Spot checks -- DM JIM Monday November 30th, 2009 7:51:31 PM
I don't usually ask for spot checks unless it's in battle, it kinda gives away if someone is sneaking about, etc... during roleplay.
Maikill HP 28/28, AC16 d20+5=20 ; d20+4=10 ; Monday November 30th, 2009 8:18:42 PM
Being a bit nervous about the brain eating monster, Maikill keeps a wary eye and ear open
Listen 20 Spot 10
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=13 ; d20+7=16 ; Monday November 30th, 2009 8:35:14 PM
Beri turns toward the the party members that grew up in Mudtown and whispers softly.
I can probably pick the lock on the store without a problem, but if I am breaking in I would rather do it while it's dark. Besides, there is no point in waiting and giving some petty thief the opportunity to wander off with possible clues.
Beri leans against the wall of the closest building, the back of his head firmly against the wall. He is much more concerned about the wrong people spotting them if they try to break in than he is about the monster, but he clearly doesn't want to make it easy for someone wanting to gnaw on his skull.
Listen-13 Spot-16
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=7 ; d20+4=14 ; Monday November 30th, 2009 8:41:33 PM
Suddenly overcome by a sense of cautiousness, the blond cleric takes a defensive stance. It was as if Gargul was trying to warn him to be more cautious, a warning he. didn't expect would come a second time. Carefully Bosk scans the area and listens for movement.
Listen d20=7+3=10 Spot d20+4=14
Breaking into Black Harris' place -- DM JIM Tuesday December 1st, 2009 4:31:38 AM
ooc: I've got some saying yes, most saying no. What will it be? LMK and I'll post the turn.
Grendel (Jay) AC:15/10/15 HP 13/13 d20+3=13 ; d20+3=14 ; d20+3=7 ; Tuesday December 1st, 2009 8:45:17 AM
Grendel nods to the rogues. "Let's not waste this opportunity. You three get in there and see what you can find. Maybe a spellcaster with a magic detection spell should go in with them... might find what we're looking for quicker if it happens to be magical? We'll wait out here and stand guard. Call if you need help."
With that Grendel will actively scan the surroundings.
========================= Spot: 13 Listen: 14
If Grendel is selected to go into the shop with the rogues, she'll cast detect magic and search the area if nothing shows on her magic. Search: 7
Maikill HP 28/28, AC16 d20+5=17 ; d20+4=11 ; Tuesday December 1st, 2009 10:22:38 AM
Maikill backs up against the building so nothing can surprise him from behind.
"I guard here, nothing come in after you."
His axe raised, Maikill continues to scan his surroundings.
Listen 17 Spot 11
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Tuesday December 1st, 2009 12:42:00 PM I will go into the shop as well. If there happens to be someone already in the shop, I should be able to hold them off until Maikill can rejoin us. I would recommend at least one sharp eyed rogue enter the shop and one stay out here with Maikill to look for trouble.
ooc: Is there a way we can find out what happened to Xeron's face, or would that cause issues with metagaming? That's up to Xeron. -- DM Jim
Breaking into Black Harris' place -- DM JIM Tuesday December 1st, 2009 7:59:23 PM
ooc: which rogue will try to find traps (I'll make the roll) and pick the lock?
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+9=11 ; Tuesday December 1st, 2009 8:54:14 PM
After a quick discussion with the other rogues Beriothian determines that he has the highest lock picking skill and volunteers to tackle the lock. He examines the lock for a moment looking for any signs that the lock has been tapered with, and makes a mental note of the most likely traps that could be set for this particular lock. He removes two slender instruments from his case of thieves' tools and steps up to the door. He takes a deep breath as he slides the tools into the door... the moment his pick slides in a slight frown crawls across his face as it becomes clear to him that this lock is of a different design than first appeared.
open door = 11
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=12 ; d20+4=17 ; Tuesday December 1st, 2009 10:30:17 PM
As the rogues decide who will work on the door, Bosk peeks i through the window (just in case a spot check did not cover this.) If the rogue / rogues fail (depending on how many tries we get) Bosk will listen at the door to determine if anyone is on the other side before attempting to break the door down.
listen = d20+3=12 (Unless I can take 20) Spot = d20+4=17
Breaking into Black Harris' place -- DM JIM Wednesday December 2nd, 2009 1:28:48 AM
Looking about to see if they're being watched, the nameless group moves back behind Black Harris' and Beri attempts the task of picking the lock--but first he makes sure that there aren't any traps. His search ends in him finding a small strip of parchment, about 1/4" wide by 2" long that is adhered to the top of the door frame and to the door itself. There is arcane writing on it, but in the dark it is impossible to decipher--a light would be needed to read it since it is concealed in the shadows of the door frame, but any light would give away the nameless groups' presence. Beri conjectures that if the door was opened, the strip of paper would be torn in half.
Bosk attempts to look into the shop through the window, but finds the thick shades are drawn closed and he cannot make out anything in the darkness within. The windows are also covered in ornate iron bars to ward off thieves on this first level and on the second level where Black Harris' most likely lived.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Wednesday December 2nd, 2009 3:16:42 PM
The blond cleric takes in the situation for a moment. At least this means it is less likely for someone to be inside. I suggest someone picks the lock, but keeps the door closed. We can then try to use something heavy, like my shield, to push the door open after we have moved safely away. What do you all think? Proceed now or wait to tomorrow when we have more spells and risk someone else getting in first? I think we should try now, but it is a risk.
Grendel (Jay) AC:15/10/15 HP 13/13 Wednesday December 2nd, 2009 4:25:14 PM "Maybe one of you could just cut some of the wood from the door that the magical paper is attached to, and disarm the trap. If our friends can't open it, eventually someone will come along with the skills to do so or will just smash a window and start looting. Either way, we're out our chance to secure the item if it's in there if we don't act now. If it goes off and doesn't instantly kill you I'm pretty sure I can keep you alive... probably." Grendel says with a smirk.
It's not everyday a priestess of flower is thinking of ways to break into a place...
Xeron AC AC16 HP 13/13 Wednesday December 2nd, 2009 4:31:00 PM
Xeron watches and listens in silence.
Valla AC:16/16/12 HP:6/6 d20+5=24 ; d4=3 ; d20+4=7 ; Wednesday December 2nd, 2009 4:57:43 PM
Valla shrugs his shoulders and shakes his head as everyone decides to break into the abanded shop this night; By all means.... he whispers; keeping an eye out for anything at all; His sharp elven eyes, see through the darkness without any trouble;
I cannot detect magic this night; nor can I help with this door in any way. If the door is trapped and one of you cannot disarm it; lets go through a window and open the door from the inside; I believe Bosk would be the only one having trouble getting through the window, maybe Grendel and Maikill. He shifts his stance and looks around again; the elf is getting paranoid, In any case, I think we need to hurry; get inside this place, or get back to the inn. Standing here isn't a grand idea..
Spot: 1d20+5=24 Listen: 1d20+4=7 Ignore D4 roll;
Maikill HP 28/28, AC16 Wednesday December 2nd, 2009 5:08:39 PM
Maikill edges a bit away from the door as Grendel suggests that the trap could potentially be deadly.
"I die too many times this week, maybe the box is not important."
Maikill stands guard about 10 feet from the door and will wait to see what the group decides.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+4=11 ; d20+4=8 ; d20=19 ; d20+3=12 ; Wednesday December 2nd, 2009 6:14:34 PM
Bosk quickly scans the area for an approaching guard or enemy (spot=11) before he searches the window for a similar piece of parchment that might trap the window. Search (d20=19) If there is no trap and the group wishes for the Horned Cleric to beak in through the window and/or bars, Take 20 I assume it will make little noise until the metal breaks) (or strength check=12
Ignore the double click on d20+4, only meant to press it once for a spot check.
Breaking into Black Harris' place -- DM JIM Wednesday December 2nd, 2009 6:42:04 PM
As the group decides what to do, Bosk takes a suggestion from the group and tries out the window bars, but even with his strength, he cannot budge them free whatsoever.
ooc: Sanji's player is out. He's in retail and only has access at work and with the holidays coming, it was becoming too much for him to work and post. Sanji will stick around for tonight, then probably leave.
Maikill HP 28/28, AC16 Wednesday December 2nd, 2009 10:01:41 PM
ooc: Sanji opens the door?
Beriothian (Will)-- AC:18/15/13 HP:7/7 Wednesday December 2nd, 2009 10:14:27 PM
Beri leans his head against the wall and trys to act casual while preparations are made to break the door down.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Wednesday December 2nd, 2009 11:37:29 PM
(Bosk nominates Sanji, and offers to hold her gold for her so she is less burdebed :b...just kidding. That would. Be a bit out of character.)
Xeron AC AC16 HP 13/13 Thursday December 3rd, 2009 9:15:13 AM
OOC: Let's be heroes, not ruffians! ================================================================================= Xeron finally moves out of his stupor and decides to give a shot at disarming the trap. (disable device is +8 as I cannot seen to get the doc to publish).
If he survives, he will try to open the lock (+8 open locks).
================================================================================= OOC: That stinks for Sanji. We are down to 4 from the original 8. Hard to create a group atmosphere when characters are always coming in and out.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=16 ; d20+3=13 ; d20+4=24 ; Thursday December 3rd, 2009 10:18:27 AM
As bosk continues his search, this time looking an alternate way to enter the building, he looks up as Xeron approaches the lock. Realizing what Xeron is about to attempt, Bosk encourages everyone to stand back and take cover incase the wost should happen. As he himself takes cover, he keeps an careful look out for anyone spying on them or who might have heard him working on the bars or be drawn to the location by Xeron doing his work.
ooc: Is Sanji retireing, or will sanji be back after the Holidays? Either way we'll miss you.
Breaking into Black Harris' place -- DM JIM Thursday December 3rd, 2009 12:12:10 PM
Set upon the task, Xeron attempts to remove the piece of paper from the door jamb, but instead he manages to rip it in half. Waiting for the pain subsequent to unsuccessfully disarming a trap, it never comes. Xeron opens his eyes to find he is unharmed and nothing happened. His attempts at picking the lock also prove unsuccessful.
The rest take up guard while Bosk has a look around and but see's no other place of easy ingress.
Those with sharp eyes note that from the back of Black Harri's place, there is an open area, then they understand why as an errant breeze brings the smell of a pig wallow nearby. In the near pitch black night, the nameless group is shrouded in darkness, barely able to make out each other. The sounds of activity, mostly nearby taverns, drifts on the evening breeze--all else is silent, perhaps for fear of the braineater, the streets are completely empty.
Breaking into Black Harris' place -- DM JIM d20+6=15 ; Thursday December 3rd, 2009 12:13:53 PM
In an effort to help the nameless group, Sanji takes a crack at the lock, but finds she also cannot open it.
Grendel (Jay) AC:15/10/15 HP 13/13 Thursday December 3rd, 2009 2:01:42 PM
Grendel sighs with disappointment as the lock refuses to work for our group of rogues. Thinking a bit about the awkward situation they have found themselves in Grendel asks, "Just to be clear... we're breaking in to find a puzzle box or some evidence... NOT to loot the place right?"
As long as we're mostly agreed that we're going to safeguard these goods until they can be claimed, then Grendel will continue along this line of reasoning that we need to get into this shop tonight. "Bosk and Maikill... level that door. I've kept a mending spell prepared just for this kind of work... hopefully you can leave it mostly in one piece so I can repair it. I've also got a spare 'detect magic' enchantment ready to use today if we can get inside."
Grendel will take a moment to cast and renew her boon of 'Shield Other' on Maikill. "Don't go hurting yourself now..." she says to Maikill and Bosk in jest.
============================ Only lasts an hour per cast. Luckily I can cast it as often as I like. =)
Maikill HP 28/28, AC16 d20+5=24 ; Thursday December 3rd, 2009 2:25:19 PM
Maikill nods at Grendel's suggestion.
"You save my life, I do what you say. Bosk, we go together or just me?"
Maikill will rush the door with Bosk if there is room, if there isn't then he will rush it alone.
Strength check 24 to break door
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=14 ; Thursday December 3rd, 2009 3:15:07 PM
It is up to the DM. If the door is big enough, Bosk will assist. If not, he will offer to hold his shield over Maikill / over the parchment paper to try to shield him.
Breaking into Black Harris' place -- DM JIM Thursday December 3rd, 2009 3:53:05 PM
As Bosk is thinking about whether the doorway is wide enough to help Maikill break the door down, the aforementioned half-orc barrels through the door with a thunderous crash, splintering the doorjamb and the wood pole that barred the door from the inside--when finesse fails, brute strength wins the day. Search, spot and listen rolls please :)
Maikill HP 28/28, AC16 d20+5=24 ; d20+4=24 ; d20=6 ; Thursday December 3rd, 2009 3:58:35 PM
Maikill staggers to a stop just inside the door, surprised that he actually broke the door open.
"I thought I just break shoulder, not door." he says with a crooked smile.
he steps to the side, allowing the others to enter the shop.
Listen 24 Spot 24 Search 6
Breaking into Black Harris' place -- DM JIM Thursday December 3rd, 2009 4:01:03 PM
OOC:
I'd like to say I very much appreciate you guys sticking with the game. I'm trying to make it more character driven in this module--a bit more character exposition, but I've had to make some changes because of characters coming and going, so it's been delayed slightly. But fear not, we'll all find out soon why Bosk likes wearing a kilt and how Xeron learned to mix drinks behind his back, standing on one foot and whistling a marching tune :)
Maikill HP 28/28, AC16 Thursday December 3rd, 2009 4:05:00 PM
OOC: I enjoy the game, and know we will come together as a group. Maybe even getting a name. Meanwhile, why don't we recruit Lyle Allred to play in this game. He used to play in Cinnamon Valley with me, and recently was in Uncharted until he had to take a walk-about. He is now back to computer access and is a good player.
Grendel (Jay) AC:15/10/15 HP 13/13 d20+3=6 ; d20+3=13 ; Thursday December 3rd, 2009 4:49:15 PM
Grendel keeps her eyes outside the shop as some of the others check out the inside. At least, she will until she is called to detect magic. Taking stock of the door, she'll make sure it can lock/unlock from the inside without a key (like a deadbolt or something) before casting mending on the parts of the door frame Maikill busted. ================= Listen: 6 Spot: 13 Cast 'Mending' on the broken parts of the door frame.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=20 ; d20+4=9 ; d20=11 ; Thursday December 3rd, 2009 4:51:20 PM
Bosk quickly looks around and listens for trouble, paying particular attention to where the parchment had been and trying to determine if it was torn or had any effect. If the area is deemed safe, he will enter the store and begin the searching for the puzzle box.
Listen d20+3=20 Spot d20+4=9 Search d20=11 (If it is safe and we are not interrupted can take 20?)
ooc: finales started today, however Monday life gets easier. I didn't know the kilt was public knowledge...
Xeron AC AC16 HP 13/13 d20=8 ; d20=20 ; d20+8=23 ; Thursday December 3rd, 2009 7:55:03 PM
Xeron looks at the broken door and the massive half-orc. "I am nothing more than a fly compared to these guys. They could take me down in a second. Actually I am surprised than stand by me and did not ask me to take a hike. I cannot even open a door. I am utterly useless to them. They must be good people to stick with someone as useless as me "
He enters the room and does not hear anything (Listen: 1d20 = 8). However, his eyes are quite keen in that room (Spot: 1d20 = 20). He start searching for things, feeling positive he will find a thing or two. (search: 1d20 + 8 = 23).
When Grendel asks about stealing versus searching he replies "Don't worry my excellency. My stealing days are over for now and the rest of the group are all reputable good people. And trust me, I am a liar. "
He looks at the priestess and winks.
Breaking into Black Harris' place -- DM JIM Friday December 4th, 2009 12:59:22 PM
Inside the mercantile store, the group is faced with abject darkness. Only a faint sliver of light from a waning moon filters through the broken doorway and provides just enough light for those without darkvision to avoid any obstacles in their path. The heavy scent of old pipesmoke permeates the store--it's grimy soot covering some of the older items that haven't sold in some time. After a careful search, and keeping an eye out for any intruders that may have been there before them, Maikill is the first in the group to notice on one of the back shelves a wooden square that matches the description of the puzzle box. Bosk confirms the find and examines it as closely as he can in the faint moonlight. About six inches square, the box looks to be made of fine mahogany with a vibrant grain running throughout it. There is no obvious means to open it as it appears to be seamless in the low level light.
After examining the remains of the door, Grendel surmises it would take three mending spells to fix it: one for the door jamb, one for the door lock, and one for the wooden post that barred the door from the inside. However, even if she did repair the wooden post, there would be no way to drop it into place unless they stayed inside for the night, or left by the front door. Undoubtedly if they could break in, then a group or individual would attempt to do so in the future and loot the place--of which the inventory is probably worth several thousand gold pieces in value, so it remains unclear at this time what the nameless group plans on doing with Black Harris' place. Also, the upstairs remains unsearched.
A light breeze blows outside as the streets remain clear due to the fear of the roaming braineater--but then again, taverns do close sometime and some people do their best work only at night.
Grendel (Jay) AC:15/10/15 HP 13/13 d20+3=17 ; Friday December 4th, 2009 1:40:22 PM "All right, we've got the puzzlebox... nice find Maikill. Per Mud-town's ways this shop has 3 days from the death of it's owner before it can be looted. I say we protect the shop in that time, use the upstairs area to rest and then decide how to leave it once the 3 days are past and I've completely repaired this door." She'll then cast a mending spell on the wooden post so we can bar the door from the inside. Hopefully there will not be any external sign of the door's broken status from outside the shop.
She'll also examine the puzzlebox using her darkvision.
================= Assuming that the guy died yesterday, we've got 1 night of guard duty here. Sure beats paying out the nose for a stay at the Inn, and should be relatively as safe... relatively. =)
Search check: 17
Maikill HP 28/28, AC16 d20+5=7 ; d20+4=24 ; d20=15 ; Friday December 4th, 2009 2:43:37 PM
Twice now he has done something useful instead of dropping to the ground bleeding. It feels good, actually much better than bleeding.
"I look hard, remember what they say about box."
he says beaming.
"You want me look upstairs, see if safe?"
Maikill makes his way towards the stairs, and will go up if it is agreed upon.
listen 7 spot 24 search 15
Xeron AC AC16 HP 13/13 Friday December 4th, 2009 2:44:17 PM
Xeron grimaces at Grendel's suggestion "Why should we stay in this nasty place and protect the place from being looted? It is none of our business. We are not taking anything, other than the puzzle box. Why should we worry if it gets looted? The merchant has no heir. "
He stops, hoping other will agree with his logic. If not, he will go with the group decision.
Grendel (Jay) AC:15/10/15 HP 13/13 Friday December 4th, 2009 3:36:56 PM "Because if there is no heir, we'll be in the prime spot to... keep others from being injured by fighting over these goods. We will safely see to their sale and reinvest the money in our operations to provide security to passing merchants." Grendel says to Xeron... then coughs and smiles.
"Besides... it's late and I don't want to waste 10 gold at the Inn a second night in a row. This place is as good as any."
Maikill HP 28/28, AC16 Friday December 4th, 2009 4:01:16 PM
Maikill nods at Grendel's words
"Grendel good, she help me. Now she help other people she not even know. I stay here with her."
Maikill then heads towards the stairs
"I go look upstairs now. See if safe."
listen, spot and search in previous post
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=18 ; d20+4=10 ; d20=12 ; Friday December 4th, 2009 5:22:23 PM
After examining the puzzle box for a while, Bosk returns his attention to securing the groups location. I suggest that we all stay in pairs for a while, at lease until we have the building secured. Also, keep an eye out to see if anyone can find something we can use to temporarily bar the door. In the morning I can assist Grendle in mending it, if she would like. Aftering seeing Maikill head upstairs, the horned cleric asks if one of the rouges would like to accompany him or Maikill, and then heads towards the back of the building and checks that everything is secure. After he is finished with the lower level he will take a look back where the smell of pig wallow was coming from. While walking throughout the shop the cleric pays paticular attention to what goods are kept where.
listen=d20+3=18 spotd20+4=10 genericd20=12 (for examining the box, should that be search, use device, use magic device, Int?)
Inside Black Harris' place -- DM JIM Friday December 4th, 2009 5:24:55 PM Maikill cautiously ascends the single flight of stairs, ever wary of any traps or fiends hiding in the shadows. A quick jump here, a crouch then roll there, the half-orc clears the top level of the abode. He finds three bedrooms: The master bedroom is large and very messy--obviously the room of a bachelor; the second room served as guest bedroom, was spartan in it's furnishings and looked never to have been used; the last bedroom was furnished as if a small girl had once lived there long ago--the shelves holding her dolls and the room furnishings were all covered in heavy dust.
As Maikill passed the barred windows of the small room, he paused momentarily as he caught sight of someone standing in the large open backyard of the store-- barely noticeable in the faint moonlight. Squinting, because he thought he saw something that resembled a frail, gaunt, hairless human with bulging yellow eyes, Maikill looked closer as he moved to the window. It was his mother.
Wearing a long pale blue dress with a white apron tied about her waist, Long rows of razor sharp teeth bared themselves as she inhumanly smiled at her son--in her right hand she held a bloody handaxe. Then under cover of darkness she ran away, the image of her yellow eyes still burned into Maikill's mind as she disappeared into the night.
Inside Black Harris' place -- DM JIM Friday December 4th, 2009 5:32:58 PM
Downstairs Bosk carefully examined the puzzle box, remembering as a child that his father delighted in such things, ciphers and whatnot, then the Taur popped out a small square peg of the box. It still remained stuck to the box, but where he had pushed, a peg on the opposite side had popped out--that was as far as he could get with it.
Inside Black Harris' place -- DM JIM Friday December 4th, 2009 5:40:03 PM Grendel smiles in satisfaction at the mending job she did, making sure that the treble locks and wooden bar hold the back door fast. Seeing Bosk progress with the puzzle box, she also takes a moment to examine it. With the backdoor closed and locked, there is no light in the room now, but thankfully with her darkvision she doesn't have a problem. Make an Int check for the puzzle box
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=19 ; d20+7=13 ; d20+3=22 ; Friday December 4th, 2009 7:13:22 PM
Beriothian makes his rounds across the dusty house, his eyes closely examining the possible entry points into the house to make sure they are all secure. Upon returning to the main room he scans the shelves for anything that may be useful in guarding the shop while they attempt to "keep others from being injured by fighting over these goods." When he returns he sees that Bosk has made some progress with the puzzle box. Wow, great job Bosk. I wonder what will happen when we solve the puzzle. Mind if I give it a try?
Listen-19 Spot-13 Puzzle Box-22
ooc: I tried to post last night but I kept getting a error that the page was not found.
The website was down I think for a few hours -- Dm Jim
Inside Black Harris' place -- DM JIM Friday December 4th, 2009 9:31:51 PM
ooc: just so everyone knows, while inside the shop, with the windows and door closed, it is pitch black. Only those with darkvision can see in there, which means at the moment, Beri cannot examine the puzzle box accurately.
Inside Black Harris' place -- DM JIM Friday December 4th, 2009 9:38:21 PM "You know," Sanji begins to suggest, "If we can hold this place for the next few days, we could claim it as our headquarters. We could sell off all this stuff for half price in a day and with a little spiffying up, it could be a nice place. The front door looks to be quite sturdy with it's five locks and the back could use a little work to reinforce it against any further break-in's. What'cha think?"
Beriothian (Will)-- AC:18/15/13 HP:7/7 Friday December 4th, 2009 10:27:06 PM
ooc: can we light a candle without being detected? If so, I would like to light one of my candles and try the box (I have low light vision, so it only takes a little light.)
Don't know until you try :) -- Dm Jim
Maikill HP 28/28, AC16 Friday December 4th, 2009 11:50:03 PM
Moving towards the window to better see who is outside, Maikill stops suddenly.
"Mommy, it is me. I come find killer, Mommieeeeeeeeeee!"
the scream escapes his lips as the apparition bares its horrible teeth and shows the bloody axe.
"mommy, why you haunt me?"
Maikill backs away from the window. Grabbing a doll from the shelf he slumps down to the floor, stroking the dolls hair over and over.
"mommy, I good, promise I good. please mommy, go good place. I find killer, promise. I good, I good, I good, .......
Maikill sits stroking the doll's hair and repeating his words over and over.
Xeron AC AC16 HP 13/13 Saturday December 5th, 2009 8:02:21 AM
In complete darkness, Xeron is facing a dilemna "What kind of good group is this? They break into a dead man place and want to sell its stuff and use the dead man house as a base. I thouhgt I was a thief and a killer but these good people surely have an interesting vision of the concept. I don't feel good doing what we are doing. "
Finally he said "Unless somehow we changed our approach but I do not believe we are group of thieves or looter. This place does not belong to us. What right do we have to just take it and sell the stuff who does not belong to us"
The world seems to be spinning on itself as the rogue is actually the conciense of the group.
Grendel (Jay) AC:15/10/15 HP 13/13 d20+3=4 ; Saturday December 5th, 2009 9:11:12 AM
Int check for when Grendel examined the puzzlebox: 4 ======================= When Grendel hears Maikill's scream she immediately rushes upstairs. Seeing Maikill in a psychotic state, stroking a doll in his hands Grendel cautiously approaches him aware that he might be under a compulsion of some kind.
Softly she asks, "Maikill... it's Grendel... what happened..." When he begins to speak she encourages him, "Take it slowly, be specific... try to remember the details."
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=17 ; d20+2=3 ; Saturday December 5th, 2009 1:27:04 PM
Hearing the rogue's comment, the yound cleric speaks up. I partially agree with Xeron. I have no problem with following Mud town's "laws" or claiming the property and our own. That is the how people choose to live here. However I must insist that if a legitimate heir were to show up that we give everything to them to them. Otherwise we would be no better than the petty thugs of mud town.
As Grendle examines the puzzle box, Bosk searches through the stores papers looking for anything that may have clues to the puzzle box or indicate an heir.
Hearing Maikill yell Bosk follows Grendle upstairs. Fearing the worst he tries to keep to the shadows, but he soon discovers that there is no hiding a minotaur in an empty hallway.
search d20=17 hide d20+2=3
Maikill HP 28/28, AC16 Saturday December 5th, 2009 6:15:17 PM " I good, I good, no mommy, I good...."
Maikill strokes the doll, whose hair is starting to come out so that it has a large bald spot on top.
he stares toward the window, not noticing Grendel at first. Finally, he looks up toward her.
"Mother, she was outside, in the courtyard. She look at me, then [sobs] ..., eyes not right, big yellow eyes, then she smiles at me. Not mother smile, horrible smile. Sharp teeth, and she hold bloody axe. Then run away. I try be good, find mother killer. No understand why she come for me, come as horrible ghost. I no like Mudtown, I go home. Bad things here."
Maikill then resumes sobbing and stroking the now almost bald doll.
Inside Black Harris' place -- DM JIM Saturday December 5th, 2009 8:39:56 PM
Having followed the others upstairs, Sanji whispers to herself, "I've never seen a half-orc cry. By the gods, I have to get out of this town or it'll kill me."
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=21 ; Sunday December 6th, 2009 12:32:51 AM
Beriothian makes his way upstairs. He listens to Maikill for a moment then goes to the window and scans for any trace of a person outside.
Spot: 21
I don't know exactly what Maikill saw, but it looks like someone is already aware of our presence here. It would probably be foolish to chase after them right now, but we should probably send two people out to check out the are Maikill saw his mom. If someone is planning on coming in after us we are better off finding out now than tonight while half of us sleep. I would also suggest keeping at least one ranged attacker at this window to act as both a lookout and as backup while we look around.
Inside Black Harris' place -- DM JIM Sunday December 6th, 2009 2:02:02 AM
Sanji's eyes grow wide, "Do you think it's safe to send just two people out in the middle of the night, in such darkness?"
Valla AC:16/16/12 HP:6/6 d20+5=19 ; d20+5=19 ; d20+5=20 ; d20+5=14 ; Sunday December 6th, 2009 1:29:09 PM
While some of the group are picking away at the Puzzle box, others are trying to figure out what Maikill saw or if someone is after us, Valla simply searchs the rest of the downstairs, and the upstairs. Picking through papers; items and desk drawers. Looking for any indication their is/was an heir to this place. Looking for anything that may be useful, a scroll, arcane writings, other oddities. (Downstairs; Search=19)
Making his way up stairs, he picks through the master bed room, then the guest room; and finally the 'little girls room' where Maikill is having a mental break down; merely nodding to his comrads standing beside the half-orc, Valla is deep in thought and seemingly on a mission; (Up staris Search=19)after searching the room he peers out the window, scanning the 'backyard' for anything at all (Spot=20)
Only after doing his solo "Investigation" of the store, he speaks his mind, I think staying here tonight won't hurt anything; especially since I must be bedding down soon; as far as using this place as our Base of Operations; I believe that if in a few more days no one has come to claim the place, there is no reason we cannot use it ourselves. If Mr. Harris has any family I say we give at least half of what this stuff sells for to them, using the rest to fix up the place and start our own Merchants Protection Agency. That alone, I think, would raise up enough money to get us into Hook City proper; but we must not forgot this Brain Eater, it must be caught and killed, no matter what we do about his place here. I suggest making sure all entry ways are somewhat sealed, and discussing a watch for the night, I need to rest my friends....
OOC: Great game Jim! Sorry Im not a bit more consistant with my daily posting, stupid library only stays open till 5 on weekends, I get off work at 4, some times later.... Also; What time is it game time? I know its getting late, Valla needs to rest tonight, if were to do anything about Brain Eater tmw....
Inside Black Harris' place -- DM JIM Monday December 7th, 2009 3:01:23 AM
ooc: so everyone is spending the night here? Setting watches? Any spells being cast, any other precautions in this haun...err, house.
FYI, the large bedroom has two barred windows, and the guest and little girls room has one barred window each. Downstairs the only window is the large barred storefront window. All the shades are closed downstairs, but not upstairs as of yet. There is a water closet downstairs too, under the stairs.
There is still no light in the house.
Grendel (Jay) AC:15/10/15 HP 13/13 Monday December 7th, 2009 8:50:08 AM "Alright, let's settle in for the night. No lights, otherwise we'll attract undue attention. Though I need to sleep to replenish my spells I can see in the dark. Maikill and I make the logical guards for this watch. Anyone else have good night vision? Everyone upstairs, shut the drapes and find a place to crash, keep the doors open. Should there be a disturbance, quickly get some lights up and we'll deal with it as a group."
=========================== Unless someone else can help with the watch in the dark, Grendel will take the first watch and then will sleep in to get her 8 hours of sleep. She'll spend her watch time on the first floor, keeping an eye on the entrances. She'll also find a couple of metal objects to bang together as a warning should there be a break in.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Monday December 7th, 2009 9:35:20 AM
Ooc: Bosk has night vision and will take any shift. I'll post this afternoon after my final.
Maikill HP 28/28, AC16 Monday December 7th, 2009 12:51:58 PM
Maikill's sobs subside, but the haunted look does not leave his bloodshot eyes.
"I okay, no sleep now. Need to think. I stand watch with Grendel, sleep later."
Maikill will take first watch, has dark vision.
Xeron AC AC16 HP 13/13 Monday December 7th, 2009 2:31:51 PM
Xeron tries his best not to bump into anything as he, poor weakling human, cannot squat in the house. He somehows goes upstairs without breaking his big toe on a stairs. When Maikill sorts of tell him why the big orc cries like a little girl lost in the dark, Xeron shakes his head. "Big guy, this is called an hallucination. That means it is NOT real. You have to remember you are human. Humans know it is not real. Stupid animal orcs believe it is real. No need to cry. Well, at least if you cry, you are lucky to have a shoulder of a female of your kind to cry on. "
He moves towards Bosk and Valla "I do not like the hallucination part. During my previous career, there was a drug, a black lotus mushroom who would make people see stuff. It nearly destroyed the guild. I took it once and saw my poor mother. That was enough for me to go clean forever. Somehow, there is a bad vibe here. Something or someone is making people having hallucinations. Given that thoughts come from the brain and we are chasing a brain eater, I would not be surprise if the two are related. And given the fact that Maikill just had a vision, this would be the brain eater is near by. Anyone wants to take a little walk outside? "
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=6 ; d20+4=13 ; Monday December 7th, 2009 3:00:05 PM I don't think that is a good idea. The creature is probably trying to lure us outside. It is better to fight it under our terms, that means when it is light out and everyone is rested with their daily spells available. If it's alright with Grendle, I will volunteer for one of the two dark watches. The Lord of Life and Death has given me the gift of dark vision and I have a strong will and am fairly capable of resisting spells. I can take the first or second shift. I can then wake up the next person at dawn, when I usually take my hour of prayer and meditate to regain my spells for the day. I would also appreciate it if anyone with caltrops give them to someone with dark vision to place under the windows and by the doors. If there is any large pieces of furniture available, Bosk will push them in front of the doors. He will also look around for any small pointy objects or objects that will make noise when stepped on to place under the windows and doors as an early warning system. OOC: Bosk will sleep in his studded leather armor and change into his banded mail when he wakes up.
listend20+3=6 spotd20+4=13
Maikill HP 28/28, AC16 d20+5=17 ; d20+7=19 ; d20+4=16 ; Monday December 7th, 2009 3:53:19 PM
Maikill shrugs of Xeron's try to calm him.
"You no understand. You call me human, then say Grendel is 'female of my kind'. I think you think us different. No matter, I just who I am. Try best, try to do as mother teach."
the mention of his mother has him inhale deeply, but he does not break down again.
Maikill takes first watch with Grendel. Maikill will wait by the stairs, listening carefully for any intrusions. He can't stand the idea of spending the time staring out into the dark.
Listen 17 Spot 16 ignore d20+7 roll, that was a mistake
Xeron AC AC16 HP 13/13 Monday December 7th, 2009 4:29:41 PM
Xeron shakes his head against at Maikill "You really don't understand do you? See Bosk? With the Horns? I consider him Human. But he is not my kind. I consider you and Grendel Human. But you are not my kind. Heck, I even consider Valla human and he is an elf! "
He tries to gently punch the half-orc in the shoulder and ends up hurting his fingers.
Maikill HP 28/28, AC16 Monday December 7th, 2009 4:39:48 PM "Oh, sorry. I slow to understand. You help me, so know you nice. Say nice things too. Sorry Maikill so slow to understand. You sleep, we watch for now."
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Monday December 7th, 2009 4:44:31 PM
Having made sure the house is secure and "trapped" (Xeron, are you willing to place your calatrops?), Bosk makes sure everyone is aware of thier placement before retireing.
(I am confused as to the time of night it is, howeverBosk will meditate at dawn.)
It was about 10pm when Maikill saw his mother. -- DM Jim
Valla AC:16/16/12 HP:6/6 Monday December 7th, 2009 4:53:40 PM
Valla nods his head as Bosk talks Xeron out of going out side Going outside would be a bad idea I think. Like Bosk said, if the Brain eater is around, it wants us split up, and probably outside; I'd say...
Anyhow; I'll take a morning watch, after I've rested for 8 hours; yes I have Caltrops as well, you may use them where you think they would be most needed. I have no spells to create light, nor do I have any torches. I can see without much light, but with none Im as blind as Xeron. I would ask that if anyone does have a torch to let me keep it close with me tonight, in case something does happen. I'll have to get a sunrod or two once we have the chance to go shopping once again.
Valla hands Bosk his small pouch of Caltrops, and then waits to be handed a torch, or turned down, and then bids every one good night, he goes into the 'Guest' bedroom, closes the blinds and lays down until his turn for watch.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Monday December 7th, 2009 5:12:57 PM
Bosk gives Xeron a torch. (I forgot I had any).
Beriothian (Will)-- AC:18/15/13 HP:7/7 Monday December 7th, 2009 7:59:06 PM
Beri finds a location in the main room that will provide a good view of the door should it be broken down, but will at least initially keep him hidden from view in the shadows. He loads his cross bow and sets it on the floor by his left hand. He turns his head toward the spot where he knows his comrades are standing.
What is the plan for the morning? If we are all going to stay here for a few hours so people can meditate I will start my trance at the same time (dawn) and will help keep guard tonight. I may not have night vision, but I have good ears. If someone comes through the door I should have plenty of light to fight. Otherwise I will start my trance in a couple hours.
Grendel (Jay) AC:15/10/15 HP 13/13 Monday December 7th, 2009 9:25:20 PM "It's settled then... Maikill and I will take first watch. We'll wake Bosk and Berothian for second watch (2am) and Valla will take the morning watch at 6am. I'll likely sleep til 10 or so... a girl needs her beauty sleep, and I need more than most." With that Grendel takes up a position on the first floor so she can keep an eye on the entrances. Every hour she'll take a moment to renew the boon on Maikill, hopefully it'll be in effect should anything transpire this evening.
Inside Black Harris' place -- DM JIM Tuesday December 8th, 2009 12:12:56 AM
After Maikill's breakdown and deciding not to venture outside for fear of being killed by the unknown, the group decides to hold up for the night inside the house. Taking further precautions to prevent the doors from being kicked in and the windows from broken and crawled through (such a feat would be nearly impossible), the group set up watches for the night and the rest set about going to sleep.
The wind blew through the tree outside in the back, they were rare in Mudtown, but a half dead elm swayed in the breeze. About an hour into the first watch, both on duty could hear a scratching from the outside of the west wall. There were no windows on that side and it faced another building so in order to see that was making it, someone would have to go outside--there were no takers and it didn't last for long.
Another hour passed and the heavy clod of footsteps ran across the front landing of the storefront, awaking most in the group. The drapes were pulled so nothing could be seen--it could have been anything, but no one chose to go outside to investigate.
Several hours later a light tapping came from somewhere outside the building. It was incessant and wouldn't go away. Pulling back the front drape cautiously, someone noticed it was a leaky rain gutter and the drops were hitting the edge of a railing; it was lightly raining now.
On the last watch, it was all quiet. The creaks of the well worn floorboards the group slept upon became familiar and no longer registered in protest to the sleepers minds as they finally settled in. All too soon it was morning and although some sought to sleep in, hunger pangs began to set in. Exploring the back room where the group broke in from revealed a small larder and a functional, but very small, kitchen--breakfast was readily accessible, all it needed was to be cooked up.
Outside people were already moving about and from the way they were stopping and talking to each other, something had happened. Currently it is about 8am and the start of the day.
Grendel (Jay) AC:15/10/15 HP 13/13 Tuesday December 8th, 2009 8:35:14 AM
If Grendel didn't need the 8 hours of rest to replenish her spells she would be cooking up a hearty breakfast right about now. The group will have to wait another couple of hours before she rose to start her day.
======================== Sorry guys... such is the life of a spellcaster. =)
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=17 ; d20=1 ; d20=4 ; Tuesday December 8th, 2009 10:53:50 AM
As the group begins to wake up Bosk begins to collect the calatrops and return the furniture barricading the entrances to its original place. Having been up since his meditation at dawn, the minotaur enters the kitchen and cooks up a traditional tauric breakfast including eggs with large amounts of cream and butter. The only down side to the minotaurs cooking is that he has always used just enough spice to enhance and bring out the natural flavor of the meat, something that is not always advised in mudtown.
As the group rises and decides what to do, Bosk returns the calatrops to Xeron. I recommend the group goes out together to check out back where Maikill saw "his vision", and that we then go out to determine "what has happened".
[b]search 1d20=17
Gather Information 1d20=1
Inside Black Harris' place -- DM JIM d20+3=13 ; Tuesday December 8th, 2009 12:10:16 PM
Having no real skills in cooking (profession: cook), Bosk whips up a decent meal (DC13) or at least one that wouldn't gag a cat, after clearing the area of caltrops. In his perusal of the silverware, which was not silver, the Taur finds an extra set of house keys in the back of a kitchen drawer.
Maikill HP 28/28, AC16 d20+5=10 ; d20+4=19 ; d20=12 ; Tuesday December 8th, 2009 12:54:14 PM
Maikill stirs and looks around warily before going downstairs to see what the day brings. He is rewarded with smells coming from the kitchen and he joins Bosk there.
"That smell good, is okay I eat some?"
Maikill hungrily wolfs down his breakfast and the events of the past night play in his mind.
"That was bad last night, see terrible thing. Bad dreams too. I no like this place. Mudtown I mean. Maybe we kill brain eater and bad things stop?"
Maikill will follow Bosk around to gather information as Grendel gets a bit more sleep.
listen 10 spot 19 gather information 12
Inside Black Harris' place -- DM JIM Tuesday December 8th, 2009 2:08:38 PM
Now that there is a little more light, Beri is able to poke and prod the puzzle box and manages to slide another piece of the puzzle out of the way.
Valla AC:16/16/12 HP:6/6 d20=12 ; d20+5=19 ; d20+3=23 ; d20+1=20 ; Tuesday December 8th, 2009 2:44:50 PM
Valla awakens from his much needed rest, being disturbed a bit during the night, the wizard slept an extra hour or so than he should have. When done resting, he study's his spell book for a while, preparing the complex arcane formulas in his mind, setting them to a readied position, only the trigger commands were needed now. He also takes his share of the breakfast, or cooks his own, depending on how much Bosk had made.
I think we should check out the back yard, very carefully, and then find out what all the commotion is about on the streets. And before we get on with things, let me take a look at the puzzle box Beri, Im a smart elf myself, maybe I can figure it out a bit I enjoy puzzles of this type anyways.
After toying with the puzzle box a bit, Valla will talk to Grendel and Bosk; I have a mending spell prepared today as well, this way we can fix the door fully. We have keys to the place so we can keep it locked up when we leave and at night. Making our secruity problems a bit more worry free. After which he will cast his mending spell on one of the parts of the door that needs mending.
Actions: Prepare Spells Highlight to display spoiler: { Cantrips: Light, Mending, Arcane Mark, Daze Lvl 1: Shocking Grasp, Color Spray, Ray of Enfeeblement } Cook Food: DC 12 Search/Spot Back Yard: d20+5=19 Puzzle Box: d20+3(int)=23 (Nat 20!) Gather Information: d20+1=20
Xeron AC AC16 HP 13/13 d20+3=8 ; d20=16 ; d20+5=24 ; Tuesday December 8th, 2009 8:19:38 PM
Xeron thanks the Taur for breakfast and decides to check the box (1d20 + 3 = 8) but cannot figure it out. He goes outside and see to see if anything look different and approach a few people to learn a thing or two about last night activities. (spot 1d20 + 0 = 16, gather information: 1d20 + 5 = 24) ====================================================================== OOC: Can you let me know if my character sheet is published properly?
looks good to me -- DM Jim
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=14 ; d20+3=7 ; Tuesday December 8th, 2009 9:08:29 PM
Beri thanks Bosk and helps himself to a hearty breakfast. After breakfast he goes outside with the other to check the ground for clues of last nights events and the goes out with the others to gather information.
Spot: 14 Gather Information: 7
Inside Black Harris' place -- DM JIM Tuesday December 8th, 2009 10:27:52 PM
As Grendel continued to sleep, Valla studies the puzzle box with his astute eyes, then nods to himself and proceeds to push and pull various mahogany square pegs that form the box. In no time he has dissembled the entire box into a pile of wooden pegs, leaving nothing remaining but a diamond shaped red and black gem at what was once it's center. Half of the gem was dark red, possibly a ruby, the other half was possibly onyx. It was flat on one side and angled on the other and about one inch long.
Grendel (Jay) AC:15/10/15 HP 13/13 Wednesday December 9th, 2009 11:32:23 AM
Grendel slowly rises from her slumber as even her dreams are filled with the sounds of activity within the house. She spends a few minutes quietly considering the last couple of days and her new companions. She says a quick prayer to Flower for their continued protection before sitting up and earnestly beginning her daily prayers. Empowered by Flower's grace, Grendel pops out her spellbook and studies. For almost an hour this morning Flower prepares herself with the power of arcane and divine might that she may be well girded for the adventures of the day.
Finally the pains of hunger force her from her studies and she stands to her feet. Speaking soft words of power she mends the broken breastplate armor she purchased from the group. Another incantation and her skin is refreshed and her clothes are cleaned and mended. A soft sigh escapes her lips as she feels clean for the first time in days. Leaving her gear in a pile she quickly tromps downstairs and makes for the kitchen.
"Good Morning..." ====================================== Prepared Spells for the Day: Cleric: (D)CLW, Command, Inflict Light Wounds, Mending, Purify Food and Drink, Detect Magic
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=13 ; d20=7 ; Wednesday December 9th, 2009 3:18:15 PM
Before the group can head out to investigate what happened outside Bosk makes an attempt to repair the door by physical means d20=13(not sure of stat bonus). If he can not manually repair the door Bosk will cast mend on the the door jamb as the back door can still be barred shut and the group can leave through the front door and lock it behind them. Upon finishing with the door, Bosk turns around just in time to see Valla solve the puzzle and uncover the mysterious gem. Try as he might, the taur is unable to recall any useful information about such a box or such a gem d20=7. Nice work Valla. I suppose the next items on our list to find out about the gem and determine what is going on outside.
Repair Door d20=13 Knowledge (Common) d20=7
Cast Mending on door jam
Maikill HP 28/28, AC16 Wednesday December 9th, 2009 5:18:13 PM
Maikill looks over as Valla works on the puzzle box and is amazed that so many took so long to open it.
"I could open with axe fast." he says matter-of-factly.
though when the box pops open and reveals a gem then Maikill adds:
"Maybe axe not good to open everything, maybe prize get broke. What good is it, it valuable? No look valuable. Not even look magic. Let's go look outside, find what is happen. See if mother left footprint."
Maikill then urges the others to go out with him, preferable someone who can spot footprints better than himself.
listen, spot and gather info in previous post
Outside Black Harris' place -- DM JIM Wednesday December 9th, 2009 6:57:25 PM
The morning drizzle had dried up and all that remained was an overcast sky. It was odd, there always seemed to be foul weather around Hook City, but not over the city proper--perhaps it is the result of so much weather manipulation over the fair city.
Stepping outside through the many mended backdoor, the group first investigates the backyard, but find that pigs from a nearby pen must have been running about the area--any signs of Maikill's mother would be impossible to find without the aid of a ranger.
Heading around to the front, the group asks some passersby what the commotion is all about. None want to talk to the Taur due to his intimidating appearance, but soon the group finds out that there has been another grisly murder, a merchant by the name of Hammond Delves has had his skull cracked open and eaten. Gossip has it that his partner, Chipper Wanes--who cannot verify his whereabouts the previous night, committed a copycat murder to take full control of the business so he could pay off his gambling debts. They ran a livestock business and some say they also dealt in rare animal curiosities.
Zamnoodle -- DM JIM Wednesday December 9th, 2009 7:05:30 PM
In the course of their talks with the streetfolk, Valla tunes into a familiar voice nearby. Looking with his keen eyes, he see's his nemesis, Zamnoodle, talking tersely to a lone individual. The man Zamnoodle was berating was nicely dressed and obviously not of Mudtown, looking more like a denizen of Hook City itself--Zam himself is accompanied by six of his companions from the looks of it.
"Look, you need protection," Zam said, "Else, a group of less than scrupulous men could take advantage of you, rough you up, understand?"
"Well, I'm staying at a good inn, I don't need any protection."
Pushing his gnome finger into the man's belly, "I says you do, else, you could get hurt, and I would be awful sorry to see that happen right here, right now. Understand?"
"Uh, no, I don't understand, what are you trying to tell me?"
"I'm trying to tell you that we're you're new bodyguards while you're in Mudtown, got it? And it'll only cost you 1000gp a day."
"Wha? I don't have that kind of gold on me!"
"Oh? Well that's a heavy looking backpack you got there, what's in it?"
"None of your business!"
"Oh, I think it's our business alright!"
Beriothian (Will)-- AC:18/15/13 HP:7/7 Wednesday December 9th, 2009 9:20:24 PM
Having first hand knowledge of wounds one would sustain from a genuine encounter with the brain eater Beriothian had been trying to find someone who had actually had a good look at the dead man when he notices Valla looking at a group of people a little ways down the street. He turns discreetly starts gather the group while pretending to still gather information.
ooc: is the gem back at the store? I have assumed Valla still has it -- DM Jim
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Wednesday December 9th, 2009 10:36:58 PM
Can I get a discription of the party, arms and armor?
Maikill HP 28/28, AC16 Wednesday December 9th, 2009 11:13:47 PM
Maikill looks on with interest at the discussion taking place between the gnome and merchant. Stepping forward, he volunteers some information to the gnome.
"You protect people too? We do same. Help merchant other day, help him get to city safe. He pay us less than 1000 gp a day. I guess we work cheap, maybe not as good as you. If man not afford you, maybe we can help. We not charge much, new at business."
looking at the man with a gnome's finger in his chest he adds:
"You decide if you want another bid for help. We look for work too."
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+8=9 ; Wednesday December 9th, 2009 11:41:58 PM
While Maikill is distracting the gnome Beriothian glances around quickly to see if there is any cover/shadows he can use to sneak up behind the enemy (or any such favorable position for a sneak attack). If it appears he has not yet been spotted and there is cover Beri will attempt to start moving into position. If either of these conditions are not met he will stay by Valla for the time being. Either way, he has a gut feeling Wardd isn't with him at the moment.
hide (d20 +8)=9
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Thursday December 10th, 2009 9:44:41 AM
Grendel will head out with the others after Bost fixed the door. Seeing the infamous Zamnoodle, Grendel curses her own lack of preparation as she is unarmored and only armed with a couple of boot daggers. She touches the hat of disguise whispering "Shizzle-bop" while imagining herself as a female human that is dressed as a dirty commoner, before moving into sight. Keeping her distance (30' behind Maikill) she whispers a blessing from Flower and renews her protection to Maikill with 'Shield Other'.
=============================== Grendel is currently unarmored. This is reflected in her AC, but also reduces the gear she has available at the moment to the following worn items: Holy Symbol, Healer's Kit, Travelers Outfit, Spell Component Pouch, 2 daggers(1 in each boot), Platnum ring (spell focus), and Hat of Disguise. Grendel casts 'Shield Other' on Maikill.
Xeron AC AC16 HP 13/13 Thursday December 10th, 2009 10:52:33 AM
Xeron puts himself against the wall of a building while watching the scene. Then he follows Maikill comments addressing the merchant "Sir, I am sorry those low-lifes are annoying you. If you or your cargo needs protection, we are an honest group with competitive rate. We have a recommendation from Master Penn if you are interested. Our rates are very competitives"
Then he focus his stare at Zam "hey beardless dwarf, why don't you and your group take a hike? Unless you want to have the same fate as the Ironband? They tried to cross us and they are either dead or on the run. So leave this merchant alone and feel the consequences. "
He addresses the merchant again "We also do one time engagement such as getting rid of the vermin bothering you. Tell the word and they are gone. "
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=4 ; d20=18 ; Thursday December 10th, 2009 11:57:54 AM
As Xeron approaches the group Bosk fears the worst. Trying to keep to the shadows hide=8 Bosk prays that the group is distracted as he attempts to sneaks closer to the group hoping to get an advantageous position for an attack. After hearing the exchange, the blond minotaur gives a sigh of relief as the event is handled much ore professionally than he had expected. Towering over the gnome, the Taur speaks in slowly and with a voice so cold that there was no mistaking the danger in his voice. Now Zamnoodle, you forgot to tell him that your group doubles their rate after the first night and will attack him in the middle of the night and fence his goods if he doesn't pay. Isn't that why Penn fired you and hired us? Now go, we re no longer under Penn's employ and won't bother you. But right now you are giving our profession a bad name, and that is something we will not allow. Go now and we will forget about this, otherwise I will introduce you to Gargul, Master of Life and Death, and reunite you with the rest of the Iron Bandintimidate = 19 hide=d20+4=4+4=8 intimidate d20+1=19
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Thursday December 10th, 2009 12:01:04 PM
ooc: Is Sanji with us, or has she gone walk about?
--She is busy cleaning in the kitchen. Taurs can make quite a mess :) DM Jim
ooc-- DM JIM Thursday December 10th, 2009 12:12:25 PM
I'm going to hold off on posting till at least Valla posts, I think he would like to comment on the crystal and his friend Zamnoodle. If he doesn't post by tonight, then I'll process a turn and post the battle map :)
Valla AC:16/16/12 HP:6/6 d20+7=8 ; d20+1=9 ; d20+5=12 ; Thursday December 10th, 2009 5:54:36 PM
Valla is impressed with his handy work when the puzzle is unraveld. hehe; Elves are good for something I guess..
He studies the gem for a moment (Knowledge Check: 8...) but can't seem to rack his brain good enough this early in the morning. Figureing out the puzzle and studying has takin a toll on the wizards mind it seems.. He puts the gem away, in a pouch under his light armor, hidden from view.
While out with the group getting information, Valla is more concerned with Zamnoodle, down the street a ways. He stares at the evil little gnome and his company(Spot: 12) for a good time, and then follows everyone else as they approach him and the distressed merchant.
ZAMNOODLE!!! You Yellow-Bellied, Beardless-wanna-be-dwarf. Must you annoy and threaten everyone you meet? I cannot let you rob and decieve this man, he's done nothing to you. Valla glares at Zamnoodle, and then fits himself between the gnome and merchant. I think you'd better go on your way; I'd hate to let a Taur smash a tiny boy, such as yourself. besides, this merchant doesn't want anything you have to offer; of that I am sure.
Valla will then glare at Zam, eyes never leaving Zam's. A small smirk appears on the elf's face; and wiggling his fingers, his hand inching toward his sword hilt, he says Whats it goin to boy; boy.
Actions: Sopt: 12 Intimidate: 9
Jacob the Lesser -- DM JIM d20+2=22 ; d6=4 ; Thursday December 10th, 2009 6:57:31 PM "Well if it isn't my old friend, SCARFACE!" Normally a half-orc and Taur are enough to intimidate anyone, let alone a Taur trying to intimidate someone, but Zamnoodle doesn't bat an eye (check22, nat20!) when Bosk stares at him menacingly--and he out and out smiles when Valla attempts to intimidate him. "So I see you're still alive, too bad, I had hoped I would be dancing on your grave here soon--and yeah, I heard about that business with the Ironband, but it looks like you've lost a few of your members, too bad, really it is." Zam's fece's eating grin was almost too much for Valla to take, or at least the gnome was trying to make it so.
"Uhh, listen, I don't want any trouble here, but it does seem like I do need some protection, so yes, half-orc, I am looking for some guards." Taking a 5ft step behind Maikill, Jacob continues, "Sorry Zamnoodle, but I have chosen these men to guard me." Whispering to Maikill, "You're not going to charge me a 1000gp a day are you?"
Zamnoodle was about to say something, but then changed his mind, "Okay, fine, be that way. Lets go boys!" Zam and his companions back away from the group and move back down the street about 30ft before Zamnoodle yells out, "Now boys and girls, give em the arrows!" First person to post, roll 1d6, that is your groups initiative. Zam and friends have a 4.
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=20 ; d20=12 ; 2d6+5=8 ; Thursday December 10th, 2009 8:22:25 PM
Bosk's eyes harden as he quickly assesses the situation realizes the danger of the situation and just how careful the group needs to be. This is not good. What was Grendel thinking? Who ever heard of an orc not wearing any armor? To make matters worse Sanji stayed behind, what happened to the buddy system and staying together as a group? And then there is Beri...
Just as the minotaur is pondering the new rogue he sees Beriothian getting into position, when a realization dawned on him. With all that has gone in the past twenty four hours, we really haven't learned anything about Beri. For all we know he could be with the Iron Band, or worse yet somehow connected to the brain eater. .. Quickly weighing his options he makes his decision. Beri, help me take this one out. Your with me this battle. Xeron, you know what to do! Grendel and Valla your with Maikill.
Seeing that the best armored men are hiding behind the others, Bosk charges towards Zamnoodle (P,Q/10,11) bellowing as he does so. Swinging with all his might, the Taur uses his advantage of height and reach as he swings over Zamnoodle's head and arcs his Morningstar down hard on his head, easily getting through his opponents defenses. Following through his attack the minotaur spins and spins and slightly turns his head so that he can see just see Beri. Better to get this out of the way. If he is a traitor I prefer to know now than to find out when my back is turned. Should he prove faithful, I will have to learn more about him after the battle. If Beri comes to assist the taur, then he will continuing attacking Zamnoodle's group. If he should suspect Beri of treachery, then he will spin around and his left horn will be coming about to meet the young rogue.
================================================== Attack d20+3+2(charging) = 20+3+2=25 NAT 20!!! Confirm Critical d20+3+2=12+3+2=17 (19 if Beri or Xeron successfully aids another) damage2d6+5=8 (a nat 20 followed by a 1 and a 2 on damage just my luck) Crit=damage*2
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d6=4 ; d6=5 ; Thursday December 10th, 2009 8:23:17 PM
Sorry, forgot the d6. I didn't know what to do, so I rolled twice since it was a tie.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20=1 ; Thursday December 10th, 2009 9:19:51 PM
Beriothian hears the cleric call out to him for support. Not seeing any cover he can use to sneak behind the enemy he runs forward to aid Bosk, doing his best to stay behind the massive taur. As he approaches he sees the enemy readying their bows. Beri falls to his knees and slides toward Bosk with his rapier drawn. With one swift move he thrusts his sword between the taur's legs toward Zamnoodle in an attempt to aid Bosk in his attack. Not being accustomed to fighting with such a larger partner Beri quickly learns that his sword is barely long enough to extend past the giant legs in front of him, turning what he had hoped to be an impressive assist to his comrade into an almost comical failure.
Assist Target= 1
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Thursday December 10th, 2009 9:24:15 PM
Grendel quickly moves to the corner of a building to keep from the arrow assault. She prepares an enchantment and plans on hitting the first opponent that comes within range. "Gargul take me for walking these blasted streets without proper armor. Domi pray to Ffloy for us..."
======================= Move Action: T-18 Standard Action: Ready an action to cast Charm Person at the first opponent to move within 30 ft.
Maikill HP 28/28, AC16 d6=2 ; Friday December 11th, 2009 9:52:31 AM
ooc: is there room to run past Bosk to Q-9? Ignore d6 roll.
YOu can move through a friendly square, but you cannot stop on one. Watch your AoO's.--DM Jim
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Friday December 11th, 2009 11:22:46 AM
Finishing his attack on Zamnoodle, the minotaur turns a split second to late. His eyes widen as Beriothian comes into view. Still being carried by the momentum of his last attack, he is unable to respond as the rogue drops to his knees and slides across the ground, sword first, with the tip aiming straight between the clerics legs. Just as he steadies himself and prepares his counter attack re realizes that Beri's blade never connected. Looking down he realizes that he was lucky that he was unable to respond to the attack. That the attack must have been meant to either hurt or distract the gnome. I guess Beri isn't a traitor, just inept. At least he was brave and charged up here. It is easier to teach someone the sword than to break someone of cowardice.
Maikill HP 28/28, AC16 d20+8=24 ; d12+5=11 ; Friday December 11th, 2009 11:53:46 AM "No sir, we no charge you anything at the ....."
He stops in mid-sentence as Zamnoodle calls on his group to fire and Bosk goes charging forward.
Trying his best to stay in step with the Minotaur, Maikill runs forward to Q-9 and swings his axe at the gnome.
"Kill leader, others run away if they want live."
Hit AC 24 Damage 11
Round 1 -- DM JIM d6=6 init; d20+2=6 ; d20+2=7 ; d20+2=15 ; d20+4=16 ; d6=3 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d20=3 ; d20+6=9 ; d4=2 ; d6=5 ; d20+4=7 ; d20+5=13 ; d20+3=8 ; d20-1=14 ; Friday December 11th, 2009 12:47:33 PM
Before the group can react, a volley of arrows and sling bullets are let loose. Luckily, none hit our intrepid heroes. one amongst Zam's group, Cade(#2) quickly casts a spell to protect himself.
Bellowing combat assignments to his fellow companions, Bosk charges forward directly at Zamnoodle. Bringing all his weight to bear, Bosk slams his morningstar down on the hapless gnome, which nearly kills him outright. Critical X2 means roll twice, not damage*2. Also, you only do 2d6+3 damage, right? there is no extra damage for charging, just for hitting. Additonal Crit damage=+9hp
Beri rushes forward as Bosk commands, but finds his impromptu attack lacks tactical finesse and is more about seeing how much mud he can cover himself with.
Moving to take cover, disguised as she is, Grendel hugs a building corner and prepares to cast a spell.
Caught off-guard and in mid-sentence, Maikill joins the fight as he rushes forward, his axe finding a solid purchase in Zamnoodles head--killing him outright. Perhaps this wasn't such a bright idea, Zam thinks, the next to last in his mind before the axe ends his life.
With their leader dead, the rest become infuriated and attack wildly.
Zimina rushes forward and attacks Maikill, but can't seem to hit him. (Bosk gets an AoO on her)
Cade takes a 5ft step backwards and sends a magic missile spell into Bosk, hurting him slightly.
Hemust takes a 5ft step to the side and engages Bosk with his longsword, but he too cannot strike the beast either, so distraught over the death of his companion, Zam.
Jillian, Burwotti and Lilly also rush forth to attack the enormous Taur; Luckily for Bosk, none have a flanking advantage on him and even more luckily, none of them hit Bosk with their weapons.
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=9 ; d20+3=16 ; 2d6+3=8 ; 2d6-2=5 ; d20-2=8 ; Friday December 11th, 2009 2:20:42 PM
As Zimina rushes toward Maikill the taur attempts to slower her down with another swing from his morning star. Although the hit doesn't seem to connect, it at least appears to have broken her stride enough so that Maikill can dodge her attack.AoA=9 Maikill, take the orc out and then come help me. Go after the ones in the breast plate and chain mail next.
Watching as the Iron Band closes in around him, Bosk begins to get worried. Where did Grendel go, and what are Valla and Xeron doing just standing there? This could get ugly real fast. Xeron, Beri I could use a little help if it's not too much trouble. ( Aid another would be nice, for primary atk on Burwotti)
As the group closes in around him, Bosk feels a sudden pain as a magic missile connects with his side. Furious the Taur begins to give in to his anger, letting the more bestial side of his personality show through. Slowly his nostrils begin to flair while his eyes narrow and become cold. Evil must be destroyed... Bellowing once again, this time with something wild in his voice he declares, Gargul will judge your souls tonight! As he yells this, the taur brings down his mace upon the leather clad Halfling, atk=16 and feels his weapon connect. Without taking the time to look to see if the Halfling (Burwotti) could even feel the below through his amour, the taur follows with a second attack. Wildly swinging his horns at the Halfling female beside him (#6 Lilly)atk=8, his horn doesn't appear to connect, but hopefully it will buy him enough time for Maikill to dispose of Zimina and assist him.
Maikill HP (32)28/28, AC14 rage 1/8 d20+10=12 ; Friday December 11th, 2009 2:37:45 PM
The gnome died easily enough, as he expected. A half-orc clad in armor may be a different problem. The primordial yell for Bosk and the attack by so many on his friend has quickly taken Maikill to the edge. He lets out his own scream of rage and begins to furiously attack. He starts with the half orc in front of him but his swing seems to be off.
Spittle flies from his mouth as he yells "Die like gnome, die like dog. Come to me and die."
Hit AC 12
ooc: Next week I am going hunting but staying in a motel, so probably have internet access. Maikill is simple enough though, if I don't post in time anyone is welcome to jump in and do his attack. While in rage he has +10 attack and his axe does 1d12+7 damage.
Xeron AC AC16 HP 13/13 d20=14 ; Friday December 11th, 2009 3:54:57 PM
OOC: Cannot open battle map at work. won't be able to post later. So sorry about the louzy post. ===================================================================== Suddenly Xeron vision gets blurry and he moves toward the fight. He is not sure where to go but how to get there but his goal is to avoid an AoO and provide flanking if possible. At least, he hopes to be in a position to aid another. ===================================================================== Aid another if possible: 1d20 = 14
Valla AC:16/16/12 HP:6/6 d20+6=12 ; d8=5 ; Friday December 11th, 2009 5:00:43 PM
Valla isn't surprised at being 'ambushed' by Zam's party; as the enemies fire arrows at the group, Valla only smiles, and takes a good look around.
Seeing Bosk and Maikill handle Zam, Valla is slightly depressed, I wanted him for myself, but alls well I guess...
Valla then strains his eyes to study his opponents for a moment. He sees Bosk nearly surrounded. He takes his bow and fires at Lilly; the Halfling headed to Bosk's backside.
Watch your back big guy! Valla screams as he looses his arrow; After firing the Wizard quickly drops his bow to the ground; They need more help than an arrow will give...
Actions: Long Bow at #6 (Lilly): Hit ac 12; 5 damage Drop Long Bow
Beriothian (Will)-- AC:18/15/13 HP:7/7 d6+1=2 ; d20=6 ; Friday December 11th, 2009 8:17:56 PM
Beriothian jumps back to his feet and does his best to assist Bosk in his attack, but unfortunately has a hard time maneuvering his sword without slicing Bosk's legs. He will make sure his next attack hits it's mark.
d20=6 <If Xeron moved to P13 > After assisting Bosk he takes a few steps (to p12) in order to prevent Lili from moving behind Bosk.
ooc: ignore the d6, I thought I could both assist and attack this turn, but nobody is close enough.
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Saturday December 12th, 2009 3:37:54 PM
Grendel moves forward after the arrows pass and her allies engage. Forming the words of power she points a finger at Jillian and shouts, "Fall!". Watching Berothian and Xeron form a wall on Bosk's left side to keep flankers at bay, she decides to keep an eye back toward Jacob the Lesser.
=========== Move Action: 30' to S12. Standard Action: Cast Command "Fall" (causing the person to fall prone and remain there for 1 round) at Jillian. (My hopes are that the others will either hit her when she is down or take an attack of opportunity on her when she stands.) Will Save (DC 14) to resist.
Note to Maikill's player: Under the effect of Shield Other, Maikill gains +1 deflection bonus to AC and a +1 resistance bonus to saves.
Valla AC:16/16/12 HP:6/6 Saturday December 12th, 2009 4:23:26 PM
Sorry guys, But I won't be able to post again today; I had hoped Jim would have the turn processed by now, I just got off work and made it to the library. My intentions for this round were to go forward and use my MW Longsword and possiby a bit of magic; depending on what the enemy did of course.
Jim, Bosk, Xeron, feel free to NPC for this round. I'll post again about the same time tmw; if the new turn has processed.....
Round 1 -- DM JIM Saturday December 12th, 2009 5:22:32 PM
ooc: I was waiting on Grendel to post... and I'm at work so I don't have access to update the map, so it'll be a few more hours until I post the turn. We're on schedule though, actually ahead of it since posting on the weekends are not required, but I haven't a thing to do so I like to keep the game going on a constant pace. If you can't post on a weekend, no prob, I won't process the turn. On a weekday if you're unable to post, then I will process the turn without your post unless someone else steps in for you with your approval.
BTW, just my personal opinion, but aid another when you have so many surrounding you is probably not the best tactic.
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Saturday December 12th, 2009 6:34:34 PM
OOC Tactics:
Yeah, seriously. It'd make more sense to tag team an opponent for a turn. If he's still up you each can make a 5' step and flank him, which provides the +2 bonus AND gets our rogues the sneak-attack opening they want.
As for other group moves, it's beginning to dawn on me that we're doing a 'charge first, ask questions later' routine in most combats. We've got a bunch of finesse fighters and casters... maybe there is another way to proceed with future combats.
Not that I'm complaining... I don't mind using Grendel to run healing duty, that's part of her build, but we've gotten pretty close to complete failure and TPK before. I'd like to keep that from happening if at all possible.
For those of you unfamiliar with Dark*Sun or Planescape games, a TPK is a Total Party Kill. =)
Good Gaming! -Jason
Beriothian (Will)-- AC:18/15/13 HP:7/7 Saturday December 12th, 2009 8:01:53 PM
ooc: I am assisting because Bosk is requesting it and because with my current health if I to move a flanking position I will be exposed enough that I could easily die in one round (BTW Valla, I believe your health is about double what you posted it as).
Maikill HP (32)28/28, AC15 rage 1/8 Saturday December 12th, 2009 10:49:29 PM
ooc: AC adjustment
Round 2 -- DM JIM d20-1=15 ; d20+6=14 ; d20+5=13 ; d3=3 ; d20+4=18 ; d20+5=9 ; d20+3=22 ; d6+1=5 ; d20+1=6 ; Sunday December 13th, 2009 1:47:26 AM
Continuing to bellow out orders and keeping his mates organized, Bosk strikes out at Burwotti and would have failed to hit him if not for the timely assist by Xeron, which drove the halfling into Bosk's weapon, crushing a rib or two. Then Bosk takes a horned swipe at Lilly, but fails to connect. (Are your HP's right? Did you add your 2nd level Con bonus to your roll?)
Yelling a curse at his foe, Maikill fails to make good on it and misses Zimina easily.
Valla screams out a warning to Bosk as he fires an arrow at Lilly, missing her by a mile. From your CS you only have a +5 to hit, also, there is a -4 to hit for firing into a melee
Beri attempts to move to help Bosk also, but finds he cannot with Xeron blocking him. Xeron had to move to P12 to help assist Bosks attack on Burwotti
Calling upon her goddess to fell her foe, Grendel commanded Jillian to "Fall", but against all odds, the woman defied her prayer (check 15, even with a -1 Will save!)
Zimina strikes back at Maikill, her weapon glancing off the Shield Other prayer that Grendel had previously put on the half-orc. If the two had been back at the clan village, some would think they were performing a mating dance.
Cade targets Bosk again, this time sending a painful ray of frost into the Taur's shoulder.
Hemust quickly follows up with a devastating thrust, but Bosk's armor turns the blade away just enough to save him.
Jillian growls in frustration as her bastard sword, swung with both hands, fails to end the Taur's life as she swings wildly.
However, Burwotti manages to do what the rest did not, and chops his shortsword into Bosk's leg, causing him great pain.
Lilly makes a quick manuever around Xeron, flanking him, and strikes at his kidney with her dagger. Luckily for Xeron, her form is terrible and she misses completely.
Damage Taken ------------------ Zamnoodle: DEAD Burwotti (AC17): -8hp
Bosk: -3hp,-3hp,-5hp
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Maikill HP (32)28/28, AC15 rage 1/8 d20+10=26 ; d12+7=16 ; Sunday December 13th, 2009 11:54:48 AM
Watching Bosk being attacked and wounded by so many causes the rage within Maikill to become even more intense. This time he yells out curses, but the words are hidden in a primitive scream.
His axe swings at the half-orc Zimina. This time his axe seems to swing true and cut deep.
Hit AC 26 Damage 16
Xeron AC AC16 HP 13/13 d20+2=10 ; Sunday December 13th, 2009 12:49:30 PM
Xeron knows his tactical careless will ends up costing him soon. He yells "Beri, go flank the woman attacking me (6) (i.e. go to P14). Between the 2 of us we can easily piecer her heart."
He strikes at the woman, but his aim is way off base (1d20 + 2 = 10) "[i]At that pace, I will rejoin my mom very soon []/i]
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 d8+2=8 ; Sunday December 13th, 2009 1:22:37 PM
Grendel moves up behind the great 'Taur and with a touch uses a boon of healing to keep him steady. "Fight Well, should they gather together I have a cone of fire prepared this day." Then she pulls a dagger so that she will not be caught unarmed in this attack.
=================== Free Action: 5' step to R11 Standard Action: Cast CLW on Bosk (8 hp healed) Move Action: Draw a dagger from her boot
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=5 ; d20+3=18 ; 2d6+3=11 ; d20-2=17 ; d8+3=4 ; Sunday December 13th, 2009 4:09:29 PM
ooc: I personally have found the assist another to be useful for the first 1-3 levels (depending on character build) when a character has a low bab and low hit points. It gives rogues a chance to take advantage of a human shied and bide their time until they can move in for a sneak attack. It also comes in handy when no one can seem to land a hit (often in the first two levels).
As the half-elf attacks the horned cleric with his long sword, Bosk cannot help but to laugh as it bounces harmlessly off his amour. Just as he is about to taunt the attack he is hit once again by Cade's magic, this time freezing the shoulder of his amour and numbing the skin underneath. The taur has just enough time to recompose himself as he dodges Jillian's attack. An attack which surely would have hit the gigantic figure is she had taken an extra second to calm down and aim the gleaming broad sword. Preparing to strike back at the woman wielding the bastard sword, the taur howls as he is struck in the leg by Burwotti. Not only had the Halfling survived his attack, but after being attacked by his three comrades the taur had completely forgotten about him.
As the blood begins to trickle down his leg, the cleric begins to think to himself. Four on one, this is not good. If it hadn't been for Xeron and Beri things would be even worse. Hopefully Maikill can finish that orc off quickly and help devide this party up. Getting into a defensive stance, Bosk's tactics switch to one of pure survival. I just need to hold these guys off a couple seconds longer. Just as he is about to attack he hears Grendel's voice and feels the wound on his stitch itself back up. Turning slightly in the "disguised" half-orcs direction, he smiles and gives a slight nod to show his appreciation. [i] It appears Grendel is watching over me today.[i]
Just as he thinks this he sees Valla run up to flank Lilly (move to P/14 atk=5 and assist Xeron and Beri in taking down the foe. The realization that Lilly would not survive long and his friends would be flanking from the left as Maikill would soon be closing in from the right gave the Taur renewed strength. Abandoning his defensive stance the taur strikes out at Jillian (#4) and brings his Morning star crashing down upon her head (atk=18) and seeks to skewer the Halfling with his horn (atk=17), extracting revenge for his bloody leg.
================================ Valla Atk #6 Lilly=20+3=5
================================
Bosk Atk1 #4 Jillian d20+3=18 dmg 2d6+3=11
2nd Nat Atk #5 Burwotti d20+3-5=17 dmg d8+3=4
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Sunday December 13th, 2009 4:26:15 PM
Sorry, I misread Xeron's post requesting Beri at P/14. Valla will move to Q/14 and allow Beri to pass through if he wishes to go to P/14
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+8=27 ; d20+1=14 ; d6+1=2 ; d6+3=8 ; Sunday December 13th, 2009 4:37:04 PM
Beriothian hears Xeron's call asking him to flank Lilly. Before he can respond Xeron moves to attack I need to get into flanking position if I'm going to be of any use, but I have to be careful. If I provoke an attack of opportunity I could easily find myself on the verge of death. Beri takes a running leap towards Lilly and deftly dives between her and Xeron's clashing swords, easily landing behind Lilly flanking her. It seems that Wardd is finally looking favorably on me. With Lilly's back to him Beri thrusts his sword toward her kidney.
Tumble= 27 Hit=14 (if hit connects) Sneak Attack=2 damage Attack damage (+2 for flank)= 8 damage
I believe that's Hit AC 16 (+2 for flanking), Damage 8hp (6hp +2 hp for sneak attack). -ADM Jay
Maikill HP (32)28/28, AC15 rage 2/8 Sunday December 13th, 2009 6:49:39 PM
ooc: correcting # rounds rage in header
Valla AC:16/16/12 HP:6/6 d20+4=22 ; d8+2=7 ; Monday December 14th, 2009 11:17:34 AM
OOC: Use Bosks post if you want; but I had intended to post today, just not again yesterday. And Valla's MW Long Sword gives another +1 to hit I thought, right? If not then Valla would hit AC 21 instead of 22.. Sorry about the bow mod, I thought I left out my BAB when I rolled.
IC: Valla runs to Bosk's aid, realizing his bow would be more danger than useful. He draws his MW Longsword and rushes Lily (#6). The elven wizards blood is pumping now, being nervous and anxious at the same time. Although these feelings are overcome once his sword connects with the Halfling. Zam's band; what were you thinking little one? Trusting a beardless gnome?
Lets go guys! These thieves don't deserve mercy! Let Gargul judge them this day!
Actions: Move Action: Move to Q, 14. Standard Action: Attack w/ MW LongSword Lilly, #6; Hit AC 22; Damage=7
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Monday December 14th, 2009 12:42:07 PM
Sorry Valla, I read your post on Sunday morning and thought it was for Sunday. Although its up to the DM, I would have no problem / would not be offended if my post was not used.
I took the +3 to hit off your character sheet. It doesn't look like you updated it to the MW Sword & stats.
Longsword to hit +3 [+2 (STR) +1 Bab] damage D8 Critical (19-20) X2
Round 3 -- DM JIM d20+6=20 ; d12+4=12 ; d4+1=4 ; d20+4=19 ; d8+2=10 ; d20+5=12 ; d20+7=8 ; d20+7=10 ; d20+7=15 ; d20+7=20 ; d20+5=18 ; d4=2 ; Monday December 14th, 2009 12:49:32 PM
Yelling out another curse, Maikill lands a solid blow against Zimina, his axe laying open her chest. It would have fell a normal man, but Zimina hangs on for dear life.
Xeron quickly realizes in he's in a bad tactical position and yells at Beri to outflank Lilly. Striking at the little halfling, Xeron misses the nimble little minx.
Seeing Bosk being the target of so many again, Grendel step up and eases his pain with the power of prayer (+8hp)
Acknowledging Grendel's timely healing, Bosk delivers a crushing blow to Jillian, but she continues to fight on regardless of the pain. Them turning a horn to Burwotti, Bosk gores the little halfling, nearly driving him unconscious.
With a death defying move, Beri leaps by Lilly, avoiding her daggers, and lands slightly behind her. Thrusting with his blade, he just misses the agile halfling.
Valla cheers his companions on as he outflanks Lilly. His masterwork sword plunges deep into her back, nearly felling her with one blow.
In pain, Zimina says through gritted teeth, "Too bad we fight... you strong... handsome too." Then she delivers a punishing cut with her greataxe (-6hp,-6hp to Grendel for Shield other).
Cade once again called on his mage powers and sent a magic missile burrowing into Bosks chest, then turned tail and ran.
Hemust smiles in satisfaction as his longsword slashes Bosk across the chest, sending a spray of blood from the wounded Taur (-10hp). Bosk, I think your HP's are wrong, you should have 20hp max, right? - DM Jim
Jillian screams once again in frustration as her bastard sword fails to breech Bosk's armor.
Burwotti see's his end coming soon, so he decides to try and tumble away from his foes, but fails miserablely. Bosk and Xeron both get AoO's on Burwotti as he moves away.
Badly bleeding, Lilly also decides to tumble away out of the fray and is much more successful than Burwotti on her attempt (no AoO's). Landing on her feet, she throws a dagger back at Xeron, striking him in the arm (-2hp).
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Grendel (Jay) AC(unarmored):10/10/10 HP 7/13 d8+2=8 ; Monday December 14th, 2009 1:48:18 PM
Grendel cries out as the axe slices through Maikill, her own flesh tearing open in the same place he was wounded. Amazingly, Maikill's wounds aren't nearly as grevious as one would expect after being smacked with a great axe. She smiles as she sees the wound on Maikill is not a serious one and he stands strong against our enemies... "A fair trade.", she thinks.
Steadying her footing behind the great Taur she again channels Flower's boon of healing to her large ally. "I can't keep this up friend..." she whispers and motions with a hand to Xeron, Beri and Valla to aid the 'Taur now that the halflings have been scattered. "Let them run...!" ==================== Standard Action: Spontaneously Cast CLW on Bosk in place of Inflict Light Wounds. (Healed 8 hp) Free Action: Call to others for help.
(Note: Guys, Grendel is out of CLWs now. If this battle turns, we'll have to run for it. I've got some Cure Minor Wounds and a healer's kit, both of which can stabilize you from bleeding out but that's about it.)
Maikill HP (32)28/28, AC15 rage 3/8 d20+10=22 ; d12+7=18 ; Monday December 14th, 2009 4:57:44 PM
Through the haze of battle rage he can hear his opponent speak, seemingly she wishes the battle did not have to take place. Then she strikes him deeply. Funny that she should speak words of regret as she attacks. Funny that her attack did not seem to cut as deeply as it should have, perhaps her axe is dull.
Maikill concentrates on the battle, yet the regrets spoken by his opponent have trickled down to his consciousness.
"Drop axe and live or I kill you." he sputters out between feints and swings.
He swings his axe will all his mighty rage at her, and will attempt to turn the axe at the last moment if she drops her weapon.
Hit AC 22 Damage 18
Xeron AC AC16 HP 11/13 d20+4=8 ; Monday December 14th, 2009 8:48:11 PM
Xeron screams as the dagger enters his leg. He pulls it out and throws it back at a running Lilly. "Thanks for the gift but it looks better on you.
(Throw dagger: 1d20 + 4 = 8). However, due to the excruciating pain, his throw is way of its marks.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=13 ; d20-2=5 ; d20+3=15 ; 2d6+3=6 ; 2d6+3=6 ; Monday December 14th, 2009 8:51:45 PM
Seeing the groups enemies begin to run gives the Taur renewed strength and causes him to roar in victory. Taking a wild swing at Burwotti as he tumbles away, the minotaur feels another solid connection, however it is not enough to penetrate the Halflings armor (AoA=15). Before he can curse the lack of power behind his hit, he feels a magical force hit him in the chest followed immediately by a blade piercing his amour and cutting deep into his chest. Teetering on the edge of consciousness, Bosk begins praying to Gargul to heal his wounds. Amazed at how quickly the Lord of Life and Death answered his prayer, the taur realizes that once again Grendel had come to his aid and that it was her magic and not his which had saved him.
Feeling his strength return, the Taur continues to battle. Calling to his comrade he yells, Maikill, I could use some help over hear. Take care of her and get the guy in the center. With a might swing of his mace he makes a solid connection with Jillianatk=16. Hoping to finish her off quickly with the point of his horn the minotaur swings his head sharply and aims for Jillian's chest. However, be it from loss of blood or the excitement of the moment his attack misses completely.
AoA #5 Burwotti d20+3= 15 most likely a miss unless Xeron's AoA somehow helps dmg 2d6+3= 6
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+1=13 ; d20+1=9 ; Monday December 14th, 2009 9:53:45 PM
Beriothian takes his five foot step towards the fleeing Lilly and attacks for all he's worth, but the halfling is too flexible for him to land a hit on
attack 1=13 attack 2=9
What weapons are you using? Rapier and dagger? you do not have two weapon fighting so there are massive penalties involved. Also, your feat is improved init, which doesn't come in that handy in this game since we only roll once, if you would like to change it to something else, LMK. -- DM Jim
Valla AC:16/16/12 HP:6/6 d20+4=18 ; d8+2=3 ; Tuesday December 15th, 2009 12:27:32 PM
Valla smiles as he sees his foe turn to run after dealing a crushing blow. Why run now? Scared to meet your makers? The elf hardly notices Bosk being sliced and pummeld by the magic missile. But when Grendel catches his attention and motions for him to help out the big guy, Valla nods. His face turns a bit more serious and Valla takes matters into his own hands. He runs past Beri as the fellow elf fails to connect to fleeing Lilly; He runs with his longsword held in a striking position; as soon as he is in range he swings his deadly blade at Jillian; Die thief! He screams as his blade connects and rips through her chain shirt. Valla sees the blood spill to the ground and his face once again turns serious.
Don't let them get away! If we do, this will not end this day; the Noodle Gang must fall! Valla points to the fleeing Cade; Someone after him!
Actions: Move to O,11 Atk: MW LongSword: Hit AC 18; 3 damage
Round 4 -- DM JIM d20+4=19 ; d8+2=7 ; d20+5=14 ; d20+6=20 ; d4+1=3 ; Tuesday December 15th, 2009 7:21:18 PM
Painfully taking half of Maikill's wound, Grendel once again heals Bosk's new wounds, letting the Taur know that she can't keep doing it. Yelling to her companions to let the halflings run, Grendel stays where she is.
Through the haze of the red rage, Maikill heard something akin to regret, or was it his own. Offering the female half-orc a chance at life through gritted teeth, Maikill's mind had no patience to wait for an answer. His axe swung of it's own accord almost as it cleaved deep into the shoulder of Zimina, at a 45 degree angle, traveling deep down into her lungs, killing her instantly.
Thanking Lilly for the gift of her dagger in his leg, Xeron throws it back, but misses badly.
Taking a swipe at Burwotti as he tumbled away and missing, Bosk immediately turned his attention back to Jillian. Calling out to Maikill for some help, Bosk brings his mornstar to bear once more and strikes a glancing blow against his warrior foe. His horn attack fairs less than adequate.
Beri attempts to take a swipe at Lilly, but finds her much too agile an opponent to hit.
Talking smack and reminding his companions that their foes all had to die, Valla rushes Jillian and slashes her arm as he engages her, but it's still not enough to drop her.
Cade runs away, he's out of spells and he's no archer.
Hemust once again wounds Bosks, his longsword now drenched with the Taur's blood.(-7hp)
Jillian is on her last legs; she doesn't know she's been basically abandoned by half her crew, but with Hemust beside her, she keeps fighting. Unfortunately, today is not her day and she once again fails to penetrate Bosk's armor.
Burwotti was on the edge of death, but he had to help his companions, didn't he? Taking a 5ft step backwards, he took out his sling, loaded a bullet and sent it flying into the unarmored commoner standing behind Bosk and healing him. The bullet found it's mark, grazing Grendel's back.(-3hp)
Lilly wasn't about to die today and so she decided to withdraw from the battle, running as fast as she could down around the building that was in front of her and Beri.
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Maikill HP (26)22/28, AC15 rage 4/8 d20+10=26 ; d12+7=16 ; Tuesday December 15th, 2009 7:54:07 PM
His moment of humanity gone, Maikill continues his rage as he steps forward to attack Hemust. Hate for those who oppose him boils over, and he swings his axe at the half-elf. His axe swings true and he feels the satisfying crunch of bone at the end of his axe.
Hit AC 26 Damage 16
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday December 15th, 2009 7:55:08 PM
ooc: I meant AoO, not AoA.
No, she used a withdraw action and avoids an AoO from you. -- Dm Jim
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday December 15th, 2009 9:24:04 PM
Beri sees Lilly turn tail and run from the battle. It is starting to become obvious that he is frusterated that his sword has yet to penetrate the flesh of an opponent. "Come back here, I'm not done killing you!" Beri takes a quick glance in Bosk's direction. The massive taur has taken a beating, but from the bodies on the ground it appears that the skirmish to his has swayed in their favor. Beriothian takes a step forward, dropping his rapier at his feet. In one fluid motion his hand swings up and removes the cross bow from it's place on it's shoulder.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+5=9 ; Tuesday December 15th, 2009 9:27:27 PM
...turning the corner a bit too quickly he fires a shot half at the fleeing halfling.
hit = d20+5=9 ; ooc: I hate my laptop's touchpad
Xeron AC AC16 HP 11/13 d20=11 ; Wednesday December 16th, 2009 9:59:22 AM
Xeron sees the bloodshed around the taur and the barbarian and tries to stop it. "[b]Jilian, give up. Half of your crew has ran away and the other half is dead. If you give up now, you will lose your weapons and armor but you will still have your life. [b/]"
Diplomacy: 1d20 + 0 = 11
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d4=2 ; Wednesday December 16th, 2009 12:34:30 PM
Grendel winces as the sling stone stings her in the back. "Little Runt!" she grunts out as she grabs her wounded back with a free hand. Though she'd love to engage the little pest, she knows Bosk can't stand another round or two more of this fight without falling. She had to do something and she had to do it now! "Hopefully the little menace will run away when his friends fall rather than sting me again..."
Unable to continue healing the great 'taur, Grendel goes on the offensive. Sliding past Xeron as he attempts to use words, Grendel smiles mischievously to herself. "I've got some words..." When in place she begins to call forth words of power. Spreading her fingers apart infront of her with thumbs touched together, they begin to glow like embers in a fire. A moment later a blast of fire envelopes her foes.
========= Move Action: Move 20' to N12. Standard Action: Cast Burning Hands. (This hits the following squares: N11, M10, N10, O10, M9, N9, O9) Damage: 2hp (Reflex Save for half, DC 14) *Also lights any flamable items within the area* (Takes a standard action to put out flames.)
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d8+1=5 ; Wednesday December 16th, 2009 2:30:44 PM
Feeling Hemust's sword cut deep into him yet again, the Taur decides that he has had enough. No longer caring for his own safety he lifts his Morning Star high into the air, determined to place all his strength behind his next swing. The people of this town need someone who is willing to stand up for them to people like this. I will bring honor to my Father's name.
Just as he is about to bring his morning star down upon his attacker, concentrating all of his fury into on deadly blow, Bosk sees Grendel run to the front line as a cone of fire erupts from her hands. Just as suddenly as his rage had built up it dissipated back to wherever it had come. Witnessing the orc's selfless action remind him that he is now part of a team. The cleric reprimands himself for his thoughtlessness. If Grendel is out of healing spells that means that the blessings that Gargul has bestowed upon me are the only ones left to keep us from his judgment. No wonder Grendel has readily placed herself in harms way without any armor. By the Eye of Gargul, may I be more open to seeing the groups needs and more willing to put their needs ahead of my own. Lowering his weapon, the cleric begins to pray for healing and once again feels his wounds begin to knit themselves back up. Be it by prayer or by steel I will protect his group.
If Grendel's attack killed Jillian, Bosk will move to M,N/9,10 in order to get into Flanking position on Hemust (Maikill should be opposite him).
Standard Action: Spontaneously Cast CLW on Bosk (himself) in place of Shield of Faith. (Healed 5 hp)
I won't be able to post the turn for a couple of hours, so...Casting a spell while in a threatened square gives your opponent an AoO against you. You have two opponents, that means two AoO's against you. You might want to change your actions before I post the turn. -- DM Jim
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=11 ; Wednesday December 16th, 2009 4:15:23 PM
Errr....what I meant to say was fight defensively and attack Jillian.
Did you mean 'cast defensively' so Jillian doesn't get an AoO on you? If so, your concentration check has a modifier of +7... so you only need an 8 or higher to succeed (DC15). -ADM Jay
Valla AC:16/16/12 HP:6/6 d4+1=5 ; Wednesday December 16th, 2009 4:55:48 PM
Cursing himself for dropping his bow to the ground a few yards behind him, Valla makes a 5' step backwards, away from the engaged enemies and Bosk. He then turns around and sees Burwotti and Lilly moving fast, and away from the battle. Survivors will only cause more problems in the very near future, this band of idiots must be eliminated...
Valla nearly screams the incantations and flows through the simply movements; sending an energy bolt flying from the palm of his hand, the Magic Missile aimed at Lilly smashes into the halflings back. Valla prays her footsteps are now limited, if not done for...
Slowly he turns his gaze toward Burwotti; Stand and fight you coward!
Actions: 5' step to N,12 Move to M,11 Cast: Magic Missile at #6 (Lilly) Deals 5 damage
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+7=13 ; Wednesday December 16th, 2009 4:58:33 PM
ooc: yes, thats what I would like to do.
Round 5 -- DM JIM d20+3=20 ; d20+2=7 ; d20+4=14 ; d20+5=6 ; d20+4=18 ; d20+5=24 ; d20+5=13 ; d10+4=12 ; Wednesday December 16th, 2009 7:32:39 PM Maikill continues to see red as he jumps forward and onto the lifeless body of Zamnoodle to engage Hemust, his axe cleaving deep through the man's left arm.
Dropping his rapier, Beri tries to get his crossbow out and loaded to fire at the fleeing Lilly, but is having a slow time of it.(you need a +1 bab to draw a weapon as a free action).
Trying to use diplomacy to stop the battle, Xeron pleads to Jillian to surrender, but it only serves to infuriate her more. (diplomacy checks taking 1 round have a -10 modifier).
Grendel decides to go on the offense after getting pegged in the back by Burwotti. Rounding Bosk, she unleashes a fan of burning flame that singes both Hemust and Jillian.
Adrenaline pumping through his veins, Valla invokes a magic missile and sends it straight int he back of the fleeing Lilly, dropping her to the ground like a sack of potatoes. (you cannot take a 5ft step and then move, one or the other).
Bosk see's the situation unfolding and knows that Grendel has gone on the offensive, meaning he would not be getting healed anytime soon by her. Attempting to cast defensively, Bosk fails and is nearly rewarded by two painful sword attacks from Jillian and Hemust. His subconscious brain wonders why he just didn't take a 5ft step back and invoke the prayer of healing--he would still be in striking range since he was so large. Fortunately he gets the prayer off and is healed somewhat.
Hemust is determined to finish off the huge Taur, but his sword this time glances off Bosk's armor.
Screaming wildly, which is probably throwing Hemust off, Jillian finally defeats Bosk's armor as her bastard sword drives deep into his chest (-12hp), dropping him to the ground. It was lucky for Jillian that Valla, who is so close, didn't choose to use his spell on her.
Burwotti decides that fleeing is the better part of valor and runs around the corner of the building he was at and out of sight.
J= Jacob the Lesser Z= Zamnoodle, male gnome; studded armor, whip 1= Zimina,female half-orc; hide armor, greataxe 2= Cade, male halfling; no armor 3= Hemust, male half-elf; breastplate, longsword, longbow 4= Jillian, female human; chain shirt, bastard sword, longbow 5= Burwotti, male halfling; studded leather, short sword, sling 6= Lilly, female halfling; studded leather, bandolier of daggers, sling
Xeron AC AC16 HP 11/13 d20+2=16 ; d6=4 ; Wednesday December 16th, 2009 9:59:35 PM
Xeron steps towards Jillian and attacks her with his rapier "I am sorry but you had your chance to have your life and freedom. Now you have nothing left as you will die here or in jail "
He sees the rapier pierce the woman armor and sadness enters his eyes as violence has won over civility.
Attack: 1d20 + 2 = 16 Damages: 1d6 = 4
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d20+4=24 ; d20+4=16 ; d4+3=6 ; d4=1 ; Wednesday December 16th, 2009 10:06:31 PM
Grendel's eyes flash red. Everything in her blood screams charge but her calculating mind takes her on another path. As she goes she looks to the others and screams, "Flank! Get stuck in somewhere!"
Her actions are an example as she pulls up next to Hemust and actively flanks with Maikill. With a flash of her dagger she finds and opening and plunges it into a weak joint with both hands, buring the weapon to it's hilt with a solid impact. Knowing that she can't afford to get hit again and that Bosk is in dire need of healing she screams at the top of her lungs at the remaining combatants, exhausted and on the brink of bleeding out herself.
========= Move Action: 20' move: M11 to M10 to N9. Standard Action: Attack Hemust with her dagger using both hands. Attack roll: 24 (nat 20!) Crit Threat: Hit AC16 Damage: 10 hps (forgot the +3 on the crit damage)
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+5=6 ; Wednesday December 16th, 2009 10:52:16 PM
Beriothian sees Lilly dying on the ground and turns to help his comrades. He moves forward into flanking distance so that Jillian is between him and Maikill. From his distance he has a clear shot at her heart. He takes aim and pulls the trigger.... nothing happens. He pulls the trigger twice more, but the crossbow is jammed. He smacks the side of the cross bow, fixing the weapon and sending the bolt flying uselessly into the mud in front of him.
I must remember to try to do something to gain Wardd's favor when this battle is over, he seems pretty angry with me.
To hit: d20+5=6
Maikill HP (26)22/28, AC15 rage 5/8 d20+12=17 ; d12+7=8 ; Wednesday December 16th, 2009 11:59:22 PM
With alarm Maikill sees Grendel come into the battle without armor. He must end this quick, luckily Grendel has taken some of Hemust's attention and his axe hits.
Hit AC 17 Damage 8
Battle Resolved -- DM JIM Thursday December 17th, 2009 4:25:41 AM
In a stunning turn of events, Xeron regretfully lunges forward and skewers Jillian, sending her into unconscious agony at the end of his blade. At the same moment, Grendel yells for back up as she plunges her dagger deep into and past Hemust's collar bone, sending spurts of blood up her blade hanging in midair until it splashed down on her-- Hemust was out of the fight. Beri cursed his luck as Maikill stood poised over Hemust's body, just in case he tried to get up.
The fight was over and there were several bleeding and dead. Damage Taken ------------------ Zamnoodle: DEAD Burwotti (AC17): -8hp, -4hp Zimina (AC13): -16hp, -18hp DEAD Jillian (AC16): -11hp, -6hp, -3hp,-2hp,-6hp DYING Lilly (AC17): -7hp,-5hp DYING Hemust (AC16): -16hp,-1hp,-10hp DYING
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Thursday December 17th, 2009 9:56:27 AM
Grendel moves over the battlefield, using some of the minor boons she has left. First she goes to Bosk and stabilizes him immediately. Then she roams over to those who assaulted them in the street and finds some hanging on to life by a thread. She whispers a prayer of mercy over them and attends their wounds with the gifts of Flower. "After-all, these were children of some mother... somewhere... who would feel the pain of their loss. Flower Forbid!"
Turning to the others she gives the following suggestion, "Loot the dead, drag the survivors back into the house. It'll take two of us to move Bosk. Keep an eye out for the mage and the halfling that got away, they might seek vengence for the loss of their comrades."
====================== Spontaneously cast Cure Minor Wounds on Bosk, Hemust, and Jillian in that order. And with that, Grendel is completely out of healing magic for the day.
Xeron AC AC16 HP 11/13 Thursday December 17th, 2009 11:13:25 AM
Xeron watches Grendel heal her attacker and the sight still surprises him. He will likely never get used to such a good treatment of the ennemies.
He approaches the fallen taur and pets the furry head "Let me see if I can find a potion to bring you back to health, at least to make you available to walk. I do not feel like carrying you. "
He goes on and starts looking for any potion or scroll which could be a cure one. If he finds any, he will bring them to Grendel and asks if she can recognize them.
Maikill HP 22/28, AC15 fatigued Thursday December 17th, 2009 11:49:46 AM
Maikill stands over the fallen Hemust and breathes heavily. Slowly his shoulders relax and the look of wild rage leaves his eyes.
"Why they attack, why they die?"
looking carefully at Grendel he asks:
"You save Bosk? You hurt like me, hit by axe too. Same place? He no have axe, only her."
Maikill stands there with a confused look on his face and snaps out of it when Grendel calls for help moving people.
"I help move Bosk."
He pulls and shakes his head.
"Need help, he heavy."
OOC: I can drag 1000 pounds, Bosk is 1400 pounds.
The Dead and the Wounded -- DM JIM Thursday December 17th, 2009 12:25:56 PM
For a moment there the ivy dyed the evergreen trunk red - Rando, 1686
In another act of compassion, Grendel stabilizes not only friend, but also foes, all except Lilly who lays face down in the mud down the street--her fate will undoubtedly be a cruel one if left to the vices that roam the street.
On Zamnoodle and Zimina you find a small sized suit of studded leather armor, a medium sized set of hide armor that is really really stinky, one whip, one greataxe, two daggers and 420gp in assorted coins.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Thursday December 17th, 2009 12:46:52 PM
ooc: Ooops... ment to catch everyone. I'll hit Lilly last with my healer's kit and take 10 on the check for an auto-success to Stabilize her.
Are you doing this alone? She is down the street and Burwotti was heading in that direction last you saw him. -- Dm Jim
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Thursday December 17th, 2009 12:57:07 PM
Laying in the blackness, unaware of his surroundings and with nothing but his thoughts to accompany him, the 'taur replays his final last battle in his head. Why didn't I take a step back to before healing myself? Surely with half of their group dead or running no one would not have mistaken it as cowardice or a retreat. I have got to quit mistaking my pride for honor. There is no honor in a stupid and avoidable death. Next time, if Gargul will have mercy and allow it, I need to take advantage of my height and reach. I also need to get used to fighting in a group, my tactics are not taking advantage of the situation. I should have reached across the gnome and helped Maikill finish off Zamina, or better yet pushed through the group to get behind them and allow our the others to get them from behind. If I am going to get surrounded and act as a meat shield, I can at least make it easier for the others to take them down. After putting aside his regrets from the ill-fated battle, the cleric begins to find peace. As he prepares his soul through prayer and meditation on remaining thought lingers in his mind. Gargul has not called me yet. There is still a chance...
It is a %roll. You regain consciousness. DM Jim
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Thursday December 17th, 2009 1:16:13 PM
As much as Grendel would like to wait, a person bleeding out on the street may not have as much time. If she falls while working as a healer then Flower wills it and Mud Town is a worse place than I imagined. She will call out to the others as she heads over toward Lilly. "Hey boys... watch my back, I don't want to be surprised while I'm healing the halfling over here."
Valla AC:16/16/12 HP:6/6 d20+1=17 ; Thursday December 17th, 2009 1:31:39 PM
Valla watches the remaining foes drop to the ground with horrific wounds, the elf only shakes his head and ponders silently as he walks to retrieve his bow. Were coming together as a group, but still need a bit of tactics work... This could have went much worse, luckily we are all alive at least. Poor Bosk; Im no use in helping to move or heal the Taur... He musn't end up like our foes though. Bosk is a good man, and deserves to walk this lawless town with us... Or maybe we deserve his help, yes... Thats the better way to look at it...
After getting his bow back onto his back, Valla sheaths his sword and looks at the entire group, Im worried, The mage and what looked to me another Rogue has escaped. Im sure this isn't the extent of Zam's gang. Maikill and Grendel should take Bosk back inside the house; Me, Xeron and Beri should stay out here, to keep a look out and to gather a bit more information about the new found dead man... Let Bosk rest as much as he needs; Maikill and Grendel can watch and protect him, and rest in shifts if need be...
The still enraged elf eyes the merchant that Zam's gang was threating. Walking up to the man with obvious distaste on his face, mixed with the horrid scars, Valla looks quite angry indeed. Mumbling to Xeron, I think this man may be of some use to us... At least in terms of staying employed...
Valla strolls up to Jacob the Lesser. Well met human. Im Valla, former employee of Venbolio Penn. Whether or not you were interested in protection before, Im sure the recent events have changed your mind. The elf sticks out a hand to greet Jacob. A smirk appears on his face as he continues, What do you say, for starters, you help us heal our comrade; since he did fall protecting you. After which we could discuss a fair pay for our group, of course it would be less than 1000gp per day; but were not cheap mind you...
Diplomacy: d20+1=17
The Dead and the Wounded -- DM JIM d100=79 ; d100=88 ; d100=90 ; d6=2 ; d20+9=25 ; d20=2 ; Thursday December 17th, 2009 1:34:01 PM
Several passersby stop and stare to see what Grendel is doing to the helpless Lilly and are surprised to see the half-orc patching her up. With nothing exciting left to see, the passersby keep moving, leaving Grendel to her administrations.
Down the street, Burwotti remains hidden(DC25) behind a stack of crates, noting what Grendel is doing. The thought of thumping her with a sling bullet came to mind but she was helping Lilly. He would have to keep an eye on them from a distance, after all, he couldn't abandon her, she was his sister--and where in the heck was his brother, Cade? Good for nothing...
Lilly is light enough to be picked up and carried back to the shop. None of the three foes who have been stabilized are conscious.
Valla AC:16/16/12 HP:6/6 d20+4=8 ; d20+5=15 ; Thursday December 17th, 2009 1:34:22 PM
OOC: I posted as Grendel post... So:
Valla nods to Grendel and takes a look around, keeping alert to everthing he possibly can at one time... Listen: d20+4=8 Spot: d20+5=15
Hero points -- DM JIM Thursday December 17th, 2009 1:48:00 PM
I am awarding Grendel 1 hero point for keeping Bosk alive for so long and showing compassion for the enemy. Any nominations for anyone else?
Remember, you can NOT have more hero points than you have levels, so 2 Hero Points is the max for many of you right now. If you are awarded a Hero Point and you're at your max, you can use it immediately(meaning your next post) for a +3 on your die roll.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells d8+1=7 ; Thursday December 17th, 2009 1:51:21 PM
As the darkness gives way to the gray light of Mud Town, he sees Maikill standing over him saying "Need help, he heavy." Not wanting to be a burden upon the group, or perceiving the half-orc as being particularly gentle, the cleric begins to speak. Thanks for the offer Maikill, but I think I can handle it from here. Closing his eyes slightly, the cleric begins once again to pray to Gargul. Lord, Judger of Souls and weigher of life and death, I thank you for your mercy this day. I ask for your blessing that I may be healed and able to carry out your will. Please, show me your path that I may better serve you. And I thank you once again for watching over me, the least deserving of your servants. As the cleric finishes his prayer he stands and thanks those who have helped him. Grendel, I am sure that it is you I have to thank for saving me. I will never forget this, and will find a way repay you. In the meantime, I still have the ability to heal a few others it they are in need. Please, let me know how I may help.
Bosk has three CmW and one CLW
CLW d8+1=7
Jacob the Lesser -- DM JIM Thursday December 17th, 2009 1:57:46 PM
Jacob listens with intent to Valla's words and smiles, "That was just great, very good, thank you so much for helping me out with those ruffians. As for paying for healing, I'm really not that rich. I passed a local healer/barber just a few minutes ago and they listed theur prices for a cure light wounds at 100gp a prayer. That's way too rich for my blood."
Jacob was dressed well, better than the common man and better than some merchants, but he was without an entourage or even a horse. "Oh forgive my manners, I am Jacob of Greendale, scholar by trade, but an errand boy in this case. My father has me delivering a 'package' for him to Magister Alistair in Hook City proper. Say, I have a writ of conveyance in my name, it allows me to enter the city unmolested by the usual method, but I still have to wait my turn to get in. It also allows me to bring along my personal bodyguard, would that help in the payment of our agreement?"
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Thursday December 17th, 2009 2:07:24 PM
Grendel smiles and nods. "I'm just glad I don't have to carry you into the house now you big lughead." With a laugh she drops the magic on her hat of disguise and lifts Lilly in her arms. "If you'd help me bring the wounded indoors, I'd appreciate it. Maikill has got a pretty nasty wound and I recall Xeron getting sliced by a dagger, make sure they're back in shape. I'm of little use other than tending the wounded until tomorrow, and I can heal up then."
As Grendel walks towards the house they have 'secured' she thinks of something else. "I might be able to help with checking out the loot. Strip the bodies and let me see what kinds of trinkets we picked up. Make sure the bodies are dumped rather quickly afterward."
Xeron AC AC16 HP 11/13 Thursday December 17th, 2009 2:09:40 PM
Xeron lets Grendel go heal the people that tried to kill. He shakes his head as he does not understand and he knows he never will. Having not find any potions nor scrolls, he leaves the rest in the mud as he decided to give up his corpse robbing way.
He listens to Jacob and then adds "We will protect you and in exchange, you will give us what you think it is worth to you. If it is only the access to Hook City, so be it. " He smiles because he knows how much access to Hook City is worth.
"Now, if you want a place to stay, there is this little shop we broke in, the owner got his brain eaten and has no heir we know about so you could stay there until it is time for you to do your delivery."
And then his whispers to Jacob "And the cleric "woman" is not a woman. She is an half-orc. You would not know it from her manners but she is. Shall I show you the way to our "place" "
Hero Points -- DM JIM Thursday December 17th, 2009 2:42:04 PM
Augh, not remembering stuff too well today... max hero points are character level +1 :)
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d20+7=11 ; Thursday December 17th, 2009 3:02:09 PM
Grendel is going to chat it up with Jacob the Lesser once he's inside their little house. She's curious about his scholarly pursuits and any information regarding Hook City. She'll use the little bits of charm she's picked up from Flower's faithful to coax as much information from him as he is willing to give.
After a couple of minutes getting rudimentary information she considers using her last spell of the day to Charm him but then thinks twice about it. "After all...", she thinks, "He's already going to get us into Hook City."
================== Diplomacy check: 1d20+4 (ranks), +3(Hero Point immediately wasted... I mean... used.) = 11.
Valla AC:16/16/12 HP:6/6 d20+1=14 ; Thursday December 17th, 2009 4:24:57 PM
Valla smiles as the man takes to him rather nicely, far nicer than Valla had expected anyways. Totally oblivious to anything the bodies of foes might have on them. Not knowing Bosk is back on his feet, and not knowing if anyone even listened much less agreed with his plan.
Yes, Jacob; Getting our band into Hook City would be a good reward indeed. Assuming it doesn't cost much for us to keep you alive that is.. Now, I know most of these types of things are kept with tight lips, but in order for us to keep you out of harms way, and know what might attack you, we'd need to know a small bit of information. First off, Who is Magistar Alistar exactly? What does he do? What is he in charge of? These things would help us know who might attack you. Secondly, what is the package? Or at least a general idea of what it is. This will help us figure out why people might attack you.
After the Reply from Jacob, Valla turns, and speaks loud enough for everyone to hear him. Ok guys, helping this scholar here, and getting into Hook City Proper are good ideas, opportunities and probably the best thing for us to do. Get out of Mud Town... But, there is still the matter of the Brain Eater... Turning back to Jacob, Have you heard anything of a Brain Eater Mr. Jacob? Anything at all? Or about the merchant that just died last night?
Diplomacy: d20+1=14
Maikill HP 22/28, AC15 fatigued Thursday December 17th, 2009 4:33:22 PM
Relieved, Maikill steps back from Bosk. The thought of moving him in his exhausted state made him well, exhausted. Instead, Maikill will carry the Hemust back to the store. He will go back and carry another if needed. When all are safely back at the relative safety of the merchant's shop he will go up to Grendel and take a careful look at her wound. He scratches his head finds a place to sit for awhile and think.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells d8+1=8 ; d20+1=20 ; Thursday December 17th, 2009 5:28:00 PM
Taking Grendel's advise, Bosk looks over Maikill and Xeron before he comes to the realization that he himself was the most highly wounded. [i]Am I the only one to sustain substantial damage during the battle? What am I doing wrong? I am definitely going to have to be more careful in the future.[/b] Using his last big spell of the day the minotaur heals himself once again (CLW d8+1=8) before walking over to heal Xeron with his last two CmW. When he is finished he will see if he can borrow one of the groups rope and will then bind Use Rope =20 the captives and carry the remaining prisoners back to the house.
Back in the shop Bosk approaches Grendel. I was just wondering, are you able to identify the gem from the puzzle box or determine if it is magic? If not, perhaps we should take it to the catacombs and have it identified. ===========================================
ClW d8+1 =8 Use Rope d20+1=20
=========================================== Can I purchase the following items either here or from the catacombs, now or whenever our characters get time or gather info in the city next.
2 Cure Light Wounds Potions 50gp each 2 Mage armor potions 50gp each Caltrops 1gp 50ft Rope 10gp
Total 211gp
There is one set of caltrops and a 50ft rope in the Black Harris shop. The potions are not available yet. DM Jim
I don't believe we have access to the catacombs yet. -ADM Jay
Xeron AC AC16 HP 13/13 Thursday December 17th, 2009 6:05:15 PM
Xeron thanks the Taur for healing his leg. He watches with amusement and bewilderment as the same people who tried to rob the merchant and kill the group are now beeing healed in the safe house the group broke into. These various definitions of what a good person can and cannot do is giving the rogue an headache. He is still not why it is okay to be good and loot the dead. He always thought that robbing the dead was what he did as a bad guy.
He decides to stand by the door of the safe house and check the eye candy that might pass by. With the departure of Sanji, the only woman left is Grendel and half-orcs are not his taste.
He stands there, waiting for the merchant to get them in Hook City.
"May be I can sneak in to Pleasure Alley tonight. May be Valla will be up for it. Of all of them, he is the most likely to understand .... "
Beriothian (Will)-- AC:18/15/13 HP:7/7 d100=77 Thursday December 17th, 2009 8:29:33 PM
With the battle over Beriothian puts his crossbow back over his shoulder and retrieves his rapier. He bends down and looks for the bolt from his cross bow, if he finds it in good condition he will return it to his quiver. After collecting his equipment he notices that the party is already healed and moving people to the store
How long did it take me to find that crossbow bolt? Man these guys are fast.
Not that long, you're just slow :) The bolt is still in useable condition. DM Jim
ooc: Did the party not loot the bodies, or is it just Xeron who didn't?
As far as I know, only the dead have been looted/searched. Dm Jim
Beriothian (Will)-- AC:18/15/13 HP:7/7 Thursday December 17th, 2009 9:01:12 PM
ooc: I meant the dead bodies. Xeron said he left the rest in the mud, I just wanted to make sure somebody had the loot ;)
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Friday December 18th, 2009 8:54:20 AM
While providing long term care for the prisoners, Grendel will disarm them and strip them down to basic undergarments. She'll also do a pretty good search of them to make sure that they do not have anything hidden on their persons. She also nods to Bosk as he binds them. "Thanks... I was just about to ask if anyone was handy with a rope."
When asked about the gem from the puzzlebox, Grendel nods. "Yes, I can identify it but I'll need a 100gp pearl and a day to rest and renew my magic."
===================== Search check: Take 20 +3 = 23.
Also, could I get a list of gear from the dead & prisoners please?
Back at Blacks -- DM JIM Friday December 18th, 2009 2:20:07 PM
It was barely noon before the group was back inside Black Harris' shop. They had been outside for what, five minutes before a fight broke out? As Grendel thought in the back of her mind, it was a wonder that anyone was still alive in Mudtown with all the killing that goes on here. Valla was unable to get any answers from Jacob before everyone was brought back in, but he was willing to answer them now if asked.
Stripped to their undergarments and searched, the groups prisoners lay on the shops floor, tied securely to prevent escape. Outside the Wold went on as if nothing had happened; There were a few people who had noticed that the group had taken over Black Harris' shop and surely the word would get out and perhaps there would be a few angry citizens that would grumble that the group didn't wait the customary three days, but there wasn't anyone who would likely contest it--both Zam's and the Ironband had been defeated and they were at the time, the strongest groups in the neighborhood--if the shop had been a few blocks down, the story would have been different.
Soon enough the prisoners regain consciousness one after the other. "Ugh, my aching head," Hemust moans out. "At least your face is okay, I mean it still looks like crap." Jillian retorts. "Hey, whats your problem Jill, that time of the month?" "If I wasn't tied up, I'd kick your arse all over this place." "Oh geez, come on you two," moans Lilly plaintiffly, "do you guys ever stop needling each other?" "She started it Lil, never lets up." "I'm just keeping it real, and you're real ugly." "Yeah, whateva, like I give a crap what you think." "Uh huh, that's not what you said last night, remember? Stars and moon and all that, what's wrong, can't remember?" "Oh I remember, I remember I was drunk and you took advantage of me." "Of you? You wish, loser."
Hemust looks at the group surrounding them and asks dejectedly, "So, what are you going to do with us?"
You find the following items in total: small studded armor, whip hide armor, greataxe breastplate, longsword, longbow chain shirt, bastard sword, longbow studded leather, bandolier of 8 daggers, sling 1038gp
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d20+4=24 ; Friday December 18th, 2009 2:37:58 PM
Grendel just shakes her head at the three. "Shhhh... plenty of time to talk later. For now your bodies need to heal, so rest. You are safe here and will not be subject to revenge or abuse. You've already suffered the punishment for your mistakes, many of your comrades are dead and do not have the luxury of still drawing breath in these lands as you do. Perhaps something to seriously consider."
Looking at Jillian and Hemust she adds, "You two I would like to have a private conversation with later. Rest now and take comfort in each other's company a familiarity that you share with few, a lucky thing you both survived the battle against us."
==================== Diplomacy: 24 (Nat. 20!)
I'll RP this as long as you do Jim. =) Grendel will likely council these two about the teachings of Flower where it relates to intimacy and monogamous relationships.
Back at Blacks -- DM JIM d20+2=22 ; d20+2=17 ; d20+2=18 ; Friday December 18th, 2009 2:51:32 PM
All of them sense that Grendel is telling the truth, they give out a collective sigh at the thought of not being tortured, again.
"I thank you on all of our behalf," Hemust says. Jillian see's the rapport between the two and only sulks; Lilly on the other hand rolls over on her side, briefly commenting that her back hurts exactly where Valla shot her. Closing his eyes to rest, Hemust says to no one in particular, "Perhaps we should find a different line of work." Jill replies cooly, "And what are you going to do? You're only good with a sword, Hem." "I could find something, start a business, you know, well, not now." "Yeah, I'm pretty sure we're broke and weaponless now, not likely they'll just give us our stuff back. "Yup, that's the way of it." "We should have saved our money instead of spending it so wantonly." "Who's 'we?'" "What?" "Nothing."
Just then the door to the water closet opens up and Sanji steps out into the main room, mop in hand. "What in the heck is going on here? Who are they? And why is my floor covered in blood? You know how hard that is to clean? I'll never get that out of the rugs! Ugh!"
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Friday December 18th, 2009 3:03:04 PM
Grendel attempts to keep them talking. Since they seem a little 'loose-lipped' at the moment. "Surely you have talents other than your sword arm. You mentioned opening a business, what specifically were you thinking about?" Grendel slinks over to where the halfling lays and slides her onto her lap. Reaching into her healer's kit she dips her fingers in a soothing balm and slides her hand up the back of Lilly's shirt to rub it in where the wound is. Her hands are those of a skilled healer and her massage rubs the lotion deep into the tissue of the halfling's back.
Looking to Jillian she asks, "And you... what future is in store for a lady like yourself once you are free to walk as you please? Mud Town is a dangerous place, especially with that brain eater wandering loose."
=========================== Long Term Care (DC:15): Take 10 + 6(ranks & ability mod) = 16 Auto-success. (I can tend 6 patients at a time.)
Valla AC:16/16/12 HP:6/6 d20+1=7 ; d20+2=13 ; Friday December 18th, 2009 3:37:38 PM
Valla only shakes his head at Grendel as she cares for the foes. What in the Wold is that orc thinking? Those people tried to rob and kill Jacob, and then us as well... I'll never understand... She's like an odder version of Padre...
Only smirking a bit when Lilly moans about her back; What business would you three lugheads open? A Thieves outlet?
With a small chuckle, and a very proud face, because this is probably the best joke the elf has ever came up with! Valla makes his way to Jacob, again.
I know I was a bit forward at first, but this is information we need to know, or at least as much as we can... Do you know anything about the Brain Eater? Or about the Merchant that died last night; his name, type of wares, oddities about him? Habits maybe? Anything at all may be useful...
Diplomacy: 7 Sense Motive: 13
Noodle Gang -- DM JIM Friday December 18th, 2009 4:30:00 PM
"What are you...? Oh...oh, that's...right there..." Lilly closes her eyes as Grendel soothes away the pain. Hemust looks on perplexed, he wasn't sure why the half-orc was being so nice, but he sensed she was genuine. "Um, I don't know, maybe a little shop like this, general merchandise and all. There aren't many shops in town, mostly taverns. Funny thing is, we, well, Zam, thought about coming here last night and taking this place. Seems the early bird gets the worm and you guys made out." Hemust looks over the place, more in a general look to see what was here, not like a thief casing the joint. "I always knew Zam's mouth would get him killed." Hemust said in a melancholy voice. "It's not good to speak ill of the dead," quipped Jillian.
Jacob the Lesser -- DM JIM Friday December 18th, 2009 4:33:33 PM
Jacob looks shocked, "Brain-eater? What brain-eater? There's a brain-eater in town? What's it look like?" Gulping deeply, "I just got here last night, checked in at an inn down the street, then went this morning to get in and was told I had to take a number to get through the gate. Now I'm stuck here for two more days they said. Not good, not good." Jacob looked worried, he obviously didn't want to be in Mudtown now. His little adventure, or errand his father gave him, has turned into more than he truly expected or wanted.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells d20+3=22 ; d20+4=19 ; Friday December 18th, 2009 5:21:47 PM
Seeing some of the supplies he needs, Bosk wonders if it would be wrong to borrow them until an owner of the shop is established. Who would I pay, myself? There really is no owner, not even our group. They said that the law is whoever claims it and can hold onto it. Besides, if I tell the groups we will have emptied out the store. If I borrow eleven gold in merchandise someone else will take fifteen and the next one hundred. It's probably best if I do not tell anyone. If an owner to the shop is declared I can return the merchandise or pay the owner. Technically its not breaking any laws.
As he is pondering taking the caltrops and rope the prisoners wake up and Grendel begins tending their wounds. Suddenly remembering that there were others around him, the minotaur decides to leave the merchandise.Odd, I am unwilling to take the merchandise with others around. It seems that any time I begin to rationalize an issue I seem more inclined to do something morally questionable.
Stepping away from the goods, Bosk sits back and listens as Grendel probes the prisoners for information with the skill of a surgeon wielding a scalpel. Realizing that he would only be in the way, the minotaur keeps his eyes and ears open in case the those that managed to escape are around.
Bosk will also look around the the shop for a 100gp pearl. He will then speak to the members of the party about using the pearl (if he finds one), or else about chipping in to buy one if he does not.
Listen d20+3=22 Spot d20+4=19
Searching and such -- DM JIM d20+7=26 ; d20+2=15 ; Friday December 18th, 2009 5:53:04 PM Bosk searches diligently as Grendel chats away, but the closest thing he finds to a pearl is a small music box inlaid with mother of pearl. As he passes the front window, who's shades had been parted by Xeron earlier, he does not notice the small halfling hiding across the street.
"What are they doing?" asks Cade. "Not sure, I don't hear any screaming," replies Burwotti, "maybe they're burying them in the basement." "Don't say that!" "Hush, you idiot!" "You hush, you, you coward!" "Hey, I'm not the first one to run away, Cade." "I was outta spells, still am. If I wasn't, I'd throw a fireball in there." "Yeah, right, maybe in a year or two if we're not dead. And yes, that would be your fault." "My fault, are you kidding me?" "No, you always run, you need to diversify, get something more to attack with instead of those stupid spells." "It was a stupid spell that took out Lilly, right?" Burwotti didn't answer, he remained still and watching. Cade sighed and adjusted the makeshift piece of crating he was hiding behind--badly hiding behind, but at least he was out of the line of sight of the shop. "What are we going to do, Burt?" "We watch and wait, Cade, just watch and wait."
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d20+4=23 ; Friday December 18th, 2009 8:49:13 PM
Grendel nods to Jillian, "She's right you know, it's best to let the dead lie in peace without remembering their faults. Though I agree... there is enough work in Mud Town without shaking down an easy mark, I am sad that your leader resorted to such tactics." As she speaks she applies a compress to Lilly's back and gently sets her back in place. Looking about she sees that everyone is in a talkative mood rather than a restful one. "I think introductions are in order, makes conversation easier since we seem to be getting to know one another. I'm Grendel. The large 'taur over there is Bosk. The two elves are Valla and Berothian. The other Half-orc is Maikill and our token human friend is Xeron. Sanji was the girl with the mop earlier. For now I need to get lunch preparations started... and looking down at herself she comments, "Oh my, it looks like I need some cleaning up first." and with that she grabs her personal kit and heads to the bathroom.
Once inside the bathroom she secures the door with shaking hands. Pull it together girl! She turns, and seeing her reflection in the mirror she drops her kit and gasps. She carefully pulls her bloodied garments off, with silent tears streaming down her cheeks. These were not like the wounds she received in the tribe... these were injuries from weapons... weapons aimed at killing her. The clothes, crusted with dried blood, opened up scabs as they came off which sent waves of pain and nausea over her. It was one thing to heal the wounds of others... quite another to tend to oneself. As she opened up her healers kit her body began to shake from what otherwise would have been loud sobbing. They need you now to be strong... even more so then in battle. She cleaned the wounds, the bitter smelling oitment burning as it contacted her damaged flesh, and applied clean bandages to protect her while she healed naturally.
Looking at the pile of bloodied cloths she couldn't bring herself to put them back on. Instead she pulled out a pristine white dress, a holy garment of Flower she usually used only for ceremonies. Sliding into it she took some time to arrange her hair as the other priestesses did. Looking back in the mirror she studied the image for a long moment. A half-orc, dressed in pretty cloths just looked more hideous, and her cheeks felt the warm flow of fresh tears once again. Wiping them away she touched the hat of disguise and pictured herself wearing her traveling cloths, cleaned up of course... her body no longer injured from battle... and her face free of tears or the evidence of them. She quietly whispered, "Shizzle-bop" and all was well again.
A moment later she glides through the bathroom door and out amongst the others. With a smile she heads to the kitchen to cook up a darling breakfast using the very basics. After all, it's not the ingredients... it's the technique. She makes enough for a dozen people to eat to their heart's content.
==================== Profession (cook): 23
It should be noted that the hat of disguise looked like a helmet when first found, when when activated to use it's powers, it changes to match the disguise adopted, so Grendel doesn't have to be wearing a hat right now, it could be a circlet, tiara, etc... DM Jim
Maikill HP 28/28, AC15 Friday December 18th, 2009 10:23:42 PM
Maikill sits and wonders about recent events. He looks at the place where he was wounded and now healed. He remembers the wound on Grendel. She emerges from the water closet without a wound and looking refreshed. Perhaps he was wrong, maybe she did not suffer a similar wound after all. With a renewed look of confusion Maikill begins to clean and sharpen his axe. When that is done he will clean up as best as possible. When finished, he looks at the bound prisoners.
"I told her to drop her axe. I did not want to kill her. Why didn't she drop it?"
Xeron AC AC16 HP 13/13 Saturday December 19th, 2009 8:47:40 AM
Xeron smiles at Valla's joke "Good one, elf! You are the only one with a sense of humor left these days"
He moves away from Grendel as the half-orc goes on preaching. He does not understand that cleric and never will. He looks at the prisoners and points to Grendel and whispers "I am sorry. Sometimes death is a better fate ... "
< deleted... you did not make a spot roll-Dm Jim >
He goes inside and asks Jacob "So Sir, do we have a gig? If yes where is the cargo we are supposed to protect? "
Valla AC:16/16/12 HP:6/6 d20+1=13 ; Saturday December 19th, 2009 11:49:04 AM
Valla smiles back at Xeron; I Knew that one would come around... Nodding his head when the Rogue talks to the prisoners.
< deleted... Xeron did not make a Spot roll. -- DM Jim >
Turning his gaze to Jacob, from across the room, Valla gestures to everyone in the room; Yes, answer Xeron's question. Where is this package; and since you don't know anything about the brain eater or the dead merchant, then a few of us must leave, and gather information. Or all of us, and we can drag Jacob here along with us. It may actually be safer for him on the streets with all of us, than inside the house with only half of us... Suggestions?
Diplomacy: 13
Beriothian (Will)-- AC:18/15/13 HP:7/7 Saturday December 19th, 2009 11:59:20 AM
When Grendel emerges from the water closet Beriothian enters and cleans the mud from his face. The battle may have been won, but the unlucky streak he had out there was getting to him. He takes out a clean cloth and polished the silver buttons on his armor, saying a silent prayer to Wardd as he cleans each one that luck will be on his side the next battle.
< Deleted... Xeron did not make a Spot roll -- Dm Jim >
Bad posts and edits -- DM JIM Saturday December 19th, 2009 5:30:50 PM
Because Xeron's player did not notice the "he does not notice the small halfling hiding across the street" in my post and did not make a Spot roll, I've had to edit three players posts. Please be more diligent in reading my posts, thanks.
Prisoners -- DM JIM Saturday December 19th, 2009 5:37:51 PM
In reply to Maikill's question, Jillian says sternly, "Well, ya didn't give her much time, did ya?"
"Ahem..." interrupts Hemust, "What she means to say is that during the heat of battle, there isn't much time to think, to take in someone's words when an axe or swordblade is coming your way. Perhaps if you had moved away or said it louder and held back your attack, she would have taken you up on your offer. I don't know, I personally did not hear you say anything."
Jacob the Lesser -- DM JIM Saturday December 19th, 2009 5:45:06 PM
Jacob cocked an eyebrow; Was this some half-hearted attempt at diplomacy? Obviously the scarred elf wasn't trained in the fine art of speech and figured that a mere attempt at it, without taking care of what is actually said, was good enough. "Well, if you must know, I carry with me a magically locked strongbox that I am to deliver to Magister Alistair. I do not know what's in it, it's for his eyes only. Any further questions, oh silver-tongued elf?"
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Saturday December 19th, 2009 7:03:10 PM
Grendel chuckles as she listens to the conversations going on in the main room. Her preparations finished she calls out, "Lunch is up! Get it while it's hot!" and slides the plates full of salted pork and buttermilk biscuits onto the counter next to a stack of plates. She then loads three already full plates on one arm and saunters into the main room where everyone is gathered.
Taking a seat among the captives, she sets down a plate for each of them. "Alright, there are two ways we can do this... either I can feed you each by hand or you can offer me an oath that you will behave and remain seated."
//ooc: Sense Motive: (+3 mod... Jim can roll for each of them if any/all of them decide to lie) As long as it seems well, I will remove their bonds and watch over them while they eat.//
Once everyone is eating Grendel will again start-up some conversations. To Jacob the Lesser, "Once we get in Hook City with you, how long are we allowed to stay and will you need our protection during that time or after it is time to leave Hook City?" To the prisoners (who have not given their names in introduction yet... quite rude), "Two of your number turned tail and ran during our fight, both of them Halflings. Would you care for us to send them a message on your behalf?"
Prisoners and Jacob -- DM JIM Saturday December 19th, 2009 9:15:30 PM
The three preisoners look at each other, and each agree to behave. Grendel can detect no deception on their parts and set's them free. They immediately scramble for the counter and push each other out of the way to get to the biscuits. "Pure torture ma'am," Hemust says, "the smell of these biscuits were just driving me crazy." "You too?" asks Lilly as she doesn't even bother to grab a plate, just grabbing a hot biscuit in each hand. The fare that Grendel made came out well, the salt pork was salt pork, nothing much you could do with it--but the biscuits were to die for.
"Oh, where are our manners; the little one there is Lilly," Hemust says pointing to the halfling girl. "Mo mou mave many mavy?" Lilly asks through a stuffed mouth, a new biscuit in each hand. "I think she's asking if you have any gravy? Anyways, this is Jillian." "And we are not dating," Jillian interjects. "Okay... and I am Hemust. We all thank you for not killing us and for this splendid lunch."
Jacob laughs a little at the turn of events and helps himself to a biscuit, "Oh yes, these are heavenly!" As for Hook City, he gives what he knows, "You can stay as long as you like in Hook City, but it's costly I hear, don't know how much since I've never been inside, but my father talks about it from time to time. There's no loitering to had there, no sleeping on benches in the park or in alleyways and the city guard patrol the streets incessantly from what I was told. I'll probably need you to escort me all the way to Alistairs, after that, well, I guess we go seperate ways. My father told me Alistair would send me back, so...umm, there you have it." Jacob was by all designs an aristocrat, but an odd one. He wasn't arrogant nor wanted to stick his sword in someone at the first hint of a slight, in fact he was totally unarmed. He seemed the more scholarly type and a careful eye could see that in his heavy laden backpack, there were books shoved in it alongside the outline of a large 12"x24x6" strongbox.
"By the gods." "What's happening in there, Burt?" "They're feeding them, Lilly and the other two, Hemust and Jillian." "What? Feeding them?" "Yes, that's what I said." "What are they feeding them?" "Biscuits." "Biscuits?" "Biscuits." "Oh. Biscuits. I could go for a biscuit right now." "Well, why don't you conjure up one? Oh yeah, that's right, you're out of spells." "Hey, I don't see you getting any biscuits." "I'm not a stupid mage." "Whatever." "I wonder why they're feeding them." "Oh. My. Gods. They going to eat them. They're fattening them up for the slaughter." "Get real." "Look at what they are--Half-orcs and a Minotaur." "What about the other elves, and human?" "Cannibals." "Ah geez, not this again. Just because Uncle Liam was eaten by orcs, doesn't mean that these half-orcs are going to eat Lilly and the others." "It could happen!" "Shh, Cade. Just... be quiet." Burwotti continued to spy on the group from his hiding place while Cade fidgeted behind his makeshift crate, getting bored of hiding.
Maikill HP 28/28, AC15 d20+4=9 ; Saturday December 19th, 2009 11:10:45 PM
Maikill finishes his sharpening of his axe and cleaning of his equipment just as Grendel brings out the food. It seems it is difficult to get to food when halflings are hungry, but he manages to push forward and get some.
To Jillian's rebuke, he says "It is difficult as Hemust says to stop in the heat of battle. For me, the battle seems to control me. I wish she would have dropped her weapon quickly, but I am sure I did not give time. Perhaps you should think before using tricks to attack strangers. Oh, and I did not give you the option Hemust to live. You are alive by accident."
Maikill glances out the window but does not put much effort into it.
Spot 9
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Sunday December 20th, 2009 9:24:18 AM
Grendel just smiles as everyone helps themselves to her meal. It feels good to be appreciated and hopefully some of that goodness is contagious. Looking at Jacobs backpack perks her interest some. "Jacob, tell me of your father. Is he a scholar like yourself? What fields of learning pique your interest?"
============= Didn't feel the need for a diplomacy roll for conversation. If you need to make one, my mod is +4.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=17 ; d3=3 ; d20+7=13 ; d20+7=23 ; d20+7=8 ; Sunday December 20th, 2009 11:38:48 AM
Beirothian reaches past the ravenous halflings and makes sure to grab a large helping of pork and biscuits before it disappears. Not wanting to get constantly elbowed by their small guests Beri makes his way to an open part of the floor. Delicious meal Grendel, it's amazing what you can do with so little resources. He listens to the halflings praising the great meal. For a split second he thinks he hears it from outside. He is sure it's just his mind playing tricks on him, but he knows paranoia will start to get the better of him if he doesn't check the window.
ooc: I'm going to need to adjust the sensitivity of my touch pad, please ignore all but the first 2 d20s, the other rolls were unintended.
listen=13 spot=17
Jacob the Lesser and Prisoners -- DM JIM Sunday December 20th, 2009 2:23:16 PM
"My father?" Jacob replies, "He's landed gentry not too far from here to the south in the Sargrass plains. We have a small community there that harvests the grasses and sells in the markets here in Hook City. As for being a scholar, nay, his interests lie elsewhere. He carved himself out a life with his sword and I fear is quite dissappointed in me." Jacob briefly reflects on his father, then continues, "As for my areas of interest, I enjoy them all and enjoy reading very much. Would you like to see my books?" Before Grendel could answer, he had opened his pack and was fishing out his set of three books. "I only brought the first three of my complete set of Thornhill's Libri Scientia, it covers the areas of Arcana, Architecture and Dungeoneering (each is a masterwork tool +2 for those knowledge skills).
The three prisoners soon retake their positions on the floor, worn out from the exertions of almost having been killed and fighting for the biscuits. Lilly was a pretty little halfling with a sly look in her eyes, she would have to be watched carefully. Jillian was a fair looking human female with short cropped tousled blond hair and blue eyes, and could be quite the looker if dressed in a more attractive attire. Hemust was likewise fair in appearance, his half-elven features, short blond hair and hazel eyes, made for the kind of look most women swooned over.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Sunday December 20th, 2009 9:37:46 PM
Grendel looks over the tomes that Jacob shows her. With a smile she peers through the one dealing with arcana for a common link to all of the Brain Eater occurances. "This one is more along my interests, though I will admit that I'd gladly read the others if time permitted. You know, if you have some coin on you I'm sure you could pick up more of this collection within Hook City. I hear the place is filled with all sorts of wonders."
Grabbing a biscuit and a bite of pork herself she sits down by the prisoners. "Hemust and Jillian, I do not wish to intrude but you two have made it public that there is a rift between you. Would either of you welcome the aid of Flower, goddess of Family and all Good Relationships, to mend your dispute? Truly, your circumstances are dire... both of you would be better served by leaning on each other for strength and support. Flower sees that the spark is there between you. I think Hemust's desire to provide a stabile lifestyle by toiling in a shop is exactly what you've been seeking Jillian. Talk to me, this day could have been much worse... perhaps it will end much better,"
============================== ooc: Jim, I was looking for a list of gear we looted from this most recent fight.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Sunday December 20th, 2009 11:18:34 PM
Bosk secures the prisioners as before and helps himself to some of what is left of the food. Thanking Grendle for the meal, Bosk returns to the captives and begins to question them. So what are we going to do with you? Does your group have a system set up to pay ransoms, are they going to break in to try to free you, or will they abandon you to your fate? If the latter, do you have any way to convince us you will mend your ways and not attack us as soon as we let you go?
Finishing with the three the minotaur leaves, turning his attention to the Scholar who he decides to ask a few questions. You seem to know a little bit about everything. Tell me, have you ever heard of a tenticled monster that feeds on brains? There has been one on town lately that has been attacking merchants at night.
After the conversation, if he will allow it, Bosk will read the tome on dungeoneering.
ooc: If we are going into the city, I would recommend selling the merchandise in the shop first, or finding a better way to secure it.
Is everyone ok with chipping in for a pearl for Grendle, we can take it from the gold we "found"?
Also, is attacking our group an offense that we can turn people over to the guards for, or is thay too common in Mud Town for them to care?
Jacob the Lesser and Prisoners -- DM JIM Monday December 21st, 2009 1:17:30 AM
Jillian and Hemust's features soften noticeably, then Jillian begins to blush as she looks around, "I'd rather not talk right now about it, not here." Hemust concurs, it probably would be different if they were in a private room, but everyone was around them and Lilly, who's mouth still contained a scrap of biscuit and wide open as if she forgot to swallow, was gawking at the pair.
It all changed though when Bosk came over and tied up the three prisoners and began questioning them. Their answers were noncommital and definitely not forthcoming as they had been with Grendel.
"They're being tied up again, by the minotaur." "I told you, Burt, they're going to eat them." "No they're not, maybe beat them half to death, but not eat them." I hope.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 d20+7=17 ; Monday December 21st, 2009 9:10:43 AM
As Bosk sets to work, Grendel clears her throat to get his attention and with a slight shake of her head she indicates that they do not need to be tied up right now. "These people are still severely injured, they need rest. Bindings will make that process more difficult and... longer. There's not much room in here as it is, let's not prolong this process any longer than necessary."
Turning to the prisoners she smile and gives them a telling wink. Softly to Hemust and Jillian she says, "My apologies, didn't know so many were about. We can talk later." then turning her head to Lilly to include her in the conversation she adds, "You all need to rest now. Let me know if you would like a message sent to you compatriots or family so they can come tend you... or at least know that you are alive and I'll see that it gets done."
========================= Forgot to make a knowledge (arcane) roll for consulting Jacob's book for information relating to or identifying our "Brain eater". Roll: 17 (includes +2 for masterwork book)
Xeron AC AC16 HP 13/13 d20=10 ; Monday December 21st, 2009 9:19:36 AM
Xeron picks up some dried meat from his backpack that he washes with some stale water from his waterskin. He looks through the window and still sees nothing. (1d20 = 10)
When Grendel starts preaching again, he rolls his eyes, having no taste for priests of any kind.
When Bosk tied the prisoners again, he shakes his head. "First we try to kill them, then we save them, then feed them then tie them up again. I simply do not get these strangers methods "
He opens the door and watches the street, sitting on the porch, taking in the mudtown scene, wondering if he should go back to his old ways. He grabbed the wedding ring around his neck again. Behind good was hard work but was now ok for him to kill people and loot them in the name of good. He still did not know how this was different of when he killed people and looted their body when he was a bad man but there was a lot of things he did not understand. The behavior of this group was another thing he did not understand but if it made sense to them, why not? As long as he was not involve, he did not care what the other did in their free time.
He takes another piece of the beef jerky, without looking, hoping there is no mold on it. "I should go get myself some rations. May be after my little visit to PLeasure Alley. Hum... how to suggest the idea to Valla? "
Sitting on the steep to get in the house, he looks at the various denizens of Mud Town walking by the house.
Valla AC:16/16/12 HP:6/6 d20+7=13 ; d20+3=14 ; d20+4=16 ; Monday December 21st, 2009 3:16:29 PM
Valla is somewhat depressed when Jacob had hardly anything to say about his "Box". The arcane book did spike his intrests a bit though; Do you mind if I look through that book there? A bit of knowledge in the Arcane ways never hurt anyone, especially a wizard as myself!
Valla thumbs through the book a bit, trying to discern anything about a tentacle monster that eats brains, or flesh for that matter, and anything about a Puzzle Box with magic gems. (Knowledge (Arcana) 13+2=15)
After looking through the book, Valla gets himself a plate and leans up aganist the wall next to the door; eyeing Xeron; Whats the young one looking at now? Hopefully not looking for an easy mark.. I'd hate to see him turn back into one of these pitiful excuses for people here in this damned town... He takes a bite of a biscuit, chews and then shoves the rest of it in a one time...
When he's done chewing his biscuit, he continues with his Rogue friend.
Xeron; what do you think? Should we get back out on the street and find some information? Valla says as he steps onto the steps with the young Rogue... I mean, Jacob here says once were inside Hook City, we can stay there for as long as we like; if we have enough gold that is... So; the way I figure it, once we get in, we won't be coming out here anytime soon after... I think we should figure out this Brain Eating Monster Mystery before we head into the City Proper.
As the conversation goes on, Valla looks around the streets, and keeps alert for approaching danger, You can never be to careful or cautious in this place... Knowledge Arcana: 15 Spot: 14 Listen: 16
Valla AC:16/16/12 HP:6/6 Monday December 21st, 2009 3:17:23 PM
OOC: Using the Gold we just "found" from the Noodle Gang; to buy a peal or two for Grendels Identify spell is just fine with me. Its Group Loot for Group Purposes; thats my logic....
Jacob the Lesser and Prisoners -- DM JIM Monday December 21st, 2009 3:35:34 PM
Jacob has no problem with Grendel perusing his tome, but when Valla asks, he makes it a point that the elf should be careful with it. Neither can find anything about brain-eaters per se', but they do find a small section on brain moles, though it doesn't seem to be what they are looking for.
On the step outside, Valla and Xeron take in the sights--people passing by, buildings and tents, and a lot of mud. They do hear however as a group passes by, that the reward for the brain-eater has risen to 10,000gp.
"The human and the ugly elf are outside, on the porch." "Can you smell that, Burt?" "What?" "Biscuits." "Ah geez, stop thinking with your stomach." "You're right, those two probably came outside because they couldn't bear to watch the others butcher Lilly and the other two." "Like I said before, stop thinking with your stomach." "Eww, that's gross, I'd never eat my own kind." "Uhh huh, sure."
Burwotti didn't move and he continued to observe the group from his vantage point. His brother Cade was uncomfortable, hungry and ready to take action--if only he had some spells left. Actions guys?
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Monday December 21st, 2009 4:01:55 PM
Shrugging his shoulders Bosk once again removes the prisoner's bonds. They are in your charge Grendle. As long as you feel we can trust them... Finishing with the bonds he whispers I trust Grendel's judgement... Not knowing what else to say he begins heading back to the table.
Grendle treats these prisoners as men of honor, even after they attacked us from a distance and without warning. I hope the flower is guiding her decision rather than poor judgement. On the other hand she seems to be doing a better job of getting informstion out of them. Perhaps she can find a way to assure their cooperation if we let them go.
Bosk returns to the book, looking for any practical information that may comevin useful at a future time. While reading, he is careful to keep one eye on the three patients.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Monday December 21st, 2009 4:04:55 PM
Ooc: my last post was written while the dm was posting. It is not my response to the DMs post.
Xeron AC AC16 HP 13/13 d20+5=16 ; d20=7 ; d20=8 ; Monday December 21st, 2009 4:18:27 PM
Xeron gets as Valla talks to him. "Not a bad idea. Let's see what we can learn in this wretched place I called home. "
Xeron goes with Valla looking for clues or information or overall perception about the group or the fact it stole the place from the dead merchant.
Hey You! -- DM JIM Monday December 21st, 2009 4:40:50 PM
As the pair stop passersby and inquire about the group and what they think about taking over Black Harris' place, nearly everyone to the man says that they don't care, or don't want any trouble. The pair get the sense that they're not being told the truth, that the people who are traveling on the streets to destinations unknown don't feel like stopping and talking to strangers--and why would they, it usually ends up with someone getting mugged, kidnapped or killed.
Maikill HP 28/28, AC15 d20+4=14 ; d20+5=17 ; Monday December 21st, 2009 4:41:03 PM
Maikill finishes his breakfast and goes out onto the porch. He looks about, certain that something should make sense. He saw his dead mother, the brain eater has been busy and they have been attacked by a band of misfit thieves.
spot 14 listen 17
Diplomacy and Intimidate rolls -- DM JIM Monday December 21st, 2009 5:00:50 PM
As was pointed out to me in another game, it's not only what you say, but how you say it. When you guys make diplomacy and intimidate rolls, there's the way you say it that matters. Take for instance Grendel and Bosk, since they're the most recent cases of diplomacy use on the same people. Grendel went into deep detail about being nice to the prisoners, i.e. friendly. She got results. Bosk made his roll, but tied them back up and demanded answers, which was un-friendly. He did not get any good results. The same goes for Intimidate, but in reverse. if you ask please and are friendly and make a high intimidate roll, they're just not going to take you seriously. If you tell them you're going to gut them if they don't talk and make a high roll, you'll get results. The more you put into it, the more you'll most likely get out of it.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Monday December 21st, 2009 5:23:02 PM
Grendel spends some time digging through the loot gathered after the fight with Zamnoodle's group. "Can't believe Zamnoodle didn't carry his spellbook on him... you'd think a wizard would keep a spellbook with him in this town." Looking to Bosk and the others she asks, "What do you think, add this loot to what we've got in the store or just sell it and get the cash. I'm still not sure what to do with this place. It's rather small for a group our size to use as a headquarters but it's already operating well as a general store. Perhaps we should re-think our plans to sell off all this inventory. What do you think?"
================ Here's what we got from the last fight: small studded armor, whip hide armor, greataxe breastplate, longsword, longbow chain shirt, bastard sword, longbow small studded leather, bandolier of 8 small daggers, small sling 1038gp
Hemust -- DM JIM Monday December 21st, 2009 5:29:15 PM
"Um, Zam wasn't a wizard, he was a Bard. He could tell the funniest jokes, but they sometimes got him in trouble." Hemust shrugged, not sure what else to say.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Monday December 21st, 2009 6:57:50 PM
Grendel sighs. "Oh well, I never really knew him. I know Valla had a long standing rivalry with the man so I guess I assumed he was also a fellow wizard..." Grendel plops down with a Hmph!, "It's just that I came here to learn the secrets of magic... and all I've done is pick up the pieces after a fight and get myself all dirty. The sooner we get into Hook City, the better." and with that she offers a friendly nod to Jacob the Lesser... her key to the city of wonder.
Looking to the prisoners once more she adds, "I'm a little surprised that none of you wish to have your friends or kin contacted. At least your former comrades in arms deserve to know that you still draw air."
Grendel will also scavenge this shop for another healer's kit.... hers is about used up at this point.
Prisoners -- DM JIM Monday December 21st, 2009 7:39:32 PM
Lilly remained quiet, she wasn't the talkative type. "We don't have any kin, living that is, right Hemust?" Nodding to the affirmative, "What Jillian says is true, we're both orphans, well, sort of. When we got old enough, our parents went their own ways. As for Lilly, I'm not sure, we haven't know each other for more than a week, eh lass?" Lilly nods and still remains quiet. "Her brothers, the two who escaped, are probably looking for her. If you were to let us go before tomorrow morning, well, Cade wouldn't have his spells back. I'm pretty sure you wouldn't want to get sniped while walking downt he streets. Anyways, I dunno, I don't know them too well and Lilly, as you can tell, isn't very talkative."
Prisoners -- DM JIM Monday December 21st, 2009 7:43:23 PM
ooc: so far I get the inkling that some of you would like to keep investigating the brain-eater case, but haven't given me any specific actions as of yet.
Also, if you want to get a pearl from a local pawn shop worth 100gp, that's not a problem, just state someone is doing that and you can proceed with the identify.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=20 ; d20+7=25 ; d20+9=24 ; Tuesday December 22nd, 2009 12:45:02 AM
Beriothian finishes his breakfast and joins Maikill on the porch. It's not safe to be outside alone in this city. Between the brain eating monster and the escaped combatants from our earlier battle we have more than enough enemies here.
Beri takes a look around and perks up his ears to make sure nobody is lurking in the shadows.
I wanted to come out here right after you saw the person to look for clues, but it was dark and we weren't particularly ready for a fight at that time. The weather probably covered up any clues from that night's events, but I suppose we won't know for sure until we check.
As Beri talks with Maikill he carefully searches the ground around them for any clues as to who or what may have visited them that first night.
spot=20 listen=25 Search=24
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Tuesday December 22nd, 2009 9:16:25 AM
Grendel nods to Hemust and Jillian before turning her attention to Lilly. "Both of those halflings are your kin? I noticed one of them was skilled with magic, is he a sorcerer or does he study the art of wizardry?" Ignoring the earlier attempt to secure their freedom for fear of reprisal from Lilly's kin, Grendel pulls out her own spellbook and begins to look over the details of the identify spell she plans on casting tomorrow.
============================ Someone needs to fetch that pearl. I can't cast Identify until tomorrow so we're not going to see a break on the brain-eater case anytime soon from my angle.
Xeron AC AC16 HP 13/13 Tuesday December 22nd, 2009 10:17:47 AM
Xeron goes back to the safe house and drops a pearl on Grendel's lap. "The party owes me 100 GP. "
He looks at the prisoners "Why are they still here? Let them go unless you need to have some brain dead followers for your church "
He goes upstairs and plays with his dagger.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Tuesday December 22nd, 2009 10:42:19 AM
Grendel thanks Xeron one minute then narrows her eyes at him the next. "They're barely walking. Mud Town would eat them alive if we left them out like this. At the very least let them heal up and then we'll release them with the clothes on their backs and maybe a dagger and some coin in hand." Grendel just growls, her frustration evident. Good doesn't occur by the type of jobs you take, it's all about how you do those jobs. This town seems hopeless in that regard.
Maikill HP 28/28, AC15 d20+4=21 ; d20+5=11 ; Tuesday December 22nd, 2009 12:32:41 PM "Thank for helping me Beriothian. Maybe others not believe I saw mother. I know what saw, horrible sight."
He looks around with Beriothian, hoping to find any sign that might explain the nights sighting.
spot 21 listen 11
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Tuesday December 22nd, 2009 12:54:41 PM
Bosk reaches into his money belt and counts out the gold necessary to repay Xeron. (Since I have the greatest carrying capacity and I am keeping track of group loot/spending I figure I will act as the mule, if no one objects.)
The Horned Cleric wonders what the group plans to do in Hook City. They don't really plan to linger there do they? We should be able to do our shopping in a day and we have nothing to sell. Besides, if we wait too long someone may catch the monster before us.
Deciding to see where the others stand on these issues, Bosk approachrs the half-orc. Grendle, if you don't mind me asking, what brings you to Mud Town and what are your plans for Hook City? Although I would love to see the city proper, I have little gold to spend. I also worry about the safety of this building if we are gone too long, and I would hate for another group to claim the reward.
While speaking to Grendle Hemust's words continue to bounce around in his head until a idea begins to form. No one would abandon their sister, not even the criminals of Mud Town. Hemust is right, they probably are looking for her as we speak. I'll bet one of them is close by while another is getting renforcements. Relaying his thoughts to Grendle, he suggests they fortify the building and take Lilly outside for a minute to show she is safe and possibly call out for someone to negotiate their release. Even if her brothers are not in the area, word is sure to get around. Besides, everyone deserves to know the faith of their kin.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Tuesday December 22nd, 2009 1:13:57 PM
Grendel first responds to Bosk's question about Hook City. "My intentions are to get in there and stay there for as long as possible. My desire is to study magic and there is not much magic in Mud Town. If I can't afford to stay within the city then I guess I'll be back here again attempting to master what I have learned until I can make enough money to get back in there again. You can't tell me you're goals are to live in Mud Town for the rest of your life, is it?"
After Bosk mentions a possible counter assault Grendel just shakes her head in disagreement. "No, I don't think that is valid. The magic user is likely out of spells and the other one I think got injured to some degree. I don't think their group is any bigger than what we already saw... they were out in force attempting to 'shake down' some easy marks." Looking to Lilly she asks, "What do you think? Are your kin within sight of this place or did they run off somewhere? If they are near-by we will invite them to sit and talk under a truce. I think they'll be happy to know you've been kept safe and well since the battle."
Searching and such -- DM JIM d20+2=12 ; Tuesday December 22nd, 2009 3:36:06 PM
Beri and Maikill search out back, but it's as Beri had feared, last night's drizzle has made a mess of the area and nearby the pig pen had been opened and the pigs had covered the area in hoofprints. Funny the elf thought, it isn't raining right now.
Lilly squints her eyes at Grendel and wonders what game they're playing. Naturally suspicious, Lilly remains quiet and isn't tricked into giving any information about her brothers, who were undoubtedly at a tavern somewhere drinking to her demise.
"I know this may sound, well, odd. But maybe we could help you with your situation with the shop." Hemust says, unsure of what his captors may say, but he goes for it. "Jill and I could help you run it while you're working on other things, you know, so no one else takes it over. We do owe you our lives and well, this life on the streets is a perilous one and I think we would welcome a place to stay and work." Jillian looks shocked, while Sanji who had finished cleaning the bloodstains from the floor, pipes up, "And I could keep an eye on them too." Giving the pair a wink, then thinking she just gave them the wrong meaning, she quickly adds, "Not like that! Just like, you know, track the money situation and keep the place clean!"
Xeron AC AC16 HP 13/13 Tuesday December 22nd, 2009 3:46:17 PM
Xeron comes downstairs, thanks the Taur for reimbursing me and look at the group and shake his head. He opens the door and tells Lilly: "how about your invite your brothers to join you? I bet they are soying on us. Life is safer here than in the streets. now this house is ours because we broke into it before the 3 days required. These newcomers have no respect for Mud Town traditions. So if you want to take care of it, good luck. At one point, we will need to order stuff to sell here so we need so merchant skills which no one has, although Grendel can charm anyone with her words. Everyone that has chosen a little of evil like you did has an epiphany moment wher they can change it. This is yours. I had mine. It still hurts. "
Lilly -- DM JIM d20+2=16 ; Tuesday December 22nd, 2009 4:36:47 PM
"Spying on us? Hah! You're as stupid as they come. What would make you think they would be spying on us, you have a crystal ball? You don't look like a wizard to me, and if you were, you're the stupidest wizard I've ever seen." Lilly was scathing in her rebuke of Xeron, but for what purpose?
Valla AC:16/16/12 HP:6/6 Tuesday December 22nd, 2009 6:44:29 PM
Valla stands watching the goings of Mud Town for some time. While Maikill and Beri search for clues about last night; He doesn't pay much more attention to the prisoners nor Grendel. The scarred elf feels along the lines as Xeron, but isn't as outspoken about it.
If they decide to turn on us; they won't win, I know this... Whats the point in arguing with the priest-mage.
Valla stands watching the runaways from across the street. His mind lingering on the puzzle and its mystery gem; but no break throughs today...
Grendels Identify spell is a good one; I should get with her some time, a broader selection of spells is never a bad thing.. For sure... She seems trustworthy enough... Valla glances Grendels direction while having this thought.
As Xeron drops the pearl into Grendels lap; Valla is shocked, but doesn't show it; Where did he get that?
He turns back to get small group across the street; carful not to make direct eye contact or look obvious. He then walks back inside and closes the door. About this time the prisoners, Grendel and Xeron had begun talking about using the shop as a shop. Valla waits for Xeron to finish, and Lilly's back talk; then with much thought, says his own opinion.
I think we should let these two run it... With Sanji around to keep an eye on them, not to much could go wrong. We could always use another source of income. And its a good way for wizards to get some pretty interesting things! Valla actually seems pretty excited about the shop idea.
He then turns to Bosk; I say staying in the city proper would prove more profitable for us as a group; and its a good way to get your name spread about. To me, thats a good thing... Part of my reason of coming here is to have my name more known throughout the land, and what place better for a mage to be known from, than Hook City? The scarred elf grins and pats Bosk on the shoulder.
Vellinius -- DM JIM Tuesday December 22nd, 2009 7:40:07 PM
Elsewhere...
Vell perused his journal and ticked off a few reminders that he had completed. "How bothersome, I wish...sigh, I just don't know how much longer I can hold out." Vellinius put down his quill and rubbed his temples, trying to ease away the incessant pain that throbbed in his skull. "I'm going to have to change my tactics if my progress continues to be so unsuccessful." Shaking his head and outlining things he needed to do, he sighed again, heavily, as he said to no one in particular, "How bothersome."
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells d20+3=15 ; Tuesday December 22nd, 2009 7:48:38 PM
Puzzled by Lilly's reaction, Bosk does his best to sense her motives.
That makes some sense Valla, however I feel catching the brain eater would have a greater impact on our reputations. Either way, my main concerns are the cost and the shop. If Sanji will watch the shop I am willing to stay in the city as long as it doesn't bankrupt me. ========================= Sense Motive d20+3=15
Xeron AC AC16 HP 13/13 Tuesday December 22nd, 2009 8:25:05 PM
Sudden hatred appears in Xeron face and he goes within millimiters of Lilly's face. He yells at her with hate in his voice and eyes "Because if my sister was captive, I would spy on where she is kept to free her "
spit comes out of his mouth as he yells. He gets up after that and go sit down in a corner, trying to get his anger under control.
Bosk & Xeron -- DM JIM d20+2=16 ; Tuesday December 22nd, 2009 9:09:33 PM
Trying to take stock of the situation, Bosk is unsure as to why Lilly is acting as she is--maybe she's just mad.
"You have to have a mother to have a sister, gutter-trash!" Lilly yells back at Xeron and then spits on his back as he walks away.
Xeron AC AC16 HP 13/13 Tuesday December 22nd, 2009 9:32:02 PM
Xeron gets up, his face as white as snow. He goes back next to the halfling, this time even closer, the noses nearly touching. "So you know who I am, don't you? Then you know what risk you are taking right now. You know about my mother, you know about me beeing a gutter trash. You also then know that you are really close to forfeit your life."
A dagger appears and the tip goes on the throat of the halfling.
"Now tell me, how do you know about me? Tell me all you know about me. "
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Tuesday December 22nd, 2009 9:38:49 PM
Grendel just checkles as Lilly and Xeron have a spat of words. "I'm inclined to keep the small one around just to keep Xeron company... with a mischevious grin she turns to Xeron and coyly remarks, "Xeron, I didn't know you had a sister."
With a laugh she stands to her feet once more and bodes the captives to please sleep now. "You all need your rest. We won't release you to the predators in this town until you are healed up and able to defend yourselves without passing out from the effort." She points upstairs, "You can use one of the rooms up there. Call if you need anything."
Once the prisoners are upstairs Grendel will address the group. "We can decide on the shop later. For now we need to rest and recover our strength otherwise another player in town is likely to come in here and whup us. We're in no state to fight at this point so we might as well rest and recover ourselves. If you need something done outside of this shop, take at least two others with you for safety."
============================= ooc If no one objects, I'd just as soon fast forward here. It seems we've come to agreement on this shop and the eventual release of our prisoners. My character can't do anything at the moment, some of you are in the same position yourselves. If you want to gather info or such, get a group of you together and do it. Otherwise I'd ask Jim to 'skip ahead'.
And who the heck is Vellinius?!?! =)
Lilly -- DM JIM Tuesday December 22nd, 2009 9:54:33 PM
"I don't know who you are," Lilly states cooly and without fear, "but I do know what you are." She leaves the answer unsaid and slowly moves away from Xeron's blade if allowed. Both Hemust and Jillian join Lilly in going upstairs to rest, that is unless Xeron pursues Lilly with the point of his dagger.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday December 22nd, 2009 10:17:39 PM
Beriothian hears shouting coming from within the shop and silently slips inside. He sees Xeron pull a dagger on the wounded halfling.
Hmmm, I was under the impression that Xeron was a man of honor.
Beri stands in the shadows of the doorway, his crossbow trained on Xeron.
Xeron, Sanji just spent an hour mopping the blood off the floors from when we first brought the halflings in here. Lets try not to spill any more until morning.
He gives a small wink to the halfling while Xeron's back is still turned to him.
Hemust -- DM JIM Tuesday December 22nd, 2009 10:57:31 PM
"Ah, geez," mumbles Hemust after seeing Beri level the crossbow at Xeron, "not good."
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Tuesday December 22nd, 2009 11:06:37 PM
The taur adresses Grendel as she sends the wounded upstairs. Do you think it is safe to leave them alone, without a watch? I trust Jillian and Hemust, but I have my doubts about Lilly. I am willing to volunteer to guard them, if we give the girls some of their cloths back. Even if they are not taurs, I don't feel comfortable watching the women dressed like that.
Bosk nods to Beri, indicating that all is well and to relax.
Bosk is willing to watch the prisoners now, and will volunteer for watch at night (dark vision) with his meditation at dawn. Once again Bosk will sleep in his light armor and change when he wakes.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday December 22nd, 2009 11:17:10 PM
Beriothian, trusting Bosk's judgement on the scene unfolding with Xeron, puts his crossbow back over his shoulder and heads back out to Maikill. He's not sure that Xeron even bothered to turn around when he addressed him... it may be better that way.
ooc -- DM JIM Tuesday December 22nd, 2009 11:39:45 PM
ooc: Vell was exposition, I've changed it to indicate he is elsewhere.
Maikill HP 28/28, AC15 Wednesday December 23rd, 2009 12:00:20 AM
ooc: fast forward would be fine by me. I hope nobody missed that fact that Jacob the Lesser comes from the Sargrass plains where they deal in making items from the grass that grows there. I think it might also be a good idea to designate somebody with charisma to ask questions and maybe somebody good at intimidation to do that when necessary. Good cop bad cop. I just don't feel that Maikill is the one to go around asking for information. He probably won't get any.
Bosk (James) AC: 19/11/18 HP 5 of 20 Spells Wednesday December 23rd, 2009 12:14:11 AM
ooc: I am fine with moving forward, and with the Holiday excitement I forgot about the Sargrass Planes. Images of steelgrass armor once again come to mind.
I was hoping you wouldn't miss that :) DM Jim
Xeron AC AC16 HP 13/13 Wednesday December 23rd, 2009 2:53:54 AM
Xeron let Lilly move her throat away from his dagger. "So you know what I am? Am you still attacked me? Don't you know that the evil that grows in the gutter is dangerous? don't you know that once you get soiled from this gutter, you cannotget rid of it? "
He moves the dagger away and get up . " no you would not know would you? "
He moves back to his corner as spits at Grendel "I don't have a sister. Or anyone for that matter. Gutter trash like are alone. Always alone.
He goes sit down against the wall and plays with his dagger.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Wednesday December 23rd, 2009 9:25:42 AM
Grendel ignores Xeron's emotional outbursts, or is just becoming accustomed to them. She nods to Bosk, "Guard them if you like, their clothes are over there. I think you are underestimating their wounds and the degree to which this shop is barred up. In order to get out they would re-open their wounds and lose consciousness. This would likely result in a fall to their deaths. I think they'll be good up there."
============== Grendel's got a charm person spell left for the day. She's having trouble deciding if she wants to hit Lilly, Jacob or Xeron with it. =) I'll probably just hold onto it. Better safe than sorry. If we fast forward, Grendel will take the opportunity to chat it up with Jacob and get to know him better.
Xeron AC AC16 HP 13/13 Wednesday December 23rd, 2009 11:48:37 AM
The group decides to give the troubled rogue space who is sitting in croutching position. They do not notice the silent tears which a flowing on his check. His head buried in his knees, the rogue stays silent for some times.
Finally, he gets up and go walk the street of Mud Town, his former hunting ground. He knows that as a native, he will not be the first target ruffains will be looking for.
ooc -- DM JIM Wednesday December 23rd, 2009 3:04:04 PM
how far do you want to skip ahead? next morning, so you can get spells and whatnot back?
Xeron AC AC16 HP 13/13 Wednesday December 23rd, 2009 3:10:13 PM
OOC: the sooner of the next morning or the next significant event. Will Maikill Mom pay another visit?
Bosk (James) AC: 19/11/18 HP 13 of 20 Spells d20=19 ; Wednesday December 23rd, 2009 3:27:12 PM
Overwhelmed by the events of the last few days, Bosk takes a moment to reflect on everything as he hands checks the women's clothing before handing it back to them. Nodding to Hemust he says, As a gentleman I'm sure you understand if I grant the women a few extra curtsies for modesty sake. Nothing personal, just a precaution. Whichever room you are in, please leave the door open.
As the group marches upstairs, Bosk remembers that that Jacob comes from the Sargrass Planes. It has been his goal to get a set of rare steel grass armor from that region ever since he heard tale of the Blood Packs adventures and Grymash (another cleric of Gragul) who was know to have warn such armor. While searching for the armor he discovered that you can only receive it from the Manfri, a hard to find people in the Sargrass Planes. In all his travels, this was the first person from that region that he had ever encountered. Determined no to pass up this opportunity he approaches Jacob the Lesser. diplomacy = 19
Pardon me Jacob, but did you say you area from the Sargrass Planes and that you are from a community that harvests the grasses there? As an Eye of Gargul, I have been searching for someone capable of making a set of steelgrass armor for me, modeled after the steelgrass armor of Grymash, a devote cleric of Gargul and personal hero of mine. If you would have any information or connections in this area, I would be most appreciative.
diplomacy d20=19
Bosk (James) AC: 19/11/18 HP 13 of 20 Spells Wednesday December 23rd, 2009 3:28:44 PM
Morning is fine by me.
Grendel (Jay) AC(unarmored):10/10/10 HP 4/13 Wednesday December 23rd, 2009 4:00:20 PM
Morning is fine.
All Quiet... -- DM JIM Wednesday December 23rd, 2009 5:03:10 PM
Spitting blood clears up reality and dream alike. -Sunao 1926
Upstairs the three prisoners settled in, except Lilly. As soon as the rest were out of eyesight, Lilly tested the bars on the windows, and found them to be secure and too narrow for her to pass through. Chagrined about her captivity, she found a place on the bed, alongside Jillian, leaving Hemust the floor.
Jacob has a good talk with Bosk, he informs the Taur that his father does deal in Steelgrass, and has some ties with the Manfri. However, dealing with the Manfri usually exacts a cost not payable in gold or gems, and you must have the Manfri craft the armor, no one else can do it.
The day passes uneventfully, news of the brain-eater is spreading like wildfire through the narrow streets of Mudtown. Chipper Wanes remains in custody by the local merchant council ( a select few self appointed merchants in Mudtown) for his own safety--cries for a lynching calls for his sequestered state.
Shortly after midnight, something happens, or perhaps it's a dream. (DC20 Listen check Highlight to display spoiler: { You hear two halflings talking upstairs, but by the time you check it out, all is quiet.}). Jacob's door is locked, as he enjoys his privacy, and the rest sleep in the remaining room and downstairs in the main room.
In the morning, the street brings news of another murder, a merchant by the name of Hunsinger who has had his brain removed; Chipper Wanes is released based on this new murder and he even chips into the reward to catch the real murderer, bringing the reward up to 12,000gp.
Rested from the nights sleep, and everyone replenishing their prayers and spells, Grendel casts her Identify spell on the small crystal. The pearl Xeron had gone out and bought is crushed under the casting of the spell and it reveals the true nature of the gem--it is a magical compass. When placed on a thin strip of wood that is floated in a bowl of water, the red end of the gem points to something other than North.
Valla AC:16/16/12 HP:6/6 d20+1=9 ; Wednesday December 23rd, 2009 5:14:38 PM
Valla nods to Bosk; Ya; as soon as we go bankrupt, I say we come back to the shop. Hopefully, with Xeron's quick hands, and my own intelect, I think we'll pull through in Hook City. Valla smiles once again.
But his tone changes a bit as more talk of the prisoners comes up. Letting them sleep in a bed, unguarded! Is the Half-orc crazy? Valla looks to Bosk; Keep a good eye on those prisoners; it doesn't matter how much pain your in. If you have enough will and determination, you can escape nearly anything He says, with a grim face, as he finishes he begins beaming at Grendel...
Eventually Valla calms down, he finds a place in a corner and begins writing up another scroll; He remains quiet through Xeron, Grendel and Lilly's conversation about who Xeron is.His mind can't seem to stray from Jacob thoug. The elf wanted to know more about him; so When Bosk and Grendel begin chatting with the scholar Valla makes his way into the conversation.
The Sargrass Plains? I've hardly hear of the place, but it sure does have a better sounding to it the "Mud Town". This armor Bosk is talking about; is it done with Magic? Or is it something the gods have brought upon us? Ever heard of a SteelGrass Staff?
Diplomacy: 9
OOC: Fast Forwarding to morning is fine with me as well; execpt Valla would like to Scribe another two spells onto a scroll.
Color Spray & Ray of Enfeeblement 100gp; 2xp
Sleep his eight hours and in the morning he will prepare the following spells; and make a point to speak with Grendel when he is finished. Spells: Highlight to display spoiler: { lvl 0: Mage hand, Arcane Mark, Acid Splash, Daze lvl 1: Magic Missile, Obscuring Mist, Shocking Grasp}
Valla AC:16/16/12 HP:6/6 Wednesday December 23rd, 2009 5:19:49 PM
I posted as Jim did... Sorry...
Valla wakes and finds Grendel; he watches the Priest-Mage cast the spell and is very intrigued at the results. I must know what this points to... But not today... We must look into this Grendel. But I think the Brain eater case needs to take priority. Murders every night; this needs to end before everyone starts killing everyone in fear for their own lives...
I Can't post again until the day after Christmas; the library's are closed Xmas eve and day. SO! Merry Christmas everyone, or Happy Hannuka! I'll post again on the 26th...
Bosk (James) AC: 19/11/18 HP 13 of 20 Spells d20=3 ; Wednesday December 23rd, 2009 6:31:19 PM Steel Grass
Bosk watches intently as Grendel works her magic and is amazed as the pearl is crushed under the casting of the spell. No mater how many times I see it, the depth of your magic impresses me. I have to admit that I want to try out the compass immediately, however we should wait until our obligations to Jacob are fulfilled. We might also wish to buy a few potions or prepare more combat oriented spells before we take on that endeavor.
listen d20=3+3=6
Maikill HP 28/28, AC15 d20+5=16 ; Wednesday December 23rd, 2009 6:34:13 PM
Maikill sleeps better, glad not to have another visit by the ghastly version of his mother. Waking up, he goes downstairs and watches at Grendel probes the secret of the crystal. Valla seems to dismiss it for the moment, apparently more interested in finding the brain eater. With a look of confusion, he asks:
"It not point north? What it point to? Too bad it not point brain eater. If point to brain eater we can find it, kill it. I wonder what it point to?"
listen 16
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=24 ; Wednesday December 23rd, 2009 7:00:05 PM
Beri kept watch until around two am when he started his nightly trance. During that time he periodically prayed to Wardd for a change in the horrible luck he had been having, hopefully the new day would find his patron deity watching over him.
Listen:d20+7=24 ;
ooc: I'll be out from about the 25th through the first, Bosk is going to do a few posts for me during that time.
Valla and Scrolls -- DM JIM d6=6 ; Wednesday December 23rd, 2009 8:36:54 PM
ooc: no problem on the scrolls
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 d20+3=22 ; d8+2=8 ; d20+4=7 ; Wednesday December 23rd, 2009 8:50:58 PM
Grendel spends some time that morning getting herself prepared for the day. Putting on her bloodied traveling clothes she casts a cantrip that launders both her clothing and her body. "Ahhh... that's better." Another incantation and she pours healing magic into her body, repairing the remainder of her wounds. Checking on the prisoners she inquires, "How did you sleep?" paying close attention to Lilly. It was definitely two halflings... which means one of her kin must have climbed up to the window. Walking downstairs she sees quite a gathering waiting for her to cast her spell. She obliges and determines a magical use for the gem. "I don't see why Jacob wouldn't want to accompany us on a little sight-seeing walk. I can't imagine you seek to stay cooped up in here for another whole day. Besides, where-ever it leads I think it's connected to the brain eater.
With that Grendel walks into the kitchen to begin breakfast preparations but her excitement gets the better of her and she overcooks the eggs. Palatable but nothing to write home about, which seems to fit both the cook and the meal alike. With a wave of the hand and a few choice prayers she blesses the food with a 'Purify Food and Drink' spell. =========== Remember guys... sleeping heals you 1 hp/level. (2 hp for most of us except Berothian who is unwounded anyway) Listen check: 22 CLW: 8 hp healed Profession(cooking): 7
Prepared Spells for the Day: Cleric: (D)CLW, Command, Inflict Light Wounds, Mending, Purify Food and Drink, Detect Magic
Cast: Prestidigitation, Purify Food and Drink & Identify
Et al... -- DM JIM d20+2=6 ; d20+2=21 ; Wednesday December 23rd, 2009 9:47:01 PM
Lilly is nonplussed when asked how she slept. Hemust was a little sore sleeping on the floor, but Jillian was beaming--in the morning light, she was actually pretty.
"Umm, actually, I'd like to stay in the shop, I didn't sleep too well last night--the excitement of the battle, I just couldn't get it out of my mind." Jacob looked tired and a timely Sanji stepped in, "I can stay and look after the shop and Jacob, just in case we get another visitor," her eyes looked upstairs where the prisoners were. "unless we are setting them free today."
Breakfast was a bust, perhaps because of the lack of resources to draw upon--the larder was getting thin.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+3=15 ; Thursday December 24th, 2009 1:30:38 AM
Beriothian ponders over the best way to find more about the events of last night. Lilly has been tight lipped this far, and is less likely to divulge even innocuous information willingly, so he decided to try Jillian for information first. She has been very loquacious thus far, and seems in a particularly good mood today. He is hoping that since she was laying next to Lilly that night that she would have been awoken when the unknown visitor arrived. He takes his breakfast plate and sits down next to her.
I hope you slept well last knight. I know it can't be easy to sleep with a massive taur like Bosk watching over you, but he's really just a big softy once you get to know him. It sounded like Lilly may have had a hard time sleeping last night until your friend came along.
Diplomacy d20+3=15 ;
Et al... -- DM JIM d20+2=12 ; Thursday December 24th, 2009 3:23:04 AM
Jillian cocks an eyebrow, "Friend? Whatever do you mean?" Then she goes back to eating. All three are still not up to their prime, actually nowhere near it, aches and pains are evident on each of their faces when they came down the stairs and sat for breakfast--the taste of which did nothing to loosen their lips. "Salt pork boiled in coffee. Interesting."
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Thursday December 24th, 2009 8:07:38 AM
Grendel just shrugs. The orc pallet and what humans can stomach are often very different things. Looking to the others who have gathered for breakfast she comments, "I'm itching to get out of here and check out this magical compass. It would also be nice to pick-up some details about any other murders that might be attributed to the Brain Eater like this Hunsinger fellow. I'd also like to speak with Chipper Wanes and find out why he was so heavily suspected in all of this."
Looking to the prisoners she states, "Good to see you all this morning. It appears that you all will require several days to heal up. You are welcome to stay during that time and we will tend you. Hemust and Jillian, if you want the job of storekeeper... you've got it. The three of us should speak later regarding this as well as some other topics." and with that she gives them a knowing wink.
Turning specifically to Lilly she says, "You appear to want out, though I warn you that you need time to heal first, I am not going to force you to do the wise thing. Hemust and Jillian are compensating us with their service in our shop. I would ask that you also provide us with compensation. The price is a simple one, once free you will obviously connect with your kin... I'd like to meet them. Invite them to breakfast tomorrow under a flag of truce. They can bring weapons as long as they keep them sheathed. Do we have an accord?" And with that Grendel slides Lilly one of her daggers and 5gp, then she motions to the open door.
Xeron AC AC16 HP 13/13 Thursday December 24th, 2009 9:09:44 AM
Xeron appears at the breakfast table with his eyes puffy and looking like hell as if he cried all night and could not sleep.
He looks at the group, his hair all messed up and his face needed a close shave. With a broken voice, he starts talking "My mother was a simple minded woman. The mind of a 5 year old in the body of an adult. Her parents abandoned her when they realize that. She ended up working in a church, cleaning the clerics mess. When she was 16, a group of men took advantage of her. They pretended playing her game but it ended in a group ..... " He stops, unable to say the word ....
Regathering whatever little composture he has, he continues Anyway, one of them is my father. When the clerics realized, she was pregnant, they kicked her out. This is why I have no time for priests. MY poor mother in her simple mind thought that Mud Town was the rigth destination, a city made of mud. Who know why? There, the thief guild understood that a beautiful pregant beggar could generate good gold and he did. They took her under their protection and took good care of her. After I was born, it was even better, a beautiful beggar with an infant. However, life on the streets of mud and me getting older made the begging less successful. This is when the beatign and abuse started. If she did not bring enough daily gold, they would d stuff to her. She never understood why they hurt her. When I was 5 or 6, I realize I was good with a knife so I started stealing to get the gold to avoid the abuse. Sitting in the mud all day, she got sick and lost her beauty ad her teeth rotted and she lost her gorgeous hair. So I go better at getting the gold at any price. She still loved me with all her heart, not knowing I was the cause of all her misery. When I was 13, I came back from a good raid when I find her dead. She had been beaten to death. I had enough gold to avoid Pig Alley. And I left the guild then and lived on the streets. I got good with a dagger and the sword and breaking locks and stealing. Killing became a natural. Then someone tried to change me. And I believed them. And I was wrong. I am gutter trash as Lilly called me. I am spoiled goods. I am only good at killing and stealing. This is who I am. This is what I do. I am your hired rogue. I have no mission to find and kill my father or my mother murderers. I have no goal to become rich and powerful. I am just here to kill and steal when needed. So this is what I do. Tell me when you need my hands or my blade and I will be there. I have allegiance to only myself and I choose to work for you. Tell me what you need and I will be there. My hands and blade are reliable. But do not ask me to pray or believe in this good things. It is your domain. I am here to help you with my skills. "
He then nods at the group and go stand by a wall looking at the window.
=============================================================================== OOC: Probably last post until 2010.
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Thursday December 24th, 2009 9:40:27 AM
Grendel saunters over to Xeron. "I've endured beatings. I've had my life ruled over by those with power. When I left, I did so under threat of death. With nothing left in me but a desire to live I jumped into an icy river that would likely have been my death. It was a bunch of priests who saved me and showed me purpose. Maybe you'll have a similar experience some day..." Grendel sighs and recounts her thoughts for a moment. "You know, thinking back over it all... you know what the worst part of it was? Hopelessness." With that she pats him on the shoulder before resuming her tasks for the day.
Xeron AC AC16 HP 13/13 Thursday December 24th, 2009 10:10:18 AM
Xeron nods at Grendel "Good for you they saved you. I never felt hopelessness because I never traded in Hope. Hope is an hallucinogen drug given to people to make them not look at reality. With the rally cry of hope, you will get get people to jump into a fire. But "hope" will not prevent them from getting burn. Hope is not a currency I use. I once had the most selfless powerful love given to me from my mother. I do miss it and know I will not feel it again. But I do not do hope. Actually I felt hopeless when I try to change into a good man. Waste of time. No need for hope. I just do other things with my hands and blades. Just say the word when you need it Lady. "
He stands there at peace with himself as a who he is: a thief and a killer. He does not need a reason or motivation for what he does. Let Grendel and Bosk with their moral compass deal with it. He just does what he does because he is good at it. No motive. No reason. Just skills.
Maikill HP 28/28, AC15 Thursday December 24th, 2009 3:44:26 PM
Maikill listens to the conversation between Xeron and Grendel and decides to join in.
"My Mother always tell me, "life not fair. Get over it." That what she say. Good advice. Mother alway smart."
Past misgivings -- DM JIM Thursday December 24th, 2009 4:59:22 PM
"My father never talks, talked, to me much, not much at all," Jacob adds into the conversation, making the mood even more somber. "It's a terrible thing to look up to someone so strong, so smart, and they won't give you the time of day. Terrible it is." Jacob sighed at the thoughts that came unbidden to his mind, "But my mother is great! Very caring, smart too and very beautiful. She jokes sometimes that father won her in a poker game, sometimes I think she's not joking." Jacob sighed again, this time even bigger. He obviously missed his mother and wanted to be back home.
"My parents were killed," Lilly said abruptly, "when my brothers and I were still children. We've been on our own since." Taking the dagger and 5gp, she looked on them with dead eyes. She had more daggers and about 200 more gold before she was captured, but she had her life, and more important, she wasn't beaten or worse--the memory of "worse" still burned in her brain. "I'll convey your invitation to my brothers--they never turn down a free meal." Lilly turned, then with the faintest of smiles, "Thank you Grendel." She then left the shop to join her brothers waiting across the street behind some crates. Soon they were out of sight.
"She's an alright kid, has had a tough childhood though," Hemust says after Lilly left. Turning to Grendel and the rest, "Thank you for trusting us, you won't regret it, right Jill?" Turning to look at Jillian, "Yes, Hemust." She didn't say anything else, maybe she was insincere, but Grendel understood since she was a woman--Hemust and Jill would be together, not just as members of the same merc group, but like boyfriend and girlfriend living under the same roof, and there were only three rooms in the place.
Look what I found -- DM JIM Friday December 25th, 2009 6:01:48 AM
Seeing that the mood in the place had turned somber, bordering on morose, Sanji spoke up about her new find, "Hey guys, look what I found!" It was a small wooden box, intricately carved on it's exterior and lined with red velvet on the inside. "I found it amongst some of the stuff on the shelf, most likely forgotten because of all the dust covering it. Well, I opened it up and found these inside, along with a note." Showing the group, inside were seven small round golden charms, about 1/2" in diameter, with a small golden ring piercing the top of the charm. On one side of the charm was a rune, possibly denoting luck, and on the other side a bas-relief of a rabbit. The note explained that the charms were made by the halflings of Greendale and would bring the bearer luck once a week when needed. The charm must be worn or held as an earring with the proper fastener, on a necklace or on a charm bracelet. It could even be fastened to a sword or dagger pommel, or on a musical instrument, but simply carrying it around in your pocket would not suffice. The note wishes the bearers many happy tidings and good luck on their travels. In game terms: This magical charm (fate item) allows you to reroll one roll, per in-game week, that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
Merry Christmas guys :)
Bosk (James) AC: 19/11/18 HP 13 of 20 Spells Friday December 25th, 2009 11:02:15 AM
Merry Christmas!
Valla AC:16/16/12 HP:6/6 Friday December 25th, 2009 12:47:17 PM
Merry Christmas!!
Valla gets up, study's and then eats breakfast. Intrigued by the magical compass still, Valla nods when Grendel says something about it being connected to the Brain Eater. He stashes his newest scroll in the scroll case strapped to his backpack, looks through the pack and makes sure everything is in order. He then begins to hear Xeron's cermon.
I've been beatin, sliced, cut, nearly killed. My parents died in an Orc raid He starts beaming at Xeron, standing in the light enough to let everyone see the effects of his scars. Ends looking at Grendel and Maikill, the Half-orcs in the party. Don't worry, No resentment. No hard feelings. I trust you two with my life, and am at ease with that decision.
Valla stares at the ceiling for a while, I think we need to get back on track. Having Jillian and Hemust run the shop with Sanji is a great idea. Leaving Jacob here under their watch isn't a bad idea ethier. We need to find some information about the Brain Eater and investigate the compass a bit more.
When Sanji comes out with the charm, Valla nods to Xeron and Maikill, I think one of those two should use the charm. Luck comes into play for a Rogue more than most people. Maikill would need it more than Bosk.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d8+1=5 ; Friday December 25th, 2009 12:56:50 PM
ooc: I brlieve there are 7 charms, one for everyone
Posting for Beri and Bosk
Coming down stairs just as Sanji makes her announcement, Bosk goes over to her and Beri and takes his time examining a charm, not quite trusting unidentified magic items. Immediately images of Grymash, another Cleric of Gargul, come to mind as he recalls a story he was told where the curious orc put on an unidentified magic belt and immediately was transformed into a girl. A smile crosses his face a he recalls the story. Although these charms were identified, not knowing the identifier caused him some worry. What if this was a trap?
Before the cleric can voice his concerns, Beri takes the one he was examining and puts it on. "My prayers have been answered. Just last night I was praying that Wardd would change my luck and watch over me and today he blesses us with this find. I am not one for preaching, but I think our fortunes are about to improve thanks to him." Hearing this The Horned Cleric thinks of Xeron. What happened to him? Could this have anything to do with last night? I should talk to him later. Nothing much, he doesn't seem open to the Word today. But perhaps a listening ear or stroking of the ego would help. He needs to realize the true value of his self worth.
Sitting down at the table Bosk greets his companions, amazed at how close they have become in only a few days. Taking a bite of the formerly dried pork, Bosk is amazed at how tender the coffee had made it. Looking up from his meal the cleric sees his opening with Xeron and says, Grendel, I am amazed at what you can do with such little resources. If memory serves me right, it seems that in all the excitement yesterday we forgot to restock the pantry. If you would like, perhaps Beri, Xeron and myself can go shopping today and get some more fresh ingredients. We wouldn't want to run out of food while entertaining our guests.
Bosk and Beri will get a weeks worth of food for 10 people.
============= Cure Light Wounds d8+1=5 Resting =hp+2 HP restored to max hp
Since Xeron cannot post I won't RP the conversation.
Maikill HP 28/28, AC16 Saturday December 26th, 2009 10:34:25 AM
Maikill looks carefully at the small treasure box with the charms inside.
"One me? I like rabbits. Look good my ear."
he take a charm and attaches it to his ear by piercing his ear with a needle and attaching the ring to the new hole. A small drop of blood hangs from the end of his ear but Maikill does not seem to notice.
"It look good?" he asks Grendel
Merry Christmas
The day's activities -- DM JIM Saturday December 26th, 2009 6:28:36 PM
ooc: so does the group want to do this day?
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Saturday December 26th, 2009 7:49:27 PM
ooc: I'd like for Grendel to use the magical compass during the day to see where it leads. If we could also get some time to interview the family of the dead merchant and the suspected merchant, that would also be helpful.
Maikill HP 28/28, AC16 Saturday December 26th, 2009 8:08:39 PM
ooc: Maikill would agree and follow along. Hopefully everyone would go together. Tired of splitting the party up. Maybe we could have food delivered to Sanji.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Sunday December 27th, 2009 12:52:32 AM
Bosk and Beri are up for anything.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Sunday December 27th, 2009 1:08:54 PM
Bosk and Beri are up for anything.
Valla AC:16/16/12 HP:6/6 Sunday December 27th, 2009 2:36:44 PM
Valla interested in the compass as well, but thinks talking with the suspected merchant and the dead merchants family is the priority for right now.
I say, while Xeron, Beri and Bosk are getting food, why don't Grendel, Maikill and myself gather some info from the dead merchants family? Then we can all meet back up and talk to the suspected merchant together. I think the suspect is going to be more hostile than the surviving family. If at all that is...
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Sunday December 27th, 2009 3:41:38 PM
ooc: I am fine with that.
Maikill HP 28/28, AC16 Sunday December 27th, 2009 8:33:00 PM
ooc: good, go with it
Valla AC:16/16/12 HP:6/6 d20+1=20 ; Monday December 28th, 2009 3:06:27 PM
Valla nods to his comrades, Maikill and Grendel, as he leads them into Mud Towns muddy streets. The elf leads his small team to the dead merchants family (Im drawing a blank on the name at the moment...)
Upon arrival Valla bows his head low, and offers a short elven prayer to their recently lost loved one. But, soon enough the questions begin.
Im Valla; a member of a newly, but fastly rising, group in Mud Town. We are trying to find out any information we can that may lead us to the capture or death of this mysterious "Brain Eater" monster that has been killing off merchants here in Mud Town. Somewhat of a way to avenge your loss, it would be very helpful if you could provide us with a bit of information. What kind of buisness did he run? Did his goods come from out of town or were they made here in Hook City? Has he had any obsession or want of a certain puzzle box? What did he do in his free time? Who were the last three people he talked to?
Valla will talk in as much of a caring and sympathized tone as he possibly can; also attempting to spare them the worst of his facial scars...
Diplomacy: d20+1=20
The day's activities -- DM JIM d20+2=14 ; Monday December 28th, 2009 8:02:42 PM
Deciding to split up, Xeron, Beri and Bosk head out to restock the shop's pantry, which was getting dangerously low. Valla, Grendel and Maikill decide to go talk to the family of Gerald Hunsinger, the latest victim of the brain-eater--leaving Sanji, Jacob, Hemust and Jillian to sort out the shop. Hopefully the two prisoner-warriors turned employees wouldn't kill Sanji and Jacob, taking everything the group had worked for and in the process, burn down the shop--but one could only hope.
Xeron, Beri and Bosk find ample groceries as there is a farmer's market nearby that has many a stall of fresh fruit and meats from local famers and ranchers that make the long walk from their fields to the north to sell their wares in Mudtown. --In game terms every character must spend a minimum of 50gp x current level per month for upkeep. However, since you have your own place and are cooking your own food, that price will be cut in half. So buying groceries for the month will cost the group 262.5gp (50x2x5/2=250+(25/2)=262.5gp). You do not have to pay for Sanji, Hemust or Jillian since the business will pay for them as long as it is profitable--More on that later.
Valla, Grendel and Maikill find that Gerald Hunsinger had left behind a large family, a wife and eleven children in all--five girls and six sons. Also, Valla recognizes one of his children as Rain, the girl Bosk has shown an interest in several days ago, and also that she was a twin. Gerald's widow, Mabel was gracious in her talks with Valla, although it was apparent that the scars on his face distracted her from time to time. In response to Valla's question's she answered the following:
What kind of buisness did he run? The family sells books, scrolls, artwork and copying services
Did his goods come from out of town or were they made here in Hook City? The books are from travelers who sell them and from other cities. The scrolls and artwork too, though the Hunsinger family does make copies and some original artwork from time to time.
Has he had any obsession or want of a certain puzzle box? Not that they know of
What did he do in his free time? He read a lot
Who were the last three people he talked to? Kweku the ink maker Yosef the baker Numitor the calligrapher
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 d20+4=16 ; Tuesday December 29th, 2009 10:50:27 AM
While Grendel walks around with Bosk and Valla she keeps an eye on the magical compass. If it points to a far away destination the compass should point more or less in the same direction. If the compass points to something nearby it will gradually move as they walk.
When with the family Grendel offers her sincere condolences and asks if they have any information that might be useful in this investigation... anything at all. Even the slightest details have turned out to offer good leads on this creature so far and we're close to tracking it down.
========================== Aid another (Diplomacy): 16
No one said they tried to make the compass, i.e. bowl, water, wood strip, etc... DM Jim
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=17 ; d20+3=16 ; Tuesday December 29th, 2009 1:08:27 PM
After shopping the three return hope, hopeing that Grendel will come back to get them or leave word if they have discovered a lead. While they wait, Bosk looks around the shop, trying to determine the value of everything if it was sold off and trying to estimate how much money the shop would be capable of bringing in a week after paying the three workers. Is it more to our advantage to get a large sum of money right away, or to secure a steady stream of income? If we are better outfitted we can take on betterjobs and increase our reputation and our assets, however a wise man never looks only at the short term. Maybe I could sell my share of the bussiness, or buy one of the other members to increase my profits?
If the group learns where to meet Valla and the others, then they will join then and assist to the best of their abillities.
============================ Aid Another (Diplomacy) Bosk = 17 Aid Another (Diplomacy) Beri = 16
ooc: have we been told what our XP award for the last cycle was, other than that we are all at lvl 2? (Beri Excluded)
No -- DM Jim
Maikill HP 28/28, AC16 d20+5=10 ; d20+4=5 ; Tuesday December 29th, 2009 1:10:07 PM
Maikill stays a bit back as the questions are asked of the dead merchant's family. He keeps an eye out for trouble, not quite sure how he can help with delicate matters of discourse.
spot 10 listen 5
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Tuesday December 29th, 2009 4:11:07 PM
Grendel makes the compass from a piece of the doorframe that we busted, a bowl from the pantry and some water. She'll then begin tracking how the makeshift needle moves as she moves around.
The door was completely mended several times. Mending does not create anything, just puts back together the original borken pieces. DM Jim
The Business -- DM JIM Tuesday December 29th, 2009 5:25:36 PM
These are the generally accepted business rules in the Wold:
The player character sets up the business with an initial invest. That initial investment is used for profit calculations. The player can put more $$$ into the business each time he increases in level. This can be seen as upgrading or possibly diversifying the business. The player's cohorts and followers run it on a day to day basis and all wages are assumed to be taken into account before the profit/loss calculation.
Maximum investment: Character can invest level *1000 gps.
Modifiers: +1 for each 8 hour day the character works in the business (up to a player's maximum Charisma modifier) +1 Owner has at least 5 ranks in associated skill. +1 Owner has at least 10 ranks in associated skill. +1 Owner has at least 15 ranks in associated skill. +Owner's diplomacy skill/3. +Cohort's profession skill. -2 Owner spends less than 8 hours per week helping to grow the business. -1 Previous profit check resulted in a loss. +1 Previous profit check resulted in a gain.
All losses are deducted from the character's initial investment unless otherwise stated by the character. If the initial investment falls below zero, the business is bankrupt and closes. -------------
I'm valuing the shop at 2000gp. If you tried to sell it all immediately, 1000gp.
The formula I see for the shop is this:
((2000gp)*10%)*(Take10 or Ability check +5work days +3ranks +2diplomacy +5Hemust -25)/25
200gp*0=0gp/week if a Take 10 is taken. This pays for Sanji, Hemust and Jillian's upkeep.
If you sell everything, then you will lose Sanji, Hemust and Jillian since they will have nothing to do, not earning a wage and just eating you guys out of house and home.
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Tuesday December 29th, 2009 5:44:38 PM
Can you explain how we can improve those numbers? I understand the +5 for Hemust as a hireling bonus, but what about the work days, ranks and diplomacy numbers?
You would have to increase either Sanji's, Hemusts or Jillian's stats or skills. But they are non-adventuring, so they will not imrove. The only other way would be for you guys to work in shifts or whatever in the shop on those days you're not adventuring. DM Jim
Valla AC:16/16/12 HP:6/6 Tuesday December 29th, 2009 6:10:31 PM
Valla listens to the family's replys, and figures right away that most of the information is nearly useless...
Scrolls and Art work, Books and copying? Nothing in common with the others... Last three people he associated with are seemingly random... Although the fact that he does buy things from travelers... We may have something here...
Ma'am... This question my come off a bit blunt, but I think I need to ask... Is there anything about Gerald's buisness that may have been illegeal or maybe upsetting some one in power here in mud town?
After she answers the question, Valla is done bringing grief to the family. He motions for everyone to follow, and makes his way back to the "Shop".
He walks in the door, and looks to Bosk, Didnt find out much my friend... I think our next option is to figure out a bit more about this compass and where its pointing to... Its very possible, I believe, that its pointing to the Brain Eater itself, or possibly something to do with the monster...
Valla then finds a seat, and awaits everyones reply...
OOC: About the shop guys. I think we should invest into it. Selling it all now would result in some good items/weapons/armor but we don't have access to the Catacombs nor any other Magic Shop. Our party is decently outfitted with armor and weapons, and I don't see much use in more normal ones. As for scrolls and potions; We should all have a decent amount of money to buy/scribe/brew. Throwing another 300-500gp into the shop per person is probably a grand idea.
Widow Hunsinger -- DM JIM d20+2=19 ; Tuesday December 29th, 2009 6:50:46 PM
"Absolutely not," the widow replies to Valla, obviously a little incensed by his question, but holding back her tears.
Everyone reconvenes back at the shop.
ooc: did you guys spend 262.5gp for the groceries?
Maikill HP 28/28, AC16 Tuesday December 29th, 2009 7:22:04 PM
Maikill finds himself back at the shop, frustrated that they seem to be making little progress. He looks around and starts to fidget. Shop keeping is not his forte. Killing something bad, that would settle him down a bit.
"Why we not go to body pit, look for brain eater. I see it there. It take cart and horse. Many brains to eat there. We go look, together? I no like sit wait."
Maikill walks back and forth in the small shop, not wanting to sit.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Tuesday December 29th, 2009 7:31:14 PM
ooc: I will need more time to look over the numbers / formula before I make a shop decision, however I am leaning towards keeping it for RP value. question Is the weekly pay in real time or game time? I assume it is game time. Could we invest in a magical item to enhance the three NPCs abillity checks (This may need to be bought in Hook City)?
Also, I was intending to buy one weeks groceries. 262.5/4= 65.625GP and so far there were no objections to that purchase. Alright, sounds good. DM Jim
Grendel (Jay) AC(unarmored):10/10/10 HP 13/13 Wednesday December 30th, 2009 12:26:21 PM
ooc: Might have sporadic posting until after the new year. My apologies.
The compass -- DM JIM Wednesday December 30th, 2009 3:41:52 PM
Once all are reconvened at the shop, Grendel goes about fashioning a makeshift compass. The red part of the gem that floats on the piece of elm bark points to the west. Traveling with the compass is at half speed, unless you dump out the water and then refill it later.
Valla AC:16/16/12 HP:12/12 Wednesday December 30th, 2009 4:42:08 PM
Valla nods, somewhat excitedly when Maikill brings up Pigs Alley... Good Idea, Maikill... Valla looks over at Grendel as she makes the compass into a usable item.
West? Any chance Pigs Alley is to the west? In any case, I think we should go to Pigs Alley, and have a look around. And if thats not where the compass is pointing, then we continue toward where-ever it IS pointing, from there.We also have the "Suspect" to talk to still... He might be of some use, sitting in Jail im sure you'd hear some rumors, or at the least we might figure out what Hook City's Guard knows...
OOC: Valla will chip in for another Weeks worth of food stuffs... So; -65gp 6sp 3cp on my CS...
Pig alley is South.
The weekly upkeep is for all 6 characters, which Bosk has paid for... not sure if from personal funds or group funds. Dm Jim
OOC -- DM JIM Wednesday December 30th, 2009 5:29:48 PM
ooc: by my reckoning, it's only day 5 in the game since the start , right?
Day 1: fight to save running halfling Day 2: fight lumpy goblins; counterattack Ironband; rescue Penn Day 3: investigate murders; takeover shop Day 4: fight noodle gang; hired by Jacob Day 5: investigate; hire Hemust/Jill; release Lilly; make compass;buy food.
Sitting Around -- DM JIM Thursday December 31st, 2009 5:33:17 AM
Sitting around their new shop, the group realizes just how much cleaner it is. Sanji was not very good with her rapier, but with a broom and mop, she was gifted. "If we're all going to stay here, we'll need a bigger place, more rooms which we can add on so we're not all sleeping on the main room floor."
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Thursday December 31st, 2009 1:27:34 PM
ooc: For simplicity sake, Bosk spent group loot on the food. I will be updating my charactersheet after the new years when I have access to a better computer.
How much would it cost to upgrade our place with more rooms?
each 100gp will get you a 10x10 room which is good enough for 1 adult or 2 children(small). --DM Jim
Valla AC:16/16/12 HP:12/12 Thursday December 31st, 2009 5:10:37 PM
OOC: I already changed my sheet; just add another weeks worth of food to our Group Food Stash. Valla will pay out of pocket. Not a big deal... And yes Jim; day 5 seems right to me as well.
After s "stupid fit" inside his head; Valla realizes Pigs Alley is not west...
Well; maybe the Compass isn't pointing towards Pigs Alley; Ethier way, I still think we should take a look there; possibly while were out talking to the Suspect?
Valla finds a good spot; and begins thumbing through his spell book; reading up a bit waiting for the group to come up with some ideas...
ooc -- DM JIM Thursday December 31st, 2009 11:57:02 PM
Happy New Year guys!
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Friday January 1st, 2010 8:57:36 PM
Bosk looks around the shop, somewhat in disbelief at how much better it looks. Sanji, did you do this? The place looks amazing! As she speaks Bosk nods his head in agreement. Your righ, after we return from Hook City we should look into expanding the shop.
Responding to Maikill and Valla he says, We really shouldn't be chasing the Brain Eater while we have taken on the obligation of protecting the scholar. His safety must come first. We can wait one more day. Besides, we may be able to learn about the creature in Hook City. A town that wealthy and well traveled is sure to have information.
Jacob -- DM JIM Saturday January 2nd, 2010 1:27:16 AM
"It'll be two more nights before I can enter the city and this menace will still be lurking about?" Jacob counts on his fingers to see if he remembered correctly when his time to enter was. "So that means at least two more people will get their brains eaten. I truly hope it isn't one of us!" Jacob visibly shivers at the thought. To all present, it was apparently obvious that Jacob did not like to read suspense novels.
Maikill HP 28/28, AC16 Saturday January 2nd, 2010 11:05:09 AM "Two more die. No like that. Jacob stay here, lock door. He safe. We go find brain eater, go pig alley. I know what it look like. No afraid."
Maikill puts on a brave face though it is easy to see that he is somewhat apprehensive about facing the brain eater. His pacing does continue though, and it seems like he is equally uneasy sitting around a shop as he would be chasing down brain eaters.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=4 ; d20+3=4 ; Saturday January 2nd, 2010 11:13:18 AM
The fear so apparent in Jacob's voice gives the tall minotaur an odd sense of relief. Although he felt a strong obligation to protect Jacob, he had never been one to enjoy standing around waiting for adventure to find him. If it was up to him the group would be out hunting the brain sucking monster. But with jobs as scarce as they were it would have been poor judgement to turn down the task, and now that the job was accepted it would be irresponsible and bordering on dishonorable to put Jacob in danger by hunting down the creature. However Jacob's reaction gave him an idea. If all went well they might be able to break away from the monotony of protecting the scholar for a while. It wouldn't be dishonorable to hunt the creature if our employer wishes us to do so. As long as we are not misleading him and he believes it is his idea...
I know how you feel Jacob. The waiting is the worst part, never knowing when or where the creature will strike. Letting the thing take it's time to plan an attack, waiting for people to let their guard down. If I had my way we would be hunting it rather than hiding from it. Taking the offensive, taking away it's element of surprise. You know, face the creature head on and under our terms. I have always preferred to take care of things quickly rather than the suspense and constant on edge feeling of waiting. However, that will have to wait until after you are safely into Hook City. I just hope our leads don't grow cold in the mean time. Turning to look more directly at Jacob he continues, Oh, don't worry, you have the best body guards in all of Mud Town. If the thing comes back we'll be ready for him. Besides, to my knowledge it has only attacked merchants without protection. It seems to prefer catching it's victims alone, which is why so many merchants are investing in security these days.
Realizing he that it had been a while since he last scanned the area and remembering that guests may be showing up for dinner, Bosk takes a second to observe his surroundings. Unfortunately it is just about this time that Grendel, Valla, and Maikill return from gathering information and the ruckus they make prevents he from observing much else.
====================== Valla: Your character sheet is not updated, my guess is that you need to click on the share tab in the upper right corner and then click on publish as web page, and then click on republish document. Perhaps we can deduct the gold you spent on food from you share of any building upgrades we plan to do (if we decide to do so).
Listend20=4+3=7[b/] [b]Spot d20+4=4
Xeron AC AC16 HP 13/13 Saturday January 2nd, 2010 5:16:11 PM
OOC: Happy NewYear Everyone! ======================================================== Xeron goes shopping with Bosk, acting as a body guard for the gigantic Taur, which is by itself a funny sight.
When they go back to the shop, he goes to the wall and sit in a corner. He picks up a twig from the fire place and sharpens it with his dagger, waiting for the group to ask for his services.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Sunday January 3rd, 2010 12:41:19 AM
ooc: I'm back from my vacation. I will post once I have caught up on the days I missed. I have a quick question about the shop, do Sanji and Grendel's diplomacy count toward the +2 diplomacy?
Only people who work in the shop. if Grendel or anyone else wants to work in the shop, then I'd add a portion of their diplomacy and other skills based on how many days of the week they work. DM Jim
Xeron AC AC16 HP 13/13 Sunday January 3rd, 2010 8:23:25 AM
Xeron sharpens and sharpens the twig to a point where the stick is ridiculously small. He sees all the pieces of wood on the ground and realizes he made a mess. He goes pick up a broom and showel and gather his trash.
After that, he goes see Sanji "Do you need my help? I am not the domestic kind but I'll give you a hand. You are still an adventurer at heart even if you are better with a broom than a rapier. "
Time passes slowly -- DM JIM Sunday January 3rd, 2010 3:22:17 PM
Jacob listens to Bosk's words intently, but says nothing in return, just nods his head in agreement and when the conversation is over, heads over to a corner and begins to read one of his books to wile away the time.
Sanji politely declines Xeron's help; the size of the place is not large and she already has helpers in Hemust and Jillian--which she has put to work already.
It is slowly approaching 4pm in the evening, darkness will prevail in a few hours...
Maikill HP 28/28, AC16 Sunday January 3rd, 2010 4:51:10 PM
Maikill's pacing has continued, and now he stands at the door with axe and gear ready.
"We turn into old shop keepers? Why we sit when they need help. Brain eater out there, come for somebody soon. We go, go now and find it. Who come with me? I tired of wait. I go now. Come if want, or stay safe inside. You choose."
Maikill swings open the front door and slams it behind him. He now stands outside, trying to decide how best to go and find the creature that scared him away a few short days ago.
Valla AC:16/16/12 HP:12/12 Monday January 4th, 2010 9:47:44 AM
Valla continues to read his spell book for some time, until Maikill and his crazy outburst. I aint stayin here, if Maikill goes, I go... The elf shakes his head as he tucks his spell book into his pack and strolls out the door after Maikill;
Grendel and Xeron, you should come as well, who knows whats about to happen... Bosk and Beri too... He sighs, Shouldn't split up, we need to find this creature, if anything Jacob is more safe if we find it, than if we don't. He nods to Jacob,
This is not abandonment, its us doing our job. Even if it is the hard way...
The scarred elf motions for everyone to follow, and with staff in hand, he joins Maikill in the street.
To pigs alley then?
OOC: Thats fine, however the group decides to spend the gold is ok with me...
Xeron AC AC16 HP 13/13 Monday January 4th, 2010 11:07:39 AM
Xeron smiles at Sanji but his heart is bleeding inside. "Useless! I am totally useless unless I steal or kill!"
He goes back waiting until Maikil go crazy. When Valla follows the barbarian, Xeron shakes his head and follows the magician. "Just tell me what you want me to do, elf! "
Grendel (Jay) AC:17/10/17 HP 13/13 Monday January 4th, 2010 11:59:14 AM
Grendel nods, "Aye... I'm game. Let's see where this compass leads first. If we find a dead end, then we can check out Pigs Alley." Grendel dons her new breastplate armor and heads out... this time with her gear. ----------------- To clarify, I'm not going to split off from the group. Only suggesting we use the compass first.
direction -- DM JIM Monday January 4th, 2010 12:20:40 PM
ooc: you guys splitting up? 3 so far are heading to pig alley with Grendel following the compass which does not head in that direction.
Maikill HP 28/28, AC16 Monday January 4th, 2010 12:45:44 PM
Maikill smiles as others join him outside. Perhaps he won't be a loner until his death after all. In fact, it looks like there will be plenty of company to watch him die, again. At Grendel's suggestion, Maikill adds:
"Good idea, you smart. I follow you."
ooc: let's not split up on this
Xeron AC AC16 HP 13/13 Monday January 4th, 2010 1:26:13 PM
Xeron follows Valla and Bosk (if they split will follow Valla).
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Monday January 4th, 2010 4:14:40 PM What are your thoughts Jacob? As long as we are under your employ, me must know your thoughts on the matter. Would you prefer our group to take an proactive or defensive approach on this matter. Either way our group will protect you and leave you with no less than three guards, and a protected merchant has as of yet never been attacked. If you like we can secure the building, patrol the block, or follow our lead to chase the monster. If the latter, we can hunt the creature down while it is still light out and return at or shortly after night fall. This would be my suggestion, since all of the attacks on merchants have been in the dead of night. It is likely that the beast sleeps in the day. A daylight battle would also give us the most advantage and take away the monsters. It would also allow us to be back here at night when the creature is more likely to attack and gives us a defensive advantage when our other advantages are minimized. I also recommend an offensive beacuse killing the creature would also increase your safety when you choose to leave Hook City and are unprotected.
============================== If the group chooses to leave Jacob Bosk will go with the group, but will insist that Hemust and Jillian get their armor and weapons back, and swear an oath of allegiance and promise to assist Sanji in protecting Jacob. He will also instruct Sanji to place the stores caltrops by the doors and will assist in barricading the windows before they leave.
Jacob -- DM JIM Monday January 4th, 2010 4:42:17 PM
Jacob looked up from his book, "All I require is protection at night, since that is when the brain-eater seems to be out and about. What you do during the day is up to you, I think I'll be safe as long as I remain in the shop."
The Compass -- DM JIM Monday January 4th, 2010 4:48:54 PM
It was slow going, carrying the makeshift compass, but the group eventually made their way through Mudtown and ended up at an apparently abandoned building which the group thought was perhaps a small warehouse. It was dilapitated and although it had several small openings in the wood slats that could be peered through, the lack of sunlight didn't show much inside except a few crates perhaps. It's double front doors were blocked from the inside and it had no windows to speak of. This side of town was far from the central gate and not much foot traffic was happening at this time of the evening--sunset was in about one hour.
Grendel (Jay) AC:17/10/17 HP 13/13 Monday January 4th, 2010 5:27:48 PM
A small wave of the hand and a few whispered words and she renews her protective bond with Maikill.
With a nod to Maikill and the large 'Taur she says, "Break it down. We can always repair it with magic later if we are wrong. No sense losing the benefit of surprise by acting... civilized." Grendel pulls a javelin and sets her shield.
================== Casts 'Shield Other' on Maikill. Readied action: throw javelin at anything resembling a "brain eater" or "Tentaculed monster". 1st level spells readied: Command, Inflict Light Wounds and Enlarge Person.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20+3=7 ; d20+4=22 ; d20+3=8 ; Monday January 4th, 2010 5:46:18 PM Wait one second, lets make sure this is not a trap. Bosk takes a few seconds to look around the area and to listen to the door for any noise inside. If everything appears to be safe, Bosk will assist Maikill in breaking down the door. (strength check d20=8).
Before entering the building Bosk will cast Bless on the party.
Readied action: shield of faith if a "brain eater" or "Tentaculed monster" is inside.
Maikill HP 28/28, AC17 d20+5=11 ; Monday January 4th, 2010 6:17:27 PM
Maikill waits a moment for Bosk to look around, and then times his hitting of the door with Bosk.
Strength check 11
The Warehouse -- DM JIM Monday January 4th, 2010 6:38:43 PM
Listening first, Bosk hears nothing out of the ordinary. Maikill and Bosk then throw themselves at the locked doors and rebound off of them as they fail to bust them down. Whatever may have been unaware of them inside, was surely aware of them now. Actions?
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=13 ; Monday January 4th, 2010 6:44:00 PM
Bosk is willing to try the door with Maikill again. Strength check 16.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=14 ; d20+7=9 ; d20+7=20 ; Monday January 4th, 2010 7:59:10 PM
Beri peers through one of the openings in the slats hoping his low light vision will reveal something, or at the very least confirm there aren't 20 well armed (and awake) guards now waiting for their entrance and listens for the sound of feet or the rustle of chain mail inside.
spot:14 listen:7
Well, if anything WAS sleeping it's going to be awake now. It can't hurt to try a more direct approach.
Beri talks in a loud voice toward the building.
Anyone home? Please wake up, we have a few questions we need to ask you and this really isn't the type of town where we want to have to try again once it starts getting dark.
bluff=20
The Warehouse -- DM JIM Monday January 4th, 2010 8:17:00 PM
...crickets...
Maikill HP 28/28, AC17 d20+5=9 ; Monday January 4th, 2010 9:52:46 PM
Bouncing off the door Maikill staggers to his feet and tries to once again break down the door with Bosk. His shoulder seems to be taking the brunt of the hit.
Strength check 9
The Warehouse -- DM JIM Monday January 4th, 2010 11:06:37 PM
Once again the pair throw themselves against the doors and once more they are repelled. There is room for three medium sized people to assail the doors, but with Bosk trying, only one other can help. The door remains unaffected.
Beri looks in with his low light vision and can't see much--if only he had darkvision and weren't standing out in the light. Also, there is no response to the call to come out.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday January 5th, 2010 12:34:02 AM
ooc: updating my character sheet. Was the gp from the last fight put into group loot or split up?
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Tuesday January 5th, 2010 9:40:18 AM
It has not been decided yet
Maikill HP 28/28, AC17 d20+5=20 ; Tuesday January 5th, 2010 10:41:38 AM
Bouncing once again off the massive double doors, Maikill stands and rubs his shoulder.
"That hurt." he says with a obviously pained expression. "Want us try again?" he asks without much enthusiasm. If Grendel replies that he does, he musters up his courage and tries to envision himself actually going through the door. Nothing worse than planning on bouncing off and then not giving it the effort necessary.
Strength check 20
Maikill HP 28/28, AC17 Tuesday January 5th, 2010 10:43:25 AM
Suddenly Maikill scratches his head and turning to the others asks "How door block from inside? Either another entrance or somebody inside. Do I think right?"
Valla AC:16/16/12 HP:12/12 d20+4=8 ; d20+5=13 ; Tuesday January 5th, 2010 10:46:31 AM
Valla follows Grendel and her make shift compass; I think Pigs Alley would have been the better choice. Were not for sure this compass has anything to do with the Brain Eater; but were nearly positive thats what Maikill saw at the graveyard... I think were wasting time...
The elf looks at Bosk and Maikill; Well, break it down already. What are you guys waiting for?
Valla stands to the back of the group, watching up and down the muddy road, making sure no one is trying to sneak up on them. [(Listen: 8; Spot: 13)
To Xeron; he whispers; Tonight Im going out; to a bar; all these puzzles are driving me mad. I need a drink...
Xeron AC AC16 HP 13/13 Tuesday January 5th, 2010 11:04:26 AM
Xeron leans against a wall watching his co-workers do their thing rather inefficiently.
After a while, he says to Grendel, "I do not claim to have leadership abilities, pretty lady, but with two crafty sneaks at your disposition, why did you use force? Why does this group hits first, thinks later? Anyway, when you are tired of hurting your shoulders, may be I can take a look around that building. "
He stays there, leaning against the wall when Valla think "Words of wisdom, my friend. I wish you would lead rather than our impulsive beauty. [/b]"
As Valla whispers his plan, Xeron smiles "I know a bar or two and also a few friendly beauties ready to party with us for a few coins .... "
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=10 ; Tuesday January 5th, 2010 11:10:19 AM
If no one else will help Maikill, Bosk will try one last time. strength check d20+3=13
The Warehouse -- DM JIM Tuesday January 5th, 2010 12:14:04 PM
Once more the pair slams into the doors and it audibly creaks this time, but still remains barred.
Maikill HP 28/28, AC17 Tuesday January 5th, 2010 5:49:44 PM
Grendel picks himself up one more time and rubs his bruised shoulder. It seems the doors a more than a match for the two of them. He watches and listens as Xeron speaks to Grendel.
"Grendel, what want me do. Try again?"
the small thief seems to have little regard for his method but does nothing. Turning to Xeron he says:
"Why not you do something. Use skill to help open door. No sit and do nothing but play with dagger."
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+9=13 ; d20+9=12 ; Tuesday January 5th, 2010 7:53:11 PM
Beriothian looks at the door and carefully examines the lock. After a moment pulls out his thieves tools and starts to work, but like the other locks in this town he has a hard time. He looks toward Maikill dejectedly.
Ok, I need a lot more practice at that. At this rate it would be easier to break through the wood slats we we've been looking through than to keep smashing the heavily fortified door. I wonder what's up on the roof...
He gives a quick looks around for a way up to the roof, as well as for any other possible way in. If the roof is low enough he will ask Bosk to help him up.
Open Lock=13 Search=12
The Warehouse -- DM JIM Tuesday January 5th, 2010 8:02:30 PM
Beri fails at opening the door, but see's the locking mechanism is hidden in one of the slight warps in the wooden slats. Considering all of this, the warehouse isn't what it seems to be--the lock is far too complicated and well made to belong to such a building. Also, it's looks like a magnet and special keys are to be used to open the main doors. The roof is thirty feet up and there are no handholds to help anyone make their way up--it would be a difficult climb.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Tuesday January 5th, 2010 11:21:02 PM
Does it look like there may be a way in if we can get on the roof?
You cannot see the top of the roof from your present location. DM Jim
Xeron AC AC16 HP 13/13 d20+8=28 ; d20+8=16 ; Wednesday January 6th, 2010 10:07:53 AM
Xeron just smiles at Maikill comments, continuing to lean against the wall and playing with his dagger.
When Bero fails in his attemp, the rogue finally gets moving.
He approaches the door and pulls out his tools. After playing around, he figures out the mechanism. (Open lock = 1d20 + 8 = 28 Natural 20).
After that he searches around to see if there is a way to open that door. (Search : 1d20 + 8 = 16)
Valla AC:16/16/12 HP:12/12 Wednesday January 6th, 2010 11:59:45 AM
Valla only smiles and nods at Xeron's leadership comments; the smile turns to a grin when he talks about knowing a bar or two.
The door isn't going to get broken down. If Bosk and Maikill, the groups two strongest, cannot break it open, no one else even has a chance. Especially me.
When Xeron approachs the door; Valla notices Beri looking up, Don't try and climb this building Beri... Thats not a smart idea....
While watching our semi-expert rogue play and work with the lock mechanism, Valla silently wonders to himself.
Pigs alley, or abandon warehouse? If I was a brain eater, I'd be at Pigs Alley... There are no brains here to eat, besides, what kind of tentaculed creature could construct a lock this good? Or want one?
Realizing that these thoughts should be broadcast to the group, Valla finds his voice, in a low monotone voice the elf speaks. If I was a creature who liked to eat brains; living or dead; I wouldn't lock myself into a warehouse, and make it hard for food to get inside. Futhermore; how would a tentaculed creature make a lock this complicated? Surly it didn't find the nearst lock smith and buy it. Yes; we should find out whats inside this building; but I think asking around town about the place, or watching the door for a night or two would be a better approach. I don't believe we will find the Brain Eater here.
He leans up aganist the corner of the building; facing the street; tapping his staff on the ground; awaiting the groups opinions...
The Warehouse -- DM JIM Wednesday January 6th, 2010 12:28:47 PM
Xeron tries the best that he can and comes to realize that the lock is out of his league--it is an amazing lock to be sure. Searching about, he finds nothing to indicate how someone would get the door open, other than having the correct set of keys and a magnet.
Xeron AC AC16 HP 13/13 Wednesday January 6th, 2010 12:52:27 PM
OOC: Natural 20 fails!!!!! WOW! =============================================================================== Xeron goes back to the wall and pulls his dagger back "Stuff to tough for me! Ain't smart enough to open it! How about we listen to the elvish voice of reason and go take a look at Pig Alley? Are you game, Maikill, now that Grendel can protect you? "
He smiles at the elf, thinking of the good time they can have with the reward money
On skill checks, nat 20's are not automatic successes. DM Jim
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=15 ; d20+3=14 ; d20+4=19 ; Wednesday January 6th, 2010 1:21:46 PM
Sitting back while the rogues attempt to unlock the door, the tall minotaur takes a moment to search the area looking for weak points in the perimeter. He pays particular attention to the walls, looking for an area that may be weaker than the door especially by the slats and makes sure to listen and look inside, taking advantage of his dark vision. He also backs up a ways and tries to determine if there may be a way inside from the roof.
Watching Xeron work with amazing skill, and still to come up unable to open the lock disapoints the blond cleric. I believe this is the right location. Think about it for a minute. The creature has the abillity to move around unseen or to blend in. It is targeting merchants, so it must have the abillity to think and from what Maikill has seen I believe that to may have magical abillities. Furthermore, a location away from the city where it is well protected would make sense and this magnetic lock is no more unreasonable to expect than a magical compass in a puzzle box.
Mentioning the puzzle box brings an idea to the clerics mind. Could the compass be a key? After all, compasses are magnetic so it may open a magnetic lock.
If durring Bosks examination of the building he finds a weak spot in the wall or access on the roof he will mention it to the group saying. It also looks like we may be able to get in to the building from the roof. If no one else has any ideas, Maikill and myself could lift one of the lighter members in our party (under 300 lbs.) onto the roof using an expandable rod I have (39.5 foot). I was planning on saving it in case I ever needed to barricade a door, because the magic only lets it expand once, however this may be the best opportunity to try it.
=================================
Search d20=15 Listen d20+3=14 Spot d20+4=19
The Warehouse -- DM JIM Wednesday January 6th, 2010 3:13:10 PM
In Bosk's searches for any unseen means of ingress, he uses his darkvision (cupping his hands about his eyes) and peers through one of the slats in the warehouses wall. What he finds is intriguing--there happens to be another building, one made of stones, inside the building itself. The outside of the building is just a facade.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Wednesday January 6th, 2010 7:12:13 PM I don't think we should try going over with a roof that high. Even if we find a way down we don't know we can open that door, and that could leave the person that went over stranded. We may want to head to pig alley, but we may want to consider how much day light will be left by the time we get there. We may just want to look here for any last clues while it is still light, possibly find a few locals to question.
Maikill HP 28/28, AC17 Wednesday January 6th, 2010 11:11:48 PM
Maikill sneers as Xeron has no better luck than he did. Well, at least the thief doesn't have a hurt shoulder, but Maikill won't give his the satisfaction of showing he is in pain.
"I no need Grendel or anyone protect me." he spits out at Xeron.
"I fight anything, no afraid. I even fight you someday maybe. No care who, if they bad I fight them."
then he visibly calms and adds "I no fight because taunt, you taunt me like others. That okay. Someday you learn be kind."
He looks to Grendel and Bosk and asks again "What we do now?"
Xeron AC AC16 HP 13/13 Thursday January 7th, 2010 10:22:57 AM
Xeron smiles at the gigantic orc "No need to fight me. I know you are stronger and better than me. MY death wish is not that strong. But I will never be kind. I cannot. I grew up in this mud. I am rotten to the core. Got to accept that. "
He listens to the various group members exposing their ideas and non chalanty, while leaning against the wall and playing with his dagger, he says "I am not the brain nor the muscle of this group. I am the nothing of this group. However, Valla has been making sense since the beginning. WHERE, I repeat WHERE is the ONLY place we know for sure the brain eater was seen? PIG ALLEY! And we have a lost cart and horse to show for it. So let's go for it. This thing is probably quite smart and will not attack all of us. But that does not mean we cannot attack it. "
He stops talking and refocus his attention to his dagger.
Valla AC:16/16/12 HP:12/12 Thursday January 7th, 2010 2:41:40 PM
Valla nods to Bosk; I agree with most everything you said Bosk; Execpt one thing. I don't believe this creature is capable of constructing a lock this complicated. Xeron is an able rogue; one with much skill and he cannot pick the lock; even with his best tools. No; I don't think this building has much to do with the Brain Eater. After all; if my memory serves me right, the puzzle box was only in possession of two of the victims. Not a very good connection; since five have died now.
Valla spreads his arms to the building as he backs away; This place here is of importance, Im sure. He begins to shake his head as he puts his arms back to his side; lightly stampings his staff on the ground once again; But I don't think it relates to the Brain Eater. Although I wish to investigate Pigs Alley; because I believe its the most obvious place for the Brain Eater to be. It wouldn't have had to kill for some time to eat the brains of all the bodies lying there in death. Which would also mean its been here in Hook City for some time. Unless it must have Live food to thrive... Ethier way; Pigs Alley is secluded enough, only being visited when Bodies are being dumped; with its magical abilities it could hide easily there; look like nothing more than a pile of rotten flesh. I think thats where our brain eater is. But, alas, Beri is right. Its nearly night time; I think we need to find a few locals to question about this building and head back to the shop, We must protect Jacob tonight and continue our search in the morning once again.
Valla crosses his arms when he's done speaking; no grin, smirk or frown on his face. Only the monotone look of a passionless elf.
And Xeron; your more than the Nothing of this group; your the stealth and resourcefullness of this group. Sure Bosk and Maikill may have big muscles; Grendel and I have our spells and divine favors; but you, and Beri; rely on no one else. The ability to hide, hit, hide and hit over and over again. Killing your enemies before they even know you exist! Being able to sneak around unnoticed and get things done, thats a blessing son.
Grendel (Jay) AC:17/10/17 HP 13/13 Thursday January 7th, 2010 4:30:38 PM
OOC: sorry I've been away... had my baby boy on Tuesday. Just getting things back to normal today.
Maikill HP 28/28, AC17 Thursday January 7th, 2010 4:37:32 PM
OOC: Congrats Jay!! Knew you had a good excuse, none better. Good luck to you and your family.
Grendel (Jay) AC:17/10/17 HP 13/13 Thursday January 7th, 2010 6:02:56 PM
Grendel nods. "I'm not as willing to write off this building as Valla is, but there seems to be nothing we can do regarding this building at the moment. It's enough that we know of it and can track down some leads on it's purpose later."
Looking up to the sky she adds, "Maikill saw the creature at night, Beri was attacked at night, all of the victims went down at night. Now that the sun is going down, this is the PERFECT time to check Pig Alley."
=============================== ooc: Good to be back. =)
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Thursday January 7th, 2010 6:38:29 PM
Before leaving Bosk will do to things. Check to see if the gem will fit any where or act as a key.
Please make a Dex check... don't roll a 1 :) DM Jim
OOC -- DM JIM Thursday January 7th, 2010 7:53:51 PM
Congrats Jay!!! But I think your wife had the baby and now you have a son :) Yeah, your right... it was my wife that was getting punched and screamed at the whole time... =) She actually tackled me at one point. -ADM Jay
Beriothian (Will)-- AC:18/15/13 HP:7/7 Thursday January 7th, 2010 9:08:52 PM
ooc: Congrats on the baby
Why are we assuming that the brain eater isn't smart enough to have this lock system? It is obviously using strategy, and it's victims are anything but random. It may be that the creature is working under someone, but I wouldn't be surprised if they are connected.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20=12 ; Friday January 8th, 2010 12:16:28 AM
Beri sees Bosk messing with the lock and offers him some advice
assist=12
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=1 ; d20=13 ; Friday January 8th, 2010 12:10:37 PM
OOC: Congrats Jay!!!
Reading through my last post I realized that I didn't make it clear that I was planning on checking visually to see if the stone fit anywhere and was not actually intending to use the stone. I only mention this beacuse I didn't mean to steal it from Valla and don't want any hard feelings.
Dex d20=1+1=2
Dex d20=1+1=14 Charm Used
Xeron AC AC16 HP 13/13 Friday January 8th, 2010 2:54:08 PM
Xeron smiles at Valla as he speaks. He slowly moves away from the supporting wall and put his hand on Valla's shoulder. 'Thank you for the kind words Old Elf! I wish I could believe them. but if felt good hearing them! "
He turns towards Grendel "I don't want to rain on your parade Flower Girl but your good friend Maikill has his wits scared in the middle of the DAY! Not at night!"
Finally as Bosk starts playing around with the compass and the lock, the rogue moves away "Watch out Big Guy! You have no idea what we are dealing with here "
Grendel (Jay) AC:17/10/17 HP 13/13 Friday January 8th, 2010 4:39:29 PM
Grendel begins to complain, "heeeyyy..." as Bosk takes the gem from her compass, then abruptly steps back as he makes for the locking mechanism of the door.
"It's not like this building is going anywhere, I say we hunt around the city for the Brain eater before heading back to guard Jacob... we can hit this place again in the morning."
==================== Going to start DMing a game in the Wold on the 15th, let me know if my activity here becomes erratic guys.
The Warehouse -- DM JIM Friday January 8th, 2010 6:44:31 PM
Try as he might, Bosk is no locksmith and has no luck with the gemstone or the warehouses lock--luckily he doesn't drop the gemstone between the wooden slats when examing the lock closely.
Stay or go? -- DM JIM Friday January 8th, 2010 9:55:23 PM
ooc: head to Pig Alley, or somewhere else? If Pig Alley, it'll be dark by the time you get there.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Friday January 8th, 2010 10:30:15 PM I would suggest we head back now. Our job is to protect Jacob the Lesser, and I think it would be better if we could keep watch over him once it gets dark.
Xeron AC AC16 HP 13/13 Saturday January 9th, 2010 8:26:17 AM
Xeron shakes his head. "I go with protecting the gold provider but here are a couple thoughts which you should feel free to ignore. All the murders have happened in the STREETS. As long as Jacob stays inside, he is safe. If we spend the night with Jacob, he will be safe but likely another merchant will be dead. Which means another family will be without a father and husband. I think that we should patrol the streets, may be around the areas where the dead have been found to see if we can find that thing. I know that this thing can make the strongest of us feel unatural fear but we should still try to take it down TONIGHT. I am not sure I want to go on with this job knowing I could have prevented a death. Of course, these are just my thoughts and are usually worth less than 2 copper pieces .... "
Valla AC:16/16/12 HP:12/12 Saturday January 9th, 2010 4:48:26 PM
OOC: Valla hasn't had the Gem since Grendel used it to make the compass; which, by the way, was never RPed out; technically Grendel would of had to "Steal" it from Valla; I believe it was during the time my posts were... ahhh... Sporadic? But alls well, no harm done, he would have consented anyways. Congrats on the baby Jay; i've got 3 myself. 2 daughters and a son... Lovly wife as well...
Valla peers at Bosk; trying to figure out what the Taur is doing, as he checks out the lock, with the gem; Don't drop it...
He looks to Grendel; and jumps into her and Xeron's conversation; Yes; Maikill did get scared during the day; I don't believe the brain eater would stay holed up inside anywhere. Doesn't make sense; he's a flesh eater; possibly a tentaculed monster. How could something without thumbs construct this lock, much less without hands at all! It would make sense if its working for someone; and they stay in this place. But I think if the monster is on its own; we'd have a better chance in Pigs Alley; during the daytime though. IF you all wish to hunt for it at night time; I'd suggest patroling merchants shops and homes alike. Also; so far all the murders HAVE been, seemingly, Random.
Valla turns to Beri; and glares; showing his secretive reluctance to trust the rogue. IF YOU know something we don't that connects these men, please tell us Beri... What do you have in connection with any of the dead merchants?
The Warehouse -- DM JIM Saturday January 9th, 2010 5:32:20 PM
Several in the group notice that they have come under scrutiny by some passerbys (they are down the street) while they converse outside the warehouse--maybe they're talking about why Grendel is holding a bowl of water.
Grendel (Jay) AC:17/10/17 HP 13/13 Sunday January 10th, 2010 12:34:23 PM
Grendel will reconstruct the compass with her bowl of water and see if it still points inside the building or if it has moved. "Alright, let's go back to our place and start the patrol from there, that way we're close to Jacob and still able to possibly bump into this nasty monster."
Valla AC:16/16/12 HP:12/12 Sunday January 10th, 2010 2:58:37 PM
Valla merely nods his head in agreement with Grendel; Thats a good Idea; miss flower.
The Warehouse -- DM JIM Sunday January 10th, 2010 3:53:36 PM
Reconstructing the compass, Grendel does find that it still points to the warehouse--to it's southeast corner.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Sunday January 10th, 2010 4:43:07 PM
ooc: was it pointing to the same corner before?
Yes -- DM Jim
Grendel (Jay) AC:17/10/17 HP 13/13 Sunday January 10th, 2010 8:58:20 PM "Alright, this compass seems locked on a single point that isn't currently moving. Let's get back to our store and check on Jacob before moving on to patrol the neighborhood. If this thing is out for merchants we might as well bait this trap." With a touch of her hand to her hat of disguise she imagines Jacob and whispers "Shizzle-bop" transforming into his likeness. Clearing her throat she says, "Let's go."
The Shop -- DM JIM d20+2=10 ; Monday January 11th, 2010 12:07:04 AM
The group makes it back to the locked shop as night falls. Sanji lets in the group and has dinner waiting--it doesn't smell that good, but it looks passable. Hemust, Jillian and Jacob are sitting at a cleared table, playing cards. Each say their greetings then return to the game, "So Jacob, you say a 2 is worth 4. but only on Monday in a month that has 30 days?" Hemust asks of the aristocrats son. "Aye, young squire, but it's worth 0 on a second Tuesday, and today is such a day, is it not?" Jillian looked up, the corners of her eyes squinting trying to figure out if it was truly Tuesday or not, let alone if it was the second Tuesday of the month--in the end she just shrugged her shoulders and tried to figure out if she was winning, losing, or breaking even.
Xeron AC AC16 HP 13/13 Monday January 11th, 2010 9:48:38 AM
Xeron eats the bad food in silence. When he is done, he looks at the group "Who is up to patrolling the streets? Although, we should made a crude map of Mudtown and see where the various murder took place, to see if there is a pattern. "
================= OOC: DM, what skill roll is needed?
None, you just tell me whee you're going and for how long. DM JIM
Maikill HP 28/28, AC17 Monday January 11th, 2010 9:56:55 AM
Maikill eats his food in silence. Once again he is back in the stifling shop, crammed in with a group of people he hardly knows. When he is finished with his food, he remembers the advice his mother gave him.
"Thank you for food Sanji. It is good, make my stomach full."
When Xeron asks about patrolling streets, Maikill perks up.
"I ready for anything. We kill monster, everybody happy. Mudtown be good place maybe."
Grendel (Jay) AC:17/10/17 HP 13/13 Monday January 11th, 2010 10:01:54 AM
Grendel also eats the food. It's palatable and goodness knows it's better than some of the meals she forced herself to swallow back at the orc tribe. She offers a faint smile to Jacob, Hemust, Jillian and Sanji... unsure of which one attempted to prepare this meal and not wanting to offend.
"I assume that our little friends did not take us up on our offer to sit down and chat over dinner. It's a shame too, we might have benefited from their skills if we worked together on this Brain Eater thing."
Should there be nothing eventful happen in the next few minutes Grendel will make for the door and encourage the group to go patrolling.
============================ ooc: comment was made regarding the halflings from Hemust and Jillian's old group. Them meeting with us was a condition of Lilly's release... not that I suspected them to be the honorable types.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Monday January 11th, 2010 12:26:06 PM
Bosk is glad for the food and chance to get some rest despite there being an off smell and taste to the meal. Watching the card game as he eats he quickly comes to the conclusion that it would be best not to join in. That game is to complicated for me and definitely gives Jacob the advantage. I would never be able to remember all the rules, let alone be able to tell if they were making them up or not. I think I will hold on to my money for now.
My suggestion is that we take turns sleeping. We can have those with night vision patrolling outside while those without can stay inside. I don't thin that the patrol group should go too far. We want the groups to be able to rejoin quickly if trouble should arise, and the creature will have the advantage outside at night. l would also feel better about splitting up if Grendel could come up with a way to use her magic to communicate between the groups in case one of us spot the creature and needs backup.
Bosk offers to patrol with the group, but will stand guard at the shop if necessary as long as he gets enough rest. At sunrise Bosk will use his remaining spells Highlight to display spoiler: { (Shield of Faith, Mend {if anything needs it}, Resistance, Guidance, and light if anyone wishes it.) } and pray to Gargul for his daily blessing. As always, Bosk will sleep in his light amour and put on his heavier armor when he is awake.
======================== Don't forget that we still need sleep. I suggest three groups. 1 resting, 1 patrolling , 1 guarding the shop.
The Shop -- DM JIM Monday January 11th, 2010 1:37:59 PM
In reply to Grendel's question, Sanji answers, "We just released Lilly today, wasn't the invitation for tomorrow, or am I really confused on the dates today?" Then looking to Bosk, "Splitting up is a really bad idea, by the time help arrives, you could be dead, then the help that arrived to help you would probably be killed. Not a good idea."
------------- ooc: so far I have Xeron, Maikill and maybe Bosk that wants to patrol. Give me a definite idea of who;s doing what and I can process a turn, even if it's you guys just sleeping in and letting another murder take place :)
Valla AC:16/16/12 HP:12/12 Monday January 11th, 2010 2:24:58 PM
Valla eats in silence, not paying attention to how bad or good the meal is; the Elf's mind is currently racing with different ideas and scenarios... Splitting up is a bad idea. If we are to patrol, we should all go; or at least most of us. But I need the rest; my spells are very important here...
I suggest we patrol for only a few hours; making a short circuit around the area near the shop. I also agree with Sanji; Splitting up is a bad idea. Maybe leaving one or two of us at the shop and every one else patroling; but even then we're taking a big chance. If we find this monster tonight I believe all of us will be needed to kill the beast. Valla sits on the ground, near the door
We need furniture...
Ethier way, Im up for patroling a bit tonight if at least four of us are patroling in the same group; then getting some rest; even if it means I must sleep in a bit later tommorow.
Valla looks to Xeron; a frown appears on his face; while he shakes his head... He walks over to the Rogue; Make the map for us Xeron; you know these streets better than every one else here, thats for sure[]b Then he adds, in a whisper; [b] Maybe tommorow night friend; tonight we'll be a bit busy I believe.
-------------------------------- OOC: Valla will go on the patrol ONLY if the group doesn't split its numbers too thin; any less than 4 in the patrol group (including Valla) and he will not join them. After which he will sleep and rest for his 8 total hours; and then prepare the following spells for tmw.
Spells: Highlight to display spoiler: { 0 lvl: Daze x2 Ray of Frost Message Open/Close
1 lvl: Shocking Grasp Magic Missile x2}
Grendel (Jay) AC:17/10/17 HP 13/13 Monday January 11th, 2010 2:48:27 PM
Grendel nods as Valla speaks, "Aye, we need our sleep to replenish our power. I've got some magic left in me this day... let's patrol for a bit before retiring for the night. I'm in."
======================= Grendel will patrol with the group for a while, maybe until midnight. That way she can sleep and replenish her magic.
Maikill HP 28/28, AC17 Monday January 11th, 2010 2:51:26 PM
Maikill goes and stands next to Grendel.
"I ready go now."
Patrolling and the next morning -- DM JIM d6=3 ; Monday January 11th, 2010 3:01:09 PM
Deciding to go out on patrol and perhaps get lucky in finding the brain-eater, the group assembles and heads out. Sanji locks the doors behind them and wishes them good luck. Hours pass and the streets are deserted except for a few travelers here and there--all of whom run away from anyone else approaching them, including the group.
Around midnight, after no success, the group heads back and finds the shop as they left it. Once inside and secure, they settle down for the night and rest--the screams of an innocent murdered unheard by the group.
In the morning everyone is well rested and proceed on their morning routines. Shortly thereafter a faint tapping comes on their front door. Sanji see's it's Lilly with her two brothers--they all look hungry. "I hope you don't mind we came for breakfast?" Lilly says, somewhat pensive in her greeting and her eyes darting back and forth behind her. "Mind if we come in? There's been another murder last night and well, I'd rather be off the streets if you know what I mean--some poor sod by the name of Kweku, an ink maker by trade, got his brains taken out last night right inside his home."
Xeron AC AC16 HP 13/13 Monday January 11th, 2010 4:35:04 PM
The group patrols the streets and the few straglers reaction of fear remind Xeron of what he is. His face is inert but he is smiling inside.
The group stops at 12. Xeron would have continued longer but the overly cautious team leaders decided otherwise. His suicidal wish being at a low point, he went back to the hacked shop, as any good hired gun would do. He went to sleep wondering who the next victim will be and how would the people with a conscience could leave with themselve knowing they had another murder on their hand. He did not care as he did not have a conscience.
He woke up early and after a quick watch started to play with his dagger, waiting for the orders for the day to come in. When the hafling came in with the news of the murder, he smiles and said to himself "good thing we have our rest. Now we are all ready to be looking during the day for a night creature. "
When Valla finally shows up from his beauty meditation, he whispers to the elf "that thing is definitively quite smart. It goes after people alone, in the streets or in their house. Now if I was our brainy leader, I would go to the place to see if there are indications how the things got inside. And I would spend gold hiring a tracker, a skill this group lack. And I believe we should set a trap tonight and I am ready to volunteer if my share of gold is increase. I will pretend to be a drunken merchant (using some clothings from the dead guy we stole the house from while the rest of the group with balls will be watching for me. If I did give all my gold and equipment to Lola the Red in pleasure Alley. "
Grendel (Jay) AC:17/10/17 HP 13/13 d20+4=21 ; Monday January 11th, 2010 9:36:23 PM
Grendel wakes, prepares her spells, prays and meditates on Flower... then heads to the kitchen to whip up a large breakfast. "It's about time I had access to a decent pantry..." Omlettes to order and a large tray of apple turn-overs with a heavy portion of hashbrowns country style with a kick of peppers.
With a tap on the door, Grendel opens it to find Lilly and the other 2 halflings. "Sure, come on in... might want to repeat that news for the rest of the group, I'm not sure I caught all of that. Kweku huh? What of your kin, I don't suppose you're going to introduce them?" She steps aside so they have room to enter and offers them a smile, "I'm Grendel, breakfast will be up shortly."
================== Profession(cooking): 21 I'll do my spells later (Promise it'll be before the next fight... rough evening.)
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+3=7 ; Monday January 11th, 2010 10:00:27 PM
After his morning trance Beri attempts to put the puzzle box that hid the compass back together figuring that it would make a good decoy should someone want to steal the item back. He can't help but think it would be easier to accomplish if he had seen how it was taken apart to begin with. Upon the arival of their diminutive guests he puts the puzzle down on a shelf and approaches them.
Good morning Lilly, glad you guys came to join us. We will be glad to have you for breakfast. He pauses for a moment in talking because one of their guests gives him an odd look upon mention of having them for breakfast ...While the meal is being prepared can you tell us any details you know about the newest murder? Are they saying that Kweku was a genuine murder or another copycat?
put puzzle back together=7
Maikill HP 28/28, AC17 Monday January 11th, 2010 10:12:48 PM
Maikill watches as the halflings come in and can tell they are a bit timid to be around such large folk. When they mention they have come for breakfast Maikill can't help himself.
"I already had breakfast, perhaps I could have you for lunch?"
He then breaks into a laugh that sounds almost like a pig grunting.
Concerning Hobbits -- DM JIM Tuesday January 12th, 2010 12:23:07 AM
"I told you Burt! They means to eat us!" Exclaimed Cade as he began to back away. "Nonsense, Cade! Stop being a bother. For someone who's so smart, you haven't a wit in your brain" says Burwotti as he grabs his brother and pulls him back in. "These are my brothers, we've all met before," Lilly says as she starts the introductions and takes no notice of her brothers actions, "but not so formally. He's Burt, and the one trying to run away is Cade--as usual."
Once inside they say what they know about the murder, which is very little. In a nutshell, Kweku was killed at his desk last night. His assistant, who has a good alibi, found him this morning, so it seems the brain-eater has moved indoors.
When the smell of the fabulous breakfast Grendel has made wafts into the room, the three halflings clamber over each other to be first in line to eat.
Grendel (Jay) AC:17/10/17 HP 13/13 Tuesday January 12th, 2010 9:03:53 AM
Grendel rolls out breakfast and grabs an apple turnover before the onslaught of famished midgits and large muscled allies hits the table. "Come an git it!" As everyone makes for the food she finds a newly vacated seat to get comfy in and munches away at her breakfast. Quietly to herself she remarks, "Mud Town's not so bad..."
Breakfast -- DM JIM d20+4=14 ; d20+4=9 ; d20+2=14 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ; Tuesday January 12th, 2010 12:36:38 PM
Lilly and Cade were off in a dash, leaving poor Burt behind--he seemed more mature than either of his younger siblings anyways, so was less prone to forget his manners. It seemed an even heat, Lilly jumped, and Cade ducked under any obstacles, but in the end, it was Cade that reached the apple turnovers first. Noisily he crunched into one and remarked, "Mmmymodsmhismismood!"
Well seasoned cast iron skillet -- DM JIM Tuesday January 12th, 2010 12:45:14 PM
It was remarkable how well Grendel could cook--at the point of being sexist, she would make any man a fine wife, if they liked half-orcs that is. In the kitchen she seemed well versed and made a mean breakfast to rival many found in Mudtown or any other small village. She also recognized a good piece of kitchenware when she found it. In one of the cabinets she had found a well seasoned cast iron skillet that had looked unused for some time. She had cleaned it properly only with hot water and some salt and used it last time and also today and came to know the worth of it. It was perfect for making almost anything that would fit in it's 12" diameter face--it was a keeper. ------- ooc: the skillet is a masterwork item, giving you a +2 circumstance roll on your cooking skill :)
Maikill HP 28/28, AC17 d20+5=13 ; Tuesday January 12th, 2010 12:54:03 PM
Being near Grendel, Maikill can't help but overhear her comment to herself.
"Mudtown ain't so bad if you ain't got brains, otherwise it seems dangerous. Me, I'm safe."
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=19 ; d20=6 ; Tuesday January 12th, 2010 4:41:10 PM Grendel, you have really out done yourself this time. We may have to make it a point to restock the pantry more often if this is what you can do when properly supplied. Bosk quickly helps himself to some breakfast, carefully reaching over the halflings to get his share before it is all gone. Seeing no room at the table for someone of his stature he walks over to the middle of the room and eats his meal standing. As he waits for the others to complete their breakfast the minotaur picks up the puzzle Beri was playing with and quickly reassembles. As he does so a brief glint in his eyes hints at his true cunning, but once the puzzle is complete his eyes return to their normal relaxed state as he places the puzzle in his bag so it doesn't get forgotten on a shelf. (ooc: If Valla wants it back he can have it)
The young cleric occupies himself until it looks like everyone as about completed their meal. Waiting until the feeling of fullness sets in, relaxing the group while coffee is being served he tries to gather as much information as he can on the murders. Unfortunately he soon discovers that until the coffee takes affect his mind is a little slow in the mornings and he cannot remember all the questions he had intended to ask. I'll be glad when we stop these murders. I was wondering, do you happen to know....well...anything about the situation which you haven't told us? What time of night they murders occurred or anything of that nature?
Just great. the minotaur thinks to himself, I spend half the night thinking us questions that we need answered and now I can't remember what I had intended to ask. Next time I'll have to write them down. I worked hard to learn learn this language, I don't want the others thinking I am nor more intelligent than Maikill. He was right though, people don't think of us like other races. We have to work twice as hard to prove ourselves as "men".
============================== Int for puzzle d20= 19 Gather Information d20=6
Breakfast -- DM JIM Tuesday January 12th, 2010 5:02:10 PM
Bosk notices the puzzle box is put together wrong, very wrong, but sets it right after much concentration. Having seen how it was taken apart, it's easier to put back together, but it's still not an easy task to accomplish. Satisfied that it's as it should be, he places it in his bag and questions the halflings.
(Spot DC10 Highlight to display spoiler: {A sharp eye will notice Lilly is casing the place. Her intentions are unknown, but her brother Burwotti, a fellow rogue, is not casing the place. Perhaps it's just her nature.})
The only new info the three can give the group, that they remember right now, is that all the murders happened after midnight.
"So," begins Cade, "the first murder was who? A merchant dealing in wine? No, that was the second one. The first one was what, a book dealer? Then the third was ol'Iron pants himself, Black Harris. Now then, the next after him was uh, who was that again? I forgets, then this Kweku fella. Is there any relationshipship between any of them?"
Maikill HP 28/28, AC17 d20+4=16 ; Tuesday January 12th, 2010 5:53:37 PM
Maikill, as always anxious to get moving paces the floor. Soon he wanders closer to the halfling Lily.
"You want me tell you where valuables are. Save you time. Maybe you get them fast, get away before they kill you. Maybe you luckier than you old boss."
spot 16
Lilly -- DM JIM d20+2=16 ; Tuesday January 12th, 2010 6:00:24 PM
"Wha? I don't know what you're talking about," Lilly retorted, looking genuinely hurt on her face, "I was just looking to see if you had anything like a... book to read."
Sense Motive DC16 Highlight to display spoiler: {Uhh, she's lying, duh.}
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20+4=12 ; Tuesday January 12th, 2010 6:01:27 PM
Bosk spots Lilly casing the store, but chooses to say nothing about it until Maikilldraws attention to it.
Relax Maikill, no one being that obvious is planning to steal from us. She is probablly just looking for the closest exit incase you get hungry. The blond cleric lets out a hearty laugh and does his best to soften his eyes and make it clear that was a joke and that no one would take him seriously. If one of their guests looks like they took him seroiously he will add with as straight a face as possible; Just kidding guys. Maikill is a vegitarian.
============================ Spot d20+4=12
Maikill HP 28/28, AC17 d20+2=9 ; Tuesday January 12th, 2010 6:03:51 PM "Oh, I no read. Don't know where book is. Maybe Grendel help."
Maikill looks around and quickly spots Grendel, in a loud voice he says:
"Lily try find book to read. She look everywhere no find one. We have books?"
sense motive 9
Jacob -- DM JIM d20+2=13 ; Tuesday January 12th, 2010 7:43:41 PM
"Oh, I have a book she can read," Jacobs says quickly, then realizes who he may lend it too, "that's if, you don't mind reading here, in the shop."
"Oh, umm, what's it about?" Lilly asks, feigning interest.
"Architecture."
"Heh, no thanks."
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+1=4 ; d20+7=13 ; d20+7=9 ; Tuesday January 12th, 2010 8:42:30 PM
Beri takes his omelet and a large helping of hash brown, but opts out of having a sweet bear claw for breakfast. Let the halflings fight over it. He pours a little hot sauce on the eggs and smiles at Grendel.
This looks incredible, I love the peppers in the browns!
He takes his plate and a mug of coffee and wanders over to the steps. He slowly savors his breakfast when he suddenly hears Maikill yelling something about a book. Not having a book he goes back to his eggs.
I should try to pay more attention to what's going on, but these eggs are just soooo good.
sense motive=4 spot=13 listen=9
Xeron AC AC16 HP 13/13 d20=15 ; Tuesday January 12th, 2010 9:42:15 PM
Xeron watches the commotion with a disinterested look, wondering what the fuss is about.
Maikill HP 28/28, AC17 Tuesday January 12th, 2010 10:03:21 PM "I never read book, what book you like to read?"
he looks with curiosity at Lily. This reading seems to attract a lot of attention for some reason.
Lilly -- DM JIM Tuesday January 12th, 2010 11:13:52 PM
"Pfft, I'll know when I see it." Lilly replied, somewhat annoyed and took another bite of her turnover. "So, Miss Grendel, was there a purpose for wanting to speak to my brothers today?"
Grendel (Jay) AC:17/10/17 HP 13/13 d20+3=13 ; d20+3=7 ; Wednesday January 13th, 2010 10:31:18 AM
Grendel notices Lilly's actions as she cases the joint and watches quietly as Maikill confronts the small rogue. When Lilly offers the book explanation, Grendel almost jumps out of her seat... "How could she know that those were my intentions?!" she thinks to herself.
When Lilly questions Grendel's motives in arranging this little meeting, Grendel smiles and walks over to the little ones. "It's funny that you bring up books as that is exactly what I wanted to talk about..." With that she drops her spellbook with a heavy THUD infront of Cade. "The way I see it, you to owe us ransom. Instead of demanding it I'd offer Cade the opportunity for us to share each others spellbooks and both advance our knowledge. We could also use some aid in tracking down this Brain Eating Monster and would appreciate your help."
Crossing her arms she steps back and lets them chew on her offer... and her breakfast. "What say you?"
========== Spot: 13 (pass DC 10) Sense Motive: 7 (fail DC 16)
Cade -- DM JIM d20+2=12 ; Wednesday January 13th, 2010 10:45:39 AM "Swap spells? Well, I , uh, sure!" Cade wrestles his pack out and takes out a smaller spell book and slides it next to Grendels. Wiping his hands to make sure they were clean, Cade, with Grendel's permission, takes up her spellbook and begins to peruse it.
Cade's Spells ---------------- Shield: Invisible disc gives +4 to AC, blocks magic missiles. Mage Armor: Gives subject +4 armor bonus. Sleep: Puts 4 HD of creatures into magical slumber. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Expeditious Retreat: Your speed increases by 30 ft.
Valla AC:16/16/12 HP:12/12 d20+5=7 ; Wednesday January 13th, 2010 11:02:29 AM
Valla does take the morning to sleep in. After preparing his spells he sets off into another meditation; more for the stress during the last few days.
Xeron bringing his plan to his attention; that set Valla into gear. The boys right; we need to set a trap, at night to catch this thing... Sometimes I don't think right...
Valla finally comes from the room after everyone ate breakfast, right before the "Visiters" gave all the info they knew about last nights murder.
Another one? This is bad, although I think a plan has been formed my friends.
As Grendel demands arcane knowledge from Cade, Valla figures this is a great chance to get more spells, and then use tonight to search for the monster. Not noticing anything odd Valla makes his way over to Cade. I agree, he grins Share boy, as will I. He sets his spell book and scribing supplies on the table as well.
I think me and Grendel should do this bit of spell trading, while you guys get any supplies you think we may need for tonight; Xeron has came to me with a very interesting plan. Looking at Grendel; I think you should consider lending Xeron your special hat as well, it may prove useful; Valla looks to Xeron, Well, tell them friend, I'll not take credit for you good thinking.
Then Valla makes his way to get breakfast, and eats standing up while Xeron speaks; mumbling every so often, mmmgood food.... Grendel, good cook....
Valla AC:16/16/12 HP:12/12 Wednesday January 13th, 2010 11:03:16 AM OOC: Valla would like Puzzle back, for something to do when bored...
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20+3=20 ; d20+4=23 ; d20+3=12 ; Wednesday January 13th, 2010 12:27:29 PM Make sure you learn the spell he used to freeze my shoulder. That one was particularly annoying. Oh, and Lilly, please don't lie to us. Gargul has blessed me and helps me to know when someone is being dishonest. We know you weren't looking for a book. Don't worry, we're not mad. However if we are to get along and trust on another we need to be honest.
Bosk gives a quick smile in the halflings direction. While the others trade spells Bosk uses the time to give the house a good once over. Something about Lilliy was not right and images of the store being looted or a tentacle monster sneaking in start playing in his mind.
================================
Sense Motive[b/] d20+3=[b]20 Spot[b/] d20+4=[b]23 Listen[b/] d20+3=[b]12
Valla now has th puzzle.
Lilly -- DM JIM Wednesday January 13th, 2010 12:34:39 PM "Liar? you calling me a liar?" Lilly was mad, really mad. "Let's go boys." Turning to leave, she could see Cade about to protest and she reinforced her actions with a terse, "Now." Shrugging his shoulders, Cade set down Grendel's book, took back his own and left with his two siblings, looking dejected. After her brothers exit, Lilly makes sure to slam the door closed behind them. ------- There was not enough time to share any spells.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells d20=3 ; Wednesday January 13th, 2010 12:40:31 PM
Seeing Lilly take offense, Bosk quickly apologizes. What. No. Sorry. You guys are welcome here any time. You stay, I'll leave.
If they accept his offer Bosk will go outside. If not he will apologize to the group and continue his search.
Lilly -- DM JIM Wednesday January 13th, 2010 1:28:26 PM
Lilly pays no heed to Bosk's words as they leave--some would say she is "high maintenance."
Grendel (Jay) AC:17/10/17 HP 13/13 Wednesday January 13th, 2010 1:40:35 PM
OOC: Time to list Grendel's spells for the day before the morning is done: Spoiler, highlight to review: Highlight to display spoiler: { Wizard: Detect Magic, Prestidigitation, Acid Splash, Charm Person, Burning Hands Cleric: Detect Magic, Purify Food and Drink, Mending, CLW(D), Remove Fear, Command }
Danke Jim!
Xeron AC AC16 HP 13/13 Wednesday January 13th, 2010 2:36:29 PM
Xeron is all shocked when Valla asks him to say his plan out loud. He is so surprised , he drops his dagger. As he kneels to pick it up, he hears more commotions as people are calling each other names and the halflings leave the place.
He looks at everyone, shaking his head but says nothing. He takes a deep breath and starts speaking.
"I was thinking, yeah I know, it sounds strange coming from me, as I said I was thinking that you cannot catch this thing being in group or being locked inside. So if the group is willing to increase my share of the brain eater ransom, I am willing to go out there at night and pretend to be a drunken merchant and walk the streets. The one in the group willing to risk it can be within distance if they wnt and may be help me catch that thing. Why me? well I have no family and no goal. So if the plan fails, it will be okay as getting into Hook City was never one of my objectives in life. "
He goes back to the wall and looking at the ground, restart playing with his dagger.
Bosk (James) AC: 19/11/18 HP 20 of 20 Spells Wednesday January 13th, 2010 3:06:27 PM
Bosk shakes his head. Two half orcs and a self declared low life of Mud Town and I am the one acting uncivilized. What is wrong with me? At this time he makes a promise to himself that he will speak to Grendel later and try to learn to act more....he pauses a minute. How does she act? Is it generosity or is it that she is planning ahead? Or could it be that she does not realize that these people could be truely dangerous? It didn't matter, either way he had to change. He could never let it be said that an orc had better manners than he did.
Xeron's idea is a welcome change of pace and the young cleric is glad for any reason to get him mind aware from his self condemnation. That is an interesting idea, however any plans should wait until after we are done in Hook City and have safely escorted Jacob inside. Also, if it will help, I am goind to start asking Gargul to grant me the abillity of Death Watch, so that I will be able to sense those in the area who are dead or dying. It may aid our search of the town.
Grendel (Jay) AC:17/10/17 HP 13/13 Wednesday January 13th, 2010 3:39:57 PM
Grendel just stares as the halflings rush out. It feels like someone just punched her in the gut and her face pales in reaction. As silent tears begin to stream down her face she snatches up her spellbook and runs upstairs, clenching the tome to her bosom. "I won't cry in front of them, they wouldn't understand what this arcane lore means to me anyway." A loud slam sounds from upstairs as she barricades herself in one of the empty rooms.
Maikill HP 28/28, AC17 Wednesday January 13th, 2010 4:18:30 PM
Maikill stands scratching his head and looks over to Bosk.
"I thought she wanted read book? Why you say she lie?"
then Grendel rushes upstairs with tears on her face.
"What just happen?"
on Bosk's idea of waiting, Maikill adds:
"He say he wait two nights before enter city. Still time tonight to kill brain eater, go into city maybe tomorrow or later. People die, we should help. Helping better than make money, money no make happy. Mother tell me that. I no understand Xeron idea good, but we all help same. Kill monster together."
Jacob -- DM JIM Wednesday January 13th, 2010 4:36:07 PM
Politely interrupting the conversation, Jacob lets the group know that tonight is the last night before he heads into Hook City tomorrow.
Maikill HP 28/28, AC17 Wednesday January 13th, 2010 4:57:24 PM
Maikill beams. "I remember good. We kill monster tonight, get reward in morning, then go to Hook City tomorrow. Have money to spend. Good plan Xeron. We do it. Maybe Xeron get extra 20 gp for idea?"
LOL! That cracks me up, 20gp, LOL! DM Jim
Xeron AC AC16 HP 13/13 Wednesday January 13th, 2010 5:36:50 PM
An unusual smile goes over the rogue face when Maikill mentions 20 gold pieces.
"Big guy, I was thinking a little bit more, not for the idea but for the risk. That creature is smart so if it is obvious, I am being watched, it won't attack me. We need certain distance to ensure that the monster really believe I am alone, which mean I could be dead tonight. If I end up dying please take all my possessions and give them to Lola the Red in Pleasure Alley. "
Maikill HP 28/28, AC17 Wednesday January 13th, 2010 5:38:47 PM "Okay you dead we pay you more, you alive then pay same?"
Beriothian (Will)-- AC:18/15/13 HP:7/7 Wednesday January 13th, 2010 6:53:29 PM
Beri glances over at Xeron and shakes his head. I will volunteer to be the decoy. I don't need to be paid extra to do it, I trust you guys to keep me alive. Besides, I've been attacked by it before, I would love to play a bigger role in it's destruction.
Sanji -- DM JIM Thursday January 14th, 2010 1:30:21 AM
"You're just hoping that this thing gets you? Don't we have some more information than that so we can form a plan, maybe outwit it?" Sanji asks. "I don't even remember the first victim, does anyone else? Maybe him or the other's have a tie in with the latest victim, Kweku?"
Grendel (Jay) AC:17/10/17 HP 13/13 Thursday January 14th, 2010 9:48:17 AM
Grendel decides to focus her mind on something else to ease the emotions that rage within her. Alright, Brain eater... focus... Brain Eater... only hitting merchants so far. Hit the Book Dealer, Wine Maker, This shop owner, then Hammond Delves the rare animal merchant, then Gerald Hunsinger the book dealer and now Kweku the ink maker. What's the pattern? 2 book dealers and an ink maker are related in trade. Black Harris had possession of the puzzlebox with the gem inside... presumably this was the reason he was targeted. What about the wine maker and animal dealer? There has got to be some connections...
Xeron AC AC16 HP 13/13 Thursday January 14th, 2010 11:36:50 AM
Xeron shrugs at Bero comments.
He goes to Maikill and taps the huge barbarian on the shoulder "You do not know it but you are the smartest member of this group "
Finally he goes see Sanji "I'll work on the shop today. "
Sanji -- DM JIM Thursday January 14th, 2010 12:02:47 PM
"Doing what?" Sanji asks in reply to Xeron's offer of help. "The shop is clean and we are not open for business as of yet."
Maikill HP 28/28, AC17 Thursday January 14th, 2010 1:34:22 PM "I no smart, why you say that?" he looks with suspicion at Xeron.
He walks upstairs looking for Grendel, and softly knocks on the door.
"You okay? Sorry I call Lily thief, no understand she only want book. No understand why people read, no think of that. I worry about brain eater now too."
OOC: okay Maikill shouldn't be the one to work this out but Kewku was mentioned by one killed before him. They also say Numitor a calligrapher had talked to him (Hunsinger). Numitor looks like a likely candidate for having his brains sucked out. We should go talk to him, maybe set up a sting operation there if we don't come up with better ideas. Also, we should talk to Kewku's kin.
Xeron AC AC16 HP 13/13 Thursday January 14th, 2010 2:06:00 PM
Xeron looks at Maikill with pure honesty in the eyes "I mean it man, you are the smartest one here. Just never forget that "
He looks at Sanji with a surprised look "Well may you need help getting the shop to open? Like going over the inventory or cleaning or whatever?" He stops and with a certain annoyance in his voice "Fortget about. This is the second time I offer to help you and this is second time you turn me down. You think I would not be that stupid and I would learn. "
With Grendel in her room and Bosk and Valla silent, Xeron decides to go out and wanders the muddy streets, like a refreshing return to his roots.
============================================================================ OOC: Mysteries are hard to solve in tabletop but at least discussion can happen as people discuss it during the game session. In a PbP, hints dropped by the DM are lost and it because very hard to impossible to put 2 and 2 together. MY 2 cents.
Grendel (Jay) AC:17/10/17 HP 13/13 Thursday January 14th, 2010 2:55:49 PM "Leave me alone!" Grendel snaps as someone knocks on her door. Stupid little halflings... steal my shot to gain some much needed spells... rig our shop for an easy break-in... nevermind there is still a Brain Eater on the loose. I gorram hate this place.
Gerald Hunsinger loved to read and last spoke with 3 people... Kweku the ink maker, who is now dead... and Yosef the baker and Numitor the calligrapher. We should visit Yosef and see if he likes to read as well. Undoubtedly, Numitor is connected to all of this as well.
With that Grendel bursts out of the room and slides down the railing of the staircase. "Sanji, one of the bars in the girl's bedroom upstairs has been loosened, see if you can't secure it." Grabbing up her gear she makes for the door. "Got a lead on the Brain Eater, let's go!" With that she heads out the door headed for Yosef the Baker's place.
Maikill HP 28/28, AC17 Thursday January 14th, 2010 3:29:55 PM
Maikill backs away from the door as Grendel shouts, a look of alarm on his face. This is more complicated than he will ever be able to understand. To think, Xeron calls him smart and he can't even figure out why the hafling woman and now Grendel are upset. He can't figure out women, he will never be able to figure out something more complicated like reading.
As Grendal heads out the front door, Maikill follows and shouts behind him.
"You heard her, let's go find the brain eater. Now."
Yosef's Boulangerie -- DM JIM Thursday January 14th, 2010 4:37:18 PM
Quick on the heels of Grendel, the group followed at a quick pace as the tempest of a woman stormed down the street--asking passersby where Yosef's was. Soon they were all at the crudely built shack, with Yosef's establishments sign hanging by a few lengths of rope from an oddly angled roof brace (he must have built the shack himself). "Allo, very nice to meet you," Yosef says, his accent heavy from some foreign land. "How may I help you?" ---------- ooc: whoever wants to be there, can. It is mid-morning, about 10ish.
Grendel (Jay) AC:17/10/17 HP 13/13 d20+4=9 ; d20+4=7 ; Thursday January 14th, 2010 5:17:39 PM
Grendel lays it out no non-sense for Yosef. "You were one of three people Gerald Hunsinger spoke to before he died. You, Kweku and Numitor the Calligrapher. Kweku died last night in his shop. I fear you may be a target yourself or possibly behind these attacks. Care to fill us in on why these attacks are happening?"
================== Diplomacy: 9 (Sorry, browser popped it twice)
Yosef's Boulangerie -- DM JIM d20+4=18 ; Thursday January 14th, 2010 5:42:35 PM
"Wha? What you say? I kill Kweku? You crazy! Kwe was my friend, I just talked to him two day ago!"
Grendel (Jay) AC:17/10/17 HP 13/13 Thursday January 14th, 2010 7:49:38 PM
Grendel nods, "That's my point. You also spoke with Gerald Hunsinger two days ago, he too is dead. Might I inquire as to what you all were talking about those days ago? There seems to be a thread that connects all these murders and you. If we can pin-point the connection we may be able to keep you from being the next meal for this Brain Eating monster. What do you say? Want to tell us what you all were talking about?"
Beriothian (Will)-- AC:18/15/13 HP:7/7 Thursday January 14th, 2010 8:15:56 PM
Beri chases after Grendel and Maikill, eager to track down the brain eating coward that attacked him a few nights ago. He hopes that Maikill isn't going to say something antagonizing to provoke another fight, but hopefully with a level headed cleric leading things will go smoothly. Almost as soon as they arrive Grendel accuses Yosef of murder... not the way he would have started asking questions, but he is going to trust Grendel as she is the one who has pieced together what is going on. Still, Beri decides it is best to make sure he stays toward the back of the group in case Yosef doesn't respond well to this direct approach.
Yosef's Boulangerie -- DM JIM 5d6=14 ; Thursday January 14th, 2010 8:20:58 PM
Yosef's eyes furtively skip back and forth over all your faces. It's obvious he doesn't know if he can trust any of you with the information he has, but he closes his eyes and takes a deep breath. His clenched hands loosen and he begins to talk, "Num...
BOOM!
The back of Yosef's head explodes in a ball of flame that engulfs him, his shop and washes over the group. ---- DC16 Reflex save. Fail = 14 damage, Save = 7 damage.
Valla AC:16/16/12 HP:12/12 d20+4=11 ; Thursday January 14th, 2010 8:48:11 PM
Valla sits quietly through all the commotion during the morning; finally Grendel rushes downstairs, saying she has a lead on the brain eater. Seriously? What is this woman thinking... Too much is going on for myself to think clearly, I surly cannot figure out any connection so far... Lets see what happens... Valla stands, and rushes behind Grendel, forgetting his staff on the ground.
When they arrive, and Grendel starts fireballing questions, Valla's mouth nearly drops to the ground, Maybe you should........ Ok, well we don't think...... Seriously... AHHH! Valla screams as the fire ball takes his by surprise; the flames ignite old scars, searing pain washes over the elf, setting his skin on fire. He screams in agony as he drops to the floor. He tears at himself, wanting the burning flesh off.
Finally, after several seconds of agonizing screams, Valla becomes a seemingly lifeless mound of ash and scarred flesh.
The pain, it stopped... Where am I? Blackness... Darkness... No wonder my father ran.... If he couldn't stand for this, how can I?
You fall unconscious, but I'll give you a few seconds of screams :) DM Jim
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+5=21 ; Thursday January 14th, 2010 8:54:39 PM
Beri shouts an Elvish profanity as he throws himself to the ground to avoid the roaring flames and fragments of skull come hurtling towards him.
Reflex Save=d20+5=21
Grendel (Jay) AC:17/10/17 HP -1/13 d20=8 ; d100=39 ; Thursday January 14th, 2010 9:55:39 PM
The last thing Grendel sees is Yosef mouthing the name "Num..." but the image quite literally burns into her memory.
ooc: remember you each have a charm from Jim that lets you reroll once per ingame week. =)
Maikill HP 14/28, AC17 d20+2=10 ; d20+2=17 ; Thursday January 14th, 2010 10:16:46 PM
Maikill takes the full brunt of the blast, flames washing over him. He is surprised that he still stands as those around him drop. Immediately he drops down and tries to help Grendel with first aid treatment.
"What happened?" he seems to say to himself.
reflex save 10 heal check on Grendel 17
Bosk (James) AC: 19/11/18 HP 6 of 20 Spells d20+3=9 ; d20+3=13 ; d20+4=22 ; d8+1=4 ; Thursday January 14th, 2010 11:50:00 PM
Bosk shakes his head as the others run out the door.These guys are going to get me killed! How much more evidence do we need that this is a dangerous creature and that we need to plan things out before charging all over Mud Town? Has it never occurred to them that we should no be splitting up? Mud Town is dangerous enough without this thing on the loose. For all we know it is a lich or one of the undead horrors my father used to speak of. Even worse, we are leaving Jacob less secure this way. How do we know this thing will not attack in a building again or during daylight again? With all the murders, how much longer will it be able to find lone merchants? It will start having to go after groups.[/b] Despite being upset by the turn of events, Bosk follows after Grendel feeling it dishonorable to not be present if there is a chance that some members in his group may be placed in danger, especially with one of them being a woman. As the Grendel questions Yosef, he is surprised at her attitude, suggesting he might be behind the attacks. This was definitely more direct and less diplomatic the he would have expected. [i]If there is a chance he is behind the attacks, why didn't we bring the entire group with us? As he ponders this the young cleric keeps his eyes and ears open for any signs of danger and will (would) act accordingly.
Suddenly finding himself bathed in flame, the minotaur prepares for battle. Just as he reaches for his morning star he realizes that something is out of place. Valla's shouting stopped and he hears the squelching thud of several bodies collapsing like rag dolls in the mud. Gargul's Eye he mutters to himself as the full extent of the devastation he was seeing and the full extent of the danger of their situation dawns on him. Turning around the young cleric calls to Maikill, Grab Grendel and anyone else you can carry and follow me. I can save her, but only if we get to safety. If we stay here they will all die! If Maikill helps, Bosk will carry them to safety as fast as he can move. If not, he will grab his companions by the most convenient limb or article of clothing and drag them as fast as he can to some sort of sheltered location or safety. Once there he will immediately heal Grendel and bring her back to consciousness.
(If anyone is on fire, Bosk will also make sure they are extinguished.)
==================================== Reflex d20+3=9 Spot d20+4=22 Listen d20+3=13 CLW 1d8+1=4 Spontaneously cast in place of Bless
Maikill HP 14/28, AC17 Friday January 15th, 2010 10:42:43 AM
Maikill will do as Bosk suggests and carries Grendel out to some shelter. Once he has done so, he will return and carry out anyone else who has fallen.
Yosef's Boulangerie -- DM JIM Friday January 15th, 2010 11:57:28 AM
ooc: waiting on Xeron... :)
Maikill HP 14/28, AC17 Friday January 15th, 2010 2:26:16 PM
OOC: Last post he mentioned he was going on a walk around Mudtown. "With Grendel in her room and Bosk and Valla silent, Xeron decides to go out and wanders the muddy streets, like a refreshing return to his roots." Correct me if I am wrong and you changed your mind Al.
Valla AC:16/16/12 HP:12/12 Friday January 15th, 2010 2:36:45 PM
OOC: Valla is unconcious as well; at -2 hp.... Hence the screams, and thoughts about a dark place.
Maikill HP 14/28, AC17 Friday January 15th, 2010 3:03:42 PM
OOC: yea, I didn't miss that. it was very good in fact. It is just that Maikill feels he owes his life to Grendel. I wasn't sure if Bosk was grabbing you or not, so I said I would go back and grab whomever else was still there. You are on the list, just near the bottom.
Bosk (James) AC: 19/11/18 HP 6 of 20 Spells Friday January 15th, 2010 3:45:05 PM
ooc: I can carry one person or drag everone. If Maikill only carried one person (which he did) my intent was to drag everyone else to safety incase the building collapsed or the brain eater was around.
Yosef's Boulangerie -- DM JIM Friday January 15th, 2010 4:18:48 PM
Bosk and Maikill manage to pull everyone away from the remains of Yosef's shop--it's burning hull lighting the area like a bonfire. Yosef is obviously dead; Valla remains unconscious, Beri is disabled and the rest are conscious, but hurt. Xeron is nowhere to be found.
Bosk (James) AC: 19/11/18 HP 6 of 20 Spells d8+1=3 ; Friday January 15th, 2010 6:11:31 PM
Seeing that Grendel has revived, Bosk works quickly to restore Beri and Valla. Grendel will have to finish patching them up, but in thr mean time this will keep them among the living. Placing one hand upon the wooden eye hung around his neck and other upon Valla and Beri in turn the blond cleric calls for Gargul's blessing as he casts CLW on Valla and CmW on Beri (assuming Beri is still at 0 and not -1)
CLW[b/] d8+1= [b]3 CmW+1hp
Yosef's Boulangerie -- DM JIM Friday January 15th, 2010 7:41:15 PM
It started raining again, soft at first, as if the sky was weeping, then hard in sheets of rain for what seemed like an eternity. It hadn't rained in almost a day in Mudtown, so one could say the clouds were just catching up on lost time. The sky over Hook City proper remained clear and free of any clouds or instances of weather other than perfect. What remained of Yosef's shack smouldered and sputtered against the rain, but eventually it was little more than a crater of burnt wood. The group stared on at the sight from their perceived vantage point of safety across the muddy path.
Beriothian (Will)-- AC:18/15/13 HP:1/7 Friday January 15th, 2010 9:55:05 PM
Beriothis lays in agony, watching the thin wisps of smoke floating up from the ruins of Yoseph's store. He's not quite sure what has happened, but he is sure things did go horribly wrong. He pulls out an ornamental silver flask from his breast pocket and closes his eyes in prayer for a moment, thanking Wardd for once again granting him the speed he needed to keep from dying. Upon finishing his prayer he takes a small sip from the flask and replaces it to his pocket. As he finishes he looks up to see the massive Taur casting a spell on him and thanks the cleric for his kindness.
Maikill HP 14/28, AC17 d20+5=13 ; d20+4=10 ; Saturday January 16th, 2010 3:08:26 PM
Now that they are in relative safety and nobody appears to by dying, Maikill leaves the healing to Bosk and stands in front of the group with axe in hand. He scans the burning shop and street, trying to make sense of what just happened.
"He start to say name of other person, then his head explode. I no say name. No want head explode too."
listen 13 spot 10
Grendel (Jay) AC:17/10/17 HP 3/13 Saturday January 16th, 2010 4:08:18 PM
Grendel reaches up and grabs at Bosks throat as the giant 'taur revives her. With a wild look in her eyes she speaks firmly, "NOT YET GARGUL..." before focusing on Bosk's face and lowering her arm with a smile and a cough.
Sitting up she survey's the situation. "Are we still under attack? Who needs healing?!" If there is nothing else here Grendel will encourage everyone to move back to the shop to keep Jacob safe. Things in Mud Town are getting out of hand...
Yosef's Boulangerie -- DM JIM Saturday January 16th, 2010 4:17:46 PM
ooc: just to clarify, the spell emanated from the back of Yosef's head, it was not cast elsewhere.
Bosk (James) AC: 19/11/18 HP 6 of 20 Spells Saturday January 16th, 2010 9:08:21 PM
As Grendel call out to Gargul the massive taur freezes in his tracks. Gargul....If he's here then we are in more trouble than I thought. Suddenly he feels the half-orcs hand fly up to his throat. Unable to help himself the blond cleric cracks a smile as he realizes that he was just mistaken for the Lord of Life and Death. Sorry to dissapoint you, but Gargul's not ready for you yet.
Yosef's Boulangerie -- DM JIM Monday January 18th, 2010 2:06:09 PM
ooc: are you guys waiting on me? Are you wanting to head back to the shop, or heal up and go somewhere else...?
Maikill HP 14/28, AC17 Monday January 18th, 2010 2:24:45 PM
OOC: I say we heal up and go talk to the other person. Time is running out.
Grendel (Jay) AC:17/10/17 HP 3/13 Monday January 18th, 2010 3:39:27 PM
Per my last post, Grendel would like to head back to the shop. Time to lick our wounds.
Bosk (James) AC: 19/11/18 HP 11 of 20 Spells d8+1=5 ; Monday January 18th, 2010 4:17:13 PM
Bosk will head back to the shop. After talking to the group he will heal himself, unless the group wants him to save his last spell for death watch.
The Shop -- DM JIM Monday January 18th, 2010 4:40:20 PM
Perhaps feeling like they're in over their heads, and badly wounded, the group heads back to the shop. Once inside they lock the doors and rest. ------ It's a still a couple more hours to midnight and Xeron has not returned.
Valla AC:16/16/12 HP:1/12 Monday January 18th, 2010 5:09:11 PM
OOC: I assume Valla is a 1 hp?
Valla merely lies in the mud, awaiting care from Bosk and Grendel, Thanks big buddy... Don't know where I'd be, or how alive I'd be, without you... Valla softly says to Bosk...
Once back at the shop, Valla makes a makeshift bed in the middle of the floor. Using his bedroll and what not. While lying down, resting, Valla begins to worry abit about his new friend, Xeron.
Where did the boy go? Possibly to see miss Red? I wonder...
After a few minutes, Valla stands. He looks to Grendel, Can I ask a favor miss flower? Could you heal me up a bit? I understand the scars the flames must have left on my face, I can still smell the singing flesh...I refuse to look into a mirror now, for sure... But at least could you make these wounds stop hurting?
I think Yosef knew something, or was being watched. I think the spell that was cast from his head was merely a trap... I think we should look for this N.... Valla stops himself before speaking the name, Maikills words loud inside his own head.. "He start to say name of other person, then his head explode. I no say name. No want head explode too."
He shakes his head side to side; We need to settle this soon... I say rest up tonight and tommorow, and we patrol all night long when were ready for battle. Grendel and I should probably use this down time to make up any more scrolls we think might be useful. Consider this plan friends.... Valla finishes with a sincerity in his voice, a bit of worry as well...
Where is Xeron...
The Shop -- DM JIM Monday January 18th, 2010 5:33:57 PM
Sanji asks, "Don't you guys go into Hook City tomorrow morning with Jacob?"
Grendel (Jay) AC:17/10/17 HP 3/13 d8+2=9 ; Monday January 18th, 2010 7:00:52 PM
Grendel nods and says a pray over Valla while touching his face. The burning sensation immediately vanishes leaving only a faint tingle. Grendel is indeed the consumate healer. "My thoughts were originally to trade scrolls with you to widen our spell selection but now I think we could use the extra magic in our pockets. I've got a single charm spell and a burning hands spell prepared today, might as well toss them on a scroll."
Looking to Sanji and the others Grendel nods, "Aye... maybe we can get the guard of Hook City involved since this beasty likes to prowl on merchants. Either that or we kick in 'N'-man's door before we get into Hook City?" ================= CLW on Valla: 9hp healed.
The Shop -- DM JIM Monday January 18th, 2010 7:08:54 PM
ooc: there isn't enough time tonight to craft scrolls safely. You'll need 8 hours and it'll be past your normal rest time. if you'd like to try you would need 4 Fort saves to stay awake. Failure on anyone means you've lost the spells, xp spent and the scroll itself.
Beriothian (Will)-- AC:18/15/13 HP:1/7 d20+9=23 ; Monday January 18th, 2010 8:04:05 PM
Beriothian walks into the store, obviously upset over the headstrong approach the group took during the last encounter... or possibly just upset that once again he finds himself covered in mud and not having been any help in battle. He listens to Grendel and Valla avoid using Numitor's name as they talk...
I don't think we have to avoid saying his name, after all Grendel said it during her confrontation right before the guys head exploded... that said, I'm not going to be the first to say it unless I'm standing next to someone I really don't like.
He walks into the kitchen and fixes himself a light meal consisting largely of cool liquids, then returns to the main room of the shop.
I'm going to start my trance early tonight so I'm in a little better shape when I start my watch. I suggest we take extra care to check all possible enterances tonight since half of us are wounded and since Lilly was messing with the bars.
Beriothian does a thorough search of the building before starting his trance. Search=d20+9=23 ;
You find nothing unusual in your search. DM Jim
Grendel (Jay) AC:17/10/17 HP 3/13 Monday January 18th, 2010 9:09:33 PM
Grendel laughs at Berothian's comment about not saying the name unless he is standing next to someone he doesn't like. "I feel like we're over our heads on this one. That said, I'm all for crashing the place of N... the name that must not be uttered... tomorrow morning. If we're still alive we'l escort Jacob into Hook City and put this behind us for a few days."
Sanji -- DM JIM Monday January 18th, 2010 9:39:27 PM
"Do you think he'll still be alive? Seems like everyone else you guys have found about, have bit it."
Beriothian (Will)-- AC:18/15/13 HP:1/7 Monday January 18th, 2010 9:41:49 PM I say we do not run head first into our destruction this time. Besides, we made an agreement with Jacob, let's fulfill our contract first. We would be smarter to wait until we are healed and have done a little more research before continuing with such a dangerous, brain eating monster. There is no reason for us to be so reckless every chance we get.
The Shop -- DM JIM Monday January 18th, 2010 9:52:28 PM
ooc: okay, give me some actions and for how long.
Maikill HP 14/28, AC17 Monday January 18th, 2010 10:06:09 PM
Maikill again seems anxious to be indoors, in the relative safety of the shop.
"Maybe there is no brain eater, maybe I see something else at Pig Alley. Maybe the head explode like we just saw, brains go out. People think they eaten, but they scattered on walls. We go warn man not to say names, keep his brains.
We have until tomorrow to stop brain leak. Then we go to City. Rest there, no trouble in City. Everyone happy."
Bosk (James) AC: 19/11/18 HP 11 of 20 Spells Monday January 18th, 2010 10:16:45 PM
Listening in on the others conversation, the cleric throws in his two cents. I suggest we wait until after we return from Hook City to investigate this matter further. What ever this thing is, we have clearly underestimated its abillities. If there had been a second explosion like the one we just experienced, it is very likely that none of us would be standing here right now. I suggest we wait not only until Xeron returns, but until after we go with Jacob into Hook City tomorrow and see what we can learn there. It would be a real shame to encounter the beast and miss our chance to get access. I have been dreaming about the chance to get some Steel Grass Armor almost as badly as I imagine Grendel has been to learn some new spells. Besides, I think our first course of action must be to learn more about this "brain eater" and my only idea is to see if we can find a Monsterologer, and the only place I can think to find one is in side the city proper. I have a feeling that even with our entire group, and currently we are missing Xeron, we are going to need to know the things weaknesses and tactics if we hope to defeat it.
ooc: If no one says otherwise in the near future, I am going to assume that no one wanted me to save my last spell to search for the creature or for Xeron.
I would like to stay in the shop until we leave for Hook City with Jacob.
Bosk (James) AC: 19/11/18 HP 11 of 20 Spells Monday January 18th, 2010 10:47:03 PM
ooc: Grendel, how many CLW do you have left? I have 1 CLW and w CmW.
Grendel (Jay) AC:17/10/17 HP 8/13 d8+2=5 ; d8+2=10 ; Monday January 18th, 2010 11:04:11 PM
Grendel nods and blows the rest of her healing before hitting the sack for the night. "Better luck tomorrow." She will check with Sanji that the loose bars have been repaired beforehand.
remember, you heal 1hp/lv when you rest at night. =)
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Monday January 18th, 2010 11:51:04 PM
Seeing Grendel use the rest her healing spells Bosk takes it as a sign that she won't go charging out again tonight and decides hoelw best to use his remaining spells. Although he feels bad for Beri, in the end the cleric decides he must use the last CLW on himself incase once again Grendel gets knocked out in the morning and he will need to stay alive long enough to revive her. After this Bosk walks over to Beri, and placing a hand on his shoulder recites some of the prayers of old in his native tongue. It may not be much, but it should keep you through the night.
I wonder where Xeron is? Doesn't he realize it is dishonorable not to fulfill a contract. Probably down at Pleasure Alley again....
CLW on Bosk=+5 hp (on earlier post) CmW on Beri x2=+2hp
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Monday January 18th, 2010 11:53:24 PM
Sorry, misread Grendel's post. Make it 1 CmW for Beri and 1 CmW for Bosk.
Maikill HP 24/28, AC17 Tuesday January 19th, 2010 10:20:22 AM "Thank for heal me Grendel."
Maikill stops his pacing as it becomes clear to him that they are not going to chase after this creature tonight. He can't stop fidgeting though. It has been a confusing few days. He has been nearly killed three times, he was scared witless by something in Pig Alley and then again by some phantom appearance of his dear dead mother. Now a brain explodes for no apparent reason. To top it off, tomorrow they go into Hook City and leave all these worries behind.
"Okay, Maikill listen to smart people. We no go out again tonight. I take watch during dark part of night."
Xeron AC AC16 HP 13/13 Tuesday January 19th, 2010 11:06:35 AM
Xeron returns to the shop, all wet and muddy. His face is stoic and shows no expression. He asked Valla what happened and does not react to the tale of the exploding merchant head. Not the usual shaking of the head or the rolling of the eyes. Nothing.
He asks Valla "Can I help you with anything Elf? Water?"
He goes see the gigantic Taur and pat him on the back. And he goes back to his usual spot against the wall by the window and plays with his dagger.
No emotions, no anger, no happiness, nothing is showing on his face.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=11 ; d20+3=15 ; Tuesday January 19th, 2010 11:51:30 AM
Bosk sighs and shows a visible sense of relief as Xeron pats him on the shoulder. I am glad you are safe, after our unexpected adventure I was beginning to worry. I should have know you would come out all right. As Xero returns to the corner, Bosk begins to worry again. Over the past few days the young rogue seems to have become more and more detached. Was this the way which humans expressed stress and fear, or was was it something deeper. For a moment he wished he had Grendel's gentle touch and way with emotion, but that idea is short lived. He couldn't see Xeron opening up unless there was the excuse of an over indulgence of Flaming Gnomish, and somehow he couldn't see him readily opening up to a woman. What am I thinking? I have only known him a few days and already I am making assumptions on his character. A rogue from Mud Town, for all I know this is a trap. The cleric pauses for a moment and looks back towards the emotionless rogue and lets out another sigh. [/i]It's no use, I have to speak to him. Perhaps we can find a nice bar in Hook City, somehow I don't feel safe letting my guard down and dulling my wits in this town.[/i]
===================================== Bosk will take one of the darker night watches. As usual he will sleep in his light armor and change back into his current armor when he awakes.
spot d20+4=11 listen d20+3=15
Xeron AC AC16 HP 13/13 Tuesday January 19th, 2010 12:53:47 PM
Xeron keeps playing with his dagger until he let's it fall on the ground. The dagger digs itself deep into the floor. The rogue kneels and talking to his dagger, he says in a emotionless voice "So this is it? We use the excuse of protecting our client to do nothing because we might get hurt? There is a foul play out there and we could stop it but we rather stay inside because we are safe? We have a lead. Let's use it. If you are too afraid, I'll go alone. After all, death does not scare me because I have no future. Bosk, Valla, give my stuff to Lola the Red if I die. Tell her it is from Little X. Also spend my gold to bury me near my mother. I do not want to finish in Pig Alley. Anyone else ready to come visit the third merchant with me?"
He is very matter of fact, with no emotion showing. He picks up his dagger which quickly disappear in his clothing and starts moving toward the door.
The Shop -- DM JIM Tuesday January 19th, 2010 1:19:26 PM
ooc: Xeron's post coincided with mine, but I'll allow his post to trump mine since his action will decide the future of all those involved.
Stay or go.
Valla AC:16/16/12 HP:1/12 Tuesday January 19th, 2010 1:35:01 PM
Valla thanks Grendel for the healing, and realizes he can't scribe scrolls tonight. With those thoughts, he merely sat at the table nibbling on dry bread, drinking a mug of water... He knows its high time the group did something about this monster, but feels we are missing somthing.
complex lock... head exploding? Maybe not a monster at all... Wizard; Sorcerer.... Magical being... I need to study, this monstoligist Bosk spoke about might be a good idea.
Then Xeron walks in; Hey buddy.... Is all Valla has to say. Shaking his head at the water request...
When Xeron has his moment of truth, Valla stands, nodding his head. He locates his staff on the floor of the shop, picks it up, and stamps it on the floor. I agree. Were not that injured. Its those who take risk who prosper; not the ones who stay safe. Life is a gamble. This is Hook City to boot...
Valla grins; dreaming of his own tower set in Hook City proper. Its vague for now, but things will unfold.
Valla AC:16/16/12 HP:1/12 Tuesday January 19th, 2010 1:37:29 PM
OOC: I was posting as Grendel did. I thought Xerons post took place the night before??? Why did Grendel go to the next morning?
--- My fault and coinciding posts.
It is still the night before heading off into Hook City. Both Valla and Xeron want to go after the brain-eater, this effectivily splits the group up if I go into morning, so I've backtracked a little. I've privated Grendel's post to allow us all to stay on the same page/night. DM JIM
p.s. I like the idea of the tower, but it would look better in Mudtown don't ya think :)
Maikill HP 24/28, AC17 Tuesday January 19th, 2010 1:59:10 PM "I follow Grendel. If she go, I go."
The Shop -- DM JIM Tuesday January 19th, 2010 2:01:23 PM
ooc: please update any headers and healing,spells etc, if you're leaving the safety of the shop.
Grendel (Jay) AC:17/10/17 HP 8/13 Tuesday January 19th, 2010 2:18:24 PM "IF we go... we're walking into some danger. Most of us are wounded still, we're completely out of healing magic, and whatever it is that we're fighting against it has the resources to drop a fireball spell... I can't even explain just how out of our league that is!" Grendel tirades against the mission.
With a sigh of resignation she adds, "But if the team is going, I'll tag along and do what I can to keep some of you from bleeding out in the mud. Hemust, Jillian and Sanji... arm yourselves just incase and for goodness sake, keep Jacob safe in the store."
The Shop -- DM JIM Tuesday January 19th, 2010 2:22:02 PM
ooc: as I posted before and if you survive this :)
ooc: guys, set a goal for yourself, or try to push others towards a goal; voice them in game or even in emails to me and I'll try to make it happen. Currently I'm working on Maikill's mother plot, Bosk's steelgrass addiction, and now Valla's tower. So if you can give me some ideas of what you want your character to pursue, please let me know. Thanks! DM Jim
Xeron AC AC16 HP 13/13 Tuesday January 19th, 2010 4:30:10 PM
Xeron looks at the group. Valla and Bosk are up for it. Grendel is doing it against her better sense. Maikill follows Grendel. His eyes ends up on Beri. He nods at the fellow rogue as if "let's go".
"Here is my plan. We go visit the 3rd merchant but we instruct him to say nothing. We explain what we know about the previous death and what has happened to Josef. May be we can even write it. Then we, actualu Valla go so the back of his head to see if there is a glyph or anything that would activate a spell. Basically a trap. Beri and I can be useful looking at trap. Then we ask him to write down what he knows. In case he goes kaboom aso, I would say that Bosk and Grendel stays outside of the shop, ready to come save who can be save."
He points a flask in his backback to Bosk. "If I am unconcious but still breathing, force feed me this potion. It will prevent me from dying (CLW Potion). So shall we go visit the next potential victim "
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Tuesday January 19th, 2010 4:44:37 PM
Hearing Xeron's comments the taur shakes his head. Sorry to break it to you Xeron, but I can't heal anyone else until sunrise. Just as he says this the rogue presses the potion into his hands. Xeron, you know I want to stop this creature as badly as you do, but we have an obligation to Jacob. Besides, the creature has started attacking merchants in doors. That not only puts Jacob more at risk, but it also makes it less likely that another merchant would let us in or speak to us and increases the likelyhood that he would attack us rather than listen. Also, incase you haven't noticed, I tend to draw our enemies attacks. This may keep you guys alive longer, but with everyone being out of healing spells it doesn't loos so good for me. I think our best course of action is to stay here for the night, go into the city with Jacob to gather more information and come back here before Midnight to hunt the thing down.
Grendel (Jay) AC:17/10/17 HP 8/13 Tuesday January 19th, 2010 7:10:23 PM
Grendel looks at Bosk. "Stay back this time friend. Keep Maikill between you and the enemy. If you fall, I'll pick you up."
Going over to Valla she says, "Alright... is it just me or is this bigger than we first thought? I don't think we're dealing with a monster, I think we're dealing with an organization or a powerful wizard. My hopes are that we will be sufficiently powerful to stop whatever tool is being used to commit these murders. Chew on it a bit, I could use another intellect considering the implications of what we've been seeing."
Heading out the door she says, "Alright, let's see this thing through."
========================== I've blown my divine magic for the day, which leaves me only on arcane power. Should worse come to worse I do have a scroll with a single CLW on it if I really need.
The Shop -- DM JIM Tuesday January 19th, 2010 8:20:53 PM
ooc: I'll wait on Beri and then probably post late tonight or tomorrow morning.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Tuesday January 19th, 2010 8:51:24 PM
Beri opens his eyes from the trance he was about to enter. He glances around the room, locking eyes with each person in turn, his face cold and emotionless for the first time since he joined the party.
I just want to make sure I am assessing the situation correctly. Right now almost none of us are at full health. We have no healing spells. We just saw a man's head blow up without us having any chance of saving him or preventing this destruction. And the plan is to try the same exact thing, only with a bigger group so we can have maximize casualties?
How about we try just a little bit harder with this whole strategy thing? We are a large group, with multiple rogues, and it is night. How about when we are all together we have one of us try to slip into his home undetected to ask questions while the rest act as decoys outside? Or how about instead of interrogating him we just invite him back with us and offer our protection services free of charge? An act of kindness towards a man who knows he is one of the next to be eater is more likely to help our cause than more threats! And how about keeping more than two people away from the door in the event of another explosion. It's a simple matter to run in and support a comrade, it's another to dodge a fiery mass of brains and skull. And we need to make sure we don't try to force ANY information from this guy, it appeared that Yosef knew what topics would get him, and us, killed. We should trust that Num knows the same.
Beri finishes his rant and rises to his feet. He walk into the kitchen and pours a glass of room temperature water then returns to the group.
Well, I'm ready to go if Bosk is. He was kind enough to watch my back during my first fight with you guys, and if he is willing to face death again tonight I'll be right there with him giving Death a run for his money!
Xeron AC AC16 HP 13/13 Tuesday January 19th, 2010 9:12:03 PM
Without emotions, Xeron listens to Beri. Then he says "Let me repeat Elf. I did not say we would threaten anybody. I say we go and speak to him. Explain to him he is next. Explain to him what happened to Yusef. MAke sure he does not say a word. Inspect the back of his head. I am at ful health. I will do that. If it kills me be it. I have nothing to live for, unlike all of you. So stay here if you must. I wil go see the merchant and watch. May be I'll get a sense how he dies. May be I get a glimpse of what kills him. May be I die. But I cannot stay here knowing that man wil most likely die. I would have done it before. But now I cannot. If this break my contract with Jacob, so be it. He will owe me nothing. But I know I cannot live with myself, knowing I could have potentially saved someone. We are all different. I am judging no one. Some of you have families, dreams, ambitions. None of this apply to me. So why not try to save someone. At least I know that Jacob is in good hands. "
The rogue face is emotionless, showing no judgement on any of the group members. He understand their concerns. He just does not think they apply to him.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Wednesday January 20th, 2010 1:18:09 AM
The cleric shakes his head and hands the potion back to Xeron. Sorry, but I will be staying here. Jacob said we were free to do as we pleased during the day, but that he wanted our protection here at night and we all agreed to his terms in exchange for access to Hook City. We all committed to this agreement and I for one will not disgrace myself by going back on my word. It is not only dishonorable, but is bad for business. I can understand, Xeron, if as a native of Mud Town this is not how you are used to doing business. However I would expect a follower of the Flower, patron of peace, not to be charging off to look for the enemy, brain eater, organization, or unknown powerful wizard. You yourself said we are walking into danger. How are you showing your acts of servitude by walking out on an obligation you voluntarily took upon yourself. And Maikill, what would your mother say if she knew you offered to protect someone and then at the last minute abandoned them to go off at night looking for a monster. You promised Jacob you would protect him. That is part of being good, doing what you said you would do and protecting those that need protecting. Xeron, I ask you to wait one more night. Tomorrow we will have fulfilled our contract and be fully healed and have regained our spells. We may also be able to learn more about what we are facing while in Hook City. This thing is stronger than us, therefore we must be smarter and trickier than it. Surely on the streets of Mud Town you learned that. You use your advantages. For us that would be stealth, knowledge, cunning and daylight. It makes no sense to charge off in the middle of the night when half our party cannot see in the dark.
The Shop -- DM JIM Wednesday January 20th, 2010 1:31:47 AM
ooc: everyone has posted... so give me a final answer of who is going, who is staying--unless you're going to talk about it some more, which I don't have a problem with.
Xeron AC AC16 HP 13/13 Wednesday January 20th, 2010 6:57:40 AM
Xeron taps the powerful Taur on the shoulder. With no emotion in his eyes he says "Bosk, you are a good man. You know what to do with my stuff after you find my brain less body."
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+1=9 ; Wednesday January 20th, 2010 10:25:27 AM
Beri stands next to the Taur, willing to follow what ever choice he makes. If they seek out Num he is going to try to sense his motives to be prepared for another explosion.
Sense Motive=1
Xeron AC AC16 HP 13/13 Wednesday January 20th, 2010 10:37:14 AM
Xeron will go see Num. If others come, he will ask them to stay outside, holding his pack and his CLW potion. Then he try to talk to Num insisting that his life is in danger and he says nothing. He will mention the guy we took the shop from and Yusep, explaining what happened Yusep. After that he will ask Num the authorization to check his head and the back of it. If it looks fine he will ask Num to WRITE any information that might help solve the issue.
If Num has no information or refuse to help, Xeron will stalk the place to see if anyone enters the shop.
What rolls do I need?
Grendel (Jay) AC:17/10/17 HP 8/13 Wednesday January 20th, 2010 10:58:55 AM "Jacob is safely under our protection in this shop with Hemust, Jillian and Sanji. I can't believe I'm agreeing with Xeron on something but he is right here, without our intervention we can be sure of another death in Mud Town this night. For evil to prosper it requires good men to do nothing. I will not, by action or inaction, allow death to stalk these streets each night."
"We've been down and out before. We've been wounded and completely spent of magic. It is our camaraderie that has seen us through time and time again. Come and see what glory awaits us this night."
Grendel is going.
Maikill HP 24/28, AC17 Wednesday January 20th, 2010 11:00:33 AM
Maikill holds his axe at the ready and steps toward the door.
"I go too."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+3=12 ; d20+4=9 ; Wednesday January 20th, 2010 1:06:59 PM
Suprised at how many of his commrades are leaving, the Taur looks over at Jacob, Hemust, Jillian and Sanji and tries to gauge thier response to the others actions. (Are Hemust, Sanji, and Jillian willing to guard Jacob, and does Jacob seem to mind?) After doing so he quickly retrives Hemust and Jillian's armor and weapons to return them to thier former owners.
The three are willing, as they have done so in the past. Jacob is already in bed, it being 10pm or so. DM Jim
Nice Hair -- DM JIM d20+4=18 ; 5d6(6+5+5+1+5)=22 d20=11 d20=15 d20=3 d20=14 Wednesday January 20th, 2010 5:49:10 PM
Deciding to split up, which not everyone agreed with, Bosk, Beri, Sanji, Hemust and Jillian stay at the shop to guard Jacob--who has already gone to sleep up in his room.
Xeron lead the rest through the deserted streets of Mudtown. Every so often a straggler would be seen running for gods know where, but in general, it was very quiet. Realizing they didn't know where Numitor lived, Xeron et al entered the Cold Comfort Inn and spoke to Lou. Slipping him a few gold, Lou took it nonchalantly--not expecting any form of bribe for information that wasn't so rare. The innkeeper remembered some of the group from a few days past when they lodged there, put two and two together and realized they were the same one's who took over Black Harris'. Even though he begrudged them the taking over of the place before the customary three days, he sensed these people meant good. Giving them the directions to Numitors, he also said on the sly in a hushed voice, to check out Num's mother's place--just a short distance behind Num's. Thanking the man, the group set out through the muddy streets, rain constantly pouring down on them from the heavens above.
It was some time before they made it to Nums; the rain, lack of lighting and trying to find the place--which looked like almost every other shanty house in the area, consumed a lot of time. Once there they saw how unremarkable it was, like most things in Mudtown. They would have missed it if not for the small business sign hanging from one of the eaves. On the front door was a small closed sign and the glass-less window was shuttered tight. There was a faint light inside as evidenced by the light barely spilling out of the cracks of the door and shutters. Standing outside in the pouring rain, the group didn't notice the dark figure hiding in plain sight. From the side of the building, the shadow cloaked figure moved toward the group--his face was covered with tentacles and even his arms were tentacles, one of which held a red glowing wand. "Your days have come to an end, now you die!" Pointing his wand at you, he utters a single word and a small ball of flame streaks towards you. The group tries to find cover, but it's too late--the flame erupts all about them, burning away flesh and muscle. Xeron screams horribly as his skin melts and Grendel screams out, "Bosk!" The minotaur awakens to find Jillian shaking him calling out his name, then gently caressing his brow. Bosk had fallen asleep for a moment and screamed out in his sleep Jillian tells him. Regaining his senses, Jill smoothes away the hair from his eyes and comments, "Nice hair."
Elsewhere, Xeron and the group eventually find Num's place thanks to a few stragglers they were able to corner. It was late and the building was unremarkble, like most in Mudtown. On the front door was a small closed sign and the glass-less window was shuttered tight. There was a faint light inside as evidenced by the light barely spilling out of the cracks of the door and shutters. Standing out in the pouring rain the group decided their next course of action.
Grendel (Jay) AC:17/10/17 HP 8/13 Wednesday January 20th, 2010 10:48:05 PM "I say we knock... Politely." Grendel offers.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Wednesday January 20th, 2010 11:40:26 PM
Beriothian hears Jillian calling Bosk's name and runs to check on him. He pops his head into the room and sees Jillian playing with Bosk's hair.
Apparently Bosk is well on top of the situation, I should leave them be
Beri heads into the kitchen, feeling his appetite returning now that his wounds had been healed some.
Maikill HP 24/28, AC17 Wednesday January 20th, 2010 11:50:08 PM "Polite good idea, mother always tell me be polite. Even people not have much can be polite, make you better than rich person."
Maikill shrugs his shoulders
"That what she tell me anyway."
Xeron AC AC16 HP 13/13 Thursday January 21st, 2010 9:25:22 AM
Xeron will suggest that the rest of the group hides to avoid scaring the merchant. Being visited in the middle of the night makes one suspicious.
He will go and knock on the door. He will make his hands and face visible, showing that he has no weapon unsheathed. Assuming the merchant inquires who it is without opening the door, Xeron will say in an emotionless voice "Sir, I am part of a group investigating the brain-eater murders. We have come to the conclusion that you are potentially the next victim. First thing Sir please do not say an additional word. Please stay silent until I am done talking. We have reason to believe that some activities, you, Black Haris and Yusef have attracted the brain-eater. We went to visit Yepf at his boulangerie today and when we expressed our concerns, he started to talk and his head exploded, as if hit with a fireball. I believe you will be next. So in order to save you, will you be willing to share with us anything on that subject, including the business between you, Black Harris and Yusef. Do not speak. Write it down. Before that and if it is okay with you, would you let us inspect the back of your head to see if there is some evil magic at work here."
He stands back, motionless, waiting for the merchant answer.
Grendel (Jay) AC:17/10/17 HP 8/13 d20+3=20 ; d20+3=13 ; Thursday January 21st, 2010 10:11:59 AM
Grendel smiles at Maikill. "You mother sounds like the Goddess Flower. It is good that you heed her instructions."
Grendel is fine doing it Xeron's way for now and steps off a bit. 30-40' back from where Xeron is at the door and leaned up against one of the nearby buildings. She keeps an eye out for any movement around or within the house.
=================== Spot: 20 Listen: 13
Numitor's -- DM JIM Thursday January 21st, 2010 11:49:04 AM
Xeron knocks, but there is no answer. If there was someone inside they would have surely heard it. The shanty is about 10' x 15', small but better than a tent. Typically there is another window around back and a leaky roof.
Xeron AC AC16 HP 13/13 Thursday January 21st, 2010 12:12:06 PM
Xeron goes around the shanty, hitting the walls and the windows saying out loud "You are in danger Sir, we need to talk to you ..... or you will end up like Yusep and Black Harris. "
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=24 ; d20+3=21 ; Thursday January 21st, 2010 12:18:21 PM
The taur wakes up, his heart still pounding from the slaughter he wittnessed. Thank God it was only a dream. As the adrenalin wears off he becomes aware of Jill playing with his hair and relaxes a bit more. I hadn't realized my hair had gotten so long. I should probably take care of it before it causes an issue in battle. Bosk shifts slightly to get more comfortable and hears the familar jostle of his armor just as Beriothian walks in. Wait a second, something is not right. How did I get on the floor, and why am I still in my armor? One doesn't just fall asleep while standing in heavy armor. Panic begins to return as he remembers Padre telling him about Gargul giving him dreams and visions on street corners, was ot really just two days ago? Beri! the blond cleric calls out as he bolts upright. Come back! Something is wrong, and I believe the others are in trouble. The last thing I remember I was praying for the others saftey and the next moment I had a vision of the others being attacked. I know what you must be thinking, but this wasn't a dream. Since my father's death I have only ever had one dream, the same dream every night... the taur quickly shakes his head and redirects the topic back to his current dream. I'm getting off topic. The point is that this was not a normal dream, it was a warning. Please come with me, I know where they are. Jillian, thank you. Please watch Jacob until we get back, and don't open the door for any reason.
Bosk will go out looling for the others, going to the location shown in the dream. I hate to leave Jacob, but only a fool ignores Gargul. Besides, an oath is invoking the help of God and it is he who is calling me to do other wise. As he goes, he travels as fast as he can without becoming fatigued, full prepared and expecting to find a battle, his senses peaked to the point that almost nothing escapes his notice and reassuring him that Gargul is watching over him.
Spot =24 Nat 20!!! Listen = 21
Numitor's -- DM JIM Thursday January 21st, 2010 1:05:37 PM
There is no answer.
Xeron AC AC16 HP 13/13 d20+8=24 ; d20+8=23 ; d20+8=20 ; Thursday January 21st, 2010 1:15:39 PM
Xeron goes back to the group. "There is no answer. If it is okay with you, I will try to open the lock. "
If the group agrees, Xeron will a) search for trap, b) disable any, c) open the lock (or try to) while saying loudly "[b]Sir Numitor, I hope you are okay. I am trying to enter your house to make sure you are safe.[/]"
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday January 21st, 2010 2:01:02 PM
Grendel nods to Xeron. "Act quickly, we're right behind you in case there is trouble. If we see the beast, we engage... no falling back from this point forward."
Numitor's -- DM JIM Thursday January 21st, 2010 2:31:04 PM
Xeron works diligently at the door and discovers there is indeed a crude trap on the door, or more precisely, one above the door. Seeing through the cracks in the badly hung door, and using his special tools, Xeron discerns that there is a bucket poised above the inside of the door--the faint smell of raw lamp oil present in the air. Thinking about it a moment, he runs through it in his mind and determines that if the door is opened, whoever opened it would be doused with lamp oil. Then of course a flame source would be introduced, burning the intruder and the house down together.
Valla AC:16/16/12 HP:1/12 d20+4=23 ; d20+5=6 ; d20+4=16 ; Thursday January 21st, 2010 2:34:25 PM
OOC: I assume its not completely pitch black outside, otherwise Xeron would have a really really hard time with the door locks...
Valla does nod, and agree with Grendel; Before the group ever leaves the shop Yes, I think its not a monster. I think a wizard or sorcerer is our suspect here... A monster isn't smart enough of capable of doing the things this thing has done.... ---------------------------------- ---------------------------------- Valla will, of course, follow Xeron to Num's house. Upon arriving, he keeps his eyes peeled. He stands at least five yards (15-20 feet) behind Xeron, looking at the front of Num's house. I"ll only enter or come near once the door is open; I have a bad feeling about this Xeron... He's not answering for a reason. He possibly cannot talk at all. He could he a hostage right now, or he may not be here. But I think he's here... Valla seems very distressed.... Bosk isn't here. This isn't good. Bosk should be here.
Keeping his eyes peeled for any danger or sneaks, Valla trys to find a nice place to stand out of site. Behind some rubble or debris, corner of another "Shack", anything that may hide the elf from instant view.
Spot: 6 Listen: 23 Hide: 16 Cast: Message to Bosk
OOC to DM: The tower is a good idea I think; although Mud Town/ Hook City is still up in the air. I was thinking of something along the lines of a shop/living quarters. Possibly a "School" of sorts even. Thats why I had Valla say something about it being inside Hook City Proper. Another goal of Vallas would be to find his father or at least why he ran away from the barbarian attack, so long ago.
I edited your post because neither Beri or Bosk is there, and Message requires a line of sight to the person(s) you are attempting to speak to. -- DM Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Thursday January 21st, 2010 3:31:16 PM
Running through the darkness, Bosk groans as the ever present mud grips at his legs and binds his feet to the ground almost as if it was trying slows his progress. Pushing on he tries his best to remember Lou's directions and to recognize familiar landmarks, yet too him everything seems to look the same. Nothing in this God forsaken town stands out against the droll backdrop of mud town. How am I supposed to find my way in a place like his?
Turning a corner the taur finds himself lost and unsure where to go. Puzzled, he slows his pace momentarily. Where am I? What if it was only a dream? I'll give it a few more seconds, if I don't gain my bearings I'll head back. Looking around, he feels a curious sense of deja vu and continues on.
Replaying the dream over and over in his head he continues on, the dark image of a long tentacle curled around a wand burned into his memory and the echoing of Xeron's screams as his flesh melted away still ringing in his ears and then the deafening silence. The one thing he did knew was that if this was only a dream, it would be one that would haunt him for as long as he lived.
Every few minutes the mighty cleric thinks to himself, I only hope that I'm not too late, but as his journey continues he becomes less sure of himself and he begins to doubt the validity of his dream. With every wrong turn or unfamiliar area his inclination to turn around and return to the shop grows. Deep down he knows if he does not find the the house he will have to turn back, but for the moment he continues on.
Xeron AC AC16 HP 13/13 d20+8=27 ; Thursday January 21st, 2010 3:40:01 PM
Xeron goes back to the group and explains the trap which he was not able to disable, regardless of his effort. "It is quite obvious that Numitor is either absent or already dead. Regarding opening the door, I am open to any idea on how to avoid the place being torched. I was thinking that I could stand/sit on the shoulder of Maikil and catch the bucket before it falls. Another idea would be for me to check the window and go through them. Or we could use a weakness in the roof to make a small opening. "
As the group ponders their options, he goes check the window for any traps.
Search: 1d20 + 8 = 27
Numitor's -- DM JIM Thursday January 21st, 2010 3:57:05 PM
Xeron finds no traps on the window, but it is double barred. The only way to open it would be to bust through it and busting through a wall would probably be just as difficult.
Maikill HP 24/28, AC17 Thursday January 21st, 2010 4:00:07 PM
Maikill listens to Xeron and a concerned look comes over his face.
"You want to sit my shoulders, catch bucket of oil that is on other side of door. No possible, door between you and oil. I no want to burn up with you on me. No get away quick with you on me. Bad idea."
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday January 21st, 2010 4:02:53 PM
Grendel listens and nods. "It's a shame Berothian wasn't here to give that trap a go..." Looking at the house she says, "Check for a back door. If there is none, Maikill should take his greataxe to the wooden wall. Can't be that hard to bust open."
Maikill HP 24/28, AC17 d20+8=25 ; d12+5=12 ; d20+8=19 ; d20+8=19 ; d12+5=15 ; d12+5=16 ; Thursday January 21st, 2010 5:01:57 PM
Maikill will wait a brief moment, and if there is no back door he will then try to cut through a wall as far away from the door and bucket of oil as possible.
"Okay, I break open wall. Stand back."
1st swing hit AC 25 Damage 12
if needed: 2nd swing Hit AC 19 Damage 15 3rd swing Hit AC 19 Damage 16
Xeron AC AC16 HP 13/13 d20+8=20 ; Thursday January 21st, 2010 5:14:46 PM
Xeron looks at Maikill " I told you you were smart! " He jokely punches the half-orc and the pain in his hand remind in how strongthe barbarian is.
Right before Maikill is about to hit the wall, Xeron says "May be you just have to make a small hole and I can sneak in "
If DM allows, use escape artist skill (1d20 + 8 = 20) to limit the number of hit which could make the oil falls.
Numitor's -- DM JIM d6=6 ; Thursday January 21st, 2010 6:09:00 PM
With Maikill's first hit, he breeches the wall, but the bucket filled with oil that was poised above the front door, falls and with it a nearby lit oil lamp tied to the bucket with some string. In an instant the shanty is ablaze. Xeron yells out from the blast of heat from the interior explosion, moving away from the hole that Maikill made.
Down the street, Bosk and Beri hear Xeron's cry and can only think they've all been killed just as he had seen in his vision. Smoke and flame lit the sky as Numitor's hut burned.
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday January 21st, 2010 6:57:12 PM
Grendel just shakes her head. "Crap. That's not what we needed." If there is even a 30 second window of time where we can run in before the whole shop goes up in Grendel's opinion, then she'll make a bolt for the entrance Maikill made in the wall. If not, then she'll just keep an eye to see if anything or anyone emerges from the flaming wreck.
Sorry, no time to go inside unless you want to take damage, 1d6 per round. DM Jim
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=14 ; Thursday January 21st, 2010 8:28:42 PM
Beriothian hears Bosk shouting to. Upon returning to the main room of the shop Bosk has already vanished through the front door.
Jillian, Bosk ran off without me, which direction do I need to go?
In a flash Beri is out the door running in toward Numitor's. For a few moments he wonders how he will know if he accidentally runs past the building. Suddenly he sees flames in the distance and he has little doubt that this is where he will find his party.
I see they must have gone with the shoot first, ask questions later approach. I hope they are all right, and that they succeeded before the explosion.
As Beri runs he will keep an eye out for anything (such as a water trough he can quickly soak his cloak in so he can possible enter the building safely for a couple seconds, use to put out flames on a comrade, ect.)
seach =d20+7=14 ; None in sight. DM Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Thursday January 21st, 2010 9:07:14 PM
ooc: I had meant my conversation to be with Beri, not with Lilly.
Bosk's heart sinks as the flames climb over head. Praying that it isn't too late, he looks behind him for Beri before charging towards the flaming building.
Don't let it be too late...
Numitor's -- DM JIM Friday January 22nd, 2010 2:27:05 AM
Luckily for Mudtown it rained often. Numitor's blaze would be limited to his hut and no others as it continued to burn the little hut to the ground. No one came out, nor did any cries for help ring out, and there had been time for such to happen if someone had been conscious inside the hut.
Running as fast as he could and with Beri closing quickly on his heels, Bosk rounds the corner to find the rest of the group standing across the street watching a hut burn to the ground. In the bright light of the blaze, the Taur could see no one was hurt, just getting more wet. Beri arrived right after him and also took in the surreal scene.
Xeron AC AC16 HP 13/13 d20+7=12 ; Friday January 22nd, 2010 9:31:14 AM
Xeron looks at the blazing shanty. As matter of fact as possible he says "Well, no one alive got caught in this fire. May be Num was gone running an errand. I think that the rest of you should go back protecting Jacob. I will do a stakeout here. I will hide and observe to see if Num comes back and if the brain-eater shows up. "
He find a spot in the darkness where he can seethe burning hut yet not be seen.
Hide: 1d20 + 7 = 12 (unless DM allows a take 20)
Grendel (Jay) AC:17/10/17 HP 8/13 Friday January 22nd, 2010 9:44:53 AM
Grendel nods. "Back to the shop." and gives Xeron a wave as he finds a nice spot to stake-out the house before turning and heading back.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=20 ; Friday January 22nd, 2010 10:26:20 AM
Beri runs as fast as he can towards the party. Is everyone ok? Anyone injured? What happened?!
Not seeing anyone a corpse with an exploded head Beri looks around for Numitor. spot=20
ooc: Beri can't comment on this since he is just arriving and didn't see the trap. A bucket above the door typically means you didn't leave through the door. While it's possible he climbed out the window on a rainy night to run an errand before we got here it's probably wise to check the one back window in the back for any signs of Numitor. Considering the location we should check below the window for footprints, or the window being open to make a silent escape from his escape.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=23 ; Friday January 22nd, 2010 10:43:19 AM
Still wary from his dream, Bosk lowers hos hand down to the handle of his morning star as he listens to the others story.
That trap doesn't make any sense. What would the purpose be? It will not protect you or your stuff, it is too slow to gaurentee it will kill a tresspasser, and it os a risky way to destroy evidence. The only reason I can think to use the fire is as a signal to someone...I think we just walked into a trap. Be ready...
spot d20+4=23
Maikill HP 24/28, AC17 d20+5=23 ; d20+4=13 ; Friday January 22nd, 2010 11:33:48 AM
The fire blazes quickly and Maikill steps back from the flames.
"Sorry, I hit too hard."
he looks around a bit perplexed until Grendel mentions going back to the shop.
"Okay, we go back."
then Bosk and Beri run up.
"Trap?"
Bosk moves away from the group towards the most likely place an ambush may come from. He holds his axe ready and searches for an enemy.
listen 23 spot 13
Numitor's -- DM JIM Friday January 22nd, 2010 12:05:26 PM
The group talks about what to do, Grendel easily dismisses any further investigation until Bosk and Beri show up and start asking about. Talk of a trap and ambushes litter the conversation, but the latter never occurs. Grendel is walking away; Xeron is looking for a place to hide; and Maikill is looking for an ambush. From the groups current position, in front of the burning hut, no one spots anything unusual or life threatening.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Friday January 22nd, 2010 12:20:43 PM
Not finding the creature, Bosk suggests the group head back. We better return to the shop. I don't see anything, and there is no sense in waiting around. Besides, we should be protecting Jacob.
Numitor's -- DM JIM Friday January 22nd, 2010 12:28:53 PM
ooc: guys, if you say you make a spot, listen or search roll and don't say what area you're looking around in, then it's considered whatever is in the immediate area. That does not mean back of buildings when you're standing out front--basically anything you have a line of sight too.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=20 ; d20+7=17 ; d20+7=17 ; Friday January 22nd, 2010 12:42:08 PM
Beri starts walking around towards the back to look around
Bosk, you have night vision. Can you back me up and help me check the back?
Search=20 spot=17 listen-17
Beriothian (Will)-- AC:18/15/13 HP:5/7 Friday January 22nd, 2010 12:42:49 PM
ooc: I am searching for the things I mentioned in my earlier post.
Xeron AC AC16 HP 13/13 Friday January 22nd, 2010 12:49:39 PM
Xeron will search for a place to hide where he will have good view of the burning shack.
OOC: What roll do I need for that?
Hide. Dm Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=22 ; d20+4=12 ; d20+3=18 ; d20+3=4 ; Friday January 22nd, 2010 1:16:35 PM
Turning to leave the image of the tentacled creature flashes once again through Bosk's mind and he recalls the details of his dream even more vividly thean before. Immediately he turns to the spot where the creature had been in his dream and scans the area, readying to attack if he spots an enemy or hears someone outside of the group preparing to cast a spell. If nothing is found he will go with Beri and check beind the building.
Spot d20+4=22 Area from Dream Listen d20+3=18
Spot d20+4=12 Behind the Building Listen d20+3=4
Ready Action Attack
Xeron AC AC16 HP 13/13 d20+7=26 ; Friday January 22nd, 2010 1:33:46 PM
Hide roll: 1d20 + 7 = 26. Is this good enough?
Numitor's -- DM JIM Friday January 22nd, 2010 7:28:55 PM
Grendel continues to walk away as Bosk and Beri search the area around the house and around back. Bosk's darkvision will not help him with the bright light coming from the bonfire that was once Numitor's hut, but the bright light does illuminate the pools of water that have collected in the muddy footsteps of someone walking from the back window of the house, to one of the nearby shanty huts, much like Numitors. There are three likely candidates of where the tracks lead, since neither Bosk or Beri having any formal tracking skills. There are lights on in all three, and of those in the surrounding area--probably all having awakened after hearing and seeing the blaze set off in Num's hut.
Xeron makes himself comfortable in the shadows of a sloping eave, ready to spring at a moments notice.
Valla AC:16/16/12 HP:1/12 Friday January 22nd, 2010 8:42:04 PM
Valla simply sat and watched the hut burn, thoughts of what may have been inside swirling through his brain... What a waste... I think much could have been in that hut...
Staying silent, he starts to wonder around back, finding Bosk and Beri at work already Valla looks at the three lit huts. I suggest we sneak away from here, That way we don't look as though this was our doing. We need to at least look around those huts He points toward them; then shaking his head
Surly we can't go back to the shop now, split up; two of us at each hut. Wheres Xeron? We have a lead and somewhat of a chase on our hands now.
He stops briefly, the appears surprised. Thats it! who ever made Yusef's head explode set that trap... We follow those tracks, I say we find our brain eater...
He stamps his staff into the ground half-walking toward the middle hut.
Valla beams at Bosk; Surly your not going to let this thing get away from us?
Maikill HP 24/28, AC17 d20+5=8 ; d20+4=24 ; Friday January 22nd, 2010 11:13:31 PM
Maikill walks over to where Valla is and looks down into the mud. It is clear even to him that someone has recently walked through the mud from the back of the burning shed.
"Grendel, come back. We follow track. I burn down someone house, need to pay to build again. No take someone house and run away. I pay myself."
Maikill will do his best to follow the tracks, saying softly.
"I sorry, I buy new house for you. Where are you?"
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Friday January 22nd, 2010 11:25:41 PM
Bosk replies to Valla, What makes you so sure the footprints are not also part of a trap? Although the tone of his voice makes it impossible to determine how he meant the comment, his eyes indicate he is at least half jokeing.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=15 ; d3=2 ; d20+7=10 ; d20+7=8 ; Saturday January 23rd, 2010 12:09:20 AM
Beri glances over his shoulder towards Valla I'm not so sure it's the same person. Why would someone who can make a gigantic fireball inside somebodies skull resort to using a candle and lamp oil? That said, I wouldn't be surprised if that's who Numitor is running from. He looks back toward Bosk Since when does a trap make a difference, it's not like our group is much for strategy. Beri gives Bosk a wink and nods his head towards Xeron letting both of them know he is up to something. He is going to walk out of view of the windows, then sneak to the doors to listen for people talking, movement, or anything else. His logic is that anyone inside is obviously awake and has to know about the fire, so if only one house is silent (or doing something out of the ordinary) odds are that is the location he ran to. He wonders if any other rogues will follow him.
listen house 1= d20+7=15 listen house 2= d20+7=10 listen house 3= d20+7=8
ooc:do I need to roll to hide if I am walking out of view of the windows? It shouldn't be hard if like Numitor's there are no side windows. Also, I am assuming I will need 3 listen rolls, one for each house. ignore the d3, that was an accident.
Only if you don't want to be spotted. Move silent rolls might be advantageous too, unless you're trying to make muddy slurping noises as you walk. DM Jim
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+8=11 ; d20+8=12 ; d20+8=27 ; d20+8=25 ; d20+8=27 ; d20+8=12 ; Saturday January 23rd, 2010 12:43:37 AM
stealth and move silent rolls:
house 1 hide=d20+8=11 move silent=d20+8=12
house 2 hide=d20+8=27 move silent=d20+8=25
house 3 hide=d20+8=27 move silent=d20+8=12
Xeron AC AC16 HP 13/13 Saturday January 23rd, 2010 8:52:56 AM
Xeron sees Beri's nods and nods back. He stays hidden, watching Beri and is ready to intervene when needed. He unsheathes his weapon to be ready to strike.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Saturday January 23rd, 2010 11:20:06 AM
Bosk nods to Valla and then towards Beri, indicating that he likes Beri's plan and will go with the wizard after the rogue has done his thing.
Valla AC:16/16/12 HP:1/12 d20+4=11 ; d20+5=14 ; Saturday January 23rd, 2010 1:07:27 PM Finally... Valla thinks to himself as Beri does his sneaking, and Bosk conforms to his plan.
Good point Beri has though... Maybe Numitor set the trap. Maybe he knows or thinks, he could be next.
Valla moves to go around to the side of the huts. Trying to watch Beri, while keeping his eyes everywhere, making sure the rogue isn't going to be ambushed or surprised.
Spot: 11 Listen: 14
The Search -- DM JIM d3=1 ; d20=18 ; d20=18 ; Saturday January 23rd, 2010 2:36:42 PM
Agreeing to Beri's plan, the elf carries it out methodically as he skulks around to the front of the first likely candidate. Whether it was fate or pure luck, Beri heard a very interesting conversation spoken in near whispers:
The concerned voice of a woman says in a restrained voice, "There is more than one, you said that there was only one that was after you." "I said I wasn't sure," a man said back in a whispered voice. "What are you going to do, where are we to go?" "Listen woman, I don't know, if I did, we would be gone from here." Silence... "What are we going to do now?" The woman's voice sounded resigned to her pitiful fate, "I'm sorry Arriet, I should have never involved you in this, I've placed you and the kids in danger." "Did you hear that?" Silence.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Saturday January 23rd, 2010 5:58:20 PM
Beriothian carefully to the conversation in the first house... The luck of Wardd is with me today, it appears we found Numitor on our first attempt. Beriothian signals to the party that this is the house they are looking for and continues gathering information as the people inside talk with on another. Who is this Arriet? We must find out more about her.... us oh, did they hear me? Beriothian silently pulls out his rapier, a movement he knows those in his party will see and understand. He considers running, but under the circumstances he thinks he is best staying silent and staying hidden.
Maikill HP 24/28, AC17 d20+4=14 ; d20+5=18 ; d20+1=13 ; Sunday January 24th, 2010 12:27:48 AM
Maikill stops when he sees that Beri has found something he considers dangerous. Holding his axe at the ready, Maikill will try and move back behind the building.
listen 18 spot 14 move silently 13
Valla AC:16/16/12 HP:1/12 Sunday January 24th, 2010 3:47:01 PM
While peering at Beri, Valla notices his kin unsheath his weapon. Looks like he's figured out something.
Valla looks to Bosk and Grendel; I suggest we see what Beri is worried about? Without waiting for a response, a smile appears on Valla's face, this is it...
He makes his way to the front of the hut; about ten feet from the 'building'. Not worried about being seen or not. Should I just knock? Lets see what Bosk and Grendel think about this. Interrogation and Information Gathering arn't my cup of tea...
With that he waves to the Taur and Half-orc. Hurry up! he mouths to his companions.
Likely Candidate -- DM JIM Monday January 25th, 2010 2:51:32 AM
The group, those that are willing, gather about the front of the hut Beri has chosen. What now?
Grendel (Jay) AC:17/10/17 HP 8/13 d20+4=12 ; Monday January 25th, 2010 9:15:41 AM
Grendel moves up to the front of the hut with the others. A part of her REALLY wants to get back to the shop, but she reminds herself that Jacob is in good hands with Sanji, Hemust and Jillian. As she approaches she mouths the words, "Spread out" and motions with her hands.
Standing about 10' from the door of the hut Berothian selected she clears her throat loudly. "We are a group of protectors tasked with ending the Brain Eater Murders. Unless you are the murderer, you have nothing to fear from us. Come out slowly and I give you my word as a priestess of Flower, no harm will come to you."
================== Diplomacy: 12
Xeron AC AC16 HP 13/13 Monday January 25th, 2010 9:37:58 AM
Xeron does not know what Beri hears. But he sees the rogue pull out his sword. "He must have found the brain eater. Let's get ready to fight!
The rogue is ready to jump and kill, not knowing that it is poor Numitor that Beri found.
------------------------------------------------------------------------------------------------------------------------- OOC: May be we want NOT to scare the guy or his wife and kids?
Xeron AC AC16 HP 13/13 Monday January 25th, 2010 9:39:38 AM
OOC: Somehow Grendel post did not show up when I was posting ================================================================= Xeron hears Grendel and relaxes. He has misunderstood Beri action. He comes out of the shadows as he resheathes his weapon.
Maikill HP 24/28, AC17 Monday January 25th, 2010 10:50:37 AM
Maikill had headed around towards the back of the hut, if that is possible (see previous post for rolls on move silently, etc)
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Monday January 25th, 2010 11:53:58 AM
Once again, Bosk finds himself feeling that he is neglecting his duty to Jacob. It is only by remembering the vision of his friends calling out in agony that can bring himself to stay by the burning building. Bosk positions himself slightly away from the rest of the group so that he will appear less threatening and the party is less at risk of having everyone taken out at once by a single head exploding attack, but he makes sure to stay close enough that he can charge in to attack if necessary.
Numitors -- DM JIM d20+2=17 ; Monday January 25th, 2010 1:13:59 PM
For a moment there is silence, then a woman answers from the other side of the door, "There's no brain-eaters here, so be on your way."
Xeron AC AC16 HP 13/13 Monday January 25th, 2010 1:43:25 PM
After Beri updates him on what he heard, Xeron decides to talk, hoping to say the right things "Mom, we have eveidences that makes us believe that Numitor will be the brain-eater next victim. We are his only chance. All we want is to talk to him. If you know him and care about him, let us talk to him. You can see from the window we mean you no harm."
He moves in front of the window, arms open and Surprise!, even put a smile on his usually emotionless face.
Sorry, there is no window. Also, in cases of diplomacy, please make a roll. DM Jim
Numitors -- DM JIM Monday January 25th, 2010 1:48:59 PM "Window? I've no window!"
Grendel (Jay) AC:17/10/17 HP 8/13 d20+4=6 ; d20+4=24 ; Monday January 25th, 2010 2:07:58 PM
Grendel nods at Xeron as he attempts to calm their fears. Finally, we're starting to work together on this."Maam, my clothes are still scorched from our attempt to save Yosef. He exploded in a ball of fire and nearly killed us all. Numitor could be similarly in danger. Please let us try and help. I'm coming in now... unarmed. If you want to hit a defenseless priestess of Flower, then the god's will deal with you."
Grendel stows her javelin and shield and approaches the door with her palms open. The jewel hanging from her holy symbol shines for a moment, reflecting some distant light.
============================== Diplomacy: 6 Once a week re-roll using the charm: 24 (Nat.20!)
Numitors -- DM JIM Monday January 25th, 2010 2:39:01 PM
Grendel goes to open the door and finds it locked. Inside she can hear footsteps approaching the door, then a voice very close to the door--she can imagine the man who is speaking has his forehead rested against the door, his eyes closed, his plea filled with concern, "Please do not hurt the woman or children, please." The door is unlocked and opened as the man inside steps back and away from it. The interior is sparsely furnished, the man stands near the back of the 10x15 shanty hut, a woman he is shielding stands behind him. Up in the small loft area, two pair of childrens eyes gaze down from their bed at the group.
Grendel (Jay) AC:17/10/17 HP 8/13 Monday January 25th, 2010 2:58:39 PM
Grendel offer her hand to the man with a warm smile. "You have nothing to fear from me. I'll ask for two of my friends to come in as well, the rest will protect us from outside your home." She pokes her head outside and calls for Valla and Xeron to help her inside the house.
"Please do not speak sir. Yosef had a spell triggered when he attempted to speak your name and the explosion nearly killed us all. I'm going to check for a similar enchantment on you. The elf, Valla will help with this task, while our friend Xeron will check your home for anything... dangerous. Please have a seat and consider your dealings for the last few days. You know something important and I believe your life is in danger because of it."
Grendel casts detect magic, examines Numitor then looks around the rest of the house to see if there is any magical auras present. If she finds one she will focus on it to determine it's nature and level of power.
================== Cast Detect Magic.
Numitors -- DM JIM Monday January 25th, 2010 3:07:03 PM
As Grendel casts, the man says, "I am not Numitor, he is who you're looking for, right? I am Yosef, and I carry no enchantments or maladies upon me." Grendel's cursory scan proves this to be true.
Grendel (Jay) AC:17/10/17 HP 8/13 Monday January 25th, 2010 3:19:49 PM "Wait... YOSEF?!" Grendel exclaims, honestly surprised.
Does this man appear to be the same as the baker we approached that exploded?
Grendel will definitely pay close attention to her detect magic spell now. Auras?
=============== Nice plot twist Jim. =)
Xeron AC AC16 HP 13/13 d20+8=24 ; d20+8=11 ; d20+8=19 ; d20+8=17 ; Monday January 25th, 2010 3:38:18 PM
Xeron enters the house, arms open and palms visible as a sign of peace. He starts looking inside the house, asking for authorization before opening any draw of closing. He is not sure what he is looking for, just something different suspicious.
Search: 1d20 + 8 = 24, 11, 19, 17 (not sure how many needed).
When the man identifies himself as Yosef and Grendel confirms he is not lying, Xeron looks at the man suspiciously. "Sir, who was the man at your shop? What dealing do you have with Black Harris and Numitor? Do you know where Numitor is? "
================================================== OOC: Great twist DM. Did not see it coming.
Valla AC:16/16/12 HP:1/12 d20+1=8 ; d20+1=13 ; Monday January 25th, 2010 4:52:02 PM
Once Grendel and Xeron are inside, Valla looks to Beri, Bosk and Maikill; This is getting odd; the man is Yosef.. Keep you eyes peeled; I suspect danger...
He walks inside; eyes locked on Yosef. Once inside, Valla stands just to the left of the door, he looks around the tiny hut, and upon seeing nothing worht mention right away, he helps Grendel and Xeron with questioning.
Both Xerons questions are very important, as are these. The hut thats burning down now; did you set the trap that caused the fire? We were told that was Numitors house; is this true? Do you know anything at all about a puzzle box? Or perhaps a valuable gem of sorts?
As the elf talks a small flicker of light shows through his robes; his charm being used for the first time this week.
Valla looks at Yosef with a questioning look' This is very odd... Who was the "Yosef" double? A Doppleganger???
Diplomacy: {8}13 w/ charm reroll. ======================================================= OOC: Really nice twist Jim! This is gettin good!
Yosef's -- DM JIM Monday January 25th, 2010 4:57:17 PM
"It may draw too much attention if your men stand outside. There is not much room in here, but perhaps it would be wiser if everyone came inside." Yosef motioned for those present to sit where they could, and said to the woman, "Arriet, some tea please." Nodding, she politely made her way through the group and put a kettle on the small floor firepit to bring to a boil.
-------- This man is black and bears no resemblance to the man you thought was Yosef.
Yosef's -- DM JIM Monday January 25th, 2010 5:09:22 PM
Sitting down, "Please, one at a time, I'll answer your questions, just give me some time to answer you."
---- Please restate your questions and I'll answer them as they come.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+1=8 ; Monday January 25th, 2010 7:30:52 PM
Beri, who has been listening to the whole conversation makes a quick judgement call as to whether the man can be trusted, and if he has no reason to distrust the man he will enter.
Sense Motive = d20+1=8
ooc: didn't see that twist coming.
Seems sincere to Beri. DM Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=12 ; d20+4=15 ; d20+3=18 ; d20+3=22 ; d20+3=22 ; d20+3=10 ; d20+3=18 ; d20+3=12 ; d20+3=14 ; Monday January 25th, 2010 8:01:30 PM
As the group moves inside the small hut, Bosk looks and listens one last time to make sure that the group is not in any danger before proceeding. Upon entering the building the cleric stretches to his full nine and half foot height, acting like he is trying to stretch his back as he tries to get a good view of whoever may be hiding in the loft. Then, out of habit, he makes a quick survey of the room and chooses a spot leaning against the middle of the longer wall subconsciously deciding that it would have the greatest tactical advantage. Listening carefully as each question is asked of Yosef, Bosk does his best to sense his motive and to detect any misdirection of treachery.
====================== Spot Outside d20+4=12 Spot Inside d20+4=15 Listen Outside d20+4=18 Listen Inside d20+4=22 Sense motive d20+4=22,10,18,12,14 (I didn't know if you wanted separate rolls for each question)
Yosef's -- DM JIM Monday January 25th, 2010 8:08:59 PM
With Bosk moving into the hut and even after sucking in his gut, there is still absolutely no room for anyone else. "Well, perhaps you could wait outside in the doorway, master Taur." Yosef says, currently pressed against the wall of the hut with no room to move otherwise. Bosk see's two frightened children about 7 years of age each, a boy and girl, pressed against the far loft wall, their eyes wide with terror as the Taur stares them down.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20=20 ; Monday January 25th, 2010 8:25:11 PM
Bosk smiles, Thank you for understanding. I didn't want to be rude by declining your offer, but I would indeed be more comfortable outside. Confined spaces always make me feel a little blue...or was that purple?
Smiling and giving a soft chuckle and reassuring face, Bosk winks to the children as he presses his arm against his side and breaks his Goblin Seal of purplesness and turns himself a light shade of lilac.
============== Diplomacy d20-2=18 Rolled a Nat 20!!! -2
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Monday January 25th, 2010 8:26:07 PM
Bosk then exited the hut.
Grendel (Jay) AC:17/10/17 HP 8/13 Monday January 25th, 2010 10:11:01 PM "Alright, how about we let you begin. You are connected to these Brain Eater incidents, it seems obvious that you are aware of the danger. How about you just spill what you know and allow us to solve this problem for you. If we have specific questions afterwards, we'll ask them."
===================== Funny how this little hut is perfectly shaped for a fireball...
Maikill HP 24/28, AC17 d20+1=16 ; d20+5=6 ; d20+4=20 ; Monday January 25th, 2010 10:19:20 PM
Maikill will stay outside the door, in the shadow of the building. He is of no use in questioning, and would prefer not to be surprised outside. Besides, the memory of the brain explosion is to recent.
Hide 16 Listen 6 Spot 20
Yosef's -- DM JIM Monday January 25th, 2010 10:26:12 PM "Well, where would you like me to begin?" Yosef asked.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Monday January 25th, 2010 10:30:48 PM
Beri decideds to start the line of questioning. I personally would like you to start with who had the back of their head blown up, and why it blew up
Yosef's -- DM JIM Monday January 25th, 2010 11:25:24 PM
"I'm not sure what you're talking about," Yosef says in response to Beri's question.
------- The Numitor incident only happened a short time ago and the only witnesses to it was the group.
Xeron AC AC16 HP 13/13 Tuesday January 26th, 2010 12:42:18 AM
Xeron declines the invitation to sit. "If you do not mind Madam, I would rather stand "
Xeron was not present at Yosef shop so he will give it to the group the task to describe who got his head blown up that burned the shop down.
After that he will follow with the following question using a passionless and unthreatening voice:
-What business did you conduct with Black Harris and Numitor that made you fear for your life? -Did you know who died in your shop? -Do you know who is after you and why?
He will finish by adding We are not lawmen. We are just here to stop the brain-eater so if you did some shady business and are worried about us, don't be. I won;t judge you. A man has to feed his wife and children. We are just here to stop the deaths.
Grendel (Jay) AC:17/10/17 HP 8/13 Tuesday January 26th, 2010 2:54:43 PM
Grendel just waits for Yosef to answer Xeron's questions.
Valla AC:16/16/12 HP:1/12 d20+1=15 ; d20+4=22 ; d20+5=25 ; Tuesday January 26th, 2010 3:46:44 PM
Valla looks at the man, and becomes somewhat frustrated... We just asked him questions... I think he's stalling... But why?
After his momentary brain-storming; Valla becomes even more frustrated when he claims to no know anything about the head explosion... Odd... Another man, pretending to be him, and he has no idea what were talking about... This is odd...
Ok, here we go again. Did you set the trap in the hut behind this one? The one thats burning down? We were told that was Numitor's hut, is this true?
If he did set the trap, Valla will continue with Why would you trap another mans house?
After asking his questions, he takes a look out the door to his right.
Diplomacy: 15 Spot: 22 Listen: 25 (Nat 20)
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+2=6 ; d20+3=6 ; d20+4=24 ; d20+4=15 ; Tuesday January 26th, 2010 4:33:04 PM
Out in the dark the purple taur looks around but is unable to find a good place for someone his size to hide. As the others talk with Yosef, Bosk walks towards to burning building and peers into the flames looking for anything our of the ordinary. After that he patrols the area looking for the creature.
========================== Hide d20+2=6 Listen d20+3=6 Spot in fire d20+4=24 Nat 20!!! Spot the creature d20+4=15
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+3=17 ; Tuesday January 26th, 2010 8:09:17 PM
Beriothian sits in silence, not wanting to overwhelm Yosef with questions. He turns to Arriet and introduces himself.
I don't think I've introduced myself. I'm Beriothian, I joined up with this group after they rescued me from the brain eater a few days ago. Is Yosef your husband? If your family is in any danger we'd be happy to offer you the same protection we are offering Yosef.
Diplomacy = d20+3=17 ;
Yosef's -- DM JIM Tuesday January 26th, 2010 8:17:06 PM
ooc: okay, there seems to be some confusion here. You've told Yosef that Numitor was killed in a ball of fire, then you're asking him why someone got their head exploded, he doesn't realize that you're talking about the same incident because no one else was there except the GROUP. That was about 1 hour ago. As far as he knows, someone tried to kill him and got Numitor instead. You guys have to remember that if you're not there, you only know what gossip may bring, and since there was no one there watching you since the streets were pretty much deserted, you can't expect him to know what you know. I'm going to speed things up.
Also, walking away when important info is being given out means your character can't act on anything they haven't heard. Now someone may say they fill in that character and that is fine, but if they don't, you don't hear or see anything pertaining to that knowledge.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Tuesday January 26th, 2010 8:53:37 PM
After talking with Arriet Beri sees a confused look come across Yoef's face and he decides to jump in.
Yosef, we went looking for you earlier to warn you that the Brain Eater was likely going to target you next. When we got there we met another man who we assumed was you. When the man tried to say Numitor's name...
Beri glances over and sees the already frightened children and decides he can share the worst details later.
Well, that's when things got weird. If you can shed some light on this we would love to know. If not, can you tell us who is after you and why you are so frightened? It wouldn't per chance involve a puzzle box would it?
Yosef's -- DM JIM Tuesday January 26th, 2010 9:14:09 PM
Yosef was frustrated at the lack of information and poorly worded questions, but he bit his tongue--one false move and these mercenaries would undoubtedly slit their throats. As he was figuring it out in his mind, Beri began questioning Arriet, to which Yosef interjected, "She has no business in this, please leave her out of it." Looking to Arriet, "The tea, please."
Taking a deep breath, Yosef began as Bosk walked away from the conversation, "So, what you're failing to tell me and what I'm thinking is true, is that Numitor was killed today because his head exploded into a big ball of flame?" Seeing nods to the affirmative, Yosef became very somber and Arriet began to cry--this was new to Xeron too since he was not at the scene of the explosion. "Well then, I truly do not have much time left." He said, pausing to think about what to say.
"It was almost a year ago I came to Mudtown, and soon befriended Numitor. He was able to get me a few jobs with Hunsinger and through him I was able to make enough to survive. Everything was going good until the night I was attacked; this town... sucks the life out of you--it's the armpit of the Wold and once you're here, there's no way to get out unless you're willing to kill for it. We sit here in his hovel while those rich bastards sit in their climate controlled city, counting their gold--I hope they all rot."
Sighing deeply, he continued, "The man, no, the monster that enslaved me, us, is named Vellinius. I can still feel the cold clammy tentacles wrap around my face and though there only remains a trace of the pain that was once there, I can still remember the sound of his teeth, his beak, digging into the back of my skull. After that, the parasite he introduced into my brain was all he needed to control me--the pain is unbearable you see. When he is near, he can hurt you, make you do things not because he's physically or mentally controlling your body, but because the pain is white hot, like a poker fresh from the fire being driven into your eye, again and again. You comply because you want the pain to stop. Numitor was the only person I have ever told about this and for this, he is dead."
Taking the tea from a shaky Arriet, Yosef showed her no emotion other than saying thank you. "About a week ago, Numitor had arranged a business deal with that first victim of the brain-eater, I do not remember his name. He was able to procure a strange animal that would remove the parasite from my brain--but he was careless it seems and too trusting, even after living so long in Mudtown. Perhaps he was desperate, trying to go against the odds and find a cure for me just so I would marry his sister, Arriet."
Finishing the cup of tea in one long pull, he set the tin can down and finished the rest of his tale. "Unknown to Numitor and myself, these men, all of the victims of the brain-eater, were also under the control of Vellinius and so they also wanted the cure and tried it before they would allow me to use it. And one by one, they have all been killed, except for me. You see, this animal that can kill the parasite that lives in my brain, can do so without killing the person it has infected. I'm not sure if you know what that means to Vellinius, but you can understand that if such a thing were made available to his slaves, they would be free from his tyranny. The last to have the animal was Black Harris, that vile swine of a man. When Numitor and I went to get the puzzle box and key to get the animal--it is securly locked away in a different place each time, he demanded we pay him more. Do I look like I have any gold? So he demanded Numitor give him his sister and the children--he said he would fix up a room for the kids, very nice he said, very nice--that swine. Numitor of course said no, but I think he was thinking about it and I think Black Harris knew it too. But before we could get the box and key, Black Harris was killed. Then I heard a band of brigands took over his shop that very next night." Shaking his head at the thought of it all, he sighed deeply again, but he was not finished as he thought he would be. "I fear Numitor betrayed them all. Maybe not to his knowing, I'm not sure, the way he died was not by the hands of the brain-eater, that is for certain--I would say it was at the hands of Vellinius' doing. The trap that was set in his hut, was set by us, yesterday. We thought that after Kweku it was my turn. I was staying with Numitor and it was he that decided to stand in for me at the boulangerie, since most people know what I look like and would not confuse the two of us for each other." Yosef stopped talking for a while, his tale finished for the moment.
Grendel (Jay) AC:17/10/17 HP 8/13 Tuesday January 26th, 2010 9:21:21 PM "So this Vellinius is the Brain Eater then... and the compass likely is pointing us towards the animal that eats these parasites. I'm going to assume then that this Vellinius lives in that magicall warded building and has the animal in his possession."
Grendel looks around. She doesn't want to say it but this Vellinius seems to be WAY out of their league.
Yosef's -- DM JIM Tuesday January 26th, 2010 9:28:43 PM "Vellinius, the brain-eater? No. I have seen both when questioned about the goings-on in Mudtown." Gulping noticeablely as he tried to keep down the memory of the brain-eater, he said meekly, "The brain-eater, he looked just like my dead father, but had these large evil yellow eyes. I can think no more of it." Putting his hands over his eyes, Yosef bent over and breathed deeply.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Tuesday January 26th, 2010 9:30:33 PM If the beast can kill the parasite while sparing the host, why has everyone died so far? Are there survivors we don't know about? What was the plan after the slaves had freed themselves from the parasite? Were they going to make a run for it, or perhaps they know of a weakness of Vellinius?
Beriothian leans against the corner of the room and takes in everything he has just heard.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Tuesday January 26th, 2010 9:31:17 PM
ooc: oooh, another great twist.
Maikill HP 24/28, AC17 Tuesday January 26th, 2010 10:06:59 PM
Maikill listens from outside the door and gulps with dread. Moving towards the door he looks in.
"I see both of them. See Vellinius at Pig Alley. See brain eater outside shop, it look like my dead mother. It had large yellow eyes. Sharp teeth too."
a look of fear has come over the half-orc
Yosef's -- DM JIM Wednesday January 27th, 2010 12:18:21 AM "I do not know," said Yosef, rubbing the back of his head where he had been bitten long ago. "Perhaps he is cleaning house. I knew all of these people, we all met before the murders to negotiate a price for the animal from the first victim--damn his hide. It was Numitor that found out all about the creature, then to have died because the others were too greedy to help the rest." Wringing his hands, "We had money, to leave this accursed place, but the others, the price for the creature increased to the point where we had nothing left to leave. I will die in this place, and I fear Arriet and," Yosef motioned to the children above without saying what he meant, "will also because of their association to me."
Xeron AC AC16 HP 13/13 Wednesday January 27th, 2010 9:34:23 AM
Xeron, standing against the wall, takes it all in. Finally, he speaks up to the group.
"I see two courses of action, one may be more urgent than the other. If we decide to save Yosef, we can use the compass to find the beast, the new location. That is the first thing we can do. The next thing is to go after that Vellinius. It is obvious the way he attacked Beri and went after Maikill that he will continue to enslave people. Or we can all go back to the shop, sleep tight and go inside the evil Hook City tomorrow with Jacob. I know what I think is right. But it is just me. "
He turns silent and stands against his wall.
Grendel (Jay) AC:17/10/17 HP 8/13 Wednesday January 27th, 2010 10:59:11 AM "We've been there before with the compass. We couldn't find a way in. Now that it's dark we might break in." Grendel answers Xeron, then turns to Yosef and asks, "You mentioned a puzzlebox. Why were you looking for it?"
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Wednesday January 27th, 2010 11:08:50 AM
Bosk returns to the hut, the purple having faded from his skin, and has Maikill catch him up on the conversation.
I wonder if Beri has a thing implanted in his head?
Maikill HP 24/28, AC17 Wednesday January 27th, 2010 11:15:00 AM
Maikill explains what has been said to Bosk and voices a concern out loud.
"Beri attack by monster. He act strange. Maybe he have monster in head. Want me open his head to see? Xeron act strange too sometimes. Maybe he has monster too."
Xeron AC AC16 HP 13/13 Wednesday January 27th, 2010 11:35:40 AM
Xeron looks at Grendel "I thought the beast location changed everyday and we tried yesterday. I could be confused."
And he gives an impassionate look at Maikill "I cannot have a beast in my head because you need a brain to have one. It is obvious I don't have one but feel free to try for yourself."
========= OOC: Not sure if the visit to the building within the building was today or yesterday
It was earlier today. DM Jim
Yosef's -- DM JIM Wednesday January 27th, 2010 12:03:05 PM "The puzzle box has the first key to finding the animal, a mole I think it is, but a special one." Yosef grew noticeably upset when he said, "That bastard, Black Harris, put it in there, telling us that even if we were to steal it from him, we wouldn't be able to open it without his help. He laughed at us, how could a man do that? Laugh at us when we were so close to being healed and he was the only thing standing in our way. He even flashed the key to open where it was, right there on his keychain with his house keys, that bastard--I'm glad he's dead, sorta. Got what he deserved."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Wednesday January 27th, 2010 12:09:29 PM What does the key look like? Bosk asks, remembering the key in his pocket.
Yosef's -- DM JIM Wednesday January 27th, 2010 12:13:16 PM "A standard key," Yosef replies, "but it's a little bent as I recall, probably made of soft metal." Bosk is pretty sure the key Yosef is speaking of is the one in his pocket.
Grendel (Jay) AC:17/10/17 HP 8/13 d20+5=21 ; Wednesday January 27th, 2010 1:44:03 PM
Grendel looks at Bosk with that look. It says, "I've got the compass, you've got the key... what are we waiting for?"
"Yosef, stay here... we're going to get you that mole. If you want a better place to hole-up you can head to Black Harris's place, our friends there will guard you all through the night. For the record, we hit Black Harris's place so we could stop the Brain Eater murders and save the shop for his heir if one existed. If we get the animal you'll be the first to be freed."
=================== Knowledge (arcana) check to see if I can put the details together to discover that this creature is a illithid (mindflayer) that is inserting tadpoles into humans to create more of his kind. Also, no idea what Vellinius is, possibly a doppleganger... let me know what my character figures out. Check Score: 21!
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20=11 ; Wednesday January 27th, 2010 4:20:59 PM
Before Bosk could react, Grendel tells Yosef about the key and compass.
[i]For being in a town where you cannot trust anyone, our group is amazingly open with information. Just a few minutes ago we thought Yosef was someone else, and when he tells us he is the guy we thought we just saw blow up nobody seems hesitant to believe. I wish Grendel would have at least consulted with us before telling he everything.
Yosef better not attempt to go into the shop without us. Jillian and Hemust were explicitly told to let no one in, and I don't think they would believe Yosef's story without our corroboration. So far the creature and Vellinius seem to be most active at night, perhaps Yosef and confirm this. If so, I suggest we go back to the shop and protect both Yosef and Jacob. In the morning we can lend Yosef one of our helmets of disguise and keep him with us while we search out the mole....Actually, it would be best if we disguise him while we head back. We should also invite Arriet and the children to come with us. It sounds like they might need a little protection.
Bosk then looks towards Grendel and flashes his eyes towards Arriet hoping that Grendel will offer her helmet to Arriet, just for the trip.
=========== Ignore the roll, Grendel beat me to the punch and I had to change my post.
Grendel (Jay) AC:17/10/17 HP 8/13 Wednesday January 27th, 2010 4:26:05 PM
Grendel didn't say anything about the compass or key, just gave you a knowing look.
With a sigh she shrugs, "I guess. We'd have our healing magics back as well." She pops her hat of disguise off and hands it to Arriet. With some simple instructions she shows her how to work the magic and is curious to see what disguise she chooses. "Bosk, you should be on baby-sitting duty... your magic is depleted and I don't want you to act as a target should a fight break out."
Grendel stomps off back toward the shop, begrudgingly... no fight tonight.
Maikill HP 24/28, AC17 Wednesday January 27th, 2010 4:28:11 PM
OOC: Grendel didn't tell Yosef about the key and compass, she gave Bosk "that look". I think that is correct. Might want to rethink this.
Maikill HP 24/28, AC17 Wednesday January 27th, 2010 4:30:05 PM
Maikill pops his head into door.
"We go kill creature now, no like it look like mother to scare. It need die. We find help for Yosef before too late. We awake now, can not sleep now."
Yosef's -- DM JIM Wednesday January 27th, 2010 4:36:31 PM
Arriet looks to the helmet and to Grendel and asks meekly, "What of my children, I cannot leave them here."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Wednesday January 27th, 2010 4:46:11 PM
ooc: Bosk is assuming that Yosef will infer that that we have the key and compass since he now knows that we took over the building and because we said that we will get the mole.
Valla AC:16/16/12 HP:1/12 d20+3=6 ; d20+3=16 ; Wednesday January 27th, 2010 4:46:46 PM
Valla is, once again, astounded by the information Yosef deals to the group. Figureing no way this man could lie about something like this with his family so close, Valla believes the story.. He nods his head as his question is answered, and basicly stares at the ceiling, thinking about there next move.
We need to get into Hook City tommorw morning. Surly the brain eater will take another two victims before we have a chance to stop the monster. What of this Vellinius character... So much...
Valla looks to Maikill; I think we have jumped in a lake, without knowing how deep it gets... A creature that can disguise or change its appearnce is probably a powerful one. Especially if its turning into ghosts. On the other hand; the monster with tentacles, and able to plant another creature into a host is also a powerful foe. Grendel; Bosk; I think our search for these two needs to wait until we go into Hook City tommorow morning. I believe we'd find something, or a few things, inside the city to help us against our foes. Without the aid of more magic; we may be in trouble.
Valla leans aganist the wall, still racking his brain to see if he can recall what/who the creatures are, based on the two creatures descriptions, given by Yosef and Maikill.
Xeron AC AC16 HP 13/13 Wednesday January 27th, 2010 4:59:45 PM
Xeron's face lighthen up with an ironic smile. "Magic users! so dependent of their gods or their magick. Little chicken without it! "
He goes see the barbarian "You are right. You and I do not need magick. Let's go take a look and kill the creature. The magick ones can go back to the safety of the house."
He looks at Arriet "Madam, your children, yourself and your partner are safe with us. No one will try to cross us directly. No one would dare go after the group that took down the Iron Band. Go with them, you are safe."
He looks at Maikill "Ready Maikill? Beri, are you with us?"
He is not sure where to go but the idea of resting while an evil monster roams does not sit well with him. In addition, being tired will give him an excuse not to go inside Hook City. He has no love lost for the obcenely rish selfish inhabitants of that place who live in incredible luxuries while people rot in Mudtown.
Grendel & Valla -- DM JIM Wednesday January 27th, 2010 5:00:05 PM
Grendel thinks about it a bit and surmises that a mindflayer is indeed involved in the currnt situation, but she has never heard of it injecting parasites into anyone.
Valla on the other hand, hasn't a clue. Maybe for a moment there, then his thoughts turned to the brain-eater--it was definitely a doppleganger by all accounts.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Wednesday January 27th, 2010 7:45:46 PM
Beri considers what he has just heard. A beak introduces a parasite into your brain... he remembers that his would were superficial, and besides, he is fairly sure he would have remembered a beak, or a whole piercing his skull.
I am with you, but I want to make sure of a few things first. Do you remember the mole being guarded at all? Any traps, or guards, or even Vellis himself keeping an eye on it? Anything we need to know about bringing it safely back to you?
Yosef -- DM JIM Wednesday January 27th, 2010 7:51:07 PM "I have never seen it, because I and Numitor hadn't paid the final cost on it--I was told how it was used though, and I do not know if Vellinius knows where the animal has been hidden."
-------- ooc: Beri was attacked and dazed from the attack and he was bleeding from the back of his head when found (1hp of damage).
Beriothian (Will)-- AC:18/15/13 HP:5/7 Wednesday January 27th, 2010 8:00:39 PM
Beri unconsciously rubs that back of his head. Yosef, how badly injured were you when the parasite was introduced? How big of a hole was made to introduce the parasite?
Yosef -- DM JIM Wednesday January 27th, 2010 8:21:30 PM "Oh, it hurt very badly, luckily for me I passed out almost immediately!"
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Wednesday January 27th, 2010 8:23:18 PM
Bosk adds, Is there any way for us to identify someone infected with the parasite, or to know if we were to become infected after battle with the creature?
Yosef -- DM JIM Wednesday January 27th, 2010 8:30:26 PM
Yosef shrugs his shoulders, "I think the mole can sniff them out, that's the only way I know of, other than being punished by Vellinius."
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday January 28th, 2010 9:00:18 AM
Grendel listens to Yosef's explaination. "It looks like this mole is not likely in the possession of Vellinius, but is in a safe spot that Black Harris kept... that warehouse we found. It's likely not guarded but possibly trapped. I think we should escort Yosef and his family to our shop for safety, then hit the warehouse. At least Xeron, Berothian for their... skills, Maikill for his axe and either myself or Valla for our magic, if not the whole gang."
Xeron AC AC16 HP 13/13 Thursday January 28th, 2010 9:06:09 AM
Xeron nods at Grendel in agreement.
He appraoches Valla "Do you have a clue of what we might be facing?"
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday January 28th, 2010 10:44:19 AM
Grendel pipes up, "Well the monster is most certainly an Illithid, more commonly known as a mind flayer. These creatures eat brains to survive and are known for their awesomely powerful mind magic. Basically looks like a man with a 4 tentacled octopus on his head. Way out of our league. No idea about Vellinius though.
That said, I don't believe they are in possession of the mole creature. We might be able to hit the warehouse and pull the creature without running into these two. It's worth a shot."
Yosef -- DM JIM Thursday January 28th, 2010 2:28:27 PM
ooc: actions or more questions?
Valla AC:16/16/12 HP:1/12 Thursday January 28th, 2010 2:40:26 PM
Valla nods to Xeron; An Illithid; as Grendel says, and a Doppleganger. The brain eater must be a doppleganger; or so my memory of my research tells me. Thats what were up aganist Xeron. Two creatures who are magical in nature. Armed as we are I don't believe we'd survive the fight. Valla sighs, looking at Yosef and his wife; his gaze turns in the childrens direction and his eyes begin to tear up. Then, looking at Grendel; I know this is over our heads; but we must do something Miss Flower. I agree; lets take Yosef and his family back to our shop then head to the warehouse with the brick building inside it. I have a good feeling thats where the mole is kept. We'll possibly draw Vellinuis or the Ilithid there after us. Two or Three birds with one stone.
Valla then walks outside the house, and relays all information he knows to Maikill and Bosk, who are standing outside.
OOC: Can you confirm my HP right now Jim? Am I still at 1/12 or have I been cured since the head explosion?
Xeron AC AC16 HP 13/13 Thursday January 28th, 2010 3:58:51 PM
Xeron nods at Grendel and Valla "Mind flyer? Never heard of such a creature. Doppledanger? What exactly is that? Is this the kind of creature that can look like anything they want? Then how do we know Yosef is not one? How do we know one of us is not one?"
He looks suspicious before realizing that other could think he is a doppledanger. "I guess a risk is that we all become paranoid and stop trusting each other."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+4=17 ; d20+3=22 ; d20+3=17 ; d20=17 ; d20+2=14 ; d20=18 ; d20+5=6 ; Thursday January 28th, 2010 4:00:49 PM
Having no more questions, Bosk think back over everything he has heard and attempts to sense any trickery or deciet that may have come from Yesef.
The tense situation getting the better of him, the usually calm young cleric lets his nerves and paranois get the better of him. Before the group leaves Bosk insists on making a quick round of the area, searching for anything of interest or out of place as well as trying to spot anyone that might be watching them. If all is clear he will offer to stay back, hidden behind the small house until everyone leaves. He will then follow behind the party, using his night vision to bring up the rear and will also attempt to cover up everyone's foot prints until well away from both buildings.
What ever an Ilithid is, I do not want it following us back to the shop or to be able to figure out that Yosef is with us.
========================== Spot d20+4=17 Search d20= 17 Listen d20+3= 17 Sense Motive d20+3= 22 Hide d20+2 14 Hide Tracks d20= 18 (I was not sure what modifier to use.)
Yosef -- DM JIM d20+2=13 ; Thursday January 28th, 2010 4:01:06 PM
Yosef was about to protest his innocence, but after Xeron poises the question about anyone of them being a doppelganger, he keeps quiet and eyes them all very suspiciously.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Thursday January 28th, 2010 8:15:08 PM
Beriothian slips back to have a private word with Bosk.
I'm not quite sure what happened to be back in the alley a few nights ago, but I do know that I don't want to be in that much pain, and definitely don't want to be controlled. I know this is a lot to ask, but if something should happen to me, can I trust you to knock me out cold?
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Thursday January 28th, 2010 10:04:23 PM Relax, we got to you as soon as you yelled and the creature was no where in sight. It would have had no time to do anything like that. But it comes down to that, you can count on me.
Bosk speaks sincerely, however has to repeatedly fight the urge to comment on the poor parasite starving to death.
The Warehouse -- DM JIM d20=15 ; d20=2 ; Friday January 29th, 2010 12:06:23 PM
Setting the plan in motion, the group (with Bosk tailing behind) go back to the shop to drop off Yosef, Arriet and her two children. Sanji gives them the large room upstairs to sleep in.
Bosk soon rejoins the company as he's fairly certain he wasn't followed, unless one of the several groups he walked near were in fact groups of doppelgangers.
It was well past midnight when the group arrived at the warehouse. Bosk pulled out the slightly bent key. Testing it, he found that it was not soft metal at all, in fact he figured it was tempered steel. Searching as he did before, he shimmied the key sideways into a narrow slot, turned it with an audible click and unlocked the front door. Opening it found another door, but this one looked to be ironbound. In fact, upon careful examination, the key Bosk used looks to have unlocked both the outer and inner door--however, that was not the most interesting detail of the building. It seems that the outer wooden structure was just a facade for an inner stone building, one that the ironbound door was attached too. On the walls of the outer building, a faint design could be seen, so if someone were to look through one of the slats in the wood walls, they would be lead to believe they were looking into a fairly deserted warehouse, not another stone building within. The ironbound door opened as Bosk reached for it.
On guard, the group waited, but then thought that the door opened of it's own accord due to a spell maybe, an unseen servant. Inside was lit with torchlight and the group cautiously entered. From left to far right, there were six rows of lockers--the inner four rows having lockers on both sides. There were ten lockers, per side, so a total of 100 lockers about 5'x5' each. The compass, which Grendel reassembled, pointed to the far right locker. Everlasting torches lit the entire area and were securely mounted into the stone walls. As the group entered entirely, the ironbound door closed behind them. Also, the floor where they walked was being cleaned of all tracks as they entered and walked about.
Moving to the far right end and down the row of lockers, the group stops at #90. It was locked of course, but the key Bosk had didn't want to work, it was not the right size. Looking at the key however, Bosk noticed that the handle ended with a square plate with odd shaped holes in it. Turning the key around and inserting it handle first all the way to the bend in the key, proved successful. Upon turning it and opening the locker, those close saw a small wire kennel housing a small dark furred animal that was unmoving. It's water bottle and food bowl was empty, and it smelled terrible in the locker. Upon close examination, the animal was still alive, but barely. It was then that from two nearby lockers, the muffled cries of help became heard by the group.
Xeron AC AC16 HP 13/13 d20=11 ; d20+5=19 ; Friday January 29th, 2010 12:47:00 PM
A nearly invisible smile appears on Xeron's face.
He looks at the two clerics and nods as if trying to say "do your stuff"
When he hears the cries for help, he pulls out his rapier, concerned about a trap and looks around to locate where the sounds come from.
Spot: 1d20 + 0 = 11 Listen: 1d20 + 5 = 19
Lockers 83 & 84 -- DM JIM Friday January 29th, 2010 12:52:21 PM
The muffled cries for help are coming from #83 & #84
Ransy AC 19/11/18 Hp 23/23 Friday January 29th, 2010 1:48:16 PM
"Help, get me out of here, please. Quick, my back has been hurting for hours, but now it is getting numb from all the strain... Help, get me out before it's too late!"
Locker #83. DM Jim
Xeron AC AC16 HP 13/13 Friday January 29th, 2010 3:14:09 PM
Xeron stops, having learned the trick of pretending to be hurt to be steal from good minded samaritan.
"Who are you? How did you get there? and why should we free you?"
Once again the tone is emotionless and purely information gathering.
Ransy AC 19/11/18 Hp 23/23 Friday January 29th, 2010 4:28:20 PM
<b> " Ah, finally, someone to answer my pleadings! I am Ransy Stormbringer, a servant of Domi. If there is any courage in your heart, you will not let an innocent rot away in this cage, but face me like a man! If you do good, I may even be able to help you in return" </b>
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+3=9 ; d20+4=5 ; d20=8 ; Friday January 29th, 2010 4:32:26 PM
Hearing the cries for help, Bosk tries to remove the key from the lock and finds that it is stuck tight. Bosk quickly examines the kennel to make sure it is locked and the creature secure inside before anyone attempts to remove the cage. With a groan the cleric remarks calls everyone over and remarks, The key is stuck. We need to lock the locker back up before removing it. I suggest we take the cage out before doing so, but I would perfer it if Grendel we to check on the mole first and make sure it can be moved safely. If not, we may need to heal it first. Xeron and Beri, if the key won't come out you may need to work on the locks. Then, lowering his voice to a whisper continues, Be careful, this may be a trap. Judging by the way the door opened on its own and the fact that something is cleaning our foot prints off the floor, I believe that there is some type of magic at work and that there may be someone near by maintaining the spell. There is also a chance that the other lockers are trapped. Black had said that the maole was securely locked in a different place each time. My guess is that there that some of the lockers are trapped in order to keep someone from breaking into every locker to find the mole.
Bosk quickly scans the room for enemies and traps.
Lockers 85, 86 & 87 -- DM JIM Friday January 29th, 2010 5:49:05 PM
Muffled cries for help also come from these lockers.
Maikill HP 24/28, AC17 Friday January 29th, 2010 6:39:33 PM
Maikill walks over to the locker with the caged small animal. A look of deep concern on his face, he fills the water bottle and puts a bit of his rations in the bowl. Not knowing what it might eat, he puts some jerkey, dried fruit and some biscuit in the bowl.
Taking a bit of water, he puts a drop on the end of his finger and puts it up to the mouth of the small animal. Then, he takes a bit of the dried fruit and biscuit and slowly chews it in his mouth, making a soft chewed up portion of the rations. He spits it into the palm of his hand and then takes the tip of a finger and gets a bit of the chewed food on it. He holds it up to the mouth of the creature.
Mole -- DM JIM Friday January 29th, 2010 6:55:46 PM
Maikill tenderly administers to the Mole, but finds the little creature unresponsive--most likely because it's unconscious.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Friday January 29th, 2010 7:24:29 PM
Beriothian turns to the locker where the noise is coming from. He decided to ask the prisoner a few questions while the healers stabilize the mole. Before we let you out we need to ask you a few questions. Why are you up locked in there? Do you know if any of these lockers are trapped? And do you have any idea who is trapped in the locker next to you? Beriothian pulls out his crossbow and loads it.
Maikill HP 24/28, AC17 Friday January 29th, 2010 7:52:44 PM "I think maybe it dead. It no eat."
Maikill backs away from the animal with a dejected look.
Valla AC:16/16/12 HP:1/12 d20+1=9 ; d20+1=11 ; Friday January 29th, 2010 9:03:46 PM
Valla nods happily as he watches Bosk figure out the lock and key puzzle, then watches Maikill, with a humorous look; try and help the mole. When the cries for help start, Valla wonders to the cage. Grendel; help the mole. It needs a womans nurturing it looks like.
Then approaching the person in the cage Valla says, How did you get here? What or who put you here? Prove your innocence.
Holding his staff in a defensive stance; Valla judges the prisoners reply.
Diplomacy: 9 Sense Motive: 11
Lockers -- DM JIM Friday January 29th, 2010 10:18:58 PM
Maybe from locker 87, a muffled resignation, "Balfala cara yn cicio baban"
Ransy AC 19/11/18 Hp 23/23 Saturday January 30th, 2010 3:44:41 AM
Ransy tries to detect evil through the door of the locker. why are these people taking so long to get me out of here?
he says: I was looking for employ from one of the merchants here in mudtown. I am still in mudtown, right? Well, as I was wandering from one merchant to the next, I was suddenly knocked on my head and passed out. I didn't see who did it. After that I don't remember anything, except waking up in this cramped space. Look, I am a very tall human and I wasn't built for such a small space. I am unarmed, they even took my armor away. So I really don't pose a threat to you. My innocence? Well, Holy Domi is my witness that I care for nothing but courage, protecting the innocents and fighting with honour. You want to challenge that?
You detect no evil from those in front of the locker. DM Jim
Beriothian (Will)-- AC:18/15/13 HP:5/7 Saturday January 30th, 2010 10:58:17 AM
Beriothian puts his crossbow away and pulls out his rapier. He walk up to the locker Ransy is in and examines it for traps.
Ransy, we are looking at getting you out, but we need to make sure there are no traps on the locker, people in this town seem to have a love of fire. You said you were hit in the head, was it the back of the head? Can you tell us if it is bleeding?
Ransy AC 19/11/18 Hp 23/23 Saturday January 30th, 2010 1:49:24 PM Thanks for your concern, stranger. I am not bleeding, thank Domi, not anymore. I was hit from behind and my brains were shaken, but I can stay awake now. I can try to heal myself, but perhaps there's someone who needs it more than I do. I wouldn't want to waste my godgiven powers. As for traps, I really don't know. I can't see anything in here, I have felt around for a way to open the door, but it is locked.
Valla AC:16/16/12 HP:1/12 d20+4=13 ; d20+5=10 ; Saturday January 30th, 2010 4:35:22 PM
Valla nods to Beri; make sure the locker isn't trapped, then let the man out. It seems as though he is just another victim to this team of monsters.
Then Valla looks for Xeron; Xeron; check the other lockers with prisoners in them... I think us getting out of this cramped space as soon as we can; is good for our survival... You never know what may come in behind us.
After speaking, Valla makes his way back to the door they came through; and stands in the door way. Ready and alert for anything unexpected.
Spot: 13 Listen: 10
Grendel (Jay) AC:17/10/17 HP 8/13 Saturday January 30th, 2010 9:09:00 PM
Grendel takes the animal from Maikill. "If Xeron and Berothian cannot pop these locks quick enough, I want you to open up each of these lockers with your.. uhh.. " pointing to his axe, "lockpicks." Though Grendel does not have any healing magics remaining she will attempt to assess the condition of the animal and provide rudimentary care.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Saturday January 30th, 2010 10:25:33 PM
ooc: in case of an emergency (mole related) Grendel has a CLW spell right?
Maikill HP 24/28, AC17 Sunday January 31st, 2010 8:34:36 AM
ooc: I think a cmw cantrip for 1 hp might work here.
Lockers -- DM JIM Sunday January 31st, 2010 4:37:43 PM
ooc: if you want to try a skill, I need some rolls :)
Maikill HP 24/28, AC17 d20+8=24 ; d12+5=15 ; d12+5=16 ; Sunday January 31st, 2010 4:47:25 PM
Maikill will go over to the locker where the man named Ransy is talking from. He will wait to see if the thieves are successful in opening the locker. If not, he will do as Grendel suggests.
"Bosk, does the key not open these too?"
waiting impatiently, he looks to Xeron and Beri to attempt to open it.
"I no want to hurt man inside, but if you can not open lock then Grendel say I try. I try with axe, only tool Maikill use."
Maikill will try twice to open the locker as a last resort.
listen 18 spot 10
Hit AC 13 and 24, damage 15 and 16
ooc: went back to look at my CS and when I went back the rolls were gone. I wrote them down though.
Cesar - HP 29/29, AC 12 Sunday January 31st, 2010 5:04:21 PM
Cesar regains consciusness as words start to come from outside wherever he is held captive...
[From one of the lockers] "Anyone there? I think I need some help here..."
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=15 ; d3=3 ; d20+9=22 ; d3=2 ; d20+9=20 ; d20+9=24 ; Sunday January 31st, 2010 7:56:56 PM
Beri addresses the new voice as he starts to work on the lockers. We trying to get you out of there as quickly as possible. Can you tell us if your head has been injured as well? Are you aware of any traps?
Beriothian will check for traps on the lockers of the two conscious people and try to let them out unless he is asked to wait on the second person.
ooc ignore the d3s, I wanted to hit d20 4 times but the browser shifted the buttons after the the d20s to add the explain previous roll link.
Lockers -- DM JIM Sunday January 31st, 2010 11:55:35 PM
ooc: there are 5 lockers from which cries of help are coming from: 83-87.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=13 ; d20+9=18 ; d20+9=15 ; d20+9=14 ; d20+9=29 ; d20+9=11 ; d20+7=18 ; d20+7=16 ; Monday February 1st, 2010 12:51:38 AM
For clarity, Beriothian starts to work on the locks for Ransy's locker. Should the lock open successfully he will wait for the ok to try the lock on Ceaser's locker, then will open the remaining lockers as the group gives him the ok (in ascending numerical order if specific lockers aren't specified).
search for trap= d20+9=13 ; pick lock= d20+9=18 ; search for trap= d20+9=15 ; pick lock= d20+9=14 ; search for trap= d20+9=29 ; pick lock= d20+9=11 ;
Listen=d20+7=18 ; Spot=d20+7=16 ;
Cesar - HP 29/29, AC 12 d20=4 ; Monday February 1st, 2010 3:51:17 AM
Hearing Beriothian's words checks his head to see if there is any trace of the blow that took him out.
Heal 4+3 = 7 =(
"I don't think there are any traps in here... but I'm not such an expert in the field..."
A short pause, then Cesar continues: "Can anyone tell me where we are?"
Ransy AC 19/11/18 Hp 23/23 Monday February 1st, 2010 4:39:30 AM "Please do not use your axe, stranger. It's dangerous and you might damage someone else's property. I mean the cage we are in. It's not yours, is it? How would you feel if someone were to bash your belongings with an axe, eh?
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 5:07:18 AM
"Axe?! Whoooa there!!! I believe there has to be some less traumatic way of opening these lockers!"
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 7:59:39 AM
OOC: Just posting to memorize the Post Name with the hypertext link to my sheet! =)
Xeron AC AC16 HP 13/13 d20+8=19 ; d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=19 ; d20+8=9 ; d20+8=22 ; d20+8=24 ; d20+8=17 ; d20+8=14 ; d20+8=20 ; d20+8=27 ; d20+8=10 ; d20+8=26 ; d20+8=16 ; Monday February 1st, 2010 10:00:56 AM
OOC: Is posting on weekends a requirement? =================================================================================== Xeron moves toward Grendel "I think that you might want to heal that little animal if you can. After all, only Yosef life is at stake ...... and we should keep the mole alive for future purpose. We would become a target of Vellenius which would allow us to take him down."
"Do we want to open all the prisoners at once? It might get cramped. May be we free one and move him outside under the guard of our mighty Bosk. I am concerned one might be controlled. "
He looks at the group who is all ready to free the prisoners. Without passion he approaches the first lock that Beri is not working on and has not open. He will wait until one prisoner is free.
=================================================================================== OOC: To make myself clear: Xeron will go after the lockers that Beri has not touch or cannot open and unless the group urge him, he will wait until each free prisoner left the room to be under surveillance.
Maikill HP 24/28, AC17 d20+5=25 ; d20+4=13 ; Monday February 1st, 2010 10:31:06 AM
Maikill hears the cries from the lockers, and is surprised at the message.
"Someone lock you in locker, now you afraid of breaking locker? I no understand. If someone tie your hand with pretty rope, you no try to break rope? Maybe I put pretty picture on floor, you no get out. No want step on picture."
Maikill shakes his head, a motion lost on those inside.
"I go stand guard. Cannot help little creature. Big creatures too stupid to want help."
Maikill will then go stand by the door, scanning the room and the entrance for danger.
listen 25 spot 13
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 10:44:43 AM
"Too stupid?! These lockers are really tight and if you bash them with an axe you'll probibally bash us too. And for one I already received too many a bashing in the last days! Nevertheless, I didn't want to offend you in any way sir and if you think that bashing is the solution to this situation... then bashing it shall be..."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+3=11 ; d20+4=10 ; Monday February 1st, 2010 10:46:48 AM The key is stuck, perhaps one of you rogues can get it out. The cleric calls out.
Sir, don't worry about the lockers, I think they belong to us now. The owner of this place was attacked by a brain eating monster and we have since come into possession of his land, while trying to track down the creature, due to the rather unique laws of Mud Town.
After looking at the mole and thinking about the past few days a little longer Bosk adds, How long have you been in these lockers? Do you know who put you here or why they would have done so? If they were placed in the lockers AFTER Blacks death, Bosk will become more on guard.
As the prisoners are released Bosk will watch them outside.
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 10:53:12 AM
"Brain eating monster? What the heck..! I was just minding my own business when someone hit me on the head and I just blanked out. The last thing I remember was the street floor rushing at me and the next thing I know I'm in this locker with you people rummaging around outside".
Grendel (Jay) AC:17/10/17 HP 8/13 d20+6=21 ; Monday February 1st, 2010 11:35:33 AM
Grendel cares for the unconscious creature in the same way she would any living being. Even those asleep can drink fluids if administered properly. Using some of the rations on her as well as a water skin full of fresh water she takes some time to work with this animal. If she determines that only cure magic will help, she's got a scroll with a single CLW spell on it... other than that her healing magic is currently spent.
"HEY! You in the lockers!! If you don't have information that would be helpful, just be quiet. We'll get you out the best we can. A few more minutes won't kill you..."
============= Heal check: 21 (status of animal, provide first aid if needed)
Lockers -- DM JIM Monday February 1st, 2010 12:15:46 PM
Beri manages to open lockers #83 & #84, but just barely--he has no luck with the other three. Xeron works on the other three but can only open #86. The three strangers before you are all human men, all looking well muscled--they are also clothed only in loincloths.
Lemnas - HP 25/25, AC 11 Monday February 1st, 2010 1:38:23 PM
Rubbing the back of his skull where he had been hit, Lemnas says gratefully, "Thank you my friends, how can I ever repay you?"
Ransy AC 19/11/18 Hp 23/23 d20+2=14 ; Monday February 1st, 2010 1:48:45 PM Thanks for getting me out of there. Now that I know that these lockers are your possession, I think you have an obligation to get everyone out, don't you? But the good news is: you can use the axe!!! At least if you're careful not to hurt people, of course. Moreover, I am pretty sure that I have been here for only 1 day. They put my clothes and equipment in one of the other lockers. Let's try to open them, starting with the ones closest to 83 and 84."
Ransy looks around for a stick or a rod of iron which he can use to force open lockers. SPOT: 14.
There are no sticks or rods in this place, it is immaculately clean. DM Jim
Grendel (Jay) AC:17/10/17 HP 8/13 Monday February 1st, 2010 2:39:15 PM
Grendel narrows her eyes at Ransey. "We can do whatever we please with or without your approval, sir. I suggest that you refrain from asserting your opinion of our actions for the moment considering we're saving your life. Fair?" Then she turns on her heel to offer Lemnas a friendly, "You're quite welcome, seems Flower has been watching over you this day friend. No repayment required, though information would be welcome. Even the slightest detail could offer us clues to solve this mystery."
When Ransey mentions he was place here a night ago, Grendel shoots the rest of her crew a look. "Stay on your toes lads, looks like we've got a new player in this game... or perhaps Vellinius himself has taken ownership of this warehouse since Black Harris passed."
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 3:43:05 PM "Thank you very much for helping me out of such an embarassing situation... my sisters are going to laugh at me for days if they ever know this happened!".
Cesar looks at his surroundings: "Where is this place?".
Noticing that, although her quite imposing figure, Grendel is a she, his cheeks turn bright red and he tries as best to shield his nudity with his hands: "Err... I'm extremely sorry, m'lady... I... I... had some clothes on when I passed out, just that I don't know where my abductors put them... could someone please hand help me out here? And who might are these Vellinus and Black Harris?".
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 3:44:58 PM OOC: darn! That's what happens when one tries to post while on the phone! =( Sorry for the mistakes in my last post! ^_^'''
Ransy AC 19/11/18 Hp 23/23 Monday February 1st, 2010 4:15:12 PM
Ransy answers Grendel: I am not stating my opinion about your actions, other than thanking you for getting me out. I am just stating what the law is. But I am willing to help solve this mystery, for I would very much like to catch those who put us in here. I am also looking for a way to open these lockers. Has anyone got a metal rod or something?
Valla AC:16/16/12 HP:1/12 d20=17 ; d20=18 ; d20=3 ; d20+1=17 ; Monday February 1st, 2010 4:17:41 PM
When the prisoners are released from their lockers; Valla lets a sigh escape from his lips. The going is slow, but at least were getting somewhere... Valla gives each of the prisoners a once over; Each of you, please; follow me outside this cramped space. You've all be attacked, in the back of the head. In this situation, that could be a very big problem. I need to check out your wounds.
As long as the prisoners agree; Valla will lead them out of the stone building, and staying in the space between the facade and the building. Valla will inspect each wound, trying to determine whether or not they've been implanted with something. If one or more of them protest; Valla will insist on them listening to him.
Only if they protest----- I suggest you let me inspect your wound; otherwise one of those lockers will make a nice grave plot. This is not a joking or negotiating matter. I need to check your heads.
OOC: Not sure what mods/skills to use here. I thought maybe Knowledge arcana... Not sure though...
Diplomacy Check: 17 Cesar: 17 Ransy: 18 Lemnas: 3
Maikill HP 24/28, AC17 Monday February 1st, 2010 4:27:52 PM
Standing guard, Maikill can not help but laugh at the conversation from the one calling himself Ransy and Grendel. Looking at the man recently freed from the locker, Maikill says:
"You one say not hurt locker, even to get you out? You tell us what law is? Who are you, you with guard? No look like guard. They have clothes and weapons. This is Mudtown, we know law. Take care of yourself any way you can. That is law here."
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+3=20 ; d20+3=16 ; d20+3=10 ; d20+3=12 ; d20+3=4 ; d20+3=22 ; Monday February 1st, 2010 4:30:29 PM
Bosk looks at the captives, not quite sure what to do with them, or what to make of the situation. I don't think we need to worry about Vellinus. Why would Black keep the mole here if Vellinus had access? And if Vellinus knew Black had the mole, wouldn't he tear the place apart looking for it?I could be wrong though, something about this situation clearly does not make sense, and I doubt we will be able to piece it together without knowing why these guys were locked up. Perhaps Yosef knows something that could help us.
Bosk pulls out Zimina's Great Axe, which the group has yet to sell, and looks it over. I could help pry the the other lockers open with this. I can get on one side of the door and Maikill can work the other to pry them open, but I am hesitant to return their weapons and armor until we know we can trust them. They cn have their cloth back, however I say we hold on to their equipment, assuming we can find it, until the mole can tell us if they are under Vellinus control.
I would like to take 20 if possible, if not I assume prying would be a strength roll, let me know if you need a different roll. 20, 16, 10, 12, 4, 22
You cannot pry opent he locker, there is no space for to pry with. You'll have to damage the locker to open it, and maybe damage the item trying to damage it since it's 1/4" steel. DM Jim
Grendel (Jay) AC:17/10/17 HP 8/13 Monday February 1st, 2010 4:31:43 PM
Grendel might be a she, but she's a half-orc. She does offer Cesar a smile and kindly turns her back to his nudity when he makes a stink about it. "Humans..."
Taking in Ransy for a moment, she asks point blank in an effort to show him the futility of speaking of law within Mud-Town, "Enlighten us then great barrister, what exactly are the laws within Mud Town?"
Turning to Maikill she points to his axe, then motions to the un-opened lockers. "Give it a go."
Lemnas - HP 25/25, AC 11 Monday February 1st, 2010 4:46:38 PM
"I thank you mi'lady." says Lemnas to Grendel. When Valla wants to take him outside, he complies.
The Mole - DM Jim Monday February 1st, 2010 4:47:40 PM
Grendel determines that conventional means will not help the mole, he is too far gone. Without magical healing, he will certainly perish sometime in the night.
Maikill HP 24/28, AC17 Monday February 1st, 2010 5:02:57 PM "Okay Grendel, I will try."
Maikill walks over to the locker and gets ready to swing his axe. Then he stalls a bit and looks at his axe and then the locker. Lowering his axe, he gently taps the locker with the back of his axe. A frown comes over his face.
"I like axe, it save me many times. If I hit thick steel it break. Then Maikill no have weapon to fight bad men. Maybe it not good idea to hit with axe?"
then an idea comes over Maikill, looking at Ransy he says:
"You no say yet who your are, if you guard or not. Maikill remember when in locker you say you maybe can heal someone. Show you good and heal little animal. You hurt it though and Maikill hurt you, bad."
Ransy AC 19/11/18 Hp 23/23 Monday February 1st, 2010 5:13:16 PM I was looking for a job as a guard of one of the merchants. I am not a guard now, because I was ambushed before I was hired. I am willing to help you with your wounds. What little animal are you talking about? Is it more important than healing people?
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20+3=7 ; Monday February 1st, 2010 5:20:01 PM Maikill, why don't you use this axe to open the lockers? That way your axe won't break and I can always use a spell to mend this one if it breaks. I would do it, but I am not skilled with it and my morning star will probably crush the door rather than only damaging the lock.
Bosk will quickly listen to all the lockers to make sure there is no one else living inside any of the lockers. listen d20+3=7
Maikill HP 24/28, AC17 d20+8=23 ; d12+5=6 ; Monday February 1st, 2010 5:40:41 PM "That little animal" Maikill says pointing to the creature Grendel is trying to help. "I think it more important than many people. Many people die who want it."
Smiling at Bosk's suggestion, Maikill stores his axe and grabs the new one from Bosk.
"This not as good as mine, but I try."
Maikill will attempt to break open a locker that Bosk has just checked, aiming for the lock mechanism.
hit AC 23 damage 6
Xeron AC AC16 HP 13/13 Monday February 1st, 2010 5:41:22 PM
Xeron tries not to lok puzzled when the newly freed prisoners try to argue with Grendel . at least, if they were bad guys, they would have thank us and ran away. "
Finally, getting tired of the situation, he says loudly "OUT! You are heard the Elf! OUT! Stay right out of the building and if you don't, the Powerful Horned Cleric will assume your guilt and will have to gut you.
When he hears the suggestion about keeping their gears, he nods "let's keep their gears and their clothes until we establish they are good guys. Naked humans are less of a treat than dressed ones. "
When the subject of the mole arises, he said "Let's see if that guy can heal. It will be an act of good faith. If he cannot and Flower Girl cannot, we could force feed him my good luck potion of CLW. I would need the group to reimburse me for it. "
He looks at the new comer that said he could heal. "My friend, the big powerful half-human warrior here does not lie. You hurt the animal, you DIE. "
Cesar - HP 29/29, AC 12 Monday February 1st, 2010 6:12:08 PM
Looking quite confused Cesar follows Valla outside the building, still terribly conscious of being half-naked, and lets him check his wounds.
"Err... now that it's a bit more quiet, could you please tell me what is happening here? As I have said before, all I know is that I was minding my own business and got hit over the head by someone, just to wake up locked up and... err... naked...".
Beriothian (Will)-- AC:18/15/13 HP:5/7 Monday February 1st, 2010 7:37:27 PM
ooc: are there any lockers left for me to pick open?
There are 100 lockers total inside the building. Dm Jim
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=18 ; d20+9=13 ; Monday February 1st, 2010 8:57:08 PM No sense in destroying our lockers without need, let's see if we can free this stubborn key first
Search for trap= d20+9=18 Open Locks = d20+9=13
After doing all he can with the lock Beriothian walks over to Grendel and whispers softly These guys look pretty strong and well rest for people that have recently been attacked. I hate to agree with Xeron, especially where logic and strategy are involved, but I think we should avoid giving them any armor until we are satisfied with their story, and that we avoid arming them until we are in a more advantageous position.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Monday February 1st, 2010 11:56:00 PM
ooc: I don't know how to say this without it sounding like I am ťakeing sides, because I am not, but let try not to take things personally. I don't mind struggle or conflict between characters, but I don't like it when someone feels they are being attacked indirectly or when they directly attack another player. I have seen too manyvl groups fall apart for such reasons.
Not all character's are going to like each other, but if you starting taking or making it personal, you've stepped over the line. I don't see that here. DM Jim
The Lockers - DM Jim d20=8 ; d20=19 ; Tuesday February 2nd, 2010 12:12:30 AM
Bosk listens and hears at least two more people held captive in lockers 85 and 87.
Maikill winds up and takes a swing and hits the locker door's seam with a resounding clang--his new axe's handle snaps in two and the head of the axe rebounds back and almost castrates Bosk. The woman inside the locker screams at the sudden clash of sound.
Beri inspects the lock at locker 90 and comes to find that it requires another key on the inside to unlock the present key stuck in the lock. It's basically a one use locker until someone unlocks it again for another use--Beri is unable to free the key.
----- ooc: BTW, nonlethal damage, which is what these guys look like they experienced, heals a lot faster than lethal damage.
Beriothian (Will)-- AC:18/15/13 HP:5/7 Tuesday February 2nd, 2010 12:14:42 AM
ooc: I'm not sure if you meant me or Xeron (don't remember the post exactly, but it's gone now), but I didn't think either of us were getting personal. Beriothian does have a different take on strategy than Xeron, but that's just his personality (and the fact that Beri knows most enemies can squash him like a bug right now).
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Tuesday February 2nd, 2010 12:20:49 AM
The comment was meant as a general statement, not directed to anyone. I was just being overly cautious.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=18 ; d20+9=18 ; Tuesday February 2nd, 2010 12:32:40 AM
Beriothian walks up to the two lockers that Bosk indicated still held captives. He gets down on one knee and is just finishing with the mechanisms when he hears the clatter of Maikill's Axe.
Praise Wardd, it sounds like she's screaming in fright, not pain. With a little luck perhaps Maikill did enough damage to the locker that I have better access to the locking mechanism, or even spit open the tumblers for me.
After finishing with the lock Beri attempts to work his magic on locker 87. As he works his slender tools in the locks hole he wonders for a moment if Bosk would be able to guard so many men by himself. Surely he couldn't stop all of them from running if they decided to... though he doubts these men are likely to flee the safety of their rescuers to brave Mudtown in their loin cloths.
When Beri walks away from the last locker he goes back to the locker Maikill was working on to see if there is any change in the lockers condition that would warrant another attempt at picking.
locker 85 search for trap =d20+9=19 ; open lock= d20+9=27 ;
locker 87 search for trap=d20+9=14 ; open lock= d20+9=18 ;
Search damaged locker - d20+9=18 ;
Both you and Xeron have already tried these lockers and failed, so you cannot try again. DM Jim
Cesar and Lemnas - DM Jim Tuesday February 2nd, 2010 1:32:12 AM
Both men head outside under Valla's supervision and their wounds inspected while Ransy stays inside--being asked to heal the mole. It's obvious they were bonked on their heads with a cudgel or maybe a sap, but no signs of lacerations are found on either.
Ransy AC 19/11/18 Hp 23/23 Tuesday February 2nd, 2010 4:30:30 AM
Ransy frowns at Xeron and says: there's no need to insult me or threaten me. Would you like to be treated this way, when you had been ambushed and locked in a prison which is too small for your body? I guess it's fair of you to ask me to prove who I say I am and I will show my good intentions to you. So I will lay my hands on the animal and pray for it's healing. But if I do, then I expect you to help getting my clothes and gear back. If nobody stands in his way, Randy will go to the mole, lay his hands on it and starts healing hitpoints one by one, until it regains consciousness or all his healing is spent. He prays: Exalted Domi, Champion of the Gods, please heal the wounds and purify the body of this wounded animal which is so important to many people.
ooc: I don't mind a bit of discord, as long as it is not overdone. In fact, I knew I would get it when I chose to play a paladin: their morals are somewhat too strong ...
Maikill HP 24/28, AC17 d20+4=14 ; d20+5=25 ; d20=7 ; Tuesday February 2nd, 2010 10:22:06 AM
Maikill spits out a curse as the axe breaks against the locker. He watches as the axe head flies, and yells out a warning to Bosk.
"It no good, steel is strong. Sorry lady in box, no try hurt you. Try get you out. Glad I no use my axe."
he turns to see the new person called Ransy heal the mole and a look of relief comes over him.
"Good, you tell truth. You good person. Hard to tell when person is naked. Naked people sometime tell lie, is that right Xeron? I sorry I say I hurt you, but if you were bad and kill animal I have to. Animal is important. My name Maikill, I new here a few days ago too. Not come from box though. Walk here. Try find orcs kill my mother. No orcs, but many bad men. It hard for me tell bad men from good men."
Maikill stops speaking when he realizes that he has been babbling nonsense.
"Sorry, I help you find clothes and weapon."
Maikill will look and try and find something for Ransy.
listen 25 spot 14 search 7
The Mole - DM Jim Tuesday February 2nd, 2010 11:03:07 AM
Calling upon his god, Ransy's hands begin to glow and it takes everything the paladin has to revive the mole (4hp). Stirred to consciousness, it blearily looks about and stumbles backward in it's cage. It sniffs about and catches the scent of the water bottle having been refilled and goes to lap at it hungrily. All those near Ransy, whether consciously or not, feel good about themselves and Ransy--as if they have all been wrapped in a warm blanket, an aura, of goodness.
Xeron AC AC16 HP 13/13 Tuesday February 2nd, 2010 11:44:06 AM
Xeron: 3 things: a) Can we get a crow bar or a metal bar to use as a fulcrum to get the lock? b) If a does not work, could these lock be broken by a blacksmith or opened by a locksmith? c) If the prisoners were brought in today and Harris died a few days ago, it means that someone know of this place and has a key and is not a good person
A. there are none around and all the shops closed hours ago because it's past midnight now. Your shop might have one though. B. Maybe, but all the shops are closed. DM Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Tuesday February 2nd, 2010 11:52:59 AM
Standing outside with the former captives, the taur begins to wonder if this was actually Black's warehouse. Given the condition of his shop, I find it hard to believe that Mr. Harris owned this place. I wonder if this is a common storage for all the merchants of Mud Town. But who would allow trafficing or imprisonment of people.
Valla AC:16/16/12 HP:1/12 d20=5 ; Tuesday February 2nd, 2010 2:28:02 PM
After checking over the prisoners wounds; Lemnas and Cesar; Valla thinks silently for a few moments. No lacerations... No brain eater.. These men were hit with something blunt. Takin prisoner for another means.. But what purpose? Valla then looks to Bosk; who is outside helping him keep an eye on the prisoners.. These two men were hit with something, not pecked at or even cut. They've been put into these lockers for another reason. Maybe by the brain eater or someone working for the creature and Vellinus. But I find that hard to believe as well. It seems its a coenceidence that they were locked up in the same place as the mole. Although I haven't checked Ransy yet; I'd say his injury is the same.
Valla then walks back into the building; Any luck with these peoples gear? Or any of the other lockers? Ransy. If your done with our critter friend, I would like you to come outside; so I can look at your wound as well. Its very possible you were pecked at; or possibly even had something inserted into your brain. I need to make sure thats not the case. After I've done this, Bosk and I can fill you in with whats been going on. You proved your intentions already; but that doesn't mean you cant lose control of yourself. Please follow me.
Valla goes outside again and checks Ransy's wound on his head. (D20: 5) After checking the wound, Valla recites the last few days events to the loin clothed man.
We have sort of takin it upon ourselves to find a team of villians here in mud town. It seems that a doppleganger has been going around eating merchants brains, for an unknown reason. Meanwhile, It also seems that a Ilithid, named Vellinus; is going around putting 'worms' into peoples brains; making it to where he can control them. Were not totally sure how these two are connected; or why. But it does seem as though they are working together. The mole we had you cure; that little critter seems to be a unique key to all of this. Although we havn't fit the piecies together fully yet, it seems we've come very close. The elf then looks to Boks; Did I miss anything? Anything else to add Horned Master?
Ransy AC 19/11/18 Hp 23/23 Tuesday February 2nd, 2010 3:48:31 PM
Ransy answers Maikill: it's okay, thanks that you'll look for our stuff. I hope we can help each other without being at one another's throat.
He follows Valla and listens interestedly to his story, though a bit perplexed; thinks: it is good that I healed that mole, may save a lot of people, if we can figure out how.
says: thank you for your explanation, Valla. But an Ilithid? what monster is that? what does it normally do, besides putting worms into people's brains? And a doppleganger? Is it normal for them to eat brains?
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Tuesday February 2nd, 2010 4:41:14 PM I think you covered things pretty well. An Illithid, more commonly known as a mind flayer, is a creature that eat brains to survive and is known for its powerful mind magic. Basically looks like a man with a 4 tentacled octopus on his head. What is unique in this case is that it appears that the illithad, one going by the name of Vellinius, is inserting a parasite into peoples heads that he uses to control them. Although they are known to feed on brains, in this case it looks like there is a doppelganger, commonly taking on the appearance of deceased people, that is eating the peoples brains. I personally do not know much about these creatures, so I do not know what is normal for them to do. Taking into consideration the the warehouse and lockers we found you in, I believe there is more to these deaths than we originally thought.
Bosk calls into the building, Someone explain to the others that it will take us some time to free them, and try to determine how many more people are locked up. Is it just a few more, or are there a hundred. Also, we need to determine if anyone knows why they were locked up and who it was that imprisoned them. Perhaps, if we could locate the master key, we could get people out of these lockers faster, or at least know what we have gotten our selves into.
Maikill HP 24/28, AC17 d20+5=7 ; d20+4=11 ; d20=10 ; Tuesday February 2nd, 2010 6:26:13 PM
Maikill is relieved that the mole is healed and at least one of the people rescued has proved to be good. He tries to look for clothes and weapons, but it seems everything is stowed in a locker. Lockers that he can't open.
Maikill looks around, hoping to find something of use to do.
listen 7 spot 11 search 10
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=20 ; Tuesday February 2nd, 2010 9:06:56 PM
Beriothian remembers that the scream in the locker Maikill was working on had a feminine tone to it and so he decides to start looking for the missing clothing. He starts walking down the rows of rows of metal boxes, rapping on each one in turn and listening for a clear ring of an empty locker or the duller thud of a filled locker.
Listen=d20+7=20 ;
Locker 81 & 82 - DM Jim Wednesday February 3rd, 2010 12:01:33 AM
beri starts rapping and is immediately rewarded with some solid thunks on lockers 81 & 82. There are others also filled, but not so much, and not near the locker captives.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+9=24 ; d20+9=29 ; Wednesday February 3rd, 2010 12:44:06 AM
A smile creeps across his face as his efforts are rewarded. [b]Let's see if we can find some clothes for these people... and hopefully a little loot for ourselves as well.[/n] Beriothian immediately sets to work on the locks securing lockers 81 and 82. After practicing on the earlier locks to free the captives he appears to be getting the hang of these locking mechanisms. His fingers fly like lightning manipulating the slender tools of his trade.
Locker 81 & 82 - DM Jim Wednesday February 3rd, 2010 2:14:31 AM
Beri is soon rewarded by his efforts as both lockers are opened under his skill hands. Lots of equipment pour out (unfortunately no crowbars) and Ransy immediately notices that some of it is his.
Cesar - HP 29/29, AC 12 d20+2=14 ; d20+2=3 ; d20+1=7 ; Wednesday February 3rd, 2010 3:21:21 AM "So we have a brain-eating creature, that isn't actually eating brains but rather controlling them, and a doppleganger who has decided to eat the brains that the other creature isn't eating... and what brought us to this place?"
Still covering his private parts as best as possible, Cesar addresses the other possible captives: "Excuse me, good people inside the closets! If you would just try and relax a little we are doing our best to get you out of this pickle. Do not worry of any kind of noise you might hear: no harm is going to be done to you".
Diplomacy: d20+2=14
Seeing Beriothian open two of the lockers, the young man gives a quick look around to see if he finds his equipment or any kind of wearable clothes.
Spot: d20 + 2 = 3 (yippie! >_<) Search: d20 + 1= 7 (yippie again! I have to change these dice! =P)
You find all of your equipment, but none of your gold. DM Jim
Ransy AC 19/11/18 Hp 23/23 d20+2=3 ; d20+2=3 ; Wednesday February 3rd, 2010 4:25:48 AM
Spot d20+2 = 3 Ransy tries to spot his gold, but it isn't there. He does put on his clothes and his armor and shield and his other gear, if the others let him. the muggers probably took our money. I lost a lot of wealth here. Let's see if the muggers accidentally left a clue in the locker. Ransy searches the lockers 81 & 82 which are now open. search d20+2 = 3.
Lemnas & the others Wednesday February 3rd, 2010 5:17:24 AM
Lemnas heads in and finds his stuff too, gets dressed and looks very much the part of a ranger. "Thank you again my friends, I think I'll stay out of town from now on. Good night." Lemnas takes his leave of the group and exits the building, heading South out of town.
Slow steady sobbing can be heard coming from locker 85, while the person in 87 asks if anyone is still there.
Cesar - HP 29/29, AC 19(20) d20+1=18 ; d20+2=6 ; Wednesday February 3rd, 2010 6:25:32 AM "Darn! They took my gold too! Thank the gods I got mugged now and not two days ago... that would have been a whole two months work down the drain!"
Cesar starts putting his clothes on and donning his armor and as soon as he's done he starts scouting around for any clues he might find on where the abductors went after locking them up...
Search: d20+1 = 18 Spot: d20+2 = 6
Seaching about Wednesday February 3rd, 2010 10:56:53 AM
Searching about for clues looks to be pointless since the area is constantly being cleaned by some magic--which becomes evidently clear as the people who were outside track mud inside the building and see that their footprints are immediately cleaned away upon entering.
Xeron AC AC16 HP 13/13 Wednesday February 3rd, 2010 11:17:44 AM
Xeron "Grendel, Bosk, I suggest you go back with Valla and our guest to the shop to ensure the mole is safe. There you can see if you can safe Yosef. MAikill and I will wait here, in case the bad guy shows up. Send back the ex prisonner healer with a crow bar or anything that can work like it if you find it in the shop.
Valla AC:16/16/12 HP:1/12 Wednesday February 3rd, 2010 1:33:28 PM
Valla nods along with Bosk and the taur finishes his explanation. A very odd case indeed... But it must be solved. As Bosk said; it seems we've stumbled upon something bigger than we thought..
Valla nods as Ransy gets his equipment and gear; and allows the human to get dressed; and wear his weapons. Remember; human; Im a wizard. If you choose to strike me or act like your going to harm one of my group; you'll be stuck in one place so long you'll think your paralized. Valla gives a smile.
When Xeron offers his idea to everyone; Valla nods again. Yes; Me, Grendel and Bosk. Along with the prisoners we've rescued will go back to the shop. We'll send Ransy here back with something of some use. Maikill, Xeron, Beri and Ransy should be ok getting all these people out by themselves. Us three should make sure Yosef recovers fully; and make sure the mole is safe and sound.
Valla looks inside the building; Amazing. A wooden facade; inside is a beautifully built stone construct. Simply genious!
Well? Shall we?
Grendel (Jay) AC:17/10/17 HP 8/13 Wednesday February 3rd, 2010 3:17:00 PM
Grendel nods to Valla and Xeron, "Agreed. Let us return and put Yosef at ease. The rest of you return quickly as we all need to rest before we venture into Hook City in the morning." Grendel intends on seeing to Yosef, then going to bed for the night immediately after. For now, she will take care of the mole and hopefully find an appropriate cage for it at Harris' old shop.
Maikill HP 24/28, AC17 Wednesday February 3rd, 2010 5:24:02 PM
Maikill nods at the plan that everyone seems to agree with.
"Okay, I stay and try keep you alive. It hard without others, but I stop bad things if come."
Ransy AC 19/11/18 Hp 23/23 Wednesday February 3rd, 2010 5:47:06 PM
Ransy sighs, why does he want to threaten me now? Unless he is a very powerful wizard, he's no match for fighters like me. Well, he probably doesn't like Domi.
Well, I'll go with you Valla; I might say I am good with animals, so if you want me to carry the mole, that's okay. Otherwise, I'll just walk in front and clear the way in case someone is seeking trouble.
Splitting up at night Wednesday February 3rd, 2010 5:51:41 PM
Valla, Grendel,Bosk and newcomers Ransy and Cesar head back to the shop with the mole still caged.
Maikill, Xeron, and Beri remain behind at the locker station.
When Valla et al enter the shop, Grendel goes and retrieves Yosef--Arriet and the two children remain sleeping. When brought down the mole noticeably becomes more active, sniffing the air and clawing at the cage in Yosef's direction.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=14 ; Wednesday February 3rd, 2010 7:08:48 PM
Beriothian volunteers to stay at the warehouse where his keen hearing is will be the groups best indicator of danger approaching. He also feels bad for the remaining trapped prisoners and figures he and Xeron are the only ones who can try opening a few of the remaining lockers to look for anything to pry them out.
Xeron, have you tried freeing the key from the locker yet, I was unable to do anything with that stubborn thing.
listen=d20+7=14
ooc:do we have a rough estimate as to when the group is planning on meeting up again (specifically, will it be more the than four hours required for an elf to trance?)
Xeron AC AC16 HP 13/13 d20+8=15 ; d20+8=24 ; d20+8=19 ; d20+8=20 ; d20+8=23 ; Thursday February 4th, 2010 9:38:44 AM
Following Beri suggestion, Xeron will try to free the key and open other lockers while waiting for a crow bar or something similar. (See various rolls)
Please label your rolls next time. I take it these are Open lock rolls? DM Jim
Xeron AC AC16 HP 13/13 Thursday February 4th, 2010 12:09:55 PM
[Quote]: Please label your rolls next time. I take it these are Open lock rolls? DM Jim [End Quote]
Sorry about that. Yes they are.
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday February 4th, 2010 1:09:42 PM I hope this thing doesn't make Yosef's head explode... Grendel smiles as Yosef walks into the room. Holding up the caged animal she asks, "Is this what you've been looking for?"
If so, Grendel will open the cage and allow the animal to remove the parasite in Yosef's head. Then she'll feed the creature and return it to it's cage. She smiles as another evil has been undone in Mud Town, hopefully one day the tides will change and this place will become a fair place to live. One day... just not one within her lifetime she'd guess.
With a smile she hits the sack and considers all the wonders she will encounter once in Hook City with Jacob the Lesser.
Ransy AC 19/11/18 Hp 23/23 d20=7 ; d20+2=16 ; Thursday February 4th, 2010 1:57:12 PM
Ransy will remain outside, not wanting to intrude, uninvited by a host he has never met before. He puts down his shield and loads his light crossbow and looks for something which can provide cover for him (a cart or a low wall, e.g.). He will stand guard, listening and watching for bypassers or monsters. He listens: d20+2 = 9 (sorry, forgot to add the +2) spot: d20+2=16.
He will use his detect evil ability to scan the streets/roofs as well.
Cesar - HP 29/29, AC 19(20) Thursday February 4th, 2010 3:06:57 PM
Following the party inside the house, Cesar stays quiet and watches with bewildered eyes what happens.
As soon as the occasion arises, he will approach Grendel and ask: "Excuse me, m'lady, but could you please explain what is happening? Why have you gone to so much trouble to bring back this mole to this family... is it some kind of beloved pet?".
The Mole d6=5 ; Thursday February 4th, 2010 4:02:43 PM
As soon as the cage is lowered to the floor and opened, the nearly blind mole scampers directly towards Yosef. With it's sharp claws it begins to climb Yosef's leg, much to the man's objection. Reaching down and picking it up, Yosef places it on his shoulder, and the mole moves directly to the back of his head. The moles very long, almost prehensile, nose works furiously as it twitches about and sniffs rapidly around the area where Yosef said he had been bit--then it stops. Looking as if it had been paralyzed, it's nose stops moving about as it remains firmly pressed against Yosef's old wound and the mole inhales and exhales slowly but deeply. To the careful observer, one could almost see little sparks of light around the tip of the moles nose. This lasts for about thirty seconds before the mole begins to sniff around a bit more, then turns away from Yosef and begins looking for a way off his shoulder. Grendel takes the mole and places it back in it's cage, which it seems to have grown accustomed to--the cleric of Flower also notices that the mole's belly seems a bit fuller and has no interest in eating at the moment, instead, it curls up into a ball and goes back to sleep in his cage--a wee smile adorning it's face.
After the matter of the mole is taken care of, someone hands Ransy a crowbar from the shops inventory to take back with him to the warehouse. No one seems to notice that he did not enter the shop as Cesar had--perhaps he was a vampire and had to be given permission to enter, who knows, no one seemed to really care that the newcomer was here and was willing to help--had Mudtown really turned these once do-gooders into the hardened lot that cruised the streets and pathways for an easy target to waylay? Maybe they were just tired. Whatever the reason, Ransy heads back to the warehouse, crowbar in tow. No one was on the streets. What little activity there was, was only from the taverns and inns still open at this hour. If Ransy made it to the warehouse, who could tell if it were truly Ransy and not the doppelganger that they knew skulked about the streets of Mudtown.
Almost an hour passed at the warehouse before Ransy arrived with the crowbar. He looked none worse for wear and handed off the crowbar to Maikill who eagerly jumped at the opportunity to do some good, or was it an eagerness to destroy the locker door that had foiled him previously. Soon enough, Maikill releases a woman in her mid-twenties and an older man in his fifties from the two lockers they knew had people in them. They immediately get dressed, except for the older man. "Hmm, these are not my clothes, these are the clothes of a beggar." He introduces himself as Roy and describes the very set of clothing and equipment that Lemnas put on and left with. Having no choice, he puts on the soiled beggars garb and looks quite upset about it.
Xeron finally figures out the workings of the lock, he thinks, but cannot free the key itself. It is basically a one use key, the master key unlocks the key for use and the locker remains unlocked until the locker key is used to lock it, then when the same key is used to unlock it, it remains captive in the lock.
---------- Any further actions from either place?
Xeron AC AC16 HP 13/13 Thursday February 4th, 2010 4:14:38 PM
Xeron turns red as the woman comes out of the locker wearing very little and although he tries to look away, he cannot prevent himself from peeping a time or two. "What a loser you are! She has just been imprisoned for a long time and all you think about is peeping on her!
When the old man complains about his clothes being taken, the rogue just shrugs thinking "At least you have your life
When the woman is finally dressed, the rogue approaches her, clearing his throat a few times before asking in a very unsecure voice "Madam, do you want us to escort back to safety? The streets are not safe but no one in their right mind would dare attack us "
A timid smile appears as he thinks "Why would she want a loser like you to walk her home? Get real boy!"
He stands there, fully expecting the woman to reject his offer.
Maikill HP 24/28, AC17 Thursday February 4th, 2010 4:22:29 PM
Satisfied that he has overcome the stubborn lockers, Maikill helps the people out of them.
"Sometime muscle more important than skill. Hi, I Maikill. I get you out of box."
Seeing that the man seems distraught, Maikill tells him about the man the rescued earlier.
"Man come out of box over hour ago. Say clothes were his, say he leaving Mudtown. He went away fast. He look like woodman ranger. You woodman ranger? You look like beggar now. Hard to tell who someone is. What you do now?"
Appoline & Roy Thursday February 4th, 2010 4:44:40 PM
Appoline stood there, her eyes locked with Xeron's. The rogue could just imagine what the woman would say next, "Oi love, you're a slick one eh? All buttering me up like, wanting to fill all me nooks and crannies with your sweet butter cream, eh, what? What? Ehhheee." But it never came, the woman only nodded her head to Xeron's offer and said nothing.
"Well, I don't know," replied Roy to Maikill's question, scratching his chin, "I guess I find a spot tonight, then head back out in the morning down the ithmus to Gateway Downs and the forest beyond to my home and start over. I knew I should have never come into town, but I needed some dry goods, flour and such, and well, a pint or two of ale--then here I am." Sighing deeply, Roy shook his head at the idea of what had happened to him.
Xeron AC AC16 HP 13/13 Thursday February 4th, 2010 5:04:36 PM
Completely shocked at the idea that the woman did not tell him to get lost, Xeron stands there saying nothing. Then slowly a broken voice that can barely ca nheard said "And Madam, where would you want us to escort you?"
He takes a step back and look at Roy "sir, any idea who attoacked and where? and you Madam too?"
He turn his face to the woman, expecting this time no answer and beign brushed off.
Ransy AC 19/11/18 Hp 23/23 d20+2=7 ; Thursday February 4th, 2010 5:24:49 PM
Ransy says: I think I heard someone mumbling in a strange language, while I was in one of these lockers. Was that you, Roy? Or you? Or yet somebody else? Did we get everybody out, or are there still unconscious people in there? Ransy listens at various lockers near the ones where he and the others were found. He listens for shallow breathing or mumbling: listen 7.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Thursday February 4th, 2010 7:17:48 PM
After the mole completes its work Bosk pulls Grendel aside and suggests they (including Sanji, Jillian, and Hemust) take turns standing guard until they get to know the new comers a little better. We are going to have a busy day tomorrow, so I suggest we both get some rest. It would probably be best if we have Jillian and Hemst sand guard first. When the others get back they can rest and I will pray to Gargul for protection and stand watch. Otherwise, if you would feel safer, I can take first watch and will rest after the others return. If Grendel agrees, Bosk will encourage everyone to get some rest.
Grendel (Jay) AC:17/10/17 HP 8/13 Thursday February 4th, 2010 7:42:29 PM
She looks at Cesar with an inspective eye, then shrugs as she finds his inquiry merits no scrutiny. "There is an evil at work within Mud Town. Powerful evil. He uses a creature to implant parasites within his captured victims, these parasites allow the man to control people. Turns out this mole is special and enjoys eating parasites. This man is now free and his family safe from many dangers. This is a normal day for us in Mud Town, an exhausting place to practice kindness and good deeds."
Grendel nods her approval to Bosks plan, [b]"Aye, we should all be gettin some shut-eye on account of tomorrow."[b] And with that she is off to bed.
Appoline & Roy Friday February 5th, 2010 12:09:55 AM
Both Roy and Appoline just shakes their heads to the negative when asked about the foreign language.
When Xeron asks the woman where she needs to go, she just points eastwardly.
--- Appoline has never stated her name or spoken whatsoever.
Beriothian (Will)-- AC:18/15/13 HP:5/7 d20+7=25 ; Friday February 5th, 2010 12:09:58 AM
Beriothian starts to feel a little paranoid an looks around for an intruder.
Spot=25
Beri Friday February 5th, 2010 12:13:25 AM
Looking about the confining warehouse, Beri see's and hears nothing other than those that are part of his group.
Xeron AC AC16 HP 13/13 Friday February 5th, 2010 9:26:59 AM
Xeron looks at the woman with curious eyes "I apoogize in advance M'dam, but are you mute?"
He takes a step back. "Beri is right. I remember hearing a strange language, not sure which locker. Maikil, do you feel like opening more of these lockers? "
Maikill HP 24/28, AC17 d20+5=12 ; d3=3 ; d20+5=10 ; Friday February 5th, 2010 10:15:30 AM "I do what you want. Want me open more lockers, I do it. Soon we should go get rest, but I stay up all night if you want."
Maikill will use the crowbar and open a locker on both sides of the ones already opened.
strength check if needed 12, 10 (d3 a mistake)
Cesar - HP 29/29, AC 19(20) Friday February 5th, 2010 11:03:47 AM "Mind-controlling parasites... gosh! And you say this is a normal day in Mudtown?"
Cesar stretches his arms and shoulders, then continues: [/b]"Rest... yes... I'm not that tired as yet, having passed out inside that locker all that time, so if you want I can keep guard for you... it's the least I can do to repay you for getting me out of that situation! And furthermore, I don't really have anywhere else to go... and I doubt I'll find a tavern that will keep me in without any coin... WHINER!!!"[/b]
The young man seems quite frantic: "I'm so, so, so sorry my friends, but I really need to go and see if my horse is still where I harnessed him! If it's not a problem with you I'll be back in no time!"
He then stands there hopping from one foot to another, evidently waiting to receive permission to leave from the other two...
Lockers Friday February 5th, 2010 12:24:25 PM
Try as he might, Maikill cannot seem to open any more lockers, he's just too tired.
In reply to Xeron's question to the woman, she nods apologetically, yes.
Grendel (Jay) AC:17/10/17 HP 8/13 Friday February 5th, 2010 12:53:31 PM
Grendel waves Cesar off, "Find your mount." then resigns for the night.
Maikill HP 24/28, AC17 Friday February 5th, 2010 12:55:21 PM "I too tired, we go back now and rest. If you want to come, we have safe place to sleep."
he says to the two recent locker rescues.
Cesar - HP 29/29, AC 19(20) Friday February 5th, 2010 1:17:22 PM
Not waiting for his new found friends to change their minds, Cesar storms through the door back to where he left Whiner before being abducted, praying with all his might to find him still in health...
Xeron AC AC16 HP 13/13 Friday February 5th, 2010 1:47:09 PM
Xeron smiles at the woman, a rare smile on the usual stern face of the rogue. "I am sorry. We can escort back to your place or as my friend MAikill offered, can stay at our place. It is cramped but it is safe. I promise you that you will be with us. So nod once if you want to come with us or twice if you want us to escort us somewhere else. "
Ransy AC 19/11/18 Hp 23/23 Friday February 5th, 2010 5:05:52 PM
OOC: in previous post, Ransy did a listen check at lockers near those where he was imprisoned. No result?
Ransy answers Maikill: Though Cesar is not here, I would certainly be glad to accept your offer of a safe place to sleep. If it is nearby, we can return when we are rested and try to open some lockers with that crowbar, which I brought you.
Next time Maikill tries to force the lockers, Ransy will assist (aid other action).
Sry, I thought I addressed that. There were no other sounds in the warehouse other than from the group. DM Jim
Lockers, horses and mute girls Friday February 5th, 2010 5:31:15 PM
Appoline thinks about it and nods once. Roy also takes the group up on their offer and thanks them for it. When all is done and said, the group leaves the warehouse under dark of night and heads back to the shop. With the rain and moonless night, it's hard going, thankfully Maikill and his darkvision leads them safely through the muddy streets to the shop. As they approach the shop, Maikill see's a lone figure running towards them. Axe at the ready, he soon see's that it's one of the newcomers, Cesar. The man nearly runs over Maikill before he see's him in the dark and pulls up short. Both men acknowledging each other, everyone heads back into the safety and warmth of the shop. Once inside, arrangements are made for everyone to sleep on the floor--there is little room left to even move around those sleeping already.
Cesar rests a little easier knowing that his horse was still at the stables where he left it. Riding around Mudtown on a horse was perilous at best, so he was smart to stable it upon coming to town. He was not able to get his horse out though--he still had an outstanding balance of 2gp (1gp per day stabling fee), but the horse was safe and being fed and he didn't want to push his luck with the stable owner after rousing him from his bed so late at night.
Sometime that night a scream echoed through the streets--it's hunger growing as it searched for it's prey.
In the morning the rain started to let up, for about five minutes, then began in earnest once more. Jacob was bleary-eyed and the first up and was quite surprised to see so many new people in the shop--it was crowded. Sanji thought about making breakfast, but had learned her lesson and let Grendel see to it, she would clean up afterwards. As everyone began stirring about and rising to some coherent consciousness, a knock came on the door. Sanji looked out the window and saw a small boy, no older than ten years, standing at the door. Upon seeing her, he smiles and waves and waits. Opening the door, the little boy greets Sanji warmly and presents her with a sealed letter and says, "I'm to wait and take back your answer". Warily she opened it and read the contents: To the previous owner(s) of key #90,
Last night, in addition to securing your own items from your locker, you procured items that were not yours. We try to maintain anonimity between our clients and in this case we have not released any information to the owners of storage units 81-87 of which you broke into. They have demanded compensation and we limit such compensation to 100gp per locker. The fee to have the lockers you damaged repaired is 50gp per locker--two such lockers in this case. Therfore your total balance due is 800gp payable immediately upon receipt of this letter. The messenger boy who delivered this letter has been instructed not to speak of what he sees or hears, but then again he knows nothing that could help you if you choose to interrogate him. If you feel that you cannot pay now, or harm/kill the messenger boy, we will be left with no other course of action but to firebomb you relentlessly until your establishment and everywhere you sleep is left in ashes. Please sign and remit payment to the messenger boy now. Thank you and have a nice day.
Beriothian (Will)-- AC:18/15/13 HP:6/7 d20+7=14 ; d20+7=9 ; d20+9=20 ; Friday February 5th, 2010 8:27:21 PM
Beriothian walks up behind Sanji sipping his morning coffee.
What's up? Did we get a letter about Jacob's entrance into the city?
Beri listens as Sanji quickly sums up the letter, the whole time her face giving an expression that he can't help but reading as "What the #$%& did you idiots do last night?".
Young man, we will need to wake everyone to share this letter with them before we can send our response. Why don't you join Grendel in the kitchen and help yourself to some breakfast while we discuss this.
Beriothian gives a quick peek out the door for anyone or anything that could indicate a firebomb attack or any other sort of trickery.
Spot = 14 listen = 9 search = 20
Messenger boy Friday February 5th, 2010 8:43:02 PM "Sorry sir, I'm not allowed to pass the threshold of your doorway, rules an all." He looked about to see what Beri was looking at and added, "Also, sir, be wary, inviting a stranger into your home could be dangerous. I've heard that vampires can only enter your home if they're invited in, so it's better to be safe than sorry." The boy seemed to be rather matter of fact on the notion about vampires.
Ransy AC 19/11/18 Hp 23/23 Saturday February 6th, 2010 5:34:55 AM
When Ransy hears this message, he says (but not in the boy's hearing): this is outrageous; they want compensation for the people who were kidnapped and locked in their lockers? These people who are the socalled 'owners of 81-87' are the very people whom we must catch and bring to justice! They have no right to compensation whatsoever! And whoever wrote this letter, didn't even mention his or her name nor reveal his identity. Instead he only utters threats of fire bombing. That's devious and improper for any legal authority. Whoever he or she is, this is a matter of extortion and therefore I strongly object against complying with its demand for money.
Xeron AC AC16 HP 13/13 Saturday February 6th, 2010 7:18:31 AM
As usual, Xeron stays away from the breakfast table and eats standing against a wall by the window. His eyes wander on the mute woman but he has no idea what to say to her so he stays silent.
Xeron reads the letter but show no emotion. "This is a bigger organization if they can find it was us who took out the mole but also freed the people. We can not pay and we will be at risk because they know who we are and we don't. We can pay and make it go away until we can go back after it. We can not pay and disappear from MUd Town forever. No one will care. There is how many of us? I am ready to pay and lend gold if someone does not have the gold."
Cesar - HP 29/29, AC 19(20) Saturday February 6th, 2010 7:57:21 AM
(assuming Cesar went back to the shop after he ascertained Whiner was ok)
Waking up just in time to hear the knock at the door, Cesar walks up to the rest of the group: "Goodmorning, my friends!", he says quite cheerfully, then seeing the letter in Grendel's hand continues, "It's always nice to wake up with a letter from someone! It shows that people still care for you even if they are far away! It was always a special occasion when uncle Joone used to send something to the farm!"
After hearing the contents of the letter, his expression completely changed: "I'm not that good at maths, but it seems that someone was actually willing to pay quite a lot of gold to have me kidnapped... why? I'm not important or anything... nevertheless there is no way I can pay whatever gold this mysterious person wants... and no, Xeron, I won't even allow you to lend me the money: mother always said never to give in to bullies and evil people and whoever wrote us this message is definitively both! I say we go and tell the guards and then help them out with any investigation to find the culprit!"
"By the way, Whiner is fine: he's still at the stables where I left him upon getting here... although I need to pay the owner, so I better find myself some kind of job as soon as possible. I don't want him to go thinking I want to swindle him or whatnot..."[/b]
Grendel (Jay) AC:17/10/17 HP 8/13 d20+6=13 ; Saturday February 6th, 2010 10:03:49 AM
Grendel nods to the boy after giving the letter a read. "You'll wait for our response, we'll bring you some breakfast to make the wait worth your while. Does that sounds good?"
Grendel will hit the kitchen to drum up a huge breakfast. Her work is not as good as it usually is as her mind is on other things at the moment. Hook City, the mystery of Vellinous, this new threat of 'fire bombing'. That said, her work is still more than adequate if not nourishing and her hopes are the other's minds will also be on other topics as they consume her breakfast.
Pitching in to the conversation regarding the payment of monies she says, "We didn't steal from a group of kidnappers, we stole from a warehousing operation. Regardless of what was in those lockers, the same fee applies... this is likely the insurance policy, which would lead me to believe that they don't have any idea of the use of their lockers. If you want to find out who uses the lockers, stake out the warehouse. As for the damages, we did the damage so now we've got to pay for it." Looking to Ransy and Cesar she says, "That puts you boys in our debt for a while, I'm sure you'll both be able to work it off shortly."
With that Breakfast is served. Cesar finds 3 gold coins tucked in the napkin of his breakfast plate. Grendel takes a moment to scribble a note to give to the boy to return to his employers along with the 800 gp. It will read as follows:
Have need of your services as a secure warehouse. Request a contact once returned from Hook City. Message can be left at ol' Black Harris' store. -Grendel
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20=6 ; d20=12 ; Saturday February 6th, 2010 10:38:17 AM
Finishing up his daily prayers to Gargul, Bosk becomes aware of how busy the shop has gotten lately. We really need to get rid of some of these visitors or to invest in adding a few more rooms. Seeing Grendel break away from the group the taur hurries towards the kitchen to find out what was going on by the door. After catching up on the news Bosks offers to help Grendel in the kitchen, however it only takes a minute for him to realize that Grendel was worked up and that he was only getting in her way.
A few moments later, when Grendel comes out of the kitchen and comments on the lockers, Bosk finds himself in complete agreement with her. The lady is right. The warehous owner did nothing wrong, and I was mistaken in my assumption that the warehouse belonged to Black. Bosk lowers his head slightly as he says this, remembering that he had doubts about the warehouse once he realized the lockers were double locked. That being said, I don't think that anyone in our group could have left innocent people locked up in a warehouse and not have tried to free them. I also don't believe that any of you would have perferred to have been left locked up. Ransy, I remember that you didn't want the locker damaged, but surely you would have given 100g for your freedom. Grendel is right, we should pay the bill and go after those who are truely responsible.
ooc: How are we working the money? Are we taking it out of Group Loot, and if so are we paying for the new guys or as Grendel suggested loaning it to them and they have to pay it back?
Ransy AC 19/11/18 Hp 23/23 Saturday February 6th, 2010 11:14:45 AM I don't fear him who wrote this letter. I think we should have the courage to face him. He uses extortion to have us pay 700 gp to the kidnappers. That's obviously wrong. I won't borrow money to pay the kidnappers who took my money in the first place.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Saturday February 6th, 2010 11:54:05 AM
Bosk sympathises with Ransy. Although he dislikes the idea of the kidnappers getting any of the money, not paying seemed to him like stealing from an innocent party. Innocent[/v] he thinks to himself, I wasn't expecting to have a thought like that about a bussiness in Mud Town.[/i]
You may not fear him, but you do have less ot lose. Putting aside the shop and everything we own, we are currently taking care of eight other people in this house. Two of whom are children and thier mother who cannot defent themselves. It may not be fair, but we need to consider thier well being and cannot put them in danger after promising to protect them. Besides, we wronged the bussiness. They have a right to reperations. If we harm an innocent party while trying to do what is right, is it not our responsibillity to make things right with them? The people who wrote the letter have done nothing wrong, at least not intentionally from what we know. The kidnappers are the ones who did wrong, so they are the ones we should go after. We need to make sure that it is only the guilty who pay for thier sins.
Ransy AC 19/11/18 Hp 23/23 Saturday February 6th, 2010 12:56:52 PM I don't follow you when you say we wronged the business. I am not aware of having done anything wrong. But I do understand that we have to protect the innocent children and their mother in this house. If you want to pay because of them, and if you promise to go after the kidnappers with me, then it's okay with me. Unfortunately, I don't have any money right now. So if you can forward it for me, I'll pay my share back later. But let it be understood that I do this only because of the innocents in this house! Not because I am afraid of fire balls or retribution from a shady warehouse-owner.
Valla AC:16/16/12 HP:1/12 Saturday February 6th, 2010 1:04:23 PM
Valla gets home; retires to his room without hardly making a noise. When he awakes after his eight hour rest; he prepares his spells; (same as yesterday). Coming down stairs, he fixes himself a plate, again being silent. WHen the boy comes to the door, with the letter, and after Bosk, Grendel and everyone said their piece; Valla stays silent, thinking to himself. Possibly the owner of the warehouse doesn't know who exactly uses these lockers; in detail at least.
I think we should pay the gold,. I don't believe it will go to kidnappers. I think we should stake out the warehouse; sometime soon; and find out who uses it, and which locker if were able to.
OOC: **Sorry guys, I've been busy this week, I wrecked this morning; and just honestly not had alot of time to get to the library and get online. SOrry! I'll be back in the swing when winters over.....
Maikill HP 24/28, AC17 Saturday February 6th, 2010 1:25:55 PM
Maikill is always amazed that some marks on a paper can bring about so much discussion.
"You sure it say firebomb? Why not person come tell us, be brave. Why send little boy? I no understand use paper, it better to tell people. You decide, I broke locker. Maybe I should pay?"
Messenger boy et al Saturday February 6th, 2010 4:43:27 PM
The boy waits patiently--perhaps he's done this before. Soon enough he's being fed and after thinking about it a bit, he declines to take the food, "I'm awfully sorry ma'am, but I've been told never to drink or eat anything offered to me, even if it's been eaten or drunk by someone else first--because of poison and all. Did you know that Belladonna, also known as Deadly Nightshade, is a perennial herbaceous plant? Also it has a long history of use as a medicine, cosmetic, and of course a poison."
The boy takes his backpack off and opens it to accept the 800gp and note. Bowing, once it's filled and fastened closed, he says politely, "Thank you ma'am, have a nice day!" With that done, the boy takes off at a fast clip down the street.
With the morning excitement done, Jacob is about to speak up when Yosef asks first, "So, um, whats the plan? What are Arriet, the kids and I to do? Are we going with you into Hook City?" Jacob looks to the group inquisitivily.
----------- ooc: love the conversation/RPing :)
Xeron AC AC16 HP 13/13 Saturday February 6th, 2010 5:45:34 PM
Standing against the wall and listening to the group, Xeron's face stays emotionless. However he thinks to himself For the first time people did not jump on each other ideas. It is possible that we are becoming a group after all.
If Grendel uses the group loot, Xeron will giver her nothing. If not, he will give he 100GP or whatever his share is.
He approaches the mute woman "I am not sure if you have a place to go but you are welcome to stay here while the group is in piggish Hook City. I am sure Sanji will not mind the company other than the two love birds. "
He steps, funnly expected to have a bowl of porridge thrown at him.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Saturday February 6th, 2010 6:41:29 PM Thank you Ransy. You have my word as a Cleric of Gargul that I will help you go after the kidnappers. There are a lot of strange things going on in Mud Town right now, and I have a growing suspicion that they may all be intertwined some how.
It seems to me that Xeron doesn't wish to enter the city today. Perhaps the two of you could stake out the warehouse and look for the kidnappers. If you guys find a lead let us know. I'm sure there are many in our group willing to help stop these guys.
Oh, and don't worry about our group misinterpreting your actions. The reputation of Domi and his followers precedes you. No one wold presume your actions to be out of fear.
When Yosef asks if he will be going into the city Bosk shakes his head. I think it would be better for you to stay here under our protection. Jillian, Hemust, Sanji and the rest are very capable and the less people see of you right now the better. In fact, it might be a good idea if we have someone in our party enter Hook City disguised as you. If anyone is spying on us, we may be able to convince them that you entered the city and never left, or at least not through the main gates."
ooc: Bosk plans to go into the city with three goals. 1) Follow the lead he recieved on Steel Grass Armor 2) Find a Monsterologer and try to get more information on Dopplegangers and Mindflayers 3) See if he can find the COC and buy Durgan an ale.
Appoline and Roy Saturday February 6th, 2010 6:51:49 PM
Appoline makes some gestures that Xeron just does not understand. Sighing, she points to her and then the door, then makes a circle back.
"I hate to impose," Roy says, " but I see you have a set of men's travel clothes over there, and well. If you could loan them to me, I'll be able to pay you back after a bit. Once I get home, I'll be able to craft me a longbow or two and can return here to pay back my debt. If I leave now, I should be home before it gets dark."
Yosef Saturday February 6th, 2010 6:53:16 PM "I'm not so sure about your plan Bosk, if I may call you that." Yosef says. "As long as we stay in Mudtown, we're not safe."
ooc Saturday February 6th, 2010 7:02:01 PM
I plan on taking you guys into Hook City on Monday, so if you have plans otherwise, please LMK!
btw, you haven't checked if there's been another brain-eating :)
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Saturday February 6th, 2010 7:10:06 PM
Ooc: Do we know how many people Jacob can bring inside? The Writ of Conveyance only states Jacob and his bodyguard--no number is given for bodyguards--children cannot pass for guards. DM Jim
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells d20=11 ; d20+3=23 ; Saturday February 6th, 2010 9:37:12 PM
As Appoline gestures and Roy speaks, Bosk realizes that he knows very little about them. As he replays the nights events in his head he slowly remembers the strange language being mumbled in the warehouse. Bosk quickly looks over towards the group, trying to make it appear as though he is getting feed back from his comrades on what they should do about Yosef, when in reality he is attempting to determine Appoline and Roys motives. Mind Controllers and Doppelgangers, how can we know who to trust. What if someone was casting a spell, or Vellenius was giving them some sort of instructions. As he thinks this he remembers the mole's reaction upon seeing Yosef and quickly glances at it and observes it's behavior. He is particular he is curious if Roy and Appoline can be trusted. Is he being sincere and if he can be trusted. Does he intend to return and pay us pack for the cloths, or could the be planning on betraying us to Vellenius? As he ponders this, he is also curious about Appoline's loss of voice and wonders if some type of magic might be in play, or if someone in the group may have a way of restoring her voice to her.
Ignore the d20, I hit the wrong button. Sense Motive d20+3= 23 Nat 20!!!
Edited for Content: Appoline has not spoken one word, evar.
Also, if you forget to add your bonuses, the roll still counts.
Bosk doesn't know if Roy is telling the truth or not.
DM Jim
Xeron AC AC16 HP 13/13 Sunday February 7th, 2010 7:04:04 AM
Xeron shakes his head at the woman, is a rather display of emotions. "I am sorry M'dam but I do not understand. Please nod once if you want to stay here, two if you want to leave and three times if you want me to leave you alone "
He looks around at the magic users "Does any of you has a useful spell to let us understand the poor woman?"
Maikill HP 24/28, AC17 Sunday February 7th, 2010 12:54:43 PM "I no have magic, but Grendel does. I see her put marks on paper, some people have power to look at marks and make words. Maybe Grendel use her magic on paper, show it to woman?"
Maikill shrugs, not knowing if that makes sense or not.
Ransy AC 19/11/18 Hp 23/23 d20+7=24 ; Sunday February 7th, 2010 2:38:04 PM
Ransy thinks that Roy's haste to leave is a little bit suspicious, as well. So he uses his sense motive skill to notice anything is wrong: d20+7=24, while asking Roy how far away he lives, how he is going to sell his longbows, etc. Later he says to the group: So I and Xeron are going to watch the storage area with the lockers? That's okay, but perhaps Cesar should join us as well. He has a stake in this too. Cesar? BTW, I have thought about the reason why we were locked up there. Could it be that we were meant as a kind of food? The boy who just left said something about vampires around here. We may have been stored away so that they could drink our blood later on, perhaps?
Guests Sunday February 7th, 2010 3:03:03 PM
Appoline nods twice to Xeron, then makes the circle motion.
In talking with Roy, Ransy gets the sense that he's a truthful person and is not trying to deceive anyone. The ranger lives about a half day's walk away and after crafting a few longbows, he could return to sell them or give them to the shop to sell. He also says, "I could take Yosef, his wife and children with me. There is a small fishing village down the coast that has would be suitable for them to start over in. It's not much, lacks many of the conveniences of places like Mudtown, but it's a start. I live not far from there, and check up on the villagers every now and then and have found them to be a hardy, honest folk."
Valla AC:16/16/12 HP:1/12 d20+1=10 ; d20+4=24 ; d20+4=22 ; Sunday February 7th, 2010 3:04:37 PM
Valla is slightly amused at the little boy; seeing him go about his buisness as though it were completely normal.. Maybe he has done this before??? Odd job for a young human...
When Roy asks to borrow clothes, leave and return, Valla shakes his head fiercely; No; boy we don't know who you are. Or who you work for. We've offered hospitality; saftey and a roof. Why would you leave; only to come back to repay a debt? When surly you can repay your debt to us while you stayin here. The elf looks to Grendel and Bosk; I wouldn't let the boy leave.
When magic is brought up to restore the girls voice, Valla merely shurgs; I can't help there Xeron.
As far as Yosef and his family; I say they stay here as well. No sense in taking them into Hook City with us. They would only be out in the open a bit more than we want them to be. No, Yosef, Mudtown may not be safe, but traveling around is the most unsafe route. If you stay here, we at least know where the enemies must come to find you. If you go into Hook City; you could be attacked around every corner, or inside every shop. Much too risky.
Anyone think another brain has been eatin throughout the night? Maybe we should ask around on our way into the city?
Once inside Hook City; Valla will look around for a magic shop. Wanting to buy clw potions, bulls str potion, and a few books as well.
Gather info (about any events last night): 10 Search (magic shop): 24 nat 20! Search (book shop): 22
The perils of splitting up Sunday February 7th, 2010 3:11:02 PM
Sometimes splitting up is necessary, but oft times in a game like this (play by post) it can lead to one group sitting on their hands for weeks on end, not being able to progress further in the game because one group may have entered into a combat--so please be aware of this. In other words, all groups move at the same speed, so if one gets bogged down, the entire game moves at the speed of the slowest group.
Roy Sunday February 7th, 2010 3:20:22 PM "Boy?" Roy says incredulously. "I may be young by elf terms, but I am no boy. Five and fifty years I've stayed alive in this Wold, so please do not call me boy again." Turning to the others, "So you mean to turn me into a slave to work off my debt? I don't think so. I will leave today either dressed as a beggar or not. I have asked for your help and have offered my help and repayment in return. If you do not accept it, then fine, either way I'm leaving."
Ransy AC 19/11/18 Hp 23/23 Sunday February 7th, 2010 3:44:48 PM I trust Roy. Roy, I feel no deceit in you, I think you can be counted upon to fulfil your promise. I also think you've made an excellent offer to Joseph and his family. I don't know how he got caught up in it, but I do know that Mudtown is a very dangerous place to be right now. These people would be a lot safer in a village than here.
OOC: I do not want to split up, but Ransy doesn't have any reason to go into Hook City right now, does he? Unless there was a clue that the kidnappers were in Hook City too.
Beriothian (Will)-- AC:18/15/13 HP:6/7 Sunday February 7th, 2010 4:20:16 PM I think we shouldn't be splitting up at a time like this. There is a doppelganger, a mind flayer, what appears to be an organized kidnapping ring, and a warehouse owner that may have the ability to fire bomb us at should we cause trouble. Any one of these groups would put us to a test as a party, and it looks like they may be interconnected. It's probably not in our best interest to divide our strength at this time.
Beri turns to address Roy Roy, you are not our slave, but I am sure you can appreciate that we are in a lot of trouble for rescuing you right now and are hesitant to make any quick decisions. With a warm smile Beri adds in a playful tone As long as you aren't the doppelganger or a vampire we would appreciate it if you would consider staying as our guest while we look into the events of last night. It shouldn't take more than a day or two.
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Sunday February 7th, 2010 5:06:44 PM We did not mean to offend you Roy. I do agree with Beri, you would be safer if you stayed with us, at least until we know why you were kidnapped. I also hope you can understand why our group is being overly cautious right now. If you give me your word that you will repay me, if and when you can, I will cover your cost including that set of clothing over there.
ooc: We never decided if these costs are entirely out of the Group Loot, or if the new players who were not involved in the last battle and the other captives will be expected to chip in their share. I don't have any real preference since the captives, while not part of the last battle also didn't get any say in their release (not that I think it would have affected the outcome). I deducted everything from the group loot when we paid. If we opt for reimbursement then I will spot Roy and Appoline.
Roy Sunday February 7th, 2010 6:02:13 PM
Calming down a bit, Roy says, "I appreciate your offer, but I'm leaving today. They can come with me or not, no skin off my nose."
Cesar - HP 29/29, AC 19(20) Monday February 8th, 2010 3:28:16 AM
Quite confused by the fast moving events, Cesar decides to follow the rest of the group: he has just enough money (which he will repay as soon as he earns some!) to pay for Whiner's stabling and no kind of income. Plus while in this town he was kidnapped and stuffed into a locker as a midnight snack for someone... or something! And added to that the group just payed a large sum of gold pieces for his freedom and his parents taught him never to leave a debt unrepayed!
"I'm with you people! I wish to find the kidnappers and teach them a lesson or two... AND give you back all the money you forked out for me in this last day! Please let me know as soon as we are ready to leave, so I can go and fetch my horse..."
Xeron AC AC16 HP 13/13 Monday February 8th, 2010 9:24:02 AM
Xeron shakes his head "Let the man go. Let him take Yosef and his family if they want to go. After all, we did not force the bandit halfling to stay after they tried to kill us. Let them go. "
He goes toward the woman "I am not sure what you mean with the circle but you are free to go to. Nod once if you can write. I am sure we can find parchment and ink in the shop. Nod again if you want to leave alone and nod twice if you want an escort to whereever you are going. "
Maikill HP 24/28, AC17 Monday February 8th, 2010 10:32:40 AM "Xeron right!" Maikill says matter-of-factly. "They go if want, we no tell them."
He looks around and starts gathering his things.
"I think we go soon, we need get ready."
Ransy AC 19/11/18 Hp 23/23 Monday February 8th, 2010 5:16:49 PM
Ransy says: I can accompany her, if she needs anybody with fighting skills. He looks at her friendly but also uses his detect evil ability to check her out. he puts on his armor and he also says: if we choose to remain together and go to hook city, how long will it take to get back here? I don't know what business you have in Hook City, but if we spend more than a day, the trace of the kidnappers will grow cold, I think.
Valla AC:16/16/12 HP:1/12 Monday February 8th, 2010 7:35:43 PM
Valla grunts at the mans response; and gives a wiry smiles; You go, be sure you keep your word. Especially if given to a cleric of Gargul. The horned one has the gods blessing, and surly he would not let a promise to one of his hand go unfullfilled. Let Yosef and his family go too. Probably best for them anyhow. With that Valla turns his back on the man, not caring of his outcome.
I think we all should go into Hook City as well. No reason to split the group up, if we do encounter one of our villians, we'd probably need our entire band together. He turns and looks to Jacob, When are we leaving sir? After the reply from Jacob, Valla begins gathering his things. Money purse, staff, makes sure his sword is secure and his spell book is in its place inside his pack. Im ready
Beriothian (Will)-- AC:18/15/13 HP:6/7 Monday February 8th, 2010 7:40:28 PM
Beri turns to Ransy I wouldn't worry too much about that. Hook City is an expensive place to stay, but even if we did find ourselves there I doubt you would lose your chance at your kidnappers. The ware house owners no doubt are not about to pack up and move, and anyone in need of the warehouse's services probably is both a local resident and has no competitor they can switch to.
Grendel (Jay) AC:17/10/17 HP 8/13 Monday February 8th, 2010 10:56:54 PM
Grendel also gets packed up for the day. She encourages Yosef and his family to go with the woodsman and make a life away from the dangers of Mud Town. Should we solve this mystery and it be safe for them to return, we will send word. Her spells memorized and her gear packed up she looks to Jacob to say the good word.
Cesar - HP 29/29, AC 19(20) Tuesday February 9th, 2010 3:42:25 AM
Cesar will go to retrieve his horse, hoping the 3gp Grendel gave him will be enough, then head back to the shop to check his equipment and pack it carefully.
"Will the trip to Hook City be a simple one or should we be expecting unpleasant events?".
Moving right along Tuesday February 9th, 2010 5:09:28 AM
Movin' right along Foot-loose and fancy free. Gettin' there is half the fun; Come share it with me. - Kenny Ascher & Paul Williams
With no fanfare, due to Valla's accusations against Roy, the ranger gathers up what he has--which is nothing, not even the 1gp travelers outfit he asked to borrow but was rebuked for and made to feel even lowlier than the beggar's garb he currently wore, and leaves. Yosef quickly gathers up what belongs to him, says a rushed goodbye and a heartfelt thank you and takes off after Roy. Arriet gathers up her kids and what little is left of her life and leaves also--she does not utter a word of thanks--the children stare blankly at the group as they leave.
The mute girl looks to Xeron and then the rest of the group, gives a slight bow, then a wave as she too leaves, heading towards the South of Mudtown in the opposite direction of Roy and the others.
"Alrighty then, let's be off!" Exclaims Jacob as he grabs up his heavy pack and heads out the door. Quick on his heels the rest of the group follows Jacob North toward Hire Road, which is the main road that leads in and out of Mudtown and ends on this side of the road at the Hook City gate. Cesar however quickly goes and grabs his horse from the stables, spending the 3gp that Grendel slipped him, to secure his his horse and tack. He manages to catch up to the group just as Jacob is taking a right when reaching Hire Road and heading to the gate, the Wall of Tears looms before the group and gets larger and larger until they almost reach the gate itself.
At the Gate, the guards clear the entranceway for the Children of Chaos like they would do for a high city official. "Give em what fer!" calls one guard as the heroes pass through the clean marble and granite gateway and into the dirty unpaved shanty town of MudTown.
Mud Town hadn't changed much since the last time the COC have passed through. Rough and crude, it is made up of people waiting to get into Hook City and those who aren't prestigious (or rich) enough to get through the gates. Safety here is dependant upon alert friends who are good with their weapons. Still, the Children of Chaos have no trouble walking the main muddy road west with their escort of city guard to keep the rabble back. Many stop and watch, some nodding in acknowledgement that the heroes are known even here, but the obvious displays of enthusiasm and wealth are not around. It is too easy from openly showing favoritism or a possession to become an enemy ... or a target.
"Look see there Edgar, thems the Children of Chaos, they is." Says one onlooker to his friend, both of whom are near the group. "You sure, Twitch? They do look refined in their mithral armors and fancy weapons, but what is that bloke carrying?" "You's talking about that stone ball? I's heard tell it's a lich's head they's keep in there. They only releases it in battle to devour the souls of those they done kilt." "Get out, really?" "Really, really." "I don't believe it, I've heard they're a force for good, most likely paladin's the lot of them." "Ach, don't believe all's ya hear me friend, them there...ohh, don't look, look away, if you meet their eyes, they'll turn you impotent." "Already too late for you, Twitch." "Wha?"
Once the Children of Chaos had made their way through Mudtown, Jacob and the rest that were waiting swarmed back towards the gate and the awaiting guards. Jacob made his way this way and that until he got to the guard and showed him his ticket.
"Ah, well good sir, tis' fortunate you showed up so early, you're one of the first ones. Please head this way, oh, your guards won't be allowed into the city, sorry sir." The guard, like the rest at the gate looked more muscular than any the group had ever seen in the streets of Mudtown--he was definitely not to be messed with.
"Your pardon, your, uh, guard. I have a Writ of Conveyance which allows me the protection of my guards in the city proper." Handing the Writ to the guard to have it verified, the guard quirks an eyebrow and says apologetically, "My mistake sir, you are correct. Please, you and your guards follow me." Handing the Writ back to Jacob, you all head through the gate into the barbican that seperates Mudtown from the city proper and is where your goods are inspected and assigned a chit value. When Jacob offers up his locked stongbox and tells the inspector that he cannot open it and it's to be delivered to Alistair Tems, a wizard in the city, the inspector half apologizes and informs Jacob that if such were the case and with his Writ of Conveyance, he did not need to wait the several days he did, he could have come right in. The inspector also tells Jacob that he is allowed one free trading day within the city--if he wishes to stay longer, he must recheck in at the gate everyday.
Ushered through the well lit barbican, one could not help but notice the plethora of murder holes that lined the ceiling of the place. If someone got out of turn, or started a fight, they were sure to meet their end as a hundred or so arrows from above could fill the place most immediately. Once through the inner gate of the barbican, Jacob and the group came into sunshine--it was almost overbearing in it's brightness. Months, and even years for some, in the streets of Mudtown had weakened the eyes tolerance to bright light, and here in Hook City it was bright--there wasn't a cloud in the sky over it.
Northhook City, also known as Soldier's City, is where those who work in the military, are involved in the offices of the city, labor for the good of the city, and deal with the outside, reside and work. It is considered the lessor of the two cities; however, saying that any part of Hook City is not opulent is definitely a misnomer. The most notable feature of Northhook is the Marble Causeway--a wide road made of worked marble and lined by statues on both sides. This road runs through the middle of Soldier's City from the gates at Mudtown to The Bridge. Here stands Jacob and the group, the aforementioned rubbing his eyes and murmurring about spending too much time in Mudtown.All around you is beauty, from the white plaster walls of the buildings, to the amazing floating hooks that suspend the market bridge.
"See there, way up there?" Jacob says, playing the tour guide, "The Bridge hangs from four giant hooks that hang in mid air. No one knows where they or the bridge came from; both are magical in nature, however the rigging holding the bridge to the hooks is not. This non-magical rigging must be constantly maintained. Over the years the rigging has been reinforced and strengthened so many times that it has become a deadly maze of tangles. A special group of men have been trained to work within this maze. They are called Climbers. These men climb like spiders through the maze of linking chains, wire, rope, and other strangeness--it's an amazing feat to behold." Pointing to a point closer, "But our destination lies closer, come, let's get to Alistairs quickly, I remember he had the best tea I've ever had and I could surely use a cup or two to wash away the Mudtown gloom."
Walking east down the marble causeway, the group notes how clean the city is, how wonderful it smells. There is that certain smell in the air, like fresh linen warming under the sun. Hints of cinnamon from a nearby shop permeate the senses then give way to a robust and pungent smell of sausage cooking on the grill for morning breakfast, but soon that smell ebbs away and once again replaced by that fresh clean smell. The weather, the buildings, even the people looked...perfect. All well dressed--no beggars or stragglers on the side of causeway begging for alms. It was the complete opposite of Mudtown.
Turning down a wide street and then down a narrower street, then continuing on for what seemed a mile, Jacob looked here and there for Alistairs home, but seemed to be having a hard time finding it. "The thing about these buildings, well, they all look the same, not like those in labor town, just down the street." Still looking as he walks down one street to another, Jacob continues his thoughts about labor town, "At the edge of town, what is the eastern edge of North hook, is labor town. Prior to the Great Migration, the people there used to farm the sea of grass from the Sargrass plains. Now that North hook is almost surrounded by water, they harvest the bounty of the sea at their doorsteps. Their buildings are covered in the same plaster as these here, but they've taken to coloring them beautiful shades of orange, blue and more. I think they do it to match their sails, I dunno, but it's very beautiful. But I've always wondered," Jacob says as he scratches his chin while he continues his search and rambles on, "Since it takes about 10,000gp to stay here as a citizen, or to work for a citizen, how do they get to stay inside the city? They work for themselves, but I doubt there is that much gold in fish. They must get a special dispensation from the Council of Four. It's not like there's enough magic in this city to feed everyone, and people have to eat. Yes, that must be it."
Jacob continued his search getting ever nearer and nearer to his destination, or so he said, but during that time Valla happened to notice a square tower nearby was for sale. It seemed in good repair, it's white plaster walls were none worse for wear, but what was very odd about it was that the for sale sign stated a sale price of only 1gp. Before Valla could inquire more about it, Jacob called out to the rest and ran down the street, the group quickly followed behind. About a block away he stopped in front of a non-descript two story building. "This is it, this is Alistairs place. He doesn't like to live on the South hook side of town because he said he was visited all the time by the other mages in town--and when visitors come by, they expect to be fed." Knocking on the door, it was soon answered by a man in his late seventies. He looked the stereotypical wizard, less the dunce cap.
"My word, is that you Jacob?" Bowing as was appropriate, "Yes Magister Alistair, I hope I find you in good health today?" "Good health? well, my back has been acting up... ahh, but you don't want to hear that. Come in come in." "It is good to see you my friend, it has been some time, yes Magister?" "Please, call me Alistair." "Yes, Magister Alistair."
Sighing, the old man showed the group in, he didn't seem to be curious about the rest in the group, in fact he didn't address them at all. Inside the parlor, the furnishings were adequate, they were neither spartan or ostentacious. There was a faint scent of incense in the air, perhaps to cover the old man smell that was common in such abodes. Jacob immediately took off his backpack and produced the large strongbox. Gingerly he placed it on a table that Alistair motioned too and then stepped back.
"Hmpf, from your father eh? Looks important if he had to use this and keep it locked even from his son." "His business is his own, you know how tight-lipped he is about that." Alistair gave Jacob a strange look, then turned his attention back to the box. "Well, let's see what we can see."
Magister Alistair reached in his robes and produced a pair of eyeglasses and firmly affixed them to their proper position on his nose. Looking at the case, he pushed several spots and then the locking clasp popped open. Opening it he took a sudden gasp, then looked up and then took another gasp and a step back--his words were careful and measured.
"Who are you and what have you done with Jacob?"
Thinking he was addressing the group, Jacob speaks up first,"What, what do you mean? I am Jacob, what is this Magister Alistair? What game are you playing at?" "Game? What game? You tell me what game this is."
Alistair turns the strongbox around for everyone to see--inside are several brains.
"You are not Jacob. I would hazard a guess, based on my considerable knowledge and the ability to truly see what things are with the use of these eyeglasses, that you are a doppelganger."
"A, a what? A doppelganger, surely you jest, I am Jacob, Jacob the lesser because, because I, I..." Jacob clutched at his head and started to moan in pain, "No, I am Jacob, I am not a monster. I have three sisters, my mother's name is...no, no..." Falling to his knees, Jacob begins to transform into a creature that looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless--its large, bulging eyes are yellow with slitted pupils. It cowers away from Alistair and the group, "Please, please do not kill me, I do not know what has happened to me."
Alistair murmurs, "Interesting."
Cesar - HP 29/29, AC 19(20) Tuesday February 9th, 2010 6:20:10 AM
Cesar stares astonished at Jacob's transformation, while quickly unsheathing his sword.
"Doppleganger? As in brain-eating-doppleganger? What the heck is happening here!"
Xeron AC AC16 HP 13/13 Tuesday February 9th, 2010 8:47:55 AM
Xeron watches the girl leaves and gives her a shy goodbye wave and shrugs. He goes standing against his wall, by the window, all the previous expressions gone from his face.
Xeron watches the CoC procession passing by "Pompous heroes who don't give two copper pieces about the misery in Mud Town ... "
He enters Hook City against his wish, having no desire to be associated with this place. He looks at the beautiful marble and houses and feels the magical sun and smells the delicious breakfast smells. "I hate this place. We are starving and dying in the mud while these pigs could not care about us. My mother died of abuse and begging in the muddy streets while these obnoxious pigs were gorging themselves in luxuries. "
His face does not betray his thoughts and he goes along with the group hoping to be out of here as soon as possible. "I do not belong here. These people do not need my help. Mud Town does ...
He nods at Magister Allistair, positioning himself in a room in a way that his back is not to a window or a door. When Jacob turns into a dopledanger, Xeron reaction is real fast. He grabs the head of the creature and places his dagger on the throat. "Now this is simple. Speak or die. Tell us everything you knows and tell the truth or your head will be separated from your body. Grendel, Valla, check if he is lying. If he does, I'll start the cutting."
He waits for the reaction of the monster and of the group but his blue eyes are full of blue steel determination. He is fully ready to execute the creature if needed. And yes, spilling blood in a rich magician place is an added bonus.
Maikill HP 24/28, AC17 Tuesday February 9th, 2010 10:04:50 AM
The trek into Hook City from Mudtown has left Maikill's head spinning. Never has he seen such contrast. Only his mother's kitchen could match Hook City for cleanliness and order. And the heroes, what have they done to deserve such respect. He hopes to find out one day.
In Alistair's Maikill was in a fog, overcome by the morning events. When Jacob turns into a monster and Xeron makes a move on him Maikill's instincts come into play. Whipping his axe off his back he moves within striking distance of what used to be Jacob.
"Careful Xeron. What I do Grendel? Kill it?"
Ransy AC 19/11/18 Hp 23/23 d20+7=22 ; Tuesday February 9th, 2010 10:07:52 AM
Ransy remains taciturn, out of respect for the apparent authority of Magister Alistair. However, he steps toward the doorway, apparently to prevent anyone from fleeing the room. He puts his hand on his swordhilt, but does not draw it yet.
Tightlipped, he thinks (and perhaps the dopplegaenger/Jacob can hear): mm, you may not know that you're a doppleganger, and perhaps someone has misled you into thinking that you're really Jacob. But it is still a crime to steal another's identity.
Ransy uses sense motive to judge the authenticity of Jacob's protests: 22 sense motive.
Grendel (Jay) AC:17/10/17 HP 8/13 Tuesday February 9th, 2010 11:06:52 AM
Grendel is astonished as she enters Hook City. Finally... she thinks to herself. As Jacob turns into a doppleganger she is torn. On one hand she is hired as his protector but on the other, he is a potential threat to Magister Alistair.
Grendel holds up a hand toward Maikill for him to 'hold on' for now as she positions herself to defend the Magister. "Sir, please offer us some instruction. Is this doppleganger a threat or something to be studied?"
Bosk (James) AC: 19/11/18 HP 16 of 20 Spells Tuesday February 9th, 2010 8:10:23 PM
Pondering how best to appproach Alistair about Sargrass Plains and Steel Grass Armor, Bosk is taken completely off guard by the situation. Immediately taking a defensive position and drawing his weapon he tries to piece together what happened. What is going on here? A Doppleganger? Why does he not seem to know what he is, and why would he give himself away by showing us the brains? Has he been the Doppleganger all along, or did he switch places with Jacob while we were away. Thinking back to earlier in the morning he remembers looking at the mole and not seeing any unusual activity, nothing like the way it had acted around Yosef. At least he doesn't have a parasite controlling him, but I suppose he could still be under a spell of some sort. Perhaps the mole was still full from last night, and that was why it did not react. The taur shakes his head. That doesn't make any sense. If he was being controlled, why would he expose himself and then not attack us. Something doesn't add up.
Beriothian (Will)-- AC:18/15/13 HP:6/7 Tuesday February 9th, 2010 9:25:56 PM
Beriothian pulls out his cross bow and aims it in the general direction of both Xeron and the doppelganger. Something about this whole situation isn't sitting right with Beri.
Take it easy every one. We don't know that Jacob was aware of what was in the box, from the looks of it he's not even aware of who... err what he is. If you spill too much of his blood any information he has will be lost. Besides, you yourself stood guard at the house, as did the rest of us. It would have been quite the feat for him to have snuck out and killed people and snuck back in undetected unless there was powerful magic involved.
Suddenly Beri realizes that is out of place! Alistair, you don't look phased by what just happened. In fact it appears that this... man... not knowing what's going on makes perfect sense to you. Can you shed any light on this for us?