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Inside the Teucri artifact


Jungle or garden?/DM Buzz 
Sunday December 6th, 2009 11:22:36 AM

Vauhwyt does not feel as though the Shadow Realm is accessible here and her new Wowsy amulet is not activated, if attempted to do so.

Malgant calls for the others to prepare themselves, then casting spells in preperation for anything, he leads the group toward the buzzing sounds.

Nebin feels almost at home, wherever this is. He stops to ask a plant, where it is they are and in response, the answer comes back simply, "Evermore."

Appolo points in the direction of the great sound and moves out with the others.

Vorelle can tell which direction the sounds of battle is coming from, but can only point, having no way to explain which direction it is, except "That way".

Bart, not having the skills others have encourages the party leader to do so.

Aztyr reminds everyone to spread out a bit, but moving more then five or ten feet away from another will cause someone to loose immediate sight of others, but the sound of their movement is still clear.

The sounds of monkeys and birds mingle with the smells of plants and flowers. A sweet aroma comes from a nearby berry bush. Another tree nearby has large brown nuts, that hang precariously on stems ready to release their mature package. Colors abound to the eye as well. Besides the typical brown and green of nature, flowers appear on all the plants that need them, abounding in many different colors and sizes. Large bees go about their business as if there is nothing unusual about the place, as well, different types of humming birds flit around your heads, investigating the newcomers, before flitting off to return to what they consider a normal day.

The group doesn't need to go far when, lying lazily on an overhanging branch easily ten feet above a typical taurs head. (Around twenty feet from the ground) A beautiful and large black puma lies resting on a thick branch. It's black coat is sleek and clean. If there were sunlight around, it's fine fur would likely even be shiny. It seems to look almost bored as he watches the group approach through eyes colored golden. Instead of reacting in some manner, either aggressive or afraid, it just remains as it was when you first saw it. His nostrils flair as it's scent detects those still unseen.

In a clear voice except for the rolling purr and speaking in the common tongue, it receives you all well, "Grrreetings strangerrrrs. For what rrreason would you find yourrrrselves herrre?" As he waits for a response, he cleans his large paws and the accompanying large claws attached to it.

Vorelle  d20+17=35 ; d20+17=33 ;
Sunday December 6th, 2009 12:10:13 PM

Looking up at the sleek, black panther, Vorelle's first thought is, I'm glad I didn't bring Champ.

When the panther asks a question of the party, Vorelle, out of long habit, remains silent and allows the others to answer. However, she continues to be aware of their surroundings, and any signs of danger.

[Spot 35; Listen 33]

Light Fortification, AC 30, 92/92 hp Malgant 
Sunday December 6th, 2009 12:27:11 PM

A talking cat, interesting thinks Malgant. In response to the cat he answers, trying not to sound surprised that he is talking to an animal, and not really doing a good job at it. The portal through which we came had messages asking for help on it. We came to help. My name is Malgant, and I am a Protector of Imod and these are my friends. Can you tell us who is in need of help and what we can do?

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 120 rounds
-Protection from evil on Malgant 120 rounds

Nebin the Green AC 17, HP 83/83 
Sunday December 6th, 2009 12:40:12 PM

"The plants tell me this place is called Evermore. I think its some type of preservation. The controlled weather and even ground make me think this place was created to be what we see." Nebin tells the Group

Nebin looks to the great cat but doesn't say anything just yet. He guessed it was a spirit of some type. Great cats were symbols of powerful hunters. Cunning and strong. It's reaction tells Nebin that the great cat isn't afraid of them. Doesn't really consider them much of anything. It's lack of reaction should not mean that it is friendly. Since it is an intelligent creature Nebin doesn't want to anger it by speaking as if it wasn't there. Which makes it hard to share his theories.

"I recomend caution and carefully chosen words." Nebin says to the Group.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Appolo 
Monday December 7th, 2009 1:13:22 AM

Appolo remains watchful and quiet.Hewatches the Panther with some interest,as well as there surroundings.Appolo thinks it's funny the Bull talking to the Panther.Predator and preyHe keeps his mouth shut and let's Malgant do the talikng..

AppoloOOC  d20+10=18 ;
Monday December 7th, 2009 1:14:28 AM

Spot Check 18

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+4=16 ;
Monday December 7th, 2009 12:20:31 PM

Bart waits for the cats reaction, he is ready to react with steel if needed, although he doesnt expect it seeing the reaction of the big cat (survial check 14)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=8 ;
Monday December 7th, 2009 1:48:43 PM

Aztyr keeps a look out as they travel, and is suprised when they encounter the panther. She goes speachless when it questions the group....
She knows she should say something, but she can't make any noise come out of her mouth....

spot roll 8

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Help needed?/DM Buzz 
Monday December 7th, 2009 6:15:59 PM

Vorelle takes the time to investigate the area using a couple of her senses, while others deal with the overly intelligent animal. Vorelle only Highlight to display spoiler: {You hear, mixed with all the other sounds of the place, what seems like a chicken or a rooster somewhere near and off to your left. Your Spot check does not help you see more then what is close and not concealed by the brush and trees however.}

Malgant introduces himself and asks the large feline who would be in need of help?

Nebin feels as if this artifact is not a trap, but more of a protected area for something. He tells the others, trusting a wild beast, whether it can speak or not, is a dangerous action. Nebin Only Highlight to display spoiler: {I'm sorry, I should have given you your answer of Evermore in a spoiler for your own roleplaying purposes.}

Appolo watches the interactions of the others, but does not see anything, other then a talking cat, out of the ordinary.

Bart prepares to kill it, if it tries anything aggressive.

Aztyr remains quiet, mainly because she is speechless at seeing an animal of distant ancestry, talk almost as well as herself.

The cat yawns and stretches before it answers Malgant's question. It's hind end goes high up into the air as it's front paws stretch far ahead of himself. Dark claws digging deep into the bark and meat of the large tree full of fronds and with head low, it rolls it's back forward to come to a standing position. It then sits upon it's large haunches and replies, "It appearrres to me, we arrrre all in need of help, including yourrrrselves."

The large black cat then looks off to Vorelle's left side and gets an annoyed expression upon it's face as it lays back down on the branch, staring in that direction with now narrow eyelids.

David, playing Lorth, has gone inactive for awhile. For everyones ease, let us just say that Gargul has sent him out on a personal mission and if David decides to return, his spot will remain available, at least through the end of this module. Please know, this will in no way effect the group in a negative manner and monsters will be adjusted accordingly due to the great loss of the Paladin. Let us hope he does well in his job and if you desire, feel free to send him words of encouragement. :)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d20+4=12 ;
Monday December 7th, 2009 8:14:59 PM

Vauhwyt does take a Tower Shield, and that's it. She notes that it is a medium size shield, and to use it she has to be Reduced.

At the tree of the talking panther, Vauhwyt takes a good look at the beast. She is about to try Intimidating it, when Nebin's words give her pause. Instead, she just tries to help Mal's diplomacy.

"Hi. I'm Vauhwyt, and what Captain Mal here is saying is exactly right. I hope you can help us help others."

Diplomacy to Aid Another or whatever: 12.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday December 7th, 2009 8:18:20 PM

"Because there is no way out of this device or is there another reason? My friend here thinks this device was made to preserve the environment we see here. Is that true? Who might we all include, are there other intelligent creatures besides ourselves here with you?" Malgant begins to grow more comfortable and less startled by the talking cat. He does not seem uneasy to the idea that the cat is a predator though. That is always the truth. From the smallest barn cat to the largest lion, all cats are predators. The trick is to not appear as prey.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 118 rounds
-Protection from evil on Malgant 119 rounds

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=11 ;
Monday December 7th, 2009 9:23:31 PM

Aztyr finally gets gets her tongue to start up again. " A fellow feline, it's nice to meet another type of one with the actual ability to speak and reason for it's self. Most are not much more than a way to collect, eat and then excreat thier preferance in food. As My big friend here stated, the outside of wherever we are had words saying Help us.
With us being what passes as Heroes in the imeadiate area, we decided the message was ment for us and well, here we are."

She stands not too far from Malgant, hoping either she rubs off on him, or he rubs off on herself. (diplomacy 11)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

(Aztyr leveled and updated)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday December 7th, 2009 9:25:31 PM

OOC: Malgant will be posting for me for three or four days, moving to a new apartment and cable is being a pain in the buttocks. I'll try calling him, but phone is cable too... so.... I'll see how it goes.

Nebin the Green AC 17, HP 83/83  d20+8=18 ; d20+8=15 ;
Monday December 7th, 2009 9:49:06 PM

Nebin watches the cat. Looking closely at the cat and then at the sky and the ground. There had to be other signs that could tell them more. Nebin didn't trust the cat creature and he didn't want to talk to the plants with it present. He was sure that the plants would tell him all they needed to know about whats going on in evermore.

OOC: knowledge (planes) checks for both the cat and the enviorment. 18 for cat, 15 for enviorment

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle 
Tuesday December 8th, 2009 12:01:25 AM

Vorelle is somewhat puzzled by the slight sound she hears, but she says nothing at the time.

When their "host" seems to react to it as well, though, she speaks up. "Is that a r-rooster I heard?" she asks.

AppoloOOC  d20+10=18 ; d20+10=15 ;
Tuesday December 8th, 2009 2:29:59 AM

Appolo watches and listens.He then looks in the direction the panther is looking."A rooster you say."He says in reply to Vorelle.

Spot 18 Listen15

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Tuesday December 8th, 2009 3:25:21 PM

What help you need master of the Jungle? As my friend Aztyr state we are here on a self acclaimed quest when we saw signs of creatures needed help, sow we are looking for the ones that need help and of course we need information how we can leave this place although i believe if we help the ones that needed help we find our path back to the world we belong

Help needed?/DM Buzz 
Tuesday December 8th, 2009 8:03:44 PM

Well all, I have a serious cold today and I'm going to go to bed in an attempt to fight it off so I can go to work tomorrow.

Sorry for the missed post this evening. If I stay home sick tomorrow, which I am attempting to avoid, I will get one in mid day.

Cat and Cock/DM Buzz 
Wednesday December 9th, 2009 7:37:18 PM

Vauhwyt enters negotiations with the black puma, attempting to aid others in their skill.

Malgant further questions the cat, but he receives no answers, with it being preoccupied with something else.

Aztyr gives a warm greeting to the cat and also attempts to help someone with an aid another opportunity. Good luck with the cable

Nebin using his knowledge of the planes, can not determine if they are in a pocket universe or somewhere in the Realm of Shadows.

Vorelle hears something out of the ordinary for what would be a jungle setting.

Appolo acknowledges the rangers query.

Bart reinforces the fact, the group is there to help those in need.

The large cat begins to growl as a distinctive sound is heard. The clucking of a chicken indeed approaches, but from out of the brush comes a large fighting cock. His bright red comb rises high on it's head as the plumage is a bright gold around his neck and very white over the rest of his body and wings. His feet are orange and off the back of those legs are some very long, yellow spurs.

He notices the party and starts a commotion, "Bwock, what is this Cat? You couldn't handle me by yourself, bwoccck?"

He walks up toward Malgant and raises the hackles of his back, "So, am I supposed to be afraid of you or something, Bwock, bok, bok, bok? Well, I'm not! I think I can take you bull boy, bwock. I think I can take you all! You don't look so tough!"

He takes a step back and starts scratching at the ground and going around in a circle. The feathers on his body stick up and away in an aggressive manner. "Yea, you heard what I said! Taur's get in line and humans get in groups! I'll murderize you! I'll peck your eye balls out! I'll spur you to death, Bwock!"

The large cat introduces you all, "Strangers, this is Cock. He's your problem now." With those last words, the cat digs it's hind legs into the tree branch and springs away out of sight, hidden now by the multitudes of fauna present.

Cock looks at you, "So, how's it gonna be, bwock bok bok?"

Light Fortification, AC 30, 92/92 hp Malgant  d20+13=23 ; d8+3=7 ; d20+8=21 ; d8+3=11 ;
Wednesday December 9th, 2009 8:05:25 PM

Malgant sighs," Look, I came here because there was a message that someone needed help. I am not going to play twenty questions with every living thing in this artificial world. Would someone point me to the person or thing sending the message so that I can get on with my busy day? Attack me Cock and I assure you you will get the horns, as well as whatever else my friends throw at you. I doubt there would even be a charred drumstick left after that. So I'll repeat your question to you. How's it gonna be?" Malgant regrets not having placed fire protection on himself at the sounds of battle

Hold action, if the cock attacks butt it with my horns and wait for back up.
hit AC 23 for 7 damage
hit AC 21 for 11 damage

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 117 rounds
-Protection from evil on Malgant 118 rounds

Malgant posting for Aztyr 
Wednesday December 9th, 2009 8:08:55 PM

Aztyr is astonished to see ANOTHER talking animal, this time prey not predator. She does note the tone of Malgants voice though, including the reference to her dealing with anything remotely threatening with fire. She can not perceive the chicken as a real threat though so she holds off on any violent response.
Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vorelle 
Wednesday December 9th, 2009 9:35:59 PM

Vorelle watches in amazement as the rooster steps out of the jungle. There aren't many roosters in Dirt City, but from what she can tell, this one is a fine specimen.

When he starts in with the tough talk, however, Vorelle simply cannot help herself. She giggles. Then she tries to stop herself from giggling, which makes her choke and snort.

Appolo  d20+10=14 ;
Thursday December 10th, 2009 10:55:11 AM

Appolo moves up next to Malgant"So you want the thigh ora breast.Original or extra crispy."He asks Malgant in refrence to the chicken.He also keeps an eye out for trouble.It's clear that Appolo doesn't think this rooster is much of a threat.

Spot 14

Nebin the Green AC 17, HP 83/83 
Thursday December 10th, 2009 12:30:21 PM

Nebin looks at the giant rooster. Those talons would probably tear him to pieces. "Why are you so angry? What happened?" Nebin asks.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday December 10th, 2009 12:43:31 PM

Barts bastard sword apears suddenly in his hands. Bart thinks the rooster isnt hostile and is more a pretender then a fighter althoug cocks can be verry agressive and good fighters

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d100=57 ;
Thursday December 10th, 2009 5:14:22 PM

Vauhwyt does not quite know what to make of the rooster. She decides discretion is the better part of valor, and casts Reduce on herself and Mookie -- and then readies her new tower shield. Spell Fail 57 is no prob.

Mookie, on the other hand, has some ideas of his own. "Come on, Boss, let me take him! Avian to avian! I can do it!" (Note that Mookie is currently in monkey form.)

Spells in effect: Reduce Person, Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie if still in effect, except Alter Self is only on Mookie.) (Det Magic and Enlarge Person have expired.)

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
2 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only)

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Diplomacy or aggression?/DM Buzz 
Friday December 11th, 2009 12:28:56 AM

Malgant showing much frustration is ready to move along. Yet with this little rooster in his way, he is willing to fight if necessary, even if he would have to stick his head between his legs to gore the small creature.

Aztyr waits for word from the battle leader before scorching the feathers off of the little aggressor.

Vorelle attempts to stifle a laugh at the ridiculous scene.

Appolo asks if the Protector is hungry.

Nebin without any real skill, attempts to reason with the one called Cock

Bart pulls his sword, wary to underestimate nothing about this place.

Vauhwyt casts a spell on herself and Mookie offers to take on the rooster, calling fowl on fowl. Don't you need two spells to reduce you both?

The rooster makes a squaking noise and from out of the jungle canopy comes an audience of monkeys parrots and snakes to start. A couple of the monkeys start to making wagers with each other, clearly in common as well and a python slithers himself down far enough for the group to hear, "It's not worth it, even if you win, you will still loose, just ask Cat."

With that last word said, the audience begins to burst out in laughter and Cock looks around, "Where's Cat, that coward, ah never mind about him!" The rooster draws a line in the soil clearly marking the ground, his feathers still in hackles and his red comb going even redder then before, "So who's it gonna be, cross this line. I dare ya!"

The snake coils back up into the tree and watches as does all the other animals in the area, where now, there are humming birds again arriving and there are literally dozens of creatures that normally can not speak in the common tongue egging the group on. "Go on you can take him." and "Yes, it's a fight, wait till the fairies find out!"

Another voice comes out, "Naw, they are to involved with their own fight. It's about time we get to watch something new."

So with all the hubbub going on and the animals of the jungle placing bets, some in your favor and some not, there are many in the crowd that are expectant as to what will come. As cock fluffs up and waits for who is to cross the line he has drawn.

What has the group gotten themselves into and why on earth would there be such an eager crowd of awakened animals? Will the group fight or will they attempt to use some form of diplomacy to get to the heart of whatever explanation there would be?

Vorelle  d20+13=19 ;
Friday December 11th, 2009 12:57:12 AM

Vorelle is no diplomat, but rangers have other talents. She approaches Cock as she would a hostile animal in the wild, trying to demonstrate through posture and attitude that the group is no threat and does not wish to fight.

[Wild Empathy check: 19]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+13=21 ;
Friday December 11th, 2009 9:04:24 AM


Vauhwyt whispers via Message to Mal and everybody, and on top of that she uses Bluff to make it a secret message. [Bluff check to do so, with the +2 for Heroism, is a 21.]

"I got a sure-fire way to defuse this situation with humorr. Can I give it a try? No one will get hurt. And these animals sound like they would appreciate a good laugh."

Mookie caws "Look! Will wonders never cease?! The Boss is askin' permission before she goes off on some zany scheme!"

"Hush, Mookie," says the liontaur.

Light Fortification, AC 30, 92/92 hp Malgant 
Friday December 11th, 2009 5:30:39 PM

Bewildered by the gathering animals Malgant wonders why this fight is such a big deal. Than the old instructions he received from all of his tutors start to kick in. This would be too easy. Something is not right here. Then he hears what the python has to say. A tickle starts in the back of his mind. He almost has a grasp of it when Vauhwyt reminds him that she has cast message on the group by asking if she can defuse the situation. Malgant casts detect magic to see what he can see about this place and then responds quietly via the message spell.
" No one attack him. Vauhwyt if your way will in no way accept his challenge or cause you to cross his line then go ahead. I think I know how all of these animals are able to talk, and I don't like it. They said something about fairies and I have the sneaking suspicion that is one of us accepts his challenge the faries or some other power here will turn us into an animal. It's just a hunch but it is something I don't want to find out the hard way. I stepped into his challenge and now I think I have ruined my chances of him or the rest of them taking me seriously. someone else try and find out from them where the faeries are and get us either directions or an escort there. I am VERY uneasy about this place if there are faeries in charge."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 116 rounds
-Protection from evil on Malgant 117 rounds
-Detect Magic 120 rounds or until concentration stops

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=7 ; d20+13=21 ; d20+6=22 ;
Friday December 11th, 2009 5:49:43 PM


Vauhwyt whispers back, "Okay! I won't cross his line or accept his challenge!"

Vauhwyt steps forward. She looks really closely at the line.

"You call this a circle?" She laughs at the rooster. "My grandma has better curves!"

Mookie caws with laughter. "Yeah, and she's dead!"

Vauhwyt draws as perfect a circle as she can with a dagger, not intersecting the rooster's.

"Come on into MY circle if you think you're so good! I challenge YOU!"

She stands at the center of her circle, sneering and laughing. She calls out to the other animals, "Anyone want to bet on me? I wager this birdie won't lay even a feather on me!" She'll take bets up to 100 gold.

Vauhwyt readies an action: If the rooster enters the circle, she lifts her new tower shield so that it gives total cover against all physical attacks.

Mookie readies an action too -- he takes cover hiding in Vauhwyt's pouch!

Skill checks to taunt the bird and make the other animals laugh ... Untrained Perform 7 -- that's 9 with the heroism. Bluff 21. Untrained Diplomacy 22.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Friday December 11th, 2009 7:29:43 PM

Aztyr sits haunches down, front legs straight, ready to move in a moments notice, like any cat is when sitting like that. As Vauhwyt gives her own challenge to the Rooster, She just shakes her head...
"I don't know Vauhwyt, that's an aweful cocky Rooster, at least he's not a porcupine.
The question is whether his feathers are just fluff and down or if his quills are sharp enough to get through your hide."

She doesn't say any more, leaving anything more she would say, unsaid.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Appolo 
Friday December 11th, 2009 8:48:57 PM

Appolo waits calmly.He's not at all fased by the animals.He just looks bored.He'll wait to see if Vauhwyt has any success..If not then he'll take action.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Saturday December 12th, 2009 12:57:56 PM

Ha i think the animals cant attack unles provoked. Stay in your circle rooster and be in that circle forever as you are in this jungle-place-sphere. Ha i thought you needed help in here. And if we all draw circles it would be a long wait. So lets go and explore the real fight and leave thes chicken alone

(ooc Bart didnt pull his sword ita appears in his hand using the glove of storing)

Nebin the Green AC 17, HP 83/83 
Sunday December 13th, 2009 7:14:16 AM

"Let me try this. Won't take but a few seconds." Nebins says to everybody

He turns to a nearby plant and says, "My friend why is Cock so angry? Why does he want to fight?"

ooc: Nebin using his speak with plants.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Gold/DM Buzz  d20+6=18 ;
Monday December 14th, 2009 9:17:33 PM

An audience of animals descends upon the confrontation with no signs of Cat and Cock laughs in the face of Vorelle when she attempts to calm the savage beast, "I'm on to your wily ways human and there will be no trying to deny your attempt."

Knowing this is a delicate situation and some other form of diplomacy may be in order, Vauhwyt offers to attempt a different approach. One which will buy some time at the least. Highlight to display spoiler: {I'm not really sure where you were using the Bluff or Diplomacy, so I have to wing it a bit.}

The situation is one that may need a different strategy, besides violence, so Malgant, with the ability to speak without talking agrees a different approach is a good idea and let's others take over.

Large paws dig into the earth as a relaxed resting position is also an easy way to break into a run or pounce. Aztyr remains silent during the negotiations but with her thoughts reminds others that a book should be respected despite it's cover.

The pirate keeps his poker face on while insults and dares fly though the air. Appolo waits for the negotiators or instigators to see if they have any success. He could think of better things to be doing than this, like drinking in a bar, or storming a ship, like in the old days.

With some disdain, a thought on the situation is provided by Bart as well as a solution on the matter, on how to deal with a cocky rooster named Cock. A real battle! Now that's what a warrior wants to find.

With a divine spell, Nebin calls upon the spirit of the plant to answer his questions. He can tell, that the plant is also a bit more intelligent then they would normally be. Highlight to display spoiler: { "He's not angry, it's just his nature. Wherever he is he thinks that area is his. Him and Cat have been enemies since we can remember."}

For unknown reasons, some call a line in the dirt a circle, when there is no circle. So Cock looks confused when he looks down at his two foot long straight, or somewhat straight segment of torn grass, somewhat seen through the low hanging leaves and laughs, "Obviously, you're the fighters, because I can't expect you to know geometry." "So the laughter continues through the canopy as a large spider makes it's way to the front to see what is happening...

Then, the Grim/Avenger asks to put gold on the "line" and all goes quiet. Heads perk up in curiosity and Cock turns his feathered head sideways. Hushed whispers echo through the shrubs and branches. Cock looks at you, "What's gold?"

The group had not heard before, what their wagers were for, but only that they were made.

Spellcraft DC: 25 Highlight to display spoiler: {The creatures here are the results of an Awaken spell.}

Vorelle  d20+17=21 ; d20+17=29 ;
Tuesday December 15th, 2009 12:16:34 AM

Vorelle sighs a little. Apparantly, her attempt was doomed to failure even before the others started "helping."

With little else to contribute, she instead stays alert for signs of approaching danger.

[Spot 21, Listen 29]

Nebin the Green AC 17, HP 83/83 
Tuesday December 15th, 2009 4:45:24 PM

"Ah. Thank you my friends." Nebin replies.

He turns to Cock, "Good sir we do not mean to intrude upon your land. We are travelers and have no intention of challenging you for what is yours. It would be foolish anyway. None of us could surely defeat you."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Tuesday December 15th, 2009 5:51:41 PM

As Nebin speaks to the Cocky Chicken Aztyr thinks over the link they share. *Hmmm.... Fried, Roasted, Bar-B-Que, Broiled, Flambayed or shredded into Pieces Parts.... I can think of many ways to prepare a Chicken, each and every way is yummy.*
Aztyr has a shortened escape from her lips, and she continues to just sit there. Wishing someone would determin whether the chicken's goose was cooked, or at least to be cooked....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday December 15th, 2009 6:32:15 PM

OOC on the message spell: Guys, keep in mind that Message is just a cantrip! A zero-level spell. You have to whisper to use it. It is not telepathy, and it is not super-potent magic. Just to be clear.

Vauwhyt takes out a gold piece and tosses it to the cock. "Here you go, old bird! A piece of gold! Treasured in lands both civilized and wild! Bed of dragons, beloved of misers and beggers, the substance on which kingdoms have risen and fallen!"

Mookie caws, "Eh, it's just a hunk of metal."

Light Fortification, AC 30, 92/92 hp Malgant  d20+5=23 ;
Tuesday December 15th, 2009 7:11:56 PM

" Indeed Mookie, just a hunk of metal. But still everything Vauhwyt says. People will kill for it, lie for it even sell their possessions for it. It is said to be the root of all evil, yet in order to do good, one often needs it." Aside from this insight Malgant remains silent awaiting Nebin and Vauhwyt's solution to the problem.
Spellcraft 23
Any results from the detect magic?

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 115 rounds
-Protection from evil on Malgant 116 rounds
-Detect Magic 119 rounds or until concentration stops

Appolo 
Tuesday December 15th, 2009 8:11:08 PM

Appolo looks around"Comr on folks let's either fry this thing or move on.I think we need to find these faeries."That Appolo moves forward steps past the chinken moving forwad.it is clear he doesn't think much of the chicken or the rest of the animals.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Wednesday December 16th, 2009 3:09:18 AM

I agree with Appolo lets go to the real battle and let this rooster stay in his circle

Is it on?/DM Buzz  d12=4 ;
Wednesday December 16th, 2009 12:29:40 PM

With the group still in negotiations, things seem to be getting a bit friendlier as Nebin shows some proper respect for the large rooster. Vauhwyt introduces the precious metal to the community of animals with ooh's and ah's all around. Vorelle doesn't see or hear anything that resembles danger lurking as Malgant waxes a profound statement. Aztyr whispers over hushed tones that she isn't opposed to eating an intelligent rooster and many animals over hear her and laugh. Bart wants to move on. There are well over a hundred animals around, I'm sure a couple of them would make their listen checks if I rolled that many.

Everything seemed to be going well as Nebin shows some proper respect to Cock and suspicion subsides with the shiny coin Vauhwyt produces, it's not until Appolo steps past the cock that we go into combat rounds.

Sorry I wasn't specific until now, so you have an opportunity to change your post for Appolo if you want. The battle is considered twelve o'clock and Cock is at four o'clock. If you want to provoke an attack, then continue forward toward him, if you want to move off toward the fairy battle, you can avoid Cocks' line.

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 16th, 2009 5:22:50 PM

OOC
Yeah, that really wasn't clear. If it had been I would have blown off the chicken over a week ago and gotten back on the job. I'll hold my post and see if Appolo amends his to not provoke the cock and move from there.
Bart, reread the DM's posts. There is no circle, there never has been a circle and I doubt there ever will be a circle. It is a line in the sand. An old tactic of challenging others in movies and cartoons.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday December 16th, 2009 5:47:10 PM

OOC: Yeah, Vauhwyt is the one who started talking about a circle, and then drew one, just to mess with the bird's mind. Seems like I ending up messing with everyone's mind! LOL!

Appolo 
Wednesday December 16th, 2009 5:52:53 PM

Appolo turns away from the cock and heads for the Fairy battle"Come on people.Let's go see these fairies..Lrave the chicken alone.If I get hungry I'll come back for a wing."

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 16th, 2009 8:20:07 PM

OOC
I stand corrected, apparently there was a circle 8)
IC
following the pirate, Malgant heads on towards his original destination, the battle he heard upon entering the device. He leaves the annoying cock and the other, amusing, but less than helpful animals behind.

Since I am getting no answer I'll use bold and caps ARE THERE ANY RESULTS FROM MY DETECT MAGIC? I have been concentrating since it was cast (I assume 3 rounds ago, but we were not in combat rounds so I have no ides how long it's been)

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 114 rounds
-Protection from evil on Malgant 115 rounds
-Detect Magic 118 rounds or until concentration stops

Nebin the Green AC 17, HP 83/83 
Wednesday December 16th, 2009 9:56:18 PM

Nebin bows before Cock. "It seems I must go. If the fortunes smile upon me I will be able to hear some of your tales of strength and battles won. For I am sure they are great tales."

Nebin turns and runs after the others. While his legs are small, Nebin knows the forest and its ways. Taking advantage of his small size to avoid obstacles and thick brush. Otherwise he may get left behind. Big people always move too fast and forget about the little folk underfoot.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle  d20+17=29 ; d20+17=30 ;
Thursday December 17th, 2009 12:39:47 AM

Vorelle follows her friends. She stays to the rear, not entirely trusting the animals behind them. As she goes, she stays alert for any threats.

[Spot 29; Listen 30]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday December 17th, 2009 10:01:06 AM

Vauhwyt shrugs. "Looks like the party is overr, old bird," she tells the cock, then walking around his line to follow her friends.

"Keep the gold as a little gift for the fun."

Light Fortification, AC 30, 92/92 hp Malgant 
Thursday December 17th, 2009 6:53:38 PM

OOC
Nah, big people in heavy armor have 2 speeds and one special speed. The 2 speeds are slow and slower. The special speed is falling, which while not actually faster, feels like it.

The meaning of chaos/DM Buzz 
Thursday December 17th, 2009 7:28:11 PM

MalgantHighlight to display spoiler: {ooc: I apologize for missing the Detect Magic spell. There is magic all around you. It is hard to tell which is more or less powerful however. The animals and plants seem to have the same strength of magic about them in the form of Transmutation magic, but the very air you are breathing also detects magic of a strong quality with no particular school tied to it. Perhaps all the schools of magic are used?}

The group walks away from the confrontation, none the worse for wear. The rooster pecks at the gold piece a couple of times and picks it up with his beak, just as a small monkey swings by on a vine and snatches it away, then disappears into the trees. Having been violated, Cock now turns his attentions to the thief and attempts to follow it.

The sounds of battle get closer and closer as more animals come into view, none of which really impede your path as you make your way to a small vale. In the vale, hundreds of fairies of different types skirmish in the field. Instead of using weapons of steel, bronze or wood however, they all seem to carry different types of flowers. They are flying around in a swarm with no real resemblance to formations or tactics.Spot DC15Highlight to display spoiler: {You notice that the flowers that are being used are changing colors. They go from rich and bright, to flat and dark. All of them are a beautiful color and vibrant.}

From off to your left you can see a small patrol of three fairies sneaking around the edges of the vale. Two of them are tiny beings with the head, arms and torso of a humanoid, with the wings, antennae and legs of a cricket. The third resembles a very small elf with very long ears and beautiful, delicate, translucent wings. Knowledge Nature: DC 25Highlight to display spoiler: { Two grigs and a pixie.}

The very small elf disappears from view as the two cricket looking creatures hold up there weapons in a defensive posture. The cricket thing on the left wields a bright yellow dandelion bud with two tiny hands. The cricket thing on the right wields a beautiful white tulip in it's tiny little hands.

The one wielding the tulip hops forward and demands, "Halt! Who goes there!", in a rough tone filled with authority. Then, he turns back to his patrol partner and starts to giggle and whispers something. Listen DC12Highlight to display spoiler: { "I always wanted to say that."}

He then turns back with a serious scowl at the group as his dandelion wielding partner backs him up.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+2=14 ; d20+2=14 ; d20+7=15 ;
Thursday December 17th, 2009 8:14:40 PM

Aztyr looks at the small creatures and is suprized when one vanishes. (She's never met any of these creatures before) She laughs as the one wispers to the other.
She speaks up, "I'm Aztyr, so who needs our help?"(she motions including everyone else in the party)

Spot 14
Listen 14
Diplomacy 15

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Light Fortification, AC 30, 92/92 hp Malgant  d20+8=14 ; d20+7=24 ; d20+8=14 ; d20+7=18 ;
Thursday December 17th, 2009 9:05:57 PM

Malgant has followed the group, still concentrating on his spell when they encounter the faeries. He examines their "weapons" and since Aztyr has spoken up, lets her do the talking. He is not sure that the combat is mock, even with the use of flowers as weapons. He tries to study the fight to determine whether it is real or a " wargame".
Spot 14
Listen 24
Hearing the Fairy's muttered aside though he suspects that they just play at war. He opens his ears again and sharpens his gaze into the area around them, looking for he fairy that 'disappeared' .
spot 14( odd isn't it?)
listen 18

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 109 rounds
-Protection from evil on Malgant 110 rounds
-Detect Magic 115 rounds or until concentration stops

DM Buzz-Notice:Lorth is not present with the group. He was last seen in the Land of Shadow. You would not cast Magic Vestment on him, but may substitute the recipient or have another spell, unless it was cast before the Lands of Rest, which would make it irrelevant. I just see you have one marked off..

Vorelle  d20+17=29 ; d20+17=21 ; d20+12=17 ;
Friday December 18th, 2009 12:59:35 AM

Vorelle has never seen anything in her life like this gathering of fey making "war." She's not sure whether to be charmed or appalled.

"What makes the f-flowers change c-color?" she murmurs, fascinated. [Spot 20]

She doesn't recognize the little creatures approaching the group [Knowledge Nature 17], but she does hear the one's whispered comment. "And you d-did it very well," she tells him.

For the most part, though, she is content to let the others talk.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday December 18th, 2009 3:08:58 AM

Well how strange can it be, a battle without weapons apperently it is nt one Bart thinks.
He Malgant is this the Battle you meant before? Bart says

Nebin the Green AC 17, HP 83/83  d20+9=29 ; d20+17=21 ; d20+11=12 ;
Friday December 18th, 2009 8:08:01 AM

Nebin is sure the flowers are potent weapons. Otherwise the fairies wouldn't be so confident about holding up a larger group of people. If he has his guess the flowers acted like the wands wizards often employ. Nebin does speak a language that woodlan beings use. While not posative these fairies speak it he believed there was a very good chance they did.

"We recieved a message that help was needed. So we entered Evermore to try and aid those that are in need. Could you help us?" Nebin says in Sylvan.

OOC: I hate this die roller. maxed out nature skill and have yet to make a skill roll for it. spot 29, nature 21, listen 12

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=17 ; d20+2=16 ;
Friday December 18th, 2009 12:59:46 PM


Spot: 17
Know Nature: no ranks.
Listen: 16

Vauhwyt laughs in delight at the sight of the magical flowers, which seem to be changing color. She laughs again at the remark made by the fey creature.

Then she has a spiritual insight, despite her lack of ranks in Know Religion. She calls out to the fey, "Hey, any chance you guys honor the god known as 'Flower'? Just asking, is all."

Mookie says quietly to Vauhwyt, "Boss, that crack sounds like something I would say."

"Ha!" says the liontaur. "I got there first this time!"

"Hush, Vauhwyt," says Mookie.

Light Fortification, AC 30, 92/92 hp Malgant  d20+8=10 ;
Friday December 18th, 2009 4:11:37 PM

spot 10 ( second try since I looked before this too)
"The flowers change color?"

Answer to the note above
That is one of my preliminary spells that I cast at the same time as the status spells, which was before the land of the dead trek( I only remember that to be so because Appolo and Vauhwyt do not have status cast on them). Lorth was the only one (that I know of) that would actually benefit from the spell so I put it on him. Once we have a chance to refit in the catacombs though you will see it daily (twice in fact) on me.

Appolo  d20+10=12 ; d20+10=24 ;
Friday December 18th, 2009 8:11:13 PM

Appolo look around sees the fairy battle and then the fairies pop into view right in front of them.He hears whar is said and listens to his friends.Agian he remains silent.As his friends are asking most of the right questions anyways.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Sunday December 20th, 2009 4:43:42 AM

ooc leaving for a few days back on wednesday

Good versus Evil/DM Buzz 
Monday December 21st, 2009 10:21:19 AM

"Greetings Aztyr! You have encroached upon a battle for Evermore, where good versus evil struggle for supremacy! No none fairies allowed!" The small cricket fairy explains.

Looking around at the chaos of the war, Malgant attempts without success to see the one that went invisible. He does hear easier the sounds of the skirmish, Highlight to display spoiler: { Coming from the main battle, words are spoke like, "Take that you unseelie!" or "Come toward the light!" and "In the name of Eberyon!"}

Indeed, the flowers do change colors, going from a light color to a dark color and Vorelle points that out to everyone as she compliments the small cricket creature on his ability to appear threatening, soliciting a slight smile from the creature.

From the looks of the scene to some though, this isn't a battle. Where's the blood? Where's the gore? Bart shrugs off this scenario and questions the Protector on what his idea of a battle would be.

Having an idyllic environment might have set the druid Nebin on edge a bit as the frustration of not knowing as much as he would like is hidden well by his visage. Further information is also requested in a language that may appeal more to they Fey.

Questions continue to fly from the party members as Vauhwyt asks the fairies about their religion preference. Her and Mookie have a slight argument.

Being content at the questioning so far, Appolo is one to let those that are doing a good job, continue on their course.

When Nebin speaks in a different tongue, the first creature walks up to him and eyes him up and down then says something in the language of the Fey Sylvan Language only Highlight to display spoiler: {"What are you talking about halfling? Who asked for your help, eh? Those evil unseelie fairies?"}

Some answers do come back to the motley good as well, "No we don't worship flowers, these are just our weapons provided to us by Evermore!"

The second cricket fairy then speaks up for the first time, "Yea, dat's right! We fight for Eberyon!"

Then from off to your right, you see some ugly looking fairies approaching. Their wings look tattered and their noses long. Two wields a dark blue tulip and the third holds a rose, that is a deep red. "So, you went and recruited some ringers eh, you stinking good guys will stoop to all level of low, won't you!" Says the lead dark fairy.

The first cricket fairy replies, "No, no, no! We stopped them from entering. We thought they were with you!"

At this point, a high pitched argument breaks out between the two fairy scouting parties as the accusations of your appearance has left the two sides in another, different confrontation.

Then, looking off into the distant battle, it is clear the battle has ceased as the swarm slowly starts to making it's way to the edge of the vale where you are all standing. You have garnered the attention from the full force of fairies and they will soon be in your immediate presence.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=18 ;
Monday December 21st, 2009 11:02:48 AM

"Whoa, whoa,whoa... I never said we were going to assist anyone. What I asked was, WHO NEEDS OUR HELP.
We recieved a message that said PLEASE HELP!. We have traveled quite a ways to find out who it was that asked for our assistance.
Now, if niether of your sides asked for us to help them, we will just have to keep exploring until we do find those who want our help." (Diplomacy 18)


Aztyr hopes to have this soulved before the full force of both side of the fairy battle surrounding the group.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=1 ; d100=62 ; d20+2=6 ; d20=6 ;
Monday December 21st, 2009 11:03:42 AM

Vauhwyt looses her Tower Shield and then casts See Invisibility (arcane spell fail 1 = FAILURE) but a spike on her armor gets in her way. So she tries again (arcane spell fail 62 = OK).

She looks around to see what she can see. Untrained Spot 6. She tries to Sense the Motives of the fey -- always a hard thing to do! Untrained Sense Motive check 6. Oh, wait! Make that an 8 and an 8 with Heroism's +2. That will make all the difference! :-)

Spells in effect: Reduce Person, Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie if still in effect, except Alter Self is only on Mookie.)

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only), See Invisibility

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday December 21st, 2009 9:39:13 PM

Malgant crosses his arms and takes a few steps back, leaning on a tree that is big enough to hold him up. Aztyr has this in hand, maybe, he thinks. If only she would explain things fully rather than leave portions open to interpretation/exploitation by the bickering fairies. Malgant saw no damage done by the flowers( did he?) so he is not overly worried by the gathering mob. He has faith that if they start a fight, his friends will be able to end it quickly and decisively. As Nebin gets a response, an angry response from the sound of it, Malgant's brow furrows. Why can't chaotic beings say what they mean? Someone asked for help. You'd think they would be easier to find if they were still around. Or that they would be able to spit out what their problem WAS so that it could get settled. Malgant begins to regret not following orders and just smashing the device to smithereens when he was safely outside. Bardamion would have understood.

" If they are going to keep talking to you with a threatening posture Nebin, convince them to speak something I know so I don't decorate this nice woodland with fairy parts thinking that they mean you harm. I would hate to commit such a social gaffe as that." To Bart, " Fights come in all shapes sizes and colors Bart. Some war with words, never meaning physical harm. Others fight with weapons, never uttering a word. I prefer a straight up fight with rules I understand and honorable opponents. It's how I was raised."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 108 rounds
-Protection from evil on Malgant 109 rounds
-Detect Magic 114 rounds or until concentration stops

Vorelle  d20+17=33 ; d3=1 ; d20+17=18 ;
Tuesday December 22nd, 2009 12:02:50 AM

"We will st-stay out of your b-battle, unless somebody invites us in," Vorelle assures the fey.

All the while, she looks around for signs of danger. Someone in here had called for help, after all.

[Spot 33; Listen 18]

Appolo 
Tuesday December 22nd, 2009 1:23:31 PM

Appolo watches the scene and listens.As the other faries quit thier silly game and come over he just shakes his head. Upon hearing Eberyon's name Appolo pipes in"Eberyon eh.Might have known he wa behind this."He then walks over and jions Malgant."Well doesn't look like anyone around here needs our help.Let's finda way out of here and go about our business."

Labyrinth of Despair/DM Buzz  d20+5=23
Wednesday December 23rd, 2009 12:56:57 AM

Diplomacy is used by some as others have little tolerance for such nonsense that is present with the large feud these fairy's have. Even now, the dark fairies and the light fairies mingle in a large swarm. They speak in the common tongue for the most part but you can hear an occasional word in the language of the fey, all of which is derogatory in nature and not directed at the group, but at each other. However, they touch the stem of their weapon to their tiny belts and the flowers shrink in size to fit snug next to other smaller flowers, a dandelion and a rose.

At the mention that there is help available, for those that want it, The fairy's as a collective looks at the others and then starts screaming in unison, "Yes, yes yes, we want your help!" Come cries from the light fairies as the dark fairies also pleads for your attention and solicits your aid, "Oh please help us, please! They are sooooo mean to us!"

"We are not!"

"Yes you are!"

The hubbub continues as the fairies now argue over how they will use your aid, even to go so far as to pick teams.

And the arguing intensifies as their small voices begin to create a droning effect. The fey begins to hop and fly around in patters that cause you to catch your breath. In the midst of the chaotic swarm of fairies a face forms amongst the many moving creatures.

In a strained voice, which is tired and desperate, you all hear the words clearly, "Labyrinth of Despair."

Then the face fades away and the fey begin their bickering again. It seems the group has many choices. They can just walk away and might be forgotten about. They could attempt to distract a fairy away from the intense discussion. Discovering what the voice is speaking of however, may be the best clue they will get from the long lived creatures with the short attention span.

Vorelle discovered nothing new with her Spot and Listen checks. Vauhwyt did not pick up any information with her Spot and Sense Motive checks. Aztyr successfully diverted any negative reactions away from the group, their attitude going from unfriendly to indifferent.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=22 ;
Wednesday December 23rd, 2009 9:34:05 AM

As the Fairies continue argueing amunst them selves Aztyr looks to her friends to see if the have the same reaction to the face and the three words.
(Expecting they have some reaction) Aztyr tries to get the Fairies attention again, this time she'll use a spell to try and get them to pay attention to her. She thinks back to one of her earliest teachings and aside from learning how to clean with magic she also learned another semi useful spell. Useing a soft word and her left hand, carefully moving just her fingers up and down she releases the energy to cast the spell she was concentraiting on. (Cast Dancing Lights)
Appearing as a ghostly humaniod immage, the light just stands there 5 or 6 feet infront of her. It then starts to twirl and dance around amung the Fay, never going to far awy from Aztyr. Once it has thier attention, it will bow and point towards Aztyr, directing them to her once again.

"Fay folk, It would be unfair, for us (indicating the group) to join just one side of your very important battle. It would also be unfair to try and devide us up evenly amungst sides. We are not here to overwelmingly shift the forces of this place to one side or the other.
In my role as a Shaman, I have just learned of the place our group must travel to. But now I find us in need of your assistance. If a few and I mean no more than four from each side of your battle would guide us to the Labyrinth of Despair we will get out of your way so you can continue your battle undisturbed."
(diplomacy 22)
After a minute the humaniod figure of light simply fades away.(most likely during her question)

Spells Per Day

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Wednesday December 23rd, 2009 2:09:21 PM

Well lets see how they react

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 23rd, 2009 7:38:39 PM

Malgant wanted to yell at the silly fairies to stop their useless prattling so that he and his friends could leave this device of insanity. Aztyr spoke fist and tried to dazzle a few of the fairies into listening. He could always yell later, so he held his tongue .

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 108 rounds
-Protection from evil on Malgant 109 rounds
-Detect Magic 114 rounds or until concentration stops

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday December 23rd, 2009 8:42:06 PM

Vauhwyt holds her tongue and lets the fey focus on the dancing lights and Aztyr. But as covertly as she can, she casts a Detect Victim, to see if anyone has prayed to the Dark Lady for revenge around here. Maybe Jancasis can give Vauwhyt some inspiration.

Appolo 
Wednesday December 23rd, 2009 8:46:51 PM

Appolo listens to the strange voice"Well that was interesting.Looks like we need to find this Labrinth."Hesays.Then waits to see if AzyTyr can get any results.He then looks at Malgant"OPf we could go back and fry us up some chicken."He says with mirthfilled smile.

Vorelle  d20+15=34 ; d20+19=34 ;
Thursday December 24th, 2009 1:36:08 AM

"I d-don't see a Labyrinth," murmurs Vorelle. She begins studying the ground, looking for tracks. Perhaps there is some sort of trail leading into the labyrinth?

[Search (to find tracks) 34; Survival (to follow tracks) 34]

Appolo 
Thursday December 24th, 2009 11:22:27 AM

OOC: Marry Christmas Best Wishes and Hppy Holidays to you all.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Friday December 25th, 2009 12:05:13 AM

Merry Christmas and have a safe Holiday season.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday December 25th, 2009 2:39:41 AM

happy Xmas!

Nebin the Green AC 17, HP 83/83 
Saturday December 26th, 2009 9:39:37 PM

Nebin listens to what the fey say and more important what they don't say. He's quiet for a few moments and turns his gaze away from the fairies. He looks at the plants, trees, earth, and sky. Nebin contemplates what he knows about this place and what he should know. Of how perfect this place should be. Nebin walks over to Malgant and thinks that the collective effort to try and get Aztyr's help in their conflict should be enough to remain more or less unnoticed.

"I believe that Evermore asked for help. Not the fairies or the animals. This place needs our help. The land, the trees. Something is wrong and we need to fix it. It has to be whatever the sons of dread did on the outside. The plants here are unusually intelligent. It explains why nobody here knows about the call for help. Because they didn't make it. Tomarrow I shall become a tree. That may give me a perspective on this place that can't be seen as we are."

OOC: sorry about the absence. xmas week was just crazy.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Holiday Slowdown/DM Buzz 
Monday December 28th, 2009 5:35:02 PM

Happy Holidays everyone!

Many warm wishes to you all over the next week or so.

DM posts will come as regularly as you all do, with a five player post minimum, so others don't get out of the loop while visiting friends or family.

I hope everyone is well and DM post will come tonight.

:)

Pleading voices/DM Buzz 
Monday December 28th, 2009 10:04:11 PM

Appolo thinks of chicken as a fine meal, but also realizes, he's not really hungry, while Nebin approaches the Protector and shares a different insight. Vorelle looks for a way into this labyrinth. Vorelle Highlight to display spoiler: { She is confident, all the tracks in the area are from other animals of different types looking into the clearing over long periods of time, or small patrols circling the boundaries of the vale.}

The face and voice disappear as mysteriously and suddenly as it appeared. The pixies have an argument of major proportions, with words of mistrust and disdain for the other side apparent. They ignore the minor magic of the sorceress and continue the fierce discussion. One of the dark fairies pulls the miniature, dark blue tulip from it's belt and it grows in size to be the two handed weapon they have been using before. He strikes at a good pixie flying by him and the pixie immediately takes on the features of a dark unseelie faerie. Then all at once, the battle is again in full force. It is now clear to see, that the flowers actually change the creature struck into a different creature or perhaps a creature with a different nature.

Getting the attention of the Fay folk is impossible as Aztyr explains their roll in being in Evermore. Impossible until the liontaur mentions the words Labyrinth of Despair , then all goes silent and all attention is again back on the group. It is very noticeable to Bart and the others how they react. He has seen the look of fear in many faces. Some consider this feud futile and useless. Among them, Malgant does not add fuel to the fire of their hostilities and remains quiet with Vauhwyt, her Avenger abilities reveal no victim in need of revenge within range.

The first time you have seen the fairies agree on anything, it is now as they attempt to persuade you all to avoid the Labyrinth of Despair, In a multitude of voices, you can gather that is a place to fear very much as a sound comes from many of them. "Ringalingling". Now, frightened and sad, the fairies plead with you to not look for the labrynth.

Nebin the Green AC 17, HP 83/83 
Monday December 28th, 2009 11:23:17 PM

Nebin turns his attention back to the faeries. It's impossible not to notice when a battle just stops. "Please tell us of this Labrynth. Why it is so bad and evil."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle 
Tuesday December 29th, 2009 1:03:12 AM

"We'll b-be all right," Vorelle adds, hoping to reassure the faeries. "And w-wouldn't you like for us to rescue those who are t-trapped there?"

Appolo 
Tuesday December 29th, 2009 10:31:26 AM

Appolo steps forward"Beside don't worry about the despair.I spenta coupl weeks hanging out with ol gloom and doom Gargul himself.Talkabout despair.So take us to the the labrinth.Then you can get back to your game."

Light Fortification, AC 30, 92/92 hp Malgant 
Tuesday December 29th, 2009 4:36:14 PM

Astounding Thought Malgant, There IS something that is enough of a concern to push these frivolous fairies into a state attentive enough to actually listen to us. Now all we need are directions and an overview of what lies in wait for us and we can go conquer it.
Malgant decides to continue to remain silent. His diplomacy had always been heavy handed and he wanted to see someone else who was capable of actually talking to people get the information they needed. Just in case Aztyr was not sure what they needed to know, Malgant whispered to her under his voice(via the message spell) " Find out where it is, what lies inside and anything else that might help us. Use your discrecion on that last part but things like anyone that has ever gone there and returned or how the place came to be might help us figure out how to get through it. Go ahead Aztyr, you're doing fine."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 100 rounds
-Protection from evil on Malgant 101 rounds


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=8 ;
Tuesday December 29th, 2009 10:38:13 PM

As the Fey folk litterly stop thier bickering and all turn thier attention to Aztyr as she mentions the Labyrinth of Despair, she is a bit shocked at the attitude they are now in.
"I'm afraid we are going to have to look for the Labyrinth of Despair. It's not that we want to, but we have to, if we want to go home again.
Can any of you tell us where the entrance is? Or maybe even what we might expect to encounter inside.
Please?
We really need this information, also has anyone ever been there and comeback? Or is it called the Labyrinth of Despair because once you enter you never return?
(diplomacy nat 1)

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

DM Buzz: Edited <> with [] for site efects.

Drudging up old times/DM Buzz 
Wednesday December 30th, 2009 6:24:20 PM

Much moaning occurs when the group attempts to persuade the fey to forfeit information. Unconvinced, they all speak in unison, yet have different answers. It would take a very sharp mind and several minutes to decipher any information from the multitude of voices that barrage the rescuers with answers to their questions.

Intelligence Check DC 15: Highlight to display spoiler: { With all the stories that you hear in a short amount of time, you can determine, the fairies were trapped here during the migration, likely the first. A favored one of Eberyon, a Fairy Lord or Lady, if you will, named Ringalingling entered a portal and never returned. Soon after the plants and animals became intelligent. No one wants to venture there but it's on the other side of the vale.}

Soon, the fairies look sad and wave at you, as if they will not see you again. Perhaps you brought up the past and it is something they haven't had to think about in awhile? The introduction of new creatures may have been a much needed distraction to the other residents but the group has more important things to do.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=19 ;
Wednesday December 30th, 2009 8:30:06 PM

Int Check: a 19.

Vauhwyt translates for her friends. "Seems like these fairies were trapped here a long time ago. Their leaderr, named Ringalingling, entered something over there in ages past, and then the animals and plants got smart."

Mookie adds in, "I think I heard that there were two Ringalingling Brothers. Which explains why this place is such a circus!"

Vauhwyt grimaces. "Hush, Mookie," she says. "We should probably wander over to the portal and check it out. My guess is that's the Dungeon of Desperation thingie.

Nebin the Green AC 17, HP 83/83  d20+1=2 ;
Wednesday December 30th, 2009 11:26:42 PM

Used to the simple conversations with plants, the complex and high speed words of the faeries sounded like noise to Nebin's ears. Before he could ask to clarify they were gone.

"I can see why they think we'll never come back. They probably hold their leader in a higher regard than they do us."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Drudging up old times/DM Buzz 
Monday January 4th, 2010 10:01:54 AM

DM post will come this afternoon.

Appolo  d20+2=15 ;
Monday January 4th, 2010 1:48:42 PM

Appolo moves in the direction of the portal indicated by the faries."Ok folks let's go."

Labrynth of Despair/DM Buzz 
Monday January 4th, 2010 4:05:11 PM

The group has it's farewells and two patrols, one from each side, good and evil escort you around the edge of the vale. "Combatants only allowed" says one, the first pixie to go invisible on you all.

As you walk around the edge you encounter many different types of mammals, reptiles, insects and an assortment of other creatures, some of which you have never seen before and may have been long extinct. They attempt to make small talk. "Who are you? What are your names? Where did you come from?" If the group shows any disinterest in the prattle of these intelligent creatures, the fairies will chase off the pest, wielding a rose or dandelion.

As the group circles around they can see the host of fairies fly, hop or run to what looks like an enormous tree sitting in the middle of the large, circular clearing. From this distance of a half mile, it can be guessed to have a height of two hundred feet, with a large steady base and many leaves making it look very healthy. As the fairies get near, they slowly disappear, until they are all out of sight.

It isn't a long walk when the group notices the plants getting thicker and there are fewer and fewer animals about. "This is where we can leave you." says the beautiful good pixie. "From here, just make your way through the dense brush until you see your demise in front of you." says the dark, ugly unseelie pixie. Not in a mean manner, but as if it is a matter of fact.

They all wait there, to see you off or answer any last minute questions you have.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday January 4th, 2010 7:08:55 PM

Since the fairies have so far not answered any questions as to what can be expected in this Labyrinth, Malgant expects no answers should he pose any more questions, instead he addresses the group." Alright then, it looks like we are on our own, like always. Everyone pick a partner and stay with them, I don't want anyone to get totally separated from the group. Appolo and Vauhwyt do not choose each other as partners because I cannot tell how either of you are faring, you were dead when I cast those spells. Aside from that cast whatever defensive magics you like and lets get this over with."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 100 rounds
-Protection from evil on Malgant 101 rounds

DM How long has passed so that I can Increment my spells?

DM Buzz: It has been thirty minutes since you entered. Also, the fairies do not know what you can expect. They avoid it entirely.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday January 4th, 2010 8:35:14 PM


Vauhwyt and Mookie make small talk with a woodland creature that is unfamiliar to them. "What manner of being are you?" the liontaur asks. She gives her own race and name.

Mookie adds, "You look mighty strange to us."

Vauhwyt asks her animal friend what this place is, and how the creature came to talk, and if they want to come along.

Nearer to the Big Tree, Vauhwyt asks the fey, "What happens to those who die here? They are cut off from the Realm of Shadows, and from my lord Gargul, I deem, so the souls of the dead have nowhere to go. So where are they?"

She tries to sense the souls of those who have died at the tree. (Grim ability to sense souls, see below)

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 4th, 2010 9:46:38 PM

Aztyr nods as malgant suggests pairing up, then when he says to cast any defensive spells, she laughs.
"Malgant, the only defensive spell I got that lasts more than mere minutes I cast first thing in the morning."

She then looks around and tries to decide who to partner up with.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Vorelle  d20+19=33 ;
Monday January 4th, 2010 11:10:15 PM

Vorelle checks her quiver and bowstring, and quietly waits for the others to cast whatever spells they need. No spellcaster herself, she has nothing to contribute.

Idly, she studies the ground, looking for any clues in the tracks here.

[Survival (Track) check 33]

Appolo 
Tuesday January 5th, 2010 2:15:57 AM

Appolo walks over to Vorelle"Well Vorellemy silent beauty.Let's you and I team up.After all us sneaky types need to stay together."

Nebin the Green AC 17, HP 83/83 
Tuesday January 5th, 2010 6:33:22 AM

"So Mal what are you thinking? What's your plan for the Labrynth? I think after that tunnel I should perhaps summon a couple of earth elementals before we go inside."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Double trouble/DM Buzz 
Tuesday January 5th, 2010 4:38:26 PM

It is easy to get frustrated with the flighty nature of the fairies. Even as they escort you, the two opposing sides have to keep a close eye on the other. Their goal, to change the others alignment and add to their numbers.

The group travels and makes plans. On the way, a creature looking somewhat familiar to the party members greets you. It is a mottled brown and green creature with eight legs and a large think tail. It stands around three feet at the shoulder and is over six feet long. When asked what type of creature it is, the creature looks puzzled and replies, "I am Asssalissk. That isss all I am called. You are verrry strrange looking alssso. Wee arrre in Everrrmmmmore. We do not rrrrememmmmber much about our awwakening. Onnne dayyy, weeee werrrre mmmuuch mmooore powerful." A question come back in regard to the cycle of life. "What is death? That is a new word to me." apparently, they have no need for that word for some reason. Then the creatures are asked if they want to join the group "No thank you. The Labyrinth of Despair makes us all feel very, very bad."

As they get closer to the dense foliage and they are left to themselves, the group makes plans and talk amongst themselves.

The group will need to discus how they want to proceed. Will they hack their way through the intelligent beings or find some way to coax the over grown trees and shrubs to part for them. The druid and ranger would know, just because they are intelligent, that doesn't mean they can move themselves.

Light Fortification, AC 30, 92/92 hp Malgant 
Tuesday January 5th, 2010 6:49:20 PM

"Actually Nebin, I want you to try a small summoning out here, your lowest order summon. Since we are essentially still in the tunnel I am curious as to whether or not you can summon anything at all. Once we enter you may want to attempt the same thing, to be sure you still can summon inside the labyrinth. If all of that goes well I would reserve any real summonings until we need them. An earth elemental would be a great protector, but we may need to have an air elemental help us across a chasm or something. As for getting to the opening, can you persuade some of this foliage to let us through if it can? Otherwise I fear there will be no other way than to cut it out of our way." Malgant does not choose a partner, waiting instead for the group to choose whom they want to work with. He will partner with whomever is left.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Vorelle  d20+13=25 ;
Wednesday January 6th, 2010 1:00:01 AM

"M-maybe V-Vauhwyt and I should be p-partners," Vorelle says.

She turns her attention to the plants in front of her. She cannot speak with them as Nebin does, but perhaps she can get them to part for her.

She begins, gently, pusing leaves and branches aside, all the while trying to convey through her actions that the group is not hostile and will not harm them.

[Wild Empathy 25]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 6th, 2010 6:02:33 AM

Vauhwyt stops looking for ghosts and smiles at Vorelle. "Of course we're partners! I'll try not to lead us into an ambush this time, though. In fact, you lead this time, and I'll follow."

She pauses. "Maybe Appolo can join us too. We three are all pretty sneaky."

The liontaur follows Vorelle through the undergrowth. If she thinks it will help, she'll cast Reduce Person on herself and Mookie to make it easier to wriggle through.

Nebin the Green AC 17, HP 83/83 
Wednesday January 6th, 2010 1:37:01 PM

"I have not reached a level of understanding to impose my will upon the plants. Nor do I have such spells prepared. The plants will regrow in time. The same as when lightning strikes cause fires and burn it away Normally the plants pose no hinderance for me. Getting past them isn't something I normally think about."

Nebin begins casting a simple quick spell.

OOC: sacrifing Speak with Animals to cast summon nature's ally 1. Nebin is trying to summon a wolf.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Appolo 
Wednesday January 6th, 2010 2:46:05 PM

Having been rebuffed by Vorelle appolo bows"Ok my friend."He says witha small and moves over to Bart"Well Bart looks like its you and me again.Just like old times."Appolo will let Vorelle advance first then follow her down the trail.

Monkey business/DM Buzz 
Wednesday January 6th, 2010 6:07:41 PM

The party in pairs intend to proceed forward. Vauhwyt and Vorelle take the lead. They find the growth much easier to move through as a medium creature, then those that are large. Appolo and Bart decide to team up as Nebin, Aztyr and Malgant have yet to decide.

Then Vorelle after studying the area informs the group, they can decide to quickly navigate through the dense jungle with easy swipes of edged blades or they can take their time and walk around the smaller trees, slowly wading through the brush, the damage from the groups passing would be minimal. Yet, as Nebin says, it will likely grow back.

Nebin attempts to summon a creature not of this habitat. Instead a small monkey around two feet tall with a round white face, surrounded by a light purple hair, appears from thin air and hops into the tree nearest the druid. "Hey, yea, what can I do for ya?" It looks around excitedly.

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday January 6th, 2010 7:06:38 PM

Well at least you can summon something, better than outside I think. The three of us remaining may as well stay togetherand head for the opening." With that Malgant begins slowly winding his way around the trees as Vorelle suggests to get to the opening into the Labyrinth.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Vorelle  d20+17=22 ; d20+17=25 ; d20+17=28 ;
Wednesday January 6th, 2010 11:17:23 PM

Vorelle continues to lead, gingerly picking her way through the plants to do the least damage. As she moves, she tries to stay alert for signs of danger.

[Survival 22; Spot 25; Listen 28]


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday January 7th, 2010 9:35:16 AM

Mookie sneers at the summoned monkey. "Eh, I've been better."

Vauhwyt smiles at Appolo, "Next time you should be on our team!"

Then she follows Vorelle.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Thursday January 7th, 2010 1:07:58 PM

Aztyr follows along with the other two in thier group, making her way as best as she can. She's not used to big trees and over sized plants, being from the plains she is used to scattered ground cover and scrub brush.
"So, Nebin, these plants are not real at all? Someone just created them?"

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Appolo  d20+10=24 ; d20+10=22 ;
Thursday January 7th, 2010 7:15:13 PM

Appolo follows along with Bart.Moving quietly,keeping an eye out for trouble.

Spot 24 Listen22

Nebin the Green AC 17, HP 83/83 
Thursday January 7th, 2010 8:12:01 PM

"My apologies friend. Please return to what you were doing." Nebin says to the monkey. He turns and starts following the others, moving unhindered by the dense foliage.

"Most interesting. Luckily I tried to choose a wider variety of spells after what happened last time."

OOC: dismissing the summoned monkey

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Labrynth of Despair/DM Buzz  d12=3 ;
Thursday January 7th, 2010 10:07:00 PM

It is discovered, that animals within the habitat can be summoned. Which is unusual because the spell only allows the summoning of natural creatures and nothing here is natural. The monkey makes it's self large and opens it's mouth wide toward Mookie but stays by Nebin. It looks disappointed when released from duty, but just disappears into the greenery. Vorelle and Vauhwyt guide the group deeper and deeper into the thick and aromatic terrain. Insects, unlike the animal type creatures, don't mind the area and is plentiful, just as you would find in a real jungle. Thankfully the heat and humidity are not what you would find but the druid and ranger can testify, everything here is real. Malgant begins to squash the plants underfoot now. Him and Aztyr do their best though to not break the plants off near their base, but the going gets slower and slower. Appolo finds the passage relatively easy compared to those in heavier armor and those trained in the ways of nature have no problems at all.

At least an hour has now transpired and it feels as though you have barely traveled three hundred feet when the scouts break away into a small clearing of around one hundred feet in diameter. There are no insects or animals or even sound within this small area. If someone were to leave the clearing, again the sounds of birds and insects are clear.

In the middle of the clearing is a large boulder thirty feet in diameter and made of the hard, smooth, black rock the tunnels on the outside are made of. Walking around to your right nighty degrees finds you all in front of a large opening. The mouth of this cave is easily ten feet high and just as wide. A dark black cloud swirls in the mouth then fades away as a billowing white cloud will roll into view. A roiling battle of black and white wisps of substance, like oil in boiling water. Deeper into the milky and dark battle, red rivulets of what might be lava in streams, enhances the already chaotic scene of the entry until you all realize it is even more familiar then lava. It's is Woldsblood.

Will Save DC 14: Fail means stunned and unable to move for 2d4 rounds.

Vorelle and Vauhwyt must make the save, if they succeed, they may warn the others to not look directly at the billowy battle. If they fail, everyone else must also make the saves. Please go ahead and make the roll, so you don't have to wait for one of them. If you fail and one of them save, you will not need the roll.

Vorelle  d20+5=11 ;
Friday January 8th, 2010 12:39:11 AM

Vorelle is transfixed by the elemental battle, and simply stands, watching the interplay of light and dark.

[Will save 11]

Light Fortification, AC 26, 92/92 hp Malgant  d20+11=21 ;
Friday January 8th, 2010 4:32:45 AM

Will save 21
Malgant is able to tear his gaze away from the roiling Woldsblood and calls a warning to his friends as soon as Vorelle is stunned ( the status spell tells him she is stunned) " Avert your eyes from the cave. The display of Woldsblood there can mesmerize you." Thinking quickly Malgant moves Vorelle away from the opening. If he had lived here long and were a predator he would certainly have noted this phenomena in he area and use it to easily capture prey that wandered too close. (Prepare to use interpose on Vorelle. The ability requires me to be in combat and I am not, but if we are attacked I will be. Your call if I can use it or not)

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+8=11 ;
Friday January 8th, 2010 12:55:55 PM

(unless Vauhwyt makes the save the following happens)
Aztyr stares, facinated by the sight of the Woldsblood.

(If Vauhwyt makes the save)
Aztyr avoids staring at it and asks "Question, If this is the cave entrance to the Labyrinth of Dispair, how are going to get past that?"

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=23 ; d20+12=16 ; d20+20=39 ; d20+13=18 ; d20+15=35 ;
Friday January 8th, 2010 2:21:16 PM

Vauhwyt rolls a 23 on her Will save; Mookie, a 16. That's 25 and 18 with the heroism.

Vauhwyt warns her friends to not look into the Woldsblood.

She shakes her head. "This is not good. Woldsblood belongs in the Realm of Shadows, not at the heart of some Teucri artifact. Lord Gargul will not be pleased with this."

"Maybe we can dispel it?" She tries to look into the Realm of Shadows (Grim class ability). She also Sees Invisible. If she can see or sense the Shadow is close (as it wasn't earlier), then she will try to Darkwalk into it [Concentration check 39]. She looks at the thing to see if there might be some way to disable it [Disable Device check 18] or activate it blindly [UMD check 35].

Spells in effect: Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie, except Alter Self is only on Mookie.)

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
4 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only), See Invisibility

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Labrynth of Despair/DM Buzz  2d4=6 ;
Saturday January 9th, 2010 2:52:21 PM

It only takes one person to become bedazzled by the odd flowing, billowy mass, before everyone else is aware of it's defense. Vorelle is protected by Malgant using his powers of a Protector. She protests slightly at losing the sight of the pretty interplay, but her stunned state will not allow her to fight the repositioning of her body.

The effect slowly wears off and with no immediate attack upon the group, it can be determined that the roiling gaseous substance in the mouth of the black cave is not a living creature. At least not a creature that is communicating with you. There are also no signs of other creatures near. The group is all that draws breath, except for the neatly trimmed clearing with the plush grass under your feet. Aztyr avoids the full beauty of the enigma and shares her concerns.

Indeed, Woldsblood is being used here and nothing dies. Vauhwyt and the others no longer need wonder why Gargul dumped your living bodies back at the location of this device. The Realm of Shadows is still blocked to her at this time, with no way to escape the artifact, but there are shadows within the device. Highlight to display spoiler: {I'm not sure if you can travel within the shadows of the device, if you are cut of from the Realm of Shadows. If you think Vauhwyt would be able to, since you know more about it then I, than I will allow it.}

See invisibility reveals nothing out of the ordinary. Her thoughts on disabling it would only lead it to be dispelled temporary, if the caster level is over come on such powerful magic. When she gets c lose enough to use it as a device, she realizes, one need but walk into the billowing gas of light and dark.

Knowledge History DC 25 Highlight to display spoiler: {The Teucri were here and gone before Gargul, Alemi, Domi and the others were even born as mortals. They had the ability to tap into the Cradle of the Wold to intensify their already powerful magic.}

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday January 9th, 2010 8:21:53 PM

OOC to Buzz: Vauhwyt's Darkwalk Grim PrC ability is limited to the Realm of Shadows itself, not to any other shadows generally. I would say that Vauhwyt cannot use her special ability here.

Vauhwyt tells the group that she thinks the machine works by just walking into it. She doubts that the party can destroy it. Is there any other option than to enter?

She also says that she is worried about those without the mental stamina (low Will saves) to withstand the exposure to the Woldsblood. She is not too worried about herself. If the party wants her to walk in and then report back, she'll do it. But, as Mookie points out, that could be an easy way to buy the farm.

Vorelle 
Monday January 11th, 2010 12:13:09 AM

Vorelle looks hesitantly at her friends. She is one of those whose minds will most likely be unable to resist the strange compulsions of the device. It is so tempting to let Vauhwyt go ahead to scout, but...

"W-we should st-stay together," she says.

Appolo 
Monday January 11th, 2010 3:04:55 PM

Once warned by Malgant not to look in the cave Appolo quickly averts his eyes."Well we could blindfold those who are susceptible to its influence and go in all together with those who aren't in the lead.Or we could just take our chances and go in being sure to watch over each other carefullyEither way I think iit's pretty much aggreed on that we have to go in to the cave in order to get out of this place and solve the probloem.""

Light Fortification, AC 26, 92/92 hp Malgant 
Monday January 11th, 2010 8:26:47 PM

" Isn't touching Woldsblood bad Vauhwyt? I am no scholar on the subject bu my teachings did mention that clerical powers MIGHT be able to influence it. I don't remember the particulars though. What does it do to those that touch it?"

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday January 11th, 2010 9:44:42 PM

"Well," says Vauhwyt, "the danger is that it tugs at your soul. That could just hurt your psyche a lot, or stun you, or pull your soul out, which tends to kill you. Which in specific is hard to say in advance."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 11th, 2010 10:37:03 PM

"Well, we can stand here and debate for hours or days. We either go in, past or through the Wold's Blood, or we go look for another way out.
We are here, the clues we've gotten all point to entering that cave or tunnel, so I vote we just go ahead."


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 21/22 hour duration)
Status (cast in morning by Malgant 21/22 hours)

Malgant's Spells
Status (19 hours)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 11th, 2010 10:38:06 PM

ooc messed up the spell durations.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Labrynth of Despair/DM Buzz 
Tuesday January 12th, 2010 12:33:12 AM

With the concern for the Woldsblood and it's effect upon mortals, those that know the most about it can relate what effect it has upon the living. It is certain however, that Woldsblood has not been seen in this form or fashion before by any in the group. The pulsating mass of strange substance almost beckons those to recognize it. The sound of breathing, equipment rustling and your own words, all that is heard.

Who will be the first to step through into the unknown and carry the torch of freedom closer to whatever goal is in store for the brave adventurers?

Stepping through
Anyone stepping through, please make a Fortitude save DC 15.

Appolo  d20+6=18 ;
Tuesday January 12th, 2010 3:23:11 PM

Appolo looks around"Well time to go."He says and quickly moves toward and into the tunnel being sure not to look directly at the woldsblood.Keeping his gaze down at just infront of o his feet as he enters the cave.

Fortitude 18

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=25 ;
Tuesday January 12th, 2010 3:31:46 PM

Aztyr looks to her friends and then decides to follow Appolo. See ya on the inside" and she almost runs through, trying not to waste any time in getting past the Wold's Blood.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83  d20+11=24 ;
Tuesday January 12th, 2010 4:27:10 PM

Nebin averts his eyes and follows the others through the strange cloud.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Nebin the Green AC 17, HP 83/83 
Tuesday January 12th, 2010 4:27:26 PM

OOC: fort save 24

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=33 ; d20+12=19 ;
Tuesday January 12th, 2010 4:50:17 PM

Vauhwyt, confident in her ability to make the save, waits for everyone else to go first. That way, if anyone gets stuck, she can drag them along the way.

When the time comes, she rolls a 33; Mookie rolls a 19.

Vorelle  d20+11=30 ;
Tuesday January 12th, 2010 5:13:00 PM

Since she is partnered with Vauhwyt, Vorelle also waits for the others before stepping through.

For now, she suffers no ill effects.

[Fort save 30]

Light Fortification, AC 26, 92/92 hp Malgant  d20=5 ; d6+12=13 ; d6=1 ; d20=13 ; d6+12=16 ; d6=3 ; d20+15=32 ;
Tuesday January 12th, 2010 6:28:54 PM

Watching th other go through Malgant goes just before Vauhwyt and Vorelle, who have decided to bring up the rear. Both can swear that they hear the Minotaur mutter something as he steps up to the Woldsblood. It sounds strangely like " But I am rather attached to my soul". Standing before the portal Malgant tries to push the Woldsblood out of his way using Imod's power to turn the undead. A long ago class that touched on the subject sticks in his mind and he figures it can't hurt.
turn check 5
turns up to 14 levels of 10th level undead or lower
Malgant watches the effects and, knowing he made a poor showing this first time tries again, harder this time.

turn check 13
turns up to 19 levels of undead of 13th level or lower
Feeling better about this attempt he again watches the effects to see if the Woldsblood moves out of his way in any fashion, and then steps through the portal.

Fort save 32
2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Labrynth of Despair/DM Buzz 
Wednesday January 13th, 2010 9:59:25 AM

ooc: Went to bed early last night with a stomach ache. I still do not feel well, but I will get the DM post today sometime when I get off from work.

Sorry for the inconvenience.

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