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Eddie AC27 HP46 (Endure Elements) 
Sunday February 7th, 2010 10:03:13 PM

OOC: Off hand is half damage, but there is no damage reduction for secondary and tertiary attacks -- the ones with BAB reduced by 5 and 10.

Eddie AC31 HP46 (Endure Elements)  d20+13=31 ; d20+10=15 ; 2d6+3=7 ;
Sunday February 7th, 2010 10:10:44 PM

AC this round: 31!

The Captain moves to C10 and says, "Back up and make them come fight us! We can use ranged weapons on them!"

He readies an attack. If he can get an open unobstructed shot, he'll throw a magic stone.

He hits AC16 for 7. But that's a miss.

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 8

Tattoo Used: 1 of 3.
Stones Used: 2 of 3

Speck AC19/20 HP:26/26  d20+5=14 ;
Sunday February 7th, 2010 11:16:34 PM

OOC: if you get two attacks because of your level, then you get to add your trength to both attacks. The difference is the BAB. Ex: a 6th level Paladin gets two attacks per round. The first attack is with a BAB of+6 and the second is with a BAB of +1. You add all your bonuses for strength, weapon focus, etc. to both attacks.

IC: Speck agrees that backing off is a sound strategy and steps back 5', still hugging the wall. But he also glances around to see if there are any foes sneaking up behind them.

Spot d20+5=14.

Remsus Kai HP 7N/43/43 
Monday February 8th, 2010 2:10:53 PM

Remsus pulls out some diamond dust and sprinkles it around, casting MagicCircle Against Evil on everyone, centered on Marcus. +2AC and +2saves etc for everyone

Cleric Spells Memorized
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Bless
Domain: Longstrider
lvl2: Hold Person, Calm Emotions, Sound Burst,
Domain: See Invisible
lvl 3: Bestow Curse, Magic Circle Against Evil
Domain: Fly

Wizard Spells Memorized
lvl 0: Disrupt Undead, Mage Hand, Acid Splash, Arcane Mark
lvl 1:Shield, Mage Armor, Identify, Shocking Grasp, Grease
lvl2: Sorching Ray, Tasha's Hideous Laughter, Blur, Spectral Hand
lvl 3: Fireball, Suggestion, Deep Slumber
}

Marcas (SteveK) AC 19 HP 6N/74/84  d20+14=30 ; d20+14=26 ; d20+9=20 ; 2d6+9=20 ; 2d6+9=20 ; 2d6+9=13 ;
Monday February 8th, 2010 4:02:50 PM

Marcas accepts the strike of the club as the price of being a warrior, and continues to ply his raseur to deadly effect. As soon as he slays the Zombie Ogre, he Cleaves the air to the undead human fighting Sir John.

"We have them bottled up in the doorway. Let them come and be slain one at a time!"

...Actions
Full Round Attack
AC 30 Dam 20
AC 26 Dam 20
AC 20 Dam 13



Zombies in the Graveyard Rd 5 (SteveK) 
Monday February 8th, 2010 4:16:32 PM

Sir John shakes off the paralyzing tongue and strikes the human zombie!

The Captain moves and calls out tactical advice. Finding an unobstructed shot, he throws a stone, missing.

Speck steps back still hugging the wall, and glances around to see if there are any foes sneaking up behind them. Though the wind and snow have lessened in this hollow of Osgood's Graveyard, it is too much for the Halfling to see anything other than the vague shapes of the nearby buildings... he can see nothing.

Remsus casts a Magic Circle Against Evil centered on Marcus. All the heroes feel safer

Marcas drops the very injured Zombie Ogre on his first blow, cleaving the human zombie with his second, but the minotaur's weapon skitters across a mail shirt and the third blow is ineffective!

......Enemy

Zombie human pulls back along the wall, getting out of range of Sir John's axe and out of sight of Marcas' ranseur.

As if they are marionettes marching to another's bidding, the Zombie Bugbears withdraw from the door opening.

The Zombie Ogre C withdraws from the door as well.

Zombie Ogre A reaches out and encloses the glowing doorknob in a ham fist, plunging the room back into darkness. Some light still leaks out, giving a shadowy feel within 10 feet of Ogre A.

.....NOTES
Zombie Ogres have Reach (10')

Sir John - 16 damage
Eddie - 13 damage
Marcas -- 10 damage

Zombie Ogre AC 21
A - 19
B - dead
C - 19
d - dead

Zombie Bugbear AC 19
1 - dead
2 - 19
3 - 19
4 -- 19

Human Zombie AC 23 - 34

https://docs.google.com/leaf?id=0B_mKNx7uYNxOYzEwN2NlMWQtNzU2ZS00ZmRmLWE2NzktN2YxZmZkYjRmNTc3&hl=en

Speck AC19/20 HP:26/26  d8+1=5 ;
Monday February 8th, 2010 9:56:51 PM

"Anybody get the feeling s0mething really intelligent, or Actually intelligent is inside there directing those zombies? Looks like we are at the famous 'Zombie Standoff' here."

Speck takes the pause in the fight as a cue to bop Sir John with his wand. "Ala Ka Zam," he says.
CLW d8+1 = 5.

Sir John is healed of 5hp of damage.

Marcas (SteveK) AC 19 HP 6N/74/84 
Tuesday February 9th, 2010 1:53:36 PM

"Aye", agrees the brown-furred minotaur, "more intelligence than we thought, they must be controlled somehow, but I can still see one!"

Marcas drops his ranseur and pulls out his longbow, stringing the eight foot stave with a quick twist of hand and hip.

...Actions
Drop Ranseur (free action)
Retrieve stored item (Longbow)

Sir John (Ken) AC 21, 47/58 hps 
Tuesday February 9th, 2010 4:33:40 PM

Sir John thanks Speck for the gracious healing an dnods at his suggestion. "Yes, somethings out there... I just don't know where..."

To Speck, he says, "Can you cast a light spell on a copper piece and throw it into the room? That way we can see what we're doing...":

He looks and concentrates into the room, trying to detect the specific evil that they're facing... If he needs to, he'll spend multiple rounds to see exactly how many and where the evil ones are...

Eddie AC30 HP33 of 46 (Endure Elements)  d8+5=7 ; d20+13=30 ;
Tuesday February 9th, 2010 5:22:19 PM

Lucky casts a cure light wounds on Sir John, curing 7 damage.

"There you go!" says the mendicant.

Then he looks down at himself. "Oh, yeah. I'm wounded too. Maybe I'll cure myself next round."

AC for next round: 30

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 8

Tattoo Used: 1 of 3.
Stones Used: 2 of 3

Zombies in the Graveyard Rd 6 (SteveK) 
Tuesday February 9th, 2010 6:01:52 PM

Speck heals Sir John.

Marcas unlimbers his bow.

Sir John suggests another LIght spell

Eddie heals Sir John.

...................

And the Ogre Zombie swallows the doorknob with continual light on it, plunging the entire room into darkness!

As Resmus moves around, he can see the Ogre and Bugbear zombies moving and waiting, moving and waiting. Yet the darkness is so complete, no one else can see the enemy undead.

The Grease spell is keeping the two teams apart... for now.

.....NOTES
Zombie Ogres have Reach (10')

Sir John - 3 damage
Eddie - 13 damage
Marcas -- 10 damage

Zombie Ogre AC 21
A - 19
B - dead
C - 19
d - dead

Zombie Bugbear AC 19
1 - dead
2 - 19
3 - 19
4 -- 19

Human Zombie AC 23 - 34

Speck AC19/20 HP:26/26 
Tuesday February 9th, 2010 9:47:35 PM

"Sure can do," Speck chirps back at Sir John. Speck Moves to A9 and pokes his head between Marcas' legs and sings, "Pretty Little Lights are Going to Dance Tonight!"

Cast Dancing Lights: four 'torches' appear in a 10x10 (occupying the corners of the square) on the other side of the Grease effect (the outer corners of G8,9 and H8,9), staying within 10' of each other.

"See the little lights? Bet you can't swallow them! HA!"

Eddie AC27 HP33 of 46 (Endure Elements)  d20+11=18 ; d20+13=27
Wednesday February 10th, 2010 7:43:20 AM

The captain watches the big zombie swallow his doorknob. "Ugh!" he shudders. "That's going to be messy to get back."

But once the dancing lights illuminate the area past the Grease, Lucky takes another shot with a magic stone. He hits AC18, another miss, by just one. "Gosh darn it," he mutters. "Remind me to cast Bless before I throw any more."

AC check for this round: 27

Sir John (Ken) AC 21, 47/58 hps 
Wednesday February 10th, 2010 10:13:04 AM

Sir John concentrates for the 2nd round using his detect evil ability...

Remsus Kai HP 7N/43/43 
Wednesday February 10th, 2010 10:40:49 AM

Remsus casts See Invisible on himself and looks into the room.

(OOC: Sorry for missing a post. had a hectic day...)

Cleric Spells Memorized
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Bless
Domain: Longstrider
lvl2: Hold Person, Calm Emotions, Sound Burst,
Domain: See Invisible
lvl 3: Bestow Curse, Magic Circle Against Evil
Domain: Fly

Wizard Spells Memorized
lvl 0: Disrupt Undead, Mage Hand, Acid Splash, Arcane Mark
lvl 1:Shield, Mage Armor, Identify, Shocking Grasp, Grease
lvl2: Sorching Ray, Tasha's Hideous Laughter, Blur, Spectral Hand
lvl 3: Fireball, Suggestion, Deep Slumber
}

Marcas (SteveK) AC 19 HP 6N/74/84  d20+8=19 ; d20+3=5 ;
Wednesday February 10th, 2010 3:43:14 PM

Marcas is disappointed that the light goes out, but nods his thanks to Speck at the return of some light. Taking aim at the closest undead reavealed, he fires two large arrows, missing twice.

...Actions
Full Attack
AC 18
AC 5

Zombies in the Graveyard Rd 7 (SteveK) 
Wednesday February 10th, 2010 3:56:39 PM

Speck moves and casts Dancing Lights to light up the area.

Lucky takes another shot with a magic stone, but misses.

Sir John concentrates for the 2nd round using his detect evil ability. Looking in a 60 degree arc from the Dancing Lights to the left, Sir John is able to sense the presence of three moderate auras.

Remsus casts See Invisible on himself and looks into the room. From his location behind Marcas, he is unable to see the majority of the room because of the doorway limiting his view. The drow can only see the presense of Ogre Zombie A.

Marcas fires off two arrows, one hanging from the zombie ogre's thick skin without apparent damage, and the other darting harmlessly into the building.

...................

The various zombies are keeping away from the Grease spell, waiting. Ogre Zombie A stands just beyond the Dancing Lights, fully illuminated.

The other zombies seen are shadowy figures in grayish light. Sir John can see them all except the fast human zombie with the purple tongue, but the other heroes can only see some because of the narrowness of the doorway.

The Grease spell is keeping the two teams apart... for now.

.....NOTES
Zombie Ogres have Reach (10')

Sir John - 3 damage
Eddie - 13 damage
Marcas -- 10 damage

Zombie Ogre AC 21
A - 19
B - dead
C - 19
d - dead

Zombie Bugbear AC 19
1 - dead
2 - 19
3 - 19
4 -- 19

Human Zombie AC 23 -- 34

Osgood's Graveyard


Eddie AC20 HP33 of 46 (Endure Elements)  d20+13=17 ; d20+16=29 ; d20+8=9 ; d20+16=26 ; d20+10=15 ; d20+9=20 ;
Wednesday February 10th, 2010 8:04:50 PM


Roll for AC this round: 17.

"Well, a leader has to lead by example, I always say! We need to know what is really happening out there! Besides, I've got the best reflex saves of us going! AND I have ranks in balance!"

Lucky takes a double move: To 9C ("Excuse, me, Marks-On-Thighs," he says), to 9D, to 9E, and to 9F. Then he takes a look around, and moves back to 9E, then 9D, then 9C, then back to 10C. He is using accelerated movement per the Balance skill, taking a -5 on his balance check in order to move faster.

First he makes a reflex save vs the Grease, save DC18. He uses 4 luck points, so his save is at +16. He will fail on a natural 1. He rolls a 29, so no problem, and a successful use of his luck points means his total is now up to 9 luck points.

Then he makes the Balance check to stay upright while walking at normal speed. The DC is 10, but there is a -5 penalty. Lucky usually has a +9 on Balance checks, but he adds 4 luck points to the roll, so he now is rolling at +8, and therefore only fails on a natural 1. A NATURAL ONE! HE ROLLED A NATURAL ONE! Look! There it is: d20+8=9!

Okay, first off that means he loses the 4 luck points he put into the roll, so he is now down to 5 Luck Points. Failure on the balance check means he can't move and has to make another reflex save. He'll use 4 of his 5 luck points on that save, and rolling at +16, gets a 26. No problem, and that means his luck points are now at 6. So that puts our hero in square 9E, after moving 15 feet, stuck in place, with a standard action still left to him.

Lucky decides on using total defense. That boosts his AC to 23 this round. But not having 5 ranks in balance, that means he loses his dex bonus to AC, so he is down to AC20.

And since he is there, he takes a good look and listen around. Listen 15, Spot 20.

Then he waits to get attacked. "Come get me, big boys!" he shouts.

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 6

Tattoo Used: 1 of 3.
Stones Used: 3 of 3

Sir John (Ken) AC 21, 54/58 hps  d20+15=23 ; d8+5=11 ; d6=4 ;
Thursday February 11th, 2010 9:50:22 AM

Sir John watches Lucky's antics in the room, and after seeing his friend stuck in 9E, he moves quickly to 11E and slashes at Ogre C, trying to protect Lucky as well as he can...

Attack = Hit AC 23 for 11 + 4 fire = 15

Marcas (SteveK) AC 19 HP 6N/74/84  d20+12=15 d20+14=16 d20+7=22
Thursday February 11th, 2010 2:28:21 PM

Marcas sees Eddie in trouble and that Sir John has avoided the Grease spell by hopping around the corner! Well, thinks Marcas as he drops his bow to the ground, I can't step around, but I can go over!

With a single step and a flexing of his thighs, Marcas tears his kukri from its sheath and leaps the 10 feet over the Grease spell with a little extra on the end, and slams into the Ogre Zombie!

"Move around and strike them down!" he shouts to the others.

...Actions
Drop weapon (free action)
Jump: 15 = 15 feet (move action)
Draw Kukri (with move action)
Reflex on Grease; 22 success
Attack Ogre Zombie A AC 16 miss

Zombies in the Graveyard Rd 8 (SteveK)  d20+10=20 ; d20+10=29 ; d20+10=14 ; d20+10=25 ; d10+5=7 ; d10+5=12 ; d20+12=29 ;
Thursday February 11th, 2010 3:03:39 PM

Eddie skips into the room for a look-see, and dances back across the Grease spell. Yet his luck runs out, and he wobbles in the Grease spell, at the mercy of any attacker! While there, he looks around,

Sir John watches Eddie and then moves quickly to protect the halfling's flank. The Zombie Ogre C whistles his great club bare inches above the paladin's head and gets an axe in the gut!

Marcas also jumps into the fray. Not quite far enough to clear the Grease spell, the minotaur stays on his feet but misses with his weapon. The Zombie takes the opportunity to bash the minotaur once. Marcas takes 7 damage

...................

The various zombies move into motion.

Zombie Ogre C misses Sir John.

Zombie Ogre A strikes Marcas. Marcas 12 damage

Zombie Bugbears 2, 3, and 4 all rush Marcas' side. (Marcas gets AOOs)

After the ZBugbear's rush in, then the human zombie rushes in to strike at Marcas with his tongue! Marcas Fort DC17 or be paralyzed

.....NOTES
Zombie Ogres have Reach (10')

Sir John - 3 damage
Eddie - 13 damage
Marcas -- 29 damage

Zombie Ogre AC 21
A - 19
B - dead
C - 34
d - dead

Zombie Bugbear AC 19
1 - dead
2 - 19
3 - 19
4 -- 19

Human Zombie AC 23 -- 34

Osgood's Graveyard


Marcas (SteveK) AC 19 HP 6N/74/84  d20+14=30 ; d20+14=24 ; d20+14=16 ; d20+11=15 ; d20+11=30 ; d6+6=12 ; d6+6=12 ; d20+14=19 ; d20+9=22 ; d20+14=22 ; d6+6=11 ; d6+6=9 ; d6+6=10 ; d10+10=15 ;
Thursday February 11th, 2010 5:42:07 PM

Marcas lashes out three times with his kukri, giving heavy wounds on two of the zombie bugbears.

Then the human zombie comes in and sticks its tongue into Marcas' side. He feels his muscles stiffen, but with a heroic effort, overcomes the undead's paralysis.

Continuing to use the Kukri to slash at his undead foes, Marcas attempts to cut a wounded zombie bugbear down and cleave into the next wounded one to take down as many as possible, and then gore a final zombie!

...Actions
AOO to ZB2: AC 30 Dam 12
AOO to ZB3: AC 24 Dam 12
AOO to AB4: AC 16 miss
Fort DC 15 miss!
Hero Point Reroll: 30 made it!! :-)
Attack 1 AC 19 Dam 11
Attack 2 AC 22 Dam 9
Cleave Attack AC 22 Dam 10
Horn AC 15 miss

Remsus Kai HP 7N/43/43 (See Invisible)  3d6=12 ;
Thursday February 11th, 2010 7:53:17 PM

(OOC: Don't forget about the bonuses to saves and AC from the circle of protection from evil)

Remsus casts Spectral Hand, and a ghostly hand forms next to him. Next round he will heal Marcas with it.

Remsus also moves right behind Eddie. Square 9 i think. To get a better look in there for Invisible people

That is, unless the DM lets me retroactively cast the spell last round and heal him this round? Since I missed a post like an idiot... when do you make your DM posts? The time frame is throwing me off. (Cure Serious Wounds =12)

Speck AC19/20 HP:26/26  d20+7=10 ;
Thursday February 11th, 2010 9:39:04 PM

"What the..." Speck starts as the two figters barge into the room to protect their king. "Why couldn't you have just yanked him out instead of barging in?" he blurts.

"Remsus, dispell the grease spot, (OOC: free action) so the others can safely retreat back to the door. Our whole strategy has gone caput!"

"Marcas, you big lump! Get your hairy hiny back out here! i don't want to see these things coughing up your fur balls!"

Speck then steps to C9 and whirls a bullet at the human ghoulish thing,
D20+11 -4(firing into melee) = 10 miss

Sir John (Ken) AC 23, 54/58 hps  d20+15=28 ; d20+10=28 ; d8+5=7 ; d8+5=7 ; d6=1 ; d6=6 ;
Friday February 12th, 2010 10:06:28 AM

"Somebody take out that damn human abomination!!!" Sir John yells, glad that Speck targeted it with a shot... However, Marcas seems to be in a bit of trouble...

For now, he's got to take out the foe he's facing, bashing it again...

Attack 1 = Hit AC28 for 7 + 1 fire = 8 dmg
Attack 2 = Hit AC28 for 7 + 6 fire = 13 dmg
Total Dmg = 21 pts...

Remsus Kai HP 7N/43/43 (See Invisible) 
Friday February 12th, 2010 10:48:54 AM

Remsus dismissies the Grease spot as told. "SOrry, I thought they were dumb zombies and would just walk into it so we could smack em around while they are prone... but these guys are smart!"

Eddie AC23/25 HP33 of 46 (Endure Elements)  d20+11=15 ; d20+13=22 ; d20+13=23 ;
Saturday February 13th, 2010 8:15:22 AM


OOC: My friends, I thought dismissing a spell is a standard action. Let's see ... Yup! It sure is! I'm assuming the Grease is still there!

Lucky fully expects to be hit nine ways from heaven by the combined might of all the undead, but in fact, his friends rush in and Lucky is not even targetted at all!

"My Heroes!" he exclaims, in a high falsetto voice. "You rescued me!"

Lucky casts a spell on the defensive. He does so because he fears the reach of the tongue from Undead M. His concentration check, using five luck points, is a 15 -- failure. His luck points are now down to just 1, and he has lost a third level spell.

Lucky tries to keep his balance and move out of the Grease. His balance check at +9, is assured so long as he moves at half speed. His save, using his last Luck Point, is a 22, no problem, and now he has 2 Luck Points. He moves to 8D and then to 7E.

Lucky's AC this round: 23, or maybe 25 if he is in the magic circle.

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 2

Tattoo Used: 1 of 3.
Stones Used: 3 of 3

Speck AC19/20 HP:26/26 
Sunday February 14th, 2010 12:06:40 AM

OOC: oops, sorry. should have looked it up instead of relying on the good 'ol memory. Since Remsus hasn't done anything else, I suppose the Dismisal would be his Standard Action.

Or, Remsus, if you want to do something else, keep the grease there and do something else.

Sorry for the confusion.

Remsus Kai HP 7N/43/43 (See Invisible) 
Sunday February 14th, 2010 12:50:10 PM

Yeah. I'll dismiss it as my standard action... and when I do, little red and white hearts appear where the grease spot was

Happy Valentine's Day!

Zombies in the Graveyard Rd 9 (SteveK)  d20+10=24 ; d20+6=25 ; d10+5=10 ; d8+4=11 ; d20+12=19 ; d20+12=26 ; d20+12=32 ; d6+7=9 ; d6+7=11 ;
Monday February 15th, 2010 10:57:07 AM

Marcas cuts all about him, laying two of the Zombie Bugbears out and wounding the last. With a heroic effort, he overcomes the paralyzing effect of the Zombie Human. (ooc: if a PC doesn't utilize a benefit ie Prot v Evil, that's on them. Sorry Marcas)

Remsus dismisses the Grease spell, with little red and white hearts appearing for a moment before disappearing. The Drow then moves behind Eddie to get a better look around the room. Remsus can see everywhere in the large square room due to his Darkvision, and the drow is certain there are no Invisible people in the room.

"What the..." Speck suggests there were better strategies than charging into the room, and works to get the group back together while firing a sling bullet at the human zombie, missing.

Sir John identifies the medium sized human zombie as the most dangerous thing in the room. He worries about Marcas and frees himself from melee by cutting Zombie Ogre C into burnt decaying flesh.

Lucky plays the rescued maiden "My Heroes!" he exclaims. The Halfling then tries to a spell on the defensive, but Wardd is looking at him with the other side of the coin, and it fails. Weaving around, Lucky Eddie moves to stand beside the Zombie Human With The Purple Tongue.

...................

There are a lot less zombies, but their aggression is not lessened. They step in to surround Marcasthai, the better to strike!

Zombie Ogre A strikes Marcas. Marcas 10 damage

Zombie Bugbear 4 strikes Marcas with a Morningstar for 11 more damage!

Zombie Human also focuses all his attacks on Marcas, as if trying to bring the big warrior down before his friends can get there. Two powerful fists hit vulnerable spots, and the tongue lashes the minotaur again. (AC 26, 32 Marcas Dam 9, 11, Fort DC 17 or Paralyzed)

.....NOTES
Zombie Ogres have Reach (10')

Sir John - 3 damage
Eddie - 13 damage
Marcas -- 71 damage

Zombie Ogre AC 21
A - 19
B - dead
C - dead
d - dead

Zombie Bugbear AC 19
1 - dead
2 - dead
3 - dead
4 -- 29

Human Zombie AC 23 -- 34

Osgood's Graveyard


Marcas (SteveK) AC 19 HP 6N/13/84  d20+11=12 ;
Monday February 15th, 2010 11:00:11 AM

Marcas roars in agony as he is pummelled from all sides, and then he stops. Sound is cut off as the big minotaur stiffens into immobility!

(ooC; LOL, a Fort save of +11 and I miss two in a row!)

...Actions
Fort DC: nat 1!

Sir John (Ken) AC 23, 54/58 hps  d20+15=20 ;
Monday February 15th, 2010 1:48:27 PM

Sir John utters a rare curse as he sees Marcas paralized. "Somebody free him and I'll concentrate on the human!!!"

Moving quickly to intercept the foe, he slashes quickly at the human's neck but in this case, he misses...

MIss AC 20 but it appears that my foe is flanked based on his position?
(OOC = Not sure which one is the human... is it the yellow "M"?)

However, that only gets me to hit AC 22 which is still a miss...



Eddie AC26/28 HP33 of 46 (Endure Elements)  d20+8=9 ; d20+10=17 ; d20+13=26 ;
Monday February 15th, 2010 3:24:10 PM


"The dead dude with the tongue has got to be the leader. We need to take it down!"

"Remo, cure Marks-On-Thighs with your hand spell!"

"Meanwhile, as for the Tongue Dude ..."

Lucky tries again to cast a spell on the defensive, using both of his remaining Luck Points. He rolls a 9! Failure again! Natural One!

"Wardd's Wingnuts! My luck has run out!" he yells, and tries to tumble back out of danger. His roll is a 17, exactly what he needs. He ends up in 5E.

Lucky's AC this round: 26, or maybe 28 if he is in the magic circle.

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 0

Tattoo Used: 1 of 3.
Stones Used: 3 of 3

Remsus Kai HP 7N/43/43 (See Invisible)  3d8+5=20 ;
Monday February 15th, 2010 4:04:34 PM

Remsus spontaneously loses his Bestow Curse spell in favor of a Cure Serious Wounds and hits Marcus with it for 20 points of healing goodness!

Cleric Spells Memorized
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuaryx2, Command, Shield of Faith, Bless
Domain: Longstrider
lvl2: Hold Person, Calm Emotions, Sound Burst,
Domain: See Invisible
lvl 3:
Domain: Fly

Wizard Spells Memorized
lvl 0: Disrupt Undead, Mage Hand, Acid Splash, Arcane Mark
lvl 1:Shield, Mage Armor, Identify, Shocking Grasp,
lvl2: Tasha's Hideous Laughter, Blur, Spectral Hand
lvl 3: Suggestion, Deep Slumber
}

Speck AC19/20 HP:26/26 
Tuesday February 16th, 2010 12:31:33 AM

Speck slides in to F11 and pulls out his Grease wand.

"Crisko!" he burts as he points his wand at the human zombie. A squirt of greas coats the 10x10 square the zombie is standing in and the squares next to him (F6-7, G6-7). DC11 Ref Save, Duration 1rd.

OOC: hopefully he fails and falls. If he gets up, I think you guys will ge AOO on him. X my fingers!

Zombies in the Graveyard Rd 10 (SteveK)  d20+10=20 ; d20+6=13 ; d20+12=24 ; d20+12=22 ; d20+12=26 ; d6+7=10 ;
Tuesday February 16th, 2010 12:21:53 PM

Marcas gets paralyzed!

Sir John moves to intercept the Zombie-like human, and misses with his axe.

Lucky is full of unLuck as another spell fails! He tumbles out of the way of danger.

Remsus spontaneously casts Cure Serious Wounds, touching Marcus (DM move of Remsus to touching distance). Some of the minotaur's wounds close, but the big warrior is still paralyzed.

Speck slides up and Greases the Human Zombies ground, but the monster has incredibly good reflexes for an aparant zombie. It easily stays on its feet.

...................

Zombie Ogre A moves to get Sir John, Remsus, and Speck in range of his Greatclub.

Zombie Bugbear 4 reaches up around Marcas' shoulders until the heroes can hear a angry squall. For some reason, the Zombie has grabbed Marcas' cat, Khloe!

Zombie Human ignores the immobile minotaur and turns to Sir John. Two fists and a purple tongue look for vulnerable spots around the paladin's armor. One fist misses, but Sir John is rocked for 7 damage and more paralyzing poison! (DC Fort 17 or paralyzed)

.....NOTES
Zombie Ogres have Reach (10')
M= Human Zombie-like monster

Sir John - 10 damage
Eddie - 13 damage
Marcas -- 51 damage

Zombie Ogre AC 21
A - 19
B - dead
C - dead
d - dead

Zombie Bugbear AC 19
1 - dead
2 - dead
3 - dead
4 -- 29

Human Zombie AC 23 -- 34

Osgood's Graveyard


Captain Lucky AC26/28 HP33 of 46 (Endure Elements)  d20+13=18 ; d20+5=17 ; 3d8+7=22 ; d20+7=27 ;
Tuesday February 16th, 2010 5:52:28 PM

Lucky, now maybe out of reach of Tongue-Dude, casts Cure Serious Wounds spontaneously over Pro Energy. If that provokes an AoO, then Lucky will make a Concentration check to see if a hit breaks the spell. Then he moves up to attack Tongue Dude with a touch. His touch attack hits AC17 for 3d8+7 positive energy damage. That's 22 damage with a will save of 27 for half damage.

That's a nat 20 on the spell DC check. Maybe Lucky's luck is turning around.

Lucky's AC this round is 18, Maybe 20 if he is in the circle.

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 0

Tattoo Used: 1 of 3.
Stones Used: 3 of 3

Sir John (Ken) AC 23, 54/58 hps  d20+13=24 ; d20+17=28 ; d20+12=29 ; d8+13=16 ; d6=5 ; d8+13=19 ; d6=6 ;
Tuesday February 16th, 2010 6:01:02 PM

Sir John feels the bite of the poison (Save = 24) and again resists it... However, he knows his luck may change soon so he knows he's got to focus on the human zombie and finish it off quickly...

He decides to use his smite evil ability this round, and hopefully deal some substantial damage...

Attack 1 = Hit AC28 for 16 + 5 fire = 21
Attack 2 = Hit AC29 for 19 + 6 fire = 25
Total Dmg = 46 pts... (Take that zombie boy...)

Abilities used: 1/2 Smite Evils...

Speck AC19/20 HP:26/26 
Tuesday February 16th, 2010 6:30:21 PM

OOC: SteveK, you forgot to move Speck to F11! that would prevent the ogre zomb to move that far, unless he uses a bull rush.

Please re-adjust the map. Thanks.
I'll post later on tonight.

Jonathan/Speck

Marcas (SteveK) AC 19 HP 6N/33/84 
Wednesday February 17th, 2010 11:37:45 AM

Marcas can't even blink, and so he stands there, even more helpless than when the Dread general dominated his mind.

Zombies All Dead (SteveK)  d20+9=25 ; d4=3 ;
Wednesday February 17th, 2010 11:49:07 AM

Lucky casts a spontaneous Cure Serious Wounds and is far enough from the Human Zombie to cast normally. Then he moves up to touch Tongue Dude, hurting the undead more than anyone else has been able to do so far!

Sir John resists the bite of the poison, but knows his luck may change soon. Imbuing his axe blade with holy light, he Smites the evil undead! Take that zombie boy!! The monster crumbles at the Paladin's feet.

Speck somehow appears in front of the Zombie Ogre, keeping the monster away from Remsus! (ooc: sorry about the non move)

Marcas stands like a living statue.

...................

Without the directing mind of the purple-tongued-human-zombie-monster-undead-thing, the remaining two zombies are easy pickings; the heroes kill them quickly.
(DM ending combat since the rest is just mopping up. Good job! Everyone gets 500xp)

The heroes have time to investigate the building, the undead, and let Marcas thaw (3 minutes) There is nothing else moving in the building besides the heroes.

.....NOTES

Sir John - 10 damage
Eddie - 13 damage
Marcas -- 51 damage


Captain Lucky AC26/28 HP33 of 46 (Endure Elements)  d20+8=12 ; d20+8=11 ; d20+8=15 ; d20+8=26 ; d20+8=19 ;
Wednesday February 17th, 2010 2:44:27 PM

Lucky carves the continual flame doorknob out of the belly of the zombie that ate it.

Then he uses its light to search the room.

Search checks 12, 11, 15, 26, 19.

"There's gotta be some clue as to what is going on here," he mutters.

Sir John (Ken) AC 23, 54/58 hps 
Wednesday February 17th, 2010 3:22:02 PM

Taking a deep breath now that the combat is over, Sir John moves over to Marcas to check on him. He can't remove his paralysis, so he decides to keep watch while the others search the room and heal the injured members...



Speck AC19/20 HP:26/26  d20+15=35 ; d20+15=33 ; d20+15=19 ; d20+15=16 ; d20+15=24 ;
Wednesday February 17th, 2010 10:59:06 PM

OOC: thanks SteveK. :)

IC: Speck helps carve up the zombie ogre with his shiny sword. Curious about the new fangled zombie, Speck goes over to the purple-tongued-human-zombie-monster-undead-thing (PTHZMUT for short), and studies it carefully.

"It's gonna be hard to write a song about this PTHZMUT. I can't even pronounce it correctly!" he comments.

Then the room brightens up a good bit as a gooey brassy glowing globular doornobby thingy (GBGGDT for short) is retrieved from the zombie's belly. "Couldn't just wait until he passed it, eh?" Speck jokes.

At which point the four dancing torches suddenly vanish. (they only last 1 minute).

Speck puts on his funny goggles and follows Lucky in his search.
(like Lucky, 5 search checks)

d20+15= 35, 33, 19, 16, 24.

Speck AC19/20 HP:26/26 
Wednesday February 17th, 2010 11:00:56 PM

OOC: I just noticed, a N20 and a N1 in that search check.

Remsus Kai HP 7N/43/43 (See Invisible)  d20+18=29 ; d20+18=22 ; d20+18=30 ; 3d8+5=24 ;
Thursday February 18th, 2010 12:35:04 AM

Now that Combat is ended, Remsus will immediately begin to search every inch of the place (Search check = 29,22, 30...yek)

Remsus also looks at the undead and inspects their corpses closely. "I hate undead... so very very much." he states.

Remsus also heals Marcus of 24 points of damage, losing another 3rd level cleric spell for Cure Serious Wounds

Searching the Mausoleum (SteveK) 
Thursday February 18th, 2010 11:40:14 AM

Lucky and Speck carve the continual flame doorknob out of the belly of the zombie ogre. Its got a little dead flesh and maggots on it, but otherwise works fine!

The searching takes five minutes, and so by the time the clues are found, Marcas is up and moving.

Remsus heals Marcas some more. He inspects the undead, and more might be known about them for a Knowledge: Religion check DC 15 Highlight to display spoiler: { The human with purple tongue was a Morgh, an undead made from a mass murderer. Very fast and strong with a paralysis tongue, anyone slain by a Morgh becomes a zombie under the Morgh's control.}

Lucky, Speck and Remsus make a careful search of the large room. It looks to have once been a viewing mausoleum for the dead before eventual burial in the graveyard amongst the old war machines of Osgood.

Along one side, there is a preparation table that looks recently used, and it is easy to spot a vial of blood-like syrup, a torn cloak piece with some words charred into it, and a battered leather-bound book.
- The vial is stoppered and looks to hold several ounces Know Nature, Arcane, or Religion DC 15 Highlight to display spoiler: { It is definitely blood}
- The green cloak piece has the words: "Claire, My Bride!" Sir John knows the cloak as it is very, very familiar to him; it was worn by his sister on the day of their last parting.
- The book is titled "Death, Undeath, and Life: Similarities Through Woldsblood" by Professor Firdle, Tharn University Press

Near the middle of the room, more recent additions are found: large shackles and manacles. There are large scuffle marks around four of the shackles, and a four inch long horn tip of the same color and shape as Marcasthai's horns.

.....NOTES

Sir John - 10 damage
Eddie - 13 damage
Marcas -- 27 damage


Sir John (Ken) AC 23, 54/58 hps 
Thursday February 18th, 2010 3:50:13 PM

Sir John looks at the items but stops when he sees the cloak. He looks at it and nearly drops his axe... WIth an anxious shout, he says, "This cloak, it's Claires! My sister... How did she... How did it..." In the midst of his comments, he stops and a look of dread appears... "The Raven's got her, just like Marcas's mother... If he's hurt her... " His emotions turn to anger and he says, "I swear that if he hurt her, there is no where in the world he can hide. I promise that he will die by my axe and it won't be an easy one. What kind of coward goes after defenseless women? Now its personal and he will pay."

He sees the book but doesn't pick it up, wondering if it is magical... On the other hand, it may be a clue that will lead them closer to the Raven... "I think this Professor Firdle has some questions to answer... Once we're done in this building, it's time to go pay him a visit..."

He does take a moment and heal his wounds, knowing that he needs to be at his best when he faces the Raven...

Casts CLW's for



Sir John (Ken) AC 23, 54/58 hps  d8+4=6 ;
Thursday February 18th, 2010 3:53:08 PM

(messed up my last post. and now I can't find my d8 roll for the CLW's... I think it was 7 or 8 points, but I'm going to roll again since I lost it. If anyone can see it (DM?), I'll change my hps back...
6 pts healed so I'm back to 54/58...

Marcas (SteveK) AC 19 HP 57/84 
Thursday February 18th, 2010 4:07:41 PM

Marcasthai stiffly moves and bends until all the poison is out of his system. He accepts healing from Remsus and praises from Lucky with equal soft spoken thanks, but his horns are downcast and he keeps shaking his head. "I'm not being a very good model of the minotaur", he says to no one in particular.

Khloe the white long-haired cat runs up and Marcas pets her, making sure there are no injuries on the little beast.

He doesn't take part in the searching, but when the horn is found, he will take it in a hard fist. His black eyes renew thier sense of purpose. "Not if I don't kill him first, my friend", he responds to Sir John. The voice is soft and low, but a fire of vengeance runs through the words!

Speck AC19/20 HP:26/26  d20+15=34 ;
Thursday February 18th, 2010 8:32:18 PM

Speck eyes the vial and then the book. "If two and two is four, then the liquid in this vial is Woldsblood. Gathering by the nature of the book, whoever created these undead is using Woldsblood to do so and make them more powerful."

Speck looks the book over, looking for any sign that it might be trapped, magical or mundane before he opens it.

Search d20+15= 34! N19 eh?

He'll skim the introduction while the others look about. (OOC: all books have an intro, no?)

Searching the Mausoleum (DM SteveK) 
Friday February 19th, 2010 2:48:38 PM

Marcas and Sir John are much too preoccupied with the pieces of thier loved ones in the warehouse to search or make any speculations about the clues. The only good thing known is that there aren't any pieces that can't be replaced... yet.

Speck infers the vial is Woldsblood, a very dangerous thing if it were so. He looks at the book, and assured it is not trapped, he takes it and opens it. The title catches the little guys eye... "Death, Undeath, and Life: Similarities Through Woldsblood" by Professor Firdle, Tharn University Press

Wasn't... yes! The first murder story of the Raven was titled "Tales in Blood". It ended with the torture and death of a professor of literature at Morgrave University. His drained husk was found at his desk, his epitaph scrawled in his own extracted blood. Coincidence?


Captain Lucky AC26/28 HP33 of 46 (Endure Elements)  d20=2 ;
Friday February 19th, 2010 6:04:21 PM

Lucky does not get it (know roll nat 2).

But he knows this is not good.

"We will set this to rights," he tells Sir John and Marcasthai.

Speck AC19/20 HP:26/26 
Friday February 19th, 2010 10:15:47 PM

A few moments glance at the book and Speck answers Sir John, "It may be a wee bit difficult to find this professor, me thinks. Unless his ghost haunts this book. But it seems clearer that this vial contains Woldsblood and that it is being used to create abby-normal undead. Hmm... wish we had a Fixer around..."

After looking around a bit more he suggests, "Well, shall we proceed to the next building? This time, if Lucky gets a hunkering to throw himself into a mosh pit, grab him, eh?"

Marcas (SteveK) AC 19 HP 57/84 
Saturday February 20th, 2010 9:28:58 AM

Gripping the horn tip tightly, Marcas barely hears and acknowledges Lucky and Specks words. The hate and rage in the minotaur is warring with iron discipline of his training.

Finally, the big taur nods to Lucky, but his words are almost whimsical. "We never searched the other murder sites."

Sir John (Ken) AC 23, 54/58 hps 
Saturday February 20th, 2010 10:32:29 PM

Sir John nods his head at Speck's wise suggestion, though he'd rather join Marcas and bash everything in sight... For now, he must reign in his anger and remain watchful while the others search the next building...

"Who is taking point this time? We need some a bit more skilled than Marcas and I in inspecting and searching..."

Speck AC19/20 HP:26/26 
Sunday February 21st, 2010 7:11:52 PM

Speck gulps. "Er... I suppose I could."


Captain Lucky AC26/28 HP33 of 46 (Endure Elements) 
Monday February 22nd, 2010 10:42:31 AM

Lucky Eddie seems a bit moody. "Lead on, MacSpeck," he says.

Osgood's Graveyard (DM SteveK) 
Monday February 22nd, 2010 11:07:08 AM

The other buildings in Osgood's Graveyard yield no undead or any other clues.

It seems the heroes are stuck with the vial, the Book, the scraps from loved ones, and the first two murder sites which were never searched.

Sir John (Ken) AC 23, 54/58 hps 
Monday February 22nd, 2010 1:45:07 PM

Since it seems that there's nothing else to be found, Sir John recommends, "We should go check out the clue from that professor at the university. He's got some questions to answer..."

Marcas (SteveK) AC 19 HP 57/84 
Monday February 22nd, 2010 5:16:11 PM

Marcas raises his head like, well, like a bull taking a scent. "There is nothing saying that this Professor is the same one killed. Maybe THIS Professor is the Raven!"

Marcas retrieves his weapons and is all set to go to the Tharn University right now to find his mother and the Raven.

Speck AC19/20 HP:26/26 
Monday February 22nd, 2010 6:06:49 PM

Speck ponders Marcas' words. "Hmm... suppose we dug up the remains of the one that was killed, maybe we could ask it questions like we did Mordrea? We could at least find out if he was the real professor and maybe who done him in. Let's go back to town and find out what they did to the 'professor's' body."

Remsus Kai HP 7N/43/43 (See Invisible)  d20+13=23 ; d20+13=28 ;
Tuesday February 23rd, 2010 12:22:44 AM

(Knowledge Religion = 23
Knowledge Arcana =28)

Remsus will look at the book with everyone else and examine it with his knowledge and such. He casts Detect Magic on himself and looks it and the other items over again.

When Sir John bellows about his sister, Remsus feels a bit of sympathy, "Don't worry good sir. We shall save her."

Looking for Clues (DM SteveK) 
Tuesday February 23rd, 2010 12:31:13 PM

Remsus casts Detect Magic and finds nothing glowing other than what is on the heroes already. Of curious note, the vial of blood assumed to be Woldsblood is NOT magical.

Speck suggests that they unearth the dead professor's body. With Lucky giving him the nod, the heroes leave Osgood's Graveyard and head back to the Constable's Office where they give thier request to the sergeant on duty.

"Ah, Wardd cast his eye from ya on that bet", says he, "for the poor gnome's family took the body and marched back to thier homeland with the little husk." The sergeant gives the group an eye and then nods as he sees the deputized badges on tunic or sleeve. "Well, yer official. If'n ya want, ya can go check out the murder site. We didn't find anything, but mayhap you might."

Speck AC19/20 HP:26/26 
Tuesday February 23rd, 2010 9:38:15 PM

"Ahhhh," Speck sighs. "He was a gnome. I suppose there was no way to mis-identify the body eh? Tell me good sir, the family was quite sure the, er, husk, belonged to the famed professor, huh?"

Remsus Kai HP 7N/43/43 (See Invisible) 
Wednesday February 24th, 2010 4:45:02 AM

"I don't think we could dig up a corpse that has been decomposed for so long... the brain still needs to be intact. Bones are of no use." Remsus states rather flatly to the inquiry.

Sir John (Ken) AC 23, 54/58 hps 
Wednesday February 24th, 2010 10:11:49 AM

Sir John agrees with Resmus' concerns about the body, but adds, "We could at least inspect the area of the murder, and maybe there will be some clues... Also, we need to go to his office and find out more about who he was, who he might have as enemies, students that may have had an axe to grind, etc."

Marcas (SteveK) AC 19 HP 71/84  d8=4 ; d8=7 ;
Wednesday February 24th, 2010 1:43:27 PM

Marcas agrees with Sir John. "Let us see if the dead professor had any enemies and see if there is any connection between the professor and Mordreia. And we can also see if Professor Firdle from the book is the one who is dead or another somewhere in the university."

But first, Marcas will take his potion of Cure Moderate Wounds to be ready for another attack.

...Action
potion CMW - 14 healing (ahh, that's good!)

Choices at the Constables (DM SteveK) 
Wednesday February 24th, 2010 2:00:43 PM

Conversation with the heroes around the Constable's offices allows the sergeant on duty to put in his two cents worth.

"Well now, the gnome Professor's name was Firdle if'n that gives you any more information. The uniersity is pretty much deserted right now with everyone fled or fighting the fires, but there are some students and professors who have stayed on to defend the buildings in case the fires come towards the university, so maybe you can talk to them."

"Now, the professor was killed only 2 weeks ago, so I bet his body is still pretty fresh if you know what I mean. But since the body is no longer in Tharn, it don't matter the argument."

"There's also the second murder site", the sergeant says in an afterthought. "This beasthunter getting killed by molten silver poured on his face." Even the grizzled sergeant shudders. "His place has already been burned through with the fires, but mayhap there is a clue or two for your sharp eyes."

The bare fact to the heroes is plain... without knowing more, they are being forced to play the Raven's game.

Captain Lucky AC26/28 HP46 (Endure Elements)  d8=6 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=7 ;
Wednesday February 24th, 2010 3:01:52 PM


Lucky casts a Cure Moderate Wounds over a Summon Monster 2 spell. 2d8+7=6+7+7=20. Lucky is now unwounded (and I had to reroll four 1s! More proof that Wardd is not smiling on me!).

He scowls at Marcas. "I got spells, you know. Save the potions for when I'm not around."

"Ugh! I hate playing the bad guy's game," says Captain Lucky Eddie, grinning. "I think there must be a way to make him play our game."

He looks around slyly, making sure that no one can hear but his proven comrades. "And by that, I mean, something unexpected!"

He draws his friends close and offers these ideas. "First, we visit the other two death scenes, sure, what the heck. But we don't spend a lot of time doing that. We can finish off both sites today. Tomorrow, we visit the offices of the local paper, The Inquisitive, I think it is called. We find out how the Raven sends his letters to the paper. We get some of those letters."

"Then we look and look until we find the clerics of Jancassis in this town." He looks at Speck and kicks him in the ankle. "That's the god of vengeance, you lout."

"Those clerics are here, rest assured. We tell them about the undead spider thing. We tell them we got this nifty vestment I've been using. We offer it to them if they will help us achieve our revenge on the Raven. We tell them how the Raven has made it personal, with threats to our loved ones. They'll help us because that kind of vendetta appeals to them."

"Plus, they may know stuff. Useful stuff. Second off, if we are lucky we can get some spells from them, like Detect Victim and Scry Your Enemy. Maybe we can actually scry the Raven, using the bits of evidence we have collected from the newspaper and the crime scenes."

"Thoughts, gents?"

Spells

Level 0: Guidance, Inflict Minor Wounds, Read Magic, Virtue, Detect Poison
Level 1: Cause Fear, Hide From Undead, Endure Elements, Bless, Entropic Shield
Level 2: Bear's End, Silence, Sum Mon 2, Silence, Shatter
Level 3: Cont Flame, Rem Curse, Pro Energy, Circle vs Law

Luck Points: 0

Tattoo Used: 1 of 3.
Stones Used: 3 of 3

Captain Lucky AC26/28 HP46 (Endure Elements)  d20+8=23 ; d20+8=20 ; d20+8=11 ; d20+8=19 ; d20+8=20 ; d20+8=14 ; d20+5=17 ; d20-3=2 ;
Wednesday February 24th, 2010 3:08:22 PM

If there is general agreement, maybe we can move this along:

Search at Crime Site One: 23, 20, 11

Search at Crime Site Two: 19, 20, 14

Remember that Lucky has a special ability to find things, being a Mendicant.

Know Religion to get in touch with the local clerics of Jancassis: 17

Gather Info to find those crazy cats: Untrained at -3: 2

Remsus Kai HP 7N/43/43 (See Invisible)  d20+18=20 ; d20+18=21 ; d20+18=32 ; d20+18=29 ;
Wednesday February 24th, 2010 6:26:50 PM

(Search rolls = 20, 21, 32, and 29)

"Yeah. The good Cap'n is correct, save potions for times of emergency. I also have loads of level 1 cleric spells I can burn on healing if need be. Just tell me what you want." Remsus says.

Speck AC19/20 HP:26/26  d20+15=34 ; d20+15=28 ; d20+15=17 ; d20+15=24 ; d20+15=35 ; d20+15=19 ;
Wednesday February 24th, 2010 9:50:41 PM

"Ouch!" Speck blurts. "Pick on someone your own size, will you?"

Rubbing his ankle, he suggests, "Mayhap the professor had a student that was a bit ambitious. Or perhaps the professor was experimenting on something, or someone and the experiment went awry."

At the crime sites, Speck also looks around, very closely, with his goggles of minute seeing.

Search d20+15
Site 1: 34, 28, 17
Site 2: 24, 35!, 19


Speck AC19/20 HP:26/26  d20+7=26 ;
Wednesday February 24th, 2010 9:53:28 PM

On the way to the university, Speck asks passerbies where would they be able to locate the priests of Jancassis.

Gather Info: d20+7=26 (dice are good to me tonight :)

Marcas (SteveK) AC 19 HP 71/84 
Thursday February 25th, 2010 12:37:02 PM

Marcas stiffens to attention to recieve the dressing down of the group's leader. As the minotaur's horns scrape the ceiling and Lucky admonishes Marcas' furry knees, the minotaur's face turns red in embarrassment. "No excuse. Yessir. Nossir, I will be more considerate of our resources in the future."

Feeling as if he has once again let down the entire tauric race, Marcas gathers his will and readies himself to go to the crime scenes.

Scenes of the Crimes (DM SteveK) 
Thursday February 25th, 2010 12:48:34 PM

It turns out that the second crime scene is closer to the Constables Office and so the group goes there, through the soot and freezing cold.

The group knows that the Second murder was called by the Raven: "Demise of the Cowardly Shifter". The authorities found his body in an abandoned silver shop called Shining Star Silver where the killer poured molten silver over his head, freezing him into a silent scream.

On arrival at the block where the Shining Star Silver shop is located, the group discovers the fires have been through this area already. Most shops are only burned out frames, but the silver shop is different: nearly half the shop is still standing. There are enough bystanders still around for the heroes to get a fairly good background on Mange, the Beasthunter.

Turns out, Mange was a hunter and a lycanthrope, a wereboar. Ill-tempered and secretive, Mange came to Tharn six months ago and rented a flat above the silver shop where he kept to himself. In his cups, he was known to say that his last quarry nearly killed him. Several people admit Mange had all the earmarks of hiding from someone... Someone who must have found him!

A scrap of feedbag in the flat is the only clue as to where his hunt was... The "Sourtusk Inn" is stamped on the bag. The very same inn as the heroes stayed before helping with the ley lines on the Dread border. Inside the bag, among the grain are bits of paper. "See Felix", "Rumbletummy and Bucklebury in Valley are good hostages", "extra silver for Claire".

Sir John (Ken) AC 23, 54/58 hps 
Thursday February 25th, 2010 2:31:25 PM

Sir John helps his partners continue the investigation and hopes that they might find some clear clues as to where their foe might be hiding. He's still incensed that his sister is in danger and is having trouble being patient as they search for clues... When he sees the clues about the Inn, he says, "Well, once we finish with this scene and go through the 1st scene, I'd say we search for this Felix character... Maybe he's at the inn..."

Speck AC19/20 HP:26/26 
Thursday February 25th, 2010 10:08:32 PM

Speck's countenance becomes resolute at the mention of his family name. "Hmmmph! So this Beasthunter's job was to 'hunt' hostages for someone? This Raven? Each one a family member of one of us! He has some," and he nodds reverently at Sir John and Marcas, "but perhaps failed at another, at this inn, and thus the price of failure?

We need to find a way to contact my family and Bucklebury's and see who might be missing!"

OOC: I'm guessing that Lucky's family name is Bucklebury.

Musing a bit now, Speck thinks out loud, "That inn. That's where the kid dwarf came to ask for our aid in repairing the lay lines. In doing so, we found out that Woldsblood was being used to damage the lay lines. Now we find a book on Woldsblood, a vial of Woldsblood, and a bunch of undead.

I smell a connection!"

Captain Lucky AC26/28 HP46 (Endure Elements) 
Thursday February 25th, 2010 10:18:21 PM


"What?!? Bucklebury? Never heard of it in my life! Must be some other victim's family."

Marcas 
Thursday February 25th, 2010 11:16:15 PM

"It will be hard to question Felix", says the minotaur, "that was the name of the neighbor farmer that the undead of the Dread had killed. It seems that something was hunting for weaknesses of us from the time we took that job."

Remsus Kai HP 7N/43/43 (See Invisible)  d8+5=6 ; d8+5=8 ;
Friday February 26th, 2010 1:28:40 AM

Remsus taps Marcus on the shoulder and leaves him a little less sore and bloody. (Spontaneous CLW for 8 damage. First roll was 1. =D, thanks Cayzle for the Tip, all healing 1s are rerolled!)

"Yeah. It may be a good idea to search the inn up and down and question people quietly. It also may be a good idea to locate that kid dwarf who was collecting woldsblood. He may have lost this one here. Or if this was stolen off him, we can ask who he has come into contact recently." Remsus says pointing to the found vial of woldsblood, hoping that one of the leeds leads to the murderer.

Cleric Spells Memorized
lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water,
lvl 1: Sanctuary, Command, Shield of Faith, Bless
Domain: Longstrider
lvl2: Hold Person, Calm Emotions, Sound Burst,
Domain: See Invisible
lvl 3:
Domain: Fly

Wizard Spells Memorized
lvl 0: Disrupt Undead, Mage Hand, Acid Splash, Arcane Mark
lvl 1:Shield, Mage Armor, Identify, Shocking Grasp,
lvl2: Tasha's Hideous Laughter, Blur, Spectral Hand
lvl 3: Suggestion, Deep Slumber
}

Captain Lucky AC26/28 HP46 (Endure Elements) 
Friday February 26th, 2010 1:20:55 PM

"Okay, so let's press on to the next site, and if we have time today, the newspaper."

Sir John (Ken) AC 23, 54/58 hps 
Friday February 26th, 2010 1:38:52 PM

Sir John agrees and says with a forced grin, "Let's us go then... I remember Felix now and there's got to be some connection between all that's going on, as you said Speck." He waits until everyone is ready, and then leads the way to the professor's office (that was the first clue's location, right?)...

Speck AC19/20 HP:26/26 
Friday February 26th, 2010 11:04:11 PM

"Oh yeah, I remember Felix," (OOC: I certainly should!) "He was interested in the Mrs. Dwarf's lands. The Undead, for some reason singled him out and wasted him."

OOC: the dwarf boy I remember had come to the inn seeking anywone to help his family fight off the undead. I don't remember him having any Woldsblood.

IC: "Paying a quick visit to the inn may be helpful, as the owner is bound to remember the likes of this Beasthunter and what happened there."

The University (DM SteveK) 
Saturday February 27th, 2010 8:17:27 AM

The group, knowing a little more, go to the first murder site; the university. According to the Raven's letters and the Constables, the "Tales in Blood" were about the grisly death of a Professor of Literature at Tharn University. Professor Firdle (gnome) was found slumped at his desk, his husk drained and his epitath scrawled in his own extracted blood.

The few fire watchers around the university grounds give the following infromation. The university is deserted because all able-bodied people being impressed into the fire gangs. The literature building is a three story cube with many slit windows on the outside and a enclosed dome supporting a lighted area in the middle (for reading, of course). Professor Firdle was a respected academedician, whose sage expertise was sought out by rulers and heroes far and wide in the subjects of Undead, the Lands of Rest, and Woldsblood.

A student who is on the fire watch tells the heroes a little more. "I was in one of his upper division classes. Professor Firdle was excited this semester about a new bit of lore about the relationship of blood and undeath and how certain circumstances can reverse undeath. He was talking about publishing by the summer, and kept quoting something called the 'Dread C Scroll'. He was hoping to find a copy of the B and A scrolls by buying them from merchants."

When the heroes investigate the office, they immediately see the place has been ransacked! The desk had a secret door that is now open and contents gone. An appointment book is on the floor with pages ripped out. The cover of a diary is in the fireplace, the rest of the book burned. A map on one wall shows the historical boundary of Cinnamon Valley and the Dread with notations on when the border has moved and what events were around the border changes.


Speck AC19/20 HP:26/26  d20+15=31 ;
Saturday February 27th, 2010 11:49:36 PM

Speck searches the room with his goggles for anything small that may have been missed. Then he studies the map.
Search d20+15=31

"The Dread," he mutters. "Been there, rather not go again."

Captain Lucky AC26/28 HP46 (Endure Elements)  d20+5=6 ;
Monday March 1st, 2010 9:18:26 AM


"Well," says Eddie to Speck, "We walked three hours into the Dread, wimped out, and returned before nightfall. Someday I'll go back there with a fire hose and a tank of holy water. As soon as I invent the fire hose."

Lucky tries to remember any undead lore in his head that might apply, using his Knowledge of Religion. His roll of a natural 1 does not deter him from expressing an opinion. "I know something about this 'Dread C Scroll,' " the Cap'n says, "I know that whoever came up with such a thing deserves some severe PUNishment!"

"Well, we learned something here. Now let's go on the the offices of the local paper."

OOC: What time of day is it? Lucky is inclined to call for a rest. What all do the rest of you think?

Marcas (SteveK) AC 19 HP 79/84  d20+7=15 ;
Monday March 1st, 2010 11:49:13 AM

ooc: why thank you, Cayzle! :-)

The minotaur smiles his thanks at the versatile drow. "That is well done, friend Remsus."

Marcas looks around curiously, not to search for anything, but to try and take in the implications. "Someone was looking for something, and it was not the constables", he says in his soft voice like gravel. "I wonder what secrets are in this scroll that others are not to know, and how it affects us."

He keeps looking around for any danger as the halflings and drow search the ruined offices.

...Action
Spot: 15

Sir John (Ken) AC 23, 54/58 hps 
Monday March 1st, 2010 3:35:23 PM

(I'll be taking over DM'ng today for the finale, and will try to post tonight ... We're going to be wrapping things up soon in this module soon, and I need to know:

Who wants to continue with this tapestry and round-robin DM'ng? I can pick out a module for us to move to next if we have enough interest... Sir John is all for continuing...

Captain Lucky AC26/28 HP46 (Endure Elements) 
Monday March 1st, 2010 5:29:11 PM

OOC: I think I still have some fun to wring out of Lucky ... if the other PCs don't wring his neck first. So count me in!

Marcas (SteveK) AC 19 HP 79/84 
Monday March 1st, 2010 5:39:06 PM

I love this concept and Marcas, but I need to reduce my committments.

Marcasthai will have to move to semi-retirement, and I'll have to bow out of the Mithril Tap.

Captain Lucky AC26/28 HP46 (Endure Elements) 
Monday March 1st, 2010 6:47:37 PM

Ah. Very sorry to hear that, Steve.

And it is worth noting that this currently unemployed journalist may have a new job soon -- knock on wood -- and may also have to step back.

Speck AC19/20 HP:26/26 
Monday March 1st, 2010 9:32:47 PM

"It sure would be nice to know how the messages are being delivered to the news office. If we find nothing there, I'm all for staying watch until somebody or something shows up with a new clue."

OOC: I'm all for continuing. It actually may be my turn to DM next too. So I'll hang around. If we need to take a break while we recruit new players, that's fine.


Remsus Kai HP 7N/43/43 (See Invisible) 
Tuesday March 2nd, 2010 1:51:18 PM

(OOC: I'll continue. Lets search for this Raven guy! I want to kill him! Hopefully he has some alive minions though, Enchantment spells dont work on undead! Do they?)

Remsus follows the group into Firdle's study and looks around. "Well. I'm thinkin that maybe this Raven guy is looking to collect the scrolls as well. If it has to do with necromacy, and he has undead minions... I could only imagine what he could try next." Remsus states rather dreadfully.

Sir John (Ken) AC 23, 54/58 hps 
Tuesday March 2nd, 2010 2:10:49 PM

(Sorry for the delay... Had a crisis at church but will be back on target tonight...)

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