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Lockers 85, 86 & 87 -- DM JIM 
Friday January 29th, 2010 5:49:05 PM

Muffled cries for help also come from these lockers.

Maikill HP 24/28, AC17 
Friday January 29th, 2010 6:39:33 PM

Maikill walks over to the locker with the caged small animal. A look of deep concern on his face, he fills the water bottle and puts a bit of his rations in the bowl. Not knowing what it might eat, he puts some jerkey, dried fruit and some biscuit in the bowl.

Taking a bit of water, he puts a drop on the end of his finger and puts it up to the mouth of the small animal.
Then, he takes a bit of the dried fruit and biscuit and slowly chews it in his mouth, making a soft chewed up portion of the rations. He spits it into the palm of his hand and then takes the tip of a finger and gets a bit of the chewed food on it. He holds it up to the mouth of the creature.

Mole -- DM JIM 
Friday January 29th, 2010 6:55:46 PM

Maikill tenderly administers to the Mole, but finds the little creature unresponsive--most likely because it's unconscious.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Friday January 29th, 2010 7:24:29 PM

Beriothian turns to the locker where the noise is coming from. He decided to ask the prisoner a few questions while the healers stabilize the mole.
Before we let you out we need to ask you a few questions. Why are you up locked in there? Do you know if any of these lockers are trapped? And do you have any idea who is trapped in the locker next to you?
Beriothian pulls out his crossbow and loads it.

Maikill HP 24/28, AC17 
Friday January 29th, 2010 7:52:44 PM

"I think maybe it dead. It no eat."

Maikill backs away from the animal with a dejected look.

Valla AC:16/16/12 HP:1/12  d20+1=9 ; d20+1=11 ;
Friday January 29th, 2010 9:03:46 PM

Valla nods happily as he watches Bosk figure out the lock and key puzzle, then watches Maikill, with a humorous look; try and help the mole. When the cries for help start, Valla wonders to the cage. Grendel; help the mole. It needs a womans nurturing it looks like.

Then approaching the person in the cage Valla says, How did you get here? What or who put you here? Prove your innocence.

Holding his staff in a defensive stance; Valla judges the prisoners reply.

Diplomacy: 9
Sense Motive: 11



Lockers -- DM JIM 
Friday January 29th, 2010 10:18:58 PM

Maybe from locker 87, a muffled resignation, "Balfala cara yn cicio baban"

Ransy AC 19/11/18 Hp 23/23 
Saturday January 30th, 2010 3:44:41 AM

Ransy tries to detect evil through the door of the locker. why are these people taking so long to get me out of here?

he says: I was looking for employ from one of the merchants here in mudtown. I am still in mudtown, right? Well, as I was wandering from one merchant to the next, I was suddenly knocked on my head and passed out. I didn't see who did it. After that I don't remember anything, except waking up in this cramped space. Look, I am a very tall human and I wasn't built for such a small space. I am unarmed, they even took my armor away. So I really don't pose a threat to you. My innocence? Well, Holy Domi is my witness that I care for nothing but courage, protecting the innocents and fighting with honour. You want to challenge that?

You detect no evil from those in front of the locker. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Saturday January 30th, 2010 10:58:17 AM

Beriothian puts his crossbow away and pulls out his rapier. He walk up to the locker Ransy is in and examines it for traps.

Ransy, we are looking at getting you out, but we need to make sure there are no traps on the locker, people in this town seem to have a love of fire. You said you were hit in the head, was it the back of the head? Can you tell us if it is bleeding?

Ransy AC 19/11/18 Hp 23/23 
Saturday January 30th, 2010 1:49:24 PM

Thanks for your concern, stranger. I am not bleeding, thank Domi, not anymore. I was hit from behind and my brains were shaken, but I can stay awake now. I can try to heal myself, but perhaps there's someone who needs it more than I do. I wouldn't want to waste my godgiven powers.
As for traps, I really don't know. I can't see anything in here, I have felt around for a way to open the door, but it is locked.


Valla AC:16/16/12 HP:1/12  d20+4=13 ; d20+5=10 ;
Saturday January 30th, 2010 4:35:22 PM

Valla nods to Beri; make sure the locker isn't trapped, then let the man out. It seems as though he is just another victim to this team of monsters.

Then Valla looks for Xeron; Xeron; check the other lockers with prisoners in them... I think us getting out of this cramped space as soon as we can; is good for our survival... You never know what may come in behind us.

After speaking, Valla makes his way back to the door they came through; and stands in the door way. Ready and alert for anything unexpected.

Spot: 13
Listen: 10

Grendel (Jay) AC:17/10/17 HP 8/13 
Saturday January 30th, 2010 9:09:00 PM

Grendel takes the animal from Maikill. "If Xeron and Berothian cannot pop these locks quick enough, I want you to open up each of these lockers with your.. uhh.. " pointing to his axe, "lockpicks." Though Grendel does not have any healing magics remaining she will attempt to assess the condition of the animal and provide rudimentary care.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday January 30th, 2010 10:25:33 PM

ooc: in case of an emergency (mole related) Grendel has a CLW spell right?

Maikill HP 24/28, AC17 
Sunday January 31st, 2010 8:34:36 AM

ooc: I think a cmw cantrip for 1 hp might work here.

Lockers -- DM JIM 
Sunday January 31st, 2010 4:37:43 PM

ooc: if you want to try a skill, I need some rolls :)

Maikill HP 24/28, AC17  d20+8=24 ; d12+5=15 ; d12+5=16 ;
Sunday January 31st, 2010 4:47:25 PM

Maikill will go over to the locker where the man named Ransy is talking from. He will wait to see if the thieves are successful in opening the locker. If not, he will do as Grendel suggests.

"Bosk, does the key not open these too?"

waiting impatiently, he looks to Xeron and Beri to attempt to open it.

"I no want to hurt man inside, but if you can not open lock then Grendel say I try. I try with axe, only tool Maikill use."

Maikill will try twice to open the locker as a last resort.

listen 18
spot 10

Hit AC 13 and 24, damage 15 and 16

ooc: went back to look at my CS and when I went back the rolls were gone. I wrote them down though.

Cesar - HP 29/29, AC 12 
Sunday January 31st, 2010 5:04:21 PM

Cesar regains consciusness as words start to come from outside wherever he is held captive...

[From one of the lockers]
"Anyone there? I think I need some help here..."


Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=15 ; d3=3 ; d20+9=22 ; d3=2 ; d20+9=20 ; d20+9=24 ;
Sunday January 31st, 2010 7:56:56 PM

Beri addresses the new voice as he starts to work on the lockers.
We trying to get you out of there as quickly as possible. Can you tell us if your head has been injured as well? Are you aware of any traps?

Beriothian will check for traps on the lockers of the two conscious people and try to let them out unless he is asked to wait on the second person.

ooc ignore the d3s, I wanted to hit d20 4 times but the browser shifted the buttons after the the d20s to add the explain previous roll link.


search for trap=d20+9=15 ;
pick lock= d20+9=22 ;
search for trap (second locker) d20+9=20 ;
pick lock (second locker) d20+9=24 ;

Lockers -- DM JIM 
Sunday January 31st, 2010 11:55:35 PM

ooc: there are 5 lockers from which cries of help are coming from: 83-87.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=13 ; d20+9=18 ; d20+9=15 ; d20+9=14 ; d20+9=29 ; d20+9=11 ; d20+7=18 ; d20+7=16 ;
Monday February 1st, 2010 12:51:38 AM

For clarity, Beriothian starts to work on the locks for Ransy's locker. Should the lock open successfully he will wait for the ok to try the lock on Ceaser's locker, then will open the remaining lockers as the group gives him the ok (in ascending numerical order if specific lockers aren't specified).

search for trap= d20+9=13 ;
pick lock= d20+9=18 ;
search for trap= d20+9=15 ;
pick lock= d20+9=14 ;
search for trap= d20+9=29 ;
pick lock= d20+9=11 ;

Listen=d20+7=18 ;
Spot=d20+7=16 ;

Cesar - HP 29/29, AC 12  d20=4 ;
Monday February 1st, 2010 3:51:17 AM

Hearing Beriothian's words checks his head to see if there is any trace of the blow that took him out.

Heal 4+3 = 7 =(

"I don't think there are any traps in here... but I'm not such an expert in the field..."

A short pause, then Cesar continues: "Can anyone tell me where we are?"

Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 4:39:30 AM

"Please do not use your axe, stranger. It's dangerous and you might damage someone else's property.
I mean the cage we are in. It's not yours, is it? How would you feel if someone were to bash your belongings with an axe, eh?


Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 5:07:18 AM

"Axe?! Whoooa there!!! I believe there has to be some less traumatic way of opening these lockers!"

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 7:59:39 AM

OOC: Just posting to memorize the Post Name with the hypertext link to my sheet! =)

Xeron AC AC16 HP 13/13  d20+8=19 ; d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=19 ; d20+8=9 ; d20+8=22 ; d20+8=24 ; d20+8=17 ; d20+8=14 ; d20+8=20 ; d20+8=27 ; d20+8=10 ; d20+8=26 ; d20+8=16 ;
Monday February 1st, 2010 10:00:56 AM

OOC: Is posting on weekends a requirement?
===================================================================================
Xeron moves toward Grendel "I think that you might want to heal that little animal if you can. After all, only Yosef life is at stake ...... and we should keep the mole alive for future purpose. We would become a target of Vellenius which would allow us to take him down."

"Do we want to open all the prisoners at once? It might get cramped. May be we free one and move him outside under the guard of our mighty Bosk. I am concerned one might be controlled. "

He looks at the group who is all ready to free the prisoners. Without passion he approaches the first lock that Beri is not working on and has not open. He will wait until one prisoner is free.

here we go ...

Lock 83:
Search for Traps: 1d20 + 8 = 19
Disable Device (if needed): 1d20 + 8 = 13
Open Locks: 1d20 + 8 = 22

Lock 84:
Search for Traps: 1d20 + 8 = 12
Disable Device (if needed): 1d20 + 8 = 19
Open Locks: 1d20 + 8 = 9

Lock 85:
Search for Traps: 1d20 + 8 = 22
Disable Device (if needed): 1d20 + 8 = 24
Open Locks: 1d20 + 8 = 17

Lock 86:
Search for Traps: 1d20 + 8 = 14
Disable Device (if needed): 1d20 + 8 = 20
Open Locks: 1d20 + 8 = 27

Lock 87:
Search for Traps: 1d20 + 8 = 10
Disable Device (if needed): 1d20 + 8 = 26
Open Locks: 1d20 + 8 = 16

===================================================================================
OOC: To make myself clear: Xeron will go after the lockers that Beri has not touch or cannot open and unless the group urge him, he will wait until each free prisoner left the room to be under surveillance.

Maikill HP 24/28, AC17  d20+5=25 ; d20+4=13 ;
Monday February 1st, 2010 10:31:06 AM

Maikill hears the cries from the lockers, and is surprised at the message.

"Someone lock you in locker, now you afraid of breaking locker? I no understand. If someone tie your hand with pretty rope, you no try to break rope? Maybe I put pretty picture on floor, you no get out. No want step on picture."

Maikill shakes his head, a motion lost on those inside.

"I go stand guard. Cannot help little creature. Big creatures too stupid to want help."

Maikill will then go stand by the door, scanning the room and the entrance for danger.

listen 25
spot 13

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 10:44:43 AM

"Too stupid?! These lockers are really tight and if you bash them with an axe you'll probibally bash us too. And for one I already received too many a bashing in the last days! Nevertheless, I didn't want to offend you in any way sir and if you think that bashing is the solution to this situation... then bashing it shall be..."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=11 ; d20+4=10 ;
Monday February 1st, 2010 10:46:48 AM

The key is stuck, perhaps one of you rogues can get it out. The cleric calls out.

Sir, don't worry about the lockers, I think they belong to us now. The owner of this place was attacked by a brain eating monster and we have since come into possession of his land, while trying to track down the creature, due to the rather unique laws of Mud Town.

After looking at the mole and thinking about the past few days a little longer Bosk adds, How long have you been in these lockers? Do you know who put you here or why they would have done so? If they were placed in the lockers AFTER Blacks death, Bosk will become more on guard.

As the prisoners are released Bosk will watch them outside.

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 10:53:12 AM

"Brain eating monster? What the heck..! I was just minding my own business when someone hit me on the head and I just blanked out. The last thing I remember was the street floor rushing at me and the next thing I know I'm in this locker with you people rummaging around outside".

Grendel (Jay) AC:17/10/17 HP 8/13  d20+6=21 ;
Monday February 1st, 2010 11:35:33 AM

Grendel cares for the unconscious creature in the same way she would any living being. Even those asleep can drink fluids if administered properly. Using some of the rations on her as well as a water skin full of fresh water she takes some time to work with this animal. If she determines that only cure magic will help, she's got a scroll with a single CLW spell on it... other than that her healing magic is currently spent.

"HEY! You in the lockers!! If you don't have information that would be helpful, just be quiet. We'll get you out the best we can. A few more minutes won't kill you..."

=============
Heal check: 21 (status of animal, provide first aid if needed)

Lockers -- DM JIM 
Monday February 1st, 2010 12:15:46 PM

Beri manages to open lockers #83 & #84, but just barely--he has no luck with the other three. Xeron works on the other three but can only open #86. The three strangers before you are all human men, all looking well muscled--they are also clothed only in loincloths.

Lemnas - HP 25/25, AC 11 
Monday February 1st, 2010 1:38:23 PM

Rubbing the back of his skull where he had been hit, Lemnas says gratefully, "Thank you my friends, how can I ever repay you?"

Ransy AC 19/11/18 Hp 23/23  d20+2=14 ;
Monday February 1st, 2010 1:48:45 PM

Thanks for getting me out of there. Now that I know that these lockers are your possession,
I think you have an obligation to get everyone out, don't you? But the good news is: you can use the axe!!! At least if you're careful not to hurt people, of course.
Moreover, I am pretty sure that I have been here for only 1 day. They put my clothes and equipment in one of the other lockers. Let's try to open them, starting with the ones closest to 83 and 84."


Ransy looks around for a stick or a rod of iron which he can use to force open lockers.
SPOT: 14.

There are no sticks or rods in this place, it is immaculately clean. DM Jim

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 1st, 2010 2:39:15 PM

Grendel narrows her eyes at Ransey. "We can do whatever we please with or without your approval, sir. I suggest that you refrain from asserting your opinion of our actions for the moment considering we're saving your life. Fair?" Then she turns on her heel to offer Lemnas a friendly, "You're quite welcome, seems Flower has been watching over you this day friend. No repayment required, though information would be welcome. Even the slightest detail could offer us clues to solve this mystery."

When Ransey mentions he was place here a night ago, Grendel shoots the rest of her crew a look. "Stay on your toes lads, looks like we've got a new player in this game... or perhaps Vellinius himself has taken ownership of this warehouse since Black Harris passed."

Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 3:43:05 PM

"Thank you very much for helping me out of such an embarassing situation... my sisters are going to laugh at me for days if they ever know this happened!".

Cesar looks at his surroundings: "Where is this place?".

Noticing that, although her quite imposing figure, Grendel is a she, his cheeks turn bright red and he tries as best to shield his nudity with his hands: "Err... I'm extremely sorry, m'lady... I... I... had some clothes on when I passed out, just that I don't know where my abductors put them... could someone please hand help me out here? And who might are these Vellinus and Black Harris?".



Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 3:44:58 PM

OOC: darn! That's what happens when one tries to post while on the phone! =( Sorry for the mistakes in my last post! ^_^'''

Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 4:15:12 PM

Ransy answers Grendel: I am not stating my opinion about your actions, other than thanking you for getting me out. I am just stating what the law is.
But I am willing to help solve this mystery, for I would very much like to catch those who put us in here. I am also looking for a way to open these lockers. Has anyone got a metal rod or something?


Valla AC:16/16/12 HP:1/12  d20=17 ; d20=18 ; d20=3 ; d20+1=17 ;
Monday February 1st, 2010 4:17:41 PM

When the prisoners are released from their lockers; Valla lets a sigh escape from his lips. The going is slow, but at least were getting somewhere... Valla gives each of the prisoners a once over; Each of you, please; follow me outside this cramped space. You've all be attacked, in the back of the head. In this situation, that could be a very big problem. I need to check out your wounds.

As long as the prisoners agree; Valla will lead them out of the stone building, and staying in the space between the facade and the building. Valla will inspect each wound, trying to determine whether or not they've been implanted with something. If one or more of them protest; Valla will insist on them listening to him.

Only if they protest----- I suggest you let me inspect your wound; otherwise one of those lockers will make a nice grave plot. This is not a joking or negotiating matter. I need to check your heads.

OOC: Not sure what mods/skills to use here. I thought maybe Knowledge arcana... Not sure though...

Diplomacy Check: 17
Cesar: 17
Ransy: 18
Lemnas: 3

Maikill HP 24/28, AC17 
Monday February 1st, 2010 4:27:52 PM

Standing guard, Maikill can not help but laugh at the conversation from the one calling himself Ransy and Grendel. Looking at the man recently freed from the locker, Maikill says:

"You one say not hurt locker, even to get you out? You tell us what law is? Who are you, you with guard? No look like guard. They have clothes and weapons. This is Mudtown, we know law. Take care of yourself any way you can. That is law here."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=20 ; d20+3=16 ; d20+3=10 ; d20+3=12 ; d20+3=4 ; d20+3=22 ;
Monday February 1st, 2010 4:30:29 PM

Bosk looks at the captives, not quite sure what to do with them, or what to make of the situation. I don't think we need to worry about Vellinus. Why would Black keep the mole here if Vellinus had access? And if Vellinus knew Black had the mole, wouldn't he tear the place apart looking for it?I could be wrong though, something about this situation clearly does not make sense, and I doubt we will be able to piece it together without knowing why these guys were locked up. Perhaps Yosef knows something that could help us.

Bosk pulls out Zimina's Great Axe, which the group has yet to sell, and looks it over. I could help pry the the other lockers open with this. I can get on one side of the door and Maikill can work the other to pry them open, but I am hesitant to return their weapons and armor until we know we can trust them. They cn have their cloth back, however I say we hold on to their equipment, assuming we can find it, until the mole can tell us if they are under Vellinus control.

I would like to take 20 if possible, if not I assume prying would be a strength roll, let me know if you need a different roll.
20, 16, 10, 12, 4, 22

You cannot pry opent he locker, there is no space for to pry with. You'll have to damage the locker to open it, and maybe damage the item trying to damage it since it's 1/4" steel. DM Jim

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 1st, 2010 4:31:43 PM

Grendel might be a she, but she's a half-orc. She does offer Cesar a smile and kindly turns her back to his nudity when he makes a stink about it. "Humans..."

Taking in Ransy for a moment, she asks point blank in an effort to show him the futility of speaking of law within Mud-Town, "Enlighten us then great barrister, what exactly are the laws within Mud Town?"

Turning to Maikill she points to his axe, then motions to the un-opened lockers. "Give it a go."

Lemnas - HP 25/25, AC 11 
Monday February 1st, 2010 4:46:38 PM

"I thank you mi'lady." says Lemnas to Grendel. When Valla wants to take him outside, he complies.

The Mole - DM Jim 
Monday February 1st, 2010 4:47:40 PM

Grendel determines that conventional means will not help the mole, he is too far gone. Without magical healing, he will certainly perish sometime in the night.

Maikill HP 24/28, AC17 
Monday February 1st, 2010 5:02:57 PM

"Okay Grendel, I will try."

Maikill walks over to the locker and gets ready to swing his axe. Then he stalls a bit and looks at his axe and then the locker. Lowering his axe, he gently taps the locker with the back of his axe. A frown comes over his face.

"I like axe, it save me many times. If I hit thick steel it break. Then Maikill no have weapon to fight bad men. Maybe it not good idea to hit with axe?"

then an idea comes over Maikill, looking at Ransy he says:

"You no say yet who your are, if you guard or not. Maikill remember when in locker you say you maybe can heal someone. Show you good and heal little animal. You hurt it though and Maikill hurt you, bad."


Ransy AC 19/11/18 Hp 23/23 
Monday February 1st, 2010 5:13:16 PM

I was looking for a job as a guard of one of the merchants. I am not a guard now, because I was ambushed before I was hired.
I am willing to help you with your wounds. What little animal are you talking about? Is it more important than healing people?



Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=7 ;
Monday February 1st, 2010 5:20:01 PM

Maikill, why don't you use this axe to open the lockers? That way your axe won't break and I can always use a spell to mend this one if it breaks. I would do it, but I am not skilled with it and my morning star will probably crush the door rather than only damaging the lock.

Bosk will quickly listen to all the lockers to make sure there is no one else living inside any of the lockers.
listen d20+3=7

Maikill HP 24/28, AC17  d20+8=23 ; d12+5=6 ;
Monday February 1st, 2010 5:40:41 PM

"That little animal" Maikill says pointing to the creature Grendel is trying to help. "I think it more important than many people. Many people die who want it."

Smiling at Bosk's suggestion, Maikill stores his axe and grabs the new one from Bosk.

"This not as good as mine, but I try."

Maikill will attempt to break open a locker that Bosk has just checked, aiming for the lock mechanism.

hit AC 23
damage 6

Xeron AC AC16 HP 13/13 
Monday February 1st, 2010 5:41:22 PM

Xeron tries not to lok puzzled when the newly freed prisoners try to argue with Grendel . at least, if they were bad guys, they would have thank us and ran away. "

Finally, getting tired of the situation, he says loudly "OUT! You are heard the Elf! OUT! Stay right out of the building and if you don't, the Powerful Horned Cleric will assume your guilt and will have to gut you.

When he hears the suggestion about keeping their gears, he nods "let's keep their gears and their clothes until we establish they are good guys. Naked humans are less of a treat than dressed ones. "

When the subject of the mole arises, he said "Let's see if that guy can heal. It will be an act of good faith. If he cannot and Flower Girl cannot, we could force feed him my good luck potion of CLW. I would need the group to reimburse me for it. "

He looks at the new comer that said he could heal. "My friend, the big powerful half-human warrior here does not lie. You hurt the animal, you DIE. "


Cesar - HP 29/29, AC 12 
Monday February 1st, 2010 6:12:08 PM

Looking quite confused Cesar follows Valla outside the building, still terribly conscious of being half-naked, and lets him check his wounds.

"Err... now that it's a bit more quiet, could you please tell me what is happening here? As I have said before, all I know is that I was minding my own business and got hit over the head by someone, just to wake up locked up and... err... naked...".

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Monday February 1st, 2010 7:37:27 PM

ooc: are there any lockers left for me to pick open?

There are 100 lockers total inside the building. Dm Jim

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=18 ; d20+9=13 ;
Monday February 1st, 2010 8:57:08 PM

No sense in destroying our lockers without need, let's see if we can free this stubborn key first

Search for trap= d20+9=18
Open Locks = d20+9=13

After doing all he can with the lock Beriothian walks over to Grendel and whispers softly
These guys look pretty strong and well rest for people that have recently been attacked. I hate to agree with Xeron, especially where logic and strategy are involved, but I think we should avoid giving them any armor until we are satisfied with their story, and that we avoid arming them until we are in a more advantageous position.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Monday February 1st, 2010 11:56:00 PM

ooc: I don't know how to say this without it sounding like I am ťakeing sides, because I am not, but let try not to take things personally.
I don't mind struggle or conflict between characters, but I don't like it when someone feels they are being attacked indirectly or when they directly attack another player. I have seen too manyvl groups fall apart for such reasons.

Not all character's are going to like each other, but if you starting taking or making it personal, you've stepped over the line. I don't see that here. DM Jim

The Lockers - DM Jim  d20=8 ; d20=19 ;
Tuesday February 2nd, 2010 12:12:30 AM

Bosk listens and hears at least two more people held captive in lockers 85 and 87.

Maikill winds up and takes a swing and hits the locker door's seam with a resounding clang--his new axe's handle snaps in two and the head of the axe rebounds back and almost castrates Bosk. The woman inside the locker screams at the sudden clash of sound.

Beri inspects the lock at locker 90 and comes to find that it requires another key on the inside to unlock the present key stuck in the lock. It's basically a one use locker until someone unlocks it again for another use--Beri is unable to free the key.

-----
ooc: BTW, nonlethal damage, which is what these guys look like they experienced, heals a lot faster than lethal damage.

Beriothian (Will)-- AC:18/15/13 HP:5/7 
Tuesday February 2nd, 2010 12:14:42 AM

ooc: I'm not sure if you meant me or Xeron (don't remember the post exactly, but it's gone now), but I didn't think either of us were getting personal. Beriothian does have a different take on strategy than Xeron, but that's just his personality (and the fact that Beri knows most enemies can squash him like a bug right now).

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 12:20:49 AM

The comment was meant as a general statement, not directed to anyone. I was just being overly cautious.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=18 ; d20+9=18 ;
Tuesday February 2nd, 2010 12:32:40 AM

Beriothian walks up to the two lockers that Bosk indicated still held captives. He gets down on one knee and is just finishing with the mechanisms when he hears the clatter of Maikill's Axe.

Praise Wardd, it sounds like she's screaming in fright, not pain. With a little luck perhaps Maikill did enough damage to the locker that I have better access to the locking mechanism, or even spit open the tumblers for me.

After finishing with the lock Beri attempts to work his magic on locker 87. As he works his slender tools in the locks hole he wonders for a moment if Bosk would be able to guard so many men by himself. Surely he couldn't stop all of them from running if they decided to... though he doubts these men are likely to flee the safety of their rescuers to brave Mudtown in their loin cloths.

When Beri walks away from the last locker he goes back to the locker Maikill was working on to see if there is any change in the lockers condition that would warrant another attempt at picking.

locker 85
search for trap =d20+9=19 ;
open lock= d20+9=27 ;

locker 87
search for trap=d20+9=14 ;
open lock= d20+9=18 ;

Search damaged locker - d20+9=18 ;

Both you and Xeron have already tried these lockers and failed, so you cannot try again. DM Jim

Cesar and Lemnas - DM Jim 
Tuesday February 2nd, 2010 1:32:12 AM

Both men head outside under Valla's supervision and their wounds inspected while Ransy stays inside--being asked to heal the mole. It's obvious they were bonked on their heads with a cudgel or maybe a sap, but no signs of lacerations are found on either.

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 2nd, 2010 4:30:30 AM

Ransy frowns at Xeron and says:
there's no need to insult me or threaten me. Would you like to be treated this way, when you had been ambushed and locked in a prison which is too small for your body?
I guess it's fair of you to ask me to prove who I say I am and I will show my good intentions to you. So I will lay my hands on the animal and pray for it's healing. But if I do, then I expect you to help getting my clothes and gear back.

If nobody stands in his way, Randy will go to the mole, lay his hands on it and starts healing hitpoints one by one, until it regains consciousness or all his healing is spent. He prays:
Exalted Domi, Champion of the Gods, please heal the wounds and purify the body of this wounded animal which is so important to many people.

ooc: I don't mind a bit of discord, as long as it is not overdone. In fact, I knew I would get it when I chose to play a paladin: their morals are somewhat too strong ...

Maikill HP 24/28, AC17  d20+4=14 ; d20+5=25 ; d20=7 ;
Tuesday February 2nd, 2010 10:22:06 AM

Maikill spits out a curse as the axe breaks against the locker. He watches as the axe head flies, and yells out a warning to Bosk.

"It no good, steel is strong. Sorry lady in box, no try hurt you. Try get you out. Glad I no use my axe."

he turns to see the new person called Ransy heal the mole and a look of relief comes over him.

"Good, you tell truth. You good person. Hard to tell when person is naked. Naked people sometime tell lie, is that right Xeron? I sorry I say I hurt you, but if you were bad and kill animal I have to. Animal is important. My name Maikill, I new here a few days ago too. Not come from box though. Walk here. Try find orcs kill my mother. No orcs, but many bad men. It hard for me tell bad men from good men."

Maikill stops speaking when he realizes that he has been babbling nonsense.

"Sorry, I help you find clothes and weapon."

Maikill will look and try and find something for Ransy.

listen 25
spot 14
search 7

The Mole - DM Jim 
Tuesday February 2nd, 2010 11:03:07 AM

Calling upon his god, Ransy's hands begin to glow and it takes everything the paladin has to revive the mole (4hp). Stirred to consciousness, it blearily looks about and stumbles backward in it's cage. It sniffs about and catches the scent of the water bottle having been refilled and goes to lap at it hungrily. All those near Ransy, whether consciously or not, feel good about themselves and Ransy--as if they have all been wrapped in a warm blanket, an aura, of goodness.

Xeron AC AC16 HP 13/13 
Tuesday February 2nd, 2010 11:44:06 AM

Xeron: 3 things:
a) Can we get a crow bar or a metal bar to use as a fulcrum to get the lock?
b) If a does not work, could these lock be broken by a blacksmith or opened by a locksmith?
c) If the prisoners were brought in today and Harris died a few days ago, it means that someone know of this place and has a key and is not a good person


A. there are none around and all the shops closed hours ago because it's past midnight now. Your shop might have one though.
B. Maybe, but all the shops are closed. DM Jim


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 11:52:59 AM

Standing outside with the former captives, the taur begins to wonder if this was actually Black's warehouse. Given the condition of his shop, I find it hard to believe that Mr. Harris owned this place. I wonder if this is a common storage for all the merchants of Mud Town. But who would allow trafficing or imprisonment of people.

Valla AC:16/16/12 HP:1/12  d20=5 ;
Tuesday February 2nd, 2010 2:28:02 PM

After checking over the prisoners wounds; Lemnas and Cesar; Valla thinks silently for a few moments. No lacerations... No brain eater.. These men were hit with something blunt. Takin prisoner for another means.. But what purpose? Valla then looks to Bosk; who is outside helping him keep an eye on the prisoners.. These two men were hit with something, not pecked at or even cut. They've been put into these lockers for another reason. Maybe by the brain eater or someone working for the creature and Vellinus. But I find that hard to believe as well. It seems its a coenceidence that they were locked up in the same place as the mole. Although I haven't checked Ransy yet; I'd say his injury is the same.

Valla then walks back into the building; Any luck with these peoples gear? Or any of the other lockers? Ransy. If your done with our critter friend, I would like you to come outside; so I can look at your wound as well. Its very possible you were pecked at; or possibly even had something inserted into your brain. I need to make sure thats not the case. After I've done this, Bosk and I can fill you in with whats been going on. You proved your intentions already; but that doesn't mean you cant lose control of yourself. Please follow me.

Valla goes outside again and checks Ransy's wound on his head. (D20: 5) After checking the wound, Valla recites the last few days events to the loin clothed man.

We have sort of takin it upon ourselves to find a team of villians here in mud town. It seems that a doppleganger has been going around eating merchants brains, for an unknown reason. Meanwhile, It also seems that a Ilithid, named Vellinus; is going around putting 'worms' into peoples brains; making it to where he can control them. Were not totally sure how these two are connected; or why. But it does seem as though they are working together. The mole we had you cure; that little critter seems to be a unique key to all of this. Although we havn't fit the piecies together fully yet, it seems we've come very close. The elf then looks to Boks; Did I miss anything? Anything else to add Horned Master?

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 2nd, 2010 3:48:31 PM

Ransy answers Maikill: it's okay, thanks that you'll look for our stuff. I hope we can help each other without being at one another's throat.

He follows Valla and listens interestedly to his story, though a bit perplexed; thinks: it is good that I healed that mole, may save a lot of people, if we can figure out how.

says: thank you for your explanation, Valla. But an Ilithid? what monster is that? what does it normally do, besides putting worms into people's brains? And a doppleganger? Is it normal for them to eat brains?


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 2nd, 2010 4:41:14 PM

I think you covered things pretty well. An Illithid, more commonly known as a mind flayer, is a creature that eat brains to survive and is known for its powerful mind magic. Basically looks like a man with a 4 tentacled octopus on his head. What is unique in this case is that it appears that the illithad, one going by the name of Vellinius, is inserting a parasite into peoples heads that he uses to control them. Although they are known to feed on brains, in this case it looks like there is a doppelganger, commonly taking on the appearance of deceased people, that is eating the peoples brains. I personally do not know much about these creatures, so I do not know what is normal for them to do. Taking into consideration the the warehouse and lockers we found you in, I believe there is more to these deaths than we originally thought.

Bosk calls into the building, Someone explain to the others that it will take us some time to free them, and try to determine how many more people are locked up. Is it just a few more, or are there a hundred. Also, we need to determine if anyone knows why they were locked up and who it was that imprisoned them. Perhaps, if we could locate the master key, we could get people out of these lockers faster, or at least know what we have gotten our selves into.

Maikill HP 24/28, AC17  d20+5=7 ; d20+4=11 ; d20=10 ;
Tuesday February 2nd, 2010 6:26:13 PM

Maikill is relieved that the mole is healed and at least one of the people rescued has proved to be good. He tries to look for clothes and weapons, but it seems everything is stowed in a locker. Lockers that he can't open.

Maikill looks around, hoping to find something of use to do.

listen 7
spot 11
search 10

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=20 ;
Tuesday February 2nd, 2010 9:06:56 PM

Beriothian remembers that the scream in the locker Maikill was working on had a feminine tone to it and so he decides to start looking for the missing clothing. He starts walking down the rows of rows of metal boxes, rapping on each one in turn and listening for a clear ring of an empty locker or the duller thud of a filled locker.

Listen=d20+7=20 ;

Locker 81 & 82 - DM Jim 
Wednesday February 3rd, 2010 12:01:33 AM

beri starts rapping and is immediately rewarded with some solid thunks on lockers 81 & 82. There are others also filled, but not so much, and not near the locker captives.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+9=24 ; d20+9=29 ;
Wednesday February 3rd, 2010 12:44:06 AM

A smile creeps across his face as his efforts are rewarded.
[b]Let's see if we can find some clothes for these people... and hopefully a little loot for ourselves as well.[/n]
Beriothian immediately sets to work on the locks securing lockers 81 and 82. After practicing on the earlier locks to free the captives he appears to be getting the hang of these locking mechanisms. His fingers fly like lightning manipulating the slender tools of his trade.

Locker 81 & 82 - DM Jim 
Wednesday February 3rd, 2010 2:14:31 AM

Beri is soon rewarded by his efforts as both lockers are opened under his skill hands. Lots of equipment pour out (unfortunately no crowbars) and Ransy immediately notices that some of it is his.

Cesar - HP 29/29, AC 12  d20+2=14 ; d20+2=3 ; d20+1=7 ;
Wednesday February 3rd, 2010 3:21:21 AM

"So we have a brain-eating creature, that isn't actually eating brains but rather controlling them, and a doppleganger who has decided to eat the brains that the other creature isn't eating... and what brought us to this place?"

Still covering his private parts as best as possible, Cesar addresses the other possible captives: "Excuse me, good people inside the closets! If you would just try and relax a little we are doing our best to get you out of this pickle. Do not worry of any kind of noise you might hear: no harm is going to be done to you".

Diplomacy: d20+2=14

Seeing Beriothian open two of the lockers, the young man gives a quick look around to see if he finds his equipment or any kind of wearable clothes.

Spot: d20 + 2 = 3 (yippie! >_<)
Search: d20 + 1= 7 (yippie again! I have to change these dice! =P)


You find all of your equipment, but none of your gold. DM Jim

Ransy AC 19/11/18 Hp 23/23  d20+2=3 ; d20+2=3 ;
Wednesday February 3rd, 2010 4:25:48 AM

Spot d20+2 = 3
Ransy tries to spot his gold, but it isn't there. He does put on his clothes and his armor and shield and his other gear, if the others let him.
the muggers probably took our money. I lost a lot of wealth here. Let's see if the muggers accidentally left a clue in the locker.
Ransy searches the lockers 81 & 82 which are now open.
search d20+2 = 3.

Lemnas & the others 
Wednesday February 3rd, 2010 5:17:24 AM

Lemnas heads in and finds his stuff too, gets dressed and looks very much the part of a ranger. "Thank you again my friends, I think I'll stay out of town from now on. Good night." Lemnas takes his leave of the group and exits the building, heading South out of town.

Slow steady sobbing can be heard coming from locker 85, while the person in 87 asks if anyone is still there.

Cesar - HP 29/29, AC 19(20)  d20+1=18 ; d20+2=6 ;
Wednesday February 3rd, 2010 6:25:32 AM

"Darn! They took my gold too! Thank the gods I got mugged now and not two days ago... that would have been a whole two months work down the drain!"

Cesar starts putting his clothes on and donning his armor and as soon as he's done he starts scouting around for any clues he might find on where the abductors went after locking them up...

Search: d20+1 = 18
Spot: d20+2 = 6


Seaching about 
Wednesday February 3rd, 2010 10:56:53 AM

Searching about for clues looks to be pointless since the area is constantly being cleaned by some magic--which becomes evidently clear as the people who were outside track mud inside the building and see that their footprints are immediately cleaned away upon entering.

Xeron AC AC16 HP 13/13 
Wednesday February 3rd, 2010 11:17:44 AM

Xeron "Grendel, Bosk, I suggest you go back with Valla and our guest to the shop to ensure the mole is safe. There you can see if you can safe Yosef. MAikill and I will wait here, in case the bad guy shows up. Send back the ex prisonner healer with a crow bar or anything that can work like it if you find it in the shop.

Valla AC:16/16/12 HP:1/12 
Wednesday February 3rd, 2010 1:33:28 PM

Valla nods along with Bosk and the taur finishes his explanation. A very odd case indeed... But it must be solved. As Bosk said; it seems we've stumbled upon something bigger than we thought..

Valla nods as Ransy gets his equipment and gear; and allows the human to get dressed; and wear his weapons. Remember; human; Im a wizard. If you choose to strike me or act like your going to harm one of my group; you'll be stuck in one place so long you'll think your paralized. Valla gives a smile.

When Xeron offers his idea to everyone; Valla nods again. Yes; Me, Grendel and Bosk. Along with the prisoners we've rescued will go back to the shop. We'll send Ransy here back with something of some use. Maikill, Xeron, Beri and Ransy should be ok getting all these people out by themselves. Us three should make sure Yosef recovers fully; and make sure the mole is safe and sound.

Valla looks inside the building; Amazing. A wooden facade; inside is a beautifully built stone construct. Simply genious!

Well? Shall we?

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 3rd, 2010 3:17:00 PM

Grendel nods to Valla and Xeron, "Agreed. Let us return and put Yosef at ease. The rest of you return quickly as we all need to rest before we venture into Hook City in the morning." Grendel intends on seeing to Yosef, then going to bed for the night immediately after. For now, she will take care of the mole and hopefully find an appropriate cage for it at Harris' old shop.

Maikill HP 24/28, AC17 
Wednesday February 3rd, 2010 5:24:02 PM

Maikill nods at the plan that everyone seems to agree with.

"Okay, I stay and try keep you alive. It hard without others, but I stop bad things if come."

Ransy AC 19/11/18 Hp 23/23 
Wednesday February 3rd, 2010 5:47:06 PM

Ransy sighs, why does he want to threaten me now? Unless he is a very powerful wizard, he's no match for fighters like me. Well, he probably doesn't like Domi.

Well, I'll go with you Valla; I might say I am good with animals, so if you want me to carry the mole, that's okay. Otherwise, I'll just walk in front and clear the way in case someone is seeking trouble.

Splitting up at night 
Wednesday February 3rd, 2010 5:51:41 PM

Valla, Grendel,Bosk and newcomers Ransy and Cesar head back to the shop with the mole still caged.

Maikill, Xeron, and Beri remain behind at the locker station.

When Valla et al enter the shop, Grendel goes and retrieves Yosef--Arriet and the two children remain sleeping. When brought down the mole noticeably becomes more active, sniffing the air and clawing at the cage in Yosef's direction.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=14 ;
Wednesday February 3rd, 2010 7:08:48 PM

Beriothian volunteers to stay at the warehouse where his keen hearing is will be the groups best indicator of danger approaching. He also feels bad for the remaining trapped prisoners and figures he and Xeron are the only ones who can try opening a few of the remaining lockers to look for anything to pry them out.

Xeron, have you tried freeing the key from the locker yet, I was unable to do anything with that stubborn thing.

listen=d20+7=14

ooc:do we have a rough estimate as to when the group is planning on meeting up again (specifically, will it be more the than four hours required for an elf to trance?)

Xeron AC AC16 HP 13/13  d20+8=15 ; d20+8=24 ; d20+8=19 ; d20+8=20 ; d20+8=23 ;
Thursday February 4th, 2010 9:38:44 AM

Following Beri suggestion, Xeron will try to free the key and open other lockers while waiting for a crow bar or something similar. (See various rolls)

Please label your rolls next time. I take it these are Open lock rolls? DM Jim

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 12:09:55 PM

[Quote]: Please label your rolls next time. I take it these are Open lock rolls? DM Jim [End Quote]

Sorry about that. Yes they are.


Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday February 4th, 2010 1:09:42 PM

I hope this thing doesn't make Yosef's head explode... Grendel smiles as Yosef walks into the room. Holding up the caged animal she asks, "Is this what you've been looking for?"

If so, Grendel will open the cage and allow the animal to remove the parasite in Yosef's head. Then she'll feed the creature and return it to it's cage. She smiles as another evil has been undone in Mud Town, hopefully one day the tides will change and this place will become a fair place to live. One day... just not one within her lifetime she'd guess.

With a smile she hits the sack and considers all the wonders she will encounter once in Hook City with Jacob the Lesser.

Ransy AC 19/11/18 Hp 23/23  d20=7 ; d20+2=16 ;
Thursday February 4th, 2010 1:57:12 PM

Ransy will remain outside, not wanting to intrude, uninvited by a host he has never met before.
He puts down his shield and loads his light crossbow and looks for something which can provide cover for him (a cart or a low wall, e.g.).
He will stand guard, listening and watching for bypassers or monsters.
He listens: d20+2 = 9 (sorry, forgot to add the +2)
spot: d20+2=16.

He will use his detect evil ability to scan the streets/roofs as well.

Cesar - HP 29/29, AC 19(20) 
Thursday February 4th, 2010 3:06:57 PM

Following the party inside the house, Cesar stays quiet and watches with bewildered eyes what happens.

As soon as the occasion arises, he will approach Grendel and ask: "Excuse me, m'lady, but could you please explain what is happening? Why have you gone to so much trouble to bring back this mole to this family... is it some kind of beloved pet?".

The Mole  d6=5 ;
Thursday February 4th, 2010 4:02:43 PM

As soon as the cage is lowered to the floor and opened, the nearly blind mole scampers directly towards Yosef. With it's sharp claws it begins to climb Yosef's leg, much to the man's objection. Reaching down and picking it up, Yosef places it on his shoulder, and the mole moves directly to the back of his head. The moles very long, almost prehensile, nose works furiously as it twitches about and sniffs rapidly around the area where Yosef said he had been bit--then it stops. Looking as if it had been paralyzed, it's nose stops moving about as it remains firmly pressed against Yosef's old wound and the mole inhales and exhales slowly but deeply. To the careful observer, one could almost see little sparks of light around the tip of the moles nose. This lasts for about thirty seconds before the mole begins to sniff around a bit more, then turns away from Yosef and begins looking for a way off his shoulder. Grendel takes the mole and places it back in it's cage, which it seems to have grown accustomed to--the cleric of Flower also notices that the mole's belly seems a bit fuller and has no interest in eating at the moment, instead, it curls up into a ball and goes back to sleep in his cage--a wee smile adorning it's face.

After the matter of the mole is taken care of, someone hands Ransy a crowbar from the shops inventory to take back with him to the warehouse. No one seems to notice that he did not enter the shop as Cesar had--perhaps he was a vampire and had to be given permission to enter, who knows, no one seemed to really care that the newcomer was here and was willing to help--had Mudtown really turned these once do-gooders into the hardened lot that cruised the streets and pathways for an easy target to waylay? Maybe they were just tired. Whatever the reason, Ransy heads back to the warehouse, crowbar in tow. No one was on the streets. What little activity there was, was only from the taverns and inns still open at this hour. If Ransy made it to the warehouse, who could tell if it were truly Ransy and not the doppelganger that they knew skulked about the streets of Mudtown.

Almost an hour passed at the warehouse before Ransy arrived with the crowbar. He looked none worse for wear and handed off the crowbar to Maikill who eagerly jumped at the opportunity to do some good, or was it an eagerness to destroy the locker door that had foiled him previously. Soon enough, Maikill releases a woman in her mid-twenties and an older man in his fifties from the two lockers they knew had people in them. They immediately get dressed, except for the older man. "Hmm, these are not my clothes, these are the clothes of a beggar." He introduces himself as Roy and describes the very set of clothing and equipment that Lemnas put on and left with. Having no choice, he puts on the soiled beggars garb and looks quite upset about it.

Xeron finally figures out the workings of the lock, he thinks, but cannot free the key itself. It is basically a one use key, the master key unlocks the key for use and the locker remains unlocked until the locker key is used to lock it, then when the same key is used to unlock it, it remains captive in the lock.

----------
Any further actions from either place?

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 4:14:38 PM

Xeron turns red as the woman comes out of the locker wearing very little and although he tries to look away, he cannot prevent himself from peeping a time or two. "What a loser you are! She has just been imprisoned for a long time and all you think about is peeping on her!

When the old man complains about his clothes being taken, the rogue just shrugs thinking "At least you have your life

When the woman is finally dressed, the rogue approaches her, clearing his throat a few times before asking in a very unsecure voice "Madam, do you want us to escort back to safety? The streets are not safe but no one in their right mind would dare attack us "

A timid smile appears as he thinks "Why would she want a loser like you to walk her home? Get real boy!"

He stands there, fully expecting the woman to reject his offer.

Maikill HP 24/28, AC17 
Thursday February 4th, 2010 4:22:29 PM

Satisfied that he has overcome the stubborn lockers, Maikill helps the people out of them.

"Sometime muscle more important than skill. Hi, I Maikill. I get you out of box."

Seeing that the man seems distraught, Maikill tells him about the man the rescued earlier.

"Man come out of box over hour ago. Say clothes were his, say he leaving Mudtown. He went away fast. He look like woodman ranger. You woodman ranger? You look like beggar now. Hard to tell who someone is. What you do now?"



Appoline & Roy 
Thursday February 4th, 2010 4:44:40 PM

Appoline stood there, her eyes locked with Xeron's. The rogue could just imagine what the woman would say next, "Oi love, you're a slick one eh? All buttering me up like, wanting to fill all me nooks and crannies with your sweet butter cream, eh, what? What? Ehhheee." But it never came, the woman only nodded her head to Xeron's offer and said nothing.

"Well, I don't know," replied Roy to Maikill's question, scratching his chin, "I guess I find a spot tonight, then head back out in the morning down the ithmus to Gateway Downs and the forest beyond to my home and start over. I knew I should have never come into town, but I needed some dry goods, flour and such, and well, a pint or two of ale--then here I am." Sighing deeply, Roy shook his head at the idea of what had happened to him.

Xeron AC AC16 HP 13/13 
Thursday February 4th, 2010 5:04:36 PM

Completely shocked at the idea that the woman did not tell him to get lost, Xeron stands there saying nothing. Then slowly a broken voice that can barely ca nheard said "And Madam, where would you want us to escort you?"

He takes a step back and look at Roy "sir, any idea who attoacked and where? and you Madam too?"

He turn his face to the woman, expecting this time no answer and beign brushed off.

Ransy AC 19/11/18 Hp 23/23  d20+2=7 ;
Thursday February 4th, 2010 5:24:49 PM

Ransy says: I think I heard someone mumbling in a strange language, while I was in one of these lockers. Was that you, Roy? Or you? Or yet somebody else? Did we get everybody out, or are there still unconscious people in there?
Ransy listens at various lockers near the ones where he and the others were found. He listens for shallow breathing or mumbling: listen 7.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Thursday February 4th, 2010 7:17:48 PM

After the mole completes its work Bosk pulls Grendel aside and suggests they (including Sanji, Jillian, and Hemust) take turns standing guard until they get to know the new comers a little better.
We are going to have a busy day tomorrow, so I suggest we both get some rest. It would probably be best if we have Jillian and Hemst sand guard first. When the others get back they can rest and I will pray to Gargul for protection and stand watch. Otherwise, if you would feel safer, I can take first watch and will rest after the others return. If Grendel agrees, Bosk will encourage everyone to get some rest.

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday February 4th, 2010 7:42:29 PM

She looks at Cesar with an inspective eye, then shrugs as she finds his inquiry merits no scrutiny. "There is an evil at work within Mud Town. Powerful evil. He uses a creature to implant parasites within his captured victims, these parasites allow the man to control people. Turns out this mole is special and enjoys eating parasites. This man is now free and his family safe from many dangers. This is a normal day for us in Mud Town, an exhausting place to practice kindness and good deeds."

Grendel nods her approval to Bosks plan, [b]"Aye, we should all be gettin some shut-eye on account of tomorrow."[b] And with that she is off to bed.

Appoline & Roy 
Friday February 5th, 2010 12:09:55 AM

Both Roy and Appoline just shakes their heads to the negative when asked about the foreign language.

When Xeron asks the woman where she needs to go, she just points eastwardly.

---
Appoline has never stated her name or spoken whatsoever.

Beriothian (Will)-- AC:18/15/13 HP:5/7  d20+7=25 ;
Friday February 5th, 2010 12:09:58 AM

Beriothian starts to feel a little paranoid an looks around for an intruder.

Spot=25

Beri 
Friday February 5th, 2010 12:13:25 AM

Looking about the confining warehouse, Beri see's and hears nothing other than those that are part of his group.

Xeron AC AC16 HP 13/13 
Friday February 5th, 2010 9:26:59 AM

Xeron looks at the woman with curious eyes "I apoogize in advance M'dam, but are you mute?"

He takes a step back. "Beri is right. I remember hearing a strange language, not sure which locker. Maikil, do you feel like opening more of these lockers? "

Maikill HP 24/28, AC17  d20+5=12 ; d3=3 ; d20+5=10 ;
Friday February 5th, 2010 10:15:30 AM

"I do what you want. Want me open more lockers, I do it. Soon we should go get rest, but I stay up all night if you want."

Maikill will use the crowbar and open a locker on both sides of the ones already opened.

strength check if needed 12, 10 (d3 a mistake)

Cesar - HP 29/29, AC 19(20) 
Friday February 5th, 2010 11:03:47 AM

"Mind-controlling parasites... gosh! And you say this is a normal day in Mudtown?"

Cesar stretches his arms and shoulders, then continues: [/b]"Rest... yes... I'm not that tired as yet, having passed out inside that locker all that time, so if you want I can keep guard for you... it's the least I can do to repay you for getting me out of that situation! And furthermore, I don't really have anywhere else to go... and I doubt I'll find a tavern that will keep me in without any coin... WHINER!!!"[/b]

The young man seems quite frantic: "I'm so, so, so sorry my friends, but I really need to go and see if my horse is still where I harnessed him! If it's not a problem with you I'll be back in no time!"

He then stands there hopping from one foot to another, evidently waiting to receive permission to leave from the other two...

Lockers 
Friday February 5th, 2010 12:24:25 PM

Try as he might, Maikill cannot seem to open any more lockers, he's just too tired.

In reply to Xeron's question to the woman, she nods apologetically, yes.

Grendel (Jay) AC:17/10/17 HP 8/13 
Friday February 5th, 2010 12:53:31 PM

Grendel waves Cesar off, "Find your mount." then resigns for the night.

Maikill HP 24/28, AC17 
Friday February 5th, 2010 12:55:21 PM

"I too tired, we go back now and rest. If you want to come, we have safe place to sleep."

he says to the two recent locker rescues.

Cesar - HP 29/29, AC 19(20) 
Friday February 5th, 2010 1:17:22 PM

Not waiting for his new found friends to change their minds, Cesar storms through the door back to where he left Whiner before being abducted, praying with all his might to find him still in health...

Xeron AC AC16 HP 13/13 
Friday February 5th, 2010 1:47:09 PM

Xeron smiles at the woman, a rare smile on the usual stern face of the rogue. "I am sorry. We can escort back to your place or as my friend MAikill offered, can stay at our place. It is cramped but it is safe. I promise you that you will be with us. So nod once if you want to come with us or twice if you want us to escort us somewhere else. "

Ransy AC 19/11/18 Hp 23/23 
Friday February 5th, 2010 5:05:52 PM

OOC: in previous post, Ransy did a listen check at lockers near those where he was imprisoned. No result?

Ransy answers Maikill: Though Cesar is not here, I would certainly be glad to accept your offer of a safe place to sleep. If it is nearby, we can return when we are rested and try to open some lockers with that crowbar, which I brought you.

Next time Maikill tries to force the lockers, Ransy will assist (aid other action).

Sry, I thought I addressed that. There were no other sounds in the warehouse other than from the group. DM Jim

Lockers, horses and mute girls 
Friday February 5th, 2010 5:31:15 PM

Appoline thinks about it and nods once. Roy also takes the group up on their offer and thanks them for it. When all is done and said, the group leaves the warehouse under dark of night and heads back to the shop. With the rain and moonless night, it's hard going, thankfully Maikill and his darkvision leads them safely through the muddy streets to the shop. As they approach the shop, Maikill see's a lone figure running towards them. Axe at the ready, he soon see's that it's one of the newcomers, Cesar. The man nearly runs over Maikill before he see's him in the dark and pulls up short. Both men acknowledging each other, everyone heads back into the safety and warmth of the shop. Once inside, arrangements are made for everyone to sleep on the floor--there is little room left to even move around those sleeping already.

Cesar rests a little easier knowing that his horse was still at the stables where he left it. Riding around Mudtown on a horse was perilous at best, so he was smart to stable it upon coming to town. He was not able to get his horse out though--he still had an outstanding balance of 2gp (1gp per day stabling fee), but the horse was safe and being fed and he didn't want to push his luck with the stable owner after rousing him from his bed so late at night.

Sometime that night a scream echoed through the streets--it's hunger growing as it searched for it's prey.

In the morning the rain started to let up, for about five minutes, then began in earnest once more. Jacob was bleary-eyed and the first up and was quite surprised to see so many new people in the shop--it was crowded. Sanji thought about making breakfast, but had learned her lesson and let Grendel see to it, she would clean up afterwards. As everyone began stirring about and rising to some coherent consciousness, a knock came on the door. Sanji looked out the window and saw a small boy, no older than ten years, standing at the door. Upon seeing her, he smiles and waves and waits. Opening the door, the little boy greets Sanji warmly and presents her with a sealed letter and says, "I'm to wait and take back your answer". Warily she opened it and read the contents:

To the previous owner(s) of key #90,

Last night, in addition to securing your own items from your locker, you procured items that were not yours. We try to maintain anonimity between our clients and in this case we have not released any information to the owners of storage units 81-87 of which you broke into. They have demanded compensation and we limit such compensation to 100gp per locker. The fee to have the lockers you damaged repaired is 50gp per locker--two such lockers in this case. Therfore your total balance due is 800gp payable immediately upon receipt of this letter. The messenger boy who delivered this letter has been instructed not to speak of what he sees or hears, but then again he knows nothing that could help you if you choose to interrogate him. If you feel that you cannot pay now, or harm/kill the messenger boy, we will be left with no other course of action but to firebomb you relentlessly until your establishment and everywhere you sleep is left in ashes. Please sign and remit payment to the messenger boy now. Thank you and have a nice day.


Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+7=14 ; d20+7=9 ; d20+9=20 ;
Friday February 5th, 2010 8:27:21 PM

Beriothian walks up behind Sanji sipping his morning coffee.

What's up? Did we get a letter about Jacob's entrance into the city?

Beri listens as Sanji quickly sums up the letter, the whole time her face giving an expression that he can't help but reading as "What the #$%& did you idiots do last night?".

Young man, we will need to wake everyone to share this letter with them before we can send our response. Why don't you join Grendel in the kitchen and help yourself to some breakfast while we discuss this.

Beriothian gives a quick peek out the door for anyone or anything that could indicate a firebomb attack or any other sort of trickery.

Spot = 14
listen = 9
search = 20



Messenger boy 
Friday February 5th, 2010 8:43:02 PM

"Sorry sir, I'm not allowed to pass the threshold of your doorway, rules an all." He looked about to see what Beri was looking at and added, "Also, sir, be wary, inviting a stranger into your home could be dangerous. I've heard that vampires can only enter your home if they're invited in, so it's better to be safe than sorry." The boy seemed to be rather matter of fact on the notion about vampires.

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 5:34:55 AM

When Ransy hears this message, he says (but not in the boy's hearing): this is outrageous; they want compensation for the people who were kidnapped and locked in their lockers? These people who are the socalled 'owners of 81-87' are the very people whom we must catch and bring to justice! They have no right to compensation whatsoever! And whoever wrote this letter, didn't even mention his or her name nor reveal his identity. Instead he only utters threats of fire bombing. That's devious and improper for any legal authority. Whoever he or she is, this is a matter of extortion and therefore I strongly object against complying with its demand for money.

Xeron AC AC16 HP 13/13 
Saturday February 6th, 2010 7:18:31 AM

As usual, Xeron stays away from the breakfast table and eats standing against a wall by the window. His eyes wander on the mute woman but he has no idea what to say to her so he stays silent.

Xeron reads the letter but show no emotion. "This is a bigger organization if they can find it was us who took out the mole but also freed the people. We can not pay and we will be at risk because they know who we are and we don't. We can pay and make it go away until we can go back after it. We can not pay and disappear from MUd Town forever. No one will care. There is how many of us? I am ready to pay and lend gold if someone does not have the gold."


Cesar - HP 29/29, AC 19(20) 
Saturday February 6th, 2010 7:57:21 AM

(assuming Cesar went back to the shop after he ascertained Whiner was ok)

Waking up just in time to hear the knock at the door, Cesar walks up to the rest of the group: "Goodmorning, my friends!", he says quite cheerfully, then seeing the letter in Grendel's hand continues, "It's always nice to wake up with a letter from someone! It shows that people still care for you even if they are far away! It was always a special occasion when uncle Joone used to send something to the farm!"

After hearing the contents of the letter, his expression completely changed: "I'm not that good at maths, but it seems that someone was actually willing to pay quite a lot of gold to have me kidnapped... why? I'm not important or anything... nevertheless there is no way I can pay whatever gold this mysterious person wants... and no, Xeron, I won't even allow you to lend me the money: mother always said never to give in to bullies and evil people and whoever wrote us this message is definitively both! I say we go and tell the guards and then help them out with any investigation to find the culprit!"

"By the way, Whiner is fine: he's still at the stables where I left him upon getting here... although I need to pay the owner, so I better find myself some kind of job as soon as possible. I don't want him to go thinking I want to swindle him or whatnot..."[/b]

Grendel (Jay) AC:17/10/17 HP 8/13  d20+6=13 ;
Saturday February 6th, 2010 10:03:49 AM

Grendel nods to the boy after giving the letter a read. "You'll wait for our response, we'll bring you some breakfast to make the wait worth your while. Does that sounds good?"

Grendel will hit the kitchen to drum up a huge breakfast. Her work is not as good as it usually is as her mind is on other things at the moment. Hook City, the mystery of Vellinous, this new threat of 'fire bombing'. That said, her work is still more than adequate if not nourishing and her hopes are the other's minds will also be on other topics as they consume her breakfast.

Pitching in to the conversation regarding the payment of monies she says, "We didn't steal from a group of kidnappers, we stole from a warehousing operation. Regardless of what was in those lockers, the same fee applies... this is likely the insurance policy, which would lead me to believe that they don't have any idea of the use of their lockers. If you want to find out who uses the lockers, stake out the warehouse. As for the damages, we did the damage so now we've got to pay for it." Looking to Ransy and Cesar she says, "That puts you boys in our debt for a while, I'm sure you'll both be able to work it off shortly."

With that Breakfast is served. Cesar finds 3 gold coins tucked in the napkin of his breakfast plate. Grendel takes a moment to scribble a note to give to the boy to return to his employers along with the 800 gp. It will read as follows:

Have need of your services as a secure warehouse. Request a contact once returned from Hook City. Message can be left at ol' Black Harris' store. -Grendel

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=6 ; d20=12 ;
Saturday February 6th, 2010 10:38:17 AM

Finishing up his daily prayers to Gargul, Bosk becomes aware of how busy the shop has gotten lately. We really need to get rid of some of these visitors or to invest in adding a few more rooms. Seeing Grendel break away from the group the taur hurries towards the kitchen to find out what was going on by the door. After catching up on the news Bosks offers to help Grendel in the kitchen, however it only takes a minute for him to realize that Grendel was worked up and that he was only getting in her way.

A few moments later, when Grendel comes out of the kitchen and comments on the lockers, Bosk finds himself in complete agreement with her. The lady is right. The warehous owner did nothing wrong, and I was mistaken in my assumption that the warehouse belonged to Black. Bosk lowers his head slightly as he says this, remembering that he had doubts about the warehouse once he realized the lockers were double locked. That being said, I don't think that anyone in our group could have left innocent people locked up in a warehouse and not have tried to free them. I also don't believe that any of you would have perferred to have been left locked up. Ransy, I remember that you didn't want the locker damaged, but surely you would have given 100g for your freedom. Grendel is right, we should pay the bill and go after those who are truely responsible.

=============================
Assist w/ Cooking = 6
Bluff = 12

ooc:
How are we working the money? Are we taking it out of Group Loot, and if so are we paying for the new guys or as Grendel suggested loaning it to them and they have to pay it back?

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 11:14:45 AM

I don't fear him who wrote this letter. I think we should have the courage to face him. He uses extortion to have us pay 700 gp to the kidnappers. That's obviously wrong. I won't borrow money to pay the kidnappers who took my money in the first place.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 11:54:05 AM

Bosk sympathises with Ransy. Although he dislikes the idea of the kidnappers getting any of the money, not paying seemed to him like stealing from an innocent party. Innocent[/v] he thinks to himself, I wasn't expecting to have a thought like that about a bussiness in Mud Town.[/i]

You may not fear him, but you do have less ot lose. Putting aside the shop and everything we own, we are currently taking care of eight other people in this house. Two of whom are children and thier mother who cannot defent themselves. It may not be fair, but we need to consider thier well being and cannot put them in danger after promising to protect them. Besides, we wronged the bussiness. They have a right to reperations. If we harm an innocent party while trying to do what is right, is it not our responsibillity to make things right with them? The people who wrote the letter have done nothing wrong, at least not intentionally from what we know. The kidnappers are the ones who did wrong, so they are the ones we should go after. We need to make sure that it is only the guilty who pay for thier sins.

Ransy AC 19/11/18 Hp 23/23 
Saturday February 6th, 2010 12:56:52 PM

I don't follow you when you say we wronged the business. I am not aware of having done anything wrong. But I do understand that we have to protect the innocent children and their mother in this house. If you want to pay because of them, and if you promise to go after the kidnappers with me, then it's okay with me.
Unfortunately, I don't have any money right now. So if you can forward it for me, I'll pay my share back later. But let it be understood that I do this only because of the innocents in this house! Not because I am afraid of fire balls or retribution from a shady warehouse-owner.


Valla AC:16/16/12 HP:1/12 
Saturday February 6th, 2010 1:04:23 PM

Valla gets home; retires to his room without hardly making a noise. When he awakes after his eight hour rest; he prepares his spells; (same as yesterday). Coming down stairs, he fixes himself a plate, again being silent. WHen the boy comes to the door, with the letter, and after Bosk, Grendel and everyone said their piece; Valla stays silent, thinking to himself. Possibly the owner of the warehouse doesn't know who exactly uses these lockers; in detail at least.

I think we should pay the gold,. I don't believe it will go to kidnappers. I think we should stake out the warehouse; sometime soon; and find out who uses it, and which locker if were able to.

OOC: **Sorry guys, I've been busy this week, I wrecked this morning; and just honestly not had alot of time to get to the library and get online. SOrry! I'll be back in the swing when winters over.....

Maikill HP 24/28, AC17 
Saturday February 6th, 2010 1:25:55 PM

Maikill is always amazed that some marks on a paper can bring about so much discussion.

"You sure it say firebomb? Why not person come tell us, be brave. Why send little boy? I no understand use paper, it better to tell people. You decide, I broke locker. Maybe I should pay?"

Messenger boy et al 
Saturday February 6th, 2010 4:43:27 PM

The boy waits patiently--perhaps he's done this before. Soon enough he's being fed and after thinking about it a bit, he declines to take the food, "I'm awfully sorry ma'am, but I've been told never to drink or eat anything offered to me, even if it's been eaten or drunk by someone else first--because of poison and all. Did you know that Belladonna, also known as Deadly Nightshade, is a perennial herbaceous plant? Also it has a long history of use as a medicine, cosmetic, and of course a poison."

The boy takes his backpack off and opens it to accept the 800gp and note. Bowing, once it's filled and fastened closed, he says politely, "Thank you ma'am, have a nice day!" With that done, the boy takes off at a fast clip down the street.

With the morning excitement done, Jacob is about to speak up when Yosef asks first, "So, um, whats the plan? What are Arriet, the kids and I to do? Are we going with you into Hook City?" Jacob looks to the group inquisitivily.

-----------
ooc: love the conversation/RPing :)

Xeron AC AC16 HP 13/13 
Saturday February 6th, 2010 5:45:34 PM

Standing against the wall and listening to the group, Xeron's face stays emotionless. However he thinks to himself For the first time people did not jump on each other ideas. It is possible that we are becoming a group after all.

If Grendel uses the group loot, Xeron will giver her nothing. If not, he will give he 100GP or whatever his share is.

He approaches the mute woman "I am not sure if you have a place to go but you are welcome to stay here while the group is in piggish Hook City. I am sure Sanji will not mind the company other than the two love birds. "

He steps, funnly expected to have a bowl of porridge thrown at him.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 6:41:29 PM

Thank you Ransy. You have my word as a Cleric of Gargul that I will help you go after the kidnappers. There are a lot of strange things going on in Mud Town right now, and I have a growing suspicion that they may all be intertwined some how.

It seems to me that Xeron doesn't wish to enter the city today. Perhaps the two of you could stake out the warehouse and look for the kidnappers. If you guys find a lead let us know. I'm sure there are many in our group willing to help stop these guys.

Oh, and don't worry about our group misinterpreting your actions. The reputation of Domi and his followers precedes you. No one wold presume your actions to be out of fear.


When Yosef asks if he will be going into the city Bosk shakes his head. I think it would be better for you to stay here under our protection. Jillian, Hemust, Sanji and the rest are very capable and the less people see of you right now the better. In fact, it might be a good idea if we have someone in our party enter Hook City disguised as you. If anyone is spying on us, we may be able to convince them that you entered the city and never left, or at least not through the main gates."

ooc:
Bosk plans to go into the city with three goals.
1) Follow the lead he recieved on Steel Grass Armor
2) Find a Monsterologer and try to get more information on Dopplegangers and Mindflayers
3) See if he can find the COC and buy Durgan an ale.

Appoline and Roy 
Saturday February 6th, 2010 6:51:49 PM

Appoline makes some gestures that Xeron just does not understand. Sighing, she points to her and then the door, then makes a circle back.

"I hate to impose," Roy says, " but I see you have a set of men's travel clothes over there, and well. If you could loan them to me, I'll be able to pay you back after a bit. Once I get home, I'll be able to craft me a longbow or two and can return here to pay back my debt. If I leave now, I should be home before it gets dark."

Yosef 
Saturday February 6th, 2010 6:53:16 PM

"I'm not so sure about your plan Bosk, if I may call you that." Yosef says. "As long as we stay in Mudtown, we're not safe."

ooc 
Saturday February 6th, 2010 7:02:01 PM

I plan on taking you guys into Hook City on Monday, so if you have plans otherwise, please LMK!

btw, you haven't checked if there's been another brain-eating :)

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Saturday February 6th, 2010 7:10:06 PM

Ooc: Do we know how many people Jacob can bring inside?

The Writ of Conveyance only states Jacob and his bodyguard--no number is given for bodyguards--children cannot pass for guards. DM Jim


Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=11 ; d20+3=23 ;
Saturday February 6th, 2010 9:37:12 PM

As Appoline gestures and Roy speaks, Bosk realizes that he knows very little about them. As he replays the nights events in his head he slowly remembers the strange language being mumbled in the warehouse. Bosk quickly looks over towards the group, trying to make it appear as though he is getting feed back from his comrades on what they should do about Yosef, when in reality he is attempting to determine Appoline and Roys motives. Mind Controllers and Doppelgangers, how can we know who to trust. What if someone was casting a spell, or Vellenius was giving them some sort of instructions. As he thinks this he remembers the mole's reaction upon seeing Yosef and quickly glances at it and observes it's behavior. He is particular he is curious if Roy and Appoline can be trusted. Is he being sincere and if he can be trusted. Does he intend to return and pay us pack for the cloths, or could the be planning on betraying us to Vellenius? As he ponders this, he is also curious about Appoline's loss of voice and wonders if some type of magic might be in play, or if someone in the group may have a way of restoring her voice to her.

Ignore the d20, I hit the wrong button.
Sense Motive d20+3= 23 Nat 20!!!

Edited for Content: Appoline has not spoken one word, evar.

Also, if you forget to add your bonuses, the roll still counts.

Bosk doesn't know if Roy is telling the truth or not.

DM Jim


Xeron AC AC16 HP 13/13 
Sunday February 7th, 2010 7:04:04 AM

Xeron shakes his head at the woman, is a rather display of emotions. "I am sorry M'dam but I do not understand. Please nod once if you want to stay here, two if you want to leave and three times if you want me to leave you alone "

He looks around at the magic users "Does any of you has a useful spell to let us understand the poor woman?"

Maikill HP 24/28, AC17 
Sunday February 7th, 2010 12:54:43 PM

"I no have magic, but Grendel does. I see her put marks on paper, some people have power to look at marks and make words. Maybe Grendel use her magic on paper, show it to woman?"

Maikill shrugs, not knowing if that makes sense or not.

Ransy AC 19/11/18 Hp 23/23  d20+7=24 ;
Sunday February 7th, 2010 2:38:04 PM

Ransy thinks that Roy's haste to leave is a little bit suspicious, as well.
So he uses his sense motive skill to notice anything is wrong: d20+7=24, while asking Roy how far away he lives, how he is going to sell his longbows, etc.
Later he says to the group:
So I and Xeron are going to watch the storage area with the lockers? That's okay, but perhaps Cesar should join us as well. He has a stake in this too. Cesar? BTW, I have thought about the reason why we were locked up there. Could it be that we were meant as a kind of food? The boy who just left said something about vampires around here. We may have been stored away so that they could drink our blood later on, perhaps?

Guests 
Sunday February 7th, 2010 3:03:03 PM

Appoline nods twice to Xeron, then makes the circle motion.

In talking with Roy, Ransy gets the sense that he's a truthful person and is not trying to deceive anyone. The ranger lives about a half day's walk away and after crafting a few longbows, he could return to sell them or give them to the shop to sell. He also says, "I could take Yosef, his wife and children with me. There is a small fishing village down the coast that has would be suitable for them to start over in. It's not much, lacks many of the conveniences of places like Mudtown, but it's a start. I live not far from there, and check up on the villagers every now and then and have found them to be a hardy, honest folk."

Valla AC:16/16/12 HP:1/12  d20+1=10 ; d20+4=24 ; d20+4=22 ;
Sunday February 7th, 2010 3:04:37 PM

Valla is slightly amused at the little boy; seeing him go about his buisness as though it were completely normal.. Maybe he has done this before??? Odd job for a young human...

When Roy asks to borrow clothes, leave and return, Valla shakes his head fiercely; No; boy we don't know who you are. Or who you work for. We've offered hospitality; saftey and a roof. Why would you leave; only to come back to repay a debt? When surly you can repay your debt to us while you stayin here. The elf looks to Grendel and Bosk; I wouldn't let the boy leave.

When magic is brought up to restore the girls voice, Valla merely shurgs; I can't help there Xeron.

As far as Yosef and his family; I say they stay here as well. No sense in taking them into Hook City with us. They would only be out in the open a bit more than we want them to be. No, Yosef, Mudtown may not be safe, but traveling around is the most unsafe route. If you stay here, we at least know where the enemies must come to find you. If you go into Hook City; you could be attacked around every corner, or inside every shop. Much too risky.

Anyone think another brain has been eatin throughout the night? Maybe we should ask around on our way into the city?

Once inside Hook City; Valla will look around for a magic shop. Wanting to buy clw potions, bulls str potion, and a few books as well.

Gather info (about any events last night): 10
Search (magic shop): 24 nat 20!
Search (book shop): 22

The perils of splitting up 
Sunday February 7th, 2010 3:11:02 PM

Sometimes splitting up is necessary, but oft times in a game like this (play by post) it can lead to one group sitting on their hands for weeks on end, not being able to progress further in the game because one group may have entered into a combat--so please be aware of this. In other words, all groups move at the same speed, so if one gets bogged down, the entire game moves at the speed of the slowest group.

Roy 
Sunday February 7th, 2010 3:20:22 PM

"Boy?" Roy says incredulously. "I may be young by elf terms, but I am no boy. Five and fifty years I've stayed alive in this Wold, so please do not call me boy again." Turning to the others, "So you mean to turn me into a slave to work off my debt? I don't think so. I will leave today either dressed as a beggar or not. I have asked for your help and have offered my help and repayment in return. If you do not accept it, then fine, either way I'm leaving."

Ransy AC 19/11/18 Hp 23/23 
Sunday February 7th, 2010 3:44:48 PM

I trust Roy. Roy, I feel no deceit in you, I think you can be counted upon to fulfil your promise. I also think you've made an excellent offer to Joseph and his family. I don't know how he got caught up in it, but I do know that Mudtown is a very dangerous place to be right now. These people would be a lot safer in a village than here.

OOC: I do not want to split up, but Ransy doesn't have any reason to go into Hook City right now, does he? Unless there was a clue that the kidnappers were in Hook City too.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Sunday February 7th, 2010 4:20:16 PM

I think we shouldn't be splitting up at a time like this. There is a doppelganger, a mind flayer, what appears to be an organized kidnapping ring, and a warehouse owner that may have the ability to fire bomb us at should we cause trouble. Any one of these groups would put us to a test as a party, and it looks like they may be interconnected. It's probably not in our best interest to divide our strength at this time.

Beri turns to address Roy
Roy, you are not our slave, but I am sure you can appreciate that we are in a lot of trouble for rescuing you right now and are hesitant to make any quick decisions. With a warm smile Beri adds in a playful tone As long as you aren't the doppelganger or a vampire we would appreciate it if you would consider staying as our guest while we look into the events of last night. It shouldn't take more than a day or two.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Sunday February 7th, 2010 5:06:44 PM

We did not mean to offend you Roy. I do agree with Beri, you would be safer if you stayed with us, at least until we know why you were kidnapped. I also hope you can understand why our group is being overly cautious right now. If you give me your word that you will repay me, if and when you can, I will cover your cost including that set of clothing over there.

ooc: We never decided if these costs are entirely out of the Group Loot, or if the new players who were not involved in the last battle and the other captives will be expected to chip in their share. I don't have any real preference since the captives, while not part of the last battle also didn't get any say in their release (not that I think it would have affected the outcome). I deducted everything from the group loot when we paid. If we opt for reimbursement then I will spot Roy and Appoline.

Roy 
Sunday February 7th, 2010 6:02:13 PM

Calming down a bit, Roy says, "I appreciate your offer, but I'm leaving today. They can come with me or not, no skin off my nose."

Cesar - HP 29/29, AC 19(20) 
Monday February 8th, 2010 3:28:16 AM

Quite confused by the fast moving events, Cesar decides to follow the rest of the group: he has just enough money (which he will repay as soon as he earns some!) to pay for Whiner's stabling and no kind of income. Plus while in this town he was kidnapped and stuffed into a locker as a midnight snack for someone... or something! And added to that the group just payed a large sum of gold pieces for his freedom and his parents taught him never to leave a debt unrepayed!

"I'm with you people! I wish to find the kidnappers and teach them a lesson or two... AND give you back all the money you forked out for me in this last day! Please let me know as soon as we are ready to leave, so I can go and fetch my horse..."

Xeron AC AC16 HP 13/13 
Monday February 8th, 2010 9:24:02 AM

Xeron shakes his head "Let the man go. Let him take Yosef and his family if they want to go. After all, we did not force the bandit halfling to stay after they tried to kill us. Let them go. "

He goes toward the woman "I am not sure what you mean with the circle but you are free to go to. Nod once if you can write. I am sure we can find parchment and ink in the shop. Nod again if you want to leave alone and nod twice if you want an escort to whereever you are going. "

Maikill HP 24/28, AC17 
Monday February 8th, 2010 10:32:40 AM

"Xeron right!" Maikill says matter-of-factly. "They go if want, we no tell them."

He looks around and starts gathering his things.

"I think we go soon, we need get ready."

Ransy AC 19/11/18 Hp 23/23 
Monday February 8th, 2010 5:16:49 PM

Ransy says: I can accompany her, if she needs anybody with fighting skills.
He looks at her friendly but also uses his detect evil ability to check her out.
he puts on his armor and
he also says: if we choose to remain together and go to hook city, how long will it take to get back here? I don't know what business you have in Hook City, but if we spend more than a day, the trace of the kidnappers will grow cold, I think.

Valla AC:16/16/12 HP:1/12 
Monday February 8th, 2010 7:35:43 PM

Valla grunts at the mans response; and gives a wiry smiles; You go, be sure you keep your word. Especially if given to a cleric of Gargul. The horned one has the gods blessing, and surly he would not let a promise to one of his hand go unfullfilled. Let Yosef and his family go too. Probably best for them anyhow. With that Valla turns his back on the man, not caring of his outcome.

I think we all should go into Hook City as well. No reason to split the group up, if we do encounter one of our villians, we'd probably need our entire band together. He turns and looks to Jacob, When are we leaving sir? After the reply from Jacob, Valla begins gathering his things. Money purse, staff, makes sure his sword is secure and his spell book is in its place inside his pack. Im ready

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Monday February 8th, 2010 7:40:28 PM

Beri turns to Ransy
I wouldn't worry too much about that. Hook City is an expensive place to stay, but even if we did find ourselves there I doubt you would lose your chance at your kidnappers. The ware house owners no doubt are not about to pack up and move, and anyone in need of the warehouse's services probably is both a local resident and has no competitor they can switch to.

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 8th, 2010 10:56:54 PM

Grendel also gets packed up for the day. She encourages Yosef and his family to go with the woodsman and make a life away from the dangers of Mud Town. Should we solve this mystery and it be safe for them to return, we will send word. Her spells memorized and her gear packed up she looks to Jacob to say the good word.

===================
Spells Memorized: Highlight to display spoiler: {
Wizard: Detect Magic, Prestidigitation, Acid Splash, Charm Person, Burning Hands
Cleric: Detect Magic, Purify Food and Drink, Mending, CLW(D), Remove Fear, Command
}

Cesar - HP 29/29, AC 19(20) 
Tuesday February 9th, 2010 3:42:25 AM

Cesar will go to retrieve his horse, hoping the 3gp Grendel gave him will be enough, then head back to the shop to check his equipment and pack it carefully.

"Will the trip to Hook City be a simple one or should we be expecting unpleasant events?".

Moving right along 
Tuesday February 9th, 2010 5:09:28 AM

Movin' right along
Foot-loose and fancy free.
Gettin' there is half the fun;
Come share it with me.
- Kenny Ascher & Paul Williams

With no fanfare, due to Valla's accusations against Roy, the ranger gathers up what he has--which is nothing, not even the 1gp travelers outfit he asked to borrow but was rebuked for and made to feel even lowlier than the beggar's garb he currently wore, and leaves. Yosef quickly gathers up what belongs to him, says a rushed goodbye and a heartfelt thank you and takes off after Roy. Arriet gathers up her kids and what little is left of her life and leaves also--she does not utter a word of thanks--the children stare blankly at the group as they leave.

The mute girl looks to Xeron and then the rest of the group, gives a slight bow, then a wave as she too leaves, heading towards the South of Mudtown in the opposite direction of Roy and the others.

"Alrighty then, let's be off!" Exclaims Jacob as he grabs up his heavy pack and heads out the door. Quick on his heels the rest of the group follows Jacob North toward Hire Road, which is the main road that leads in and out of Mudtown and ends on this side of the road at the Hook City gate. Cesar however quickly goes and grabs his horse from the stables, spending the 3gp that Grendel slipped him, to secure his his horse and tack. He manages to catch up to the group just as Jacob is taking a right when reaching Hire Road and heading to the gate, the Wall of Tears looms before the group and gets larger and larger until they almost reach the gate itself.

At the Gate, the guards clear the entranceway for the Children of Chaos like they would do for a high city official. "Give em what fer!" calls one guard as the heroes pass through the clean marble and granite gateway and into the dirty unpaved shanty town of MudTown.

Mud Town hadn't changed much since the last time the COC have passed through. Rough and crude, it is made up of people waiting to get into Hook City and those who aren't prestigious (or rich) enough to get through the gates. Safety here is dependant upon alert friends who are good with their weapons. Still, the Children of Chaos have no trouble walking the main muddy road west with their escort of city guard to keep the rabble back. Many stop and watch, some nodding in acknowledgement that the heroes are known even here, but the obvious displays of enthusiasm and wealth are not around. It is too easy from openly showing favoritism or a possession to become an enemy ... or a target.

"Look see there Edgar, thems the Children of Chaos, they is." Says one onlooker to his friend, both of whom are near the group.
"You sure, Twitch? They do look refined in their mithral armors and fancy weapons, but what is that bloke carrying?"
"You's talking about that stone ball? I's heard tell it's a lich's head they's keep in there. They only releases it in battle to devour the souls of those they done kilt."
"Get out, really?"
"Really, really."
"I don't believe it, I've heard they're a force for good, most likely paladin's the lot of them."
"Ach, don't believe all's ya hear me friend, them there...ohh, don't look, look away, if you meet their eyes, they'll turn you impotent."
"Already too late for you, Twitch."
"Wha?"

Once the Children of Chaos had made their way through Mudtown, Jacob and the rest that were waiting swarmed back towards the gate and the awaiting guards. Jacob made his way this way and that until he got to the guard and showed him his ticket.

"Ah, well good sir, tis' fortunate you showed up so early, you're one of the first ones. Please head this way, oh, your guards won't be allowed into the city, sorry sir." The guard, like the rest at the gate looked more muscular than any the group had ever seen in the streets of Mudtown--he was definitely not to be messed with.

"Your pardon, your, uh, guard. I have a Writ of Conveyance which allows me the protection of my guards in the city proper." Handing the Writ to the guard to have it verified, the guard quirks an eyebrow and says apologetically, "My mistake sir, you are correct. Please, you and your guards follow me." Handing the Writ back to Jacob, you all head through the gate into the barbican that seperates Mudtown from the city proper and is where your goods are inspected and assigned a chit value. When Jacob offers up his locked stongbox and tells the inspector that he cannot open it and it's to be delivered to Alistair Tems, a wizard in the city, the inspector half apologizes and informs Jacob that if such were the case and with his Writ of Conveyance, he did not need to wait the several days he did, he could have come right in. The inspector also tells Jacob that he is allowed one free trading day within the city--if he wishes to stay longer, he must recheck in at the gate everyday.

Ushered through the well lit barbican, one could not help but notice the plethora of murder holes that lined the ceiling of the place. If someone got out of turn, or started a fight, they were sure to meet their end as a hundred or so arrows from above could fill the place most immediately. Once through the inner gate of the barbican, Jacob and the group came into sunshine--it was almost overbearing in it's brightness. Months, and even years for some, in the streets of Mudtown had weakened the eyes tolerance to bright light, and here in Hook City it was bright--there wasn't a cloud in the sky over it.

Northhook City, also known as Soldier's City, is where those who work in the military, are involved in the offices of the city, labor for the good of the city, and deal with the outside, reside and work. It is considered the lessor of the two cities; however, saying that any part of Hook City is not opulent is definitely a misnomer. The most notable feature of Northhook is the Marble Causeway--a wide road made of worked marble and lined by statues on both sides. This road runs through the middle of Soldier's City from the gates at Mudtown to The Bridge. Here stands Jacob and the group, the aforementioned rubbing his eyes and murmurring about spending too much time in Mudtown.All around you is beauty, from the white plaster walls of the buildings, to the amazing floating hooks that suspend the market bridge.

"See there, way up there?" Jacob says, playing the tour guide, "The Bridge hangs from four giant hooks that hang in mid air. No one knows where they or the bridge came from; both are magical in nature, however the rigging holding the bridge to the hooks is not. This non-magical rigging must be constantly maintained. Over the years the rigging has been reinforced and strengthened so many times that it has become a deadly maze of tangles. A special group of men have been trained to work within this maze. They are called Climbers. These men climb like spiders through the maze of linking chains, wire, rope, and other strangeness--it's an amazing feat to behold." Pointing to a point closer, "But our destination lies closer, come, let's get to Alistairs quickly, I remember he had the best tea I've ever had and I could surely use a cup or two to wash away the Mudtown gloom."

Walking east down the marble causeway, the group notes how clean the city is, how wonderful it smells. There is that certain smell in the air, like fresh linen warming under the sun. Hints of cinnamon from a nearby shop permeate the senses then give way to a robust and pungent smell of sausage cooking on the grill for morning breakfast, but soon that smell ebbs away and once again replaced by that fresh clean smell. The weather, the buildings, even the people looked...perfect. All well dressed--no beggars or stragglers on the side of causeway begging for alms. It was the complete opposite of Mudtown.

Turning down a wide street and then down a narrower street, then continuing on for what seemed a mile, Jacob looked here and there for Alistairs home, but seemed to be having a hard time finding it. "The thing about these buildings, well, they all look the same, not like those in labor town, just down the street." Still looking as he walks down one street to another, Jacob continues his thoughts about labor town, "At the edge of town, what is the eastern edge of North hook, is labor town. Prior to the Great Migration, the people there used to farm the sea of grass from the Sargrass plains. Now that North hook is almost surrounded by water, they harvest the bounty of the sea at their doorsteps. Their buildings are covered in the same plaster as these here, but they've taken to coloring them beautiful shades of orange, blue and more. I think they do it to match their sails, I dunno, but it's very beautiful. But I've always wondered," Jacob says as he scratches his chin while he continues his search and rambles on, "Since it takes about 10,000gp to stay here as a citizen, or to work for a citizen, how do they get to stay inside the city? They work for themselves, but I doubt there is that much gold in fish. They must get a special dispensation from the Council of Four. It's not like there's enough magic in this city to feed everyone, and people have to eat. Yes, that must be it."

Jacob continued his search getting ever nearer and nearer to his destination, or so he said, but during that time Valla happened to notice a square tower nearby was for sale. It seemed in good repair, it's white plaster walls were none worse for wear, but what was very odd about it was that the for sale sign stated a sale price of only 1gp. Before Valla could inquire more about it, Jacob called out to the rest and ran down the street, the group quickly followed behind. About a block away he stopped in front of a non-descript two story building. "This is it, this is Alistairs place. He doesn't like to live on the South hook side of town because he said he was visited all the time by the other mages in town--and when visitors come by, they expect to be fed." Knocking on the door, it was soon answered by a man in his late seventies. He looked the stereotypical wizard, less the dunce cap.

"My word, is that you Jacob?"
Bowing as was appropriate, "Yes Magister Alistair, I hope I find you in good health today?"
"Good health? well, my back has been acting up... ahh, but you don't want to hear that. Come in come in."
"It is good to see you my friend, it has been some time, yes Magister?"
"Please, call me Alistair."
"Yes, Magister Alistair."

Sighing, the old man showed the group in, he didn't seem to be curious about the rest in the group, in fact he didn't address them at all. Inside the parlor, the furnishings were adequate, they were neither spartan or ostentacious. There was a faint scent of incense in the air, perhaps to cover the old man smell that was common in such abodes. Jacob immediately took off his backpack and produced the large strongbox. Gingerly he placed it on a table that Alistair motioned too and then stepped back.

"Hmpf, from your father eh? Looks important if he had to use this and keep it locked even from his son."
"His business is his own, you know how tight-lipped he is about that."
Alistair gave Jacob a strange look, then turned his attention back to the box. "Well, let's see what we can see."

Magister Alistair reached in his robes and produced a pair of eyeglasses and firmly affixed them to their proper position on his nose. Looking at the case, he pushed several spots and then the locking clasp popped open. Opening it he took a sudden gasp, then looked up and then took another gasp and a step back--his words were careful and measured.

"Who are you and what have you done with Jacob?"

Thinking he was addressing the group, Jacob speaks up first,"What, what do you mean? I am Jacob, what is this Magister Alistair? What game are you playing at?"
"Game? What game? You tell me what game this is."

Alistair turns the strongbox around for everyone to see--inside are several brains.

"You are not Jacob. I would hazard a guess, based on my considerable knowledge and the ability to truly see what things are with the use of these eyeglasses, that you are a doppelganger."

"A, a what? A doppelganger, surely you jest, I am Jacob, Jacob the lesser because, because I, I..." Jacob clutched at his head and started to moan in pain, "No, I am Jacob, I am not a monster. I have three sisters, my mother's name is...no, no..." Falling to his knees, Jacob begins to transform into a creature that looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless--its large, bulging eyes are yellow with slitted pupils. It cowers away from Alistair and the group, "Please, please do not kill me, I do not know what has happened to me."

Alistair murmurs, "Interesting."

Cesar - HP 29/29, AC 19(20) 
Tuesday February 9th, 2010 6:20:10 AM

Cesar stares astonished at Jacob's transformation, while quickly unsheathing his sword.

"Doppleganger? As in brain-eating-doppleganger? What the heck is happening here!"

Xeron AC AC16 HP 13/13 
Tuesday February 9th, 2010 8:47:55 AM

Xeron watches the girl leaves and gives her a shy goodbye wave and shrugs. He goes standing against his wall, by the window, all the previous expressions gone from his face.

Xeron watches the CoC procession passing by "Pompous heroes who don't give two copper pieces about the misery in Mud Town ... "

He enters Hook City against his wish, having no desire to be associated with this place. He looks at the beautiful marble and houses and feels the magical sun and smells the delicious breakfast smells. "I hate this place. We are starving and dying in the mud while these pigs could not care about us. My mother died of abuse and begging in the muddy streets while these obnoxious pigs were gorging themselves in luxuries. "

His face does not betray his thoughts and he goes along with the group hoping to be out of here as soon as possible. "I do not belong here. These people do not need my help. Mud Town does ...

He nods at Magister Allistair, positioning himself in a room in a way that his back is not to a window or a door. When Jacob turns into a dopledanger, Xeron reaction is real fast. He grabs the head of the creature and places his dagger on the throat. "Now this is simple. Speak or die. Tell us everything you knows and tell the truth or your head will be separated from your body. Grendel, Valla, check if he is lying. If he does, I'll start the cutting."

He waits for the reaction of the monster and of the group but his blue eyes are full of blue steel determination. He is fully ready to execute the creature if needed. And yes, spilling blood in a rich magician place is an added bonus.

Maikill HP 24/28, AC17 
Tuesday February 9th, 2010 10:04:50 AM

The trek into Hook City from Mudtown has left Maikill's head spinning. Never has he seen such contrast. Only his mother's kitchen could match Hook City for cleanliness and order. And the heroes, what have they done to deserve such respect. He hopes to find out one day.

In Alistair's Maikill was in a fog, overcome by the morning events. When Jacob turns into a monster and Xeron makes a move on him Maikill's instincts come into play. Whipping his axe off his back he moves within striking distance of what used to be Jacob.

"Careful Xeron. What I do Grendel? Kill it?"

Ransy AC 19/11/18 Hp 23/23  d20+7=22 ;
Tuesday February 9th, 2010 10:07:52 AM

Ransy remains taciturn, out of respect for the apparent authority of Magister Alistair. However, he steps toward the doorway, apparently to prevent anyone from fleeing the room. He puts his hand on his swordhilt, but does not draw it yet.

Tightlipped, he thinks (and perhaps the dopplegaenger/Jacob can hear): mm, you may not know that you're a doppleganger, and perhaps someone has misled you into thinking that you're really Jacob. But it is still a crime to steal another's identity.

Ransy uses sense motive to judge the authenticity of Jacob's protests: 22 sense motive.

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday February 9th, 2010 11:06:52 AM

Grendel is astonished as she enters Hook City. Finally... she thinks to herself. As Jacob turns into a doppleganger she is torn. On one hand she is hired as his protector but on the other, he is a potential threat to Magister Alistair.

Grendel holds up a hand toward Maikill for him to 'hold on' for now as she positions herself to defend the Magister. "Sir, please offer us some instruction. Is this doppleganger a threat or something to be studied?"

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 9th, 2010 8:10:23 PM

Pondering how best to appproach Alistair about Sargrass Plains and Steel Grass Armor, Bosk is taken completely off guard by the situation. Immediately taking a defensive position and drawing his weapon he tries to piece together what happened. What is going on here? A Doppleganger? Why does he not seem to know what he is, and why would he give himself away by showing us the brains? Has he been the Doppleganger all along, or did he switch places with Jacob while we were away. Thinking back to earlier in the morning he remembers looking at the mole and not seeing any unusual activity, nothing like the way it had acted around Yosef. At least he doesn't have a parasite controlling him, but I suppose he could still be under a spell of some sort. Perhaps the mole was still full from last night, and that was why it did not react. The taur shakes his head. That doesn't make any sense. If he was being controlled, why would he expose himself and then not attack us. Something doesn't add up.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Tuesday February 9th, 2010 9:25:56 PM

Beriothian pulls out his cross bow and aims it in the general direction of both Xeron and the doppelganger. Something about this whole situation isn't sitting right with Beri.

Take it easy every one. We don't know that Jacob was aware of what was in the box, from the looks of it he's not even aware of who... err what he is. If you spill too much of his blood any information he has will be lost. Besides, you yourself stood guard at the house, as did the rest of us. It would have been quite the feat for him to have snuck out and killed people and snuck back in undetected unless there was powerful magic involved.

Suddenly Beri realizes that is out of place!
Alistair, you don't look phased by what just happened. In fact it appears that this... man... not knowing what's going on makes perfect sense to you. Can you shed any light on this for us?

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