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Negotiating With An Artifact


Exit stage left/DM Buzz  d20+8=13
Sunday March 7th, 2010 11:38:03 AM

The group does all they can to help Malgant as his frantic casting can be heard. The spell he cast does destructive damage and the caster must endure the fate of his target. Hearing the plight of the Protector spurs Appolo from inaction and he is capable of making some headway through the growth. Whysper is confidant in the Minotaurs ability to survive and does her best to not distract him. The wizard Uel struggles in vain at the living bonds, then decides to contemplate magic while Aztyr the flying rhinoceros uses her new strength to plow her way through the dense obstacle. Vauhwyt is frustrated with her spell failure, and with a second attempt, a splash of acid rolls down the side of the gem and pools in a small volcanic crevice, before dissipating into nothingness. Vorelle prepares a potion, for just in case! Her worry is blanketed to others with the aggressive plants.

Malgant fully aware of the plight he has put himself in, he relies on the grace of Imod to keep him alive and just before he is again assaulted, he is completely refreshed. Malgant please take 18 damage, not the full 35 you could have done.

Only Vauhwyt can see the explosion and anticipates the return to the tube. The gem shatters, or I should say, the little that is left of it shatters and time once again slows down, as everything again goes white, as the transition from one plane, back into a different dimension, takes place.

The group, with all of their superficial wounds and at least one serious slice from the last round, leaves everyone tired, but only from exertion, not from being awake for over 24 hours. Rather fast really, you all catch your breath and feel as though you could travel on, if you wanted to.

Standing above a planet, it is quite a view as the sun blazes like a bright bonfire. Thankfully, you can not feel the heat from it, but it is incredibly bright and looking in that direction is painful. The group can avoid it ever constant glare in many ways. Vauhwyt finds the Tower Shield she picked up off the Lich lords quite useful in this predicament.

Resting above Tralli, the tunnel continues on, but before you can decide if you want to move on toward the next node, a portal appears in the wall of the tunnel. It begins in a white, blinding light, as if an invisible sword had sliced open the wall that keeps you all from floating off into space. It quickly widens and extends into a ten foot by ten foot opening. You see before you the room where you found the artifact. It's colors still glow bright and you see over by the excavating equipment the Dread brought, you see three island natives. Short with dark hair and skin, their ritualistic tattoos mark their station with pride. They look up at the group and while one draws his javelin back and throws it toward the group, the others run off quickly out distancing their comrade. The last one that threw the spear opens his mouth wide and sticks his large tongue out at you all before he makes for the exit out of your immediate view. The javelin easily misses you all as it slams against the tube wall behind the group and falls on it's side, the gravity of the tunnel holding it fast as though it had just fallen on the ground.

Words form inside of your head, "You may leave now, please have a nice day." the artifact will now allow you all to leave, if it is your desire. Those that are inside will obviously remain. They have been here a very long time as it is. The group can travel back to find the Stormprance Family if they wanted to or maybe just go have a cold beer somewhere?

For those that have heard her voice though, little tiny bells ring in your subconscious. One must also ask themselves, if the artifact would let someone return after this. It is indeed damaged. This might be the last opportunity the group has of saving those still trapped.

Please remove 11 rounds from your active spells.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday March 7th, 2010 12:23:09 PM


Still in the shape of a gargoyle, Vauhwyt grimaces as the gem explodes, and squints as the group passes by the bright sun or planet or whatever it is. She ducks when the spear is hurled, and she laughs when the voice invites her to leave. "Clearly we have this machine rattled! It would be glad to see us go away. But if we want to help the creatures trapped in here, even if they are just soulless fey creatures, then we must press on to the next puzzle and then the next, to beat this thing."

You might note that in this form, she has lost her distinctive accent.

Nonlethal damage: 12

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Sunday March 7th, 2010 12:55:53 PM

"I agree. It would not be right to leave others imprisoned for the sake of our own convenience. Besides, this is clearly a powerful artifact, and I still haven't seen anything beyond weeds! I don't get a chance to study an artifact every day, and so far today hasn't been an exception! I think we should press on, to the other two orbs.

spells in effect:
Mage armor (22 hours)
False life (22 hours)
Fly (21 minutes)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireball
4: empowered scorching rayx2, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) 
Sunday March 7th, 2010 6:11:25 PM

Aztyr thinks for a moment, "I'm willing to bet that if we chose to exit now, which may or may not be a good idea, this device will most likely not let us re-enter, and if it did, I'm also willing to bet that any new defenses will be more than what we have already passed."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 109/120 rounds
Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Sunday March 7th, 2010 10:35:59 PM

Trying not to make it obvious, Whysper has a hard time not looking at Aztyr - how many times do you get to see a flying, talking Rhino?

She looks to Uel as he makes the decision to continue their journey in the artifact. Whysper could not help but feel impotent when tangled in the plants, and would have welcomed the opportunity for the group to travel "back in the real world". She nods with reluctant acceptance that for the time being at least, their quest was here.

Light Fortification, AC 26, 90/92 hp Malgant  d8+12=16 ;
Sunday March 7th, 2010 11:35:00 PM

Malgant falls to his knees as he is ejected from the node. After all of the struggles in there he finds that this is not such a bad place to rest. He barely even registers the native and is unphased by the thrown javelin. They may need to carve their way through those natives on their way out, but that is for another time. Now they have work to do. Malgant turns his head and spits out the mouthful of blood that has collected from some of his wounds. He both speaks and thinks this next part, hoping the machine gets it all, one way or another. " Afraid of us are you? A few beings of flesh and blood with enough heart to overcome your defenses? You would like us to leave, prefer it to your own destruction it would seem. That isn't going to happen, unless you give us something in return. Release those that you have entrapped. Give us back those that were to frail or weak to pass the trials we have passed. Or we will destroy you. Those are your options. Choose quickly because I grow tired of your petty commands and silly offers of escape." As he speaks he rises to his hooves. A groan passes his lips as he does so. A few gestures and words of thanks to Imod and the group feels warm healing energy wash over all of them. ( lose true seeing to cast mass cure light wounds on the whole party, healing 16 hit points of damage to all) Malgant makes a gruesome sight by now. One horn boken, dried and not so dried blood covering his armor. Yet he stands tall and ready, willing to go on if the artifact chooses its demise over negotiation.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Vorelle [hp 99/102] 
Monday March 8th, 2010 2:00:29 AM

Vorelle happily tucks her potion back away, for another time when it might be needed.

She nods agreement with her friends. "We need to k-keep going," she says.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Monday March 8th, 2010 3:32:10 AM

Noticing Whysper's reluctance, Uel turns to her and offers what reassurance he can, albeit in his classic, socially inept manner.
"Come now, dear friend, what are the odds of this old relic stumping us twice? Just think! If we can manage to hold on to a fragment of one of these crystals, what power and mysteries might it conceal? Oh, and stop staring at the rhino, her nose isn't all that big."

Exit stage left/DM Buzz 
Monday March 8th, 2010 5:40:00 PM

ooc: I still need Appolo and Nebin to respond to this before I can move on.

Whysper (AC 23 - HP 48+20/48) 
Monday March 8th, 2010 6:04:28 PM

"Uel!" snaps Whsyper with a warning glare, convinced that he has no idea as to what he's done wrong. Honestly, that drow needs to learn some tact. She flashes a quick, apologetic smile to the rhino-formed Aztyr, not wanting to upset the sorceror.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Monday March 8th, 2010 9:09:08 PM

Appolo looks around"Ok folks.Let's finish this thing off,but first I think alittle rest is inorder.The mages need to recharge thier spells before we move on to the next target.Let's move away from this whole.Appolo then walks over and picks up the Javelin."I think I'll keep this thing could come in handy."He then moves away from the whole alittle ways towards the next orb.

Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 9th, 2010 12:18:27 AM

" Actually Appolo, I am waiting for the artifact to make up it's mind. I think destroying the nodes will in fact kill it and it knows we can do that. It isn't stupid. Maybe it will do the right thing and release those it holds. If it doesn't then it will need to kill me at least, probably all of us to keep us from killing it. Very interesting really. Lets see what it decides."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday March 9th, 2010 2:42:05 AM

"We can do both. Let's rest and refresh while we await its decision. It won't hurt be at our best regardless of what happens next."
Matching actions to words, he snaps his fingers and with a flick of his wrist brushes all traces of soot, sweat and sap from his clothing, making it perfectly clean again.(prestidigitation) He fiddles with a bit of string and wood and his belongings levitate about him, preparing a light snack and opening his spellbook in midair to where he left off reading.(unseen servant)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 7:24:43 AM

"We can wait a minute."

She shouts: "Machine! Thing! Prison warden! Release all who wish to go free, or else we will go forward to destroy the next two gems! Release them!"


Nebin the Green AC 17, HP 77/83 (Protection from Energy Fire, Wildshape Eagle) 
Tuesday March 9th, 2010 2:50:35 PM

"I agree with Uel. Let us prepare for the next two nodes. After these two we should have a pretty good idea of the traps some will have to get through."

Non-Lethal Damage: 4 points.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 9th, 2010 6:48:29 PM

OOC
Please read the posts above. Mass healing was done.
IC
Tenderly, Malgant begins to remove his armor. Some of it requires a bit more effort, caked with his own blood as it is. " I agree we should rest. I have many prayers of thanks to offer to Imod. His grace allowed me to survive in both nodes. I know that he would not allow one of his Protectors to stand idly by while someone, something oppressed those who would ask for help. Once we have rested, prayed and studied we will assault the next node and see what it holds. Unless of course the artifact is wise enough to relent and release the oppressed."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  3d8=13 ; d8=8 ;
Tuesday March 9th, 2010 7:10:09 PM

(sorry hit button while i was messing around with a different idea)

Aztyr terminates the Polymorph and any temporary damage taken from the charging through the vines vanish as she is healed by the spell. She then walks over to Malgant, carefully lays one hand on his shoulder and activates her tatoo one time.(cure light wounds/ healing him for 8 points) "Here, Malgant, hope it helps some."
She then finds a comfortable place and lays down, ready to rest up allowing herself to finally calm down and relax.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Diplomacy or Destruction?/DM Buzz 
Tuesday March 9th, 2010 9:58:20 PM

The group as a whole, refuses to leave and further, they threaten to destroy the artifact if it does not release all those imprisoned. However, their mission was to destroy the artifact, since it clearly can not be carried away. What will the group do now, if the device does release all the inhabitants? They are asked that question, by their current guardian. If everything leaves, who will I take care of? I don't remember being in existence until the lady touched my primary orb. Now what will I do? Sit here for eternity, all alone?

The group has come to a new dilemma, what will they do with the artifact if it does release it's "prisoners"? How can they protect it from the Dread? It is clear, the artifact has extraordinary powers and if someone could spend weeks, years or in the case of undead, centuries studying the relic, there could be a fantastic amount of knowledge that can be gained.

The portal slides shut returning you to the sights of the cosmos and as everyone begins to relax, their conversation can take place.

As a group, they must think about destroying a sentient being, that doesn't know any better but to exist in a manner that it has always known. Family Cloudprance didn't have this condition in the contract, that half of you have signed, but it was also mentioned in the contract, that at all times you must use your discretion when facing a morale compass.

Everyone decides, they will either exit with all the occupants or they will continue their destruction to ensure their freedoms. Instead of taking the easy route out, you have shown yourselves to be true heros!

Everyone receives 1 Hero Point and the experience that accompanies it. (Normally these are not handed out until the end of the module, but I wanted to give you one last something before I leave. :) )30xp X character level

Nice job on suggesting an alternative answer, then to just destroying it. Malgant receives 100 bonus experience points!

Now, to the device. Whether you decide to destroy it or you can come up with some way to help it stay in existence, you will have an opportunity to talk it out of keeping everything hostage. The Diplomacy DC for this is 25. I do not believe a Bluff or Intimidate would be effective, but at the very least, it seems reasonable.

If you succeed, that will pretty much end the module without the end battle I had planned, where you pull your swords and bows and everything. I hadn't planned on a negotiation, but since one of you had, I need to respect that as a DM. You will still receive the experience you normally would for the module if you succeed and seeing as I am almost done with your new one, Jerry can approve it, and that might bring your DM in at the same time as the new module, roughly.

Your choice ultimately, stay or go. If everyone throws an Aid Another on the best Diplomacy skill, it could happen.


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 11:13:14 PM

"Look," says gargoyle-Vauwhyt, putting on the Headband of Persuasion that Mookie usually wears. "The fact is you are something special. And whatever you are, I'm sorry we had to break your gems to get to this point in our conversation. But I think the beings you hold here do not want to be here, and that's just not okay. Given the choice, maybe some would stay. But they must be given the choice."

"After that, you need not be alone. There are wise scholars who would give their eye-teeth to talk with you. To learn what you know. To come and meet you. And there are others too who would find you powerful and intriguing, especially given your capabilities. You may find yourself in a position of power, some day."

"But you have to stop holding those who do not want to be held."

OOC: Vauhwyt has a Diplomacy check of +7 untrained. If no one can beat that, she'll be the primary speaker, and others can aid another to boost her. If someone else beats a +7 on Diplomacy checks, I will make an aid other roll. Anyone?

Nonlethal damage: 12

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Light Fortification, AC 26, 92/92 hp Malgant  d20-2=13 ;
Tuesday March 9th, 2010 11:20:00 PM

OOC
We have several very charismatic characters in this group. This is possible and I think I have an idea that will allow both the artifact and the Cloudprance family to win in this situation. When it comes to an actual diplomacy ROLL I am the biggest troll you could POSSIBLY have on your side. Malgant cares nothing for how he is perceived, he cares for what he believes is right and suggests that which can be beneficial to all concerned in a negotiation. I need to know everyone's rank in diplomacy and I need that person to take the lead once I reason out the solution I am thinking of. I will toss an aid another roll in and hope to score enough to help out. I have 1 rank in diplomacy, bringing my total modifier to -2. If we want this to succeed I should not be your spokesperson. Now to lay the groundwork.....

IC
"Thank you Aztyr." To the artifact, though it is hard to find a part of it to 'talk' to Malgant continues. "Not alone. Not that. That would be cruel. We were sent here to bring you into a group of beings that use Teucri artifacts, like yourself, to bring good to the Wold. You say that you are a guardian, a caregiver to those that come under your power. You are also too large to leave the place that you have been created in. Those that sent us charged us to either bring you into their fold, or to destroy you should that be impossible. They had no idea that you were sentient and that you could be reasoned with. They are good people. They helped us when they did not need to. They saved us from making a fatal mistake and dooming a large portion of the Wold to be eaten away by acid. If you would allow it, and as a show of good faith release those that you have taken in to care for I think that they would be more than happy to come here and stay with you. Talk to you and learn from you. They can teach you about all that has gone on in the Wold since you were created and why they seek artifacts like you to use for good. You can teach them about your creators. Who they were. How and why they made Artifacts like you. Others among my group might be able to put this better. Let me have them put it in their words."

Aid Another Diplomacy check is 13, meaning the character that makes this offer will gain a +2 bonus from my attempts to influence the outcome.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt



Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 11:30:51 PM

Oh, forgot about the heroism again. That brings Vauhwyt's modifier to +9, and it boosts Mal's too, though he made his Aid Another check so that matters not.

Always something/DM Buzz 
Wednesday March 10th, 2010 12:11:20 AM

Appolo picks up the javelin from off the side of the tunnel wall, leaving behind a residue of a light brown substance. As well, the tip of the javelin is coated with the same substance. It looks like hot caramel with no scent what so ever.

Sorry I forgot this. I was thrown off with the Minotaur using diplomacy. :)

Vorelle [hp 99/102]  d20=15 ; d20+17=26 ;
Wednesday March 10th, 2010 12:51:22 AM

Vorelle is all in favor of negotiating, if it can be done. She stands quietly to the side and lets the "talky" people do their thing.

She does keep her eyes open, though.

[Spot 32; Listen 26]

Appolo Ac 31 Hp 88/88 Boots of Speed Haste  d20+2=4 ;
Wednesday March 10th, 2010 2:31:22 AM

Appolo speaks to the artifact"Just release those that wish to leave and let those that wish to stay stay.Don't worry we won't leave you alone.Soon those whole island is going to be crawling with life as well as natives.Also like the others said there will be good alinged scholars and people who will wish to talk with.If you are reasonable and friendly .They will be also.Also you will have our gratitude and friendship.So release the people and we won't hurt you any more."Appolo's not much ofa diplomat but he is being honest and forthright.He hopes the artifact can see this.

Diplomacy 4

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20=3 ;
Wednesday March 10th, 2010 3:21:59 AM

ooc:(oops, wrong button. aid another(diplomacy-3)=0 I need to learn people skills. all the same...)

"Speaking as one such scholar, perhaps you heard what I said before. I would enjoy the opportunity to study even a broken fragment of these crystals that provide you with power. Better still would be the opportunity to see what you are fully capable of. Any scholar worthy of the title would feel the same."

ooc:appropriately bland for the roll I think. Next character's gonna have be a paladin to make up for this.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday March 10th, 2010 3:38:46 AM

ooc: Aztyr has a +7 but that is a trained score (actually put a point into diplomacy)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+4=13 ; d20=5 ;
Wednesday March 10th, 2010 6:44:40 AM

Vauhwyt puts the headband of persuasion on Aztyr (gives a +3 bonus) and casts a Heroism on her fellow liontaur (gives a +2 bonus) before making her own speech (see above) and making her own Aid Another roll

...

at +4, a 13 gives another +2.

Mookie pokes his own head out of the belt pouch in which he has been hiding. "Look, Miss Artifact or Machine of the Gods or Whatever the Heck You Are, let me put it this way. A famous philosopher said, 'It's better to have loved and lost, than to have never loved at all. If you love something, set it free; if it comes backs it's yours, if it doesn't, it never was. And love is a gilded cage, so you don't need a physical cage.' How's that, Boss?"

Vauhwyt sighs. "Just roll the die, Mookie."

Aid Another check from Mookie: a 5.

Vauhwyt says, "Too trite, my fine-feathered friend."

OOC: Total bonus given to Aztyr this round: +7 added to her base +7 is now a +14. Mal has chipped in another +2, total +16 so far. Aztyr, remember that if you blow the check, you can use a hero point to reroll.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=14 ;
Wednesday March 10th, 2010 6:45:39 AM

Oh arcane spell fail for the heroism cast on Aztyr: 14 = np.

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday March 10th, 2010 6:47:57 PM

OOC
or use the hero point to Add to the roll if you are close

Using Hero Points/DM Buzz 
Wednesday March 10th, 2010 7:09:34 PM

Hero Point rules say, you have to announce how you are using the Hero Point and those bonuses need to be applied to the dice roller in the same post, or it does not count. A character may not, after failing a roll, use Hero Points to add to that failed roll to boost it up.

At least, that is my understanding of their usage.

Whysper (AC 23 - HP 48+20/48)  d20+4=24 ;
Wednesday March 10th, 2010 8:03:09 PM

OOC: Diplomacy Check/Aid Another (Aztyr) : 24 - Natural 20! woot! :)

Whysper rolls her eyes at Uel's attempt at negotiation - he always was somewhat blunt - and decides to chime in.

She places her knives back in her pockets, and clasps her hands together by her waist.

"We take no pleasure in harming any form life - sentient or otherwise - and regret any harm that we may have caused to you." she says with a slight bow "Please realise that we only wish to see those that have been imprisoned be released. We ask that you release those currently in your care that we may leave in peace. You must understand, whilst you may best us today, others will follow in our stead. It only makes sense that to avoid futher conflict, that we find a peaceful alternative now"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+18=19 ; d20+18=30 ;
Wednesday March 10th, 2010 8:31:49 PM

(used a hero point for the first roll. Rolled a 30)

Aztyr thinks for a few moments and adds most of thier words together into a form all her own.
" Here is what we know, we now know that you are not just an artifact, unthinking and good to only be used by whomever. We expect that you were created by the Teucri, a race of people who seem to have all vanished, long before most of our races came into existance. We were sent here to prevent a group known as the Dread, from gaining your uses for thier own nefarious use in our current world. The People we work for are aligned with helping and protecting the races that populate the Wold as we know it.
You have shown Inteligence by opening a conversation with us, and that makes it a hard decision for some of us. By destroying you, we kill off an inteligence that says that they were created to protect those inside it. I can see that the animals and the fey are protercted, but there is also an entitty claiming that you are holding it against it's will. That calls out to us to help that being.
At that time we thought you, were a non-thinking device, and we were sent to recover or destroy it. A simple decision, then. Now you have a delima and so do we. You want to continue surviving, and if we can find a way to free those trapped by you, and prevent those who wish to use your abilities for evil, maybe we can come to a deal. You've tested our abilities so you may have an idea how we can move you from here to where the group we represent want to place you.
If you agree with freeing those who wish to be freed, and to be relocated, where you can be guarded, I see no reason to destroy you, do you agree?"


Aztyr waits to see what it's reply is.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


How to go forth/DM Buzz 
Thursday March 11th, 2010 12:45:27 AM

Diplomacy is established. Now, the object of your confinement would like to know specifics on what to expect. "Will they want to disassemble me?" it asks.

Not only that, but what about the natives that were mentioned. What if they now wander into the artifact? How will bringing other people to this island effect the wild and aggressive natives that tip their missile weapons with a caramel goo.

Who will the group go to if the device is being sought after by the Dread? Will they stay here to protect it themselves? Surely the Cloudprance family have more important things to do, like recovering other artifacts, then to stay near a large one and endanger their identity disguise.

No, the device is very smart and although it's intelligence is limited to those that are here, it is clear it wants assurances you will see to it it is safe, before it releases everyone.

"If you all would like to make proper arrangements, the rest of us will wait here for you to perform whatever is necessary to ensure my safety."

Is the group willing to leave and trust this device? There is so much that needs to be done to make sure it doesn't fall in the wrong hands.

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday March 11th, 2010 4:56:35 AM

" Right now they would probably like a look at the components that make you up.Once the Cloudprance family has been told that you are a sentient, thinking entity that can choose to help them if given enough logical evidence that helping then will promote good that mindset will change. You are deep underground and pretty well restricted from intrusion. Speaking to the aggressive natives and gaining their trust may go a long way towads keeping them and any other unwitting visitors from entering you. As for the Dread, the Cloudprance family was able to convince us to help them. I see no reason why they would not be able to ecruit more like minded people to help protect you from the Dread." At the obvious self serving nature of the device's requests Malgant starts to wonder if it will help them at all. He continues his arguments "Nothing worth having comes without risk. A few minutes ago our freedom from your grasp and the freedom of those you keep inside you was worth enough to all of us to risk our lives to attain it. Can I guarantee you that the Dread will not mass an army to come here and try to take you? No, I cannot. Can I assure you that the people that work for good could defend you if the Dread really wanted to get in this place to use you? No on that account either. You will decide based on what you learn from us and I think what you are able to FEEL from us what course is best for you. You made the statement you did not want to be left alone. To me that is a sign of emotion, of feeling, so I reason that you can feel. You will most certainly not meet others to learn from and to teach without risk. You must gauge if that risk is acceptable to you. My God dictates that freedom is the ultimate value of an individual. That the restriction of another's freedom is a crime and a sin. I will not constrain you from making the choice that you do not wish contact with the Wold. But I will also not allow you to keep people against their will inside you. If we leave to start these arrangements you will be left alone and vulnerable to the Dread in our absence. If we are able to rest, I can speak at a distance using divine magic with the Cloudprance family and see what arrangements they are able to make toward you protection. Before I do that I need to know what you truly want and what, if any risks are acceptable to you to obtain what you want."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Nebin the Green AC 17, HP 83/83 
Thursday March 11th, 2010 6:57:32 AM

The rush of conversation leaves Nebin dizzy. He plops down on the ground, rubbing his temples with one hand. He begins digging through his bag looking for some water and those herbs he knows are in there somewhere.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Thursday March 11th, 2010 7:51:30 PM

Appolo remains silent and let's the others do the talking.He waits to see what happens.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday March 11th, 2010 8:48:45 PM

She initiated the conversation, but she'd let Malgant, whom would honor the deal, make the deal. Her head was still spinning from the convoluted mouthful of muckity-muck that she said prior.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Thursday March 11th, 2010 9:46:51 PM

Whysper has said her piece. She is content to await the artifacts response to Malgant. She stands idle, not wanting to make any actions that could be perceived as hostile.

One thought keeps going through her head "Please Uel, stay quiet. Please Uel, stay quiet . She eyes the Drow and patiently waits.

Vorelle [hp 99/102] 
Thursday March 11th, 2010 9:51:24 PM

Vorelle holds herself very still, not wanting to distract the negotiation with the slightest movement. As a side-effect, the cloak she is wearing blends into the background, making her harder to see.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Thursday March 11th, 2010 10:53:02 PM

Uel is writing in his journal again. "...underground, yet with a view of the stars.... how odd...." Clearly this is still an intellectual endeavor for him.

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