Light Fortification, AC 26, 90/92 hp Malgant Wednesday February 10th, 2010 7:33:55 PM " Missed?!" Malgant looks over at Aztyr, obvious distress in his eyes. " When you spoke of missing your target I envisioned an arrow missing the bulls eye, a short distance off, maybe a few days walk. This is outer space!! You can miss by this much?" Malgant shudders and listens to the others speeches. When they have finished he feels compelled to mention that the Dread are not just another bunch of undead that can be easily defeated. " Though it has no bearing on you traveling with us for the moment, there is little choice since the path only goes two ways, I think you should know more about the Dread if you plan on staying with us against them. They are devoutly evil. They prey on the living and take whatever they want, mainly by force. They seek only power and wish to lord it over the Wold. We have stood against them now, and they most certainly know it. They do not forgive and will likely come after us even if our paths did not cross again. However they are now a pet project for myself and a few others in our band of heroes so our paths will cross again. You should know this before you decide your futures. For now, who else is injured, either by the heat of the room we were in or from attacking the gemstone? "
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David Wednesday February 10th, 2010 7:38:28 PM
Pasts and futures are discussed and a grudging trust is built. The two groups both seem to hold the undead in disfavor. Thoughts of home come into play for some and the means to accomplish that end have yet to be discussed. Some of the group stay silent, regarding the newcomers from the edges of the path. Around all this, space continues to swirl on, oblivious to the plights of our heroes.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20+21=31 ; d20+21=27 ; Wednesday February 10th, 2010 9:36:09 PM
"Teleportation is an uncertain practice at best. Perhaps we are where we are needed most. We are not the type to retreat from a threat. To the contrary, I often feel compelled to cut straight to the greatest challenge. Let us go forward, rescue any who might need it, and..." A wicked gleam lights his eyes, "let those who feel so compelled to associate with the dead do so on more natural terms! Now let me think for a moment. Perhaps I've heard something of the Teucri, or can otherwise divine what lies ahead." He places the fingers of his left hand on his temple and gets a far-off look in his eyes. (ooc: Knowledge(arcana) 31 Knowledge(the planes) 27)
A sobering moment passes, then he asks more thoughtfully, "What have you faced in this artifact so far?
prepared spells: Highlight to display spoiler: { 0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation
*=cast spells }
Whysper (AC 26 - HP 48+20/48) d20=19 ; d20=6 ; Wednesday February 10th, 2010 10:25:57 PM
Whysper turns from the others, content to let the mages finish their discussions on teleportation and the such. She kneels to the floor, and tilting her head, she tries to detect signs of any imminent danger, and, whether one direction may prove more advantageous than another.
(OOC: Search: 19+18=37, Listen: 6+17=23. Now I see what the multiroll and + symbol are for. Will use that next time!)
Vorelle [hp 74/102] Wednesday February 10th, 2010 10:59:43 PM
"I am V-Vorelle," she tells the newcomers. She watches Whysper with a curious frown on her face. "What are you d-doing?" she asks.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) Wednesday February 10th, 2010 11:24:09 PM
Aztyr, gives Malgant a look that says, I told you it was dangerous,and I said we could end up most anywhere if it went wrong. "Well we arrived in a forest like place that was or maybe was not real. It was inhabbited with awakened animals. There was also a war between the good and bad fairies going on in another location. We were informed of a layboranth and were led part way there. At it's entrance was a floating gobual of Wold's blood. This tube like thing was there.,"she indicates thier current surroundings."[b] The first mass we came to was a red area, it was excessivily hot, hot enough that the air scorched the lungs of those unprotected. We recieved a message from whom I believe was the Queen of the Fairys that any crystals we found needed to be broken, but only with magic or magical weapons. Thus we end our recient history lesson."
Looking at Aztyr, you see that she is also a Liontaur, but one who is more of a nomadic or tribal one. She wears a leather harness that supports her carry bags, it is tooled with arcane runes and designs that unless you were her, you wouldn't understand thier meaning to her. She wears a light weight shirt that looks like it it was made of silk, it's a light shade of maroon. She carries a staff that fits her size. After the heat is over and there is no sounds of a fight a meerkat pokes his head out of one of the pouches, looks around ans decides to curl back up, scrumbling around in the bag until comfortable.
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 26 - HP 48+20/48) Thursday February 11th, 2010 1:04:59 AM
"Just making sure nothing is going to poke its head out and eat us anytime soon" Whysper responds bluntly to Vorelle.
She raises her head and sees Vorelle, the human huddled close to her group. Seeing such a timid young girl, Whysper changes her tone, smiles, and gently continues "And trying to work out which way we go from here. Which way do you think we should go"
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Thursday February 11th, 2010 7:05:51 AM
"Isn't it kinda convenient they show up in this place when we need help?" Nebin mutters. He finds it odd a teleport sent people here when magical summoning doesn't work. His own accidental meeting wasn't much different which is why he kept his concerns to himself.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Thursday February 11th, 2010 10:22:24 AM
When the group emerges out of the orb,Appolo stands quiet for sometime catching his breath.It is clear that he suffered some from the heat. He notices the two newcomer,but remains silent and let's the others do the talking. When Malgant mentions being injured,Appolo speaks up"I could use some help big guy.Thanks."Once Malgant heals him up,he steps foward and introduces himself.
"Hello names Appolo from isildur.Formerly of the pirate's of Jack.Now amember of this Motley crew of trouble seekers."Appolo is quiet tall just over 6 anda half feet 200lbs.Finely crafted leather armour grey cloak,bow swords .His hair is very long.You might remember him from the gigling ghost only right now he's dressed for battle.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday February 11th, 2010 6:13:03 PM
Vauhwyt grins, and says that Aztyr has given a good summary. "My cousin here is exactly right," she says, "except to add that we are trapped in here, we still don't know who or how we are supposed to be helping, and we don't know how to get out. Other than that, it's all good."
Light Fortification, AC 26, 92/92 hp Malgant d6+12=17 ; d8+12=16 ; d8=2 ; d8=1 ; d8=7 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ; d8=4 ; Thursday February 11th, 2010 7:59:01 PM
Noting that others beside Appolo are injured but do not say anything about it Malgant opts to heal them all with a single spell ( Mass cure light wounds for 16 healing to everyone). He then elaborates a little on what they know." We know that we entered what is called the Labyrinth of Despair back there..." He points back along the path the way the party has already come." And that the first object in our path was a red orb that turned out to be a fiery room with a gemstone in it. We were released from the room when we smashed the gem. That's when you two appeared. We are assuming that the one who asked for help was the leader of the fairies. She has spoken to us through the gemstones and bid us smash them all as we find them. My guess is that each of the orbs we see along this pathway contains one or more gems to be smashed. She said not to touch them except with magic or magic weapons. They are fairly hard to damage and only seem hurt by slashing or crushing weapons. We have not tried spells yet. I assume that a shatter spell would break one. I prayed for on this morning and I am saving it in case we find one that the environment around the gem is actually killing us rather than just hurting us. Aside from that you sounded as if you didn't mind danger, I just thought it only fair to clue you into the utter evil of the Dread before you committed to fighting them. I must say I like your attitude on what to do with them. Know that they will never offer quarter and will use your friends and anything you care about as leverage against you, as they did the mage that helped them clear out the place where this artifact was found. They imprisoned his family and used them as a bargaining chip to make him fight us. They perished in the fight and we were unable to save them." While saying this Malgant pulls out a wand and heals Vorelle and Appolo ( Vorelle heal 13 points and Appolo heal 6 points).
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David Thursday February 11th, 2010 8:10:29 PM
OOC Thanks for all of the checks, but I have nothing to compare them too. Basically I was given a map of Jerico space and told " lead them around in circles for a week" Not a great display of my ability to DM, but eh its a job. That's why I have been focusing on getting us all introduced and up to speed. If any of you have more personal questions for the other PC's let them fly and lets see where that leads. Movement inside the artifact is pretty rapid and we will arrive at the next node about the day after we all say we are moving. That day will be Monday or Tuesday of next week so lets all get acquainted. IC The newcomers try and figure out how to navigate in Jericho space and are helped along by the Heroes. Healing is applied to the entire party via Malgant's Mass healing spell and then more specifically by the wand of cure light wounds he keeps handy.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Thursday February 11th, 2010 11:34:21 PM
"So let me see if I have the details straight then. You have been hounding this cult for some time, which lead you into this artifact. You have so far been inside of only one node, a fire node, and you don't know how many nodes there are. While inside this node, a fairy appeared to you and instructed you in how to destroy a crystal which imprisoned her. The crystal, when destroyed, expelled you from the node, whereupon we met. If all this is accurate then I would agree with your supposition that other nodes will contain other crystals which will need to be destroyed. What more can you tell me of your past dealings with this cult? What is their agenda?"
Vorelle [hp 87/102] Friday February 12th, 2010 12:24:43 AM
"Well, we c-came from that way," Vorelle tells Whysper. "So I g-guess we go that way now."
"Th-thank you Malgant," she adds as she is healed a little.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 12th, 2010 7:52:08 PM
OOC You were healed to full Vorelle, take the mass heal too. IC " Except for the part about hounding them for a long time you have it correct. We only recently encountered this cult. Our employer has dealt with them before and supplied most of our knowledge about them. Lorth, our paladin has fought them before, as did his father.What dealings I have had with them have confirmed all that our employer told us. Besides that they killed two of my friends and that made me angry. My friends got better, I doubt Gargul will regard undead lovers the same way. At least that was the gist of our conversation when I went to ge my friends back from his realm."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) Friday February 12th, 2010 11:36:06 PM
Spells Used:
Level 0 : 6 -1 Level 1 : 8 - Level 2 : 8 - Level 3 : 7 -2 Level 4 : 7 - Level 5 : 5 - Level 6 : 4- Aztyr smiles and then looks sad as she was reminded of the last encounter with the Dread. The look on that poor mages face as the Elf crushed the orb. It was true that he proably made poor choices, but to see a family destroyed like that....
"Well, shall we start heading for the confluence of color in this ever wonderful whatever it is. A tube for lack of another word."
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 26 - HP 48+20/48) Saturday February 13th, 2010 12:23:10 AM
"Employer you say?" Whysper raises an eyebrow to Malgant "So I take it that means you're being compensated for your efforts? And that anyone that, say, assists you in this task would be fairly rewarded? Well, I'm sold. Shall we get moving?"
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Saturday February 13th, 2010 12:35:47 AM
"Indeed, few things motivate like the promise of fortune. Short of the promise of continued life anyway."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 15th, 2010 3:13:29 PM
Well, you know," says Vauhwyt, a little uncertain, "I'm not exactly sure about a lot of that. Our 'employers' are, or were, I dunno, powerful people. And we had a contract. And we agreed not to use any artifacts we found. But we kind of lost track of them, and I have no idea what the terms were on compensation, and we kind of activated the one artifact we found, which is hoe we ended up herre. So whatever agreement we had is probably over. You know, after jumping into an artifact and all."
"Ya think?" Mookie caws.
Light Fortification, AC 26, 92/92 hp Malgant Monday February 15th, 2010 6:38:08 PM "The contract was terminated by our employer when Val was taken from us and we took on Nebin. Were it still in effect we would still be following both the letter and the spirit of the agreement since it said that we were to stop the Dread from acquiring the artifact and were were only to use it if we knew what we were doing or as we deemed necessary after weighing the consequences. We did very little weighing, but we are all ready, I think, to accept whatever consequences befall us for having tried to save someone who asked for help. As our new friends have already said though, let us get moving along the path to the next obstacle. Sooner begun means sooner done."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
ADM David On the road again...Kinda Monday February 15th, 2010 6:42:00 PM
The two newcomers seem heartened by the prospect of being paid to help people and chafe at the delays. Vauhwyt seems to be skeptical that these new people would be included in the agreement made with their employer, one which has been altered and changed so many times already. Malgant assures them all that the contract has already been nullified, but that they are still following the letter of it with their actions. After saying this, he starts off toward their next challenge.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 15th, 2010 7:59:41 PM
Vauhwyt looks into the faces of the newcomers. "That's not to say you two would not be welcome with us, in some contract or not. In fact, I have a good feeling about you guys. So welcome!"
"Come on, let's see what's next!"
Whysper (AC 23 - HP 48+20/48) Monday February 15th, 2010 8:35:55 PM OOC: Modifications made to character based on review and feedback from Cayzle on the Rules Board. Nothing too significant though
Whysper removes her buckler and places it in her backpack. Taking a dagger out of each pocket in her pants, and checking that the others are going to follow her, she starts slowly heading in the direction indicated by Vorelle.
Vorelle d20+17=21 ; d20+17=22 ; Monday February 15th, 2010 10:17:47 PM
Walking the trails and open lands of the Wold, Vorelle tends to want to take the lead and act as a scout. In this strange environment, however, she senses that perhaps the "magic people" are better suited for the task.
Wherever she ends up in the group, Vorelle does her best to keep her eyes and ears open, even though she may not understand all of what she sees and hears.
[Spot 21; Listen 22]
OOC/DM Buzz Monday February 15th, 2010 10:54:56 PM
Thanks David for a wonderful job of getting everyone aquainted!
DM post will come tomorrow morning.
:)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Monday February 15th, 2010 11:34:28 PM
A wan smile plays across Uel's features as he takes a place in the line and sets off down the tunnel. His excitement is betrayed only by a twitching of his fingers as he anticipates the next challenge.
Appolo Ac 31 Hp 64/88 Boots of Speed Haste Tuesday February 16th, 2010 1:04:18 AM
Once introductions are over Appolo looks around"Ok folks.Looks like we enter thses rooms destroy wateevever crystals are there then move on to the next those of us that can heal one way or another be ready."With that said Appolo moves toward the next room with crystals in it.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Tuesday February 16th, 2010 5:15:58 AM
Aztyr speaks up before they start off for the next obstical. "I'm assuming that each of the areas ahead of us yet will be protected similarly to the red one, but most likely with a different elemental force. While I may be able to cast protections upon myself, I fear our other casters will very soon be out of magic untill we take a rest. So don't expect to rush off after this next area we happen accross. By the way, can anyone see far enough ahead on this twisted passage to figure out the next color?"
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Tuesday February 16th, 2010 9:22:56 AM "If I had to take a guess I wold say it would involve one of the other elements. Though if thats because of balancing of the elements or just symbolism I wouldn't know. I think we should be prepared for the worst. These gems may anchor these tunnels. If the place does become unstable I'm not sure what we could do about it."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
The Crusher and beyond/DM Buzz Tuesday February 16th, 2010 1:41:56 PM
The group, all eight, seem to be at ease enough to travel together through the cosmos of their reality. It seems odd to look directly at the enormous heavenly bodies that are so small to your otherwise, Wold bound vision. The stars that you see from the planet you call home, still seem distant and their multitude is plentiful. Spot check DC 25
Appolo with his sharp mind was capable of determining, the next orb will be the brown one and then the blue one. The last and perhaps the most curious is the clear one.
The group is once again resting under the planet Silvia, with it's orbiting moons, gases and debris that have yet to enter the large planets atmosphere. The newcomers take a few minutes to survey their new surroundings, not needing to deal with the forces of being flung into space, they are saved, at least that. The name Motley Good appears to be coming more definitive, as a variety of classes and races now call themselves the Heros of Blackbird Lake. Their mission has been set before them and not until this day, would they have guessed they would be able to travel the speed of sound, yet as each person begins to walk, they flash away from the group in a completely unnatural and unsettling manner, quickly losing sight or sound of that person, except for the vision the tunnel provides. The vast spherical corridor travels out and away toward The Crusher. It's body of rubble a sure sign of the chaos which once ruled this system, before the old gods were thought to create such a wondrous environment. The many, many boulders that create the field are small in comparison to the planets, but are the size of mountains and valleys. Running through The Crusher, you all see a mountain of gold, slowly tumbling through space. It's value, immeasurable as it's ten plus mile diameter seems to support no life and if one were to attempt to find this again, it would be very difficult within all of the other, mountains floating around in this enormous belt.
It is difficult to leave such a sight, but indeed, heroic tales must be told and they don't get done by standing around in space. So off again as a group they travel. A series of swish backs take you up and sharply back into the galaxy of planets. Over The Wold once again, you look down upon The Bleak. It's menacing emptiness will be explored a little later it seems as the tunnel will be crossing nearer another time.
Finally, resting above a smaller planet called Tralli, is a brown orb, easily the same size as the last, awaits you all. Wisps of green, are mingled with what appear to be areas of color that resemble raw ore, are what is settled in this large spherical mass. The amorphous billowing black and white blob roils in anticipation of your entrance. The group can warn the new comers to not look directly into the mass if possible, but to just step through blindly.
Light Fortification, AC 26, 92/92 hp Malgant Tuesday February 16th, 2010 3:04:45 PM "This would seem to be an earth node, is that the picture the rest of you get? The damaging element of earth is Acid if I am not mistaken. Those of you who can shield yourselves should. Aztyr, Nebin and Vauhwyt I would be obliged if you could shield those who cannot protect themselves. Acid may have effects on our gear that fire did not, effects I cannot heal. I will head for the nearest crystal and get to work as fast as I can. Remember that there is feedback when you damage the crystals and stabbing weapons do them no harm. Spells or magic weapons are needed. Any of you with TARGETED," Malgant looks pointedly at Aztyr," Spells can hit the crystal while I close with it to damage it by hand. If there is more than one crystal in here then each person take a target and do what you can. Any questions?"
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 16th, 2010 9:41:53 PM
"As I have only one protection spell prepared and damage is reflected back at us, I think I might be better served by protecting myself against fire. Most of my magic is based on fire and it would be foolish to die by my own hand. I don't think my ghost would ever live it down."
Spells: Highlight to display spoiler: {
0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation *=cast spells }
Vorelle Tuesday February 16th, 2010 11:53:42 PM
Vorelle has nothing to offer her friends but her eyes and ears and her knowledge of the wild places. All completely useless here. She waits to follow the others into the node.
Whysper (AC 23 - HP 48+20/48) Wednesday February 17th, 2010 12:24:19 AM
Whysper eyes the group, waiting and watching to see who will enter first. She is not keen on venturing into an area in which she has no idea on what to expect. She stands alongside Uel, trusting that their friendship will keep them safe.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Wednesday February 17th, 2010 9:12:05 AM
"Um. are you sure, Mal?" says Vauhwyt. "If I use up all my spells on acid and it is something else, that would be a kick in the pants. Can't we stick in a pole first, then pull it out and see if the end if frozen or burnt or eaten away?"
"Or at least let me protect myself against acid and then either poke in my head or go through. Then i can protect others as they come through, if needed. I just hope it's not an ocean of acid and we would need to breathe water. Or acid."
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 2 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (Mookie Only) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 17th, 2010 12:59:51 PM "Uel, I can be almost certin that it's not fire again, we encountered that energy in the red area. With the colors remaining according to Appolo I bet the brown in acid, the blue lightning and the clear being sonic. I may be wrong on the brown, but lightning being linked to blue makes sence and sound has no color. Let me protect my self to the remaining elements and go in, I can then come back to let you know or is the message spell still working?"
Spells in effect : Fly 117 rounds remaining Protection from Energy (fire) 1198 rounds, 92/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 17th, 2010 4:41:16 PM " I would have said blue was going to be cols and clear lightning, but I could be wrong too. As for what to protect against Vauhwyt, we are not delicate flowers, protect people as they enter, if they enter. I see no real reason we all have to go in there if we are unable to hurt the crystals. It may just be best to wait outside." That said, Malgant steps into the node in front of him, averting his gaze as he does so.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration - Heroism from Vauhwyt
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 17th, 2010 4:41:54 PM
cols= cold....silly fat fingers
A big ball of earth/DM Buzz Wednesday February 17th, 2010 6:20:39 PM
The group again traveled for hours or so it seems. Spell durations, for those that dealt within the red "node" have only passed for seven rounds, not even a full minute, yet, the difference is plain. Just another clue in a mystery that was created before the gods walked the earth.. It seems, even those trained to spot things hard to see, are still in wonderment and perhaps missed an important piece of information.
Malgant anticipates acid as the next force the artifact will throw at them. It's sizzling, caustic effect it has on flesh is not something that is endured lightly. A plan is laid out and to some degree, agreed to.
Uel is more concerned about his magic getting reflected back upon himself, but the Protector can tell him, the fire from his blade, when destroying the last gem, did not burn him and still he took damage. Uel can decide again if he desires.
Vorelle again underestimates herself. Her moral support and encouragement in those times when she is least effective for battle is a major motivator for the group and has been in the past as well. None the less, her eyes are an asset to the team, when she could spot a raven in a tree at three hundred feet and others are oblivious. She even claims to have seen a space dragon!
Whysper watches the others to see how the group does things. Her dependance upon a close friend will soon change and she will likely loosen up, when she can trust the others as much as her wizard friend.
Vauhwyt questions the liberal use of spells in such a manner, without full knowledge of their current situation. Caution is of course important and she suggests she herself test the theory, by casting first upon herself and entering.
Aztyr enforces that fire is not going to be an obstacle and she too puts forth an opinion on the remaining orbs and what obstacles are in the groups future. She too offers to protect herself and scout the enormous sphere.
With final words, Malgant steps through leaving behind Appolo, Nebin, Whysper, Vauhwyt, Vorelle, Aztyr, and Uel.
The group has entered battle rounds..
I see people talking about casting spells, but I didn't actually see it done. Please correct me if I missed it.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Wednesday February 17th, 2010 8:01:12 PM
Appolo listens to Malgant and the other nodding in agreement.He quickly follows Malgant into the orb"Ok folks lets get this done."He says just before entering theorb.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Wednesday February 17th, 2010 8:28:59 PM
Nebin stands in the back near Vorelle. Once again he feels useless as his magic does not work with their enviorment. While he finds himself in the middle of events more important than he wold ever think he would see, Nebin wonders if he made the right decision in coming along. At least he has a few healing spells prepared for those that get injured.
"I have no more protection spells. I was not prepared for this enviorment."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 17th, 2010 8:54:32 PM
Aztyr decides that she's gonna cast a couple spells before entering. First she's going to cast Protection from energy: Acid granting her full protection until it's used up.
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Wednesday February 17th, 2010 9:15:29 PM
"My only concern for fire here was the fire that I will be creating, but if I cannot protect myself against my own magic, then all that remains is to see this task done. As we suppose that this sphere represents earth, there is the possibility that the green streaks represent vegetation rather than acid. I'll cast what I must from inside." Uel chitters at Kage, who quickly climbs into a pocket on their haversack, out of harm's way. "This one is up to you, Whysper." Then he steps into the sphere.
Whysper (AC 23 - HP 48+20/48) Wednesday February 17th, 2010 9:47:05 PM
"Uel!" Whysper calls out, as she watches her friend step into the node "Blast!". The half-elf contemplates staying, but she will not leave Uel behind. She looks to Vorelle and smiles. The timid human female reminding her of her past self. She gives Vorelle a slight nod, braces herself, and - averting her gaze as directed by the group - follows Uel into the node.
Vorelle d20+17=30 ; d3=1 ; d20+17=24 ; Wednesday February 17th, 2010 10:37:17 PM
Vorelle steps through. She averts her eyes from the swirling danger, but opens them immediately once inside the node, alert for any signs of danger.
[Spot 30; Listen 24]
Whysper (AC 23 - HP 48+20/48) d20+17=21 ; d20+17=34 ; Thursday February 18th, 2010 1:49:19 AM OOC: If we can look/listen immediately once inside, rolls for Whysper are as follows: Spot: 21, Listen 34
Light Fortification, AC 26, 92/92 hp Malgant Thursday February 18th, 2010 3:56:20 AM
ooc no, I didn't cast any prep spells. I have only 1 protection spell left and want to be sure I cast it for the right element.
Only acid indigestion/DM Buzz Thursday February 18th, 2010 10:19:16 PM Malgant, the epitome of bravery, decides to lead, not follow and is the first to step through into the unknown. Appolo is not one to let others have all the fun and eagerly steps through with Nebin feeling rather awkward and useless in these circumstances. Another hero that does not take their full potential into account, yet he has already assisted the group in many ways. Aztyr casts two spells and remains outside with those that do not enter. Uel is willing to show his courage as well. Showing support for his rescuers without question he steps through with Whysper hot on his heels with thoughts of her past and how alike her and Vorelle are. Both of them trained to be super sensitive to dangers neither seen or heard by most leave others in the tube as well. Vauhwyt waits outside, not willing to leave others behind under these conditions.
Dark and damp the skin on your body adjusts to the new environment. Not having the sun of you galaxy glaring at you perpetually, only relenting when your journey takes you behind on of the planets, asteroids or other objects the tunnel seems to shift near. Now as your eyes adjust there is an artificial light source and many plants fill the area. A fast exploration of the group can determine you are in another hall way forty feet wide and the way before you is covered in plant growth of all types. The plants before you are very aggressive looking. Long, sharp thorns reach off of thick vines that seem to come from the walls and ceiling. Along the floor, the roots of a thousand trees stick up out of the floor. Gnarled and twisted, these too are an obstacle on ones path to where ever the hallway will lead you. Those with high observation skills can tell you, the path is dangerous. The roots may tear through boots to injure the feet with the branches and vines delaying ones movement and creating an enormous amount of pain.
Round 2 Aztyr casts second protection spell (Please specify) and can step through if she desires. Nebin can remain outside or enter as he desires. Vauhwyt can remain outside or enter as she desires.
Those on the inside A familiar voice comes to you again. At least familiar to those that have spoke with the artifact in the last sphere of fire. "Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other. I do not wish to harm you."
And now those that have not done anything may act. Any that approach by land will be subject to a Spike Growth spell, making the walk very long. If a character were to fly through the branches and vines, they will need to deal with an Entangle spell, which is more powerful then normal, do to the very hardy plant growth which those attuned with nature can tell the group, they are not natural, but a magical mutation created by the artifact for it's own purpose. The DC on the Entangle spell is DC 25. Those forcing their way through suffer 1d4 nonlethal damage per movement at half speed.
Spike GrowthAny ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Typically, spike growth can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by one-half. This speed penalty lasts for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell's save DC.
Entangle Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+20=33 ; Thursday February 18th, 2010 10:38:22 PM
Vauhwyt shrugs and on a whim tries her Grim powers: She looks into the Realm of Shadows. She tries to sense spirits. She tries to meld with the Realm of Shadows: Concentration check 33 should be A-OK.
Then, after seeing if any of that works, she enters.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Thursday February 18th, 2010 11:34:50 PM
Aztyr casts another Protection from Energy spell, this time defining Cold as the element protected from. She then closes her eyes and steps past the Wold's blood.
Once inside, she see's the growth. "Growth cancels movement, but guess what cancels plants....." She smiles as she looks at Malgant, her eyes laughing at his comment of only a few seconds ago. "You can say it Mal, I know you have it in you. It's only two sylabils long, and yes, I can still cast a few."
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20=1 ; d20=12 ; d20+1=12 ; d20+1=12 ; Friday February 19th, 2010 1:57:34 AM
Since there seems to be no danger while standing still, Uel sizes up the situation. He looks for a focus to this domain, be it a crystal, a central glow or anything else that stands out. Sensing Uel's ease, Kage pokes his head out and looks around as well. (ooc: forgot to put in the modifiers. total 8 for search and 15 for spot. Kage 12 search and 12 spot)
"You have an idea Aztyr? I would not be surprised if any damage done to these plants is reflected upon us, so be careful. It seems flight may be the better path here. I can fly and summon a disk to carry another along behind me if necessary." Turning to Whysper, "I'm glad you decided to enter, and I'm sorry I stepped inside so abruptly. With defenses being limited by this place, I could not allow our new friend to face this danger alone."
Whysper (AC 23 - HP 48+20/48) d20+17=30 ; d20+18=22 ; Friday February 19th, 2010 2:50:16 AM
Whysper gives Uel a polite smile, then pauses to take in her surroundings. She normally feels very close to nature, but senses nothing natural about these 'plants' and 'vines'. "These are no items of nature, Uel. We best be cautious". Understanding the groups goal for a gem-shaped object, Whsyper surveys the hall, looking for something that could be considered a gem, as well as any path that may be considered 'safer' through this treacherous hallway. She then begins to weigh her options for progressing. "Perhaps a few flips and tumbles through this area might leave me less unscathed"
Spot Check: 30 Search Check: 22
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Friday February 19th, 2010 6:43:44 AM
Nebin finally decides to enter instead of waiting around outside. He braces himself for a wave of acid to wash over his body, which thankfully never comes. "Oh my..." He mutters when he gets a look at the inside. Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant Friday February 19th, 2010 4:28:05 PM " Exactly what I was thinking Aztyr, but hold your fire for a moment." Turning to Nebin as the druid steps into the sphere Malgant crouches to bring his eyes more in line with the halfling. " Can you do anything to them to make them relent and let us pass? Aztyr will destroy them and I think that is probably the easiest, most obvious path open to us, but I don't trust it. It is too easy. If I were using this as a defensive line and I had control over the plants as the artifact apparently does I would give the plants a flammable sap to discourage burning them. You are the most capable person here when it comes to plants, see what you can do before we resort to brute force. If they will talk to you but not yield us a path, ask them where the crystal is in this node. I have a spell I wish to test that may destroy the crystals at range."Standing back up and overhearing his companions comments Malgant smiles. These two understand teamwork and how to work together to keep each other alive, that is good, maybe some of it will rub off on the rest of us Out loud he says " Thank you for your support. I do things that some people might find risky or unsurvivable. I do them because they need to be done and if I am not willing to do it why would anyone else if I asked them to? As for stepping in here I have another protection spell prepared and I can and will heal myself if the need arises. Nevertheless it is good to have others that have my back. Nebin is going to try and negotiate a peace for us. If that fails then we will try laying waste to the vegetation. I had not thought of the feedback coming from the plants, that is a good observation. Allow me he first damaging blow to check for it. I am tough enough to take what I dish out and able to heal almost anything I do to myself if it comes down to it."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Friday February 19th, 2010 4:36:50 PM "What, you think I can't handle what I deal out? Then again, with my newest spell ability, it dosen't so much do damage, it just sort of makes it go away. I don't think very much can stand up to it."
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Friday February 19th, 2010 8:06:38 PM
I mean no offense, Aztyr, but I do try to be cautious. For example, Malgant, if it comes to damaging the plants, I'd suggest an experimental poke with a dagger before cutting loose with your greatsword. Forewarned is forearmed after all. I have a hunch that these elemental orbs are only a prelude to the real challenge of this artifact. An artifact is made for a purpose and this one being fueled by confined elemental planes suggests great power. I would not be suprised if there is a concealed central chamber of this artifact that will only open when the last orb is destroyed. Or it may in fact be that destruction of the orbs will cause some greater destruction which threatens to engulf us. Either way, we will need to conserve some strength. But yes, Nebin seems to be the most capable of dealing with this environment.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Friday February 19th, 2010 11:27:50 PM
Appolo waits patiently for the others to deal with the vegetation.He figures that he can get through the vegetation quickly enough but it won't be easy.So he will wait for Nebin Aztyr and Malgant to figure something out.
Decisions, decisions/DM Buzz Saturday February 20th, 2010 12:35:33 PM Vauhwyt uses her abilities, given to her by Gargul himself. Shadows indeed exist, except her own, but she can feel, the Realm of shadows is very far away and out of reach, still. With a GRIMace, she steps in to join the group.
Aztyr protects herself from cold this time and steps through eager to unleash her sorceress powers on the environment that keeps them at bay. She questions others thoughts on her ability to withstand damage.
Uel stresses extreme caution when dealing with the powers of an artifact. It's immense energy source fueled by the planes themselves will use whatever forces possible to protect itself.
Whysper can see that the path will be treacherous and she wonders if her roughish skills would allow her some protections from the artifact as she traveled through the area.
Nebin steps through with the others, bringing all of the group together. The Druid knows immediately, these plants are not natural and are a product of the environment. Where as, back in the "sanctuary", those plants were real, likely imprisoned with the animals and the fairies when that time occurred. These plants however, are a gross misrepresentation of what is real, completely alien and likely uncooperative.
Malgant explains his roll as a leader and that sometimes requires a degree of danger. He asks the Greenmage about his thoughts and they are quickly relaid that any powers he may have over normal plants will not apply here. The artifact is their leader. So the Protector contemplates other ideas, such as dishing out damage he can handle himself.
Appolo completely in character for the pirate, waits patiently while others figure out how it is they are going to get through the jungle in front of them all. His confidence in others still high.
So, they watch and they wait for some signs of passage. Those that lightly damage the plant do not feel as though they are damaged, but the plants also quickly mend themselves to where there is no trace of damage that was caused. The plants must have some sort of fast healing properties. The artifact indeed does not want the group to press forward but, it is not infallible either. The group must find a way to destroy all the gems and free the fairy lady as well as themselves and all the other inhabitants in this bizarre machine of the Teucri.
Whysper (AC 23 - HP 48+20/48) Sunday February 21st, 2010 2:23:04 AM
Whysper looks to the group to see who will act first. She is keen to see how these "plants" respond, but doesn't want to be the one to provoke anything.
Light Fortification, AC 26, 92/92 hp Malgant Sunday February 21st, 2010 10:17:24 AM "Damaging the plants doesn't seem to damage me, but the regrow supernaturally fast. Burn us a path and let us hope we can advance to the gem before the plants close back in on us."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 10d6=33 ; Sunday February 21st, 2010 12:49:13 PM
Aztyr takes Malgant's statement as permission to act. She peers into the tangle and tries to chose a spot twenty feet into the growth. She looks at her hand and concentraits breifly forming a yellow/red seed in her palm. She then makes a small flick of her hand and tosses the seed. (casting Fireball)
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 10d6=44 ; Sunday February 21st, 2010 10:14:13 PM
Uel draws a small smelly wad from his pouch. As soon as Aztyr's fireball clears a path, he darts forward (single move) and fires a similar bead (fireball again) 20 feet into the next patch of growth.
Damage: 44
If the path does not clear, he instead places his fireball to overlap Aztyr's, then darts forward into the opening.
prepared spells:
0: prestidigitation x4 1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2:false lifex2**, scorching rayx4 3:protection from energy, fly, empowered ray of enfeeblement, fireballx3 4:empowered scorching rayx3, phantasmal killer 5:empowered fireball, summon monster 5, teleport* 6:disintegrate, empowered enervation *=cast spells
Vorelle Monday February 22nd, 2010 1:11:17 AM
Vorelle follows the others through the path cleared by the fireball, but she makes sure to let everyone go first who is going. Her Ranger skills aren't much use against magically altered plants, but they still might be of some help.
Whysper (AC 23 - HP 48+20/48) d20+17=20 ; d20+18=23 ; d20+17=34 ; Monday February 22nd, 2010 1:11:40 AM
Whysper shields her face from the heat generated by Aztyr and Uel's fireballs. She utters something under her breath and seemingly disappears from view. OOC: Activated Ring of Blinking
Daggers still drawn in each hand, she positions herself near Uel, either where they are currently standing, or following him into the newly created clearing. Max distance is 22.5ft while blinking, so 20ft is ok
As the smoke from the fireballs settles, the small half-elf scans both the material and ethereal worlds for signs of this elusive gem or any signs impending danger Spot: 20, Search: 23, Listen: 34
Current Effect: Blink (Round 1 of 7)
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 4:56:09 AM
Malgant Moves into the gaps created by the fireballs, ready to keep the area clear with his sword or swing at the gem if it is revealed.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday February 22nd, 2010 10:41:30 AM
Vauhwyt sees that the arcanists have things well in hand. She follows Vorelle when the way is clear.
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) Monday February 22nd, 2010 11:31:29 AM
"These plants are abominations. Forced creation through magic. Back at the sanctuary the plants were real but enhanced through magic. Best burn these plants away and end perversion. I do have several spells that could be effective but none of them are ready for casting."
OOC: because they are not technically natural I'm guessing Nebin's woodland stride is ineffective here.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant d20+8=11 ; Monday February 22nd, 2010 4:13:22 PM " Lets see how long this takes to grow back. If it is too fast I think Nebin may need to call in a favor from a Fire Elemental to keep them back. In the meantime keep an eye out for the crystal. Spot 11
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste d20+10=22 ; Monday February 22nd, 2010 4:47:40 PM
Appolo contunes to hang back watching as the others move forward,after Azryt's fireball."Be ready folks this things not going to like that."He says to the others.Appolo wathces the plants closely.
Spot 22
Into the bush/DM Buzz Monday February 22nd, 2010 5:33:03 PM Clarification: The arcane casters of Fireball would know, as soon as their bead hits a part of the plant it will ignite, so this spell is likely not the best choice if for some reason you want to penetrate deep into the thick, Entangling wall.
Apparently, Whysper is not one to do something without the group deciding as a whole, if action is to take place. Malgant then gives the alright to burn the plants and without another breath Aztyr blasts a sizable hole in the growth with no visible reaction by the plants except withering away to dust. Uel thinking the same thing moves forward a ways, but if he closes in, the full twenty feet, he will be caught in his own fireballs blast. Let me know if you still want Uel to do this.
Meanwhile, Vorelle follows the wizard in as far as he goes with the Protector closing the distance, putting his large form next to the Ranger and the groups new Wizard. Vauhwyt follows behind the three, since they are now taking up as much space as the walls allow and along with the Ranger, Nebin is aware, the normal functions of a druids movement are impeded in unnatural, magical setting such as this. He longs for different spells memorized. Neither him or Appolo move forward, watching the rear as it were, making sure nothing hostile follows the group in. The billowing mass is clearly visible from this side as well, so retreat or surrender is still possible.
Like clockworks, the group makes their way through the sizzling sounds of moisture being ripped apart by magical heat. The smell is that of wet coal, recently created when hot embers are hit with water. The smoke from residual leaves and vines against the back wall seem to float straight up. The floor is easy to walk upon as the rooted vegetation is now burnt away, then, within a heart beats worth of time, the roots reach up again to become hard as rock and sharp as sharks teeth. As well, the vines and trees, branches and leaves all grow back, quickly engulfing the group and making things very uncomfortable. The slightest move will solicit a sharp prick from the large thorns which occupy the area as well as the sharp edged leaves which will easily work it's way through the most durable of armors to cut and scrape against the skin of the intruders.
Nebin Intelligence Check DC 10 Highlight to display spoiler: { Look in email if you succeed. }
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 7:54:15 PM
OOC Any sign of the crystal while we had a couple clear patches?
Also any caster other than a level 1 wizard with a learning disability, reading a scroll would start their fireball off far enough away to not get caught in the blast. the point of origin does not need to be the caster.
Due to the fact that it looks like we will need to search this joint while taking the damage from the spikes and all of the foot maiming that entails I'd like to have a map so that I can see where we are and where we have looked for the crystal. Otherwise this will take forever.
Light Fortification, AC 26, 92/92 hp Malgant Monday February 22nd, 2010 7:58:54 PM
ooc Nope, wait, I am wrong. The bead comes from your pointed finger so it does start at the caster. I remembered it differently, probably from an earlier edition...my bad
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Monday February 22nd, 2010 10:16:10 PM
OOC: clarification. Uel's single move action would put him 30' ahead, only 3/4 of the way into the area cleared by Aztyr's fireball. Uel's fireball was intended to be centered 20' into the next uncleared area, which would leave a further 60' cleared ahead of him.
Clarification/DM Buzz Monday February 22nd, 2010 10:48:01 PM
David: :)
Pete, you are correct. My mind saw diameter and it is radius.
The corridor is forty feet wide and forty feel high. Except for the brimstone bricks, it resembles the same passage as the fire node. There is 50' of initial wandering space before you enter the field of Spike Growth and Entangled growth. In the last node, one must move 220' before they could attack the gem. If this distance is the same, the first Fireball would have cleared it out to 90' then Fireball number two would clear it another 130', making you all at least half way there.
If one could fly, they could avoid the permanent damage. Little comfort certainly. :)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Monday February 22nd, 2010 10:49:38 PM
Well, Aztyr thought, that didn't go as expected... Continueing to think to herself..... Let me try something different.... She was flying, so the thorns from the floor wen't an obstical for her, and the other's reported that the vines and leaves were finding small slits to weed between and slice and poke them with hundreds of small cuts that were adding up to real damage. Now, since she'd cast Mage Armor this morning, or at least she thought it was this morning, and it was still active about and around her she decided to shove one of her arms into the thicket and see if it provided protection, since it was supposedly fully covering her....
(ooc: sticking an arm into the viney area and seeing if it gets cuts in it, if not going to move 5 feet to make sure it was protection, then if it is a full flight move looking for the crystal. Each follow up move depends on the result of the previous. so if the vines cut her arm she stays out of them.)
Spells in effect : Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Vorelle Tuesday February 23rd, 2010 1:00:40 AM
Vorelle looks up. Swinging through the trees is not her idea of a fun afternoon. Or a fun whatever time period this is. She looks down. Spikes. She's fairly certain she could avoid permanent injury, but it would still hurt. And that would leave the open question of what she's supposed to do when she finds this crystal.
"I g-guess we're s-stuck here," she says.
Whysper (AC 23 - HP 48+20/48) d20+17=23 ; d20+18=31 ; d20+17=18 ; Tuesday February 23rd, 2010 1:22:39 AM
Whysper, standing near Uel, continues to blink in and out of the material realm.
"Odd that it smells of coal rather than burnt plants, but then again, these are quite unnatural" Whysper ponders aloud "I could start cutting away at this stuff with my knife, but given how quickly it regrows, I don't think we'd get very far"
Anticipating one of the mages to blast a way through, Whysper again prepares to run along behind Uel.
Spot 23; Search 31; Listen 18
Current Effect: Blink (Round 2 of 7)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Tuesday February 23rd, 2010 2:27:53 AM
(OOC: Clarification request. Do we still take damage from crossing the burned out area of ground. If so, is it because the thorns are still there or growing back too quickly? Is the damage caused by contact with the ground? How high do we have to go to get clear of that?)
Uel pulls a feather from his pouch and casts an extended fly spell. "I have a few ideas, yet."
spells in effect: False life (22 hours) Mage armor (22 hours) Fly (22 minutes)
spells remaining: 0: prestidigitation x4 1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike 2: scorching rayx4 3: protection from energy, empowered ray of enfeeblement, fireballx2 4: empowered scorching rayx3, phantasmal killer 5: empowered fireball, summon monster 5 6: disintegrate, empowered enervation
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) d20+1=4 ; Tuesday February 23rd, 2010 2:00:32 PM
"I'm not sure that summons will work here. Since we are still in the device and I'm not even sure where we actually are. Perhaps we could spread a flamable substance across a wide area and then use flame to burn it away. Help conserve magical strength."
OOC: Int check 4
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Light Fortification, AC 26, 92/92 hp Malgant Tuesday February 23rd, 2010 7:01:06 PM "Ok, fine, you grow back that fast do you. Uel, neither you nor Whysper are protected from fire at the moment are you? If this room is at least similar to the last and I have no reason to say it isn't then we are about halfway to the crystal. If Aztyr makes it this far thorough the growth and the two of you are protected from fire then I would say that dropping fireballs like we did to get here is a sound plan for reaching the crystal. If you can protect yourself Uel and I protect Whysper then I think we will be all set to, I can't believe I am gonna say this, stand inside the fireball explosions and dash to the other end while the vegetation is recovering. I think that the vines will be too much for us while flying without blasting a hole first. What do the rest of you think?" Malgant is VERY careful to plant his feet and not move while he speaks to the others, describing his plan. He knows that Aztyr would love NOTHING more than to pelt him with fireballs as he runs to the other end of the chamber. He just hopes that the protection he has up is enough to mitigate the damage from her spells. Either way he knows that Imod's touch will restore him, no matter how the damage comes, either from the spikes or the fire.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Tuesday February 23rd, 2010 8:07:44 PM
Appolo knowing his swords are of no use just sits back by the entrance"Malgant you and the mages go forward.The others should stay back here with me.Just blast you're way through,but move quickly.This stuff grows back quickly.Also you guys can protect each other from fire and heal each other."
Those that did not enter the area uncovered by the Fireball spells can not see those that did. They just disappear in the thick foilage, though, they are easily heard as moving the slightest bit invokes pain and attempting to take a step will cause damage. Those people flying, please tell the DM how far off the floor you are.
Also, please keep in mind, everyone in the entangled area is considered Entangled unless they make their Reflex Save DC 32 to avoid the spells effect. Sorry, the Teucri are powerful spell casters.
Strength Check DC 25 or Escape Artist Check DC 25 will next be needed.
Entangled The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 for nonsomatic spells. DC 20 with somatic componets, due to areas aggressive nature + the spell's level) or lose the spell.
I apologize for not being specific earlier, so I will remain on round three while you all make what rolls you will need. Great team work everyone! You are taking an otherwise tedious situation and working together to overcome it. Keep up the good work!
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=90 ; d20+10=22 d20+2=8 d20+9=20 Wednesday February 24th, 2010 10:50:20 AM
Vauwyt casts Alter Self using a Third Level slot. She does not share it with Mookie, wanting him to retain his current Monkey form. She takes the shape of a gargoyle, a creature she fought and studied back in her Dirt City days [Allowed because taurs are both humanoids and monsterous humanoids].
Then she flies over the painful greenery, where her friends are currently nursing pierced tootsies.
Arcane Spell Fail: 90 = ok
Is a reflex save needed? With a Gargoyle's dex of 14, Vauhwyt rolls at only +10, so she needs a nat 20, I guess ... only a 22.
If a strength check is needed, that's an 8. Escape Artist, 20. Can one take 20 on any of these checks?
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) d20+8=21 ; d20+16=17 ; Wednesday February 24th, 2010 12:56:13 PM
Being entangled (Ref=21/needed 32) Uel casts protection from fire (concentration = 17 (nat 1)/needed 23) but fumbles it due to the restrictive plants.
Take 10 Take 20/DM Buzz Wednesday February 24th, 2010 12:59:57 PM
I am a bit torn on that question.
Taking 10 When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure --you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
Taking 20 When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.
Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common "take 20" skills include Escape Artist, Open Lock, and Search.
I would say the characters are definitely distracted but not in immediate danger of lethal damage. It mentions you can use it in Escape artist, so I will say yes, you can take 20 on the Escape artist check, but not the Strength Check. The DC still has to be achieved with modifiers.
Being able to escape the entanglement still imposes the movement penalties as well as non lethal damage if flying. Does a gargoyles flying movement incorporate a magical ability, like the spell or do they depend on their wings? I don't think, if the answer is yes to the latter, it will work in this situation, although the Damage reduction 10 is an excellent call!!!
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Wednesday February 24th, 2010 2:17:21 PM
Aztyr is about 4 feet off the floor, and still waiting to see if her Mage armor protects her from the vines.
DM Buzz: My apologies. No, the Mage armor just increases your armor class versus attacks and does not help in this situation. :(
Light Fortification, AC 26, 92/92 hp Malgant Wednesday February 24th, 2010 4:22:26 PM
OOC As I am standing in a spiky bunch of bushes, if you take 10 or 20 I will not be waiting for you. Just thought I would mention that 8). Also I want to see what else Uel has up his sleeve, he mentioned still having ideas.
If that doesn't work I'll need to know if he can protect himself and if she is within my reach I will protect Whysper from fire and we can continue to use brute force to overcome the spikes/entangles.
Question. Do I need to worry about the spike growth so long as I remain stationary? My read was no, but let me know is I need any saves or anything.
Further, I am going to assume that the spell affecting the plants is the same alignment as the Teucri that cast it. Is that correct? If it is wouldn't protection from aligned damage, such as that provided by Rightous Might protect me from the spike damage and allow me to move through the underbrush?( I would also assume the entangle would begin affecting me since I would be bigger, but that's a bridge I will cross when I have to). Tossing out some Ideas, throw more if you have them.
DM Buzz: I love the questions. It means, you are thinking! Spike growth will not harm you if you are stationary. The artifact is not aligned toward evil, but excellent question.
Hovering at round 3 /DM Buzz Wednesday February 24th, 2010 7:46:55 PM
DM Buzz will give you guys another day to work this out.
Great job everyone!
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) Wednesday February 24th, 2010 9:07:49 PM
OOC: The player's handbook is vague on whether or not we can take 10 on concentration while casting. If I can, it would be a piece of cake, but if not, my natural one wastes my protection from fire spell. So to continue fireballing through here I'd have to catch myself at the edge of the blast with no protection since I'm already entangled. I cast fly on myself, so if I can break free I can move a good bit faster. I also have tenser's floating disk prepared. It hovers behind me at 3 feet off the ground, so one or two people could reasonably sit on that and keep off the ground. The question there is whether that would make a significant difference in the entangling.
DM Buzz: Unfortunately, you lost the spell. Take 20 is clear on what you can do within that rule and Escape Artist is it. :(
Vorelle Wednesday February 24th, 2010 10:53:36 PM
Vorelle runs a quick mental inventory. "I have a p-potion of fly," she says. "And one of sp-spider climb. Would they b-be of use to anyone?"
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) Wednesday February 24th, 2010 11:18:36 PM
"Well since none of my spells are useful here I'll have to find another way through." Nebin mutters to himself. He wills his shape to change. To a bird where he may fly through this mess with ease. Also without damaging his magic carpet.
OOC: going to try and wildshape into an eagle. since its the only small bird I could find stats for. Nebin's trying to use the size change to free him from the vines and fly after the others.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Eagle Size/Type: Small Animal Hit Dice: 1d8+1 (5 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB
Whysper (AC 23 - HP 48+20/48) d20=2 ; Wednesday February 24th, 2010 11:43:49 PM
Whysper struggles with the vines (Failed Reflex Roll) "Bah, why isn't my ring working!?" she complains aloud. "um.. a little help here please guys?"
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Thursday February 25th, 2010 12:23:05 AM
(OOC: think a rat could fit through here? Tiny size category.)
DM Buzz: The spell Entangle does not have size limitations on the spell, so all creatures are efected.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday February 25th, 2010 7:53:33 AM
Does a gargoyle use magical flight? Well, it uses the same magic that lets fantastical creatures exist in a fantasy world. Dragons should not be able to fly based on their wings and weight. Gargoyles too, could not possibly fly in the real world. Is it a "magic" effect? Meh. I am happy with however the DM rules.
Regarding our DM's comment on gaining damage reduction ... alas, no. The Wold House Rules for all creatures using magic to change shape are clear:
In an assumed form, the character changing shape gains (1) all the sensory abilities of the form (including those such as Blindsense, Scent,Darkvision, etc.) (2) all the movement abilities of the assumed form, (3) the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores, and (4) proficiency with all the all the natural attacks of the assumed form, including extraordinary attacks. HOWEVER, a character changing shape does NOT gain the non-sensory, non-attack extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.
In gargoyle form, Vauhwyt has the gargoyle's darkvision; land speed 40, fly speed 60 with average mobility; Str 15, Dex 14, Con 18 (including extra hp based on a new higher con, which I have not figured out yet since I hope it will not matter); and proficiency with two claws, a bite, and a gore. That's it. No racial feats, no DR, no freeze ability, etc.
Also, per the house rules, she retains any equipment that a gargoyle can use, and melds the rest. So she melds her armor (too big, wrong shape) and her weapons (too big) but keeps her new tower shield (it is medium size and now can actually be used) and pretty much all her magic items (magic items resize to fit, usually). I have not gone over all that either, because once again, I'm hoping it does not matter. If I do end up in gargoyle form in combat, I'll have to basically make a brand new PC sheet for Vauhwyt to figure all this out. And since I am lazy, I hope I won't have to. :-)
So flying gargoyle Vauhwyt tries to get through the entanglement. Mookie is lying low in a belt pouch.
DM Buzz: I see. Then the damage will still be taken from the area of Entangle. I will roll 2d6 per movement, for rounds it takes on your "Take 20".
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Thursday February 25th, 2010 11:02:56 AM "Blasted weeds! I'll join you above, Vauhwyt, if I can get free of this growth. I prefer my plants well milled into spellbooks and scrolls!" (ooc: already used my action for this round. may as well role play till next round.)
Light Fortification, AC 26, 92/92 hp Malgant Thursday February 25th, 2010 4:31:46 PM
OOC I am unclear whee anyone is or if I can reach anyone. I don't know if they are close enough to me to be burned by fireballs or not. Based on that here is my post for the round. IC Malgant closes his eyes and mentally prepares himself. When he is ready he says," I am ready to face the fire whenever you are ready to throw it. I am unentangled and prepared to dash forward at my top speed. If you can burn me a path to roughly whee the crystal was in the last enclosure I will be able to work on it."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Thursday February 25th, 2010 6:11:33 PM
Appolo stays near the entrance to the orb.He waits patientsly for the others and hack thier way through.His particuliar tlaents are useless in this situation.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+9=21 ; d20+9=25 ; Thursday February 25th, 2010 6:14:32 PM
Extra escape artist checks until a DC 20 or 25 is made (not sure which it is, 20 or 25).
20 rolled in earlier post. Then a 21, then a 25.
Round 3, 4 and 5 /DM Buzz d4=3 d4=3 d4=2 Thursday February 25th, 2010 10:18:11 PM
The group sits still and thinks, for the most part. Malgant is fine with moving through the fire cleared areas and mentions it. Uel might not be so happy at this time to oblige however. His attempt to protect himself from the power of the arcane arts failed when a single prick of a thorn stabbed the back of his hand in the middle of casting causing him to completely lose the spell. Even Whysper seems at a loss as the growth surrounds her small frame. Vorelle waits to hear other plans and offers magical potions to assist. Aztyr can feel on her arm the remarkably sharp thorns that cause her to instinctively wince and withdraws slightly away from the wall. Appolo and Nebin hang back and wait for when they can assist. The druid becomes an eagle and can feel that the form will do little good to prevent the damage from the wall of foilage. With a spell, Vauhwyt changes form into a hideous monster or at least the appearance of one . With wings flapping, she attempts to tear away from the entangling thorns and fails. Her skin sheds minor amounts of blood at her futile struggles, but if the other characters could see her face, which really they can't, they would see determination etched across her stone looking face.
Two more rounds go by for everyone else as Vauhwyt continues to tear at her confines, until she finally breaks free. Vauhwyt takes 3 nonlethal damage then 3 more and finally 2 when she gets to move.
I don't like the way G.Docs is doing map snow. I will try to figure out a better way to post them. I think I made a mistake with a couple of peoples movement, but with the 10' squares, you can tell me where you think you are.
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) d20+14=19 ; d20+5=20 ; Thursday February 25th, 2010 11:51:42 PM
Uel curses in frustration. Highlight to display spoiler: { In Orcish. They have the best curse words.} He tries to slip free of the entangling plants, but fails. (escape artist 20, need 25) Kage retreats into the extradimensional space of Uel's Handy Haversack as Uel concentrates on another spell but fumbles again.( 19, need 23)
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 12:45:11 AM
OOC I think if you swap Vorelle and Whysper you will have the movement right. Vorelle hasn't advanced that I recall and Whysper stayed with Uel.
Whysper (AC 23 - HP 48+20/48) d20+17=34 ; d20+18=33 ; d20+17=36 ; Friday February 26th, 2010 1:07:35 AM OOC: Whysper was trying to follow as close behind Uel as possible, planning to follow her mage friend as he laid waste to the plants
"Uel? I'm stuck!" Whysper can hear the struggles of her comrades, and understands that they must be having as much difficultly with these plants as she is. Recognising she has little chance of escaping from these unnatural bonds on her own, and not sensing any immediate danger, she instead focuses on her surroundings and awaits aid.
Spot: 34, Search: 33, Listen: 36.. not bad rolls either :)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Friday February 26th, 2010 1:51:19 AM "Me too. I can't get a spell off!"
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 6:08:44 AM
OOC Just to be clear....the plants on the floor are not entangling, just the plants above a certain point right? So if you are walking you are not entangled but take spike damage and if you are flying you run the risk of being entangled. Is that correct? That's how I read it.
DM Buzz: Well, no. If you continue to walk on the ground, you will have to deal with both the Spike Growth and the Entangle. The only way to avoid the permanent damage from the Spike Growth is to fly. So, to run, you can only move 1/4 speed. Half from Entangle, half from Spike Growth and both lethal and non-lethal damage. Did I mention, the artifact wants to stop you? :)
Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) Friday February 26th, 2010 9:17:26 AM
OOC Well if that's the case, I have a backlog of spells.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 10:25:44 AM
OOC So the fireball burning off all the vegetation removes all of the problems at once then? I'll need to save for the entangle, I have not as of yet because I didn't understand that it affected the ground level veggies too.
DM Buzz: Without vegitation, it can not effect you, but it grows back on the artifacts initiative. You only have to save versus the Entangle if you attempt to move or cast. You only have save versus the Spike growth if you attempt to make movement from your current position.
Light Fortification, AC 26, 92/92 hp Malgant d20+8=16 ; d20+15=18 ; d20+3=5 ; d20+3=21 ; d20+8=12 ; Friday February 26th, 2010 11:02:20 AM
Reflex save 16 Malgant is entangled( 1/4 speed for Malgant is 5 feet) So you want to stop us from getting through. You want us to submit like so many before us have and become slaves trapped in this artifact. You have chosen the wrong set of heroes with which to tussle this time. I will shed every drop of blood I have before I submit to this. Ga'al and the Teucri have alot to discuss it seems. These thoughts run through Malgant's mind as the plants wrap around him, slowing him and restricting his spell casting. To the others he says" I am forging ahead to find the crystal and get us free from this node. I can reach Whysper, and so I shall protect her from fire so that if the need arises, you all can try and burn your way free. I can heal myself if the damage is bad, but I cannot guarantee I will be able to reach the rest of you if the spikes and vines hurt you too much. If you choose to follow me, be careful." Malgant reaches out through the entangling vines and touches the Half Elf on the shoulder. With a few divine words he feels the power of Imod flow through him protecting the Rogue from fire. WHen this is done he takes a 5' step towards the area he believes the crystal to be in. concentration check DC 15 plus spell level(3) to cast Protection From Energy Fire on Whysper...Made(18 phew) strength check to break the entangle 5 ( the 21 was a accidental second button press) reflex save to avoid maiming 12 Malgant is now officially at 1/4 speed I'll apply damage as you roll it, I'll be moving 5 feet per round, not bothering to try and break free of the entangle nor worrying about the maiming of the spikes, Imod will heal me when this ordeal is over. ( I will however stop to heal myself if I should reach about 10 hp before I find the crystal 8))
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 11:05:26 AM
OOC Also I am home today, 2 feet of snow and basically the whole world around here is closed. I will continue on like that, 5 feet per round, until I find the crystal, or run completely out of healing.
DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+18=35 ; d20+18=26 ; d20+18=37 ; d20+9=18 ; d20+9=27 ; d20+9=13 ; d20+9=12 ; Friday February 26th, 2010 11:08:20 AM
Extra Concentration checks if needed: 35, 26, 37.
Vauhwyt continues to press on, wriggling and bleeding, bleeding and wriggling.
Escape Artist rolls: 18, 27, 13, 12. Hopefully that 27 will get me through.
Total Damage Taken So Far: 8 (all nonlethal?)
DM Buzz: LOL, lets slow down a minute please. :) The rest of the group still needs to catch up to round 5, which may be easy for some if they just stand around. All Vauhwyt needed was one Concentration check to cast the Alter Self spell on herself, which the 35 means she cast with success. Lets wait for round 6 before she makes more rolls, if they are needed. :)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Friday February 26th, 2010 11:23:19 AM
Sorry! Got carried away!
Uel (AC 15/19 w extened Mage Armor - HP 37/55) & Kage(AC 24 - HP 27/44 w extended false life) d20+5=12 ; d20+14=25 ; 10d6=35 ; Friday February 26th, 2010 12:04:09 PM By my count, I've only done four rounds, so... (escape artist 12/25) (concentration 25/23) (fireball 35)
Uel struggles against the entangling vines, but only manages to get his hands free. He casts a fireball centered 15 feet ahead of himself against the left wall of the tunnel to avoid harming his allies but catching himself in the blast and searing away the vegetation. Having already cast fly on himself, he soars ahead 35 feet to the edge of the clearing. (staying above the thorny growth level.)
spells in effect: Mage armor (22 hours) Fly (22 minutes)
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 1:39:41 PM
DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(
Entanlged reads Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.
where is the ruling that differentiates between spells, and how would an entangle mess up a non somatic spell in the first place?
Explanations /DM Buzz Friday February 26th, 2010 3:06:38 PM
A couple of things... :)
If Uel cast a Fireball, he ccould not cast it 15' away from himself. It will hit some part of a plant almost as soon as it leaves your hand. basically, he would be ground zero for that attack.
For David, that is a very valid question. You copied the Entangle text, but not all of it.
At the bottom of the spell it reads. "Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants."
Do to the aggressive nature of these artificial plants, movement is further impeded with the pain of thorns and tough palm type leaves, that is why there is an additional DC 5 when casting spells with a somatic component. So a third level spell with a somatic component needs a a 23 where if someone casts a third level spell without a somatic component, requires only a 18. It's all about getting stuck or cut mid spell.
Vorelle Friday February 26th, 2010 3:17:35 PM
Vorelle goes through her inventory again. Nothing. She makes a mental run through her skills. Nothing. She considers all the special abilities she has acquired by being a Twilight Ranger. Nothing.
Vorelle stays where she is.
[OOC: The "no one-line post" rule is getting harder and harder to follow when my character is literally nailed to the floor and can't do anything about it.]
DM Buzz: Vorelle could attempt a Reflex save to avoid the entanglement. Criticals always save. With a fly potion, you could avoid the nonlethal damage. You may find yourself in the same situation with breaking the gem when you reach it.
Light Fortification, AC 26, 92/92 hp Malgant Friday February 26th, 2010 3:50:20 PM
OOC Actually I copied the "condition" entangled from the SRD. But I see your point.
No protection Whysper. You will need to hope that our mage's spells are not too hard to save against and that evasion gets you off the hook.
As for me was I caught in Uel's fireball and if so can I make a surge forward when the plants go poof?
Oh, and hoping for a 20 on this die roller when you need it is like rolling in tacks and swimming through a shark tank at feeding time....you can do it, it just isn't a good idea. Thus, Vorelle is making the best decision she can as far as I can see and staying out of trouble 8). I mean I needed an 8 to make hat spell happen. An 8 isn't much to ask.
doncha love snow days
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Friday February 26th, 2010 4:38:13 PM
Aztyr thinks a few, and then yells out "I can blast away if you want me too, or I can just stay here and wait. What you want me to do Malgant?" Aztyr knows what she wants to do, but there are people in the way.
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) Friday February 26th, 2010 7:06:58 PM
Nebin thrashes and sqwals as the plants hold him fast. He did not expect the plants to costrict so quickly.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Eagle Size/Type: Small Animal Hit Dice: 1d8+1 (5 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Talons +3 melee (1d4) Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision Saves: Fort +3, Ref +4, Will +2 Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life) 4d6=11 ; 4d6=13 ; 4d6=14 ; Friday February 26th, 2010 8:20:11 PM
OOC: Well the intent was to keep from blasting my comrades as well as myself, so no fireball then. how about a scorching ray? As many of the three rays as I need to burn myself free, the rest to clear a path in front of me. Otherwise as above.
spells in effect: Mage armor (22 hours) False life (22 hours) Fly (22 minutes)
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life) Friday February 26th, 2010 9:40:49 PM
clarification: When I wrote "otherwise as above" I meant I still move as far as I can and stay above the thorn line. I didn't mean "I'll blast us all anyway."
Whysper (AC 23 - HP 48+20/48) Saturday February 27th, 2010 1:01:37 AM
Whysper is still struggling to be freed from these plants. That someone has created these distortions of nature bothers her.
She twists and turns her body, and calls out to the group "Once I'm free of these, I have a wand of produce flame that I think could help. But right now, I have no protection from it and would find myself smouldering if I used it while tangled in this mess" She continues vainly trying to free herself "But maybe we're going about this wrong. Can anyone freeze these things? Maybe by breaking pieces off it wouldn't regrow?"
Light Fortification, AC 26, 92/92 hp Malgant Saturday February 27th, 2010 1:46:53 PM "Worth a try, Aztyr, freeze a path without anyone in it. Lets see how they like cold."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Saturday February 27th, 2010 3:20:58 PM "I'd love to try and freeze it, but you did specify no one in the area of effect. Neither of the spells I have for cold are small enough to not catch all of you in the area."
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 12d6=46 ; Saturday February 27th, 2010 8:24:49 PM
Aztyr's moves to the edge of the entangling growth and casts her spell. She cups her hands with the palms facing away from her, letting an area of swirling frost form and then releases it into the vegitation. (cast cone of cold :damage 46) "Well, now we wait to see if it grows back from freezing." Spells Used:
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) Saturday February 27th, 2010 8:25:54 PM
(brain fart) Forgot to update spell count
Spells in effect : Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Earth Node Round 6/DM Buzz d4=1 (Nonlethal on Uel); d4=2 (Lethal on Malgant); d4=1 (Nonlethal on Malgant); d4=4 (Nonlethal on Nebin) Monday March 1st, 2010 6:15:55 PM Uel is having bad luck on this occasion. What would otherwise be a simple task for the well trained dark elf, has become quite a nuisance and a waste of arcane energy. Kage is not willing to deal with even this maze of thorns and brush, not to mention the sharp little spikes on the floor. Finally, with arcane magic, the wizard can blast a five foot area out for himself to walk through, needing very little to pull himself away from the growth behind him. He still takes non lethal damage from the grasping growth still attached to him, but it is easy enough to step through. Thankfully, the Spike Growth he steps into is gone for now. Nice try, but "target" is a loose term and it doesn't give a spell size. I'll give you some credit for effort, but if you don't want the nonlethal damage, Uel doesn't have to move.Uel takes 1 point of nonlethal damage
Standing behind the wizard, Whysper calls out to her long time friend, letting him know she needs some help. She can see or hear nothing out of the ordinary. However, her lack of training in things dealing with the arcane allows her to think outside of the box and offer ideas, as unorthodox as they may be, might be useful.
The Protector Malgant attempts to assist the new rogue member, but even his powerful arms must endure the strong, vibrant foliage that wishes to punish those that persist in their destruction of their new home. His attempt fails as a simple waves of his hand is entangled and the spell disrupted. He gives the powerful sorceress permission to freeze the wall and see what happens. Deep inside he taunts the creature, artifact or whatever one would call it. Malgant takes 2 points of lethal damage and 1 point of nonlethal damage
Nebin approaches the wall of entangling, menacing growth of grotesque nature. His attempts to enter and is quickly entangled. I didn't have in the growth, so I assume you are attempting to enter and must take spell damage.Nebin takes 4 points nonlethal damage.
The ranger Vorelle is not at all happy about her abilities being subdued by the environment. A similar atmosphere would otherwise be a pleasant one. The birds singing. Flowers from the wild forest berries inviting the bees to spread their pollen. Deep within an entangled growth as this, one might find a deep, clear pool of water where one might drink and bathe. Relaxing on the shores of bliss with Champ romping through the shallows chasing tadpoles and fish. A sharp poke on the back of her arm brings her to the present.
Appolo, as always, watches the others work and pull together as a team. Perhaps he has forgotten, he has armor that would allow him to move much easier as well as faster, through the area. Will he dwell on the days of you when his feet were on the deck of a ship, wet with the blood of Captain Jacks enemies. This foolishness of plants and talking animals and such isn't something a pirate wants to deal with. I do not see Armor of Slipperiness in the armor listings. Is it Slick or Improved Slick? Please let me know. That is something we need to be clear on. Thank you. :)
Vauhwyt bleeds, not profusely, but the fur on her front flanks are beginning to drip as two inch long thorns bite into her flesh and drag along her fur as she struggles, even though does not break free this round, she too is determined and will likely try again next round. Is Mookie napping or does he sense the seriousness of the situation? I think Vauhwyt already made her move and took damage in the last map, but if I am mistaken, please correct me. :)
Aztyr, as always, she is willing to try something different, so instead of fire, she turns to ice. She blasts a hole through the growth using her powerful magic, hoping a path will remain longer then the few quick seconds it has proven it will normally do. She may find some satisfaction in discovering, it did work to a small extent.
With the group doing all they can for now, the damage caused all around disappears as the group is once again engulfed in the growth.
Great idea. When I worked this part out of the adventure out, I figured there were four solid ways of getting around this, within the groups limitations and this was not one of them. Due to spell description specifics, this is not the best spell to accomplish your goals.
Given the descriptions of a "cone" effect for Cone of Cold...
"A burst spell affects whatever it catches in its area, even including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends."
"A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won't go around corners."
As much as I would like to say it was a complete success, with the "quarter circle", it is not.
Light Fortification, AC 26, 90/92 hp Malgant d20+3=9 ; d20+8=9 ; Monday March 1st, 2010 6:33:05 PM
Strength check 9 reflex save 9 (natural 1 on save) Nonlethal damage total 1 Malgant still entangled by the vines and lamed by the thorns surges forward another five feet, ripping and tearing at both the foliage as it rips at him. His hooves have little ot no protection and the thorns bite savagely into his lower legs yet he is determined to get to the crystal that he knows must be ahead.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
OOC I didn't see any difference on the map to indicate where the Cone of cold affected the growth. Did it instantly regrow? Does Aztyr need LOS to drop an Ice Storm, the other type of cold damage she has? Will that even effect the plants since the spell specifically says any "creatures" in the Area of Effect?
DM Buzz: LOS? Yes, the plants grow back to fast. If Aztyr uses an Ice Storm on the area, I will then read the spell and decide on a ruling. Although I like to stay with the rules when they are clear, I am willing to listen to arguments on unusual circumstances. :)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Monday March 1st, 2010 6:44:48 PM
OOC to DM: Highlight to display spoiler: {"Vauhwyt bleeds, not profusely, but the fur on her front flanks ... " You mean the stoney hide of her gargoyle form is beginning to show some cracks and chips! But the idea is appreciated! Oh, and V is medium size in Gargoyle form, not large.}
OOC to DM: If I am not mistaken, the combo of escape artist and flying in Gargoyle form is allowing Vauhwyt to make some progress, right? So she'll keep on doing what she is doing. In reference to your comments on my Feb 26 post, I take it that in Round 6 you used the Escape Artist check of 18, a failure, and in Round 7 you'll use the 27? Or do you want new rolls?
Vauwhyt keeps on trucking.
Nonlethal damage taken so far: 8 through round 5 I think ... is more due for round 6?
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
DM Buzz to Cayzle Highlight to display spoiler: { Yes, you are correct and I apologize for forgetting her unforgettable features. Please forgive me. :)}
Last DM post was the end of round 5. If I lost a dice roll somewhere, I apologize. let's just all start again for round 6 and whatever actions you would like to do from here. Thank you very much. I'm sorry for the confusion.:)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+18=24 ; d20+11=30 ; d20+11=16 ; Monday March 1st, 2010 8:33:46 PM
Okay, for round 6.
Vauhwyt, in gargoyle form, keeps on trucking. She hopes to be able to move forward with a good escape artist check. But first she tries to cast Heroism on herself. The +2 on all skill checks will come in handy.
Concentration check to cast a 3rd level spell: 24 should be good enough, hey?
Arcane Spell Fail check: does not apply because in gargoyle form V has no armor.
Escape Artist check for this round at +2 with heroism at a gargoyle's dex of 14 (total +11): 30.
Nonlethal damage taken so far: 8 through end round 5 I think.
HEY WAIT A MINUTE! Vauhwyt already has a heroism spell up and running! Forget casting the spell! She'll take a double move. If another Escape Artist check is needed, then it is a 16.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Whysper (AC 23 - HP 48+20/48) Monday March 1st, 2010 10:28:12 PM Rnd 6
Whysper hears an unusual sound and feels a chill in the air. She knows that one of the mages must have tried her suggestion with cold. "Any luck?" she calls out. She is quickly becoming frustrated with not being able to help her companions. "What about a blade barrier or a scorching ray? Can anyone make one, and when it's over, make a dash for the end of the hall?"
Bracing herself for the pain she knows she is about to feel, Whysper pushes forward - still engangled - to follow as best she can behind Uel.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20+5=16 ; Monday March 1st, 2010 11:10:46 PM
Uel attempts to push through the growth (escape artist 16/25) but makes no progress.
"Scorching Ray didn't prove as effective as I had hoped. A blade barrier sounds painful, but possible. None of my spells have the duration to keep these plants down. I know some of us aren't protected against fire, but if we're all willing to take a fireball, I'll cast one."
Vorelle Tuesday March 2nd, 2010 1:04:59 AM
Vorelle pulls the potion of Fly out of her belt pouch and attempts to hand it to Malgant. "I c-can't do any good against the g-gem," she tells him. "Use this, b-because you can destroy it."
Nebin the Green AC 17, HP 79/83 (Protection from Energy Fire, Wildshape Eagle) Tuesday March 2nd, 2010 6:49:00 AM
Since the eagle form was useless, Nebin slides back and takes his original form. "Can anybody cast flaming sphere? The caster could stand back and direct the sphere while others follow behind it? Unfortunately I cannot cast it right now."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed. Non-Lethal Damage: 4 points.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) 8d8+40=85 ; d20+8=9 ; Tuesday March 2nd, 2010 4:12:29 PM
Aztyr shouts out, "Nope, didn't work either." She continues to think for a couple moments. She nods her head to herself and begins to cast spell. The magic she releases swirls about her, eventually obscuring her form. It fades all at once leaving a Rhino hovering where Aztyr once floated (cast polymorph) The Rhino puts it's head down and tries to charge it's way through the brambles, getting almost no where. (rolled a 1 on strength check)
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Tuesday March 2nd, 2010 5:55:48 PM
Appolo continues to wait out of reach of the planrs.He knows his blades could probably cuta slight path through the foliage but not fast enough to make ad iferenceHe yells at the others"Mages burn and freeze apath forward for Malgant.Mal draw your sword use your might and healing capability.Everyone hwo's nota mage try to comeback toward me.Mage unload on thses things.and cover Malgant.He can break the crystal."
Earth Node Round 7/DM Buzz d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=2 ; Tuesday March 2nd, 2010 6:43:31 PM Aztyr can see that her Cone of Cold spell did have some small effect. In a small, semi-circular area, there is frozen plants, but the area is so small, only a tiny creature could penetrate the area by chipping away at the center of the spells area. If a frozen piece of plant is broken down to the live growth, it will grow back, but until then, it may be a few rounds before it thaws.
Vorelle knows she has some weaknesses, so she attempts to assist those that can overcome the dense obstacle in front of them all. She calls out to the Protector, to take magic that will do more for him then her. Reaching through the thick brush in his direction causes immense pain as blood begins to seep quickly from wounds created by the entangling wall. Reaching 5' to hand off potion causes 3 nonlethal damage.
Malgant has a choice. He can trudge forward with determination and take more damage or using his massive reach, he can grab a potion of Flying from the Ranger that offers it. (a) While potion is within reach, grab the potion and take 4 nonlethal damage. Quaff potion this round. (b) Continue forward 5' taking 3 lethal and 4 nonlethal damage. Please make action for Round 7 also.
Vauhwyt not only uses her wings to fly, but with hands and feet, she fights her way through the trees and shrubs that wish to restrict her movements and prevent forward progress. Her determination allows her to move another 30' through the obstacle. Please take 4 nonlethal damage.
Whysper does not, at all, like the situation she is in. She loves freedom and any thing that limits her thoughts or actions, in her opinion, is an enemy. If all she can do is offer suggestion, then that is exactly what she will do!
Uel is willing to blast himself, if others are willing to also take the damage it would cause. There would be serious penalties for those in the area. No dexterity to reflex saves would be the most obvious problem, not to mention a loss of Evasion abilities some might have. He asks others how they feel.
Nebin being on the edge of the entangling fauna can easily back up, since it it not dense behind him. Still, he has to pull away from the entangling growth and receives more minor wounds to show it. Please take 2 nonlethal damage.
Appolo thinks his weapons are no match for the fast growing growth, so he gives advice on what others should be doing, not really aware where most of them are.
The frozen area that was effected by the Cone of Cold does not show immediate signs of thawing. Everyone can hear the shouts and comments from the others. The smell of wet dirt is now mingled with the burnt foliage that has recently been blasted with magic. The artifact continues to hold and bind those it can. Thankfully, it doesn't seem to want to kill any of you, at least, not yet.
Whysper (AC 23 - HP 48+20/48) Tuesday March 2nd, 2010 7:44:22 PM OOC: During Rnd 6, Whysper was still entangled and moved to follow Uel, as much as 10ft if allowed. I suspect some damage needs to be applied to her.
DM Buzz: All characters must make a Reflex save and a Strength Check of Escape Artist check, to make movement. I didn;t see any rolls for Whysper, so I thought she was staying put.
Light Fortification, AC 26, 90/92 hp Malgant Tuesday March 2nd, 2010 9:01:51 PM
nonleathal damage total 5
Instead of trudging forward, Malgant takes the offered potion from Vorelle. He does NOT drink it." This may not be necessary, but thank you Vorelle. I have a plan, it may not be a good plan so try and keep your enthusiasm under wraps. Whysper mentioned a blade barrier, and while that would cut a continuous swath of destruction through the place, it would by its existence make travel along that swath very painful, more so than the plants. BUT...it is a continuous source of damage to things caught in it, like immovable crystals. Give me a moment to concentrate, to focus on getting this right, and I will drop it where the crystal would be if this node were the same as the last node. That could be tricky." Malgant closes his eyes and becomes very still. He does not fight the plants, just simply stands among them. In his mind's eye he sees the fie node. He observes how it was laid out, and where he crystal was placed in it. Only when he has the location FIRMLY visualized does he act.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt
OOC
Ok, and now for the questions.
-If one breaks free of the entangle at the start of their round do they need to make concentration checks to cast spells?
-Do I need any rolls.... concentration, wisdom, whatever you want to make up... to get the dimensions right in my head to place the Blade Barrier where I think the crystal should be?
-How much wood would a woodchuck chuck if a woodchuck could chuck wood? Enquiring minds want to know.
-Oh and LOS stands for Line of Sight.
DM Buzz: Malgant may break free from being "entangled" and if he does so, he can cast without a Concentration check.
Malgant knows roughly how far away the gem should be, but roughly is the key word. Roll an Intelligence Check DC 10 to know exactly where the gem is from your current location. However far you are off by 1 on the dice, it will equal 5' off, forward or back, to be determined later only if he fails.
Light Fortification, AC 26, 90/92 hp Malgant Tuesday March 2nd, 2010 9:02:26 PM
Fie=fire darn sticky r key
Earth Node Round 7/DM Buzz Wednesday March 3rd, 2010 12:12:20 AM
ooc: Oops, I think I made a mistake with Vauhwyts movement. I think she would have moved 60' My mistake.
Vorelle [hp 99/102] Wednesday March 3rd, 2010 12:25:28 AM
Vorelle barely flinches when the thorns prick her, and shrugs off the damage. Her own family has hurt her much worse.
She watches her friends and waits for the opportunity to act.
Whysper (AC 23 - HP 48+20/48) Wednesday March 3rd, 2010 12:42:05 AM OOC: Apologies Buzz, I misinterpreted the Entangle. I thought we could still move (at half-rate) if entangled. Whysper has therefore not moved.
Rnd 7
"Wow, hadn't considered doing that Malgant. I was thinking just creating a straight-line barrier between you and the gem, and when the barrier expires, making a dash before these cursed plants grow back Whysper, feeling quite useless to the group, begins to brood on her predicament. She is well and truly entangled, and no measure of wriggling or strength will get her out. "But whatever anyone can do to get us all out of here would be appreciated! That includes you Uel. If you want to do a fireball, just give me a warning just before you do so I can brace myself, and can you try and turn it down a notch this time? I don't want to end up like those Kobolds we encountered a while back".
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) Wednesday March 3rd, 2010 3:41:20 AM "You're considerably more resilient than a kobold, Whysper. All the same, Malgant's blade barrier sounds like the best bet so far. He may be able to clear a path, and possibly even destroy the crystal, without causing excessive harm."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d20+11=16 ; Wednesday March 3rd, 2010 8:47:16 AM
Vauhwyt eagerly looks forward, hoping for a glimpse of the expected gem.
She whispers back to the others, through the Message spell: "Don't even hit me with that blade barrier, friend Mal! At lest let me report back on what I see."
Depending on what she sees, she'll likely try to move on forward with another double move. Escape Artist 16 ugh.
Nonlethal damage taken so far: 12 through end round 6.
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Wednesday March 3rd, 2010 6:35:01 PM
Appolo continues to sit and wait.He is truly frustrated.He just can't see were he can help in this situation.All he can do is hope Malgant can get to the crystal and destroy it.
Earth Node Round 8/DM Buzz Wednesday March 3rd, 2010 7:40:09 PM Chris, I sent you an email yesterday. Please respond. :)
Finally, the gargoyle form of Vauhwyt can break through the area after issuing a warning to others on harming her and she can see twenty feet away from the entangling growth rests a deep red, orange stone called Amber. It gently glows in a setting of solid brown stone with the appearance of volcanic rock. The edges around the three foot diameter stone looks jagged and painful to step upon. (Spike Stones)
Malgant waits for word on the location of the gem before he begins to cast his divine magic, while Uel, Whysper and Vorelle wait patiently with what minor wounds they have.
Nebin tested the strength of the growth and can confirm it's difficulty while Appolo believes he too can not do much. Aztyr remains silent.
The group now has coordinates and distance to the next gem to destroy, thanks to Vauhwyt. Anyone not engaging it in melee on the surface can avoid the Spike Stones damage.
Light Fortification, AC 26, 90/92 hp Malgant d20=18 ; d20+9=19 ; d20+15=21 ; d20+15=24 ; 12d6=45 ; Wednesday March 3rd, 2010 8:51:12 PM
OOC sorry guys I am beat. I am going to assume Vauhwyt passes along coordinates. I will make the int check as well IC nonleathal damage total 5
Malgant visualizes where the gem should be and then hears Vauhwyt's whispered report. Just where I envisioned it. ( int check 18) "Dropping the blade barrier based on your report Vauhwyt, stand clear. Imod grant your strength to your servant that he may do your will." With these words Malgants body momentarily swells with divine magic as he invokes the power of Imod's strength domain. With this added strength he attempts to break free of the vines and cast his spell. (strength check 19 becomes 21 with Heroism) Even with the power of his god swelling his muscles Malgant is unable to break the vines hold. Undaunted he casts the Blade Barrier anyway, centering it on where his mind says and Vauhwyt's description confirms is the crystal( concentration check 21, spending 1 hero point to reroll for 24 and still I fail...wait, add Vauhwyt's Heroism bonus of +2 and I get 26, which should pass the concentration check) A shimmering wall of blades made of pure force comes into existence around the crystal, causing 45 points of damage ( reflex save DC 20 for no damage if the crystal can dodge out of the area of effect.)
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
Vorelle [hp 99/102] Thursday March 4th, 2010 12:41:08 AM
Vorelle continues to watch, and wait for her opportunity to help her friends.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) Thursday March 4th, 2010 9:12:07 AM
Vauhwyt relates exactly where to put the blade barrier, confirms its area of effect, and gets the heck out of the way.
Nonlethal damage taken so far: 12
Spells: 2 of 6 cantrips used 3 of 7 1st level spells used 7 of 7 2nd level spells used 3 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt) Heroism (Mal Only)
CLW wand: 40 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20=1 ; Thursday March 4th, 2010 11:31:20 AM
Uel continues to struggle in vain against the clinging plants, (escape artist nat 1)hoping for a glimpse of this crystal artifact before it is destroyed.
"The thought occurs to me, we could make a fortune opening an all you can eat salad bar!"
Nebin the Green AC 17, HP 77/83 (Protection from Energy Fire, Wildshape Eagle) Thursday March 4th, 2010 2:00:04 PM
Nebin steps back to safety. "After this I suggest we stop and prepare for the last two gems. Spells that fit enviorments of air and water. As best we can anyway."
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed. Non-Lethal Damage: 4 points.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals* 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=15 ; Thursday March 4th, 2010 5:36:30 PM
Aztyr makes a little headway into the vines. (rolled a 15 on str check) She ignores the minor cuts from the vines and is flying anyways.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 23 - HP 48+20/48) Thursday March 4th, 2010 6:07:50 PM "Now is not the time Uel" responds Whysper, clearly angry that she is unable to assist in anyway. She has given up struggling with the plants, accepting that she cannot free herself. Fearing that the gem may make things more uncomfortable if attacked, she braces and prepares herself for the gem (and plants) to retaliate.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste Thursday March 4th, 2010 8:22:36 PM
Appolo continues to wait.He is tather irritated with the situation.Just hoping Malgant can get to the gem.
Who would have thought... /DM Buzz 12d6=44 ; 12d6=43 ; Thursday March 4th, 2010 8:30:55 PM
that in their lifetime, they would be witness to a flying rhinoceros. Yet Appolo and Nebin are looking right at one! Never mind the fact that it is Aztyr in rhinoceros form from a a couple of spells. She continues to rip and tear at the vines with her large calcium deposited nose.
Inside the jungle of vicious trees and vines Vorelle and Whysper wait patiently for their fellow comrades. The female rogue is not at all amused by the wit of her long time friend Uel, although some might disagree.
Vauhwyt is witness to quite the spectacle as she confirms what Malgant knew all along. There is plenty of room, since the blades are focused on the area of the gem and chips quickly begin to fly off of the soft stone, yielding to every solid serrated edge that whirls in a deadly arc, over and over again. The stone surrounding it is also taking damage and throwing off bright sparks in various directions.
As soon as the blades appear an involuntary scream erupts in the dense foliage also. This is not a scream from fear no, but one from being almost gutted by a large knife and that is exactly what the Protector goes through as soon as his spell is completed. Malgant please take 35 damage.
To speed things along I will continue to roll the damage on the gem. I believe Malgant will need some healing before this gem is destroyed. I wish you the best on the roller to do so. :)
Round 9 Characters may make any actions they desire for this round.
The sharp blades continue to eat away at the surface of the magical gem, for surely magic is the only thing that could keep this gem from being torn apart by the powerful divine magic. Malgant please take 34 damage
Round 10 Characters may make any actions they desire for this round.
The first gem exploded by this time and the gem from what Vauhwyt can see (unless she has moved) it is only partially damaged, but still, the Protectors spell is wearing it away, slowly. Malgant please take 33 damage
Round 11 Characters may make any actions they desire for this round.
One last round left! It is now cracked and torn. All that remains is the last spark of magical glow in a lacerated shell of what was once a huge, beautiful tree of unknown name or origin, surrounded by flakes and chips from what was once a living creature. Will Malgant be able to live through the destruction of his own spell? Will he be capable of tearing free from the growth to heal himself, for surely no one with the ability is near enough to help him at this point.
Malgant please make your last needed Blade Barrier damage, after any other rolls or actions you take.
Light Fortification, AC 26, 13/92 hp Malgant d20+3=17 ; d20+17=23 ; 3d8+12=25 ; d20+5=11 ; d20+17=20 ; Highlight to display spoiler: {DM test Rolls: d8+12=16 d8=1 d8=3 d8=4} Thursday March 4th, 2010 9:22:37 PM
round 9 This had not been tested in the last node, but damage from spells seems to hurt the caster just like the spell would. Malgant suddenly is lashed by a thousand blades and he realizes that this is not the controlled damage he dealt with his sword, that damage he could stop at any time. This damage was in much geater quantity, he wouldn't worry except that the vines could make healing a challenge.... Strength check 19( forgot to add the 2 for Heroism), still entangled concentration check 23, just enough to cast the cure serious wounds I planned on casting( remove curse converted to healing spell for 25 healing, also curing the 5 nonleathal damage) Malgant uses his move action to call his wand of cure light wounds to the top of his haversack and pull it out. hp at 46
Round 10 Partially healed by his previous spell the Protector is once again assaulted by the flesh tearing reverberation from the crystal. Bleeding heavily, he begins to cast another healing spell. Strength check 11, still entangled Concentration check 20, failure to cast another cure serious wounds spell worries the Protector, since the damage is rapidly outstripping his ability to survive .( invisibility purge converted to healing and lost) hp at 13
HUGE QUESTION Do I heal before or after the reflected spell damages me? If it is before I will allow the spell to run another round, hoping I can heal myself enough to not die. If it is after then I dismiss the Blade Barrier at the end of round 10.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
OOC To be honest I had a moment of sheer terror when I had to look up Blade Barrier to be sure I COULD dismiss it. I totally forgot about the reflected damage and the darn plants stopping me from healing )
DM Buzz: The group has initiated initiative, so DM posts are the end of the round. Notice I have in text, the round, then that characters can place actions. Good question. So, the damage is actually on your initiative. Malgant can dismiss it before it damages the gem again. :)
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20+5=12 ; d20+5=10 ; d20+5=13 ; Thursday March 4th, 2010 9:37:03 PM
Uel continues to struggle in vain against the clinging fronds of unnatural plants. (escape artist fail)
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=62 ; d20+20=30 ; d20+12=16 ; d20+12=29 ; d4+2=6 ; Thursday March 4th, 2010 11:58:36 PM
Vauhwyt looks carefully. Can she get to that machine AND avoid the blades (maybe by flying over them)?
Well, first, to get our of these vines.
ROUND 9 She takes out a scroll of Grease (move action) and casts it on herself (standard action). Arcane Spell fail: 62=ok. Concentration check to use the scroll: 30. That gives her an additional +10 on escape artist checks. She can take an extra five foot step.
ROUND 10 Vauhwyt moves within 10 feet of the machine, avoiding the blades if possible. If impossible, her reflex save is a 16. That might be painful. If she has a standard action left, she attacks with a claw. BAB +8 +2 str +2 heroism - hits AC29 for 6 damage.
DM Buzz: She can't avoid the Blade Barrier. It is "around" the gem, in a small area, chipping away at it. It is even tearing away at the surrounding volcanic rock.
Vorelle [hp 99/102] Friday March 5th, 2010 12:53:08 AM
Vorelle pulls out her potion of Cure Light Wounds and watches Malgant anxiously. She knows the Protector's own spells will be much better at healing his damage, but she is ready to step in with her potion if he should go down.
Appolo Ac 31 Hp 88/88 Boots of Speed Haste d20+31=45 ; d20+31=36 ; d20+31=49 ; Friday March 5th, 2010 11:42:05 AM
Appolo gets to wondering what's going on as he can't seemuch.Deciding the others must have gotten bogged down,Appolo decides to move,activating his boots of speed he sprints forward toward Malgant upon reaching the Protector>Appolo draws his swords and hacks furiiusly at the vines and foiligare constraining his firend."OK big destroy that thing lets get out of here."
OOC:# eound normal movement do to boots of speed.Escape artist rolled 3 times.45 36 49 Not sure how much damage Appolo took during his mad sprint forward.
Light Fortification, AC 26, 57/92 hp Malgant d20+3=9 ; d20+17=37 ; 12d6=45 ; Friday March 5th, 2010 3:14:39 PM
Round 11 Malgant strains furiously against the vines, hoping to free himself. (Strength check 9 still entangled) When he fails he tries one last time to heal himself, knowing that he needs to either heal himself completely or fall this round. ( Cast Heal, Concentration check 37 {natural 20 in the clutch}) Divine magic flows through his body and he is completely healed, his wounds miraculously disappearing as if they had never been. A split second later, he feels the ripping bite of the blades again as the crystal reflects more damage at him. (Blade Barrier does 45 points of damage this round, I assume inflicting 35 on Malgant...hp deducted) Hp at 57
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5*
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*
Spells in effect - Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt) - Greater Magic Weapon on my Greatsword making it +3 for 11 hours - Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration - Heroism from Vauhwyt - Blade Barrier 120 rounds
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=18 ; d20+8=26 ; d20+8=14 ; d20+8=21 ; Friday March 5th, 2010 7:27:33 PM
Aztyr keeps charging forward during this time. (rolling 4 str checks) not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=15 ; Thursday March 4th, 2010 5:36:30 PM Aztyr makes a little headway into the vines. (rolled a 15 on str check) She ignores the minor cuts from the vines and is flying anyways.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) Friday March 5th, 2010 7:29:21 PM
Arrgh, sorry about that..... use this to clear up the mess
Aztyr keeps charging forward during this time. (rolling 4 str checks) not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying) She will stop at least 30 feet short of the gem.
Polymorph : Shape Rhino 120/120 rounds Flying 5 feet above the floor until I change it Fly 110 rounds remaining Protection from Energy (fire) 1193 rounds, 92/120 damage remaining Protection from Energy (acid) 1200 rounds, 120/120 damage remaining Protection from Energy (cold) 1200 rounds, 120/120 damage remaining Mage Armor (cast in morning 19/22 hour duration) Status (cast in morning by Malgant 19/22 hours)
Malgant's Spells Status (19 hours)
Whysper (AC 23 - HP 48+20/48) Friday March 5th, 2010 9:12:05 PM
Whysper can hear the whirring blades striking the gem, and the noise she can hear coming from Malgant's direction can only mean that he is sharing the pain felt by the gem.
She elects to stay quiet, not wanting to distract the minotaur. It is an anxious wait.
Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) d20=18 ; Friday March 5th, 2010 10:03:57 PM
Uel continues to struggle in futility against the clinging plants. Hearing Malgant's chanting and the sound of the blade barrier, he ponders the merits of divine magic vs. arcane.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d100=3 ; d100=38 ; d3=2 ; Saturday March 6th, 2010 12:43:34 AM
Ugh. There's no getting at that gem without entering the Blade Barrier.
Okay, same round 9, using grease spell to get out.
Then Vauhwyt casts an acid splash on the gem, hoping that maybe acid will bypass the thing's hardness.
Arcane Spell Fail: 3! Even that fails!!
Well, there goes round 10.
If there is a round 11, she'll try the same. Arcane spell fail 38 = okay for 2 hp damage! LOL!