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Dealing with MOM


The 'Great' Voice [DM Jeff]  d20+7=24 ;
Thursday October 15th, 2009 2:24:08 AM

Plyf decides to enter the big-unknown-temple-building, dragging Maldar with her. Tratain, Monthor, and Echlhin follow suit. Maldar offers: "If the Great Voice does not have answers for you, I will do my best."

The three Knights and Maldar find themselves walking into complete darkness, which quickly passes away once they pass the doorway. No lights turn on, it just seems that one moment the room seemed dark and empty, the next it seemed lit and full.

The wide (75-foot by 75-foot) room is . There are make-shift benches that form a semi-circle around the center of the room, where there sits a large tile with an image of Dwight's Gift on it. Around the tile, and even on top of it, are tiny altars made of what appears to be bones. Small skulls too. Nothing humanoid, for certain. Ten feet behind the tile is a large staircase that leads downwards. The same darkness that hide the inside of the Temple hides the ower level.

Dwight takes the opportunity Plyf made cast his spells and then quickly steps inside following the group.

Anyone with Detect Magic: Highlight to display spoiler: {The room is filled with magical energies. Divination. Conjuration. Enchantment. Every school of magic is represented, all overwhelming. There's no direction to pin-point. It is everywhere. From an inch away from your nose to the far walls and floors. Only two places don't radiate magic at all. The Gift Tile and the Staircase...}

Maldar steps away from Plyf with surprising quickness for an old man. He looks over the group and, settling back on Plyf, "So who are you rea-." Suddenly, he is on his knees. Before the Knights get a chance to respond, a figure appears on the center-tile. It looks familiar to the group, although they're certain they've never seen someone that looked like it. "A repair squad has been se-." It looks curiously at the Knights and then rolls its eyes.

"Adventurers. Just what I need."

Spot Check vs DC 30: Highlight to display spoiler: {It almost looks like it could be related to any member of the tribe. Almost, if it wasn't for a few alterations: eyes identical to Plyf's, a messiness in hair that reminds of Echlhin, Tratain's ears, Dwight's nose, but Monthor's nostrils... Very unsettling.}

Anyone with Detect Thoughts: Highlight to display spoiler: {This, whatever it is, definitely is conscious.}

(Also of Note: the Knights aren't hearing that familiar translation going on in their head anymore. The Great Voice, it seems, speaks common.)

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+10=23 ; d20+14=23 ;
Thursday October 15th, 2009 11:14:53 AM

Plyf was just about to tell the old man, "Your best friend or your worst enemy, but she never had the chance. Her spot check once again, inadequete.

When the figure appears and has reasonable intelligence for sarcasm, she bows to their host and responds, "I apologize, having to correct you, but adventurers are little more than tomb robbers and thrill seekers. We are hero's and champions for the weak and poor. How can we help these people?"

ooc: I might need an "Aid Another" on that Diplomacy please. :)

Spot: 23
Diplomacy: 23

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+7=26 ;
Thursday October 15th, 2009 11:55:50 AM

If the DM will allow it, Plyf would attempt an Sense Motive on the Elder. If not possible this round, may I keep the roll for next round please? :)

Sense Motive: 26

Dwight hp 160/160, ac 31  d20+18=36 ;
Thursday October 15th, 2009 7:01:18 PM

Dwight looks at this new figure, amid the various magic's in the air. (Is he new, or does the magic flare in a particular direction, or does his appearance change little in terms of magic radiation?)

spot: 36

Very eerie, Plyf, Tratain, Monthor, Echlrin. What no Vedik? Eerie indeed. This is either the result of the magic feeding off of us, or a reminder from a past good that we were all created together.

Dwight continues both his Detect Magic and Thoughts trying to gain some answers.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=35 ;
Thursday October 15th, 2009 7:04:18 PM

Echlhin is a bit unsettled when he notices this newcomer has some of the features of each member of the group, all except Vedik, that can be seen at the moment. If it were not for his eyes he would have thought it looked like everyone else in the village.

Tratain Current Spells 
Thursday October 15th, 2009 7:50:06 PM

Tratain says "Greetings Sir, My name is Tratain. These are my fellows in the Grey Knights. Who might you be? As my friend says we try to help people where we can. In fact we were sent here by Gargul to help the people here. We have Brought with us a Gift from the People of the Ice Vein to show our friendship."

Tratain asks Dwight to show the new person the Stone from the Ice Vein and waits to see what the newcomer says in return.

MonthorHit Points:(213 of 213) AC 46 
Thursday October 15th, 2009 8:38:36 PM

Monthor stands behind Tratain and waits....

Dwight hp 160/160, ac 31 
Friday October 16th, 2009 7:34:38 AM

Dwight pulls out the Stone at Tratain request and presents it to the speaker.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+20=26 ; d20+20=33 ;
Friday October 16th, 2009 9:22:19 AM

Vedik watches as Tratain and Plyf speak, slightly leery of the entity. He watches closely, ready to act.

OOC:
Ready action: If the entity takes a hostile move, cast Maze on it. SR check 26 (hero point reroll if needed: 33)

Meeting M.O.M. [DM Jeff] 
Friday October 16th, 2009 10:19:37 AM

Dwight, attempting to understand the magic around the room, finds no changes at all when the figure appears. No hints of specific spells or even vague schools to help discover how or who it is. Answers, it seems, won't be coming from his eyes. And as far as Plyf is concerned, Maldar appears to legitimately be in awe at the moment.

Both Plyf and Tratain take an opportunity to speak to the figure, appealing perhaps to its sense of empathy. After they've finished, the figure starts to laugh. There is nothing joyful or pleasant in the figure's mirth. In fact, it is downright scary. Not so much the laughter itself, but the way it sounds. As if the figure has never actually heard what laughter sounds like and is just trying too hard. Finally, after what is far too long to be considered comfortable, it stops and addresses the group.

"I am the Magical Operations Manager for this facility. Do not take this as a sign of companionship or respect between us. I tell you my designation out of a compulsion I am unable to overcome. Your names are of no importance to me." At the sight of the Gift, though, there is a definite change in demeanor. Pleasant doesn't quite fit, but maybe some happiness. "So that explains why the Watchers came back without carrying the blood-stained pieces of your bodies. I had assumed it was another malfunction. Or maybe his idiots," he points to Maldar, who seems to either not understand the insult or be okay with it, "Regardless, maybe you adventurers will be of some use then. Or, at least, as useful as 'noble' races can be. If you really want to be some help, then you can have the fitting task of fixing this facility. Since it really is you had to go spending the remaining magical energies on activating me."

The Magical Operations Manager stops speaking for a moment and, clearly visible to everyone, has a few sharp twitches of the head. It doesn't seem to notice them.

"Perhaps you've heard of the Teucri. I wouldn't be surprised if you haven't. The idiots left me here far too long ago. Well, this used to be one of their facilities. Self-sustainable for centuries, it was designed to operate without needing any contact with the rest of the Wold. Something one of Maldar's ancient relatives took advantage of long ago. Their little band of stupidity lives here, in my home using up the magic that should go to powering my vast intellect. And on what? Their pathetic needs for sustenance. If you hadn't shown up with that Star Crystal, I probably would have never been awakened again. Of course, this means that the tribe is going to die of starvation. Well, maybe thirst first. I haven't decided whether they'll figure out that rain is drinkable... Oh well. At least I get to live."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=20 ; d20+14=22 ;
Friday October 16th, 2009 11:04:24 AM

"My goodness, you are quite the unsocialble one. Insults and degradations from something that is as imperfect as yourself. You were obviously created to keep and maintain these peoples in their habitat, but somewhere along the line, you feel you have become a superior being, yet, even you speak of a waning in your life."

Plyf is normally the diplomatic one, but she doesn't like this thing and if she thought for a moment, she could deactivate it, she would. Hey, wait a minute, maybe she can deactivate it. Give it a reboot or restart, perhaps a fresh start.

She starts looking around the inside of the room, while the others deal with "it", looking for some way control panel or mechanism, even a crystal in some slot somewhere.

Search (Stone cunning): 20

Disable Device: 22 (If necessary)



Dwight hp 160/160, ac 31  d20+5=24 ;
Friday October 16th, 2009 9:34:20 PM

Dwight would have preferred to remain quiet, but calls to Plyf to prevent her from doing anything drastic. "Pleassse don't russs into a decisssion we all might regret. Thisss being and the Teucri have been here in isssolation for a very long time. They each have sssome jussstification for acting asss they do; though we may not immediately underssstand it."

He pauses, hoping Plyf has stopped her attempt to disable anything that looks like a control mechanism.

"Besssidesss, asss the Heroesss you have proclaimed usss to be, wouldn't it be better to ressspond to the help requested? Sssurely the desssire to live isss a reasssonable requessst."

Diplomacy: 24 (Hoping to sway both Plyf and the 'consciousness' to be more civil)

Active Spells
Detect Magic
Detect Thoughts



Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Saturday October 17th, 2009 1:18:57 AM

Plyf continues to look, but does not Disable anything right away. After all, she is a team player, if given some guidance.

OOC [DM Jeff] 
Monday October 19th, 2009 2:37:00 AM

[Waiting on more posts]

Tratain Current Spells 
Monday October 19th, 2009 5:16:01 AM

Tratain speaks to the Entity and says "Please tell us what Materials we will need and what we must do to restore this facility back to how it was when it was built. How do we make sure Maldar and his people continue to get food and water and stay protected should they wish it? Also tell me about Dekadre and about the Star Crystal we brought. What does it do?"

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+20=35 ;
Monday October 19th, 2009 11:13:58 AM

Vedik is unhappy with the tone of this entity, and maintains his readiness against hostile action. He waits to see if Plyf or Tratain provoke any sort of response.

OOC:
Ready action: If the entity takes a hostile move, cast Maze on it. SR check 35

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday October 19th, 2009 12:17:03 PM

Trying to tune himself to his surrounds, Echlhin attempts to gain knowledge of any disembodies spirits or souls that may be in the area. (Sense Spirit)

MonthorHit Points:(213 of 213) AC 46 
Monday October 19th, 2009 10:01:46 PM

Stands next to Tratain and waits...

Dwight hp 160/160, ac 31 
Monday October 19th, 2009 10:21:02 PM

Having at least momentarily delayed an rash actions from Plyf, Dwight again looks to the consciousness, hold the gift.

[b] Active Spells: [b]
Detect Thoughts
Detect Magic


Dwight hp 160/160, ac 31 
Tuesday October 20th, 2009 10:30:08 PM

This thing is old. How long must it have been pondering it's own existence? Can a construct learn? I've never really thought about it, but I suppose, given enough time anything is possible. To have developed over hundreds of years, to think and learn and then be asked to make food and water. These little tasks are completed without thought, except that one's life force is draining away, being wasted, yet powerless to stop it. I suppose some resentment is expected. I hope however that some greater sense of purpose and..... humanity remains


Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Wednesday October 21st, 2009 7:01:02 PM

Plyf is still looking. She takes out some skin cream, to keep something "rash" at bay.

Dwight hp 160/160, ac 31 
Wednesday October 21st, 2009 8:27:20 PM

Perhaps, once the spirit is recharged, it could teach these folks how to create their own food and water using the various resources around. Surely this construct must take care of the people at any cost to itself.


Star Crystals Explained [DM Jeff] 
Thursday October 22nd, 2009 1:23:33 AM

[OOC: Sorry folks. I'm bed-ridden right now. Being sick has been no fun.]

MOM watches, seeming ambivalent as Plyf does her search. Either it doesn't know what she's doing or it knows and does not care.

Echlhin's Sense Spirit lights up around MOM. The figure is a disembodied soul. Although exactly what kind, he does not know. Further, Echlhin is aware of multiple... somethings further away, outside of the building. Their power certainly does not compare to MOM's.

Dwight's Detect Thoughts informs him that this being is among the smartest he has ever encountered and immediately finds himself stunned.

"The only materials you need is that Star Crystal you hold... There was a time when it was considered to be a nuisance. It would grow in caves with an alarming speed. Many Teucri habitats were underground and the crystals would appear, seemingly, out of nowhere. Eventually, some developed a technique of enhancing and refining the crystals that allowed their energies to be used as a magical power source." With a wave of it's hands, a waist-high cylinder appears in front of MOM. On top of it, in a glass base, sits a Star Crystal. This one does not look as beautiful as the glistening one Dwight holds. Instead, it is nearly dark. The insides look twisted and chaotic.

"One day the Star Crystal that powers this base began to fade. The Guardians... stopped listening to me. Shelter for the area, the illusions that hide it, the food maintainers, the water flows. Everything started to fail. Knowing there was nothing I could do, I shut my higher functions off in order to divert as much energy to food creation. When you showed up, it reset me. Now the Star Crystal is completely spent. Fortunately, now that you've brought one, all we need is for you to take it downstairs and replace it..."

Dwight hp 160/160, ac 31 
Thursday October 22nd, 2009 5:15:48 PM

Dwight remains in silence, overwhelmed by the intellect. BAMMMMMM!!!!!

After a moment Dwight is able to think again. Replace an item downstairs. Could it really be that easy?

"Will replacing the cryssstal provide you enough power to sssupply food & water, and provide protection?"

"For How long?"

Surely something can be done to prevent the end of both this being and maintain the culture developed here.


Tratain Current Spells 
Thursday October 22nd, 2009 5:31:11 PM

Tratain says "What can we expect downstairs? Is anything going to try and kill us when we go down there? And what happens when we replace the crystal? Will Maldar and his people be taken care of again? Also what will you do if we replace the crystal"

He continues "And can you please tell us what you know of Dekadre?"

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday October 22nd, 2009 6:06:15 PM

Speaking to the spirit (Question Spirit - spirit cannot lie to grim, but not compelled to answer) Echlhin asks "What binds you here spirit? Why are you still here? Is there something controlling you?".

Echlhin is hesitant to do anything that would help keep the spirit trapped in this place, and as such will not go downstairs to replace this crystal without knowing what will happen from doing so.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Thursday October 22nd, 2009 10:37:20 PM

Plyf is surprised she could not find this way downstairs, during her search.

Unhelpful Gaps [DM Jeff] 
Friday October 23rd, 2009 2:09:40 AM

Plyf, and the rest of the Knights, already noticed the stairs on their first glance of the room. Ten feet behind MOM is a large downward staircase, enveloped in darkness.

"Dekadre?" MOM visibly flickers as the name is said. The entire construct/image/whatever-it-is fades away for a moment and, then, returns. "I would ask that you don't make that specific query again. As it appears I have a shut-down compulsion regarding it." Those looking would swear MOM looks embarrassed. Whatever this spirit-construct is, it certainly feels emotions.

Echlhin's questions cause that embarrassment to disappear and a smile to appear on MOM's face. "You may be surprised to know that your questions force no obligation on me. That, I believe, has something to do with the query I am unable to speak about... But I am here entirely of my own volition. There was a time when this was a position of great honor, instead of a glorified Caretaker."

"Deep, deep below us is the Well that powers this base. Once the Star Crystal is replaced, it will give me sufficient power to reactivate the Caretaker functions of this base. Normally, I would be able to show you exactly what is down there. Unfortunately, at the same time as the Guardians... failed... my information down there became corrupted. Likely, there has been a rather large magical breach in order for that to occur. I do not know what you will find down there. Now, his," MOM points to Maldar, "people might be able to tell you something more."

Maldar, who has been kneeling and trying to be ignored, jumps up. At least, as fast as he can. "When the Great Voice stopped... We sent some of our strongest down into the darkness. They... have not returned."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Friday October 23rd, 2009 6:34:09 AM

Plyf sighs. She looks over the edge and down into the darkness. She attempts to penetrate the darkness with the Darkvision her magical belt provides.

If it is not magical, and with the others permission, she casts a Dancing Lights spell and sends them down, just a ways, to see how deep it goes.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Friday October 23rd, 2009 8:35:38 AM

Vedik sighs as well. He asks "Should we return power to this place, what will you do with the tribe that lives here? Will they be free to go if they wish? And what of you? What purpose will you still server if this place is empty?"



MonthorHit Points:(213 of 213) AC 46 
Friday October 23rd, 2009 11:22:26 AM


Monthor pats Shirley gently....

"Sounds like a good time to be had.... "


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Sunday October 25th, 2009 9:37:26 PM

To the spirit within MOM Echlhin asks "What will do after the caretaker functions are restored? What are your plans for these people? Why would you wish to not pass on?"

Tratain Current Spells 
Monday October 26th, 2009 6:05:37 AM

Tratain waits for the being to answer the questions that his friends have asked it.

Who Cares for the Caretakers? [DM Jeff] 
Tuesday October 27th, 2009 2:51:45 AM

Plyf discovers that the darkness is magical, something that Dwight's Detect Magic can only kind of verify. It suffers from the same problem that everything else in this room seems to: either it shows up as all-kinds of magic or none at all. Sometimes, maddenlying, both.

"The tribe has always been free to do what they wish. They remain here because they are safe here. The same reason anyone stays anywhere." MOM stops to consider the rest of Vedik's and Echlin's question for a moment. It pauses, looking thoughtful. "I am tied to this place. Not by force, but by choice. Like Maldar's tribe, I have become accustomed to it. With the Teucri so-long gone, what place would a Teucri Maintainer have in a Wold without Teucri?" The question, clearly rhetorical, seems to bother MOM.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday October 27th, 2009 11:26:08 AM

Plyf waits for the others to determine how they want to proceed. She has a few ideas, but she doesn't have the power or ability to enact those thoughts. She also doesn't know the true potential of everyone in the group, except maybe Monthor and his girlfriend, which reminds her, to stay behind him when he can't see the target in front of him.

She sings a little song to ease her own tensions, almost thougtless of others present. Yet she prepares to inspire her friends for when they are ready to do, whatever it is they do.

"Into every darkness, a little light must shine
For those of us that can not see that doesn't make us blind
We must go forth to do good deeds to rescue those for whom we care
and in the midst of danger, let all foes do beware"

Dwight hp 160/160, ac 31  d20=12 ;
Tuesday October 27th, 2009 11:22:57 PM

Dwight looks at the construct/spirit, wanting to understand more, but also feeling his depression is beyond his young understanding.

"Perhapsss, we can at leassst look below. In doing ssso, we might find more information than thisss construct can or isss willing to ssshare."

Dwight then turns to the elder Teucri, "How long ago did your men go down the ssstepsss? What information did you know about the roomsss below?" (Gather Information: 12)

Active Spells:

Detect Thoughts
Detect Magic

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+13=16 ;
Wednesday October 28th, 2009 3:35:31 AM

Following Dwights lead, she provides Aid Another to Dwights query.

Aid Another on Gather Information: 16

Tratain Current Spells 
Wednesday October 28th, 2009 5:37:25 AM

Tratain says "Can you tell me what a Maintainer is? What is your mission here. Perhaps when we repower you you can help Maldar and his people become self sufficient? It seems they have much that they need to learn, you could teach them what you know. Then when that is finished you can move on into Gargul's realm so your soul can be born anew."

He continues "Also could you show us what the layout looks like down below? How far we have to go to place the crystal? And before you shut down what was down there? More constructs?"

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Wednesday October 28th, 2009 8:44:02 AM

"Perhaps then your task would be done, and you would be free to move on?" says the old dwarf scratching his chin.

"Could you tell us how you became what you are? How did you enact this choice you made?"

Even MOMs Have A Past [DM Jeff] 
Wednesday October 28th, 2009 12:29:08 PM

"The Teucri were masters of Woldian manipulation. I believe you view it today as magic and some of you are accordingly skilled." MOM seems legitimately impressed, for the first time. "The Teucri spent generations expanding their knowledge. Eventually, they discovered that each being had both a physical body and a mental spirit. Some saw this as the key to infinite life. Others as an opportunity to expand their powers. Although the details of my own life are missing--a choice I deliberately made; who would want to remember those they loved and watch as they slipped feebling into death--the story of Maintainers is almost always the same. Our bodies were incredibly injured and so we volunteered. We would give up our useless physical selves to become vastly more powerful. Those powers would, in part, be used to maintain Teucri bases during long term projects, but we would be free to otherwise act as we desired. And, when we wished to pass on, we could remove our consciousness from the Star Crystal. I am not an abomination or fool seeking madly to avoid death. This was simply the way I wished to experience life..." The Knights all note that MOM did not answer the question of whether it would move on, even if the group were successful. It would not be an easy thing to do: giving up life as this creature knows it. Spirit or not, MOM is more than a construct; with the ability to think, reason, act emotionally (even if those emotions appeared to generally be disdain).

While MOM's stoMaldar speaks to Dwight in hushed tones. "It was moons ago, when-." He stops, trying to process the information he has learned from overhearing. "When the Star Crystal failed. You have to understand, we thought that we had failed. They went down and the stairs disappeared after them. We assumed it was Him testing them, but... when the stairs returned and they did not..." Both Dwight and Plyf notice a significant change in Maldar's reactions. He is not the suspicious old man anymore. Now he just seems to be scared and confused.

MOM picks up the story. "There are a number of safeguards protecting the Star Crystal. Under normal circumstances, it would be a simple matter to tell you what they are, but having been shut down so long, I do not know. And, in my attempts to look down there and discover, I have come across nothingness. The Star Crystal defenses operate independently. They are designed to learn from each situation and adapt accordingly. So it could be that the defenses are blocking me out, viewing me as an intruder. Or they could simply be shut down like everything else on this base. Or there could be a large contingent of Guardians, waiting for someone to be foolish enough to attempt to alter the Star Crystal."

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+4=23 ;
Wednesday October 28th, 2009 5:43:01 PM

"Let us bring the crystal near the stairwell and see if it has an effect on the magical darkness?" Plyf suggests to the others, not really knowing the dynamics of this place. She digs deep into her slight bardic knowledge on any information she may have obtained in song or poem on what they are facing.

Bardic Knowledge: 23

MonthorHit Points:(213 of 213) AC 46 
Thursday October 29th, 2009 7:56:22 AM

Monthor continues to sit back near Tratain and listens.
This stuff is getting awfully long for the AD/HD prone dwarf... he needs to bash something... soon!



Dwight hp 160/160, ac 31  d20+5=6 ;
Thursday October 29th, 2009 5:03:06 PM

Looking at the frightened old man, Dwight tries to reassure him. "Do not worry. We will try to help in whatever way we can. Thingsss may change, but you and your people will sssurvive."
(Diplomacy for old man: 6 -- natural one. I guess my "S"s freak him out instead. )

Dwight likes Plyf's suggestion. He begins moving over to the stairs, holding the crystal in his arms.

"If we go down thessse ssstepsss, and return with more questionsss, will you ssstill be here? I know you sssaid you cannot accessssss sssome of the information, but perhapsss you can remember sssomething if we add sssome detailsss."

Dwight looks at the stairs, the crystal and the various magical images about (or lack there of).

Active spells

Detect Magic
Detect Thoughts

Tratain Current Spells 
Thursday October 29th, 2009 8:06:32 PM

Tratain says "Once we replace the crystal will you be able to see what is going on down there and turn off any defenses that may be activated? Also about how far is it from the steps to where we have to replace the crystal. Would we also be able to wait until tomorrow to go down there? Those guardians that attacked us drained us somewhat."

A Glimpse Into Darkness [DM Jeff] 
Thursday October 29th, 2009 10:22:02 PM

Dwight tries to calm Maldar, but fails altogether. The word "change" causes him to crumple to the ground in his pathetic sort of bow.

Plyf and Dwight have the idea of moving the Star Crystal towards the darkness. Either it is a huge co-incidence or their plan worked. They discover that the stairs down, which had previously stopped abruptly in magical darkness, go down quite a bit farther. Hundreds of feet at least. About twenty feet down is what appears to be bones... Black, charred bones.

"If the crystal is replaced, I should be able to override anything... As for time, take as much of it as you need. Considering this tribe had months of slow starvation ahead of them and I had eternity to go mad, one night should be okay. I can have rooms arranged for you." MOM waves a hand at the far walls and a series of rooms are shaped into being. Dwight, maddeningly, sees nothing magical or extraordinary from it.

Sense Motive DC 20: Highlight to display spoiler: {If you had to guess, you'd say this rapid shift from antagonistic overlord to helpful servant has more to do with MOM being lonely than anything else.}

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+7=26 ;
Friday October 30th, 2009 12:18:55 AM

Plyf feels terribly sad for this entire situation. Seeing the bones is the last straw and she walks away from everyone, outside near the entrance to shed her tears.

Seeing the emaciated people were enough for her to have these emotions, yet, her experience with realith allowed her to keep them in check, but seeing the remains of the strongest and bravest that these people have, destryed by the very device meant to protect them is to much and a torrent appears from her eyes. She attempts to remain quiet in her misery, but knowing it is not possible, she hums a soft melody to hide the great desire to help these people and perhaps their benefactor.

Sense Motive: 26

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Friday October 30th, 2009 11:10:55 AM

Vedik raises an eyebrow at the transformation that occurs in front of him, and tries to process all that has been said.

"A night of rest before we venture on seems wise. Those constructs took a good set of my most powerful spells, both from casting and from enervations."

"Thank you for your hospitality."



MonthorHit Points:(213 of 213) AC 46 
Friday October 30th, 2009 2:27:21 PM

Monthor gives a quick salute to MOM in acknowledgement.



Dwight hp 160/160, ac 31 
Friday October 30th, 2009 8:16:10 PM

"Must a passssssword or permissssssion be granted before anyone can dessscend the ssstairsss sssafely?"

Dwight makes a mental reminder to collect the ashes of the fallen the next morning so that they may be honored for their bravery, and praised for their sacrifice in warning others of the danger.

Dwight will then exit the building (to avoid casting within the various magics already present). He then casts Augury

"If I walk to the ashes of the dead at the bottom of the stairs, will any harm or attack occur against me?"

He then considers the answer.

------
Before retiring for the night, Dwight would like to offer food to the locals. While he cannot provide enough for the village, he offers what he can (after mentioning this to the group).

Summon Ebryron's Gifts of Creation (Create food and water)

------

active spells:

detect magic
detect thoughts



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+8=15 ;
Saturday October 31st, 2009 7:40:04 AM

As it appears that the groups decision is to help MOM for the moment, Echlhin will rest and prepare.

Gathering Strength [DM Jeff] 
Sunday November 1st, 2009 8:05:06 PM

MOM raises an eyebrow at Monthor's salute and mimics the gesture. "I will go into low-magic mode for the evening and use that energy on providing the Tribe with food." With that, MOM disappears and the Knights are left alone with Maldar.

The group decides to take an evening to recouperate and prepare. Dwight, thinking ahead, attempts an Augury. Unfortunately, Nothing is the only answer he receives. He also summons food for a few of the villagers. They do not fight over it; instead the youngest of the tribe are taken to Dwight and each asks his permission to eat.

Unless the Knights have any plans for the evening, night comes rather quickly with most of the Tribe hesitating to bother the group. Maldar informs them that he has requested the group be left alone to prepare for the day to come.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+18=29 ; d20+6=12 ;
Sunday November 1st, 2009 9:20:18 PM

Plyf does not need the rest that others need. Only using a a minor spell to jump from a tree, she takes the time to entertain the populace with her skills. If there is some way that she can get across to the people, the Knights are there to serve them with song, poetics and music she will as well as explain how other cultures live in harsh environments and come out alive.

She does her best work possible, removing the Belt of Dwarven Kind, before she interacts with them and stowing it away for later use in the morning. She must admit, her emotions and sadness helps her to produce some of the best works she has ever done.

After some hours though, even she feels the fatigue of the day and after saying goodnight to those still present, goes into her appointed room for some much needed, but restless sleep.

Performance singing: 29
Performance music: 12

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Monday November 2nd, 2009 8:02:20 AM

Vedik spends the night preparing for the morning. He draws his last two draws of woldsblood to refresh some of the wands. He then tries to get some rest in preparation for the mornings descent.

OOC:
Two draws of woldsblood: 6 drops each can not fail: 12 drops
Recharge 12 charges to wand of cure light wounds.

Dwight hp 160/160, ac 31 
Monday November 2nd, 2009 4:34:26 PM

Dwight tries to engage and say "your welcome" to each child as they approach as take what little food he has provided.

He then retires for the evening, feeling intentions are right and tomorrow will be dangerous.

-------------
The following morning, Dwight again offers food to those willing to take it, cast Ebryrons Feast. (Create food and water)


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday November 2nd, 2009 9:45:30 PM

Echlhin spends the evening contemplating MOM and what Gargul's wishes may be. A strange hope as it may be, Echlhin falls asleep actually hoping for a vision of his lord's wishes in his dreams.

In the morning, Echlhin might prepare different spells.

Strange Feelings [DM Jeff] 
Tuesday November 3rd, 2009 3:22:16 AM

Plyf's singing proves to be quite popular. Although some of the cleverness of her lyrics is lost in translation, it is clear that the Tribe enjoys her presence. She is kept up longer than she intended, but needs less rest than the others.

Night passes uneventfully for the group. When day breaks, the Tribe is already out and about. Daily chores are being done which also seems to include practicing with swords, spears, and wrestling. Plyf is surprised to hear some of her songs being sung or hummed. It appears she had quite the effect.

For Tratain, Echlhin, Dwight, and Vedik: As peaceful and calm as the day itself might be, something is quite wrong here. At first, you cannot place it. The Wold is acting as it should. It isn't until you attempt to prepare spells that it becomes evident. What is normally a calm and relaxed task of connecting to a power outside of yourself, is a fierce struggle. You do successfully manage to prepare your spells, but just barely. If your will was even slightly weaker, it might not have been possible at all. Wisdom Check Dc 20: Highlight to display spoiler: {The familiar presence of the divine is missing. The Gods and Powers are not here, in this place. Domi, Gargul, Alemi, Eberyon. Whichever God grants your magic is, most definitely, not watching you now...}

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 3rd, 2009 8:54:49 AM

Plyf yawns and stretches at the start of the new day. Although not much sleep was had, she wipes away the sleep from her eyes, mingled with tears of joy at what she had provided for these people. A bit of inspiration.

She waits and watches as her comrades prepare for the day and make plans for their next task at hand.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+8=15 ;
Tuesday November 3rd, 2009 6:13:57 PM

(Wisdom check 15) Struggling to memorize his prayers, Echlhin is acutely aware of the difficulties in his normal commune with Gargul. After his prayers are complete he looks to the others to see if they are having similar difficulties and perhaps have some insight into the problem.

Dwight hp 160/160, ac 31  d20=3 ; d20+20=29 ;
Tuesday November 3rd, 2009 9:39:37 PM

Dwight barely makes the necessary mental connection to praise Ebryron for another glorious morning. While dragging, he tries to again offer what he can to the villagers (Cast Ebryron's feast. Concentration: 29)

Unless other topics come up, Dwight is ready to delve down the stairs.

Tratain Current Spells  d20+10=30 ;
Wednesday November 4th, 2009 5:57:09 AM

Tratain manages to prepare his spells for the morning but with some difficulty. He goes to the Others and says "I believe the Gods are absent from this place (Wisdom Check 30). We must be careful and see how our magic reacts here."

When everyone is ready Tratain says "Let us prepare and head down the steps. Vedik can you use the stoneskin wand on everyone? After that let us head down and see what we can find. I think Monthor needs to hit something before he goes Crazy."

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+2=20 ;
Wednesday November 4th, 2009 8:20:39 AM

"I feel it too Tratain." says Vedik with a grimace. "Such power, to be able to do that." The old dwarf shakes his head.

He prepares his spells, altering his selection somewhat expecting more constructs.

"I am ready." he says without much fanfare. He takes a moment to use the wand on the entire party, as well as performing his normal morning armor anointing.

OOC:
Draw Woldsblood, GMVestment on normal targets.
Use Stoneskin wand on everyone: CL 15, 6 charges used. Lasts 150 Minutes.

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 4th, 2009 10:18:41 AM

Monthor looks at Tratain and grins... not a nice grin... but still... a grin...

" Something... or someone.... me don't care at this point... as long as Shirley is happy... "

ooc> Let's get this moving already!!!

In the Basement [DM Jeff] 
Wednesday November 4th, 2009 5:55:59 PM

Vedik and Tratain both make the discovery that the Gods are absent and are appropriately shocked. Even the Southern Continent, where the Powers hold more sway than the divine, is still under the influence of the Gods. Either the Knights are in a very secluded part of the Wold where the Gods hold no sway or there is something very powerful that is keeping the divine out. Both possibilities come with very difficult consequences.

After preparing, the Knights make their way to the staircase again. MOM does not appear this time. The darkness blocking the path fades away and the group heads downward. Looking back, the Knights see that the darkness that blocked the way down now blocks the way up.

The stairs are big enough that a marching order of two-by-two could be established. Dwight recalls his desire to pick up the charred bones and is free to do so. The tunnel is dark, atlhough not the same magical darkness that previously blocked the stairs. Presuming the Knights light their way, the journey downstairs takes about five minutes. In that time, the group travels hundreds of feet and finally the stairs stop.

Up ahead is a circular chamber. From here, it appears to be rather dusty and un-used room, although the Knights have no way of seeing around corners and anything could be hidden in there.

[Combat Rounds]

Map - For now, I've got you all as numbers on the map. Once you establish a marching order, I'll change it.

Dwight hp 160/160, ac 31  d20+18=28 ; d20+12=14 ;
Wednesday November 4th, 2009 9:36:08 PM

OOC: Did the Feast get summoned before our departure? This would be Dwight indication if something wasn't quite right. If he was unable to summon the food, he would have tried calling his Spirit Eagle: Whisk, to watch the skies as they ventured downward.

As the group reaches the base of the steps, Dwight carefully collects the charred remains. He spiritually places them in a sack to be properly dealt with later by the villagers.

With bow in hand, broom on back and crystal within easy reach in his bag, Dwight takes his place in the marching order (#4 or #5). He keeps an eye both forward and backwards. As he walks he casually slides his hand along the wall checking for problematic signs (aka traps)

spot: 28
check for traps/search: 14

[Sorry. Yes, Feast was still summoned.]

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 4th, 2009 10:01:00 PM

Monthor and Shirley are at the head of the party (1).
Monthor waves to the party to halt.
He looks to the partie's war leader,Tratain, and whispers....
{ Me has me golem bane scarab... does ye want me to use to to scry the area? }

If he does, Monthor takes the item out, moves forward 30' and scans the area
[Scarab of Golem Bane- Detect any Golems with 60' (standard action).]
ooc> Probably to much for a combat round, but worth a try.

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=34 ; d20+7=15 ; d20+10=17 ;
Wednesday November 4th, 2009 10:48:41 PM

Plyf puts back on her Belt of Dwarven Kind and proceeds first down the steps, if she is allowed.

She walks carefully with the knowledge her magical item allows her to more easily see traps and disturbances witht he solid stone complex.

She carefully steps around the remains of the corpses, "Perhaps we can testify to Gargul on their behalf when this is done?"

Having gotten to the bottom, she pulls her bow and waits for the others to take their positions, once again, letting Monthor in front of her.

Search: 34
Listen: 15
Spot: 17

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=33 ; d20+27=32 ;
Wednesday November 4th, 2009 11:12:24 PM

(any position besides 1 or 2 :))

(Listen 33, spot 32) Echlhin studies their surroundings to see if he can detect what may be ahead of them.

------------------------------
Daily spells:
Barkskin
Long Strider
Delay Poision

Other:
Darkvision - Goggles of Night

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Thursday November 5th, 2009 9:02:52 AM

Vedik ponders for a second, then gathers everyone close, casting a spell that he wishes they had when then traveled underwater. He extends the spell with his metamagic rod, to ensure it lasts long enough.

He then thinks to the party :"I figure what ever is down here may overhear us if we speak. This is safer."

OOC:
Cast Rary's Telepathic Bond (extended): We may communicate telepathically over any distance as long as we are on the same plane.

Buffs:
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Thursday November 5th, 2009 2:25:36 PM

Vedik will take a place in the middle of the party, 3 or 4.

Tratain Current Spells HP 211/211 AC 44 
Thursday November 5th, 2009 6:25:26 PM

Once the group sees the Circular Chamber Tratain Casts Shield of Faith on Himself. He Then thinks at the others "Who Has our Invisibility wand? And Did we get the Stone skin before we came down? Plyf Can you try and sneak up there and scout real quick, Use the Invisibility wand for a little extra precaution but down count on it hiding you. If you get attacked I'll know thanks to my status spell and We'll Come running. If its safe think back at us and we'll head up. Everyone else be Ready, Monthor I know you've been wanting to clobber something for a while now. If anything threatens Plyf Have at it."

Tratain Takes up position in the front Next to Monthor.

------------------------------------------------------------
Status on Party
Greater Magic Weapon - Adamantite Warhammer
Magic Vestment - Sheild, Reflecting
Magic Vestment - Armor, Heavy Fortification
Delay Poison - Tratain, Plyf, Dwight
Shield of Faith

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+19=25 ; d20+15=17 ; d20+16=33 ;
Thursday November 5th, 2009 7:09:49 PM

Plyf wrings her hands in anticipation. This is her chance to show her new friends what she can do. With a large smile she nods her head and takes the Invisibility spell offered to her. She thinks back to the others, "I will do a perimeter check first, then work my way toward the center."

Hide: 25 plus Invisible
Move Silent: 17
Search: 33

Never fails... :(

Sneakin' Around [DM Jeff] 
Friday November 6th, 2009 2:44:25 AM

Monthor tries to detect any golems around. He doesn't sense any. Although whether the constructs qualify as golems is a valid question. Vedik and Tratain do some buffing, thinking that being unseen and unheard may be best.

As Plyf starts walking forward she notices a small gem jammed into the floor of the doorway ahead of her. A careful look around sees three other identical gems along the walls and ceiling. Her rogue instincts kick in and she immediately distrusts them. A trap, of some sort, although what exactly it would do is enough to make her curious. Regardless, she thinks she might be able to disable it if she tried...

[Combat Rounds]

Map


Dwight hp 160/160, ac 31 
Friday November 6th, 2009 7:34:43 AM

OOC: How big of a charred area was near the warrior's bodies?

DM Jeff: Not that much bigger than an average humanoid. No blast crater ;)

Plyf (AC:37/41 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+14=20 ; d20+23=41 ; d20+14=25 ;
Friday November 6th, 2009 10:20:26 AM

She tells her friends that there is indeed a trap ahead.

"I can attempt to disarm them, but if I am to fail, we could all get hit by the results. Perhaps, you want to back up a bit in case my clumsiness returns." she warns.

When the others have moved back a ways, she studies the area a bit more, then with careful expertise she has spent many years honing, she moves in to remove the trap.

If the first Disable Device is not a Critical failure that sets it off, she will attempt again to disable the trap.

Disable device: 20
Reflex save: 41 (if necessary)
Disable Device: 25

UGH!!!

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=43 ; d20+27=29 ;
Friday November 6th, 2009 6:15:21 PM

Given Plyf's mental warning, Echlhin backs up a bit to potentially avoid the trap.

He continues to watch and listen down the hallway (Spot 43, Listen 29)

MonthorHit Points:(213 of 213) AC 46 
Friday November 6th, 2009 10:58:04 PM

Monthor motions to the rest of the party to back up to the edge of the corridor and follows suite

Divide And Conquer [DM Jeff] 
Saturday November 7th, 2009 11:17:43 AM

[Since Plyf posted, I'll go ahead and get this on the move.]

The Knights all back up, in case the worst happens and Plyf fails to deactivate whatever the trap is. And then the rogue gets to work. She gets low to the ground and attempts to stop these gems from working somehow.

Unfortunately, either due to the weirdness of the trap or just shakey nerves, Plyf's work has the opposite intent. A giant flash of white light hits her and she leaps up, attempting to avoid it, but she finds there's nothing she can avoid. Instantly, Plyf is hit by a Greater Dispel [Can I get a full list of the magic on Plyf at the moment?].

Them, between Plyf and the rest of the Knights, a wall appears almost instantly. Plyf is now alone and mostly dispelled. And if all of this wasn't bad enough, Plyf has the misfortunate of seeing four Greater Elementals pop into existence: Fire, Air and Water are roughly in the centre of the room (with Air 30' up) and an Earth Elemental right in front of her.

---

Meanwhile, the rest of the Knights are only able to see Plyf leap into the air in an attempt to escape her mistake and then the wall that separates the group. The rogue is alone...

[Combat Rounds]

Map

Tratain Current Spells HP 211/211 AC 44 
Sunday November 8th, 2009 8:55:20 PM

Tratain says "Can someone get us onto that Other side of the wall? We need to know whats going on in there. But If a wall appeared it can't be good."

MonthorHit Points:(213 of 213) AC 46 
Sunday November 8th, 2009 9:25:04 PM

Monthor sees the mess that Plyf is now in attempts to teleport to his friend.
" Duck and weeve Plyffy!!! "

ooc> Delayed action, end of round, teleport to Plyff.
Next action, teleport back to this side of the wall with Plyff.

Dwight hp 160/160, ac 31 
Sunday November 8th, 2009 10:05:21 PM

Dwight stands as the calm hallway turns into choas in seconds. Without remembering, his thoughts go out, "I should have told Plyf to back up, and let me just set the traps off from a safe distance."

Seeing Monthor disappear, "Oh my," as he hopes Monthor does not have a repeat of his last teleport attempt.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Sunday November 8th, 2009 10:18:32 PM

Seeing Monthor disappear, Echlhin takes this round to cast Detect Magic to determine if the stone is magical in nature and would not be affected by a spell of Transmute Rock to Mud.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  5d6=21 ;
Monday November 9th, 2009 7:28:35 AM

Vedik casts disintegrate on the wall, hopefully removing a ten foot section.

He think's to the group "Go get em."

OOC:
Disintegrate: Wall must make a DC 26 fort save or be disintegrated. Successful save still deals 21 damage to it.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d100=47 ;
Monday November 9th, 2009 10:11:36 AM

If Plyf sees Monthor arrive, she quickly smiles at him and touches him. Then, using her own Boots of Teleportation, she takes him back with her to the other side of the wall.

Plyf has the two Magical Vestments and a Greater Magic Weapon spell on her as well as the Telepathic Bond that was used on the group earlier. The last spell was the invisibility from the wand used on her.

If Monthor does not appear as he had posted however, she would know something has gone terribly awry for the others to not be able to follow, one way or another and will activate her ring of Blinking immedietly, then pull from her Haversack her own wand of Improved Invisibility. Hoping she survives their initial attacks upon her.

New AC 27 if both Magical Vestments are dispelled.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=18 ;
Monday November 9th, 2009 10:32:48 AM

OOC: Oops, I missed the disintergration on the wall.

If Plyf is aware of the wall being destroyed, she would instead yell out, "Show them the crystal." as she tumbles away from the front of the melee toward the back of the party.

Tumble: 18

No map coordinates for me to give an ending location, in this situation.

Dwight hp 160/160, ac 31 
Monday November 9th, 2009 5:13:24 PM

OOC: Dwight has the crystal

They Can Rebuild It -- They Have the Magic [DM Jeff]  d20+20=24 ; d20+20=36 ; d20+20=33 ; d20+20=27 ; d20+20=24 ; d20+24=43 ; d20+12=16 ;
Monday November 9th, 2009 7:42:28 PM

Last Round
Plyf is hit by a Greater Dispel Magic and loses both Magic Vestment spells and her Invisibility, but keeps her Telepathic Bond and her Greater Magic Weapon.

This Round

The Knights act fast.

Tratain asks for a solution to the wall problem.

Monthor, successfully, teleports to Plyf. The Earth Elemental attempts to strike at Monthor as he provokes an Attack of Opportunity, but the blow just bounces off Shirley's boyfriend. Monthor uses the opening to step back out of the Elemental's range. [I only allowed the one teleport, because I don't think what you wanted to do fit under a "Readied Action". If you want Monthor to stay at I17 instead of move, that's acceptable to me.]

Dwight hopes for Monthor's safety and holds the Star Crystal out.

Echlhin uses his Detect Magic to check out the stone and detects no magic from it what-so-ever; then again, Dwight had spent a rather long time trying to figure out what was magical and what was not.

Vedik manages to succesfully Disintegrate the wall.

And Plyf, no longer trapped, shouts "Show them the crystal!" before she tumbles away from the Elemental.

---

Whether the Star Crystal has any effect is difficult to determine, because seconds after Monthor and Plyf move away from the entrance, the same wall that Vedik just Disintegrated reappears, looking no worse for wear. The Knights are all (presuming Monthor moved) safely on the other side, away from the Elementals. But that also means they Knights have no clue what the Elementals are doing...

[Combat Rounds]

Map

[Sorry. There are now coordinates on this version. And the Elementals on the map are at their last known position, NOT necessarily where they actually are.]

Dwight hp 160/160, ac 31  d20+32=38 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ;
Monday November 9th, 2009 8:28:59 PM

Dwight expects combat to continue. He switches from holding the crystal to his bow. "How long you think they will ssstick around? If sssummoned, only a few minutesss right?" The crystal now sits in Dwight's sash, possibly visible.

Readied bow expecting Earth Elemental to appear through wall.

To Hit: 38
Dmg: 9 +7 (holy) + 4 (sneak) = 20


Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 10th, 2009 1:43:55 AM

Plyf asks humbly, "Let me please hold the crystal and I will use what skills I have at over coming this obstacle."

She waits patiently, not demanding, for the artifact of this great design.

Tratain Current Spells HP 211/211 AC 44 
Tuesday November 10th, 2009 7:50:38 AM

Tratain says "Plyf, Can you take a look at that Trap again and maybe try and disarm it again? I'd rather our way out of here not be blocked if we can help it. If you Can't we'll have to teleport to the other side of the wall and fight the elementals. But if the wall can reappear over and over Then the elementals may also appear over and over. So if the trap can be disabled all the better."

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+14=20 ;
Tuesday November 10th, 2009 9:01:32 AM

"I am willing to do so," she says with a curtsie, "but first, I would rather just touch the wall with the crystal and see if it is a key to the trap and perhaps a solution to this dilemma."

If touching the wall with the crystal does not work, she will attempt again to disarm the device.

Disable device: 20 (if needed)

Highlight to display spoiler: {Plyf points to the dice roller and asks Monthor to kill it.}

Dwight hp 160/160, ac 31 
Tuesday November 10th, 2009 4:22:50 PM

OOC: Am I missing something, I thought the gems were on the other side of the wall?

DM Jeff: That is correct. My apologies. I should have marked it better on the map. The gems that activated the trap are on the far side of hte wall.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Tuesday November 10th, 2009 6:16:38 PM

OOC: Then if Plyf is allowed to hold the crystal, she will just touch the wall with it.

MonthorHit Points:(213 of 213) AC 46 
Tuesday November 10th, 2009 10:02:39 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)

------------------------

Monthor sighs again and readies himself to face the elementals....
" Why not just teleport over to the other side? "

ooc> Readied action. Attack the first elemental that attacks the group.

Waiting... [DM Jeff] 
Wednesday November 11th, 2009 4:31:05 AM

The Knights wait for the Earth elemental to come through, while playing around with the Star Crystal. Plyf attempts to solve the wall problem with the artifact, but to no avail. It has no effect on the wall itself and if it is having an effect on the elementals, she can't see it from here.

The attack that everyone is waiting for doesn't arrive. At least not this round.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Wednesday November 11th, 2009 9:01:32 AM

"From the looks of things, the elementals are larger then the passage. Let us just wait it out awhile. If the wall disappears after awhile, then we can see what the elementals are doing."

Plyf can see that Monthor is impatient, so she attempts to calm his spirit with some song. She doesn't want to facinate him, or attempt to.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+34=49 ;
Wednesday November 11th, 2009 11:34:29 AM

"The people here have waited a long time. A few extra minutes won't make a difference. I agree, lets wait and see what happens. Better than using a spell to cross it, there's no pressing need." the dwarf thinks to the party.

He takes a moment to look at the stone work, seeing if he can tell anything from it.

OOC:
Knowledge Arch/Eng: 49.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.



Dwight hp 160/160, ac 31 
Wednesday November 11th, 2009 5:56:33 PM

"I agree, a few more minutesss to them is likely unmeasssureable. If the creaturesss are summoned, typically that would max out in three or four minutesss. Add another for sssafety."

"Courssse, I think the wall will ssstay, ssso sssomeone will have to look sssomehow. I don't relisssh the idea of remaining in the hallway, confined ssso to ssspeak."

MonthorHit Points:(213 of 213) AC 46 
Wednesday November 11th, 2009 10:39:26 PM

Calmed by Plyf's lullaby, Monthor also waits.

More Waiting [DM Jeff] 
Thursday November 12th, 2009 3:35:04 AM

The Knights choose to wait further. After all, what harm could a few minutes be compared to the length of time these people have already suffered.

Plyf sings a song, which have a calming effect on Monthor. Dwight considers that the wall is a permanent fixture. Vedik attempts to determine something from the stones themselves. The walls appear to be a single, continuous stone. In itself, this doesn't seem particularly strange. Sure, it would be a difficult task to do all that digging to ensure it, but certainly not impossible. The weird thing is that the newly formed wall seems to be just as much a part of the foundation as anything else. Clearly, there is magic at play here, but it is magic with a much finer hand than any spells our there that Vedik knows.

Four minutes passes without comment (the group is free to do whatever they desire). A fifth is added for safety.

And the Knights are free to act.

---

Map

Dwight hp 160/160, ac 31 
Thursday November 12th, 2009 7:26:16 AM

"Plyf, do you know what ssset off the trap? We might not be able to disssarm it, but, if you know what ssset if off, perhapsss we can bypassssss it."

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Thursday November 12th, 2009 12:45:11 PM

"Besides my clumsiness, I have no idea. I also do not know the extreme of the power that is involved here. I would offer to go back inside with my boots and investigate, but I can tell, that the enchantments I received to boost my defenses are now gone."

She thinks for a moment. Perhaps she can come up with a different tactic.

"I suppose, what we could try, is Monthor and myself go together. I use my boots to get us there, since I am at least somewhat familiar with the other side and in the same round, Monthor bring us back. If I keep the crystal with me, then perhaps, if elementals are still there, we can see if they make a move toward us or remain calm?"

ooc: I will be gone on Friday until Monday. If someone wouldn't mind making her post and actions tomorrow, it would be appreciated. have a great weekend. :)

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Thursday November 12th, 2009 12:55:45 PM

Another idea hit's her...

"Or, we could have one person teleport in another and that person just set the crystal on the device and we get the hades out of there? Can one of you do a Divination or talk your god or something to find out what we could do?"

Plyf is really unaware of what priests, wizards and the like are capable of, especially with the difficulty they experienced this morning.

Tratain Current Spells HP 211/211 AC 44 
Thursday November 12th, 2009 7:48:49 PM

Tratain says "Ok, Looks like the wall isn't going anywhere. We're going to have to teleport to the other Side. We'll need to be ready for the elementals when we get there."

He says to Plyf "I do not have any spells memorized today that can do that. Also the power of the Gods seems very Distant here, odds are it would not help. We'll just have to do this the hard way and go through the elementals."

MonthorHit Points:(213 of 213) AC 46 
Thursday November 12th, 2009 8:18:11 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Winged boots
Necklace if adaptation

" If we do end up going, should we have a protection from evil cast on everyone to present the elemetals {ooc> as summoned creatures?} from touching us? "

Me'll take the fire one first. Shirley's frost ability will help there and me resistance to fire will protect me.
Who else can take an elemental on? Tratain for sur... anyone else?



Dwight hp 160/160, ac 31 
Thursday November 12th, 2009 8:29:03 PM

"Ummmm. I'd rather not ssselect one by myssself. I'll provide sssome heavy fire power on whichever isss weakessst or furthessst. That way, if they want me, everyone elssse can get a ssswing at them before they make it."

"Plyf, you hold onto the ssstone, it may help or it might make you a target, " Dwight finishes mumbling and feeling a little guilty.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday November 12th, 2009 9:01:12 PM

"Would you like me to try and see what is happening on the other side of the wall so that you are not teleporting in blindly? If I don't see anything readily apparent, I can also see if I can get around the area of the trap, perhaps through the wall or the floor. " Echlhin offers to the group, at first telepathically, then quietly to Plyf realizing the magic for the mental bond has been removed.

Plans [DM Jeff] 
Friday November 13th, 2009 2:57:32 AM

The Knights make plans at what to do. Teleporting. Blinking. Divination. Lots of things are suggested, but something will have to be decided...

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+14=32 ; d20+23=43 ; d20+15=33 ;
Friday November 13th, 2009 10:33:43 AM

Plyf holds onto the crystal, waiting for the plan to be enacted.

Preemptive saving throws:
Fort: 32
Reflex: 43 (Natural 20)
Will: 33

ooc: I can guess that these won't be necessary, because they were all so good. :)

Plans [DM Jeff] 
Sunday November 15th, 2009 10:25:50 PM

[I'm not entirely sure what the plan is... Anyone want to say definitively?]

Tratain Current Spells HP 211/211 AC 44 
Monday November 16th, 2009 5:24:57 AM

Tratain says "I want to teleport over to the other side of the wall all together. I don't want to take the chance that something blocks our magic and traps someone alone. We'll all go together and take out the elementals if they are still there."

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Monday November 16th, 2009 7:57:31 AM

Vedik gathers the party at Tratains command and greater teleports them to the center of the room, figuring the elementals have returned to their starting position or have unsummoned by now.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday November 16th, 2009 8:42:51 AM

Echlhin readies himself to be teleported with the others into the room.

Active Spells:
Darkvision via Goggles
Longstrider
Barkskin
Delay Poison
Stoneskin (from Vedik by wand) 150 minutes minus current time spent (guessing like 6 min)

Dwight hp 160/160, ac 31 
Monday November 16th, 2009 3:25:02 PM

Dwight remains readied as teleported hoping not to land in the middle of the fire elemental. May at least one god still be with me is heard through the mind link.

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments 
Monday November 16th, 2009 6:14:07 PM

ooc: Sticking with my first post. :)

MonthorHit Points:(213 of 213) AC 46 
Monday November 16th, 2009 8:49:27 PM

Monthor listens to Tratain and says....
" Make it so Number One.... "
Monthor prepares himself for a battle and grins...

Anticlimax [DM Jeff] 
Tuesday November 17th, 2009 3:16:25 AM

Vedik teleports the Knights through the wall, with Plyf holding the crystal high above her head. The rest of the group is ready for whatever insanity happens on the other side...

And that seems to be nothing. The teleport goes off without a hitch (which may be surprising enough in itself, but still normal). And the room is empty. There are no elementals. Or anything else for that matter. At least, nothing that could be described as a Well or could hold the Star Crystal.

The Knights are all alone in the circular room. And other than teleport back the way they came, it appears that there is nothing to do here...

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+16=31 ;
Tuesday November 17th, 2009 8:35:43 AM

Holding onto the crystal, Plyf using her Stone Cunning makes another Search circuit around the room, looking for some evidence of what they should be doing.

"There has to be more to this then what we are actually seeing. Anyone able to see past illusions?"

Search: 31

Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments  d20+15=28 ;
Tuesday November 17th, 2009 10:04:40 AM

Plyf, herself will attempt to disbelieve that they are in an empty chamber.

Will save: 28

Tratain Current Spells HP 211/211 AC 44 
Tuesday November 17th, 2009 8:56:04 PM

Tratain says "Look around the room for hidden doors or possibly newly worked stone. Plyf do you remember if there was a way out when you entered here the first time besides the way you came in?"

MonthorHit Points:(213 of 213) AC 46 
Tuesday November 17th, 2009 9:49:53 PM

Monthor stands guard and watches out for possible attacks.



Plyf (AC:27 total defense; HP:134/134) Greater Magic Weapon, 
Tuesday November 17th, 2009 10:13:31 PM

Plyf answers, "I must admit, I didn't really have time to search the place the way I would have liked, because of the trap I set off." She shrugs her shoulders apologetically.

Our Intrepid Heroes Find A Secret Passage [DM Jeff] 
Wednesday November 18th, 2009 12:38:03 AM

Illusions in the chamber, there are none. But Plyf does an extensive search of the room and confirms that it is, indeed, empty. Her search does reveal one thing: the eastern-most edge of the room has a very thin wall. If she had to guess, she'd say it was identical to the southern one.

Now, how to best deal with the wall. And what is beyond it.

Dwight hp 160/160, ac 31  d20+8=16 ;
Wednesday November 18th, 2009 7:44:44 AM

"Thatsss more like it, " Dwight concludes at the discovery. "Dessstroying the wall mossst likely will ssset off the trap again, and while sssatisssfying Monthor'sss need, not truly our desssire at the moment."

"Plyf, any chance you could 'ressset' the trap? Assssssuming we are passst the trigger, it might lower the wall permanently for usss? I can offer some very minor assssssissstance."

OOC:

Should Plyf attempt this (With group approval) - use magic device: 16 (aid another)

OOC [DM Jeff] 
Thursday November 19th, 2009 3:07:24 AM

If Plyf had to guess, she'd say that the trap did not "reset". The gems all look faded and hollow; each one a different color (blue, red, green, white). Either the trap was one-time use or whether it requires a manual reset (or maybe even magic from the Star Crystal), the Knights cannot be sure.

Plyf (AC:27 total defense; HP:134/134) Greater Magic Weapon,  d20+11=13 ; d20+14=33 ;
Thursday November 19th, 2009 10:20:29 AM

Plyf explains what she finds. She then goes over to the secret door to determine if she can open it or disable it to let the others pass. If she can and with the groups consent, she opens it or attempts to any way.

"I think once we power up this complex, those burned out gems may recharge, but that is only a guess."

Open Locks: 13
Disable device: 33

ooc: Oops, after checking, I see the DM rolls the Disable Device checks.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday November 19th, 2009 8:52:51 PM

Echlhin wonders about the relationship between the gems and the different elementals that appeared.

OOC [DM Jeff] 
Friday November 20th, 2009 2:00:05 AM

[I'll do a post tomorrow. Swamped tonight. But I can see that y'all just want to move on, so that's what I'll focus on doing]

Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, 
Friday November 20th, 2009 11:02:27 AM

Plyf studies the beautiful craftmanship of the secret door. Of what texture and quality it has. The density of it's thickness in comparrison to the solid stone that is the decoy surrounding it. Only through practice does one become better at what they do, so she will take as much time as the group allows her, to plot in her mind not only a way to bypass it, but also a means to recreating it.

Then, she can install such devices in the homes and businesses of her clients. If she can make a profit from protecting others, why shouldn't she?

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+17=33 ;
Friday November 20th, 2009 11:03:57 AM

Vedik strokes his chin.

He thinks to the group "Well, I could disintregrate it again, though it may be best to save spells and do it the old fashioned way. Perhaps there is some method by which the wall opens?"

He walks over to the wall and looks for catches, switches or anything that might open it.

OOC:
Search (with stone work bonus): 33

The Star Well [DM Jeff] 
Monday November 23rd, 2009 12:22:01 AM

Plyf spends a few seconds playing with the wall. She starts to think that it is there for good, when Vedik's fingers feel a small raised button that seemed invisible to her eyes. She twists and turns it, presses and pulls it, and evnetually, manages to make the small button even with the wall. Her instincts tell her that it should do something... Instead of a violent explosion or another set of elementals, she finds the wall simply disappears.

Behind the wall is a huge staircase [pink on map] that leads even deeper down. The way back would hardly help the Knights now, so they go down.

The stairs switch back and forth on their direction, but continue downward a few hundred feet. Eventually they stop and reveal a huge open in front of the Knights. Empty, except for the gaping chasm clearly visible on the far side of the room. And beyond that, in at the end of a short hallway, is a pedastal on which the Knights can easily see the old Star Crystal, almost completely dark. They have reached the Star Well... Almost. Now just to figure out what was waiting for the Knights down here...

---

Map
- Pink is Stairs.
- Orange is the Star Well
- Black is walls
- Gray is a pit.

Combat Rounds



Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, 
Monday November 23rd, 2009 9:54:49 AM

Plyf looks to the others before decending down.

"Should we test my dexterity again, or just send Monthor down with a lust for battle?" I really think I am due some of Wardd's grace, but I would understand the hesitation after what you have witnessed with my last performance."

Dwight hp 160/160, ac 31  d20+16=33 ;
Monday November 23rd, 2009 8:08:29 PM

Dwight looks to the far side and pulls out an arrow with a small clip on the end. To the clip he attaches a thin line of rope, clearly long enough to reach across the chasm.

"Perhapsss, I ssshould ssshot a few acrossssss, jussst to sssee what isss truly there."

Dwight then listens to the others for suggestions or objections.

spot: 33 (looking for a good anchor spot near pedastal or something that would block it.)

MonthorHit Points:(213 of 213) AC 46 
Monday November 23rd, 2009 8:32:39 PM

Monthor tries out his scarab of golem bane to see if any golems are down there (range 60's).

" How about we try a two prong approche. Me, Tratain and Plyf go down, the rest of ye are reserves. Between the cleric and me, we can 'port out if there's anything down there we can't handle."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday November 24th, 2009 12:10:56 AM

"I agree with being cautious" Echlhin thinks to the party, followed by "Let me know of what assistance I can be."

Tratain Current Spells HP 211/211 AC 44 
Tuesday November 24th, 2009 6:10:26 AM

Tratain says "Monthor Plyf and I will lead on the way down, the rest of you follow close. Plyf can hopefully spot anything off about where we are going. I don't want to be too seperated just in case something happens. There seem to be alot of defenses here and I wouldn't put it past the designers of this place to put in something that can block teleportation so lets not get seperated."

OOC: Sorry work got crazy for a couple weeks, but I'm back in the swing of things now.

Plyf (AC:27 ; HP:134/134) Greater Magic Weapon,  d20+14=29 ; d20+7=21 ; d20+16=27 ; d20+10=19 ; d20+20=28 ;
Tuesday November 24th, 2009 9:47:07 AM

Plyf reminds the others, "I can't hear you when you think to each other any more. Also, the Magical vestments are gone, so I will likely not last long in a melee if it happens." She moves down with the others, using all her sense and skills to stay alive.

Skill checks as necessary:
Disable Device: 29
Listen: 21
Seach: 27
Spot: 19
Use Magic Device: 28

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Tuesday November 24th, 2009 7:49:45 PM

"I can handle the magic vestments Plyf. thinks Vedik to the group.

He takes out some Woldsblood from his container, and anoints Plyf's chain mail.

OOC:
Full Round Action: Lesser Invigor: GMV on Plyf's celestial armor. (ill get the shield next round)

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

No Surprises Here... [Round 1] [DM Jeff]  d4=1 ; 10d6=24 ; d20+20=37 ; d4=4 ;
Wednesday November 25th, 2009 2:12:40 AM

Plyf, Tratain, and Monthor lead the Knights down the huge staircase. Vedik stops and casts a quick buff on the rogue. Then it is back to dungeoneering. Monthor senses no golems with his amulet, although there is the question of how reliable that particular item is with the Teucri creatures... Plyf finds no traps or the like, but with her luck lately that might be a good thing.

Just as she reports the "all-clear", the air crackles and the entire room changes color. Gold and black runes appear on every surface; runes from a language that the Knights certainly don't know. From the wall opposite the Knights, at AH8, a electricity arcs from the wall all the way across the room, aimed straight for Tratain [24 Damage to Tratain - Reflex Dc 25 for Half - SR Check: 37]. Lightning also shoots down from the walls along AD, completely missing the Knights.

As the lightning appears, two Guardian Contructs teleport into the room as well. These ones do not appear to be the same as the ones the Knights previously faced; they look more massive and deadly. And one is the color of bright shining gold, the other as black as the night.

The Gold Guardian [GG] immediately starts casting some sort of spell, although it clearly is not identical to any spell the Knights know. [Spellcraft Check - DC 29: Highlight to display spoiler: {It appears that the spell is a variation on Dimensional Anchor, but a very powerful one. It certainly wasn't targeted at any of the Knights... Perhaps this version is an area spell?}

The Black Guardian [BG] also casts a spell, this one much more mundane: [Spellcraft Check - DC 20: Highlight to display spoiler: {Wall of Force}. While the Knights don't know this yet, they're going to quickly discover that Dwight, Vedik, and Echlhin have just been separated from Tratain, Plyf, and Monthor by a Wall of Force that covers the entire opening.

And finally, if things weren't bad enough, Dwight spots two of the elementals coming behind the group: on the stairs is the Fire Elemental and above it is the Air Elemental...

---

[The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense]

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit.
- Red is Wall of Force.

Combat Rounds

MonthorHit Points:(213 of 213) AC 46  d20+34=38 ;
Wednesday November 25th, 2009 10:10:56 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.

---------------------

Moves 5' to U0.
Prepared action - Attack GG if it comes in range. (38 to hit)

-------------------

"Call it Tratain!"



Tratain Current Spells HP 199/211 AC 44  d20+10=19 ; d20+10=21 ; d20+15=33 ;
Friday November 27th, 2009 8:56:58 AM

Tratain is able to dodge part of the lightning attack (Reflex 33) and calls to Monthor and Plyf "I don't know what that Black Construct just cast but the Gold one Just cast a wall of Force. Monthor Gold One First."

Tratain then uses his Protector Powers to Summon his own wall of Force. Starting at the U,V: 6,7 Intersection and going straight across to cut off the Black Construct from the Group.

He then follows with a Quickened Spell Resistance on Himself to help protect from any more harmful Magic.

--------------------------------------------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic


Dwight hp 160/160, ac 33(touch 25)  d20+29=38 ; d6=3 ; d6=5 ; d6=2 ; d20+24=26 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d20+19=34 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d20+29=40 ; d6=4 ; d6=3 ; d6=4 ; d6=1 ;
Friday November 27th, 2009 10:31:19 PM

Dwight is only slightly surprised when the first two constructs appear in front of the group. As is normal, he takes a step back, only to be further surpised by others directly behind him now!!!!

Feeling Tratains thoughts, Dwight realizes despite their precautions, they still fell into the trap. At least the stone is on the side of the chalice, though all the flyers are near me.

Having had his bow out, Dwight lets a few arrows fly at the fire construct/elemental/golem thingy.

Att #1: 38 (normal arrow)
Dmg: 11 + 7 (holy) = 18

Att #2: 26 (cold arrow)
Dmg: 9 + 9(holy) + 2(ice) = 20

Att #3: 34 (cold arrow)
Dmg: 13 + 6(holy) + 6(ice) = 25

Att #4: 40 (cold arrow)
Dmg: 12 + 7(holy) + 1(ice) = 20

total if all hit: 83
total if all hit (without holy damage): 54

Crap, I've made it angry and didn't activate my blinking!. , worries Dwight.

------------------
DM stuff:

Can hear thoughts of group members (minus Plyf)
Delay Poison from Tratain
Ioun Stones active


MonthorHit Points:(213 of 213) AC 46 
Saturday November 28th, 2009 7:19:29 AM

Correction. AC is 44

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+21=28 ; d20+21=23 ; d20+25=32 ;
Sunday November 29th, 2009 11:03:29 PM

Echlhin is unsure what the first construct cast (spell craft 28) but recognizes the casting of a Wall of Force (spell craft 23).

Echlin takes a step, and grabbing Vedik's and Dwight's hand (if either are willing) and attempts to use his Dark Walk (Incorporeality) ability.

(Concentration check 32, Dwight and Vedik if choose to come along, DC 20 vs Will or take 1d6 temp Con damage)

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+20=29 ;
Monday November 30th, 2009 8:14:18 AM

Vedik knows the spells cast by the constructs all too well. He thinks to the party "Some sort of area of effect dimensional anchor spell. It seems similar to Dimensional Lock, but different somehow. It may block your Dark Walk ability."

He waits to see if they go incorporeal, and if not takes action.

OOC:
Ready Action: if Dark Walk fails: Disintegrate on the wall of force and move through.

Buffs:
Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Rary's Telepathic Bond: 6 hours: Cast at entry to basement.

Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, 
Monday November 30th, 2009 10:06:16 AM

Well... Plyf thinks as the assault from the constructs begins.

She knows with even the best running start, the gap is to wide for her to jump across the chasm. Not only that, but she is holding the crystal and it takes two hands to wield her bow, so she is vexed in this regard as well.

So reaching into her pack, she pulls out a scroll, then using her boots, she Teleports over to behind the burned out crystal, in the hopes the machines can see that they want to help.

Pull scroll out of haversack. Highlight to display spoiler: {Mage's Disjunction} and teleport to AK/8 if possible.

Plyf (AC:32 ; HP:134/134) Magic Vestment, Greater Magic Weapon, 
Monday November 30th, 2009 10:06:54 AM

New AC in header

ooc: Plyf doesn't have the Telepathic Bond anymore so wouldn't know about what Vedik talks about. I figured if she pulls a scroll and uses her boots, that is an entire action. If she can move after learning she can't use her boots, she will make movement with the crystal, toward the chasm.

No Surprises Here... [Round 2] [DM Jeff]  d4=1 ; 10d6=33 ; 10d6+20=61 ; d20+20=36 ; d20+22=39 ; 2d8+5=14 ; 2d8=10 ; d20+23=29 ; d20+40=56 ; 2d6+13=17 ; 3d6=10 ; 3d6+20=26 ; 3d6+20=29 ; 3d6+20=29 ; 3d6+20=37 ; d20+20=35 ; d20+20=30 ; d20+20=26 ; d3=2 ; d20+20=40 ; d20+20=27 ; d20+20=31 ; d20+20=32 ;
Tuesday December 1st, 2009 5:42:05 AM

Monthor moves away and awaits Tratain's calling.

Tratain brings a Wall of Force up to block off the Black Construct. He also buffs himself.

Dwight starts unloading on the Fire Elemental. All of his attacks hit, but none are particularly effective.

Echlhin attempts to Darkwalk through the Wall of Force, only to find himself unable to do so. Fortunately for him, Vedik throws a Disintegrate at the Wall and it is destroyed.

Plyf, thinking that placing the Star Crystal may solve all the Knights' problems, attempts to teleport across the room. When her boots fail to work, she starts moving towards the platform (and the accompanying gap). [Gave you a partial move action towards the chasm]

---

The runes flare up again and again, lightning blasts along the entirity of 8 and AD. Again, Tratain is the only one the lightning seems to be after. [33 Damage to Tratain - Reflex DC 25 Half - SR Check: 36]

Both the Fire Elemental and the Air Elemental make their way down the hallway. Both end up in striking distance of Dwight and they take advantage of it. The Fire Elemental slams a giant fire-fist at the halfling. [Hit AC 39 - 14 Bludgeoning Damage to Dwight, 10 Fire Damage to Dwight]. The Air Elemental, perhaps because of being above Dwight, fails altogether to hit.

Matching Plyf's movements, the Gold Construct moves to cut the rogue off. When she sees one of its giant fists headed towards her, she braces for impact. The construct's entire body becomes a enveloped in lightning, which is all channelled into the fist. [Hit AC 56 - 17 Bludgeoning Damage to Plyf, 10 Electric Damage to Plyf - Also, Plyf make a Fortitude Save DC 33 or be Blinded]

The Black Construct, completely blocked off by Tratain's wall, moves east to the chasm. Then it steps right out onto the chasm, completely unconcerned with the incoming message gravity is about to send it. Such a message never comes. Instead, the Construct actually steps down on nothingness, under the Wall of Force, and then steps back up on nothingness again. [Spellcraft Check DC 24: Highlight to display spoiler: {Air Walk} From there, with Vedik in line-of-sight, it casts a spell. [Spellcraft Check DC 21: Highlight to display spoiler: {Air Walk}. Vedik: Highlight to display spoiler: {You lose Contigency and Telepathic Bond. Both Magic Vestments remain. Any remaining buffs not listed face Dispel Checks as follows: 27, 31, 32}

---

The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit.
- Red is Wall of Force.

Combat Rounds

Plyf (AC:32 ; HP:134/134) Magic Vestment, Greater Magic Weapon,  d20+14=15 ; d20+16=25 ;
Tuesday December 1st, 2009 10:18:42 AM

Plyf thinks to herself, What a waste of magic when the construct easily pounds through her armor, causing her to lose blood as her skin rips open from the pressure wound. A scream soon follows and blackness.

She has her path already laid out in front of her though, so she attempts to tumble past the enemy after seeing the one construct step out onto nothingness, she intends to attempt the same.

Using all of her skill, she tumbles past the one that hit her and through the same squares as the one attempting to hinder her path, to arrive at AI/8. If she has any move action left after tumbling 55 feet, she will attempt, in her blind state, to place the crystal on the alter with the other one.

Fort Save: 15 (Natural 1)
Tumble check: 25

ooc: Let me know if I needed any other rolls please DM.

Plyf (AC:32 ; HP:107/134) Magic Vestment, Greater Magic Weapon, 
Tuesday December 1st, 2009 10:21:43 AM

New header

Plyf (AC:32 ; HP:107/134) Magic Vestment, Greater Magic Weapon,  d20+12=24 ;
Tuesday December 1st, 2009 11:46:17 AM

ooc: Totally messed up on the tumble check. I forgot to read "Blinded" first before making the post.

So, moving at 1/4 speed and using a hero point in an attempt to tumble through the golumn in front of her, she would have failed her check still and will wind up at AB/8

Tumble using Hero Point: 24 still fails.

Dwight hp 136/160, ac 33(touch 25)  d20+29=46 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d20+24=37 ; d6=2 ; d6=4 ; d6=2 ; d6=4 ; d20+19=20 ; d20+29=40 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ;
Tuesday December 1st, 2009 10:29:38 PM

Dwight burns slightly as the fire elemental/construct reaches for him. (24 dmg)

Somewhat pinned in, and hoping Monthor intends to destroy one of these things soon, Dwight reloads and shoots a bit more at the fire Elemental.

Att #1 (cold arrow): 46
Dmg: 11 + 7(holy) + 6(cold) = 24

Att #2 (cold arrow): 37
Dmg: 10 + 6(holy) + 4(cold) = 20

Att #3 (cold arrow): 20 (natural 1)
MISS

Att #4 (cold arrow): 40
Dmg: 10 + 8(holy) + 2(cold) = 20

Total: 64 (total without holy: 43)

"What's the plan!," Dwight shouts as he turns and sees Plyf stumbling around.

I can zoom on my broom and grab Plyf in a sec?

----------------------------------------------
DM stuff:

Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+21=32 ; d20+21=32 ;
Wednesday December 2nd, 2009 12:22:39 AM

Recognizing the Air Walk spells, he calls out in warning to Plyf hoping she doesn't think there is invisible footing at the gap, but thinks it may already be too late. He then actives a Bead of Karma and moves (To the square behind Monthor if he doesn't move, or to where he currently is next to Vedik if he does)

---------------------
Longstrider
Barkskin
Delay Poison
Bead of Karma (10 min)
Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)

No Surprises Here... [Round 2] [DM Jeff] 
Wednesday December 2nd, 2009 1:56:11 AM

[OOC: Gunna hold off a post until we get Vedik, Monthor, and Tratain.]

Tratain Current Spells HP 199/211 AC 44  d20+15=28 ; d20+34=45 ; d20+29=45 ; d20+24=41 ; d20+19=33 ; 2d6+15=20 ; 2d6+15=25 ; 2d6+15=23 ; 2d6+15=19 ;
Wednesday December 2nd, 2009 8:26:56 AM

Tratain is able to dodge part of the lightning blast again. Seeing as his plan to block off one of the elementals didn't work out he decides they need to be stopped.

He says to his friends "Monthor Lets Take out the Gold one first. Vedik, Can you block the Elementals off behind us?"

Tratain then Casts His Quickened Divine Power, Which Activates his Extended Righteous Might. He then Takes a 5 Foot step towards the Gold Elemental and swings at it.

(I left out the Holy Damage assuming it wouldn't work on a construct)

--------------------------------------------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic
Divine Power - Round 1 of 21
Righteous Might - Round 1 of 50
Hit AC 45 For 20 Damage
Hit AC 45 for 25 Damage
Hit AC 41 for 23 Damage
Hit AC 33 for 19 Damage



Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells  d20+18=27 ;
Wednesday December 2nd, 2009 9:16:50 AM

Now that the wall is down, Vedik moves to buff the party and remove the annoying anchor. He quickly casts haste, and follows it up with a greater dispel magic targeting the dimensional lock.

OOC:
Cast Quickened Haste
Cast Dispel Magic targeting the AOE Dimensional Anchor spell only (Dispel Check 27, bah)

Buffs;
Magic Vestment x2 (40 hours, cast in morning)
Haste (1/18 rounds)



MonthorHit Points:(213 of 213) AC 46 
Wednesday December 2nd, 2009 3:24:14 PM

Sorry for the delay folks. I won't be posting until later this evening. Work crisis.

MonthorHit Points:(213 of 213) AC 46  d20+34=42 ; d10+30=40 ; d6=1 ; d6=3 ; d20+29=38 ; d20+29=49 ; d10+30=35 ; d6=2 ; d6=3 ; d20+24=29 ; d10+30=36 ; d6=6 ; d6=5 ; d20+19=25 ; d10+30=37 ; d6=5 ; d6=6 ; d20+14=24 ; d10+30=35 ; d6=5 ; d6=3 ;
Wednesday December 2nd, 2009 5:01:08 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.

---------------
"Let's have at it then..."
Monthor moves forward 5' and attacks.

-----------
Two handed power attack (-5,+10)

----------------
Attack 1 to hit 37 (42-5) damage 40, 1 shock, 3 cold
Attack 2 to hit 38 damage 35, 2 shock, 3 cold
Attack 3 (disregard the 49 darn it!) to hit 29 damage 36, 6 shock, 5 cold
Attack 4 to hit 25, damage 37, 5 shock, 6 cold
Attack 5 to hit 24, damage 35, 5 shock, 3 cold



No Surprises Here... [Round 3] [DM Jeff]  d20+40=43 ; 2d6+13=16 ; 3d6=16 ; 3d6+22=26 ; d20+22=36 ; d20+22=34 ; d20+23=27 ; d20+23=32 ; 2d8+5=16 ; 2d8+5=12 ; 2d8=4 ; 2d8=6 ; d4=3 ; 10d6=39 ; d20+20=27 ; d20+20=32 ; d20+20=31 ; d20+41=51 ; d20+41=57 ; 2d6+13=19 ; 2d6+13=22 ; 3d6=13 ; 3d6=10 ; d20+41=60 ; d20+41=61 ; d20+41=46 ; 2d8+13=26 ; 2d8+13=20 ; 2d8+13=22 ; 3d6=11 ;
Thursday December 3rd, 2009 3:47:20 AM

Plyf does her best to navigate blindly, but sits herself directly in front of the Black Guardian. This one takes a swing and hits the already injured rogue. [16 Bludgeoning Damage to Plyf, 16 Electric Damage to Plyf] Perhaps more dangerous than the Guardian is the fact that Plyf is running, blindly, towards the platform. And she seems completely ignorant of the giant pit in front of it!

Dwight flings some more arrows at the Fire Elemental, which hit for the most part, but are again, not terribly effective.

Echlhin activates his Bead of Karma and moves forward.

Tratain throws up a Quickened spell and start mauling the Gold Guardian. His first three attacks are all resounding hits, while the last fails to connect. He knows his Holy weapon isn't helping, but even then his blows seem weak.

Vedik gives the group a Haste and attempts to overcome the Dimensional Anchor. And, to his credit, he almost makes it...

Monthor and Shirley start ringing in the new year on the Gold Guardian. Unfortunately for the dynamic duo, only the first two hit. As seems to be usual by now, none of the attacks are as strong as they should be...

---

By now the Knights know the drill. When the room lights up, more lightning goes through the room. This time, Tratain is spared as the bolts start at AH8 and travel through the Black Guardian and to Vedik. [39 Damage to Vedik - Reflex Save versus DC 25 for Half - SR Check: 27] Fortunately for the Knights, the Black Golem gets hit twice; Unfortunately for the Knights, it completely ignores the damage...

Both the Fire Elemental and the Air Elemental seem content to pummel Dwight. And again, only the Fire Elemental seems capable of doing anything worthwhile. Two more hits against the halfling. [28 Bludgeoning Damage to Dwight, 10 Fire Damage to Dwight]

On her own, Plyf is in some serious trouble. The Black Guardian has absolutely no trouble smashing its giant fists into the rogue. This time, the rogue doesn't see the lightning-covered hands coming, but they still do... [41 Bludgeoning Damage to Plyf, 23 Electric Damage to Plyf]

Whether the Gold Guardian is suicidal or oblivious, Monthor can't tell. All the dwarf knows is that it wants to stick around and play... and play it does. Similar electric-fists to the ones that are beating Plyf up activate and are raised against the dwarf. The first hits and the second hits very well, critically striking the Shirley's girlfriend. [68 Bludgeoning Damage to Monthor, 11 Electric Damage to Monthor - Also, Monthor make a Fortitude Save DC 33 or be Blinded].

Perhaps worst of all, Monthor (and the rest of the Knights who care to look) can see the Gold Guardian simply reform small parts of it that were already hit. Just great, another creature with Fast Healing...

---

The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit.
- Red is Wall of Force.

Combat Rounds

MonthorHit Points:(145 of 213) AC 46  d20+23=25 ; d20+34=50 ; d20+20=33 ; d6=3 ; d6=4 ; d20+34=41 ; d10+20=26 ; d6=4 ; d6=3 ; d3=2 ; d20+29=33 ; d10+20=26 ; d10+20=23 ; d6=6 ; d6=5 ; d20+24=37 ; d10+20=29 ; d6=4 ; d6=1 ; d20+19=21 ;
Thursday December 3rd, 2009 8:14:22 AM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.

---------------
" At thee!!!"

-----------
Two handed attack.
The armor sucked up 10 points of that electrical damage.
Fort role- 25 (ARGH!!!!) Monthor is blinded.

----------------
Attack 1 to hit 50 damage 23 shock 3, cold 4
Attack 2 to hit 41 damage 26 ,shock 4 , cold 3
Attack 3 to hit 33 damage 26 shock 6, cold 5
Attack 4 to hit 37,damage 29 shock 4, cold 4
Attack 5 to hit 21 (miss)

Please reduce blindness penalties.

Vedik AC 41 (16 touch) HP 171/191 Character Sheet Spells  d20+11=28 ; d4+1=4 ; 2d6=3 ;
Thursday December 3rd, 2009 8:31:52 AM

Vedik manages to avoid most of the bolt, but still takes quite a bit of damage from the shock as it passes near him.

"That is it!" he shouts out, and calls upon his most powerful spell, bending time itself. He then proceeds to isolate their enemies and protect his team mates.

OOC:
Cast Timestop (4 rounds)
1: Cast Shapechange: Astral Deva Form (extended with Rod of Metamagic)
2: Cast Acid fog, targeting square AA-20 (20' radius, 20' high solid fog 5' movement + concealment + 2d6 acid) 3 acid damage this round for elementals
3: Cast Wall of Force running down AE/AF in the hall way (pretty sure unless the ceiling is very tall that seals it)
4: Cast Wall of Force running between Plyf and the BG. Wall runs down AB/AC to row 14 (5' gap at end) and is 40' high.

Buffs;
Magic Vestment x2 (40 hours, cast in morning)
Haste (1/18 rounds)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


Plyf (AC:32 ; HP:11/134) Magic Vestment, Greater Magic Weapon,  d20+7=27 ; d20+16=17 ;
Thursday December 3rd, 2009 5:07:14 PM

Plyf is certainly puzzled by the group's current situation. She attempts to consider why a sentient complex would want to prevent the powering up of a peoples life support system. What ever is here, sentient or not, it has a reason. Attempt Sense Motive on what might be controlling the monsters DC 27 (natural 20 of course).

Tumbling into the leg of her unseen opponent, it smashes her hard wit her failed acrobatic attempt, then it's next blows break ribs and then her pretty nose. Her eyes swell shut from the damage and she can be seen to be on the brink of death, when she out of experience alone, tumbles back toward the party members, or where she believes them to be. Tumble skill, rolled a natural one. Good thing we don't use automatic fails and success any more. :)

She cries out with busted, bloody lips during her escape, "Echlhin, do you sense any spirits or souls or whatever it is you do?"

She hopes someone will take the crystal from her, but if all she can do with competence is hold it, while the others work, she will as long as she can.

ooc: Plyf would normally wind up at V7, but since she is blind and almost down, I could understand her being off her mark a bit.

Sense Motive: 27
Tumble to escape to V7 area: 17

Edited to change HP's

Tratain Current Spells HP 241/249 AC 44  d20+35=43 ; d20+35=41 ; d20+30=32 ; d20+25=32 ; d20+20=36 ; 2d6+15=25 ; 2d6+15=25 ; 2d6+15=21 ; 2d6+15=23 ; 2d6+15=20 ;
Thursday December 3rd, 2009 7:08:45 PM

Tratain casts a quickened Heal upon Plyf seeing the Rogue is hurt, and then goes back to attacking the Construct.

Plyf Heals 150, It also cures Blindness
----------
Tratain Warhammer is Magic, Good Aligned, and Adamantite for Overcomming Damage Resistance
Hit AC 43 for 25 Damage
Hit AC 41 for 25 Damage
Hit AC 32 for 21 Damage
Hit AC 32 for 23 Damage
Hit AC 36 for 20 Damage

--------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic
Divine Power - Round 2 of 21
Righteous Might - Round 2 of 50



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+20=21 ;
Thursday December 3rd, 2009 7:51:01 PM

Echlhin casts a Greater Dispel Magic targeting the Dimensional Lock type effect (sigh go 1)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday December 3rd, 2009 7:54:46 PM

Echlhin then moves close to Plyf (not sure where that is) so that he can take the crystal from her if she wishes.

---------------------
Longstrider
Barkskin
Delay Poison
Bead of Karma (10 min)
Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)

Dwight hp 98/160, ac 33(touch 25)  d20+7=17 ; d20+29=32 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d20+24=42 ; d6=3 ; d6=5 ; d20+19=34 ; d6=3 ; d6=5 ; d20+29=41 ; d6=4 ; d6=1 ; d20+29=43 ; d6=2 ; d6=6 ;
Friday December 4th, 2009 7:40:46 AM

Dwight is further scorched, and begins to worry as those behind him don't seem to be making much progress. I couldn't make it to Plyf and get away without exposing everyone's back

Spellcraft: 17 (To see if Dwight knows that Vedik cast timestop. If yes, Dwight will assume the two constructs in the back have been stopped based on Tratain's directions and will fire all arrows at GG)

Att: #1 (Cold): 32
dmg: 14 + holy(ignored) + 1(cold) = 15
(If wall of force was unknown, Dwight sees the arrow drop, and then turns the remaining arrows to GG)

Att #2 (cold): 42
dmg: 11 + 5(cold) = 16

Att #3 (cold): 34
dmg: 11 + 5(cold) = 16

att #4: (cold): 41
dmg: 12 + 1(cold) = 13

att #5: (cold): 43
dmg: 10 + 6(cold) = 16

total: 76 (or 61 if the first one is a dud.)

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active

No Surprises Here... [Round 4] [DM Jeff]  d100=59 ; d100=10 ; d20+17=26 ; 8d6=33 ; d20+22=37 d20+20=23
Friday December 4th, 2009 11:47:30 AM

A blind and angry Monthor attempts to continue his assault on the Guardian in front of him. Unfortunately for the Knight, only his second attack hits. And, being blind, it is a miracle that one succeeded. [Does Monthor actually have any reach? I ask, because the Guardian does and is that far away...]

Vedik brings out the Big Guns. His Timestop allows him to control the battlefield AND turn into an Astral Deva.

Plyf blind and dying, attempts to figure out why the Guardians have lost their minds. She isn't able to come up with any definitive answers; there are just too many unknowns. But she feels confident in saying that there is more at work here than a Teucri base defending itself...

As for her Tumble away from the Guardian, she finds herself in some bigger trouble [Blinded characters "takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks". Thus, Plyf actually rolled a 13. Fortunately...]

The rogue still has some luck in her though, and she tumbles North. She doesn't know it, but Vedik's wall actually protects her from the Black Guardian. And she half-runs, half-stumbles towards Tratain where she manages to get a Heal.

Tratain saves Plyf with a Heal. [I realize now that Tratain isn't close enough to the Gold Guardian to hit it. Last round you got in some attacks for free then. I assume you'll change that Quickened Heal to a regular one and not waste the better Spell. I also assumed that Tratain would move closer to the Guardian in order to attack it next round, but I'll leave that up to you. As you'll see in a second, either you're with everyone else or you're with Echlhin. Up to you.]

Echlhin has his own attempt to get rid of the Dimensional Lock, but also fails. He then moves closer to Plyf.

Dwight fails to recognize Tratain's Time Stop, but the halfing actually touches the wall and stops himself from wasting arrows. Unfortunately, he has no line of sight to the Gold Guardian and is forced to move to U8 in order to aim his bow. He only has time to send off the first arrow and that one misses.

---

More lightning, but Vedik's walling prevents it from getting to the Knights. Also, the Black Guardian still doesn't seem to mind it...

The elementals move into the Fog and disappear beyond sight...

The Gold Guardian stops attacking Monthor and instead, defensively casts a spell. Spellcraft DC 20 Highlight to display spoiler: {Wall of Force}. Now, Vedik and Dwight are separated from the rest of the group away from the big scary Construct. A big scary Construct that, again, fast heals itself some of the damage just done.

If being split up wasn't bad enough, the Black Construct also starts casting a spell. DC 23 Highlight to display spoiler: {Earthquake}.

Suddenly, eventhing starts shaking in the hallway where the Knights are holed up. At first, it is simply a mild tremor which is kicking up dust. And then, suddenly, without any warning at all, the perfectly formed roof above starts to crack and crumble. Before anyone has an opportunity to react, the roof collapses... [33 Damage to EVERYONE - Reflex save DC 15 for Half - Anyone who fails their Reflex save is Pinned beneath the Rubble - Strength Check DC 15 to escape - Anyone attempting to cast a spell this round must make a Concentration Check DC 20 + Spell Level or lose that spell]

Movement through the debris will be tricky, forcing the Knights to either go around it or move half-speed through those squares. Of course, that's not the only problem the Gray Knights face right now...

---

The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Yellow is where the Earthquake "ended"

Combat Rounds

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday December 4th, 2009 9:11:27 PM

OOC: Question for DM, public as others may wish to know the answer... how high is the ceiling?

No Surprises Here... [Round 4] [DM Jeff] 
Sunday December 6th, 2009 2:20:14 AM

Jeff is exhausted tonight and I apologize for not responding sooner, but I'll have answers to all your questions tomorrow morning. Short answers: Tratain really did get his attacks in. Wall of Force still goes up. I've gotta check the Wall of Force spell itself for what's going on with the walls. (I'll likely have to rework the wall from last round) I'd consider the debris a trap and not an attack [really, the earthquake was the result; the falling stuff came from that], thus Plyf gets Evasion. I believe the ceiling is 40 feet up, but I'd have to double check that. And... That's all I've got.

If everyone is holding off posting until I clarify everything, I understand. Stupid DM mistakes and problems.

MonthorHit Points:(145 of 213) AC 46 
Sunday December 6th, 2009 9:33:25 AM

Another question.... why did Monthor's second attack hit and not the first? (2nd, 41, 1st 50)

DM Jeff: Monthor is blind and so his opponents suffer from Total Concealment (50% Miss chance)

No Surprises Here... [Round 4 - Extra Info] [DM Jeff] 
Sunday December 6th, 2009 5:18:26 PM

Okay, on the fly rulings to keep the game moving.

Wall of Force
I'm declaring "thin" Walls of Force to be acceptable; the key wording in the spell being "up to". This is how I've always played with the spell. If Vedik wants the walls to be different, his can be and I'll change them (Of course, his Wall of Force at AB/AC couldn't push the Black Guardian backwards). This is something that can be taken up in the Rule Center if we want an official ruling, but for now we're going with this.

Also: Tratain's size makes the old Wall of Force impossible. Instead, Dwight and Vedik are now blocked in the corridor away from Plyf, Echlhin, Tratain and Monthor.

Tratain's Hits
Tratain's warhammer smashing into the Gold Guardian twice and both the Protector and the Construct reverberate from the hit. The rest of his attacks are misses and neither of his hits seemed to blast with the force Tratain expected...

The Room and Corridor
40 feet high ceilings. A pit at the end of the room. Debris all along the corridor and some of the room.

Earthquake + Evasion
Evasion still works, imo.

---

Updated Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Yellow is where the Earthquake "ended"

Combat Rounds

Dwight hp 98/160, ac 33(touch 25)  d20+26=43 ; d20+20=26 ; d6=4 ; d6=3 ; d20+27=45 ; d6=6 ; d6=1 ; d20+22=34 ; d6=2 ; d6=5 ;
Sunday December 6th, 2009 7:52:06 PM

OOC: I'm a bit confused where Dwight actually stands since he is on map twice. I estimated 49' from the Gray D to the BG construct.

Reflex Save: 43 (With Evasion no damage)

Dwight is unsure what his abilites can do against these, so he attempts to slow one of them down.

Targeting BG, Dwight attempts to Staple it to the wall.

Att #1 cold arrow: 37 (should be + 31)
Pinned: 12 + 3(cold) = 15

Att #2 cold arrow: 45
Pinned: 14 + 1(cold) = 15

Att #3 cold arrow: 34
Pinned: 10 + 5(cold) = 15

OOC: If all 3 hit, the creature is pinned to the wall unless it takes a standard action versus DC 45ish to break free. Course, it really depends on how much damage would have been done (and then healed) versus prevented.

Staple (x5): Sharpshooters may attempt a ranged grapple attack by pinning the target's garments to a nearby structure with an arrow or bolt. Against targets up to 30 feet away, a staple shot suffers a --4 penalty to the attack roll and the target must be in a square adjacent to a structure no less than one size category smaller than it. A successful staple shot does not cause the target to suffer any penalties, but it cannot move away unless it uses a standard action to pull free (Strength or Escape Artist check vs. a DC equal to the damage the bolt or arrow would have inflicted). If the target is stapled by more than one arrow or bolt, the DC to pull free is the total of all the damage that would have been inflicted by all projectiles -- or each projectile must be broken. Each time the Staple Trick is taken beyond the first, a +1 bonus on staple attack rolls and an extra 5 feet of range is gained.

Dwight can staple up to 50' away. If needed, he can use his 'hastedness' to move closer.


-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+12=30 ; d20+21=34 ; d20+21=29 ;
Sunday December 6th, 2009 11:01:33 PM

(Reflex save 30, Spellcraft checks 34 and 29)

Echlhin successfully avoids the falling pieces of ceiling. He recognizes that the Gold Construct cast another Wall of Force and the Black Construct cast an Earthquake. He informs the party of which is performing what.

He then goes into his pack and pulls out what appears to be a vial of berries.

---------------------
Longstrider
Barkskin
Delay Poison
Bead of Karma (10 min)
Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 
Monday December 7th, 2009 2:17:28 AM

((forgot to update hp))

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+23=24 ; d20=4 ;
Monday December 7th, 2009 9:59:57 AM

Plyf watches as the roof collapses in front of her eyes. She is pinned in with nowhere to go, when a big chunk of debris traps he underneath the rubble.

She is heard to curse out from underneath the debris, "Frickenbrackerbrinkinfick!"

Reflex save:15 24 fails (Natural 1)
Strength check: 4 fails

Vedik AC 41 (16 touch) HP 154/191 Character Sheet Spells  d20+14=25 ; d20+40=58 ;
Monday December 7th, 2009 5:28:59 PM

Vedik climbs out of the rubble and snorts at the wall of force. "This is getting tedious" he says to no one in particular.

He casts his last remaining disintegrate, clearing the wall of force. "The gold one needs to fall" he calls out as the party is once again together.

OOC:
Reflex Save DC 15: passed (25)
Take 17 damage from rubble.

Concentration check to cast: DC 26 passed (58)
Cast disintigrate on the wall.

1/2 move through rubble to X-10

Buffs;
Magic Vestment x2 (40 hours, cast in morning)
Haste (1/18 rounds)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

MonthorHit Points:(129 of 213) AC 46  d20+16=18 ;
Monday December 7th, 2009 9:11:53 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

--------------------------
ooc> Delayed action- until the rest of the party do their turns.

The earthquake rattles the mighty dwarven warrior but Monthor manages to keep his footing.
Digging in his haversack, Monthor pulls out a potion of remove blindness and drinks it.

---------------------



No Surprises Here... [Round 5] [DM Jeff]  d4=2 ; d20+20=27 ; d20+20=21 ; d20+20=36 ; d20+20=27 ; d20+20=31 ; d20+20=30 ; d20+20=38 ; d20+20=31 ; d20+20=38 ; d20+20=31 ; d20+20=40 ; d20+41=54 ; 2d6+13=20 ; 3d6=11 ; d20+41=55 ; 2d6+13=20 ; 3d6=14 ; 10d6=39 ; d20+20=34 ;
Tuesday December 8th, 2009 2:48:57 AM

Dwight does the usual and starts flinging arrows at the Gold Guardian. He wishes he could staple it, but there are no garments for him to do so with. Only the first two manage to strike... [I'mma let you get away with it this time, but I'm fairly certain that Tratain is blocking your line-of-sight to the Guardian.]

Echlhin pulls out some delicious berries...

Plyf can't seem to catch a break and she becomes trapped under some ceiling... Next round, she can make an Escape Artist Check DC 15 to escape. Or a Strength Check DC 15 from Plyf or anyone else.

Vedik is fed up with the Guardian's tactics and burns another Disintegrate, before he moves to the front-line. He also calls for the Gold one to be taken out.

Monthor drinks a potion and is, happily, no longer blind.

Tratain seems too shaken by the Earthquake to do anything. [From last round: 33 Damage to Tratain - Reflex save DC 15 for Half]

---

Harmless lightning blasts the Walls of Force and Black Guardian again.

The Black Guardian points menacingly at Vedik and casts a Quickened spell. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic}. Vedik: Highlight to display spoiler: {Again, Vedik's Magic Vestments remain untouched by the Dispel, but he loses his Haste. Any other buffs face Dispel Checks of 31 and 30. - I'm assuming CL of 20, if it's higher please let me know.}

Repeating the exact same move, but this time slower, the Black Guardian again points at Vedik. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic}. Vedik: Highlight to display spoiler: {The Fixer's luck runs out this time. Both of his Magic Vestments are dispelled and so is his Shapechange. Any other buffs face Dispel Checks of 31 and 40.}.

Then the Black Guardian starts moving towards the Northern Wall of Force, slowly climbing up the air as if there were invisible steps. Next round, the Guardian should easily be able to step over the Wall of Force and return to the Knight's line-of-sight.

With Vedik severely debuffed, the Gold Guardian does a 5-foot step and winds up two punches against the Fixer. In the next moment, quite a few things happen to him... The first fist most definitely hits [20 Bludgeoning Damage to Vedik] and the electricity travels through the Guardian into Vedik [11 Electric Damage to Vedik - Vedik make a Fortitude Save DC 33 or be Blinded]. The second hit is equally damaging, but this time there isn't electricity. This time, the fist makes a high-pitched squeal that threatens to blow out the Fixer's ears. [20 Bludgeoning Damage to Vedik - 14 Sonic Damage to Vedik - Vedik make a Fortitude Save DC 33 or be Deafened].

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris

Combat Rounds

Vedik AC 15 (13 touch) HP 87/191 Character Sheet Spells  d20+23=25 ; d20+23=27 ; d20+23=40 ; d100=77 ;
Tuesday December 8th, 2009 9:16:50 AM

"Get in there and take it out!" the Dwarf yells to his companions, probably a bit too loud. "We are going to loose this fight if we don't take one of the guardians out now!"

He steps back away from the giant and casts Grease, hopefully tripping the thing, making it an easier target for Monthor and Tratain.

OOC:
67 damage to Vedik.
Save vs blindness: 25 (Failed)
Save vs deafness: 27 (Failed)
Hero point reroll on blindness: 40 (passed)

5' step to W-11
Cast defensively (can not fail)
20% failure (high is good) : 77 passed
Cast Grease on the 10x10 square GG is in: Reflex Save DC 22 (no SR check): Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).

Buffs/Effects
Vedik is Deafened: No listen checks + 20% failure on verbal component spells


Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+7=27 ; d20+24=29 ;
Tuesday December 8th, 2009 9:33:59 AM

Ply, instead of attempting top move the rock, slowly shimmies her way out from underneath the stone and is soon standing on top of it. She pulls her bow now and nocks an adamantine arrow, made specifically to pierce the hardest substances.

Her first shot goes wide however.

Escape Artist to get out from under debris: 27
Attack GG hitting AC: 29 (miss)

DM Sanity note:Adamantine
This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.


Tratain Current Spells HP 239/249 AC 44  d20+15=24 ; d20+41=59 ; d20+41=49 ; d20+36=52 ; d20+31=34 ; d20+26=35 ; 2d6+21=27 ; 2d6+21=27 ; 2d6+21=31 ; 2d6+21=29 ; 2d6+21=31 ;
Tuesday December 8th, 2009 8:48:37 PM

Tratain is a little dazed by the earthquake but manages to shake off the effects mostly (Reflex Save 24, DR takes care of most of the rest)

Tratain casts a quickened Divine Favor and then takes a step forward to attack the gold Guardian Again.

Hit AC 59 For 27 Damage
Hit AC 49 for 27 Damage
Hit AC 52 for 31 Damage
Hit AC 34 for 29 Damage
Hit AC 35 for 31 Damage

--------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic
Divine Power - Round 4 of 21
Righteous Might - Round 4 of 50
Divine Favor - Round 1 of 10

Dwight hp 98/160, ac 33(touch 25)  d20+32=46 ; d6=1 ; d6=4 ; d20+27=41 ; d6=2 ; d6=4 ; d20+22=23 ; d6=3 ; d6=3 ; d20+32=52 ; d20+32=34 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ; d6=3 ; d6=5 ;
Tuesday December 8th, 2009 9:39:24 PM

Dwight, unclear if he is actually doing any damage to these creatures tries to think of other options as he jumps onto his broom to gain a better vantage point (OOC: This should take care of line of sight)

Rising straight up in order to see the gold creature we are all targeting now, Dwight lets loose a few more arrows.

Att: 1 (cold arrow): 46
Dmg: 9 + 4(cold) = 13

Att 2 (cold arrow): 41
Dmg: 10 + 4(cold) = 14

Att 3 (cold arrow): 23 (nat 1--likely a miss)
Dmg: 11 + 3(Cold) = 14

Att 4 (cold arrow): 52 (nat 20) -- possible crit: 34
Dmg: 9 + 2(Cold) = 11 (if critical: 18 + 10(cold)=28)

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 
Tuesday December 8th, 2009 9:58:01 PM

Echlhin casts a spell on the berries in the vial. (Fireseeds - I'm assuming I can take them out of the vial, cast the spell, and put them back in the vial as a full round action)

---------------------
Longstrider
Barkskin
Delay Poison
Bead of Karma (10 min)
Ring of Counter Spells - Greater Dispel Magic

No Surprises Here... [Round 5] [DM Jeff]  d20+24=40 ; d4=1 ; d20+41=47 ; d20+41=57 ; 2d6+13=22 ; 2d6+13=21 ; 3d6=7 ; 3d6=8 ; d20+20=25 ; d20+20=29 ;
Wednesday December 9th, 2009 1:05:40 AM

[v]Vedik[/b] throws a Grease spell in the hopes that it'll trip up the Guardian. Unfortunately, the Knight has no such luck and the construct remains standing...

Plyf makes her way out of the debris and fires wildly, missing.

Tratain, the force to be reckoned with, uses his warhammer is slam the Guardian thrice.

Dwight takes to the air with his broom [activating a magic item is a standard action] and then gets himself up into the air 30 feet [move action].

Echlhin prepares his Fire Seed bomb...

---

More harmless lightning behind the Walls of Force.

The Black Guardian continues his upward assent to move himself over the Wall of Force. He Air Walks himself around the taller Wall and now has full line-of-sight with the Knights again.

A quickened spell escapes the Black Guardian Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic} and aims straight for Tratain. Fortunately for the Knight, one of his Rings of Counterspells activates and immediately negates the debuff.

With a new target at the front, the Gold Guardian switches to attacking Tratain. One fist lights up with electricity, the other starts to emit a strange humming noise. Both connect with the Knight's armor, but neither the lightning nor the sonic energy get beyond his Spell Resistance [43 Bludgeoning Damage to Tratain].

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Vedik AC 32 (16 touch) HP 87/191 Character Sheet Spells  d100=46 ; d100=81 ; d20+20=29 ; d20+14=19 ;
Wednesday December 9th, 2009 10:42:55 AM

Vedik takes a moment to raise his defenses, once again assuming angelic form, then unleashes a quickened dimensional anchor as a test spell to see if these constructs are simply resistant, or completely immune to magic.

OOC:
Cast Shapechange (extended by rod) to Astral Deva Form (Deafened check passed: 46)
Cast Quickened Dimensional Anchor (Deafened check passed 81) Spell Resistance 29, Ranged Touch hit AC 19.

Buffs/Effects
Vedik is Deafened: No listen checks + 20% failure on verbal component spells

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+26=30 ; d20+26=35 ; d20+20=36 ; d20+15=16 ; d8+5=8 ; d8+5=7 ;
Wednesday December 9th, 2009 5:13:03 PM

Plyf can see the gold guardian taking some damage so she holds her shot to see if others can take it out this round. If they do, she turns her attention of the black guardian. If they do not, her arrows flash toward the gold guardian, hopefully, finishing it off.

Attack GG unless down. Hit AC 29 misses, hit AC 34 doing 8 damage, hit AC 36 doing 7 damage, hit AC 16 (misses)

ooc: First two shots were at +1 more then they should have been. I corrected that in the text.

DM Sanity note:
DM Sanity note:Adamantine
This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.


Tratain Current Spells HP 239/249(?) AC 44  d20+41=51 ; d20+41=59 ; d20+36=45 ; d20+31=36 ; d20+26=46 ; d20+26=39 ; 2d6+21=32 ; 2d6+21=28 ; 2d6+21=30 ; d3=3 ; 2d6+21=29 ; 2d6+21=31 ;
Wednesday December 9th, 2009 6:00:23 PM

Tratain continues to attack the Gold Guardian hopeing it will fall soon.

Hit AC 51 For 32 Damage
Hit AC 59 for 28 Damage
Hit AC 45 for 30 Damage
Hit AC 36 for 29 Damage
Hit AC 46 for 31 Damage (I'm assuming its Immune to Crit, if not confirm is AC 30 for an extra 4d6+42 Damage)

Was the Damage Tratain took last round One hit or Multiple hits? Tratain has DR from Righteous Might so I need the hits seperatly to figure out correct damage.

--------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic (1 Used)
Divine Power - Round 5 of 21
Righteous Might - Round 5 of 50
Divine Favor - Round 2 of 10

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191  d20+12=16 ; d8+22=28 ; d8+22=26 ; d8+22=30 ; d8+22=28 ; d8+22=27 ; d8+22=24 ; d8+22=23 ; d8+22=28 ;
Wednesday December 9th, 2009 7:11:44 PM

Echlhin throws his freshly made Fireseed bomb next to the Golden construct.
(ac to hit a square 5 +2 for range increment over 10', so AC 7.. 5' radius burst should hit only the construct)

Speaking the command word, the 8 berries explode. (Reflex save DC 25 (24+1 for spell focus conj., save for 1/2, No spell resistance, fire damage. I'll separate each berry damage wise)

Berry 1 - 28 fire damage
Berry 2 - 26 fire damage
Berry 3 - 30 fire damage
Berry 4 - 28 fire damage
Berry 5 - 27 fire damage
Berry 6 - 24 fire damage
Berry 7 - 23 fire damage
Berry 8 - 28 fire damage
--------------------------
Total fire damage: 214

---------------------
Longstrider
Barkskin
Delay Poison
Bead of Karma (10 min)
Ring of Counter Spells - Greater Dispel Magic


MonthorHit Points:(129 of 213) AC 46  d20+29=39 ; d10+30=32 ; d6=3 ; d6=6 ;
Wednesday December 9th, 2009 8:12:58 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

---------------------------

Monthor tries to move pas the debris (w10) and engages the gold construct.

----------------------------
Attack two handed,
Power attack -5,+10

---------------------
Attack 1- hits 39 for for 32 physical, 3 shock, 6 cold damage.



Dwight hp 98/160, ac 33(touch 25)  d20+23=24 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d20+32=38 ; d6=1 ; d6=4 ;
Wednesday December 9th, 2009 10:15:58 PM

Finally have a line of sight, and his weapon ready, Dwight hopes to inflict some damage to this creature.

Taking careful aim at anything that appears eye-like, Dwight fires a full load of arrows.

Att 1: a full group of 4 cold arrows: 24 (yet another natural 1)
Dmg: by arrow: (holy ignored)
#1: 13 + 3cold = 16
#2: 13 + 2 cold = 15
#3: 9 + 5 cold = 14
#4: 13 + 6 cold = 19
total; 64

Att #2 (hasted): 38
Dmg: 9 + 4cold = 13

"Curssssssesssss" Dwight thinks to himself as he continues to be ineffective.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 30' high

No Surprises Here... [Round 6] [DM Jeff]  d20+24=30 ; d20+24=39 ; d20+24=36 ; d20+24=42 ; d20+24=30 ; d20+24=36 ; d20+24=31 ; d20+24=31 ; d20+24=26 ; d20+20=33 ; d20+20=36 ; d20+20=29 ; d20+20=27 ; d20+20=29 ; d20+20=38 ; d20+20=29 ; d20+20=24 ; d20+20=34 ; d20+20=40 ; d20+40=56 ; 2d6+13=22 ; 3d6=7 ; d20+20=33 ; d20+41=47 ; d20+41=45 ; d20+21=35 ; 2d6+13=18 ; 3d6=6 ;
Thursday December 10th, 2009 5:33:21 AM

Vedik brings back his Astral Deva form and then attempts to Anchor the Guardian. He Knight fails to overcome the creature's resistance...

Plyf fires off a series of arrows and, unfortunately, none of them hit.

Tratain, last round, took two hits of 22 and 21. This round, he continues attacking and four out of five of his strikes are successfully, although no criticals.

Echlhin's berry-bomb explodes and envelopes the Guardian in fire. The Knight takes half a second to celebrate before watching the construct twist and turn, avoiding most of the blast, and then simply shrugging off the rest of it...

Monthor, as usual, hits and does do some damage [Monthor's action requires moving within AoO reach of the Construct, because Monthor doesn't have sufficient reach to hit the Guardian any other way]. While Monthor succeeds, he opens himself up to an attack from the Guardian and risks being blinded yet again. [22 Bludgeoning Damage to Monthor, 7 Electric Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Blinded]

Dwight fires some arrows off at the Guardian, only the last one hits and the construct doesn't seem to mind it. [Only one attack roll for the first four arrows? Why was that? Jeff is confused!]

---

By now, the lightning is completely commonplace and the Knights ignore it hitting the Walls of Force.

Seeing it's partner take so many hits, the Black Guardian focuses on the biggest target: Tratain. Another spell hits the Knight: Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic}. Again, his Counterspell Ring saves him the trouble it might cause. Unfortunately, that means his Counterspells are all used up when the Guardian casts a normal version of the same spell: Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic}. Tratain: Highlight to display spoiler: {Tratain loses Greater Magic Weapon, Magic Vestment [Fortification], Shield of Faith, Righteous Might, and Divine Favor. For all spells, I assumed a Caster Level of 19 except for Magic Vestment where I assumed CL 20. If this is incorrect, see the bottom of my post for a list of the Dispel Checks so you can recheck. Lemmie know what square you want Tratain to end up in.}

Then, the Black Guardian moves to floating 20 feet in the air next to the Gold Guardian.

The Gold Guardian again has no troubles with the Grease.

The Gold Guardian, decides that Monthor is the better target this time. The dwarf is immediately hit by another fist of lightning. [18 Bludgeoning Damage to Monthor, 6 Electric Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Blinded]

The Knights are used to the Gold Guardian healing some of the minor scratches that have been done, but for what seems to be the first time the construct looks damaged. It is still standing, so that's a problem, but at least some of the Knights are having success...

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

---

[ Dispel Check: 33 ] Greater Magic Weapon - Adamantine Warhammer
[ Dispel Check: 36 ] Magic Vestment - Armor of Heavy Fortification
[ Dispel Check: 29 ] Magic Vestment - Reflecting Shield
[ Dispel Check: 27 ] Status on Party
[ Dispel Check: 29 ] Delay Poison - Tratain, Dwight, Plyf
[ Dispel Check: 38 ] Shield of Faith
[ Dispel Check: 29 ] Spell Resistance - 33
[ Dispel Check: 24 ] Divine Power - Round 5 of 21
[ Dispel Check: 34 ] Righteous Might - Round 5 of 50
[ Dispel Check: 40 ] Divine Favor - Round 2 of 10

Vedik AC 32 (16 touch) HP 87/191 Character Sheet Spells  d20+18=38 ; d100=81 ;
Thursday December 10th, 2009 9:21:50 AM

Vedik once again tries to dispel the dimensional lock that was cast on this place, hoping to keep the fight from turning south.

OOC:
Cast Greater Dispel Magic (Deafness check passed 81): Dispel check 38 (dispels it if its less than caster level 27)

Buffs/Effects
Vedik is Deafened: No listen checks + 20% failure on verbal component spells

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=36 ; d20+25=39 ; d20+20=33 ; d20+15=22 ; d8+5=10 ;
Thursday December 10th, 2009 11:08:59 AM

Plyf continues to unleash arrows at the gpld guardian, but us slowly getting peaved at their insane amounts of defence.

Closest hits AC 39 doing 10 damage.

ooc: I haven't been adding the shock damage because I thought they would be immune, but if you still want me to, let me know.

DM Sanity Note: Adamantine arrows avoid first 20 DR.

Tratain Current Spells HP 226/249(?) AC 44  d20+10=22 ; d20+41=48 ; d20+41=49 ; d20+36=55 ; d20+31=51 ; d20+26=46 ; 2d6+21=24 ; 2d6+21=23 ; 2d6+21=27 ; 2d6+21=30 ; 2d6+21=27 ;
Thursday December 10th, 2009 8:41:19 PM

Tratain's Ring is able to Block the First Dispel Magic cast at him by the construct, and Tratain is able to recognize the spell being cast again (Spellcraft 22) and activates his Reflecting shield and turns the spell back upon the Black Guardian. (Tratains Shield once per day works like the spell turning spell.)

Tratain continues attacking the Gold Guardian in hopes that it will fall. It seems almost indestructible and the Black Guardian casts alot of Dispel's around so one needs to fall very soon.

Hit AC 48 for 24 Damage
Hit AC 49 for 23 Damage
Hit AC 55 for 27 Damage
Hit AC 51 for 30 Damage
Hit AC 46 for 27 Damage

OOC: Sigh, that was 3 crit rolls right there :(

--------
Greater Magic Weapon - Adamantine Warhammer
Magic Vestment - Armor of Heavy Fortification
Magic Vestment - Reflecting Shield
Status on Party
Delay Poison - Tratain, Dwight, Plyf
Shield of Faith
Spell Resistance - 33
Ring of Counterspellsx2 - Greater Dispel Magic (1 Used)
Divine Power - Round 6 of 21
Righteous Might - Round 6 of 50
Divine Favor - Round 3 of 10



MonthorHit Points:(89 of 213) AC 46  d20+34=36 ; d10+30=35 ; d6=1 ; d6=2 ; d20+34=43 ; d10+20=21 ; d6=2 ; d6=6 ; d20+29=42 ; d10+20=22 ; d6=3 ; d6=4 ; d20+24=27 ; d20+19=39 ; d20+19=36 ; d10+20=22 ; d10+20=30 ; d10+20=29 ; d6=5 ; d6=4 ;
Thursday December 10th, 2009 8:50:48 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

------------------------------------
ooc> I'm making the assumption that Monthor's armor is absorbing the electical damage and thus ( I like using the word "thus") I don't need to role for blindness.
Question: Does Monthor's spell resistence come into play here too?

------------------------------
Monthor continues his onslaught

" AT THEE"

-------------------------
Two handed attack
----------------------------

Attack 1 to hit 36 damage 25 shock 1, cold 2
Attack 2 to hit 43 damage 21,shock 2 , cold 6
Attack 3 to hit 42 damage 22 shock 3, cold 4
Attack 4 to hit 27 (miss),damage shock , cold
Attack 5 to hit 39 (natural 20 crit 36) damage 22 (81) shock 5, frost 4



Dwight hp 98/160, ac 33(touch 25)  d20+23=33 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ;
Thursday December 10th, 2009 9:29:47 PM

OOC: Also assuming Monthor is NOT blind.

Dwight reloads a handful of his arrows, and attempt to down the primary target if it has not already fallen. (If so, he simple switches to the other.)

Att #1 (manyshot cold arrows): 33
Arrow #1: 9 + 1 cold = 10
Arrow #2: 12 + 2 cold = 14
Arrow #3: 11 + 1 cold = 12
Arrow #4: 9 + 5cold = 14
Total: 50 (ignoring holy damage)

As the arrows fly, Dwight then activates his Blinking ring.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 30' high
Blinking?

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191  d3=3 ;
Thursday December 10th, 2009 11:54:58 PM

Echlhin hopes that the spell barring dimensional travel has been removed and spontaneously casts Summon Nature's Ally VII, to summon 3 Huge Earth Elementals around the Gold Construct.

No Surprises Here... [Round 7] [DM Jeff]  d100=16 ; d100=94 ; d100=67 ; d20+40=55 ; 2d6+13=18 ; 3d6=14 ; d20+24=32 ; d20+41=47 ; d20+41=46 ; 2d6+13=21 ; 2d6+13=22 ; 3d6=17 ; 3d6=13 ; d20+41=60 ; d20+41=54 ; 2d6+13=17 ; 2d6+13=19 ; 3d6=9 ; 3d6=10 ;
Friday December 11th, 2009 3:33:40 AM

[Monthor is, indeed, blind. His SR has not been sufficient to protect him from the impressive CL. While his Armor is eating up the Electricity damage the blindness is another effect altogether.]

Vedik finally manages to get rid of the Dimensional Lock in the room.

Plyf's single arrow hits the Construct.

Each of Tratain's warhammer smashes are succesful. And the Knight also throws the Greater Dispel right back at the Black Construct, whose Air Walk fails and he slowly floats to the ground.

Monthor is blinded, but the dwarf still swings the best he can. Two swings clearly miss, one more misses because of his blindness, and the other two hit.

Dwight, try as he might, misses altogether.

Echlhin summons 3 Huge Earth Elementals [I'm not sure where you want them placed in such a small space. I put two of them on?]. The closest of which provokes an attack from the Gold Guardian [Hit AC 55 - 18 Bludgeoning Damage - 14 Electric Damage - Fort Save DC 33 or Blinded]

---

The Gold Guardian is on its last legs, but is not dead yet. Monthor, being right in front of it, faces the fists [21 Bludgeoning Damage to Monthor, 17 Electric Damage to Monthor] and [22 Bludgeoning Damage to Monthor, 13 Electric Damage to Monthor]. Since the dwarf is already blind, he doesn't have to worry about such things.

And then, thanks to Vedik's removal of the Dimensional Lock, the Gold Guardian casts a Quickened spell and reappears 30 feet north and 20 feet in the air. Spellcraft DC 19 Highlight to display spoiler: {Dimension Door}.

With nothing blocking it from hitting Monthor, the Black Guardian joins in against the dwarf. 17 Bludgeoning Damage to Monthor, 9 Sonic Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Deafened] and [19 Bludgeoning Damage to Monthor, 10 Electric Damage to Monthor]

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Dwight hp 98/160, ac 33(touch 25) 
Friday December 11th, 2009 9:44:04 AM

Being frustrated his arrows have no effect yet again, he bullets himself to Monthor's aid.

Hasted on broom he is there in a mere fraction of a second. He then casts Remove Blindness on Monthor.

This puts Dwight at X11 I think.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 30' high
Blinking?

Dwight hp 98/160, ac 33(touch 25) 
Friday December 11th, 2009 9:46:31 AM

OOC: Umm, didn't check hit points. If Monthor has fallen, and uses his wand to cure serious wounds instead. (Monthor, please roll if your down.)

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday December 11th, 2009 12:45:32 PM

ooc: Plyf handed her Cure Critical Wounds wand to Dwight in exchange for his Cure Serious Wounds wand, the last I remember. Maybe she handed it to someone else instead?

I will post this afternoon or tonight.

MonthorHit Points:(89 of 213) AC 46 
Friday December 11th, 2009 2:03:19 PM

ooc> Monthor's down to 1 hp after the last combat round.

Will delay post until the majority have posted.

{ HELP!!!! }

Dwight hp 98/160, ac 33(touch 25) 
Friday December 11th, 2009 4:04:51 PM

OOC: Since Monthor didn't actually fall, Dwight will stick with his orginal post. MEDIC IN NEED!!!!

No Surprises Here... [Round 7] [DM Jeff] 
Friday December 11th, 2009 5:06:36 PM

[OOC: Could you recheck the math on Monthor's HP? I believe you're mistaking Sonic damage [which Monthor has no protection from] for Electric damage [Which Monthor has a Resistance of 10], but I could always be wrong.]

Dwight hp 98/160, ac 33(touch 25) 
Friday December 11th, 2009 9:48:13 PM

OOC: Plyf is correct, i didnt have sheet in front of me.


Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=38 ; d20+25=36 ; d20+20=30 ; d20+15=30 ; d8+5=10 ;
Friday December 11th, 2009 11:45:12 PM

Holding action:

Plyf watches all the spells flying around and the damage done to Monthor, she knows, something has to change now! When she can see the guardian falling back to the earth, the rogue turned bard is glad at the reprieve.

If someone mentions, the lock upon her Boots of Teleport is perhaps gone, she activates them and teleports over behind the burnt out crystal and removes it from the pedistal, if possible.

If someone doesn't mention the lock though, she will unleash even more arrows in an attempt to save their dwarven comrade, if he isn't dead that is.

Holding actions until others post.

Either
Teleport to AK/8
or
Hit AC 38 with Adamantine arrow for 10 damage

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 
Saturday December 12th, 2009 1:22:57 AM

Couple of quick questions and comments....

I thought the elementals wouldn't come in until the start of my next round, so I'm not sure how the gold construct would get an attack of opportunity. If they did come into play, they should have gotten an attack, per wording of the spell, unless I am remembering it wrong. Also I should be able to target on the other side of the wall by summoning one up in the air and it will have to take some falling damage, or at least that makes sense to me. Thoughts?

May I ask what soaked up the fire damage that wasn't avoided?

No Surprises Here... [Round 7] [DM Jeff] 
Saturday December 12th, 2009 3:24:49 AM

[Oy. I was definitely mistaken in my dealings last round. I'm going to have to do a quick rewrite of
it. hold off on posting please]

No Surprises Here... [Round 7 [Take 2]] [DM Jeff] 
Saturday December 12th, 2009 4:09:47 AM

THIS IS A REWRITE OF ROUND 7. DWIGHT AND PLYF MAY RETAKE THEIR ACTIONS. CAPS LOCK MEANS I AM TALKING LOUDLY FOR EFFECT, BUT MOSTLY JUST SEEMS RUDE. Sorry about the mistakes, everyone.

[Monthor is, indeed, blind. His SR has not been sufficient to protect him from the impressive CL. While his Armor is eating up the Electricity damage the blindness is another effect altogether.]

Vedik finally manages to get rid of the Dimensional Lock in the room.

Plyf's single arrow hits the Construct.

Each of Tratain's warhammer smashes are succesful. And the Knight also throws the Greater Dispel right back at the Black Construct, whose Air Walk fails and he slowly floats to the ground.

Monthor is blinded, but the dwarf still swings the best he can. Two swings clearly miss, one more misses because of his blindness, and the other two hit.

Dwight, try as he might, misses altogether.

Echlhin summons 3 Huge Earth Elementals [I'm still not entirely sure where you're placing them, co-ordinates?].

---

The Gold Guardian has taken just too many blows. Echlhin's berries, Monthor and Tratain's swings, Dwight and Plyf's bows. It is all too much for the Teucri Construct and, without any sort of warning, the shimmering light on it fades to nothing and it simply stands in front of the Knights, inert.

The Black Guardian, either not noticing or not caring that it's partner is down, strikes at Tratain. 17 Bludgeoning Damage to Tratain, 9 Sonic Damage to Tratain - Tratain make a Fortitude Save DC 33 or be Deafened] and [19 Bludgeoning Damage to Tratain, 10 Electric Damage to Tratain - Tratain make a Fortitude Save DC 33 or be Blinded].

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Dwight hp 98/160, ac 33(touch 25)  d100=21 ;
Saturday December 12th, 2009 7:54:27 AM

OOC: I love that spell, "Redo" :-) Use to play a choas mage, it wrecks havoc on DM's when used at high levels

Seeing one construct fail brings only minor relief as Dwight realizes the other doesn't care. Hoping to be more helpful this round, Dwight hastely flies to Monthor and casts Remove Blindness.

Verbal component: passed

Cast Remove Blindness on Monthor.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 30' high
Blinking



Vedik AC 32 (16 touch) HP 87/191 Character Sheet Spells  d20+18=35 ; d100=76 ; d20+29=42 ; d20+29=30 ;
Sunday December 13th, 2009 11:56:08 PM

Vedik tries a different tactic, pitting mind against brute strength. He casts Telekinesis, and attempts to grapple the remaining guardian.

OOC:
Cast Telekinesis (Deafness check 76, passed). SR check: 35.
Melee touch attack to start grapple: 42.
Grapple check vs Defenders DC: 30 (natural 1): fails.

Vedik is Deafened: No listen checks + 20% failure on verbal component spells

Telekinesis (1/18 rounds -concentration)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday December 14th, 2009 8:08:38 AM

Plyf, unaware of the anchor being dismissed and knowing the guardian that remains has cover from the wall, she waits for instructions on what she should do next.

MonthorHit Points:(89 of 213) AC 46  d20+34=44 ; d10+20=28 ; d6=6 ; d6=1 ; d20+34=46 ; d10+20=21 ; d6=5 ; d6=5 ; d20+29=31 ; d20+24=28 ; d20+19=34 ;
Monday December 14th, 2009 11:54:24 AM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
+5 barkskin buff
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

------------------------------------
ooc> I'm making the assumption that Monthor's armor is absorbing the electical damage and thus ( I like using the word "thus") I don't need to role for blindness.
Question: Does Monthor's spell resistence come into play here too?

------------------------------

Monthor takes a chance and steps in front of Tratain to attack the black construct (5' step to Y9)
Monthor continues his onslaught

" Who's playing with the lights????"

-------------------------
Two handed attack
----------------------------

Attack 1 to hit 44 damage 28 shock 6, cold 1
Attack 2 to hit 46 damage 21,shock 5 , cold 5
Attack 3 to hit 31 miss
Attack 4 to hit 28 miss
Attack 5 to hit 34 miss


MonthorHit Points:(89 of 213) AC 46 
Monday December 14th, 2009 11:54:48 AM

Disregard the ooc.

Posting for Echlhin  d20+25=29 ; d20+25=28 ; d10+12=20 ; d10+12=18 ;
Monday December 14th, 2009 5:01:29 PM

Given the confined spaces, even though Echlhin was lucky enough with his spell to summon 3 elementals, only 1 is able to swing at the black construct.

The elemental able to, attacks the black construct.
Echlhin directs the remaining ones to wait underground.

OOC:
Attack 1: Hit AC 29 for 20 damage
Attack 2: Hit AC 28 for 18 damage



Tratain Current Spells HP 249/249 AC 44  d20+29=49 ; d20+29=47 ;
Monday December 14th, 2009 8:37:06 PM

The Construct is able to hurt the protector some but he is able to fight off the Blindness and Deafness. Tratain then defensively casts Mass Heal on the Party makeing sure that everyone is all healed up incase there are anymore surprises in store for the group.

(Everyone Heals 210 Points, Cures Blindness and Deafness among other things if you are still suffering from it.)

Tratain also uses his protector Powers to Intercept the first attack at Monthor from the Black Guardian should it attack the dwarf.

He calls out "Try and get the Crystal over to where its supposed to be, Who knows how long the other guardian will stay down if at all."

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=27 ; d20+25=44 ; d20+20=32 ; d20+15=33 ; d8+5=11 ;
Monday December 14th, 2009 9:22:53 PM

(ooc: Oops, I need to pay closer attention to the map.)

Plyf unleashes more arrows into the Teucri guardian, yet again only one finds it's mark.

Hit AC 44 doing 11 damage.

No Surprises Here... [Round 8] [DM Jeff]  d20+20=34 ; d20+20=26 ; d20+20=21 ; d20+20=22 ; d20+20=39 ; d20+20=31 ; d20+25=27 ;
Tuesday December 15th, 2009 3:10:56 AM

Dwight removes Monthor's Blindness.

Vedik attempts to, Telekinetically, deal with the construct. Unfortunately, he is unable to overcome the creature's spell resistance.

Monthor's first two attacks beat up on the Black Guardian.

Echlin's elementals are unsuccessful.

Tratain Heals everyone, removing Blindness and being an all around awesome guy.

Plyf uses her bow to attack the Black Guardian. The only arrow that strikes is ignored by the construct.

---

With one Guardian down and the Dimensional Lock gone, the Knights appear to be free to teleport. Whether or not all the Knights are aware of this...

The Black Guardian casually casts a Quickened spell at Monthor. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic} Monthor: Highlight to display spoiler: {Barkskin is dispelled, but Greater Magic Weapon remains}.

And then, as if recognizing that it is the sole protector left, the Black Guardian defensively casts another spell and disappears. Spellcraft DC 24: Highlight to display spoiler: {Dimension Door}. It reappears right in front of the dying Star Crystal.

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=31 ;
Tuesday December 15th, 2009 8:42:21 AM

Vedik flies up and over the northern wall of force, and tries to maze the remaining guardian, sighing when the creature stays right where it is.

OOC:
Fly to AC-6, high enough to be level with the wall of force.
Cast Maze: SR check 31 (failed)

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

MonthorHit Points:(213 of 213) AC 41 
Tuesday December 15th, 2009 2:41:46 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases

------------------------------------
{ Delayed action- until the end of the turn, after the construct's turn.}
Monthor snickers, clicks his boots together. The wings sprout from his boots. Monthor then follows Vedik over the wall towards the construct.
------------------------------------------------------

ooc> I'm not sur where I'm going to end up, but Monthor is moving in a straight line, over the wall, towards the construct.



Dwight hp 98/160, ac 33(touch 25) 
Tuesday December 15th, 2009 4:02:39 PM

Two quick questions?

OOC: Is the crystal the size of a canteloupe or honeydew melon? Smaller or larger?

Is the old crystal on the pedestal just resting on top or it is fastened down?



Dwight hp 160/160, ac 33(touch 25)  d20+32=40 ;
Tuesday December 15th, 2009 6:05:09 PM

Dwight hears Tratain call to urgency, and feels the healing waves course through his body. He calls out, "Plyf, follow me!" then mumbles his command word.

(Activate his boots of teleport to AK9, directly behind pedestal to be within arms reach of the old crystal.--standard action)

He then, if possible, attempts to kick or push the old crystal away by ramming himself/broomstick into it. (OOC: I'm not really considering this an attack, but a move action/charging type thing. I imagine the pedastal to be a small column about waist high, which the crystal is sitting on it, as carved heads are often found in museums. Dwight is hoping to bump the crystal off using his own momentum.)

Between teleporting and blinking, I'm not sure if Dwight could be considered 'hidden', but after the noise/screams of pain he makes, I doubt it would matter.

OOC: Ignore the roll, I had intend to shoot the crystal off, but don't believe I could teleport and attack this round. Thus the body blow.
-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom Pedastal height
Blinking

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=35 ; d20+14=32 ; d20+18=30 ;
Tuesday December 15th, 2009 6:49:04 PM

Plyf easily reaches out and touches the dwarf, half knowing what was going to happen. Once the have relocated themselves, Plyf immedietly knows with her Stonecunning if anything is out of sorts with the surrounding stone. If she can see something out of sorts, she will think perhaps that will power down the complex or allow the crystal to be replaced.

If only there were some way to know, if they should even be doing this? Perhaps, with the new crystal in place, the knights may allow a great evil to be born? If only they could communicate with whatever intelligence there is here, attempting to stop them.

If, there is no device to disable, Plyf will sing a song to assist Dwight in whatever goal it is he wants to achieve. "Waiting wine and song with a feast spread wide, let's get this done, in comes the tide. When this be over, revelry all around, meats and drinks, revelry will abound."

Search with Stonecunning: 35
Disable Device if necessary: 32
Inspire Competance if Necessary Roll should be +16 for halflings and gnomes: 28

No Surprises Here... [Round 9] [DM Jeff]  5d6=21 ; d4=1 ;
Wednesday December 16th, 2009 3:09:30 AM

I should note that the Wall of Force at AB/AC goes to the ceiling. I am not sure which of the Knights cast it, but they certainly had the caster level to do so. As such. I've those of you attempting to move to the gem have been moved slightly to account for this.

Vedik attempts to Maze the Guardian, but fails.

Monthor flies after the Construct.

Dwight attempts to teleport to the dias. He brings Plyf with him. The Boots activate properly, but for some reason the Knights do not teleport. Spellcraft Dc 26: Highlight to display spoiler: {There must be something blocking the teleport in that specific area. Either another Dimensional Lock (which seems unlikely) or perhaps an Antimagic Field}

Echlhin and Tratain stay where they are and consider the finer things in life.

---

The Black Guardian, who perhaps had forgotten that it's Air Walk had been dispelled, falls into the darkness. For a moment, the Knights think that may be it. But then it appears, only slightly worse for wear, at AC/AD-8/9, just in time to be blasted by the same lighting that travels from the bottom of AD upwards.

[Thanks Joe for reminding me that Air Walk was gone and that the Guardian was attempting to stand on nothingness]

---

I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.

Map
- Orange is the Star Well
- Black is walls
- Gray is a pit
- Black lines are Wall of Force
- Brownish is debris
- Red is Grease

Combat Rounds

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=29 ;
Wednesday December 16th, 2009 2:55:05 PM

Vedik attempts to cast dimensional anchor on the remaining guarding to keep it on this side of the abyss, but fails to break through its spell resistance.

OOC:
Cast Dimensional Anchor: SR check 29: failed.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25) 
Wednesday December 16th, 2009 10:08:23 PM

figures Dwight thinks to himself as his attempt to teleport to the crystal fails.

Already being 30' up, Dwight follows Vedik and Monthor's lead over the northern Wall of Force. He then lowers himself to 10' above the ground to Z4.

Dwight then casts Detect Magic to determine the type/range of magic extending from the pedastal.

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom Pedastal height
Blinking
Detect Thoughts


No Surprises Here... [Round 9] [DM Jeff] 
Thursday December 17th, 2009 1:47:38 AM

DM post will be late. Cabin is supposed to have internet access, but there is no wi-fi in sight. And my
iPhone doesn't really work for posting properly.

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Thursday December 17th, 2009 6:39:33 PM

Plyf, with her bow, will run over to AB 15, to shoot around the edge next round.

Tratain Current Spells HP 249/249 AC 44 
Thursday December 17th, 2009 8:36:02 PM

Tratain moves south and tries to squeeze through the wall of force and the real wall. He also attempts to look down and see how deep the pit is, and what exactly it looks like where the crystal needs to go.

He says "We need some way to get over there to the place where we put the crystal that isn't dependent on magic so that construct can't dispel it."


No Surprises Here... [Round 10] [DM Jeff] 
Friday December 18th, 2009 3:23:30 AM

Vedik makes another try for stopping the Construct, but spells are proving hardly helpful.

Dwight attempts to Detect Magic to check out the surrounding area. The same problems he has been facing pop up and he can't tell what kind of magic is around. All schools. None. It is neigh impossible to determine anything. But the pedastal... It might be completely empty magic. He can't be sure.

Plyf prepares for the next round.

Tratain moves south in an attempt to squeeze through the opening left by Vedik, but he seems to be too big...

---

The Black Guardian, instead of making a move towards the Knights, simply casts an Air Walk on himself and gets ready for the next round...

---

No map update. If you said you were somewhere, you are there.

Dwight hp 160/160, ac 33(touch 25)  d20+12=15 ;
Friday December 18th, 2009 8:20:04 AM

Hoping to make progress this round towards the crystal, Dwight floats back up and angles himself towars the crystal. He then loads his bow with a special filamented arrow. (I think AA6 is as close as I can get to still see the pedestal --- need line of sight)

Taking careful aim, Dwight attempts to grapple the pedestal.

DC for Light Grapple: 10 + 2 per 10' = 20
Use Rope Check: 15+1(hasted)=16 (oh, that so sucks!)

"I'll try again next round," he calls out already reaching for his next filamented arrow.

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Friday December 18th, 2009 12:48:50 PM

Vedik casts Enlarge Person on Monthor.

OOC:
Cast Enlarge Person on Monthor:
The target gains a +2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


MonthorHit Points:(213 of 213) AC 41 
Friday December 18th, 2009 3:10:22 PM

Delayed action until the end of the golem's next turn.
A bigger, uglier Monthor attempts to teleport ( using his helm) next to the golem.
(AC/AD 10/11)



No Surprises Here... [Round 10] [DM Jeff] 
Monday December 21st, 2009 12:50:34 AM

[Does anyone know if Tratain, Plyf, and Echlhin are not capable of posting? I don't want to throw a DM post up with only half the players reporting]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+25=31 ; d20+25=33 ; d20+20=24 ; d20+15=17 ;
Monday December 21st, 2009 10:25:37 AM

ooc: Sorry, kust a busy weekend.

Plyf is tired of wasting arrows on this guy. Not that she can't afford them, but she has some self respect that seems to be diminishing with each missed shot, Yet, her adamantine arrows seem to have some effect, so she continues on until she runs out.

All miss

No Surprises Here... [Round 11] [DM Jeff]  20d4=43 ; d4=3 ; 20d6=72 ; d20+20=32 ; d20+20=35 ;
Tuesday December 22nd, 2009 5:05:53 AM

Dwight moves closer to the Crystal, but sees he'll need to move even further in order to take aim. He does so, taking the long way to avoid an attack of opportunity, and winds up above the abyss, but out of the Guardian's reach. [Wall of Force blocked your previous shot. So I had Dwight take a double move.]

Vedik enlarges Monthor.

Monthor teleports over to the Guardian AFTER it's action.

Plyf misses.

---

The same lightning that has blasted down AD hits the Guardian again. It continues not to care. Dwight finds himself thankful that it runs along 10 this round and not 8...

The Black Guardian, having no close targets, casts a spell at hits Plyf with a bolt of lightning. That lightning also arcs to Tratain... Spellcraft DC 21: Highlight to display spoiler: {Chain Lightning} [Plyf takes 71 Electric Damage - Reflex Save DC 20 for half - SR Check = 32, Tratain takes 35 Electric Damage - Reflex Save DC 20 for half, SR Check = 35].

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells  d20+20=34 ; d20+29=43 ; d20+29=38 ;
Tuesday December 22nd, 2009 8:25:13 AM

Vedik tries a second time to grapple the guardian with magic, casting Telekinesis and and attempting to wrestle with the creature.

OOC:
Cast Telekinesis: SR check: 34.
Melee touch attack to start grapple: 43
Grapple check vs Defenders DC: 38

Telekinesis (1/18 rounds -concentration)
Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Tuesday December 22nd, 2009 5:23:13 PM

TROY posting for JOE B (ECHLHIN)

Echlhin hurries around the wall of force, to get into a better position.

OOC:
Double Move to AD-15



MonthorHit Points:(213 of 213) AC 41 
Tuesday December 22nd, 2009 8:56:52 PM

ooc> Can I suggest that we go on holiday break until at least the 27th?

Dwight hp 160/160, ac 33(touch 25)  d20+13=19 ;
Tuesday December 22nd, 2009 9:39:54 PM

Dwight hovers over the abyss, he floats just a little, pushing his luck but set on the task of getting to the pedestal. Sitting 35' up from the others, floating over the abyss, he aims for the back wall with his grappling arrow (AL8).

DC for Light Grapple: 10 + 2 per 10' = 16
Use Rope Check: 19

"Plyf, get ready!," Dwight yells looking over toward the ledge and motioning toward the 'tight'-ening rope.

OOC: Being closer, any chance Detect Magic can determine when and where anti-magic field stops?

-------------------

DM stuff:

Hasted
Can hear thoughts of group members (minus Plyf, Vedik)
Delay Poison from Tratain
Ioun Stones active
Flying on Broom 35' above ground floor
Blinking
Detect Magic



MonthorHit Points:(213 of 213) AC 40  d20+34=50 ; d12+31=33 ; d6=2 ; d6=5 ; d12+34=37 ; d20+34=40 ; d12+31=37 ; d6=3 ; d6=1 ; d20+29=45 ; d12+31=39 ; d6=2 ; d6=5 ; d20+24=44 ; d20+24=31 ; d12+31=40 ; d12+31=39 ; d12+31=32 ; d6=6 ; d6=6 ; d20+19=21 ;
Tuesday December 22nd, 2009 10:01:00 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

-------------------------------------------------
" SURPRISE!!!!! "
Monthor swings.

----------------------------------
Two handed attack

Attack 1 to hit 50 damage 33 shock 2, cold 5
Attack 2 to hit 40 damage 31,shock 3 , cold 1
Attack 3 to hit 45 damage 39 shock 2, cold 5
Attack 4 to hit 44 (crit 31) damage 40 (111) shock 6, cold 6
Attack 5 to hit 21 miss

--------------



No Surprises Here... [Round 11] [DM Jeff] 
Wednesday December 23rd, 2009 5:20:17 AM

[I'm gunna go ahead and start our break now. Believe it or not, I forgot how close to Christmas we were and was wondering why everyone would be disappearing. If everyone ends up posting, I'll do a DM post to match it but there's no pressure at all.

Have a good time with your families everyone!]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday December 28th, 2009 5:30:33 PM

Happy Holidays everyone!!!

Note to DM only post above. I will likely post for Plyf tonight or tomorrow after DM response. :)

MonthorHit Points:(213 of 213) AC 40 
Tuesday December 29th, 2009 10:09:45 AM

ooc> Take 10 off each previous damage role please.

No Surprises Here... [Round 11] [DM Jeff] 
Tuesday December 29th, 2009 7:21:37 PM

[My apologies, Buzz. I wasn't logged in and didn't see your response. Check the Private post now. It should answer your questions.]

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+1=6 ;
Wednesday December 30th, 2009 5:48:55 PM

Plyf looks at Dwight, confused with what he is talking about and steps back behind the wall that shields them all. "We gotta think of something else."

Intelligence roll DC 15: 6 failed

Tratain Current Spells HP 249/249 AC 44 
Sunday January 3rd, 2010 8:56:33 PM

Tratain squeezes through the opening between the wall of force and the wall and takes a look at how deep the pit is and if there are any other dangers down there.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 
Sunday January 3rd, 2010 11:14:34 PM

Echlhin also commands one of earth elementals to earth glide under the wall of force and determine how deep the pit is.

No Surprises Here... [Round 12] [DM Jeff]  d4=3 ; 10d6=37 ; 10d6=34 ; d20+20=21 ; d20+20=25 ; d20+20=28 ; d20+20=26 ; d20+41=58 ; d20+41=43 ; 2d6+13=22 ; 2d6+13=19 ; 3d6=13 ; 3d6=7 ;
Monday January 4th, 2010 2:25:25 AM

[Hope everyone had a good break. I'm not quite ready to be back in the real world yet, but it appears to be forcing the issue. Alas.

No worries for the lack of posting on anyone's part during the break. It was holidays and we all deserved some time off.]

Vedik tries some more telekinesis, but he can't get beyond the Guardian's resistance.

Echlhin moves and commands the Guardians down the pit.

Dwight has set up what appears to be a laundry line going from himself to the wall above the pedastal... He determines that the Antimagic stops just before the platform begins.

Monthor hits with his first four attacks, although none are critically successful...

Plyf moves behind the wall, not quite understanding what Dwight wants of her.

---

The Knights, through various means, discover that the pit is 50 feet deep. Otherwise, it appears to be completely boring and unworthy of attention.

What is worthy of everyone's attention are the blasts of lightning that run along AD and 10 [Monthor [SR Check 21], Echlhin [SR Check 25], and Tratain [SR Check 28] each take 37 Electric Damage - Reflex Save DC 25 for half] and [[b]Monthor [SR Check 26] take 34 Electric Damage - Reflex Save DC 25 for half]. The Black Guardian is not bothered by the lightning in the slightest.

Now Monthor is open to attack by the Guardian and is hit twice by the fists of thunder [Monthor takes 22 Bludgeoning Damage and 13 Sonic Damage AND Monthor takes 19 Bludgeoning Damage and 7 Sonic Damage].

The Black Guardian, having used all of it's Quickend Dispels for the day, has no other actions this round...

Dwight hp 160/160, ac 33(touch 25) 
Monday January 4th, 2010 3:48:02 PM

Dwight glares at Plyf as she runs in the wrong direction. Hay, you darn chicken only begins Dwight's thoughts that Plyf is lucky she cannot hear from his thoughts. Others are not so lucky, What type of thief runs from this type of task, just as me grandpa always said, "Best not trust a woman in battle, else you be exposed when you least expect it."

"Plyf, jump on rope, " Dwight yells, hoping to make his point. "Slide to the far side, as magic cannot be used there." Waving his arms in the direction of the rope.

Dwight then positions himself as close to Plyf as he can while still near the ledge.

MonthorHit Points:(115 of 213) AC 40  d20+16=32 ; d20+16=18 ; d20+34=53 ; d20+34=51 ; d12+21=29 ; d12+21=28 ; d12+21=24 ; d6=6 ; d6=3 ; d20+34=41 ; d20+34=43 ; d12+21=25 ; d6=6 ; d6=5 ; d20+29=43 ; d12+21=25 ; d6=4 ; d6=5 ; d20+24=37 ; d12+21=33 ; d6=6 ; d6=1 ; d20+19=22 ;
Monday January 4th, 2010 8:37:00 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach

------------------------------------------

Reflex save 32 and 18

-----------
Monthor gets battered by the guardian. The electrical protection conveyed by his armor helps to buffer the damage. A drop of blood spills down the side of the dwarve's grinning mouth.
Never the less, the mighty morphin power warrior continues the onslaught.

------------------
Two handed attack

Attack 1 to hit 53 (critical 51) damage 29 (81) shock 6 , cold 3
Attack 2 to hit 41 damage 25,shock 6, cold 5
Attack 3 to hit 43 damage 25 shock 4, cold 5
Attack 4 to hit 37 damage 33 shock 6, cold 1
Attack 5 to hit 22 miss



Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Tuesday January 5th, 2010 8:06:20 AM

Vedik flies over behind Monthor, casting a spell and touching him, making him resistant to electricity.

OOC
Fly to Monthor (he's enlarged, so I think I can avoid AOO from construct, but if not:)
Cast defensively (can not fail)
Cast Resist Energy: Electricity (30 points an attack) for 180 minutes.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=30 ; d20+12=16 ;
Tuesday January 5th, 2010 10:16:59 AM

ooc: Ouch. That was kind of harsh for a failed intellience check. :)

Plyf getting the idea Dwight poses, grabs her bow and hooks it over the line. Then, flipping upside down, she hooks her legs over bow to her delicate hands won't have to support her weight.

In the heat of the moment however, something goes wrong.

Tumble: 30
Balance: 16

ooc: Sorry guys. The dice roller has been so poor lately, I'm afraid to use a hero point, just to watch it go down the drain.

Dwight hp 160/160, ac 33(touch 25) 
Tuesday January 5th, 2010 11:03:19 AM

OOC: Being in a player's mind is dangerous, you hear the good and the bad. Besides Dwight has spent 3 rounds setting this up, his intentions are clear (to himself) and thus must be to others (err NOT!). I find no fault in the roleplay, though the dice I have additional thoughts for....arghhh!


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 138 of 191  d20+12=21 ;
Tuesday January 5th, 2010 8:40:49 PM

Unable to move quick enough, Echlhin takes the full blast of the electrical damage. He then commands the elementals into the pit to try and form a makeshift place for someone to stand near the construct. (never got an answer on if this is feasible, and I'm not sure they could reach the construct from in the pit itself).

He then moves to a less electrically filled location (not sure where folks are at this point).

Tratain Current Spells HP 249/249 AC 44 
Tuesday January 5th, 2010 10:25:01 PM

The Lighting hits the Protector but fails to beat his spell resistance this instance.

Tratain being unable to reach the guardian across the pit casts Heal on Monthor to keep the the Dwarf up and fighting. (Monthor Heals 150).



No Surprises Here... [Round 13] [DM Jeff]  d20+7=19 ; 3d6=4 ; 10d6=30 ; 10d6=43 ; d4=4 ; d100+20=63 ; d3=3 ; d100+20=67 ; d20+20=39 ; d20+20=33 ; d20+20=22 ;
Wednesday January 6th, 2010 6:00:20 AM

Dwight gets frustrated with Plyf, but instructs the rogue on his plan of action.
[/b]Vedik[/b] works on protecting the Big M.

Plyf moves over to Dwight's contraption and starts to shimmy down the rope. Unfortunately for her, she fails to get any sort of stable grip on it and the rogue slides haphazardly. She swings wildly on the rope and manages to get herself within inches of the platform before she starts to fall. Halfway down, she feels all of her magic cut out as she enters the antimagic field. And then she feels the platform [Plyf takes 4 Falling Damage]. [Plyf now within an antimagic field. She is also within a silence spell that seems to take up the whole platform]

Echlhin attempts to get on his elemental. The creature has absolutely no problem grabbing Echlhin since the Grim is so willing...

Tratain throws a heal on Monthor.

Monthor, who might actually be a little bit insane, continues his assault on the guardian. Each blow fails to meet Shirley's expectations for damage, weakened by the creature's protections. Still, Monthor's tenacity pays off. The very last blow strikes the Black Guardian in such a way that entirely shatters parts of the construct, ending any further attacks from it...

---

While the battle seems over, the lightning has not yet stopped. Half of the Knights face down another bolt of electricity [Monthor [SR 39], Tratain [SR 33], Vedik [SR 22] each take 30 Electric Damage - Reflex Save DC 25 for half]. The remaining bolt travels along 7, avoiding everyone...

Dwight hp 160/160, ac 33(touch 25) 
Wednesday January 6th, 2010 9:13:42 AM

Dwight cheers for Plyf having made the slide despite the rough landing.

Dwight then flies over to the inactive construct. "Plyf hasss made it over with the ssstone. I'll tie thisss end to the conssstruct and othersss may climb acrossssss. Teleporting and flying won't work due to magic barrier. Not sssure how long or clossse the elementalsss can get to it."

Dwight then proceeds to tie his end of the rope to head of the construct.

OOC: Dwight remains flying at the height of the construct's head.

Vedik AC 32 (16 touch) HP 191/191 (flying) Character Sheet Spells 
Thursday January 7th, 2010 8:28:43 AM

Vedik shakes off the lightning, his angelic form's magic resistance protecting him from the bolt.

Landing, he gestures and dismisses his wall of force near the pit.

"There may still be elementals in the hall, unless they stayed in the acid fog."

OOC
Land
Dismiss wall of force near pit.

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=23 ; d20+9=21 ; d20+14=15 ;
Thursday January 7th, 2010 10:02:26 AM

Plyf unceremoniously plops down on the other side.

Knowing that the lightening bouncing around the room is the last of the immesiate dangers, she claps for Monthor and begins to search the area. (Again, with Stonecunning from the belt)

If she finds some ancient schematic or words which might help her to figure out how to properly replace the crystal, she attempts to read them.

Search: 23
Decipher Script: 21
Disable Device: 16 (Natural 1) When Wardd finally blesses this girl, people will think I am changing the dice numbers. :(

MonthorHit Points:(213 of 213) AC 40 
Thursday January 7th, 2010 12:13:34 PM

Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
Magic Weapon spell
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Enlarge+2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size. Weapons do damage as one size larger. 10' space/reach
Resist Energy: Electricity (30 points an attack) for 180 minutes

----------------------------
Big Bad Monthor Brown, the baddest dwarf in the whole darn dungeon stands firm and the electricity covers him like a blanket. The effects however is more scenic then anything else as the energy resistence enables him to avoid all damage.

Tratain Current Spells HP 219/249 AC 44  d20+15=22 ;
Thursday January 7th, 2010 9:49:16 PM

Tratain isn't able to dodge the lightning this time and then attempts to move out of its path while those over on the platform work on changing out the crystal.

Raiders of the Lost Tribe? [DM Jeff] 
Friday January 8th, 2010 3:22:59 AM

The Knights barely take time to celebrate, still wary of further attack. Vedik's wall comes down and then seconds pass. No sounds of anything nearby. Everyone gets out of the way of the lightning, knowing that it will strike again every six seconds.

Dwight has successfully set up a tight-rope from the construct--which is surprisingly stable--to the wall across from Plyf. Whether the arrow will hold anyone elses' weight is another question altogether...

---

On the platform, in complete silence, Plyf works. She finds that the old Star Crystal is simply placed into a groove designed for it. A tiny speck of light flickers inside of the crystal, like a spark on the very edge of disappearing. All Plyf needs to do is pull it out and replace it.

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday January 8th, 2010 11:20:35 AM

Plyf reaches down as if to remove the object from the stand. She looks to the others for a thumbs up and if she receives it, she pulls it off.

Now, the question is, how will they get the other crystal over to her?

Dwight hp 160/160, ac 33(touch 25) 
Friday January 8th, 2010 2:44:56 PM

OOC: Plyf has the crystal I thought after trying to touch the wall with it. Did she pass it back to Dwight?

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Friday January 8th, 2010 3:12:56 PM

ooc: She handed it off to Eichlin.

Dwight hp 160/160, ac 33(touch 25)  d20+12=15 ;
Friday January 8th, 2010 4:23:52 PM

OOC: Okay, missed that part in the heat of the battle.

Seeing the first crystal removed, and nothing 'new' happening, Dwight takes a look at Elchin and surmises he might weight a bit much for his rope. He pulls out his heavy line, which holds up to 300 pounds, and shoots it lower into the wall (roughly 4-5 lower than the light grappling line).

Again floating over the pit, but staying just out of the end-magic area, Dwight fires (use rope: 15)
(Should anchor into wall provided Dwight is no more than 30' away).

"All yoursss, Elchin, ssslide yourssself acrossssss the ropesss. Ussse the light one asss a guide, and the lower to walk on. Then you and Plyf can put the new one on."

"The ressst of usss will keep watch at whatever reactivatesss. Magic won't work over there it appearsss."

OOC: Course this might all be pointless if the appearing elementals just make a land bridge.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 138 of 191 
Friday January 8th, 2010 7:40:26 PM

Not being one known for physical prowess, Echlhin thinks otherwise. He asks the elemental to lift him high enough to hand off the crystal to one of the nimble folk to traverse the ropes (this shouldn't breach the anti-magic field). He then hands off the crystal to someone.

MonthorHit Points:(213 of 213) AC 40 
Friday January 8th, 2010 8:10:47 PM

Monthor waits...

The Self-Cleaning Dungeon [DM Jeff]  d20+20=23 ; d20+20=29 ; d20+20=28 ; d20+20=27 ; d20+20=31 ; d20+20=23 ;
Monday January 11th, 2010 4:37:48 AM

Echlhin, using perhaps the oddest form of transporation the Knights have ever tried, is carried over the gaping chasm by one of the earth elementals. The other even acts as a back-up, ready to catch the Grim.

Plyf stands next to the pedestal, wrapped in silence. It takes a few seconds for them to communicate what they want, but Echlhin ends up holding the old Crystal and Plyf with the new one. And, not really having anything else to do, Plyf replaces it.

---

The entire room goes completely dark for a moment. Plyf and Echlhin feel their magic turn back on and can make out the subtle, but reassuring, noises around them again. Those with Dark Vision see nothing to be alarmed about. The room is, as it was a few moments ago.

The walls start to glow softly, first at random, then patterns start to form on them. They may be words, but they move far too fast to be read. All that can be caught are glimpses; dozens of different languages, some the Knights know and others the Knights do not. Eventually, the walls are simply glowing sufficiently to be considered proper lightning again.

The signs of battle around the room start to disappear. Marks on the floor and wall fade away. Damage to the guardians, as difficult to detect as it is, starts to be healed. The chasm between the various group members starts to be filled in with a floor. Before it is completely filled, the elementals escape.

All of the Knights are hit by a Heal spell from the walls themselves. [SR Checks: Vedik 23, Echlhin 29, Monthor 28, Plyf 27, Dwight 31, Tratain 23]

It seems the plan worked...

---

No longer in combat rounds.

Vedik AC 32 (16 touch) HP 191/191 Character Sheet Spells 
Monday January 11th, 2010 11:01:42 AM

"Huh" the old dwarf states flatly.

He scratches his nose and looks around.

"Well, that was a heal spell, and I saw nothing dangerous in it."

He calls out loudly "Hello?"

OOC
Vedik's spell resistance resists the heal spell. Go me!

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday January 11th, 2010 1:34:06 PM

It seems...

Plyf remains unconvinced for some time, until they leave the area and go back upstairs, that they are out of danger.

"Alrighty then. I suppose this was one of my first real tests outside of my day job. Boy do I suck! I guess I better learn to work better under pressure."

MonthorHit Points:(213 of 213) AC 40 
Monday January 11th, 2010 8:23:52 PM

"Now what?"

Dwight hp 160/160, ac 33(touch 25) 
Monday January 11th, 2010 8:50:17 PM

"Wwwwwooww," exaggerates Dwight. "Did everything jussst click back into place like it was sssuppossse to? I mussst sssay, I float here in disssbelief -- then again if the nice folksss above have turned into hideousss monssstersss, which I hope to be falssse I can't sssay I would be sssurprisssed."

"Ssshall we return to the sssurface?"

Dwight not having any spell resistance takes the full brunt of the Heal spell. :-/

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday January 11th, 2010 11:45:59 PM

Echlhin agrees with Monthor's simple statement. He thanks the elementals for their assistance before their departure and thinks it may be time to return to figuring out what to do, if anything, with the "thing" upstairs.

Now What? [DM Jeff] 
Tuesday January 12th, 2010 4:01:08 AM

The elementals fade away, the Knights are healed, and the room is quiet. Monthor and Echlhin ask the important question of "Now What?". With the general silence of an empty dungeon all around them, the Knights are fairly certain that they are safe. No troves of treasure await the Knights here, it seems. Perhaps MOM may have some guidance for the Knights.

MonthorHit Points:(213 of 213) AC 40 
Tuesday January 12th, 2010 7:58:02 AM

"... let's go see MOM... "
ooc> Where's our leader?


Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+16=22 ;
Tuesday January 12th, 2010 1:52:26 PM

Plyf is in deep thought as she begins to compose the song that will be born from this adventure as she rejoins the group and travels upstairs with the others. She takes the lead, still searching for anything that may endanger them.

Search: 22

Vedik AC 41 (16 touch) HP 191/191 Character Sheet Spells 
Tuesday January 12th, 2010 10:04:25 PM

Vedik takes a moment to refresh his magic vestments, using drops from his container.

He then looks down the hall. "I guess we go back up."

OOC:
Magic Vestment x2 (20 Hours, CL 20, cast after battle)

Shapechange (Extended 6 hours cast at start of star fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Tratain Current Spells HP 219/249 AC 44 
Tuesday January 12th, 2010 10:34:02 PM

Tratain says "I agree, everything seems to be ok here now. Lets head back up and see how things are on the surface."

A Whole New MOM [DM Jeff] 
Wednesday January 13th, 2010 3:58:45 AM

The Knights make the relatively short journey back upstairs. Plyf finds nothing, which would normally be of no note, except that she literally finds nothing. Even a few minutes prior she was certain she had seen dust or debris or anything to show that the place was in disrepair. But now everything was perfectly clean and intact. Powerful magics indeed.

When the Knights make the climb up the stairs back into the "temple" building, they find that their surroundings are very different. The room once held little but wooden benches and small alters. Now, it has been transformed into a splendid meeting hall. Chairs and tables, beautifully made, are spread all around. A raised platform, clearly made for speaking and presenting from. The walls are adorned with paintings of various events that the Knights know little about: an unarmored man readying himself for a coming army; various women and men, looking proud; even someone who looks quite similar to the Elder Maldar that the Knights met previously. And finally, largest of all the paintings and behind the platform where all could see, are the Gray Knights holding up a Star Crystal. And around the group are streams of water and full, flourish trees.

"What do you think?" The voice is heard before the Knights manage to see MOM, but then the odd figure appears next to the group. "Dramatic license was taken, but I think it will serve as a reminder to the Tribe of the good you've done here. And the good you've done for me. Thank you. I apologize for my behaviour before. It appears that my originally programming had tied my emotional state to that of the Star Crystal as a warning measure, in case other signs of the degrading magic went unnoticing, my... irritable side was to alert people to a problem with the Crystal. I have negated that particular effect and it shouldn't happen again."

"Now, who is hungry?"

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Wednesday January 13th, 2010 4:52:52 PM

Plyf likes the groups rendering, but much greatly appreciates MOM's new demeanor. "You caught my good side. How sweet of you!"

Plyf runs out to the door way and looks outside to see what types of changes may have occurred in the protected magical dome. Looking back she replies, "Some of your local fare please. I do so enjoy exotic things."

She places her index finger on that delicate little jaw she has and goes into thought for a moment. "I do believe, this is a harp moment."

With that she casts a spell and a small, generic harp appears in her hand. She rests herself nearby and begins to play softly.

Cast Summon Instrument.

MonthorHit Points:(213 of 213) AC 40 
Wednesday January 13th, 2010 8:10:11 PM

" Now yar talking me language! Let's EAT!!!"



Dwight hp 160/160, ac 33(touch 25) 
Wednesday January 13th, 2010 10:02:43 PM

Dwight smiles at his floating depiction, content that that treasure, generations from now will be worth more than anything they could have found.

"Food would be greatly appreciated asss a halfling can alwaysss take jussst one more bite. But before we eat, could we invite your dependentsss into the fessstivitiesss? It ssseemsss they have ssstruggled much more of your low-fueled attitude than we did. And they certainly could ussse the food."


Tratain Current Spells HP 219/249 AC 44 
Wednesday January 13th, 2010 10:32:56 PM

Tratain says "I agree with Dwight, now that everything seems to be up and running well again are the people taken care of? If they are we can sit down and relax and plan what to do next. The Son's of Dread are supposed to be around here somewhere."

Celebrate Good Times [DM Jeff] 
Thursday January 14th, 2010 3:52:09 AM

Tratain and Dwight both think of the Tribe before themselves, which brings a smile to MOM. "Things will take a while to recover before the Tribe is able to properly support themselves. Some trees will need to be replanted. Animals will need time to replenish themselves. The Star Crystal will move things along considerably, but if I rush it too much then the flora and fauna will not be sustainable. For now, they will be magically provided for."

MOM leads the Knights outside where changes are already visible. Trees that looked sickly are have green on them. Animals can be heard. And there are tables as far as the the Knights can see, filled with food. The entire Tribe is gathered, feasting and enjoying themselves. Thousands of people, having what can only be described as a party. Maldar, the elder with whom the Knights met before, seeings the group and waves them to seats.

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Thursday January 14th, 2010 9:15:40 AM

"But you will end this protection, and let them out into the world when they are ready for it?" ask Vedik before sitting down to enjoy himself.

He relaxes, returning to Dwarf form for the meal.

OOC:
Magic Vestment x2 (20 Hours, CL 20, cast after battle)
Shapechange (Extended 6 hours cast at start of star fight)
Dwarf form
//Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Thursday January 14th, 2010 10:12:50 AM

Plyf is also concerned about the future of these people. It might be a very long time before that crystal runs out, and then what? will they once again slowly starve? MOM needs to teach these people to be self sufficient so that it can conserve it's power for emergencies.

Yet, it is not her culture and who is she to tell people how to live?

"Ooh, that looks good." She reaches over to the bowl of something that looks like fruit.

MonthorHit Points:(213 of 213) AC 40 
Thursday January 14th, 2010 3:10:26 PM

Monthor, in his usual fashion, sits and enjoys a well deserved meal. The somewhat scolding words from his teamates doesn't seem to affect Monthor's appetite to much. To a warrior, a meal is a just reward for risking his life. He does wonder however, when someone is going to offer something a bit more... substantial... to compensate the knights.

Dwight hp 160/160, ac 33(touch 25) 
Thursday January 14th, 2010 8:15:50 PM

During the meal, Dwight remembers that he had collected some of the remains of the fallen warriors. With some reluctance, Dwight looks in his bag hoping not to find the remains still there.

Should the remains still be there, Dwight approaches MOM to see if they can be revived. If not, he speaks with the leader and offers to toast in their honor for pointing in the right direction and forewarning us of dangers surpassed in part due to their honor and bravery.

Once the fallen warrior's remains have been handled properly Dwight finally feels like he can enjoy the party. Filling a plate almost as big as himself, Dwight samples everything he can find.

A Brief Reprieve [DM Jeff] 
Saturday January 16th, 2010 1:52:23 AM

Dwight does indeed find the remains still in his bag. A hushed tone starts at the near tables and eventually reaches them all. Maldar looks to Dwight with a sadness in his eyes. "We were desperate... And perhaps foolish." A few younger members come from their seats and take the bones with a bow. "Thank you... We will see that they are honored properly."

As the Knights sit down to eat, they look to MOM for promises of taking care of the Tribe in a more longer term fashion. After all, isn't the Star Crystal only really a temporary solution. "You are quite right. They need to be able to survive without my assistance. Then again, my assistance would still be here if the Star Crystal had not been sabotaged..." MOM leans close to the Knights and talks in a very hushed tone. "I am not entirely sure who these Sons of Dread are, but there is something quite unusual going on here. I do not wish to alarm the Tribe. I will meet with you in private two nights from now. Until then, enjoy yourselves as best you can. I do not think you will have much time to relax."

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Monday January 18th, 2010 8:32:57 AM

Vedik, relaxed now that that their mission to the Tribe is complete and the Lost Tribe, in time, will no longer be lost, enjoys the food and drink provided.

He spends the two days demonstrating basic crafting techniques to the tribe in preparation for their transition. He also takes some time to recharge the groups wands.

OOC:
Plyf: recharge your Cure Critical Wounds wand 1 charge
Dwight: Recharge your Cure moderate Wounds 6 charges.
Self: Recharge Cure Light wounds to full.



Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday January 18th, 2010 10:05:49 AM

Plyf enjoys the food and sits about to entertain as many people as possible. Taking up a position so she can be seen. In the back of her head though, she thinks on the subject of sabotage and the Sons of Dread. Why do people have to be such evil jerks? She can't grasp the idea of wanting to cause other people harm for absolutely no reason except their own maliciousness and morbid machinations.

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday January 18th, 2010 10:06:20 AM

ooc: Thanks for the recharge. I will make a note of it.

Dwight hp 160/160, ac 33(touch 25)  d20+21=38 ; d20+3=11 ;
Monday January 18th, 2010 6:09:07 PM

Dwight finally sits back and enjoys the food and entertainment. The following day he begins crafting some new arrow shafts and offers some teaching (if wanted) regarding creation of arrows and general tree maintence.

craft arrows: 38 (to teach)
arborist: 11 (to teach)

Tratain Current Spells 
Monday January 18th, 2010 9:49:39 PM

Tratain takes the two days to rest and restore all his magics. During his free time he travels among the Tribe speaking about the Gods of the wold and seeing if the Tride knows about them. He also helps out around the village where he is able.

Some Teardrops Are Worthwhile [DM Jeff] 
Tuesday January 19th, 2010 3:56:53 AM

The Knights enjoy themselves over the next couple of days. They mix themselves amongst their own business and helping the Tribe. They find many eager bodies willing to listen to the group pass on their knowledge. Tratain's attempts to discover more about their Gods leads him down a very strange path. The more he talks, the more he is certain that they worship a long dead God. The Knights are able to piece together a timeline and connect the loss of the Tribe's God to the Rise of Gargul. It seems that somehow, this large group of people were simply lost in the cracks. The strange part is the ease with which many Tribe members accept that their God is no longer around. Instead, they to watch Echlhin and Vedik with close eyes. Apparently, Gargul is a close fit for their beliefs. And, more importantly, it appears they are a close fit for Gargul. After the first Knight, some of the Tribe speak of dreams of an ever-watchful eye...

While the days are busy with teaching and learning, the Knights are extravagent affairs. Dancing, feasting, general merryment until the wee hours of the morning. At some point on the third night, the festivities stop and the Knights are brought onto a platform where Maldar stands.

"Long ago, when we Fell from Grace," Maldar begins, and a few of the more brazen voices shout at this idea thanks in part to the revelations of the Knights, "the clouds opened up and He wept for us. His people were no longer worthy of his glory. Those great rains lasted too long; it was not a washing away of pride, but a reminder of our finitude. When the sun finally shone again, we were a new people; a people alone. But to remind us of our Fall, He left us with these." Six tribe-members pull out what appear to be small books and open them. Instead of words and paper, the books hold saphires the size of a human fist. Each is in the shape of a teardrop and each glistens bright. "Whenever we have felt pride in ourselves or believed ourselves too great, we have looked upon His tears to remind ourselves that we are not. But now, we are again a people reborn! Once forgotten for so long, we are now found. Once dying, now rejuvenated. Once alone, now together. You, noble Knights, deserve a prize much greater than we could ever possibly give you, but we hope that these tokens will serve you well..."

Each of the Knights earns 5517 experience. In addition, does anyone want to nominate anyone else for Hero Points?

[OOC: I should note here that we're not going to have very much of a turn-around in between modules. This is partially because Dan and I split a single module into two and also because... SECRET! Ooooh! Secrets!]

MonthorHit Points:(213 of 213) AC 40 
Tuesday January 19th, 2010 11:15:37 AM

Nice module Jeff.
Some questions:
1. What's the value of the "gifts".
2. I'm assuming we have time to do a catacombs run before the next start up?


Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Tuesday January 19th, 2010 7:33:27 PM

ooc: Put one of my pets to sleep today. I willpost tomorrow.

Dwight hp 160/160, ac 33(touch 25) 
Tuesday January 19th, 2010 9:46:28 PM

Dwight thanks the locals for such a tremendously generous gift given that their culture has so little in terms of materialistic items.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday January 19th, 2010 10:36:22 PM

Echlhin thanks them for their generous gift. He will try and speak with those willing about their dreams. To those who are inquisitive he will also offer to answer any of their questions about his faith in Gargul.

Some Teardrops Are Worthwhile [DM Jeff]  d20+15=32 ;
Wednesday January 20th, 2010 6:08:39 AM

[The Teardrops will need an appraise check to determine their worth. In the interest of speed, I rolled for Vedik (as I believe he has the highest appraise check). Each of the Teardrops is worth 25,000 gold.

As for a Catacombs run, there won't be time "in game" to go to the Catacombs. But I'll allow any transactions made to magically appear on your characters. And since it is 3 am right now, Jeff is going to go to bed instead of do a proper post. Take this time to update character sheets and hit the Catacombs]

Vedik AC 24 (13 touch) HP 191/191 Character Sheet Spells 
Wednesday January 20th, 2010 9:22:58 AM

Vedik bows to the tribe leaders, and thanks them for the precious gift. He tries to keep the dwarf in him from eyeing the magnificent gems too greedily.

"Ye are kind, and welcome." he says with a broad grin. "There is much change that will come to ya in the next few months. Though it seems you are ta belong to Gargul, as is good, remember ta thank Alemi as you learn ta rebuild on the outside."

He then waits for the groups meeting with MoM, curious what unusual things are afoot at the Lost Tribe's bubble.



Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+19=36 ; d20+19=29 ; d20+19=37 ; d20+20=23 ; d20+6=26 ;
Wednesday January 20th, 2010 1:17:00 PM

Plyf thinks of some way to wear one of hers, but the setting for it would be just to large. All the other women would think her a slut. Naw, she will buy a few items when the opportunity presents itself.

She removes her belt while with the people, not really needing it's magical functions. She attempts to do some information gathering while she is here. She would like to know many things about the Teucri and perhaps return with that knowledge to share with others.

Gather Information on Teucri or anything else about their history and the planet they are on or is it a planet? We might well be some place in the Shadow Realm?

Three rolls as needed using whatever mundane items she carries as money.
36
29
37

Diplomacy: 23
Knowledge Planes: 26 (Natural 20)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday January 20th, 2010 6:50:29 PM

Unsure as to what vegetation grows here, Echlhin hunts about to see if he can find any suitable components for his Fireseeds spell, also grabbing some insects for food for Vigo.

Tratain Current Spells 
Wednesday January 20th, 2010 9:44:47 PM

Tratain waits until the Meeting with MoM starts. Once it does he says "How was the Crystal sabotaged? Perhaps the Sons of Dread are here nearby and wished to take advantage of these people with the failing of their guardian."

Dwight hp 160/160, ac 33(touch 25) 
Wednesday January 20th, 2010 9:52:38 PM

DWight offers what assistance he can, preps his arrows and then is ready to speak with MOM.

Secret Agents? [DM Jeff]  d20+11=27 ; d20+17=32 ;
Friday January 22nd, 2010 4:56:24 AM

[Yay! The Wold isn't down! Lots of writing in this post. Sorry!]

On the morning of the second day since MOM left, the Knights awaken to a familiar sound: music being played. The difference between this day and the last is that the Knights are certain they had not heard (or see, for that matter) anyone in the Tribe with a trumpet. When the Knights make their way out to the noise, they see what the commotion is: a pale-white woman is floating near the Temple. Large, feathered wings flap softly and keep her afloat. She is the very embodiment of beauty. And it is from her trumpet that the song is playing: a slow, haunting melody travels around the Tribe. Her trumpet is clearly adorned with Gargul's eye. She continues playing for the better part of the morning and the entire Tribe seems mesmerized by her song. When she finally stops playing, she nods in the direction of the Gray Knights and then she teleports away.

---

The Knights are busy for the day, either instructing or teaching or helping out around the site. It quickly becomes apparent that the Tribe is not as helpless as MOM had first led the Knights to believe, although they clearly would have had great difficulties surviving without the Construct. Now, with proper food and resources, the Tribe seems to be moving towards a usual routine. Physical training. Community gatherings. But they also take the Knights words to heart, some of the braver Tribesfolk taking weapons into the forest and seeking animals instead of simply waiting for MOM to capture them. It is going to be slow-going, but the Knights have reason to be optimistic.

Echlhin ventures around to find acorns or berries to use for his Fire Seed spell and the Druid is successful. Although the trees and plants are different, he discovers some that are remarkable similar. One bush in particular catches his eyes: it is a holly bush, although there are very few berries on it. Eight in total. The druid examines the bush closely and determines that they are a much more potent product than normal holly [Effect: Echlhin's next cast of Fire Seeds - Holly Berry Bombs increases the DC of the Reflex Save by 2].

Teucri information is scarce from the Tribe, so Plyf attempts to find MOM and get answers from it. But her search is a resounding failure. The Construct has been missing since the request to the Knights that they be ready to meet.

---

Late at night with a bright full moon in the sky, when most of the Tribe have wandered off to bed, the Knights are left alone. It seems that MOM is not showing up today at all. Then, as you are making your way to their quarters in the Temple, the now familiar sight of MOM appears. The weirdness of seeing your own features mixed in amongst the other Knights' is still unusual, but the look of distress on MOM's face removes such thoughts.

"I apologize for departing so quickly. The new Star Crystal required a great deal of set-up and that required temporarily removing this form..." MOM takes a moment to gather its thoughts. "Star Crystals are quite powerful. Their magic is not supposed to decay. I have been examining the information that was left on the old Crystal in an attempt to discover why it failed and I found this."

Beside MOM an illusion pops up. It is the Crystal Room where-in the Knights fought with the Guardians. But this time, there are no Guardians and the Star Crystal is glowing bright. The room looks rather peaceful until a figure teleports next to the Star Crystal. It is difficult to determine details because of the dark cloak covering the figure, but the Knights are able to watch as it casts some sort of spell on the Star Crystal. The light of the Crystal begins to fade and then the figure teleports away.

"You see, this was not at all an accident..."

DM clarification on Plyf's where are we inquiries 
Friday January 22nd, 2010 7:12:54 PM

DM Clarity....The tribe is several hundred in total size. The Knights are the first visitors in any memory. Some oral stories, tell of others visiting, but as the people do not keep anykind of written history or time marker, when these stories orginated is unknown. The eldest remembers them from his grandfather marking at least 150 years ago. None of the people have ever been more than a week's walk. Not much of a need to. Here is simply here there is not geographic reference to anywhere else. From stars and the track of the Moons and sun, the Knights are certain they are somwhere in the Wold. Likely on or near the lands known as the southern continent. the last being conjuecture derived from the assistance supplied by the people of the Ice Vein, a known Southern continent land.

Dwight hp 160/160, ac 33(touch 25) 
Sunday January 24th, 2010 7:37:47 PM

Dwight listens to MOM, trying to keep all the information they have learned, guessed, or otherwise gathered. When MOM announces that the star crystal being destroyed wasn't an accident, Dwight isn't really surprised someone would want to do such a thing, but that they could.

"MOM, how they know and get to the exact correct spot.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Sunday January 24th, 2010 8:50:50 PM

Echlhin asks MOM...

"How long ago did this occur and how quickly did everything degrade?"

Tratain Current Spells 
Sunday January 24th, 2010 9:04:05 PM

Tratain says "It worries me that something could break through all of the defenses in the temple without being detected. That shows they must have gathered information about the crystal long before they showed up. Also they had to have some sort of knowledge of Teucri magic as they knew enough about the crystal to create a spell to make it stop working."

It's a Bird. It's a Plane. Or... not. [DM Jeff] 
Monday January 25th, 2010 5:06:10 AM

The Knights obviously have questions... Who could this person be? When? How could they slip by the defenses so easily? Why? MOM nods at all the inquiries. "The who, how and why are baffling. They do not have easy or obvious answers. There are no probable scenarios and the improbable ones range from a Teucri with some desire to eliminate the base to a series of unlikely accidents resulting in this exact situation. Without more information, I have nothing helpful to add. As for the when... a couple of months ago, providing the magic hasn't been tampered with as well. But that seems to fit with the timeline of failures on the base, including my own rapid decline. Which I failed to notice, because I was working so hard to sustain the Tribe that has gotten far too large for a single Star Crystal to manage..."

There is a brief silence. The Tribe is settled down and the Knights seem certain that everyone has gone to bed. Another habit that the Tribe will need to get out of if they want to sustain themselves. At least a few people should be on the night watch. MOM, clearly uncomfortable with not knowing these answers, ooks away from the Knights and into the bright moonlit sky. An expression of shock crosses the illusion-construct's face and the Knights look up to the sky to see what it is.

In the middle of the sky, where there should be an unobstructed view of the stars, is a wall. At first, all that can be see is the bricks of this wall and it seems rather surreal. Then, other pieces of sky begin to flicker and over the course of a minute an entire floating island reveals itself. From way down here, all the Knights can see are a few walls and the bottom of the island. They can hardly tell what it is from here, but they are certain that there is at least one structure on it.

"Well then. Now is that an answer or is it simply another question?" MOM asks with a touch of wonder.

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Monday January 25th, 2010 10:27:11 AM

Plyf looks up at the sky, then to the group. She says nothing, knowing what it is they have to do. She just waits for others to make the call so they can go investigate.

MonthorHit Points:(213 of 213) AC 44 
Monday January 25th, 2010 8:21:31 PM

" The floating island.... "
Monthor rubs his hands together....
" We have to go there... "



Dwight hp 160/160, ac 33(touch 25) 
Monday January 25th, 2010 9:03:43 PM

Dwight looks with awe at the size of the floating island, wondering what magic could be powerful enough to keep that afloat followed by why here, why now. "The timing of that thing'sss appearance doesssn't ssseem accidental. Sssurely, sssomeone knowsss the ssstar cryssstal hasss been repaired," Dwight states matter of factly.

Vedik AC 41 (16 touch) HP 191/191 Character Sheet Spells 
Monday January 25th, 2010 9:53:30 PM

Vedik nods at Dwight. "I think you're right."

He casts Shapechange, and takes the form of his favored winged celestial.

OOC:
Magic Vestment x2 (20 Hours, CL 20, cast after battle)
Shapechange (Extended 6 hours cast at appearance of flying castle.)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Just Desserts [DM Jeff] 
Tuesday January 26th, 2010 3:11:28 AM

Vedik gets all sky-ready and the rest of the Knights look on in awe. Dwight puts forth the idea that maybe the Knights drew some attention with the Star Crystal. MOM starts to speak, but is abruptly cut off by another alarming visual. This time it isn't as interesting a castle in the sky. Instead, an old man pops into existence right next to MOM. It's Vran! Although this time, the ex-Dread member isn't look so good. His skin is pulled tight over his bones to the point where it is difficult to tell if there is any flesh left on him. He is covered in large wounds: his chest, legs, face, arms. Everything is covered in blood and still bleeding.

Vran attempts to wipe his eyes clean, only managed to smear them even further. Whether or not he can see, he gives up. He falls to the ground in a heap, but the Knights can clearly hear him speak. "He knows you're here. The Dread knows you are here!"

[Echlhin - Spot Check DC 30: Highlight to display spoiler: {Your Spirit Sense is not active, but you most definitely notice something is amiss with Vran. This, though, is most certainly not a matter of a disembodied soul. In fact, if you had to guess, you'd say that Vran had no soul at all. An empty husk...}

[Vedik - Spot Check DC 10: Highlight to display spoiler: {The smell of dirt. A slightly different tinge than normal blood. The consistency. While Vran is, most certainly, bleeding, the ex-Dread also appears to be oozing another liquid. A much more dangerous one: Woldsblood.}

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+6=10 ; d20+6=17 ;
Tuesday January 26th, 2010 9:58:35 AM

Plyf looks the man over. Clearly, he is not well. She moves to help him, but the gaunt look on his face gives her pause. He looks almost undead. She attempts to use some of her knowledge to determine what might be going on with the man.

Knowledge Dungeoneering: 10
Knowledge Planes: 17

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=41 ;
Tuesday January 26th, 2010 12:16:34 PM

Echlhin notices that (spot check 41) it as though Vran has no spirit at all. A bit alarmed he informs the group and is cautious about getting too close to Vran, or what may have been Vran.

Vedik AC 41 (16 touch) HP 191/191 Character Sheet Spells  d20+2=15 ;
Tuesday January 26th, 2010 6:45:37 PM

Vedik looks sharp. "Get back" he shouts to the party. "He's bleeding Woldsblood."

He moves to Vran's body and begins to collect the Woldsblood in his hands, returning it to the Realm of Shadow.

OOC:
Spot Check DC 10: Passed
Move Action: Move to Vran
Standard Action: Used as Move Action: return Woldsblood in his hand to realm of shadow.
As a Fixer wearing his holy symbol, Vedik is immune to the effects of exposed Woldsblood.

Magic Vestment x2 (20 Hours, CL 20, cast after battle)
Shapechange (Extended 6 hours cast at appearance of flying castle.)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



MonthorHit Points:(213 of 213) AC 44 
Tuesday January 26th, 2010 7:42:22 PM

Monthor hefts Shirley up, activates his animated shield and stands ready for an attack.


Dwight hp 160/160, ac 33(touch 25) 
Tuesday January 26th, 2010 8:05:06 PM

Surprised by both his comrades statements, no soul and bleeding woldsblood, what rituals has he performed on himself.

Hoping to gain more information before he dies (errr, if he was living that is), Dwight casts Detect Thoughts and begins studying Vran.

His next thought is to use his wand, but 'healing' something not living could make it worse. "Can we help him at all?" he inquires toward Tratain.

Spare Change? [DM Jeff] 
Wednesday January 27th, 2010 3:45:53 AM

The Knights are, quite sanely, alarmed at Vran. MOM simply observes, seeing that can be done to aid the situation for the moment.

Plyf puts her mind to what could be going on with the man, but it certainly doesn't seem to be related to anything she's heard about.

Vedik, perhaps a combination of Brave and insane, rushes to Vran's side. The Fixer's first thought is to the Woldsblood coming from the man and he starts funneling it back to the Realm of Shadow. The effort isn't quite wasted, but Vedik continues to see more Woldsblood flow.

The Detect Thoughts spell from Dwight alerts the halfling to the presence of thoughts from the man.

---

With Vedik being the closest Knight (and the only one able to withstand the toxic Woldsblood flowing from his body), Vran reaches for and pulls Vedik close. "They're coming! Now! I heard it myself. I had to fight my way out to warn you. I'm done for. They have my Coin." The Knights will recall that Vran once warned them the dangers of joining the higher-ups in the Sons of Dread: they tie your life-force to a coin, giving strength but binding you to them. Apparently Vran is saying that his condition is, at least partially, the result of losing that coin...

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Wednesday January 27th, 2010 9:25:54 AM

Quite squeemish when told it's Woldsblood seeping from his wounds, Plyf withdrawls with an unconcious scowl of disgust on her face. She attempts to feel bad for the dread member that has attempted to turn good, but he dug his hole to deep to safely climb out of it.

"A coin?" She asks after a moment. "Can we get your coin back? Is it up there?"

Dwight hp 160/160, ac 33(touch 25) 
Wednesday January 27th, 2010 1:22:09 PM

"MOM, it ssseemsss evil isss approaching the area, can you hide or protect thessse people. They will have no concern with attempting to ssspare their livesss. Perhapsss they could all hide in the temple, provided you can prevent them from teleporting in again."

Continuing to detect thoughts on Vran, Dwight waits to see other's reaction.

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon, 
Wednesday January 27th, 2010 6:46:10 PM

Plyf also pulls her bow and prepares.


Vedik AC 41 (16 touch) HP 191/191 Character Sheet Spells 
Wednesday January 27th, 2010 10:46:18 PM

Vedik looks Vran in the eye. "If you wish it, I can turn you to stone, and put you out of suffering for a short while in hopes that we can retrieve your coin. Or I can end your life here and now. Do you wish either of these things?"

If Vran says he wishes it, Vedik thanks him for his sacrifice and casts either Polymorph any Object (Flesh to Stone) or Disintegrate on Vran.

OOC:
Possibly cast spell.

Magic Vestment x2 (20 Hours, CL 20, cast after battle)
Shapechange (Extended 6 hours cast at appearance of flying castle.)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Tratain Current Spells 
Wednesday January 27th, 2010 11:08:56 PM

Tratain decides to keep an eye out for any threats while Vedik helps Vran.

Saved by Stone [DM Jeff] 
Thursday January 28th, 2010 1:51:42 PM

Vran looks up at Vedik with surprise. "I hadn't thought of that." The man laughes weakly, his body shaking violently as he does. "Do it. Protect me. But don't touch the coin with your hands!" While his words most certainly sound self-serving, the ex-Dread looks incredibly sad as he says this. One wonders just how long he served the Dread and how long he had been playing both sides. Vedik turns the old man to stone creating what may be the oddest statue in the Wold.

Dwight helps MOM understand the significant of the incoming problem and the construct disappears (likely to reappear somewhere else) and immediately everyone can hear the Tribe preparing to hide. For a moment, the Knights are completely alone to process what has just happened...

Dwight hp 160/160, ac 33(touch 25) 
Thursday January 28th, 2010 7:17:46 PM

OOC: Any last thoughts before Vran is turned to stone?

"Perhapsss we can ssslide the new ssstatue under a busssh and go introduce ourssselvesss?" Dwight states as he looks up reminded of the floating island upon him. He pulls his broom out, ready to get on it.

"MOM can likely protect the villagersss and our presssence elsssewhere would likely help asss well," Dwight comments wondering how much of their presence has caused the disruption to their lives.

As Vran mind dissipates (as stone), Dwight opens his mind upward to detect anything/thoughts.

DM Jeff Update: For the second time in a couple days, Dwight finds himself stunned by the intelligence of his Detect Thoughts subject. Vran may not have the same intelligence that MOM does, but he certainly is intelligent. At least as bright as Vedik, if not more-so.

Vedik AC 41 (16 touch) HP 191/191 Character Sheet Spells 
Friday January 29th, 2010 8:55:31 AM

Vedik turns his eyes and thoughts skyward. "You're right Dwight, they are here for us, and we should go introduce ourselves. We are a target here, and put the tribe and Vran in danger."

He smirks. "And I bet Monthor wants to go say hi."

"Who can bring us up there? I can teleport, but I suspect its locked against such approaches. Windwalk maybe?"

OOC
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Magic Vestment x2 (40 hours, cast in morning)
Shapechange (Extended 6 hours cast at appearance of flying castle.)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

MonthorHit Points:(213 of 213) AC 44 
Friday January 29th, 2010 7:19:15 PM

" Me does, but let's get ready first. Those guys were pretty tought the first time around. Let's get buffed up before paying them a visit. And we should use some tactics... Maybe one or two of use should be invisible and pay them a surprise from behind? Some hastes and enlarge would be usefull. As would as many protection spells as possible."



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Saturday January 30th, 2010 9:22:28 AM

Echlhin offers what spells he has to the group. Given his first encounter with them, he agrees with the statement of preparation.

(If you would like any of them cast, please let me know so I can mark them off)

Dwight hp 160/160, ac 33(touch 25) 
Saturday January 30th, 2010 4:28:42 PM

As Dwight picks himself off the ground, he realizes he needs to stop casting "Detect Thoughts" as often as he does. However, despite landing on his rump, he did learn that Vran was still technically a living person, rather than a souless, undead creature.

Saved by Stone [DM Jeff] 
Monday February 1st, 2010 3:41:21 AM

[will post in the morning]

Plyf (AC:32 ; HP:114/134) 1 Magic Vestment, Greater Magic Weapon,  d20+10=21 ; d20+7=24 ; d20+4=21 ;
Monday February 1st, 2010 10:04:51 AM

With bow in hand, Plyf attempts to spot any place on the bottom of the flying building for an opening or something they could teleport to. She delves deep into the recesses of her mind to find something about floating or flying places, with the Float coming to mind also, on what the sky island is.

Spot: 21
Listen: 24
Bardic Knowledge: 21

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