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Law and Order
Gathering the Harvest


Firn'gaer 
Tuesday September 8th, 2009 11:22:21 AM

Firn'gaer returns to Heranmar with the others. He stays for a day or so before setting out to start on his Fortress of Solitude. He tells Rash and Peerimus (if he is around) to contact him via sending if he is needed and he will return to town.

He will be using Disintegrate in conjuction with Wall of Stone to create an underground lair into one of the mountains that overlooks Lake Wane to one side and Spirit Swamp to the other side. (In the finger of mountains that separates the two.)

A Disturbing Report (DMSteveK) 
Tuesday September 8th, 2009 11:52:02 AM

Xenia works more on her bow.

Jurgen ranges through Hook City to tie up some loose ends. He finds that the cult he helped start has indeed dispersed. Most people have returned to their normal lives, but a surprising number have become more devoted to various Powers and are now acloytes all up and down the grand Causeway of Hook City. It seems a renewal of belief was an effect of the Cult and Migration...

The warehouse is stil intact, with Madame Didi, Madame Niobe, and the Protectors 877 keeping the place maintained and the neighborhood patrolled. No problems there.

Blintz Muggletoes is also still the Third Prefect of SouthHook, orange-and-red checkered pants and all. He gives a cheery wave to Jurgen as the gnome hurries to another meeting.

Jurgen finds out from the neighborhood grapevine that the sea-going Liontaur ship did indeed sail into Labortown, and has caused some stir. Merchants were all over the liontaur crew looking for trading advantage that a regularly scheduled trade route with the north would bring. So far, everything is speculation, but that doesn't stop the talk.

What Jurgen can't find is a cartographer who is willing to map out the entire Southern Continent. Laughter or disbelief are the majority of responses. One man even goes to pull out 2 dozen different maps and spread them across the floor of his shop. "Each of these is a fully accurate map of a land of the Southern Continent. How does this puzzle go together?" He smiles triumphantly. "And neither do I nor anyone else. Feel blessed by the Powers that we even know where the connection to Hook City and the Gateway Downs are!"

Kazak also has a grand time with the militia, the quarry, and with Brina. Everything is progressing and doing well. The militia has a corps of fairly well-trained people for day-to-day work, and then a secondary group of folks who won't stab themselves with their own spears. The quarry is cleared, and they have sold some small slabs and bricks to cover costs. Larger blocks of granite are identified but not yet cut. And Brina is having a grand time as barmaid of the INN and enjoying her no-strings-attached fun with Kazak.

........................

The talk around the tables runs to what the Crones might mean and if their time is out for peaceful pursuits for a while. The words are out of mouths and still hanging about the room like a big word-cloud when a red-feathered hawk swoops into the open door and lands on Peerimus' shoulder.

Peerimus recognizes that it is the same hawk he made contact with that could prove a good Awakened candidate. Even though it is a normal wild animal, Peerimus' ability to speak with any creature makes it easy for him to talk with the hawk. Highlight to display spoiler: { "Two-legs stealing two-leg fledglings from nests on road. Not natural when short flight from here, big two-leg nest."}

Xenia (AC29, HP99/99)  d20+32=33 ;
Tuesday September 8th, 2009 1:02:10 PM


After little under three quarters of an hour, Xenia finishes the last bit of carving on her bow. A small pile of wood shavings sitting on the edge of her windowsill remains from her morning's effort. The shavings scatter, flying like leaves before a storm, after she purses her lips and blows them to the four winds.

Sliding the new bow into her magic quiver next to her other one, the slim rogue leaves her room for kaffe and maybe some hotcakes with strawberries. Today would be a day of investigating. Hopefully she could hitch a ride to Hook City. Once there, how difficult would it be to hunt down a mage type guy? After the Star Mage tower blowed down, there must be lots of magickers wandering 'round looking for work. Just gotta find one willing to help break the secret of them memory stone things.

Shift to Daily Crafting Mode
Beginning of Day 2997 out of 3000: Diff = 3
Daily crafting DC 30 (3*10)
Craft Check = 30x33 = 960 ; Way over target of 30
Craft Check is 33 times the goal so crafting took 1/33 of 24 hours or approx 45 min.

Trace (AC29, HP104/104) - Sub/Al 
Tuesday September 8th, 2009 6:16:31 PM


Soul searching. At breakfast, Trace stirs a spoon through an uneaten bowl of porridge. On his mind, amongst many other things, is the question of how the Peerimus might take to the suggestion of a logging operation to feed a ship building trade in Heranmar. Is that even what he himself wants? Is it not a means rather than an end in and of itself - a means to pass the Gray Divide and find Dre Moria on the other side?

And what drives this desire - to rediscover Dre Moria? It was never his home to begin with? So why?

The ranger stands and pushes his food away. A walk. Fresh air and a walk would clear the nagging questions from his mind.

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday September 8th, 2009 8:26:17 PM

Peerimus shifts into a Sharp shinned hawk and takes a few prancing steps on the branch to gain his footing. Looking to Yorrick he tells the bear to just stay here. "I will be back shortly."

"Lead me there" he says to the other hawk, his head bobbing several times and with a blasting of wings the two are off. Peerimus takes them into a high cruise pattern to catch the thermals rising from the ground to about 200' He will will then drift into a position to follow the Red Tail

Durgan Stonewall (AC 43; HP 140/230) 
Tuesday September 8th, 2009 10:12:08 PM

Durgan tucks into breakfast with his usual gusto. It is wise to keep fingers away.

Kazak Stonewall 
Tuesday September 8th, 2009 10:45:15 PM

Satisfied that the Busniness and Miltia are well prepared .... the dwarven warrior readies himself for whatever the Crones have foretold .....

"Some news is gonna pop up any time now " .... growls the dwarf " wit all dis change in da south .... everyone will be looking for an edge ..... we might hafta learn a little more politicing ..... grrr ..... a little diplomacy ...... try and keep it peaceful and quiet ....around here "

ooc: leveled up Kazak ... will roll Hp in loot$booty ..... some skills added too ... maybe diplomacy ? :-)



Rash 
Tuesday September 8th, 2009 11:21:25 PM

Rash wonders at the conversation between Peerimus and the bird but she isn't consulted. She finishes her breakfast but keeps attuned to her status spell.

Angus HP 74/74, SR 20 
Wednesday September 9th, 2009 8:37:20 AM

Angus spends most of his time exploring on his own using his teleport and dimension door spells as he does not like the idea of being stranded again.

Angus uses line of sight and teleport the a far ranging hill or mountain and then explores the area before teleporting forward again. Angus will range to each point of the compass that does not put him in the sea. Angus is sure to teleport home for supper and his bath.

"Anyone want to see the sights? The views from yonder mountains give a great view of Threshold."

A Disturbing Report (DMSteveK)  d20+12=15 ; d20+14=21 ;
Wednesday September 9th, 2009 9:38:07 AM

The Children of Chaos gather in Heranmar, still taking care of last minute jobs, issues, and jitters. Trace takes long walks to clear his head and wonder what he is really looking for. Kazak has his quarry, the militia, and Brina to pass the time. Angus goes on long Dim Door jaunts to see the land around him.

Only Rash wonders why Peerimus flies off with a hawk soon after the wild bird comes to see him. She doesn't seem too worried since she can feel Peerimus' relative strength and health through the Chaos Tattoo.

......................

Peerimus on his part easily flies with the red-feathered hawk for about an hour along the South Trade Road from Heranmar. There, along the road, the hawk circles a wooden waggon pulled by four horses. The waggon is a completely enclosed wooden box, and he can't see any windows. Peerimus can see two humans controlling the waggon while four more humanoids range out in front along the road.

Just then, Angus pops into the South Trade Road on one of his jaunts just in front of one of the walkers. The sorcerer sees the four walkers and the waggon behind. Whether by chance or the fickle magic of the Chaos Tattoo, Angus is a mere five feet away from the lead walker.

Coincidence turns to conspiracy as Trace's long walks in the forest puts him RIGHT THERE, a mere hundred feet from Angus along the South Trade Road.

Wearing loose clothing and nothing noticable in the way of arms, the lead walker is far from being surprised. He reaches out and nabs the Sorcerer, then pins his arms to his sides. "Don't struggle. We don't want to hurt you." the man tells Angus.

A half-orc in armor and another human in armor move up to flank the Walker and Angus.

South Trade Road

Firn'gaer 
Wednesday September 9th, 2009 10:25:19 AM

Firn'gaer arrives back in Heranmar after a few days of magical construction and begins to scour the town for craftsmen capable of building the things he needs to finish his Fortress of Solitude. He looks for craftsmen capable of making furniture, glassblowers, and the like. He does this for a couple of days. He knows it will take some time to have the items made he wants. He gives them the specifications for the items and pays them what they require.

He will spend meal times at the tavern the group hangs at, and in the evenings, he conjures a shelter outside the town and retires to his drawings of his new home and his spellbooks.

Trace (AC29, HP104/104) - Sub/Al  d20+18=26 ; d20+18=35 ; d20+18=29 ; d20+18=21 ;
Wednesday September 9th, 2009 11:44:26 AM


It was something of a surprise to see Angus materialize suddenly in the road ahead of the small caravan. Trace had been in no mood for company, and to avoid being drawn into small talk with the crew of the caravan, he had been about to head deeper back into the woods.

If it was something of a surprise to see Angus, it was more of a surprise to see the caravan guards move to sieze and surround him.

*thu*thu*thu*thuk*

Four arrows arc from Trace's position nearly two hundred feet away. Four arrows array themselves in a rough semi-circle around the lead guards.

"IF I WERE A CAUTIOUS SENSIBLE PERSON, I'D STEP BACK AND THINK AGAIN ABOUT WHAT I WAS ABOUT TO DO!" Trace nocks another arrow to his bow. "Y'ALL LOOK TO BE CAUTIOUS SENSIBLE PEOPLE. WHAT'S IT GOING TO BE?"

Many Shot:
Hit Squares U3/V2/W3/X4
AC26/AC35/AC29/AC21 vs DC5

Xenia (AC29, HP99/99) 
Wednesday September 9th, 2009 4:22:51 PM


Everyone was around here somewhere earlier. Xenia roams the town, trying to find someone to 'port her to Hook City. It's crazy how these tattoo thingies work now. You can just feel where everyone is without even trying.

Looks like Angus is pretty far out of town to the ... south. Weerd. Feels like Peerimus and Trace are down in the same area. Wonder what's down there. Everyone else is either here in town or scattered about in different, far off places.

Pretty convenient. These tattoos. But good thing you only get where it is folks are from them. Too much information, and things could get pretty weerd.

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Wednesday September 9th, 2009 7:37:53 PM

Peerimus frowns inwardly as Angus gets grabbed, but the circumstances could fully warrant the reaction of the caravan. Peerimus decides Traces responce to be equally well placed and with that he decides to see where things might go next. Hopefully a dialogue and not combat. Peerimus maintains his floating position and casts Protection from Fire.

spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120

Angus HP 74/74, SR 20  d20+14=22 ; d20+21=38
Wednesday September 9th, 2009 8:05:21 PM

Angus goes "Ohhhhh!" in mock alarm and comments "Now that is one talented archer. Let's go talk to him."

Angus will teleport to 20 feet in front of Trace with his new half orc friend "I bet there is no chance that my friend Trace can miss you at this distance."

Angus will add "How is your walk going Trace? Have you worked everything out or do you still need something to kill? You may want to unhand me now for your own safety."

Bluff 22 (But not really a bluff)

OOC: Angus does not need his hands as teleport is verbal only.

Angus concentration check for teleport 38

Durgan Stonewall (AC 43; HP 140/230) 
Wednesday September 9th, 2009 9:36:44 PM

Durgan concentrates on eating a large meal. "Always good to bulk up before an adventure. Never know when yer gonna get another meal. And the durned tingling tattoo is tellin me it will be time fer an adventure soon." With that he drains another mug of ale.

Kazak Stonewall 
Wednesday September 9th, 2009 11:17:13 PM

the dwarven warrior goes about his business ....tracking down his brother .... he joins him ......

"Eh bro .... how ya feeling ..... don't fill up too much ..... just remember you gottaz carry all dat weight wit ya " .... teases the younger brother ..... as he edges his chaira few inches away with a big grin

" lotta changes Durgan .... da whole Wold is achanged ..... and we's helped .....hopefully its for da better ..... dis whole region has gotten intrersting ..... Hook city is closer plus a few others are too .... we need to get dem to form some type of alliance ...... dis is just da start ...... we need to be ready " .... growls Kazak

Rubbing his tattoo .... so bro have ya decided what it will help ya do ??" ......

OOC : Kazak is choosing "FLY"



Rash 
Wednesday September 9th, 2009 11:29:54 PM

Rash stands up from the table throwing her napkin on the table. She compliments the wench serving giving her a silver piece tip. She then wanders outside heading to the market to see the local produce and to find out how the local economy is going.

Jurgen 
Thursday September 10th, 2009 2:07:26 AM

With Angus out and about for the day, Jurgen is out one companion. Keeping himself wouldn't be difficult. The paladin had hours of training he could do, not to mention some time spent on Domi and contemplating what Jurgen's next mission for his God would be.

A Disturbing Report (DMSteveK)  d20+12=14 ; d20+12=32 ; d20+12=32 ; d8+4=9 ; d8+4=11 ; d8+4=5 ; d20+12=27 ; d20+12=23 ; d8+4=7 ;
Thursday September 10th, 2009 8:01:14 AM

Trace lines the road with some well-placed arrows to warn off the waggon guards.

Peerimus keeps himself floating on the air currents, watching the events and confident that Angus is in no real trouble.

Angus uses sarcasm as effectively as spells, and attempts to Teleport over to where Trace has conveniantly arrived. The waggon guard is in no way willing to let the spell take him, and so the sorcerer arrives only by himself. Poor Angus has forgotten that he is surrounded by three toughs. As he begins to recite his spell, they choose the most direct and brutal way they can think of to disrupt his arcane speech.

The two armored men take sword flats and pummel Angus. The unarmored man, being involved with grabbing Angus, can't take the opportunity to also hit him.

Half-Orc #2 Att 14 Dam 9 (non-lethal)
Human #3 Att 32 crit 32! Dam 16 (non-lethal)

Angus takes 25 non-lethal damage and roll Concentration DC 35 or lose spell

If Angus' spell is disrupted, the unarmored man knees the sorcerer in the stomach to slow down his spell casting, and then changes his hold on the sorcerer, pinning his arms and covering his mouth! Angus takes 7 damage and is Pinned and mouth covered

If Angus successfully Teleports, the waggon guards stand there in the open without moving forwards or backwards. The waggon guards also sit there.

South Trade Road

ooc: Sorry about the 'if' post, but didn't want everyone hanging on a single save

#1 AC 20
#2 AC 22
#3 AC 21

..............................

Meanwhile, back in Heranmar...

It is another lazy day of eating, training, and crafting. Rash moves out of the INN to go about town, but is halted by the presence of a very large being standing in the road near the western gate (within easy sight distance of the INN). It is a Marut, a clockwork Inevitable from one of the outer planes. It stands there like an unmoving gladatorial statue... and is looking at Rash.

Rash 
Thursday September 10th, 2009 9:28:32 AM

Rash stops in mid stretch and takes a hard look at the Marat, (ooc I can't remember if it was Savin or Rash who saw the Marut the first time.) Rash will call back into the inn, "Hey guys, Mr. Marut is here and he is giving me a hard look. I am going to try to talk to him."

Rash then moves towards the walking mountain of spare parts but stops about 100' away and says in a loud voice, "Can I help you? What is your business here?"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might,Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Angus HP 74/74, SR 20  15d6=54 ;
Thursday September 10th, 2009 10:00:20 AM

Angus is beaten badly, but still manages to teleport over to Trace (concentration roll 38 in previous post).

"Now I am mad!" Angus unleashes a sonic version of his chain lightning spell at the three half orcs.

DC 25
Damage 54 for the main stroke at the half orc that grabbed him and the secondary bolts at the two guards that beat him bloody for 27 damage.

Angus's blood is up as he is clearly not pleased by the happenings.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 6/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 16 hours
^ teleports cast today

Xenia (AC29, HP99/99; -2 Non-Lethal)  d3=2 ;
Thursday September 10th, 2009 4:01:16 PM


Wazzat?!?

It isn't hard to spot the big metal-stone Mecha Guy standing by the gate. You don't need eyes like the rogue's for that. It's like one of them things that blocked their way in the Star Mage Wizard Tower.

Casually, Xenia steps into the shadows and whispers to her invisibility ring. Another quiet word, and she flies up and over the town wall.

In a burst of inspiration, the dark rogue turns momentarily and hits the wall with her fist. The pain sends a sharp shock into her hand. Hopefully that would be enough to alert the Chaos Tattoos that the other guys got.

Then, with her message sent, the rogue skirts the outside of the wall more quiet than the owl that glides on the wind. As she approaches the West Gate, Xenia slows till she is no fewer than 30 feet away.

With occasional peeps over the top of the wall, the dark rogue monitors the situation, while Momma Rash tries talking to the thing.

Rolls and Actions
Hit Wall for 2hp Non-lethal; Should register as injury to all Chaos Tattoos

Hide 57 (+20 w/Invisibility)
Move Silently 36
Listen 35
Spot 40

Active Effects: Fly 5m, Invisibility 5m

Trace (AC29, HP104/104) - Sub/Al 
Thursday September 10th, 2009 4:12:00 PM


"Dang it," the ranger mutters under his breath. "You have to go and rile things up, don't you Angus?"

"HOLD ON THERE!" Trace shouts. "THAT MEANS YOU TOO, ANGUS! Lets talk this over for a bit before someone gets themselves killed?"

Usually it's me who's the one quick with a flight of arrows. The thought brings a smile of irony to the lips of the elfish ranger.

"WE MEAN YOU NO HARM. Leastwise no more harm than's already been done. Why don't you tell us what it is that you think we're going to do?"

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=37 ;
Thursday September 10th, 2009 8:41:30 PM

Peerimus' eyes narrow as the sonic spell rolls forth from Angus. Peerimus chats to red Tail, "Head home friend and then Peerimus folds his wings and heads to the ground. Trace would need back up here so that the other men did not think too much of thier numerical advantage. After racing 120' [Dive move action] Peerimus shifts again, this time into a Huge Air Elemental.

His voice like the thunderclouds themselves, "I am Peerimus Druid and Protector of Heranmar. Hold now, there is no need for further violence. What brings your wagon to the Gateway Downs?"

Peerimus mind moves to the tattoo, the others should be aware that Angus was hurt, just as he could so easily do so, but what was this? Xenia was hurt, though ever so slightly. Unfortunately Mother and Father had not yet bestowed upon him the ability to be in multiple places at the same time. These men, who he knew through the hawk to be likely slavers had to be dealt with quickly. Xenia's injury is so slight, it almost has to be a message to return.

spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120

Durgan Stonewall (AC 35; HP 230/230) 
Thursday September 10th, 2009 9:43:55 PM

Durgan scratches at the itching tattoo. "Uh-oh. This can't be good. Come on brother, grab yer beatstick and let's go see what's goin on." Durgan starts to head out the door, then remembers he is holding a mug of ale instead of his shield. He drains the mug, grabs his shield, then finally heads out.

Kazak Stonewall 
Thursday September 10th, 2009 10:44:22 PM

As Durgan huuries out the door after slugging down his mug of ale ..... the dwarven warrior follows ..... concentrating on his Chaos tattoo as he goes ...... searching for the others ......

"Eh Durgan ..... Angus ...Trace ...and Peerimus are together ..... and now we're headed afta Rash and Xenia ...... something is happening ..... right on da time as da Crones have foretold ..... sorta creepy ..... ain't gonna play dice wit dem ladies .. " growls Kazak

Running as he spots Rsh Trinka making towards the big Marut ..... " Durgan you take left side i'll right " growls the dwarf

Without drawing his weapon .... the ex-dwarven army sergeant ..... takes up position on the clerics right .... letting her do the talking .....



Angus HP 74/74, SR 20 
Friday September 11th, 2009 6:56:01 AM

Angus growls "I may mean you MUCH more harm!" It depends on your reactions from now on!"

A Couple of Confrontations (DMSteveK)  d20+3=13 ; d20+3=23 ; d20+8=10 ;
Friday September 11th, 2009 9:55:27 AM

Angus appears next to Trace and is ticked off. A sonic bolt of magical power blasts into the two humans and one half-orc that had but moments before thought they had the mage. The two fighters come away still in fighting trim, but the unarmored man is hurting badly.

Trace calls for reason.

Peerimus turns himself into a Huge Air Elemental, using oral and demonstration techniques to halt any aggressive action. The red-feathered hawk acknowledges Peerimus, and peels off towards the western forests. Peerimus will know where to find him later.

The waggon guards just stand there for another second or two before the unarmored man waves the two fighters back towards the waggon. He then calls out while he moves backwards. "Our apologies! He looked like a mage who has a bounty on his head. Obviously mistaken! No permenant harm done!"

Waggon guard #4 and #5 both now have crossbows out, but are not pointing them at anyone. #6 handles the reins of the waggon.

#1 AC 20 54 damage
#2 AC 22 27 damage
#3 AC 21 13 damage

..............................

Meanwhile, back in Heranmar...

Rash, Kazak, and Durgan line the road in front of the Marut, asking its business. Meanwhile, Xenia sneaks outside of the town wall to get into an advantageous position.

The Marut says nothing.

One of the militiamen come up to Kazak. "Glad you are out here. That thing pops up outta nowhere and has just been standing there and not moving for almost five minutes!"

Trace (AC29, HP104/104) - Sub/Al 
Friday September 11th, 2009 11:43:36 AM


The ranger breathes a mental sigh of relief as the air elemental appears above and announces itself as Peerimus. That tattoo also gives a twinge. Xenia, with a minor injury, but there's too much happening here already.

"Hold on there, again." Trace puts up his arrow and begins walking the distance separating himself and the wagon. "Looks to me that you're wounded now, and we don't leave folks like that. Especially on a misunderstanding like this. I've got some healing powers. Let me see what I can do."

"My names Trace, by the way. Trace Jacobs. That's Peerimus, up above you, and this is Angus Deminoff. You'll have to excuse my friend Angus. He doesn't take to kindly to being grabbed."

"We're the Children of Chaos. Protectors 823 of Hook City. What brings you folks around these parts?"

Xenia (AC29, HP99/99; -2 Non-Lethal) 
Friday September 11th, 2009 12:14:15 PM


Not doing nothing. Just standing there. Gears turn and turn inside the rogue's head. Just standing is doing one of two things. Could be waiting. Or, could be guarding. Could also be dead. Or, could be just enjoying the sun. But, saying that it's not doing those things, leaves waiting or guarding.

Then, there's the burst of pain that just came from Angus, all happening at suspiciously the same time. Also, very curiosiously, the tattoos say that Angus, Peerimus and Trace are down the South Road, which used to go out the South Gate which is now, a'cause everthing's turned on its side, the West Gate. Strangely, the same gate that Metal-Stone Guy is blocking.

"HEY!" Abandoning stealth, Xenia shoots straight up into the air. "Anybody thinking that this Mecha-Man is maybe trying to keep us from Angus, Peerimus and Trace?" The voice of the invisible rogue rings out as she rises higher and higher. Putting a hand up to shade her eyes, she focuses on the gate at the other end of town in order to see whether there might be something else blocking the other way out, or whether it's only on this side.

Rolls and Actions
Spot 40 To see if anything's going on at the other gate.

Active Effects: Fly 5m, Invisibility 5m

Rash 
Friday September 11th, 2009 5:22:29 PM

Rash also feels Angus's injury but is more concerned with the Marut and its possible rampage through the town to be overly concerned. He has confidence in Angus's ability to protect himself or just run if necessary. Rash studies the Marut trying to gauge where or what the construct is studying. She again tries to address the creature, "I know you fight for Law and combat Choas where you find it but these folk and the town is under our protection. I believe we have met before and didn't come to blows but we will defend this town if you cause it or its citizen's harm. Now I ask you again to state your purpose here. If you don't answer, then I must ask you to leave at once."

Rash will then cast a shield of faith on herself.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might,Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Kazak Stonewall 
Friday September 11th, 2009 9:56:19 PM

The dwarven warrior shuffles his feet as he awaits the Maruts reply ..... " dem thingys like law and order ..... if i member correctly .... doesn't have something too do with death ..... like it hates Lichs and stuff " growls Kazak

Taking a stab at diplomacy ..... " Eh ... we just encountered some vamps .....dey were taking over da town ..... threshold i think ...... we vanquished dem ..... helping dem folks get back to doing what dey do " ..... growls Kazak as diplomatically as he can

With a peek over at Durgan he just shrugs ...... " wonder if da great migration has brought him down to da southern part of da wold "

: if he's a looking for work we can get him to clean da roofs .... eh bro "

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=26 ;
Friday September 11th, 2009 11:37:23 PM

Peerimus moves the remaining distance to the ground. "No pernament harm." he says towards the men. Might we have your names and your business in the Gateway Downs." [more Diplomacy 26] "As Trace has said he and I have the power to heal your wounds to assist in correcting this misunderstanding. We mght also be an aid to your search for this mage if you can give a descripition and why he is wanted. The Gateway Downs is our home after all and we know much of what happens within our juristiction."

spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120

Angus HP 74/74, SR 20 
Saturday September 12th, 2009 11:30:42 PM

Angus is still frazzled "There is no excuse. I am amazed that I was so restrained in my response to such aggressive action. We will have to consider disentigration or changing their armor to paper next time."

Angus shakes himself and casts resistance to fire. "I do not trust ones that are so hasty in their actions."

Angus briefly looks over his shoulder and his demenor softens "Good to see you Trace. You are looking well. That walk did do you good. I still consider walking way too much work. I much prefer to teleport or dimension door as it uses much less energy."

Angus faces forward and gets steely again as he fingers his maximize rod. Angus will use his Arcane Sight to see what he can see that is magic on the aggressive travelers.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 6/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 16 hours
Resistance to Fire - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire

Jurgen 
Sunday September 13th, 2009 7:55:30 PM

Jurgen looks at the Marut and then immediately starts glancing around for the other Children. With only have the group in sight, any fight right now would be trouble.

In an attempt to get the rest of the group's attention, Jurgen casts Major Image and creates a huge arrow high above the city that points directly at the Marut. In addition, he adds to the figment a loud booming, "Children of Chaos". Hopefully it would bring the others right to them, otherwise Heranmar could be in some trouble.

Durgan Stonewall (AC 35; HP 230/230) 
Sunday September 13th, 2009 9:24:12 PM

Durgan shakes his head. The giant arrow would likely bring trouble as not. Oh well, the paladin means well.

Durgan stands next to Rash, on the other side of her from his brother, like a protective dwarven wall. Weapon and shield ready. He awaits the creature's next move. He didn't think it would be sharing an ale at the tavern.

A Couple of Confrontations rd 3 (DMSteveK) 
Monday September 14th, 2009 9:55:46 AM

On the *new* South Trade Road...

Trace continues to defuse the situation, offering healing and some of the group's many names.

Peerimus echoes the ranger and suggests that the group could aid in the capture of this rogue mage that looks so much like Angus.

Angus is still frazzled and casts a defensive spell before continuing his banter with Trace. His glowing blue eyes narrow and the sorcerer can see that all four fighter-types have magical weapons and armor, and the two unarmored guards have magical weapons. Further, there are active spell auras on all six. Highlight to display spoiler: { Arcane Sight: If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + one-half caster level for a nonspell effect.)}

The guards don't seem affected by the smooth words, but they must have been working together for a long time. Without a noticed signal, the two with the waggon turn the boxy thing around and begin heading south. The other four guards being a withdrawl, keeping thier eye on the three heroes. "No", shouts the most wounded, "no need to help. I will carry the wound of my own mistake for a day to discipline myself. You can go about your business."

Unseen by the guards, a loose board near the back corner of the boxy waggon wiggles loose. Trace, Peerimus, and Angus see a small skinny hand waving frantically from the waggon. The wrist is shackled.

#1 AC 20 54 damage
#2 AC 22 27 damage
#3 AC 21 13 damage

.....................

Back at Heranmar...

Xenia worries that the Marut is at the gate near the Inn to block some CoC from getting to the others on the trade road. She shoots up into the air and looks over to the other gate, but the way out looks clear. The elf-girl then realizes the Great Migration has mixed up her directions... Trace, Peerimus, and Angus are all to the South of Heranmar near the New South Trade Road (the one that USED to be called the East Trade Road). The Marut isn't blocking the group.

Rash tries a different tack with the Marut, warning about a rampage in the city and that talking is better than fighting.

Kazak tries to point the Marut at some undead: give it something else to chase.

Jurgen casts Major Image and creates a huge arrow high above the city that points directly at the Marut. In addition, he adds to the figment a loud booming, "Children of Chaos". The sign is quite imposing, but with the others many miles off, it is unknown whether they can see/hear the spell.

Durgan's thoughts don't look like there is much room to resolve peacefully, but the warrior holds his hand, waiting.

The Marut seems to visibly consider, and then its metallic voice speaks. "I do not punish those not deserving my attention. To attack me is not allowed." Its eyes move from face to face of the CoC. "I am here to watch and report. To interfere with my mission is not allowed. Any who interfere, any who attack, deserve punishment."

It does not move.

Kazak Stonewall 
Monday September 14th, 2009 10:28:49 AM

"To watch and report eh ...... so who do ya report to ??? "

" where did ya travel from ??"" as Kazak peppers questions at the Marut

" I would also say do not harm any of the twonsfolk .... for dey are under our care .... any move to threaten or harm dem will bring out ne sword "

Xenia (AC29, HP99/99; -2 Non-Lethal) 
Monday September 14th, 2009 11:40:30 AM


"Watch, huh?" The rogue swoops down from her height to a place just between Shining Jurgen and Momma Rash, and places a hand on the shoulder of each. "Well, whyn'cha watch while we do this?" she calls out to the Mecha Man.

"Tele-Door us outta here, huh? Angus is hurt, and I'm thinking the other guys need us now."

Rolls and Actions
Spot 40 To see if anything's going on at the other gate.

Active Effects: Fly 5m, Invisibility 5m

Trace (AC29, HP104/104) - Sub/Al 
Monday September 14th, 2009 11:48:12 AM


"Oop. Sorry pards, I'm afraid we're not going to be able to let you go on your way quite yet." With a word Trace activates his magic boots and lifts up into the air.

"Ya'll see that hand waving out the back of your wagon there? Well that means we're going to have to ask you to tell us a bit more about what ya'll are doing out here. Official papers might be nice."

"You see, the way I figure things, you could be prisoner transport. You could also be bounty hunters. Then again, on the other hand, you could also be slavers. And, you see, we don't cotton much to slavers in our part of the Wold."

Active Effects
Fly 5m

Angus HP 74/74, SR 20  d20+25=38 ; d20+25=41 ; d20+25=37 ; d20+25=30 ;
Monday September 14th, 2009 2:34:18 PM

Angus is shocked into action at the sight of the manacled hand.

Angus will disentegrate one of the front wheels of the wagon in an effort to stop the wagon (That is if the wheels are wood). If the wheels are metal, Angus will target the side of the wooden box prison.

"Stop right there! You now have to answer some questions." Angus Announces.

Angus will use the new message line. "All visible guards are coated in magic. I will attempt to discern more"

Angus will concentrate on the possible spell user for his enchantments.

Spellcraft - 38, 41, 37, 30

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 6/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 16 hours
Resistance to Fire - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Trace (AC29, HP104/104) - Sub/Al 
Monday September 14th, 2009 2:53:50 PM


OoC: What new message line?

Rash 
Monday September 14th, 2009 4:35:09 PM

Rash frowns at leaving the Marut alone but also knows that Angus could be hurt. She is torn on which direction to go since she only has the one teleport spell. Still the Marut seems to be peaceful enough for now and she follows Xenia's direction. She reaches out and grabs both dwarves elbows, makes sure that Xenia has a good hold and teleports to Angus with a Greater Teleport

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160  d20+10=29 ;
Monday September 14th, 2009 8:25:14 PM

Peerimus considers things quickly and moves. Lifting into the air 15' he streaks over the wagon to come to a stop 15' above it. "I have asked twice and i now have to demand an explanation. Your actions before we even met have been noted and I will know who is shackled within your wagon and where you picked them up."

Perimus casts Protection from Elements Cold. Listen 29 to hear Jurgen's spell

Spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120, Protection from Cold

Durgan Stonewall (AC 35; HP 230/230) 
Monday September 14th, 2009 10:03:05 PM

"Blast and bother woman! Couldn't ye warn a poor dwarf before going off and using that magic on me? I almost lost me durned lunch!"

Rash 
Monday September 14th, 2009 10:45:49 PM

Rash smiles down at the dwarf and says, "You might have a stronger stomach if it wasn't always filled with beer."

Jurgen 
Tuesday September 15th, 2009 3:30:12 AM

Jurgen looks to the group wanting to head out to discover whether Angus was okay. He did too, but with the Marut standing over Heranmar... Should he stay behind just in case? The paladin would likely provide only distraction enough for Heranmar's citizens to get slightly further away before it came after them. Still, he had to. Without any further signals from Angus, or the rest of the CoC, he had to assume they would be okay.

"I'll stay here. If things get crazy, you'll know real fast. And I hope you're in a position to come back me up. Otherwise, I'll just buy as much time as I can." He watches the rest of the group teleporting away and casts the usual Alter Self to buff up.

"What are you watching for and to whom are you reporting? This is not a request. As a sworn protector of Heranmar and chosen authority for the surrounding area, you can either tell me or you can leave." This seemed dangerously close to a game of 'Run Off'. Two children would run at each other until one got scared and gave up. And if they didn't, they were both in for some sore heads. Except it looked like Jurgen was playing against a brick wall that wouldn't mind at all if he hit it...

A Couple of Confrontations rd 3 (DMSteveK)  d20+11=28 ; d20=20 ; 5d6=19 ; d20+12=32 ; d20+12=15 ; d20+7=15 ; d8+2=3 ;
Tuesday September 15th, 2009 12:20:03 PM

Trace activates his flying boots and warns the guards to stop to make sure they are not slavers.

Angus is shocked into action at the sight of the manacled hand and sends a Disentegrate spell at a wheel. The ray strikes (DM roll AC28) and the wheel is severely damaged, though not destroyed (ooc: object Fort save nat 20, hardness 5 final damage 14). Further, Angus is able to determine all the guards have Enchantment magic surrounding them.

Peerimus streaks over the wagon and gives the guards one last chance.
................

Xenia urges the group to teleport after Angus who is still hurt.

Rash reaches out and Greater Teleports to Angus with Durgan, Kazak, Xenia, and herself.

Durgan allows the teleport but reports minor stomach irritation.

Jurgen keeps a rear guard action on the Marut and buffs up with Alter Self. He gives the clockwork mechanism thing an ultimatum. "What are you watching for and to whom are you reporting?"

Kazak is pulled along with Rash.

Firn'gaer continues to be nowhere found.
.....................

The guards stop for a second. There is no surprise on their faces, but there is no action against the Disentegrate spell, the angry Air Elemental, or the four more heroes poping up a hundred feet away.
Then they all move at the same time.

The driver #6 flicks the reins and makes the horses run.

Guard #5 aims his bow and shoots at Peerimus. AC 32 crit fail 15, AC 15 Dam 3 to Peerimus

Guard#1,2,3, and 4 all charge the now six heroes in the road.

NOTES
- Trace, Angus, Rash, Durgan, Kazak, and Xenia are 160 feet from the waggon along the Trade Road.

- Guard #1,2,3, and 4 are 20 feet in front of Trace and company.

- Peerimus is directly over the waggon.

- Guard #5 and 6 are on the wagon.

- There is still the small hand waving frantically from between some boards on the covered wagon.

#1 AC 20 54 damage
#2 AC 22 27 damage
#3 AC 21 13
#4 AC 23
#5 AC 20
#6 AC 20
....................

The Marut looks at Jurgen but does not move. His voice is without inflection, without anger, and implacable. "To attack me is not allowed. To interfere with my mission is not allowed. Any who interfere, any who attack, deserve punishment."


Trace (AC29, HP104/104) - Sub/Al 
Tuesday September 15th, 2009 5:18:39 PM


"I'm going to try and stop those horses." Trace lifts up into the air and shoots over the heads of the guards in pursuit of the wagon.

Rolls and Actions
Double Move 120 ft toward wagon

Active Effects
Fly 5m

Xenia (AC29, HP99/99; -2 Non-Lethal)  d20+28=37 ;
Tuesday September 15th, 2009 5:28:56 PM


Just four guys and a run away wagon. That's it?

"Angus! You look kind a chopped. What the fram jamblies is going on here?"

Xenia flies straight up into the air, drawing her bow. "We got one of them Mechas back in Heranmar," the invisible rogue announces. "Like the one we ran into in the Star Mage Tower. Just appeared outta nowhere. Says it's watchin' and reporting."

Drawing an arrow back, the dark rogue lets go a shaft at the weapon of one of the four Guard Type Guys.

*spang* The arrow hits, and the rogue's invisibility spell vanishes.

Rolls and Actions
Disarm Guard4 AC37

Position and Movement: Rise 15ft up, drawing bow.

Active Effects: Fly 5m

Firn'gaer 
Tuesday September 15th, 2009 9:06:42 PM

OOC: I don't what time frame all this is taking place, but Firn'gaer was spending a lot of time at his new place. Unless, he has reason (tattoo?) to know that something is happening back in town or someone contacts him, he will spending the next few days there.

Firn'gaer continues to fashion areas with Disintegrate and using Wall of Stone to add supports to the walls.

Durgan Stonewall (AC 35; HP 230/230) 
Tuesday September 15th, 2009 10:03:30 PM

"Rash, that ale makes fer a happier dwarf. Ye wouldn't likely want ta see me without it."

Durgan glances over at Xenia. "That would be the third time we ran into that guy, if it is the same one. Can't shake it off as a coincidence at three visits, eh girl?"

Durgan puts his axe away and readies his crossbow. "Are we aiming ta maim or kill? Somebody give us some orders."

Rash 152/152 AC 42 shield of faith, divine favor 
Tuesday September 15th, 2009 10:30:43 PM

Rash activates her animated shield, pulls her falchion and casts a divine favor as she sets herself for battle as the guards start charging in there direction. "Somebody want to tell us what is going on? Who are these people and why are we fighting them? Do they deserve death? Did they hurt Angus? Somebody fill us in."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might,Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Peerimus Huge Air Elemental AC 21 HP 185/185 and Yorrick AC 37 HP 160/160  d20+20=32 ; d20+20=40 ; d20+20=26 ; d20+20=35 ; d20+20=26 ; 2d8+4=15 ; 2d8+4=13 ; 2d8+4=14 ; 2d8+4=20 ; 2d8+4=13 ; d20+18=33 ;
Tuesday September 15th, 2009 10:44:36 PM

The Arrow strikes and bounces off the Huge Air elemental [DR 5-] Peerimus strikes using his Combat reflexes and 15' reach, at the archer when he fires, the driver and both guards as they move through his threatened squares.
Archer when he fired [Hit AC 32 Dmg 15]
The Driver moving [Hit AC 40 Crit 26 Dmg 13+14]
Guard 5 moving [Hit AC 35 Dmg 20]
Guard 6 moving [Hit AC 26 Dmg 13]

The Wagon moves off, Peerimus's voice rises like a thunderclap as he casts a spell
[Warp Wood at the wagon. I'm thinking the Wagon is a Huge object and thus I will warp it and both Bows of the guards. Will Save DC 20]

Peerimus then shoots again to just past the wagon and drops slightly to a height of 10'. Peerimus than calls out in answer to Durgan and Rash, though the druid was a bit surprised to hear thier voices, "YES. Take them all alive if you can."

To the Driver, "Our Patiance is wearing thin and you are out of options. This is over." [Diplomacy 33]
You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a Strength check to open, at your option). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -4 penalty on attack rolls.

You may warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.


Spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, *Warp wood
7-Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120, Protection from Cold

Jurgen 
Wednesday September 16th, 2009 2:34:48 AM

Jurgen watches the rest of the group disappear and finds the Marut offering nothing to help the situation. So-be-it. Jurgen would stand there with the Inevitable, second for second, if need be. He takes up a stance directly in front, casts another spell (this time Shield) and stands with his sword in his hand awaiting an action.

Angus HP 74/74, SR 20  23d6=70 ; d20+25=33 ; d20+25=31 ; d20+25=40 ; d20+25=38 ; d20+25=39 ;
Wednesday September 16th, 2009 9:24:22 AM

Angus is disapointed that the wagon is not disabled, but glad to see that Peerimus is taking care of it.

Angus will send an empowered sonic chain lightning at the charging guards."Try and Attack me twice will you."

DC 27 reflex save for half
Damage 70 seconardy bolts 35 damage
Target the wizard with the main bolt if possible and if not just the four guard and the main target will be an undamaged guard.

Angus will see if he can determine the type of enchantments on the guards and wizard.

Spellcraft: 33,31,40, 38, 39

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 6/7
6 Level 2/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 16 hours
Resistance to Fire - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


A Couple of Confrontations rd 3 (DMSteveK)  d20+4=19 ; d20+4=18 ; d20+4=24 ; d20+8=10 ; d20=4 ; d6=6 ; d20=6 ; d20=16 ; d4=1 ; d4=3 ; d20+14=16 ; d20+14=18 ; d20+14=16 ; d20+14=20 ;
Wednesday September 16th, 2009 10:26:39 AM

Trace lifts up into the air and shoots over the heads of the guards in pursuit of the wagon.

Xenia flies straight up into the air and lets go a shaft that makes Guard#4s quarterstaff skitter off to the grass on the side of the road.

Durgan puts his axe away and readies his crossbow to the charging guards only 20 feet away. He still holds his shot, wanting to know if this is a maim or kill situation.

Rash activates her animated shield (Standard action) and pulls her falchion (as part of move action). She prepares to cast divine favor, but doesn't quite have the time. "Somebody fill us in." is her curt request.

Peerimus the Huge Air elemental ignores the little arrow and strikes before the guard can even shoot. (There are only the 2 guards. One is driving and the other is shooting. Peerimus gets the AOO for Guard5 when firing and moving, and Guard6 when moving only). As Wagon moves off, Peerimus casts Warp Wood at the wagon, turning it and the bows of the Guards from functional items to unmanageable chunks of wood. The wheels no longer turn, the hitch to the horses weaves off to one side, and the door in the back of the wagon springs open.

"Take them all alive if you can." He booms to his companions. And then, blocking the road, he tries one more time to reason with the two guards. "Our Patiance is wearing thin and you are out of options. This is over."

Ooc: Peerimus: Thanks for the description! I didn't have to use time to look it up!!!

Angus casts another Empowered sonic chain lightning at the charging guards."Try and Attack me twice will you." He stands a full six seconds getting the spell off, but there are no enemy close enough to attempt to distrupt it. The powerful spell lays out the first two guards with blood trickling from nose, ears, and eyes. The third and fourth guard still stand and look to continue the fight. Further, Angus' mind, learned in spellcraft, identifies the Enchantments as a Dominate Person spell on each guard.

Kazak keeps his defensive stance.
..............

Guard 3 ignores any pleas or diplomacy and charges into Durgan. Using a two-handed grip on his bastard sword, his wild swing only slides off the dwarf's armor.

Guard 4 ignores any pleas or diplomacy and charges into Rash. A chopping hand is blocked by her animated shield.

With the wagon ruined, it comes to a halt, the four horses unable to drag it further await their fate in the harness. The door is sprung, and Rash, Angus, Durgan, Kazak, and Xenia can see the inside is lined with manacles attached to iron bars in the warped wooden walls. Six pairs of eyes look fearfully out from the waggon's darkness.

Guard 5 ignores any pleas or diplomacy and jumps from the ruined wagon to strike at Peerimus with his longsword. (Peerimus gets AOO). He doesn't come close.

Guard 6 ignores any pleas or diplomacy and follows #5 in a leaping attack of Peerimus the Huge Air Elemental. (Peerimus gets AOO). He too fails in damaging the druid.

#1 AC 20 dropped
#2 AC 22 dropped
#3 AC 21 48
#4 AC 23 17
#5 AC 20 30
#6 AC 20 27

NOTES

- Durgan, Kazak, Rash, Angus, and Xenia are on the road 160 feet from the back of the ruined wagon.

- Durgan, Kazak, and Rash are in melee with Guard 3 and 4.

- Trace is 40 feet away from the back of the wagon.

- Peerimus is 10 feet in front of the wagon.

- Peerimus is in melee with Guard 5 and 6.

At Heranmar...

Jurgen casts Shield and stands off against the Inevitable like two dualists before a match. Neither one flinches.

Near Lake Wane... (I had earlier posted that everyone had gotten back to Heranmar and were sitting in the INN talking. S'okay, we'll go with this :-)

Firn'gaer spends a lot of time at his new place. He's looking to make his own home using his magical skills of Disintegrate and Wall of Stone. As the gnome occasionally concentrates on the Chaos Tattoo on his hand, he can feel the relative status of the other members of the Children of Chaos (Firn'gaer would have to concentrate on it). After finding a suitable place where the bedrock is close to the surface, the gnome begins his work.

Ooc1: Firn'gaer: Up to you as to the location and local rock formations. Firn will be able to find just about any naturally formed shape of temperate broad leaf woods around Lake Wane. Need you to fill in the details.

Ooc2: Firn'gaer: Need you to make some Craft: masonry or Profession: Builder checks to do anything with the Wall of Stone spells other than very crude boxes.

Ooc3: Firn'gaer: Need your description of how the building/tower/domicile is shaped and put together.


Firn'gaer 
Wednesday September 16th, 2009 1:02:00 PM

Firn'gaer senses that Angus has been seriously wounded. He is concerned because he would think that the dwarves would the ones he senses through the tattoo, since they would be beating each other up during their training. But Angus is never injured unless something is wrong.

Firn'gaer gathers his things and teleports to Angus's location.

Spells Prepared
0- Light, Mage Hand, Mending, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Expeditious Retreat, (x2)Magic Missile ; 2-Invisibility, Mirror Image, Scorching Ray (x2), Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Leomund`s Tiny Hut, Lightning Bolt, Magic Missile (Empower Spell), Slow ; 4-Dimension Door, Evard`s Black Tentacles, Fly (Extend Spell), Polymorph (x2), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Telekinesis, Wall of Stone (x2)** ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate (x3)*** ; 7-[Spell-like Ability: Grasping Hand x2/day], Reverse Gravity (x2), Teleport, Greater* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience ; 9-Bigby`s Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC29, HP99/99; -2 Non-Lethal) 
Wednesday September 16th, 2009 2:30:28 PM


The rogue drops her bow. Whipping a wand from her haversack, she flies down, to make sure no one's gonna die this day. Crafty Xenia ducks into the shadows as she nears the ground.

Rolls and Actions
Drop Bow / Draw Wand / Fly Down

Hide 37
Dodge vs #4

Position and Movement: Rise 15ft up, drawing bow.

Active Effects: Fly 5m

Trace (AC29, HP104/104) - Sub/Al 
Wednesday September 16th, 2009 2:37:48 PM


"I think there's something wrong with these guards, Peerimus." Trace, commands his ring, and then vanishes from sight. "I'm going to see if the people in the wagon are alright. Hope you don't mind if I leave the guards to you."

The ranger flies, then, straight into the ruins of the wagon.

"How's everyone doing here?" Trace's disembodied voice addresses the prisoners. "We're the Children of Chaos. Anyone want to tell me what's going on here?"

Rolls and Actions
Activate ring and move into wagon with shackled people.

Active Effects
Fly 5m, Invisibility 5m

Rash 152/152 AC 42 shield of faith, divine favor  d20+22=35 ; d20+22=28 ; d20+17=34 ; d20+12=18 ; d20+17=35 2d4+24=28 ; 2d4+24=31 ; 2d4+24=28 ; 2d4+24=27 ; 2d6=6 ; 2d6=8 ; 2d6=12 ; 2d6=5 ;
Wednesday September 16th, 2009 5:11:13 PM

ooc You get to draw your weapon as a free action if you get +1 on your attack bonus page 142 of the PHB so I will assume that I have my divine favor on. Rash will use her armor to give her an extra swing and lay into the guard who is attacking her using the flat of her blade to knock him down and unconcious.

Rash sighs at all of the violence and lashes out with her falchion several times against her opponent, trying not to kill him but to knock him unconcious so he can be questions later.

Used powerattack +5

Hit ac 35 for 28 points of damage
Hit ac 28 for 31 points of damage
Hit ac 35 second roll for critical hit is 35 hit! for 55 points of damage
assuming the 18 misses

If they are evil then add 31 points of real damage

DM SteveK 
Wednesday September 16th, 2009 5:17:03 PM


Ooc: Rash activated her Shield as a Standard Action. Can't do another standard action (Cast spell) in the same round.

Draw weapon as part of move action is free if BAB+1, so that's OK.

Kazak Stonewall Ac 29/36w/shield (Powerattack- 5)  d20+22=34 ; d20+17=27 ; d20+12=19 ; d20+7=19 ; d10+18=27 ; d10+18=26 ;
Wednesday September 16th, 2009 9:57:35 PM

Quicky drawing his steel sword from its over the shoulder sheath ...... and not having time to set his shield (ac 29 now) .... the ex-seargant in the dwarven army .... grips his bastard sword with two hands ..... adding his strength to his blows (PA -5)

" Not da talking type eh ... me either ... " growls Kazak as he launches his assault on the guard #3

1st strike d20+22=34 damage d10+18=27
2nd strike d20+17=27 damage d10+18=26
3rd strike d20+12=19 missed
4th strike d20+7=19 missed

"Try and whack me brother ...and i'll bash ya to pieces " growls the warrior " nobody messes wit da stonewall brothers "

Active Magic
Power attack +5

Durgan Stonewall (AC 29; HP 230/230)  d20+24=28 ; d4+7=8 ;
Wednesday September 16th, 2009 10:02:37 PM

Durgan holds up on firing the crossbow, and tries to smash the guard with his shield instead. (going for subdual damage. "There! That will teach ye ta run smack into a dwarf!"

Actions:
shield bash hit AC 28, dmg = 8 (subdual) , lose shield AC till next round.

Peerimus Huge Air Elemental AC 21 HP 185/185 and Yorrick AC 37 HP 160/160  d20+16=23 ; d20+16=32 ; 2d8+4=7 ; 2d8+4=8 ; d20+16=33 ; d20+16=34 ; 2d8+4=13 ; 2d8+4=16 ;
Wednesday September 16th, 2009 10:22:58 PM

Peerimus slides aside as the two men attack. It seems to the druid that they far exceed these men in fighting skill and raw power. Yet still they press to attack. Desperation perhaps? Fear? Perhaps something else, perhaps something of all three. Then there was the warning the Crones provided, not all challenges can be overcome with strength of arms.
With Trace moving on the wagon perhpas some answers will be forthcoming.
Peerimus strikes out to subdue his attackers as they close. [taking -4 to inflict non lethal...Hit AC 23 & 32 Dmg 7 & 8]
And then strikes at Guard 5 again to knock the man out [Hit AC 33/34 Dmg 13/16]

Spells
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, *Warp wood
7-Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
4-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
2-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Protection from Fire 120/120, Protection from Cold

Angus HP 74/74, SR 20  d20+17=23 ; d20+17=34 ; d20+17=35 ; d20+17=32 ;
Wednesday September 16th, 2009 11:11:32 PM

"Oh No. This is not good." Angus mumbles to himself as he recognizes the spell on the warriors.

Angus will point out the guards that have the dominate person on "These guards are being controlled by a wizard. Someone please help the guards I blasted as I attempt to remove the enchantments."

Angus will target a greater dispel magic at guard #4 in an attempt to free up Rash.

Dispel check: 23, 34, 35, 32

"Get the wizard and we can start to get to the bottom of this!" Angus yells out.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 6/7
6 Level 3/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 16 hours
Resistance to Fire - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


A Couple of Confrontations rd5 (DMSteveK) 
Thursday September 17th, 2009 7:54:19 AM

Firn'gaer feels Angus' wounds and worries the sorcerer is in between the Stonewall brothers as they fight. A quick teleport brings the gnome to the location along the road.

Xenia gets ready for a different tactic, stowing her bow and pulling a wand.

Trace moves to the back of the waggon while invisible, trying to calm the ones inside and get some information.

Rash sighs, and even without her Divine Favor, the flat of her blade knocks her unarmed adversary out.

Kazak doesn't worry about knocking out, and his bastard sword carves two deep clefts in Guard #3. Spurting blood, the guard falls.

Durgan gets ready for a shield bash, but sees there is no need. The only standing guards are the two by Peerimus over 160 feet away.

Peerimus swoops as an air elemental, seeking to make the completely out-classed guards succumb, but they are still on their feet.

Angus identifies that all six guards had Dominate Person spells affecting them. Sadly, three are beyond help, unknowingly slain by mighty spell or sword. To help as he is able, the sorcerer frees Guard#4 from the enchantment as he lays unconscious at Rash's feet.

................

Guard #5 and #6 continue their futile assault on Peerimus, and it only takes a few more seconds for the druid to stretch them out in the dust. (ooc: going to move forward from this sad mismatch and say its already over.)

The people in the warped waggon turn out to be a farmer and his son (the skinny hand), three traders, and a woodsman. All tell the same story: they were going about their business of farming, peddling, and cutting wood when these brigands grabbed them up and shackled them in this prison waggon. All plead complete innocence and bewilderment as to their recent fates.

#1 dead
#2 dead
#3 dead
#4 AC 23 / 17 lethal, 94 non-lethal / knocked out / dispelled dominate
#5 AC 20 / 45 non-lethal / knocked out
#6 AC 20 / 56 non-lethal / knocked out

Heranmar
And at Heranmar, Jurgen and the Marut continue their staring contest. A dry bush pushed by the wind tumbles past. Echoing from the walls of the deserted street, a troubadour's horn can be heard ; Whaa, whaa, whaa, whaaaaaa....


Rash 152/152 AC 42 shield of faith, 
Thursday September 17th, 2009 8:39:32 AM

Rash helps free the slaves and says, "We need to get back to Heranmar. The Marut is there and Jurgen is all alone. If it moves, the town and Jurgen could be in trouble."

She looks down at the knocked out slavers and says to the freed folk. "I need you to bring them back to Heranmar. We will dispense justice from there and see what we can do to get you back to your homes." She points down the road in the direction of the town and says, "It isn't far and after you strip, shackle and lock up the slavers, they won't pose a problem.

ooc Rash is going from the assumption that she doesn't know about the dominates.

"Angus, time to get some of us back to town with your teleports."

Angus HP 74/74, SR 20  d20+17=31 ; d20+17=30 ; d20+17=36 ;
Thursday September 17th, 2009 10:38:24 AM

Angus is upset that three of the dominated guards died "What a waste."

To Rash "I will take you and the three surviving prisoners. I will be back for the rest."

Angus will teleport back to Jurgen with his charges.

Once back in Henemar, Angus will cast a greater dispel magic on guard # 5

Dispel check 31, 30, 36

Angus will teleport back to the wagon.

"Xenia, Kazak, Trace and Durgen you are next. Step up and grab hold. Are you ready for a ride?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 7/7
6 Level 4/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 16 hours
Resistance to Fire - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Xenia (AC29, HP99/99; -2 Non-Lethal) 
Thursday September 17th, 2009 10:56:59 AM


The healing magic comes too late. The Guard Guys are dead. Xenia zooms back up into the air for a quick look around.

"Don't see no wizard up here, Angus," she reports to the others through the new Message Tattoos. "You think the wizard controlling them might be doing it from far off?" she asks.

After flying back to the ground, the rogue executes a quick but efficient search of the possessions of the guards, going through pouches and personal effects for some clue as to who they might be or where they may have come from.

Rolls and Actions
Spot 40 (to see anyone in the area who might have been controlling the guards - ie The Wizard.)
Search 33 (to find clues on the person of the Guards as to who they might be or where they might have come from.)

Active Effects: Fly 5m

Trace (AC29, HP104/104) - Sub/Al  d20+15=33 ;
Thursday September 17th, 2009 11:06:45 AM


After dismissing the invisibility from his ring, Trace paces about the wagon, searching for clues as to what might have been going on here. There aren't necessarily any grounds to doubt Angus' word that this is the work of a wizard. There could most certainly be quite a few rogue wizards roaming about after the destruction of the Star Mage's tower in Hook City.

But why would a wizard of any significant power choose to control a group of guards for the purpose of abducting people from about the country? Why not simply control the people and force them to come by themselves?

"You go on ahead, Angus." Trace is already down the road, backtracking the trail of the wagon. "I'm going to try and find out where this crew of guards originated. I'll see y'all back in Heranmar."

Rolls and Actions
Survival 33 for Swift Tracking

Active Effects
Fly 5m

A Couple of Conundrums (DMSteveK) 
Thursday September 17th, 2009 3:42:54 PM

With the guards dead or unconscious, the Children of Chaos have time to return to Heranmar and also find out more about this strange fight and kidnapping.

When the heroes get back to Heranmar, they find Jurgen and the Marut still in a staring contest. It doesn't look like the Marut is going anywhere soon.

For the prisoners, they are quite happy to be out, and each group describes how the guards had came up to them and stood there a while before attacking. "They just stood there, looking, like they was statues or something." "Yeah, and then they's ignore the moneybox and animals and only take us." "Not even the womenfolk", wonders a third. None of them need any help getting back to thier lives and will thank the CoC for thier rescue and be on thier way. The farmer and his son give Trace a sack with 25 gp in it. "Thank you for saving us from slavery."

When the Domination is broken on the three remaining guards, the Children of Chaos can't get much more information from them. There are three men; two rough looking fighters that Peerimus took down go by the names of Maxwell and Weldon. They don't say much and refer to the third surviving member, Brother Tomaz.

Brother Tomaz is actually a half-elf, and he says he is a monk. "I studied in the school at Wayfarer (ooc: same school as Savin), and have worked in the town as a Protector for some years. Then Brother Soonbeam put an adventuring group together with me, Fank, and Djon. We hired those two on as extra muscle and then... why, I've forgotten what we did after that!"

Trace is certain he can easily track where the waggon came from.

ooc: next post is Monday. Plenty of time for discussion as to what the group wants to do. Multiple posts and email coordination authorized.


Trace (AC29, HP104/104) - Sub/Al 
Thursday September 17th, 2009 4:14:37 PM


Trace presses the bag of coins back into the farmer's hands. "You'll need this more than I." The elf smiles at the man and his son. "You take care. Get home in one piece, you hear."

"I'll be in touch," he tells the other Children of Chaos. Then he lopes down the road in a gait designed to swiftly eat up the miles, his eyes following the trail left by the wagon.

Durgan Stonewall (AC 29; HP 230/230) 
Thursday September 17th, 2009 10:05:11 PM

Durgan wanders over to Jurgen and bumps into him knocking him towards the Marut. "See he aint goin anywhere. Come on. We have some prisoners and ye should be there to talk to them."

Peerimus Huge Air Elemental AC 21 HP 185/185 and Yorrick AC 37 HP 160/160 
Thursday September 17th, 2009 10:33:04 PM

Peerimus stays with Trace, confident in the groups abilities to handle the Marut if things turn ugly in the short term. "The problem with back tracking them is not following the trail, but in how far it may go." You follow the trail, I'm heading back to see if we can learn anything."

Peerimus rises into the air and flies back to Heranmar. Upon arrival he shifts back to his normal form. Peerimus will ask Brother Tomaz if he knows why Brother Soonbeam put an adventuring group together. "Do you know what he was looking into?"

With the rest of the CoC, "Do we have anything at our disposal that might bring light to the missing time of our current prisoners? Also, what of them? They were clearly dominated, I am not inclined to imprison them for succumbing to an enchantment such as that. Perhaps Atonement?" he volunteers to the group as a suggestion

Rash 152/152 AC 42 shield of faith, 
Thursday September 17th, 2009 11:07:42 PM

Rash walks back to the Marut and says, "You are powerful but we have the means and power to destroy you. Yes it would mean that we would become your enemies and a fight would happen. I don't trust you here. Tell us what your goals are and maybe we can help, otherwise leave or we will have to destroy you. What is it going to be."

Rash makes sure that she is out of range for a full attack.

Kazak Stonewall Ac 29/36 w/shield Hp 212/212 
Thursday September 17th, 2009 11:44:00 PM

Feeling slightly sad about the slain guards .... the fact that they were dominated ..... Kazak decides to bury them .... fetching his folding shovel .... he digs three graves while he waits for Angus's return .....

When Angus returns .... Kazak grabs onto the tall sorcerer ... and teleports back to Hernanmar ...and the awaiting Marut .....

Smiling as Durgan accidently bumps into Jurgen .... " and he ain't even been drinking yet Jurgen ...." teases Kazak

Turning to the Marut .... "hey you got a name ??? or should we just give ya one ??" inquires Kazak

"Remember ... da townsfolk are under our care ..... any harm comes to dem ... and we will bash and smash ya to bits " growls the dwarven warrior

Jurgen 
Friday September 18th, 2009 3:02:10 AM

Jurgen stands in front of the Marut. Seasons pass. Winter turns to Spring. Spring to Summer. Summer to Fall. And back to Winter again. And still, neither the paladin nor the Marut move. Children grow into adults, fall in love, have babies who eventually turn into children. And still, neither the paladin nor the Marut move. Continents shift apart. Rivers fade into oceans. Oceans fade into nothingness. The Wold is utterly changed around them. And still, neither the paladin nor the Marut move. Two unmovable objects standing face-to-face into eternity.

When Durgan bumps into Jurgen, he jumps. "Oh. Right. Prisoners?" Leaving the Marut where he was, Jurgen the Unmovable joins the rest of the Children.

"They should have been stronger and resisted the Domination. Were they entirely responsible for what they had done? No, but at they very least they should Atone for their weakness. I agree with you, Peerimus."

Firn'gaer 
Friday September 18th, 2009 8:38:26 AM

"No atonement, no punishment." He says regarding the Dominated guards. "Release them. Domination is not a mere Charm Person spell. It is more powerful. It usurps the will of the victim and replaces it with that of the wizard. They are no more responsible, on any level, than Angus was for firing two chain lightning spells at them instead of flying out of harm's way." He says.

"If you wish to keep them here in town under observation to see if the wizards returns then fine, but they will not be incarcerated for something that was as beyond their control as the Will of the Crones is to us."

"I think you should have the dead raised." He says to Angus.

"That seems very callous for a paladin." He says to Jurgen. "Especially for one who has some arcane knowledge and would know the power of a Dominate spell. You seem to have lost your compassion for innocent men."

"Stop taunting or threatening the Marut. It makes you look like thugs and not Gateway Down's protectors. It's only here because we are. Three random occurances that placed three of you at the same location. Sounds like a node and the Marut is here to observe it. Probably noting the levels of Chaos for its master.

Spells Prepared
0- Light, Mage Hand, Mending, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Expeditious Retreat, (x2)Magic Missile ; 2-Invisibility, Mirror Image, Scorching Ray (x2), Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Leomund`s Tiny Hut, Lightning Bolt, Magic Missile (Empower Spell), Slow ; 4-Dimension Door, Evard`s Black Tentacles, Fly (Extend Spell), Polymorph (x2), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Telekinesis, Wall of Stone (x2)** ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate (x3)*** ; 7-[Spell-like Ability: Grasping Hand x2/day], Reverse Gravity (x2)*, Teleport, Greater* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9-Bigby`s Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC29, HP99/99; -2 Non-Lethal)  d20+11=20 ;
Friday September 18th, 2009 1:02:37 PM

Mister Mecha is standing right where they left him when Xenia pops back into town with Angus and the rest. What's kinda weerdo is that Shiny Jurgen is standing there in front of him, sorta staring him down. Men. The rogue gives a mental shrug. At least they don't pee on you to mark you as theirs.

"Hey, you know, Momma Rash, I think Fernie's right. No sense making enemies when you don't have to, you know."

"Hi, I'm Xenia." The girl rogue flies up to face level with the Mecha Man. "I'm not really from here. Mind if I hang around?"

"You go on ahead," she turns momentarily to the other Chaos Guys. "I'll keep company with the Mecha. Whyn't you try figure out what was up with them Dominated guys. If you need me, you can call me on the ... " She lifts her hand and points to the back where the tattoo rests under her glove.

"Sorry," she turns back to Mecha Man, "we just got back from stopping these guys from taking some folks slave. Turns out that the slavers were Domineered up by someone else, and we're trying to find out why and who by. Guess that could be your Node thingie too, right? Whatever a 'Node' is."

"You mind if I sit here?" Xenia turns in the air and alights with her slim bottom on the Marut's shoulder. "Kinda nice view from here. Used to sit up on the roof back in Floating City. You could see over all the rooftops in Fence Level from there."

"We were protectors back then too. Just like these Chaos Guys."

"Say, like Kaz just said, you got a name?"

Rolls and Actions
Diplomacy 20 (Enough to turn Indifferent to Friendly)

Active Effects: Fly 5m

Peerimus Huge Air Elemental AC 21 HP 185/185 and Yorrick AC 37 HP 160/160 
Sunday September 20th, 2009 11:27:16 AM

Firngaer was partially correct, the druid knew, but the man had the tact of a dragon. Peerimus braces himself partially and then speaks up. "I agree on not imprisoning them, but I do believe it would be a mistake to simply send them on thier way. We need a place for our 'guests' to stay short term."

Peerimus will attempt to catch up to Kazak and assit, also suggesting they bury the men in the Heranmar graveyard. Peerimus will commisison the caskets and grave markers. Likely he knew, he would not have time to fashion them himself. With that task done, his blessing upon the men final he goes to find Angus.

"This cannot happen again Angus." Peerimus leaves it at that.

Rash Firngaer everyone really...We have to have some spells that could help ID the responsible party on the Dominate and it does not have to be a wizard.
Commune, Divination, legend lore Vision any greater planar Allies we can attempt to enllist in the mystery

I think Trace and Peerimus backtrack the wagon. With the assistance of where the villagers were nabbed we can use that as our starting point.
Also why not the women? could be a labor thing
anyway Peerimus will Commune with nature and be talking to all the plants, animals and rocks he can in the area as he and Trace backtrack the wagon

Rash 152/152 AC 42 shield of faith, 
Sunday September 20th, 2009 9:40:22 PM

Rash says, "It could be mindflayers. I wonder if that nasty Zat could be involved somehow? I believe they can dominate. Still controlling so many wouldn't be easy for any one creature. Also some kind of magic item or artifact might be able to do this."

Rash overhears Peerimus scolding Angus and comes to the magicuser's defense. "Peerimus, that isn't fair. Angus was attacked first. Of course he is going to defend himself. His spells are tougher to "pull" than a sword stroke." She does look at Angus and scolds on her own. Still I think you could have cast something not quite as deadly. Maybe those tentacle thingy or sleep or something."

Questions and Questions (DMSteveK) 
Monday September 21st, 2009 10:39:55 AM

The prisoners are all soon set free and travel with Trace back to thier origins. The ranger necessarily keeps his pace down for the first day until; one by one, the people are back to where they were. The first is the woodsman a couple of hours down the road. He gives a wave of thanks, picks up his woodsaxe where it was in the bushes and returns to work. The peddlers are an hour further south, thier tent, horse and cart still in a meadow on the side of the road. Near evening, the farmer and his son get back to thier patch of ground. Trace is offered the hospitality of the farmers meal and home. It is basic fare but the ranger has sure had worse. Seems the farmer's wife and two younger sons died of the flux the year before, and so the two are the only ones in this area.

Trace and Peerimus (who arrives shortly after dinner) will follow the tracks further south in the morning. (Please make tracking checks)

......................

The Marut replies to all attempts to engage him in conversation by the same lines... "To attack me is not allowed. To interfere with my mission is not allowed. Any who interfere, any who attack, deserve punishment." Xenia is able to elict a different response by attempting to land on the Marut's shoulder. Just as she is about to land, the Marut Dim Doors to another location, still within visual distance of the INN at Heranmar.

....................

There is a lot of talk as to what to do about the formerly dominated guards.

Maxwell and Weldon both refuse any form of atonement or punishment. "We were hired by Soonbeem and musta got magiked", says Weldon with a look of defiance, "ain't no fault of us. Just as easy to punish us for falling into a pit. And now since Soonie is dead, I ain'ta gettin paid, you just should let us go so we can see how to live around here."

Brother Tomaz is another matter. He kneels in front of Jurgen and Rash, placing his forehead in the dust of the street. "It is my shame that I was weak. Allow me to atone, and place any punishment on me to expunge this stain." To Peerimus, the monk replies while continuing to smack his forehead against the ground. "We organized a group to explore the lands after the Great Migration. I cannot remember where we went or why we were doing as we did. Punish me, I deserve it."

Angus HP 74/74, SR 20 
Monday September 21st, 2009 2:46:39 PM

Angus looks over to Peerimus "I can guarentee that an attack on me will illicit the same response. I will use deadly force whenever I feel my life is threatened."

Angus looks over to Rash "I agree that I acted harshly, but I was worried for my life as I do not react well when grappled. I wish I have more spells that could have controlled the situation better, but alas, they are not at my disposal. My spells are limited and most due deadly damage."

Angus then looks over to Firngaer "Feel free to raise the unfortunates that I accidentally killed. If you do not, I will take a burial detail out to give them a proper final rest."

Angus will look to Rash again "Do you want to say a few words over the departed or should I hire an alcolyte? I know you are busy."

If Firngear does not pay for a raise dead then Angus will go and hire two grave diggers for a platinum piece each. Angus will seek out to hire a cleric of Domi for burial duties. Then he will teleport to the bodies with the grave diggers and cleric to the battle site.


Xenia (AC29, HP99/99; -2 Non-Lethal)  d20+32=41 ;
Monday September 21st, 2009 3:35:38 PM


"Yeah." Xenia hangs, her butt seated on nothing but air, watching the Mecha Guy from across the way is tin voice repeating the same unwavering litany of attack and interference. "Alright. So you're not a touchy feely kinda stone-metal guy. I get that."

The rogue flies close again to the Marut and settles on the ground in its shadow. "Hope you don't mind. I'll just sit here and keep you company. Work a bit, you know. While we talk."

"You ever want this thing to move," Xenia whispers through the tattoo, "just try sitting on its shoulder."

The rogue lays out her crafting material and begins shaping a new bow. As she works, Xenia lays down a continual stream of chatter, at first describing the parts of a bow - the riser where the handle or grip is attached, the limbs, the string, and the unrealized theory of cam wheels. She describes curve and recurve, adding that the particular bow she's making will be recurved to add two points of strength to the bow.

Somehow, talk of bows leads to talk of merchant trade, and the rogue spends the rest of the day talking to the silent Inevitable about her plans to bring trade from this South Place, as she puts it, to the cities of the Elennian Peninsula.

Working and talking, working and talking, the day goes by. The light wanes and evening comes.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 41+30 = 1230/22500

Trace (AC29, HP104/104) - Sub/Al  d20+15=30 ;
Monday September 21st, 2009 3:57:40 PM


Trace watches the Marut from afar. No sense getting any nearer. Especially with the half-drow girl's incessant pointless chatter. The presence of the Marut with it's inscrutability and unknown motivations instilled a sense of unease. But wasn't that always the way it was with the unknown? Benign or otherwise?

Ultimately one had to have faith in the forces of the law. The power wielded by law was a necessary evil, without which there would be no way of ensuring security. And yet, there was always the fear that the same power would be turned against one's self.

The ranger turned away, headed for the INN. There would be more tracking to be done tomorrow, to find the origin of the wagon. The lights of the INN shone from the windows, warm and inviting. So many people thought of Chaos and Law as opposite ends of a spectrum, thought Trace. They were wrong.

(Survival for Tracking 30)

Firn'gaer 
Monday September 21st, 2009 5:58:44 PM

Firn'gaer is distraught over the complete lack of remorse Angus shows over killing the Dominated guards. "You have the means to avoid the danger, you chose not to. And Angus you didn't kill them. I believe the word you should have used was murdered!" He says as his blood boils. "If I thought the jail would hold you, I would put you there myself." he says before leaving, "Contact me if you need me, but now I need to leave before I say what I really feel."

"I'll deal with the murdered guards. I think you've enough." He says as he leave the Inn.

[ooc: Firn'gaer will attempt to find a priest capable of Raising the dead and try to have the guards returned to life.]

Peerimus AC 16 HP 131/131 and Yorrick AC 37 HP 160/160  d20+27=35 ; d3=2 ; d20+27=33 ; d20+27=29 ; d20+27=43 ;
Monday September 21st, 2009 10:47:29 PM

"True enough Rash," he answeres the cleric, "Angus is a powerful mage and his repotoire does not lend itself to subduing an opponent. But it cannot happen again. How Angus wishes to prevent such an occurrence is entirely up to him."

At Angus's responce the druid's own temper flares, his mouth opens slightly, but then apparently deciding to alter what he was about to say, Peerimus takes a breath to pause himself. "Angus, Trace stood next to you, I stood above the wagon, and with the ability to cast fly, teleport or Walls of Force your life was not in danger at the time you cast the second spell. I am not going to belabor the point or argue with you. It simply cannot happen again."

"Firngaer," but the wizard is already exiting the inn. Peerimus blows an exhale into his hair from the corner of his mouth, "Before Angus or anyone can say anything he holds up a hand, "Let him cool off, nothing said now will be remotely productive."

Peerimus moves to the window and stare in the direction of the Marut. "He keeps saying his mission, do we know what it might be and what actions if any on our part might interfere with it? Rash, If you please work on that problem. trace and I will be tracking the wagon tomorrow."

Peerimus will shift to a wolf and track with Trace. [Track at mormal speed 25/33/29/43]

Rash 152/152 AC 42 shield of faith,  d100=23 ; d100=69 ;
Monday September 21st, 2009 11:06:20 PM

Rash moves over to the window and stares at the metal man. "I will pray for some informational spells in the morning. We will need to watch the metal man during the evening. I don't think he is our enemy but I also don't think he is our friend. I almost think he knows something bad is coming and is simply waiting for it to show up. My concern is how much of the town will be left after the battle."

She turns to Peerimus and says, "I am more concerned with this dominating mage or whatever out there. He...She or It seems to have a specific purpose and I doubt that it will be to our benefit." She looks over at the Marut again and murmers..."Not to our benefit at all."

Rash will then head for her room, where she casts her normal daily spells and turns in for the evening. She will pray, and then cast a scrying spell upon her holy water font. She will first look in on her family making sure that they are OK. She will then check each of the check each of the freed prisoners trying to make sure that they are still dong well. Finally she will check on any of the travelling Children of Chaos, using the tattoo's message spell to say hello and see how they are doing (ooc rolled 23 and 69 for that to work. Need 75 or less.)

When she awakens she will pray and then gather Peerimus, Firn'gaer and the others before they leave to give some questions for her commune spell.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might,Spell Resistance, Commune, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Durgan Stonewall (AC 29; HP 230/230) 
Monday September 21st, 2009 11:22:13 PM

Some had magics to take care of. Others had tracking to do. Some had prisoners to check or the dead to bury. Durgan had no task.

Durgan makes himself busy be visiting with the town guards. He reassures them of the Children's presence should the Marut take any hostile action. "He ain't the only one that can watch and wait." Then Durgan will spend the day(s) while the others are busy and teach the guards some new weapons and armor training.

OOC- I know we are all roleplaying our characters, but let's please not rehash the 'raising those we killed from the dead' debate. It got pretty heated last time. I dont want to stifle anyone, I just dont want to see it blow up.

Kazak Stonewall Ac 29/36 w/shield Hp 212/212 
Monday September 21st, 2009 11:56:19 PM

As the discussion about the guards and punishiment lingers in the air ..... the dwarfa dds his words .... " hey i don't think dey should be punished ..... dey was forced againist der will ..... if dey like dey can each make amends der own way ... and wit der own folks " .... growls Kazak

"As Angus's words spark some heated veiws .... " it all happened very fast ... had to make snap choices .... sometimes not da best ones .. but none the less ...we saved people dats da most important part "

"We must figure out what is behind all dat dominating magics ..... wonder if der is more of traveling bands dat got dominated and sent out on missions " ....

Jurgen 
Tuesday September 22nd, 2009 2:40:43 AM

Jurgen watches the situation explode and is reminded of the same months ago. Firn'gaer's words, strangely, don't draw anger out of the paladin. He simply shakes his head, not commenting. What did he, or the Dominated men for that matter, expect? Weakness was not to be commended.

"Brother Tomaz, stop this foolishness." He helps the man, drags him up if necessary, to his feet. "I will not punish you and atonement cannot be measured by deeds done or punishments received. You are truly sorry for your weakness and the actions you undertook while Dominated. That is atonement. If you do not think this is enough, then perhaps you can offer your services to those who you wronged. Do not go to seek their forgiveness, though. If you go, do so to find a way to forgive yourself." As for Maxwell and Weldon, Jurgen chooses to ignore them completely. If it were up to him, he'd have them digging and re-filling holes for the next few days. But they were not responsible for their crimes and he had no authority to hold them responsible for their weaknesses.

As for the dead guards situation, not being present makes Jurgen's view of the events rather different than anyone elses. He would not take sides between the Children, though. He would help Firn'gaer bring the guards back. Catching up to the wizard, he makes a suggestion. "Hook City may be our best bet in finding someone who can do the job. A number of the Migration Cultists are working at various temples. They'll point me in the right direction."

Angus HP 74/74, SR 20 
Tuesday September 22nd, 2009 9:09:44 AM

Angus just shakes his head at Peerimus "I will never hesitate to use deadly force to protect myself and all of you. It was an unfortunate situation and not the first or the last."

Angus looks to Rash and Kazak "I think you to have it correct. We are dealing with a very powerful mage that need investigating."

Angus see Xenia with the Marut "Did you find anything out about your new dance partner?"

Questions and Questions (DMSteveK) 
Tuesday September 22nd, 2009 11:47:11 AM

Angus tells the others that when attacked by deadly force, he'll respond with deadly force, and the best, the most he will do for the slain is ensure they get proper burial.

Xenia spends a day crafting her bow and continuing a constant stream of light information around the Marut.

Trace has some deep thoughts on the nature of Law and Chaos, and the nature of mortals who like to take those concepts to the extremes. But in the morning, he goes tracking

Firn'gaer all but accuses Angus of murder and storms off to take care of the guards himself. Besides Rash and Peerimus, the only major clerical person near Heranmar is the conclave of the Crones over by the Standing Stones. The gnome wizard is met by a woman who is now both the Heranmar Council representative and the leader of the conclave here; the Daughter of the Crones. "The Eldest took his last breath last moon", she tells Firn'gaer, "a loss to us, but it was his time."

When Firn'gaer asks about raising from the dead, the Daughter spreads her hands helplessly. "I am the strongest here and have not that power. Perhaps your own Rash would have the ability to open the gateway between Life and Death. Yet I would warn you caution. The Power that governs that doorway is greater than the Crones, and the ancient stories tell that few exceptions are made. From what you say, these men died in battle in the pursuit of deadly force. A tragedy, I agree, but is it enough to sway the Gray Power?" She spreads her hands again, showing the decision is one only Firn'gaer could decide.

Peerimus tries to sooth feathers, but his own hackles are rising with the tempers of the other CoC companions. A few more words of caution, and the druid asks if Rash could find out more about the Marut and its mission. In the morning, a wolf goes hunting.

Rash's scry allows her to easily see her family and that all is well. So too with the six former prisoners who look to be moving on with their own lives. The cleric finds out the limitations of the Message part of the tattoo: it only works within 100 feet. Come the morning, the cleric of the Powers Combined asks for any questions for her commune spell.

Durgan makes himself busy be visiting with the town guards, then spends the day in teaching the guards some new weapons and armor training.

Kazak puts in his own thoughts about actions in the heat of battle. He also speculates about more than one travelling band that are Dominated.

Jurgen keeps silent on the angry debate, and turns his attention to Brother Tomaz. "Seek their forgiveness, and find a way to forgive yourself." He ignores Maxwell and Weldon. Finally, he offers his assistance to Firn'gaer if the wizard is set on bringing the three back to life. Perhaps Hook City?

..................

Until a solution presents itself for resurrection, Brother Soonbeem and his two companions are buried along the side of the road with all clerical honors. There are some sticky points as to who actually does the deed, but they become less important that the interment and blessing itself. It is done.

Maxwell and Weldon go on thier way, two sell-swords headed west.

Brother Tomaz stands and bows precisely to Jurgen. "Let it be as you say. I will use all my effort and energy to help those I wronged until the stain on my honor is expunged." Without dusting himself off, he makes for the *new* South Trade Road. Rash later spies him in her scrying, hauling wood for the woodsman.

Life in Heranmar goes on as normal as it can with a 10 foot tall living and moving statue in the streets. Yet the Marut has not made any aggressive moves and life moves on. There is a scary incident that afternoon as a couple of 10 year old boys try to throw rocks at the Marut in a game of 'target', but the presence of Xenia keeps them away. When the boys had picked up the stones, one of the Marut's hands began flickering with lightning...

The guards are only too pleased to work out with Durgan. The dwarf can see they are not ready to even go out and fight orcs, but the lessons are along enough that they would be able to mount a stout defense of Heranmar's walls.

Rash wants to do a commune spell, but needs questions from the Children of Chaos

Trace and Peerimus range out 20 miles down the *new* South Trade Road, following the tracks. In two days, the pair travel 60 miles south, and the wagon tracks are getting harder to read. But there have been some interesting finds.

On the first day of tracking, both Peerimus and Trace can tell the waggon made camp once per day. Each time it stopped, the heavy waggon became lighter. Further, they have found unusual small and medium sized tracks around the waggon at each campsite. A further Know(nature) DC 20 shows Highlight to display spoiler: {the tracks are insectoid.}

On the second day of tracking, the two have similar finds, but Peerimus makes an additional discovery. There are also Large tracks at this stop similar to the Small and Medium sized from the last day.

Time is wearing away at the tracks, doubly so as the further the heroes go south, the older the waggon tracks become. Quick glances to the sky says it hasn't rained... yet.

The light wanes and evening comes. The second day after the fight.

................

Tracking: DC 17, two checks per day, -5 at normal speed, -20 at x2 speed


Trace (AC29, HP104/104) - Sub/Al  d20+13=18 ; d20+15=30 ; d20+15=25 ;
Tuesday September 22nd, 2009 12:59:28 PM


"So, if I'm right, Peerimus," Trace says as he sits before the fire at the end of the day, "if the wagon gets lighter the further it went along, that means in addition to picking up those people it was also dropping things off."

"I think we need to split up here. One of us track the wagon, the other one track the things that were dropped off. I think I should take the wagon. You can catch up with me easier after you've found what it is they've dropped off."

"What do you say?"

Knowledge Nature 18
Tracking 30 & 25 (Swift Tracking for Normal Speed / 40 w/Longstrider)

Rash 152/152 AC 42 shield of faith, 
Tuesday September 22nd, 2009 1:04:43 PM

Steve, please read scrying. It says you can cast message through your scrying device. If we can't because the tattoos don't allow it, thats fine but I thought I would double check

SteveK: Oops! No, you are right. the limitation is identical to the spell, so you can use the Tattoo Message to another Tattooed hero via your scry spell. Pretty smart! (I know I didn't think of that!)

Xenia (AC29, HP99/99)  d20+32=48 ;
Tuesday September 22nd, 2009 1:34:52 PM

As the designated Mecha Guy Watcher, the dark rogue curls up in her bedroll for the night. In the morning, she wakes and takes some time for herself to bath, pee, and bring back some breakfast before continuing her project yet again.

"Well, looks like this Mecha Guy 'ports, just like you do, Angus," the rogue replies when her fellow Crimson Shield drops around. "I tried to set on his shoulder and he popped out from over there and popped in over here."

"Dunno how safe he is either. I chased off some boys aiming to throw stones at him. Looked almost like Mecha was fixing to attack them back. Overwhelming force and such. Dunno who made this guy, but looks like they mighta made it, you know, Judgement Impaired or sump'in. If it's gonna take a bunch of boys who could never harm it as an attack, you'd think it might not take kindly to, say, a verbal attack. Or how 'bout a character attack. It might even react badly to, you know, I mean, a heart attack!"

"I know, that sounds stupid, but you get the idea. Right? I mean, aren't these things supposed to protect the law? How's slaughtering a bunch of kids protecting the law? What law would allow that sorta thing? I think we oughta find out who sent this thing and have us a talk with them."

"I thought up some questions for Momma Rash and her Communion-cation thing."

Was the Marut sent by a divine power?
Is the Marut's mission to watch and report on the current members of the Children of Chaos?
Is the Marut's mission to watch and report on the INN?
Is the Marut's presence related to the dominated guard that we found?

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 16 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday September 22nd, 2009 4:17:20 PM

"Then you need to reconsider your position as a Protector as will I."

Out on the hunt, Peerimus and Trace quickly make time, "A lighter wagon as it progresses. I agree they are unloading captives. The Road into Heranmar is likely then near the very end of the trail." Peerimus identifies the tracks as insectoid to the ranger. "Nothing in the natural Wold created these marks that I know of." [Know Nature +25 auto sucess]

When Rash Messages him and Trace, the wolf gets a wry smile. "Excellent work Rash. We have found tracks that resemble an insectoid. Small Medium and Large tracks. They appear to have taken some prisoners already."

The message spell ends. "Before we decide to split up, which I agree might be the best course, let us see if Mother can assist us."

Peerimus casts Speak with Plants and begins asking about any creatures in the company of creatures that look like Trace about 7 days ago

Thoughts of Questions...
Is the Marut's Mission to observe an event taking place witin 1 week
is the Marut's mission to intervene directly in an event to take place later in Heranmar
Is the Marut and the Domination of the guards directly linked
Were the guard dominated by a member of the noble race (human, elf, and so on)
Were the prisoners to be used a slave labor
have others been taken we are not aware of
Are they being held within 18 miles of Heranmar

Durgan Stonewall (AC 29; HP 230/230) 
Tuesday September 22nd, 2009 10:19:14 PM

In between training sessions with the guards, Durgan ponders the mystery of the Marut. Short of actually attacking it, he came up with nothing. Durgan takes every opportunity to check on it, and everyone notices his drastic drop in drinking since the Marut's arrival.

Kazak Stonewall 
Tuesday September 22nd, 2009 11:32:14 PM

Kazak decides he needs his own dwelling ....." we made dis place our base of operations .... and wit all da changes from da hugh migration .... things will definatly be intresting and exciting " Muses the dwarf " and its a sweet place to retire too ... maybe a house ..hmm maybe a farm "

With those thoughts Kazak helps keep an eye on the marut .... rotating watching with the others ..... so everyone gets some free time to do their own thing ......

While off Marut watching duty .... the warrior ambles about town .... and even the nearby countryside .... peeking at available tracks of land or farms ......

Angus HP 74/74, SR 20 
Wednesday September 23rd, 2009 9:01:10 AM

Angus muses about questions for Rash. "You should as if the slavers and the Marut are connected in some way."

Angus will walk out on to the street and stand 30 feet from the Marut and ask a few questions "Are you after slavers or outsiders, those not of this plane? Maybe we are on the same mission as you?"

Angus waits for the answer and then ask the Marat "Can we assist you in your task? What is the target of your mission?"

Angus takes off his big floppy leather hat and scratches his head and mumbles "This is best left up to Xenia and Rash as I am out of my element. I need a glass of wine."

Angus will go back and seek out the group.

Rash 
Wednesday September 23rd, 2009 9:47:06 AM

OOC: Quick post for George by Jim as he is on the road

------------------------------------------------

Rash formulates her questions for the powers for her commune spell

-Is Angus Evil
-Is the Marut's Mission to observe an event taking place witin 1 week
-is the Marut's mission to intervene directly in an event to take place later in Heranmar
-Is the Marut and the Domination of the guards directly linked
-Were the guard dominated by a member of the noble race (human, elf, and so on)
-Were the prisoners to be used a slave labor
-have others been taken we are not aware of
-Are they being held within 18 miles of Heranmar
-Was the Marut sent by a divine power?
-Is the Marut's mission to watch and report on the current members of the Children of Chaos?
-Is the Marut's mission to watch and report on the INN?
-Is the Marut's presence related to the dominated guard that we found?
-Is the Wizard that dominated the guards one of the insect creatures?
-Are the Insect creature a threat that the CoC need to addres?



Questions and Questions (DMSteveK) 
Wednesday September 23rd, 2009 10:09:58 AM

Trace suggests the ranger and druid split up, but is content to wait for some more answers.

Xenia worries about how the Marut will react to other than physical attacks and how much physicalness is required to constitute an attack.

Peerimus and Trace quickly make time, find out some valuable information, and through Rash's Scry spell, are able to keep the other CoC informed. A casted Speak with Plants about the camp site yields more information. Speaking to trees, vines, and bushes, the druid is able to find out that the 'insects' look like ants, but stand like centaurs (an old oak recognizes centaurs). One vine notes that the biggest ant-taur had a metal hat on like many Noble races wear.

Durgan ponders the mystery of the Marut and drinks less than normal.

Kazak ponders his future and helps keep an eye on the marut. When he ambles around, Kazak can see that most of the abandoned buildings of Heranmar now have occupants. The same is true for the nearby farming lands. Perhaps buying someone out, or even going further afield...

Angus gives Rash another question, and then tries to get the Marut to tell more of his mission; perhaps they have a mutual target? The Marut answers are the same.

Using the provided questions, Rash casts her Commune spell and distributes the answers to all of the CoC. Twelve questions are asked, five more are possible before the spell ends.

-Is Angus Evil... NO
-Is the Marut's Mission to observe an event taking place witin 1 week... UNCERTAIN
-is the Marut's mission to intervene directly in an event to take place later in Heranmar... UNCERTAIN
-Is the Marut and the Domination of the guards directly linked... NO
-Were the guard dominated by a member of the noble race (human, elf, and so on)... NO
-Were the prisoners to be used a slave labor... YES FROM PRISONERS POINT-OF-VIEW
-have others been taken we are not aware of... YES
-Are they being held within 18 miles of Heranmar... NO
-Was the Marut sent by a divine power?... NOT BY POWERS OR GODS
-Is the Marut's mission to watch and report on the current members of the Children of Chaos?... YES
-Is the Marut's mission to watch and report on the INN?... NO
-Is the Marut's presence related to the dominated guard that we found? ... NO
-Is the one that dominated the guards one of the insect creatures?... YES
-Are the Insect creature a threat that the CoC need to addres?... YES

..............

The morning breaks, and the CoC are armed with new information.

Before Peerimus and Trace can decide what to do, a man, dirty and on his last breath stumbles north along the road.

"Help!" he wheezes, "Monsters att... attacking... (pant, pant) my family (wheeze) my farm!"

He waves an exhausted arm towards the western woods.

Trace (AC29, HP104/104) - Sub/Al 
Wednesday September 23rd, 2009 2:39:04 PM


A question comes to Trace after Peerimus tells him of the insectoid nature of the tracks - a question to further on to Rash for her Commune.

"Are the insectoids involved in the domination of the guards of the same kind as the Centaur Ants that the Children of Chaos fought when they battled Ga'al?"

The next day, as the farmer runs up calling for help, Trace catches the man by the shoulders and holds him steady while he catches his breath. "Where they men with ant bodies?" he asks the farmer, giving him a fuller description of the Centaur Ants that the group had fought before. "How far away is your farm? And how many of these monsters were there?"

"Do you think we should call in the others, Peerimus?" Trace asks.

Xenia (AC29, HP99/99) 
Wednesday September 23rd, 2009 3:00:14 PM


The dark rogue begins packing her things as soon as she hears the answers from Momma Rash's magic Communion.

"It's here to watch us, right? So, the only thing that's keeping it here in town is us. Right? So, if we want it to leave, guess what we gotta do, huh? We gotta leave and figure it'll follow."

Xenia seeks out the magickers in the Chaos Guys for a 'porting out of town.

"We could go see Fernie's new place. Not sure he'd like the Mecha suddenly showing up, though. Whyn't we go see what Trace and Peerimus are up to? Better to have Mecha Guy out on the road than here in town where he might hurt someone."

Peerimus AC 16 HP 131/131 and Yorrick AC 37 HP 160/160 
Wednesday September 23rd, 2009 8:07:01 PM

Peerimus shifts to his normal from as the man staggers towards them. As Trace talks to him Peerimus casts Lesser Restoration on him. "I'm afraid we do not have the luxury to try and bring assistance. We will need to deal with it ourselves." Peerimus casts Freedom of Movement, "Remain here where you will be safe." The druid turns and moves 40' towards the Western Wood

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement

Firn'gaer 
Wednesday September 23rd, 2009 9:34:59 PM

His place is done for the most part, except for furnishings. With Hook City so close, he could have gone there, but he'd rather not go back to that city. Too much bureaucracy! That was going to have to wait because there were slavers in Gateway Downs and Firn'gaer was looking to release some aggression.

He heads out towards the location where the wagon was first encountered. A wagon shouldn't be too hard to follow.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Force ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity, Greater Teleport ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 29; HP 230/230) 
Wednesday September 23rd, 2009 10:00:23 PM

Durgan takes the news about the ant-taurs well. "Great. Ant-Taurs can be nasty critters. Hey brother, remember when we had ta tussle with a colony of them that wanted to compete with the Clan fer our mines? I promise ye have never seen such a bloodthirsty charge by dwarves before as when our livelihood was threatened."

Durgan glances over at the Marut. "I wonder what he is goin ta do when we head out?"

Kazak Stonewall 
Wednesday September 23rd, 2009 11:11:52 PM

The dwarf smiles as he recognizes that Heranmar is flourishing ..... " dats a good thing " growls Kazak loud to himself

maybe move further out ,.. gots to be some nice property out der .. dat i'm sure of "

As word from Ppeerimus and the other CoC come to the forefront .... the dwarven warrior gathers his equipment and ready's for their next task .......

walking by the Marut .... " ya be nice to da folks here .....dey no trouble ..... " growls Kazak at the MARUT

Quickly finding the others as they all prepare and meet up ...... "Ant taurs ya say brother ....hmmm nasty creatures ......"



Rash 
Wednesday September 23rd, 2009 11:17:51 PM

Rash also gears up but decides to cast an augury before they go asking, "Would the Marut harm Heranmar's citizens or property if the Children of Chaos leave it here alone?"

After getting the answer, she will find the town elders and warn them to keep everyone away from the Marut. This thing is dangerous and will show no compassion. Keep the kids, drunks and idiots away from it."

Rash also gathers her gear in preparation to leave and chase down these slaving insects.

Angus 74/74 HP AC 14  d20+11=14 ;
Wednesday September 23rd, 2009 11:27:27 PM

Angus looks to Rash "Hey Rash, ask if the mechanical beast will follow up if we leave the city? We may have gained a pet?"

Angus looks at Xenia and smiles "I think you should name our potential new pet."

Angus will pull out his silver flute and start a merry tune as he attempts to lead the mechanical beast out of the city. "I will see if I can leave the beast away so it can not harm anyone in the city."

Angus looks back at the Marat "Well are you coming?"

Perform 14

Angus only plays an average melody as he is laughing to hard at himself.

Angus casts mage armor on himself, out of habit. "Not that it would do much good against anything we run up against."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Jurgen 
Thursday September 24th, 2009 1:36:36 AM

Jurgen, having no way of knowing that Peerimus and Trace are on the way to trouble, finds himself bored with the day. He goes through his usual routine of exercises. And ponders the answers to the Communion.

At Lake Wane, Heranmar, and the South Trade Road (DMSteveK) 
Thursday September 24th, 2009 8:06:00 AM

Lake Wane

Firn'gaer has been busy creating a comfortable and defensible series of warrens in the stone outcropping beside Lake Wane. In his final creations, the gnome wizard has used a Disintegrate and Wall of Stone spell this day (ooc: please mark off of your allotted spells). Firn'gaer thinks about using Overland Flight to get back to Heranmar and the South Trade Road where the waggon was, but realizes that it is easily over a hundred miles away. It will be much quicker if he teleported...

Suddenly his Tattoo begins itching like crazy and urging him to travel east...in the direction of Peerimus and Trace.

Heranmar

Kazak, Durgan, Angus, Xenia, Jurgen, and Rash all prepare to leave Heranmar and move south to see what the scouts have discovered. Rash casts Augury bringing a whisper from the air... "Weal".

Suddenly thier Tattoos all begin itching like crazy and urging them to travel south...in the direction of Peerimus and Trace.

South Trade Road

Trace
wonders if the scouts should get the others, but Peerimus thinks the time is too short. The druid restores the farmer's vigor and tells him to stay put. Another spell for combat and the druid is off! Racing through the woods without a trace, Peerimus and Trace only go 40 feet before they hear the sounds of wailing and screaming from a half dozen throats!

They are still in woods and can only see 20 feet ahead.



Xenia (AC29, HP99/99) 
Thursday September 24th, 2009 3:35:47 PM


Uh oh ... Xenia lifts her hand as the tingle hits the tangle.

"Why is it this doesn't feel like a friendly little tickle thing," she says, pretty much to herself. "I think we got trouble with a capital 'T' which rhymes with 'P' which stands for Peerimus and Trace."

"Lets get 'portin'." But first, a little magic. The dark rogue activates her winged boots and lifts up into the air.

Active Effects: Fly 5m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al 
Thursday September 24th, 2009 4:24:14 PM


"Peerimus," Trace avails himself of one of the new effects granted by the Chaos tattoos, whispering a silent Message to the druid, "I've been wondering whether the insectoids that we found aren't related to the Centaur Ants that we fought when we took on Ga'al."

"If that's true, then we're looking at powerful opponents who may not necessarily be evil. Do you think we should try talking to them? Think of your insects. If we attack, we may not get a second chance to make peace."


In the woods, the ranger spares a moment to activate his boots. In case things turn violent, he will be ready.

Active Effects: Fly 5m

Durgan Stonewall (AC 29; HP 230/230) 
Thursday September 24th, 2009 7:44:43 PM

Durgan looks at the tattoo with a bit of disgust on his face. "I hope the durned thing ain't goin ter be itchin all the time!"

Kazak Stonewall 
Thursday September 24th, 2009 8:39:32 PM

Meeting up with the rest of the defenders of Heranmar ..... " somethings up for sure .... Tattoo tells me its Peermus and Trace dat are into something ...... at least now dem here Tattoo's do a little something for us " .... growls Kazak

With a sly grin at Durgan ... " da only thing your itching for is another ale " teases the younger brother .... but he wisely steps a few feet away from his brothers punching reach ;-)

ooc: steveK will Kazak's catacombs purchase be available ?? or will it have to wait till after this encounter ..... no big deal either way , i'll go with the flow :-)

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday September 24th, 2009 9:17:30 PM

Firn'gaer finds himself in the mountains instead of in Heranmar. He gives up working on his underground hovel and decides to head back towards Heranmar. He doesn't teleport, but instead decides to make the flight. He figures the flight will take his a day and a half to get there.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity, Greater Teleport ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+24=40 ; d20+10=25 ;
Thursday September 24th, 2009 10:37:18 PM

Peerimus nods towards Trace and whispers back "They well may be, and you are right on the evil part. We also have a duty to protect those at the farm. Be wary and be prepared, but we will spek first and see if an understanding can be reached."

Keeping alert to his surroundings, Peerimus moves towards the sounds ahead.
[activate shield and move 40' Spot 40 Listen 25]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement


Rash 
Thursday September 24th, 2009 11:23:33 PM

Rash has to stop and ponder for a second, remembering back to her school days and the head master going over vocabulary words before she can remember what "Weal" means. She finally remembers that it is a good thing.

She warns the dwarven brothers to steady their stomachs and calls out to Xenia to grab on. When she has contact with all three she will greater teleport to Peerimus with his tag alongs.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might,Spell Resistance, Commune, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Angus 74/74 HP AC 14 
Thursday September 24th, 2009 11:26:22 PM

When Angus feels his tatoo itch it stops playing his flute and walks back to the group, but bows to the Marat as he passes it. "It was not my best tune, maybe you will follow next time. I know you will follow if Xenia dances." Angus comments.

Once back with the group, Angus adds "I think Peerimus and Trace are in trouble. I do not know their location and can not Teleport to them. I had the same problem after the dream as Jurgan and I could not get back to the City. We had to charter a ship with a group of smelly Wemics. I have been teleport mapping the area so I can get us in the general area, but we will have to do some hiking. Also, I can not take everyone at once. I will take Xenia, Kazak and Durgan on the first trip. Xenia can fly top cover and see if she can see and disturbanences while I get the rest of the group."

Angus will teleport with the first group in the general direction of the CoC in trouble to one of his predetermined and studied teleport locations.

"I'll be back in a flash kids." Angus teleports back to the city.

Upon arriving in the city, Angus looks at the Marat "Did you miss me?"

Angus will prepare to teleport back.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 2/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Jurgen 
Thursday September 24th, 2009 11:43:19 PM

Preparing for the worst, Jurgen throws up an Alter Self, a Shield, and puts a Shield of Faith point in his hands before the teleport. And if things look bad on the other side, he drinks it. Otherwise, he holds it back and goes with Peerimus and Trace to find out what's going on.

Angus 74/74 HP AC 14 
Friday September 25th, 2009 9:22:15 AM

OOC: Angus has been limited in teleporting recently as he had attempted to teleport without viewing the destination as was uncessfull (correct under the description of the spell) We are under the same situation here, so I am concened we will not be able to teleport or greater teleport sucessfully. That is why Angus was doing the teleport mapping of the area over the previous weeks.

Farm Attack!


At Lake Wane, Heranmar, and the South Trade Road (DMSteveK) 
Friday September 25th, 2009 9:50:35 AM

Firn'gaer begins his long Overland Flight to the other CoC. His Chaos Tattoo crawls up and down his arm like a ticklish bug.

Between Angus and Rash, they are able to teleport Kazak, Durgan, Xenia, and Jurgen to thier companions location. Angus has a flash of knowledge. First, that teleportation seems to work fine anywhere in the Gateway Downs, it is going outside the Downs borders that are curtailed. Second, that the link between the Chaos Tattoos is such that he knows he could teleport to any one of thier locations!

Xenia activates her boots and is flying.

Jurgen only casts Alter Self before the CoC are teleported.

Peerimus and Trace push through a tangle of brambles at the edge of a field (easily enough for a druid and ranger) and are surprised by the teleportation of thier companions arrival. Because the brush is so thick, the heroes are placed in the closest open ground, in full view of a farm in the process of getting raided!

..........................

About 70 feet away, across a cleared area that looks like a vegetable patch, nestle a series of buildings that make up a small independant farm. Yet the idyllic scene is broken by dozens of ant-taurs swarming the corral, the house, the fields beyond. In fact, there appear to be three groups of small ant-taurs, each lead by a medium-sized ant-taur.

One of the small ones notices the appearance of the heroes, and instantly, all the ant-taurs are alert.

Small ant-taurs pick up what they can which includes bundles of screaming humans! Each group of small ant-taurs have two human bundles along with tools and food.

Each Medium ant-taur raises thier hands and points at the CoC at the edge of the farmland.

And upon pointing, a tremendous reptilian monster rises on stench-filled batwings from behind the house! It shrieks an angry challenge while opening and closing its talons on its two legs, a tail with a barbed stinger swishes behind. A Wyrven to be sure, but much larger than anyone has ever heard of!

Map: http://docs.google.com/View?id=dhqd84jj_89rtk478f5

Angus 74/74 HP AC 14  15d6=31 ; d20+21=33 ; d20+21=29 ; d20+21=41 ; d20+21=30 ; d20+21=41 ; d20+21=26 ; d20+21=25 ; d20+21=39 ; d20+21=31 ;
Friday September 25th, 2009 11:09:26 AM

Angus is pleased that the tatoos allow him to know where his friends are for purpsoes of teleportation.

Angus is quick to act and call out "Get ready as I am using deadly force!'

Angus unleashes a sonic version of chain lightning on the farthest group of ant taurs.

Main bolt at 2
Damage 31 Reflex save DC 25 for half
SR 33

Secondary bolt at smaller ants
Damage 15 Reflex save DC 25 for half
SR 29, 41, 30, 41, 26, 25, 39, 31

"Let's see how tough these things are?" Angus call out.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 2/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18 
Friday September 25th, 2009 11:14:42 AM

Firn'gaer realizes that his curse will not let fly the distance to Heranmar and he will have to teleport to there location, but to whose is the question. The curse now feels more like an annoying house guest that is always call on you for something or another.

He teleports in ready to act.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 212 charging 
Friday September 25th, 2009 11:04:14 PM

"Whoa .... gonna have ta smack dem ants around ... " growls Kazak as he spots them kidnapping the local farmers ....

Eyeing the oversized Wyvern ..... " i would love ta bash its skull it but da magic-ers are better able to blast it out of da sky " growls the dwarf

"hey Peerimus i'm gonna head stright ahead and save da people ..... if ya want to chnage it just say so .... use da tattoo's message ability to co-ordinate tactics .... "

With that said .... the ex-dwarven army sergeant ..... charges forth .... straight for the departing ant-taurs ...." come on brother .... lets get dem together "

"For Heranmar "

While his legs churn thru the vegetable garden .....the dwarf muses ... " might be a good idea to git me a farm out here ... help da locals feel safer ... perhaps "

OOC : steveK will Kazak be able to use his recent catacombs purchase ??? no big deal if he can't , just want to know how i will have the mighty dwarven soldier battle ;-)

DM SteveK : Chris, no probs. Kazak has for immediate use. Forgot to add last post.

Rash ac 34 169/152 shield of faith, divine power 
Saturday September 26th, 2009 12:38:58 AM

Rash cast her shield of faith with her quicken rod and follows up with a divine power for her normal spell. Using her speed from her armor, she easily keeps up with Kazak yelling over her shoulder, "Angus, kill that thing! Careful of mass spells or you might kill the prisoners, but use caution. Some of them might be dominated!"

OOC assuming that Kazak is at Y5, put Rash at Z5

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 1/170 (+4 on AC)
divine power 1/17 (+17 base attack, +17 temp hps, +6 on str)



Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=38 ; d20+18=24 ; 2d8+4=18 ; 2d8=15 ;
Saturday September 26th, 2009 10:44:31 AM

Peerimus curses at himself for being too slow. They had now attacked and a peaceful resolution is almost entirely out of the question now. Peerimus moves [to AE/8] and speaks to the group through the tattoo in a whisper, "Hold your fire for the moment, but close up and be ready."

He then calls out towards the ant creatures, The magic of the feather allowing him to speak thier language, common and even that of the wyvern at the same time. "HOLD. You are engaged in an act of aggression against the Gateway Downs. Release the human residents and any animals immediately by order of the Protectors of the Gateway Downs." [Diplomacy 38]

Peerimus readies on the Wyvern coming at him. [Readied action Shift into a Huge Fire elemental AC would become 23 reach 15 DR 5- AoO, if applicable Hit AC 24 Dmg 18 plus 15 Fire DC 22]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement


Jurgen 
Saturday September 26th, 2009 4:00:49 PM

Not sure of what to expect, Jurgen is hardly surprised to find the scene unfold as it does. Ant-taurs and a Wyvern. Fantastic. Why Peerimus wanted to try diplomacy when, clearly, it was not going to work... But he led the Children and Jurgen would follow.

That doesn't keep him from casting Shield on himself while waiting.

Angus 74/74 HP AC 14 
Saturday September 26th, 2009 10:35:24 PM

Angus looks at Rash "What thing are you talking about? I am attacking so many things already."

Angus smiles to himself and then comments on the message line to Peerimus "Your orders have come too late as I have already engaged the hostiles. You must pick up the pace if you want to direct us. I expect my next attack to be just as deadly, pending a response."

Rash ac 34 169/152 shield of faith, divine power ILLEGAL POST 
Sunday September 27th, 2009 12:41:55 PM

Rash shoots back at Angus, "I took out the big dragon in the last encounter. Surely you can handle this little baby by yourself, or are your admitting that the powers and divine magic is stronger than the pitiful spells your toss around."

Trace (AC29, HP104/104) - Sub/Al  d20+30=34 ; d20+25=27 ; d20+20=28 ; d3=3 ; d8+11=14 ; d8+11=12 ; d8+11=14 ; d6=3 ; d6=5 ; d6=2 ;
Sunday September 27th, 2009 8:31:30 PM


The Wyvern is clearly not a force that can be negotiated with. While it's on the field, there's also little insentive to negotiate.

Trace takes aim and fires a volley of electric arrows at the dragonkin.

Rolls and Actions:
Hit Wyvren AC34, AC27, AC29 (+4 favored Enemy, -2 over one range increment)
Damage 14+3Electric, 12+5Electric, 14+2Electric = 50hp

Position: AL5

Question: Is there any cover provided by the woods?

Active Effects: Fly 5m

Xenia (AC29, HP99/99) 
Sunday September 27th, 2009 8:55:48 PM


Uh oh. Ant Guys. Doing what Ant Guys do. Picking stuff up and carrying it off. Alright. If that's what they're after, best maybe to foozle them in that.

Xenia activates her ring of blinking and flies in the direction of the nearest bunch of gathering Ant Guys. Streaking across the peas and squash and tomatoes, she dives into the shadows of the corral.

Question: Is any particular ant carrying the bundle of humans, etc? Or are they all collectively carrying it? How would this work with respect to a Disarm Shot?

Rolls and Actions:
Activate Ring of Blinking / Move - drawing bow
Hide 32 (-5 for full movement)

Position: X7 / 5ft elevation (60ft move)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36 Hp 212 charging 
Sunday September 27th, 2009 11:02:01 PM

Feeling the gnomes presence thru the tattoo ..... " eh firn'gaer .... can ya block dem off wit a wall or something .... redirect their direction ??? " messages Kazak to the mage

Farm Attack rd2 (DMSteveK)  d20+4=11 ; d20+4=8 ; d20+4=15 ; d20+4=11 ; d20+4=12 ; d20+4=9 ; d20+8=11 ; d20+32=42 ; d20+30=36 ; 2d6+12=23 ; 2d6=6 ;
Monday September 28th, 2009 12:11:57 PM

Angus unleashes a Sonic Chain Lightning that accurately targets only the ant-taurs within the corral. The sorcerer can't see the furthest group because of the corral, buildings, and other enemy in the way. Of the group in the corral, he strikes the closest with the main bolt, and six others are in sight to get secondary bolts targeted. The spell flies through some minor spell resistance like a hot knife through butter, and the one small ant-taurs are dropped on the spot! The others shrug off most of the blast, but the other five small ant-taurs are still staggering under the assault. The medium sized one hardly seems affected. (at AK,4)

Firn'gaer despises the Tattoo, but succumbs to its insistant irritation and Teleports to the others. His Tattoo settles on his forearm and gives a gentle squeeze. (at AK,8)

Kazak puts his head down and runs through the vegetable garden. Carrots, beets, and beans are scattered before the armored onslaught! As the last time the dwarf fought on a farm, he finds the overturned earth too soft for good running. (farmed area = rough terrain = ½ speed, no charging) (at AC, 5)

Rash casts a Quickened and normal spell, and then follows Kazak into the vegetable garden. She also has a harder time of it than anticipated, and only runs for ½ her usual distance. (at AF,5)

Peerimus calls for the CoC to hold their fire and calls to the Ant-taurs to HOLD, but gets ready to burn the Wyvern if it comes at him. Angus taunts the cleric and druid that they need to be more specific and faster with the suggestions or else its too late! The druid sees the Wyrven is going for Kazak and Rash in the open rather than the CoC near the trees, and doesn't shift to a fire elemental.

Jurgen follows Peerimus' lead and only casts a defensive Shield on himself.

Trace clearly sees the Wyrven as a threat and plugs his enemy with three electrical arrows. It is comforting for the ranger to know the woods are giving him a measure of protection.

Xenia activates a ring and flies over any problem terrain and looks for the ant-taurs with human burdens. From her vantage, she can only see one wriggling package carried by ant-taur "F". She deems a trick shot to disarm the ant-taur could easily result in wounding the 'package', as the trick shot to disarm strikes the object carried/held.

...........

Peerimus' voice is strong, but doesn't seem to be enough to sway any of the ant-taurs. They continue moving on agendas of their own.

Group One (centered around #1) scuttles west and over the corral fence, heading to the woods. By the movement for the group to get around the Hen House, the CoC can see two wriggling bundles in the group held by "F" and "E".

Group Two (centered around #2) heads out south to an opening in the trees. The CoC are certain there are no moving bundles of people in this group.

Group Three (centered around #3) also heads south, moving slowly through a vegetable garden and carrying two trussed humans that are screaming their heads off. "Daddy!" they scream, "Help!!"

The Gargantuan Wyrven is the only enemy that isn't moving away. From its position, it moves into a shallow glide travelling towards Kazak and Rash in the open. When 15 feet above the earth, and only 15 feet from the two heroes, its tail snakes out to strike Kazak! Kazak (AC 36 Dam 23 + Poison: Fort DC 19 or -6 CON)

.................
NOTES

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

Small Ant-taur AC 17
A 5
D 5
F 5
G 5
H 5
Medium Ant-taur AC 19
1 5
2
3
Wyvern AC 22 50/

Map http://docs.google.com/View?id=dhqd84jj_91hb6ts3dp

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18 
Monday September 28th, 2009 12:36:40 PM

Firn'gaer casts a Reverse Gravity spell at the group heading south through the vegetable garden. The spell covers all except A and lifts them up to a height of 20-ft. (Group #3)

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (17 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 212 charging 
Monday September 28th, 2009 3:48:15 PM

"Grrrr should ah known better " grumbes Kazak as he steps out of the garden ....(5'ft move to AB4) ... then sprints (run x4) ahead after the kidnappers ..... ignoring the Wyvern ...." don'tcha worry little dragon .... i'll be back soon to deal wit ya "

"Knowing his allies will hopefully magic the big wyvern .... to end its vile evil life "

" I'm a coming for ya kids ..... dem ants ain't gonna take ya away " shouts the dwarven warrior to the hostages

ooc: Kazak is AC 36 , so i believe the Wyvern missed , it needs a 37 , if not.... post a reply and i'll add a post

SteveK: with Kazak at AC 36, the Wyrven needs to hit an AC 36; just like the heroes to hit your enemies. :-)

Xenia (AC29, HP99/99) 
Monday September 28th, 2009 6:31:28 PM


Xenia veers sharply as she sees the Ant Guys fly up into the air Hopefully that'll hold 'em. The rogue arrows past the farm house and straight at the last group of Ant Guys making off with their trussed up people.

She flies straight at the group and, at the last second, dives into the shadows made by the Ant Guys themselves.

Rolls and Actions:
Hide 32 (-5 for full movement)

Position: I21 / 5ft elevation (120ft move)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al  d20+32=37 ; d20+27=35 ; d20+22=27 ; d20+11=27 ; d20+11=14 ; d20+11=15 ; d6=6 ; d6=3 ; d6=2 ; d8+11=19 ; d8+11=17 ; d8+11=17 ;
Monday September 28th, 2009 6:36:39 PM


From his position in the woods, Trace peppers the Wyvern. A dragon of any stripe is a dangerous beast, and this one needs to be put down.

Rolls and Actions:
Hit Wyvern AC37, AC35, AC27 (+4 favored Enemy)
Damage 19+6Electric, 17+3Electric, 17+2Electric = 61hp

Position: AL5

Active Effects: Fly 5m

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=23 ; d20+18=22 ; 2d8+4=12 ; 2d8+4=8 ; 2d8=14 ; 2d8=14 ;
Monday September 28th, 2009 7:52:01 PM

Peerimus had moved to AE 8 last round I am starting from there Which also means I am a Fire Elemental and I took a shot at the Wyvern

Now being blocked by the great Wyvern, Peeirmus strikes fully at it. [Hit AC 23/22 Dmg 12 plus 14 Fire and 8 plus 14 Fire; Reflex to catch on Fire DC 22]

Ignoring Angus for now, Peerimus speaks through the Message of the Tatoo. "Trace, Jurgan and myself will handle the Wyvern. Everyone else go after the ant and specifically the captives."

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement

Durgan Stonewall (AC 29; HP 230/230) 
Monday September 28th, 2009 10:18:48 PM

"Me Brudda!" Durgan is a bit distressed to see his brother hit by the wyvern, and runs to catch up to him. "Peerimus, ye got it all wrong. The quick guys need to catch up to tha ants and hold em up till the slow guys can get there."

Actions:
full move run to catch up to Kazak and the wyvern. He's too out of breath to even complain about the hasty teleport.

Jurgen  d6+5=9 ; d6+14=15 ; d20+14=31 ; d20+21=37 ;
Tuesday September 29th, 2009 4:57:12 AM

Jurgen's first instinct is to chance after the captives. His mind goes through a thousand different plans on how that could be done. Before he puts any of them into action, Peerimus' message stops him. So his job was to be the dragon.

Not really sure he'd be able to actually harm the wyvern, Jurgen does the next best thing. After moving West to AE4, the paladin spreads his hands far apart. With a violent clap, a Ray of Enfeeblement springs from his fingers and hits the wyvern square in the chest. [Ray of Enfeeblement - Ranged Touch Attack: Hits vs AC 37 - Caster Level Check: d20+14=31 - Wyvern suffers a 9 STR penalty for 14 minutes]

Angus 74/74 HP AC 20 
Tuesday September 29th, 2009 9:45:47 AM

Angus know he needs mobility and casts a polymorph spell on himself as he takes the form of a Pixie. Angus rises 20 feet and scans the battle field as he looks for new ant taur opponents.

It looks like Trace will kill the Wyvern soon so the captive are the main priority.

Angus calls out on the message line "The ant taurs have spell resistance."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 1/8
5 Level 2/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polumorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash ac 34 169/152 shield of faith, divine power  5d6=21 ; 15d6=40 ;
Tuesday September 29th, 2009 11:59:06 AM

Rash steps back 5' to AE4 and more solid footing.

She will cast a quickened fly spell and then target the large smallish dragon with a flame strike doing 40 points of damage to it. (20 if reflex save of 23 is made)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 2/170 (+4 on AC)
divine power 2/17 (+17 base attack, +17 temp hps, +6 on str)
fly 1/150

2 uses of quicken rod



Farm Attack rd2 (DMSteveK)  d20+12=17 ; d20+30=40 ; 2d6+12=20 ; 2d6=6 ; 2d6=5 ; d20+12=22 ; d20+3=9 ; d20+3=21 ; d20+3=20 ; d20+3=8 ; d20+9=10 ; d20+26=31 ; d20+21=30 ; d20+16=34 ; d20+11=17 ; d20+21=27 ; d20+21=33 ; d20+21=33 ; d20+21=34 ; 2d6+7=14 ; 2d6+7=15 ; 2d6+7=11 ; 2d6=11 ; 2d6=11 ; 2d6=8 ; 3d6+2=14 ; 4d6+2=21 ; 4d6+2=15 ;
Tuesday September 29th, 2009 12:51:08 PM

Firn'gaer sees through the buildings and casts Reverse Gravity on the group. The wizard is non-plussed to see that not a single ant-taur flips up into the air!

Kazak steps out of the vegetable garden and sprints for the captives behind the corral. He ignores the wyrven and gets the stinger in his side again for his troubles. The poison from the previous sting still courses in the dwarf's blood, and Kazak has to overcome its effects a second time! (AOO: AC 40 Dam 20 Fort DC 19 or -6 CON) (Secondary Poison Fort DC 19 or -5 CON)

Xenia streaks her hard-to-see self over to the group Firn'gaer bagged and hides.

Trace pumps the Wyvern full of electrical arrows. Zap! Zap! Zap! (61 damage) He looks at the fleeing ant-taurs and notes there is plenty of supporting trees for a nice Web spell...

Peerimus (ooc: oops on the move, I missed it. However, Peerimus still has the difficult terrain restriction and was only able to get to AH,8. Not enough to AOO the Wyrven, but I'll judge it was close enough for Peerimus to Wildshape to an elemental as part of Ready action last round.) The Huge Fire Elemental steps forward into range and delivers a single strike to the Gargantuan Wyrven, and the reptile is in flames! (26 damage) (ooc: difficult terrain= no five foot step so Peerimus gets one attack)

Durgan runs up to the Wyrven and is lucky the reptile isn't fast enough to swing back his tail against the approaching dwarf. Now the only question is how the dwarf can hit the monster hovering 15' off the ground!

Jurgan moves forward and strikes the Wyrven with a strength sapping spell!

Angus turns himself into a pixie and flies up to get some good maneuverability. He realizes that he misspoke, that his spell penetrated the spell resistance of the ant-taurs, but they seem to be resistant to his attack.

Rash quickens a Fly spell and uses a Flame Strike against the Wyrven. (40 damage)

........

Group One splits apart, with five small ant-taurs scuttling into the woods faster than a man can walk. The Medium Ant-taur leads four other small ant-taurs to double back and attack the exposed Kazak! The small bites are only nuciances and allow the larger warrior to flank Kazak, but its poisonous stinger misses!

Group Two ignores the Reversed Gravity and keeps firmly on the ground. While they move a little slower while in Firn'gaer's spell effect, they pick up speed on the other side and are soon lost to sight in the woods west of the farm.

Group Three continues to move as fast as a horse can go through a break in the trees and plodding through a tilled field on the other side. Only Xenia has seen them since they went away from the farmhouse.

And the Gargantuan Wyvern continues to attack. It hovers, moving slightly west and up in the air, and looks to Durgan as a likely target. Peerimus (druid) and Trace (favored enemy) instantly know this is not a Wyrven's usual battle tactics. It is like a more intelligent mind is directing the beast's actions. And the mind that could enslave such a monster... the implications only begin to form. Yet even though the tactics are different, the ferociousness of the monster is the same. Durgan is assaulted with stinging tail, bite, wing buffets, and talons! The strikes are less effective because of Jurgen's spell, but Durgan reels under the assault!
Sting AC 31/30/34/17 (3 hits) 40 damage + 3 saves Fort DC 19 or -11, -11, -8 CON
Bite AC 27 miss
Wing AC 33 hit 14 damage
Claw AC 33/34 (2 hits) 36 damage

...NOTES...

Kazak -- 43 damage and 3 Fort Saves DC 19 -6, -6, and -5 CON

Durgan -- 90 damage and 3 Fort Saves DC 19 -11, -11, -8 CON

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17
A 5/
D 5/
F 5/
G 5/
H 5/
Medium Ant-taur AC 19
1 5/
2
3
Wyvern AC 22 177/ -9 STR
................

Map http://docs.google.com/View?id=dhqd84jj_93cjn7jkdd

Angus 74/74 HP AC 20  15d6=55 ; d20+21=41 ; d20+21=29 ; d20+21=32 ; d20+21=27 ; d20+21=25 ;
Tuesday September 29th, 2009 1:17:37 PM

Angus sees that Kazak could be in trouble and looks to assist him as there seems to be plenty of fired coming down on the Wvyern.

Angus will move forward 20 feet and rise 10 feet to AG(?)

Angus will unleash an acid based chain lightning on the ant taurs fighting Kazak. Angus will target the largert with the main bolt.

Damage 55 Reflex 26 for half damage
Secondary bolts damage 27 reflex save 26 for half damage

SR checks: 41(nat 20), 29, 32, 27, 25

Angus squeeks "Finish'em off Kazak! They are now soften up for you."

Angus wants to give chase but will have to wait a few moments for his friends to finish off the lumbering Wyvern. Angus will attempt to keep sight of the fleeing ant taurs.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 1/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polumorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=9 ; d20+3=8 ;
Tuesday September 29th, 2009 1:58:59 PM

Puzzled by the lack of effectiveness of the spell, Firn'gaer moves to a better location to continue his hunt. He Dim Doors to a location just inside the tree line and beyond his spell (E22) where there is no tree (Spot DC9). "Lhari block them if you see them." He says to his magical staff.

If Lhari manages to spot the ant-taurs (Lhari's Spot DC8), he will cast a Wall of force to block their leaving.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (16 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door*, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Trace (AC29, HP104/104) - Sub/Al  d20+32=47 ; d20+27=38 ; d20+22=34 ; d8+11=19 ; d8+11=14 ; d8+11=12 ; d6=5 ; d6=2 ; d6=1 ;
Tuesday September 29th, 2009 4:23:04 PM


If there's one thing about dragons, they're tough. This one ...

"I think the Wyvren is dominated," the ranger announces over the Message power of the tattoos as he puts three more arrows into the dragon-kin. "Whoever's directing it may be in the area. It's even possible that the Ant-taurs could lead us to that creature."

Rolls and Actions:
Hit Wyvern AC47, AC38, AC34 (+4 favored Enemy)
Damage 19+5Electric, 14+2Electric, 12+1Electric = 53hp

Position: AL5

Active Effects: Fly 5m

Rash ac 34 169/152 shield of faith, divine power fly  d20+30=38 ; 2d4+12=17 ; 2d6(1+4)=5
Tuesday September 29th, 2009 5:08:30 PM

Rash flies up charging the Wyvern slashing it with her falchion hitting ac 38 and doing 17 points of damage (ooc +5 if evil)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 3/170 (+4 on AC)
divine power 3/17 (+17 base attack, +17 temp hps, +6 on str)
fly 2/150 (movement 60')



Xenia (AC29, HP99/99) 
Tuesday September 29th, 2009 5:10:47 PM


The shadowed rogue flies a very short distance forward before drawing a scroll. She casts and then points at a spot designed to trap the People-Carrying-Ant-Guys in the center.

A sticky web blossoms from the spot at which she had just pointed, enveloping the ants. Then, feeling the tug of reverse gravity, Xenia allows it to lift her up into the air.

Rolls and Actions:
UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: H22 / 20ft elevation (5ft step - But falling as free action to top of Reverse Gravity)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Tuesday September 29th, 2009 8:48:40 PM

Trace already had the answer on the Wyvern, Peerimus was more concerned with where such a speciman might have come from. A matter to be looked into for certain. "Trace is correct." Peerimus says through the Message, followed with, "Change of Plan, I am going after the captives."

Peerimus then shifts into a Huge Air elemental and shoots under the hovering Wyvern. Arriving at the shed, he moves straight up 20' and then continues towards the wood. [move to Q8 20' at the end]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Durgan Stonewall (AC 38; HP 186/230)  d20+23=27 ; d20+23=28 ; d20+23=26 ; d20+29=45 ; d20+24=34 ; d20+19=33 ; d20+14=23 ; d10+12=14 ; d10+12=21 ; d10+12=17 ; d10+12=14 ;
Tuesday September 29th, 2009 10:20:23 PM

OOC- my AC is actually 34. I had changed it for a previous post(16th) due to a shield bash. I accept the attacks though, as this was my fault not DM's. Note to all: DMs are never wrong. :)

saves- 27, 28, 26, took -18 less damage due to DR 3/-

Durgan looks at his wounds and curses at the wyvern. "Oh, so that's how ye want to play eh? well try this on fer size ye poor excuse fer a real dragon!"

"Oh and Kazak? Mebbe next time ye should duck eh?"

Actions:
enter defensive stance(free action), and full attack(with 10 foot reach. If that isn't long enough, all attacks miss)

attacks- hit AC 45, 34, 33, 23
damage- 14, 21, 17, 14

Active Effects:
defensive stance- +28hp(+4CON), +2 STR, +4 dodge AC,

Kazak Stonewall Ac 36 Hp 169/212 charging  d20+20=28 ; d20+22=35 ; d20+22=27 ; d20+22=25 ; d20+27=36 ; d20+22=30 ; d20+17=35 ; d20+17=26 ; d20+12=29 ; d20+12=23 ; d10+11=20 ; d10+11=18 ; d10+11=21 ; d10+11=14 ; d10+11=14 ; d10+11=15 ;
Tuesday September 29th, 2009 11:48:37 PM

Shaking off the affects of the Wyvern's poison (fort saves d20+22=35 , d20+22=27 , d20+22=25 made all three) :-) ..... the dwarf rounds the corner and encounters the ant-taurs ambush .....

"Heh ... ya gonna hafta do better den dat " .... growls Kazak as he launches himself at the leader (medium sized ant-taur) ...... the stone stword of Tur ak Nor ..... bashing his foes

1st strike d20+27=36 damage d10+11=20
2nd strike d20+22=30 damage d10+11=18
3rd strike d20+17=35 crit hit damage d10+11=21
crit roll d20+27=26 damage d10+11=14
4th swing d20+12=29 crit hit damage d10+11=14
crit roll d20+12=23 damage d10+11=15
Total damage =103 !!

" hehehe finshed dem Angus "

Whirling his blade thru the ant-taur squad .... the ex-army sargeant cleaves his way around the ambush ....

(Kazak has cleave feat !!)

Farm Attack rd2 (DMSteveK)  d20+7=27 ; d20+30=39 ; 2d6+7=17 ; 2d6=11 ; 2d6=3 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; d20+26=32 ; d20+21=26 ; d20+16=27 ; d20+11=18 ; d20+21=22 ; d20+21=31 ; d20+21=31 ; d20+21=35 ; d20+34=35 ; 2d6+7=14 ; 4d6+2=17 ; 2d6=7 ;
Wednesday September 30th, 2009 10:39:49 AM

Angus adjusts his sorcerous attack and acid drops all the small ant-taurs. The medium-sized taur still stands, though sizzling from the force of the bolt of acid.

Firn'gaer is puzzled by the lack of his spell's effectiveness, but doesn't waste time giving it a good once over with his amazing mind. (Knowledge, spellcraft, arcane checks?) He [i]Dim Door[/b]s to the woods and he and Lhari look for the escaping ant-taurs, but the fauna interferes with thier ability to find a target. Rustling indicates they are still moving west, but that noise rapidly is gone as well.

Trace tells the others his thoughts that the Wyrven is dominated. The thought that there is something out there that can control such a large monster... what else could it control? But that is an idea for a later time, and the ranger punches three more arrows into the beast!

Rash flies up to the Wyvern slashing it with her falchion and hitting. The Wyrven takes opportunity to stike at the rising cleric and its stinger slashes her arm. AOO (AC 39 Dam 17 + FortDC19 or -11 CON)

Xenia looks to Web the fleeing ant-taurs, but can't find a target in the woods.

Peerimus agrees the captives are more important than the Wyrven. He shapes into an Air Elemental and streaks after them. The Wyrven already struck Rash, and so Peerimus slips under the hovering monster without difficulty. From his new position, Peerimus can only see group #2 (without captives) fleeing south across a field. They should be able to make it to a woodline in another few seconds.

Durgan's phenomenal constitution shrugs off the Wyrven's poison. He goes into a defensive stance, unable to strike the Wyrven 20 feet above him. The poison still courses through his body and Durgan has to overcome its continued effects. Secondary Poison (3 Fort DC 19 (nat 1) saves or lose 3,5,4 CON)

Kazak's phenomenal constitution shrugs off the Wyrven's poison. The dwarf pulls out his famous Stone Sword and carves the last ant-taur into bite-sized chunks. The poison is still in his blood, and Kazak must overcome its effects.Secondary Poison (One Fort DC 19 (nat 1) save or lose 4 CON)

...................

Group One continues in the woods, lost to view.

Group Two continues south and makes it over the tilled land at the edge of some woods (100 feet south of edge of map)

Group Three is somewhere in the woods, lost to view.

The Wyrven is faced with a small stinging problem in its face and turns its attention on Rash. The monster is still afire but still full of fight; this is one big Wyrven! The tail strikes at Rash four times, the jaws, the wings, the claws. The charging cleric is more vulnerable to attack (-2 AC) but is much luckier than Durgan. She is only struck once with the stinger, and once with a claw. This time, the Wyrven tries to grabs ahold with its striking claw, and fails to find purchase.
Sting AC 32/26/27/18 (1 hit) 14 damage + 1 save Fort DC 19 or -7 CON
Bite AC 22 miss
Wing AC 31 miss
Claw AC 31/35 (1 hit) 17 damage
Imp Grab: nat 1! MISS

...NOTES...

Kazak -- 43 damage and 1 Fort Saves DC 19 -4 CON

Durgan -- 90 damage and 3 Fort Saves DC 19 -3,-5,-4 CON

Rash -- 48 damage and 2 Fort Saves DC 19: -11, -7 CON

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern AC 22 269/ -9 STR
................

Map http://docs.google.com/View?id=dhqd84jj_95gp4wbcc2


Xenia (AC29, HP99/99) 
Wednesday September 30th, 2009 11:08:30 AM


Now 20ft in the air, Xenia tries to tag the location of the fleeing Ant Guys. Following along behind she combs the woods with her sharp eyes and listens with her keen ears before hitting the area again with the Web spell.

Rolls and Actions:
Spot 40
Listen 35

UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation (60ft move if necessary)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al  d20+32=43 ; d20+27=36 ; d20+22=39 ; d8+11=13 ; d8+11=12 ; d8+11=14 ; d6=2 ; d6=1 ; d6=4 ;
Wednesday September 30th, 2009 11:17:15 AM

Trace continues to fire arrows into the Wyvern. This one is truly a monster. "Peerimus, do you think it's possible that this creature may have been altered by the same thing that's controlling it now?" he asks.

Rolls and Actions:
Hit Wyvern AC43, AC36, AC39 (+4 favored Enemy)
Damage 13+2Electric, 12+1Electric, 14+4Electric = 46hp

Position: AL5

Active Effects: Fly 5m

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=12 ; d20+3=12 ;
Wednesday September 30th, 2009 11:39:29 AM

Firn'gaer flies through the trees towards the sound of the moving ant-taurs. He moves 80-ft through the trees and then tries to see if he can see them. (Spot DC12)

Lhari also tries to locate them when they are closer with the intent of laying a Wall of Force to slow their progress. (Spot DC12)

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (16 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

OOC on Xenia actions 
Wednesday September 30th, 2009 12:41:46 PM


Xenia - OoC:

Please don't, Steve. Xenia was after Group 3. As Group 2 did not have any hostages, she would not have gone after them.

Or, did they have hostages? If they did, then go ahead. If they didn't, then do not expend the Web on Group 2. Rather, go with my post this round, searching for Group 3 in hopes of rescuing the hostages.

SteveK - Roger. We will keep Xenia after the group with prisoners.

Angus 74/74 SR 20 HP AC 21  d20+10=14
Wednesday September 30th, 2009 12:57:06 PM

Angus cast haste on himself, Jurgen, Trace, Durgen, and Rash. "Let's finish of the flying lizard and go save the captives. That means you will have to move and fast Durgen. Get in the fight or chase the ants."

Angus takes off with his new found speed. Angus flies around the Wyven and give it a wide berth. Angus does wave as Kazak and give him the thumbs up as he finish off his foes "Keep up the good work!"

Postion U8 30 feet up

Angus looks for ant taurs and captives to assist.

Angus ends up next to Peerimus and comments "I just hate slavers. Let's go get them. I will race you there."

Angus scans the area for ant taurs and farmers to assist.

spot 14

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 1/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Kazak Stonewall Ac 36 Hp 169/212 flying 
Wednesday September 30th, 2009 3:52:02 PM

"Peerimus ....Angus and I dealt wit da group by da corral .... got most of dem but a couple got away wit da prisonors .... gonna gain better vantage point by flying .... see if i can find dem in da woods " .... informs Kazak to the druid

" Trace .... we're gonna need ya tracking skillz .... dey went into da woods hoping to evade us " ... messages Kazak

"Duck ?? what ever for " growls Kazak to Durgan with humour tinted sarcasm :-)

Activating his chaos's tattoo's new feature(flying)(standard action).... the dwarf rises above the treeline (move action)(30'ft move) .... in the direction of the escaping ant-taurs .....

ooc" Kazak is after group #1

Active Magic
Flying - Chaos tattoo ability

Durgan Stonewall (AC 39; HP 186/230)  d20+23=26 ; d20+22=23 ; d10+1=7 ;
Wednesday September 30th, 2009 9:19:54 PM

OOC- fort save- 26. Also, I saved 18 hp of that damage from Damage Reduction 3/-

"AHA! So that's how ye want to do it eh? I'll show ye not to ignore me ye overgrown beastie!"

Actions:
Durgan drops his axe at his feet, and draws his crossbow, taking aim and letting loose on the wyvern.
attack- hit AC 23, dmg = 7

Active Effects:
defensive stance- +28hp(+4CON), +2 STR, +4 dodge AC,
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action



Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=37 ;
Wednesday September 30th, 2009 10:02:01 PM

"The ant creatures won't escape pernamently. Trace, It is possible, but let's go with it is just really big for now. I am heading out over the western wood to see what I can see." Peerimus moves an additional 30' straight up and then moves 170' west searching for any sign of the moving creatures through the trees. [Spot 37]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Rash ac 34 121/152 shield of faith, divine power fly  d20+16=28 ; d20+16=34 ; d20+28=48 ; d20+28=46 ; d20+28=33 ; d20+23=33 ; d20+23=24 ; d20+18=27 ; 2d4+11=16 ; 2d4+11=17 ; 2d4+11=16 ; 2d4+11=16 ; 2d4+11=16 ;
Wednesday September 30th, 2009 11:07:23 PM

Rash shrugs off the poison coursing through her body, and launches into her own attack ready to bring this nasty creature down.

She swings 4 times and hits with every hit swing!

first swing hits ac 48 natural 20 crit swing is 46 hit does 33 of damage
second swing hits ac 33 for 16 points of damage
third swing htis ac 33 and does 16 points of damage
forth swing hits ac 27 and does 16 points of damage

Total damage is 81 points

Totally forgot to power attack this round and I remembered after I rolled. Hope I don't end up paying the price!

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 4/170 (+4 on AC)
divine power 4/17 (+17 base attack, +17 temp hps, +6 on str)
fly 3/170 (movement 60')


Jurgen  d20+20=34 ; 14d6=63 ;
Thursday October 1st, 2009 2:29:36 AM

[OOC: Yesterday's Gray Knights DM post was done entirely on my iPhone... I mention this only so I have a justification for why I didn't post in the CoC. Oy. That was painful]

With the wyvern in the air, Jurgen doesn't have a lot of options for attack. But if Rash's attacks don't manage to kill it, he'll cast a Chain Lightning with only the flying creature as the target.

Chain Lightning
Caster Level Check: d20+20=34-6 = 28
Damage: 14d6=63 [Reflex Save vs DC 23 for half: 61]

Otherwise, he'll Dimension Door blindly 250 West hoping to catch up with the Ants.

Farm Attack rd5 (DMSteveK)  d20+26=40 ; 2d6+7=15 ; 2d6=4 ; 2d6=8 ; 2d6=4 ;
Thursday October 1st, 2009 1:22:16 PM

Xenia combs the woods with her eyes and ears for the ant-taurs. She is able to get on their trail by the snapping of branches and then can see them just ahead of her in the woods. This group has veered to the south. The elf-girl is confident that she will be able to get ahead of them and cast her Web in only a few more seconds. (ooc: ant-taurs in overgrowth speed 40 feet vs Xenia fly speed 60 feet. Xenia does a double move to catch up this round off map)

Trace continues to fire arrows into the Wyvern, striking three more times. This one is truly a monster!

Firn'gaer flies through the trees towards the sound of the moving ant-taurs. Neither he nor Lhari can find them. The wizard can, however, locate the approximate position by following the blinking, flying Xenia!

Angus cast haste on himself, Jurgen, Trace, Durgen, and Rash, then takes off with his new found speed. From his vantage near the farm, the sorcerer can't see any enemy other than the Wyrven.

Kazak activates his chaos's tattoo's new feature, and the dwarf rises above the treeline in the direction of the escaping ant-taurs.

Durgan drops his axe at his feet, and draws his crossbow, taking aim and letting loose on the wyvern. In the heat of battle, the dwarf has forgotten the long reach of the Wyrven who takes another swipe with its stinging tail! (AOO: AC 40, Damage 17 + poison FortDC 19 or -4 CON)

Peerimus moves an additional 30' straight up and then moves 170' west searching for any sign of the moving creatures through the trees. He is able to come directly over the fleeing ant-taurs and their captives. It appears the group went for 40 feet into the woods and have turned south making their best possible speed, but not nearly fast enough for an air elemental!

Rash shrugs off the poison coursing through her body, and launches into her own attack which finally brings the nasty creature crashing down! The poison continues to try and affect Rash. (Secondary Poison effect FortDC 19 -8, -4 CON)

Jurgen sees the Wyrven is finished, and so Dim Doors west in the hope to surprise some ant-taurs. He ends up standing next to a blackberry bush and startling a jay which flies away saying nasty things about Jurgen's mother in bird.

...................

Group One continues in the woods, heading south. Peerimus the air elemental is hovering directly overhead the five small ant-taurs.

Group Two continues south and makes it into some woods, lost to view.

Group Three continues south in the woods. Xenia and Firn'gaer are on their tail!

...NOTES...

Kazak -- 43 damage

Durgan -- 107 damage and 1 Fort Saves DC -4 CON (Primary)

Rash -- 48 damage and 2 Fort Saves DC 19: -8, -4 CON (secondary)

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern dead
................

No Map


Xenia (AC29, HP99/99) 
Thursday October 1st, 2009 3:31:25 PM


I've got you now. The dark delight echoes in the rogue's head as she closes on the fleeing Ant Guys. A glance to either side shows disturbances in the woods all headed in the same general direction.

"Hey, looks like their all headed south. Think there might be sump'in off in that direction? You think?"

Picking up the group she's zeroing in on, the rogue adjusts the range. The Catacombs Guy said the spell was good for some 130 feet. She picks her moment and drops the web on the fleeing ants.

Rolls and Actions:
Spot 40
Listen 35

UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation (60ft move if necessary)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash ac 34 121/152 shield of faith, divine power fly  d20+16=21 ; d20+16=19 ;
Thursday October 1st, 2009 3:36:53 PM

Rash is just able to fight off the poison coursing through her body. She swoops down next to Durgen and says, "Let's see if we can get you into the fight. Now do me a favor and just smash some stuff. The heck with being so defensive! Cut them down brother!"

Rash will dimension door Durgen and herself over to R100 trying to cut off the group from escaping.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')


Trace (AC29, HP104/104) - Sub/Al  d20+15=26 ;
Thursday October 1st, 2009 3:38:38 PM


"South?" With the Wyvern down, Trace flies out across the fields to the south. His elfish eyes scan the ground for the tracks of the Ant-taurs. Of greater interest to him is less where the Ant-taurs have gone, than where they had come from.

If the evidence in the tracks so that they're fleeing back in the same direction from which they came, that would be a telling sign.

Rolls and Actions:
Survival for Tracking 26

Position: ??

Active Effects: Fly 5m

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+20=27 ; 2d8+4=12 ; d20+20=32 ; d20+20=24 ; d20+20=33 ; d20+20=39 ; d20+20=32 ; 2d8+4=13 ; 2d8+4=13 ; d3=2 ; 2d8+4=14 ; 2d8+4=15 ; 2d8+4=15 ;
Thursday October 1st, 2009 7:55:10 PM

the Wyvern was down, good, that freed up Jurgen, Rash and most important perhaps Trace. The other fleeing groups were as good as gotten. Peerimus drops in on the ant-taurs, Striking the leader in a flyby attack and stopping 5' above the creatures so as to keep as many as he can within his 15' reach.
[Flyby attack Hit AC 27 Dmg 12]
Flurry of AoO Hit AC 32/24/33/39/32 Dmg 13/13/14/15/15
Air Elemental has Combat Reflexes and can make 10 AoO

Knowing he is out of range of the Message Spell, Peerimus doesn't bother with it. The others should not have much trouble noticing a 15' whirlwind in the trees. Besides they should be continuing after other groups.

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase


Durgan Stonewall (AC 35; HP 114/230)  d20+23=24 ;
Thursday October 1st, 2009 9:41:28 PM

OOC- fort save- 24(nat 1!)

"Are ye daft?" Durgan hurriedly scoops up his axe as Rash moves them closer to the action via magic. "I almost left me axe behind!" Then Durgan sways for a moment. "Ughh. That durned critter tagged me good with that last one." Durgan tries to shrug it off. Or at least appear as though he has. "OK. Where are the critters at now?"

Actions
pick up axe and end defensive stance

Active Effects:
end defensive stance- -2STR
poisoned- -4 CON(- 34 hp, -2 fort saves)
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action



Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=10 ; d20+3=4 ;
Thursday October 1st, 2009 11:00:27 PM

Firn'gaer continues to follow Xenia and the ant-taurs (the die roller hates me!).

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (15 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 169/212 flying 
Thursday October 1st, 2009 11:32:25 PM

Hearing that the Wyvern is down ....and the others chasing after the Ant-taurs also ..... Kazak heads straight atfter the air elemental ......

"I'm airborne and heading south too .... following Peerimus ...." messages the dwarf ... " better not be caught alone .... gotta be something real sneaky that can dominate dat Wyyvern and dem ants all at once ....."

Active Magic
Flying -Tattoo ability

Jurgen  d20+14=18 ;
Friday October 2nd, 2009 3:28:20 AM

Jurgen, sure that he's gotten himself lost, sends Shay into the sky. Once up there, the bird starts scanning for any sort of movement to the south that might help locate the ants. [Spot Check d20+14=18]

While Shay does this, Jurgen takes the time to Polymorph into a Pixie. Once he's changed, he heads Southeast 60 feet hoping to get back in range of the Children.

Angus 74/74 SR 20 HP AC 21  d20+10=23 ;
Friday October 2nd, 2009 8:31:55 AM

Angus looks at Peerimus move "Now that was fast!"

Angus will dimention door 30 feet past Peerimus and look for ant taurs to use leathal force on.

spot 23

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Farm Attack rd6 (DMSteveK)  d6=4 ; d20+4=17 ; d20+4=8 ; d20+4=23 ; d20+4=24 ; d20+4=19 ; d20+4=14 ; d20+4=15 ; d20+4=21 ; d20+4=18 ; d20+4=16 ; d20+7=22 ; d20+1=6 ; d20+1=19 ; d20+1=15 ; d20+1=17 ; d20+1=12 ; d20+1=8 ; d20+1=17 ; d20+1=7 ; d20+1=21 ; d20+3=20 ; 2d6=9 ;
Friday October 2nd, 2009 11:31:57 AM

Xenia drops a web on the fleeing ants of Group 3. Only one of the eleven are Entangled, but the rest are still within the sticky webs along with the two bundles containing screaming juveniles!

Rash will dim door with Durgen south to try and cut off Group 2 from escaping. They arrive in the middle of woods with no sign of activity about them.

Trace flies south, scanning the ground for the tracks of the Ant-taurs. Swiftly tracking, Trace follows the tracks from the farmhouse backwards. (using Fly, Trace just got to the farmhouse)

Peerimus drops in on the ant-taurs, striking one small ant-taur in a flyby attack, dropping it. (they are all small ant-taurs here). The others immediately try and scatter, but are all cut down by the lightning quick reflexes of the elemental.

"I almost left me axe behind!" scolds Durgan, then when the magic is over, he looks for the critters. Though the Wyrven is dead, its poison still tries to destroy the dwarf. (Fort DC19 or -9 CON)

Firn'gaer continues to follow Xenia and the ant-taurs. He is close enough to see the ant-taurs and Web without needing a Spot check.

Kazak heads straight atfter the air elemental. He messages the others within 100 feet of him by pointing at Durgan, Rash, Jurgan, and Angus in succession. They can all hear his message.

Jurgen sends Shay into the sky for the bird to scan for any movement (move action). His familiar locates the whirlwind of Peerimus only 60 feet away while Jurgen Polymorphs into a Pixie (standard action)

Angus Dim Doors 30 feet past the Peerimus-elemental, and looks back only to find five dead ant-taurs and two struggling sacks with muffled shouts. "Don't drop me so hard, ya overgrown pest!" grouses one sack in an older androgynous voice.

....................

Group One are all dead on the ground below Peerimus.

Group Two is lost to view.

Group Three is caught in Xenia's Web. Only one is Entangled, unmoving. Five don't have the strength to move forward (one with a bundle). Three of the small ones keep moving forward 5 feet and are at the edge of the Web (one with a bundle). The medium-sized one glares at Xenia and it and one small one moves 10 feet, breaking out of the web area (neither one has a person-bundle).

...NOTES...

Kazak -- 43 damage + poisoned -4 CON(- 34 hp, -2 fort saves)

Durgan -- 107 damage and 1 Fort Saves DC19 -9 CON (Secondary)

Rash -- 48 damage

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern dead
................

No Map


Farm Attack rd6 (DMSteveK) 
Friday October 2nd, 2009 1:48:04 PM

corrections on Trace and Rash made.

Rash ac 34 121/152 shield of faith, divine power fly  d20+10=25 ; d20+8=20 ;
Friday October 2nd, 2009 10:13:35 PM

Rash leans over and touches Durgan casting a heal spell making the hurt go away. Cures 150 points of damage, eliminates the poison and cures any problems that it caused. Rash whispers, "Lets try and find those ant things and squash them. I think I put us ahead of them."

Rash then gently rises into the air climbing to 15' and starts looking for the intruders. Spot check 25 listen check 20

Kazak Stonewall Ac 36 Hp 169/212 flying 
Friday October 2nd, 2009 11:41:37 PM

The dwarf continues to fly in the druids direction ........gaining altitude as he goes (60'ft)....... trying to get a better and broader veiw of the terrain and ant-taurs alike .....

Spotting any of his fellow Chaos members .... the warrior quickly points and messages them what he sees ........ along with " ya got anything ???? "

Active Magic
Flying -Tattoo ability


Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=27 ;
Saturday October 3rd, 2009 9:42:03 AM

"Angus, see to the farm owners safety and freedom." Peerimus moves 40' Straight up and then shoots south 160' [spot 27]

Using the Message in the Tattoo, though unsure how many of his fellows are in range, but some are, "Relay this through the message, Angus has two of the farmstead with him, I am heading south to see if I can catch up with the 3rd group. Rally with all those we have thus far at the farm. If and When I do find the other group I will mark the location for teleport."

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Trace (AC29, HP104/104) - Sub/Al 
Saturday October 3rd, 2009 12:42:26 PM


Trace veers directly south, honing in on the place where the Ant Centaurs had fled down the road. Rather, though, than attempt to follow the tracks leading to where hey had gone, his eyes seek out the tracks that lead them here. Trace backtracks the group instead.

Rolls and Actions:
Survival for Tracking 26

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Xenia (AC29, HP99/99) 
Saturday October 3rd, 2009 12:56:51 PM


Xenia activates her ring of Invisibility

"Fernie and I have stopped these little weerdos from carrying the farm folks off," Xenia reports through the message tattoo. "For now at least. Got 'em trapped in a web but they're working their way out."

"ALRIGHT YOU ANT GUYS!" The invisilble rogue shouts from above. "I'M INCLINE TO LET YOU GO ON YOUR WAY. JUST PUT DOWN THE PEOPLE AND GO. ALRIGHT? NO CHANCE YOU ARE LEAVING WITH THOSE PEOPLE, SO YOU MIGHT AS WELL JUST FORGET ABOUT THAT RIGHT NOW."

Rolls and Actions:

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation

Active Effects: Fly 5m, Blinking, Web 20m, Invisibility 5m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 21 
Saturday October 3rd, 2009 3:14:48 PM

Angus nods at the wall of air that is Peerimus as he is much faster and better at tracking and spotting the ant taurs than Angus. "I will catch up."

Angus drops down next to the two farmer and dimension doors with them back to the farmstead.

"Now you are back home."

Angus looks south for all of this flying friends as he prepares to join them.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 3/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Durgan Stonewall (AC 35; HP 230/230) 
Sunday October 4th, 2009 11:52:18 AM

OOC- no save rolled due to heal spell

Durgan watches as the wound disappears and feel invigorated. "Thanks girl. Now that's what I call a practical use of magic! Better then a durned telly-port eh?"

Durgan moves out in front of Rash, making good progress thanks to the haste spell. "Alright now lets find us some critters."

Actions:
move up 60 feet ahead of Rash.(not sure if the difficult terrain still applies)

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Jurgen 
Monday October 5th, 2009 4:20:18 AM

Jurgen, not receiving any messages or information as he telepored well away from the group, makes a decision to follow vaguely in the direction of Peerimus. On as direct a route as possible, he heads towards Peerimus. Currently, with his pixie wings, he is double-moving a 120 feet per round.

Farm Attack rd7 (DMSteveK)  d20+1=6 ; d20+1=18 ; d20+1=9 ; d20+1=3 ; d20+1=14 ; d20+1=19 ; d20+1=3 ; d20+1=4 ;
Monday October 5th, 2009 10:18:31 AM

Angus touches the two bound farm people and Dim Doors to the farm. He meets up with the farmer who, having watched the fight and flight of the ant-taurs, has now run up to his house. "Thank'ee for saving my wife and granna, certes", he says, "An I hope yer friends be getting my boys back too!" With a small knife, the farmer begins cutting the bindings and releasing the two women. The mousey wife has an air of patience, but granny is of a different mind. "Bout time you found help, Kropmindr, since you couldn't do the job yourself. Untie me, hurry up! Be careful with that knife, you almost cut my head off! Not that you could cut cheese with how you take care of your tools..."

Rash Heals Durgan of all ailments (no save needed) and the two move about in the woods to see if they can find the last group of fleeing ant-taurs without success.

Kazak and Jurgen move at thier fastest speeds to get to where Peerimus-Air Elemental is.

Peerimus overtakes Xenia and Firn'gaer with the mostly Webbed ant-taurs. The invisible rogue calls on them to give up and surrender while the gnome watches.

Trace begins backtracking the groups of ant-taurs. He finds that the three groups were in fact one group that came from the south and separated as soon as they crossed from forest to farmland to surround the house. Yep, three medium ant-taurs and lots of small ones (no sign of Wyrven tracks). He continues to follow the spoor south.

.......................

Group Two is lost to view.

Group Three: None of the group seems to be listening to Xenia. Eight small ant-taurs are stuck in the Web. Though they all struggle mightily, only two of them move within the Web, one to the edge of the Web and one escaping. The Medium and Small taur that has already escaped from the Web turn and scuttle around the Web, rushing up to Firn'gaer! (double move, no attack, but a Medium and Small Ant-taur are now flanking Firn'gaer!)

No Map

Angus 74/74 SR 20 HP AC 21  d20+10=30 ;
Monday October 5th, 2009 1:08:19 PM

Angus tips his tiny hat to the farmer and adds "Good luck to you as it looks like you are going to need it. We will look for your boys."

Angus spots the tower of elemental that is Peerimus and Dimension Doors 50 feet south of him and 50 feet high.

"I'm back! Did I miss anything?"

Angus looks around for Ant Taur to meet our lethal justice and the two missing boys.

Spot 30 (natural 20)

Angus announces "There are at least two missing boys."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images)  d20+28=48 ; d4+5=9 ;
Monday October 5th, 2009 2:30:46 PM

"I do not want to harm you, but if you continue, you will force me." Firn'gaer says to the ant-taurs in his magically translated voice. "If your clans are being threatened, we can help you. Tell us what we can do to help."

Firn'gaer cast (defensively DC48) Mirror Image (8 images). Firn'gaer will also move 5-ft to remove himself from a flanking position (no map so which ever you want).

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (13 rds), Mirror Image (8 images) (170 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC29, HP99/99)  d20+21=37 ; d3=3 ; 8d6=22 ;
Monday October 5th, 2009 3:33:28 PM


Some folks just gotta do things the hard way. "This is gonna hurt you a lot more than it's gonna hurt me. Leastwhile, you're gonna live, huh."

She flies down from above and socks the big Ant Guy with her fist, putting things right where things have gotta hurt the most.

Rolls and Actions:
Hit AC37, Damage 25hp (Non-lethal)

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 5ft elevation

Active Effects: Fly 5m, Blinking, Web 20m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al 
Monday October 5th, 2009 3:35:37 PM


Pushing away the sounds of combat, Trace continues to backtrack the Ant Centaurs to the place from which they had come.

Rolls and Actions:
Survival for Tracking 26 (Tell me when you need a new Survival Check, Steve.)

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=37 ;
Monday October 5th, 2009 6:38:29 PM

Peerimus moves another 200' south scanning through the trees for signs of the ant-taurs. [spot 37]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Kazak Stonewall Ac 36 Hp 169/212 flying 
Monday October 5th, 2009 10:40:01 PM

Knowing something bigger or more dangerous might be waiting and fore warned about them ..... the dwarven warrior flys after the druid ..... rising up slightly for a better vantage point (up another 15' to 75'ft)

Pointing athe air elemental ..... be wary ... something is directing them to its own agenda " ..... messages Kazak with a growl

active magic

flying - Tattoo ability

Durgan Stonewall (AC 35; HP 230/230) 
Monday October 5th, 2009 10:44:05 PM

"Rash! We went the wrong way girl! Can ye see anything?"

Actions:
delay for instructions on which way to move, then make full move towards ant-taurs.(60 feet)

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Rash ac 34 121/152 shield of faith, divine power fly 
Monday October 5th, 2009 11:12:18 PM

Rash looks down in annoyance at the stumbling dwarf. "Shssssh! Lets not tell them where we are." She whispers. She will fly forward at an angle to the left and then move to the right scanning for the ants thingys.

Jurgen 
Tuesday October 6th, 2009 3:03:28 AM

Jurgen does his best to keep up with Peerimus' speed from far behind. And then, when he notices Angus presense hop from one location to the next, he almost hits himself for being so stupid. A quick Dimension Door moves him to Peerimus' location.

Farm Attack rd7 (DMSteveK)  d100=24 ; d20+4=22 ; d8=3 d20+7=24 ; 2d4+3=8 ; d6=1 ; d20+1=7 ; d20+1=11 ; d20+1=16 ; d20+1=16 ; d20+1=14 ; d20+1=10 ; d20+1=10 ; d20+1=20 ;
Tuesday October 6th, 2009 11:17:38 AM

Trace continues to backtrack the arrival trail of the ant-taurs.

Xenia and Firn'gaer work with the Webbed group. The gnome makes himself harder to hit, and moves upwards 5 feet to get un-flanked. The invisible elf sneaks up on the Medium ant-taur and clocking it so hard that its feet wobble! It staggers on the ground, keeping upright but not much more.

Kazak is 75' in the air and can see a wide swath of woods, a couple of farms further out, and the South Trade Road running north to Heranmar and south to Wayfarer. Oh, and the Peerimus-whirlwind about 50 feet ahead of him. No sign of the ant-taurs.

Peerimus flies south looking for, (and finding!), the last group of ant-taurs. Angus and Jurgen both Dim Door to the same location, and the whole group stumbles upon Rash and Durgan as the two shift left blindly in the woods. All five heroes are in a position that surrounds the Medium ant-taur and 10 small ant-taurs!

.......................

Group Three continues to ignore any words by Xenia or Firn'gaer.
- The small ant-taur can't reach Firn'gaer, so moves to attack Xenia, missing.
- The free Medium ant-taur is staggered from Xenia's blow, but continues its attack, stinging Firn'gaer before collapsing. (AC 24 Dam 8 + poison Fort DC 14, initial or -1 STR)
- The small ant-taur that freed itself last round, moves around the web to fight Xenia.
- The remaining eight small ant-taurs in the Web continue to struggle out of the Web. One moves to the edge of the WEb, and two are able to get themselves free. Each of the newly freed ant-taurs carry a humanoid bundle. "Help! Help! They're gonna eat me!" Scream the bundles.

Group Two comes to a halt, the 10 small ant-taurs milling around the Medium sized one protectively. Unlike the other two medium ant-taurs, this one has hands instead of claws and wears a battered silver helmet. To Angus, the helmet radiates a strong transmutation aura. The cold assessment that this ant-taur gives the five heroes proves there is intelligence behind the multi-faceted eyes.

"Taskmaster 23 hears you, Children of Chaos. Hears that you fight against efficient work and greater good of all. This is useless waste of resources. Stay in your Heranmar and turn your backs on this land. It is now managed effectively."

The helmet flashes, and Taskmaster 23 is gone!

The ten small ant-taurs mill about as if without direction.

..............

...NOTES...

Firn'gaer -- 8 damage + poison Fort DC 14, initial or -1 STR)

Durgan -- 107 damage

Rash -- 48 damage

...........

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images)  d20+15=26 ; d20+15=20 ; d20+34=38 ; d20+39=50 ; d20+13=24 ;
Tuesday October 6th, 2009 12:08:45 PM

The ant-taur gets lucky and guesses the right image. Firn'gaer flinches from the small sting, but manages to fend off the paralyzing poison of the creature. (Fort save DC26, secondary damage DC20)

Now that Firn'gaer is closer and can get a good look at the creatures he searches his vast knowledge of things to recall exactly what these creatures are. (Planar Knowledge DC24)

Firn'gaer casts a grasping hand at one of the ant-taurs holding a bundled human. The ant-taur is helpless within the magical hand.

Grasping Hand: Tatt AC38, Grapple: DC50

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (12 rds), Mirror Image (8 images) (169 rds), Grasping Hand (17 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image*, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand* x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Trace (AC29, HP104/104) - Sub/Al 
Tuesday October 6th, 2009 2:54:35 PM


One does not become a ranger through lack of perseverance. Trace is dogged. The trail must lead to where these Ant Centaurs came from, and he continues to follow it.

Rolls and Actions:
Survival for Tracking 26 (Tell me when you need a new Survival Check, Steve.)

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Xenia (AC29, HP99/99)  d20+21=25 ; d3=1 ; 8d6=36 ; d100=45 ;
Tuesday October 6th, 2009 3:24:38 PM


"Hey you! You put them down!" The girl rogue looks up from the little Ant Guy as the other Ant Guys worm their way out of the Web and try to get away with the Farm Kids. "Lets get 'em, Fernie!"

A quick twist-flip in midair gets her away from the feisty little ant, and she streaks like a bullet in the direction of the second Child-Stealing Ant Guy. The Wold and the Gray Place blink back and forth as she lines up a punch. *POW* Xenia smacks the little Ant Guy into next Sunday. (Accept AoO. Dodge vs Ant Centaur that Xenia hits - AC30.)

Rolls and Actions:
Tumble 38 vs DC25 for Accelerated Tumble
Hit AC25, Damage 37hp (Non-lethal) 20% Check for Blinking = 45 / Pass

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 5ft elevation

Active Effects: Fly 5m, Blinking, Web 20m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36 Hp 169/212 flying 
Tuesday October 6th, 2009 5:11:28 PM

The dwarf keeps flying stubbornly after Peerimus ...... maintaining his current height .... pointing a finger at the druid ..... " i'm a little behind ya .....and little higher " messages Kazak his position

Surveying the outlaying farms and roads .... " dey gott have traveled from somehwere .... dem are ants .. maybe dey have some underground territory " growls Kazak aloud to himself ......as he looks for signs of tracks

Rash ac 34 121/152 shield of faith, divine power fly 
Tuesday October 6th, 2009 5:40:10 PM

Rash holds up her hand forstalling any attacks on the 10 ants left. "Don't attack them. Maybe if they are left alone, they will head home and lead us to the lair. I believe we need to find it or we will be dealing with this problem for a long long time."

Angus 74/74 SR 20 HP AC 21 
Tuesday October 6th, 2009 8:19:20 PM

Angus was just starting his incantaction to finish off at least 9 of the ant taur when Rash speaks "Alright, they all live for now. These child stealing beasts."

Angus watches the ant taurs anxiously and he thinks about Taskmaster 23. "I think we have a much bigger problem than just these 10 small fries. I hope someone brought a cloud kill as I think we are going to need it to root out the nest."

Angus waves to Kazak "Hurry up and fly over here."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Tuesday October 6th, 2009 8:24:12 PM

Peerimus echoes Rash's statement, "Leave them be, we can pick up thier trail without issue." Peerimus hovers for a moment. The ten below have no prisoners and are not an immediate threat. "Let's regroup to Firngaer and Xenia." Peerimus pivots 180 degrees and streaks back to the others. "Does anyone know where Trace is?" the druid asking out of curiosity and not concern fro the ranger.
Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Durgan Stonewall (AC 35; HP 230/230) 
Tuesday October 6th, 2009 10:11:24 PM

Durgan lowers his axe. "Huh. I hope they know which way to go ta get home eh? Otherwise we'll be walking all over the durned place!"

"Did we get all the people back? Mebbe if we figure out where dey all are from, we could figure out where the ant-taurs territory is."

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Jurgen 
Wednesday October 7th, 2009 3:13:28 AM

Jurgen is somewhat startled by appearing amidst the whole group. The shock is hardly noticable compared to hearing "Taskmaster 23"'s demand of the Children. He nods his head in agreement with Rash and Peerimus regarding the ants, but mostly out of confusion than agreement. It wasn't the sort of plan that Jurgen would think of.

"Angus, I'm starting to think we have a much bigger problem than these ant-taurs. What, exactly, is a Taskmaster 23? And what is this nonsense about 'efficiency'? Sounds like gnome-talk to me..."

And, as Peerimus starts flying, Jurgen solves the problem of regrouping with another Dimension Door this time reuniting Angus, Rash, Durgan and Kazak with Xenia and Firn'gaer [10 feet north of the pair].

Info and Plans (DMSteveK) 
Wednesday October 7th, 2009 2:26:15 PM

Firn'gaer and Xenia stop the ant-taurs that are still trying to run off with the two children. Firn'gaer knows from his extensive knowledge that these ant-taurs are identical to the Formian outsiders of the Lawful Neutral planes.

As the others make a decision about the small ant-taurs, and all the medium sized ones are dead or departed, a plan comes out. The CoC will let the small ant-taurs run and then follow them back to thier lair! And when the small ant-taurs are relieved of thier burden and allowed to run, they file off into the forest. The trail will be easy to track.

Kropmindr the Farmer has a couple bits to add to the plan. He mentions that Raspberry, his wife, wasn't worried about the sudden appearance of the ant-taurs because there were three monks from Wayfarer with them. "What d'ya mean how do I know? They was wearing thier monk-school robe uniforms, wasn't they?"

Trace also has a couple things to add. The first is that the back-trail of the ant-taurs is identical to the path the small ant-taurs are taking south. The second is that he's leaving the group. "Just for a while", he says. "We can't be everywhere at once, and so I'm going to go around the Downs and recruit that Army I've been wanting to form." Nothing can change the ranger's mind, and he soon slips into the woods.

(ooc: Trace is an NPC until further notice)

Xenia (AC29, HP99/99) 
Wednesday October 7th, 2009 9:52:43 PM


It's nice to see folks snap back like that. Some, after having been carried off by giant ant critters - to be sold into slavery, to be eaten, or maybe even to get eggs laid in 'em with tiny ant critters bursting from their skin at gestation - some folks would be sorta jittery and headed for the nearest place that isn't here. Having 'em all over you. Grabbing you and dragging you off.

Nice to see 'em take it so well.

"I'm gonna see what these Ant Guys got on 'em," Xenia announces. "You see, the stuff folks carry says a lot about what they are and where they come from. If these Ant Guys come from far, they'll probs have traveling gear. If some have, like, books and such, we'll know they read. If they don't carry nothing, could be they're more like animals that just kinda wander from place to place eating stuff."

Picking the medium sized Ant Guy that she clocked in the head, the rogue performs a quick and efficient search. "Hey! This one's still alive, you know. You wanna wake it up and try talk with it or sump'in?"

Rolls and Actions:
Search 33

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 hps  4d8+17=32 ;
Wednesday October 7th, 2009 9:55:19 PM

Rash will burn her divinitation spell and give herself a cure critical getting 32 hitpoints back. "I suggest that we have someone who can track and Angus and maybe Xenia follow those critters to see if where their lair is. Then Xenia can scout the area while having her back watched and then all three can teleport back and we can make a plan for attack or negotiations depending on the information.

The rest of us can go back to Heranmar and make sure that metal head marut isn't causing any trouble and inform the locals of the attacks so they can start patrolling or at least keeping in touch with the outlying areas. I don't like these abductions and dominations. Why would a Wyvern that size join up with a bunch of ants unless dominated somehow. Creatures that can teleport also present different sets of problems.

What do you think?"

After listening to the replies and deciding on a course of action, Rash will move over to the Wyvern and harvest its fangs and claws as a trophy. They might make an interesting necklace. Upon reflection, she will also take the stinger. No sense leaving possible poison around for someone to stumble over.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')



Kazak Stonewall Ac 36 Hp 169/212 flying 
Wednesday October 7th, 2009 10:17:22 PM

The dwarven warrior nods at letting the small ant-taurs live ....." no use killing dem if it weren't really dem doing it ..... added bonus of tracking dem back to der lair ......sneaky thinking "

following Peermus's lead ..... Kazak joins with the rest and helps to come up with a plan of action

"Gonna miss Traces tracking skills .....and not to mention his long range shooting .... " growls the dwarf as the ranger departs on another task

Jurgen 
Thursday October 8th, 2009 3:12:34 AM

With Trace's goodbye, Jurgen feels a strong sadness. The ranger was the oldest Child of Chaos. It felt like a sign of things to come. Would there soon be a time when the Children needed his bow and he would not be there? Or was it a signal of a problem much deeper within the Children? Jurgen would think on it soon, although for now there was a task at hand.

"I agree. If this Taskmaster thing is connected to Heranmar's latest buddy, we shouldn't all go tracking after the ants."

Angus 74/74 SR 20 HP AC 21 
Thursday October 8th, 2009 10:25:47 AM

Angus looks at Rash "You have got to be kidding. Me track. That is way out of my skill set. I can follow Xenia and bring her back after an hour or some of following. I do not have the endurance for any long range walking."

When Xenia discovers that one of the bigger ants is not dead, Angus comes over "I can attempt to speak with it after we wake it up. Maybe it has more independant thought than the small ones?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Info and Plans (DMSteveK) 
Thursday October 8th, 2009 12:54:32 PM

The smal-ant taurs line up and move out of sight. Tracking is not going to be a problem for Peerimus could easily pick up the trail, and there is none better than Xenia to follow undetected...

So the focus of the Children of Chaos move to others.

There is Kropmindr and his family. The wife and two boys are real shook up, and quickly withdraw into the house. Granna takes an excuse of 'my old bones' to also go back in the house and settle the items that were ransacked. This leaves Kropmindr to repair and fix all the problems outside the home; broken corral fences, loose chickens, ruined vegetable patches. And to answer any questions from the Children of Chaos.

There is the still alive Medium-sized ant-taur. It's probably going to be coming around in a little bit, and it is laying out in the forest south of the farm. An inspection of the pony-sized ant reveals it walks on four legs. Its two front arms end in wicked looking claws that match the fierce mandibles and a stinger on the end of its abdomen. Certainly a well-equipped warrior but out of the CoC's league, one-on-one.

And there is worry about the Marut, what he has been doing in Heranmar since the group has been gone. Thinking about it, it has been less than 5 minutes since the majority of the group arrived. Peerimus and Trace had been tracking the ants for days, and this farm is about a hundred miles south of Heranmar. In fact, when the COC think about it, this farm is only about 40 miles from Wayfarer, which is much closer than Heranmar.

Xenia (AC29, HP99/99) 
Thursday October 8th, 2009 1:08:05 PM


OoC: Any results on Xenia's search of the Ant Centaurs' (collectively) possessions? Do they have any? What sort? Etc.

Info and Plans (DMSteveK) 
Thursday October 8th, 2009 1:17:05 PM

The ant-taurs (or as Firn'gaer corrects the others, Formians) have no equipment, supplies, or items about their person other than the stuff they liberated from Kropmindr's farm.

The others seem to remember that Taskmaster 23 had the helmet and some pouches, but not these guys.

The others also note differences between Taskmaster 23 and the captured Formian. Taskmaster 23 had no mouth. He must have 'spoken' with the heroes through telepathy!



Xenia (AC29, HP99/99) 
Thursday October 8th, 2009 4:02:40 PM


"Dunno that they're gonna be talking outta mouths looking like that, Angus."

It's disappointing to see that the Ant Guys got no stuff. But it does say something about them. "Seeing as they don't got no supplies," the rogue deduces, "probs good chance they come from somewhere not too far from here."

She gets out the map she bought from Holly a few weeks ago and turns it on it's side. "Here's this place ... " She points at the spot. What did the Farmer Guy say? ... Wayfarer? Well, here it is. Don't look too far away from where we are right now. He said there was a monk school up there, didn't he?" She looks around at the surrounding country, trying to orient herself on the Woldian axis.

"I think we should go there and take a look around. Maybe they been invaded or sump'in. Could be the place is crawling with these Formian Guys by now, huh? You think maybe these monks had sump'in to do with it? Hey! Weren't some of them guys on the wagon pretty monk-like?!? I think that's a clue."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

OoC: I added the Gateway Downs map to our Woldipedia section.

Durgan Stonewall (AC 35; HP 230/230) 
Thursday October 8th, 2009 8:20:42 PM

Durgan stands around tapping his foot impatiently. "Well, let's head out and scout around then. Mebbe this wasn't the only group out looking fer people to pick up and carry back to their nest."

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Thursday October 8th, 2009 9:33:03 PM

"I wonder if There is anyone left in Wayfarer." Peermus asks Firngaer for everything he knows of these Formians of the outer planes "What to do with the other medium Formian is the real question. I can speak with him, but to what end? I do not want the creature in Heranmar which leaves the choices of death or sending him on his way. The only other possibility I can think of is to bring him as we track the ants with a stop into Wayfarer to see if there is any information to be had there." Peerimus holds his own opinion, waiting for the others to chime in.

Trace heads out saying his farewells, something the druid had decided he has heard far more often than he liked. "Farewell then Trace, walk true and may Mother watch over you." And with that another of the Children was gone. Would he be leaving one day himself? Was there some sort of inner clock against which he unknowingly competed?
Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Kazak Stonewall Ac 36 Hp 169/212 flying 
Thursday October 8th, 2009 10:54:40 PM

Listening as the discussion on what to do next ....... " well no supplies must mean dey aren't dat far away ..... must have some underground entrance .....tunnel or something like dat .....maybe ya can get dat info from da ant guy ?" ..... growls Kazak

"Wonder what da helmet was for .... made of silver it looked like ....."



Rash 152/152 hps 
Thursday October 8th, 2009 11:30:33 PM

Rash sighs when she realizes that they are so far away from Heranmar. She has used her teleport for the day and doesn't have a way to get home herself. She looks at Angus but then shakes her head not wanting to ask him for some reason.

She turns her attention to the medium ant and says, "They seem to communicate telepathically. I wonder what the range is? I wonder if we bring this one with us, will he be able to report or location and intentions. I think we have to either let it go or kill it. My vote is to kill it clean and quick. We already know they are either evil or think so differently than we do, that it amounts to the same thing. They were taking prisoners as slaves, food or both. We can't have that.

They also seem to know who we are. The one in the sliver helmet called us by title. That can't be good."

Jurgen 
Friday October 9th, 2009 8:40:31 AM

Jurgen looks at the map with no small amount of awe and still quite pleased at the purchase. As to the problems of distance and location, the paladin shrugs. "I won't pretend to understand what is going on here... Between these ants, the Marut in Heranmar, and whatever else might be going on between them all, I'm thoroughly confused. But Wayfarer is close enough for just to check-in. At the very least, we'll have an opportunity to gather our thoughts if not information."

As Trace leaves, Jurgen's eyes catch Peerimus. The paladin couldn't read minds and he certainly couldn't read Peerimus' body language. But Peerimus must have felt something as the ranger left. Old friends separating without much time for good-byes or farewells. The pressures of destiny or simply the tired needing a rest...

"Honestly, I don't know enough about these creatures to really say anything. Do they even have minds of their own or are they governed by a hive? After letting so many escape, it seems somewhat silly to not allow this one to. Except that it looks like we'll have to deal with them soon enough."

Rash 152/152 hps illegal post  4d20+17=69 ; 4d8+17=37 ;
Friday October 9th, 2009 9:10:40 AM

Rash belatedly notices Kazak dripping blood and burns a Sending spell to cast a cure critical on him, healing 37 points of damage

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')


Info and Plans (DMSteveK)  d8=6 ; d20+7=19 ;
Friday October 9th, 2009 9:20:12 AM

Firn'gaer is able to tell the group a lot about these Formians. How they are from another plane of existance, are expansionist in the extreme and, in his estimation, represent one of the perfect totalarian societys; complete rules without morals. They Dominate or enslave any intelligent animal to work for thier hive. They are indeed governed by a Hive Mind, and within that distance, what one knows, the whole colony knows. There is a hierarchy just like an ant hill. The Workers well, work: the Warriors protect; the Taskmasters dominate and enslave others to do work; the Myrmarchs are elite warriors and overseers; and all are ruled directly through thier minds by the Queen.

Firn'gaer also knows it is useless to question Workers and Warriors. "They can't talk or telepath", he tells the CoC.

As the group decides on what to do, the Warrior Formian stirs and jumps up to attack. It's stinger flashes towards one of Firn'gaer's images!
(OOC: Kazak, Durgan, Rash, Firn'gaer (with staff) and Jurgan can take AOOs, no one else has weapons in thier hands, and I'm assuming Peerimus is shaped back into a human)

Rash 152/152 hps  d20+18=22 ; 2d4+35=38 ;
Friday October 9th, 2009 10:40:53 AM

Rash slashed down with a power attack as the warrior lashes out. She hits ac 22 for 38 points of damage most likely cutting the warrior in half.

She looks up, cleaning her blade and says, "Well that answers that question. With Firn'gaer's information, it is clear we need to act or we will be dealing with these bugs forever. We have to find the hive and kill the queen. She looks at her falchion and says, "I might want to go to the catacombs and by a new sword. These is meant to smite evil but these things aren't. They act evil but technically they aren't."

Angus 74/74 SR 20 HP AC 21 
Friday October 9th, 2009 11:24:36 AM

Upon hearing Firgear's report on the Fomerians Angus adds "Well I will not be much use communicating with them. I agree that we also need to check on the Marut and see if our actions or the Fomerins have effected it. Anyone want to come back with me as I go check?

Angus will teleport back to check on the Marat and will bring back anyone who wants to come.

"Do we need any supplies?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 6/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29, HP99/99) 
Friday October 9th, 2009 11:36:17 AM


"Yeah, I'll come back with you, Angus." Standing by the slaughtered Ant Guy and wrinkles her nose. "If these Formian Guys can do the Mind Thing on folks, I think I'll need to buy some more pertection magic."

"But I'm still thinking that there's maybe more to this than we're seeing. I mean, you Chaos Guys have been in this Gateway Downs place for a long time, right? Howzit you never heard nothing of these Formian Guys till now, huh? And what's it with these Monkies and their school in Wayfarer? Just feels like there's gotta be a connection here somewhere, you know? Maybe that's sump'in you wanna ask your Power Guys in a spell, Momma Rash."

"Anywho, give some think to that, huh? We'll be back after we see about the Mecha."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 21 
Friday October 9th, 2009 12:48:25 PM

Angus nods to Xenia "Good point on how the ants got in under everyones nose. Also where was that Gargantuan Wyvern hiding before it got dominated by the ants. I assume Wyvern's eat alot. I hope if was not eating anyone we knew."

Angus will leave with Xenia to 50 feet from where the Marat was last standing.

"Ready to go girly?"

Kazak Stonewall 
Friday October 9th, 2009 10:57:07 PM

Starting to react to the ant-taurs attack ... but Rash Trinka easily stops the threat ..... " nice and clean " .... growls Kazak with a nod of respect to the cleric ...." thanks for da healing "

"Yyeah dat taskmaster 23 ... seems sure of himself .... i mean he sounded like dey were controlling da whole region except for Heranmar .... dey gotta have a base of operations somewhere close by .... dey can't all teleport like da taskmaster .... and dey certainly knew about us ... so dey musta of been snooping around for a while .... maybe even have kidnapped some people and searched der minds for info on us and da region " ..... adds the dwarven warrior

" Da scout is right .... gots to be more connections of things .... dey seem well prepared "

Rash 152/152 hps 
Friday October 9th, 2009 11:50:09 PM

Rash agrees to be teleported back by Angus

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+12=20 ; d6+16=18 ;
Sunday October 11th, 2009 10:40:49 AM

If Rash did not take it out, Peerimus draws his staff from it's magic quiver and strikes,
[PA 5 Hit AC 20 Dmg 18]

Peerimus uses the diversion to deliberately NOT return any eye contact with Jurgen. Too much moving through his mind. Angus breaks his introspective and he tunes the group back in.

"Wait up a moment Angus, We should all get back. To the Wyvern, It does not surprise me. The Formians could have encountered it along the Great Divide easily enough. The Formians themsleves could have arrived with the Great Migration

Simply being underground would aid in thier concealment from us and the Gateway Downs is a fairly large stretch of land and with the Great Migration they might not have been here too long at all. Then there is the part about them being from another plane. To how far the 'nest' might be. If they share other traits with the ant they resemble a lack of carrying supplies does not limit their ability to travel extensively, especially underground. Given the rate of speed they displayed in trying to get away, I would not think 40 miles in a day's travel to be much of a problem for them."

"I agree they certainly know about us, and I stil believe the Marut and teh Formians are conected as they are both creatures of law from another plane of existance. Law, Order, efficiency, whatever it is they wish to call it, I call it slavery and domination. We cannot allow the Gateway Downs and the Southern continent to fall into such as that."

"Let's get to home quickly, pick up any gear we may need and then we shall follow the trail to, I suspect Wayfarer. I also have a conversation in mind with the Marut. He's mentioned several times that we cannot interfere with his mission. Seems reasonable to me that I need to know what that mission is, so i can not interfere. He can be our test subject of reason and logic."

"If we can avoid it, I'd rather not start a war with the Formian, which means they need to see reason and logic. As we just were warned off by Task Master 23 I can think of two things. Order suggests an even number to me and that means 23 more Task Masters at a minimun. We also likely are to be heading underground again, unless we can draw them out. Most importantly, we are likely to encounter many, many more fellow countrymen that have been dominated and I would like to not be responcible for the deaths of hundreds of sentient non evil beings."

Peerimus looks to the group, "Agreed?"

Jurgen  d20+23=36 ; d6+6=9 ; 2d6=4 ; d6=4 ;
Monday October 12th, 2009 3:16:35 AM

"Well, this solves a problem..." Jurgen says while the Formian is killed. [If it isn't, Jurgen hits AC 36 for 9 Piercing, 4 Holy, and 6 Electric]

Jurgen listens to everyone's intentions and really can only nod. At the moment, he wasn't sure how to react to the news the group was hearing. Law and Order were two of the strongest tenets of his life. It was why he constantly struggled with being a Child of Chaos. But now it looked like the Children were being matched with something else. What that could be, Jurgen didn't know, but he was fairly certain that he was going to be butting heads with at least one of his friends in the next little while.

"If you want us to all go back to Heranmar, that works. I could scout ahead to Wayfarer if you wanted?" Jurgen adds his two cents. He didn't really have any particular skills that would help him, should Wayfarer need actual scouting, but the paladin felt he was lacking direction lately and was looking for something, anything really, to act as a rudder.

Xenia (AC29, HP99/99) 
Monday October 12th, 2009 9:40:36 AM


"Don't go in, Jurgen!" The warning from the girl rogue is sharp with alarm. "Don't go into Wayfarer," she continues in a calmer voice. "You see, I'm thinking that the way Taskmixer 23 knew about us is through the Wagon Guys that were Domineered. I'm figuring that a Dominatrix can somehow see and hear the same stuff that a Domineered Guy is seeing and hearing. So, when Trace gave out our name to the Wagon Guys, the Dominatrix knew about it right away. And, like Fernie said about them Formians all knowing what one knows all at the same time, they all knew about us."

"So, even if you don't see no Formians in Wayfarer, if there are any Domineered Wayfarian Guys walking around, as soon as they see you, the Formians will know we're coming."

"Don't wanna get them Formians riled til we can scout out just what's going on. Unless ... unless that is, you can go into Wayfarer in Disguise. Be nice to spot out all the Domineered Guys ahead of time. Maybe find out if there's any connection between the Formians and the Monkie School. Give that some thought too, huh?"

"Yeah, I'm ready to do the 'porting, Angus. Lets go."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Back to Heranmar (DMSteveK) 
Monday October 12th, 2009 10:17:37 AM

Rash slices the Formian Warrior in twain.

Ideas are brought up, but the general consensus is some preparations must be made and scouting occuring prior to the next big step... Wayfarer. The CoC teleport and return their various ways to Heranmar to regroup, find some tactical intelligence, and plan thier next move.

When the group arrives at Heranmar, they find the Marut is gone. "Soon as the last one of you magiked out of here, it did the same thing", states the Gate Sergeant.

The initiative is all in the CoCs hands. But how much does the Formians know about the COC? How many other innocents could be enslaved before the CoC take action? How much time do the CoC really have to prepare before the Formians adjust thier own planning?

All are unanswered questions...

Xenia (AC29, HP99/99) 
Monday October 12th, 2009 8:54:38 PM


"Hmmm." The dark rogue eyes the spot where the Mecha once stood. "Yeah. Alright. I figured he'd leave once we did. But I figured probs he'd follow us too. Maybe it's cause Mecha guy couldn't follow once we entered, like, Hyper-Teleport-Space. You think?"

"Wonder where he is now?" Xenia shrugs, dismissing the question that cannot be answered. "I'm gonna pop into Holly's See you in a bit."

She emerges shortly with a fist full of scrolls. "I think I'm ready. Lets go."

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Monday October 12th, 2009 9:52:41 PM

"Barring other ideas, I believe we should purchase any gear that we think we might need and be prepared to magically transit to just outside Wayfarer in the morning, say a couple miles off the east west road that leads into it."

"Do we have any capability of breaking the domination or does such even exist?"

Peerimus is going to stop into the catacombs as well, purchasing 4 potions of Protection from Law

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm, Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Wall of Thorns
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Whirlwind, Anti Gravity
1-Level 9: Shambler, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement

Kazak Stonewall 
Monday October 12th, 2009 10:16:19 PM

After teleporting back to Heranmar ..... " yeah dat big guy is gone ...wonder if dem ants sent him ....?? ya know to check on us ..... hmm ... maybe Mrs Trinka can do some of her questions ??"

"Might be some connection "

"Any way we can contact people we know in surrounding towns ??.... ya know see if dey have seen anything ??? dem ants can't control everyone .... gotta be some limit "

" what about dem potions ya gave us Peerimus ?? protection from evil .... maybe a diifferent version ?? ..i don't wanna be mindless " .... growls Kkazak

Rash 
Monday October 12th, 2009 11:19:18 PM

Rash is teleported home and smiles and pats Angus on the shoulder. "Your a bit tall....lazy...and could bathe more but besides that your not to bad to have around. Thank for saving me a couple week walk."

She turns to the others and says, "I don't want to question the powers to much. They take a toll. (500 experience points per spell) Let's scout around first, and when we have more specific questions and I feel that it would be helpful, I will cast the spell. Doesn't make sense to do it now."

She pauses and then continues, "I believe a simple protection from evil spell will keep us safe from the domination of the ants but I wonder if we can dispel the domination on the creatures and minions they have." She looks at Firn'gaer and asks, "Doesn't domination only affect humanoids? They also can affect monsters such a small dragons." She points to her bloodstained clothes to prove the point. "Can we break those spells?

I need a hot bath, some time to rest, and a chance to pray to the powers. May I suggest we leave in the morning. Will give us time to get some shopping done and maybe our mages can do some research on the creatures we will be facing."

She turns to go and then adds, "Also we need to have a discussion on who our new battle leader is going to be since Trace is gone."

Before bed, Rash will cast a scrying spell to look in on her family and then check to see if she can find the worker ants that they let get away. Ants get a will save of dc 23 to save

spells to follow

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Monday October 12th, 2009 11:54:29 PM

"Protection from evil and magic circles will block the control, but will not end the spells effect."

"The weaker version of the domination spell only effects humanoids, but there are versions of the spell that will dominate any creature. So, to answer your question, it could be possible to dominate a dragon. They do have strong willpower and it would not be an easy task, but it is possible. Yes it is possible to break the enchantment, but without knowing the exact spell, I would not know what spell we would need."

Back to Heranmar (DMSteveK) 
Tuesday October 13th, 2009 10:32:22 AM

Back at Heranmar,

Xenia wonders if the Marut is following them, why didn't he show up at the battle? And why isn't he back yet?

Peerimus calls on the CoC to purchase what they think they need and then travel to just east of Wayfarer in the morning.

Kazak wants to make sure he isn't a mindless drone of the ants, and wonders if there is some connection between the Marut and Formians.

Rash is sure that Prot v Evil spells will resist the domination, and wonders what types of creatures the Formians could control... even a dragon? Her scrying spell is able to verify her family is fine in thier home near Cliffport, and that the small ant-taurs are moving tirelessly in an underground tunnel. The tunnel is lightless and would be a tight fit for Medium sized creatures.

Firn'gaer gives more informationand is pretty sure that nearly any spell is breakable with a Dispel Magic or Break Enchantment spell.

Angus 74/74 SR 20 HP AC 21 
Tuesday October 13th, 2009 10:48:02 AM

Angus is happy to be back in a city and looks at Rash "A bath is a good Idea. I believe I may have perspired recently as I did have to do some flying and walking. You do know that I attempt to teleport or dimension door wherever I go. Walking is so......pedestrian."

Angus will laugh when Rash calls him lazy "I have been called that before, but I prefer physically challenged."

Angus wil give Xenia some gold. "Can you do some shopping for me? You always get a better deal. I could use 3 scrolls of protection from Law myself. Maybe we can get a volume discount."

Angus moves over to Peerimus. "If the Marut left, we will not be able to easily follow him. Maybe he will show up again. We should go back and follow the ants trail and just start eliminating them. We can probe them and see what kind of response they have to intruders."

Angus will ask the group "Does anyone have a giant magnifing glass?"

Durgan Stonewall (AC 35; HP 230/230) 
Tuesday October 13th, 2009 3:53:12 PM

"Huh. I'll be at the forge if ye need me. I need to think."

Angus 74/74 SR 20 HP AC 21 
Tuesday October 13th, 2009 4:43:01 PM

Angus pipes in "I vote for Kazak or Rash as the new battle leader as they always run or fly to the front and get in the thick of the action. Both have loud strong voices that can be heard by all, not to mention the message spell."

Xenia (AC29, HP99/99) 
Tuesday October 13th, 2009 6:37:47 PM


"Battle leader?" The dark rogue gives a dubious look. "Wazzat? What we need one of them for? 'Specially when nobody listens to anybody else anywho?" pppfth She makes a wet tongue noise.

"For anyone who wants to listen, though. I got this here Mindblank magic so them Ant Guys won't be able to read my mind. I'm thinking that might be able to get me inside their Ant's Nest or whatever. I can drop a marker, some sorta personal thing that you can scry in on. Then, once you've scried the place, we can 'port there without having to fight our way in through a bazillion little Ant Guys."

"Whaddya think?"

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday October 13th, 2009 7:47:41 PM

"Protection from Law will prevent the mind control and prevent them from being able to physically attack you." Peerimus reminds Rash as Firngaer has all but said they are pure law and order types. Peerimus agrees with Rash on the Commune, but could a divination or two not be instantly useful. "For example, will Xenia's plan work? Or can they creatures be reasoned with so that war and death is not the only option." Peerimus could continue, but assumes his point complete.

As the groups designated leader, Peerimus abstains from the choice of a leader in battle. "If there is a tie, I'll wade in." Xenia was right of course and most did not know it, but the only Reason Trace was the battle commander was that at the time Peerimus forced it on him by shifting and thus being unable to communicate with anyone. It mattered little to him, the group was about as cohesive on the field of battle as fine sand thrown into the wind.

Rash 
Tuesday October 13th, 2009 11:34:45 PM

Rash nods at Angus's suggestion and says, "I have had the role before and know I could handle it but Kazak has more time with you. If he wants the post, it is his, otherwise it would be my honor." She pats Peerimus on the shoulder and says, "I know there has been concern about our loose battle tactics. Still we have been mostly successful in our battles. Our group is powerful and it is tough to combine the everyones talents into a cohesive group. Still I will do my part. I will study for spells to see if the powers think this is the right course of action."

Rash then tells the others of her scrying from the night before and explains they might be heading into some tight caves. We will need light for sure.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Jurgen 
Wednesday October 14th, 2009 3:10:42 AM

Jurgen, realizing Xenia is thinking and he is not, does not travel to Wayfarer on his own. Clearly a bad move. He returns to Heranmar and finds himself with nothing to do but think.

For some reason, Jurgen is offended by Angus' mention of a new battle leader. Xenia's comment does nothing to calm him. He considers unpleasant words to share with the two of them, but stops when Peerimus adds the same suggestion. Apparently the Children were changing. But was that change for the better? Who here remembered Sly Foxx or Sir Thomas? Altemia? Islidur? Who still honored the deathes the Southern Lights faced during the Year of Ascenion or Tumult the Red Dragon or the dozen other times? And that was just bits and pieces of the group that Jurgen had been a part of. The Children of Chaos had never exactly been stable--their heritage caused that--but without solid footing, what were they? Even Savin, so recently departed, never seemed to be thought of by the others. Who would honor those memories when he was gone?

"Rash may have an easier time running the show, since Kazak will always need to be in the thick of things. As for Xenia sinking in-and-out, my only problem with that is if she gets caught then we're trying to fight an invisible menance. I say we prepare for a full assault on them, but do our best to reason with them. If there's a brain to talk to at the top of this chain, I can probably make it see reason..." With that, Jurgen leaves the group to figure out Catacombs transactions and strategy. He needed to find some paper. It was time to start honoring old friends.

Back to Heranmar (DMSteveK) 
Wednesday October 14th, 2009 9:50:07 AM

The CoC make plans and visit the Catacombs.

Nothing has changed in the little time that the CoC have been away from Heranmar (less than a day) except for the Marut is gone.

Some of the CoC wonder if there is any need for a battle leader since the group does what they want to anyways. Sure it irks some members, but the group generally beats anything it comes up against from dragons to Koshe Marr to renegade dieties.

But the talk really concerns the Protector called Jurgen. With Trace gone, he is the last link to the Southern Lights; that adventuring group made of Northern Continent and Southern Continent heroes who explored this area before the ringing of the Chaos Bell. Who will remember them after he is gone? Will anyone even care? Tap Goodfellow and Savin are dead, Donk the dwarf and Isildur are missing, Sly and Luke have left for Dre Moria, and only Niobe is still alive and living in Hook City.

And then what of the others that have come and gone? Quinn is dead. Others arrived and left very quickly like Kit and Kat Miara, Jasper, and Laima. Some, like Vinder the Hilt, Randall, Jaeden, and Selena stayed through an adventure or two, but were not as linked as the others in the Tattoo of Chaos.

It is a melancoly paladin who moves without purpose in the town this day.

.....................

For plans, the CoC look to magic to help out. Some may have thoughts for other methods of collecting information. The most obvious next part of the trail is Wayfarer. Who in Heranmar would have maps or other information about the town nestled at the base of the Grey Divide?

Xenia (AC29, HP99/99)  d20+7=14 ;
Wednesday October 14th, 2009 1:51:36 PM


"Well, anywho, I got the stuff in case we need to use it. Probs better to scout Wayfarer first a'fore deciding how to go down into the Ant Guys' nest."

"Speaking of which, maybe we can get a little done right here even a'fore going into Wayfarer. I'm gonna talk to Holly and see if she don't have a map of Wayfarer. Maybe she even knows sump'in 'bout the place."

"Maybe someone can go look up that Brother Tomaz guy. Didn't you say he was with the woodcutter last you saw him Mama Rash? He might know sump'in 'bout a monkie school in those parts. Them caravan guards might know sump'in too, and I think they're maybe still 'round here somewhere."

+++++++++++++++

"Hi Holly," Xenia pops in not too long after she had just left. "Wondering whether you got any maps of Wayfarer. Sounds like sump'in might be happening in and around there and it would be nice to get a lay of the place a'fore going in."

"You ever heard of a Monk School around there? Any skinny on them?" she asks, and settles in for some girl talk and info gathering.

Rolls and Actions
Gather Information 14

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Wednesday October 14th, 2009 2:33:57 PM

"I don't think there is any real need for a battle leader. We have been doing this long enough to know our roles." He says about the discussion of appointing a new battle leader.

"I am willing to do some aerial reconnaissance. Perhaps Xenia would like to come with me since her vision is better than mine."

Durgan Stonewall (AC 35; HP 230/230) 
Wednesday October 14th, 2009 7:04:39 PM

"I agree with Firn'gaer. We all know our place. Outside of that, I feel that Rash should provide direction when it is needed. Me an me brother will be too busy doing what we do best to direct the flow of a battle."

"As for them ant-guys, we need ta get a move on. Once they get going, they start gettin' frantic rustling up as many 'workers' as they can find. Every day we spend loafing around town means more people are probably getting carted off to their nest."

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Wednesday October 14th, 2009 9:06:22 PM

"agreed." Peerimus adds to Durgan's statements. "I am going to talk with Brother Tomaz, see if he can provide a layout or rough map of the town, a contact or two perhaps. Regardless of what we find out, I think everyone needs to be ready to head out at first light." With that Peerimus finishes his drink and snack, and then makes for the wood cutter's asking along the way to those he meets on the whereabouts of Brother Tomaz.

Hopefully the druid is successful at tracking the man down and asks him for what he can tell of Wayfarer and the school. Does he recall any odd behavior from people he knew before leaving? Can he sketch a rough map of the town, the general makeup of the population, important figures in the community and such

Kazak Stonewall 
Wednesday October 14th, 2009 9:58:14 PM

with the battle leader question answered .... the younger brother adds " no battle leader is fine ... but we gotta try and work on teamwork tactics .... i know its easy when we just power our way thru some of dese battles .... but we gotta watch our backs more ..... now wit dese her new tattoo abilities we can keep an eye on each other much easier .....and communicate easier too ..... so lets try and make betta use of dem ..... " growls Kazak

"Times a wasting .... dem ants no doubt are organized ... must be kidnapping bunches of peoples .... especially if der are 23 taskmasters "

Jurgen 
Thursday October 15th, 2009 2:31:52 AM

Jurgen sticks to himself until the Children are ready to leave. He's taking notes. A lot of them. He'd need them, for what he has in mind.

Angus 74/74 SR 20 HP AC 21  d20+12=16 ;
Thursday October 15th, 2009 8:49:27 AM

Angus smiles "Excellent, now it will be a complete free for all in battle. The grand melee. Everyone for themselves!"

Angus pulls out his flute and plays a battle hym.

Perform 16

It seems ANgus is not putting his heart into his performance.

Rash 
Thursday October 15th, 2009 10:19:22 AM

Rash smiles at Angus and says, "OK, I will take the lead in trying to direct the next battle. I do have some experience in these matters. What I see is our major problem is we don't coordinate our attacks and work together matching our individual strengths against our opponents weakness. This is difficult to do in the heat of the momen, so I think we need to break up into two basic teams when we fight. It should be broken up the same ways most effective armies fight. Each unit will be based around a infantry unit. In our case, those infantry units are our dwarven fighters Kazak and Durgan. Each unit will have a mage to help support them which will function as our missile or stand off troops. In our case that is Angus and Firn'gaer. Each group will have a medical component to it which is myself and Peerimus. Finally each group will have a support/recon person who supports and body guards the other group. Xenia and Jurgan will fill these roles.

Obviously the roles will blur when the fighting begins. I will still swing my sword and Peerimus and Yorrick can turn into bear form and rip foes apart. What we need to do is prioritize the targets. Spell users should in the future concentrate on the mass troops. In this upcoming case, the worker and warrior ants which we be fighting in mass. The dwarven fighters take on the big dominated minions and taskmasters. Not many foes will be able to stand in front of their blades for long and they have the ability to absorb the hits better than others. Then Peerimus and I can heal them so they can still do their thing. Xenia and Jurgen are our security forces and tactical reserve. They watch our backs, keep us informed of new opponents and find ways to be useful and pull someone out of the fire if they get into trouble.

These are all things which we do anyway. I am just putting them into words and clarifying our positions. During a battle, I will point out targets and you folks working as a team bring them down. SImple right?"

Rash adjusts her armor, smiles at the others and says, "If their aren't any other questions, I am ready to go"



Back to Heranmar (DMSteveK) 
Thursday October 15th, 2009 11:27:21 AM

The CoC are soon complete with any minor magical preparations to support thier venture against the Formians. Now all that is left is the plan.

Peerimus is able to track down Brother Tomaz who is willing to give a sketch of the streets of Wayfarer (see Wayfarer Map link) and a description of the town. "A monk monestary dominates the defensible hillside while a long curtain wall surrounds the base. A winding street makes its way from the base to the top, and the hillside is stuffed with houses, shops, and cottage sized factories. Many dwarves live there, and it is a great place to start when you are prospecting in the mountains nearby, so there are always many adventuring groups and Protector groups in the town. The town is governed by the Monestary, Brother Faraday has been our leader for many, many years."

Xenia pops in to see Holly who is able to rummage around and is able to find a map that is fairly recent (see Wayfarer Map link). But the elf cocks her head at Xenia. "I've got a little bit on Wayfarer, sure. But if you want real good information, why don't you ask Jala? She runs "Savin's School of Defense" at the old Goodfellow House. She was a teacher at the school in Wayfarer for many years before Savin of the Children of Chaos lured her out here to start his own monkish school."

And with that tidbit of information, Xenia is off! She easily finds the "Savin's Shool of Defense" and after a short wait, brought in to see an old thin woman in red-and-orange robes. Jala is pleased to see Xenia, "the Children of Chaos gave my best student a place and purpose. Savin asked me to travel to Heranmar and help him with his school. Even though he has fallen in battle, Savin's legacy will live on in these young people." Jala will continue to talk with Xenia through the afternoon, but will finally give the elf-girl a watercolor picture that Jala made of Wayfarer. (see Wayfarer Picture)

Wayfarer Picture

Wayfarer Map


Xenia (AC29, HP99/99) 
Thursday October 15th, 2009 3:57:27 PM


"Hey, anyone ever talk to that Jala Old Girl at the doh-joe place they got here? She's pretty nice." The rogue pulls out her scroll case and lays the map and picture out for inspection.

"I think a flyby-looksee is a good idea, Fernie. We can maybe scout out some good places to 'port the other guys into. This courtyard up in the Monkie School looks like a likely place." Xenia points to a white open are to the north of the map. "We can see whether they got it full all the time or what."

"If we go down 'nvisible we can also look to see if folks are Domineered or not. See if they got Ant Guys roaming the streets."

"Looks like this gate here is the only way in and out of the city. Unless the Ant Guys got other tunnels anywhere, this is where things gotta pass through. Helps to keep things out, but it works both ways. We set someone to watch this one gate, and we can see anything that goes in and out of the city."

"Whyn't we scout out a camp from where we can see the gate but they can't see us. After we go that set, maybe Fernie and I can do our flyby, huh?"

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls in process of being purchased.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Thursday October 15th, 2009 9:34:48 PM

Peerimus can't help but grimace slightly at Angus's display. Of any in the party, the druid felt Angus needed supervision. rash has stepped up so to speak and that was fine with him. Everyting the cleric tallied through set well in common sence. Peerimus relays the information he recieved from Brother Tomaz and nods at Xenia's suggestions. "Seems reasonable. I would fully expect that if Wayfarer is compromised by the Formians on a large scale that the monestary is the main hold for the Formians and that they entered by underground tunnels. First we need to get much closer and for that I suggest we transit with magic to a few miles outside of town. From there we can conduct further investigation and get a lay of the area." I am going to spend some time in the wood and will meet you all in the morning.

Peerimus spends the rest of the day in the wood visiting with Two Stripes and simply enjoying the day. He makes sure to bring berries. He tells othem of the Marut and the champions of law's interest in the area and specifically himself. Peerimus does not want to get too deep into the explanantions. They should all remain quite safe as long as they remain in the grove. He also introduces if possible or otherwise simply tells them of Llillen, the red tailed hawk. "If ant creatures enter the wood they are to be treated as extremely hostile. Mother watch over and protect you, I'll shall be back soon my friends."

In the morning he and Yorrick head to town to teleport outside of Wayfarer


Kazak Stonewall 
Thursday October 15th, 2009 10:23:25 PM

Kazak assembles his equipment .... readying it for the coming battle ..... cleaning and mending any defects ......

The dwarf perks up at the mention of dwarves living in Wayfarer ..... " Dwarves ??? ..... havent been around a whole town of dwarves in many a years .....met da one here and der .... but a whole town .... looking forward to dat ..... free da dwarves from da ants ..... dats what we'll do " growls Kazak

Cleaning his armor .... he gently smoothes over the faded military markings ..... faded color of his half-plate armor .... " eh brother ... wonder what clans live and work der in Wayfarer .... doesnt sound like a bad place .... heh .. i bet dey got some real good warven ale for ya " .... teases the younger brother .....

"Peerimus if dem ants came from underground .... i would hafta think dat some of dem dwarves might know a little something .... don't know if dem dwarves in town live above ground or not .. even if dey do ... some of dem musta built some tunnels for privacy and to hide and store stuff ... i'll ask around when we get der ...."



Rash 
Friday October 16th, 2009 12:48:54 AM

Rash is quiet as the others prepare their armor, weapons and spells. She prays to the powers that she has the wisdom to lead the Children in battle and keep everyone alive.

She moves over to Peerimus and says, "I have prayed for Heroes Feast. It will cure everyone of disease and other things but also give them all immunity to poison for 12 hours. It takes an hour to sit and eat the food. Do you want to do it before we go or hold off until we get there and scout around a bit.

If Peerimus gives her the go ahead she will cast her spell and invite everyone to eat.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Angus 74/74 SR 20 HP AC 21 
Friday October 16th, 2009 9:22:35 AM

Angus is pleased to see that Rash has stepped up to take the mantle of battle leader "We could not have a better battle leader." as he gives her a gingerly slap on the back in congratulations. "We need all the direction we can get as everyone normally just goes off on their own in battle. It might be nice to have a bit of structure for once."

Angus looks over at Xenia "Is the shopping going well? I was wondering when the scrolls were going to be delivered. The catacombs can get so busy sometimes."

Angus will sit down to eat with the group. "Are we ready to step on some ants!"

After breakfast Angus will teleport anyone that needs it to Wayfarer. "Get you boots on. We have some stomping to do."

Jurgen 
Friday October 16th, 2009 9:30:44 AM

Jurgen listens to Rash's assessment of the Children in battle and isn't sure what to make of it. Whatever would be, would be. Adaptation or elimination and all that jazz.

When the Children teleport near Wayfarer, Jurgen is still struck by the beauty of the city from afar. He hoped that their mission here would not endanger the residents, of course, but he also wanted to make sure the wonder of the city was kept safe as well.

Back to Heranmar (DMSteveK) 
Friday October 16th, 2009 9:53:24 AM

Peerimus provides directions to the intelligent creatures of the Druids' Grove, and the group is ready the next morning to travel.

Jala is able to provide a location description a few miles east of Wayfarer that should be secluded enough for an advance camp, and the CoC make thier way by various magical ways. (please post mode of transportation and count off spells in next post)

The low forest hilltop is ringed with old trees, but the very center is empty of vegetation; a perfect place to 'port in!

The next actions are all with the CoC...

..............

Wayfarer Monestary

Wayfarer Map


Kazak Stonewall 
Friday October 16th, 2009 10:45:14 PM

The dwarven warrior is all geared up for action ...... " time to head to Wayfarer .... and stop dis here Ant invasion ....." growls Kazak

Waiting for the mages to magick them into the landing zone ....." we should do a quick recon of da area ....maybe an unseen fly over " growls Kazak with a grin to Xenia .....

" i'm a betting dat dem ants have a whole army hidden underground .... only way dey could of sneaked into dar region unseen "

Xenia (AC29, HP99/99) 
Saturday October 17th, 2009 8:56:03 PM


Once in the neat little glade on the hilltop, the rogue closes her eyes and does nothing but listen. "Might be good to get a look at the land around the city," she says after a moment. "But I don't see it doing much good. Don't matter what the land around the city looks like. From the map there's only one way in. I'm thinking that's not the way we wanna go in."

"Agreed?"

"And yeah. That means a flyover, Kazak. We need a flyover 'cause we need a safe and unseen place to 'port into. No other choice. Thing what concerns me is this telepathy thing. It's like talking with your mind. Right, Fernie? What I wanna know, though, is does that mean they can see the thoughts of other folks and detect 'em by their thoughts? It don't mean that. Does it, Fernie?"

"'Cause what that means if it's true, means that there probs ain't no safe place at all to 'port into. Means we can't do this in stages. We can't see to the people first. We need a full recon probe right now. Today. We need a 'port sight that will get us as close in to the Momma Ant as possible, then we gotta fight the rest of our way in."

"Another thing you guys should oughta think about is whether you wanna go in today after already porting once today. Or whether you wanna camp here and 'port into the city tomorrow."

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls in process of being purchased.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+24=36 ;
Sunday October 18th, 2009 9:50:59 PM

Peerimus thinks the Hero Feast a fine idea as the morning meal for the all to partake in and asks Rash to cast the spell before they leave.

The group arrives and Peerimus looks about approvingly. Quite nice, "Yes Xenia we could use a fly over and I think a couple sets of good eyes would be a good idea." Peerimus shifts into the form of small hawk. "Xenia if you can stay invisible, make a pass over the city and even to snoop. Just make sure you remain unknown by anyone. This is just to be a look and listen. I am going to take a high pass and take a few laps about the hilltop monetary. If anyone else has the ability to effectively scout without discovery do so. Be back before dark."

Peerimus takes to the sky and slowly rides the thermals to drfi across the town of Wayfarer to see what he can see. [Spot 36]

Spell list
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace
Yorrick Greater Magic Fang Bite +4

Rash 
Sunday October 18th, 2009 11:55:22 PM

Rash casts her spell and has everyone partake in her heroes feast. She then sits back and watches as the more mobile and subtle of the group change shape, hide in shadows and fly off. While she can fly, she isn't subtle at it and sits back and waits for the others. She turns to Kazak and Durgan and starts discussing different beer brewing techniques and such trying to kill the time.

Heroes feast gives each character 1d8 +8 extra hitpoints, makes them immune to poison and fear. Cures all sickness and disease. Everyone gets a morale bonus of +1 on attack rolls and will saves

Jurgen  d8+8=10 ;
Monday October 19th, 2009 2:36:41 AM

Jurgen joins in the Hero's Feast [gaining 10 HP], taking his time eating while he considers whether he'd be an asset with scouting. Polymorph would only work for a little while. Not long enough for Jurgen to be useful. Instead, Jurgen spends the day at the site with the non-scouting Children. When the conversation turns to brewing, Jurgen returns to his writing.

Angus 74/74 SR 20 HP AC 21 
Monday October 19th, 2009 10:02:13 AM

Angus looks at his new surroundings "This will do."

Angus looks at the group "We need to find the lair and then see what kind of hostages that have that we have to resuce before wer kill all of the ants. Peerimus and his earthquake will be real effective after we resuce the hostages."

Angus looks to Xenia "Could you get in the ants lair undetected and find the hostages and the like before we bring the house down?"

Flyover at Wayfarer (DMSteveK) 
Monday October 19th, 2009 10:37:08 AM

Most of the CoC settle down to thier writing, speculations, and how to brew beer.

Xenia and Peerimus make thier own preparations and move out to scout the monestary-topped town. (ooc: Xenia please set out your plan to include how you will remain unseen and flying for 2 hours. Need to include how low to buildings you will get. Give me 1 Hide, and 1 Move Silent check for every 10 minutes you are in flyover. Give me 1 Hide and 1 Move Silent check for every round you interact with an item in Wayfarer (open door, fly through window. walk on ground, etc))

The high flyover is relatively easy. There are other birds in the air, mostly pidgeons of one sort or another, and Peerimus fits right in. Xenia, with her skills and magics, is the next thing to a ghost for the eyes and ears.

The scouting heroes can spot movement through the city, but a lot more ordered than one would think of a population of people. Most of the people (mostly a mixture of humans and dwarves) march from location to location with ant-taurs monitoring progress at strategic checkpoints. There are also bands of smaller ant-taurs moving to their own work-business. There are many gardens and hanging trellis gardens in the walls, and none of the work-parties are going outside. The gates are shut and appear manned by only ant-taurs.

Some of the work-parties look like they are tearing down some buildings to make the place more organized. Some work-parties are tending to the gardens. Some work-parties are moving goods from smaller buildings to larger warehouse-like buildings.

Occasionally, an ant-taur at a checkpoint moves with its impressive speed to use a whip on a human or dwarf that looks to be slowing down. Once, Peerimus and Xenia witness an older dwarf who, exhausted, falls and is quickly killed by an ant-taur. The body is wrapped in a sheet and the smaller work-party carries the dead dwarf with the rest of the goods to a large warehouse. (Warehouse entrance at CM,60)

There is no movement in the inner keep/ monestary at the top of the hill.

..............

Wayfarer Picture

Wayfarer Map


Xenia (AC29, HP99/99)  d8+8=16 ;
Monday October 19th, 2009 10:57:53 AM


"That's the idea, Angus," the rogue says as she hands him two scrolls of Protection from Law. "But we gotta do a flyover first to see just where that lair might be. I'll save my Mindblank scroll for that trip."

As Peerimus the Eagle leaps for the sky, Xenia prepares her magics for a more close up investigation. First is to give her a little overland speed. She uses the wand of Longstrider to get her to the outskirts of the city. From there, she flies up and over the wall, the primary goal, the school of the Monkies.

Flying over the streets, the rogue notes the death of the old dwarf and makes a note to look in on the warehouse building on the way back. In the courtyard of the Monkie School, Xenia checks all entries onto the courtyard, spying out all possible watchers and listening at all possible entrances in order to determine how secure a landing area this might be for the Chaos Guys.

On the way back down, Xenia drifts down the side of the Warehouse building. Upside down, she peers into the building through the top of the doorway, curious as to what might be inside. After a quick peek, the dark rogue flies back over the wall and hoofs it back to report in.

OoC Note: Waiting for word from Firn'gaer on the question of Telepathy and detection before entering within 100 ft of the city.

Rolls and Actions
Hide 52 (+20 w/Invisibility -5 Full Movement)
MS 31 (-5 Full Movement)
Spot 40
Listen 35
Note: No rolls necessary. Taking 10 w/Skill Mastery

Active Spells: Hero's Feast 16TempHP, Invisibility 5m, Fly 5m, Longstrider 1h

Expended: Fly 1/3, Longstrider 46/50

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls. Purchase complete. Awaiting okay from DM to put them in play.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Flyover at Wayfarer (DMSteveK)  d20=9 ; d20=19 ; d20+12=21 ; d20+15=26 ;
Monday October 19th, 2009 2:07:03 PM

Firn'gaer is able to tell Xenia (taking skill check 10 for Firn'gaer), that there are different strengths of telepathy. There are several beings that can read thoughts, though they usually need to concentrate in order to use that ability (ooC: standard action). These ant-taurs are similar to the Formians he knows about in his texts, but there are some differences too. The biggest is that FIrn'gaer's Formians shouldn't have been able to Dominate a gargantuan monster like the Wyrven. And so he wonders what else may be different about them...

Xenia's closer look at the monestary allows her to note all the doors into buildings on the monestary hill (see Wayfarer Monestary map below). She also notes that the only beings she was able to see was 6 dwarven warriors in the courtyard; two at each exit from the courtyard. She was unable to see in any of the windows of the largest monestary building because of shutters, curtains, and/or stained glass. She doesn't hear any sound of movement through any doorway or window.

Xenia's look-see at the warehouse shows her a nest of worker-sized ant-taurs. They take the stuff handed to them and then move away from the door and into the darkness of the warehouse. The numbers of workers near the doorway would make it nearly impossible to move through the doorway without bumping into at least one of them.

..............

Wayfarer Picture

Wayfarer Map

Wayfarer Monestary


Xenia (AC29, HP99/99) 
Monday October 19th, 2009 3:22:57 PM


OoC: Any open and unused spaces seen into which we might be able to teleport and establish a base? Otherwise, the only alternative will be further scouting, this time with Blinking to penetrate walls.

Flyover at Wayfarer - Addendum(DMSteveK) 
Monday October 19th, 2009 6:24:10 PM

The north-east building in the monestary (mid-point AW,13) looks deserted and big enough to fit everyone. In fact, all the monestary buildings except for the main one look deserted, but this is the only one with a big room that Xenia can spot.

Most everything else looks like it is either too small or there is too much activity.

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d8+8=10 ;
Monday October 19th, 2009 9:37:04 PM

Peerimus notes with a grim realization that his worse fears are realizied, Wayfarer is completely in the hands of the Formians. That means any move against the city will put them in direct conflict of the innocent. What bothers him most is he has no idea what to do about it. Perhaps they should simply walk up to the gate. None of the city's inhabitants would likely pose any kind of threat to them, but then what? Speak with the Ant taurs perhaps, could they be convinced? Not likely. No they would probably have to get inside, find the leader and confront it directly. Even then, what exactly. These were creatures of the outer planes, creatures of law and his encounters with such single minded beings, the marut, have shown they did not alter thier plans or ideas. With nothing more likely to be gained, Peerimus dips a wing and departs the area.

Flying swiftly back, the hawk arrives and returns to the shape of the Druid in the small glade. "The town is completely controlled by the Formians. The gates are shut and appear manned by only ant-taurs. Hopefully Xenia will be able to locate a place for everyone to move in unseen. I saw no movement in the inner keep/ monestary at the top of the hill. It is likely where we ultimatey want to go. The question now is how. I have two thoughts but I would care to hear everyone's on the matter. We could simply march up to the front gates. Offer them the chance to speak peaceably about leaving our lands, indeed our plane. I will not be satisfyied by simply pushing his force unto another. Their immidiate reaction will likely be an attack and we would put down any Formians who assault us. If they send towns folk we can disarm and subdue them and them try and free them. From point on it would be a siege on Wayfarer. The other option I see is to assault the hilltop. Much like we did against Quentin. Fly in, breech an upper wall and start moving top down." Peerimus sits heavily on the ground, obviously much more going through his mind then what he has thus far shared.
"Opinions and other ideas my friends?"

Spell list
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves
Yorrick Greater Magic Fang Bite +4

Xenia (AC29, HP99/99) 
Monday October 19th, 2009 10:14:43 PM


"We could port in here." The girl rogue points to one of the buildings on the map, a building just north of the monastery. "I say no, to going up and talking with 'em. You saw that Taskmaster 23 Guy. That sound like a Reasonable Lets Sit Down and Chat sorta guy? I mean, if this is what Law gets up to when it's outta control it needs to get beat back with a big stick, if you know what I mean."

"I like the top down idea. But I think it might be a good to try and find out a bit more. I think I can get into the main monastery building. Might take a few tries. And might hurt a bit in the process. But I think I can Blink in and have a look around. Wouldn't mind seeing what they got in that warehouse too."

"You willing to wait for that? Any reason not to?"

Active Spells: Hero's Feast 16TempHP, Invisibility 5m, Fly 5m, Longstrider 1h

Expended: Fly 1/3, Longstrider 46/50

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls. Purchase complete. Awaiting okay from DM to put them in play.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 244/230)  d8+8=14 ;
Monday October 19th, 2009 10:26:39 PM

"My grandpa had advice for dealing with these ant-taurs. Hit the nest. Sounds simple dont it? Ferget the little ones and go fer the leaders. It's what we're good at anyway."

Active Effects:
heroes feast - + 14 hp, immune poison, fear; + 1 morale attack, will saves

Rash 
Monday October 19th, 2009 11:11:01 PM

Rash listens and then offers her own advice. "She looks over at the mages and then points to Angus. I think you should go on the scouting mission next. We need to know some different information. The first is a good teleport spot. Since you are doing the main bulk of the teleporting, it might be nice if you see it and check out if it suitable. We also need to see if we can grab a prisoner. If we can get one of the townspeople, dispel the domination and teleport them back to us, they should be able to give us some go intel on what is going on inside. It would also be nice to see if we can break the dominations with dispel magics and or greater dispel magics. No way we can free the town this way, but maybe get some of the leaders.

I agree that we need to focus in on the higher ups of the hive. The workers, and even the warrior's won't be much of a threat to us, but they can delay us if we start fighting them. Same with the bulk of the towns people except some of the leaders. Most won't be able to penetrate our armor and protections unless they get lucky.

Does anyone have spells that could banish the ants back to their plane?

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Kazak Stonewall 
Monday October 19th, 2009 11:51:49 PM

Listening as Peerimus and Xenia return with scouting news .....grimly nodding at the Druids assement .....

"Yeah knocking on da front door won't do much good .... just like dat taskermaster 23 mentioned ....dey ain't gonna leave what dey consider their turf ....."

Wwith a nod at Rash Trinka .... " trying to grab a prisnor or two would help ..... da more intel we can garner da better .... but da little red head is right ..... magik us into da monastery ... and try and whack da head of da ants ... " growsl the dwarven warrior

"I an't attacking dem townsfolk if at all possible .....avoid dem if we cam ... magik or incapacitate dem ....somehow " adds the ex-army sergeant .....

Planning After the Flyover (DMSteveK) 
Tuesday October 20th, 2009 8:04:32 AM

The CoC discuss plans. There seem to be a couple of promising courses of action, but no decision yet. The heroes keep talking and finalize thier next step.

Xenia (AC29, HP99/99) 
Tuesday October 20th, 2009 10:13:05 AM


"That's not a bad idea, Momma Rash." The girl rogue sets her self on the grass. "I thought of snatching back one of them Wayfarians too while I was up there. Wouldn't be too hard. Wouldn't take no dispelling stuff neither. Not at first, at least."

"All we need is one of them Magic Circle spells. You put the spell on yourself and then you just come up close to one of the Domineered Guys and the Magic Circle cuts off the Domineering connection."

"'Member how Belkie did that when we were fighting that vampire, Angus?"

"Be good to find out from them what happened. But ... " Xenia sucks her full lower lip in and worries it in her teeth. "I'm worried that if we Un-Domineer some of them folks, the Dominatrix will know right off. I mean, think of it. You got all these windows, right? You can see out of them. Suddenly someone starts blacking out your windows. Even just one of them. What are you gonna do?"

"I'm afraid folks are gonna start dying."

OoC: Angus Purchase approved by DM. Add two scrolls Protection from Law to your sheet.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Tuesday October 20th, 2009 3:03:56 PM

"I agree we need to strike at their leadership, their queen. The townsfolk are drones, and will probably throw themselves at us."

"Though I think that there is some other power behind the Formorian's move. Perhaps, we can learn some information through divine sources or by scrying. But in any case, we need to learn where their main nest is located."

"Rash, I think a chaotic version holy word spell should banish them. As for teleporting, if you can get me a location, I can get everyone there."

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday October 20th, 2009 9:32:14 PM

"Rash, if you and Angus can get in and look around without being seen fine, otherwise we will have to go without the added recon. As to taking one of the townsfolk, I agree with Xenia. those who are dominating them will probably know as soon as one of them is no longer under thier control or influence. I saw the Formians already kill one of the townsfolk. They treat them like cattle and will likely not hesitate to do so again." Peerimus looks to Angus and Firngaer, "Is Xenia's description and location of the building enough to get us there? Also remember we are the equivalent of 9, can you teleport all of us Firngaer? If so, I think it our best course of action at this point."

"Bring up long lasting protections and let's move in."

If Firngaer can, Peerimus casts Freedom of Movement on himself and Yorrick followed by Barkskin and Protection from Energy Lightning on both of them. (each spell lasting for 3 hours)

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves
Yorrick Greater Magic Fang Bite +4

Durgan Stonewall (AC 35; HP 244/230) 
Tuesday October 20th, 2009 10:13:17 PM

Durgan checks to see if his axe is sharp. Even though he knows it is. The dwarf always his his gear in top condition. "It's go time. Let's do it."

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 20th, 2009 11:21:29 PM

"The number of people is not an issue." He says to Peerimus.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell) ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Teleport, Greater ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank ;
9-Teleportation Circle.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash 
Wednesday October 21st, 2009 12:16:22 AM

Rash readies herself for the teleport. She doesn't cast any more spells but she says, "No matter what happens, they are quickly going to know that we are there. I can't imagine we can sneak around and not alert someone pretty quickly. I think we are going to get into a minion fight, have to leave but hopefully rescue some dominated folks, break the domination and get some intelligence on where the big ones are.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Preparing to Move on Wayfarer (DMSteveK) 
Wednesday October 21st, 2009 8:18:03 AM

The plan is quickly settled. Xenia describes the empty room she saw to Firn'gaer until the gnome is confident he can get there via teleport.

Rash warns the others that once they get in, they may not be unwatched for long, so the group better be ready. Spells are cast and weapons drawn.

Firn'gaer tells everyone that numbers isn't an issue, but the others all know that teleportation has a limit to a mages power. What does the arcane master have up his sleeve?

The COC will have to wait to find out.

Angus 74/74 SR 20 HP AC 21 
Wednesday October 21st, 2009 1:04:01 PM

Angus will cast a few of his favorite spells before stepping into the teleportation circle.

Angus cast:

Mage Armor
Resistance to fire, acid, cold, sonic, electricity

Angus has one of his protection from law scrolls ready to cast as well and he tips his big floppy leather hat to Xenia in acknolwedgement.

Angus asks "Is this a grab hostages and dash or a smash senario?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash 
Wednesday October 21st, 2009 5:00:03 PM

Rash grins at the mage, "Most likely both." She turns questioning and then looks to the others and asks, "Do you think we have some kind of portal to shut down? I am wondering how so many of them got here? If a queen came through and settled, it is one thing, but if they have a means to travel back and forth to their own home plane, they are looking at unlimited reinforcements. That could be a big problem. A whole Wold facing problem. If this is a beachhead for a bigger invasion, we have to smash it fast and hard."

Rash will step through the teleportation gate, armed with her faith in the Powers and her confidence in her friends abilities and skill.

Xenia (AC29, HP99/99)  d100=65 ; d100=60 ;
Wednesday October 21st, 2009 5:08:42 PM


"The main monastery building is direct south of here." Xenia whispers once they've teleported through Firn'gaer's Porting Circle. "The courtyard we seen on the map is south west. There are six dwarves in the courtyard. Domineered guards, I'm thinking. You can't get there direct. You gotta go through a building direct to the west of here."

"If you can wait, I'm gonna try to take a sneaky peek into the monastery building. Gonna try and blink inside. Maybe it'll give us an idea of which way we wanna go from here. You good with that?"

Rolls and Actions
UMD Scroll of Mind Blank Autosuccess vs DC35 (w/Greater Vedik's Headband of Focus, UMD is 34.)
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 244/230) 
Wednesday October 21st, 2009 8:53:46 PM

"I'm startin ta get used to all this telly portin. Not sure if it's a good thing or not yet, but at least I can hold me ale down now after the magic is done."

Kazak Stonewall 
Wednesday October 21st, 2009 11:05:02 PM

Stepping towards the mages ..... the dwarven warrior ready's for the magical teleport ..... fiddeling with a pouch on his belt .... he quickly checks the potions at the ready ....

"Heh bro you could always hold your ale down ..... " teases the younger dwarf

Going quiet when Xenia reports back .......the dwarf listens carefully ....nodding as her intel sinks in ..... " six dwarven brethern ..... and not of der own minds .... maybe we could dispel da domination ?" whispers Kazak

"Becareful Xenia " Whispers back the ex-army sergeant

Active Magic"
Pro-f-Evil - potion (chugged once teleported to the room )

Rash 
Wednesday October 21st, 2009 11:52:46 PM

Rash points to Xenia and messages through the tattoo, "I have a passwall spell ready if you think that is the way to go."

Jurgen 
Thursday October 22nd, 2009 1:49:20 AM

Jurgen finds himself thankful that he didn't just head to Wayfarer. That would have probably ended with the paladin fighting against the rest of the group. It was one thing to look down on someone for being weak enough to be Dominated, it was another thing altogether to fight off Domiation oneself.

"I would consider Polymorphs, if we could join their hive mind. Strike from within... Of course, that doesn't stand a chance without being connected to them." He listens to the others and nods his head, unnecessarily at their much better plans. "If Dominated folks start coming at us, I'm going to try and shape the battlefield as much as possible to make them a non-factor. Keeping them alive and safe has to be priority one..."

Jurgen casts Alter Self and Shield on himself. He also pulls his usual Shield of Faith for the moment it looks like a battle is starting.

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday October 22nd, 2009 1:54:19 AM

Firn'gaer draws his circle and spends the time casting his powerful teleportation spell. "Line up and step into the circle."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Teleport, Greater ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Wayfarer


Preparing to Move on Wayfarer (DMSteveK) 
Thursday October 22nd, 2009 1:18:03 PM

It takes over 10 minutes for Firn'gaer to select his spot and then cast his Teleportation Circle. This is plenty of time for the others to cast whatever preparation spells they want/need.

When the circle is ready, Firn'gaer tells the others of the activation trigger, and, four at a time, the Children of Chaos teleport through.

The group arrives at an austere room with a high 30 foot cieling decorated in geometric patterns. While there are scuff marks on the floor from furniture and soot marks on the wall from assumed lamps, the room is completely bare. There are four doors out, one from each direction, and the doors to the south, west, and north are flanked by windows. More windows high on the walls let in more light.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

..............

Wayfarer Monestary

Wayfarer Map



Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 2:49:02 PM


No objections come back to the plan she's laid out. Good enough.

"Alright," the rogue announces through the Message Tattoos. "I'm going, then. Depending on what I find, we might need your Passwall, Mom."

"Count to ten. If you don't hear back from me by then, I'm in trouble."


Then she's off. The Wold blinks between grays and colors as Xenia arrows out the southern door and across the gap between the two buildings. The rogue grits her teeth and braces for impact as she flies directly at the hard solid reality of the monastery wall. But, luck is with her, and the wall ghosts to the Material Plane just as she is about to plant face.

Ten feet above the ground, the rogue slips into the monastery. She takes a quick look around, and then back pedals the way she came, ready to report just the other side of the wall.

Rolls and Actions
Double move. Go out Southern door. Blink through wall to AV22. Return through wall, ending at AV19.

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Move on Wayfarer - Addendum (DMSteveK) 
Thursday October 22nd, 2009 4:27:04 PM

Xenia pops through the wall and pops back before the others can count to ten, and the girl-elf relates what she saw.

There was a very large room, big double doors on the west side and a dias on the east side. About a dozen older men and women are chained and on the floor of the dias and guarded by six humans in armor and one ant-taur.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

..............

Wayfarer Monestary

Wayfarer Map



Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 4:52:56 PM


Question: What's the view outside the wall where Xenia is now? Anyone around? Any visible or audible presences in the vicinity?

SteveK: No visible/audible presenses. This area is a paved walkway that links all the doors that Xenia can see. On the edges of the walkways are small gardens: some herbal, some bonsai, some feng shui: all in a state of neglect.

Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 9:03:58 PM


"All clear outside the South door," Xenia announces, and then launches into a description of what she saw inside. "Do you think we oughta start by freeing these folks inside? Sure it might let them know we're here, but we gotta start somewhere. And, short of me flying around for days looking for Queenie Ant Guy, I don't see no other alternative."

Rolls and Actions
Double move. Go out Southern door. Blink through wall to AV22. Return through wall, ending at AV19.

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36/38w/CG) Hps 228/228 Pro-f-Evil,Bull str , Cats Grace, Heros feast  d8+8=16 ;
Thursday October 22nd, 2009 9:28:41 PM

The dwarven warrior goes through with the first group .... as everyone appears .... he stands guard near a door .... he picks the southern one .....

Grimacing as Xenia blinks away and then back .... passing them important intel .... " anyway we coulda dispel da domination on dem dwarven guards and da humans in da other room ?" whispers Kazak through the message spell .... " might come in handy .. freeing dem quickly ...and we wouldn't hafta try and subdue dem "

Giving the scout a thumbs up signal .... "Nice work " whispers Kazak

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 
Thursday October 22nd, 2009 11:33:04 PM

Peerimus squeezes in with Yorrick and appears in the small room. Xenia moves out and is back with more information. "As soon as we move into the south room the Formians will all know we are here. The question on my mind is what do they do with that knowledge." Peerimus activates his animated shield. He then looks to the other spell casters, "What do you think of Kazaks idea, can we?"

"Peerimus looks to Angus, "on the road your magical sight detected the domination effect correct. How long do you need to discern that from other magic any of the non Formians might have as ongoing spells? A thought has occurred to me that not everyone here might be under coersion. It is very possible we may encounter some who see things in a similar llght as the northern god Ga'al. That such order and structure is ultimately a good thing for the betterment of the lives of the people of the Wold."

"Barring any other ideas, I am inclined to agree with Xenia. Move through the doors and see if we can learn more from the men and women being held."

Peerimus also draws forth his club, leaving his staff in his wondrous quiver.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes


Rash 161/152  d8+8=9 ;
Friday October 23rd, 2009 12:05:01 AM

ooc 9 extra hitpoints from the heroes feast. Do we know what kind of ant-tuar we are facing? Worker warrior etc?

Rash says, "Ok here is the plan. Xenia you will lead us out opening the doors and picking them if they are locked. When we get to the other room, Angus uses his dispel magic to try and undominate the guards. Firn'gaer, you will back him up with a dispel magic if they are to spread out to get all of them. The dwarf brothers rush the ant and take him down quick. The rest of us get to the prisoners and start freeing them. Does anyone have a quick way to get the chains off?"

Rash then looks at Peerimus and asks, "What is the plan for the prisoners. We are going to get hit pretty quick since we are giving our position away to the hive mind. I think it is the right choice but what is our retreat thinking if we have a bunch of people with us? Do we fortify the room and fight a defensive battle and port out when we need to or are we going to keep moving.

Rash then sets her shield to floating beside her and pulls out her sword.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Jurgen 
Friday October 23rd, 2009 2:36:19 AM

Jurgen stands at the rear, not because he is worried about guarding it, but because he would Dimension Door wherever was necessary when the group moved.

"If we have to fortify a position, we will have to split the group up. At least one, probably more, will have to stay, guard, and defend those who we leave behind. I can wall off a room fairly well on my own, so if necessary that will be me. Otherwise, we just create a box and seal them in until we get back... Although we would be creating a deathtrap for those inside if we weren't able to get back..."

Angus 74/74 SR 20 HP AC 21 
Friday October 23rd, 2009 6:14:59 AM

Angus looks to Peerimus and answers his questions "It will not take long and Firgear can also see the domination. I will look at any guards quickly and attempt to dispel the domination."

Angus looks to Rash "Sound good?" as he cracks his thin knuckles as he gets ready for spel casting.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Xenia (AC29, HP99/99) 
Friday October 23rd, 2009 7:43:46 AM


Question: Is the black square at AX20 a door? This, I'm assuming, is the door that Rash is desiring to be picked.

Move on Wayfarer - Addendum (DMSteveK) 
Friday October 23rd, 2009 8:38:52 AM

Xenia wonders what could be the next step. Popping in and freeing prisoners is always a good idea!

Kazak goes through with the first group and he guards the southern door.

Peerimus agrees with Xenia. ¡§Move through the doors and see if we can learn more from the men and women being held." The druid readies himself with his club and bear.

Rash makes sure everyone is satisfied through the Heroes Feast before they marched through Firn¡¦gaer¡¦s Teleportation Circle¡¨. Once on the other side and getting information from Xenia, the new battle leader of the CoC makes her plans. "Ok here is the plan.
1- Xenia you will lead us out opening the doors and picking them if they are locked.
2- When we get to the other room, Angus uses his dispel magic to try and undominate the guards.
3- Firn'gaer, you will back him up with a dispel magic if they are to spread out to get all of them.
4- The dwarf brothers rush the ant and take him down quick.
5- The rest of us get to the prisoners and start freeing them. Does anyone have a quick way to get the chains off?¡¨

Rash then sets her shield to floating beside her and pulls out her sword.

Jurgen stands at the rear, not because he is worried about guarding it, but because he would Dimension Door wherever was necessary when the group moved.

Angus cracks his thin knuckles. "It will not take long and Firgear can also see the domination. I will look at any guards quickly and attempt to dispel the domination."

........

The plan is ready. What is needed now is movement to execute the plan. The CoC spring into action.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary PCs centered at AV,13

Wayfarer Map

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99)  d20+9=24 ;
Friday October 23rd, 2009 10:54:22 AM


"Need to prepare one more thing," Xenia messages, and then uses up another one of her scrolls.

With the new spell on, the rogue drifts five feet closer to the nearest door and gives it the eye, trying to determine whether it might be locked or not.

Rolls and Actions
Cast scroll of Magic Circle against Law on self
UMD Auto Success vs DC25 (UMD 34)

To possibly speed things up: Open Lock 24

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW19 (5ft step)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36/38w/CG) Hps 228/228 Pro-f-Evil,Bull str , Cats Grace, Heros feast , Power attack +12  d20+20=21 ; d10+39=44 ;
Friday October 23rd, 2009 10:27:29 PM

Nodding as the plan comes together ....the dwarf quietly unsheaths his weapon ...... the stone sword of Turak Nor .......

" straight for da ant ....i'ma charging ..... one big swing and he's a dead ant ..." whispers Kazak quietly ...

Nodding at the scout ... " just pick da lock and swing da doors open and i'm a charging thru dem ..." ... whispers Kazak

" we gotta kill dat ant quickly or it will tell all da rest of dem ants wit its mindlink .."

Once doors are opened the dwarven warrior will charge forward (charge special attack)(+2 attack , -2 Ac).... straight at the ant-taur .....(using power attack also +12).... swing his stone sword with two hands ...not making a sound .... just his boots pounding on the floor .....

1st strike ! d20+20=21 lol !! damage d10+39=44

attack numbers (+27 standard for kazak , +2 bull str , +1 Heroes feast . +2 charge = +32 )(PA for +12 reduces it to +20)
Damage 1d10+13 standard , +2 bull str , +24 PA ,(doubles when two hand ,)

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

[link href="http://docs.google.com/Doc?docid=0Ab87AYv1iEkoZGNobnFkNXpfMGdtZjZiOGRj&hl=en"[Kazak Stonewall]/link].

+++++++

Sorry, Chris, this time you have the brackets reversed. Replace the bracket before "Kazak" with it's opposite facing brother. Replace the bracket after "Stonewall" with its opposite facing brother. You should have it there. --Al

Angus 74/74 SR 20 HP AC 21  d20+17=30 ; d20+17=29 ; d20+26=44 ; d20+26=41 ; d20+26=44 ; d20+26=30 ;
Saturday October 24th, 2009 9:44:38 PM

Like Xenia, Angus uses the new scroll he has in his hand "Thanks shop Girl." Angus winks at Xenia as the protection from law scroll is used.

Angus smiles "I like the plan. I bet disentegrate could make short work of the chains. We do not need to take off all the chains just ones that anchor the hostages. That big stone sword of Kazak's also might do the trick as I have scene it go through metal armor easy enough."

Angus sees Kazak's swing and adds "Maybe not?"

Angus will use his arcane sight on the guards and cast his readied Dispel Magic on them if necessay.

Spellcraft check: 44, 41, 44, 30

Dispel check 30 & 29

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 1/10 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=38 ; d20+25=29 ;
Sunday October 25th, 2009 11:06:12 AM

If I read the map correctly we are exiting our building to the south and will be outside at that point. We are then entering another building about 15' away.

Peerimus exits the room the group first arrived in and looks about with a careful eye. [Spot 38 Know Nature 29] Whispering through the message spell "Angus hold off on burning such a powerful spell on this simple problem. It will be simple enough to incapacitate the guard take out the Formian threat and free the prisoners. The Formians will know we are here and we can expect immdiate retaliation. This will be a test of endurance and conservation."

Peerimus exits and positions himself with Yorrick [Peerimus @ AU 19 Yorrick @ AS 19

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Sunday October 25th, 2009 12:56:35 PM

Rash looks over at Peerimus and says, "Already questioning my judgement leader? If we can free the guards from the domination, then we have gained six more allies. Armed ones who can help protect the prisoners they don't feel worthy of the domination. Of course it might be nice to see if the ant in there is responsible for the domination. Does it end upon his death? Still we need to move quickly and trying to restrain 6 human guard without killing them might be difficult. I think it worth the spell. Otherwise their is a good chance we end up killing some of the guards."

Rash moves out into the alley waiting for Xenia to open the next door and preps a hold person spell for any guard who might resist the dispel magic. When Xenia opens the door and the action starts, she will have it as a readied action to cast on a guard who isn't dispelled.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Durgan Stonewall (AC 35; HP 253/239) 
Sunday October 25th, 2009 9:28:32 PM

"Time fer arguin is later. let's go stomp some bugs." Durgan looks prepared as usual. With just a bit of extra gleam in his eye, like he is looking forward to this.

Actions:
move alongside Kazak

Active Effects:
heroes feast

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Monday October 26th, 2009 11:23:26 AM

Firn'gaer will cast his extended Magic Circle vs. Law and then use one of his spell-like abilities to recall the spell again.

"I think freeing slaves is a noble idea, but I think it consumes too many resources. I think we need to avoid as many confrontation with lower ant-taurs and dominated civilians as we can. I suspect that once we make contact with the first group our presence will be known throughout Wayfarer. Stealth at this point is our best option, and probably safest for Wayfarer's residence."

"Can we move through the city undetected?"

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Monestary Attack (DMSteveK)  d20+7=16 ; d20+7=21 ; d20+7=26 ;
Monday October 26th, 2009 9:44:16 PM

The group eases out the Teleport Circle room and out into the open terrace. Though there is a great deal of sound and movement by the non-stealthy members of CoC, no alarm is raised. It looks like this area is well and truely deserted.

Xenia casts her own protective spell and, drifting to the door, figures it is most definitely locked. She picks the lock with ease and gets out of the way of the charging dwarves.

Kazak unsheaths the stone sword of Turak Nor, and readies to go straight for da ant. He zips into the building and moves between two guards who are too startled to react. Charging up to the Ant-taur, he gives it a tremendous strike dropping it where it stood!

Angus uses his new scroll he has in his hand, and considers different ways to defeat the chains. As the door opens, he looks in and sees the two guards with medium level enchantment around them, which he immediately identifies as a Domination. His dispel magic obliterates the magic dominating the three near guards!

Peerimus exits the room, and cautions the group to conserve their more powerful spells. He and the great bear position themselves to support.

Rash mistakes which spell Peerimus is talking about and works to convince with her words. She moves out into the alley waiting for Xenia to open the next door and readies a hold person spell for any guard who might resist the dispel magic.

Durgan is pumped and runs alongside Kazak, racing to the place where the Ant-taur is cut down.

Firn'gaer will cast his extended Magic Circle vs. Law and then use one of his spell-like abilities to recall the spell again. He makes a suggestion to go looking through the city undetected, but the others have already begun the assault.

(DM Move until Jeff is better) Jurgen remains by the teleportation circle, guarding the exit for the Crimson Shields. He is confident that between the Chaos Tattoos and his own Dim Door ability, he will be able to get anywhere quickly.

........

The Ant-Taur is down, and six of the guards shake their heads. The three freed of the domination continue to shake their heads and try to make sense of their situation.

The Three remaining guards converge on Durgan and Kazak as the most visible members of the assault, but none can land a hit.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary PCs centered at AV,13

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Xenia (AC29-AC31vsLaw, HP115/99) 
Monday October 26th, 2009 10:27:34 PM


The dark rogue dives through the door. Sweeping over the ground, silent and invisible, she flies toward the three Domineered guys attacking Durgan and Kazak. With out lifting a finger, she simply settles over them, covering the Domineered guys with her Magic Circle.

"That should Undomineer these three," she says over the Message Tattoos. "I didn't want them to hurt themselves on Durgan and Kazak. Tell 'em they can't move, though. They step outta the Circle and they'll be Domineered again."

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW27-5ft up (50ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+18=24 ; 3d6+7=21 ; 2d6=3 ;
Monday October 26th, 2009 10:31:42 PM

Peerimus quickly clarifies that he was referring to using a disintegrate on the chains and not trying to dispel the domination. Peerimus quickly moves into the room [AX/24] with Yorrick moving in right behind him. if the dominated guard shifted attack to go at thier former allies, the druid would try and sto them. readied attack [AC 24 Dmg 21 plus 3 if non lawful all dmg non lethal]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Tuesday October 27th, 2009 12:24:04 AM

Rash smiles at the success of her first plan, though she has to admitt it wasn't much of a challenge. She moves over to the chained prisoners and says, "We will get you out in a minute." She looks at the chains to see if they are locked on or welded. If locked she will call Xenia over to deal with them.

She messages to Kazak and Durgan, "Quickly explain to them what is going on. She if they will volunteer to be chained up so they can't harm the others when they fall under the domination again. It would be best to knock them out but I guess we will have to blindfold and gag them so they can't report to the hive what they see."

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 27th, 2009 1:46:00 AM

"This was a waste of time, and we have lost any element of surprise." He says through the tattoo. "We don't have the resources to free the residents and deal with the formorian nest. Now they will be alerted to our presence, which will make our task that much more difficult. Rash, you may want to play at being the battle leader, but this mission isn't about battle. It's about a tactical strike against our foe. I fear we may not have a choice anymore.

"We need to move fast."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Jurgen  d20+1=19 ;
Tuesday October 27th, 2009 3:15:50 AM

[Thanks for mentioning it to Steve, Al. I'm over the worst of it and no longer stuck to my bed. Jurgen is ready to ki-. Oh. The rest of the group has it already. Okay. Jurgen is ready to be the annoying paladin]

Jurgen guards the exit, making sure the Crimson Shields rear is safe [Tee-hee. Crimson Shields, Steve? :D]. When he realizes that he is with the Children of Chaos, he snaps out of his foolishness and rushes towards the chained prisoners. Firn'gaer was right. Time was of the essence and they didn't have a lot of time to free these people before they had to move on.

He attempts to Search [d20+1=19] for a way to free the prisoners or a weakness that he could point out to Xenia for her to utilize.

SteveK it was late :-)

Xenia (AC29-AC31vsLaw, HP115/99) 
Tuesday October 27th, 2009 9:50:08 AM


"Well. 'Kay. If we wanna strike fast, we gotta know stuff first." The Message Tattoo is fantastically convenient, and Xenia makes good use of its ability to talk to the other Chaos Guys without anybody else hearing. "Now that we saved these folks, lets ask 'em sump'in."

"Hey!" The voice of the dark rogue comes from the air up above Durgan and Kazak. "We're the Children of Chaos," she announces, "and were here to rescue you."

"We need to know stuff and we need it fast. Anyone here know where these Ant Guys come out of and how to get in there? We need to get to the Queen Ant Guy a'fore they start killing your fellow townsfolk."

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW27-5ft up (50ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 22 (24 verses law) 
Tuesday October 27th, 2009 9:58:34 AM

Angus give a little pump of his fist and thin arm as the domination comes off the guards and then he see Xenia take care of the other three "Nice move girlie."

Angus waves the three guards he undominated over to himself "Quick, come over here. How long have the ant taurs been in possession of the city?"

Angus looks to Rash "Working according to plan. Now that we have some of the hostages free we can get them ready to move for questioning later. Do we now wreak havoc on the ants before leaving and questioning the hostages to divine more information? I am ready to stomp some ants."

Angus will cast polymorph on himself in anticipation of combat, taking is familiar pixie form.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 2/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Tuesday October 27th, 2009 3:35:49 PM

Hearing Xenia's message .... the dwaven warrior .... sheaths his stone sword ....... raising his hands .....

" hey we're here ta help ya .... ya been mind controled by da ant-taurs " ,,,, growls Kazak diplomaticall as he can

" we mean ya no harm ....see i even sheathed me sword "

" i know ya seem a bit bewildered .... but we need ya ta help us as quickly as ya can ... where is da queen ant ?? .... anything will be useful "

waiting for the guards reactions ..... Kazak gives the mage a darl look .... " well instead of keeping quiet ya should of said something .... a bit late now ... don'tcha think ?" ......

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

OOC " AL - thanks for the help !! ya da best !!!!


Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 27th, 2009 5:29:35 PM

"When ones council is often never heeded, one learns not to waste the words" He says to Kazak through the message spell. "Now, what do we do with them? They cannot come with us, and if they stay here they will be in danger."

Firn'gaer thinks that it is unlikely that the conquers would impart important tactical information to their slave workforce. But he keeps that thought to himself.

"Peerimus, with your keen vision, can you find a higher vantage point and keep watch for approaching trouble? Some time frame for response time will give us some helpful intelligence. Wouldn't you agree?"

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 35; HP 253/239) 
Tuesday October 27th, 2009 9:49:25 PM

"I'm with the gnome. Pick a direction, and let's move out. Xenia's trick should keep the ones off us that we don't want to hurt. I think she should stick close to me and me brudder, and let us go in first."

Active Effects:
heroes feast

Monestary Attack (DMSteveK)  d20+15=31 ;
Tuesday October 27th, 2009 10:01:57 PM

Xenia flies toward the three Domineered guys and settles over them. , covering the Domineered guys with her Magic Circle. She then introduces herself to the chained dudes: "We're the Children of Chaos, and were here to rescue you."

Peerimus clarifies his earlier concern, and then follows into the room, placing Yorrick and himself to protect the newly unDominated guards.

Rash smiles at the success of her first plan, and moves to the chained prisoners to see if she can get them out. The chains looked like they are locked. The battle leader looks to lock up the Dominated guards, explaining it is for thier own good to keep them from assisting the ant-taur.

Firn'gaer urges speed and stays where he is. Perhaps Peerimus can get up high and be an aerial scout?

Jurgen rushes towards the chained prisoners, and searches for a way to free the prisoners or a weakness in the chains. The iron looks well-made and the locks too. It will be a skilled rogue to manipulate these locks!

Angus waves the three guards he undominated over to himself "Quick, come over here. How long have the ant taurs been in possession of the city?" The sorcerer asks other questions and polymorphs himself into a pixie in his Standard Operating Procedure.

Kazak sheaths his stone sword and shows he's friendly to the guards attacking him. Lets hope they are really Dominated and not allies of the ants...

Durgan follows his brother's lead and does not attack.

.................

The three guards attacking the dwarves are in fact, Dominated, and they stop as soon as Xenia flies close enough. "Whoa!" says one, "that is one nasty enchantment!" These three plus the three unDominated by Angus turn out to be some of the elite Wayfarer Protectors that were in charge of the gate before the ant-taurs came. "These Ant-taurs were hiding in an adventuring waggon as it rolled up to the Gate a month or two ago. We never had a chance before the whole gate contingent was enchanted or subdued, and then the whole group just walked right in." None of the guards know anything more.

One of the prisoners makes a twist with her wrists and then stands up, the shackles falling to the floor. "Greetings, Children of Chaos. I am Navia, First Minister to Faraday, the leader of our monestary. I greet you as the lands champions and as the boon companions of Savin, our brother."

"I fear what the guards tell you is true. The Oglian swarmed our defenses before we could properly counter the threat. Those whose minds have been too strong to Dominate have been chained here until we slowly succumb. I do not fear a wholesale slaughter of the people, for the Oglians have ever enslaved others to thier rule, not practiced genocide."

......................
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=32 ;
Tuesday October 27th, 2009 10:15:35 PM

Peerimus agrees with Firngaer's suggestion at taking a look while Xenia frees the rest of the chained prisoners. Shifting into a hawk he flies out the door the group entered telling yorrick to Guard Kazak. Peerimus climbs as best as he can to get a better view. [35' to the door turn right and climb best I can for the remaining 45' of move. Puts me about 20' off the ground. Spot 32] Peerimus relates anything he see through the tatoo. "Find out if there is anyone else in the building, we will need somewhere for the prisoners we free to gather. Our job now will be to make us the threat and pull any concern the Formians might have away from other dominated individuals. Ask if there is anyone in particular of power or strength we should be aware of."

Yorrick grunts his approval to Peerimus's request and moves 10' to close to Kazak.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Tuesday October 27th, 2009 11:32:27 PM

Rash bows to Navia and says, "Obviously the ones gathered here are the strongest wiledl and most likely the leaders and best fighters or maybe luckiest of your town. Can you fight? The Children of Chaos will of course take point, but if you could gather the freed prisoners and work behind us to free more, it will free us up to take down these "Oglians." It sounds like you have encountered them before or at least know of them. Any information you can share will help our cause.

Rash looks over to Angus and says, "Can you cast your magic on the other three to free them? I could but I suspect I will need my spells for healing of us and the dominated before I am through."

Rash looks back to the freed guards and the other prisoners, "Can you at least tell us where they are massed? We need to find the taskmasters. I believe they are the ones who can enslave your people. Must be a lot of them to hold so many."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Angus 74/74 SR 20 HP AC 22 (24 verses law)  d20+17=36 ; d20+17=18 ; d20+17=24 ; d20+17=36 ; d20+17=30 ;
Wednesday October 28th, 2009 9:59:44 AM

Angus nods to Rash "We also need your second plan of action. I will work to free these few. Let's find out their strenghts as maybe we can make a general attack, but we are greatly outnumbered so we need to consider a way to leave with a large number of free hostages."

Angus will request that the three still dominated guards and Xenia and any of the shackeled captives that may have recently sucumbs to the enchantment com together. Before casting the greater dispel magic he will arrange Xenia so that her spell is still effective, but that she is not in the dispel magic.

Dispel checks:36, 18, 24, 36, 30

"It appears that one domination is particulary tough. I missed one." Angus squeeks his report

Angus looks over to Navia "Well met. I'm Angus at your service. How many ant taur in general do you know of and more important, how many leader types that can dominate? Is there a way we can get a large group of freed hostages out of the city if we start to get frisky?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 2/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+10=15 ;
Wednesday October 28th, 2009 10:09:22 AM

Firn'gaer moves closer to the area of captives and casts his own dispel magic to free the remaining dominated individual. Firn'gaer's head slumps, you have got to be kidding. He looks at the group through his enhanced eyes and knows his spell failed.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Jurgen  d20+10=11 ;
Wednesday October 28th, 2009 12:00:02 PM

Jurgen nods appreciatively at Navia. Apparently his lack of skills didn't prove to be a problem. "Speed is more important here than anything. We can't give them too much time to prepare for us..."

Seeing Angus and Firn'gaer both fail at dispelling, he turns to resolve the problem. "Oh for the love of Domi..." Jurgen, too, failed.

Xenia (AC29-AC31vsLaw, HP115/99) 
Wednesday October 28th, 2009 1:09:31 PM


Lots of magicking going on. The invisible rogue puts on her thinking hat.

"'Kay. I think I know where we need to go," says the rogues invisible voice. "But first we gotta make sure these folks are gonna be alright here. If we can't unspell these three guard guys. Sorry guys. I think next best is to tie 'em up, blindfold 'em and put 'em in another room. We got chains already here we can use."

"Or, if you think the folks here might be in big danger, we can have 'em go back out through the ... " Here the rogue switches to the Magic Whisper Net. " ... through the Teleportation Circle."

"As to where we need to go from here, I figure since the Ant Guys didn't tunnel in, they can't be too deep into the mountain. That narrows the range of places they can have their Ant Guy Nest to the places in the city. 'member me and Peerimus telling you 'bout the one old dwarf guy who died? They took his body into this warehouse. I think they did this - gross, okay. I know. - to feed on him, and this warehouse must be, like, the entrance to their Nest."

She goes on to describe the warehouse in question to Navie and her folks, asking whether they recognize it, how likely they think her idea is, and what the best way would be to get there without being seen.

"Oh, and by the way, Navie, you said you was the First Minister to the leader. Mind if I ask, what happened to your leader? What happened to Faraday?"

Rolls and Actions

Position: AW27-5ft up

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152 illegal post 
Wednesday October 28th, 2009 1:35:38 PM

Rash messages to the others, "When I scried on the workers, I did see them in some sort of tunnel."

Rash looks on in dismay at the waste of spells, "I think we need to concentrate on killing the task masters rather than relying on dispel magics after watching this display. If we can target them from a distance with spell and bow..." she pauses for a minute lamenting the loss of Trace, "we might be able to free more slave/dominated folk and weaken them considerably.

She looks at Firn'gaer with a frown. "I agree we need to move but where too? I am in charge of the battle tactics and coordination. I leave the big picture to you brainy types."

OOC remember that all of the children should have 1d8+8 extra hitpoints from the heroes feast!

Durgan Stonewall (AC 35; HP 253/239) 
Wednesday October 28th, 2009 8:48:49 PM

Durgan ribs his brother as Peerimus flies off to look around. "How comes he always has Yorrick guarding you eh?"

Durgan shakes his head and then puts a mailed glove over his face as he can't bear to watch the magic display anymore. "Magic. Harumph!" He walks over and taps the guy on the head with the flat of his axe and knocks him out. As the guy falls unconscious to the floor, Durgan explains. "Dwarf magic. Now, let's tie up all the ones that are stil magicked and get ready to move."

Kazak Stonewall. 
Wednesday October 28th, 2009 9:07:33 PM

putting on a friendly face and attitude .... Kazak helps Xenia with freeing the captives ....

"Well met Navia .... " witha look at the other captives " can any of ya handle weapons ?? ... i got me some extra spears ... and ya can take dat ants weapons too "

" Dem ants must have fortified da place ... any sneaky backdoord we could use ??" growls Kazak

Wwhen the Might Yorrick ambles over ..." Hey Durgan ya just jealous .... me and Yorrick are pals " laughs the dwarf .....giving the big bear a pat on the shoulder ....." probably Peermimus's way of keeping me from charging off by meself " ..... grins the ex- army sergeant

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Monestary Attack (DMSteveK)  d20+10=18 ; d20+10=28 ; d20+10=24 ; d20+10=19 ; d20+10=14 ; d20+10=28 ; d20+10=22 ; d20+10=19 ; d20+10=15 ; d20+10=24 ; d20+10=24 ; d20+10=30 ; d20+10=16 ; d20+10=29 ;
Wednesday October 28th, 2009 10:42:57 PM

Peerimus wildshapes into a hawk and flies outside and up to get a better view. He zips the door and turns to his right gaining altitude to look around. The main monestary building is large, and so far, the druid can only see north and east around the monestary itself and over the parapets. He doesn't notice any movement.

Yorrick grunts his approval to Peerimus's request and moves to Kazak.

Rash speaks with Navia. "Yes we can fight, but have not had a reason to before now; we would have only lost. Now, we can gather people freed from the Oglians influence and succor them. We can also temporarily chain those who are subdued and under the influence of the Oglian." Navia produces a key from somewhere on her person. "They do not have the master key to the locks."

Angus is determined to work to free the 15 prisoners, and the still dominated guards. HIs Dispel Magi frees two of the guards. (His Arcane Sight is sure none of the chained people are under the influence.

Firn'gaer moves into the main building of the monestary and tries to unDominate the last guard, but fares no better than Angus. "You have got to be kidding!"

Jurgen agrees that speed is the key to this attack and also casts a Dispel Magic with the SAME RESULTS!!! "Oh for the love of Domi..."

Xenia the invisible is bubbling with ideas out loud and using the Message benefit of the Chaos Tattoos. She thinks tying up the lone guard who is not unDominated is a good idea, followed by blindfolding. Then she suggests that the one warehouse could be the nest of the ant-taurs, looking for Navia to verify.

Durgan shakes his head over the magic display and mimes knocking out the one guard with his axe to demonstrate how he would handle dwarf magic. and then puts a mailed glove over his face as he can't bear to watch the magic display anymore. "Let's get ready to move."

Kazak helps Xenia with freeing the captives and has some questions of his own for Navia.

"Well met Navia .... " witha look at the other captives " can any of ya handle weapons ?? ... i got me some extra spears ... and ya can take dat ants weapons too "

" Dem ants must have fortified da place ... any sneaky backdoord we could use ??" growls Kazak

.........

The one unDominated guard that is not hostile because of Xenia's Protective Circle takes one look at what Durgan suggests and is more than willing to get locked up and blindfolded. "I don't want to fight my friends anyways!" he says. Navia uses her key to put him in the shackles that she shrugged off. (location: dg-yellow)

Eight of the fifteen remaining 'prisoners' use monkish skills to twist out of the shackles themselves. If asked why did they get shackled in the first place, they answer the same as Navia; there was no reason to escape and fight until now.

Two unDominated Guards and three monk teachers go to guard the south door to the main monestary building. Two more unDominated Guards and three monk teachers to the north door for the same purpose. One unDominated Guard and two monk teachers begin moving to cover the east door.

There are still six monk-teachers who are chained on the dias.

Standing with Navia in great dignity, is an old monk. He looks to some of the older CoC heroes that this is what Savin would have looked like in 50 more years. Make that 70 more years... Navia introduces him and answers a question at the same time. "This is the monk-abbot of the monestary, Faraday. He is our spiritual leader as well as in charge of the monestary itself." Faraday doesn't speak, but regally inclines his head. The gracefullness of his movements convince the heroes that no matter how old he looks, this wouldn't be someone to mess with.

Navia, or another monk elder tries to answer all the questions.

The Oglians are ancient stories from very old books. They tell of a conquering and enslaving race of ant-centaurs who built fantastic underground cities and came from a place called "Sargrass". That they act like intelligent ants and force slaves. Little else we know.

The guards don't remember any massed grouping of the Taskmaster caste or any others. "They pretty much spread out and took over the city, my Lady".

There are the little Workers and the Warrior meat-shields are nearly countless, mostly because there are no independant features. There are at least a dozen Taskmaster dominators, but most of them are also like peas in a pod. There are at least five more powerful warriors that called themselves Myrmadarchs. They also kept referring to a Queen, but we've never seen her.

I don't know of any secret passages or ways out of the city. It is not meant to stop a well organized siege.

All the monk-teachers can handle certain weapons. But they are all monks, and don't really need weapons at all ...

Not all the populace is Dominated, warns Navia. Most are only slaves that follow orders or are killed. Only a few are actually mind-controlled by the Oglian.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Rash 161/152 
Wednesday October 28th, 2009 11:31:32 PM

Rash bows deeply to master monk Faraday. "We will move forward and try to kill as many of the taskmasters as possible directing the undominated and freed prisoners to you and yours. Do you want us to send them here? We need to move quickly if we are to strike at the leaders. I fear the workers and the warriors are easily replaced by the queen but the others will be tougher. Do one of you wish to come with us to help direct your people. I feel that they will follow your directions better than ours since we are strangers but will trust you and listen more quickly to your orders. Speed might save lives."

Rash then looks to the ceiling and sends a message to Peerimus, asking, "Do you see anything brother?"

Rash looks to the others and says, "OK now we need to rely upon our magic users and distance weapons. I feel that the ants will send a couple of waves of their lesser creatures and dominated slaves against us to wear us down and burn up our resources. I doubt they have a good handle on the how many resources we have. Angus, I am sorry. I know you enjoy blowing things up but I think we need you to use your multiple dispel magics to free the dominated. Firn'gaer, you have mass burn and range duty trying to take out large numbers of grouped together enemy. I will work with Kazak on large individual foes as a team. Durgen will work with Jurgen on the same duty. Peerimus and Xenia will jump in where needed helping both direct freed prisoners and giving a helping hand.

Since we don't know where to go, I suggest we follow Xenia's idea and check out the warehouse first, unless we here different from Peerimus on the way. Let's get moving before the resistance gets to organized."

Rash will start heading out watching the monks to make sure they handle the one dominated guard and to see if Navia or Faraday tag along

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday October 29th, 2009 12:28:53 AM

"No!" He says to Rash. "Do not promise what we cannot deliver. This is not open warfare. We need to determine where the queen is and go there. Cut off the head. That is our first priority. We cannot sustain a drawn out battle with these creatures. Freeing of the residents is second. We do not have the resources. What we could free one or two dozen people from the ant-taur's spells. What does that do? These people need to stay put until we hit the nest."

He glares at Rash. There will be no mass destruction spells through throughout the city. Cast find the path or discern location and lead us to the nest. Xenia and Peerimus will act as scouts and look outs while we move through the city. We expend resources only if we have to. The plan is to remain as unnoticed as we possibly can or until we have to. If you have means of invisibility and silence, use them when needed."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=28 ;
Thursday October 29th, 2009 7:46:39 AM

Peerimus moves higher up, "I can see nothing so far, though I am not very high, I will be climbing to get a better view." Peerimus Hawk keeps climbing and banking right. [Spot 28] Speaking back through the tattoo, "Find out if anyone knows where these Myrmadarchs are. With such a small countable number of them, they will be near the queen. Xenia, find that wharehouse and scout it. I'll be back in a moment. Do we know if anyone else is in that building?"

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Hawk Form AC 22 HP 97/97

Angus 74/74 SR 20 HP AC 22 (24 verses law & evil) 
Thursday October 29th, 2009 9:32:50 AM

Angus watches Firngear's response to Rash and he adds his comments "I will restrain myself, but if Firngear's does not want to use damaging spells we can change rolls as I am all ready to lash out violently and Firngear can work on the dispelling."

Angus looks at Firgear "Killing the ant leaders is a priority, but so is taking our their workforce, peacefully. We can free people as we go and as we do so we get stronger and they get weaker. Also note that if we find a way to get the freed hostages out of the city and away from the ant taur's influence, we can always come back. This is not a one shot mission as it is very posible we can not complete all of our goals in one foray."

Angus takes a breath and adds "We will not be able to be stealthy for long as the ants are very perceptive. I plan on freeing hostages as I do not want to see people bound against their. Those we free may give us valuable information on the leaders and may give aid in other ways."

Angus claps his hands together "Let's go stomp some ants and free those that are enslaved."

Angus casts protection from evil on himself as he adds layers to his protection.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Jurgen 
Thursday October 29th, 2009 12:40:00 PM

Jurgen looks to Durgan and grins at the dwarf. "It's clobberin' time?"

He sees the struggle grow between Rash and Firn'gear. The Children of Chaos indeed. Peerimus disappears to see what he can see and the group seems to fall to pieces. Jurgen feels a weariness in his bones. Likely the same weariness that drove Trace away from the group. And every other Child... How did the fabled Dragon groups maintain their numbers, maintain their strength over such long periods of time? Was there something about them that was just different?

Both sides were right. Rash's responsibility to the dominated. Firn'gaer's acknowledgment that the Children had no way of lasting a prolongued fight. Fast and hard was the only way they ever managed success. Jurgen agreed more with the wizard, although he is well aware of his... biases. He would not be dominated. But Rash was the battle leader.

"We don't have time to bicker amongst ourselves. We follow our Battle Leader's plans for now. If it becomes evident that they are faulty, we change plans. But right now, having an imperfect plan of action is better than sitting here and debating for the next hour." Jurgen's message is to the whole group and is one he knows he is going to regret, but it was time to start acting like they knew what they were doing.

Xenia (AC29-AC31vsLaw, HP115/99) 
Thursday October 29th, 2009 12:49:07 PM


"Yeah. Alright." The girl rogue gives an invisible frown. "I guess they ain't named the Chaos Guys for no reason," she mumbles to herself.

Dismissing the protection of invisibility, Xenia pulls out the map that she got back in Heranmar. "We're here." She points to the monastery. "The warehouse is here." Her finger tracks across town to the southeast. (CM60) "Looks to be further away that your Message Tattoos will reach, so I'll be out of touch for a while. I'll be a bit. See you when I see you."

Leaving the map behind for the others, she activates her ring again and flies out the door through which they'd entered, her eyes searching for a path along which the Chaos Bunch can travel on their way to the warehouse.

OoC: Sorry for making too many actions for a single round. But looks as though we've departed an action period for an investigative period.

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: ????

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Thursday October 29th, 2009 7:50:22 PM

Watching Xenia fly off to scout ..... " careful girl " .... messages Kazak in a growl ....

Taking a peek at the map .... to get his bearings of his surroundings .... and entrances and egress's for their upcoming movements ....

" yaz gots dat right Jurgen .... follow da battle leader ..... and battle plans change all da time .... da fog of war ... ya never know whats gonna rear its ugly head "

With a dark look at Firn'gaer .....but doesn't say anything ... just shakes his head sadly .... " he needs a boot to da backside " ...... growls Kazak to himself ....

" Lead da way battle leader .....iz got da mighty Yorrick wit us ...." as he peeks up and over his shoulder at the big bear .....

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Durgan Stonewall (AC 35; HP 253/239) 
Thursday October 29th, 2009 9:56:39 PM

Durgan gives Jurgen a good elbow. "Just stick close, I'll take care of ye."

"Rash and Fir'gaer both make good points. Let's see what the scouting turns up, then we can pick a plan and move out."

Rash 161/152 illegal post 
Thursday October 29th, 2009 10:01:08 PM

Rash pulls herself up haughtily and says through the message to Firn'gaer, Sorry I don't have those spells prepared. Why don't you wish us to the queen? Again, until we find out the location, we need to move, explore and along the way fight. We move to the warehouse where Xenia thinks we might find something. If you don't wish to free slaves along the way or kill the enemy, then stay out of the way of those who will!

If you have a better plan, then present it. If it makes more sense, then I will gladly follow it but ranting about having to find the queen and kill her without presenting a means to do so, isn't helping."


ooc just want to say, that I am not at all upset in real life, just roleplaying

Monestary Attack (DMSteveK)  d20+5=11 ; d20+5=18 ; d20+5=12 ; d20+5=8 ; d20+5=14 ; d6+2=4 ; d20+7=15 ; d20+7=15 ; d20+2=15 ; d20+2=22 ; 2d4+3=9 ; 2d4+3=9 ; d20+5=19 ; d20+5=10 ; d20+5=25 ; d20+5=20 ; d20+5=15 ; d20+3=8 ; 2d4+3=6 ; d6+1=6 ; d6+1=4 ; d4+1=5 ; d6=4 ;
Thursday October 29th, 2009 10:57:08 PM

Rash bows to Faraday and reinforces the current plan with reminding words; move forward, kill taskmasters, look for information on the queen. Mages and distance shooters will reduce the attackers from afar. The cleric moves out, watching the monks to make sure they handle the one dominated guard and to see if Navia or Faraday tag along

Firn'gaer glares at Rash. The gnome won't use mass destruction spells in the city. Think of the innocent lives here! We should remain unnoticed! The gnome really puts up the human cleric's back, and it doesn't look like the conversation will end here.

Peerimus Hawk keeps climbing and banking right and telling the other CoCs what he can see. Myrmadarchs seem likely to be near the Queen, he muses. The druid also directs Xenia to find that wharehouse and scout it. As he passes 60 feet up and turning around the corner of the south-east side of the monestary, the monestary courtyard and the entire south side of the town of Wayfarer is open to be seen; and they are swarming with ant-taurs! A hundred or more ant-taurs, humans, and dwarves are racing up the winding streets and headed for the monestary foyer. There are already a couple dozen in the foyer, and a couple dozen more small ant-taurs have scaled the walls into the south bailey of the monestary. It is too late: the Oglians already know the Children are here!!!

Angus finds himself in the unusual position of soothing flaring tempers, offering to be the offensive spell caster and Firn'gaer the protector. Besides, those freed may give valuable information on the leaders.

Jurgen feels both sides are right, but cuts to the chase. "We don't have time to bicker amongst ourselves." It was time to start acting like they knew what they were doing.

Xenia becomes visible, aligns the others to where the main monestary is in relation to the warehouse. By the map, it looks like the footpath goes out the west-facing doors of the main monestary, and curves south to follow down the cliff to the town proper: a long way to go. Of course, with the CoC magic, teleportation and flying could get them there a lot easier! Xenia doesn't have time after taking out the map and explaining to move on to her next intended course of action, however.
(ooc: nope, still in combat rounds)
(ooc2: Xenia dismissed the invisibility but has not put it back on yet)

Kazak cautions Xenia as she prepares to scout out. He carefully gets his bearings, and confirms to Rash that this dwarf will follow the battle leader; and his little bear, too!

Durgan waxes philosophic. "Let's see what the scouting turns up, then we can pick a plan and move out."

............

The one still-Dominated guard is well-trussed in shackles by Navia; unless he is more disciplined than some of the monk-teachers at escape, he is going to be held.

Faraday raises a hand in benediction, but does not answer. He instead moves to sit beside his monk-masters that are still chained while Navia uses the key to free them. Navia seems to be the spokesman. "I think keeping our monestary clear and allowing you to send up the hill people freed will enable us to defend them here while you slay the Oglian."

.............

Bursting in through the western double doors is an array of Oglians and thier minions!

The great doors open and Five Dominated Dwarves rush in with Tower Shields and hammers. Only one hits a guard for minor damage.

Two Warrior Oglians are behind the tower shields, and both sting a unDominated guard, damaging them more. (9 dam)(9 dam)

Crawling into the monestary through the door and onto the walls are two small Worker Oglians, and there are more behind them!

...............

At the same time, the southern door opens and more Oglians swarm in!

One Warrior makes a small step and attacks an unDominated guard. His poisonous stinger, a claw, and a bite shred the guard, who reels under the punishment (21 damage, 4 STR)

Above and around the Warrior, four Workers have climbed the walls. There are many, many more behind them!

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Angus 74/74 SR 20 HP AC 22 (24 verses law & evil)  15d6=57 ;
Thursday October 29th, 2009 11:24:16 PM

Angus rises 20 feet and yells "Switch!" to Firngear "You help Rash with a Dispel on the Dwarves."

Angus casts an acid chain lightning spell, as it worked best last time, at the break through to the south.

One main bolt on the front warrior and 13 secondary bolts on all the other ant taurs.

main bolt 57 damage DC 26 reflex save
Secondary bolts 28 damage DC 28 reflex save

"Let's squash some ants people. We have got to force our way out of this building and secure it as a refuge."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 3/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29-AC31vsLaw, HP115/99) 
Friday October 30th, 2009 11:22:12 AM


OoC: One problem with the new map system is that we can't go back and see the way things were the previous round. For example, I'm looking for the door through which the southern group is coming through at in order to target a spell. Can't figure out which square is the door.

*** UPDATE ***

Checked with some older versions of the map. The southern door is at BA31. Western door is AO25 and AO26.

What is the dark maroon line along column BC? Looks like a wall, because there is a dark square in it indicating a door. But if it's a wall, then why are there wk (worker ants) inside of it?

SteveK: I'm finding shortfalls in the new map, too. I cant show lines! So, the doors are still there. The darker maroon is a wall and the worker ant-taur is standing on the wall. End Post

Xenia (AC29-AC31vsLaw, HP115/99) 
Friday October 30th, 2009 11:41:25 AM


"To the Teleport Circle!" Xenia whispers through the Message Tattoo. "Get the Townies to the Circle. We can't fight off all these Ant Guys and worry 'bout the Townies at the same time."

"I'll seal the southern door!" The dark girl draws a scroll and aims the spell at a point outside the door in through which all the Ant Guys are streaming. In the street outside, a sticky web blooms, blocking entry.

Rolls and Actions
Draw Scroll of Web / UMD Auto Success vs DC23
Web cast at Intersection BB&BC/33&34 (20ft radius spread)

Position: AX27-10ftElv (5ft step)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Web 30m, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152  d20+15=20 ; d20+15=33 ; d20+15=25 ; d20+15=25 ; d20+15=17 ;
Friday October 30th, 2009 3:49:09 PM

Rash winces as she sees all of the critters pour into the room. She knows that they aren't much of a threat but she also knows that a lot of innocent folks were going to die unless they could find a way to target the ants and not the people.

Rash does agree with Xenia that they had to get some of the folks to the teleportation circle to get them away. Too many ants were coming out of the woodwork for common warriors and regular folk not to get overrun by. She calls out in a loud voice, "Xenia! You lead the non combatants to the teleportation device. Firn'gaer, go with her and keep the path clear for her if you can!

Kazak and Durgan, concentrate on the warriors for now but if you see the bigger ones, switch to them!"

Rash takes a 5' step back to AR24 and casts defensively a greater dispel magic on the 5 dwarves hoping to break the domination. (ooc I am going from memory but I think the make is +15 for greater dispel, if not then please add +2 to all of these spell) DC checks 20,33,25,25,17

If any of the dwarves come out of it, Rash will point to Xenia and say, "Quick, follow her and help your friends!

ooc remember all children of chaos members are immune from poison and get 1d8+8 extra hitpoints!

Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  d8+8=10 ; d20+21=39 ; d20+21=39 ; d20+21=29 ; d20+21=39 ; d20+21=36 ; d20+21=32 ; d20+21=36 ; d20+21=23 ; d3=1 ; d20+21=32 ; d20+21=39 ; d20+21=40 ; d20+21=23 ; d20+21=34 ; d20+21=37 ; d20+21=29 ; d20+21=30 ;
Friday October 30th, 2009 8:06:37 PM

10 extra hp from Rash

SR Check

Main Bolt 39

Secondary Bolts 23, 23, 29, 29 as the lowest rolls

Kazak Stonewall.  d20+21=39 ; d20+21=29 ; d20+21=23 ; d20+21=23 ; d6+7=12 ; d6+7=12 ; d6+7=9 ; d6+7=12 ; d20+16=23 ; d20+11=17 ; d20+6=20 ;
Friday October 30th, 2009 10:05:26 PM

Reacting quickly to the mass attack ..... Kazak quickly searches out the bigger warrior ants .... firing a salvo of javelins at the nasty critters (attacking W- AT BA-31, BA-32).....

" GOTTA GET DEM LEADERS ...."growls the dwarf

1st throw d20+21=39 damage d6+7=12
2nd throw d20+16=23 damage d6+7=12
3rd throw d20+11=17 damage d6+7=9
4th throw d20+6=20 damage d6+7=12
(kazak has point blank feat)

"Can ya put dem invisble walls up ?? .... try and block dem doors off or divert der attacks " growls the dwarf aloud

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )


Monestary Attack (DMSteveK)  d20+7=27 ; d20+4=22 ; d20+4=18 ; d20+4=19 ; d20+4=15 ; d20+4=5 ; d100=93 ; d20+4=6 ; d20+7=8 ; d20+7=20 ; d20+7=26 ; 2d4+3=9 ; d20+7=23 ;
Saturday October 31st, 2009 9:37:40 AM

Angus rises up and casts an acid chain lightning/i] spell, at the break through to the south. There are right now only 5 Oglians through the door, and Angus can target one more through the door. The five Workers are reduced to acidic puddles, but the Warrior completely dodges the strike!

"To the Teleport Circle!" Xenia whispers through the Message Tattoo, certain they can't fight the ant-taurs and take care of Townies at the same time. She announces that she will "...seal the southern door!" Drawing a scroll and looks to aim it outside the door, but the best she can do with all the Oglians crowding the door is striking the doorway with her [i]Web
. The strands fly out, but find no opposing anchors to hold onto. Inside the cieling is 60 feet up and outside buildings are too far away. The only place the strands hold is the thin doorway itself.

Rash winces as she sees all of the critters pour into the room. She knows that they aren't much of a threat but she also knows that a lot of innocent folks were going to die unless they could find a way to target the ants and not the people.

Rash calls for Xenia to take the people teleportation circle and Firn'gaer to clear the path. She takes a step back and casts defensively a greater dispel magic. Four of the dwarves look like a veil has lifted, but one is still in the clutches of the Oglian.

Jurgen tries to assess his best course of action and vaccilates as to what to do.

Kazak fires a salvo of javelins at the bigger warrior ants (assuming attack goes South to BA-31. sinc e Kazak specified a square, and not West) He throws into melee, but Kazak is accurate and pins the Warrior to earth with three javelins. The fourth misses the Warrior and strikes the wounded guard who falls to the floor.

............

Navia and Faraday free another chained monk-teacher. Navia shouts back to Rash. "We could have left at any time we wished. No, the Circle is not an option! You are the snowflake touching a cold bucket of water. The action must be now!"

Certainly the "innocent civilian townies" aren't looking for a retreat. The guards and monk-teachers holding the south door suddenly have no targets and so hold thier ground and weapons, waiting for any Oglian trying to get inside. One moves to drag the unconcious guard to where Navia and Faraday stand on the dias.

The monk-teachers at the West Door begin organizing a defense. Orders shout out, and the four unDominated dwarves turn about and hold thier Tower Shields up to form a wall. The guards and monk-teachers move to the flanks to try and contain the Oglians on the walls, and is able to knock one down dead.

The monk-teachers at the North Door also organize thier guards, readying any attack against the northern entryway.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door is tried by a Worker who gets stuck in the sticky Webs. The Worker is killed by the two guards.
....

The West Door Warriors push further into the room, past the dwarves who have ineffective AOOs and strike at Rash, missing. (ooc: Rash, put your AC in your Post Name)

The action of the Warriors enables Five more Warriors to get in who strike at the guards and dwarves, where there are several strikes, but no one yet falls.

Eight more Workers also run along and up the wall. (line AL and AM enemy are on the West Wall.)

The one remaining Dominated Dwarf fights with the guard and monk-teacher.
....

And then the wall to the south shivers and four workers have tunnelled into the wall! There is a ten foot high and twenty foot wide hole in the south wall! (ooc: at AQ,AR,AS,AT, 31) Four more workers and one Warrior jump through the opening and rush into the monestary!

The Warrior rushes Rash, but misses with its sting.

The Workers spread out across the floor.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Angus 84/74 SR 20 HP AC 22 (24 verses law & evil) 
Saturday October 31st, 2009 10:23:16 AM

"Someone Check on Durgan as I think he is dominated as he is not taking any actions again in combat!" Angus squeeks.

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=32 ;
Saturday October 31st, 2009 10:36:21 AM

Peerimus relays through the tattoo, "Several hundred are heading through the streets, but what i have not seen are any of the larger ones. Xenia we need you ability to scout and discover the queen, far more than we need you ability to fight. Mother cloak you and Father grant you speed."

"Rash, there is a large and open courtyard just through the eastern door. Push through to it and make your stand there, our strengths thrive in the open lands."

Peerimus shifts into a Huge Air Elemental. "I am going to slow them down."

Peerimus then moves to the Moon Gate, assuming it is not overrun already, he moves down [AT/43] and gets ready to head into the gate and look for the closing mechanism. [Spot 32]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Huge Air elemental Form AC 26 HP 167/167 DR 5- Reach 15' Combat Reflexes


Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  15d6=50 ; d20+21=35 ; d20+21=27 ; d20+21=40 ; d20+21=22 ; d20+21=40 ; d20+21=36 ; d20+21=31 ; d20+21=23 ; d20+21=33 ; d20+21=41 ; d20+25=45 ; d20+25=27 ; d20+25=32 ;
Saturday October 31st, 2009 4:34:32 PM

Angus will turn his attention to the west and fire off another acid chain lightning spell at the Warrior at AP 26 and have the secondary bolts hit the other warriors (7) and two workers. Angus will make sure to miss the dominated dwarf and will add any additional ant taurs that he can see.

Main bolt 50 damage reflex save for half DC 26
SR 35

Secondary bolts 25 damage reflex save for half DC 26
SR 27, 40, 22, 40, 36, 31, 23, 33, 41

Angus squeeks "Do not just stand around; let's get busy people."

Angus will fly south 5 feet

Angus will see if the warriors have any enchantments on.

Spellcraft 45, 27, 32

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Rash 161/152 AC33  d20+16=30 ; d20+11=26 ; d20+6=10 ; d20+11=19 ; 2d4+19=21 ; 2d4+19=24 ; 2d4+19=26 ; d3=3 ;
Saturday October 31st, 2009 5:48:02 PM

Rash nods her head as she hears Peerimus's instructions and agrees with the druid but she also can't just abandon the guards and dwaves to their fate. She call out in a loud voice! "Fall back! Fall back out the eastern gate. We can better use our spells there! Fall back or fall where you stand! Fall back!"

Rash will then smile as Angus's bolts of energy smash through the foes around her. If any are still standing who are in her immediate range, she will lash out with her sword using a (+5 power attack) wishing that she knew how to cleave. Could be very useful right now. She will concentrate on one until its dead and then move her attack to the second. (forgot to add the +1 for heroes feast but didn't matter this time)

Hit ac 30 for 21 points of damage
Hit ac 26 (roll for critical hits on 15 hit ac 20 for critical hit) doing 50 points to another.

If all the warrior ants are dead, Rash will retreat to aw25 and summon some help in the form of huge earth elementals to arrive next round (3 are summoned. Will place next round if spell goes off)

Either way Rash continues barking instructions. Durgan, Kazak, Yorrick and myself will form a shield wall and delay them in a fighting retreat. Everyone else out the east door and join up with Peerimus! Spell users, take out the masses if you can! Try to limit killing the dominated but don't get hurt by them either.

Xenia find the Queen or at least the higher ups! We will get swarmed under by the workers and warriors if we don't cut off the head. Find them and I can use my magic to get us there!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Jurgen 
Sunday November 1st, 2009 8:18:33 PM

Jurgen, taking far too long to figure out how to act, succeeds only in wasting time. He would take the time to kick himself, except that would waste even more.

Quickly, he casts Wall of Thorns and has it create a rectangular prison with corners from AY/AZ-27/28 to AP/AQ-31/32. It stands 15 feet tall and should be sufficient to block any further wall-jumpers. [Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation.]

Xenia (AC29-AC31vsLaw, HP115/99) 
Sunday November 1st, 2009 9:02:29 PM


"Alright. I'm gone. You can feel how far away I am," she whispers over the Message Tattoo. "You can feel the distance. When I start moving in circles, come to that location."

Even without the invisibility spell, the rogue is hard to catch. She arrows for the door, diving into the shadows of the Domineered guards as she comes within range of them. Shooting over their heads, no more than a blur of darkness, she twists and banks through the door, right around the Ant Guy standing in the way.

Then, Xenia heads east, making her way toward the warehouse.

OoC: Can I get elevation information? I'll need to know when Xenia has to climb in elevation. Technically that should be at half speed. Though, I'd be happy to ignore that particular rule, if you think it worth doing so.

Rolls and Actions
Hide 47 to Spot and target with AoO
Tumble 38 vs DC35 (Accelerated + Through Enemy Space)
Double Move (Unsure of elevations so not sure where half speed for upward movement applies.)

Position: BP33 - 10ftElv (120 ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Sunday November 1st, 2009 10:37:50 PM

"Yous got it .... eastern gate it is " growls Kazak

Moving towards the eastern gate in concert with Rash ...Durgan and the mighty Yorrick ... " lets go bear ...walk wit me " .... as Kazak motions to Yyorrick ...

'Bro lets move .... wall of steel and stone ." as the ex-army sergeant ....

Grinning as the wall of thorns appear ... kazak ... fishes out a smoke stick .... scraping it on his armor to ignite it he tosses in front of his retreat line....

Helping to guide their allies behind them ....Kazak motions and growls directions aloud ..... doing what he can to co-ordinate the retreat to the eastern gates

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+17=27 ; d20+17=37 ; d20+17=37 ; d20+17=29 ; d20+17=20 ; d20+17=18 ; d20+17=35 ; d20+17=28 ;
Monday November 2nd, 2009 7:40:41 AM

Firn'gaer sends a dispel magic at the group of dominated citizens and dwarves

Dispel Check: g (DC27, 37), 9 DC37, 10 DC29, d: DC 20, 18, 35, 28

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 35; HP 253/239)  d20+28=40 ; d10+11=12 ;
Monday November 2nd, 2009 10:38:49 PM

OOC- Angus, I would prefer to see those comments in my email instead of the game board. My rl has been extremely hectic lately, and Im doing the best I can.

Durgan strides forward with purpose, plans were done. Now it was time to battle the enemy. "Rash, ye take care of the retreat, me and Kazak will be last on that score." Durgan takes a swing at the Warrior in front of him. Then he yells to the other dwarves, 'fall back ye and form up on us! Nobody makes a dwarven wall of steel like me and me brudder!"

Actions:
move to: AT26
attack warrior, hit AC40, dmg =12

Active Effects:
heroes feast, +14 hp

SteveK agreeing with Brian. Need to keep ooc comments to a minimum and comments that can be percieved as sarcastic put-downs completely away from the boards. We're all here to have fun! :-)

Monestary Attack rd 3 (DMSteveK)  d20+7=9 ; d20+7=27 ; d20+7=23 ; d20+7=26 ; d20+7=22 ; d20+7=13 ; d20+7=18 ; d20+7=19 ; d20+4=10 ; d20+4=8 ; d20+4=13 ; d20+7=18 ; d6=6 ;
Monday November 2nd, 2009 11:34:00 PM

Peerimus shifts into a Huge Air Elemental, then moves to the Moon Gate, flying down the cliff to get to the Gatehouse. More Oglians and assumedly dominated people are running through the Gate to get to the Monestary. The street at this location is so crowded with opponents, it looks more like a living, surging wave. Peerimus sees that These two towers have massive wood-and-iron gates that appear they should be manhandled open or shut. They are currently open...

Angus fires off another acid chain lightning and strikes at a Warrior and then creates a chain reaction that strikes SEVENTEEN more Warriors and Workers. At the end of the awesome display, two Warriors appear to have completely dodged the bolts, but all the others have dissolved into acidic goo! The pixie moves a bit south and looks around. He can only see one dwarf who has the Domination enchantment on.

Rash calls for the guards and monks to fall back, and then slices a Warrior in half!

Jurgen casts Wall of Thorns and it imprisons two Workers, having four Workers inside it, and also blocks the hole those same Workers created! The four trapped Workers try to push through the thorns and are killed.

Xenia (ooc: Xenia put a Web in the Door at BA,32 [shown by the discolored door] ) Will allow Xenia to replay her round. Please post two rounds of action next Post)

Kazak and the mighty Yorrick move towards the eastern gate. He grins as the Wall of Thorns appears, and then starts to chivvy people to the Teleportation Circle.

Firn'gaer sends a dispel magic at the group around the Eastern Gate, though only one dwarf is still dominated (being Yellow). Yet not for long, for the gnomes magic disenchants the last dwarf.

Durgan urges the monks and guards to follow orders, and then moves forward to stop more ant-taurs from arriving. (ooc: Durgan can't get to a target without hustling after Rash and Angus are done).

............

Navia and Faraday free another chained monk-teacher. Navia shouts back to Rash. "We could have left at any time we wished. No, the Circle is not an option! You are the snowflake touching a cold bucket of water. The action must be now!"

Certainly the "innocent civilian townies" aren't looking for a retreat. The guards and monk-teachers holding the south door continue to wait for any Oglian trying to get inside. The monks near Navia begin setting up a field hospital.

The monk-teachers at the West Door see the possibility of being overrun. Two guards and two dwarves withdraw towards the northern door. But the monk, guard, and three dwarves are hemmed in by the Wall of Thorns and a single Warrior and Worker. The monk and guard dispatch the Worker, but the Warrior remains untouched.

The monk-teachers at the North Door nod to Rash's words. The two monks and three guards move through the north door to take up guarding positions on the terrace between the Teleportation Circle room and the monestary room. "All clear!" they call.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

The West Door a dozen Warriors and Workers continue to push into the room and look to swarm around Rash, Yorrick, and Kazak. (Yorrick gets an AOO) The one Warrior that was still upright keeps attacking the same dwarf, stinging him again. The dwarf falls, paralyzed to the floor.

Eight more Workers climb back on the walls. (line AL and AM enemy are on the West Wall.)

....

And then there is a "pop" of displaced air and standing in the Monestary are Nine Large Ant-taurs: they have Teleported in and among the Children and Monks!!! Each Large Taur is easily identified by thier special helmets, each more elaborate than the last!

............

And above the Gate, the Huge Air Elemental Peerimus sees within the crowd six Medium Ant-taurs rising up and looking at the druid. Voices come inside his head. "Obey. Obey. Obey." Peerimus save three times Will DC 17 or be Dominated.
.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Jurgen - AC 36 HP 168/160  13d6=40 ; d20+13=26 ; d20+13=27 ; d20+13=18 ; d20+13=29 ; d20+13=26 ; d20+13=14 ; d20+13=31 ; d20+13=26 ; d20+13=32 ; d20+13=19 ; d20+13=29 ; d20+13=17 ; d20+13=16 ; d20+13=18 ; d20+13=20 ;
Tuesday November 3rd, 2009 12:37:57 PM

What had seconds ago seemed to be a solved problem has now turned into madness. He sees his Thorns have blocked a few of the dwarves, but he chooses to ignore that. Responsibility would come later. And then everything gets worse. With a "pop", the Children are overrun.

"Firn'gaer, get high!" Is all Jurgen has time to shout. He'd have no opportunity to throw himself in front of the wizard from where he was. Instead, Jurgen takes a 5-foot step back to BB-24 and defensively throws Chain Lightning at Large Taur 6. [13d6=40 Damage - Reflex Save DC 23 for half]

[Casting Defensively - Concentration Check DC 21 - Success - Roll in Next post]

The lightning arcs to Taurs 1, 2, 3, 4, 5, and 8 [20 Damage - Reflex Save DC 23 for half]. The remaining seven lightning strikes hit any of the workers that are close to Taur 6 [20 Damage - Reflex Save DC 23 for Half].

SR Rolls: d20+13=26 ; d20+13=27 ; d20+13=18 ; d20+13=29 ; d20+13=26 ; d20+13=14 ; d20+13=31 ; d20+13=26 ; d20+13=32 ; d20+13=19 ; d20+13=29 ; d20+13=17 ; d20+13=16 ; d20+13=18 ; d20+13=20 ;

Xenia (AC29-AC31vsLaw, HP115/99)  d20+29=38 ; d20+24=42 ; d20+19=30 ; d6+1=3 ; d6+1=2 ; d6+1=4 ; 8d6=25 ; 8d6=21 ; 8d6=21 ; d100=20 ; d8=3 ; d100=74 ; d100=64 ;
Tuesday November 3rd, 2009 1:05:13 PM


+++++++++ LAST ROUND +++++++++

"Door is blocked," says the rogue. She rises up five feet and takes out a scroll and casts it on herself, preparing to dive through the door.

+++++++++ THIS ROUND +++++++++

"Wah! Looks like they came to us instead," Xenia cries out in surprise, as the Murmur Archies pop in for their surprise attack. "Looks like we won't have to go find Momma Ant. Looks like they're all coming to us instead!"

The rogue rises up another five feet and fires a quick burst of three arrows into the Murmur Archie below. The first arrow flies off into the gray Shadow Plane, but the other two poke the Archie in places that hurt.

Rolls and Actions
Last Round: Cast Freedom of Movement UMD Auto Success 35 vs DC24; Rise to 15ft

This Round
Hit #1 AC38, AC42, AC30 (+1 for Point Blank, +2 Strike as Invisible from Blinking)
Damage 2+21Sneak+4+21Sneak = 48hp
20% Miss chance from Blinking 20/Miss; 74/Hit; 64/Hit

Position: AW26 - 20ftElv (5ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, FoM 40m, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+19=37 ; d20+19=30 ; d20+19=36 ; d20+19=25 ; d20+19=37 ; d20+19=26 ; d20+19=22 ; d20+19=22 ; d20+19=36 ; d20+19=39 ; d20+19=36 ; d20+19=25 ; d20+19=35 ; d20+19=30 ; 17d6=63 ; d20+24=44 ; d20+13=14 ; d20+13=19 ; d20+13=31 ; d20+13=27 ; d20+13=24 ; d20+13=25 ; d20+13=25 ; d20+13=17 ; d20+13=15 ; d20+13=33 ; d20+13=18 ; d20+13=30 ; d20+13=32 ; d20+13=26 ; 13d6=43 ;
Tuesday November 3rd, 2009 1:45:26 PM

Firn'gaer casts his own chain lightning (empowered) at the formians which is followed by Lhari's own chain lightning.

Firn'gaer's Empowered Chain Lightning (concentration check DC44) -
SR (Large - 1: DC37, 2: DC30, 3: DC36, 4: DC25, 5: DC37, 6: DC26, 7: DC22, 8: DC22, 9: out of range)
SR (W - DC36; 5 smallest west of Firn'gaer - DC39, 36, 25, 35, 30)
Damage: Main target (3) 94 damage (Reflex DC25), Secondary targets 47 damage (Reflex DC25)

Lhari's Chain Lightning (same targets) -
SR (Large - 1: DC14, 2: DC19, 3: DC31, 4: DC27, 5: DC34, 6: DC25, 7: DC25, 8: DC17, 9: out of range)
SR (W - DC15; 5 smallest west of Firn'gaer - DC33, 18, 30, 32, 26)
Damage: Main target (3) 43 damage (Reflex DC19), Secondary targets 21 damage (Reflex DC19)

Firn'gaer moves to AV21.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 161/152 AC33 divine favor  d20+23=28 ; d10=9 ; d20+23=31 ; d20+18=34 ; d20+18=23 ; d20+13=20 ; 2d4+25=31 ; 2d4+25=31 ; 2d4+25=31 ; 2d4+25=28 ; 2d4+25=31 ; d20+21=37 ;
Tuesday November 3rd, 2009 7:05:34 PM

(ooc sorry for the late post. Tough to have a battle leader posting so late. Had a day long sales meeting yuck! Steve, I thought we were heading the other way towards the east but no worries.)

Rash is stunned as so many of the enemy pop up around her and her friends. She glances around quickly and is gratified and is about to speak up when both chain lightnings roar in striking the enemy from Juren and Firn'gaer. She calls out via message, "Angus, hit the north western group of workers and warriors with a mass spell so we don't get overwhelmed! Kazak, Durgen concentrate on the taskmasters! We need to bring them down fast and free any dominated ones with their deaths! I'll help you! (ooc Is Yorrick included in our message spells?)

Xenia! Come back! We are going to need your help! (ooc I know she already is but roleplaying!)

Rash then defensively casts her spell utilizing the quicken rod (divine favor, 37 concentration check if needed) kicks her attacks into overdrive with her armor (mitheral plate of speed free action) and swings a #6 until dead and then use the rest of worker or another taskmaster if she can reach it!
first swing ac 28 for 31 points of damage
second swing hits ac 31 for 31 points of damage
third swing hits ac 34 (possible critical hits ac 23 for critical check) for either 31 points or 59 points
fourth swing hits ac 20 for 31 points of damage

(ooc did power attack +5 get +1 from heroes feast, +1 from haste, +5 from divine favor

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility

divine favor +5 attack and damage 1/10

Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  22d6=88 ; d20+17=36 ; d20+17=26 ; d20+17=29 ; d20+17=26 ; d20+17=18 d20+17=26 d20+17=20 d20+17=32 d20+17=36
Tuesday November 3rd, 2009 8:44:58 PM

Angus is happy to see the group fighters line up for somehand to hand combat "I will haste the group once we see if there are any heavy hitters left."

Angus nods to Jurgen and Firgaer "Nice shooting. I will add a new flavor."

Angus casts and empowered acid based chain lighting on the heavy hitters - targeting # 1 with the main bolt.

Main bolt 88 damage DC 26 reflex save for half
SR 36

SR 26, 29, 26, 18, 26, 20,32, 36
The other 8 heavy hitters 44 damage DC 26 reflex save for half

Angus has 8 more bolts and will hit any smaller worker or warrior ants in range.

Angus will rise 5 more feet to get better fields of fire.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 5/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 (Sub/Al)  3d20+24=59 ; d20+24=42 ; d20+24=37 ; d20+24=28 ;
Tuesday November 3rd, 2009 9:52:53 PM


Peerimus defies the Oglian's attempts to control his mind. The air elemental lands atop Moongate and begins chanting. The elemental becomes a Marut!

Will Saves: 42, 37, 28

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+23=38 ; d20+22=40 ; d20+24=35 ; d20+27=29 ; 2d6+12=14 ; 2d6+12=18 ; 2d6+6=14 ; d6=3 ; d6=2 ;
Tuesday November 3rd, 2009 11:03:52 PM

Yorrick roars as creatures appear about himself and Kazak. the great kodiak strikes out against the largest threat, task Master 4. [Hit AC 37/40/35 Dmg 14 Plus 3 Fire/18 plus 2 Fire/14 Grapple 29]

Durgan Stonewall (AC 35; HP 253/239)  d20+28=41 ; d20+23=33 ; d20+18=33 ; d20+13=31 ; d10+8=15 ; d10+8=15 ; d10+8=13 ; d10+8=11 ;
Tuesday November 3rd, 2009 11:19:10 PM

Durgan lays into the workers in front of him, so he has more room to get at the taskmasters. "Come on brother, let's show em what the Stonewall brothers are made of!"

Actions:
attacks hit AC: 41, 33, 33, 31 dmg: 15, 15, 13, 11 (start with one worker, then keep going if there are any attacks left.)

Active Effects:
heroes feast, +14 hp

Kazak Stonewall.  d20+30=34 ; d20+25=33 ; d20+20=28 ; d20+15=19 ; d10+13=20 ; d10+13=16 ; d10+13=15 ;
Tuesday November 3rd, 2009 11:58:56 PM

"AYE BROTHER .... " growls Kazak ....

Turning about .... the dwarven warrior steps towards the nearest taskmaster .... the one Yorrick is fighting ....(5'ft move to ar-27) " i'm wit ya bear ...."

1st strike d20+30=24 damage d10+13=20
2nd strike d20+25=28 damage d10+13=16
3rd strike d20+20=28 damage d10+13=15
4th strike d20+15=19 missed

"Too crowded to get good swings ... gonna hafta cl;ear some space .... bro you might have it right .... hack away "

ooc: if taskmaster is down .... Kazak attacks the warrior and waorkers with Durgan
Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Monestary Attack rd 9 (DMSteveK)  d20+18=31 ; d20+16=35 ; d20+16=32 ; d20+17=31 ; d20+17=32 ; d20+17=23 ; d20+18=33 ; d20+16=29 ; d20+16=32 ; d20+16=31 ; d20+17=34 ; d20+17=35 ; d20+17=24 ; d20+7=20 ; d20+16=23 ; d20+17=23 ; d20+17=31 ; d20+17=33 ; d20+18=29 ; d20+16=32 ; d20+16=34 ; d20+16=31 ; d20+17=22 ; d20+17=30 ; d20+18=30 ; d20+18=29 ; d20+14=15 ; d20+14=24 ; d20+14=21 ; d20+9=14 ; d20+4=6 ; d20+13=15 ; d20+13=28 ; d20+13=18 ; d20+8=13 ; d20+3=19 ; d20+7=26 ; d20+7=26 ; d20+2=9 ; d20+7=17 ; d20+7=17 ; d20+2=8 ; d20+2=6 ; d20+7=11 ; d20+7=11 ; d20+7=11 ; d20+7=18 ; d20+2=16 ; d20+7=26 ; d20+7=23 ; d20+7=13 ; d20+2=19 ; d20+2=6 ; d8=1 ; d20+7=19 ; d20+7=19 ; d20+7=24 ; d20+2=20 ; d20+2=20 ; d20+2=6 ; d20+7=12 ; d20+2=19 ; d20+21=34 ; d20+18=28 ; 2d4+4=11 ; 2d6+2=9 ; d20=4 ; 2d6=6 ; d20+21=25 ; d20+18=20 ; 2d4+4=8 ; 2d6+2=7 ; 2d6=8 ; d20+23=30 ; d20+18=19 ; 2d4+4=8 ; 2d6=10 ; d20+18=19 ; d20+26=41 ; d20+21=22 ; 2d4+4=10 ; 2d6=6 ;
Wednesday November 4th, 2009 12:41:09 AM

(ooc: I've changed the round count to make it the same round that the CoC arrived at the Monestary. Please ensure spell durations are taken off. Potions and scrolls are minimum caster level unless otherwise bought and annotated. :-))

(ooc: oh boy, I've bitten off a huge battle for a DM. Bear with me!!)
...........

Jurgen takes a step back and casts a Chain Lightning at Large Taur 6, chaining it to six other Taurs. Amazingly, EVERY SINGLE TAUR EVADES THE STRIKES!!!

Xenia Last Round rises up five feet, takes out a scroll and casts it on herself.

Xenia This Round rises up another five feet and strikes Taur#2 twice. fires a quick burst of three arrows into the Murmur Archie below. The first arrow flies off into the gray Shadow Plane, but the other two poke the Archie in places that hurt.

Firn'gaer casts his own chain lightning (empowered) at the formians, and Lhari follows up with his own chain lightning. "Yee-hah!", crows Lhari, "these are the stories I like making with the Children of Chaos!"

Myrmarch 7 and 8 are not affected by Firn'gaer's strikes, and all the others save Myrmarch #6 evade the lightning! The Warrior and 5 Workers are fried.

Myrmarch 1, 2, and 8 are not affected by Lhari's strikes, and all the others evade the lightning. Lhari looks to other targets, and while the Warrior is unaffected, 5 more Workers are fried.

Rash calls out instructions and is certain that Yorrick is not in the Chaos Tattoo message ability. She can also be certain from Angus and Firn'gaer that there are no dominated people in the monestary building. Then she goes into battle overdrive and strikes the Myrmarch#6... once.

Angus casts an empowered acid based chain lighting on the Myrmarchs, targeting # 1 with the main bolt. Myrmarchs #5 and #7 are unaffected by the magical acid, and only Mrymarch#4 fails to evade the strike!

Peerimus defies the Oglian's attempts to control his mind. The air elemental lands atop Moongate and becomes a Marut!

Yorrick slams into the large ant-taur three times and grapples the monster!

Durgan slays three Workers in front of him.

Kazak wants to strike the Myrmarch Yorrick is grappling, but the monestary is so crowded, the dwarf can't get there! To strike at what is within reach, the doughty warrior takes a step forward and obliterates a Warrior Oglian. (DM move to not waste the attacks)

............

Navia, Faraday and two monk-teachers unleash a flurry of blows at the heavy carapace of Myrmarch#8, but after 14 strikes of hand, foot, and elbow, the Oglian remains untouched!

The two guards and two monk-teachers holding the south door attack Myrmarch#9 and one sword blow manages to wound the Oglian.

Two guards and a dwarf attack Myrmarch#3 without success.

One dwarf attacks Myrmarch#6 without success.

The monk-teachers and guards beyond the North Door keep thier posts. "No Oglians through here yet!" they call.

The monk-teacher, guard, and three dwarves shout thier approval at Kazak's prowess.
.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

At the West Door, the next through the door is two human warriors guarding a Taskmaster Oglian. As they move into the room, Kazak can AOO one warrior. The Taskmaster looks at Kazak, and the dwarf feels the Hive Mind of the Oglian. "Obey." Kazak make Will Save DC 19 or be Dominated. If Dominated, still doesn't affect until Prot v Law wears off (in one more round)

....

Myrmarch#1 has a silver helm festooned with gems, and looks around. It can't reach Xenia or Angus and its fellow Myrmarchs are blocking its way to the others. So it concentrates on Yorrick with a Charm Monster spell! Yorrick Will DC 19 with +4 since in combat or be charmed.

Mrymarch#2 has a roman-style helm with transverse crest in gold and red bristles. It almost gleefully attacks monk-teacher#8 striking with sting and bite.

Myrmarch#3 has a roman helm with red gem, and strikes Firn'gaer with a Sting and a Bite. The gnome suffers 15 damage and must Fort Save 20 or lose 8 DEX.

Myrmarch#4 has a roman helm with blue gem, the twin to #3. It teleports to a corner of the monestary, breaking free of Yorrick via spell.

Myrmarch#5 has a roman helm with feathers like a mohawk. Missing with his bite, he strikes with his Sting at Firn'gaer. Firn'gaer has 8 damage and must Fort DC 20 or lose 10 DEX.

Myrmarch#6 is wearing a tall conical bronze helm festooned with garnets. Tries to sit defensively to cast a spell, but isn't good enough.. his concentration is lost and he loses the spell!

Myrmarch#7 has a helmet that looks like a flat pan. He cleans his antenna nervously and then moves to attack Jurgen, striking once with a Sting. Jurgen takes 10 damage and must Fort DC 20 or lose 6 DEX

Myrmarch#8 has a spiked helmet. The Oglian shouts as it attacks Navia; "Jahwahl!" A bite and sting wound the monk.

Myrmarch#9 has a helmet like a bishops mitre. He doesn't attack, but readies his stinger over a helpless monk. "Lay down your arms and become our prisoners, Children of Chaos", it shouts, "or I will kill these your friends." The voice is without emotion, as if speaking about the time of day.

............

And at the Gate, the Marut Peerimus blocks the way for any more reinforcements to the monestary. He notes that those who continue up the hill-path are running and making good time. Within a few seconds, most are around the bend. The wave of Workers, townsmen, and Medium ant-taurs come to a halt and do not attack. They shift about and watch for now.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Angus
Firn'gaer 23 + poison two Fort DC 20 saves = 8 DEX, 10DEX
Durgan
Kazak
Jurgen 10 dam + poison Fort DC 20 save = 6 DEX
Peerimus
Rash
Xenia

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30
Myrmarch#2 AC 30 48
Myrmarch#3 AC 31
Myrmarch#4 AC 31 90
Myrmarch#5 AC 32
Myrmarch#6 AC 32 77
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34 3

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99)  d20+30=47 ; d20+25=38 ; d20+20=21 ; d100=56 ; d100=28 ; d6+1=5 ; d6+1=6 ; 8d6=27 ; 8d6=31 ;
Wednesday November 4th, 2009 8:58:10 AM


"FERGET YEW, ARCHIE!" The voice of the dark rogue comes down from her place in the air, a defiant - albeit somewhat unconventional - reply to the demands of the Tall Hat Murmur Archie. "You're givin' a choice 'tween death and a short life of Domineered slavery."

Xenia's handcrafted bow sings again, targeting the badly wounded Cone Hat Murmur Archie. Dropping Cone Hat will free Momma Rash and Yorrick Bear to go after the others around the dais.

"From the two choices," she cries, lining up another couple of shots, "SENSE PICKS DEATH!"

Rolls and Actions
Hit #6 AC47, AC38, AC21 ; 20% for Blinking 56/Hit, 28/Hit
Damage 5+27Sneak+6+31Sneak = 33hp and 37hp

Note: First attack vs #6. If drop #6, switch to #2

Position: AW26 - 20ftElv (No move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, FoM 40m, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152 AC33 divine favor, protection from law  d20+24=40 ; d20+24=39 ; d20+21=27 ; 2d4+25=30 ; 2d4+25=32 ; d20+24=38 ; d20+19=28 ; d20+14=18 ; 2d4+25=30 ;
Wednesday November 4th, 2009 11:36:39 AM

ooc Does the poison work on us after the heroes feast? Poisons shouldn't but not sure if this is something different?
SteveK Sorry, you are correct. The Heroes' Feast protects all CoC from the Poison effects. :-)

Rash was about to speak up telling the group to hold for negotiations and buff time but she understands Xenia's reaction as it basically was hers as well.

She calls out via the message spell, "Peerimus these foes are beyond Yorrick. Have him fight the warriors! Gang up on the individuals and bring them down. Kazak and Durgan take on #2 and work your way to Jurgen. Angus, cast a haste to make as many as you can more effective! Firn'gaer, get out of there. Help is on the way."

If #6 falls to the arrow storm of Xenia, Rash will cast her quicked protection from law on herself (concentration check of 27 if needed) and move over to AU24 and slash at #3 hitting ac 40 (possible critical hit rolled 39 for critical hit check! power attack 5) Rash does 30 or 62 depending on if it is a critical hit.

or

Rash attacks 6 in front of her with the same swing hopefully killing it and then moves to AU24

or Rash keeps swing at 6 until its dead hitting it one more time for another 30 points of damage

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility

divine favor +5 attack and damage 2/10
protection from law..at work not sure of the duration



Durgan Stonewall (AC 39; HP 287/239)  d20+28=45 ; d10+12=18 ;
Wednesday November 4th, 2009 9:11:05 PM

"Aye." Durgan acknowledges Rash with a grunt. Then he ducks under Yorrick's legs and moves directly back to engage the myrmidon(#2). "Kazak, see if ye can get that bear to block the door, then follow me eh? Or mebbe ye should help Rash with that one first." (referring to #6) Durgan tries to get the attention of the ones in front of him(#1 and 2)

Actions:
move to: AW26 (AC 39 due to mobility while getting there) He then activates a defensive stance(free action) and takes a swing at #2 (hit AC 45, dmg 18)

Active Effects:
heroes feast, +14 hp
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39)

OOC- haste would be nice! :) hint hint :)



Angus 84/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+10=16 ;
Wednesday November 4th, 2009 11:10:29 PM

Angus is disapointed that the chain lightning spells were not more effective. "I will have to try a new tact"

Just then Rash bellows out orders "You and the ants are attempting to read my thoughts battle captain." Rash calls out as he casts haste on the group.

Angus tries hard to spot Xenia to add her to the spell: spot 16 - Peerimus is out of range.

Angus calls down to Rash "This group needs direction. Keep it coming and get us moving and working together. I can keep this up as long as I agree with you." Angus rises 5 more feet and add "I did not just say that last part out loud did I?"

"Now everyone is fast enough to get in the fight with the heavy hitters. Do better than I just did. New tactics in a few moments." Angus announces.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 6/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus and possibly Xenia 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Monestary Attack rd 9 (DMSteveK) 
Wednesday November 4th, 2009 11:36:25 PM

(only 4 posts, I'll hold DM post until tomorrow)

(poison doesn't affect CoC due to Heroes' Feast)

Peerimus Marut AC 25 HP 95/95 and Yorrick AC 42 HP 160/160  d20+17=21 ; d20+23=32 ; d20+23=29 ; d20+25=27 ; 2d6+12=20 ; d6=3 ; d20+28=33 ; d20+23=29 ;
Thursday November 5th, 2009 12:03:15 AM

Yorrick shakes off the attempt to dominate him [+4 for combat +4 Devotion]. He strikes at #6 catching the creature with a great claw. [Hit AC 32/29/27 Dmg 20 plus 3 Fire Grapple 33] and pulls the ant taur into a crushing grip.

"I am on my way Rash." Peerimus casts a Wall of Force directly behind himself, sealing off the Moon gate entrance.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Kazak Stonewall.  d20+30=32 ; d10+13=21 ; d10+13=23 ; d10+13=15 ; d10+13=19 ; d20+15=19 ; d20+23=32 ; d10+20=21 ;
Thursday November 5th, 2009 12:09:16 AM

Swinging at the passing ant warrior ---AoO - d20+30=32 damage d10+13=21 " pesky ant " growls Kazak

Sensing his mind being threatened ....the dwarf shakes his head trying to keep it clear ..... barely (d20+15=19 will save )

" yeah dats right ant .... i'm thicked headed ... ya gonna hafta do better den dat " .... taunts Kazak

Reacting to their battle leaders direstion s.... the dwarven warrior whirls about .....stepping around Durgan ....(5'ft move to AQ-27) .... giving him a stright run at the big ant-taur (#2).....

"Come on Yorrick .... after me brother ...." rushing forward ...after his older brother .... Kazak keeps to his right ....stone sword whirling overhead ... stright for his foe ...(#2) (moves to AX-27) .... and chops at the big ant (power attack +7)

1st chop d20+23=32 damage d10+20=21

(dice roller is ice cold !!!)

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

Kazak - Ac 36(37 w/haste) 228/212



Jurgen - AC 36 HP 158/160  d20+7=22 ; 2d6+7=19 ;
Thursday November 5th, 2009 1:54:38 AM

Jurgen grinds his teeth in fury as his attack fails completely. The paladin was at the height of his magical strength and that didn't appear to have any effect. And even if it had, there were more enemies coming every second. How were the Children to face that kind of assault?

"We have to surrender." Jurgen passes through the message spell. "If we don't, the monks are going to be slaughtered right now. And when we retreat later, after we've burned all our resources fighting off this swarm, they'll have died for nothing." That being said, Jurgen still acts in the battle. He does the only thing he can think of and uses his Turning ability on the outsider Formians.

Turn Outsider
Turning Check: d20+7=22 [Most Powerful Level Affected: 16]
Turning Damage: 2d6+7=19 [Total Hit Dice of Undead Affected: 19]
Range: 60 Feet

Rash 161/152 AC33 divine favor, protection from law "illegal post" 
Thursday November 5th, 2009 6:22:48 AM

Rash hears Jurgen and message's back, "No! We have offered them escape twice and they have refused!. They are warriors and chose battle over slavery. Warriors risk death in battle ever time it is joined. The Children represent a chance for them, a chance only. It is hubris to assume that we are their salvation. The Powers have guided our steps here, but no one ever said their isn't going to be a price for freedom."

Angus 84/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Thursday November 5th, 2009 9:14:22 AM

"Jurgen are you out of your mind!" Angus squeeks and then realizes that the Paladin may be.

"Quick we have to incapacititate Jurgen as the Ants have dominated him. Everyone ignore Jurgen, until we can get his mind back. We will save you Jurgen."

Firn'gaer: AC 20; HP 105/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d8+8=9 ; d20+19=29 ; d20+34=37 ; d20+39=54 ; d20+24=25 ;
Thursday November 5th, 2009 3:42:00 PM

[ooc: hero's feast 9 hps]

Firn'gaer casts Grasping Hand at the opponent (#9) threatening the helpless townfolk.

Grasping Hand (SR 29): Touch attack DC37, Grapple DC54

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (17 rds), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus Marut AC 30 HP 95/95 and Yorrick AC 42 HP 160/160 
Thursday November 5th, 2009 5:31:16 PM

I might not get to post later

Peerimus is using Dimension Door to appear up in the courtyard he spotted earlier just outsid ethe western doors to the party. "Rash, I do nnot know what is precisely going on, but you must protect the monks and citizens of Wayfarer." Peerimus says through the Message of the tattoo. Continuing as he uses the Marut's ability to Dimension Door, "Everyone, follow Rash's lead, I am just outside in the courtyard. Get the citizens of Wayfarer and break out of that room"

Yorrick will defend Kazak if he moves off or keep tearing into an opponent within reach. 3 claw attacks at +23 for 2d6+12+d6Fire each and Bite at +25 for 2d6+6

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Monestary Attack rd 10 (DMSteveK)  d20+22=23 ; d20+20=26 ; d20+21=33 ; d20+22=32 ; d20+23=31 ; 2d4+4=11 ; 2d4+4=8 ; d20+20=37 ; d20+20=33 ; d20+17=37 ; d20+17=23 ; d20+17=37 ; d20+17=18 ; d20+17=28 ; d20+12=18 ; d20+7=23 ; d20+17=21 ; d20+17=32 ; d20+17=27 ; d20+12=27 ; d20+7=12 ; d20+7=9 ; d20+7=16 ; d20+2=20 ; d20+7=15 ; d20+7=10 ; d20+2=5 ; 2d8+2=13 ; 2d8+2=11 ; 2d8+2=7 ; d20+7=27 ; d20+7=12 ; d20+7=16 ; d20+2=17 ; d20+7=9 ; d20+7=22 ; d20+2=13 ; d20+7=20 ; d20+7=16 ; d20+2=3 ; d20+2=16 ; d10=7 ; d20+7=23 ; d20+7=12 ; d20+7=11 ; d20+2=15 ; d20+2=10 ; d20+2=18 ; d20+5=25 ; d20+5=19 ; d20+5=22 ; d20+5=7 ; d20+5=16 ; d20+5=20 ; d20+18=35 ; 3d8+7=16 ; d20+22=27 ; d20+18=31 ; d20+22=25 ; d20+17=27 ; 2d6+4=13 ; 2d6+2=7 ; 2d4+4=9 ; d20+24=44 ; d20+24=30 ; d20+19=37 ; d20+19=22 ; 2d4+4=7 ; 2d4+4=9 ; 2d6+6=11 ; 2d6+6=13 ; d20+18=22 ; d20+18=23 ; 5d8=32 ; 5d8=29 ; d100=52
Thursday November 5th, 2009 10:30:46 PM

Xenia targets Myrmarch#6 and has two arrows strike home for major damage. (due to the blinking)

Rash messages Peerimus, and then gives direction to the others. She attacks Myrmarch 6 and hits with a tremendous strike, dropping the Myrmarch to the floor then moves to engage Myrmarch#3. Her move enables the Myrmarch to reach out and attack, but missing the cleric.

Durgan ducks under Yorrick's legs and moves directly back to engage the myrmidon(#2). He has to hustle to get there, and since squeezing by Yorrick, the dwarf can't charge. He is able to meet up with the Myrmarch, after taking a shot from #1 and #2, both missing.

Angus is disappointed on his Evocations, and so casts Haste on all the Children of Chaos ( minus Peerimus)

Yorrick shakes off the attempt to dominate him. Myrmarch#6 is down and so the great bear moves to engage the nearest enemy, an Oglian Warrior. One swipe of his paw crushes the life from the Warrior Ant-taur.

Peerimus casts a Wall of Force directly behind himself, sealing off the Moon gate entrance.

Kazak severely wounds the passing human guard, and is able to shake his head clear.... barely. The dwarven warrior whirls about and with everything else clear, makes a charge for Myrmarch#2, and strikes it hard. (ooc: Kazak's potion duration is ended)

Jurgen thinks to the others, "We have to surrender." Yet the Protector still acts, and tries his Turning ability on the outsider Formians. He stands tall with the Symbol of Domi in his hand and commands the Formian to leave. One Warrior takes to its heels, running out the east door and right by Yorrick (Yorrick gets an AOO)

Rash and Angus both vehemently disagree with Jurgen. The sorcerer going so far as to state that Jurgen is Dominated. Yet the sorcerer and Firn'gaer both have the Arcane Sight, and are certain that the Enchantment is not on the Paladin.

Firn'gaer casts Grasping Hand at Myrmarch#9 threatening the helpless townfolk and gets struck by both the lightning reflexes of Myrmarch#3 and Myrmarch#5. Firn'gaer takes 19 damage and must make 2 Concentration checks DC 31 and DC 28 or lose the spell. (To speed things up, DM rolled Concentration Checks, and Firn'gaer passes both. Thanks for having your CS link on your Post!!) The gnome gets his spell off and grabs Myrmarch#9!

And flying through the eastern doors is a well-armored Minotaur!!!

............

Navia, Faraday and two monk-teachers unleash a flurry of blows at the heavy carapace of Myrmarch#8, and get three hard hits on the Oglian.

The two guards and two monk-teachers holding the south door attack Myrmarch#9 and one open hand wounds the Oglian.

The guards and dwarves near the east door back off from the minotaur and go into defensive positions inbetween the wall and the Wall of Thorns.

The monk-teachers and guards beyond the North Door keep thier posts. "No Oglians through here yet!" they call.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

Two human warriors continue guarding a Taskmaster Oglian. The medium-sized Ant-taur turns it mouthless head in the direction of the arriving minotaur and concentrates. Torgon feels a mind penetrating, calling him to "OBEY!" Torgon Will save DC 19 or be Dominated.

The eight Workers along the wall move over to Myrmarch#4 and, together, heal some wounds
....

Myrmarch#1 with the silver helm festooned with gems, attacks Durgan, missing with bite and sting.

Mrymarch#2 with the roman-style helm with transverse crest in gold and red bristles, teleports and is gone.

Myrmarch#3 has a roman helm with red gem, and strikes Firn'gaer with a Sting and a Bite for more damage. Firn'gaer loses 16 damage, no poisoning from Feast.

Myrmarch#4 with the roman helm with blue gem spots the elusive rogue and reads a scroll. Xenia is struck with a targeted Dispel Magic which gets through her Blinking! The rogue feels some of her magics leaving...
8- Mind Blank nat 20! dispelled
4- FoM 40m, need 18: 19 dispelled
3- Magic Circle Against Law: need 16: 22 dispelled
3- Fly: need 16: 7 failed
3- Blinking: need 16: 16 dispelled
2- Elixir of Hiding: need 14: 20 dispelled

Myrmarch#5 has a roman helm with feathers like a mohawk. An aggressive Ant-taur, he slides his stinger and bite to the vulnerable flesh of Firn'gaer (both Critical Hits!) Firn'gaer loses 40 more damage!

Myrmarch#7 has a helmet that looks like a flat pan. He cleans his antenna nervously before concentrating on a spell, casting defensively and creating a golden cube in the center of the monestary. It encloses Yorrick, Rash, Xenia, Durgan, Kazak, and Angus. The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 32 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#8 has a spiked helmet. The Oglian also casts defensively and creating a golden cube encloseing Yorrick, Rash, Xenia, Durgan, Kazak, and Angus. The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 29 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#9 has a helmet like a bishops mitre. He doesn't stay in the Grasping Hand for long. Concentrating, he teleports out.
............

At the Moon Gate, the wave of Workers, townsmen, and Medium ant-taurs come to a halt and do not attack. They shift about and watch for now.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Angus possible 61 dam and Dazed unless 2 WillDC19 saves
Firn'gaer 117 dam
Durgan possible 61 dam and Dazed unless 2 WillDC19 saves
Kazak possible 61 dam and Dazed unless 2 WillDC19 saves
Jurgen 10 dam
Peerimus
Yorrick possible 61 dam and Dazed unless 2 WillDC19 saves
Rash possible 61 dam and Dazed unless 2 WillDC19 saves
Xenia possible 61 dam and Dazed unless 2 WillDC19 saves

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31
Myrmarch#4 AC 31 74
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33 31
Myrmarch#9 AC 34 teleported out

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99) 
Thursday November 5th, 2009 10:47:02 PM


OoC: Xenia is Blinking. That takes the Dex Bonus from Mymarch #6.

OcC Back: You are correct and I changed the DM post. :-) Also rolled for the targeted spell to hit or miss. It hit.

Peerimus Marut AC 30 HP 95/95 and Yorrick AC 42 HP 160/160  d20+9=27 ; d20+9=10 ;
Thursday November 5th, 2009 11:04:10 PM

The first spell does not affect the great kodiak too much, but the second hits with full affect. [Saves 27 and 10] Yorrick shakes his large head back and forth trying to get rid of hte cobwebs.

Peerimus cocks an eyebrow at the contiuning non action of those about him and part of his mind begins to quest for answers of why. The druid calls on another power of the Marut and casts Dimensional Door, bringing the spell like power into affect defensively just in case. [+22 concentration automatically suceeds] and Peerimus appears in the courtyard near the north side. [AD-AE/20-21]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

SteveK Dan, I made a mistake with allowing Peerimus to cast Wall of Force. Under Shapechange, Peerimus gets all Extraordinary and Supernatural abilities. It does not include Spell-Like abilities. Peerimus can't use the Marut's Spell-Like ability Dim Door. Since the Wall of Force is already up, I'll say it was possible from the Chaos Tattoo and leave it there.

cheater cheater cheater....doh :) not sure how i glosssed over that. sorry

How about we use ShapeChange to become an Elder Air Elemental (Free Action) and move to AH/29 25' off the ground


Kazak Stonewall.  d20+15=24 ; d20+15=32 ; d20+26=41 ; d20+21=26 ; d20+16=21 ; d20+11=14 ; d20+26=42 ; d10+18=21 ; d10+18=21 ; d10+18=23 ;
Thursday November 5th, 2009 11:24:49 PM

As the golden globes encompass's him ..... the sturdy dwarf grimaces as his tattoo flares ..... saving him from the brunt of the lawful pain ....

will save vs #7 d20+15=24 takes 16 damage
will save vs #8 d20+15=32 takes 15 damage

Stepping around Durgan (5'ft move)(to AX-26) ..... Kazak puts a little extra muscle into his strikes (power attack +5) the stone sword of Turak Nor ... biting into the ant-taur warrior .....(#1)

1st strike d20+26=41 damage d10+18=21
2nd strike d20+21=26 damage d10+18=21 ???
3rd strike d20+16=21 missed
4th strike d20+11=14 missed
5th strike d20+26=42 damage d10+18=23 (hasted)

"Try and bite me brother will ya .... well we stonewallers have a nasty bite too " growls Kazak

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)

Kazak - Ac 36(37 w/haste) 197/212

ooc: heya steveK ... can you put a compass on the map ??? would help lessen the confusion of which way is which

ooc Back: sorry... top of map is north.


Rash 131/152 AC33 divine favor, protection from law, haste, prayer  d20+21=27 ; d10=3 ; d20+21=40 ; d20+21=38 ; d20+21=23 ; d20+21=41 ; d20+21=23 ; d20+21=32 ; d20+21=30 ; d20+21=33 ; d20+25=29 ; d20+25=27 ; d20+21=39 ; d20+21=35 ; d20+17=18 ; d20+12=26 ; 2d4+26=31 ; 2d4+26=28 ;
Thursday November 5th, 2009 11:34:59 PM

Rash saves vs both spells without difficulty and casts Prayer with her quicken rod using it for the last time today. All allies in a 40 radius from me get +1 on attacks rolls, damage rolls, skill checks and saving throws. It is considered a luck enhancement. All opponents get a -1 on same rolls.

Rolled spell resistance rolls..get +4 for spell penetration feats take them as you will! 38,23,41,23,32,30,33

Rash then slashes into her opponent #3 trying to free up Firn'gaer and take down a foe. She swings with her normal power attack but enjoys Angus's haste spell. Rash swings mightily several times but only hits once with a critical hit doing 59 points of damage to her foe #3

Rash Trinka doesn't notice the new possible foe coming into the room in the minotaur being a touch busy at the moment.

hit ac 29, 27, 39, 35 for critical check 18, 26

Rash messages to Angus and Xenia, "Firn'gaer is in trouble! Help him!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 3/10
protection from law 2/170
haste 2/17
prayer 1/17



Jurgen - AC 36 HP 158/160 
Friday November 6th, 2009 2:26:45 AM

All Jurgen can think of is how completely mad this is. The Children walked into a trap that might have been designed for them and were in big trouble. "Death is the price for freedom?" He wonders to himself, while supressing his growing anger. First useless lightning, then useless turning. And now Firn'gaer was about to die.

From afar, there isn't a lot that Jurgen can do. And even if he could get to Firn'gaer, there's nowhere for him to actually get to. The wizard was trapped. Jurgen could only hope that he had his own way out... Instead, Jurgen tries to distract the numerous Mymarchs.

Another Wall of Thorns pops up. Jurgen very carefully shapes it so that Mymarchs 1,3,5,7,8 are all completely covered by it, while avoiding all the friendlies in the area. It stands 20 feet tall, just barely coming under Angus. [Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation.]

"Firn'gaer. Angus. SOMEONE! Light these thorns on fire!"

Firn'gaer: AC 20; HP ???/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Friday November 6th, 2009 2:40:12 AM

Firn'gaer falls in a slump on the floor. He lies there motionless.

Angus 54/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=26 ; d20+18=19 ; d20+18=28 ; d20+18=29 ; d20+18=34 ; d20+18=31 ; d20+18=22 ; d20+18=34 ; d3=2 ; d20+18=25 ; d20+26=33 ; d20+26=45 ; d20+26=38 ;
Friday November 6th, 2009 9:41:49 AM

OOC: Did the 2 lawful spells pass Angus's Spell reistance of 20????? Every little bit help

Xenia has haste then as well?

-----------------------------------------------------------------------

Angus sees the first spell coming and easily avoids most of the effects (Save 26). The second lawful spell almost gets him, but he shakes it off (Save nat 1 used hero point to reroll 28). "That was close." Angus mumbles to himself.

Angus sees Firgear drop and is mad and the ants and the gnome as Jurgen pleaded with the wizard to escape, but he chose to stand and fight. Hopefully, Angus can be as brave.

Angus sees the new wall of thorns appears and rises 10 more feet. "Fire will have to wait. We need a new ally."

Angus casts a greater dispel magic on the armored minotaur:

Dispel Checks: Fly 29, Domination 34, others 31, 22, 34, 25

Angus will yell down at the Minotaur "Now strike back at those that enslaved you."

Angus will check the Minotaur for other magics:

Spellcraft check: 33, 45, 38

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 7/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon  d20+16=23 ; d20+23=26 ; d20+23=25 ; d20+23=38 ; d20+23=33 ; d20+23=26 ; 2d6+29=37 ; 2d6+29=35 ; 2d6+29=38 ; 2d6+29=35 ;
Friday November 6th, 2009 10:47:28 AM


AC:30(no shield) Hp: 169/169

Active spells:

Torgon quickly tries to determine who friend and foe might be as he enters the great melee. His mind is quickly made up as an Ant Taur tells him to obey, and a wave of magical compulsion rolls over him. He shakes off the effect(save 23(make that a 22, lost prayer to the Greater Dispel)) and glares at the Ant and calls out to them "You are in big trouble now little Ants. Prepare to get stepped on."

Torgon then calls out to the rest of the people in the room, hoping he does not become targeted by those he has searched for "The Gods have sent me to find The Children. Let us fight together."

As he prepares to move, another spell washes over him and he loses his Four active spells. "HEY" He yells out "

Torgon moves to AS/AT 26/27 hoping the nearby bear does not attack him, and swings once at #3.
Attack #1 (Power att 5) hit Ac 26. Nuts. Miss

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-2)

Note: 20' reach, 4 AoO's if needed (ac's 25,38,33,26)(dam 37,35,38,35)

(OOC: How tall is the ceiling in this room?)

Torgon 
Friday November 6th, 2009 10:48:48 AM

(Sorry, it's Torgon, not Tordek. Slight error.)

George 
Friday November 6th, 2009 12:28:52 PM

I don't think Firn'gaer is dead. He should have 8+1d8 more hitpoints from the heroes feast. He could be below zero but I don't think he is past negative 10. I looked back and don't see where Firn'gaer added those hitpoints to his character.

Firn'gaer: AC 20; HP ???/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Friday November 6th, 2009 12:36:04 PM

That's already been used up before when they first attacked him.

Xenia (AC29-AC31vsLaw, HP115/99) 
Friday November 6th, 2009 12:52:51 PM

Firn'gaer on Thursday October 29th, 2009 12:28:53 AM
119/119
Firn'gaer on Monday November 2nd, 2009 7:40:41 AM
119/119
DM Post Wednesday November 4th, 2009 12:41:09 AM
-15
-8
DM Post Thursday November 5th, 2009 10:30:46 PM (Today)
-19
-16
-40

Current Total should be 21. Did I miss something?

Durgan Stonewall (AC 39; HP 256/239)  d20+17=19 ; d20+17=27 ; d20+31=49 ; d20+31=45 ; d20+26=45 ; d20+26=30 ; d20+21=33 ; d20+16=24 ; d10+13=23 ; d10+13=18 ; 3d10+39=58 ; d10+13=19 ;
Friday November 6th, 2009 7:01:36 PM

OOC- will saves- 19, 27(+2 to each if spells) I took 31? damage(already marked)

Durgan shakes his head. "Ye durned bugs are making me tattoo itch! Let me show ye how much I like when that happens!" Durgan makes a full attack on the Myrmarch in front of him. (#1) During the attacks, he steps a bit to his right, so he can reach the next one easier.

Actions:
move to: one 5 foot step to right. (mobile defense ability)
full attack on #1, leftover attacks on #8
attacks: hit AC- 49, 45, 45(crit check!, 30 confirms), 33, 24
damage: 23, 18, 58(crit), 19, miss

Active Effects:
heroes feast, +14 hp
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39)
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +3 hit/ +2dmg, +5 AC

Xenia (AC29, HP100/99)  d20+16=31 ; d20+16=35 ; d20+31=35 ; d20+31=37 ; d20+26=45 ; d20+21=28 ; d100=58 ; d8=6 ; d100=17 ; d100=47 ; d6+2=6 ; d6+2=8 ; 8d6=29 ; 8d6=31 ;
Friday November 6th, 2009 7:51:28 PM


The dark rogue is near to pulling out one of her flask of Alchemist Fire and put good to Jurgen's call to light up the thorns. But the image of another fire flashes into her mind. Fence Level of Floating City, and the orphanage is burning. Billows of choking black smoke fill the entire level. More people died from the smoke that day than from the fire.

"No, Jurgen. No fire inside. You don't ever want that. Never again."

"Instead, lets see about killing us some Murmur Archies." And the dark rogue flies over the walls of thorn, loosing arrows into the Crest Hair Archie who just hit Firn'gaer hard.

Rolls and Actions
Will Saves31 & 35 (+1 for Heroes' Feast, +1 Prayer ; 1/2 damage vs Area Spells from Blinking - half of half is 15hp damage)

Hit #5 AC35 20%-Pass, AC37 20%-Fail, AC45 20%-Pass, AC28 (+26, +1 Heros Feast, +2StrikeAsInvisible from Blinking, +1 Haste, +1 Prayer)
Damage 6+29Sneak 8+31Sneak = 74hp

Position: AW25 - 20ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 54/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Friday November 6th, 2009 9:49:16 PM

Angus, the pixie, pumps his tiny fist and squeeks in triumph as the Minotaur attacks the ants and so does Jurgen "That is two that are now undominated! The tide is turning!"

Monestary Attack rd 11 (DMSteveK)  d20+22=37 ; 2d4+4=9 ; d20+15=24 ; d20+15=18 ; d20+23=24 ; d20+10=15 ; d20+10=19 ; d20+7=20 ; 3d8+7=20 ; 5d8=29 ; 5d8=25 ; d20+15=24 ; d20+15=27 ; d100=67 ; d100=29 ; d100=53 ; d100=23 ; d100=84 ; d100=12 ; d100=53 ; d20+15=28 ; d20+15=33 ; d20+15=33 ; 5d8=16 ;
Saturday November 7th, 2009 10:30:58 AM

...Questions... (I'm finding out that huge high level battles have LOTS of questions. Started a new section to try and answer them at the beginning of DM post)

a. Top of map is north. Any directional difficulties is the result of the DM not remembering his East from his West.

b. Natural 20 for Dispel Magic. On the Rules Board discussion (feel free to join), but any decision will be for future battles.

c. Angus is affected by the first spell, but his spell resistance works for the 2nd! No Hero Point needed.

d. Xenia keeps Blinking (saved), Heroes Feast, and Haste, plus spells cast after the Dispel.

e. The Roof is 60 feet overhead.

f. Angus can see that only two guards are still Dominated. None of the other monks, guards, dwarfs, or the minotaur are Dominated through his Arcane Sight and Spellcraft.

g. By my count, Firn'gaer has lost total of 117 hit points. He would still have 2 points left, not including any temporary hit points from the Heroes Feast (which would have been used up first)

...Children of Chaos...

Peerimus uses ShapeChange to become an Elder Air Elemental and flies over the Moon Gate, over the cliff and over the monestary courtyard. The druid can see the courtyard is crowded with small and medium Oglians, and that a well-armored minotaur just crashed through the monestary doors to lead the way inside!

Stepping around his brother, Kazak puts a little extra muscle into his strikes and the stone sword of Turak Nor bites into the ant-taur warrior twice.
Yorrick is without an opponent, so dazedly looks over to Kazak. The big bear can't get around to the dwarf, but he can move underneath Xenia to get into position.

Rash casts a Quickened Prayer affecting everyone currently in the Monestary except for two Myrmarchs. And Myrmarch#3 uses the opportunity to strike Rash with a Sting. (8 damage, immune to poison) Then the cleric slashes into Myrmarch#3, only hitting once, but for massive damage!

Jurgen wonders if "Death is the price for freedom?" and he tries to distract the numerous Mymarchs with a Wall of Thorns shaped to cover the Mymarchs and avoids allies. It stands 20 feet tall, just barely missing Angus' Pixie toes! The Myrmarchs tough carapaces allow them to ignore the thorny mass except the fact that it reduces visibility and gives the Myrmarchs cover!

Firn'gaer falls in a slump on the floor. He lies there motionless.

Angus casts greater dispel magic on the armored minotaur, wiping out all spells on the armored Ignoble. The Pixie looks for other magics on the minotaur and gets back dozens of auras! The armor, animated shield, spiked chain, longsword, crossbow, rings, backpack, helmet, cloak, amulet, belt, gloves... this minotaur is a walking magical armory!

Torgon quickly tries to determine who is friend and foe. An ant-taur tries to take over his mind and a Pixie dispels all his magics! He calls out in a great voice: "The Gods have sent me to find The Children. Let us fight together." Immediately, a Tattoo in the shape of a Broken Spiral flares up like a Light spell. And every Child of Chaos sees their own Chaos Tattoo Light up as well. The minotaur moves to stand behind Rash and Yorrick, and swings a spiked chain over their heads to miss Myrmarch#3. The Dominated guards react to the minotaur moving away by making to ineffectual attacks.

Durgan shakes his head. "Ye durned bugs are making me tattoo itch!" He turns to Mrymarch#1 and strikes, hitting only twice because of the Cover the Wall of Thorns provides.

Xenia shudders and replies to Jurgen: "No fire inside. You don't ever want that. Never again." And then plugs Myrmarch#5 with some very well-placed arrows, striking only once because of the Cover the Wall of Thorns provides.

....Allies........

As the Myrmarchs are covered in Thorns, Navia, Faraday and the two monk-teachers do not attack with their bare hands.

The two guards and two monk-teachers holding the south also hold their attacks, not having anyone in range.

The guards and dwarves near the east door continue their defensive position.

The monk-teachers and guards beyond the North Door keep thier posts. "Here they come! Oglians on our flank!" they call.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

Two human warriors continue guarding a Taskmaster Oglian. The medium-sized Ant-taur looks at Durgan, who has just dropped a Myrmarch. "OBEY." Are the words attacking his brain. (Durgan Will DC 19 or be Dominated)

The eight Workers crowded along the wall continue to heal Myrmarch#4.

Through the East Door, 10 more Workers scuttle in. (Torgon can take AOOs)

Myrmarch#1 with the silver helm festooned with gems, casts defensively creating another golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 16 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#3 has a roman helm with red gem, and turns his concentration away from Firn'gaer when the gnome falls. His tough hide makes it unaffected by the Wall of Thorns, and it casts defensively creating Another golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 29 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#4 with the roman helm with blue gem teleports out, taking four Workers with him.

Myrmarch#5 has a roman helm with feathers like a mohawk turns his concentration away from Firn'gaer when the gnome falls. His tough hide makes it unaffected by the Wall of Thorns, and it casts defensively creating ANOTHER golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 25 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#7 has a helmet that looks like a flat pan, moves undeterred through the Thorns and teleports out, taking Myrmarch#5 and Myrmarch#3 with him.

Myrmarch#8 with the spiked helmet moves undeterred through the Thorns and teleports out, taking Myrmarch#1 with him.

...Outside Opponents...

In the Monestary Courtyard, there are medium and small ant-taurs swarming to the monestary. Two stop and look at the Air Elemental. "OBEY." Peerimus hears in his mind. (Will DC 19 two times or Dominated) One of them is wearing a helm... its Taskmaster 23!

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 16 dam ; possible 73 more dam and 3 Will DC 19 or Dazed
Firn'gaer 117 dam
Durgan 30 dam possible Dominate Will DC 19 ; possible 73 more dam and 3 Will DC 19 or Dazed
Kazak 30 dam; possible 73 more dam and 3 Will DC 19 or Dazed
Jurgen 10 dam
Peerimus possible 2 Dominate Will DC 19
Yorrick 45 dam Dazed now expired; possible 73 more dam and 3 Will DC 19 or Dazed
Rash 38 dam; possible 73 more dam and 3 Will DC 19 or Dazed
Xenia 15 dam; possible 73 more dam and 3 Will DC 19 or Dazed

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 teleported out
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Torgon AC: 30, HP: 135/169  d20+15=20 ; d20+15=28 ; d20+15=19 ; d20+23=37 ; d20+18=19 ; d20+18=20 ; d20+13=28 ; 2d6+29=40 ; 2d6+29=33 ; d20+23=24 ; d20+23=26 ; d20+23=35 ; d20+23=24 ; 2d6+29=35 ; 2d6+29=37 ; 2d6+29=35 ; 2d6+29=38 ;
Saturday November 7th, 2009 6:33:42 PM

Torgon shakes off the dazing effects of the Lawful spells just cast at him.(save 20,28,19) And stares in amazement at the tattoo on his arm that has just flared to life with similar to the tattoos of the Children. "The Gods work in wondrous ways sometimes" he reminds himself.

Torgon takes a 5' step North to AS/AT 24/25, and begins singing out the glories of the Gods of the Southern Continent in Minotaur as he swings his spiked chain three times at the taskmaster at AO23 (20' reach). (Power Attack by 5)

Attack 1: Hit ac 37 Damage: 40
Attack 2: miss rolled a 1 followed by a 2 (Can't remember if we do crit fumbles? Couldn't find anything in the rules other than a 1 is always a miss. So if we use them I fumbled, If not then swing 1 and 3 hit)
Attack 3: Hit AC 28 Damage: 33

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-2)

Note: 20' reach, 4 AoO's if needed (ac's miss,26,35,miss)(dam 35,37,35,38)
(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated. Not sure if you had Torgon do any AoO's last round, but I'll keep posting my 4 available per round in combat)


Rash 135/152 AC33 divine favor, protection from law, haste, prayer  d20+22=25 ; d20+22=36 ; d20+22=33 ; 4d8+17=38 ;
Saturday November 7th, 2009 9:34:51 PM

Rash makes all of her saves against the wizard ants spells but still winces as the magic washes over her causing her pain. When she sees them flee and the new minotaur ally cutting into the workers, she breaths a sigh of relief. She then notices Firn'gaer on the ground and quickly calls upon the powers for aid.

Rash burns her monster summoning 8 spell and casts a cure critical mass on the entire group, including the new minotaur and any of the wounded guards or monks within range (ooc I can get all of the children, Yorrick and Torgon plus 7 more of the wounded guardsmen.

EVERYONE GETS 38 HPS BACK!!!

She will then call out to the others saying via the message spell, "Hold off on hitting the minotaur. Looks like an ally but lets clean up these workers. Jurgan, can you dispel the wall of thorns you just cast? Seems to be getting in the way more than helping right now. Dwarven brothers clear a path to the eastern door. We need to check on Peerimus. Angus, fly over and make sure he isn't getting overwhelmed. If you can free dominated humans do so or blow up large numbers. Xenia, please check the northern door and help Firn'gaer if you can.

Rash will start moving over towards Firn'gaer waving the freed guards out of the way. (not sure how far I get so will let you place me towards Firn'gaer.

She will then beam, "Anyone know what spell that cube thing is they keep hitting us with?I think I want to use my spell immunity!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 4/10
protection from law 3/170
haste 3/17
prayer 2/17



Kazak Stonewall.  d20+16=27 ; d20+16=20 ; d20+16=28 ; d20+22=40 ; d20+17=31 ; d20+12=14 ; d20+7=19 ; d20+22=38 ; d6+7=12 ; d6+7=9 ; d6+7=11 ; d6+7=10 ;
Saturday November 7th, 2009 11:00:51 PM

OOC: My understanding is the top of the map is north , bottom is south , right is east , left is west ... ???

As the golden cubes flash around him .... Kazak squints from the brightness ..." grrr darn sparklers ..."

but he shrugs off the ant-taurs magic

1st will save d20+16=27
2nd will save d20+16=20 close ;-)
3rd will save d20+16=28
takes 36 damage after being healed up by Rash

Aas their battle leader shouts orders .... the ex dwarven army sergeant steel grey eyes sweep the area ... " thorn bushes cover our flanks ...." with a peek behind him ...." Navia ... we're a coming your way ... we gonna head outta dat gate (eastern) ....get ya people ready " ..... growls Kazak

sliding close to the southern wall of thorns (5'ft move to aw-27) forming a dwarven wall with Durgan ..... with a veiw of the western gate with space vacated by the minotaur .... spots the dwarves , guards and lone monk holding a defensive position by the southern side of the western gate ....:-)

" dem little ants won't let dem go ... well iz gots something to clear a path .... reaching into his magical quiver .... the dwarven warrior launches a fusilade of javelins at the worker ants (ar-aq- 27-28)

1st throw d20+22=40 damage d6+7=12
2nd throw d20+17=31 damage d6+7=9
3rd throw d20+12=14 missed
4th throw d20+7=19 damage d6+7=11
5th throw d20+22=38 damage d6+7=10 (hasted)

With a wave to the trapped dwarves and monks " come on dis way ....run for it now !! " barks out Kazak in his best army growl

" Path is clear to da eastern gate .... me and durgan are holding steady in between da thorny walls .. iz told Navia to gets her people to da gate ...now ..trying to git dem trapped guards freed up " messages kazak to rash

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)

Kazak - Ac 36(37 w/haste) 176/212



Peerimus Elder Air Elemental AC 32 HP 167/167 and Yorrick AC 42 HP 116/160  d20+9=23 ; d20+9=15 ; d20+9=23 ; d20+23=43 ; d20+23=28 ; d20+27=45 ; d20+27=30 ; 2d8+6=17 ; 2d8+6=16 ;
Sunday November 8th, 2009 8:27:18 AM

Three golden globes erupt about Yorrick and he is dazed again. A grunt, almost a whimper escapes from his throat as he is hammered by magic. [Saves 23/15/23]. More magic washes over him, but this time it of the healing variety.

Peerimus replies through the message, "I am just fine, do not worry about me." Peerimus strikes at Task Master #23, ignoring the mental call [Save 43/28; Hit AC 45/30 Dmg 17/16] Peerimus then addresses the Formian Queen through TaskMaster 23.

His voice rolls like thunder across the courtyard, "Formian Queen, I am Peerimus leader of the Children of Chaos, Protectors of the Gateway Downs and Champions of the Crones of the South. We will not permit the enslavement of the noble and ignoble races of the Southern Wold. I call for you to surrender adn prepare to accept our terms."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Xenia (AC29, HP99/99)  d20+16=28 ; d20+16=19 ; d20+16=26 ; d20+31=42 ; d6+2=3 ; 8d6=36 ; (Hit and damage rolled by mistake on the Crimson Shields board.)
Sunday November 8th, 2009 10:31:21 AM


The Archies do their Golden Dice thing again, and the rogue fights off the bright mind numbing flash again. Being half in and outta the Wold plain helps too. And then Momma Rash blankets things with a silver light that makes things all healed and better.

The Archies all port out, and soon comes the voice of Peerimus from outside the building. "Um, Peerimus ... he knows he's talking to Ants, right? He knows that, right?"

"So here's what I'm thinking, 'kay? Say the Ant Guys poo poo the Olive Branch deal that Peerimus is handing out to 'em, right? Well, I figure we don't need to go to them. They're all this Efficiency and Effectivecy thing, right? Like that Taskmixer 23 Guy said, that's their thing. Well, we start killing down their workers, that's gotta really pull the spokes from their wheel. Doncha think? We care about our folks right? Well, they got reason to care for theirs too. And if they care, they'll come outta hiding. Face us down."

She flies over a group of the little Ant Guys and puts an arrow into the little bugger's carapace to punctuate her point.

"There, you hear, Momma Ant Guy? Come out or be Un-efficiated"

"Hey, Minotaur Guy." The dark rogue whispers a greeting through the Message Tattoos. "Hi, I'm Xenia. Up here. Yeah. Me. If you can hear this, mean's you're one of us."

Rolls and Actions
Will Saves 28, 19 & 26 (+1 for Heroes' Feast, +1 Prayer ; 1/2 damage vs Area Spells from Blinking - half of half is 18hp damage)

Hit W in Square AQ25 AC42, Damage 3+36 = 39hp

Position: AP25 - 20ftElv (35ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Jurgen - AC 36 HP 158/160 
Monday November 9th, 2009 2:58:36 AM

With the madness that is currently going on, Jurgen is ready to start hurling curses and obscenities. Rash's request that he dispel his wall causes him to glare in her direction. He does as she asks, with a mental note to deal with the issue later. After the thorns disappear, he rushes over to Firn'gaer to see if he can help the downed wizard. If he's alive, Jurgen will offer healing.

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=26 ; d20+18=19 ; d20+18=38 ; d20+10=12 ;
Monday November 9th, 2009 9:25:03 AM

Angus now sees that the Minotaur seems to be friendly "Sorry about that."

Angus is ready for the Law based magic this time and avoids most of the damage, but it still hurt. Rash's healing touch is very welcome.

Angus nods to Rash "It is cramped in here."

Angus will dimension door up 120 feet to make sure he is out of the building.

Spot 12

Angus will scan his surroundings as he looks for Peerimus and concentrations of ant taurs to melt. "The Queen will have to worry about replacing a whole bunch of workers and warriors real soon."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 8/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 54/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  3d8+5=17 ;
Monday November 9th, 2009 9:59:46 AM

Firn'gaer opens his eyes. He looks about and sees that the enemy is no longer near him. He stands slowly and tries to get his bearings. Firn'gaer sees Jurgen coming his direction, but holds up a hand as to tell the paladin that he is fine, for now.

He pulls a potion from his haversack and drinks the healing elixir. (CSW: 17 hit points)

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (16 rds), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Monestary Attack rd 12 (DMSteveK)  d20+19=30 ; d20+19=21 ; d20+19=37 ; d20+20=38 ; d20+15=29 ; d20+10=30 ; d20+10=18 ; d20+5=24 ; d20+25=30 ; d20+20=34 ; d20+15=21 ; d20+10=27 ; d20+5=23 ; d20+21=38 ; d20+16=23 ; d20+11=27 ; d20+6=10 ; d20+26=29 ; d20+21=23 ; d20+16=21 ; d20+11=14 ; d20+7=25 ; d4+6=7 ; d4+6=8 ; d4+6=7 ;
Monday November 9th, 2009 6:13:01 PM

Torgon shakes off the dazing effects of the Lawful spells and takes a step towards the Taskmaster. Swinging his spiked chain, he plasters the Oglian into the wall!

Rash also overcomes the spells, and breathes better when the Myrmarchs leave. Using a spontaneous spell, the cleric heals her CoC, the minotaur, and all wounded guards/ monks. Directions keep pouring out to get the CoC organized.

Kazak squints from the bright spells, but most of the damage is repaired by Rash. He slides around to make a Dwarf Wall with his brother, and then spears four Workers to the ground.

Three golden cubes erupt about Yorrick and he is dazed again. A grunt, almost a whimper escapes from his throat as he is hammered by magic.

Peerimus strikes at Task Master #23, beating him severely before calling to the Formian Queen. "Formian Queen, I am Peerimus leader of the Children of Chaos, Protectors of the Gateway Downs and Champions of the Crones of the South. We will not permit the enslavement of the noble and ignoble races of the Southern Wold. I call for you to surrender adn prepare to accept our terms."

Xenia fights off the bright mind numbing flashes again. The rogue gets great benefit from Blinking and again with Rash's healing; she is all better! Then listening to Peerimus' booming voice, the sneaky girl gets an idea.

Jurgen dismisses his Wall of Thorns and runs to Firn'gaer. The gnome could still use a magical pick-me-up.

Angus is ready for the Law-based magic this time and avoids most of the damage, but it still hurt. Rash's healing touch is very welcome. The sorcerer Dim Doors straight up and looks around. He can see for miles and miles being above the tallest structure on this hillside fortress. There is some activity in the town, and it looks like groups of people are running into various buildings and clearing the streets. There is no sign of any exodus from the town, nor any activity in the surrounding fields or woods.

Firn'gaer opens his eyes. He looks about and sees that the enemy is no longer near him. He stands slowly and tries to get his bearings, downing a potion.

Durgan keeps his position, getting golden-cube-hurt and Rash-healed in almost equal measures.

....Allies........

Navia controls the situation on the dias by calling for the dwarves and guards to make a defensive ring around Faraday. Hustling and running through the monestary hall, the majority of the Un-Dominated people make it around Navia. "We spread too thin for the last attack", she warns her people. "Keep your mind strong and we will hold here while the Children of Chaos root out the Oglian!"

There are few cheers, and one of the dwarves calls out. "Ye've gotten us out of a right mess, can't say nothing about that. But what about our loved ones taken away in the Formian mines?"

The monk-teachers and guards beyond the North Door keep thier posts, fighting the Workers attacking them. "Help! Need some help out here!" they call through the north doorway.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

Two human warriors that were protecting the Taskmaster Oglian shake their heads and drop their weapons. "Hey, I'm on your side!" one exclaims. A quick glance from Firn'gaer and Angus confirm that both are NOT dominated. They run to join Navia on the dias.

The East Door is closed by many, many insectoid hands and legs. They are doing something there, but with the doors closed, those inside can't really see what.

Taskmaster 23 glares at Peerimus-Elemental, and its mind-voice replies. "Your resistance to the natural order of the Wold is useless, Peerimus of the Children of Chaos. Your very name is an abomination on what is correct. Flee with your individuals while you still can. This land, these people, are in their proper place with the Oglian." Taskmaster 23 activates the magical helm on its head and it teleports away.

The other Taskmaster with two guards runs for the building to the north (Peerimus AOOs allowed) disappearing in the building.

The other Workers and Warriors in the courtyard move (Peerimus AOOs allowed) to the great gates into the Monestary, but are not trying to go through. It almost looks like they are clearing the area...

And in the courtyard, six Myrmarchs teleport in, and none of them look wounded at all!

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. It is touching Myrmarch#3 and Myrmarch #7, teleporting them to the monestary courtyard.

Myrmarch#3 has a roman helm with red gem, and looks like it knows exactly what to do. Four javelins launch out to strike at Peerimus, only one hitting (7 damage)

Myrmarch#7 has a helmet that looks like a flat pan, and also throws five javelins at the druid. One hits. (8 damage)

Myrmarch#5 has a roman helm with feathers like a Mohawk. It is touching Myrmarch#4 and Myrmarch #8, teleporting them to the monestary courtyard.

Myrmarch#4 with the roman helm with blue gem throws four more javelins at Peerimus. One hits. (7 damage)

Myrmarch#8 with the spiked helmet gives five javelins into the air to strike the Peerimus-elemental, missing with every single one of them.

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 67 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 23 dam
Yorrick 66 dam Dazed one round
Rash 34 dam
Torgon 0 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30
Myrmarch#3 AC 31
Myrmarch#4 AC 31
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Peerimus Elder Earth Elemental AC 27 HP 185/185 and Yorrick AC 42 HP 116/160  d20+23=27 ; d20+23=37 ; d20+27=47 ; d20+27=47 ; d20+27=41 ; d20+27=38 ; d20+27=34 ; d20+27=35 ; d20+27=46 ; d20+27=43 ; d20+27=29 ; d20+27=33 ; d20+27=34 ; 2d8+6=16 ; 2d8+6=19 ; 2d8+6=19 ; 2d8+6=21 ; 2d8+6=21 ; 2d8+6=20 ; 2d8+6=20 ; 2d8+6=19 ; 2d8+6=15 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=15 ; 2d8+6=14 ; d20+23=36 ; 2d10+12=22 ;
Monday November 9th, 2009 9:49:35 PM

The answer given Peerimus replies as the TaskMaster vanishes "So be it" AS the Formians scatter he strikes at 12 of them [AoO Hit AC 27/37/43 crit 43/37/34/30/31/42/39/25/29/30 Dmg 16/19/19+21/21/20/20/19/15/14/12/15/14] Mistake on hit rolls all attacks should have been +23 in the post i lowered them

The Myrmarch's appear and attack. Javelins bounce harmlessly off of the Elder Elemental [DR 10-] Peerimus shoots to the ground and shifts north and towards the Myrmach's. [Move to AF/28]

Shifting again, [Free Action] this time to an Elder Earth Elemental As the Earth Elemental he strikes [Myrmarch #4 Hit AC 36 Dmg 22]

"It appears I have found the more powerful Formians, or rather they have found me." Peerimus speaks through the Message spell

Yorrick remains where he is, guarding Kazak and looking fiercely at the new arrival of the minotaur.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Durgan Stonewall (AC 35; HP 213/239)  d20+17=32 ; d20+17=29 ; d20+17=31 ; d20+17=25 ;
Monday November 9th, 2009 9:59:10 PM

OOC- what was the action required to activate our tattoos?

OOC- will saves from last round: 32, 29, 31, 25

"Thanks." Durgan mutters at Rash. "I'm gonna help out up here, then meet ye out front with Peerimus." Durgan heads towards the northern door, to aid those who called for help.

Actions:
move to: Aw18

Active Effects:
heroes feast, +14 hp(used)
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +1 hit/ +0dmg, +1 AC


Xenia (AC29, HP99/99)  d20+31=44 ; d20+31=37 ; d20+26=30 ; d20+21=41 ; d20+21=34 ; d100=33 ; d100=20 ; d100=1 ; d100=47 ; d6+2=4 ; d6+2=5 ; d6+2=8 ; 8d6=25 ; 8d6=23 ;
Monday November 9th, 2009 10:14:53 PM


"I think the Archies are back," the rogue announces. She flips upside down and drifts downward to peer out of the big front door of the monastery. "Yup, they're back."

Arrows fly again and two feathered shafts appear as if by magic in the head of the Guard Helmet Archie. One of the arrows sticks him in the eye.

Rolls and Actions
Hit #3 AC44-20%/Hit, AC37-20%/Miss, AC30-20%/Miss, AC41 (Crit Threat AC34)-20%/Hit (+26, +1 Heroes Feast, +2StrikeAsInvisible from Blinking, +1 Haste, +1 Prayer)
Damage 4+25Sneak+5+23Sneak+8Crit = 65HP

Position: AO26 - 15ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Monday November 9th, 2009 11:40:03 PM

Kazak - Ac 36(37 w/haste) 176/212

Breathing easier now that the trapped dwarves, guards and lone monk are now joined with Navia's group .
.. he spots Durgan charging off .... " Hey bro where ya heading off to .....we gotta go help Peerimus outside .... dem bigun ants have returned ...... .... as Xenia's and the druids messages sink it

" dey don't care about dem little ants .... mindless worker bees is all .... replies kazak to Xenia

" dey is already others closer ....." growls the younger brother .......shaking his head as he knows there is no stopping Durgan .....he pats the mighty Yorrick on his shoulder ...." easy ... easy ... i think he's one of us ..... he's got da same tattoo as we do .......ya can still growl ar him but don't bite em ... ok " encourages Kazak .... as the dwarf moves next to the bear (5'ft move to ac-27)

seeing open space around him .....he senses Rash's location with his tattoo ... " Da big ants have returned ... day outside wit Peerimus out front of da gate .....gonna get da new guy to help wit dem ... try and bust da gate down or cut us a big ol hole in da wall " ..... message kazak

Turning his attention to the big minotaur .... " Hey you .....wit da spikey chain ......we gotta git outside in da courtyard ....gonna chop ma way thru da wall .... unless you have a better idea " .... barks the dwarf to Torgon

"Come on bear " as the ex-army sergeant ... heads to the wall..... sprinting towards the west wall (AO-28)(moves 30' w/haste- move action) ..... thens starts cutting a whole in the wall with the stone sword of turak nor .(stone shape spell , standard action) ..... big enough for the minotaur and mighty yorrick to squeeze thru ....." we'' just shove it out and hopefully crush a few of dem bugs "

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Rash 135/152 AC33 divine favor, protection from law, haste, prayer  4d8+17=41 ;
Monday November 9th, 2009 11:45:50 PM

Rash reaches over and touches Firn'gaer hitting him with a cure critical spell (burning the scrying spell) and healing the mage 41 points of damage. He asks through the message, "Do you know what kind of lawful spell they were doing? I have spell immunity I can cast on someone to help with it. It sounds like Peerimus could use some aid, can you dimension door or teleport us out to him?"

Rash calls to the others (monks and guardsmen), "Go aid your friends out the north gate. Durgan will go with you as support and will be able to contact us if you have trouble."


Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 5/10
protection from law 4/170
haste 4/17
prayer 3/17



Jurgen - AC 36 HP 158/160 
Tuesday November 10th, 2009 6:12:18 AM

Jurgen has absolutely no clue what to be doing right now. This entire situation seemed madness. But he does know that Peerimus was alone. He needed help Anything else could be sorted out later. "I'm going to teleport out to Peerimus. Anyone coming?" Jurgen offers, before grabbing Rash (and Firn'gaer?) and casting Dimension Door. He reappears at Z23.

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+33=53 ; d20+19=34 ; d20+13=21 ;
Tuesday November 10th, 2009 9:00:34 AM

"Thank you Rash. By the description of the spell I would say it was *insert spell name*" [Spellcraft DC53]

Firn'gaer takes hold of Jurgen's armor and nodds to the paladin of Domi. "I'm ready."

Arriving at their destination, Firn'gaer looks around quickly and sends a dimensional anchor at #4. [Touch Attack: AC21, SR34] "Gotcha."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (15 rds), Hero's feast (12 hrs), Dimensional Anchor (17 minutes)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+10=13 ; 15d6=47 ; d20+17=24 ; d20+17=29 ; d20+17=33 ; d20+17=29 ; d20+17=27 ; d20+17=19 ; d20+17=32 ; d3=2 ; d20+17=36 ; d3=2 ; d20+17=28 ; d20+17=20 ; d20+17=27 ; d20+17=32 ; d20+17=30 ; d20+17=35 ; d20+17=34 ; d20+17=20 ; d20+17=28 ; d20+17=32 ; d20+17=36 ; d20+17=31 ; d20+17=24 ; d20+17=37 ; d20+17=24 ; d20+17=20 ; d20+17=28 ;
Tuesday November 10th, 2009 9:51:19 AM

Angus will look for a large concentration of workers and warriors and drop a delayed balast fireball on them "Time to open a new front and give the queen something to think about."

Angus will concentrate on groups by the building that the CoC are holed up in.

damage 47 reflex save dc 27 for half

SR: 24, 29, 33, 29, 27, 19, 32, 36, 28, 20, 27, 32, 30, 35, 34, 20, 28, 32, 36, 31, 24, 37, 24, 20, 28, etc.

Angus will look for sounds of fighting and look for the elemental shape of Peerimus and move 40 feet in that direction. Angus will keep a special watch for ant taurs with helmuts as they are a favorite target.

Spot 13

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 8/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon AC: 36, HP: 203/169  d20+32=41 ; d20+32=37 ; d20+32=38 ; d20+32=44 ; d20+32=37 ; 3d6+35=45 ; 3d6+35=49 ; 3d6+35=47 ; d3=2 ; 3d6+35=45 ; 3d6+35=44 ;
Tuesday November 10th, 2009 2:12:28 PM

-Active Spells: Righteous Might: 9/9 rnds: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

OOC- Does Torgon hear everything that is being said via the tattoos, or is that an activated ability?

Torgon looks at Kazak, and then through the doorway to the courtyard beyond. "actually, I do have a better plan little one." replies Torgon. "Bring you and your bear friend to me, and I will drop us in the middle of them. Ants and their silly helmets. We have some fun then I think."

Torgon commands his shield to animate, and then casts Righteous might, growing to 18' tall and huge in size. "WE HAVE SOME FUN NOW." he says to no one in particular in a booming voice.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 41,37,38,44,37)(dam 45,49,47,45,44)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Monestary Attack rd 13 (DMSteveK)  d20+23=32 ; d20+18=27 ; 2d4+4=7 ; 2d6+2=11 ;
Tuesday November 10th, 2009 10:18:39 PM

...Questions
a. Similar to Brahmah tattoo, the Chaos Tattoo special power is activated with a standard action

...Children of Chaos

As the Formians scatter, Peerimus strikes at 12 of them, slaying a dozen Workers! The Myrmarch javelin attack seems completely ineffectual against Peerimus. Shifting again, he turns into an Elder Earth Elemental and strikes Myrmarch#4. His attack does less damage than it should, and Peerimus can easily identify the Myrmarchs are all under a Stoneskin spell!

Yorrick remains where he is, guarding Kazak and looking fiercely at the new arrival of the minotaur.

Durgan heads towards the northern door, to aid those who called for help. As he moves out, it looks like they are able to contain and deal with the Workers. There don't yet appear to be any other Oglians out here...

Xenia thinks the Myrmarchs are back, and can peer out of a window to see them. (The big Monestary Doors are shut and blocked/locked) She shoots an arrow through the window, breaking the thin crystal and gets Myrmarch#3, though it doesn't seem to do as much damage as it normally would. (DM move of Xenia to a window to fire, since she would have known the doors are shut)

Kazak pats the mighty Yorrick on his shoulder to reassure the bear that the minotaur could be one of the Children of Chaos. Yes, the glowing Light from the Chaos Tattoo seems to confirm it. The dwarf sprints towards the west wall and starts cutting his own door with the Stone Sword. He is able to cut a door in short order, but it will take some mighty strength to push it out. (Str check DC 20)

Rash spells Firn'gaer with a cure critical healing the mage 41 points of damage. More directions are given, and then recommends a Dim Door spell.

Jurgen seems confused, but is ready to continue to do his duty. He touches Rash and Firn'gaer and Dimension Door to the courtyard.

Firn'gaer is certain the Gold Cube spell is Order's Wrath. He's also fairly certain that normal Formian Myrmarchs can only do the spell once per day. After Jurgen Dims Firn'gaer and Rash to the monestary courtyard, the gnome affects Myrmarch#4 with a dimensional anchor."Gotcha."

Angus can't tell from his hieght (and Spot check) which groups are all Oglians and which are mixed with humans and dwarves. Not being able to find a suitable target, he refrains from casting the spell. He then moves towards the courtyard, keeping 120 feet above the monestary floor below.

Torgon is amazed that he can hear these other heroes speaking and making plans inside his head. Instinctively, he knows this new Tattoo is the cause. He casts Righteous might on himself, the minotaur grows to 18 feet in height and booms out: "WE HAVE SOME FUN NOW."

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers. "I'll keep a group here to be a reserve", she calls to Rash before that lady disappears.
There are few cheers, and one of the dwarves calls out. "Ye've gotten us out of a right mess, can't say nothing about that. But what about our loved ones taken away in the Formian mines?"

The monk-teachers and guards beyond the North Door keep thier posts, fighting the Workers attacking them. "Help! Need some help out here!" they call through the north doorway. They are able to slay 3 Workers on thier own.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed.

...North Courtyard Opponents

In the north courtyard, more Workers attack, but can't penetrate the guards and dwarves.

From other doors, two Warriors come around and attack the monks my the north courtyard.

And two more Warriors attack from the doorway to the Teleportation Circle. Stingers flash, and a monk falls paralyzed.

And the most intimidating, a Taskmaster with two Dominated Guards arrives in the northern courtyard. Durgan hears its mind seeking to take over the dwarf's actions.... "OBEY" Durgan Will DC 19 or be Dominated

... Main Courtyard Opponents

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. Touching Myrmarch#3 and Myrmarch #7, they teleport out.

Myrmarch#5 has a roman helm with feathers like a Mohawk. Touching Myrmarch#4 and Myrmarch #8, it teleports out, leaving Myrmarch#4.

Myrmarch#4 takes a step towards the Elder Earth Elemental and attacks, striking with stinger and bite. (Peerimus takes 1 damage after damage reduction)

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 1 dam
Yorrick 66 dam
Rash 34 dam
Torgon 0 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 12
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Peerimus Elder Earth Elemental AC 27 HP 184/184 and Yorrick AC 42 HP 116/160  d20+23=25 ; d20+23=31 ; 2d10+12=22 ;
Wednesday November 11th, 2009 8:57:06 AM

At least one of them was caught this time. Before more of the CoC show up, Peerimus apprises them of the change in the situation. "All of the Myrmarch's have teleported away. What is our present situation inside?" Peerimus strikes twice, connecting once as he talks. [Hit AC 25/31 Dmg 22]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Rash 135/152 AC33 divine favor, protection from law, haste, prayer  d20+20=25 ;
Wednesday November 11th, 2009 9:40:59 AM

Rash also moves forward to strike the remaining helmeted ant but bounces off its armor. Mumbling curses under her breath she beams to the others, They are trying to scatter us and make us use our resources unwisely. We need to regroup and rethink our goals. Do we want to stay and keep fighting these helmeted ones? Or do we want to push forward to the queen. Since we don't know if she is even on our plane, I think we should try to take out her battle leaders like we have been doing. The workers and taskmasters are easily replaced but I doubt the helmeted ones are."

Rash then feels the assault upon Durgan's mind and continues, "Regroup in the main hall. Angus check on Durgan and get him and the others in the main hall. We will be there as soon as we finish off the one we have trapped here. Can anyone else anchor them so they can't escape?

Location ac26

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 6/10
protection from law 5/170
haste 5/17
prayer 4/17



Xenia (AC29, HP99/99) 
Wednesday November 11th, 2009 11:21:39 AM


Xenia's keen hearing picks up the call for help out the northern door. Everything looks pretty under thumb in the courtyard to the west. For now, at least. The cautious rogue activates her invisibility ring and dives across the room, swooping out of the northern door.

Taking a place just above Durgan, she surveys the situation. Going to have to kill down some Ant Guys here.

Rolls and Actions
Activate Ring / Move

Hide 52 (+20 w/Invisibility)

Position: AW19 - 15ftElv (65ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  15d6=52 ; d10+17=19 ; d10+18=27 ; d10+18=21 ; d10+18=24 ; d10+18=25 ; d20+18=31 ; d20+18=27 ; d20+18=24 ; d20+18=32 ; d20+18=22 ; d20+18=22 ; d20+18=36 ; d20+18=36 ; d20+18=20 ; d20+18=22 ; d20+18=34 ; d20+10=22 ;
Wednesday November 11th, 2009 1:19:45 PM

Angus so wanted to fry some of the Helmuted ants, but that will have to wait until they come back. TIme to support Durgen.

Angus move north about 20 feet to get a better shot into the courtyard as he centers his bolt on one of the Warriors next to Durgen and will branch out his acid based chain lightning to all the other ant creatures surronding the dwarf. (can not see the map currently and am just going from memory from last night)

Main bolt Damage 52 reflex save dc 26 for half
SR 31 (took +1 for prayer) (started by rolling a d10 and rerolled)

Secondary Bolts damage 26 reflex save dc 26 for half
SR 27, 24, 32, 22, 22, 36, 36, 20, 22, 34

Angus is keeping an eye out for large concentrations of ants and no town folk

spot 22

Angus calls down to the court yard "Fall back and regroup with Rash, we need to stay together and work as a team to protect each other. "

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 6/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 9/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 4/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Wednesday November 11th, 2009 3:08:56 PM

Kazak - Ac 36(37 w/haste) 176/212

Grinning as the Stone sword of Turak Nor cuts effortlessly thru the wall ......" come on Yorrick ... help push dis block of stone thru .... den we can meet up with Peerimus " growls Kazak ..... as he encourages the big bear to help topple the cut stone doorway ....(Kazak is str-22 and Yorrick is str 40 )

The Minotaurs words sting the dwarf " did he just say little one to me " growls Kazak to the mighty Yorrick ....." i'll chop him down to size and look em in da eye and see what he says den "

"Hey big spike "... " don't think ya gonna fit thru my doorway .... but maybe ya can smash da other door .... distract da little ants so me and da bear can get outside and help Peerimus .. "

Messaging Rash ... their battle leader ....." me and da bear just cut a hole in da wall ... we're headed out into da courtyard to help Peerimus ..... da big Minotaur is gonna help .... ".

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)


Torgon AC: 36, HP: 203/169  d20+27=37 ; d20+22=30 ; d20+17=20 ; 3d6+35=44 ; 3d6+35=49 ; 3d6+35=47 ; d20+27=40 ; d20+27=38 ; d20+27=31 ; d20+27=33 ; d20+27=28 ; 3d6+35=45 ; 3d6+35=47 ; 3d6+35=46 ; 3d6+35=51 ; 3d6+35=43 ;
Wednesday November 11th, 2009 3:14:21 PM

-Active Spells: Righteous Might: 8/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

Torgon looks at Kazak and says "All the bad guys teleported away again. No sense using up my spell to get us outside, it sounds like your friends are going to finish business and then come back in. I'll just get rid of some Ant guys in here and protect the humans."

Torgon takes a 5' step to the East, and then swings at the two Workers in the wall of thorns just below him. (Power att by 5)

Attack 1: hit ac 37
Attack 2: hit ac 30
Attack 3: hit ac 20

Damage: 44/49/47

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 40,38,31,33,miss)(dam 45,47,46,51,43)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Torgon AC: 36, HP: 203/169 (illegal post) 
Wednesday November 11th, 2009 4:34:25 PM

OOC- darn simultaneous posts.

Torgon replies to Kazak "OK, I'll go through the main door."

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+19=27 ; 5d4+5=15 ;
Wednesday November 11th, 2009 8:21:58 PM

"I think we need to focus our attacks on a few of the larger ones at a time. I can anchor one more. If anyone else can do the same, we can trap them one or two at a time and force them to go defensive. It will allow us to move through the city with more freedom.

Firn'gaer sends a Magic Missile at #4. [Magic Missile: 15 damage, SR27]

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (14 rds), Hero's feast (12 hrs), Dimensional Anchor (169 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Monestary Attack rd 13 (DMSteveK)  d20+22=37 ; 2d6+4=9 ; d20+7=14 ; d20+7=24 ; d20+4=5 ; d20+4=24 ; d20+7=10 ; d20+13=16 ; d20+27=40 ; d20+22=42 ; d20+22=24 ; d20+17=34 ; d20+12=20 ; d20+27=42 ; d10+13=21 ; d10+13=20 ; d10+13=20 ; d10+13=16 ; d10+13=16 ; d10+22=31 ; d10+18=23 ; 2d4+6=11 ; d20+26=29 ; d20+21=32 ; d20+16=24 ; d20+11=13 ; d20+27=32 ; d20+22=27 ; d20+17=24 ; d20+11=22 ; d20+28=48 ; d20+28=41 ; d20+23=36 ; d20+18=27 ; d20+13=18 ; 2d8+6=15 ; 2d8+6=21 ;
Wednesday November 11th, 2009 9:01:16 PM

...Children of Chaos

Peerimus apprises the CoC of the situation, and strikes Myrmarch #4 once.

Rash moves to strike at Myrmarch #4, then Messages instructions to the others. Her attack allows the Myrmarch to strike back, hitting with its stinger for some minor damage. (Rash takes 9 damage)

Xenia activates her invisibility ring and swoops out of the northern door.

Angus drifts north until he has a good shot into the norther courtyard. Another Acid Chain Lightining cracks down, burning two Warriors, nine Workers, and wounding two guards and the Taskmaster.

Kazak grins and with the help of mighty Yorrick, pushes the block of stone out of the wall!

Torgon sees the bad guys are gone, so leans over Jurgen's earlier Wall of Thorns and easily dispatches two Worker Oglians. He then acknowledges Kazak's suggestion to bust through the main door.

Jurgen stays protecting Firn'gaer who watches the impending death of another Myrmarch.

Durgan blinks and then his manner is more stilted and wooden. (DM roll for WIll DC 19 = 16 fail). He begins using his sword, not on the Oglian, but the monks! With his Haste effect, Durgan mows down two monks, who fall to the cobbles nearly in three pieces.

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers.

The monk-teachers and guards beyond the North Door keep thier posts, even when attacked from behind. But none can get through to the Warriors or Durgan. "Help! Help!" they call, sounding desperate. "A Chaos Dwarf is controlled by the Oglians!"

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed.

...North Courtyard Opponents

Two Warriors continue thier assault, paralyzing a monk.

The wounded Taskmaster with his two wounded Dominated Guards, withdraw into the building behind them. (Last seen at AO,16) , but another Guard is re-Dominated.

... Main Courtyard Opponents

Myrmarch#4 continues to attack the Elder Earth Elemental, striking again with its stinger for a single point of damage.(Peerimus takes 1 damage after damage reduction)

... Inside Monestary!

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. Touching Myrmarch#3 and Myrmarch #7, they teleport into the Monestary to surround Torgon!

Myrmarch#3 takes a scroll and creates a Wall of Ice to thickly plug the hole that Kazak and Yorrick just went through!

Myrmarch #7 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times

Myrmarch#5 has a roman helm with feathers like a Mohawk. Touching Myrmarch#9 and Myrmarch #8, it also arriving in the Monestary to surround Torgon!

Myrmarch #8 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times!

Myrmarch #9 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, striking twice! (Torgon takes 36 damage)

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 36 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 24-2
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29, HP99/99) 
Wednesday November 11th, 2009 9:20:48 PM


Um ... not right, Durgan. The rogue says to herself. Lets fix this, huh? She pulls a scroll, and her voice sounds our above. The magic surrounds her in a sphere of magic, and then she settles over the top of the dwarf.

"Durgan, it's me, Xenia. I'm right above you. You was Domineered, but I got a Magic Circle on you now. First, lets kill us down some Ant Guys. After that, I gotta do sump'in for this to be more permanent like. I can't go flying 'round above you forever."

Rolls and Actions
Draw scroll of MCaL / Cast
UMD 35 minimum vs DC25

Hide 52 (+20 w/Invisibility)

Position: AW19 - 10ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus Marut AC 29 HP 95/95 and Yorrick AC 43 HP 116/160  d20+23=28 ; d20+23=43 ; d20+23=36 ; d20+23=34 ; d20+23=26 ; d20+25=28 ; 2d6+12=16 ; 2d6+12=23 ; 2d6+12=21 ; d6=5 ; d6=3 ; d6=3 ; 2d6+12=17 ; 2d6+12=21 ; d6=5 ; 2d6+6=13 ; d20+23=26 ; d20+23=31 ; 2d10+12=27 ;
Wednesday November 11th, 2009 9:25:38 PM

Spotting Yorrick and hearing him come through from the Message on the tattoo's Peerimus calls to his mighty friend to engage the ant creatures to the north. Yorrick rears with a great cry and crushes the nearest two. [target 1 claws x2-Hit AC 28/43 crit 36 Dmg 16/23+21 Plus 5/3 Fire Total 60+8 Fire Target 2 claw x2 because of haste + Bite Hit AC 34/26/28 Dmg 17/21 Plus 3 and 5 Fire Bite Dmg 13 Total 51+8 Fire]

Peerimus tells the others to not worry about him. If he hears the calls from the North, he speaks through the tattoo, Angus Rash and or Firngaer, Durgan has been taken. One of us needs to stay within sight of the others at all times. Seeing the wall of Ice, leaves little doubht in his mind where the others went. he also notes that while the CoC seemed to have 'broken' out into the courtyard the townsmen and monks did not. A scowl crosses his face and he strikes into the only outlet available. 5' step north and strike
[attack Myrmarch #4 Hit AC 26/31 Dmg 27]

Peerimus then ShapeChanges to a Marut. DR 15/Chaotic Fast Healing 10 Immune to mind affects compulsions and all that good stuff

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste


Durgan Stonewall (AC 35; HP 213/239)  d20+29=42 ; d20+24=36 ; d20+19=32 ; d20+14=26 ; d20+29=38 ; d10+11=17 ; d10+11=19 ; d10+11=20 ; d10+11=15 ; d10+11=20 ;
Wednesday November 11th, 2009 10:04:47 PM

OOC- btw, welcome to the game Chris! don't mind the grumpy dwarves.

Durgan shakes off the domination and looks at the ground in front of him. Furious now, he charges ahead, and attacks the nearby Warrior. "Durned magic!," the dwarf yells. "Look what ye made me do!" The dwarf's face appears wet, though not with blood.

Actions:
move to: Ay18 ,full attack on W
hit AC: 42, 38, 36, 32, 26
dmg: 17, 19, 20, 15, 20

Active Effects:
heroes feast, +14 hp(used)
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +1 hit/ +0dmg, +1 AC

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=36 ; d20+18=36 ; d20+18=36 ; d20+18=19 ; d20+18=26 ; d20+10=14 ;
Thursday November 12th, 2009 9:45:25 AM

Angus looks down at Xenia's handiwork "Great job on the quick thinking and saving all of our allies from Durgen. Let me see if I can finish what you started."

Angus will cast a targeted Dispel Magic on Durgen

Domination 36
Hero's Feast 36
Haste 36
Prayer 19
anything else? 26

Angus will call down again "Sorry about that Durgen, but I had to clear you mind and free up Xenia. That girl is just too useful to have mobile. Go get some payback."

Angus will again look for concentrations of ant taurs without civilians around.

Spot 10

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash 126/152 AC33 divine favor, protection from law, haste, prayer  d20+24=41 ; d20+24=26 ; d20+24=28 ; d20+19=35 ; d20+19=24 ; d20+14=23 ; 2d4+26=29 ; 2d4+26=32 ;
Thursday November 12th, 2009 10:08:56 AM

Rash snarls as she hears the news of the renewed attack on the inside. She strikes hard at the helmeted Myrmarch in front of her hitting twice with a +5 power attack (ooc hit ac 41 and 35. Two possible critical hits but she missed the follow up rolls) Damage is 29 and 32 before stone skin reductions)

She messages Jurgan and Firn'gaer, Peerimus and I will finish this one. Get inside and support the minotaur. Everyone get back inside and regroup. They are looking for stragglers and weak spots. We need to stay together or at least in 3 or 4 man teams. Kazak help take this one down and then I will get the rest of us inside. We can use the same tactics they are."

Location ac26

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 7/10
protection from law 6/170
haste 6/17
prayer 5/17


Torgon AC: 36, HP: 177/169  d20+27=34 ; d20+22=23 ; d20+17=21 ; 3d6+35=48 ; d20+27=29 ; d20+27=43 ; d20+27=34 ; d20+27=36 ; d20+27=40 ; 3d6+35=38 ; 3d6+35=47 ; 3d6+35=46 ; 3d6+35=45 ; 3d6+35=50 ;
Thursday November 12th, 2009 11:42:56 AM

OOC- Thanks for the welcome, glad to be back. It's been too long.

OOC- does the DM do our DR's, or do we? I took 10 off the damage for my DR, if not correct, I'll adjust.

-Active Spells: Righteous Might: 7/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

Torgons fun quickly dissipates as he finds himself surrounded by six of the Myrmarchs. Hearing everyones voices, he talks toward the tattoo. "I found where all the big guys went, but there are six of them. At my best, I do not think that I could handle so many. I'll try and keep em busy for a moment, but I think I'm gonna need some help real quick."

"By the way, it seems like this guy in the red and gold haired helmet is doing most of the teleporting. If you stop him, it may strand several of them."


Torgon swings away at #2 (power attack by 5)

Attack 1: hit ac 34
Attack 2: miss(i forgot how many 1's this die roller pops up.)
Attack 3: miss(way to impress)

Damage: 48

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 29,43,34,36,40)(dam 38,47,46,45,50)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Kazak Stonewall.  d20+22=40 ; d20+17=21 ; d20+12=26 ; d20+7=15 ; d20+22=28 ; d6+7=8 ;
Thursday November 12th, 2009 2:53:39 PM

Kazak - Ac 36(37 w/haste) 176/212

Feeling the chill from the ice wall seal up the hole he just cut in the wall ..... " tricky ants ...." growls Kazak

Watching as the mighty Yorrick charges to the druids side ....and hearing Rash's tactical options ..... " aye ... we'll take out dis lone big ant ".....

Quickly drawing javelins from his magical quiver ..... the dwarf launchs a salvo at ant-taur #4 ....

d20+22=40 damage d6+7=8
d20+17=21 missed
d20+12=26 missed
d20+7=15 missed
d20+22=28 missed (hasted)
(ice cold die roller !! must be that wall of ice ;-)

Shaking his head at his ineffectiveness ...." i'm throwing like a gnome " groans Kazak aloud to himself

" Agreed Rash ... dey trying to gang up on lone or small groups .... but dat makes me ask how do dey know or see dat ? ..... i'm afterall dey teleport in and out ....and instatly too .... me and da bear cut our way thru dat wall and wham !! dey pop in and seal it up with a icewall .... well informed ... dey scrying da battle or something wit magic ?" growls the dwarven warrior

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Jurgen - AC 36 HP 160/160 
Thursday November 12th, 2009 4:24:30 PM

When Rash messages the group, Jurgen turns to Firn'gaer and rolls his eyes. "Why are we still here? They're going to wear us down long before we wear them down. How many of these creatures are there? Maybe we could stand against a hundred, but could we hold off a thousand? More?"

To the rest of the group, Jurgen passes on another message. "I can wall off entire areas for us to hide in, but to what purpose? This is insanity. We can't 'finish' them off at all. They teleport away and come back. We kill one and ten more show up. This is a battle we are not prepared to fight; we need more information. We're letting the suicidal bravery of these monks cloud our judgment."

For the third time today, Jurgen throws a wall of thorns up at the workers near Yorrik. He isn't too focused on precision this time, since nobody else was around to get hurt. The thorns go from AM/AN-20/21 to AI/AJ-26/27, avoiding Yorrick. The wall is 10 feet tall and, should, get rid of them all.

As well, the paladin prepares to Interpose himself on any attack against Firn'gaer.

[Hey Chris! Welcome to the chaos! :D]

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+13=24 ; 10d6=34 ; d20+13=32 ; d20+13=27 ; d20+13=32 ; d20+13=30 ; d20+13=17 ; d20+13=27 ; d20+13=19 ; d3=2 ; d20+13=24 ;
Thursday November 12th, 2009 9:40:29 PM

"I know. I've been saying that all along, but we cannot leave without taking the others with us. I can't get us inside without using my last teleport. I'm going to take the wall down. That will allow the others to get outside. We can teleport out.

Firn'gaer moves to AG25 and casts Disintegrate at a section of the building, AN30-AN31, which will open up a nice hole in the wall. [Touch Attack against the wall, AC24] "There you go. Get inside and help out."

Lhari, sends a fireball at the workers blocking the doorway. The flames cover all of the WK. [Fireball: 34 damage; Reflex save: DC16; SR: 32, 27, 32, 30, 17, 27, 19, 24]

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (13 rds), Hero's feast (12 hrs), Dimensional Anchor (168 rounds)
Lhari: 4/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Thursday November 12th, 2009 11:49:10 PM

OOC: Great Battle Steve - Keep it coming!!!!

Monestary Attack rd 14 (DMSteveK)  d20+22=28 ; d20+15=25 ; d20+21=27 ; d20+16=35 ; d20+11=27 ; d20+6=25 ; d20+26=36 ; d20+21=34 ; d20+16=18 ; d20+11=25 ; d20+27=30 ; d20+22=23 ; d20+16=30 ; d20+12=13 ; d20+28=39 ; d20+23=29 ; d20+18=19 ; d20+13=18 ; 2d8+6=15 ; 2d8+6=9 ; 2d8+6=15 ; d20+23=43 ; d20+23=29 ; d20+18=28 ; 2d4+6=11 ; 2d4+6=13 ; 2d6+4=11 ;
Friday November 13th, 2009 1:15:45 PM

... Questions
1. I'm just going to do the straight damage. I trust the Players (mostly :-) to adjust for things like Damage Resistance.

...Last Round Addendum

Firn'gaer sends a Magic Missile spell at Myrmarch#4.

...Children of Chaos

Xenia uses a scroll to get Magic Circle v Law, and settles over the top of the dwarf, bringing Durgan temporarily out of his Domination..

Yorrick arrives in the courtyard, and hears Peerimus calling. The great bear responds to the new direction and and crushes the nearest two Workers.

Peerimus tells the others to not worry about him, but he continues to worry over the others. Taking a step closer to the Myrmarch, the shapechanging druid strikes once, then changes into a Marut.

Durgan, appalled at what he was commanded to do, shakes off the Domination by the Oglian Taskmaster. "Durned magic!," the dwarf thunders, and lays into an Oglian Warrior, cutting it into a bloody pulp.

Angus wants to ensure Durgan is freed from the Domination, and so casts a Greater Dispel Magic on the dwarf, dispelling all the magic on Durgan except Rash' Prayer. The Pixie-Sorcerer keeps looking for large concentrations of Oglians, but is now having a hard time spotting any movement at all in the town.

Rash snarls as she hears the news of the renewed attack on the inside, and takes her frustrations out on the Myrmarch in front of her with two well-placed blows.

Torgon's fun quickly dissipates as he finds himself surrounded by six of the Myrmarchs. He swings away at Myrmarch#2, striking the powerful Oglian once.

Kazak feels the chill from the ice wall, and attacks even while admiring the tenacious intelligence of the enemy. Yet the ice must have sapped the dwarf's agility, and he only hits with one javelin that seems to only chip some of the Stoneskin spell off.

For the third time today, Jurgen throws a wall of thorns up, this time at the Workers near Yorrik, slaying all but one who managed to stand out of the area of effect. The Protector then interposes himself on Firn'gaer to protect the gnome mage.

Firn'gaer agrees with Jurgen, but points out that the CoC were the ones who incited the battle and so are responsible for the monk-teachers. He moves forward, very close to the battling Myrmarch#4, and blows a hole in the wall of the monestary... One door! Lhari gets ready to blow away some Workers, but Jurgen and Yorrick have already killed most of them, and the staff saves his power.

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers. She begins to hustle her people to the north door and the Teleport Circle the CoC told them about. "Maybe we should withdraw", she says to Faraday.

The monk-teachers and guards beyond the North Door keep fighting. Two monks come and subdue the one Dominated guard. Another monk and a guard fall back to make a line with Durgan. "There is no dishonor on your blade, warrior", the monk pants, "the dishonor lies with the Oglian."

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed and seems Sealed with something the Workers did.

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. It reveals its own GreatClub, and begins to pound at Torgon, striking twice! Torgon takes 24 damage

Myrmarch#3 takes a thin gray rod out and points it at Torgon. No,,, at Torgon's Animated Shield! A ray streaks out, touching the Shield, and the Animated Shield clatters to the floor, useless!

Myrmarch #7 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times

Myrmarch#5 has a roman helm with feathers like a Mohawk. Turning around, the Myrmarch takes a scroll out and casts a Wall of Fire to trap the monks and guards! They begin to burn.

Myrmarch #8 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times!

Myrmarch #9 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, striking once! Torgon takes 15 damage


...North Courtyard Opponents

One Warrior continue his assault, missing a monk

... Main Courtyard Opponents

Myrmarch#4 switches targets, moving a single step and attacking Firn'gaer. Jurgen is too far away since Firn'gaer moved, and the mage is struck twice, the sting hitting a critical place! Firn'gaer takes 35 damage

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 61 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 75 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 38-1
Myrmarch#3 AC 31
Myrmarch#4 AC 31 87-6
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Rash 126/152 AC33 divine favor, protection from law, haste, prayer  d20+24=37 ; d20+24=32 ; d20+19=38 ; d20+19=27 ; d20+14=34 ; d20+14=22 ; 2d4+26=33 ; 2d4+26=31 ; 2d4+26=34 ; 2d4+26=33 ;
Friday November 13th, 2009 4:17:00 PM

Rash powers into the myrmarch #4 swing hard true strokes which bite deeply into the ant general. (finally the die roller likes me! All four hit, alas no critical hits) Hit ac 37, 32, 38 and 34 with one natural 20 at the end. Damage after stone skin is 23,21, 24, and 23 for a total of 91 points of damage! (Steve, I didn't take the stone skin damage into account last post sorry)

She says to the others if the Myrmarch falls, "Get inside and regroup! Gang up on individuals and take them down!"

Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 8/10
protection from law 7/170
haste 7/17
prayer 6/17

She says to the others if the Myrmarch is dead, "Get inside and regroup! Take them down by ganging up on them together!" She will then take a 5' step towards the west.

Kazak Stonewall.  d20+27=41 ; d10+26=35 ;
Friday November 13th, 2009 4:49:12 PM

Readying himself to charge the Myrmarch by Rash ..... but switches tactics as the battle leader smashes it heavily ..... " heading inside to help da big minotaur ... " messgaes kazak

Kazak - Ac 36(37 w/haste) 176/212

Stepping thru the magically opened hole in the wall .... the dwarven warrior weaves his way thru the obstacles ....(movement squares - an-30,ao-30.ap-29,ap-28,ap-27,ap-26)(30'ft move action)

Holding it in two hands as he closes in on the ant-taur .....Kazak throws his weight into his swing (power attack +5) .... the stone blade of Turak Nor bludgeons the ant-taur ....

single strike(standard action) d20+27=41 damage d10+26=35

" pile on dis big ant " growls Kazak to Torgon ....." smash em to bits before he escapes ...."

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Torgon AC: 33, HP: 153/169  d20+27=30 ; d20+22=39 ; d20+17=33 ; 3d6+35=45 ; 3d6+35=44 ; 3d6+35=47 ; d20+27=45 ; d20+27=40 ; d20+27=47 ; d20+27=43 ; d20+27=35 ; 3d6+35=49 ; 3d6+35=47 ; 3d6+35=51 ; 3d6+35=46 ; 3d6+35=49 ;
Friday November 13th, 2009 5:00:38 PM

-Active Spells: Righteous Might: 6/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Note DM: I threaten anything in this room due to my 30' reach, so any action by the Myrmarchs that normally allows an AoO (casting a spell or using a scroll or moving more than free 5') I should get.

"HEY!! You dirty rotten little bug. You wrecked my shield. You are so gonna get squished before I'm done." Yells Torgon toward Myrmarch #3 as he sees his lifeless shield laying on the ground.

Torgon briefly ponders trying to dispel that wall of fire, but with the magic being thrown around, he has little to no chance. He therefore talks into his tattoo. "Hey, by the way, one of you magic dispelling types might wanna hurry in here, they're trying to fry the other little humans.

Torgon eyes Myrmarch #3 but swings away at #2 trying to finish the job and hopefully stop all the teleporting away.(power attack by 5)

Attack 1: hit ac 30
Attack 2: hit ac 39
Attack 3: hit ac 33

Damage: 45,44,47. Total: 136 points of damage (that's better, Weapon is Adamantine)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 45,40,47,43,35)(dam 49,47,51,46,49)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Peerimus Medium Air Elemental AC 23 HP 136/136 and Yorrick AC 43 HP 116/160  d20+17=30 ; d20+23=33 ; d20+23=38 ; d20+23=39 ; d20+25=32 ; 2d6+12=14 ; 2d6+12=19 ; 2d6+12=17 ; 2d6+6=15 ; d6=2 ; d6=3 ; d6=4 ;
Friday November 13th, 2009 7:20:58 PM

Peerimus shifts wwith ShapeChange into a medium Air elemental and heads into the building. "I have the Wall of Fire." He announces through the Message Tattoo. Entering the building he moves straight up and then casts Greater Dispel Magic at the Fire Wall. [Dispel Check 30]

Yorrick moves in and destroys the ant worker near him. [Hit AC 33/38/39/32 Dmg 14/19/17/15 Plus Fire 2/3/4]

Peerimus watches the wall go out, again Rash calls for a regroup inside the building. The druid disagrees but doing so aloud to everyone will simply cause more issues. Perhaps has a reason or logic to hemming them in, or perhaps he intends to call a retreat completely. The first step would be regrouping inside so as to move to the teleportation circle. A mistake and something he would not be doing, but now and until that time came, there was no need to go into it. Another section of his mind worked the teleportation issue. they had perfect accuracy, how? How to know precisely where they needed to be. The druid surveys the room as his mind works and then a thought occurs and perhaps the solution to the particular problem. The Hive mind. They all knew what any knew so as long as thier were Workers and lesser warriors in visual of what the CoC was doing the Myrmarchs knew presicely where they were and what they were about. The Druid keeps the information to himself. Unsure precisely how far the senses of the Formians extended. Unlikely but possible they could overhear.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Rash 118/152 AC33 divine favor, protection from law, haste, prayer 
Friday November 13th, 2009 10:21:28 PM

(ooc reading old posts again and realized that I missed some of Rash's damage to her...correcting)

Xenia (AC29, HP99/99) 
Saturday November 14th, 2009 10:08:07 AM


The dark rogue peeks quickly around the corner of the door, peeks just in time to see the wall of flames snuff it. Then she dives back in through the doorway and across the intervening space, flying over Navia's head and to her far shoulder.

"It's just me, Xenia," the rogue whispers into the woman's ear. "We need to get you out. No offense 'gainst you, but you're being her is making it more diffcult for us to kill these Ant Guys down. We got a Teleport Circle in the building just north of here. Get your people there, and I'll give you the password to get through."

"I'm gonna try and misinform them Ant Guys now. You pay no attention to what I'm 'bout to say, aright? Just get your people going. We'll send you out the teleport circle."


"We gotta get all the townsfolk to a safer place!" the invisible rogue calls out. "That small building to the north is easier to defend. EVERYBODY OUT THE NORTH DOOR! We can hold the place easier! Lets go!"

Then the rogue draws a wand.

Rolls and Actions
Move / draw wand

Hide 52 (+20 w/Invisibility)

Position: BB25 - 10ftElv (45ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Jurgen - AC 36 HP 160/160 
Saturday November 14th, 2009 5:48:34 PM

[I'm gunna wait on Firn'gaer to post. If we don't see something from Rich by this evening, I'll go ahead a post ahead of him.]

SteveK: I was gonna move Jurgen with Firn'gaer to continue the Interpose, but was conflicted because I didn't want to move Jurgen for you. If you give me a Ready action to interpose, we'll keep Jurgen and Firn' together.

Also, Torgon is correct, and I'll adjust strikes in next post. :-)

[Jurgen will move to Interpose against Firn'gaer all the way inside]

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Sunday November 15th, 2009 8:33:37 PM

"Jurgen thanks." He says as the protector takes the brunt of #4's attack. "I'm going to try and get inside quickly and help out." Firn'gaer moves to AO31.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (12 rds), Hero's feast (12 hrs), Dimensional Anchor (167 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 35; HP 213/239)  d20+28=31 ; d20+23=29 ; d20+18=25 ; d20+13=31 ; d10+11=21 ; d10+11=15 ; d10+11=19 ; d10+11=13 ;
Sunday November 15th, 2009 9:42:52 PM

Durgan nods at the monk. "My thanks to ye. But I won't be done till I am wiping the last of their bug guts offa me blade." Durgan steps up to the remaining warrior and lays into it.

Actions:
5 foot step to worker
full attack- hit AC- 31, 29, 25, 31 dmg- 21, 15, 19, 13

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Jurgen - AC 36 HP 160/160 
Sunday November 15th, 2009 10:24:08 PM

[I don't think Jurgen got in front of Firn'gaer this time, Rich. Next round, sadly...]

Jurgen rushes to Firn'gaer, frustrated that he was unable to protect the wizard. This time, he moves step-for-step with Firn'gaer and is prepared to Interpose against any attack that happens while the two of the move.

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Monday November 16th, 2009 9:13:31 AM

Angus will cast Improved invisiblity on himself and thinks to himself 'the bugs are preceptive, but I bet they can not see invisible'

Angus calls on the message line "I will play clean up and stay outside for the time being"

Angus moves 40 feet toward the pinned ant taur as he wants to make sure that Rash killed it before heading inside.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 6/17 rounds
Improved Invisible 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Monestary Attack rd 15 (DMSteveK)  d20+18=25 ; d20+26=39 ; 2d8+6=18 ; d20+26=45 ; d20+21=39 ; d20+16=21 ; d20+11=26 ; 2d8+6=10 ; 2d8+6=21 ; d20+19=31 ; d20+27=31 ; d20+22=39 ; d20+17=27 ; d20+12=14 ; 2d8+6=11 ; d20+28=45 ; d20+23=43 ; d20+23=39 ; d20+18=23 ; d20+13=20 ; 2d8+6=18 ; 2d8+6=15 ; 2d8+6=16 ;
Monday November 16th, 2009 11:40:57 AM

...Children of Chaos
Rash powers into Myrmarch #4 dropping the powerful ant-taur to the flagstones!

Kazak steps thru the hole in the wall and weaves his way thru the obstacles to close on Myrmarch#7. The Oglian spins and plants a greatclub on the dwarf. (AOO AC 39 Dam 19) The Stone Sword of Turak Nor is in two hands as it cracks against the ant-taur, giving better than he got! 35 dam

Torgon is angry about his shield being wrecked, and takes it out on Myrmarch#2, stretching the Oglian lifeless on the monestary floor. (Ooc: Activating magic item does not provoke AOO.)

Peerimus shifts with ShapeChange into a medium Air elemental and heads into the building casting Greater Dispel Magic at the Fire Wall, making it disappear. He ponders on how the Oglians know exactly where to teleport to make best use of their attacks and that it may be some aspect of this Hive Mind Firn¡¦gaer has mentioned.

Yorrick moves in and destroys the Worker near him.

Xenia flies over Navia's head and gives her instructions. The monk-teacher nods, a look of worry on her face as to the severity of the attacks. After her speech, Xenia draws a wand.

Firn'gaer thanks Jurgen who took the brunt of the Oglian¡¦s attack. (ooc: OK, OK, I¡¦m not completely hardheaded about this. I know the INTENT was to have Jurgen Interpose for Firn¡¦gaer, and so that still happened. ƒº ) He then gets back inside the monestary.

Durgan thanks the monk for absolution, and vivisects another Warrior.

Jurgen continues to shadow Firn'gaer, ensuring he will throw himself against any enemy who tries to attack the wizard.

Angus casts Improved invisiblity on himself and moves 40 feet toward the monestary courtyard. Yep, he¡¦s certain that the Myrmarch is dead.

....Allies........

The monks, guards, and dwarves on the dias are singed but all alive. Navia begins to chivvy the group to the northern door, which is the closest one to get to the Teleportation Circle.

The monk-teachers and guards beyond the North Door go into ready-blocking positions, waiting form more enemy to fight.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23) and is carried along with the allied group.

The South Door has Webs completely enclosing the doorway. The Oglians who have been behind the Web turn and run out of sight.

The East Door is Closed and seems Sealed with something the Workers did.

Myrmarch #7 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking twice with the club. (Torgon AC 45, 39 Dam 10, 21 = 31 dam)

Myrmarch#3 takes a step to Myrmarch#7 and, casting defensively, teleports away with Myrmarch#7.

Myrmarch #8 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking once! (Torgon AC 39, Dam 11)

Myrmarch #9 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking with two powerful blows! (Torgon AC 45, 43CRIT39, Dam 18, 15CRIT16 = 49 dam)

Myrmarch#5 has a roman helm with feathers like a Mohawk. It touches #8 and #9, and, casting defensively, teleports out.

...North Courtyard Opponents

One Warrior continue his assault, missing a monk

... Main Courtyard Opponents

Myrmarch#1 teleports in at the entrance of the Monestary Courtyard (ie U,26). No weapons are in its hands, and it carries a sheath of tall grasses which it slowly waves like a flag. ¡§Chaos Children¡¨, it calls out in the Common tongue, ¡§you will stop fighting now and talk. During this talk, we will not attack and you will not attack, until we mutually agree this talk is complete or the setting of the sun.¡¨ It pauses with antenna twitching before adding a last sentence. ¡§I must hear your answer to agree.¡¨

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam (changed dam from Firn¡¦ to Jurg)
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam (changed dam from Firn¡¦ to Jurg)
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 166 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary
Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Torgon AC: 33, HP: 109/169  3d8+9=22 ;
Monday November 16th, 2009 1:01:54 PM

-Active Spells: Righteous Might: 5/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Furious at the beating the he just took, Torgon looks around for an opponent to take out his anger on, but seeing none, finds the wisest course of action to heal some of his wounds while waiting for the Children to decide what happens next. After all, he is here to assist them in exchange for their help and assistance in the future.

"Let me know what's next Children of Chaos, but try and decide something quick, as my spells have a very short duration. Also keep in mind that they may be trying to delay until the night when they may have an advantage."

"And hello to you too Xenia, and all of you. Perhaps there shall be time for formal introductions at some point."

Torgon converts his Dispel Magic to healing for 22 back.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)

DMSTeveK: With Torgon's healing of 22 points, I'm tracking Torgon has 122 damage total, not 50

Xenia (AC29, HP99/99) 
Monday November 16th, 2009 3:12:53 PM


"Um ... Navie?" The dark rogue flies to the far side of the Monkie Second in Charge and whispers in her ear. "You can't bring the bound up guy. Sorry, you can't. The Ants can see and hear through him and that will give away every secret you got. The teleport circle password, everything. Sorry."

Weerdo. The Ant Guys sound creepy even when calling for a parlay. The rogue shakes her invisible head. Even if they're serious, it would still be safer to get these folks to safety incase things break down.

Then she jets through the door and into the room to the north in which the Chaos Clan had landed. "Alright, get ready. Four at a time. Say the password and then step to the north. The four of you first," Xenia whispers, and then gives them the password.

Rolls and Actions
Move only

Hide 52 (+20 w/Invisibility)

Position: AW13 - 10ftElv (75ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Xenia (AC29, HP99/99) 
Monday November 16th, 2009 7:15:08 PM


Xenia talks as she works. Herding the townsfolk to the teleport circle, she sends her opinion over the Message Tattoo.

"Them Ooglies, if they're Law Guys like you said, they'll play this straight. Right? I'm good with talking. Still gonna keep sending the townsfolk out through the 'Porting Circle. But I'd still like to hear what the Ooglies gotta say."

Rash 152/152 AC33 divine favor, protection from law, haste, prayer  4d8+17=39 ;
Monday November 16th, 2009 7:51:48 PM

Rash looks around and sees that she is the closest to the Myrmarch and decides she would do the talking for now. Still she is suspicious and beams to the others, "Angus, get some height and take a look around. I want to make sure they aren't massing for a huge attack. I don't think it is their style but if they think we are cattle, they might not feel bad about lying to us. Everyone else, take some time and get healed up.'

She turns and says in common back to the Myrmarch, "I will honor your truce until we agree that it over or the sun sets. What do you wish to talk about? You have invaded our lands, enslaved our people, taken over their minds and denied them their freedoms. I know you think you are doing it for the right reasons but we don't agree. We believe in free will and freedom to make our own choices. We believe our actions will be judged by the powers and they will decide if we made the right ones and reward or punish us as they deem fit.

If you wish peace, all you have to do is leave our lands and go back home. If you need aid to do this, we might be able to help. If you stay and keep upon your present course, we will fight you and many of your hive will die. You have seen our power. How many of your people do you wish to see die? Which is it to be?"

Rash will spontaneously cast cure critical on herself healing 39 and bringing herself back to make hitpoints.

She will beam to the Peerimus, "You leader, I bet your better at this negotiation stuff than I am. I do better in smacking things down. Do you want to handle this? Or do you want me to be the front man?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 8/10
protection from law 7/170
haste 7/17
prayer 6/17


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+18=22 ;
Monday November 16th, 2009 8:40:04 PM

Peerimus shoots back out the door and lands in front of the Myrmach [x,29] There, he shifts into the form of the Marut. With Rash already agreeing to the terms, which he would have also done anyway, Peerimus addresses the Formian. "Good, for we have no desire now nor have we when we first arrived to engage you. Peace Talks between us can only begin if you release all of the townpeople of Wayfarer. As my companion has said we may be willing to assist you if you have committed these actions out of desparation or need against some foe. Release our people and we can begin walking the path of peace and harmony." [Diplomacy 22] The druids voice even in the Marut form though apparently carries some doubht. [losey 4]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Kazak Stonewall. 
Monday November 16th, 2009 9:49:25 PM

Kazak - Ac 36(37 w/haste) 157/212

" Grrrr dang it again ... dey just pop in and out " ..... growls a frustrated Kazak .... as he scans the area ......spotting the guards and monks evacing the area ..... he just nods

With a look up at the hugh minotaur .... " Nice work der ... yous found us at a good time .. . " as he surveys the dead ant-taurs ....." yup "

Making his way to the two dead ant-taurs .... he removes the helmets from their heads ..... " dese must help dem teleport about ..." .....

sensing the others locations with the chaos tattoo ..... he points his finger in Xenia's direction .... " hey Xenia .... we got two dead big ants here .... iz took der helmets off but maybe you could inspect dem ....check em out .... might be helpful if da parlay do't work out " .....messages Kazak to the resourceful scout ....

Afterwards the younger brother checks in with his elder brother ..... " hey bro you alright ?? .... i think da ants wanna parlay ... Peerimus and Rash are outside chatting wit dem .....come on over here incase its a trick ...dis way we have each others backs " .... growls the dwarven warrior

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)


Durgan Stonewall (AC 35; HP 213/239) 
Monday November 16th, 2009 10:07:11 PM

Looking around and seeing no more opponents between the monks and the teleport circle, Durgan nods at his brother. "Aye, let's be ready. I wasn't present when our own people talked to these critters way back when, so I don't know what they are likely to do."

"I have an idea about their tellyportin though if they start up again." Durgan cleans off his axe. He looks like he hopes that will happen.

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=11 ;
Tuesday November 17th, 2009 12:20:01 AM

Angus hears the battle leader and responds by making a double move straight up "I have been looking for a break in the action to get a good look around."

Angus moves 70 straight up.

Spot 11 (natural 1)

Angus went into a fog bank and does see anything. "Give me a second as I have to get a bit higher to see anything. Keep the bug talking for a bit longer Rash."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 7/17 rounds
Improved Invisible 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Jurgen - AC 36 HP 125160 
Tuesday November 17th, 2009 3:30:40 AM

[Thanks Steve! Nice of you to do that]

Jurgen, who seconds ago had recommended retreat because this seemed a lost cause, wants to throw a lightning bolt at the Myrmarch suggesting a "talk". He was all for finding creative ways to solve problems, but how far should the Children trust these... very alien creatures. But diplomacy had to start somewhere, of this the paladin was well-aware. Sometimes, talking a madman down was the best way out. Hopefully, the Children would have an opportunity to do just that. Or the ants were just stalling so that they could mass an even large force. One or the other.

Jurgen turns to Firn'gaer, places a hand on the Wizard and heals him. [Firn'gaer gains 14 hp.

"Peerimus, let me know the moment you want me to take over." He says with a hint of a smile in his voice. Peerimus had many strengths and usually diplomacy was one of them...

Monestary Attack rd 16 (DMSteveK) 
Tuesday November 17th, 2009 12:27:47 PM

...Children of Chaos

Torgon heals himself some, but a couple more clubs would still fell the Huge minotaur.

Xenia herds the Wayfarer leaders to the Teleportation Circle.

Rash speaks with the Oglian and heals herself.

Peerimus zips over, makes himself a Marut, and continues the conversation to free Wayfarer.

Kazak takes the helmets from the dead Myrmarch#2 and Myrmarch#6.

Durgan keeps watch in the northern courtyard.

Angus zips up high and needs to adjust his eyes. The only thing he sees are some movement in the town below, but they look to be going downhill and not uphill (towards the monestary).

Jurgen stays with Firn'gaer and heals the wizard.

Yorrick rambles out to join his Companion, Peerimus.

....Allies........

Navia wants to wait and see what happens with the parlay before sending anyone out of the city. "If you are winning, it would be a morale breaker for us to run." She leaves the refugees in the hands of Faraday, and moves quickly through the northern courtyard and building to get to the conversation.

The other leaders, guards, and dwarves congregate around the Teleportation Circle.

They reluctantly leave the still Dominated guard in the main monestary.

....Inside Opponents.....

The South Door has Webs completely enclosing the doorway.

The East Door is Closed and seems Sealed with something the Workers did.

... Main Courtyard Opponents

Myrmarch#1 replies. "This is not your sphere of influence. Your land is within a days walk of settlement designation Heranmar. Settlement designation Wayfarer is within our sphere of influence." The Oglian notes the arrival of Navia, and the (obviously) stormy looks from Rash and Peerimus. After a pause, the Myrmarch speaks again.

"We will agree to have Wayfarer as our northern border. We will keep all hills and mountains south of Wayfarer. We agree to not assimilate any chaotic peoples in the rest of land designated Gateway Downs. You will acknowledge division of land. Is this agreed?"

With another look, the Myrmarch provides another concession. "We will free any body slaves and mind slaves in Wayfarer to go to your designated areas to find new homes. Is THIS agreed?"

...............

Navia is all but hopping up and down in anger. "Children of Chaos, you can't agree to this! Wayfarer is our home and we will keep it! Besides, they have mentioned all slaves in Wayfarer, but what about all the people they have already taken from here to thier colony in the mines to the south??!!"

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 122 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary
Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29, HP99/99) 
Tuesday November 17th, 2009 1:01:52 PM


"Yeah. Sure, Kazak. I'll come over 'n do a look see on any of the Archies you killed down."

"They're negotiating now," the invisible rogue tells the townsfolk. Her sensitive ears cannot help but hear the words that drift in from the courtyard, despite the fact that the courtyard parlay is relatively far away. "I'm gonna nip out for a bit. But I'll be back if we need to move through the Circle, 'kay?"

With the speed of Haste, the rogue flies back into the Monastery building and begins her search of one of the dead Archies.

"You know, I 'member some mines southwest of here," the rogue informs the others through the Message Tattoo. "They were on the map we got from Holly. If they're on the map, then them mines been there for a while. So, seems to me either the Ant Guys invaded the mines from somewhere else and then move on to here, or the Ant Guys have been living in the mines for a longer than we think, and the Wayfairian Guys have known 'bout the Ants for a while."

"Maybe we need to know more 'bout this, huh? I mean, if Navie's been chained up in this Monkistery all this time, how come it is that she knows that folks been taken to those mines? How's it she knows the Ant Guys got colonies there? Sounds like some history here that we don't know about."

"Someone ask them Ant Guys where they come from, when they moved, and why they decided to leave where they started from in the first place, huh? Tell 'em we need to know this stuff in order to know whether this truce is gonna be ... *stable*. Yeah. Use the word *stable*. I think they'd like that."


Rolls and Actions
Move/Search Myrarch

Listen 35

Position: AV23 - 10ftElv (60ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=15 ;
Tuesday November 17th, 2009 1:08:23 PM

Angus watches the movement closes and relates what he sees to the CoC "There is movement of some sort coming to the monestary. I am moving in for a closer look. Be wary and get ready to stomp some ants. I do not trust them."

Angus will lose elevation so that he can track the movement better. (Angus will not get lower that 40 foot elevation above the ground.

spot 15

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 8/17 rounds
Improved Invisible 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon AC: 33, HP: 67/169  3d8+5=20 ;
Tuesday November 17th, 2009 3:34:21 PM

-Active Spells: Righteous Might: 4/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, trusting that these Children of Chaos would not give up lands that belonged to others. But he would listen closely should something need be said, for his village was not far from here.

While he listens, he pulls out his wand of CSW and uses it upon himself, not wanting to burn all his spells for the day. Healing himself for 20.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach

DMSTeveK; I adjusted your hit points to reflect all battle damage on Torgon. Also shown on DM Post end

Kazak Stonewall. 
Tuesday November 17th, 2009 3:53:47 PM

Kazak - Ac 36(37 w/haste) 157/212

Pointing his finger in Peerimus and Rash's direction the dwarf messages ... " keep talking .... keep em busy ... we got two of dem der helmets dat da ants wear ....Xenia and Firn'gaer hopefully can figure out a few clues about dem and da ants "

Then quickly changing directions .... " Hey Firn'gear ... come over here .... wez got a couple dem ant helmets ... Xenia is coming too ... maybe you two can figure dem out while Rash and Peermus parlay da big ants " ......messages Kazak to the mage

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Xenia (AC29, HP99/99) 
Tuesday November 17th, 2009 5:17:10 PM


2ND Post:

Still searching through the remains of the dead Archie, Xenia spares some small moments of concentration to address Kazak's questions regarding the helmets.

"Say, Fernie, been thinking 'bout all the stuff you told us 'bout them Ant Guys, the Formian Ooglian Whatever Guys. Din'chu say them Archies wore helmets so they could tell which one was ranking higher than the others? Maybe that's all the helmets do. Maybe they're just, you know, like, badges or sump'in."

"You see any magic on 'em?"


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+18=25 ; d20+8=19 ;
Tuesday November 17th, 2009 9:46:53 PM

Peerimus takes in what the others are saying, the druid is not a man that does well in masking his feelings or thoughts, but is is tempered to think before speaking. Especially in such situations as he now finds himself. Xenia's comments and suggestions were quite good. He finds a part of him surprised by the woman and for that he is grateful. Navia also made a good point though in an understandably more excited manner.
Peerimus attempts to keep himself relatively steady. It could be a delay tactic, but true negotiations between such as the free peoples of the Gateway Downs and such a society as the Formians would not be short. At least he felt they shouldn't be at least. Perhaps their society, so intertwined with each oter member granted speed in such things. the benefit of...Peerimus cuts his wandering mind short. Now was not the time to become overly distracted, though likely he could set himself to performing several mental exercises...Again he stops himself. [Diplomacy 25]

"I am not familiar with the lands completely as you have laid them out. If we are to negotiate territory, a map of the lands and civilizations within them is required. With the Great Migration that has relocated what was once familiar territory, races and cultures, to proceed without one would be unwise." Peerimus pauses though he knows his chances of 'reading' the Myrmarch are virtually zero, it would not be excusable to not pay attention for signs. [Sense Motive 19]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

by the by...Peeerimus is unwounded as the Fast Healing of the Marut would have taken care of his minor cut.

Rash 152/152 AC33 divine favor, protection from law, haste, prayer 
Tuesday November 17th, 2009 10:17:09 PM

Rash wonders at the motivations of the ant people and then questions, "Excuse me but do you have a name? My name is Rash Trinka,war leader of the Children of Choas. This is Peerimus who is our overall leader. Our poeple find it hard to trust anyone who we don't at least know their names.

I am wondering why you are here at all? Were you banished from your own lands? Are you a colony sent by your queen? You have taken over some minds? Are you building a new nest or are you looking for resources? You are demanding lands from us which aren't ours to give. We might be their protectors but they aren't ours to cede to you. We might be able to find different lands for you if this fills your requirement. Know that if we do find you lands, you can not enslave/dominate any intelligent race choatic or lawful, good or evil. But before we can do this, we need to hear your true reasons for being here, or this fight will continue and we will kill your people, destroy your leaders and drive you from these lands. This I swear on the Powers."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 9/10
protection from law 8/170
haste 8/17
prayer 7/17


Durgan Stonewall (AC 35; HP 213/239) 
Tuesday November 17th, 2009 10:29:32 PM

Durgan ducks into the building and walks over to his brother. "Well? How are the negotiations goin so far?"

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Jurgen - AC 36 HP 125/160  d20=20 ; d20+8=15 ; d20+20=27 ;
Wednesday November 18th, 2009 12:51:23 AM

'Don't you go making promises you can't keep.' A piece of advice Jurgen received years ago, when he had a habit of offering to save everyone and anyone at the drop of a hat. Some problems were too big to be solved by one man. And, now that advice comes to mind, as Jurgen mutters. "Some problems aren't things that we can solve..."

Of course, diplomacy was a reasonable tactic here. But it seemed like the Oglian was attempting to get the Children to agree to something in haste. Were there bigger, badder forces involved here than just the ants? Was this entire fiasco really just an attempt to get the Children to make some new enemies? There were too many questions here to agree on anything; diplomacy or not.

But Jurgen's wool-gathering is doing him no good. Peerimus would decide whatever Peerimus decided and it would be the wise choice. Jurgen's thoughts could be put to better use and so he makes his way to Kazak. Not knowing what he'll find with them, Jurgen begins an inspection of the helmets: Search Check [d20=20 +1 = 21], Arcana Knowledge Check [d20+8=15], Spellcraft Check [d20+20=27].

That was step one before you put on any weird clothing...

Monestary Attack rd 17 (Negotiations) (DMSteveK) 
Wednesday November 18th, 2009 2:12:00 PM

...Children of Chaos
Peerimus and Rash, with Yorrick and Navia in attendance, conduct negotiations with the Oglian.

Angus flies lower and can see bits and pieces of the roads in the town below. He can't see any movement towards the monestary. All movement he spots is moving downhill and away from the monestary and the CoC.

Xenia, Durgan, Kazak, Torgon, Jurgen, and Firn'gaer stay in the monestary hall and inspect the helmets of the two Oglian Myrmarchs killed there. They are both non-magical, but well made with precious metals and gems... they would fetch a pretty price.

Torgon heals his wounds a little more. Torgon currently has 102 points of damage after healing

....Allies........

Navia wants to wait and see what happens with the parlay, since the CoC seem to be in control. She is able to whisper to Rash. "They sought to assimilate us all. When they couldn't Dominate me and the others, they sought to turn us to their side through reason. From dropped hints, we have pieced together where their Nest is."

The other leaders, guards, and dwarves congregate around the Teleportation Circle.

The still Dominated guard is trussed up and left in a corner of the main monestary.

....Oglians.....

Myrmarch#1 listens to Peerimus and Angus and waits a few seconds before replying. "Agreed. We and you will look at map to best divide the land." It is a matter of seconds when two Myrmarchs teleport in, drop something on the ground, and teleport out. Myrmarch#1 unrolls a large cow hide and reveals a map of the Gateway Downs.

Gateway Downs

Myrmarch#1 points to Wayfarer and traces a human-like hand due west to the Gray Tooth Mountains, and then traces another line from Wayfarer south-east to the coast. "We will mark this line for Oglian in the south and chaotic un-slaves in the rest of land. Agreed?" Peerimus tries but the only things he can pick up from the alien Oglian is a businesslike efficiency in its demeanor.

Rash's call for an exchange of names seems to surprise the Myrmarch. There is another pause, and the Oglian responds. "Yes, I have a name. I am Eintz, Myrmarch of the Oglian. We fight because we are an efficient society, and you are unruly, unorganized, and sloppy. You may have power, but we have organization. You may fight, but we will win. You bluster and call on Powers, and do not know the strength arrayed against you." Eintz shakes his ant-like head. "No. We give you opportunity to live along this line and benefit from the Society of Oglian without being assimilated. This is a great concession from our Queen. You will agree now."

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 102 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Torgon AC: 33, HP: 85/169  3d8+5=18 ;
Wednesday November 18th, 2009 5:11:22 PM

OOC: Thought I had the damage right between DR 5/evil and +4Con, and various healing. Not the first time I've been wrong though.

-Active Spells: Righteous Might: 3/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, and tries to decide which side his village would be on in this line of the Oglians.

While he listens, he uses his wand of CSW upon himself. Healing himself for 18.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach


Torgon AC: 33, HP: 119/169(203) 
Wednesday November 18th, 2009 5:15:02 PM

OOC-- My numbers are probably off because I didn't adjust my max HP with the +4 CON boost from Righteous might. Which should leave me at 101 counting the 102 damage plus the 18 healing just done should put me at 119 total.

SteveK whoops! I wasn't counting your DR5/evil, either!

Durgan Stonewall (AC 35; HP 213/239) 
Wednesday November 18th, 2009 8:00:43 PM

Durgan taps his boot impatiently on the floor. "What's takin so long eh?" He begins pacing around, then stops at Navia's suggestion. "Eh? What's that girl? You know where the nest is? Mebbe we should go 'negotiate' directly with their queen eh?"

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Kazak Stonewall. 
Wednesday November 18th, 2009 9:14:51 PM

Kazak - Ac 36(37 w/haste) 157/212

" Grrrr ... woulda thought dat da helmets helped dem somehow ......" growls Kazak

"Dey communicate together easy enough .... how ?? .... very organized almost like dey read each others minds " .....the dwarf pauses ..... and surveys thr room ...... his eyes fall upon the trussed of guard ...... " dey dominate others ... hmmm ....." with that said .... the dwarf walks over tpo the trussed up prisoner and rips his shirt .... and wraps it around his head in blindfold ..... shielding his vision ...
" sorry .....ma friend ... i'll untie ya soon "

walking back to the others ..... " well maybe dat will work .... keep em from popping in and out with precision " .....

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Thursday November 19th, 2009 12:06:06 AM

Rash bites firmly down on her tongue and looks over at Peerimus to see what he has to say. She rocks from one foot back to the other and gives Peerimus another significant look and finally she just explodes! "You fight because you are efficient? I have never heard such a load of manure in my life! I have seen efficient blacksmiths. Totally organized and every hammer stroke a work of art but they don't go out into the street and brain other citizens with their hammers! What nonsense.

And you mock the powers?" Rash sputters. "They are the meaning of life and you mock them and then you have the nerve to say We don't know the strength arrayed against us. Why do you even negotiate with us? If we are so weak, unruly and what did you say? Oh yes, SLOPPY! Why don't you just over run us, crush us underfoot and move on." Rash points a finger at the ant and says, "I will tell you why. We have stung you, killed your precious Myrmarchs and now you are running scared."

She turns to Peerimus and says, "This isn't getting us anywhere. You know we can't negotiate with them. They consider us cattle. You don't negotiate with cattle. They are only stalling. They will bide their time and when we are away, they will strike. We saw them kill a man who fell down. They have no compassion. I believe they have honor but it is so alien to ours, we can't count on it. Lets finish this battle. Send him away."

(ooc bit of the bad cop vs good cop routine but Rash does believe what she is saying.)

Rash casts spell resistance on herself giving her a spell resistance of 29

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 10/10
protection from law 9/170
haste 9/17
prayer 8/17
spell resistance 1/170



Jurgen - AC 36 HP 125/160 
Thursday November 19th, 2009 3:49:05 AM

Jurgen, obviously too far away to hear Rash, does see the blow-up on her part. Well, there goes the plan of "talking".

The helmets a dud, Jurgen instead turns to his next whim as inspired by Kazak. He takes out the strange book he won quite a while back ("Bat Manga! The Secret History of Batman in Japan"). With the odd, and mostly unread, book in his hand, he sits next to the dominated guard and starts reading out this completely unusual book. The intent is not to entertain the guard nor Jurgen, as unbelievable as that may seem. Instead, Jurgen is curious as to whether his words were going directly to the Queen and if so, whether the Children had another path to dealing with the Oglians.

Also, he doesn't really have anything else to be doing right now.

Rash illegal post 
Thursday November 19th, 2009 8:54:39 AM

Rash feels the status of her friends and frustration boils over, She messages the group, "I know I am the primary healer of the group but you all have temporary magic in wand or potion form. I believe this battle is far from over. START HEALING YOURSELVES!"

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=14 ;
Thursday November 19th, 2009 9:10:02 AM

Angus makes a double move toward where there is all the movement (110 feet) and checks out the scene as he obviously too from from the action below.

Spot 14 (I can not roll above a 5!!!!)

Angus is looking to report back what he sees, but know he is currently out of range.

The invisible pixie will stay at least 40 feet above the ground.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 9/17 rounds
Improved Invisible 4/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29, HP99/99) 
Thursday November 19th, 2009 11:54:31 AM


"Don't you go yellin' at us, Momma Rash!" Xenia spits back over the Message Tattoo. The flame-headed rogue fights to control her notorious temper, redoubling her efforts to search the slain Archies. "Don't you go yelling at us, or I'm not gonna listen to you any more. Not at all."

Rolls and Actions
Search Myrarch (Complete Full Round Search begun last round)

Search 33

Position: AV23 - 10ftElv (60ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash illegal post 2 
Thursday November 19th, 2009 12:50:57 PM

Rash includes all but answers Xenia, "Of course dear I wasn't talking about you. You have good common sense. Of course you do, your a woman. I am talking about all these men walking around dripping blood on the floor. You would think they never had a mother!"

Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday November 19th, 2009 2:51:54 PM

This conversation is pointless. They're never to agree to what we would be willing to give them, at least not yet.

Firn'gaer recalls Dimensional Anchor. He moves outside the building and rises to a height of 10-ft. (AL31)

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (11 rds), Hero's feast (12 hrs), Dimensional Anchor (167 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

End of Negotiations (DMSteveK)  d20+12=31 ;
Thursday November 19th, 2009 4:11:37 PM

Peerimus is silent, but Rash says enough for all of them. So, too, the Myrmarch named Eintz hears Navia's whisperings.

Firn'gaer is only able to come out of the building when the Myrmarch teleports!

Torgon heals himself some more. That, coupled with the minotaur's damage resistance spell brings him nearly up to full health.

Kazak ties up the Dominated Guard's head so he can't see whats going on.

Xenia looks for more loot. In a hidden seam of Myrmarch#6's carapace, the elf-girl finds two willow wands. Firn'gaer immediately knows they are of Abjuration magic.

.................

Navia pauses and then wonders aloud; "So, what' s going to happen next?

...

END OF COMBAT ROUNDS

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 36 dam
Xenia 0 dam

Torgon AC: 33, HP: 176/169(203)  3d8+5=9 ;
Thursday November 19th, 2009 4:27:36 PM

-Active Spells: Righteous Might: 2/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, and also listens as minor bickering begins amongst some of the Children. he shakes his head a slight bit and mumbles to himself. "Chaos huh?"

Then he says out loud. "Looks like we be fighting again soon. We probably want to stick together a little more this time."

While he listens, he uses his wand of CSW upon himself. Healing himself for 9 (3d8+5=9. WOW.) And then steps over and picks up his shield.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach


Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Thursday November 19th, 2009 4:41:08 PM

OOC: What did Angus spot last round?

Xenia (AC29, HP99/99) 
Thursday November 19th, 2009 5:45:09 PM


"Abjurcation, you say, Fernie? Bet these wandies are what give them Archies their Stony Skin." The wands float in the air as the invisible rogue holds them up as though examining them in the light. She muses, through the Message Tattoo to pass her thoughts on to the others. "If we need that, I bet I can make 'em work for us without having 'em 'Dentified."

"I'm gonna search them other two Archies. Then, I'm going down to see what's in that warehouse. I'll warn you just a'fore I leave, 'kay?"


Rolls and Actions
Search Other two Myrarchs Search 33

Position: Unknown

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Thursday November 19th, 2009 7:52:28 PM

Rash looks around and says, "Well I guess they decided that negotiations wasn't going to win the day for them. Still it bought them some time and allows them to get a bit more organized. I think they are moving back to these mines you mentioned. I am guessing but I am willing to bet that is where we find the nest. We need to search the area to make sure and look for survivors but I am guessing things are going to be deserted.

We still need to move in strength. They might have spies and they can teleport a group on any individuals we put out and they detect. I know this is going to sound contradictory but Xenia do you feel up to doing some scouting around while we heal up and decide on our next course of action? I know you can remain undetected. Do we want to push forward or take a day to recharge and plan?"



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Thursday November 19th, 2009 7:59:17 PM

Peerimus simply watches the creature vanish. Too much was going on, too many minds already decided and so Peerimus simply does nothing. Looking over at Navia, "Next? We head towards the mines and hope they have not already killed everyone they took from Wayfarer." His voice is plain like ordering a loaf of bread from a store. "I hope everyone has plenty of thirst for death. We move on the nest and likely will not get to much else for some time." Peerimus simply stares at the location where the Myrmach was. Yes the road ahead of them would contain a great deal of death

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

by the by...Peeerimus is unwounded as the Fast Healing of the Marut would have taken care of his minor cut.

Durgan Stonewall (AC 35; HP 213/239) 
Thursday November 19th, 2009 9:14:21 PM

"Don't go forgettin that Navia might know where the nest is. Could save us a bit of lookin around eh?"

"Don't worry about it too much Peerimus, they aren't a part of anything 'natural' that is from around here. Think of them as parasitic invaders."

Kazak Stonewall. 
Thursday November 19th, 2009 10:30:18 PM

Coming outside after the parlay is over ,,,,,, Kazak overhears the druid ..... " i don't agrre .....da slaves are means to a end .... dey need dem alive to do da work .... dey will only kill dem if dey are of no use .....like da ant leader said ,,, dey are effiecent ...... not sadistic ..... dey won't kill just to kill ....." growls the dwarf

" well if we take time to recharge ... den dey have the same chance .....but might be best to do some recon work .... at least den we can know more of what we're gonna face .."

with a look up at their new friend .... " yous got dat right ... wit der effiecnt teamwork ,,,, we're gonna hafta do better ourselves ..... work in small teams ...."

Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Friday November 20th, 2009 11:07:17 AM

Rash looks over to Peerimus and says, "I am surprised at you brother. You worship the natural order and while these bugs are part of it, they are trying to pervert it. My limited understanding of nature is a balance of chaos and law. Yes the hurricane is a dangerous and destructive force but their rains flood the rivers bringing new nutrients to fields downstream. The lightning strikes start fires which purge old growth and permit new. Creatures and plants adapt to the new circumstances and become stronger.

These ants only believe in one order and want to dominate it. They don't believe in a balance and that is the Children of Chaos primary job. We help keep the balance correct between Law and Chaos. Your defeat of the Lord of Chaos and the thinning of it was our primary purpose in this age. Now we are fighting the other side which is flexiing it's muscle. Why do you think we picked you as our leader? Yes your wisdom and compassion is part of it but of all of us, you Peerimus have the best instincts on what our mission is. The mission of perserving the balance. Yes we are the hurricane but the works we do, while it can be destructive, is for the betterment of all. If I didn't believe that, I wouldn't be here following you."

What Next Indeed (DMSteveK) 
Friday November 20th, 2009 12:30:20 PM

Torgon heals himself some more and his Righteous Might spell ends. The minotaur goes over and picks up his non-magical shield. It still seems to function as a masterwork shield, but has been drained of all magic.

Angus keeps up above the monestary, but can spot nothing. It looks as though all movement in the town has ceased. There is also no movement outside the walls of Wayfarer.

Xenia searches very well, but only gets the three costly helmets and two wands.

Rash wonders what next.

Peerimus listens and worries over a tremendous loss of life, but there seem to be little option: the CoC will have to go to the nest.

Durgan reminds the group that Navia seems to know where the Oglian Nest is.

Kazak suggests a chance to rest and recharge.

.................

Navia is able to retrieve the map the Myrmarch's left and use it to show the CoC what she knows. "The Oglian were first found 'here' at the northernmost mine." Navia is able to gather up several dwarfs who have travelled to the mining areas and can describe terrain enough for a Greater Teleportation to work. There are also pine trees in the area and a few broad-leaf trees, though not much brush or obstacles to sight.

When told about the warehouses, one of the dwarves speaks up. "Miss, I remember what I was while the Oglian mind was in control of my body. Them warehouses are just holding areas for those ant-taurs. We never saw those helmeted ant-taurs until you arrived."

........................

END OF COMBAT ROUNDS. Currently, spell durations reduce by one minute per post.

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 27 dam
Xenia 0 dam

Torgon AC: 30, HP: 142/169  d20+7=24 ;
Friday November 20th, 2009 2:07:25 PM

-Active Spells:

Torgon puts away his wand of CSW, not thinking battle be commencing again anytime soon. and looks at his shield trying to figure out if the magic is permanently drained or just temporarily. (spellcraft 24) Either way, he straps it to his back for now.

He looks around at the "Children" that he has found himself allied with and marvels at the power that they could bring to bear. Fine allies they would make, and fine fellows to help in the defending of the village. He thinks to himself. As things stand, those Ant Taurs have designs on the entire area, and his village would fall under that onslaught should it be allowed to pass. Fortunately, It will not, for it seems as if we shall hunt the hive. Childhood images of swarms of ants overtaking and destroying much larger and more powerful foes comes to his mind, and he frowns momentarily. "Let the gods be with us" he mumbles to himself.

Torgon waits for his new companions to assemble, for surely there will be questions for him, and he for them,now that battle has temporarily ceased.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Xenia (AC29, HP99/99) 
Friday November 20th, 2009 5:42:52 PM


"Just the two wandies." The dark rogue pooches out her invisible lower lip in a mock pout. Then she dismisses the invisibility. She appears, hanging in mid-air.

"Hi," she flashes her signature hand wave at the Minotaur Guy. "Like I said a'fore, I'm Xenia." The white smile in her drow dark face cracks just a bit as her eyes track lower and her mind wonders whether or not she really wants to know whether minotaurs wear pants, or whether they just let it all hang out.

"Um ... We gonna try go after the Oogles right now," she asks. "Or we thinking on waiting till tomorrow for fresh magicking? I mean, I'm asking 'cause I'm thinking we could maybe get to the Catacombs and see about trading in these Helmet/Badge thingies for gold. Maybe even selling the Wandies."

"Whaddja think?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Friday November 20th, 2009 8:35:37 PM

The again visible Pixie that is Angus flies back into the room with all the CoC "The Ants were milling about and then they left. Did I miss anything exciting?"

Angus will fly over to Torgon and look to Xenia "Is he a keeper?"

Angus will then look down on Torgon "I am Angus Deminoff, sorry about the dispel. I was attempting to save you from the domination and I may have thrown too stong a spell at you."

Angus will fly over to Rash "Let's pound the ants as best we can leave and them come back later to take out the Queen. I am up for more stomping."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 3/170 minutes
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 2/17 minutes
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Friday November 20th, 2009 9:29:13 PM

gathering with the others ....... the dwarf listens as ideas and opinions fly about .......but when Xenia suggests the catacombs ....

" blast it girl ... we don't have time go shopping !!! ....;-).." as he rolls his eyes ..... " ya as handy and brave as dey come but ....we should move againist dem ants as fast as we can .... we have Navia's info and plans with help from da folk ..... times awasting ......"

" If ya and da mages can figure out what da dead ants had of magic .... maybe wecaould use to help ahselves "

Turning to Peermus and Rash .... " me vote is to move againist da ants ..... have little miss shoe shopper scout out ahead of us " .... Growls Kazak as he gives the resourceful scout a wink



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+8=23 ; d20+17=31 ;
Friday November 20th, 2009 10:52:52 PM

Peerimus gives Yorrick an abscent minded scratch to his head, There had to be another way out of this, one that did not involve starting a full scale war, but what he could not see at the moment. If they went to the mines a war is what they would have. If they did not go, they would be simply moving to the next settlement and would be repeating what just happened. "It is not a matter of order against chaos or striking a balance. At least I do not see it that way. If the Formians had not forced their will through domination there would be no issue. It is the manifestation of thier control that as shampions of right and justice that has brought us into this conflict. Solving the crisis with the whole sale slaughter of a sentient non evil race does not sit well with me. The issue at hand is do we have the right to grant territory across the whole of the Southern continent. If so we can negotiate, if not we cannot and currently I believe the latter. Moving on the nest now holds too many variables. We have no idea as to their numbers or true strength that they may have. Wayfarer was at the extend of their zone of influence and they may not have been able to project thier full might."

Peerimus switches gears, "Navia, are the mines part of Wayfarer or did Wayfarer have direct contact that those who might have worked the mines before the Oglians?" [Sense Motive 23] We have heard some of your people have been taken to the mines and we will go and secure thier release."

He then gathers the others about him;

"I would still ike to attempt a peaceful solution. I would like to head towards the mines and see if we can negotiate. If they have had the mines all along then I do not see our right to remove them. If that is the case I believe we can settle the Oglians in the hills about the mines and the mountains to the Grinning Pass. The Oglians will have to be made to understand our ability to enact a peace treaty will only extend to the Gateway downs. We have no information on what lies beyond the Great Divide."

"That said," he looks at Torgon, "I am Peerimus Druid of the Gateway Downs, Leader of the Crones Champions and Protector." He places a fist against his chest, elbow perpendicular to the ground and nods slightly. "Your timing and mark is hardly a coincidence. Beyond seeking us, what has brought you to the Gateway Downs?" [Diplomacy 31]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 168/180 minutes, Freedom of Movement 168/180 minutes, ShapeChange 177/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 168/180 minutes, Freedom of Movement 168/180 minutes


Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Saturday November 21st, 2009 1:04:29 AM

Rash smiles at Peerimus's words and places a hand on his shoulder. She says, "Your a good man my friend with a good heart. I will follow your lead but I don't think you will be successful. Your putting human concepts on creatures that aren't human. We might be buying some peace now, but I don't think their code and hatred for anything chaotic will allow that peace to last. It might take a year but they will march forth again. When they do, they will be even more powerful, more organized and harder to resist. Why do I believe this will happen? They love the concept of the law like I love the powers. Nothing could ever stop me serving them, spreading their gospel and influence. They are as fanatical as I am." Rash drops her hand and turns away but continues talking.

I think if we are going to go try to negotiate, we need to take the night and prepare. I would like to pray for spells like detect lie. We need to heal and prepare spells to protect us if the negotiations go bad. I also think we need to develop more intelligence on the area using spells and scouts to check the area. I do believe it would be a mistake to sell the wands and the helmuts. I doubt it would be helpful to any negotiations to sell heirlooms and magic before trying to make peace. If we do make peace, I am sure they will want them back.

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Saturday November 21st, 2009 11:55:48 PM

Angus is very surprised at Peerimus's speach and is about to respond but Rash beats him to it. Angus add "These ants may be intelligent and not evil in your book, but they are enslaving intelligent races to further their own ends. I will not stand by idle when the free will of our friends and allies are trampled. I consider anyone or thing that forces people to give up their will to be an evil act, at least in my book."

Angus crosses his pixie arms over his tiny chest. "I will work to free a few town folk before leaving today to rest up for a planned assualt tomorrow. It I have to step on a few ants in the process I will. These ants have enslaved an entire town. I will not let that go unpunished."

Jurgen - AC 36 HP 160/160  d8+5=8 ; d8+5=11 ; d8+5=9 ; d8+5=11 ; d8+5=11 ; d8+5=7 ; d8+5=6 ; d8+5=7 ; d8+5=9 ; d8+5=7 ;
Monday November 23rd, 2009 12:52:41 AM

"Balance? The Great Migration just occurred... Whether or not it was necessary or justified, the change affected a great many creatures and likely upset their entire way of life." Jurgen has a very small shrug to add to that. "The Migration may have reset A balance on the Continent, but there were more parties affected than those who had a say in the matter. Does that justify their enslaving and killing? No, but they don't understand us any more than we understand them. That being said, I don't see another way out of this without a slaughter. But we don't have to like the notion of committing the genocide of a race in order to save another."

Jurgen is hesistant to continue talking. An argument about the nature of right and wrong would likely serve no useful purpose. Most of the Children were, under the guise of balance and neutrality, agents of Chaos. They were heroes who would achieve the good, no matter the cost. But there were lines that Jurgen was wary of crossing; lines that Jurgen wondered if he'd already crossed in his journey. The memory of Domi during the ringing of the Chaos Bell was quickly becoming only a memory. No longer was Jurgen filled with the sheer confidence that Angus and Rash were about the righteousness about their actions. Bloodshed.

More confused than ever, Jurgen decides to drop it and pull out his Cure Light Wounds wand, burning four charges to heal himself completely. "Anyone else need healing?" He turns to Yorrick and burns another five charges to Heal Yorrick 47 hp.

What Next: Decisions (DMSteveK) 
Monday November 23rd, 2009 3:40:08 PM

The conversation of 'how' and 'why' the Oglians are here ranges from "they came from another plane" to "they have always been here and someone isn't telling", to "the Great Migration has made many changes". Do the CoC have enough of the puzzle pieces to come up with a picture, or do they need to learn a little more? Not knowing may be answer enough.

Jurgen takes time to nearly heal the great bear, Yorrick, to full health.

Torgon is dismally sure that his animated shield's magic has been permenantly drained. Where, oh where, could he ever find its like? Perhaps these "Children" may know. Certainly, it is a good idea to learn more about them. (And vice versa)

Peerimus looks for more information and is certain Navia is holding nothing back. Navia is able to confirm that the mines have been occupied and working for hundreds of years, and that none of the miners (mostly dwarves) have ever reported anything like the Oglian or even strange artifacts that would indicate a hidden race. "My thoughts, Protectors of Gateway Downs? That they are recently arrived; either from another hostile plane, spirited by the Powers to an area close by because of the Great Migration, or from the lands to the South (which we know nothing about since the Great Migration altered all the lands."

The question of what to do is still with the Children of Chaos.
1. Clean out Wayfarer?
2. Retire to Heranmar and get more stuff from the Catacombs?
3. Rest and go to the mines to find the Queen?
4. No rest and go to the mines to find the Queen?

........................

END OF COMBAT ROUNDS. Currently, spell durations reduce by one minute per post.

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 27 dam
Xenia 0 dam

Torgon AC: 30, HP: 169/169  d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=4 ; d8+1=7 ;
Monday November 23rd, 2009 5:26:00 PM

-Active Spells:

Torgon pulls out his wand of CLW and uses it upon himself 7 times to completely heal himself.(32)

Seeing that the Children seem to have already accepted him to some extent by ignoring his presence and tending to the matters at hand, he begins. "Greetings Children of Chaos. I am Torgon, Warrior, Priest, and Protector of my village. My village and I have lived in seclusion for many generations, but find ourselves relocated to this new land by the hands of the Gods. The leaders of my village decided that someone should go forth and garner allies in this new and strange area. I was chosen, and after much prayer, The Gods sent me in search of you."

"Apparently we are to be allies, or at least the Gods think so. So what say you, I shall help you with your ant problem, and then you come and meet my village. Yes? It is not far from here."

"As long as I am rambling on. You seem to know the area. Any idea where I could get a replacement for my shield? Stupid ants killed it. And if any of you need more healing, I will be glad to do so."

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Xenia (AC29, HP99/99) 
Monday November 23rd, 2009 7:10:37 PM


"You mean, you didn't come here a'cause you were sent by these weerdo tattoos," Xenia asks the minotaur. "I thought everyone just kinda sorta gets called and then magics to the Chaos Guys. Leastwise, that's the way it happened to me."

"Um, so, Torgon, you don't know nothin' 'bout Chaos ... I mean, I guess, officially they're called the Children of Chaos. That's these guys. Plus me. And Angus. But I guess we're all Chaos Guys. Cause of we got these here tattoos. They choose you and that makes you one of them. Go figure."

"As to your shield problem, we got this great place call the Catacombs. You can buy all sorts of stuff there. Bet you can get yourself a new shield there too. We just gotta get ourselves some more gold klinkies from capturing loot like these 'spensive looking hats and these wandies."

"Speaking of which, hey Navie, you say you're sure these Ooglies are new arrivals around here, right? What I'm wondering is how new. That is to say, how dug into these mines are they? You think one of your dwarf guys can make us a map of these mines? If they've been 'round that long, must be someone who has a map. Or maybe you got someone who's worked them enough to draw a map."

"What I'm thinking Peerimus, is to take a little sneaky peek with what's left of the day. I can see how many of them there are and how dug in they've gotten themselves to be."

"Might also see how they live. I mean, here's the way I see things. Folks can live together long as there's something that both side needs from each other. Even evil folks. If there's sump'in we can do that they can't, and there's sump'in they can do that we can't, then there's a basis, so to speak, for each side to get along. Maybe I can find sump'in like that. Or, at the very least, I can maybe find that there ain't that sump'in. In that case, we'll know what we have to do."

"Anybody think they can 'port me to these mines today?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 213/239) 
Monday November 23rd, 2009 9:24:39 PM

Durgan pounds his way up to Torgon. "As long as ye like ale and kicking ugly beasties back where they belong ye are alright with me. Now how about some of that healin ye offered?"

Then he goes to prod Peerimus. "I am with ye whatever ye decide. But I wonder...if ye don't have the authority to negotiate lands on behalf of the peoples, mebbe ye should ask the Crones what they think eh?"

"Otherwise, I'll just get me axe ready to chop a few more of em. I still owe them lots fer what they made me do."

Rash 152/152 AC33 , protection from law, spell resistance 29  d20+10=14 ;
Monday November 23rd, 2009 9:47:46 PM

Rash bows formally to Torgon introducing herself as Rash Trinka Treblin, cleric to the Powers of the Southern Continent, Warleader of the Children of Choas and a generally nice gal she ends with a flourish. She smiles at the minotaur and says, "Welcome to the Children of Chaos. Your tattoo means your a member of our little group. You say you have a village nearby? Are the inhabitants all like you? Minotaurs? We can introduce them to the elders of Heranmar and Gateway Downs. We are always looking for good folk to help each other."

Rash takes a hard look at the minotaur looking to see who he serves if he only serves one Power. Finally she asks, "You said you can do healing. I am glad we have another healer amongst us. These dwarven brothers aren't very good a dodging and always seem to need healing. (If she can't tell by looking at him and maybe his holy symbol (spot 14) she will bluntly ask which power Torgon serves.

After that conversation, Rash will answer Xenia saying, "Little sister, I have two teleports memorized for today and can use them to get us their and back if you want to do some scouting. That is if you don't mind my company. Tell me where you want to go and I will use the greater teleport to get us there and the normal teleport to get us back."

She looks to Peerimus, "Are you staying here for now to search the monastery? Should I teleport back here or somewhere else? After the information is exchanged, she will teleport Xenia to where she wants to go.

Rash casts spell resistance on herself giving her a spell resistance of 29

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

protection from law 19/170
spell resistance 17/170



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Monday November 23rd, 2009 10:36:19 PM

Peerimus nods again as Torgon answers his greeting and again welcomes him to the group. "We welcome your strength and courage Torgon."

To the group, "Common logic says we should not split up, but we do need more info and we need to make sure Wayfarer is clear of the intruders. Given what we know, I believe the mines or rather the vicinity of the minds is more dangerous than what might remain in Wayfarer. I can stay here with Torgon, Firngaer and Yorrick and make a sweep through Wayfarer. The rest of you go to the mines, establish an outlying camp and from there Xenia can make a forray for us. Finrgaer can take us in the morning to meet up with the reest of you. Wayfarer would be your fall back if you need to retreat from the mines."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes, ShapeChange 172/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes

Kazak Stonewall. 
Monday November 23rd, 2009 10:52:07 PM

"Heh .... dodging is for elves .......us dwaves chop and smash stuff "....... chuckles Kazak at Rash's good natured remark

" Turning to Torgan ..." i'm Kazak Stonewall .... dats me brothe Durgan .......glad to have ya join us ....you certainly handled ya self well againist dem ants " ,,,, growls Kazak

: " lets roll .....da faster we move da faster dis area is bug free ... and justice for da fallen townsfolk".... adds the dwarf to Angus

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Tuesday November 24th, 2009 7:09:16 AM

Peerimus suddenly stops, remembering something, "Wait. The Oglians have told us that they know us and have studied us. This would imply they know we tend to teleport in. They also know wha the dwarves know and therefore where we would appear. A trap could easily be laid out." The druid pauses, "It is certainly what I would do if the roles were reversed. So no we are going to stick together, and sweep Wayfarer. From there we can decide though I am inclined to walk to the Mines."

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Tuesday November 24th, 2009 9:33:30 AM

Angus scoffs at the talk of diplomancy "I am going outside and look for townfolk that are being held against their will and free them and I plan on stomping any ants that get in the way."

Angus looks at Rash "Where do you want to meet up to rest up for the final assualt. I will meet you there, so we can come back and finish the job."

Angus flies outside looking for people to free "Who is with me?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 3/170 minutes
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 2/17 minutes
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Torgon AC: 30, HP: 169/169  d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=7 ;
Tuesday November 24th, 2009 9:53:57 AM

-Active Spells:

Torgon takes his wand of CLW to Durgan 4 times, healing him for 28. "Glad to be of help Durgan"

Turning to Xenia. "I don't know much about Chaos, but this tattoo appeared as I was praying for guidance, and I received directions to find you. If the Gods say I am one of you, then it must be so. This Catacombs of yours sounds like someplace I would like to visit. Perhaps when we are done with the Ants."

Responding to Rash. "Yes my village is East of here, and all my people are Minotaurs. I worship all The Gods in general (southern continent)"

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

What Next: Decisions (DMSteveK) 
Tuesday November 24th, 2009 4:02:15 PM

Some more healing is accomplished, and Torgon and Durgan healed of all wounds.

A suggestion of further scouting by Xenia and some others are, at first, seen as good. However, Peerimus has second thoughts: these Oglian have been studying the CoC! Each battle, the Oglian react smarter and with different tactics. Surely they know of the CoC teleportation advantage, the dwarves likely maps, and Xenia's sneakiness. The likelihood of a trap is too serious to ignore, and the druid keeps everyone together.

Instead, the CoC make a sweep through the monestary and town of Wayfarer. It takes the remainder of the light in the sky to be sure they've looked in every house and spoken with every person in the town. It really is a mopping up operation, and at the end, the CoC know a few more things.

1. There were 45 Workers and 6 Warriors still in the town that all had to be killed.
2. There are 14 Dominated humans and dwarves that are now trussed up and placed under guard. (Firn and Angus knowing how to spot them)
3. There were 3 major warehouse places that the Oglian were using to store food and items before transportation to thier nest (presumably in the mines)
4. There are no, zero, none, mines tunnels or other egresses into the hillside or under the walls of Wayfaerer.

Navia and the monks have provided a meal for the CoC, and it takes place in the main courtyard in front of the monestary. She and her monks have also been busy, and are able to provide more than just food.

1. One old granther dwarf is certain which mine the Oglian took over for themselves. "Didn't get too close, and had to hide out for a week or so to avoid them ant-taurs", he says in all sincerity. "And they was doing lots of digging, too. But this here mine is the one." He points to one 40 miles away.

2. Faraday has spent the day in the ancient library of the monestary. The Oglian are a legend a wandering bard once told the Wayfarer Monks. According to the history, the bard said he heard the stories from villagers living in grass domed towns in the Sargrass Plains. The bard even claims to have been in one of the old Oglian tunnels that had designs and glyphs glowing blue all along the walls.

3. The legend Faraday tells the group is of a race of ants Awakened by the first Great Migration and then bent on a plan of Wold domination. During one cycle, the Oglian had taken over the entire Sargrass Plains. Thier success has waxed and waned, and in the last cycle were nothing more than legend. A single minded purpose.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=35 ; d20+17=36 ; d20+17=21 ; d20+17=25 ; d3=3 ; d20+17=32 ; d20+17=20 ; d20+17=30 ; d20+17=27 ; d20+17=19 ; d20+17=31 ; d20+17=33 ; d20+17=34 ; d20+17=18 ; d20+17=27 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; d20+17=23 ; d20+17=35 ; d20+17=19 ; d20+17=27 ;
Tuesday November 24th, 2009 5:10:06 PM

Angus is very please at freeing the villagers and casts two greater dispel magics on all of them once they are grouped together in an attempt to free them all.

GDM1 - 35, 36, 21, 25, 32, 20, 30, 27, 19, 31, 33, 34, 18, 27

GDM2 - 22, 29, 20, 23, 35

Guard from eariler 19 (he is really dominated) then 27

Angus can spare one more GDM, but will wait to see how many remain.

Angus announce with determination "No one can have their free will suppressed. I will not allow it."

Angus had recast his polymorph to give himself better mobility when hunting and pointing out ant taurs for Torgon and the Dwarves to smash. As secondary benifit was to get himself to full health.

Angus added an acid chain lightning to aid in ridding the area of the ant taur infestation. "Just because it had to be done."

Angus get a big grin when the old timer tells the group what he know of the ant taur nest "Now we know where the hunting grounds are."

Angus looks around "We have plenty of newly freed townies. Do they come with us when we leave or do they attempt to rebuild their lives? It seems a bit risky to leave them until after tomorrow when we squash the nest. We may have to take them, but I am not sure we can take them all with us. I can make two round trips and bring 10 back with me. How many can Rash and Firgare take with them?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday November 24th, 2009 8:20:58 PM

"We are dealing with a very organized society. I think it would be fair to assume that if they do know us or reasonably know us, they will have some preparation in place for either situation. I think this is basically six of one or half-dozen of another. I will defer my opinion on which one is a better option, because I think, as I said, they have something prepared for either decision."

"On the decision to advance now or withdraw and prepare is, again, immaterial. If we withdraw to regroup, the ant-taurs will most likely strike at us while we prepare. And if we decide to continue, they will most likely continue with any plans that they have already in place."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+11=14 ;
Tuesday November 24th, 2009 9:47:38 PM

The group clears out Wayfarer and Peerimus spends a good deal of that time thinking on the groups next move. "Teleporting is still extremely dangerous." he begins. "Nothing we have done here has changed that. Our information is still thier information."

Peerimus listens to the new or rather additional information that is brought to light, about the Oglians and about the mines. "We need additional information and I have an idea on that." Looking at Navia and indeed the whole group, "I think it reasonable that the Myrmarch's are close to the queen. We have seen several that are still alive and so I propose the following rather dangerous plan. I could attempt to create a likeness in wood of the Myrmarch I spoke with. Using that we could scry in and then teleport directly into thier midst. I will attempt the carving unless someone else has any artistic skills that we could employ. Creating a wooden statue in the likeness of the Myrmarch will likely take a few days. Or even without the likeness our likihood of sucess is possible and so I believe our best chance to catch the enemy by surprise. Once engaged Find the Path will point us to the queen and we can move to end this"

Peerimus looks about the group for opinions on the rather abrupt attack plan and then adds, "No retreat, no quarter."

If the group thinks the carving is the best way to go Peerimus begins immediately after dinner.

Peerimus wear a ring of Sustanance and so only needs 2 hours of sleep.

DM only Highlight to display spoiler: {Woodworking craft check 14 rassin frassin}

Durgan Stonewall (AC 35; HP 239/239) 
Tuesday November 24th, 2009 10:03:21 PM

"I like yer plan druid. Except fer the waitin around part. Ye are worried they might prepare fer us? Then let's take advantage of our strongest asset." Durgan glares at his brother as he finishes the sentence, a look that says 'no jokes or else'. "Let's be chaotic. Let's kick in the door and stomp our way right up to their durned queen. Then ye can 'negotiate' with her. If she doesn't like what ye have ta say? Well, Angus seems pretty keen on introducing her to his favorite spells eh?"

Kazak Stonewall. 
Tuesday November 24th, 2009 11:07:15 PM

The dwarf nods at Peerimus's scrying idea ... " da more we can figure out about dem ant-aurs da better ...good thinking druid "

A smirk creases Kazak face at Durgans words ....but he holds his tongue ...and .....just a little eye roll ;-)

" their tactics were to isolate us .... den mass attack whoever was alone or at risk ..... i know we all like to do our own actions ..... but i think we should at least work in pairs or smaller units ..... den dey can't pop in and overwhelm one of us " ..... growls the dwarven army sergeant ....

Rash 152/152 AC33 , protection from law, spell resistance 29 
Tuesday November 24th, 2009 11:26:46 PM

Rash listens to all the new information and is happy with the way the discussion is going. She frowns at the delay and says, "I think Peerimus has a point but giving them that much time without some action from us is a mistake. Is their no quicker way to make this object? Do we have to carve it? Would an illusion of the bug work for the scrying? Several of us saw it. Can not any of our wizards recreate something faster.

(occ I am away on vacation and don't have my books so I need some help here. Can the spell fabricate make the carving that Peerimus is looking for?)

I can use my miracle spell to make it I believe but I would want to rest the night back in a safe place and then recharge my spells making some changes and come back tomorrow. If this is agreed to, then Rash will cast her spell to make the carving that Peerimus needs to aid his spell.

Xenia (AC29, HP99/99) 
Tuesday November 24th, 2009 11:44:07 PM


"So, that's what your legends say, huh?" The dark rogue listens to the Faraday Guy as he tells her and the Chaos Guys what he's found from most of a day's worth of study. "Sounds like these Ooglies are new to the area. Least that's what it sounds like to me. Also sounds like they aren't the good neighbor types."

"Sure wish that Tishe and them were here. They could maybe tell us more 'bout these Ooglie Ant Guys. I don't think we got much of a choice, though. Sounds like we gotta go in and kill down every last one of them tomorrow."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Wednesday November 25th, 2009 8:16:57 AM

-Active Spells:

Torgon listens quietly, waiting for the group to decide upon their course of action, Chiming in at only one point when battle tactics are discussed. "I definitely think we should all stay together. I have great reach with my chain, and can strike opponents over much of the battlefield, especially when I have cast righteous might. "

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Ready-Made Statue (DMSteveK) 
Wednesday November 25th, 2009 1:26:17 PM

(ooc: Happy USA Thanksgiving! This is last post until Monday, 30 November. Don't be too blue!)

.............

The CoC are concerned with the loss of time while Peerimus hacks away at a log to make an image. One of the dwarf guards gives a dirisive grunt. "If ya wanna statue, why don't you use the one down in the town already?"

From this non-sequiter, the CoC find out the Oglian themselves have already made several statues of Oglian suppressing the Noble Races (as a reminder of who is boss), and a life-sized one of a Myrmarch is in one of the courtyards.

The sun creates a red-organge haze on the horizon as the CoC gather around the Oglian-made Myrmarch statue.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=36 ;
Wednesday November 25th, 2009 2:22:05 PM

Happy Thanksgiving!

Please note that Angus is cured from his last polymorph spell.

Xenia (AC29, HP99/99) 
Wednesday November 25th, 2009 2:38:27 PM


"Weerdo stuff." The slim red-headed rogue takes a walk around the statue of the Archie as it subjugates and controls. "I mean, lookit the thing. Gives a body the weeble-wobbles."

"I think this definitely calls for going in and putting every last one of them to the blade, doncha think? If we don't, next thing we know it'll be Resistance-Is-Futile-Time. Like, we'll all be assimilated."

"Question is, do we go today, or do we go tomorrow? If we go today, could someone 'port me to the Catacombs? We could sell off these jeweled hats and maybe fix Minotaur Guy's shield a'fore we go."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Thursday November 26th, 2009 8:43:35 AM

-Active Spells:

"I can do with or without the shield Xenia. I likely could not afford a new one anyway. do not let that determine or affect or course of action."

Torgon waits patiently for The Children to be ready to go to war, or to camp and prepare for a long fight the following day. Not quite sure how effective this statue idea will be, he waits quietly for the group leaders to declare which route shall be taken. He sits down and leans his head back, being the last rest they would likely have anytime soon if they decided to go to war today.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

OOC: Happy Thanksgiving Everyone!!

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Saturday November 28th, 2009 11:00:33 AM

OOC: Did Angus free all of the dominated town folk?

------------------------------------------------------------------

Angus looks around "Everyone ready to leave now? Let's head back to base. Who is going with whom so we can plan all of the teleportation spells? Firngear is the teleporation circle still active as that will make thing easy."

Angus takes one last look around "Time to wipes the bug from my boots as tomorrow it will be even dirtier."

Angus will start teleporting as necessary.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Sunday November 29th, 2009 10:57:24 AM

Peerimus regards the statue, "I am not sure if this is precisely the Myrmarch we want to scry upon. We need a likeness of one we have actually met." Peerimus checks the helm upon th statue to see if it is indeed Myrmach #1 or simply a general representation of the creatures.

"As to any delay, I do not see an issue. There is very little for them to plan. We don't kow the battlefield, so there is no reason for them to alter it. We don't know the array of forces against us and thus no need for the enemey to reposition themselves. Any preparations they would have needed, given how quickly they can work, were likely done while we were still in direct combat with them. Let alone the extra hours afforded them while we cleaned out Wayfarer. No our best move is to not do quite what we always do. We are not teleporting in and I do not want to teleport home. I am under the distinct impression the Oglians have first hand information coming from Heranmar."

"Peerimus changes subjects again, "Torgon, your people could be in serious danger from the Oglians. If able I would suggest you 'Send' the elder of your village." Peerimus almost continues, but stops it there and switches back to the Oglians.

"There is little they can do in ways of preparation against us. They demonstrated no true casting abilities, relying on scrolls which indicates a finite resource they will need to at least be conscious of. They are expecting us, in particular given our historic record they expect us to teleport outside the mines, establish a location from which to strike, scout them and attack. We are not going to do that of course. If our initial plan fails we are not teleporting at all. We walk."

Rash 152/152 AC33 , protection from law, spell resistance 29 
Sunday November 29th, 2009 8:32:09 PM

Rash grins at Peerimus and says, "OK I have no problem putting one foot in front of the other but how far is it and when do you want to attack? Are we going to head right there? I still think we need a night of rest and we need to go somewhere where we won't be attacked or interrupted. How about your new home? We can teleport there now, rest and have our spellusers restock, maybe do some scrying to get more information and proceed with the attack in the morning or even the next day

We have stung them but they are still very strong and tackling them in their home is not going to be easy. Seeing the Myrmarch's prowness, I can only imagine the queen is going to be tougher and we need to be ready for her and whatever attendants, traps and defenses she will have. I don't think we can fight our way in and have enough to tackle that without rest, healing and information.

Oglian Hive


Getting the Info (DMSteveK) 
Monday November 30th, 2009 11:22:11 AM

Angus' last polymorph heals the sorcerer completely. He was also able to free all the Dominated citizens of Wayfarer.

Peerimus is clear to the CoC that they won't be doing what is normal standard proceedure: no teleporations.

Peerimus is reasonably certain the Myrmarch statue is not Eintz, but it has a helmet that looks like a flattened pan which was worn by another of the Myrmarchs.

Upon questioning, the CoC realize the indicated mine is 40 miles away: about a 2 day walk.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Torgon AC: 30, HP: 169/169  d8+1=8 ; d8+1=9 ; d8+1=2 ; d8+1=6 ;
Monday November 30th, 2009 12:39:42 PM

Torgon heeds Peerimus's warning, and pulls a scroll of sending from his Handy Haversack, and casts same, sending Tunderhoof a message. "Met with allies. powerful humanoids. fighting ant creatures called oglians. Ants seek to enslave and control area. Trying to stop. Take precautions if possible. Torgon"

Torgon waits for his reply, and while waiting, uses his wand of CLW 4 times upon Kazak, healing the Dwarf for 25. Torgon looks around to see who else is still injured. He spies the Bear, and is not sure if it would be wise to approach it, so he looks to Jurgen and Firn'Gaer and asks if either of them could use some healing.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

Xenia (AC29, HP99/99) 
Monday November 30th, 2009 4:25:51 PM


"Um ... " Xenia gathers the jewel bedecked metal hats together along with the Stone Skin wands. " ... Just so I know what you're wanting to do, 'kay? You wanna just hold onto these things here, right? Instead of popping to some convenient place and selling them so we can buy some magic that we can rain down on the Ooglies."

"Do I got that right?"

"I mean, you're thinking of saving all this stuff up so we can split it evenly after we kill down the Ooglies, like we're in some sorta game where there are times when you're allowed to upgrade your stuff and times when you're not. Right?"

"I'm okay with that. Nice to know, though. You know? Since we're gonna walk, why not start today. Plenty of time to rest on the way. Just wish there was time to work on my bow."

The girl rogue rolls up the map and sticks it back into her bag. "So lets walk," she says, and strikes out for the gates of the city.

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Monday November 30th, 2009 7:06:30 PM

Angus looks from Xenia to Peerimus and shakes his head "We need to at least use the stoneskin wands on us? Another thing, there is no way that I am walking for two days. I will be teleporting. We also have all this newly freed souls to take care of. We need to teleport to a safe location and then back to the mines or close to the mines. I will exert some effort to walking, but not much."

Angus walks over to all the freed townfolk, warriors and monks. "I will not abandon you until I know you are all safe as we do not want your will taken from you again. We will find a safe location for you to gather your strenght back and then come back to retake your town."

Angus will look over at Peerimus again. "You can spend two days walking and I will spend time teleporting these people to a safe local. I can meet up with you later, but before I go, please explain your phobia about teleporting as it and dimension door are my favorite modes of travel and they are very safe. I have 12 teleport in me to move the group, but it will take a few trips."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 116/160 
Monday November 30th, 2009 8:19:44 PM

OoC I believe it to be in the evening after the hours ofmoving about Wayfarer and taking care of everything

"It is already late, I see no reason to not get a good nights rest and start for the mines in the morning. I am certainly not against going to one of the Catacombs operations, selling what we have so far and purchasing more supplies. If you can get there and back and have a full compliment of spells or what have you in the morning, by all means do so."

As the statue does resemble one of the specific Oglians the group and specifically that Peerimus has met, he will use the statue as the likeness for the scrying in the morning.

Peerimus will memorize a greater scrying Heightened to 9th level making the Will DC 27 and hopefully with +5 for the statue likeness.

Regardless of the result, he will assemble the group and begin heading towards the mines.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Heighten Anti Life Shell, Animate Plants
3-Level 8: Whirlwind, Earthquake, Animal Shapes, Anti Gravity
1-Level 9: *Heighten Greater Scrying, Shapechange

*Cast
Spell Staff contains ShapeChange


Rash 152/152 AC33 , protection from law, spell resistance 29 
Monday November 30th, 2009 9:32:32 PM

Rash mouth drops open when Peerimus says he is going to stay where they were and then seperate the group, some leaving and others staying. Rash holds up her hands and says, "OK our peace leader has told us the plan and we must respect that, but I am your war leader and I am putting my foot down. We need to find a secure room here, fortify it and fort up for the night. Our spell users can rest up and study, or pray for their spells."

Rash walks over to the monks and guardsmen, "We need a favor if you will. Can you guard us tonight so we have the strength to free your friends tomorrow? Where do you suggest we sleep where you can set watch over us?"

Rash then says to Peerimus, "I agree that we need to change our methods to surprise them but we are too vulnerable walking in for two days. Why can't we teleport a couple of miles away and then work our way in using Xenia to scout the way, our message spells to keep in contact and not give them a chance pick on us for two days. Sound reasonable?

Rash then scouts out the area for a good place to hold up for the night, sets watches up for one Child of Chaos to suppliment the monks and guards, but makes sure that the spellusers get their rest so they can be effective in the morning.

Durgan Stonewall (AC 35; HP 239/239) 
Monday November 30th, 2009 9:57:54 PM

"Make up yer durned minds. Are we walkin or tellyportin then?" Durgan stomps around mumbling something about dang blasted chaos tattoos.

Rash 152/152 AC33 , protection from law, spell resistance 29 
Monday November 30th, 2009 10:05:38 PM

Rash moves over to Durgan and points a finger at his rather long nose and says, "Both so stop your dwarven pouting or I will tell your mother!"

Kazak Stonewall. 
Monday November 30th, 2009 10:42:26 PM

Accepting the big minotaurs healing .... " thanks .... dat feels better " growls the dwarf

"Turning to Xenia .... " its not dat we gonna split da stuff.... its just not what we should be doing right now ....we gotta take care of dem ants first .... i an't worried about dem shiney trinkets ....we have people to protect and a mission to accomplish "

"What about also scrying da area wez gonna head to " adds Kazak to Rash Trinka ...

In the morning the dwarf follows Peerimus's lead ....

Bedding Down for the Night (DMSteveK) 
Tuesday December 1st, 2009 10:51:16 AM

ooc: It is still the same night as the battle. Please keep your same spells used

.............

The general consensus is to sleep for the night and conduct actions in the morning. Rash asks Navia to supply a secure place for them all and for guards to protect thier sleep in order for the CoC to be ready to take on the nest.

Faraday gives Navia a nod and the lady monk replies. "You may sleep in the monestary meditation room where you set up your Teleportation Circle. That is probably the smallest room that we have that will hold the Children of Chaos. We will post guards in and outside of every door to ensure your sleep is undisturbed."

The monks are true to thier word, and lay out pallets for the Noble Races, and a nest of blankets for Torgon and Yorrick. "We apologize we have no pallet for a being of your size", one monk tells Torgon, "but we have never guested your like before. I pray the blankets will be comfortable enough."

With two guards and a monk at each of the four doors to the Teleportation Room, Navia leaves to organize the rest of the monestary and town. Faraday stays with a young attendant. They provide a soothing string and flute music that brings peaceful feelings on anyone who is willing to listen (non magical as Firn'gaer and Angus can see).

The CoC are left to make thier own preparations for the night.

Map

Wayfarer

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 0 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam



Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+14=30 ;
Tuesday December 1st, 2009 12:08:36 PM

Angus will join in with the music as he adds his own flute to the group

Perform 30

"Thank you for letting me participate with your group. I will rest easy tonight."

Angus will talk with the monks "Will you be secure once we leave to attack the mines? Do you have an escape plan if the ant taurs return in our absence?"

Angus will sleep like a baby.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon AC: 30, HP: 169/169 
Tuesday December 1st, 2009 3:52:57 PM

"No, blankets are just fine thank you." Torgon replies to the monks.

Torgon lays back, and listens to the music, looking forward to some sleep, but not expecting much of it. After all, the ants are very militaristic, and likely have a vast amount of resources, so harassing an opponent and preventing them from getting rest prior to an upcoming battle makes tactical sense. This could be a very long night.

OOC; Did Torgon get a response back from his sending spell?

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Durgan Stonewall (AC 35; HP 239/239) 
Tuesday December 1st, 2009 3:57:09 PM

Durgan looks at Rash and says, "just don't tell me auntie Helga. She can swat a goblin with the best of em." Smiling, Durgan moves off to check on the resting accomodations.

Making himself comfortable, he then roots through his haversack retrieving some food and two mini-kegs of dwarven stout ale. He lays out strips of dried, salted meat, fruit, bread, cheese, and a few vegetables, mostly potatoes. He offers to everyone who wants some including the guards and monks. There is plenty even considering Durgan will be joining in.

Xenia (AC29, HP99/99) 
Tuesday December 1st, 2009 5:04:18 PM


The girl rogue spends the evening in the corner watching the others. They really are called the Chaos Guys for a reason. Xenia's sea-green eyes set into her dark face rove from Peerimus to Rash and then back again. Why had she been chosen for this? Well, to be fair, Angus had been too. Even with Angus here, though, she felt ... alone.

This is not where she belonged. Despite the Tattoo Mark that they shared, they all felt like strangers. A restlessness stirred within the rogue. She felt like stealing something. Anything. Anything to make the Wold sit up and do something different.

With her bedroll pulled up to her chin, Xenia drifts off to sleep. As she sleeps, she dreams of Wynn.

Rolls and Actions

Active Effects: Mind Blank 24hrs

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 116/160  d20+24=34 ; d20+10=27 ;
Tuesday December 1st, 2009 8:01:43 PM

Peerimus smiles at the look on Rash, "I did not precisely mean here." gesturing to the lawn. "I meant Wayfarer here." Peerimus chuckles as Rash takes cre of a good plcae to rest. "As to the teleport within a few miles, my knowledge of the magic is very limited, but I was under the impression we would have to go where the dwarf described and could not simply elect to arrive say 5 miles to the east of the location where the dwarf described. If that is indeed possible we may well do thta. For now I plan on enacting the initial plan and seeing if we can simply end this."

Peerimus checks on Yorrick and gets the bear settled. Needing only a couple hours of sleep, Peerimus sits back and relaxes. Well as much as his mind will let him. The sharp eyes of the druid, honed in the wilds where distinct perception often kept him from being maimed flick about the group. His group apparently. Sir Thomas and Kaz would laugh themselves half to death if they knew. How he had given them such grief. Was it really so long ago. It seemed nearly a decade, but in reality was only a few years. Things had changed so swiftly. It was no wonder to him that it seemed Xenia and even Angus and occassionally Jurgen could not put the spinning of the Wold to pace.

A deep sigh and glance at the rogue's movements, he had never had much of a family outside of the tattooed Chosen ones and he feared she used to and was now missing that essential part of her being. He would need to take her back, perhaps it would be enough for her to visit for a time.

Peerimus remains awake for nearly the entire night, resting well after midnight for a couple hours and then staying awake until dawn.
[Spot 34...Listen 27]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace

Rash 152/152 AC33 , protection from law, spell resistance 29 
Tuesday December 1st, 2009 11:46:54 PM

Rash marches over to Kazak, raps on his breastplate and says, "I want you and your brother to help watch tonight. Yeah I know it stinks but the spellusers including myself need to get some sleep to recharge our spells."

Rash then moves over to Angus and asks, "You can get us there right? Do you need to see where we are going? I will be counting on you in the morning."

Finally Rash settles in for the night, recasting her spells like normal in preparation of the next day and then settles in and drops off to sleep having trust in the powers and the monks to get them through the night.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Bedding Down for the Night (DMSteveK)  d20+7=9 ; d20+7=11 ; d20+7=11 ; d20+7=9 ; d20+7=21 ; d20+7=17 ; d20+7=26 ; d20+7=16 ; d20+7=10 ; d20+7=14 ; d20+7=15 ; d20+7=12 ; d20+7=14 ; d20+7=20 ; d20+7=21 ; d20+7=9 ; d20+7=12 ; d20+7=20 ; d20+7=16 ; d20+7=9 ;
Wednesday December 2nd, 2009 1:42:25 PM

Angus plays very well, and many of the guards and monks listen appreciatively.

Torgon recieves a reply to the Sending that his village hasn't seen anything, but will prepare, and good hunting for thier champion. The minotaur is satisfied with blankets and goes to sleep.

Durgan shares ale with the guards and CoC.

Xenia's sleep is disturbed by visions of a handsome bard wandering the Wold.

Peerimus keeps awake until after midnight.

Rash gives instructions for thier own guards and then goes to sleep.

Durgan and Kazak follow Rash's instructions and stay up, awake, and armored. (Will be fatigued in the morning. Fatigued: A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.

...............

Just before Midnight, the anticipated attack by the Oglians occurs.

Six Myrmarchs teleport in on the cieling, each touching four Warriors. The 24 Warriors jump down from the cieling, and try to Grapple and Pin the prone, sleeping, and helpless Children of Chaos!!!

Four Warriors drop on Torgon, and two are able to Grapple the prone minotaur.

Two Warriors drop on Rash, and both are able to Grapple the prone cleric.

One Warrior misses his Grapple on Angus. (Grapple Check of 1,2, or 3 automatic miss per Wold rules!)

Two Warriors drop on Kazak, but both miss the prepared dwarf

Two Warriors drop on Durgan, but both miss the prepared dwarf

One Warrior drops on Firn'gaer and Grapples the Wizard!

Two Warriors drop on Xenia, and both Grapple the sleeping elf-girl.

One Warrior drops on Peerimus and misses

One Warrior drops on Jurgen, but misses!

Around the room, other Warriors are grabbing guards and preparing to sting them.

.........Notes

Durgan, Kazak, and Peerimus are awake, armored, and can make full round actions.

All other COC are prone asleep, are startled awake, and can only make a standard action.

Sleep is disrupted for spellcasters (except for Peerimus)

Assuming all sleepers have no armor on. (ooc: Please indicate in next post if hero is sleeping in armor)

....Map

Wayfarer

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 0 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam



Xenia (AC29/AC25 for Prone, HP99/99) 
Wednesday December 2nd, 2009 2:13:20 PM


Huh? Wha? The girl rogue comes away from a wonderful dream to find herself trussed in her own bedroll. Close enough to be breathing down on her, are the big bug heads of the Ooglies - a dream turned nightmare.

Rather than struggle, Xenia simply speaks a single word. With that single word, her dark face and red hair, the only parts of her body poking from the top of the bedroll, they disappear.

Rolls and Actions
Active Ring of Invisibility

Active Effects: Mind Blank 24hrs, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

OoC: Xenia wears no armor anyway.

BTW, told you we should have started walking. Why is it that no one ever listens to the girl? Girls got sense.

Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Wednesday December 2nd, 2009 2:34:44 PM

Firn'gaer is startled by the sudden appearance of the ant-taurs. He curses himself for not having a dimensional door spell prepared. With a single phrase, Firn'gaer disappears from the grasp of his attacker and reappears at BA/10.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Torgon AC: 30(27 w/ no dex), HP: 169/169  d20+27=43 ; d20+27=30 ; d20+27=38 ; d20+27=32 ;
Wednesday December 2nd, 2009 3:57:55 PM

Torgon awakens from his brief slumber to the grappling arms of The Oglians. After briefly cursing their lineage in his native tongue, he attempts to break free from their grasp(and stand if possible). Torgon is fully armored due to sleeping in same.(Mithral full plate with endurance feat = no fatigue)

Grapple Check = 14 BAB + 9 STR + 4 size = 27(+1d20) Grapple check 43

Additional grapple checks should they be needed.
30,38,32

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

Durgan Stonewall (AC 34; HP 239/239)  d20+28=43 ; d20+23=28 ; d20+18=26 ; d20+13=21 ; d10+11=18 ; d10+11=19 ; d10+11=15 ; d10+11=21 ;
Wednesday December 2nd, 2009 8:32:56 PM

"AHA! So much fer 'negotiatin eh? Guess the only thing they understand is the business end of an axe!" With that Durgan flows into a standard attack routine, going after those nearest to him, and tries to glance around to see how much danger they are in.

Actions:
full attack, hit AC: 43, 28, 26, 21 dmg:18, 19, 15, 21

Active Effects:
none currently

Peerimus AC 25 HP 131/131 and Yorrick AC 37 HP 141/160  d20+18=31 ; 2d6+12=16 ; d20+35=49 ; d20+18=37 ; d20+18=37 ; d20+13=25 ; d20+8=15 ; d8+4=11 ; d8+4=9 ; d3=2 ; d8+4=11 ; d8+4=8 ;
Wednesday December 2nd, 2009 9:24:08 PM

Peerimus gives a great roar, In Ursine Yorrick We are atttacked! Wake up and Strike!

Yorrick responds quickly, the bears eyes snap open and one great claw flashes at the ant warrior at AU-11. Yorrick does not get up [-4 Prone attack Hit AC 31 Dmg 16 Grapple 49] The Oglian does not stand a chance as Torrick drags him into a death grip.

Peerimus spins in a tight circle as the Ant Warrior drops into him. His feet shift to a blur as his Boots of Speed activate. [Free Action] The druid then slams a right hook across the Oglian, followed with a left knee, a plam left strike and lower right body blow. [Hit AC 37/37/25/15 Dmg 11/9/11/8 d3 miss click Peerimus wears a Monk Belt and is thus considered armed.

Should have listened to Xenia and started walking. Some habits are harder to break, and the need for rest is among the largest. But how did they know out of all of Wayfarer we were here.? Are they simply attacking at this time of the night as it took this long to find the correct troom and they have already been to others. Only 3-5 logical targets to begin with...Should have listened to Xenia

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Haste 9/10

Kazak Stonewall.  d20+27=39 ; d20+22=26 ; d20+17=36 ; d20+17=25 ; d20+12=26 ; d10+10=13 ; d10+10=13 ; d10+10=14 ; d10+10=14 ; d10+10=11 ;
Wednesday December 2nd, 2009 11:06:53 PM

Kazak Ac 36(34/-2 fatigued)Hp 212

"We're under attack ..... on ya feet " bellows Kazak

Quickly engaging the nearest ant warriors to clear some fighting space ....(ant-taurs L , J , K , P)..... the stone sword of Turak Nor .... smashes the ants .... cleaving (feat) .... thru one to the next target .....

1st strike d20+27=36 damage d10+10= 13
2nd strike d20+22=26 dmage d10+10=13
3rd strike d20+17=36 crit hit!!! damage d10+10=14
crit hit d20+17=25 damage d10+10=14
4th strike d20+12=26 damage d10+10=11

Rash 152/152 AC33 
Wednesday December 2nd, 2009 11:43:40 PM

(ooc hmmm Rash totally expected this attack and was waiting for it. She was sleeping in her armor.)

Rash also murmers a few words and dimension door's away to AY18 landing on her feet. She then shouts, "Take out the Myrmarchs! The others are just fodder!"

Jurgen - AC 23 HP 176/160 
Thursday December 3rd, 2009 4:03:01 AM

Jurgen, completely confused as to what is going on, instinctively reaches for his sword. When he realizes that his armor isn't on, he reconsiders... The sorcerer is almost completely defenseless at the moment and is going to need to take a few moments to protect himself.

[I assume the Teleportation Circle is gone... It's been a couple hours since it was cast, correct?]

Jurgen takes a 5-step to AU13 and casts Polymorph. The defenseless sorcerer transforms into the giant Twelve-Headed Hydra and lets out a roar loud enough to wake the dead. [Should be taking up the entire space where the Circle was]

Torgon AC: 30(27 w/ no dex), HP: 169/169 
Thursday December 3rd, 2009 8:22:36 AM

OOC: how high is the ceiling in this room?

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+25=36 ;
Thursday December 3rd, 2009 11:21:46 AM

Angus will awake with a start as the warrior stumbles over him. "What the He.....!"

Angus realizes he is in danger and cast defensivly improved invisibility on himself.

Cast 36

Angus will roll away and craw 15 feet from his attacker and survey the scene.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 5/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Bedding Down for the Night (DMSteveK)  d20+7=12 ; d20+7=26 ; d20+7=19 ; d20+7=20 ; d20+7=24 ; d20+7=23 ; d20+7=18 ; d20+7=19 ; d20+7=22 ; d20+7=10 ; d20+7=21 ; d20+7=15 ; d20+7=26 ; d20+7=19 ; d20+7=19 ; d20+7=16 ; d20+7=21 ; d20+7=13 ; d20+7=11 ; d20+7=8 ; d20+7=14 ; d20+7=9 ; d20+7=18 ; d20+7=16 ; d20+7=27 ; d6=4+1=5;
Thursday December 3rd, 2009 11:31:19 AM

Xenia turns invisible and thus harder to strike. Now that she is awake and her agility comes into play, it will be much harder for the Warriors to strike the red haired girl.

Firn'gaer is startled but teleports away from the grasping Warriors. He appears outside the room in the dark of night. There are no opponents outside the walls

Torgon awakens fully armored since his mithril plate is comfortable enough for his tough hide. The large minotaur breaks free from the smaller Oglians and stands.

Durgan flows into a standard attack routine, killing two Warriors

Peerimus wakes up the others with a roar. The great bear responds, flicking out a claw and crushing a Warrior in a hug.

Peerimus himself blurs with Speed and uses his unarmed strikes to kill one Warrior and wound a second.

Kazak quickly engages the nearest Warriors, slaying two more!

Rash is still armored and uncomfortable, but not completely fatigued yet. She also murmers a few words and dimension door's away to AY18 landing on her feet. The cleric finds herself outside in the dark, with two guards and a monk outside the room's south door just starting to react to the fight inside.

Jurgen is prone and can't take a step, but he can still cast a spell. Only one Oglian still stands nearby to take advantage of the spellcasting, but can't lay a claw on the paladin. When the spell is complete, Jurgen polymorphs into a Huge Twelve-Headed Hydra. He is so big, he even pushes people and ants out of his way! (The polymorph cures Jurgen of 16 damage)

Angus casts improved invisibility and prepares to roll away. (single action only this round)

...............

The doors of the room swing open and the guards and monks pour in to fight the Oglian Warriors!

Faraday slays one Warrior without much trouble.

...............

All Six Myrmarchs teleport out!

Four Warriors attack Torgon trying to sting and claw the minotaur without success.

Two Warriors attack Kazak, missing with sting and claw.

Two try to maintain a hold of the invisible Xenia, but she slips from their claws! (what lousy rolling!)

One fights with Peerimus, all missing.

One Warrior looks for Angus but can't find him!

Other Warriors combine to sting into immobility three of the guards.

.........Notes

No one is currently Fatigued.

All are awake and can now make full round actions.

Sleep is disrupted for spellcasters (except for Peerimus)

Peerimus, Kazak, Durgan, Rash, and Torgon are armored.

....Map

Wayfarer

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 0 dam
Jurgen 29 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Xenia (AC29/AC25 for Prone, HP99/99)  d20+13=31 ;
Thursday December 3rd, 2009 1:17:17 PM


"They're trying to keep our Spell Guys from resting!" Xenia's disembodied voice cries out loud, the edge of hysteria riding it like a steed. "We need to start the march to the mined now! Tonight!"

In the next few moments, though, the rogue's voice comes across the Message Tattoo, calm and crafty.

"They're listening, so time to foozle 'em, guys. We tell 'em we're doing one thing and we do another. How 'bout we leave the city and head *away* from the mines. Camp out and rest, then tomorrow, Peerimus does a tree jumping thing to jump us somewhere in the direction of mines. Hopefully that'll shake 'em off our tails. Unless, they're doing the Scry thing on us. Then they can find us anywhere, and we'll need to go to Hook City to get us some rest."

"We gotta march on the mines tonight!" she shouts again out loud. (See Bluff roll) Then she calls the secret word to her Blinky Ring and prepares to punch the Ooglies a good one.

Rolls and Actions
Bluff 31
Active Ring of Blinking / Stand

Position: AV11 (No where to move to)

Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169  d20+20=38 ; 2d6+35=46 ; d20+20=26 ; 2d6+35=41 ; d20+20=33 ; d20+20=28 ; d20+20=34 ; d20+20=33 ; d20+20=28 ; 2d6+35=38 ; 2d6+35=41 ; 2d6+35=43 ; 2d6+35=41 ; 2d6+35=39 ;
Thursday December 3rd, 2009 2:53:00 PM

Torgon pulls his chain, and swings once at warrior d. He keeps an eye to the ceiling for the re-arrival of the Myrmarchs.

Torgon calls out to his new companions "Don't separate. Somehow they are watching us, even when their people are supposedly not here. If you split off from the main group, the Myrmarchs will concentrate on you. Try and stay close".

"Watch your resources too. They may also be trying to get us to power up and use our spells at the expense of a few warriors, hoping to keep us from refreshing."

Attack 1: (Power att by 8) Hit AC 38
Damage: 46 hit points

Cleave into warrior c if warrior d goes down.
Attack: (pa 8) Hit ac 26
Dam: 41 hit points

Note: 20' reach (any bad guy within 20', allowing an AoO gives me a shot)
AoO's should they be needed. (Power att by 8)(ATT: 33,28,34,33,28)(Dam: 38,41,43,41,39)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))


Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160  d20+18=30 ; 2d6+12=21 ; d20+18=28 ; 5d6+7=26 ;
Thursday December 3rd, 2009 8:08:35 PM

Yorrick's great paw flashes out again and crushes another enemy [Hit AC 30 Dmg 21] Peerimus notes the free area about the bear and encourages him to get to his feet. Meanwhile, he deactivates the speed of his boots, draws his club and strikes the wounded warrior near him. [Hit AC 28 Dmg 26 non lethal] "Everyone please calm down before we get dubbed the Children of Panic." He whispers through the tattoo. "There are still Wayfarer guard about, but I believe the assessments are all correct. Once we remove this inconvenience we can speak on our next move."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Haste 9/10

Rash 148/152 AC33 
Friday December 4th, 2009 7:05:32 AM

Rash blinks around in the dark and then points to the door. "I think I misjudged that. She isn't very concerned about the warriors hurting the Children but they might hurt the monks so she sets her shield to floating next to her, pulls her sword and moves into the room looking for an opponent that she can reach next round.

Hearing Xenia's "speech" she plays along and says, "I knew they couldn't be trusted. We march tonight to kill the queen!

She ponders to herself thinking and then broadcasts to the others, "We need a secure place to hole up where they can't teleport into. Obviously they can scry on us, find our location and dump warriors or workers on us until they wear us down with lack of sleep. We need a place they can't teleport to or a place that we can ward vs scrying. Think about that while we mop up here.

Angus 74/74 SR 20 HP AC 10 Invisible 
Friday December 4th, 2009 9:17:50 AM

Angus yawns as quietly as possible and crawls to a spot not occupied by warriors.

Angus thinks to himself about all the teleport mapping he has done recently and there should be plenty of places to get away for a good nights sleep. The problem is what to do with the monks and townfolk?

Angus looks around and watches the CoC warriors wreck havoc on the ant taurs as he considers what spells to cast. His real conscern is if the teleporting bugs keep bringing back more warriors.

"We may have to fight our way out of the City!?! The ants are scrying on us or they have other bugs we have not found to spy on us."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 5/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall.  d20+22=42 ; d20+22=32 ; d20+17=24 ; d20+12=30 ; d20+12=25 ; d20+7=14 ; d10+16=22 ; d10+16=17 ; d10+16=17 ; d10+16=25 ; d10+16=19 ;
Friday December 4th, 2009 10:25:30 AM

Kazak Ac 36 Hp 212/212

Wasting little time on finesse .... the dwarf just bashes the ants to pieces .......adding extra muscle to his blows (Power attack +5) .....(targeting M + l + P)

1st strike d20+22=42 crit hit nat 20!! damage d10+16=11
crit roll d20+22=32 damage d10+16=17
2nd strike d20+17=24 damage d10+16=17
3rd strike d20+12=32 crit hit !! damage d10+16=25
crit roll d20+12=25 damage d10+16=19
4th strike d20+7=14 missed

" heya where ya going .....we justin da party ..... don't leave just yet ... iz got a parting gift for ya " growls Kazak to the departing Myrmarches as he waves his stone sword

Active Magic
Power attack +5

ooc" thanks for clarifying it steveK ;-)

Jurgen - AC 23 HP 176/160  d20+17=31 ; d20+17=23 ; d20+17=27 ; d20+17=37 ; d20+17=19 ; d20+17=34 ; d20+17=30 ; d20+17=30 ; d20+17=35 ; d20+17=18 ; d20+17=23 ; d20+17=26 ; 2d6+6=12 ; 2d6+6=13 ; 2d6+6=15 ; 2d6+6=12 ; 2d6+6=16 ; 2d6+6=12 ; 2d6+6=17 ; 2d6+6=10 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=16 ; 2d6+6=9 ; d20+17=22 ; d20+17=23 ; 2d6=8 ;
Friday December 4th, 2009 12:01:32 PM

The giant Hydra Jurgen goes into full attack mode and starts the biting everyone and anyone who isn't friendly. His attacks start on H and keep moving clockwise until he's either out of attacks or everything is dead...

Attack One
Attack Roll: 31
Damage: 12

Attack Two
Attack Roll: 23
Damage: 13

Attack Three
Attack Roll: 27
Damage: 15

Attack Four
Attack Roll: 37 [Critical Threat]
Damage: 12
Critical Attack Roll: 23
Critical Damage: 14

Attack Five
Attack Roll: 19
Damage: 16

Attack Six
Attack Roll: 34
Damage: 12

Attack Seven
Attack Roll: 30
Damage: 17

Attack Eight
Attack Roll: 35
Damage: 10

Attack Nine
Attack Roll: 18
Damage: 12

Attack Ten
Attack Roll: 23
Damage: 14

Attack Eleven
Attack Roll: 26
Damage: 16

Attack Twelve
Attack Roll: 22
Damage: 9

Bedding Down for the Night (DMSteveK) 
Friday December 4th, 2009 7:33:05 PM

Torgon kills a Warrior.

Peerimus and Yorrick each kill one.

Kazak slays two!

Jurgen-Hydra eats five Warriors!

The remaining five Warriors are slain by the guards, monks, Faraday, or by the AOOs of Jurgen and Torgon as the Warriors rush to the attack.

Only bloody ant bodies are left in the former sleeping chamber.

................

Xenia and Rash play a game of subterfuge. Other CoC heroes speculate on the way the Oglians are able to arrive with pinpoint accuracy. The message however, is clear! The heroes need a VERY secure place to rest, or to attack the Nest before they are completely depleted!!!

.................

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 0 dam
Jurgen 29 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Saturday December 5th, 2009 12:57:10 PM

Through the Tattoo, Firn'gaer says, "Peerimus, how secure is your grove. Do you think your awakened trees could deter an attack by them? By my calculations, we have two options - your place or mine. I don't have defenses that yours' has but it is unknown to all but me. Your grove is more well known, but your defenses are considerably better than mine at this moment. So, my suggestion is your grove. Thoughts?"

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 34; HP 239/239) 
Sunday December 6th, 2009 1:04:36 PM

"Harumph! Didn't hardly work up a sweat. Are all the monks ok?" Durgan makes a quick sweep of the area outside the building to make sure they are actually gone. "I'll leave picking a spot to rest up to the rest of ya, or we can just charge straight into the nest. Don't matter me none."

"But I got an idea about them lookin in on us. We kept all them fancy helmets we took offa them other ones right? Can't they use those ta keep tabs on us?"

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160 
Sunday December 6th, 2009 8:09:20 PM

The immediate threat over, Peerimus looks about at the bodies. "Scrying is possible of course, but scrying any of us would be fairly difficult. Do we have the ability to cast protective spells? Those that block teleportation, scrying and such things?" Peerimus shakes his head to Firngaer, "No unfortunately. I do not think my grove would give them pause at all. There is very little in the way of defences outside of Wanderwood himself."

"If we go anywhere we will confirm if they can remote view of at will. What we need, is to secure a location against thier ability to teleport and or against any ability to remote view."

Rash 148/152 AC33 
Monday December 7th, 2009 12:39:37 AM

Rash pipes in and says, "We either have to teleport to them now and fight or find a place that is secure. They obviously don't plan on letting us rest and it is a two day march if we want to walk. They could simply be looking in on the guards and monks who would be easier to scry since some of them were dominated.
With some rest and some funds, I can cast a forbiddance which would keep them from teleporting in on us. It is expensive but if we go to Firn'gaer's retreat, I can cast it there after we get some supplies. They would then have to teleport close and march on us which would be much better.

I still think we need to teleport away, rest and come back either tomorrow or in a few days."

ooc Forbiddance will cost about 5k to cast with a password. If I had the components I could cast it here with my miracle spell. Someone want to run to the catacombs?

Jurgen - AC 23 HP 160/160  d4=3 ;
Monday December 7th, 2009 3:00:42 AM

Jurgen removes himself out of his polymorph form, satisfied with the damage done, and listens as the group considers possibilities. His training didn't come with plans for how to deal with sideways problems; only the head-on stuff. "We could attack the Queen now..." He suggests, aware of the group's problems with such a plan.

[OOC: Any number of things could be scryed on right now: us, the room, the guards, the helmets. It's hard for us to tell. We could burn resources trying to hide, but that might just burn resources ineffectively. Our best plan might just be to go kill the Queen with what we've got...]

Torgon AC: 30, HP: 169/169  d8+1=8 ; d3=2 ; d8+1=6 ; d8+1=6 ; d8+1=9 ;
Monday December 7th, 2009 6:23:10 AM

Torgon waits for the decisions to be made, not really having a strong preference for resting first or going straight in.

While waiting, Torgon pulls his wand of CLW and uses it on the wounded Jurgen four times, healing him for 29 HP.

Xenia (AC29/AC25 for Prone, HP99/99) 
Monday December 7th, 2009 11:11:10 AM


"That's an idea, Durgan." The rogue eyes the expensive metal hats with a new suspicion. "But, if that's what it is, we can take care of that right and quick." Scooping up the loot, she stuffs it all into her haversack.

"From what they tell me at the Catacombs, these bags go to a externa-mentional place that's, like, nowhere here. If they wanna scry on that, and 'port into nowhere, I say good."

"Or," the rogue shrugs, "an even better way of solving the problem would be to sell them. Whyn't we just go to Hook City?" she asks. "We could sell these things here and use the gold to hire us a secure place too. Doncha think?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 148/152 AC33 illegal post 
Monday December 7th, 2009 2:39:21 PM

Rash nods at Xenia and says, "Good girl, smart thinking on the helmuts. I must admit, I didn't think of them scrying on those or the wands. Still is Hook City a good idea? Yes we might be safer but wouldn't we be exposing more innocents if they do attack? Still it might give them pause to attack an area where they aren't known. They might not want to reveal themselves to the masses and bring themselves to the attention of kings.

They must know that their attacks are more pin pricks than an attack that is going to hurt us. I think they want us to act rashly and without a plan. I think they are trying to goad us into an attack which we aren't prepared for, with spells depleted and tired. We need to ask ourselves are we prepared to prevail against the masses of workers and warriors, the Myrmarch's and finally the queen with our current resourses. I don't think we are.

Let us retire to the Hook City or another stronghold, prepare properly and then come back and kick their mind stealing butts."

Angus 74/74 SR 20 HP AC 10 Invisible 
Monday December 7th, 2009 3:04:34 PM

Angus claps his hands together "Great let's get out of hear like we should have in the first place. I am ready to start teleporting people straight away. Do any of the monks or guards want to come as well."

Angus counts off his fingers "I can make 6 teleport trips for a total of about 25 people. Does anyone else have other modes of travel so that we can take more of our new friends we rescued, if they choose?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 5/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Monday December 7th, 2009 3:35:17 PM

"Do we have means of divining how they are able to track us?" He says looking at the divine casters of the group.

"Scrying would also give the scried upon a chance to notice the sensor, and Angus or I would most certainly notice the magical sensor. It might be that this room makes the most sense. It is the room we teleported into and is defensible against conventional attacks, and, while the teleportation circle was active, it allowed us an easy means of retreat if the situation called for it. We are looking at a very organized and intelligent hive mind. It is possible that groups like those that attacked us were sent to other likely locations at the same time in an effort to locate and harass. I'm not saying the helms are not the answer, but that there are other, just as likely, explanations."

"I have a cheaper means of preventing eavesdropping than a forbiddance spell, but the question will be resting long enough to be able to prepare it." [OOC: Firn'gaer does have a ring of sustenance so he only needs 2 hours of sleep, but the rest of the time in meditation.]

Firn'gaer recharges Lhari.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)
Lhari: 0/6 used (3 charges recharged)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow* ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

A Night of Interrupted Sleep (DMSteveK) 
Monday December 7th, 2009 3:39:16 PM

With the death of all the Oglians at midnight, the CoC heroes get to deciding what to do now that staying in Wayfarer is not an option.

With the ideas of how the bugs are so accurate, Scrying sounds like the most obvious reason, and Xenia hides the helmets and other Oglian loot in an extra-dimensional space. Faraday shooes out all the other monks and guards as well. "The young ones may only be beacons to you, my Children", the old monk says.

Firn'gaer knows that Angus and he can see magical effects, but also knows that they would have to Spot the effect in question. (ooc: not an automatic success to see. Gotta tell me you are looking for this aura since it could be anywhere in the room if it is in fact there at all...)

Torgon heals Jurgen with the minotaur's wand.

Some heroes want to attack tonight, but more want to withdraw and strengthen up before tackling the Oglians. But where? Other than a place completely in the wilderness or Firn'gaer's unfinished stronghold, other known places to the heroes can bring other lives in danger.

Faraday eliminates one problem by telling the others what the monks are going to do. "You will need us here at Wayfarer while you rest up", he creaks. "The Oglian will spend thier time and effort looking for you here if we are still here. If they attack and the town succumbs once more, we know that you are going after the Queen and we will be free afterwards." The leatherlike face looks at you each with years of wisdom. "Only move upon the mines quickly. The Oglian do not have to stay there, and if you succeed in resting, they are sure to know that you are powerful enough to overcome them. What is to say that an intelligent race like they will not retreat and wait until another time is right?"

Whatever happens, the CoC need to decide what to do..

...Party Total Effects

Angus 0 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 0 dam
Jurgen 0 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Jurgen - AC 23 HP 160/160 
Monday December 7th, 2009 5:02:17 PM

[OOC: Jurgen doesn't need healing. He used a bunch of charges from his CWL wand quite a while back.. Unless I just dreamed about posting that and never did ;)]

Durgan Stonewall (AC 34; HP 239/239) 
Monday December 7th, 2009 5:27:12 PM

OOC - we seem to be split on resting or pressing forward. Maybe a vote by email to see where everyone stands is in order? If there is a clear majority do we agree to just go along with it?

Xenia (AC29/AC25 for Prone, HP99/99) 
Monday December 7th, 2009 9:02:22 PM


"Well, if they leave, they leave," the rogue shrugs. "It's not like there are any shortage of creepish things out there waiting to be killed down. We still got them Mecha guys out there waiting for us to do sump'in they don't like. So what if there are a few Ant Guys too."

"They move out. They lay low. I say good. Long as they're not hurting folks, long as we put the scare into them not to come back for a while, I say we just go home. Or at least get our Spell Guys all magicked back up, huh?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160 
Monday December 7th, 2009 11:02:34 PM

"I am in favor of Hook City and our holdings there. We had to secure permission to enter magically..." Peerimus stops his train of thought, "Though with the Star Tower gone, the means of detecting illicit transport might also be gone. Claims have been made that we are known and os our positions could also be assumed known. They of course could also have more powerful means of location, such as Discern Location and that would eliminate anywhere we might readily go for an extended period of time."

Peerimus echoes Firngaer's thought on divining how we are being tracked. "If it is a scrying we can go to where they would need to scry us directly and not simply a building or location and I have a couple of those in mind already. One I know we can get to the others I am not as sure."

"The other option is go now to a location they will be almost certainly prepared for us to go to. A description of a mine section given to us by a dwarf formerly dominated. If they lay low I trust in our skills to find them."

On Rash speaking of a Miracle spell, Peerimus asks the cleric for more information about it. "So you can duplicate nearly any spell. Would it then be possible then to create a private extra dimensional space and we could simply rest there. Much like the Secure Shelter Firgaer has cast but more secure and mansion like to hold all of us. As an extra dimensionsl pocket everyone would need to leave bags of holding and haversacks, but we could easily reacquire those after the ants are taken care of. Contents could be eptied and brought in so the resources would not be wasted."


Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace

Jurgen - AC 23 HP 160/160 
Tuesday December 8th, 2009 3:02:46 AM

Jurgen's ears perk up at Peerimus' talk of Miracles. "Wouldn't a Rope Trick achieve that same goal? I mean, we'd have to fit ten of us, but I feel confident that I could manipulate the spell to allow us all in there. And it would remain there long enough for us to rest while staying completely safe... And that way, we wouldn't waste thousands of gold."

[OOC: Jurgen can use Limited Wish to cast Rope Trick. I'm willing to bet that it is within the bounds of Limited Wish to double the amount of space within a 2nd-level extradimension. Enough room for 10 of us to rest up for the night without having to worry about being scryed on or teleported into...]

Torgon AC: 30, HP: 169/169 
Tuesday December 8th, 2009 9:24:30 AM

Torgon continues to await the decision of the group, able to go either way with attacking now, or resting up. He listens closely to this talk of casting miracles. "Surely these people are favored by the Gods" he thinks to himself.

If Jurgen did not need healing, then Torgon would have split it up, healing Firn'Gar for 14, and Yorrick for 15(assuming he lets me.)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))


Rash 148/152 AC33 
Tuesday December 8th, 2009 10:49:46 AM

Rash nods to Peerimus, smiles and strides over to the druid. She grabs him by his ears and plants a wet kiss on his mouth murmering, "This is why your the leader and I only bash stuff." She releases the druid and then asks, "I can do the spell your thinking of with miracle but do we want to do it here or travel somewhere else first and cast it.

It is on a differnent plane so it should allow us to get a good night sleep and I believe I can take everyone here to make them safe including the monks and the guards. Should even be able to feed them. On the bags of holding etc, I think Angus should teleport them someplace safe, I don't think we want to leave them just lying around."

If everyone agrees, Rash will cast the spell making the mansion or she will wait to teleport and then cast it. (sorry don't have books and don't remember the proper name but it is 7th level and I can cast it) She will hurry everyone in after making sure that all extra dimensional items are left behind.



Information and Decision (DMSteveK) 
Tuesday December 8th, 2009 11:33:02 AM

(ooc: I am going to move things along just a little bit. With three unrelated things holding up progress, the story has come to a stand still, and I'm going to use DM privledge to jumpstart forward movement.

1: Real Life and Thanksgiving has combined to reduce posting by DM and Players alike.

2: I'll use general consensus of trying to rest up as agreement to move on.

3: [b]DM/ Player expectations on the use of Skill Checks.[b/]
- My understanding of Player expectation on Knowledge, Spot, and other checks is because some are so high, it is automatic.
- DM expectation on these checks is they are automatic successes if PC states they are doing the Skill. The stating is to give the DM a reminder of the PC capabilities.
- Because of this percieved disconnect, I'm going to assume PCs are now looking and post accordingly.
- DM will never know the PC like the Player does, and I can use reminding. If the Player can mention they are looking around for magical auras, or thinking about any knowledge they have on a race, this will give me a nudge to support the action (Player posted) with a result (DM posted). Thanks!

................

Xenia looks about and notices that both the Oglian Helmets and a couple of the guards have Divination auras about them that are consistent with Scrying. The Helmets are shoved into an extradimensional space, and the guards are sent out of the room. With only Faraday and the CoC in the former sleeping quarters, the rogue spies no more Divination magic about the room.

Most of the CoC (to include both the strategic and tactical leaders) are looking for methods of resting up before going to confront the Oglians. Extra-dimensional spaces are discussed and rejected because of the potential effects of HHH, Bags of Holding, Ehlonna Quivers, and Pants O Plenty within those extra-dimensional spaces. Wayfarer is untenable for resting, and Heranmar equally so. Firn'gaer's unfinished stronghold is discussed as a possibility, but the best idea seems to be Hook City. The CoC now know where it is, there are other high-powered mages in the city, and an injunction against teleporting directly into the city.

And so the CoC are off! By the various means of magical instantaneous travel, the COC arrive at the gates of Hook City. By confirmation of thier identities (using the Memory Stones) and signing in Torgon as a guest, the CoC are able to get into Hook City and to thier warehouse/headquarters with a minimum of trouble, even at night.

The immediate vicinity around Hook City appears the same, only with slightly changed orientation. Mud Town is on the landward side of Hook City, but is to the West of the main gates. All of Hook City is similar; what is "North" on all the old maps is now "West". The other significant change that can be seen even in the dark is that the walled portion of Hook City is now surrounded on three sides by an ocean of water!

Once the CoC are in thier warehouse, they are able to fully rest, recuperate, and prepare themselves with spells and rest.

Morning breaks over the magical city, and if the CoC take some of that morning to get a good nights sleep, well, perhaps they are justified.

..............

All PCs have sufficient sleep/meditation for a full nights sleep and spell recovery.

Torgon AC: 30, HP: 169/169 
Tuesday December 8th, 2009 1:03:34 PM

Active Spells: Longstrider(increases base speed by 10'), lasts 18 hrs.

Torgon takes the chance to get a good rest, so that he may prepare his spells, and be ready for the war to come. He held his peace on the way in, but once his spells are prepared, he looks outside, trying to get a feel for this place now that it is light.

He asks the group as he looks. "What is this place? How many live here? where is this place located? Truly you have all done many things in many places. How enlightening it must be".

Torgon will listen to all that is told him of their current location, and asks if perhaps there is time for a look around before the war to come, but if not, perhaps they could return in the near future. "I would like to look around this 'civilization' of yours. You too should come and visit my village after we have defeated these ants."

Torgon uses his Rod of extend, and casts Longstrider,

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Law(2)
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D)1)


Durgan Stonewall (AC 34; HP 239/239) 
Tuesday December 8th, 2009 3:50:17 PM

"Torgon, the most important thing about this warehouse is the well stocked provisions of food and drink, courtesy of me. Now let's have a toast for good luck for the battle to come, and I promise when we are done with the pesky ants we'll tell ye all about our 'adventures'." Durgan pours a mug of ale for everyone interested in the toast.

Xenia (AC29/AC25 for Prone, HP99/99) 
Tuesday December 8th, 2009 4:45:04 PM


Xenia wakes in her jammies, pictures of dancing halflings cover the pink print fabric. She yawns and treads barefoot out of her room and into the kitchen for a cup of Kaffe. You'd think this were just any other day, not a day to be filled with death, mayhem, and the destruction of an family of Ooglie Ant Guys.

"You know, I sorta feel sorry for them Ooglies," Xenia says, after freshing up, donning her gear, and fetching a small basket of strawberries from the market outside. "I mean, them Archies sound like their smart, and the Momma Archie has got to be, right? But, they still act like dumb animals. It's like they got no choice. You figure they didn't attack us last night, 'cause they don't wanna take on Hook City, right? But it's also like they can't give up on their We're-Efficiency-Masters-So-We're-Gonna-Take-You-Over thing. They can't give up on it even though they know it's gonna get 'em all killed down. They can't even seem to be able to lie to us 'bout it."

She picks out a big ripe strawberry by it's green leafy stem and bites into the juicy red berry with her perfect white teeth.

"Feel sorry for 'em. When we leaving?"

Rolls and Actions

Active Effects:

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 AC33 
Tuesday December 8th, 2009 7:43:41 PM

Rash wakes up, stretches and smiles that they got through the night. She will don her armor and then seek out Peerimus, rousing him from his bed if he isn't up yet. "Get up tree boy. We got some bugs to stomp. Are we going today? If we are, I will cast my heroes feast to protect us from poison again."

She listens to Xenia's speech and comments, "They do seem a mite fanatical but you also have to take in their brand of thinking. I am sure where ever they are from, they are the dominate species and they feel that they have time and numbers on their side. Looks like this queen can restock their numbers much faster than we can. We need to take her down and find out where they came from and close the gate or this problem will always be hanging over our heads."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2,
Second:Spiritual Hammer* Restoration Lesser,Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2 Restoration, Dimensional anchor x 2, Freedom of Movement
Fifth:Teleport*, Righteous Might x 2, Spell Resistance, Dispel Law, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday December 8th, 2009 9:30:36 PM

Peerimus is far too stunned at Rash to do anything but stammer, "Um, Uh. Yes" Yorrick grunts and Peerimus casts the bear a look. The druid will pat Yorrick on the head as Torgon moves over with the wand, "He's friendly enough to friends good Torgon. Yorrick just cocks his head as the minotaur cleric taps him with the healing wand.

The group is off to Hook City and soon enough morning arrives. Peerimus cracks an eye from his meditations at first light by the great tree behind the house where Rash knows to look for him. "Well rested and ready then?" Peerimus stands and leaves Yorrick to dose a bit a longer as the group readies.

"I still want to try and scry in and then teleport directly inot them. I have a powerful divination to assist prepared. Failing that, Firngaer, Angus and Rash could take us to the mine location we know of. We go in prepared. It will either be a well laid trap and a battle or they will not be there and we will be seeking them out. Either way we should prepare with long lasting spells. We should be able to locate a small pond or stream for my spell. Rash, yes by all means cast the feast."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Greater Scrying, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace
Yorrick: Greater Magic Fang Bite


Jurgen - AC 23 HP 160/160 
Wednesday December 9th, 2009 1:11:28 AM

Jurgen watches with a look of both shock and laughter, as Rash does treats Peerimus in a very... unusual way. Other than his normal routine of casting Greater Magic Weapon , Jurgen has little else to do in way of preparations. Hook City has been seen, many times, by him and he is much more interested in finishing off the ants.

At least for now.

Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Wednesday December 9th, 2009 10:12:06 AM

Firn'gaer wakes in Hook City. He should feel relieved with a hot meal and warm bath, but the city has soured on him. When ever he looks upon the lights and bustle of Hook City he only feels the sham of the Star Mages' fall.

"I think we should lay a trap for them. Chances are that they are going to continue to harass us in an effort to force us to deplete resources, which prolongs our ability to confront them directly. In the chance we must travel over land, each caster that can prepare dimensional anchor - prepare one or two if possible. In the event they try to ambush us again, we dimensional anchor all the teleporters and deal with them harshly."

"Since their tactics are teleport fodder in and teleport out immediately, we try to make some of them stay put. It will be another factor for their queen to calculate when attacking. It will force her to withdraw or overcommit."

Angus 74/74 SR 20 HP AC 14 
Wednesday December 9th, 2009 11:05:24 AM

Once back at the warehouse, Angus will find a bottle of red wine and pour himself a large glass and then go look for a bath.

Angus returns and turns in early as he has some sleep to make up for.

Angus wakes "I am ready to go. I will only cast long terms spells now as does anyone know how close we will be to the mines when we arrive. Are we walking far? I just hate walking as I am attempting to have as few miles on m boots as possible."

Angus will wait till after breakfast and recast his mage armor spell.
.
Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 5/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - pending
Protection from law - 10/10 rounds - pending
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - pending
Protection from evil - pending
Haste on everyone - pending
Improved Invisible - pending

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Hook City Morning (DMSteveK) 
Wednesday December 9th, 2009 11:26:23 AM

The Children of Chaos awaken and prepare. Individual day-long spells are cast, Rash bespells a Heroes Feast, and Peerimus (and perhaps others?) ready thier divination magics to find more information.

Specific castings must now happen, with magic and mind searching out ....

In the meantime, the neighborhood is alive with people making thier way in the Wold. Sieurs and Madames come to pay thier compliments to the Children of Chaos, and the local Protectors give a report on the events that have been happening.

The Protectors 877 are still using the warehouse for their headquarters and training grounds, but had been out the night before helping a neighboring Protector group. Madame Didi Hosea, leader of the Protectors 877, sits with Madame Niobe to tell the CoC what has been happening. Didi's lithe form and easy balance cuts a confident figure, and Niobe's role as Protector 877 trainer and former CoC herself makes her an excellent liason. "The Great Migration was a real shock, though the mages and major clerical temples of Hook City were able to keep most everything in order. Really, since then, the city and neighborhood have been trying to reestablish trade routes. All this water around us has caused a large boat-building spree!"

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Wednesday December 9th, 2009 12:17:12 PM

Wizard Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell) ;
3- Dispel Magic, Displacement, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell) ;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction.



Torgon AC: 30, HP: 169/169 
Wednesday December 9th, 2009 1:03:28 PM

Active Spells: Longstrider(increases base speed by 10'), lasts 18 hrs.

Torgon partakes of the toast to the battle to come offered by Durgan, downing his mug in one quick drink. Looking around he notes "well done on the provisions, it seems like you have most anything one could need. Thank you for the drink as well Durgan.

The minotaur, after healing mighty Yorrick, lays a large hand on the bears back. "Nice bear" he says to Yorrick, obviously not familiar with one like him.

Torgon listens to Xenia and then comments "perhaps they don't know that they are gonna lose. perhaps they even think that they will win. It seems that they know much more about you, then you know about them. If they know you, and they know themselves, and they still wish to go to war, that should make one nervous. Just as a thought."

Torgon will accept any spells that the CoC wish to cast on him, as the only other spell he usually casts has been rendered useless by the de-magicking of his shield. "stupid ants" he thinks to himself

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Law(2)
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D)1)

Angus 74/74 SR 20 HP AC 14 
Wednesday December 9th, 2009 1:15:28 PM

Angus looks over at Rash "You sure can cook girl." as the impossibly thin sorcerer eat yet another pastry from his plate and then drinks his breakfast wine. "I might actually put on weight if you do all the cooking around here."

Angus looks around and adds "Who wants to teleport with me to the mines for some serious ant busting? Just get ready to hold onto your breakfast as well, the ride can be rough sometimes." Angus chides.

Angus continues "I will add more magical protections to myself once we arrive on scene. It may take a minute or two, but I do not want to waste them now since we need to get an estimate of contact with the bugs."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - pending
Protection from law - 10/10 rounds - pending
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - pending
Protection from evil - pending
Haste on everyone - pending
Improved Invisible - pending

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash 152/152 AC33 
Wednesday December 9th, 2009 4:47:56 PM

Rash readies her gear and looks at the others, "So where are we going to teleport to? Right to the mines or a bit away. It is going to matter on which spells I select to cast. Some of my combat ones are pretty short term lasting. I do think we should teleport a bit away and have Xenia do her scouting."

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Wednesday December 9th, 2009 6:11:45 PM

Firn'gaer thanks the Minotaur for the healing and then listens to the others discuss the best option for approaching the mines.

"I don't think it might be as simple as that." He says to Torgon. "They are outsiders of law and we represent the forces of chaos. It is likely that they are draw to conflict with what they would consider "evil" the same way we would see the dichotomy of good vs. evil. In any case, they consider us an obstacle in bringing dominating order the the region just as the Destroyer tried to bring uncontrollable chaos. And unfortunately, or fortunately depending on your view, we are sworn to maintain a balance of those forces."

Active Spells: currently none.
Lhari: 0/6 used

Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell) ;
3- Dispel Magic, Displacement, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell) ;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 34; HP 239/239) 
Wednesday December 9th, 2009 8:41:46 PM

After finishing with the feast, Durgan preps his gear and declares he is ready to go. "Aye. Let's get on with it then eh?"

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 
Wednesday December 9th, 2009 9:58:45 PM

Peerimus asks Madame Didi Hosea and the others that stop in if they know of a small spring or other natural pool he might use. During the feast, Peerimus finds himself mentally agreeing with Torgon. The minotaur had it very corrrect. If the Oglians did indeed know of the past exploits and now first hand encounter abilities as well as he thought they did and knew thier own abilities as he thought they surely must. Wanting to continue the conflict only made sense if they felt they could win. A sobering thought he did not have the need to drill inot the others. One of thier greatest strengths it seemed was a near invicible attitude. To cast doubht on it might do far more harm than the warning would provide good. Instead he speaks to Angus light heartedly, "I will buy you a new pair of boots, Remember our foremost plan is to teleport right into thier midst I am only cautioning against erecting too short lived defenses that you will not be abe to do so again if the anticipated battle is not waiting for us."

With the conclusion of the feast, Peerimus will lead the party to the pool he hopefully now knows of. Otherwise he will ask about the merchants and a few others on the street for a few hours.

If the pool is located, Peerimus casts heighted Greater Scry and tries to look in on the Oglian he spoke with. [Will DC 27]
If sucessful he will watch for a short time and describe the location to Firngaer, Angus and Rash so they can teleport the entire group.

If unsuccessful, the group teleports to the mine location described by the old dwarf.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin

Xenia (AC29/AC25 for Prone, HP99/99) 
Wednesday December 9th, 2009 10:18:58 PM


Once again with two or three different plans going around the table. The girl rogue eats lightly of the feast that Momma Rash magics up for them. As lightly as you can get for a plate full of waffles and cream.

Sayin' more stuff usually only leads to more saying stuff, and they need a new plan right now like they need a spear in the foot. So Xenia just grabs a spoonful of blueberries to have with her waffle. Probably the most sensible thing to do before they get to really moving on the Ooglies.

Rolls and Actions

Active Effects:

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall.(Ac 36 Hp 212) 
Wednesday December 9th, 2009 11:03:50 PM

Finally getting some sleep .... the dwarven warrior wakes slowly ..... enjoying the stillness while it lasts .....once up ....he grabs a morning meal .....hot oatmeal with a glass of fresh raspberry juice ....

Afterwards he cleans his equipment .... readying it for the the encounter with the ant-taurs ....prepping his magics too ...

"I 'm ready " .... growls Kazak aloud ....

" Dem teleports are da key to der tactics .... we gotta come up wit an idea to intterupt dat somehow ..... when dey magic in ... we should just hit da teleporters .....make em pay for it " .... growls the dwarf

Active Magic Stuff

soon to be listed ;-)

Rash 167/152 AC33  d8+8=15 ;
Wednesday December 9th, 2009 11:48:57 PM

Once Rash realizes that they are going straight into battle after Peerimus's successful scrying, she will cast the following spells.

Freedom of movement
Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold
Resist energy: fire
Protection from law

OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2 Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2, Spell Resistance, Dispel Law, True Seeing, Flame Strike,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Jurgen - AC 36 HP 176/160  d8+8=16 ;
Thursday December 10th, 2009 5:43:01 AM

Jurgen enjoys the feast, although finds it an odd meal to be eating at such an hour. And then he adds an Alter Self and a Shield to his defenses, right before the Children go off to have their delightful time in the mine.

---
Active Magic
CL Rash
Hero's Feast
CL 13
Greater Magic Weapon - All Day
Alter Self - 2/1300 Minutes
Shield - 1/260

Spells Cast
Level 0:
Level 1: 1
Level 2: 1
Level 3: 1
Level 4:
Level 5:
Level 6:
Level 7:

Torgon AC: 30, HP: 183/169(183)  d8+8=14 ;
Thursday December 10th, 2009 8:10:41 AM

Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Prot. Law: prevents possession/mental control. duration 18 minutes
Divine Favor: +3 luck bonus to att and dam rolls. duration 20 rounds


Torgon has breakfast with the others, thanking Rash for the good meal.

As soon as the group is ready to cast teleport, Torgon will cast Protection from Law, and then Divine Favor, using his extend rod. He will then pull his spiked chain and wait for the teleport. "Let's kill some bugs. And remember to try and stay together.

Note: 20' reach

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1c)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D)1)


Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply)  d8+8=14 ;
Thursday December 10th, 2009 9:54:26 AM

After viewing the upcoming area for battle and feeling confident he can teleport Angus will announce "If we are going in swords out and spells flying, I have a few to cast of my own."

If we are teleporting into the heat of the ant taurs Angus will cast.

Resist Fire
Resist Sonic
Resist cold
Resist Acid
Resist electricity
Heroism
Protection from Evil Extended
Polymorph into a pixie extended
Shield extended
Improved invisibility extended
Haste extended on everyone
Just before leaving use one of his two remaining scrolls of protection from law

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 7/14
3 Level 1/8
4 Level 1/8
5 Level 2/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Heroism - 170 minutes
Protection from law - 1/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - 34 minutes
Protection from evil - 34 minutes
Shield extended - 34 minutes
Haste on everyone - 2/34 rounds
Improved Invisible - 3/34 rounds
Heros feats 14 hp, +1 to hit and saves, immune to poison - hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Firn'gaer: AC 20; HP 129/119; Arcane Sight, Detect Magic, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18  d8+8=10 ;
Thursday December 10th, 2009 10:13:12 AM

Firn'gaer enjoys the meal with his companions. He spends most of the time with a pipe in one hand and a gnome-sized glass of a beverage that taste like a fine wine (prestidigitation).

"Rash, before we leave, would you mind casting Augury. I'd like to have some idea whether or not we are going to be teleporting into a hornets nest."

Before the group teleports, Firn'gaer will cast his extended magic circle vs. law and his extended shield spells. If Rash's Augury give a bad result, then he will also cast Displacement.

Active Spells: Overland Flight (17 hours), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Lhari: 0/6 used

Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 167/152 AC33 
Thursday December 10th, 2009 10:47:19 AM

Rash will nod her head at Firn'gaer's request and cast an Augury before they go asking, "Oh Powers is it wise to teleport directly into the mine and carry the battle to the formians."

Hook City Morning (DMSteveK)  d20+15=26 ; d20+18=26 ; d100=92 ; d20+20=33 ;
Thursday December 10th, 2009 2:27:55 PM

Rash lays on the Heroes' Feast and all CoC get themselves ready.

Thoughts as to the nature of the Oglian and the ant-taur's confidence in continuing to fight the COC come around the breakfast table. Some think the Oglian are confident because they know the CoC abilities ane think the Oglian can take our heroes. Some think that it is merely the nature of the Oglian to oppose Chaos in any form, just as the CoC have opposed Evil even when outclassed. Whichever way is true, the feeling that the EndGame is near is in the air.

Prepatory spells are cast, (annotate) and the group waits for words from a couple of divinations.

Rash casts an Augury and flings a question to the Powers and gets back.... nothing.

Madame Didi knows of no natural pool or spring in Hook City. "Everything is sculpted and formed here", she reminds the druid. "If there ever used to be a natural spring, it has since been formed to whatever the engineer or wizard who made a fountain wanted." Niobe also has no help. After some searching, Peerimus is able to find the abandoned temple of Mittri on the Marble Causeway of NorthHook was built around a natural pool that has been kept in its natural state.

There the spell is cast, and, using the affilitation of meeting Eintz, Peerimus is able to pierce the Oglian's spell resistance and overcome the others Will to see the area around the Oglian Myrmarch.

Eintz is moving through a tunnel 15 foot wide and tall. Moving very quickly for about 5 minutes, the Oglian passes several Workers and Warriros who seem to be on their own tasks. The walls of the tunnel are glowing a soft blue with strange linear designs, and there is little sound other than the movement of the Myrmarch's feet. Soon, Eintz comes to a set of golden double doors, opens them, and moves on through. On the other side of the doors there is a great chamber that has humans and dwarf slaves working on pits and walls with mattocks and picks. There are many Oglians in the area, and on the far side of the chamber (more than 200 feet away) lays an enormous Oglian, bloated and catered to by Workers and Myrmarchs. As Eintz approaches, the Queen looks at Eintz and all Oglians come to a halt. The Queen waves her hands about in a pattern and the Scrying spell ends.

Spellcraft: DC 20 Highlight to display spoiler: {The Queen cast Greater Dispel Magic}

Rash 167/152 AC33 will adjust this tonight when I have books in front of me 
Thursday December 10th, 2009 4:16:19 PM

Rash is excited at the news of the chamber and says, "Are we going right there? It looks like a big complex but I think we should strike for the head and end this threat." Rash then looks around and says, We need to take down the queen as quickly as possible. I want both Kazak and Durgen to head straight there. Spell users try and clear a path for them. I can cast my firestorm to weaken the big creatures and take out the shock troops.

Firn'gaer, hit the queen with a dimensional anchor so she can't escape.

If the group agrees, Rash will cast her short term combat spells

true seeing
divine favor (extended with lesser extend rod)
shield of faith (extended with lesser extend rod)
divine power (extended normal extend rod)
righteous might (extend normal extend rod)
spell resistance (extended normal extend rod)

spells cast before

Freedom of movement
Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold
Resist energy: fire
Protection from law

Rash will then use her greater teleport to transport herself and anyone else whom she can to the chamber 50' from the queen. (this all assumes we are leaving quickly)

OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Durgan Stonewall (AC 34; HP 239/239) 
Thursday December 10th, 2009 4:21:24 PM

OOC- thanks Rash! btw is that a morale bonus?

"I agree with ye brother. We should ignore the smaller ones and concentrate on the teleporters."

"So are we gonna try talkin to the queen or just go in bashing?"

Xenia (AC29/, HP110/99)  d8+8=11 ;
Thursday December 10th, 2009 5:11:23 PM


Part of survival is sensing the rhythms of all things around you. The dark rogue senses the momentum of purpose that sweeps over the Chaos Guys. They'd move in to put down the Ooglies soon. To that end, she prepares herself with magics.

Rolls and Actions

Active Effects: Heroes' Feast 12h, MCaE 5h; Invisibility 5m, Fly 5m, Elixir of Hiding 1h, Blinking

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Magic Circle Against Evil, Web, Freedom of Movement; Elixir of Hiding; Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Thursday December 10th, 2009 9:11:16 PM

Angus will quickly finish up his spell casting and Announce from his invisible flying pixie form "I am all ready now. Come over toward my voice and I will grab hold and take us to the Queen bug that is due for a stomping."

""""Everyone has Haste"""""

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 7/14
3 Level 1/8
4 Level 1/8
5 Level 2/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Heroism - 170 minutes
Protection from law - 1/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - 34 minutes
Protection from evil - 34 minutes
Shield extended - 34 minutes
Haste on everyone - 2/34 rounds
Improved Invisible - 3/34 rounds
Heros feats 14 hp, +1 to hit and saves, immune to poison - hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Peerimus AC 34 HP 131/131 and Yorrick AC 43 HP 160/160  d20+18=29 ; d3=1 ; d20+18=21 ; d20+18=22 ; d20+18=25 ; d20+18=25 ; d20+18=32 ; d20+18=34 ; d20+18=29 ; d20+18=25 ;
Thursday December 10th, 2009 9:46:08 PM

"They are onto us and know of our teleporting capabilities." Peerimus starts speaking quickly, "We need to go now and not give them 4-6 rounds to power up and reposition. Skip the power ups. Rash and Angus take us all in. We are going to be surrounded. Kazak and Torgon have our front, Durgan and Yorrick our back. Firngaer you and Angus are the center. I will take left with Xenia and Jurgen takes the right with Rash. Firngaer and I will hit the Queen and as many Myrmachs as we can with Greater Dispel as soon as we arrive. Torgon, cast that growing spell to get your reach to maximum advantage. Everyone else pick a target, do not charge off."

Peerimus readies a Greater Dispel to cast as soon as they jump in. He area dispels the Queen and as much as he can cover [Dispel 29/21/22/25/25/32/34/29/24]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin
Extended haste from Angus

Kazak Stonewall.(Ac 36 Hp 212)  d8+8=9 ; d4+1=5 ;
Thursday December 10th, 2009 10:23:18 PM

"Aye ... i like dat peerimus .... change da tempo of our tactics " ..... growls Kazak as they quickly teleport to the queens lair ....

While Torgon grows.... the dwarf quaffs a philter ..... (mirror image )..... suddenly ... there are 5 Kazaks (1d4+1=5 images)

Animating his shield ....and drawing the vaunted stone sword of Turak Nor ..... Kazak joins the minotaur in the front .... standing side by side with their new companion ......as they head towards Angus's voice

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images

Torgon AC: 30, HP: 183/169(183) 
Thursday December 10th, 2009 11:26:38 PM

Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 90 rounds
Haste:

At Peerimus's words, Torgon skips using the rod and divine favor, and just casts protection from Law to protect himself from the mental control of the ants. He awaits the teleportation to come. "I will become supersized as soon as we arrive Peerimus. Let us finish this."


Note: 20' reach

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D)1)


Jurgen - AC 36 HP 176/160 
Friday December 11th, 2009 3:47:56 AM

Jurgen turns to Rash, nods his head, and prepares for teleportation. He holds his Shield of Faith potion, but does not drink it. Instead, he readies an action of casting Dispel Magic as a Counterspell to the Queen, if she tries to Dispel the Children when they arrive.

---
Active Magic
CL Rash
Hero's Feast
CL 13
Greater Magic Weapon - All Day
Haste 2/34 Rounds
Alter Self - 3/1300 Minutes
Shield - 2/260 Rounds

Spells Cast
Level 0:
Level 1: 1
Level 2: 1
Level 3: 1
Level 4:
Level 5:
Level 6:
Level 7:

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Friday December 11th, 2009 10:14:44 AM

Angus is going nowhere without powering up as he needs all of his protections to survive the potential Firestorm.

Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Friday December 11th, 2009 11:44:50 AM

Firn'gaer does not like what he sees or does not hear with the scrying or the augury spells. He casts his Displacement just before they teleport in.

He will ready his Disjunction for the Queen. "Peerimus, I'll target the Queen. My spell has no chance of turning off any magical protections she might have. In addition, there's a chance the magic they carry will be rendered non-magical. If you want to overlap, that's fine. After the spell is cast, I'm taking some fighters directly to her. So dwarves get ready."

"We'll need Rash or Torgon to hit the Queen with a Dimensional Anchor right after the dispells/disjunction spells hit the area around the queen. The plan should look like this -
1. We teleport in cancel magical protections around Queen.
2. Dimensional Achor hits Queen (or maybe two).
3. Fighters are teleported directly to the Queen to engage.
4. Spellcasters and other support will harass and hinder reinforcements by engaging or use of walls or other effects.
5. Defeat Queen.

Sound good?"

Disjuction: The will save DC27 for magic items.

Active Spells: Overland Flight (17 hours), Displacement (17 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Lhari: 0/6 used

Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction(readied).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 167/152 AC33 will adjust when I know which spells were cast 
Friday December 11th, 2009 12:30:29 PM

Rash nods at Angus and starts casting her spells as long as he is casting his. I agree, we are jumping into an area which could have defense spells, traps and other protections. Not being powered up doesn't make sense. Just because we scried on them, doesn't mean we are coming quickly. "

She will start off with spell reisitance divine power, go to righteous might, then divine favor, shield of faith, and true seeing.

She says while casting, "How are we doing this? Whoever casts the teleport is done for a few seconds while whomever is teleported will have time to act. If Firn'gaer has to do his disjunction, he shouldn't be doing the teleport. I can take up to 5 people with me, 4 if Torgon is included because of his size. I think I should take the fighters and Torgon with me and I will get us close to the queen. So they can strike right after the disjunction is cast. Maybe Xenia as well for her backstabbing ablitity.

Angus can take the Firn'gaer, Jurgen, Peerimus and Yorrick (if Yorrick is coming) and take down the magical defenses. I assume most will rush blindly to the queens defense but the second group is without fighter backup until the queen is finished. Maybe Jurgen can build some walls to keep the masses off us for a short while. The only problem I see is the queen just teleporting out in the first round. We won't be able to hit her with a dimensional anchor right away"

Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Friday December 11th, 2009 1:22:34 PM

Firn'gaer quickly adds after Rash. "Don't get too close to her because if you are in the area of my spell, all of your magic will be turned off, and you also might find yourself fighting and wearing only masterwork gear."

Rash 167/152 AC33 will adjust when I know which spells were cast 
Friday December 11th, 2009 2:47:23 PM

(ooc) with the disjunction in mind, Rash will teleport in 60' away from the queen

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Friday December 11th, 2009 4:25:29 PM

Angus will teleport his group 100 feet from the Queen as he does not want his group run over by Rash and her fighter escorts.

Preparing to Teleport (DMSteveK) 
Friday December 11th, 2009 5:26:09 PM

Peerimus is looking for fast responses, and so only allows everyone a single handful of seconds to be ready to teleport.

Each hero can cast ONE spell and ready ONE action/item prior to Rash and Angus greater teleporting the group.

(ooc: the fast response caught me off guard and the DM is still creating the battle zone.)

Rash 167/152 AC33 will adjust when I know which spells were cast 
Friday December 11th, 2009 10:04:57 PM

Rash will use her quicken rod to cast shield of faith and then spell resistance. Before the teleport, she will use the rod to cast divine favor and then teleport as stated above.

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Saturday December 12th, 2009 7:28:43 AM

Angus will not cast his teleport spell until all of his spell are cast. "I am not going into the hornets nest unprotected and that is final. You can go ahead and I will catch up."

Peerimus AC 34 HP 131/131 and Yorrick AC 43 HP 160/160 
Saturday December 12th, 2009 8:02:18 AM

A pressure begins behind the druids bridge, Then stay at the warehouse Angus. It will be nearly over by the time you arrive and you won't be needed. Peerimus checks his thoughts, "Rash can't take us all, So we are going to need you Firngaer for the teleport. I'll target the Queen."

Peerimus readies a Greater Dispel to cast as soon as they jump in. He area dispels the Queen and as much as he can cover [Dispel 29/21/22/25/25/32/34/29/24]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin
Extended haste from Angus

Torgon AC: 31, HP: 183/169(183) 
Saturday December 12th, 2009 10:21:40 AM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 89 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60'
Divine Favor: +3 luck to att/dam rolls. Duration 20 rounds

Torgon uses for his one spell his extend rod to throw a divine favor. He will then pull his spiked chain and hold it in one hand so that upon arrival, he can cast righteous might and then wade into the fray.

Note: 20' reach

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D)1)

Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Saturday December 12th, 2009 11:28:36 AM

"Fine." He says to Peerimus glancing towards Angus. "I'll take a group."

"I don't want her to get away. I'll teleport in first with my group. Wait for us. After the Dispel and the Anchor are cast, Rash I want you to teleport as close to the Queen as you can. I will take Torgon with me. Torgon, you first action is going to need to be Dimensional Anchoring the Queen after the Dispel Magic. Rash your group should engage the Queen with your group and don't let up. My group will give you cover and support."

"Does this work for everyone?"

Active Spells: Overland Flight (17 hours), Displacement (17 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Lhari: 0/6 used

Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction(readied).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 34; HP 239/239)  d8+8=12 ;
Sunday December 13th, 2009 10:33:40 PM

"Allright! That's more like it. Let's go stomp some bugs."

Actions:
drink potion - displacement
activate item - tattoo(blink)

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack
immune poison, fear
bonus hp = 12(d8+8)
+1 hit, +1 will saves
displacement - 50% miss
blink - 50% miss on all attacks, 20% miss my own actions


Jurgen - AC 36 HP 176/160 
Monday December 14th, 2009 2:46:21 AM

Jurgen drinks a Shield of Faith potion and readies a Dispel Magic to Counterspell whatever the Queen might throw at the group.

---
Active Magic
CL Rash
Hero's Feast
CL 13
Greater Magic Weapon - All Day
Haste 3/34 Rounds
Alter Self - 4/1300 Minutes
Shield - 3/260 Rounds

Spells Cast
Level 0:
Level 1: 1
Level 2: 1
Level 3: 1
Level 4:
Level 5:
Level 6:
Level 7:

HIve Battle, rd 2 and 3 (DMSteveK)  6d6=24 ; d20+25=27 d20+20=38 2d6(3+6)+6=15 d6=6 d20+10=14
Monday December 14th, 2009 3:13:05 PM

Round 2!!!

The Children of Chaos ready their battle plan. Peerimus insists the plan is to go in immediately. Rash and Firngaer will cast Greater Teleport in order to take all except Angus to the center of the Oglian Hive. There is time enough for but a handful of seconds (ie one round) to prepare, and then the plan is to execute.

Peerimus sets up the movement to attack. Kazak and Torgon have our front, Durgan and Yorrick our back. Firngaer you and Angus are the center. I will take left with Xenia and Jurgen takes the right with Rash.

Rash puts her plan out for the others to hear. We need to take down the queen as quickly as possible. I want both Kazak and Torgon to head straight there. Spell users try and clear a path for them. I can cast my firestorm to weaken the big creatures and take out the shock troops.

Angus tells the others. "Go ahead and I will catch up." The sorcerer has already cast his normal day spells (ie spells with more than a couple of hours duration: Mage Armor) and has the effects of the Heroes Feast. The few seconds before the others teleport away, Angus casts Haste on all CoC and Yorrick. The sorcerer then gets down to buffing himself up.

Rash will use her quicken rod to cast shield of faith and then spell resistance. Before the teleport, she will use the rod to cast divine favor and then teleport as stated above.

Torgon casts Extended Divine Might and gets his chain ready. Firn'gaer suggests that the cleric minotaur's first action should be to Dimensional Anchor the Queen before wading in.

Firn'gaer changes his plan and sets up to take a group of heroes that Angus was assigned to. He gives a staggered teleportation plan, but there doesn't seem to be enough time for anyone to comment before actions begin.

Kazak drinks a potion of Mirror Image, and gets ready.

Durgan drinks a Displacement potion and activates his tattoo of blinking.

Jurgen drinks a Shield of Faith potion and readies a Dispel Magic to Counterspell whatever the Queen might throw at the group.

Xenia goes invisible.

Round 3!!!
Rash uses her Quicken Rod to cast divine favor and then casts Greater Teleport, sending herself, Kazak, Torgon, and Jurgen to the chamber 60' from the queen.

Firn'gaer takes Peerimus, Xenia, Durgan, and Yorrick on a Greater Teleport 20' behind Rash's group.

Peerimus has readied a Greater Dispel spell! He area dispels the Queen and as much as he can cover! A spell about the Queen flickers and dies! There are many Workers surrounding the Queen and three Myrmarchs that are also caught in the Dispel, but it appears none of them had spells activated!

Torgon readies Righteous Might! The minotaur casts his spell and then wades forward to the closest target. As he moves up 5 feet , the now Huge Minotaur can easily reach a Spiked Chain shot across the Pit to strike at the Myrmarch. (Torgon roll for full attack/damage vs Veer)

Jurgen has readied a Dispel Magic spell! He holds off, awaiting a response from the Queen.

..........

The Children of Chaos find themselves in the same chamber that Peerimus had scryed earlier. The place is huge! Before the CoC, surrounded by Worker Oglians is the Queen. There appear to be three Myrmarchs in attendance close by, wearing the silver helm festooned with Gems and radiating magic (Eintz),a roman helm with red gem (Drie), and a roman helm with blue gem (Veer).

In between the CoC teleporting in and the Queen are large pits. Torgon can see inside the 40 foot deep pits, where there are a few Warrior Oglians, but no other living things.

Outside of the pits and scattered throughout the great chamber are other Taskmasters and Warriors and a few great monsters; a Purple Worm, a Behir, a Basilisk, and a Greater Black Pudding!

Yet even with this great strength, it appears the Oglians preparations are not complete; the Children have managed to get here before all the defenses are ready!

The Queen herself holds a Medium-sized silver cube in two of her hands.

...............

The Oglians react to the arrival of the Children of Chaos like they are moving from the same mind.

The three Myrmarchs move as one and defensively cast Order's Wrath on the lead group of Children of Chaos. Three cubes of golden force encompass Torgon, Rash, Kazak, and Jurgen. The Chaos Tattoos writhe in agony and the lawful spell affects all four heroes!

Torgon, Kazak, Rash, and Jurgen take 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell

Two Taskmaster Oglians withdraw from their monsters and the CoC. They move to the northern pit and run down the side of the wall to get out of line of sight.

Two more Taskmasters withdraw out of the entranceway to the northeast of the CoC position.

The Elder Black Pudding burbles closer to the CoC from its guarding position at the entrance.

The Greater Basilish plods closer to the COC from its hiding place near the entrance.

The Gargantuan Purple Worm leans over and misses Jurgen with a Bite, but skewers the Paladin with its vicious stinging tail! Jurgen takes 15 damage and must save FortDC 25 or , 6 Str loss

Out of a chamber behind the Queen slithers a Huge Behir! It speeds across the rock and down into the southern-most pit.

The Workers surrounding the Queen keep close and don't attack.

The Queen begins a spell, which Jurgen attempts to counter using his Dispel Magic. Jurgen fails (DM rolled 14) and the Queen, every Worker, and the three Myrmarchs are bathed in a blue light. Firn'gaer can immediately see it is a Shield of Law spell.

Hive Queen Chamber

Kazak Stonewall.(Ac 36(37/w-haste) Hp 212)  d20+20=24 ; d10+31=33 ;
Monday December 14th, 2009 3:17:41 PM

Preparing himself to attack immediately upon being teleported .... like the ant-taurs have done ....shield animated .... stone blade readied to strike ...(Readied action)(power attack +9)

readied strike d20+20=24 damage d10+31=33 - (guess Kazak wasn't that readied )

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images



Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Monday December 14th, 2009 3:24:53 PM

Angus willnod to Peerimus "I will finish up my buffing and the watch the status spell. Since you feel this will be a cake walk, I will go have a feast prepared for your sucessful return. See everyone soon and happy hunting!"

Angus will go about his spell casting and watch is tatoo.

Torgon AC: 34, HP: 179/169(217)  d20+31=47 ; 3d6+40=49 ; d20+16=31 ; d20+16=32 ; d20+16=34 ; d20+33=36 ; d20+33=40 ; d20+28=30 ; d20+23=39 ; d20+33=46 ; 3d6+36=47 ; 3d6+36=43 ; 3d6+36=45 ; 3d6+36=42 ; 3d6+36=46 ; d20+33=37 ; d20+33=47 ; d20+33=38 ; d20+33=52 ; d20+33=46 ; d20+33=38 ; 3d6+36=43 ; 3d6+36=50 ; 3d6+36=48 ; 3d6+36=52 ; 3d6+36=45 ; 3d6+36=47 ; 3d6+36=48 ;
Monday December 14th, 2009 4:33:59 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 87 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 18 rounds
Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 8 rounds

Torgon's swing from last round: Power att by 6. hit AC 47. Dam = 49.

Will saves vs dc 19. results 31,32,34. saved all three. damage taken = 38

Torgon will take a free 5' step toward Eintz, and direct all his attacks at Veer. Should he drop veer prior to exhausting attacks, he will take out any bad guys within reach starting with the toughest and working down. (I will include the cleave attack at the end).

(all attacks power att by 4)
Attack 1: Hit AC 36 Damage: 47
Haste att: Hit AC 40 Damage: 43
Attack 2: Hit ac 30 Damage: 45
attack 3: Hit ac 39 Damage: 42
Cleave att: Hit ac 46 on 1st or haste swing, 41 on att 2 or 36 on att 3 Damage: 46

Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach.
AoO(5): 37,47,38,52 (threat. 46 to confirm), 38
AoO dam: 43,50,48, 52(if no crit, 144 if crit), 48

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D-c)1)

Torgon AC: 34, HP: 179/169(217) 
Monday December 14th, 2009 4:38:49 PM

Correction. Can't move towards Eintz due to the pit that I had forgotten was actually a pit. Torgon will move 5' South(to bottom of map) instead

Peerimus AC 34 HP 131/131 and Yorrick AC 43 HP 160/160 
Monday December 14th, 2009 5:53:55 PM

yay internet...will post later
Peerimus

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 190/190  d8+1=5 ;
Monday December 14th, 2009 10:01:51 PM

Peerimus cast Greater Dispel magic as soon as the group teleported in at the Queen [Dispel 29/21/22/25/25/32/34/29/24]

"I have the basalisk and the Black death, Firngaer, hit them with the disjunction." Peerimus casts Animal Growth on Yorrick and has the bear move 5' to the south and guard.

Peerimus shifts into a Marut and closes on the Basalisk [Move to AM/23]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin, 5HP from Heroes Feast
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth
Extended haste from Angus

Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. DR 10/magic and a +4 resistance bonus on saving throws


Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Monday December 14th, 2009 10:54:53 PM

Firn'gaer moves up to AF25 and hits the area around the Queen with a Disjunction. It should hit Drie, Veer, and Eintz. The save for magic items is a Will save DC27. I don't know if any CoC got into the area, but if they did I'll use my Mastery of Shaping to create a hole in the effect for them.

Active Spells: Overland Flight (17 hours), Displacement (15 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Lhari: 0/6 used

Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 201/152 AC41 damage reduction 15/evil SR 28 
Monday December 14th, 2009 11:21:18 PM

(ooc Remember everyone is immune to poison. Does sting from purple worm work?

Rash ignores the orders wrath's since she is immune to its effects. She will quicken a fly spell from her rod (last use today) and then gains some height moving up 15'. While in the air she will cast righteous might on herself (using the normal extend rod)

She thinks to the others, "Concentrate on the queen! She is the key! Take her down!

Freedom of movement 6/1700
Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold 5/1700
Resist energy: fire 8/1700
Protection from law 4/170
divine favor 1/10
shield of faith 2/170
spell resistance 28 2/170
haste 1/17 angus
righteous might 1/34 (large size, +8 str, +4 con, +4 natural ac, 15/evil DR)
fly 1/170
heroes feast (immune to poison and fear, +1 to hit, +1 on saves)

OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Durgan Stonewall (AC 34; HP 239/239)  d20+30=39 ; d10+11=15 ; d100=38 ;
Monday December 14th, 2009 11:24:40 PM

OOC- just to make sure we are using the same method- when rolling for my miss chance with blink, 21+ is success and 1-20 is miss correct? Also, I think there is a penalty for fighting while averting looking into a creature's gaze attack, but I couldn't find it. Took it to rules board.

Looking at the ground, Durgan follows Peerimus and moves to engage the basilisk. "Let's clear out the back, then we can work on the front eh? Just keep that black goop offa me."

Actions:
move to: AM21 , attack basilisk- hit AC 39, dmg = 15 (blink miss = 38)

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack
immune poison, fear
bonus hp = 12(d8+8)
+1 hit, +1 will saves
displacement - 50% miss
blink - 50% miss on all attacks, 20% miss my own actions

Xenia (AC29/, HP110/99) 
Tuesday December 15th, 2009 9:38:12 AM


Oop. Looks like they was ready for an attack. They brought in friends.

The girl, silent and invisible, watches Chaos Guys as they work. Peerimus and Fernie do their magic stuff, and if it's what they say they were gonna do all the magic around Queen Ooglie is now stripped down. Now's the time to make sure it don't come back.

Xenia calls the new power of her Chaos Tattoo and stabs an invisible finger at a point in the air just in front of Queen Ooglie. The area is bathed in a sphere of Silence.

The attack cancels her protective Invisibility, and so the rogue jumps immediately into the shadows. With great stealth Xenia makes her way to a place behind the new Torgon Minotaur Guy, a safe enough place to think out her next move.

Rolls and Actions
Cast Silence at intersection S&T/24&25
Hide 37
Move Silently 36

Position: AE28 (30ft Move - 1/2 speed for Hiding)

Active Effects: Heroes' Feast 12h, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

HIve Battle, rd 4 (DMSteveK)  d20+19=21 ; d20+19=22 ; d20+19=36 ; d20+15=26 ; d20+15=24 ; d20+19=32 ; d20+2=9 ; d20+2=17 ; d20+2=15 ; d20+2=15 ; d20+2=21 ; d20+2=14 ; d20+2=8 ; d20+2=13 ; d20+2=5 ; d20+2=4 ; d20+2=16 ; d20+2=19 ; d20+2=5 ; d20+2=9 ; d20+2=4 ; d20+2=12 ; d20+2=6 ; d20+2=21 ; d20+2=22 ; d20+2=20 ; d20+2=5 ; d20+19=36 ; d100=41 ; d100=96 ; d20+25=44 ; d20+25=35 ; 2d8+10=15 ; 2d8+10=20 ; d20+5=20 ; d20+20=39 ; d20+20=23 ; d20+20=39 ; d20+20=21 ; d20+20=22 ; d20+20=30 ; d20+20=39 ; d20+20=27 ; d20+20=39 ; d20+20=36 ; d20+20=22 ; d20+25=41 ; 2d8+28=36 ; d20+25=33 ; d20+20=39 ; 2d6+6=9 ; d100=7 d100=15
Tuesday December 15th, 2009 2:38:54 PM

...NOTES
Jurgen is immune to the Purple Worm's poison, and only suffers from the stabbing effects of the stinger!

Rolling Chance Hits -- Rule is High = good. So yes, 21+ is success to hit while blinking.

Averting Eyes (Monster Manual): The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, and so on. Each round, the opponent has a 50% chance to not need to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent (20% miss chance).

Closing Eyes (PHB): Equals Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.

................

Kazak prepared to attack immediately, but when teleporting in, there is no enemy within charging distance.

Angus keeps monitoring the Chaos Tattoo to keep a Status of the others, and continues with his buffing. (ooc: Please identify which spells Angus is buffing per round) The sorcerer can feel wounds inflicted on Jurgen, Kazak, and Torgon, though none are life threatening.

Torgon lets loose on Veer and it is his final blow that lays the Myrmarch dead and broken on the stone floor. The minotaur sidles closer to the ledge to get by the pits, and slays the four Warrior Oglians who are unwary enough to charge at the minotaur!

Yorrick receives a Animal Growth spell and guards the south flank of the Children of Chaos.

Peerimus casts Animal Growth on Yorrick, shifts into Marut form, and closes in on the Basilisk. The baleful glare of the Abyssal creature is no effect on the druid while in construct form!

Firn'gaer moves up and casts a powerful Mage's Disjunction on the Queen and everything around her. Magic flashes out and withers away. The wizard sees aura after aura diminish and wink out among the Oglians. Spells cease, magical objects fade, and the treasure trove behind the Queen and Workers stops glowing in Firn'gaer's blue eyes. In fact, with all the auras dissipating, Firn'gaer can now see with more clarity the magic that is STILL there after the Disjunction. There is a set of something behind the Queen that is the only object that survived and not held by the Queen herself. Of the objects still on the Queen is a ring, a rod, and the Silver Cube.

Rash ignores the orders wrath spells, happy her wisdom gained her immunity. She casts a Quickened Fly spell and a Extended Righteous Might, flying up to get better sight of the battlefield.

Durgan follows Peerimus, avoiding the abyssal monster's gaze and moves to engage the basilisk. He is successful in avoiding its gaze (DM roll 96%) and strikes the beast hard. The Basilisk is able to attack Durgan as the dwarf gets within range, but misses because of the Blinking dwarf!

Xenia calls the new power of her Chaos Tattoo and stabs an invisible finger at a point in the air just in front of the Queen Oglian. The area is bathed in a sphere of Silence. Now visible, she stealthily moves under cover of Torgon.

..........

The Hive Chamber is awash with movement and the sounds of battle! The Children of Chaos can see easily enough by a blue phosphorescence that comes from the walls. And like a singe body, the nest of Oglians fight the champions of Chaos!

Eintz, wearing the now-unmagical silver helm festooned with gems, slides but a pace over and takes up a blocking position between the southern and middle pits.

Drie, wearing the roman helm with a red gem, also moves a step to block the aisle between the middle and northern pits.

Around a rocky promontory to the south scuttles another Myrmarch wearing a roman helm with feathers like a mohawk. A scroll in its hands, the Oglian casts it at the Queen and successfully dispels Xenia's Silence!

The Queen waits for the Silence to be gone, then casts a Greater Dispel Magic which targets Rash and penetrates her spell resistance!

Freedom of movement 39 dispelled!
Greater Spell Immunity: 23 saved!
Resist energy: 39 dispelled!
Protection from law 21 saved!
divine favor 22 saved!
shield of faith 30 dispelled!
spell resistance 39 dispelled!
haste 27 saved! (barely)
righteous might 39 dispelled!
fly 36 dispelled!
heroes feast 22 saved!

Six of Rash's active spells fade away, including the Fly spell keeping her airborne. The cleric slowly lowers to the stone floor.

And the Queen isn't done yet. Her telepathy reaches out, enabling all the Children of Chaos to hear the mental words of the Oglian matriarch. "Unpredictable ones, your actions continue to threaten the fabric of the Wold. Cease your aligance with foul Chaos, and we may reach an understanding. End your threatening stance against the Oglian and you may yet avoid the consequences of your rash actions."

Two Taskmaster Oglians in the pit stay where they are.

A Taskmaster runs out from a promontory on the south side of the Queen and moves towards the southern pit.

A Taskmaster runs out from a promontory on the north side of the Queen and moves towards the northern pit. This one wears a helmet that radiates magic... it is Taskmaster 23!

Three Warriors avoid charging Torgon, and instead run up the northern pit to take defensive positions in front of the Queen.

Two Warriors near the southern pit take up defensive positions outside Torgon's effective reach.

The Elder Black Pudding burbles closer to Peerimus.

The Greater Basilisk has Durgan in front of him and attacks, missing again because of the Blinking effect!

The Gargantuan Purple Worm keeps attacking Jurgen, missing again with its bite and stabbing the Paladin with its stinger. Jurgen AC 33 miss, 39 hit Dam 9

The Huge Behir slithers across and up the southern pit, easily moving to a flanking position opposite Yorrick.

The Workers surrounding the Queen keep close and don't attack.

...Map

Hive Queen Chamber

...CoC Effects
Angus -
Firn'gaer -
Durgan -
Kazak - possible 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell
Jurgen -- 21 dam + possible 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell
Peerimus -
Yorrick -
Rash -
Torgon - possible take 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell
Xenia --

...Opponent Effects
Basilisk -- 15 dam


Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Tuesday December 15th, 2009 3:03:11 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 3/34 rounds
Resist Fire
Resist Cold
Resist Acid

8 more to cast

Angus muses 'I should order a roast and a fish meal for the feast'

Jurgen - AC 36 HP 121/160  d20+15=33 ; d20+15=22 ; d20+15=29 ;
Tuesday December 15th, 2009 3:29:50 PM

[Sorry folks. Bad Jurgen]

Jurgen overcomes the brunt of the damage, but still takes nasty hits. With too much going on around him, he has no idea what to be doing. A 5-foot step takes him to AE/24 where Rash was just standing.

Jurgen decides to cut off the Queen's line-of-sight to the group and take care of her minor minions at the same time. He casts a Wall of Thorns that should covercompletly from WX/21-22 to OP/27-28.

---
Active Magic
CL Rash
Hero's Feast
CL 13
Greater Magic Weapon - All Day
Haste 5/34 Rounds
Alter Self - 6/1300 Minutes
Shield - 5/260 Rounds
Shield of Faith - 2/1800 Rounds

Spells Cast
Level 0:
Level 1: 1
Level 2: 1
Level 3: 2
Level 4:
Level 5:
Level 6:
Level 7:

Torgon AC: 34, HP: 179/169(217)  d20+33=49 ; d20+33=50 ; d20+28=37 ; d20+23=43 ; d20+33=48 ; 3d6+36=44 ; 3d6+36=49 ; 3d6+36=50 ; 3d6+36=47 ; 3d6+36=49 ; d20+33=46 ; d20+33=51 ; d20+33=36 ; d20+33=51 ; d20+33=48 ; 3d6+36=46 ; 3d6+36=44 ; 3d6+36=40 ; 3d6+36=48 ; 3d6+36=45 ;
Tuesday December 15th, 2009 4:53:21 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 86 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 17 rounds
Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 7 rounds

Torgon had intended to Dimensional Anchor the Queen as instructed by Firn'Gaer, but it looks as if the wall of thorns will make that a line of sight problem, so he decides to focus on the Myrmarch and other foes within his reach.

Torgon will take a free 5' step South, putting him in range of Eintz(by my calculations). He will direct all his attacks towards Eintz, hoping to drop another Myrmarch. If Eintz goes down, any remaining swings/cleave shall go toward whatever other targets are in reach.

(all attacks power att by 4)
Attack 1: Hit AC 49 Damage: 44
Haste att: Hit AC 50 Damage: 49
Attack 2: Hit ac 37 Damage: 50
attack 3: Hit ac 43 Damage: 47
Cleave att: Hit ac 48 on 1st or haste swing, 43 on att 2, or 38 on att 3 Damage: 49

Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach.
AoO(5): 46,51,36,51,48
AoO dam: 46,44,40,48, 45

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D-c)1)

Rash 201/152 AC41 damage reduction 15/evil SR 28 location is T24-25 15' up  d20+21=25 ; 2d6+44=51 ;
Tuesday December 15th, 2009 4:56:12 PM

Rash feels her ring flare and smiles almost evilly to herself chuckling that finally that ring has earned its keep. She will broadcast to Firn'gaer, "Hit the queen with a dimensional anchor! We don't want her getting away at this point. " [i]

Then she sees the wall of thorns come up and is confused. Did the queen cast it to keep them away? She shrugs and flies over it thorns in a charge hitting ac 27 (forgot to add in the charge +2) on the queen doing a power attack +12. Overall damage is 51 (Rash Trinka is large sized)

She then looks up and broadcasts to the others, [i] "Concentrate on the Myrmarchs and Taskmasters. If we kill them, they will lose control of the dominated and charmed monsters. If you have to fight them, leave the pudding for the end. It is to slow to catch us.


Freedom of movement 7/1700
Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold 6/1700
Resist energy: fire 9/1700
Protection from law 5/170
divine favor 2/10
shield of faith 3/170
spell resistance 28 3/170
haste 2/17 angus
righteous might 2/34 (large size, +8 str, +4 con, +4 natural ac, 15/evil DR)
fly 2/170
heroes feast (immune to poison and fear, +1 to hit, +1 on saves)
Daily spells:
Greater magic weapon
magical vestments x 2
long strider
endure elements

OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 190/190  d20+20=40 ; d20+20=32 ; d20+20=39 ; d20+20=35 ; 2d6+17=21 ; 2d6+17=26 ; 3d6=10 ; 2d6+17=22 ; 3d6=16 ; 2d6+17=24 ; 3d6=8 ; d20+27=31 ; 3d6+16=25 ; d6=5 ; d20+38=47 ; d20+18=31 ;
Tuesday December 15th, 2009 9:23:53 PM

Peerimus takes a 5' step north towards the basalisk and lays into the creature with his powerful fists. [PA -5 Hit AC 40 crit 32/39/35 Dmg 21+26 plus 10 Sonic/22+plus 16 Electric/24plus 8 Sonic Total 93 plus 18 sonic and 16 electric]
The druid calls back for Yorrick to charge the Behir and the great bear charges in on the huge beast. [straight south to row 22]
Yorrick roars as he comes in and strikes at the monster with a great flaming claw [Hit AC 31 Dmg 25 plus 5 Fire Grapple 47] and tries to pull the Behir into a wrestling match.

Peerimus mind spins about the possible meaning behind the Queen's statement. Was there something greater going on? Is that the cause of the failed augury? He knew such spells were not fool proof, but there could be more here. It could also be a stalling tactic intended to give the group pause and allow her to reform her ranks and contend with the group in a more advantageous position. The druid decides to put the ceasation of hostilities on the queen and calls out loudly, "Call your guards to a defensive position! We are responding to the attacks in and about Wayfarer as well as the incursions in the Sawgrass plains. We do not know of any greater threat or protection from such a threat you might be providing. Help us understand what consequences you refer to" [diplomacy 31]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin, 5HP from Heroes Feast
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth
Extended haste from Angus

Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. DR 10/magic and a +4 resistance bonus on saving throws

Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18  34d6=121 ; 5d6=19 ;
Tuesday December 15th, 2009 11:06:15 PM

Lhari places a wall of force to block the purple worm [AB/AC 21/22 and runs 30-ft high to AJ/AK 21/22]. It leaves a small 5-ft path around the wall nearest the pit.

Firn'gaer speaks to the Queen. "You misunderstand our role in these lands. We are not agents of Chaos, though we wear its mark. We are keepers of the balance between law and chaos. We have defeated the great overwhelming force of chaos, the Destroyer. It is not you and your goal to bring the choking grip of law that we will overcome. It is from this continued change, that the balance is maintained and the Wold is kept safe. So it is you, your highness, that must withdraw and leave these lands. Go and leave the noble races alone." He rises 20-ft into the air.

[Readied Action] Firn'gaer will ready an action on the Queen. If she ceases her attack then he will remain, but if she continues the battle, he will target Drie with a Disintegrate [Fort save DC26; damage 121, if save, 19 damage]

Active Spells: Overland Flight (17 hours), Displacement (14 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Lhari: 2/6 used

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2)[readied action] ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Xenia (AC29/, HP110/99) 
Tuesday December 15th, 2009 11:15:49 PM


The dark rogue performs a mental shrug as the Wall of Thorns goes up. Just as good. Time for some flying. She activates her Flying Boots, and draws her handmade bow as she zips over the pit and into the shadow of the thorny wall.

Rolls and Actions
Activate Winged Boots / Move - Drawing Bow
Hide 37
Move Silently 36

Position: Y27 (30ft Move - 1/2 speed for Hiding)

Active Effects: Heroes' Feast 12h, Fly 5m, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall.(Ac 36(37/w-haste) Hp 212)  d20+19=31 ; d20+14=18 ; d20+9=25 ; d20+4=9 ; d20+19=34 ; d10+33=36 ; d10+33=36 ; d10+33=36 ;
Tuesday December 15th, 2009 11:58:37 PM

Stepping towards the big purple wurm .... helping Jurgen ..... " lets smash dis beastie " ... growls Kazak'

Putting as much strength as he can behind his blows (power attack +10)..... his stone blade smashes the wurm ...

1st strike d20+19=31 damage d10+33=36 ;-(
2nd strike d20+14=18 missed ?
3rd strike d20+9=25 damage d10+33=36 ;-(
4th strike d20+4=9 missed
5th strike hasted d20+19=34 d10+33=36 ;-(

wow 3 of the same damage rolls !!!

"Take dat ya squiggly beasti " ....

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images



Durgan Stonewall (AC 34; HP 239/239)  d100=87 ; d20+30=38 ; d20+30=33 ; d20+25=29 ; d20+20=31 ; d20+15=28 ; d100=66 ; d100=7 ; d100=92 ; d100=42 ; d100=44 ; d100=56 ; d100=7 ; d100=53 ; d100=94 ; d100=81 ; d10+11=21 ; d10+11=16 ; d10+11=17 ; d10+11=17 ;
Wednesday December 16th, 2009 1:12:31 AM

Still averting his eyes, Durgan lays into the basilisk hoping to finish it off. "Allright druid, we'll see if she listens. If not, the ooze is all yours and I'll head over to help out with the Queen's warriors."

Actions:
OOC- 87 to avoid the save vs gaze
full attack on basilisk. hit AC- 38, 33(haste, missed blink), 29, 31, 28 (all made through the 50% miss. rerolled one miss due to blind fight) dmg- 21, (none), 16, 17, 17

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended)
immune poison, fear
bonus hp = 12(d8+8)
+1 hit, +1 will saves
displacement - 50% miss dur 3/5 remaining
blink - 50% miss on all attacks, 20% miss my own actions dur 15/17 remaining

HIve Battle, rd 5 (DMSteveK)  d20+17=21 ; d20+20=39 ; d20+20=35 ; d20+20=27 ; d20+24=42 ; d20+15=21 ; d20+15=29 ; 5d8=29 ; 5d8=16 ; 5d8=27 ; d20+28=45 ; d20+21=23 ; d20+19=33 ; d20+19=26 ; d20+19=28 ; 4d8+7=20 ; d6+3=8 ; d6+3=6 ; d6+3=9 ; d20+19=36 ; d20+19=38 ; 3d6+12=27 ; d20+35=38 ; 3d6=8 ; d20+25=28 ; d20+20=21 ; d20+15=19 ; d20+15=30 ; d20+15=16 ; d20+15=19 ; d20+15=25 ; d20+15=17 ; d20+15=19 ; d4+4=6 ; d4+4=7 ;
Wednesday December 16th, 2009 2:12:21 PM

Angus continues to cast his spells, three resists are complete.

Jurgen overcomes the brunt of the Order's Wrath, and takes a step back to assess the situation. Deciding to attack the Queen, he casts a Wall of Thorns that should completely covers the Queen, Workers, and three Warriors! While the Workers are all slain by hard thorns, the Queen is now completely lost to sight within the dense thorns.

Torgon takes a step and lays into Eintz, just getting the Myrmarch in range of his spiked chain. In three quick swings Eintz joins his dead Myrmarch bretheren on the cavern floor. A back swing takes Torgon's chain through a Warrior who wandered too close almost as an afterthought. (ooc: DM rolled Fort Saves for Torgon vs the three Order's Wrath, all saved. Torgon took 38 damage)

Rash's magic is saved by her wisdom in keeping a Ring of Counterspells with Greater Dispel Magic in it. She is momentarily concerned about the Wall of Thorns, but then shrugs it off and flies over to attack the Queen. The Oglian is buried in the Wall of Thorns, but Rash is flying 15 feet up and has direct sight of the enemy. She charges in and delivers a blow.
(ooc: George, Highlight to display spoiler: {I remember us talking about the Ring, so that is a go. HOWEVER, I can't see your CS... its not published on docs.google.com or linked to Rash's posted name. Please correct this.})

Peerimus takes a step towards the basilisk and lays into the creature with his powerful fists, then calls to Yorrick to 'attack' the Behir. He wonders at the words of the Queen and decides to put the cessation of hostilities on the queen through his response.

Yorrick roars as he charges the Behir and strikes at the monster with a great flaming claw, bringing the creature into a wrestling match of titanic beasts! [Hit AC 31 Dmg 25 plus 5 Fire Grapple 47] and tries to pull the Behir into a wrestling match.

Firn'gaer has a quick telepathic conference with Lhari who places a wall of force to block the purple worm!

Firn'gaer gives his own reasons to the Queen, then rises 20-ft into the air. He immediately sees that the Queen is going to continue to fight, especially with Rash threatening her body, and so casts the Disintegrate on Drie, penetrating the Myrmarch's spell resistance and fortitude. Yet, while wobbly, the Myrmarch is still alive!!!

Xenia activates her Flying Boots, draws her handmade bow and zips over the pit and into the shadow of the thorny wall.

Kazak steps towards the Purple Worm and around Firn'gaer's Wall of Force, enabling him to have one shot at the gargantuan beast, wounding it. The dwarf also overcomes the majority of the Myrmarch spell attacks. 38 damage

Still averting his eyes, Durgan lays into the basilisk and finishes it off. The abyssal creature lies dead at the two heroes' feet.

..........

Clamor and clash ring through the cavern, with echoes booming off the walls as if great forces collide. The blue glowing walls of the Hive Chamber show blood and ichor puddling on the stones.

Drie, teleports away.

Foont, wearing a roman helm with feathers like a Mohawk, brings out a fragile looking rod and points it at Yorrick. A pale beam shoots out and strikes the great bear, ending the Animal Growth spell!

Another Myrmarch comes around from the south, wearing a spiked helmet. "Jawahl!" it shouts, and casts an Order's Wrath that covers Torgon, Jurgen, and Firn'gaer. Heroes take 29 damage and Dazed one round, save Fort DC 19 for half and no daze

Another Myrmarch, this one wearing a basic bronze gladiator helm, peeks around the north side of the Queen. Another Order's Wrath targets Torgon, Jurgen, and Firn'gaer. Heroes take 26 damage and Dazed one round, save Fort DC 19 for half and no daze

And the Queen shrieks directly into everyone's mind when Rash's sword cuts into her bloated body. Yet the response is still in the clinical voice that one would discuss philosophy. "It is your association with a completely unpredictable power that threatens this Wold. It is your action that caused us to be here in these detestable mountains instead of the Sargrass. And your action that has tipped the balance to destruction. I name you Shiva, destroyer of worlds! Recant your alliance with Chaos, and cease your attack. You are the ones who can leave; teleport back to Wayfarer and we will speak more."

As it is, the Queen defends her person against Rash, defensively casting an Anti-Magic Field about her person! Rash is caught in the effect, and all her magics fade as she falls gently to earth!

Then, rising from the earth beside Rash, an eight foot tall rock monster with three arms and a huge maw grabs for the magicless cleric!! It must have been waiting as a body guard for the Queen, for it lashes out in full attack, and grappling with the cleric to keep her from getting away. (ooc: earthglide for this monster is an extraordinary ability and so is effective in an anti-magic field.) Rash is attacked AC 23 Dam 20/ AC 33 Dam 8/ AC 26 Dam 6/ AC 28 Dam 9, (TOTAL: 43) and Improved Grapple 36. With Rash in normal armor (no shield since it fell down in anti-magic field), I'm calculating all attacks should hit.

Two Taskmaster Oglians in the pit are joined by Taskmaster 23. They move to the edge of the pit and target Kazak with their Domination. Kazak save three times Will DC 19 or be Dominated

The Taskmaster to the south runs down into the southern pit.

The three Warriors in the Wall of Thorns stand still to avoid further damage.

The one Warrior left beside the Behir continues his defensive stance.

The Elder Black Pudding burbles to Peerimus-Marut and attacks. A pseudopod of the midnight substance forms and slams into the druid, but the Pudding is unable to grab ahold! (1,2,3 auto miss for Wold Grappling) Peerimus takes 27 damage + 8 acid

The Gargantuan Purple Worm sees Kazak and goes after the little dwarf, only striking one Image. (AC 28, images are AC 10)

The Huge Behir Grapples with the now-smaller bear willingly, but can't get a good constriction hold on its enemy (Yorricks Freedom of Movement). Only two small claw scratches wound the bear. Yorrick takes 7 and 6 damage

...And the Silver Cube in the Queen's hands continues to draw the eye...

...Map

Hive Queen Chamber

...CoC Effects
Angus -
Firn'gaer - possible 55 and Dazed
Durgan -
Kazak -- 38 dam,
Jurgen -- 56 dam, possible 55 and Dazed
Peerimus -- 27 + 8 acid
Yorrick -- 13 dam
Rash -- 43 dam
Torgon -- 38 dam, possible 55 and Dazed
Xenia --

...Opponent Effects
Basilisk -- dead
Behir - 30
Black Pudding
Purple Worm - 36
Warrior 1 - 10
Warrior 2 - 10
Warrior 3 - 10
Warrior 5
Eintz - dead
Drie -- 121
Veer -- dead
Foont --
Auck --
Noyen -
Queen - 51

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Wednesday December 16th, 2009 4:09:33 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 4/34 rounds
Resist Fire
Resist Cold
Resist Acid
Resist Electricity

7 more to cast

Angus wonders 'Would party decorations be in order for such a victory? Maybe garland and silver streamers?'

Angus feels the damage from the status spell and comments "That was some all around damage to most everyone. I hope Firngaer had time to cast enough protections. I am sure I would have felt the effects even worse."

Torgon AC: 34, HP: 152/169(217)  d20+20=38 ; d20+20=29 ; d20+33=53 ; d20+33=34 ; d20+33=48 ; 3d6+36=42 ; 3d6+36=43 ; d20+28=41 ; 3d6+36=46 ; d20+23=40 ; 3d6+36=49 ; d20+33=48 ; 3d6+36=46 ; d20+33=51 ; d20+33=36 ; d20+33=42 ; d20+33=40 ; d20+33=39 ; 3d6+36=51 ; 3d6+36=49 ; 3d6+36=45 ; 3d6+36=41 ; 3d6+36=45 ;
Wednesday December 16th, 2009 4:30:42 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 85 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 16 rounds
Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 6 rounds

OOC: (had already rolled my will saves vs. three Orders wrath, and applied damage back in round 2/3, unless there was a second set of Orders wraths that I missed, or if it happened again in round 4 but wasn't specified.)(I have my total damage at 65. 27 from the two spells this round, and 38 from the three spells in round 2/3)

Torgon saves (38 and 29) aginst both Orders wraths spells, and takes 27 points of damage. He then takes another 5' step to the South, and unleashes his chain upon the Behir( and then the ant next to it if the behir goes down.)

(all attacks power att by 4)
Attack 1: Hit AC 53(threat)(nat 1 to confirm. no crit) Damage: 42
Haste att: Hit AC 48 Damage: 43
Attack 2: Hit ac 41 Damage: 46
attack 3: Hit ac 40 Damage: 49
Cleave att: Hit ac 48 on 1st or haste swing, 43 on att 2, or 38 on att 3 Damage: 46

Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach.
AoO(5): 51,36,42,40,39
AoO dam: 51,49,45,41, 45

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D-c)1)

HIve Battle, rd 5 (DMSteveK) 
Wednesday December 16th, 2009 5:02:01 PM

Addendum to my Addendum. I'm reading too much, and ...

suffice to say the Wall of Thorns is affected by the Anti-Magic Field. :-)

Chris - and sorry, I missed the rolls earlier. You are tracking good...

Xenia (AC29/, HP110/99) 
Wednesday December 16th, 2009 5:13:06 PM


Lots of mayhem going on. The dark rogue whispers to her ring, and the Wold begins blinking, half gray at the times when superimposed on by the shadow realms.

She flies around the corner of the Thorny Wall and creeps on the Archie, spying him for vulnerable spots. Coldly the rogue calculates as she hides in the shadows, ready to spring.

Rolls and Actions
Activate Blinking
Hide 37
Move Silently 36

Position: V30 (30ft Move - 1/2 speed for Hiding)

Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall.(Ac 36(37/w-haste) Hp 182/212)  d20+14=32 ; d20+14=24 ; d20+14=15 ; d20+14=26 ; d20+19=27 ; d20+14=15 ; d20+9=19 ; d20+4=6 ; d20+19=27 ; d8+4=6 ; d8+4=8 ; d8+4=10 ;
Wednesday December 16th, 2009 7:39:52 PM

Feeling the waves of domination invade his mind ...... the dwarven warrior shakes off a couple of the mind blasts ..... but one staggers him ..... " Git outa ma head ya bug " .... growls Kazak ... as he fights off the close call with dwarven will power

1st will save d20+14=32 made it
2nd will save d20+14=24 made it
3rd will save d20+14=15 failed !!!
hero pt used d20+14=26 made it phew !!!

Changing tactics the warrior takes his right hand off his stone blade ,,, leaving it held one handed in his left .... quickly reaching into his magical quiver ....he launches a salvo of spears at the taskmasters .... starting with T23.....staying on a target till it drops

1st throw d20+19=27 damage d8=4=6
2nd throw d20+14=15 missed i think
3rd throw d20+9=19 damage d8+4=8
4th throw d20+4=6 missed
5th throw [hasted] d20+19=27 damage d8+4=10

After the missile asault on the taskmaster .... Kazak slides back a few steps [5'ft move][to ac-22] .... useing Firn'gaers wall of force as protection ...

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images 1 image gone
hero pt used for will save

ooc - had 9 temp hps from Rash



Durgan Stonewall (AC 34; HP 239/239)  d20+30=45 ; d10+11=18 ;
Wednesday December 16th, 2009 9:32:49 PM

Peerimus said he had the ooze under control so...Durgan moves off with the haste and moves to engage the purple worm. "One beastie at a time."

"Hey brother, get on the other side and we'll chop this wormie down to size."

Actions
move to AG23(provoke AoO from worm)
attack- hit AC 45, dmg 18

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended)
immune poison, fear
bonus hp = 12(d8+8)
+1 hit, +1 will saves
displacement - 50% miss dur 2/5 remaining
blink - 50% miss on all attacks, 20% miss my own actions dur 14/17 remaining

Torgon (for Peerimus) 
Wednesday December 16th, 2009 10:22:01 PM

OOC; Hey Steve and Brian, Dan called me, apparently his entire neighborhood has lost power and he will be unable to post Peerimus .

he wished me to convey that Peerimus is going to beat the snot out of the black pudding(he would probably like you to roll attacks and damage for him)

He also wished me to remind you that he has freedom of movement on, and is therefore not able to be grappled.

(He didn't mention Yorrick, so I guess that's your call)

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18  d20+15=18 ; d20+15=31 ;
Wednesday December 16th, 2009 11:05:44 PM

Firn'gaer manages to avoid only one of the law spells (42 total taken and dazed for one round).

Active Spells: Overland Flight (17 hours), Displacement (14 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)

Lhari: 2/6 used; Wall of force (12 rounds)

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2)[readied action] ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 160/152 AC41 damage reduction 15/evil SR 28  d20+15=35 ;
Thursday December 17th, 2009 12:24:50 AM

Rash is a bit shocked at the rude treatment, and starts to struggle against the Xorn, She breaks free on her first attempt (rolled natural 20! Only chance to get away!) and backs away 25' S19 growing in size and retrieving her spells as she leaves the anti-magic spell.

She tells her friends, The Queen is surrounded by an anti-magic field and guarded by a Xorn. Will need some stout dwarven swords to bring her down.

Jurgen - AC 41 HP 93/160  d20+24=32 ; d20+24=37 ; d20+20=26 ; d20+20=29 ; 4d6=14 ; 4d6=11 ; 4d6=18 ; d8=8 ; d20+13=27 ; d20+13=25 ; d20+13=25 ; d20+13=26 ;
Thursday December 17th, 2009 3:29:26 AM

Jurgen makes his saves and manages to stave off being dazed. But that is about all the paladin is sure of at this point. There is a compelling argument behind what the Queen is saying. If Jurgen had the time to think it through... Not for the first time in his life, Jurgen wishes he was smarter. Firn'gaer had brains, but what would the wizard say if Jurgen asked for his help? Likely that the young paladin was being foolish. Domi could not absolutely guide any man. The point was not simply following the right path. Part of living well was struggling to find the way. Jurgen was no different than any other, but he wished that his
struggle didn't involve choosing between two callings that both seemed so righteous.

Thoughts for another time... Jurgen had work to do. With Yorrick on his own and the Queen out of reach, the young sorcerer-paladin targets the Behir with a Scorching Ray. His ranged touch attack hits ACs 33, 26, and 29 for 14, 11, and 18 fire damage. CL checks: 25, 27, 26.

[This was posted from a cabin deep in the woods with no Internet access for my laptop and only a phone.
Please forgive any errors.]

Peerimus AC 41 HP 102/112 and Yorrick AC 43 HP 147/160  d20+15=29 ; d20+15=18 ; d20+15=34 ; 2d6+22=32 ; 3d6=13 ; 2d6+22=28 ; 3d6=7 ; 2d6+22=29 ; 3d6=12 ; d20+23=41 ; d20+23=33 ; d20+24=28 ; d20+24=31 ; 2d6+12=16 ; d6=6 ; 2d6+12=22 ; d6=5 ; 2d6+6=10 ; 2d6+6=9 ;
Thursday December 17th, 2009 6:24:37 PM

The Marut's form absorbs some of the damage ad the creatures miraculous nature mends a great deal more. [DR 15/Chaotic Fast Healing 10]. Peerimus turns and lays into the Pudding. [PA 10 Hit Ac 29/18/34 Dmg 32 blunt plus 13 electric/ 28 blunt plus 7 Sonic/ 29 blunt Plus 12 Sonic]

Yorrick continues undaunted by the change to his powered up position. [Hit AC 41/33/28/31 Dmg Claw 16 plus 6 Fire/ 22 plus 5 Fire/ Bite 10/ Hasted Bite Dmg 9

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, 5HP from Heroes Feast
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth
Extended haste from Angus

HIve Battle, rd 6 (DMSteveK)  d20+18=27 ; d20+18=29 ; d20+18=36 ; d20+18=30 ; d20+25=42 ; 2d8+12=19 ; d20+40=46 ; d100=8 ; d20+20=35 ; d20+20=32 ; d20+20=21 ; 2d6+17=22 ; 2d6+17=23 ; 3d6=9 ; 3d6=13 ; d20+27=35 ; d20+20=31 ; d20+20=31 ; d20+20=38 ; d20+20=27 ; d20+20=40 ; d20+20=26 ; d20+20=25 ; d20+20=24 ; d20+20=35 ; d20+20=25 ; d20+20=27 ; d20+20=28 ; d20+20=35 ; d20+20=40 ; d20+20=35 ; d20+20=26 ; d20+20=39 ; d20+28=46 ; d20+23=38 ; d20+18=22 ; d20+13=33 ; 2d8+6=16 ; 2d8+6=14 ; 2d8+6=15 ; d20+30=42 ; d20+30=38 ; d20+19=36 ; 3d6+12=18 ; 3d6=11 ; d20+25=44 ; d20+40=52 ; 2d8+12=25 ; d100=7 ; d20+20=21 ;
Thursday December 17th, 2009 6:59:07 PM

Angus continues to cast his spells.

Torgon is tough, and the Oglian spells have little impact on the great minotaur. Like unstoppable force, he takes another step unleashes his chain upon the Behir, flaying the beast and the Oglian Warrior beside it!

Xenia begins blinking, and flies around the corner of the Thorny Wall and creeps up on Foont. The Myrmarch fails to notice the creeping drow.

Kazak shakes off the waves of domination invading his mind, and intends to respond with some javelins at the nearest Taskmaster. However, Kazak leaves himself open to an opportunistic attack by the Purple Worm! Before Kazak can throw the first javelin, the gargantuan beast bites, grabs, and swallows the dwarf whole! In the blink of an eye, Kazak is gone!!! AOO AC:42 Image: 8% hit Dam:19 Grapple:46 Swallow: A swallowed creature can only use a light weapon.

Durgan moves to engage the purple worm. He moves to the north of the Wall of Force and attacks. The Purple Worm seems to have a smile on its ugly face... or did it burp? In any case, it doesn't attack the approaching dwarf.

Peerimus- Marut begins to square off with the Elder Black Pudding,his magic allowing him to ignore any attempts to be taken into its midnight embrace. He strikes with a fist of thunder and a fist of lightning. (45 damage +9 sonic +13 electric)

Yorrick is left without an enemy. His last wishes from his companion were to guard, then charge the Behir. And so the great bear goes back to guarding the flank.

Firn'gaer manages to avoid only one of the law spells, and is Dazed for a few seconds. (42 total taken and dazed for one round).

Rash breaks free from the Xorn, and dives into the Wall of Thorns around her! Her instincts are correct for even as the thorns pierce into her flesh, Rash's spells all come back on line. Withdrawing from the Xorn avoids an opportunistic attack, and the Queen seems to have no claws or other ability to grab the vulnerable cleric. Rash is able to get out of a very sticky situation! Running into the Thorns causes 8 damage before her spells come back up. Rash also left her shield on the ground in front of the Queen.

Jurgen makes his saves and manages to stave off being dazed. He looks to target something with a Scorching Ray (the Behir being dead by Torgon) and strikes Foont, piercing the Myrmarch's spell resistance all three times!

..........

Foont teleports away. Because none of the Oglian know Xenia is there, the drow-girl has a single opportunity to attack before the Myrmarch is gone.

Auck pulls out another rod and turns it on the Wall of Thorns. The spell can't withstand the magic, and collapses.

Noyen perks its antenna and delays a second...

The Queen then dismisses the Anti-Magic Shell about her, casting a second Greater Dispel Magic at Rash! (Queen is Sorcerer; needs to overcome DC 28) It penetrates her Spell Resistance, and Nine spelled are gone! Rash shrinks, and is again beset by multiple attackers!

Freedom of movement: 31 dispelled!
Greater Spell Immunity: 31 dispelled!
Resist energy: fire : 38 dispelled!
Protection from law: 27 failed
divine favor: 40 dispelled!
shield of faith : 26 failed
spell resistance : 25 failed
haste : 24 failed
righteous might :35 dispelled!
fly : 25 failed
heroes feast :27 failed
Greater magic weapon: 28 dispelled!
magical vestments x 1: 35 dispelled!
magical vestments x 2 : 40 dispelled!
long strider: 35 dispelled!
endure elements: 26 failed

Noyen then makes his move, a Great Club in its hands, he flails at Rash, striking three times. Rash AC 46, 38, 22miss, 33; Damage 16, 14, 15 = 45 damage

The Xorn also moves closer, reaching out with a claw at the small cleric, but because she shrank, Rash is just out of its reach!

The Queen looks around and spies Xenia (Listen: 42 Spot:38). Instantly, all the Oglians are aware of the girls' location. This could be too late for Foont... "Cease your attacks, and go to Wayfarer and we will allow your egg-layers to live." booms the Queen's voice in everyone's head. "There we can speak of the disruption your alliance has caused to the Wold." In her hands, the Silver Cube seems to be humming.

Two Taskmaster Oglians and Taskmaster 23 turn their Domination efforts on Rash. Rash save three times Will DC 19 or be Dominated

At the bottom of the southern pit, Taskmaster 4 can see Torgon and tries to Dominate the minotaur. Torgon save Will DC 19 or be Dominated

The three Warriors in the Wall of Thorns stand on the defensive

The Elder Black Pudding fights with Peerimus-Marut, never holding, but able to lash out with a and pseudopod, missing.

The Gargantuan Purple Worm looks to make Durgan join his brother. One bite misses from the Blinking, and the sting doesn't come close.

...Map

Hive Queen Chamber
...CoC Effects
Angus -
Firn'gaer -- 42+ Dazed
Durgan -
Kazak -- 57 dam+ Swallowed
Jurgen -- 56 dam, possible 55 and Dazed
Peerimus -- 35 dam
Yorrick -- 13 dam
Rash -- 96 dam
Torgon -- 66 dam
Xenia --

...Opponent Effects
Basilisk -- dead
Behir - dead
Black Pudding - 67
Purple Worm - 54
Warrior 1 - 10
Warrior 2 - 10
Warrior 3 - 10
Eintz - dead
Drie -- 121
Veer -- dead
Foont -- 43
Auck --
Noyen -
Queen - 51

Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212)  d20+19=36 ; d20+14=32 ; d20+9=17 ; d20+4=11 ; d20+19=38 ; d6+4=10 ; d6+4=10 ; d6+4=9 ; d6+4=9 ;
Thursday December 17th, 2009 8:21:08 PM

In the act of throwing his spear at taskmaster 23 ..... Kazak spots the shadow of the purple wurm ...just before it engulfs him ..... " oh gosh ....what have i gottem maself into now " .... growls Kazak as he drops the spear as he is swallowed whole by the big purple wurm ....

"Durgan ..... i'm inside da beastie .... git me outa here "!!!! ..... roars the dwarf

Quickly thinking he grabs a dwarven hand axe from his belt .....and starts to slash away at the purple wurms insides .... " frappin ...goey ...slimey stuff "

1st hand axe slash d20+19=36 damage d6+4=10
2nd hand axe slash d20+14=32 damage d6+4=10
3rd hand axe slash d20+9=17 damage d6+4=9
4th hand axe slash d20+4=11 missed [yuck]
5th hand axe slash [hasted] d20+19=38 damage d6+4=9
total damage 38 !!

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images 1 image gone
hero pt used for will save
Swallowed and slimed !!

ooc - had 9 temp hps from Rash

ooc sneaky Dm ;-)



Durgan Stonewall (AC 34; HP 239/239)  d20+30=50 ; d20+30=40 ; d20+30=34 ; d20+25=39 ; d20+20=39 ; d20+20=21 ; d20+15=18 ; d10+11=12 ; 3d10+11=25 ; 3d10+33=47 ; d10+11=17 ; d10+11=12 ; d10+11=13 ; 3d10+33=50 ; d10+11=19 ; d100=10 ; d100=69 ; d100=87 ; d100=91 ; d100=42 ;
Thursday December 17th, 2009 11:15:33 PM

"ME BRUDDA! DON'T WORRY KAZAK! I'LL CHOP YE OUT OF THERE QUICK!"

Durgan lays into the purple worm, trying to free his brother.

Actions:
full attack- hit AC 50(crit check 40), 34(haste), 39, 39(crit check 21), 18
dmg 12(or 47 if crit), 17, 12, 13(or 50 if crit), 19
and miss chance: sigh- hit one and two miss

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended)
immune poison, fear
bonus hp = 12(d8+8)
+1 hit, +1 will saves
displacement - 50% miss dur 1/5 remaining
blink - 50% miss on all attacks, 20% miss my own actions dur 13/17 remaining

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Thursday December 17th, 2009 11:48:39 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 5/34 rounds
Resist Fire
Resist Cold
Resist Acid
Resist Electricity
Extended Improved Invisibility 1/34

6 more to cast

Angus is now getting worried 'That is a lot of damage and too fast. Something is not going right.'

Angus casts his improved invisibility early, just in case he need some quick protection. "Where is the curing?' Angus thoughts have left the party planning for the moment.


Jurgen - AC 41 HP 93/160 
Friday December 18th, 2009 3:49:01 AM

Jurgen doesn't even think about it. When Kazak gets swallowed, the sorcerer-paladin immediately casts Dimension Door and, using the Status spell, appears inside the beast and right next to Kazak. "I've got Kazak. The pudding and the Queen!" He shouts just before the spell goes off. He also grabs an empty cocoon from his component pouch for the next phase of his plan...

Torgon AC: 34, HP: 152/169(217)  d20+16=31 ; d20+33=53 ; d3=1 ; d20+33=52 ; d20+33=45 ; d20+33=35 ; d20+33=35 ; d20+33=42 ; 3d6+36=46 ; 3d6+36=50 ; 3d6+36=45 ; 3d6+36=48 ; 3d6+36=49 ; 3d6+36=52 ; 3d6+36=51 ;
Friday December 18th, 2009 10:21:55 AM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 84 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 15 rounds
Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 5 rounds
Fly: fly at a 60', duration: 90 rounds

OOC: (How do you do the link set up again? can't remember.)

Torgon makes his save(31) vs. The Domination. (Although he has protection from Law up)

Torgon, realizing that he is all out of bad guys to kill within reach, casts FLY, and flies over to T/U/V,31/32/33 and lands there, planning on dealing with the myrmarch and the taskmaster momentarily.

Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach.
AoO(5): 53-threat 52-confirmed,45,35,35,42
AoO dam: 141,48,49,52, 51

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D-c)
4th: Dimensional Anchor(1), Divine Power(1), Dim Door(D)
5th: Righteous Might((D-c)1)

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18  d20+19=27 ; d20+19=30 ; d20+19=25 ;
Friday December 18th, 2009 10:36:23 AM

Firn'gaer recovers from the daze. He flies over to Torgon and touches his back and the two dim door over the pit, arriving next to Xenia and within 15-ft of the Queen. "Go get her."

Active Spells: Overland Flight (17 hours), Displacement (13 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)

Lhari: 2/6 used; Wall of force (12 rounds)

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2)*, Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2)[readied action] ;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Friday December 18th, 2009 10:37:14 AM

Figures I was deciding what to do when Chris posted.

Xenia (AC29/, HP110/99)  d20+30=37 ; d20+30=32 ; d20+25=40 ; d20+20=28 ; d100=90 ; d100=78 ; d100=19 ; d100=69 ; d6+1=5 ; d6+1=2 ; 8d6=29 ; 8d6=22 ;
Friday December 18th, 2009 11:14:00 AM


"Torgie," the rogue whispers to the Really Really Big Minotaur through their now very nifty tattoos. "Torgie, it's me, Xenia. I'm right behind you."

"I'm gonna rain down death on Queenie over there. I'm also gonna try and take that Silver Box Thingie away from her too. It's gonna drop. When she looks down to pick it up, hit her. 'Kay? Hit her hard."

The dark rogue flies just a wee bit closer and then begins a rapid barage of arrows from her home-made bow. The box spangs from Queenie's hands and two more arrows sink into vulnerable spots while a third flies off into the Gray Lands.

"Get ready Torgus. I think this is gonna draw the whole hive down on us."

Rolls and Actions
Hit Queen AC+38/+33/+41/+29 First Shot is Disarm vs Silver Box (+1 Haste, +1 Heroe's Feast, +2 Strike as Invisible from Blinking, +1 Point Blank Shot)
Miss Chances 90/Pass ; 78/Pass ; 19/Fail ; 69/Pass
Disarm Success ; Damage 5+29Sneak+2+22Sneak = 58hp

Note: I'm pretty sure the Queen's Disarm DC is 34 (Attack +20, +4 Size Mod, +10 = 34)

Position: U30 - 5ft Elevation (5ft Move)

Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Xenia (AC29/, HP110/99) 
Friday December 18th, 2009 11:15:03 AM


LOL. And I was composing as Rich posted.

Rash 160/152 AC SR 28  d20+21=32 ; d20+21=34 ; d20+21=27 ; d20+21=25 ; d20+21=31 ; d20+21=22 ; d20+21=36 ; d20+21=38 ; d20+21=25 ; d20+21=34 ;
Friday December 18th, 2009 3:05:13 PM

Rash easily saves vs the dominates. She grimaces as her spells and protections melt away under the second greater dispel cast her way. (ooc still have 1 magical vestment which is on my shield which hadn't joined me yet.)

Rash hears the words from the Queen and is insulted by the threat to the females. She snarls back, "Lets see just how good you are." She casts a holy word which effects all of the creatures around her except T3
and the purple worm

Queen makes spell resistance 25
Noye fails spell resistance 31
warrior 1 makes it natural 1
warrior 2 fails it 36
warrior 3 fails 38
taskmaster 1 fails 25
task master 23 fails with a 34

task masters and warriors should auto die, same with any workers caught in it/ mymarchs if they are normal (not leveled as characters) should be deafened, blinded, and paralyzed. same level deafened/-1 level from caster blinded and deafened/ -5 levels paralyzed blinded and deafened. This will also effect the xorn

Also all who are effected and not from this plane, get banished back to their own plane for 24 hours save vs this is dc 29 will save

Rash will then get some height climbing 30' up out of the range

The animated shield comes back to life after the antii-magic shield comes off and floats over to Rash. (anti magic just interupts the spell, not cancel it)

Protection from law
shield of faith
spell resistance
haste :
fly :
heroes feast :
endure elements:
magial vestment on shield

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160  d20+15=29 ; d20+15=26 ; d20+15=25 ; 2d6+22=34 ; 2d6+22=31 ; 2d6+22=31 ; 3d6=7 ; 3d6=8 ; 3d6=10 ;
Friday December 18th, 2009 9:42:59 PM

Peerimus calls for Yorrick to move back to him and whispers through te message Spell, "Hang in there Kazak Durgan is on his way and I should be shortly." Peerimus doubles up his efforts against the black viscous blob about him. [PA 10 Hit AC 29/26/25 Dmg 34 plus 7 Sonic / 31 plus 8 Lightning / 31 Plus 10 Sonic] Even as Peerimus tears into his opponent, the Marut's earlier wounds knit back together

"You are not in a position to give terms. Surrender and lay down, the worm is forfeit as is this black mass. We will then discuss any claims on the southern you may have on the southern continent and the Wold. We are the Champions of these lands and all of the Powers that rule over them called to us to enact the Great Migration of the lands. We are called to protect peace and all that is just and good. We have stood against absolute chaos, the darkest of evils and against absolute rule before and so we do so again. I call on you to end this conflict and surrender."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, 5HP from Heroes Feast
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth
Extended haste from Angus

HIve Battle, rd 7 (DMSteveK)  d6=3 ; d12=10 ; d100=36 ; 4d6=16 ; d20+10=28 ; d20+6=26 ; 2d8+12=16 ; d20+25=35 ; d20+40=48 ; d100=52 ; 2d8+12=16 ;
Sunday December 20th, 2009 6:18:00 PM

Kazak is swallowed and grabs a dwarven hand axe from his belt (move action) and starts to slash away at the purple wurms insides. (one strike for 10 damage to Worm gizzard)

Durgan lays into the purple worm, trying to free his brother. The blinking causes the dwarf to miss a devastating attack, but he gets three good slashes at the body of the beast! (42 damage to Worm)

Angus continues to cast his spells and monitor the status on the Tattoo.

Jurgen doesn't even think about it. When Kazak gets swallowed, the sorcerer-paladin immediately casts Dimension Door and tries to use the Status spell to appear inside the beast and right next to Kazak! His only problem is that there is not a hollow space inside the Purple Worm, but an acidic digestive organ. Even with the exact space of the dwarf known, Jurgen's destination is a solid object. The Protector takes some damage as his body is twisted and is shunted to appear 35 feet to the northwest of the Purple Worm... over the 40 foot deep pit... The Paladin falls and crashes to the ground. (Direction: 10 o'clock, Distance 36 feet) Jurgen takes 3 damage from Dim Door and 16 damage from fall.

Firn'gaer, Torgon, and Xenia move simultaneously (and I'm going to be such the nice DM too... mostly because it is a great story line to do...

Torgon's Will easily overcomes the Oglian attempts to Dominate his mind. The minotaur is further confident that even if they somehow succeeded, that his spells would keep them from taking advantage of the Domination so long as his Protection v Law continued.

Firn'gaer recovers from the daze. He flies over to Torgon and touches his back and the two dim door over the pit, arriving next to Xenia and within 15-ft of the Queen. "Go get her."

Xenia flies just a wee bit closer and then begins a rapid barage of arrows from her home-made bow. The box spangs from Queenie's hands and two more arrows sink into vulnerable spots! (58 damage to the Queen)

Torgon is then able to use his full weight of attack against the Hive Queen! (Queen takes 348 damage) Viscera splatters the area, bathing the three heroes in fluids from the Queen until only the smashed carcass is left, dripping from clothes and fur.

Rash is insulted by the Queen and casts a Holy Word among her attackers. The two Taskmasters and three Warriors are slain by the terrible magic, and the Xorn makes a grinding squeak as it vanishes from the plane of the Wold. The Queen is already dead, but it looks like Noyen is completely unaffected!

Taskmaster 23's body and helm fall into the pit.

Rash will then get some height climbing 30' up out of the range, but her shield stays on the ground. Rash realizes she will have to pick up the metal disk and reactivate the magic to have it be around her. (with the shield on the ground, it was no longer in possession of Rash. Not in possession, it doesn't fly back to the cleric.)

Peerimus calls for Yorrick to move back to him.

Peerimus then redoubles his efforts against the Black Pudding and slays the black death!

..........

Auck looks about to charge Torgon for the presumption of slaying the Queen until its antenna come up. "Jawahl!" it calls, and moves a step towards the Taskmaster near him. The Taskmaster does an identical step towards Auck, and the two of them (defensively) teleport away!

Noyen perks its antenna and speaks telepathically to the Children of Chaos and all Oglian in the area. "The Queen is dead, long live the Queen! This Hive will no longer seek our way in this location. Allow these soft fleshes their victory and prize, they will not be pleased of it!" "You Children of Chaos. Your lands of Gateway will not see our Hive for my rule."

Noyen then teleports.

At the bottom of the southern pit, Taskmaster 4 grabs the helm from the dead Taskmaster 23 and teleports away.

The Gargantuan Purple Worm is the only opponent still fighting. Kazak is acided and crushed for 16 damage, and the Worm bends to bite, snatch, and Swallow Durgan! This time, the blinking doesn't stop it, and Durgan joins his brother in the beast's gizzard!

...CoC Effects
Angus -
Firn'gaer -- 42
Durgan - 16 dam+ Swallowed
Kazak -- 73 dam+ Swallowed
Jurgen -- 84 dam
Peerimus -- 35 dam
Yorrick -- 13 dam
Rash -- 96 dam
Torgon -- 66 dam
Xenia --

...Opponent Effects
Basilisk -- dead
Behir - dead
Black Pudding - dead
Purple Worm -- 96+ 10 Gizzard
Eintz - dead
Drie -- teleport
Veer -- dead
Foont -- teleport
Auck -- teleport
Noyen - teleport
Queen - dead


Torgon AC: 34, HP: 178/169(217)  4d8+9=26 ;
Monday December 21st, 2009 8:34:32 AM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 83 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 14 rounds
Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 4 rounds

OOC: (How do you do the link set up to the google doc again? can't remember, and posting for Peerimus deleted it.)

Torgon looks at Firn'Gaer after wiping a handful of ant remains from his face. "Go get her? That was the best you could do? At least you could come up with something a little more inspiring when dropping off the assault force at the landing zone. Well, how was that? She's got." Torgon smiles, happy that things went as well as they did.

He looks over to the purple worm, the last remaining opponent, and decides that by the time he casts a fly spell and got over there, the CoC would have already killed the beast, so instead he converts his Divine Power spell to healing, and heals himself for 26, not wasting his lone fly spell.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1-c), Dim Door(D)
5th: Righteous Might((D-c)1

Xenia (AC29/, HP110/99)  d20+31=40 ; d6+1=2 ; 8d6=27 ; d100=13 ; d100=62 ;
Monday December 21st, 2009 9:59:58 AM


Eeeew. Bug guts. The dark girl throws up an arm to shield her face as the spray of ichor explodes outward. But her ring takes her into the Gray just in time and the wave of internal fluids passes by, and her spiffy black togs remain unsullied.

"Save the dwarves!" The rogue jets above the yuck and splatter of the dead Queen Ooglie and fires a shot at the big Purple Worm Thing. An arrow in the eye is what this monster needs, but at the last moment the shaft flies off into the Gray.

Rolls and Actions
Hit Purple Worm AC31 (+1 Haste, +1 Heroe's Feast, +2 Strike as Invisible from Blinking, +1 Point Blank Shot)
Miss Chances 13/Fail

50% miss chance from Blinking to avoid being sprayed by ichor / Pass if > 50 is Good

Position: W20 - 5ft Elevation (50ft Move)

Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 64/152 AC SR 28  15d6=62 ;
Monday December 21st, 2009 11:03:27 AM

Rash fires off a flame strike at the purple worm inflicting 62 points of damage or 31 if reflex save of 24 isn't made.

"Get to the dwarves! They are always such trouble! Imagine allowing yourself to be swallowed by a giant worm. What were they thinking? I bet their armor is going to be just gross!"?

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike!,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Monday December 21st, 2009 12:44:40 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 6/34 rounds
Resist Fire
Resist Cold
Resist Acid
Resist Electricity
Extended Improved Invisibility 2/34
Extended Polymorph: Pixie 34 minutes

5 more to cast

Angus casts his polymorph spell next in anticipation of teleporting soon. 'The damage somewhat stabilized this round, maybe they turned the corner.' Angus continues to watch the status spell with care as he plans his next spells 'Some took minor damage so combat continues.'

Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212)  d20+19=34 ; d20+14=22 ; d20+9=25 ; d20+4=19 ; d20+19=29 ; d6+4=9 ; d6+4=6 ; d6+4=7 ; d6+4=10 ; d6+4=7 ;
Monday December 21st, 2009 2:09:18 PM

All awash in stomach bile .... the dwarven warrior continues slashing with his dwarven hand axe .....making his own exit thru the big purple wurms flesh ....

Durgan .... git me outa here "

1st slash d20+19=34 damage d6+4=9
2nd slash d20+14=22 damage d6+4=6
3rd slash d20+9=25 damage d6+4=7
4th slash d20+4=19 damage d6+4=10
5th slash [hasted] d20+19=29 damage d6+4=7
total damage 39 !!

Active Magic Stuff
Haste (from Angus) +1 Ac , +1 Hit
Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear
Potion - Mirror Image 1d4+1=5 images 1 image gone
hero pt used for will save
Swallowed and slimed !!

ooc - had 9 temp hps from Rash

OoC :Kazak has quick draw feat ... so drawing a a weapon should be a free action ...:-)

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160  d20+25=33 ; 2d6+12=17 ; 3d6=10 ; d20+23=38 ; 2d6+12=20 ; d6=6 ;
Monday December 21st, 2009 8:13:59 PM

Peeimus brings Yorrick and the pair skirts the Wall of Force and closes on the Purple worm, "If you didn't bathe so often with flowery oils Kaxzak, perhpas every creature we meet would not have the urge to eat you." the druid says with mirth through the Message spell.

Peerimus lays into the Worm [Hit AC 33 Dmg 10 plus 10 Lightning Fort DC 31 or Blind]
Yorrick tears at it with a claw [Hit AC 38 Dmg 20 plus 6 Fire]

Both are protected by Freedom of Movement so no eating my guys

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, 5HP from Heroes Feast
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth
Extended haste from Angus

Durgan Stonewall (AC 34; HP 235/239) 
Monday December 21st, 2009 8:45:03 PM

"Get out yerself ye git! I'm right here next to ye! The durned thing got me too!" grumbling and complaining, the dwarf draws his dagger and makes ready to cut himself out. Holding the dagger he says, "this ought ta do the trick. Good thing I made it when I did. I knew it would come in handy one day."

Actions:
sheathe weapon(axe) and draw weapon(dagger)

Active Effects:
haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended)
immune poison, fear
bonus hp = 12(d8+8) -used
+1 hit, +1 will saves
displacement - 50% miss dur 0/5 remaining -expired
blink - 50% miss on all attacks, 20% miss my own actions dur 12/17 remaining

OOC- took the temp hp off first

Jurgen - AC 41 HP 74/160 
Tuesday December 22nd, 2009 4:49:48 AM

Jurgen, feeling a bit miffed at his idea's failure, Dimension Doors himself to 15 feet away from the last surviving beast and readies himself to attack if it needs to happen again.

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18  d20+28=34 ; d20+10=22 ; d20+33=35 ; d20+13=19 ;
Tuesday December 22nd, 2009 9:19:28 AM

Firn'gaer says to Torgon. "Did I need something more to inspire you like bay-ay-ee-o-ooo. Would that have inspired you more?" He says with a smile.

Firn'gaer thinks that the worm will not last very much longer with the groups' concentrated firepower. He reserves his spells, but he will go to the Silver Cube. He looks at it with his magically-enhanced vision to determine what it could be.

KS (Arcane) DC34
KS (History) DC22
KS (Planes) DC19
Spellcraft () DC35

Lhari: 2/6 used; Wall of force (12 rounds)

Spells Prepared
0- Light (x2), Mage Hand, Prestidigitation ;
1- Magic Missile (x5), Shield ;
2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell)* ;
3- Dispel Magic, Displacement*, Fly (x2), Magic Missile (x2) (Empower Spell) ;
4- Dimension Door (x2)*, Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell)*;
5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Force ;
6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2)*;
7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ;
8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ;
9- Mordenkainen's Disjunction*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

HIve Battle, Conclusion (DMSteveK)  d20+6=7 ; d20+25=45 ; d20+25=42 ; 2d8+12=19 ; 2d8+12=23 ; 2d8+12=23 ;
Tuesday December 22nd, 2009 10:16:47 AM

The battle cry is "get the dwarves!", and while an arrow misses from Xenia, the Flame Strike by Rash sears the worm painfully.

Then Kazak is out! The wiley dwarf, quickly drawing his axe, was able to chop himself out of the Worm's gizzard last seconds ago! He continues to use his axe on the outside of the beast to free his 'brudder'. (ooc: Kazak takes 16 damage off since he got out last round :-0 )

Jurgen Dim Doors back to the fight, intent on getting revenge from his ignoble rescue attempt.

Peerimus and Yorrick step in, the flailing Purple Worm striking the druid a tremendous blow (Peerimus AOO 45 crit 42 Dam 42), but the spells of the druid enable Peerimus' own attack to come home.

And Yorrick delivers the death blow.

The great beast falls to the ground. Within seconds, the gizzard is found and Durgan is cut out and freed. Durgan take 23 more damage

The Hive is deserted except for the bodies of Oglians and beasts. Firn'gaer, Torgon, Durgan, and Kazak are completely covered in remains and other bodily fluids.

......................

Firn'gaer inspects the Silver Cube. His arcane sight is blinded by the overwhelming magic of the item, and even his normal sight can see the Cube glowing softly. He has never seen nor heard of its like before, but something about it looks familiar... so... familiar...

Angus -
Firn'gaer -- 42
Durgan - 39 dam
Kazak -- 73 dam
Jurgen -- 84 dam
Peerimus -- 0
Yorrick -- 13 dam
Rash -- 96 dam
Torgon -- 66 dam
Xenia --

Xenia (AC29/, HP110/99) 
Tuesday December 22nd, 2009 12:58:32 PM


Well. Alright. That was that. Didn't have to kill down too many critters a'fore them Ooglies turned off and run.

The slim dark girl hovers over the muck and yuck while the dwarves crawl out of the belly of the worm. Well, gonna have to get dirty anyway. Xenia disappears and zips around the outcropping of rock to the south before stripping down and changing into more appropriate - read expendable - clothing. Invisibility can come in handy when you have to change your togs. But with this group, you never know what sorta powers they have to let them peep on you.

Returning, the rogue begins a classic search of the field. The Archies had some good stuff on 'em when they attacked Wayfarer. They looked to have some wandies too this time around. Xenia sifts through the torn and pulped bodies with practiced method.

"You want, I can try and get that Magic Cube thing to working, Fernie," she calls over her shoulder. "Maybe seeing how it works will give us some clue as to what it is."

Rolls and Actions
Search 33 (Taking 10 from Skill Mastery)

Active Effects: Heroes' Feast 12h, Fly 5m, Haste End R17

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Tuesday December 22nd, 2009 4:03:34 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 7/34 rounds
Resist Fire
Resist Cold
Resist Acid
Resist Electricity
Extended Improved Invisibility 3/34
Extended Polymorph: Pixie 34 minutes
Extended protection from Evil 34 minutes

4 more to cast

Angus is starting to feel more comfortable with his layers of protection "I am about at the minimum at this point. Damage seems to have stablized, but the brothers took a minor hit and Peerimus a bit, so some sort of combat still rages." Angus breaths a sigh of relief as the damage level seems to be staying on the low side.

Durgan Stonewall (AC 34; HP 212/239) 
Tuesday December 22nd, 2009 8:36:26 PM

Durgan stands there, dripping goo, ichor and other things best left undescribed. He just stands there, looking around, nasty things dripping out of his beard. One word describes his mood. Sour.

"If there are any beasties left, I get first dibs on 'em. Gonna have to work out this mood soon, and then go get meself a bath, followed by a few drinks. And this time, the bath comes first."

Durgan starts stomping around, looking for something that forgot to get beat up by the group.

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 
Tuesday December 22nd, 2009 11:21:40 PM

The Worm's blow is soldi, fortunately as a Marut, the druid has no vital organs. Also, his forms present magical properties reduces what does get through even more and within seconds the marks of the Purple worm are completely gone. [Marut is immune to critcal hits DR 15 and then Fast Healing 10 by my count means all damage is healed]

Yorrick's claw finishes the creature and soon enough the dwarven brothers are free. Peerimus looks at the victorious Children of Chaos. It was over in less than 60 seconds. "Do not spread too far out. What the queen had said still is cause for some concern, or rather her implications could be more than an attempt to have brought a halt to this conflict." Peerimus casts Read Magic and turns his eye towards the blue runes running along the wall to see if they might reveal some clues with magical aid. "Let us not try and activate that cube just yet Xenia. I think we should search this area and then the outer halls for the Wayfarer men and women that we were told had been brought to the mines first."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin,
Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin
Extended haste from Angus

Jurgen - AC 41 HP 160/160  d20+1=16 ;
Wednesday December 23rd, 2009 5:31:28 AM

As the battle ends, Jurgen considers how completely inept he was in that fight. Another battle, another display of uselessness from the paladin. Realizing his emotions are so off the wall, Jurgen takes the opportunity to break and looks around. Without much of a glance, he casts a Prestidigitation on both Durgan and Kazak. In less than 30 seconds, both dwarves have been cleaned as best as the minor spell can do. Torgon and Firn'gaer receive the same treatment seconds later.

"Peerimus, I've no idea what we've stepped into here. Necessity forced our hand, but I think we've made a bigger enemy than we suspected." The Cube is clearly outside of Jurgen's realm of expertise and so he pays it little thought. If it came down to it, the sorcerer-paladin could bash it against a wall. Otherwise, it was best to leave such matters in the hands of experts like Firn'gaer. And An-.

Jurgen glances around for Angus and, not seeing the sorcerer, locates him with the Status spell. Anger surges through the paladin and he hopes it travels through the link. Whatever excuses Angus had, it all boiled down to cowardice to Jurgen...

Again, checking his emotions, Jurgen decides to funnel his fury into searching the area Search Check d20+1=16.

Rash 152/152 AC SR 28 
Wednesday December 23rd, 2009 8:56:32 AM

"From Sunny and warm Florida!"

Rash will scan the area as the worm falls looking for other foes. She then casts a heal upon herself to bring herself up to fighting trim. She will then move over to Jurgen and say, "I sense your disquiet and frustration. If you are feeling bad, think about Angus who is still prepping for the battle. He will soon arrive ready to unleash his mighty magic only to find the battle done and only the clean up to do."

Rash reaches over and casts a second heal on the paladin erasing his other hurts as well.

HIve Battle, Conclusion (DMSteveK) 
Wednesday December 23rd, 2009 2:15:21 PM

Xenia and Jurgen complete a search of the dead Oglians and other beasties and come up with a tidy sum, which looks like it could have been more. Yet Firn'gaer's Disjunction un-magicked a great pile of stuff under and around the Queen: there are over 50 potions and scrolls that are completely useless.

Gems, coin, and works of jewelry come out to 24,873 gold pieces

Magical Items are laid out....

Silver Cube - Blindingly Strong Varied
Ring - Strong Evocation
Rod - Strong Varied

.....................

The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.

....................

Searching the outer caverns, the CoC find hundreds of humans, dwarves, and elves. There are some gnomes and halflings in the mix as well, along with the occasional orc, goblin, ogre, gnoll, and a single hill giant. These beings are uniform in thier dirtiness, wearing rags and waiting in pits with about 50 to a pit.

Some are little more than automatons, dully looking at the walls. Others look up with ill-masked anger and impotent rage. A couple see people instead of Oglian, and sigh. "Another group of slaves", announces a dirty elf with dispair.

..................

The CoC manage to find the exit after a great deal of wandering through deserted tunnels, (all lit by the strange lights). In the open air, the heroes see the dwarf gave very good description of the entrance.

Angus -
Firn'gaer -- 42
Durgan - 39 dam
Kazak -- 73 dam
Jurgen -- 0
Peerimus -- 0
Yorrick -- 13 dam
Rash -- 0
Torgon -- 66 dam
Xenia --

Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) 
Wednesday December 23rd, 2009 6:02:11 PM

Angus continues to cast his spells.

Mage Armor
Extended Haste 8/34 rounds
Resist Fire
Resist Cold
Resist Acid
Resist Electricity
Extended Improved Invisibility 4/34
Extended Polymorph: Pixie 34 minutes
Extended protection from Evil 34 minutes
Resist Sonic

3 more to cast

Angus is very relieved as he see the damage on his friends start to be reversed. "The battle must be over and in only about 45 seconds. That has to be a new record. I think I was correct. The group does not need me, especially if the ant taurs were such a push over. I would have found them difficult. I may be able to pursue my studies with Archemedies and maybe open a school myself someday."

Angus cast one more medium duration spell as he watches the status spell. "Now for the serious party planning when the group returns."

Angus will go an acquire food vendors of various types for a dinner feast. As usual, Angus will overpay in an attempt to get impecable service. Angus will also find some fine wines and strong ale for the party. If he can, Angus will hire a decorator to make the warehouse as festive as possible.

-----------------------------------------------

OOC: Angus is going on walk about. The group has more than enough power to handle most anything put in front of it. Good luck and happy hunting.

Merry Christmas

Torgon AC: 34, HP: 193/169(217)  3d8+5=15 ;
Wednesday December 23rd, 2009 7:30:32 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 81 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Divine Favor: +3 luck to att/dam rolls. Duration 12 rounds
Righteous Might: Duration 2 rounds.

OOC: (How do you do the link set up to the google doc again? can't remember, and posting for Peerimus deleted it.) (also, Torgon healed himself last post, as well as this post also.)

Torgon looks at Firn'Gaer "Ya know, I kind of like that. 'bay-ay-ee-o-ooo'. That is a great sounding battle cry. I'm gonna have to go with that more often. It is definitely inspirational."

"And thanks to you Jurgen, covered in ant guts is no way to go about an adventure."

Torgon converts a Dispel Magic to Healing upon himself for 15.

Torgon looks to the others for the details of what to do with the prisoners in these mines.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2(c-1)), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1-c), Dim Door(D)
5th: Righteous Might((D-c)1


Durgan Stonewall (AC 34; HP 212/239) 
Wednesday December 23rd, 2009 8:27:43 PM

"Hmmph. Thanks Jurgen. I thought I'd never get that stuff offa me."

"I guess we gotta unmagick the prisoners? Not my department, just lemme know how I can help."

Xenia (AC29/, HP110/99) 
Wednesday December 23rd, 2009 9:02:14 PM


So many folks! And not all of them so nice either.

"If it's a couple days march back to Wayfarer, we're gonna have to come up with some supplies for all these people!" the dark rogue cries. "I bet they got sump'in 'round here. You can't keep all these folks slave without feeding 'em stuff."

Xenia goes to exploring the caves, searching for the store room where the freed slaves might gear up for their long trip back home.

Rolls and Actions
Search 33

Active Effects: Heroes' Feast 12h

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160  d20+18=19 ;
Wednesday December 23rd, 2009 11:35:36 PM

Peerimus shifts back to his human form and eventually the spell disapates. Upon hearing the elf in one of the pits he responds, "No my friend, we are not additional slaves and you and the rest are slaves no longer. We are the Children of Chaos and Protectors of the Gateway Downs. I am Peerimus Druid of the wood and friend of the elven nation." Peerimus then produces the elven badge of passage he had recieved while on the elven highway many years ago from a Dremoria elfven Prince. "Let us get you and the rest to slavation." [Diplomacy 19]

"How many Teleportation Circles can we erect?" The druid asks Firngaer and Rash, thinking the Miracle spell might be ble to duplicate the effects. "Torgon, Rash if either of you can, put a Sending spell to Angus. The battle is won, this threat is over, but we have 100's to move back to Wayfarer."

Looking to Jurgen, "I think you and I should move among them and try to discern friend from possible foe and possibly where they all hail from . Surely Wayfarer could not be the home for all."

Peerimus will then get the orcs, goblin gnolls and giant together, "Your freedom is returned as well. Go back to your lands and know the Children of Chaos did this and are the Protectors of the Gateway Downs."

Jurgen - AC 41 HP 160/160  d20+21=36 ; d20+7=20 ;
Thursday December 24th, 2009 4:11:53 AM

"Many thanks to you, Rash. As for my disquiet, you'd be correct. And we shall see about Angus..." Jurgen cryptically comments, wondering whether a Geas would force the sorcerer's hand. And then the paladin begins to wonder whether forcing Angus to be useful might not be appropriate.

At Peerimus' request, Jurgen nods his head. Unlike Xenia, he presumes they'll all be interested in working with the Children. To any who are willing, Jurgen will open a dialogue and attempt to discover their origin, their well-being (healing any who need it), and their attitude. [Diplomacy: d20+21=36, Gather Information: d20+7=20]. If necessary, he'll use his Scroll of Tongues to better communicate. Even amidst hostility, Jurgen will be diplomatic, polite, and friendly and he will make it clear that the Children are not new captors.

HIve Battle, Conclusion (DMSteveK) 
Thursday December 24th, 2009 2:13:51 PM

Torgon heals himself a little. (ooc: Chris, I edited your Name Post to include your link again. :-)

Gems, coin, and works of jewelry come out to 24,873 gold pieces

Magical Items are laid out....

Silver Cube - Blindingly Strong Varied. Which is now glowing gently for normal sight to see.
Ring - Strong Evocation
Rod - Strong Varied

.....................

The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.

....................

With a little more searching, Xenia is able to find the kitchens for the slave pens. With that, she is able to determine enough edible food to take care of all the freed peoples for about three days.

Once freed, most of the Noble Race peoples are happy enough to cooperate with the Children of Chaos. Jurgen helps immensely through his diplomatic tact. Though many do not know how to read a map, most are able to give enough description to identify where they are from.

It turns out that 132 of the Noble Races are from Wayfarer or within a day's walk from the walls. To a person, they are more than willing to stay with the CoC until they are brought back to the town.

33 more are from farms, mines, or other establishments in the mountains, downs, and forests of Southern Gateway Downs. They can give enough description to the CoC that they also stay with the Wayfarians until the CoC find a way to get them home.

Seventeen of the hardiest beings have never even heard of the Gateway Downs. Says one grizzled survivor; "I was captured when the Oglian overran the orphan village where I and my family lived. The others are all dead now, but I would love to see the Sargrass Plains once again." The other survivors seem to have similar stories, being gatherers, monks, traders, or orphans from the Sargrass Plains.

Eleven humans, two dwarves, and an elf are in a near-catatonic state. They follow simple orders like eat, sleep, or 'carry this to there'. Otherwise, thier mind is gone.

The hill giant and the other twenty three members of the Unnoble Races cower until shown the door. Then, with varying degrees of misbelief, they run for the mountains, looking for a place to hide and survive.

..................

Angus -
Firn'gaer -- 42
Durgan - 39 dam
Kazak -- 73 dam
Jurgen -- 0
Peerimus -- 0
Yorrick -- 13 dam
Rash -- 0
Torgon -- 51 dam
Xenia --

Xenia (AC29/, HP110/99)  d20+4=13 ;
Thursday December 24th, 2009 8:46:11 PM


"Wonder what them hats are worth?" On the way home the rogue pulls out the metal jewel bedecked helmets and turns them over in her hands. She pulls out a magnifying glass and goes over each one with care. "I mean, saving folks is good and fine, but I'm just saying, you know. Wonder what them hats are really worth?"

Rolls and Actions
Appraise 13

Active Effects: Heroes' Feast 12h

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 AC SR 28  d8+15=20 ; d8+15=16 ; d8+15=23 ;
Saturday December 26th, 2009 8:34:22 PM

Rash gathers the wounded together both Children of Chaos and former slaves and will start casting mass cure lights spells trying to cure as many as possible. She looks at the elves with broken minds and frowns. I can try to heal them tomorrow but I am out of the spell for now. Will cast two of them for now healng 34 people. Will pick the most grave to start. (ooc rerolled the 1 due to house rules)

(still travelling so don't have my books but I do know that miracle will only duplicate 7th level or lower wizard spells, so I don't think I can do it

OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!,
Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic
Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement!
Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike,
Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater,
Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater!
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.


Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Sunday December 27th, 2009 10:53:38 AM

"I can only cast one more Teleport Circle. It's component is rather expensive. I only purchased two. I used one getting to Wayfarer and I have one left. It should last long enough to get everyone out."

"I think we should attempt to channel our tattoos at the cube. I think it is something similar to the Chaos Items. Maybe we can cancel the item. The other option is that I try to disjoin the item. Other than that I don't have any idea how to prevent what is happening from occuring."

Jurgen - AC 41 HP 160/160 
Sunday December 27th, 2009 4:57:40 PM

Jurgen is somewhat astonished at the sheer number of prisoners that the Oglians had accumulated. To the Children he mentions, "It may be difficult for us to get anyone home to the Sargrass. Where the Plains were relocated..." The sentence hangs there and it is obvious the paladin is frustrated at not bein gable to do something.

"I think the Cube should be left alone. Not permanently, but while we've got a hundred folks in need of our assistance. Firn'gaer, I'll pay for the Amber Dust." He makes up a small bag of gold, putting the 1,000 in there for the wizard. "This will be for the Circle to the Sargrass when we find the Plains."

Torgon AC: 34, HP: 145/169 
Sunday December 27th, 2009 6:42:53 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 81 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?

Torgon waits for decisions to be made, feeling quite helpless to offer much assistance regarding relocating displaced peoples. His strength lies in combat, and now that that seems to be completed, he has little to offer the people talking of Miracles and teleportation circles.

He does however ask the assembled group of CoC, "You all seem to be using these tattoos quite a bit" as he looks at his own new tattoo. "How do they do other things besides letting you talk to each other? When mine appeared, I must have missed the directions, because I don't know what it does or how to use it."

Torgon will also accept Rash's mass healing, should it be offered "Thank you Rash, that feels much better."

The mighty minotaur ponders the future that has apparently been laid before him. What place shall he have among these people, and where will their paths lead them? The only thing that seems certain at the moment, is that his spiked chain shall get much more use than it ever has before.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2(c-1)), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1-c), Dim Door(D)
5th: Righteous Might((D-c)1

Former Slaves and A Cube (DMSteveK) 
Monday December 28th, 2009 10:25:17 AM

Angus continues to put the finishing touches of the victory party together at Hook City.

......................

The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.

....................

The former slaves are glad for the healing provided, and even happier knowing most of them will get to go home. And since the choice is to stay here or to use Firn'gaer's Teleportation Circle to get to Wayfarer, all the slaves elect to go through.

On the other side, the monks from the Monestary take charge of the former slaves, housing them, feeding them, caring for them. The 132 from Wayfarer or the vicinity quickly are able to reunite with thier homes and professions and relatives and friends (which takes a significant burden off the monks).

The 33 from arount the Gateway Downs are kept by Navia and the monks until they are able to arrange transport for the people. "Allow us to care for them", says Faraday to the Children of Chaos, "which allows you to care for those events that only the Children of Chaos can perform."

The 17 from the Sargrass Plains are also willing to stay in the Gateway Downs. The grizzled survivor seems to be the de-facto leader of these survivors. "Orphans and castaways the lot of us", he confirms. "We've talked it over and making a new start of it here seems better than going anywhere else."

The Catatonic 11 are also cared for by the monks. "Some things are too horrible to be cured quickly", says Navia. "We shall care for these until they regain thier minds or are taken to the Lands of Rest." Of course, healing from Rash for thier minds is welcome and coordination is set for the cleric to stay for a week or so in order to help these victims of the Oglian 'efficiency'.

..................

The Oglians are gone... somewhere. The former slaves are set up to be taken care of by others with more expertise in logistics, resources, and home care than the CoC. The only thing left is the money, magic, and the CUBE.

Firn'gaer suggests using the Chaos Tattoos to try and affect the Cube. As if that is a signal, the Broken Spiral Tattoos writhe on each heroes hand, flaring for a moment.

And the earth begins to rumble.

.................

24,873 gold pieces

6 Myrmarch Helmets. Xenia does a quick appraisal and is confident that they combine for 30,000 gp worth.

Silver Cube - Overwhelming Varied. Still glowing gently for normal sight to see.
Ring - Strong Evocation
Rod - Strong Varied

................................

Angus -
Firn'gaer -- 42
Durgan - 39 dam
Kazak -- 73 dam
Jurgen -- 0
Peerimus -- 0
Yorrick -- 13 dam
Rash -- 0
Torgon -- 51 dam
Xenia --

Xenia (AC29/, HP110/99) 
Monday December 28th, 2009 10:50:04 AM


"Don't forget these." Xenia reaches into her bag, producing the two wands that gave the Archies their Stony Skin. She places them with the other Conflict Acquired Items and goes back to studying the very expensive looking, jewel encrusted helmets.

Bringing out her steel mirror, the rogue takes the Flat-Head helmet and places it on her head atop her black pirate head scarf. Funny, though, how helmets designed to fit an Ant-Shaped head tend not to fit a girl shaped head. Xenia puts the Flat-Head helmet back with the others.

"Focus our what? NO! Don't do that! The Silvery Cube might be worth sump'in!" she cries, reaching out a hand to halt the process.

Oops. Too late, though. The earth begins to shake.

Rolls and Actions

Active Effects: Heroes' Feast 12h

Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 
Monday December 28th, 2009 11:25:26 AM

Peerimus helps as he can with the former slaves. "Faraday, you are very kind and we thank you. As representatives of Heranmar we also wish to offer and open trade between us. Our town sits upon prosperous land with good fishing waters, With your consent when we return we will begin arranging merchants to bring thier goods. Perhaps some of the men and women who cannot get all the home will take the opportunity and challnge to set up taverns and inns along the route."

Jurgen offers to pay for the component of the Teleportation Circle and the druid hopes Firngaer simply accepts the offer and does not take it the wrong way, "I agree lets make sure our business is concluded here before delving into the mysteries of the cube. Can we discover what the Ring and Rod might be?"

At Firngaer's mention of that tattoo and the ground beginning to rumble, "I believe we are about to find out." Stepping back 5' Peerimus casts ShapeChange

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: *(2) Animal Growth, (2) CCW, Stone skin
Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: *Heighten Greater Scrying, Shapechange

*Cast
*Spell Staff contains ShapeChange*
Wild Shape 6/6
Wild Shape Elemental 3/3

Peerimus: Longstrider, Pass without Trace, Animated Shield
Yorrick: Greater Magic Fang Bite

Torgon AC: 34, HP: 145/169 
Monday December 28th, 2009 6:13:51 PM

Active Spells:
Longstrider(increases base speed by 10'), duration 18 hrs.
Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours.
Protection from Law: Immune to possession/mental control, duration 81 rounds
Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Fly: Duration 90 rounds

Hoping for an answer to his question about the tattoos will have to wait. Once the earth begins rumbling Torgon casts Fly and moves 10' off the ground. "Things definitely stay interesting around you people" he mentions to no one in particular.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(c-1)), Longstrider(D-c), Prot. Law(2(1c))
2nd: Align Wpn(2), Bulls Strength(D), Delay Poison(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(2(c-1)), Fly(D)
4th: Dimensional Anchor(1), Divine Power(1-c), Dim Door(D)
5th: Righteous Might((D-c)1

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Monday December 28th, 2009 8:26:58 PM

"Jurgen, locating the plains will not be a problem since I've been there already. It will not give us its location in relation to Gateway Downs, but I can get them there."

"I thank you for the component, but I feel that we not have time for the spell."

"I really hate when this thing acts on its own." He says as the tattoos begin to affect the Cube.

"Torgon, we will answer all of your questions about the tattoos, but it is a very long and complicated tale. It is better left for several mugs of a warm alcoholic beverage and a nice flank of mutto . . .n . . . Minotaurs eat meat? Anyway you get the idea."

Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 
Monday December 28th, 2009 8:28:46 PM

Firn'gaer and Lhari will cast Wall of Force each to create a barrier to protect the prisoners from any effects from the reaction of the cube and the tattoos.

Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) 
Monday December 28th, 2009 10:54:23 PM

As the dwarven warrior walks about helping direct the newly freed prisoners ..... he inspects the mine ... trying to figure out what was mined ... and the extent of its construction ....inquiring of some of the more talkative ex-prisoners ...

As Navia organizes the evacuation ..along with her fellow monks ....Kazak understands that most of the freed peoples have homes to return too .....and Peerimus's words of opening trade talks and oppurtunity for others ....

Stepping up to the grizzeled veteren and his fellow survivors .... " i'll help ya git settled ...and setup.... help ya git some land and resources to help ya git started anew " .... growls Kazak ....

Once his tattoo flares .... "Yo Firn'gaer .. easy on talkin bout dat " .....the dwarf sets his feet and bends his knees to absorb the rumbling .....



Rash 152/152 AC SR 28 
Monday December 28th, 2009 11:27:21 PM

Rash spreads her legs and tries to ride the rumbling, grunting at the grounds movement.

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