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Yelena  d20+4=16 ; d100=70 ; d8=8 ;
Wednesday December 30th, 2009 12:41:41 AM

Yelena brings her morningstar on what she approximates to be the wraith's head. Or thereabouts.

I think it's a hit! A very palpable hit! Hit AC 16, damage 8, percentile roll 70.

Cambar (HP34 of 38, Touch AC12)  d100=81 ; d20+8=24 ; d8+4=7 ;
Thursday December 31st, 2009 9:41:35 AM


OOC: On Dec 24 Yelena posted that she cast Bless on Garret and Donovan. But Bless affects all friends within an area, right? So she only has to cast it once, and it benefits us all, right?

Cambar tries again to hit the undead thing with her lance. It is just a normal blow, not a charge -- no room to maneuver for one anyway. Does her attack have even a ghost of a chance vs W2? an 81 -- yes! Her attack roll (including +1 from the Bless) hits AC24 for 7 damage.

OOC: Yelena, LOL! You are right about the whip!

DM Kathy  d20+5=9 ; d20+5=11 ;
Monday January 4th, 2010 1:36:49 AM

Garret strikes another blow to the injured wraith. Zeph attacks it, but his chain swings wide of its target. Cambar strikes another blow, and now the creature is badly injured.

Donovan moves up an tries to hit the other wraith, but he rushes his attack and mis-times the blow. Yelena fares better, and now this wraith is injured as well.

Wraith 2 reaches out to touch Garret, but misses. It backs up a step, possibly seeing the impending flank. Wraith 3 reaches out for Yelena, but misses as well.

[Please include your Touch AC in your headers.]

Map of Churchyard

Cambar (HP34 of 38, Touch AC12)  d100=59 ; d20+10=16 ; d8+4=5 ;
Monday January 4th, 2010 6:33:54 AM


Cambar spurs her mount: she moves from D-E-9-10 to D-E-4-5, takes a hard right, and then moves to H-I-4-5. That's 45 feet of movement (of an allowed 50), a move action for her horse.

Cambar adjusts her two-handed grip on her lance, and she shouts, "Zeph! Garret! Flank this thing!" Then she Readies an attack, to be made as soon as she is flanking wraith W2, that is, as soon as Zeph or Garret get into flanking position.

READIED ACTION:

When that happens, Cambar makes her attack: Rolling her miss chance, high is good: 59 is a potential hit! Her attack, at +1 for the bless and +2 for the flank, hits AC16 for 5 hp damage.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25]  d20+9=21 ; d20+9=20 ; d100=49 ; d100=5 ;
Monday January 4th, 2010 8:23:42 AM

Garret pauses as the wraith backs away from him slightly. "Could this thing be that intelligent?"

As he thinks, Cambar moves his horse around behind the creature. Garret steps up quickly towards the creature to complete the flanking move as his fists fly towards the undead beast. His fists arc through the air and Garret braces for the impact, but none comes as his punches fly through nothingness.

-----

5' step to H8
Flurry of blows: hit AC 21, 20; miss chance: 49, 5; arghh!

Donovan {AC:20 ~ HP:51/52}  d100=73 ; d20+9=18 ; 2d6+11=15 ;
Monday January 4th, 2010 10:06:29 AM

Cursing to himself for the bad swipe, Donovan takes a 5 foot step straight ahead. (j8)

Even more determined now not to let the clergyman down, and his new fighting partner, Donovan lets out his war cry, hoping to gain the attention of the foul beast, and takes his best shot, slicing from a lower left to an upper right arc.

hit ac 19 (18+1 for bless)
damage 15
% roll 73


Yelena  d20+4=10 ; d100=38 ;
Monday January 4th, 2010 12:54:05 PM

Yelena swings at the wraith again. Her morningstar whistles through the wraith's form, failing to make contact.

Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot  d20+8=20 ; d100=50 ; d6=6 ;
Monday January 4th, 2010 3:38:14 PM

Since Garret has the flanking done, Zeph will shoot his last Disrupt undead spell at Wraith 3. A ray of green positive energy/entergy flies from his finger as he stands in a "Charlie's Angel" pose.

6 damage to Wraith 3!!!! SUCESS

DM Kathy  d20+5=6 ;
Tuesday January 5th, 2010 12:08:20 AM

Cambar moves and waits for one of her opponents to provide a flank. When Garret steps up, her lance stabs at the creature, dispersing the last of the unnatural force that kept it animated. Garret's blows do not land, but the creature is no more.

Donovan lands a massive blow on the other creature. Although Yelena cannot make contact, Zeph's spell strikes true.

Badly injured now, the creature makes one last desperate attempt to drain someone's life away. Its ghostly hands reach out for Donovan, but it cannot connect (nat 1!).

[I'm not going to bother updating the map. Who can finish it off? :) ]

Cambar (HP34 of 38, Touch AC12)  d100=16 ;
Tuesday January 5th, 2010 7:53:31 AM

Cambar takes a poke -- that passes through the monster! Rolled a 16 to miss.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25]  d20+11=25 ; d20+11=23 ; d100=48 ; d100=86 ; d8+1=5 ; d6=1 ;
Tuesday January 5th, 2010 11:08:38 AM

Garret turns to the last creature and spins a kick that flies through the creature's misty figure. He follows up the roundhouse with a direct punch to the middle of the monster and he feels his blow strike true. His fist flashes briefly with flames as he makes contact with the undead.

-----

Attacks hit AC 25, 23; miss chance: 48, 86; damage: 5 + 1 fire

Donovan {AC:20 ~ HP:51/52}  d100=80 ; d20+9=21 ; 2d6+11=18 ;
Tuesday January 5th, 2010 11:13:42 AM

% roll: 80

Takes another swipe, knowing it is not long for the world of the living, or undead.
hit ac: 21
damage: 18

Donovan then yells out for the holyman: Hey Cleric Man, it's safe to come out now and perform your little mystical chant over the area. The bad goons are gone.



Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot  d20+8=12 ; d100=71 ; 2d4+4=9 ;
Tuesday January 5th, 2010 2:37:40 PM

.... not Zeph... hit AC 12.. or 14 with flanking. Doesn't matter.

After the creatures dissipate, Zeph will search around the Graveyard for any more of the creatures... only giving a thumbs-up when he cannot find any more.

Yelena 
Tuesday January 5th, 2010 3:10:01 PM

"Maker's Breath! That was arduous. Now we can begin the process of consecrating these grounds and getting back to Queen Amurla." Yelena pokes about the other party members to see if anyone needs healing.

DM Kathy 
Wednesday January 6th, 2010 1:06:02 AM

Between them, Donovan and Garret finish off the last of the wraiths.

After some searching, you find Felker Craghome, huddled in a closet inside the temple. "Are-are they gone?" he asks timidly.

On being told that yes, the undead have been destroyed, he wastes no time and begins gathering materials for the consecration.

He also heals anyone who has taken damage.

He nods approval at the fires you have lit in the corners of the churchyard. "Just build those up a bit, can you?" he says. "We want to make sure they stay burning." He looks at you all hesitantly. "Do you---that is, will you help with the ceremony?"

Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot  d20+16=33 ;
Wednesday January 6th, 2010 2:03:01 AM

When Felker Craghome asks if the group will help with the consecration ceremony, Zeph simply shrugs and says, "Sure thing. Anything to help." with a smile.

He searches around for any clues as to why the undead may have invaded... search check = 33

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Wednesday January 6th, 2010 9:21:07 AM

Garret stands there, breathing slightly heavy, "Those were some strange beasts. I never had to fight something like that where sometimes its there and sometimes its not. And that attack was so cold."

When the priest asks, Garret replies with Zeph, "Sure, I suppose. What else do we need to do? And do you think it might draw more of those things?"

Cambar (HP34 of 38, Touch AC12) 
Wednesday January 6th, 2010 9:45:22 AM

Cambar helps fuel the fires and mounts up, ready to fight any more undead that appear.

Yelena  d20+10=26 ;
Wednesday January 6th, 2010 9:50:23 AM

"Certainly, Father Craghome. I know I would be glad to assist."

Using a Knowledge (Religion) check (26) to Aid Another for the ceremony.

Donovan {AC:20 ~ HP:51/52}  d20=9 ; d20=8 ;
Wednesday January 6th, 2010 1:17:21 PM

Lets each take a pyre, keeping it well tended to. And prepared for anything else that might want to show up and interrupt our cow...goodly clergyman there during his ritual.

Spot: 9
Search: 8



DM Kathy 
Thursday January 7th, 2010 1:36:23 AM

Zeph looks around, but is unable to turn up any reason for the undead beyond what the priest has already told you: the consecrations had grown weak over time.

For about the next hour, you assist Brother Craghome with his ritual. You build up the fires, and toss in various herbs that make fragrant smoke. You pour oil one the churchyard ground and light candles at a makeshift altar. You recite sacred texts while walking and standing among the graves.

At last, the ceremony is complete. "Thank you for all that you have done," Brother Craghome tells you. "I have something for you," he adds, holding out a slender wand of silver. "It is a wand of healing. Please accept it with my thanks for all you have done. And now, perhaps we should seek our beds. Dawn comes early in the summer."

You retire to the inn for what remains of the night. It is indeed a short time before the sun comes up. Those of you who awaken in the morning are served a hearty breakfast of ham, eggs, porridge, and fruit. Even those who oversleep can break their fast on bread and cheese. It looks like it's going to be another lovely summer day.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Thursday January 7th, 2010 9:21:43 AM

Garret rises quite early and has extra-large helpings of ham and eggs. Between mouthfuls, he says, "Fighting undead is hungry work, isn't it?"

Cambar (HP34 of 38, Touch AC12) 
Thursday January 7th, 2010 9:32:42 AM

Cambar is just glad that no one had the life sucked out of them by the undead shadow things. She thanks Yelena and Brother Craghome for their good works. And for the wand, a very handy thing for adventurers to have.

"Now the queen will be glad to lend us the sword," she says around a mouthful of ham.

After breakfast, she encourages the group to head back to the capital.

Donovan {AC:20 ~ HP:51/52} 
Thursday January 7th, 2010 10:27:28 AM

Eats, gathers his gear, loads up the pack horse, saddles and gears up his riding horse, and then follows the others in contemplative silence.

{not feeling well, sorry for the short post}

Yelena 
Thursday January 7th, 2010 12:38:36 PM

Yelena smiles at Garret, "Be careful, there. I don't have a spell for choking on breakfast. We should definitely start out at the earliest." After finishing breakfast, she packs her belongings, saddles her horse, and waits in the town square to head out with the others.

Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot  d20+7=11 ; d20+5=14 ;
Thursday January 7th, 2010 12:55:34 PM

Zeph asks to examine the wand for fun. On the way home, Zeph will cast Detect Magic on himself and spend some time focusing on the wand, to see if he can determine how many charges (or unlimited?) the wand has and exactly what level spell it casts. Though Divine magic is not really his thing, he gives it a shot. (SPellcraft = 11. Knowledge Arcana =14.... BAH)

"Its probably more your thing Yelena", and he hands the wand over to the Cleric after his Detect Magic attempt.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Thursday January 7th, 2010 4:51:56 PM

Garret smiles at Yelena as he shoves a piece of ham in his pocket for later. "Oh, yes, I'm ready to go, let's head on back to the capital right away." He slips another piece of ham in his pocket as he leaves the table.

DM Kathy 
Friday January 8th, 2010 1:02:56 AM

By mid-morning, you are ready to depart, and you leave Deepvale as suddenly and mysteriously as you entered it. The village will doubtless be a-buzz for weeks with talk of the strange adventurers. To add to your legend, for some reason every dog in the village follows Garret for a mile or more.

Your return to the capital is uneventful, and you are once again able to secure accommodations at the Gnoll's Head. The ale there is as good as ever.



Yelena 
Friday January 8th, 2010 10:02:47 AM

OOC: Before leaving, Yelena would have liked to secure a letter from Brother Craghome detailing the defeat of the undead and their involvement.

After resting in the Gnool's Head Inn, Yelena prepares a note for the Lord Chamberlain stating that they have arrived back from completing their mission from Queen Amurla. They are ready to present their report and discuss the Opal Sword. She gives the note to a guard at the gate to the palace.

Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot 
Friday January 8th, 2010 3:32:31 PM

Zeph starts to write a book entitled: "One Hundred Reasons why the Party Rogue Hates Fighting Undead"

"Chapter 1: No Sneaks, No Crits!? FML"

Zeph chuckles as he sips on the good ale and writes.

Donovan {AC:20 ~ HP:51/52} 
Saturday January 9th, 2010 9:04:45 AM

Eats.
Drinks.
Drinks some more.
Remembers to put up his animals and store his equipment.
Does so.
Goes back to drinking.
Flirts with some girls.
Drinks some more.
Stumbles up to his room.
Passes out.

Zeph AC20 HP 42/42 Loot 
Saturday January 9th, 2010 5:29:43 PM

"Chapter 2: Does Feint work on Undead? Reasons why not..."

Zeph chuckles as he drinks more ale and contemplates the spells he should prepare for the next day.

Spells:
1st: Shield, Shocking Grasp, Grease
0: Read Magic, Detect Magic, Acid Splash, Some other level 0 spell...

DM Kathy 
Monday January 11th, 2010 12:10:32 AM

Yelena is able to get an absolutely glowing letter from Brother Craghome.

You relax at the Gnoll's Head. Donovan is able to find some very pleasant young ladies to flirt with, all of whom are a little disappointed when he passes out drunk.

You receive a prompt reply from the Lord Chamberlain, informing you of the time for your audience with the Queen, and warning you that this time, you will be appearing before the entire assembled court. He includes some discreet advice as to wardrobe.

You have a couple of days before your audience, so you have time to prepare. When the hour arrives, you are escorted to the palace by a page, who hands you off to a footman, who escorts you through several passages before handing you off to Lord Havers. He runs a discerning eye over your group.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Monday January 11th, 2010 8:49:37 AM

"The entire court?" Garret looks down at himself and continues, "I'm not sure I have the required clothes for such a meeting. Then again," he looks at the others in the group, "I suppose I fit in as well as can be expected, eh?"

Cambar (HP34 of 38, Touch AC12) 
Monday January 11th, 2010 9:01:31 AM

Cambar does her best to follow the noble's advice and dress up for the occasion, going shopping for something suitable. But she still wears her armor, after paying to get it burnished up to a high gleam.

Privately, she asks her friends, "Is there any danger here? Any chance we are not going to be handed the sword on a platter?"

Yelena 
Monday January 11th, 2010 9:47:22 AM

"Perhaps. Nobility can be fickle, and royalty especially. There may be all sorts of strings attached to our receiving the Opal Sword. I certainly hope Queen Amurla will honor our arrangement, but we should be ready to exercise more diplomacy."

Yelena follows along with the various pages to Lord Havers' chamber. "Greetings, Lord Havers. We have returned and are ready to report."

Donovan {AC:20 ~ HP:51/52} 
Monday January 11th, 2010 10:11:25 AM

Does as he is directed by those who know how court works.

Dresses in what he is told to wear.
And chooses to remain silent. Letting those who are accustomed to these type of proceedings to intervene for him.

Zeph AC20 HP 42/42 Loot 
Monday January 11th, 2010 3:51:23 PM

Zeph decides to don his usual Mithril Chain shirt underneath a black tunic that says "Jesus saves. Everyone else takes 5d6 damage."

He has his dark cloak over that and his dark leather trousers and boots. He does cast Prestidigitation to clean all his clothes quite nicely though. He also shaves himself clean and combs his now shoulder-length hair into a nice emo-looking half-eye showing swoop.

Zeph seems to have matured quite a bit since the beginning of the journey nearly a year and a half ago.

Then Zeph says to Yelena and Cambar. "Yeah, I fully expect some noble to stand up and say, 'we can't lose the power of the Opal Sword for that long! Despite any previous agreement, my clan does not support this!'... or something along those lines... which is why I planned ahead just in case..." Zeph says with a wink, not saying anything more on the subject


DM Kathy 
Tuesday January 12th, 2010 12:33:52 AM

Lord Havers runs a discerning eye over you each. He nods approval at most of you, but frowns in puzzlement at the legend on Zeph's tunic. He reaches out and twitches the black cloak so that the tunic is mostly hidden.

"Her Majesty is expecting you," he says, and with those ominous words, he nods at a couple of pages. They swing open a set of double doors, and you enter the full court.

The sight isn't nearly as intimidating as you had probably feared. It is a handsome room, to be sure, containing nobles dressed in their court finery. It is not as large as you had feared, however, and there are probably only about two dozen nobles in the room altogether (though that is more than enough given that they are all staring at you).

You approach the throne and, at a whispered cue from Lord Havers, bow to Her Majesty. Queen Amurla looks much as you remember her, though today her gown is claret-colored silk.

"Brave adventurers," she says, "we are informed that you have done us a great service in the village of Deepvale. You have our thanks. In addition, we are pleased to present this sword..."

...a page brings the sword forward on a blue velvet cushion and presents it to you with a bow.....

"....as a loan from the people of Tyrrh Valley to the people of Cinnamon Valley. May it serve you honorably and vanquish the evil we all fear."

There are murmurs from the court when the sword is presented, some disapproving. Nobody really seems surprised, however. Either Queen Amurla made her wishes known ahead of time, or the court grapevine is astonishingly accurate.

Yelena 
Tuesday January 12th, 2010 9:08:11 AM

Yelena touches her hand to her forehead, then to her heart, "By Pantheon and the Light, we thank you for your beneficence. Your generosity will not escape the notice of the gods. May they bless you and your people as we strive against the darkness." Yelena lifts the sword off of the cushion delicately, and bows again to Queen Amurla.

After the ceremony... "Alright, we need to leave as soon as possible. If all of those nobles know we have the Opal Sword, then we can assume that those who would try to thwart us know as well. Nobles being the sieves of information that they are." Yelena will then discreetly ask Lord Havers if there is sword case available for transporting.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Tuesday January 12th, 2010 9:13:25 AM

Garret walks into the throne room and nods at a few of the nobles who are starting at him. He wipes some extra dirt off his chest, then winks at another noble. When directed, he bows and says nothing, watching the sword as it is brought to them. Garret looks at Yelena as she accepts the sword on their behalf, nods, and heads on out.

When they are outside, Garret agrees with Yelena, "Indeed, I heard the murmurs as we got the sword, so who knows who else might want that thing more than we do. Let's go!"

Donovan {AC:20 ~ HP:51/52} 
Tuesday January 12th, 2010 10:03:46 AM

Outside.

My animals are packed and so am I. Lets leave now before they change their mind, or one of the nobles decide we can't keep the sword.

DM Kathy 
Wednesday January 13th, 2010 12:51:20 AM

You accept the Opal Sword and make as hasty a retreat as protocol allows. Luckily, Queen Amurla has already turned her attention to another matter by the time you reach the double doors.

You lose no time in returning to the inn and making ready to depart.

However, your audience was in the afternoon. Even given the longer summer days, you would only have a few hours of daylight in which to travel, if you left now. Do you want to depart this very afternoon, or stay one more night at the Gnoll's Head?

Cambar (HP34 of 38, Touch AC12) 
Wednesday January 13th, 2010 8:25:56 AM

Cambar worries a little that beating too hasty a retreat will attract more attention than they want. "What, we should look like we're running away?" she asks. She is in favor of staying the night. With watches. Fully armored.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Wednesday January 13th, 2010 8:30:34 AM

"Running away? Heck, we're the undead conquerors here. I say we just go. I don't like the way those nobles were looking at the sword as is was handed to us."

Yelena 
Wednesday January 13th, 2010 9:46:27 AM

"It is best to assume that persons opposed to our success in this venture are actively seeking information as to our whereabouts and activities. Gaining the Opal Sword has been broadcast to the gentry, and a disturbingly large number of people now know that," Yelena puts up one finger, "we have secured a component of the ritual and," another finger, "we are carrying around a valued national treasure. I do think, however, that staying one more night would be better than a night in the wilderness. Which is why I think we should stay. But not at the inn. I can easily secure us lodging at the local temple. It will be sudden enough that no one will anticipate our relocation and we will sleep surrounded by templars dedicated to our success. What does everyone think of that?"

Donovan {AC:20 ~ HP:51/52} 
Wednesday January 13th, 2010 12:40:09 PM

Ok.

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Wednesday January 13th, 2010 12:58:26 PM

Garret shrugs and replies, "I suppose that would be okay, but I don't understand what it is about the outdoors that you folk just don't like. I like it out there. Its nice. Silly people and their fancy beds."

Cambar (HP34 of 38, Touch AC12) 
Wednesday January 13th, 2010 3:03:39 PM

Okay by me.

Zeph AC20 HP 42/42 Loot  d20+9=27 ; d20+9=19 ;
Wednesday January 13th, 2010 5:26:17 PM

(OOC: Sorry for not posting yesterday. Had to go book hunting for class... semester begins soon)

At the court, Zeph keeps his ears pierced for any noble that may say something like 'I'm gonna get that sword off their corpses.' OR ANYTHING like that.

When the group reaches the Gnoll's head, Zeph says to Yelena, "Hey. I have an idea. Give me the sword." then Zeph takes the sword wraps it up in some cloth and shoves it into his backpack. Then he takes out a mundane shortsword and puts it into the Opal Sword's fancy Sheith that Yelena holds. "Get it? If someone tries to rob us, they will take the fancy shieth that is out in plain sight. While the real sword is tucked away in my backpack in some dirty cloth." Zeph says with a wink.

Zeph will keep a constant ear and eye out for danger or ambush.

(Listen =27
Spot = 19)

Yelena 
Wednesday January 13th, 2010 9:12:17 PM

"Nice thinking, Zeph. Now let's head over to the temple. Hopefully we can secure lodgings for the night with little fuss then depart at dawn."



DM Kathy 
Thursday January 14th, 2010 12:48:56 AM

Yelena suggests that you seek shelter for the night at the local temple of Domi. At Zeph's suggestion, you create a decoy and hide the real Opal Sword from view.

The temple is proud to host you for the night, and if they are puzzled by the request, they do not let it show. Your evening repast is simple but filling, and you retire to pallets in your respective dormotories (male and female).

The night is uneventful. The next morning is sunny, but gathering clouds and a brisk wind hint that summer will not last forever. You pack your belongings, gather your animals, and leave the city without incident.

The next few days are equally uneventful, as you wend your way back along the same roads you took to get here. Once again, the roads do not move you in straight lines, but rather wind you from market-town to market-town.

You are rained on once or twice, and the days are growing noticably shorter. In the fields, some of the farmers are beginning their harvest. Autumn is not far away.

You are traveling an especially wild and deserted stretch of road when you see a depressingly familiar sight ahead of you. A band of black-clad soldiers is deployed across the road....apparantly waiting for you.

Zeph AC20 HP 42/42 Loot  d20+12=32 ; d20+12=17 ; d20+9=16 ; d20+9=28 ;
Thursday January 14th, 2010 2:05:25 AM


Hopefully before the men notice Zeph, he decides to slip off the back of his horse and let the horse trot ahead riderless behind Cambar's Horse. He whispers to Yelena "I'll strike from the shadows. Keep them focused on the main part of the group."

Then Zeph hops off the main road, using the horses as a front, and jumps into some bushes and begins to make his way to the black-clad men, hidden and quiet. Hoping that no one noticed him slip away from the main group.

Zeph also keeps his eyes and ears out for any hidden black-clad individuals.

(Hide = 32
Move Silent =17
Listen =16
Spot = 28)

(OOC: Sorry to be a predictable rogue. Hopefully I can work my way within 30 feet of one of them before the battle starts.)


Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25]  d20+17=22 ; d20+15=26 ; d20+13=29 ; d20+5=22 ;
Thursday January 14th, 2010 10:30:19 AM

Garret travels along, wandering on and off the road, talking with anyone who will speak with him.

When they reach the black-clad men, Garret will also slip off the side of the road, on the opposite side of Zeph. He will try and remain hidden and keep pace with the rest of the group, ready to strike when the fight breaks out.

-----

Hide: 22
Move Silently: 26
Listen: 29
Spot: 22

Donovan {AC:20 ~ HP:52/52}  d20+9=16 ; 2d6+11=22 ; d20=11 ; d20=2 ; d20=14 ;
Thursday January 14th, 2010 11:24:59 AM

Stopping the horses a good distance from the people in black, Donovan begins dressing himself in his armor. Getting some assistance from someone who doesnt need help putting on full plate armor.
Once that is done he removes his greatsword from its holder on the packhorse, hefts it over his right shoulder, keeping hold of the hilt with his right hand, and with his visor up begins moving towards them.

With his left hand he barks out, keep an eye on the flanks. Motioning to the left and right of the group.

When Donovan gets within 50 feet of them, he reaches up and lowers his visor on the helm with a loud THUNK, readies his sword, and then begins moving cautiously towards whoever presents himself as the leader of the band.

{readied action: strikes out at anyone getting within reach, otherwise, moves to the leader of the band and attacks}
{should a readied attack action be needed, here it is now. If not, disregard and I will roll when the appropriate time comes. hit ac16 for 22 damage}

Also, during the walk up and right before combat begins, Donovan keeps an eye out for sneakie pete's.
Listen: 11
Search: 2
Spot: 14



Yelena 
Thursday January 14th, 2010 3:03:36 PM

BEFORE ANYONE SNEAKS ANYWHERE...

As soon as they spot the black-clad men, Yelena begins buffing everyone. Yelena casts bless on Garret, Cambar, and Donovan. Protection from evil on Zeph, and Garret. Bull's strength on Donovan and Garret. "I think the four of you should hide in the underbrush on the side of the road. I will draw them with my crossbow from horseback then flee. If two of you are on each side, we can flank them by surprise while I circle back around and provide healing as needed. Sound like a plan?"

Yelena 
Thursday January 14th, 2010 3:06:50 PM

Sorry, meant to summarize spell effects:

Garret: +1 attack, +4 Strength, +2 deflection AC
Cambar: +1 attack
Zeph: +2 deflection AC
Donovan: +1 attack, +4 Strength

Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] 
Thursday January 14th, 2010 3:09:39 PM

Garret nods to Yelena as she makes suggestions and casts spells. "I'll be in the brush until they attack."

Zeph AC26 HP 42/42 (Shield, Prot from Evil) Loot  d20+9=12 ; d100=90 ;
Thursday January 14th, 2010 3:32:54 PM

(OOC: Yelena. Bless hits all allies within 50foot radius. So you only have to cast it once and it works on everyone.)

"Sure. I will be off the road in the shadows. Haven't decided whether I want to shoot them with my bow first or charge with shocking grasp. Either way, I will flank with someone eventually." Zeph says as he casts Shield on himself while still quite a distance away from the black-clad men.

(OOC: Whats the range on the crossbow? B/c that is how far they will be from us when they start charging. Also, what heppened to Hmark???)



Cambar (HP38, AC18 charging)  d20+9=14 ; d20+9=27 ; d8+4=5 ; d8+4=7 ; d8+4=12 ; d6=4 ; d6=3 ;
Thursday January 14th, 2010 4:37:20 PM


Cambat thanks Yelena and then rides forward to buy some time while she buffs the others.

Cambar puts her lance away and holds up her hands. She rides forward, to a distance of about 60 to 100 feet away or so. She shouts, "Hey, at least can we talk? Maybe we can reach some kind of agreement." She rides forward, until she is within charging distance of the closest of these fellows. She continues to call for negotiations.

Her attempt at parley is just a ruse, however. She intends to charge and attack at the earliest possible moment. When she makes her charge, she will draw her lance and grip it with her usual two-hand hold. Her attack, when she can make it, gains a +2 charging bonus to attack. She rolls a 14 to hit. She'll use a hero point to reroll that -- now it is a 27! Sweet!

If she is lucky enough to be the first to attack, maybe her foes will be flat-footed, denying the enemy their Dex bonus to AC and allowing her to add 2d6 sneak attack damage. Her charging damage is 5+7+12=24 plus a potential 7 more sneak attacking.

Of course, her ride by attack ability lets her pass on beyond the enemy.

So in summary, this post covers several rounds of delaying, talking, and approaching, followed by a charge.

Cambar (HP38, AC18 charging)  d20+12=29 ; d20+6=19 ;
Thursday January 14th, 2010 4:41:50 PM

Extra rolls for Diplomacy and Bluff to distract on approach: Diplomacy 29, Bluff 19.

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday January 14th, 2010 5:11:56 PM

Garret will also cast his barkskin as he steps into the brush on the side of the road.

-----

Spells in effect:
Protect/evil: +1 atk
Bless: +2 AC (deflection)
Barkskin: +2 AC (natural)
Bull's Str: +4 str

Yelena  d20+3=17 ; d10=5 ;
Thursday January 14th, 2010 8:28:36 PM

OOC: Bleh. I meant shield of faith for those superfluous blessings. Anywho, you're all buffed up enough :) Range on the heavy crossbow is 120'. Yelena casts shield of faith on Cambar and herself prior to her charge. She then casts magic circle against evil centered on herself and prepares to fire her crossbow at the first sign of danger.

Bringing the stock to her shoulder, Yelena whispers a prayer as she preps her crossbow for battle. Crank the tension gear, "Lawgiver and Magistrate, judge of my life and my devotion," Notch the drawstring, "Oathkeeper and Noble One, bringer of peace to the wilds," load the bolt in the channel, "guide my weapon as my faith guides me," stock to the shoulder, "justice to the unjust, and vengeance to the vengeful," aim small, hold your breath, "and vindicate your dedicated as they honor you."

Squeeze.

Attack 17, Damage 5 to bandit closest to Cambar after she strikes.



DM Kathy 
Friday January 15th, 2010 12:42:10 AM

Well. Everybody has posted actions that will take anywhere from 3 rounds to 4 minutes. I have to say, I admire your ambition. :)

Sadly, you don't have time to do all that stuff. I'll give you 2 rounds' worth of actions. Keep in mind, the bad guys have seen you, and they get 2 rounds, too.

Donovan, full plate takes 4 minutes to put on, and you must have someone assisting you. Otherwise, all you can do is "don hastily." If you take time to put on your armor, combat will be over by the time you are finished. Most PCs who wear full plate keep it on while they travel, and I suggest you do the same.

Please post 2 rounds' worth of actions. If you post more than 2 rounds' worth, I get to decide which ones happen. :)

Yelena 
Friday January 15th, 2010 7:56:13 AM

With everyone still gathered around her from traveling, Yelena casts prayer. She takes no other action the first round. The second round she casts magic circle against evil, centered on Donovan for everyone who is going into melee combat. She spends her move action that round preparing her crossbow.

+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks for everyone
+2 deflection bonus to AC and a +2 resistance bonus on saves and no nongood summoned creatures can enter the area within 10 feet of Donovan

Bringing the stock to her shoulder, Yelena whispers a prayer as she preps her crossbow for battle. Crank the tension gear, "Lawgiver and Magistrate, judge of my life and my devotion," Notch the drawstring, "Oathkeeper and Noble One, bringer of peace to the wilds," load the bolt in the channel, "guide my weapon as my faith guides me," stock to the shoulder, "justice to the unjust, and vengeance to the vengeful," aim small, hold your breath, "and vindicate your dedicated as they honor you."

Squeeze.

Attack 17, Damage 5 to bandit closest to Cambar on round 3.



Donovan {AC:20 ~ HP:52/52} 
Friday January 15th, 2010 10:34:11 AM

Make up your mind. Either I am winded from wearing my plate armor all day, or I am not. You said that a month or 2 ago to me. Had you changed your mind and informed me then I would of been wearing my armor and not of had to purchase a pack horse.

Donovan {AC:20 ~ HP:52/52} 
Friday January 15th, 2010 10:34:51 AM

So I guess im fighting naked.

Garret Goodbarrel [AC:26 HP:25/25]  d20+10=26 ; d8+1=4 ; d6=1 ;
Friday January 15th, 2010 10:46:17 AM

Garret freezes when he spots the dark-clad men. He says, "What is it with these guys and their black uniforms? Guess they didn't learn last time we had to deal with them." He reaches up and touches the bright blue tattoo on his neck and shoulder and it glows for a moment as Yelena says her words of magic.

He steps a little to the side and forward, looking to make sure he has room to fight without being crowded and looks back at the men in black, preparing for battle. His fists flicker briefly with flame.

-----

(Sorry about that, I was hoping they hadn't seen us yet).
Casting barkskin.

Prepared action: attack any black-clad man that steps into range: Hit AC: 26 Dam: 4 + 1 fire

Spells in effect:
Magic Circle: +1 atk
Prayer: +2 AC (deflection)
Barkskin: +2 AC (natural)

Cambar (HP38, AC18 charging) 
Friday January 15th, 2010 11:32:44 AM

First round: Moves closer, calling loudly for diplomacy and negotiation.

Second round: Attacks with the charge above, using a hero point, spirited charge, and ride by attack.

DM Kathy 
Friday January 15th, 2010 2:21:11 PM

Donovan, I apologize for the confusion.

In your last return to Cinnamon Valley, you were traveling on a very hot day. It got so hot out that I had everybody make Fortitude saves. Those in heavy armor had a penalty to the saves, because the extreme heat affects people in heavy armor more severely.

However, the heat of that particular day was unusual; not something you would expect to come across on a daily basis. Normally, wearing heavy armor while traveling does not incur penalties. :)

Zeph AC26 HP 42/42 (Shield, Prot from Evil, Bless, Prayer) Loot  d20+9=27 ; d8+3=7 ; d100=29 ;
Friday January 15th, 2010 5:42:27 PM

(OOC: yeah. I thought that they had only barely seen us too, so I thought I could slip away unnoticed... how far away are we from them? Also, do we now have, Bless and Prayer adding 2 diff bonuses to our hit chance???)

"Thanks for the protective Magic, Yelena." Zeph says as he dismounts his horse and tells it to get away. Then he casts his own Shield on himself for round one.

Round two, Zeph will cast Shocking Grasp and hold the charge in his hand. (OOC: Thats how spells like that work right? You can cast it and hold the charge in your hand if you dont deliver it on the round it is cast, but it is dispelled when you cast another spell right?)

For his move action, he readies an attack with his bow: the first man to move within 30feet of Zeph will get an arrow in the gut. Hit AC 27 (well, 28 really with bless and prayer) and damage is 7. After the attack, Zeph will pull out his spiked chain and begin swinging it around his head. He will also stand near Donovan and Garret.



Yelena 
Friday January 15th, 2010 7:08:32 PM

OOC: 1. The bless, bull's strength, and shield spells from before never happened. Yelena only casted prayer and magic circle against evil. 2. Yes, according to d20srd.org:

Touch Spells in Combat
"Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later."

Donovan {AC:20 ~ HP:52/52} 
Saturday January 16th, 2010 9:15:07 AM

So, I can then be wearing my armor?

DM Kathy  d20+9=28 ; d20+9=10 ; 2d8+4=15 ; d20+7=21 ; d20+7=24 ; d20+7=22 ; d8+3=5 ; d20+9=25 ; d8+8=16 ; d8+8=13 ; d8+8=15 ;
Monday January 18th, 2010 1:23:47 AM

Yelena casts Prayer on the group. followed by Magic Circle Against Evil on Donovan. She also brings out and loads her crossbow. She does not have time to fire it yet.

Garret protects himself with a spell, steps to the side, and prepares to attack.

Zeph also casts a spell, but his is offensive rather than defensive. He pulls out his bow and readies an attack of his own.

Donovan, in armor, also prepares for the onslaught. (If you want to make preparations, let me know what they are and I'll do my best to accomodate them.)

Cambar begins calling for negotiations, but it is clear that the black-clad men are not in a talking mood. Seeing this, she charges. She rides past one of the enemy horsemen, knocking him from the saddle. He lies, unmoving, in the road.

The mercenary horsemen, however, seem every bit as well-trained as Cambar. The two remaining riders also charge, also riding by their targets without giving them a chance to attack. One aims for Yelena, connecting for 15 damage. Zeph's arrow twangs as he rides past, and the horseman takes some damage.

The other rides for Donovan, but doesn't get his lance up in time. He misses badly.

Meanwhile, the foot soldiers advance. One moves in front of Garret, and takes a little damage from the monk's blow. Two of them attack Garret, but neither connect. The other attacks Donovan, connecting for 5 damage.

The final member of the band, who seems to be the leader, advances on Yelena. His sword connects for 13 damage.

Sons of Shadow Map

Note that Cambar is off the map to the south, and one of the enemy horsemen is off the map to the north.

Yelena 
Monday January 18th, 2010 10:52:15 AM

OOC: And just like that I'm almost dead :)

Yelena reels from the sharp blows, a trickle of blood escaping her mouth and running down her chin. She fixes a menacing glare at the bandit leader and realizes that she is in a very precarious position. She quickly breaks from confronting him and goes to support her comrades.

Withdraw as a full-round action to avoid attack of opportunity. Move to square O4.

Garret Goodbarrel [AC:26 HP:25/25]  d20+9=13 ; d20+9=17 ; d8+1=6 ; d6=5 ;
Monday January 18th, 2010 11:06:23 AM

Garret smiles and presses his attack on the man he already attacked. He punches towards the man's face twice quickly in succession.

-----
Using flurry of blows for 2 attacks. First attack will include stunning blow attempt, second will include flaming attack:
Attack 1: Hit AC 13. Bleh.
Attack 2: Hit AC 17. If that's enough, Damage: 6 + 5 Fire.

Spells in effect:
Magic Circle: +1 atk
Prayer: +2 AC (deflection)
Barkskin: +2 AC (natural)


Cambar (HP38, AC18 charging)  d20+12=23 ; d8+5=12 ; d8+5=8 ; d8+5=12 ; d6=1 ; d6=4 ;
Monday January 18th, 2010 2:16:12 PM

Cambar charges to 7-8-P-Q. Then, flanking F2 and attacking the villain, she scores a lance hit against AC23, adding a +2 flanking bonus and +1 Prayer spell bonus to her usual +2 when charging. If that hits, she does triple 1d8+5 (including the +1 Prayer bonus) and an extra +2d6 sneak attack: 32 plus 5 sneak attack = 37 total.

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot  d20+9=27 ; 2d6=5; 2d6=5 ; 2d4+5=12 ; d6=4 ;
Monday January 18th, 2010 4:30:26 PM

Zeph moves to square R7 (taking an Attack of Opportunity from Fighter3, but that's ok, good luck hitting meh).

Zeph pulls out his spiked chain as he moves and delivers a whelping smack to the poor flanked man. (Flanking with Garret)

Hit AC 27 (-2 from Combat Expertise +2 from flanking, +1 from Prayer), Total damage =21 (+1 from prayer). Sneak attack included. How do you sneak attack with a spiked chain anyway? I'm going to say that it wraps around the poor man's neck and Zeph gives it a nice tug.

(SOrry I pressed 2d6 twice on accident for the sneak attack. Then I realized that I actually do 3d6 sneak attack damage since I leveled up, so I rolled another 1d6.)

DM Kathy  d20+7=16 ; d20+9=28 ; 3d8+6=20 ; d20+9=22 ; d20+7=23 ; d20+7=11 ; d20+7=9 ;
Tuesday January 19th, 2010 1:27:06 AM

Badly wounded, Yelena retreats to the safety of her companions.

Garret engages his foe, but both blows miss their mark.

Cambar charges back into the fray and downs another opponent.

Zeph makes a daring move to get into position. His opponent attempts to retaliate, but cannot touch the nimble rogue. Zeph's spiked chain flicks with savage intent, and the man is badly wounded.

The enemy horsemen charge. One aims a lance at Donovan, hitting for 20 damage. The other tilts at Yelena, but misses.

The badly wounded footman shifts, and aims a desperate blow at Zeph. It's a better attack than his last, but still doesn't land.

The other footman shifts to attack Donovan, but misses badly. The leader steps up and also attacks Donovan, but his attack is even worse, if that is possible.

Sons of Shadow Map

There is one enemy horseman off the map to the east.

Yelena  3d8+5=23 ;
Tuesday January 19th, 2010 8:37:30 AM

OOC: In Woldian Games, if a player does not promptly post during combat, does their PC do nothing that round, or can the DM have their character take appropriate and prudent actions? Just curious, since I wouldn't want to use our healing resources on non-combatants.

"Lawgiver sustain you." Yelena lays a quick hand on Donovan's shoulder to heal him.

Cure Serious Wounds heals 23 damage on Donovan.

Donovan {AC:20 ~ HP:52/52}  d20+6=16 ; d20+7=20 ; 2d6+19=28 ;
Tuesday January 19th, 2010 10:38:34 AM

Hero point reroll.
{added +2 to hit due to +4 strength increase)
Power Attack @ maximum.

Cringing at the damage done, then feeling a wave of energy surge through him, Donovan looks up at the leader of the troop. With a wicked smile upon his face Donovan hefts his greatsword, and bring it mightily upon his person.
With a Oomph, the sword comes down, striking him (hopefully, hit ac22). Doing substantial damage to the leader (again, hopefully) for 28 damage.

Yelena 
Tuesday January 19th, 2010 10:55:11 AM

OOC: There's Donovan! :) I'm still interested in knowing protocol for missed posters.

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot  d20+10=15 ; 5d6=15 ;
Tuesday January 19th, 2010 3:24:03 PM

Zeph moves to Square N-7 (you can move through squares occupied by friends), incurring an Attack of Opportunity from both Fighter 3 and Fighter 1, but gaining the flanking of Fighter 1 with Donovan.

Zeph decides its time to use his Shocking Grasp he had saved up in his hand, he thrusts his hand at Fighter 1's abdomen, hitting Touch AC of 16 (I forgot to add +1 for Yelena's Prayer spell) and dealing 15 damage total (since we decided that we can sneak attack with touch spells a while back)

Garret Goodbarrel [AC:26 HP:25/25]  d20+7=24 ; d20+12=30 ; d8+1=4 ; d6=3 ;
Tuesday January 19th, 2010 4:25:04 PM

Garret, seeing the one foe drop and the large horse of Cambar nearly roll over him, quickly tumbles to the side and rolls to face another of the attackers. As he rises from his rolling, he swings a foot up and hits the man in the chin as his foot briefly flashes with flames.

-----
Tumble through Q5 to get to R5
Tumble to avoid AAO (DC 15): 24 Success!
Attack F3: Hit AC 30, Damage: 4+3 Fire

Spells in effect:
Magic Circle: +1 atk
Prayer: +2 AC (deflection)
Barkskin: +2 AC (natural)

Cambar (HP38, AC18 charging) 
Tuesday January 19th, 2010 4:35:33 PM

OOC to Yelena: Varies from DM to DM. Most, however, either let you retroactively make up the round of actions, or rule that the actions are lost. If more than one poster is missing, or one crucial poster, some DMs delay.

Cambar (HP38, AC25) 
Tuesday January 19th, 2010 5:28:48 PM

Cambar pulls out her tower shield and uses it, with her lance in one hand. She uses her shield for total cover. At the same time, she spurs her mount to 13-14-M-N. Her plan is to prevent H1 from charging, since there will be no straight line to one of her comrades. She herself, with her total cover, will be immune to charges from both H1 and the enemy off the map. Cambar's AC is now 25, but with total cover, that really makes no nevermind.

DM Kathy  d20+7=14 ; d20+7=24 ; d20+7=26 ; d20+9=12 ; d20+9=22 ; 3d8+6=20 ; d20+7=8 ; d20+9=25 ; d8+10=17 ;
Wednesday January 20th, 2010 1:06:02 AM

Yelena heals Donovan to keep him in the fight. Unfortunately, in casting the spell right next to an opponent, she provokes an Attack of Opportunity. The leader aims a blow at her, but misses. [OOC: if I don't see a Concentration check, I assume you are not casting defensively.]

Donovan, feeling better, aims a powerful blow at the leader. It connects, and draws blood.

Zeph, heedless of the swords of his foes, moves into a flanking position. Their attacks are good, but not good enough. He touches one of the armored foot soldiers, sending a jolting wave of electricity into the man.

Garret tumbles over to deal with the badly wounded foot soldier, and finishes him with a well-placed blow to the head.

Cambar positions herself to protect her friends from another charge from one of the horsemen.

That horseman, ignoring the well-shielded Cambar, moves up instead to flank Zeph. His lance misses, however.

The second horseman, unchallenged, tilts at Yelena again. He possibly hits for 20 damage. [OOC: you have two ACs listed on your character sheet, so I don't know whether a 22 hits or not. Please include your AC in your header.]

The remaining foot soldier, wounded and flanked, attacks Donovan again, missing badly, before stepping out of the flank. The leader also re-positions himself, and attacks Donovan, hitting for 17 damage.

Sons of Shadow Map

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot  d20+9=20 ; d20+13=23 ; 2d4+5=13 ; 3d6=13 ;
Wednesday January 20th, 2010 2:21:41 AM

(OOC: Kathy, please note my reach of 10foot when moving enemies. I don't want to be denied any possible AOO. ;p )

"Cambar, Flank this horseman with me!" Zeph shouts.

Option A: Then, if Cambar decides to heed his call, Zeph uses a move-equivalent action to Feint the Mounted man (DC is 23) and then delivers an attack (Hit flat-footed AC of 20, Damage = 26)

Option B: Now, if Cambar decides NOT flank with Zeph, then he will instead 5-foot hop to square O-7, flanking the leader with Yelena (if she is still alive and well, if not, then I will try to flank with Donovan or maybe Garret if he moves to a good spot) and try the same trick Feint DC is 23, hit flat-footed AC 20, damage 26.

(OOC: Guys, I want you all to know that I spent about an hour trying to decide what to do, taking into account all attack modifiers, possible flanking, bonuses etc. I even thought of using a TRIP attempt to pull the mounted man off the horse, but decided that the Large size of the horse and the 4-leggedness of the horse gives it a +8 bonus to avoid trippage, right? But I wouldn't be trying to trip the horse, just the MAN on the horse, so that wouldn't apply? I'm not sure.

Then I thought of trying to disarm the Leader from a distance, but I thought of the consequences of him rolling higher than me... bad. THEN I thought of readying and action to caste GREASE in the path of the Horseman 2 next time he charged, but I thought that would cause him to perhaps bowling ball into the entire battle, causing all kind of confusion and knocking us over like bowling pins. Finally, I settled on the good old faithful one-two punch of Flank, Feint, Sneak attack, pending Cambar's action and then pending Yelena's AC.)

Donovan {AC:20 ~ HP:35/52, Bless, Bull Strength}  d20+6=16 ; d20+9=21 ; 2d6+13=18 ;
Wednesday January 20th, 2010 10:12:19 AM

Disregard the first roll. I wasn't going to use Power Attack this round.

{with the bull strength, my to hit is a 23}

Feeling honored in being the adversaries main target, ie the leader choosing me as the main threat, knowing his mistake is going to get him killed, ie my compatriates closing in, Donovan takes the beating in stride. Looking at him, with my blood on his sword, and his blood coating mine, Donovan gives a smile that only a long dead skeleton could appreciate.

With a quick uppercut of his weapon, Donovan gives the leader a permanent scar across his face, hoping the wound is bad enough to decapitate him, but not giving into that idea yet.
{hit ac 23 for 18 points}

Yelena 
Wednesday January 20th, 2010 10:36:58 AM

OOC: Sorry about that. I list temporary scores, such as buffed AC, in parentheses. Used spells have an 'x' on either side of the spell name. Luckily, my AC is 24 standing next to Donovan!

The bandit leader's sword swings for a lethal cut across Yelena's face, but is deflected away with an audible hum by her magic circle. "Now, filth, it is your turn." Yelena takes a 5-foot step to square O3 to avoid an attack of opportunity and casts hold person on the bandit leader.

Will save DC 17 to resist

Yelena 
Wednesday January 20th, 2010 10:37:58 AM

OOC: Having some trouble. I typed my AC and HP info into the 'Post Name' bar but it did not show when I posted.

Cambar (HP38, AC25)  d20+5=11 ; d20+8=21 d6+4=5
Wednesday January 20th, 2010 11:38:26 AM

Cambar is happy to move ten feet forward and flank H1 with Zeph. She holds her tower shield in one hand and -- dropping her lance -- draws and swings her bastard sword with the other. Her attack, at +2 with the flank, is at +5, and hits AC11. A miss.

She also commands her horse to attack too. Her Ride check to do so, at +12, is automatic. Her horse attacks with the +2 flank bonus, hitting AC21 for 5 damage.

Now wait! There's a Prayer Spell, too, right? So the horse hits AC22 for 6, then, I think.

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot 
Wednesday January 20th, 2010 12:51:15 PM

Just for the record, Zeph didn't do his actions until Cambar moved into place. Coordinating attacks and such. ;)

Also. Are the Horseman doing ride checks to keep their mounts in the battle? They can lose turns trying to control their mount if they fail ride checks. I'm just saying. Mounted combat is complicated, but a fun change! Good job Kathy.

... too bad Cambar's horse isnt a rogue

Garret Goodbarrel [AC:26 HP:25/25]  d20+12=30 ; d8+1=5 ; d6=6 ; d20+10=20 ; d8+1=9 ; d6=4 ;
Wednesday January 20th, 2010 6:03:05 PM

Garret frowns as the man drops from his kick to the face, but he turns back the battle and his friends.

Option A: If the leader still stands:
Garret rushes towards the leader, still facing Donovan, and attempts a flying kick to his back. His bare foot, flashing again briefly with flames, lands square in the man's spine and the smell of burning clothes and flesh spreads through the air.

Option B: If Donovan has killed the leader:
Garret turns and watches as the leader falls to the ground. Spotting the other mounted man, he quickly draws his sling from his waist and lets a stone fly at the man.

-----
Option A is a charge to P5, and AC is reduced to 24 until the next round.
Hit AC 32 (forgot to add the +2 flanking on the roll), Damage: 5 + 6 fire

Option B firing at H2:
Hit AC 20, Damage: 9 (ignore the last roll, please, I got carried away)

Spells in effect:
Magic Circle: +1 atk
Prayer: +2 AC (deflection)
Barkskin: +2 AC (natural)


Donovan {AC:22 ~ HP:35/52, Bless, Bull Strength, Prayer} 
Thursday January 21st, 2010 1:45:10 PM

{didn't add the ac bonus for prayer, my header has been corrected}

DM Kathy  d20+3=4 ;
Friday January 22nd, 2010 12:38:41 AM

Zeph and Cambar flank the first horseman, and between the two of them, they dispatch him.

Donovan takes another swing at the leader, striking another solid blow that puts the man down.

Garret, seeing the leader fall, slings a stone at the one remaining foot soldier. He hits, drawing a curse and a little blood.

Yelena casts Hold Person on the same foot soldier (I assume you would switch targets when the leader fell). He freezes in his tracks.

Seeing imminent defeat, the one remaining horseman wheels around and gallops off.

You have won the day!

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot  d100=23 ;
Friday January 22nd, 2010 3:53:37 AM

"Crap" Zeph says out loud as he runs in the last horseman's direction. If Zeph can, he will try to cast Grease right on the feet of the horse and right in front of him a bit. DC 15 to avoid falling down.

If the horse falls, Zeph will run up to the man and try to pull him off the horse and wrestle him to the ground. "Can't let him go" Zeph says to the rest of the group of heroes.



Garret Goodbarrel [AC:26 HP:25/25]  d20+10=29 ; d4=2 ;
Friday January 22nd, 2010 8:38:06 AM

If possible, Garret will attempt to assist in taking down the last horseman with another sling stone.

-----

Hit AC 29, Damage: 2

Donovan {AC:22 ~ HP:35/52, Bless, Bull Strength, Prayer} 
Friday January 22nd, 2010 10:06:51 AM

Assists Yelena in apprehending her held opponent.

Yelena 
Friday January 22nd, 2010 6:20:06 PM

OOC: Yes, thank you for reassigning the target of my spell! :)

Yelena grimly regards the frozen opponent before her, "Donovan, please find some rope, quickly. I need you to tie a noose around this man's neck and secure the end to the pommel of Cambar's saddle." She looks into the eyes of the bandit, "If you try to run, I will have my friend here drag you to death. Not until you are unconscious, until you are dead. Understand?" Yelena then begins to disarm the frozen bandit while Donovan retrieves the rope.

DM Kathy  d20+4=12 ; d20+4=16 ; d20+10=16 ; d20+4=5 ; d20+4=13 ;
Monday January 25th, 2010 12:46:23 AM

Donovan and Yelena make quick work of tying up the Held foot soldier. He is not going anywhere, even after the spell wears off.

Zeph casts Grease in front of the fleeing horse. It goes down in a heap, but fortunately avoids serious injury. The horseman manages a soft fall, avoiding injury to himself. He takes a sling stone from Garret but continues fleeing on foot as the horse struggles to try to rise. It fails, and is still on the ground, neighing in panic.

Yelena 
Monday January 25th, 2010 8:53:32 AM

"We have captured one of them, don't bother pulling your punches!" Yelena shouts to Zeph and Garret. "Donovan, since we have this one secured, would you please begin field-stripping for valuables? We are mounted, so take their armor as well. I will keep watch on our friend here."

Donovan {AC:22 ~ HP:35/52, Bless, Bull Strength, Prayer} 
Monday January 25th, 2010 10:10:50 AM

Does as Yelena requests.

Cambar (HP38, AC25)  d20+9=14 ; d10+3=12 ;
Monday January 25th, 2010 1:44:34 PM

Cambar charges after the fleeing enemy, hoping to strike him down. A charge attack with her bastard sword (she dropped her lance earlier in the battle), no shield, two handed. Hits AC14 for 12.

As she races, she laughs and shouts to Donovan, "Cuz, get a horse!"

DM Kathy  d20+4=13 ; d20+4=6 ;
Tuesday January 26th, 2010 12:19:16 AM

At Yelena's direction, Donovan begins gathering valuables from the fallen. He finds that all of the attackers had quality weapons and armor, masterwork at least. He begins gathering them together.

Meanwhile, Cambar attempts to run down the fleeing horseman, now on foot. (Because apparantly, Cayzle wants me to miss the end-of-adventure deadline we both agreed on. :) ) Her longsword swings wide of its target, however.

Seeing his pursuit, the remaining soldier changes direction, turning off the road and fleeing through broken and uneven ground. Cambar is unable to charge because of the terrain.

The man's horse is still thrashing madly in the grease, whinnying in terror.

Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot  d20+13=33 ;
Tuesday January 26th, 2010 12:50:47 AM

Zeph feels bad for the horse.

But decides he should pursue the man, he screams "We will catch you and kill you unless you come here NOW. I have a message for your master! I promise no harm will come to you if you give yourself up and deliver our message!" Zeph shouts as he runs after the man

(Bluff check = 33. Natural 20... evil smile..)

Cambar (HP38, AC25)  d20+9=20 ;
Tuesday January 26th, 2010 7:28:30 AM


OOC to Kathy: LOL! Sorry! I'm dense! As dense as the underbrush this fellow is disappearing into!

Cambar gives up the chase. "Let him go! He can tell those idiots in black not to bug us any more."

She heads back to help with the loot, including the horses. She helps pull the thrashing horse out of the Grease, calming it. Handle Animal 20.

Yelena 
Tuesday January 26th, 2010 8:55:44 AM

"Let him go, we have this fellow right here who I am sure is eager to please his new friends." She lightly thumps him on the chest with her morningstar, "Aren'tcha?"

Yelena calls to Cambar as she comes back, "So you seem to have encountered these sort of brigands before, what do you usually do with them? Interrogation? Humiliation? Execution? A little bit of everything? Maim them and send them back to their master? Or haul them to town to be interrogated, humiliated, and executed by local constabulary?"

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday January 26th, 2010 8:57:48 AM

Garret starts after the fleeing man, but when he disappears into the heavy brush, Garret turns back to the others. Seeing Cambar help the horse, Garret turns his attention to the tied up man. "You know, I don't know we'll get much out of this guy. 1 gold says he tells us that he was hired by some guy to kill us and that's all he knows."

Donovan {AC:22 ~ HP:35/52, Bless, Bull Strength, Prayer} 
Tuesday January 26th, 2010 2:56:09 PM

Now that I am done collecting their stuff, how's about one of you wiggly folks lay me some healing.
Would preeshiate it.

Yelena  2d8+5=15 ; d20+11=18 ;
Tuesday January 26th, 2010 3:32:08 PM

"The Lawgiver's blessing upon you." Yelena touches Donovan's shoulder and imparts holy energy to him, binding his wounds. She smiles, "You have to be more careful when playing with children who are rough, Donovan."

Cure Moderate Wounds on Donovan for 15 HP.

Her smile fades as she looks back upon the bandit. She walks over slowly and rests the head of her morningstar against his shoulder. She leans in close and whispers into his ear. Her voice is flat and her words come out slowly, "We will become close, you and I, after tonight. You are a strong man, a man used to violence, but you are not ready for what I will do to you. There will be no bargaining, no quarter, no debate. No silly cat and mouse as you try to deceive me. Because I will not ask you questions. I will hurt you, that is all. I will hurt you tenfold what you tried to do this day. And after I have broken you and you beg to be killed, to be spared, then is when you will tell me everything. We will be as close as brother and sister, and it will make finally killing you all the more painful, because I will know you as well as you know yourself." Yelena leans back, looking him in the eye, "Do you want to me know you?" A small, slow smile crosses her face and she stops whispering, "Tell you what, Garret, I will give you a gold piece for each bone I have to break. It will help me to avoid going too fast in becoming close to my new brother."

Intimidate check 18, plus whatever circumstance modifiers you feel appropriate.



Zeph AC28 HP 42/42 (Shield, Prot from Evil, Prayer, Combat Exp +2) Loot 
Wednesday January 27th, 2010 12:33:09 AM

Zeph does not heed his friend's calls to leave the fleeing man alone and keeps up the ruse of his bluff.

DM Kathy 
Wednesday January 27th, 2010 12:33:25 AM

Zeph hurls threats, but the fleeing horseman chooses to ignore them. Soon he is out of sight.

Cambar turns her attentions to the horse. She is able to calm the beast and help it to its feet. It stands, trembling, clearly uncertain about what is happening.

Yelena offers some healing to Donovan (and presumably to anybody else who needs it).

You begin questioning the man you captured. You learn nothing new from him. These soldiers were more mercenaries from the group known as the "Sons of Shadow." They have been hired by some king (your prisoner does not know his name) to stop some adventurers so the king can get some book he's keen on. General Calleron's the one who knows the details, but the General wasn't with this group. Basically, these are more of the same guys you fought in the wyvern's lair and on the road to Cinnamon Valley.


Zeph AC20 HP 42/42 Loot 
Wednesday January 27th, 2010 4:03:34 AM

Zeph shrugs at the man's resistance to a nat 20 bluff check.

He walks over to Yelena as his spells begin to dissipate around him and he relaxes.

"Well... I'm sure he got the picture of the message I was going to give him." Zeph says as he wraps his spiked chain around his shoulder like a length of garden hose.

"Yeah... I was actually going to give him a message, wasn't even going to touch him. Was even going to give him a pat on the back... I'm serious guys." ..... if anyone looks at him funny.

"So, the ever pressing question of what to do with captive people? I vote we drop him off at the next town and let the constabulary prosecute him. They know what's best."

(OOC: Hey, DMKathy, can I change my alignment from Neutral Good to Lawful Good? I think its a good stich)

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday January 27th, 2010 7:02:22 AM

"Yes, let's be on our way quickly, before they can dispatch more men for us. And perhaps we should be a bit more on guard, as the next group might not be so open about their intentions."

Yelena 
Wednesday January 27th, 2010 9:33:15 AM

"Last time I checked, banditry was wide open to vigilante justice, but taking him to the local guard is good enough for me." Yelena strips the prisoner down to a loincloth, then ties his hands together with rawhide and secures the line to her saddle. "Let's be off!"

Donovan {AC:22 ~ HP:52/52} 
Wednesday January 27th, 2010 10:51:49 AM

Loads the packhorse with the stuff gained from the mercs, then, after securing the lead line, mounts his steed and begins moving off with the others. On edge due in part to the previous conflict. Expecting more.

DM Kathy 
Thursday January 28th, 2010 1:32:41 AM

You tie up your prisoner, and lead him to the next town without further incident. The townsfolk view the spectacle with open astonishment: adventurers riding into town, leading a battered, dispirited man by his bound hands.

The town is too small to have an official constabulary, but the elders consent to take your prisoner off your hands and arrange for his trial.

Doubtless the legend of this strange day will be handed down for generations to come.

You continue on your journey. Mornings are often foggy now, and sunset comes earlier at night. You still have plenty of daylight for travel, though, and temperatures remain pleasant. As you ride past fields and towns, you can see that more and more farmers are beginning their harvest. The season has turned.

You reach Cinnamon Valley without further incident.

Zeph AC20 HP 42/42 Loot 
Thursday January 28th, 2010 3:21:13 AM

Zeph is happy that the group decided to give the man over to the authorities.

When Cinnamon Valley is reached, Zeph says, "So. You guys ever met an accomplished witch?" talking to Donovan and Cambar, the newish companions.

When the group gets to the door, Zeph will knock proudly, ready to give the Opal Sword hidden in his backpack over to the wonderful lady.

He will also shave finally.

Zeph will whisper to Donovan Highlight to display spoiler: {, "Is your cousin available? I'm very impressed by her combat abilities." }

Donovan {AC:22 ~ HP:52/52} 
Thursday January 28th, 2010 10:10:46 AM

Bellows out a roaring laughter after Zeph whispers to him.
I doubt its just her combat abilities that inspired that question. Giving his cousin a sly wink.

Donovan walks off, laughing still, leading the animals to the stables.
After tending to them he puts his gear up in the room at the inn that I am sure the group has aquired for their frequent stays, freshens up, eats a little, then goes back to the Lady's house for their debriefing.

Garret Goodbarrel [AC:26 HP:25/25]  d20+5=25 ; d20+13=31 ;
Thursday January 28th, 2010 11:05:48 AM

Garret follows along, enjoying the walk through the countryside. When they arrive near the door, he wonders out loud, "You know, we keep getting intercepted on our way back here. I wonder how long it will be before the bad guys figure out that this is our base on meet us here."

He looks around, suspiciously, as they approach the door.

Spot:25; Listen: 31

Yelena 
Thursday January 28th, 2010 12:28:38 PM

Yelena takes the chance to freshen herself as well, washing dust and dirt from her clothes and putting on her best tabard for meeting the Lady. She stows her gear at the inn and makes her way over.

Cambar (HP38, AC25) 
Thursday January 28th, 2010 2:44:10 PM

Cambar scowls at the joking, then grins. "Boys, boys!" she says.

She goes with the group to deliver the sword ... but she is alert for trouble!

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