Double trouble/DM Buzz Tuesday January 5th, 2010 4:38:26 PM
It is easy to get frustrated with the flighty nature of the fairies. Even as they escort you, the two opposing sides have to keep a close eye on the other. Their goal, to change the others alignment and add to their numbers.
The group travels and makes plans. On the way, a creature looking somewhat familiar to the party members greets you. It is a mottled brown and green creature with eight legs and a large think tail. It stands around three feet at the shoulder and is over six feet long. When asked what type of creature it is, the creature looks puzzled and replies, "I am Asssalissk. That isss all I am called. You are verrry strrange looking alssso. Wee arrre in Everrrmmmmore. We do not rrrrememmmmber much about our awwakening. Onnne dayyy, weeee werrrre mmmuuch mmooore powerful." A question come back in regard to the cycle of life. "What is death? That is a new word to me." apparently, they have no need for that word for some reason. Then the creatures are asked if they want to join the group "No thank you. The Labyrinth of Despair makes us all feel very, very bad."
As they get closer to the dense foliage and they are left to themselves, the group makes plans and talk amongst themselves.
The group will need to discus how they want to proceed. Will they hack their way through the intelligent beings or find some way to coax the over grown trees and shrubs to part for them. The druid and ranger would know, just because they are intelligent, that doesn't mean they can move themselves.
Light Fortification, AC 30, 92/92 hp Malgant Tuesday January 5th, 2010 6:49:20 PM "Actually Nebin, I want you to try a small summoning out here, your lowest order summon. Since we are essentially still in the tunnel I am curious as to whether or not you can summon anything at all. Once we enter you may want to attempt the same thing, to be sure you still can summon inside the labyrinth. If all of that goes well I would reserve any real summonings until we need them. An earth elemental would be a great protector, but we may need to have an air elemental help us across a chasm or something. As for getting to the opening, can you persuade some of this foliage to let us through if it can? Otherwise I fear there will be no other way than to cut it out of our way." Malgant does not choose a partner, waiting instead for the group to choose whom they want to work with. He will partner with whomever is left.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Vorelle d20+13=25 ; Wednesday January 6th, 2010 1:00:01 AM
"M-maybe V-Vauhwyt and I should be p-partners," Vorelle says.
She turns her attention to the plants in front of her. She cannot speak with them as Nebin does, but perhaps she can get them to part for her.
She begins, gently, pusing leaves and branches aside, all the while trying to convey through her actions that the group is not hostile and will not harm them.
[Wild Empathy 25]
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday January 6th, 2010 6:02:33 AM
Vauhwyt stops looking for ghosts and smiles at Vorelle. "Of course we're partners! I'll try not to lead us into an ambush this time, though. In fact, you lead this time, and I'll follow."
She pauses. "Maybe Appolo can join us too. We three are all pretty sneaky."
The liontaur follows Vorelle through the undergrowth. If she thinks it will help, she'll cast Reduce Person on herself and Mookie to make it easier to wriggle through.
Nebin the Green AC 17, HP 83/83 Wednesday January 6th, 2010 1:37:01 PM "I have not reached a level of understanding to impose my will upon the plants. Nor do I have such spells prepared. The plants will regrow in time. The same as when lightning strikes cause fires and burn it away Normally the plants pose no hinderance for me. Getting past them isn't something I normally think about."
Nebin begins casting a simple quick spell.
OOC: sacrifing Speak with Animals to cast summon nature's ally 1. Nebin is trying to summon a wolf.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Appolo Wednesday January 6th, 2010 2:46:05 PM
Having been rebuffed by Vorelle appolo bows"Ok my friend."He says witha small and moves over to Bart"Well Bart looks like its you and me again.Just like old times."Appolo will let Vorelle advance first then follow her down the trail.
Monkey business/DM Buzz Wednesday January 6th, 2010 6:07:41 PM
The party in pairs intend to proceed forward. Vauhwyt and Vorelle take the lead. They find the growth much easier to move through as a medium creature, then those that are large. Appolo and Bart decide to team up as Nebin, Aztyr and Malgant have yet to decide.
Then Vorelle after studying the area informs the group, they can decide to quickly navigate through the dense jungle with easy swipes of edged blades or they can take their time and walk around the smaller trees, slowly wading through the brush, the damage from the groups passing would be minimal. Yet, as Nebin says, it will likely grow back.
Nebin attempts to summon a creature not of this habitat. Instead a small monkey around two feet tall with a round white face, surrounded by a light purple hair, appears from thin air and hops into the tree nearest the druid. "Hey, yea, what can I do for ya?" It looks around excitedly.
Light Fortification, AC 30, 92/92 hp Malgant Wednesday January 6th, 2010 7:06:38 PM Well at least you can summon something, better than outside I think. The three of us remaining may as well stay togetherand head for the opening." With that Malgant begins slowly winding his way around the trees as Vorelle suggests to get to the opening into the Labyrinth.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Vorelle d20+17=22 ; d20+17=25 ; d20+17=28 ; Wednesday January 6th, 2010 11:17:23 PM
Vorelle continues to lead, gingerly picking her way through the plants to do the least damage. As she moves, she tries to stay alert for signs of danger.
[Survival 22; Spot 25; Listen 28]
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday January 7th, 2010 9:35:16 AM
Mookie sneers at the summoned monkey. "Eh, I've been better."
Vauhwyt smiles at Appolo, "Next time you should be on our team!"
Then she follows Vorelle.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Thursday January 7th, 2010 1:07:58 PM
Aztyr follows along with the other two in thier group, making her way as best as she can. She's not used to big trees and over sized plants, being from the plains she is used to scattered ground cover and scrub brush. "So, Nebin, these plants are not real at all? Someone just created them?"
Spells in effect : Mage Armor (cast in morning 20/22 hour duration) Status (cast in morning by Malgant 20/22 hours)
Malgant's Spells Status (20 hours)
Appolo d20+10=24 ; d20+10=22 ; Thursday January 7th, 2010 7:15:13 PM
Appolo follows along with Bart.Moving quietly,keeping an eye out for trouble.
Spot 24 Listen22
Nebin the Green AC 17, HP 83/83 Thursday January 7th, 2010 8:12:01 PM "My apologies friend. Please return to what you were doing." Nebin says to the monkey. He turns and starts following the others, moving unhindered by the dense foliage.
"Most interesting. Luckily I tried to choose a wider variety of spells after what happened last time."
OOC: dismissing the summoned monkey
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Labrynth of Despair/DM Buzz d12=3 ; Thursday January 7th, 2010 10:07:00 PM
It is discovered, that animals within the habitat can be summoned. Which is unusual because the spell only allows the summoning of natural creatures and nothing here is natural. The monkey makes it's self large and opens it's mouth wide toward Mookie but stays by Nebin. It looks disappointed when released from duty, but just disappears into the greenery. Vorelle and Vauhwyt guide the group deeper and deeper into the thick and aromatic terrain. Insects, unlike the animal type creatures, don't mind the area and is plentiful, just as you would find in a real jungle. Thankfully the heat and humidity are not what you would find but the druid and ranger can testify, everything here is real. Malgant begins to squash the plants underfoot now. Him and Aztyr do their best though to not break the plants off near their base, but the going gets slower and slower. Appolo finds the passage relatively easy compared to those in heavier armor and those trained in the ways of nature have no problems at all.
At least an hour has now transpired and it feels as though you have barely traveled three hundred feet when the scouts break away into a small clearing of around one hundred feet in diameter. There are no insects or animals or even sound within this small area. If someone were to leave the clearing, again the sounds of birds and insects are clear.
In the middle of the clearing is a large boulder thirty feet in diameter and made of the hard, smooth, black rock the tunnels on the outside are made of. Walking around to your right nighty degrees finds you all in front of a large opening. The mouth of this cave is easily ten feet high and just as wide. A dark black cloud swirls in the mouth then fades away as a billowing white cloud will roll into view. A roiling battle of black and white wisps of substance, like oil in boiling water. Deeper into the milky and dark battle, red rivulets of what might be lava in streams, enhances the already chaotic scene of the entry until you all realize it is even more familiar then lava. It's is Woldsblood.
Will Save DC 14: Fail means stunned and unable to move for 2d4 rounds.
Vorelle and Vauhwyt must make the save, if they succeed, they may warn the others to not look directly at the billowy battle. If they fail, everyone else must also make the saves. Please go ahead and make the roll, so you don't have to wait for one of them. If you fail and one of them save, you will not need the roll.
Vorelle d20+5=11 ; Friday January 8th, 2010 12:39:11 AM
Vorelle is transfixed by the elemental battle, and simply stands, watching the interplay of light and dark.
[Will save 11]
Light Fortification, AC 26, 92/92 hp Malgant d20+11=21 ; Friday January 8th, 2010 4:32:45 AM
Will save 21 Malgant is able to tear his gaze away from the roiling Woldsblood and calls a warning to his friends as soon as Vorelle is stunned ( the status spell tells him she is stunned) " Avert your eyes from the cave. The display of Woldsblood there can mesmerize you." Thinking quickly Malgant moves Vorelle away from the opening. If he had lived here long and were a predator he would certainly have noted this phenomena in he area and use it to easily capture prey that wandered too close. (Prepare to use interpose on Vorelle. The ability requires me to be in combat and I am not, but if we are attacked I will be. Your call if I can use it or not)
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) d20+8=11 ; Friday January 8th, 2010 12:55:55 PM
(unless Vauhwyt makes the save the following happens) Aztyr stares, facinated by the sight of the Woldsblood.
(If Vauhwyt makes the save) Aztyr avoids staring at it and asks "Question, If this is the cave entrance to the Labyrinth of Dispair, how are going to get past that?"
Spells in effect : Mage Armor (cast in morning 20/22 hour duration) Status (cast in morning by Malgant 20/22 hours)
Malgant's Spells Status (20 hours)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+14=23 ; d20+12=16 ; d20+20=39 ; d20+13=18 ; d20+15=35 ; Friday January 8th, 2010 2:21:16 PM
Vauhwyt rolls a 23 on her Will save; Mookie, a 16. That's 25 and 18 with the heroism.
Vauhwyt warns her friends to not look into the Woldsblood.
She shakes her head. "This is not good. Woldsblood belongs in the Realm of Shadows, not at the heart of some Teucri artifact. Lord Gargul will not be pleased with this."
"Maybe we can dispel it?" She tries to look into the Realm of Shadows (Grim class ability). She also Sees Invisible. If she can see or sense the Shadow is close (as it wasn't earlier), then she will try to Darkwalk into it [Concentration check 39]. She looks at the thing to see if there might be some way to disable it [Disable Device check 18] or activate it blindly [UMD check 35].
Spells in effect: Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie, except Alter Self is only on Mookie.)
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 4 of 7 2nd level spells used 1 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only), See Invisibility
CLW wand: 43 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Labrynth of Despair/DM Buzz 2d4=6 ; Saturday January 9th, 2010 2:52:21 PM
It only takes one person to become bedazzled by the odd flowing, billowy mass, before everyone else is aware of it's defense. Vorelle is protected by Malgant using his powers of a Protector. She protests slightly at losing the sight of the pretty interplay, but her stunned state will not allow her to fight the repositioning of her body.
The effect slowly wears off and with no immediate attack upon the group, it can be determined that the roiling gaseous substance in the mouth of the black cave is not a living creature. At least not a creature that is communicating with you. There are also no signs of other creatures near. The group is all that draws breath, except for the neatly trimmed clearing with the plush grass under your feet. Aztyr avoids the full beauty of the enigma and shares her concerns.
Indeed, Woldsblood is being used here and nothing dies. Vauhwyt and the others no longer need wonder why Gargul dumped your living bodies back at the location of this device. The Realm of Shadows is still blocked to her at this time, with no way to escape the artifact, but there are shadows within the device. Highlight to display spoiler: {I'm not sure if you can travel within the shadows of the device, if you are cut of from the Realm of Shadows. If you think Vauhwyt would be able to, since you know more about it then I, than I will allow it.}
See invisibility reveals nothing out of the ordinary. Her thoughts on disabling it would only lead it to be dispelled temporary, if the caster level is over come on such powerful magic. When she gets c lose enough to use it as a device, she realizes, one need but walk into the billowing gas of light and dark.
Knowledge History DC 25 Highlight to display spoiler: {The Teucri were here and gone before Gargul, Alemi, Domi and the others were even born as mortals. They had the ability to tap into the Cradle of the Wold to intensify their already powerful magic.}
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Saturday January 9th, 2010 8:21:53 PM
OOC to Buzz: Vauhwyt's Darkwalk Grim PrC ability is limited to the Realm of Shadows itself, not to any other shadows generally. I would say that Vauhwyt cannot use her special ability here.
Vauhwyt tells the group that she thinks the machine works by just walking into it. She doubts that the party can destroy it. Is there any other option than to enter?
She also says that she is worried about those without the mental stamina (low Will saves) to withstand the exposure to the Woldsblood. She is not too worried about herself. If the party wants her to walk in and then report back, she'll do it. But, as Mookie points out, that could be an easy way to buy the farm.
Vorelle Monday January 11th, 2010 12:13:09 AM
Vorelle looks hesitantly at her friends. She is one of those whose minds will most likely be unable to resist the strange compulsions of the device. It is so tempting to let Vauhwyt go ahead to scout, but...
"W-we should st-stay together," she says.
Appolo Monday January 11th, 2010 3:04:55 PM
Once warned by Malgant not to look in the cave Appolo quickly averts his eyes."Well we could blindfold those who are susceptible to its influence and go in all together with those who aren't in the lead.Or we could just take our chances and go in being sure to watch over each other carefullyEither way I think iit's pretty much aggreed on that we have to go in to the cave in order to get out of this place and solve the probloem.""
Light Fortification, AC 26, 92/92 hp Malgant Monday January 11th, 2010 8:26:47 PM " Isn't touching Woldsblood bad Vauhwyt? I am no scholar on the subject bu my teachings did mention that clerical powers MIGHT be able to influence it. I don't remember the particulars though. What does it do to those that touch it?"
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday January 11th, 2010 9:44:42 PM
"Well," says Vauhwyt, "the danger is that it tugs at your soul. That could just hurt your psyche a lot, or stun you, or pull your soul out, which tends to kill you. Which in specific is hard to say in advance."
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Monday January 11th, 2010 10:37:03 PM "Well, we can stand here and debate for hours or days. We either go in, past or through the Wold's Blood, or we go look for another way out. We are here, the clues we've gotten all point to entering that cave or tunnel, so I vote we just go ahead."
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Labrynth of Despair/DM Buzz Tuesday January 12th, 2010 12:33:12 AM
With the concern for the Woldsblood and it's effect upon mortals, those that know the most about it can relate what effect it has upon the living. It is certain however, that Woldsblood has not been seen in this form or fashion before by any in the group. The pulsating mass of strange substance almost beckons those to recognize it. The sound of breathing, equipment rustling and your own words, all that is heard.
Who will be the first to step through into the unknown and carry the torch of freedom closer to whatever goal is in store for the brave adventurers?
Stepping through Anyone stepping through, please make a Fortitude save DC 15.
Appolo d20+6=18 ; Tuesday January 12th, 2010 3:23:11 PM
Appolo looks around"Well time to go."He says and quickly moves toward and into the tunnel being sure not to look directly at the woldsblood.Keeping his gaze down at just infront of o his feet as he enters the cave.
Fortitude 18
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) d20+7=25 ; Tuesday January 12th, 2010 3:31:46 PM
Aztyr looks to her friends and then decides to follow Appolo. See ya on the inside" and she almost runs through, trying not to waste any time in getting past the Wold's Blood.
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 d20+11=24 ; Tuesday January 12th, 2010 4:27:10 PM
Nebin averts his eyes and follows the others through the strange cloud.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Nebin the Green AC 17, HP 83/83 Tuesday January 12th, 2010 4:27:26 PM
OOC: fort save 24
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+14=33 ; d20+12=19 ; Tuesday January 12th, 2010 4:50:17 PM
Vauhwyt, confident in her ability to make the save, waits for everyone else to go first. That way, if anyone gets stuck, she can drag them along the way.
When the time comes, she rolls a 33; Mookie rolls a 19.
Vorelle d20+11=30 ; Tuesday January 12th, 2010 5:13:00 PM
Since she is partnered with Vauhwyt, Vorelle also waits for the others before stepping through.
For now, she suffers no ill effects.
[Fort save 30]
Light Fortification, AC 26, 92/92 hp Malgant d20=5 ; d6+12=13 ; d6=1 ; d20=13 ; d6+12=16 ; d6=3 ; d20+15=32 ; Tuesday January 12th, 2010 6:28:54 PM
Watching th other go through Malgant goes just before Vauhwyt and Vorelle, who have decided to bring up the rear. Both can swear that they hear the Minotaur mutter something as he steps up to the Woldsblood. It sounds strangely like " But I am rather attached to my soul". Standing before the portal Malgant tries to push the Woldsblood out of his way using Imod's power to turn the undead. A long ago class that touched on the subject sticks in his mind and he figures it can't hurt. turn check 5 turns up to 14 levels of 10th level undead or lower Malgant watches the effects and, knowing he made a poor showing this first time tries again, harder this time.
turn check 13 turns up to 19 levels of undead of 13th level or lower Feeling better about this attempt he again watches the effects to see if the Woldsblood moves out of his way in any fashion, and then steps through the portal.
Fort save 32 2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Labrynth of Despair/DM Buzz Wednesday January 13th, 2010 9:59:25 AM
ooc: Went to bed early last night with a stomach ache. I still do not feel well, but I will get the DM post today sometime when I get off from work.