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Labyrinth of Despair


Space Cadets/DM Buzz 
Wednesday January 13th, 2010 7:17:55 PM

Stepping into the billowing mass of black and white finds one touched as if by a thousand fingers. Energy courses across your body in a nurturing manner, embracing you. Rainbows race across your vision in a spectrum of many light frequencies as they appear to encase you. The smell of ozone once again is distinct and reminds you of the tunnels before you entered. The characters can not see each other or themselves. Attempting to close the eyes does not help as the energies easily permeate the thin skin and muscle. Yet, there is no discomfort and all slowly begins to go white.

After feeling nestled, weightless yet supported, the individual characters would now need their Fortitude save. The sensation of being hurled, as if out of a trebuchet, forces you all to keep what breakfast you had this morning, down where it belongs. Vertigo sets in as you travel thousands of miles an hour over the Wold as the earth under you passes as though you several hundred miles above the surface of the planet. The Taur Isles are quickly passed over, then Aisildur and onto Izen.Spot check DC 25. 29 if failed Fortitude Save Faster and higher the group travels. Over the blasted lands which now lies destroyed and made desolate by the Great Migration, which occurred over 400 years ago. One wonders, if they knew how to control themselves, if they wouldn't be able to deposit themselves anywhere on the planet they would want.

Higher and higher your bodies travel until you are now looking out on the round horizon of the planet, until you finally come to rest in Jericho Space. You are now in a large, almost transparent tunnel looking down on the moon Kerracles and the Rock Garden high over head. Urdiian burns brightly as Tralli slowly passes in the opposite direction.

Now, all of this is an outstanding situation to be in, but even more outstanding is, the tunnel you see travels around the small galaxy of Jericho Space. It being translucent allows you to follow the path you all must follow in the 50' diameter passage. Four globes, one red, one blue, one brown and one clear can also be seen on the tunnels path, each near a planet. The tunnel seems to end, entering the life giving orb Thermo.

Vorelle  d20+17=28 ;
Wednesday January 13th, 2010 8:42:58 PM

[Spot 28]

When they stop moving, Vorelle looks around at her companions, trying to ascertain whether everybody is all right. And whether everybody is here.

"I g-guess we go th-that way," she says, pointing down the corridor.

Nebin the Green AC 17, HP 83/83  d20+9=26 ;
Wednesday January 13th, 2010 10:02:47 PM

"What a remarkable experience. Although I'm not sure where we are or what exactly just happened. I almost lost my lunch with all the spinning."

OOC: spot check 26

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 13th, 2010 10:31:09 PM

"Wowsy!" exclaims Vauhwyt. "We're outside of the Wold! These places are above or beyond our home!"

"Who has been here and is still alive to tell the tale? This is an incredible adventurre!" In her excitement, the liontaur's control over her accent slips.

"Which place should we go to?" she asks.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20=20 ;
Thursday January 14th, 2010 1:01:56 PM

(ooc rolled a natural 20 for spot, I did add my +2 but appearently the die roller rejected it)

Aztyr looks around and shivers a bit, I'm not comfortable here."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant  d20+8=12 ;
Thursday January 14th, 2010 4:44:29 PM

Spot 12
Malgant stands, slack jawed, among his friends. He has no real grasp of what just happened but Vauhwyt's explanation sounds good to him. All he can say is" Not what I expected, not at all.". Looking at his surroundings his mind slowly begins to make associations for what he sees and he suddenly thinks that the globes each represent the elemental planes. Clear for air, blue for water, red for fire and brown for earth. so why is this place called the labrinthe of dispair. he feels no despair but rather excitement at the experience.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Space Cadets/DM Buzz 
Thursday January 14th, 2010 9:19:23 PM

I'm waiting on some important DM information before we continue.

Please stand by... :)

Appolo 
Friday January 15th, 2010 1:05:07 AM

Appolo srops moving with the others and looks around"Well that was a rush.As far as thge labrynthe is concerned I don't thinkwe ve entered it yet.Shall we go forward into the light?"He points at the orb in front of them.

The long and winding road.../DM Buzz 
Friday January 15th, 2010 12:41:02 PM

Some in the group remember the strange side effects the artifact has on certain creatures. Perhaps the fairies also have to deal with the discomfort? The loss of ones leader might also lead some to despair? Maybe you will get a chance to ask in the future?

The group slowly comes to terms with the fact, they are no longer on the planet, or so they all believe. With the cosmos staring them in the face, they all have only two directions they can go. Looking back is the same tunnel that lies ahead of you. Like the tunnels on the island, you can walk on all sides of the surface. It travels in that winding fashion you all experienced when you arrived and descends down back toward the Taur islands where you came from. Perhaps the tunnel can only be seen when not traveling past the sound barrier? Looking forward, the group sees only a single passage. A long, winding path which will first take you through the Carcass Clouds, between the Rock Garden and The Graveyard, which from this distance and with the cover of the clouds, you can not see that section of the tunnel.

Coming out of the clouds the tunnel continues around the outskirts of the galaxy and brings you all close to a large, dark object in space that is quite rectangular floating high above the Graveyard. The tunnel then slopes down through the second Carcass Clouds and comes out underneath Seliva. It is under Seliva that the first globe awaits. It is glowing a bright red, similar to Thermo.

Intelligence Check DC 20 to follow the entire path using just vision without needing to walk it, while you stand at the beginning of your journey.

Nebin the Green AC 17, HP 83/83  d20+1=18 ;
Friday January 15th, 2010 5:23:27 PM

OOC: spot check 26

Nebin walks along. Increasingly uncomfortable with each step. He's been cut off from nature and for the small druid its like loosing an arm. He feels incomplete and uneasy about progressing further. Unfortuantely he knows that they can't go back and must press forward. Doesn't mean he has to enjoy it.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

DM Buzz: ooc: Email sent on Spot check. :)

Nebin the Green AC 17, HP 83/83  d20+8=28 ;
Sunday January 17th, 2010 7:08:56 PM

OOC: Knowledge planes roll (28)

Vorelle  d20+1=11 ;
Monday January 18th, 2010 12:18:23 AM

"When we were f-flying back there," Vorelle tells her friends. "I saw some p-people at a volacno. And some kind of d-dark blobby thing. I d-don't know what it was."

Intelligence isn't Vorelle's strong suit. She tries to work out how to get along the path, but keeps getting turned around in her head. [Int 11]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=10 ;
Monday January 18th, 2010 9:15:34 AM

Vauhwyt, still following Vorelle, is no better at navigating the path. "I have to admit, I am totally lost," she says. "Can we get there by just walking? And where is 'there' anyway?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+1=21 ;
Monday January 18th, 2010 1:39:41 PM

Aztyr stands quietly and thinks for a few moments.
"Yes Vorelle I saw the same thing, but I don't understand it either. Maybe it was some sort of ceremony or something, but if it was, I don't think it was something good. That black mass looked wrong somehow, tainted or something.

Walking anywhere from here is going to take a life time, there has to be a better way."


Rolled a nat 20 on Int check (ok.... who broke the die roller.... TWO natural 20's in a row?)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo  d20+2=21 ;
Monday January 18th, 2010 2:17:32 PM

Appolo looks down the path and follows it with his eyes."Come on folks let's get going.Let's move forward.It's the only way."Appolo the moves quickly down the path.

INT 21

Light Fortification, AC 26, 92/92 hp Malgant  d20=19 ;
Monday January 18th, 2010 4:26:45 PM

Int check 19
" ight Appolo. We know what lies back that way, and none of it looked like it was going to get us out of this device. The only thing I can think is that the device uses a complex illusion to make us see all of this and then some sort of teleporter to get us where we seem to go.we can't possibly BE where it looks like we are. Anyway forward must lead us out so forward we go."

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

The long and winding road.../DM Buzz 
Monday January 18th, 2010 11:41:15 PM

Waiting on some information. Post will come tomorrow.

:)

Nebin the Green AC 17, HP 83/83 
Tuesday January 19th, 2010 6:53:44 AM

Nebin goes quiet as his eyes lock in on the dark mass inside the volcano. There was no way he saw what he thought he saw. It just couldn't happen. Those were just stories and yet the signs were unmistakeable. This was not good, not good indeed.

OOC: Prophanity track # 4

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday January 19th, 2010 5:29:52 PM

Vauhwyt is glad that Appolo and Mal seem to know what they are doing. "Lead on, good heroes," she tells them.

The long and winding road.../DM Buzz 
Tuesday January 19th, 2010 7:34:32 PM

ooc: Put my pet to sleep today. Sorry, no imagination right now for the story. I will post tomorrow morning.

Red Orb/DM Buzz 
Wednesday January 20th, 2010 12:54:14 PM

The druid Nebin feels as though he is out of touch with nature. Willing to go none the less. He, Vorelle and Aztyr claim to have seen something dark and foreboding. Perhaps something the group may be dealing with in the future? Only the gods will know where your path lie and as it's been demonstrated in the past, they are not always subtle when directing the devoted.

Only Appolo it seems has the mental capabilities to comprehend the labrynth, probably from all the dice, cards and shell games the pirate has played. Taking the lead, he moves forward toward The Carcass Clouds. As Malgant and Vauhwyt agrees with the pirate they can tell, Appolo is gone, once again, just vanished. But wait, looking out past the transparent wall and across space to a nearby bend, rounding the first leg of the tunnel is a fast moving object. It is Appolo not vanished, but moving incredibly fast. As the rest of the group begins to move forward, they too travel incredibly fast. With every step, you travel hundreds of miles. It will still take you hours to get to The Carcass Clouds, but hours are easier to navigate then attempting to fly through space using a spell. It takes just a couple of minutes to get the feel of moving this fast and the vertigo of looking down on your home soon passes.

Catching up and becoming a group again is much easier then expected, unless Appolo decided to take off running. He may resemble a shooting star if that occurred. After a few hours The Carcass Clouds envelop the passage of the artifacts path. It in no way obstructs your passage as you enter. A rusty brown red substance seems to be floating all around you. A couple of times, you think you noticed movement in the cloud, but whether it is a creature or the cosmic winds making the disturbance is unknown. Only an hour passes and you come back out into the wonderful view of your galaxy. Spot Check DC 25

After a couple of hours of traveling almost straight up, you come near the large, black rectangle that seems to be floating in space. It is smooth and without any real markings that can be seen, at least not with your current view. Then hours pass as it seems you are heading out and away from the planets, until it takes a sharp turn and dive toward Seliva where the first bright red globe awaits. The moons of the planet are seen to slowly circle the source of their gravity. A very beautiful sight indeed. Getting closer, it is apparent, there is a conflagration in the orb that sits under Seliva and it does not at all appear hospitable. The entrance is marked with the same type of billowing substance you have seen before when you first entered the labrynth.

ooc: Bart is now inactive until William gives us a jingle. Since there hasn't been any battle or treasure accumulation since you entered, we will say he was assigned to Lorth for his mission and both have an honorable exit. They are both missed.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 20th, 2010 6:49:50 PM

Vauhwyt zooms after Appolo -- "Wheeee! We're flying!" She skips across the cosmos like a feline stone skipped across the surface of a lake. "Come on, everybody! Try it!"

She enjoys the ride, and then marvels at the black parallelepiped and stares down at the cosmic fire. "Where are we going, then, exactly? And who the heck was it, do you think, who could reach across space and time to send us that message of aid needed??

Mookie caws, "Unless this is all some illusion, and we are actually being digested in the belly of some huge carnivorous plant."

Vauhwyt starts to hush Mookie, but then says, "What, no, really?"

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday January 20th, 2010 7:39:27 PM


OOC
You mention 'hours' passing. How many? Do we rest and refresh spells so that we are ready for encounters?
IC
Malgant follows along with the group. Having never studied space he has no idea what the names of all the shiny orbs are that they are passing. Nor does he really care other than the distinct impression that they have traveled 'far' and that very few people would have had an experience like this. He tries to take in all of the marvelous sights and when people put name to any of them he tries o remember that too. He is oddly disturbed by Mookie's comment since at least the illusion portion of the bird's description rings true to him.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Wednesday January 20th, 2010 7:48:00 PM

Aztyr twitches her ears and also takes off at the same pace as her friends. She knows that she could go faster, but refrains from doing so.
She looks around as they travel, but knows not the name of most of what's seen.
As mookie speaks she adds, "Well Mookie, it would be great to be known as the Heroes that died because they all got swallowed...."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Vorelle  d20+17=35 ;
Wednesday January 20th, 2010 8:28:56 PM

Vorelle discovers that she loves flying. If that's what this is. She loves the speed, and the freedom. She laughs as the group zips along.

When they stop, she takes a look around, to see if there is anything else that wasn't obvious.

[Spot 35]

Nebin the Green AC 17, HP 83/83 
Thursday January 21st, 2010 5:59:18 PM

Nebin follows along blindly. He's not even remotely paying attention to where they were or is it are going. Besides not feeling like himself he can't get that picture out of his head. Not just the picture but actually knowing what it meant. Terrible, terrible things...

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Red Orb/DM Buzz 
Friday January 22nd, 2010 5:33:34 PM

Everything the group has known or is used to seems to be no longer. With every step the character flashes forward, but when they stop walking, there movement also stops. Contact with the tunnels surface seems to be needed as gravity is still present along the long, circular surface. Indeed, hours have passed, yet time does not seem to move. The durations on your spells have not passed and they do not feel as though any of their durations have shortened. Neither thirst or hunger comes to the mind of the group until the subject of time even comes up. In respect to time however, roughly seven hours have passed since you stepped upon the device you fought so very hard for.

After spending some considerable time in this environment, you can all see now, the tunnel of the Labyrinth seems to move with planets in the system. Constantly changing, almost slithering slowly through the cosmos, staying in close proximity to the heavenly bodies some in the Wold study at night. Some clue as to one of possible many uses for the ancient artifact.

The red globe waits, almost menacingly, in front of you. It does not seem to be emitting any external heat however.

ooc: To speed things along in regard to spells, you must still adhere to the time constraints of spell casting in 3.5, but no rest is necessary while in here. So, if you want to just wait until you can prepare spells, that is what you can do.

Appolo 
Saturday January 23rd, 2010 3:17:09 AM

Appolo srops for alittle and waits for the other.Once they are all together he move foward agian.Straight toward the red orb."Come on folks let's get this over with.Once more into the breach>"

Vorelle 
Sunday January 24th, 2010 2:15:35 PM

"W-was that a d-dragon back there?" Vorelle asks her friends.

Once they are ready, she continues forward with the rest.

Nebin the Green AC 17, HP 83/83 
Monday January 25th, 2010 12:09:57 PM

Nebin shakes his head. "I'm not sure but I did see one thing back there. I still can't believe what I saw. I guess the crazy old druid's tales of places beyond weren't so far fetched after all. Anyway its something that's probably best told another time."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=22 ; d20+14=26 ; d20+14=26 ;
Monday January 25th, 2010 1:48:41 PM

"I still wonder who it was who called for help, and how they could reach out all the way back to the machine."

Mookie caws, "I think we shoulda turned left at Albuquerque!"

Vauhwyt says, "Hush, Mookie," and follows Appolo. Secretly, she resolves to try to disbelieve any illusions she might be able to touch. Will saves just in case: 22, 26, 26.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 25th, 2010 6:34:52 PM

"I think it would be wisest to rest and recover spells before we enter that thing. I may have almost a full compliment of spells, but I'm better Malgant, who cast spells back at the fairies would like to have them back."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Monday January 25th, 2010 7:15:04 PM

"Though it seems to have been a long time I do not yet feel it it time for my daily devotions to Imod. Lets get this done. I do not like this place. It isn't natural and I want to be gone from it as soon as we can." Malgant draws his sword and sets his shield floating in front of him." Lets get this over with. The others must have seen something as they streaked out from the tree where they entered the labyrinth. They were being very cryptic about it. It didn't matter he figured. If it was far behind them then it likely wouldn't come into play. If it did he would just need to rely on his skills and his faith in Imod to see him through. Same as it had been all of his life he supposed. Malgant steps into the red orb, following Appolo.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Into the fire/DM Buzz 
Monday January 25th, 2010 11:59:17 PM

Staring at the bright red globe, which appears to be thousands of feet in diameter, the group can see the red orb is much smaller then the planets and other heavenly bodies. Yet, appearing a small moon to the party members that approach, it seems a formidable obstacle to the passage as if it were not originally a part of the plan. Flames on the inside of the transparent walls built by the Teucri, lick at their barrier, silently beckoning the group onward. Knowledge Architecture and Engineering DC: 15 Highlight to display spoiler: { 6'000' diameter}

Bringing logic into the picture, with a huge respect for reality helps some attempt to disbelieve what they are seeing, but it seems very real. Powerful magic is at work here. The Teucri have the power to perhaps create new dimensions, or create passages through current ones? It does appear the power is finite however. There do not seem to be any portals or exits out of the tunnels, but the ancient builders may not have needed them.

The black and white billowing mass is again embracing to the person walking into it. One at a time, the party members emerge into a large hallway, 20'wide and 40' tall. Brimstone bricks burn with the power of fire as the hard lava looking substance throbs and rolls, pulsing beneath your feet gently and it directly affects the group causing damage to those that are not protected from the magical heat. Recurring 8 damage per round. Fortitude save DC 15 for half.

The corridor is two hundred feet long and at the end is a round chamber. Sitting in the center of the round chamber, resting on a brimstone platform, is a large red ruby.

Combat round 1 for movement and damage purposes.

Light Fortification, AC 26, 88/92 hp Malgant  d20+15=29 ;
Tuesday January 26th, 2010 4:22:58 PM

Fort save 29 ...4 damage
The heat is overwhelming, baking Malgant's nose and throat as he steps into the corridor. It could be worse however, the Taur's strong body protects him from the worst of the heat. Almost as soon as he regains his composure from the heat a prayer to Imod is on Malgant's lips, shielding him form the heat. ( cast resist energy ) Not having expected this when he awoke this morning Malgant does no have the spells prepared to shield the others from the heat. "Lets step lively folks, I cannot shield you from this heat so its best if we get through here quickly. My guess would be that the ruby is important. A power source maybe, one of several powering this device perhaps. Touching it will almost certainly trigger a response, either a trap or guardians of some kind." Malgant takes a double move into the corridor, clearing the way for othes to follow.( move 40 feet into the corridor)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 90/98) & Jynx (AC 20 - HP 49)  d20+9=13 ;
Tuesday January 26th, 2010 5:38:39 PM

As Aztyr walks into the area she yelps in pain as it burns the pads on her feet. Without thinking it through she casts Fly upon herself.
She lifts herself up from the extreamly hot floor. (ooc: does that stop the damage in the future?)
She also keeps her flight speed down to the speed of the others, getting to far forward of the others could end up badly.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 119 rounds remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Into the fire/DM Buzz 
Tuesday January 26th, 2010 11:27:12 PM

The great red orb glows a diabolical orange color as the heat continues to assault those that have entered. Adventurers feel some trepidations as they have yet to enter.

ooc: I will let those that do not touch the sulphur surface a +2 on your Fort save.

Vorelle [hp 98/102]  d20+11=15 ; d20+17=20 ;
Tuesday January 26th, 2010 11:56:13 PM

Vorelle moves into the passage, in silent agreement with Malgant. The thing to do is move quickly through all this.

The heat does not affect her as much as it could, but she is not eager to linger here. [Fort 15]

Although she moves quickly, she keeps a sharp eye out for anything that might be a danger. [Spot 20]


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 27th, 2010 8:13:53 AM

Vauhwyt casts Resist Energy - Fire. She moves forward 40 feet with the group (round one). I think that means no damage - the spell protects from 15 or 20 a round or so.

She says, "Next round I'll cast my fast running spell, then run fast. When I get there, Grab the gem, and run back. Any objections?"

Into the fire/DM Buzz 
Wednesday January 27th, 2010 9:30:04 AM

DM Buzz clarifies: Malgant and Appolo stepping through is the start of round one. Anyone casting a spell before entering does so on round one also, so they will be waiting for you on the inside when you enter on round two, where they will again need another save. A save is necessary every round, except those with an energy resistance 10. The heat is variable. so on one round you may take half damage and on the next you may take full damage.

Appolo Ac 31 Hp 84/88 Boots of Speed Haste  d20+9=18 ;
Wednesday January 27th, 2010 12:02:30 PM

as Appolo enters the orb he grimaces in pain"Well this is going to be fun."He exclaims witha rather salty curse.Looking around at the inside of the curse he continues to move forward.He moves quickly not wanting to stick around this place anymore then he has ro..Clicking on his boots of speed as he does so.

Forttitude 18

Light Fortification, AC 26, 88/92 hp Malgant  d20+8=26 ;
Wednesday January 27th, 2010 4:43:11 PM

" I would hasten to point out that some of us running ahead may trigger something that will hurt or kill all of us. However I know that all of you are not protected from the heat so do as you need to to avoid the brunt of the damage. I will be taking a fair amount of time because I am the slowest of the group and because I want a good look around in here and I am protected form the heat. I will see you on the other side." Malgant moves briskly up the hallway, looking at his surroundings as he goes. (double move...40 more feet...spot roll 26) "Anyone else have any thoughts on this place? From what little I know about the planes if this WERE the elemental plane of fire I am quite sure the heat would hurt considerably more. A small portion of the Plane held in stasis inside the device perhaps? Maybe a test to see whether those trying to leave the device are worthy to get to the outside again? What about the gem? Anyone have any insights on that? Do we take it with us or not?"

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1199 rounds duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=19 ;
Wednesday January 27th, 2010 7:26:44 PM

Aztyr cringes as the excessive heat does damage to her. She flicks mentally through her list of spells and choses to cast another. She seemingly creats a light blueish globe around her and it settles onto her skin. (cast Protection Energy (fire)) She breaths deeply and enjoys the cool air and the lack of burning.
She follows along next to Malgant.
[b]"I'm not sure what will happen when the gem is touched, but I'm betting it won't be healthy for anyone here."[b]

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 118 rounds remaining
Protection from Energy (fire) 1199 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

First meeting/DM Buzz 
Wednesday January 27th, 2010 7:35:55 PM

Round 1 Please let me know if I make a mistake with your movement or if I forget a item you may have or a spell you may have going. Thank you.

Appolo steps through and although it's hotter then the sea in summer, he takes minimal damage from the environment. He activates his boots and makes a full movement. Moved 150'

Malgant gives terms to the others before he enters and lumbers forward. The heat assails the rugged Protector and that busted horn is a little temperature sensitive, the root being much like a tooth, in this regard. Still, it is soon little more than an annoyance with the powers of Imod. Cast spell, moved 10'

Aztyr, perhaps did not have the rigorous training that others may have had. The heat rips at her lungs making it difficult to breathe. She is aware that this could be a very painful way to die. Getting away from the hot surface with a spell does help though. Cast spell, moved 10' with Malgant, +2 on Fort saves versus heat.

Vorelle moves quickly into the corridor and attempts to keep up with the pirate. She has endured many elements and the heat, although painful, will not kill her very soon. Moved 120' Highlight to display spoiler: { You see facial features in the gem, but no specifics.}

Vauhwyt takes the time to cast a spell before entering. Not being effected by the inferno within, she runs forward toward the circular room. Cast spell, entered with free action, moved 40'

Nebin waits outside and contemplates the cosmos. Will email tonight.

The searing heat continues and a couple of people will make it into the room on round 2.

The gem is setting on what appears to be, a pure crystal cropping of sulphur. Several bright yellow polyheydron arms reach out and around to form a secure setting for the faceted, three foot diameter, bright red ruby.

In it's reflection on getting close, you see a beautiful faerie female face, despite the tired smile she bears. Her voice comes through to you and it sounds like a thousand little bells ringing. A hundred wind chimes blowing in a slight breeze. A dozen hand bell choirs. None of these descriptions can compare to the beauty of her voice. In a polite manner, she will explain what she can. "Please do not attempt to speak with me, for I am unable to hear you, but I can sense your presence and hope you are here to help. You must destroy any gems that you find, but do not touch them without spells or magic. You must defeat the ancient relic before you can free me. Do not touch me before we are free of this place. I gratefully await my rescuers." As she speaks, her words sound weaker and weaker as if there are a decline in bells with her voice, until it is gone.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Unless I am mistaken on movements, characters have moved to far to attack the gem this round, so for those that need to take damage, please make your rolls and prepare for round 3.

Light Fortification, AC 26, 88/92 hp Malgant 
Wednesday January 27th, 2010 9:12:24 PM

ooc
round 1...moved 20'( my normal move, I messed up I can't cast and double move) made fort save took 4 damage
round 2...moved 40', a double move, no damage
round 3 yet to be posted
you said prepare for round 3, I just wanted to make sure I didn't do nothing on round 2 8)
that puts me 60' in and 140 feet from the gem right?

also I am unclear on something, maybe that's how it is supposed to be, but I'll ask anyway. Is she IN the gem? We see a reflection of a face you say, and she says do not touch me until the relic is defeated, but she also says destroy all gems we find. This is a gem and I just want to be clear whether we know if she is inside it or not. It would suck to be unclear on that and kill her less than a minute into the combat if she were inside the gem.

DM Buzz: Thanks for clearing that up, you are correct. No, she's not in the gem, but she is able to project herself within it somehow.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=22 ;
Wednesday January 27th, 2010 10:22:23 PM

Nebin snaps out of his daze and quickly wraps himself in protective magic. Then he turns and runs after the others. This wouldn't be the first time he curses his short halfling legs.

"I'm coming, I'm coming." Nebin calls out.

OOC: sorry all. It's all Bioware's fault. Mass Effect 2 came out and its controlling my mind.

Protection from Energy- Fire: 110 min duration, 4 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle [hp 98/102]  d20+11=19 ; d20+11=12 ;
Thursday January 28th, 2010 1:36:21 AM

Vorelle continues down the corridor to the gem. [Round 2 Fort save 19]

Since she is not a spellcaster, she can do nothing to the gem. She stands ready to assist any of her friends that may need her help. [Round 3 Fort save 12]

First meeting/DM Buzz 
Thursday January 28th, 2010 10:35:17 AM

Please allow me to clarify what Ringalingling should have said.

but do not touch them without spells or magic weapons.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=13 ;
Thursday January 28th, 2010 12:11:46 PM

(ooc: round 3 for me)
Aztyr continues to keep spacing with Malgant, staying withing 10 feet of him as he moves on into the area.
"I only have a couple spells that might effect that gem, but the one I'm thinking of wouldn't work at all. I don't think Disintegrate would be a good idea at all."
(ooc question, do our short time spells seem not to degrade over time as well?)
Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 112/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

DM Buzz: Spell durations do not pass, but you would likely become visible if attacking while invisible. I might be wrong and it might not matter, but Aztyr gets +2 to the Fort save, which would save this time. 116/120

Light Fortification, AC 26, 88/92 hp Malgant 
Thursday January 28th, 2010 8:24:11 PM

"Save your spells. Appolo, or I can deal the necessary blow to destroy the gem. I am still not sure what will happen when we do, but at least we now have some guidance as to what to do with the gem, thank Imod for that. Appolo if you feel unable to break it I will, but your greater speed will easily get you there before me. You know your own strength, if you can do so then I would say break it, you blade is certainly magical." As he speaks Malgant breaks into a run to close the distance between himself and the gem.( Triple move since I am in heavy armor 60 feet closer to the gem)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 10:45:42 AM

Vauhwyt casts Expeditious Retreat and moves 70 feet closer.

First meeting/DM Buzz  d20+9=16 (Fort save for Appolo) d20+11=31 ; (Fort save for Nebin)
Friday January 29th, 2010 11:32:50 AM

Round 1
Appolo moved 150', made Fort save -4 damage
Malgant cast a spell and moved 20', made Fort save -4 damage
Aztyr cast a spell and moved 20', failed Fort save -8 damage
Vorelle moved 120', made Fort save -4 damage
Vauhwyt cast a spell and moved 40', using spell
Nebin cast a spell and moved 20', made Fort save -4 damage

Round 2
Appolo entered the round chamber, made Fort save -4 damage (DM rolled)
Malgant moved 60' has a spell
Aztyr cast a spell and moved 40', made Fort save -4 damage
Vorelle entered the round chamber, made Fort save -4 damage
Vauhwyt moves 70' has a spell
Nebin moves 80' and makes a Fort save -4 damage off spell (DM judgement. No post from character)

Two characters are now in the hot chamber. Bursts of flame belch out from between the large yellow bricks and rivulets of intense heat run along the sides of the chamber. The ability to withstand the environment is truly heroic. Any peasant fresh out of the field would be lying expired on the floor smoldering by now.

Round 3 Fort saves needed by most
Aztyr moves 40' and makes a Fort save -4 damage off spell (Already posted but may post again)
Malgant needs to move 60' or other action (if only minotaurs could fly?)
Appolo can attack the gem or other action
Vorelle can attack the gem or other action
Vauhwyt needs to move and can enter the chamber or other action
Nebin needs to move 80' or other action

This is still round three and some of you have acted, but please do not move on to round four, so we can stay together.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 2:13:35 PM

Vauhwyt shouts, "She said to use spells or magic to touch the gems! Mal, is swinging a weapon a good idea? I think that's not what she said!"

Action still to come.

DM Buzz: Clarification revistited.

First meeting/DM Buzz
Thursday January 28th, 2010 10:35:17 AM
Please allow me to clarify what Ringalingling should have said.

"but do not touch them without spells or magic weapons."


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 5:05:11 PM

OOHH!!

Sorry!

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 5:07:18 PM

If Mal is within 70 feet, Vauhwyt moves to him and casts Heroism on him. "You go, big boy," she tells him. Otherwise she makes a double move toward him (140 feet) and says, "Hold still while I cast a spell on you."

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=15 ;
Friday January 29th, 2010 7:19:18 PM

Nebin keeps running. He's tempted to use his magic carpet but really doesn't want to push the luck of it not bursting into flames.

OOC: for save 15. moving 80 ft this round

Protection from Energy- Fire: 110 min duration, 12 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 88/92 hp Malgant 
Saturday January 30th, 2010 11:26:22 AM


ooc
Hmm I posted a move last night but don't see it here. I will redo it
IC
Malgant moves forward another 60' angling toward Vauhwyt since she seems to be preparing a spell for him.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Vorelle [hp 94/102]  d20+11=23 ; d20+17=33 ; d20+17=37 ;
Sunday January 31st, 2010 3:32:54 PM

The heat is still not bothering Vorelle as much as it could [Fort save 23].

She stands away from the gem, a little frustrated because she cannot help.

Instead, she watches and listens for trouble.

[Spot 33; Listen 37]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Sunday January 31st, 2010 6:11:51 PM

Aztyr keeps pace with Malgant staying about 10 feet away from him.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 112/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo Ac 31 Hp 80/88 Boots of Speed Haste  d20+6=14 ;
Monday February 1st, 2010 2:01:29 AM

Appolo draws his sword,but waits for the Malgant and the mages to do something."It seems we have to destroy all the crystals'but the one that contians the prisoner.I am I right about that."

Forttitude 14

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday February 1st, 2010 8:31:43 AM

Vaiuhwyt says to Appolo, "I don't think she's in the gem. I think she was reflected in it. Or something like that. I still think bashing gems with magic weapons is likely the best bet we got right now."

Appolo Ac 31 Hp 80/88 Boots of Speed Haste  d20+10=13 ; d20+10=25 ; d20+10=25 ; d20+10=14 ; d10+6=16 ; d8+6=9 ;
Monday February 1st, 2010 5:35:28 PM

Following Vauhwyt's advice"Ok I hope you're right.Here goes"Appolo says as he swings 4 times at the nearest crystal.

Attack 13 25 25 14 Damage 16 9=25

Tit for tat/DM Buzz 
Monday February 1st, 2010 6:49:34 PM

Vauhwyt remains patient and doesn't need to run back as Malgant continues forward with Aztyr close by and both are now 140 feet closer to the chamber. Letting him finish his move, she need but strut up 30' and cast a spell upon him. If Vauhwyt would prefer to lose ground by running back, Vauhwyt would be 120' from the chamber instead of 60'. Nebin runs as fast as he can with high regard for some magic items he holds dear. He passes the minotaur and two liontaurs, 20 feet from entering the chamber and now everyone can see, the gem is in the center of the round room, 20' from the groups entrance. That was first seen by Vorelle and Appolo as the ranger watches for trouble and is aware of none, the pirate begins a campaign of destruction upon the gem, with only one attack causing slight damage.

With Appolos' second attack, a slash appears across his chest as if he were struck by some unseen weapon. Appolo takes 6 damage

For those that are not immune to telepathy, a wave of energy invades your thoughts and a type of calmness is felt as a gentle voice is heard in your mind. There is not hint of bells, so it could not be the fairy lady.

"Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=23 ;
Monday February 1st, 2010 6:57:33 PM

"I don't think I like the sound of that. Sounds like a prison or a parasite. Maybe it needs our life energies or something. The question is, how do we destroy the gems without killingourselves?"

OOC: fort save 23

Protection from Energy- Fire: 110 min duration, 16 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle [hp 86/102]  d20+11=12 ;
Monday February 1st, 2010 9:23:16 PM

[Fort 12]

"If s-somebody heals Appollo, will it heal the c-crystal as well?" Vorelle wonders aloud. "M-maybe we need to take turns h-hitting it. So we s-split up the damage."

However, Vorelle knows her hand axes are too small to hurt this thing. She continues to stand back.

Light Fortification, AC 26, 88/92 hp Malgant 
Monday February 1st, 2010 10:09:29 PM

OOC
short swords are piercing weapons Appolo
IC
Malgant surges forward another 60' bringing himself into the room with the gem. His sword flames in his hand and he prepares to draw back and swing as soon as he is near enough to the gem. " I don't think it is so much a problem of healing Vorelle. If we nickel and dime it to death I will have to heal all of us. I think it is a matter of scope. The fairies would have wielded small weapons, like your axes, unlikely of damaging something this hard. Because of that they had no choice but to give in to the thoughts I hear in my head right now, capitulation, servitude. On the other hand, Minotaurs use big weapons. They also yield to no one. Ask any Centaur you find."

OOC2
Appolo said nearest gem....are there more than 1?I was under the impression there was only 1 in this 'room'.
Also how far am I from the gem at the end of this turn so that I may plan out my move for next turn.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

DM Buzz: Malgant needs 70' to attack the gem, using his reach. The gem is what needs to be destroyed. It is in a setting of crystal arms made of pure sulphur.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=27 ;
Monday February 1st, 2010 10:18:58 PM

Aztyr lets a soft snicker escape as Malgant says the last. "No need Malgant, I've witnessed your swinging of that brute on many occassions."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 108/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Appolo Ac 31 Hp 66/88 Boots of Speed Haste  d20+6=13 ;
Tuesday February 2nd, 2010 10:29:19 AM

"OUCH>Well that didn't work.."Appolo ignores the voice in his head"Well try blasting it with some magic or perhaps take out it's support beams. Anyone gota real big hammer." Appolo holds off on striking the crystal again.

Fortitude 13

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 2nd, 2010 4:35:27 PM

Vauhwyt chooses to lose ground by running back to cast the Heroism spell on Mal. This round, she makes a double move (up to 140 feet) to the chamber.

Tit for tat (Round 5)/DM Buzz 
Tuesday February 2nd, 2010 6:23:43 PM

By now the group is aware of the regular gravity that is in the chamber and the very strange ability to walk on any surface is now gone. The heat continues to burn the flesh and oxygen is in high demand as lungs gasp for some form of gas besides the toxins pumping though the unnatural area.

The bright red gem continues to sit in the unorthodox setting, like a macabre decoration in a hellish ballroom. It's beauty is one of unique qualities. It's rarity is immeasurable. A small chip does seem apparent in the gem. The size of the damage is comparable to the damage on the wielders chest from the enchanted longsword that caused the flaw in the once perfect stone.

Without attacking this round, everyone waits and contemplate the words of the relic while the group gathers together. Obviously, it is a sentient creature to some extent, but some feel it can not be dealt with and must be destroyed. At least, that is what a fairy princess seems to impress upon the party.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage

Chris, Please Highlight to display spoiler: {I sent you an email. I am waiting for a response. :)}

Vorelle [hp 82/102]  d20+11=30 ; d20+17=37 ; d20+17=24 ;
Tuesday February 2nd, 2010 11:07:50 PM

[Fort save 30]

Vorelle continues to stand guard, knowing her weapons cannot hurt the gem.

[Spot 37, Listen 24]

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=24 ;
Wednesday February 3rd, 2010 7:40:56 AM

"This is truly a devious trap. The gem can inflict punishment on those who attack it and besides the tough task of destroying it, you also have to deal with the intense heat. Unfortunately I don't think my magic will do very much against this gem and I'm not that strong."

OOC: fort save 24

Protection from Energy- Fire: 110 min duration, 20 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=22 ; d8+1=2 ; d8+1=2 ; d8+1=5 ;
Wednesday February 3rd, 2010 7:57:04 AM

Now in the chamber, Vauhwyt takes a better look around, using her still active "See Invisible" spell.

She calls out, "Let me at least cast Resist Fire on you all." She looks to see who is here in the chamber with her who she can cast the spell on.

She adds, "Mookie, get out that wand and start curing."

Mookie, still in monkey form, takes out his wand of curing and uses it on anyone in reach: UMD check 22 is A-OK. He cures anyone in reach, if there is anyone, with 5 hp (had to reroll two natural 1s).

Vauhwyt still has not acted this round, other than to look around (free action) and talk (free action). If anyone other than Nebin (he has his own protection) is near, she'll cast Resist Fire on that person.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
5 of 7 2nd level spells used
2 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (Mookie Only)
Heroism (Mal Only)

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

NOTE: Above does not yet include Resist Fire and CLW from this round, being contingent on someone being there to protect and heal.

Appolo Ac 31 Hp 58/88 Boots of Speed Haste  d20+6=12 ;
Wednesday February 3rd, 2010 11:19:28 AM

Appol is really begining to look worn down now as he waits for the Mages or Malgant ro do something.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday February 3rd, 2010 11:35:04 AM

If Appolo has just attacked the gem, and if Vauhwyt is there, odds are he's the one to get the Resist Fire and the CLW for 5 hp healing.

Light Fortification, AC 26, 88/92 hp Malgant  d20+19=24 ; 3d6+7=20 ; d6=6 ;
Wednesday February 3rd, 2010 5:48:04 PM

Round 5
Stepping forward the last ten feet to bring him within reach of the Gem Malgant's greatsword flashes in a dazzling arc as he completes an overhand chop directed at the ruby. Knowing that he only will get one shot at it while he is still moving, Malgant puts his back into it and connects, though the impact is less jarring than he would have guessed. (Hit AC 24 for 20 damage + 6 fire [which I will go out on a limb and say the fire does nothing])

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=28 ;
Wednesday February 3rd, 2010 8:03:55 PM

As Malgant swings and chops at the gem, Aztyr comments after the effects.
"Well.... not so impressive as I think you thought Malgant. Take another swing and see what happens." (unless the gem breaks with the swing.)

She floats about 10 feet from Malgant and gives him space to swing

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 104/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Tit for tat (Round 6)/DM Buzz 
Wednesday February 3rd, 2010 11:17:25 PM

Vauhwyt casts a spell on Appolo preventing further heat damage, while Mookie uses a wand to almost completely close the gash across his chest. Nebin compliments the ancient Teucri or whatever has created this diabolical room. It is indeed a worthy obstacle. Daunted by the task of destroying the gem, Vorelle continues to remain vigilant while Aztyr moves slightly away from the others. Malgant takes two final steps closer to the gem before creating a large crack down the center of the once invaluable stone. At the same time an involuntary grunt is heard from the large minotaur as a wound in his side opens up and begins to pour blood out onto the brimstone floor. The stench of lifes precious fluids sizzling at his feet is actually a slight improvement on the noxious environment. Malgant receives 16 damage

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage
-16 damage

DM's have rules also. One of those is to not make an encounter harder then originally planned. Believe it or not (I'm sure you will), I didn't take into account the fire from weapons. The fire from the sword is different then the heat in the environment, so I will allow the fire damage from the sword, but Malgant still takes the damage the fire caused, even if it doesn't manifest itself as a burn.

Chris please Highlight to display spoiler: {Responded to your DM post above.}

Vorelle [hp 78/102]  d20+11=24 ; d20+17=27 ; d20+17=30 ;
Thursday February 4th, 2010 1:03:56 AM

[Fort 24]

Vorelle continues to watch and listen.

[Spot 27; Listen 30]

Light Fortification, AC 26, 72/92 hp Malgant  d20+19=37 ; d20+19=38 ; 3d6+7=18 ; 3d6+7=19 ; d6=3 ; d6=4 ; d20+14=18 ; d20+9=17 ;
Thursday February 4th, 2010 4:47:18 PM

OOC
Yay for flaming weapons then 8)
IC
The pain is an exquisite bolt of agony similar, remarkably similar, to what a sword blow like the one Malgant inflicted on the gem would feel like. After living with the dull pain and shame of his shattered horn for the past day the bright pain of the wound is actually welcome. " No witty requests that we lay down and be your guests now eh, Ruby? This place is unnatural and I am trapped here. The only intelligence I have suggests that breaking all of the gems here will free me. Thus it shall be done. " Malgant does not miss a stride as he follows through on the swing and, stepping slightly to his left, moving around the gem, he raises his sword again. this time striking until the gem is broken.( hit AC 37, hit ac 38 to confirm the critical for 37 damage + 7 fire damage. Miss on second attack and misses on third attack if they are needed otherwise they are not taken)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

OOC 2
This will almost certainly leave a mark, both on the gem and on me 8). LIkely we only need 2 or 3 points to destroy it too.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=12 ;
Thursday February 4th, 2010 9:10:03 PM

Aztyr continues hovering near by.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 96/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Tit for tat (Round 7)/DM Buzz 
Thursday February 4th, 2010 10:20:47 PM

ooc: Three posts? 50%? <shakes head>

Malgant again strikes the gem causing the crack from the previous hit to spread and widen, but still, it holds. The protector on the other hand creates a large gash in his own shoulder from the strike. Malgant please take 12 damage Gem is immune to critical hits. No vital organs. Vorelle and Aztyr wait patiently in the heat.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage
-16 damage
-12 damage

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=23 ; d20+14=34 ; d8=6 ; d8=2 ; d100=21 ; d100=2 ; d100=60 ;
Thursday February 4th, 2010 11:39:12 PM

Vauhwyt casts Resist Fire on Mal (last round) and Vorelle (this round). Mookie tries to use his wand on Mal twice. UMB checks: 23 and 34 means Mal is healed 10 hp.

Oh, and arcane spell fail checks on these Resist Fires: 21, 2, and 60. OOPS! That 2 is a failed casting. That means it takes two castings to get Mal spelled up, and Vorelle will have to wait for next round. And it'll take a 3rd level slot to do it.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
2 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (Mookie Only)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Vorelle [hp 74/102]  d20+11=30 ; d20+17=35 ; d20+17=36 ;
Friday February 5th, 2010 1:14:45 AM

[Fort save 30]

Without the strength to damage the gem, Vorelle continues standing watch.

[Spot 35, Listen 36]

Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Friday February 5th, 2010 1:57:27 AM

Feeling better Appolothanks Vauhwyr and stands back waiting patiently for Malgant to smash the gem."Come on big guy break it into little pieces and let's get out of here."

Light Fortification, AC 26, 60/92 hp Malgant  d20+19=26 ; d20+14=20 ; d20+9=10 ; 3d6+7=14 ; 3d6+7=22 ; d6=5 ; d6=2 ;
Friday February 5th, 2010 4:36:00 PM

Malgant is already protected from the fire. Use it on Vorelle who cannot cast it herself 8).

Malgant grunts as he accepts the new wound to his shoulder. He steps again to his left, always striking at a new face of the gem in order to cause more fractures from the attacks ( or at least that SOUNDS good) With the step he launches another flurry of attacks at the gem.( hit AC 26 for 14 damage +5 fire and AC 20 for 22 damage +2 fire, third swing misses badly.)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=31 ;
Friday February 5th, 2010 7:12:43 PM

Aztyr has been watching the goings on as Malgant keeps swinging at the gem.
"Why don't everyone take just a couple steps back and give me room to work. Your fire seems to be effecting the gem, so I'm betting a huge blast of fuire would too. And with my protecting up, it should absorb most if not all of the damage that seems to be reflected."
Aztyr waits to see if she gets the area she needs clear so she can blast away....

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=26 ; d20+11=12 ;
Saturday February 6th, 2010 9:43:16 PM

"I wish I had a spell or two for destroying gems. Never even thought about it until now. Heck, normally if something needs to be broken I just summon an elemental. Which doesn't help us in anyway right now. Sorry but I have no ideas on how to destroy this gem in any other way than Malgant is."

OOC: fort save 26, 12

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Monday February 8th, 2010 10:34:46 AM

Appolo replies to Nebin and Azytyr"Azytyr my friend.I don't think that would bea good Idea.You would take the same amount of damage as the crystal,but if Nebin could some say a fire andan earth elemental to burn and smash the crystal for us,they might save us time and pain.Malgant what do think.Thinka couple of elemnetals could smash that thing."

Wysp from the Catacombs (DM Jay B) 
Monday February 8th, 2010 7:38:44 PM

To Rob C.

Please return to the Catacombs, I have a message.

After this is viewed by Rob, please erase. Good gaming!!

The Motley Good/DM Buzz 
Monday February 8th, 2010 7:41:25 PM

Malgant continues to hack away at the enormous gem. His wounds very apparent as the suffering he inflicts upon himself is also very visible on his target.

With his second mighty stroke an immense explosion envelops the group blasting everyone with bright white light. Small shards from the precious gem seem to tear into your bodies, ripping apart organs and shredding the skin, then everything slows down, as if time is caught in it's own paradox. The group continues to feel the shards, but now, there is no pain. The group gratefully went into there original dimension at the time of the explosion, the long slender tunnel. The visual of everything that just happened has played a slight trick on your body, anticipating the damage that did not come.

Your vision slowly returns to normal as two new figures stand beside you in the seemingly endless circular passage. Their features stand out in contrast to the others, making them very easy to notice. One is a female half elf, the other a dark elf male. They seem to be in a state of confusion at the moment, not much unlike the rest of you.

I would now like to introduce to you all, Peter and Rob. let's give them a warm welcome and whatever assistance they may need. To Rob and Peter, I still have to go over your character sheets when I return. If you would like to ask someone on the rules board to look them over for mistakes when I return, I doubt someone would mind and it will make my return easier as well. No worries either way. Now, here is David to take over for me while I'm away. See you all next week.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Monday February 8th, 2010 8:12:57 PM

This is a test of the emergancy broadcast system ....

Dave wasn't feeling very well tonight, he may check the board in the morning, but expect a post tommorow night, so he can read any info Buzz has supplied him.

This concludes our test, if this had been a real emergancy you would have seen a bright flash of light and been blind and thus unable to read this.

Thank you, we now return you to your previously viewed program, still in progress.

Rob C to Wysp 
Monday February 8th, 2010 8:21:08 PM

Acknowledged. Thanks Jay!

Wyhsper (AC 24 - HP 48+20/48) 
Monday February 8th, 2010 11:56:34 PM

"Uel? I know you said teleport, but where exactly have you teleported us to?" the half-elf Whysper softly asks her companion. The surroundings are very uncommon, and not at all like the crypt. As she suveys her new location, something is noticeably different
"Um... Uel? Who are they?" Whysper gestures to the party with her dagger. They appear to be confused also, and for the moment, do not appear to be a threat.

Vorelle [hp 74/102] 
Tuesday February 9th, 2010 12:15:05 AM

Surreptitiously, Vorelle studies the newcomers, trying to glean clues about who they might be or where they might have come from.

[Vorelle is a slender human woman wearing a cloak that seems to shift and blend into the background. Two handaxes are sheathed at her sides, and an (apparently) empty quiver is on her back.]

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 9th, 2010 12:17:29 AM

The black-and-silver garbed elf blinks and arranges his robes.

"That thrice-cursed Lich!", Uel mutters. "This is why I dislike using such an imprecise spell. I was aiming for that store room lower in the tower." Uel plants the end of his staff on the floor and glances around. "Can I assume from your expressions that you lot aren't going to try to kill us immediately? Then do you know where we are?"

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 9th, 2010 8:59:03 AM

Vauhwyt pauses, and wonders if she has seen these people before ... maybe in a dream? Maybe that's why she has a good feeling about them.

"Hail, and well met! I'm Vauhwyt," she says with a sense of deja vu. Something tells her to trust them, so she adds, "We are the enemies of the Sons of Dread, a cabal of sorcerous undead types. We are also investigators of the crafts of the ancient Teucri, in one of which we currently find ourselves. Do you know how you came herre?" Her accent reveals that Common is not her birth tongue.

Vauhwyt is a liontaur, dressed in black spiked armor, wearing a spiked gauntlet and carrying a spiked chain.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Tuesday February 9th, 2010 1:25:49 PM

Aztyr, having flinched when the gem exploded is dumbstruck when two people appeared from the gem. She'd expect a Fairy Queen, not an Elf and a Drow. She doesn't say anything at first, rotating her staff so it seems to make a bar at waist hieght between her and the new comers.
"Before you tell us how you got here, I'd prefer some names. We will try to explain after we become certin that you are not yet another obstical to our current situation."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 90/92 hp Malgant  4d8+12=21 ; 3d8+12=23 ; d8+5=9 ;
Tuesday February 9th, 2010 4:38:17 PM

OOC
I am assuming Malgant took damage from the blows to the gem. Hp adjusted to reflect that damage.
IC
With his hands up shielding his eyes, Malgant didn't see the two new people right off. He checked his spells and noted that the rest of the group had be essentially unharmed by the explosion, basically the main wounded person was himself.As he prepared to heal himself he noticed two more people now stood inside their group. A drow and an elf from the looks of it. Vauhwyt breaks the ice by introducing herself and thus frees Malgant to complete his spells." Imod, grant your servant the grace of your healing touch that I may continue to Protect my charges in Your name." As he says this he casts three healing spells in sucession, one after the other, closing the wounds inflicted on him as he shattered the gem. When he has finished he turns to the two newcomers, who up to now have behaved and not attacked and introduces himself. " Greetings and well met. My name is Malgant and I am a Protector of Imod. Were you trapped inside the gem or have you been misdirected here by chance? By our best reckoning We are inside an artifact of the ancient Teucri race and it has transported us out into Jerico space. Beyond that we know that we can move along the pathways here until we reach nodules like the one we were in before you appeared. The path supposedly makes up something called the Labyrinth of Despair and we are set to pass through it and free those trapped within it. If you like and have no Ill intentions in your heart you may accompany us."
( CCW for 21, CSW for 23 and CLW for 9)

Malgant stands ten feet tall. He is dressed in full plate armor and wears the trappings of a Protector of Imod. He carries a flaming greatsword and an animated shield floats in a guard position in front of him. Currently he has one broken horn . You can tell by looking at him that physically he is still young even for a Minotaur, yet his eyes and face show a wisdom and are haunted by the deeds of a much older man. He has seen many things in his life, and most of them have left their mark on his face.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

DM post will come a little later. I'll try and give others a chance to post before I do it. Welcome aboard Peter and Rob. Welcome to the roiling pit of chaos that is our game...8)

Mookie 
Tuesday February 9th, 2010 5:15:43 PM

A raven pokes his head out of a pouch on Vuahwyt's belt. "Roiling pit of chaos!" he caws, "I resemble that remark!"

ADM David Strange Meetings 
Tuesday February 9th, 2010 6:55:01 PM

The Heroes of Blackbird Lake are thrust from the burning pocket of space where they had been trying to destroy a huge ruby into the cold and bleak tunnel in Jericho space. The landscape remains unchanged from what it was before. A tunnel behind and several more of those pockets lie ahead. Two new figures are now in the tunnel with the heroes and introductions start to be made.

OOC
Cayzle if you remember how could you coach Peter and Rob on how to hyperlink their sheets to their names? That way once Buzz gets back we can be all up and running and ready to forge ahead. Based on how tired I am these days my DM posts will probably be at about this time each night. We have the week to get to know each other and get to the next node so lets pull out the old war stories and make some new friends.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 9th, 2010 7:58:31 PM

Here you go! It is very much like an html anchor tag, but with "href" instead of "a" and [square brackets] instead of <arrow brackets>.

If that does not mean anything to you, then try this:

(link href="http://docs.google.com/Edit?docID=dcsdq88k_1cj23wff3")Vauhwyt(/link)

But use [square brackets] instead of (parenthesis) and swap in your sheet's Web address for the first underlined section and your PC name for the second underlined section.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 9th, 2010 10:28:23 PM

"Well met, indeed. I am Uel Cat'Aabar, arcane practicioner," A small triangular head pokes out from his high, silver embroidered collar, "And this is Kage, that's Kah-Gay." He sounds the name out carefully. "He is a creature of shadow and my long time companion."
<squeak>
"I am not being pretentious."
<squeak>
"Oh very well, I am a wizard and he is a rat. But a decidedly useful one on both counts! Until moments ago we were tracking the lich, Valatar. When he surprised us with a prismatic spray I was forced to teleport us to safety. It seems I missed."
As Vauhwyt was the first to speak, he addresses her more directly. "As it happens, Islander... no, something tells me you're no Islander. Regardless, as it happens I have a particular distaste for the undead. As our lich friend has no doubt fled to safety, and we seem to be trapped here for the time being, perhaps we could assist you against this cult. What say you, Whysper?"

Whysper (AC 26 - HP 48+20/48) 
Wednesday February 10th, 2010 1:20:06 AM

"Blessings. Whysper at your service. No, no surname, just Whysper if you please" the half elf says with a very slight bow towards Vauwyt and Malgant. She eyes Aztyr before continuing.
"My companions and I were caught by surprise by that disgusting lich whilst, ah, assessing the acheological value of his crypt" The smile she finishes her sentence with leaves little doubt as to her real reasons for the visit.
"As for this cult problem" she says turning to Uel "it would seem to be wisest to travel in the safety of numbers. I think we should journey with them. For the time being, at least."
She places her dagger back in the left pocket of her dark bown, leather pants - strange that there is no sign of it being there. She keeps a dark wooden buckler attached to her right arm, and appears to be wearing a finely made chain shirt of some description. Her blonde hair is held back by a headband.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Wednesday February 10th, 2010 7:13:48 AM

"Talk about magical accidents that put you in someplace you really don;t want to be." Nebin mutters to himself.

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Nebin is an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. Nebin wears no shoes and only carries a worn pack over a shoulder.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday February 10th, 2010 7:39:49 AM

Vauhwyt nods. "Yeah, seems like we're fighting a lot of undead lately, and will be fighting morre. Which in a way makes me sad, since my sneak attacks don't work on them. But the point is, yup, any enemy of undead is a friend of ourn!"

"But let me set you guys straight on what pickle it is we've found ourselves in exactly. We found this big magic machine, and we saw a message in it asking for help. So we touched the machine and ended up in some other dimension or otherr. At least, something whacky is going on. And we are kind of trapped. And we're still not sure who it is we actually came here to help, or what help is needed. Frankly, I'm getting a little nervous just thinking about getting the heck back home."

Mookie caws in triumph at this. "At last! A sensible thought! An actual note of caution! It thinks! It reasons! And all this time I doubted you, Boss. Too bad you got some common sense AFTER touching the artifact that got us trapped outside of space and time."

Vauhwyt grins. "Hush, Mookie."

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