Space Cadets/DM Buzz Wednesday January 13th, 2010 7:17:55 PM
Stepping into the billowing mass of black and white finds one touched as if by a thousand fingers. Energy courses across your body in a nurturing manner, embracing you. Rainbows race across your vision in a spectrum of many light frequencies as they appear to encase you. The smell of ozone once again is distinct and reminds you of the tunnels before you entered. The characters can not see each other or themselves. Attempting to close the eyes does not help as the energies easily permeate the thin skin and muscle. Yet, there is no discomfort and all slowly begins to go white.
After feeling nestled, weightless yet supported, the individual characters would now need their Fortitude save. The sensation of being hurled, as if out of a trebuchet, forces you all to keep what breakfast you had this morning, down where it belongs. Vertigo sets in as you travel thousands of miles an hour over the Wold as the earth under you passes as though you several hundred miles above the surface of the planet. The Taur Isles are quickly passed over, then Aisildur and onto Izen.Spot check DC 25. 29 if failed Fortitude Save Faster and higher the group travels. Over the blasted lands which now lies destroyed and made desolate by the Great Migration, which occurred over 400 years ago. One wonders, if they knew how to control themselves, if they wouldn't be able to deposit themselves anywhere on the planet they would want.
Higher and higher your bodies travel until you are now looking out on the round horizon of the planet, until you finally come to rest in Jericho Space. You are now in a large, almost transparent tunnel looking down on the moon Kerracles and the Rock Garden high over head. Urdiian burns brightly as Tralli slowly passes in the opposite direction.
Now, all of this is an outstanding situation to be in, but even more outstanding is, the tunnel you see travels around the small galaxy of Jericho Space. It being translucent allows you to follow the path you all must follow in the 50' diameter passage. Four globes, one red, one blue, one brown and one clear can also be seen on the tunnels path, each near a planet. The tunnel seems to end, entering the life giving orb Thermo.
When they stop moving, Vorelle looks around at her companions, trying to ascertain whether everybody is all right. And whether everybody is here.
"I g-guess we go th-that way," she says, pointing down the corridor.
Nebin the Green AC 17, HP 83/83 d20+9=26 ; Wednesday January 13th, 2010 10:02:47 PM
"What a remarkable experience. Although I'm not sure where we are or what exactly just happened. I almost lost my lunch with all the spinning."
OOC: spot check 26
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday January 13th, 2010 10:31:09 PM
"Wowsy!" exclaims Vauhwyt. "We're outside of the Wold! These places are above or beyond our home!"
"Who has been here and is still alive to tell the tale? This is an incredible adventurre!" In her excitement, the liontaur's control over her accent slips.
"Which place should we go to?" she asks.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) d20=20 ; Thursday January 14th, 2010 1:01:56 PM
(ooc rolled a natural 20 for spot, I did add my +2 but appearently the die roller rejected it)
Aztyr looks around and shivers a bit, I'm not comfortable here."
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Light Fortification, AC 26, 92/92 hp Malgant d20+8=12 ; Thursday January 14th, 2010 4:44:29 PM
Spot 12 Malgant stands, slack jawed, among his friends. He has no real grasp of what just happened but Vauhwyt's explanation sounds good to him. All he can say is" Not what I expected, not at all.". Looking at his surroundings his mind slowly begins to make associations for what he sees and he suddenly thinks that the globes each represent the elemental planes. Clear for air, blue for water, red for fire and brown for earth. so why is this place called the labrinthe of dispair. he feels no despair but rather excitement at the experience.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Space Cadets/DM Buzz Thursday January 14th, 2010 9:19:23 PM
I'm waiting on some important DM information before we continue.
Please stand by... :)
Appolo Friday January 15th, 2010 1:05:07 AM
Appolo srops moving with the others and looks around"Well that was a rush.As far as thge labrynthe is concerned I don't thinkwe ve entered it yet.Shall we go forward into the light?"He points at the orb in front of them.
The long and winding road.../DM Buzz Friday January 15th, 2010 12:41:02 PM
Some in the group remember the strange side effects the artifact has on certain creatures. Perhaps the fairies also have to deal with the discomfort? The loss of ones leader might also lead some to despair? Maybe you will get a chance to ask in the future?
The group slowly comes to terms with the fact, they are no longer on the planet, or so they all believe. With the cosmos staring them in the face, they all have only two directions they can go. Looking back is the same tunnel that lies ahead of you. Like the tunnels on the island, you can walk on all sides of the surface. It travels in that winding fashion you all experienced when you arrived and descends down back toward the Taur islands where you came from. Perhaps the tunnel can only be seen when not traveling past the sound barrier? Looking forward, the group sees only a single passage. A long, winding path which will first take you through the Carcass Clouds, between the Rock Garden and The Graveyard, which from this distance and with the cover of the clouds, you can not see that section of the tunnel.
Coming out of the clouds the tunnel continues around the outskirts of the galaxy and brings you all close to a large, dark object in space that is quite rectangular floating high above the Graveyard. The tunnel then slopes down through the second Carcass Clouds and comes out underneath Seliva. It is under Seliva that the first globe awaits. It is glowing a bright red, similar to Thermo.
Intelligence Check DC 20 to follow the entire path using just vision without needing to walk it, while you stand at the beginning of your journey.
Nebin the Green AC 17, HP 83/83 d20+1=18 ; Friday January 15th, 2010 5:23:27 PM
OOC: spot check 26
Nebin walks along. Increasingly uncomfortable with each step. He's been cut off from nature and for the small druid its like loosing an arm. He feels incomplete and uneasy about progressing further. Unfortuantely he knows that they can't go back and must press forward. Doesn't mean he has to enjoy it.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
DM Buzz: ooc: Email sent on Spot check. :)
Nebin the Green AC 17, HP 83/83 d20+8=28 ; Sunday January 17th, 2010 7:08:56 PM
OOC: Knowledge planes roll (28)
Vorelle d20+1=11 ; Monday January 18th, 2010 12:18:23 AM
"When we were f-flying back there," Vorelle tells her friends. "I saw some p-people at a volacno. And some kind of d-dark blobby thing. I d-don't know what it was."
Intelligence isn't Vorelle's strong suit. She tries to work out how to get along the path, but keeps getting turned around in her head. [Int 11]
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+2=10 ; Monday January 18th, 2010 9:15:34 AM
Vauhwyt, still following Vorelle, is no better at navigating the path. "I have to admit, I am totally lost," she says. "Can we get there by just walking? And where is 'there' anyway?"
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) d20+1=21 ; Monday January 18th, 2010 1:39:41 PM
Aztyr stands quietly and thinks for a few moments. "Yes Vorelle I saw the same thing, but I don't understand it either. Maybe it was some sort of ceremony or something, but if it was, I don't think it was something good. That black mass looked wrong somehow, tainted or something.
Walking anywhere from here is going to take a life time, there has to be a better way."
Rolled a nat 20 on Int check (ok.... who broke the die roller.... TWO natural 20's in a row?)
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Appolo d20+2=21 ; Monday January 18th, 2010 2:17:32 PM
Appolo looks down the path and follows it with his eyes."Come on folks let's get going.Let's move forward.It's the only way."Appolo the moves quickly down the path.
INT 21
Light Fortification, AC 26, 92/92 hp Malgant d20=19 ; Monday January 18th, 2010 4:26:45 PM
Int check 19 " ight Appolo. We know what lies back that way, and none of it looked like it was going to get us out of this device. The only thing I can think is that the device uses a complex illusion to make us see all of this and then some sort of teleporter to get us where we seem to go.we can't possibly BE where it looks like we are. Anyway forward must lead us out so forward we go."
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
The long and winding road.../DM Buzz Monday January 18th, 2010 11:41:15 PM
Waiting on some information. Post will come tomorrow.
:)
Nebin the Green AC 17, HP 83/83 Tuesday January 19th, 2010 6:53:44 AM
Nebin goes quiet as his eyes lock in on the dark mass inside the volcano. There was no way he saw what he thought he saw. It just couldn't happen. Those were just stories and yet the signs were unmistakeable. This was not good, not good indeed.
OOC: Prophanity track # 4
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Tuesday January 19th, 2010 5:29:52 PM
Vauhwyt is glad that Appolo and Mal seem to know what they are doing. "Lead on, good heroes," she tells them.
The long and winding road.../DM Buzz Tuesday January 19th, 2010 7:34:32 PM
ooc: Put my pet to sleep today. Sorry, no imagination right now for the story. I will post tomorrow morning.
Red Orb/DM Buzz Wednesday January 20th, 2010 12:54:14 PM
The druid Nebin feels as though he is out of touch with nature. Willing to go none the less. He, Vorelle and Aztyr claim to have seen something dark and foreboding. Perhaps something the group may be dealing with in the future? Only the gods will know where your path lie and as it's been demonstrated in the past, they are not always subtle when directing the devoted.
Only Appolo it seems has the mental capabilities to comprehend the labrynth, probably from all the dice, cards and shell games the pirate has played. Taking the lead, he moves forward toward The Carcass Clouds. As Malgant and Vauhwyt agrees with the pirate they can tell, Appolo is gone, once again, just vanished. But wait, looking out past the transparent wall and across space to a nearby bend, rounding the first leg of the tunnel is a fast moving object. It is Appolo not vanished, but moving incredibly fast. As the rest of the group begins to move forward, they too travel incredibly fast. With every step, you travel hundreds of miles. It will still take you hours to get to The Carcass Clouds, but hours are easier to navigate then attempting to fly through space using a spell. It takes just a couple of minutes to get the feel of moving this fast and the vertigo of looking down on your home soon passes.
Catching up and becoming a group again is much easier then expected, unless Appolo decided to take off running. He may resemble a shooting star if that occurred. After a few hours The Carcass Clouds envelop the passage of the artifacts path. It in no way obstructs your passage as you enter. A rusty brown red substance seems to be floating all around you. A couple of times, you think you noticed movement in the cloud, but whether it is a creature or the cosmic winds making the disturbance is unknown. Only an hour passes and you come back out into the wonderful view of your galaxy. Spot Check DC 25
After a couple of hours of traveling almost straight up, you come near the large, black rectangle that seems to be floating in space. It is smooth and without any real markings that can be seen, at least not with your current view. Then hours pass as it seems you are heading out and away from the planets, until it takes a sharp turn and dive toward Seliva where the first bright red globe awaits. The moons of the planet are seen to slowly circle the source of their gravity. A very beautiful sight indeed. Getting closer, it is apparent, there is a conflagration in the orb that sits under Seliva and it does not at all appear hospitable. The entrance is marked with the same type of billowing substance you have seen before when you first entered the labrynth.
ooc: Bart is now inactive until William gives us a jingle. Since there hasn't been any battle or treasure accumulation since you entered, we will say he was assigned to Lorth for his mission and both have an honorable exit. They are both missed.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday January 20th, 2010 6:49:50 PM
Vauhwyt zooms after Appolo -- "Wheeee! We're flying!" She skips across the cosmos like a feline stone skipped across the surface of a lake. "Come on, everybody! Try it!"
She enjoys the ride, and then marvels at the black parallelepiped and stares down at the cosmic fire. "Where are we going, then, exactly? And who the heck was it, do you think, who could reach across space and time to send us that message of aid needed??
Mookie caws, "Unless this is all some illusion, and we are actually being digested in the belly of some huge carnivorous plant."
Vauhwyt starts to hush Mookie, but then says, "What, no, really?"
Light Fortification, AC 26, 92/92 hp Malgant Wednesday January 20th, 2010 7:39:27 PM
OOC You mention 'hours' passing. How many? Do we rest and refresh spells so that we are ready for encounters? IC Malgant follows along with the group. Having never studied space he has no idea what the names of all the shiny orbs are that they are passing. Nor does he really care other than the distinct impression that they have traveled 'far' and that very few people would have had an experience like this. He tries to take in all of the marvelous sights and when people put name to any of them he tries o remember that too. He is oddly disturbed by Mookie's comment since at least the illusion portion of the bird's description rings true to him.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Wednesday January 20th, 2010 7:48:00 PM
Aztyr twitches her ears and also takes off at the same pace as her friends. She knows that she could go faster, but refrains from doing so. She looks around as they travel, but knows not the name of most of what's seen. As mookie speaks she adds, "Well Mookie, it would be great to be known as the Heroes that died because they all got swallowed...."
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Vorelle d20+17=35 ; Wednesday January 20th, 2010 8:28:56 PM
Vorelle discovers that she loves flying. If that's what this is. She loves the speed, and the freedom. She laughs as the group zips along.
When they stop, she takes a look around, to see if there is anything else that wasn't obvious.
[Spot 35]
Nebin the Green AC 17, HP 83/83 Thursday January 21st, 2010 5:59:18 PM
Nebin follows along blindly. He's not even remotely paying attention to where they were or is it are going. Besides not feeling like himself he can't get that picture out of his head. Not just the picture but actually knowing what it meant. Terrible, terrible things...
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Red Orb/DM Buzz Friday January 22nd, 2010 5:33:34 PM
Everything the group has known or is used to seems to be no longer. With every step the character flashes forward, but when they stop walking, there movement also stops. Contact with the tunnels surface seems to be needed as gravity is still present along the long, circular surface. Indeed, hours have passed, yet time does not seem to move. The durations on your spells have not passed and they do not feel as though any of their durations have shortened. Neither thirst or hunger comes to the mind of the group until the subject of time even comes up. In respect to time however, roughly seven hours have passed since you stepped upon the device you fought so very hard for.
After spending some considerable time in this environment, you can all see now, the tunnel of the Labyrinth seems to move with planets in the system. Constantly changing, almost slithering slowly through the cosmos, staying in close proximity to the heavenly bodies some in the Wold study at night. Some clue as to one of possible many uses for the ancient artifact.
The red globe waits, almost menacingly, in front of you. It does not seem to be emitting any external heat however.
ooc: To speed things along in regard to spells, you must still adhere to the time constraints of spell casting in 3.5, but no rest is necessary while in here. So, if you want to just wait until you can prepare spells, that is what you can do.
Appolo Saturday January 23rd, 2010 3:17:09 AM
Appolo srops for alittle and waits for the other.Once they are all together he move foward agian.Straight toward the red orb."Come on folks let's get this over with.Once more into the breach>"
Vorelle Sunday January 24th, 2010 2:15:35 PM
"W-was that a d-dragon back there?" Vorelle asks her friends.
Once they are ready, she continues forward with the rest.
Nebin the Green AC 17, HP 83/83 Monday January 25th, 2010 12:09:57 PM
Nebin shakes his head. "I'm not sure but I did see one thing back there. I still can't believe what I saw. I guess the crazy old druid's tales of places beyond weren't so far fetched after all. Anyway its something that's probably best told another time."
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+14=22 ; d20+14=26 ; d20+14=26 ; Monday January 25th, 2010 1:48:41 PM
"I still wonder who it was who called for help, and how they could reach out all the way back to the machine."
Mookie caws, "I think we shoulda turned left at Albuquerque!"
Vauhwyt says, "Hush, Mookie," and follows Appolo. Secretly, she resolves to try to disbelieve any illusions she might be able to touch. Will saves just in case: 22, 26, 26.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Monday January 25th, 2010 6:34:52 PM "I think it would be wisest to rest and recover spells before we enter that thing. I may have almost a full compliment of spells, but I'm better Malgant, who cast spells back at the fairies would like to have them back."
Spells in effect : Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Light Fortification, AC 26, 92/92 hp Malgant Monday January 25th, 2010 7:15:04 PM "Though it seems to have been a long time I do not yet feel it it time for my daily devotions to Imod. Lets get this done. I do not like this place. It isn't natural and I want to be gone from it as soon as we can." Malgant draws his sword and sets his shield floating in front of him." Lets get this over with. The others must have seen something as they streaked out from the tree where they entered the labyrinth. They were being very cryptic about it. It didn't matter he figured. If it was far behind them then it likely wouldn't come into play. If it did he would just need to rely on his skills and his faith in Imod to see him through. Same as it had been all of his life he supposed. Malgant steps into the red orb, following Appolo.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours
Into the fire/DM Buzz Monday January 25th, 2010 11:59:17 PM
Staring at the bright red globe, which appears to be thousands of feet in diameter, the group can see the red orb is much smaller then the planets and other heavenly bodies. Yet, appearing a small moon to the party members that approach, it seems a formidable obstacle to the passage as if it were not originally a part of the plan. Flames on the inside of the transparent walls built by the Teucri, lick at their barrier, silently beckoning the group onward. Knowledge Architecture and Engineering DC: 15 Highlight to display spoiler: { 6'000' diameter}
Bringing logic into the picture, with a huge respect for reality helps some attempt to disbelieve what they are seeing, but it seems very real. Powerful magic is at work here. The Teucri have the power to perhaps create new dimensions, or create passages through current ones? It does appear the power is finite however. There do not seem to be any portals or exits out of the tunnels, but the ancient builders may not have needed them.
The black and white billowing mass is again embracing to the person walking into it. One at a time, the party members emerge into a large hallway, 20'wide and 40' tall. Brimstone bricks burn with the power of fire as the hard lava looking substance throbs and rolls, pulsing beneath your feet gently and it directly affects the group causing damage to those that are not protected from the magical heat. Recurring 8 damage per round. Fortitude save DC 15 for half.
The corridor is two hundred feet long and at the end is a round chamber. Sitting in the center of the round chamber, resting on a brimstone platform, is a large red ruby.
Combat round 1 for movement and damage purposes.
Light Fortification, AC 26, 88/92 hp Malgant d20+15=29 ; Tuesday January 26th, 2010 4:22:58 PM
Fort save 29 ...4 damage The heat is overwhelming, baking Malgant's nose and throat as he steps into the corridor. It could be worse however, the Taur's strong body protects him from the worst of the heat. Almost as soon as he regains his composure from the heat a prayer to Imod is on Malgant's lips, shielding him form the heat. ( cast resist energy ) Not having expected this when he awoke this morning Malgant does no have the spells prepared to shield the others from the heat. "Lets step lively folks, I cannot shield you from this heat so its best if we get through here quickly. My guess would be that the ruby is important. A power source maybe, one of several powering this device perhaps. Touching it will almost certainly trigger a response, either a trap or guardians of some kind." Malgant takes a double move into the corridor, clearing the way for othes to follow.( move 40 feet into the corridor)
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 90/98) & Jynx (AC 20 - HP 49) d20+9=13 ; Tuesday January 26th, 2010 5:38:39 PM
As Aztyr walks into the area she yelps in pain as it burns the pads on her feet. Without thinking it through she casts Fly upon herself. She lifts herself up from the extreamly hot floor. (ooc: does that stop the damage in the future?) She also keeps her flight speed down to the speed of the others, getting to far forward of the others could end up badly.
Spells in effect : Fly 119 rounds remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Into the fire/DM Buzz Tuesday January 26th, 2010 11:27:12 PM
The great red orb glows a diabolical orange color as the heat continues to assault those that have entered. Adventurers feel some trepidations as they have yet to enter.
ooc: I will let those that do not touch the sulphur surface a +2 on your Fort save.
Vorelle [hp 98/102] d20+11=15 ; d20+17=20 ; Tuesday January 26th, 2010 11:56:13 PM
Vorelle moves into the passage, in silent agreement with Malgant. The thing to do is move quickly through all this.
The heat does not affect her as much as it could, but she is not eager to linger here. [Fort 15]
Although she moves quickly, she keeps a sharp eye out for anything that might be a danger. [Spot 20]
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday January 27th, 2010 8:13:53 AM
Vauhwyt casts Resist Energy - Fire. She moves forward 40 feet with the group (round one). I think that means no damage - the spell protects from 15 or 20 a round or so.
She says, "Next round I'll cast my fast running spell, then run fast. When I get there, Grab the gem, and run back. Any objections?"
Into the fire/DM Buzz Wednesday January 27th, 2010 9:30:04 AM DM Buzz clarifies: Malgant and Appolo stepping through is the start of round one. Anyone casting a spell before entering does so on round one also, so they will be waiting for you on the inside when you enter on round two, where they will again need another save. A save is necessary every round, except those with an energy resistance 10. The heat is variable. so on one round you may take half damage and on the next you may take full damage.
Appolo Ac 31 Hp 84/88 Boots of Speed Haste d20+9=18 ; Wednesday January 27th, 2010 12:02:30 PM
as Appolo enters the orb he grimaces in pain"Well this is going to be fun."He exclaims witha rather salty curse.Looking around at the inside of the curse he continues to move forward.He moves quickly not wanting to stick around this place anymore then he has ro..Clicking on his boots of speed as he does so.
Forttitude 18
Light Fortification, AC 26, 88/92 hp Malgant d20+8=26 ; Wednesday January 27th, 2010 4:43:11 PM " I would hasten to point out that some of us running ahead may trigger something that will hurt or kill all of us. However I know that all of you are not protected from the heat so do as you need to to avoid the brunt of the damage. I will be taking a fair amount of time because I am the slowest of the group and because I want a good look around in here and I am protected form the heat. I will see you on the other side." Malgant moves briskly up the hallway, looking at his surroundings as he goes. (double move...40 more feet...spot roll 26) "Anyone else have any thoughts on this place? From what little I know about the planes if this WERE the elemental plane of fire I am quite sure the heat would hurt considerably more. A small portion of the Plane held in stasis inside the device perhaps? Maybe a test to see whether those trying to leave the device are worthy to get to the outside again? What about the gem? Anyone have any insights on that? Do we take it with us or not?"
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1199 rounds duration
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=19 ; Wednesday January 27th, 2010 7:26:44 PM
Aztyr cringes as the excessive heat does damage to her. She flicks mentally through her list of spells and choses to cast another. She seemingly creats a light blueish globe around her and it settles onto her skin. (cast Protection Energy (fire)) She breaths deeply and enjoys the cool air and the lack of burning. She follows along next to Malgant. [b]"I'm not sure what will happen when the gem is touched, but I'm betting it won't be healthy for anyone here."[b]
Spells in effect : Fly 118 rounds remaining Protection from Energy (fire) 1199 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
First meeting/DM Buzz Wednesday January 27th, 2010 7:35:55 PM
Round 1 Please let me know if I make a mistake with your movement or if I forget a item you may have or a spell you may have going. Thank you.
Appolo steps through and although it's hotter then the sea in summer, he takes minimal damage from the environment. He activates his boots and makes a full movement. Moved 150'
Malgant gives terms to the others before he enters and lumbers forward. The heat assails the rugged Protector and that busted horn is a little temperature sensitive, the root being much like a tooth, in this regard. Still, it is soon little more than an annoyance with the powers of Imod. Cast spell, moved 10'
Aztyr, perhaps did not have the rigorous training that others may have had. The heat rips at her lungs making it difficult to breathe. She is aware that this could be a very painful way to die. Getting away from the hot surface with a spell does help though. Cast spell, moved 10' with Malgant, +2 on Fort saves versus heat.
Vorelle moves quickly into the corridor and attempts to keep up with the pirate. She has endured many elements and the heat, although painful, will not kill her very soon. Moved 120' Highlight to display spoiler: { You see facial features in the gem, but no specifics.}
Vauhwyt takes the time to cast a spell before entering. Not being effected by the inferno within, she runs forward toward the circular room. Cast spell, entered with free action, moved 40'
Nebin waits outside and contemplates the cosmos. Will email tonight.
The searing heat continues and a couple of people will make it into the room on round 2.
The gem is setting on what appears to be, a pure crystal cropping of sulphur. Several bright yellow polyheydron arms reach out and around to form a secure setting for the faceted, three foot diameter, bright red ruby.
In it's reflection on getting close, you see a beautiful faerie female face, despite the tired smile she bears. Her voice comes through to you and it sounds like a thousand little bells ringing. A hundred wind chimes blowing in a slight breeze. A dozen hand bell choirs. None of these descriptions can compare to the beauty of her voice. In a polite manner, she will explain what she can. "Please do not attempt to speak with me, for I am unable to hear you, but I can sense your presence and hope you are here to help. You must destroy any gems that you find, but do not touch them without spells or magic. You must defeat the ancient relic before you can free me. Do not touch me before we are free of this place. I gratefully await my rescuers." As she speaks, her words sound weaker and weaker as if there are a decline in bells with her voice, until it is gone.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons
Unless I am mistaken on movements, characters have moved to far to attack the gem this round, so for those that need to take damage, please make your rolls and prepare for round 3.
Light Fortification, AC 26, 88/92 hp Malgant Wednesday January 27th, 2010 9:12:24 PM
ooc round 1...moved 20'( my normal move, I messed up I can't cast and double move) made fort save took 4 damage round 2...moved 40', a double move, no damage round 3 yet to be posted you said prepare for round 3, I just wanted to make sure I didn't do nothing on round 2 8) that puts me 60' in and 140 feet from the gem right?
also I am unclear on something, maybe that's how it is supposed to be, but I'll ask anyway. Is she IN the gem? We see a reflection of a face you say, and she says do not touch me until the relic is defeated, but she also says destroy all gems we find. This is a gem and I just want to be clear whether we know if she is inside it or not. It would suck to be unclear on that and kill her less than a minute into the combat if she were inside the gem.
DM Buzz: Thanks for clearing that up, you are correct. No, she's not in the gem, but she is able to project herself within it somehow.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+11=22 ; Wednesday January 27th, 2010 10:22:23 PM
Nebin snaps out of his daze and quickly wraps himself in protective magic. Then he turns and runs after the others. This wouldn't be the first time he curses his short halfling legs.
"I'm coming, I'm coming." Nebin calls out.
OOC: sorry all. It's all Bioware's fault. Mass Effect 2 came out and its controlling my mind.
Protection from Energy- Fire: 110 min duration, 4 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vorelle [hp 98/102] d20+11=19 ; d20+11=12 ; Thursday January 28th, 2010 1:36:21 AM
Vorelle continues down the corridor to the gem. [Round 2 Fort save 19]
Since she is not a spellcaster, she can do nothing to the gem. She stands ready to assist any of her friends that may need her help. [Round 3 Fort save 12]
First meeting/DM Buzz Thursday January 28th, 2010 10:35:17 AM
Please allow me to clarify what Ringalingling should have said.
but do not touch them without spells or magic weapons.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=13 ; Thursday January 28th, 2010 12:11:46 PM
(ooc: round 3 for me) Aztyr continues to keep spacing with Malgant, staying withing 10 feet of him as he moves on into the area. "I only have a couple spells that might effect that gem, but the one I'm thinking of wouldn't work at all. I don't think Disintegrate would be a good idea at all." (ooc question, do our short time spells seem not to degrade over time as well?) Spells Used:
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 112/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
DM Buzz: Spell durations do not pass, but you would likely become visible if attacking while invisible. I might be wrong and it might not matter, but Aztyr gets +2 to the Fort save, which would save this time. 116/120
Light Fortification, AC 26, 88/92 hp Malgant Thursday January 28th, 2010 8:24:11 PM "Save your spells. Appolo, or I can deal the necessary blow to destroy the gem. I am still not sure what will happen when we do, but at least we now have some guidance as to what to do with the gem, thank Imod for that. Appolo if you feel unable to break it I will, but your greater speed will easily get you there before me. You know your own strength, if you can do so then I would say break it, you blade is certainly magical." As he speaks Malgant breaks into a run to close the distance between himself and the gem.( Triple move since I am in heavy armor 60 feet closer to the gem)
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday January 29th, 2010 10:45:42 AM
Vauhwyt casts Expeditious Retreat and moves 70 feet closer.
First meeting/DM Buzz d20+9=16 (Fort save for Appolo) d20+11=31 ; (Fort save for Nebin) Friday January 29th, 2010 11:32:50 AM
Round 1 Appolo moved 150', made Fort save -4 damage Malgant cast a spell and moved 20', made Fort save -4 damage Aztyr cast a spell and moved 20', failed Fort save -8 damage Vorelle moved 120', made Fort save -4 damage Vauhwyt cast a spell and moved 40', using spell Nebin cast a spell and moved 20', made Fort save -4 damage
Round 2 Appolo entered the round chamber, made Fort save -4 damage (DM rolled) Malgant moved 60' has a spell Aztyr cast a spell and moved 40', made Fort save -4 damage Vorelle entered the round chamber, made Fort save -4 damage Vauhwyt moves 70' has a spell Nebin moves 80' and makes a Fort save -4 damage off spell (DM judgement. No post from character)
Two characters are now in the hot chamber. Bursts of flame belch out from between the large yellow bricks and rivulets of intense heat run along the sides of the chamber. The ability to withstand the environment is truly heroic. Any peasant fresh out of the field would be lying expired on the floor smoldering by now.
Round 3 Fort saves needed by most Aztyr moves 40' and makes a Fort save -4 damage off spell (Already posted but may post again) Malgant needs to move 60' or other action(if only minotaurs could fly?) Appolo can attack the gem or other action Vorelle can attack the gem or other action Vauhwyt needs to move and can enter the chamber or other action Nebin needs to move 80' or other action
This is still round three and some of you have acted, but please do not move on to round four, so we can stay together.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday January 29th, 2010 2:13:35 PM
Vauhwyt shouts, "She said to use spells or magic to touch the gems! Mal, is swinging a weapon a good idea? I think that's not what she said!"
Action still to come.
DM Buzz: Clarification revistited.
First meeting/DM Buzz Thursday January 28th, 2010 10:35:17 AM Please allow me to clarify what Ringalingling should have said.
"but do not touch them without spells or magic weapons."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday January 29th, 2010 5:05:11 PM
OOHH!!
Sorry!
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday January 29th, 2010 5:07:18 PM
If Mal is within 70 feet, Vauhwyt moves to him and casts Heroism on him. "You go, big boy," she tells him. Otherwise she makes a double move toward him (140 feet) and says, "Hold still while I cast a spell on you."
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+11=15 ; Friday January 29th, 2010 7:19:18 PM
Nebin keeps running. He's tempted to use his magic carpet but really doesn't want to push the luck of it not bursting into flames.
OOC: for save 15. moving 80 ft this round
Protection from Energy- Fire: 110 min duration, 12 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 88/92 hp Malgant Saturday January 30th, 2010 11:26:22 AM
ooc Hmm I posted a move last night but don't see it here. I will redo it IC Malgant moves forward another 60' angling toward Vauhwyt since she seems to be preparing a spell for him.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
Vorelle [hp 94/102] d20+11=23 ; d20+17=33 ; d20+17=37 ; Sunday January 31st, 2010 3:32:54 PM
The heat is still not bothering Vorelle as much as it could [Fort save 23].
She stands away from the gem, a little frustrated because she cannot help.
Instead, she watches and listens for trouble.
[Spot 33; Listen 37]
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) Sunday January 31st, 2010 6:11:51 PM
Aztyr keeps pace with Malgant staying about 10 feet away from him.
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 112/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Appolo Ac 31 Hp 80/88 Boots of Speed Haste d20+6=14 ; Monday February 1st, 2010 2:01:29 AM
Appolo draws his sword,but waits for the Malgant and the mages to do something."It seems we have to destroy all the crystals'but the one that contians the prisoner.I am I right about that."
Forttitude 14
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 1st, 2010 8:31:43 AM
Vaiuhwyt says to Appolo, "I don't think she's in the gem. I think she was reflected in it. Or something like that. I still think bashing gems with magic weapons is likely the best bet we got right now."
Appolo Ac 31 Hp 80/88 Boots of Speed Haste d20+10=13 ; d20+10=25 ; d20+10=25 ; d20+10=14 ; d10+6=16 ; d8+6=9 ; Monday February 1st, 2010 5:35:28 PM
Following Vauhwyt's advice"Ok I hope you're right.Here goes"Appolo says as he swings 4 times at the nearest crystal.
Attack 13 25 25 14 Damage 16 9=25
Tit for tat/DM Buzz Monday February 1st, 2010 6:49:34 PM Vauhwyt remains patient and doesn't need to run back as Malgant continues forward with Aztyr close by and both are now 140 feet closer to the chamber. Letting him finish his move, she need but strut up 30' and cast a spell upon him. If Vauhwyt would prefer to lose ground by running back, Vauhwyt would be 120' from the chamber instead of 60'.Nebin runs as fast as he can with high regard for some magic items he holds dear. He passes the minotaur and two liontaurs, 20 feet from entering the chamber and now everyone can see, the gem is in the center of the round room, 20' from the groups entrance. That was first seen by Vorelle and Appolo as the ranger watches for trouble and is aware of none, the pirate begins a campaign of destruction upon the gem, with only one attack causing slight damage.
With Appolos' second attack, a slash appears across his chest as if he were struck by some unseen weapon. Appolo takes 6 damage
For those that are not immune to telepathy, a wave of energy invades your thoughts and a type of calmness is felt as a gentle voice is heard in your mind. There is not hint of bells, so it could not be the fairy lady.
"Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other.
Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+11=23 ; Monday February 1st, 2010 6:57:33 PM
"I don't think I like the sound of that. Sounds like a prison or a parasite. Maybe it needs our life energies or something. The question is, how do we destroy the gems without killingourselves?"
OOC: fort save 23
Protection from Energy- Fire: 110 min duration, 16 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
"If s-somebody heals Appollo, will it heal the c-crystal as well?" Vorelle wonders aloud. "M-maybe we need to take turns h-hitting it. So we s-split up the damage."
However, Vorelle knows her hand axes are too small to hurt this thing. She continues to stand back.
Light Fortification, AC 26, 88/92 hp Malgant Monday February 1st, 2010 10:09:29 PM
OOC short swords are piercing weapons Appolo IC Malgant surges forward another 60' bringing himself into the room with the gem. His sword flames in his hand and he prepares to draw back and swing as soon as he is near enough to the gem. " I don't think it is so much a problem of healing Vorelle. If we nickel and dime it to death I will have to heal all of us. I think it is a matter of scope. The fairies would have wielded small weapons, like your axes, unlikely of damaging something this hard. Because of that they had no choice but to give in to the thoughts I hear in my head right now, capitulation, servitude. On the other hand, Minotaurs use big weapons. They also yield to no one. Ask any Centaur you find."
OOC2 Appolo said nearest gem....are there more than 1?I was under the impression there was only 1 in this 'room'. Also how far am I from the gem at the end of this turn so that I may plan out my move for next turn.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
DM Buzz: Malgant needs 70' to attack the gem, using his reach. The gem is what needs to be destroyed. It is in a setting of crystal arms made of pure sulphur.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=27 ; Monday February 1st, 2010 10:18:58 PM
Aztyr lets a soft snicker escape as Malgant says the last. "No need Malgant, I've witnessed your swinging of that brute on many occassions."
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 108/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Appolo Ac 31 Hp 66/88 Boots of Speed Haste d20+6=13 ; Tuesday February 2nd, 2010 10:29:19 AM
"OUCH>Well that didn't work.."Appolo ignores the voice in his head"Well try blasting it with some magic or perhaps take out it's support beams. Anyone gota real big hammer." Appolo holds off on striking the crystal again.
Fortitude 13
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Tuesday February 2nd, 2010 4:35:27 PM
Vauhwyt chooses to lose ground by running back to cast the Heroism spell on Mal. This round, she makes a double move (up to 140 feet) to the chamber.
Tit for tat (Round 5)/DM Buzz Tuesday February 2nd, 2010 6:23:43 PM
By now the group is aware of the regular gravity that is in the chamber and the very strange ability to walk on any surface is now gone. The heat continues to burn the flesh and oxygen is in high demand as lungs gasp for some form of gas besides the toxins pumping though the unnatural area.
The bright red gem continues to sit in the unorthodox setting, like a macabre decoration in a hellish ballroom. It's beauty is one of unique qualities. It's rarity is immeasurable. A small chip does seem apparent in the gem. The size of the damage is comparable to the damage on the wielders chest from the enchanted longsword that caused the flaw in the once perfect stone.
Without attacking this round, everyone waits and contemplate the words of the relic while the group gathers together. Obviously, it is a sentient creature to some extent, but some feel it can not be dealt with and must be destroyed. At least, that is what a fairy princess seems to impress upon the party.
Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons -6 damage
Chris, Please Highlight to display spoiler: {I sent you an email. I am waiting for a response. :)}
Vorelle [hp 82/102] d20+11=30 ; d20+17=37 ; d20+17=24 ; Tuesday February 2nd, 2010 11:07:50 PM
[Fort save 30]
Vorelle continues to stand guard, knowing her weapons cannot hurt the gem.
[Spot 37, Listen 24]
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+11=24 ; Wednesday February 3rd, 2010 7:40:56 AM
"This is truly a devious trap. The gem can inflict punishment on those who attack it and besides the tough task of destroying it, you also have to deal with the intense heat. Unfortunately I don't think my magic will do very much against this gem and I'm not that strong."
OOC: fort save 24
Protection from Energy- Fire: 110 min duration, 20 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+14=22 ; d8+1=2 ; d8+1=2 ; d8+1=5 ; Wednesday February 3rd, 2010 7:57:04 AM
Now in the chamber, Vauhwyt takes a better look around, using her still active "See Invisible" spell.
She calls out, "Let me at least cast Resist Fire on you all." She looks to see who is here in the chamber with her who she can cast the spell on.
She adds, "Mookie, get out that wand and start curing."
Mookie, still in monkey form, takes out his wand of curing and uses it on anyone in reach: UMD check 22 is A-OK. He cures anyone in reach, if there is anyone, with 5 hp (had to reroll two natural 1s).
Vauhwyt still has not acted this round, other than to look around (free action) and talk (free action). If anyone other than Nebin (he has his own protection) is near, she'll cast Resist Fire on that person.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 5 of 7 2nd level spells used 2 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (Mookie Only) Heroism (Mal Only)
CLW wand: 43 charges left. Tan Bag of Tricks: 4 of 10 this week used.
NOTE: Above does not yet include Resist Fire and CLW from this round, being contingent on someone being there to protect and heal.
Appolo Ac 31 Hp 58/88 Boots of Speed Haste d20+6=12 ; Wednesday February 3rd, 2010 11:19:28 AM
Appol is really begining to look worn down now as he waits for the Mages or Malgant ro do something.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday February 3rd, 2010 11:35:04 AM
If Appolo has just attacked the gem, and if Vauhwyt is there, odds are he's the one to get the Resist Fire and the CLW for 5 hp healing.
Light Fortification, AC 26, 88/92 hp Malgant d20+19=24 ; 3d6+7=20 ; d6=6 ; Wednesday February 3rd, 2010 5:48:04 PM
Round 5 Stepping forward the last ten feet to bring him within reach of the Gem Malgant's greatsword flashes in a dazzling arc as he completes an overhand chop directed at the ruby. Knowing that he only will get one shot at it while he is still moving, Malgant puts his back into it and connects, though the impact is less jarring than he would have guessed. (Hit AC 24 for 20 damage + 6 fire [which I will go out on a limb and say the fire does nothing])
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=28 ; Wednesday February 3rd, 2010 8:03:55 PM
As Malgant swings and chops at the gem, Aztyr comments after the effects. "Well.... not so impressive as I think you thought Malgant. Take another swing and see what happens." (unless the gem breaks with the swing.)
She floats about 10 feet from Malgant and gives him space to swing
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 104/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Tit for tat (Round 6)/DM Buzz Wednesday February 3rd, 2010 11:17:25 PM Vauhwyt casts a spell on Appolo preventing further heat damage, while Mookie uses a wand to almost completely close the gash across his chest. Nebin compliments the ancient Teucri or whatever has created this diabolical room. It is indeed a worthy obstacle. Daunted by the task of destroying the gem, Vorelle continues to remain vigilant while Aztyr moves slightly away from the others. Malgant takes two final steps closer to the gem before creating a large crack down the center of the once invaluable stone. At the same time an involuntary grunt is heard from the large minotaur as a wound in his side opens up and begins to pour blood out onto the brimstone floor. The stench of lifes precious fluids sizzling at his feet is actually a slight improvement on the noxious environment. Malgant receives 16 damage
Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons -6 damage -16 damage
DM's have rules also. One of those is to not make an encounter harder then originally planned. Believe it or not (I'm sure you will), I didn't take into account the fire from weapons. The fire from the sword is different then the heat in the environment, so I will allow the fire damage from the sword, but Malgant still takes the damage the fire caused, even if it doesn't manifest itself as a burn.
Chris please Highlight to display spoiler: {Responded to your DM post above.}
Vorelle [hp 78/102] d20+11=24 ; d20+17=27 ; d20+17=30 ; Thursday February 4th, 2010 1:03:56 AM
[Fort 24]
Vorelle continues to watch and listen.
[Spot 27; Listen 30]
Light Fortification, AC 26, 72/92 hp Malgant d20+19=37 ; d20+19=38 ; 3d6+7=18 ; 3d6+7=19 ; d6=3 ; d6=4 ; d20+14=18 ; d20+9=17 ; Thursday February 4th, 2010 4:47:18 PM
OOC Yay for flaming weapons then 8) IC The pain is an exquisite bolt of agony similar, remarkably similar, to what a sword blow like the one Malgant inflicted on the gem would feel like. After living with the dull pain and shame of his shattered horn for the past day the bright pain of the wound is actually welcome. " No witty requests that we lay down and be your guests now eh, Ruby? This place is unnatural and I am trapped here. The only intelligence I have suggests that breaking all of the gems here will free me. Thus it shall be done. " Malgant does not miss a stride as he follows through on the swing and, stepping slightly to his left, moving around the gem, he raises his sword again. this time striking until the gem is broken.( hit AC 37, hit ac 38 to confirm the critical for 37 damage + 7 fire damage. Miss on second attack and misses on third attack if they are needed otherwise they are not taken)
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
OOC 2 This will almost certainly leave a mark, both on the gem and on me 8). LIkely we only need 2 or 3 points to destroy it too.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=12 ; Thursday February 4th, 2010 9:10:03 PM
Aztyr continues hovering near by.
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 96/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Tit for tat (Round 7)/DM Buzz Thursday February 4th, 2010 10:20:47 PM
ooc: Three posts? 50%? <shakes head>
Malgant again strikes the gem causing the crack from the previous hit to spread and widen, but still, it holds. The protector on the other hand creates a large gash in his own shoulder from the strike. Malgant please take 12 damageGem is immune to critical hits. No vital organs.Vorelle and Aztyr wait patiently in the heat.
Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.
Red Ruby AC 20, Hardness 10, Immune to piercing weapons -6 damage -16 damage -12 damage
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+14=23 ; d20+14=34 ; d8=6 ; d8=2 ; d100=21 ; d100=2 ; d100=60 ; Thursday February 4th, 2010 11:39:12 PM
Vauhwyt casts Resist Fire on Mal (last round) and Vorelle (this round). Mookie tries to use his wand on Mal twice. UMB checks: 23 and 34 means Mal is healed 10 hp.
Oh, and arcane spell fail checks on these Resist Fires: 21, 2, and 60. OOPS! That 2 is a failed casting. That means it takes two castings to get Mal spelled up, and Vorelle will have to wait for next round. And it'll take a 3rd level slot to do it.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 2 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (Mookie Only) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Vorelle [hp 74/102] d20+11=30 ; d20+17=35 ; d20+17=36 ; Friday February 5th, 2010 1:14:45 AM
[Fort save 30]
Without the strength to damage the gem, Vorelle continues standing watch.
[Spot 35, Listen 36]
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Friday February 5th, 2010 1:57:27 AM
Feeling better Appolothanks Vauhwyr and stands back waiting patiently for Malgant to smash the gem."Come on big guy break it into little pieces and let's get out of here."
Light Fortification, AC 26, 60/92 hp Malgant d20+19=26 ; d20+14=20 ; d20+9=10 ; 3d6+7=14 ; 3d6+7=22 ; d6=5 ; d6=2 ; Friday February 5th, 2010 4:36:00 PM
Malgant is already protected from the fire. Use it on Vorelle who cannot cast it herself 8).
Malgant grunts as he accepts the new wound to his shoulder. He steps again to his left, always striking at a new face of the gem in order to cause more fractures from the attacks ( or at least that SOUNDS good) With the step he launches another flurry of attacks at the gem.( hit AC 26 for 14 damage +5 fire and AC 20 for 22 damage +2 fire, third swing misses badly.)
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) d20+11=31 ; Friday February 5th, 2010 7:12:43 PM
Aztyr has been watching the goings on as Malgant keeps swinging at the gem. "Why don't everyone take just a couple steps back and give me room to work. Your fire seems to be effecting the gem, so I'm betting a huge blast of fuire would too. And with my protecting up, it should absorb most if not all of the damage that seems to be reflected." Aztyr waits to see if she gets the area she needs clear so she can blast away....
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+11=26 ; d20+11=12 ; Saturday February 6th, 2010 9:43:16 PM
"I wish I had a spell or two for destroying gems. Never even thought about it until now. Heck, normally if something needs to be broken I just summon an elemental. Which doesn't help us in anyway right now. Sorry but I have no ideas on how to destroy this gem in any other way than Malgant is."
OOC: fort save 26, 12
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Monday February 8th, 2010 10:34:46 AM
Appolo replies to Nebin and Azytyr"Azytyr my friend.I don't think that would bea good Idea.You would take the same amount of damage as the crystal,but if Nebin could some say a fire andan earth elemental to burn and smash the crystal for us,they might save us time and pain.Malgant what do think.Thinka couple of elemnetals could smash that thing."
Wysp from the Catacombs (DM Jay B) Monday February 8th, 2010 7:38:44 PM
To Rob C.
Please return to the Catacombs, I have a message.
After this is viewed by Rob, please erase. Good gaming!!
The Motley Good/DM Buzz Monday February 8th, 2010 7:41:25 PM Malgant continues to hack away at the enormous gem. His wounds very apparent as the suffering he inflicts upon himself is also very visible on his target.
With his second mighty stroke an immense explosion envelops the group blasting everyone with bright white light. Small shards from the precious gem seem to tear into your bodies, ripping apart organs and shredding the skin, then everything slows down, as if time is caught in it's own paradox. The group continues to feel the shards, but now, there is no pain. The group gratefully went into there original dimension at the time of the explosion, the long slender tunnel. The visual of everything that just happened has played a slight trick on your body, anticipating the damage that did not come.
Your vision slowly returns to normal as two new figures stand beside you in the seemingly endless circular passage. Their features stand out in contrast to the others, making them very easy to notice. One is a female half elf, the other a dark elf male. They seem to be in a state of confusion at the moment, not much unlike the rest of you.
I would now like to introduce to you all, Peter and Rob. let's give them a warm welcome and whatever assistance they may need. To Rob and Peter, I still have to go over your character sheets when I return. If you would like to ask someone on the rules board to look them over for mistakes when I return, I doubt someone would mind and it will make my return easier as well. No worries either way. Now, here is David to take over for me while I'm away. See you all next week.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) Monday February 8th, 2010 8:12:57 PM
This is a test of the emergancy broadcast system ....
Dave wasn't feeling very well tonight, he may check the board in the morning, but expect a post tommorow night, so he can read any info Buzz has supplied him.
This concludes our test, if this had been a real emergancy you would have seen a bright flash of light and been blind and thus unable to read this.
Thank you, we now return you to your previously viewed program, still in progress.
Rob C to Wysp Monday February 8th, 2010 8:21:08 PM Acknowledged. Thanks Jay!
Wyhsper (AC 24 - HP 48+20/48) Monday February 8th, 2010 11:56:34 PM
"Uel? I know you said teleport, but where exactly have you teleported us to?" the half-elf Whysper softly asks her companion. The surroundings are very uncommon, and not at all like the crypt. As she suveys her new location, something is noticeably different "Um... Uel? Who are they?" Whysper gestures to the party with her dagger. They appear to be confused also, and for the moment, do not appear to be a threat.
Vorelle [hp 74/102] Tuesday February 9th, 2010 12:15:05 AM
Surreptitiously, Vorelle studies the newcomers, trying to glean clues about who they might be or where they might have come from.
[Vorelle is a slender human woman wearing a cloak that seems to shift and blend into the background. Two handaxes are sheathed at her sides, and an (apparently) empty quiver is on her back.]
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 9th, 2010 12:17:29 AM
The black-and-silver garbed elf blinks and arranges his robes.
"That thrice-cursed Lich!", Uel mutters. "This is why I dislike using such an imprecise spell. I was aiming for that store room lower in the tower." Uel plants the end of his staff on the floor and glances around. "Can I assume from your expressions that you lot aren't going to try to kill us immediately? Then do you know where we are?"
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Tuesday February 9th, 2010 8:59:03 AM
Vauhwyt pauses, and wonders if she has seen these people before ... maybe in a dream? Maybe that's why she has a good feeling about them.
"Hail, and well met! I'm Vauhwyt," she says with a sense of deja vu. Something tells her to trust them, so she adds, "We are the enemies of the Sons of Dread, a cabal of sorcerous undead types. We are also investigators of the crafts of the ancient Teucri, in one of which we currently find ourselves. Do you know how you came herre?" Her accent reveals that Common is not her birth tongue.
Vauhwyt is a liontaur, dressed in black spiked armor, wearing a spiked gauntlet and carrying a spiked chain.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) Tuesday February 9th, 2010 1:25:49 PM
Aztyr, having flinched when the gem exploded is dumbstruck when two people appeared from the gem. She'd expect a Fairy Queen, not an Elf and a Drow. She doesn't say anything at first, rotating her staff so it seems to make a bar at waist hieght between her and the new comers. "Before you tell us how you got here, I'd prefer some names. We will try to explain after we become certin that you are not yet another obstical to our current situation."
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Light Fortification, AC 26, 90/92 hp Malgant 4d8+12=21 ; 3d8+12=23 ; d8+5=9 ; Tuesday February 9th, 2010 4:38:17 PM
OOC I am assuming Malgant took damage from the blows to the gem. Hp adjusted to reflect that damage. IC With his hands up shielding his eyes, Malgant didn't see the two new people right off. He checked his spells and noted that the rest of the group had be essentially unharmed by the explosion, basically the main wounded person was himself.As he prepared to heal himself he noticed two more people now stood inside their group. A drow and an elf from the looks of it. Vauhwyt breaks the ice by introducing herself and thus frees Malgant to complete his spells." Imod, grant your servant the grace of your healing touch that I may continue to Protect my charges in Your name." As he says this he casts three healing spells in sucession, one after the other, closing the wounds inflicted on him as he shattered the gem. When he has finished he turns to the two newcomers, who up to now have behaved and not attacked and introduces himself. " Greetings and well met. My name is Malgant and I am a Protector of Imod. Were you trapped inside the gem or have you been misdirected here by chance? By our best reckoning We are inside an artifact of the ancient Teucri race and it has transported us out into Jerico space. Beyond that we know that we can move along the pathways here until we reach nodules like the one we were in before you appeared. The path supposedly makes up something called the Labyrinth of Despair and we are set to pass through it and free those trapped within it. If you like and have no Ill intentions in your heart you may accompany us." ( CCW for 21, CSW for 23 and CLW for 9)
Malgant stands ten feet tall. He is dressed in full plate armor and wears the trappings of a Protector of Imod. He carries a flaming greatsword and an animated shield floats in a guard position in front of him. Currently he has one broken horn . You can tell by looking at him that physically he is still young even for a Minotaur, yet his eyes and face show a wisdom and are haunted by the deeds of a much older man. He has seen many things in his life, and most of them have left their mark on his face.
2 of 3 turn undead attempts used for today
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
DM post will come a little later. I'll try and give others a chance to post before I do it. Welcome aboard Peter and Rob. Welcome to the roiling pit of chaos that is our game...8)
Mookie Tuesday February 9th, 2010 5:15:43 PM
A raven pokes his head out of a pouch on Vuahwyt's belt. "Roiling pit of chaos!" he caws, "I resemble that remark!"
ADM David Strange Meetings Tuesday February 9th, 2010 6:55:01 PM
The Heroes of Blackbird Lake are thrust from the burning pocket of space where they had been trying to destroy a huge ruby into the cold and bleak tunnel in Jericho space. The landscape remains unchanged from what it was before. A tunnel behind and several more of those pockets lie ahead. Two new figures are now in the tunnel with the heroes and introductions start to be made.
OOC Cayzle if you remember how could you coach Peter and Rob on how to hyperlink their sheets to their names? That way once Buzz gets back we can be all up and running and ready to forge ahead. Based on how tired I am these days my DM posts will probably be at about this time each night. We have the week to get to know each other and get to the next node so lets pull out the old war stories and make some new friends.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Tuesday February 9th, 2010 7:58:31 PM
Here you go! It is very much like an html anchor tag, but with "href" instead of "a" and [square brackets] instead of <arrow brackets>.
If that does not mean anything to you, then try this:
But use [square brackets] instead of (parenthesis) and swap in your sheet's Web address for the first underlined section and your PC name for the second underlined section.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 9th, 2010 10:28:23 PM
"Well met, indeed. I am Uel Cat'Aabar, arcane practicioner," A small triangular head pokes out from his high, silver embroidered collar, "And this is Kage, that's Kah-Gay." He sounds the name out carefully. "He is a creature of shadow and my long time companion." <squeak> "I am not being pretentious." <squeak> "Oh very well, I am a wizard and he is a rat. But a decidedly useful one on both counts! Until moments ago we were tracking the lich, Valatar. When he surprised us with a prismatic spray I was forced to teleport us to safety. It seems I missed." As Vauhwyt was the first to speak, he addresses her more directly. "As it happens, Islander... no, something tells me you're no Islander. Regardless, as it happens I have a particular distaste for the undead. As our lich friend has no doubt fled to safety, and we seem to be trapped here for the time being, perhaps we could assist you against this cult. What say you, Whysper?"
Whysper (AC 26 - HP 48+20/48) Wednesday February 10th, 2010 1:20:06 AM
"Blessings. Whysper at your service. No, no surname, just Whysper if you please" the half elf says with a very slight bow towards Vauwyt and Malgant. She eyes Aztyr before continuing. "My companions and I were caught by surprise by that disgusting lich whilst, ah, assessing the acheological value of his crypt" The smile she finishes her sentence with leaves little doubt as to her real reasons for the visit. "As for this cult problem" she says turning to Uel "it would seem to be wisest to travel in the safety of numbers. I think we should journey with them. For the time being, at least." She places her dagger back in the left pocket of her dark bown, leather pants - strange that there is no sign of it being there. She keeps a dark wooden buckler attached to her right arm, and appears to be wearing a finely made chain shirt of some description. Her blonde hair is held back by a headband.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Wednesday February 10th, 2010 7:13:48 AM
"Talk about magical accidents that put you in someplace you really don;t want to be." Nebin mutters to himself.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Nebin is an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. Nebin wears no shoes and only carries a worn pack over a shoulder.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday February 10th, 2010 7:39:49 AM
Vauhwyt nods. "Yeah, seems like we're fighting a lot of undead lately, and will be fighting morre. Which in a way makes me sad, since my sneak attacks don't work on them. But the point is, yup, any enemy of undead is a friend of ourn!"
"But let me set you guys straight on what pickle it is we've found ourselves in exactly. We found this big magic machine, and we saw a message in it asking for help. So we touched the machine and ended up in some other dimension or otherr. At least, something whacky is going on. And we are kind of trapped. And we're still not sure who it is we actually came here to help, or what help is needed. Frankly, I'm getting a little nervous just thinking about getting the heck back home."
Mookie caws in triumph at this. "At last! A sensible thought! An actual note of caution! It thinks! It reasons! And all this time I doubted you, Boss. Too bad you got some common sense AFTER touching the artifact that got us trapped outside of space and time."
Vauhwyt grins. "Hush, Mookie."
Light Fortification, AC 26, 90/92 hp Malgant Wednesday February 10th, 2010 7:33:55 PM " Missed?!" Malgant looks over at Aztyr, obvious distress in his eyes. " When you spoke of missing your target I envisioned an arrow missing the bulls eye, a short distance off, maybe a few days walk. This is outer space!! You can miss by this much?" Malgant shudders and listens to the others speeches. When they have finished he feels compelled to mention that the Dread are not just another bunch of undead that can be easily defeated. " Though it has no bearing on you traveling with us for the moment, there is little choice since the path only goes two ways, I think you should know more about the Dread if you plan on staying with us against them. They are devoutly evil. They prey on the living and take whatever they want, mainly by force. They seek only power and wish to lord it over the Wold. We have stood against them now, and they most certainly know it. They do not forgive and will likely come after us even if our paths did not cross again. However they are now a pet project for myself and a few others in our band of heroes so our paths will cross again. You should know this before you decide your futures. For now, who else is injured, either by the heat of the room we were in or from attacking the gemstone? "
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David Wednesday February 10th, 2010 7:38:28 PM
Pasts and futures are discussed and a grudging trust is built. The two groups both seem to hold the undead in disfavor. Thoughts of home come into play for some and the means to accomplish that end have yet to be discussed. Some of the group stay silent, regarding the newcomers from the edges of the path. Around all this, space continues to swirl on, oblivious to the plights of our heroes.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20+21=31 ; d20+21=27 ; Wednesday February 10th, 2010 9:36:09 PM
"Teleportation is an uncertain practice at best. Perhaps we are where we are needed most. We are not the type to retreat from a threat. To the contrary, I often feel compelled to cut straight to the greatest challenge. Let us go forward, rescue any who might need it, and..." A wicked gleam lights his eyes, "let those who feel so compelled to associate with the dead do so on more natural terms! Now let me think for a moment. Perhaps I've heard something of the Teucri, or can otherwise divine what lies ahead." He places the fingers of his left hand on his temple and gets a far-off look in his eyes. (ooc: Knowledge(arcana) 31 Knowledge(the planes) 27)
A sobering moment passes, then he asks more thoughtfully, "What have you faced in this artifact so far?
prepared spells: Highlight to display spoiler: { 0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation
*=cast spells }
Whysper (AC 26 - HP 48+20/48) d20=19 ; d20=6 ; Wednesday February 10th, 2010 10:25:57 PM
Whysper turns from the others, content to let the mages finish their discussions on teleportation and the such. She kneels to the floor, and tilting her head, she tries to detect signs of any imminent danger, and, whether one direction may prove more advantageous than another.
(OOC: Search: 19+18=37, Listen: 6+17=23. Now I see what the multiroll and + symbol are for. Will use that next time!)
Vorelle [hp 74/102] Wednesday February 10th, 2010 10:59:43 PM
"I am V-Vorelle," she tells the newcomers. She watches Whysper with a curious frown on her face. "What are you d-doing?" she asks.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) Wednesday February 10th, 2010 11:24:09 PM
Aztyr, gives Malgant a look that says, I told you it was dangerous,and I said we could end up most anywhere if it went wrong. "Well we arrived in a forest like place that was or maybe was not real. It was inhabbited with awakened animals. There was also a war between the good and bad fairies going on in another location. We were informed of a layboranth and were led part way there. At it's entrance was a floating gobual of Wold's blood. This tube like thing was there.,"she indicates thier current surroundings."[b] The first mass we came to was a red area, it was excessivily hot, hot enough that the air scorched the lungs of those unprotected. We recieved a message from whom I believe was the Queen of the Fairys that any crystals we found needed to be broken, but only with magic or magical weapons. Thus we end our recient history lesson."
Looking at Aztyr, you see that she is also a Liontaur, but one who is more of a nomadic or tribal one. She wears a leather harness that supports her carry bags, it is tooled with arcane runes and designs that unless you were her, you wouldn't understand thier meaning to her. She wears a light weight shirt that looks like it it was made of silk, it's a light shade of maroon. She carries a staff that fits her size. After the heat is over and there is no sounds of a fight a meerkat pokes his head out of one of the pouches, looks around ans decides to curl back up, scrumbling around in the bag until comfortable.
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 26 - HP 48+20/48) Thursday February 11th, 2010 1:04:59 AM
"Just making sure nothing is going to poke its head out and eat us anytime soon" Whysper responds bluntly to Vorelle.
She raises her head and sees Vorelle, the human huddled close to her group. Seeing such a timid young girl, Whysper changes her tone, smiles, and gently continues "And trying to work out which way we go from here. Which way do you think we should go"
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Thursday February 11th, 2010 7:05:51 AM
"Isn't it kinda convenient they show up in this place when we need help?" Nebin mutters. He finds it odd a teleport sent people here when magical summoning doesn't work. His own accidental meeting wasn't much different which is why he kept his concerns to himself.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Thursday February 11th, 2010 10:22:24 AM
When the group emerges out of the orb,Appolo stands quiet for sometime catching his breath.It is clear that he suffered some from the heat. He notices the two newcomer,but remains silent and let's the others do the talking. When Malgant mentions being injured,Appolo speaks up"I could use some help big guy.Thanks."Once Malgant heals him up,he steps foward and introduces himself.
"Hello names Appolo from isildur.Formerly of the pirate's of Jack.Now amember of this Motley crew of trouble seekers."Appolo is quiet tall just over 6 anda half feet 200lbs.Finely crafted leather armour grey cloak,bow swords .His hair is very long.You might remember him from the gigling ghost only right now he's dressed for battle.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday February 11th, 2010 6:13:03 PM
Vauhwyt grins, and says that Aztyr has given a good summary. "My cousin here is exactly right," she says, "except to add that we are trapped in here, we still don't know who or how we are supposed to be helping, and we don't know how to get out. Other than that, it's all good."
Light Fortification, AC 26, 92/92 hp Malgant d6+12=17 ; d8+12=16 ; d8=2 ; d8=1 ; d8=7 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ; d8=4 ; Thursday February 11th, 2010 7:59:01 PM
Noting that others beside Appolo are injured but do not say anything about it Malgant opts to heal them all with a single spell ( Mass cure light wounds for 16 healing to everyone). He then elaborates a little on what they know." We know that we entered what is called the Labyrinth of Despair back there..." He points back along the path the way the party has already come." And that the first object in our path was a red orb that turned out to be a fiery room with a gemstone in it. We were released from the room when we smashed the gem. That's when you two appeared. We are assuming that the one who asked for help was the leader of the fairies. She has spoken to us through the gemstones and bid us smash them all as we find them. My guess is that each of the orbs we see along this pathway contains one or more gems to be smashed. She said not to touch them except with magic or magic weapons. They are fairly hard to damage and only seem hurt by slashing or crushing weapons. We have not tried spells yet. I assume that a shatter spell would break one. I prayed for on this morning and I am saving it in case we find one that the environment around the gem is actually killing us rather than just hurting us. Aside from that you sounded as if you didn't mind danger, I just thought it only fair to clue you into the utter evil of the Dread before you committed to fighting them. I must say I like your attitude on what to do with them. Know that they will never offer quarter and will use your friends and anything you care about as leverage against you, as they did the mage that helped them clear out the place where this artifact was found. They imprisoned his family and used them as a bargaining chip to make him fight us. They perished in the fight and we were unable to save them." While saying this Malgant pulls out a wand and heals Vorelle and Appolo ( Vorelle heal 13 points and Appolo heal 6 points).
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David Thursday February 11th, 2010 8:10:29 PM
OOC Thanks for all of the checks, but I have nothing to compare them too. Basically I was given a map of Jerico space and told " lead them around in circles for a week" Not a great display of my ability to DM, but eh its a job. That's why I have been focusing on getting us all introduced and up to speed. If any of you have more personal questions for the other PC's let them fly and lets see where that leads. Movement inside the artifact is pretty rapid and we will arrive at the next node about the day after we all say we are moving. That day will be Monday or Tuesday of next week so lets all get acquainted. IC The newcomers try and figure out how to navigate in Jericho space and are helped along by the Heroes. Healing is applied to the entire party via Malgant's Mass healing spell and then more specifically by the wand of cure light wounds he keeps handy.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Thursday February 11th, 2010 11:34:21 PM
"So let me see if I have the details straight then. You have been hounding this cult for some time, which lead you into this artifact. You have so far been inside of only one node, a fire node, and you don't know how many nodes there are. While inside this node, a fairy appeared to you and instructed you in how to destroy a crystal which imprisoned her. The crystal, when destroyed, expelled you from the node, whereupon we met. If all this is accurate then I would agree with your supposition that other nodes will contain other crystals which will need to be destroyed. What more can you tell me of your past dealings with this cult? What is their agenda?"
Vorelle [hp 87/102] Friday February 12th, 2010 12:24:43 AM
"Well, we c-came from that way," Vorelle tells Whysper. "So I g-guess we go that way now."
"Th-thank you Malgant," she adds as she is healed a little.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 12th, 2010 7:52:08 PM
OOC You were healed to full Vorelle, take the mass heal too. IC " Except for the part about hounding them for a long time you have it correct. We only recently encountered this cult. Our employer has dealt with them before and supplied most of our knowledge about them. Lorth, our paladin has fought them before, as did his father.What dealings I have had with them have confirmed all that our employer told us. Besides that they killed two of my friends and that made me angry. My friends got better, I doubt Gargul will regard undead lovers the same way. At least that was the gist of our conversation when I went to ge my friends back from his realm."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Friday February 12th, 2010 11:36:06 PM
Spells Used:
Level 0 : 6 -1 Level 1 : 8 - Level 2 : 8 - Level 3 : 7 -2 Level 4 : 7 - Level 5 : 5 - Level 6 : 4- Aztyr smiles and then looks sad as she was reminded of the last encounter with the Dread. The look on that poor mages face as the Elf crushed the orb. It was true that he proably made poor choices, but to see a family destroyed like that....
"Well, shall we start heading for the confluence of color in this ever wonderful whatever it is. A tube for lack of another word."
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 26 - HP 48+20/48) Saturday February 13th, 2010 12:23:10 AM
"Employer you say?" Whysper raises an eyebrow to Malgant "So I take it that means you're being compensated for your efforts? And that anyone that, say, assists you in this task would be fairly rewarded? Well, I'm sold. Shall we get moving?"
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Saturday February 13th, 2010 12:35:47 AM
"Indeed, few things motivate like the promise of fortune. Short of the promise of continued life anyway."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 15th, 2010 3:13:29 PM
Well, you know," says Vauhwyt, a little uncertain, "I'm not exactly sure about a lot of that. Our 'employers' are, or were, I dunno, powerful people. And we had a contract. And we agreed not to use any artifacts we found. But we kind of lost track of them, and I have no idea what the terms were on compensation, and we kind of activated the one artifact we found, which is hoe we ended up herre. So whatever agreement we had is probably over. You know, after jumping into an artifact and all."
"Ya think?" Mookie caws.
Light Fortification, AC 26, 92/92 hp Malgant Monday February 15th, 2010 6:38:08 PM "The contract was terminated by our employer when Val was taken from us and we took on Nebin. Were it still in effect we would still be following both the letter and the spirit of the agreement since it said that we were to stop the Dread from acquiring the artifact and were were only to use it if we knew what we were doing or as we deemed necessary after weighing the consequences. We did very little weighing, but we are all ready, I think, to accept whatever consequences befall us for having tried to save someone who asked for help. As our new friends have already said though, let us get moving along the path to the next obstacle. Sooner begun means sooner done."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David On the road again...Kinda Monday February 15th, 2010 6:42:00 PM
The two newcomers seem heartened by the prospect of being paid to help people and chafe at the delays. Vauhwyt seems to be skeptical that these new people would be included in the agreement made with their employer, one which has been altered and changed so many times already. Malgant assures them all that the contract has already been nullified, but that they are still following the letter of it with their actions. After saying this, he starts off toward their next challenge.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 15th, 2010 7:59:41 PM
Vauhwyt looks into the faces of the newcomers. "That's not to say you two would not be welcome with us, in some contract or not. In fact, I have a good feeling about you guys. So welcome!"
"Come on, let's see what's next!"
Whysper (AC 23 - HP 48+20/48) Monday February 15th, 2010 8:35:55 PM OOC: Modifications made to character based on review and feedback from Cayzle on the Rules Board. Nothing too significant though
Whysper removes her buckler and places it in her backpack. Taking a dagger out of each pocket in her pants, and checking that the others are going to follow her, she starts slowly heading in the direction indicated by Vorelle.
Vorelle d20+17=21 ; d20+17=22 ; Monday February 15th, 2010 10:17:47 PM
Walking the trails and open lands of the Wold, Vorelle tends to want to take the lead and act as a scout. In this strange environment, however, she senses that perhaps the "magic people" are better suited for the task.
Wherever she ends up in the group, Vorelle does her best to keep her eyes and ears open, even though she may not understand all of what she sees and hears.
[Spot 21; Listen 22]
OOC/DM Buzz Monday February 15th, 2010 10:54:56 PM
Thanks David for a wonderful job of getting everyone aquainted!
DM post will come tomorrow morning.
:)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Monday February 15th, 2010 11:34:28 PM
A wan smile plays across Uel's features as he takes a place in the line and sets off down the tunnel. His excitement is betrayed only by a twitching of his fingers as he anticipates the next challenge.
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Tuesday February 16th, 2010 1:04:18 AM
Once introductions are over Appolo looks around"Ok folks.Looks like we enter thses rooms destroy wateevever crystals are there then move on to the next those of us that can heal one way or another be ready."With that said Appolo moves toward the next room with crystals in it.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Tuesday February 16th, 2010 5:15:58 AM
Aztyr speaks up before they start off for the next obstical. "I'm assuming that each of the areas ahead of us yet will be protected similarly to the red one, but most likely with a different elemental force. While I may be able to cast protections upon myself, I fear our other casters will very soon be out of magic untill we take a rest. So don't expect to rush off after this next area we happen accross. By the way, can anyone see far enough ahead on this twisted passage to figure out the next color?"
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Tuesday February 16th, 2010 9:22:56 AM "If I had to take a guess I wold say it would involve one of the other elements. Though if thats because of balancing of the elements or just symbolism I wouldn't know. I think we should be prepared for the worst. These gems may anchor these tunnels. If the place does become unstable I'm not sure what we could do about it."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
The Crusher and beyond/DM Buzz Tuesday February 16th, 2010 1:41:56 PM
The group, all eight, seem to be at ease enough to travel together through the cosmos of their reality. It seems odd to look directly at the enormous heavenly bodies that are so small to your otherwise, Wold bound vision. The stars that you see from the planet you call home, still seem distant and their multitude is plentiful. Spot check DC 25
Appolo with his sharp mind was capable of determining, the next orb will be the brown one and then the blue one. The last and perhaps the most curious is the clear one.
The group is once again resting under the planet Silvia, with it's orbiting moons, gases and debris that have yet to enter the large planets atmosphere. The newcomers take a few minutes to survey their new surroundings, not needing to deal with the forces of being flung into space, they are saved, at least that. The name Motley Good appears to be coming more definitive, as a variety of classes and races now call themselves the Heros of Blackbird Lake. Their mission has been set before them and not until this day, would they have guessed they would be able to travel the speed of sound, yet as each person begins to walk, they flash away from the group in a completely unnatural and unsettling manner, quickly losing sight or sound of that person, except for the vision the tunnel provides. The vast spherical corridor travels out and away toward The Crusher. It's body of rubble a sure sign of the chaos which once ruled this system, before the old gods were thought to create such a wondrous environment. The many, many boulders that create the field are small in comparison to the planets, but are the size of mountains and valleys. Running through The Crusher, you all see a mountain of gold, slowly tumbling through space. It's value, immeasurable as it's ten plus mile diameter seems to support no life and if one were to attempt to find this again, it would be very difficult within all of the other, mountains floating around in this enormous belt.
It is difficult to leave such a sight, but indeed, heroic tales must be told and they don't get done by standing around in space. So off again as a group they travel. A series of swish backs take you up and sharply back into the galaxy of planets. Over The Wold once again, you look down upon The Bleak. It's menacing emptiness will be explored a little later it seems as the tunnel will be crossing nearer another time.
Finally, resting above a smaller planet called Tralli, is a brown orb, easily the same size as the last, awaits you all. Wisps of green, are mingled with what appear to be areas of color that resemble raw ore, are what is settled in this large spherical mass. The amorphous billowing black and white blob roils in anticipation of your entrance. The group can warn the new comers to not look directly into the mass if possible, but to just step through blindly.
Light Fortification, AC 26, 92/92 hp Malgant Tuesday February 16th, 2010 3:04:45 PM "This would seem to be an earth node, is that the picture the rest of you get? The damaging element of earth is Acid if I am not mistaken. Those of you who can shield yourselves should. Aztyr, Nebin and Vauhwyt I would be obliged if you could shield those who cannot protect themselves. Acid may have effects on our gear that fire did not, effects I cannot heal. I will head for the nearest crystal and get to work as fast as I can. Remember that there is feedback when you damage the crystals and stabbing weapons do them no harm. Spells or magic weapons are needed. Any of you with TARGETED," Malgant looks pointedly at Aztyr," Spells can hit the crystal while I close with it to damage it by hand. If there is more than one crystal in here then each person take a target and do what you can. Any questions?"
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 16th, 2010 9:41:53 PM
"As I have only one protection spell prepared and damage is reflected back at us, I think I might be better served by protecting myself against fire. Most of my magic is based on fire and it would be foolish to die by my own hand. I don't think my ghost would ever live it down."
Spells: Highlight to display spoiler: {
0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation *=cast spells }
Vorelle Tuesday February 16th, 2010 11:53:42 PM
Vorelle has nothing to offer her friends but her eyes and ears and her knowledge of the wild places. All completely useless here. She waits to follow the others into the node.
Whysper (AC 23 - HP 48+20/48) Wednesday February 17th, 2010 12:24:19 AM
Whysper eyes the group, waiting and watching to see who will enter first. She is not keen on venturing into an area in which she has no idea on what to expect. She stands alongside Uel, trusting that their friendship will keep them safe.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday February 17th, 2010 9:12:05 AM
"Um. are you sure, Mal?" says Vauhwyt. "If I use up all my spells on acid and it is something else, that would be a kick in the pants. Can't we stick in a pole first, then pull it out and see if the end if frozen or burnt or eaten away?"
"Or at least let me protect myself against acid and then either poke in my head or go through. Then i can protect others as they come through, if needed. I just hope it's not an ocean of acid and we would need to breathe water. Or acid."
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 2 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (Mookie Only) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 17th, 2010 12:59:51 PM "Uel, I can be almost certin that it's not fire again, we encountered that energy in the red area. With the colors remaining according to Appolo I bet the brown in acid, the blue lightning and the clear being sonic. I may be wrong on the brown, but lightning being linked to blue makes sence and sound has no color. Let me protect my self to the remaining elements and go in, I can then come back to let you know or is the message spell still working?"
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 17th, 2010 4:41:16 PM " I would have said blue was going to be cols and clear lightning, but I could be wrong too. As for what to protect against Vauhwyt, we are not delicate flowers, protect people as they enter, if they enter. I see no real reason we all have to go in there if we are unable to hurt the crystals. It may just be best to wait outside." That said, Malgant steps into the node in front of him, averting his gaze as he does so.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 17th, 2010 4:41:54 PM
cols= cold....silly fat fingers
A big ball of earth/DM Buzz Wednesday February 17th, 2010 6:20:39 PM
The group again traveled for hours or so it seems. Spell durations, for those that dealt within the red "node" have only passed for seven rounds, not even a full minute, yet, the difference is plain. Just another clue in a mystery that was created before the gods walked the earth.. It seems, even those trained to spot things hard to see, are still in wonderment and perhaps missed an important piece of information.
Malgant anticipates acid as the next force the artifact will throw at them. It's sizzling, caustic effect it has on flesh is not something that is endured lightly. A plan is laid out and to some degree, agreed to.
Uel is more concerned about his magic getting reflected back upon himself, but the Protector can tell him, the fire from his blade, when destroying the last gem, did not burn him and still he took damage. Uel can decide again if he desires.
Vorelle again underestimates herself. Her moral support and encouragement in those times when she is least effective for battle is a major motivator for the group and has been in the past as well. None the less, her eyes are an asset to the team, when she could spot a raven in a tree at three hundred feet and others are oblivious. She even claims to have seen a space dragon!
Whysper watches the others to see how the group does things. Her dependance upon a close friend will soon change and she will likely loosen up, when she can trust the others as much as her wizard friend.
Vauhwyt questions the liberal use of spells in such a manner, without full knowledge of their current situation. Caution is of course important and she suggests she herself test the theory, by casting first upon herself and entering.
Aztyr enforces that fire is not going to be an obstacle and she too puts forth an opinion on the remaining orbs and what obstacles are in the groups future. She too offers to protect herself and scout the enormous sphere.
With final words, Malgant steps through leaving behind Appolo, Nebin, Whysper, Vauhwyt, Vorelle, Aztyr, and Uel.
The group has entered battle rounds..
I see people talking about casting spells, but I didn't actually see it done. Please correct me if I missed it.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Wednesday February 17th, 2010 8:01:12 PM
Appolo listens to Malgant and the other nodding in agreement.He quickly follows Malgant into the orb"Ok folks lets get this done."He says just before entering theorb.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Wednesday February 17th, 2010 8:28:59 PM
Nebin stands in the back near Vorelle. Once again he feels useless as his magic does not work with their enviorment. While he finds himself in the middle of events more important than he wold ever think he would see, Nebin wonders if he made the right decision in coming along. At least he has a few healing spells prepared for those that get injured.
"I have no more protection spells. I was not prepared for this enviorment."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 17th, 2010 8:54:32 PM
Aztyr decides that she's gonna cast a couple spells before entering. First she's going to cast Protection from energy: Acid granting her full protection until it's used up.
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Wednesday February 17th, 2010 9:15:29 PM
"My only concern for fire here was the fire that I will be creating, but if I cannot protect myself against my own magic, then all that remains is to see this task done. As we suppose that this sphere represents earth, there is the possibility that the green streaks represent vegetation rather than acid. I'll cast what I must from inside." Uel chitters at Kage, who quickly climbs into a pocket on their haversack, out of harm's way. "This one is up to you, Whysper." Then he steps into the sphere.
Whysper (AC 23 - HP 48+20/48) Wednesday February 17th, 2010 9:47:05 PM
"Uel!" Whysper calls out, as she watches her friend step into the node "Blast!". The half-elf contemplates staying, but she will not leave Uel behind. She looks to Vorelle and smiles. The timid human female reminding her of her past self. She gives Vorelle a slight nod, braces herself, and - averting her gaze as directed by the group - follows Uel into the node.
Vorelle d20+17=30 ; d3=1 ; d20+17=24 ; Wednesday February 17th, 2010 10:37:17 PM
Vorelle steps through. She averts her eyes from the swirling danger, but opens them immediately once inside the node, alert for any signs of danger.
[Spot 30; Listen 24]
Whysper (AC 23 - HP 48+20/48) d20+17=21 ; d20+17=34 ; Thursday February 18th, 2010 1:49:19 AM OOC: If we can look/listen immediately once inside, rolls for Whysper are as follows: Spot: 21, Listen 34
Light Fortification, AC 26, 92/92 hp Malgant Thursday February 18th, 2010 3:56:20 AM
ooc no, I didn't cast any prep spells. I have only 1 protection spell left and want to be sure I cast it for the right element.
Only acid indigestion/DM Buzz Thursday February 18th, 2010 10:19:16 PM Malgant, the epitome of bravery, decides to lead, not follow and is the first to step through into the unknown. Appolo is not one to let others have all the fun and eagerly steps through with Nebin feeling rather awkward and useless in these circumstances. Another hero that does not take their full potential into account, yet he has already assisted the group in many ways. Aztyr casts two spells and remains outside with those that do not enter. Uel is willing to show his courage as well. Showing support for his rescuers without question he steps through with Whysper hot on his heels with thoughts of her past and how alike her and Vorelle are. Both of them trained to be super sensitive to dangers neither seen or heard by most leave others in the tube as well. Vauhwyt waits outside, not willing to leave others behind under these conditions.
Dark and damp the skin on your body adjusts to the new environment. Not having the sun of you galaxy glaring at you perpetually, only relenting when your journey takes you behind on of the planets, asteroids or other objects the tunnel seems to shift near. Now as your eyes adjust there is an artificial light source and many plants fill the area. A fast exploration of the group can determine you are in another hall way forty feet wide and the way before you is covered in plant growth of all types. The plants before you are very aggressive looking. Long, sharp thorns reach off of thick vines that seem to come from the walls and ceiling. Along the floor, the roots of a thousand trees stick up out of the floor. Gnarled and twisted, these too are an obstacle on ones path to where ever the hallway will lead you. Those with high observation skills can tell you, the path is dangerous. The roots may tear through boots to injure the feet with the branches and vines delaying ones movement and creating an enormous amount of pain.
Round 2 Aztyr casts second protection spell (Please specify) and can step through if she desires. Nebin can remain outside or enter as he desires. Vauhwyt can remain outside or enter as she desires.
Those on the inside A familiar voice comes to you again. At least familiar to those that have spoke with the artifact in the last sphere of fire. "Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other. I do not wish to harm you."
And now those that have not done anything may act. Any that approach by land will be subject to a Spike Growth spell, making the walk very long. If a character were to fly through the branches and vines, they will need to deal with an Entangle spell, which is more powerful then normal, do to the very hardy plant growth which those attuned with nature can tell the group, they are not natural, but a magical mutation created by the artifact for it's own purpose. The DC on the Entangle spell is DC 25. Those forcing their way through suffer 1d4 nonlethal damage per movement at half speed.
Spike GrowthAny ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Typically, spike growth can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by one-half. This speed penalty lasts for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell's save DC.
Entangle Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+20=33 ; Thursday February 18th, 2010 10:38:22 PM
Vauhwyt shrugs and on a whim tries her Grim powers: She looks into the Realm of Shadows. She tries to sense spirits. She tries to meld with the Realm of Shadows: Concentration check 33 should be A-OK.
Then, after seeing if any of that works, she enters.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Thursday February 18th, 2010 11:34:50 PM
Aztyr casts another Protection from Energy spell, this time defining Cold as the element protected from. She then closes her eyes and steps past the Wold's blood.
Once inside, she see's the growth. "Growth cancels movement, but guess what cancels plants....." She smiles as she looks at Malgant, her eyes laughing at his comment of only a few seconds ago. "You can say it Mal, I know you have it in you. It's only two sylabils long, and yes, I can still cast a few."
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20=1 ; d20=12 ; d20+1=12 ; d20+1=12 ; Friday February 19th, 2010 1:57:34 AM
Since there seems to be no danger while standing still, Uel sizes up the situation. He looks for a focus to this domain, be it a crystal, a central glow or anything else that stands out. Sensing Uel's ease, Kage pokes his head out and looks around as well. (ooc: forgot to put in the modifiers. total 8 for search and 15 for spot. Kage 12 search and 12 spot)
"You have an idea Aztyr? I would not be surprised if any damage done to these plants is reflected upon us, so be careful. It seems flight may be the better path here. I can fly and summon a disk to carry another along behind me if necessary." Turning to Whysper, "I'm glad you decided to enter, and I'm sorry I stepped inside so abruptly. With defenses being limited by this place, I could not allow our new friend to face this danger alone."
Whysper (AC 23 - HP 48+20/48) d20+17=30 ; d20+18=22 ; Friday February 19th, 2010 2:50:16 AM
Whysper gives Uel a polite smile, then pauses to take in her surroundings. She normally feels very close to nature, but senses nothing natural about these 'plants' and 'vines'. "These are no items of nature, Uel. We best be cautious". Understanding the groups goal for a gem-shaped object, Whsyper surveys the hall, looking for something that could be considered a gem, as well as any path that may be considered 'safer' through this treacherous hallway. She then begins to weigh her options for progressing. "Perhaps a few flips and tumbles through this area might leave me less unscathed"
Spot Check: 30 Search Check: 22
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Friday February 19th, 2010 6:43:44 AM
Nebin finally decides to enter instead of waiting around outside. He braces himself for a wave of acid to wash over his body, which thankfully never comes. "Oh my..." He mutters when he gets a look at the inside. Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant Friday February 19th, 2010 4:28:05 PM " Exactly what I was thinking Aztyr, but hold your fire for a moment." Turning to Nebin as the druid steps into the sphere Malgant crouches to bring his eyes more in line with the halfling. " Can you do anything to them to make them relent and let us pass? Aztyr will destroy them and I think that is probably the easiest, most obvious path open to us, but I don't trust it. It is too easy. If I were using this as a defensive line and I had control over the plants as the artifact apparently does I would give the plants a flammable sap to discourage burning them. You are the most capable person here when it comes to plants, see what you can do before we resort to brute force. If they will talk to you but not yield us a path, ask them where the crystal is in this node. I have a spell I wish to test that may destroy the crystals at range."Standing back up and overhearing his companions comments Malgant smiles. These two understand teamwork and how to work together to keep each other alive, that is good, maybe some of it will rub off on the rest of us Out loud he says " Thank you for your support. I do things that some people might find risky or unsurvivable. I do them because they need to be done and if I am not willing to do it why would anyone else if I asked them to? As for stepping in here I have another protection spell prepared and I can and will heal myself if the need arises. Nevertheless it is good to have others that have my back. Nebin is going to try and negotiate a peace for us. If that fails then we will try laying waste to the vegetation. I had not thought of the feedback coming from the plants, that is a good observation. Allow me he first damaging blow to check for it. I am tough enough to take what I dish out and able to heal almost anything I do to myself if it comes down to it."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Friday February 19th, 2010 4:36:50 PM "What, you think I can't handle what I deal out? Then again, with my newest spell ability, it dosen't so much do damage, it just sort of makes it go away. I don't think very much can stand up to it."
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Friday February 19th, 2010 8:06:38 PM
I mean no offense, Aztyr, but I do try to be cautious. For example, Malgant, if it comes to damaging the plants, I'd suggest an experimental poke with a dagger before cutting loose with your greatsword. Forewarned is forearmed after all. I have a hunch that these elemental orbs are only a prelude to the real challenge of this artifact. An artifact is made for a purpose and this one being fueled by confined elemental planes suggests great power. I would not be suprised if there is a concealed central chamber of this artifact that will only open when the last orb is destroyed. Or it may in fact be that destruction of the orbs will cause some greater destruction which threatens to engulf us. Either way, we will need to conserve some strength. But yes, Nebin seems to be the most capable of dealing with this environment.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Friday February 19th, 2010 11:27:50 PM
Appolo waits patiently for the others to deal with the vegetation.He figures that he can get through the vegetation quickly enough but it won't be easy.So he will wait for Nebin Aztyr and Malgant to figure something out.
Decisions, decisions/DM Buzz Saturday February 20th, 2010 12:35:33 PM Vauhwyt uses her abilities, given to her by Gargul himself. Shadows indeed exist, except her own, but she can feel, the Realm of shadows is very far away and out of reach, still. With a GRIMace, she steps in to join the group.
Aztyr protects herself from cold this time and steps through eager to unleash her sorceress powers on the environment that keeps them at bay. She questions others thoughts on her ability to withstand damage.
Uel stresses extreme caution when dealing with the powers of an artifact. It's immense energy source fueled by the planes themselves will use whatever forces possible to protect itself.
Whysper can see that the path will be treacherous and she wonders if her roughish skills would allow her some protections from the artifact as she traveled through the area.
Nebin steps through with the others, bringing all of the group together. The Druid knows immediately, these plants are not natural and are a product of the environment. Where as, back in the "sanctuary", those plants were real, likely imprisoned with the animals and the fairies when that time occurred. These plants however, are a gross misrepresentation of what is real, completely alien and likely uncooperative.
Malgant explains his roll as a leader and that sometimes requires a degree of danger. He asks the Greenmage about his thoughts and they are quickly relaid that any powers he may have over normal plants will not apply here. The artifact is their leader. So the Protector contemplates other ideas, such as dishing out damage he can handle himself.
Appolo completely in character for the pirate, waits patiently while others figure out how it is they are going to get through the jungle in front of them all. His confidence in others still high.
So, they watch and they wait for some signs of passage. Those that lightly damage the plant do not feel as though they are damaged, but the plants also quickly mend themselves to where there is no trace of damage that was caused. The plants must have some sort of fast healing properties. The artifact indeed does not want the group to press forward but, it is not infallible either. The group must find a way to destroy all the gems and free the fairy lady as well as themselves and all the other inhabitants in this bizarre machine of the Teucri.
Whysper (AC 23 - HP 48+20/48) Sunday February 21st, 2010 2:23:04 AM
Whysper looks to the group to see who will act first. She is keen to see how these "plants" respond, but doesn't want to be the one to provoke anything.
Light Fortification, AC 26, 92/92 hp Malgant Sunday February 21st, 2010 10:17:24 AM "Damaging the plants doesn't seem to damage me, but the regrow supernaturally fast. Burn us a path and let us hope we can advance to the gem before the plants close back in on us."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 10d6=33 ; Sunday February 21st, 2010 12:49:13 PM
Aztyr takes Malgant's statement as permission to act. She peers into the tangle and tries to chose a spot twenty feet into the growth. She looks at her hand and concentraits breifly forming a yellow/red seed in her palm. She then makes a small flick of her hand and tosses the seed. (casting Fireball)
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 10d6=44 ; Sunday February 21st, 2010 10:14:13 PM
Uel draws a small smelly wad from his pouch. As soon as Aztyr's fireball clears a path, he darts forward (single move) and fires a similar bead (fireball again) 20 feet into the next patch of growth.
Damage: 44
If the path does not clear, he instead places his fireball to overlap Aztyr's, then darts forward into the opening.
prepared spells:
0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation *=cast spells
Vorelle Monday February 22nd, 2010 1:11:17 AM
Vorelle follows the others through the path cleared by the fireball, but she makes sure to let everyone go first who is going. Her Ranger skills aren't much use against magically altered plants, but they still might be of some help.
Whysper (AC 23 - HP 48+20/48) d20+17=20 ; d20+18=23 ; d20+17=34 ; Monday February 22nd, 2010 1:11:40 AM
Whysper shields her face from the heat generated by Aztyr and Uel's fireballs. She utters something under her breath and seemingly disappears from view. OOC: Activated Ring of Blinking
Daggers still drawn in each hand, she positions herself near Uel, either where they are currently standing, or following him into the newly created clearing. Max distance is 22.5ft while blinking, so 20ft is ok
As the smoke from the fireballs settles, the small half-elf scans both the material and ethereal worlds for signs of this elusive gem or any signs impending danger Spot: 20, Search: 23, Listen: 34
Current Effect: Blink (Round 1 of 7)
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 4:56:09 AM
Malgant Moves into the gaps created by the fireballs, ready to keep the area clear with his sword or swing at the gem if it is revealed.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 22nd, 2010 10:41:30 AM
Vauhwyt sees that the arcanists have things well in hand. She follows Vorelle when the way is clear.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Monday February 22nd, 2010 11:31:29 AM
"These plants are abominations. Forced creation through magic. Back at the sanctuary the plants were real but enhanced through magic. Best burn these plants away and end perversion. I do have several spells that could be effective but none of them are ready for casting."
OOC: because they are not technically natural I'm guessing Nebin's woodland stride is ineffective here.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant d20+8=11 ; Monday February 22nd, 2010 4:13:22 PM " Lets see how long this takes to grow back. If it is too fast I think Nebin may need to call in a favor from a Fire Elemental to keep them back. In the meantime keep an eye out for the crystal. Spot 11
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste d20+10=22 ; Monday February 22nd, 2010 4:47:40 PM
Appolo contunes to hang back watching as the others move forward,after Azryt's fireball."Be ready folks this things not going to like that."He says to the others.Appolo wathces the plants closely.
Spot 22
Into the bush/DM Buzz Monday February 22nd, 2010 5:33:03 PM Clarification: The arcane casters of Fireball would know, as soon as their bead hits a part of the plant it will ignite, so this spell is likely not the best choice if for some reason you want to penetrate deep into the thick, Entangling wall.
Apparently, Whysper is not one to do something without the group deciding as a whole, if action is to take place. Malgant then gives the alright to burn the plants and without another breath Aztyr blasts a sizable hole in the growth with no visible reaction by the plants except withering away to dust. Uel thinking the same thing moves forward a ways, but if he closes in, the full twenty feet, he will be caught in his own fireballs blast. Let me know if you still want Uel to do this.
Meanwhile, Vorelle follows the wizard in as far as he goes with the Protector closing the distance, putting his large form next to the Ranger and the groups new Wizard. Vauhwyt follows behind the three, since they are now taking up as much space as the walls allow and along with the Ranger, Nebin is aware, the normal functions of a druids movement are impeded in unnatural, magical setting such as this. He longs for different spells memorized. Neither him or Appolo move forward, watching the rear as it were, making sure nothing hostile follows the group in. The billowing mass is clearly visible from this side as well, so retreat or surrender is still possible.
Like clockworks, the group makes their way through the sizzling sounds of moisture being ripped apart by magical heat. The smell is that of wet coal, recently created when hot embers are hit with water. The smoke from residual leaves and vines against the back wall seem to float straight up. The floor is easy to walk upon as the rooted vegetation is now burnt away, then, within a heart beats worth of time, the roots reach up again to become hard as rock and sharp as sharks teeth. As well, the vines and trees, branches and leaves all grow back, quickly engulfing the group and making things very uncomfortable. The slightest move will solicit a sharp prick from the large thorns which occupy the area as well as the sharp edged leaves which will easily work it's way through the most durable of armors to cut and scrape against the skin of the intruders.
Nebin Intelligence Check DC 10 Highlight to display spoiler: { Look in email if you succeed. }
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 7:54:15 PM
OOC Any sign of the crystal while we had a couple clear patches?
Also any caster other than a level 1 wizard with a learning disability, reading a scroll would start their fireball off far enough away to not get caught in the blast. the point of origin does not need to be the caster.
Due to the fact that it looks like we will need to search this joint while taking the damage from the spikes and all of the foot maiming that entails I'd like to have a map so that I can see where we are and where we have looked for the crystal. Otherwise this will take forever.
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 7:58:54 PM
ooc Nope, wait, I am wrong. The bead comes from your pointed finger so it does start at the caster. I remembered it differently, probably from an earlier edition...my bad
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Monday February 22nd, 2010 10:16:10 PM
OOC: clarification. Uel's single move action would put him 30' ahead, only 3/4 of the way into the area cleared by Aztyr's fireball. Uel's fireball was intended to be centered 20' into the next uncleared area, which would leave a further 60' cleared ahead of him.
Clarification/DM Buzz Monday February 22nd, 2010 10:48:01 PM
David: :)
Pete, you are correct. My mind saw diameter and it is radius.
The corridor is forty feet wide and forty feel high. Except for the brimstone bricks, it resembles the same passage as the fire node. There is 50' of initial wandering space before you enter the field of Spike Growth and Entangled growth. In the last node, one must move 220' before they could attack the gem. If this distance is the same, the first Fireball would have cleared it out to 90' then Fireball number two would clear it another 130', making you all at least half way there.
If one could fly, they could avoid the permanent damage. Little comfort certainly. :)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Monday February 22nd, 2010 10:49:38 PM
Well, Aztyr thought, that didn't go as expected... Continueing to think to herself..... Let me try something different.... She was flying, so the thorns from the floor wen't an obstical for her, and the other's reported that the vines and leaves were finding small slits to weed between and slice and poke them with hundreds of small cuts that were adding up to real damage. Now, since she'd cast Mage Armor this morning, or at least she thought it was this morning, and it was still active about and around her she decided to shove one of her arms into the thicket and see if it provided protection, since it was supposedly fully covering her....
(ooc: sticking an arm into the viney area and seeing if it gets cuts in it, if not going to move 5 feet to make sure it was protection, then if it is a full flight move looking for the crystal. Each follow up move depends on the result of the previous. so if the vines cut her arm she stays out of them.)
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Vorelle Tuesday February 23rd, 2010 1:00:40 AM
Vorelle looks up. Swinging through the trees is not her idea of a fun afternoon. Or a fun whatever time period this is. She looks down. Spikes. She's fairly certain she could avoid permanent injury, but it would still hurt. And that would leave the open question of what she's supposed to do when she finds this crystal.
"I g-guess we're s-stuck here," she says.
Whysper (AC 23 - HP 48+20/48) d20+17=23 ; d20+18=31 ; d20+17=18 ; Tuesday February 23rd, 2010 1:22:39 AM
Whysper, standing near Uel, continues to blink in and out of the material realm.
"Odd that it smells of coal rather than burnt plants, but then again, these are quite unnatural" Whysper ponders aloud "I could start cutting away at this stuff with my knife, but given how quickly it regrows, I don't think we'd get very far"
Anticipating one of the mages to blast a way through, Whysper again prepares to run along behind Uel.
Spot 23; Search 31; Listen 18
Current Effect: Blink (Round 2 of 7)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 23rd, 2010 2:27:53 AM
(OOC: Clarification request. Do we still take damage from crossing the burned out area of ground. If so, is it because the thorns are still there or growing back too quickly? Is the damage caused by contact with the ground? How high do we have to go to get clear of that?)
Uel pulls a feather from his pouch and casts an extended fly spell. "I have a few ideas, yet."
spells in effect: False life (22 hours) Mage armor (22 hours) Fly (22 minutes)
spells remaining: 0: prestidigitation x4 1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2: scorching rayx4 3: protection from energy, empowered ray of enfeeblement, fireballx2 4: empowered scorching rayx3, phantasmal killer 5: empowered fireball, summon monster 5 6: disintegrate, empowered enervation
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+1=4 ; Tuesday February 23rd, 2010 2:00:32 PM
"I'm not sure that summons will work here. Since we are still in the device and I'm not even sure where we actually are. Perhaps we could spread a flamable substance across a wide area and then use flame to burn it away. Help conserve magical strength."
OOC: Int check 4
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant Tuesday February 23rd, 2010 7:01:06 PM "Ok, fine, you grow back that fast do you. Uel, neither you nor Whysper are protected from fire at the moment are you? If this room is at least similar to the last and I have no reason to say it isn't then we are about halfway to the crystal. If Aztyr makes it this far thorough the growth and the two of you are protected from fire then I would say that dropping fireballs like we did to get here is a sound plan for reaching the crystal. If you can protect yourself Uel and I protect Whysper then I think we will be all set to, I can't believe I am gonna say this, stand inside the fireball explosions and dash to the other end while the vegetation is recovering. I think that the vines will be too much for us while flying without blasting a hole first. What do the rest of you think?" Malgant is VERY careful to plant his feet and not move while he speaks to the others, describing his plan. He knows that Aztyr would love NOTHING more than to pelt him with fireballs as he runs to the other end of the chamber. He just hopes that the protection he has up is enough to mitigate the damage from her spells. Either way he knows that Imod's touch will restore him, no matter how the damage comes, either from the spikes or the fire.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Tuesday February 23rd, 2010 8:07:44 PM
Appolo knowing his swords are of no use just sits back by the entrance"Malgant you and the mages go forward.The others should stay back here with me.Just blast you're way through,but move quickly.This stuff grows back quickly.Also you guys can protect each other from fire and heal each other."
Those that did not enter the area uncovered by the Fireball spells can not see those that did. They just disappear in the thick foilage, though, they are easily heard as moving the slightest bit invokes pain and attempting to take a step will cause damage. Those people flying, please tell the DM how far off the floor you are.
Also, please keep in mind, everyone in the entangled area is considered Entangled unless they make their Reflex Save DC 32 to avoid the spells effect. Sorry, the Teucri are powerful spell casters.
Strength Check DC 25 or Escape Artist Check DC 25 will next be needed.
Entangled The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 for nonsomatic spells. DC 20 with somatic componets, due to areas aggressive nature + the spell's level) or lose the spell.
I apologize for not being specific earlier, so I will remain on round three while you all make what rolls you will need. Great team work everyone! You are taking an otherwise tedious situation and working together to overcome it. Keep up the good work!
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=90 ; d20+10=22 d20+2=8 d20+9=20 Wednesday February 24th, 2010 10:50:20 AM
Vauwyt casts Alter Self using a Third Level slot. She does not share it with Mookie, wanting him to retain his current Monkey form. She takes the shape of a gargoyle, a creature she fought and studied back in her Dirt City days [Allowed because taurs are both humanoids and monsterous humanoids].
Then she flies over the painful greenery, where her friends are currently nursing pierced tootsies.
Arcane Spell Fail: 90 = ok
Is a reflex save needed? With a Gargoyle's dex of 14, Vauhwyt rolls at only +10, so she needs a nat 20, I guess ... only a 22.
If a strength check is needed, that's an 8. Escape Artist, 20. Can one take 20 on any of these checks?
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20+8=21 ; d20+16=17 ; Wednesday February 24th, 2010 12:56:13 PM
Being entangled (Ref=21/needed 32) Uel casts protection from fire (concentration = 17 (nat 1)/needed 23) but fumbles it due to the restrictive plants.
Take 10 Take 20/DM Buzz Wednesday February 24th, 2010 12:59:57 PM
I am a bit torn on that question.
Taking 10 When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure --you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
Taking 20 When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.
Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common "take 20" skills include Escape Artist, Open Lock, and Search.
I would say the characters are definitely distracted but not in immediate danger of lethal damage. It mentions you can use it in Escape artist, so I will say yes, you can take 20 on the Escape artist check, but not the Strength Check. The DC still has to be achieved with modifiers.
Being able to escape the entanglement still imposes the movement penalties as well as non lethal damage if flying. Does a gargoyles flying movement incorporate a magical ability, like the spell or do they depend on their wings? I don't think, if the answer is yes to the latter, it will work in this situation, although the Damage reduction 10 is an excellent call!!!
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 24th, 2010 2:17:21 PM
Aztyr is about 4 feet off the floor, and still waiting to see if her Mage armor protects her from the vines.
DM Buzz: My apologies. No, the Mage armor just increases your armor class versus attacks and does not help in this situation. :(
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 24th, 2010 4:22:26 PM
OOC As I am standing in a spiky bunch of bushes, if you take 10 or 20 I will not be waiting for you. Just thought I would mention that 8). Also I want to see what else Uel has up his sleeve, he mentioned still having ideas.
If that doesn't work I'll need to know if he can protect himself and if she is within my reach I will protect Whysper from fire and we can continue to use brute force to overcome the spikes/entangles.
Question. Do I need to worry about the spike growth so long as I remain stationary? My read was no, but let me know is I need any saves or anything.
Further, I am going to assume that the spell affecting the plants is the same alignment as the Teucri that cast it. Is that correct? If it is wouldn't protection from aligned damage, such as that provided by Rightous Might protect me from the spike damage and allow me to move through the underbrush?( I would also assume the entangle would begin affecting me since I would be bigger, but that's a bridge I will cross when I have to). Tossing out some Ideas, throw more if you have them.
DM Buzz: I love the questions. It means, you are thinking! Spike growth will not harm you if you are stationary. The artifact is not aligned toward evil, but excellent question.
Hovering at round 3 /DM Buzz Wednesday February 24th, 2010 7:46:55 PM
DM Buzz will give you guys another day to work this out.
Great job everyone!
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Wednesday February 24th, 2010 9:07:49 PM
OOC: The player's handbook is vague on whether or not we can take 10 on concentration while casting. If I can, it would be a piece of cake, but if not, my natural one wastes my protection from fire spell. So to continue fireballing through here I'd have to catch myself at the edge of the blast with no protection since I'm already entangled. I cast fly on myself, so if I can break free I can move a good bit faster. I also have tenser's floating disk prepared. It hovers behind me at 3 feet off the ground, so one or two people could reasonably sit on that and keep off the ground. The question there is whether that would make a significant difference in the entangling.
DM Buzz: Unfortunately, you lost the spell. Take 20 is clear on what you can do within that rule and Escape Artist is it. :(
Vorelle Wednesday February 24th, 2010 10:53:36 PM
Vorelle runs a quick mental inventory. "I have a p-potion of fly," she says. "And one of sp-spider climb. Would they b-be of use to anyone?"
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) Wednesday February 24th, 2010 11:18:36 PM
"Well since none of my spells are useful here I'll have to find another way through." Nebin mutters to himself. He wills his shape to change. To a bird where he may fly through this mess with ease. Also without damaging his magic carpet.
OOC: going to try and wildshape into an eagle. since its the only small bird I could find stats for. Nebin's trying to use the size change to free him from the vines and fly after the others.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Eagle Size/Type: Small Animal Hit Dice: 1d8+1 (5 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB
Whysper (AC 23 - HP 48+20/48) d20=2 ; Wednesday February 24th, 2010 11:43:49 PM
Whysper struggles with the vines (Failed Reflex Roll) "Bah, why isn't my ring working!?" she complains aloud. "um.. a little help here please guys?"
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Thursday February 25th, 2010 12:23:05 AM
(OOC: think a rat could fit through here? Tiny size category.)
DM Buzz: The spell Entangle does not have size limitations on the spell, so all creatures are efected.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday February 25th, 2010 7:53:33 AM
Does a gargoyle use magical flight? Well, it uses the same magic that lets fantastical creatures exist in a fantasy world. Dragons should not be able to fly based on their wings and weight. Gargoyles too, could not possibly fly in the real world. Is it a "magic" effect? Meh. I am happy with however the DM rules.
Regarding our DM's comment on gaining damage reduction ... alas, no. The Wold House Rules for all creatures using magic to change shape are clear:
In an assumed form, the character changing shape gains (1) all the sensory abilities of the form (including those such as Blindsense, Scent,Darkvision, etc.) (2) all the movement abilities of the assumed form, (3) the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores, and (4) proficiency with all the all the natural attacks of the assumed form, including extraordinary attacks. HOWEVER, a character changing shape does NOT gain the non-sensory, non-attack extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.
In gargoyle form, Vauhwyt has the gargoyle's darkvision; land speed 40, fly speed 60 with average mobility; Str 15, Dex 14, Con 18 (including extra hp based on a new higher con, which I have not figured out yet since I hope it will not matter); and proficiency with two claws, a bite, and a gore. That's it. No racial feats, no DR, no freeze ability, etc.
Also, per the house rules, she retains any equipment that a gargoyle can use, and melds the rest. So she melds her armor (too big, wrong shape) and her weapons (too big) but keeps her new tower shield (it is medium size and now can actually be used) and pretty much all her magic items (magic items resize to fit, usually). I have not gone over all that either, because once again, I'm hoping it does not matter. If I do end up in gargoyle form in combat, I'll have to basically make a brand new PC sheet for Vauhwyt to figure all this out. And since I am lazy, I hope I won't have to. :-)
So flying gargoyle Vauhwyt tries to get through the entanglement. Mookie is lying low in a belt pouch.
DM Buzz: I see. Then the damage will still be taken from the area of Entangle. I will roll 2d6 per movement, for rounds it takes on your "Take 20".
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Thursday February 25th, 2010 11:02:56 AM "Blasted weeds! I'll join you above, Vauhwyt, if I can get free of this growth. I prefer my plants well milled into spellbooks and scrolls!" (ooc: already used my action for this round. may as well role play till next round.)
Light Fortification, AC 26, 92/92 hp Malgant Thursday February 25th, 2010 4:31:46 PM
OOC I am unclear whee anyone is or if I can reach anyone. I don't know if they are close enough to me to be burned by fireballs or not. Based on that here is my post for the round. IC Malgant closes his eyes and mentally prepares himself. When he is ready he says," I am ready to face the fire whenever you are ready to throw it. I am unentangled and prepared to dash forward at my top speed. If you can burn me a path to roughly whee the crystal was in the last enclosure I will be able to work on it."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Thursday February 25th, 2010 6:11:33 PM
Appolo stays near the entrance to the orb.He waits patientsly for the others and hack thier way through.His particuliar tlaents are useless in this situation.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+9=21 ; d20+9=25 ; Thursday February 25th, 2010 6:14:32 PM
Extra escape artist checks until a DC 20 or 25 is made (not sure which it is, 20 or 25).
20 rolled in earlier post. Then a 21, then a 25.
Round 3, 4 and 5 /DM Buzz d4=3 d4=3 d4=2 Thursday February 25th, 2010 10:18:11 PM
The group sits still and thinks, for the most part. Malgant is fine with moving through the fire cleared areas and mentions it. Uel might not be so happy at this time to oblige however. His attempt to protect himself from the power of the arcane arts failed when a single prick of a thorn stabbed the back of his hand in the middle of casting causing him to completely lose the spell. Even Whysper seems at a loss as the growth surrounds her small frame. Vorelle waits to hear other plans and offers magical potions to assist. Aztyr can feel on her arm the remarkably sharp thorns that cause her to instinctively wince and withdraws slightly away from the wall. Appolo and Nebin hang back and wait for when they can assist. The druid becomes an eagle and can feel that the form will do little good to prevent the damage from the wall of foilage. With a spell, Vauhwyt changes form into a hideous monster or at least the appearance of one . With wings flapping, she attempts to tear away from the entangling thorns and fails. Her skin sheds minor amounts of blood at her futile struggles, but if the other characters could see her face, which really they can't, they would see determination etched across her stone looking face.
Two more rounds go by for everyone else as Vauhwyt continues to tear at her confines, until she finally breaks free. Vauhwyt takes 3 nonlethal damage then 3 more and finally 2 when she gets to move.
I don't like the way G.Docs is doing map snow. I will try to figure out a better way to post them. I think I made a mistake with a couple of peoples movement, but with the 10' squares, you can tell me where you think you are.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) d20+14=19 ; d20+5=20 ; Thursday February 25th, 2010 11:51:42 PM
Uel curses in frustration. Highlight to display spoiler: { In Orcish. They have the best curse words.} He tries to slip free of the entangling plants, but fails. (escape artist 20, need 25) Kage retreats into the extradimensional space of Uel's Handy Haversack as Uel concentrates on another spell but fumbles again.( 19, need 23)
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 12:45:11 AM
OOC I think if you swap Vorelle and Whysper you will have the movement right. Vorelle hasn't advanced that I recall and Whysper stayed with Uel.
Whysper (AC 23 - HP 48+20/48) d20+17=34 ; d20+18=33 ; d20+17=36 ; Friday February 26th, 2010 1:07:35 AM OOC: Whysper was trying to follow as close behind Uel as possible, planning to follow her mage friend as he laid waste to the plants
"Uel? I'm stuck!" Whysper can hear the struggles of her comrades, and understands that they must be having as much difficultly with these plants as she is. Recognising she has little chance of escaping from these unnatural bonds on her own, and not sensing any immediate danger, she instead focuses on her surroundings and awaits aid.
Spot: 34, Search: 33, Listen: 36.. not bad rolls either :)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Friday February 26th, 2010 1:51:19 AM "Me too. I can't get a spell off!"
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 6:08:44 AM
OOC Just to be clear....the plants on the floor are not entangling, just the plants above a certain point right? So if you are walking you are not entangled but take spike damage and if you are flying you run the risk of being entangled. Is that correct? That's how I read it.
DM Buzz: Well, no. If you continue to walk on the ground, you will have to deal with both the Spike Growth and the Entangle. The only way to avoid the permanent damage from the Spike Growth is to fly. So, to run, you can only move 1/4 speed. Half from Entangle, half from Spike Growth and both lethal and non-lethal damage. Did I mention, the artifact wants to stop you? :)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Friday February 26th, 2010 9:17:26 AM
OOC Well if that's the case, I have a backlog of spells.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 10:25:44 AM
OOC So the fireball burning off all the vegetation removes all of the problems at once then? I'll need to save for the entangle, I have not as of yet because I didn't understand that it affected the ground level veggies too.
DM Buzz: Without vegitation, it can not effect you, but it grows back on the artifacts initiative. You only have to save versus the Entangle if you attempt to move or cast. You only have save versus the Spike growth if you attempt to make movement from your current position.
Light Fortification, AC 26, 92/92 hp Malgant d20+8=16 ; d20+15=18 ; d20+3=5 ; d20+3=21 ; d20+8=12 ; Friday February 26th, 2010 11:02:20 AM
Reflex save 16 Malgant is entangled( 1/4 speed for Malgant is 5 feet) So you want to stop us from getting through. You want us to submit like so many before us have and become slaves trapped in this artifact. You have chosen the wrong set of heroes with which to tussle this time. I will shed every drop of blood I have before I submit to this. Ga'al and the Teucri have alot to discuss it seems. These thoughts run through Malgant's mind as the plants wrap around him, slowing him and restricting his spell casting. To the others he says" I am forging ahead to find the crystal and get us free from this node. I can reach Whysper, and so I shall protect her from fire so that if the need arises, you all can try and burn your way free. I can heal myself if the damage is bad, but I cannot guarantee I will be able to reach the rest of you if the spikes and vines hurt you too much. If you choose to follow me, be careful." Malgant reaches out through the entangling vines and touches the Half Elf on the shoulder. With a few divine words he feels the power of Imod flow through him protecting the Rogue from fire. WHen this is done he takes a 5' step towards the area he believes the crystal to be in. concentration check DC 15 plus spell level(3) to cast Protection From Energy Fire on Whysper...Made(18 phew) strength check to break the entangle 5 ( the 21 was a accidental second button press) reflex save to avoid maiming 12 Malgant is now officially at 1/4 speed I'll apply damage as you roll it, I'll be moving 5 feet per round, not bothering to try and break free of the entangle nor worrying about the maiming of the spikes, Imod will heal me when this ordeal is over. ( I will however stop to heal myself if I should reach about 10 hp before I find the crystal 8))
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 11:05:26 AM
OOC Also I am home today, 2 feet of snow and basically the whole world around here is closed. I will continue on like that, 5 feet per round, until I find the crystal, or run completely out of healing.
DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+18=35 ; d20+18=26 ; d20+18=37 ; d20+9=18 ; d20+9=27 ; d20+9=13 ; d20+9=12 ; Friday February 26th, 2010 11:08:20 AM
Extra Concentration checks if needed: 35, 26, 37.
Vauhwyt continues to press on, wriggling and bleeding, bleeding and wriggling.
Escape Artist rolls: 18, 27, 13, 12. Hopefully that 27 will get me through.
Total Damage Taken So Far: 8 (all nonlethal?)
DM Buzz: LOL, lets slow down a minute please. :) The rest of the group still needs to catch up to round 5, which may be easy for some if they just stand around. All Vauhwyt needed was one Concentration check to cast the Alter Self spell on herself, which the 35 means she cast with success. Lets wait for round 6 before she makes more rolls, if they are needed. :)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday February 26th, 2010 11:23:19 AM
Sorry! Got carried away!
Uel (AC 15/19 w extened Mage Armor - HP 37/55) & Kage(AC 24 - HP 27/44 w extended false life) d20+5=12 ; d20+14=25 ; 10d6=35 ; Friday February 26th, 2010 12:04:09 PM By my count, I've only done four rounds, so... (escape artist 12/25) (concentration 25/23) (fireball 35)
Uel struggles against the entangling vines, but only manages to get his hands free. He casts a fireball centered 15 feet ahead of himself against the left wall of the tunnel to avoid harming his allies but catching himself in the blast and searing away the vegetation. Having already cast fly on himself, he soars ahead 35 feet to the edge of the clearing. (staying above the thorny growth level.)
spells in effect: Mage armor (22 hours) Fly (22 minutes)
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 1:39:41 PM
DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(
Entanlged reads Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.
where is the ruling that differentiates between spells, and how would an entangle mess up a non somatic spell in the first place?
Explanations /DM Buzz Friday February 26th, 2010 3:06:38 PM
A couple of things... :)
If Uel cast a Fireball, he ccould not cast it 15' away from himself. It will hit some part of a plant almost as soon as it leaves your hand. basically, he would be ground zero for that attack.
For David, that is a very valid question. You copied the Entangle text, but not all of it.
At the bottom of the spell it reads. "Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants."
Do to the aggressive nature of these artificial plants, movement is further impeded with the pain of thorns and tough palm type leaves, that is why there is an additional DC 5 when casting spells with a somatic component. So a third level spell with a somatic component needs a a 23 where if someone casts a third level spell without a somatic component, requires only a 18. It's all about getting stuck or cut mid spell.
Vorelle Friday February 26th, 2010 3:17:35 PM
Vorelle goes through her inventory again. Nothing. She makes a mental run through her skills. Nothing. She considers all the special abilities she has acquired by being a Twilight Ranger. Nothing.
Vorelle stays where she is.
[OOC: The "no one-line post" rule is getting harder and harder to follow when my character is literally nailed to the floor and can't do anything about it.]
DM Buzz: Vorelle could attempt a Reflex save to avoid the entanglement. Criticals always save. With a fly potion, you could avoid the nonlethal damage. You may find yourself in the same situation with breaking the gem when you reach it.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 3:50:20 PM
OOC Actually I copied the "condition" entangled from the SRD. But I see your point.
No protection Whysper. You will need to hope that our mage's spells are not too hard to save against and that evasion gets you off the hook.
As for me was I caught in Uel's fireball and if so can I make a surge forward when the plants go poof?
Oh, and hoping for a 20 on this die roller when you need it is like rolling in tacks and swimming through a shark tank at feeding time....you can do it, it just isn't a good idea. Thus, Vorelle is making the best decision she can as far as I can see and staying out of trouble 8). I mean I needed an 8 to make hat spell happen. An 8 isn't much to ask.
doncha love snow days
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Friday February 26th, 2010 4:38:13 PM
Aztyr thinks a few, and then yells out "I can blast away if you want me too, or I can just stay here and wait. What you want me to do Malgant?" Aztyr knows what she wants to do, but there are people in the way.
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) Friday February 26th, 2010 7:06:58 PM
Nebin thrashes and sqwals as the plants hold him fast. He did not expect the plants to costrict so quickly.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Eagle Size/Type: Small Animal Hit Dice: 1d8+1 (5 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life) 4d6=11 ; 4d6=13 ; 4d6=14 ; Friday February 26th, 2010 8:20:11 PM
OOC: Well the intent was to keep from blasting my comrades as well as myself, so no fireball then. how about a scorching ray? As many of the three rays as I need to burn myself free, the rest to clear a path in front of me. Otherwise as above.
spells in effect: Mage armor (22 hours) False life (22 hours) Fly (22 minutes)
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life) Friday February 26th, 2010 9:40:49 PM
clarification: When I wrote "otherwise as above" I meant I still move as far as I can and stay above the thorn line. I didn't mean "I'll blast us all anyway."
Whysper (AC 23 - HP 48+20/48) Saturday February 27th, 2010 1:01:37 AM
Whysper is still struggling to be freed from these plants. That someone has created these distortions of nature bothers her.
She twists and turns her body, and calls out to the group "Once I'm free of these, I have a wand of produce flame that I think could help. But right now, I have no protection from it and would find myself smouldering if I used it while tangled in this mess" She continues vainly trying to free herself "But maybe we're going about this wrong. Can anyone freeze these things? Maybe by breaking pieces off it wouldn't regrow?"
Light Fortification, AC 26, 92/92 hp Malgant Saturday February 27th, 2010 1:46:53 PM "Worth a try, Aztyr, freeze a path without anyone in it. Lets see how they like cold."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Saturday February 27th, 2010 3:20:58 PM "I'd love to try and freeze it, but you did specify no one in the area of effect. Neither of the spells I have for cold are small enough to not catch all of you in the area."
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 12d6=46 ; Saturday February 27th, 2010 8:24:49 PM
Aztyr's moves to the edge of the entangling growth and casts her spell. She cups her hands with the palms facing away from her, letting an area of swirling frost form and then releases it into the vegitation. (cast cone of cold :damage 46) "Well, now we wait to see if it grows back from freezing." Spells Used:
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Saturday February 27th, 2010 8:25:54 PM
(brain fart) Forgot to update spell count
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Earth Node Round 6/DM Buzz d4=1 (Nonlethal on Uel); d4=2 (Lethal on Malgant); d4=1 (Nonlethal on Malgant); d4=4 (Nonlethal on Nebin) Monday March 1st, 2010 6:15:55 PM Uel is having bad luck on this occasion. What would otherwise be a simple task for the well trained dark elf, has become quite a nuisance and a waste of arcane energy. Kage is not willing to deal with even this maze of thorns and brush, not to mention the sharp little spikes on the floor. Finally, with arcane magic, the wizard can blast a five foot area out for himself to walk through, needing very little to pull himself away from the growth behind him. He still takes non lethal damage from the grasping growth still attached to him, but it is easy enough to step through. Thankfully, the Spike Growth he steps into is gone for now. Nice try, but "target" is a loose term and it doesn't give a spell size. I'll give you some credit for effort, but if you don't want the nonlethal damage, Uel doesn't have to move.Uel takes 1 point of nonlethal damage
Standing behind the wizard, Whysper calls out to her long time friend, letting him know she needs some help. She can see or hear nothing out of the ordinary. However, her lack of training in things dealing with the arcane allows her to think outside of the box and offer ideas, as unorthodox as they may be, might be useful.
The Protector Malgant attempts to assist the new rogue member, but even his powerful arms must endure the strong, vibrant foliage that wishes to punish those that persist in their destruction of their new home. His attempt fails as a simple waves of his hand is entangled and the spell disrupted. He gives the powerful sorceress permission to freeze the wall and see what happens. Deep inside he taunts the creature, artifact or whatever one would call it. Malgant takes 2 points of lethal damage and 1 point of nonlethal damage
Nebin approaches the wall of entangling, menacing growth of grotesque nature. His attempts to enter and is quickly entangled. I didn't have in the growth, so I assume you are attempting to enter and must take spell damage.Nebin takes 4 points nonlethal damage.
The ranger Vorelle is not at all happy about her abilities being subdued by the environment. A similar atmosphere would otherwise be a pleasant one. The birds singing. Flowers from the wild forest berries inviting the bees to spread their pollen. Deep within an entangled growth as this, one might find a deep, clear pool of water where one might drink and bathe. Relaxing on the shores of bliss with Champ romping through the shallows chasing tadpoles and fish. A sharp poke on the back of her arm brings her to the present.
Appolo, as always, watches the others work and pull together as a team. Perhaps he has forgotten, he has armor that would allow him to move much easier as well as faster, through the area. Will he dwell on the days of you when his feet were on the deck of a ship, wet with the blood of Captain Jacks enemies. This foolishness of plants and talking animals and such isn't something a pirate wants to deal with. I do not see Armor of Slipperiness in the armor listings. Is it Slick or Improved Slick? Please let me know. That is something we need to be clear on. Thank you. :)
Vauhwyt bleeds, not profusely, but the fur on her front flanks are beginning to drip as two inch long thorns bite into her flesh and drag along her fur as she struggles, even though does not break free this round, she too is determined and will likely try again next round. Is Mookie napping or does he sense the seriousness of the situation? I think Vauhwyt already made her move and took damage in the last map, but if I am mistaken, please correct me. :)
Aztyr, as always, she is willing to try something different, so instead of fire, she turns to ice. She blasts a hole through the growth using her powerful magic, hoping a path will remain longer then the few quick seconds it has proven it will normally do. She may find some satisfaction in discovering, it did work to a small extent.
With the group doing all they can for now, the damage caused all around disappears as the group is once again engulfed in the growth.
Great idea. When I worked this part out of the adventure out, I figured there were four solid ways of getting around this, within the groups limitations and this was not one of them. Due to spell description specifics, this is not the best spell to accomplish your goals.
Given the descriptions of a "cone" effect for Cone of Cold...
"A burst spell affects whatever it catches in its area, even including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends."
"A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won't go around corners."
As much as I would like to say it was a complete success, with the "quarter circle", it is not.
Light Fortification, AC 26, 90/92 hp Malgant d20+3=9 ; d20+8=9 ; Monday March 1st, 2010 6:33:05 PM
Strength check 9 reflex save 9 (natural 1 on save) Nonlethal damage total 1 Malgant still entangled by the vines and lamed by the thorns surges forward another five feet, ripping and tearing at both the foliage as it rips at him. His hooves have little ot no protection and the thorns bite savagely into his lower legs yet he is determined to get to the crystal that he knows must be ahead.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
OOC I didn't see any difference on the map to indicate where the Cone of cold affected the growth. Did it instantly regrow? Does Aztyr need LOS to drop an Ice Storm, the other type of cold damage she has? Will that even effect the plants since the spell specifically says any "creatures" in the Area of Effect?
DM Buzz: LOS? Yes, the plants grow back to fast. If Aztyr uses an Ice Storm on the area, I will then read the spell and decide on a ruling. Although I like to stay with the rules when they are clear, I am willing to listen to arguments on unusual circumstances. :)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday March 1st, 2010 6:44:48 PM
OOC to DM: Highlight to display spoiler: {"Vauhwyt bleeds, not profusely, but the fur on her front flanks ... " You mean the stoney hide of her gargoyle form is beginning to show some cracks and chips! But the idea is appreciated! Oh, and V is medium size in Gargoyle form, not large.}
OOC to DM: If I am not mistaken, the combo of escape artist and flying in Gargoyle form is allowing Vauhwyt to make some progress, right? So she'll keep on doing what she is doing. In reference to your comments on my Feb 26 post, I take it that in Round 6 you used the Escape Artist check of 18, a failure, and in Round 7 you'll use the 27? Or do you want new rolls?
Vauwhyt keeps on trucking.
Nonlethal damage taken so far: 8 through round 5 I think ... is more due for round 6?
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
DM Buzz to Cayzle Highlight to display spoiler: { Yes, you are correct and I apologize for forgetting her unforgettable features. Please forgive me. :)}
Last DM post was the end of round 5. If I lost a dice roll somewhere, I apologize. let's just all start again for round 6 and whatever actions you would like to do from here. Thank you very much. I'm sorry for the confusion.:)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+18=24 ; d20+11=30 ; d20+11=16 ; Monday March 1st, 2010 8:33:46 PM
Okay, for round 6.
Vauhwyt, in gargoyle form, keeps on trucking. She hopes to be able to move forward with a good escape artist check. But first she tries to cast Heroism on herself. The +2 on all skill checks will come in handy.
Concentration check to cast a 3rd level spell: 24 should be good enough, hey?
Arcane Spell Fail check: does not apply because in gargoyle form V has no armor.
Escape Artist check for this round at +2 with heroism at a gargoyle's dex of 14 (total +11): 30.
Nonlethal damage taken so far: 8 through end round 5 I think.
HEY WAIT A MINUTE! Vauhwyt already has a heroism spell up and running! Forget casting the spell! She'll take a double move. If another Escape Artist check is needed, then it is a 16.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Whysper (AC 23 - HP 48+20/48) Monday March 1st, 2010 10:28:12 PM Rnd 6
Whysper hears an unusual sound and feels a chill in the air. She knows that one of the mages must have tried her suggestion with cold. "Any luck?" she calls out. She is quickly becoming frustrated with not being able to help her companions. "What about a blade barrier or a scorching ray? Can anyone make one, and when it's over, make a dash for the end of the hall?"
Bracing herself for the pain she knows she is about to feel, Whysper pushes forward - still engangled - to follow as best she can behind Uel.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20+5=16 ; Monday March 1st, 2010 11:10:46 PM
Uel attempts to push through the growth (escape artist 16/25) but makes no progress.
"Scorching Ray didn't prove as effective as I had hoped. A blade barrier sounds painful, but possible. None of my spells have the duration to keep these plants down. I know some of us aren't protected against fire, but if we're all willing to take a fireball, I'll cast one."
Vorelle Tuesday March 2nd, 2010 1:04:59 AM
Vorelle pulls the potion of Fly out of her belt pouch and attempts to hand it to Malgant. "I c-can't do any good against the g-gem," she tells him. "Use this, b-because you can destroy it."
Nebin the Green AC 17, HP 79/83 (Protection from Energy Fire, Wildshape Eagle) Tuesday March 2nd, 2010 6:49:00 AM
Since the eagle form was useless, Nebin slides back and takes his original form. "Can anybody cast flaming sphere? The caster could stand back and direct the sphere while others follow behind it? Unfortunately I cannot cast it right now."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed. Non-Lethal Damage: 4 points.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) 8d8+40=85 ; d20+8=9 ; Tuesday March 2nd, 2010 4:12:29 PM
Aztyr shouts out, "Nope, didn't work either." She continues to think for a couple moments. She nods her head to herself and begins to cast spell. The magic she releases swirls about her, eventually obscuring her form. It fades all at once leaving a Rhino hovering where Aztyr once floated (cast polymorph) The Rhino puts it's head down and tries to charge it's way through the brambles, getting almost no where. (rolled a 1 on strength check)
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Tuesday March 2nd, 2010 5:55:48 PM
Appolo continues to wait out of reach of the planrs.He knows his blades could probably cuta slight path through the foliage but not fast enough to make ad iferenceHe yells at the others"Mages burn and freeze apath forward for Malgant.Mal draw your sword use your might and healing capability.Everyone hwo's nota mage try to comeback toward me.Mage unload on thses things.and cover Malgant.He can break the crystal."
Earth Node Round 7/DM Buzz d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=2 ; Tuesday March 2nd, 2010 6:43:31 PM Aztyr can see that her Cone of Cold spell did have some small effect. In a small, semi-circular area, there is frozen plants, but the area is so small, only a tiny creature could penetrate the area by chipping away at the center of the spells area. If a frozen piece of plant is broken down to the live growth, it will grow back, but until then, it may be a few rounds before it thaws.
Vorelle knows she has some weaknesses, so she attempts to assist those that can overcome the dense obstacle in front of them all. She calls out to the Protector, to take magic that will do more for him then her. Reaching through the thick brush in his direction causes immense pain as blood begins to seep quickly from wounds created by the entangling wall. Reaching 5' to hand off potion causes 3 nonlethal damage.
Malgant has a choice. He can trudge forward with determination and take more damage or using his massive reach, he can grab a potion of Flying from the Ranger that offers it. (a) While potion is within reach, grab the potion and take 4 nonlethal damage. Quaff potion this round. (b) Continue forward 5' taking 3 lethal and 4 nonlethal damage. Please make action for Round 7 also.
Vauhwyt not only uses her wings to fly, but with hands and feet, she fights her way through the trees and shrubs that wish to restrict her movements and prevent forward progress. Her determination allows her to move another 30' through the obstacle. Please take 4 nonlethal damage.
Whysper does not, at all, like the situation she is in. She loves freedom and any thing that limits her thoughts or actions, in her opinion, is an enemy. If all she can do is offer suggestion, then that is exactly what she will do!
Uel is willing to blast himself, if others are willing to also take the damage it would cause. There would be serious penalties for those in the area. No dexterity to reflex saves would be the most obvious problem, not to mention a loss of Evasion abilities some might have. He asks others how they feel.
Nebin being on the edge of the entangling fauna can easily back up, since it it not dense behind him. Still, he has to pull away from the entangling growth and receives more minor wounds to show it. Please take 2 nonlethal damage.
Appolo thinks his weapons are no match for the fast growing growth, so he gives advice on what others should be doing, not really aware where most of them are.
The frozen area that was effected by the Cone of Cold does not show immediate signs of thawing. Everyone can hear the shouts and comments from the others. The smell of wet dirt is now mingled with the burnt foliage that has recently been blasted with magic. The artifact continues to hold and bind those it can. Thankfully, it doesn't seem to want to kill any of you, at least, not yet.
Whysper (AC 23 - HP 48+20/48) Tuesday March 2nd, 2010 7:44:22 PM OOC: During Rnd 6, Whysper was still entangled and moved to follow Uel, as much as 10ft if allowed. I suspect some damage needs to be applied to her.
DM Buzz: All characters must make a Reflex save and a Strength Check of Escape Artist check, to make movement. I didn;t see any rolls for Whysper, so I thought she was staying put.
Light Fortification, AC 26, 90/92 hp Malgant Tuesday March 2nd, 2010 9:01:51 PM
nonleathal damage total 5
Instead of trudging forward, Malgant takes the offered potion from Vorelle. He does NOT drink it." This may not be necessary, but thank you Vorelle. I have a plan, it may not be a good plan so try and keep your enthusiasm under wraps. Whysper mentioned a blade barrier, and while that would cut a continuous swath of destruction through the place, it would by its existence make travel along that swath very painful, more so than the plants. BUT...it is a continuous source of damage to things caught in it, like immovable crystals. Give me a moment to concentrate, to focus on getting this right, and I will drop it where the crystal would be if this node were the same as the last node. That could be tricky." Malgant closes his eyes and becomes very still. He does not fight the plants, just simply stands among them. In his mind's eye he sees the fie node. He observes how it was laid out, and where he crystal was placed in it. Only when he has the location FIRMLY visualized does he act.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
OOC
Ok, and now for the questions.
-If one breaks free of the entangle at the start of their round do they need to make concentration checks to cast spells?
-Do I need any rolls.... concentration, wisdom, whatever you want to make up... to get the dimensions right in my head to place the Blade Barrier where I think the crystal should be?
-How much wood would a woodchuck chuck if a woodchuck could chuck wood? Enquiring minds want to know.
-Oh and LOS stands for Line of Sight.
DM Buzz: Malgant may break free from being "entangled" and if he does so, he can cast without a Concentration check.
Malgant knows roughly how far away the gem should be, but roughly is the key word. Roll an Intelligence Check DC 10 to know exactly where the gem is from your current location. However far you are off by 1 on the dice, it will equal 5' off, forward or back, to be determined later only if he fails.
Light Fortification, AC 26, 90/92 hp Malgant Tuesday March 2nd, 2010 9:02:26 PM
Fie=fire darn sticky r key
Earth Node Round 7/DM Buzz Wednesday March 3rd, 2010 12:12:20 AM
ooc: Oops, I think I made a mistake with Vauhwyts movement. I think she would have moved 60' My mistake.
Vorelle [hp 99/102] Wednesday March 3rd, 2010 12:25:28 AM
Vorelle barely flinches when the thorns prick her, and shrugs off the damage. Her own family has hurt her much worse.
She watches her friends and waits for the opportunity to act.
Whysper (AC 23 - HP 48+20/48) Wednesday March 3rd, 2010 12:42:05 AM OOC: Apologies Buzz, I misinterpreted the Entangle. I thought we could still move (at half-rate) if entangled. Whysper has therefore not moved.
Rnd 7
"Wow, hadn't considered doing that Malgant. I was thinking just creating a straight-line barrier between you and the gem, and when the barrier expires, making a dash before these cursed plants grow back Whysper, feeling quite useless to the group, begins to brood on her predicament. She is well and truly entangled, and no measure of wriggling or strength will get her out. "But whatever anyone can do to get us all out of here would be appreciated! That includes you Uel. If you want to do a fireball, just give me a warning just before you do so I can brace myself, and can you try and turn it down a notch this time? I don't want to end up like those Kobolds we encountered a while back".
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) Wednesday March 3rd, 2010 3:41:20 AM "You're considerably more resilient than a kobold, Whysper. All the same, Malgant's blade barrier sounds like the best bet so far. He may be able to clear a path, and possibly even destroy the crystal, without causing excessive harm."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+11=16 ; Wednesday March 3rd, 2010 8:47:16 AM
Vauhwyt eagerly looks forward, hoping for a glimpse of the expected gem.
She whispers back to the others, through the Message spell: "Don't even hit me with that blade barrier, friend Mal! At lest let me report back on what I see."
Depending on what she sees, she'll likely try to move on forward with another double move. Escape Artist 16 ugh.
Nonlethal damage taken so far: 12 through end round 6.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Wednesday March 3rd, 2010 6:35:01 PM
Appolo continues to sit and wait.He is truly frustrated.He just can't see were he can help in this situation.All he can do is hope Malgant can get to the crystal and destroy it.
Earth Node Round 8/DM Buzz Wednesday March 3rd, 2010 7:40:09 PM Chris, I sent you an email yesterday. Please respond. :)
Finally, the gargoyle form of Vauhwyt can break through the area after issuing a warning to others on harming her and she can see twenty feet away from the entangling growth rests a deep red, orange stone called Amber. It gently glows in a setting of solid brown stone with the appearance of volcanic rock. The edges around the three foot diameter stone looks jagged and painful to step upon. (Spike Stones)
Malgant waits for word on the location of the gem before he begins to cast his divine magic, while Uel, Whysper and Vorelle wait patiently with what minor wounds they have.
Nebin tested the strength of the growth and can confirm it's difficulty while Appolo believes he too can not do much. Aztyr remains silent.
The group now has coordinates and distance to the next gem to destroy, thanks to Vauhwyt. Anyone not engaging it in melee on the surface can avoid the Spike Stones damage.
Light Fortification, AC 26, 90/92 hp Malgant d20=18 ; d20+9=19 ; d20+15=21 ; d20+15=24 ; 12d6=45 ; Wednesday March 3rd, 2010 8:51:12 PM
OOC sorry guys I am beat. I am going to assume Vauhwyt passes along coordinates. I will make the int check as well IC nonleathal damage total 5
Malgant visualizes where the gem should be and then hears Vauhwyt's whispered report. Just where I envisioned it. ( int check 18) "Dropping the blade barrier based on your report Vauhwyt, stand clear. Imod grant your strength to your servant that he may do your will." With these words Malgants body momentarily swells with divine magic as he invokes the power of Imod's strength domain. With this added strength he attempts to break free of the vines and cast his spell. (strength check 19 becomes 21 with Heroism) Even with the power of his god swelling his muscles Malgant is unable to break the vines hold. Undaunted he casts the Blade Barrier anyway, centering it on where his mind says and Vauhwyt's description confirms is the crystal( concentration check 21, spending 1 hero point to reroll for 24 and still I fail...wait, add Vauhwyt's Heroism bonus of +2 and I get 26, which should pass the concentration check) A shimmering wall of blades made of pure force comes into existence around the crystal, causing 45 points of damage ( reflex save DC 20 for no damage if the crystal can dodge out of the area of effect.)
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
Vorelle [hp 99/102] Thursday March 4th, 2010 12:41:08 AM
Vorelle continues to watch, and wait for her opportunity to help her friends.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday March 4th, 2010 9:12:07 AM
Vauhwyt relates exactly where to put the blade barrier, confirms its area of effect, and gets the heck out of the way.
Nonlethal damage taken so far: 12
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20=1 ; Thursday March 4th, 2010 11:31:20 AM
Uel continues to struggle in vain against the clinging plants, (escape artist nat 1)hoping for a glimpse of this crystal artifact before it is destroyed.
"The thought occurs to me, we could make a fortune opening an all you can eat salad bar!"
Nebin the Green AC 17, HP 77/83 (Protection from Energy Fire, Wildshape Eagle) Thursday March 4th, 2010 2:00:04 PM
Nebin steps back to safety. "After this I suggest we stop and prepare for the last two gems. Spells that fit enviorments of air and water. As best we can anyway."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed. Non-Lethal Damage: 4 points.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=15 ; Thursday March 4th, 2010 5:36:30 PM
Aztyr makes a little headway into the vines. (rolled a 15 on str check) She ignores the minor cuts from the vines and is flying anyways.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 23 - HP 48+20/48) Thursday March 4th, 2010 6:07:50 PM "Now is not the time Uel" responds Whysper, clearly angry that she is unable to assist in anyway. She has given up struggling with the plants, accepting that she cannot free herself. Fearing that the gem may make things more uncomfortable if attacked, she braces and prepares herself for the gem (and plants) to retaliate.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Thursday March 4th, 2010 8:22:36 PM
Appolo continues to wait.He is tather irritated with the situation.Just hoping Malgant can get to the gem.
Who would have thought... /DM Buzz 12d6=44 ; 12d6=43 ; Thursday March 4th, 2010 8:30:55 PM
that in their lifetime, they would be witness to a flying rhinoceros. Yet Appolo and Nebin are looking right at one! Never mind the fact that it is Aztyr in rhinoceros form from a a couple of spells. She continues to rip and tear at the vines with her large calcium deposited nose.
Inside the jungle of vicious trees and vines Vorelle and Whysper wait patiently for their fellow comrades. The female rogue is not at all amused by the wit of her long time friend Uel, although some might disagree.
Vauhwyt is witness to quite the spectacle as she confirms what Malgant knew all along. There is plenty of room, since the blades are focused on the area of the gem and chips quickly begin to fly off of the soft stone, yielding to every solid serrated edge that whirls in a deadly arc, over and over again. The stone surrounding it is also taking damage and throwing off bright sparks in various directions.
As soon as the blades appear an involuntary scream erupts in the dense foliage also. This is not a scream from fear no, but one from being almost gutted by a large knife and that is exactly what the Protector goes through as soon as his spell is completed. Malgant please take 35 damage.
To speed things along I will continue to roll the damage on the gem. I believe Malgant will need some healing before this gem is destroyed. I wish you the best on the roller to do so. :)
Round 9 Characters may make any actions they desire for this round.
The sharp blades continue to eat away at the surface of the magical gem, for surely magic is the only thing that could keep this gem from being torn apart by the powerful divine magic. Malgant please take 34 damage
Round 10 Characters may make any actions they desire for this round.
The first gem exploded by this time and the gem from what Vauhwyt can see (unless she has moved) it is only partially damaged, but still, the Protectors spell is wearing it away, slowly. Malgant please take 33 damage
Round 11 Characters may make any actions they desire for this round.
One last round left! It is now cracked and torn. All that remains is the last spark of magical glow in a lacerated shell of what was once a huge, beautiful tree of unknown name or origin, surrounded by flakes and chips from what was once a living creature. Will Malgant be able to live through the destruction of his own spell? Will he be capable of tearing free from the growth to heal himself, for surely no one with the ability is near enough to help him at this point.
Malgant please make your last needed Blade Barrier damage, after any other rolls or actions you take.
Light Fortification, AC 26, 13/92 hp Malgant d20+3=17 ; d20+17=23 ; 3d8+12=25 ; d20+5=11 ; d20+17=20 ; Highlight to display spoiler: {DM test Rolls: d8+12=16 d8=1 d8=3 d8=4} Thursday March 4th, 2010 9:22:37 PM
round 9 This had not been tested in the last node, but damage from spells seems to hurt the caster just like the spell would. Malgant suddenly is lashed by a thousand blades and he realizes that this is not the controlled damage he dealt with his sword, that damage he could stop at any time. This damage was in much geater quantity, he wouldn't worry except that the vines could make healing a challenge.... Strength check 19( forgot to add the 2 for Heroism), still entangled concentration check 23, just enough to cast the cure serious wounds I planned on casting( remove curse converted to healing spell for 25 healing, also curing the 5 nonleathal damage) Malgant uses his move action to call his wand of cure light wounds to the top of his haversack and pull it out. hp at 46
Round 10 Partially healed by his previous spell the Protector is once again assaulted by the flesh tearing reverberation from the crystal. Bleeding heavily, he begins to cast another healing spell. Strength check 11, still entangled Concentration check 20, failure to cast another cure serious wounds spell worries the Protector, since the damage is rapidly outstripping his ability to survive .( invisibility purge converted to healing and lost) hp at 13
HUGE QUESTION Do I heal before or after the reflected spell damages me? If it is before I will allow the spell to run another round, hoping I can heal myself enough to not die. If it is after then I dismiss the Blade Barrier at the end of round 10.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
OOC To be honest I had a moment of sheer terror when I had to look up Blade Barrier to be sure I COULD dismiss it. I totally forgot about the reflected damage and the darn plants stopping me from healing )
DM Buzz: The group has initiated initiative, so DM posts are the end of the round. Notice I have in text, the round, then that characters can place actions. Good question. So, the damage is actually on your initiative. Malgant can dismiss it before it damages the gem again. :)
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20+5=12 ; d20+5=10 ; d20+5=13 ; Thursday March 4th, 2010 9:37:03 PM
Uel continues to struggle in vain against the clinging fronds of unnatural plants. (escape artist fail)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=62 ; d20+20=30 ; d20+12=16 ; d20+12=29 ; d4+2=6 ; Thursday March 4th, 2010 11:58:36 PM
Vauhwyt looks carefully. Can she get to that machine AND avoid the blades (maybe by flying over them)?
Well, first, to get our of these vines.
ROUND 9 She takes out a scroll of Grease (move action) and casts it on herself (standard action). Arcane Spell fail: 62=ok. Concentration check to use the scroll: 30. That gives her an additional +10 on escape artist checks. She can take an extra five foot step.
ROUND 10 Vauhwyt moves within 10 feet of the machine, avoiding the blades if possible. If impossible, her reflex save is a 16. That might be painful. If she has a standard action left, she attacks with a claw. BAB +8 +2 str +2 heroism - hits AC29 for 6 damage.
DM Buzz: She can't avoid the Blade Barrier. It is "around" the gem, in a small area, chipping away at it. It is even tearing away at the surrounding volcanic rock.
Vorelle [hp 99/102] Friday March 5th, 2010 12:53:08 AM
Vorelle pulls out her potion of Cure Light Wounds and watches Malgant anxiously. She knows the Protector's own spells will be much better at healing his damage, but she is ready to step in with her potion if he should go down.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste d20+31=45 ; d20+31=36 ; d20+31=49 ; Friday March 5th, 2010 11:42:05 AM
Appolo gets to wondering what's going on as he can't seemuch.Deciding the others must have gotten bogged down,Appolo decides to move,activating his boots of speed he sprints forward toward Malgant upon reaching the Protector>Appolo draws his swords and hacks furiiusly at the vines and foiligare constraining his firend."OK big destroy that thing lets get out of here."
OOC:# eound normal movement do to boots of speed.Escape artist rolled 3 times.45 36 49 Not sure how much damage Appolo took during his mad sprint forward.
Light Fortification, AC 26, 57/92 hp Malgant d20+3=9 ; d20+17=37 ; 12d6=45 ; Friday March 5th, 2010 3:14:39 PM
Round 11 Malgant strains furiously against the vines, hoping to free himself. (Strength check 9 still entangled) When he fails he tries one last time to heal himself, knowing that he needs to either heal himself completely or fall this round. ( Cast Heal, Concentration check 37 {natural 20 in the clutch}) Divine magic flows through his body and he is completely healed, his wounds miraculously disappearing as if they had never been. A split second later, he feels the ripping bite of the blades again as the crystal reflects more damage at him. (Blade Barrier does 45 points of damage this round, I assume inflicting 35 on Malgant...hp deducted) Hp at 57
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=18 ; d20+8=26 ; d20+8=14 ; d20+8=21 ; Friday March 5th, 2010 7:27:33 PM
Aztyr keeps charging forward during this time. (rolling 4 str checks) not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=15 ; Thursday March 4th, 2010 5:36:30 PM Aztyr makes a little headway into the vines. (rolled a 15 on str check) She ignores the minor cuts from the vines and is flying anyways.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) Friday March 5th, 2010 7:29:21 PM
Arrgh, sorry about that..... use this to clear up the mess
Aztyr keeps charging forward during this time. (rolling 4 str checks) not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying) She will stop at least 30 feet short of the gem.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 23 - HP 48+20/48) Friday March 5th, 2010 9:12:05 PM
Whysper can hear the whirring blades striking the gem, and the noise she can hear coming from Malgant's direction can only mean that he is sharing the pain felt by the gem.
She elects to stay quiet, not wanting to distract the minotaur. It is an anxious wait.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20=18 ; Friday March 5th, 2010 10:03:57 PM
Uel continues to struggle in futility against the clinging plants. Hearing Malgant's chanting and the sound of the blade barrier, he ponders the merits of divine magic vs. arcane.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=3 ; d100=38 ; d3=2 ; Saturday March 6th, 2010 12:43:34 AM
Ugh. There's no getting at that gem without entering the Blade Barrier.
Okay, same round 9, using grease spell to get out.
Then Vauhwyt casts an acid splash on the gem, hoping that maybe acid will bypass the thing's hardness.
Arcane Spell Fail: 3! Even that fails!!
Well, there goes round 10.
If there is a round 11, she'll try the same. Arcane spell fail 38 = okay for 2 hp damage! LOL!