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A Fairy Lord Returns
And End to Battle


Light Fortification, AC 29, 86/36 hp Malgant 
Tuesday October 6th, 2009 4:09:45 AM

For that matter, who is Beeble?

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Tuesday October 6th, 2009 6:22:28 AM

OOC: I was thinking the same thing. Taunting us with the life of a person we don't know isn't the most effective tactic.

Vauhwyt and Mookie  d20+11=16 ;
Tuesday October 6th, 2009 7:06:46 AM

Vauhwyt watches intently. Is the tide of the battle shifting? Maybe she can hope that her friends will keep her body from the enemy.

But Gargul's command is inexorable. She strains to stay and watch a little more ... and barely resists the pull of the nearby Woldsblood (rolled a 16 vs DC15).

She senses Mal's puzzlement. Surely the enemy is claiming that the living caster is a tool, forced to fight by the threat to his loved ones. Vauhwyt is skeptical, but goes closer.

She wonders if any other spirits will enter the Realm of Shadows soon ... maybe an innocent wife and child? She moves to look carefully at the vessel that may contain two souls. Can she see the souls? Can she talk to them? Do they exist only in the Wold, or also in the Realm of Shadows? She calls out, "Hello! wife of Beeble! Can you hear me?"

If the wife cannot hear her now, maybe she will if her soul is released, as the undead threatens. The liontaur spirit readies herself to intercept her (and her child), to speak to the wife if she dies.

Gargul will be interested in a new way to contain souls, and to prevent them from passing on. She studies hard, since she hopes to report to her lord very soon.

Mookie whines, "Are we done yet?"

Vauhwyt is so intent that she hardly hears him. "Hush," she mutters.

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf)  d20+9=13 ; d20+8=17 ; d20+2=6 ;
Tuesday October 6th, 2009 7:23:06 AM

(Spot check 13)

Nebin watches the orb roll around. The mage slipped away but he wanted that orb. It had to be important. Nebin runs toward the orb as fast as his wolf legs will carry him.

OOC: Nebin's going to try and snatch the orb in his jaws. First roll (d20+8 = 17) is an attack roll to snatch the orb. In case you wanted dexterity instead I rolled that too (dex check is 6)

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI


Vauhwyt and Mookie  d20+11=12 ;
Tuesday October 6th, 2009 11:48:44 AM

[OOC: Sorry, I am a round behind, per DM Buzz! Here's another post to bring V up to speed.]

Vauhwyt tries to focus, but the pull of the afterlife is getting stronger. Then her will falters, big time! A natural one!

In a wink, just like that, a wash of Woldsblood pulls her away, and she is swept downstream, toward a meeting with her master.

Bart ac 31 ac 32 to #2 hp 112/112 Stoneskin  d20+20=39 ; d20+20=23 ; d10+11=15 ; d10+11=21 ; d6=6 ; d100=68 ;
Tuesday October 6th, 2009 5:35:27 PM

Bart ignores the orb let others deal with it. he moves to 17F and if possible he makes an spring attack Bart believes the mage must be in 18e he sees Nebin the wolf attack thin air there so there must be some who he can kill there (threat ac 39 crit ac 23? for 15+21+6 shock, rolled 68% for concealment your call Buzz if Bart hits or not)

Vorelle [Strength 9][AC 28; HP 35/96]  d20+16=30 ; d20+18=20 ;
Tuesday October 6th, 2009 5:50:14 PM

Vorelle spots whatever it is, but sadly Vorelle's player has no idea what the DM meant.

Also, Vorelle has no targets and is trapped inside a wall of blades.

She readies an action to shoot at any opponent that becomes shoot-at-able. She misses.

Light Fortification, AC 29, 86/36 hp Malgant  4d8+11=25 ;
Tuesday October 6th, 2009 10:46:56 PM

OOC
Malgant is 5 ' further forward than the map shows him, or else the things he had cast the past 2 rounds( heal) wouldn't have happened.
IC
Malgant reaches out and touches Lorth again, channeling positive energy into the paladin and closing some more of his wounds (cast cure critical wounds for 25 points healing). Through the message link Malgant urges the paladin on. Lorth, put the fear of Gargul into those undead bastards. If you can turn them perhaps the caster that they have forced into working for them will help us.
Malgant then turns from the warriors at the front and heads back towards the fight in the back with the caster (using the speed granted by haste end in M/N, 19/20) Aloud he says " Hear me Beezle. They taunt you with the death of your family. Have you any assurance, any assurance at all that these fiends will not kill them anyway? They are evil to their core and will not hesitate to kill those that they see as weak. Show your strength to them. You have seen me channel Imod's strength to protect and heal those for whom I am sworn to protect. Allow Imod's pure, strong spirit to guide your hand and strike down the two abominations in front of you. I go now to try and help your family, show your mettle and help me help them." Malgant come up just short of where he needs to be to cast upon the area with the globe in it. From what he has heard of the fight the invisible caster is near there. He hopes that he is able to both wash the orb from the caster's grasp and muddy the area so that Aztyr and Nebin can better see the mage to strike it. Imod grant him the few more seconds he needs to make that happen.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3***

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1088 rounds
Resist energy (cold)1089 rounds
Shield of Faith (+3 deflection bonus to AC) 101 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 102 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 3 rounds

Aztyr AC 20 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Tuesday October 6th, 2009 11:04:44 PM

Aztyr thinks for only a moment can cancels the Polymorph spell she was under and reverts to her normal loveable liontaur self. She immeadiatly does a full move towards Malgant and passes him in the tunnel by running a corkscrew effect over the cieling. She ends up in n,o / 17,18.
She thinks to the rest, Nebin either grab that orb or knock him back down, because I'm gonna be comming back at you like a Rhino. This is getting messy, we are too spread out for my spell to have too much effect... Sorry Malgant, it's gonna be bad.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 97 rounds
Protection from Evil 98 rounds
Polymorph:
Strength -1

Cast on others:
Haste 3 rounds



Lorth AC 24 (26 to evil) HP 121/62  d20+4=23 ; 2d6+12=19 ;
Wednesday October 7th, 2009 9:41:51 AM

Lorth is once again healed by Malgant. "Thanks friend.", he says.
He then wills himself to concentrate, brandishing his shield before him like a beacon.
"Fiends, you are nothing before the might of Gargul.", he yells.
(Turning attempt: 23, 12HD is the highest undead turnable (Lorh turns as an 8th level cleric +4 cha), I can turn 19HD worth)
Lorth feels the power of Gargul flow through him... He knows he cannot do much better than this.

Effect and Duration of Turning:

Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect--you just can't approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 3 rounds
Delay Poison, 10 hours
Protection from evil 2 rounds +2AC & Saves
Divine Favor 4 rounds +3 at & dm

Tunnel Battle round 13/DM Buzz  d3=1 ; d20+10=24 ; d20+15=28 ; d10+7=8 (Missroll); d20+15=33 ; d8+9=13 ; d8+10=16 ; d6=4 ; d20+9=14 ; d12=2 ; 5d6=19 ;
Wednesday October 7th, 2009 7:30:44 PM

The battle becomes more curious as an invisible caster tests the ethics of the group and some wonder who Beeble is.

Through extraordinary force of will and her close tie with the Realm of Shadow, Vauhwyt was capable of resisting the pull of Gargul's call. The Woldsblood runs thick and fast though. It's intention, to sweep away the spirit of the lost, so that it may come to rest in a place that it deserves, according to their mortal life. The view of the group fades from her view as now, the scenery of her new plane are taken in, as well as the inhabitants.

Nebin wants to get his mouth around that globe, but the narrator has no idea where he wants to end his movement, so he stands still and contemplates the situation. Everyone must give me an end of round position. Thank you. :)

Bart moves back toward the rear melee. The distance to great for him to make a Spring Attack.

Vorelle can see that the two remaining warriors have Appolos weapons. Highlight to display spoiler: {That was what the DM meant.} She remains trapped by the magical barrier and would be sore pressed if the enemy made it through into the eye of the barrier.

Malgant channels the power of Alemi with the grace of Imod, to further heal the Knight of Gargul. He throws empty words into the air, in the hopes of a miracle. Would you like to try a Diplomacy skill or something else? Feel free to. :)

Aztyr changes back into her natural form and she moves back toward the Blade Barrier, in anticipation of something to come.

Lorth calls upon the power of Gargul to drive away the undead warriors.

The blood slows down and soon, those that are fatigued will turn exhausted. The drain of the adrenaline slowly wearing on those that have dug all day and did not receive the benefits of powerful divine spells.

Near the Blade Barrier, the smell of ozone is now noticeable, as well as blood and bodily wastes from your dead comrade. Other senses begin to kick back in, not being necessary in the "fight or flight" moments. Hair not covered by armor or clothing stick up on end.

The two warriors go silent for a moment as Lorth attempts to turn them. They look at each other and begin to laugh as they wait (Held action).

#1 "What does he think he is a Paladin? Surely a Paladin of Gargul wouldn't be hiding behind a powerful spell to avoid melee."

#2 "What a waste of good armor! Why don't you send in a priest to do your job, since you are to scared for conflict.

They continue to laugh through your rounds as well, with nothing to do but wait for you to want to fight.

"You may want to take your friends advice and run away. He may be a coward, but he's a smart coward."

The wall disappears finally and the two warriors do not hesitate to rush the only one they can reach, Vorelle.

#1 moves in like a swift hawk, hitting her in the shoulder doing 13 damage

#2 almost criticals the female ranger, the shock felt through her body. 16 damage plus 4 shock

On the other side of the tunnel, Bart is seen as the immediate threat, so from out of no where, a dark globe flies toward him. It lands in the section of A, near Bart and an explosion occurs, rocking his world and doing 19 damage. A shimmering force attempts to engulf the only creature in the area at the time and Bart please make a Reflex save DC 16 or trapped in a Resilient sphere.

Map to come tonight.

Light Fortification, AC 29, 86/36 hp Malgant  d20-2=13 ;
Wednesday October 7th, 2009 9:25:40 PM

diplomacy 13


Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Wednesday October 7th, 2009 10:19:27 PM

OOC: when I had time to post there was no map. So what was I supposed to do? It seems I got shafted because of things that were not my fault.

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Wednesday October 7th, 2009 11:04:34 PM

Couldn't Nebin's end position be the orb's location since that was where he was moving? It's not G14 or whatever it was but it was a clear enough location and he has a movement of 10 squares.

ooc:I sent out maps through email, because something with the publishing went awry. As well, one could have used another map to determine where everyone was at if one wanted to. No, you could not end in that space, for reasons obvious, if you had tried to move to that spot, which I did not see in your post you were attempting, only that you were going for the orb, sorry. If I am calling Bart on ending coordinates, I am calling everyone, it's only fair.

Vorelle [Strength 9][AC 28; HP 2/96] 
Thursday October 8th, 2009 12:54:28 AM

Vorelle takes two blows and drops like a stone. She is still conscious, but is hoping the bad guys will think she is not.

[Drop prone as a free action.]

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+12=15 ; d20+12=17 ;
Thursday October 8th, 2009 2:24:09 AM

BArt avoids being trapped in the sphere (used heropoint)

(rest of post after map)

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Thursday October 8th, 2009 6:58:25 AM

Then the map needs to be up when the post goes up. I'm loosing two rounds because of no map. If the map can't be posted with the post then things need to wait. My time to post for the round was last night. Even if the map was up this morning I don't have time to mess with it right now. Depending on work I may not get another chance to post until sometime tomarrow.

DM Buzz: I have never rushed you guys to make a post during battle, in fact I encouraged you to take your time and make plans.

Lorth AC 24 (26 to evil) HP 121/62  d20+21=34 ; d8+8=14 ;
Thursday October 8th, 2009 8:18:23 AM

(OOC: wow those undead are better than 12HD...)

Lorth rushes the undead closest to Vorelle (Buzz, put Lorth in any square near Vorelle) and tries to protect her.
(1 Attack hit AC: 34 for 14)

Vorelle [Strength 9][AC 28; HP 2/96]  d20=8 ;
Thursday October 8th, 2009 10:01:36 AM

[Bluff 8. Fine. Kill me then.]

Tunnel Battle round 13/DM Buzz 
Thursday October 8th, 2009 10:15:27 AM

OOC: Email in the mail! Please check your emails regularly during battles! Last rounds map is in the mail as well, if you want a reference.

Lorth, if you do not give me an end coordinate, you action too will fail. If you want to wait for the map, that is fine, but "near Vorelle" is not specific enough.

Thanks for your patience all.

Also, don't forget, the map is a tube. You can step from A to D without crossing B or C.

Lorth AC 24 (26 to evil) HP 121/62 
Thursday October 8th, 2009 12:12:37 PM

OOC: Buzz, please post and release the map at the same time then. Thank you.

Light Fortification, AC 29, 86/82 hp Malgant 
Thursday October 8th, 2009 4:18:45 PM

I have no map. I'll post when one becomes available.

Lorth AC 24 (26 to evil) HP 121/62  d20+4=13 ; d20+4=20 ; 2d6+12=17 ;
Thursday October 8th, 2009 8:31:10 PM

(Rewrite)

Lorth tries again. I said, "Fiends, you are nothing before the might of Gargul."
(Turning attempt: (used hero point) 20, 11HD is the highest undead turnable (Lorh turns as an 8th level cleric +4 cha), I can turn 17HD worth)


Lorth AC 24 (26 to evil) HP 121/62 
Thursday October 8th, 2009 8:32:00 PM


Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 2 rounds
Delay Poison, 10 hours
Protection from evil 1 rounds +2AC & Saves
Divine Favor 3 rounds +3 at & dm

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=26 ; d20+15=27 ; d20+10=21 ; d10+11=20 ; d10+11=17 ; d10+11=20 ; d6=6 ; d6=4 ; d6=6 ; d100=51 ; d100=9 ; d100=12 ;
Friday October 9th, 2009 4:20:10 AM

Bart takes an 5 feet step to 17f and attacks the invisible mage in 18e (ac 26 for 20+6 shock 50% change to hit invisible roll 51, ac 27 for 17+4 shock hit roll 9, ac 21 for 20+6 shock hit roll 12)

Light Fortification, AC 29, 86/82 hp Malgant 
Friday October 9th, 2009 6:53:30 PM

waiting for the map to become available.

Tunnel Battle round 13/DM Buzz 
Saturday October 10th, 2009 11:19:14 AM

Tunnel Battle Round 13.

Light Fortification, AC 29, 86/82 hp Malgant 
Saturday October 10th, 2009 2:03:43 PM

Malgant hears the Blade barrier go down and knows that he has made a mistake. Now he is out of place and Vorelle is under the blades of the undead. calling on Imod's power as he has in the past he gains Imod's Divine power and feels his strength increase and his weapon skills sharpen( cast divine power). Abandoning his previous action, to muddy the hallway and wash the orb away from the caster, Malgant plunges back towards the fight, moving 40' to (move to U/V 19/20)come up behind Lorth. Catching the undead's quips he says " Careful what you wish for abomination, you may just get it."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1088 rounds
Resist energy (cold)1087 rounds
Shield of Faith (+3 deflection bonus to AC) 100 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 101 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 2 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 11 rounds


Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=25 ; d10+11=21 ; d6=4 ; d100=50 ;
Saturday October 10th, 2009 2:40:06 PM

Bart goes forward to the sphere and swings over it not trying to hit it but trying to hit the mage which must be around it as Bart believes (ending at B17) (ac 25 for 21 + 4 shock 50% to hit)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Saturday October 10th, 2009 5:51:17 PM

Aztyr halts right where she is and ducks a little to let Malgant pass by. She then rerights herself and casts Haste once again, covering herself, Malgant, Lorth and Vorelle only, as the rest of the group is out of place, too far away.
She then decides to turn and run back towards the invisable mage. Ending at C,D/19,20 cork screwing around people as needed.

.Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -6
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 96 rounds
Protection from Evil 97 rounds
Polymorph:
Strength -1
Hasted: 10 rounds

Cast on others:
Haste 10 rounds (Malgant, Lorth, Vorelle)


Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Saturday October 10th, 2009 6:00:40 PM

With the Invisible Mage slipping away Nebin turns and runs down the tunnel Y20. Reverting to his normal form, is that a standard action? It's an important question since it determines how soon until Nebin can heal Vorelle.

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

DM Buzz: According to the SRD for the druid.

Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity.


Light Fortification, AC 29, 86/93 hp Malgant 
Sunday October 11th, 2009 11:51:42 AM

forgot to add my new hp in previous post

Lorth AC 24 (26 to evil) HP 121/62 
Sunday October 11th, 2009 2:41:06 PM

(Final post 13)

Lorth rushes the undead closest to Vorelle (Buzz, put Lorth in any square near Vorelle) and tries to protect her. (Z19, go to Y18 then diagonal as not to provoke AOO)
(1 Attack hit AC: 34 for 14)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 2 rounds
Delay Poison, 10 hours
Protection from evil 1 rounds +2AC & Saves
Divine Favor 3 rounds +3 at & dm

Tunnel Battle round 14/DM Buzz  d20+18=35 ; d8+9=10 ; d20+13=23 ; d20+8=21 ; d20+19=39 ; d20+19=24 ; d8+10=14 ; d6=1 ; d8+14=17(Missroll) ; d8+9=13 (Missroll); d20+14=24 ; d20+9=16 ; d20+7=14 ; d20+3=11 ; 3d6=12 ; 2d6=7 (oops, 5d6 was what I was supposed to roll);
Monday October 12th, 2009 2:27:21 PM

Please note:
When you make a post using rolls and then make another post using similar rolls, in a situation like this, I will always take the initial rolls, good or bad. In this case, with Bart, it is the first roll of his first post we will keep, which is a hit. Please be aware of this for the future.


Vorelle, critically wounded, plays dead on the tunnel surface.

Bart, using heroic powers, avoids the magical effect of the bead, while sustaining some damage. He moves forward swinging, and connecting with a solid blow on some creature.

Malgant casts a spell and challenges the undead, to watch their words, they may come true.

Aztyr casts a spell and returns to the battle in the rear.

Nebin moves toward the ranger and reverts to his normal form, in the hopes he can heal others next round.

Lorth moves in to take the heat off of the ranger, knowing, they want him dead more then the others. He lays a solid shot on one of them. ooc: Sorry, I wasn't exactly clear on your movement. No AoO from enemy for moving into Z19. Please reexplain if I missed something.

As Bart slices open the wizard, his attack didn't do as much damage as it could have, but drips of blood turn into a seeping wound from the blow. A scream of pain comes out of the thin, stale air as the emotion of pain is expressed by the recipient. Weight comes down on the orange globe and it is seen to shatter. A wisp of an image, a pregnant woman screeches out the name of someone you have heard before. "Beeeeeeblllle!" Then, the wisp is seen to disappear.

The previous scream turns to a laugh as the warrior caused the destruction of the orb, or so it is insinuated. "Excellent, I warned you and still, she is gone with the child. I admire you your spirit, are you sure you don't wish to join us?"

Still laughing, the sounds of running footsteps are heading out toward the way you all entered. (Sorry, no AoO on invisible creatures you can't see)

#1 and #2 are not fooled by the lame facade the ranger attempts.

#1 "Leave her there for now, we can entertain ourselves with her later when we are again bored."

#2 "Yes Sir!"

#1 attacks Lorth hitting AC 35 doing 10 damage, yet miss with the other two.

#2 attacks Lorth and although the wound is deep, thanks to his protection from Evil, it was not a critical blow. Still it does considerable damage and a slight shock goes through his system. Take 14 damage plus 1 shock. Likewise, the other two attacks from #2 also miss.

The scream from the woman can be heard by all and from behind the undead another yell is heard, "Liza, Liza, no!!!!"

A ton of expletives occur as a black bead is seen to fly from behind the two undead warriors. Yet, instead of it hitting someone in the party, it strikes the floor, five feet behind #1 exploding. Although both the undead appears to have taken little or no damage from the blast, #1 is now within a resilient sphere, unable to move or act further, for the duration, except to curse the one that trapped him..
"Beeble, the rats will feed on your organs while you watch and suffer, for this action!"

The size of the resilient sphere forces #2 either forward or backward. He takes a five foot step after his attack, casting similar curses at the person named Beeble.

Tunnel Battle Round 14.

Vorelle [Strength 9][AC 28; HP 2/96] 
Monday October 12th, 2009 3:10:16 PM

"Dead" Vorelle stays where she is.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Monday October 12th, 2009 4:50:26 PM

Bart, wait on my post.
OOC: Buzz was crushing the Orb an Standard Action or Free Action or was it a Move Action?

DM Buzz: Normally, I would say it was a free action, but someone was killed with the pressure of the step, so it is a move action. :)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+11=14 ; d20+11=25 ; 10d6=36 ;
Monday October 12th, 2009 7:57:21 PM

Aztyr smiles as she hears the Mage yelp and sees some blood appear as Bart hits him. Changing plans in mid-motion she says over thier link "Incoming" and she starts casting a spell. She makes a few motions and a small seed appears which she promptly flicks away from her a bit further up the tunnel. (Cast Fireball, Target spot to be center is -C/-D line (15 feet or 3 squares beyond the map edge) in the direct center of the tunnel).
**Used 1 hero point to reroll SP**

Rolls Spell Pen, Rerolled Spell Pen, Damage 36
Reflex save DC 21 for half damage

"All your's Bart" Aztyr thinks after her spell goes Whoomp in the tunnel.

.Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 95 rounds
Protection from Evil 96 rounds
Polymorph:
Strength -1
Hasted: 10 rounds

Cast on others:
Haste 10 rounds (Malgant, Lorth, Vorelle) (corrected for mistake last round should have been a 11 to start)

Light Fortification, AC 29, 86/93 hp Malgant  3d8+11=19 ; d20+18=33 ; 3d6+5=20 ; d6=4 ;
Monday October 12th, 2009 9:35:49 PM

Seeing the focus of the undead shift, and his main target enveloped in a bead of force( was there a sale on those things Malgant missed when he last visited the catacombs?)Malgant resumes his previous role as healer. Stepping forward 10 feet( to W,X/19,20) Malgant reaches out and touches Lorth, closing some of the wounds inflicted by the undead.( cast cure serious wounds healing Lorth for 19 points).
OOC
too far away to interpose on any of the wounded
If #2 provokes an AoO Malgant takes it Hit ac 33 for 20 damage +4 fire

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1087 rounds
Resist energy (cold)1086 rounds
Shield of Faith (+3 deflection bonus to AC) 99 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 100 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 10 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 11 rounds

Appoloooc 
Tuesday October 13th, 2009 3:51:13 AM

Still watching and waiting.You know I'm going to huant you all.

Lorth AC 24 (26 to evil) HP 121/56  d20+21=22 ; d20+21=24 ; d20+15=28 ; d20+9=15 ;
Tuesday October 13th, 2009 12:30:00 PM

(Took 25 damage, healed for 19)
Lorth continues to attack the undead creature while positioning himself between it and Vorelle, his swings are all wild.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 1 rounds
Delay Poison, 10 hours
Protection from evil 0 rounds +2AC & Saves
Divine Favor 2 rounds +3 at & dm

Tunnel Battle round 14/DM Buzz 
Tuesday October 13th, 2009 5:08:49 PM

OOC: Need two more posts, but I have a busy night tonight, so DM post to come tomorrow. Hopefully, they will get them in this evening.

:)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=24 ; d10+11=21 ; d6=4 ; d100=100 ; d20+20=36 ; d20+20=24 ; d10+11=16 ;
Tuesday October 13th, 2009 5:24:23 PM

Bart ignores the broken sphere and is "running" forward following the blood trail of the wounded mage at the end (appr 30 feet) where he sees no more blood drops he slashes again hoping he wil hit the mage again (spring attack ac 24 reroll ac 36 threat ac 24 crit? for 21+16+4 shock) outside map

Nebin the Green AC 17, HP 83/83 (Endure Elements)  4d8+11=37 ;
Tuesday October 13th, 2009 10:06:31 PM

Nebin quickly casts a heal spell, letting the essene of life flow into vorelle.

OOC: cast CCW on Vorelle for 37hp

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI


Tunnel Battle round 15/DM Buzz  d20+8=11 ; d20+9=12 (Spot check for Bart); d20+16=33 ; d20+11=31(disregard) ; d20+11=24 (disregard); 5d6=14 ;
Wednesday October 14th, 2009 9:26:24 AM

ooc: My mistake. I lost track of time. Beeble should have become visible last round before he attacked #1. Vandmark become visible this round, after Bart attacked. Doesn't effect the moment however, since Beeble wasn't being attacked.

Please scroll the map down to see all of it. :)

The group continues to fight hard against the Dread foes or at least those that are not dead or playing dead.

Some are healed as others are wounded. Spells fly through the tunnel and a Fireball spell solicits another yell of pain and rage from the once fleeing wizard.

Beeble, in the brown robes that you saw him in earlier, is heard to be sobbing. He runs his hands through his hair as he walks slowly away from the battle down the tunnel you all were looking to explore. He is deep in thought and no longer concerned for his own life or anyone else.

#1 yells at #2 "Paralyze that priest and buy me some time to get out of this!" he shouts as his feeble attempts to pierce the resilient sphere with Appolo's blade continues.

#2 takes a five foot step, and in a single move action slings off his gauntlet, dropping the short sword with it and just touching the minotaur of Imod which causes a cold chill to spread through the priests body. Malgant, please give me a Fortitude save DC 16 or become Paralyzed

Vandmark, slightly eluding Bart, since the human warrior did not spot the wizard, now becomes visible and is seen to be somewhat damaged, but still quite healthy. He takes a five foot step toward the liontaur and away from Bart, while he pulls yet another Bead of Force, obviously a product that provides the most bang for the buck and tosses it at Aztyr, landing on the tunnel surface near her. Aztyr please roll a Reflex save DC 16 or become trapped in a resilient sphere and sustain 14 damage.

Bart needed a Spot check to find the wizard and failed, sorry I had to roll for you. Not seeing him, he could not attack

Tunnel Battle Round 15.



Vorelle [Strength 9][AC 27; HP 39/96]  d20+2=18 ;
Wednesday October 14th, 2009 2:36:06 PM

Vorelle sets her bow down and quick-draws her hand axes. Staying on the defensive, she attempts to assist Lorth in bringing down the undead creature.

[Quick Draw hand axes and use the Aid Another action to assist Lorth's attack roll. "To hit" with hand axes: +17 (Vorelle's normal bonus) +1 (Haste) -4 (prone) -2 (attacking defensively) = +12. Successfully hit AC 10 with an 18.]

Lorth is +2 to attack #2

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday October 14th, 2009 3:21:21 PM

OOC: Vorelle has 39hp. Nebin healed her for 37 last round

Lorth AC 24 HP 121/56  d20+21=32 ; d20+21=28 ; d20+15=27 ; d20+9=13 ; d8+8=13 ; d8+8=14 ; d8+8=14 ;
Wednesday October 14th, 2009 3:48:31 PM

Lorth continues his attack (Rolling damage this time for the 1st 3 as his AC might of changed. Hit AC: 32,28,27 DM: 13,14,14)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 0 rounds
Delay Poison, 10 hours
Divine Favor 1 rounds +3 at & dm

Vorelle [Strength 9][AC 27; HP 39/96] 
Wednesday October 14th, 2009 4:47:25 PM

[Corrected hit point total.

Also, Lorth's first attack hit AC 34 with Vorelle's assist.]

Light Fortification, AC 29, 86/93 hp Malgant  d20+14=32 ; d20+17=23 ; d20+17=20 ; d20+12=26 ; d20+7=14 ; d20+15=32 ; 3d6+6=14 ; d6=1 ; 3d6+6=11 ; d6=2 ; 3d6+6=19 ; d6=5 ; 3d6+6=22 ; d6=2 ; d8+4=10 ;
Wednesday October 14th, 2009 4:53:12 PM

Easily shrugging off the undead's paralyzing touch Malgnt smiles grimly( Fort save 32)" I told you to beware what you wished for, now feel Imod's wrath." That said Malgant launches a flurry of attacks missing repeatedly with his blade and finally striking home with his horns.( I think all the sword blows missed but I have damage for each attack, just in case. In order- ac 23 for 14+1 fire, ac 20 for 11+2 fire, ac 26 for 19+5 fire ac 14 for 22+2 fire, horn gore ac 32 for 10 damage) Blazing pain shoots through his head as his shattered horn connects with the undead body, yet the smile remains on his face. " Your commander is lost to you for the remainder of this battle. I will deal with his wretched body when the sphere falls. Until then I will delight in destroying the abomination that you represent."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1086 rounds
Resist energy (cold)1085 rounds
Shield of Faith (+3 deflection bonus to AC) 98 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 99 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 9 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 9 rounds

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+7=24 ; d20+7=9 ; 6d4=14 ;
Wednesday October 14th, 2009 5:12:19 PM

OOC: made Save 24

IC: Aztyr smiles and wiggles her finger at the mage, "Tsk, Tsk, Tsk" She mimmics drawing an arrow and releases the sickly green arrow. She looks suprised when she probably missed the mage (prolly missed rolled a 9+1 for haste = 10/ 14 damage if she hit).

.Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 94 rounds
Protection from Evil 95 rounds
Polymorph:
Strength -1
Hasted: 9 rounds

Cast on others:
Haste 9 rounds (Malgant, Lorth, Vorelle)



Light Fortification, AC 29, 86/93 hp Malgant 
Wednesday October 14th, 2009 5:12:27 PM

OOC
please add +1 to all my to hit rolls, I have so many bonuses I forgot to add the haste bonus in

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Wednesday October 14th, 2009 5:12:52 PM

spell cast was Melf's Acid Arrow

Nebin the Green AC 17, HP 83/83 (Endure Elements)  3d8+11=26 ;
Wednesday October 14th, 2009 5:40:48 PM

Nebin casts another healing spell, sending more life giving essence into Vorelle.

OOC: casts CSW on Vorelle, healing her for 26

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Tunnel Battle round 15/DM Buzz 
Thursday October 15th, 2009 11:17:35 AM

OOC: DM post coming this afternoon/evening, please make your final post, or in the case for Bart, a post.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=39 ; d20+20=31 ; d20+15=17 ; d20+10=22 ; d10+11=15 ; d10+11=16 ; d6=4 ; d10+11=18 ; d6=5 ; d10+11=14 ; d6=2 ;
Thursday October 15th, 2009 11:57:34 AM

Bart takes a 5 foot step and attacks the wizzard (threat ac 38 crit ac 31 for 15+16+4 shock, ac 17 for 18+5 ac 22 for 14+2.

Light Fortification, AC 29, 86/93 hp Malgant 
Thursday October 15th, 2009 4:28:36 PM

OOC
Bart... post your ending square, don't lose your turn

Tunnel Battle round 16/DM Buzz  d20+14=32 ; d8+5=12 ; d4+5=7 ; d20+9=18 ; d20+4=18 ;
Thursday October 15th, 2009 5:30:36 PM

Vorelle a team player assists the Paladin in his assault on the enemy.

Lorth lands a solid blow with his first shot, rocking the Dread knight's head to the side.

Malgant resorts to his natural attacks in order to get to business. The warrior replies, "You better hope you kill us before Vandmark falls then."
With Haste, gore attack was only hit. :)

Aztyr casts a spell and misses, even a touch attack. The acid splats on the tunnel surface and dissipates.

Nebin further heals the ranger, greatly improving her health.

Bart utilizes the distance between him and the elf wizard and takes a five foot step to H24, then Spring Attacks to the nefarious individual causing considerable damage with his first and third attack, yet the wizard is still quite healty as the warriors weapon is some how blunted. Bart springs away, ending in I24.

The shimmering shields, lying just on the other side of Vauhwyt's corpse disappears.

#1 points the sword down toward his feet, resting on the sphere and waits.

#2 takes a five foot step back and decides to use his touch on Lorth, doing 12 damage, please roll a Will save DC 16 for half . The chill touch from the creature flows through the body and attempts to paralyze the muscles. Lorth, please roll a Will save DC 16 or Paralyzed.
Then, the petrified hand doubles up into a fist, delivering solid blows onto the armor of the Paladin, none of which cause damage, unless Lorth fails his save.
Sorry, I forgot to roll the touch damage on Malgant. My mistake.

Beeble walks toward the dim light that can be seen off in the distance.

Now that there is no one near the elf wizard, he casts a spell, creating many more targets for Bart and Aztyr to deal with. Now, eight of these wizards face the warrior and sorceress.

Imporatnt Note: DM run monsters and NPC's are always 1 when rolling against Mirror Image spells. If there is ever an odd number of targets, high roll is a reroll. A d8 is needed at this time.

Tunnel Battle Round 16.

Lorth AC 24 HP 121/50  d20+8=21 ; d20+8=9 ; d20+8=24 ; d20+18=22 ; d20+13=26 ; d20+8=10 ;
Thursday October 15th, 2009 6:38:40 PM

Lorth winces at the pain, and shrugs some of it off (saved for half), he then starts to feel sluggish but uses an amazing feat of willpower to shrug that off also. (Hero point to re-roll)

he then proceeds to attack... (Wow, can we do any worse with the dice roller, this is ridiculous =P) and misses everything.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours
Divine Favor 0 rounds +3 at & dm

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d8=7 ; d8=8 ; d8=4 ; d8=6 ; d8=4 ; d8=5 ;
Thursday October 15th, 2009 7:08:55 PM

Aztyr frowns as the Mage splits into 8 seperate images. She thinks for only a couple seconds and smiles as she casts a simple spell. She points her hand towards the mage and the images and releases 5 magic missles at 5 seperate images. (rolling 5 d 8 rerolling any duplicates hit images 4,5,6,7,and 8 rerolled the 4 because I stated 5 seperate targets) As the missiles strike the illusionary images all 5 wink out of existance, leaving the real one plus 2 duplicates.
"Bart, I've narrowed it as much as possible." Aztyr thinks to the link.

.Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -4
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 93 rounds
Protection from Evil 94 rounds
Polymorph:
Strength -1
Hasted: 8 rounds

Cast on others:
Haste 8 rounds (Malgant, Lorth, Vorelle)

OOC: question about Bart's Critical hit last round, the mage shrugged off 21 point + 4 shock after subtracting 10 for the stone skin? just asking.


Nebin the Green AC 17, HP 83/83 (Endure Elements)  2d8+11=14 ;
Thursday October 15th, 2009 7:33:08 PM

Using the last, except for his very weak, healing spells, Nebin sends healing magic flowing into Lorth.

OOC: cast CMW healing Lorth for 14

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Light Fortification, AC 29, 86/93 hp Malgant  d20+18=22 ; d20+18=21 ; d20+13=14 ; d20+8=25 ; d20+16=30 ; d8+4=11 ; d20+18=28 ; 3d6+6=14 ; d6=6 ; d20+18=24 ; 3d6+6=16 ; d6=6 ;
Thursday October 15th, 2009 7:57:37 PM

Malgant once again uses the advantages of the haste spell and delivers another blinding stream of attacks at the undead savaging the paladin. Once again his swings are wild and only the horn gore has a hope of hitting.( I know his AC is 30 or more, I'll skip all the 3s and 4s and 1s I rolled and just give damage for the gore. Hit ac 30 damage 11 with the gore attack)
AoO vs the undead swinging at Lorth unarmed. If the undead has improved unarmed combat, or some monster feat that allows him to attack unarmed without provoking an AoO then this roll for last round does not apply. Lorth being armed would get these AoO's as well. I forgot them when he attacked me unarmed, thats my bad and I will not backup that far and roll attacks. ( last round Hit ac 28 for 14 damage+6 fire AoO for the undead attacking Lorth unarmed) If he does not have the feat this is my AoO for this round (this round Hit ac 24 for 16 damage +6 fire)

IMPORTANT
Lorth, did you add the bonus from your Protection from evil into your save? I forgot on mine that's why I ask. You may not need the hero point reroll. Also why did I make a Fort save or be paralyzed and Lorth is making a will save for the same thing?

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1085 rounds
Resist energy (cold)1084 rounds
Shield of Faith (+3 deflection bonus to AC) 97 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 99 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 8 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 8 rounds

Light Fortification, AC 29, 86/93 hp Malgant 
Thursday October 15th, 2009 8:01:07 PM

NOTE
For my last post, Malgant does not move, he has reach and does not need to. He does wish however that the folks not actively trying to kill the undead would go heal somewhere else so that he can aid Lorth. Thank you, that is all.


Tunnel Battle round 16/DM Buzz 
Thursday October 15th, 2009 9:14:58 PM

ooc: Correct, my mistake. It was a will save for damage and a fort save for paralysis. :)

Vorelle [Strength 9][AC 27; HP 65/96]  d20+12=24 ;
Friday October 16th, 2009 1:17:26 AM

Vorelle feels much, much better. She can't gasp out her thanks to Nebin as she would like, at least, not in the heat of battle like this, but she makes a mental note that she owes him one. Or two. Or six.

Still on the defensive, she attacks to assist Lorth once again, this time trying to make him harder for the bad guy to hit. She succeeds.

Lorth gets +2 AC against bad guy #2.

Bracing herself, she attempts to stand, knowing that she'll pay a price, but confident she can remain on her feet.

[Stand up, provoking an AoO.]

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=35 ; d10+11=20 ; d6=1 ;
Friday October 16th, 2009 2:23:58 AM

Cart takes a 5 feet step and makes a whilrwind attack towards the images before him ac 35 for 20 + 1 shock, no we are talking

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday October 16th, 2009 11:01:31 AM

(damag and atack roll aplies to all images)

Lorth AC 24 HP 121/50  d20+18=22 ;
Friday October 16th, 2009 11:49:16 AM

(OOC: Either way I made the save with the hero point. If I get an AOO when he tries to touch me. Here are the rolls. Of course, I rolled another 4, does this dice roller ever roll over a 10?)

Light Fortification, AC 29, 86/93 hp Malgant 
Friday October 16th, 2009 4:37:54 PM

OOC Yes, it rolls over 10 when your bonuses are too low for a 10 to hit 8)


Light Fortification, AC 29, 86/93 hp Malgant 
Monday October 19th, 2009 5:11:05 PM

whats the hold up?


Tunnel Battle round 16/DM Buzz 
Monday October 19th, 2009 11:41:32 PM

Life.

Post is being worked on.

Tunnel Battle round 17/DM Buzz  d6=6 ; d6=3 ; d4=1 ; d4=4 ; d20+11=26 ; d4+1=2 ; d20+13=30 ; d3+5=8 ; d4=3 ; d20+14=22 ; d20+9=19 ; d20+4=23 ; d8+5=12 ; 5d4+5=19 ;
Tuesday October 20th, 2009 10:20:55 AM

I must have been unclear on how I want to run Mirror Images, so this is how it will work. Aztyr hits one image with one missile and it disappears, then, she hits another image with another missile. Now there are six images, so a six sided must be used. Rolled by DM. Rolled a six sided, 6 hits another image and 3 hits another image, leaving four images. Rolled a four sided #1 hits the mage and all the images react as they remain.. Out of five magic missiles, four of them remove images and one strike true, leaving four of the (i)mages left. The one missile that hit, penetrates Spell Resistance and causes 2 hit points of damage.

A Whirlwind Attack can only effect opponents. There is only one opponent in front of Bart, the rest are images that pose no threat. No threat means no opponent.

As for a punch from an undead provoking AoO, these guys have many warrior feats, some of which you have yet to experience. No AoO provoked. :)

If this battle goes to Round 20, those fatigued will become exhausted.


The battle is no where near as fierce as before, but still it continues as good versus evil attempt to thwart each other in their endeavors.

With heroic endurance, Lorth shrugs off the paralyzing effect of the undead and swings in a wild manner, with most glancing shots and none causing damage.

Casting a spell, Aztyr removes some of the images of the mage and strikes the enemy once doing minimal damage, yet bypassing whatever the elf is using to blunt weapon damage.

Casting a healing spell, Nebin further boosts the paladins health.

A gore attack was the only thing that came close with Malgant's attack, but with their AC 32, it also misses.

Assisting the paladin doesn't help, and when she stands, the undead warrior reaches out to punch Vorelle doing 8 damage.

Using an amazing feat of skill, Bart attempts to remove the images from the area, but the attack strikes through thin air, his knowledge of the spell in use limits his judgement and only an image is removed. DM Rolled a 3 on a four sided. There are now three (i)mages remaining.

The undead in the sphere continues to encourage his companion as he again strikes out, but this time at the ranger helping the paladin. The warrior thinks things through a bit more and uses his punches first and second, them having a better chance of hitting, yet they miss. The third attack, just a reach away attempts to paralyze her. Touch attack hits AC 23 Vorelle takes 12 damage please make a Will Save DC 16 to take half damage. As well, the chilling touch of death attempts to stop her in her tracks. Please make a Fort save DC 16 or paralyzed.

Vandmark takes a five foot step closer to Aztyr and casts a spell which unloads a full volley of missiles at her. Aztyr takes 19 damage.

The figure of the sad man continues to get smaller as he continues to walk down the tunnel away from the battle.

Tunnel Battle Round 17.



Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+20=25 ; d10+11=16 ; d6=6 ; d3=2 ; d4=1 ; d4=3 ; d20+20=33 ; d10+11=16 ; d20+15=35 ; d20+15=25 ; d10+11=19 ; d10+11=13 ; d6=4 ; d20+10=11 ;
Tuesday October 20th, 2009 10:46:00 AM

Not agree with your call on opponents.
Bart takes a 5 feet step and attacks

hit the first "image" (#2 out of 3) Ac 25 for 16+6 shock
in case it is an image cleave attack on next "image" (hit #1of2 ac 33 for 16+6 shock)
if the first image is the real mage:
second attack threat ac 35 crit ac 25 for 19+13+4 shock
third attack miss

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Tuesday October 20th, 2009 11:34:23 AM

Aztyr takes 0 damage from magic missiles, Shield Spell in effect.

Shield
Abjuration [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

Shield creates an invisible, tower shield-sized mobile disk of force that hovers in front of you. It NEGATES MAGIC MISSILE attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can't use the shield spell for cover.



Light Fortification, AC 31, 108/115 hp Malgant 
Tuesday October 20th, 2009 4:58:26 PM

Seeing that the undead warrior's Armor is too strong for him to have a good chance of scoring hits, Malgant pulls one of his last boons from Imod out of his bag of tricks and gains Imod's Righteous Might, thus boosting his size, reach and attack capabilities as well as allowing him to resist some of the damage caused by the fiend. (Cast Righteous Might. Dunno how you want to handle the size boost. based upon the emails a couple weeks ago the tunnel is big enough for 2 medium creatures to stand on opposite walls and we discussed the diameter required for that. Either way the spell does not say that the bonuses are not granted if the growth is prevented. Bonuses added to my hp and stats)With his god's power coursing through his veins the priest feels more alive than ever and calculates what he needs to do to finish this fight.
OOC
Still too far away from the combatants to add to AC or to interpose due to insufficient space, poor tactical spacing. We will have a tactics discussion after this and it will not be pretty.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might*, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1084 rounds
Resist energy (cold)1083 rounds
Shield of Faith (+3 deflection bonus to AC) 96 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 98 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 7 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 7 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 11 rounds

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d8+11=17 ;
Tuesday October 20th, 2009 10:14:43 PM

Drawing on his last ounces of spiritual strength Nebin heals Vorelle once more.

ooc: casts clw on vorelle for 17

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW*, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Vorelle [Strength 9][AC 25; HP 45/96]  d20+4=15 ; d20+10=18 ; d20+15=34 ; d20+15=28 ; d20+15=18 ; d20+10=23 ; d20+10=14 ; d20+5=14 ; d20+5=6 ; d6+4=10 ; d6+4=9 ;
Wednesday October 21st, 2009 12:24:17 AM

Vorelle hisses in pain as she takes the full brunt of the touch attack, but she is not paralyzed (Will save 15; Fort save 18).

She shifts up onto one of the tunnel walls, trying to work into a flank with Lorth.

Then, she pulls her axes and goes to town.

[5-foot shift to Y-18(B). It's all kinds of diagonal, but I think it's still a 5-foot. Quick draw axes. Hit AC 34 for 10 damage; hit AC 28 for 9 damage.]

Lorth AC 24 HP 121/64  d20+18=37 ; d20+13=15 ; d20+8=24 ; d20+18=33 ; d8+6=9 ;
Wednesday October 21st, 2009 10:54:01 AM

Lorth gets healed by Nebin (+14 hp)

Lorth attacks... (first attack hits for: 9)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d3=3 ; d2=2 ; d20+11=30 ; 3d4+1=7 ;
Wednesday October 21st, 2009 10:57:42 AM

Aztyr once again casts Magic Missile and watches as all 3 remaining images get hit, First hit makes an image wink out, the second has the same effect, the remaining 3 missiles all target the true image of the Mage. ( looked above and 26 penetraited so figure 30 does as well.) ( Damage 9 forgot to add the extra + 2 because I'm a dufuss).

.Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -5
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 92 rounds
Protection from Evil 93 rounds
Polymorph:
Strength -1
Hasted: 7 rounds

Cast on others:
Haste 7 rounds (Malgant, Lorth, Vorelle)


Tunnel Battle round 18/DM Buzz 
Wednesday October 21st, 2009 8:38:43 PM

Please understand, it's alright to not agree with me. Feel free to go to the rules board if you want to question my decisions. It doesn't mean I will agree, but I keep an open mind on all arguments. By the way, I did ask in the rules board about Whirlwind Attack and Mirror Images and the decisions were mixed, so keep reaching for those rules. I'm cool with it.

Bart is to busy to again post an ending position, so his action is again cancelled. What a waste on that critical hit.
William, your dice rolls are not accurate with your post nor is it accurate with the current situation. There is no reason to roll a d3 when there are four images so that roll is scrapped. Please start taking the time to read what is happening and post properly whether it is posting your last position or paying attention to what the DM is trying to tell you is happening or I will bring Jerry into the situation to talk with you! This is getting ridiculous and your lack of attention is causing me to take more time then is necessary to make my own posts.
Now, that is what should have happened, instead, I will be nice one last time! And I do mean the last time.
Bart critical hits the mage, his sword burying itself deep into the chest of the wizard.

It is the magic missiles from Aztyr that causes him to collapse onto the tunnel surface. The elf wizards own spell ineffective against the liontaurs well thought out defense.

Malgant casts a spell and finds himself trapped in the tunnel, by his own increased size. He can neither attack or defend himself at this time. The tunnel is impossible to burst through using mortal strength.If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
These are the only definitions I have found and #2 is most reasonable at this time.
con⋅strain
1. To force, compel, or oblige: He was constrained to admit the offense
2. To confine forcibly, as by bonds.
3. To repress or restrain: Cold weather constrained the plant's growth.

I have put this question on the rules board, if you would like to offer your idea.


Nebin casts another healing spell, keeping the ranger at a stable level of health.

Vorelle, with much hatred for these creatures, begins to take her own attacks, instead of helping others and it pays off.

Lorth also gets an attack, landing a blow that deals damage.

The death of the elf wizard is immediately known to the undead as they laugh at what now seems to be a futile fight. How is it they know this, not being able to see his demise, is up for question. A sharp flash of light comes out from underneath the visors of the undead warriors, their laugh echoing as they disappear.

The Resilient Sphere, no longer containing a creature likewise disappears.

It is then, just a single breath that passes, before they reappear in the same positions they were in. They too can not leave the area of the Teucri device. Something they might not have been aware of as they look at each other, then at the rest of the group and take up their posture to fight to the death.

Beeble begins to run, not looking back.

Tunnel Battle Round 18.

Light Fortification, AC 29, 86/93 hp Malgant 
Wednesday October 21st, 2009 9:04:58 PM

Malgant dismissed his righteous might.
still too far away to do anything meaningful as a protector.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might*, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1083 rounds
Resist energy (cold)1082 rounds
Shield of Faith (+3 deflection bonus to AC) 95 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 97 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds
Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 6 rounds


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday October 21st, 2009 9:36:06 PM

OOC: Vorelle you were healed for 17 last round and it doesn't look like you added that to your HP totals.

Almost out of spells, Nebin casts a minor offensive spell. Its not much but its better than standing there doing nothing.

OOC: Nebin casts flaming sphere this round.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW*, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere*, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Vorelle [Strength 9][AC 25; HP 45/96]  d20+17=26 ; d20+17=25 ; d20+17=35 ; d20+12=20 ; d20+12=21 ; d20+7=8 ; d20+7=23 ; d6+4=5 ; d6+4=7 ; d6+4=8 ;
Thursday October 22nd, 2009 1:05:31 AM

Not sure what is going on, Vorelle resolves to go down fighting.

She shifts to a better position, and attacks again.

[Shift to Z-17(B), which I think sets up a flank with Lorth. If it doesn't, please let me know (and deduct 2 from each AC I hit). Hit AC 26 for 5 damage; hit AC 25 for 7 damage; hit AC 35 for 8 damage; and I don't think anything else hit.]

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday October 22nd, 2009 3:28:25 AM

where is beeble on the map?

DM Buzz: Beeble is no longer on the map and out of Bart's vision.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+11=28 ; 5d4+5=18 ;
Thursday October 22nd, 2009 4:55:00 PM

Aztyr moves 70 feet closer to Malgant. (ending in Q,R standing in row c) As she moves up she catches sight of the undead for brief moments, during which she unleashes a stream of 5 missles at Skeliton #1.
SR= 28 Damage 18
She then thinks over the link they all share, "I'll make you smaller in a moment Malgant."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -6
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 91 rounds
Protection from Evil 92 rounds
Polymorph:
Strength -1
Hasted: 6 rounds

Cast on others:
Haste 6 rounds (Malgant, Lorth, Vorelle)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Thursday October 22nd, 2009 5:05:55 PM

Buzz : on the Map I figure the Top tunnel is correct, and the bottom tunnel just missed your update.

Light Fortification, AC 31, 108/115 hp Malgant  d20+24=43 ; d20+24=44 ; d20+24=29 ; d20+24=31 ; d20+19=23 ; d20+14=24 ; d20+22=27 ; 4d6+15=30 ; d6=3 ; 4d6+15=29 ; d6=3 ; 4d6+15=26 ; d6=2 ; 4d6+15=29 ; d6=3 ; 2d6+14=24 ;
Thursday October 22nd, 2009 5:20:48 PM

OOC
Please disregard the above post. In light of the new ruling on my size my actions will be as follows...
IC
Malgant scrunches down as best he can in the close quarters and calls out to Imod." My enemy is now within my reach. Imod lend me your strength that I may bring your might to bear on him." With that his muscles swell even further as Imod's heavenly strength flows into his servant. Drawing back the enormous greatsword he wields he unleashes an full round of attacks on the lead undead(#1). ( invoke domain granted power and gain a +11 bonus to strength for one round)
Attacks
Hit ac 43 confirmed crit on ac 29(undead target so it doesn't matter) for 30 non crit damage + 3 fire
Hit ac 44 confirmed crit on ac 31(undead target so it doesn't matter) for 29 non crit damage + 3 fire
Hit ac 23 for 26 damage + 2 fire
Hit ac 24 for 29 damage + 3 fire
Hit ac 27 with the gore for 24 damage

Question, when they were unsummoned(briefly) by their summoners death( I assume) did they lose any buffs previously cast on them?( as far as we can see they did wink out of existence for a second, long enough for the resilient sphere to lose its target and cease to be. )

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might*, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1083 rounds
Resist energy (cold)1082 rounds
Shield of Faith (+3 deflection bonus to AC) 95 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 97 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 6 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 10 rounds


Tunnel Battle round 18/DM Buzz 
Thursday October 22nd, 2009 11:15:10 PM

ooc: Waiting for Lorth, post will come tomorrow morning if not here.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday October 23rd, 2009 1:09:21 AM

Bart makes sure the wizzard is realy dead and he is not feinting dead (coup de grace) looking for any rings and other valuables knowing he cant do much when the tunnel is blocked by Malgant

Lorth AC 24 HP 121/64  d20+18=32 ; d20+13=29 ; d20+8=25 ;
Friday October 23rd, 2009 1:00:00 PM

Lorth attacks the undead again. And misses all three times.

Light Fortification, AC 31, 108/115 hp Malgant 
Friday October 23rd, 2009 3:28:51 PM

OOC
Isn't ac 32 a hit Dave? Why no attack for haste? This has just turned ugly again with the commander out of the bubble. If you can't post for whatever reason hit me up and I can take over for you for a couple days.
The other Dave


Tunnel Battle round 18/DM Buzz 
Friday October 23rd, 2009 3:56:15 PM

AC 32 for the undead warriors. Lorth would have hit twice with the Haste, using those first two rolls. He can repost those rolls for damage and one more attack, or I will roll them tonight.

I am also waiting on Nebin to give me SR checks (Only two needed now) and spell coordinates for his Flaming Sphere, so he doesn't waste any rounds on the spell.

DM post will come tonight or tomorrow morning, with or without these posts being resolved.

Vorelle [Strength 9][AC 25; HP 45/96] 
Friday October 23rd, 2009 5:35:58 PM

Lorth also has a flank. I think. :)

Tunnel Battle round 19/DM Buzz  d20+18=32 ; d20+13=33 ; d20+13=27 ; d20+8=22 ; d8+9=11 ; d8+9=13 ; d8+9=14 ;
Sunday October 25th, 2009 6:01:18 PM

Don't worry about using the letters on the left side of the map, in your movement and positions, they are only relative to what space in the tunnel you are in, on the spherical map. The numbers are what is important. Please let me know which of the enemies you are attacking.

One round to Exhaustion for those Fatigued. One round to Fatigue for Vorelle using her Endurance Feat.

Nebin reminds the ranger she is more healed then she believes. He wants to cast a spell, but does not know where to place it.

Vorelle moves to Z17, because Z18 is occupied by an enemy. She flanks one of the enemy before she attacks, hitting #2 once.

Aztyr moves closer, but in no way can she see the enemy do to the extreme size of the Protector filling the area in front of her.

Malgant does not know if they even had buffs on them, nor would he know if they are now gone. He unleashes two attacks on enemy #2, doing enough damage to drop the undead warrior in his tracks. The bright light again comes out from under the visor, but his body and equipment remain.

Bart decapitates the dead wizard, ensuring his demise and doesn't move, even though he can not see that the Protector is enlarged. You are ten feet down the slope and alone at this time.

Lorth would land two blows, if he rolled damage, on the remaining undead. Roll these dice before your next actions for round 19.

With only one of the enemy remaining, he looks to the Knight of Gargul, to go down with him. He lands two out of three blows, the second a critical hit, using Appolos' own longsword. Lorth takes 38 damage

"Lets go ladies, I have a date in the Realm of Shadows waiting! I hope it's that liontaur we killed, she was cute." The warrior continues to taunt and laugh as he takes a five foot step away from the others.

Tunnel Battle Round 19.

Light Fortification, AC 31, 108/115 hp Malgant 
Sunday October 25th, 2009 7:23:38 PM

OOC
what part of get out of my way so I can be near the people being attacked is failing to register on you two? If LOrth dies because I can't take some of his damage I will be MIGHTY pissed


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Sunday October 25th, 2009 8:20:28 PM

A couple things.... Rules state that Party members do not block line of site, and Malgant attacked # 1 not # 2.

Vorelle [Strength 9][AC 25; HP 45/96]  d20+16=25 ; d20+16=33 ; d20+16=22 ; d20+11=25 ; d20+11=28 ; d20+6=16 ; d20+6=23 ; d6+4=5 ;
Sunday October 25th, 2009 8:20:40 PM

Vorelle shifts to make room for Malgant, losing the flank. [OOC: honestly, I don't think I'm in the way, but I'm having a hard time visualizing the combat in three dimensions]

She continues to attack, hitting once for 5 damage.

[Shift to AA-17]

Tunnel Battle round 19/DM Buzz 
Sunday October 25th, 2009 8:38:27 PM

My mistake. Hold all posts. That means #1 and #2 are still up!

I also need to check the rules about blocked vision by others.

Vorelle can keep her rolls unless she attempts something else.

Also, if you can give me references for rules please, I can more easily find the rules. :)

Light Fortification, AC 31, 108/115 hp Malgant 
Sunday October 25th, 2009 9:31:28 PM

my attacks were meant for #1 as I wrote "Drawing back the enormous greatsword he wields he unleashes an full round of attacks on the lead undead(#1)." If due to not reaching full size I did not have the correct reach and you applied them to #2 because of that, then thank you for retargeting for me.

DM Buzz: Yes, I apologize for missing it. You had reach.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday October 26th, 2009 7:17:08 AM

ooc: can't find a post where Malgant tells Nebin and Vorelle to get out of the way. Was it last week? There would be plenty of room if Malgant were normal sized.

Tunnel Battle round 19/DM Buzz 
Monday October 26th, 2009 9:19:14 AM

I have found nothing in the rules that say, characters DO NOT block line of sight. The question is in the Rules Board now, but if no answer from anyone, I am staying with my ruling on this.

Repost coming tonight.

If Lorth could roll that damage before then and Nebin give me coordinates and two SR checks,that would be nice.

Lorth AC 24 HP 121/26  d8+6=11 ; d8+6=7 ; d20+18=33 ; d20+13=24 ; d20+7=16 ; d8+6=9 ;
Monday October 26th, 2009 10:55:57 AM

(OOC: Haste wore off a long time ago. In fact all my buffs did, thanks for asking. However I'll roll some damage as requested, apply it or not. DM: 11,7
No idea if party members block line of sight, I know they dont block movement for friendlies.)

Lorth takes a a few hits from the undead.
He then attacks back.... (One hit for: 9)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Monday October 26th, 2009 12:13:45 PM

Lorth, I recast Haste, Including You, Malgant and Vorelle as well as myself with the effects. Duration is still 6 rounds if countingfrom the end of last rounds actions, it will last for 5 more rounds after our actions in the current round. ( round after Buzz reposts)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Monday October 26th, 2009 1:33:04 PM

After bart takes the valuables of the wizzard He goes to Aztyr, Cant u do something about Malgant he is blocking the way. Try to dispel it or something

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=16 ; 2d6=8 ;
Monday October 26th, 2009 11:06:18 PM

Nebin moves forward (AB 20). He casts flaming sphere dropping it on the wizard (AA 18).

OOC: SR roll 16. If it gets through and the wizard fails a reflex save he takes 8 fire dmg.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW*, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere*, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

DM Buzz: Wizard? I think you meant warrior? :)

Tunnel Battle round 19/DM Buzz 
Tuesday October 27th, 2009 1:02:02 AM

New round 19 post coming tomorrow or today, Woldian time.

Lorth AC 24 HP 121/26  d20+19=35 ; d8+6=9 ;
Tuesday October 27th, 2009 7:39:41 AM

(OOC: Thanks Aztyr, didnt see that.)

(BART, YOU CAN GO RIGHT THROUGH MALGANT PARTY MEMBERS DO NOT INHIBIT MOVEMENT)

Here is my extra hasted attack. (Hit for: 9)

Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds

Light Fortification, AC 31, 108/115 hp Malgant 
Tuesday October 27th, 2009 3:52:24 PM

ooc
Nebin, that is the full plate armored commander of the undead, not a wizard. The wizard you are looking for has been wandering off the map since his family died.

Tunnel Battle round 19B/DM Buzz  d20+3=9 ;
Tuesday October 27th, 2009 10:07:01 PM

Please reread entire post or you may miss something.
For future reference, if anyone is in a "squeezed" position, fellow characters may neither pass that person nor do they have Line of Sight or Line of effect. This is in the rules board and although I said I will allow it once, I will not set a precedence on the matter to be used against me latter, so no Magic Missile and no passing Malgant while he is "Squeezed", or anyone else that may be squeezed in the future. Squeezing past an opponent is completely different situation then this.

Continued....

Don't worry about using the letters on the left side of the map, in your movement and positions, they are only relative to what space in the tunnel you are in, on the spherical map. The numbers are what is important. Please let me know which of the enemies you are attacking.

One round to Exhaustion for those Fatigued. One round to Fatigue for Vorelle using her Endurance Feat.

Nebin reminds the ranger she is more healed then she believes.He places the Flaming Sphere on top of the enemy. Although he does not avoid it, he laughs as it envelops him.

Vorelle moves to Z17, because Z18 is occupied by an enemy. She flanks one of the enemy before she attacks, hitting #2 once.

Aztyr moves closer, but in no way can she see the enemy do to the extreme size of the Protector filling the area in front of her. See above

Malgant does not know if they even had buffs on them, nor would he know if they are now gone. He unleashes two attacks on enemy #1, hitting with two solid blows. No 5' step possible, yet you can move five feet forward. Please see below.

Bart decapitates the dead wizard, ensuring his demise and doesn't move, even though he can not see that the Protector is enlarged. You are ten feet down the slope and alone at this time. Bart finds all kinds of goodies on the wizard and realizes, it will take a few rounds, many several seconds to loot the body.

Lorth lands two blows, bringing down the undead warrior. Not really, I just don't want to totally redo this map and round.

With only one of the enemy remaining, he looks to the Knight of Gargul, to go down with him. He lands two out of three blows, the second a critical hit, using Appolos' own longsword. Lorth takes 38 damage

"Lets go ladies, I have a date in the Realm of Shadows waiting! I hope it's that liontaur we killed, she was cute." The warrior continues to taunt and laugh as he takes a five foot step away from the others.


Tunnel Battle Round 19B.

Squeezing
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.


Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20=9 ;
Wednesday October 28th, 2009 3:19:29 AM

No matter what the rules says if someone his filled up a space like malgant you cant pass it unless you have the spell pass through flesh.

Bart goes forward and sees his way is blocked pushing agains malgant to see if there is any movement (stength check 9+3)

Lorth AC 24 HP 121/26 
Wednesday October 28th, 2009 8:45:34 AM

(Buzz, I'm confused with this 19B post. Should I take another 38 points of damage?)



Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=13 ; 2d6=10 ;
Wednesday October 28th, 2009 12:59:18 PM

Nebin leaves the flaming sphere ontop of the warrior. (SR roll 13. potential 10 dmg)

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW*, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere*, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI


Tunnel Battle round 19B/DM Buzz 
Wednesday October 28th, 2009 3:42:43 PM

Lorth does not take more damage.

No exhaustion from fighting.

Please post as you like.

Light Fortification, AC 31, 108/115 hp Malgant  d20+18=22 ; d20+18=25 ; d20+13=17 ; d20+8=20 ; d20+15=31 ;
Wednesday October 28th, 2009 4:39:45 PM

" Lorth, Vorelle, strike your blows and then retreat to me so that Imod's strength may protect you. Nebin, in my pack is a healing wand. It is weak and low in power, but will allow you to keep healing if you so choose."( wand of cure light wounds, Now that I have thought of it it will be on top of my haversack, just grab it ask Buzz what kind of action that'll beAs the protector sends direction to his companions via the message spell he launches another series of attacks at the undead commander(#1) All of the attacks miss. ( this die roller sucks, I mean really) Malgant will execute interpose on Lorth once the paladin backs up to him.( If Lorth fails to back up then Malgant will use Interpose on Vorelle if she backs up to him, if neither backs up to be within range I will just let them both die)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might*, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1082 rounds
Resist energy (cold)1081 rounds
Shield of Faith (+3 deflection bonus to AC) 94 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 97 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 5 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 5 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 9 rounds



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Wednesday October 28th, 2009 5:20:28 PM

Aztyr walks up behind Malgant, ending her movement in rows T & U. She reaches out to touch Malgant. As she does so she releases a spell. (Polymorph) Malgant begins to change shape and shift. The ending form is a duplicate of Malgant, about a foot taller with both horns intack. As he gets smaller she looks over her work and is satasified.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -6
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 90 rounds
Protection from Evil 91 rounds
Polymorph:
Strength -1
Hasted: 5 rounds

Cast on others:
Haste 5 rounds (Malgant, Lorth, Vorelle)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Wednesday October 28th, 2009 5:21:28 PM

Clearification, 1 foot taller than his NORMAL size.

Vorelle [Strength 9][AC 25; HP 45/96] 
Wednesday October 28th, 2009 9:14:43 PM

Vorelle makes her attacks (using previous rolls), and hits once for 5 damage.

She then steps closer to Malgant. [Shift to Y-17(B).]

Lorth AC 24 HP 121/26 
Thursday October 29th, 2009 9:19:50 AM

Lorth takes a a few hits from the undead.
He then attacks back.... (Two hits for: 9, 9 Used previous rolls)
Then take a 5' step to Y19

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours

Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds

Light Fortification, AC 31, 108/115 hp Malgant 
Thursday October 29th, 2009 3:48:07 PM

As stated previously Malgant declares his interpose on Lorth.

Tunnel Battle round 20/DM Buzz  d20+18=37 ; d20+18=37 ; d20+13=14 ; d20+8=10 ; d8+9=16 ; d8+9=15 ;
Thursday October 29th, 2009 7:24:44 PM

Bart would need to move 120' to get to Malgant, but once again does not give an end position, so doesn't move.

Neither Nebin nor his Flaming Sphere move.

Malgant gives some direction to his comrades, but only a couple of them listen.

Aztyr steps up behind the Protector and casts a spell on him, making him smaller.

Vorelle hits once and retreats back to the protector.

Lorth lands two blows and retreats back to the protector also.

The undead warrior shakes his head and calls the Knight of Gargul many derogatory words which basically equate to being called a coward. The flames from the druids spell licking up and around the armor in a diabolic fashion, his glowing red eyes accentuating his evil transformation from life to unlife. He then takes another five foot step back and away from the bulk of the group, to stand near the halfling, unleashing a wicked slice into the side of Nebin the druid causing a gaping wound exposing muscle, fatty tissue and viscera. Nebin takes 31 damage. He swings twice more at the diminutive figure, but both miss, thankfully.

The figure of Beeble is long gone, the lavender glow from the room far ahead now the only thing seen off in the distance.

You only roll one SR per spell. You did not penetrate his SR the first time, he is immune to the flaming sphere.

Tunnel Battle Round 20.

Vorelle [Strength 9][AC 25; HP 45/96] 
Thursday October 29th, 2009 7:44:43 PM

Now what? Sheathing her axes as she moves, Vorelle scoots around the edge of the tunnel to her fallen bow, and picks it up.

[OOC: I believe the bow was dropped in Z(D), in which case Vorelle could pick it up from Y(D). If it is in AA(D), she'll move to Z(D) to pick it up.]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+11=25 ; 5d4+5=20 ;
Thursday October 29th, 2009 7:54:23 PM

Aztyr watches as the Undead guy steps backward and hacks into Nebin. She raises her hand and points at him releasing a stream of missiles. (cast Magic Missile (forgot to correct the spell count because of not having cast 2 rounds ago)
Aztyr then takes a breath and waits for the upcomming round, deciding just what to cast next.

SR 25 Damage 20

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -6
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 90 rounds
Protection from Evil 91 rounds
Polymorph:
Strength -1
Hasted: 5 rounds

Cast on others:
Haste 5 rounds (Malgant, Lorth, Vorelle)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Thursday October 29th, 2009 7:55:27 PM

Brain Fart... forgot to update times on effects

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -6
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 89 rounds
Protection from Evil 90 rounds
Polymorph:
Strength -1
Hasted: 4 rounds

Cast on others:
Haste 4 rounds (Malgant, Lorth, Vorelle)

Light Fortification, AC 31, 108/115 hp Malgant  d20+22=31 ; d20+6=26 ;
Thursday October 29th, 2009 7:58:20 PM

Malgant strides forward to engage the undead ( end in Z/AA) His size no longer a hindrance he unleashes as many attacks as his movement allows him to. He misses( hit AC 31, I checked my bonuses three times, sigh) but gets near the stricken druid. Malgant continues to interpose attacks against Lorth, knowing that wounded or not the paladin will likely follow him as he pursues the undead warrior.
( rolled a reflex save of 26, yeah a 20 on the save i didn't care about, vs the flaming sphere)

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1081 rounds
Resist energy (cold)1080 rounds
Shield of Faith (+3 deflection bonus to AC) 93 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 96 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 4 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 4 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 8 rounds


Lorth AC 24 HP 121/26 
Friday October 30th, 2009 9:27:32 AM

Lorth follows Malgant but stays behind him. (I can't move to help without provoking a AOO)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours

Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 5 rounds

Light Fortification, AC 31, 108/115 hp Malgant 
Friday October 30th, 2009 4:13:19 PM

In answer to Vorelle's thought Malgant outlines his next move. " Next I am planning to destroy this undead's shield. Lorth and I are having the devil's own time hitting him, the removal of the shield should help matters. Beyond that we push him into a corner and honor Vauhwyt and take vengeance for her. Nebin, that wand should be on top of the items in my backpack( which is on my back). Heal anyone you can reach with it."

Light Fortification, AC 31, 108/115 hp Malgant 
Friday October 30th, 2009 4:14:07 PM

Lorth provide an ending location( which it sounds like is right where you are now).

OOC/DM Buzz 
Friday October 30th, 2009 5:17:59 PM

DM post will come tonight, with or without the last two player posts.

It's time to end this battle.

Tunnel Battle round 21/DM Buzz  d20+18=36 ; d20+13=27 ; d20+8=18 ; d8+9=13 ;
Saturday October 31st, 2009 12:30:22 AM

Vorelle is able to pick up her bow before the Protector moves past her.

Aztyr casts a spell that successfully penetrates the defenses of the undead warrior, causing some damage. Aztyr did not adjust her first level spell list from round 19 to round 20 after the Magic Missile spell. Please make the correction.

Malgant pushes past his comrades and is able to avoid the druids fiery spell, to attack the undead warrior. His enormous sword glancing off the tower shield he holds.

Lorth severely wounded avoids combat and stays behind the Protector.

Nebin with a deep wound spilling his life's blood down his legs and pooling near his feet is in to much shock to think or act.

Bart continues to loot the body of the dead.

The undead warrior is seen to smile as the minotaur Protector steps forward, "Finally, someone with something between their legs and a warriors spirit in their heart! Let's get it on horn boy, just you and me. Honorable combat? If not, I will kill everyone I can before I go!"

To accentuate his words of honor, he could have easily killed the druid standing next to him, but instead focuses all attacks on the Protector, hitting once with a solid shot, Malgant takes 13 damage.

Tunnel Battle Round 21.



Light Fortification, AC 31, 108/115 hp Malgant 
Saturday October 31st, 2009 1:54:07 AM

OOC
is the 5 pointsof damage reduction for my righteous might taken off of that 13 Buzz?

DM Buzz: No, I will let you guys deal with your own buffs and such. I will just roll the dice for the monsters, just as I will deduct any damage reduction monsters have against your attacks when you make them. Thank you for asking.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Saturday October 31st, 2009 5:32:20 AM

Bart moves to Q24 back towards the battle

Light Fortification, AC 31, 100/115 hp Malgant  d20+29=43 ; 3d6+10=18 ; d6=5 ; 3d6+29=39 ; d20+29=46 ; 3d6+10=24 ; d6=3 ; d20+16=35 ; d20+16=25 ; 3d6+10=19 ; d6=6 ; d20+11=27 ; 3d6+10=18 ; d6=4 ; d20+19=21 ;
Saturday October 31st, 2009 10:43:04 AM

" Agreed. I accept Kaylb with you. Leave him alone. " Through the message spell This is now a private fight, do not touch him. heal and prepare for what comes after. Lorth take the cure light wounds wand from my pack and heal yourselves. If I lose he will come for you next. Malgant takes a 5 foot step away from the undead( ending in Y/Z provided Lorth and Vorelle move away from the fight, if not Malgant stays put and take the AoO that his sunder provokes. Either way he drops his haversack for Lorth to grab, so long as that is a free action. If it isn't free Lorth needs to try and get the wand.) and drops his haversack. He then launches into a full attack routine on the undead, starting with his tower shield. ( as sunder reads we make opposed attack rolls and I will have a +8 bonus due to size and that I use a 2 handed weapon. I will make as many sunder tries as I need to destroy his shield. Sunder provokes an AoO, but I stepped back 5' out of his reach)
sunder 1 opposed roll 43 damage if it hits is 18 + 5 fire
sunder 2 opposed roll 46( ignore the 39 I forgot to change the dice) Damage if it hits is 24 + 3 fire
for any normal shield that should do it, the rest of my attacks will be against the undead itself
Attack 3 hits ac 35( confirms crit on ac 25, pointless vs undead) for 19 non crit damage + 6 fire
Attack 4 hits ac 27 ( probably a miss) for 18 damage + 4 fire
Horn gore hits ac 21( a miss in every way)

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1080 rounds
Resist energy (cold)1079 rounds
Shield of Faith (+3 deflection bonus to AC) 92 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 96 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 3 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 3 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 7 rounds

Damage from last round taken and spells deincremented
Lets end this 8)



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Saturday October 31st, 2009 11:55:21 AM

OOC: spell count clearification
Ok.... In round 17 I cast a Magic Missile at the mage and his images,marking off the spell. Round 18 I moved and cast Magic Missile at the undead , marking off the spell,but you said I couldn't cast due to no target. In 19 I cast polymorph on Malgant and adjusted my 4th level spells accordingly, but failed to unmark off the 1st level spell that was never cast in 18. In 20 I cast magic Missile at the undead, and didn't mark off the spell, because I had marked it off before in 18 and my spell count evened out to it's approiate level.

DM Buzz: Thanks for the clarification.

Vorelle [Strength 9][AC 25; HP 45/96]  d20+18=27 ;
Saturday October 31st, 2009 1:36:21 PM

Vorelle moves back and nocks an arrow.

[Move back to column W and ready an action to shoot #1 if Malgant goes down. If the ready goes off, the shot misses.]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Saturday October 31st, 2009 11:18:10 PM

Aztyr hears Malgant's decree, and steps to the side (same rows just different tunnel side) if needed to get a better view of the fight. She may not understand all of his pecular mores, but has confidence in his combat abilities. If Nebin starts waving the healing wand around she will make sure he hits Lorth first then will accept any heals after that. Other than that, she scans through her memmories and prepares to cast a spell when the time is right.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -6
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 88 rounds
Protection from Evil 89 rounds
Polymorph:
Strength -1
Hasted: 3 rounds

Cast on others:
Haste 3 rounds (Malgant, Lorth, Vorelle)

Light Fortification, AC 31, 100/115 hp Malgant  d20+24=35 ; 3d6+10=24 ; d6=2 ; d20+24=42 ; 3d6+10=21 ; d6=4 ; d20+16=28 ; 3d6+10=27 ; d6=5 ; d20+11=20 ; d20+19=37 ; d8+8=15 ;
Sunday November 1st, 2009 12:55:58 AM

OOC
I misrolled the sunders and as asked I am rerolling the whole round. Please disregard my post for this round above here.

" Agreed. I accept Kayleb with you. We are both wounded and both have expended many of our skills and are as close to equal as we may be. This is a good way to start. Be on your guard fiend." Over his shoulder he says to his friends " Leave him alone. " Through the message spell This is now a private fight, do not touch him. heal and prepare for what comes after. Lorth take the cure light wounds wand from my pack and heal yourselves. If I lose he will come for you next.

This was the opportunity Malgant had hoped for. With this fight becoming an honor combat he no longer needed to try and guess who the warrior would lash out at next. By accepting the challenge Malgant could protect them all and buy them some much needed time to heal in case he was not the victor of this Kayleb. Also win or lose he would still be able to face Imod when he died and know that he had done all he could to protect those in his charge.This would be a good death if it came down to that.

Malgant takes a 5 foot step away from the undead( ending in Y/Z provided Lorth and Vorelle move away from the fight, if not Malgant stays put and take the AoO that his sunder provokes. Either way he drops his haversack for Lorth to grab, so long as that is a free action. If it isn't free Lorth needs to try and get the wand.) and drops his haversack. He then launches into a full attack routine on the undead, starting with his tower shield. ( as sunder reads we make opposed attack rolls and I will have a +8 bonus due to size and that I use a 2 handed weapon. I will make as many sunder tries as I need to destroy his shield. Sunder provokes an AoO, but I stepped back 5' out of his reach) ( I see him adding 18 to his rolls to hit so I am assuming his bonuses come to + 18 thus 28 to oppose my sunders)

Sunder 1 hits 35 vs his 28 for 24 damage +2 fire
Sunder 2 hits 42 vs his 28 for 21 damage +4 fire
This should destroy a hardness 5, 20 hp tower shield so my remaining attacks will be vs the undead itself
Attack 3 hits AC 28 for 27 damage +5 fire
Attack 4 hits AC 20 which misses
Horn gore hits AC 37 for 15 damage

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1080 rounds
Resist energy (cold)1079 rounds
Shield of Faith (+3 deflection bonus to AC) 92 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 96 rounds
Haste +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round 1 extra attack when using full attack option 3 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 3 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 7 rounds


Lorth AC 24 HP 121/26 
Monday November 2nd, 2009 8:05:40 AM

Lorth watches his friend, confident in his abilities.

Nebin the Green AC 17, HP 52/83 (Endure Elements) 
Monday November 2nd, 2009 3:48:31 PM

The flaming sphere winks out as Nebin falls to his knees. The rest of the battle fades. Like voices you can barely hear but can't understand what's being said. His focus is closing the viscious wound without the aid of healing magic.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW*, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere*, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW*, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW*, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW*, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Light Fortification, AC 31, 100/115 hp Malgant 
Monday November 2nd, 2009 4:44:31 PM

OOC
and both of you continue to stand withing arms reach of the bad guy and do jack all to heal yourselves? I give up.

Lorth AC 24 HP 121/26 
Monday November 2nd, 2009 7:17:28 PM

(OOC: How exactly am I going to take a wand out of your pack when your fighting? Impossible)

Light Fortification, AC 31, 100/115 hp Malgant 
Monday November 2nd, 2009 9:08:34 PM

OOC
I was thinking you could read my post and pick up my pack, or post that you try to get the wand and let Buzz adjudicate it or at the least read my post and move so that I can fight intelligently and avoid some AoO's. Just a thought.

Tunnel Battle round 22/DM Buzz  d20+20=35 ; d20+15=21 ; d20+10=29 ; d20+10=26 ; d8+9=15 ; d8+9=10 ; d8+9=16 ; d8+9=17 ;
Tuesday November 3rd, 2009 12:23:18 AM

Just a reminder, you can hold actions and you can post twice. As well, we have to understand that some people can only post once a day. They might not be able to post after another players. Lets take it easy guys. You are all learning from each other and this is getting way to personal. Lets have some patience, we are almost done.

Bart investigates the elf wizards corpse. His possessions seem to be of necessity with only one ring and one amulet that adorns his now dead body. The easiest things to loot he took, those items. The fighter walks back toward the battle, holding a few possessions from the enemy.

Vorelle moves out of the Protectors way and prepares to attack only if the minotaur drops.

Aztyr makes a move to watch the battle more clearly. With confidence, she believes the Protector can take the undead knight. She watches and waits to cast a spell that may be needed.

Malgant realizes that dropping his haversack is not a free action, but a move action, so the others can not reach into his sack and the wand he had hoped, would soon be used, remains on his huge form. Of all his attacks, he does sword and horn damage as well. The undead knight DOES NOT get AoO per house rules under Special Attacks Summary, rule 2) Making a special attack never provokes an attack of opportunity.

Lorth watches the battle as the Haste spell slowly disappears. He is not capable of anticipating the moves of the Protector, not to mention he would need a step ladder, to even reach the haversack.

Nebin falls to his knees losing his dexterity bonus and with bloody hands, continues keeping his innards where they belong.

The undead knight watches as his shield is destroyed, "Finally got some smarts in you eh, well, I guess you have me beat, so like I said, someone has to be going with me." He turns all his attacks toward the halfling recovering from his last wound. All three attacks would hit, even if he hadn't dropped to his knees, with the third strike once again dealing a massive blow as he falls limp to the tunnels surface. Nebin takes 53 points of damage.

An evil laugh comes out from the visor while the conscious Motley Good watch on, as evil personified downs yet another member of the group. "One more chance to do me in before yet another falls to my destructive power! You disgust me with your naive and honorable nature."

Undead knights new AC 24

Tunnel Battle Round 22.



Vorelle [Strength 9][AC 25; HP 45/96] 
Tuesday November 3rd, 2009 1:00:16 AM

[Based on earlier rulings, I am guessing that I cannot shoot around/past Malgant. Is that correct?]

DM Buzz: He is no longer squeezing through the tunnel, so yes, you may attack, but please use soft cover modifiers. +4 to enemies AC

Lorth AC 24 HP 121/26 
Tuesday November 3rd, 2009 8:43:48 AM

Lorth moves up and grabs Nebin, then pulls him behind Malgant.
(Move to AA20, then grab Nebin's arm or whatever and drag him to W20, I think I should be able to do this with a full round action. I also don't think the undead can reach me in AA20, but your call)

DM Buzz: Lorth will provoke an AoO as you will need to enter Nebins square to grab him, then leave that threatened area.

DM Buzz second post: As well, Nebin being pulled from a threatened square could also provoke an AoO as he too is moving through threatened space.


Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Tuesday November 3rd, 2009 2:21:01 PM

Bart moves to ag 24


Light Fortification, AC 31, 100/115 hp Malgant  d20+21=29 ; 3d6+14=27 ; d6=1 ; d20+21=25 ; 3d6+14=25 ; d6=4 ; d20+16=33 ; 3d6+14=25 ; d6=6 ; d20+11=12 ; d20+19=25 ; d8+8=15 ;
Tuesday November 3rd, 2009 5:09:10 PM

OOC
I have been doing totally the wrong damage( in the DM's favor) for all my attacks. I have only added my strength to my damage, not the 1.5 times my strength that I should for a 2 handed weapon. I will do damage propryly this round, sorry guys.
IC
"MONSTER!!" Shouts Malgant as the undead strikes down from the ceiling and drops Nebin to the ground with a deft series of blows." You would violate the sacred rite of Kaleb! Then you return to Gargul's realm as a shade now and face his judgment. " Malgant draws back his sword and unleashes a flurry of attacks on the undead.
Attack 1 hits AC 29 for 27 damage + 1 fire
Attack 2 hits AC 25 for 25 damage + 5 fire
Attack 3 hits AC 33 for 25 damage + 6 fire
Attack 4 hits AC 12 a miss
Horn Gore hits AC 25 for 15 damage
Seeing Lorth Lunge for Nebin's body Malgant is forced to chose which of them to shield from the undead's swift sword, knowing that the attack is risky and will draw his ire for stealing his prey. Up until now Lorth has been the major focus of the undead's attacks and so Malgant uses interpose on Lorth, hoping the paladin can pull Nebin to safety while he distracts the undead with a flurry of telling blows.

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1079 rounds
Resist energy (cold)1078 rounds
Shield of Faith (+3 deflection bonus to AC) 91 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 96 rounds
Haste +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round 1 extra attack when using full attack option 2 rounds

Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level. 2 rounds

Righteous Might( this description is wrong, I edited it to match my PHB entry)
This spell causes you to grow, doubling your height and multiplying your weight by 8. This increase changes your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your natural armor. You gain damage reduction 5/evil (if you normally channel positive energy) or damage reduction 5/good (if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil or 10/good. Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn't change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you-- the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack. 6 rounds

Light Fortification, AC 31, 100/115 hp Malgant 
Tuesday November 3rd, 2009 5:10:10 PM

OOC
so WOW, that was a +4 tower shield? And I went and broke it. Very sad.

DM Buzz: You would have lost much more if you hadn't.

End game or just the beginning?/DM Buzz  d4=1 ; d20+20=26 ;
Tuesday November 3rd, 2009 7:19:16 PM

As Lorth lunges forward past Malgant to grab Nebin, the hatred the undead warrior has for those that honor Gargul outweighs his need for taking a living soul with him to the Shadow Realm. He strikes out in furry at the paladin and just before causing damage, Malgant steps in front of the blow deflecting it away without harm.

Is this the first time during the battle, this Protector realized they were dealing with monsters? If so, it spurs him on to hack into the undead warrior causing his final demise.

Nebin can be easily stabalized at this point and his shallow breathing returns to normal, but the mighty gashes in his unconcious body will take many days if not weeks to recover without magical aid.

The air is stale and now stinks as many bodily fluids from the living and dead mingle with the stench of undeath. These were not some type of summoned creature, but a true abomination, the likes of which has never been known of before. This evidence may be something others must know about soon as these creatures are clearly above and beyond the typical undead created with mortal magic.

The bodies are searched and besides what is on your dead comrade Vauhwyt, who's limp body still leaks fluid onto the tunnel surface, you find on each of the warriors, besides their very extraordinary armor of the finest quality, tower shields of durable strength. Four of the shields are whole, while one has a large chunk removed from it (-10 of 20 Hit points), earlier in the battle. The remains of the sixth shield, could only be returned to it's magical form with the powers of the very best Fixer. Also, each of the undead wear two rings and carry a very sharp bastard sword, except the two that used Appolo's weapons against you. The bodies of the undead, once stripped resembles something familiar to those with a high Knowledge Religion skill DC 21 needed

Laying near the dead elf is a fine pink powder, almost like glass with it's sheen like appearence, but very soft when smeared with a foot or glove. Dark blood still seeps from the headless corpse and the black robe is very drenched in the fluid that surrounds it.

Does the group wish to follow the arcane caster Beeble, or would they prefer to retreat from whence they came, now that they are out of battle?

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40) 
Tuesday November 3rd, 2009 7:54:34 PM

Aztyr heads back to the now dead elven mage and casts Dectect Magic, which shill will use to identify what's magical and what's mundain. She expect's to find that the robe is and also wonders what else he carries may be as well. She will then remove the magic items from the corpse stashing them for later division. With the remaining time for her spell she will look over the skeliton worn gear to determine what is magical as well

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -7
Level 2 : 8 -5
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 87 rounds
Protection from Evil 88 rounds
Strength -1

Cast on others:


Vorelle [Strength 9][AC 25; HP 45/96] 
Tuesday November 3rd, 2009 7:54:49 PM

Heedless of everything else, Vorelle rushes forward to where Vauhwyt lays. "V-V-Vauhwyt?" she says hesitantly, touching her shoulder. Finding no sign of life, she begins to cry.

Lorth AC 24 HP 121/26 
Tuesday November 3rd, 2009 8:13:58 PM

Lorth binds Nebin's wounds, then sits down to rest near his body.

Nebin the Green AC 17, HP 0/83 
Tuesday November 3rd, 2009 10:48:56 PM

...

Light Fortification, AC 26, 86/86 hp Malgant  2d8+10=22 ; d20+7=15 ; 3d8+11=25 ;
Tuesday November 3rd, 2009 10:55:47 PM

Malgant touches Nebin as he passes and cures some minor wounds, enough to wake the druid. He then hands his want to Lorth and moves to where he really needs to be.( heal Nebin for 22)

He moves to Vorelle's side and puts a hand on her shoulder to comfort her. Gently he says. " She is with her god, do not despair for her. In the morning we will go and see her in Gargul's realm and see if she wants to return. If she does we will make a bargain with Gargul for her return. Until then remember how inquisitive she always was and think about how meeting her god in the flesh will spark her questions. Think of that and smile. Gargul may pay US to take her back with us when he tires of her questions." The minotaur chuckles. " Additionally, I saw Gargul cloak you in his might today and shield you from the sight of those undead who sought your blood. That totem you wear marks you as a beloved of the Minotaurs. I would still hear your tale about how you won such a boon from the village while I was away." When Vorelle has finished her mourning Malgant removes his large blanket from his pack and gently wraps Vauhwyt in it to keep her shrouded until her final fate is decided.

Looking around he sees Aztyr checking the bodies for treasure with her magic and decides that there are a few things he needs to collect himself. He moves over to one of the more intact undead and gathers it up, minus its armor and puts it in his haversack. " This needs to be looked at. I would know their weaknesses before we face them again. I don't know what they are, hopefully someone at Cloudprance manor will." Looking around Malgant sees the same weary stares looking back at him. Bart and Vorelle are the only ones not fatigued. " Bart, if you and Vorelle will take the first watch, we all need some rest, My prayers are spent, I think Aztyr is nearly out of power to cast magic oday, and Nebin is ill suited to use the spells he has prepared in this summoning proof tunnel. We will retreat to the top of the ramp and get some rest before pressing on.

Malgant feels the last of Imod's power leave his body. As always he is sad to feel it go. For a few short moments he felt the way the heroes in the epics must have felt, stuffed full of Imod's power. Now he was just a hollow protector, awaiting another battle where he could once again feel Imod's touch fill his body with power.

Heal LOrth for 25 points and then I am totally out. The wand is a wand of cure light wounds. It has 16 charges remaining. Lorth can use as many as he wishes healing the wounded. Malgant is completely spent and after taking off his armor ( yep, I will get no rest in it so off it comes) he collapses into a deep, but troubled slumber.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5*****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing* , remove curse*, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power*, neutralize poison x3***

5th level (2+1)
Domain Righteous might*, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect

( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Lorth AC 24 HP 121/51  d8-1=4 ; d3=1 ; d8+1=4 ; d3=2 ; d8+1=2 ; d8+1=3 ; d8+1=2 ; d8+1=4 ; d8+1=7 ; d8+1=8 ;
Wednesday November 4th, 2009 12:25:14 PM

"Thanks Malgant", Lorth says. He then proceeds to use the want on Nebin.
(Disregard 1st 2 rolls I screwed up. And the 3rd roll, geeze this dice roller is vexing me. This dice rollers stinks: 7 charges for 30 healing.)
(Nebin take 30 more healing)
That should get us through till morning, Lorth thinks. He holds the wand up in a gesture to hand it to whoever needs it. If no one takes it he puts it near Malgant (9 charges left).
Removing his armor, he leans on the tunnel wall.

Light Fortification, AC 26, 86/86 hp Malgant 
Wednesday November 4th, 2009 4:39:04 PM

OOC
NO kidding that really is horrible dice rolling. I have not seen that many ones and twos in a long time.

DM DECISION/DM Buzz 
Wednesday November 4th, 2009 4:44:07 PM

Keep all those charges please.

Normally, I would not do this, but I will tell you, you guys are out of danger and those rolls are ridiculous.

Consider this a very rare occurance from me.

:)

Post will come tonight.

AppolooocGhost 
Wednesday November 4th, 2009 5:54:47 PM

Ajoyous laughter comes floaring down the hall.One which you night recognize as Appollo's.Baer will tell you Appolo always enjoyeda good battle.

Nebin the Green AC 17, HP 0/83 
Wednesday November 4th, 2009 10:38:21 PM

(will wait on post before figuring out new HP)

A some what quiet night./DM Buzz 
Wednesday November 4th, 2009 11:11:08 PM

The tension of the group begins to ease as people prepare for a well earned night of rest. As the sounds of those around you subside, hundreds of feet down the tunnel, where the lavender light is coming from, sounds of movement can be heard. It is steady and unrushed.

ooc: I'm not sure exactly where it was you wanted to rest. There are two slopes up, is it near the outside or inside where the battle took place? It doesn't matter, but try to be more clear in the future please. :)

The night passes until the end of the second watch and the start of the third watch, when everyone is aware of the fact, the draining of the strength has now passed and the vibrations you have felt the entire day is also gone.

Nebin can awaken in the morning with the nights passing bringing him back up a few more hit points.

Vorelle 
Thursday November 5th, 2009 12:36:51 AM

Vorelle keeps watch while her friends rest, but needs a few hours of shut-eye herself. When she awakens, she does not feel better. Her muscles are still and sore, she still has several battle wounds, and her head hurts. And there's no Vauhwyt.

She spends a long time gazing at the shrouded form. "I-I'll f-f-find a way to f-f-fix th-this," she whispers, a promise to a friend.

Lorth AC 24 HP 121/51 
Thursday November 5th, 2009 9:17:19 AM

Lorth tries to wake early. He says his prayers, then asks Gargul for a blessing (Delay Posion).
After which, sifts through his pack and finds his polishing implements. Carefully he begins to clean and polish up his armor and shield. He says nothing to his companions.

Delay Poison 10 hours

Light Fortification, AC 26, 86/86 hp Malgant 
Thursday November 5th, 2009 5:20:21 PM

Groggily Malgant awakes when it is his turn to stand watch. He don's his armor, battle scarred and sand filled as it currently is. Once he is armored and armed he surveys the area and begins his watch. He prays to Imod in silence, not going through his sword forms because of the tightness of the tunnel, The leaden weight of his limbs from the digging and then the battle on top of it and the hard feeling in his heart, knowing that once the others awake they will need to venture after Beeble and secure the artifact that they came for. The artifact that has so far cost them dearly. Malgant moves over to Vauwhyt's shrouded body and casts,Gentle Repose on her. Since the island has stopped humming he does not know if decay has resumed or not. Either way it will preserve her for later restoration of her life if she wishes it. Malgant also touches Lorth's Armor, bestowing Imod's strength on it. ( Magic vestment on it using the rod of lesser extend 22 hours making the armor +3 for the duration)
Once everyone has awakened for the day and is preparing to move out Malgant casts status( extended with the rod of lesser extend for 22 hour duration) on each of them, touching each person on the shoulder to cast it.

OOC
Once everyone has rested for the night and regained their hp from resting and I have a good idea of everyone's hp, I'll start healing people.

Spells ( when prayed for they are recorded here * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment, Raise Dead

6th level (1+1)
Domain Blade Barrier, Word of Recall


OOC/DM Buzz 
Thursday November 5th, 2009 7:20:36 PM

Email has been sent out.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 70/80) & Jynx (AC 20 - HP 40)  d8+1=8 ; d8+1=6 ; d8+1=6 ;
Thursday November 5th, 2009 7:26:59 PM

Aztyr, after having checked all the corpses with her dectect magic up, and removing all magic items she will follow the rest outside. She uses her three charges on her tatoo to heal herself. (total 20 hp (hides the dice from everyone else so as not to have them stolen)
She takes her time getting comfortable and gets the rest required and then waits for the dawn and the others to awaken. She pulls out her Rod of Lessor Extend and casts Mage Armor through it, on to herself (duration 22 hours)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)

Cast on others:

What to do now?/DM Buzz 
Thursday November 5th, 2009 10:59:46 PM

Aztyr discovers, almost everything that is worn by the enemy is magical in nature. All the armor and shields. The rings and swords as well as the amulet and black robe. The mundane items, such as boots and belts are not. Aztyr would need to make many, many rolls to determine their strength, some of which is likely to fail eventually, but it can be said that they are all of very fine quality.

The Motley Good indeed wake to a new day after everyone has rested. Those that can heal do so, as much as their spell powers allow (feel free to make those rolls and designate the receipients). It is an odd thing to not feel the vibrations of the earth and tunnel as well as the strength drain.

The long tunnel continues on and sometime during the absence of the strength drain, the lavender light at the far end of the hall has turned to a bright white light.

The group, or those present and living walk cautiously down the corridor, on various sides of the surface that hold gravity in all directions, until they come into a large round room. The diameter of this room is very large and at least fifty feet in all directions. There is a large circular disc in the middle of the room, in the area where the Wold is most dense, on what would call the floor of the complex. The group enter this room from the west. The device is in the center of the round chamber on the floor and there are now two more exits leaving the room. One is to the east. The description of that tunnel matches to letter, the same tunnel you all entered through. As well, to the north, there is a duplicate tunnel, just like the other two. Three tunnels in all enter this chamber and the signs of fresh air now flow through the complex, where before, it was not as well present.

The most pronounced figue in the room however, is Appolo. He is holding still, in nothing but the bear essentials of clothing, none of which would have helped in in battle. He looks dirty, as if he had been digging through the earth for several hours. In his hands a wheel barrel, now empty with the residual amounts of sand one would have after being used for hours. Next to him are several excavation tools. Shovels and pick axes as well as a small box full of stakes and ropes. He looks almost alive, if not for the deep gash in his neck and the dried, stale blood that ran down the front and back of his body. He looks as if he is oblivious to your presence. His being now animated by dark and evil magic, ironically to finish the excavations the other undead that you fought had started. One could likely destroy his animated form in many different ways, being a very basic zombie, through holy power, sword or raise dead, but Lorth would strongly advice against the latter suggestion, before it was even brought into question.

The device, which you all have sought is enormous. A twenty foot diameter sphere that is extremly well made by a race that has long been gone, but not forgotten. IT seems to made out of the most durable metals and the sound it gives off is akin to something out of a science fiction novel, whatever that is. On it's surface are three panels, a red, a yellow and blue. Each panel faces the direction of one of the tunnels that lead out of the area.

Following the tunnels out will lead you hundreds of feet out of the mountain in which you are deep underneath at this time. Each tunnel seems to have the same type of dimensions and except for the north tunnel, piled sand is outside the entrances as they were excavated, but it seems the north tunnel hqs no sand dunes outside of it. The east entrance though has twice the amount that the west has. An indication that the north tunnel was excavated from the inside and dumped out the east. As the east side of the tunnel is explored, the figure that visited you yesterday morning can be seen to be floating, face down in the lagoon. No injuries appear to be on his corpse, so it is likely natives are not the result of his demise, but perhaps suicide. His worn items include, like the elf wizard, many spell components which are necessary for his arcane casting but also items that detect magic. An amulet his brown robe, two rings, one of which is magical and two black beads. His second ring, a very nice wedding band. Salt water drains from his mouth as he is pulled up on the beach. His body must be retrieved from the lagoon about one hundred feet away from shore.

On the south side of the chamber is a table where many empty scroll tubes lie stacked up and many empty and used parchments lie on and around the table. Obviously, there was many, many scrolls used on this expedition, some of which may have been used against the group. As well, a plain looking bone spoon lies next to what appears to be a toy wooden boat of expert craftsman ship. The small boat and the spoon both radiate magic as well. A map of the lagoon, similar to you own is opened and secure on the table with excavation plans drawn up. Apparently, they too were not aware of the three entrances as the other sides of the island were next to be explored after the east side.

The smell of ozone is now gone and what seems to be an otherwise normal chamber, still has the gravity deviations where you can walk on the entire surface.

Someone, anyone, can tap the device in the center of the chamber and it gives off some type of electric shock as if it protected by a powerful force field. There does not seem to be a way to penetrate the field either, but unlike the attempt to penetrate the tunnel surface before, no damage is caused from the attempt. The colorful panels seem to be the only part that an individual may stand upon, or place items upon, with some degree of balance.

The Teucri complex is fully searched and all that is mentioned is discovered. It is now time to either visit Gargul or discover some way to destroy the Teucri device, for surely, it is not something that can be carried away and to leave it here for more Dread to find and use, whatever it is meant to do, is not an option.

DM hint: Visit Gargul

Light Fortification, AC 26, 86/86 hp Malgant 
Friday November 6th, 2009 4:22:53 AM

OOC
Not alot of time to make a post now so let me outline what I think would wok best. We gather up what we have found and exit the way we came in. Aztyr and I then transport the whole group via teleport and word of recall back to the temple of good near Cloudprance manor. There or at the manor we can perform the raise dead and go looking for our friends in Gargul's realm. I'll post about that tonight when I have time to put into it. Got to get ready for work now.

Lorth AC 24 HP 121/51 
Friday November 6th, 2009 8:13:44 AM

(Going away for weekend so no waiting for Malgant's post)

After exploring the entire complex, Lorth ends up near the device again. He certainly is not the one who touches it.
He then puts Appolo out of his misery with his sword as he can't stand to leave animated undead in his presence. (Do I need to roll? If so, you can do it)
When Appolo is down, Lorth bundles up his body for transport.
After which he waits for Malgant to announce their next course of action.

Nebin the Green AC 17, HP 52/83 
Friday November 6th, 2009 2:07:15 PM

Nebin stands quietly out of the way. He had many questions and doubted that he would get answers. This ancient device and the events surrounding it seem to be events of a much grander scale. Much more than a simple halfling that's good with plants should dare to handle. He wasn't really sure what to do next. Bringing back the dead was something he never tried. In his younger days he heard stories about the things involved in such matters. Things he wanted no part of. If they were true that is.

OOC: will sit down and figure out new spell list, HP, and stuff later. wanted to get a post out before the friday one hit.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 70/80) & Jynx (AC 20 - HP 40) 
Friday November 6th, 2009 2:36:04 PM

Aztyr having thought of what her spells were able to do, thought of something quite unsettling. "Malgant, I think we might have a problem. Whwen the Wold shifted a couple night's ago, the only place I'm freshly familiar with is the fishing village. What if the city and Cloudprance manor were misplaced during the move. We know that The Lady and one other were moved far away, what if the Manor went with as well as the city. I think we should travel back to the fishing town and then go over land to your home temple. Oh, and don't forget we still need to get that kraken meat too..."
Aztyr, makes sure that all the magical items are safely stashed away, but now is not the time to try and identify them. She has a few ideas as to what's what, but that's all.
She will use a fly spell to retrieve the floating corpse, Aztyr really dislikes to swim. (will mark it off as well as one more 1st for detect magic as well)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Cast on others:

Vorelle 
Friday November 6th, 2009 3:44:31 PM

Vorelle hesitantly offers to dispose of poor Appollo's animated corpse, on the theory that her little handaxes will do less damage to the body.

For the most part, though, she drifts around like a slender ghost. She has always been quiet and withdrawn, but now she seems part of her own world. She stands watch for the others as they explore or discuss options, but does not offer an opinion. She pauses often next to the blanket-wrapped body of Vauhwyt.

Light Fortification, AC 26, 86/86 hp Malgant  3d8+11=17 ; d8+11=19 ; 3d8+11=25 ;
Friday November 6th, 2009 5:43:51 PM

"They might have shifted Aztyr. If you would like I can return you to the temple in the city near Couldprance Manor with my Word of Recall. Imod will see his faithful to their destination. You could then review your idea of the temple's place and have another point that you could teleport to in a pinch. This is a ceremony that I feel warrants a temple, and hopefully a priest to guide me since I have never had to attempt it before.The small shrine in the fishing village would do as well, though I know of no one there that can guide me in the ceremony. You will be doing some of the teleporting too, all of it if we go to the village or somewhere that is not a temple of Imod. Tell me where you would like to teleport to."
As he discusses this Malgant sweeps the scrolls,spent and unspent into his haversack. He also memorizes the layout of the room so that he can describe it to his employers when they meet up again.he also heals the more seriously wounded among the group.

Healing

Everyone take 19 points from a mass cure light wounds and your level in hp from resting the night

Lorth + 17 more from a curse serious wounds( yeah 17, that's 6 on 3d8)

Vorelle + 25 from a cure serious wounds, even though you are not showing me how many hp you are down I know you are still hurt

Nebin should be able to heal himself

Bart and Aztyr should be fully healed by the Mass spell

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead

6th level (1+1)
Domain Blade Barrier, Word of Recall

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 70/80) & Jynx (AC 20 - HP 40) 
Friday November 6th, 2009 9:10:36 PM

"Ok, The best place to go then is the Temple back on the mainland. Malgant, I will go with you, counting on your faith to get us there safely. I recommend bringing Vorelle with us on the trip. If you can bring Vauhyt, Lorth can bring Apollo's body on the second trip.
Once at the temple I can study the area so I can then teleport back to the beach and get Bart, Lorth and Nebin, bringing them back to the temple as well.
Once we are all there you can begin the ceremony or whatever it is you need to do."
Aztyr will study the area around the tunnel entrance so she has a place to return to.

Aztyr will go with Malgant, study the area, then cast two teleports. One to go back to the Island and the other, to bring the rest of the party to the temple.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Cast on others:

Nebin the Green AC 17, HP 83/83  4d8+11=33 ; 4d8+11=27 ; 3d8+11=24 ; 3d8+11=27 ;
Saturday November 7th, 2009 5:55:30 PM

After his morning meditation Nebin uses healing magic to cure the survivors of their injuries.

OOC: CCW on self for 33. CLW on Aztyr to raise him to max (did not roll since the bonus put him at max), CCW on Lorth for 27, CSW on Lorth for 24, CSW on Lorth for 27 (for a total of 78)

Anybody else need healing?

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink
1- 6
CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals
2- 5
Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade
3- 5
Call Lightning, CMW, CMW, CMW, Neutralize Poison
4- 4
CSW*, CSW*, Flame Strike*, Rusting Grasp
5- 2
CCW*, CCW*
6- 1
Wall of Stone

Staff Spell: Monster Summoning VI

Light Fortification, AC 26, 86/86 hp Malgant 
Saturday November 7th, 2009 6:13:08 PM

OOC
Can I take back the healing I did then? Aztyr was at full Lorth was down 23 after my spells. Good thing we are going to a safe place for our downtime and raise dead session.
IC
Once Aztyr voices her opinion on where they should go to be safe to retrieve their fallen comrades Malgant heads back out through the tunnel that the group entered. Once they are outside and Aztyr has had sufficient time to study the area for the return trip she will need to make Malgant gathers them together. Picking up Vauhwyt's shrouded body and making sure that both Aztyr and Vorelle are in contact with him and each other, Malgant recalls to the Temple in Abderas That Bardamion took them to to use as a teleport point. Malgant concentrates on how the recall room had looked. He remembered the bleeding priest that had recalled to the room from some dire conflict elsewhere. He remembered all of these things and completed the prayer. He felt Imod's sure strong hand wrap around himself and his friends and transport them away.
When they arrived he set about speaking to the priests and other people of the cloth in the temple, finding out when he would be able to use the temple to perform the rite that would restore his companion's souls to their bodies. He knew the bodies would be washed and prepared for the rite, and that he would preside over the ceremony, but he had never completed a ceremony this complex before and asked for as much guidance as the other priests would impart to him.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d100=6 ; d100=74 ;
Saturday November 7th, 2009 9:51:47 PM

Aztyr takes a few minutes and studies the place that they recalled to. After doing so she announces, "I'll be back" (in an austrian accent) . She winks out existance in the Temple and reappears just outside the tunnel on the island.
"Ok, Lorth if you'd carry Apollo's body we'll get going."
After everyone is ready and holding on to her, they all seem to wink out of existance for a long moment and feel like they get squeezed through a key hole before they reappear back in the recall area of the Temple.
She gets everyone moving out of the transport area and finds Malgant waiting for them to return, along with Apollo's body. "We're back, without a mishap."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Monday November 9th, 2009 12:12:51 PM

Well we have to contact our friends and see what we can do about this situation, i dont see an option to bring the device with us, i dont know if it is wise to destroy it, and i dont know if it is wise to keep iit here unprotected either. Lets clear this room and take as many magic items with us what we can. We have to visit Gargul to resurrect our friends too. After that we seal this room as good as we can, and look for some new orders what to do

Sand pit reunion/DM Buzz 
Monday November 9th, 2009 5:12:15 PM

You cast spells the next morning in preparation to finish the examination of the area, so the morning healing done must stand, because you all would not have searched the island in the condition you went to sleep in.If there are extras though, you may keep them.

Arriving in the sand pit in the main temple, a chaotic scene is taking place. Gorenthall, Malgant's old friend is wrestling three other minotaurs. It is seen, he is standing very nimbly on the elbow of one minotaur that is painfully face down in the sand, unable to move. Another, he has in a head lock, his massive right arm, wrapped around the thick neck of his opponent and grasping the left horn of the grappled. The third, cautiously circling the warrior guard of the complex.

As Gorenthall looks to the incoming guests, the third takes advantage of the situation and Bull rushes the guard, enabling the minotaur on the ground a chance to stand and the second another attempt at escaping.

With a great bellow Gorenthall speaks in the tongue of the minotaur Highlight to display spoiler: { "Hold now! The Kayleb has been interrupted. Let it be known, when next you make a challenge in jest or intoxicated, you had best be prepared to back it up!"}

The three younger minotaurs bow to the burly, even for a minotaur, Gorenthall, then to the newly arrived guests before leaving quickly out of the pit. They then bow to the High priest seated at the large table and leave the room.

Sitting in the high seat is the High Priest Davros. He stands and applauds Gorenthall, then bows slightly to the guests. In the common tongue he says, "Welcome back. You look a bit different.", he says, pointing to the broken horn on the minotaur, Malgant's head.

While others are retrieved and the dead produced, Davors is sad, "We do not follow the customs of those that do not follow the ways of Imod or our people Malgant, but you have full access, as a priest of Imod, to these facilities." Although, he does not want to help in the preperations of the dead he does have some good news and brings you up to the present, since you left just a couple of days ago. "It appears Gralnir was being held, along with the centaur and liontaur elder by a High Priest of Caeroldra. Those that worked under him, like the gnome Herkamer were discovered by a special group we had investigating the disappearences. They did escape however, but the three elders are now safe and recovering from the drugs used to keep them subdued while those two attempted to convert their populace."

He goes on though, "The group has full access to the Catacombs from here and the resources of the temple are at your disposal, but if you are in a hurry, which you may be, the Catacombs takes much time, in regard for them using tickets to keep things in order, as well as the time it will take for them to identify items and such. If you like, you can leave what items you like here, where they will be safe in Gorenthall's care, while you petition Gargul on the behalf of your two friends."

High Priest Davros, says all this in common and in no way attempts to make up your mind for you. Likewise, he has offered you all whatever spells you may need to help you on your mission.

Gorenthall looks bored but remains alert. Perhaps not understanding why the rest of the Wold does not know how to speak the language of the minotaur.

Light Fortification, AC 26, 86/86 hp Malgant 
Monday November 9th, 2009 7:18:26 PM

In MInotaur, Malgant returns the High Priests greeting. Malgant touches Aztyr ( Cast comprehend languages) and asks that she translate for the others, since they may not understand all of what is said. " Only my pride was hurt, High Priest, my head it seems was too hard to be breached. But some of my friends were not so hardy as I. True they do not follow the ways of Imod, but they are favored by him nonetheless." As he says this last bit he indicates the totem worn by Vorelle. "I would use the temple here to make my petition to Gargul, with your leave of course. However I am a complete novice in this rite, having never performed it before. I would be honored if you would oversee the ceremony so that I do not offend Gargul with my unfamiliarity with this rite. I can understand your reluctance to help prepare their bodies for the ceremony, since they are not followers of Imod's way. Yet they ARE heroes of the Wold. They stand in the path of evil so that commoners and children need never see the darkness they see. For that they have paid the ultimate price in the loss of their lives. I consider myself fortunate to have stood by them and more fortunate still to have survived the trials they have stood. I will be honored to prepare them for the ceremony myself."
"If you would lend me your knowledge though I have another task suited to one with such a scholarly mind." Malgant, having placed Vauhwyt gently on the warm sand of the pit, reaches behind himself and withdraws the corpse of the undead that he placed in there before resting from his haversack. " The enemy had six of these abominations under his command. They wore the heaviest armor, used heavy tower shields and caused the death of one of my two companions here. I do not know what manner of undead they are. I was hoping that you or one of the other scholars who study such things could tell me more, so that when next we meet them, I can protect my companions better. I know that their touch was paralytic and that they had enough of a mind to issue orders to one another, carry on a meaningful conversation and abuse the challenge of single combat. For that slight I destroyed this one." Malgant nudges the corpse with his hoof. " Please, I would know what we face for the next fight. A fight I know will come soon, since the Dread do not forget their foes."
Malgant awaits the High Priest's reply, and then takes the bodies of Appolo and Vauhwyt to be washed, anointed and prepared for the raise dead ceremony. He then sees to his own grooming, washing and cleaning his armor, before putting it back on with a white oversized robe over top of it. Thusly prepared he returns to the temple to perform his first major rite as a priest of Imod.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead

6th level (1+1)
Domain Blade Barrier, Word of Recall


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday November 9th, 2009 8:54:49 PM

Aztyr relays the comments said so that the others can follow along.
She will take the priest up on the leaving of the items in his care to guard for thier return.
She will then stay near by, but at the same time do her best to stay out of the way while Malgant continues his preparations for the upcoming ritual. She is still facinated by his magic that is powered by faith. She still wasn't sure how it exactly worked, but it was still interesting to watch.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Light Fortification, AC 26, 86/86 hp Malgant 
Monday November 9th, 2009 10:14:48 PM

Malgant sees the young Liontaur watching as he prepares the bodies of his friends for their test of faith in Gargul's realm. Instead of being annoyed by her curiosity he encourages her. " If you want to see the preparation come and help. I have had to prepare the bodies of the fallen for their final ritual before, when I was an acolyte. Not all of our guards were as tough as Gorenthall. Sometimes their pride would get the best of them and they would fall in combat. As an acolyte it was one of my duties to prepare them for what came next. If their families were rich, they would sometimes ask the High Priest to raise them as I will do today. Mostly though they were cleaned, dressed in their batlegear and sent off on a funeral pyre to Gargul's realm. The preparation is the same. Either way they will be arriving in a strange place. Best if they are clean and armed and armored when they arrive. You said that your time apart from your people was a trial to make you better understand how the rest of the Wold works right? is not the shaman of your people a holy person too, or simply an accomplished hunter, good speaker and wise adviser to your leaders?" He waits patiently for her response, humming prayer chants to Imod as he works.

Nebin the Green AC 17, HP 83/83 
Monday November 9th, 2009 11:28:00 PM

OOC: I think it was meant that Nebin and Malgant used more healing magic than was required.

Nebin stares wide eyed as he looks around the temple. It was so big and while it lacked the vibrant feel of the forest, Nebin had never seen anything like it. Some druid shrines were breathtaking in their beauty. This temple was similar and yet different. To Nebin it was so alien. The sound of thunder quickly shook him from his awe. Well not thunder exactly but the sounds of wrestling Minotaur's. Which was enough to make him stay alert. He could very easily get squashed and nobody would probably know.

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink
1- 6
CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals
2- 5
Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade
3- 5
Call Lightning, CMW, CMW, CMW, Neutralize Poison
4- 4
CSW*, CSW*, Flame Strike, Rusting Grasp
5- 2
CCW*, CCW*
6- 1
Wall of Stone

Staff Spell: Monster Summoning VI

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 10th, 2009 12:02:51 AM

Aztyr will assist, since Malgant requested her to. It also lets her watch more closely.
When she begins to clean Vauhwyt, she takes her time in doing a good job on her mane. She may have only met her new friends a few weeks ago, but she did care for them.
She noticed the different habbits that Vauhwyt had, than she herself had. She chalked it up to thier differences growing up, Vauhwyt in a city and herself out in the wilderness.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Vorelle 
Tuesday November 10th, 2009 12:38:38 AM

Vorelle paces restlessly as the preparations are made. She doesn't understand magic, and she's terrified to speak to Gargul, but she wants her friend back.

And it will be nearly impossible, she thinks miserably. We weren't able to recover poor Mad Jack, and I don't hold out hope that this will go any better. I have to try, though. We have to try.

Lorth AC 24 HP 121/51 
Tuesday November 10th, 2009 7:35:53 AM

Lorth listens to his friends converse with the other minotaurs. After they are done he produces Appolo's body and turns it over to Malgant. He understands nothing about the rite going on and tries to stay out of the way.

Visit to Gargul


Gargul awaits/DM Buzz  d20+10=11 ; d20+8=26 ;
Tuesday November 10th, 2009 6:49:20 PM

High Priest Davros raises his eyebrows at the mention that Imod favors those not of the Minotaur race and laughs a bit, but allows Malgant to continue.

When finished he shakes his head as if a child had just told an outrageous story. "Imod is the true god of Minotaurs and wars have been raised over the difference. Keep wary of your words amongst your people Malgant for to assume that some are tolerant of such blasphemey may find you in more kaylebs then you can handle!"

He relaxes a bit though, knowing the distance and time that the protector has been gone might have confused him on the solid foundations from which their religion is carried and the many deaths that have occurred, all in the name of Imod.

We do not petition Gargul for the return of our dead Malgant. If they die with honor in battle, then we trust Gargul to send them to Imods hall where their bliss is eternal. It is what warriors strive for and it is the priests that want to lead these warriors to this end. If some die due to accidents, then it was meant to be, because there can be no way back from the after life with honor, when you have done the best you can on your first journey. Why take a chance at ruining what is meant to be? I'm am sorry Malgant, but you have as much experience in visiting the halls of Gargul then I and quite frankly, I only want to see him once. With this endeavor, you are on your own, but again, if Imod allows you to use your powers to do so, then we will not prevent it."

When the body of the undead is produced, High Priest Davros explains, "I know of nothing like this." He summons his junior priest Vouger, a scholar in the arts of all religion and he gasps after studying it. "Surely, it is the remains of a lich." He points out the scars that are present on the body. The souls of the feet burned. Strips of flesh removed with a whip. Jagged edged blades used to create significant superficial wounds, there intent, only to cause pain. The priest goes on to say, "These creatures were tortured to death so that their soul may be placed in a phylactery. You must have destroyed the phylactery in order to fully kill this beast. Where is it?" When the group does not produce one an autopsy is performed on the skull. Imbedded into the sinus cavity is a darkened gem, burnt out and now worthless, where once it may have been worth a fortune. "This is indeed different. Not at all what a lich actually does. Upon this creatures death, the phylactery consumed the soul of the creature, fortunate for you all. These are indeed a new species of lich. What types of magic did they use on you?"

When it is explained, they were warriors in armor, the scholar shakes his head, "The Dread as conceived a new nature of beast. One in which the wold should greatly fear. Be on your guard for if there are many more of these creatures, an army will be needed to thwart but a squad of these abominations." At this time, Vouger goes into detail on the powers of a lich (reference the MM) and goes back to his study, more in thought then when he arrived.

Gorenthall takes possessions of the treasure found, Appolo's gear being amongst it and assures everyone, his death will come before the items are in any way removed from his protection.

The bodies of the slain are prepared and the time has come for Malgant to cast the Raise Dead spell.

In the middle of the pit, a gate opens into a swirling black and red terrain. Wolds blood is seen to run in rivulets, streams and rivers as off in the distance a dark mountain looms, contrasting itself even against the gloom of the realm. It awaits those that wish to step through.

Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday November 10th, 2009 7:21:16 PM

Malgant had not truly known what to expect. This was about how he would have imagined it though. Armored beneath his robes, The Priest steps through the portal without a backward glance. He does not know if they will need to win their way to an audience with the God of Death, but his sword remains sheathed as he steps into the unknown. He reasons that bearing his sword in a battle ready position, such as drawn, would be an affront to those on the other side. Once he is through the portal, he steps to the side, awaiting any of his companions that wish to follow. If none do, he waits a moment and gathers his beaings, then sets off to do what he came here for, bring his friends souls home if they wish it.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 10th, 2009 9:01:48 PM

Aztyr watches as the portal is opened and decides it is nothing at all like an arcane transport spell. She follows behind Malgant only moments behind him, she spots him off to the side and follows suit, steping out from in front of the portal.
"I take it this is new to you as well?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday November 10th, 2009 9:13:01 PM

" Most certainly. Almost like I would have thought, yet a bit disquieting. We will assemble here. When all that are coming have stepped through We will continue on."

Vorelle 
Tuesday November 10th, 2009 9:41:44 PM

Vorelle eyes the portal unhappily. All her skills at hiding and sneaking, at seeing and hearing, at tracking, at knowing the ways of the forest, are useless where she is going.

Oh, Vauhwyt, I hope this works. She steps through the portal.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Wednesday November 11th, 2009 3:32:37 AM

Bart follows his comrades to the portal, to see Gargul once more to plee for the live of his friends

The Lands of Rest [DM Jerry] 
Wednesday November 11th, 2009 12:15:57 PM

The Portal grows in power and begins to tug at the adventurers.

A voice of power softly speaks, "Come."

You do. Floating through the portal you find yourselves in the Shadowlands, an area of shadows and streams of Woldsblood. As you flit past, you see the souls of the dead floating downstream and the sparks of life racing quickly above the Woldsblood always searching for the right returning soul to join with to form a new life.

The streams form into rivers that travel more ponderously as you go deeper into the shadows. Eventually in the distance, you hear the sound of falling liquid. The rivers all cascade into a circular body of water that surrounds the Lands of the Dead. To your right, you see wonderful peaceful green pastures. To your left, a broken land of tortured landscapes. Between, are the Valleys of Maab and the mountains that separate the two.

Rushing to the right, you cross the sea, smelling the deep smell of fresh blood. Then you are over the sea and into the Lands of Rest.

Surreal. Too real. The light blinds, the air is so fresh it hurts to breath it. Ahead, a large amphitheatre solid black. You descend and land in front of it. Even through armor, and boots, the grass pricks the feat.

Too real. Surreal.

The amphitheatre contains only one thing. A throne and Gargul sitting on it.

"Welcome heroes. State your petition and I will grant it."

Light Fortification, AC 26, 86/86 hp Malgant 
Wednesday November 11th, 2009 4:27:04 PM

Broken horned and still weary from the activities of the past day Malgant is nonetheless awed by the feeling of life all around him. The sensation is close to an overload and his tired body drinks in the feeling. Focusing on the task at hand, Malgant stands forth and bows from the waist to the seated god.
" Lord Gargul, my name is Malgant. My friends and I have traveled to your realm, seeking to return two of our companions who have fallen in battle to the Wold. Both are heroes on a quest to keep the balance of power in the Wold from slipping towards the darkness. Both were killed by servants of the Dread. We ask that Vauhwyt and Appolo be returned to the Wold if it is their wish so that they may continue the fight against the Sons of Dread, who by now surely count us as enemies." His request stated Malgant stands at parade rest respectfully awaiting the decision of Gargul.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday November 11th, 2009 5:22:56 PM

Aztyr, takes in the travel and the sensation overload with as much poise as she can muster. Usually in her tribal home the rest of the clan takes care of thier own, but what is happening here and now is so far beyond her scope, that she is almost totally overloaded. When the Diety on the throne speaks, she manages to not blurt out the first thing that comes to mind. Since Malgant is the guide for this, she maintains her quiet and allows him to do the speaking for the group.
She had a basic idea what what they were trying to do, but until asked she would keep silent. She had vaguely know that the Gods were real, but now that she was in front of one, there was no dening the fact that Gods were truely real, no longer just an ideal to follow....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

AppolooocGhost 
Wednesday November 11th, 2009 9:59:52 PM

Just wondering when I should post?

Vorelle 
Wednesday November 11th, 2009 10:06:09 PM

As she approaches the throne, Vorelle's knees are shaking so badly that she's afraid she will fall. Her mouth is dry, and she can't stop shivering.

When Gargul asks their purpose in being here, all Vorelle can think is Please. Please. Please. Please. All she can say is "Grhgk..."

Tears prick her eyelids. You're screwing this up! she screams inwardly. Vauhwyt is counting on you! She'll be dead for real if you can't do this!

But all she can say is "Nhnmh..."

Light Fortification, AC 26, 86/86 hp Malgant 
Wednesday November 11th, 2009 11:31:17 PM

Malgant can feel Vorelle's distress, can hear it in what she isn't saying. Quietly he says to her., " Relax. Picture yourself in the wilds you know. Breathe in the feelings of life all around you. Close you eyes and pretend that you are speaking to Vauhwyt, your friend. You can always talk to her, right? Then just say what it is you want to say. We are all here to bring her home. You are not alone." He keeps his voice low and even, trying to put a calm even tone into Vorelle's thoughts. He hopes it helps her.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday November 12th, 2009 2:03:06 AM

Bart bows deeply and fall on 1 knee. My deepest respect en greeting Lord Gargul, we are here to show you respect for you and your realm and we hope that you wil release the spirits of our friends Vauhwyt and Appolo so they can finish unfinished bussines on the wold hoping to make it a safer place to protect the weak and innoncent

Nebin the Green AC 17, HP 83/83 
Thursday November 12th, 2009 1:22:06 PM

Nebin stands, gripping his staff of living wood tightly in his small hands. He looks about. Unable to keep his eyes fixed on any one spot. This world...no not world. This place shakes him to the core. The grass under his feet. It looks like grass and feels like grass but it's not grass, not really. Nebin bends over and runs his hand through the grass. Finally his darting eyes stop on the figure of the great god of the dead. His knees shake and Nebin tries to stand behind the larger people. Where hopefully the God's gaze can't find him.

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink
1- 6
CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals
2- 5
Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade
3- 5
Call Lightning, CMW, CMW, CMW, Neutralize Poison
4- 4
CSW*, CSW*, Flame Strike, Rusting Grasp
5- 2
CCW*, CCW*
6- 1
Wall of Stone

Staff Spell: Monster Summoning VI

Light Fortification, AC 26, 86/86 hp Malgant 
Thursday November 12th, 2009 9:17:32 PM

Malgant continues to wait patiently as the God of the dead weighs their request. He can only wonder at Lorth's silence in the presence of his god.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration


Lorth AC 24 HP 121/51 
Friday November 13th, 2009 1:14:31 PM

(OOC: Lorth's silence stems from the fact I've been working for the last 24 hours, sorry)

Lorth goes to one knee in front of his god. "Gargul", he states, looking up at him. "We have come to petition for the souls of our comrades. Their lives were cut short by our enemies the dread. If you would once again grant them life, we will endeavor to send you more of the souls of the dread, who even now skirt your realm by using the abomination of undeath." , he pauses, "I promise you that by releasing these two souls from your grasp, you will have many times that in souls of the followers of the dread. Then you can administer justice to them for the blasphemy they cause to the living realm and also this one."

Lorth waits for an answer.

Granted [DM Jerry] 
Monday November 16th, 2009 3:12:51 PM

"Granted.

"However...

"I want to hear what happened, in your words--your perceptions."

He rises steps down from the throne and sits on the lowest step. Then turns attentively to those who would speak.

-------------
[Sorry, life got busy and I got careless. Bug me sooner if I miss another post.]

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Monday November 16th, 2009 3:26:29 PM

Bart waits for Apollo Vauhwyt to speak up for themselves. The circumstances about Appollos dead is unclear to Bart. And Vauhwyts dead wasn't witnessed by Bart either

Light Fortification, AC 26, 86/86 hp Malgant 
Monday November 16th, 2009 6:02:39 PM

Hmmm far easier than I thought it would be. No time to dwell on that now though. Gargul demands a heroes tale, and he shall have one. Malgant thinks to himself. Out loud he begins to recount the group's tale. Gargul is a god, and could probably have watched all of this or divine if the Minotaur were to lie or omit something, so Malgant does not hide the nature of the group's mission.

" This all began when we faced the Dragon Viscious at Blackbird Lake, a few weeks (?) ago. Before we were joined in combat, Lady Zill, a silver dragon, the one that bound Viscious to the lake and forbade her to interfere with humans stopped us. She settled the problem between us and the Dragon and set us on the right path to fixing the acid blight threatening the region. After this threat had passed, Lady Zill wished to contract us to help her keep the balance of power from shifting to the evil that would be brought about by the Sons of Dread. It seems that she and the Dread both sought artifacts from a time long gone by, Teucri artifacts. She and her brood would do the research to find said artifacts and we as her agents would retrieve or destroy them, to keep them from falling into the hands of the Dread, who would use them to dominate the Wold and bring darkness over it. It was on such a mission we were when the Dread attacked us. The first to fall was Appolo. While we worked to clear and ancient opening of sand, acumulated over many years Appolo wandered off by himself. While he was alone one of the Dread's mages attacked him. I do not know the details of the fight, what I did see was the mage coming up behind Appolo, draw the man's own sword and drive it through Appolo's heart, ending his life. Apparently the Dread then animated Appolo in order to dig out the opening that they had found leading to the same room as our opening led to. Weakened from the fight and the exertion of digging, yet knowing time was now more important than ever, we pressed on into the tunnel revealed by our digging. Vauhwyt and Vorelle, decided to scout ahead. Tactically, this was a poor choice, further dividing our already weakened force. In the past I have tried to discourage this, feeling that is the scouts were caught, my armored bulk and Lorth's as well, unless he were mounted on his loyal charger, would be too slow to be able to respond to our scouts plight. Having been out voted before I stayed silent this time. As fate would have it the scouts were discovered, surrounded, and cut off from relief. Through group healing and the powers granted to me as a Protector of Imod, I was able to keep Vorelle alive. However I was too late to be able to save Vauhwyt. The leader of the undead soldiers, apparently some form of sentient undead known as a Lich, slaughtered he with the same blade used to kill Appolo. Appolo's own sword. After that our plight became desperate. We were beset by originally six of these Liches and two spellcasters at least as skilled as our shaman Aztyr. While the Liches held us in place the spell casters rained destruction down upon us. Lorth managed to fell a couple of the undead, and my healing spells managed to kill a few more. In the end, the actual leader, at least the undead obeyed him and the other spellcaster, Beeble, was bound to follow his orders betrayed Beeble and was promptly slain by Bart . Beeble went into a fit of grief and encapsulated the undead commander, allowing us much needed time to heal and regroup. Once the leader was alone and out of his confinement, he sought honor combat with me. Bound by Imod's codes I accepted and the Lich betrayed the honor combat and nearly killed Nebin with one flurry of blows. The honor combat broken, the entire group of us struck with all the force we could muster and felled the abomination before he could finish Nebin off."
" The battle over, we healed as much as we could, rested our tired minds and bodies, found the artifact we sought and returned to the temple where I was trained to come and plead our case to you for our friends souls. Thus you see us here. I would have brought the wine and some of the foods used to celebrate birth among my people, since if you allowed it our friends would be 'reborn', but time was again of the essence and we were unable to prepare properly for the ceremony. I beg your pardon for that."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration

OOC
Thats some stoneskin Bart, been going for the better part of a day. Wish I could cast one with that kind of duration...8) ( edit your heading man, the stoneskin is long gone )
To everyone else, take a look back and take the healing that was provided please.


Correction/DM Buzz 
Monday November 16th, 2009 6:22:13 PM

Appolo was stabbed through the neck, not the heart, severing his spinal cord.

Malgant would have known the difference and I doubt he would want to get the two confused, not that it mattered. Dead is still dead.

Ghost of Vauhwyt 
Monday November 16th, 2009 8:53:56 PM


Vauhwyt's spirit appears at the moment the god says, "Granted."

She is the visage of a liontaur, in spiked armor, carrying a spiked chain. She bows low before the god of life and death.

"Great one, you know I am a Grim in your service. I am also an Avenger in service to the Lady of Vengeance. My goal is to give the restless dead the vengeance they seek, thus releasing them to your carre." Her accent is the only sign that she is nervous.

"Here is the tale of my death. As my friend Malgant has said, we came to a small island beyond the Taur Isles, on which nothing grows. Therre, in the service of dragons, we sought devices of the Teucri of old. But we found the Sons of Dread there before us. In a tunnel underground, we met unusual undead warriors. I and a friend had sneaked up to spy, but the undead saw us and rushed. I fell in combat therre."

"Masterr, you are merciful. I hope you will let me return to do your service. Words cannot be thanks enough, so let the work I will do in your name be my thanks."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday November 16th, 2009 9:11:10 PM

Aztyr listens to the request and to Malgant recount his version of the past few days and the battles the group had during that time. As Malgant falls quiet Aztyr makes herself step up and make herself heard.
With a bow to the diety, she then begins to speak. "Everything Malgant has just said I agree with. The only thing I would change is that both of the Dread Wizards were more powerful than I. I'm just a tribal shaman on my journey of discovery, still growing in my potential, but I truely believe both were a lot more powerful than any I have previously encountered. Well, other than my mentor, but that has nothing to do with our current situation.
I'm sure I'm not alone in this, but those undead are a danger to everyone, one I will battle to prevent thier becoming more powerful. The Dread don't need thier advantage."
Aztyr then goes back to trying to look insignificant.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Vorelle 
Monday November 16th, 2009 11:13:56 PM

"It w-w-w-w-wasn't V-V-V-V-V-Vauhwyt's f-f-f-f-f-fault," Vorelle manages to choke out. She swallows hard, and tries to continue. "W-w-w-we w-w-w-were really q-q-q-q-quiet, b-b-b-b-b-b-b-ut...." and whatever she would have said is lost in incoherant sputtering.

Lorth AC 24 HP 121/51 
Tuesday November 17th, 2009 9:40:14 AM

Lorth nods as malgant recants the tale.
When Malgant and everyone else is done, he adds, "Malgant's tale is spot on. It cannot be told any better."
He then waits for Gargul to speak.

Bring Forth Appolo! [DM Jerry] 
Tuesday November 17th, 2009 1:37:53 PM

"I see. Great heroism! I applaud you. I hope you learned something of the tactics of the vile undead. They have NO honor as you discovered. I hope you also learned something of the tactics needed to combat these vile ones.

"Now, bring Appolo forward. Good. Well, Appolo. Your companions have changed much since you last came before me. Do you wish to return to the living as well?"

Gargul looks at him with a knowing look, remembering the history between them. His face is stern, but his eyes are full of humor.



Nebin the Green AC 17, HP 83/83 
Tuesday November 17th, 2009 4:54:00 PM

Surprisngly enough Nebin finds himself with a question for the Lord of the Dead. Maybe he'll find a chance to ask before they depart. He wasn't the smartest halfling but he knew that now was not a time to interrupt. So Nebin kept silent and hoped all this wold be over soon.

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink
1- 6
CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals
2- 5
Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade
3- 5
Call Lightning, CMW, CMW, CMW, Neutralize Poison
4- 4
CSW*, CSW*, Flame Strike, Rusting Grasp
5- 2
CCW*, CCW*
6- 1
Wall of Stone

Staff Spell: Monster Summoning VI

Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday November 17th, 2009 5:23:22 PM

Malgant see's Vauhwyt's shade appear and is glad she wants to return to the wold to bring ruin to the Dread. He is saddened that he was unable to protect her, but she was farther from him than Vorelle and in better health when he made the decision of who to shield from the gaze of the undead. He looks now to see if Appolo will return with them as well. He is glad that having been tuned into an undead zombie by the Dread does not pose a problem with him returning to the Wold.
The priest's mind begins to move forward to plan what they will do once they have retrieved their lost companions. The dragons will need to be contacted, which may be difficult. perhaps while Malgant attempts that someone can run their spoils of war to the catacombs for identification.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration


AppoloGhost 
Tuesday November 17th, 2009 6:32:43 PM

Appolo appears looking pretty much the same,except he wearing a robe sandles and caringa staff .Looking more likea monk then a pirate.He smiles at Gargul"Of course I'll go back.Some one has to keep these guys out of trouble.I'm out of the game fora couple hours and look what happens.Besides Lord gargul.If I stay here.I'll just be apain in your neck."He then indicates astabbing motion to his own neck,"Get it pain in the neck.So yep I'll go back.Also I got to go find this dread guy and put him in the hurt locker.Pure and simple Vengence.I'm always up for that."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 17th, 2009 7:36:22 PM

As Appolo speaks, Aztyr doesn't know wether to speak up or not...
The guy who killed Appolo is already dead, Aztyr made sure of it and speaking now would only draw a Dieties attention on to herself, so... she would just remain quiet and correct him about it later.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -2

Spells ineffect :
Mage Armor (cast in morning 22/22 hour duration)
Status (cast in morning by Malgant 22/22 hours)

Vorelle 
Tuesday November 17th, 2009 7:53:52 PM

I hope you learned something? That's all? I hope you learned something? Vorelle decides there must be a catch, and waits for it. Certainly the attempt to get Mad Jack raised had been far more difficult than this.

She is glad to see Vauhwyt again, if only as a ghost. She allows herself a tiny smile at her friend, and fervently hopes everything will turn out all right.

Lorth AC 24 HP 121/51 
Wednesday November 18th, 2009 10:15:30 AM

Lorth is happy Gargul is so agreeable. Gargul knows that sending them back to fight the dread is the correct course of action, why discuss it?

The Laugh's on Who? [DM Jerry] 
Wednesday November 18th, 2009 4:10:33 PM

Gargul does something that few mortals have EVER seen...

He laughs.

First, his face looks as of he's ill. It turns green and then he begins to shake.

Then the laughter just explodes from him. It rolls across the land, echoing far and wide.

After a long time, it subsides.

"I never thought I'd ever say this to anyone. Thanks Appolo. That was masterful! Perhaps when you truly come here to rest, I'll turn you into a jester to sit at my feet and make fun of all the usual seriousness that is death and life. We forget that it is joyful to come to ones rest or to accept a new life. From the wisdom of mortals, comes great thoughts. Even the gods can learn."

He pauses.....

"Now, I do not want to see you lot before me again unless you died, working as a team. You may not realize it, but YOU ARE one of the preeminent adventuring troupes in the Wold at this time. Act like it. Set the example. Be the heroes that you are.

"There, is that better Vorelle? Did you not think that I knew how at times you worked as individuals instead of a group in the fateful combat? Remember who you are? What you have done to get to where you are! Be true to that!

"Some of you stood bravely for a time in Dirt City. Some of you stood up to Ga'al and took out his temple. Now you work together. Comrades in arms. Defending the people of the Wold. Worthy to get a 2nd and even a 3rd shot at life!"

HE BOOMS...

"BE WHO YOU ARE!!!!!!"

And with that you are gone. Blown by the power of the God or Life and Death to the Lands of the Living. You unceremoniously land on top of each other crashing to the ground in a big heap.

Your comrades are alive.

----------

turning the reigns back over to DM Buzz.

No chance to rest/DM Buzz 
Wednesday November 18th, 2009 4:25:21 PM

The power of visiting a god visibly shakes you all to the core as the wonderment of reality returns. Was the Land of Rest reality? Of course it was, but a very unusual reality. A reality that few mortals experience more then once.

Something is odd however, for the land is not the land of the minotaurs, where you believed it to be, but the power and might of Gargul surpasses that of even the Teucri. You all notice yourselves back in the round chamber on the Island of Dead.

All the items that Appolo once wore, he does so again, as well as Vauhwyt and everyone else, but the treasure you all handed over to Gorenthall is nowhere in sight.

The vibrations of the earth have ceased and the strength drain is gone. The only thing left in the room is the small table. The wheel barrow and shovels, as well as the other excavation tools used to measure and keep track of accurate coordinates.

The platform remains as well. The three colors vibrant and alive, giving off a white light, now that they are activated by the tunnels leading out from underneath the mountain, by the clearing of the passageways.

Why would Gargul send you back here, you may ask yourselves? You had to report to the dragon family, of which Nebin is now aware of their true identity. Perhaps, the Dread were able to send word back and more are on the way? It could also be the natives are now in wonder as birds begin to fly over the island, when for many years they did not.

Whatever the reason, you know that Gargul has the groups best interests at heart and they must finish what they started before they are thwarted by unknown or unseen forces.

Light Fortification, AC 26, 86/86 hp Malgant 
Wednesday November 18th, 2009 5:10:00 PM

OOC
are Appolo and Vauwhyt healed?

IC
Feeling that anything out of the ordinary like this is probably bad Malgant immediately draws his sword once he disentangles himself from the pile. Scanning the room he looks for signs of trouble.

" That was....not what I expected."

After checking for threats, he turns his attention to the artifact. Is it truly immovable? What patterns do the lights form?if it is now 'on' why was the island dead while it was off? What is it compensating for?
While he ponders these questions he waits for the new battle leader of the group to take charge. Many of the tactics he presented to the group were ignored during the fight. None of them have been charged with the task of battle leader yet, so there was no reason for anyone to have followed his tactics other than the fact that he presented them to try and save as many of his companions as he could. Maybe with Gargul's prodding the group will choose a battle leader to follow in a crisis like the one just past. Malgant can only hope that this leader has the ability to get their point across and have their commands followed.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration

No chance to rest/DM Buzz 
Wednesday November 18th, 2009 5:13:02 PM

OOC: Not only is everyone fully healed, but also fully rested and are able to study or pray for whatever spells that are desired, for those that need to anyway.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday November 18th, 2009 6:28:59 PM

Aztyr untangles herself as well, trying to avoid getting poked by weapon hafts, scabbards and pointy things on people's armor. Once she is free she takes note of how refreshed she feels, and that she also has full potentcy in his magical ability. She is refreshedand ready to go, which may be a good thing indeed.
Aztyr takes a good long look at the device now that they were back at the island. The device had been on and was blocking the growth of anything, so... it was draining something....
"I think this may be or may have been a Prison. It may have been turned on and was draining whatever it was holding. The drain on the area around the island may have just been a side effect. It's now off, so whatever it was containing is now free. At least that is the impression I get from the effects. Remember how the effect got stronger as we got closer? I bet that the Dread managed to shut it off before we faught them. reasoning for this is how the effect lessoned just before we encountered them.
Anyone think I'm chasing my own tail with this thinking? (a Liontaur turn of phrase)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

OOC: Cayzle never heard back about the background stuff I wrote up.


Appolo 
Wednesday November 18th, 2009 7:02:24 PM

Having experianced return from gargul realm before Appolo is prepared fora hard landing and tucks and rolls out of the way before he becomes entangled with everyone else.he is tanding next Malgant and looks around"Ok looks like Gargul wants us to take care of some busines here.Finish things up."

Appolo then moves to help the others to thier feet.He does so witha smile"Returning from the land of the dead is always rough..I've done it more then once."

Light Fortification, AC 26, 86/86 hp Malgant 
Wednesday November 18th, 2009 9:40:03 PM

" Actually Aztyr, that sounds like a good theory. Lets examine it closer without touching it and see if we can find any more evidence of that."

Nebin the Green AC 17, HP 83/83 
Wednesday November 18th, 2009 10:29:41 PM

Nebin stands up and brushes the sand from his clothes. "I'm not sure this was a prison. These sons of dread, I get the impression they are well skilled in all things undead. What we saw here was something that stopped life. That kept living things away and drained life from the land. I believe they could have taken that energy or whatever caused it for their own purposes somewhere else. I don't think they had any interest in the island itself. Only what happened here."

Vorelle  d20+12=31 ; d20+16=34 ;
Thursday November 19th, 2009 12:32:55 AM

BE WHO YOU ARE!

With that command echoing in her ears, Vorelle lands in a heap with her fellow adventurers. She scrambles to her feet, all but laughing with joy. The first order of business is a big hug for Vauhwyt, which she does with enthusiasm.

"I'm glad you're back," she says.

She has moved to start examining the room before she realizes she hadn't stuttered even a little. Gargul said to be heroes, she thinks. I guess it sunk in.

"If whatever is here has b-been drained, maybe detecting for magic will t-tell us something." Not gone, then. Not completely. But much, much better.

For her part, Vorelle examines the room and the device closely, trying to see what else she can discern.

[Search 31; Spot 34]

Light Fortification, AC 26, 86/86 hp Malgant  d20+7=21 ; d20=1 ;
Thursday November 19th, 2009 4:40:44 AM

spot 21
search 1
for my previous examination, I didn't roll beforehand


Lorth AC 24 HP 121/121 
Thursday November 19th, 2009 7:58:17 AM

Lorth drags himself to his feet and takes some time to brush himself off. He will have to take sometime to sort out his thoughts on meeting his god, but not now. Now, they have this strange device to contend with, which he doesn't have a clue about.
He takes a few steps back and waits for instruction.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+1=18 ; d20+2=3 ;
Thursday November 19th, 2009 2:31:53 PM

Aztyr thinks about what Nebin said, but she still thinks that this was some sort of prison, and whatever was being held here, is no longer being held.
"I think we need to worry about an attack. You may be right Nebin, but I still think my hypothisis is what happened here. I'm not sure why I get that feeling, but I do... Just something here shouts to me that it was holding something. I truely hope that I'm wrong, because I really do not want to know what took that much magic to keep inprisoned...."

(rolls, search 18, spot 3 (natural 1)
ooc ok, who stole my dice?

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday November 19th, 2009 4:09:38 PM

Welcome back in the land of the living Appollo and Vauwyt. Heroes we must be.

Maybe the needed energy to create and maintain the undead, but the sons of dread where looking for the device as well. I think the device controls undead or give you power over them. Well if we cant take the device we have to destroy it, but how do we destroy such an powerfull arte fact?

[Bart didnt hand over the valuables to Gorenthal he took from the dead wizzard].

Leader of the pack/DM Buzz 
Thursday November 19th, 2009 5:07:56 PM

Be who you are!

How profound and simple at the same time. The group must all come to some agreement on their future course. This encounter with the Dread was their first true test and barely over coming the encounter leads the group to a decision. Will they work as a team? Should the group have a leader?

Some may not choose to take the position, but Gargul made it clear as these words also ring "Now you work together. Comrades in arms. Defending the people of the Wold. Worthy to get a 2nd and even a 3rd shot at life!" .

So who will lead?

Bart is the most experienced. Yet his Chaotic nature may cause him to make decisions in a different manner then most. Perhaps someone like this is the idea party leader. With the advice of those Lawful the group can always react upon what this fierce warrior can do. Will he step forth?

Appolo who is cunning and aggressive. All but swearing to Jansassius, his devotion toward killing the Dread, could lead the group into serious yet exciting adventures. Yet, his nature is not one to lead from the front, but remain unnoticed until necessary. Will he step forth?

Lorth has his reason for remaining the quiet guardian of the group. More a symbol of power. The spine of the group. It's central structure. His belief's will always be to enhance the best interests of others first above his own. Will he step forth?

Aztyr with her down to earth nature, she can be better compared to an elemental storm. Perhaps if those that were to follow her in battle, would do as she sees necessary, they will not be harmed by her glorious, arcane power. Will she step forth?

Malgant wielding the powers of a Protector in the name of Imod. He too is one for structure as well. He wants to be able to plan things and enact them or receive a plan and do his job. He yearns for the days of order within his ranks. Will he step forth?

Nebin is the newest member to the group, so has a neutral, unbiased opinion on the different ways to deal with situations. Balancing the whirlwind of law and chaos that flows through the group and focusing it on the benefit of the Wold. Will he step Forth?

Vauhwyt whose being is one of swift action with mercy for none she calls an enemy. Her past has guided her to her future and with it, a trail of blood for those found guilty in the court of her heart. Would the group be willing or even able to follow her commands? Will she step forth?

Vorelle comes from a tormented past, rising slowly through the adversity of her world at that time, to become a courageous warrior against those who oppress others. Her arrows and axes will be for the good of all, even when she is willing to use unorthodox methods to achieve the goals accepted. Could she voice the words though, overcoming her self esteem issues to lead one of the PREEMINENT ADVENTURING TROUPES IN THE WOLD AT THIS TIME! Will she step forth?

The smell of ozone is gone from the air. That is something different as the afternoon breeze crosses the black chamber, illuminated by the three colors that remain constant on the platform.

The group sees a device in the room that is roughly 25 feet in diameter and has three colors, sliced like a pie into triangles. Toward the north is red. Toward the east is blue. To the West is yellow. The group entered in from the west. The outer ring of the platform is made of the finest metals and only a very good skill roll could determine more about it's nature. It is hard to tell what the platform is made of, with the light almost hurting the eyes when looking directly at it.

What does it do and has something escaped? If so, it would have happened yesterday, because when you discovered this room, it is as it is now, minus the zombie holding the wheel barrow. Could it be guarding something? Perhaps it was meant to trap the unwary? Is there some way through divinations, someone could discover the will of the gods or elements?

I don't want you all to think you couldn't use some of those items. Lorth can tell, the armor of the undead are of superior quality compared to his own. You may also want to experiment with the items found on Beeble and Vandmark. Whatever isn't used, if you don't want to carry it, can be left in Gorenthall's care.

Light Fortification, AC 26, 86/86 hp Malgant 
Thursday November 19th, 2009 9:21:44 PM

Malgant continues to study the room. When he finds much of the device is beyond his capabilities he turns his attention to Beeble's corpse. Aztyr retrieved it from the water, but then just laid it on the edge of the water. Now Malgant thinks about whether the man knew anything about this device. Turning back to the group, he starts reasoning out a plan and trying to solve their problems with combat.
" Gargul charged us to be ourselves. To that end I do not want to go into battle again without a clear plan. Nothing that we agree to now will prepare us for the ever changing field of conflicts we might encounter, but we should have a couple of guidelines set up so that we do not fight as poorly as we did in the tunnel. That fight could have been alot worse. I am glad that it wasn't but it could have been. What thoughts do the rest of you have about this?"
While he talks he begins to lay the body out in a pose of restfulness. Once that is dne he will pray to Imod and see what he can find out about the device. For now he tries to keep his desire to structure the group under wraps as he asks them to describe what they think went wrong in the tunnel fight.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration

Personally we should have taken the time to have the items identified at the very least. We have to recall that whatever they are, they do not all belong to us. The dragons get a cut of this loot as well if I am not mistaken.

DM Buzz: That doesn't mean you can't use the items until then. Not only that, but there is no contract to bind you.

Vorelle 
Thursday November 19th, 2009 10:26:17 PM

"I relied on the d-darkness to hide me, f-forgetting that some things can s-see in the dark," Vorelle says.

Mostly, though, she is examining the strange device. Cautiously, she approaches it. If nothing seems to happen, she holds a tentative hand near each of the colors. Is there a change in sensation?

She looks at the disk itself. Does it seem like it would turn, so that different colors are facing different directions?

Vauhwyt (need to find my link. I'll have it by next post) 
Friday November 20th, 2009 7:34:24 AM


The liontaur is stunned by the speed at which events move. One second she is a ghost in the presence of her god, and then she is tumbled akimbo into her body again, cured and fresh as a daisy.

Vauhwyt returns Vorelle's hug and tells her, "I missed you. Thank you for coming to get me!"

She says to the whole group, "Thanks to you all! I am so grateful. You guys are the best! And Gargul was right, of course! We do need to work togetherr. Maybe we should think about a party leaderr."

Mookie pokes his head out of his belt pouch. "Boss, you've never followed anyone in your life. You should be the Boss. That way at least you'll all go a-wandering together."

Lorth AC 24 HP 121/121 
Friday November 20th, 2009 8:09:05 AM

Lorth says, "In my first adventuring party we had two leaders, a leader for everyday decisions who took the parties opinion into consideration and a battle leader who we followed without question, I suggest we do the same. I suggest Vauhwyt and Malgant respectively."
He then moves over to the device with Vorelle ready to assist her if needed or help if something goes wrong.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday November 20th, 2009 4:04:57 PM

Aztyr having come to a dead end in what she can do without magic decides to ask the group....
"I could start to try and do a Identify on the device, but it's a very long ceremony. It's as complicated and lengthy as what you did Malgant. I do not really what to do it, but if that's all the options left I'd be willing to try it."
She doesn't look happy about her offer.
"As to having a couple of leaders for different circumstances, Malgant would be ok by me for Combat, but for regular situations, Vauhwyt is sort of like Malgant at it. Both are like adding salt to an open wound, niether of them really have the temperment to deal with the public, except in very certin circumstances. Malgant when dealing with the religious, and Vauhwyt with those on the more shady side of the rules. Lorth is a very strong presence, but he remains quiet in his support which is fine because he'll back you up to his fullest extent. Appolo is like Bart, both would rather let thier blades do the talking than to converse with any subtly. Vorelle, her heart is in the right place, but unfortunatly, even though it seems better now, she stutters almost too much to understand her. At least I can get the gist of what she wants to say, and I assume the rest of you do as well. That leaves Nebin and myself. We just met Nebin so I have no idea of his abilites in conversation. As for myself, It's not that I don't want the job, but I'm just now starting to get used to being out in the Wold. Until a couple months ago, I hadn't been farther than 20 or 30 miles from my tribe's home territories, now I've been across the face of the Wold and been to visit a God, Believe me, my eyes are now very wide open, with possibilities I never even dreamed of."
Aztyr looks calm and collected, which is somehow different, but in a good way.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

Light Fortification, AC 26, 86/86 hp Malgant 
Friday November 20th, 2009 5:00:14 PM

" Like salt in a wound....am I that bad when I address others?" Malgant looks a bit dejected, but not particularly hurt. Minotaur culture was blunt. If you were a superior you told people to do things. If you were a subordinate you did what you were told. There was room for interpretation, but the society pretty much functioned under those guidelines. If you disagreed and could not reason out a solution with the other party, you fought a Kayleb and the winner was right.
"Anyway I had planned on questioning yonder dead mage, Beeble I think they called him. He might just hate them more than us and be able to answer a few questions about the device. Beyond that I was going to ask Imod a few questions like we did in the witch's hut before embarking on our quest at Blackbird Lake. The answers may not be crystal clear, but they will at least give us a direction to head in. If it is a magical device and you think you can identify it without grave physical harm to yourself or the rest of us I say give it a try. Can anyone else think of a way to get information on this thing?"

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration

Ahhh the contract rears its ugly head again. Malgant signed a contract and just because the situation changed he is still willing to abide by it. True they suffered greater than expected losses but that should be a lesson for negotiating the next contract. Lawfully he may not be bound, but morally and mentally he feels he is. We will see how it plays out.

Questions a plenty./DM Buzz 
Friday November 20th, 2009 5:43:27 PM

The group ponders many questions. What of Beeble? The device and it's power? Will gods know anything about the artifact? Does anyone else have any ideas or solutions?

Malgant finds the corpse of Beeble and it is apparent, the signs of decay are present. He voices his opinion of the idea of someone taking the lead, but does not himself suggest another nor himself.

Vorelle reminds the others and herself, of her shortcomings yesterday and moves closer, to inspect the device.

Vauhwyt is grateful she has friends willing to visit Gargul on her behalf. Although she does not offer an opinion, on the party leader subject, other then one is necessary, Mookie believes the decision should be obvious to all.

Lorth offers his advice on the party leader subject and moves over to the device to assist the ranger.

Aztyr asks the group it's advice on a specific spell and it's use and adds her own opinion on the subject of party leader. She believes the Protector would be a sound decision for battle, but not as a public face for the group.

Beeble is secure, outside of tunnel complex. His corpse showing signs of aging in the sun on the beech. Birds do indeed come around the island once again. Some are seen searching through the mountains peak, looking for someplace safe during the soon to come hurricanes.

Please let me know where you cast your specific spells.

The Teucri device is beautiful as it seems to have a metallic base made of one entire piece that melds perfectly into the black stone as if the two are one. Vorelle and Lorth go over to personally inspect the item. The colors are mesmerizing as you can see patterns dance rapidly across the surface from one color to another. Please make a Will save DC 15.

Appolo 
Friday November 20th, 2009 6:57:20 PM

Appolo listens he others,then speaks"Ok Malgant's our leader.As far as dealing with others goes.May I suggest that we make that decision based on the situation at hand.If need be I can be our moth piece or Aztyr can.

Nebin the Green AC 17, HP 83/83 
Friday November 20th, 2009 8:18:16 PM

"A leader isn't as simple as being chosen. A leader has to inspire others to be better than they are. If a leader isn't trusted then his orders will be questioned to some degree. It's nature to wonder in the back of your mind if the current plan is the correct one. No offense is intended but I don't want to rush into things. Otherwise next time we might not be so lucky. Unfortunately some situations may require different people stepping forward as the face of the group. Some people may respect obvious displays of strength and power while others may be offended by it. I think everything will be better in time. Now I've heard enough to know that something is going on. Parts of the story to Lord Gargul caught my attention. If nobody wants to explain I won't be offended."

OOC: if you want to loophole it, Nebin is not under any sort of contract. Though the dragons might get a little angry.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday November 20th, 2009 9:05:35 PM

'Malgant, if you can chat with the dead Mage, it may well be quicker than my idea. My way of looking into it will take at least an hour or more. Finding out if something is magical is easy, but determining just what it does is a lengthy matter. Unless it's simple, it just take more than one spell to get it all straightened out, That, I'm not looking forward too, also if it's really that old, there may not be any reference to current magic and just tell me nothing at all, that would be a waste of over an hour...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

Vorelle  d20+4=15 ;
Friday November 20th, 2009 10:55:18 PM

"There's some kind of m-movement here, a pattern" Vorelle tells her friends, watching the colors. Their interplay is fascinating, but not--quite--enough to mezmerize her. [Will save 15]

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Sunday November 22nd, 2009 7:51:56 AM

I agree with Apollo let the circumstance decide, I or Malgant will lead in battle Aztyr or other does the smooth talking, and Appollo does his own thing being the pain in the arse of anyone who deserves it. Next time I dont go into battle in the fatigued state i was in.

And what about the device let the dragons decide what to do let seal the place magical and with other traps.


Appolo 
Monday November 23rd, 2009 12:21:14 PM

Appolo smiles"Ok that's settled.Malgant your our leader.You doall the talkingIn battle and out.Secondly we need to finish up here.Then we find the dragons and give them thier cut.For the simple reason that they're our allies and we needallthe alies we can get.It's also the right thing to do.After that I say we go after this Dread guy and his crew."

Light Fortification, AC 26, 86/86 hp Malgant 
Monday November 23rd, 2009 5:23:04 PM

" Lets all gather up outside and see what the mage knows." Malgant will gather up the group ( no more splitting the group in dangerous places) and cast comprehend languages on himself and speak with dead upon Beeble's corpse.
Questions for the spell
What does the device do?
How does it work?
Did the dread do anything with/to the device?
Can the device be moved?
what are the controls for the device?

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration


More questions then answers/DM Buzz  Lorth Will save; d20+8=25 d20+7=11 ;
Monday November 23rd, 2009 8:05:32 PM

This is a Holiday week, so enjoy yourselves. I will post regularly but this will be a good week for divinations to be done and perhaps get some information. I would like to see at least two posts from everyone, but I understand. :) Happy Holidays!

Although Nebin questions the immediate need to elect someone immedietly. He offers no allegiance to one person. Yet most agree to follow Malgant's directions, or someone elses, when it comes to working together. Time will tell what happens however.

While Vorelle and Lorth further inspect the large, ancient device, they become involved with the artifacts magic Highlight to display spoiler: {Your mind overcoming the initial contact with the device, resist the compulsion to step up upon the illuminated platform. Leaving behind the spherical black room where you and your other comrades stand, your vision is magnified and focuses in on the platform of the device. You can now see through the three lights as if your very body travels freely over it in a matter of seconds. The platform is made from three solid sheets of Mother of Pearl. They must have come from an enormous creature. The surface is illuminated across the face of the rare substance by many zigzagging lines. These zigzagging lines seem to create patterns. In one of these patterns you see the words, legibly, "Please help us!" All the patterns, including the common tongue are displayed on all three panels, red, blue and yellow. When you disengage yourself from the magic of the artifact the group is again visible. You feel cool and refreshed. }

Vauhwyt states her independance is situational and when she looks closely at the artifact then steps up onto one of the three color panels. Highlight to display spoiler: {she too is sucked into the power of the device. Compelled, to step onto the platform, you now know that you can enter at will and are not forced to do so. The urge is strong however as one can feel the definition of beauty resides where this device will take you. You are also aware of Vorelle and Lorth's spoiler.}

After a couple of minutes, the three seem to come out of a slight trance and react as they like. Vorelle and Lorth beside it and vauhwyt on top of it.

Malgant insists everyone egress to the beach so he can cast his spell. If anyone refuses, we can roll play that out later. Side note, please give me Save DC's for spells like this when used. This one was a no brainer but I would appreciate it.

It appears to be fairly early morning still and if one were to guess, it seems as if you hadn't lost any time what so ever, from when you cast the spell creating the portal to the Lands of Rest.

The corpse convulses on the sand before it succumbs to the power of the Protector.

" I am not exactly sure."

"Step upon it."

"Vandmark cast powerful magic in it's regard but did not share his findings."

"I don't know."

"I don't know."

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19)  d20+11=12 ;
Monday November 23rd, 2009 8:17:46 PM

Vauhwyt tells Vorelle that she is glad to see her.

She says to the group, "I am happy to be a leaderr, and I am happy to lead, but if I see something that needs doing, I may do what's right even if it's against orders."

She turns to see what Vorelle is talking about. Will save 12 is a natural 1.

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
0 of 7 2nd level spells used
0 of 5 3rd level spells used
0 of 3 4th level spells used

Spells in effect:
None

CLW wand: 43 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Monday November 23rd, 2009 8:18:10 PM

Sorry, posted at the same time as the DM.

DM Buzz: Yea, that was close. I was just reading over it again so I edited your action in to that post. feel free to post a response to this last if you like.

Vorelle 
Monday November 23rd, 2009 11:00:33 PM

Vorelle listens to the corpse's answers. They seem clear enough. "There was a message. In the colors. P-please help us, it said."

Appolo 
Tuesday November 24th, 2009 3:19:40 AM

Appolo follows the others outside and listens and watches.."Well looks like we go back inside and find a way to shut that hing down or we could investigate the other tunnels."

Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday November 24th, 2009 5:40:48 AM

sorry about the save DC, I'm down with bronchitis and its kicking my butt.

DM Buzz: Get well soon. Post only when you can. :)

Nebin the Green AC 17, HP 83/83 
Tuesday November 24th, 2009 6:55:21 AM

"The question is who needs help? Is it a genuine message or a trick? If people need help then how would we help them? Is there somebody that knows what this machine is? Somebody that could tell us about it?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 24th, 2009 12:30:31 PM

Aztyr follows along with the others to Beeble's corpse and watches as Malgant preforms his spell.. She is again curious at the power Malgant's faith gives him to control. After his questions are answered or not answered as the case may be, She listens as the other's talk, when Appolo says something about the tunnels, Aztyr responds.
"We already inspected the tunnels earlier, two were excavated from the outside, and that one was cleared from the inside and dumped out that one." She points out the two tunnels the dread had excavated. "As to contacting the Dragons, I believe it was left up to us to either return with the device or to disable it, and not to bother them with the details."
When some of the others say that a pattern on the decive said "Please Help" Aztyr looks to them.
"How do you know who or what asked for help?"
"My offer of trying to determin what the device is, just remember it won't be a short process."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)


Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Tuesday November 24th, 2009 2:13:33 PM

Well i cant help u understand the device, if u want to destroy it i can help, hmm wait cant u cast the same spell on the dead wizard?

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 24th, 2009 6:19:21 PM

"The Wizard is no longer magical in nature, I'm not certin the device is identifiable, but that's because it's so old that magic currently in use and identifiable is different from when it was created. And I stress it's age, that will be the major obstickle in identifing its magic. An example would be that 1000's of years ago our forefather's mage weapons from bronze rather than the items we now make. Types of common mage changes as well, and magic once commonly used, is no longer or only by a very few casters that are few and far between. Under stand what I'm trying to say?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)


Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday November 24th, 2009 7:03:32 PM

Malgant is not surprised by Beeble's lack of knowledge, though he senses the corpse was willing to answer the questions asked. The next prayer he would try he had only done once before, and the results had been mixed then.
" Did any of you examining the device closely notice anything else? Clues to what the thing does or is made from? On the whole I am untrusting of blind query's for help, but I am reminded by Imod's teachings that we should help lift oppression wherever we find it and lend aid when it is asked of us. TO that end I will prepare the questions for Communing with Imod's representative like I performed in the witch's hut at Blackbird Lake. That prayer was a little unclear, let us hope this one is more clear."
Malgant sets out the items he needs for the Commune ritual, just as he had in the witch's walking hut. When he is finished he gathers his friends around so that they may hear the answers and interpret them with him.
Cast Commune
Questions for Commune
1. Is the Device a prison?
2. Is the Device a Portal?
3. Can we gain access to the Device?
4. Have agents of the Dread gone into the Device yet?
5. Is transport with the Device two way or is a being trapped upon entering?
6. Are those asking for aid within the Device evil?
7. Are those asking for aid within the Device good?
8. Does the Device require a key to use?
9. Is that key here?
10. Can the Device be broken?
11. Will breaking the Device kill those within it?
Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
comprehend languages 110 minutes

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday November 24th, 2009 7:47:55 PM

OOC: Before we went to the Temple to retrieve our friends I'd used Detect Magic while in the main room, you said the boat and spoon were magical, but you failed to inform us if the device in the middle of the room radiated magic or not. Could you fill us in on that please, it will make a difference soon.

DM Buzz: I apologize. I did not mention the device was magical, because your spell does not detect the magic given off by the artifact. I should have mentioned that though. :)

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Tuesday November 24th, 2009 10:46:18 PM

"HEY!" says Vauhwyt, "Like Vorelle said, there's someone in there that needs help! Come on, let's go in!"

She is poised to leap into the machine.

Divine answers/DM Buzz 
Tuesday November 24th, 2009 11:55:47 PM

The device is still the object of conversation as the group draws many conclusions. Some are eager to enter the device and help any in need, where others stress caution against the unknown.

Aztyr did not detect magic in the room, other then the items mentioned before.

A higher power is contacted and answers come to the protector casting the spell.
#1Is the Device a prison? That was not what it was created for.
#2Is the Device a Portal? Yes
#3 Can we gain access to the Device? Yes
#4 Have agents of the Dread gone into the Device yet? No
#5 Is transport with the Device two way or is a being trapped upon entering? depends on the being
#6 Are those asking for aid within the Device evil? Unknown
#7 Are those asking for aid within the Device good? Unknown
#8 Does the Device require a key to use? No
#9 Is that key here? This question was not necessary, you may ask another question.
#10 Can the Device be broken? Yes
#11 Will breaking the Device kill those within it? Unknown

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Wednesday November 25th, 2009 8:03:15 AM

"I'm convinced!" says Vauhwyt, tail a-twitching eagerly.

"Look at your choice: There may be people in trouble ... and how can we live with ourselves if we abandon them? Or we can do what we can to answer the call as the heroes that Lord Gargul has named us to be!"

Mookie pipes up, "Boss, you just died leaping before you looked. You want to die again? What will He say then?"

Vauhwyt droops a little at the thought of facing Gargul again so soon. "Maybe we can cast an Augury to see if it would be weal or woe if we entered the portal?"

Mookie caws in triumph. "You listened to me! First time ever! Woo hoo!"

"Hush Mookie," says Vauhwyt.

Light Fortification, AC 26, 86/86 hp Malgant  d20=13 ;
Wednesday November 25th, 2009 8:35:20 AM

replace question 9 with Is the Device able to be moved?

" I could ask an Augury of Imod tomorrow, I did not prey for that today. We could use that time to scour the rest of the room and see if the creators of this device left any papers or plans behind that might tell us more, and there is one other thing I want to try. Imod can grant my eyes true seeing so that I may see things as they truly are. It may not change anything about the device or it may change a great deal. Let us thoroughly search the room before I do that in case there are other things for me to look at."
search 13

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
comprehend languages 110 minutes

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday November 25th, 2009 12:50:24 PM

Aztyr thinks back to the day before, trying to remember a certin time during thier search.
"Malgant, It just dawned on me. When I was searching for magic items in here, I did happen to look at the device. I could see no magic eminating from it. So, my trying to Identify it with magic would probably be useless. The Spell I would use, would fail because there is no magic there, or at least no magic my spells would even have a chance of recognizing."
She just shakes her head, as she trys to think about what she can do to try and figure out what abilities are able to identify the device. Coming up with nothing she just stays quiet.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

Appolo 
Wednesday November 25th, 2009 6:49:31 PM

Appolo again listens,then puts in his two cents worth"Ok then.We don't know exactly what it does.It's to big for us to move in one piece and it's breakable.So do we know what ir is made of.Vorelle Lorth you two examined it.Were you able to figure out what it's made of.If possible we just bust it up into smal pirces and bury it."

Going native/DM Buzz 
Wednesday November 25th, 2009 9:16:09 PM

Vauhwyt always the hero, wants to rush to the rescue of those in need and admonishes those that feel differently. Mookie stresses caution.

Malgant asks " Can the device be moved" and the answer comes back "No". He wonders if tomorrow can give more answers then today.

Aztyr understands that the powerful artifact is out the same league as her mortal magic, at least at this time.

Appolo wants to disassemble it and rebury, without concern for those that may be trapped within.

While outside, those present on the beach can see, around one hundred long boats coming out from the main native island. There seems to be at least eight to ten occupants in each boat. They seem to be spreading out as if to circle the island, but all of them stay around a mile away from the shore. At least for now. One can only imagine what is going through their mind right now. They have faced many migrations in the past, having been in this archipelago for many generations, but never before have they seen animals come near Dead Island.

Vorelle 
Thursday November 26th, 2009 12:20:38 AM

"It's m-mother of pearl," Vorelle says. "But I don't know what magical p-protections it might have."

She shakes her head a little at Vauhwyt's suggestion. "If people need help, that means there's s-something bad. Or, if they are trying to t-trick us, they are bad. Either w-way, we know there's something b-bad. Why b-bother the gods about it?"

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Thursday November 26th, 2009 8:47:15 AM


Vauhwyt nods at Vorelle. "You are exactly right, old friend! But either way, we have to go! If I'm the leader, I say, 'Enter!' If there is some other leader, I say, 'Point our way, Oh Chief, so long as it's that-a-way!' " she points at the portal.

"If we are voting, I say Enter!"

=====

If or when Vauhwyt hears about the natives outside, she says, "We can't let these native folks get access to the machine. No good would come of that."

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday November 26th, 2009 12:30:48 PM

I dont want to go into the device. You heared its unknown if u can get vback. I dont want to be trapped inside. If there are really people trapped inside we can help them after we fully understand this device. The must be inside for a verly long time i gues more then a hunderd years. A couple of days or weeks doesn't matter, if they where inside so long they can survive a bit longer too.

In my opinion we have to consult the dragons about it, im sure the know more about Tecuri devices. Or maybe we can somehow contact the people trapped inside .

By the way i did collect some valuables from the dead wizzard. Im wondering if they are magical an can aid us in some way. Maybe they have some papers or documents. And Malgant can try to talk with the dead wizzard, he sure must know something about the device.


Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Friday November 27th, 2009 8:10:54 AM

"Well, we all have to be on board, or we should not go. Aren't we supposed to bring this thing back with us?"

Vauhwyt looks it over, wondering if it could be moved or carried.

Light Fortification, AC 26, 86/86 hp Malgant 
Friday November 27th, 2009 3:39:54 PM

"Imod says it cannot be moved. If we are going to do something though we will need to get it done soon. The natives have been said to not be terribly friendly. They use poison and I counted in the neighborhood of a thousand of them. I can try and contact Bardamion, but I don't know what the response will be. Dragons are not easy to contact with magic."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
comprehend languages 110 minutes


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday November 27th, 2009 6:47:09 PM

Aztyr agrees when it's stated that they all go or no one goes, she dosen't voice her choice, but agrees that they should stay together.
As Malgant states that the Natives are restless, she speaks up." I could try and blow up a few of thier boats. I go invisable, fly out over them and launch a few fireballs, maybe a couple ice storms and then come back, hopefully it would make them change thier minds about coming closer."
She offers that as her suggestion for the native problem....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 18/22 hour duration)
Status (cast in morning by Malgant 18/22 hours)

Nebin the Green AC 17, HP 83/83 
Friday November 27th, 2009 10:25:12 PM

"Lord Gargul told us to be heroes. Leaving people in need is not heroic. While I have no particular god, I cannot ignore seeing one. I think that while some of us could slip past the natives out there and make it to safety I don't think all of us will. Somehow I doubt Gargul will be pleased to see us again. All of us can use the device and try to help the people trapped within. We cannot take the device and leaving it here would be the same as letting those sons of dread win. We should use the device and do our best to turn it off from within so its useless to the sons."

Should we stay or should we go now?/DM Buzz 
Saturday November 28th, 2009 2:37:54 PM

The group argues over what to do. Bart is adamant that he does not want to enter and others feel that they should all go in, if it is to be done. The group's long journey has been fraught with perils from both the sea and land. They have but to do one more thing before this very long week of their's is over.

Vorelle and Vauhwyt doesn't seem to understand the dilemma, if they should help those in need or not.

Are they capable of performing as heros would? Do they have the courage to go where possibly no mortal has gone before? It is hard to tell what types of creatures lie trapped in the device that was not meant to trap creatures or so Malgants Commune spell suggests, reminding those present that it can not be moved. Something or many somethings have come to be trapped in an artifact and destroying the device could have immeasurable consequences on the soul or many souls trapped within.

The natives slowly spread out and they should have the island surrounded in around thirty minutes. Aztyr recommends murder on a large scale to scare off the restless natives. Perhaps she did not mean to inflict harm on them, but instead let them be witness to powerful arcane pyrotechnics.

The group has many decisions to go over and Nebin offers his opinion on Gargul's impression of those that would call themselves hero's, but how much time do they have to come to a final decision, before they and the natives exchange violent messages.

Light Fortification, AC 26, 86/86 hp Malgant 
Sunday November 29th, 2009 12:18:03 AM

"I have little doubt that Aztyr can teleport us all safely away Nebin. We could render the machine useless by bashing it and be gone before the natives arrive. But as You and Vauhwyt and some others have said, There is someone asking for help inside that device. I don't know their motives. I don't know how they were trapped. I don't know if we will become trapped if we go into it. I do know that I would not be the Minotaur I am today if I chose now to turn my back on someone asking for help. I don't really think we all need to be in agreement at all. I know in my heart I will be going into the device to do what I can to help whoever or whatever is inside. I welcome the assistance of anyone else who feels the same way. To the rest of you I wish you luck with the natives, they might be able to be reasoned with. I'm sure that's why around a thousand of them came to see the island. To have a reasonable conversation with those they found. Sure of it. Now how do we make this device work? Beeble said step on it..."
Malgant moves toward the device to activate it unless anyone has something else that they would like to add. If no one stops him he will step up onto the platform and see what happens.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
comprehend languages 110 minutes

Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) 
Sunday November 29th, 2009 8:56:29 AM

Vauhwyt says, "Hold on, Mal! We should first do what we can to defend this place from the natives. Maybe we can create a wall or collapse the tunnel or something. The worst thing would be for us all to step in, and then while we're in there natives come by with clubs and bash the machine in."

"Does anyone have a Wall of Stone spell or anything?"

"And we might want to cast some defensive spells first, too, right?"

Nebin the Green AC 17, HP 83/83 
Sunday November 29th, 2009 10:01:11 AM

"I don't think simple clubs will hurt this device. I'm not a wizard but I have been around. I would guess that if this machine was bashed to the point where it was damaged the resulting buildup of magical energy would cause an explosion that well....I think this island would be gone. The resulting tsunami's from the explosion would devistate the nearby islands and shores."

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Sunday November 29th, 2009 12:06:36 PM

Well if yopu realkly want to go, we have to defend this place with magic just as Vauwyt says, if the natives dammage this artifact im sure we cant go back

Light Fortification, AC 26, 86/86 hp Malgant 
Sunday November 29th, 2009 9:26:55 PM

" Let me be as clear as I can. ONE THOUSAND NATIVES WITH POISON. Also known as we lose. Besides, this is their territory, why would we defend it from them? We are the interlopers. Besides, why would they want to hurt the device? If they are superstitious in the least they will most likely see it as a relic of a bygone age and possibly worship it. I see any encounter where we fight the natives ending poorly. If we get to it now, we have a few hours, maybe a day to explore the device and see if we can set those inside free. If we have to deal with the natives when we exit we will. I'm not going to pick unnecessary fights that I can predict the outcome of."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
comprehend languages 110 minutes

Appolo 
Sunday November 29th, 2009 9:57:36 PM

Appolo smiles at everyone"Ok let's go inside and check this thing out more thoroughly and disable it somehow.We have to disable it becuase we can't move it.Also if figure out how to disable it we might be able to help those inprisoned with in."Appolo then walks back inside the cave towaed the device.

Vorelle 
Sunday November 29th, 2009 11:57:48 PM

"Th-they don't really look like they w-want a fight," Vorelle says. "They're encircling us, b-but not moving in. More like c-c-containing us."

She looks at her friends. "I think we sh-should stand on the thing and h-help those people."

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Monday November 30th, 2009 3:02:28 PM

"Well whatever you are our leader Malgant if it turns out bad we choose another" says Bart with a smile but a sarcastic undertone

Finalizing thoughts/DM Buzz 
Monday November 30th, 2009 6:03:17 PM

Malgant makes clear his intention and others can do as they desire. He begins to step upon the device when others stop him with their words, to talk more of the quandary

Vauhwyt does not want to leave the device undefended, not knowing the limitations of native people. She also mentions, some protection spells might be in order. Highlight to display spoiler: {I apologize for not mentioning it the first time. When Vauhwyt first stepped on the platform and could see the words. It was written in both the common tongue as well as Minotaur and any other prime material languages she may know.}

Nebin believes that mundane weapons could not harm the device. He explains his beliefs on the repercussions of it being destroyed without being deactivated.

Bart wants to defend the item first and foremost. After being admonished by the Protector, he decides that time will tell on the future of the groups leadership.

Appolo seems to look forward to the challenge of disabling this ancient device. His skills will be surely tested.

Vorelle doesn't think the natives are exactly hostile just yet but believes they need to use the device to succeed in helping others.

So the group has decided that they must indeed enter. Now the question will be, what will be done before they go in? What mighty protections will they decide to take, when entering an unknown environment? Will they attempt to plug the tunnel walls with spells, preventing others from intruding on their adventure?

The group is now on a one way journey of pure faith. A road that was set before them by Pantheon a little over a month ago, when he told an ancient dragon of the prospects in a certain group. A group that has no one in it that follows him directly, yet he is involved and so is Gargul, dumping you out on your rears, back in the middle of nowhere, to finish a job that must first be started. Saving the device from the Dread was likely not the true mission, but just a very dangerous obstacle.

Mark two hours off of your long term spells from this morning. I will have everyone entering the device tomorrow, unless someone specifically refuses to go. Please mark off your spells when you cast them. On who they are going and the spell durations for each.

In regard to the treasure from the Dread, please tell me who is carrying what and where it is located please. Anyone that does not specify these requirements will not have access to the items once you enter and the items not mentioned will be considered back in Gorenthall's care.


Light Fortification, AC 26, 86/86 hp Malgant 
Monday November 30th, 2009 9:47:45 PM

"I have nothing that will block any of the tunnels. I also think that doing so may affect how the device reacts to us. Remember that all the tunnels were blocked when we found it and there was a draining effect. I doubt the natives will make it here soon. Let us go inside and see what we can do inside the device."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magicx 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending

5th level (2+1)
Domain Righteous might, Commune*, True seeing

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining


Appolo 
Tuesday December 1st, 2009 4:31:03 AM

Appolo approaches the device and jumps up on it.He stands there looking down at his feet studying it and waiting for something to happen."Come on people.Let's geta move on."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d10+8=16 ; d100=71 ; d100=73 ; d100=9 ; d100=92 ; d100=57 ;
Tuesday December 1st, 2009 8:24:04 AM

Vauhwyt casts a Message Cantrip, a Detect Scrying, and False Life. The False Life gives a bonus 16 hp (shared with Mookie).

Vauhwyt looks at the gear taken from the undead. All the armor and shields. The rings and swords. The amulet and black robe. "Is there any reason to leave any of this behind?" she asks.

As for her, she hefts a tower shield. "I haven't tried one of these since my days at fighter school," she says. "I'll use one." She holds it so as to give total cover when she passes into the machine. "And I only have one ring right now, so I'll wear another one." She casts Detect Magic, and puts on the ring with the strongest aura.

Mookie caws, "Boss, aren't you forgetting something?"

Vauhwyt looks confused, then grins. "Thanks, Mookie." She changes him into a monkey. Then she gives him two rings to wear, if he can. And the amulet, if no one else has claimed it.

"Ready."

Spells just cast: Message, False Life, Detect Scrying, Detect Magic, Alter Self. Spell Fail rolls: All are fine.

Spells:
2 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
None

CLW wand: 43 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

DM Buzz: Vauhwyt onlyHighlight to display spoiler: {After spending only a few seconds of time deciphering the potency of the rings, she can see, that two rings are the most powerful and of equal strength. They were both worn on Vandmark and Beeble. There are six rings that are next in power and six more of least power. The last twelve rings were worn on the undead warriors. The two amulets worn by Beeble and Vandmark are by far the most powerful.}

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA 
Tuesday December 1st, 2009 2:13:34 PM

Hope an extra post is okay to move things along.

Vauhwyt blinks as the glare from the Detect Magic momentarily blinds her.

"These two amulets are Wowsy!" she says. "And so are these two rings!"

"These six rings are Decent, and these six are Meh."

She lists the goods in order:

Two Wowsy Amulets
Two Wowsy Rings
Six Decent Rings
Six Meh Rings

"Now, I only want a fair share of the loot, but until we get to the Catacombs, we should use as much of this as possible. Here! Take some!"

She walks around the party, trying to get others to wear the magic items. "Come on, try an amulet, you know you want to!"

When the rest of the group has had first pick, Vauhwyt will put her Ring of Feather Fall in her pocket and wear an amulet, a ring, and another ring, with two more rings for Mookie in monkey form. She'll use the most potent of whatever is left.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Tuesday December 1st, 2009 3:18:14 PM

Bart has possesion of the trinkets he collect from the dead wizzard, he hands them over to Vauhwyt when she cast detect magic, the trinkets goes back in his beltpouch unless someone wants to use it, sorry i dont use another ring or amulet unless i know what magic the have.
Bart follows the other into the device, are we supposed to go in all at once or 1 by 1 and what we do?

Nebin the Green AC 17, HP 83/83 
Tuesday December 1st, 2009 4:19:22 PM

"I could erect a wall of stone outside the cave. Unfortunately once we return getting past it could prove difficult."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone
Staff Spell- Summon Nature's Ally 6

Vorelle 
Tuesday December 1st, 2009 6:19:27 PM

Vorelle wears a Ring of Protection +1, so she puts one of the "decent" rings on her other hand to see if it has any effect. If it doesn't seem to, she swaps in one of the "meh" rings to see if that does anything.

She helps carry any of the magic items nobody's claimed yet. It will not do to leave them here.

When they all seem ready, she hops up onto the device.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday December 1st, 2009 7:22:05 PM

OOC: Ummmm not to burst everybodys bubble, but other than the rings and necklace Bart has, were left back in the temple, reasoning that being unidentified they would only be very dangerous to make use of them. Since Aztyr had collected them all and carried them.

IC:
Having already cast dectect magic in the main room earlier and checked tjhe area for salvalgable loot, Aztyr decides it's time to follow Malgant, because as far as she was conserned this was still a combat situation. She would be a step behind onto the platform.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Light Fortification, AC 26, 86/86 hp Malgant 
Tuesday December 1st, 2009 8:51:14 PM

ooc
Yeah we were pressured to raise dead NOW ( which took 3 or more days of no posting to get done, good idea rushing there) instead of getting gear identified. All the loot besides what Bart grabbed was left with Gorentahl, unless you want to spend a few weeks letting us go get ignored in the catacombs. I am wearing no rings amulets ect.
IC
Malgant steps up next to Appolo on the platform. " I'm with Appolo, lets get this adventure started."

Did we leaf yet?/DM Buzz 
Wednesday December 2nd, 2009 2:20:42 AM

The group takes what they want and steps upon the platform. The power of the device envelops you all in a warm nurturing embrace. Almost like shrinking, the device grows in size and many zig zags race across the large surface of the ancient artifact. The three large slabs cut from mother of pearl emit the colors red, yellow and blue.

Watching these panels and the many zigzagging lines of energy, thousands of them actually and these lines make patterns across the smooth slabs, some of which can be seen to say "Please help us" in the common tongue, as well as any other Woldian languages you can read.

Entering is an act of will and all that agree will disappear from the sight of the others remaining in the room, until none of the adventurers remain on the now living island.

Then....

As each reappear you find yourselves in a dense jungle setting. Large trees grow tall overhead with many types of plants of many different heights blocking your initial view of the terrain. Insects seem to exist but for those familiar with jungle terrain, it is easy to see that they do not seem to be as bad as if they were in a real jungle. Others with any decent Survival skill can tell, that the ground is far to even to be natural, where roots from trees and brush would be running along the floor of the rain forest, yet, all that can be felt is plush grass, when not stepping on the lesser plants of the surreal ecosystem. Still, the environment is comfortable and not overly humid and the sounds of animals can be heard around you.

Off in the distance, you hear something very curious. It is an odd sound, one of which you have never heard before this moment. It sounds almost like a large swarm of insects, but much more distinct.

Listen DC20Highlight to display spoiler: {The sounds of battle. It must be a very unusual battle.}

Using one Survival roll.
DC 15Highlight to display spoiler: {There is no true north that you can tell}
DC 20Highlight to display spoiler: {The weather is also artificial}

Knowledge Nature DC 20 Highlight to display spoiler: {Although the environment is artificial, all the plants are real as well as the few insects that you see.}

Using one Knowledge Plants roll.
DC 20 Highlight to display spoiler: {There are plants in the immediate area that have long been extinct.}
DC 25 Highlight to display spoiler: {You can name three in the immediate area.}

Everyone will be receiving an email with current experience for the last scene as well as other information. Please check your mail and respond as you need with any questions.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d20+2=18 ; d20+6=7 ; d20+13=24 ;
Wednesday December 2nd, 2009 8:07:11 AM

OOC: Aztyr says, "reasoning that being unidentified they would only be very dangerous to make use of them." Vauwhyt does not agree with that philosophy! LOLOL!

BEFORE DEPARTURE: "Great idea, Nebin," says Vauhwyt enthusiastically. She does her best to make sure the halfling druid closes the back door with a wall of stone. "Don't worry, I can get us through it on the way back, no problem."

She asks Vorelle, "Are you sure you don't want a Wowsy Ring? Why not?" She tries hard to press one on her friend. Then again, the last time Vauhwyt encouraged Vorelle to try something risky, it didn;t go so well, so after a second the liontaur stops pressuring her friend.

After everyone has a chance to claim dibsies, Vauhwyt puts on a Wowsy Necklace and both Wowsy Rings (or a Wowsy Ring and a Decent Ring, if Vorelle took one of the two Wowsy Rings). She gives Mookie two different Decent Rings, or a Decent Ring and a Meh Ring if they are the same-looking and -detecting.

Is there a Tower Shield for Vauhwyt to take?

Finally, DM Buzz, is there any way Vauhwyt can get some lich dust or finger bones from the dead warrior-liches? She can use that as a great component when the time comes to fight the Sons again.

AFTER DEPARTURE: Listen check is an 18 ... not good enough. Vauhwyt has no Survival or Know Nature.

She tries to Sense Spirits, and to look into the Realm of Shadows. She wonders out loud if she can even reach the Shadows from this place, or pocket dimension, or whatever it is. She wonders if this is a magical place: Know Arcana 7 is a nat 1!

She tries to activate her new Wowsy Amulet blindly: UMD check is a 24.

OOC: Thanks for the xp, Buzz! I'm bringing my PC sheet up to date (level 12).

Light Fortification, AC 30, 92/92 hp Malgant  d20+7=24 ;
Wednesday December 2nd, 2009 9:31:38 PM

ooc
So if all the loot is here now who is carrying the 6 suits of plate and the 5 tower shields? And all the rings and amulets, and robe? In fact since we are all decking ourselves out in the new finery can we have a listing again? Since I apparently have to play Russian roulette to get any of the good stuff maybe I'll go big and put on as many things as I can too, provided I can fit in the armor. Shields will be small for me, I might be able to fit one on each hand though. Maybe Aztyr is up for losing tons of xp trying on what I suspect is a robe of the archmagi(black), wouldn't that be fun? I mean the guys wearing this stuff previously were DEAD. What could go wrong? While we are at it I am out 5k gold from the raise dead since I was one of the two people that thought ahead and prepared for these things. Oh and I think the dragons will want a cut of this too but since we aren't under contract we can probably screw them too. Heroic right? So have I pointed out enough problems with messing with the timeline of events yet or should I go on?

IC
Listen 24
I don't have any of the other relevant skills

" That is combat folks, strange sounding combat too. Look sharp."
With that Malgant draws his sword and says a short prayer over the blade ( cast Greater magic weapon on my sword making it +3 for 12 hours). He prays over himself as well preparing for battle ( cast Protection from evil and shield of faith on Malgant) The blade takes on a bit of a twinkle as if it had been divinely sharpened. He then follows his ears and heads toward the sound of combat.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 120 rounds
-Protection from evil on Malgant 120 rounds

Character leveled and updated

Nebin the Green AC 17, HP 83/83  d20+11=23 ; d20+17=24 ; d20+17=19 ;
Wednesday December 2nd, 2009 11:22:08 PM

Before stepping into the maching, Nebin seals off the front of the cave with a wall of stone. Better safe than sorry.

Once inside Nebin feels so much better. A barren desert to a thick jungle full of plants. Despite how much more comfortable he is, Nebin has spent far too much time among the trees to miss the little things. "This is artifical nature, well some of it anyway. There is no true north and no forest I've been in has had smooth even ground. I'll find out where we are soon enough."

Nebin turns to a nearby plant. "Hello my friend. I'm Nebin and these much larger creatures are my friends. Could you tell me where I am?"

OOC: listen check 23, Survival Check 24, Knowledge Nature 19

Well that roll of a 2 officially sucked $@%^#&^. I mean I need a 3 or better to get the roll and its a friggin 2. Shananigans I say (joking). I wasn't even aware there was a knowledge plants skill. Nebin will have to correct that when he goes up a level.

Nebin's using his at will speak with plants ability.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Appolo  d20+10=25 ;
Thursday December 3rd, 2009 12:33:27 AM

Appolo appears with everyone else and looks around."Yes I agree with you Nebin.This place isa little odd.Listening for a few seconds"I think i hear someone or something fighting off in that direction."He points in the direction of the noise.While not having survivl or knowledge nature skills appollo has been out and about enough to know that natural ground is rarely even and uniform.

Backing up again/DM Buzz 
Thursday December 3rd, 2009 1:17:39 AM

When Nebin seals off the tunnel, the resonations once again begin and the strength of the characters is once again drained. A large, energy type bubble envelops the device and the color that corrisponds to the tunnel turns off.

How will the group now remove the wall, in order to enter.

Vauhwyt can have whatever lich bits she desires.

I will send out the treasure list through email.

Vorelle  d20+17=28 ; d20+19=30 ; d20+12=14 ;
Thursday December 3rd, 2009 1:20:46 AM

"I think it would be b-better for Lorth or Malgant to h-have the good rings," Vorelle tells her friend with a smile.

Entering the jungle environment, she readily spots that it isn't entirely natural. "Somebody's g-garden?" she hazards.

But it gets stranger. "There's no North," she tells her friends, "and no real weather p-patterns" [Survival 30].

And then she hears something. "A b-battle? Somewhere nearby." [Listen 28] [OOC: Can Vorelle tell which direction the sounds are coming from?]

[OOC: There's a Knowledge Plants?]

DM Buzz: On hindsight, I should have included that in the knowledge nature check.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+4=13 ;
Thursday December 3rd, 2009 2:29:45 AM

Bart doesnt have a clue where he is just in a normal jungle he would say. Artificial you say Nebin? If you say so, a tree is a tree isnt it? And if yoiu here the sound of battle Malgant, lets scout out if we are meant to help people its a good point to start. Lead us oh mighty leader

Light Fortification, AC 30, 92/92 hp Malgant 
Thursday December 3rd, 2009 5:37:03 AM

OOC
Resonation huh, funny I remember saying that would happen.
I resign as leader. No one listens and the heartburn isn't worth it. I'll do my own thing like the rest of you and try to keep some kind of dialogue going about plans but lawful and chaotic are just not working out here. I have yo get to work. Maybe we can discuss this later. Also looks like Lorth has stopped posting so the chaotics totally outnumber me now too.

Nebin the Green AC 17, HP 83/83 
Thursday December 3rd, 2009 7:05:31 AM

OOC: it might help if Malgant said do not block off the tunnel instead of making a comment about what he thinks may happen. Also in that last post Malgant just ran off towards the battle. He didn't issue any commands for us to listen too. Assumptions are not commands. I did send out an e-mail last night about the current scene and what to do about it. Though I assumed that after the tunnel fight we would be a little more cautious.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d100=31 ; d100=85 ; d20+13=27 ;
Thursday December 3rd, 2009 7:18:10 AM


Too late, Mal's prescient words come back to Vauhwyt ... "I have nothing that will block any of the tunnels. I also think that doing so may affect how the device reacts to us. Remember that all the tunnels were blocked when we found it and there was a draining effect."

"Ugh," says Vauhwyt, "You were right, Mal. Nebin, we had the wrong idea. I apologize."

Mookie caws and cackles. "Well, that's a first, Boss!"

"Hush, Mookie." She looks at the wall and shrugs. "Now I'll just have to knock it down."

She goes up to the new wall, then casts Enlarge Person and Heroism on herself. [arcane spell fail checks are a-ok] Then the now-huge liontaur batters against the stone wall, trying to break through the darn thing. She rears up on her back paws, crashing down with her forepaws.

[OOC: Per the spell, the Break DC for a Wall of Stone is 26 if Nebin is 12th level, or 24 otherwise. Vauhwyt has a +8 size bonus to break things. She also has a +2 from the Heroism and a +3 Str mod. Her total bonus to break is +13. She needs a roll of 13 or better to break the wall. She has Squeezing penalties to attack and defend, but those do not affect checks like this one.]

Her check is a 27: Vauhwyt breaks down the wall on the first try.

Looking at Nebin, Vauhwyt says, "Sorry about your wall."

She looks at the pile of loot. Her carrying capacity is about 2,000 pounds. She picks up the armor, shields, and all, stowing the gear in her now-huge-size sidepacks (saddlebags, to the uninitiated). She says, "We can cache this stuff on the other side."

She looks at the platform. "Ready!"

[OOC: Mal, please don't be mad. We still need a leader. I'll try to be good. Sorry.]

==========

Spells just cast: Enlarge Person, Heroism, Message, False Life, Detect Scrying, Detect Magic, Alter Self. (All shared with Mookie if still in effect.)

Spells:
2 of 6 cantrips used
1 of 7 1st level spells used
2 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only)

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Light Fortification, AC 30, 92/92 hp Malgant 
Thursday December 3rd, 2009 3:29:22 PM

ooc
It isn't just that. This is the most off kilter , back and forth, stop again start again do over riddled adventure that I have ever been involved in. Our last combat took over 3 MONTHS to be resolved. The DM had to back track and pull punches to not kill us all because we wouldn't act together and because the encounter was set up to nullify almost every aspect of the way we fight.
In Blackbird Lake we almost all died fighting by the cabin because we allowed the opponents to split us up. I shouted "regroup outside " and the rest of the small party members all ran away leaving myself, Lorth and Vorelle outside to stand and watch the proceedings. In the encounter before that the Word of Chaos SHOULD have killed most of the lawful members of the party since we were helpless for almost 10 minutes. The group just refuses to gel and as a player I am getting tired of knowing how to win a fight, saying how and then barely living because we all go do something else. It is frustrating. Nebin you say that you want more direct orders. Thats cool. Malgant can treat you guys like recruits and think for you if thats what you want. You can just post " I do what Malgant said" and I'll run the whole game for you. OR, we can all read the posts when they are written and we can THINK about what we are doing and use some interpretation and make a well written and interesting game out of this.
Right now we are being greed driven and trying to see what we can get and who can get the biggest share while the others are trying to solve the problems facing the group. You guys want to do loot distribution right now? Fine. Aztyr has enough pearls to identify every bloody piece of gear here and can do so. We can assign values to it all and split it up right now. Or we can leave it where we left it, in the high priest's care and get on with the bloody adventure.
Either way we need to resolve these problems. I went to work pissed off after reading the posts this morning and I had a terrible day where I took that frustration out on my co workers. That isn't right and needs to stop. So lets either start some email and resolve this or have the discussion right here in character claws out and teeth bared. Just lets get it done.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday December 3rd, 2009 3:54:29 PM

Dont me mab Mal just teasing you, it always good to have a battle priest around you, especially if he is a priest of Imod or Domi as i prefer, ypou know i try to follow the ways of Domi too maybe i could be a priest too but im not as wise as you

Take a day/DM Buzz 
Thursday December 3rd, 2009 5:15:07 PM

I'm going to let you guys take a day to come to any final decisions on what you want to do.

Nebin the Green AC 17, HP 83/83 
Friday December 4th, 2009 7:26:51 AM

OOC: Leader's make command decisions.

Malgant's last IC post: " That is combat folks, strange sounding combat too. Look sharp."

Now that could be interpreted in different ways. It could mean that we are to be alert because the combat might spill over into us. Maybe I'm expecting too much out of the leader position. After that last rant I'd just pick up my books and go home but I can't exactly do that here. What I expect out of a leader is to decide things like how to approach a situation and then leave us to figure out how to do that with the abilities we have. Nobody is blameless and it feels like your preaching.

After Buzz's last post I expected something telling the group that we should go and investigate the sounds of battle but not to get involved until we know what's going on. Or maybe to go towards the battle and beat on who looks like they deserve it. If that's not going to happen just tell me now and I'll quit.

Take a day/DM Buzz 
Friday December 4th, 2009 10:30:16 AM

Just a reminder, you are all equals here. No one needs to quit, nor should they quit, because of another player.

I recommend just relaxing guys. The high danger is over for now. Talk about your feelings without insulting others and know that everyone here wants to have a good time.

DM post will come tonight.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA 
Friday December 4th, 2009 2:48:38 PM

OOC: Vauhwyt will keep her actions in spell casting and knocking down the wall. After that, presumably we'll head through the machine. She is grateful for Nebin's bag of holding.

Light Fortification, AC 30, 92/92 hp Malgant 
Friday December 4th, 2009 5:38:12 PM

OOC
If I am not mistaken we didn't make it to the "jungle" because of the wall spell shutting down the gate. Going on that assumption I'll take back my combat spells and post on...
IC
Malgant sighs and massages his forehead as the wall goes up and the machine shuts down. After a moment he hears "Ugh," says Vauhwyt, "You were right, Mal. Nebin, we had the wrong idea. I apologize."and relaxes a litle. Vauhwyt said she had a way to 'fix' the wall if it became a problem. At least now they knew where the weakness really came from.

" Now we know where the weakness is from. We can assume that blocking more entrances off will increase the effect I think. What was your solution to the wall if it became a problem?"

Malgant watches Vauhwyt's display of strength in dealing with the wall and can't help thinking she might want to think about following yet another god. The moment passes though and the machine ( i assume) reactivates.

Realizing that he may be the only member with actual military training Malgant takes a moment to explain what should happen when they go through the portal. "On the other side of the portal I want you all to spread out some if it is at all possible. Stay withing sight of the others but don't be a cluster target for a spell happy mage on the other side. If you notice anything point it out. It may be nothing but it might be the key to living through the transition to the other side of this portal.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended, 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning, extended, 20 hours remaining

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday December 4th, 2009 8:40:17 PM

Aztyr makes a comment, "Don't play with those robes, the one is obviously very evil, the other I'm not sure, but just to be safe leave it alone until Identified. As for any of the rings, I ain't touching them... they were WORN by evil Liches of some unknown sort. You wanna get possessed, be my guest, I'll wait until they are also identified. For the armor and shield, I don't wear or use it."
When Malgant says to spread out when they get to the other side, Aztyr will move some, she is well familiar with area effect spells and just what they can do....."Got you Malgant, spread out...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Nebin the Green AC 17, HP 83/83 
Friday December 4th, 2009 11:34:25 PM

Nebin pulls a bag out from the bottom of his pack. "I have a deep bag here. I don't have much in it, just my flying carpet. I don't know how much it will hold but if they are evil then at the bottom of a deep bag is probably a good place for them."

OOC: bag of holding type 2. not sure on the specifics as I don't have my dmg handy. Nebin has very few belongings so its mostly empty.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Take a day/DM Buzz 
Saturday December 5th, 2009 9:18:45 AM

Well, I had a long night last night and now I have to run up to Phoenix today. I will try to get you guys a post tonight or early tomorrow.

Thanks for your patience.

Inside the Teucri artifact


Jungle or garden?/DM Buzz 
Sunday December 6th, 2009 11:22:36 AM

Vauhwyt does not feel as though the Shadow Realm is accessible here and her new Wowsy amulet is not activated, if attempted to do so.

Malgant calls for the others to prepare themselves, then casting spells in preperation for anything, he leads the group toward the buzzing sounds.

Nebin feels almost at home, wherever this is. He stops to ask a plant, where it is they are and in response, the answer comes back simply, "Evermore."

Appolo points in the direction of the great sound and moves out with the others.

Vorelle can tell which direction the sounds of battle is coming from, but can only point, having no way to explain which direction it is, except "That way".

Bart, not having the skills others have encourages the party leader to do so.

Aztyr reminds everyone to spread out a bit, but moving more then five or ten feet away from another will cause someone to loose immediate sight of others, but the sound of their movement is still clear.

The sounds of monkeys and birds mingle with the smells of plants and flowers. A sweet aroma comes from a nearby berry bush. Another tree nearby has large brown nuts, that hang precariously on stems ready to release their mature package. Colors abound to the eye as well. Besides the typical brown and green of nature, flowers appear on all the plants that need them, abounding in many different colors and sizes. Large bees go about their business as if there is nothing unusual about the place, as well, different types of humming birds flit around your heads, investigating the newcomers, before flitting off to return to what they consider a normal day.

The group doesn't need to go far when, lying lazily on an overhanging branch easily ten feet above a typical taurs head. (Around twenty feet from the ground) A beautiful and large black puma lies resting on a thick branch. It's black coat is sleek and clean. If there were sunlight around, it's fine fur would likely even be shiny. It seems to look almost bored as he watches the group approach through eyes colored golden. Instead of reacting in some manner, either aggressive or afraid, it just remains as it was when you first saw it. His nostrils flair as it's scent detects those still unseen.

In a clear voice except for the rolling purr and speaking in the common tongue, it receives you all well, "Grrreetings strangerrrrs. For what rrreason would you find yourrrrselves herrre?" As he waits for a response, he cleans his large paws and the accompanying large claws attached to it.

Vorelle  d20+17=35 ; d20+17=33 ;
Sunday December 6th, 2009 12:10:13 PM

Looking up at the sleek, black panther, Vorelle's first thought is, I'm glad I didn't bring Champ.

When the panther asks a question of the party, Vorelle, out of long habit, remains silent and allows the others to answer. However, she continues to be aware of their surroundings, and any signs of danger.

[Spot 35; Listen 33]

Light Fortification, AC 30, 92/92 hp Malgant 
Sunday December 6th, 2009 12:27:11 PM

A talking cat, interesting thinks Malgant. In response to the cat he answers, trying not to sound surprised that he is talking to an animal, and not really doing a good job at it. The portal through which we came had messages asking for help on it. We came to help. My name is Malgant, and I am a Protector of Imod and these are my friends. Can you tell us who is in need of help and what we can do?

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 120 rounds
-Protection from evil on Malgant 120 rounds

Nebin the Green AC 17, HP 83/83 
Sunday December 6th, 2009 12:40:12 PM

"The plants tell me this place is called Evermore. I think its some type of preservation. The controlled weather and even ground make me think this place was created to be what we see." Nebin tells the Group

Nebin looks to the great cat but doesn't say anything just yet. He guessed it was a spirit of some type. Great cats were symbols of powerful hunters. Cunning and strong. It's reaction tells Nebin that the great cat isn't afraid of them. Doesn't really consider them much of anything. It's lack of reaction should not mean that it is friendly. Since it is an intelligent creature Nebin doesn't want to anger it by speaking as if it wasn't there. Which makes it hard to share his theories.

"I recomend caution and carefully chosen words." Nebin says to the Group.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Appolo 
Monday December 7th, 2009 1:13:22 AM

Appolo remains watchful and quiet.Hewatches the Panther with some interest,as well as there surroundings.Appolo thinks it's funny the Bull talking to the Panther.Predator and preyHe keeps his mouth shut and let's Malgant do the talikng..

AppoloOOC  d20+10=18 ;
Monday December 7th, 2009 1:14:28 AM

Spot Check 18

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin  d20+4=16 ;
Monday December 7th, 2009 12:20:31 PM

Bart waits for the cats reaction, he is ready to react with steel if needed, although he doesnt expect it seeing the reaction of the big cat (survial check 14)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=8 ;
Monday December 7th, 2009 1:48:43 PM

Aztyr keeps a look out as they travel, and is suprised when they encounter the panther. She goes speachless when it questions the group....
She knows she should say something, but she can't make any noise come out of her mouth....

spot roll 8

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Help needed?/DM Buzz 
Monday December 7th, 2009 6:15:59 PM

Vorelle takes the time to investigate the area using a couple of her senses, while others deal with the overly intelligent animal. Vorelle only Highlight to display spoiler: {You hear, mixed with all the other sounds of the place, what seems like a chicken or a rooster somewhere near and off to your left. Your Spot check does not help you see more then what is close and not concealed by the brush and trees however.}

Malgant introduces himself and asks the large feline who would be in need of help?

Nebin feels as if this artifact is not a trap, but more of a protected area for something. He tells the others, trusting a wild beast, whether it can speak or not, is a dangerous action. Nebin Only Highlight to display spoiler: {I'm sorry, I should have given you your answer of Evermore in a spoiler for your own roleplaying purposes.}

Appolo watches the interactions of the others, but does not see anything, other then a talking cat, out of the ordinary.

Bart prepares to kill it, if it tries anything aggressive.

Aztyr remains quiet, mainly because she is speechless at seeing an animal of distant ancestry, talk almost as well as herself.

The cat yawns and stretches before it answers Malgant's question. It's hind end goes high up into the air as it's front paws stretch far ahead of himself. Dark claws digging deep into the bark and meat of the large tree full of fronds and with head low, it rolls it's back forward to come to a standing position. It then sits upon it's large haunches and replies, "It appearrres to me, we arrrre all in need of help, including yourrrrselves."

The large black cat then looks off to Vorelle's left side and gets an annoyed expression upon it's face as it lays back down on the branch, staring in that direction with now narrow eyelids.

David, playing Lorth, has gone inactive for awhile. For everyones ease, let us just say that Gargul has sent him out on a personal mission and if David decides to return, his spot will remain available, at least through the end of this module. Please know, this will in no way effect the group in a negative manner and monsters will be adjusted accordingly due to the great loss of the Paladin. Let us hope he does well in his job and if you desire, feel free to send him words of encouragement. :)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d20+4=12 ;
Monday December 7th, 2009 8:14:59 PM

Vauhwyt does take a Tower Shield, and that's it. She notes that it is a medium size shield, and to use it she has to be Reduced.

At the tree of the talking panther, Vauhwyt takes a good look at the beast. She is about to try Intimidating it, when Nebin's words give her pause. Instead, she just tries to help Mal's diplomacy.

"Hi. I'm Vauhwyt, and what Captain Mal here is saying is exactly right. I hope you can help us help others."

Diplomacy to Aid Another or whatever: 12.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday December 7th, 2009 8:18:20 PM

"Because there is no way out of this device or is there another reason? My friend here thinks this device was made to preserve the environment we see here. Is that true? Who might we all include, are there other intelligent creatures besides ourselves here with you?" Malgant begins to grow more comfortable and less startled by the talking cat. He does not seem uneasy to the idea that the cat is a predator though. That is always the truth. From the smallest barn cat to the largest lion, all cats are predators. The trick is to not appear as prey.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 118 rounds
-Protection from evil on Malgant 119 rounds

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=11 ;
Monday December 7th, 2009 9:23:31 PM

Aztyr finally gets gets her tongue to start up again. " A fellow feline, it's nice to meet another type of one with the actual ability to speak and reason for it's self. Most are not much more than a way to collect, eat and then excreat thier preferance in food. As My big friend here stated, the outside of wherever we are had words saying Help us.
With us being what passes as Heroes in the imeadiate area, we decided the message was ment for us and well, here we are."

She stands not too far from Malgant, hoping either she rubs off on him, or he rubs off on herself. (diplomacy 11)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells ineffect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

(Aztyr leveled and updated)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday December 7th, 2009 9:25:31 PM

OOC: Malgant will be posting for me for three or four days, moving to a new apartment and cable is being a pain in the buttocks. I'll try calling him, but phone is cable too... so.... I'll see how it goes.

Nebin the Green AC 17, HP 83/83  d20+8=18 ; d20+8=15 ;
Monday December 7th, 2009 9:49:06 PM

Nebin watches the cat. Looking closely at the cat and then at the sky and the ground. There had to be other signs that could tell them more. Nebin didn't trust the cat creature and he didn't want to talk to the plants with it present. He was sure that the plants would tell him all they needed to know about whats going on in evermore.

OOC: knowledge (planes) checks for both the cat and the enviorment. 18 for cat, 15 for enviorment

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle 
Tuesday December 8th, 2009 12:01:25 AM

Vorelle is somewhat puzzled by the slight sound she hears, but she says nothing at the time.

When their "host" seems to react to it as well, though, she speaks up. "Is that a r-rooster I heard?" she asks.

AppoloOOC  d20+10=18 ; d20+10=15 ;
Tuesday December 8th, 2009 2:29:59 AM

Appolo watches and listens.He then looks in the direction the panther is looking."A rooster you say."He says in reply to Vorelle.

Spot 18 Listen15

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Tuesday December 8th, 2009 3:25:21 PM

What help you need master of the Jungle? As my friend Aztyr state we are here on a self acclaimed quest when we saw signs of creatures needed help, sow we are looking for the ones that need help and of course we need information how we can leave this place although i believe if we help the ones that needed help we find our path back to the world we belong

Help needed?/DM Buzz 
Tuesday December 8th, 2009 8:03:44 PM

Well all, I have a serious cold today and I'm going to go to bed in an attempt to fight it off so I can go to work tomorrow.

Sorry for the missed post this evening. If I stay home sick tomorrow, which I am attempting to avoid, I will get one in mid day.

Cat and Cock/DM Buzz 
Wednesday December 9th, 2009 7:37:18 PM

Vauhwyt enters negotiations with the black puma, attempting to aid others in their skill.

Malgant further questions the cat, but he receives no answers, with it being preoccupied with something else.

Aztyr gives a warm greeting to the cat and also attempts to help someone with an aid another opportunity. Good luck with the cable

Nebin using his knowledge of the planes, can not determine if they are in a pocket universe or somewhere in the Realm of Shadows.

Vorelle hears something out of the ordinary for what would be a jungle setting.

Appolo acknowledges the rangers query.

Bart reinforces the fact, the group is there to help those in need.

The large cat begins to growl as a distinctive sound is heard. The clucking of a chicken indeed approaches, but from out of the brush comes a large fighting cock. His bright red comb rises high on it's head as the plumage is a bright gold around his neck and very white over the rest of his body and wings. His feet are orange and off the back of those legs are some very long, yellow spurs.

He notices the party and starts a commotion, "Bwock, what is this Cat? You couldn't handle me by yourself, bwoccck?"

He walks up toward Malgant and raises the hackles of his back, "So, am I supposed to be afraid of you or something, Bwock, bok, bok, bok? Well, I'm not! I think I can take you bull boy, bwock. I think I can take you all! You don't look so tough!"

He takes a step back and starts scratching at the ground and going around in a circle. The feathers on his body stick up and away in an aggressive manner. "Yea, you heard what I said! Taur's get in line and humans get in groups! I'll murderize you! I'll peck your eye balls out! I'll spur you to death, Bwock!"

The large cat introduces you all, "Strangers, this is Cock. He's your problem now." With those last words, the cat digs it's hind legs into the tree branch and springs away out of sight, hidden now by the multitudes of fauna present.

Cock looks at you, "So, how's it gonna be, bwock bok bok?"

Light Fortification, AC 30, 92/92 hp Malgant  d20+13=23 ; d8+3=7 ; d20+8=21 ; d8+3=11 ;
Wednesday December 9th, 2009 8:05:25 PM

Malgant sighs," Look, I came here because there was a message that someone needed help. I am not going to play twenty questions with every living thing in this artificial world. Would someone point me to the person or thing sending the message so that I can get on with my busy day? Attack me Cock and I assure you you will get the horns, as well as whatever else my friends throw at you. I doubt there would even be a charred drumstick left after that. So I'll repeat your question to you. How's it gonna be?" Malgant regrets not having placed fire protection on himself at the sounds of battle

Hold action, if the cock attacks butt it with my horns and wait for back up.
hit AC 23 for 7 damage
hit AC 21 for 11 damage

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 117 rounds
-Protection from evil on Malgant 118 rounds

Malgant posting for Aztyr 
Wednesday December 9th, 2009 8:08:55 PM

Aztyr is astonished to see ANOTHER talking animal, this time prey not predator. She does note the tone of Malgants voice though, including the reference to her dealing with anything remotely threatening with fire. She can not perceive the chicken as a real threat though so she holds off on any violent response.
Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vorelle 
Wednesday December 9th, 2009 9:35:59 PM

Vorelle watches in amazement as the rooster steps out of the jungle. There aren't many roosters in Dirt City, but from what she can tell, this one is a fine specimen.

When he starts in with the tough talk, however, Vorelle simply cannot help herself. She giggles. Then she tries to stop herself from giggling, which makes her choke and snort.

Appolo  d20+10=14 ;
Thursday December 10th, 2009 10:55:11 AM

Appolo moves up next to Malgant"So you want the thigh ora breast.Original or extra crispy."He asks Malgant in refrence to the chicken.He also keeps an eye out for trouble.It's clear that Appolo doesn't think this rooster is much of a threat.

Spot 14

Nebin the Green AC 17, HP 83/83 
Thursday December 10th, 2009 12:30:21 PM

Nebin looks at the giant rooster. Those talons would probably tear him to pieces. "Why are you so angry? What happened?" Nebin asks.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Thursday December 10th, 2009 12:43:31 PM

Barts bastard sword apears suddenly in his hands. Bart thinks the rooster isnt hostile and is more a pretender then a fighter althoug cocks can be verry agressive and good fighters

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA  d100=57 ;
Thursday December 10th, 2009 5:14:22 PM

Vauhwyt does not quite know what to make of the rooster. She decides discretion is the better part of valor, and casts Reduce on herself and Mookie -- and then readies her new tower shield. Spell Fail 57 is no prob.

Mookie, on the other hand, has some ideas of his own. "Come on, Boss, let me take him! Avian to avian! I can do it!" (Note that Mookie is currently in monkey form.)

Spells in effect: Reduce Person, Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie if still in effect, except Alter Self is only on Mookie.) (Det Magic and Enlarge Person have expired.)

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
2 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only)

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Diplomacy or aggression?/DM Buzz 
Friday December 11th, 2009 12:28:56 AM

Malgant showing much frustration is ready to move along. Yet with this little rooster in his way, he is willing to fight if necessary, even if he would have to stick his head between his legs to gore the small creature.

Aztyr waits for word from the battle leader before scorching the feathers off of the little aggressor.

Vorelle attempts to stifle a laugh at the ridiculous scene.

Appolo asks if the Protector is hungry.

Nebin without any real skill, attempts to reason with the one called Cock

Bart pulls his sword, wary to underestimate nothing about this place.

Vauhwyt casts a spell on herself and Mookie offers to take on the rooster, calling fowl on fowl. Don't you need two spells to reduce you both?

The rooster makes a squaking noise and from out of the jungle canopy comes an audience of monkeys parrots and snakes to start. A couple of the monkeys start to making wagers with each other, clearly in common as well and a python slithers himself down far enough for the group to hear, "It's not worth it, even if you win, you will still loose, just ask Cat."

With that last word said, the audience begins to burst out in laughter and Cock looks around, "Where's Cat, that coward, ah never mind about him!" The rooster draws a line in the soil clearly marking the ground, his feathers still in hackles and his red comb going even redder then before, "So who's it gonna be, cross this line. I dare ya!"

The snake coils back up into the tree and watches as does all the other animals in the area, where now, there are humming birds again arriving and there are literally dozens of creatures that normally can not speak in the common tongue egging the group on. "Go on you can take him." and "Yes, it's a fight, wait till the fairies find out!"

Another voice comes out, "Naw, they are to involved with their own fight. It's about time we get to watch something new."

So with all the hubbub going on and the animals of the jungle placing bets, some in your favor and some not, there are many in the crowd that are expectant as to what will come. As cock fluffs up and waits for who is to cross the line he has drawn.

What has the group gotten themselves into and why on earth would there be such an eager crowd of awakened animals? Will the group fight or will they attempt to use some form of diplomacy to get to the heart of whatever explanation there would be?

Vorelle  d20+13=19 ;
Friday December 11th, 2009 12:57:12 AM

Vorelle is no diplomat, but rangers have other talents. She approaches Cock as she would a hostile animal in the wild, trying to demonstrate through posture and attitude that the group is no threat and does not wish to fight.

[Wild Empathy check: 19]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+13=21 ;
Friday December 11th, 2009 9:04:24 AM


Vauhwyt whispers via Message to Mal and everybody, and on top of that she uses Bluff to make it a secret message. [Bluff check to do so, with the +2 for Heroism, is a 21.]

"I got a sure-fire way to defuse this situation with humorr. Can I give it a try? No one will get hurt. And these animals sound like they would appreciate a good laugh."

Mookie caws "Look! Will wonders never cease?! The Boss is askin' permission before she goes off on some zany scheme!"

"Hush, Mookie," says the liontaur.

Light Fortification, AC 30, 92/92 hp Malgant 
Friday December 11th, 2009 5:30:39 PM

Bewildered by the gathering animals Malgant wonders why this fight is such a big deal. Than the old instructions he received from all of his tutors start to kick in. This would be too easy. Something is not right here. Then he hears what the python has to say. A tickle starts in the back of his mind. He almost has a grasp of it when Vauhwyt reminds him that she has cast message on the group by asking if she can defuse the situation. Malgant casts detect magic to see what he can see about this place and then responds quietly via the message spell.
" No one attack him. Vauhwyt if your way will in no way accept his challenge or cause you to cross his line then go ahead. I think I know how all of these animals are able to talk, and I don't like it. They said something about fairies and I have the sneaking suspicion that is one of us accepts his challenge the faries or some other power here will turn us into an animal. It's just a hunch but it is something I don't want to find out the hard way. I stepped into his challenge and now I think I have ruined my chances of him or the rest of them taking me seriously. someone else try and find out from them where the faeries are and get us either directions or an escort there. I am VERY uneasy about this place if there are faeries in charge."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 116 rounds
-Protection from evil on Malgant 117 rounds
-Detect Magic 120 rounds or until concentration stops

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=7 ; d20+13=21 ; d20+6=22 ;
Friday December 11th, 2009 5:49:43 PM


Vauhwyt whispers back, "Okay! I won't cross his line or accept his challenge!"

Vauhwyt steps forward. She looks really closely at the line.

"You call this a circle?" She laughs at the rooster. "My grandma has better curves!"

Mookie caws with laughter. "Yeah, and she's dead!"

Vauhwyt draws as perfect a circle as she can with a dagger, not intersecting the rooster's.

"Come on into MY circle if you think you're so good! I challenge YOU!"

She stands at the center of her circle, sneering and laughing. She calls out to the other animals, "Anyone want to bet on me? I wager this birdie won't lay even a feather on me!" She'll take bets up to 100 gold.

Vauhwyt readies an action: If the rooster enters the circle, she lifts her new tower shield so that it gives total cover against all physical attacks.

Mookie readies an action too -- he takes cover hiding in Vauhwyt's pouch!

Skill checks to taunt the bird and make the other animals laugh ... Untrained Perform 7 -- that's 9 with the heroism. Bluff 21. Untrained Diplomacy 22.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Friday December 11th, 2009 7:29:43 PM

Aztyr sits haunches down, front legs straight, ready to move in a moments notice, like any cat is when sitting like that. As Vauhwyt gives her own challenge to the Rooster, She just shakes her head...
"I don't know Vauhwyt, that's an aweful cocky Rooster, at least he's not a porcupine.
The question is whether his feathers are just fluff and down or if his quills are sharp enough to get through your hide."

She doesn't say any more, leaving anything more she would say, unsaid.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Appolo 
Friday December 11th, 2009 8:48:57 PM

Appolo waits calmly.He's not at all fased by the animals.He just looks bored.He'll wait to see if Vauhwyt has any success..If not then he'll take action.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Saturday December 12th, 2009 12:57:56 PM

Ha i think the animals cant attack unles provoked. Stay in your circle rooster and be in that circle forever as you are in this jungle-place-sphere. Ha i thought you needed help in here. And if we all draw circles it would be a long wait. So lets go and explore the real fight and leave thes chicken alone

(ooc Bart didnt pull his sword ita appears in his hand using the glove of storing)

Nebin the Green AC 17, HP 83/83 
Sunday December 13th, 2009 7:14:16 AM

"Let me try this. Won't take but a few seconds." Nebins says to everybody

He turns to a nearby plant and says, "My friend why is Cock so angry? Why does he want to fight?"

ooc: Nebin using his speak with plants.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Gold/DM Buzz  d20+6=18 ;
Monday December 14th, 2009 9:17:33 PM

An audience of animals descends upon the confrontation with no signs of Cat and Cock laughs in the face of Vorelle when she attempts to calm the savage beast, "I'm on to your wily ways human and there will be no trying to deny your attempt."

Knowing this is a delicate situation and some other form of diplomacy may be in order, Vauhwyt offers to attempt a different approach. One which will buy some time at the least. Highlight to display spoiler: {I'm not really sure where you were using the Bluff or Diplomacy, so I have to wing it a bit.}

The situation is one that may need a different strategy, besides violence, so Malgant, with the ability to speak without talking agrees a different approach is a good idea and let's others take over.

Large paws dig into the earth as a relaxed resting position is also an easy way to break into a run or pounce. Aztyr remains silent during the negotiations but with her thoughts reminds others that a book should be respected despite it's cover.

The pirate keeps his poker face on while insults and dares fly though the air. Appolo waits for the negotiators or instigators to see if they have any success. He could think of better things to be doing than this, like drinking in a bar, or storming a ship, like in the old days.

With some disdain, a thought on the situation is provided by Bart as well as a solution on the matter, on how to deal with a cocky rooster named Cock. A real battle! Now that's what a warrior wants to find.

With a divine spell, Nebin calls upon the spirit of the plant to answer his questions. He can tell, that the plant is also a bit more intelligent then they would normally be. Highlight to display spoiler: { "He's not angry, it's just his nature. Wherever he is he thinks that area is his. Him and Cat have been enemies since we can remember."}

For unknown reasons, some call a line in the dirt a circle, when there is no circle. So Cock looks confused when he looks down at his two foot long straight, or somewhat straight segment of torn grass, somewhat seen through the low hanging leaves and laughs, "Obviously, you're the fighters, because I can't expect you to know geometry." "So the laughter continues through the canopy as a large spider makes it's way to the front to see what is happening...

Then, the Grim/Avenger asks to put gold on the "line" and all goes quiet. Heads perk up in curiosity and Cock turns his feathered head sideways. Hushed whispers echo through the shrubs and branches. Cock looks at you, "What's gold?"

The group had not heard before, what their wagers were for, but only that they were made.

Spellcraft DC: 25 Highlight to display spoiler: {The creatures here are the results of an Awaken spell.}

Vorelle  d20+17=21 ; d20+17=29 ;
Tuesday December 15th, 2009 12:16:34 AM

Vorelle sighs a little. Apparantly, her attempt was doomed to failure even before the others started "helping."

With little else to contribute, she instead stays alert for signs of approaching danger.

[Spot 21, Listen 29]

Nebin the Green AC 17, HP 83/83 
Tuesday December 15th, 2009 4:45:24 PM

"Ah. Thank you my friends." Nebin replies.

He turns to Cock, "Good sir we do not mean to intrude upon your land. We are travelers and have no intention of challenging you for what is yours. It would be foolish anyway. None of us could surely defeat you."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Tuesday December 15th, 2009 5:51:41 PM

As Nebin speaks to the Cocky Chicken Aztyr thinks over the link they share. *Hmmm.... Fried, Roasted, Bar-B-Que, Broiled, Flambayed or shredded into Pieces Parts.... I can think of many ways to prepare a Chicken, each and every way is yummy.*
Aztyr has a shortened escape from her lips, and she continues to just sit there. Wishing someone would determin whether the chicken's goose was cooked, or at least to be cooked....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday December 15th, 2009 6:32:15 PM

OOC on the message spell: Guys, keep in mind that Message is just a cantrip! A zero-level spell. You have to whisper to use it. It is not telepathy, and it is not super-potent magic. Just to be clear.

Vauwhyt takes out a gold piece and tosses it to the cock. "Here you go, old bird! A piece of gold! Treasured in lands both civilized and wild! Bed of dragons, beloved of misers and beggers, the substance on which kingdoms have risen and fallen!"

Mookie caws, "Eh, it's just a hunk of metal."

Light Fortification, AC 30, 92/92 hp Malgant  d20+5=23 ;
Tuesday December 15th, 2009 7:11:56 PM

" Indeed Mookie, just a hunk of metal. But still everything Vauhwyt says. People will kill for it, lie for it even sell their possessions for it. It is said to be the root of all evil, yet in order to do good, one often needs it." Aside from this insight Malgant remains silent awaiting Nebin and Vauhwyt's solution to the problem.
Spellcraft 23
Any results from the detect magic?

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 115 rounds
-Protection from evil on Malgant 116 rounds
-Detect Magic 119 rounds or until concentration stops

Appolo 
Tuesday December 15th, 2009 8:11:08 PM

Appolo looks around"Comr on folks let's either fry this thing or move on.I think we need to find these faeries."That Appolo moves forward steps past the chinken moving forwad.it is clear he doesn't think much of the chicken or the rest of the animals.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Wednesday December 16th, 2009 3:09:18 AM

I agree with Appolo lets go to the real battle and let this rooster stay in his circle

Is it on?/DM Buzz  d12=4 ;
Wednesday December 16th, 2009 12:29:40 PM

With the group still in negotiations, things seem to be getting a bit friendlier as Nebin shows some proper respect for the large rooster. Vauhwyt introduces the precious metal to the community of animals with ooh's and ah's all around. Vorelle doesn't see or hear anything that resembles danger lurking as Malgant waxes a profound statement. Aztyr whispers over hushed tones that she isn't opposed to eating an intelligent rooster and many animals over hear her and laugh. Bart wants to move on. There are well over a hundred animals around, I'm sure a couple of them would make their listen checks if I rolled that many.

Everything seemed to be going well as Nebin shows some proper respect to Cock and suspicion subsides with the shiny coin Vauhwyt produces, it's not until Appolo steps past the cock that we go into combat rounds.

Sorry I wasn't specific until now, so you have an opportunity to change your post for Appolo if you want. The battle is considered twelve o'clock and Cock is at four o'clock. If you want to provoke an attack, then continue forward toward him, if you want to move off toward the fairy battle, you can avoid Cocks' line.

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 16th, 2009 5:22:50 PM

OOC
Yeah, that really wasn't clear. If it had been I would have blown off the chicken over a week ago and gotten back on the job. I'll hold my post and see if Appolo amends his to not provoke the cock and move from there.
Bart, reread the DM's posts. There is no circle, there never has been a circle and I doubt there ever will be a circle. It is a line in the sand. An old tactic of challenging others in movies and cartoons.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday December 16th, 2009 5:47:10 PM

OOC: Yeah, Vauhwyt is the one who started talking about a circle, and then drew one, just to mess with the bird's mind. Seems like I ending up messing with everyone's mind! LOL!

Appolo 
Wednesday December 16th, 2009 5:52:53 PM

Appolo turns away from the cock and heads for the Fairy battle"Come on people.Let's go see these fairies..Lrave the chicken alone.If I get hungry I'll come back for a wing."

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 16th, 2009 8:20:07 PM

OOC
I stand corrected, apparently there was a circle 8)
IC
following the pirate, Malgant heads on towards his original destination, the battle he heard upon entering the device. He leaves the annoying cock and the other, amusing, but less than helpful animals behind.

Since I am getting no answer I'll use bold and caps ARE THERE ANY RESULTS FROM MY DETECT MAGIC? I have been concentrating since it was cast (I assume 3 rounds ago, but we were not in combat rounds so I have no ides how long it's been)

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 114 rounds
-Protection from evil on Malgant 115 rounds
-Detect Magic 118 rounds or until concentration stops

Nebin the Green AC 17, HP 83/83 
Wednesday December 16th, 2009 9:56:18 PM

Nebin bows before Cock. "It seems I must go. If the fortunes smile upon me I will be able to hear some of your tales of strength and battles won. For I am sure they are great tales."

Nebin turns and runs after the others. While his legs are small, Nebin knows the forest and its ways. Taking advantage of his small size to avoid obstacles and thick brush. Otherwise he may get left behind. Big people always move too fast and forget about the little folk underfoot.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle  d20+17=29 ; d20+17=30 ;
Thursday December 17th, 2009 12:39:47 AM

Vorelle follows her friends. She stays to the rear, not entirely trusting the animals behind them. As she goes, she stays alert for any threats.

[Spot 29; Listen 30]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday December 17th, 2009 10:01:06 AM

Vauhwyt shrugs. "Looks like the party is overr, old bird," she tells the cock, then walking around his line to follow her friends.

"Keep the gold as a little gift for the fun."

Light Fortification, AC 30, 92/92 hp Malgant 
Thursday December 17th, 2009 6:53:38 PM

OOC
Nah, big people in heavy armor have 2 speeds and one special speed. The 2 speeds are slow and slower. The special speed is falling, which while not actually faster, feels like it.

The meaning of chaos/DM Buzz 
Thursday December 17th, 2009 7:28:11 PM

MalgantHighlight to display spoiler: {ooc: I apologize for missing the Detect Magic spell. There is magic all around you. It is hard to tell which is more or less powerful however. The animals and plants seem to have the same strength of magic about them in the form of Transmutation magic, but the very air you are breathing also detects magic of a strong quality with no particular school tied to it. Perhaps all the schools of magic are used?}

The group walks away from the confrontation, none the worse for wear. The rooster pecks at the gold piece a couple of times and picks it up with his beak, just as a small monkey swings by on a vine and snatches it away, then disappears into the trees. Having been violated, Cock now turns his attentions to the thief and attempts to follow it.

The sounds of battle get closer and closer as more animals come into view, none of which really impede your path as you make your way to a small vale. In the vale, hundreds of fairies of different types skirmish in the field. Instead of using weapons of steel, bronze or wood however, they all seem to carry different types of flowers. They are flying around in a swarm with no real resemblance to formations or tactics.Spot DC15Highlight to display spoiler: {You notice that the flowers that are being used are changing colors. They go from rich and bright, to flat and dark. All of them are a beautiful color and vibrant.}

From off to your left you can see a small patrol of three fairies sneaking around the edges of the vale. Two of them are tiny beings with the head, arms and torso of a humanoid, with the wings, antennae and legs of a cricket. The third resembles a very small elf with very long ears and beautiful, delicate, translucent wings. Knowledge Nature: DC 25Highlight to display spoiler: { Two grigs and a pixie.}

The very small elf disappears from view as the two cricket looking creatures hold up there weapons in a defensive posture. The cricket thing on the left wields a bright yellow dandelion bud with two tiny hands. The cricket thing on the right wields a beautiful white tulip in it's tiny little hands.

The one wielding the tulip hops forward and demands, "Halt! Who goes there!", in a rough tone filled with authority. Then, he turns back to his patrol partner and starts to giggle and whispers something. Listen DC12Highlight to display spoiler: { "I always wanted to say that."}

He then turns back with a serious scowl at the group as his dandelion wielding partner backs him up.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+2=14 ; d20+2=14 ; d20+7=15 ;
Thursday December 17th, 2009 8:14:40 PM

Aztyr looks at the small creatures and is suprized when one vanishes. (She's never met any of these creatures before) She laughs as the one wispers to the other.
She speaks up, "I'm Aztyr, so who needs our help?"(she motions including everyone else in the party)

Spot 14
Listen 14
Diplomacy 15

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Light Fortification, AC 30, 92/92 hp Malgant  d20+8=14 ; d20+7=24 ; d20+8=14 ; d20+7=18 ;
Thursday December 17th, 2009 9:05:57 PM

Malgant has followed the group, still concentrating on his spell when they encounter the faeries. He examines their "weapons" and since Aztyr has spoken up, lets her do the talking. He is not sure that the combat is mock, even with the use of flowers as weapons. He tries to study the fight to determine whether it is real or a " wargame".
Spot 14
Listen 24
Hearing the Fairy's muttered aside though he suspects that they just play at war. He opens his ears again and sharpens his gaze into the area around them, looking for he fairy that 'disappeared' .
spot 14( odd isn't it?)
listen 18

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 109 rounds
-Protection from evil on Malgant 110 rounds
-Detect Magic 115 rounds or until concentration stops

DM Buzz-Notice:Lorth is not present with the group. He was last seen in the Land of Shadow. You would not cast Magic Vestment on him, but may substitute the recipient or have another spell, unless it was cast before the Lands of Rest, which would make it irrelevant. I just see you have one marked off..

Vorelle  d20+17=29 ; d20+17=21 ; d20+12=17 ;
Friday December 18th, 2009 12:59:35 AM

Vorelle has never seen anything in her life like this gathering of fey making "war." She's not sure whether to be charmed or appalled.

"What makes the f-flowers change c-color?" she murmurs, fascinated. [Spot 20]

She doesn't recognize the little creatures approaching the group [Knowledge Nature 17], but she does hear the one's whispered comment. "And you d-did it very well," she tells him.

For the most part, though, she is content to let the others talk.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday December 18th, 2009 3:08:58 AM

Well how strange can it be, a battle without weapons apperently it is nt one Bart thinks.
He Malgant is this the Battle you meant before? Bart says

Nebin the Green AC 17, HP 83/83  d20+9=29 ; d20+17=21 ; d20+11=12 ;
Friday December 18th, 2009 8:08:01 AM

Nebin is sure the flowers are potent weapons. Otherwise the fairies wouldn't be so confident about holding up a larger group of people. If he has his guess the flowers acted like the wands wizards often employ. Nebin does speak a language that woodlan beings use. While not posative these fairies speak it he believed there was a very good chance they did.

"We recieved a message that help was needed. So we entered Evermore to try and aid those that are in need. Could you help us?" Nebin says in Sylvan.

OOC: I hate this die roller. maxed out nature skill and have yet to make a skill roll for it. spot 29, nature 21, listen 12

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=17 ; d20+2=16 ;
Friday December 18th, 2009 12:59:46 PM


Spot: 17
Know Nature: no ranks.
Listen: 16

Vauhwyt laughs in delight at the sight of the magical flowers, which seem to be changing color. She laughs again at the remark made by the fey creature.

Then she has a spiritual insight, despite her lack of ranks in Know Religion. She calls out to the fey, "Hey, any chance you guys honor the god known as 'Flower'? Just asking, is all."

Mookie says quietly to Vauhwyt, "Boss, that crack sounds like something I would say."

"Ha!" says the liontaur. "I got there first this time!"

"Hush, Vauhwyt," says Mookie.

Light Fortification, AC 30, 92/92 hp Malgant  d20+8=10 ;
Friday December 18th, 2009 4:11:37 PM

spot 10 ( second try since I looked before this too)
"The flowers change color?"

Answer to the note above
That is one of my preliminary spells that I cast at the same time as the status spells, which was before the land of the dead trek( I only remember that to be so because Appolo and Vauhwyt do not have status cast on them). Lorth was the only one (that I know of) that would actually benefit from the spell so I put it on him. Once we have a chance to refit in the catacombs though you will see it daily (twice in fact) on me.

Appolo  d20+10=12 ; d20+10=24 ;
Friday December 18th, 2009 8:11:13 PM

Appolo look around sees the fairy battle and then the fairies pop into view right in front of them.He hears whar is said and listens to his friends.Agian he remains silent.As his friends are asking most of the right questions anyways.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Sunday December 20th, 2009 4:43:42 AM

ooc leaving for a few days back on wednesday

Good versus Evil/DM Buzz 
Monday December 21st, 2009 10:21:19 AM

"Greetings Aztyr! You have encroached upon a battle for Evermore, where good versus evil struggle for supremacy! No none fairies allowed!" The small cricket fairy explains.

Looking around at the chaos of the war, Malgant attempts without success to see the one that went invisible. He does hear easier the sounds of the skirmish, Highlight to display spoiler: { Coming from the main battle, words are spoke like, "Take that you unseelie!" or "Come toward the light!" and "In the name of Eberyon!"}

Indeed, the flowers do change colors, going from a light color to a dark color and Vorelle points that out to everyone as she compliments the small cricket creature on his ability to appear threatening, soliciting a slight smile from the creature.

From the looks of the scene to some though, this isn't a battle. Where's the blood? Where's the gore? Bart shrugs off this scenario and questions the Protector on what his idea of a battle would be.

Having an idyllic environment might have set the druid Nebin on edge a bit as the frustration of not knowing as much as he would like is hidden well by his visage. Further information is also requested in a language that may appeal more to they Fey.

Questions continue to fly from the party members as Vauhwyt asks the fairies about their religion preference. Her and Mookie have a slight argument.

Being content at the questioning so far, Appolo is one to let those that are doing a good job, continue on their course.

When Nebin speaks in a different tongue, the first creature walks up to him and eyes him up and down then says something in the language of the Fey Sylvan Language only Highlight to display spoiler: {"What are you talking about halfling? Who asked for your help, eh? Those evil unseelie fairies?"}

Some answers do come back to the motley good as well, "No we don't worship flowers, these are just our weapons provided to us by Evermore!"

The second cricket fairy then speaks up for the first time, "Yea, dat's right! We fight for Eberyon!"

Then from off to your right, you see some ugly looking fairies approaching. Their wings look tattered and their noses long. Two wields a dark blue tulip and the third holds a rose, that is a deep red. "So, you went and recruited some ringers eh, you stinking good guys will stoop to all level of low, won't you!" Says the lead dark fairy.

The first cricket fairy replies, "No, no, no! We stopped them from entering. We thought they were with you!"

At this point, a high pitched argument breaks out between the two fairy scouting parties as the accusations of your appearance has left the two sides in another, different confrontation.

Then, looking off into the distant battle, it is clear the battle has ceased as the swarm slowly starts to making it's way to the edge of the vale where you are all standing. You have garnered the attention from the full force of fairies and they will soon be in your immediate presence.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=18 ;
Monday December 21st, 2009 11:02:48 AM

"Whoa, whoa,whoa... I never said we were going to assist anyone. What I asked was, WHO NEEDS OUR HELP.
We recieved a message that said PLEASE HELP!. We have traveled quite a ways to find out who it was that asked for our assistance.
Now, if niether of your sides asked for us to help them, we will just have to keep exploring until we do find those who want our help." (Diplomacy 18)


Aztyr hopes to have this soulved before the full force of both side of the fairy battle surrounding the group.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=1 ; d100=62 ; d20+2=6 ; d20=6 ;
Monday December 21st, 2009 11:03:42 AM

Vauhwyt looses her Tower Shield and then casts See Invisibility (arcane spell fail 1 = FAILURE) but a spike on her armor gets in her way. So she tries again (arcane spell fail 62 = OK).

She looks around to see what she can see. Untrained Spot 6. She tries to Sense the Motives of the fey -- always a hard thing to do! Untrained Sense Motive check 6. Oh, wait! Make that an 8 and an 8 with Heroism's +2. That will make all the difference! :-)

Spells in effect: Reduce Person, Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie if still in effect, except Alter Self is only on Mookie.)

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only), See Invisibility

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday December 21st, 2009 9:39:13 PM

Malgant crosses his arms and takes a few steps back, leaning on a tree that is big enough to hold him up. Aztyr has this in hand, maybe, he thinks. If only she would explain things fully rather than leave portions open to interpretation/exploitation by the bickering fairies. Malgant saw no damage done by the flowers( did he?) so he is not overly worried by the gathering mob. He has faith that if they start a fight, his friends will be able to end it quickly and decisively. As Nebin gets a response, an angry response from the sound of it, Malgant's brow furrows. Why can't chaotic beings say what they mean? Someone asked for help. You'd think they would be easier to find if they were still around. Or that they would be able to spit out what their problem WAS so that it could get settled. Malgant begins to regret not following orders and just smashing the device to smithereens when he was safely outside. Bardamion would have understood.

" If they are going to keep talking to you with a threatening posture Nebin, convince them to speak something I know so I don't decorate this nice woodland with fairy parts thinking that they mean you harm. I would hate to commit such a social gaffe as that." To Bart, " Fights come in all shapes sizes and colors Bart. Some war with words, never meaning physical harm. Others fight with weapons, never uttering a word. I prefer a straight up fight with rules I understand and honorable opponents. It's how I was raised."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 108 rounds
-Protection from evil on Malgant 109 rounds
-Detect Magic 114 rounds or until concentration stops

Vorelle  d20+17=33 ; d3=1 ; d20+17=18 ;
Tuesday December 22nd, 2009 12:02:50 AM

"We will st-stay out of your b-battle, unless somebody invites us in," Vorelle assures the fey.

All the while, she looks around for signs of danger. Someone in here had called for help, after all.

[Spot 33; Listen 18]

Appolo 
Tuesday December 22nd, 2009 1:23:31 PM

Appolo watches the scene and listens.As the other faries quit thier silly game and come over he just shakes his head. Upon hearing Eberyon's name Appolo pipes in"Eberyon eh.Might have known he wa behind this."He then walks over and jions Malgant."Well doesn't look like anyone around here needs our help.Let's finda way out of here and go about our business."

Labyrinth of Despair/DM Buzz  d20+5=23
Wednesday December 23rd, 2009 12:56:57 AM

Diplomacy is used by some as others have little tolerance for such nonsense that is present with the large feud these fairy's have. Even now, the dark fairies and the light fairies mingle in a large swarm. They speak in the common tongue for the most part but you can hear an occasional word in the language of the fey, all of which is derogatory in nature and not directed at the group, but at each other. However, they touch the stem of their weapon to their tiny belts and the flowers shrink in size to fit snug next to other smaller flowers, a dandelion and a rose.

At the mention that there is help available, for those that want it, The fairy's as a collective looks at the others and then starts screaming in unison, "Yes, yes yes, we want your help!" Come cries from the light fairies as the dark fairies also pleads for your attention and solicits your aid, "Oh please help us, please! They are sooooo mean to us!"

"We are not!"

"Yes you are!"

The hubbub continues as the fairies now argue over how they will use your aid, even to go so far as to pick teams.

And the arguing intensifies as their small voices begin to create a droning effect. The fey begins to hop and fly around in patters that cause you to catch your breath. In the midst of the chaotic swarm of fairies a face forms amongst the many moving creatures.

In a strained voice, which is tired and desperate, you all hear the words clearly, "Labyrinth of Despair."

Then the face fades away and the fey begin their bickering again. It seems the group has many choices. They can just walk away and might be forgotten about. They could attempt to distract a fairy away from the intense discussion. Discovering what the voice is speaking of however, may be the best clue they will get from the long lived creatures with the short attention span.

Vorelle discovered nothing new with her Spot and Listen checks. Vauhwyt did not pick up any information with her Spot and Sense Motive checks. Aztyr successfully diverted any negative reactions away from the group, their attitude going from unfriendly to indifferent.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=22 ;
Wednesday December 23rd, 2009 9:34:05 AM

As the Fairies continue argueing amunst them selves Aztyr looks to her friends to see if the have the same reaction to the face and the three words.
(Expecting they have some reaction) Aztyr tries to get the Fairies attention again, this time she'll use a spell to try and get them to pay attention to her. She thinks back to one of her earliest teachings and aside from learning how to clean with magic she also learned another semi useful spell. Useing a soft word and her left hand, carefully moving just her fingers up and down she releases the energy to cast the spell she was concentraiting on. (Cast Dancing Lights)
Appearing as a ghostly humaniod immage, the light just stands there 5 or 6 feet infront of her. It then starts to twirl and dance around amung the Fay, never going to far awy from Aztyr. Once it has thier attention, it will bow and point towards Aztyr, directing them to her once again.

"Fay folk, It would be unfair, for us (indicating the group) to join just one side of your very important battle. It would also be unfair to try and devide us up evenly amungst sides. We are not here to overwelmingly shift the forces of this place to one side or the other.
In my role as a Shaman, I have just learned of the place our group must travel to. But now I find us in need of your assistance. If a few and I mean no more than four from each side of your battle would guide us to the Labyrinth of Despair we will get out of your way so you can continue your battle undisturbed."
(diplomacy 22)
After a minute the humaniod figure of light simply fades away.(most likely during her question)

Spells Per Day

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Wednesday December 23rd, 2009 2:09:21 PM

Well lets see how they react

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday December 23rd, 2009 7:38:39 PM

Malgant wanted to yell at the silly fairies to stop their useless prattling so that he and his friends could leave this device of insanity. Aztyr spoke fist and tried to dazzle a few of the fairies into listening. He could always yell later, so he held his tongue .

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 108 rounds
-Protection from evil on Malgant 109 rounds
-Detect Magic 114 rounds or until concentration stops

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday December 23rd, 2009 8:42:06 PM

Vauhwyt holds her tongue and lets the fey focus on the dancing lights and Aztyr. But as covertly as she can, she casts a Detect Victim, to see if anyone has prayed to the Dark Lady for revenge around here. Maybe Jancasis can give Vauwhyt some inspiration.

Appolo 
Wednesday December 23rd, 2009 8:46:51 PM

Appolo listens to the strange voice"Well that was interesting.Looks like we need to find this Labrinth."Hesays.Then waits to see if AzyTyr can get any results.He then looks at Malgant"OPf we could go back and fry us up some chicken."He says with mirthfilled smile.

Vorelle  d20+15=34 ; d20+19=34 ;
Thursday December 24th, 2009 1:36:08 AM

"I d-don't see a Labyrinth," murmurs Vorelle. She begins studying the ground, looking for tracks. Perhaps there is some sort of trail leading into the labyrinth?

[Search (to find tracks) 34; Survival (to follow tracks) 34]

Appolo 
Thursday December 24th, 2009 11:22:27 AM

OOC: Marry Christmas Best Wishes and Hppy Holidays to you all.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Friday December 25th, 2009 12:05:13 AM

Merry Christmas and have a safe Holiday season.

Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin 
Friday December 25th, 2009 2:39:41 AM

happy Xmas!

Nebin the Green AC 17, HP 83/83 
Saturday December 26th, 2009 9:39:37 PM

Nebin listens to what the fey say and more important what they don't say. He's quiet for a few moments and turns his gaze away from the fairies. He looks at the plants, trees, earth, and sky. Nebin contemplates what he knows about this place and what he should know. Of how perfect this place should be. Nebin walks over to Malgant and thinks that the collective effort to try and get Aztyr's help in their conflict should be enough to remain more or less unnoticed.

"I believe that Evermore asked for help. Not the fairies or the animals. This place needs our help. The land, the trees. Something is wrong and we need to fix it. It has to be whatever the sons of dread did on the outside. The plants here are unusually intelligent. It explains why nobody here knows about the call for help. Because they didn't make it. Tomarrow I shall become a tree. That may give me a perspective on this place that can't be seen as we are."

OOC: sorry about the absence. xmas week was just crazy.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Holiday Slowdown/DM Buzz 
Monday December 28th, 2009 5:35:02 PM

Happy Holidays everyone!

Many warm wishes to you all over the next week or so.

DM posts will come as regularly as you all do, with a five player post minimum, so others don't get out of the loop while visiting friends or family.

I hope everyone is well and DM post will come tonight.

:)

Pleading voices/DM Buzz 
Monday December 28th, 2009 10:04:11 PM

Appolo thinks of chicken as a fine meal, but also realizes, he's not really hungry, while Nebin approaches the Protector and shares a different insight. Vorelle looks for a way into this labyrinth. Vorelle Highlight to display spoiler: { She is confident, all the tracks in the area are from other animals of different types looking into the clearing over long periods of time, or small patrols circling the boundaries of the vale.}

The face and voice disappear as mysteriously and suddenly as it appeared. The pixies have an argument of major proportions, with words of mistrust and disdain for the other side apparent. They ignore the minor magic of the sorceress and continue the fierce discussion. One of the dark fairies pulls the miniature, dark blue tulip from it's belt and it grows in size to be the two handed weapon they have been using before. He strikes at a good pixie flying by him and the pixie immediately takes on the features of a dark unseelie faerie. Then all at once, the battle is again in full force. It is now clear to see, that the flowers actually change the creature struck into a different creature or perhaps a creature with a different nature.

Getting the attention of the Fay folk is impossible as Aztyr explains their roll in being in Evermore. Impossible until the liontaur mentions the words Labyrinth of Despair , then all goes silent and all attention is again back on the group. It is very noticeable to Bart and the others how they react. He has seen the look of fear in many faces. Some consider this feud futile and useless. Among them, Malgant does not add fuel to the fire of their hostilities and remains quiet with Vauhwyt, her Avenger abilities reveal no victim in need of revenge within range.

The first time you have seen the fairies agree on anything, it is now as they attempt to persuade you all to avoid the Labyrinth of Despair, In a multitude of voices, you can gather that is a place to fear very much as a sound comes from many of them. "Ringalingling". Now, frightened and sad, the fairies plead with you to not look for the labrynth.

Nebin the Green AC 17, HP 83/83 
Monday December 28th, 2009 11:23:17 PM

Nebin turns his attention back to the faeries. It's impossible not to notice when a battle just stops. "Please tell us of this Labrynth. Why it is so bad and evil."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle 
Tuesday December 29th, 2009 1:03:12 AM

"We'll b-be all right," Vorelle adds, hoping to reassure the faeries. "And w-wouldn't you like for us to rescue those who are t-trapped there?"

Appolo 
Tuesday December 29th, 2009 10:31:26 AM

Appolo steps forward"Beside don't worry about the despair.I spenta coupl weeks hanging out with ol gloom and doom Gargul himself.Talkabout despair.So take us to the the labrinth.Then you can get back to your game."

Light Fortification, AC 30, 92/92 hp Malgant 
Tuesday December 29th, 2009 4:36:14 PM

Astounding Thought Malgant, There IS something that is enough of a concern to push these frivolous fairies into a state attentive enough to actually listen to us. Now all we need are directions and an overview of what lies in wait for us and we can go conquer it.
Malgant decides to continue to remain silent. His diplomacy had always been heavy handed and he wanted to see someone else who was capable of actually talking to people get the information they needed. Just in case Aztyr was not sure what they needed to know, Malgant whispered to her under his voice(via the message spell) " Find out where it is, what lies inside and anything else that might help us. Use your discrecion on that last part but things like anyone that has ever gone there and returned or how the place came to be might help us figure out how to get through it. Go ahead Aztyr, you're doing fine."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 100 rounds
-Protection from evil on Malgant 101 rounds


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=8 ;
Tuesday December 29th, 2009 10:38:13 PM

As the Fey folk litterly stop thier bickering and all turn thier attention to Aztyr as she mentions the Labyrinth of Despair, she is a bit shocked at the attitude they are now in.
"I'm afraid we are going to have to look for the Labyrinth of Despair. It's not that we want to, but we have to, if we want to go home again.
Can any of you tell us where the entrance is? Or maybe even what we might expect to encounter inside.
Please?
We really need this information, also has anyone ever been there and comeback? Or is it called the Labyrinth of Despair because once you enter you never return?
(diplomacy nat 1)

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

DM Buzz: Edited <> with [] for site efects.

Drudging up old times/DM Buzz 
Wednesday December 30th, 2009 6:24:20 PM

Much moaning occurs when the group attempts to persuade the fey to forfeit information. Unconvinced, they all speak in unison, yet have different answers. It would take a very sharp mind and several minutes to decipher any information from the multitude of voices that barrage the rescuers with answers to their questions.

Intelligence Check DC 15: Highlight to display spoiler: { With all the stories that you hear in a short amount of time, you can determine, the fairies were trapped here during the migration, likely the first. A favored one of Eberyon, a Fairy Lord or Lady, if you will, named Ringalingling entered a portal and never returned. Soon after the plants and animals became intelligent. No one wants to venture there but it's on the other side of the vale.}

Soon, the fairies look sad and wave at you, as if they will not see you again. Perhaps you brought up the past and it is something they haven't had to think about in awhile? The introduction of new creatures may have been a much needed distraction to the other residents but the group has more important things to do.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=19 ;
Wednesday December 30th, 2009 8:30:06 PM

Int Check: a 19.

Vauhwyt translates for her friends. "Seems like these fairies were trapped here a long time ago. Their leaderr, named Ringalingling, entered something over there in ages past, and then the animals and plants got smart."

Mookie adds in, "I think I heard that there were two Ringalingling Brothers. Which explains why this place is such a circus!"

Vauhwyt grimaces. "Hush, Mookie," she says. "We should probably wander over to the portal and check it out. My guess is that's the Dungeon of Desperation thingie.

Nebin the Green AC 17, HP 83/83  d20+1=2 ;
Wednesday December 30th, 2009 11:26:42 PM

Used to the simple conversations with plants, the complex and high speed words of the faeries sounded like noise to Nebin's ears. Before he could ask to clarify they were gone.

"I can see why they think we'll never come back. They probably hold their leader in a higher regard than they do us."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Drudging up old times/DM Buzz 
Monday January 4th, 2010 10:01:54 AM

DM post will come this afternoon.

Appolo  d20+2=15 ;
Monday January 4th, 2010 1:48:42 PM

Appolo moves in the direction of the portal indicated by the faries."Ok folks let's go."

Labrynth of Despair/DM Buzz 
Monday January 4th, 2010 4:05:11 PM

The group has it's farewells and two patrols, one from each side, good and evil escort you around the edge of the vale. "Combatants only allowed" says one, the first pixie to go invisible on you all.

As you walk around the edge you encounter many different types of mammals, reptiles, insects and an assortment of other creatures, some of which you have never seen before and may have been long extinct. They attempt to make small talk. "Who are you? What are your names? Where did you come from?" If the group shows any disinterest in the prattle of these intelligent creatures, the fairies will chase off the pest, wielding a rose or dandelion.

As the group circles around they can see the host of fairies fly, hop or run to what looks like an enormous tree sitting in the middle of the large, circular clearing. From this distance of a half mile, it can be guessed to have a height of two hundred feet, with a large steady base and many leaves making it look very healthy. As the fairies get near, they slowly disappear, until they are all out of sight.

It isn't a long walk when the group notices the plants getting thicker and there are fewer and fewer animals about. "This is where we can leave you." says the beautiful good pixie. "From here, just make your way through the dense brush until you see your demise in front of you." says the dark, ugly unseelie pixie. Not in a mean manner, but as if it is a matter of fact.

They all wait there, to see you off or answer any last minute questions you have.

Light Fortification, AC 30, 92/92 hp Malgant 
Monday January 4th, 2010 7:08:55 PM

Since the fairies have so far not answered any questions as to what can be expected in this Labyrinth, Malgant expects no answers should he pose any more questions, instead he addresses the group." Alright then, it looks like we are on our own, like always. Everyone pick a partner and stay with them, I don't want anyone to get totally separated from the group. Appolo and Vauhwyt do not choose each other as partners because I cannot tell how either of you are faring, you were dead when I cast those spells. Aside from that cast whatever defensive magics you like and lets get this over with."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 12 hours
-Shield of faith +4 deflection bonus to AC on Malgant 100 rounds
-Protection from evil on Malgant 101 rounds

DM How long has passed so that I can Increment my spells?

DM Buzz: It has been thirty minutes since you entered. Also, the fairies do not know what you can expect. They avoid it entirely.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday January 4th, 2010 8:35:14 PM


Vauhwyt and Mookie make small talk with a woodland creature that is unfamiliar to them. "What manner of being are you?" the liontaur asks. She gives her own race and name.

Mookie adds, "You look mighty strange to us."

Vauhwyt asks her animal friend what this place is, and how the creature came to talk, and if they want to come along.

Nearer to the Big Tree, Vauhwyt asks the fey, "What happens to those who die here? They are cut off from the Realm of Shadows, and from my lord Gargul, I deem, so the souls of the dead have nowhere to go. So where are they?"

She tries to sense the souls of those who have died at the tree. (Grim ability to sense souls, see below)

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 4th, 2010 9:46:38 PM

Aztyr nods as malgant suggests pairing up, then when he says to cast any defensive spells, she laughs.
"Malgant, the only defensive spell I got that lasts more than mere minutes I cast first thing in the morning."

She then looks around and tries to decide who to partner up with.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)


Vorelle  d20+19=33 ;
Monday January 4th, 2010 11:10:15 PM

Vorelle checks her quiver and bowstring, and quietly waits for the others to cast whatever spells they need. No spellcaster herself, she has nothing to contribute.

Idly, she studies the ground, looking for any clues in the tracks here.

[Survival (Track) check 33]

Appolo 
Tuesday January 5th, 2010 2:15:57 AM

Appolo walks over to Vorelle"Well Vorellemy silent beauty.Let's you and I team up.After all us sneaky types need to stay together."

Nebin the Green AC 17, HP 83/83 
Tuesday January 5th, 2010 6:33:22 AM

"So Mal what are you thinking? What's your plan for the Labrynth? I think after that tunnel I should perhaps summon a couple of earth elementals before we go inside."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Double trouble/DM Buzz 
Tuesday January 5th, 2010 4:38:26 PM

It is easy to get frustrated with the flighty nature of the fairies. Even as they escort you, the two opposing sides have to keep a close eye on the other. Their goal, to change the others alignment and add to their numbers.

The group travels and makes plans. On the way, a creature looking somewhat familiar to the party members greets you. It is a mottled brown and green creature with eight legs and a large think tail. It stands around three feet at the shoulder and is over six feet long. When asked what type of creature it is, the creature looks puzzled and replies, "I am Asssalissk. That isss all I am called. You are verrry strrange looking alssso. Wee arrre in Everrrmmmmore. We do not rrrrememmmmber much about our awwakening. Onnne dayyy, weeee werrrre mmmuuch mmooore powerful." A question come back in regard to the cycle of life. "What is death? That is a new word to me." apparently, they have no need for that word for some reason. Then the creatures are asked if they want to join the group "No thank you. The Labyrinth of Despair makes us all feel very, very bad."

As they get closer to the dense foliage and they are left to themselves, the group makes plans and talk amongst themselves.

The group will need to discus how they want to proceed. Will they hack their way through the intelligent beings or find some way to coax the over grown trees and shrubs to part for them. The druid and ranger would know, just because they are intelligent, that doesn't mean they can move themselves.

Light Fortification, AC 30, 92/92 hp Malgant 
Tuesday January 5th, 2010 6:49:20 PM

"Actually Nebin, I want you to try a small summoning out here, your lowest order summon. Since we are essentially still in the tunnel I am curious as to whether or not you can summon anything at all. Once we enter you may want to attempt the same thing, to be sure you still can summon inside the labyrinth. If all of that goes well I would reserve any real summonings until we need them. An earth elemental would be a great protector, but we may need to have an air elemental help us across a chasm or something. As for getting to the opening, can you persuade some of this foliage to let us through if it can? Otherwise I fear there will be no other way than to cut it out of our way." Malgant does not choose a partner, waiting instead for the group to choose whom they want to work with. He will partner with whomever is left.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Vorelle  d20+13=25 ;
Wednesday January 6th, 2010 1:00:01 AM

"M-maybe V-Vauhwyt and I should be p-partners," Vorelle says.

She turns her attention to the plants in front of her. She cannot speak with them as Nebin does, but perhaps she can get them to part for her.

She begins, gently, pusing leaves and branches aside, all the while trying to convey through her actions that the group is not hostile and will not harm them.

[Wild Empathy 25]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 6th, 2010 6:02:33 AM

Vauhwyt stops looking for ghosts and smiles at Vorelle. "Of course we're partners! I'll try not to lead us into an ambush this time, though. In fact, you lead this time, and I'll follow."

She pauses. "Maybe Appolo can join us too. We three are all pretty sneaky."

The liontaur follows Vorelle through the undergrowth. If she thinks it will help, she'll cast Reduce Person on herself and Mookie to make it easier to wriggle through.

Nebin the Green AC 17, HP 83/83 
Wednesday January 6th, 2010 1:37:01 PM

"I have not reached a level of understanding to impose my will upon the plants. Nor do I have such spells prepared. The plants will regrow in time. The same as when lightning strikes cause fires and burn it away Normally the plants pose no hinderance for me. Getting past them isn't something I normally think about."

Nebin begins casting a simple quick spell.

OOC: sacrifing Speak with Animals to cast summon nature's ally 1. Nebin is trying to summon a wolf.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Appolo 
Wednesday January 6th, 2010 2:46:05 PM

Having been rebuffed by Vorelle appolo bows"Ok my friend."He says witha small and moves over to Bart"Well Bart looks like its you and me again.Just like old times."Appolo will let Vorelle advance first then follow her down the trail.

Monkey business/DM Buzz 
Wednesday January 6th, 2010 6:07:41 PM

The party in pairs intend to proceed forward. Vauhwyt and Vorelle take the lead. They find the growth much easier to move through as a medium creature, then those that are large. Appolo and Bart decide to team up as Nebin, Aztyr and Malgant have yet to decide.

Then Vorelle after studying the area informs the group, they can decide to quickly navigate through the dense jungle with easy swipes of edged blades or they can take their time and walk around the smaller trees, slowly wading through the brush, the damage from the groups passing would be minimal. Yet, as Nebin says, it will likely grow back.

Nebin attempts to summon a creature not of this habitat. Instead a small monkey around two feet tall with a round white face, surrounded by a light purple hair, appears from thin air and hops into the tree nearest the druid. "Hey, yea, what can I do for ya?" It looks around excitedly.

Light Fortification, AC 30, 92/92 hp Malgant 
Wednesday January 6th, 2010 7:06:38 PM

Well at least you can summon something, better than outside I think. The three of us remaining may as well stay togetherand head for the opening." With that Malgant begins slowly winding his way around the trees as Vorelle suggests to get to the opening into the Labyrinth.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Vorelle  d20+17=22 ; d20+17=25 ; d20+17=28 ;
Wednesday January 6th, 2010 11:17:23 PM

Vorelle continues to lead, gingerly picking her way through the plants to do the least damage. As she moves, she tries to stay alert for signs of danger.

[Survival 22; Spot 25; Listen 28]


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday January 7th, 2010 9:35:16 AM

Mookie sneers at the summoned monkey. "Eh, I've been better."

Vauhwyt smiles at Appolo, "Next time you should be on our team!"

Then she follows Vorelle.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Thursday January 7th, 2010 1:07:58 PM

Aztyr follows along with the other two in thier group, making her way as best as she can. She's not used to big trees and over sized plants, being from the plains she is used to scattered ground cover and scrub brush.
"So, Nebin, these plants are not real at all? Someone just created them?"

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Appolo  d20+10=24 ; d20+10=22 ;
Thursday January 7th, 2010 7:15:13 PM

Appolo follows along with Bart.Moving quietly,keeping an eye out for trouble.

Spot 24 Listen22

Nebin the Green AC 17, HP 83/83 
Thursday January 7th, 2010 8:12:01 PM

"My apologies friend. Please return to what you were doing." Nebin says to the monkey. He turns and starts following the others, moving unhindered by the dense foliage.

"Most interesting. Luckily I tried to choose a wider variety of spells after what happened last time."

OOC: dismissing the summoned monkey

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Labrynth of Despair/DM Buzz  d12=3 ;
Thursday January 7th, 2010 10:07:00 PM

It is discovered, that animals within the habitat can be summoned. Which is unusual because the spell only allows the summoning of natural creatures and nothing here is natural. The monkey makes it's self large and opens it's mouth wide toward Mookie but stays by Nebin. It looks disappointed when released from duty, but just disappears into the greenery. Vorelle and Vauhwyt guide the group deeper and deeper into the thick and aromatic terrain. Insects, unlike the animal type creatures, don't mind the area and is plentiful, just as you would find in a real jungle. Thankfully the heat and humidity are not what you would find but the druid and ranger can testify, everything here is real. Malgant begins to squash the plants underfoot now. Him and Aztyr do their best though to not break the plants off near their base, but the going gets slower and slower. Appolo finds the passage relatively easy compared to those in heavier armor and those trained in the ways of nature have no problems at all.

At least an hour has now transpired and it feels as though you have barely traveled three hundred feet when the scouts break away into a small clearing of around one hundred feet in diameter. There are no insects or animals or even sound within this small area. If someone were to leave the clearing, again the sounds of birds and insects are clear.

In the middle of the clearing is a large boulder thirty feet in diameter and made of the hard, smooth, black rock the tunnels on the outside are made of. Walking around to your right nighty degrees finds you all in front of a large opening. The mouth of this cave is easily ten feet high and just as wide. A dark black cloud swirls in the mouth then fades away as a billowing white cloud will roll into view. A roiling battle of black and white wisps of substance, like oil in boiling water. Deeper into the milky and dark battle, red rivulets of what might be lava in streams, enhances the already chaotic scene of the entry until you all realize it is even more familiar then lava. It's is Woldsblood.

Will Save DC 14: Fail means stunned and unable to move for 2d4 rounds.

Vorelle and Vauhwyt must make the save, if they succeed, they may warn the others to not look directly at the billowy battle. If they fail, everyone else must also make the saves. Please go ahead and make the roll, so you don't have to wait for one of them. If you fail and one of them save, you will not need the roll.

Vorelle  d20+5=11 ;
Friday January 8th, 2010 12:39:11 AM

Vorelle is transfixed by the elemental battle, and simply stands, watching the interplay of light and dark.

[Will save 11]

Light Fortification, AC 26, 92/92 hp Malgant  d20+11=21 ;
Friday January 8th, 2010 4:32:45 AM

Will save 21
Malgant is able to tear his gaze away from the roiling Woldsblood and calls a warning to his friends as soon as Vorelle is stunned ( the status spell tells him she is stunned) " Avert your eyes from the cave. The display of Woldsblood there can mesmerize you." Thinking quickly Malgant moves Vorelle away from the opening. If he had lived here long and were a predator he would certainly have noted this phenomena in he area and use it to easily capture prey that wandered too close. (Prepare to use interpose on Vorelle. The ability requires me to be in combat and I am not, but if we are attacked I will be. Your call if I can use it or not)

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+8=11 ;
Friday January 8th, 2010 12:55:55 PM

(unless Vauhwyt makes the save the following happens)
Aztyr stares, facinated by the sight of the Woldsblood.

(If Vauhwyt makes the save)
Aztyr avoids staring at it and asks "Question, If this is the cave entrance to the Labyrinth of Dispair, how are going to get past that?"

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 20/22 hour duration)
Status (cast in morning by Malgant 20/22 hours)

Malgant's Spells
Status (20 hours)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=23 ; d20+12=16 ; d20+20=39 ; d20+13=18 ; d20+15=35 ;
Friday January 8th, 2010 2:21:16 PM

Vauhwyt rolls a 23 on her Will save; Mookie, a 16. That's 25 and 18 with the heroism.

Vauhwyt warns her friends to not look into the Woldsblood.

She shakes her head. "This is not good. Woldsblood belongs in the Realm of Shadows, not at the heart of some Teucri artifact. Lord Gargul will not be pleased with this."

"Maybe we can dispel it?" She tries to look into the Realm of Shadows (Grim class ability). She also Sees Invisible. If she can see or sense the Shadow is close (as it wasn't earlier), then she will try to Darkwalk into it [Concentration check 39]. She looks at the thing to see if there might be some way to disable it [Disable Device check 18] or activate it blindly [UMD check 35].

Spells in effect: Heroism, Message, False Life, Detect Scrying, Alter Self. (All shared with Mookie, except Alter Self is only on Mookie.)

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
4 of 7 2nd level spells used
1 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only), See Invisibility

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Labrynth of Despair/DM Buzz  2d4=6 ;
Saturday January 9th, 2010 2:52:21 PM

It only takes one person to become bedazzled by the odd flowing, billowy mass, before everyone else is aware of it's defense. Vorelle is protected by Malgant using his powers of a Protector. She protests slightly at losing the sight of the pretty interplay, but her stunned state will not allow her to fight the repositioning of her body.

The effect slowly wears off and with no immediate attack upon the group, it can be determined that the roiling gaseous substance in the mouth of the black cave is not a living creature. At least not a creature that is communicating with you. There are also no signs of other creatures near. The group is all that draws breath, except for the neatly trimmed clearing with the plush grass under your feet. Aztyr avoids the full beauty of the enigma and shares her concerns.

Indeed, Woldsblood is being used here and nothing dies. Vauhwyt and the others no longer need wonder why Gargul dumped your living bodies back at the location of this device. The Realm of Shadows is still blocked to her at this time, with no way to escape the artifact, but there are shadows within the device. Highlight to display spoiler: {I'm not sure if you can travel within the shadows of the device, if you are cut of from the Realm of Shadows. If you think Vauhwyt would be able to, since you know more about it then I, than I will allow it.}

See invisibility reveals nothing out of the ordinary. Her thoughts on disabling it would only lead it to be dispelled temporary, if the caster level is over come on such powerful magic. When she gets c lose enough to use it as a device, she realizes, one need but walk into the billowing gas of light and dark.

Knowledge History DC 25 Highlight to display spoiler: {The Teucri were here and gone before Gargul, Alemi, Domi and the others were even born as mortals. They had the ability to tap into the Cradle of the Wold to intensify their already powerful magic.}

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday January 9th, 2010 8:21:53 PM

OOC to Buzz: Vauhwyt's Darkwalk Grim PrC ability is limited to the Realm of Shadows itself, not to any other shadows generally. I would say that Vauhwyt cannot use her special ability here.

Vauhwyt tells the group that she thinks the machine works by just walking into it. She doubts that the party can destroy it. Is there any other option than to enter?

She also says that she is worried about those without the mental stamina (low Will saves) to withstand the exposure to the Woldsblood. She is not too worried about herself. If the party wants her to walk in and then report back, she'll do it. But, as Mookie points out, that could be an easy way to buy the farm.

Vorelle 
Monday January 11th, 2010 12:13:09 AM

Vorelle looks hesitantly at her friends. She is one of those whose minds will most likely be unable to resist the strange compulsions of the device. It is so tempting to let Vauhwyt go ahead to scout, but...

"W-we should st-stay together," she says.

Appolo 
Monday January 11th, 2010 3:04:55 PM

Once warned by Malgant not to look in the cave Appolo quickly averts his eyes."Well we could blindfold those who are susceptible to its influence and go in all together with those who aren't in the lead.Or we could just take our chances and go in being sure to watch over each other carefullyEither way I think iit's pretty much aggreed on that we have to go in to the cave in order to get out of this place and solve the probloem.""

Light Fortification, AC 26, 92/92 hp Malgant 
Monday January 11th, 2010 8:26:47 PM

" Isn't touching Woldsblood bad Vauhwyt? I am no scholar on the subject bu my teachings did mention that clerical powers MIGHT be able to influence it. I don't remember the particulars though. What does it do to those that touch it?"

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday January 11th, 2010 9:44:42 PM

"Well," says Vauhwyt, "the danger is that it tugs at your soul. That could just hurt your psyche a lot, or stun you, or pull your soul out, which tends to kill you. Which in specific is hard to say in advance."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 11th, 2010 10:37:03 PM

"Well, we can stand here and debate for hours or days. We either go in, past or through the Wold's Blood, or we go look for another way out.
We are here, the clues we've gotten all point to entering that cave or tunnel, so I vote we just go ahead."


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 21/22 hour duration)
Status (cast in morning by Malgant 21/22 hours)

Malgant's Spells
Status (19 hours)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 11th, 2010 10:38:06 PM

ooc messed up the spell durations.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Labrynth of Despair/DM Buzz 
Tuesday January 12th, 2010 12:33:12 AM

With the concern for the Woldsblood and it's effect upon mortals, those that know the most about it can relate what effect it has upon the living. It is certain however, that Woldsblood has not been seen in this form or fashion before by any in the group. The pulsating mass of strange substance almost beckons those to recognize it. The sound of breathing, equipment rustling and your own words, all that is heard.

Who will be the first to step through into the unknown and carry the torch of freedom closer to whatever goal is in store for the brave adventurers?

Stepping through
Anyone stepping through, please make a Fortitude save DC 15.

Appolo  d20+6=18 ;
Tuesday January 12th, 2010 3:23:11 PM

Appolo looks around"Well time to go."He says and quickly moves toward and into the tunnel being sure not to look directly at the woldsblood.Keeping his gaze down at just infront of o his feet as he enters the cave.

Fortitude 18

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+7=25 ;
Tuesday January 12th, 2010 3:31:46 PM

Aztyr looks to her friends and then decides to follow Appolo. See ya on the inside" and she almost runs through, trying not to waste any time in getting past the Wold's Blood.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83  d20+11=24 ;
Tuesday January 12th, 2010 4:27:10 PM

Nebin averts his eyes and follows the others through the strange cloud.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Nebin the Green AC 17, HP 83/83 
Tuesday January 12th, 2010 4:27:26 PM

OOC: fort save 24

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=33 ; d20+12=19 ;
Tuesday January 12th, 2010 4:50:17 PM

Vauhwyt, confident in her ability to make the save, waits for everyone else to go first. That way, if anyone gets stuck, she can drag them along the way.

When the time comes, she rolls a 33; Mookie rolls a 19.

Vorelle  d20+11=30 ;
Tuesday January 12th, 2010 5:13:00 PM

Since she is partnered with Vauhwyt, Vorelle also waits for the others before stepping through.

For now, she suffers no ill effects.

[Fort save 30]

Light Fortification, AC 26, 92/92 hp Malgant  d20=5 ; d6+12=13 ; d6=1 ; d20=13 ; d6+12=16 ; d6=3 ; d20+15=32 ;
Tuesday January 12th, 2010 6:28:54 PM

Watching th other go through Malgant goes just before Vauhwyt and Vorelle, who have decided to bring up the rear. Both can swear that they hear the Minotaur mutter something as he steps up to the Woldsblood. It sounds strangely like " But I am rather attached to my soul". Standing before the portal Malgant tries to push the Woldsblood out of his way using Imod's power to turn the undead. A long ago class that touched on the subject sticks in his mind and he figures it can't hurt.
turn check 5
turns up to 14 levels of 10th level undead or lower
Malgant watches the effects and, knowing he made a poor showing this first time tries again, harder this time.

turn check 13
turns up to 19 levels of undead of 13th level or lower
Feeling better about this attempt he again watches the effects to see if the Woldsblood moves out of his way in any fashion, and then steps through the portal.

Fort save 32
2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Labrynth of Despair/DM Buzz 
Wednesday January 13th, 2010 9:59:25 AM

ooc: Went to bed early last night with a stomach ache. I still do not feel well, but I will get the DM post today sometime when I get off from work.

Sorry for the inconvenience.

Labyrinth of Despair


Space Cadets/DM Buzz 
Wednesday January 13th, 2010 7:17:55 PM

Stepping into the billowing mass of black and white finds one touched as if by a thousand fingers. Energy courses across your body in a nurturing manner, embracing you. Rainbows race across your vision in a spectrum of many light frequencies as they appear to encase you. The smell of ozone once again is distinct and reminds you of the tunnels before you entered. The characters can not see each other or themselves. Attempting to close the eyes does not help as the energies easily permeate the thin skin and muscle. Yet, there is no discomfort and all slowly begins to go white.

After feeling nestled, weightless yet supported, the individual characters would now need their Fortitude save. The sensation of being hurled, as if out of a trebuchet, forces you all to keep what breakfast you had this morning, down where it belongs. Vertigo sets in as you travel thousands of miles an hour over the Wold as the earth under you passes as though you several hundred miles above the surface of the planet. The Taur Isles are quickly passed over, then Aisildur and onto Izen.Spot check DC 25. 29 if failed Fortitude Save Faster and higher the group travels. Over the blasted lands which now lies destroyed and made desolate by the Great Migration, which occurred over 400 years ago. One wonders, if they knew how to control themselves, if they wouldn't be able to deposit themselves anywhere on the planet they would want.

Higher and higher your bodies travel until you are now looking out on the round horizon of the planet, until you finally come to rest in Jericho Space. You are now in a large, almost transparent tunnel looking down on the moon Kerracles and the Rock Garden high over head. Urdiian burns brightly as Tralli slowly passes in the opposite direction.

Now, all of this is an outstanding situation to be in, but even more outstanding is, the tunnel you see travels around the small galaxy of Jericho Space. It being translucent allows you to follow the path you all must follow in the 50' diameter passage. Four globes, one red, one blue, one brown and one clear can also be seen on the tunnels path, each near a planet. The tunnel seems to end, entering the life giving orb Thermo.

Vorelle  d20+17=28 ;
Wednesday January 13th, 2010 8:42:58 PM

[Spot 28]

When they stop moving, Vorelle looks around at her companions, trying to ascertain whether everybody is all right. And whether everybody is here.

"I g-guess we go th-that way," she says, pointing down the corridor.

Nebin the Green AC 17, HP 83/83  d20+9=26 ;
Wednesday January 13th, 2010 10:02:47 PM

"What a remarkable experience. Although I'm not sure where we are or what exactly just happened. I almost lost my lunch with all the spinning."

OOC: spot check 26

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 13th, 2010 10:31:09 PM

"Wowsy!" exclaims Vauhwyt. "We're outside of the Wold! These places are above or beyond our home!"

"Who has been here and is still alive to tell the tale? This is an incredible adventurre!" In her excitement, the liontaur's control over her accent slips.

"Which place should we go to?" she asks.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20=20 ;
Thursday January 14th, 2010 1:01:56 PM

(ooc rolled a natural 20 for spot, I did add my +2 but appearently the die roller rejected it)

Aztyr looks around and shivers a bit, I'm not comfortable here."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant  d20+8=12 ;
Thursday January 14th, 2010 4:44:29 PM

Spot 12
Malgant stands, slack jawed, among his friends. He has no real grasp of what just happened but Vauhwyt's explanation sounds good to him. All he can say is" Not what I expected, not at all.". Looking at his surroundings his mind slowly begins to make associations for what he sees and he suddenly thinks that the globes each represent the elemental planes. Clear for air, blue for water, red for fire and brown for earth. so why is this place called the labrinthe of dispair. he feels no despair but rather excitement at the experience.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Space Cadets/DM Buzz 
Thursday January 14th, 2010 9:19:23 PM

I'm waiting on some important DM information before we continue.

Please stand by... :)

Appolo 
Friday January 15th, 2010 1:05:07 AM

Appolo srops moving with the others and looks around"Well that was a rush.As far as thge labrynthe is concerned I don't thinkwe ve entered it yet.Shall we go forward into the light?"He points at the orb in front of them.

The long and winding road.../DM Buzz 
Friday January 15th, 2010 12:41:02 PM

Some in the group remember the strange side effects the artifact has on certain creatures. Perhaps the fairies also have to deal with the discomfort? The loss of ones leader might also lead some to despair? Maybe you will get a chance to ask in the future?

The group slowly comes to terms with the fact, they are no longer on the planet, or so they all believe. With the cosmos staring them in the face, they all have only two directions they can go. Looking back is the same tunnel that lies ahead of you. Like the tunnels on the island, you can walk on all sides of the surface. It travels in that winding fashion you all experienced when you arrived and descends down back toward the Taur islands where you came from. Perhaps the tunnel can only be seen when not traveling past the sound barrier? Looking forward, the group sees only a single passage. A long, winding path which will first take you through the Carcass Clouds, between the Rock Garden and The Graveyard, which from this distance and with the cover of the clouds, you can not see that section of the tunnel.

Coming out of the clouds the tunnel continues around the outskirts of the galaxy and brings you all close to a large, dark object in space that is quite rectangular floating high above the Graveyard. The tunnel then slopes down through the second Carcass Clouds and comes out underneath Seliva. It is under Seliva that the first globe awaits. It is glowing a bright red, similar to Thermo.

Intelligence Check DC 20 to follow the entire path using just vision without needing to walk it, while you stand at the beginning of your journey.

Nebin the Green AC 17, HP 83/83  d20+1=18 ;
Friday January 15th, 2010 5:23:27 PM

OOC: spot check 26

Nebin walks along. Increasingly uncomfortable with each step. He's been cut off from nature and for the small druid its like loosing an arm. He feels incomplete and uneasy about progressing further. Unfortuantely he knows that they can't go back and must press forward. Doesn't mean he has to enjoy it.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

DM Buzz: ooc: Email sent on Spot check. :)

Nebin the Green AC 17, HP 83/83  d20+8=28 ;
Sunday January 17th, 2010 7:08:56 PM

OOC: Knowledge planes roll (28)

Vorelle  d20+1=11 ;
Monday January 18th, 2010 12:18:23 AM

"When we were f-flying back there," Vorelle tells her friends. "I saw some p-people at a volacno. And some kind of d-dark blobby thing. I d-don't know what it was."

Intelligence isn't Vorelle's strong suit. She tries to work out how to get along the path, but keeps getting turned around in her head. [Int 11]

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+2=10 ;
Monday January 18th, 2010 9:15:34 AM

Vauhwyt, still following Vorelle, is no better at navigating the path. "I have to admit, I am totally lost," she says. "Can we get there by just walking? And where is 'there' anyway?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49)  d20+1=21 ;
Monday January 18th, 2010 1:39:41 PM

Aztyr stands quietly and thinks for a few moments.
"Yes Vorelle I saw the same thing, but I don't understand it either. Maybe it was some sort of ceremony or something, but if it was, I don't think it was something good. That black mass looked wrong somehow, tainted or something.

Walking anywhere from here is going to take a life time, there has to be a better way."


Rolled a nat 20 on Int check (ok.... who broke the die roller.... TWO natural 20's in a row?)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo  d20+2=21 ;
Monday January 18th, 2010 2:17:32 PM

Appolo looks down the path and follows it with his eyes."Come on folks let's get going.Let's move forward.It's the only way."Appolo the moves quickly down the path.

INT 21

Light Fortification, AC 26, 92/92 hp Malgant  d20=19 ;
Monday January 18th, 2010 4:26:45 PM

Int check 19
" ight Appolo. We know what lies back that way, and none of it looked like it was going to get us out of this device. The only thing I can think is that the device uses a complex illusion to make us see all of this and then some sort of teleporter to get us where we seem to go.we can't possibly BE where it looks like we are. Anyway forward must lead us out so forward we go."

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

The long and winding road.../DM Buzz 
Monday January 18th, 2010 11:41:15 PM

Waiting on some information. Post will come tomorrow.

:)

Nebin the Green AC 17, HP 83/83 
Tuesday January 19th, 2010 6:53:44 AM

Nebin goes quiet as his eyes lock in on the dark mass inside the volcano. There was no way he saw what he thought he saw. It just couldn't happen. Those were just stories and yet the signs were unmistakeable. This was not good, not good indeed.

OOC: Prophanity track # 4

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday January 19th, 2010 5:29:52 PM

Vauhwyt is glad that Appolo and Mal seem to know what they are doing. "Lead on, good heroes," she tells them.

The long and winding road.../DM Buzz 
Tuesday January 19th, 2010 7:34:32 PM

ooc: Put my pet to sleep today. Sorry, no imagination right now for the story. I will post tomorrow morning.

Red Orb/DM Buzz 
Wednesday January 20th, 2010 12:54:14 PM

The druid Nebin feels as though he is out of touch with nature. Willing to go none the less. He, Vorelle and Aztyr claim to have seen something dark and foreboding. Perhaps something the group may be dealing with in the future? Only the gods will know where your path lie and as it's been demonstrated in the past, they are not always subtle when directing the devoted.

Only Appolo it seems has the mental capabilities to comprehend the labrynth, probably from all the dice, cards and shell games the pirate has played. Taking the lead, he moves forward toward The Carcass Clouds. As Malgant and Vauhwyt agrees with the pirate they can tell, Appolo is gone, once again, just vanished. But wait, looking out past the transparent wall and across space to a nearby bend, rounding the first leg of the tunnel is a fast moving object. It is Appolo not vanished, but moving incredibly fast. As the rest of the group begins to move forward, they too travel incredibly fast. With every step, you travel hundreds of miles. It will still take you hours to get to The Carcass Clouds, but hours are easier to navigate then attempting to fly through space using a spell. It takes just a couple of minutes to get the feel of moving this fast and the vertigo of looking down on your home soon passes.

Catching up and becoming a group again is much easier then expected, unless Appolo decided to take off running. He may resemble a shooting star if that occurred. After a few hours The Carcass Clouds envelop the passage of the artifacts path. It in no way obstructs your passage as you enter. A rusty brown red substance seems to be floating all around you. A couple of times, you think you noticed movement in the cloud, but whether it is a creature or the cosmic winds making the disturbance is unknown. Only an hour passes and you come back out into the wonderful view of your galaxy. Spot Check DC 25

After a couple of hours of traveling almost straight up, you come near the large, black rectangle that seems to be floating in space. It is smooth and without any real markings that can be seen, at least not with your current view. Then hours pass as it seems you are heading out and away from the planets, until it takes a sharp turn and dive toward Seliva where the first bright red globe awaits. The moons of the planet are seen to slowly circle the source of their gravity. A very beautiful sight indeed. Getting closer, it is apparent, there is a conflagration in the orb that sits under Seliva and it does not at all appear hospitable. The entrance is marked with the same type of billowing substance you have seen before when you first entered the labrynth.

ooc: Bart is now inactive until William gives us a jingle. Since there hasn't been any battle or treasure accumulation since you entered, we will say he was assigned to Lorth for his mission and both have an honorable exit. They are both missed.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 20th, 2010 6:49:50 PM

Vauhwyt zooms after Appolo -- "Wheeee! We're flying!" She skips across the cosmos like a feline stone skipped across the surface of a lake. "Come on, everybody! Try it!"

She enjoys the ride, and then marvels at the black parallelepiped and stares down at the cosmic fire. "Where are we going, then, exactly? And who the heck was it, do you think, who could reach across space and time to send us that message of aid needed??

Mookie caws, "Unless this is all some illusion, and we are actually being digested in the belly of some huge carnivorous plant."

Vauhwyt starts to hush Mookie, but then says, "What, no, really?"

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday January 20th, 2010 7:39:27 PM


OOC
You mention 'hours' passing. How many? Do we rest and refresh spells so that we are ready for encounters?
IC
Malgant follows along with the group. Having never studied space he has no idea what the names of all the shiny orbs are that they are passing. Nor does he really care other than the distinct impression that they have traveled 'far' and that very few people would have had an experience like this. He tries to take in all of the marvelous sights and when people put name to any of them he tries o remember that too. He is oddly disturbed by Mookie's comment since at least the illusion portion of the bird's description rings true to him.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Wednesday January 20th, 2010 7:48:00 PM

Aztyr twitches her ears and also takes off at the same pace as her friends. She knows that she could go faster, but refrains from doing so.
She looks around as they travel, but knows not the name of most of what's seen.
As mookie speaks she adds, "Well Mookie, it would be great to be known as the Heroes that died because they all got swallowed...."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Vorelle  d20+17=35 ;
Wednesday January 20th, 2010 8:28:56 PM

Vorelle discovers that she loves flying. If that's what this is. She loves the speed, and the freedom. She laughs as the group zips along.

When they stop, she takes a look around, to see if there is anything else that wasn't obvious.

[Spot 35]

Nebin the Green AC 17, HP 83/83 
Thursday January 21st, 2010 5:59:18 PM

Nebin follows along blindly. He's not even remotely paying attention to where they were or is it are going. Besides not feeling like himself he can't get that picture out of his head. Not just the picture but actually knowing what it meant. Terrible, terrible things...

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Red Orb/DM Buzz 
Friday January 22nd, 2010 5:33:34 PM

Everything the group has known or is used to seems to be no longer. With every step the character flashes forward, but when they stop walking, there movement also stops. Contact with the tunnels surface seems to be needed as gravity is still present along the long, circular surface. Indeed, hours have passed, yet time does not seem to move. The durations on your spells have not passed and they do not feel as though any of their durations have shortened. Neither thirst or hunger comes to the mind of the group until the subject of time even comes up. In respect to time however, roughly seven hours have passed since you stepped upon the device you fought so very hard for.

After spending some considerable time in this environment, you can all see now, the tunnel of the Labyrinth seems to move with planets in the system. Constantly changing, almost slithering slowly through the cosmos, staying in close proximity to the heavenly bodies some in the Wold study at night. Some clue as to one of possible many uses for the ancient artifact.

The red globe waits, almost menacingly, in front of you. It does not seem to be emitting any external heat however.

ooc: To speed things along in regard to spells, you must still adhere to the time constraints of spell casting in 3.5, but no rest is necessary while in here. So, if you want to just wait until you can prepare spells, that is what you can do.

Appolo 
Saturday January 23rd, 2010 3:17:09 AM

Appolo srops for alittle and waits for the other.Once they are all together he move foward agian.Straight toward the red orb."Come on folks let's get this over with.Once more into the breach>"

Vorelle 
Sunday January 24th, 2010 2:15:35 PM

"W-was that a d-dragon back there?" Vorelle asks her friends.

Once they are ready, she continues forward with the rest.

Nebin the Green AC 17, HP 83/83 
Monday January 25th, 2010 12:09:57 PM

Nebin shakes his head. "I'm not sure but I did see one thing back there. I still can't believe what I saw. I guess the crazy old druid's tales of places beyond weren't so far fetched after all. Anyway its something that's probably best told another time."

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=22 ; d20+14=26 ; d20+14=26 ;
Monday January 25th, 2010 1:48:41 PM

"I still wonder who it was who called for help, and how they could reach out all the way back to the machine."

Mookie caws, "I think we shoulda turned left at Albuquerque!"

Vauhwyt says, "Hush, Mookie," and follows Appolo. Secretly, she resolves to try to disbelieve any illusions she might be able to touch. Will saves just in case: 22, 26, 26.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Monday January 25th, 2010 6:34:52 PM

"I think it would be wisest to rest and recover spells before we enter that thing. I may have almost a full compliment of spells, but I'm better Malgant, who cast spells back at the fairies would like to have them back."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Monday January 25th, 2010 7:15:04 PM

"Though it seems to have been a long time I do not yet feel it it time for my daily devotions to Imod. Lets get this done. I do not like this place. It isn't natural and I want to be gone from it as soon as we can." Malgant draws his sword and sets his shield floating in front of him." Lets get this over with. The others must have seen something as they streaked out from the tree where they entered the labyrinth. They were being very cryptic about it. It didn't matter he figured. If it was far behind them then it likely wouldn't come into play. If it did he would just need to rely on his skills and his faith in Imod to see him through. Same as it had been all of his life he supposed. Malgant steps into the red orb, following Appolo.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours


Into the fire/DM Buzz 
Monday January 25th, 2010 11:59:17 PM

Staring at the bright red globe, which appears to be thousands of feet in diameter, the group can see the red orb is much smaller then the planets and other heavenly bodies. Yet, appearing a small moon to the party members that approach, it seems a formidable obstacle to the passage as if it were not originally a part of the plan. Flames on the inside of the transparent walls built by the Teucri, lick at their barrier, silently beckoning the group onward. Knowledge Architecture and Engineering DC: 15 Highlight to display spoiler: { 6'000' diameter}

Bringing logic into the picture, with a huge respect for reality helps some attempt to disbelieve what they are seeing, but it seems very real. Powerful magic is at work here. The Teucri have the power to perhaps create new dimensions, or create passages through current ones? It does appear the power is finite however. There do not seem to be any portals or exits out of the tunnels, but the ancient builders may not have needed them.

The black and white billowing mass is again embracing to the person walking into it. One at a time, the party members emerge into a large hallway, 20'wide and 40' tall. Brimstone bricks burn with the power of fire as the hard lava looking substance throbs and rolls, pulsing beneath your feet gently and it directly affects the group causing damage to those that are not protected from the magical heat. Recurring 8 damage per round. Fortitude save DC 15 for half.

The corridor is two hundred feet long and at the end is a round chamber. Sitting in the center of the round chamber, resting on a brimstone platform, is a large red ruby.

Combat round 1 for movement and damage purposes.

Light Fortification, AC 26, 88/92 hp Malgant  d20+15=29 ;
Tuesday January 26th, 2010 4:22:58 PM

Fort save 29 ...4 damage
The heat is overwhelming, baking Malgant's nose and throat as he steps into the corridor. It could be worse however, the Taur's strong body protects him from the worst of the heat. Almost as soon as he regains his composure from the heat a prayer to Imod is on Malgant's lips, shielding him form the heat. ( cast resist energy ) Not having expected this when he awoke this morning Malgant does no have the spells prepared to shield the others from the heat. "Lets step lively folks, I cannot shield you from this heat so its best if we get through here quickly. My guess would be that the ruby is important. A power source maybe, one of several powering this device perhaps. Touching it will almost certainly trigger a response, either a trap or guardians of some kind." Malgant takes a double move into the corridor, clearing the way for othes to follow.( move 40 feet into the corridor)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 90/98) & Jynx (AC 20 - HP 49)  d20+9=13 ;
Tuesday January 26th, 2010 5:38:39 PM

As Aztyr walks into the area she yelps in pain as it burns the pads on her feet. Without thinking it through she casts Fly upon herself.
She lifts herself up from the extreamly hot floor. (ooc: does that stop the damage in the future?)
She also keeps her flight speed down to the speed of the others, getting to far forward of the others could end up badly.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 119 rounds remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Into the fire/DM Buzz 
Tuesday January 26th, 2010 11:27:12 PM

The great red orb glows a diabolical orange color as the heat continues to assault those that have entered. Adventurers feel some trepidations as they have yet to enter.

ooc: I will let those that do not touch the sulphur surface a +2 on your Fort save.

Vorelle [hp 98/102]  d20+11=15 ; d20+17=20 ;
Tuesday January 26th, 2010 11:56:13 PM

Vorelle moves into the passage, in silent agreement with Malgant. The thing to do is move quickly through all this.

The heat does not affect her as much as it could, but she is not eager to linger here. [Fort 15]

Although she moves quickly, she keeps a sharp eye out for anything that might be a danger. [Spot 20]


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday January 27th, 2010 8:13:53 AM

Vauhwyt casts Resist Energy - Fire. She moves forward 40 feet with the group (round one). I think that means no damage - the spell protects from 15 or 20 a round or so.

She says, "Next round I'll cast my fast running spell, then run fast. When I get there, Grab the gem, and run back. Any objections?"

Into the fire/DM Buzz 
Wednesday January 27th, 2010 9:30:04 AM

DM Buzz clarifies: Malgant and Appolo stepping through is the start of round one. Anyone casting a spell before entering does so on round one also, so they will be waiting for you on the inside when you enter on round two, where they will again need another save. A save is necessary every round, except those with an energy resistance 10. The heat is variable. so on one round you may take half damage and on the next you may take full damage.

Appolo Ac 31 Hp 84/88 Boots of Speed Haste  d20+9=18 ;
Wednesday January 27th, 2010 12:02:30 PM

as Appolo enters the orb he grimaces in pain"Well this is going to be fun."He exclaims witha rather salty curse.Looking around at the inside of the curse he continues to move forward.He moves quickly not wanting to stick around this place anymore then he has ro..Clicking on his boots of speed as he does so.

Forttitude 18

Light Fortification, AC 26, 88/92 hp Malgant  d20+8=26 ;
Wednesday January 27th, 2010 4:43:11 PM

" I would hasten to point out that some of us running ahead may trigger something that will hurt or kill all of us. However I know that all of you are not protected from the heat so do as you need to to avoid the brunt of the damage. I will be taking a fair amount of time because I am the slowest of the group and because I want a good look around in here and I am protected form the heat. I will see you on the other side." Malgant moves briskly up the hallway, looking at his surroundings as he goes. (double move...40 more feet...spot roll 26) "Anyone else have any thoughts on this place? From what little I know about the planes if this WERE the elemental plane of fire I am quite sure the heat would hurt considerably more. A small portion of the Plane held in stasis inside the device perhaps? Maybe a test to see whether those trying to leave the device are worthy to get to the outside again? What about the gem? Anyone have any insights on that? Do we take it with us or not?"

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1199 rounds duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=19 ;
Wednesday January 27th, 2010 7:26:44 PM

Aztyr cringes as the excessive heat does damage to her. She flicks mentally through her list of spells and choses to cast another. She seemingly creats a light blueish globe around her and it settles onto her skin. (cast Protection Energy (fire)) She breaths deeply and enjoys the cool air and the lack of burning.
She follows along next to Malgant.
[b]"I'm not sure what will happen when the gem is touched, but I'm betting it won't be healthy for anyone here."[b]

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 118 rounds remaining
Protection from Energy (fire) 1199 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

First meeting/DM Buzz 
Wednesday January 27th, 2010 7:35:55 PM

Round 1 Please let me know if I make a mistake with your movement or if I forget a item you may have or a spell you may have going. Thank you.

Appolo steps through and although it's hotter then the sea in summer, he takes minimal damage from the environment. He activates his boots and makes a full movement. Moved 150'

Malgant gives terms to the others before he enters and lumbers forward. The heat assails the rugged Protector and that busted horn is a little temperature sensitive, the root being much like a tooth, in this regard. Still, it is soon little more than an annoyance with the powers of Imod. Cast spell, moved 10'

Aztyr, perhaps did not have the rigorous training that others may have had. The heat rips at her lungs making it difficult to breathe. She is aware that this could be a very painful way to die. Getting away from the hot surface with a spell does help though. Cast spell, moved 10' with Malgant, +2 on Fort saves versus heat.

Vorelle moves quickly into the corridor and attempts to keep up with the pirate. She has endured many elements and the heat, although painful, will not kill her very soon. Moved 120' Highlight to display spoiler: { You see facial features in the gem, but no specifics.}

Vauhwyt takes the time to cast a spell before entering. Not being effected by the inferno within, she runs forward toward the circular room. Cast spell, entered with free action, moved 40'

Nebin waits outside and contemplates the cosmos. Will email tonight.

The searing heat continues and a couple of people will make it into the room on round 2.

The gem is setting on what appears to be, a pure crystal cropping of sulphur. Several bright yellow polyheydron arms reach out and around to form a secure setting for the faceted, three foot diameter, bright red ruby.

In it's reflection on getting close, you see a beautiful faerie female face, despite the tired smile she bears. Her voice comes through to you and it sounds like a thousand little bells ringing. A hundred wind chimes blowing in a slight breeze. A dozen hand bell choirs. None of these descriptions can compare to the beauty of her voice. In a polite manner, she will explain what she can. "Please do not attempt to speak with me, for I am unable to hear you, but I can sense your presence and hope you are here to help. You must destroy any gems that you find, but do not touch them without spells or magic. You must defeat the ancient relic before you can free me. Do not touch me before we are free of this place. I gratefully await my rescuers." As she speaks, her words sound weaker and weaker as if there are a decline in bells with her voice, until it is gone.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Unless I am mistaken on movements, characters have moved to far to attack the gem this round, so for those that need to take damage, please make your rolls and prepare for round 3.

Light Fortification, AC 26, 88/92 hp Malgant 
Wednesday January 27th, 2010 9:12:24 PM

ooc
round 1...moved 20'( my normal move, I messed up I can't cast and double move) made fort save took 4 damage
round 2...moved 40', a double move, no damage
round 3 yet to be posted
you said prepare for round 3, I just wanted to make sure I didn't do nothing on round 2 8)
that puts me 60' in and 140 feet from the gem right?

also I am unclear on something, maybe that's how it is supposed to be, but I'll ask anyway. Is she IN the gem? We see a reflection of a face you say, and she says do not touch me until the relic is defeated, but she also says destroy all gems we find. This is a gem and I just want to be clear whether we know if she is inside it or not. It would suck to be unclear on that and kill her less than a minute into the combat if she were inside the gem.

DM Buzz: Thanks for clearing that up, you are correct. No, she's not in the gem, but she is able to project herself within it somehow.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=22 ;
Wednesday January 27th, 2010 10:22:23 PM

Nebin snaps out of his daze and quickly wraps himself in protective magic. Then he turns and runs after the others. This wouldn't be the first time he curses his short halfling legs.

"I'm coming, I'm coming." Nebin calls out.

OOC: sorry all. It's all Bioware's fault. Mass Effect 2 came out and its controlling my mind.

Protection from Energy- Fire: 110 min duration, 4 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle [hp 98/102]  d20+11=19 ; d20+11=12 ;
Thursday January 28th, 2010 1:36:21 AM

Vorelle continues down the corridor to the gem. [Round 2 Fort save 19]

Since she is not a spellcaster, she can do nothing to the gem. She stands ready to assist any of her friends that may need her help. [Round 3 Fort save 12]

First meeting/DM Buzz 
Thursday January 28th, 2010 10:35:17 AM

Please allow me to clarify what Ringalingling should have said.

but do not touch them without spells or magic weapons.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=13 ;
Thursday January 28th, 2010 12:11:46 PM

(ooc: round 3 for me)
Aztyr continues to keep spacing with Malgant, staying withing 10 feet of him as he moves on into the area.
"I only have a couple spells that might effect that gem, but the one I'm thinking of wouldn't work at all. I don't think Disintegrate would be a good idea at all."
(ooc question, do our short time spells seem not to degrade over time as well?)
Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 112/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

DM Buzz: Spell durations do not pass, but you would likely become visible if attacking while invisible. I might be wrong and it might not matter, but Aztyr gets +2 to the Fort save, which would save this time. 116/120

Light Fortification, AC 26, 88/92 hp Malgant 
Thursday January 28th, 2010 8:24:11 PM

"Save your spells. Appolo, or I can deal the necessary blow to destroy the gem. I am still not sure what will happen when we do, but at least we now have some guidance as to what to do with the gem, thank Imod for that. Appolo if you feel unable to break it I will, but your greater speed will easily get you there before me. You know your own strength, if you can do so then I would say break it, you blade is certainly magical." As he speaks Malgant breaks into a run to close the distance between himself and the gem.( Triple move since I am in heavy armor 60 feet closer to the gem)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 10:45:42 AM

Vauhwyt casts Expeditious Retreat and moves 70 feet closer.

First meeting/DM Buzz  d20+9=16 (Fort save for Appolo) d20+11=31 ; (Fort save for Nebin)
Friday January 29th, 2010 11:32:50 AM

Round 1
Appolo moved 150', made Fort save -4 damage
Malgant cast a spell and moved 20', made Fort save -4 damage
Aztyr cast a spell and moved 20', failed Fort save -8 damage
Vorelle moved 120', made Fort save -4 damage
Vauhwyt cast a spell and moved 40', using spell
Nebin cast a spell and moved 20', made Fort save -4 damage

Round 2
Appolo entered the round chamber, made Fort save -4 damage (DM rolled)
Malgant moved 60' has a spell
Aztyr cast a spell and moved 40', made Fort save -4 damage
Vorelle entered the round chamber, made Fort save -4 damage
Vauhwyt moves 70' has a spell
Nebin moves 80' and makes a Fort save -4 damage off spell (DM judgement. No post from character)

Two characters are now in the hot chamber. Bursts of flame belch out from between the large yellow bricks and rivulets of intense heat run along the sides of the chamber. The ability to withstand the environment is truly heroic. Any peasant fresh out of the field would be lying expired on the floor smoldering by now.

Round 3 Fort saves needed by most
Aztyr moves 40' and makes a Fort save -4 damage off spell (Already posted but may post again)
Malgant needs to move 60' or other action (if only minotaurs could fly?)
Appolo can attack the gem or other action
Vorelle can attack the gem or other action
Vauhwyt needs to move and can enter the chamber or other action
Nebin needs to move 80' or other action

This is still round three and some of you have acted, but please do not move on to round four, so we can stay together.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 2:13:35 PM

Vauhwyt shouts, "She said to use spells or magic to touch the gems! Mal, is swinging a weapon a good idea? I think that's not what she said!"

Action still to come.

DM Buzz: Clarification revistited.

First meeting/DM Buzz
Thursday January 28th, 2010 10:35:17 AM
Please allow me to clarify what Ringalingling should have said.

"but do not touch them without spells or magic weapons."


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 5:05:11 PM

OOHH!!

Sorry!

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday January 29th, 2010 5:07:18 PM

If Mal is within 70 feet, Vauhwyt moves to him and casts Heroism on him. "You go, big boy," she tells him. Otherwise she makes a double move toward him (140 feet) and says, "Hold still while I cast a spell on you."

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=15 ;
Friday January 29th, 2010 7:19:18 PM

Nebin keeps running. He's tempted to use his magic carpet but really doesn't want to push the luck of it not bursting into flames.

OOC: for save 15. moving 80 ft this round

Protection from Energy- Fire: 110 min duration, 12 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 88/92 hp Malgant 
Saturday January 30th, 2010 11:26:22 AM


ooc
Hmm I posted a move last night but don't see it here. I will redo it
IC
Malgant moves forward another 60' angling toward Vauhwyt since she seems to be preparing a spell for him.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
-Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
-Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
-Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration

Vorelle [hp 94/102]  d20+11=23 ; d20+17=33 ; d20+17=37 ;
Sunday January 31st, 2010 3:32:54 PM

The heat is still not bothering Vorelle as much as it could [Fort save 23].

She stands away from the gem, a little frustrated because she cannot help.

Instead, she watches and listens for trouble.

[Spot 33; Listen 37]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Sunday January 31st, 2010 6:11:51 PM

Aztyr keeps pace with Malgant staying about 10 feet away from him.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 112/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo Ac 31 Hp 80/88 Boots of Speed Haste  d20+6=14 ;
Monday February 1st, 2010 2:01:29 AM

Appolo draws his sword,but waits for the Malgant and the mages to do something."It seems we have to destroy all the crystals'but the one that contians the prisoner.I am I right about that."

Forttitude 14

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday February 1st, 2010 8:31:43 AM

Vaiuhwyt says to Appolo, "I don't think she's in the gem. I think she was reflected in it. Or something like that. I still think bashing gems with magic weapons is likely the best bet we got right now."

Appolo Ac 31 Hp 80/88 Boots of Speed Haste  d20+10=13 ; d20+10=25 ; d20+10=25 ; d20+10=14 ; d10+6=16 ; d8+6=9 ;
Monday February 1st, 2010 5:35:28 PM

Following Vauhwyt's advice"Ok I hope you're right.Here goes"Appolo says as he swings 4 times at the nearest crystal.

Attack 13 25 25 14 Damage 16 9=25

Tit for tat/DM Buzz 
Monday February 1st, 2010 6:49:34 PM

Vauhwyt remains patient and doesn't need to run back as Malgant continues forward with Aztyr close by and both are now 140 feet closer to the chamber. Letting him finish his move, she need but strut up 30' and cast a spell upon him. If Vauhwyt would prefer to lose ground by running back, Vauhwyt would be 120' from the chamber instead of 60'. Nebin runs as fast as he can with high regard for some magic items he holds dear. He passes the minotaur and two liontaurs, 20 feet from entering the chamber and now everyone can see, the gem is in the center of the round room, 20' from the groups entrance. That was first seen by Vorelle and Appolo as the ranger watches for trouble and is aware of none, the pirate begins a campaign of destruction upon the gem, with only one attack causing slight damage.

With Appolos' second attack, a slash appears across his chest as if he were struck by some unseen weapon. Appolo takes 6 damage

For those that are not immune to telepathy, a wave of energy invades your thoughts and a type of calmness is felt as a gentle voice is heard in your mind. There is not hint of bells, so it could not be the fairy lady.

"Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=23 ;
Monday February 1st, 2010 6:57:33 PM

"I don't think I like the sound of that. Sounds like a prison or a parasite. Maybe it needs our life energies or something. The question is, how do we destroy the gems without killingourselves?"

OOC: fort save 23

Protection from Energy- Fire: 110 min duration, 16 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vorelle [hp 86/102]  d20+11=12 ;
Monday February 1st, 2010 9:23:16 PM

[Fort 12]

"If s-somebody heals Appollo, will it heal the c-crystal as well?" Vorelle wonders aloud. "M-maybe we need to take turns h-hitting it. So we s-split up the damage."

However, Vorelle knows her hand axes are too small to hurt this thing. She continues to stand back.

Light Fortification, AC 26, 88/92 hp Malgant 
Monday February 1st, 2010 10:09:29 PM

OOC
short swords are piercing weapons Appolo
IC
Malgant surges forward another 60' bringing himself into the room with the gem. His sword flames in his hand and he prepares to draw back and swing as soon as he is near enough to the gem. " I don't think it is so much a problem of healing Vorelle. If we nickel and dime it to death I will have to heal all of us. I think it is a matter of scope. The fairies would have wielded small weapons, like your axes, unlikely of damaging something this hard. Because of that they had no choice but to give in to the thoughts I hear in my head right now, capitulation, servitude. On the other hand, Minotaurs use big weapons. They also yield to no one. Ask any Centaur you find."

OOC2
Appolo said nearest gem....are there more than 1?I was under the impression there was only 1 in this 'room'.
Also how far am I from the gem at the end of this turn so that I may plan out my move for next turn.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

DM Buzz: Malgant needs 70' to attack the gem, using his reach. The gem is what needs to be destroyed. It is in a setting of crystal arms made of pure sulphur.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=27 ;
Monday February 1st, 2010 10:18:58 PM

Aztyr lets a soft snicker escape as Malgant says the last. "No need Malgant, I've witnessed your swinging of that brute on many occassions."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 108/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Appolo Ac 31 Hp 66/88 Boots of Speed Haste  d20+6=13 ;
Tuesday February 2nd, 2010 10:29:19 AM

"OUCH>Well that didn't work.."Appolo ignores the voice in his head"Well try blasting it with some magic or perhaps take out it's support beams. Anyone gota real big hammer." Appolo holds off on striking the crystal again.

Fortitude 13

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 2nd, 2010 4:35:27 PM

Vauhwyt chooses to lose ground by running back to cast the Heroism spell on Mal. This round, she makes a double move (up to 140 feet) to the chamber.

Tit for tat (Round 5)/DM Buzz 
Tuesday February 2nd, 2010 6:23:43 PM

By now the group is aware of the regular gravity that is in the chamber and the very strange ability to walk on any surface is now gone. The heat continues to burn the flesh and oxygen is in high demand as lungs gasp for some form of gas besides the toxins pumping though the unnatural area.

The bright red gem continues to sit in the unorthodox setting, like a macabre decoration in a hellish ballroom. It's beauty is one of unique qualities. It's rarity is immeasurable. A small chip does seem apparent in the gem. The size of the damage is comparable to the damage on the wielders chest from the enchanted longsword that caused the flaw in the once perfect stone.

Without attacking this round, everyone waits and contemplate the words of the relic while the group gathers together. Obviously, it is a sentient creature to some extent, but some feel it can not be dealt with and must be destroyed. At least, that is what a fairy princess seems to impress upon the party.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage

Chris, Please Highlight to display spoiler: {I sent you an email. I am waiting for a response. :)}

Vorelle [hp 82/102]  d20+11=30 ; d20+17=37 ; d20+17=24 ;
Tuesday February 2nd, 2010 11:07:50 PM

[Fort save 30]

Vorelle continues to stand guard, knowing her weapons cannot hurt the gem.

[Spot 37, Listen 24]

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=24 ;
Wednesday February 3rd, 2010 7:40:56 AM

"This is truly a devious trap. The gem can inflict punishment on those who attack it and besides the tough task of destroying it, you also have to deal with the intense heat. Unfortunately I don't think my magic will do very much against this gem and I'm not that strong."

OOC: fort save 24

Protection from Energy- Fire: 110 min duration, 20 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=22 ; d8+1=2 ; d8+1=2 ; d8+1=5 ;
Wednesday February 3rd, 2010 7:57:04 AM

Now in the chamber, Vauhwyt takes a better look around, using her still active "See Invisible" spell.

She calls out, "Let me at least cast Resist Fire on you all." She looks to see who is here in the chamber with her who she can cast the spell on.

She adds, "Mookie, get out that wand and start curing."

Mookie, still in monkey form, takes out his wand of curing and uses it on anyone in reach: UMD check 22 is A-OK. He cures anyone in reach, if there is anyone, with 5 hp (had to reroll two natural 1s).

Vauhwyt still has not acted this round, other than to look around (free action) and talk (free action). If anyone other than Nebin (he has his own protection) is near, she'll cast Resist Fire on that person.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
5 of 7 2nd level spells used
2 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (Mookie Only)
Heroism (Mal Only)

CLW wand: 43 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

NOTE: Above does not yet include Resist Fire and CLW from this round, being contingent on someone being there to protect and heal.

Appolo Ac 31 Hp 58/88 Boots of Speed Haste  d20+6=12 ;
Wednesday February 3rd, 2010 11:19:28 AM

Appol is really begining to look worn down now as he waits for the Mages or Malgant ro do something.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday February 3rd, 2010 11:35:04 AM

If Appolo has just attacked the gem, and if Vauhwyt is there, odds are he's the one to get the Resist Fire and the CLW for 5 hp healing.

Light Fortification, AC 26, 88/92 hp Malgant  d20+19=24 ; 3d6+7=20 ; d6=6 ;
Wednesday February 3rd, 2010 5:48:04 PM

Round 5
Stepping forward the last ten feet to bring him within reach of the Gem Malgant's greatsword flashes in a dazzling arc as he completes an overhand chop directed at the ruby. Knowing that he only will get one shot at it while he is still moving, Malgant puts his back into it and connects, though the impact is less jarring than he would have guessed. (Hit AC 24 for 20 damage + 6 fire [which I will go out on a limb and say the fire does nothing])

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=28 ;
Wednesday February 3rd, 2010 8:03:55 PM

As Malgant swings and chops at the gem, Aztyr comments after the effects.
"Well.... not so impressive as I think you thought Malgant. Take another swing and see what happens." (unless the gem breaks with the swing.)

She floats about 10 feet from Malgant and gives him space to swing

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 104/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Tit for tat (Round 6)/DM Buzz 
Wednesday February 3rd, 2010 11:17:25 PM

Vauhwyt casts a spell on Appolo preventing further heat damage, while Mookie uses a wand to almost completely close the gash across his chest. Nebin compliments the ancient Teucri or whatever has created this diabolical room. It is indeed a worthy obstacle. Daunted by the task of destroying the gem, Vorelle continues to remain vigilant while Aztyr moves slightly away from the others. Malgant takes two final steps closer to the gem before creating a large crack down the center of the once invaluable stone. At the same time an involuntary grunt is heard from the large minotaur as a wound in his side opens up and begins to pour blood out onto the brimstone floor. The stench of lifes precious fluids sizzling at his feet is actually a slight improvement on the noxious environment. Malgant receives 16 damage

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage
-16 damage

DM's have rules also. One of those is to not make an encounter harder then originally planned. Believe it or not (I'm sure you will), I didn't take into account the fire from weapons. The fire from the sword is different then the heat in the environment, so I will allow the fire damage from the sword, but Malgant still takes the damage the fire caused, even if it doesn't manifest itself as a burn.

Chris please Highlight to display spoiler: {Responded to your DM post above.}

Vorelle [hp 78/102]  d20+11=24 ; d20+17=27 ; d20+17=30 ;
Thursday February 4th, 2010 1:03:56 AM

[Fort 24]

Vorelle continues to watch and listen.

[Spot 27; Listen 30]

Light Fortification, AC 26, 72/92 hp Malgant  d20+19=37 ; d20+19=38 ; 3d6+7=18 ; 3d6+7=19 ; d6=3 ; d6=4 ; d20+14=18 ; d20+9=17 ;
Thursday February 4th, 2010 4:47:18 PM

OOC
Yay for flaming weapons then 8)
IC
The pain is an exquisite bolt of agony similar, remarkably similar, to what a sword blow like the one Malgant inflicted on the gem would feel like. After living with the dull pain and shame of his shattered horn for the past day the bright pain of the wound is actually welcome. " No witty requests that we lay down and be your guests now eh, Ruby? This place is unnatural and I am trapped here. The only intelligence I have suggests that breaking all of the gems here will free me. Thus it shall be done. " Malgant does not miss a stride as he follows through on the swing and, stepping slightly to his left, moving around the gem, he raises his sword again. this time striking until the gem is broken.( hit AC 37, hit ac 38 to confirm the critical for 37 damage + 7 fire damage. Miss on second attack and misses on third attack if they are needed otherwise they are not taken)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

OOC 2
This will almost certainly leave a mark, both on the gem and on me 8). LIkely we only need 2 or 3 points to destroy it too.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=12 ;
Thursday February 4th, 2010 9:10:03 PM

Aztyr continues hovering near by.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 96/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Tit for tat (Round 7)/DM Buzz 
Thursday February 4th, 2010 10:20:47 PM

ooc: Three posts? 50%? <shakes head>

Malgant again strikes the gem causing the crack from the previous hit to spread and widen, but still, it holds. The protector on the other hand creates a large gash in his own shoulder from the strike. Malgant please take 12 damage Gem is immune to critical hits. No vital organs. Vorelle and Aztyr wait patiently in the heat.

Fortitude Saves needed by most. Please make hit point adjustments as needed, 4 damage for saves and 8 for fails.

Red Ruby AC 20, Hardness 10, Immune to piercing weapons
-6 damage
-16 damage
-12 damage

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+14=23 ; d20+14=34 ; d8=6 ; d8=2 ; d100=21 ; d100=2 ; d100=60 ;
Thursday February 4th, 2010 11:39:12 PM

Vauhwyt casts Resist Fire on Mal (last round) and Vorelle (this round). Mookie tries to use his wand on Mal twice. UMB checks: 23 and 34 means Mal is healed 10 hp.

Oh, and arcane spell fail checks on these Resist Fires: 21, 2, and 60. OOPS! That 2 is a failed casting. That means it takes two castings to get Mal spelled up, and Vorelle will have to wait for next round. And it'll take a 3rd level slot to do it.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
2 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (Mookie Only)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Vorelle [hp 74/102]  d20+11=30 ; d20+17=35 ; d20+17=36 ;
Friday February 5th, 2010 1:14:45 AM

[Fort save 30]

Without the strength to damage the gem, Vorelle continues standing watch.

[Spot 35, Listen 36]

Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Friday February 5th, 2010 1:57:27 AM

Feeling better Appolothanks Vauhwyr and stands back waiting patiently for Malgant to smash the gem."Come on big guy break it into little pieces and let's get out of here."

Light Fortification, AC 26, 60/92 hp Malgant  d20+19=26 ; d20+14=20 ; d20+9=10 ; 3d6+7=14 ; 3d6+7=22 ; d6=5 ; d6=2 ;
Friday February 5th, 2010 4:36:00 PM

Malgant is already protected from the fire. Use it on Vorelle who cannot cast it herself 8).

Malgant grunts as he accepts the new wound to his shoulder. He steps again to his left, always striking at a new face of the gem in order to cause more fractures from the attacks ( or at least that SOUNDS good) With the step he launches another flurry of attacks at the gem.( hit AC 26 for 14 damage +5 fire and AC 20 for 22 damage +2 fire, third swing misses badly.)

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49)  d20+11=31 ;
Friday February 5th, 2010 7:12:43 PM

Aztyr has been watching the goings on as Malgant keeps swinging at the gem.
"Why don't everyone take just a couple steps back and give me room to work. Your fire seems to be effecting the gem, so I'm betting a huge blast of fuire would too. And with my protecting up, it should absorb most if not all of the damage that seems to be reflected."
Aztyr waits to see if she gets the area she needs clear so she can blast away....

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+11=26 ; d20+11=12 ;
Saturday February 6th, 2010 9:43:16 PM

"I wish I had a spell or two for destroying gems. Never even thought about it until now. Heck, normally if something needs to be broken I just summon an elemental. Which doesn't help us in anyway right now. Sorry but I have no ideas on how to destroy this gem in any other way than Malgant is."

OOC: fort save 26, 12

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Monday February 8th, 2010 10:34:46 AM

Appolo replies to Nebin and Azytyr"Azytyr my friend.I don't think that would bea good Idea.You would take the same amount of damage as the crystal,but if Nebin could some say a fire andan earth elemental to burn and smash the crystal for us,they might save us time and pain.Malgant what do think.Thinka couple of elemnetals could smash that thing."

Wysp from the Catacombs (DM Jay B) 
Monday February 8th, 2010 7:38:44 PM

To Rob C.

Please return to the Catacombs, I have a message.

After this is viewed by Rob, please erase. Good gaming!!

The Motley Good/DM Buzz 
Monday February 8th, 2010 7:41:25 PM

Malgant continues to hack away at the enormous gem. His wounds very apparent as the suffering he inflicts upon himself is also very visible on his target.

With his second mighty stroke an immense explosion envelops the group blasting everyone with bright white light. Small shards from the precious gem seem to tear into your bodies, ripping apart organs and shredding the skin, then everything slows down, as if time is caught in it's own paradox. The group continues to feel the shards, but now, there is no pain. The group gratefully went into there original dimension at the time of the explosion, the long slender tunnel. The visual of everything that just happened has played a slight trick on your body, anticipating the damage that did not come.

Your vision slowly returns to normal as two new figures stand beside you in the seemingly endless circular passage. Their features stand out in contrast to the others, making them very easy to notice. One is a female half elf, the other a dark elf male. They seem to be in a state of confusion at the moment, not much unlike the rest of you.

I would now like to introduce to you all, Peter and Rob. let's give them a warm welcome and whatever assistance they may need. To Rob and Peter, I still have to go over your character sheets when I return. If you would like to ask someone on the rules board to look them over for mistakes when I return, I doubt someone would mind and it will make my return easier as well. No worries either way. Now, here is David to take over for me while I'm away. See you all next week.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Monday February 8th, 2010 8:12:57 PM

This is a test of the emergancy broadcast system ....

Dave wasn't feeling very well tonight, he may check the board in the morning, but expect a post tommorow night, so he can read any info Buzz has supplied him.

This concludes our test, if this had been a real emergancy you would have seen a bright flash of light and been blind and thus unable to read this.

Thank you, we now return you to your previously viewed program, still in progress.

Rob C to Wysp 
Monday February 8th, 2010 8:21:08 PM

Acknowledged. Thanks Jay!

Wyhsper (AC 24 - HP 48+20/48) 
Monday February 8th, 2010 11:56:34 PM

"Uel? I know you said teleport, but where exactly have you teleported us to?" the half-elf Whysper softly asks her companion. The surroundings are very uncommon, and not at all like the crypt. As she suveys her new location, something is noticeably different
"Um... Uel? Who are they?" Whysper gestures to the party with her dagger. They appear to be confused also, and for the moment, do not appear to be a threat.

Vorelle [hp 74/102] 
Tuesday February 9th, 2010 12:15:05 AM

Surreptitiously, Vorelle studies the newcomers, trying to glean clues about who they might be or where they might have come from.

[Vorelle is a slender human woman wearing a cloak that seems to shift and blend into the background. Two handaxes are sheathed at her sides, and an (apparently) empty quiver is on her back.]

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 9th, 2010 12:17:29 AM

The black-and-silver garbed elf blinks and arranges his robes.

"That thrice-cursed Lich!", Uel mutters. "This is why I dislike using such an imprecise spell. I was aiming for that store room lower in the tower." Uel plants the end of his staff on the floor and glances around. "Can I assume from your expressions that you lot aren't going to try to kill us immediately? Then do you know where we are?"

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 9th, 2010 8:59:03 AM

Vauhwyt pauses, and wonders if she has seen these people before ... maybe in a dream? Maybe that's why she has a good feeling about them.

"Hail, and well met! I'm Vauhwyt," she says with a sense of deja vu. Something tells her to trust them, so she adds, "We are the enemies of the Sons of Dread, a cabal of sorcerous undead types. We are also investigators of the crafts of the ancient Teucri, in one of which we currently find ourselves. Do you know how you came herre?" Her accent reveals that Common is not her birth tongue.

Vauhwyt is a liontaur, dressed in black spiked armor, wearing a spiked gauntlet and carrying a spiked chain.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Tuesday February 9th, 2010 1:25:49 PM

Aztyr, having flinched when the gem exploded is dumbstruck when two people appeared from the gem. She'd expect a Fairy Queen, not an Elf and a Drow. She doesn't say anything at first, rotating her staff so it seems to make a bar at waist hieght between her and the new comers.
"Before you tell us how you got here, I'd prefer some names. We will try to explain after we become certin that you are not yet another obstical to our current situation."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 90/92 hp Malgant  4d8+12=21 ; 3d8+12=23 ; d8+5=9 ;
Tuesday February 9th, 2010 4:38:17 PM

OOC
I am assuming Malgant took damage from the blows to the gem. Hp adjusted to reflect that damage.
IC
With his hands up shielding his eyes, Malgant didn't see the two new people right off. He checked his spells and noted that the rest of the group had be essentially unharmed by the explosion, basically the main wounded person was himself.As he prepared to heal himself he noticed two more people now stood inside their group. A drow and an elf from the looks of it. Vauhwyt breaks the ice by introducing herself and thus frees Malgant to complete his spells." Imod, grant your servant the grace of your healing touch that I may continue to Protect my charges in Your name." As he says this he casts three healing spells in sucession, one after the other, closing the wounds inflicted on him as he shattered the gem. When he has finished he turns to the two newcomers, who up to now have behaved and not attacked and introduces himself. " Greetings and well met. My name is Malgant and I am a Protector of Imod. Were you trapped inside the gem or have you been misdirected here by chance? By our best reckoning We are inside an artifact of the ancient Teucri race and it has transported us out into Jerico space. Beyond that we know that we can move along the pathways here until we reach nodules like the one we were in before you appeared. The path supposedly makes up something called the Labyrinth of Despair and we are set to pass through it and free those trapped within it. If you like and have no Ill intentions in your heart you may accompany us."
( CCW for 21, CSW for 23 and CLW for 9)

Malgant stands ten feet tall. He is dressed in full plate armor and wears the trappings of a Protector of Imod. He carries a flaming greatsword and an animated shield floats in a guard position in front of him. Currently he has one broken horn . You can tell by looking at him that physically he is still young even for a Minotaur, yet his eyes and face show a wisdom and are haunted by the deeds of a much older man. He has seen many things in his life, and most of them have left their mark on his face.

2 of 3 turn undead attempts used for today

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 19 hours remaining
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

DM post will come a little later. I'll try and give others a chance to post before I do it. Welcome aboard Peter and Rob. Welcome to the roiling pit of chaos that is our game...8)

Mookie 
Tuesday February 9th, 2010 5:15:43 PM

A raven pokes his head out of a pouch on Vuahwyt's belt. "Roiling pit of chaos!" he caws, "I resemble that remark!"

ADM David Strange Meetings 
Tuesday February 9th, 2010 6:55:01 PM

The Heroes of Blackbird Lake are thrust from the burning pocket of space where they had been trying to destroy a huge ruby into the cold and bleak tunnel in Jericho space. The landscape remains unchanged from what it was before. A tunnel behind and several more of those pockets lie ahead. Two new figures are now in the tunnel with the heroes and introductions start to be made.

OOC
Cayzle if you remember how could you coach Peter and Rob on how to hyperlink their sheets to their names? That way once Buzz gets back we can be all up and running and ready to forge ahead. Based on how tired I am these days my DM posts will probably be at about this time each night. We have the week to get to know each other and get to the next node so lets pull out the old war stories and make some new friends.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday February 9th, 2010 7:58:31 PM

Here you go! It is very much like an html anchor tag, but with "href" instead of "a" and [square brackets] instead of <arrow brackets>.

If that does not mean anything to you, then try this:

(link href="http://docs.google.com/Edit?docID=dcsdq88k_1cj23wff3")Vauhwyt(/link)

But use [square brackets] instead of (parenthesis) and swap in your sheet's Web address for the first underlined section and your PC name for the second underlined section.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 9th, 2010 10:28:23 PM

"Well met, indeed. I am Uel Cat'Aabar, arcane practicioner," A small triangular head pokes out from his high, silver embroidered collar, "And this is Kage, that's Kah-Gay." He sounds the name out carefully. "He is a creature of shadow and my long time companion."
<squeak>
"I am not being pretentious."
<squeak>
"Oh very well, I am a wizard and he is a rat. But a decidedly useful one on both counts! Until moments ago we were tracking the lich, Valatar. When he surprised us with a prismatic spray I was forced to teleport us to safety. It seems I missed."
As Vauhwyt was the first to speak, he addresses her more directly. "As it happens, Islander... no, something tells me you're no Islander. Regardless, as it happens I have a particular distaste for the undead. As our lich friend has no doubt fled to safety, and we seem to be trapped here for the time being, perhaps we could assist you against this cult. What say you, Whysper?"

Whysper (AC 26 - HP 48+20/48) 
Wednesday February 10th, 2010 1:20:06 AM

"Blessings. Whysper at your service. No, no surname, just Whysper if you please" the half elf says with a very slight bow towards Vauwyt and Malgant. She eyes Aztyr before continuing.
"My companions and I were caught by surprise by that disgusting lich whilst, ah, assessing the acheological value of his crypt" The smile she finishes her sentence with leaves little doubt as to her real reasons for the visit.
"As for this cult problem" she says turning to Uel "it would seem to be wisest to travel in the safety of numbers. I think we should journey with them. For the time being, at least."
She places her dagger back in the left pocket of her dark bown, leather pants - strange that there is no sign of it being there. She keeps a dark wooden buckler attached to her right arm, and appears to be wearing a finely made chain shirt of some description. Her blonde hair is held back by a headband.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Wednesday February 10th, 2010 7:13:48 AM

"Talk about magical accidents that put you in someplace you really don;t want to be." Nebin mutters to himself.

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Nebin is an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. Nebin wears no shoes and only carries a worn pack over a shoulder.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday February 10th, 2010 7:39:49 AM

Vauhwyt nods. "Yeah, seems like we're fighting a lot of undead lately, and will be fighting morre. Which in a way makes me sad, since my sneak attacks don't work on them. But the point is, yup, any enemy of undead is a friend of ourn!"

"But let me set you guys straight on what pickle it is we've found ourselves in exactly. We found this big magic machine, and we saw a message in it asking for help. So we touched the machine and ended up in some other dimension or otherr. At least, something whacky is going on. And we are kind of trapped. And we're still not sure who it is we actually came here to help, or what help is needed. Frankly, I'm getting a little nervous just thinking about getting the heck back home."

Mookie caws in triumph at this. "At last! A sensible thought! An actual note of caution! It thinks! It reasons! And all this time I doubted you, Boss. Too bad you got some common sense AFTER touching the artifact that got us trapped outside of space and time."

Vauhwyt grins. "Hush, Mookie."

Light Fortification, AC 26, 90/92 hp Malgant 
Wednesday February 10th, 2010 7:33:55 PM

" Missed?!" Malgant looks over at Aztyr, obvious distress in his eyes. " When you spoke of missing your target I envisioned an arrow missing the bulls eye, a short distance off, maybe a few days walk. This is outer space!! You can miss by this much?" Malgant shudders and listens to the others speeches. When they have finished he feels compelled to mention that the Dread are not just another bunch of undead that can be easily defeated. " Though it has no bearing on you traveling with us for the moment, there is little choice since the path only goes two ways, I think you should know more about the Dread if you plan on staying with us against them. They are devoutly evil. They prey on the living and take whatever they want, mainly by force. They seek only power and wish to lord it over the Wold. We have stood against them now, and they most certainly know it. They do not forgive and will likely come after us even if our paths did not cross again. However they are now a pet project for myself and a few others in our band of heroes so our paths will cross again. You should know this before you decide your futures. For now, who else is injured, either by the heat of the room we were in or from attacking the gemstone? "

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

ADM David 
Wednesday February 10th, 2010 7:38:28 PM

Pasts and futures are discussed and a grudging trust is built. The two groups both seem to hold the undead in disfavor. Thoughts of home come into play for some and the means to accomplish that end have yet to be discussed. Some of the group stay silent, regarding the newcomers from the edges of the path. Around all this, space continues to swirl on, oblivious to the plights of our heroes.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45)  d20+21=31 ; d20+21=27 ;
Wednesday February 10th, 2010 9:36:09 PM

"Teleportation is an uncertain practice at best. Perhaps we are where we are needed most. We are not the type to retreat from a threat. To the contrary, I often feel compelled to cut straight to the greatest challenge. Let us go forward, rescue any who might need it, and..." A wicked gleam lights his eyes, "let those who feel so compelled to associate with the dead do so on more natural terms! Now let me think for a moment. Perhaps I've heard something of the Teucri, or can otherwise divine what lies ahead." He places the fingers of his left hand on his temple and gets a far-off look in his eyes.
(ooc: Knowledge(arcana) 31 Knowledge(the planes) 27)

A sobering moment passes, then he asks more thoughtfully, "What have you faced in this artifact so far?

prepared spells:
Highlight to display spoiler: {
0: prestidigitation x4
1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2:false lifex2**, scorching rayx4
3:protection from energy, fly, empowered ray of enfeeblement, fireballx3
4:empowered scorching rayx3, phantasmal killer
5:empowered fireball, summon monster 5, teleport*
6:disintegrate, empowered enervation

*=cast spells
}

Whysper (AC 26 - HP 48+20/48)  d20=19 ; d20=6 ;
Wednesday February 10th, 2010 10:25:57 PM

Whysper turns from the others, content to let the mages finish their discussions on teleportation and the such. She kneels to the floor, and tilting her head, she tries to detect signs of any imminent danger, and, whether one direction may prove more advantageous than another.

(OOC: Search: 19+18=37, Listen: 6+17=23. Now I see what the multiroll and + symbol are for. Will use that next time!)


Vorelle [hp 74/102] 
Wednesday February 10th, 2010 10:59:43 PM

"I am V-Vorelle," she tells the newcomers. She watches Whysper with a curious frown on her face. "What are you d-doing?" she asks.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 86/98) & Jynx (AC 20 - HP 49) 
Wednesday February 10th, 2010 11:24:09 PM

Aztyr, gives Malgant a look that says, I told you it was dangerous,and I said we could end up most anywhere if it went wrong. "Well we arrived in a forest like place that was or maybe was not real. It was inhabbited with awakened animals. There was also a war between the good and bad fairies going on in another location. We were informed of a layboranth and were led part way there. At it's entrance was a floating gobual of Wold's blood. This tube like thing was there.,"she indicates thier current surroundings."[b] The first mass we came to was a red area, it was excessivily hot, hot enough that the air scorched the lungs of those unprotected. We recieved a message from whom I believe was the Queen of the Fairys that any crystals we found needed to be broken, but only with magic or magical weapons.
Thus we end our recient history lesson."

Looking at Aztyr, you see that she is also a Liontaur, but one who is more of a nomadic or tribal one. She wears a leather harness that supports her carry bags, it is tooled with arcane runes and designs that unless you were her, you wouldn't understand thier meaning to her. She wears a light weight shirt that looks like it it was made of silk, it's a light shade of maroon. She carries a staff that fits her size. After the heat is over and there is no sounds of a fight a meerkat pokes his head out of one of the pouches, looks around ans decides to curl back up, scrumbling around in the bag until comfortable.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Whysper (AC 26 - HP 48+20/48) 
Thursday February 11th, 2010 1:04:59 AM

"Just making sure nothing is going to poke its head out and eat us anytime soon" Whysper responds bluntly to Vorelle.

She raises her head and sees Vorelle, the human huddled close to her group. Seeing such a timid young girl, Whysper changes her tone, smiles, and gently continues "And trying to work out which way we go from here. Which way do you think we should go"

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Thursday February 11th, 2010 7:05:51 AM

"Isn't it kinda convenient they show up in this place when we need help?" Nebin mutters. He finds it odd a teleport sent people here when magical summoning doesn't work. His own accidental meeting wasn't much different which is why he kept his concerns to himself.

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Thursday February 11th, 2010 10:22:24 AM

When the group emerges out of the orb,Appolo stands quiet for sometime catching his breath.It is clear that he suffered some from the heat. He notices the two newcomer,but remains silent and let's the others do the talking.
When Malgant mentions being injured,Appolo speaks up"I could use some help big guy.Thanks."Once Malgant heals him up,he steps foward and introduces himself.

"Hello names Appolo from isildur.Formerly of the pirate's of Jack.Now amember of this Motley crew of trouble seekers."Appolo is quiet tall just over 6 anda half feet 200lbs.Finely crafted leather armour grey cloak,bow swords .His hair is very long.You might remember him from the gigling ghost only right now he's dressed for battle.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday February 11th, 2010 6:13:03 PM


Vauhwyt grins, and says that Aztyr has given a good summary. "My cousin here is exactly right," she says, "except to add that we are trapped in here, we still don't know who or how we are supposed to be helping, and we don't know how to get out. Other than that, it's all good."

Light Fortification, AC 26, 92/92 hp Malgant  d6+12=17 ; d8+12=16 ; d8=2 ; d8=1 ; d8=7 ; d8=5 ; d8=5 ; d8=1 ; d8=3 ; d8=4 ;
Thursday February 11th, 2010 7:59:01 PM

Noting that others beside Appolo are injured but do not say anything about it Malgant opts to heal them all with a single spell ( Mass cure light wounds for 16 healing to everyone). He then elaborates a little on what they know." We know that we entered what is called the Labyrinth of Despair back there..." He points back along the path the way the party has already come." And that the first object in our path was a red orb that turned out to be a fiery room with a gemstone in it. We were released from the room when we smashed the gem. That's when you two appeared. We are assuming that the one who asked for help was the leader of the fairies. She has spoken to us through the gemstones and bid us smash them all as we find them. My guess is that each of the orbs we see along this pathway contains one or more gems to be smashed. She said not to touch them except with magic or magic weapons. They are fairly hard to damage and only seem hurt by slashing or crushing weapons. We have not tried spells yet. I assume that a shatter spell would break one. I prayed for on this morning and I am saving it in case we find one that the environment around the gem is actually killing us rather than just hurting us. Aside from that you sounded as if you didn't mind danger, I just thought it only fair to clue you into the utter evil of the Dread before you committed to fighting them. I must say I like your attitude on what to do with them. Know that they will never offer quarter and will use your friends and anything you care about as leverage against you, as they did the mage that helped them clear out the place where this artifact was found. They imprisoned his family and used them as a bargaining chip to make him fight us. They perished in the fight and we were unable to save them." While saying this Malgant pulls out a wand and heals Vorelle and Appolo ( Vorelle heal 13 points and Appolo heal 6 points).

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

ADM David 
Thursday February 11th, 2010 8:10:29 PM

OOC
Thanks for all of the checks, but I have nothing to compare them too. Basically I was given a map of Jerico space and told " lead them around in circles for a week" Not a great display of my ability to DM, but eh its a job. That's why I have been focusing on getting us all introduced and up to speed. If any of you have more personal questions for the other PC's let them fly and lets see where that leads. Movement inside the artifact is pretty rapid and we will arrive at the next node about the day after we all say we are moving. That day will be Monday or Tuesday of next week so lets all get acquainted.
IC
The newcomers try and figure out how to navigate in Jericho space and are helped along by the Heroes. Healing is applied to the entire party via Malgant's Mass healing spell and then more specifically by the wand of cure light wounds he keeps handy.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Thursday February 11th, 2010 11:34:21 PM

"So let me see if I have the details straight then. You have been hounding this cult for some time, which lead you into this artifact. You have so far been inside of only one node, a fire node, and you don't know how many nodes there are. While inside this node, a fairy appeared to you and instructed you in how to destroy a crystal which imprisoned her. The crystal, when destroyed, expelled you from the node, whereupon we met. If all this is accurate then I would agree with your supposition that other nodes will contain other crystals which will need to be destroyed. What more can you tell me of your past dealings with this cult? What is their agenda?"

Vorelle [hp 87/102] 
Friday February 12th, 2010 12:24:43 AM

"Well, we c-came from that way," Vorelle tells Whysper. "So I g-guess we go that way now."

"Th-thank you Malgant," she adds as she is healed a little.

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 12th, 2010 7:52:08 PM

OOC
You were healed to full Vorelle, take the mass heal too.
IC
" Except for the part about hounding them for a long time you have it correct. We only recently encountered this cult. Our employer has dealt with them before and supplied most of our knowledge about them. Lorth, our paladin has fought them before, as did his father.What dealings I have had with them have confirmed all that our employer told us. Besides that they killed two of my friends and that made me angry. My friends got better, I doubt Gargul will regard undead lovers the same way. At least that was the gist of our conversation when I went to ge my friends back from his realm."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49) 
Friday February 12th, 2010 11:36:06 PM

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-
Aztyr smiles and then looks sad as she was reminded of the last encounter with the Dread. The look on that poor mages face as the Elf crushed the orb. It was true that he proably made poor choices, but to see a family destroyed like that....

"Well, shall we start heading for the confluence of color in this ever wonderful whatever it is. A tube for lack of another word."

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 26 - HP 48+20/48) 
Saturday February 13th, 2010 12:23:10 AM

"Employer you say?" Whysper raises an eyebrow to Malgant "So I take it that means you're being compensated for your efforts? And that anyone that, say, assists you in this task would be fairly rewarded? Well, I'm sold. Shall we get moving?"

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Saturday February 13th, 2010 12:35:47 AM

"Indeed, few things motivate like the promise of fortune. Short of the promise of continued life anyway."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday February 15th, 2010 3:13:29 PM


Well, you know," says Vauhwyt, a little uncertain, "I'm not exactly sure about a lot of that. Our 'employers' are, or were, I dunno, powerful people. And we had a contract. And we agreed not to use any artifacts we found. But we kind of lost track of them, and I have no idea what the terms were on compensation, and we kind of activated the one artifact we found, which is hoe we ended up herre. So whatever agreement we had is probably over. You know, after jumping into an artifact and all."

"Ya think?" Mookie caws.

Light Fortification, AC 26, 92/92 hp Malgant 
Monday February 15th, 2010 6:38:08 PM

"The contract was terminated by our employer when Val was taken from us and we took on Nebin. Were it still in effect we would still be following both the letter and the spirit of the agreement since it said that we were to stop the Dread from acquiring the artifact and were were only to use it if we knew what we were doing or as we deemed necessary after weighing the consequences. We did very little weighing, but we are all ready, I think, to accept whatever consequences befall us for having tried to save someone who asked for help. As our new friends have already said though, let us get moving along the path to the next obstacle. Sooner begun means sooner done."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt

ADM David On the road again...Kinda 
Monday February 15th, 2010 6:42:00 PM

The two newcomers seem heartened by the prospect of being paid to help people and chafe at the delays. Vauhwyt seems to be skeptical that these new people would be included in the agreement made with their employer, one which has been altered and changed so many times already. Malgant assures them all that the contract has already been nullified, but that they are still following the letter of it with their actions. After saying this, he starts off toward their next challenge.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday February 15th, 2010 7:59:41 PM

Vauhwyt looks into the faces of the newcomers. "That's not to say you two would not be welcome with us, in some contract or not. In fact, I have a good feeling about you guys. So welcome!"

"Come on, let's see what's next!"

Whysper (AC 23 - HP 48+20/48) 
Monday February 15th, 2010 8:35:55 PM

OOC: Modifications made to character based on review and feedback from Cayzle on the Rules Board. Nothing too significant though

Whysper removes her buckler and places it in her backpack. Taking a dagger out of each pocket in her pants, and checking that the others are going to follow her, she starts slowly heading in the direction indicated by Vorelle.

Vorelle  d20+17=21 ; d20+17=22 ;
Monday February 15th, 2010 10:17:47 PM

Walking the trails and open lands of the Wold, Vorelle tends to want to take the lead and act as a scout. In this strange environment, however, she senses that perhaps the "magic people" are better suited for the task.

Wherever she ends up in the group, Vorelle does her best to keep her eyes and ears open, even though she may not understand all of what she sees and hears.

[Spot 21; Listen 22]

OOC/DM Buzz 
Monday February 15th, 2010 10:54:56 PM

Thanks David for a wonderful job of getting everyone aquainted!

DM post will come tomorrow morning.

:)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Monday February 15th, 2010 11:34:28 PM

A wan smile plays across Uel's features as he takes a place in the line and sets off down the tunnel. His excitement is betrayed only by a twitching of his fingers as he anticipates the next challenge.

Appolo Ac 31 Hp 64/88 Boots of Speed Haste 
Tuesday February 16th, 2010 1:04:18 AM

Once introductions are over Appolo looks around"Ok folks.Looks like we enter thses rooms destroy wateevever crystals are there then move on to the next those of us that can heal one way or another be ready."With that said Appolo moves toward the next room with crystals in it.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday February 16th, 2010 5:15:58 AM

Aztyr speaks up before they start off for the next obstical.
"I'm assuming that each of the areas ahead of us yet will be protected similarly to the red one, but most likely with a different elemental force. While I may be able to cast protections upon myself, I fear our other casters will very soon be out of magic untill we take a rest. So don't expect to rush off after this next area we happen accross.
By the way, can anyone see far enough ahead on this twisted passage to figure out the next color?"


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Tuesday February 16th, 2010 9:22:56 AM

"If I had to take a guess I wold say it would involve one of the other elements. Though if thats because of balancing of the elements or just symbolism I wouldn't know. I think we should be prepared for the worst. These gems may anchor these tunnels. If the place does become unstable I'm not sure what we could do about it."

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


The Crusher and beyond/DM Buzz 
Tuesday February 16th, 2010 1:41:56 PM

The group, all eight, seem to be at ease enough to travel together through the cosmos of their reality. It seems odd to look directly at the enormous heavenly bodies that are so small to your otherwise, Wold bound vision. The stars that you see from the planet you call home, still seem distant and their multitude is plentiful. Spot check DC 25

Appolo with his sharp mind was capable of determining, the next orb will be the brown one and then the blue one. The last and perhaps the most curious is the clear one.

The group is once again resting under the planet Silvia, with it's orbiting moons, gases and debris that have yet to enter the large planets atmosphere. The newcomers take a few minutes to survey their new surroundings, not needing to deal with the forces of being flung into space, they are saved, at least that. The name Motley Good appears to be coming more definitive, as a variety of classes and races now call themselves the Heros of Blackbird Lake. Their mission has been set before them and not until this day, would they have guessed they would be able to travel the speed of sound, yet as each person begins to walk, they flash away from the group in a completely unnatural and unsettling manner, quickly losing sight or sound of that person, except for the vision the tunnel provides. The vast spherical corridor travels out and away toward The Crusher. It's body of rubble a sure sign of the chaos which once ruled this system, before the old gods were thought to create such a wondrous environment. The many, many boulders that create the field are small in comparison to the planets, but are the size of mountains and valleys. Running through The Crusher, you all see a mountain of gold, slowly tumbling through space. It's value, immeasurable as it's ten plus mile diameter seems to support no life and if one were to attempt to find this again, it would be very difficult within all of the other, mountains floating around in this enormous belt.

It is difficult to leave such a sight, but indeed, heroic tales must be told and they don't get done by standing around in space. So off again as a group they travel. A series of swish backs take you up and sharply back into the galaxy of planets. Over The Wold once again, you look down upon The Bleak. It's menacing emptiness will be explored a little later it seems as the tunnel will be crossing nearer another time.

Finally, resting above a smaller planet called Tralli, is a brown orb, easily the same size as the last, awaits you all. Wisps of green, are mingled with what appear to be areas of color that resemble raw ore, are what is settled in this large spherical mass. The amorphous billowing black and white blob roils in anticipation of your entrance. The group can warn the new comers to not look directly into the mass if possible, but to just step through blindly.

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday February 16th, 2010 3:04:45 PM

"This would seem to be an earth node, is that the picture the rest of you get? The damaging element of earth is Acid if I am not mistaken. Those of you who can shield yourselves should. Aztyr, Nebin and Vauhwyt I would be obliged if you could shield those who cannot protect themselves. Acid may have effects on our gear that fire did not, effects I cannot heal. I will head for the nearest crystal and get to work as fast as I can. Remember that there is feedback when you damage the crystals and stabbing weapons do them no harm. Spells or magic weapons are needed. Any of you with TARGETED," Malgant looks pointedly at Aztyr," Spells can hit the crystal while I close with it to damage it by hand. If there is more than one crystal in here then each person take a target and do what you can. Any questions?"

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt


Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 16th, 2010 9:41:53 PM

"As I have only one protection spell prepared and damage is reflected back at us, I think I might be better served by protecting myself against fire. Most of my magic is based on fire and it would be foolish to die by my own hand. I don't think my ghost would ever live it down."

Spells:
Highlight to display spoiler: {

0: prestidigitation x4
1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2:false lifex2**, scorching rayx4
3:protection from energy, fly, empowered ray of enfeeblement, fireballx3
4:empowered scorching rayx3, phantasmal killer
5:empowered fireball, summon monster 5, teleport*
6:disintegrate, empowered enervation
*=cast spells
}


Vorelle 
Tuesday February 16th, 2010 11:53:42 PM

Vorelle has nothing to offer her friends but her eyes and ears and her knowledge of the wild places. All completely useless here. She waits to follow the others into the node.

Whysper (AC 23 - HP 48+20/48) 
Wednesday February 17th, 2010 12:24:19 AM

Whysper eyes the group, waiting and watching to see who will enter first. She is not keen on venturing into an area in which she has no idea on what to expect. She stands alongside Uel, trusting that their friendship will keep them safe.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday February 17th, 2010 9:12:05 AM


"Um. are you sure, Mal?" says Vauhwyt. "If I use up all my spells on acid and it is something else, that would be a kick in the pants. Can't we stick in a pole first, then pull it out and see if the end if frozen or burnt or eaten away?"

"Or at least let me protect myself against acid and then either poke in my head or go through. Then i can protect others as they come through, if needed. I just hope it's not an ocean of acid and we would need to breathe water. Or acid."

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
2 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (Mookie Only)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday February 17th, 2010 12:59:51 PM

"Uel, I can be almost certin that it's not fire again, we encountered that energy in the red area. With the colors remaining according to Appolo I bet the brown in acid, the blue lightning and the clear being sonic. I may be wrong on the brown, but lightning being linked to blue makes sence and sound has no color.
Let me protect my self to the remaining elements and go in, I can then come back to let you know or is the message spell still working?"


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -2
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 117 rounds remaining
Protection from Energy (fire) 1198 rounds, 92/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday February 17th, 2010 4:41:16 PM

" I would have said blue was going to be cols and clear lightning, but I could be wrong too. As for what to protect against Vauhwyt, we are not delicate flowers, protect people as they enter, if they enter. I see no real reason we all have to go in there if we are unable to hurt the crystals. It may just be best to wait outside." That said, Malgant steps into the node in front of him, averting his gaze as he does so.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1200 rounds duration
- Heroism from Vauhwyt


Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday February 17th, 2010 4:41:54 PM

cols= cold....silly fat fingers

A big ball of earth/DM Buzz 
Wednesday February 17th, 2010 6:20:39 PM

The group again traveled for hours or so it seems. Spell durations, for those that dealt within the red "node" have only passed for seven rounds, not even a full minute, yet, the difference is plain. Just another clue in a mystery that was created before the gods walked the earth.. It seems, even those trained to spot things hard to see, are still in wonderment and perhaps missed an important piece of information.

Malgant anticipates acid as the next force the artifact will throw at them. It's sizzling, caustic effect it has on flesh is not something that is endured lightly. A plan is laid out and to some degree, agreed to.

Uel is more concerned about his magic getting reflected back upon himself, but the Protector can tell him, the fire from his blade, when destroying the last gem, did not burn him and still he took damage. Uel can decide again if he desires.

Vorelle again underestimates herself. Her moral support and encouragement in those times when she is least effective for battle is a major motivator for the group and has been in the past as well. None the less, her eyes are an asset to the team, when she could spot a raven in a tree at three hundred feet and others are oblivious. She even claims to have seen a space dragon!

Whysper watches the others to see how the group does things. Her dependance upon a close friend will soon change and she will likely loosen up, when she can trust the others as much as her wizard friend.

Vauhwyt questions the liberal use of spells in such a manner, without full knowledge of their current situation. Caution is of course important and she suggests she herself test the theory, by casting first upon herself and entering.

Aztyr enforces that fire is not going to be an obstacle and she too puts forth an opinion on the remaining orbs and what obstacles are in the groups future. She too offers to protect herself and scout the enormous sphere.

With final words, Malgant steps through leaving behind Appolo, Nebin, Whysper, Vauhwyt, Vorelle, Aztyr, and Uel.

The group has entered battle rounds..

I see people talking about casting spells, but I didn't actually see it done. Please correct me if I missed it.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Wednesday February 17th, 2010 8:01:12 PM

Appolo listens to Malgant and the other nodding in agreement.He quickly follows Malgant into the orb"Ok folks lets get this done."He says just before entering theorb.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Wednesday February 17th, 2010 8:28:59 PM

Nebin stands in the back near Vorelle. Once again he feels useless as his magic does not work with their enviorment. While he finds himself in the middle of events more important than he wold ever think he would see, Nebin wonders if he made the right decision in coming along. At least he has a few healing spells prepared for those that get injured.

"I have no more protection spells. I was not prepared for this enviorment."

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday February 17th, 2010 8:54:32 PM

Aztyr decides that she's gonna cast a couple spells before entering. First she's going to cast Protection from energy: Acid granting her full protection until it's used up.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -3
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Wednesday February 17th, 2010 9:15:29 PM

"My only concern for fire here was the fire that I will be creating, but if I cannot protect myself against my own magic, then all that remains is to see this task done. As we suppose that this sphere represents earth, there is the possibility that the green streaks represent vegetation rather than acid. I'll cast what I must from inside." Uel chitters at Kage, who quickly climbs into a pocket on their haversack, out of harm's way. "This one is up to you, Whysper." Then he steps into the sphere.

Whysper (AC 23 - HP 48+20/48) 
Wednesday February 17th, 2010 9:47:05 PM

"Uel!" Whysper calls out, as she watches her friend step into the node "Blast!". The half-elf contemplates staying, but she will not leave Uel behind. She looks to Vorelle and smiles. The timid human female reminding her of her past self. She gives Vorelle a slight nod, braces herself, and - averting her gaze as directed by the group - follows Uel into the node.

Vorelle  d20+17=30 ; d3=1 ; d20+17=24 ;
Wednesday February 17th, 2010 10:37:17 PM

Vorelle steps through. She averts her eyes from the swirling danger, but opens them immediately once inside the node, alert for any signs of danger.

[Spot 30; Listen 24]

Whysper (AC 23 - HP 48+20/48)  d20+17=21 ; d20+17=34 ;
Thursday February 18th, 2010 1:49:19 AM

OOC: If we can look/listen immediately once inside, rolls for Whysper are as follows: Spot: 21, Listen 34

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday February 18th, 2010 3:56:20 AM

ooc
no, I didn't cast any prep spells. I have only 1 protection spell left and want to be sure I cast it for the right element.

Only acid indigestion/DM Buzz 
Thursday February 18th, 2010 10:19:16 PM

Malgant, the epitome of bravery, decides to lead, not follow and is the first to step through into the unknown. Appolo is not one to let others have all the fun and eagerly steps through with Nebin feeling rather awkward and useless in these circumstances. Another hero that does not take their full potential into account, yet he has already assisted the group in many ways. Aztyr casts two spells and remains outside with those that do not enter. Uel is willing to show his courage as well. Showing support for his rescuers without question he steps through with Whysper hot on his heels with thoughts of her past and how alike her and Vorelle are. Both of them trained to be super sensitive to dangers neither seen or heard by most leave others in the tube as well. Vauhwyt waits outside, not willing to leave others behind under these conditions.

Round 1
Malgant enters.
Appolo enters.
Uel enter.
Whysper enters.
Vorelle enters.

Nebin remains outside.
Aztyr remains outside.
Vauhwyt remains outside.

Unknown to those outside

Dark and damp the skin on your body adjusts to the new environment. Not having the sun of you galaxy glaring at you perpetually, only relenting when your journey takes you behind on of the planets, asteroids or other objects the tunnel seems to shift near. Now as your eyes adjust there is an artificial light source and many plants fill the area. A fast exploration of the group can determine you are in another hall way forty feet wide and the way before you is covered in plant growth of all types. The plants before you are very aggressive looking. Long, sharp thorns reach off of thick vines that seem to come from the walls and ceiling. Along the floor, the roots of a thousand trees stick up out of the floor. Gnarled and twisted, these too are an obstacle on ones path to where ever the hallway will lead you. Those with high observation skills can tell you, the path is dangerous. The roots may tear through boots to injure the feet with the branches and vines delaying ones movement and creating an enormous amount of pain.

Round 2
Aztyr casts second protection spell (Please specify) and can step through if she desires.
Nebin can remain outside or enter as he desires.
Vauhwyt can remain outside or enter as she desires.

Those on the inside
A familiar voice comes to you again. At least familiar to those that have spoke with the artifact in the last sphere of fire. "Be not aggressive. I am your new provider. Please return to the sanctuary so that I might process your desires and fulfill them. For your own safety, do not damage my structural integrity. We are now bound to each other. I do not wish to harm you."

And now those that have not done anything may act. Any that approach by land will be subject to a Spike Growth spell, making the walk very long. If a character were to fly through the branches and vines, they will need to deal with an Entangle spell, which is more powerful then normal, do to the very hardy plant growth which those attuned with nature can tell the group, they are not natural, but a magical mutation created by the artifact for it's own purpose. The DC on the Entangle spell is DC 25. Those forcing their way through suffer 1d4 nonlethal damage per movement at half speed.

Spike GrowthAny ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance.
In areas of bare earth, roots and rootlets act in the same way. Typically, spike growth can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.
Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by one-half. This speed penalty lasts for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell's save DC.

Entangle
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.



Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+20=33 ;
Thursday February 18th, 2010 10:38:22 PM


Vauhwyt shrugs and on a whim tries her Grim powers: She looks into the Realm of Shadows. She tries to sense spirits. She tries to meld with the Realm of Shadows: Concentration check 33 should be A-OK.

Then, after seeing if any of that works, she enters.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday February 18th, 2010 11:34:50 PM

Aztyr casts another Protection from Energy spell, this time defining Cold as the element protected from. She then closes her eyes and steps past the Wold's blood.

Once inside, she see's the growth. "Growth cancels movement, but guess what cancels plants....." She smiles as she looks at Malgant, her eyes laughing at his comment of only a few seconds ago.
"You can say it Mal, I know you have it in you. It's only two sylabils long, and yes, I can still cast a few."


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -4
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45)  d20=1 ; d20=12 ; d20+1=12 ; d20+1=12 ;
Friday February 19th, 2010 1:57:34 AM

Since there seems to be no danger while standing still, Uel sizes up the situation. He looks for a focus to this domain, be it a crystal, a central glow or anything else that stands out. Sensing Uel's ease, Kage pokes his head out and looks around as well. (ooc: forgot to put in the modifiers. total 8 for search and 15 for spot. Kage 12 search and 12 spot)

"You have an idea Aztyr? I would not be surprised if any damage done to these plants is reflected upon us, so be careful. It seems flight may be the better path here. I can fly and summon a disk to carry another along behind me if necessary."
Turning to Whysper, "I'm glad you decided to enter, and I'm sorry I stepped inside so abruptly. With defenses being limited by this place, I could not allow our new friend to face this danger alone."

Whysper (AC 23 - HP 48+20/48)  d20+17=30 ; d20+18=22 ;
Friday February 19th, 2010 2:50:16 AM

Whysper gives Uel a polite smile, then pauses to take in her surroundings. She normally feels very close to nature, but senses nothing natural about these 'plants' and 'vines'. "These are no items of nature, Uel. We best be cautious". Understanding the groups goal for a gem-shaped object, Whsyper surveys the hall, looking for something that could be considered a gem, as well as any path that may be considered 'safer' through this treacherous hallway. She then begins to weigh her options for progressing. "Perhaps a few flips and tumbles through this area might leave me less unscathed"

Spot Check: 30 Search Check: 22

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Friday February 19th, 2010 6:43:44 AM

Nebin finally decides to enter instead of waiting around outside. He braces himself for a wave of acid to wash over his body, which thankfully never comes. "Oh my..." He mutters when he gets a look at the inside.
Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 19th, 2010 4:28:05 PM

" Exactly what I was thinking Aztyr, but hold your fire for a moment." Turning to Nebin as the druid steps into the sphere Malgant crouches to bring his eyes more in line with the halfling. " Can you do anything to them to make them relent and let us pass? Aztyr will destroy them and I think that is probably the easiest, most obvious path open to us, but I don't trust it. It is too easy. If I were using this as a defensive line and I had control over the plants as the artifact apparently does I would give the plants a flammable sap to discourage burning them. You are the most capable person here when it comes to plants, see what you can do before we resort to brute force. If they will talk to you but not yield us a path, ask them where the crystal is in this node. I have a spell I wish to test that may destroy the crystals at range."Standing back up and overhearing his companions comments Malgant smiles. These two understand teamwork and how to work together to keep each other alive, that is good, maybe some of it will rub off on the rest of us Out loud he says " Thank you for your support. I do things that some people might find risky or unsurvivable. I do them because they need to be done and if I am not willing to do it why would anyone else if I asked them to? As for stepping in here I have another protection spell prepared and I can and will heal myself if the need arises. Nevertheless it is good to have others that have my back. Nebin is going to try and negotiate a peace for us. If that fails then we will try laying waste to the vegetation. I had not thought of the feedback coming from the plants, that is a good observation. Allow me he first damaging blow to check for it. I am tough enough to take what I dish out and able to heal almost anything I do to myself if it comes down to it."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Friday February 19th, 2010 4:36:50 PM

"What, you think I can't handle what I deal out?
Then again, with my newest spell ability, it dosen't so much do damage, it just sort of makes it go away. I don't think very much can stand up to it."


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -4
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Friday February 19th, 2010 8:06:38 PM

I mean no offense, Aztyr, but I do try to be cautious. For example, Malgant, if it comes to damaging the plants, I'd suggest an experimental poke with a dagger before cutting loose with your greatsword. Forewarned is forearmed after all. I have a hunch that these elemental orbs are only a prelude to the real challenge of this artifact. An artifact is made for a purpose and this one being fueled by confined elemental planes suggests great power. I would not be suprised if there is a concealed central chamber of this artifact that will only open when the last orb is destroyed. Or it may in fact be that destruction of the orbs will cause some greater destruction which threatens to engulf us. Either way, we will need to conserve some strength. But yes, Nebin seems to be the most capable of dealing with this environment.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Friday February 19th, 2010 11:27:50 PM

Appolo waits patiently for the others to deal with the vegetation.He figures that he can get through the vegetation quickly enough but it won't be easy.So he will wait for Nebin Aztyr and Malgant to figure something out.

Decisions, decisions/DM Buzz 
Saturday February 20th, 2010 12:35:33 PM

Vauhwyt uses her abilities, given to her by Gargul himself. Shadows indeed exist, except her own, but she can feel, the Realm of shadows is very far away and out of reach, still. With a GRIMace, she steps in to join the group.

Aztyr protects herself from cold this time and steps through eager to unleash her sorceress powers on the environment that keeps them at bay. She questions others thoughts on her ability to withstand damage.

Uel stresses extreme caution when dealing with the powers of an artifact. It's immense energy source fueled by the planes themselves will use whatever forces possible to protect itself.

Whysper can see that the path will be treacherous and she wonders if her roughish skills would allow her some protections from the artifact as she traveled through the area.

Nebin steps through with the others, bringing all of the group together. The Druid knows immediately, these plants are not natural and are a product of the environment. Where as, back in the "sanctuary", those plants were real, likely imprisoned with the animals and the fairies when that time occurred. These plants however, are a gross misrepresentation of what is real, completely alien and likely uncooperative.

Malgant explains his roll as a leader and that sometimes requires a degree of danger. He asks the Greenmage about his thoughts and they are quickly relaid that any powers he may have over normal plants will not apply here. The artifact is their leader. So the Protector contemplates other ideas, such as dishing out damage he can handle himself.

Appolo completely in character for the pirate, waits patiently while others figure out how it is they are going to get through the jungle in front of them all. His confidence in others still high.

So, they watch and they wait for some signs of passage. Those that lightly damage the plant do not feel as though they are damaged, but the plants also quickly mend themselves to where there is no trace of damage that was caused. The plants must have some sort of fast healing properties. The artifact indeed does not want the group to press forward but, it is not infallible either. The group must find a way to destroy all the gems and free the fairy lady as well as themselves and all the other inhabitants in this bizarre machine of the Teucri.

Whysper (AC 23 - HP 48+20/48) 
Sunday February 21st, 2010 2:23:04 AM

Whysper looks to the group to see who will act first. She is keen to see how these "plants" respond, but doesn't want to be the one to provoke anything.

Light Fortification, AC 26, 92/92 hp Malgant 
Sunday February 21st, 2010 10:17:24 AM

"Damaging the plants doesn't seem to damage me, but the regrow supernaturally fast. Burn us a path and let us hope we can advance to the gem before the plants close back in on us."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  10d6=33 ;
Sunday February 21st, 2010 12:49:13 PM

Aztyr takes Malgant's statement as permission to act. She peers into the tangle and tries to chose a spot twenty feet into the growth. She looks at her hand and concentraits breifly forming a yellow/red seed in her palm. She then makes a small flick of her hand and tosses the seed. (casting Fireball)

Damage 33

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45)  10d6=44 ;
Sunday February 21st, 2010 10:14:13 PM

Uel draws a small smelly wad from his pouch. As soon as Aztyr's fireball clears a path, he darts forward (single move) and fires a similar bead (fireball again) 20 feet into the next patch of growth.

Damage: 44

If the path does not clear, he instead places his fireball to overlap Aztyr's, then darts forward into the opening.

prepared spells:

0: prestidigitation x4
1: mage armor*, tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2:false lifex2**, scorching rayx4
3:protection from energy, fly, empowered ray of enfeeblement, fireballx3
4:empowered scorching rayx3, phantasmal killer
5:empowered fireball, summon monster 5, teleport*
6:disintegrate, empowered enervation
*=cast spells

Vorelle 
Monday February 22nd, 2010 1:11:17 AM

Vorelle follows the others through the path cleared by the fireball, but she makes sure to let everyone go first who is going. Her Ranger skills aren't much use against magically altered plants, but they still might be of some help.

Whysper (AC 23 - HP 48+20/48)  d20+17=20 ; d20+18=23 ; d20+17=34 ;
Monday February 22nd, 2010 1:11:40 AM

Whysper shields her face from the heat generated by Aztyr and Uel's fireballs. She utters something under her breath and seemingly disappears from view. OOC: Activated Ring of Blinking

Daggers still drawn in each hand, she positions herself near Uel, either where they are currently standing, or following him into the newly created clearing. Max distance is 22.5ft while blinking, so 20ft is ok

As the smoke from the fireballs settles, the small half-elf scans both the material and ethereal worlds for signs of this elusive gem or any signs impending danger Spot: 20, Search: 23, Listen: 34

Current Effect: Blink (Round 1 of 7)

Light Fortification, AC 26, 92/92 hp Malgant 
Monday February 22nd, 2010 4:56:09 AM

Malgant Moves into the gaps created by the fireballs, ready to keep the area clear with his sword or swing at the gem if it is revealed.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday February 22nd, 2010 10:41:30 AM

Vauhwyt sees that the arcanists have things well in hand. She follows Vorelle when the way is clear.

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire) 
Monday February 22nd, 2010 11:31:29 AM

"These plants are abominations. Forced creation through magic. Back at the sanctuary the plants were real but enhanced through magic. Best burn these plants away and end perversion. I do have several spells that could be effective but none of them are ready for casting."

OOC: because they are not technically natural I'm guessing Nebin's woodland stride is ineffective here.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 92/92 hp Malgant  d20+8=11 ;
Monday February 22nd, 2010 4:13:22 PM

" Lets see how long this takes to grow back. If it is too fast I think Nebin may need to call in a favor from a Fire Elemental to keep them back. In the meantime keep an eye out for the crystal.
Spot 11


Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt


Appolo Ac 31 Hp 88/88 Boots of Speed Haste  d20+10=22 ;
Monday February 22nd, 2010 4:47:40 PM

Appolo contunes to hang back watching as the others move forward,after Azryt's fireball."Be ready folks this things not going to like that."He says to the others.Appolo wathces the plants closely.

Spot 22

Into the bush/DM Buzz 
Monday February 22nd, 2010 5:33:03 PM

Clarification: The arcane casters of Fireball would know, as soon as their bead hits a part of the plant it will ignite, so this spell is likely not the best choice if for some reason you want to penetrate deep into the thick, Entangling wall.

Apparently, Whysper is not one to do something without the group deciding as a whole, if action is to take place. Malgant then gives the alright to burn the plants and without another breath Aztyr blasts a sizable hole in the growth with no visible reaction by the plants except withering away to dust. Uel thinking the same thing moves forward a ways, but if he closes in, the full twenty feet, he will be caught in his own fireballs blast. Let me know if you still want Uel to do this.

Meanwhile, Vorelle follows the wizard in as far as he goes with the Protector closing the distance, putting his large form next to the Ranger and the groups new Wizard. Vauhwyt follows behind the three, since they are now taking up as much space as the walls allow and along with the Ranger, Nebin is aware, the normal functions of a druids movement are impeded in unnatural, magical setting such as this. He longs for different spells memorized. Neither him or Appolo move forward, watching the rear as it were, making sure nothing hostile follows the group in. The billowing mass is clearly visible from this side as well, so retreat or surrender is still possible.

Like clockworks, the group makes their way through the sizzling sounds of moisture being ripped apart by magical heat. The smell is that of wet coal, recently created when hot embers are hit with water. The smoke from residual leaves and vines against the back wall seem to float straight up. The floor is easy to walk upon as the rooted vegetation is now burnt away, then, within a heart beats worth of time, the roots reach up again to become hard as rock and sharp as sharks teeth. As well, the vines and trees, branches and leaves all grow back, quickly engulfing the group and making things very uncomfortable. The slightest move will solicit a sharp prick from the large thorns which occupy the area as well as the sharp edged leaves which will easily work it's way through the most durable of armors to cut and scrape against the skin of the intruders.

Nebin Intelligence Check DC 10 Highlight to display spoiler: { Look in email if you succeed. }

Light Fortification, AC 26, 92/92 hp Malgant 
Monday February 22nd, 2010 7:54:15 PM

OOC
Any sign of the crystal while we had a couple clear patches?

Also any caster other than a level 1 wizard with a learning disability, reading a scroll would start their fireball off far enough away to not get caught in the blast. the point of origin does not need to be the caster.

Due to the fact that it looks like we will need to search this joint while taking the damage from the spikes and all of the foot maiming that entails I'd like to have a map so that I can see where we are and where we have looked for the crystal. Otherwise this will take forever.

Light Fortification, AC 26, 92/92 hp Malgant 
Monday February 22nd, 2010 7:58:54 PM

ooc
Nope, wait, I am wrong. The bead comes from your pointed finger so it does start at the caster. I remembered it differently, probably from an earlier edition...my bad


Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Monday February 22nd, 2010 10:16:10 PM

OOC: clarification. Uel's single move action would put him 30' ahead, only 3/4 of the way into the area cleared by Aztyr's fireball. Uel's fireball was intended to be centered 20' into the next uncleared area, which would leave a further 60' cleared ahead of him.

Clarification/DM Buzz 
Monday February 22nd, 2010 10:48:01 PM

David: :)

Pete, you are correct. My mind saw diameter and it is radius.

The corridor is forty feet wide and forty feel high. Except for the brimstone bricks, it resembles the same passage as the fire node. There is 50' of initial wandering space before you enter the field of Spike Growth and Entangled growth. In the last node, one must move 220' before they could attack the gem. If this distance is the same, the first Fireball would have cleared it out to 90' then Fireball number two would clear it another 130', making you all at least half way there.

If one could fly, they could avoid the permanent damage. Little comfort certainly. :)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Monday February 22nd, 2010 10:49:38 PM

Well, Aztyr thought, that didn't go as expected...
Continueing to think to herself..... Let me try something different....
She was flying, so the thorns from the floor wen't an obstical for her, and the other's reported that the vines and leaves were finding small slits to weed between and slice and poke them with hundreds of small cuts that were adding up to real damage.
Now, since she'd cast Mage Armor this morning, or at least she thought it was this morning, and it was still active about and around her she decided to shove one of her arms into the thicket and see if it provided protection, since it was supposedly fully covering her....

(ooc: sticking an arm into the viney area and seeing if it gets cuts in it, if not going to move 5 feet to make sure it was protection, then if it is a full flight move looking for the crystal. Each follow up move depends on the result of the previous. so if the vines cut her arm she stays out of them.)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Vorelle 
Tuesday February 23rd, 2010 1:00:40 AM

Vorelle looks up. Swinging through the trees is not her idea of a fun afternoon. Or a fun whatever time period this is. She looks down. Spikes. She's fairly certain she could avoid permanent injury, but it would still hurt. And that would leave the open question of what she's supposed to do when she finds this crystal.

"I g-guess we're s-stuck here," she says.

Whysper (AC 23 - HP 48+20/48)  d20+17=23 ; d20+18=31 ; d20+17=18 ;
Tuesday February 23rd, 2010 1:22:39 AM

Whysper, standing near Uel, continues to blink in and out of the material realm.

"Odd that it smells of coal rather than burnt plants, but then again, these are quite unnatural" Whysper ponders aloud "I could start cutting away at this stuff with my knife, but given how quickly it regrows, I don't think we'd get very far"

Anticipating one of the mages to blast a way through, Whysper again prepares to run along behind Uel.

Spot 23; Search 31; Listen 18

Current Effect: Blink (Round 2 of 7)



Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Tuesday February 23rd, 2010 2:27:53 AM

(OOC: Clarification request. Do we still take damage from crossing the burned out area of ground. If so, is it because the thorns are still there or growing back too quickly? Is the damage caused by contact with the ground? How high do we have to go to get clear of that?)

Uel pulls a feather from his pouch and casts an extended fly spell. "I have a few ideas, yet."

spells in effect:
False life (22 hours)
Mage armor (22 hours)
Fly (22 minutes)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: protection from energy, empowered ray of enfeeblement, fireballx2
4: empowered scorching rayx3, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire)  d20+1=4 ;
Tuesday February 23rd, 2010 2:00:32 PM

"I'm not sure that summons will work here. Since we are still in the device and I'm not even sure where we actually are. Perhaps we could spread a flamable substance across a wide area and then use flame to burn it away. Help conserve magical strength."

OOC: Int check 4

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday February 23rd, 2010 7:01:06 PM

"Ok, fine, you grow back that fast do you. Uel, neither you nor Whysper are protected from fire at the moment are you? If this room is at least similar to the last and I have no reason to say it isn't then we are about halfway to the crystal. If Aztyr makes it this far thorough the growth and the two of you are protected from fire then I would say that dropping fireballs like we did to get here is a sound plan for reaching the crystal. If you can protect yourself Uel and I protect Whysper then I think we will be all set to, I can't believe I am gonna say this, stand inside the fireball explosions and dash to the other end while the vegetation is recovering. I think that the vines will be too much for us while flying without blasting a hole first. What do the rest of you think?" Malgant is VERY careful to plant his feet and not move while he speaks to the others, describing his plan. He knows that Aztyr would love NOTHING more than to pelt him with fireballs as he runs to the other end of the chamber. He just hopes that the protection he has up is enough to mitigate the damage from her spells. Either way he knows that Imod's touch will restore him, no matter how the damage comes, either from the spikes or the fire.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Tuesday February 23rd, 2010 8:07:44 PM

Appolo knowing his swords are of no use just sits back by the entrance"Malgant you and the mages go forward.The others should stay back here with me.Just blast you're way through,but move quickly.This stuff grows back quickly.Also you guys can protect each other from fire and heal each other."

Clarification Round 3/DM Buzz 
Tuesday February 23rd, 2010 11:32:34 PM

Round 3

Those that did not enter the area uncovered by the Fireball spells can not see those that did. They just disappear in the thick foilage, though, they are easily heard as moving the slightest bit invokes pain and attempting to take a step will cause damage. Those people flying, please tell the DM how far off the floor you are.

Also, please keep in mind, everyone in the entangled area is considered Entangled unless they make their Reflex Save DC 32 to avoid the spells effect. Sorry, the Teucri are powerful spell casters.

Strength Check DC 25 or Escape Artist Check DC 25 will next be needed.

Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 for nonsomatic spells. DC 20 with somatic componets, due to areas aggressive nature + the spell's level) or lose the spell.


I apologize for not being specific earlier, so I will remain on round three while you all make what rolls you will need. Great team work everyone! You are taking an otherwise tedious situation and working together to overcome it. Keep up the good work!



Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=90 ; d20+10=22 d20+2=8 d20+9=20
Wednesday February 24th, 2010 10:50:20 AM

Vauwyt casts Alter Self using a Third Level slot. She does not share it with Mookie, wanting him to retain his current Monkey form. She takes the shape of a gargoyle, a creature she fought and studied back in her Dirt City days [Allowed because taurs are both humanoids and monsterous humanoids].

Then she flies over the painful greenery, where her friends are currently nursing pierced tootsies.

Arcane Spell Fail: 90 = ok

Is a reflex save needed? With a Gargoyle's dex of 14, Vauhwyt rolls at only +10, so she needs a nat 20, I guess ... only a 22.

If a strength check is needed, that's an 8. Escape Artist, 20. Can one take 20 on any of these checks?

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45)  d20+8=21 ; d20+16=17 ;
Wednesday February 24th, 2010 12:56:13 PM

Being entangled (Ref=21/needed 32) Uel casts protection from fire (concentration = 17 (nat 1)/needed 23) but fumbles it due to the restrictive plants.

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireballx2
4: empowered scorching rayx3, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation

Take 10 Take 20/DM Buzz 
Wednesday February 24th, 2010 12:59:57 PM

I am a bit torn on that question.

Taking 10
When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure --you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Taking 20
When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.

Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common "take 20" skills include Escape Artist, Open Lock, and Search.

I would say the characters are definitely distracted but not in immediate danger of lethal damage. It mentions you can use it in Escape artist, so I will say yes, you can take 20 on the Escape artist check, but not the Strength Check. The DC still has to be achieved with modifiers.

Being able to escape the entanglement still imposes the movement penalties as well as non lethal damage if flying. Does a gargoyles flying movement incorporate a magical ability, like the spell or do they depend on their wings? I don't think, if the answer is yes to the latter, it will work in this situation, although the Damage reduction 10 is an excellent call!!!


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday February 24th, 2010 2:17:21 PM

Aztyr is about 4 feet off the floor, and still waiting to see if her Mage armor protects her from the vines.

DM Buzz: My apologies. No, the Mage armor just increases your armor class versus attacks and does not help in this situation. :(

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday February 24th, 2010 4:22:26 PM

OOC
As I am standing in a spiky bunch of bushes, if you take 10 or 20 I will not be waiting for you. Just thought I would mention that 8).
Also I want to see what else Uel has up his sleeve, he mentioned still having ideas.

If that doesn't work I'll need to know if he can protect himself and if she is within my reach I will protect Whysper from fire and we can continue to use brute force to overcome the spikes/entangles.

Question. Do I need to worry about the spike growth so long as I remain stationary? My read was no, but let me know is I need any saves or anything.

Further, I am going to assume that the spell affecting the plants is the same alignment as the Teucri that cast it. Is that correct? If it is wouldn't protection from aligned damage, such as that provided by Rightous Might protect me from the spike damage and allow me to move through the underbrush?( I would also assume the entangle would begin affecting me since I would be bigger, but that's a bridge I will cross when I have to).
Tossing out some Ideas, throw more if you have them.

DM Buzz: I love the questions. It means, you are thinking! Spike growth will not harm you if you are stationary. The artifact is not aligned toward evil, but excellent question.

Hovering at round 3 /DM Buzz 
Wednesday February 24th, 2010 7:46:55 PM

DM Buzz will give you guys another day to work this out.

Great job everyone!

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45) 
Wednesday February 24th, 2010 9:07:49 PM

OOC: The player's handbook is vague on whether or not we can take 10 on concentration while casting. If I can, it would be a piece of cake, but if not, my natural one wastes my protection from fire spell. So to continue fireballing through here I'd have to catch myself at the edge of the blast with no protection since I'm already entangled. I cast fly on myself, so if I can break free I can move a good bit faster. I also have tenser's floating disk prepared. It hovers behind me at 3 feet off the ground, so one or two people could reasonably sit on that and keep off the ground. The question there is whether that would make a significant difference in the entangling.

DM Buzz: Unfortunately, you lost the spell. Take 20 is clear on what you can do within that rule and Escape Artist is it. :(

Vorelle 
Wednesday February 24th, 2010 10:53:36 PM

Vorelle runs a quick mental inventory. "I have a p-potion of fly," she says. "And one of sp-spider climb. Would they b-be of use to anyone?"

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) 
Wednesday February 24th, 2010 11:18:36 PM

"Well since none of my spells are useful here I'll have to find another way through." Nebin mutters to himself. He wills his shape to change. To a bird where he may fly through this mess with ease. Also without damaging his magic carpet.

OOC: going to try and wildshape into an eagle. since its the only small bird I could find stats for. Nebin's trying to use the size change to free him from the vines and fly after the others.

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Eagle
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Talons +3 melee (1d4)
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB


Whysper (AC 23 - HP 48+20/48)  d20=2 ;
Wednesday February 24th, 2010 11:43:49 PM

Whysper struggles with the vines (Failed Reflex Roll) "Bah, why isn't my ring working!?" she complains aloud. "um.. a little help here please guys?"

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) 
Thursday February 25th, 2010 12:23:05 AM

(OOC: think a rat could fit through here? Tiny size category.)

DM Buzz: The spell Entangle does not have size limitations on the spell, so all creatures are efected.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday February 25th, 2010 7:53:33 AM

Does a gargoyle use magical flight? Well, it uses the same magic that lets fantastical creatures exist in a fantasy world. Dragons should not be able to fly based on their wings and weight. Gargoyles too, could not possibly fly in the real world. Is it a "magic" effect? Meh. I am happy with however the DM rules.

Regarding our DM's comment on gaining damage reduction ... alas, no. The Wold House Rules for all creatures using magic to change shape are clear:

In an assumed form, the character changing shape gains (1) all the sensory abilities of the form (including those such as Blindsense, Scent,Darkvision, etc.) (2) all the movement abilities of the assumed form, (3) the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores, and (4) proficiency with all the all the natural attacks of the assumed form, including extraordinary attacks. HOWEVER, a character changing shape does NOT gain the non-sensory, non-attack extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.

In gargoyle form, Vauhwyt has the gargoyle's darkvision; land speed 40, fly speed 60 with average mobility; Str 15, Dex 14, Con 18 (including extra hp based on a new higher con, which I have not figured out yet since I hope it will not matter); and proficiency with two claws, a bite, and a gore. That's it. No racial feats, no DR, no freeze ability, etc.

Also, per the house rules, she retains any equipment that a gargoyle can use, and melds the rest. So she melds her armor (too big, wrong shape) and her weapons (too big) but keeps her new tower shield (it is medium size and now can actually be used) and pretty much all her magic items (magic items resize to fit, usually). I have not gone over all that either, because once again, I'm hoping it does not matter. If I do end up in gargoyle form in combat, I'll have to basically make a brand new PC sheet for Vauhwyt to figure all this out. And since I am lazy, I hope I won't have to. :-)

So flying gargoyle Vauhwyt tries to get through the entanglement. Mookie is lying low in a belt pouch.

DM Buzz: I see. Then the damage will still be taken from the area of Entangle. I will roll 2d6 per movement, for rounds it takes on your "Take 20".

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) 
Thursday February 25th, 2010 11:02:56 AM

"Blasted weeds! I'll join you above, Vauhwyt, if I can get free of this growth. I prefer my plants well milled into spellbooks and scrolls!"
(ooc: already used my action for this round. may as well role play till next round.)

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday February 25th, 2010 4:31:46 PM

OOC
I am unclear whee anyone is or if I can reach anyone. I don't know if they are close enough to me to be burned by fireballs or not. Based on that here is my post for the round.
IC
Malgant closes his eyes and mentally prepares himself. When he is ready he says," I am ready to face the fire whenever you are ready to throw it. I am unentangled and prepared to dash forward at my top speed. If you can burn me a path to roughly whee the crystal was in the last enclosure I will be able to work on it."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Thursday February 25th, 2010 6:11:33 PM

Appolo stays near the entrance to the orb.He waits patientsly for the others and hack thier way through.His particuliar tlaents are useless in this situation.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+9=21 ; d20+9=25 ;
Thursday February 25th, 2010 6:14:32 PM

Extra escape artist checks until a DC 20 or 25 is made (not sure which it is, 20 or 25).

20 rolled in earlier post. Then a 21, then a 25.



Round 3, 4 and 5 /DM Buzz  d4=3 d4=3 d4=2
Thursday February 25th, 2010 10:18:11 PM

The group sits still and thinks, for the most part. Malgant is fine with moving through the fire cleared areas and mentions it. Uel might not be so happy at this time to oblige however. His attempt to protect himself from the power of the arcane arts failed when a single prick of a thorn stabbed the back of his hand in the middle of casting causing him to completely lose the spell. Even Whysper seems at a loss as the growth surrounds her small frame. Vorelle waits to hear other plans and offers magical potions to assist. Aztyr can feel on her arm the remarkably sharp thorns that cause her to instinctively wince and withdraws slightly away from the wall. Appolo and Nebin hang back and wait for when they can assist. The druid becomes an eagle and can feel that the form will do little good to prevent the damage from the wall of foilage. With a spell, Vauhwyt changes form into a hideous monster or at least the appearance of one . With wings flapping, she attempts to tear away from the entangling thorns and fails. Her skin sheds minor amounts of blood at her futile struggles, but if the other characters could see her face, which really they can't, they would see determination etched across her stone looking face.

Two more rounds go by for everyone else as Vauhwyt continues to tear at her confines, until she finally breaks free. Vauhwyt takes 3 nonlethal damage then 3 more and finally 2 when she gets to move.

Earth Node.

I don't like the way G.Docs is doing map snow. I will try to figure out a better way to post them. I think I made a mistake with a couple of peoples movement, but with the 10' squares, you can tell me where you think you are.

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life)  d20+14=19 ; d20+5=20 ;
Thursday February 25th, 2010 11:51:42 PM

Uel curses in frustration. Highlight to display spoiler: { In Orcish. They have the best curse words.}
He tries to slip free of the entangling plants, but fails. (escape artist 20, need 25)
Kage retreats into the extradimensional space of Uel's Handy Haversack as Uel concentrates on another spell but fumbles again.( 19, need 23)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireball
4: empowered scorching rayx3, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 12:45:11 AM

OOC
I think if you swap Vorelle and Whysper you will have the movement right. Vorelle hasn't advanced that I recall and Whysper stayed with Uel.

Whysper (AC 23 - HP 48+20/48)  d20+17=34 ; d20+18=33 ; d20+17=36 ;
Friday February 26th, 2010 1:07:35 AM

OOC: Whysper was trying to follow as close behind Uel as possible, planning to follow her mage friend as he laid waste to the plants

"Uel? I'm stuck!" Whysper can hear the struggles of her comrades, and understands that they must be having as much difficultly with these plants as she is. Recognising she has little chance of escaping from these unnatural bonds on her own, and not sensing any immediate danger, she instead focuses on her surroundings and awaits aid.

Spot: 34, Search: 33, Listen: 36.. not bad rolls either :)


Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) 
Friday February 26th, 2010 1:51:19 AM

"Me too. I can't get a spell off!"

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireball
4: empowered scorching rayx3, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 6:08:44 AM

OOC
Just to be clear....the plants on the floor are not entangling, just the plants above a certain point right? So if you are walking you are not entangled but take spike damage and if you are flying you run the risk of being entangled. Is that correct? That's how I read it.

DM Buzz: Well, no. If you continue to walk on the ground, you will have to deal with both the Spike Growth and the Entangle. The only way to avoid the permanent damage from the Spike Growth is to fly. So, to run, you can only move 1/4 speed. Half from Entangle, half from Spike Growth and both lethal and non-lethal damage. Did I mention, the artifact wants to stop you? :)

Uel (AC 15/19 w extened Mage Armor - HP 55 72 with extended False Life) & Kage(AC 24 - HP 45/62 w extended false life) 
Friday February 26th, 2010 9:17:26 AM

OOC
Well if that's the case, I have a backlog of spells.

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 10:25:44 AM

OOC
So the fireball burning off all the vegetation removes all of the problems at once then? I'll need to save for the entangle, I have not as of yet because I didn't understand that it affected the ground level veggies too.

DM Buzz: Without vegitation, it can not effect you, but it grows back on the artifacts initiative. You only have to save versus the Entangle if you attempt to move or cast. You only have save versus the Spike growth if you attempt to make movement from your current position.

Light Fortification, AC 26, 92/92 hp Malgant  d20+8=16 ; d20+15=18 ; d20+3=5 ; d20+3=21 ; d20+8=12 ;
Friday February 26th, 2010 11:02:20 AM

Reflex save 16
Malgant is entangled( 1/4 speed for Malgant is 5 feet)
So you want to stop us from getting through. You want us to submit like so many before us have and become slaves trapped in this artifact. You have chosen the wrong set of heroes with which to tussle this time. I will shed every drop of blood I have before I submit to this. Ga'al and the Teucri have alot to discuss it seems. These thoughts run through Malgant's mind as the plants wrap around him, slowing him and restricting his spell casting. To the others he says" I am forging ahead to find the crystal and get us free from this node. I can reach Whysper, and so I shall protect her from fire so that if the need arises, you all can try and burn your way free. I can heal myself if the damage is bad, but I cannot guarantee I will be able to reach the rest of you if the spikes and vines hurt you too much. If you choose to follow me, be careful." Malgant reaches out through the entangling vines and touches the Half Elf on the shoulder. With a few divine words he feels the power of Imod flow through him protecting the Rogue from fire. WHen this is done he takes a 5' step towards the area he believes the crystal to be in.
concentration check DC 15 plus spell level(3) to cast Protection From Energy Fire on Whysper...Made(18 phew)
strength check to break the entangle 5 ( the 21 was a accidental second button press)
reflex save to avoid maiming 12
Malgant is now officially at 1/4 speed
I'll apply damage as you roll it, I'll be moving 5 feet per round, not bothering to try and break free of the entangle nor worrying about the maiming of the spikes, Imod will heal me when this ordeal is over. ( I will however stop to heal myself if I should reach about 10 hp before I find the crystal 8))

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 11:05:26 AM

OOC
Also I am home today, 2 feet of snow and basically the whole world around here is closed. I will continue on like that, 5 feet per round, until I find the crystal, or run completely out of healing.

DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+18=35 ; d20+18=26 ; d20+18=37 ; d20+9=18 ; d20+9=27 ; d20+9=13 ; d20+9=12 ;
Friday February 26th, 2010 11:08:20 AM

Extra Concentration checks if needed: 35, 26, 37.

Vauhwyt continues to press on, wriggling and bleeding, bleeding and wriggling.

Escape Artist rolls: 18, 27, 13, 12. Hopefully that 27 will get me through.

Total Damage Taken So Far: 8 (all nonlethal?)

DM Buzz: LOL, lets slow down a minute please. :) The rest of the group still needs to catch up to round 5, which may be easy for some if they just stand around. All Vauhwyt needed was one Concentration check to cast the Alter Self spell on herself, which the 35 means she cast with success. Lets wait for round 6 before she makes more rolls, if they are needed. :)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday February 26th, 2010 11:23:19 AM

Sorry! Got carried away!

Uel (AC 15/19 w extened Mage Armor - HP 37/55) & Kage(AC 24 - HP 27/44 w extended false life)  d20+5=12 ; d20+14=25 ; 10d6=35 ;
Friday February 26th, 2010 12:04:09 PM

By my count, I've only done four rounds, so... (escape artist 12/25) (concentration 25/23) (fireball 35)

Uel struggles against the entangling vines, but only manages to get his hands free. He casts a fireball centered 15 feet ahead of himself against the left wall of the tunnel to avoid harming his allies but catching himself in the blast and searing away the vegetation. Having already cast fly on himself, he soars ahead 35 feet to the edge of the clearing. (staying above the thorny growth level.)

spells in effect:
Mage armor (22 hours)
Fly (22 minutes)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement
4: empowered scorching rayx3, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 1:39:41 PM

DM Buzz: My apologies David, but the Difficulty Class for spells with Somatic gestures is DC 20. It is DC 15 for nonsomatic spells that do not require gestures. So the spell is lost on Whysper. :(

Entanlged reads
Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.

where is the ruling that differentiates between spells, and how would an entangle mess up a non somatic spell in the first place?

Explanations /DM Buzz 
Friday February 26th, 2010 3:06:38 PM

A couple of things... :)

If Uel cast a Fireball, he ccould not cast it 15' away from himself. It will hit some part of a plant almost as soon as it leaves your hand. basically, he would be ground zero for that attack.

For David, that is a very valid question. You copied the Entangle text, but not all of it.

At the bottom of the spell it reads. "Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants."

Do to the aggressive nature of these artificial plants, movement is further impeded with the pain of thorns and tough palm type leaves, that is why there is an additional DC 5 when casting spells with a somatic component. So a third level spell with a somatic component needs a a 23 where if someone casts a third level spell without a somatic component, requires only a 18. It's all about getting stuck or cut mid spell.



Vorelle 
Friday February 26th, 2010 3:17:35 PM

Vorelle goes through her inventory again. Nothing. She makes a mental run through her skills. Nothing. She considers all the special abilities she has acquired by being a Twilight Ranger. Nothing.

Vorelle stays where she is.

[OOC: The "no one-line post" rule is getting harder and harder to follow when my character is literally nailed to the floor and can't do anything about it.]

DM Buzz: Vorelle could attempt a Reflex save to avoid the entanglement. Criticals always save. With a fly potion, you could avoid the nonlethal damage. You may find yourself in the same situation with breaking the gem when you reach it.

Light Fortification, AC 26, 92/92 hp Malgant 
Friday February 26th, 2010 3:50:20 PM

OOC
Actually I copied the "condition" entangled from the SRD. But I see your point.

No protection Whysper. You will need to hope that our mage's spells are not too hard to save against and that evasion gets you off the hook.

As for me was I caught in Uel's fireball and if so can I make a surge forward when the plants go poof?

Oh, and hoping for a 20 on this die roller when you need it is like rolling in tacks and swimming through a shark tank at feeding time....you can do it, it just isn't a good idea. Thus, Vorelle is making the best decision she can as far as I can see and staying out of trouble 8). I mean I needed an 8 to make hat spell happen. An 8 isn't much to ask.

doncha love snow days



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Friday February 26th, 2010 4:38:13 PM

Aztyr thinks a few, and then yells out "I can blast away if you want me too, or I can just stay here and wait. What you want me to do Malgant?"
Aztyr knows what she wants to do, but there are people in the way.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83 (Protection from Energy Fire, Wildshape Eagle) 
Friday February 26th, 2010 7:06:58 PM

Nebin thrashes and sqwals as the plants hold him fast. He did not expect the plants to costrict so quickly.

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Eagle
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Talons +3 melee (1d4)
Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon FinesseB

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life)  4d6=11 ; 4d6=13 ; 4d6=14 ;
Friday February 26th, 2010 8:20:11 PM

OOC: Well the intent was to keep from blasting my comrades as well as myself, so no fireball then. how about a scorching ray? As many of the three rays as I need to burn myself free, the rest to clear a path in front of me. Otherwise as above.

spells in effect:
Mage armor (22 hours)
False life (22 hours)
Fly (22 minutes)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireball
4: empowered scorching rayx2, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation


Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 27/44 w extended false life) 
Friday February 26th, 2010 9:40:49 PM

clarification: When I wrote "otherwise as above" I meant I still move as far as I can and stay above the thorn line. I didn't mean "I'll blast us all anyway."

Whysper (AC 23 - HP 48+20/48) 
Saturday February 27th, 2010 1:01:37 AM

Whysper is still struggling to be freed from these plants. That someone has created these distortions of nature bothers her.

She twists and turns her body, and calls out to the group "Once I'm free of these, I have a wand of produce flame that I think could help. But right now, I have no protection from it and would find myself smouldering if I used it while tangled in this mess" She continues vainly trying to free herself "But maybe we're going about this wrong. Can anyone freeze these things? Maybe by breaking pieces off it wouldn't regrow?"

Light Fortification, AC 26, 92/92 hp Malgant 
Saturday February 27th, 2010 1:46:53 PM

"Worth a try, Aztyr, freeze a path without anyone in it. Lets see how they like cold."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Saturday February 27th, 2010 3:20:58 PM

"I'd love to try and freeze it, but you did specify no one in the area of effect. Neither of the spells I have for cold are small enough to not catch all of you in the area."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  12d6=46 ;
Saturday February 27th, 2010 8:24:49 PM

Aztyr's moves to the edge of the entangling growth and casts her spell. She cups her hands with the palms facing away from her, letting an area of swirling frost form and then releases it into the vegitation. (cast cone of cold :damage 46)
"Well, now we wait to see if it grows back from freezing."
Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Saturday February 27th, 2010 8:25:54 PM

(brain fart) Forgot to update spell count

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Earth Node Round 6/DM Buzz  d4=1 (Nonlethal on Uel); d4=2 (Lethal on Malgant); d4=1 (Nonlethal on Malgant); d4=4 (Nonlethal on Nebin)
Monday March 1st, 2010 6:15:55 PM

Uel is having bad luck on this occasion. What would otherwise be a simple task for the well trained dark elf, has become quite a nuisance and a waste of arcane energy. Kage is not willing to deal with even this maze of thorns and brush, not to mention the sharp little spikes on the floor. Finally, with arcane magic, the wizard can blast a five foot area out for himself to walk through, needing very little to pull himself away from the growth behind him. He still takes non lethal damage from the grasping growth still attached to him, but it is easy enough to step through. Thankfully, the Spike Growth he steps into is gone for now. Nice try, but "target" is a loose term and it doesn't give a spell size. I'll give you some credit for effort, but if you don't want the nonlethal damage, Uel doesn't have to move. Uel takes 1 point of nonlethal damage

Standing behind the wizard, Whysper calls out to her long time friend, letting him know she needs some help. She can see or hear nothing out of the ordinary. However, her lack of training in things dealing with the arcane allows her to think outside of the box and offer ideas, as unorthodox as they may be, might be useful.

The Protector Malgant attempts to assist the new rogue member, but even his powerful arms must endure the strong, vibrant foliage that wishes to punish those that persist in their destruction of their new home. His attempt fails as a simple waves of his hand is entangled and the spell disrupted. He gives the powerful sorceress permission to freeze the wall and see what happens. Deep inside he taunts the creature, artifact or whatever one would call it. Malgant takes 2 points of lethal damage and 1 point of nonlethal damage

Nebin approaches the wall of entangling, menacing growth of grotesque nature. His attempts to enter and is quickly entangled. I didn't have in the growth, so I assume you are attempting to enter and must take spell damage.Nebin takes 4 points nonlethal damage.

The ranger Vorelle is not at all happy about her abilities being subdued by the environment. A similar atmosphere would otherwise be a pleasant one. The birds singing. Flowers from the wild forest berries inviting the bees to spread their pollen. Deep within an entangled growth as this, one might find a deep, clear pool of water where one might drink and bathe. Relaxing on the shores of bliss with Champ romping through the shallows chasing tadpoles and fish. A sharp poke on the back of her arm brings her to the present.

Appolo, as always, watches the others work and pull together as a team. Perhaps he has forgotten, he has armor that would allow him to move much easier as well as faster, through the area. Will he dwell on the days of you when his feet were on the deck of a ship, wet with the blood of Captain Jacks enemies. This foolishness of plants and talking animals and such isn't something a pirate wants to deal with. I do not see Armor of Slipperiness in the armor listings. Is it Slick or Improved Slick? Please let me know. That is something we need to be clear on. Thank you. :)

Vauhwyt bleeds, not profusely, but the fur on her front flanks are beginning to drip as two inch long thorns bite into her flesh and drag along her fur as she struggles, even though does not break free this round, she too is determined and will likely try again next round. Is Mookie napping or does he sense the seriousness of the situation? I think Vauhwyt already made her move and took damage in the last map, but if I am mistaken, please correct me. :)

Aztyr, as always, she is willing to try something different, so instead of fire, she turns to ice. She blasts a hole through the growth using her powerful magic, hoping a path will remain longer then the few quick seconds it has proven it will normally do. She may find some satisfaction in discovering, it did work to a small extent.

With the group doing all they can for now, the damage caused all around disappears as the group is once again engulfed in the growth.

Great idea. When I worked this part out of the adventure out, I figured there were four solid ways of getting around this, within the groups limitations and this was not one of them. Due to spell description specifics, this is not the best spell to accomplish your goals.

Given the descriptions of a "cone" effect for Cone of Cold...

"A burst spell affects whatever it catches in its area, even including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends."

"A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won't go around corners."

As much as I would like to say it was a complete success, with the "quarter circle", it is not.


Earth Node round 6.



Light Fortification, AC 26, 90/92 hp Malgant  d20+3=9 ; d20+8=9 ;
Monday March 1st, 2010 6:33:05 PM

Strength check 9
reflex save 9 (natural 1 on save)
Nonlethal damage total 1
Malgant still entangled by the vines and lamed by the thorns surges forward another five feet, ripping and tearing at both the foliage as it rips at him. His hooves have little ot no protection and the thorns bite savagely into his lower legs yet he is determined to get to the crystal that he knows must be ahead.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt

OOC
I didn't see any difference on the map to indicate where the Cone of cold affected the growth. Did it instantly regrow? Does Aztyr need LOS to drop an Ice Storm, the other type of cold damage she has? Will that even effect the plants since the spell specifically says any "creatures" in the Area of Effect?

DM Buzz: LOS? Yes, the plants grow back to fast. If Aztyr uses an Ice Storm on the area, I will then read the spell and decide on a ruling. Although I like to stay with the rules when they are clear, I am willing to listen to arguments on unusual circumstances. :)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday March 1st, 2010 6:44:48 PM

OOC to DM: Highlight to display spoiler: {"Vauhwyt bleeds, not profusely, but the fur on her front flanks ... " You mean the stoney hide of her gargoyle form is beginning to show some cracks and chips! But the idea is appreciated! Oh, and V is medium size in Gargoyle form, not large.}

OOC to DM: If I am not mistaken, the combo of escape artist and flying in Gargoyle form is allowing Vauhwyt to make some progress, right? So she'll keep on doing what she is doing. In reference to your comments on my Feb 26 post, I take it that in Round 6 you used the Escape Artist check of 18, a failure, and in Round 7 you'll use the 27? Or do you want new rolls?

Vauwhyt keeps on trucking.

Nonlethal damage taken so far: 8 through round 5 I think ... is more due for round 6?

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

DM Buzz to Cayzle Highlight to display spoiler: { Yes, you are correct and I apologize for forgetting her unforgettable features. Please forgive me. :)}

Last DM post was the end of round 5. If I lost a dice roll somewhere, I apologize. let's just all start again for round 6 and whatever actions you would like to do from here. Thank you very much. I'm sorry for the confusion.:)


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+18=24 ; d20+11=30 ; d20+11=16 ;
Monday March 1st, 2010 8:33:46 PM

Okay, for round 6.

Vauhwyt, in gargoyle form, keeps on trucking. She hopes to be able to move forward with a good escape artist check. But first she tries to cast Heroism on herself. The +2 on all skill checks will come in handy.

Concentration check to cast a 3rd level spell: 24 should be good enough, hey?

Arcane Spell Fail check: does not apply because in gargoyle form V has no armor.

Escape Artist check for this round at +2 with heroism at a gargoyle's dex of 14 (total +11): 30.

Nonlethal damage taken so far: 8 through end round 5 I think.

HEY WAIT A MINUTE! Vauhwyt already has a heroism spell up and running! Forget casting the spell! She'll take a double move. If another Escape Artist check is needed, then it is a 16.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Whysper (AC 23 - HP 48+20/48) 
Monday March 1st, 2010 10:28:12 PM

Rnd 6

Whysper hears an unusual sound and feels a chill in the air. She knows that one of the mages must have tried her suggestion with cold. "Any luck?" she calls out. She is quickly becoming frustrated with not being able to help her companions. "What about a blade barrier or a scorching ray? Can anyone make one, and when it's over, make a dash for the end of the hall?"

Bracing herself for the pain she knows she is about to feel, Whysper pushes forward - still engangled - to follow as best she can behind Uel.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20+5=16 ;
Monday March 1st, 2010 11:10:46 PM

Uel attempts to push through the growth (escape artist 16/25) but makes no progress.

"Scorching Ray didn't prove as effective as I had hoped. A blade barrier sounds painful, but possible. None of my spells have the duration to keep these plants down. I know some of us aren't protected against fire, but if we're all willing to take a fireball, I'll cast one."

Vorelle 
Tuesday March 2nd, 2010 1:04:59 AM

Vorelle pulls the potion of Fly out of her belt pouch and attempts to hand it to Malgant. "I c-can't do any good against the g-gem," she tells him. "Use this, b-because you can destroy it."

Nebin the Green AC 17, HP 79/83 (Protection from Energy Fire, Wildshape Eagle) 
Tuesday March 2nd, 2010 6:49:00 AM

Since the eagle form was useless, Nebin slides back and takes his original form. "Can anybody cast flaming sphere? The caster could stand back and direct the sphere while others follow behind it? Unfortunately I cannot cast it right now."

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Non-Lethal Damage: 4 points.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49)  8d8+40=85 ; d20+8=9 ;
Tuesday March 2nd, 2010 4:12:29 PM

Aztyr shouts out, "Nope, didn't work either."
She continues to think for a couple moments. She nods her head to herself and begins to cast spell. The magic she releases swirls about her, eventually obscuring her form. It fades all at once leaving a Rhino hovering where Aztyr once floated (cast polymorph) The Rhino puts it's head down and tries to charge it's way through the brambles, getting almost no where. (rolled a 1 on strength check)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 120/120 rounds
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Tuesday March 2nd, 2010 5:55:48 PM

Appolo continues to wait out of reach of the planrs.He knows his blades could probably cuta slight path through the foliage but not fast enough to make ad iferenceHe yells at the others"Mages burn and freeze apath forward for Malgant.Mal draw your sword use your might and healing capability.Everyone hwo's nota mage try to comeback toward me.Mage unload on thses things.and cover Malgant.He can break the crystal."

Earth Node Round 7/DM Buzz  d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=2 ;
Tuesday March 2nd, 2010 6:43:31 PM

Aztyr can see that her Cone of Cold spell did have some small effect. In a small, semi-circular area, there is frozen plants, but the area is so small, only a tiny creature could penetrate the area by chipping away at the center of the spells area. If a frozen piece of plant is broken down to the live growth, it will grow back, but until then, it may be a few rounds before it thaws.

Vorelle knows she has some weaknesses, so she attempts to assist those that can overcome the dense obstacle in front of them all. She calls out to the Protector, to take magic that will do more for him then her. Reaching through the thick brush in his direction causes immense pain as blood begins to seep quickly from wounds created by the entangling wall.
Reaching 5' to hand off potion causes 3 nonlethal damage.

Malgant has a choice. He can trudge forward with determination and take more damage or using his massive reach, he can grab a potion of Flying from the Ranger that offers it.
(a) While potion is within reach, grab the potion and take 4 nonlethal damage. Quaff potion this round.
(b) Continue forward 5' taking 3 lethal and 4 nonlethal damage.
Please make action for Round 7 also.

Vauhwyt not only uses her wings to fly, but with hands and feet, she fights her way through the trees and shrubs that wish to restrict her movements and prevent forward progress. Her determination allows her to move another 30' through the obstacle.
Please take 4 nonlethal damage.

Whysper does not, at all, like the situation she is in. She loves freedom and any thing that limits her thoughts or actions, in her opinion, is an enemy. If all she can do is offer suggestion, then that is exactly what she will do!

Uel is willing to blast himself, if others are willing to also take the damage it would cause. There would be serious penalties for those in the area. No dexterity to reflex saves would be the most obvious problem, not to mention a loss of Evasion abilities some might have. He asks others how they feel.

Nebin being on the edge of the entangling fauna can easily back up, since it it not dense behind him. Still, he has to pull away from the entangling growth and receives more minor wounds to show it.
Please take 2 nonlethal damage.

Appolo thinks his weapons are no match for the fast growing growth, so he gives advice on what others should be doing, not really aware where most of them are.

The frozen area that was effected by the Cone of Cold does not show immediate signs of thawing. Everyone can hear the shouts and comments from the others. The smell of wet dirt is now mingled with the burnt foliage that has recently been blasted with magic. The artifact continues to hold and bind those it can. Thankfully, it doesn't seem to want to kill any of you, at least, not yet.

Earth Node Round 7.

Whysper (AC 23 - HP 48+20/48) 
Tuesday March 2nd, 2010 7:44:22 PM

OOC: During Rnd 6, Whysper was still entangled and moved to follow Uel, as much as 10ft if allowed. I suspect some damage needs to be applied to her.

DM Buzz: All characters must make a Reflex save and a Strength Check of Escape Artist check, to make movement. I didn;t see any rolls for Whysper, so I thought she was staying put.

Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 2nd, 2010 9:01:51 PM

nonleathal damage total 5

Instead of trudging forward, Malgant takes the offered potion from Vorelle. He does NOT drink it." This may not be necessary, but thank you Vorelle. I have a plan, it may not be a good plan so try and keep your enthusiasm under wraps. Whysper mentioned a blade barrier, and while that would cut a continuous swath of destruction through the place, it would by its existence make travel along that swath very painful, more so than the plants. BUT...it is a continuous source of damage to things caught in it, like immovable crystals. Give me a moment to concentrate, to focus on getting this right, and I will drop it where the crystal would be if this node were the same as the last node. That could be tricky." Malgant closes his eyes and becomes very still. He does not fight the plants, just simply stands among them. In his mind's eye he sees the fie node. He observes how it was laid out, and where he crystal was placed in it. Only when he has the location FIRMLY visualized does he act.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt

OOC

Ok, and now for the questions.

-If one breaks free of the entangle at the start of their round do they need to make concentration checks to cast spells?

-Do I need any rolls.... concentration, wisdom, whatever you want to make up... to get the dimensions right in my head to place the Blade Barrier where I think the crystal should be?

-How much wood would a woodchuck chuck if a woodchuck could chuck wood? Enquiring minds want to know.

-Oh and LOS stands for Line of Sight.

DM Buzz: Malgant may break free from being "entangled" and if he does so, he can cast without a Concentration check.

Malgant knows roughly how far away the gem should be, but roughly is the key word. Roll an Intelligence Check DC 10 to know exactly where the gem is from your current location. However far you are off by 1 on the dice, it will equal 5' off, forward or back, to be determined later only if he fails.


Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 2nd, 2010 9:02:26 PM

Fie=fire darn sticky r key

Earth Node Round 7/DM Buzz 
Wednesday March 3rd, 2010 12:12:20 AM

ooc: Oops, I think I made a mistake with Vauhwyts movement. I think she would have moved 60' My mistake.

Vorelle [hp 99/102] 
Wednesday March 3rd, 2010 12:25:28 AM

Vorelle barely flinches when the thorns prick her, and shrugs off the damage. Her own family has hurt her much worse.

She watches her friends and waits for the opportunity to act.

Whysper (AC 23 - HP 48+20/48) 
Wednesday March 3rd, 2010 12:42:05 AM

OOC: Apologies Buzz, I misinterpreted the Entangle. I thought we could still move (at half-rate) if entangled. Whysper has therefore not moved.

Rnd 7

"Wow, hadn't considered doing that Malgant. I was thinking just creating a straight-line barrier between you and the gem, and when the barrier expires, making a dash before these cursed plants grow back Whysper, feeling quite useless to the group, begins to brood on her predicament. She is well and truly entangled, and no measure of wriggling or strength will get her out. "But whatever anyone can do to get us all out of here would be appreciated! That includes you Uel. If you want to do a fireball, just give me a warning just before you do so I can brace myself, and can you try and turn it down a notch this time? I don't want to end up like those Kobolds we encountered a while back".


Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday March 3rd, 2010 3:41:20 AM

"You're considerably more resilient than a kobold, Whysper. All the same, Malgant's blade barrier sounds like the best bet so far. He may be able to clear a path, and possibly even destroy the crystal, without causing excessive harm."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+11=16 ;
Wednesday March 3rd, 2010 8:47:16 AM

Vauhwyt eagerly looks forward, hoping for a glimpse of the expected gem.

She whispers back to the others, through the Message spell: "Don't even hit me with that blade barrier, friend Mal! At lest let me report back on what I see."

Depending on what she sees, she'll likely try to move on forward with another double move. Escape Artist 16 ugh.

Nonlethal damage taken so far: 12 through end round 6.

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Wednesday March 3rd, 2010 6:35:01 PM

Appolo continues to sit and wait.He is truly frustrated.He just can't see were he can help in this situation.All he can do is hope Malgant can get to the crystal and destroy it.

Earth Node Round 8/DM Buzz 
Wednesday March 3rd, 2010 7:40:09 PM

Chris, I sent you an email yesterday. Please respond. :)

Finally, the gargoyle form of Vauhwyt can break through the area after issuing a warning to others on harming her and she can see twenty feet away from the entangling growth rests a deep red, orange stone called Amber. It gently glows in a setting of solid brown stone with the appearance of volcanic rock. The edges around the three foot diameter stone looks jagged and painful to step upon. (Spike Stones)

Malgant waits for word on the location of the gem before he begins to cast his divine magic, while Uel, Whysper and Vorelle wait patiently with what minor wounds they have.

Nebin tested the strength of the growth and can confirm it's difficulty while Appolo believes he too can not do much. Aztyr remains silent.

The group now has coordinates and distance to the next gem to destroy, thanks to Vauhwyt. Anyone not engaging it in melee on the surface can avoid the Spike Stones damage.

Light Fortification, AC 26, 90/92 hp Malgant  d20=18 ; d20+9=19 ; d20+15=21 ; d20+15=24 ; 12d6=45 ;
Wednesday March 3rd, 2010 8:51:12 PM

OOC
sorry guys I am beat. I am going to assume Vauhwyt passes along coordinates. I will make the int check as well
IC
nonleathal damage total 5

Malgant visualizes where the gem should be and then hears Vauhwyt's whispered report. Just where I envisioned it. ( int check 18) "Dropping the blade barrier based on your report Vauhwyt, stand clear. Imod grant your strength to your servant that he may do your will." With these words Malgants body momentarily swells with divine magic as he invokes the power of Imod's strength domain. With this added strength he attempts to break free of the vines and cast his spell. (strength check 19 becomes 21 with Heroism) Even with the power of his god swelling his muscles Malgant is unable to break the vines hold. Undaunted he casts the Blade Barrier anyway, centering it on where his mind says and Vauhwyt's description confirms is the crystal( concentration check 21, spending 1 hero point to reroll for 24 and still I fail...wait, add Vauhwyt's Heroism bonus of +2 and I get 26, which should pass the concentration check) A shimmering wall of blades made of pure force comes into existence around the crystal, causing 45 points of damage ( reflex save DC 20 for no damage if the crystal can dodge out of the area of effect.)

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic*, invisibility purge

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt
- Blade Barrier 120 rounds


Vorelle [hp 99/102] 
Thursday March 4th, 2010 12:41:08 AM

Vorelle continues to watch, and wait for her opportunity to help her friends.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday March 4th, 2010 9:12:07 AM

Vauhwyt relates exactly where to put the blade barrier, confirms its area of effect, and gets the heck out of the way.

Nonlethal damage taken so far: 12

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20=1 ;
Thursday March 4th, 2010 11:31:20 AM

Uel continues to struggle in vain against the clinging plants, (escape artist nat 1)hoping for a glimpse of this crystal artifact before it is destroyed.

"The thought occurs to me, we could make a fortune opening an all you can eat salad bar!"


Nebin the Green AC 17, HP 77/83 (Protection from Energy Fire, Wildshape Eagle) 
Thursday March 4th, 2010 2:00:04 PM

Nebin steps back to safety. "After this I suggest we stop and prepare for the last two gems. Spells that fit enviorments of air and water. As best we can anyway."

Protection from Energy- Fire: 110 min duration, 32 / 120 damage absorbed.
Non-Lethal Damage: 4 points.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+8=15 ;
Thursday March 4th, 2010 5:36:30 PM

Aztyr makes a little headway into the vines. (rolled a 15 on str check)
She ignores the minor cuts from the vines and is flying anyways.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 120/120 rounds
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)



Whysper (AC 23 - HP 48+20/48) 
Thursday March 4th, 2010 6:07:50 PM

"Now is not the time Uel" responds Whysper, clearly angry that she is unable to assist in anyway. She has given up struggling with the plants, accepting that she cannot free herself. Fearing that the gem may make things more uncomfortable if attacked, she braces and prepares herself for the gem (and plants) to retaliate.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Thursday March 4th, 2010 8:22:36 PM

Appolo continues to wait.He is tather irritated with the situation.Just hoping Malgant can get to the gem.

Who would have thought... /DM Buzz  12d6=44 ; 12d6=43 ;
Thursday March 4th, 2010 8:30:55 PM

that in their lifetime, they would be witness to a flying rhinoceros. Yet Appolo and Nebin are looking right at one! Never mind the fact that it is Aztyr in rhinoceros form from a a couple of spells. She continues to rip and tear at the vines with her large calcium deposited nose.

Inside the jungle of vicious trees and vines Vorelle and Whysper wait patiently for their fellow comrades. The female rogue is not at all amused by the wit of her long time friend Uel, although some might disagree.

Vauhwyt is witness to quite the spectacle as she confirms what Malgant knew all along. There is plenty of room, since the blades are focused on the area of the gem and chips quickly begin to fly off of the soft stone, yielding to every solid serrated edge that whirls in a deadly arc, over and over again. The stone surrounding it is also taking damage and throwing off bright sparks in various directions.

As soon as the blades appear an involuntary scream erupts in the dense foliage also. This is not a scream from fear no, but one from being almost gutted by a large knife and that is exactly what the Protector goes through as soon as his spell is completed.
Malgant please take 35 damage.

To speed things along I will continue to roll the damage on the gem. I believe Malgant will need some healing before this gem is destroyed. I wish you the best on the roller to do so. :)

Round 9
Characters may make any actions they desire for this round.

The sharp blades continue to eat away at the surface of the magical gem, for surely magic is the only thing that could keep this gem from being torn apart by the powerful divine magic.
Malgant please take 34 damage

Round 10
Characters may make any actions they desire for this round.

The first gem exploded by this time and the gem from what Vauhwyt can see (unless she has moved) it is only partially damaged, but still, the Protectors spell is wearing it away, slowly.
Malgant please take 33 damage

Round 11
Characters may make any actions they desire for this round.

One last round left! It is now cracked and torn. All that remains is the last spark of magical glow in a lacerated shell of what was once a huge, beautiful tree of unknown name or origin, surrounded by flakes and chips from what was once a living creature. Will Malgant be able to live through the destruction of his own spell? Will he be capable of tearing free from the growth to heal himself, for surely no one with the ability is near enough to help him at this point.

Malgant please make your last needed Blade Barrier damage, after any other rolls or actions you take.

Light Fortification, AC 26, 13/92 hp Malgant  d20+3=17 ; d20+17=23 ; 3d8+12=25 ; d20+5=11 ; d20+17=20 ; Highlight to display spoiler: {DM test Rolls: d8+12=16 d8=1 d8=3 d8=4}
Thursday March 4th, 2010 9:22:37 PM

round 9
This had not been tested in the last node, but damage from spells seems to hurt the caster just like the spell would. Malgant suddenly is lashed by a thousand blades and he realizes that this is not the controlled damage he dealt with his sword, that damage he could stop at any time. This damage was in much geater quantity, he wouldn't worry except that the vines could make healing a challenge....
Strength check 19( forgot to add the 2 for Heroism), still entangled
concentration check 23, just enough to cast the cure serious wounds I planned on casting( remove curse converted to healing spell for 25 healing, also curing the 5 nonleathal damage) Malgant uses his move action to call his wand of cure light wounds to the top of his haversack and pull it out.
hp at 46

Round 10
Partially healed by his previous spell the Protector is once again assaulted by the flesh tearing reverberation from the crystal. Bleeding heavily, he begins to cast another healing spell.
Strength check 11, still entangled
Concentration check 20, failure to cast another cure serious wounds spell worries the Protector, since the damage is rapidly outstripping his ability to survive .( invisibility purge converted to healing and lost)
hp at 13

HUGE QUESTION
Do I heal before or after the reflected spell damages me?
If it is before I will allow the spell to run another round, hoping I can heal myself enough to not die. If it is after then I dismiss the Blade Barrier at the end of round 10.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt
- Blade Barrier 120 rounds

OOC
To be honest I had a moment of sheer terror when I had to look up Blade Barrier to be sure I COULD dismiss it. I totally forgot about the reflected damage and the darn plants stopping me from healing )

DM Buzz: The group has initiated initiative, so DM posts are the end of the round. Notice I have in text, the round, then that characters can place actions. Good question. So, the damage is actually on your initiative. Malgant can dismiss it before it damages the gem again. :)

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20+5=12 ; d20+5=10 ; d20+5=13 ;
Thursday March 4th, 2010 9:37:03 PM

Uel continues to struggle in vain against the clinging fronds of unnatural plants. (escape artist fail)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=62 ; d20+20=30 ; d20+12=16 ; d20+12=29 ; d4+2=6 ;
Thursday March 4th, 2010 11:58:36 PM

Vauhwyt looks carefully. Can she get to that machine AND avoid the blades (maybe by flying over them)?

Well, first, to get our of these vines.

ROUND 9
She takes out a scroll of Grease (move action) and casts it on herself (standard action). Arcane Spell fail: 62=ok. Concentration check to use the scroll: 30. That gives her an additional +10 on escape artist checks. She can take an extra five foot step.

ROUND 10
Vauhwyt moves within 10 feet of the machine, avoiding the blades if possible. If impossible, her reflex save is a 16. That might be painful. If she has a standard action left, she attacks with a claw. BAB +8 +2 str +2 heroism - hits AC29 for 6 damage.

DM Buzz: She can't avoid the Blade Barrier. It is "around" the gem, in a small area, chipping away at it. It is even tearing away at the surrounding volcanic rock.

Vorelle [hp 99/102] 
Friday March 5th, 2010 12:53:08 AM

Vorelle pulls out her potion of Cure Light Wounds and watches Malgant anxiously. She knows the Protector's own spells will be much better at healing his damage, but she is ready to step in with her potion if he should go down.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste  d20+31=45 ; d20+31=36 ; d20+31=49 ;
Friday March 5th, 2010 11:42:05 AM

Appolo gets to wondering what's going on as he can't seemuch.Deciding the others must have gotten bogged down,Appolo decides to move,activating his boots of speed he sprints forward toward Malgant upon reaching the Protector>Appolo draws his swords and hacks furiiusly at the vines and foiligare constraining his firend."OK big destroy that thing lets get out of here."

OOC:# eound normal movement do to boots of speed.Escape artist rolled 3 times.45 36 49
Not sure how much damage Appolo took during his mad sprint forward.

Light Fortification, AC 26, 57/92 hp Malgant  d20+3=9 ; d20+17=37 ; 12d6=45 ;
Friday March 5th, 2010 3:14:39 PM

Round 11
Malgant strains furiously against the vines, hoping to free himself. (Strength check 9 still entangled) When he fails he tries one last time to heal himself, knowing that he needs to either heal himself completely or fall this round. ( Cast Heal, Concentration check 37 {natural 20 in the clutch}) Divine magic flows through his body and he is completely healed, his wounds miraculously disappearing as if they had never been. A split second later, he feels the ripping bite of the blades again as the crystal reflects more damage at him. (Blade Barrier does 45 points of damage this round, I assume inflicting 35 on Malgant...hp deducted)
Hp at 57

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1190 rounds duration
- Heroism from Vauhwyt
- Blade Barrier 120 rounds

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+8=18 ; d20+8=26 ; d20+8=14 ; d20+8=21 ;
Friday March 5th, 2010 7:27:33 PM

Aztyr keeps charging forward during this time. (rolling 4 str checks)
not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) d20+8=15 ;
Thursday March 4th, 2010 5:36:30 PM
Aztyr makes a little headway into the vines. (rolled a 15 on str check)
She ignores the minor cuts from the vines and is flying anyways.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 120/120 rounds
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) 
Friday March 5th, 2010 7:29:21 PM

Arrgh, sorry about that..... use this to clear up the mess

Aztyr keeps charging forward during this time. (rolling 4 str checks)
not too sure how far forward I get while trying to charge as I'm currently flying. Since my goal is getting to the center I expect the success for turn 8 will get me 240' closer to the center. (gotta love flying)
She will stop at least 30 feet short of the gem.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 120/120 rounds
Flying 5 feet above the floor until I change it
Fly 110 rounds remaining
Protection from Energy (fire) 1193 rounds, 92/120 damage remaining
Protection from Energy (acid) 1200 rounds, 120/120 damage remaining
Protection from Energy (cold) 1200 rounds, 120/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Friday March 5th, 2010 9:12:05 PM

Whysper can hear the whirring blades striking the gem, and the noise she can hear coming from Malgant's direction can only mean that he is sharing the pain felt by the gem.

She elects to stay quiet, not wanting to distract the minotaur. It is an anxious wait.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20=18 ;
Friday March 5th, 2010 10:03:57 PM

Uel continues to struggle in futility against the clinging plants. Hearing Malgant's chanting and the sound of the blade barrier, he ponders the merits of divine magic vs. arcane.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=3 ; d100=38 ; d3=2 ;
Saturday March 6th, 2010 12:43:34 AM

Ugh. There's no getting at that gem without entering the Blade Barrier.

Okay, same round 9, using grease spell to get out.

Then Vauhwyt casts an acid splash on the gem, hoping that maybe acid will bypass the thing's hardness.

Arcane Spell Fail: 3! Even that fails!!

Well, there goes round 10.

If there is a round 11, she'll try the same. Arcane spell fail 38 = okay for 2 hp damage! LOL!

Negotiating With An Artifact


Exit stage left/DM Buzz  d20+8=13
Sunday March 7th, 2010 11:38:03 AM

The group does all they can to help Malgant as his frantic casting can be heard. The spell he cast does destructive damage and the caster must endure the fate of his target. Hearing the plight of the Protector spurs Appolo from inaction and he is capable of making some headway through the growth. Whysper is confidant in the Minotaurs ability to survive and does her best to not distract him. The wizard Uel struggles in vain at the living bonds, then decides to contemplate magic while Aztyr the flying rhinoceros uses her new strength to plow her way through the dense obstacle. Vauhwyt is frustrated with her spell failure, and with a second attempt, a splash of acid rolls down the side of the gem and pools in a small volcanic crevice, before dissipating into nothingness. Vorelle prepares a potion, for just in case! Her worry is blanketed to others with the aggressive plants.

Malgant fully aware of the plight he has put himself in, he relies on the grace of Imod to keep him alive and just before he is again assaulted, he is completely refreshed. Malgant please take 18 damage, not the full 35 you could have done.

Only Vauhwyt can see the explosion and anticipates the return to the tube. The gem shatters, or I should say, the little that is left of it shatters and time once again slows down, as everything again goes white, as the transition from one plane, back into a different dimension, takes place.

The group, with all of their superficial wounds and at least one serious slice from the last round, leaves everyone tired, but only from exertion, not from being awake for over 24 hours. Rather fast really, you all catch your breath and feel as though you could travel on, if you wanted to.

Standing above a planet, it is quite a view as the sun blazes like a bright bonfire. Thankfully, you can not feel the heat from it, but it is incredibly bright and looking in that direction is painful. The group can avoid it ever constant glare in many ways. Vauhwyt finds the Tower Shield she picked up off the Lich lords quite useful in this predicament.

Resting above Tralli, the tunnel continues on, but before you can decide if you want to move on toward the next node, a portal appears in the wall of the tunnel. It begins in a white, blinding light, as if an invisible sword had sliced open the wall that keeps you all from floating off into space. It quickly widens and extends into a ten foot by ten foot opening. You see before you the room where you found the artifact. It's colors still glow bright and you see over by the excavating equipment the Dread brought, you see three island natives. Short with dark hair and skin, their ritualistic tattoos mark their station with pride. They look up at the group and while one draws his javelin back and throws it toward the group, the others run off quickly out distancing their comrade. The last one that threw the spear opens his mouth wide and sticks his large tongue out at you all before he makes for the exit out of your immediate view. The javelin easily misses you all as it slams against the tube wall behind the group and falls on it's side, the gravity of the tunnel holding it fast as though it had just fallen on the ground.

Words form inside of your head, "You may leave now, please have a nice day." the artifact will now allow you all to leave, if it is your desire. Those that are inside will obviously remain. They have been here a very long time as it is. The group can travel back to find the Stormprance Family if they wanted to or maybe just go have a cold beer somewhere?

For those that have heard her voice though, little tiny bells ring in your subconscious. One must also ask themselves, if the artifact would let someone return after this. It is indeed damaged. This might be the last opportunity the group has of saving those still trapped.

Please remove 11 rounds from your active spells.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday March 7th, 2010 12:23:09 PM


Still in the shape of a gargoyle, Vauhwyt grimaces as the gem explodes, and squints as the group passes by the bright sun or planet or whatever it is. She ducks when the spear is hurled, and she laughs when the voice invites her to leave. "Clearly we have this machine rattled! It would be glad to see us go away. But if we want to help the creatures trapped in here, even if they are just soulless fey creatures, then we must press on to the next puzzle and then the next, to beat this thing."

You might note that in this form, she has lost her distinctive accent.

Nonlethal damage: 12

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Sunday March 7th, 2010 12:55:53 PM

"I agree. It would not be right to leave others imprisoned for the sake of our own convenience. Besides, this is clearly a powerful artifact, and I still haven't seen anything beyond weeds! I don't get a chance to study an artifact every day, and so far today hasn't been an exception! I think we should press on, to the other two orbs.

spells in effect:
Mage armor (22 hours)
False life (22 hours)
Fly (21 minutes)

spells remaining:
0: prestidigitation x4
1: tenser's floating disk, unseen servant, magic missile, ray of enfeeblement, true strike
2: scorching rayx4
3: empowered ray of enfeeblement, fireball
4: empowered scorching rayx2, phantasmal killer
5: empowered fireball, summon monster 5
6: disintegrate, empowered enervation


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - Temp HP as Rhino 85/85 HP 98/98) & Jynx (AC 20 - HP 49/49) 
Sunday March 7th, 2010 6:11:25 PM

Aztyr thinks for a moment, "I'm willing to bet that if we chose to exit now, which may or may not be a good idea, this device will most likely not let us re-enter, and if it did, I'm also willing to bet that any new defenses will be more than what we have already passed."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Polymorph : Shape Rhino 109/120 rounds
Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Sunday March 7th, 2010 10:35:59 PM

Trying not to make it obvious, Whysper has a hard time not looking at Aztyr - how many times do you get to see a flying, talking Rhino?

She looks to Uel as he makes the decision to continue their journey in the artifact. Whysper could not help but feel impotent when tangled in the plants, and would have welcomed the opportunity for the group to travel "back in the real world". She nods with reluctant acceptance that for the time being at least, their quest was here.

Light Fortification, AC 26, 90/92 hp Malgant  d8+12=16 ;
Sunday March 7th, 2010 11:35:00 PM

Malgant falls to his knees as he is ejected from the node. After all of the struggles in there he finds that this is not such a bad place to rest. He barely even registers the native and is unphased by the thrown javelin. They may need to carve their way through those natives on their way out, but that is for another time. Now they have work to do. Malgant turns his head and spits out the mouthful of blood that has collected from some of his wounds. He both speaks and thinks this next part, hoping the machine gets it all, one way or another. " Afraid of us are you? A few beings of flesh and blood with enough heart to overcome your defenses? You would like us to leave, prefer it to your own destruction it would seem. That isn't going to happen, unless you give us something in return. Release those that you have entrapped. Give us back those that were to frail or weak to pass the trials we have passed. Or we will destroy you. Those are your options. Choose quickly because I grow tired of your petty commands and silly offers of escape." As he speaks he rises to his hooves. A groan passes his lips as he does so. A few gestures and words of thanks to Imod and the group feels warm healing energy wash over all of them. ( lose true seeing to cast mass cure light wounds on the whole party, healing 16 hit points of damage to all) Malgant makes a gruesome sight by now. One horn boken, dried and not so dried blood covering his armor. Yet he stands tall and ready, willing to go on if the artifact chooses its demise over negotiation.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Vorelle [hp 99/102] 
Monday March 8th, 2010 2:00:29 AM

Vorelle happily tucks her potion back away, for another time when it might be needed.

She nods agreement with her friends. "We need to k-keep going," she says.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Monday March 8th, 2010 3:32:10 AM

Noticing Whysper's reluctance, Uel turns to her and offers what reassurance he can, albeit in his classic, socially inept manner.
"Come now, dear friend, what are the odds of this old relic stumping us twice? Just think! If we can manage to hold on to a fragment of one of these crystals, what power and mysteries might it conceal? Oh, and stop staring at the rhino, her nose isn't all that big."

Exit stage left/DM Buzz 
Monday March 8th, 2010 5:40:00 PM

ooc: I still need Appolo and Nebin to respond to this before I can move on.

Whysper (AC 23 - HP 48+20/48) 
Monday March 8th, 2010 6:04:28 PM

"Uel!" snaps Whsyper with a warning glare, convinced that he has no idea as to what he's done wrong. Honestly, that drow needs to learn some tact. She flashes a quick, apologetic smile to the rhino-formed Aztyr, not wanting to upset the sorceror.

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Monday March 8th, 2010 9:09:08 PM

Appolo looks around"Ok folks.Let's finish this thing off,but first I think alittle rest is inorder.The mages need to recharge thier spells before we move on to the next target.Let's move away from this whole.Appolo then walks over and picks up the Javelin."I think I'll keep this thing could come in handy."He then moves away from the whole alittle ways towards the next orb.

Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 9th, 2010 12:18:27 AM

" Actually Appolo, I am waiting for the artifact to make up it's mind. I think destroying the nodes will in fact kill it and it knows we can do that. It isn't stupid. Maybe it will do the right thing and release those it holds. If it doesn't then it will need to kill me at least, probably all of us to keep us from killing it. Very interesting really. Lets see what it decides."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday March 9th, 2010 2:42:05 AM

"We can do both. Let's rest and refresh while we await its decision. It won't hurt be at our best regardless of what happens next."
Matching actions to words, he snaps his fingers and with a flick of his wrist brushes all traces of soot, sweat and sap from his clothing, making it perfectly clean again.(prestidigitation) He fiddles with a bit of string and wood and his belongings levitate about him, preparing a light snack and opening his spellbook in midair to where he left off reading.(unseen servant)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 7:24:43 AM

"We can wait a minute."

She shouts: "Machine! Thing! Prison warden! Release all who wish to go free, or else we will go forward to destroy the next two gems! Release them!"


Nebin the Green AC 17, HP 77/83 (Protection from Energy Fire, Wildshape Eagle) 
Tuesday March 9th, 2010 2:50:35 PM

"I agree with Uel. Let us prepare for the next two nodes. After these two we should have a pretty good idea of the traps some will have to get through."

Non-Lethal Damage: 4 points.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Light Fortification, AC 26, 90/92 hp Malgant 
Tuesday March 9th, 2010 6:48:29 PM

OOC
Please read the posts above. Mass healing was done.
IC
Tenderly, Malgant begins to remove his armor. Some of it requires a bit more effort, caked with his own blood as it is. " I agree we should rest. I have many prayers of thanks to offer to Imod. His grace allowed me to survive in both nodes. I know that he would not allow one of his Protectors to stand idly by while someone, something oppressed those who would ask for help. Once we have rested, prayed and studied we will assault the next node and see what it holds. Unless of course the artifact is wise enough to relent and release the oppressed."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  3d8=13 ; d8=8 ;
Tuesday March 9th, 2010 7:10:09 PM

(sorry hit button while i was messing around with a different idea)

Aztyr terminates the Polymorph and any temporary damage taken from the charging through the vines vanish as she is healed by the spell. She then walks over to Malgant, carefully lays one hand on his shoulder and activates her tatoo one time.(cure light wounds/ healing him for 8 points) "Here, Malgant, hope it helps some."
She then finds a comfortable place and lays down, ready to rest up allowing herself to finally calm down and relax.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Diplomacy or Destruction?/DM Buzz 
Tuesday March 9th, 2010 9:58:20 PM

The group as a whole, refuses to leave and further, they threaten to destroy the artifact if it does not release all those imprisoned. However, their mission was to destroy the artifact, since it clearly can not be carried away. What will the group do now, if the device does release all the inhabitants? They are asked that question, by their current guardian. If everything leaves, who will I take care of? I don't remember being in existence until the lady touched my primary orb. Now what will I do? Sit here for eternity, all alone?

The group has come to a new dilemma, what will they do with the artifact if it does release it's "prisoners"? How can they protect it from the Dread? It is clear, the artifact has extraordinary powers and if someone could spend weeks, years or in the case of undead, centuries studying the relic, there could be a fantastic amount of knowledge that can be gained.

The portal slides shut returning you to the sights of the cosmos and as everyone begins to relax, their conversation can take place.

As a group, they must think about destroying a sentient being, that doesn't know any better but to exist in a manner that it has always known. Family Cloudprance didn't have this condition in the contract, that half of you have signed, but it was also mentioned in the contract, that at all times you must use your discretion when facing a morale compass.

Everyone decides, they will either exit with all the occupants or they will continue their destruction to ensure their freedoms. Instead of taking the easy route out, you have shown yourselves to be true heros!

Everyone receives 1 Hero Point and the experience that accompanies it. (Normally these are not handed out until the end of the module, but I wanted to give you one last something before I leave. :) )30xp X character level

Nice job on suggesting an alternative answer, then to just destroying it. Malgant receives 100 bonus experience points!

Now, to the device. Whether you decide to destroy it or you can come up with some way to help it stay in existence, you will have an opportunity to talk it out of keeping everything hostage. The Diplomacy DC for this is 25. I do not believe a Bluff or Intimidate would be effective, but at the very least, it seems reasonable.

If you succeed, that will pretty much end the module without the end battle I had planned, where you pull your swords and bows and everything. I hadn't planned on a negotiation, but since one of you had, I need to respect that as a DM. You will still receive the experience you normally would for the module if you succeed and seeing as I am almost done with your new one, Jerry can approve it, and that might bring your DM in at the same time as the new module, roughly.

Your choice ultimately, stay or go. If everyone throws an Aid Another on the best Diplomacy skill, it could happen.


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 11:13:14 PM

"Look," says gargoyle-Vauwhyt, putting on the Headband of Persuasion that Mookie usually wears. "The fact is you are something special. And whatever you are, I'm sorry we had to break your gems to get to this point in our conversation. But I think the beings you hold here do not want to be here, and that's just not okay. Given the choice, maybe some would stay. But they must be given the choice."

"After that, you need not be alone. There are wise scholars who would give their eye-teeth to talk with you. To learn what you know. To come and meet you. And there are others too who would find you powerful and intriguing, especially given your capabilities. You may find yourself in a position of power, some day."

"But you have to stop holding those who do not want to be held."

OOC: Vauhwyt has a Diplomacy check of +7 untrained. If no one can beat that, she'll be the primary speaker, and others can aid another to boost her. If someone else beats a +7 on Diplomacy checks, I will make an aid other roll. Anyone?

Nonlethal damage: 12

Spells:
2 of 6 cantrips used
3 of 7 1st level spells used
7 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Message, Enlarge, Heroism, False Life, Detect Scrying, See Invisibility, Resist Fire
Alter Self (monkey for Mookie), Alter Self (gargoyle for Vauhwyt)
Heroism (Mal Only)

CLW wand: 40 charges left.
Tan Bag of Tricks: 4 of 10 this week used.

Light Fortification, AC 26, 92/92 hp Malgant  d20-2=13 ;
Tuesday March 9th, 2010 11:20:00 PM

OOC
We have several very charismatic characters in this group. This is possible and I think I have an idea that will allow both the artifact and the Cloudprance family to win in this situation. When it comes to an actual diplomacy ROLL I am the biggest troll you could POSSIBLY have on your side. Malgant cares nothing for how he is perceived, he cares for what he believes is right and suggests that which can be beneficial to all concerned in a negotiation. I need to know everyone's rank in diplomacy and I need that person to take the lead once I reason out the solution I am thinking of. I will toss an aid another roll in and hope to score enough to help out. I have 1 rank in diplomacy, bringing my total modifier to -2. If we want this to succeed I should not be your spokesperson. Now to lay the groundwork.....

IC
"Thank you Aztyr." To the artifact, though it is hard to find a part of it to 'talk' to Malgant continues. "Not alone. Not that. That would be cruel. We were sent here to bring you into a group of beings that use Teucri artifacts, like yourself, to bring good to the Wold. You say that you are a guardian, a caregiver to those that come under your power. You are also too large to leave the place that you have been created in. Those that sent us charged us to either bring you into their fold, or to destroy you should that be impossible. They had no idea that you were sentient and that you could be reasoned with. They are good people. They helped us when they did not need to. They saved us from making a fatal mistake and dooming a large portion of the Wold to be eaten away by acid. If you would allow it, and as a show of good faith release those that you have taken in to care for I think that they would be more than happy to come here and stay with you. Talk to you and learn from you. They can teach you about all that has gone on in the Wold since you were created and why they seek artifacts like you to use for good. You can teach them about your creators. Who they were. How and why they made Artifacts like you. Others among my group might be able to put this better. Let me have them put it in their words."

Aid Another Diplomacy check is 13, meaning the character that makes this offer will gain a +2 bonus from my attempts to influence the outcome.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt



Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 9th, 2010 11:30:51 PM

Oh, forgot about the heroism again. That brings Vauhwyt's modifier to +9, and it boosts Mal's too, though he made his Aid Another check so that matters not.

Always something/DM Buzz 
Wednesday March 10th, 2010 12:11:20 AM

Appolo picks up the javelin from off the side of the tunnel wall, leaving behind a residue of a light brown substance. As well, the tip of the javelin is coated with the same substance. It looks like hot caramel with no scent what so ever.

Sorry I forgot this. I was thrown off with the Minotaur using diplomacy. :)

Vorelle [hp 99/102]  d20=15 ; d20+17=26 ;
Wednesday March 10th, 2010 12:51:22 AM

Vorelle is all in favor of negotiating, if it can be done. She stands quietly to the side and lets the "talky" people do their thing.

She does keep her eyes open, though.

[Spot 32; Listen 26]

Appolo Ac 31 Hp 88/88 Boots of Speed Haste  d20+2=4 ;
Wednesday March 10th, 2010 2:31:22 AM

Appolo speaks to the artifact"Just release those that wish to leave and let those that wish to stay stay.Don't worry we won't leave you alone.Soon those whole island is going to be crawling with life as well as natives.Also like the others said there will be good alinged scholars and people who will wish to talk with.If you are reasonable and friendly .They will be also.Also you will have our gratitude and friendship.So release the people and we won't hurt you any more."Appolo's not much ofa diplomat but he is being honest and forthright.He hopes the artifact can see this.

Diplomacy 4

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20=3 ;
Wednesday March 10th, 2010 3:21:59 AM

ooc:(oops, wrong button. aid another(diplomacy-3)=0 I need to learn people skills. all the same...)

"Speaking as one such scholar, perhaps you heard what I said before. I would enjoy the opportunity to study even a broken fragment of these crystals that provide you with power. Better still would be the opportunity to see what you are fully capable of. Any scholar worthy of the title would feel the same."

ooc:appropriately bland for the roll I think. Next character's gonna have be a paladin to make up for this.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday March 10th, 2010 3:38:46 AM

ooc: Aztyr has a +7 but that is a trained score (actually put a point into diplomacy)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+4=13 ; d20=5 ;
Wednesday March 10th, 2010 6:44:40 AM

Vauhwyt puts the headband of persuasion on Aztyr (gives a +3 bonus) and casts a Heroism on her fellow liontaur (gives a +2 bonus) before making her own speech (see above) and making her own Aid Another roll

...

at +4, a 13 gives another +2.

Mookie pokes his own head out of the belt pouch in which he has been hiding. "Look, Miss Artifact or Machine of the Gods or Whatever the Heck You Are, let me put it this way. A famous philosopher said, 'It's better to have loved and lost, than to have never loved at all. If you love something, set it free; if it comes backs it's yours, if it doesn't, it never was. And love is a gilded cage, so you don't need a physical cage.' How's that, Boss?"

Vauhwyt sighs. "Just roll the die, Mookie."

Aid Another check from Mookie: a 5.

Vauhwyt says, "Too trite, my fine-feathered friend."

OOC: Total bonus given to Aztyr this round: +7 added to her base +7 is now a +14. Mal has chipped in another +2, total +16 so far. Aztyr, remember that if you blow the check, you can use a hero point to reroll.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=14 ;
Wednesday March 10th, 2010 6:45:39 AM

Oh arcane spell fail for the heroism cast on Aztyr: 14 = np.

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday March 10th, 2010 6:47:57 PM

OOC
or use the hero point to Add to the roll if you are close

Using Hero Points/DM Buzz 
Wednesday March 10th, 2010 7:09:34 PM

Hero Point rules say, you have to announce how you are using the Hero Point and those bonuses need to be applied to the dice roller in the same post, or it does not count. A character may not, after failing a roll, use Hero Points to add to that failed roll to boost it up.

At least, that is my understanding of their usage.

Whysper (AC 23 - HP 48+20/48)  d20+4=24 ;
Wednesday March 10th, 2010 8:03:09 PM

OOC: Diplomacy Check/Aid Another (Aztyr) : 24 - Natural 20! woot! :)

Whysper rolls her eyes at Uel's attempt at negotiation - he always was somewhat blunt - and decides to chime in.

She places her knives back in her pockets, and clasps her hands together by her waist.

"We take no pleasure in harming any form life - sentient or otherwise - and regret any harm that we may have caused to you." she says with a slight bow "Please realise that we only wish to see those that have been imprisoned be released. We ask that you release those currently in your care that we may leave in peace. You must understand, whilst you may best us today, others will follow in our stead. It only makes sense that to avoid futher conflict, that we find a peaceful alternative now"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+18=19 ; d20+18=30 ;
Wednesday March 10th, 2010 8:31:49 PM

(used a hero point for the first roll. Rolled a 30)

Aztyr thinks for a few moments and adds most of thier words together into a form all her own.
" Here is what we know, we now know that you are not just an artifact, unthinking and good to only be used by whomever. We expect that you were created by the Teucri, a race of people who seem to have all vanished, long before most of our races came into existance. We were sent here to prevent a group known as the Dread, from gaining your uses for thier own nefarious use in our current world. The People we work for are aligned with helping and protecting the races that populate the Wold as we know it.
You have shown Inteligence by opening a conversation with us, and that makes it a hard decision for some of us. By destroying you, we kill off an inteligence that says that they were created to protect those inside it. I can see that the animals and the fey are protercted, but there is also an entitty claiming that you are holding it against it's will. That calls out to us to help that being.
At that time we thought you, were a non-thinking device, and we were sent to recover or destroy it. A simple decision, then. Now you have a delima and so do we. You want to continue surviving, and if we can find a way to free those trapped by you, and prevent those who wish to use your abilities for evil, maybe we can come to a deal. You've tested our abilities so you may have an idea how we can move you from here to where the group we represent want to place you.
If you agree with freeing those who wish to be freed, and to be relocated, where you can be guarded, I see no reason to destroy you, do you agree?"


Aztyr waits to see what it's reply is.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


How to go forth/DM Buzz 
Thursday March 11th, 2010 12:45:27 AM

Diplomacy is established. Now, the object of your confinement would like to know specifics on what to expect. "Will they want to disassemble me?" it asks.

Not only that, but what about the natives that were mentioned. What if they now wander into the artifact? How will bringing other people to this island effect the wild and aggressive natives that tip their missile weapons with a caramel goo.

Who will the group go to if the device is being sought after by the Dread? Will they stay here to protect it themselves? Surely the Cloudprance family have more important things to do, like recovering other artifacts, then to stay near a large one and endanger their identity disguise.

No, the device is very smart and although it's intelligence is limited to those that are here, it is clear it wants assurances you will see to it it is safe, before it releases everyone.

"If you all would like to make proper arrangements, the rest of us will wait here for you to perform whatever is necessary to ensure my safety."

Is the group willing to leave and trust this device? There is so much that needs to be done to make sure it doesn't fall in the wrong hands.

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday March 11th, 2010 4:56:35 AM

" Right now they would probably like a look at the components that make you up.Once the Cloudprance family has been told that you are a sentient, thinking entity that can choose to help them if given enough logical evidence that helping then will promote good that mindset will change. You are deep underground and pretty well restricted from intrusion. Speaking to the aggressive natives and gaining their trust may go a long way towads keeping them and any other unwitting visitors from entering you. As for the Dread, the Cloudprance family was able to convince us to help them. I see no reason why they would not be able to ecruit more like minded people to help protect you from the Dread." At the obvious self serving nature of the device's requests Malgant starts to wonder if it will help them at all. He continues his arguments "Nothing worth having comes without risk. A few minutes ago our freedom from your grasp and the freedom of those you keep inside you was worth enough to all of us to risk our lives to attain it. Can I guarantee you that the Dread will not mass an army to come here and try to take you? No, I cannot. Can I assure you that the people that work for good could defend you if the Dread really wanted to get in this place to use you? No on that account either. You will decide based on what you learn from us and I think what you are able to FEEL from us what course is best for you. You made the statement you did not want to be left alone. To me that is a sign of emotion, of feeling, so I reason that you can feel. You will most certainly not meet others to learn from and to teach without risk. You must gauge if that risk is acceptable to you. My God dictates that freedom is the ultimate value of an individual. That the restriction of another's freedom is a crime and a sin. I will not constrain you from making the choice that you do not wish contact with the Wold. But I will also not allow you to keep people against their will inside you. If we leave to start these arrangements you will be left alone and vulnerable to the Dread in our absence. If we are able to rest, I can speak at a distance using divine magic with the Cloudprance family and see what arrangements they are able to make toward you protection. Before I do that I need to know what you truly want and what, if any risks are acceptable to you to obtain what you want."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Nebin the Green AC 17, HP 83/83 
Thursday March 11th, 2010 6:57:32 AM

The rush of conversation leaves Nebin dizzy. He plops down on the ground, rubbing his temples with one hand. He begins digging through his bag looking for some water and those herbs he knows are in there somewhere.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6


Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Thursday March 11th, 2010 7:51:30 PM

Appolo remains silent and let's the others do the talking.He waits to see what happens.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday March 11th, 2010 8:48:45 PM

She initiated the conversation, but she'd let Malgant, whom would honor the deal, make the deal. Her head was still spinning from the convoluted mouthful of muckity-muck that she said prior.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Thursday March 11th, 2010 9:46:51 PM

Whysper has said her piece. She is content to await the artifacts response to Malgant. She stands idle, not wanting to make any actions that could be perceived as hostile.

One thought keeps going through her head "Please Uel, stay quiet. Please Uel, stay quiet . She eyes the Drow and patiently waits.

Vorelle [hp 99/102] 
Thursday March 11th, 2010 9:51:24 PM

Vorelle holds herself very still, not wanting to distract the negotiation with the slightest movement. As a side-effect, the cloak she is wearing blends into the background, making her harder to see.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Thursday March 11th, 2010 10:53:02 PM

Uel is writing in his journal again. "...underground, yet with a view of the stars.... how odd...." Clearly this is still an intellectual endeavor for him.

The Fey Lady Appears


End game/DM Buzz 
Friday March 12th, 2010 12:55:22 AM

What an incredible opportunity! Adventurers, no, that word is far from adequate. Protectors of the weak, a group of eight, have stepped up into a new hierarchy of hero by deciding to also protect the strong. How many groups of various classes have rescued an artifact... from itself?

Malgant lays out a sound plan, with plenty of ideas, but none of them guarantees of safety, but then again, the Wold has never been safe for anybody or anything, at least since the Teucri decided to disappear.

Nebin feels over whelmed with all that he is witness too. The recent migration of the Wold has sent him to an unknown land where he has met unknown people and now he has visited unknown places and seen things unknown to most. That's a lot to process, about four days of activity.

Appolo avoids the conversation and instead, looks out upon the stars, planets and the labyrinth that continues on throughout the small solar system of Jericho Space.

Aztyr is somehow in wonder at what she said. All those bonuses to her glibness has left her tongue thick, but she did an excellent job and when you are in a pinch, that is all that matters! Her work done, she lets others continue the conversation. Please mark the date and reason for the Hero Point use, for the record. Also, unless there is a post returning the headband, it will be assumed it is kept.

Whysper is willing to let her rescuers do the bargaining and is hopeful, her friend whose life she saved at one time, does not endanger any progress the liontaurs and minotaur have made by continuing to add to the negotiation.

Vorelle holds still and uses her magic to become less noticeable. She too has seen many wondrous things and scary things, since she has entered this device. The ranger waits for the others in the group to do the talking.

Uel has much to write and is now preoccupied with using just the right words when he relates all he has seen since he lost track of time. So far in idle conversation, The wizard has learned, him and his female rogue friend have been in a suspended animation for over five years or two migrations ago, roughly.

Vauhwyt continues to protect herself from the bright sun that is so large. She quietly contemplates all that has happened since they entered.

To answer the mighty Protectors question, it simply replies in the backs of your mind, "My purpose is to serve and protect. Without this reason for existence, I somehow feel empty."

At this time a shift in the labyrinth occurs. It begins to become hazy and then flickers a bright white, then back to the cosmos and then back to white light, completely surrounding you all. Then, all of a sudden, you are all in a bright white room. It's gravity is normal as you walk around on a flat surface, but there is no boundary that you can see. It is completely empty, void of any objects except for the party members and a small fairy woman of the tallest proportions. Her wide hips, hairy feet and boulbous nose do not distract you away from her sheer beauty, cloaked in leaves of Oak and the ancient Taurwood tree that inhabit the many islands in the region.
She smiles with a look of a childs pure innocence and all the noble races of the Wold seem to be reflected in her features. For those of you that were able to see her face in the red ruby during the first obstacle, they can now see, her weary face seems refreshed and her demeanor rejuvenated.

A plethora of bells ring around you as her lips begin to move. It is not at all unpleasant and their sounds create a frequency that is understandable to your mind, using the auditory systems of your body. "Thank you ever so much for coming to our rescue. It has been such a very long time since I had my own thoughts, I nearly forgot what it was like."

As smiles the Fairy Lady casually sits down in a cross legged manner, at ease at last and willing to explain, "I know you all have many questions, so I will relate to you our tale."

Her visage takes on that of a story teller as she begins with a flourish, "It was so long ago, that the noble races were not even aware of magic. It was the time of Eberyon in his glory while The Jericho watched with interest, and mortals played out their short lived lives. The Guardians were also created by The Jericho. Gargul being one of them begins infusing monsters with the Feystone and Alemi attempts to thwart his attempts. Near defeat, Alemi calls upon the Gods of Yore for assistance against the Guardian of Darkness and Death. Alemi with all his power uses the Soulforge to contact the Jericho for assistance and for some, unknown reason fails. Then, The Guardians guardian Domi, takes up the Soulforge and manipulates it to contact The mighty Jericho and solicits it's aid. Now, while The Wrestler does that, Alemi negotiates with the Gold Dragons, telling them of The God of Yore and their complacency against the evil of Gargul. He using the Feystone that Domi gained and the power of the Gold Dragons, their alliance was capable of ridding the Wold of those gods that care not and may even interfere with the mortals The Jericho and my liege lord Eberyon created.

Now, time passes and the Guardians have turned rogue. Mortals grow in number and the time comes for a new age." Her hands and arms move and illistrate different parts of her story. The bells chime to a crescendo as the story comes to the end of the First Age.

Then, sadness replaces her excited features,
"Then, everything went white for those fairies that inhabited this region of the Wold. The new age, the Second Age, triggered the protection parameters of this artifact to activate in the situation of a cataclysm. The power of the Teucri was even to much for the normal fairies. I could have avoided the effect myself, but every large group needs a leader, so, knowing what might happen, I joined my brothers and sisters into a possible eternity of confinement along with all the other living creatures in the area.

We were able to form our own environment according to our needs, by the power of the artifact but we were not able to find a way out at first. Then, we found the labyrinth entrance for that is also what we desired. I entered searching for some exit when I saw in a very white room such as this, a large diamond. Well, magic being as it is, I thought I could manipulate it, yet, it's power was to much even for me and I sparked within it a new intelligence. It became cognizant with a combination of the advanced Teucri and the power of Eberyon.

She holds her hands up in the air, "Now, we are free to travel wherever we desire. I for one will be remaining in this area. Although the device was quite a nuisance, it only did what it was created for, among other things. I think the fairies will become it's new guardian. If anyone with ill intentions attempts to manipulate our friend, we will be sure to make their stay most miserable." She smiles wide, showing perfect teeth.

She easily hops up onto her two feet, bells continue to chime, "Now, what shall we do for you? I suppose your mortal desires crave power, gold, adoration from the opposite sex? Come now, you all have earned a reward for what you have done and I plan to see to it, you get exactly what you deserve." She winks at the group and a magical twinkle appears in that eye. You all feel as if you could be effected by a very powerful spell. One might be careful what next they say, for it may come true, but remember the ways of Eberyon, for every action, there is an equal and sometimes unequal, opposite reaction.

Light Fortification, AC 26, 92/92 hp Malgant 
Friday March 12th, 2010 4:15:02 AM

OOC
WOW! I have to get to work now, so I don't have time to put down a proper answer. Lots to think about today though while I formulate one. Awesome ending though.

ADM- Hi guys! 
Friday March 12th, 2010 10:34:32 PM

Just Introducing myself... Im Marty, new ADM on this game. Im hoping to have a good time, and bring something new to you guys. I've read a bit about the characters and woldipedia's info as well...

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday March 13th, 2010 1:20:32 AM

BEFORE the wish is granted.

Vauhwyt changs back to liontaur form and nudges Aztyr in the ribs. "Um, could I get my magic item back, please?" she asks.

Mookie says indignantly, "YOUR magic item? That's mine!"

And BEFORE the fairy says, "Now what shall we do for you" -- Vauhwyt bows to her and says, "Thank you for telling us your history, and thank you for taking on the duty of guarding this place and this intelligent machine. And if ever the Soulseekers of Gargul comes to thwart you, for they do not hold with the fey, nor with items who have souls, then tell such Soulseekers that you are under the protection of Vauhwyt, Grim of Gargul, and that none beloved of Gargul should disturb you without my leave. For so long as you thwart the Dread, which is to say, the undead cult who fought us herre, that protection will remain strong for you."

OOC: Wish still to come.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Saturday March 13th, 2010 2:03:08 AM

ooc:hmmm. kind of obvious, and not the best move for power gaming, but.....

"I wish I had better people skills" (Charisma mod = -3)

End game/DM Buzz 
Saturday March 13th, 2010 10:00:06 AM

ooc: I think we should let your new DM judge your wishes. If there is anything else the group wants to do before the two man team takes over, go ahead and make the post and we can get the group back to civilization or from what Rilgalingling says, anywhere else you can think of. Hehehe...

I'd be careful though.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Saturday March 13th, 2010 1:40:51 PM

Aztyr gives Vauhwyt back the item that was loaned her and begins to ponder just exactly what it is that's been offered....

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Whysper (AC 23 - HP 48+20/48) 
Saturday March 13th, 2010 7:01:46 PM

Whysper chuckles to herself at Uel's request of the fairy. She finds it hard to picture her long time friend being as a people person.

Still, it would be interesting to see what this fairy does for the Drow. She watches Uel carefully, and awaits the fairy's response to his request.

"Noone has ever asked me what I wanted before. If this fairy is genuine, I really need to consider this" she thinks to herself.

Vorelle [hp 99/102] 
Sunday March 14th, 2010 1:19:19 PM

Vorelle looks hesitantly at her companions. There is something she wants, and wants badly. But she also knows that wishes granted by faeries can have unintended consequenses. Does she dare....?

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Sunday March 14th, 2010 4:42:22 PM

Aztyr has thought long and almost hard, "I would prefer to be healthier, more able to survive what we may face in the future." (+1 to Constitution is what's asked for)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Nebin the Green AC 17, HP 83/83 
Sunday March 14th, 2010 7:59:34 PM

"M'lady nature provides me with all I need. Except for one thing that has come to my attention of late. If I could, I would like to be able to speak with and understand all creatures and beings."

OOC: I think it would be a tongues spell or something. haven't really looked it up. For our new DM this is due to the problem with Nebin's summons. He's mainly an elemental summoner but since he can't communicate with them it severely limits what he can do with them. It turned into a real problem in my own opinion.

Spell List:
0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink
1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals*
2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration
3- CMW, CMW, Protection From Energy*, Water Breathing, Wind Wall
4- CSW, Flame Strike, Flame Strike, Rusting Grasp
5- Call Lightning Storm, Wall of Thorns
6- Wall of Stone*
Staff Spell- Summon Nature's Ally 6

Whysper (AC 23 - HP 48+20/48) 
Sunday March 14th, 2010 8:08:54 PM

There are so many things Whysper would like to wish for, but rarely do such things come without strings.

Highlight to display spoiler...
Highlight to display spoiler: { There are many things that she longs for: To be able to find and track down her biological father, to heal her physical and emotional scars, to finally be seen as an equal by the elves... }

She decides to make a humble request that - should it backfire - should only affect her.

She bows slightly to the fairy "Whilst I do not seek a reward from you, I would be grateful if you could make me a lot more agile - though not at the expense of any of my other abilities of course."

OOC: Asking for an increase to Dexterity

Light Fortification, AC 26, 92/92 hp Malgant 
Sunday March 14th, 2010 8:36:40 PM

As soon as Malgant hears the Fairy's words that their reward can be in any form, or more precisely 'whatever they desire', his thoughts immediately shift to Val. He wants to be transported to her side so that they can resolve whatever undead issue plagues the people she was sent to and she can return to the group. His thoughts quickly form and he turns to the Fairy and expresses them. " When the Wold last shifted and there was a great earthquake, one of our number was randomly teleported away. I wish to be sent to her side so that I can help her save the people she found herself among. Her name is Valanthe. If the others of the group wish to come too I wish them to be included as well.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday March 14th, 2010 10:04:32 PM


For our new DMs, and for any of my fellow players who need a reminder, Vauhwyt always wears her mane-like hair short and swept back on one side, but long and concealing half her face on the other side. On the one side, you can see one of the earrings she usually wears. On the other side, you can't see her ear at all.

Well, now the liontaur steps forward. "I have a wish," she says. "When I was a cub, I was enslaved to a tribe of goblins in Izen. They abused me and mutilated me. This is what I got from them." She sweeps back the hair on one side: All that remains on the side of her head is a red mass of scars where an ear once was.

"Hear now my wish: I wish I knew the following things about the goblin tribe that took my earr: The tribe's name and numbers; the names, powers, and abilities of their leaders; and their current locations."

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Monday March 15th, 2010 3:51:28 AM

ooc: thanks for the help cleaning up my character sheet, Buzz. My Charisma is now only at -1.

Uel suddenly seems less offensive. He doesn't even hurt the other's eyes when they look at him, though he'd still win no pageants.

"I would like more spell power. I wish I was more intelligent." Eyeing the rest of the group he adds, "No laughing at that!"

Nebin the Green AC 17, HP 83/83 
Monday March 15th, 2010 11:29:14 AM

OOC: I'm not sure how the wish to find Valanthe would work. I think is a great thing Malgant would use a wish to find her. For the new DM's , Valanthe is my old pc that I retired to try something new. Which brings up the difficulty.

Co-DM Glenn. 
Monday March 15th, 2010 11:39:12 AM

OOC: Hi everyone, I'm Marty's co-dm Glenn. I've been the DM of Ust Delmah for a few years, and currently DMing the Gold Tap game. I think we'll be using the tag team DM method with lots of collaboration. I'm pretty sure Marty would be starting off as the primary DM.

It may take a little while for Marty and myself to get oriented to the BlackBird group, but we will try our best!

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday March 15th, 2010 11:44:52 AM

OOC: Welcome and take your time!

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Monday March 15th, 2010 5:21:16 PM

Appolo smiles at the others as they make thier wishes"Becareful what you wish for.You just might get it.I myself am pretty happy with the ay things are.Although I could use my physical capabilities enhaned.More speed strength,endurance."

Light Fortification, AC 26, 92/92 hp Malgant 
Monday March 15th, 2010 5:29:45 PM

OOC
Welcome guys. Take your time getting adjusted. I apparently dropped a no-no bomb with my wish and the player that used to play Val is making up his mind how to react. Give him a little time before you rule on the wishes please. I put him in a bind and want to be sure he gets time to think it through.
Thanks
Dave/Malgant
IC
Malgant looks at Appolo and says" You should wish for something that will buff you them. Maybe a bag of potions or something" It is unclear whether or not the Minotaur is joking.

Healing touch/DM Buzz 
Monday March 15th, 2010 8:22:14 PM

Before wishes are even spoke of, Vauhwyt swears to protect the Fairy Lady from those that would dare harm her, to get to the device. Ringalingling smiles at the liontaur and waves her hands as grass begins to grow from beneath you all. She waves her left arm in a semi circle, above her head and a mountain scene springs up before the party of heros. With a wave of her right arm, a forest stream begins to meander by, as a doe with her faun prance over the water, away from the group and out of sight. High above there is a cloudy sky and a cool gust of wind gently tickles the small hairs on the body, while behind the immortal fey a pastoral glade rolls on, in what seems an endless dance of grass, lazily swaying in the breeze. She walks gently over to Vauhwyt and she grows in size, easily taller than Malgant by a head and a shoulder. "My dear child, nothing short of The Dread himself or the old Guardians would be able to thwart the will of Ebyeron, but the thought is much appreciated." She reaches down to touch the Grim Avenger, and brushes her hair more to the side where it is out of her face, "In fact, I seriously doubt that there will be many, if any mortals, that will be able to find this island again, please allow me to show to you, what you have brought back to the Wold." With a small gesture, you see a window appear before you all, set up against the backdrop of the mountain. It is the small archipelago that you all came to, when you first found the location of the island. It is completely covered in the greenery that inhabit all the islands. The animals that were within are now roaming around, living the life that all life forms are destined to, until Gargul claims their soul. The natives seem to have left the area as well, likely scared off by the total covering of plant growth on a once barren piece of rock.

The time has come for her to bless you all and everyone has something to say, if not directly, in regard to the wish. Uel is torn between being a people person or more powerful. Vorelle seems to want something more on an emotional level, however, along with Whysper they will settle for more agility. Aztyr could stand to be more healthy and Nebin wishes he could speak to all intelligent creatures.Vauhwyt wants revenge and Malgant wants reconciliation with a lost love. Of course, Appolo is not at all clear on what one wish he desires. She giggles as one by one, everyone has said their peace, grimacing a few times at the possible mistake the mortal made with their wording, but she holds up her right hand, a warm gesture, "Normally, I would delight in the antics of mortals as their mind scurries for the best possible thing for them and then, to have their selfish wish turn bitter in their mouth, but not on this occasion, no, you all deserve more then mere amusement, so, when next the sun rises, each of you will have your TRUE desires fulfilled."

"Now, I can see some of you are wounded, both physically and emotionally, if for some reason you wish to hang on to your pains, I will not take it away from you." With that, she places her hands on each of you and you feel a warm power flow from her palms. Those that feel cowardly would now feel courageous. Those with scars on their body, they could feel the tension from that tight tissue relax and any sensitivity is now faded along with the deformations. If you have a broken tooth or horn, it is possibly repaired. Cavities are gone, etc...

Without realizing it, you are all back in the white room and many different pictures begin to appear through out the large space. In some scenes, like that of Plateau City, the sun is high in the air. Another scene, Acid City, is bustling once again while it is mid morning. Minotaur and Liontaur islands are viewing the sunrise over the horizon already. Everywhere, any of you have ever been, including Dirt City, is blanketed upon the wall, even the interior of the mountain where you found the device.

"Choose your destination and fare thee well my fairy friends. May Eberyon forever smile upon you."

She patiently waits for your next actions.

Co-DM Marty 
Monday March 15th, 2010 8:36:23 PM

Ok; Im your Co-DM, not ADM.. Oops. Me and Glenn are still colaborating; along with Buzz and Jerry of course... Im ready to take over when ever Buzz, Glenn and Jerry are ready to let me.

Whysper (AC 23 - HP 48+20/48) 
Monday March 15th, 2010 11:26:37 PM

Welcome guys!

Now back in the white room, Whysper ponders what has just occured. The warmth that spread over her body felt oddly calming, and she had felt the skin on her back tense, and then relax like it hasn't before.

Taking off a glove, she reaches her hand behind her, under the back of her shirt. To her surprise, she feels skin. Smooth, flawless, unscarred skin. She turns away from the group to hide the tears forming in her eyes, but continues touching her back.

The physical scars of her childhood have been erased. Whilst it may still take some time for the emotional scars to heal, she feels a weight has been lifted. She takes a moment to compose herself, and then turns back to face the group.

Vorelle 
Tuesday March 16th, 2010 2:04:45 AM

Vorelle feels her hurts ease, and smiles in relief. She smiles more to see the verdant, natural landscape springing up due to the artifact's influence. She longs to walk in green places again. Well, green places that aren't actively trying to kill her.

She watches the flickering pictures with a slight frown. "I have to g-go back to the n-natives," she says. "I left Ch-Champ with them."

Appolo Ac 31 Hp 88/88 Boots of Speed Haste 
Tuesday March 16th, 2010 12:27:56 PM

Appolo feels better and after further consideration says"Well I think I'm fine the way I am.I would like Champ our dog returned to us.Yes that is fine."He smiles at Vorelle."Don't worry we'll get Champ back.After all he's one of us."

Turning back to the others"So were shall we go.Back to minotuar island,blackbird lake.Platue City.Were."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 16th, 2010 1:07:25 PM


Is it possible to be an unscarred adventurer? Many blows are taken in battle, and some of them scar, even with magical healing. Vauhwyt is no exception, and she welcomes the soothing flow of healing energy.

But then it reaches her horrible ear. For a moment she resists the healing, hanging on to the reminder of her revenge. But then she relents, remembering her Lady's teachings. Nurture revenge in the mind, not in the heart or in the body. She lets the healing power flow over her, even healing her ruined-no-more ear.

For now all she can do is stand still, dumbfounded. How amazing!

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday March 16th, 2010 1:31:26 PM

"I think we should return to Cloud Prince Manor if possible. We may not be under contract, but I think that's important, but we should probably travel to the Minotaur area first. I do believe some of our belongings, or did all of it get carried with us, I can't keep it straight."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -1
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday March 16th, 2010 5:10:11 PM

"Cloudprance Manor is warded against teleportation and the items we need to divide are on Minotaur Isle. What I propose is that most of us go to the Temple of Imod on Minotaur Isle and retrieve the gear we left behind. Aztyr if you would go with Vorelle and bring her and Champ back to the temple I think we could all then go to the catacombs before sunrise. We can transact whatever business we need to there and at dawn go whee our wishes take us. I can try to contact Bardamion once we reach the temple. Then maybe the Cloudprance family will be able to meet us there." Turning to Ringalingling Malgant asks a boon. " Would you allow Both Aztyr and Uel to study the outside of the mountain we are now inside of, so that they may return here if needed by teleportation? Those that employed us to come here may wish to visit and having us able to come here at a moments notice in case of trouble could not hurt either."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

Where is here?/DM Buzz 
Tuesday March 16th, 2010 7:48:10 PM

As the group mentions what each feels is appropriate, Ringalingling continues to smile. No one noticed when she returned to her two foot tall form.

When Malgant asks if they can return, she shakes her head no. "It is likely best, you, like everyone else not have access to this area. It isn't fair to the barbaric natives who can only defend themselves due to numbers. If people were to find this archipelago again, it could destroy the entire habitat as well as compromise the artifact. No, it is time you all said good bye, and so do I to you.

Without a flourish or even the slightest gesture, the next thing you are all aware of, is that where ever you wanted to go, that is where you are, safely, and without incident.

If Aztyr wants to go to Gnym with Vorelle, that happens, as well as everyone else going to the Temple to Imod. If Nebin really wants to exit the game, this is a perfect opportunity to do so and he can go back home, with that secret and not at all unnecessary knowledge, of what he saw high above Izen.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday March 16th, 2010 10:33:12 PM

"The way this place distorts time, our original trail has likely gone cold. What say you, Whysper? Shall we go to the Temple?"

Whysper (AC 23 - HP 48+20/48) 
Tuesday March 16th, 2010 11:39:24 PM

Whysper turns to Uel and nods, a lump still in her throat from the joy and relief of having her scars healed. She is wary of speaking to Uel during this emotional time for her; he'd surely find some way to put his foot in it.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday March 17th, 2010 2:59:57 AM

Uel offers an understanding smile and a gentle pat on the shoulder, leaving Whysper to sort out her emotions. He knows how to keep his mouth shut at least. (Thanks again for correcting my Cha, Buzz!)

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday March 17th, 2010 8:42:56 AM


Vauhwyt bows low to the fey lady, and says, "Thank you. I hope we meet again. If you ever have need of mortal adventurers, call on us."

She says to Vorelle and Aztyr, "It makes me nervous to have you both part from us, but we need Champ. Please do teleport right back to us at the Temple of Imod. You have to be fast so that we can all be together when the wish takes us a-looking for Val!"

She says to Nebin, if he has given any indication of thinking of retiring, "You're a good fellow, but unlucky, maybe, to have fallen in with us. Fare thee well, and may you never have need of my Lady nor my Lord."

She says to Mal, "Your wish is noble, more noble than mine, though I will not take mine back. However, I am glad you made it."

She says to Whysper, gently, "I think we have something in common, you and I. May we get to know each other betterr, and maybe we can even be a support to each otherr." Her accent reveals a depth of feeling the liontaur cannot entirely conceal, Grim Avenger though she may be.

Vauhwyt feels something nagging at her. She is missing something. Then she rushes back to Vorelle. "Hey! You didn't make a wish! Don't miss your chance!"

Finally, she is ready to go to the Temple of Imod, there to wait for Vorelle and Aztyr, and then to wait for morning, when wishes will come true. She suggests to Mal, "Who knows where your wish for Val will take us. Maybe we should write a letter to the Prancy-cloud Dragons so they will know what happened."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d100=93 ; d100=18 ;
Wednesday March 17th, 2010 3:39:02 PM

Aztyr looks to the others,"Well, if all goes ok, Vorelle and I'll be only a few minutes behind you in our arrival at the temple. Shouldn't take very long to collect Champ, say thanks to the 'Taurs there and continue on to the Temple.
Umm, Vauhwyt, what about the meat for the ships captian?"

As she finishes mentioning the barrels, She thinks of another thing.....
"Whysper,Uel and Nebin should come with me, Leaving the rest for Malgant, and Uel, you can study the town while we gather Vorelle's friend. That way if we need to return for some reason, two of us know the location."

1st cast of Teleport succeeds (barely) 2nd Teleport cast after getting champ, Vorelle can carry champ for the trip.
Group part A reaches the temple a few minutes after having left the freshly regrown island.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -3
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday March 17th, 2010 5:07:25 PM

" I'll not judge the nobility of any of our wishes, Vauhwyt. If you decide to act on what you will learn then do not hesitate to ask for help. I would be offended if you didn't ask. Time doesn't pass in the catacombs does it? We COULD go there from the Temple once we gather the gear and prepare for our trip to Val's destination. She said the town was beset by undead and she was needed to cleanse it. She later said she was very busy so I would think we might prepare for the undead. I will be preparing for them anyway, since they are the chief soldiers of the Dread. In any case I will pray when we reach the Temple and send Bardamion a message as to the results of our mission. "
" Aztyr, I am not transporting anyone, Ringalingling's portals here are."


Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday March 17th, 2010 5:42:32 PM

"Oh yeah..... I'm just so used to having to count bodies for transportation, I just naturally did it.... So Nebin, Whysper you can just go direct with the others, Uel, I still think you should travel with me, so you can learn the spot, incase we need it another time..."


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -3
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Where is here?/DM Buzz 
Wednesday March 17th, 2010 6:10:15 PM

DM Buzz was obviously not clear on his last post, so he will attempt to try again. :)

Without a flourish or even the slightest gesture, the next thing you are all aware of, is that where ever you wanted to go, that is where you are, safely, and without incident.

Some part of this encounter with the mighty fey had to be "flighty" and unpredictable, it just happened to be at the end.

Now, there is no time to leave notes or make suggestions or say goodbye. This is where your characters describe where you want them to be. If it is on the beach at the village of Gnym, then please describe what you see. If you are in the sand pit in the Temple to Imod, please describe your entry. Keep in mind the various times of days at certain places and the activities that might be going on.
Thank you. :)




Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday March 17th, 2010 7:04:31 PM

Malgant, now whole of body, his shattered horn completely regrown lands in the sand pit in the Temple of Imod with a grunt. His armor and weapons lie scattered about him and he is not surprised to see the main assembly of the young initiates gawking at his arrival in the middle of their morning prayers. Thinking fast, the Protector moves to the edge of the sand pit, taking any initiates he feels might be in the landing zone of his companions with him. His gore streaked hide and rather surprised countenance making it clear to all assembled that he was not exactly ready to leave where he had been and this is all quite a surprise to him. With a calm his face does not show he states simply in Minotaur " There may be more coming after me. it might be wise to allow them room for landing. Not all races are as graceful as us Minotaurs."

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

Appolo 
Wednesday March 17th, 2010 8:34:53 PM

Appolo lands next to Malgant witha wicked smiles on his face"Yes the mighty Malgant and his traveling circus are back.After a whirlwind tour of the universe.No applause necessary."He says as makes his way out of the pit.Fully armed and wearing all his gear Appolois ready to move on to the next adventure.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d100=94 ;
Wednesday March 17th, 2010 8:35:09 PM

OOC: countermanding prior post.

IC: Aztyr lands at the Minotaur village, and expects to see Vorelle arive within moments. She travels with her to the town and awaits Champ to come bounding to greet her friend.
After saying thanks and so long to the minotaurs, she will then teleport both of them ,as well as herself to the Temple where they had gone to, for thier trip to visit Gargul. (rolled a 94)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Flying 5 feet above the floor until I change it
Fly 99 rounds remaining
Protection from Energy (fire) 1193 rounds, 81/120 damage remaining
Protection from Energy (acid) 1200 rounds, 1019/120 damage remaining
Protection from Energy (cold) 1200 rounds, 109/120 damage remaining
Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo OOC 
Wednesday March 17th, 2010 9:25:33 PM

Hello all I am writing this becuase for awhile now my e-mail has not worked properly.I can recieve but not send.

I would like to thank Buzz for doinga truly wonderful jobInenjoyed it. Also I would like to welcome our two newest members and our new GM"S. I hope you enjoy this game as much as I have.

Here,s a little history on Valanthe and Appolo.Some of you may already know this,some may not.
Appolo and Valanthe were once lovers.He's the one who found on the beach and pulled her out of the surf up into the shade.That all changed when Eberyon reappeared and Valanthe chose him over Appolo.Now Appolo has an everlasting hatred for Eberyon.So that is why Appolo made a vague general wish.For his real wish is to destroy Eberyon.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday March 17th, 2010 10:44:30 PM

ooc: The town does sound like the best option. As I'm relatively new to the Wold there's a lot of exploration I need to do, and I might be able to pick up some contacts. It would be good to learn how towns function in the Wold.

Vorelle 
Wednesday March 17th, 2010 11:09:11 PM

Vorelle gladly goes with Aztyr, anxious to be re-united with Champ once again. She hastily thanks the villagers for taking such good care of her friend, and is soon ready to depart again.

Vorelle's wish is to speak normally, with her stutter completely gone.

DM Buzz: That would have been achieved without a wish. "Those that are cowardly are now courageous", if that is your desire, so take the dexterity with the healing if you like.

Whysper (AC 23 - HP 48+20/48) 
Thursday March 18th, 2010 5:40:17 AM

Whysper lands in the sand, her knees bent as her legs absorb the impact of the fall. She sees that Malgant and Apollo have already arrived. She looks around, wondering if Uel will arrive soon.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday March 18th, 2010 8:37:46 AM

Before she goes, Vauhwyt thinks about that kraken meat, and shrugs. "Don;t see how we can retrieve those barrels of meat," she says. "oh well."

Vauhwyt is glad to be back at the Temple of Imod. If any young minotaur turks want to wrestle, she'll join in.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Thursday March 18th, 2010 10:07:23 AM

Uel appears above the sand in the Temple of Imod, not quite touching the ground. He blinks at the sudden change of scenery and drifts forward several feet before his fly spell expires, making for a graceful and elegant entry. (ooc: my charisma may suck, but I'm still a pretty nimble elf.)

"Ah! Hello, Mal, Vauhwyt, Whysper! You know, I've never been to this temple before. Can either of you show us around?"

Nebin the Green 
Thursday March 18th, 2010 1:55:56 PM

Nebin finds himself back home and the weight of the Wold's problems no longer seem like a burden. His home was simple yet he felt a sort of creative pride when he looked upon it. Nebin resided inside a great oak, the same tree his living staff was made of. Nebin didn't carve a place to live. Such a thing to a druid would be barbaric. A crime of the utmost severity. Nebin didn't use magic. Not really anyway. He simply asked the tree to grow in a certain way. Sculpting the living wood so he would have a home. Nebin took a deep breath and let it out slowly. His toes wiggled in the thick grass that served as his carpet. He had several windows higher up in the tree, fitted with glass, to let in the sunlight. Nebin walked over and rested his staff in the familiar crook next to the front door. Carefully he removed the shoulder strap of his traveling bag and placed it on a hook. Nebin headed into his small kitchen, looking for the herbs he kept for tea. A nice pot would help ease the burdens from his mind. As glad as he was to be home, Nebin was far from happy. His eyes had been opened to the stuff of legends. To what heroes actually did to create the stories told in taverns. It was not something he was prepared for. Oh he thought he was. So sure of himself but when the pressure was on. When the time came to step forward and do something that nobody else could do. Nebin stayed in the back. He didn't even try. As if to put an exclamation on everything when they were sent to where they wanted to go, Nebin was back home. In his heart he didn't want to be with the others. He didn't have what it took to stare the dark things in the eye. Nebin would always look after the trees. To make sure they were tended. That they were taken care of. It was his purpose. Still he would always know that he failed. Nebin wasn't a smart halfling, but he wasn't stupid either. Nebin knew that once your eyes were opened things never quite looked the same. That wide eyed wonder at the majesty of the wold and the desire to see it all wouldn't be there anymore. It would remind him too much of why he was back home. Perhaps it was time to set down his staff and join the trees. To take their shape and let himself go until he forgot he was anything but a tree.

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday March 18th, 2010 4:26:17 PM

Malgant had expected Uel to go to Gnym with Vorelle and Aztyr. HIs appearance in the Temple was a surprise. No shortage of those today he thought. It could also present a problem. Uel was a Drow. Malgant had come to know him in the short time they had been together and knew he was good of heart, but a temple full of Minotaurs interrupted at payer was likely to be a different matter. Malgant gathered his wits quickly and without missing a beat began introducing each of his companions to the assembled Initiates and Elders as they materialized. He did all of this in Minotaur, not common, so that all of them understood. He also prepared to step in front of any that acted before they listened and rushed the Drow. Malgant was unarmored yet he felt equal to the task of besting any Initiate bold enough or brave enough to rush to the Temple's defense.(prepare interpose on Uel in case anything 'bad' happens) Once all of his friends had arrived Malgant excuses himself and his friends from the Gathering and leads them outside where Aztyr and Vorelle should be appearing soon.

Spells ( * indicates used spells)

0 Level( 6)
Create water, detect magic x 5*

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor*

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy* , Shatter

3rd Level (5+1)
Domain Magic Vestment *, protection from energy*, Speak with dead* , remove curse*, dispel magic*, invisibility purge*

4h level (4+1)
Domain divine power, Death Ward, Greater Magic Weapon*, Sending*, divine power*

5th level (3+1)
Domain Righteous might, Commune*, True seeing*, righteous might*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

Spells in effect
- Status on all his companions cast this morning, extended 19 hours remaining(except Appolo and Vauhwyt)
- Greater Magic Weapon on my Greatsword making it +3 for 11 hours
- Resist energy fire on Malgant...resist the first 30 points of fire damage each round... 1179 rounds duration
- Heroism from Vauhwyt

DM Buzz 
Thursday March 18th, 2010 10:57:51 PM

ooc: I have a pretty big post to do, then I have to edit it. I don't think I can get it completely done tonight, so I will post tomorrow morning and you guys can plan over the weekend how you want to do things. :)

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