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Vedik AC 32 (16 touch) HP 87/191 Character Sheet Spells  d20+18=35 ; d100=76 ; d20+29=42 ; d20+29=30 ;
Sunday December 13th, 2009 11:56:08 PM

Vedik tries a different tactic, pitting mind against brute strength. He casts Telekinesis, and attempts to grapple the remaining guardian.

OOC:
Cast Telekinesis (Deafness check 76, passed). SR check: 35.
Melee touch attack to start grapple: 42.
Grapple check vs Defenders DC: 30 (natural 1): fails.

Vedik is Deafened: No listen checks + 20% failure on verbal component spells

Telekinesis (1/18 rounds -concentration)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday December 14th, 2009 8:08:38 AM

Plyf, unaware of the anchor being dismissed and knowing the guardian that remains has cover from the wall, she waits for instructions on what she should do next.

MonthorHit Points:(89 of 213) AC 46  d20+34=44 ; d10+20=28 ; d6=6 ; d6=1 ; d20+34=46 ; d10+20=21 ; d6=5 ; d6=5 ; d20+29=31 ; d20+24=28 ; d20+19=34 ;
Monday December 14th, 2009 11:54:24 AM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

------------------------------------
ooc> I'm making the assumption that Monthor's armor is absorbing the electical damage and thus ( I like using the word "thus") I don't need to role for blindness.
Question: Does Monthor's spell resistence come into play here too?

------------------------------

Monthor takes a chance and steps in front of Tratain to attack the black construct (5' step to Y9)
Monthor continues his onslaught

" Who's playing with the lights????"

-------------------------
Two handed attack
----------------------------

Attack 1 to hit 44 damage 28 shock 6, cold 1
Attack 2 to hit 46 damage 21,shock 5 , cold 5
Attack 3 to hit 31 miss
Attack 4 to hit 28 miss
Attack 5 to hit 34 miss


MonthorHit Points:(89 of 213) AC 46 
Monday December 14th, 2009 11:54:48 AM

Disregard the ooc.

Posting for Echlhin  d20+25=29 ; d20+25=28 ; d10+12=20 ; d10+12=18 ;
Monday December 14th, 2009 5:01:29 PM

Given the confined spaces, even though Echlhin was lucky enough with his spell to summon 3 elementals, only 1 is able to swing at the black construct.

The elemental able to, attacks the black construct.
Echlhin directs the remaining ones to wait underground.

OOC:
Attack 1: Hit AC 29 for 20 damage
Attack 2: Hit AC 28 for 18 damage



Tratain Current Spells HP 249/249 AC 44  d20+29=49 ; d20+29=47 ;
Monday December 14th, 2009 8:37:06 PM

The Construct is able to hurt the protector some but he is able to fight off the Blindness and Deafness. Tratain then defensively casts Mass Heal on the Party makeing sure that everyone is all healed up incase there are anymore surprises in store for the group.

(Everyone Heals 210 Points, Cures Blindness and Deafness among other things if you are still suffering from it.)

Tratain also uses his protector Powers to Intercept the first attack at Monthor from the Black Guardian should it attack the dwarf.

He calls out "Try and get the Crystal over to where its supposed to be, Who knows how long the other guardian will stay down if at all."

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=27 ; d20+25=44 ; d20+20=32 ; d20+15=33 ; d8+5=11 ;
Monday December 14th, 2009 9:22:53 PM

(ooc: Oops, I need to pay closer attention to the map.)

Plyf unleashes more arrows into the Teucri guardian, yet again only one finds it's mark.

Hit AC 44 doing 11 damage.

No Surprises Here... [Round 8] [DM Jeff]  d20+20=34 ; d20+20=26 ; d20+20=21 ; d20+20=22 ; d20+20=39 ; d20+20=31 ; d20+25=27 ;
Tuesday December 15th, 2009 3:10:56 AM

Dwight removes Monthor's Blindness.

Vedik attempts to, Telekinetically, deal with the construct. Unfortunately, he is unable to overcome the creature's spell resistance.

Monthor's first two attacks beat up on the Black Guardian.

Echlin's elementals are unsuccessful.

Tratain Heals everyone, removing Blindness and being an all around awesome guy.

Plyf uses her bow to attack the Black Guardian. The only arrow that strikes is ignored by the construct.

---

With one Guardian down and the Dimensional Lock gone, the Knights appear to be free to teleport. Whether or not all the Knights are aware of this...

The Black Guardian casually casts a Quickened spell at Monthor. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic} Monthor: Highlight to display spoiler: {Barkskin is dispelled, but Greater Magic Weapon remains}.

And then, as if recognizing that it is the sole protector left, the Black Guardian defensively casts another spell and disappears. Spellcraft DC 24: Highlight to display spoiler: {Dimension Door}. It reappears right in front of the dying Star Crystal.

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=31 ;
Tuesday December 15th, 2009 8:42:21 AM

Vedik flies up and over the northern wall of force, and tries to maze the remaining guardian, sighing when the creature stays right where it is.

OOC:
Fly to AC-6, high enough to be level with the wall of force.
Cast Maze: SR check 31 (failed)

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

MonthorHit Points:(213 of 213) AC 41 
Tuesday December 15th, 2009 2:41:46 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

------------------------------------
{ Delayed action- until the end of the turn, after the construct's turn.}
Monthor snickers, clicks his boots together. The wings sprout from his boots. Monthor then follows Vedik over the wall towards the construct.
------------------------------------------------------

ooc> I'm not sur where I'm going to end up, but Monthor is moving in a straight line, over the wall, towards the construct.



Dwight hp 98/160, ac 33(touch 25) 
Tuesday December 15th, 2009 4:02:39 PM

Two quick questions?

OOC: Is the crystal the size of a canteloupe or honeydew melon? Smaller or larger?

Is the old crystal on the pedestal just resting on top or it is fastened down?



Dwight hp 160/160, ac 33(touch 25)  d20+32=40 ;
Tuesday December 15th, 2009 6:05:09 PM

Dwight hears Tratain call to urgency, and feels the healing waves course through his body. He calls out, "Plyf, follow me!" then mumbles his command word.

(Activate his boots of teleport to AK9, directly behind pedestal to be within arms reach of the old crystal.--standard action)

He then, if possible, attempts to kick or push the old crystal away by ramming himself/broomstick into it. (OOC: I'm not really considering this an attack, but a move action/charging type thing. I imagine the pedastal to be a small column about waist high, which the crystal is sitting on it, as carved heads are often found in museums. Dwight is hoping to bump the crystal off using his own momentum.)

Between teleporting and blinking, I'm not sure if Dwight could be considered 'hidden', but after the noise/screams of pain he makes, I doubt it would matter.

OOC: Ignore the roll, I had intend to shoot the crystal off, but don't believe I could teleport and attack this round. Thus the body blow.
-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom Pedastal height
Blinking

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=35 ; d20+14=32 ; d20+18=30 ;
Tuesday December 15th, 2009 6:49:04 PM

Plyf easily reaches out and touches the dwarf, half knowing what was going to happen. Once the have relocated themselves, Plyf immedietly knows with her Stonecunning if anything is out of sorts with the surrounding stone. If she can see something out of sorts, she will think perhaps that will power down the complex or allow the crystal to be replaced.

If only there were some way to know, if they should even be doing this? Perhaps, with the new crystal in place, the knights may allow a great evil to be born? If only they could communicate with whatever intelligence there is here, attempting to stop them.

If, there is no device to disable, Plyf will sing a song to assist Dwight in whatever goal it is he wants to achieve. "Waiting wine and song with a feast spread wide, let's get this done, in comes the tide. When this be over, revelry all around, meats and drinks, revelry will abound."

Search with Stonecunning: 35
Disable Device if necessary: 32
Inspire Competance if Necessary Roll should be +16 for halflings and gnomes: 28

No Surprises Here... [Round 9] [DM Jeff]  5d6=21 ; d4=1 ;
Wednesday December 16th, 2009 3:09:30 AM

I should note that the Wall of Force at AB/AC goes to the ceiling. I am not sure which of the Knights cast it, but they certainly had the caster level to do so. As such. I've those of you attempting to move to the gem have been moved slightly to account for this.

Vedik attempts to Maze the Guardian, but fails.

Monthor flies after the Construct.

Dwight attempts to teleport to the dias. He brings Plyf with him. The Boots activate properly, but for some reason the Knights do not teleport. Spellcraft Dc 26: Highlight to display spoiler: {There must be something blocking the teleport in that specific area. Either another Dimensional Lock (which seems unlikely) or perhaps an Antimagic Field}

Echlhin and Tratain stay where they are and consider the finer things in life.

---

The Black Guardian, who perhaps had forgotten that it's Air Walk had been dispelled, falls into the darkness. For a moment, the Knights think that may be it. But then it appears, only slightly worse for wear, at AC/AD-8/9, just in time to be blasted by the same lighting that travels from the bottom of AD upwards.

[Thanks Joe for reminding me that Air Walk was gone and that the Guardian was attempting to stand on nothingness]

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=29 ;
Wednesday December 16th, 2009 2:55:05 PM

Vedik attempts to cast dimensional anchor on the remaining guarding to keep it on this side of the abyss, but fails to break through its spell resistance.

OOC:
Cast Dimensional Anchor: SR check 29: failed.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25) 
Wednesday December 16th, 2009 10:08:23 PM

figures Dwight thinks to himself as his attempt to teleport to the crystal fails.

Already being 30' up, Dwight follows Vedik and Monthor's lead over the northern Wall of Force. He then lowers himself to 10' above the ground to Z4.

Dwight then casts Detect Magic to determine the type/range of magic extending from the pedastal.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom Pedastal height
Blinking
Detect Thoughts


No Surprises Here... [Round 9] [DM Jeff] 
Thursday December 17th, 2009 1:47:38 AM

DM post will be late. Cabin is supposed to have internet access, but there is no wi-fi in sight. And my
iPhone doesn't really work for posting properly.

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Thursday December 17th, 2009 6:39:33 PM

Plyf, with her bow, will run over to AB 15, to shoot around the edge next round.

Tratain Current Spells HP 249/249 AC 44 
Thursday December 17th, 2009 8:36:02 PM

Tratain moves south and tries to squeeze through the wall of force and the real wall. He also attempts to look down and see how deep the pit is, and what exactly it looks like where the crystal needs to go.

He says "We need some way to get over there to the place where we put the crystal that isn't dependent on magic so that construct can't dispel it."


No Surprises Here... [Round 10] [DM Jeff] 
Friday December 18th, 2009 3:23:30 AM

Vedik makes another try for stopping the Construct, but spells are proving hardly helpful.

Dwight attempts to Detect Magic to check out the surrounding area. The same problems he has been facing pop up and he can't tell what kind of magic is around. All schools. None. It is neigh impossible to determine anything. But the pedastal... It might be completely empty magic. He can't be sure.

Plyf prepares for the next round.

Tratain moves south in an attempt to squeeze through the opening left by Vedik, but he seems to be too big...

---

The Black Guardian, instead of making a move towards the Knights, simply casts an Air Walk on himself and gets ready for the next round...

---

No map update. If you said you were somewhere, you are there.

Dwight hp 160/160, ac 33(touch 25)  d20+12=15 ;
Friday December 18th, 2009 8:20:04 AM

Hoping to make progress this round towards the crystal, Dwight floats back up and angles himself towars the crystal. He then loads his bow with a special filamented arrow. (I think AA6 is as close as I can get to still see the pedestal --- need line of sight)

Taking careful aim, Dwight attempts to grapple the pedestal.

DC for Light Grapple: 10 + 2 per 10' = 20
Use Rope Check: 15+1(hasted)=16 (oh, that so sucks!)

"I'll try again next round," he calls out already reaching for his next filamented arrow.

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Friday December 18th, 2009 12:48:50 PM

Vedik casts Enlarge Person on Monthor.

OOC:
Cast Enlarge Person on Monthor:
The target gains a +2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


MonthorHit Points:(213 of 213) AC 41 
Friday December 18th, 2009 3:10:22 PM

Delayed action until the end of the golem's next turn.
A bigger, uglier Monthor attempts to teleport ( using his helm) next to the golem.
(AC/AD 10/11)



No Surprises Here... [Round 10] [DM Jeff] 
Monday December 21st, 2009 12:50:34 AM

[Does anyone know if Tratain, Plyf, and Echlhin are not capable of posting? I don't want to throw a DM post up with only half the players reporting]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=31 ; d20+25=33 ; d20+20=24 ; d20+15=17 ;
Monday December 21st, 2009 10:25:37 AM

ooc: Sorry, kust a busy weekend.

Plyf is tired of wasting arrows on this guy. Not that she can't afford them, but she has some self respect that seems to be diminishing with each missed shot, Yet, her adamantine arrows seem to have some effect, so she continues on until she runs out.

All miss

No Surprises Here... [Round 11] [DM Jeff]  20d4=43 ; d4=3 ; 20d6=72 ; d20+20=32 ; d20+20=35 ;
Tuesday December 22nd, 2009 5:05:53 AM

Dwight moves closer to the Crystal, but sees he'll need to move even further in order to take aim. He does so, taking the long way to avoid an attack of opportunity, and winds up above the abyss, but out of the Guardian's reach. [Wall of Force blocked your previous shot. So I had Dwight take a double move.]

Vedik enlarges Monthor.

Monthor teleports over to the Guardian AFTER it's action.

Plyf misses.

---

The same lightning that has blasted down AD hits the Guardian again. It continues not to care. Dwight finds himself thankful that it runs along 10 this round and not 8...

The Black Guardian, having no close targets, casts a spell at hits Plyf with a bolt of lightning. That lightning also arcs to Tratain... Spellcraft DC 21: Highlight to display spoiler: {Chain Lightning} [Plyf takes 71 Electric Damage - Reflex Save DC 20 for half - SR Check = 32, Tratain takes 35 Electric Damage - Reflex Save DC 20 for half, SR Check = 35].

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=34 ; d20+29=43 ; d20+29=38 ;
Tuesday December 22nd, 2009 8:25:13 AM

Vedik tries a second time to grapple the guardian with magic, casting Telekinesis and and attempting to wrestle with the creature.

OOC:
Cast Telekinesis: SR check: 34.
Melee touch attack to start grapple: 43
Grapple check vs Defenders DC: 38

Telekinesis (1/18 rounds -concentration)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Tuesday December 22nd, 2009 5:23:13 PM

TROY posting for JOE B (ECHLHIN)

Echlhin hurries around the wall of force, to get into a better position.

OOC:
Double Move to AD-15



MonthorHit Points:(213 of 213) AC 41 
Tuesday December 22nd, 2009 8:56:52 PM

ooc> Can I suggest that we go on holiday break until at least the 27th?

Dwight hp 160/160, ac 33(touch 25)  d20+13=19 ;
Tuesday December 22nd, 2009 9:39:54 PM

Dwight hovers over the abyss, he floats just a little, pushing his luck but set on the task of getting to the pedestal. Sitting 35' up from the others, floating over the abyss, he aims for the back wall with his grappling arrow (AL8).

DC for Light Grapple: 10 + 2 per 10' = 16
Use Rope Check: 19

"Plyf, get ready!," Dwight yells looking over toward the ledge and motioning toward the 'tight'-ening rope.

OOC: Being closer, any chance Detect Magic can determine when and where anti-magic field stops?

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 35' above ground floor
Blinking
Detect Magic



MonthorHit Points:(213 of 213) AC 40  d20+34=50 ; d12+31=33 ; d6=2 ; d6=5 ; d12+34=37 ; d20+34=40 ; d12+31=37 ; d6=3 ; d6=1 ; d20+29=45 ; d12+31=39 ; d6=2 ; d6=5 ; d20+24=44 ; d20+24=31 ; d12+31=40 ; d12+31=39 ; d12+31=32 ; d6=6 ; d6=6 ; d20+19=21 ;
Tuesday December 22nd, 2009 10:01:00 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

-------------------------------------------------
" SURPRISE!!!!! "
Monthor swings.

----------------------------------
Two handed attack

Attack 1 to hit 50 damage 33 shock 2, cold 5
Attack 2 to hit 40 damage 31,shock 3 , cold 1
Attack 3 to hit 45 damage 39 shock 2, cold 5
Attack 4 to hit 44 (crit 31) damage 40 (111) shock 6, cold 6
Attack 5 to hit 21 miss

--------------



No Surprises Here... [Round 11] [DM Jeff] 
Wednesday December 23rd, 2009 5:20:17 AM

[I'm gunna go ahead and start our break now. Believe it or not, I forgot how close to Christmas we were and was wondering why everyone would be disappearing. If everyone ends up posting, I'll do a DM post to match it but there's no pressure at all.

Have a good time with your families everyone!]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday December 28th, 2009 5:30:33 PM

Happy Holidays everyone!!!

Note to DM only post above. I will likely post for Plyf tonight or tomorrow after DM response. :)

MonthorHit Points:(213 of 213) AC 40 
Tuesday December 29th, 2009 10:09:45 AM

ooc> Take 10 off each previous damage role please.

No Surprises Here... [Round 11] [DM Jeff] 
Tuesday December 29th, 2009 7:21:37 PM

[My apologies, Buzz. I wasn't logged in and didn't see your response. Check the Private post now. It should answer your questions.]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+1=6 ;
Wednesday December 30th, 2009 5:48:55 PM

Plyf looks at Dwight, confused with what he is talking about and steps back behind the wall that shields them all. "We gotta think of something else."

Intelligence roll DC 15: 6 failed

Tratain Current Spells HP 249/249 AC 44 
Sunday January 3rd, 2010 8:56:33 PM

Tratain squeezes through the opening between the wall of force and the wall and takes a look at how deep the pit is and if there are any other dangers down there.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 
Sunday January 3rd, 2010 11:14:34 PM

Echlhin also commands one of earth elementals to earth glide under the wall of force and determine how deep the pit is.

No Surprises Here... [Round 12] [DM Jeff]  d4=3 ; 10d6=37 ; 10d6=34 ; d20+20=21 ; d20+20=25 ; d20+20=28 ; d20+20=26 ; d20+41=58 ; d20+41=43 ; 2d6+13=22 ; 2d6+13=19 ; 3d6=13 ; 3d6=7 ;
Monday January 4th, 2010 2:25:25 AM

[Hope everyone had a good break. I'm not quite ready to be back in the real world yet, but it appears to be forcing the issue. Alas.

No worries for the lack of posting on anyone's part during the break. It was holidays and we all deserved some time off.]

Vedik tries some more telekinesis, but he can't get beyond the Guardian's resistance.

Echlhin moves and commands the Guardians down the pit.

Dwight has set up what appears to be a laundry line going from himself to the wall above the pedastal... He determines that the Antimagic stops just before the platform begins.

Monthor hits with his first four attacks, although none are critically successful...

Plyf moves behind the wall, not quite understanding what Dwight wants of her.

---

The Knights, through various means, discover that the pit is 50 feet deep. Otherwise, it appears to be completely boring and unworthy of attention.

What is worthy of everyone's attention are the blasts of lightning that run along AD and 10 [Monthor [SR Check 21], Echlhin [SR Check 25], and Tratain [SR Check 28] each take 37 Electric Damage - Reflex Save DC 25 for half] and [[b]Monthor [SR Check 26] take 34 Electric Damage - Reflex Save DC 25 for half]. The Black Guardian is not bothered by the lightning in the slightest.

Now Monthor is open to attack by the Guardian and is hit twice by the fists of thunder [Monthor takes 22 Bludgeoning Damage and 13 Sonic Damage AND Monthor takes 19 Bludgeoning Damage and 7 Sonic Damage].

The Black Guardian, having used all of it's Quickend Dispels for the day, has no other actions this round...

Dwight hp 160/160, ac 33(touch 25) 
Monday January 4th, 2010 3:48:02 PM

Dwight glares at Plyf as she runs in the wrong direction. Hay, you darn chicken only begins Dwight's thoughts that Plyf is lucky she cannot hear from his thoughts. Others are not so lucky, What type of thief runs from this type of task, just as me grandpa always said, "Best not trust a woman in battle, else you be exposed when you least expect it."

"Plyf, jump on rope, " Dwight yells, hoping to make his point. "Slide to the far side, as magic cannot be used there." Waving his arms in the direction of the rope.

Dwight then positions himself as close to Plyf as he can while still near the ledge.

MonthorHit Points:(115 of 213) AC 40  d20+16=32 ; d20+16=18 ; d20+34=53 ; d20+34=51 ; d12+21=29 ; d12+21=28 ; d12+21=24 ; d6=6 ; d6=3 ; d20+34=41 ; d20+34=43 ; d12+21=25 ; d6=6 ; d6=5 ; d20+29=43 ; d12+21=25 ; d6=4 ; d6=5 ; d20+24=37 ; d12+21=33 ; d6=6 ; d6=1 ; d20+19=22 ;
Monday January 4th, 2010 8:37:00 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

------------------------------------------

Reflex save 32 and 18

-----------
Monthor gets battered by the guardian. The electrical protection conveyed by his armor helps to buffer the damage. A drop of blood spills down the side of the dwarve's grinning mouth.
Never the less, the mighty morphin power warrior continues the onslaught.

------------------
Two handed attack

Attack 1 to hit 53 (critical 51) damage 29 (81) shock 6 , cold 3
Attack 2 to hit 41 damage 25,shock 6, cold 5
Attack 3 to hit 43 damage 25 shock 4, cold 5
Attack 4 to hit 37 damage 33 shock 6, cold 1
Attack 5 to hit 22 miss



Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Tuesday January 5th, 2010 8:06:20 AM

Vedik flies over behind Monthor, casting a spell and touching him, making him resistant to electricity.

OOC
Fly to Monthor (he's enlarged, so I think I can avoid AOO from construct, but if not:)
Cast defensively (can not fail)
Cast Resist Energy: Electricity (30 points an attack) for 180 minutes.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=30 ; d20+12=16 ;
Tuesday January 5th, 2010 10:16:59 AM

ooc: Ouch. That was kind of harsh for a failed intellience check. :)

Plyf getting the idea Dwight poses, grabs her bow and hooks it over the line. Then, flipping upside down, she hooks her legs over bow to her delicate hands won't have to support her weight.

In the heat of the moment however, something goes wrong.

Tumble: 30
Balance: 16

ooc: Sorry guys. The dice roller has been so poor lately, I'm afraid to use a hero point, just to watch it go down the drain.

Dwight hp 160/160, ac 33(touch 25) 
Tuesday January 5th, 2010 11:03:19 AM

OOC: Being in a player's mind is dangerous, you hear the good and the bad. Besides Dwight has spent 3 rounds setting this up, his intentions are clear (to himself) and thus must be to others (err NOT!). I find no fault in the roleplay, though the dice I have additional thoughts for....arghhh!


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 138 of 191  d20+12=21 ;
Tuesday January 5th, 2010 8:40:49 PM

Unable to move quick enough, Echlhin takes the full blast of the electrical damage. He then commands the elementals into the pit to try and form a makeshift place for someone to stand near the construct. (never got an answer on if this is feasible, and I'm not sure they could reach the construct from in the pit itself).

He then moves to a less electrically filled location (not sure where folks are at this point).

Tratain Current Spells HP 249/249 AC 44 
Tuesday January 5th, 2010 10:25:01 PM

The Lighting hits the Protector but fails to beat his spell resistance this instance.

Tratain being unable to reach the guardian across the pit casts Heal on Monthor to keep the the Dwarf up and fighting. (Monthor Heals 150).



No Surprises Here... [Round 13] [DM Jeff]  d20+7=19 ; 3d6=4 ; 10d6=30 ; 10d6=43 ; d4=4 ; d100+20=63 ; d3=3 ; d100+20=67 ; d20+20=39 ; d20+20=33 ; d20+20=22 ;
Wednesday January 6th, 2010 6:00:20 AM

Dwight gets frustrated with Plyf, but instructs the rogue on his plan of action.
[/b]Vedik[/b] works on protecting the Big M.

Plyf moves over to Dwight's contraption and starts to shimmy down the rope. Unfortunately for her, she fails to get any sort of stable grip on it and the rogue slides haphazardly. She swings wildly on the rope and manages to get herself within inches of the platform before she starts to fall. Halfway down, she feels all of her magic cut out as she enters the antimagic field. And then she feels the platform [Plyf takes 4 Falling Damage]. [Plyf now within an antimagic field. She is also within a silence spell that seems to take up the whole platform]

Echlhin attempts to get on his elemental. The creature has absolutely no problem grabbing Echlhin since the Grim is so willing...

Tratain throws a heal on Monthor.

Monthor, who might actually be a little bit insane, continues his assault on the guardian. Each blow fails to meet Shirley's expectations for damage, weakened by the creature's protections. Still, Monthor's tenacity pays off. The very last blow strikes the Black Guardian in such a way that entirely shatters parts of the construct, ending any further attacks from it...

---

While the battle seems over, the lightning has not yet stopped. Half of the Knights face down another bolt of electricity [Monthor [SR 39], Tratain [SR 33], Vedik [SR 22] each take 30 Electric Damage - Reflex Save DC 25 for half]. The remaining bolt travels along 7, avoiding everyone...

Dwight hp 160/160, ac 33(touch 25) 
Wednesday January 6th, 2010 9:13:42 AM

Dwight cheers for Plyf having made the slide despite the rough landing.

Dwight then flies over to the inactive construct. "Plyf hasss made it over with the ssstone. I'll tie thisss end to the conssstruct and othersss may climb acrossssss. Teleporting and flying won't work due to magic barrier. Not sssure how long or clossse the elementalsss can get to it."

Dwight then proceeds to tie his end of the rope to head of the construct.

OOC: Dwight remains flying at the height of the construct's head.

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Thursday January 7th, 2010 8:28:43 AM

Vedik shakes off the lightning, his angelic form's magic resistance protecting him from the bolt.

Landing, he gestures and dismisses his wall of force near the pit.

"There may still be elementals in the hall, unless they stayed in the acid fog."

OOC
Land
Dismiss wall of force near pit.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=23 ; d20+9=21 ; d20+14=15 ;
Thursday January 7th, 2010 10:02:26 AM

Plyf unceremoniously plops down on the other side.

Knowing that the lightening bouncing around the room is the last of the immesiate dangers, she claps for Monthor and begins to search the area. (Again, with Stonecunning from the belt)

If she finds some ancient schematic or words which might help her to figure out how to properly replace the crystal, she attempts to read them.

Search: 23
Decipher Script: 21
Disable Device: 16 (Natural 1) When Wardd finally blesses this girl, people will think I am changing the dice numbers. :(

MonthorHit Points:(213 of 213) AC 40 
Thursday January 7th, 2010 12:13:34 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach
Resist Energy: Electricity (30 points an attack) for 180 minutes

----------------------------
Big Bad Monthor Brown, the baddest dwarf in the whole darn dungeon stands firm and the electricity covers him like a blanket. The effects however is more scenic then anything else as the energy resistence enables him to avoid all damage.

Tratain Current Spells HP 219/249 AC 44  d20+15=22 ;
Thursday January 7th, 2010 9:49:16 PM

Tratain isn't able to dodge the lightning this time and then attempts to move out of its path while those over on the platform work on changing out the crystal.

Raiders of the Lost Tribe? [DM Jeff] 
Friday January 8th, 2010 3:22:59 AM

The Knights barely take time to celebrate, still wary of further attack. Vedik's wall comes down and then seconds pass. No sounds of anything nearby. Everyone gets out of the way of the lightning, knowing that it will strike again every six seconds.

Dwight has successfully set up a tight-rope from the construct--which is surprisingly stable--to the wall across from Plyf. Whether the arrow will hold anyone elses' weight is another question altogether...

---

On the platform, in complete silence, Plyf works. She finds that the old Star Crystal is simply placed into a groove designed for it. A tiny speck of light flickers inside of the crystal, like a spark on the very edge of disappearing. All Plyf needs to do is pull it out and replace it.

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday January 8th, 2010 11:20:35 AM

Plyf reaches down as if to remove the object from the stand. She looks to the others for a thumbs up and if she receives it, she pulls it off.

Now, the question is, how will they get the other crystal over to her?

Dwight hp 160/160, ac 33(touch 25) 
Friday January 8th, 2010 2:44:56 PM

OOC: Plyf has the crystal I thought after trying to touch the wall with it. Did she pass it back to Dwight?

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday January 8th, 2010 3:12:56 PM

ooc: She handed it off to Eichlin.

Dwight hp 160/160, ac 33(touch 25)  d20+12=15 ;
Friday January 8th, 2010 4:23:52 PM

OOC: Okay, missed that part in the heat of the battle.

Seeing the first crystal removed, and nothing 'new' happening, Dwight takes a look at Elchin and surmises he might weight a bit much for his rope. He pulls out his heavy line, which holds up to 300 pounds, and shoots it lower into the wall (roughly 4-5 lower than the light grappling line).

Again floating over the pit, but staying just out of the end-magic area, Dwight fires (use rope: 15)
(Should anchor into wall provided Dwight is no more than 30' away).

"All yoursss, Elchin, ssslide yourssself acrossssss the ropesss. Ussse the light one asss a guide, and the lower to walk on. Then you and Plyf can put the new one on."

"The ressst of usss will keep watch at whatever reactivatesss. Magic won't work over there it appearsss."

OOC: Course this might all be pointless if the appearing elementals just make a land bridge.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 138 of 191 
Friday January 8th, 2010 7:40:26 PM

Not being one known for physical prowess, Echlhin thinks otherwise. He asks the elemental to lift him high enough to hand off the crystal to one of the nimble folk to traverse the ropes (this shouldn't breach the anti-magic field). He then hands off the crystal to someone.

MonthorHit Points:(213 of 213) AC 40 
Friday January 8th, 2010 8:10:47 PM

Monthor waits...

The Self-Cleaning Dungeon [DM Jeff]  d20+20=23 ; d20+20=29 ; d20+20=28 ; d20+20=27 ; d20+20=31 ; d20+20=23 ;
Monday January 11th, 2010 4:37:48 AM

Echlhin, using perhaps the oddest form of transporation the Knights have ever tried, is carried over the gaping chasm by one of the earth elementals. The other even acts as a back-up, ready to catch the Grim.

Plyf stands next to the pedestal, wrapped in silence. It takes a few seconds for them to communicate what they want, but Echlhin ends up holding the old Crystal and Plyf with the new one. And, not really having anything else to do, Plyf replaces it.

---

The entire room goes completely dark for a moment. Plyf and Echlhin feel their magic turn back on and can make out the subtle, but reassuring, noises around them again. Those with Dark Vision see nothing to be alarmed about. The room is, as it was a few moments ago.

The walls start to glow softly, first at random, then patterns start to form on them. They may be words, but they move far too fast to be read. All that can be caught are glimpses; dozens of different languages, some the Knights know and others the Knights do not. Eventually, the walls are simply glowing sufficiently to be considered proper lightning again.

The signs of battle around the room start to disappear. Marks on the floor and wall fade away. Damage to the guardians, as difficult to detect as it is, starts to be healed. The chasm between the various group members starts to be filled in with a floor. Before it is completely filled, the elementals escape.

All of the Knights are hit by a Heal spell from the walls themselves. [SR Checks: Vedik 23, Echlhin 29, Monthor 28, Plyf 27, Dwight 31, Tratain 23]

It seems the plan worked...

---

No longer in combat rounds.

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