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Arachnophobia

2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=35 ; d20+8=15 ;
Sunday September 20th, 2009 11:37:43 AM

(OOC = Robert, I thought we had inspected/searched the lair and barracks, but you didn't report anything interesting asides from what is on the body... If that wasn't clear, then Thar will join in a search...)

Thar remembers that they might not have searched the lair or barracks thoroughly, and if not, he'll search both areas before moving on....

Spot = 35
Search = 15

Thar also sees the beerbugs wake up and quickly uses some rope to hogtie each of them after Revi or Jules knocks them out...



DM Robert 
Sunday September 20th, 2009 6:15:56 PM

Sorry Thar, I've overlooked the call for a search of the Barracks. I was wondering if anyone was going to.
Unfortunately I have to run off for the day. DM Steven is taking over for the week. I'll remind him about the search results.

Arm[HP 44/44 AC 24] 
Monday September 21st, 2009 6:02:46 AM

Arm looks around at the general jovial mood of the group, and is glad for it...things have been a bit tense lately, probably (he thinks) due to the frustrations of the last battle.

To the group he says, "Well, let's get the show on the road...where to first?".

Edmund (HP: 48/48, AC: 12) 
Monday September 21st, 2009 8:33:40 PM

Edmund shrugs patiently.

"To the abyss, I suppose," he says. "I can make a light if you need it. Then, we'll have to see about getting that bridge set up. Could be something useful on the other side--probably is, if the bridge is controlled from that side rather than this."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Monday September 21st, 2009 9:15:57 PM

Ruby makes a quick check of her weapons and then shrugs from what Revi said earlier. She will let the woman think what she wants and leave her alone as it was not her place to interfere. As she listens to the others talk she nods her head.

"We could check out the other side first. At least that will give us a chance to make sure that there is nothing to worry about on that side. Don't want to get caught in a pincher attack." It would make it really problematic if they got caught trying to come back up that abyss by enemies.

DM Robert 
Tuesday September 22nd, 2009 5:06:05 AM

DM Steven was going to post this week, but his wife Inge is quite unwell. I will catch up with it soon.

Arm[HP 44/44 AC 24] 
Tuesday September 22nd, 2009 6:00:51 AM

Arm looks to Ed and says, "Well, if you can cast fly on us, we can zip over and check the other side out...that is unless you think it's too early to use your spells.".

Edmund (HP: 48/48, AC: 12) 
Tuesday September 22nd, 2009 11:52:43 AM

Edmund considers Arm's suggestion, and then looks to the others.

"Well, we can use Fly twice today," he says. "We can use it to send two people across now, or we can send two people down, the climb up the other side and do it that way."

"Suggestions?" he adds.

Going Down

Going Down


DM Robert 
Wednesday September 23rd, 2009 3:57:33 AM

Searching and Looting
Thar (and others?) have a good look through the Barracks and the Lair, and strip the beerbugs of their belongings.
Just to repeat from a previous post: Arm begins to gather up the booty from the 15 beerbugs. Each one has a Masterwork chain shirt, MW buckler, MW morningstar, MW composite longbow with (on average) 20 arrows. Each item is finely crafted (obviously) and has a makers mark, each shirt has the same, each morningstar, each bow and each arrow too, though each type of item was made by a different craftsman. Knowledge (something appropriate) DC 10 to Highlight to display spoiler: { recognise them as artisan's from within the Kingdom of New Elenna.}
The beerbugs pallets and their scraps of belongings yields some clothing, and a total of two dozen copper coins. There are, interestingly, 3 dozen empty small beer barrels here as well.
Thar spots a few shiny things in the webs above, in a few different places across the roof of the Barracks. What they are though, cannot be gathered, as the webs on the roof are 20' above the ground...
You could climb the walls (DC 20) to get at the webs, then use them like sticky netting to move about (one-half of your climb speed). As you can see on the map, zig-zaging across the roof will take quite some time.

...come to think of it, this is all being done retroactively. It happened during the 9 hour wait.
Thar points out where the shiny things are to the others, and some one, or some of them, bravely volunteer to climb up to check them out. It takes just over an hour to crawl around the webs to the different spots, and to find others. In all, thirty gems are found, with a total value of 600 gp.

Going Down
In order to reach the edge of the chasm you must descend a very steep, very slippery section, as illustrated on the map. Up till now this has not been a problem for the mighty (flying) Mithril Order, but this time most of you have to walk. Standing at the top of the slippery-dip is very daunting. Not only is the slope steep and slippery with loose stones, it ends at the Chasm - you cannot see where you would land.
Climb DC 20 or fall to the bottom of the Chasm.

Ruby and Wynum remind everyone of what they saw of the platform - it includes a 'drawbridge' that swings around horizontally to connect to the near side. The upper section is solid, and provides good ranged cover against the tunnel as it opens to the chasm. It houses a pulley for raising and lowering goods. There are some empty or broken crates on the platform, and a series of ladders will give you access to the bottom.
Julian and Revi say that they saw a stack of crates and barrels at the bottom of the Chasm. Ruby adds that she saw two tunnels at the bottom, though one was covered completely with webs.
Edmund is ready to organise everyone to cross

Anyone can Spot DC 10, to Highlight to display spoiler: {There is a gentle breeze now, coming from the direction of the Chasm. Just strong enough so that when someone points it out you'd notice it. It has the feel of a cold, damp night sky.}

Maps.

Arm[HP 44/44 AC 24]  d20+9=22 ;
Wednesday September 23rd, 2009 6:01:33 AM

As Arm approaches the edge of the chasm, he notices the breeze coming from below, and relates it to the others (spot=22). He then says to the party, "I think we should descend first, then check out the other side later. With the barrels and such being down there, we could find the rest of the supplies from the caravan, though I'd have no idea how we'd get them back up....unless there's an exit to the outside, which seems apparent from the breeze I'm feeling.".

DM Robert 
Wednesday September 23rd, 2009 6:15:20 AM

Please note - if you are going to the edge of the Chasm by yourself you need a Climb Check DC 20 or slip, slide down the steep section and fall to the bottom of the Chasm.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Wednesday September 23rd, 2009 10:16:46 AM

Thar agrees with Arm's suggestion, but adds, "Since we're climbing down, I think we need to tie ourselves off somehow to prevent anyone from grevious injury. Most of my rope was used up to hogtie our enemies, so does anyone have any other rope we can use to set up safety lines? That way, if you slip, the person above you can slow your fall..." He's especially concerned about his beloved Ruby, as he fears seeing her exquisite figure broken and bloodied by a fall...

"On the othe rhand, why don't we use the platform to raise and lower ourselves? It obviously can hold significant weight (e.g. crates) and should be a safer way to travel..."

(OOC = Who is our official "treasurer/keeper of goods? We've had various people do it in the past, and if we need someone, I'll volunteer. But we haven't really assigned someone in this module to track what we take from the bad guys...)

Revi AC21/13T/21FF HP 86 
Wednesday September 23rd, 2009 10:50:25 AM

"Those flying can ferry those who are not, to the edge of the chasm, cause it's damn slippery here." Revi states matter of factly.

Edmund (HP: 48/48, AC: 12) 
Wednesday September 23rd, 2009 1:02:11 PM

((OOC: As far as treasurer goes, it's all you, Ken.))

Edmund listens to the others describe the Chasm, and decides he wants to stay as far away from it as possible.

"There's a steep, slippery slope?" he asks querulously. "I wasn't aware of that! No one told me! Ugh!"

The wizard ponders what to do about this latest development.

"Thar is right. Best to tie everyone together for the present, with the heaviest and doughtiest in the rear. I'll be honest--I don't know that my climbing abilities are up to the task of going down ledges with abysses at the bottom. Better safe that sorry. That plunge is liable to be fatal."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Wednesday September 23rd, 2009 6:42:57 PM

Ruby glances up and nods her head. "I have fifty feet of rope but no more." She figures that if anyone has more rope they can tie a number of them off together. Smiling she chuckles. "I have a climbers kit and it has pitons in it so that should solve our holding rope needs." She does not really want to fall the whole way down to the bottom.

Revi AC21/13T/21FF HP 86 
Wednesday September 23rd, 2009 6:55:11 PM

"Why don't we just tie off a rope on someone and let one person go at a time to the edge of the chasm and then pull back the rope and repeat. No spells lost, no loss of life."

Julian 
Wednesday September 23rd, 2009 10:00:03 PM

"Revi's idea is sound, right? So, who's got some more rope. I gave mine to Thar to make sure the beerbugs don't run off.
Perhaps two of us can go down the ropes, then up the ladders to use the platform. That way we check out the ladders as well for everyone."

Edmund (HP: 48/48, AC: 12) 
Thursday September 24th, 2009 12:29:33 AM

Edmund smiles with a rather sinister gleam in his eye.

"Why not push all of Julian's beerbugs into the abyss? Then we can jump down and land on them. Should break the fall considerably."

DM Robert 
Thursday September 24th, 2009 3:29:41 AM


Going Down?

Assessing the situation carefully, there's 30' of very slippery slope, then a 60' vertical drop. At least half of the party think it is a good idea to traverse ropes to descend the Chasm. Ruby offers her rope and her Climbing Kit from her Stylish Pants o' Plenty.
The trouble is though, that no one seems to have any more rope. Thar and Julian used up their supply on the beerbugs, and Ruby's 50' is clearly not enough. Another 50' will make it to the bottom, but only just. It would leave only enough for one person to hold the top, if that is how the party will descend.
Perhaps the platform's drawbridge is the better option...

How will the Mithril Order explore the Chasm? Will they perhaps, just go home for tea and a bath?

Maps.

Revi AC21/13T/21FF HP 86 
Thursday September 24th, 2009 4:36:45 AM

"We can use a rope to get to the chasm, use a slipknot to free it, then use both rope to get down, okay?"

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Thursday September 24th, 2009 7:21:49 PM

Thar listens to Revi's suggestion, but waits to hear what the others say also. He offers to help (along with Ruby) climb down while the others use the drawbridge mechanism that can lower crates...

DM Robert - Clarification 
Thursday September 24th, 2009 7:53:10 PM

The drawbridge is a long wooden panel that swings around for people to walk from this side to the platform. It is a bridge that spans the Chasm. It was designed to be moved to prevent intruders from accessing the bottom of the Chasm easily.
You could then use the ladders to get to the bottom.

The pulley and ropes are there to raise and lower goods, and have nothing to do with the drawbridge itself.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Thursday September 24th, 2009 8:34:30 PM

Ruby is not sure but the plan seems sound and she is ready to move with the others. Glancing to the others she looks to the slope and then thinks it over some. "So, is that the best we have?" Still she is more than happy to work with what they have as she does not want anyone to lay at the bottom of the chasm, broken and dead. The idea of finding Thar that was hurts and she brushes the thought away as fast as it comes, not wanting to even give it too much form.

[Too bad they don't put rope in that climber's kit.]

Edmund (HP: 48/48, AC: 12) 
Thursday September 24th, 2009 8:52:58 PM

"So," Edmund says. "We have to climb down on ropes and then climb up the other side to swing the drawbridge around. Sounds delightful. Do we really all have to go? Is anyone here particularly skilled in climbing? If so, two such people could climb down and climb up the other side, swinging the drawbridge around."

"Also," Edmund continues, "With some invisibility and the use of the Message spell, they could scout the bottom and see if there is any good reason to investigate it. To my mind, the drawbridge and the upper level are the best chance of progress. After all, someone had to be up there on the other side to swing the drawbridge in and close off the passage to us. They are likely still there, unless the cave has an exit. Either would be useful to find, methinks."

The mage pauses, and then adds, "after all, we have no idea how large this cave system is. We can't search out every nook and cranny to its bitter end. I think we should try to prioritise what we're going to do. Logic seems to dictate that the upper level is a more likely place to begin searching, as it has evidence of interaction with some sentient creature. Unless the chasm below can provide similar encouragement, we should look across the bridge first."

"So," he concludes, "What is it to be? A pair of invisible scouts? Or a pair of drawbridge-working engineers?" Let me know what you would prefer. If Fly is needed, I'll use it now, but I'd prefer to save it for combat or necessity if we can do this with some ropes and two pair of deft hands and feet."

Julian Ronald Ruel 
Thursday September 24th, 2009 11:34:47 PM

The brave halfling strides forward, "I will take the Ring.
"Err, I mean, I will climb down. We do have more rope, don't we?
"Too bad Kadaz isn't here. We could have tossed him across.
"Perhaps we could untie the beerbugs and use that rope. I'd happily enough earn some more points by bopping them on the head again.
"Or... has someone got a potion of CSW. I'll jump down with the potion in my mouth.
"Maybe we could wake Sofal and have him spin a web ladder for us?"

Arm[HP 44/44 AC 24] 
Friday September 25th, 2009 6:03:14 AM

Arm thinks a bit, then changes his mind and agrees with Ed, "You're probably right...it's best to search out the top level first, then move further down. We still haven't seen any evidence of the amulet or whatever it is that we're seeking, so who knows where it is at this point?".

OOC: Sorry for missing yesterday's post, guys, but my disability was approved and today is my last day of work..I had tons of things to do and just didn't get around to posting.

DM Robert - Going Down? 
Friday September 25th, 2009 6:43:14 AM

Waiting a consensus for a plan of action.

Julian has volunteered to climb down, but is hoping for some more rope. Perhaps some people might wish to join him, to form a fellowship.

Alternatively two people can Fly across. Edmund has offered some spells to help out.

When Edmund suggests that there might even be no reason to search the bottom, Ruby reminds the Order that there were two tunnels down there, one open and the other completely sealed with webs.

The drawbridge is a long wooden panel that swings around for people to walk from this side to the platform. It is a bridge that spans the Chasm. It was designed to be moved to prevent intruders from accessing the bottom of the Chasm easily.
You could then use the ladders to get to the bottom.

The pulley and ropes are there to raise and lower goods, and have nothing to do with the drawbridge itself.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday September 25th, 2009 10:38:46 AM

Thar is OK either way with whatever's decided, but isn't real comfortable with leaving an open pit behind them. "I'll climb down with Julian and help search the bottom, and we can at least scout out something down there. However, I don't want to split our party up and if we run into trouble, I don't know how long the 2 of us could hold people off..."

Thar's Vote = Check out the bottom...

Revi AC21/13T/21FF HP 86 
Friday September 25th, 2009 8:15:12 PM

"I also vote that we do not leave an unexplored pit behind us."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+9=10 ; d20+11=20 ;
Friday September 25th, 2009 10:00:28 PM

Shaking her head she smiles. "I will be going down with you two. I will not let you get into that type of trouble without some additional help." Glancing around she nods her head. "We have enough rope to get past the slick spot right?" Once the got down that far, they should be able to use the ladders and that should help out in getting down.

If they do have enough rope she will give one end of it to Revi and start he way down the slope. "Just don't let go. I don't want to think about trying to survive a fall." The smile she gives Revi tells that she is joking as she starts out.

[climb 10 and balance 20]

DM Robert 
Friday September 25th, 2009 10:18:01 PM

Jim - Ruby
The ladders are on the far side of the chasm.
At the moment we are looking at a 40' free climb from where the rope ends.

Julian 
Friday September 25th, 2009 10:31:35 PM

"Ruby, I guess you know best how to use your Climber's Kit, why don't you go first? I would be happy to go first, but maybe you can use those spikes to help us down. I'll be hot on your tail and Thar can follow. Sound okay?
"Who is going to hold the rope for us up here? Revi and," looking around Julian frowns. Wynum is hurt by the poison and has unloaded most of his pack.
"Got any ropes in your packs Wynum?"
Edmund doesn't look terribly muscular. Arm might have surprising strength from playing the lute.
"Arm, will you help Revi with the ropes on this end?"

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+6=17 ;
Saturday September 26th, 2009 10:40:55 AM

Thar follows Ruby down the cliff, praying that things go well... Before going, he removes his armor and casts "Guidance" before moving, hoping to boost up his chances somewhat (+1 bonus)... He wraps his armor in beerbug clothing and ties it with spider web, before tossing it down the chasm near where he'll be ending his climb...

(Climb = +4 +1 (guidance) + 1 (no loss due to armor) +2 climbers kit (forgot that in roll) = +19 w/ rope for 1st 50' section...



Wynum {40/51hp. Str 6, med load} 
Saturday September 26th, 2009 10:58:03 AM

Wynum doesn't even need to check his bags again.
"I'm afraid ropes aren't common around centaurs. They can't do much for us, and we can't do much for them. In fact I don't even know how you make them hold on to things. Do they stick?"

Seeing everyone making preparations, he seems suddenly worried.
"Hey Arm, you said there was a draft. I mean... if there's an exit down there... you tell me... right? Well, anyways, if you need to leave some of your gear with me, I'll guard it up here."

{OOC: Remember that Arm can inspire competence with climbing}

Julian AC 18, hp 72  d20+7=16 ;
Saturday September 26th, 2009 6:41:49 PM

"So we are going down with only enough rope to about halfway? Okay. Sounds fun."

Julian prepares for the climb by making sure that his quiver, falchion and backpack are attached securely. He casts Light on one of his sling stones and tosses it into the Chasm.
"I hope we can see the bottom now. I hate losing sling stones."

As Ruby descends Julian performs his pre-battle dance, casting Resistance, Mage Armour, Bull's Strength and Bear's Endurance. He says to Revi with a wink, "I'm sure that there's lots of points down there for me," then whipsers, "Keep an eye on Wynum. Look after him," and then begins his descent.
Climb 16

Spells per day 6/7/5 - Used 4/4/3
Resistance 1 minute
Mage Armour 5 hours
Bull's Strength 5 minutes

DM Robert - Climbing down 
Saturday September 26th, 2009 7:28:00 PM

The Mithril Order spend a few anxious minutes waiting to see if the three scouts make it to the bottom safely.

#*#*#*#*#*#*#*#

OOC @ Ruby, Julian and Thar:
Since the DC when using a rope is only 5 lets assume that you make it to the end of the rope without having to make multiple checks. You now face 40' of free climbing. Ruby first with her Climber's Kit. I guess we'll assume Ruby is placing pitons along the way.
Ruby and Thar have a normal speed of 30'. Julian's normal speed is also 30' with the Barbarian Fast Movement. So that is 7.5' per round, taking 5 rounds to reach the bottom (with a 2.5' jump at the bottom).
The Climb DC is 20. You need to make 5 successive Climb checks in order to reach the bottom by climbing. A Climb check that fails by 4 or less (19, 18, 17, 16) means that you make no progress, and one that fails by 5 or more (a roll of 15 or less) means that you fall from whatever height you are at. Each successful check means you have moved 7.5' further down the wall. You will suffer 1d6 hp of damage for every 10' you fall.

"If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge." d20SRD

This means that you need only make 3 successful Climb to be within 20' of the bottom (40 - 7.5x3). You could Jump at this point and either take 1d6 points of nonlethal and 1d6 of lethal damage with a failed check (Jump or Tumble DC 15) or only 1d6 of nonlethal damage with a successful Jump or Tumble.

Don't forget all the bonuses you can gather. Hopefully Arm has enough Singing Slots left open for us. Perhaps there's a useful spell for you.
Maps.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+11=15 ; d20+11=29 ; d20+11=17 ; d20+11=21 ; d20+11=21 ; d20+11=30 ; d20+12=17 ; d20+11=21
Sunday September 27th, 2009 9:02:04 PM

Ruby slips over the side of the drop into the chasm and as she finds footholds. She slides her way ten feet down the side of the chasm before she digs back in the climbing boots and gloves to stop. Breathing hard, she glances up but not down as that could cause problems.

Since Julian and Thar might be looking over the side she smiles and nods her head. It takes her a number of minutes to find the next set of handholds that she wants to use. She also places her first piton and clips her harness to it as she figures out the next move.

With her route decided, she finds her next two stopping areas easy enough and drives in another pair of pitons. Glancing down she notes that she is only about twenty feet from the bottom and wonders about chancing the drop. Shaking it off she decends another ten feet, driving in yet another piton and then drops the last ten feet to the floor.

Landing easily she drops into a roll and comes up in a kneeling position, glancing back up. She pulls out her small mirror and holds her hand over it to heat it up before giving an arranged signal to those above.

[climb 15(HP21)/29/17/21/21/30 and tumble 17]

[Cannot remember if Julian has darkvision or not. Maybe she will catch some stray light otherwise.]

[Going to try the Hero Point suggestion first as I did not think the penalties were that high for catching yourself. Then will edit my post accordingly.]

Arm[HP 44/44 AC 24] 
Monday September 28th, 2009 7:36:40 AM

Seeing that his companions are having trouble with their climb, Arm suggests to Ed, "I suppose I could help them down by inspiring them to greater abilities. The only problem is that they need to be able to hear me, so once they get far enough away, I'll no longer be able to help. If you can cast fly on me, then I can float up and down with each one to make sure they can hear my song.".

OOC: The initial distance for 'inspire competence' is 30', and I can continue to perform it for up to 2 minutes (or 20 rounds) if necessary. However, once they get lower in the chasm, the only way they'll hear me is if I yell out the song, so I don't think we'd want to attract any undue attention by my doing so. Feel free to discuss this via email if you'd like...I'm open to suggestions. :)

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+7=10 ; 4d6=12 ;
Monday September 28th, 2009 3:57:59 PM

Thar knows that he's not very good at climbing and hopes he doesn't fall and break his neck...

He watches his beloved crawl down and breathes easier when she reaches bottom. After Julian goes, he starts climbing down himself, using the pitons and other various climbing items on his way down...

Checks = 10...

Smiling like an idiot and imagining Ruby in a wedding dress, he misses an outcropping and falls 40'....

He slams hard into the ground and feels like he's dislocated a few ribs... Luckily, he hands on a mushroom and only takes 12 pts of damage. After he picks himself up, he puts back on his armor, wiping off any blood or gunk on it...



Edmund (HP: 48/48, AC: 12) 
Monday September 28th, 2009 9:07:26 PM

((My computer is out and it will be a few weeks until the new one gets here, so I apologise in advance for any missed posts in the interim. If I miss a post, follow these rules: when in doubt, Edmund will 1) not act if he is safe, 2) run away if he is threatened, 3) hide if he is chased.))

As Thar tumbles into the chasm, Edmund cannot restrain a shout of alarm.

"Good heavens!" he gasps, and is barely able to prevent himself rushing into the ridge that goes down towards the chasm itself.

The mage maintains his position, though, and views the descent and chasm edge with considerable anxiety.

"Not really sure about this," he says. "Not sure at all."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+6=15 ;
Monday September 28th, 2009 11:15:56 PM

Ruby watches as Thar falls and squeezes her eyes shut so she does not have to watch the whole fall. As soon as he lands she is by his side in an instant, kneeling with her fingers running over his body looking for damage. "Alemi grant me strength."

Leaning over her love she lays her hand against his cheek for a few seconds before stroking it. "Thar...are you hurt bad?" She suddenly wishes that she had somekind of healing powers to use on her love.

[heal 15]

Julian hp 50/72, AC 18  d20+7=10 ; 4d6=22 ;
Tuesday September 29th, 2009 1:40:31 AM

Julian clambers down the slope and Chasm wall using the rope with ease. Perhaps this caused his overconfidence, perhaps it is just his unlimited self-belief. Julian didn't think through the pace he should use for getting down and quickly came unstuck.
"What? Huh? Whoaaaa..... oh no!" THUD.
Falling flat on to his front the halfling stirs up a Small Sized cloud of dust. He immediately jumps to his feet and begins brushing the dust of his waistcoat.
"Whoops, hey. No need to mention it to the others, hey Ruby." He tries to stretch his arms up behind his back and flinches noticeably, then rubs his ribs gently, "Meh! Could be worse. I'll grab that Light stone I dropped down and we should head up the ladders."

Looking up the Chasm he calls in his best Thespian voice, "Oh no, look out Ruby. I'll get them. Ha! Thrust, parry, stab. Swing, stab, cleave, parry swing. Stab. Stab. Ha - six more points. No, they're worth two each. Ooh, look at that, the bodies just dissolved into dust. Sorry Revi, none left for you."

DM Robert - Look, I landed first go! 
Tuesday September 29th, 2009 2:31:02 AM

Ruby puts some efforts into climbing down the wall, carefully placing pitons for the two boys to follow. Neither Julian nor Thar bother with these, and they get to the bottom much more rapidly. Thar and Ruby find this to be another excuse to cuddle. Julian coughs politely, gathers his Light stone and has a quick little look around.
Maps.
He can see a stack of crates and barrels stored neatly enough. From a distance, from what he can see, it seems that they have all been opened, most of them emptied of whatever goods they held. Moving forward through the dust Julian can see the ladder. It looks sturdy enough, and with the clear trail of footprints in the dust and dirt it gets regular usage.

For those on the bottom:
Survival DC 5 Highlight to display spoiler: {The tracks are clear enough, leading both left and right from the ladders.}
Knowledge DC 10(relevant to Elanna, Plateau City, Nobility in Plateau City, or Merchant Trades) Highlight to display spoiler: {These crates are all in the style used by any merchant sending goods over a significant distance. You recognise some markings on the crates from Artisans and Merchants and Nobles from Plateau City.}

To climb the ladder would have a Climb DC 0, only relevant if you have some penalties due to armour etc.

=-=-=-=-=-=-=-=-=-=-=

Upstairs, you can hear, but not see, most of what is going on. Sound travels back up clearly enough if you are quiet and try to listen. The echoes makes some of it confusing at times, but generally not.

Revi AC21/13T/21FF HP 86 
Tuesday September 29th, 2009 5:05:50 AM

Revi kicks the dirt a little and just waits before asking, "So, how are the rest of us getting down there? Cause I can't climb in this armor."

Arm[HP 44/44 AC 24] 
Tuesday September 29th, 2009 6:44:52 AM

Arm looks to Revi and says, "Well, should anyone down there climb up the ladders and lower the bridge, we can cross over and then down the ladders...no offense, Wynum... Would you be able to do that?".

He then listens patiently to see if he can detect anyone climbing the ladders as he has just mentioned.



Wynum {40/51hp. Str 6, med load} 
Tuesday September 29th, 2009 11:49:16 AM

"Well, Arm, yes, this morning I could and would. Now, that's different."

Turning to Revi, he points to the chasm,
"And the answer to your question seems to be quite easy: if you don't want to leave your armor here with me, well, jump."

Revi AC21/13T/21FF HP 86 
Tuesday September 29th, 2009 3:54:13 PM

Revi looks at Winnie like he has brain damage, "Yeah, okay, good plan." Then looking down at the bottom of the chasm, she whispers loudly, "Hey, how about climbing up that ladder and lowering this drawbridge?" Any sense of surprise was probably lost, but it wasn't like they were trying to be quiet.

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+11=24 ; d20+19=35 ;
Tuesday September 29th, 2009 4:00:52 PM

As Ruby shares her worry with him, Thar can't help but grin broadly. "Well, if I was hurt before, I'm better now... I love you, you know..." He kisses her briefly, but passionately, as he may not have a chance when they run into trouble or enemies...

Once his armor is back on, he cleans himself up and checks on any others that are injured. There are some small scrapes and bruises, but no one is in immediate danger...

Calling up the chasm, he says, "Do any of you feel like joining us down here? A few of us fell, but no one is hurt too badly... We've found some tracks and are going to pursue them..."

He turns to the tracks, and uses his tracking skill to see how old they are, who might have left them, which seems more used (Left or Right) and any other relevant information... Survival (Track) = 24

He also looks around their general area for anything else interesting... Spot = 35



Edmund (HP: 48/48, AC: 12) 
Tuesday September 29th, 2009 6:27:03 PM

Edmund waits patiently for the advance scouts to climb up the other side and swing the drawbridge around so that he can cross and descend safely.

Julian  d20=8 ;
Tuesday September 29th, 2009 6:37:13 PM

"Would you two prefer this light?" asks Julian as he carefully lobs the Light-endowed slingstone to land near Ruby.
As Thar is busy clanking into his armour, Julian casts Light again onto a signet ring on his left hand (it used to belong to his older sister Orangeblossom, but she was given a much nicer ring by a halfling carpenter at their marriage ceremony when Julian was only sixteen.
He scampers up the six ladders to the platform and has a good look at the drawbridge.

DM Robert - it is a relatively simple mechanism to operate, needing only one, though preferable two people. Intelligence Check DC 10.

Int Check 8
"Ruby, Thar, are you going to climb up here to help with the drawbridge? I think it needs two people to work it."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+6=22 ; d20+6=16 ; d20+15=24 ; d20+4=12
Tuesday September 29th, 2009 7:38:43 PM

Despite the situation Ruby finds herself relieved that he is find and starts to melt into the brief kiss. It is only him breaking away and her sense of duty that allows her the ability to pull away as well. Still she brightens red with the fact that she almost gave into her needs. "I love you too." She cannot help but grin at his earlier comment.

Glancing over to Julian, she stoops just in time to catch the lighted pebble that was tossed in her direction. She also moves over to check out the tracks and then glances around some more, with the extra light.

Finally she glances to Thar and smiles. "Should we join Julian up top and get the bridge set for the others. I doubt that they are going to have any better luck than us coming down." She had nearly fallen herself getting down here and her climbing skills are not that bad. Thar willing she will climb up the ladders with him to assist Julian with the bridge.

[listen 22, spot 16, survival(track) 24]

[Int check in case we go up: 12]

DM Robert 
Wednesday September 30th, 2009 5:24:39 AM

Bridging the Gap.

Ruby (and Thar?) climb up to help Julian with the drawbridge.
Int Check DC 10 to figure it out.

Assuming that one of them can manage the INT check (we're in trouble if they can't - but no pressure), the rest of the party will have easy access to the platform and then the ladders to the base of the Chasm.
Maps.

Arm[HP 44/44 AC 24] 
Wednesday September 30th, 2009 9:09:31 AM

Arm smiles and waves at Julian as he sees him at the drawbridge controls. His smile falters a bit when he sees he is unable to operate them. Mentally measuring the distance, he figures out that Ruby and Thar, should the arrive topside, would be too far away for him to assist them to competently operate the controls, so he mentally and physically crosses his fingers and hopes for the best.

OOC: My range is only 30'...sorry guys. If you can't make the check, I'll have Ed fly me over and I'll give it a go.

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil 
Wednesday September 30th, 2009 11:47:08 AM

Thar replies, "Well, I'm concerned about these tracks. I don't want to leave anyone behind us to catch us in an ambush. If you want to help with the drawbridge and Julian, I'll scout these tracks... After all, I need to keep my tracking skill's fresh.... And since we climbed all the way down here, we might as well get some good information...

While Ruby is helping with the drawbridge, Thar will keep looking at the tracks and trying to find more intel about what happened down here... (OOC = Robert, what were the results from my earlier check?)

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Wednesday September 30th, 2009 9:33:11 PM

Ruby nods her head, though she does not like it and will go up the ladder to aid Julian. She should be able to figure out the controls.

[See abover Int check.]

DM Robert 
Thursday October 1st, 2009 7:30:12 AM

Thar finds that the tracks heading left go over to the crates and boxes. These tracks are at least 24 hours old. Much fresher tracks are found going to the right: 3 - 5 booted humanoids, perhaps half a day ago. He Spots a short sword left atop one of the smaller crates nearby. That crate is empty and it bears the markings that resemble those on the Morningstars, as do the crates either side of it.
How far do you want to follow these tracks alone?

Ruby climbs up the up the ladder, has a look around the contraption and tells Julian to move this then turn that. The drawbridge swings round and the Mithril Order are reconnected (other than Thar who is alone with his tracking).

Have a look at the Map.
What exploring do you want to do down here?

Edmund (HP: 48/48, AC: 12) 
Thursday October 1st, 2009 8:59:10 AM

"Huzzah," Edmund says as the drawbridge swings around. "Now we can cross and descend using the ladders."

Looking to Wynum, Edmund adds. "You can guard the upper level if you like. If there is stuff at the bottom requiring immediate investigation, we can have you Fly down. Otherwise, we'll just stay up top--or at least investigate up here first."

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+19=30 ; d20+10=30 ; d20+13=17 ; d20+11=24 ;
Thursday October 1st, 2009 9:40:32 AM

Thar takes the short sword, and calls up to those above him in elven (to avoid giving what he's doing away to any enemy who can hear...), "I'm going to go check out onethe tunnel to the right, they're fresh... I'll be right back..."

Taking a moment to ensure that anything shiny is covered and any noisemakers are secured, he goes about 30' into the tunnel to see what's there...

Spot = 30
MS = 30 (nat'l 20)
Listen = 17
Hide = 24

Arm[HP 44/44 AC 24]  d20=20 ;
Thursday October 1st, 2009 10:00:52 AM

Concerned, Arm calls down to Thar, also in Elven, as he quickly crosses the bridge to get to the ladders, "Be careful and don't travel far...we're on our way down to you.".

He then negotiates the climb down with much success (climb-20...nat 20 :) ). Once down, he draw his sword and heads toward where Thar is while he waits for the rest to descend.

OOC: Robert, I believe you said the DC for the climb check was a 0, which I amply made, but I don't know if you need more than one check...if so, let me know, and I'll modify tomorrow's post accordingly.

Wynum {40/51hp. Str 6, med load} 
Thursday October 1st, 2009 3:10:27 PM

{OOC: I'm not sure I understand: does the bridge extend up to and across the slippery slope part, or just to the edge of the chasm? I mean, is it required to climb down the slippery slope to reach the bridge?

Also Arm you don't need to roll at all. Just take 10. You'd better otherwise you're in for 8 checks - and with the Woldian skill fumble rule, you (and everyone else) are in for a pretty good chance of a fall from the ladders.}

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Thursday October 1st, 2009 9:07:27 PM

Ruby hears the call of her love and shakes her head. There is no second thoughts on her part as she moves back to the ladders and goes back down. There is no way that she is going to leave him down there alone to check things out. She is glad though to see Arm going down first as it shows someone else is thinking of a friend down there alone.

Once down she will slip into the tunnel that Thar took, though she makes it a point to put the lighted pebble in a pocket.

DM Robert 
Thursday October 1st, 2009 11:26:50 PM

Yes, the drawbridge covers the slippery slope, so no climb checks are required. Just take 10 on the use of the ladders.

Arm[HP 44/44 AC 24] 
Friday October 2nd, 2009 9:43:35 AM

OOC: OK, I'll take the 10, then. The rest of my post will be the same as far as following Thar. :)


Revi AC21/13T/21FF HP 86 
Friday October 2nd, 2009 8:00:09 PM

Revi was growing impatient, then sighed, and thought happy thoughts.

Edmund (HP: 48/48, AC: 12) 
Friday October 2nd, 2009 9:20:58 PM

Edmund sticks with Wynum, and remains at the top of the chasm.

"Not particularly fond of deep, dark places," he says. "For that matter, not particularly fond of caves, either. Or heights. Or heights inside of caves. Ugh."

Wynum {40/51hp. Str 6, med load} 
Friday October 2nd, 2009 11:03:21 PM

Wynum goes to the bridge and moves very close to the edge, bending his torso over the chasm, while surveying the area below, with his sling readied.

Raising an eyebrow or two at the wizard's remark, he comments aloud, his eyes still eagerly peering through the darkness below:
"I wanted to go, and now I can't. You could not, and now you won't."

DM Robert - Proctology 
Saturday October 3rd, 2009 6:31:15 AM

OOC: sorry guys, I've had a hectic week at work, and my birthday today. Tomorrow is a wedding, then I have two weeks holidays where I am staying at home to finish spray painting my VW bus. I will have ample opportunity to make decent and regular posts again. Sorry for the poor week.

Everyone makes it to the bottom safely. (Is Wynum coming down too? Edmund?)
Thar, Arm and Ruby slowly explore the chasm, heading down the map. The come to two passageways leading off from the Chasm floor. The one on the left is closed over by webs from floor to ceiling. The other passageway is open, and there is an occasional gentle puff of fresh night air.

There are a few dozen (mostly) empty crates that Thar has had a quick look through.
Thar, Arm, Ruby: Knowledge (Nature or Dungeoneering) or INT check DC 10 Highlight to display spoiler: { the floor to ceiling webs are many layers of webs, and some of these are clearly quite old, others are very fresh.}

Maps.

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+5=18 ;
Saturday October 3rd, 2009 12:47:08 PM

(Know (Nat) = 18) Thar looks at both paths and whispers to Arm and Ruby, "Well, it seems that the one on the left has a mix of new and old webs, and I'm not in a mood to tackle that side yet... How about we check the path to the right... It's probably a little safer..."

Since it's not clear if the rest of the party is here, he waits at the crossroads, and says, "So... are Wynum and Edmund joining us?"

(OOC = Robert, if I read your post right, there's nothing in the crates of interest, right?... Or do I need a search or spot check..."
Robert: That's right, nothing of interest. All the stuff has been pilfered and either sold or used.

Revi AC21/13T/21FF HP 86 
Saturday October 3rd, 2009 4:40:47 PM

HAPPY BIRTHDAY ROBERT!!!

Robert: Why thank you, Jim. You've earned 33 Hero Points!
This time zone difference is great - I have just crawled out of bed on the day after my birthday, so now I can have a second birthday.


Revi AC21/13T/21FF HP 86  d20+3=5 ; d20+10=29 ; d20+1=9 ;
Saturday October 3rd, 2009 4:45:28 PM

Revi goes down into the chasm as everyone else does and looks around--feeling the gentle breeze on her face, she says quietly, "Damn, there's another way in. I thought we checked all around this place. If this is an exit, what's the likelihood that everyone in the caves made their escape while we were sleeping?" Looking to the trackers in the group, "Guys, can you track and see if anyone walked through here these last few hours while we were resting? If they haven't, then we should leave that old covered exit alone, search the last bit of stuff down here and then go back up top and search out the rest of the cave for any bad guys, whatcha think?"

Spot: 5
Listen: 29
Search: 9


Julian AC 18, hp 52 
Saturday October 3rd, 2009 5:23:49 PM

Julian, proud of his achievement in operating the drawbridge, waits up top to speak with Wynum,
"What's up, big fella? You want to hang around up here? Why? What's eating you?"

Wynum {40/51hp. Str 6, light load, AC12} 
Saturday October 3rd, 2009 6:16:58 PM

Pointing to the wall, the Centaurs answers: "Ladders. I'm not sure. They're meant for bugbears, but still. Do they seem sturdy enough? If yes, help me out of my armor and I'd go. It's not a bit of poison that'll stop me."

Then, in a lower voice. "Especially if I'd be stuck up here otherwise."

Removing the armor would be 5 rounds, with help. If a halfling can help. Wynum would then test the ladders carefully with his legs, holding (weakly) to the bridge.

Climb: +5


Edmund (HP: 48/48, AC: 12) 
Sunday October 4th, 2009 1:51:12 AM

Edmund continues to watch the goings-on at the bottom of the chasm as Julian approaches to speak with Wynum.

"Are they going to stay down there, or is there nothing of interest?" Edmund asks. "Because, if there's nothing going on down there, we might as well save some time and stay up here. That's what an advance scouting party is for, right? If there's a reason to bring us all down there, they can tell us."

Edmund regards the deep, dark, scary pit with distaste.

"Definitely should wait for them to tell us there is a reason to investigate down there. If it's an empty lead, we're better off finishing up here first. And, at any rate, we have to leave one approach open behind us. Might as well be the one that's easiest to defend against. I'd feel much safer fighting off people climbing up out of the pit than fighting off people firing down on us from the ledges above whilst we try to climb up to get to them."

"Anyway," Edmund says, "Can you use the ladders, Wynum? If necessary, we can probably fly you down. But that's half of the Flying gone for the day. Alternatively you can guard the top, if you feel up to it."

Revi AC21/13T/21FF HP 86 
Sunday October 4th, 2009 9:10:48 PM

"Winnie can just jump, right?" Revi says mockingly, given that was the same suggestion Wynum gave her earlier. "There's another passageway down here, looks to hold more rooms possibly... we should investigate, but I think everyone left last night."

Julian AC 18, hp 52 
Monday October 5th, 2009 1:54:49 AM

Testing a tinyurl link

Arm[HP 44/44 AC 24] 
Monday October 5th, 2009 6:23:35 AM

Arm smiles at Thar's optimism that the right-hand path would "probably be safer", but keeps his opinions to himself and replies, "Yes, we shall try the right passage first, but we should wait for the rest to show up. We can always burn the webs out of the way on the left if we choose to.".

Arm[HP 44/44 AC 24] 
Monday October 5th, 2009 6:24:13 AM

OOC: Oops forgot...happy belated B-day Robert! :)

DM Robert - Two Caves  d20+5=19 ;
Monday October 5th, 2009 6:38:00 PM

About half of the Mithril Order are looking around the two cave openings at the bottom of the Chasm. Revi curses that there is another opening, suggests exploring the open passageway first. Thar agrees that the open one is 'probably safer,' and Ruby bats her eyelids at this profoundly wise man.

For those down there, you can make out some of the tracks in the dust, piecing together bits from near the ladder, and between the two openings.
Survival DC 14 Highlight to display spoiler: { A small group of humanoids (2 - 5) have recently come from the ladder and went directly to the webbed opening. They were joined by 2 or 3 bipeds and 2 or 3 massive spiders (probably as large as the eight upstairs). They all went down the open tunnel within the last 12 hours.}

Survival DC 10 Highlight to display spoiler: { A group of bipeds (4 - 8) and some (2 - 4, it is really hard to tell) massive spiders (probably as large as the eight upstairs). They all went down the open tunnel within the last 12 hours.}

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Edmund and Wynum and Julian are atop the platform and drawbridge, waiting for news of 'what's down stairs.'

*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
OOC: To start exploring the cave, either one, I want Spot and Listen checks, and a marching order. I assume that the Mithril Order will regroup as one before heading off, but I've been wrong before.
Maps.

Revi AC21/13T/21FF HP 86  d20+12=17 ;
Monday October 5th, 2009 6:55:48 PM

Looking about, Revi says matter of factly (survival 17), "A small group of humanoids, probably 2 - 5 of them, have recently come from the ladder and went directly to the webbed opening. They were joined by 2 or 3 bipeds and 2 or 3 massive spiders, probably as large as the eight upstairs. They all went down the open tunnel within the last 12 hours, so I surmise our quarry has left the area. Do we give chase? I would say if we wish to rescue the prisoners, there is no other decision but to follow."



Wynum {40/51hp. Str 6, light load, AC12} 
Monday October 5th, 2009 6:59:31 PM

{Removing armor...}
"The things that are in here down. -Wynums adds in his peculiar elven - It knows we are in here up. We make the lots of noise. It is dead now, or it is afraid, or it is in ambush. We should tread as the morning dew on the silver leaf." {that's just one word in elven}

{Also, lots of webs. Errr. Who has actual torches? I don't think lanters, tinder or magic (except fireball I guess) can burn webs. Also, all with low Fort, right time to drink antipoison. I know it tastes like hell.}

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+11=12 ;
Monday October 5th, 2009 7:48:59 PM

Thar inspects the latest set of traps using his tracking feat (Track = 12) and verifies most of what Revi said... She is able to determine more than he can, so he remains silent...

He considers whether they should pursue, but says, "We're missing three of our party and I don't think we should move until we're all together. I agree that we need to chase after the bad guys who probably have the prisoners, but for now, we need to be together if we're going to face more spiders..."

Julian AC 18, hp 52/72 
Monday October 5th, 2009 8:16:20 PM

Looking over the edge as the others talk, Julian looks thoughtfully at Edmund and says, "Wish I had a bungy rope..."
Then, joyfully, as he jogs to the ladders and rushes down, "C'mon Wynum, Eddy, let's get down there. You do you have to talk like that? I can't understand a word..."


Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+15=31 ; d20+6=19 ; d20+6=26 ;
Monday October 5th, 2009 8:34:26 PM

Revi has already given all the information that she got from the tracks as well so does not say anything herself. She glances each direction,trying to get use to her new form of vision and marveling at the way it works. "There was talk about checking past the bridge up there. Should we do that first and then come back down here or check this first?" She does not really care too much which direction that they go, though with what she sees with the tracks, she has drawn her rapier.

[listen 19, spot 26, survival 31]

DM Robert 
Monday October 5th, 2009 9:39:50 PM

There is nothing on the other side of the bridge to check. The platform and bridge is there only to access the ladders on the other side. These were put on the other side of the chasm by the beerbugs to help with defensive measures, should they be invaded (by attackers that they can see and out-pace).

Edmund (HP: 48/48, AC: 12) 
Tuesday October 6th, 2009 2:30:50 AM

Edmund turns and does his best to help Wynum out of his armour.

((This will shorten the time it takes to remove it.))

Once the centaur has been successfully dearmoured, Edmund is even good enough to carry it in his Handy Haversack.

"I'm not surprised you want to take it off," he says. "It's amazing you can even concentrate at all whilst wearing it."

When Wynum is ready, Edmund will also help him on the ladders. (Aid Another if necessary to help him make the climb check. +2 bonus there)

"Look out below," he remarks with a grin.

DM Robert - Exploration ? 
Tuesday October 6th, 2009 7:51:18 AM

With everyone safely on the bottom of the Chasm the Mithril Order regroup. The general consensus seems to be to head into the open cave entrance.

Ruby only please Highlight to display spoiler: { You were the only one to make a listen check at all, and it was sufficiently high enough.
You hear a muffled moan from the webbed-over entrance.
}

OOC: To start exploring the cave, either one, I want Spot and Listen checks, and a marching order.
Maps.


Arm[HP 44/44 AC 24]  d20+15=33 ; d20+9=27 ;
Tuesday October 6th, 2009 9:00:08 AM

Arms peers tentatively down the open passageway to see if he can detect anything (listen=33, spot=27) before he announces, I'll take up one of the rear positions...or THE rear position if you'd prefer.".

OOC: I have 3 torches, Wynum...at the manor.. :(

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Tuesday October 6th, 2009 11:10:47 AM

Wynum is alarmed upon seeing his prized, hand-made armor vanish altogether in a wizard's bag.
"Hey! What with the trick! Where is it gone?"

Carefully following Julian, Wynum still has a hard time making sense of the bipeds.
"What? Oh right. You're not an elf, right. But what with the pointed ears?"

Wynum would take the close-to-last position before Arm. He activates his daylight items AND quaffs his last delay poison potion.

Revi AC21/13T/21FF HP 86  d20+3=9 ; d20+10=24 ;
Tuesday October 6th, 2009 12:41:27 PM

Revi takes the lead, sword in hand and motions for the side passage to her right, which she begins to head towards and down, cautiously.

Spot: 9
Listen: 24


Edmund (HP: 48/48, AC: 12) Message, Mage Armour 
Tuesday October 6th, 2009 1:44:18 PM

((Wow, nice rolls Arm!))

Edmund falls into the march squarely in the middle of the order, peering into the darkness.

"So we're going in there?" he asks no one in particular. "Best to do this first, then!"

Taking a few moments, he casts Message on everyone in the party, and Mage Armor on himself.

"All right," he adds with a sigh. "I'm ready!"

DM Sanity Info.

Move Action: Get into Line
Standard Action: Cast Message and Mage Armour

Spells/Durations/Effects
Mage Armour on Self (9h remaining) +4 to AC
Message on Everyone (90m remaining) Allows communication over distance

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Flare, Light, Message, Resistance
L.1: Grease, Mage Armour, Magic Missile 4/4, Shield
L.2: Fox's Cunning, Invisibility 2/2, Mirror Image, See Invisibility, Scorching Ray, Web
L.3: Dispel Magic, Fireball, Fly 2/2, Haste, Lightning Bolt
L.4: Greater Invisibility, Ice Storm, Phantasmal Killer, Rainbow Pattern
L.5: Teleport, Shout, Summon Monster V

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Tuesday October 6th, 2009 1:45:36 PM

(Header corrected.)

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message]  d20+14=30 ; d20+9=24 ; d4+3=4 ; d4+3=6 ;
Tuesday October 6th, 2009 6:04:27 PM

Ruby quiets everyone with a shushing noise and a wave of her left hand, which holds her longdagger. With a frown covering her face she moves towards the area that is webbed over with a bit of curiousity.

Glancing to the others she motions Thar and Arm forward with her hand, but holds up her hand for quiet. Without giving any other indications of what she is going to do, she slashes the longdagger into webbing. She is trying to cut through it with quick efficiency but without hurting anyone that she just heard behind there.

[hit: 30/24 and damage: 4/6]

Revi AC21/13T/21FF HP 86 
Tuesday October 6th, 2009 6:47:03 PM

Revi cocks an eyebrow, and mouths the words, "Ruby, what is it?"

The Halfling Julian AC 18, hp 52/72  d20+5=20 ; d20+3=5 ; d20+6=25 ; d20+6=8 ; d20+1=15 ; d6+22=24 ; d6+22=26 ;
Tuesday October 6th, 2009 7:04:53 PM

Listen 20
Spot 5

"Well, my ears, so they tell me, come from my Father's side. Dad, 'Vines' they call him though his name is Jonno, doesn't have really pointed ears, but his mother, my grandmother, and her father, my great-grandfather do. So does Uncle Rockney and Great Aunt Pastna. Come to think of it, most of my brothers have pointy ears too -- Grigory does (he's the eldest)," Julian starts to count off his siblings on his fingers, "so does Till, then there are the six girls, then me, then Daisy," here he runs out of fingers, "but Drogo doesn't have the ears, but Ponto does. My sisters, well, Camellia does,"
Ruby shushes everyone at this point, and there is probably a sense of relief.

The Halfling watches Ruby move over to the web. Seeing as her attack seems to be lost in the stickiness of the web he jogs over and hacks into it, quickly opening a large hole. Then, in his way, having used his falchion to good effect, he asks,
"Why? What's up Ruby?"

OOC: What's the target AC against a web? I know to throw something to a target square is AC 5, but this is even easier... I rolled AC 25, 8. Does it even matter? Probably not in this case.
Damage 23, 26

Spells in effect: Mage Armour and Bull's Strength

Revi AC21/13T/21FF HP 86 
Tuesday October 6th, 2009 7:51:23 PM

"Webs don't count, Jules." Revi says with a playful smile.

The Halfling Julian AC 18, hp 52/72 
Tuesday October 6th, 2009 7:53:05 PM

"hmmph! Then neither do spiders!"

Revi AC21/13T/21FF HP 86 
Tuesday October 6th, 2009 9:30:00 PM

"Yes they do, and you know it. By the way, if this cave is empty of any more enemies, then the bet is concluded, right?" Revi squinted hard at the halfling, victory was close at hand.

DM Robert - Deck the Halls... 
Tuesday October 6th, 2009 11:59:27 PM

The Mithril Order begin to move into the open entrance. Suddenly Ruby shuts off Julian's talk of his family's traits for ears. She moves over to the webbed entrance and begins to hack into it. Seeing an opportunity for action Julian joins in, and carves out a large enough opening to walk through. Stepping back he allows Ruby to go through first - if she wants. His falchion and forearms have sticky bits of webs over them.
Stepping through Ruby and Julian can see that barely 10' ahead is another web, floor to ceiling, blocking the way, and a scent of dried meats. They can hear the moaning again.
[Being non-combat I don't suppose we really need to roll for damage against the web - however, it does have DR 5/- and 12 hp.]

Julian slashes another opening through this one too, and Ruby and Julian peer through. At first glance it is an empty chamber around 20' round - though there's a lot of webbing throughout the room. Looking up Ruby is able to distinguish several dozen oval cocoons dangling from the 20' ceiling of the cave like a set of macabre Yuletide ornaments. It takes Julian a moment to make out what she is pointing at, the web cocoons with the web background all blend together. Most of the cocoons are around 4 long and up to 1' wide. Some, half dozen or so, are larger: 5' - 6' long and 1' - 2' wide.

The moaning now seems to have ended.

Maps.


Revi AC21/13T/21FF HP 86  d20+3=16 ; d20+10=11 ; d20+1=4 ;
Wednesday October 7th, 2009 1:54:21 AM

"Creepy." Revi notes while peering over Ruby's shoulder--strands of webbing clinging to her gore-hardened hairdo. "You think maybe the prisoners are in there? Up there? I'd say yes, But remember the tracks back there showed some other humanoids leaving this place fairly briskly. We should quicken our investigation and get back to searching so we can give chase to those that left, if we don't find all the kiddnapped caravaneers here."

Revi stows her Frostblade and pulled out her dagger and began cutting open the larger cocoons in the face area, to see if they're alive.

Spot 16
Listen 11
Search 4


Arm[HP 44/44 AC 24] Message 
Wednesday October 7th, 2009 9:21:05 AM

Arm follows the rest into the webbed area, and stands guard near the entrance should anything come up at them from behind, but he divides his attention between that and watching Revi's work...fearing that it is indeed the missing caravaneers inside the cocoons.

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+19=34 ; d20+13=21 ; d20+8=25 ; d20+5=12 ;
Wednesday October 7th, 2009 10:16:22 AM

Thar reacts with horror as he sees the cocoons and says, "I think we've found some of our prisoners, or at least the larger ones may be prisoners... I'm not sure what's in the small ones..."

While Revi cuts, Thar looks around the place (including the webs), searching for further intel... He also tries to get a feel for what could be in the cocoons, before they're cut...

Spot = 34
Listen = 21
Search = 25
Know (Nat) = 12

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Wednesday October 7th, 2009 11:59:37 AM

Edmund looks up at the cocoons and his eyes widen.

"Ah-ha," he says. "Maybe we can finally wrap this up. Or unwrap it, if you catch my meaning."


Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay}  d20-2=8 ;
Wednesday October 7th, 2009 2:40:34 PM

"Yes, let's not linger here. A good thing we did not use torches, in the end."

Seeing that Revi has (I presume) a hard time reaching for the cocoon hanging from the high ceiling, he comes to help.
"Revi, Julian, help me out."

Wynum will try to rear up to reach to a larger coccon (natural vertical reach is supposed to be 16' for Large creature) and pull one. Because he is enfeebled, he will merely pull and basically let the cocoon drop to the ground through the webs and down to Revi and/or Julian to catch it.

Str check if needed to rip webs apart: 8. He'll use his dagger to cut through the webs if that fails.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message]  d20+6=16 ; d20+6=16 ; d20+4=17 ;
Wednesday October 7th, 2009 10:05:46 PM

Ruby grimaces at the sight that meets all their eyes and then starts in to helping cut those that are still alive out of the webbing. She glances to the others. "I am sorry, I wanted to make sure that what I was hearing was true." Otherwise she would have said something before acting so rashly.

As she goes about her work, she keeps her eyes and ears open for things that might cause them problems. She also takes the time to search around a little to see what might be around of interest. To aid in this she fishes the lighted rock out of her pocket to add extra light to the scene.

[listen 16, search 17, spot 16]

The Halfling Julian AC 18, hp 52/72 
Thursday October 8th, 2009 12:36:10 AM

Seeing Revi work to open one of the larger cocoons, Julian's face drops and turns pale as a thought occurs to him. He races to the nearest smaller cocoon, tearing it open, almost crying as he pleads, "C'mon brother. Halflings have lived through worse than this. C'mon, please."

Revi AC21/13T/21FF HP 86 
Thursday October 8th, 2009 2:05:33 AM

"Brother?" This was the first Revi had heard of this, but, she had only been with the Order for what, two days?

The Halfling Julian AC 18, hp 52/72 
Thursday October 8th, 2009 3:18:48 AM

"Yeah, all halflings are brothers when in trouble. We stick together."

Revi AC21/13T/21FF HP 86 
Thursday October 8th, 2009 3:57:38 AM

"Ah okay, just thought you had lost one of your kin in this bunch."

DM Robert - "And. Worse." 
Thursday October 8th, 2009 6:40:58 AM

As Revi cuts into the nearest cocoon she expresses concern that they should hurry on if they don't find all the caravaners here in the cocoons.
The sagacious Arm stands guard near the doorway, though he cannot help but turn to look at the goings on. Thar searches the rest of the cave, and uncovers nothing other than web, and more sticky webs. Probably just to cover his nervousness and fear, Edmund makes a bad joke, and Wynum expresses the wisdom in not having used flame to clear the webs away. Wynum pulls down another cocoon and carefully cuts into it as well. As Ruby explains that she heard moaning, the cocoon she is cutting into moans again. Julian cuts into one of the smaller ones fearing that it is a halfling.

Revi, Wynum and Ruby soon reveal a living human within each of their cocoons. Barely breathing, pale as to death these poor people limply comply. One opens his eyes and speaks gently to Revi, "Spiders. And. Worse. Run. While. You. Can." He closes his eyes again, seemingly worn out from the effort of speaking. "Run," he says weakly through closed eyes. Ruby's patient moans again, saying now, "Ben. Ben." Wynum's rescuee is unconscious.

As the others work at rescuing their live prisoners the halfling scrambles back and away shaking. "It's... it was... he... was... now..." He begins retching against the wall. "Domi help us, but we're too late. That one was human, but not for a while." The body that Julian uncovered has unnaturally black skin, and sunken features. The skin is dry and flaky, and peeling off from the jaw line. The lips shrivelled and retracted, the teeth falling from non-existent gums. The body is now around half it's size, and the skull is clearly outlined beneath the skin. The head seems to be oversized against the body and the collarbone is far to prominent to be healthy.

There are another three larger cocoons untouched.


Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+5=18 ; d20+11=29 ;
Thursday October 8th, 2009 9:35:20 AM

Thar watches as the others free people from the cocoons... One big concern of his is that the spiders likely laid eggs in the people, and he's not looking forward to fighting off lots of little baby spiders... He looks at each patient and cocoon and tries to see if any of them show signs of being impregnated with spider eggs... (Know (Nature) = 18)

If things look clear, he'll try to do basic first aid on each person (heal = 29) , though he moves quickly, knowing that staying here for the long term would be fatal. "Let's get them out and moving quickly... I don't want to stay here longer than I have to..."

Arm[HP 44/44 AC 24] Message 
Thursday October 8th, 2009 11:09:01 AM

Arm nods at Thar's wisdom. Taking one last glance out the entrance to the chamber, he grips his sword tightly and will move closer to the remaining 3 cocoons in case they find trouble in one of them.

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Thursday October 8th, 2009 11:31:58 AM

"Ruby, that moaning, was it similar to that we heard last night?"

Wynum seems surprised but not outraged or otherwise deeply moved by the grim discovery. After some thought, he lays the unconcsious body on the floor, then helps fetching the others, but then prepares to leave that cave.

"Hurry. We still haven't found Mettik, if it still lives."

{OOC: Do the cocooned appear to have been stripped of their belonging or do they still have some gear on them?}

Revi AC21/13T/21FF HP 86 
Thursday October 8th, 2009 12:36:26 PM

Revi continues on to the three larger cocoons and release them if still alive.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Thursday October 8th, 2009 5:49:12 PM

Watching the proceedings, Edmund seems entirely unfazed--indeed, he has become completely detatched from the proceedings.

"Ah," he says when Julian uncovers a blackened corpse. "That one was dinner already. Have you ever seen a spider's web? They don't eat flies--they suck them dry, through the cocoons. I suppose it only stands to reason that larger spiders do the same thing. Pretty grim, I'm afraid--but poisoned as they were, I doubt they felt anything."

Turning to the very ill, semi-conscious individuals, Edmund continues on in the same bland, matter-of-fact way.

"Now then, nothing to worry about. The spiders are dead, including the big one. So are the bugbears and the Spider-Men. More than two dozen, all told, sent to their rest just yesterday. The rest of them departed a while ago, so you're quite all right. Calm yourself and try to regain your senses."

"Thar, is there anything you can do for these people?" Edmund asks the cleric. "I doubt there's much, but anything we can do to get them on their feet and help them will be an improvement. Let's give them something to drink, too. That should help a bit."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Thursday October 8th, 2009 6:15:38 PM

Ruby shakes her head. "No the moanings that I heard were from the people in these cocoons." She digs into her pants pocket to produce a waterskin, that she hands over to anyone that is looking to care for the ones saved already. She does not glance to the cocoon that Julian opened as she does not really care to see what remains.

"We cannot give chase with these people in this condition." Her voice gets lower so that only those closest to her will hear, which should not be the injured. "If they will survive that is." She does not like the idea of letting some of those responsible get away, but there are living people to take care of that will not survive without them.

Halfling Julian AC 18, hp 52/72 
Thursday October 8th, 2009 6:38:11 PM

Julian recovers from his retching just when Edmund explains how spiders probably fed on the victims. He runs from the room and can be heard retching some more.

DM Robert - hors dourves 
Friday October 9th, 2009 12:02:27 AM

Thar is concerned about staying overly long in this feeding room. He worries that they will return, or that the bodies contain eggs about to hatch. He does help all six living captives with his healing [they are all now on 0 hp], and Arm and Revi lend a hand where they can. Edmund explains why the people are cocooned as they are, and this tips Julian over the edge of what he can stomach. Wynum suggests that the Mithril Order hurries to find Mettick and Chloe. Ruby counters Wynum's urgency with the need to care for these people.

Stripped from their cocoons the freed prisoners lay unnaturally still on the floor. The clothing that they wear appears to be grossly oversized, and is sticky with strands of webbing. One of them, unconscious still, a half-elf, wears a ring, though the others have no jewellery or any valuables at all. Even their boots have been taken from them. The half-elf also has a badge indicating that he works for Wil Kommen's Import/Export Emporium - and the ring will not come off if you attempt to take it. Another moans, "Ben. Ben."

The Mithril Order have a lot on their plate.
There are 6 people here basically unconscious.
There are possibly spiders waiting to hatch from the cocooned bodies.
There is an open cave entrance nearby, with a slight breeze coming from it.
There are relatively fresh tracks of humanoids and spiders leading down this cave.
There are a dozen unconsious beerbugs hog-tied with Sofal up in the Barracks, along with a cache of morningstars, bows and chain shirts.
There are Mettick and Chloe - whoever they are - wherever they may be.
There is Councilman Lymon's heirloom to find and recover.
There is Wil Kommen's caravan crew to find and rescue, including Ben Venu.
There is the Master of the Forest, the Druid Shadesh waiting to hear about his misguided beerbugs.


Revi AC21/13T/21FF HP 86 
Friday October 9th, 2009 1:06:44 AM

"Why do they all look bloated, Thar?" Revi pulled out a shortspear and at spears length popped a button or two on their outerwear and pushed a flap of clothing aside.

Arm[HP 44/44 AC 24] Message 
Friday October 9th, 2009 7:59:09 AM

Arm looks to Ed and says, "Since it seems we have so much to do, do you by chance have a teleport spell memorized, and if so can you get these people back to down safely? That would be the fastest way to get them some aid, and we can wait here until you re-memorize the spell to get back to us. Then, we can address the rest of the issues...I for one say we should follow the tracks in this cave for the moment. That may accomplish several tasks at once, as if the quarry we seek has indeed gone outside through the other tunnel, it will be nearly impossible to find them with this much of a head start.".

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Friday October 9th, 2009 11:43:11 AM

Wynum was about to depart, but considers the business around the captives.

"Well I don't understand. Yesterday you were all about death threats to these horrible creatures? Sofal, and Look-Hadj... they said Triton was like a mother to them." He points to the cocooned people. "They're not food, they're children now, or soon, soon they be spider things too. If you want to save them, why don't we save those up here as well? Let's give chase to Mettik and Chloe, they lured us last time, and we were told they could defy death. We are lucky the tracks are fresh."

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil 
Friday October 9th, 2009 2:19:35 PM

Thar looks at the captives and isn't sure how to answer Revi. "Good question, and I'm not sure... However, I must disagree with Wynum, and agree with Ruby. We need to get these prisoners out of here and somewhere safe, maybe through the passage on the right. If we run into a battle, we're not going to be able to protect them and several will die. Let's see who is in the other, larger cocoons and then move out of here..."

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Friday October 9th, 2009 4:22:32 PM

Edmund nods to Arm.

"Good thinking," he says. "But can you all do without me for the day? I won't be able to return until tomorrow."

"If so," he says, "I'll do what I can for the lot of you before I go--but then you're on your own until tomorrow morning. I can give you all Haste--and a few of you Fly--before I pip off. I can also make several of you invisible."

"Consider it quickly. If it were done when 'tis done..." Edmund says. "Then you can investigate at once."

Halfling Julian AC 18, hp 52/72 
Friday October 9th, 2009 4:47:21 PM

Julian moves away from his little pile, but stays outside the cave. He can hear the discussion inside but he is still queasy and his head hurts.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Friday October 9th, 2009 8:42:42 PM

Ruby glances to Edmund and nods her head in understanding. "These people deserve a chance to survive and if they can only get that in town, we have to try." These people had to come first over just about anything else as far as she was concerned. "I would vote to allow Edmund to return to town with these people and then return to us tomorrow." She is not happy about being down the power that he brings but if they did not have to engage the enemy right away they might be fine. If not, than they would do what they had to do.

Revi AC21/13T/21FF HP 86 
Saturday October 10th, 2009 1:05:53 AM

Revi continues to inspect the unconscious cocooners. "If we, or Edmund, takes them back to town and they burst forth with a contagion, we could doom the entire town to death. Say, what about the master druid, maybe he could take care of them."

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Saturday October 10th, 2009 3:20:59 AM

Edmund raises an arched eyebrow at talk of spider eggs inside of the rescued people.

"What on earth are you all going on about?" he asks incredulously. "Haven't you ever seen spider cobwebs? They lay their eggs in balls of webbing. As for laying eggs in prey--I think that's what certain kinds of wasps or something do."

"Look at this fellow over here," Edmund says, gesturing towards the dessicated corpse. "--dry as burlap in a drought. There are no eggs inside of him--of that you can be sure, because any hatchlings would starve. If there were eggs laid inside of these other people by a spider that size, they'd have a massive wound to show for it. I warrant none of them do, because it would probably have killed them. Giant spiders don't have tiny needles for tiny eggs."

"Caution is fine, but this is an overabundance of it. Either we can retreat with them to the druid, or I can take them to the temple and healers in Plateau City. As for them potentially having spider eggs inside of them, I've never heard the like of such madness. Let's confine our fears to reality--we've enough to worry about without horror stories and fairy tales as well."

DM Robert - Patients 
Saturday October 10th, 2009 3:47:58 AM

Arm suggests that Edmund teleport the casualties back to Plateau City, though Revi, who is actively guarding against the possibility of a swarm of spiders erupting from the bodies, warns that it may be sending an imminent plague into the city. Thar has a good look at the bodies, and from what he can tell, they don't appear to be full of eggs waiting to hatch [OOC sorry I forgot to include this in the previous post, using Thar's Knowledge (Nature) roll].
There is a general consensus that the patients need to be taken somewhere safe, and using Edmund to teleport is so far the best idea -whether he can make it back to the city, or can he find the druid Shadesh in the Monster Preserve, or can he take all six with him, is the question to be answered.

OOC: I think Wynum has confused these poor humans that have been trapped like flies, with the Spider-like humanoids like Sofal and Look-Hasj (which were Ettercaps, btw).

"Hello," moans the half-elf, the one with the ring. "I can't see properly," he struggles to sit, "but I hear human voices, and elves. And a foreigner. At least it's not bugbears and spiders." He settles for rolling onto his side instead, "I'm Ben. Ben Venu. Did Wil send you? What day is it? I don't know how long I've been here..." He pauses a moment, taking a few deep breathes to recuperate from the effort of talking and moving.
"Are all my crew here? There are six of us. We were knocked over by the bugbears and spiders. They tricked us into leaving the Safe Road. And we were nearly home too. Silly of me."

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil  d20+11=25 ;
Saturday October 10th, 2009 10:20:10 AM

Thar moves over to Ben and helps him sit. He checks him over again, inspects his eyes and tries to make him comfortable and heals any outstanding wounds that can be quickly treated... (Heal = 25) He listens to Ben and says, "Yes, we were sent to rescue you, and we killed or disabled most of the bugbears and spiders. We captured one of their members, but he claims to be there against his will too.... "

To Edmund, he says, "Well, it sounds like teleporting is our safest option... But I don't know how many you can take at once..."

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Saturday October 10th, 2009 11:36:14 AM

"Ho ho!" Edmund exclaims. "We've finally found you!"

Nodding to Thar, Edmund replies, "As many as you like. I can take all of us, or just them, or no-one at all."

"If that's to be the way of it," the mage continues, "then let's all divide up and get these people standing at the very least--if possible. I'll do what I can for the people who remain before I go."

((Coming up: Immediately before teleporting--so, not yet--Edmund will cast Fly on Wynum and Julian, Greater Invisibility on Revi, Invisibility on Thar and Arm, Light on a stone which he will give to Ruby, Fox's Cunning on Wynum, and Haste on everyone.))

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Saturday October 10th, 2009 12:22:49 PM

Wynum reacts to Revi's predictions.
"Yes, an infestation, or worse. This could be a new shapechanger threat. Remember those other spumaniders who changed to spiders, back in the woods? We should be merciful and kill them now, before it costs any more lives."

After the teleport discussion, and seeing that his plan does not meet with agreement, the centaur steps in:
"If we let Ed go, we'll be with even less strength than yesterday when we decided to interrupt the chase and rest. I am poisoned, and we would have to do without all the active spells, and without Ed altogether. Now that we found Ben, and that we lost the initiative anyways, we should exercise the same caution and head back to town. Even if Ed doesn't teleport us, this is a short and safe journey. We leave the beerbugs to the druid, bring back the cocoons and the gear to town, rest a bit, and come back with full strength and spirit. Certainly the druid would help us find Mettik if we can't track him back. What do you think?"

Revi AC21/13T/21FF HP 86 
Saturday October 10th, 2009 3:33:04 PM

"If Ed is leaving, and ensorcelling us first, we better get going." Revi readied herself for the chase.



Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Saturday October 10th, 2009 3:33:36 PM

Edmund nods in agreement with Wynum.

"We've done what is most important--recovered the captives. It's a pity that we have not recovered the councillor's item, but lives are more important than trinkets, however dearly loved."

"At any rate, I've always heard that adventuring parties should never split up. We can always return, and with the necessary gear to lay a siege if we must--then, there won't be the lives of the captured people to worry about, either. Just an all-out assault to recover what needs to be recovered and liberate what needs liberating. It's the better way, methinks."

Halfling Julian AC 18, hp 52/72 
Saturday October 10th, 2009 6:41:47 PM

Julian walks back in, now that he is feeling a little better.

"What, Revi? I'm not sure what you're on about, but I think Eddy is going to cast spells on us then teleport back to the City with these guys."

"Wynum, we're here, we're ready. Let's hunt down Metik and Chloe now. Enough delays. I know that without Edmund we are down on firepower - but look at how we took out the beerbugs and spiders with Edmund's spells. We can do that again."

"And Eddy, here," Julian retrieves a wand from his pack, "this will help."
OOC I emailed Shawn about using teleport, and if everyone is Small then he can teleport all 6 patients, so he can use my Wand of Reduce Person. I'll leave it to Eddy to convince the patients that they are 'willing.'



Revi AC21/13T/21FF HP 86 
Saturday October 10th, 2009 6:50:29 PM

"What are YOU on Jules? That's what I just said! I think you're trying to start a fight." Walking over to Edmund, "No offense to Wynum, but in my opinion, putting fly on both Jules and I, the front fighters who will need to move around the battle field unhampered, would be the better choice--but it's your choice."

Halfling Julian AC 18, hp 52/72 
Saturday October 10th, 2009 6:56:31 PM

"Don't get all testy with me, Revi, just because you don't understand all the big words Eddy sometimes uses."

Revi AC21/13T/21FF HP 86 
Saturday October 10th, 2009 8:57:30 PM

"I understand all those big words, like shrimp, shortshanks and half-pint to name a few." Revi then sticks her tongue out at Jules.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour  d20+15=17 ;
Saturday October 10th, 2009 10:52:37 PM

Edmund approaches the rescued individuals with as gentle a manner as he can muster--which is largely more officious than gentle, a bit like being softly spoken to by a middle-manager at a provincial bank.

"If you want to go home," Edmund says. "I can take you there in an instant. We'll need to shrink you so that I can carry everyone with me, but the effect can be done away with the moment you want, at your command. The alternative, I'm afraid, is to leave you here in this place, amidst the remains of your friends, until you have recovered enough to march overland back to town--no doubt harried all the way by legions of foes too terrible to comprehend."

"I really do advise you to come with me," the wizard cautions them. "It's for the best."

(Diplomacy=17)

((Note to DM: I suspect that the rescuees are terrified want to get home by the fastest possible route, and that they are not overly frightened magic--especially that wielded by their rescuers. That said, I have somehow managed a natural 2 on my (+15!) Diplomacy roll, so I should like to take the unusual step of asking for help from my fellow players with the convincing.))

Revi AC21/13T/21FF HP 86  d20=3 ;
Sunday October 11th, 2009 1:13:30 AM

"Yeah, it's either stay here and die or go with Eddie." Revi never was one to mince words.

Aid Another: 3


Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Sunday October 11th, 2009 12:03:05 PM

Staying out of the cocoon cave, Wynum talks to the other in whispered tones, pointing helplessly to the cave.

"No, but, seriously. These prisoners have been lying there for some time, at least for the whole night we spent right above, and we certainly didn't rush to their rescue. Why the sudden hurry? We rested because we thought we lacked strength - and now we're going with even less than we had! I don't understand any of that."

Flabbergasted, he takes a few steps off, thinking it over. It is a curious sight to see the centaur without his armor, looking a bit more like a horse that usual.
"And we have to come back here anyways for the beerbugs and gear. Why not just heal them, hide them and go?"

Arm[HP 44/44 AC 24] Message 
Monday October 12th, 2009 10:59:34 AM

Arm nods to Wynum in agreement, "And therein lies the dilemma...Ed can take them back, but we'll be without his sorceries until he returns. If we wait here for him then the trail will be long cold. I can manage a few spells, but not to the capacity that he has. The problem with hiding them down here is that the creatures here know the area far better than we do, and could possibly find them easily.". After a bit, he continues, "I say we do what's best for the captives and send them home with Ed. We can take our chances pushing forward and will hopefully best the rest of these critters on our own. We'll have to meet back here when Ed returns though, as he'll have no idea where we will be, and he cannot teleport to a place he is not familiar with.".

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Monday October 12th, 2009 10:18:54 PM

Ruby knows a little about magic from her time spent with her family, but she was not sure what Edmund could do about it. "There is a spell that allows people to find others and he could us that to find us. Though I am not sure if he has that spell." She otherwise has to agree with Arm and that these people need to get back to the city to be saved.

"Unless you want to see if the druid is still in the immediate area and we can get his attention. I have think that we have little choice but to go on without Edmund's power." Though she was not above going back if that was the decision but she did not want to go back unless they wanted too.

DM Robert 
Tuesday October 13th, 2009 3:21:14 AM

It may not be the best plan, but it is at least a good plan for Ben Venu and the others of his party. As another two of them drift into consciousness they agree to whatever vague plans that involve returning them to civilisation, or, in fact, anywhere without spiders.

The plan seems to be to have Edmund cast some buffing spells before Teleporting the 6 patients back to Plateau City. Julian will help by using his Wand of Reduce Person on the six.

This will leave the mighty Mithril Order to continue on without its spectacular firepower (meant in a strictly literal sense). Wynum is still suffering the strength debilitating effects of the spider's poison. Thar and Julian dropped some hitpoints off a Chasm's ledge. The spell casters have used some spells. BUT the enemy's tracks are close by and still fresh.

OOC -- Edmund, what spells are you going to cast? Where exactly are you going to teleport to?


Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Tuesday October 13th, 2009 1:44:31 PM

Edmund thinks for a moment abut what sort of action he wants to take.

"All right," he says. "I'm going to take them to the temple of what's it--the healing place. I've been there before, but I can't remember what its called. At any rate, that's where I'm going to take them. I suppose I'll stay there with them overnight, and then I'll return here tomorrow. As for where..."

Edmund debates internally before continuing.

"Let us say tomorrow morning, a short while after the sun is fully up? At the top of the chasm, on the bridge control platform? On the ledge at the entrance to the entire cave? It needs to be somewhere reasonably safe. I'm inclined to pick the cave entrance unless you have suggestions or objections?"

((Coming up: Immediately before teleporting--so, not yet--Edmund will cast Fly on Wynum and Julian, Greater Invisibility on Revi, Invisibility on Thar and Arm, Light on a stone which he will give to Ruby, Fox's Cunning on Wynum, and Haste on everyone.))

Thar AC 25/26, 58/70 hps, Mag Circle vs. Evil 
Tuesday October 13th, 2009 1:48:32 PM

Thar agrees with Edmund's plan, and says, "How about we meet you at the top of the chasm near the redoubt we prepared for last nights' rest? It's already defensible from both directions...."

Revi AC21/13T/21FF HP 86 
Tuesday October 13th, 2009 2:07:33 PM

"How about back on the road, where the wagon was attacked. Iwasn't really planning on coming back here unless necessary and if we did, not to hang around for another day until you return."

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Tuesday October 13th, 2009 3:06:44 PM

Edmund looks a bit puzzled at Revi's suggestion.

"You mean you can wrap everything up down here today?" he asks. "If so, then surely, we can meet where-ever you like outside. At the crossroads where the caravan was--that's fine too. As long as we make a definite choice. I don't want to arrive and be in the wrong place."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Tuesday October 13th, 2009 10:03:59 PM

Ruby glances to the rest and then nods her head back the direction that they came through. "So are we going to follow those tracks that were found or go back to the barracks?" The plan seems to be conflicted and she is a little lost on that one.

Either way she is good with whatever plan. She will hand around long enough to get further order/ideas and then head out in whatever direction they indicate.

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Wednesday October 14th, 2009 12:01:34 AM

Wynum is ready to follow Ruby's lead through the caves.

"Hey, bring back some biscuits, Ed!"

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Wednesday October 14th, 2009 2:48:47 AM

Grinning at Wynum's call she nods her head. "How about some of those sticky buns and some tea as well." She figures to put in an order of her own if they are going to tease him with things to bring back. Not to mention the fact that she is actually in the mood for some tea and one of those sticky buns would be nice about now as well.

Then again, Eddie might just do it with the way he seemed to like his luxuries. She would not be above a little snack if he did and it was not like she would not work off the calories that she would be taking in.

Julian 
Wednesday October 14th, 2009 8:06:13 AM

"Oh, tea, yes. Boil up those two large kettles in the Manor's kitchen, and bring some cups and saucers too."


DM Robert - keeping track of time. 
Wednesday October 14th, 2009 8:44:21 AM

Teleporting is that accepted plan then -- with suitable amendments suggested by Ruby. However, Ben Venu looks concerned as Edmund explains where they will teleport to. He scratches at his left eye, which has a deep scar, and the colour and very life seem to have left the orb, "I don't claim to know a lot about arcane magic, nor divine in fact, but I've heard about Teleport -- I'm pretty sure you have to know exactly where you are going or you shouldn't be going at all." He seems to be fidgeting and uncomfortable.

Edmund has a bit of convincing to do {I thought this might help -- Plateau City Map. -- I hope you can find it}

OOC My tracking of time has the Mithril Order at around 2am at the latest (no watches, and can't see the moon either). When exactly are you going to meet up with Edmund? And when you've sorted that, where are you going to meet up with Edmund?

And you should probably discuss Edmund's suggested use of spells before he disappears.

Maps.


Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Wednesday October 14th, 2009 1:50:46 PM

Edmund folds his arms and looks at Ben narrowly, with all the typical irritation of a mage regarding those without magical abilities.

"I've been to the clerics' healing temple several times--I don't have to know its name, you know; just where it is. But suit yourself: we'll go to the Manor then. It's close enough and the walk might do your contrary tongue a bit of good."

As the others clamour for drinks and snacks, Edmund looks on the verge of stomping his feet.

"I am not a tea trolley!" he exclaims. "If you want buns and tea, you'll have to finish up here quickly. I can't bring the entire manor back with me!"

Arm[HP 44/44 AC 24] Message 
Wednesday October 14th, 2009 5:19:06 PM

Arm smiles at Ed's dressing down of the group and says, "Well, tea trolley or not, you'd best make with the casting and be off, or we'll NEVER finish up here. Let's decide where to meet and get on with it. My vote is for the top of the ladders here, by the bridge controls.".

Halfling Julian AC 18, hp 52/72 
Wednesday October 14th, 2009 7:27:55 PM

"Ed, there's that nice silver tray, above the plates and cups, to carry everything. And you're temple is called the Cathedral of Light, it's the Temple to Alemi. I read the sign at the door. And wouldn't the Fly be better on Revi, to keep our wager fair."

"Thar, you and I should heal up a little before we move on, yeah?

Mage Armour and Bull's Strength.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message] 
Wednesday October 14th, 2009 7:47:54 PM

Ruby cocks her head to the side and grins. "Come now Eddie, you know when you get back here that you will like some tea before you have to do anything else. Sticky buns make for something nice to munch on with your tea." She could not help herself but to pick on Edmund a little, though she did not know him that well....he seemed to be a creature of comforts.

Not wanting to hold things up too long, he glances around and nods her head. "Either the barracks or near the controls would be my vote." She would be happy with either position and with her part said, goes about preparing herself for a little tracking. Still she does not stray far from the group as she wants to be around for the fireworks.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  2d8+6=16 ; 2d8+6=21 ;
Wednesday October 14th, 2009 8:24:52 PM

Thar smiles at the talk of food, and it makes his dried, trail rations seem even more boring... He's in agreement with whatever the group decides, but wants to get moving and have Ed back here ASAP...

He agrees with Julian's suggestion, and uses a few more charges from the wand to bring them up to par...

CMW = 16 to Thar
CMW = 21 to Julian

Charges left = 41... (I think that's right... If not, let me know...)

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay} 
Wednesday October 14th, 2009 10:05:30 PM

"I think Ed should choose his place of return. He is the one taking risks here. As for the time, why not daybreak? Ed should be rested and ready for further problems."

That said, Wynum follows through to the tunnel.

{OOC: Thar, wands use the creator's level, so it's 2d8+3 for the CMW wand, unless it was created by a level 6 cleric}

DM Robert - Teleporting and Exploring 
Thursday October 15th, 2009 4:33:24 AM

Ben, now sitting up, chides himself, "Silly me. Wil. My ring. Hey, HEY WIL!" He is rubbing the ring on his left hand with his right, speaking to it. He pauses, awaiting a response.
Looking up to the Mithril Order he says, "He usually answers quickly enough. I imagine he is just rather busy with the business." He calls again to his partner Wil Kommen, and again in vain.
"Unless the magic doesn't work in here. Where is here? I mean, where are we? Last thing I remember we were attacked by bugbears and spiders, just off the road."

Edmund is ready to cast his spells. The Order is ready to move on through the next cave.

Marching Order and Spot and Listen Checks please.

Maps.


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=23 ; d20+13=23 ; d20+10=23 ; d20+11=25 ;
Thursday October 15th, 2009 9:51:49 AM

Thar volunteers to take point, along with whoever else wants to...

He moves forward quietly as possible, trying to spot any dangers or hear any threats before they have a chance to see him... Unless he sees or hears anything, he'll move to N29...

Spot = 23
MS = 23
Listen = 23
HiS = 25

OOC = Thanks Wynum - I'm so used to my own CMW's having my benefit that I forgot the +3 vs. +6... For me, it doesn't really change things but for Julian, he only healed 18 rather than 21...

Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay, Owl, Flight}  d20+2=12 ; d20+8=24 ;
Thursday October 15th, 2009 12:13:35 PM

Wynum will fly over the last PC in the marching order. He is the source of a 12"+12" Daylight effect.
If Julian doesn't, he will flying-scout ahead briefly instead.

Listen 12, Spot 24

Revi AC21/13T/21FF HP 86  d20+10=30 ; d20+3=16 ; d20+12=26 ;
Thursday October 15th, 2009 3:36:15 PM

Not being very quiet, Revi hangs back in 2nd or 3rd position, ready to engage any enemy at a moments notice.

We are going outside and following the tracks, yes?

DM Robert: Yes we are. Down the other tunnel.

Listen 30 (nat20!)
Spot 16
Survival 26 (just in case)


Halfling Julian AC 18, hp 70/72  d20+5=25 ; d20+3=9 ;
Thursday October 15th, 2009 5:38:04 PM

"Thanks Thar. Let's go find this Mettik and Chloe."
Lifting his feet 2' off the ground Julian flies along happily. He watches Thar take the lead scouting role, and travels alongside Revi, eye to eye for a change.

Listen 25 (natural 20)
Spot 9


Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][message]  d20+16=21 ; d20+6=15 ; d20+16=21 ; d20+6=20 ; d20+15=28 ;
Thursday October 15th, 2009 8:51:19 PM

Ruby slips out right behind her love and then off to his side. She will stay to one side of the tunnel till they reach the outside area and then wait to see what their next move is going to be. She does not mind taking point with Thar and scouting ahead.

Her eyes are constantly in motion, searching for more tracks as well as following the current one.

[hide 21, listen 15, move silently 21, spot 20, survival 28]

Edmund (HP: 48/48, AC: 16) Message, Mage Armour  d100=1 ;
Friday October 16th, 2009 2:38:41 AM

"Alright, on the ledge at the entrance to this cave," Edmund says. "I spent some time studying it and I am well familiar with it after two attempts on it, both of which I personally worked out. Might as well play it safe: teleportation can be a tricky thing."

Grinning at his lucky new friends, Edmund adds: "Not that you've anything to worry about. We're going to our headquarters, a place I know better than nearly any other. You'll be perfectly safe."

With that, he turns to each of the rescuees and, one-by-one, shrinks them with Julian's Wand. He then returns the wand to Julian.

Edmund then proceeds to cast a variety of spells on members of the Order: Fly on Wynum and Julian, Greater Invisibility on Revi, Invisibility on Thar and Arm, Light on a stone which he will give to Ruby, Fox's Cunning on Wynum, and Haste on everyone.

Once this is done he speaks to the Order members via Message.

"I'll be on the ledge at dawn. Don't forget, and don't be late!"

With that, he moves to the short little rescuees and gives them instructions.

"Everyone take hold of my arm--three on each arm--and hold on tight.

The words uttered, Edmund and his charges disappear from view and arrive spot-on target, right down to the very inch of the manor Edmund had been thinking of: smack in the middle of the main entry room.

(Teleport=1, which is a perfect d100 roll for that spell [PH 293])

DM Robert - Goldilocks? 
Friday October 16th, 2009 6:00:00 AM

Edmund casts his spells, and disappears from sight, along with Ben Venu and his crew. The remaining Mithril Order sigh a small gasp of relief - hopefully it is because it seems that Edmund has Teleported accurately and the patients can be restored to good health shortly.

The world blurs and twists for two-and-a-half seconds for the mage and his travelling companions. Standing now in the very familiar Mithril Manor, right in the middle of the main entry room. They are assulted by the smell of off-milk, and looking round the room Edmund spies a bowl with porridge and cream left balanced on the arm of one of the lounge chairs.

==========================================


The 6 remaining members head into the next cave entrance. As Thar is scouting ahead, very quietly, he stops suddenly, remaining motionless for a second. He feels a tug at his right leg, just above the knee. Looking down, he can now see that he has set off a trip wire made of a single strand of extremely thin, extremely strong spider's web.

Thar, Julian and Revi only Highlight to display spoiler: {You hear a small bell tinkling in the distance, coming from further within the cave, roughly 100' ahead, but it is difficult to tell how far ahead within the caves. Also, Roll Knowledge (Arcana) DC 10 to highlight the next spoiler.}
Thar, Julian, Revi, second spoiler: Highlight to display spoiler: {If you made the skill check above:

.
.
.
That is the Alarm spell that has been activated.
}


There is the very gentle breeze coming to your faces, bringing with it a puff of cool, damp, night air. With the available light in the cave, a well used trail of footprints in the dust on the floor can be seen clearly by anyone.

Fly on Wynum and Julian, Greater Invisibility on Revi, Invisibility on Thar and Arm, Light on a stone which he will give to Ruby, Fox's Cunning on Wynum, and Haste on everyone.

Spot and Listen checks again please.
End of round 1.
Maps.


Halfling Julian AC 18, hp 70/72  d20+3=15 d20+5=16
Friday October 16th, 2009 6:05:39 AM

"Don't forget the tea and sticky buns, the two large kettles, the tray above the plates. I'll want milk for the tea too, thanks. See you shortly."
Waiting till Edmund just finishes casting Teleport the cheeky halfling quickly calls, "Where are we to meet you again?"

==========================================


Whispering harshly Julian looks to Thar, "Thar, what have you done? Can you hear that too? I don't think we need to be quiet now, best to hurry."

Readied action - if someone else moves ahead quickly Julian will also. He has learned to not rush in, others might want to talk and plan first.

Spot 15
Listen 16

Arm[HP 44/44 AC 24] Message  d20+15=19 ; d20+9=17 ;
Friday October 16th, 2009 7:42:50 AM

Arm will wait for the rest to move into the next passage, then take up a position at the rear of the group, keeping an eye out for possible sneak attacks (listen=19, spot=17).

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=38 ; d20+13=30 ;
Friday October 16th, 2009 11:09:47 AM

Thar curses softly as he sets off a trap... "Yes, I hear it, some kind of bell about 100' ahead. It's time to move people, before they get time to set up! Shock and awe is what this calls for! Let's get the big guys to the front and hit whomever it is now!"

He'll start moving forward quickly, trying to see what they're running into... (Spot = 38, Listen = 30)

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday October 16th, 2009 11:11:20 AM

(2nd post)...

Thar, as his standard action, will quickly cast Magic Circle vs. Evil, boosting up his protection and those w/in a 10' radius...

Revi AC21/13T/21FF HP 86  d20+3=4 ; d20+10=15 ;
Friday October 16th, 2009 12:08:51 PM

Revi hears the alarm and decides not to waste the Haste spell that's on her and says, "Jules, with me!" Then rushes double time forward, sword in one hand, glove of arrow catching free in the other.

Run forward 90'

Spot 4
Listen 15


Wynum {40/51hp. Str 6, light load, AC13. Daylight; Delay, Owl, Flight} 
Friday October 16th, 2009 2:56:53 PM

Wynum will follow Revi and Julian, though he will stay at the rear of that sub-group.

He can move up to 2x90'.

{Revi are you sure you're limited to 90' movement? That's twice 60 or 70' for you I think.}

Revi AC21/13T/21FF HP 86 
Friday October 16th, 2009 6:59:17 PM

ooc: oops, it should be 110' since my base is 40', doubled is 80 +30 for haste makes 110'. I could run 150' but it would have to be in a straight line without any difficult terrain in the way, and I've no idea what is ahead. With 110' I can manuever around, etc.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Friday October 16th, 2009 8:13:25 PM

Edmund arrives in Plateau City and immediately wrinkles his nose. Grabbing the bowl of porridge, he hurriedly opens a window and dumps it out into the gutters below.

"Sorry about that," he says apologetically to his poor guests. "Our halfling isn't house-trained yet."

Edmund then glances around to make sure Julian hasn't left him any more fragrant presents. Once this is done, he explains to the rescuees how they can dismiss the 'Shrink Person' effect.

"I am glad we arrived safely," he says in an off-hand way to those who have just risked their lives travelling with him. "And it is comforting to know that the others are safe-and-sound for now, too."

When the guests are returned to normal size, he will then escort the rescued people to the temple of healing (Domi?) where they can have their wounds tended to. Along the way, he will speak to them and give them a more detailed explanation of who the Mithril Order is, why they came to look for Ben & co., and how Wil is waiting to hear back from them.

Once they are dropped off, Edmund will head over to see Wil at the Import/Export Emporium.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+6=16 ; d20+6=24 ;
Friday October 16th, 2009 10:30:04 PM

Ruby curses and then shakes her head. She falls into a slower pace behind Revi and Julian, wanting to have time to pick her place in the fight and not be caught off guard. Her eyes continue to scan the area for signs of trouble, but she has abandoned trying to be stealthy. Both of her weapons are already drawn so that she is ready for whatever is to come.

[listen 16, spot 24]


DM Robert - blocked off? 
Friday October 16th, 2009 10:34:17 PM

Edmund brings his patients to the Mithril Manor. Having thrown Julian's porridge out the window he realises that it is still very early in the morning, somewhere between 2 and 3 am...


==========================================



Julian, Revi, Wynum and Thar run ahead of Ruby and Arm. Thar slows as he notices a large hole in the ceiling, another passageway rather, that the others have overlooked in their haste. It is roughly 10' round and seems to be only 15' vertical before it opens into another chamber.

Revi, Wynum and Julian race ahead to find the tunnel sealed off with webs from floor to ceiling. It oscillates gently with the gentle, cool breeze. It seems to have been hastily constructed -- there are enough gaps to see through to the other side, though it is made of the stickiest stuff that could be webbed together. The ringing bell is still ringing from the other side.

Through the webbing you can see an enormous four-poster bed covered with lace, a cluttered dressing table, and a few wooden crates. There are tapestries on the wall and carpets on the floor, which are otherwise natural stone. The room appears through the webbing to be an odd mixture of luxurious opulence and rushed industrial pragmatism.

Arm and Ruby quickly catch up.

Spot and Listen checks again please.
End of round 2.
Maps.


Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Saturday October 17th, 2009 1:35:30 AM

((I'm not sure what the operating hours of the Temple of Domi are. If it takes patients at all hours, Edmund will go with the rescuees directly, before returning to the Manor to get some rest. If it is shut at night, Edmund will let the rescuees stay in Julian's room overnight, and he will get some sleep himself.

I wasn't quite clear on what time it was: I thought it was roughly two in the afternoon. Given that it is two in the MORNING, Edmund would have told the Order that he'd meet them on the ledge around dawn on the *following* day, as opposed to just a few short hours from when he left them, as he obviously needs to rest to restudy Teleport so he can return to them.

That gives Edmund about twenty-four hours to spend in Plateau City without having to babysit mischievous halflings; twenty-four hours of tea, biscuits, baths, books, pork pies, sticky buns, more baths, and all of it all to himself. It's like Christmas!))

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=29 ; d20+11=28 ;
Saturday October 17th, 2009 11:30:44 AM

Thar sees the hole and calls everyone's attention to it... "It seems we've got another way to travel... I've got a feeling they'll try to use it to ambush us while we work to go through the tunnel... Maybe we can use it against them and let me see if I can make a way for us to work around the web..."

He gets his grappling hook from his pack, ties a rope to it and throws it up the vertical part in an effort to catch, so they can climb up to the horizontal section...

While doing this, he's cautions about his surroundings...

Spot = 29
Listen = 28
Listen =

Revi AC21/13T/21FF HP 86 
Saturday October 17th, 2009 5:47:35 PM

ooc: are we in the dark or outside?

If in the dark: "Jules, be a dear and place a light spell on my spear again and I'll throw it forward. (throw spear through opening in web into room beyond once hit with a light spell.

If not in the dark, "Flyers, check out that hole, eh?"

Wynum {40/51hp. Str 6, AC13. Daylight; Delay, Owl, Flight}  d20+2=15 ; d20+8=21 ;
Saturday October 17th, 2009 6:34:42 PM

Wynum will stay down and away from the webbings, readiying his sling. He will also shine light on the whole scene with his daylight pendant.
"Go for it Revi. Real fast."

{We hear the bell but do we see it? Also, where is the vertical opening on the map? And Revi, in the end your current fly speed is indeed 90', because the barbarian' bonus is only valid for ground speed.}
Listen 15 Spot 21

Revi AC21/13T/21FF HP 86 
Saturday October 17th, 2009 8:08:50 PM

ooc: Uh, Ed did not give Revi flight... only Wynum and Jules

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste] 
Saturday October 17th, 2009 11:47:05 PM

Ruby hands over the extra pebble that she has, with the light spell on it, to Julian with a smile. "Here is that pebble from earlier and it has a light spell on it still." Otherwise she keeps an ear and eye out for trouble still. She keeps her weapons in her hands but does not switch over to her bow till she knows it would be better.

[Had the original lighted pebble which I think is still active. Then Edmund gave me a second lighted object before he left, so that I have two lighted objects. Went ahead and put the light spell from Edmund onto another pebble as I don't remember him specifying what he cast it on.]

Arm[HP 44/44 AC 24] Message  d20+15=28 ; d20+9=22 ;
Monday October 19th, 2009 9:16:40 AM

Arm peers into the new area suspiciously, and wonders exactly how far down the rabbit hole they will go. (listen=28, spot=22).

Julian  d20+11=16 ;
Monday October 19th, 2009 5:07:33 PM

Jules thanks Ruby very much for the lighted pebble, before casually tossing it into the next room.
"Seriously, thanks though."

The sling stone with Light lands around the middle of the room.
Hit AC 16.

DM Robert - up and/or through? 
Monday October 19th, 2009 11:12:13 PM

Between the Daylight from Wynum and the Light Spell on the sling stone the room beyond the sticky webbing is now clear to see. It is empty. The bell still chimes, but there is no visible movement anywhere at all - except for the...

There are crates lined up against one wall, most of them are open, some with their lids on the floor nearby. The dressing table has several small bottles with stoppers laying cluttered over its surface. The single drawer has been left open. The four post bed is not actually covered in lace - rather the four posts support a very large webbed hammock. There are several silk cushions in this opulent bed, and a blanket. The tapestries and carpets in the room are clearly expensive - obviously expensive because each one has been made on a rather large scale, taking up vast expanses of this cavern.

To the left of the bed is a white rope hanging down. The rope would be 2 or 3 inches wide, it reaches the floor with perhaps a few feet laying slack on the floor. This is sole moving thing in the room. It is swaying gently in the cool night breeze, and you can tell by its movement that it is not fixed to the ceiling directly above the bed, rather, it is attached much higher up.

The sticky webbing, floor to ceiling, still blocks the path of the adventurers.

=-=-=-=-=-=-=-=-=-=-=

Thar has found another part of the cave complex. He has thrown his grappling hook up, it has caught hold and seems to be held fast. Is he going to climb up?

.

Spot and Listen checks again please.
End of round 3.
Maps.


Arm[HP 44/44 AC 24] Message, Invisibility 
Tuesday October 20th, 2009 9:47:32 AM

Arm says to the group, "Well, it seems we have yet another decision to make. Shall we hack these webs open and check out the room or move up into the other area? We had best decide soon, before dearest Ed comes back and accuses us of slacking off. I say we should check out the room quickly then move on to the hole that Thar has found.".

Wynum {40/51hp. Str 6, AC13. Daylight; Delay, Owl, Flight}  d20+8=26 ; d20+2=21 ;
Tuesday October 20th, 2009 10:01:47 AM

Having nothing much better to do, Wynum will follow Julian if he flies up through the chimney. If he doesn't, he will follow anybody that climbs up. If nobody climbs up, he will go up alone, flying at full speed (90' halved to 45 for flying up). He remains alert for an ambush...

Spot 26, Listen 21
{Note: somebody Readied an Action recently. You can't do that out of combat. The definition of combat is not that clear, but you're not supposed to do round-based combat actions while out of combat. That is important for reason among other things. In fact there is a PrC that specifically gets a power to do Readied Actions out of combat. (it's the bloodhound I think)}

Revi AC21/13T/21FF HP 86 
Tuesday October 20th, 2009 10:45:45 AM

ooc: if we can't ready actions, why are we in rounds now? Round 3 to be specific.

Robert: I am running combat rounds, so Readied Actions are fine.
Actually, in this play-by-post set up I can see Readied Actions as being useful - waiting to see what another player does being a good example of an action that is triggered by some other event.


Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Tuesday October 20th, 2009 1:30:20 PM

Back in Plateau City, Edmund escorts the rescuees to the Temple of Domi, where they can receive emergency medical attention. Having done this, he returns to the manor and sets about preparing himself a bath.

Eager to get out of clothes covered in spider and bugbear goop, not to mention his own blood, the wizard hurriedly pours each individual pot and kettle of water into the washbasin. When finally it is full enough, he sets about removing the filthy garments--but oops, the door left open, he quickly shuts it, screening subsequent events from view... and narration.

Emerging in roughly a quarter of an hour, now dressed in a set of navy blue silk pyjamas decorated with silver stars (and matching night cap), Edmund is entirely ready for bed. And so to bed, then, where dreams of tea and biscuits await, to be followed by a morning no doubt replete with the real thing.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=33 ; d20+11=16 ; d20+4=11 ;
Tuesday October 20th, 2009 7:39:26 PM

Thar says, "I'm in the mood to explore this passageway a bit and see where it leads. I'm worried that there aren't any foes in the room, and they've went somewhere..."

He'll start climbing the rope, but before he reaches the top, he'll get his mirror with one hand, wrap his legs and hand around the rope and lift the mirror barely above the spot where it turns, so he can see what lies down the corridor...

Spot = 33
Listen = 16
Climb = 11

Halfling Julian AC 18, hp 70/72  d20+3=20 ; d20+5=15 ; d20=1 ;
Tuesday October 20th, 2009 7:52:26 PM

"Fly up? Good idea Wynum."
"Thar wait! Me and Wynum can fly up there."
Julian shoots back and up into the opening that Thar has found, and has a good look around.
Spot 20
Listen 15
Search natural 1.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+6=18 ; d20+6=9 ;
Tuesday October 20th, 2009 10:33:15 PM

Ruby maintains her position on the ground, not wanting to climb up the rope till she is sure that it is safe. Besides, this gives her a chance to glance up and watch Thar as he negotiates the rope. To be honest, it was an interesting sight and one that she was rather enjoying.

Shaking her head though she returns to business at hand and keeps an eye out for trouble.

[listen 18 and spot 9]

DM Robert - nothing but gems and coins really 
Wednesday October 21st, 2009 5:17:15 AM

Edmund has, perhaps, finally found the perfect way to go 'adventuring.'

==========================================


Thar heads up the rope, and Ruby is rather impressed by the view of the athletics demonstration. Julian eventually thinks to fly up, at Wynum's suggestion, and so he scoots past Thar on his rope. The halflings flies in and straight back out saying, "Small chamber, lots of web, nothing to see." No enemy to score more points with.
Wynum, on the other hand, has a better look. He reports that it is basically a small chamber, roughly 30' x 10' and 15' high. He notices that there are four bundles of clothing in the chamber, and nothing else but webs.
Thar can see a few glimmerings of light among the clothing, and so climbs all the way to investigate. Quickly rummaging through the beerbug's clothing he finds a good pile of gems and coins (totalling 1 042 gp). He is sticky round the feet, shins and hands from moving through this chamber.

This takes up another 4 rounds in total.

==========================================


Revi? She keeps an eye on the room beyond the webs. The rope gently sways. The bell that isn't there continues to tinkle. Tapestries and carpets remain unlooted on the walls and floor.

Arm and Ruby? They keep Revi company in the main corridor. No one is seen to sneak up on them from behind.

Revi and Arm and Ruby can take a four rounds of actions if they wish. Wynum and Julian can take two.

Spot and Listen checks again please.

End of round 7.

Maps.


Arm[HP 44/44 AC 24] Message, Invisibility  d20+15=31 ; d20+9=25 ;
Wednesday October 21st, 2009 8:10:14 AM

Arm shrugs his shoulders when he doesn't hear any sign of combat from above, so unless he sees or hears anything that would provoke his attention, he moves to the webbed-in room and will attempt to hack away at the webs covering the entrance (listen=31, spot=25).

Revi AC21/13T/21FF HP 86  d20+3=14 ; d20+10=21 ; d20+1=2
Wednesday October 21st, 2009 11:08:07 AM

Revi hacks away at the webs covering the room to gain ingress. "I thought they all came this way... it doesn't seem like the way out." Once inside with Thar and the rest, she'll search the room diligently, but cautiously--yet finds that the spiderwebs are creeping her out too much and can't seem to find a thing.

Spot 14
Listen 21
Search 2


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=26 ; d20+11=21 ;
Wednesday October 21st, 2009 12:18:48 PM

Thar smiles down at Ruby, sensing her gaze on his posterior. He winks before returning to his task of searching the room and gathering important items. He's also wondering where the bell could be and hopes that their exit isn't going to be blocked...

(OOC = Can we assume that during the 4 rounds when Thar was investigating the room, he was looking for secret doors, hidden items, etc. since he found and searched through the bags? Also, does he find anything in the vicinity of the bed? If you need a spot check, here it is... Spot = 26, Listen 21)

Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.}  d20+8=25 ; d20+2=7 ;
Wednesday October 21st, 2009 2:06:32 PM

Wynum stays in the small empty room, and, touching his fist-shaped pendant, scans the room, then flies down and does the same in the webbed chamber.

(Activating See Invisible effect from Hand of Glory)
Spot 25 Listen 7

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Wednesday October 21st, 2009 8:46:09 PM

At Mithril Manor, Edmund dreams dreamy dreams of sweetbreads with butter and cream..

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+6=11 ; d20+6=23 ; d20+15=17 ;
Wednesday October 21st, 2009 8:48:11 PM

Ruby blushes slightly as Thar catches her watching him and then gives him a little wave. As the others tear into the webbing, she turns her attention to that instead with a sigh. She cannot help much with the search up above but she can be of help here.

Though the pounding of blood in her ears does not make it easy to listen for anything, she finds that her eyes are still working fine. Still she realizes that she needs to clear her mind and then deal with the rest later. If the room appears safe than she will spend time helping the others search it, looking for more tracks or signs.

[listen 11, spot 23 and survival 17]

Halfling Julian AC 18, hp 70/72  d20+3=18 ; d20+15=18 ;
Wednesday October 21st, 2009 11:09:16 PM

"All right, let's get through this stuff."

Julian hacks and slashes away at the webbing that prevents them from entering the room with the bell. Soon enough he has cleared it all the way across, to a height of four-and-a-half feet.

"Perfect! Let's go in," he says as he cautiously enters the room.

Spot 18
Listen 18

Whoops, I've overlooked Revi and Arm's posts...

DM Robert - cratessss and bottlessss and tapesssstriessss and rope 
Thursday October 22nd, 2009 12:51:00 AM

Thar searches the chamber up the tunnel. He finds nothing beyond the gems and coins in the clothing. Wynum, using his Hand of Glory, also finds nothing.


Arm and Revi hack out an opening through to the room beyond. As they enter a large fanged mouth appears on the wall on the right of the bed. It is nearly 4' wide, and it speaks Common - actually it is yelling in rage "I'll get you for thissss. I'll find out who you nobodyssss are and track you down and hack you up. No, I'll ssssslowly poissssson y..." The mouth then quickly fades and vanishes. [Knowledge arcane DC 10 to Highlight to display spoiler: { That was Magic Mouth.}
It seems the Mithril Order have left quite an impression, but not a calling card.


The large room is the opulent (if bare) bedroom of Mettik and Chloe. They have constructed a perfect hammock-bed for two spumandirs. However, they have left in a hurry.

Crates have been thrown open. Bottles hastily grabbed from the dressing table. One tapestry has been partially removed, and now hangs limply from the top left corner. Though the rest of the floor is quite clean (it has been worked smooth and level) there is a trail of dusty footprints to the white rope that hangs from the ceiling next to the bed.

Looking closer at the rope, it indicates a 5' round hole in the ceiling. There is thick webbing around the edge of this tunnel, similar to the remnants left after Julian hacked his way into the room with the captives in cocoons. It appears that this tunnel has been sealed in a similar way, and that seal has been hastily discarded.

End of round 8.
Maps.


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Thursday October 22nd, 2009 9:51:02 AM

Thar hears the mouth call out, and with a disgusted look, says, "Give us your best show wench... If threats are the only thing you can provide, then you're a bigger joke that we thought..."

He reports that he hasn't found anything else, but is curious why one of the tapestries was removed. "Anyone want to venture an idea why it was removed? Could there have been something else behind it?"

He looks at the hole in the ceiling and says, "Do any of you fliers want to check out the hole or do I need to climb it and check it out again?"

Arm[HP 44/44 AC 24] Message, Invisibility  d20+8=10 ;
Thursday October 22nd, 2009 2:07:33 PM

Arm recognizes the face for what it is, if just barely (knowledge arcane=10), and laughs aloud at their feeble attempt to threaten the Order. He then stands by to await the tactics of the others.

OOC: Question...since I hacked at the webs to get into this room, does that constitute an attack and would therefore make me visible again? Also, regarding the hole in the ceiling...is THAT the tunnel that had the seal around it?

DM Robert - cratessss and bottlessss and tapesssstriessss and rope 
Thursday October 22nd, 2009 5:21:25 PM

Arm - no, you remain invisible.
The hole in the ceiling by the bed, with the white rope hanging down once had a seal (to keep out the night air), but it has been hastily removed.

Halfling Julian AC 18, hp 70/72  d20+3=7 ; d20+5=9 ;
Thursday October 22nd, 2009 5:23:34 PM

"Righto," says Julian to Thar, "Up I go then.

Julian flies up into the 5' round hole in the ceiling by the bed. He flies cautiously and in the middle, ensuring that he doesn't touch anything.

Spot 7
Listen 9

Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.} 
Thursday October 22nd, 2009 5:56:18 PM

From the edge of the chamber, which is still too cluttered with webs for him to enter, Wynum comments.
"We can presume the spumanider fled while in human form, which would explain the mess and the footprints. As for the tapestry, maybe she wanted to destroy it. What does it represent?"

When Julian goes up the chimney, he hurriedly shouts instructions:
"Come back right after you scout, or tell us what you see. If you don't come back fast, we'll come after you!"

Then, lower, while considering the small size of the opening.
"Well, I'd try."

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste] 
Thursday October 22nd, 2009 8:38:03 PM

Ruby moves over to examine the tapestry that has gotten so much attention. Her gloves hands slowly straightening it back out as she waits for the sudden explosion that might result from her tampering. She does glance to the hole that Julian just went up but then turns her attention back to the tapestry.

"Should we search this room a little further to make sure that we did not miss anything?" Still she glances around at the mess wondering if they might have found what they were looking for or if it was taken.

DM Robert - Fresh OJ in the early morning. 
Friday October 23rd, 2009 12:56:34 AM

Thar and Arm find the Magic Mouth amusing, though I doubt that was the intent.

At Thar's suggestion Julian carefully ascends the tunnel above the bed. Whilst it starts out as a roughly 5' round hole it quickly changes to a narrow 7' tall and 3' wide. It ascends at roughly 40 degrees above the horizontal. It is a natural fissure in the rock, and after 50' Julian finds himself suddenly outside. It takes him by surprise as the moonlight suddenly seems to be very bright relative to the darkness of the fissure. He takes a look around and calls back down, "I've found outside, I'll be back in a second or two. Just gonna fix this rope."
Returning to the party he details the fissure and says, "The rope was tied to a tree, and with the rope it will be easy to climb up. They cut it once they climbed out, but it snagged on some rocky bits near the top. I've tied it to the tree again. Should be good to go.
"There's been a fight up there too. There are three dead horses right near the tunnel's exit - bits of webbing on them so I guess it was our friends."

Ruby suggests searching the bedroom more thorough, in case something important was left behind.

Search checks if searching.
Climb, Spot and Listen if going up the rope. Climb DC 10.

Wynum
, Squeezing says nothing about Skill checks - the issue is getting in and moving through a Tight Space. To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. For a Large creature it would take an Escape Artist check DC 30 - three times: once to get in, second time where it changes to being tall but narrow, third time to get out. You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.

End of Round 10. Really only checking off rounds for Spell durations.

Revi AC21/13T/21FF HP 86  d20+4=14 ; d20+3=5 ; d20+10=22 ;
Friday October 23rd, 2009 4:55:15 AM

"Maybe Wynum should use that reduce wand on himself, so he can get up that hole?" Revi climbs up the rope, even though her armor hampers her a bit.

Climb 14
Spot 5
Listen 22


Arm[HP 44/44 AC 24] Message, Invisibility  d20+15=24 ; d20+9=24 ; d20=11 ;
Friday October 23rd, 2009 7:59:34 AM

Taking a final look around (listen=24, spot=24), Arm climbs up the rope, adding, "Don't forget, we need to meet Ed back at the bridge controls later.".

Arm[HP 44/44 AC 24] Message, Invisibility 
Friday October 23rd, 2009 7:59:54 AM

OOC: OOPS...climb=11

Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.} 
Friday October 23rd, 2009 9:20:08 AM

Wynum seems reticent about that chimney thing.
"Don't worry about the wand. My gear is up there anyways. I'll fly out and over the forest. I'll quickly spot you in the night if you uncover your light."

And he gets ready to do just that.

{Btw, Thar did you tally up the party money gleaned from the webbed room?
DM, what about the picture on the tapestry?}

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+8=9 ; d20+4=23 ; d20+11=18 ; d20+19=21 ;
Friday October 23rd, 2009 10:08:03 AM

While the others climb, Thar will quickly search the surrounding area. Once complete, he'll begin climbing too...

Search = 9
Spot = 21
Listen = 18
Climb = 23

(OOC - Yes, I'll post all the money's we've collected here below...


1. After big battle vs. spiders -
A). a cache of morningstars, bows and chain shirts. - [i] Each one has a Masterwork chain shirt, MW buckler, MW morningstar, masterwork composite longbow with (on average) 20 arrows. Each item is finely crafted (obviously) and has a makers mark, each shirt has the same, each morningstar, each bow and each arrow too, though each type of item was made by a different craftsman.
B) red cloak and brass pendant from around Sofal's neck
C) thirty gems are found, with a total value of 600 gp
2. At bottom of chasm - Unknown short sword
3. In room - 1042 gp, unknown tapestry




Halfling Julian AC 18, hp 70/72 
Friday October 23rd, 2009 4:43:00 PM

Julian pauses and floats over to Wynum, "It doesn't hurt, you know, and you can dismiss it when ever you want. It sort of feels cool and damp, when the spell works, so you just shake off that feeling, tell it to go or think of a warm dry place, like in front of a hot fire in the Manor after a long bath." He will Reduce Person the taur if he wants.

Otherwise, Julian offers to fly with Wynum the long way round. "Wonder how long it will take?"

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+9=24 ; d20+6=16 ; d20+4=24 ; d20+6=23 ;
Friday October 23rd, 2009 9:00:28 PM

Ruby helps in the search of the surrounding area for things of importance to the group before they leave. Once she has helped in seaching over the room, she will move to the rope to follow the group up and out.

Hopefully they will not run into anything really nasty as they are going through the hole or something waiting for them on the other side.

[climb 24, listen 16, search 24 and spot 23]

DM Robert - Scents and Ascents 
Friday October 23rd, 2009 10:42:27 PM

OOC - I forgot to include the tapestries in the previous post...
There are 8 tapestries around the room. Most are around a 12' square, there's three that are at least 15' tall and 20' long. The smallest is 8' by 10'. The one that is partially removed is 12' square.
The pictures are like a family photo album, and the detail is incredibly fine and photo-like. In the foreground stand one or two or three people (either elves or spumandirs) posing together in front of a landscape or landmark, in the largest 'photo' stands a large mixed group of around two dozen people in a room. There are two particular elves, a man and woman, partners it would seem, at least one of which appears in every tapestry.
The landscape seems rather abstract or surreal - forests the likes of which you've never seen before (massive trees with flowers along the trunk), a meadow of very pale green grass with a brilliant blue (almost purple) river, a waterfall where it seems the water is flowing up, a city of green marble, a village on a cliff's edge with an amazing view of an endless valley of tree clumps and meadows, an impossibly long bridge over water that disappears into the perspective distance, and a statue of an elf that stands at least 200' on a hill in the distance.
Spot DC 18 whilst you were looking at the 'photos' in the bedroom to Highlight to display spoiler: { These elves have fangs, and extra long fingers with another set of joints on each finger. These are actually spumandirs in humanoid form.}

Thar and Ruby search through the room quickly before climbing up. He finds nothing of significant value. Some of the small glass vials remaining on the dresser might be worth a copper or two, though the perfume contained within might reduce the value somewhat. Before Thar dismisses them completely Ruby finds one that she likes the scent of, and tucks it into her pack. The crates contain some clothing here and there, both male and female, well made items, a real mixture of fashions, all of it new.

*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*

The narrow tunnel through the rock ceiling reveals itself as a fissure in the ground where part of the earth has at some point in aeons past suddenly jutted upwards . It opens at the base of rock cliff face only 15' high, and there are pieces of webbing lingering that once sealed this end against the weather. Other than this the area immediately around is relatively flat. It is a wooded area, a mixture of trees and light undergrowth quite similar to those you passed through on the road. There are, as Julian related, three dead white horses on the ground only 40' north of the opening. There is blood and webbing on the bodies.
Thar, Ruby and Arm gasp as they look more carefully at the horses - Highlight to display spoiler: {These are unicorns, you can just make out the horn in the moonlight along the ground.}

Revi AC21/13T/21FF HP 86 
Saturday October 24th, 2009 4:46:16 AM

Revi makes it to the top with the others and asks, "What do you see?"

Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.}  d20+8=15 ; d20+8=17 ; d20+2=8 ;
Saturday October 24th, 2009 7:19:09 PM

Wynum enacts his plan, waving to Julian "I think I can spot you. Don't worry and follow the others, unless you crave the fresh air as I do."

He gets back up, gets his gear, and takes note of the conformation of the cave before heading for the exit, staying wary of possible returning monsters.

Spot for the tapestries 15 (sorry clicked twice)
Listen 8

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Sunday October 25th, 2009 3:47:44 PM

Since Thar had such an excellent Spot roll, he looks closer at the portrait and something about it captures his attention. "Hey, wait a minute... These elves... there's something wrong with them... They look like spumanders but in humanoid rather than spider form... They've got fangs, extra finger joints... "

When they reach the top and see the horses, Thar's attention is again caught and he says, "Oh my... Those 3 dead animals are unicorns... They are precious creatures and who in their right mind would have killed such majestic creatures? It sounds like our enemies are worse than we thought..."

Revi AC21/13T/21FF HP 86 
Sunday October 25th, 2009 6:34:07 PM

"Unicorns?" A rage came over Revi's face and she was on the brink of succumbing to it, "We need to go now and kill these bastards. Hack them limb from limb and burn their bodies to ash."

Halfling Julian AC 18, hp 70/72 
Sunday October 25th, 2009 7:18:36 PM

Watching Wynum fly off alone Julian calls back to him, "Stubborn as a mule, you are. Stay safe, big fella." He flies off and up the fissure.

Hearing Thar and Revi both say that the horses are unicorns the halfling is quietened for a moment. "Really? I mean, who would do that? Can you tell where they went? Let's get 'em and hard."

Arm[HP 44/44 AC 24] Message, Invisibility  d20+12=25 ;
Monday October 26th, 2009 9:35:39 AM

While still inside the room: Arm peers closely at the tapestries after Thar's revelation, and wracks his brain to see if he can remember hearing anything in his travels about them (bardic knowledge=25).

Outside: He nods in agreement with Julian's statement, "Agreed, let us end this once and for all. This killing was most unjustified, as I'm certain the uni's meant them no harm.".

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+15=35 ;
Monday October 26th, 2009 11:06:48 AM

Ruby slowly moves forward to lay a gauntleted hand upon the closes unicorn. From her kneeling position she sheds a number of tears for the death of something so innocent and beautiful. Her head bows for a few minutes and she sends out a low prayer to all those good gods that are listening.

As she stands at last and wipes away the last of the tears, her face hardens and then does what she does best....scouts out the area. Once she has found what she is looking for, she moves back to the bodies and with her dagger shears off a good amount of mane that she stows in her pocket. She takes this from all three, her anger building with each one.

[suvival(track) 35*natural 20*]

Revi AC21/13T/21FF HP 86 
Monday October 26th, 2009 12:44:58 PM

Seeing Ruby take some of the Unicorn's mane, she says rather dejectedly, "The horns are worth a lot to the right person, but I ask that they not be taken out of respect to these fair creatures."

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Monday October 26th, 2009 9:45:05 PM

((OOC: Still alive, and Edmund is still asleep. :) But a surprise is in store later on!))

DM Robert - Highway to Hell 
Tuesday October 27th, 2009 12:14:48 AM

Edmund sleeps in the comfort of his bed in the Mithril Manor. He dreams of horses in an arcane battle in a forest.
Wynum flies off in the wrong direction. He gathers up some of his gear from the Barracks, and goes looking for the long way round to meet up with the party. He has an interesting view of the forests as he ascends up and over the cliff face that was once such an obstacle to the Mithril Order. He is able to spot the Lights that the party has, and descends gracefully as the party are ready to move on.
Thar recognises the 'elves' in the tapestries as spumandirs in human form. Arm recalls that a spumandir is technically labelled as an Aranea. It's natural form is that of a monstrous spider. It can assume two other forms. The first is a unique humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. The second is a spider-humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a closer inspection reveals the creature's fangs and spinnerets.

Up and outside in the cool air of the morning the Mithril Order find 3 dead unicorns. They have been webbed and clubbed to death. Ruby has a look around the area and is able to find 3 sets of tracks.
Firstly, the unicorns appear to have meandered along to this area from the West. There were 6 of them who entered this area.
Secondly, two Huge spiders headed North-West.
Third, around a dozen mixed humanoids headed South along with 3 unicorns. One of the unicorns is bleeding, perhaps two, as there is a lot of blood that has fallen on the tracks. The blood seems to be up to 12 hours old.

It is around 3am. The moon is waning gibbous, and around half full.

Revi AC21/13T/21FF HP 86 
Tuesday October 27th, 2009 2:31:54 AM

"We should follow the spiders, perhaps the humanoids were rescued by the unicorns, erhaps not, either way, I say we hunt down these damn spumaniders and kill them deader than dirt."

Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.} 
Tuesday October 27th, 2009 9:51:41 AM

Wynum hovers clumsily around his comrades and the fallen unicorns. He seems to enjoy the fresh air and the relief from holding his massive body with his weakened legs.

"Ow. More dead creatures, what a sad place. I think the monster preserve is not doing its job. What is it now? Horned horses? Never seen something so weird.
Well, I'm not into this kind of fare, but at least you won't have any trouble with rations, while we wait for Edm... What?... What?"

After Ruby totally aragorns the crime scene, Wynum gets ready to follow the trails. Is the forest dense or sparse enough to spot creatures from the sky?

Arm[HP 44/44 AC 24] Message, Invisibility 
Tuesday October 27th, 2009 10:42:20 AM

Drawing his sword and swinging it experimentally, Arm agrees with Revi, "Yes, let's be about it...we should make it our goal that these dastardly many-leggers do not see the dawn of another day, that is unless it takes us that long to catch up to them.".

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+11=16 ; d20+11=25 ; d20+19=39 ; d20+10=24 ; d20+11=21 ;
Tuesday October 27th, 2009 3:11:04 PM

Thar replies, "What about heading South along the trail with the unicorns? We've got fresh blood coming from there, and I'd bet that the humanoids with them have captured them and are using them for food for the spiders? It's the most recent trail and I think we should keep moving along it..."

While the group discusses the paths, Thar will try to find out how fresh each of the trails appear to be, and move about 50' down each one. He'll also listen carefully and try to spot any other clues...

Listen = 16
Track = 25
Spot = 39 (nat'l 20!)
MS = 24
HiS = 21

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+15=31 ;
Tuesday October 27th, 2009 4:56:51 PM

Ruby glances to Revi and nods her head. "I do not like the idea of leaving them here like this. Still I do not know anything about unicorn death rites." She once again lays a hand upon the neck of the one she is near.

"It is clear that the spimunders have split up to make us choose who is more important. I am sure that they were responsible for the deaths of these unicorns and I would love to pay them back for that." Glancing towards the trail that was taken by the mixed humanoid and three remaining unicorns she shakes her head. "I want to rescue the other three before they are killed or the bleeding one dies. I will not leave them to that fate."

Her choice made she moves to stand near the trail that was taken by the mixed humanoids and three unicorns. She bends her eyes to the path to see if there are any other clues, even following it a good thirty feet. Mostly she is trying to see if the unicorns are being herded, which would make them captive.

[suvival(track) 31]

Halfling Julian AC 18, hp 70/72 
Tuesday October 27th, 2009 6:56:35 PM

"I'd prefer to rescue the unicorns then chase the spiders."
Julian waits out of the way as Thar and Ruby walk about, picking at the earth and looking at it carefully.

Revi AC21/13T/21FF HP 86 
Tuesday October 27th, 2009 7:01:18 PM

"I would hypothesis that the remaining Unicorns have rescued the humanoids, who could be more prisoners, but I could be wrong. I guess what we need to know by way of tracking, are they being herded together or moving about freely."

DM Robert - Webs or Horns? 
Tuesday October 27th, 2009 10:31:27 PM

Edmund dreams of an ancient monument of stones.

The forest is relatively open here. You can see the stars and the moon above, and whilst you might see a flying creature you could find cover enough to hide from it if that were necessitated.
Revi suggests that the Huge spiders be hunted down and exterminated, and Arm agrees. Julian counters that the unicorns should be rescued first. The centaur is bewildered that a horse might have a single horn from its forehead. Revi then suggests that the unicorns rescued the humanoids, that perhaps they were prisoners.

Thar and Ruby set about their work and have a good look along the 2 exiting trials. The south trail shows that the unicorns are being pulled along against their will. It is clear to the trackers that 2 of them are pulling against their captors and trying to move against the direction of the humanoids. The third unicorn is compliant, though partially lamed and bleeding.
Following for only 50' the two Huge spiders who have headed North-West, Thar surmises that they are following the moonlight. They are scampering along at quite a pace.

Revi AC21/13T/21FF HP 86 
Wednesday October 28th, 2009 2:33:02 AM

Given the situation of the Unicorns are now fully realized, "Let's make haste and run after the Unicorns." Using what little time she has of her Haste spell, if any, Revi runs after the Unicorns.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=33 ; d20+11=28 ; d20+11=13 ; d20+10=25 ;
Wednesday October 28th, 2009 9:57:17 AM

Thar reports his findings to the rest of the group, and continues scouting down the unicorn path. Looking at his beloved, he says, "I'll take the left point if you want the right. That way, we have both flanks covered."

He takes the left side o the South trail, moving swiftly, but not too fast to run into an ambush... He hopes that Revi won't get too far in front of him and set off any traps or snares in their way...

Spot = 33
Track = 28
Listen = 13
MS = 25

Arm[HP 44/44 AC 24] Message, Invisibility 
Wednesday October 28th, 2009 11:22:10 AM

After hearing what has been going on with the unis that are still alive, Arm nods and says, "I shall take up a point near the rear just in case they know we would follow them and set up an ambush.". With that he hurries off after Thar.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Wednesday October 28th, 2009 7:58:34 PM

((OOC: Hey guys, I just want to let you know I'm still here. Edmund is sleeping so there's not much for me to post, which is good because I'm really sick right now--food poisoning or something. I do check daily from my iPhone and hopefully I'll be better before I'm needed.

I was going to play Mettik and Chloe for DM Robert when they are needed, but I'm not sure if I will be better before then. I just wanted to let you guys know so that no one was hanging about waiting for me to play a character--be it Edmund or someone else. Cheers.))

DM Robert - thanks Shawn, best wishes. I'll email you soon to see if you are up to playing the bad guys.

Halfling Julian AC 18, hp 70/72 
Wednesday October 28th, 2009 8:54:00 PM

"Oh, silly girl," mumbles Julian. Then yelling, "Hey! Wait for me!"
Julian flies off after Revi expecting to catch up with her to say, "Let's wait for the others - we work as a group, right?"

Revi AC21/13T/21FF HP 86 
Wednesday October 28th, 2009 9:57:07 PM

"They have feet, they can keep up!" Revi quips back.

Btw, Revi has Trap Sense, better than Jules does ;p


Wynum {40/51hp. Str 6, AC13. Daylight, Delay, Owl, Flight, See Invis.} 
Wednesday October 28th, 2009 11:00:15 PM

"You will need the light to track. I will fly over you to provide some surprise element. If you encounter resistance, mask your light twice, that would be our signal. I don't think I can help you with the tracking. This looks like magic to me."

Readying his bow, Wynum takes to the air. He keeps his daylight spell active, as he is quite afraid of being attacked mid-air by flying horned horses.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+6=8 ; d20+6=16 ; d20+15=21 ;
Thursday October 29th, 2009 1:20:33 AM

Ruby nods to Thar and then moves to the right side of the path they will be following. She has drawn her bow and falls into a slightly faster pace to try and catch up with those that are ahead of them. Now is not really the time for talking but she does give her love a smile and wink before taking off.

Her eyes and ears are tuned to the surrounding area, not wanting to step into trouble or allowing the others to do the same. She follows the trail and searches for variations that will alert her to deception.

[listen 8, spot 16, survival(track) 21]

Arm[HP 44/44 AC 24] Message, Invisibility  d20+15=24 ; d20+9=18 ;
Thursday October 29th, 2009 5:49:10 AM

Keeping up with the group, Arm keeps a sharp eye and ear open as well for trouble (listen=24, spot=18).

DM Robert - another one 
Thursday October 29th, 2009 3:43:04 PM

Edmund dreams of blood and stones and circles.

Revi runs off like a cat after the pigeons. Thar and Ruby then scout out either side of the trail as the rest of the group advance. Julian makes an effort to catch up to Revi, and Wynum takes to the skies lighting the way for the Mithril Order. Arm follows the group ensuring that they are not surprised from behind.

After a time Revi slows down in her pacing (Haste wears off) and Julian floats past her with a mocking grin. "So you gonna slow down and wait for everyone now?" Wynum descends safely to land with the party (as per spell description) precisely six seconds before Julian must again use his bare, hairy feet to support his weight.

Bravely the Mithril Order continue to pursue their quarry. The six of them follow the footprints and the trail of blood through the cool and damp night air. Ruby notes that the blood is lessening as they progress.

Another hour or so into their chase the blood trail terminates in the lifeless body of a unicorn. It has a web-rope tied around its neck.
To inspect the body of the unicorn make an appropriate Skill check DC 10 to Highlight to display spoiler: {
The body of the unicorn is still warm. It has some serious injuries to its head and the left rear leg is covered with blood from a wound to its flank.
}

Survival/Track or Search DC 12 to Highlight to display spoiler: { You can see that the trail of the humanoids and other two unicorns continues in a southerly direction.}

Survival/Track DC 15 Highlight to display spoiler: { The unicorns are no longer fighting against the direction of travel, and they stumble occasionally.}

Survival/Track DC 20 Highlight to display spoiler: { The trail is now less than 4 hours old. You deduce that in the two hours the Mithril Order has been chasing you've caught up over 4 hours on the enemy.}

The first light of pre-dawn is peeking its face over the horizon, cautiously checking to see if the sun should rise on this day. It will be another hour before the sky lightens properly.


Revi AC21/13T/21FF HP 86  d20+12=31 ;
Thursday October 29th, 2009 7:06:44 PM

Revi sighs deeply upon finding the dead unicorn, then waits as the others check the tracks. She heads out as soon as the others point the way and keeps a wary eye out.

Survival roll not to get lost and avoid quicksand, etc: 31


Wynum {40/51hp. Str 6, AC13. Delay Poison} 
Friday October 30th, 2009 1:00:15 AM

Wynum is not too happy about having to walk again, but at least they're not in a cave. However he keeps complaining about his precious gear being left behind.
"You don't get it. - he whispers- the beerbugs will drink all my wine while we run after dead horses with horns!"

As their lighting fails, he lights his lantern which fortunately he kept, despit its weight.
"We'll need more than one light I'm afraid. Do we have light spells left?"

{My daylight has worn off, and Ed's Light will not persist for very long.}



Wynum {40/51hp. Str 6, AC13. Delay Poison}  d20-2=1 ;
Friday October 30th, 2009 1:03:01 AM

Forgot the roll.
Search: 1. Well. (I'm assuming the rule viz. non-rangers cannot do a Survival/Track roll above DC10 is in effect for this roll)

DM Robert - another one 
Friday October 30th, 2009 6:41:29 AM

Can I get Spot and Listen Rolls from Thar and Ruby in particular, assuming they are still scouting ahead.


Arm[HP 44/44 AC 24] Message, Invisibility 
Friday October 30th, 2009 7:27:52 AM

Arm speaks up, "I have a light spell, so I can cast it on whatever we need. We're too close now to wait for daylight, so let's press on.". He will then cast light on whatever the party offers to him, be it a stone or otherwise.

OOC: I assume that my message and invisibility spell has worn off by now?

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Friday October 30th, 2009 1:58:08 PM

((OOC: If you are still counting rounds, just a reminder that Ed's Light actually lasts 900 rounds--90 minutes, so whilst you remain in rounds you have plenty of time.))

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+11=12 ; d20+8=15 ; d20+11=23 ; d20+19=20 ; d20+13=28 ; d20+10=29 ; d20+11=13 ;
Friday October 30th, 2009 2:52:09 PM

Thar is visibly disturbed by the continued senseless slaughter of the magnificent equine creatures... He swears to find whoever did this and hunt them down and destroy them, just like they did to the unicorns...

He checks out the unicorn's corpse (Heal?, since it involves anatomy, etc... = 12, Search? = 15...) and communicates that "The corpse has injuries to its head and flank, and there's a significant amount of blood on it's left rear leg from its wounds..."

He returns to the tracks and continues following them to wherever they lead... (Track = 23) After a few moments of checking, he passes on several bits of information: "There are two unicorns left, and their still moving southward. However, they don't seem to be fighting against their captors, and are probably tired now. They've stumbled a time or two. Finally, we're making up ground here, and the trail is less than 4 hours old. We've made up at least 4 hours on them too, in the last 2 hours we've been traveling. We're getting close so be on your guard..."

He continues scouting ahead too after relaying the information, trying to remain quiet and unobserved...
Spot = 20
Listen = 28
MS = 29
HiS = 13

Spot =
Thar =


DM Robert - "Did you hear that?" 
Friday October 30th, 2009 6:34:18 PM

Thar halts suddenly and signals to Ruby to stop, and to listen.

Anyone in the party might have heard this:
Listen DC 15 for Thar and Ruby, DC 20 everyone else Highlight to display spoiler: {You can hear someone calling out if anguish.}

To make out more detail roll higher than Listen DC 25 for Thar and Ruby, DC 30 for everyone else Highlight to display spoiler: {You can hear a single voice sobbing and calling out repeatedly, "Oh Gods. No! Dear Gods help us. Help me. Gods, no!"}

Creeping ahead of the party another 50' (with stealth) the two scouts (Thar and Ruby) can make out a clearing and a large structure through the trees. About 200' in front of them they see a circle of standing stones in a clearing in the forest. The circle is 100' across and the clearing is at least that much again. [So, in front of Thar and Ruby is 150' of forest, 50' of clearing and then the stones.]
Each standing stone is around 6' by 6' and 30' tall, and spaced around 9' apart. Between each stone is webbing 10 high which blocks the view of the inner circle, though it seems unnaturally dark within.
This circle of stones is topped by a line of horizontal stones to for a platform. Upon this platform you can see a pair of beerbugs on the closest (northern) edge, and another pair at the western and eastern edges as well. They are all facing outwards with longbows in hand, though their attention actually lies within the circle rather than outwards.

Hide, Move Silently, Spot & Listen Checks as appropriate to your actions please



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][message, haste]  d20+6=25 ; d20+6=9 ; d20+16=24 ; d20+16=27 ;
Friday October 30th, 2009 9:42:59 PM

Once again, Ruby comes to kneel by another unicorn corpse and she shakes her head. She also collects another bit of mane and adds it with the other that she has already taken. With a sigh she wipes away a few more stray tears and then listens to what Thar is saying.

As they move along and she hears the sounds of what is a single voice asking for help. Glancing to Thar she moves with him to see what they can see. Searching over the surroundings with some interest she glances to Thar and then motions back towards the others with a raised eyebrow. It was a definite question as to whether he was ready to return and plan or not.

[hide 24, listen 25, move silently 27, spot 9]

Revi AC21/13T/21FF HP 86 
Friday October 30th, 2009 10:53:56 PM

When it comes time to plan, Revi whispers, "I can close that distance in two sprints (160 then a charge or another sprint and overrun). My gloves will protect me from two arrows then I'll be on them and they'll be dead. Before this we can try to outflank them, so when the west and eastern guards come after me, you guys can attack them. I'll be sure to use my Shield of Faith to bolster my defenses, but any other magical help would not be turned away. Finally, I think this is probably a trap, but if it's not, then an innocent may die, I would like to avoid that."

Wynum {40/51hp. Str 6, AC13. Delay Poison} 
Friday October 30th, 2009 11:32:59 PM

Wynum whispers to the group:
"Maybe those who can sneak should get around and go into a flanking position. I'm sorry I can't charge with you in my condition, but I can still provide some decent cover, a distraction, or both."

{DM:
1) what's the terrain like where we are and around: Is there a flat stretch of ground long enough for us to sprint toward the circle? Also, any cover for firing?
2) What about the lighting? Is it the moonlight that allows us to see that far? Is it dim light then?
3) The time since Ed's departure seems to be about 70 minutes from your previous post, but Thar mentions 2 hours. Which is right? (That's important for the message and light spells)}

DM Robert - The Circle and the Stones 
Saturday October 31st, 2009 5:33:02 AM

The circle of standing stones is centred within a large clearing in the forest at the peak of a hill. The Mithril Order is hidden in the forest back 200' from the clearing. There is 50' of clearing before the stones rise from the ground. You could attempt to remain hidden as you reach the edge of the clearing.

The moon is half full, the sun is ready to rise and there is sufficient light for everybody here.

Ruby and Thar relate this information and more. Up on top of these stones, over 30' above the ground, stand 4 pairs of beerbug longbowmen. They are facing outwards as sentries, though their attention is more focused upon the goings on inside the circle than out. Inside the circle is screened from view by sheets of webbing between the standing stones that reach 10' above the ground.

It has been 2 hours since the Mithril Order found the first three dead unicorns.

OOC: This post is for clarification only, and no time has passed since the previous post. I will try to have any details you want cleared up over the weekend, and we can begin rounds after my DM post on Monday.

Arm[HP 44/44 AC 24] Message, Invisibility 
Saturday October 31st, 2009 12:23:19 PM

Nodding at the bowmen, Arm whispers "We need to take out at least some of those bowmen first, as they could pick us apart before we even reach the circle. I really think we made a mistake moving on without Ed. We're now too far ahead to go back to reach him, so we're going to have to do this the hard way and catch up with him later if we're able.".

OOC: I'm fully aware that Ed is "dreaming" of the stone circle, but ARM doesn't know that, and neither does any of the rest. I'm not trying to be a "rules lawyer" here, just trying to be as realistic as possible.... ;)



Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=22 ; d20+13=32 ; d20+11=29 ; d20+10=28 ;
Saturday October 31st, 2009 12:38:01 PM

Thar joins Ruby and takes in the scene... He remains silent and hidden, trying to figure out the right tactics. He nods at Arm's suggestion and says, "Yes, we've got to get something within them to take them out while we can move in and rescue those unicorns... I like Revi's idea of getting in there, among the bowmen and kill them off so we can fight..."

He also conveys that someone is screaming in the middle, likely a member of the caravan who's going to be sacrificed...

He moves as close as he can while remaining hidden and tries to spot any spiders too... The webbing has to come from somewhere...

Spot = 22, Listen = 32, HiS = 29, MS = 28

OOC = To clarify things, we're facing 4 longbowmen but no one else?



Wynum {40/51hp. Str 6, AC13. Delay Poison} 
Saturday October 31st, 2009 2:03:58 PM

{So people we're out of Message spell duration. Argh, we'll have to plan and coordinate!}

"I would suggest those who can sneak up do so. When you strike, that'll be the signal for us to charge?"

In the meantime, Wynum will unload his gear and hide it behind a bush. {In the previous post I forgot that fact, so my Wine is in fact safe!}

Revi AC21/13T/21FF HP 86 
Saturday October 31st, 2009 4:24:09 PM

ooc: any way of getting a map?

"Hmm, well, it's too bad that we don't have Edmund. Otherwise I and Jules could fly up there, next time, let's not send Eddie back. We need to take out the 4 PAIR of longbow Beerbugs before we get there. I have a bow, so let us get to the edge of the clearing, take cover and fire on them up on the stones, there's no place for them to take cover up there."

Halfling Julian AC 18, hp 70/72 
Saturday October 31st, 2009 6:08:52 PM

Julian is getting excited, and he flits from one idea to the next very quickly.
"I have Message, big fella. Just never had to use it with you lot - Eddy always beats me to it. Now, where's that piece of wire. Oh. I can only cast it on 5 of us. Now that sux."

Looking round at everyone Julian asks, "How many bows do we have? Can Revi and I charge in as the rest of you bow them down? Perhaps Revi and I should be using the bows. Wynum too? Who wants to take the fight to them as we rain arrows in? Can we win this fight with arrows mostly? If we all shoot down the guards then all rush the webbing and hack through. Burn through even, do we have flame. I can produce enough to start something else burning..."

Then, rummaging through his pack he offers, "I've scrolls here of Jump, and Exprecatious Retreat - 2 of that one, and, cool, 4 called True Strike. And here's Bear's Endurance. Sorry Wynum, no Bull's Strength for you."

"Arm, I could use this True Strike on you as you cast this one on Revi for the first two bow shots. That would take one out for sure. Then four of us can focus on the other guy - two of their archers down very quickly. We charge in then and find out what's going on in there."

"There's preparations I'd like to go through before we battle too, but perhaps I don't have time for much of that." OOC Referring to Julian's buffing through spell casting - 5 spells might be waiting too long.
"Thar, can you help Wynum - he still looks pale from the spider's bite." OOC he is down to Str 6, and might not be able to use his bow.

OOC: Do you really want a map? I was hoping to do this one without a map. I can if you feel it is necessary.

Revi AC21/13T/21FF HP 86 
Saturday October 31st, 2009 6:49:54 PM

ooc: no map needed if there aren't any surprises... "Btw Revi, you just missed the quicksand, but fell into the pit filled with burning oil :)"

Halfling Julian AC 18, hp 70/72 
Saturday October 31st, 2009 7:11:53 PM

OOC Dying is -12 points you know.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Sunday November 1st, 2009 1:04:47 AM

Zita holds out the bow she is still holding and shrugs. "I can use this thing rather well and don't mind the idea of putting some more arrows into bugbears." Glancing to the others she waits to see what they might want to plan out further. She has a little skill at using certain magical items but she does not trust her skill that much.

"There does not seem to be much cover for us out there either, so I don't think sneaking is going to work too well." Though she would not mind having Edmund with them about now, she does not moan what she cannot change.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Sunday November 1st, 2009 12:32:09 PM

((OOC: Finally starting to feel better! I'll be posting next week, God willing.

Edmund's sleeping very soundly, thank you for asking.))

Wynum {40/51hp. Str 6, AC13. Delay Poison} 
Sunday November 1st, 2009 4:08:12 PM

"There is plenty of woods around, we could at least fan out and make sure to take down the archer all at the same time. We can't target them all from here. Also, having someone closer would help make sure, you know, that they're actually doing something we should kill them for!"

Halfling Julian AC 18, hp 70/72 
Sunday November 1st, 2009 5:23:23 PM

"That sounds good Wynum. If we spread out and sneak up to the edge of the woods, and all fire at the same time we should take down the closest two. Then I wanna charge in to the inside of the circle. We could probably all bust through at the same time."

Arm[HP 44/44 AC 24] Message, Invisibility 
Monday November 2nd, 2009 9:52:38 AM

Arm says to Julian, "I have a bow...it's a crossbow, but a bow nonetheless. Let's get going and hit them hard! You may use the true strike scroll on me, and I can do the same for Revi".

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Monday November 2nd, 2009 5:05:22 PM

Thar takes a moment to share his spells with the group and says, "Well, maybe windwall would assist in stopping the archers for a little while..."

(OOC = Here is the description and I can create a cylinder around the group of archers... Since they're on a raised platform, it'll take them a bit to get out of its protection... At least a few rounds would help...)

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.

1. I can help boost and aid others if needed...
2. I can cast entropic shield on someone to help deflect arrows if they get through the wall...
3. I can cast Bull's strength on Wynum to bring his strength back up to par, and aid on him to help [b]Revi[/b[
4. I'll also cast delay poison on 2 of our fighter types to help them ignore the effects of spider poison during the fight...

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Bless, Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Bull's Strength, Delay Poison (2), Spiritual Weapon, Lessor Restoration
3 = Windwall, MCvE, Dispel Magic, MS 3



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Monday November 2nd, 2009 9:16:45 PM

Grinning, Ruby does not mind the idea of sticking a few bugbears and if it was in the defense of others she was even more for it. "What do you want me to do....join the archers or sneak into the area?" She has fairly decent sneaking skills but she is also a fairly decent shot, so she could be useful in either area. More of less she is allowing her skills to be put to the best use in the area that they are needed most.

DM Robert 
Monday November 2nd, 2009 10:35:13 PM

OOC sorry, busy day at work, will post soon.

DM Robert - The Plan 
Tuesday November 3rd, 2009 12:05:03 AM

OOC Here's the plan as I see it. If it is not right let's correct.
1 - We will spend a couple of rounds here as some of us cast a few spells. Thar will cast Bull's Strength on Wynum, Delay Poison twice on two fighters. Julian will cast some buffing spells. Others?
2 - Then we Move Silently to the edge of the forest and Hide. This is only 50' from the circle. There is sufficient light for even humans to see clearly as the sun is rising into the morning sky.
3 - Julian casts True Strike on Arm, Arm casts True Strike on Revi. True Strike only lasts till the end of the next turn. We will have to risk being heard as we cast.
4 - We all shoot at the two nearest bugbears on the ledge. They die, we cheer.
5 - Thar casts Windwall to protect us from the other archers as we charge to the circle. It is a slight incline, but smooth and clear.
6 - We hack our way through the webbing to see what is going on the other side.

Thar - The Windwall will be 60' long and 5' high I believe. The circle is 100' across, so that gives it a circumference of 314'. Where do you think you'd like to target the spell.

Ruby - I think sneaking in is going to be very difficult across the 50' of clearing. It might work, the sentries are distracted. I thought you'd prefer to not take the risk, but tell me if I am wrong.

Here's the last chance for pre-combat actions. Tomorrow we sneak up to the edge of the forest.

Revi AC21/13T/21FF HP 86 
Tuesday November 3rd, 2009 12:39:35 AM

ooc: sounds good to me.

Halfling Julian AC 18, hp 70/72 
Tuesday November 3rd, 2009 5:17:06 AM

Julian also agrees with the plan (OOC: of course I do).
Julian will cast Mage Armour, Shield, and Bull's Strength, assuming that Thar is also casting three spells. I'd cast more spells given more time...

Wynum {40/51hp. Str 6, AC13. Delay Poison} 
Tuesday November 3rd, 2009 12:08:37 PM

{Seems good to me. However the Bull's strength could be used for someone else as it would benefit a melee fighter more (as it would apply to to-hit rolls). Also Wynum won't risk sneaking in, he's too noisy and can shoot fine from this distance anyways.}

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d6=4 ; d12=9 ;
Tuesday November 3rd, 2009 3:55:32 PM

(OOC =Robert, the wall will be 60' long, but 30' high (5'/level)... I'll put it into a semicircle where it will protect us on our way towards them. If possible, I'd like to anchor it on ends of the plateau they're on, and at least 1/5 of it will be blocked and hopefully make it harder for them to shoot at us...)

(OOC = Yes, I'm good with the plan too everyone...

(OOC = Ignore the two die rolls, my laptop mouse is on the fritz and I'm using the touchpad...)

1. However, since Wynum won't need the spell himself (see his post), Thar will cast Bull's Strength on Revi instead (if she agrees with that), so she'll be even stronger. (If this causes a problem and won't work, then Thar will cast it on himself, but I think her sheet showed that it'll be OK)
2. Thar will then cast McVE on himself, giving him and others in the group a boost if w/in 10'...
3. Thar casts Delay poison on Revi and Julian, boosting them up too...
4. He'll cast bless on the group...

Overall Effects
1. Revi now has +4 enhancement on her strength (60/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
(600/600 rds)
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (60/60 rds)



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday November 3rd, 2009 9:18:49 PM

No sneaking for Ruby either. She will setup with her bow to shoot some bugbear.

Halfling Julian AC 18, hp 70/72 
Tuesday November 3rd, 2009 9:47:51 PM

Julian will also cast Enlarge Person on his familiar the badger, and Bear's Endurance. He shares all his spells with the badger most of the time.
Julian then climbs into the saddle on his (now medium sized) badger's back.

DM Robert 
Wednesday November 4th, 2009 1:38:54 AM

Thar casts some very useful spells upon Revi and Julian. Revi now has +4 enhancement on her strength (60/60 rds) MCVE, all within 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves. (600/600 rds) Delay Poison on Revi and Julian (6/6 hours). Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (60/60 rds).
Julian also casts some buffing spells on himself, and he hands a scroll of True Strike to Arm. His now Enlarged badger has a saddle which the halfling climbs into.

The Mithril Order moves up towards the stone circle. Sneaking closer you can see through the trees the massive standing stones arranged as a circle within a clearing on the top of the hill. The stones are roughly 6' x 6' and 30' tall. There is a platform formed by more of these massive stones laid horizontally upon the others. [OOC Picture Stone Henge when it was complete.]

Between the standing stones is a layer of webbing that blocks your view of the goings on inside the circle, though you can tell that it is unnaturally dark within the circle. There are two beerbugs standing as sentries up on top of the platform. They are facing outwards with their longbows in hand, but they are clearly distracted by what is going on inside. As you creep closer to the last trees before the clearing you can see that there are four pairs of beerbugs evenly spaced around the circle.

Wynum moves only as far as he needs to see the first two beer bugs. He is 105' from the beebugs, and has a -2 penalty for shooting through the trees (my ruling).

Move Silently and Hide Checks please. I'll then roll Listen and Spot checks for the beerbugs and let you know who shoots first. Let me know how much you want to spread out along the edge of the clearing. The circle is 100' across and the clearing is 200' across, with 50' from the edge of the clearing and the circle.

The plan includes casting True Strike upon Arm and Revi, which involves the risk that the beerbugs may hear the casting in exchange for two guaranteed shots.

Revi AC21/13T/21FF HP 86  d20-1=2 ; d20-1=11 ; d20+3=6 ; d20+10=11 ;
Wednesday November 4th, 2009 2:43:20 AM

Bow in hand, Revi tries to move silently and take advantage of the natural fauna to hide her movement to the desired spot to shoot the beerbugs, but her armor prevents any notion of doing so.

Robert, please remember they have modifiers to their DC (basically a bonus to our Move silent rolls) as per Listen skill:
+1 Per 10 feet of distance
+5 Listener distracted

Move silent 2
Hide11

Spot 6
Listen 11


DM Robert - and they are distracted too.
Ha! Still, those are terrible rolls. I wish this was a local game - I'd have to hide your dice for your own good!

Halfling Julian AC 18, hp 70/72 & Shark - Enlarged to Medium size  d20+2=3 ; d20+2=11 ; d20+5=8 ; d20+7=20 ;
Wednesday November 4th, 2009 3:34:05 AM

Shark's MS: 3
Shark's Hide: 11
Julian's MS: 8
Julian's Hide: 20

OOC: to Jim C, I take it all back, your rolls were fine...

Shark carries his master and rider forward through forest. Unused to his larger size Shark isn't particularly silent, and Julian can only hope that the distance muffles the sound enough for the party.

Wynum {40/51hp. Str 6, AC13. Delay Poison}  d20+3=15 ;
Wednesday November 4th, 2009 11:27:07 AM

Anxious about his weakened state, Wynum simply concentrates, arrow cocked, seeking reinsurance in the feeling of the fletching against his cheek. Hiw weak arm, however, can barely hold the powerful bow's pull and he soon relaxes, waiting for a signal for the others.

{OOC: Rolling for Initiative if you use that for the post-surprise round round : 15}

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=23 ; d20+11=24 ; d20+13=31 ; d20+10=28 ;
Wednesday November 4th, 2009 12:10:23 PM

Thar sneaks up closer too, trying to see what's inside the circle. He also readies his bow for a quick shot. He knows that he's going to cast Windwall once they charge, but if he has a round to shoot, he might as well be prepared...

Spot = 23
HiS = 24
MS = 28
Listen = 31

Overall Effects
1. Revi now has +4 enhancement on her strength (59/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
(599/600)
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (59/60 rds)



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+6=25 ; d3=3 ; d20+6=21 ; d20+15=31 ; d20+15=28 ;
Wednesday November 4th, 2009 9:57:07 PM

Ruby slips ahead with the rest of the group and finds herself a nice place to lay down fire on the bugbears. She keeps herself seven feet from the closest person near her so that she will be a harder target to hit with any area attacks that the enemy might have. Her bow is ready and she is more than ready to fire off the first of her arrows when the first shot is fired.

[listen 25, spot 21, hide 31, move silently 28]

DM Robert - "What was that?" "Maybe its another drill."  d20-10=3 ; d20-10=2 ; d20-10=6 ; d20-10=2 ; d20-10=7 ; d20-10=-2 ; d20-10=-8 ; d20-10=-6 ;
Thursday November 5th, 2009 2:15:36 AM

Wynum moves forward just enough to make out the beerbugs in the distance through the trees. He is 105' from the beebugs, and has a -2 penalty for shooting through the trees (my ruling).

The Mithril Order sneak into position, spread out a little along the edge of the clearing. The beerbugs both turn to look outward. Slowly they each nock an arrow as their eyes scan the area. After a short time one shrugs to the other and they continue to observe whatever is happening inside the circle.

Incoherent screams and sobbing from an individual can be heard coming from within the circle, as can an opposing maniacal laughter.

Arm casts True Strike on Revi as Julian casts the same spell upon Arm. One beerbug's head shoots round quickly. He looks left to right, right to left. He hits his partner to gain his attention and the two of them scan the area, slowly lifting their bows, searching for a target. The first one suddenly, and very deftly, draws the bows and shoots. The second beerbugs quickly follows suit in the same general direction. But the shots are well to the left of the Mithril Order. They stare at the forest edge that has consumed their two arrows and wait, but nothing moves there. They speak a few words to each other and resume their half-hearted sentry duty.
Listen DC 10 to Highlight to display spoiler: {They said,
"Birds."
"Birds?"
"Birds."
"Birds."
}

There is 50' of clearing to cover before you reach the circle of standing stones. There is 10' of webbing between each of the standing stones, and an unnatural darkness within.

OOC: Let the action begin, you've got the initiative. I didn't know if you'd get away with sneaking up and then casting but you did. Perhaps there's a lesson in that when the Mithril Order is rotating watches throughout the night.


Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 86  d20+30=44 ; d6=4 ; d20+5=7 ;
Thursday November 5th, 2009 2:52:12 AM

Revi draws her arrow and takes careful aim at the beerbug on the right, on the center stone--she knows he'll at least receive one of her arrows because of the True Strike spell. Letting loose and immediately reloading and firing another at the same beerbug, Revi smiles in satisfaction when her first arrow strikes true, but scowls at the second as it misses.

Bow attack1 vs BeerbugRight: Hit AC44; 4+4 = 8 damage
Bow attack2 vs BeerbugRight: Hit AC7 miss.

Revi has one hand free in case a beerbug fires an arrow at her, which she can catch automatically with her gloves of arrow snaring.




Arm[HP 44/44 AC 24] True Strike  d20+28=32 ; d8+2=3 ; d6=6 ;
Thursday November 5th, 2009 10:23:52 AM

Arm deftly points his crossbow at the same beerbug that Revi just hit and lets loose with a bolt, thinking "This may work after all". Attk: AC 32, dmg: 3 plus 6 cold=9 total

OOC: I'd like to apologize for missing the last two days of posting. As I've told Robert, I've had a touch of the swine flu, so this is the first time I've been at my PC since Monday. I'm feeling somewhat better, so let's carry on, shall we? :)

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=16 ; d20+9=16 ; d8+2=4 ; d8+2=5 ;
Thursday November 5th, 2009 10:59:52 AM

Ruby slowly pulls back on the string of her own bow, aiming for the opposite bugbear that sprouted a feather to Revi. Neither of her shots are to her liking and she is sure that both are wide of their mark as soon as they leave. Cursing her own luck she moves to her left to put her away from her firing position.

[hit: 16/16 and damage: 4/5]

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Thursday November 5th, 2009 12:11:56 PM

Now that they are shooting at the guards, Thar says, "OK guys, it's time to charege and take those bums out! My spell will block them for a little while... but it's time to move and take the fight to them..."

Casts Windwall once everyone else has fired their weapons...

Overall Effects
1. Revi now has +4 enhancement on her strength (58/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
(598/600)
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (58/60 rds)
5. Windwall (6/6 rds)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Spiritual Weapon, Lessor Restoration
3 = Dispel Magic, MS 3

Wynum {40/51hp. Str 6, AC13. Delay Poison, Bless. 2 mwk arrows}  d20-2=1 ; d20+12=28 ; d20+7=15 ; 2d6+1=10 ; 2d6+1=12 ;
Thursday November 5th, 2009 2:45:21 PM

{I am here assuming we are doing a full round, and not a surprise round (cause I don't know how Initiative is handled then. If that's wrong, I'd keep the arrow for the first round.}

Staying well away from the main action, Wynum aims through the tree and lets loose two arrows at {a beerbug that is still standing up}, trying his best to show his skill.

Listen 1.
First arrow (factoring -2 for the cover and -2 for unsufficient Str for the bow. Forgot the bless bonus, added here) : FF-AC29 Dmg10
Second arrow: FF-AC16. Dmg 12

Halfling Julian AC 18, hp 70/72  d20+12=17 ; d20+7=15 ;
Friday November 6th, 2009 3:49:42 AM

Two shots from the halfling fly towards the beerbugs, one each for luck.

Hit AC 17
Hit AC 15

OOC gosh I roll jolly poor lately.

DM Robert - Surprise 
Friday November 6th, 2009 4:34:39 AM

The beerbugs (AC 20) take some punishment, but remain standing (damage: left 10, right 17). They've been caught out by this attack, their 'false alarms' having lulled their senses for a moment.

Thar casts Windwall to protect the Mithril Order from the archers.
OOC Ken/Thar, can you describe how the Wind Wall is positioned please. I read that you have 60' of length of 30' of height to work with. I don't believe that it has be located upon the ground, it can be 'floating' in the air. The 60' of wall can join round if you wish or it can be one long length. It does not have to he a straight line.
I figured you would either enclose the beerbugs - 25' long by 5' wide by 30' tall , or it would shield the outside from their attacks - 60' long by 30' tall and following the curve of the circle. Entirely up to you.

OOC I am calling the previous round the surprise round, and all things considered, will run the battle with the PC's acting first in the round. You won the initiative with a good plan and some lucky rolls in the Moving Siliently and Hiding (not good rolls, lucky)

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 86  d20+10=23 ; d20+5=12 ; d6=5 ;
Friday November 6th, 2009 5:28:06 AM

"We have no choice, once more until they fall." Revi fires twice more, hitting the same beerbug on the right as before.


Bow attack1: Hit AC23, 5+4 = 9 damage
Bow attack2: Hit AC12 miss


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday November 6th, 2009 10:17:37 AM

(OOC = If the guards post is a raised area that is enclosed, then let's follow the circle as much as possible to shield the outside from their attacks. If it's at ground level, then let's enclose them for good...



Wynum {40/51hp. Str 6, AC13. Delay Poison, Bless. 4 arrows}  d20+13=22 ; 2d6+1=10 ; d20+6=16 ;
Friday November 6th, 2009 2:45:00 PM

{DM, what is the height of the webbing between the pillars? Does it rises to 60', or less than that?}

Rather frustrated, Wynum lets loose with another volley of (seeking) arrows.
Arrow 1 - left - FFAC22. Dmg 10.
Arrow 2 - left again - FFAC16. Miss.

DM Robert - Clarification 
Friday November 6th, 2009 3:37:35 PM

There is a horizontal row of stones that forms a 5' platform on the top of the standing stones. The beerbugs are on this horizontal row, which is 30' above the ground.
The webbing is 10' high between each row.
OOC since you've handled the webbing before these sheets have 12hp and damage reduction 5/-.

Since the beerbugs didn't fall as predicted perhaps Thar hasn't cast WindWall yet - as that would also prevent the Mithril Order sending arrows against them. Thar can restate his previous actions if he wants.

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 86 
Friday November 6th, 2009 5:02:53 PM

ooc: wait, I thought his wind wall was to block the other beerbugs, not the ones we're attacking... if that's the case, well Revi won't shoot her bow, she'll charge the webwall and slash through it.

Arm[HP 44/44 AC 24] 
Friday November 6th, 2009 5:30:51 PM

If Thar's wind wall is cast, Arm will watch to see which of the beerbugs survive the fall, shouldering his crossbow as he does so and moving in slightly closer to attack the nearest one that is prone but still alive.

OOC: I'll assume that Thar will cast the windwall as planned. Arm will draw his sword next round and attack the nearest one appropriately, but Robert...please let me know what the bonus to my attack will be for them being prone. :)


DM Robert - Clarification - Wind Wall 
Friday November 6th, 2009 6:54:33 PM

An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday November 6th, 2009 7:12:17 PM

OOC = OK, it sounds like there's some confusion... I was under the same impression as Jim/Revi, and they were attacking a diff't group than who we were attacking...... So here's my question, who were we attacking? The guards keeping watch on top of the stones, or the other guards? Without a map, I'm not quite sure... I'd hate to cast the windwall before we kill the guards standing on the stones (if those are the ones we're hitting), since my intent was to protect us from b/n peppered by arrows during our charge to the center... HELP!

DM Robert - Clarification - Wind Wall 
Friday November 6th, 2009 7:59:38 PM

The only guards are on the stones, 30' above the ground. There are 4 pairs of guards, one pair at each 'quarter' of the circle, standing up on top of the stones.

We've only attacked the nearest pair. They are down to 10 (L) and 17 (R) out of 27 hp. The other three pairs haven't noticed anything yet.

Does that help enough? I don't mind waiting till we all have a good sense of who is where.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=29 ; d20+9=15 ; d8+2=10 ; d8+2=4 ;
Saturday November 7th, 2009 1:19:25 AM

Ruby fires off another pair of arrows and then moves another five feet from her current position. She is hoping that moving like this will put her enemy at a disadvantage in finding her true position. Depending on how soon the windwall goes up, she will either stick with her bow or switch to her weapons for the charge.

[hit: 29/15 and damage: 10/4]

Revised Turn Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+15=19 ; d8+1=4 ;
Sunday November 8th, 2009 3:48:12 PM

(OOC = I think I'll delay my spell, since we're close to taking the first group of guys out... Instead of casting that spell on my turn, I'll change it to....)

Thar, seeing that the closest guards are near death, will fire at whichever one is closest to death after Thar's companion's shots hit ...

Attack = Hit AC 19 for 4 pts

Overall Effects
1. Revi now has +4 enhancement on her strength (58/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
(598/600)
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (58/60 rds)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Spiritual Weapon, Lessor Restoration
3 = Dispel Magic, MS 3, Windwall

Halfling Julian AC 18, hp 70/72  d20+12=26 ; d6+3=6 ; d20+7=22 ; d6+3=5 ;
Sunday November 8th, 2009 7:32:16 PM

OOC Thanks Ken / Thar. That should help everyone.

Julian sends off another two arrows, both at the left one.
Hit AC 26, damage 6
Hit AC 22, damage 5


Wynum {40/51hp. Str 6, AC13. Delay Poison, Bless. 4 arrows} 
Sunday November 8th, 2009 11:29:23 PM

{Julian, the left bugbear is dead after your fist arrow, having been downed to zero hp by Wynum's first arrow. If their AC is 19 or less (which could be the case if they're flatfooted) then the right is also down with Julian's second arrow.}

Halfling Julian AC 18, hp 70/72 
Monday November 9th, 2009 12:24:25 AM

OOC Thanks Wynum, I hadn't got round to counting yet. Obviously. I've been busy with...

DM Robert - The Map  d8=8 ; d8=7 ;
Monday November 9th, 2009 12:38:56 AM

The Map.

The two Beerbugs are dead and fell onto the platform. You can see the other 6 Beerbugs through the spaces between the stones. They have not noticed their comrades down - they are primarily preoccupied with whatever it is they are looking at inside the circle.

Inside the circle has an unnatural darkness about it.

The sheets of webbing prevents you from seeing inside the circle.

OOC since you've handled the webbing before these sheets have 12hp and damage reduction 5/-.

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 86  d20+7=25 ; 2d6+24=36 ; d6=3 ;
Monday November 9th, 2009 3:23:12 AM

"Now's the time," Revi says as she drops her bow, draws her sword and charges (80' max) the webbing directly in front of her charge.

Power attack 7: Hit AC26; 36 + 3frost = 39 damage



Halfling Julian AC 18, hp 70/72  d20+3=15 ;
Monday November 9th, 2009 4:47:27 AM

"Hey, wait for me," calls Julian after Revi. He runs ahead recklessly, as should be expected.

Charge with Revi as far as possible, through the webbing into the circle.

Spot 15

Arm[HP 44/44 AC 24] 
Monday November 9th, 2009 8:30:29 AM

Hoping to circle around and take out the other 6 guards in turn first, Arm shakes his head and shoulders his crossbow. He then moves off after Revi and Julian, ready to provide musical support or another sword arm if need be.

OOC: If any of you would rather that I stay outside the circle and try to pick off some more guards (which will surely start firing at those inside the circle once they enter), let me know. :)



Revised Turn Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Monday November 9th, 2009 12:22:29 PM

Thar watches Revi and the others charge into the webbing, and quickly realizes that his spell will only prevent 2 or 4 of the guards from hitting them, rather than all 6...

To Arm and Ruby, he says, "We need to take out the other guards, and I can't block them all at once... Keep pelting them with arrows and I'll cast the spell then..." He points to B7 and 8 as the preferred targets...

He'll cast his wall to block B3-6, in a N/S line, to prevent them from hitting his party with arrows...

Overall Effects
1. Revi now has +4 enhancement on her strength (57/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
(597/600)
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (57/60 rds)
5. Windwall (6/6 rds)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Spiritual Weapon, Lessor Restoration
3 = Dispel Magic, MS 3

Wynum {40/51hp. Str 6, AC13. Delay Poison, Bless. 5 arrows}  d20+13=17 ; 2d6+1=7 ;
Monday November 9th, 2009 6:22:05 PM

"Got that, Thar. I'll handle those."
With that, he trots through the forest and fires an arrow at the beerbugs stationed north, thereby indicating his intentions to the others.

Wynum moves his top right square 80' to M12. {I am assuming the ground is not difficult}. I'm not too sure about visibility, so I'll keep the -2 modifier.
Seeking arrow hit AC17. Dmg 7hp.

{Revi, one cannot charge and draw a weapon at the same time. That's during a MA, and charging is a FRA. But then: barbarians. Screaming barbarians.}

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=25 ; d20+9=25 ; d8+2=10 ; d8+2=4 ;
Monday November 9th, 2009 7:04:19 PM

Ruby nods her head as she moves a little closer towards the circle. "Got it, love." She pulls back and lets another pair of arrows fly at the nearest bugbear, most likely adding her shots to Wyums.

[hit: 25/25 and damage: 10/4]

DM Robert  d20=7 ; d20=5 ; d20=6 ; d20=7 ; d20=10 ; d20=7 ;
Tuesday November 10th, 2009 6:21:04 AM

Julian and Arm follow Revi in her charge at the Web. She draws her sword as she runs and hacks the sheet webbing down in a single blow. These two barbarians and bard now face a small host in the middle of a horrific scene.

The stone circle is filled with an unnatural Darkness. [Lighting is at best Dim -- you can see as normal though there is a 20% miss chance for anyone within the circle.]
Through the dim light stand two ettercaps and two spumandirs, watching as Mettik and Chloe inspect a large white skin laid out over the altar. The animal from which the skin was taken lies dead and (fortunately) mostly hidden from view behind the altar. A second unicorn lies on its side by the altar, sobbing loudly. Mettik and Chloe are the two 'elves' you recognise from the tapestries. Mettik's arms are dripping with red, and Chloe looks to be the happiest person in the Wold.

They stand there stunned as Revi, Julian and Arm suddenly appear where there should be webs, privacy and security.

Thar, Wynum and Ruby get to the business of shooting down the other beerbug sentries. Thar casts WindWall to protect them from return arrows, as best he can. Wynum and Ruby send three arrows into B8 and he doubles over in pain.

OOC: Thar email me if the placement of the Windwall is incorrect. I've tried to protect our archers from B3 - B6 whilst leaving Wynum, Thar and Ruby a clear shot at B8 & B7. I also placed it so that they cannot get around the wall without leaving the top of the standing stones.
******************
The Map.
Beerbugs: AC 20
8 damage 21
7
6
5
5
4
2 dead
1 dead

Ettercaps: AC 14
1
2

Spumandirs: AC 17
1
2

Mettik: AC ?
Chloe: AC ?


Arm[HP 44/44 AC 24]  d100=27 ; d20=6 ;
Tuesday November 10th, 2009 8:54:04 AM

Gripping his sword while waiting for Julian and Revi to advance on their chosen targets, Arm draws his rod of wonder and points it at Mettik, though he can't quite make out where he is at the moment (rod effect: Stinking cloud at 30-ft. range (Fortitude DC 15 negates). Miss chance: 6%-DOH!),

OOC: I'm not quite sure where you want to place the cloud, but since Mettik is 55' away and the range is only 30' I'd guess it really doesn't matter... ;)



Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+13=32 ; d20+13=30 ; 2d8+2=11 ;
Tuesday November 10th, 2009 11:05:33 AM

(OOC = Robert, I would have probably moved the wall ~ 10-20 to the East... However, as long as our group can chop through the wall w/o being shot and Wynum/Ruby shoot at the bugbears, I think we'll be fine for now...)

Thar runs forward to ~ Y22 (or a nearby square if its occupied) and once he gets there, he casts "Spiritual Weapon" and once a shortsword appears at AJ17, he commands it to attack ET2...

Att = +7 + 6 = Hit AC32 (Crit Check = AC30, so yes...) for 11 pts of force damage (note that it attacks as a spell, so it can bypass damage reduction...)

Overall Effects
1. Revi now has +4 enhancement on her strength (56/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (56/60 rds)
5. Windwall (5/6 rds)
6. Spiritual Weapon (6/6 rds)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3

Wynum {40/51hp. Str 6, AC13. Delay Poison, Bless. 2+4 arrows} 
Tuesday November 10th, 2009 12:30:23 PM

Wynum moves again to V1 to benefit from some cover, but shoots on the run as he is on U7, to keep a clear view.

Seeking Arrow:

Wynum {40/51hp. Str 6, AC13+cover. Delay Poison, Bless. 2+4 arrows}  d20+15=33 ; 2d6+1=3 ;
Tuesday November 10th, 2009 12:32:00 PM

Clicked too soon.
Seeking arrow on beerbug 8: ac33. Dmg 3...

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 86  d20+11=20 ; d100=2 ; d100=93 ; d6=5 ; d6=3 ; d6=3 ; d20+11=30 ; d20+11=13 ; d100=84 ; d6=4 ; d6=3 ; d6=3 ;
Tuesday November 10th, 2009 12:33:19 PM

"Now you all die!!!" Revi yells out as she charges the Spumaniders, rage boiling in her blood, lust for killing singing from her blade.

Charge SP1 ending at AH25 to engage both Spumaniders

Power attack 7 vs SP1: Hit AC20 (MC 2% MISS - HERO POINT Reroll 93% Hit) (+13rage,+2bulls,+1Bless,+2charge,-7 PA)
SP1 damage: 8+13str/sword+14PA+3frost = 38 damage

If that's enough to kill/drop SP1, Revi will use CLEAVE on SP2

Cleave attack on SP2: Hit AC30 (crit 13 miss)(MC 84% Hit)
SP2 damage: 7+27+3frost = 37 damage


Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=22 ; d20+9=23 ; d8+2=3 ; d8+2=9 ;
Tuesday November 10th, 2009 9:28:20 PM

Moving another five feet forward, Ruby sends another pair of arrows at the closest bugbear that she can hit. Glancing to the others that are even now entering the stone area, she finds herself concerned for them. Still, she has her own priorities right now and that is to keep the bugbears occupied.

[Ruby vs. B8 - hit: 22/23 and damage: 3/9]

[If B8 dies, she will switch to B7 instead to slow him down.]

Halfling Julian AC 20, hp 102/104  d20+12=32 ; d20+12=21 ; d6+23=25 ; d6+23=29 ; d100=3 d100=57
Wednesday November 11th, 2009 1:35:41 AM

"GRRRRRAAAAGGGGHHHHH!"
Julian enters his rage and charges at ET1. This time the sword is NOT set to stun.
Hit AC 32, crit check 21 confirmed !!!!
Damage 25+29 = 54 !
% Miss =3 Hero Point reroll 57 (no way was I letting that one get away!)
Rage, Bull's, Bear's, Mage Armour, Shield, Bless, Charge.

DM Robert - new friends  d20+8=19 ; d8=3 ; d20+12=20 ; d20+12=26 ; 2d8+7=17 ; d20+5=25 ; d20+5=17 ; d6=4 ; d100=46 d100=45 d100=34
Wednesday November 11th, 2009 3:09:50 AM

Revi charges in at the nearest spumandir (in 'elf' form), cutting it clean in half before it can gasp in awe at her prowess with the blade. She is soaked with their blood as the two halves of the this foe lies twitching and spurting blood at her feet.
OOC -- sorry Jim, Charge is at the nearest square, and Cleave does not permit a 5' step to reach another foe -- you can't reach Et2.

Julian charges to the left, rage clouding his rational thoughts also. He hits the nearest Ettercap removing the head and left shoulder and arm from the rest of the body, where his sword usually bounces away bloodlessly from an unconscious foe.

Arm uses the Wand of OMG What Will Happen, releasing a Stinking Cloud that even a Troglodyte would be proud of.
OOC Revi needs to make a Fort Save DC 15 or be nauseated. www.d20srd.org/srd/spells/stinkingCloud.htm

Thar runs to the opening in the webbing and sends a Spiritual Weapon to attack the Ettercap next to Julian. It strikes the surprised creature solidly.
OOC Thar I've left the Wind Wall there because that is where I would've argued to leave as a player -- so that the beerbugs cannot get around it whilst on the circle.

Wynum canters North of the circle, a little further into the woods, releasing his well aimed (and magical) arrow at Beerbug 8.

Ruby creeps forward a little and sends Beerbug 8 toppling off the stones with an arrow, and hits his mate with a second.

******************
The unicorn sobbing on the ground is now retching and vomiting in the Stinking Cloud. Ettercap 2 flees for the wall of stones.

Spumandir 2 steps up to attack Revi with a bite, sinking its teeth into her upper arm.
Hit AC 25, nat 20, not a crit. Miss chance 34%, 4 points of damage and Fort Save DC 13, initial damage 1d6 Str, secondary damage 2d6 Str.

Seven's (Beerbug 7) training kicks in and he returns his own arrow at Ruby, though it lands beside her. Hit AC 19. He yells to his comrades who all fire at Ruby. Fortunately Thar's WindWall causes the arrows to veer upwards. The beerbugs has the beerbugs wondering why. They then begin to split up and scan the area for further targets.

Mettik yells in warning to Chloe, "The Gems! Now! Then to the wall." These two then retrieve a fist sized rock from their pockets and throw them, one each, towards Revi and Julian.
Chloe replies, "Not without my new cloak."
Each rock smashes as it hits the ground and a Large Earth Elemental rises up. They are twins, it would seem. Each is mottled dark brown and black with a grassy beard and chest and long curly locks of green grass.

Revi's new friend swings an enormous clay fist at her and she is smashed in the left arm. Hit AC 20, damage 17. Miss Chance 46%
Julian is not so quick to react either and is hit for 17 points of bludgeoning. Miss 45%

The Map.

Julian: 17
Revi: 17

Beerbugs: AC 20
8 dead
7 damage 9
6
5
5
4
2 dead
1 dead

Ettercaps: AC 14
1 dead
2

Spumandirs: AC 17
1 dead
2

Earth Elemental: AC 18
1
2

Mettik: AC ?
Chloe: AC ?


Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 79/100  d20+13=22 ; d20+13=33 ; d20+9=28 ; d20+9=11 ; d100=63 ; d6=3 ; d6=2 ; d6=4 ; d20+9=10 ; d20+9=22 ; d100=34 ; d6=6 ; d6=6 ; d6=2 ; d20+4=13
Wednesday November 11th, 2009 4:05:04 AM

"Augh! You're deader than dirt, Spumanider!" With a mighty attack, Revi brings her sword down on the elf/spider thingy--the stinking cloud and the venom have no effect on Revi for she is more odiferous than any conjured spell and deadlier than any poison known to man.

Stinking cloud save: 22
Venom save: 33 (nat 20!)

Power Attack 7 on Sp2: Hit AC28 (crit 11 miss) MC 63% hit
Damage on Sp2: 27 +5 +4frost = 36 damage

If killed, Cleave attack on Ele1

Cleave attack on Ele1: Hit AC10 miss HERO POINT reroll Hit AC22 MC 34% hit
Damage on Ele1: 27 +12 +2frost = 41 damage

Attack #2 on Ele 1: Hit AC13 miss


Halfling Julian AC 20, hp/104=17 damage  d20+9=23 ; d6=6 ; d20+2=10 ; d100=82 ;
Wednesday November 11th, 2009 4:24:02 AM

Julian wails his falchion upon the knees of the Large pile of dirt.
"You pathetic large pile of dirt!"
Full Attack
Power Attack 7
Hit AC 23, miss chance 82%
Damage d6+25 = 31
Hit AC 10...

Arm[HP 44/44 AC 24]  d100=79 ; d100=55 ; 6d6=21 ;
Wednesday November 11th, 2009 6:36:51 AM

Arm circles his cloud to the North (AA19), and takes aim again with his rod of wonder, this time at the elemental that is threatening Julian. Seeing the fireball that streaks toward the target, he fervently hopes that his friend will survive it (rod roll: Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half). 21 pts of damage miss chance: 55%).

OOC: I just realized that I rolled a d20 instead of a d100 for the miss chance yesterday. Don't know if that makes a difference or not, but I thought I'd point that out. :)

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+13=25 ; d8+2=4 ;
Wednesday November 11th, 2009 9:46:11 AM

(OOC = Um... Robert, you forgot the damage on Ettercap 2 from Thar's original attack with his spiritual weapon on the latest post... I've got to use every critical hit that I can ;-)...)

Thar watches the battle in amazement as his 2 companions are in a rage that frightens even him... Deciding to stay where he is for a moment, he commands the spiritual weapon to move over to Chloe and strike at its vital organs...

Attack = Hit AC 25 for 4 pts dmg

Overall Effects
1. Revi now has +4 enhancement on her strength (55/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (55/60 rds)
5. Windwall (4/6 rds)
6. Spiritual Weapon (5/6 rds)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=28 ; d20+9=16 ; d8+2=10 ; d8+2=4 ;
Wednesday November 11th, 2009 6:17:55 PM

Ruby moves foward again as she puts another two arrows into the air. She cannot see what is going on inside the circle but she can at least take out the last bugbear that she can see. Unfortunately she will need to move to get into better range and angles for the others.

[Ruby vs. B7 - hit: 28/16 and damage: 10/4]

[If B7 happens to die before the second shot, she will move further than 5' towards the circle.]

Wynum {40/51hp. Str 6, AC13+cover. Delay Poison, Bless. 2+5 arrows}  d20+15=16 ;
Wednesday November 11th, 2009 10:11:15 PM

{Everyone remember that Thar's MCvsE will fend off elementals, preventing them from attacking when within the area. Also I think Revi should change her character class for Level 8 Badass.}

Wynum continues his circling and firing maneuver, (going to AN1, and firing mid-way when in the open at AK1), however the exertion is taking its toll on the weakened Centaur and he releases the arrow early, and it falls miserably on the ground. Fortunately, nobody can see his utter lack of efficiency as his comrade fight formidable foes.

Seeking arrow at B7: Nat 1.

DM Robert - tardy, tardy 
Thursday November 12th, 2009 1:43:34 AM

OOC sorry, DM post will be later than usual.

DM Robert - tardy, tardy  Fireball saves: Ele2: d20+1=12 ; Mettik: d20+10=27 ; Chloe: d20+10=13 ; Unicorn2: d20+7=24 ; Ele vs Julian: d20+13=15 ; d20+13=33 ; d20+13=22 ; d100=14 ; Ele vs Revi d20+13=24 ; d100=10 ; d20+13=32 ; d100=11 ; B3 Spot Thar and Arm d20+4=23 ; Arm or Thar d2=1 ; B3 vs Arm d20+8=12 ;
Thursday November 12th, 2009 8:07:38 PM

Yelling at the Spumandir, Revi slices its head in half, and deftly swings her blade to cut a chunk of rock from the Elemental's abdomen, though not as much as she would have hoped.
Julian slices into the other Elemental and finds his falchion almost sticks.
Arm fires his Wander of Wondering and releases a glowing, pea-sized bead streaks from the wand and impacts upon the Elemental attacking Julian, covering everyone nearby in a flash of flames [Fireball: Ele2, Julian, Mettik, Chloe and Unicorn2 -- 21 damage or Reflex Save DC 15 for half =10]
Thar moves his Spiritual Sword and it carves a blow into Chloe.
Ruby creeps forward and send two arrows at Seven, the first one striking true.
Wynum trots further east, carefully placing an arrow on the ground so that he may find his way back to the others.

******************
The unicorn rolls away as the bead ignites against the Elemental, though it is still suffering from the effects of Arm's Stinking Cloud.
Ettercap 2 throws a webbed line to the top of the Standing Stones and climbs to the top (taking 10).

Elemental 2, singed from the attack sends both of its massive clay fists at Julian. The Halfling is very lucky to duck and weave around these blows [Hit AC 15 and 31 (nat 20, crit confirmed, miss chance 14%)].

Elemental 1 also attempts to punch and slam Revi into the ground, and like his twin brother is having troubles with the light in here (Hit AC 24, 32, miss chance 10%, 11%).

(Beerbug) Three spies Thar and Arm and moves to a position directly above them (providing partial cover). He manages one shot down at Arm, the arrow landing in the dirt between Thar and Arm. He calls to the other, "Easy pickings over here!" and some move in that direction.
Four, Six and Seven[b] make a double move towards Three. [b]Five also moves, but is slowed by squeezing past Ettercap 2.

Mettik avoids the worst of the fireball, though Chloe takes the full brunt of it.

Revi needs to make another save vs Arm's Stinking Cloud. Julian needs to save vs Fireball.

OOC -- now things can get really complex for me. Shawn is going to play the roles of Mettik and Chloe, since Edmund is napping. In the next DM post I will resolve Mettik and Chloe's actions first, then the Mithril Order. Okay?
Sorry this one is so very late -- I've been swamped at work, but thank the gods it is Friday.

The Map.
Beerbugs: AC 20
8 dead
7 damage 19
6
5 -- Squeezing past Et2, AC 18
4
3 -- partial cover vs Arm & Thar AC 22
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 11

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 36 damage
2 42 damage

Mettik: AC ?

Chloe: AC ? (25 has hit)
25 damage


Halfling Julian AC 20, hp/104=27 damage  d20+6=16 ; d20+9=23 ; d6+25=29 ; d20+4=24 ; d20+4=13 ; d6+25=27 ;
Thursday November 12th, 2009 8:13:52 PM

Reflex save 16, 10points damage from the Fireball.

Julian aims to kill this rock-thing as quickly as possible, as you do when Raging.
Power Attack 7
Hit AC 23, damage 29
Hit AC 24, non-crit, damage 27

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 79/100  d20+13=14 ; d20+13=19 ; d20+9=14
Thursday November 12th, 2009 9:23:13 PM

Revi yells, "Arm! Don't you dare kill that Unicorn!" then turns her attention wholly to the elemental, "Ashes to ashes, dust to dust, your time here is done!" Then she begins to choke and gasp momentarily, but pushes past it and decides to get out of the cloud while she can, flanking the elemental. Her eyes still stinging, she misses the elemental when she strikes at it.

Stinking cloud save: 14 fail HERO POINT reroll 19 (I'm gonna break that damn wand of wonder)

Move to AH25 which should be out of the cloud, if not, she keeps moving out of it. Ele1 gets an AoO on me.

Power Attack 7 on Ele1: Hit AC14 miss


Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=33 ; d20+9=19 ; d8+2=10 ; d8+2=6 ;
Thursday November 12th, 2009 10:14:08 PM

Having been hoping to put that bugbear down, she curses herself when her second arrow had gone wide. Not to give up though, she pulls back up her bow and lets another pair of arrows fly at the same bugbear again. She can also see that she is going to have to spend some time moving if she wants to get a shot at the others.

[Ruby vs. B7 - hit: 33/19 and damage: 10/6]

[If B7 happens to die before the second shot, she will move further than 5' towards the circle.]

Wynum {40/51hp. Str 6, AC13+20%. Delay Poison, Bless. 2+6 arrows}  d20+29=46 ; d20+21=37 ;
Thursday November 12th, 2009 10:21:07 PM

Furstrated with his pointless running around, Wynum takes a deep breath, muttering a prayer to Caeroldra and something about Ed, then springs out of the forest, and gallops madly towards the stone circle. Some distance from the circle, he springs up with great speed if not great strength, launches into an extraordinary jump, clearing the webbing between the standing stones. While still airborne and close to the stones, he snaps an arrow at the beerbug perched atop the pillar, precisely striking his bow hand, forcing him to drop it.

{Move straight line down, Jump check 46 = jumps up 11'6" .
Ranged disarm check at B5: 37 (I.e. Beerbug would have to have a straight attack score of +31 to resist... So even with cover penalties that should do it).
End move on AN/AO-17/18}

Arm[HP 44/44 AC 24] 
Friday November 13th, 2009 10:14:56 AM

Arm moves slightly forward so that he is under the standing stones (and hopefully out of arrow shot of the beerbugs for the moment). He then begins singing his song of great battles won to inspire his colleagues (bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects).

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+13=29 ; d8+2=4 ; d20+17=28 ; d8+3=10 ;
Friday November 13th, 2009 10:53:00 AM

As the fun continues on the battlefield, the magical weapon continues attacking Chloe = Hit AC 29 for 4 more points...

As the fireball diminishes to smoke, Thar will move to AD18 and...

1. If B7 is NOT dead, he'll fire at it...
2. If B7 is dead, then he'll fire at B3... Since B3 no longer has cover against Thar (he's on the opposite side now..)...

Arrow = Hit AC28 for 10 pts...

Overall Effects
1. Revi now has +4 enhancement on her strength (54/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (54/60 rds)
5. Windwall (3/6 rds)
6. Spiritual Weapon (4/6 rds)
7. (From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3

DM Robert 
Friday November 13th, 2009 4:24:40 PM

OOC - Hi Folks, things are strange at the moment. Co-DM Steven and Shawn both need a hiatus due to real life reasons. Neither of them could set a date for returning, though they both intend to return when they are able to.

and I am having computer problems which will be solved by the end of today, so the post will be up eventually. Now would be a great time to ask for questions regarding clarification. Florian asked via email what items and gear Mettik and Chloe are wearing, and I will answer that when I have my own computer back.

Sorry for the delay.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday November 13th, 2009 5:32:21 PM

(OK, so we still have...

Thar - Ken
Ruby - Jim W
Revi - Jim C
Julian - Robert
Arm - Len
Wynum - Florian

Edmund is taking a RL break for now...?

DM Robert 
Friday November 13th, 2009 7:37:17 PM


Yes, Edmund - Shawn, needs a short hiatus due to RL.

Edmund (HP: 48/48, AC: 16) Message, Mage Armour 
Friday November 13th, 2009 7:54:57 PM

((Just want to update and let everyone know that on Monday or thereabouts we'll have a better idea when things here will be improving. Ashley is somewhat sick at the moment, so we just want to make certain it is nothing serious.

Right now things are looking a little better and Ashley will be going in to the doctor again on Monday. If all is well I'll be back soon.))

DM Robert  Mettik vs Julian d20+9=17 ; d4=2 ; d4=2 ; Ele1 AoO vs Revi d20+12=28 ; 2d8+7=19 ; Seven d8=3 ; Et2 d20+6=9 ; Five leaping d20+7=13 ; d6=6 ; d6=3 ; Ele1 vs Revi d20+12=14 ; d20+12=26 ; d100=88 ; 2d8+7=11 ; vs Thar, Six d20+8=13 ; Three d20+8=26 ; d100=45 ; d8+3=6 ; d20+8=24 ; Mettik vs Julian d20+9=17 ; d4=1 ; d4=2 ; Chloe MS d20+4=6 ;
Saturday November 14th, 2009 10:19:14 PM

OOC In the previous DM post I said In the next DM post I will resolve Mettik and Chloe's actions first, then the Mithril Order. Okay?
So, Mettik and Chloe first, then the PCs, then the enemy (including Mettik and Chloe since Shawn is unable to play the villains.
************************

Looking rather singed from the fireball, Chloe wears a fancy cloak, and has a wand tucked into her belt. She is wearing a fitted silk top and hard wearing trousers. There is a backpack over her cloak. She retrieves a potion from her pack, and quaffing it disappears from sight.

Mettik
has some bracers on his forearms, and a wand and a rod attached to his belt, and a backpack. He has a small dart pendant and a key on a leather thong round his neck. He gathers a small strongbox from the base of the altar, then touching the dart casts a spell, firing a liquid arrow at Julian. He fires it true and hits the Halfling with the Acid Arrow, causing 4 points of damage. (Julian should do something to prevent further acid damage, but I know that he wouldn't have bothered).

***************************

Julian manages two good blows on the Elemental, and it seems to liquefy and pour itself back into the earth. Revi threatens Arm, showing genuine concern for the unicorn. She moves out of Arm's Stink Cloud and is hit be the Elemental on the way for 19 points of damage and dirt smears. She retaliates, but cannot quite manage a solid blow to the creature.
Ruby topples Seven with her next arrow, and he falls screaming to thud against the ground inside the circle. She then hustles 30' (?) closer to the circle whilst avoiding the WindWall (?).
Wynum reveals his talents in an amazing leap. He kicks up his hoofs and runs with some speed at the circle and releases and arrow which precisely hits Five's longbow. The longbow shatters and is flung from Five's hand, landing 30 below him on the ground. He then leaps into the air and easily he clears the 10' of webbing to land on his hooves inside the circle.
Arm takes cover from the arrows above and sings to inspire the Mithril Order, singing stories of great battles won against evil.
Thar moves inside the circle, then turns and puts an arrow into Three, who yelps in pain then turns to find his attacker. Thar's Spiritual Weapon hits the invisible Chloe for 4 points damage. [not sure what penalties this should have for an Invisible creature within Darkness. Will have answers for the next post, for now it hits.]

*****************************

The unicorn lies on the ground, still retching.

Ettercap 2 throws a web-sheet at Wynum as he leaps into the circle, though he misjudges the centaurs pace considerably. Having missed he moves away from Wynum as far as possible.

Shocked at having lost his weapon Five draws his Morningstar and with little thought of his own life bravely leaps at the Centaur (Ranged Touch attack), landing on the back of the centaur. Five takes 6 points of falling damage and gives 9 damage to Wynum.

Elemental 2 dissolves into mud under Julian's falchion.

Elemental 1 attempts another two slams on Revi, one of the clay fists hurting her to the tune of another 11 points.

Six, Three and Four see Opportunity as Thar runs into view. They launch their arrows from their longbows at the priest, with only one of them hitting for 6 points of damage.

See as he hit Julian easily enough Mettik casts another Acid Arrow at Julian before retreating towards the stones. (Touch attack AC 17, damage 1, plus 2 ongoing from previous arrow)
The white skin on the stone disappears of a sudden.

Listen DC 6 to Highlight to display spoiler: { Chloe is moving more or less east. Beat the DC by 20 or more to know exactly where -- though 50% chance still applies, as does the 20% miss for Darkness.}

*************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

Beerbugs: AC 20
8 dead
7 dead
6
5 6 damage
4
3 -- partial cover vs Arm & Thar AC 22 -- 10 damage
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 11

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 36 damage
2 dead

Mettik: AC ?

Chloe: AC ? (25 has hit) Invisible.
29 damage


Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+11=19 ; d100=61 ; d6=3 ; d6=2 ; d6=2 ; d20+6=22 ; d100=31 ; d6=3 ; d6=3 ; d6=2 ;
Saturday November 14th, 2009 11:01:19 PM

ooc: DM, I didn't see a miss chance rolled for the AoO :)

With Arm's singing, Revi is able to strike the elemental just barely, then follows up with her second attack that should kill the creature.


Attack1 vs Ele1: Hit AC19 MC61% (Power Attack 7)
29 +3+2+2frost = 36 damage

Attack2 vs Ele1: Hit AC22 MC31%
29 +3+3+2frost = 37 damage


Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+16=30 ; d20+11=19 ; d8+4=7 ; d8+4=9 ;
Sunday November 15th, 2009 1:43:21 AM

Ruby shuffles foward just a little bit more and glances to the closest two bugbears. She does not know who they are shooting at inside the circle of stones, though she hopes it is not Thar. Hoping to catch the bugbears by surprise, she tries to keep her movements quiet right before she fires off a pair of arrows. "Hey pugnose...catch."

[Ruby vs. B3 - hit: 30/19 and damage: 7/9]

DM Robert  d100=42 ;
Sunday November 15th, 2009 1:44:51 AM

OOC yeah I hate miss chance % rolls.
42%

Thar AC 25/26, 64/70 hps, Mag Circle vs. Evil  d20+13=16 ; d20+13=16 ; d20+13=23 ; d100=98 ; d8+2=6 ; d8+3=10 ; d20+17=19 ;
Sunday November 15th, 2009 1:46:10 PM

Thar ignores the arrow wound, as its more of a pinprick. However, he does know that's he a nice target for the archers to shoot at and decides that it's time to try to find cover or something like that...

He notices that Chloe is trying to escape, and tries to hear her steps... (Listen = 16)... All he can tell is that she's moving to the East...

(DM - Does the spiritual weapon get an AoO against Chloe for her moving away?... ) Hit AC 16 (Probably a miss? 98% on hit, so this misses either way...)

He commands his spiritual weapon to move south and hit Mettik. Hits AC 23 for 6 pts

Finally, he shoots another arrow at B3 (which doesn't have partial cover against him anymore so vs. Ac20), misses AC 19... (would have done 10 pts but oh well...)

Overall Effects
1. Revi now has +4 enhancement on her strength (53/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (53/60 rds)
5. Windwall (2/6 rds)
6. Spiritual Weapon (3/6 rds)
7. (From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3


DM Robert 
Sunday November 15th, 2009 4:12:59 PM

OOC Thar, no AoO against Chloe since she is invisible.

Wynum {31/51hp. Str 6, AC18+20% vs B5, AC13+20% vs others. Delay Poison, Bless. 2+6 arrows}  d20=3 ; d20+7=27 ; d20+7=17 ; d4=2 ; d4=4 ; d20+17=28 ; 2d6+3=10 ;
Sunday November 15th, 2009 9:57:47 PM

{Reminder for everyone: Arm's +2 doesn't stack with Thar's +1 Bless.}

Quite impressed by the bugbear's bravery, Wynum prefers to put some ground between them. He trots sideways around Mettik, coming close to breath down his neck, while searching the stone circle for traces of Chloe, bow at the ready.

{Break from B5, provoking an AoO (AC18 using dodge and mobility). He circles around Mettik, staying away from AoO range (doesn't matter because he's unarmed but..) and ends his move on AN/AO 23/24, (he can move 16 squares).

Then he readies an action (Reveal after moving Chloe to preserve surprise...) Highlight to display spoiler: {Watch the webbing between the stones, and fire a seeking arrow at any square where webs get disturbed as if by an invisible creature. Seeking arrow will ignore miss chance from invisibilty and shmarkness. Hit AC28, Dmg 10}

Wynum now threatens Mettik with a Hoof attack AoO, resolved here: Highlight to display spoiler: {Hit AC27, Crit Confirm AC17, Dmg 2+4crit}.}

Listen: 3. Huh?

Arm[HP 44/44 AC 24] 
Monday November 16th, 2009 9:11:34 AM

Arm continues his song, confident that his fellows have the battle well in hand...at least at the moment.

DM Robert 
Tuesday November 17th, 2009 5:25:26 AM

OOC swamped by work, barely keeping head above pillow/water.
I am going to bed now, I will make my posts in the morning.
Sorry, late again, again.

Halfling Julian AC 18, hp/104=17 damage  d20+12=20 ; d6+25=30 ;
Friday November 20th, 2009 5:20:29 AM

Having taken care of the elemental Julian will charge the next visible foe - Mettik

AC 18
Charge, Power Attack 7, Rage, Bull's Strength, Mage Armour, Shield, Inspire Courage.
Hit AC 20
damage 30


DM Robert  Shout: 5d6=18 ; 2d6=11 ; ???: 2d8+5=10 ; Five vs Thar: d20+12=32 ; d20+12=27 ; d100=52 ; d8+4=12 ; d8+4=9 ; J or W: d2=1 ; Six vs Julian: d20+8=10 ; Three vs Thar d20+8=17 ; Four vs Thar d20+8=18 ; Julian's Acid Arrows 2d4=4 ; 2d4=5 ;
Friday November 20th, 2009 6:17:19 AM

Revi swings her blade with well practices ease. She hits her Elemental twice, with the second blow causing the dirt monster to dissolve like flowing mud back into the ground.
Ruby insults Three as she fires one arrow into his left thigh. He turns to look at her quickly and moves away from her.
Thar moves quickly to take what cover he can from the beerbugs on the wall by sheltering behind the altar. He finds on the ground here a well worn back pack, laying there forgotten. The priest sends his Spiritual Weapon to hit Mettik, and he smiles as the foe winces in pain from the force-blade.
Wynum trots around the parade field, errr, battle field, and manages a solid kick against Mettik and he tries to move past him.
Arm continues barding the battle, making a significant contribution to his comrades.
Julian charges headlong at Mettik, and slashes he from his back from shoulder to knee.

8888888888888888888888

Mettik runs from the raging Halfling, moving North-East. As he reaches the webbing wall he turns and casts Shout at Julian and Wynum. (Deafened for 11 rounds and 18 points of sonic damage, or Fort Save DC 19 not deafened and 9 points of sonic damage).
Chloe is invisible, so I will not tell you what she did.

Five knows a good target when he sees one, and charges Thar with his Morningstar. He strikes a mighty blow on Thar's back, and grins with blood lust at the result. Hit AC 32 (nat 20, crit 27 confirmed, miss chance 52% - damage 21).

Six moves towards his master, whilst staying atop the stones. He sends an arrow at Julian but risks loosing his footing and the arrow goes wide.

Three and Four continue shooting at Thar, whilst moving away from Ruby, but he is too difficult to hit behind the altar.

Ettercap 2 throws a web rope down just to the left of Mettik and secures it to the stones. He then steps aside.

Julian feels the lingering effects of two Acid Arrows, taking another 9 points.
*************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

Beerbugs: AC 20
8 dead
7 dead
6
5 6 damage
4
3 17 damage
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 11 damage

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 dead
2 dead

Mettik: AC ? (20 has hit)
42 damage - looking rather dishevelled by it all

Chloe: AC ? (25 has hit) Invisible.
19 damage


Wynum {13/51hp. Deaf ; Str 6, AC11+20%, AC15+20% vs. Mettik. Delay Poison, Bless. 2+6 arrows}  d20+3=7 ; d20+7=27 ; d100=38 ; d20+6=19 ; d20+1=6 ; d4=3 ;
Friday November 20th, 2009 10:19:45 AM

Mettik's clever and furious magical attack has a major effect on Wynum, who is sent shaking and reeling under the force of the unseen wave. However, this only sends the Centaur into a deaf rage, as he throws caution to the wind and jumps, roaring, straight on Mettik, grappling him.

5' step towards Mettik.
Grapple (Sanity info in bold: Touch attack Nat20/38%. Grapple check 19 DC to beat is 10+BAB+Str. Assuming it works, Mettiks is dealt 3 non-lethal damage, and Wynums move into Mettik's space (that's free). (If Mettik's DC is >19, I'd have to change my post)
Second attack: Try to pin Mettik. Grapple check 6. Fail.

CONSEQUENCES: Neither of us can do AoO, we lose Dex vs. other attackers, other attackers must target one of us randomly, can't move, casting (non-somatic spell only) requires a Concentration DC20+L. Drawing components, weapons or wands require a grapple check.
Mettik's grapple check is BAB+Str-4 (barring special grapple feats). Wynum's Grapple DC is 20. Works vs. Escape Artist, too.}

Fort save: 7.
Inspire courage: 1 round elapsed from 5 (deafness)
{My currentAC was wrong in previous rounds. Now corrected.}


Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+13=28 ; d100=52 ; d6=6 ; d6=3 ; d6=2 ;
Friday November 20th, 2009 12:11:29 PM

Seeing no immediate opening on Mettik, since the crazed centaur is grappling it in hand to hand combat, Revi charges the Beerbug attacking Thar.

Charge Power attack(7) on B5: Hit AC28 MC 52% 9+2frost+29 = 40 damage


Thar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+15=31 ; d20+15=20 ; d20+10=12 ; d6+3=5 ; d6+3=5 ; d6=1 ; d20+8=10 ; d20+19=27 ; d20+13=25 ; d8+2=5 ;
Friday November 20th, 2009 1:52:23 PM

Thar thanks Revi for her timely assistance, though that beerbug's blow did sting a bit... and....

1. if the beerbug is not dead, he'll drop his bow, draw both swords and stab at it's innards....
Attack1 = Hit AC 31 for 5 pts
Attack2 = Hit AC 20 for 5 pts + 1 fire = 6
Attack3 = Miss AC12

2. If the beerbug didn't survive Revi's brutal assault, he'll grab the discarded bag and quickly look at what's inside of it, hoping it has something to do with the ritual...

Search? = 10
Spot? = 27

3. Either way, he'll order his weapon to follow Mettick (Thar's move action), and attack him once again...

Attack = Hit AC25 for 5 pts dmg

Overall Effects
1. Revi now has +4 enhancement on her strength (52/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (52/60 rds)
5. Windwall (1/6 rds)
6. Spiritual Weapon (2/6 rds)
7. (From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects (does not stack with bless)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3



Arm[HP 44/44 AC 24] 
Friday November 20th, 2009 4:03:06 PM

Arm smiles and adds some volume to his song, admiring how well his comrades have the battle in hand.

Halfling Julian AC 18, hp/104=26 damage  d20+20=31 ; d20+9=14 ;
Friday November 20th, 2009 4:20:59 PM

Fort save vs Shout: 31, 9 damage and not deafened.

"There's more points upstairs. Wish I had Fly..."
Julian makes for the new rope and climbs up as fast as possible, moving around Wynum and his new pet.

Double move action - total of 60' = 30' to the rope, then 15' up.
Climb DC 5 - rope with wall to brace against, +5 for accellerated climbing (half speed) [+5 slippery surface?]
Climb check 14 (dang, 1 more would've been good - not that I can imagine it actually being slippery.)

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+16=24 ; d20+11=15 ; d8+4=11 ; d8+4=10 ;
Friday November 20th, 2009 6:40:04 PM

Ruby growls and tries to find a better position from which to shoot the bugbeers up top from. Once she finds a nice position she will let fly a pair of arrows or a single depending on how far she has to move. She is pretty sure that she is the only one that is doing distraction work as the rest are now inside the circle, which gives her slight pause. "Hopefully getting people inside the circle was not the objective."

[Ruby vs. Bugbear - hit: 24/15 and damage: 11/10]

DM Robert  Wynum or Mettik: d2=2 ; Mettik concentration check d20+9=23 ; Chloe d20+9=18 ; 4d6=19 ; d100=94 ; Four d20+8=15 ; Six d20+8=13 ;

Friday November 20th, 2009 11:55:30 PM

Wynum winces and writhes against the ear splitting Shout from Mettik. He then rears up and pounces on Mettik like a big (enormous) kitten. Between the centaurs front legs and two arms he has little chance of avoiding or escaping Wynum's grip. Mettik is Grappled.
Revi
splatters Thar with frozen bloody chunks from Five's mutilated body.
Thar thanks her and has a look in the bag. It glitters and reflects the light. He sees gold, silver, diamonds, pearls, necklaces, earings, bracelets, pendants. He smiles openly.
Thar's Spiritual Weapon strikes against the grappled Mettik, slashing him as Thar would want.
Bolstered by the actions of his comrades Arm sings louder and prouder of the great deeds of The Mithril Order. Making it up as he goes, clearly he has a good sense of rhyme.
Julian moves to the rope that the ettercap laid down and climbs halfway up. (OOC I can't think that it would be so smooth as to be slippery, and it hasn't been raining or anything)
Ruby sends another accurate arrow at Three, and he cries meekly, falling outside the circle.

*************************

A thin ray of flames appears from thin air (AP19) and hits Julian, enveloping him in flames (for 19 points of fire damage -- Julian needs to make a climb check DC 5 to not fall from 15')
Spot DC 15 to Highlight to display spoiler: { The ray originated somewhere North East of Julian}

Spot DC 20 to Highlight to display spoiler: { The ray originated at AM15}


Mettik attempts to cast a spell, and almost manages it. He then subdues his own anger and slumping, says weakly, "Okay. You got me. Why? I don't know. Get off me and I'll tell the Bugari to stop." He is bleeding from the nose, his left eye is almost closed with bruising and his clothing is torn with several blood stains.

Ettercap 2 screeches, "Bugari, get this one! There's one coming up! Get him! Now! Help!" and he runs from the climbing Halfling.

Four moves round away from Ruby, and with Six they shoot arrows at Julian halfway up the rope, each missing the Small target. [such poor rolls - only Imperial Stormtroopers are so precise]
*************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

Beerbugs: AC 20
8 dead
7 dead
6
5 dead
4
3 dead
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 11

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 dead
2 dead

Mettik: AC ? (20 has hit)
47 damage 3 nonlethal

Chloe: AC ? (25 has hit) Invisible.
19 damage


Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+11=25 ; d20+6=12 ; d6=4 ;
Saturday November 21st, 2009 4:42:07 AM

Sticking her sword in the ground and drawing both shortspears out as she takes a 5' step, Revi throws both shortspears in quick succession at the fleeing Ettincap.

Attack1 Hit AC25 4+10 = 14 damage (-1 to hit for range)
Attack2 Hit AC11 Miss


Thar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+19=34 ; d20+15=22 ; d20+15=31 ; d20+10=11 ; d6+5=8 ; d6+5=7 ; d6=1 ; d20+13=27 ; d8+4=5 ;
Saturday November 21st, 2009 11:23:52 AM

Seeing that there's nothing that appears useful to the ritual (at least currently), Thar puts the bag on the ground, draws his swords and tries to spot Chloe...(Spot = 34) "There you are... I see you now" he calls out and points to Chloe's position...

He runs over to where Chloe appears to be (no map so I can't tell if he can reach him or not...) and stabs at where he thinks he could be...

Att1 = Hit AC22? for 8 pts
Att2 = Hit AC31 for 7 pts + 1 fire = 8
Att3 = Miss AC11

Though Mettik says something about stopping the fight, Thar can't hear it over the howl of the wind wall, so the spiritual weapon continues to attack... Att = Hit AC27 for 5 pts dmg

Overall Effects
1. Revi now has +4 enhancement on her strength (51/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (51/60 rds)
5. Windwall (0/6 rds) (last round)
6. Spiritual Weapon (1/6 rds)
7. (From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects (does not stack with bless)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic, MS 3



Halfling Julian 
Saturday November 21st, 2009 4:02:10 PM

Julian completes his climb to the top, and runs towards the nearest beerbug, singing "Its a lovely day to die when you're a beerbug. Halfling blade is gonna send you down and where gonna dance on your grave. I like to eat strawberries, I like to drink ale, I like to slash monsters. I'm gonna fight up here on the stones."

Rage does strange things to some people.

Wynum {13/51hp. Deaf ; Str 6, AC11+20%, AC15+20% vs. Mettik. Delay Poison, Bless. 2+6 arrows}  d20+6=23 ; d20+1=3 ; d20+6=8 ; d20+6=26 ;
Saturday November 21st, 2009 5:27:18 PM

{Thar, doing your two or three attacks routine is a full-round action, which you can't do if you move or draw weapons. You can attack only once if you do anything else.}

Still deaf, and pretty much crazed out, Wynum sees Mettik articulating and gesturing as if casting a spell. He therefore presses him harder under his bulk to keep him quiet and avoid mind controls tricks, all the while trying to shout something which comes up as: "S'fenOUgh trUK!"

Grapple check to pin: 23. Mettik now is -4 to AC, and cannot speak or move anymore until he breaks the pin (DC20).
Second Grapple check to damage: 3.


Spot: 8; 26
Inspire courage: 2 rounds elapsed from 5
Deafness: 2 rounds elapsed from 2d6

Wynum {13/51hp. Deaf ; Str 6, AC11+20%, AC15+20% vs. Mettik. Delay Poison, Bless. 2+6 arrows} 
Saturday November 21st, 2009 5:36:50 PM

{Btw I made a mistake earlier: there is no chance to hit the wrong target when attacking a grapple in melee, only with ranged attack. This is why Thar's Spiritual Weapon cannot hurt Wynum. Well unless he instruct it to hit him!
Also, the spiritual weapon can attack twice in a round if a) Thar's BAB is high enough and b) it does not switch target in that round}


Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=17 ; d8+4=8 ; d100=65 ;
Saturday November 21st, 2009 11:29:12 PM

With no clear and present targets, Ruby moves into the circle and glances around. The closest target is a funny looking creature that she decides would be the easiest to shoot down. Her bow comes up and she lets off a single arrow at her target.

[Ruby vs. Et2 - hit: 17/ and damage: 8/ | miss: 65%]

[17-AB]

[Not sure if the miss chance counts since the ettercap is outside the circle on the stones. Darkvision I suppose has no effect either but will throw it out just in case.]

Thar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+13=27 ; d8+5=13 ;
Sunday November 22nd, 2009 3:30:36 PM

(Wynum, yes I made a mistake but drawing a weapon is a free action for me. However, you have to combine it with a move action, and thus I only have one attack... That stinks... However, it does seem that he gets a 2nd attack with it (thanks for catching that, I haven't tried this spell before...)...)

1. Ignore the multiple attacks with Thar's Swords
2. 2nd attack with Spiritual Weapon = AC27 again (yes!) for 13 pts

Arm[HP 44/44 AC 24] 
Monday November 23rd, 2009 3:39:55 AM

Arm continues to sing, all the while looking forward to a long rest after their adventure here is over.

OOC: We're heading out to NC this morning, and hopefully we'll have internet access there waiting for us. If I'm not heard from...well....lol :)


Edmund 
Monday November 23rd, 2009 4:04:31 PM

Back at Mithril Manor, Edmund dreams happily. At one point, he turns over and faces away from his window.

Life is grand when one is far from battles.

Acting DM JimW  Four: d20+8=24 ; d8+3=4 ; Six: d20+10=18 ; d8+4=9 ;
Monday November 23rd, 2009 10:59:41 PM

Revi drops her sword and then the first of her two spears is thrown. It spikes the ettincap in the leg as it stands on the stones. Her second shortspear is thrown more for a distance record than anything else as it sails up and over the stones, to land somewhere in the surrounding area.

Thar feels that he has found the elusive Chloe and charges forward to stab his sword into the area of air where he thinks she is at. His sword finds flesh and draws a bit of blood from the area, marking his target for a few minutes at least.

Julian makes the last of the push up the improvised rope, singing some strange song that might make Arm secure in his position. Pulling himself up onto the stones, he orients himself at his first target and gets ready to charge.

Wynum presses his hold on Mettik making sure that the man is not able to speak or even move. To emphasize his point for the mage not to move, he presses into sensitive and vital areas.

Ruby moves forward into the darker area of the circle of stones and searches the area for a good target. Since it is closest, her bow comes up and an arrow finds itself imbedded into the ettincaps stomache.

Arm continues to sing out his heart, adding frills and dressing to the song that he is composing on the spot about the Mithril Order. At the same time, he is thinking about his rest and relaxation...having an Edmund.

The spiritual weapon commanded by Thar earlier to attack Mettick takes another pair of hits at the grappled mage. That mage is getting into a whole that no amount of webbing is going to get him out of.

Edmund rolls over in his sleep to face away from the window back in the Mithril Manor. If it was possible, he seems even more smug about his being safe in the house as he dreams of another epic battle that the group enters, without him, in the standing stones of Woldianhenge.

*****************************

Chloe lets out a scream that she cuts off rather fast and then there is nothing. Without no extra way to find her now it is hard to tell where she has gone.

Mettik slumps in Wynum's grapple and most likely is what prompted the scream from Chloe, but noone will know for sure unless they can talk to either person.

Ettercap 2 topples over the side and slams into the stone on the inside of the circle. Whatever assistance he wanted from the bugbears is not going to help him in the least.

Bugbear 4 fires off an arrow at Julian who has reached the top of the circle. The arrow pierces through the unarmored lef area of Julian's thigh, slowing him slightly(4damage).

Bugbear 6 moves to intecept Julian as he reaches the top of the rope, his bow having been dropped and his morningstar drawn. They attack is well aimed as the morningstar finds itself impacting upon Julian's shoulder(9damage).

*****************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

Beerbugs: AC 20
8 dead
7 dead
6
5 dead
4
3 dead
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 dead

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 dead
2 dead

Mettik: AC ? (20 has hit)
65 damage 6 nonlethal dead

Chloe: AC ? (22 has hit) Invisible.
27 damage

[Bugbear 4 is still in the same place on the old map. Bubbaer 6 and Julian are currently at 26AQ, slugging it out.]

Edmund 
Monday November 23rd, 2009 11:09:32 PM

((OOC: DM, can I have a time check? What is the current in-game time? Thank you!))

((OOC: What was our last time check at for in-game? That will give me an idea of where we might be at.))

Wynum {13/51hp. Deaf ; Str 6, AC14+20% (15 vs. B6). Delay Poison, Bless. 2+8 arrows}  d20+16=36 ; d20+16=36 ; 4d6+4=15 ; d20+11=21 ; 2d6=8 ; 2d6+2=5 ;
Tuesday November 24th, 2009 10:37:34 AM

Wynum drops the apparently unconscious Mettik but stays on top or nearby him, hoping that he is not totally dead. Meanwhile, he snaps a couple seeking arrows at the bugbears.

Seeking arrow at B4: Nat20. Confirm Nat20 again.. Dmg 20hp (forgot the X3 on the rolls above)
Seeking arrow at B4 (or B6 if B4 is down): Hit 21, Dmg 10hp (forgot the +2 from courage above)

{Grappling requires only one free hand AFAIK that's why Wynum does not need to draw.}

{3 rounds elapsed for Inspire Courage and deafness.}


Thar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d3=2 ; d20+19=29 ; d4+1=3 ; d20+13=21 ;
Tuesday November 24th, 2009 1:06:01 PM

Thar curses as Chloe escapes... However, an idea comes to his head and he casts Monster Summoning 3, calling forth 3 dogs (Rover, Fido and Fred) and putting them within 10' of where Chloe was. His plan is to have them use their scent ability to smell her out and give him an idea of where she could be...

(Sorry, it's 1d4+1 (not d3) for 1st level dogs on MS3... So he gets 3, not 2)

He tries to keep an eye out and ear's ready for any clue to Chloe's location...

Spot = 29
Listen = 21

[i](OOC = Your map doesn't show Thar where he was when chasing after Chloe and stabbing her... So I'm not sure where to put the dogs. Let's get them on opposite sides so they can at least cover the most ground. Their scent feat should help them find her. Also, when they use a move action, it helps them determine more location about where she is. With two of them working, we can get close to triangulating her location within a square or two... At least that's the plan...)[i]

Overall Effects
1. Revi now has +4 enhancement on her strength (50/60 rds)
2. MCVE, all w/in 10' of Thar get a +2 deflection bonus to AC and a +2 resistance bonus on saves
3. Delay Poison on Revi and Julian (6/6 hours)
4. Bless (all party members) - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. (50/60 rds)
6. (From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects (does not stack with bless)

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic
1 = Shield of Faith, Divine Favor, Entropic Shield, Sanctuary, SM1
2 = Aid, Lessor Restoration
3 = Dispel Magic

2nd post by TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil 
Tuesday November 24th, 2009 1:09:36 PM

(Also, the dogs have the tracking feat, which will allow them to see where Chloe goes...

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent's source, the creature can pinpoint that source.

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

In addition, they are celestial dogs, not regular dogs...

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+3=6 ; d20+10=25 ;
Tuesday November 24th, 2009 3:41:35 PM

Revi turns around and scoops up her sword--her Rage was reaching it's limits and her desire to kill was ebbing, but she wanted one last victim before she became fatigued. Looking about, she hoped to find Chloe.

Spot: 6
Listen: 25


Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+14=26 ; d20+9=15 ; d8+4=10 ; d8+4=12 ;
Tuesday November 24th, 2009 7:38:32 PM

Spinning to the other side, she pulls up her bow and sends a pair of arrows at the archer that is still standing. The other bugbear is engaged with Julian and she is not going to shoot into that fight for fear of hitting him.

Her first arrow is true and finds the bugbear archer but the second arrow is off target.

[Ruby vs. Bugbear 4 - hit: 26/15 and damage: 10/12]

Acting DM JimW  Six: d20+10=17 ; Deaf: 2d6=2 ;
Tuesday November 24th, 2009 11:54:29 PM

Wynum fires off a pair of arrows, both catching the bugbear in the side and staggering it. Wynum does find his hearing returning as he hears the cries of the bugbear as his arrows bury into him.

Thar curses as Chloe escapes and then summons up a trio of celestial dogs to track down the most likely escaping spumander.

Revi catches the sounds of rapidly retreating footsteps across the ground and figures that they are heading away from the circle. She is sure that she could most likely reach the area that Thar is at and maybe past there but it would take more to catch up.

Ruby puts up another pair of arrows at the bugbear archer, one finding its mark in his side while the other barely misses but does clip a strand of hair.

Julian seems to be frozen by the sudden impact of an arrow in his leg and then the swat from the bugbear that he closed with.

Arm continues to sing "The Last Stand of the Monsters", seeking to embolden his allies.

Edmund finds his internal clock telling him that it is either close to or a little past nine in the morning.

Celesital Dogs take off after their prey but their pace is slower as they have to keep nose to the ground and find her scent which takes a little concentration on their part. Still they point the direction that the elusive Chloe went in anyways.

***************************************

Chloe being tracked by the dogs might be caught if you can catch up to her.

Bugbear 4 topples over the side and lands inside the stone circle obviously dead.

Bugbear 6 just grins and brings his morningstar smashing in at Julian again, more afraid of Chloe than anyone else. His attack glances off the armor of sending the weapon well wide of its mark.

***************************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

The Chase Map.

Beerbugs: AC 20
8 dead
7 dead
6
5 dead
4 dead
3 dead
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 dead

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 dead
2 dead

Mettik: AC ? (20 has hit)
65 damage 6 nonlethal dead

Chloe: AC ? (22 has hit) Invisible.
27 damage

[Bugbaer 6 and Julian are currently at 26AQ, slugging it out.Thar is currently at 13N. Chloe and the three Celestial Dogs are off the map and heading NW. Revi is currently at 13O.]

[Thar and Revi please refer to The Chase Map for an update on your work in pursuit.]

Arm[HP 44/44 AC 24] 
Wednesday November 25th, 2009 7:52:02 AM

Seeing his friends take off after Chloe, Arm takes off after them, continuing to provide support for their efforts.

OOC: Even if Thar and Revi are out of earshot of Arm, they still get 5 more rounds of inspire courage +2 afterwards. ;)

2nd post by TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil 
Wednesday November 25th, 2009 9:49:45 AM

(OOC = Ummm... I tried to log into the chase map, but it says I don't have access to that doc. Could you add kmestemacher@everestkc.net? I sent a request to you to add me...)

Thar watches the dogs follow Chloe and he runs after them, commanding them to be about 10' apart, and continue tracking her... That way, they can get a good feel for where she is...

He continues listening and looking for more clues about where her position is... He hears Revi and the others following, and points out where the dogs are chasing her...

His weapons are at the ready and he calls out to her in a mocking tone, "We're coming to get you Chloe... We're coming to get you... My dogs and I will find you and when we do... Oh... it will be such fun and games... On the other hand, if you surrender now, it won't be too painful, or at least I hope it won't..."

He's running after them and will use his action to run at 4x his speed to catch up with her... If he gets to her before the round is over, he'll attack...

Wynum {13/51hp. Deaf ; Str 6, AC15. Delay Poison, Bless. 2+8 arrows} 
Wednesday November 25th, 2009 10:54:59 AM

Now able to get a sense of what's going around, Wynum leaves the last bugbear and Ettercaps to Julian and gallops to catch up on the dogs and presumably Chloe. If the opening in the web that Revi created is not big enough, he will have to stop and cut it apart with his dagger.

Hustle 160' (half the map's width...) (he's not running, so he can turn freely)

Edmund 
Wednesday November 25th, 2009 2:26:43 PM

Edmund continues to doze happily, though the growing light through which yonder window breaks is, in fact, the sun--and contributes to him slowly becoming more wakeful.

((OOC: Will be out of town for Thanksgiving until Monday next, but I have my iPhone so I can access the internet. Not sure how the Wold will run on it, but it should be okay. I think.))

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100 
Wednesday November 25th, 2009 5:14:12 PM

ooc: can't access the chase map. I sent a request from darkangel@... for permission.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Wednesday November 25th, 2009 9:13:20 PM

Ruby holds her ground as she waits to see if Julian is going to be needing her help. She has an arrow nocked but does not fire as she does not want to chance hitting Julian. Glancing around to those that are still there, she shrugs her shoulders and waits to see the outcome.

[The map problem should have been fixed and everyone should be able to view it now. Let me know if you cannot as I added you to the list. Forgot to do that early this morning when I set it up.]

[I will also make posts for Julian as I did not realize that Robert was also the player of Julian. My bad for not getting all my ducks lined up in a row. :(]

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+3=9 ; d20+10=20 ;
Wednesday November 25th, 2009 9:19:28 PM

Revi will hustle to keep up with the dogs, but she will not get in front of them for fear of them losing the scent.

Spot 9
Listen 20


Acting DM JimW  Julian: d20+10=23 ; d20+8=22 ; d6+23=28 ; d6+18=22 ;
Wednesday November 25th, 2009 11:06:11 PM

The Chase

Arm turns and take off after the group that have went after Chloe.

Thar continues after Chloe, calling out and taunting her sending his dogs after her.

Wynum turns and dashes off after the rest of the group. He is sure that Julian can take care of one lone bugbear.

Revi also continues her charge after Chloe and the dogs. She keeps behind them though so that she does not confuse them.

Standing Stones

Julian brings his falchion chopping in at the bugbear with dangerous accuracy. The blade bites into the goblinoids side and slides on through. It is the return stroke that neatly takes off the bugbears leg.

Ruby holds her ground to make sure that Julian is ok in the battle. Her bow is ready in case he is in need of some more of her sharp shooting, but she will allow him to have the whole kill.

Mithril Manor

Edmund slowly starts to come awake as the sun breaks through the window.

**********************************

Standing Stones

Bugbear 6 looks stunned for a couple of minutes as it teeters on the one leg that it still has. The morningstar clatters to the stone as it pitches over to thud into the ground below.

The Chase

Chloe still is not found and must be a littl ways away from the dogs who are still in hot pursuit.

**********************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

The Map.

The Chase Map.

Beerbugs: AC 20
8 dead
7 dead
6 dead
5 dead
4 dead
3 dead
2 dead
1 dead

Ettercaps: AC 14
1 dead
2 dead

Spumandirs: AC 17
1 dead
2 dead

Earth Elemental: AC 18
1 dead
2 dead

Mettik: AC ? (20 has hit)
65 damage 6 nonlethal dead

Chloe: AC ? (22 has hit) Invisible.
27 damage

Wynum {13/51hp. Deaf ; Str 6, AC15. Delay Poison, Bless. 2+8 arrows} 
Wednesday November 25th, 2009 11:32:02 PM

Wynum keeps galloping, staying just behind the dogs and paying attention to their movement, with his bow ready to fire.

{Each round from now on, Wynum will simply walk behind the dogs, which still moves him faster than a normal human hustling (80'), and Readies an action: if a dog seems to have smelled Chloe and attacks, Wynum will fire a seeking arrow at that square (no miss chance from invis.)}

TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil 
Thursday November 26th, 2009 9:53:09 AM

Thar continues tracking Chloe, calling out to her and hoping that the dogs catch up with her soon...

Rounds left on dogs 4/6

Revi *RAGE*Bulls Str*Delay Poison*Bless*AC19/11T/19FF HP 49/100  d20+10=25 ;
Thursday November 26th, 2009 8:37:33 PM

Happy Thanksgiving everyone!

Revi, seeing that her prey is probably not going to be found, stops and yeslls out, "Whatever you are, you have one chance to save your mate! If you do not surrender, I'm running back to seperate your mates head from his shoulders. You have until the count of three! 1! 2!..."

intimidate 25

If Chloe does not surrender by the count of three, Revi runs back to Mettik and performs a coup d'grace to ensure his death (2 rounds to run there, 1 full round to perform the coup). She will stop at any time if Chloe surrenders.


Acting DM JimW 
Saturday November 28th, 2009 11:01:52 AM

Standing Stones

Ruby and Julian make preparations back at the circle of stones for traveling back to their destination to meet up with Edmund. Whatever loot that needs to be gathered is gotten and put into the pack that had been left behind. They also make it a point to check on each of the enemies that are here and make sure they are dead or tied up as needed.

The Chase

The chase of Chloe has taken the larger portion of the group a good distance from the standing stones and back into the forest itself. The dogs finally stop near a large tree that is four feet thick and well over a hundred feet tall. The mill around it evidently having tracked the scent to this tree and the way they stand on it every once in awhile gives the clue that their prey went up it.

The taunts and cries seem to have fallen on deaf ears as their foe has not deemed it worthy to come out of hiding. This prompts Revi to start racing back to the circle of stones to carry out her threat, if she still deems it needed.

Mithril Manner

Edmund has gotten himself out of bed only because he feels the need to have a nice breakfast. He soon has that ordered and delivered the the manor. A nice repast and tea, allows him to settle into a chair at the table and be thankful that it is quiet.

*****************************************

(From Arm) bardsong-inspire courage +2-+2 on attack & dmg rolls, +2 save vs fear and charm effects

Any attack against a foe within the circle has 20% miss chance due to darkness.

Thar has Magic Circle Vs Evil following him with a 10' radius.

[If you think that you still need a map, I will get one out for you. Sorry for not getting this done yesterday but after getting off work got to spend 3 hours at the police station giving statements about the fight at the place that I work....fun.]

Wynum {13/51hp. Str 6, AC15+MCvsE. Delay Poison, Bless. 2+8 arrows}  d20+15=19 ; 2d6+2=9 ;
Saturday November 28th, 2009 9:43:29 PM

Wynum does... something.. (see below depending on the situation), but in any case he whispers to Revi.
"Revi, we might have managed to capture one! Don't kill him! In fact, make sure he's alive..."

If there any rustling in the branches or foilage, Wynum will simply fire a warning shot (Hit AC21, 9hp ) at that spot using a seeking arrow.

If all seems quiet, on the other hand, he will tuck his bow back, and simply climb up the tree (taking 10) to try and force Chloe to reveal herself (AC11+MCvsE while climbing).


Arm[HP 44/44 AC 24] 
Monday November 30th, 2009 9:07:41 AM

Arm ceases his song and yells up into the tree, "Well, now you've done it...she's going back to finish off your mate. Call out now or he'll be a bit lighter than he was earlier today very soon!".

Edmund 
Monday November 30th, 2009 11:48:15 AM

Edmund loves meals, and breakfast might be his favourite--if not for lunch, dinner, tea, brunch, and supper to choose from as well.

With a hot kettle and several strips of bacon, not to mention toast, jam, sticky buns, fresh fruit, and shredded potatoes, he is able to make something approaching a decent meal.

"Hm," he thinks to himself as he enjoys the fare on offer. "I hope everyone is all right."

TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+19=39 ; d20+4=19 ; d20+13=24 ;
Monday November 30th, 2009 5:54:44 PM

Now that the dogs have treed their prey, Thar starts climbing up one side of it. He attaches a rope around his waist and ties it a safety line to the tree, so that if he falls, he won't hit the ground.

To Chloe, he calls out (while climbing), "Well, it looks like I've got to come get you... Remember what my friend is going to do to your mate if you don't surrender. You're not going to get away, so don't even try..."

Climb = 19
Spot = (Looking for bending branches, broken leaves, shadows on the tree...) = 39 (Nat'l 20!!!)
Listen - (for branches moving, leaves rustling...) = 24

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Monday November 30th, 2009 10:11:56 PM

Ruby packs up whatever things that can be found of interest on the enemies that were left at the circle. With the help of Julian, she will attempt to catch back up with the rest of the group not wanting to be split from them for very long.

Glancing to Julian she nods to the few enemies that still lay around. "Are they all dead?" She was afraid that they would be and she did take the time to see to the last unicorn that is alive. If there seems to be no other way, she will use one of her healing potions to heal the poor creature and get it back on its feet.

She will hang around long enough to make sure that the unicorn is fine before she will take off of course, not wanting to leave it stranded and in that hurt condition.

DM Robert 
Tuesday December 1st, 2009 5:10:18 AM

OOC: I am cheating a little today by melding Julian's post into it.

Revi raises her blade above Mettik's still body. Wynum calls to her, "Revi, we might have managed to capture one! Don't kill him! In fact, make sure he's alive..." Julian looks to Ruby and raises an eyebrow at Wynum's request, whispering to her, "But wasn't it Wynum that did Mettik...?"

OOC: do we have Message running here? I don't recall that it is... Let's just assume that Wynum projected his voice enough for Revi to hear.

As the three dogs are yapping Arm calls up the tree to Chloe, reminding her that Revi will finish off Mettik if she doesn't comply. Thar also adds his weight to the discussion, and begins to safely climb the tree. He can tell roughly where the villain is, though she is on the other side of the tree to him. One of the dogs sniffs at Thar's rope and begins to gnaw on it.

OOC: how many more rounds for the dogs?

Wynum chooses from his many arrows one of his favourites. Checking that it is still straight and true he fires it off up the tree. It curves to the right and away from the tree, then spirals around it twice. As it round the trunk for the third time an involuntary yelp is heard when the arrow should have emerged.

The yelp is followed by strange words from the same voice. Then it is strangely quiet.
Knowledge Arcana DC 14 to Highlight to display spoiler: {
She has cast Dimension Door and could be at least 500' away in any direction.
}

Listen DC 20 to Highlight to display spoiler: {
You hear footsteps approaching from the South.
}

Listen DC 50 to Highlight to display spoiler: {
Did you really make 50?
Chloe is 600' northeast moving away rapidly.
}

Julian and Ruby make a quick assessment of the foes in the circle. It saddens Julian a little to see that each of them is dead, though he knows it was necessary, and would do it all again. He gathers anything valuable from the bodies, notably the chain shirts, morningstars, bows, arrows, and coin purses. The equipment matches those of the other beerbugs found yesterday. The ettercaps and spumandir also have coin purses, and Mettik has both his haversack and a small lock-box, unadorned bronze bracers, three rings, two wands, a rod, five potions, and a key on fine chain around his neck.

Ruby helps the unicorn to his feet. He is still quite nauseous and weak from vomiting. She helps him out from Arm's Stinking Cloud, and he introduces himself as Wilhelm, "Thank you. Thank you so much. But please, let us away from this place. I cannot stand to be here any longer. Cordelia though, my mate there, can you, would you, please, bury her. Give her some final dignity."



Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84  d20+10=24 d20+3=7
Tuesday December 1st, 2009 5:42:11 AM

Fatigued from her bout of rage, Revi sheathed her sword and stared at the unicorn. I wanted to help the unicorn, that pretty, pretty unicorn. What is Ruby doing? Err... Walking up to the unicorn, Revi introduces herself, "Hi, I'm uh, Revi and uh, you're so handsome, yes you are." Revi felt like a little schoolgirl, if she knew what that was. "Uhm, I mean, brave, yes, very brave...and so sweet looking." Revi smiled a smile that reached her eyes."I've always wanted to meet a Unicorn, yes, yes I have. I've saved myself just for that reason." Not believing she just said that in Ruby's presence, she quickly added in a terse voice, "Tell the boys and I'll gut you like a fish, Ruby, got it?" Then adopting her pleasant smile again, "So, I uh, Wil, I hope you don't mind me calling you Wil, I can take care of your mate for you, least I could do, ya know, to help you out, yeah." Revi clears her throat knowing she's probably said too much, then motions she'll take care of it. With her Bulls Strength, she should have any problems digging a shallow grave with some of the dead's mundane weapons and piling some rocks, boulders and whatnot on top of Cordelia.

Listen 24
Spot 7


Arm[HP 44/44 AC 24]  d20+8=10 ; d20+15=23 ;
Tuesday December 1st, 2009 5:43:02 AM

Arm cannot make out what Chloe has said, though he suspects that she has in fact cast something (knowledge arcana=10). He DOES however notice the footsteps approaching from the South, and relays the info to those nearby (listen=23).

Wynum {13/51hp. Str 6, AC15+MCvsE. Delay Poison, Bless. 2+9 arrows}  d20=12 ; d20+17=33 ; 2d6+3=7 ;
Tuesday December 1st, 2009 12:19:54 PM

Wynum will help Thar corralling Chloe towards him by shooting further heat-seeking arrows at any suspect movement zone (unless there are doubt about it being Thar...) or any zone where incantation are heard. Highlight to display spoiler: {Hit AC33, 7 dmg }

{Revi, Wynum's got a shovel in his pack nearby.}

{You're right Robert the message spell is over. Let's say Wynum forgot about that and simply whispered in a very convinced and useless manner. Oh, I should add Wynum did use non-lethal manners to subdue Mettik. Hey, not my fault if it got simultaneously pummeled by a spiritual shortsword!}

Listen 12

TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+13=25 ;
Tuesday December 1st, 2009 3:39:19 PM

Thar continues climbing, pointing out to everyone where Chloe might be hiding... "Shoot the wench and don't let her get away!!! She's casting something!"

When he hears something (Listen = 25), he realizes two things. First, someone else that is invisible is coming this way (and he calls this out to everyone.) Second, it appears Chloe has escaped and he curses at her escape... He has no idea where she went though...

He decides to go to the bottom of the tree and calls the dogs to get her scent, which will hopefully give them some idea if she's near...

(OOC = I had the dogs for a total of 6 rounds, so it depends on how many rounds it took us to tree her. If it took 2 rounds to get to the tree, 1 to begin climbing it and then this round, we have 2 left after this one...)

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday December 1st, 2009 8:08:33 PM

Glancing to Wilhelm she smiles and nods her head. "My name is Ruby and we will get you out of here as soon as your request is taken care of." She glances to Revi as she makes what could be considered a fool of herself, but she does nothing more than smile as she supports the unicorn some.

Taken back by the sudden terseness in Revi's voice she rolls her eyes. "Revi, I told you once that your secrets are safe with me." She could not believe that she was having this discussion again and she shook her head. For the most part, Ruby just ignored most of what Revi was saying and concentrated on other things for now.

Glancing to Wilhelm she blushed. "I hope that you don't mind, but I took a little bit of hair from the others' manes. I plan to weave it into a bracelet to remind me of why I fight for the betterment of the Wold and the beauty that has been lost." She does not mention adding any hair from his mate as it seemed disrespectful to ask.

DM Robert 
Wednesday December 2nd, 2009 6:36:40 PM

Revi seems quite smitten with the unicorn Wilhelm, as does Ruby. Embarrassed by being in the presence of a unicorn Revi seems to forget, or to not trust the bond that has been forming between her and Ruby. She is lightly admonished by her friend, and then these two work with Julian to bury the skinned unicorn named Cordelia.
Wilhelm speaks quietly, "We were suddenly ambushed and I was hit with a wand. Normally we would teleport away, but we could not. Outnumbered, we were quickly overwhelmed. There were nine of us last night, three escaped, three were killed on the spot, three of us were dragged along as captives. Now I am the only one remaining here. They butchered Cordelia. Whilst she still lived. I am exhausted with grief." He slowly walks from the circle, seeking air that is not fresh with carnage. Twenty feet from the edge of the circle he stands still and hangs his head low, weeping silently.

*******************

Further out in the forest, Thar and Wynum have realised that Chloe is no longer in the tree. Though Thar is angered by this, he finds something of greater importance when Arm points out that there is someone approaching from the south. Turning that way Arm, Wynum and Thar can see a figure approaching through the forest without caution. He is a shambling figure, a human in old brown robes with bits of foliage clinging to it in parts. He walks alone, and there is something familiar about him -- it is Shadesh, Master of the Forest.
"Hello," he calls ahead, "The Mithril Order if my old eyes do not mistake me. How have you fared? I fear you have dropped in number since we met two days ago. Where are your friends?"


*****************

Edmund enjoys his breakfast, and is in danger of enjoying the Manor to himself overly much.

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84 
Wednesday December 2nd, 2009 7:01:13 PM

As the trio finish Cordelia's grave, Revi turns to Jules with an outstretched hand, "I do believe I've won the bet, Master Jules. I'll take my prize now." Smiling, Revi awaited the receipt of the magical quiver.

Later, when Wilhelm had stopped sobbing so intently, Revi walked up next to him, "She was lucky to have been so loved by you. Although it may be just words I heard from a halfling bard long ago, I hope these help."

Remember me when I am gone away,
Gone far away into the silent land;
When you can no more hold me by the hand,
Nor I half turn to go, yet turning stay.
Remember me when no more day by day
You tell me of our future that you plann'd:
Only remember me; you understand
It will be late to counsel then or pray.
Yet if you should forget me for a while
And afterwards remember, do not grieve:
For if the darkness and corruption leave
A vestige of the thoughts that once I had,
Better by far you should forget and smile
Than that you should remember and be sad.



Edmund 
Wednesday December 2nd, 2009 10:14:45 PM

Edmund finally finishes a very lengthy repast and glances out the window.

"Ah ha!" he says to himself. "Looks to be getting on in time!"

((OOC DM: how much longer does Edmund have until mid-day?))

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84 
Wednesday December 2nd, 2009 10:18:36 PM

ooc: btw, where did we all agree that Eddie would teleport back too? The cave or the road?

Arm[HP 44/44 AC 24] 
Thursday December 3rd, 2009 7:21:02 AM

Arm smiles when he recognizes Shadesh. He then relates most of what has happened since their last meeting, focusing primarily on Ed's trip back to town with the caravan survivors, but finishes with "I fear that we had to dispatch quite a few of your compound's inhabitants, but rest assured that it was either them or us. One particularly nasty denizen has made her escape, though her mate lies dead a short distance off.".

TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil 
Thursday December 3rd, 2009 9:47:35 AM

Thar relaxes a bit, recognizing Shadesh. He dismisses the dogs, does a quick check to see that his beloved Ruby is safe, and smiles when he realizes that she is speakign kindly to the unicorns. He realizes that he finds more and more reasons to love her every day...

Turning his attention back to Shadesh, he listens as Arm fills the man in on what happened, and fills in any gaps. He expresses his frustration that Chloe got away, and comments, "I'd like to investigate the rest of the cave as soon as we can. I'm not convinced that we saw everything that we needed to see and there are more likely some other interesting things to be discovered."

Wynum {13/51hp. Str 6, AC15. Delay Poison} 
Thursday December 3rd, 2009 5:11:42 PM

Wynum comes back, weary, and though he has his own questions he is obviously not keen to ask them to the druid, which seems to impress him too much. Wilhelm, however, gets his reaction, though under his breath.

"Well. A horned, talking horse. Now that's really weird."


DM Robert 
Friday December 4th, 2009 5:59:42 AM

Having completed a decent grave site for Cordelia, Revi asks that Julian hand over his end of the wager. He complies without a grumble, though it takes a moment to empty it first - 12 javelins, a masterwork lance, a two handed war hammer, his wand of Reduce Person, the masterwork composite longbow with 20 arrows and another 14 arrows with Alchemical Silver on the tips. He bundles these in his cloak and congratulates her, "Yes, you hit harder than I thought you could. Well done."

Revi then offers her condolences to Wilhelm (Performance check?). He responds, "Thank you. You are a beautiful person. Your compassion has touched me."

Arm tells Shadesh of what the Mithril Order has been through since they met the druid two days ago, and he is apologetic that some of the enemy had to be dispatched. Thar dismisses his dogs, and goes ahead to see that Ruby is safe.

As Arm and Shadesh speak they walk back towards the circle and see that everyone is now outside the circle with the unicorn Wilhelm.
"Yes Thar, I would like to have learned more about those who misguided my boys so, and perhaps there are more clues to be found in their den.
"This particular place, these standing stones - a magnet for evil deeds. I would have it destroyed, but it has its own quirks. It isn't usually here, see, it blinks in and from here -- reason enough to not use it, nor linger within its walls.
"I am saddened that some of my boys strayed so far as to take company with those who would use this place, or do... that, that... to any creature."
Shadesh counts off four dead beerbugs at the circle, and asks about the others, his voice resonating some pessimism as he looks at blades held by Revi and Julian.
Then he turns quickly, momentarily startled, looking east. There is a loud din of several horses charging towards the circle. Shadesh stands relaxed and unarmed, and Wilhelm holds his head high, his ears forward.

&&&&&&&&&&&&&&&&&

Edmund, it is two hours past sunrise.


Arm[HP 44/44 AC 24] 
Friday December 4th, 2009 8:21:09 AM

Arm stares in the same direction as Shadesh and awaits their newest visitors.

TharThar AC 25/26, 43/70 hps, Mag Circle vs. Evil  d20+19=28 ;
Friday December 4th, 2009 10:16:34 AM

Thar is a bit surprised too, and turns to see what the sound could be... Spot = 28


Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84  d20=4 ; d20=9 ;
Friday December 4th, 2009 12:41:47 PM

"It sounds as if your friends are coming for you." Revi wistfully said, then asked, "If they are coming, would you be opening to staying...with me?" Revi blushed for the first time in a very long time. "I could take care of you, promise." Revi hazarded a caress on the mane of the unicorn.

Performance check: 4
Diplomacy: 9


Edmund 
Friday December 4th, 2009 2:19:18 PM

"Time for some Errands!" Edmund declares, and he sets off to do just that, meaning to catch Wil Kommen at his emporium the moment the doors open in the morning.

Wynum {13/51hp. Str 6, AC15. Delay Poison} 
Friday December 4th, 2009 6:51:06 PM

Probably the last to hear the noise, Wynum is still gathering his gear, and making sure everybody has recovered their dropped weapons.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Friday December 4th, 2009 8:25:44 PM

Ruby moves away from the circle to find Thar and grins. She does not want to be around any longer with Revi gushing as she had already been threatened once. Glancing around to the rest she shrugs and places a kiss on Thar's cheek.

With a nod of her head she can only agree. "The rest of the cave should reallly be searched to make sure that we did not miss anything of impotance." She turns slightly so that she can see what is approaching by hooves, though she would guess that it is other unicorns. Maybe they have answered some call from Wilhelm but she had not stayed around to find out.

DM Robert 
Friday December 4th, 2009 9:49:52 PM

Bursting through the undergrowth, and into the clearing charge eleven more unicorns. They steady their pace, then slow some more and walk as a group to Wilhelm.
"Greetings, Master Shadesh," speaks the largest unicorn. His long beard sways as he speaks solemnly, "I am always pleased to meet with you, though I always wish it were for more pleasant reasons.
"Wilhelm, I am so pleased to see you standing here. I am afraid to ask after Cordelia, knowing that you would not let her go easily." The unicorn pauses, casting his eyes to the ground.
Wilhelm hangs his head, saying, "These death-smiths have rescued me, and gracefully buried Cordelia. All are dead but one who escaped."
"I am sorry, Wilhelm. We will do what we can," He looks up now, and speaks in a strong voice, "I am Enoehse, these are my friends. Wilhelm is my younger brother. If he thinks well of you, we think well of you. I am grateful for what you have done.
"Pray, can you enlighten us more on what has happened? Who are these creatures that have today slain 5 of our kind?

Wilhelm takes half a step toward Revi, and proffers his ear to be scratched.

###########################

Edmund travels the short distance to see Wil. He drops two large sacks that he is carrying and rushes over to Edmund as soon as he sees the mage. He sounds panicked.
"You're alone..."


Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84 
Friday December 4th, 2009 10:14:55 PM

Revi eagerly complied and gave Wil, at first, a good scratching, then it eased into a thoughtful caress--she knew he wasn't going to stay. She wasn't good with words and not much to look at with all the fresh gore and hardened ichor plastered on her; She was brute strength and cold steel and little more, so he had no reason to stay. His family was here to save him, to give him a home again and to ease his pain with the loss of his mate--she had nothing to offer him that could rival that. "You are well loved, Wil," she whispered in Sylvan, looking first to him and then to his family. Not saying anything further, she let the silver tongued Arm do the speaking on their behalf.

Edmund 
Saturday December 5th, 2009 4:36:26 AM

"Now then, now then," Edmund says as the vendor approaches.

"Your men, including Ben Venu, are alive and in the care of the healers at the Temple of Domi," the mage begins by saying, doing his best to immediately assuage any fears that Wil might have.

"They are relatively uninjured," Edmund continues. "Currently, the rest of my comrades are doing their best to recover what remains of your shipment, but I must warn you that it is--by and large--destroyed or dispersed. The caravan was pillaged, and many of the items were used and plundered by many foes. They are likely spread all over the Monster Preserve now. I'm sorry."

"If you have any message for my fellows, I will be rejoining them shortly," he adds. "For our part, we are happy that we were able to find your men before it was too late. I don't know how many set out, so I cannot say that they have all made it, but--well, you should go see them at the temple yourself."

TharThar AC 25/26, 61/70 hps, Mag Circle vs. Evil  3d8+6=22 ; 2d8+6=16 ; 2d8+6=14 ; d8+5=9 ; d8+5=10 ; d8+5=12 ; d8+5=6 ; d8+5=12 ;
Saturday December 5th, 2009 12:31:09 PM

Thar smiles at Ruby's kiss and gives her one in return, not afraid anymore to show his affection openly. He's glad she's safe, and tells her so...

He greets the unicorns and introduces himself, and then lets Arm tell their tale.

He does ask Master Shardesh, "Can you tell us anything about that cave? We're thinking about searching it again, and didn't want to go in without learning more about what might be lurking deeper in it..."

While the rest of the conversation continues, he goes and starts inspecting each person of their group, healing where needed...

Revi = CSW's = +22 healed; CMW = +16; CLW's +12 = +50 total
Wynum = CMW's = +14; CLW's = +9+10 = +33 total
Thar = CLW's = 12 + 6 = +18

Spells =
0 = Det Magic (2), Det Poison, Guidance, Read Magic



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Sunday December 6th, 2009 10:58:02 PM

Ruby smiles as Thar kisses her back. "Mela en' coiamin." She could not help but grin as she used the elvish words for the first time in her life...love of my life...seemed appropriate. Shaking it off she turned back to the task at hand and hoped that noone would bring up her comment to Thar.

Being only slightly wounded from earlier, she shoos Thar away when he comes to her. Still she kisses him again just before he moves onto someone else.

DM Robert 
Tuesday December 8th, 2009 4:54:31 AM

"The caves, Thar," replies the Master of the Forest, "are inhibited by a family of spiders and ettercaps. Or at least they were before that evil brood moved in. The spiders have been there for many generations, and my bugbears moved in with their new leaders only weeks ago, eight weeks at most. I doubt that they have been all that industrious as to be mining. The spiders aren't miners so. I don't know that there would be anything subtle about the place.
"I will accompany you back into the caves if you like. I should like to see if Triton and her spider family are still there. It pays to be amicable with powerful creatures.

$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$^$


Wil Komen's face is ashen as Edmund begins to talk. It regains its colour, and the merchant even smiles when Edmund says that they are alive. The smile drops though and he buts-in to ask, "relatively -- what do you mean? Exactly?"
He is then quite reassured that all is in hand.
"Where are you meeting them? I'd like to see my men in the temple of Domi first, but if it were possible that I came with you... I have a few fast horses here, or a dray, or closed wagon -- whatever you prefer."



TharThar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Tuesday December 8th, 2009 9:44:02 AM

Thar thanks Shadesh for his insight and replies, "Yes, I think that would be helpful to have you along, as you might be able to smooth things over with any creatures we encounter."

He pauses, and replies with a sad expression, "However, I have bad news about Triton and her family. The bugbears and their leaders had Triton and members of her family attack us, and we were forced to defend ourselves. I'm sorry to say it, but we were forced to stop her with lethal force. We would have tried a peaceful resolution, but had no choice, since they attacked us first."

To the rest of the group, he suggests, "Before we go back to the caves, I'd like to take a rest break and get my spells back, and allow others of you to rest, as well as return Edmund to our group."

Arm[HP 44/44 AC 24] 
Tuesday December 8th, 2009 9:54:47 AM

Arm nods in agreement with Thar, "Yes, let us rest..perhaps finally Ed will see fit to remove himself from whatever tub he has been soaking in and actually earn his living again.". In the meantime, he makes sure that Enoehse is listening to Thar's accounting, then fills him in on the rest of their recent foray into the caves.

OOC: I should be able to post tomorrow, but I'm having a cardiac catheter procedure on Thursday so anything after that is up in the air...I may be in the hospital for a short time, so I'll have to take things as they go.


Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 35/84 
Tuesday December 8th, 2009 11:02:50 AM

"I could use some healing, if it's available," Revi interjected in Thar's and Arm's conversation, "and if we are to rest, let us do it away from this place, it does not sit well with me." Turning to Wilhelm and the unicorn's, "What is your fate, Wil? Will you be returning with your father and family?"

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Tuesday December 8th, 2009 2:09:28 PM

Jim= See my earlier post, as Thar healed 50 pts on Revi and you should be back to max... Ken

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 84/84 
Tuesday December 8th, 2009 5:06:04 PM

After Thar reminds her that he had indeed already healed her, she exclaims, "Really, I hadn't even noticed! Where did you put your hands again? Cheeky monkey." Revi gives Thar a good roundhouse slap on the arm, covering him a little in elemental goo and spumanider ichor.

Wynum {48/51hp. Str 6, AC15. Delay Poison} 
Tuesday December 8th, 2009 8:07:16 PM

Wynum is indeed troubled with their actions and tries to explain it to the druid. He rubs his arm allthe while, feeling a bit dumbing without his armor.

"Well... we got attacked by a kind of spider creature in the first place, so we assumed the other spiders were on her side.That's very, very unfortunate if they were not. She was a big one, I must say. She took quite a bite of me, too. I don't know how you go along with such friends..."

Then Wynum gets another look at the collected gear in search of, perhaps, a medallion.

Edmund 
Tuesday December 8th, 2009 11:26:49 PM

Edmund is a little surprised at Wil's offer, but shakes his head and smiles genially.

"Oh, no. I'll be able to return myself--quite quickly, in fact, so no worries there. What you could do, though, would be to go visit your men at the temple as you suggest. They will be glad of the company as they've been shaken up a bit."

Edmund continues to keep an eye to the sky, watching as the Sun swings higher and higher as the day progresses.

"At any rate, I doubt they'll need the help," the wizard adds. "They were investigating a deserted cave and likely spent evening taking a nap and having a hot cook-fire meal. Like as not when I return I'll find them better rested than I am!"

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday December 8th, 2009 11:55:54 PM

Ruby moves off to have a look around the area a little more, not looking for anything particular just wanting something else to do. She does listen in to what is said but finds little to add to it. There was a sort of bad feeling about killing the large spider, though they had little choice.

As she comes back to the others and they speak of rest she shrugs her shoulders. "Should we not return to the place that we agreed to meet back up with Eddie if we are to rest?" It was only a suggestion and most likely something that had already been planned, but even she did not want to worry Eddie too much.

Edmund 
Wednesday December 9th, 2009 12:02:45 AM

((OOC: Moving back to MI this weekend, and will likely disappear offline sometime after Thurs. morning. Will try to remember to post via iPhone but can't make any promises.

See you in the East!))

Arm[HP 44/44 AC 24] 
Wednesday December 9th, 2009 10:47:56 AM

Arm nods at Ruby and says, "Yes, we should return to the meeting spot, though I fear we'll not get there in time to meet Ed, and I'm certain that we'll never hear the end of that.".

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 81/81 
Wednesday December 9th, 2009 11:52:49 AM

"Ah yes, Eddie, is it time already to meet him?" Revi looks at the sun and it's place in the sky. "Well, I hope he takes some precautions, like turning invisible, before he teleport into that cave. There could still be dangers there, or new ones. Anyways, I'm ready to leave when you are." Revi gives Wilhelm an inquiring look as to what his answer is, obviously it is vexing him and she strokes his mane to ease his discomfort at answering.

Edmund 
Wednesday December 9th, 2009 1:02:14 PM

((OOC: Just a heads up that the plan is for Ed to return to the ledge, because it was the place he studied the most during his and Julian's initial attempt there.))

DM Robert 
Wednesday December 9th, 2009 8:50:07 PM

OOC I am struggling with Real Life at the moment. I plan to make a DM post in the next 12 hours.

Edmund 
Friday December 11th, 2009 3:19:59 PM

((OOC: Moving out today/tomorrow. Internet will be sparse. Will *hopefully* be online on Monday, if Comcast is set up like it should be when I arrive. Cheers.))

Edmund 
Monday December 14th, 2009 7:06:41 PM

((OOC: Back and online. Waiting on DM Post.))

Temp DM JimW 
Monday December 14th, 2009 8:27:28 PM

Wilhelm turns his head slightly to look at Revi and ducks his head to her. "I will go with my people but you have my thanks kind maiden." His horn touches Revi's shoulder, which causes the grime to slip from her arm. Shortly after the area is cleaned off, there is a tingling in her arm which leads to the appearance of a silvery unicorn reared on its hind legs on her shoulder.

The unicorn turns to the rest of the group after this and bows to each in turn. "I thank all of you for your part in saving me and though I wish that you could have gotten here sooner, it was not meant to be." Moving to stand near Ruby he ducks his head again but does not touch her. "Use the hair from each of us to create that bracelet and remember what you fight for."

Turning to the herd of unicorn that came for him he bows one last time as do each of the others and they all take off to the east.

Master of the Forest waves farewell to the unicorns as well as he stops over to kneel by the grave. Picking up a handful of dirt he slowly sprinkles it across the top of the grave and his mouth is moving. As the dirt hits the ground it forms a blanket of silvery white flowers over the top of the grave site. Standing finally he turns to the group and sighs. "Let us go back to the cave and then meet up with your friend." There are marks from tears on his cheeks and at the corners of his eyes.

------------------------------------------------------------------------

Edmund takes his leave from Wil and then starts his preparations for the casting of the needed spell. When the portal opens and he finally steps through he finds himself standing at the entrance to the cave. There of course is no sign of anyone from the group to be seen.

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 81/81 
Monday December 14th, 2009 8:55:02 PM

I will not cry, I will not, no. Revi stood there silent, but shaking as if the whole world was moving under her feet against her will. Steeling herself, "Lets meet up with Ed." Her voice was dissonant and her gaze a thousand miles away.

Edmund  d20+3=14 ; d20+3=8 ;
Monday December 14th, 2009 9:13:20 PM

After arriving, Edmund glances around the ledge and scratches his head.

"Ah," he says to himself. "They are late--as expected!"

Sticking his hands into his weskit pockets, he rocks back and forth on his heels impatiently, occasionally glancing down into the forest below.

(Spot=14, Listen=8)

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Tuesday December 15th, 2009 11:39:01 AM

Watching the scene involving Revi, Thar merely walks over, touches her arm and smiles at her. He doesn't want to embarrass her, and wants to let her know he shares in her joy.

When the time is right, he'll look at Ruby, smile at her too, and then begin leading the group back towards the cave entrance. He'll take his usual point position, watching for threats, etc.

Wynum {48/51hp. Str 6, AC15. Delay Poison}  d20-2=13 ;
Tuesday December 15th, 2009 2:41:56 PM

"Ah, but, wait"... the centaur trots back and forth with the group and back towards the circle, gesticulating... "chloe... the pendant... the caravan?"
Not waiting any further, he resumes his search for the pendant on the bodies and the gathered loot.

Search=13

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday December 15th, 2009 9:57:10 PM

Ruby moved to wait for the others to get ready to move out and then shrugged her shoulders. She would fall into step with the rest of the group as soon as they started to move out. All the bodies had been picked over already and the loot in the pack that she had tossed over her shoulder. "Wynum....the bodies have already been picked over and all the loot is here." She does not want him to go searching for things that he was not going to find.

Temp DM JimW 
Wednesday December 16th, 2009 4:55:32 AM

Edmund see and hears not problems from his spot on the ledge though it is not right that the others were not waiting for him. As he stands and waits, his mind might wander back to the soft chairs and couches that he left at home.

The rest of the group find themselves backtracking to the caves that they had been searching. Wynum had found nothing on the bodies as they had already been picked clean. Once back at the entrance leading into the caves on your side, this will be the last chance to have enough light without spells to search through the stuff....if that should be decided.

Either way, you all realize that you are late for your appointment with Edmund and he might not wait for you for long. Then again he also might not leave you stranded here with only the hard way to get home.

[Sorry about the real early post guys. Got stuck taking care of a load of things and just got back to be able to do something, besides getting my fingers with feeling again.]

Revi *Bulls Str*Delay Poison*Bless*AC21/13T/21FF HP 81/81 
Wednesday December 16th, 2009 11:11:43 AM

"Lets get back inside, find Edmund, decide whether we're sleeping here tonight or not. I think Chloe may be following us or making her way back here, so we'll need to fortify the area if we sleep here tonight." Revi was tired, but she had the endurance to go on if needed.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Wednesday December 16th, 2009 10:27:14 PM

Ruby nodded her head as she waited for the others to make sure they wanted to head inside and not look over the loot. It was funny but she was more than willing to go on without waiting to look over the loot. She stifled a yawn as she waited and then nodded her head in answer to Revi. "Lets go and see if Edmund is waiting for us. It would be nice to get some actual rest in a real bed." She does not mention the fact that she really wants to get the ichor off of her as well.

Arm[HP 44/44 AC 24] 
Thursday December 17th, 2009 9:50:02 AM

Arm agrees "Yes, let's go look for our wizard. The longer we take to find him, the more we'll have to listen to his whining.".

OOC: Sorry, I sort of forgot to check the board after Monday morning...glad to see we're back 'online'. :)


Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Thursday December 17th, 2009 10:48:38 AM

After ensuring that they've searched thoroughly, Thar nods at Revi and Ruby and leads the way to where Edmund is waiting...

Temp DM JimW 
Thursday December 17th, 2009 6:55:07 PM

The group moves back through the tunnels and back up the ladders with some ease and then send the lift back down for Wynum. With that small thing taken care off, the group had found no other sideways that might have been taken or hidden from them. The path otherwise is easy and there is no more trouble.

The Master of the Wild stays in the main room with the body of the large spider you killed and her brood as you continue out to the ledge. He seems to be performing somekind of ritual, somewhat like the one that he did for the unicorn though not to cover a grave in flowers.

Back outside, you find a rather upset Edmund that has been waiting over twenty minutes for you to return and left him wondering what had happened. Maybe the haul that you made and the fact that you had extra trouble without him will ease some of his pain....but you most likely doubt it. So far there has been no signs of Chloe following you back or anything of that sort. The question is, what is she doing and where did she go? Another one is, is it time for you to return to your home and are you finished here?

Revi AC21/13T/21FF HP 81/81 
Thursday December 17th, 2009 8:09:33 PM

"Eddie, baby, it's good to see you. Say, sugar..." Revi bats her eyes in a seduction manner, "Could you do me a little favor, just a little one? Could you cast one of your cleaning spells on me? I'm pretty gross with all this dried blood and gore on me."

Once the Master of the Wild is done with his ritual, Revi goes to have a heart to heart talk with him in Druidic, "Master Shadesh, I beg your indulgence. I am at a crossroads. I was born a barbarian, will always be a barbarian and mostly likely die a barbarian. However, during my travels I have come to revere nature in it's most primal sense. Oh, I'm no tree-hugger, but neither do I chop down trees for no purpose or hunt game only for the enjoyment of the kill--what I kill, I typically eat, except spiders and beerbugs, you know what I mean, right? Anyways, I'd like to progress in my druidic teachings, but what happened to the spiders in the cave, well, it was them against us, right? We had to get our kidnapped merchants back, we didn't simply find a cave and kill everything inside just to find some treasure--at least that was not my motivation, nor I believe those in my party. Well, what I'm trying to say is, I should feel bad for killing the mother spider and her brood, but I don't. I don't. Because I feel this way, can I truly progress in my druidic training? I'm supposed to revere nature, and I do in my own way, but does it...is it enough?"

Pausing for a moment to catch her breath and letting it all sink in, "Also, this armor seperates me from some of my druid powers. But it's necessary I wear something of this nature because of the role I fulfill in my group. To venture forth with lesser armor, well, both I and my group would suffer terribly for it. What I need is dragonhide or some of that steelgrass I've heard of that grows in the South Continent. My motivation is to be able to convene more closely to the land, but as it stands, my current armor prevents this. I want dragonhide or steelgrass armor and feel that if an evil dragon comes along I would slay it for this purpose, this... motivation does worry me--it goes back to my reverence for nature, or perhaps lack of it. If only I could find an already dead dragon and not have to kill it, well, anyways. What do you think? Honestly, should I pursue my druidic training?"

Revi absentmindedly rubbed the Unicorn Rampant on her left shoulder as she awaited the Master of the Wild's opinion.

Arm[HP 44/44 AC 24] 
Friday December 18th, 2009 10:02:25 AM

Arm stands idly by, kicking at the ground and waiting for the current situation to be sorted out so they can decide what to do from here.

Wynum {48/51hp. Str 6, AC15. Delay Poison} 
Friday December 18th, 2009 12:20:28 PM

After summing up the situation to Ed, Wynum expresses his worries:
"Mmmm. We're pretty sure we found the caravan, but no sign of the pendant. Did you gather some information on this subject back in the city? Did the caravan people say something? Oh well... all this killing. I'm not even sure what we did. what do you think? These druids, they're always quite cryptic."

{Sorry guys Internet blackout, patchy updates for a few days}

Revi AC21/13T/21FF HP 81/81 
Friday December 18th, 2009 2:02:47 PM

ooc: pendant? I have no recollection of a pendant...

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Friday December 18th, 2009 3:45:28 PM

OOC - Jim W, we never did check out the tunnels past the chasm itself, since we climbed down it before moving forward. Are you implicitly telling us that there's nothing there? We never did find a lair and there was hardly any loot at all from this adventure... Anyway, just trying to clarify things...



Edmund 
Friday December 18th, 2009 8:47:07 PM

Edmund is idly tapping his foot when the party arrives, and he looks them over caustically as they approach.

"Keeping a fellow waiting!" he exclaims, before they explain what has transpired in the interim.

"Wil has been runited with his men," Edmund explains in turn. "Who are now in the care of the Temple of Domi and its acolytes. As for the shipment, I let Wil know that it was probably a lost cause. From what I've seen, it has been divvied up and is probably scattered all over the forest, this cave, and maybe even the entire Wold. If we find the magistrate's seal ((I am referring to the crest/pendant/shield thing)) it will be a miracle worthy of being remembered in one of Arm's songs."

"That--" Edmund quickly interjects, "Is to say that it is extremely unlikely! A bit like finding a needle in a haystack."

Turning to Revi, Edmund glances over her for a moment and idly toys with the idea of casting Grease on her--but then he thinks better (or worse) of it, and replies, honestly, that, "I've no such spell memorised at the moment, I'm afraid."

"What now?" he says. "Does anyone have a plan?"

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Friday December 18th, 2009 9:19:55 PM

Ruby dropped the pack on the shelf that they are standing on and then points to it. I have not looked inside to see what is in there for sure, but what you are looking for might be in there. Digging in her pocket she pulled out a key on a leather thong and held it out. "This was on the one with Chloe, though I am not sure what it goes too." Glancing to Eddie she just shrugs her shoulders at them being late.

[Sorry guys. Just going off what I was told and that was that we searched out everything and collected all the stuff that was to be collected....I think. Of course we need to see what all is in the pack of course since Thar only glanced in it. Otherwise I am not sure what Robert has planned for further rewards or what.]

Temp DM JimW & DM Robert 
Friday December 18th, 2009 9:35:11 PM

Master Shadesh glances to Revi and then pulls her to the side. His council was for her alone and he did not want to others sticking their noses into it. Plus she seemed like a rather private person. "We all do what we must do, sister. Their deaths were of their own choosing and they decided to follow along with Chloe and the others." Shaking his head he laid his hand upon her shoulder and gazed into her eyes. "Not all those that follow the path of the druid are exactly the same and we each revere life in our own way. You chose to go after the unicorns when you could have went down the path that you though Chloe could have taken." Smiling he shrugs his shoulders again. "As for the armor, there is little that I can do for you. I know of no dragons that are already dead and not in need of their hide. As for Steelgrass, that can only be gotten in the Southern Continent and from the Manfri that live there."

Guiding her back to the rest of the group he spoke one last time and then smiled. "My council is to follow your heart, sister. If you feel that following the path of the druid is your calling than you need to do that. You don't need to follow that path to revere nature." He will allow her to think on that and he is right, the choice should be hers but all druids are different.

DM Robert: I've updated some info here from the druid.

There are seven beerbugs and the ettercap named Sofal remaining hogtied in the area. Shadaz asks that you spare their lives, and, as he requested previously, asks that he be given charge of 'his boys.'
"We will learn to live together peaceably again. I think that this has already been a hard lesson for them. I will keep them about me with the strictest of requirements to prove their worthiness to me again."


Glancing to the rest of the group Master Shadesh nods his head once. "I thank you for the assistance and know that you did only what you had to do. There is a law to nature that all must understand, even though it is a hard one....Survival."

He stands by his boys, waiting to hear the fate of the beerbugs and ettercap.

DM Robert 
Friday December 18th, 2009 11:54:50 PM

Reunited again The Mithril Order pile together what they have gathered from this mission. Spread out there is

(On the Road)
6 Bugbears: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
2 Araneas: CR 4; Medium magical beast (shapechanger);
The araneas each had a magic ring. There was also a wand of Charm Person

(In the caves)
16 Bugbear Guards: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
And a total of two dozen copper coins, and three empty beer barrels. There are also two dozen beerbug pallets (beds) you could take...
5 Aranea: CR 4; Medium magical beast (shapechanger);
The Bugbears have only their equipment as their valuables, although the Araneas have 30 gems valuing 600gp total that were hidden in the webbing above as their treasure.

(Further in)
8 Huge Spiders, 2 Ettercaps with Cleric 3, and 1 Gargantuan Spider with Cleric 5.
Two holy symbols from Sofal and Look-Haj.

(Outside)
2 Ettercaps
coins from the ettercaps totalling 200 gp
6 Bugbear Guards: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
And a total of 180 gp
2 Araneas: CR 4; Medium magical beast (shapechanger);
coins from the araneas totalling 200 gp
2 Earth Elementals, Large

Mettik's Possessions: Boots, backpack, bracers, ring, rod, wand, another wand, 5 potions, strongbox key on chain

Chloe's Possessions: backpack full of jewellery.

This is a total of 28 beerbugs.



DM Robert 
Saturday December 19th, 2009 12:34:57 AM

It's that time again...
There is 2025 xp for each of you.
[edit] that should be 6025 xp for each of you [/edit]

It is also time to hand out Hero Points. Email me with your favourite bit of roleplay - whether it was an excellent combat move, great idea, good joke, or interaction between two or more characters.

Let me know which parts of this module you enjoyed.

Revi AC21/13T/21FF HP 81/81 
Saturday December 19th, 2009 5:15:00 AM

Revi thanks Master Shadesh for his words of wisdom and has no problem with letting the beerbugs and Sofal leave with him--Edmund on the other hand, she just gives a sneer to in passing.

"Lets rest here for a while, I'll put up the fortifications in the hallway again so no one can come that way without alerting us, then let's go through all these stuff to see if the seal, or whatever it was, is in this pile of booty."

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Saturday December 19th, 2009 10:05:07 AM

Thar agrees with Revi's wise suggestion and says, "Yes, I'll help you set up a barricade so we can look through this stuff in peace."

To Master Shadesh, he also nods and replies "Yes, I think we should give them to your care. Let me look over them quickly to make sure everyone is fit to travel and I'll do any healing that is required."

(I'll do Heal checks if needed, but it is just to make sure any wounds are covered, broken bones splinted, etc)

He'll do what he can also to help ID any items...

Wynum {48/51hp. Str 6, AC15. Delay Poison} 
Saturday December 19th, 2009 3:01:49 PM

Thoughtful, but still ill at ease with the druid, Wynum confers to the others.

"Maybe... we should ask Master Shadesh about the pendant. I mean, he could question the beerbugs and other creatures. They might have noticed it - we might suppose it is memorable. Worth trying."

{OOC: DM, Are we correct in thinking that we explored all apparent exits in the chasm?}

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][]  d20+9=26 ;
Sunday December 20th, 2009 3:02:05 AM

Ruby handed over the key if anyone was interested in it so that they could look at it. She was not going to be much help with the loot so she went to help with the barricade. When that was finished she found a clean space to settle down for awhile and just relax. She also wanted to work out some stuff in her mind about what had happened over the past day or so.

To help with that, she pulled out the long pieces of hair that she had gotten from the unicorns and started the process of weaving them into a bracelet. The progess was slightly slow, but she was use to it taking time for most good things to come together...which made her think of Thar. "We have not even known each other that long." Still in her heart she knew that they belonged together and she did like to see him happy.

[craft(weaving) 26]

Arm[HP 44/44 AC 24] 
Monday December 21st, 2009 10:12:02 AM

Arm nods at Wynum and approaches Shadesh. He then describes the pendant to him as best he can remember, and asks him if he has seen anything like it.

Edmund 
Monday December 21st, 2009 5:38:28 PM

Edmund rocks back and forth on his heels whilst everyone discusses the situation and tries to work out what to do.

"Where there's a key," he opines, "there's a lock! Surely we must be able to find what it goes to around here somewhere. Do you know where they were staying? If they were living nearby, it seems reasonable that the lockbox would be there."

DM Robert 
Tuesday December 22nd, 2009 4:20:40 AM

OOC: I've been confused as to why you couldn't see what was so obvious to me. I'd missed a comma in my list of loot. Here it is corrected.

Mettik's Possessions: Boots, backpack, bracers, ring, rod, wand, another wand, 5 potions, strongbox, key on chain.

It is morning, and reflected sunlight fills the front half of the entry chamber. The beerbugs can be heard moaning and complaining from the barracks, their groans echoing down the cavernway.

Shadesh nods as he listens to Wynum and describe the pendant, which was described to them by Councilman Lynom four days ago. It is a lovely medallion that has a bas-relief of a roaring dragon on it. Shadesh nods and smiles and says, "Is it about this big?" joining the forefinger and thumbs of both hands to form a circle, "Never heard of it before. I hope you can find it." He chuckles to himself a little as he heads off to the Barracks to his 'boys,' "I'll talk them before we head off."

Revi and Thar walk with Shadesh into the Barracks and continue to the spider's lair. Here they begin to re-fortify the entrance to the Chasm.

Ruby holds the key, the strongbox, a black iron rectangular box 1' long, 5" deep and 4" tall, is on the floor next to the back pack from which it came. Julian gingerly attempts to open the strong box, (Wynum and Edmund stand by, perhaps hoping that he doesn't blow up, perhaps not) but it is locked, and there is no explosion. There is a clear seam where the lid raises, and a key hole. The lock and hinges are concealed within. There are no adornments or embellishments.

Cast Detect Magic to Highlight to display spoiler: { the box itself has no auras at all, there is clearly an aura inside the box -- moderate transmutation.}

You can hear Shadez loudly remonstrating his 'boys' in the barracks. He is speaking Goblin to them, it sounds rather aggressive:
Speak Gobling? Then Highlight to display spoiler: {"You stupid little mortal imps, you spawn of toads and dwarves," some of the nuances of Goblin are difficult to translate since language is very cultural. He is not being particularly harsh on his 'boys' in terms of how you might address them in Goblin. "If you ever think to do anything like that again," and here he launches into a tirade of details involving removing digits, feet, kneecaps of their family in front of the 'boys' on their birthday. Then he starts to get nasty.}


DM Robert 
Tuesday December 22nd, 2009 4:24:29 AM

Sorry I missed posting on Monday. I've had friends around for two days, and I forgot that I needed to do it before 3 pm local time.

Revi AC21/13T/21FF HP 81/81 
Tuesday December 22nd, 2009 4:35:48 AM

Revi builds the barricade once more out of the pallets as she had done before, then placed cups and other noise makers on the structure, again, as she had done before. When satisfied that nothing could come through this area without notifying the rest in the barracks, she headed back to the group.

After rejoining the Order, she'll ask Eddie if he can lay down some spells to raise an alarm if someone comes through the front way.

Arm[HP 44/44 AC 24] 
Tuesday December 22nd, 2009 6:43:00 AM

When Revi has completed her tasks, Arm asks her for the strongbox and key. He casts Detect Magic on it, and seeing that there is no obvious mechanical trap on the box itself, while at the same time wishing that Shadow was still with them, he chuckles at Shadesh's dressing down of 'the boys' as he inserts the key (if able) and turns it (also if able).

OOC: Thanks for the clarification on the items, Robert....I'm glad I wasn't the ONLY one who missed the whole thing...lol


Arm[HP 44/44 AC 24]  d20+10=24 ;
Tuesday December 22nd, 2009 7:04:54 AM

OOC: Oops...sry...didn't roll the DC for the Detect Magic...it's 24 :)

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Tuesday December 22nd, 2009 9:35:49 AM

Thar continues to refortify the entrance, though he does wonder where this amulet could be found. If they're lucky, it might be in that strongbox...

Wynum {48/51hp. Str 6, AC15. Delay Poison} 
Tuesday December 22nd, 2009 11:22:03 AM

Breathing down Arm's neck (or skull as the case may be), Wynum peers down on the strongbox, eager with anticipation, while commenting uncontrollably:
"Oh, the box, so clever, yes, maybe, but why in the box? Not around the neck? Is it locked? It is locked. Is it heavy? is it? Does it rattle? No! Oh no, don't shake it..."

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday December 22nd, 2009 9:50:27 PM

Ruby shook her head at the actions of Wynum and grinned. Glancing to the bracelet that she was working on she was happy with the way it was turning out. She looked at the others to see what they were doing and if her help would be needed.

She did glance up as Arm started to open the strongbox that he held and grimace. It was not like he would blow everyone up, at least not on purpose.

Edmund 
Tuesday December 22nd, 2009 11:11:03 PM

Edmund does his best to stay far, far away from the strongbox as it is opened, just in case it is trapped.

"Really, doesn't anyone have the ability to detect whether it is trapped?" he asks from a relatively safe distance.

DM Robert 
Wednesday December 23rd, 2009 5:32:56 AM

OOC Have a very Merry Christmas. May it be happy and peaceful and safe.
DM Justin shall be joining us shortly. He is planning to keep us entertained between Christmas and New Years. You are all invited to post if you can.

Revi and Thar complete the barricade to the chasm, a much faster job since it was only partially deconstructed previously. They return to the others where Revi asks Eddi if he can cast Alarm to further warn against intruders from the Chasm.

Arm, bravely or foolishly, takes the key that Ruby has proffered and inserts it into the strongbox. Heeding Wynum's warnings he is very careful about it. Turning his head away from the box and grimacing against the immanent explosion, Arm turns the key and...

Nothing happens. He opens the box carefully and doesn't die a horrible death. Instead, he can see the amulet you have been after on a cheap silver chain-- a bas-relief of a roaring dragon -- or a poorly executed lion -- it is hard to tell. With your Detect Magic you can tell that it radiates Moderate Transmutation.
There is also 18 diamonds the size of a child's marbles, and a small golden vial with a ruby stopper.

Despite Ruby's and Thar's good work Julian is keen to leave. He whines, "Don't we have some wagons on the road, waiting for us as transport home. I know Wil's other men ran off but we don't need them. I want to go back to a real bed. It's not yet lunch, we can be back for dinner, right?"

Master of the Forest, the druid Shadesh produces several coils of rope from a pack hidden behind his cloak, and hands it to Toothy. The beerbug loops a single figure-eight knot around 3 feet from one end as he walks to the opening of the cave. On the right-hand side he feeds the short end through an iron loop that has been hammered into the wall and ties it through forming a double figure-eight knot. The other beerbugs promptly, and with great military efficiency descend the rope one straight after the other. Shadesh bids you farewell, "and should you ever come this way again I should be more than happy to meet with you, and I'll try to ensure that the greeting is a happy one." He unceremoniously turns and steps off the edge and floats down at a safe pace into the warm morning sunshine.

It is a lovely warm morning, around 10 at latest. Birds are chirping in the forest just beyond the landing. A few small white clouds float past lazily.

OOC you have searched everything in these caves, there's nothing left to do in terms of the initial aims you left Plateau City with - Find Wil's men, and Councilman Lynom's heirloom.

Revi AC21/13T/21FF HP 81/81 
Wednesday December 23rd, 2009 5:52:32 AM

"Fine, lets stick to the road and go home... I'm tired."

Wynum {48/51hp. Str 6, AC15. Delay Poison}  d20+4=22 ;
Wednesday December 23rd, 2009 10:31:47 AM

"There it is!" the centaur exclaims, probably frightening a couple bats in the cave, "the heirloom, the trinket! Glorious! Sparkly!"
Seeing that his enthusiasm is only mildly shared, he continues in a more subdued manner.
"I wonder what it does? I'm sure it would change me into a Wemic. Or a Dragon. A dragontaur, that's for sure. Can we try it? Did he say something about trying it?"
Laying its hand on it if possible, he toys with the prize.

Appraise check here, trying to gauge whether it is worth of being a magic item: 22

{OOC: Now, seriously. Wynum doesn't know Nystul, but there's something fishy here with the cheap pendant and Lynom's admonestations as to not identifiying the item. He said nothing about the rest, so we should double-check that vial. What other reasons he could have for putting us in this Dire Goose chase?}

Thar AC 25/26, 61/70 hps, Mag Circle vs. Evil 
Wednesday December 23rd, 2009 2:02:00 PM

Thar shows a humorous grin at Julian's whining, and says in a friendly tone, "Yes, we'll try to get you a hot meal if we have time my friend."

He watches Wynum check out the pendant and other items, and says, "Friends, I think it's about time we started heading home. We've done all we can, have completed our mission and I for one agree with Julian and Revi that a warm bed and meal would be good. I've also got some training to do with a longbow... Also, we need to go to the Catacombs and trade some of our items in, and distribute the cash amongst each member..."

He also gives his goodbyes to Shadesh and his companions.

He looks over at his beloved Ruby and adds with a smile and raised eyebrow, "I've also got some personal business to attend to back at our home..."

Once everyone is ready to go, he'll lead the way and scout ahead,

(OOC =
1. He's going to change some of his feats and move to a specialty with his longbow vs. short swords, to give us some more ranged ability vs future foes... I'll make these changes once we get back home.
2. In the past, Thar went with Shadow to the Catacombs and traded in our items and then split the money up among each member. If you all are OK with that, and since Thar is the unofficial treasurer, I'll have him do that once we reach Plateau City. .... )

Revi AC21/13T/21FF HP 81/81 
Wednesday December 23rd, 2009 3:18:13 PM

ooc: I'm fine with Thar's unofficial treasurer position :)

Edmund 
Wednesday December 23rd, 2009 6:23:27 PM

Edmund is relieved that no-one has managed to blow themselves up... this time.

"Well, let's go home!" he says. "I can teleport us there directly! You'll all need to hold hands with me in a circle, and then we'll be in Mithril Manor before you can say 'Spliced into bits!'"

If everyone agrees, Edmund will use his remaining cast of Teleport for the day for this purpose.

((OOC: Thar as Treasurer always works for me. Also, Edmund is L.10 now, so I will be updating his char. sheet over the holidays. I may not be able to post often, but I'll do my best!))

Revi AC21/13T/21FF HP 81/81 
Wednesday December 23rd, 2009 8:32:31 PM

"Ah, that's handy, thanks Eddie!" Revi was tired, real tired. She needed a bath, a hot one, food and sleep, not necessarily in that order. Revi latched onto Edmund's arm, pulled it in close and rested her head on his shoulder, her other arm was outstretched in case anyone else wanted to hold her hand.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Wednesday December 23rd, 2009 8:48:15 PM

Standing slowly with a bracelet fully braided out of unicorn mane in her hand she seemed rather happy. She also waved goodbye to Shadesh and wished him well. She could not help but blush when Thar commented about having personal business at home, especially with him looking at her. Slipping the bracelet into the pocket of her pants, she moved to the others.

Taking Revi's hand and then holding out her own, she could not help but yawn which occupied her free hand for a few seconds. "Yes, lets get home for rest and food. Maybe a hot bath as well to get rid of the junk."

[i][Unofficial Treasurer Thar is fine with me as well. If he worked well in the past why change it. :)][/]

Thar AC 25/26, 70/70hps 
Thursday December 24th, 2009 3:34:20 PM

OOC = Hey guys. I'm trying to decide on a feat for Thar and need some advice...

I'm getting rid of his old 2 weapon fighting and changing it with something else....
1. He already has point blank shot, precise shot and rapid shot.
a. An option I was considering is improved critical, so that may be OK...
b. I don't have enough BAB for the improved precise shot, and many shot won't help me yet.
2. On the other hand, I don't have any feats to boost my cleric abilities (I'm a 7 cleric/3 ranger) and was considering:
a. Spell Penetration to help me get through enemies' spell resistance?
b Blind Fight to help fight invisible foes
c. Maybe I could take a craft wondrous item or craft weapons/armor feat?

Any advice you could provide would be great.

Thanks
Ken

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Thursday December 24th, 2009 4:02:37 PM

With goodbyes made the group begins their travels home. The traveling is easy and uneventful which most are probably happy about. Some hours into your travels home though something does happen to break the walk.

In the distance you can make out and not hard even to notice, a large mastiff looking dog running in your direction. The dog looks quite large even for a normal breed but even stranger is on it's back is a dwarf with a red beard that looks to be colore half heartedly white and he wears a bright red suit. When he gets close enough to you all he pulls the reigns of the large dog, "Stop Fribit...whoa I say."

As the dog comes to a stop the dwarf pulls a pipe from his mouth and pops it against his black boot and sighs, "How did I get stuck with this....I tell ye, me and the boss is going to have words we are.....messing up me nice red beard with this muck and making me ride this over grown pup every where,,,an I tell ye not a snow flake in sight...live on a mountain covered in it and here I be without a flake to me name.." The dwarf now looks to you before popping the pipe back in his mouth and taking a long puff from it and speaks, "Now there...who ye be? Name please." THe dwarf pulls out a large book and flips through it as he waits.

If anyone asks who he is the dwarf gets a seriously shocked and hurt look on his face before puffing out his chest, "Wold wide tinkers magic delivery fleet foot service specialist number 4,452....well, more known as a season holiday service really but now now, name please."

(OOC: Greetings everyone and Merry Christmas to everyone. I hope I can keep things lively for awhile. I been told your between modules now so I will be giving you some down time and some fun things to do between them.)

Revi AC21/13T/21FF HP 81/81 
Thursday December 24th, 2009 4:30:29 PM

Obviously Edmund lied about teleporting to get Revi's hopes up, she would have to spike his tea later on--she just couldn't decide between rat dung or horse urine. Stepping forward, "Greetings Master dwarf, my name is Revi. Do I need to sit on your lap?" Revi was of course still covered in dried blood and ichor, but gave the dwarf a playful smile and wink when she asked.

Edmund 
Thursday December 24th, 2009 4:55:54 PM

((OOC: I suppose Teleport isn't on the cards after all.))

Surprised that everyone doesn't seem unanimously in favour of the Teleport spell, so recently having proved its success twice, Edmund does his best to avoid grumbling about walking, and goes along with the party, doing his best to clean gunk off of his clothes from Revi's latest bout of madness.

After they run into the oddly-dressed dwarf, Edmund makes a grand, sweeping bow, and introduces himself as, "Edmund Eustace Greenleaf II, of the Windbourne Hills Greenleafs, Archmage of the Mithril Order, and Wizard-at-Large, at your service."

Introductions thus dispensed with, Edmund peers at the dwarf. "Delivery, you say? Who could possibly be sending anything to us--and how would they know we were out here?"

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Thursday December 24th, 2009 11:00:06 PM

Ruby was still fuming from the fact that the drovers had left the horses hitched to the wagons. The poor animals did not even have a chance if some predator had come along to eat them. She had every intention of having a talk with Wil about this and it was not going to be pretty.

Seated in a wagon, driving, she looked to the strange sight and then shook her head. Glancing to the others she frowned and then spoke up. "Ruby." She did not say anymore and the name was the alias that she used but whoever had sent a package for them should already know that.

Halfling Julian AC 18, hp 52/72 
Friday December 25th, 2009 5:28:30 AM

"Eddy, the Teleport sounds great, but we have wagons to get - from Wil Komen and mine. Let's go get them and travel back on the Safe Road.
Julian and his badger are glad to be travelling back on the wagons - it was so very much worth the cost to enjoy the comfort.

To the Dwarf he says, in his turn,
"Julian Roscoe Holle Pipewood Trufflefinder, of the Crescent Valley, G'sire. You won't find much snow here, unfortunately, but Plateau City isn't far, and you can get most anything else you want there. You could travel with us if you like."



Arm[HP 44/44 AC 24] 
Friday December 25th, 2009 9:34:00 AM

Arm hands the diamonds and the vial to Thar, telling him, "You may as well cash these in as well. Considering the lengths and personal risk we've gone through on this mission stacked up against the relatively small stipend we are getting, it should even things out some more. After all, our "employer" didn't say anything about diamonds, did he?".

Later, as they meet the odd-looking dwarf, Arm chuckles to himself as he is reminded of Kadaz. He introduces himself with a slight bow, "Armathen Ebano at your service, sir.".

Thar AC 25/26, 70/70hps 
Friday December 25th, 2009 10:52:55 AM

Thar takes the various items they've collected, and chuckles at Arm's suggestion, "You're right. I never did hear about diamonds either. Those will make a nice treasure, won't they?"

To the dwarf, he says, "Hello friend. I'm Thar ail Baerer and its nice to meet you." He nods at the beautiful mastiff and gives it a treat too.

OOC = Merry Christmas everyone and I hope you all have a great holiday season as we celebrate Jesus birth. The weather is horrible here, but we're enjoying the time stuck inside with the family ;-)

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Saturday December 26th, 2009 12:37:50 PM

The dwarf listens to each person as he keeps puffing on his pipe and flipping through the book he has...he hardly looks to be even listening to you before looking up at Edmind and grints lightly, "Aye ye dear boy ye...we be knowing alot of people's movements and specially groups." He flips through the book more, "Darn not a one of ye in here....ohh wait maybe under Mithril Order." He flips hurriedly to another part of the book and nods, "Yep yep here ye be. I knew it I did."

The dwarf hops down in a thump and glances to Revi a moment, "An if I was only a few hundred years younger and a wife and girl friend less I tell ye lass." The dwarf flips open a saddle bag and begins digging in it..after a few moments he grumbles and he actually sticks his whole head in the saddle bag and then shortly he wiggles till up to his shoulder is in it....you hear small echos as he talks more, "Ahh come on, where are ye."

After a moment he comes back out and holds a few 2inch by 2inch square presents which he tosses on to each person, "Here ye be and happy present day." With this he steps up on his giant mastiff again and smiles, "Now off to Rattledam and then Ice Vein and so on."

When each person finally opens their gift you find a nice little suprise inside.

First each finds a small cake like roll that is filled with a type of cherry jelly. (Hopefully Revi is't too mucky :) .)

Arm finds a well made leather pouch inside his present. It's about twice the size of a normal belt pouch with a silver inlay of playing children on it and a small note saying, "Heard you like helping children."

Thar finds inside his a small silver bear figurine. It is standing up and looks to be growling in defense of itself. A note inside for him also, "I have heard you love animal and to protect them."

Wynnum finds in his a amulet with a design of a mythical sea serpent shown on it and a note. "I been told you love mythical things."

Ruby opens hers to find a silver hair clip. thats designed to look like grapevines and leaves. A note iswith it also, "Everyone woman loves jewelry and I been told the grapevine and leave design will hold special meaning towards you."

Julian finds inside his present a box of playing cards. This might not seem like much till he sees the maker name on them as "Selithe". Each card inside in specially designed with images of CV. Inside is a note also, "No toy master here but me Julian. Happy present day and remember me darling."

Edmund opens his gift to find a very nice pure silver tea set. A note is with his gift also, "I have heard that you are a man of comfort and relaxation. Enjoy some tea on me in your travels."

Revi opens her gift to find a silver ring with a phoenix inscribbed in it. A note also is with hers, "What to get a woman like you is hard. They say barbarian's need little in life but a strong arm and a good weapon. Everyone woman needs some jewelry though and from your past you have risen from those ashes and become the woman you are now. This gift represents that and Happy Gift day."

Now that all gifts are opened and the dwarf has began his deliveries once more it is time to hit the road with the wagons once more. Luckily you will be getting back home soon enough it looks like.

Thar AC 25/26, 70/70hps 
Saturday December 26th, 2009 1:32:38 PM

Thar looks at his gift and smiles at the thoughtful present. "Thanks and Merry Christmas" he calls out to the dwarf, hoping he can hear him as he moves away...

He looks at the bear and admires it for a while. He turns to see what Ruby received and when he sees that it is a hair clip, he says, "I bet that would look beautiful in your hair, and I didn't think you could get any prettier, but I was wrong." He follows this up with a kiss and then steps back to avoid embarrassing her any more than he has already.

Once each party member enjoys their gift, Thar looks through their loot from the adventure and makes sure each item is ID'd. If anything is still left, he asks Arm and/or Edmund to help ID it...



Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Saturday December 26th, 2009 2:41:13 PM

Ruby opens the box and pulls out the hair clip, holding it lightly in her hands as she glances to the dwarf that gave it to her. She was not able to say anything with her throat closed off partiall, so she nodded instead. Looking back down to the clip she feels the beginnings of tears forming in her eyes and she turns her back to the rest of the group.

Her home was destroyed and the vineyards along with it. She loved the present that she had just received despite the memories, as it allowed her to hold onto them. Her old life had been lost and she was not sure if she would ever get it back or if she wanted it back.

When Thar spoke up she quickly wiped away the tears and glanced to him with a smile. "Thank you, mela en' coiamin." As he kisses her she melts into his arms, wanting the safety that he represents to her right now. Then he pulls away and she just smiles as she feels no embarrassment.

Edmund 
Saturday December 26th, 2009 3:05:13 PM

Edmund raises an eyebrow at talk of some organisation or group that knows the movements of the Mithril Order--and, indeed, many others as well! But, worry is set aside upon receipt of jelly rolls and a truly impressive tea set.

Nevertheless, Edmund remains suspicious of the jelly roll, and carefully examines it. "Could be poisoned!" he says, but then adds, "but why give us the other gifts if we're meant to die anyway?" Unable to figure it out, he eats the jelly roll and manages to avoid dying immediately--this time, at least.

Climbing back onto the wagon with his tea set, he spends much of the remainder of the trip examining and re-examining every aspect of his new, silver tea set.

Halfling Julian AC 18, hp 52/72 
Saturday December 26th, 2009 5:06:01 PM

Julian is very glad to see the cake, and he quickly devours it. With his mouth still savouring the last bite he says to the bard, "You want your cake? I just thought that you didn't like this sort of thing... If you don't say anything I'll take that as Yes, you can have it Julian."

Sitting back he handles the smaller box softly, a deck of cards. He gave a set as a gift to Selithe once - she was a keen and very skilled gambler, and somehow deeper than just a good friend. He sits back and tries to hide from the world, retrieving a something from his pack. It is a small wooden box, unadorned and made with leather hinges and hasp. He opens it slowly and carefully places the new deck of cards in there before removing a hard wooden cylinder. He turns this round in his hands and his eyes begin to glisten. Setting this back in the box he retrieves a well made silver drinking flask inscribed with a picture of a halfling lounging with a pint in his hand. It was a gift from Selithe before the halfling comrades dispersed from the Crescent Valley. He cradles this like an infant for half a minute, then with the tankard in his lap he opens the deck of cards. Julian swallows hard as he slowly thumbs through cards. Taking in the images of the Crescent Valley he sniffs regularly. Around two-thirds of the way through the cards he closes his eyes and clearly wishes the earth would swallow him whole.

Wynum {48/51hp. Str 6, AC15. Delay Poison} 
Saturday December 26th, 2009 11:09:47 PM

The roll is already in the Centaur's large mouth before Ed mentions poison. He just stops for an instant:
"Mgh' allright. 'elay poisonn possion."

Still trying to figure out the red-haired dogtaur, right after the talking horned horses, he barely register the odd gift but soon comes to his sense.

"Well... a serpent. I take it as a sign. Reminds me of a dragon, and deceit. Maybe I am the only one not getting it but... What with the dragon pendant? Before we come back to town, shouldn't we think about this? Why were we sent into this perilous quest for a worthless trinket, by a city counselor? Was it a test? A ploy? A diversion to keep us out?"

{OOC: DM, what about Wynum's Appraise check on the pendant?
Also, Ed, how could you teleport the 7 of us anyways? Did you plan on using the Reduce Person wand?}

Edmund 
Sunday December 27th, 2009 2:01:51 AM

((OOC: Reduce Person worked before, seemed reasonable to use it again, yes.))

Arm[HP 44/44 AC 24] 
Monday December 28th, 2009 9:43:03 AM

Deftly catching the present thrown to him, Arm smiles and thanks the little dwarf, "Thank you sir, and a happy holidays to you as well, with wishes for safe travels.".

His smile broadens as he beholds the new belt pouch. Realizing how hungry he is, he pops the roll into his mouth and chews contentedly, but not without a sidelong glance at Julian as if to say, "Sorry, one per customer.". Once everyone has opened and admired their new gifts, he says "Well, we'd best be off for home...the quicker we get there the sooner we can relax and get something to eat.".

OOC: Sorry Thar, no identify spell here...unless we have a scroll I can read from. :)

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Monday December 28th, 2009 10:19:42 PM

(OOC: Getting info here so please bear with me here. First are you wanting to ID all the magical items beforeh eading to the CC? Also what exactly is Wynnum, what exactly are you trying to find out about the pendant for sure? I believe it was suppose to be some family heirloom which means it probably looks quite normal or maybe is?)

The gifts are opened and the jelly rolls ate, even Edmund eats his after commenting it could possibly be poisoned. However so far Edmund still feels no effect of poison or the such.

Julian on the other hand breaks down into tears over the gift given him also.

The group finally though begins moving with a Edmund very intent on his brand new silver tea set...as the group moves along closer to the city and time passes with him staring at the tea set it doesn't move...doesn't move...doesn't move...wait he thinks it might of moved but then again it could be his mind playing tricks on him from all the staring.

Finally not long at you finally reach tge city which actually seems like it is in quite a bustle. You see some children running around passing out sheets of paper and people talking. One kid runs towards you and waves you all down, "Hey wait wait...Some nice lady has asked all of us kids to help pass out something so here if you take one." You can about guess that the kid's aren't just doing this paper passing for nothing actually. The paper handed over to you is brightly printed letters that a highly skilled gambler is in the city and that all are welcome to come visit her place.

The picture on the paper should get Julian's attention more as it looks like a halfling with platinumn colored hair.

Now that your home though you have things to do though, talk to Wil, see about the paper being passed out, etc.

Revi AC21/13T/21FF HP 81/81 
Tuesday December 29th, 2009 4:17:40 AM

Revi really enjoyed the jelly roll, but probably not as much as Jules did. She wished she had said something smart or witty to the gift-bearer, other than "Thank you", but words were not her forte, actions were.

Looking at the paper, Revi handed it back, "No thanks, not much into gambling, I only bet on sure things," smiling and patting the new quiver on her back.

"Let's get back to Wil, split the treasure and whatnot, then I guess we'll part ways." Looking at the rest, "Well, I was only hired on to help you guys with this task and no more, so I guess I'm done. That is, unless you wouldn't mind me sticking around and ya know, becoming part of your Order. I wouldn't mind, got no plans which way or the other."

Arm[HP 44/44 AC 24] 
Tuesday December 29th, 2009 11:04:09 AM

Arm takes one of the papers, and ponders if he should participate...it's been quite some time since he gambled, but he does have interest in it.

Looking abashed at Revi, he says, "Of course you're welcome to stay on, my dear. We are definitely in need of a fighter of your caliber, and we have more than enough room at Mithril Manor for you.".

Thar AC 25/26, 70/70hps 
Tuesday December 29th, 2009 1:49:34 PM

(OOC = Yes, I was waiting until we ID'd everything before having Thar go to the CC to sell what we don't want... That would save us some money in ID'ng costs...)

With a shocked expression, Thar looks at Revi and says, "I'm hurt that you would expect anything else but an invitation to our order. As my friend here said, you are welcome to join us and I would be honored to continue fighting by your side."

Thar looks at Ed and says, "Hey Edmund, do you have the ability to ID any of the other loot we've gathered? I hate to spend the 100 gp/item to get them ID'd... Otherwise, I'll take our stuff to the CC and then we can split up the proceeds..."



Edmund 
Tuesday December 29th, 2009 2:08:36 PM

((OOC: The Identify spell itself requires reagents of 100gp in value, so it will cost that amount regardless of who casts it. Also, still dealing with lots of holiday stuff here so my character sheet is not done yet. It's hard enough even finding the time to post! Hope everyone is having a safe and enjoyable holiday.))

Edmund shakes his head. "It will be no cheaper for me to identify them, as I would have to buy a bunch of pearls at 100gp each, per item," he says. "And we'd have to wait until tomorrow as well, as I haven't memorised it for today. Sorry!"

The wizard is happy to be home and proceeds to get a great deal of use out of his tea set--in addition to a lot of studying.

Halfling Julian AC 18, hp 52/72 
Tuesday December 29th, 2009 3:58:48 PM

Julian stares at the picture on the paper and wonders if it really is Selithe, or is it just his memory playing tricks on him. "I think I'll go to this."

He still mopes about, very introspective.

Revi AC21/13T/21FF HP 81/81 
Tuesday December 29th, 2009 6:45:34 PM

"Thanks guys!" Revi says in reply to Arm's and Thar's responses and smacks each soundly on the shoulder, really hard.

Ruby [HP: 72/74 - AC: 25(26dodge)(cover)][] 
Tuesday December 29th, 2009 7:06:52 PM

Ruby looks down from her spot driving the wagon and then takes the flier from the kid. As she looks it over she shakes her head, not sure if she is that interested in the fun offered. Glancing to Thar, she figures if he decides to go that she will too. First though she wants a hot bath and food, maybe a massage as well.

Glancing to Revi she shakes her head. "It will be nice to not be as outnumbered by the guys." She missed the friendship she had been forming with Kristen and she had left suddenly. Not that she expected she would maybe become that good of friends with Revi. For some reason she feels that she is too different from the young barbarian.

"Home of to Wil's place first? I would really like to get this wagon back to him though." She did not want to keep it with them if she could get rid of it. At least then they would not be responsible for it.

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Tuesday December 29th, 2009 7:52:54 PM

The group looks over the paper and some looks to be interested in the flyer and others not so much. Taking things in order though the group first heads to see Wil.

When you reach the emporium you are shortly met by Wil who was taking some of buisness before meeting up with you. He smiles when he sees you and offers you a place to sit and relax as he speaks, "Well, you all have returned so I'm taking it everything went well?" Wil sits and listens to everything, taking in the info on how everything went, "I'm glad to hear you were able to get back with the wagons ok and even more so to see you returned with the gamily heirloom I wanted."

Wil listens more to anything that is said and will offer comments and such dependingly. However Wil will also be offering to take the group to the place mentioned in the flyers, mentioning that he had heard the place serves drinks and food as a special opening advertisement to bring in people.

(OOC:Not trying to rush thing. I will put brakes on you all going out till the coversation with Wil is handled fully. No worries.)

Arm[HP 44/44 AC 24] 
Wednesday December 30th, 2009 9:41:43 AM

Arm says to Thar, "Let me know what happens inside." as he stands by the door and waits for the rest to finish their business with Wil, having no intention of dealing with an orc at the present....half or otherwise. Rubbing his tender shoulder where Revi walloped it, he briefly wonders if he made the right decision by inviting her to join the Order, but the thought passes quickly as he decides to someday purchase some padding for his shoulders.

Thar AC 25/26, 70/70hps 
Wednesday December 30th, 2009 10:18:26 AM

To Arm, he replies with a smile, "No problem. I'll give you an update once we're done."

Thar looks at the flier, but the idea of going to a gambling establishment makes him very uncomfortable. He frowns and says to his colleagues, "If you all want to go and gamble at that place, go ahead, but it's not for me. I'll go to the Cats and check things out in the meantime. I can meet you later at our home."

To make sure he understands the flier correctly, he asks Wil some more information about it. "Is it primarily for gambling or is it merely a tavern?"

To Ruby, he says, "Would you like to go with me to the Catacombs meanwhile?"



Wynum {48/51hp. Str 6} 
Wednesday December 30th, 2009 12:48:40 PM

{Justin, Wynum is a centaur, and what he was trying to do is appraise the craftmanship of the pendant. It had been described both as "a family heirloom" and as having a rather cheaply made engraving. So I wanted to know whether it was of good quality. I rolled around 20 if I recall correctly. Btw I think the pendant itself was to be given to councilman Lynom, not to Wil, so we'd hang to it for now.}

Wynum seems to have an interest in the leaflet but prentends not to.
"I'll go with you Julian, while the other care about the items. I'm not against some distraction. Also I think I will need time to craft me some arrows. By the way, you need to show me your falchion."

Finally seeing that Julian is quite lost in his thoughts, however, he shuts up.

Edmund 
Wednesday December 30th, 2009 2:36:15 PM

Edmund spends much of his time studying, and in the process finally discovers how to make some of his defences at Mithril Manor permanent. Before he does this, however, he will need to speak with the other members.

Penning them each a note in a rather elaborate and spidery script, he asks them each to write down one particular suggestion they have for increased security. "I can't promise that I can do everything," his note reads, "but I'll do my best to take all suggestions into account!"

As for games of chance with money at stake, Edmund frowns sternly at the mere suggestion he participate. "Gambling," he declares firmly, "is a tax on the mathematically inept. I prefer to keep my money where it is safest: in my pocket--and to trust it with those who will use it best: me."

Edmund 
Wednesday December 30th, 2009 3:05:30 PM

((OOC: Header updated to link to new character sheet.))

Revi AC21/13T/21FF HP 81/81 
Wednesday December 30th, 2009 5:33:23 PM

"Well, if the rest of you want to go to this gambling house, I guess I'll tag along--but I'll need a dress." Revi stood there looking at the others, "I'm not going in my armor, come on guys! Geez." Revi waited impatiently for the talks to be over, she seriously needed a bath.

Ruby 
Wednesday December 30th, 2009 8:00:03 PM

Smiling, Ruby nods her head and slips off the wagon. "Sure, I would love to go to the Catacombs with you." Slipping her arm through Thar's she is more than ready to go where ever it is that he wants to go. As for the gambling, she does not really mind though she is hoping that the food will be good there.

"I don't mind going to the Catacombs like this, but a both and change of clothes are most definitely in order before we go anywhere else." Glancing to Edmund she smiles and shakes her head. "My dear Edmund, there are other reasons to go to a place than to gamble."

DM Robert - Appraise Check 
Thursday December 31st, 2009 1:07:25 AM

Wynum has a good look at the pendant. It has a bas-relief dragon on one side, though the artwork is above the skills of the average centaur (or human), it has flaws. The alloy mixture is slightly pale for a decorative brass item, and there are some very small cracks in the pendent near one edge, where perhaps it was dropped onto a hard surface.
The back of the pendant shows some bubbles from a poor casting method of the original disc.

Arm[HP 44/44 AC 24] 
Thursday December 31st, 2009 10:33:46 AM

Arm resolves that he shall go to the gambling event, but will only take 100gp with him....that way he will not bankrupt himself on such doings. First and foremost, he will take a bath and grab something more substantial than a jelly roll to eat.

While he waits for the talks to finish up, he surveys his surroundings...observing but not appearing to do so.

Wynum {48/51hp. Str 6} 
Thursday December 31st, 2009 11:55:17 AM

Halfway to the parlor, Wynum changes his mind, as the day takes its toll on its meager strength and he goes back to the manor to have a rest, and a talk with Edmund, and anybody who happens to be there.

"The more I think of it, the less I like this situation. I think we should break our word and identify this item. In fact, you should do it, Edmund, so that we do not reveal things to other people. Could someone detect that we did identify it?
I wouldn't want the order to be accused of stealing the real heirloom. We've been had in the past, and I do not trust this councilman that much.
As for the defenses, obviously detecting creatures in disguise who enter through our door, would be great!"

Thar AC 25/26, 70/70hps 
Thursday December 31st, 2009 12:45:26 PM

Thar says with an embarassed grin, "Oh yes, of course we must change and I apologize for overlooking that. I'm so used to going everywhere with bits of treebark, leaves and grass on my clothes that I forget the importance of a good bath and change of clothes. Thanks for reminding me."

He walks with Ruby, Wynum and whomever else wants to go back to the manor. To Wynum, he says, "I think it's OK to identify the item, especially because it seems that something may be fishy here... We can have it ID'd at the Cats if that makes you feel better..."

Once at the manor, he walks Ruby to her room, gives her a passionate kiss and then says with a longing expression, "I'll see you in a bit, once I've bathed and changed. If you need anything, please let me know."

Edmund 
Thursday December 31st, 2009 2:45:30 PM

Edmund becomes rather irritated with the other members of the order as they continue to fool with the crest.

"I'm fairly certain he wasn't having us on," Edmund says. "Moreover, he specifically requested that we do not pry into the nature of the crest. By all appearances, it is perfectly ordinary in every way. It is not particularly well-made, nor even in excellent condition, and radiates no strong magic of any sort. Leave it be. I'm not in the habit of lying to those who employ us--especially when they've given us no reason to distrust them."

((OOC: I think you may be reading too much into the word 'flaws' and the description of the item. I'm fairly certain that DM Robert is simply pointing out that it is of fairly average quality--not that it is suspicious or somehow not what it should be.))

Revi AC21/13T/21FF HP 81/81 
Thursday December 31st, 2009 5:36:14 PM

Since the group was resolved to go to the gambling house, Revi stopped at a dressmakers and picked out a very nice dress. "Yes, I'm dirty. Don't tell me I'm not welcome here. I have money and a big friggin sword so which would you like, the 100gp for the dress or my sword in your gut? Thought so."

Revi makes it back to the Manor, picks out a room and takes a long hot bath. When she is done she comes to the main room, hair swept back and wearing an elegant form-fitting black dinner dress replete with sequins forming the night's contellations. "Could someone button me up?" Turning around the backless dress was cut so low that the top of her posterior showed.

Edmund 2nd post 
Thursday December 31st, 2009 5:47:12 PM

When Revi descends in a dress and asks for someone to button her dress, Edmund glances up at the interruption, tearing himself from his studies in his spellbook. When he sees the barbarian, he purses his lips, his ears turning bright red.

"I say!" he says, and with that he grabs his spellbook and stomps up to his room, muttering something along the lines of, "simply unbelieveable," and, "well, I never!"

DM Robert - Appraise Check 
Thursday December 31st, 2009 6:02:57 PM

OOC - just a reminder, I had previously said that the pendant radiates Moderate Transmutation...

Revi AC21/13T/21FF HP 81/81 
Thursday December 31st, 2009 6:14:48 PM

"Did Edmund just say, 'I'll be in my bunk'?"

Edmund 2nd post 
Thursday December 31st, 2009 7:16:46 PM

((Robert: Where does Moderate figure in the list of magical strengths? It's the lower end of the middle, yes? Such as would be typical for a L.3ish spell?))
Yes, that is a correct example

Ruby 
Thursday December 31st, 2009 8:04:53 PM

Ruby was more than happy to finally get home and when the entered the manor, she sighed in relief. They had made it through a mission and gotten back alive from it. Glancing to Thar as he walked her to her room she smiled.

Stalled at the doorway after the kiss, she finally came back to reality long enough to step back inside. Watching him as he walked away, his words only barely registering...she nodded. She could think of more than a few things that he could have done for her but she did not ask.

Fifteen minutes later, she slipped down the stairs in a plain light blue dress. "Wow, you are looking good Revi." Smiling she patiently waited for Thar to come down, fidgeting slightly as she waited and playing with the bracelet on her wrist.

Halfling Julian 
Thursday December 31st, 2009 10:03:08 PM

Julian also gets dressed up for the gambling. He comes out dressed in a three piece suit - the waistcoat of which is elaborately embroidered with a Dire Badger fighting off 5 kobolds in a forest.

OOC I need some of the booty if we are to go gambling....

Revi AC21/13T/21FF HP 81/81 
Thursday December 31st, 2009 10:18:59 PM

Since no one had offered yet, and Jules was looking quite handsome in his suit, Revi went over to Jules, knelt down and turned her back to him, "Jules, be a dear and button the back of my neck thingy on my dress?" Jules had a full shot of Revi's back, all the way down her spine and beyond.

Halfling Julian 
Thursday December 31st, 2009 10:52:03 PM

Julian buttons Revi's dress. He is a little misty eyed as he thinks of the gambling, wondering if it is Selithe. She knew he was moving on to Plateau City, has she come here hoping to find him?


Halfling Julian 
Friday January 1st, 2010 4:40:00 AM

OOC: sorry Wynum, I missed this bit

Julian is more than happy to show the centaur his falchion.
"Its called EagerTooth, after a wyvern we halflings met and befriended. At that time I learned the value of not killing everything that moved. See the runes here, that is what gives it the non-lethal damage trick. I kinda like it, but I might see if I could add Frost or Fire to it as well."

DM Robert - washing up 
Friday January 1st, 2010 5:52:26 AM

Wynum has a good look at the pendant. It has a bas-relief dragon on one side, though the artwork is above the skills of the average centaur (or human), it has flaws. The alloy mixture is slightly pale for a decorative brass item, and there are some very small cracks in the pendent near one edge, where perhaps it was dropped onto a hard surface.
The back of the pendant shows some bubbles from a poor casting method of the original disc.
OOC - just a reminder, I had previously said that the pendant radiates Moderate Transmutation...
Thinking about this brings Wynum to raise a very pertinent question,
"The more I think of it, the less I like this situation. I think we should break our word and identify this item. In fact, you should do it, Edmund, so that we do not reveal things to other people. Could someone detect that we did identify it?
I wouldn't want the order to be accused of stealing the real heirloom. We've been had in the past, and I do not trust this councilman that much."
Thar agrees that it should be Identified, and offers to take it to the Catacombs for that purpose.
Edmund disagrees, and reminds the others that the Mithril Order was requested to not investigate the nature of the heirloom. He doesn't want to break the trust of his employers.

OOC I think this is very important.

%%%%%%%%%%%%%%%

Arm waits outside as the Mithril Order debrief with Wil in his Import/Export Emporium. It is a roomy showplace in the Merchant's Quarter of the City. His place stocks all kinds of handcrafted and kitschy items that are popular with the general public. The shop is full of eye-catching and vibrant displays, with several very charming sales clerks ready to help their customers make purchases. Wil is a little gruff in some ways, and though the orc tusks are only visible when he talks and laughs, he is obviously very gregarious and amicable.
"Speaking with the Healers, they say that my main caravaners will be fine. They had been fed upon by spiders, is what they figured and, of course, it matches with what you've told me.
"I'm more than glad, I can't really express how grateful I am that you were able to find and rescue my workers -- and so are their families, no doubt. There is really nothing that can express the gratitude of all those who love the people you saved, but here is a little something. Here's something I can give to the Mithril Order."
Wil retrieves a small wooden chest from a larger crate. He hands it to Julian, who happens to be closest and says, "Its not a lot, having been down my main caravaneers for nearly two weeks has cost me a lot financially. It's pretty fun though, even here on dry dock. Look, open it."
Julian opens it and says, "Err, its empty. Is that the fun bit?"
"Cheeky. Now watch -- HAZIPAN," he says firmly at the box, "Strange, I know. But watch."
The box closes by itself, then begins to unfold in Julian's hands.
"Hey watch out, Jules. Put it down and step back," he warns Julian.
The box unfolds and unfolds some more, well beyond the limits of the small box Julian once held. Soon it is a boat 10 feet long, 4 feet wide, and 2 feet in depth, with one pair of oars, an anchor, a mast, and a lateen sail.
"There's another word will form it into a small ship, about 24' long. And better yet, it will store -- HAZIPAN," and this time the boat refolds into a box, "it will store things like a normal box and they are there in the boat when you need it.
"The other command word, for the larger boat, is, I'll spell it so it doesn't unfold in here, G. E. R. H. A. L. D. Don't forget it. I hope it helps you."

Wil then talks about the flyers and the gambling.
"The gambling begins later tonight. It's in a tavern, they do this gambling thing once or twice a year, though it has been two years since the last one. I'm hoping to regain some coin-flow to help the business. And I often meet new customers too, it's great advertising just being there.
"I'll meet you here at sundown. I know the hosts and we can walk straight in together, if you like."

Thar declines the offer to go gambling, instead asking Ruby to accompany him to the Catacombs.
Wynum says that he will go to the gambling for a distraction, asking Julian if he will go along as well. The Halfling agrees to.

Edmund asks the Mithril Order for suggestions to secure the Mithril Manor. There's a few blank faces at first, but Edmund stares them all down till some ideas flow.
OOC: this is important -- I'm not going to let it be glossed over.
Wynum suggests that detecting creatures in disguise who enter is something to research, and Edmund records this in his spidery handwriting.

The half-elf mage then remonstrates the very idea of gambling.

Revi reluctantly agrees to go gambling, and perhaps the idea of wearing a nice dress became her main motivation. On the way back to the Manor she threatens a dress maker with a nasty sword gash, then politely pays him for a black, sequins strapless dress. She then takes a long hot bath in the Manor, and descending in a dress requesting a hand leaves Edmund feeling a little... well, he stomps up to his room to continue his studies.

Ruby would walk through fire and flames if that is where Thar was going. But first, she wants a bath and a change of clothes. She suggests to Edmund that there are other reasons to go to a house of gambling. She has a brief moment with Thar before getting ready for the night. Emerging in a pale blue dress she compliments Revi as she nervously fidgets with her unicorn-hair bracelet. The two females are a stunning pair.

Julian dresses up in his suit -- the waistcoat is embroidered with a dire badger fighting some kobolds. He helps Revi with his dress, and despite the obvious temptation his mind is still faraway -- perhaps somewhere wet as his eyes are leaking slightly.

Waiting for the time to pass Julian shows his falchion to Wynum and prattles on about its history. The pantries are opened, kettles are boiled and the dirty crockery piles up in the kitchen. The sky is turning pink and then red as the sun sets. It is time to go meet Wil at his Import/Export Emporium.
Who is going? And who is staying to wash the dishes?



Halfling Julian 
Friday January 1st, 2010 6:33:30 AM

Julian has little interest in the pendant overall.
"It is his heirloom, he's offered to pay us for its retrieval. That's all I need to know."

He is, however, quite excited by the box-boat. "Now, that is cool."

Regarding Manor security:
"Eddy, how about Explosive Runes put here and there in the Manor? but tell us where they are first."

"Thar, before you go the Catacombs, what can we divvy up of the loot so far? I'd like some coin to take with me. I've not much to spare since the beerbugs were attracted to Revi."

"Revi, have I handed over the 200 gp balance yet? I know I keep forgetting. It would be as 20 pp, if that is acceptable. That leaves me enough for gaming, without losing too much."

He is cheering up as time draws near to leave. "Maybe it really is Selithe. I've been thinking to go find her... We shouldn't have disbanded the way we did. I probably should still be in the Crescent Valley with the halflings."

Arm[HP 44/44 AC 24] 
Friday January 1st, 2010 11:34:28 AM

Arm returns to the Manor with the rest, and gets his bath and food in turn. He dresses in one of his finer performance costumes, and makes sure to only take the 100gp with him that he set for himself.

Overhearing Julian's comment about security, Arm agrees, "That sounds like a very good idea, but yes we'll need to know where they are.".

Once the group of gamblers are ready, he will head out with them.

Edmund 
Friday January 1st, 2010 11:38:39 AM

((OOC: Will try to get a post up this evening once more people have posted with their suggestions. Keep in mind that Ed will have to spend 500xp every time he uses Permanance, so he can only do this a few times. Still, I'll try to use the best suggestions together in a way that makes things reasonably secure.

Also we are having our Christmas/New Year party tonight so my post may be late or even delayed until tomorrow. Cheers, and happy new year all.))

Wynum {48/51hp. Str 6} 
Friday January 1st, 2010 3:37:58 PM

Quite used to Ed's grumbling, but at the same disappointed to not get support from the party mage on this topic, Wynum accompanies Thar to the catacombs for now with the heirloom. He asks the personnel for a senior mage and asks for a strong identification spell if s/he seems trustworthy.

{If a wizard can cast Analyze Dweomer that would be great (810gp base price for a lvl 11 mage. I think that spell can reveal a {Nystull's} Magic Aura spell without a Will save, but that's not 100% clear), otherwise a high level Identify (cost = 100+10xCL). Wynum will pay.}

Wynum carefully studies the runes on Julian's sword and tries to ask further questions on their making, but considering the halfling did not create this item, this does not get far.
"Harmless fire? That sounds interesting. I wonder how one can do that enchantment."

The Centaur is also surprisingly excited by the boat. "I hope it's big enough! It's been so long since I sailed!" Lower, he adds to Julian "..and who wouldn't see Ed get seasick, eh?"

Lastly, if possible he would get to the gambling parlor, prentending to go there "just to stick with the party" (regardless of how many stay behind for the dishes).

{OOC: Thanks for the recap, Robert}

Revi AC21/13T/21FF HP 81/81 
Friday January 1st, 2010 4:23:38 PM

"Pssh, keep the 200gp Jules, win some more gold tonight and buy me a few drinks, alright my date?" Revi smiles and pushes up her boobs in the dress, trying to situate herself, then gives Jules a good smack to stop him from staring.

Revi is going as Jules date :)


Halfling Julian  d20+11=15 ;
Friday January 1st, 2010 7:21:23 PM

"Well, if you're going as my date, maybe you should look like my date..."
Julian then chases Revi with his Wand of Reduce Person
Touch attack: AC 15
Fort Save DC 11

Revi AC21/13T/21FF HP 81/81  d20+10=23 ;
Friday January 1st, 2010 8:03:05 PM

"Augh! Stop you little furball, you'll ruin my dress!" Revi runs about trying to avoid the wand, but Jules manages to touch her--however it does the halfling little good as she fights off the effects of the wand. "Fine then, if I'm too big a woman for you, I'll just go stag as they say. Hmpf!" Revi turns her nose up at the little halfling, hikes up her dress and says, "Lets get this over, who's leading the way!" It is apparent Revi forgot to buy nice shoes as she is still wearing her magical striding boots.

7" tall Julian 
Friday January 1st, 2010 8:09:00 PM

"How about this then?"
Julian casts Enlarge Person on himself.
"Everything enlarged in proportion."

Revi AC21/13T/21FF HP 81/81 
Saturday January 2nd, 2010 1:23:45 AM

"Oh lord, the size of your ears, they're... elephantibig!" Revi covers her mouth with her hand, trying not to bust out laughing.

Thar AC 25/26, 70/70hps 
Sunday January 3rd, 2010 7:31:05 PM

Thar shrugs at Julian's comment about the heirloom and says, "What does everyone think here? Yes, we were supposed to get an heirloom , but there is nothing wrong with ensuring that we have the CORRECT one. Also, we need to make sure we're not being duped by our employer to do something wrong... I'm of the opinion that we should really get it inspected..."

In re: to defending the manor, Thar thinks about it for a moment and says, "Well, Shadow did set up some traps and protections in our basement to keep any unfriendlies from coming in that way. I helped him and that area is secure. However, we don't have much in the way of defenses for our front door or windows, except what Edmund put up... I don't have much in my spell list that can help, but my ranger abilities should allow me to help at least set up some bells and noise makers at the windows and doors."

When he sees Revi's voluptuous form he blushes, and says to Julian, "Enjoy your night my friend. You are a lucky man, though not as lucky as me."

Thar, Wynum and Ruby all go to the CC's ( I'll start posting there Robert, if that's OK. Otherwise, I'll wait if it was going to interfere with the other events that are occurring. Just let me know. )

(OOC = Everyone - Since we have several new members, I thought I'd clarify what we have done in the past re: treasure. We usually take the loot, and find the total value of everything. We divide it by the number of people, and then people can choose what they want out of it. Each item you take counts against your share. If you want more items than your share, you throw in some gp to make up for it. If you want cash, we sell the unwanted goodies and distribute it that way. The key is to get the item you want before we cash them in, since you take the 10 percent hit for a restocking fee at the CC's.)

(OOC2 = Here is the list of items ....
(On the Road)
6 Bugbears: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
2 Araneas: CR 4; Medium magical beast (shapechanger);
The araneas each had a magic ring. There was also a wand of Charm Person

(In the caves)
16 Bugbear Guards: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
And a total of two dozen copper coins, and three empty beer barrels. There are also two dozen beerbug pallets (beds) you could take...
5 Aranea: CR 4; Medium magical beast (shapechanger);
The Bugbears have only their equipment as their valuables, although the Araneas have 30 gems valuing 600gp total that were hidden in the webbing above as their treasure.

(Further in)
8 Huge Spiders, 2 Ettercaps with Cleric 3, and 1 Gargantuan Spider with Cleric 5.
Two holy symbols from Sofal and Look-Haj.

(Outside)
2 Ettercaps
coins from the ettercaps totalling 200 gp
6 Bugbear Guards: Male or female bugbears
Possessions: Masterwork chain shirt, masterwork buckler, +1 morningstar, masterwork composite longbow (+3 Str bonus) with 20 arrows.
And a total of 180 gp
2 Araneas: CR 4; Medium magical beast (shapechanger);
coins from the araneas totalling 200 gp
2 Earth Elementals, Large

Mettik's Possessions: Boots, backpack, bracers, ring, rod, wand, another wand, 5 potions, strongbox key on chain

Chloe's Possessions: backpack full of jewelry.


Revi AC21/13T/21FF HP 81/81 
Sunday January 3rd, 2010 9:40:14 PM

ooc: DM Robert, can you provie us a full list of everything we've found?

DM Robert 
Monday January 4th, 2010 12:58:15 AM

28 mw chain shirts
28 Mw comp longbow (+3 Str)
28 Mw bucklers
28 magic +1 morningstars
28 lots of 20 arrows
2 rings
wand of charm person (10/50)
bracers
backpack
ring
Rod
Wand
wand
2 potions
potion
2 potions
backpack
mixed jewellery
30 small gems
18 diamonds the size of a child's marbles
a small golden vial with a ruby stopper
amulet with a bas-relief roaring dragon - Moderate Transmuation

This doesn't include any of the coins.

Arm[HP 44/44 AC 24] 
Monday January 4th, 2010 9:57:24 AM

Arm heads out after Julian and Revi, thinking it will be nice to relax for a change, but resolving not to stay too late, as he needs some sleep as well.

Wynum {48/51hp. Str 6} 
Monday January 4th, 2010 12:21:07 PM

"Indeed, as Thar mentions, if you think we should not identify this item at all, speak up... we're going to the catacombs today. And... but.. by the gods!"

Noticing the massive halfling barbarian and the not much less massive barbaress, Wynum gasps.

"What big... look they're so large.. no I mean, what huge feet you have Julian! And I didn't know you had fur on them, too!"

{Re: Treasure: there's nothing already IDed that Wynum could use. Also, what happens if we sell non-IDed items, such as rings? Also, thanks to the party treasurer...}

Edmund 
Monday January 4th, 2010 4:21:18 PM

Edmund frowns a bit at the lack of suggestions to his request.

"Now then," he says sternly. "Do you mean to say that the only thing anyone can come up with are exploding runes? What about some alarums or protection circles? What about scrying portals and magical wards? And if so, then where? Come now, put on your thinking caps because this is very, very important."

Having said his piece, he produces a sheaf of parchment and stands ready to take down the expected ideas and suggestions.

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Monday January 4th, 2010 9:32:02 PM

(ooc:Sorry for the delay everyone on my posting. Thanks Robert for clearifying some of the things so hopfully it's not as confusing for people.)

Subset slowly comes after the group gets ready to head to the tavern where the gambling and such will be held out.

When you arrive you find the tavern was decked out....outside there was some minor magic in effect to cause some flashing lights and small bursts of light. When you enter you see people moving about the place but it is only about half packed for the moment. Wil was waiting for you outside even and he leads you in to the place. The place looks pretty busy with various drinking and eating but also there were some tables set up with some dealers and even a roulette wheel.

Shortly after entering Julian feels a slight pinch to his rear and when he spins around sees a halfling woman standing there is a royal blue shirt with ruffled sleeves and low cut front, she wears matching pants and a pair of normal black boots. Her hair is platinum in color and pulled back in a pony tail, "Well well it it isn't the badger. It's been way to long." Selithe smiles brightly to Julian before glancing to Wil, "You reserved the table upstairs I believe. It's waiting for you and drinks are already on there way along with some food."

To any others who look at Selithe you can feel that she would be just as comfortable adventurering as she would inside the tavern, "I'm thinking of buying the place and moving shop here. The dealers are workers of mine and the wheel also." Selithe pokes her pipe which she has began to pack with some tobaccoo towards Julian's friends, "Friends of Julian's and Wil's I take it. Welcome to the place and please enjoy yourself. Ohh and beware of Missy over there, she hasn't lost a game all night." Selithe smiles still as she looks towards everyone.

Revi AC21/13T/21FF HP 81/81 
Monday January 4th, 2010 11:02:16 PM

Revi continues to give Jules the cold shoulder, but goes upstairs to their reserved table after introducing herself to their host, "Hello madame Selithe, the place looks great tonight! I'm sure whatever your future holds, it will be a bright and successful one."

Revi is not drinking more than 1 drink all night, but she'll eat enough to put a smile on a halfling.


Halfling Julian 
Tuesday January 5th, 2010 4:28:38 AM

Feeling rather self-conscious about his ears Julian dismisses the Enlarge Person.

"Errr Ed, circles and wards and that stuff - they don't teach that at fighter school. I'd love to see a seven headed dragon appear to eat the intruder, can you do that? Or can we teleport the catburglar to another planet? Or Instant Summons Rabbitsfoot? Can we move the Manor to an alternate somewhere when we are away?"

*****************
Julian leaps to Selithe and gives her a big hug.
"Oh, I've missed you. And Kendry, Dwight, Podo, Airin, Tobias, and Fickle too. But particularly you. I've been thinking of coming to find you."
He releases her from his hug and just smiles. "You came to me instead."
"Everyone! This is Selithe. We adventured together around the Crescent Valley. This is Revi, Ruby, Thar, Arm, Wynum and... oh, Eddy is back at the Manor."
"You look fabulous, Selithe, by the way. Moving here - most excellent idea. Plateau City is big enough to support your gambling habits.
"I'm sure you're busy, but will you sing for us tonight?"


Arm[HP 44/44 AC 24] 
Tuesday January 5th, 2010 9:43:12 AM

Arm bows slightly to Selithe and says, "Pleasure to meet you, m'lady. So tell me, what types of games of chance do we have running here this evening?".

Thar AC 25/26, 70/70hps 
Tuesday January 5th, 2010 10:52:47 AM

As Thar, Ruby and Wynum are assisted at the CC, he surreptitiously glances at Ruby's hands. "Hmm... looks like a size 6, or maybe 7 finger," he thinks to himself.

As part of their conversation, he admires the magic rings they've gathered and tries to innocently comment about the different cuts of the various stones. "I like the round cut stones, but you know, the princess cuts are nice too. What do you like best?"

Ruby 
Tuesday January 5th, 2010 6:03:17 PM

Ruby nods her head to Selithe and smiles as Julian's spirits seem to have picked up a lot. Smiling she moves off to the side to wait and see what they are going to be doing.

Glancing to Thar she glanced to the rings that he is commenting about and purses her lips. She has never been into jewelry that much except for the heirloom that she wears. "I do like the round stones very much. Though I have seen some of those star ones that are very nice as well." She has no idea what brought on the sudden interest in jewelry but she tries to answer as best she can.

Wynum {48/51hp. Str 6} 
Tuesday January 5th, 2010 6:16:40 PM

As can be told by the rattle of hooves on the pavement, Wynum is nervous around the tavern and does not share the enthousiasm about the reunion. Seeing that the owner is an halfing he tries to peek inside, judging whether his bulk would be welcome or an embarassment. Trying to gain some time and insight, he simply comments on the partygoers.

"Well well, it's a good thing us centaurs need little clothing. It would have been hard finding a fancy set of suitable size for this... small place."

Looking around he comments in a low voice to Arm about the muscular Revi while she's turned away.
"Well... it seems not only centaur need little clothing. I wonder... tell me, Arm, how elves can find grace in such smallish, skinny haunches and stringy quarters?"

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Tuesday January 5th, 2010 9:39:33 PM

Wil heads upstairs as everyone speks to Selithe and some head up also. Selithe smiles brightly when Julian hugs her, "I'm flattered and it has been lonely without you. Everyone back home is good I hear. I been traveling some to try and spread my name and my gambling reputation."

Selithe follows you all up to the private table for now and nods as she listens, "It's nice to meet everyone and...uymmm Arm I believe they said your name was? We have black jack, poker, the weheel you noticed and we have a couple dice games along with some betting action going on with the dart board even. The place is quite lively for now but I hope to really pack the place."

Selithe does glance to Wynnum who will find the place is set for small and larger people alike. She smiles and speaks to him, "You'll find that I have dealy with some taurs in my time so I try to keep the place set for both."

Upstairs the table is quickly covered with some food and various drinks and Wil smiles as he speaks to you, "I'm still glad you all are safe and made it back. I hope you all will enjoy the night here and Selithe has a few rooms if any of you need or like to spend the night."

Selithe smiles and pokes Julian, "You are going to spend the night I hope." Selithe smiles to Julian as she leans her head to the side some, "Ohh and how is you reading and writing going? You were learning quite well before we split."

Edmund 
Tuesday January 5th, 2010 11:54:21 PM

Grumbling as everyone departs, Edmund is soon alone in the manor.

"Would that Shadow were here," he laments. "When it comes to traps and security, there's no substitute for a rogue!"

He returns to his room, where the silver tea set is waiting for him. Armed with a fresh cuppa, he goes over his spell book, examining each spell individually and trying to think of ways they might be used in the manor's defence.

[Though Ruby does not know much about magic itself...fire trap might be good, guards and wards as well. The druid spell snare if we could get it. The spell hallow could be interesting if you are worried about evil.]

Halfling Julian 
Wednesday January 6th, 2010 6:08:41 AM

Taking a few bites to eat, Julian replies, "Nah, we have a place just down on... I mean, yes. I need somewhere tonight." He grabs a few more nibblies as he talks with Selithe.
"You know, I've only read a few magic scrolls, and some texts from the Temple," he says between mouthfuls, "Of Domi, that is. Remember I was going there. Domi has been really helpful to me."

"So, what games are on? I've got to recoup some money," he indicates Revi, "It seems that diamond over there is quite the machine on the battlefield. I lost a bet to her. Revi is amazing with a blade. Maybe I can beat her at cards."

Arm[HP 44/44 AC 24] 
Wednesday January 6th, 2010 9:40:31 AM

Arms eyes light up when he hears that poker is one of the games being played. Between mouthfuls of food, he says to Selithe, "I think that poker will be my game of choice for the evening. I shall go there once we are finished eating.".

Revi AC21/13T/21FF HP 90/90  d20+9=14 ; d20+12=22 ;
Wednesday January 6th, 2010 1:12:21 PM

Revi finally relaxes her shoulders and her wariness for the night, as she takes in the sights of those in attendance. No one caught her eye, no one stood out... yet.

Spot 14
Listen 22



Thar AC 25/26, 70/70hps 
Wednesday January 6th, 2010 4:21:48 PM

Thar continues shopping, but says to Ruby, "Would you mind watching our place in line for a bit? There's an errand I need to run, and it may take a while. I don't need any help, and it is very important that I take care of it."

Ruby 
Wednesday January 6th, 2010 8:19:35 PM

With a nod to Thar she smiles. "Of course I can keep our spot in line while you take care of something." He would not have asked if it was not something important As she watches him go to take care of the important matter she grins with the view. Glancing to those around her she blushed slightly and went back to looking at the assortment of items in the case.

Wynum {48/51hp. Str 6} 
Wednesday January 6th, 2010 8:42:10 PM

Now that he has checked the headroom, Wynum's worries are replaced with sheer excitement and he heads straight for the bar, ordering a Large Monstrous refreshment, then to the dice table, where he begins tossing bones and gold coins alike with careless abandon.

Halfling Julian 
Thursday January 7th, 2010 5:40:29 AM

OOC: Wynum -Points lost to ability damage return at the rate of 1 point per day (or double that if the character gets complete bed rest) to each damaged ability, and the spells lesser restoration and restoration offset ability damage as well.
Your Str should be up by 4 points? more?

Revi AC21/13T/21FF HP 90/90 
Thursday January 7th, 2010 12:07:24 PM

Revi sips her Pink Lady quietly, acting all demure and stuff, then notices the exchange between Thar and Ruby. Looking at Thar, then Ruby and then Thar again as he leaves, Revi nonchalantly moves next to Ruby and whispers, "I wanna be a bridesmaid, okay? Okay? But I don't want to wear a poofy dress or nothing, maybe something I can wear again." Taking another sip of her drink, "You going to wear white?"

Ruby 
Thursday January 7th, 2010 3:34:53 PM

Ruby looks up at Revi a little shocked. "Bridesmaid...ahhhh, okay." She is still processing that part and did not catch the comment about wearing white right off. When the 'you' going to wear white part sunk in she glanced in the direction that Thar had gone. Then she glanced back to Revi with a shocked look.

"You don't mean...I mean...." She could not help but stammer a little as she had not expected this or was Revi just teasing her. Watching Revi's face she grinned. "You are just teasing me."

Revi AC21/13T/21FF HP 90/90 
Thursday January 7th, 2010 7:51:03 PM

Revi's face was emotionless and her voice deadpan, "That man wants you so bad, he's going to put a ring on your finger to get it. Poor bastard." Revi then smiled and asked again, "So, white, right?"

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Thursday January 7th, 2010 8:48:43 PM

Wil enjoys his time and allows the others to do there own thing also.

Selithe speks more to Julian, "Well it is very good to have you around and I plan to be here for awhile if not for a long while." Selithe grins and slips a key in Julian's hand and whispers in his ear, "My room is up the stairs behind the bar. I hope you may come by later." She smiles and winks to Julian before speaking to everyone, "Well gentleman and ladies, I have people to still meet and some games to run myself so please make yourselves at home."

Selithe leaves now and replaces one of the dealers at one of the tables. You can see her very easily shuffle a deck and use a single card to flip the cards and such in a very showy manner. She is evidently a ace at her job so maybe gambling with her wouldn't be the bestest idea.

Wynnum rolls the dice for awhile with his drink. (Please make a couple rolls here. makde a 1d6 two times for me and make say 4 sets. The bets will no go above 5gps as people don't throw large sums of money in on dice)

Arm can find a poker game quickly enough and the dealer is a very nice looking brown haired woman in a showy dress. She giggles when she sees Arm and smiles charmingly to him, "Well well there good looking. To get in on a game it's 5gps and raises of 2gps." (Arm make a Int check plus a d100)

Revi in her glances around the place sees something she might not of been expecting really. There is a very large man, almost 7ft and heavily muscled with bear hide armor standing near the bar. He looks to have a large great club with him. The man's head is almost completely shaved besides the hair pulls back in a pony tail in the back.

Ruby herself also has a man stareing at her though. He is well dresses in royal blue clothes and black hair. He also has a well groomed beard and light green eyes. He seems to be watching Ruby pretty closely.

Wynum {48/51hp. Str 6}  d6=1 ; d6=3 ; d6=3 ; d6=3 ; d20=20 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ;
Thursday January 7th, 2010 11:09:34 PM

Throwing the dice, Wynum does his best to appear cognizant of the rules and watches the onlookers for appropriate rejoicing or cursing.

Rolls: 1;3 3;3 6;6 6;2

{I thought we just arrived, was there really four days elapsed? Then I would think Thar would have cast a couple restoration each day on top of natural healing?}
Robert: I thought it was 2 days of rest - It has been only one, so that is two points.

Revi AC21/13T/21FF HP 90/90  d20+9=11 ; d20+12=26 ;
Friday January 8th, 2010 2:28:02 AM

Revi looked for any tell-tale signs of what clan the 7ft tall man belonged too, without being obviosu about it.

Spot 11
Listen 26


Halfling Julian  d6=3 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ;
Friday January 8th, 2010 3:28:07 AM

"Arm, er. Yes, I will Selithe."

**************

"Okay, let's go gaming. Wynum, can I join your table? Dice I can understand, cards are a bit much for me."

Rolls as per Wynum: 3;5, 6;4, 5;6, 3;1.


Arm[HP 44/44 AC 24]  d100+3=19 ;
Friday January 8th, 2010 11:57:26 AM

Arm smiles his most charming smile at the dealer and says, "I think I shall linger for a while, if for no other reason than to gaze upon your face. Deal me in, please.". (int check=19)

Ruby 
Friday January 8th, 2010 7:17:07 PM

Ruby shook her head and then took a drink of the juice that she had poured. "If he does. You can be my maid of honor. I mean, I don't have anyone else and I really do hope that we can become friends." She had not intentions of making her friend wear anything too girlie. Nodding her head she blushed slightly at the implications of white. "Yes, white would be appropriate." She knew what white wedding dressed meant and she fit the bill even after all these years.

She seemed to not even notice the guy watching her as she considered Revi's words. At least she did not notice right away and then when she did, she started to worry. Her hand checked to make sure that the dagger on her thigh was in easy reach. Surely they could not have found her so easily and she had been extremely careful.

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Friday January 8th, 2010 8:50:29 PM

The group splits alittle and goes about enjoying their time.

Wynnum rolls the dice and finds that he losses the first roll, wins the second, wins the third and losses the forth So he breaks even.

Julian however rolls the dice and comes up a loser each time. Evidently he has alittle luck problem or maybe he is just to happy to see Selithe. Julian lost 20gps.

Arm plays a hand of poker which takes alittle more time but after sometime he come out with a narrow loss to the dealer. The dealer lady smiles charmingly at him though, "Ahh honey you can so close too. Well, we all can't be winners but you never know, maybe better fortune is in your cards then just at this table." She gives Arm a sly wink before shuffling the deck more.

Revi notices only a small clan mark, it looks like some sort of a crow tattoo and the large barbarian man also wears a crow's foot amulet. It isn't a clan she has heard of right off but then again maybe he comes from a area she hasn't been too. The large man has noticed Revi glancing towards him and eyes her alittle. He seems to be interested and sees somethign of a kendrid spirit of sorts.

The well dressed nobleman still eyes Ruby and nudges one of his friend's he is with before making his way over towards Ruby. The man has 12 other companions that are staying back but not to far away.

The noble looking man smiles to Ruby and rubs his well trimmed beard before speaking, "Well well, quite a catch in this shack. Maybe I can buy you a drink miss?" The man smiles and keeps speaking before getting an answer, "I'm Marnus Witherspoon III, surely you would be more then happy to have a drink with me."

Revi AC21/13T/21FF HP 90/90 
Friday January 8th, 2010 9:28:28 PM

"Hey!" Revi says with a pointed finger planted deeply in Witherspoon's chest, "She's mine, Witherfork! Hands off!" Finishing off her statement of ownership with a good smack on Ruby's behind, Revi smiled broadly.

Wynum {Str 8} 
Friday January 8th, 2010 10:15:22 PM

Not quite aware he just got even, Wynum gather his coins with glee:
"Don't worry, Julian, I've been told by a priest that losing money is a sign of a rich afterlife! But in the meantime... I've heard your dear friend say something about drinks."

With his "hoard" in hands, he goes for the bar and begins sampling wines.

Edmund 
Friday January 8th, 2010 10:36:51 PM

Back at the manor, Edmund considers putting alarums on all of the doors in the Manor whilst the rest of the order are out--but decides against it after much consideration.

Thar AC 25/26, 70/70hps 
Saturday January 9th, 2010 12:50:33 PM

Thar continues on his errand, and once he's done, he returns back to the CC. Once that business is done, he returns to the manor and greets Edmund...

Halfling Julian  d20+8=17 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ;
Saturday January 9th, 2010 4:59:17 PM

"I want to play some more - I think I can get the hang of this."

5,5
6,3
2,3
6,4

OOC How many can I make in a turn?

Edmund 
Saturday January 9th, 2010 8:29:26 PM

When Thar returns, Edmund is standing near the front door with a piece of chalk, apparently about to draw something on it. As Thar approaches, Edmund stuffs the chalk into his pocket, and shuts the spellbook that he has in his other hand.

"What ho!" he says cheerily to the cleric. "All the business sorted? Good, good--what's my cut as Supreme Archmage and Lord of the Order, et cetera?"

Ruby 
Sunday January 10th, 2010 10:05:26 PM

Ruby shakes her head and smiled at him, her eyes flashing just a hint of annoyance. "No, I don't think I would." She does not bother to allow him to holder her attention for very long, hoping he will go away.

When Revi plants her hand on her butt in a smack, she would have glared but she was happy to have the other woman's help. Returning the smack to Revi's behind she grins. "She don't like to share and to be honest....I don't much like you." She could not help it as her temper flared a little, though at least she had been slightly nice. To be honest she had a few choice words for him though some of them would have been in elvish.

Arm[HP 44/44 AC 24]  d100+3=62 ;
Monday January 11th, 2010 10:58:13 AM

Arm smiles broadly at the dealer and quips, "Now THAT is a proposition I can't afford to pass up. For now though, count me in on another hand." (roll=62).

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Monday January 11th, 2010 8:00:12 PM

Julian continues his gambling and is able to win one of his throws of the dice but still comes up with another 15gp loss. (To keep it simple I'm only doing 4 rolls which is both sets of dice.)

Arm continues his flirting with the poker table woman and this time he comes up as a winner too. The poker table runner gives a playful pout, "Well well, a loss from poor little me. What is a woman to do." She smiles as she recollects the cards and pushes the gps wager towards Arm.

Wynnum goes to the bar and gets a very large mug to drink.

Ruby talks back to the noble who seems interested in her and Revi jumps in which seems to really caught the interest of the barbarian at the bar now. He has one eyebrow raised at the idea that Revi has herself a slave or such.

Marnus looks to Revi and Ruby and shrugs before speaking with a bigger smile on his face, "Well well that is quite alright miss. I would be more then happy to hire her or even take both of you. Say one hundred for the pair or since this one is so lively I'll give up to 50gos for her." Marnus doesn't move away, clearly he isn't going to give up to soon.

Marnus friend's are still standing back but keeping a eye on things.

Outside the tavern/gambling place. Edmund does his research and work. He is interupted only for a couple by Thar arriving.

Thar continues his shopping spree for the moment but may return at anytimes maybe anyway.

Revi AC21/13T/21FF HP 90/90  d20+10=17
Monday January 11th, 2010 10:59:04 PM

"100gp for the pair, them's fighting words! Rhidahlia here is worth at least 100gp by herself--but she's picky, and she doesn't pick you. Now scoot," looking below his waist, "little man, or I'll have to make you."

Intimidate roll: 17


Thar AC 25/26, 70/70hps 
Tuesday January 12th, 2010 8:30:26 AM

Thar is bored at home, and misses his companions. He finally decides to go to the tavern and make sure Revi isn't starting any fights...

Arm[HP 44/44 AC 24] 
Tuesday January 12th, 2010 10:32:05 AM

Arm replies to the dealer, "Well, if you'd care to meet me after your shift is over, perhaps I can make it up to you. May I ask your name, by the way? I am Armathen, but you may call me Arm.".

Wynum {Str 8} 
Tuesday January 12th, 2010 10:55:54 AM

In his weakened state, and with poison still running through his veins, the alcohol seems to takes its toll on Wynum's temper pretty fast. Noticing the barbarian's gaze, he comments on Revi who's currently drawing some attention.

"Hey, eh eh. Now, now, she's smaller than her sword {which, presumably, she's NOT carrying right now..}, but you know, you know she waves it like that, I tell you {flays his long arms about}. She cut those spiders, like that, shlak! {suggestively slices his hand on the counter, rumbling the glasses around} Like that! Shlak! Big spiders, too. Hey! Here! Another jug! Those damn beerbugs got my wine. Best one, too. That one pretty good too, eh? What is you do? Are you, eh, a shapechanger? Is that your real fur?"

Ruby  d20+14=28 ; d20+9=20 ; d4+2=5 ; d4+2=3 ;
Tuesday January 12th, 2010 7:16:34 PM

Ruby bristles and as her temper flares she finds her hands balled into fists. Having always been the twin to lose her temper first, she lashes out at the man. "I said I was not interested." Gray eyes flash as her first strike is aimed at his solar plexus and the next at his nose. Despite the blue dress she wears, she seems more than able to fight in it.

She is still growling in anger and has not even noted Thar coming back into the place. All her attention is situated on the man in front of her.

[fancy dan - hit: 28/20 and damage: 5/3; subdual

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Tuesday January 12th, 2010 9:09:16 PM

Wybnum talks to the large barbarian at the bar who was watching Revi and glared over her comment of the owner thing. He does glance to Wynnum and nods some as he watches, "I see. She is rather interesting though. Maybe I can talk to her sometime later."

Arm continues his talks with the dealer who smiles, "The name is Marie. I should be off work in about a hour depending anyway."

Thar makes his way to the tavern where the group is and would enter in time to see Ruby taking a swing at a noble looking man and Revi standing near her.

The noble looking man is taken back alittle by Revi's comments and threat but pops out of it some when he is punched by the fiery Ruby.

The man frowns and motions so his 8 goons come forward to back him up as Marnis speaks again, "Fine then, I'll just take what I want then."

Selithe has started to notice the fight now also and you see her flipping a card alittle angrily in her hand but her anger clearly not directed at all of you but rather the noble.

Edmund 
Wednesday January 13th, 2010 1:46:26 AM

((OOC: Apologies for missing posts here and there. I'm very wrapped up with starting a new job and some major changes taking place in my life. Also, Edmund isn't really up to much at the moment anyway, so there's not much to say.

I'll have some free time tomorrow so I will try to remember to look through Ed's spell list and see what we can do with Permanency as regards making sure the manor. Thanks for the suggestions you guys have made. If you can think of anything else, send it my way.))

Arm[HP 44/44 AC 24]  d100+3=12 ;
Wednesday January 13th, 2010 9:56:35 AM

Arm says to Marie, "What a charming name! I think I shall stay with the game a while more, and should I go bust, I shall linger until you are done. Deal me in again, please." (roll=12)

Thar AC 23/24, 88/88 hps  d3=3 ;
Wednesday January 13th, 2010 10:13:31 AM

Thar walks in and sees his love start a bar brawl. Shaking his head, he murmers to himself, "This is the woman I love. I like a woman who can handle herself in a fight..." He takes a small box out of his pocket, ensures that the ring inside is secure, and puts it safely inside of his cloak.

He decides that he'll see what he can do to help add some help to the fight, and hopes that a few bears might change the complexity of the battle, he casts Monster Summoning IV, and summons 3 big, mean, celestial black bears (Bob, Ben and Bill) right behind the 8 goons... (Full round action to summon...)

Round 0 of 8 for the bears...

Ruby  d20+14=27 ; d20+9=26 ; d4+2=3 ; d4+2=5 ;
Wednesday January 13th, 2010 8:39:29 PM

With the man's comment, Ruby finds that he temper really flares and despite Revi's words...she growls. Not bothering to say anything, she simply lets her fists do the talking. Once again she strikes at his face, attempting to put her fist right straight in his mouth to shut him up.

[fancy dan - hit: 27/26 and damage: 3/5; subdual]

Revi AC21/13T/21FF HP 90/90 
Wednesday January 13th, 2010 9:27:02 PM

ooc: not sure what happened to my post, but I had a 25 intimidate.

Wynum {Str 8} 
Wednesday January 13th, 2010 10:35:22 PM

"No, not Windbourne Hills, taste more like, errr, blue wine from, from. You know, Hey! Wass... Look over here! {as if anybody didn't see} Is it what? Some drunk fool starting a...a fight? Heh, people, they can't drink..."

With that, Wynum ferries his jug of wine, and the body that hangs to it, toward the center of interest.

Arm[HP 44/44 AC 24] 
Thursday January 14th, 2010 9:30:21 AM

Arm's rapt attention is drawn away from his new friend by the sounds of fighting. Sighing deeply, he says "Excuse me, my dear...I fear I need to save one of my friends from incarceration.". Rising, he tries to make his way over to Ruby. Realizing that he doesn't have his sword on him, he'll hang back a bit until needed.

Justin Webber (Co-DM) Homeward bound and suprise on the way  6d4=12 ;
Thursday January 14th, 2010 9:26:29 PM

Thar enters the tavern and finds Ruby fighting and summons a group of bears just incase they're needed.

The natural reaction erupts to the sudden appearance of wild looking animals in a tavern full of mostly normal people. They scream and begin running for the various exits. One even noticing the door is so block goes out the window instead in his fear.

Two of the goons are knocked to the ground by the rushing mob trying to escape. The others look taken back alittle at the sudden burst of action.

Thar being near the door needs to make a Relfex DC:26 due to so many people trying to get out at once. If you fail your knocked down and take 12 points of non lethal damage.

Wynnum begins moving some but is quite drunk.

Any leaves the table but before he can the woman reaches out to try and grab his shoulder, "Wait the people are fleeing and you might get hurt....ohhh my gods, look bearts..."

Revi finds her intimidate check along with the bear and the panis and paniced people seem to made the goons and noble back down some for the moment atleast.

Selithe's gambling customer had ran for the hills but left his money behind. She sighs and tosses the gold in a small container and looks to the bears and then the group as she frowns alittle but it still aimed more at the noble and goons, "A dog or dogs would of been better, less scary boys."

Edmind even back at the groups place can hear some of the commotion as people are hollering about wild animals in the city and what she be done.


Revi AC21/13T/21FF HP 90/90 
Friday January 15th, 2010 12:45:22 AM

"Bears?!" Revi shakes her head as the people trample out, "Selithe isn't going to be happy." Grabbing Ruby, Revi moves back out of the way of the stampede and finds a spot where they can ride it out in safety.

Arm[HP 44/44 AC 24] 
Friday January 15th, 2010 10:11:26 AM

Arm lays a reassuring hand on hers and says, "Don't fret, my dear..I believe the bears are a conjuration of one of my other friends. To avoid the confusion, I'll stay here with you...to protect you from harm.".

Thar AC 23/24, 76/88 hps  d20+13=21 ;
Friday January 15th, 2010 2:21:51 PM

Thar smiles as he sees his plan work and orders the bears to refrain from killing anyone. He does (with a chuckle), however, command them to both move towards the noble and his goons and give them both a good roar without physically attacking them.

(Reflex = 21)... However, he is knocked down and suffers a few bumps and bruises...

Standing back up and brushing himself off, he walks to the noble and simply says, "I see you've met my friends here (pointing at the menacing bears). Next time you feel like harassing my lady friends, you may want to think twice. When they said no, they meant it."

With a satisfied grin that his point was made, he looks to make sure Ruby and Revi are safe, and then goes to Selithe and says "I'm sorry for any damage, but I thought that a fight would be worse. Please let me know what I owe you for lost revenue and I'll try to make it whole. I wanted to stop the fight right away and it looks like I did. Again, I apologize for the chaos and if anyone is hurt, I'll heal them right away."



Thar AC 23/24, 76/88 hps 
Friday January 15th, 2010 2:32:23 PM

(OOC - I still haven't gotten served yet at the Catacombs, so I'll let you know once I have the breakout of our funds...)

Edmund 
Friday January 15th, 2010 3:33:41 PM

Edmund, standing near the door of the manor, is surprised when he hears people shouting in the street about bears and madmen. Puzzling over this, he steps out into the street as people go by.

"Bears?" he says to himself. "I've heard of bulls in a china shoppe, but not bears in a tavern. What kind of drinks are they serving there?"

Convinced that it is a stupid trick gone awry combined with an excess of drink, Edmund remonstrates with the people running by. "Be quiet, you drunkards! Bears indeed! Go to your homes and sleep it off without waking up the whole quarter, if you please!"

With that, he swivels on his heel, storms into the Manor, and slams the door shut.

"How is one supposed to get magical studies done with maniacs charging about in the street?" he grumbles irritably to himself. "Now I'll need a cup of tea just to get myself settled again."

Ruby 
Friday January 15th, 2010 8:39:07 PM

Ruby allowed herself to be pulled back out of the way of the frightened customers and patrons as she continued to glare at the fancy dan that had insulted her. Her hands were still balled in fists and it was true that if looks could kill, he would be in trouble. Still she ground her teeth very much ready to get back into the fight as soon as people were out of the way.

Wynum {Str 8}  d20+6=12 ; d20+7=19 ;
Saturday January 16th, 2010 10:45:28 AM

As the wild animals materialize, Wynum freezes for a second but quickly regains his lack of composture. Gesturing wildly, he screams at the top of his lung:

"Shapechangers! Werebears! Bear... BEARBUGS! TO ARMS! ORDER! GET THEM!"

Believing out of habit to benefit from a Message spell, he then cunningly mutters under his breath "I get the leader!"

And pounces (if such a thing is possible for a centaur) on the fur-clad barbarian.

{Grapple touch attack: 12 Grapple check 19}

Halfling Julian 
Tuesday January 19th, 2010 4:36:28 AM

Julian emerges from the bathroom and looks at the chaos around.
"Ahem," looking at Revi and Ruby. "Girls always cause the most trouble. I'm sorry, Selithe, I should've warned you about the Mithril Order. We get the job done, no matter what it takes. Just be glad Eddy wasn't here or you'd only have charred ruins to shelter in.
"Still, I think it is good for me, I guess it is a sign that I needed to stop losing coins to dice.
"What can we do now? I still feel like partying."

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Tuesday January 19th, 2010 10:14:42 PM

(PPC: Sorry for the delay everyone.)

The barbarian at the bar growls when jumped by Wynnum and tries to fight back as he speaks to the drunk, "What the heck are you doing ye big horse....You normally attack someone for admiring a woman?" The barbarian motions with his head towards Revi.

The noble and his goons quickly duck out once the bears roar at them and for now it looks like that buisness is over.

Selithe sighs and shakes her head, "Well this should make my place that much more interesting considering bears appearing out of no where and such." Selithe mumbles abit though, "Would you please dismiss those for me? It would be much easier then casting a dispell magic spell on my part." Selithe grins letting it out that she is a magician herself, "Julian probably never told you but I'm a conjurer and stinger. My skills help me keep some of the peace without having to hire as much extra muscle....one of those muscles is currently being manhandled by your friend over there." Selithe motions towards Wynnum.

Julian comes out and says he's sorry but Selithe shakes her head that it's okay and smiles to him, "Well now that my customers are gone you all could just have a couple more drink and such and head off if you like for the night. However I was hoping Julian might spend some time with me. I have yet to eat and it would be great to catchup on things." Selithe looks to Julian and winks to him.

Revi AC21/13T/21FF HP 90/90 
Wednesday January 20th, 2010 4:28:53 AM

"I just want everyone to know, to make this perfectly clear. I did not hit that guy. It was Ruby and her vicious right-cross!" Revi busts out laughing and smacks Ruby on the butt playfully.

Halfling Julian 
Wednesday January 20th, 2010 5:04:37 AM

"Ruby hitting someone. It would be more likely you," Julian says to Revi.
"And bears too - Thar? or did Edmund turn up?"

Then in a mock-serious tone he jokingly remonstrates his friends, thusly:
"B'ah! you all turn to shocking mess without Eddy and I - clearly we are the brains and the control of this group. Imagine what would happen if I wasn't here and say, something more serious than a deck of cards threatened you all." He laughs at his own joke here.

"Okay, so let's now have some drinks and be merry."

Arm[HP 44/44 AC 24] 
Wednesday January 20th, 2010 9:44:25 AM

Arm looks to the dealer and says, "Well, it seems you'll be off work early tonight...care to join me for a drink and perhaps more?".

Wynum {Str 8} 
Wednesday January 20th, 2010 12:24:24 PM

Enraged by the barbarian's insult, Wynum is only held back by the tavern's boss plea.

"What, you hired that... that furry ape for por-tection? No wonder your place is full of, of bearbugs. Look! Thar can make them disappear with a blink. Poof! Did you see that? He's good, eh? Juss like Revi. But yes, a couple more drinks would be, that is great. I like, little elf, I like you. Yes, she's nice."

Thar AC 23/24, 76/88 hps 
Wednesday January 20th, 2010 3:13:56 PM

Thar smiles at Selithe and thanks her for her patience. He immediately dismisses the bears now that they've run off the noble's entourage. He looks at Revi, Ruby and Julian and laughs at their antics. He nods at Wynum too and shakes his head at all that's going on...

However, his face soon turns serious and he says in a nervous tone to Ruby, "Um... would you mind coming outside with me... There's uh.... something I need to talk to you about... if that's OK..."



Revi AC21/13T/21FF HP 90/90 
Wednesday January 20th, 2010 3:27:20 PM

"NO! she's mine Thar!" Revi says as she steps in between the two. "If you want her, you'll have to fight for her! Choose the place, time and the weapons. If your love is true, you will prevail, but if it's lust, then you're dust!"

Ruby 
Wednesday January 20th, 2010 9:20:50 PM

Ruby had settled down some when the commotion was over and she glared at Julian for a couple of second before sighing. She had let her temper get the better of her though she had to admit that she would not have been as nice if Revi had not pulled her back. The next pat to her backside was dismissed as she just shook her head.

Glancing to Thar as he spoke she had been about to agree when Revi challenged him. Rolling her eyes she shook her head and waited to see what would happen, though she did speak her piece. "Revi...what are you doing?" She had forgotten about the earlier comments about rings and fingers.

Revi AC21/13T/21FF HP 90/90 
Wednesday January 20th, 2010 9:29:47 PM

"He must prove his love for you Ruby and wrest my claim on you through trial of combat!" Her hands on her hips and a smile reaching her eyes, "Have you got what it takes, Thar? Have you?!"

Halfling Julian 
Wednesday January 20th, 2010 11:20:35 PM

"Thar! Thar! Thar!" Julian chants his support for Thar, hoping that it will lead to a fight, just for the sport of it.
"Smash her Thar! Wipe the floor with her butt!"

Edmund 
Thursday January 21st, 2010 12:44:11 PM

Edmund, if he were to know of the evening's events at the public house, would be incredibly relieved that he did not attend.

Up in his room, he plan out the spells he intends to use in the morning in a long list, and makes some notes that he must brief the others on.

"That should be good for a start," he says to himself during a pause for tea. "Just have to make sure that lot doesn't get drunk and blunder into it all."

Thar AC 23/24, 76/88 hps 
Thursday January 21st, 2010 4:04:21 PM

Thar smiles at Revi and with a large grin on his face and chuckle in his voice, he says, "Madam, I respect that you are a great fighter and no man or woman could ever hope to stand before you. You have honored me deeply by considering me in the same company of warrior as you." With a sigh, he says, "However, I actually claimed her, as you like to say, a long time ago and she accepted my offering of love." He points to his mother's necklace that Ruby is wearing and explains that he was waiting to give it to the woman he loves.

He stops for a minute and considers something, and then finally makes up his mind. "I wanted to do this privately but since all of you are my closest friends, I might as well do it around people I care about."

Looking to Ruby, he drops to one knee. He slowly pulls out a box from his pocket and after opening it, shows that it contains a large diamond ring, obviously costing him a considerable sum of money. He offers it to her and with a whisper, he says "Ruby, Zita, my true love. You are my sun and my moon, you are my day and my night, you are everything to me. Will you do me the honor and privilege of becoming my wife for all eternity?"

Revi AC21/13T/21FF HP 90/90 
Thursday January 21st, 2010 4:48:17 PM

Revi had considered grabbing the ring and running for dear life, but she kinda liked Thar and he had done right by Ruby, so she stood there, off to the side, and awaited Ruby's answer.

Halfling Julian 
Thursday January 21st, 2010 5:36:45 PM

"Awwwww, that's sweet."
Though he'd rather have seen a fight Julian is happy to be present at this heartfelt moment between his friends.

Edmund 
Thursday January 21st, 2010 7:13:45 PM

Sitting at his desk, Edmund notices something out of the corner of his eye. He turns to the window, and glances up the dark of the night sky.

"Hm! A shooting star," he remarks to himself. "Well, that's a good omen. Someone must be about to win the jackpot."

The wizard continues to watch the sky for a moment before returning to his spellbook with a snort. "Not bloody likely to share it, I don't expect! As if biscuits and magic pay for themselves. Hmph!"

Justin Webber (Co-DM) Homeward bound and suprise on the way 
Thursday January 21st, 2010 10:41:47 PM

The fight seems to be settled and the group goes about talking and such once more.

Arm speaks to the dealer who grins to him and speaks gently, "Ahh that would be great. However, I have imported bottles of elven wine at my place. Would you be willing to join me instead?" She leans in and whispers in Arm's ear about her thoughts of the night but keeping it in private between them.

Selithe smiles and moves to Julian, gently taking one of his hands in her's as she whispers, "Well well well, must admit I imagined this strong and good looking badger on one knee." She smiles as she can't help but think of the days Julian shared with her.

Revi challenges Thar to a fight over Ruby but That still drops to one knee... now what will happen though?

Edmund however has returned back inside and brewing a pot of tea when a loud knock comes to the door. When he answers a gnome woman stands there wearing a brown robe and has a book in one hand which she was looking over till Edmund answered, "Ahh, good you're here. I heard about you and came to ask a small favor of you. I heard you use magic, would you happen to have some iron shavings? You see, I'm working on a spell and I fear I'm out of that ingredient for the spell." The gnome has long brown hair and blue eyes, she smiles to Edmund but her eyes quickly dart back to the book as she looks at it... the book looks to be a old leather spell book, the binding clearly showing it as a old book, maybe a family or such mage book.

Halfling Julian 
Friday January 22nd, 2010 12:02:26 AM

"You know, Selithe, I've been thinking about it. Was gonna travel out to Angel Springs and start to ask after you even."

Edmund  d20+5=24 ; d20+2=22 ; d20+3=21 ; d20+3=21 ;
Friday January 22nd, 2010 1:20:35 AM

In rather a rum mood on account of no one being willing to share his excellent company this evening, Edmund squints at the gnome mage suspiciously. He was always somewhat snooty, and notoriously slow to warm to hobbits and gnomes.

"Who told you I use magic?" he asks, peering down at the little person and frowning in a very disapproving fashion. "Iron shavings? Common reagant. Why haven't you any? No, no, no--I don't have any. I don't need such basic materials--I've always been able to cast spells without them: it's rare talent I have."

Edmund pauses for a moment to think before he glowers inquisitorially at the gnome. "What do you need them for? Antimagic field, I warrant, hmm? I've been studying it myself--but it's beyond me, yet. I'm only capable of working spells of the fifth order--but see here, what book is that you have there? And who are you? And who told you I was here?"

Edmund remains in the partially open doorway, blocking the opening with his body as he speaks. He does not open the door fully, and in fact part of his body remains behind it whilst he speaks. He is clearly suspicious of visitors at this hour, however harmless they may at first appear. He has not forgotten, nor is he likely ever to forget, the Order's as yet unfinished business with the dopplegangers.

Skill Checks
Gather Information = 24
Sense Motive = 22 (Nat. 20!)
Spot = 21
Listen = 21


((OOC: I have now used up all my good rolls for the entire year: 18, 18, 19, 20.))

Arm[HP 44/44 AC 24] 
Friday January 22nd, 2010 10:24:08 AM

Arm blushes slightly at the woman's thoughts but retains his composure and says, "That sounds wonderful. Allow me to say goodnight to my friends and we can be off.". He then goes over to Thar and the rest and says, "I'm going to call it an evening, as I have found some other....interests....I shall see you all on the morrow.".

Wynum {Str 8} 
Friday January 22nd, 2010 6:22:14 PM

"Wazz it that". the centaur comes closer, oblivious to the importance of the moment, and too removed from common sense to whisper
" Izz that... a magic ring? Are we splitting the, the loot now? I want a hairloom! Yes, I want my hairs like the horned horses back there!"

Fortunately at this point he hears something about elven wine and proceed to search for the source.

Ruby 
Sunday January 24th, 2010 12:02:41 AM

Looking to Thar, what Revi had said earlier comes back to her and she finds herself blushing a bright red. Moving forward slowly on shaking legs she takes his hand and then guides it to her ring finger. "Yes Thar, I will." She found it hard to even get those words out through the lump forming in her throat.

As soon as the ring is on her finger though she throws herself into his arms and kisses him. A sure sign that she has indeed agreed to his question and her answer was genuine.

Revi AC21/13T/21FF HP 90/90 
Sunday January 24th, 2010 3:45:49 AM

"Okay, get a room you two, dis-gust-ing." Revi waves her goodbyes and heads up to her room to sleep the night away.

Thar AC 23/24, 76/88 hps 
Sunday January 24th, 2010 4:34:57 PM

Thar responds with a huge grin as Ruby accepts the ring and he returns her kisses with an even more fervent hug. "I love you" he whispers, momentarily forgetting everything else in the world. "Once we get back home, we can discuss when and where you'd like to get married my love. Because we run into danger frequently, let's do it sooner than later."

After they're done embracing, he finally pulls himself away and says to Arm, "My friend, would you do me the honor of being my best man? We've traveled together for many years and I thought it would be appropriate to have you by my side."

Finally, he says, "OK everyone, do we want to stay here tonight or return to our manor? I don't like leaving Edmund alone when we've got various foes on our trail..."

Revi AC21/13T/21FF HP 90/90 
Sunday January 24th, 2010 4:57:49 PM

Revi stops in her tracks after hearing Thar's question of whether to stay or go back to the manor with Edmund. "If anyone is going back to the manor, I'll accompany them. Heck, I'll go back anyways, I kinda feel naked without my armor. Who's coming with?"

Halfling Julian 
Sunday January 24th, 2010 10:47:48 PM

"Err, I'm going to stay here tonight. Selithe and I are old friends and I'm looking forward to catching up with her."

Arm[HP 44/44 AC 24] 
Monday January 25th, 2010 7:55:13 AM

Arm smiles at Thar and says, "I cannot think of a higher honor than to be your best man...I'd be happy to, and may I be among the first to congratulate you and Ruby!". He then embraces the both of them, but remembering his newest interest, he adds "If you'll excuse me...I have an interesting proposition to take someone up on...I shall see you both tomorrow.".

Edmund 
Tuesday January 26th, 2010 7:24:33 AM

((OOC: If there are 2.3sp (or 23cp) left over, couldn't that also be split 7 ways? (23 / 7 = 21, remainder 2)
That means the total seven ways would be 14,287gp, 1sp, 4cp (14,287.14gp), with a remainder of 2cp left unassigned. Just trying to divide things down as much as is possible.
Also, still waiting on a DM post, so Ed can't do much.))

Edmund continues to watch the halfling warily, waiting for a response to his questions, and keeping his ears and eyes pricked for any unusual activity, either from her, or from the surroundings. (See earlier rolls.)

Revi AC21/13T/21FF HP 90/90 
Tuesday January 26th, 2010 10:45:06 AM

ooc: sorry, it should be 14287.11gp each, with 3cp left over. Not sure why I put in the extra 2sp that's not there.


Thar AC 23/24, 76/88 hps 
Wednesday January 27th, 2010 2:19:48 PM

Thar begins walking back to the manor in an extremely good mood, holding his fiancee's hand.... He does, however, remember that he has enemies everywhere and Edmund might need some support if trouble arises, so he keeps a watchful eye out on his surroundings...

Revi AC21/13T/21FF HP 90/90 
Wednesday January 27th, 2010 7:16:56 PM

Mithril Order Group Loot Breakdown


Ruby 
Thursday January 28th, 2010 11:43:49 PM

Ruby, with her arm wrapped through Thars, was more than ready to return to their home and talk some more. Glancing to Revi she smiled. "Revi, would you be my maid of honor?" She really had no one else to ask and no family to stand by her when she got married. Looking around she finally looked to Thar with a questioning look. "Do you think one of the Order would be willing to walk me down the aisle?"

Revi AC21/13T/21FF HP 90/90 
Friday January 29th, 2010 1:53:39 AM

"You bet Ruby girl... and come to think of it, you should honeymoon in the South Continent, near the Sargrass plains, I hear it's a great place to visit. Heck, I could take a trip myself--they say they have a special armor there called Steelgrass." Revi smiled broadly, her plan just might work.

Thar AC 23/24, 76/88 hps 
Friday January 29th, 2010 1:14:12 PM

Thinking for a moment, Thar replies, "Yes, I think that'd be excellent, and I know all the guys would be honored to walk you down the aisle. Edmund's been with us the longest, so he might be a good one, but any of them would do fine."

Edmund 
Friday January 29th, 2010 6:14:59 PM

((Anyone heard from our DM? It's been a while since we've had a storyline update, and I'm still waiting on the results of those nice rolls. Don't want to see them go to waste! ;) ))

DM Robert 
Sunday January 31st, 2010 5:33:58 AM

The gnome replies quickly to Edmund, "Yes, so clever you are indeed. I knew you'd know. Knew you'd figure me out. My husband and I are opening a stall in the markets. He sells ice drinks at big events. I make the ice for him, and I protect him and the business with the Anti-Magic field.
"Well, it has been an honour to meet you. Perhaps you'll enjoy a refreshment on the house. We'll be there at the Candidates Speeches in the Noble Quarter next week. Should be big crowds, that's why we are working so hard on preparations already. They be in and round all the quarters soon enough."
Edmund has the feeling that whilst the gnome has not lied, she is skirting around something important about herself and husband.

Back at Selithe's rented tavern Wynum does indeed find some elven wine. Selithe nods to the barkeep who pours the centaur a large glass of the gold liquid. Wynum gulps it down and is generously poured another. This one quickly chases the other.
Wynum, make a Fort save DC 12 or discover that you cannot stomach the fine elven wine ingested so quickly (on top of everything else).
AND make a Will save DC 12 or pass out due to alcohol.

Julian and Selithe, Arm and dealer, each slip quietly upstairs. Doors are locked and so the details remain elusive.

Ruby and Thar head outside and back to the Mithril Manor. They walk back through the street of the amazing Plateau City. Even here in the Merchant Quarter it is clear that the city never sleeps. Two carts are pulled by horses carrying a load of crated goods into the grounds of the University of Magic. The lovers even pass a mage with a great pile of exotic cloths floating along closely behind him. He waves his hand at a door ahead, the door opens as he nears and closes as he and the cloth pass through. Merchants and their aids, artisans and their apprentices scurry across the Merchant Square. Thar and Ruby walk on, hand in hand, through the Guild Quarter and then turn onto Helm's Way, where they see a female gnome talking at the front door of the Mithril Manor.

And Revi???


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