Getting the Info (DMSteveK) Monday November 30th, 2009 11:22:11 AM
Angus' last polymorph heals the sorcerer completely. He was also able to free all the Dominated citizens of Wayfarer.
Peerimus is clear to the CoC that they won't be doing what is normal standard proceedure: no teleporations.
Peerimus is reasonably certain the Myrmarch statue is not Eintz, but it has a helmet that looks like a flattened pan which was worn by another of the Myrmarchs.
Upon questioning, the CoC realize the indicated mine is 40 miles away: about a 2 day walk.
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 26 dam Jurgen 45 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Torgon AC: 30, HP: 169/169 d8+1=8 ; d8+1=9 ; d8+1=2 ; d8+1=6 ; Monday November 30th, 2009 12:39:42 PM
Torgon heeds Peerimus's warning, and pulls a scroll of sending from his Handy Haversack, and casts same, sending Tunderhoof a message. "Met with allies. powerful humanoids. fighting ant creatures called oglians. Ants seek to enslave and control area. Trying to stop. Take precautions if possible. Torgon"
Torgon waits for his reply, and while waiting, uses his wand of CLW 4 times upon Kazak, healing the Dwarf for 25. Torgon looks around to see who else is still injured. He spies the Bear, and is not sure if it would be wise to approach it, so he looks to Jurgen and Firn'Gaer and asks if either of them could use some healing.
Xenia (AC29, HP99/99) Monday November 30th, 2009 4:25:51 PM
"Um ... " Xenia gathers the jewel bedecked metal hats together along with the Stone Skin wands. " ... Just so I know what you're wanting to do, 'kay? You wanna just hold onto these things here, right? Instead of popping to some convenient place and selling them so we can buy some magic that we can rain down on the Ooglies."
"Do I got that right?"
"I mean, you're thinking of saving all this stuff up so we can split it evenly after we kill down the Ooglies, like we're in some sorta game where there are times when you're allowed to upgrade your stuff and times when you're not. Right?"
"I'm okay with that. Nice to know, though. You know? Since we're gonna walk, why not start today. Plenty of time to rest on the way. Just wish there was time to work on my bow."
The girl rogue rolls up the map and sticks it back into her bag. "So lets walk," she says, and strikes out for the gates of the city.
Rolls and Actions
Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) Monday November 30th, 2009 7:06:30 PM
Angus looks from Xenia to Peerimus and shakes his head "We need to at least use the stoneskin wands on us? Another thing, there is no way that I am walking for two days. I will be teleporting. We also have all this newly freed souls to take care of. We need to teleport to a safe location and then back to the mines or close to the mines. I will exert some effort to walking, but not much."
Angus walks over to all the freed townfolk, warriors and monks. "I will not abandon you until I know you are all safe as we do not want your will taken from you again. We will find a safe location for you to gather your strenght back and then come back to retake your town."
Angus will look over at Peerimus again. "You can spend two days walking and I will spend time teleporting these people to a safe local. I can meet up with you later, but before I go, please explain your phobia about teleporting as it and dimension door are my favorite modes of travel and they are very safe. I have 12 teleport in me to move the group, but it will take a few trips."
"It is already late, I see no reason to not get a good nights rest and start for the mines in the morning. I am certainly not against going to one of the Catacombs operations, selling what we have so far and purchasing more supplies. If you can get there and back and have a full compliment of spells or what have you in the morning, by all means do so."
As the statue does resemble one of the specific Oglians the group and specifically that Peerimus has met, he will use the statue as the likeness for the scrying in the morning.
Peerimus will memorize a greater scrying Heightened to 9th level making the Will DC 27 and hopefully with +5 for the statue likeness.
Regardless of the result, he will assemble the group and begin heading towards the mines.
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Heighten Anti Life Shell, Animate Plants 3-Level 8: Whirlwind, Earthquake, Animal Shapes, Anti Gravity 1-Level 9: *Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Rash 152/152 AC33 , protection from law, spell resistance 29 Monday November 30th, 2009 9:32:32 PM
Rash mouth drops open when Peerimus says he is going to stay where they were and then seperate the group, some leaving and others staying. Rash holds up her hands and says, "OK our peace leader has told us the plan and we must respect that, but I am your war leader and I am putting my foot down. We need to find a secure room here, fortify it and fort up for the night. Our spell users can rest up and study, or pray for their spells."
Rash walks over to the monks and guardsmen, "We need a favor if you will. Can you guard us tonight so we have the strength to free your friends tomorrow? Where do you suggest we sleep where you can set watch over us?"
Rash then says to Peerimus, "I agree that we need to change our methods to surprise them but we are too vulnerable walking in for two days. Why can't we teleport a couple of miles away and then work our way in using Xenia to scout the way, our message spells to keep in contact and not give them a chance pick on us for two days. Sound reasonable?
Rash then scouts out the area for a good place to hold up for the night, sets watches up for one Child of Chaos to suppliment the monks and guards, but makes sure that the spellusers get their rest so they can be effective in the morning.
Durgan Stonewall (AC 35; HP 239/239) Monday November 30th, 2009 9:57:54 PM
"Make up yer durned minds. Are we walkin or tellyportin then?" Durgan stomps around mumbling something about dang blasted chaos tattoos.
Rash 152/152 AC33 , protection from law, spell resistance 29 Monday November 30th, 2009 10:05:38 PM
Rash moves over to Durgan and points a finger at his rather long nose and says, "Both so stop your dwarven pouting or I will tell your mother!"
Kazak Stonewall. Monday November 30th, 2009 10:42:26 PM
Accepting the big minotaurs healing .... " thanks .... dat feels better " growls the dwarf
"Turning to Xenia .... " its not dat we gonna split da stuff.... its just not what we should be doing right now ....we gotta take care of dem ants first .... i an't worried about dem shiney trinkets ....we have people to protect and a mission to accomplish "
"What about also scrying da area wez gonna head to " adds Kazak to Rash Trinka ...
In the morning the dwarf follows Peerimus's lead ....
Bedding Down for the Night (DMSteveK) Tuesday December 1st, 2009 10:51:16 AM ooc: It is still the same night as the battle. Please keep your same spells used
.............
The general consensus is to sleep for the night and conduct actions in the morning. Rash asks Navia to supply a secure place for them all and for guards to protect thier sleep in order for the CoC to be ready to take on the nest.
Faraday gives Navia a nod and the lady monk replies. "You may sleep in the monestary meditation room where you set up your Teleportation Circle. That is probably the smallest room that we have that will hold the Children of Chaos. We will post guards in and outside of every door to ensure your sleep is undisturbed."
The monks are true to thier word, and lay out pallets for the Noble Races, and a nest of blankets for Torgon and Yorrick. "We apologize we have no pallet for a being of your size", one monk tells Torgon, "but we have never guested your like before. I pray the blankets will be comfortable enough."
With two guards and a monk at each of the four doors to the Teleportation Room, Navia leaves to organize the rest of the monestary and town. Faraday stays with a young attendant. They provide a soothing string and flute music that brings peaceful feelings on anyone who is willing to listen (non magical as Firn'gaer and Angus can see).
The CoC are left to make thier own preparations for the night.
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 0 dam Jurgen 45 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) d20+14=30 ; Tuesday December 1st, 2009 12:08:36 PM
Angus will join in with the music as he adds his own flute to the group
Perform 30
"Thank you for letting me participate with your group. I will rest easy tonight."
Angus will talk with the monks "Will you be secure once we leave to attack the mines? Do you have an escape plan if the ant taurs return in our absence?"
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - Ended Protection from law - 10/10 rounds - Ended Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2 Protection from evil - Ended Haste on everyone but Peerimus Ended Improved Invisible Ended
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Torgon AC: 30, HP: 169/169 Tuesday December 1st, 2009 3:52:57 PM
"No, blankets are just fine thank you." Torgon replies to the monks.
Torgon lays back, and listens to the music, looking forward to some sleep, but not expecting much of it. After all, the ants are very militaristic, and likely have a vast amount of resources, so harassing an opponent and preventing them from getting rest prior to an upcoming battle makes tactical sense. This could be a very long night.
OOC; Did Torgon get a response back from his sending spell?
Durgan Stonewall (AC 35; HP 239/239) Tuesday December 1st, 2009 3:57:09 PM
Durgan looks at Rash and says, "just don't tell me auntie Helga. She can swat a goblin with the best of em." Smiling, Durgan moves off to check on the resting accomodations.
Making himself comfortable, he then roots through his haversack retrieving some food and two mini-kegs of dwarven stout ale. He lays out strips of dried, salted meat, fruit, bread, cheese, and a few vegetables, mostly potatoes. He offers to everyone who wants some including the guards and monks. There is plenty even considering Durgan will be joining in.
Xenia (AC29, HP99/99) Tuesday December 1st, 2009 5:04:18 PM
The girl rogue spends the evening in the corner watching the others. They really are called the Chaos Guys for a reason. Xenia's sea-green eyes set into her dark face rove from Peerimus to Rash and then back again. Why had she been chosen for this? Well, to be fair, Angus had been too. Even with Angus here, though, she felt ... alone.
This is not where she belonged. Despite the Tattoo Mark that they shared, they all felt like strangers. A restlessness stirred within the rogue. She felt like stealing something. Anything. Anything to make the Wold sit up and do something different.
With her bedroll pulled up to her chin, Xenia drifts off to sleep. As she sleeps, she dreams of Wynn.
Rolls and Actions
Active Effects: Mind Blank 24hrs
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 116/160 d20+24=34 ; d20+10=27 ; Tuesday December 1st, 2009 8:01:43 PM
Peerimus smiles at the look on Rash, "I did not precisely mean here." gesturing to the lawn. "I meant Wayfarer here." Peerimus chuckles as Rash takes cre of a good plcae to rest. "As to the teleport within a few miles, my knowledge of the magic is very limited, but I was under the impression we would have to go where the dwarf described and could not simply elect to arrive say 5 miles to the east of the location where the dwarf described. If that is indeed possible we may well do thta. For now I plan on enacting the initial plan and seeing if we can simply end this."
Peerimus checks on Yorrick and gets the bear settled. Needing only a couple hours of sleep, Peerimus sits back and relaxes. Well as much as his mind will let him. The sharp eyes of the druid, honed in the wilds where distinct perception often kept him from being maimed flick about the group. His group apparently. Sir Thomas and Kaz would laugh themselves half to death if they knew. How he had given them such grief. Was it really so long ago. It seemed nearly a decade, but in reality was only a few years. Things had changed so swiftly. It was no wonder to him that it seemed Xenia and even Angus and occassionally Jurgen could not put the spinning of the Wold to pace.
A deep sigh and glance at the rogue's movements, he had never had much of a family outside of the tattooed Chosen ones and he feared she used to and was now missing that essential part of her being. He would need to take her back, perhaps it would be enough for her to visit for a time.
Peerimus remains awake for nearly the entire night, resting well after midnight for a couple hours and then staying awake until dawn. [Spot 34...Listen 27]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Animate Plants, *Shapechange
Rash 152/152 AC33 , protection from law, spell resistance 29 Tuesday December 1st, 2009 11:46:54 PM
Rash marches over to Kazak, raps on his breastplate and says, "I want you and your brother to help watch tonight. Yeah I know it stinks but the spellusers including myself need to get some sleep to recharge our spells."
Rash then moves over to Angus and asks, "You can get us there right? Do you need to see where we are going? I will be counting on you in the morning."
Finally Rash settles in for the night, recasting her spells like normal in preparation of the next day and then settles in and drops off to sleep having trust in the powers and the monks to get them through the night.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying! Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2, Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Bedding Down for the Night (DMSteveK) d20+7=9 ; d20+7=11 ; d20+7=11 ; d20+7=9 ; d20+7=21 ; d20+7=17 ; d20+7=26 ; d20+7=16 ; d20+7=10 ; d20+7=14 ; d20+7=15 ; d20+7=12 ; d20+7=14 ; d20+7=20 ; d20+7=21 ; d20+7=9 ; d20+7=12 ; d20+7=20 ; d20+7=16 ; d20+7=9 ; Wednesday December 2nd, 2009 1:42:25 PM
Angus plays very well, and many of the guards and monks listen appreciatively.
Torgon recieves a reply to the Sending that his village hasn't seen anything, but will prepare, and good hunting for thier champion. The minotaur is satisfied with blankets and goes to sleep.
Durgan shares ale with the guards and CoC.
Xenia's sleep is disturbed by visions of a handsome bard wandering the Wold.
Peerimus keeps awake until after midnight.
Rash gives instructions for thier own guards and then goes to sleep.
Durgan and Kazak follow Rash's instructions and stay up, awake, and armored. (Will be fatigued in the morning. Fatigued: A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
...............
Just before Midnight, the anticipated attack by the Oglians occurs.
Six Myrmarchs teleport in on the cieling, each touching four Warriors. The 24 Warriors jump down from the cieling, and try to Grapple and Pin the prone, sleeping, and helpless Children of Chaos!!!
Four Warriors drop on Torgon, and two are able to Grapple the prone minotaur.
Two Warriors drop on Rash, and both are able to Grapple the prone cleric.
One Warrior misses his Grapple on Angus. (Grapple Check of 1,2, or 3 automatic miss per Wold rules!)
Two Warriors drop on Kazak, but both miss the prepared dwarf
Two Warriors drop on Durgan, but both miss the prepared dwarf
One Warrior drops on Firn'gaer and Grapples the Wizard!
Two Warriors drop on Xenia, and both Grapple the sleeping elf-girl.
One Warrior drops on Peerimus and misses
One Warrior drops on Jurgen, but misses!
Around the room, other Warriors are grabbing guards and preparing to sting them.
.........Notes
Durgan, Kazak, and Peerimus are awake, armored, and can make full round actions.
All other COC are prone asleep, are startled awake, and can only make a standard action.
Sleep is disrupted for spellcasters (except for Peerimus)
Assuming all sleepers have no armor on. (ooc: Please indicate in next post if hero is sleeping in armor)
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 0 dam Jurgen 45 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Xenia (AC29/AC25 for Prone, HP99/99) Wednesday December 2nd, 2009 2:13:20 PM
Huh? Wha? The girl rogue comes away from a wonderful dream to find herself trussed in her own bedroll. Close enough to be breathing down on her, are the big bug heads of the Ooglies - a dream turned nightmare.
Rather than struggle, Xenia simply speaks a single word. With that single word, her dark face and red hair, the only parts of her body poking from the top of the bedroll, they disappear.
Rolls and Actions Active Ring of Invisibility
Active Effects: Mind Blank 24hrs, Invisibility 5m
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
OoC: Xenia wears no armor anyway.
BTW, told you we should have started walking. Why is it that no one ever listens to the girl? Girls got sense.
Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 Wednesday December 2nd, 2009 2:34:44 PM
Firn'gaer is startled by the sudden appearance of the ant-taurs. He curses himself for not having a dimensional door spell prepared. With a single phrase, Firn'gaer disappears from the grasp of his attacker and reappears at BA/10.
Active Spells: Mind blank (24 hrs), Overland flight (34 hrs) Lhari: 3/6 used
Spells Prepared - 0- Light, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ; 4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ; 9-Teleportation Circle*.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Torgon AC: 30(27 w/ no dex), HP: 169/169 d20+27=43 ; d20+27=30 ; d20+27=38 ; d20+27=32 ; Wednesday December 2nd, 2009 3:57:55 PM
Torgon awakens from his brief slumber to the grappling arms of The Oglians. After briefly cursing their lineage in his native tongue, he attempts to break free from their grasp(and stand if possible). Torgon is fully armored due to sleeping in same.(Mithral full plate with endurance feat = no fatigue)
Durgan Stonewall (AC 34; HP 239/239) d20+28=43 ; d20+23=28 ; d20+18=26 ; d20+13=21 ; d10+11=18 ; d10+11=19 ; d10+11=15 ; d10+11=21 ; Wednesday December 2nd, 2009 8:32:56 PM
"AHA! So much fer 'negotiatin eh? Guess the only thing they understand is the business end of an axe!" With that Durgan flows into a standard attack routine, going after those nearest to him, and tries to glance around to see how much danger they are in.
Actions: full attack, hit AC: 43, 28, 26, 21 dmg:18, 19, 15, 21
Active Effects: none currently
Peerimus AC 25 HP 131/131 and Yorrick AC 37 HP 141/160 d20+18=31 ; 2d6+12=16 ; d20+35=49 ; d20+18=37 ; d20+18=37 ; d20+13=25 ; d20+8=15 ; d8+4=11 ; d8+4=9 ; d3=2 ; d8+4=11 ; d8+4=8 ; Wednesday December 2nd, 2009 9:24:08 PM
Peerimus gives a great roar, In Ursine Yorrick We are atttacked! Wake up and Strike!
Yorrick responds quickly, the bears eyes snap open and one great claw flashes at the ant warrior at AU-11. Yorrick does not get up [-4 Prone attack Hit AC 31 Dmg 16 Grapple 49] The Oglian does not stand a chance as Torrick drags him into a death grip.
Peerimus spins in a tight circle as the Ant Warrior drops into him. His feet shift to a blur as his Boots of Speed activate. [Free Action] The druid then slams a right hook across the Oglian, followed with a left knee, a plam left strike and lower right body blow. [Hit AC 37/37/25/15 Dmg 11/9/11/8 d3 miss click Peerimus wears a Monk Belt and is thus considered armed.
Should have listened to Xenia and started walking. Some habits are harder to break, and the need for rest is among the largest. But how did they know out of all of Wayfarer we were here.? Are they simply attacking at this time of the night as it took this long to find the correct troom and they have already been to others. Only 3-5 logical targets to begin with...Should have listened to Xenia
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Animate Plants, *Shapechange
"We're under attack ..... on ya feet " bellows Kazak
Quickly engaging the nearest ant warriors to clear some fighting space ....(ant-taurs L , J , K , P)..... the stone sword of Turak Nor .... smashes the ants .... cleaving (feat) .... thru one to the next target .....
Rash 152/152 AC33 Wednesday December 2nd, 2009 11:43:40 PM
(ooc hmmm Rash totally expected this attack and was waiting for it. She was sleeping in her armor.)
Rash also murmers a few words and dimension door's away to AY18 landing on her feet. She then shouts, "Take out the Myrmarchs! The others are just fodder!"
Jurgen - AC 23 HP 176/160 Thursday December 3rd, 2009 4:03:01 AM
Jurgen, completely confused as to what is going on, instinctively reaches for his sword. When he realizes that his armor isn't on, he reconsiders... The sorcerer is almost completely defenseless at the moment and is going to need to take a few moments to protect himself.
[I assume the Teleportation Circle is gone... It's been a couple hours since it was cast, correct?]
Jurgen takes a 5-step to AU13 and casts Polymorph. The defenseless sorcerer transforms into the giant Twelve-Headed Hydra and lets out a roar loud enough to wake the dead. [Should be taking up the entire space where the Circle was]
Torgon AC: 30(27 w/ no dex), HP: 169/169 Thursday December 3rd, 2009 8:22:36 AM
OOC: how high is the ceiling in this room?
Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) d20+25=36 ; Thursday December 3rd, 2009 11:21:46 AM
Angus will awake with a start as the warrior stumbles over him. "What the He.....!"
Angus realizes he is in danger and cast defensivly improved invisibility on himself.
Cast 36
Angus will roll away and craw 15 feet from his attacker and survey the scene.
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - Ended Protection from law - 10/10 rounds - Ended Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2 Protection from evil - Ended Haste on everyone but Peerimus Ended Improved Invisible Ended
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Bedding Down for the Night (DMSteveK) d20+7=12 ; d20+7=26 ; d20+7=19 ; d20+7=20 ; d20+7=24 ; d20+7=23 ; d20+7=18 ; d20+7=19 ; d20+7=22 ; d20+7=10 ; d20+7=21 ; d20+7=15 ; d20+7=26 ; d20+7=19 ; d20+7=19 ; d20+7=16 ; d20+7=21 ; d20+7=13 ; d20+7=11 ; d20+7=8 ; d20+7=14 ; d20+7=9 ; d20+7=18 ; d20+7=16 ; d20+7=27 ; d6=4+1=5; Thursday December 3rd, 2009 11:31:19 AM
Xenia turns invisible and thus harder to strike. Now that she is awake and her agility comes into play, it will be much harder for the Warriors to strike the red haired girl.
Firn'gaer is startled but teleports away from the grasping Warriors. He appears outside the room in the dark of night. There are no opponents outside the walls
Torgon awakens fully armored since his mithril plate is comfortable enough for his tough hide. The large minotaur breaks free from the smaller Oglians and stands.
Durgan flows into a standard attack routine, killing two Warriors
Peerimus wakes up the others with a roar. The great bear responds, flicking out a claw and crushing a Warrior in a hug.
Peerimus himself blurs with Speed and uses his unarmed strikes to kill one Warrior and wound a second.
Kazak quickly engages the nearest Warriors, slaying two more!
Rash is still armored and uncomfortable, but not completely fatigued yet. She also murmers a few words and dimension door's away to AY18 landing on her feet. The cleric finds herself outside in the dark, with two guards and a monk outside the room's south door just starting to react to the fight inside.
Jurgen is prone and can't take a step, but he can still cast a spell. Only one Oglian still stands nearby to take advantage of the spellcasting, but can't lay a claw on the paladin. When the spell is complete, Jurgen polymorphs into a Huge Twelve-Headed Hydra. He is so big, he even pushes people and ants out of his way! (The polymorph cures Jurgen of 16 damage)
Angus casts improved invisibility and prepares to roll away. (single action only this round)
...............
The doors of the room swing open and the guards and monks pour in to fight the Oglian Warriors!
Faraday slays one Warrior without much trouble.
...............
All Six Myrmarchs teleport out!
Four Warriors attack Torgon trying to sting and claw the minotaur without success.
Two Warriors attack Kazak, missing with sting and claw.
Two try to maintain a hold of the invisible Xenia, but she slips from their claws! (what lousy rolling!)
One fights with Peerimus, all missing.
One Warrior looks for Angus but can't find him!
Other Warriors combine to sting into immobility three of the guards.
.........Notes
No one is currently Fatigued.
All are awake and can now make full round actions.
Sleep is disrupted for spellcasters (except for Peerimus)
Peerimus, Kazak, Durgan, Rash, and Torgon are armored.
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 0 dam Jurgen 29 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Xenia (AC29/AC25 for Prone, HP99/99) d20+13=31 ; Thursday December 3rd, 2009 1:17:17 PM
"They're trying to keep our Spell Guys from resting!" Xenia's disembodied voice cries out loud, the edge of hysteria riding it like a steed. "We need to start the march to the mined now! Tonight!"
In the next few moments, though, the rogue's voice comes across the Message Tattoo, calm and crafty.
"They're listening, so time to foozle 'em, guys. We tell 'em we're doing one thing and we do another. How 'bout we leave the city and head *away* from the mines. Camp out and rest, then tomorrow, Peerimus does a tree jumping thing to jump us somewhere in the direction of mines. Hopefully that'll shake 'em off our tails. Unless, they're doing the Scry thing on us. Then they can find us anywhere, and we'll need to go to Hook City to get us some rest."
"We gotta march on the mines tonight!" she shouts again out loud. (See Bluff roll) Then she calls the secret word to her Blinky Ring and prepares to punch the Ooglies a good one.
Rolls and Actions Bluff 31 Active Ring of Blinking / Stand
Position: AV11 (No where to move to)
Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Torgon AC: 30, HP: 169/169 d20+20=38 ; 2d6+35=46 ; d20+20=26 ; 2d6+35=41 ; d20+20=33 ; d20+20=28 ; d20+20=34 ; d20+20=33 ; d20+20=28 ; 2d6+35=38 ; 2d6+35=41 ; 2d6+35=43 ; 2d6+35=41 ; 2d6+35=39 ; Thursday December 3rd, 2009 2:53:00 PM
Torgon pulls his chain, and swings once at warrior d. He keeps an eye to the ceiling for the re-arrival of the Myrmarchs.
Torgon calls out to his new companions "Don't separate. Somehow they are watching us, even when their people are supposedly not here. If you split off from the main group, the Myrmarchs will concentrate on you. Try and stay close".
"Watch your resources too. They may also be trying to get us to power up and use our spells at the expense of a few warriors, hoping to keep us from refreshing."
Attack 1: (Power att by 8) Hit AC 38 Damage: 46 hit points
Cleave into warrior c if warrior d goes down. Attack: (pa 8) Hit ac 26 Dam: 41 hit points
Note: 20' reach (any bad guy within 20', allowing an AoO gives me a shot) AoO's should they be needed. (Power att by 8)(ATT: 33,28,34,33,28)(Dam: 38,41,43,41,39)
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160 d20+18=30 ; 2d6+12=21 ; d20+18=28 ; 5d6+7=26 ; Thursday December 3rd, 2009 8:08:35 PM
Yorrick's great paw flashes out again and crushes another enemy [Hit AC 30 Dmg 21] Peerimus notes the free area about the bear and encourages him to get to his feet. Meanwhile, he deactivates the speed of his boots, draws his club and strikes the wounded warrior near him. [Hit AC 28 Dmg 26 non lethal] "Everyone please calm down before we get dubbed the Children of Panic." He whispers through the tattoo. "There are still Wayfarer guard about, but I believe the assessments are all correct. Once we remove this inconvenience we can speak on our next move."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Animate Plants, *Shapechange
Peerimus spells: Longstrider, Pass without Trace, Haste 9/10
Rash 148/152 AC33 Friday December 4th, 2009 7:05:32 AM
Rash blinks around in the dark and then points to the door. "I think I misjudged that. She isn't very concerned about the warriors hurting the Children but they might hurt the monks so she sets her shield to floating next to her, pulls her sword and moves into the room looking for an opponent that she can reach next round.
Hearing Xenia's "speech" she plays along and says, "I knew they couldn't be trusted. We march tonight to kill the queen!
She ponders to herself thinking and then broadcasts to the others, "We need a secure place to hole up where they can't teleport into. Obviously they can scry on us, find our location and dump warriors or workers on us until they wear us down with lack of sleep. We need a place they can't teleport to or a place that we can ward vs scrying. Think about that while we mop up here.
Angus 74/74 SR 20 HP AC 10 Invisible Friday December 4th, 2009 9:17:50 AM
Angus yawns as quietly as possible and crawls to a spot not occupied by warriors.
Angus thinks to himself about all the teleport mapping he has done recently and there should be plenty of places to get away for a good nights sleep. The problem is what to do with the monks and townfolk?
Angus looks around and watches the CoC warriors wreck havoc on the ant taurs as he considers what spells to cast. His real conscern is if the teleporting bugs keep bringing back more warriors.
"We may have to fight our way out of the City!?! The ants are scrying on us or they have other bugs we have not found to spy on us."
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - Ended Protection from law - 10/10 rounds - Ended Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2 Protection from evil - Ended Haste on everyone but Peerimus Ended Improved Invisible Ended
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Kazak Stonewall. d20+22=42 ; d20+22=32 ; d20+17=24 ; d20+12=30 ; d20+12=25 ; d20+7=14 ; d10+16=22 ; d10+16=17 ; d10+16=17 ; d10+16=25 ; d10+16=19 ; Friday December 4th, 2009 10:25:30 AM Kazak Ac 36 Hp 212/212
Wasting little time on finesse .... the dwarf just bashes the ants to pieces .......adding extra muscle to his blows (Power attack +5) .....(targeting M + l + P)
1st strike d20+22=42 crit hit nat 20!! damage d10+16=11 crit roll d20+22=32 damage d10+16=17 2nd strike d20+17=24 damage d10+16=17 3rd strike d20+12=32 crit hit !! damage d10+16=25 crit roll d20+12=25 damage d10+16=19 4th strike d20+7=14 missed
" heya where ya going .....we justin da party ..... don't leave just yet ... iz got a parting gift for ya " growls Kazak to the departing Myrmarches as he waves his stone sword
Active Magic Power attack +5
ooc" thanks for clarifying it steveK ;-)
Jurgen - AC 23 HP 176/160 d20+17=31 ; d20+17=23 ; d20+17=27 ; d20+17=37 ; d20+17=19 ; d20+17=34 ; d20+17=30 ; d20+17=30 ; d20+17=35 ; d20+17=18 ; d20+17=23 ; d20+17=26 ; 2d6+6=12 ; 2d6+6=13 ; 2d6+6=15 ; 2d6+6=12 ; 2d6+6=16 ; 2d6+6=12 ; 2d6+6=17 ; 2d6+6=10 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=16 ; 2d6+6=9 ; d20+17=22 ; d20+17=23 ; 2d6=8 ; Friday December 4th, 2009 12:01:32 PM
The giant Hydra Jurgen goes into full attack mode and starts the biting everyone and anyone who isn't friendly. His attacks start on H and keep moving clockwise until he's either out of attacks or everything is dead...
Bedding Down for the Night (DMSteveK) Friday December 4th, 2009 7:33:05 PM
Torgon kills a Warrior.
Peerimus and Yorrick each kill one.
Kazak slays two!
Jurgen-Hydra eats five Warriors!
The remaining five Warriors are slain by the guards, monks, Faraday, or by the AOOs of Jurgen and Torgon as the Warriors rush to the attack.
Only bloody ant bodies are left in the former sleeping chamber.
................
Xenia and Rash play a game of subterfuge. Other CoC heroes speculate on the way the Oglians are able to arrive with pinpoint accuracy. The message however, is clear! The heroes need a VERY secure place to rest, or to attack the Nest before they are completely depleted!!!
.................
...Party Total Effects
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 0 dam Jurgen 29 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 Saturday December 5th, 2009 12:57:10 PM
Through the Tattoo, Firn'gaer says, "Peerimus, how secure is your grove. Do you think your awakened trees could deter an attack by them? By my calculations, we have two options - your place or mine. I don't have defenses that yours' has but it is unknown to all but me. Your grove is more well known, but your defenses are considerably better than mine at this moment. So, my suggestion is your grove. Thoughts?"
Active Spells: Mind blank (24 hrs), Overland flight (34 hrs) Lhari: 3/6 used
Spells Prepared - 0- Light, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ; 4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ; 9-Teleportation Circle*.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Durgan Stonewall (AC 34; HP 239/239) Sunday December 6th, 2009 1:04:36 PM
"Harumph! Didn't hardly work up a sweat. Are all the monks ok?" Durgan makes a quick sweep of the area outside the building to make sure they are actually gone. "I'll leave picking a spot to rest up to the rest of ya, or we can just charge straight into the nest. Don't matter me none."
"But I got an idea about them lookin in on us. We kept all them fancy helmets we took offa them other ones right? Can't they use those ta keep tabs on us?"
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160 Sunday December 6th, 2009 8:09:20 PM
The immediate threat over, Peerimus looks about at the bodies. "Scrying is possible of course, but scrying any of us would be fairly difficult. Do we have the ability to cast protective spells? Those that block teleportation, scrying and such things?" Peerimus shakes his head to Firngaer, "No unfortunately. I do not think my grove would give them pause at all. There is very little in the way of defences outside of Wanderwood himself."
"If we go anywhere we will confirm if they can remote view of at will. What we need, is to secure a location against thier ability to teleport and or against any ability to remote view."
Rash 148/152 AC33 Monday December 7th, 2009 12:39:37 AM
Rash pipes in and says, "We either have to teleport to them now and fight or find a place that is secure. They obviously don't plan on letting us rest and it is a two day march if we want to walk. They could simply be looking in on the guards and monks who would be easier to scry since some of them were dominated. With some rest and some funds, I can cast a forbiddance which would keep them from teleporting in on us. It is expensive but if we go to Firn'gaer's retreat, I can cast it there after we get some supplies. They would then have to teleport close and march on us which would be much better.
I still think we need to teleport away, rest and come back either tomorrow or in a few days."
ooc Forbiddance will cost about 5k to cast with a password. If I had the components I could cast it here with my miracle spell. Someone want to run to the catacombs?
Jurgen - AC 23 HP 160/160 d4=3 ; Monday December 7th, 2009 3:00:42 AM
Jurgen removes himself out of his polymorph form, satisfied with the damage done, and listens as the group considers possibilities. His training didn't come with plans for how to deal with sideways problems; only the head-on stuff. "We could attack the Queen now..." He suggests, aware of the group's problems with such a plan.
[OOC: Any number of things could be scryed on right now: us, the room, the guards, the helmets. It's hard for us to tell. We could burn resources trying to hide, but that might just burn resources ineffectively. Our best plan might just be to go kill the Queen with what we've got...]
Torgon AC: 30, HP: 169/169 d8+1=8 ; d3=2 ; d8+1=6 ; d8+1=6 ; d8+1=9 ; Monday December 7th, 2009 6:23:10 AM
Torgon waits for the decisions to be made, not really having a strong preference for resting first or going straight in.
While waiting, Torgon pulls his wand of CLW and uses it on the wounded Jurgen four times, healing him for 29 HP.
Xenia (AC29/AC25 for Prone, HP99/99) Monday December 7th, 2009 11:11:10 AM
"That's an idea, Durgan." The rogue eyes the expensive metal hats with a new suspicion. "But, if that's what it is, we can take care of that right and quick." Scooping up the loot, she stuffs it all into her haversack.
"From what they tell me at the Catacombs, these bags go to a externa-mentional place that's, like, nowhere here. If they wanna scry on that, and 'port into nowhere, I say good."
"Or," the rogue shrugs, "an even better way of solving the problem would be to sell them. Whyn't we just go to Hook City?" she asks. "We could sell these things here and use the gold to hire us a secure place too. Doncha think?"
Rolls and Actions
Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Rash 148/152 AC33 illegal post Monday December 7th, 2009 2:39:21 PM
Rash nods at Xenia and says, "Good girl, smart thinking on the helmuts. I must admit, I didn't think of them scrying on those or the wands. Still is Hook City a good idea? Yes we might be safer but wouldn't we be exposing more innocents if they do attack? Still it might give them pause to attack an area where they aren't known. They might not want to reveal themselves to the masses and bring themselves to the attention of kings.
They must know that their attacks are more pin pricks than an attack that is going to hurt us. I think they want us to act rashly and without a plan. I think they are trying to goad us into an attack which we aren't prepared for, with spells depleted and tired. We need to ask ourselves are we prepared to prevail against the masses of workers and warriors, the Myrmarch's and finally the queen with our current resourses. I don't think we are.
Let us retire to the Hook City or another stronghold, prepare properly and then come back and kick their mind stealing butts."
Angus 74/74 SR 20 HP AC 10 Invisible Monday December 7th, 2009 3:04:34 PM
Angus claps his hands together "Great let's get out of hear like we should have in the first place. I am ready to start teleporting people straight away. Do any of the monks or guards want to come as well."
Angus counts off his fingers "I can make 6 teleport trips for a total of about 25 people. Does anyone else have other modes of travel so that we can take more of our new friends we rescued, if they choose?"
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - Ended Protection from law - 10/10 rounds - Ended Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2 Protection from evil - Ended Haste on everyone but Peerimus Ended Improved Invisible Ended
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 Monday December 7th, 2009 3:35:17 PM
"Do we have means of divining how they are able to track us?" He says looking at the divine casters of the group.
"Scrying would also give the scried upon a chance to notice the sensor, and Angus or I would most certainly notice the magical sensor. It might be that this room makes the most sense. It is the room we teleported into and is defensible against conventional attacks, and, while the teleportation circle was active, it allowed us an easy means of retreat if the situation called for it. We are looking at a very organized and intelligent hive mind. It is possible that groups like those that attacked us were sent to other likely locations at the same time in an effort to locate and harass. I'm not saying the helms are not the answer, but that there are other, just as likely, explanations."
"I have a cheaper means of preventing eavesdropping than a forbiddance spell, but the question will be resting long enough to be able to prepare it." [OOC: Firn'gaer does have a ring of sustenance so he only needs 2 hours of sleep, but the rest of the time in meditation.]
Firn'gaer recharges Lhari.
Active Spells: Mind blank (24 hrs), Overland flight (34 hrs) Lhari: 0/6 used (3 charges recharged)
Spells Prepared - 0- Light, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow* ; 4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport*; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ; 9-Teleportation Circle*.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
A Night of Interrupted Sleep (DMSteveK) Monday December 7th, 2009 3:39:16 PM
With the death of all the Oglians at midnight, the CoC heroes get to deciding what to do now that staying in Wayfarer is not an option.
With the ideas of how the bugs are so accurate, Scrying sounds like the most obvious reason, and Xenia hides the helmets and other Oglian loot in an extra-dimensional space. Faraday shooes out all the other monks and guards as well. "The young ones may only be beacons to you, my Children", the old monk says.
Firn'gaer knows that Angus and he can see magical effects, but also knows that they would have to Spot the effect in question. (ooc: not an automatic success to see. Gotta tell me you are looking for this aura since it could be anywhere in the room if it is in fact there at all...)
Torgon heals Jurgen with the minotaur's wand.
Some heroes want to attack tonight, but more want to withdraw and strengthen up before tackling the Oglians. But where? Other than a place completely in the wilderness or Firn'gaer's unfinished stronghold, other known places to the heroes can bring other lives in danger.
Faraday eliminates one problem by telling the others what the monks are going to do. "You will need us here at Wayfarer while you rest up", he creaks. "The Oglian will spend thier time and effort looking for you here if we are still here. If they attack and the town succumbs once more, we know that you are going after the Queen and we will be free afterwards." The leatherlike face looks at you each with years of wisdom. "Only move upon the mines quickly. The Oglian do not have to stay there, and if you succeed in resting, they are sure to know that you are powerful enough to overcome them. What is to say that an intelligent race like they will not retreat and wait until another time is right?"
Whatever happens, the CoC need to decide what to do..
...Party Total Effects
Angus 0 dam Firn'gaer 12 dam Durgan 0 dam Kazak 0 dam Jurgen 0 dam Peerimus 2 dam Yorrick 19 dam Rash 4 dam Torgon 0 dam Xenia 0 dam
Jurgen - AC 23 HP 160/160 Monday December 7th, 2009 5:02:17 PM
[OOC: Jurgen doesn't need healing. He used a bunch of charges from his CWL wand quite a while back.. Unless I just dreamed about posting that and never did ;)]
Durgan Stonewall (AC 34; HP 239/239) Monday December 7th, 2009 5:27:12 PM
OOC - we seem to be split on resting or pressing forward. Maybe a vote by email to see where everyone stands is in order? If there is a clear majority do we agree to just go along with it?
Xenia (AC29/AC25 for Prone, HP99/99) Monday December 7th, 2009 9:02:22 PM
"Well, if they leave, they leave," the rogue shrugs. "It's not like there are any shortage of creepish things out there waiting to be killed down. We still got them Mecha guys out there waiting for us to do sump'in they don't like. So what if there are a few Ant Guys too."
"They move out. They lay low. I say good. Long as they're not hurting folks, long as we put the scare into them not to come back for a while, I say we just go home. Or at least get our Spell Guys all magicked back up, huh?"
Rolls and Actions
Active Effects: Mind Blank 24hrs, Invisibility 5m, Blinking
Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 141/160 Monday December 7th, 2009 11:02:34 PM
"I am in favor of Hook City and our holdings there. We had to secure permission to enter magically..." Peerimus stops his train of thought, "Though with the Star Tower gone, the means of detecting illicit transport might also be gone. Claims have been made that we are known and os our positions could also be assumed known. They of course could also have more powerful means of location, such as Discern Location and that would eliminate anywhere we might readily go for an extended period of time."
Peerimus echoes Firngaer's thought on divining how we are being tracked. "If it is a scrying we can go to where they would need to scry us directly and not simply a building or location and I have a couple of those in mind already. One I know we can get to the others I am not as sure."
"The other option is go now to a location they will be almost certainly prepared for us to go to. A description of a mine section given to us by a dwarf formerly dominated. If they lay low I trust in our skills to find them."
On Rash speaking of a Miracle spell, Peerimus asks the cleric for more information about it. "So you can duplicate nearly any spell. Would it then be possible then to create a private extra dimensional space and we could simply rest there. Much like the Secure Shelter Firgaer has cast but more secure and mansion like to hold all of us. As an extra dimensionsl pocket everyone would need to leave bags of holding and haversacks, but we could easily reacquire those after the ants are taken care of. Contents could be eptied and brought in so the resources would not be wasted."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Animate Plants, *Shapechange
Jurgen - AC 23 HP 160/160 Tuesday December 8th, 2009 3:02:46 AM
Jurgen's ears perk up at Peerimus' talk of Miracles. "Wouldn't a Rope Trick achieve that same goal? I mean, we'd have to fit ten of us, but I feel confident that I could manipulate the spell to allow us all in there. And it would remain there long enough for us to rest while staying completely safe... And that way, we wouldn't waste thousands of gold."
[OOC: Jurgen can use Limited Wish to cast Rope Trick. I'm willing to bet that it is within the bounds of Limited Wish to double the amount of space within a 2nd-level extradimension. Enough room for 10 of us to rest up for the night without having to worry about being scryed on or teleported into...]
Torgon AC: 30, HP: 169/169 Tuesday December 8th, 2009 9:24:30 AM
Torgon continues to await the decision of the group, able to go either way with attacking now, or resting up. He listens closely to this talk of casting miracles. "Surely these people are favored by the Gods" he thinks to himself.
If Jurgen did not need healing, then Torgon would have split it up, healing Firn'Gar for 14, and Yorrick for 15(assuming he lets me.)
Rash 148/152 AC33 Tuesday December 8th, 2009 10:49:46 AM
Rash nods to Peerimus, smiles and strides over to the druid. She grabs him by his ears and plants a wet kiss on his mouth murmering, "This is why your the leader and I only bash stuff." She releases the druid and then asks, "I can do the spell your thinking of with miracle but do we want to do it here or travel somewhere else first and cast it.
It is on a differnent plane so it should allow us to get a good night sleep and I believe I can take everyone here to make them safe including the monks and the guards. Should even be able to feed them. On the bags of holding etc, I think Angus should teleport them someplace safe, I don't think we want to leave them just lying around."
If everyone agrees, Rash will cast the spell making the mansion or she will wait to teleport and then cast it. (sorry don't have books and don't remember the proper name but it is 7th level and I can cast it) She will hurry everyone in after making sure that all extra dimensional items are left behind.
Information and Decision (DMSteveK) Tuesday December 8th, 2009 11:33:02 AM
(ooc: I am going to move things along just a little bit. With three unrelated things holding up progress, the story has come to a stand still, and I'm going to use DM privledge to jumpstart forward movement.
1: Real Life and Thanksgiving has combined to reduce posting by DM and Players alike.
2: I'll use general consensus of trying to rest up as agreement to move on.
3: [b]DM/ Player expectations on the use of Skill Checks.[b/] - My understanding of Player expectation on Knowledge, Spot, and other checks is because some are so high, it is automatic. - DM expectation on these checks is they are automatic successes if PC states they are doing the Skill. The stating is to give the DM a reminder of the PC capabilities. - Because of this percieved disconnect, I'm going to assume PCs are now looking and post accordingly. - DM will never know the PC like the Player does, and I can use reminding. If the Player can mention they are looking around for magical auras, or thinking about any knowledge they have on a race, this will give me a nudge to support the action (Player posted) with a result (DM posted). Thanks!
................
Xenia looks about and notices that both the Oglian Helmets and a couple of the guards have Divination auras about them that are consistent with Scrying. The Helmets are shoved into an extradimensional space, and the guards are sent out of the room. With only Faraday and the CoC in the former sleeping quarters, the rogue spies no more Divination magic about the room.
Most of the CoC (to include both the strategic and tactical leaders) are looking for methods of resting up before going to confront the Oglians. Extra-dimensional spaces are discussed and rejected because of the potential effects of HHH, Bags of Holding, Ehlonna Quivers, and Pants O Plenty within those extra-dimensional spaces. Wayfarer is untenable for resting, and Heranmar equally so. Firn'gaer's unfinished stronghold is discussed as a possibility, but the best idea seems to be Hook City. The CoC now know where it is, there are other high-powered mages in the city, and an injunction against teleporting directly into the city.
And so the CoC are off! By the various means of magical instantaneous travel, the COC arrive at the gates of Hook City. By confirmation of thier identities (using the Memory Stones) and signing in Torgon as a guest, the CoC are able to get into Hook City and to thier warehouse/headquarters with a minimum of trouble, even at night.
The immediate vicinity around Hook City appears the same, only with slightly changed orientation. Mud Town is on the landward side of Hook City, but is to the West of the main gates. All of Hook City is similar; what is "North" on all the old maps is now "West". The other significant change that can be seen even in the dark is that the walled portion of Hook City is now surrounded on three sides by an ocean of water!
Once the CoC are in thier warehouse, they are able to fully rest, recuperate, and prepare themselves with spells and rest.
Morning breaks over the magical city, and if the CoC take some of that morning to get a good nights sleep, well, perhaps they are justified.
..............
All PCs have sufficient sleep/meditation for a full nights sleep and spell recovery.
Torgon AC: 30, HP: 169/169 Tuesday December 8th, 2009 1:03:34 PM
Active Spells: Longstrider(increases base speed by 10'), lasts 18 hrs.
Torgon takes the chance to get a good rest, so that he may prepare his spells, and be ready for the war to come. He held his peace on the way in, but once his spells are prepared, he looks outside, trying to get a feel for this place now that it is light.
He asks the group as he looks. "What is this place? How many live here? where is this place located? Truly you have all done many things in many places. How enlightening it must be".
Torgon will listen to all that is told him of their current location, and asks if perhaps there is time for a look around before the war to come, but if not, perhaps they could return in the near future. "I would like to look around this 'civilization' of yours. You too should come and visit my village after we have defeated these ants."
Torgon uses his Rod of extend, and casts Longstrider,
Durgan Stonewall (AC 34; HP 239/239) Tuesday December 8th, 2009 3:50:17 PM
"Torgon, the most important thing about this warehouse is the well stocked provisions of food and drink, courtesy of me. Now let's have a toast for good luck for the battle to come, and I promise when we are done with the pesky ants we'll tell ye all about our 'adventures'." Durgan pours a mug of ale for everyone interested in the toast.
Xenia (AC29/AC25 for Prone, HP99/99) Tuesday December 8th, 2009 4:45:04 PM
Xenia wakes in her jammies, pictures of dancing halflings cover the pink print fabric. She yawns and treads barefoot out of her room and into the kitchen for a cup of Kaffe. You'd think this were just any other day, not a day to be filled with death, mayhem, and the destruction of an family of Ooglie Ant Guys.
"You know, I sorta feel sorry for them Ooglies," Xenia says, after freshing up, donning her gear, and fetching a small basket of strawberries from the market outside. "I mean, them Archies sound like their smart, and the Momma Archie has got to be, right? But, they still act like dumb animals. It's like they got no choice. You figure they didn't attack us last night, 'cause they don't wanna take on Hook City, right? But it's also like they can't give up on their We're-Efficiency-Masters-So-We're-Gonna-Take-You-Over thing. They can't give up on it even though they know it's gonna get 'em all killed down. They can't even seem to be able to lie to us 'bout it."
She picks out a big ripe strawberry by it's green leafy stem and bites into the juicy red berry with her perfect white teeth.
"Feel sorry for 'em. When we leaving?"
Rolls and Actions
Active Effects:
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Rash 152/152 AC33 Tuesday December 8th, 2009 7:43:41 PM
Rash wakes up, stretches and smiles that they got through the night. She will don her armor and then seek out Peerimus, rousing him from his bed if he isn't up yet. "Get up tree boy. We got some bugs to stomp. Are we going today? If we are, I will cast my heroes feast to protect us from poison again."
She listens to Xenia's speech and comments, "They do seem a mite fanatical but you also have to take in their brand of thinking. I am sure where ever they are from, they are the dominate species and they feel that they have time and numbers on their side. Looks like this queen can restock their numbers much faster than we can. We need to take her down and find out where they came from and close the gate or this problem will always be hanging over our heads."
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2, Second:Spiritual Hammer* Restoration Lesser,Augury, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2 Restoration, Dimensional anchor x 2, Freedom of Movement Fifth:Teleport*, Righteous Might x 2, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Tuesday December 8th, 2009 9:30:36 PM
Peerimus is far too stunned at Rash to do anything but stammer, "Um, Uh. Yes" Yorrick grunts and Peerimus casts the bear a look. The druid will pat Yorrick on the head as Torgon moves over with the wand, "He's friendly enough to friends good Torgon. Yorrick just cocks his head as the minotaur cleric taps him with the healing wand.
The group is off to Hook City and soon enough morning arrives. Peerimus cracks an eye from his meditations at first light by the great tree behind the house where Rash knows to look for him. "Well rested and ready then?" Peerimus stands and leaves Yorrick to dose a bit a longer as the group readies.
"I still want to try and scry in and then teleport directly inot them. I have a powerful divination to assist prepared. Failing that, Firngaer, Angus and Rash could take us to the mine location we know of. We go in prepared. It will either be a well laid trap and a battle or they will not be there and we will be seeking them out. Either way we should prepare with long lasting spells. We should be able to locate a small pond or stream for my spell. Rash, yes by all means cast the feast."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace Yorrick: Greater Magic Fang Bite
Jurgen - AC 23 HP 160/160 Wednesday December 9th, 2009 1:11:28 AM
Jurgen watches with a look of both shock and laughter, as Rash does treats Peerimus in a very... unusual way. Other than his normal routine of casting Greater Magic Weapon , Jurgen has little else to do in way of preparations. Hook City has been seen, many times, by him and he is much more interested in finishing off the ants.
At least for now.
Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 Wednesday December 9th, 2009 10:12:06 AM
Firn'gaer wakes in Hook City. He should feel relieved with a hot meal and warm bath, but the city has soured on him. When ever he looks upon the lights and bustle of Hook City he only feels the sham of the Star Mages' fall.
"I think we should lay a trap for them. Chances are that they are going to continue to harass us in an effort to force us to deplete resources, which prolongs our ability to confront them directly. In the chance we must travel over land, each caster that can prepare dimensional anchor - prepare one or two if possible. In the event they try to ambush us again, we dimensional anchor all the teleporters and deal with them harshly."
"Since their tactics are teleport fodder in and teleport out immediately, we try to make some of them stay put. It will be another factor for their queen to calculate when attacking. It will force her to withdraw or overcommit."
Angus 74/74 SR 20 HP AC 14 Wednesday December 9th, 2009 11:05:24 AM
Once back at the warehouse, Angus will find a bottle of red wine and pour himself a large glass and then go look for a bath.
Angus returns and turns in early as he has some sleep to make up for.
Angus wakes "I am ready to go. I will only cast long terms spells now as does anyone know how close we will be to the mines when we arrive. Are we walking far? I just hate walking as I am attempting to have as few miles on m boots as possible."
Angus will wait till after breakfast and recast his mage armor spell. . Spell slots: Used/Available 0 Level 0/6 1 Level 1/9 2 Level 5/14 3 Level 1/8 4 Level 5/8 5 Level 0/7 6 Level 7/7 7 Level 3/5 8 Level 1/4
Spells in Effect:
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - pending Protection from law - 10/10 rounds - pending Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - pending Protection from evil - pending Haste on everyone - pending Improved Invisible - pending
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Hook City Morning (DMSteveK) Wednesday December 9th, 2009 11:26:23 AM
The Children of Chaos awaken and prepare. Individual day-long spells are cast, Rash bespells a Heroes Feast, and Peerimus (and perhaps others?) ready thier divination magics to find more information.
Specific castings must now happen, with magic and mind searching out ....
In the meantime, the neighborhood is alive with people making thier way in the Wold. Sieurs and Madames come to pay thier compliments to the Children of Chaos, and the local Protectors give a report on the events that have been happening.
The Protectors 877 are still using the warehouse for their headquarters and training grounds, but had been out the night before helping a neighboring Protector group. Madame Didi Hosea, leader of the Protectors 877, sits with Madame Niobe to tell the CoC what has been happening. Didi's lithe form and easy balance cuts a confident figure, and Niobe's role as Protector 877 trainer and former CoC herself makes her an excellent liason. "The Great Migration was a real shock, though the mages and major clerical temples of Hook City were able to keep most everything in order. Really, since then, the city and neighborhood have been trying to reestablish trade routes. All this water around us has caused a large boat-building spree!"
Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Wednesday December 9th, 2009 12:17:12 PM
Wizard Spells Prepared 0- Light (x2), Mage Hand, Prestidigitation ; 1- Magic Missile (x5), Shield ; 2- Expeditious Retreat (Extend Spell), Mirror Image (x2), Scorching Ray (x2), Shield (Extend Spell) ; 3- Dispel Magic, Displacement, Fly (x2), Magic Missile (x2) (Empower Spell) ; 4- Dimension Door (x2), Dimensional Anchor (x2), Magic Circle against Law (x2) (Extend Spell) ; 5- [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight, Wall of Force ; 6- [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning, Disintegrate (x2) ; 7- [Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Teleport, Greater (x2) ; 8- [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Horrid Wilting ; 9- Mordenkainen's Disjunction.
Torgon AC: 30, HP: 169/169 Wednesday December 9th, 2009 1:03:28 PM
Active Spells: Longstrider(increases base speed by 10'), lasts 18 hrs.
Torgon partakes of the toast to the battle to come offered by Durgan, downing his mug in one quick drink. Looking around he notes "well done on the provisions, it seems like you have most anything one could need. Thank you for the drink as well Durgan.
The minotaur, after healing mighty Yorrick, lays a large hand on the bears back. "Nice bear" he says to Yorrick, obviously not familiar with one like him.
Torgon listens to Xenia and then comments "perhaps they don't know that they are gonna lose. perhaps they even think that they will win. It seems that they know much more about you, then you know about them. If they know you, and they know themselves, and they still wish to go to war, that should make one nervous. Just as a thought."
Torgon will accept any spells that the CoC wish to cast on him, as the only other spell he usually casts has been rendered useless by the de-magicking of his shield. "stupid ants" he thinks to himself
Angus 74/74 SR 20 HP AC 14 Wednesday December 9th, 2009 1:15:28 PM
Angus looks over at Rash "You sure can cook girl." as the impossibly thin sorcerer eat yet another pastry from his plate and then drinks his breakfast wine. "I might actually put on weight if you do all the cooking around here."
Angus looks around and adds "Who wants to teleport with me to the mines for some serious ant busting? Just get ready to hold onto your breakfast as well, the ride can be rough sometimes." Angus chides.
Angus continues "I will add more magical protections to myself once we arrive on scene. It may take a minute or two, but I do not want to waste them now since we need to get an estimate of contact with the bugs."
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - pending Protection from law - 10/10 rounds - pending Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - pending Protection from evil - pending Haste on everyone - pending Improved Invisible - pending
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Rash 152/152 AC33 Wednesday December 9th, 2009 4:47:56 PM
Rash readies her gear and looks at the others, "So where are we going to teleport to? Right to the mines or a bit away. It is going to matter on which spells I select to cast. Some of my combat ones are pretty short term lasting. I do think we should teleport a bit away and have Xenia do her scouting."
Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Wednesday December 9th, 2009 6:11:45 PM
Firn'gaer thanks the Minotaur for the healing and then listens to the others discuss the best option for approaching the mines.
"I don't think it might be as simple as that." He says to Torgon. "They are outsiders of law and we represent the forces of chaos. It is likely that they are draw to conflict with what they would consider "evil" the same way we would see the dichotomy of good vs. evil. In any case, they consider us an obstacle in bringing dominating order the the region just as the Destroyer tried to bring uncontrollable chaos. And unfortunately, or fortunately depending on your view, we are sworn to maintain a balance of those forces."
Active Spells: currently none. Lhari: 0/6 used
Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Durgan Stonewall (AC 34; HP 239/239) Wednesday December 9th, 2009 8:41:46 PM
After finishing with the feast, Durgan preps his gear and declares he is ready to go. "Aye. Let's get on with it then eh?"
Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 Wednesday December 9th, 2009 9:58:45 PM
Peerimus asks Madame Didi Hosea and the others that stop in if they know of a small spring or other natural pool he might use. During the feast, Peerimus finds himself mentally agreeing with Torgon. The minotaur had it very corrrect. If the Oglians did indeed know of the past exploits and now first hand encounter abilities as well as he thought they did and knew thier own abilities as he thought they surely must. Wanting to continue the conflict only made sense if they felt they could win. A sobering thought he did not have the need to drill inot the others. One of thier greatest strengths it seemed was a near invicible attitude. To cast doubht on it might do far more harm than the warning would provide good. Instead he speaks to Angus light heartedly, "I will buy you a new pair of boots, Remember our foremost plan is to teleport right into thier midst I am only cautioning against erecting too short lived defenses that you will not be abe to do so again if the anticipated battle is not waiting for us."
With the conclusion of the feast, Peerimus will lead the party to the pool he hopefully now knows of. Otherwise he will ask about the merchants and a few others on the street for a few hours.
If the pool is located, Peerimus casts heighted Greater Scry and tries to look in on the Oglian he spoke with. [Will DC 27] If sucessful he will watch for a short time and describe the location to Firngaer, Angus and Rash so they can teleport the entire group.
If unsuccessful, the group teleports to the mine location described by the old dwarf.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin
Xenia (AC29/AC25 for Prone, HP99/99) Wednesday December 9th, 2009 10:18:58 PM
Once again with two or three different plans going around the table. The girl rogue eats lightly of the feast that Momma Rash magics up for them. As lightly as you can get for a plate full of waffles and cream.
Sayin' more stuff usually only leads to more saying stuff, and they need a new plan right now like they need a spear in the foot. So Xenia just grabs a spoonful of blueberries to have with her waffle. Probably the most sensible thing to do before they get to really moving on the Ooglies.
Rolls and Actions
Active Effects:
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Kazak Stonewall.(Ac 36 Hp 212) Wednesday December 9th, 2009 11:03:50 PM
Finally getting some sleep .... the dwarven warrior wakes slowly ..... enjoying the stillness while it lasts .....once up ....he grabs a morning meal .....hot oatmeal with a glass of fresh raspberry juice ....
Afterwards he cleans his equipment .... readying it for the the encounter with the ant-taurs ....prepping his magics too ...
"I 'm ready " .... growls Kazak aloud ....
" Dem teleports are da key to der tactics .... we gotta come up wit an idea to intterupt dat somehow ..... when dey magic in ... we should just hit da teleporters .....make em pay for it " .... growls the dwarf
Active Magic Stuff
soon to be listed ;-)
Rash 167/152 AC33 d8+8=15 ; Wednesday December 9th, 2009 11:48:57 PM
Once Rash realizes that they are going straight into battle after Peerimus's successful scrying, she will cast the following spells.
Freedom of movement Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold Resist energy: fire Protection from law
OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2 Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Jurgen - AC 36 HP 176/160 d8+8=16 ; Thursday December 10th, 2009 5:43:01 AM
Jurgen enjoys the feast, although finds it an odd meal to be eating at such an hour. And then he adds an Alter Self and a Shield to his defenses, right before the Children go off to have their delightful time in the mine.
--- Active Magic CL Rash Hero's Feast CL 13 Greater Magic Weapon - All Day Alter Self - 2/1300 Minutes Shield - 1/260
Torgon AC: 30, HP: 183/169(183) d8+8=14 ; Thursday December 10th, 2009 8:10:41 AM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Prot. Law: prevents possession/mental control. duration 18 minutes Divine Favor: +3 luck bonus to att and dam rolls. duration 20 rounds
Torgon has breakfast with the others, thanking Rash for the good meal.
As soon as the group is ready to cast teleport, Torgon will cast Protection from Law, and then Divine Favor, using his extend rod. He will then pull his spiked chain and wait for the teleport. "Let's kill some bugs. And remember to try and stay together.
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) d8+8=14 ; Thursday December 10th, 2009 9:54:26 AM
After viewing the upcoming area for battle and feeling confident he can teleport Angus will announce "If we are going in swords out and spells flying, I have a few to cast of my own."
If we are teleporting into the heat of the ant taurs Angus will cast.
Resist Fire Resist Sonic Resist cold Resist Acid Resist electricity Heroism Protection from Evil Extended Polymorph into a pixie extended Shield extended Improved invisibility extended Haste extended on everyone Just before leaving use one of his two remaining scrolls of protection from law
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - 170 minutes Heroism - 170 minutes Protection from law - 1/10 rounds Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - 34 minutes Protection from evil - 34 minutes Shield extended - 34 minutes Haste on everyone - 2/34 rounds Improved Invisible - 3/34 rounds Heros feats 14 hp, +1 to hit and saves, immune to poison - hours
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Firn'gaer: AC 20; HP 129/119; Arcane Sight, Detect Magic, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 d8+8=10 ; Thursday December 10th, 2009 10:13:12 AM
Firn'gaer enjoys the meal with his companions. He spends most of the time with a pipe in one hand and a gnome-sized glass of a beverage that taste like a fine wine (prestidigitation).
"Rash, before we leave, would you mind casting Augury. I'd like to have some idea whether or not we are going to be teleporting into a hornets nest."
Before the group teleports, Firn'gaer will cast his extended magic circle vs. law and his extended shield spells. If Rash's Augury give a bad result, then he will also cast Displacement.
Active Spells: Overland Flight (17 hours), Magic Circle vs Law (340 minutes), Shield (34 minutes) Lhari: 0/6 used
Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Rash 167/152 AC33 Thursday December 10th, 2009 10:47:19 AM
Rash will nod her head at Firn'gaer's request and cast an Augury before they go asking, "Oh Powers is it wise to teleport directly into the mine and carry the battle to the formians."
Hook City Morning (DMSteveK) d20+15=26 ; d20+18=26 ; d100=92 ; d20+20=33 ; Thursday December 10th, 2009 2:27:55 PM
Rash lays on the Heroes' Feast and all CoC get themselves ready.
Thoughts as to the nature of the Oglian and the ant-taur's confidence in continuing to fight the COC come around the breakfast table. Some think the Oglian are confident because they know the CoC abilities ane think the Oglian can take our heroes. Some think that it is merely the nature of the Oglian to oppose Chaos in any form, just as the CoC have opposed Evil even when outclassed. Whichever way is true, the feeling that the EndGame is near is in the air.
Prepatory spells are cast, (annotate) and the group waits for words from a couple of divinations.
Rash casts an Augury and flings a question to the Powers and gets back.... nothing.
Madame Didi knows of no natural pool or spring in Hook City. "Everything is sculpted and formed here", she reminds the druid. "If there ever used to be a natural spring, it has since been formed to whatever the engineer or wizard who made a fountain wanted." Niobe also has no help. After some searching, Peerimus is able to find the abandoned temple of Mittri on the Marble Causeway of NorthHook was built around a natural pool that has been kept in its natural state.
There the spell is cast, and, using the affilitation of meeting Eintz, Peerimus is able to pierce the Oglian's spell resistance and overcome the others Will to see the area around the Oglian Myrmarch.
Eintz is moving through a tunnel 15 foot wide and tall. Moving very quickly for about 5 minutes, the Oglian passes several Workers and Warriros who seem to be on their own tasks. The walls of the tunnel are glowing a soft blue with strange linear designs, and there is little sound other than the movement of the Myrmarch's feet. Soon, Eintz comes to a set of golden double doors, opens them, and moves on through. On the other side of the doors there is a great chamber that has humans and dwarf slaves working on pits and walls with mattocks and picks. There are many Oglians in the area, and on the far side of the chamber (more than 200 feet away) lays an enormous Oglian, bloated and catered to by Workers and Myrmarchs. As Eintz approaches, the Queen looks at Eintz and all Oglians come to a halt. The Queen waves her hands about in a pattern and the Scrying spell ends.
Spellcraft: DC 20 Highlight to display spoiler: {The Queen cast Greater Dispel Magic}
Rash 167/152 AC33 will adjust this tonight when I have books in front of me Thursday December 10th, 2009 4:16:19 PM
Rash is excited at the news of the chamber and says, "Are we going right there? It looks like a big complex but I think we should strike for the head and end this threat." Rash then looks around and says, We need to take down the queen as quickly as possible. I want both Kazak and Durgen to head straight there. Spell users try and clear a path for them. I can cast my firestorm to weaken the big creatures and take out the shock troops.
Firn'gaer, hit the queen with a dimensional anchor so she can't escape.
If the group agrees, Rash will cast her short term combat spells
true seeing divine favor (extended with lesser extend rod) shield of faith (extended with lesser extend rod) divine power (extended normal extend rod) righteous might (extend normal extend rod) spell resistance (extended normal extend rod)
spells cast before
Freedom of movement Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold Resist energy: fire Protection from law
Rash will then use her greater teleport to transport herself and anyone else whom she can to the chamber 50' from the queen. (this all assumes we are leaving quickly)
OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Durgan Stonewall (AC 34; HP 239/239) Thursday December 10th, 2009 4:21:24 PM
OOC- thanks Rash! btw is that a morale bonus?
"I agree with ye brother. We should ignore the smaller ones and concentrate on the teleporters."
"So are we gonna try talkin to the queen or just go in bashing?"
Part of survival is sensing the rhythms of all things around you. The dark rogue senses the momentum of purpose that sweeps over the Chaos Guys. They'd move in to put down the Ooglies soon. To that end, she prepares herself with magics.
Rolls and Actions
Active Effects: Heroes' Feast 12h, MCaE 5h; Invisibility 5m, Fly 5m, Elixir of Hiding 1h, Blinking
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Magic Circle Against Evil, Web, Freedom of Movement; Elixir of Hiding; Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Thursday December 10th, 2009 9:11:16 PM
Angus will quickly finish up his spell casting and Announce from his invisible flying pixie form "I am all ready now. Come over toward my voice and I will grab hold and take us to the Queen bug that is due for a stomping."
Mage Armor - 17 hours Resistance to Fire, cold, electricty, acid, sonic - 170 minutes Heroism - 170 minutes Protection from law - 1/10 rounds Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - 34 minutes Protection from evil - 34 minutes Shield extended - 34 minutes Haste on everyone - 2/34 rounds Improved Invisible - 3/34 rounds Heros feats 14 hp, +1 to hit and saves, immune to poison - hours
Permanent: Tounges, Arcane Sight, See Invisible
Tatoo of Farie Fire
Peerimus AC 34 HP 131/131 and Yorrick AC 43 HP 160/160 d20+18=29 ; d3=1 ; d20+18=21 ; d20+18=22 ; d20+18=25 ; d20+18=25 ; d20+18=32 ; d20+18=34 ; d20+18=29 ; d20+18=25 ; Thursday December 10th, 2009 9:46:08 PM
"They are onto us and know of our teleporting capabilities." Peerimus starts speaking quickly, "We need to go now and not give them 4-6 rounds to power up and reposition. Skip the power ups. Rash and Angus take us all in. We are going to be surrounded. Kazak and Torgon have our front, Durgan and Yorrick our back. Firngaer you and Angus are the center. I will take left with Xenia and Jurgen takes the right with Rash. Firngaer and I will hit the Queen and as many Myrmachs as we can with Greater Dispel as soon as we arrive. Torgon, cast that growing spell to get your reach to maximum advantage. Everyone else pick a target, do not charge off."
Peerimus readies a Greater Dispel to cast as soon as they jump in. He area dispels the Queen and as much as he can cover [Dispel 29/21/22/25/25/32/34/29/24]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin Extended haste from Angus
Kazak Stonewall.(Ac 36 Hp 212) d8+8=9 ; d4+1=5 ; Thursday December 10th, 2009 10:23:18 PM
"Aye ... i like dat peerimus .... change da tempo of our tactics " ..... growls Kazak as they quickly teleport to the queens lair ....
While Torgon grows.... the dwarf quaffs a philter ..... (mirror image )..... suddenly ... there are 5 Kazaks (1d4+1=5 images)
Animating his shield ....and drawing the vaunted stone sword of Turak Nor ..... Kazak joins the minotaur in the front .... standing side by side with their new companion ......as they head towards Angus's voice
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images
Torgon AC: 30, HP: 183/169(183) Thursday December 10th, 2009 11:26:38 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 90 rounds Haste:
At Peerimus's words, Torgon skips using the rod and divine favor, and just casts protection from Law to protect himself from the mental control of the ants. He awaits the teleportation to come. "I will become supersized as soon as we arrive Peerimus. Let us finish this."
Jurgen - AC 36 HP 176/160 Friday December 11th, 2009 3:47:56 AM
Jurgen turns to Rash, nods his head, and prepares for teleportation. He holds his Shield of Faith potion, but does not drink it. Instead, he readies an action of casting Dispel Magic as a Counterspell to the Queen, if she tries to Dispel the Children when they arrive.
--- Active Magic CL Rash Hero's Feast CL 13 Greater Magic Weapon - All Day Haste 2/34 Rounds Alter Self - 3/1300 Minutes Shield - 2/260 Rounds
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Friday December 11th, 2009 10:14:44 AM
Angus is going nowhere without powering up as he needs all of his protections to survive the potential Firestorm.
Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Friday December 11th, 2009 11:44:50 AM
Firn'gaer does not like what he sees or does not hear with the scrying or the augury spells. He casts his Displacement just before they teleport in.
He will ready his Disjunction for the Queen. "Peerimus, I'll target the Queen. My spell has no chance of turning off any magical protections she might have. In addition, there's a chance the magic they carry will be rendered non-magical. If you want to overlap, that's fine. After the spell is cast, I'm taking some fighters directly to her. So dwarves get ready."
"We'll need Rash or Torgon to hit the Queen with a Dimensional Anchor right after the dispells/disjunction spells hit the area around the queen. The plan should look like this - 1. We teleport in cancel magical protections around Queen. 2. Dimensional Achor hits Queen (or maybe two). 3. Fighters are teleported directly to the Queen to engage. 4. Spellcasters and other support will harass and hinder reinforcements by engaging or use of walls or other effects. 5. Defeat Queen.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Rash 167/152 AC33 will adjust when I know which spells were cast Friday December 11th, 2009 12:30:29 PM
Rash nods at Angus and starts casting her spells as long as he is casting his. I agree, we are jumping into an area which could have defense spells, traps and other protections. Not being powered up doesn't make sense. Just because we scried on them, doesn't mean we are coming quickly. "
She will start off with spell reisitance divine power, go to righteous might, then divine favor, shield of faith, and true seeing.
She says while casting, "How are we doing this? Whoever casts the teleport is done for a few seconds while whomever is teleported will have time to act. If Firn'gaer has to do his disjunction, he shouldn't be doing the teleport. I can take up to 5 people with me, 4 if Torgon is included because of his size. I think I should take the fighters and Torgon with me and I will get us close to the queen. So they can strike right after the disjunction is cast. Maybe Xenia as well for her backstabbing ablitity.
Angus can take the Firn'gaer, Jurgen, Peerimus and Yorrick (if Yorrick is coming) and take down the magical defenses. I assume most will rush blindly to the queens defense but the second group is without fighter backup until the queen is finished. Maybe Jurgen can build some walls to keep the masses off us for a short while. The only problem I see is the queen just teleporting out in the first round. We won't be able to hit her with a dimensional anchor right away"
Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Friday December 11th, 2009 1:22:34 PM
Firn'gaer quickly adds after Rash. "Don't get too close to her because if you are in the area of my spell, all of your magic will be turned off, and you also might find yourself fighting and wearing only masterwork gear."
Rash 167/152 AC33 will adjust when I know which spells were cast Friday December 11th, 2009 2:47:23 PM
(ooc) with the disjunction in mind, Rash will teleport in 60' away from the queen
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Friday December 11th, 2009 4:25:29 PM
Angus will teleport his group 100 feet from the Queen as he does not want his group run over by Rash and her fighter escorts.
Preparing to Teleport (DMSteveK) Friday December 11th, 2009 5:26:09 PM
Peerimus is looking for fast responses, and so only allows everyone a single handful of seconds to be ready to teleport.
Each hero can cast ONE spell and ready ONE action/item prior to Rash and Angus greater teleporting the group.
(ooc: the fast response caught me off guard and the DM is still creating the battle zone.)
Rash 167/152 AC33 will adjust when I know which spells were cast Friday December 11th, 2009 10:04:57 PM
Rash will use her quicken rod to cast shield of faith and then spell resistance. Before the teleport, she will use the rod to cast divine favor and then teleport as stated above.
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Saturday December 12th, 2009 7:28:43 AM
Angus will not cast his teleport spell until all of his spell are cast. "I am not going into the hornets nest unprotected and that is final. You can go ahead and I will catch up."
Peerimus AC 34 HP 131/131 and Yorrick AC 43 HP 160/160 Saturday December 12th, 2009 8:02:18 AM
A pressure begins behind the druids bridge, Then stay at the warehouse Angus. It will be nearly over by the time you arrive and you won't be needed. Peerimus checks his thoughts, "Rash can't take us all, So we are going to need you Firngaer for the teleport. I'll target the Queen."
Peerimus readies a Greater Dispel to cast as soon as they jump in. He area dispels the Queen and as much as he can cover [Dispel 29/21/22/25/25/32/34/29/24]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin Extended haste from Angus
Torgon AC: 31, HP: 183/169(183) Saturday December 12th, 2009 10:21:40 AM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 89 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Divine Favor: +3 luck to att/dam rolls. Duration 20 rounds
Torgon uses for his one spell his extend rod to throw a divine favor. He will then pull his spiked chain and hold it in one hand so that upon arrival, he can cast righteous might and then wade into the fray.
Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Saturday December 12th, 2009 11:28:36 AM
"Fine." He says to Peerimus glancing towards Angus. "I'll take a group."
"I don't want her to get away. I'll teleport in first with my group. Wait for us. After the Dispel and the Anchor are cast, Rash I want you to teleport as close to the Queen as you can. I will take Torgon with me. Torgon, you first action is going to need to be Dimensional Anchoring the Queen after the Dispel Magic. Rash your group should engage the Queen with your group and don't let up. My group will give you cover and support."
"Does this work for everyone?"
Active Spells: Overland Flight (17 hours), Displacement (17 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes) Lhari: 0/6 used
Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack immune poison, fear bonus hp = 12(d8+8) +1 hit, +1 will saves displacement - 50% miss blink - 50% miss on all attacks, 20% miss my own actions
Jurgen - AC 36 HP 176/160 Monday December 14th, 2009 2:46:21 AM
Jurgen drinks a Shield of Faith potion and readies a Dispel Magic to Counterspell whatever the Queen might throw at the group.
--- Active Magic CL Rash Hero's Feast CL 13 Greater Magic Weapon - All Day Haste 3/34 Rounds Alter Self - 4/1300 Minutes Shield - 3/260 Rounds
The Children of Chaos ready their battle plan. Peerimus insists the plan is to go in immediately. Rash and Firngaer will cast Greater Teleport in order to take all except Angus to the center of the Oglian Hive. There is time enough for but a handful of seconds (ie one round) to prepare, and then the plan is to execute.
Peerimus sets up the movement to attack. Kazak and Torgon have our front, Durgan and Yorrick our back. Firngaer you and Angus are the center. I will take left with Xenia and Jurgen takes the right with Rash.
Rash puts her plan out for the others to hear. We need to take down the queen as quickly as possible. I want both Kazak and Torgon to head straight there. Spell users try and clear a path for them. I can cast my firestorm to weaken the big creatures and take out the shock troops.
Angus tells the others. "Go ahead and I will catch up." The sorcerer has already cast his normal day spells (ie spells with more than a couple of hours duration: Mage Armor) and has the effects of the Heroes Feast. The few seconds before the others teleport away, Angus casts Haste on all CoC and Yorrick. The sorcerer then gets down to buffing himself up.
Rash will use her quicken rod to cast shield of faith and then spell resistance. Before the teleport, she will use the rod to cast divine favor and then teleport as stated above.
Torgon casts Extended Divine Might and gets his chain ready. Firn'gaer suggests that the cleric minotaur's first action should be to Dimensional Anchor the Queen before wading in.
Firn'gaer changes his plan and sets up to take a group of heroes that Angus was assigned to. He gives a staggered teleportation plan, but there doesn't seem to be enough time for anyone to comment before actions begin.
Kazak drinks a potion of Mirror Image, and gets ready.
Durgan drinks a Displacement potion and activates his tattoo of blinking.
Jurgen drinks a Shield of Faith potion and readies a Dispel Magic to Counterspell whatever the Queen might throw at the group.
Xenia goes invisible.
Round 3!!! Rash uses her Quicken Rod to cast divine favor and then casts Greater Teleport, sending herself, Kazak, Torgon, and Jurgen to the chamber 60' from the queen.
Firn'gaer takes Peerimus, Xenia, Durgan, and Yorrick on a Greater Teleport 20' behind Rash's group.
Peerimus has readied a Greater Dispel spell! He area dispels the Queen and as much as he can cover! A spell about the Queen flickers and dies! There are many Workers surrounding the Queen and three Myrmarchs that are also caught in the Dispel, but it appears none of them had spells activated!
Torgon readies Righteous Might! The minotaur casts his spell and then wades forward to the closest target. As he moves up 5 feet , the now Huge Minotaur can easily reach a Spiked Chain shot across the Pit to strike at the Myrmarch. (Torgon roll for full attack/damage vs Veer)
Jurgen has readied a Dispel Magic spell! He holds off, awaiting a response from the Queen.
..........
The Children of Chaos find themselves in the same chamber that Peerimus had scryed earlier. The place is huge! Before the CoC, surrounded by Worker Oglians is the Queen. There appear to be three Myrmarchs in attendance close by, wearing the silver helm festooned with Gems and radiating magic (Eintz),a roman helm with red gem (Drie), and a roman helm with blue gem (Veer).
In between the CoC teleporting in and the Queen are large pits. Torgon can see inside the 40 foot deep pits, where there are a few Warrior Oglians, but no other living things.
Outside of the pits and scattered throughout the great chamber are other Taskmasters and Warriors and a few great monsters; a Purple Worm, a Behir, a Basilisk, and a Greater Black Pudding!
Yet even with this great strength, it appears the Oglians preparations are not complete; the Children have managed to get here before all the defenses are ready!
The Queen herself holds a Medium-sized silver cube in two of her hands.
...............
The Oglians react to the arrival of the Children of Chaos like they are moving from the same mind.
The three Myrmarchs move as one and defensively cast Order's Wrath on the lead group of Children of Chaos. Three cubes of golden force encompass Torgon, Rash, Kazak, and Jurgen. The Chaos Tattoos writhe in agony and the lawful spell affects all four heroes!
Torgon, Kazak, Rash, and Jurgen take 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell
Two Taskmaster Oglians withdraw from their monsters and the CoC. They move to the northern pit and run down the side of the wall to get out of line of sight.
Two more Taskmasters withdraw out of the entranceway to the northeast of the CoC position.
The Elder Black Pudding burbles closer to the CoC from its guarding position at the entrance.
The Greater Basilish plods closer to the COC from its hiding place near the entrance.
The Gargantuan Purple Worm leans over and misses Jurgen with a Bite, but skewers the Paladin with its vicious stinging tail! Jurgen takes 15 damage and must save FortDC 25 or , 6 Str loss
Out of a chamber behind the Queen slithers a Huge Behir! It speeds across the rock and down into the southern-most pit.
The Workers surrounding the Queen keep close and don't attack.
The Queen begins a spell, which Jurgen attempts to counter using his Dispel Magic. Jurgen fails (DM rolled 14) and the Queen, every Worker, and the three Myrmarchs are bathed in a blue light. Firn'gaer can immediately see it is a Shield of Law spell.
Kazak Stonewall.(Ac 36(37/w-haste) Hp 212) d20+20=24 ; d10+31=33 ; Monday December 14th, 2009 3:17:41 PM
Preparing himself to attack immediately upon being teleported .... like the ant-taurs have done ....shield animated .... stone blade readied to strike ...(Readied action)(power attack +9)
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Monday December 14th, 2009 3:24:53 PM
Angus willnod to Peerimus "I will finish up my buffing and the watch the status spell. Since you feel this will be a cake walk, I will go have a feast prepared for your sucessful return. See everyone soon and happy hunting!"
Angus will go about his spell casting and watch is tatoo.
Torgon AC: 34, HP: 179/169(217) d20+31=47 ; 3d6+40=49 ; d20+16=31 ; d20+16=32 ; d20+16=34 ; d20+33=36 ; d20+33=40 ; d20+28=30 ; d20+23=39 ; d20+33=46 ; 3d6+36=47 ; 3d6+36=43 ; 3d6+36=45 ; 3d6+36=42 ; 3d6+36=46 ; d20+33=37 ; d20+33=47 ; d20+33=38 ; d20+33=52 ; d20+33=46 ; d20+33=38 ; 3d6+36=43 ; 3d6+36=50 ; 3d6+36=48 ; 3d6+36=52 ; 3d6+36=45 ; 3d6+36=47 ; 3d6+36=48 ; Monday December 14th, 2009 4:33:59 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 87 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 18 rounds Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 8 rounds
Torgon's swing from last round: Power att by 6. hit AC 47. Dam = 49.
Will saves vs dc 19. results 31,32,34. saved all three. damage taken = 38
Torgon will take a free 5' step toward Eintz, and direct all his attacks at Veer. Should he drop veer prior to exhausting attacks, he will take out any bad guys within reach starting with the toughest and working down. (I will include the cleave attack at the end).
(all attacks power att by 4) Attack 1: Hit AC 36 Damage: 47 Haste att: Hit AC 40 Damage: 43 Attack 2: Hit ac 30 Damage: 45 attack 3: Hit ac 39 Damage: 42 Cleave att: Hit ac 46 on 1st or haste swing, 41 on att 2 or 36 on att 3 Damage: 46
Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach. AoO(5): 37,47,38,52 (threat. 46 to confirm), 38 AoO dam: 43,50,48, 52(if no crit, 144 if crit), 48
Torgon AC: 34, HP: 179/169(217) Monday December 14th, 2009 4:38:49 PM
Correction. Can't move towards Eintz due to the pit that I had forgotten was actually a pit. Torgon will move 5' South(to bottom of map) instead
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 190/190 d8+1=5 ; Monday December 14th, 2009 10:01:51 PM
Peerimus cast Greater Dispel magic as soon as the group teleported in at the Queen [Dispel 29/21/22/25/25/32/34/29/24]
"I have the basalisk and the Black death, Firngaer, hit them with the disjunction." Peerimus casts Animal Growth on Yorrick and has the bear move 5' to the south and guard.
Peerimus shifts into a Marut and closes on the Basalisk [Move to AM/23]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin, 5HP from Heroes Feast Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth Extended haste from Angus
Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. DR 10/magic and a +4 resistance bonus on saving throws
Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Monday December 14th, 2009 10:54:53 PM
Firn'gaer moves up to AF25 and hits the area around the Queen with a Disjunction. It should hit Drie, Veer, and Eintz. The save for magic items is a Will save DC27. I don't know if any CoC got into the area, but if they did I'll use my Mastery of Shaping to create a hole in the effect for them.
Active Spells: Overland Flight (17 hours), Displacement (15 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes) Lhari: 0/6 used
Note: Unless in combat or in a situation that prevents taking 10, Firn'gaer will always be looking for any scrying sensor. Spot DC16
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Rash 201/152 AC41 damage reduction 15/evil SR 28 Monday December 14th, 2009 11:21:18 PM
(ooc Remember everyone is immune to poison. Does sting from purple worm work?
Rash ignores the orders wrath's since she is immune to its effects. She will quicken a fly spell from her rod (last use today) and then gains some height moving up 15'. While in the air she will cast righteous might on herself (using the normal extend rod)
She thinks to the others, "Concentrate on the queen! She is the key! Take her down!
Freedom of movement 6/1700 Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold 5/1700 Resist energy: fire 8/1700 Protection from law 4/170 divine favor 1/10 shield of faith 2/170 spell resistance 28 2/170 haste 1/17 angus righteous might 1/34 (large size, +8 str, +4 con, +4 natural ac, 15/evil DR) fly 1/170 heroes feast (immune to poison and fear, +1 to hit, +1 on saves)
OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Durgan Stonewall (AC 34; HP 239/239) d20+30=39 ; d10+11=15 ; d100=38 ; Monday December 14th, 2009 11:24:40 PM
OOC- just to make sure we are using the same method- when rolling for my miss chance with blink, 21+ is success and 1-20 is miss correct? Also, I think there is a penalty for fighting while averting looking into a creature's gaze attack, but I couldn't find it. Took it to rules board.
Looking at the ground, Durgan follows Peerimus and moves to engage the basilisk. "Let's clear out the back, then we can work on the front eh? Just keep that black goop offa me."
Actions: move to: AM21 , attack basilisk- hit AC 39, dmg = 15 (blink miss = 38)
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack immune poison, fear bonus hp = 12(d8+8) +1 hit, +1 will saves displacement - 50% miss blink - 50% miss on all attacks, 20% miss my own actions
Xenia (AC29/, HP110/99) Tuesday December 15th, 2009 9:38:12 AM
Oop. Looks like they was ready for an attack. They brought in friends.
The girl, silent and invisible, watches Chaos Guys as they work. Peerimus and Fernie do their magic stuff, and if it's what they say they were gonna do all the magic around Queen Ooglie is now stripped down. Now's the time to make sure it don't come back.
Xenia calls the new power of her Chaos Tattoo and stabs an invisible finger at a point in the air just in front of Queen Ooglie. The area is bathed in a sphere of Silence.
The attack cancels her protective Invisibility, and so the rogue jumps immediately into the shadows. With great stealth Xenia makes her way to a place behind the new Torgon Minotaur Guy, a safe enough place to think out her next move.
Rolls and Actions Cast Silence at intersection S&T/24&25 Hide 37 Move Silently 36
Position: AE28 (30ft Move - 1/2 speed for Hiding)
Active Effects: Heroes' Feast 12h, Haste End R17
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Rolling Chance Hits -- Rule is High = good. So yes, 21+ is success to hit while blinking.
Averting Eyes (Monster Manual): The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, and so on. Each round, the opponent has a 50% chance to not need to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent (20% miss chance).
Closing Eyes (PHB): Equals Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.
................
Kazak prepared to attack immediately, but when teleporting in, there is no enemy within charging distance.
Angus keeps monitoring the Chaos Tattoo to keep a Status of the others, and continues with his buffing. (ooc: Please identify which spells Angus is buffing per round) The sorcerer can feel wounds inflicted on Jurgen, Kazak, and Torgon, though none are life threatening.
Torgon lets loose on Veer and it is his final blow that lays the Myrmarch dead and broken on the stone floor. The minotaur sidles closer to the ledge to get by the pits, and slays the four Warrior Oglians who are unwary enough to charge at the minotaur!
Yorrick receives a Animal Growth spell and guards the south flank of the Children of Chaos.
Peerimus casts Animal Growth on Yorrick, shifts into Marut form, and closes in on the Basilisk. The baleful glare of the Abyssal creature is no effect on the druid while in construct form!
Firn'gaer moves up and casts a powerful Mage's Disjunction on the Queen and everything around her. Magic flashes out and withers away. The wizard sees aura after aura diminish and wink out among the Oglians. Spells cease, magical objects fade, and the treasure trove behind the Queen and Workers stops glowing in Firn'gaer's blue eyes. In fact, with all the auras dissipating, Firn'gaer can now see with more clarity the magic that is STILL there after the Disjunction. There is a set of something behind the Queen that is the only object that survived and not held by the Queen herself. Of the objects still on the Queen is a ring, a rod, and the Silver Cube.
Rash ignores the orders wrath spells, happy her wisdom gained her immunity. She casts a Quickened Fly spell and a Extended Righteous Might, flying up to get better sight of the battlefield.
Durgan follows Peerimus, avoiding the abyssal monster's gaze and moves to engage the basilisk. He is successful in avoiding its gaze (DM roll 96%) and strikes the beast hard. The Basilisk is able to attack Durgan as the dwarf gets within range, but misses because of the Blinking dwarf!
Xenia calls the new power of her Chaos Tattoo and stabs an invisible finger at a point in the air just in front of the Queen Oglian. The area is bathed in a sphere of Silence. Now visible, she stealthily moves under cover of Torgon.
..........
The Hive Chamber is awash with movement and the sounds of battle! The Children of Chaos can see easily enough by a blue phosphorescence that comes from the walls. And like a singe body, the nest of Oglians fight the champions of Chaos!
Eintz, wearing the now-unmagical silver helm festooned with gems, slides but a pace over and takes up a blocking position between the southern and middle pits.
Drie, wearing the roman helm with a red gem, also moves a step to block the aisle between the middle and northern pits.
Around a rocky promontory to the south scuttles another Myrmarch wearing a roman helm with feathers like a mohawk. A scroll in its hands, the Oglian casts it at the Queen and successfully dispels Xenia's Silence!
The Queen waits for the Silence to be gone, then casts a Greater Dispel Magic which targets Rash and penetrates her spell resistance!
Freedom of movement 39 dispelled! Greater Spell Immunity: 23 saved! Resist energy: 39 dispelled! Protection from law 21 saved! divine favor 22 saved! shield of faith 30 dispelled! spell resistance 39 dispelled! haste 27 saved! (barely) righteous might 39 dispelled! fly 36 dispelled! heroes feast 22 saved!
Six of Rash's active spells fade away, including the Fly spell keeping her airborne. The cleric slowly lowers to the stone floor.
And the Queen isn't done yet. Her telepathy reaches out, enabling all the Children of Chaos to hear the mental words of the Oglian matriarch. "Unpredictable ones, your actions continue to threaten the fabric of the Wold. Cease your aligance with foul Chaos, and we may reach an understanding. End your threatening stance against the Oglian and you may yet avoid the consequences of your rash actions."
Two Taskmaster Oglians in the pit stay where they are.
A Taskmaster runs out from a promontory on the south side of the Queen and moves towards the southern pit.
A Taskmaster runs out from a promontory on the north side of the Queen and moves towards the northern pit. This one wears a helmet that radiates magic... it is Taskmaster 23!
Three Warriors avoid charging Torgon, and instead run up the northern pit to take defensive positions in front of the Queen.
Two Warriors near the southern pit take up defensive positions outside Torgon's effective reach.
The Elder Black Pudding burbles closer to Peerimus.
The Greater Basilisk has Durgan in front of him and attacks, missing again because of the Blinking effect!
The Gargantuan Purple Worm keeps attacking Jurgen, missing again with its bite and stabbing the Paladin with its stinger. Jurgen AC 33 miss, 39 hit Dam 9
The Huge Behir slithers across and up the southern pit, easily moving to a flanking position opposite Yorrick.
The Workers surrounding the Queen keep close and don't attack.
...CoC Effects Angus - Firn'gaer - Durgan - Kazak - possible 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell Jurgen -- 21 dam + possible 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell Peerimus - Yorrick - Rash - Torgon - possible take 26, 35, and 16 damage. Roll 3 Saves: Will DC 19 for half on each spell Xenia --
...Opponent Effects Basilisk -- 15 dam
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Tuesday December 15th, 2009 3:03:11 PM
Angus continues to cast his spells.
Angus muses 'I should order a roast and a fish meal for the feast'
Jurgen - AC 36 HP 121/160 d20+15=33 ; d20+15=22 ; d20+15=29 ; Tuesday December 15th, 2009 3:29:50 PM
[Sorry folks. Bad Jurgen]
Jurgen overcomes the brunt of the damage, but still takes nasty hits. With too much going on around him, he has no idea what to be doing. A 5-foot step takes him to AE/24 where Rash was just standing.
Jurgen decides to cut off the Queen's line-of-sight to the group and take care of her minor minions at the same time. He casts a Wall of Thorns that should covercompletly from WX/21-22 to OP/27-28.
--- Active Magic CL Rash Hero's Feast CL 13 Greater Magic Weapon - All Day Haste 5/34 Rounds Alter Self - 6/1300 Minutes Shield - 5/260 Rounds Shield of Faith - 2/1800 Rounds
Torgon AC: 34, HP: 179/169(217) d20+33=49 ; d20+33=50 ; d20+28=37 ; d20+23=43 ; d20+33=48 ; 3d6+36=44 ; 3d6+36=49 ; 3d6+36=50 ; 3d6+36=47 ; 3d6+36=49 ; d20+33=46 ; d20+33=51 ; d20+33=36 ; d20+33=51 ; d20+33=48 ; 3d6+36=46 ; 3d6+36=44 ; 3d6+36=40 ; 3d6+36=48 ; 3d6+36=45 ; Tuesday December 15th, 2009 4:53:21 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 86 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 17 rounds Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 7 rounds
Torgon had intended to Dimensional Anchor the Queen as instructed by Firn'Gaer, but it looks as if the wall of thorns will make that a line of sight problem, so he decides to focus on the Myrmarch and other foes within his reach.
Torgon will take a free 5' step South, putting him in range of Eintz(by my calculations). He will direct all his attacks towards Eintz, hoping to drop another Myrmarch. If Eintz goes down, any remaining swings/cleave shall go toward whatever other targets are in reach.
(all attacks power att by 4) Attack 1: Hit AC 49 Damage: 44 Haste att: Hit AC 50 Damage: 49 Attack 2: Hit ac 37 Damage: 50 attack 3: Hit ac 43 Damage: 47 Cleave att: Hit ac 48 on 1st or haste swing, 43 on att 2, or 38 on att 3 Damage: 49
Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach. AoO(5): 46,51,36,51,48 AoO dam: 46,44,40,48, 45
Rash 201/152 AC41 damage reduction 15/evil SR 28 location is T24-25 15' up d20+21=25 ; 2d6+44=51 ; Tuesday December 15th, 2009 4:56:12 PM
Rash feels her ring flare and smiles almost evilly to herself chuckling that finally that ring has earned its keep. She will broadcast to Firn'gaer, "Hit the queen with a dimensional anchor! We don't want her getting away at this point. " [i]
Then she sees the wall of thorns come up and is confused. Did the queen cast it to keep them away? She shrugs and flies over it thorns in a charge hitting ac 27 (forgot to add in the charge +2) on the queen doing a power attack +12. Overall damage is 51 (Rash Trinka is large sized)
She then looks up and broadcasts to the others, [i] "Concentrate on the Myrmarchs and Taskmasters. If we kill them, they will lose control of the dominated and charmed monsters. If you have to fight them, leave the pudding for the end. It is to slow to catch us.
Freedom of movement 7/1700 Greater Spell Immunity: orders wrath, charm monster, firestorm, cone of cold 6/1700 Resist energy: fire 9/1700 Protection from law 5/170 divine favor 2/10 shield of faith 3/170 spell resistance 28 3/170 haste 2/17 angus righteous might 2/34 (large size, +8 str, +4 con, +4 natural ac, 15/evil DR) fly 2/170 heroes feast (immune to poison and fear, +1 to hit, +1 on saves) Daily spells: Greater magic weapon magical vestments x 2 long strider endure elements
OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 190/190 d20+20=40 ; d20+20=32 ; d20+20=39 ; d20+20=35 ; 2d6+17=21 ; 2d6+17=26 ; 3d6=10 ; 2d6+17=22 ; 3d6=16 ; 2d6+17=24 ; 3d6=8 ; d20+27=31 ; 3d6+16=25 ; d6=5 ; d20+38=47 ; d20+18=31 ; Tuesday December 15th, 2009 9:23:53 PM
Peerimus takes a 5' step north towards the basalisk and lays into the creature with his powerful fists. [PA -5 Hit AC 40 crit 32/39/35 Dmg 21+26 plus 10 Sonic/22+plus 16 Electric/24plus 8 Sonic Total 93 plus 18 sonic and 16 electric] The druid calls back for Yorrick to charge the Behir and the great bear charges in on the huge beast. [straight south to row 22] Yorrick roars as he comes in and strikes at the monster with a great flaming claw [Hit AC 31 Dmg 25 plus 5 Fire Grapple 47] and tries to pull the Behir into a wrestling match.
Peerimus mind spins about the possible meaning behind the Queen's statement. Was there something greater going on? Is that the cause of the failed augury? He knew such spells were not fool proof, but there could be more here. It could also be a stalling tactic intended to give the group pause and allow her to reform her ranks and contend with the group in a more advantageous position. The druid decides to put the ceasation of hostilities on the queen and calls out loudly, "Call your guards to a defensive position! We are responding to the attacks in and about Wayfarer as well as the incursions in the Sawgrass plains. We do not know of any greater threat or protection from such a threat you might be providing. Help us understand what consequences you refer to" [diplomacy 31]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange (still in human form), Freedom of Movement, Barkskin, 5HP from Heroes Feast Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth Extended haste from Angus
Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. DR 10/magic and a +4 resistance bonus on saving throws
Firn'gaer: AC 24; HP 129/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 34d6=121 ; 5d6=19 ; Tuesday December 15th, 2009 11:06:15 PM
Lhari places a wall of force to block the purple worm [AB/AC 21/22 and runs 30-ft high to AJ/AK 21/22]. It leaves a small 5-ft path around the wall nearest the pit.
Firn'gaer speaks to the Queen. "You misunderstand our role in these lands. We are not agents of Chaos, though we wear its mark. We are keepers of the balance between law and chaos. We have defeated the great overwhelming force of chaos, the Destroyer. It is not you and your goal to bring the choking grip of law that we will overcome. It is from this continued change, that the balance is maintained and the Wold is kept safe. So it is you, your highness, that must withdraw and leave these lands. Go and leave the noble races alone." He rises 20-ft into the air.
[Readied Action] Firn'gaer will ready an action on the Queen. If she ceases her attack then he will remain, but if she continues the battle, he will target Drie with a Disintegrate [Fort save DC26; damage 121, if save, 19 damage]
Active Spells: Overland Flight (17 hours), Displacement (14 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes) Lhari: 2/6 used
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Xenia (AC29/, HP110/99) Tuesday December 15th, 2009 11:15:49 PM
The dark rogue performs a mental shrug as the Wall of Thorns goes up. Just as good. Time for some flying. She activates her Flying Boots, and draws her handmade bow as she zips over the pit and into the shadow of the thorny wall.
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images
Durgan Stonewall (AC 34; HP 239/239) d100=87 ; d20+30=38 ; d20+30=33 ; d20+25=29 ; d20+20=31 ; d20+15=28 ; d100=66 ; d100=7 ; d100=92 ; d100=42 ; d100=44 ; d100=56 ; d100=7 ; d100=53 ; d100=94 ; d100=81 ; d10+11=21 ; d10+11=16 ; d10+11=17 ; d10+11=17 ; Wednesday December 16th, 2009 1:12:31 AM
Still averting his eyes, Durgan lays into the basilisk hoping to finish it off. "Allright druid, we'll see if she listens. If not, the ooze is all yours and I'll head over to help out with the Queen's warriors."
Actions: OOC- 87 to avoid the save vs gaze full attack on basilisk. hit AC- 38, 33(haste, missed blink), 29, 31, 28 (all made through the 50% miss. rerolled one miss due to blind fight) dmg- 21, (none), 16, 17, 17
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended) immune poison, fear bonus hp = 12(d8+8) +1 hit, +1 will saves displacement - 50% miss dur 3/5 remaining blink - 50% miss on all attacks, 20% miss my own actions dur 15/17 remaining
Jurgen overcomes the brunt of the Order's Wrath, and takes a step back to assess the situation. Deciding to attack the Queen, he casts a Wall of Thorns that should completely covers the Queen, Workers, and three Warriors! While the Workers are all slain by hard thorns, the Queen is now completely lost to sight within the dense thorns.
Torgon takes a step and lays into Eintz, just getting the Myrmarch in range of his spiked chain. In three quick swings Eintz joins his dead Myrmarch bretheren on the cavern floor. A back swing takes Torgon's chain through a Warrior who wandered too close almost as an afterthought. (ooc: DM rolled Fort Saves for Torgon vs the three Order's Wrath, all saved. Torgon took 38 damage)
Rash's magic is saved by her wisdom in keeping a Ring of Counterspells with Greater Dispel Magic in it. She is momentarily concerned about the Wall of Thorns, but then shrugs it off and flies over to attack the Queen. The Oglian is buried in the Wall of Thorns, but Rash is flying 15 feet up and has direct sight of the enemy. She charges in and delivers a blow. (ooc: George, Highlight to display spoiler: {I remember us talking about the Ring, so that is a go. HOWEVER, I can't see your CS... its not published on docs.google.com or linked to Rash's posted name. Please correct this.})
Peerimus takes a step towards the basilisk and lays into the creature with his powerful fists, then calls to Yorrick to 'attack' the Behir. He wonders at the words of the Queen and decides to put the cessation of hostilities on the queen through his response.
Yorrick roars as he charges the Behir and strikes at the monster with a great flaming claw, bringing the creature into a wrestling match of titanic beasts! [Hit AC 31 Dmg 25 plus 5 Fire Grapple 47] and tries to pull the Behir into a wrestling match.
Firn'gaer has a quick telepathic conference with Lhari who places a wall of force to block the purple worm!
Firn'gaer gives his own reasons to the Queen, then rises 20-ft into the air. He immediately sees that the Queen is going to continue to fight, especially with Rash threatening her body, and so casts the Disintegrate on Drie, penetrating the Myrmarch's spell resistance and fortitude. Yet, while wobbly, the Myrmarch is still alive!!!
Xenia activates her Flying Boots, draws her handmade bow and zips over the pit and into the shadow of the thorny wall.
Kazak steps towards the Purple Worm and around Firn'gaer's Wall of Force, enabling him to have one shot at the gargantuan beast, wounding it. The dwarf also overcomes the majority of the Myrmarch spell attacks. 38 damage
Still averting his eyes, Durgan lays into the basilisk and finishes it off. The abyssal creature lies dead at the two heroes' feet.
..........
Clamor and clash ring through the cavern, with echoes booming off the walls as if great forces collide. The blue glowing walls of the Hive Chamber show blood and ichor puddling on the stones.
Drie, teleports away.
Foont, wearing a roman helm with feathers like a Mohawk, brings out a fragile looking rod and points it at Yorrick. A pale beam shoots out and strikes the great bear, ending the Animal Growth spell!
Another Myrmarch comes around from the south, wearing a spiked helmet. "Jawahl!" it shouts, and casts an Order's Wrath that covers Torgon, Jurgen, and Firn'gaer. Heroes take 29 damage and Dazed one round, save Fort DC 19 for half and no daze
Another Myrmarch, this one wearing a basic bronze gladiator helm, peeks around the north side of the Queen. Another Order's Wrath targets Torgon, Jurgen, and Firn'gaer. Heroes take 26 damage and Dazed one round, save Fort DC 19 for half and no daze
And the Queen shrieks directly into everyone's mind when Rash's sword cuts into her bloated body. Yet the response is still in the clinical voice that one would discuss philosophy. "It is your association with a completely unpredictable power that threatens this Wold. It is your action that caused us to be here in these detestable mountains instead of the Sargrass. And your action that has tipped the balance to destruction. I name you Shiva, destroyer of worlds! Recant your alliance with Chaos, and cease your attack. You are the ones who can leave; teleport back to Wayfarer and we will speak more."
As it is, the Queen defends her person against Rash, defensively casting an Anti-Magic Field about her person! Rash is caught in the effect, and all her magics fade as she falls gently to earth!
Then, rising from the earth beside Rash, an eight foot tall rock monster with three arms and a huge maw grabs for the magicless cleric!! It must have been waiting as a body guard for the Queen, for it lashes out in full attack, and grappling with the cleric to keep her from getting away. (ooc: earthglide for this monster is an extraordinary ability and so is effective in an anti-magic field.) Rash is attacked AC 23 Dam 20/ AC 33 Dam 8/ AC 26 Dam 6/ AC 28 Dam 9, (TOTAL: 43) and Improved Grapple 36. With Rash in normal armor (no shield since it fell down in anti-magic field), I'm calculating all attacks should hit.
Two Taskmaster Oglians in the pit are joined by Taskmaster 23. They move to the edge of the pit and target Kazak with their Domination. Kazak save three times Will DC 19 or be Dominated
The Taskmaster to the south runs down into the southern pit.
The three Warriors in the Wall of Thorns stand still to avoid further damage.
The one Warrior left beside the Behir continues his defensive stance.
The Elder Black Pudding burbles to Peerimus-Marut and attacks. A pseudopod of the midnight substance forms and slams into the druid, but the Pudding is unable to grab ahold! (1,2,3 auto miss for Wold Grappling) Peerimus takes 27 damage + 8 acid
The Gargantuan Purple Worm sees Kazak and goes after the little dwarf, only striking one Image. (AC 28, images are AC 10)
The Huge Behir Grapples with the now-smaller bear willingly, but can't get a good constriction hold on its enemy (Yorricks Freedom of Movement). Only two small claw scratches wound the bear. Yorrick takes 7 and 6 damage
...And the Silver Cube in the Queen's hands continues to draw the eye...
...CoC Effects Angus - Firn'gaer - possible 55 and Dazed Durgan - Kazak -- 38 dam, Jurgen -- 56 dam, possible 55 and Dazed Peerimus -- 27 + 8 acid Yorrick -- 13 dam Rash -- 43 dam Torgon -- 38 dam, possible 55 and Dazed Xenia --
...Opponent Effects Basilisk -- dead Behir - 30 Black Pudding Purple Worm - 36 Warrior 1 - 10 Warrior 2 - 10 Warrior 3 - 10 Warrior 5 Eintz - dead Drie -- 121 Veer -- dead Foont -- Auck -- Noyen - Queen - 51
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Wednesday December 16th, 2009 4:09:33 PM
Angus continues to cast his spells.
Angus wonders 'Would party decorations be in order for such a victory? Maybe garland and silver streamers?'
Angus feels the damage from the status spell and comments "That was some all around damage to most everyone. I hope Firngaer had time to cast enough protections. I am sure I would have felt the effects even worse."
Torgon AC: 34, HP: 152/169(217) d20+20=38 ; d20+20=29 ; d20+33=53 ; d20+33=34 ; d20+33=48 ; 3d6+36=42 ; 3d6+36=43 ; d20+28=41 ; 3d6+36=46 ; d20+23=40 ; 3d6+36=49 ; d20+33=48 ; 3d6+36=46 ; d20+33=51 ; d20+33=36 ; d20+33=42 ; d20+33=40 ; d20+33=39 ; 3d6+36=51 ; 3d6+36=49 ; 3d6+36=45 ; 3d6+36=41 ; 3d6+36=45 ; Wednesday December 16th, 2009 4:30:42 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 85 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 16 rounds Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 6 rounds
OOC: (had already rolled my will saves vs. three Orders wrath, and applied damage back in round 2/3, unless there was a second set of Orders wraths that I missed, or if it happened again in round 4 but wasn't specified.)(I have my total damage at 65. 27 from the two spells this round, and 38 from the three spells in round 2/3)
Torgon saves (38 and 29) aginst both Orders wraths spells, and takes 27 points of damage. He then takes another 5' step to the South, and unleashes his chain upon the Behir( and then the ant next to it if the behir goes down.)
(all attacks power att by 4) Attack 1: Hit AC 53(threat)(nat 1 to confirm. no crit) Damage: 42 Haste att: Hit AC 48 Damage: 43 Attack 2: Hit ac 41 Damage: 46 attack 3: Hit ac 40 Damage: 49 Cleave att: Hit ac 48 on 1st or haste swing, 43 on att 2, or 38 on att 3 Damage: 46
Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach. AoO(5): 51,36,42,40,39 AoO dam: 51,49,45,41, 45
HIve Battle, rd 5 (DMSteveK) Wednesday December 16th, 2009 5:02:01 PM
Addendum to my Addendum. I'm reading too much, and ...
suffice to say the Wall of Thorns is affected by the Anti-Magic Field. :-)
Chris - and sorry, I missed the rolls earlier. You are tracking good...
Xenia (AC29/, HP110/99) Wednesday December 16th, 2009 5:13:06 PM
Lots of mayhem going on. The dark rogue whispers to her ring, and the Wold begins blinking, half gray at the times when superimposed on by the shadow realms.
She flies around the corner of the Thorny Wall and creeps on the Archie, spying him for vulnerable spots. Coldly the rogue calculates as she hides in the shadows, ready to spring.
Rolls and Actions Activate Blinking Hide 37 Move Silently 36
Position: V30 (30ft Move - 1/2 speed for Hiding)
Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Kazak Stonewall.(Ac 36(37/w-haste) Hp 182/212) d20+14=32 ; d20+14=24 ; d20+14=15 ; d20+14=26 ; d20+19=27 ; d20+14=15 ; d20+9=19 ; d20+4=6 ; d20+19=27 ; d8+4=6 ; d8+4=8 ; d8+4=10 ; Wednesday December 16th, 2009 7:39:52 PM
Feeling the waves of domination invade his mind ...... the dwarven warrior shakes off a couple of the mind blasts ..... but one staggers him ..... " Git outa ma head ya bug " .... growls Kazak ... as he fights off the close call with dwarven will power
1st will save d20+14=32 made it 2nd will save d20+14=24 made it 3rd will save d20+14=15 failed !!! hero pt used d20+14=26 made it phew !!!
Changing tactics the warrior takes his right hand off his stone blade ,,, leaving it held one handed in his left .... quickly reaching into his magical quiver ....he launches a salvo of spears at the taskmasters .... starting with T23.....staying on a target till it drops
After the missile asault on the taskmaster .... Kazak slides back a few steps [5'ft move][to ac-22] .... useing Firn'gaers wall of force as protection ...
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images 1 image gone hero pt used for will save
ooc - had 9 temp hps from Rash
Durgan Stonewall (AC 34; HP 239/239) d20+30=45 ; d10+11=18 ; Wednesday December 16th, 2009 9:32:49 PM
Peerimus said he had the ooze under control so...Durgan moves off with the haste and moves to engage the purple worm. "One beastie at a time."
"Hey brother, get on the other side and we'll chop this wormie down to size."
Actions move to AG23(provoke AoO from worm) attack- hit AC 45, dmg 18
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended) immune poison, fear bonus hp = 12(d8+8) +1 hit, +1 will saves displacement - 50% miss dur 2/5 remaining blink - 50% miss on all attacks, 20% miss my own actions dur 14/17 remaining
Torgon (for Peerimus) Wednesday December 16th, 2009 10:22:01 PM
OOC; Hey Steve and Brian, Dan called me, apparently his entire neighborhood has lost power and he will be unable to post Peerimus .
he wished me to convey that Peerimus is going to beat the snot out of the black pudding(he would probably like you to roll attacks and damage for him)
He also wished me to remind you that he has freedom of movement on, and is therefore not able to be grappled.
(He didn't mention Yorrick, so I guess that's your call)
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 d20+15=18 ; d20+15=31 ; Wednesday December 16th, 2009 11:05:44 PM
Firn'gaer manages to avoid only one of the law spells (42 total taken and dazed for one round).
Active Spells: Overland Flight (17 hours), Displacement (14 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Rash 160/152 AC41 damage reduction 15/evil SR 28 d20+15=35 ; Thursday December 17th, 2009 12:24:50 AM
Rash is a bit shocked at the rude treatment, and starts to struggle against the Xorn, She breaks free on her first attempt (rolled natural 20! Only chance to get away!) and backs away 25' S19 growing in size and retrieving her spells as she leaves the anti-magic spell.
She tells her friends, The Queen is surrounded by an anti-magic field and guarded by a Xorn. Will need some stout dwarven swords to bring her down.
Jurgen - AC 41 HP 93/160 d20+24=32 ; d20+24=37 ; d20+20=26 ; d20+20=29 ; 4d6=14 ; 4d6=11 ; 4d6=18 ; d8=8 ; d20+13=27 ; d20+13=25 ; d20+13=25 ; d20+13=26 ; Thursday December 17th, 2009 3:29:26 AM
Jurgen makes his saves and manages to stave off being dazed. But that is about all the paladin is sure of at this point. There is a compelling argument behind what the Queen is saying. If Jurgen had the time to think it through... Not for the first time in his life, Jurgen wishes he was smarter. Firn'gaer had brains, but what would the wizard say if Jurgen asked for his help? Likely that the young paladin was being foolish. Domi could not absolutely guide any man. The point was not simply following the right path. Part of living well was struggling to find the way. Jurgen was no different than any other, but he wished that his struggle didn't involve choosing between two callings that both seemed so righteous.
Thoughts for another time... Jurgen had work to do. With Yorrick on his own and the Queen out of reach, the young sorcerer-paladin targets the Behir with a Scorching Ray. His ranged touch attack hits ACs 33, 26, and 29 for 14, 11, and 18 fire damage. CL checks: 25, 27, 26.
[This was posted from a cabin deep in the woods with no Internet access for my laptop and only a phone. Please forgive any errors.]
Peerimus AC 41 HP 102/112 and Yorrick AC 43 HP 147/160 d20+15=29 ; d20+15=18 ; d20+15=34 ; 2d6+22=32 ; 3d6=13 ; 2d6+22=28 ; 3d6=7 ; 2d6+22=29 ; 3d6=12 ; d20+23=41 ; d20+23=33 ; d20+24=28 ; d20+24=31 ; 2d6+12=16 ; d6=6 ; 2d6+12=22 ; d6=5 ; 2d6+6=10 ; 2d6+6=9 ; Thursday December 17th, 2009 6:24:37 PM
The Marut's form absorbs some of the damage ad the creatures miraculous nature mends a great deal more. [DR 15/Chaotic Fast Healing 10]. Peerimus turns and lays into the Pudding. [PA 10 Hit Ac 29/18/34 Dmg 32 blunt plus 13 electric/ 28 blunt plus 7 Sonic/ 29 blunt Plus 12 Sonic]
Yorrick continues undaunted by the change to his powered up position. [Hit AC 41/33/28/31 Dmg Claw 16 plus 6 Fire/ 22 plus 5 Fire/ Bite 10/ Hasted Bite Dmg 9
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Torgon is tough, and the Oglian spells have little impact on the great minotaur. Like unstoppable force, he takes another step unleashes his chain upon the Behir, flaying the beast and the Oglian Warrior beside it!
Xenia begins blinking, and flies around the corner of the Thorny Wall and creeps up on Foont. The Myrmarch fails to notice the creeping drow.
Kazak shakes off the waves of domination invading his mind, and intends to respond with some javelins at the nearest Taskmaster. However, Kazak leaves himself open to an opportunistic attack by the Purple Worm! Before Kazak can throw the first javelin, the gargantuan beast bites, grabs, and swallows the dwarf whole! In the blink of an eye, Kazak is gone!!! AOO AC:42 Image: 8% hit Dam:19 Grapple:46 Swallow: A swallowed creature can only use a light weapon.
Durgan moves to engage the purple worm. He moves to the north of the Wall of Force and attacks. The Purple Worm seems to have a smile on its ugly face... or did it burp? In any case, it doesn't attack the approaching dwarf.
Peerimus- Marut begins to square off with the Elder Black Pudding,his magic allowing him to ignore any attempts to be taken into its midnight embrace. He strikes with a fist of thunder and a fist of lightning. (45 damage +9 sonic +13 electric)
Yorrick is left without an enemy. His last wishes from his companion were to guard, then charge the Behir. And so the great bear goes back to guarding the flank.
Firn'gaer manages to avoid only one of the law spells, and is Dazed for a few seconds. (42 total taken and dazed for one round).
Rash breaks free from the Xorn, and dives into the Wall of Thorns around her! Her instincts are correct for even as the thorns pierce into her flesh, Rash's spells all come back on line. Withdrawing from the Xorn avoids an opportunistic attack, and the Queen seems to have no claws or other ability to grab the vulnerable cleric. Rash is able to get out of a very sticky situation! Running into the Thorns causes 8 damage before her spells come back up. Rash also left her shield on the ground in front of the Queen.
Jurgen makes his saves and manages to stave off being dazed. He looks to target something with a Scorching Ray (the Behir being dead by Torgon) and strikes Foont, piercing the Myrmarch's spell resistance all three times!
..........
Foont teleports away. Because none of the Oglian know Xenia is there, the drow-girl has a single opportunity to attack before the Myrmarch is gone.
Auck pulls out another rod and turns it on the Wall of Thorns. The spell can't withstand the magic, and collapses.
Noyen perks its antenna and delays a second...
The Queen then dismisses the Anti-Magic Shell about her, casting a second Greater Dispel Magic at Rash! (Queen is Sorcerer; needs to overcome DC 28) It penetrates her Spell Resistance, and Nine spelled are gone! Rash shrinks, and is again beset by multiple attackers!
Noyen then makes his move, a Great Club in its hands, he flails at Rash, striking three times. Rash AC 46, 38, 22miss, 33; Damage 16, 14, 15 = 45 damage
The Xorn also moves closer, reaching out with a claw at the small cleric, but because she shrank, Rash is just out of its reach!
The Queen looks around and spies Xenia (Listen: 42 Spot:38). Instantly, all the Oglians are aware of the girls' location. This could be too late for Foont... "Cease your attacks, and go to Wayfarer and we will allow your egg-layers to live." booms the Queen's voice in everyone's head. "There we can speak of the disruption your alliance has caused to the Wold." In her hands, the Silver Cube seems to be humming.
Two Taskmaster Oglians and Taskmaster 23 turn their Domination efforts on Rash. Rash save three times Will DC 19 or be Dominated
At the bottom of the southern pit, Taskmaster 4 can see Torgon and tries to Dominate the minotaur. Torgon save Will DC 19 or be Dominated
The three Warriors in the Wall of Thorns stand on the defensive
The Elder Black Pudding fights with Peerimus-Marut, never holding, but able to lash out with a and pseudopod, missing.
The Gargantuan Purple Worm looks to make Durgan join his brother. One bite misses from the Blinking, and the sting doesn't come close.
...Map
Hive Queen Chamber ...CoC Effects Angus - Firn'gaer -- 42+ Dazed Durgan - Kazak -- 57 dam+ Swallowed Jurgen -- 56 dam, possible 55 and Dazed Peerimus -- 35 dam Yorrick -- 13 dam Rash -- 96 dam Torgon -- 66 dam Xenia --
...Opponent Effects Basilisk -- dead Behir - dead Black Pudding - 67 Purple Worm - 54 Warrior 1 - 10 Warrior 2 - 10 Warrior 3 - 10 Eintz - dead Drie -- 121 Veer -- dead Foont -- 43 Auck -- Noyen - Queen - 51
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) d20+19=36 ; d20+14=32 ; d20+9=17 ; d20+4=11 ; d20+19=38 ; d6+4=10 ; d6+4=10 ; d6+4=9 ; d6+4=9 ; Thursday December 17th, 2009 8:21:08 PM
In the act of throwing his spear at taskmaster 23 ..... Kazak spots the shadow of the purple wurm ...just before it engulfs him ..... " oh gosh ....what have i gottem maself into now " .... growls Kazak as he drops the spear as he is swallowed whole by the big purple wurm ....
"Durgan ..... i'm inside da beastie .... git me outa here "!!!! ..... roars the dwarf
Quickly thinking he grabs a dwarven hand axe from his belt .....and starts to slash away at the purple wurms insides .... " frappin ...goey ...slimey stuff "
1st hand axe slash d20+19=36 damage d6+4=10 2nd hand axe slash d20+14=32 damage d6+4=10 3rd hand axe slash d20+9=17 damage d6+4=9 4th hand axe slash d20+4=11 missed [yuck] 5th hand axe slash [hasted] d20+19=38 damage d6+4=9 total damage 38 !!
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images 1 image gone hero pt used for will save Swallowed and slimed !!
ooc - had 9 temp hps from Rash
ooc sneaky Dm ;-)
Durgan Stonewall (AC 34; HP 239/239) d20+30=50 ; d20+30=40 ; d20+30=34 ; d20+25=39 ; d20+20=39 ; d20+20=21 ; d20+15=18 ; d10+11=12 ; 3d10+11=25 ; 3d10+33=47 ; d10+11=17 ; d10+11=12 ; d10+11=13 ; 3d10+33=50 ; d10+11=19 ; d100=10 ; d100=69 ; d100=87 ; d100=91 ; d100=42 ; Thursday December 17th, 2009 11:15:33 PM
"ME BRUDDA! DON'T WORRY KAZAK! I'LL CHOP YE OUT OF THERE QUICK!"
Durgan lays into the purple worm, trying to free his brother.
Actions: full attack- hit AC 50(crit check 40), 34(haste), 39, 39(crit check 21), 18 dmg 12(or 47 if crit), 17, 12, 13(or 50 if crit), 19 and miss chance: sigh- hit one and two miss
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended) immune poison, fear bonus hp = 12(d8+8) +1 hit, +1 will saves displacement - 50% miss dur 1/5 remaining blink - 50% miss on all attacks, 20% miss my own actions dur 13/17 remaining
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Thursday December 17th, 2009 11:48:39 PM
Angus continues to cast his spells.
Angus is now getting worried 'That is a lot of damage and too fast. Something is not going right.'
Angus casts his improved invisibility early, just in case he need some quick protection. "Where is the curing?' Angus thoughts have left the party planning for the moment.
Jurgen - AC 41 HP 93/160 Friday December 18th, 2009 3:49:01 AM
Jurgen doesn't even think about it. When Kazak gets swallowed, the sorcerer-paladin immediately casts Dimension Door and, using the Status spell, appears inside the beast and right next to Kazak. "I've got Kazak. The pudding and the Queen!" He shouts just before the spell goes off. He also grabs an empty cocoon from his component pouch for the next phase of his plan...
Torgon AC: 34, HP: 152/169(217) d20+16=31 ; d20+33=53 ; d3=1 ; d20+33=52 ; d20+33=45 ; d20+33=35 ; d20+33=35 ; d20+33=42 ; 3d6+36=46 ; 3d6+36=50 ; 3d6+36=45 ; 3d6+36=48 ; 3d6+36=49 ; 3d6+36=52 ; 3d6+36=51 ; Friday December 18th, 2009 10:21:55 AM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 84 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 15 rounds Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 5 rounds Fly: fly at a 60', duration: 90 rounds
OOC: (How do you do the link set up again? can't remember.)
Torgon makes his save(31) vs. The Domination. (Although he has protection from Law up)
Torgon, realizing that he is all out of bad guys to kill within reach, casts FLY, and flies over to T/U/V,31/32/33 and lands there, planning on dealing with the myrmarch and the taskmaster momentarily.
Note: 30' reach. Torgon will swing at any bad guys provoking AoO within that reach. AoO(5): 53-threat 52-confirmed,45,35,35,42 AoO dam: 141,48,49,52, 51
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 d20+19=27 ; d20+19=30 ; d20+19=25 ; Friday December 18th, 2009 10:36:23 AM
Firn'gaer recovers from the daze. He flies over to Torgon and touches his back and the two dim door over the pit, arriving next to Xenia and within 15-ft of the Queen. "Go get her."
Active Spells: Overland Flight (17 hours), Displacement (13 rounds), Magic Circle vs Law (340 minutes), Shield (34 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Friday December 18th, 2009 10:37:14 AM
Figures I was deciding what to do when Chris posted.
"Torgie," the rogue whispers to the Really Really Big Minotaur through their now very nifty tattoos. "Torgie, it's me, Xenia. I'm right behind you."
"I'm gonna rain down death on Queenie over there. I'm also gonna try and take that Silver Box Thingie away from her too. It's gonna drop. When she looks down to pick it up, hit her. 'Kay? Hit her hard."
The dark rogue flies just a wee bit closer and then begins a rapid barage of arrows from her home-made bow. The box spangs from Queenie's hands and two more arrows sink into vulnerable spots while a third flies off into the Gray Lands.
"Get ready Torgus. I think this is gonna draw the whole hive down on us."
Rolls and Actions Hit Queen AC+38/+33/+41/+29 First Shot is Disarm vs Silver Box (+1 Haste, +1 Heroe's Feast, +2 Strike as Invisible from Blinking, +1 Point Blank Shot) Miss Chances 90/Pass ; 78/Pass ; 19/Fail ; 69/Pass Disarm Success ; Damage 5+29Sneak+2+22Sneak = 58hp
Note: I'm pretty sure the Queen's Disarm DC is 34 (Attack +20, +4 Size Mod, +10 = 34)
Position: U30 - 5ft Elevation (5ft Move)
Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Xenia (AC29/, HP110/99) Friday December 18th, 2009 11:15:03 AM
LOL. And I was composing as Rich posted.
Rash 160/152 AC SR 28 d20+21=32 ; d20+21=34 ; d20+21=27 ; d20+21=25 ; d20+21=31 ; d20+21=22 ; d20+21=36 ; d20+21=38 ; d20+21=25 ; d20+21=34 ; Friday December 18th, 2009 3:05:13 PM
Rash easily saves vs the dominates. She grimaces as her spells and protections melt away under the second greater dispel cast her way. (ooc still have 1 magical vestment which is on my shield which hadn't joined me yet.)
Rash hears the words from the Queen and is insulted by the threat to the females. She snarls back, "Lets see just how good you are." She casts a holy word which effects all of the creatures around her except T3 and the purple worm
Queen makes spell resistance 25 Noye fails spell resistance 31 warrior 1 makes it natural 1 warrior 2 fails it 36 warrior 3 fails 38 taskmaster 1 fails 25 task master 23 fails with a 34
task masters and warriors should auto die, same with any workers caught in it/ mymarchs if they are normal (not leveled as characters) should be deafened, blinded, and paralyzed. same level deafened/-1 level from caster blinded and deafened/ -5 levels paralyzed blinded and deafened. This will also effect the xorn
Also all who are effected and not from this plane, get banished back to their own plane for 24 hours save vs this is dc 29 will save
Rash will then get some height climbing 30' up out of the range
The animated shield comes back to life after the antii-magic shield comes off and floats over to Rash. (anti magic just interupts the spell, not cancel it)
Protection from law shield of faith spell resistance haste : fly : heroes feast : endure elements: magial vestment on shield
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 d20+15=29 ; d20+15=26 ; d20+15=25 ; 2d6+22=34 ; 2d6+22=31 ; 2d6+22=31 ; 3d6=7 ; 3d6=8 ; 3d6=10 ; Friday December 18th, 2009 9:42:59 PM
Peerimus calls for Yorrick to move back to him and whispers through te message Spell, "Hang in there Kazak Durgan is on his way and I should be shortly." Peerimus doubles up his efforts against the black viscous blob about him. [PA 10 Hit AC 29/26/25 Dmg 34 plus 7 Sonic / 31 plus 8 Lightning / 31 Plus 10 Sonic] Even as Peerimus tears into his opponent, the Marut's earlier wounds knit back together
"You are not in a position to give terms. Surrender and lay down, the worm is forfeit as is this black mass. We will then discuss any claims on the southern you may have on the southern continent and the Wold. We are the Champions of these lands and all of the Powers that rule over them called to us to enact the Great Migration of the lands. We are called to protect peace and all that is just and good. We have stood against absolute chaos, the darkest of evils and against absolute rule before and so we do so again. I call on you to end this conflict and surrender."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, 5HP from Heroes Feast Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth Extended haste from Angus
HIve Battle, rd 7 (DMSteveK) d6=3 ; d12=10 ; d100=36 ; 4d6=16 ; d20+10=28 ; d20+6=26 ; 2d8+12=16 ; d20+25=35 ; d20+40=48 ; d100=52 ; 2d8+12=16 ; Sunday December 20th, 2009 6:18:00 PM
Kazak is swallowed and grabs a dwarven hand axe from his belt (move action) and starts to slash away at the purple wurms insides. (one strike for 10 damage to Worm gizzard)
Durgan lays into the purple worm, trying to free his brother. The blinking causes the dwarf to miss a devastating attack, but he gets three good slashes at the body of the beast! (42 damage to Worm)
Angus continues to cast his spells and monitor the status on the Tattoo.
Jurgen doesn't even think about it. When Kazak gets swallowed, the sorcerer-paladin immediately casts Dimension Door and tries to use the Status spell to appear inside the beast and right next to Kazak! His only problem is that there is not a hollow space inside the Purple Worm, but an acidic digestive organ. Even with the exact space of the dwarf known, Jurgen's destination is a solid object. The Protector takes some damage as his body is twisted and is shunted to appear 35 feet to the northwest of the Purple Worm... over the 40 foot deep pit... The Paladin falls and crashes to the ground. (Direction: 10 o'clock, Distance 36 feet) Jurgen takes 3 damage from Dim Door and 16 damage from fall.
Firn'gaer, Torgon, and Xenia move simultaneously (and I'm going to be such the nice DM too... mostly because it is a great story line to do...
Torgon's Will easily overcomes the Oglian attempts to Dominate his mind. The minotaur is further confident that even if they somehow succeeded, that his spells would keep them from taking advantage of the Domination so long as his Protection v Law continued.
Firn'gaer recovers from the daze. He flies over to Torgon and touches his back and the two dim door over the pit, arriving next to Xenia and within 15-ft of the Queen. "Go get her."
Xenia flies just a wee bit closer and then begins a rapid barage of arrows from her home-made bow. The box spangs from Queenie's hands and two more arrows sink into vulnerable spots! (58 damage to the Queen)
Torgon is then able to use his full weight of attack against the Hive Queen! (Queen takes 348 damage) Viscera splatters the area, bathing the three heroes in fluids from the Queen until only the smashed carcass is left, dripping from clothes and fur.
Rash is insulted by the Queen and casts a Holy Word among her attackers. The two Taskmasters and three Warriors are slain by the terrible magic, and the Xorn makes a grinding squeak as it vanishes from the plane of the Wold. The Queen is already dead, but it looks like Noyen is completely unaffected!
Taskmaster 23's body and helm fall into the pit.
Rash will then get some height climbing 30' up out of the range, but her shield stays on the ground. Rash realizes she will have to pick up the metal disk and reactivate the magic to have it be around her. (with the shield on the ground, it was no longer in possession of Rash. Not in possession, it doesn't fly back to the cleric.)
Peerimus calls for Yorrick to move back to him.
Peerimus then redoubles his efforts against the Black Pudding and slays the black death!
..........
Auck looks about to charge Torgon for the presumption of slaying the Queen until its antenna come up. "Jawahl!" it calls, and moves a step towards the Taskmaster near him. The Taskmaster does an identical step towards Auck, and the two of them (defensively) teleport away!
Noyen perks its antenna and speaks telepathically to the Children of Chaos and all Oglian in the area. "The Queen is dead, long live the Queen! This Hive will no longer seek our way in this location. Allow these soft fleshes their victory and prize, they will not be pleased of it!" "You Children of Chaos. Your lands of Gateway will not see our Hive for my rule."
Noyen then teleports.
At the bottom of the southern pit, Taskmaster 4 grabs the helm from the dead Taskmaster 23 and teleports away.
The Gargantuan Purple Worm is the only opponent still fighting. Kazak is acided and crushed for 16 damage, and the Worm bends to bite, snatch, and Swallow Durgan! This time, the blinking doesn't stop it, and Durgan joins his brother in the beast's gizzard!
...CoC Effects Angus - Firn'gaer -- 42 Durgan - 16 dam+ Swallowed Kazak -- 73 dam+ Swallowed Jurgen -- 84 dam Peerimus -- 35 dam Yorrick -- 13 dam Rash -- 96 dam Torgon -- 66 dam Xenia --
...Opponent Effects Basilisk -- dead Behir - dead Black Pudding - dead Purple Worm -- 96+ 10 Gizzard Eintz - dead Drie -- teleport Veer -- dead Foont -- teleport Auck -- teleport Noyen - teleport Queen - dead
Torgon AC: 34, HP: 178/169(217) 4d8+9=26 ; Monday December 21st, 2009 8:34:32 AM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 83 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 14 rounds Righteous might: +8 str, +4 Con, +4 nat armor, DR 5/evil Duration 4 rounds
OOC: (How do you do the link set up to the google doc again? can't remember, and posting for Peerimus deleted it.)
Torgon looks at Firn'Gaer after wiping a handful of ant remains from his face. "Go get her? That was the best you could do? At least you could come up with something a little more inspiring when dropping off the assault force at the landing zone. Well, how was that? She's got." Torgon smiles, happy that things went as well as they did.
He looks over to the purple worm, the last remaining opponent, and decides that by the time he casts a fly spell and got over there, the CoC would have already killed the beast, so instead he converts his Divine Power spell to healing, and heals himself for 26, not wasting his lone fly spell.
Xenia (AC29/, HP110/99) d20+31=40 ; d6+1=2 ; 8d6=27 ; d100=13 ; d100=62 ; Monday December 21st, 2009 9:59:58 AM
Eeeew. Bug guts. The dark girl throws up an arm to shield her face as the spray of ichor explodes outward. But her ring takes her into the Gray just in time and the wave of internal fluids passes by, and her spiffy black togs remain unsullied.
"Save the dwarves!" The rogue jets above the yuck and splatter of the dead Queen Ooglie and fires a shot at the big Purple Worm Thing. An arrow in the eye is what this monster needs, but at the last moment the shaft flies off into the Gray.
Rolls and Actions Hit Purple Worm AC31 (+1 Haste, +1 Heroe's Feast, +2 Strike as Invisible from Blinking, +1 Point Blank Shot) Miss Chances 13/Fail
50% miss chance from Blinking to avoid being sprayed by ichor / Pass if > 50 is Good
Position: W20 - 5ft Elevation (50ft Move)
Active Effects: Heroes' Feast 12h, Fly 5m, Blink, Haste End R17
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Rash 64/152 AC SR 28 15d6=62 ; Monday December 21st, 2009 11:03:27 AM
Rash fires off a flame strike at the purple worm inflicting 62 points of damage or 31 if reflex save of 24 isn't made.
"Get to the dwarves! They are always such trouble! Imagine allowing yourself to be swallowed by a giant worm. What were they thinking? I bet their armor is going to be just gross!"?
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike!, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Monday December 21st, 2009 12:44:40 PM
Angus continues to cast his spells.
Angus casts his polymorph spell next in anticipation of teleporting soon. 'The damage somewhat stabilized this round, maybe they turned the corner.' Angus continues to watch the status spell with care as he plans his next spells 'Some took minor damage so combat continues.'
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) d20+19=34 ; d20+14=22 ; d20+9=25 ; d20+4=19 ; d20+19=29 ; d6+4=9 ; d6+4=6 ; d6+4=7 ; d6+4=10 ; d6+4=7 ; Monday December 21st, 2009 2:09:18 PM
All awash in stomach bile .... the dwarven warrior continues slashing with his dwarven hand axe .....making his own exit thru the big purple wurms flesh ....
Active Magic Stuff Haste (from Angus) +1 Ac , +1 Hit Heroes feast (from Rash) 1d8+8=9 temp Hps , Immune to poison , +1 hit , +1 will save , immune to fear Potion - Mirror Image 1d4+1=5 images 1 image gone hero pt used for will save Swallowed and slimed !!
ooc - had 9 temp hps from Rash
OoC :Kazak has quick draw feat ... so drawing a a weapon should be a free action ...:-)
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 d20+25=33 ; 2d6+12=17 ; 3d6=10 ; d20+23=38 ; 2d6+12=20 ; d6=6 ; Monday December 21st, 2009 8:13:59 PM
Peeimus brings Yorrick and the pair skirts the Wall of Force and closes on the Purple worm, "If you didn't bathe so often with flowery oils Kaxzak, perhpas every creature we meet would not have the urge to eat you." the druid says with mirth through the Message spell.
Peerimus lays into the Worm [Hit AC 33 Dmg 10 plus 10 Lightning Fort DC 31 or Blind] Yorrick tears at it with a claw [Hit AC 38 Dmg 20 plus 6 Fire]
Both are protected by Freedom of Movement so no eating my guys
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, 5HP from Heroes Feast Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin, Animal Growth Extended haste from Angus
Durgan Stonewall (AC 34; HP 235/239) Monday December 21st, 2009 8:45:03 PM
"Get out yerself ye git! I'm right here next to ye! The durned thing got me too!" grumbling and complaining, the dwarf draws his dagger and makes ready to cut himself out. Holding the dagger he says, "this ought ta do the trick. Good thing I made it when I did. I knew it would come in handy one day."
Actions: sheathe weapon(axe) and draw weapon(dagger)
Active Effects: haste- +1 hit, +1 AC, +30 speed, +1 ref, extra attack on full attack (extended) immune poison, fear bonus hp = 12(d8+8) -used +1 hit, +1 will saves displacement - 50% miss dur 0/5 remaining -expired blink - 50% miss on all attacks, 20% miss my own actions dur 12/17 remaining
OOC- took the temp hp off first
Jurgen - AC 41 HP 74/160 Tuesday December 22nd, 2009 4:49:48 AM
Jurgen, feeling a bit miffed at his idea's failure, Dimension Doors himself to 15 feet away from the last surviving beast and readies himself to attack if it needs to happen again.
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 d20+28=34 ; d20+10=22 ; d20+33=35 ; d20+13=19 ; Tuesday December 22nd, 2009 9:19:28 AM
Firn'gaer says to Torgon. "Did I need something more to inspire you like bay-ay-ee-o-ooo. Would that have inspired you more?" He says with a smile.
Firn'gaer thinks that the worm will not last very much longer with the groups' concentrated firepower. He reserves his spells, but he will go to the Silver Cube. He looks at it with his magically-enhanced vision to determine what it could be.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation. Tattoo: Entangle 3/day
HIve Battle, Conclusion (DMSteveK) d20+6=7 ; d20+25=45 ; d20+25=42 ; 2d8+12=19 ; 2d8+12=23 ; 2d8+12=23 ; Tuesday December 22nd, 2009 10:16:47 AM
The battle cry is "get the dwarves!", and while an arrow misses from Xenia, the Flame Strike by Rash sears the worm painfully.
Then Kazak is out! The wiley dwarf, quickly drawing his axe, was able to chop himself out of the Worm's gizzard last seconds ago! He continues to use his axe on the outside of the beast to free his 'brudder'. (ooc: Kazak takes 16 damage off since he got out last round :-0 )
Jurgen Dim Doors back to the fight, intent on getting revenge from his ignoble rescue attempt.
Peerimus and Yorrick step in, the flailing Purple Worm striking the druid a tremendous blow (Peerimus AOO 45 crit 42 Dam 42), but the spells of the druid enable Peerimus' own attack to come home.
And Yorrick delivers the death blow.
The great beast falls to the ground. Within seconds, the gizzard is found and Durgan is cut out and freed. Durgan take 23 more damage
The Hive is deserted except for the bodies of Oglians and beasts. Firn'gaer, Torgon, Durgan, and Kazak are completely covered in remains and other bodily fluids.
......................
Firn'gaer inspects the Silver Cube. His arcane sight is blinded by the overwhelming magic of the item, and even his normal sight can see the Cube glowing softly. He has never seen nor heard of its like before, but something about it looks familiar... so... familiar...
Angus - Firn'gaer -- 42 Durgan - 39 dam Kazak -- 73 dam Jurgen -- 84 dam Peerimus -- 0 Yorrick -- 13 dam Rash -- 96 dam Torgon -- 66 dam Xenia --
Xenia (AC29/, HP110/99) Tuesday December 22nd, 2009 12:58:32 PM
Well. Alright. That was that. Didn't have to kill down too many critters a'fore them Ooglies turned off and run.
The slim dark girl hovers over the muck and yuck while the dwarves crawl out of the belly of the worm. Well, gonna have to get dirty anyway. Xenia disappears and zips around the outcropping of rock to the south before stripping down and changing into more appropriate - read expendable - clothing. Invisibility can come in handy when you have to change your togs. But with this group, you never know what sorta powers they have to let them peep on you.
Returning, the rogue begins a classic search of the field. The Archies had some good stuff on 'em when they attacked Wayfarer. They looked to have some wandies too this time around. Xenia sifts through the torn and pulped bodies with practiced method.
"You want, I can try and get that Magic Cube thing to working, Fernie," she calls over her shoulder. "Maybe seeing how it works will give us some clue as to what it is."
Rolls and Actions Search 33 (Taking 10 from Skill Mastery)
Active Effects: Heroes' Feast 12h, Fly 5m, Haste End R17
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Tuesday December 22nd, 2009 4:03:34 PM
Angus continues to cast his spells.
Angus is starting to feel more comfortable with his layers of protection "I am about at the minimum at this point. Damage seems to have stablized, but the brothers took a minor hit and Peerimus a bit, so some sort of combat still rages." Angus breaths a sigh of relief as the damage level seems to be staying on the low side.
Durgan Stonewall (AC 34; HP 212/239) Tuesday December 22nd, 2009 8:36:26 PM
Durgan stands there, dripping goo, ichor and other things best left undescribed. He just stands there, looking around, nasty things dripping out of his beard. One word describes his mood. Sour.
"If there are any beasties left, I get first dibs on 'em. Gonna have to work out this mood soon, and then go get meself a bath, followed by a few drinks. And this time, the bath comes first."
Durgan starts stomping around, looking for something that forgot to get beat up by the group.
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 Tuesday December 22nd, 2009 11:21:40 PM
The Worm's blow is soldi, fortunately as a Marut, the druid has no vital organs. Also, his forms present magical properties reduces what does get through even more and within seconds the marks of the Purple worm are completely gone. [Marut is immune to critcal hits DR 15 and then Fast Healing 10 by my count means all damage is healed]
Yorrick's claw finishes the creature and soon enough the dwarven brothers are free. Peerimus looks at the victorious Children of Chaos. It was over in less than 60 seconds. "Do not spread too far out. What the queen had said still is cause for some concern, or rather her implications could be more than an attempt to have brought a halt to this conflict." Peerimus casts Read Magic and turns his eye towards the blue runes running along the wall to see if they might reveal some clues with magical aid. "Let us not try and activate that cube just yet Xenia. I think we should search this area and then the outer halls for the Wayfarer men and women that we were told had been brought to the mines first."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, 3 hours; Shapechange, Freedom of Movement, Barkskin, Yorrick: Greater Magic Fang Bite, 3 hours; Freedom of Movement, Barkskin Extended haste from Angus
Jurgen - AC 41 HP 160/160 d20+1=16 ; Wednesday December 23rd, 2009 5:31:28 AM
As the battle ends, Jurgen considers how completely inept he was in that fight. Another battle, another display of uselessness from the paladin. Realizing his emotions are so off the wall, Jurgen takes the opportunity to break and looks around. Without much of a glance, he casts a Prestidigitation on both Durgan and Kazak. In less than 30 seconds, both dwarves have been cleaned as best as the minor spell can do. Torgon and Firn'gaer receive the same treatment seconds later.
"Peerimus, I've no idea what we've stepped into here. Necessity forced our hand, but I think we've made a bigger enemy than we suspected." The Cube is clearly outside of Jurgen's realm of expertise and so he pays it little thought. If it came down to it, the sorcerer-paladin could bash it against a wall. Otherwise, it was best to leave such matters in the hands of experts like Firn'gaer. And An-.
Jurgen glances around for Angus and, not seeing the sorcerer, locates him with the Status spell. Anger surges through the paladin and he hopes it travels through the link. Whatever excuses Angus had, it all boiled down to cowardice to Jurgen...
Again, checking his emotions, Jurgen decides to funnel his fury into searching the area Search Check d20+1=16.
Rash 152/152 AC SR 28 Wednesday December 23rd, 2009 8:56:32 AM
"From Sunny and warm Florida!"
Rash will scan the area as the worm falls looking for other foes. She then casts a heal upon herself to bring herself up to fighting trim. She will then move over to Jurgen and say, "I sense your disquiet and frustration. If you are feeling bad, think about Angus who is still prepping for the battle. He will soon arrive ready to unleash his mighty magic only to find the battle done and only the clean up to do."
Rash reaches over and casts a second heal on the paladin erasing his other hurts as well.
HIve Battle, Conclusion (DMSteveK) Wednesday December 23rd, 2009 2:15:21 PM
Xenia and Jurgen complete a search of the dead Oglians and other beasties and come up with a tidy sum, which looks like it could have been more. Yet Firn'gaer's Disjunction un-magicked a great pile of stuff under and around the Queen: there are over 50 potions and scrolls that are completely useless.
Gems, coin, and works of jewelry come out to 24,873 gold pieces
Magical Items are laid out....
Silver Cube - Blindingly Strong Varied Ring - Strong Evocation Rod - Strong Varied
.....................
The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.
....................
Searching the outer caverns, the CoC find hundreds of humans, dwarves, and elves. There are some gnomes and halflings in the mix as well, along with the occasional orc, goblin, ogre, gnoll, and a single hill giant. These beings are uniform in thier dirtiness, wearing rags and waiting in pits with about 50 to a pit.
Some are little more than automatons, dully looking at the walls. Others look up with ill-masked anger and impotent rage. A couple see people instead of Oglian, and sigh. "Another group of slaves", announces a dirty elf with dispair.
..................
The CoC manage to find the exit after a great deal of wandering through deserted tunnels, (all lit by the strange lights). In the open air, the heroes see the dwarf gave very good description of the entrance.
Angus - Firn'gaer -- 42 Durgan - 39 dam Kazak -- 73 dam Jurgen -- 0 Peerimus -- 0 Yorrick -- 13 dam Rash -- 0 Torgon -- 66 dam Xenia --
Angus 74/88 SR 20 HP AC 25 (AC 27 or 29 if either or both protection from evil or law apply) Wednesday December 23rd, 2009 6:02:11 PM
Angus continues to cast his spells.
Angus is very relieved as he see the damage on his friends start to be reversed. "The battle must be over and in only about 45 seconds. That has to be a new record. I think I was correct. The group does not need me, especially if the ant taurs were such a push over. I would have found them difficult. I may be able to pursue my studies with Archemedies and maybe open a school myself someday."
Angus cast one more medium duration spell as he watches the status spell. "Now for the serious party planning when the group returns."
Angus will go an acquire food vendors of various types for a dinner feast. As usual, Angus will overpay in an attempt to get impecable service. Angus will also find some fine wines and strong ale for the party. If he can, Angus will hire a decorator to make the warehouse as festive as possible.
-----------------------------------------------
OOC: Angus is going on walk about. The group has more than enough power to handle most anything put in front of it. Good luck and happy hunting.
Merry Christmas
Torgon AC: 34, HP: 193/169(217) 3d8+5=15 ; Wednesday December 23rd, 2009 7:30:32 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 81 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Divine Favor: +3 luck to att/dam rolls. Duration 12 rounds Righteous Might: Duration 2 rounds.
OOC: (How do you do the link set up to the google doc again? can't remember, and posting for Peerimus deleted it.) (also, Torgon healed himself last post, as well as this post also.)
Torgon looks at Firn'Gaer "Ya know, I kind of like that. 'bay-ay-ee-o-ooo'. That is a great sounding battle cry. I'm gonna have to go with that more often. It is definitely inspirational."
"And thanks to you Jurgen, covered in ant guts is no way to go about an adventure."
Torgon converts a Dispel Magic to Healing upon himself for 15.
Torgon looks to the others for the details of what to do with the prisoners in these mines.
Durgan Stonewall (AC 34; HP 212/239) Wednesday December 23rd, 2009 8:27:43 PM
"Hmmph. Thanks Jurgen. I thought I'd never get that stuff offa me."
"I guess we gotta unmagick the prisoners? Not my department, just lemme know how I can help."
Xenia (AC29/, HP110/99) Wednesday December 23rd, 2009 9:02:14 PM
So many folks! And not all of them so nice either.
"If it's a couple days march back to Wayfarer, we're gonna have to come up with some supplies for all these people!" the dark rogue cries. "I bet they got sump'in 'round here. You can't keep all these folks slave without feeding 'em stuff."
Xenia goes to exploring the caves, searching for the store room where the freed slaves might gear up for their long trip back home.
Rolls and Actions Search 33
Active Effects: Heroes' Feast 12h
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 d20+18=19 ; Wednesday December 23rd, 2009 11:35:36 PM
Peerimus shifts back to his human form and eventually the spell disapates. Upon hearing the elf in one of the pits he responds, "No my friend, we are not additional slaves and you and the rest are slaves no longer. We are the Children of Chaos and Protectors of the Gateway Downs. I am Peerimus Druid of the wood and friend of the elven nation." Peerimus then produces the elven badge of passage he had recieved while on the elven highway many years ago from a Dremoria elfven Prince. "Let us get you and the rest to slavation." [Diplomacy 19]
"How many Teleportation Circles can we erect?" The druid asks Firngaer and Rash, thinking the Miracle spell might be ble to duplicate the effects. "Torgon, Rash if either of you can, put a Sending spell to Angus. The battle is won, this threat is over, but we have 100's to move back to Wayfarer."
Looking to Jurgen, "I think you and I should move among them and try to discern friend from possible foe and possibly where they all hail from . Surely Wayfarer could not be the home for all."
Peerimus will then get the orcs, goblin gnolls and giant together, "Your freedom is returned as well. Go back to your lands and know the Children of Chaos did this and are the Protectors of the Gateway Downs."
Jurgen - AC 41 HP 160/160 d20+21=36 ; d20+7=20 ; Thursday December 24th, 2009 4:11:53 AM
"Many thanks to you, Rash. As for my disquiet, you'd be correct. And we shall see about Angus..." Jurgen cryptically comments, wondering whether a Geas would force the sorcerer's hand. And then the paladin begins to wonder whether forcing Angus to be useful might not be appropriate.
At Peerimus' request, Jurgen nods his head. Unlike Xenia, he presumes they'll all be interested in working with the Children. To any who are willing, Jurgen will open a dialogue and attempt to discover their origin, their well-being (healing any who need it), and their attitude. [Diplomacy: d20+21=36, Gather Information: d20+7=20]. If necessary, he'll use his Scroll of Tongues to better communicate. Even amidst hostility, Jurgen will be diplomatic, polite, and friendly and he will make it clear that the Children are not new captors.
HIve Battle, Conclusion (DMSteveK) Thursday December 24th, 2009 2:13:51 PM
Torgon heals himself a little. (ooc: Chris, I edited your Name Post to include your link again. :-)
Gems, coin, and works of jewelry come out to 24,873 gold pieces
Magical Items are laid out....
Silver Cube - Blindingly Strong Varied. Which is now glowing gently for normal sight to see. Ring - Strong Evocation Rod - Strong Varied
.....................
The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.
....................
With a little more searching, Xenia is able to find the kitchens for the slave pens. With that, she is able to determine enough edible food to take care of all the freed peoples for about three days.
Once freed, most of the Noble Race peoples are happy enough to cooperate with the Children of Chaos. Jurgen helps immensely through his diplomatic tact. Though many do not know how to read a map, most are able to give enough description to identify where they are from.
It turns out that 132 of the Noble Races are from Wayfarer or within a day's walk from the walls. To a person, they are more than willing to stay with the CoC until they are brought back to the town.
33 more are from farms, mines, or other establishments in the mountains, downs, and forests of Southern Gateway Downs. They can give enough description to the CoC that they also stay with the Wayfarians until the CoC find a way to get them home.
Seventeen of the hardiest beings have never even heard of the Gateway Downs. Says one grizzled survivor; "I was captured when the Oglian overran the orphan village where I and my family lived. The others are all dead now, but I would love to see the Sargrass Plains once again." The other survivors seem to have similar stories, being gatherers, monks, traders, or orphans from the Sargrass Plains.
Eleven humans, two dwarves, and an elf are in a near-catatonic state. They follow simple orders like eat, sleep, or 'carry this to there'. Otherwise, thier mind is gone.
The hill giant and the other twenty three members of the Unnoble Races cower until shown the door. Then, with varying degrees of misbelief, they run for the mountains, looking for a place to hide and survive.
..................
Angus - Firn'gaer -- 42 Durgan - 39 dam Kazak -- 73 dam Jurgen -- 0 Peerimus -- 0 Yorrick -- 13 dam Rash -- 0 Torgon -- 51 dam Xenia --
"Wonder what them hats are worth?" On the way home the rogue pulls out the metal jewel bedecked helmets and turns them over in her hands. She pulls out a magnifying glass and goes over each one with care. "I mean, saving folks is good and fine, but I'm just saying, you know. Wonder what them hats are really worth?"
Rolls and Actions Appraise 13
Active Effects: Heroes' Feast 12h
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Rash 152/152 AC SR 28 d8+15=20 ; d8+15=16 ; d8+15=23 ; Saturday December 26th, 2009 8:34:22 PM
Rash gathers the wounded together both Children of Chaos and former slaves and will start casting mass cure lights spells trying to cure as many as possible. She looks at the elves with broken minds and frowns. I can try to heal them tomorrow but I am out of the spell for now. Will cast two of them for now healng 34 people. Will pick the most grave to start. (ooc rerolled the 1 due to house rules)
(still travelling so don't have my books but I do know that miracle will only duplicate 7th level or lower wizard spells, so I don't think I can do it
OOC Everyone is immune to poison, gets 1d8+8 extra hitpoints, and +1 to hit and +1 on will saves for then next 12 hours. If anyone has the clap, they are now cured and we are throwing in being immune to fear for the next 12 hours as well.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith!,Divine favor x 2, Bless, Endure Elements, Protection from Law x 2!, Second:Spiritual Hammer* Restoration Lesser,Augury!, Hold Person, Resist Energy, Aid, Delay poison x 2 Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Continual flame, Dispel Magic Fourth:Dimension Door*, Divine Power x 2! Restoration, Dimensional anchor x 2, Freedom of Movement! Fifth:Teleport*, Righteous Might x 2!, Spell Resistance, Dispel Law, True Seeing!, Flame Strike, Sixth: Find the Path* Heal x2, Heroes feast!, Dispel Magic Greater, Seventh:Power Greater teleport*,Ethereal jaunt, Summon Monster 7, Holy Word x 2, Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater! Ninth: Power Word Kill* Miracle
Common tactics for spells: All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. These spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Sunday December 27th, 2009 10:53:38 AM
"I can only cast one more Teleport Circle. It's component is rather expensive. I only purchased two. I used one getting to Wayfarer and I have one left. It should last long enough to get everyone out."
"I think we should attempt to channel our tattoos at the cube. I think it is something similar to the Chaos Items. Maybe we can cancel the item. The other option is that I try to disjoin the item. Other than that I don't have any idea how to prevent what is happening from occuring."
Jurgen - AC 41 HP 160/160 Sunday December 27th, 2009 4:57:40 PM
Jurgen is somewhat astonished at the sheer number of prisoners that the Oglians had accumulated. To the Children he mentions, "It may be difficult for us to get anyone home to the Sargrass. Where the Plains were relocated..." The sentence hangs there and it is obvious the paladin is frustrated at not bein gable to do something.
"I think the Cube should be left alone. Not permanently, but while we've got a hundred folks in need of our assistance. Firn'gaer, I'll pay for the Amber Dust." He makes up a small bag of gold, putting the 1,000 in there for the wizard. "This will be for the Circle to the Sargrass when we find the Plains."
Torgon AC: 34, HP: 145/169 Sunday December 27th, 2009 6:42:53 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 81 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ?
Torgon waits for decisions to be made, feeling quite helpless to offer much assistance regarding relocating displaced peoples. His strength lies in combat, and now that that seems to be completed, he has little to offer the people talking of Miracles and teleportation circles.
He does however ask the assembled group of CoC, "You all seem to be using these tattoos quite a bit" as he looks at his own new tattoo. "How do they do other things besides letting you talk to each other? When mine appeared, I must have missed the directions, because I don't know what it does or how to use it."
Torgon will also accept Rash's mass healing, should it be offered "Thank you Rash, that feels much better."
The mighty minotaur ponders the future that has apparently been laid before him. What place shall he have among these people, and where will their paths lead them? The only thing that seems certain at the moment, is that his spiked chain shall get much more use than it ever has before.
Former Slaves and A Cube (DMSteveK) Monday December 28th, 2009 10:25:17 AM
Angus continues to put the finishing touches of the victory party together at Hook City.
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The CoC do not need any illumination spells, as the walls continue to glow in the unusual lines along all the walls.
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The former slaves are glad for the healing provided, and even happier knowing most of them will get to go home. And since the choice is to stay here or to use Firn'gaer's Teleportation Circle to get to Wayfarer, all the slaves elect to go through.
On the other side, the monks from the Monestary take charge of the former slaves, housing them, feeding them, caring for them. The 132 from Wayfarer or the vicinity quickly are able to reunite with thier homes and professions and relatives and friends (which takes a significant burden off the monks).
The 33 from arount the Gateway Downs are kept by Navia and the monks until they are able to arrange transport for the people. "Allow us to care for them", says Faraday to the Children of Chaos, "which allows you to care for those events that only the Children of Chaos can perform."
The 17 from the Sargrass Plains are also willing to stay in the Gateway Downs. The grizzled survivor seems to be the de-facto leader of these survivors. "Orphans and castaways the lot of us", he confirms. "We've talked it over and making a new start of it here seems better than going anywhere else."
The Catatonic 11 are also cared for by the monks. "Some things are too horrible to be cured quickly", says Navia. "We shall care for these until they regain thier minds or are taken to the Lands of Rest." Of course, healing from Rash for thier minds is welcome and coordination is set for the cleric to stay for a week or so in order to help these victims of the Oglian 'efficiency'.
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The Oglians are gone... somewhere. The former slaves are set up to be taken care of by others with more expertise in logistics, resources, and home care than the CoC. The only thing left is the money, magic, and the CUBE.
Firn'gaer suggests using the Chaos Tattoos to try and affect the Cube. As if that is a signal, the Broken Spiral Tattoos writhe on each heroes hand, flaring for a moment.
And the earth begins to rumble.
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24,873 gold pieces
6 Myrmarch Helmets. Xenia does a quick appraisal and is confident that they combine for 30,000 gp worth.
Silver Cube - Overwhelming Varied. Still glowing gently for normal sight to see. Ring - Strong Evocation Rod - Strong Varied
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Angus - Firn'gaer -- 42 Durgan - 39 dam Kazak -- 73 dam Jurgen -- 0 Peerimus -- 0 Yorrick -- 13 dam Rash -- 0 Torgon -- 51 dam Xenia --
Xenia (AC29/, HP110/99) Monday December 28th, 2009 10:50:04 AM
"Don't forget these." Xenia reaches into her bag, producing the two wands that gave the Archies their Stony Skin. She places them with the other Conflict Acquired Items and goes back to studying the very expensive looking, jewel encrusted helmets.
Bringing out her steel mirror, the rogue takes the Flat-Head helmet and places it on her head atop her black pirate head scarf. Funny, though, how helmets designed to fit an Ant-Shaped head tend not to fit a girl shaped head. Xenia puts the Flat-Head helmet back with the others.
"Focus our what? NO! Don't do that! The Silvery Cube might be worth sump'in!" she cries, reaching out a hand to halt the process.
Oops. Too late, though. The earth begins to shake.
Rolls and Actions
Active Effects: Heroes' Feast 12h
Expended: Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement; Elixir of Hiding, Winged Boots 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 48+30 = 1440 Total Progress 2670/22500
Peerimus AC 41 HP 112/112 and Yorrick AC 43 HP 147/160 Monday December 28th, 2009 11:25:26 AM
Peerimus helps as he can with the former slaves. "Faraday, you are very kind and we thank you. As representatives of Heranmar we also wish to offer and open trade between us. Our town sits upon prosperous land with good fishing waters, With your consent when we return we will begin arranging merchants to bring thier goods. Perhaps some of the men and women who cannot get all the home will take the opportunity and challnge to set up taverns and inns along the route."
Jurgen offers to pay for the component of the Teleportation Circle and the druid hopes Firngaer simply accepts the offer and does not take it the wrong way, "I agree lets make sure our business is concluded here before delving into the mysteries of the cube. Can we discover what the Ring and Rod might be?"
At Firngaer's mention of that tattoo and the ground beginning to rumble, "I believe we are about to find out." Stepping back 5' Peerimus casts ShapeChange
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Torgon AC: 34, HP: 145/169 Monday December 28th, 2009 6:13:51 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Heroes feast: Immune to fear and poison, +1 will save, +1 attacks, +1d8+8 hp. duration 8 hours. Protection from Law: Immune to possession/mental control, duration 81 rounds Extended Haste from Angus: Ext att, +1 att, +1 dodge to ac, inc move to 60' Duration ? Fly: Duration 90 rounds
Hoping for an answer to his question about the tattoos will have to wait. Once the earth begins rumbling Torgon casts Fly and moves 10' off the ground. "Things definitely stay interesting around you people" he mentions to no one in particular.
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Monday December 28th, 2009 8:26:58 PM
"Jurgen, locating the plains will not be a problem since I've been there already. It will not give us its location in relation to Gateway Downs, but I can get them there."
"I thank you for the component, but I feel that we not have time for the spell."
"I really hate when this thing acts on its own." He says as the tattoos begin to affect the Cube.
"Torgon, we will answer all of your questions about the tattoos, but it is a very long and complicated tale. It is better left for several mugs of a warm alcoholic beverage and a nice flank of mutto . . .n . . . Minotaurs eat meat? Anyway you get the idea."
Firn'gaer: AC 24; HP 87/119; Arcane Sight, Detect Magic, Displacement, Hero's Feast (12 hours), Overland Flight (17 hours), See Invisibility, Read Magic, SR18 Monday December 28th, 2009 8:28:46 PM
Firn'gaer and Lhari will cast Wall of Force each to create a barrier to protect the prisoners from any effects from the reaction of the cube and the tattoos.
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Monday December 28th, 2009 10:54:23 PM
As the dwarven warrior walks about helping direct the newly freed prisoners ..... he inspects the mine ... trying to figure out what was mined ... and the extent of its construction ....inquiring of some of the more talkative ex-prisoners ...
As Navia organizes the evacuation ..along with her fellow monks ....Kazak understands that most of the freed peoples have homes to return too .....and Peerimus's words of opening trade talks and oppurtunity for others ....
Stepping up to the grizzeled veteren and his fellow survivors .... " i'll help ya git settled ...and setup.... help ya git some land and resources to help ya git started anew " .... growls Kazak ....
Once his tattoo flares .... "Yo Firn'gaer .. easy on talkin bout dat " .....the dwarf sets his feet and bends his knees to absorb the rumbling .....
Rash 152/152 AC SR 28 Monday December 28th, 2009 11:27:21 PM
Rash spreads her legs and tries to ride the rumbling, grunting at the grounds movement.