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Interlude

Rest and Recovery (DM JohnP) 
Wednesday November 4th, 2009 10:44:59 PM

The Bloodpack lay down for the night to rest and recover from their battles. Once morning dawns and the spellcasters have completed their devotions or memorization, they begin discussing how to get everyone home. Gilan could, if he chose, take some people with him right now. But not everyone. And that might not be a good thing.



Tishe' (AC 12 HP 77 /77) 
Wednesday November 4th, 2009 11:38:12 PM

Tishe' is ready to help in any way possible, but can't cast the spell to follow Gilan. "I think we need to walk back together.", she suggests.

Either way Tishe' is fine. She prepares to move out with a bounce in her step!

Grymash 
Thursday November 5th, 2009 12:53:26 AM

Grymash has mixed emotions. Though he trusts his gods wisdom with bringing Sargrass to the Sargrass. He didn't answer the young god. He didn't feel it necessary. As a god child, he should learn to glean such things without having to ask a mortal. Grymash cant help but feel like a father, just a little bit. However, he seems to miss the connection he had with the child when he carried him. A clearness of thought. A greater capacity for wisdom. He doesn't wish to speak and remain quiet. He hopes he doesn't lose that lucidity now that Sargrass is on his own. He mutters to himself, trying to pronounce his words like he did while under the influence of Sargrass. "Dat...dat...thaat...thaat, that be, err is the ... that is the ta, to ... dat is be the...ahh piggie dumps!!"

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [endure elements, longstrider] 
Thursday November 5th, 2009 10:53:11 AM

Slate for removal once talked about. :)

I could change up my other choice of spell for 6th and get us all there in short order if people would like to get back home?

Trellus 
Thursday November 5th, 2009 12:05:26 PM

Trellus brightens as Tishe and Gilan both relay that they know the direction to OddHolme.

"We're shady then," he exclaims. "I'll just use a Wind Walk spell for the rest. Tishe will need to come with me to point the way. My spell travels at 60 miles an hour, so let me know how far you think it is, I'll take Tishe, Gry, and Olaf with me. You take the rest and time your spell so you arrive about the same time we do."

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Thursday November 5th, 2009 4:08:37 PM

Falmar continues to pace around the clearing....absently tracing the Mark of Gargul through his armor...
[b] " Have we completed the task that Gargul sent us on ? I feel that in some ways we have, but others.... how much does the birth of Sargrass affect Ga'al's plans ? and.... can we assume that the one the Manfri killed was a Necromancer? And is one enough? There has to be more coming our way."

Falmar waits white the travel plans are worked out, visibly eager to be heading back.



Plan and Prepare (DM JohnP) 
Thursday November 5th, 2009 10:34:33 PM

The Bloodpack continue to deliberate about how to return home. Some of them have a chance to deliberate about what they have learned and experienced during the journey to the centre of the Sargrass.

This seems like a nice day for rest and preparation. If nothing else, Gilan can change his spells next morning and take everyone back to Oddholme in two trips.



Tishe' (AC 12 HP 77 /77)  d20+22=34 ; d20+14=29 ; d20+15=16 ;
Thursday November 5th, 2009 11:19:34 PM

Tishe' is content to stay and rest an extra day and be transported via plants from Gilan.

In the meantime, she makes a careful circuit of the old dead area to determine what may be happening to the land.

She also spends much of the day weaving blankets, sleeping mats, and walls for the children who will be staying at the Sargrass holy site. "Are you sure you can weave on your own out here?" she asks uncertainly. After her first attempt is completely mediocre, Tishe' concentrates on the rest, taking her time to do it right.

...Actions
Search (take 20) 26
Know Nature 34
Survival 29
Craft 16 , then take 10 : 25

Spells:

Divine Spells:(DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: DC 10+ 6+lvl [+2 conjurations, +1 evocations])

HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elementsx2, Cure Light Wounds, Pass W/out Trace
2 (5)- Resist Energyx2, Warp Wood, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Repel Vermin, Ice Storm
5 (1)- Control Winds

Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magicx2, Fly, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon Vx2, Prying Eyes


Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Friday November 6th, 2009 12:12:09 AM

Falmar decides to spend some time looking over the Loot we found...
What wonders were given to this little one ? one can never be too sure
Casting Detect Evil and inspecting the ring..
He retreats to one of the great trees and begins to focus on the Ring.
Casting : Identify on the Ring

Once finished Falmar shares his discovery with the rest of the pack.



Gilan [HP: 136/140 - AC: 26] [wildshape: ] [endure elements, longstrider] 
Friday November 6th, 2009 5:30:56 PM

Seeming to be decided that they will wait till morrow, Gilan goes about his inspection of the area. He casts a commune with nature and then goes about locating difference points of interestes around the area. Of major importance are food sources, water sources and dangerous creatures of all types.

The following morning he will go through his morning prayers as usual and then start up the process of getting the group home in record time. Most of his other time is spent helping out the kids that are going to be staying here in this holy place to keep it safe. He will help in building somekind of shelter and make sure that they have access to food and water.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants(2)
*masterwork quarterstaff[spell staff]: transport via plants

Back Home (DM JohnP) 
Sunday November 8th, 2009 10:38:52 PM

Gilan shuttles the Bloodpack back to the small group of trees that he has created at Oddholme. Everyone is briefly disoriented by the sudden shift from place to place but the familiar sounds and sights of Oddholme more than make up for it.

It's only been a couple days since they were last here so nothing seems to have changed. Oh, the refugees from Rattledam have all been settled into available rooms or suites by Ayreon and Murdock so things seem a bit quieter. But as they go back to their own places, the Bloodpack realize that there is still so much to do. Of course, they can now go to the Catacombs to sell off the goods recovered from the undead Ga'alians and purchase new supplies.


Trellus 
Monday November 9th, 2009 1:23:54 PM

Trellus works to give his quarters a 'settled in' feel, while simultaneously checking in on the refugees. Perhaps some leaders have emerged.

The cleric asks Tishe to cash in the gear brought back from the undead whatevers. He can always use some more coin.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Monday November 9th, 2009 6:59:07 PM

Gilan's first priority was to see that the refugees had settled in more. His next stop was to check up on the ones that he had left in control of the prairie pigs and blind swallows he had brought in. They should have been working with them and keeping them in good shape. Supplementing the meat that could be gotten from the prairie pigs and the eggs from the blind swallows, it would be a start.

Later in the day, he could be found in his small garden working like he normally does. A crop of different things growing that would be useful to the group, from foodstuffs to herbs.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants(2)**
*masterwork quarterstaff[spell staff]: transport via plants*

Grymash 
Monday November 9th, 2009 7:49:46 PM

Grymash is glad to finally make it back to Oddholme. A home cooked meal sounds most appealing, and a nights sleep on his own bed. He wastes no time in achieving this goal.

Time for Things (DM JohnP) 
Monday November 9th, 2009 10:34:48 PM

The Bloodpack take the time to settle into Oddholme, adopting the routines that might some day become a daily occurence. That far off future day when they are no longer adventuring.

Grymash quickly finds his own quarters and settles in, shaking the dust from the bed and scrounging together what he needs for a meal.

Gilan returns to his garden and herd, checking to see what has happened in the last couple days. He is pleasantly surprised to see how well the three refugees are doing in learning how to handle the pigs and swallows.

Trellus helps Tishe' assemble the loot for eventual sale. After his devotions to Domi, the cleric spends some time among the refugees and learns that the only person who has so far stepped into a leadership role is his brother.

DM Note - Loot posted to Catacombs. I'm still working on some development stuff and we'll see how that goes.

In the interim, can everyone post whether they have updated their character sheets with the recent experience?


Tishe' (AC 12 HP 77 /77) 
Tuesday November 10th, 2009 1:30:46 PM

Tishe' accepts the job to turn loot into cash, but has completely lost the weave on where and how much. Once she gets that straightened, she is off to the Catacombs.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Tuesday November 10th, 2009 3:18:15 PM

Falmar settles into the room he was placed in when he first arrived in Oddholme. Sparse but functional. He pulls out some of the grasses he has been collecting and arranges them on a small table.

Falmar asks the other members of the 'Pack if they know if there are representatives from the WLA or Star Mages guild anywhere in the area... expecting the answer no... unless there is a portal...

He then goes to find out if Trellus has already identified the Loot. If not, Falmar will dedicate himself for the next couple days to identifying what they found.



Grymash 
Tuesday November 10th, 2009 7:24:31 PM

Grymash is easy when it comes to accommodations. He's never has been a clean freak, but he wonders what all the ex-Rattledam refugees have been doing with themselves since they moved in. Apparently not doing any cleaning for their heroic saviors. Of course, Grymash certainly doesn't need to be waited on, but it would have been nice. Oh well, he plans to spend a few extra hours in slumbering bliss.

Trellus 
Tuesday November 10th, 2009 8:13:01 PM

[OOC-sheet updated. SteveK, can you do loot? I'm swamped

Trellus grins at Falmar. "Star Mages? I'm not sure. WLA would be me, I guess. Some of us got recruited on a trip to the coast, but we ain't seen anyone else since."

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday November 10th, 2009 9:23:39 PM

Gilan comes upon Falmar and Trellus talking of Star Mages and WLA in turn. "Not sure but I think that Tishe' might have joined the Star Mages." Glancing to Trellus he shrugs. "I suppose that we could run you through the paces if you are in need of further training as he do that sort of thing for each other." If he remembers right, they are all members and they pull together to further each others training as needed.

"Wanted to let you know that the refugees that I put in charge of the prairie pigs and blind swallows are working out really well." He is rather proud of them and if they have the time he plans to start a larger garden area inside the dome as well. "Do you mind if I take that large section of dome that is kind of overgrown still and turn it into a gardens? It would allow us to grow extra food and with a little help from Mother the produce should be rather nice." His grin told you that it was going to be rather useful to have a pair of druids around to help with the growth of crops.

With the help of his newest ranchers, he will see about gathering more prairie pigs and more blind swallows as well. The other thing on his list of things to do, seeing as Trellus will most likely not object to fields, is to gather a number of different grass types while he is out for food as well.

[Character sheet updated, except for 2 WLA points that I still need to devote from last level up. I did not notice it till I was going back through stuff.]

Time for Things (DM JohnP) 
Tuesday November 10th, 2009 10:18:44 PM

Tishe' and Trellus sort and arrange the loot taken from the undead Ga'alians. The material is quite impressive when laid out all in one place. Tishe' takes an inventory before dealing with the new connection to the Catacombs.

Non-Magical
Mithril full plate armor
Mithril full plate armor
Mithril heavy shield
Mithril heavy shield
Mithril longsword
Mithril spiked chain
Mithril trident

Magical
Belt
Periapt
Bracers
Ring
Cloak

Everyone else keeps busy with their new activities. Grymash can, if he wishes, find one of the refugees who is willing to do some light househould cleaning. Especially if there's some gold available. Gilan is continuing with his plans for feeding all of the occupants of Oddholme.

Falmar discusses with the other members of the 'Pack about how to access training out here in the wilds of Sargrass.


Tishe' (AC 12 HP 77 /77) 
Tuesday November 10th, 2009 10:43:25 PM

Tishe' gathers the equipment and hops to the Catacombs.

"Falmar", she tells the newest Bloodpack member, "we've also found portals to a WLA and Star Mage Guild outpost here. I know since I'm members in both organizations. I used to go to Hook City for the Star Mage Guild there until it was blown up." She puts a considering look on. "I think our friends the Children of Chaos had something to do with that..."

OOC: DM, I'm assuming the portal location for the WLA and SMG for role-playing purposes. If I'm in error, slap me around a bit :-)

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Wednesday November 11th, 2009 1:10:24 PM

Falmar decides to wait on visiting the LOA until he has the ability to pay his dues....

Deciding to spend his day doing something worthwhile Falmar heads to the overgrown portion of the Dome to see if Gilan could use his help building the garden.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday November 11th, 2009 6:23:53 PM

Gilan glances to Falmar as he heads in the same direction that he is moving and smiles. "I take it you are wanting to help?" He is more than happy to have the extra help and it will give him a chance to get to know the new guy. "So, what exactly brought you to the Plains?"

Before heading towards the dome in question, he will make a side trip to see if there are any farmers among the refugees. If he can find a few that are or are at least willing to learn, he will gather them to come with him as well.

The dome is overgrown as he had suspected and it had not been a critical area so it had been left. Gathering what tools they had for it, he went to work on cleaning out the weeds and stuff the hard way. As he worked he talked to Falmar about this and that, getting to know the man. He also gave little directions to those that he might have gotten to help them.

Trellus 
Wednesday November 11th, 2009 8:51:39 PM

Trellus figures its time he got some honest work in, and joins Gilan and Falmar.

Time for Things (DM JohnP) 
Wednesday November 11th, 2009 11:08:18 PM

The Bloodpack take the time to work on the gardens and paddocks around Oddholme. Of course, while that is happening Tishe' has been going the Catacombs to sell the loot. The theurge comes back with a sack containing 74,235 gold and 5 silver.

Let the shopping begin!

DM Apology - Still working on the next module and content, too. I'll make sure that the Catacombs go quickly for everyone.

Yanosh 
Thursday November 12th, 2009 12:08:26 PM

After secluding himself in his quarters for the last few days since their return Yanosh looks around and breaths deeply. He has a clean and fresh kept look to himself more of what he looked like when he first met the Bloodpack. Dressed in his clerical robes Yanosh goes to find the rest of the 'Pack.

Tishe' (AC 12 HP 77 /77) 
Thursday November 12th, 2009 12:43:42 PM

Tishe' has the coin divided into eight bags and hands them out, one each to Grymash, Gilan, Trellus, Tishe', Falmar, Yanosh, Flea, and Olaf. The remainder that didn't come out even (3 gold and 5 silver) she gives to Aeryon and Murdock for the alms box of OddHolme.

The mystic spends the rest of the day in complete relaxation; eating a little, reading a little to Wart, sunbathing on her balcony over the OddHolme main gathering area listening to the sussurus of voices below. Ahhh!!!

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Thursday November 12th, 2009 7:42:03 PM

Falmar is impressed by the condition of the Dome under the growth that is cleared away. Bit by Bit revealing a sizable area that would make a respectable garden eventually. He chats with Gilan while they clear the detritus.
" I came to the Plains to discover what I could about my Mother's family.. She never spoke much about her life here, tales mostly to keep a young boy properly afraid of the wilds and the dark. Fables about creatures that would come over the Wall....careless children who spill buckets of water.... I don't really know why I never asked about anything else..., and by the time I thought enough to ask her, as tishe'
would say " her thread was cut ". So now...I suppose I can start asking around, but I'm not sure where to start or where we are exactly anyway.. HA!....I don't suppose there any walled towns in the Sargrass ?"


Falmar runs his hand along an old fountain that was previously hidden beneath the overgrowth. Thinking about how much must have changed to have once flaunted so much water....the insects alone....
" How long have these Domes been here ?"

Falmar Plans to head for the portal to the WLA in the morning since he now has enough to afford his new dues and rank....



Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Thursday November 12th, 2009 10:07:09 PM

"I was not born or raised here, but my family came for a trip here once. It was actually to setup trade with the city of Rattledam, but a Rathom swamped the grassship and swallowed most everyone whole. I was rescued and brought to the town with amnesia for the longest time." His face clouds over as he remembers some things from his past and then lets them pass just as quickly. "I have lived here every since."

Smiling he glances to Falmar and shrugs. "I have seen no cities with only walls, except for a coastal village we went to a few years back but they were not actually inside the grass. Though in many ways, the domes are walls for the cities here." Glancing to the fountain that was uncovered he moves over to run a hand over it with loving care. He would have to plumb its depths and see if there was still water here.

Shaking his head to return to current matters he shrugs. "I am not sure how long the dome for Rattledam was around. This one, if we have interpreted something rights has been here a very long time. This particular one is even shielded by magic of somekind to hide it from outside viewing, though I am not sure it works against magic. The domes themselves keep out the insects so open water inside is no danger it is only outside that you have to worry." He explains anything else that Falmar might ask before retiring for the day and seeking quiet time once again.

More Delays (DM JohnP) 
Thursday November 12th, 2009 11:07:12 PM

The Bloodpack complete the sale of the loot and distribute an equal share of 9279 gold, with a bit for the support of the widows and orphans among the refugees. The Bloodpack spend most of their time acquainting the newest member with life on the Sargrass, not to mention what they know of Oddholme.

Things are relatively quiet when a small delegation of the refugees approach them just after the evening meal. The women and men look to one another before an older man steps forward to speak for them.

"Ahh ... coming here was good, don't get us wrong. But ... ahh ... your friends have helped a lot. But we need someone to be the leader. We're not good working together ... not yet, anyway."

"Some think that a leader should be chosen. Or all of you tell us who to listen to. Don't matter much to us. But you should do it soon."


Yanosh 
Friday November 13th, 2009 1:04:06 PM

Looking at the older man Yanosh thinks a bit and then turns to the rest of the 'Pack. "Aeryon and Murdock are the ones who are here daily. They know the heart and soul of the BloodPack. They are BloodPack. Maybe they should be 'IN CHARGE'. It is one way we can monitor the goings on in OddHolme when we are gone."

Yanosh knows it sounds alot like political iintrige but then again it is. And it is unavoidable. They will always be looked to as leaders and defenders of the Holme now.

Thanking Tishe' for the sack of gold Yanosh ties it to his belt and thinks about what he needs from the Catacombs.

(OoC Yanosh does not make 12th level just yet. He is about 10,000 xp short.)

Tishe' (AC 12 HP 77 /77) 
Friday November 13th, 2009 1:32:17 PM

Tishe' looks at the others and then counters the refugees offer. "In Hook City, nieghborhoods come together as small governing bodies, really not much bigger than we are now here in OddHolme. What they do is have a Meeting of different people, and then have a Protector Group who deals with internal peace and external fights."

Now that she has made her lead in, Tishe' goes for her proposal. "The Bloodpack are already serving as the Protectors of OddHolme, and we will continue like that. I think we could also hold ONE of the chairs of the Meeting, but there have to be others."

"I suggest a Meeting of Five: one Bloodpack, one to represent farmers and herders, one to represent households, one to represent internal order (like Aeryon), and one as a 'Member at Large'."

What do you think?

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday November 13th, 2009 4:21:04 PM

Gilan glances to Tishe' as she hands over the bag of money and grins. "Thanks....now all I need to do is figure out what to use it for." As he starts to mull that new question over, he is interrrupted by a representative of the refugees. Glancing to the others, he likes Tishe's idea better than any one person being in charge. "Tishe' has a good idea. That way each group is represented and it will work out for the betterment of all." Silently he adds that he does not want to be a part of this council and figures he has no reason to say it.

Going back to his earlier thoughts he tries to figure out what he might be needing. But his thoughts are scattered all over the place, since he is also figuring out ways to better the garden and figures to prepare a few spells in the morning for that.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Friday November 13th, 2009 11:36:47 PM

Falmar Nods in silent approval to Tishe's suggestion. Good thing too, I don't know any of these people...well almost any of them, and it seems not all of them know each other very well... This should eliminate anyone grabbing for power....and 5 will prevent any deadlocks on decisions...what about spiritual concerns ?

Falmar listens through the discussion and when it is finished he heads for his room, In the morning he will leave through the portal to the WLA to Pay his dues and hopefully learn a bit of something.

Good Governance (DM JohnP) 
Sunday November 15th, 2009 10:28:03 PM

The 'Pack take some time and make suggestions for the refugees on how to govern themselves. The delegation seems to take it to heart, particularly the establishment of a council of representatives from all segments of the population.

Otherwise, the Bloodpack are getting antsy and ready to get out and about once more.

DM Note - Olaf is on walkabout, so that leaves the Bloodpack two players short. I'm not sure that will be remedied in the near term.

Yanosh 
Monday November 16th, 2009 2:49:54 PM

Yanosh nods at the intelegence of Tishe's idea. "Better then mine."
Yanosh then turns his mind to other more protective things. What to get at the catacombs.

Tishe' (AC 12 HP 77 /77) 
Monday November 16th, 2009 5:56:43 PM

Since she came up with the idea, Tishe' is willing to be the first Bloodpack liason to the Meeting of Five. Since the former refugees are enthusiastic about the solution, the mystic suggests to have the farmers and herders group, the households group, and the people not associated with either group (ie Member at Large) to discuss and select a member to come to the first Oddholme Meeting in three days' time to be held in the central open space.

She then goes to tell Aeryon and Murdock that one of them is now part of the new governing body of OddHolme: the Meeting.

.......

She then suggests to her packmates that they also need a meeting to decide how they are going to fulfill Gargul's mandate to hunt down and destroy the left-over Ga'al worshippers. "We need some direction or clue as to how to make that happen."

......

Tishe' really enjoys her days off before the meeting. Weaving in her rooms, inviting guests for relaxation, moving about OddHolme helping out with little spells here and there.

And especially in the Portal Room; where she spends a LOT of time going over the strange pictograms for further clues as to how the Portal works. She is meticulous and double-checks her interpretation and answers before coming forward with her results.

...Actions
Decipher Script: Take 20: 47
Know Arcana: Take 20: 42

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Monday November 16th, 2009 11:10:04 PM

Falmar rises early and heads for the portal to the WLA training facilities. Eager to show what he has learned and to begin his new training....he first visits the Fiance officer and smiles as he hands over the 15,000 Gold letting it pour out of his haversack onto the counter...

With his new rank paid for Falmar joins a group in training....

Collapsing at the end of the day Falmar barely manages to remove his boots as he collapses in a bunk...

So much for relaxation...


Investigations & Meetings (DM JohnP) 
Monday November 16th, 2009 11:14:03 PM

Tishe' spends considerable time and effort studying the symbols and marking in the Portal Room, making notes and checking them against the reference texts that she has in her chambers. At the end of it, Tishe's is convinced that her earlier work was correct: the portal in Oddholme would take someone or a group to and from a single destination. She understands the workings well enough to easily make the tokens necessary for using the portal and getting to that underground complex. Of course, the real mystery is that underground complex but there's no way that Tishe' is going there by herself.

Yanosh goes shopping and the other members of the Bloodpack spend some quiet time.


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday November 17th, 2009 4:28:28 AM

Gilan spends his freetime collecting different grasses needed from outside to plant inside the dome. The large garden is coming along rather well and if he can get the fields setup, his spells will allow the crops to be bountiful. When he is not working on the fields and planting, he is gathering animals to bolster the small herd that they already have plus add to the blind swallows for eggs.

In all of this he has not even gotten to the fountain that he hopes to get running again, so that there is ready water for the watering of crops and the like. Still he work is quiet and satisfying, the kind he likes.

Yanosh 
Tuesday November 17th, 2009 12:43:33 PM

Yanosh walks quietly to Tishe's place. Standing quietly in front of her door he decides if he can ask her what he needs. shuffleing his feet he sums up the courage to talk to the Druid. Lifting a hand to the door he stops and tirns to walk away. "Coward!" He mutters to himdelf, "Can face an undead knight to the death but cant face a friend for help." Quietly he walks away.

Tishe' (AC 12 HP 77 /77) 
Tuesday November 17th, 2009 6:26:17 PM

Tishe' is happy enough with her work, but knows there is more to do in the portal chambers.

She spends a little time each day before the Bloodpack meeting to cast a Scry spell. Using a drawn High Woldian symbol of Ga'al, she looks into her pool of water to see if there is another being somewhere in the Sargrass that also carries that symbol. (Will DC 18 with +10 save to see a creature with the symbol)

.............

At the Bloodpack meeting, Tishe' and Wart are completely refreshed. She reports her conclusive findings on the Portal, as well as anything she found using her Scrying.

"Without any other direction", she begins, "we need to investigate the rest of the Portal rooms and ensure OddHolme's safety. Who knows what's been weaving in there during and after the Great Migration."

Trellus 
Tuesday November 17th, 2009 8:59:51 PM

Sorry guys. I'm getting real lifed bad

Trellus is more than happy to let Tishe take the lead on the council. Be kind of interesting to see how she fares, given her tendancy to, uh, stray from the conversation.



Scrying and Meetings (DM JohnP) 
Tuesday November 17th, 2009 11:14:32 PM

Tishe' gets a busy signal on her attempt to Scry any followers of Ga'al within the Sargrass. Her spell is completed but she doesn't immediately get a response. Still, she trusts in her connection to the divine and is certain that she will eventually learn something.

Gilan and Trellus continue with their tasks. Gilan has taken a lead role in the production of food for the inhabitants of Oddholme and found some followers among the refugees that he has recruited to assist him. So much, in fact, that at the end of the day the herders and gardeners approach him and ask Gilan to represent them on the new Meeting that is being formed.

After learning that the householders are having some difficulty with selecting a representative, the first Meeting of Five is scheduled for three days later.

Yanosh wants to do some shopping and ... well ... something else.

Tishe' (AC 12 HP 77 /77) 
Wednesday November 18th, 2009 5:49:34 PM

Tishe' uses the delay in the Meeting of Five to continue Scrying once per day on the off chance she might find a target on Ga'al servants.

She spends one day zipping over to the Catacombs for some purchases.

And then creating Everburning Torches by casting Continual Flame enables the people of OddHolme to see better in the corridors and tunnels of the domed city.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Wednesday November 18th, 2009 6:44:51 PM

Upon returning from his training Falmar realizes that Oddholme is completely defenseless without the Bloodpack... and since we are likely to leave...occasionally ...it may be a good idea to do something about defense.....

He seeks out Tishe' " Tishe', do you think the Council of 5 would approve the forming of a Militia ? If not immediately effective it would be a base to build upon in the future. We cannot be here all the time...and it may be bast to be prepared for.....the unknown "

After the conversation Falmar spends the rest of the day wandering the perimeter of the dome and looking for any features that would help or hinder a defense.



Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday November 18th, 2009 7:43:39 PM

Gilan glances up at the herders and gardeners that want him to represent them on the Council. He actually makes it look like he is thinking about it as he tries to figure a way out of it. "You do realize that I will be off with the Bloodpack more often than I am around. That will make it really hard for me to represent you at some meetings the way you should be." Rolling things around in his mind he sighs and then nods his head. "If the others will go for it, I can represent you when I am here but I will need someone of your choosing to represent your groups during the times I am not here. Choose wisely from among you as this person will need to spend a lot of time with me, both listening and learning."

Turing back to the work that he was doing he smiles as he can train this main up right and he will be able to take over the position. It will be someone these groups can look to for strength and support, without getting greedy.

Once both groups go back to the work for the day and seeing as he is almost done anyways, he slips away to find Trellus and Tishe'. Once found he explains the new circumstances to them and what he has done to rememdy the situation. Though he is not happy about it, it was the best solution that he could give them at the time.

Still Waiting (DM JohnP) 
Wednesday November 18th, 2009 11:08:31 PM

The Bloodpack continue with their work strengthening the community of Oddholme. And, for that matter, looking after their own needs.

Falmar suggests the raising of a militia for Oddholme in the event that the grass dome cannot rely upon being hidden for defence. He doesn't get an immediate response even though this seems like something that Grymash would endorse.

Gilan isn't completely certain about representing the herders and farmers so he suggests an alternative. The group of former refugees doesn't deliberate for long before accepting his decision.

Tishe' (AC 12 HP 77 /77) 
Thursday November 19th, 2009 8:54:27 AM

Tishe' thinks Falmar has a great idea and promises to put it on the agenda for the first Meeting of Five.

Yanosh 
Thursday November 19th, 2009 12:43:19 PM

Yanosh too thinks the malitia idea is good for the Dome.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Thursday November 19th, 2009 6:22:38 PM

Falmar realizes that the Dome is bigger than he thought it was. He spends some time among the refugees newly settled residents ? and asks if they know of anyone with them who considers themselves an artist or with a bit of luck... a cartographer... hoping to expand their knowledge of the inside of the dome and providing a help in organizing the population. He also assesses their needs... asking everyone he meets if there are supplies or equipment that they are in need of ? Tools, equipment, clothing etc... urging any with other pressing concerns to bring them to their representative for inclusion in the Meeting.

Waiting Some More (DM JohnP) 
Thursday November 19th, 2009 11:20:07 PM

The day of the Meeting of Five is quickly approaching. Everyone seems to think that a militia is a good idea. Falmar now takes it upon himself to find someone who can map the interior and exterior of Oddholme.

Otherwise, everyone is merely patching and repairing their gear in preparation for theit next adventure.


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday November 20th, 2009 2:30:42 AM

Gilan finds himself with a new task with all the others that he has taken on, but a lot of those other duties are now well in hand. With a shrug he turns his attention to whatever man or woman that the groups decided to send to him. Filling them in on the things that need to be done, many of the different ways to do things for the betterment of the herds as well as the crops. Mostly he makes it a point that this person learns to listen to everyone and do what is in the best interest of everyone inside the dome. He is actually rather pleased with his progress or at least he seems to be and he plans to have this person sitting in on the first meeting.

Tishe' (AC 12 HP 77 /77) 
Friday November 20th, 2009 1:07:37 PM

Tishe' thinks Falmar's mapping of OddHolme is a great idea! (ooc: would love a map of OddHolme!) All she really knows of the place is...
- the main entrance,
- the long cooridor with many tunnels to the left and right,
- the central ampitheater with tower in the middle,
- the portal room off one of those tunnels branching from the main tunnel
- and her suite of three rooms with balcony which is on the second floor of OddHolme and overlooks the central ampitheater

When the Meeting of Five get together, Tishe' calls it to order and conducts a roll call.
Representative of the Bloodpack is Tishe'
Representative of the farmer/gatherers is Gilan
Representative of Households?
Representative of Internal Security is Aeryon the Drow
Representative at Large is?

First Order of Business - Census of people, households, and skills
Second Order of Business - Map of OddHolme
Third Order of Business - Establishing a Militia.

Tishe' tries to be very formal about the Meeting, but keeps getting bogged down in minutia. "Oh, and how is little Kartie's cold now?" and "Maybe the Militia uniforms should be a sage color with khaki pants" ....

Apology (DM JohnP) 
Sunday November 22nd, 2009 10:55:53 PM

No post tonight.

Yanosh 
Monday November 23rd, 2009 12:00:48 PM

Looking at his worn clothes Yanosh once again tries to broach the subject of his personal needs with Tishe'. Seeing Tishe' busier then ever he once again changes his minds. "Tishe'," he speakes her name softly. Once he has her attention he continues, "What of the differant religions here at Oddholme? Will they not have a say in the Meeting?"

Tishe' (AC 12 HP 77 /77) 
Monday November 23rd, 2009 3:45:20 PM

"Good!", exclaims Tishe' with a clap of her hands, "lets vote to see if one Representative should be speaking for the different religious groups."

She cocks her head and thinks. "Maybe it would be a good idea to know which groups are around? I know that most of Rattledam revered Pantheon, but there is the new Power Sargrass to consider being a part of our community." She looks around and smiles. "I think that people who worship Gargul, Ebyron, Domi, or Maab are in the distinct minority."

Grymash 
Monday November 23rd, 2009 7:48:52 PM

Grymash finally wakes up from his overdue nap. He wonders how many days he slept. Carrying a god around through the Sargrass takes a lot out of a half-orc. He's never slept this long. His arms and legs feel stiff. He definitely needs to get in a good work out. He tries to sit up, and after his first try and falls back onto his pillow. "What is wrong with me!!?" He tries again ... still it takes all his effort to sit up and turn his back against the wall, which he uses to keep himself propped up. "What sun-baked magic is this?" He anxiously runs his hands across his leg. "My God, I can't barely feel my legs!!"

(sorry i havent posted, been way too busy)

Meeting Preparation (DM JohnP) 
Monday November 23rd, 2009 11:08:15 PM

Gilan and Tishe' continue with their preparations and work to improve Oddholme. Even while Tishe' tries to catalog the different factions and possible representatives, not to mention making plans for the future, Yanosh asks whether the religious should have a voice in the Meeting. Tishe' seems to think that a good idea and makes plans to do so.

Sometime in the interim, Grymash has awoken from his fevered sleep to learn that he is quite weak.

DM Note - Okay ... we'll get started on the next mission after the holiday weekend. Take the time to start anything in the Catacombs and we'll consider it to be delivered whenever the transaction is finished.

Oh ... if someone has stats and details on Steelgrass armor, please send it to me.


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Monday November 23rd, 2009 11:28:40 PM

Gilan glances to Tishe' and then nods his head. "Tishe', this is Naneen and she is the one that will be representing the herders and farmer while I am not here." He seems slightly happy to be have someone to train for the job. It is almost assured that he will try to turn it over to her fully once he has her established as a dependable person. Being a much simpler man, he is more than willing to help in whatever endeavors the council wants to go about and will put in his two silvers as needed. "Mapping is a good idea and it will allow us to figure out what space is still available so that we can get other needed places setup." He is sure that they are going to need an area for storage as well.

Yanosh 
Tuesday November 24th, 2009 1:49:38 PM

Yanosh sits next to Tishe', "Ummm TIshe'," he starts, "I need to ask a favor." There its out and started. Now there is no turning back. When Tishe' answers him he continues. "As you can tell I have but this one set of clothing. It is not proper for a Cleric to be dressed as such all the time. Could you if you have time make me new clothing. Ones that are befitting a Cleric of Gatgul?"

Tishe' (AC 12 HP 77 /77) 
Tuesday November 24th, 2009 4:10:20 PM

Tishe' greets Naneen and nearly falls over herself on Yanosh's request. "Of course you need more clothes!" she cries with gusto. After the meeting, lets make some measurements, and I'll make you some!

Clothes for Yanosh (DM JohnP) 
Tuesday November 24th, 2009 10:50:36 PM

Gilan brings the young woman who will be representing the herders and farmers to meet with Tishe' and the others. Naneen seems almost shy to meet Tishe' and Yanosh, two of the heroes who brought her out of the ruins of Rattledam and to this new place.

Gilan and several others have suggesting mapping out Oddholme. Jurris, one of the craftsmen, who hasn't much to do at the moment indicates that he will take on the task so long as he has some assistance. A group of youngsters are found who can handle cords and torches and Jurris gets to his task. It has been slow going, though, and it might be some time before Jurris can provide a map to the Meeting.

Yanosh discloses his need of clothing to Tishe'. The theurge commits to making some for the dwarf.

Tishe' (AC 12 HP 77 /77)  d20+15=27 ; d20+6=23 ; d20+6=12 ; d20+6=15 ; d20+6=12 ;
Wednesday November 25th, 2009 7:53:47 AM

Tishe' is enthusiastic, and measures Yanosh from every possible angle. And then she gets busy with her loom. Never worrying about color, she weaves a soft yet sturdy fabric into her loom, creating several bolts of cloth for use as everyday work clothes. And then, as her fingers warm up, she weaves a designed garment like a poncho as ecclesiastical wear for Yanosh. The High Woldian Symbol of Gargul is woven directly into the fabric on the front and back, marked out in a darker 'Grass and with inverted weaveing to make it noticable. And along the hem in the same style, are symbols of life and death intertwined in an intricate dance: the seasons of the Sargrass, the life of a man from babe to elder, scenes from the Year of Ascension, the phases of the moon, the Cycle of the Sargrass.

Actions....
Weaving 27
Tailoring 23
Know: History 12
Know: High Woldian 15
Know: Religion 12

Grymash 
Wednesday November 25th, 2009 11:55:12 AM

Grymash reaches over to this handy quiver. He passes over the arrows and reaches into one of the other compartments. He miraculously draws out a 6-ft long quarterstaff. This act usually makes the half-orc smile. Extra dimensional spaces always seem to tickle his funny bone, however not this time. His concerns for his well-being is taking precedence. Using the quarterstaff, he struggles to his feet. He takes his first couple of steps like a newborn cub. Grymash doesn't know what to think! The only thought that comes to mind is to walk amongst the grass!

Yanosh 
Wednesday November 25th, 2009 12:59:03 PM

Yanosh stands as Tishe' takes the measurments. "Tishe' do you know anyone that can weave steelgrass armor?" he asks when she is done with the measurments.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday November 25th, 2009 9:29:24 PM

Gilan finds himself seated in front of the fountain that they had found in the garden when all the work began. From this position he lays his hands on the ground and starts the casting of one of his more complicated spells. He feels that the best way to start this discovery out is to search the fountain area itself and the ground beneath it to see if there is water. Maybe he can also find out the problems that plague the fountain as well.

[commune with nature]

Weaving (DM JohnP) 
Wednesday November 25th, 2009 10:54:56 PM

Tishe' promptly sets to making a set of clothing for Yanosh. Tishe' has barely begun when Yanosh askes about the production of steelgrass armor. However she responds, the task is relaxing as the theurge settles into the routines first learned as a girl - setting up the loom, running the shuttle back and forth and planning the pattern to be created. When she finishes, Yanosh has a very nice garment with Gargul's symbol prominently displayed.

During the same time, Grymash uses a staff to stand and start walking. His long rest has weakened the half-orc and Grymash weaves out towards the grass outside.

Gilan investigates the fountain, sending his senses downward into the soil and stone beneath the dome. After questioning the small creatures, Gilan finds a zone where water has been leaking from the pipe that would feed the fountain. In turn, small creatures and grass root tendrils have invaded the pipe to block the further flow of water. From what he can tell, a small amount of digging is all that is required provided that Gilan can find someone skilled with water piping among the refugees.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ),  d20+3=14 ;
Saturday November 28th, 2009 8:39:56 PM

Falmar spends time searching out somewhere the local Militia might be housed, somewhere to keep supplies and equipment...Restless for something to do he does odd tasks for the new citizens of Oddholme to pass the time....learning about them and their stories.
He begins to ask around about walled cities or maybe even woven walls of grass...but only receives odd stories and some strange looks when he describes towns walled in stone.
He spends some time clearing more around the Gardens, hoping to find somewhere to store grains and stores....to set aside for times of need.


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Sunday November 29th, 2009 11:48:09 AM

Gilan is rather happy with what he finds out as he can deal with most of the problems himself. In fact if he had to, he supposes that he could also deal with the pipes but would rather have someone that truely knows the business working on it.

With that in mind, he heads out to talk to the refugees and see if anyone has the skills for working on the pipes and replacing them. He already knows that he can get to them without too much trouble and take care of most of the other problems. Fresh drinking water would be a plus and the magic of the dome would keep the insects out fo that he knows for sure.

He will also offer his assistance to any of the rest of the group that needs his help. Most obviously he will find time to see if Falmar can use his help since he is in the garden. He does suggest finding someone that knows weapons if they find a suitable place to setup an armory as they will need someone to keep them ready.

Apology (DM JohnP) 
Sunday November 29th, 2009 10:53:39 PM

Still trying to get going on the next module.

Tishe' (AC 12 HP 77 /77) 
Monday November 30th, 2009 12:15:49 PM

(ooc: OK)

Tishe' shakes her head. "The only places I have heard of that produced Steelgrass Armor was Rattledam and the Manfri. We can ask if any expert weavers have come with the new people of OddHolme, but then we would still have to find and collect the SteelGrass itself. I've never tried to weave it myself, and don't think I have all the skills necessary."

(ooc: assuming one would need weaving and Craft Woldian Item feat to make this Fate Item)

"You can ask Grymash where he got his. I think it was a gift from the Manfri for some service in the past."


Yanosh 
Monday November 30th, 2009 2:03:58 PM

Thinking it over Yanosh decides to find his Brother Eye. "Thanks, I'll be sure to look for him as soon as I can."

Once Tishe' is finished with him Yanosh goes to find Gry. After knocking on the Half-Orcs door Yanosh finds that he is not home and decides to go in search of him.


Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Monday November 30th, 2009 2:55:15 PM

Falmar leads Gilan to the heavy gate of a fairly large circular courtyard. He reaches out and opens the gate revealing a circular space about 40 paces wide with twenty short doors surrounding it. The walls are tiered along the edge with two sets of stairs leading up to 2 more levels of doors all facing the courtyard.

" Some of the children were playing some kind of hiding game here. They must have liked the smaller doors. I think this may work as a place for the militia.. The doors would need to be enlarged if someone of Gry's stature would join but it's fairly private, and has room to grow... There's a basement for storage or an armory, I haven't looked around much yet but the children tell me there are many stairs and passages between rooms." " What do you think the quickest way to get supplies and equipment would be? The Catacombs ? or possibly a portal to somewhere ?"

Should children be wandering around here ? Nothing has happened yet, but...their parents should...or do they have parents ? another thing for the Meeting...

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Monday November 30th, 2009 10:18:12 PM

Gilan follows along with Falmar and looks over the number of rooms that he is talking about. It looks like a good defendable place as well. "It might serve as a fallback place as well in case of trouble. The smaller doors will hamper enemy entrance and attacks. Maybe if the militia is trained in close quarters combat with a variety of weapons." He leave it hanging as that was not his department though he had his own array of close quarters weapons.

Thinking over the last question he has to shake his head. "I would say the Catacombs would be the best bet. I am not sure of anywhere else that we could get some of what we need. There are of course a number of grasses that can serve as weapon parts, but making true weapons of them would be a task for a skilled weaponsmith." He was thinking along the same lines as Falmar with the children, though he did not realize it at this time.

"We might want to see about putting babysitters or something of that order on the Councils agenda as well. These kids need somekind of supervision or guidance so that they do not get into trouble." He has already taken in a number of them and has been teaching them the ways of the wild.

Apology (DM JohnP) 
Monday November 30th, 2009 11:12:17 PM

Still working.

Yanosh 
Tuesday December 1st, 2009 2:26:55 PM

When Yanosh finds Gry he asks him where he got his armor. Then if Gry alows Yanosh walks along with him.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Wednesday December 2nd, 2009 8:40:16 PM

Falmar wakes early and stretches, scratches, and packs his things for a trip to the Catacombs..

Hopefully returning with some equipment...may need to make a few trips...

Touching the Mark of Gargul on his chest he lets everyone know his intentions..

Militia Training (DM JohnP) 
Wednesday December 2nd, 2009 11:13:53 PM

DM Apology - Module start scheduled for Monday, December 7. I apologize for the delay in getting going.

Grymash doesn't rouse himself to describe where he acquired his steelgrass armor. Gilan, of course, is also wearing the distinctive armor of the Sargrass. Tishe' is relatively certain that both weaving skill and the ability to craft magical arms and equipment are needed, not to mention learning the secret preparation methods of the Manfri. Perhaps that is something that the Manfri can be asked about?

The refugees now living in Oddholme receive the idea of a militia with mixed feelings. There are some, obviously, who would much rather march about with weapons and tell others what to do rather than doing it themselves. And there are those who are content with the familiar or new tasks they are working on here in Oddholme. But there is a small group who want to be able to protect themselves and their families from whatever threats the Sargrass presents. It's merely a matter of arming them and winnowing the seed grains from the chaff. And Falmar is nearly back with the basics needed to equip a militia.


Tishe' (AC 12 HP 77 /77) 
Thursday December 3rd, 2009 11:45:42 AM

Tishe' enjoys the time to relax, weave, cultivate a small garden of plants about her rooms.

The Meeting is fun too, as she gets to talk with lots of people!

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Thursday December 3rd, 2009 7:05:45 PM

Falmar arrives back in Oddholme with what he hopes will be at least a beginning of a defense for these people. Falmar stows everything in his room and seeks out Gilan with an idea.

After looking through the newly started garden, Falmar easily tracks down Gilan. thanks to Gargul

" Gilan, I've bought enough equipment to equip 10 for the Militia, we should have the Meeting find someone to be their commander. I think the Militia should begin their training with something a bit less lethal than swords though. Is there any type of the grasses that could be used to make quarter staffs to begin their training ?

After tehir conversation Falmar will retreat to the edge of the sargrass outside the dome and watch Sun set on the Wold....

Yanosh 
Friday December 4th, 2009 2:02:43 PM

Yanosh decides to ask the Manfri when he see them next.
The Dwarven Cleric spends the rest of his day walking among the residents of OddHolme. He wears the new robes that Tishe' has made for him.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday December 4th, 2009 8:32:31 PM

Glancing to Falmar he nods his head as he smiles. "There are a number of grasses that would work and in fact one that is more yielding that the children play with at times. It of course stings when you get hit with it but will not leave any permanent marks." He will go in search of some of this grass, with Falmar if he wants to go, and harvest enough for twenty or thirty makeshift weapons of a varying sizes.

The council meeting was ok and he gave his usual complete report with his work on feeding the dome. What he has been upto to get running water back in the dome as well, which has been a slight success and he is just about ready to get the fountain back to working order.

For Falmar, he brings up the militia and the need for a Commander to take the lead in forming up those interested. With all that done though, he will find Grymash to talk to him about getting him to look over the recruits and help to weed out the undesireables. The need those that are willing to protect, not wanting to push their newfound authority around.

Boot Camp (DM JohnP) 
Monday December 7th, 2009 10:02:08 PM

Falmar brings his gear to the part of Oddholme that has been set aside for the militia. He and GIlan then start the process of selecting and training the volunteers. They try to interest Grymash since they expect that the half-orc would be a very intimidating drill sergeant. And they suspect that they need some help selecting the best volunteers to serve as the cadre of the militia. As it is, they start drilling with sticks when the volunteers aren't performing calisthenics.

Grymash  d100=3 ; d20+13=19 ;
Tuesday December 8th, 2009 2:22:33 AM

(sorry I havent been posting .... been working on final projects, studying for final exams, and freelance work. Will try and start post more regular. Things should pick up after the semester is over.)

After making his way out into the grass, Grymash almost immediately starts to feel his strength return. The soil under his feet feels invigorating. What does this all mean? He kneels down and prays to the one who knows all the answers ... Lord Gargul.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday December 8th, 2009 2:57:49 AM

Gilan makes it a point to break his time between his plantings in the newest fields and training with the newest recruits. Though not the fighter that some of the rest of the Bloodpack are, he is not that bad either. Most of his time is spent in teaching the recruits to use spears in tight formations and use the natural design of the dome to their advantage. The work is slow and tedious but he puts the effort into it as if it was one of his plants that needed his tender loving care.

After the first few days of working with the trainees, trying to get the fields totally ready and still pull in more animals for the livestock that will be needed....he has started to slow a little. Though the shifter has not seemed to notice it himself, he is working himself too hard.

Tishe' (AC 12 HP 77 /77) 
Tuesday December 8th, 2009 11:50:19 AM

Tishe' enjoys the time to relax, weave, cultivate a small garden of plants about her rooms.

The Meeting is fun too, as she gets to talk with lots of people!

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Tuesday December 8th, 2009 11:17:44 PM

Falmar spends his day sparring with the Militia recruits mainly on forms, giving additional instruction on the crossbow having set up three large grass bundle targets at one end of the barracks yard. The crossbow traing goes well....not much to learning the crossbow, they pick it up quickly, and it's fairly accurate without the years of practice the longbow would require....

In early evening he wanders through some of the unexplored areas of Oddholme looking for something interesting...lost in thought...listening for the Song of this place....and adding to his own.


Co-DM JimW 
Thursday December 10th, 2009 7:23:34 PM

The Council meets once again to discuss the plans that have already been implemented and how they are working. The meeting goes rather well though there were a number of new concerns brought to the Council's attention. There seems to be a group of those that seem to think that they deserve more than what they are getting. The Council debates over it and plans to work on it before the next meeting, they need time to come up with a solution.

Gilan and Falmars' work in the garden turns out to be a great success. The crops are already starting to show rather well with the help of spells from Gilan. Falmar's attention has allowed Gilan to get the fountain working again as well. A day before the Council meeting, the fountain is running and it is greeted with praise as well as joy.

The newest militia is turning out to be harder that it was first expected. There are a number of good soldiers in the group but also a number that are more intent upon showing off. It appears that some are wanting to get the authority that they can wield if they become true militia.

Still, the Bloodpack knows that they will soon be called to take up their mission again. They still have a mission from Gargul that has not been completed yet and it would be wise to need keep the Gray Lord waiting too long.

Tishe' (AC 12 HP 77 /77) 
Friday December 11th, 2009 5:23:27 PM

It has been a good thing to have time to settle in and be part of a community, but Tishe' is feeling the tug of her conscience to be up and about and fulfilling the geasa laid on the Bloodpack from the Gray Lord. At evening meal, she clears her throat and begins to talk.

"I think we need to figure out where there are undead or leftover Ga'al worshippers around the Sargrass. I've been Scrying once a day to find a trace, but have come up with nothing. If we can't find out with our own spells, I can only think of two things to do. The first would be to ask the Manfri if they know of anyone that fits the Undead or Gaal description. The second would be to go to the portal chambers and ensure that system is safe for transportation to various places."

She looks around for input from the others, keenly feeling the absense of Trellus.

(ooc: remember MikeK is taking a short walkabout until a RL deadline is accomplished, hopefully by January.)

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday December 11th, 2009 8:11:07 PM

Gilan is seated on the ground listening to Tishe'. Leaning back with a bit of licorice grass sticking out of his mouth that he has been chewing on he nodded his head. "I have been checking as well, but I have gotten mixed results as well." Glancing to the others, he would have admitted that he was missing Trellus as well. To have him gone was not a good thing for the group, but his family needed him more than they did about now.

"How about we try divinations one last time tomorrow morning and if it does not good, we will hunt out the Manfri for assistance?" It of course was just a suggestion and he still seemed tired from the work that he has been doing.

Co-DM JimW 
Friday December 11th, 2009 10:07:38 PM

It has been a long two weeks getting the refugees settled in even better than they had originally. The Bloodpack have found the going frought with many difficulties that they have not forseen. Still it has not been as hard as it could have been since some decent people have stepped forward from the refugees to help out.

With matters seeming to be well in hand, several members of the Bloodpack have taken to doing some divinations on the location of these Ga'alians that Gargul has charged them with destroying. With the group meeting up in garden that Gilan calls home, they take the time to discuss what they have found out so far....which is precious little.

Tishe', who has been spending more time doing the divinations than most of the others has had a little more success than anyone else. Though it is not hard evidence, she had gotten some word that a Ga'alian is still lurking somewhere near the location of Hook City or the border of the city anyways.

Tishe' (AC 12 HP 77 /77) 
Monday December 14th, 2009 10:19:20 AM

"The border of Hook City would be MudTown", Tishe' says with certainty, "Both Falmar and I are from the city, and so should be able to reasonably find this Gaalian conclave and deal with it."

A shadow comes over her face. "Of course, with the Great Migration, we don't know how far away Hook City is from us,", and then she brightens again, "but it will give us a bit of a walk to see how the Sargrass is handling it after the Migration and birth of Sargrass!"

And then, with her mercurial attention span, TIshe' counters her arguments. "Or we can explore the portal system to see if there isn't a portal to Hook City. That would take a whole lot less time if there really is one!"

DM Read: Highlight to display spoiler: { Just making sure you know the location of Sargrass vs Hook City after the Great Migration. (they've moved) If there is a Gaalian where Hook City used to be, though, that should be fine. I'll make sure Tishe' doesn't act on knowledge the Player (me) possesses. :-) }

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Monday December 14th, 2009 6:30:26 PM

Gilan is up early like normal, having went about his morning prayers. As he listens to the "battle report" he shakes his head and then yawns, having finally given himself the chance to catch rest that his body was needing. "So on the border of Hook City. I have never been there before and a portal there would be nice if there is one." His mind starts going over everything that they might be needing and is not totally sure what that might be for sure.

[This module is full of surprises. :)]

Falmar AC: 25 (26 with Sword ) HP 69/69 (Endure Elements, Aura of Courage, ), 
Monday December 14th, 2009 11:42:07 PM

"Either the portals or possibly the Manfri may know where we need to head.... I traveled most of the way here with a Trader...if we could find another trader it could be useful for us....and for Oddholme.

Falmar prepares to depart, refilling his supplies, bathing, shaving......without the beard...he seems a bit more Elvish.....just a bit...

" Hopefully Gargul's task can be completed without bringing us to Mud Town...Mud Town has it's own problems and doesn't need Ga'al's attention added to them."

Co-DM JimW 
Tuesday December 15th, 2009 1:43:20 AM

Tishe' had been over several of the different rooms in the lower area that housed the portal. All it took was a key tuned to the desired location to get there, but each key was different and would need to be researched. It was apparent that the murals down there were the keys, but so far the only ones that had been worked out were for the Woldian League of Adventurers, Star Mage Guild and the Catacombs.

All of the older Bloodpack could tell Falmar that the Manfri are never found but they do the finding. Their only choice is to travel through the grass in the direction of Hook City and see what they can find. There are occassionally grassboat traders moving across the grasses, but they are far and inbetween with the Plains being so dangerous.

By noon, the group is ready to move out minus a few of their number who are needed to stay here at the dome. The grass is as unforgiving as normal and the going rather slow since the speed is set by the slowest person in the group. Still the group makes good time through the grass as the sun starts to sink in the sky and evening is fast approaching.

Tishe' (AC 12 HP 77 /77)  d20+14=26
Tuesday December 15th, 2009 10:48:51 AM

Tishe' ensures the OddHolme Meeting knows the Bloodpack will be travelling for a while. "We've all worked together to set up the Meeting so OddHolme people can care for each other and don't need the Bloodpack." she reminds them. "Aeryon and Murdock are the Bloodpack representatives for the Meeting while we are gone."

In the morning, Tishe' studies and prays, making sure she has enough Endure Elements spells for herself and Falmar. (Assuming the old-time Bloodpackers know how to travel in the Sargrass).

Hefting her pack and checking on her desert toad familiar, Wart, the mystic steps off with the new roster of the Bloodpack, heading to the north and towards Hook City.

... Actions
Survival: Know Direction: 26

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday December 15th, 2009 9:49:54 PM

Gilan had been up early to go through his morning prayers and cast his few spells for getting ready for his travels. Glancing to his pack he falls into step with them trying to make the passage through the grass as easy as possible for them. He does everything from scouting ahead, to behind them and even off to each side to make sure that there are no dangerous around....or at least large ones.

When the time comes to stop for the night, he sets up his own bedding and offers to help with any of the others that need help. He even moves off to search for edibles in the grass, bringing back an assortment of grasses and edible bugs for them all to share.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Wednesday December 16th, 2009 3:24:30 PM

Falmar begins his morning with prayers and time alone to contemplate his Art.

Feeling a strong compulsion to attempt something he has trained toward for many years Falmar draws his Scimitar and begins to combine his Art and his Skill together into something new.
highlight for spoils Highlight to display spoiler: { Casting Blindness into scimitar (Special BS ability : Weapon casting)}

As the Bloodpack begin to travel toward Hook City Falmar watches the blowing grasses and the clear sky...clean air, the small creatures that flit about.....No....this is no Grass Waste....touching the soil he wonders how long until the trees return... It's been so long since he has seen a forest....

As evening approaches Falmar feeds his Raven from some morsels kept concealed in his pack...Mox pecks greedily and wipes the remains on Falmar's neck...Falmar settles in for the night watching the sun seem to light the Plains on fire as it sets in the distance....

Highlight to display spoiler: {
Pal - CLW
Wiz
0 - Light, Mage Hand, Read Magic, Detect Magic
1. Spider Climb, Burning Hands x2, Grease
2. Melfs acid arrow, Invisibility, (blindness cast into scim - wweapon casting
3. Hold Person, Lightning bolt
}

Tishe' (AC 12 HP 77 /77) 
Wednesday December 16th, 2009 5:20:57 PM

Tishe' looks around, mentally contemplating how many packmates are on this trip. Tishe', Gilan, Yanosh, and Falmar.... The mystic knows Trellus and Grymash are silently plodding along somewhere nearby in the 'Grass, but even then, why, that is only 6 packmates!

... Actions

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Co-DM JimW 
Wednesday December 16th, 2009 10:31:32 PM

Camp is soon struck and the group beds down for the night. Guards are posted like normal and the group gets a good nights sleep with not disruptions. The next morning breakfast is easy setup from a lot of the leftovers from the previous night. The sun is just starting to rise and make the grass glow when some rise.

Once the group is back on the move, the scouts come across what appears to be a path through the grasses. It is slightly hard to tell though as the grass usually grows back easily when tramped down.

Grymash 
Wednesday December 16th, 2009 11:58:42 PM

(extremely sorry guys, ive been so preoccupied with finals and freelance work. well, they're finally over. im done for the semester.)

Grymash seems disoriented. All those days and nights out in the grass. Something seems so different, yet so very familiar. He barely noticed the pack leaving, and even after that it didn't register that they were going somewhere. Like all this time was just a dream. He eventually makes his way back to Oddholme and his room. The feel of the floor under his feet, the cold touch of his double axe, all seem to anchor him back into reality. Still feeling somewhat euphoric, Grymash is able to put on his steelgrass and grab a few provisions. He isnt sure how far they are ahead of him. He isnt even sure how long they've been gone, but he heads out in the direction he noticed them. Hopefully he will be able to catch up.

Co-DM JimW 
Thursday December 17th, 2009 2:41:16 AM

Just a quick FYI so that we have an idea of where we are standing.

Trellus and Flea stayed back at Oddholme for personal reasons.

If everyone that is still playing would please email me at......chosendemon@gmail.com.....I would appreciate it. I want to setup a mass email and will add in the others when they come back.

NOTE: This post will disappear by Thursday night or early Friday morning.

Tishe' (AC 12 HP 77 /77) 
Thursday December 17th, 2009 10:41:56 AM

ooc1: email sent, Jim!

ooc2: no worries, Stephen! I so totally know about end of semester time cramps! :-) I made the mistake this semester to have five graded papers and projects due on the same day!

..........

With the arrival of morning, Tishe' goes about her daily devotions and eats whatever anyone else cooked or what's in her trail rations if there was no cooking... Tishe' knows she could burn water!

Before they start out, though, Tishe' asks for a group meeting. "With Trellus not with us, we need a new pack leader. Gilan, you can't be it because without Flea or Olaf, you are our best scout. The Powers know I've tried to be a leader, but I think everyone can agree that I'm not really good at that sort of stuff." Wart takes that opportunity to croak and move, and Tishe' gives the toad a reproving look. "Thanks, sweetie", she says sarcastically.

With her usual mercurial decisions, Tishe' turns brightly to Falmar. "Falmar, would you be the leader of the Bloodpack?"

... Actions

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider]  d20+23=36 ;
Thursday December 17th, 2009 6:49:25 PM

Gilan smiles and then nods his head. "I am no leader anyways." Glancing to Falmar, he raises an eyebrow as he waits to see what the man has to say. "Don't worry if you don't want the position as you can give it back when Trellus has his family issues taken care of." Most don't really like the leadership role as it can be a double edged sword.

He makes sure that everyone has leftovers from the night before with a few little additions from the stuff he brought with him.

Once they are back on the more again, he pulls up short and glances to the grass. Going down to one knee he quietly calls out to the rest of the group and points out the unusual way the grass lays. "Do you get the idea that someone has passed through here? A rather large group, maybe two groups actually." He waits to see if any of the others can backup what he himself is seeing.

[survival(plains) 36]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+5=11 ;
Friday December 18th, 2009 12:58:52 AM

As Tishe' turns toward Falmar and makes her suggestion he suddenly chokes on something he was chewing on. He takes a moment to recover..and takes a deep breath.

Slowly running his fingers through his hair from front to back, his eyes look off into the distance as he considers what Gilan has to say...

" I know there is a need, and I feel that I would be a poor replacement for Trellus....but it is true that every 'Pack needs a leader..... I will accept this task, Domi willing, on a temporary basis...only until Trellus returns...or we find someone better.. Although there are many things I still do not know, I will need help on the way...If you all agree."

When Gilan notices his trail Falmar sends Moxy up to take a look from above.. looking at the grasses Falmar cannot tell himself whether this is a trail of people or an animal trail......

" So....should we follow the groups, or see where they came from ?"



Co-DM JimW *ammendment* 
Friday December 18th, 2009 3:45:12 AM

Gilan points out the slightly mashed grass that is slowly returning to its original shape. Glancing to Tishe' for confirmation, she is also able to confirm what he is about to tell the group next.

He lets them know that a group of humanoids passed this way maybe an hour ago and numbered somewhere between ten to twenty people. With that he lays a hand upon the next set of tracks and frowns. The group was being followed by another group, much smaller than the first but with what appears to be a snake with them. The tracks show that the humanoids came into the borders of the Sargrass and were moving with some haste as if running from something. The second group seemed a little more at ease in the grass but did not seem to fit.

The last set of tracks Gilan and Tishe' both agree came from the opposite direction that the group of humanoids is traveling now.

Earlier that night, both Grymash and Yanosh had caught up with the group. They had been aided with magics from one of the brothers at Oddholme.

[Starting Monday I will get on a fixed schedule for posting somewhere around about 7pm at the latest. I should also warn you that the group very well could be entering into combat soon and that everyone that is playing right now will need to be posting. Let me know if you are needing a sub for a week so that we can try and cover you. If you are needing more time than that please let me know as well so that I can work you out of the group for a little while and return you later. Hopefully I will be able to add a couple new people to the group as well.]

Tishe' (AC 12 HP 77 /77)  d20+16=29 ;
Friday December 18th, 2009 10:16:22 AM

Tishe' is able to follow the groups Gilan mentions in the Grasses. "I don't like this, she tells the other packmates, "one or more groups could be refugees from Rattledam or another orphan village, but no one I know of would have a large snake with them. The tracks aren't big enough for a Great Ranthom. It feels like the Snake group is hunting; and the only ones I know in the Grass who hunt are the Barons and slavers."

She turns to Falmar. "I think we should weave them some help, packleader."

... Actions
Survival: follow tracks: 29
Woodland Stride

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Grymash  d20+18=30 ;
Friday December 18th, 2009 1:21:12 PM

Grymash continues tracking his packmates through the tall grass. It's fortunate that their tracks do appear fresh. Oh and he makes notice of other strange formations in the sand. How odd!

(Survival 30)

Yanosh 
Friday December 18th, 2009 3:56:44 PM

"Hey wait up!" Yanosh says using the Eye of Gargul on his chest. Pack over his shoulders the Dwarven Cleric trots after the group. "Sorry I'm late catching up." Armor on and sheild at the ready the Cleric rakes his position in the pack once he catches up to them.

Tishe' (AC 12 HP 77 /77) 
Friday December 18th, 2009 4:48:39 PM

DM: I'm assuming that Grymash and Yanosh 'caught up' with Gilan, Tishe', and Falmar as they camped last night, so we should be good and all together, yes?

Please read the ammendment to my DM post.

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday December 18th, 2009 9:11:16 PM

Gilan glances to Falmar as he waits to see what he has to say. He grins at both Grymash and Yanosh and nods his head. "Glad to see you both back with us again and sorry we left without you." Glancing back to the tracks he nods his head. "If it is a hunting party looking for this first group then we should probably check it out."

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Friday December 18th, 2009 9:34:18 PM

"I'm all for checking this out! They are about an hour ahead of us right ? Do we have any way to catch them faster than that ? " Can someone check from the air to see where they are now ?"

Hrmm I don't remember other leaders asking so many questions....hmm I'll ask until I run out....

Falmar draws his scimitar and waves the 'Pack down the trail.



Co-DM JimW 
Friday December 18th, 2009 11:33:31 PM

Tishe' and Gilan both can tell Falmar that there is little way that all of them are going to move through the grass at a fair pace. That the grass itself slows you down unless you have a way to travel through it unhindered, which the two of them have. They might be able to catch up to the group that is doing the following but it will take a little time.

It might also be hard to make use of an aerial scout as well as the grass is tall almost all over, in almost every place it is even as high as twenty feet and not less than twelve feet everywhere else. There are a few animals of course that could get through the grass easily enough and they do have two possible scouts....Gilan and Tishe'.

With little time to waste, Falmar finds himself in a hard position but he can count upon the input from the pack. They often work together in these things and there is always the possibility of them slowing people down in the grass.

[I am giving you a little time to make some plans before moving you in a direction.]

Tishe' (AC 12 HP 77 /77)  d20+16=18 ;
Saturday December 19th, 2009 5:36:41 PM

"Gilan and I can scout in front of the Bloodpack while everyone is moving in that direction. With our druidic abilities, we can move faster than anyone else. Once we find out what is going on, we can use the Mark of Gargul to Message back and forth."

Tishe' sighs. "If only we had a Sargrass Ship to sail on top of the Grasses. Once we get to Hook City, I'll look into buying one for our use."

... Actions
Survival: follow tracks: 18
Woodland Stride

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Sunday December 20th, 2009 3:08:25 AM

Gilan nods his head as he runs his hand over the grass that is slowly righting itself. "If you are in need of scouts, we might be your best choice." He has to agree with her thoughts also about them being able to communicate through the Marks. Picking a piece of licorice grass out of one of his pouches, he pops it into his mouth before offering more to the rest of the group.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Yanosh 
Sunday December 20th, 2009 2:58:18 PM

Glancing up to Gry Yanosh nods toward Falmar "Who put the new guy in charge?" He smirks. Turning to Tishe he agrees that the two Druids are the best choice for scouts as he has seen them in action before.

"Tishe' you need not spend all of your money for a ship for the 'Pack. I have some that i can spend to help out the cost of it." NOwing that he feels a need to repay Tishe' for his new Clerical garb Yanosh insits that he help pay for the Sargrass ship.

Tishe' (AC 12 HP 77 /77) 
Sunday December 20th, 2009 9:18:56 PM

"Why thank you, sweetie, for the offer. I'm sure we may all need to pitch in to buy something as expensive as a ship, unless we grab one from the Barons."

"And for the matter of Falmar leading us, well, I asked him."

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Monday December 21st, 2009 12:49:25 PM

Falmar looks around and dons a sideways smirk at all the leader talk...

" Gilan may be more appropriate for a scout if he can shape into something that they would not recognize as a scout....or Tishe' if I make her invisible. "

" I think we can weave the cost of a boat if everyone contributes...but that can wait until we finish with whoever these grass eaters are. "

Falmar looks to Gilan and Tishe'... " you can flip for it, or volunteer, either of you wouldn't warp me."



Co-DM JimW  d20+8=16 ; d20+12=28 ; d20+16=36 ; d4+4=7 ;
Monday December 21st, 2009 8:12:53 PM

With a plan devised the group starts out in the direction that the pursueing group has gone. With his extra abilities to shapechange, Gilan is decided upon as the scout. Tishe' maybe following him as well though in what form she is going to take, that is not certain.

The rest of the group had been talking about the purchase of a druidwood ship and some of the pack have decided to kick in to buy one.

Further ahead of the group, Gilan in the form of a large Sargrass wasp, flied in pursuit of the group that is ahead of them. Being able to move faster than the group behind or in front of him, he soon catches up to them. What Gilan finds he is not totally sure, but they are large snake type people with a pair of very large snakes with them. He relays this back to the Bloodpack through the link that they all share.

One of the humanoid snakes spots the large wasp and takes a swat at him as he buzzes by[hit: 36 and damage: 7].

[Gilan(hide) 16 and Snakeman(spot) 28]

Yanosh 
Tuesday December 22nd, 2009 1:43:40 PM

"Hmmm. Sounds like that Naga things we fought with in the portal room. Remember the undead ones?" Yanosh whispers to Tishe'. "Gil are the live or undeads?" He asks through the mark of Gargul.



Grymash  d20+18=23 ;
Tuesday December 22nd, 2009 8:06:12 PM

Grymash takes a moment to rest and take a drink of water. He observes his tracks he's been following and notices that they're becoming fresher. He then sets off in that direction.

(survival 23. am I getting close to catching up)

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday December 22nd, 2009 9:35:33 PM

Gilan had been about to mention that the things were alive through their link, when he was blindsided by a hand to his oversized wasp body. It sent him tumbling into the grass and thankfully he was soon lost to the things...or at least he hoped.

Shaking his little head he tries to clear the ringing as he finally is able to speak through the link. <i>"They are most definitly alive."</i> He did not bother to mention that they hit hard as well.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Co-DM JimW 
Tuesday December 22nd, 2009 9:39:30 PM

Gilan relays back his message though if anyone was paying really good attention to the links they share, they might realize that something else happened.

The group is still moving away, despite the hand that smacked the large wasp. There was only a mutter about oversized bugs and nothing else till they were gone.

The Bloodpack as a whole is slowly catching up to the area that Gilan now finds himself shaking off his impromptu flight. He buzzes agrily and you realize from the path that you are only maybe a few minutes behind your quarry now.

[Everyone is together again, so Grymash and Yanosh have caught up with the rest. Sorry if I did not make that clear earlier.]

Tishe' (AC 12 HP 77 /77)  d20+12=25 ; d20+12=29 ; d20+16=25 ;
Tuesday December 22nd, 2009 10:15:34 PM

Tishe' winces as the Status effect of the Mark of Gargul allows her to feel the smack that hit Gilan.

"We're getting closer. Gilan, did it look like they are hunting or travelling? Anything to indicate what thier motives are here in the Sargrass?"

Tishe' looks at Falmar, and wonders if the group is going to have a plan when they finally catch up. Will it be 'stand and deliver', 'can I help you', or 'attack!' ? She just doesn't know yet.

... Actions
Spot 25
Listen 29
Survival: follow tracks: 25
Woodland Stride

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday December 23rd, 2009 8:42:18 PM

Gilan buzzed himself into a standing position on some of the grass and checks to make sure that everything works fine. With a final buzz, he sends back messages through the link. "They are most definitely hunting but I am not sure what their purpose is. All that was said was something about giant insects in the hole and then a loud crack." He hated to admitt that he had been hit but it was still there even if he did not say it.

Waiting for them to catch up, he is wondering what the plan will be himself. "We are only a few minutes behind them. We should catch them very soon.....plan yet?"

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

CO-DM JimW 
Wednesday December 23rd, 2009 9:16:03 PM

Just to let you all know. I will be slowing things down from now till after New Years. If I get enogh posts to do a DM post than I will. This is because you would be entering combat soon and that would require everyone ready.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Wednesday December 23rd, 2009 10:16:54 PM

Falmar uses Gargul's gift...

" Gilan, Can you see ahead of them ? Are they chasing anyone ? Would we be able to travel around them and get between them and their prey ? "

" If we can get in front of them we could make a stand and force them to either stop their pursuit or have to go through us to get to them. If not does anyone have an idea to get them to stop ? IF they don't stop can we immobilize them and cone at them from both sides and above?"

Tishe' (AC 12 HP 77 /77) 
Thursday December 24th, 2009 2:33:26 PM

" I can cast two Fly spells, one on Grymash and one on Falmar. Those two can then pick up Yanosh and me and we can fly ahead of the snake-taurs faster than we can go through the Grass. We can get ahead of them and establish a roadblock."

Tishe' readies her actions based on Falmar's decision. She can cast Fly on Grymash, and then use her Pearl of Power to recall and cast it again on Falmar. Getting picked up and flying over the Grasses, the two heroes can take Yanosh and Tishe' flying with a heavy load at 40 foor per move and 80 feet per double move (ie round) for nine minutes. Should give us plenty of time to get around them if we are so close.

... Actions

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Thursday December 24th, 2009 11:09:55 PM

Before the group reaches him with the questioning, he buzzes his wings. It was all that he could do since he could not smile. Through the link he speaks again. "Oh, I can slow them down for us no problem." He waits though to see if his plan should be put into action or if he is going to be asked for more details. Either way he knows that he can do this and still give the group the time to get in front of them. The only problem is that it will most likely give the enemy the idea that someone is around.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

[Yes, planning session while on the move. Don't want us engaging the enemy at half strength.]

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Saturday December 26th, 2009 11:01:50 PM

Falmar smiles and nods to tishe's suggestion.

"sounds good...Gilan, if we can get in front of them with you behind...you may be able to take em by surprise if our confrontation with them turns.... troublesome."

" Hopefully we'll be able to find an open area for the confrontation....."

Falmar turns to Gry,,,, "You ready for this ?"

I hope this works...fighting in the deep grass could be a problem for some of us....they could just decide to give up pursuit rather than confront us..at least it seems we chose the right group to confront...Ha!

Tishe' (AC 12 HP 77 /77)  d20+12=14 ; d20+12=17 ;
Monday December 28th, 2009 10:28:02 AM

Tishe' casts Fly on Grymash, and then use her Pearl of Power to recall and cast it again on Falmar. Getting picked up and flying over the Grasses, the two heroes can take Yanosh and Tishe' flying with a heavy load at 40 foor per move and 80 feet per double move (ie round) for nine minutes. Should give us plenty of time to get around them if we are so close.

Tishe' tries to listen and look for the snake-taurs while flying over the Grass.

... Actions
Cast 2 Fly spells
Listen: 14
Spot: 17

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Yanosh  d20+2=16 ;
Monday December 28th, 2009 1:34:35 PM

Flying over the grasses Yanosh also keeps watch for the Snakemen.

Spot 16



Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+5=24 ;
Monday December 28th, 2009 10:31:29 PM

Falmar keeps an eye out for the snakemen while flying a decent arc around where they are. Falmar looks ahead to spot the people that the snakemen are pursuing ....

{MArk of Gargul} to all : " Let's try to drop behind the people they are chasing. It should give us a few moments to set up before they arrive.

Spot: 24

Co-DM JimW 
Monday December 28th, 2009 11:24:32 PM

As Tishe' casts her spells so that the group can fly, Gilan makes his move out over top of the grass. Grymash and Falmar each pick up a packmember and fly them over the top of the grass to get ahead of the group of snakemen that are chasing someone.

Gilan slows the snakemen down but funneling them through certain areas of the grass, forcing them to find ways through it.

Falmar at one point gets a good look at the snakemen and large snake that Gilan was talking about. Yanosh and Tishe' only catch the movements in the grass and seeing only shadows. Meanwhile Gilan stays closer to the back of the group so that he can hit the enemy from behind.

The pincer attack is all set though it is not sure what the enemy might already know or suspect.

Yanosh 
Wednesday December 30th, 2009 3:22:19 PM

As his blood starts pumping Yanosh thrills in the flight taking him to battle. Wishing he could just drop out of the sky and land on the enemy Yanosh hungers for battle.

Grymash fly 
Wednesday December 30th, 2009 6:39:06 PM

As he flies through the air with the greatest of easy, he asks his passenger, "I'm no holdin' ya too tight? Flying always make nervious."

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Wednesday December 30th, 2009 6:44:39 PM

Reaching a spot a decent distance in front of the snakemen Falmar drops out of the sky and drops off his passenger. Readying himself for what is to come.

Falmar picks a rather central location and waits for the others to land and take up positions..



Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday December 30th, 2009 8:14:55 PM

Gilan dropped into the grass but did not let his wasp form go for the moment. The camouflage abilities of the wasp was much better than any other form that he had access to. Straining his ears, he buzzed forward a little towards the enemy. Through the Mark they shared he sent out a silent call to the others. <"Are we in place? Let me know when to spring the trap." His wings buzzed with anticipation as he silently waited for the signal to begin.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Tishe' (AC 12 HP 77 /77) 
Wednesday December 30th, 2009 9:44:30 PM

Setting in place, Tishe' sets an Alarm spell in the Grass in front of the Bloodpack. When the snake-taurs arrive, she anticipates the loud audible alarm will make them pause. "This will be the opportunity to talk to them, Falmar, before more deadly spells and weapons may have to fly."

Tishe' readies a Shield spell to cast as soon as the Alarm goes off.

... Actions
Cast 2 Fly spells
Listen: 14
Spot: 17

...Effects
Endure Elements
Mage Armor

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Yanosh AC 22 HP86/86 Shield of Faith 
Friday January 1st, 2010 3:14:23 PM

Settiing down Yanosh cast Shield of Faith on himself. Axe and shield ready Yanosh waits in the grass for the signal.

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day


Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Friday January 1st, 2010 5:24:47 PM

Flamar awaits the appeance of the Snake men...

hopefully we will surprise them somewhat.....

(mark of Gargul )Is there anything I should know about these creatures before they arrive ?

Pal - CLW
Wiz
0 - Light, Mage Hand, Read Magic, Detect Magic
1. Spider Climb, Burning Hands x2, Grease
2. Melfs acid arrow, Invisibility, (blindness cast into scim - wweapon casting
3. Hold Person, Lightning bolt
}



Tishe' (AC 12 HP 77 /77) 
Sunday January 3rd, 2010 9:01:52 AM

Mark of Gargul: "The last ones we fought were warriors and mages both, and they seem to have ability to resist spells cast directly at them. They were in the Portal system when we were exploring them, and we were fighting Ga'alian zombies. From what they shouted during the battle, it seemed as if they were trying to protect thier portal from Ga'alian zombies as well. But they were also aggressive, attacking us from invisibility and summoning lots of monsters."

Co-DM JimW 
Monday January 4th, 2010 8:34:07 PM

The Bloodpack spread themselves out a little to wait for the arrival of the ones pursuing the group that was still ahead of them. There was the slightest sounds fo the grass moving as something neared the grassy area that they had found. The grass in this area was no more than a foot deep in this area and you can see the marks left by a large number of feet that had trampled through.

Suddenly a huge snake comes bursting through the grass in your direction. Its head whips back and it hisses in your direction. Flanking it on each side slithers out a pair of humanoid snake things, that seem more than ready for trouble. Shortly after they pass out into the short grass, another comes out behind them as well but this one stares at you with lidless eyes. "Why do you block our way?"

MAP

[I will try to keep things flowing nicely now that they holidays are over. I will also update the combat map so that you can change your own positions on it as you need.]

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  d20+14=26 ; d20+12=27 ; d20+12=24 ;
Tuesday January 5th, 2010 1:19:27 PM

Tishe' takes a step to one side to see the snake-taurs better, and casts a protective magic about her person, sharing it with her Familiar.

"Keep in your satchel", she tells Wart, "things may get dangerous real soon." She doesn't respond to the snake-taurs, waiting for Falmar to identify himself as the leader.

Tishe' tries to note if the tracks these three are making are all the tracks of the group they have been following, or if there is one or more still hidden in the grass.

... Actions
5' step to J, G
Cast Shield
Survival: 26
Spot 27
Listen 24

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider]  d20+6=8 ;
Tuesday January 5th, 2010 6:08:03 PM

Gilan continues to hold his position behind the enemy as he waits for some sign of true trouble. He was actually really surprised that these things had decided to talk instead of attack. They had after all smacked him into the grass earlier. He was not sure but he thinks that a couple snakes might be missing.

[spot 6]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Grymash fly 
Tuesday January 5th, 2010 7:26:56 PM

"Yes, spells fall off they backs likes sand off uh stinkpot crawler. I needs ta look inta that! I will take one back wit me ta study." He keeps a keen eye and ear on the area. Heck, he'll look out for a stinkpot crawler. They may smell, but they are tasty.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+8=16 ;
Tuesday January 5th, 2010 11:28:22 PM

Falmar steps forward and slowly looks from left to right assessing those before him.( Detect Evil ) ..settling his gaze upon the one who spoke.
( Diplomacy check = 16)

" I wish to know why you are following these people. You seem to have them warped tight. Perhaps you want to reconsider? "

Hmmm. I wonder if those they are chasing are actually refugees or maybe something worse than these snake things....enemy of my enemy is one thing but this could all just turn out baked.



Co-DM JimW 
Wednesday January 6th, 2010 8:25:04 PM

The snakeman shakes his head and then glares. "That is of no concern to you and we have wasted enough time." He motions for his people to continue the tracking of the group that they had been. Though no one moves right away, the leader sneers. "Will you step aside or what?" He seems to be more than ready to bring this to blows if you are looking for it.

Falmar can confirm that fact that this group, with the exception of the huge snake, all radiate a measure of evil. This would of course lead you to figure that they do not have the best intentions in mind for those they follow. Tishe' meanwhile goes over what they had seen of the tracks that they had seen and is very sure that this is all of the snakemen.

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  2d4=3 ;
Thursday January 7th, 2010 4:47:09 PM

"We are the Bloodpack, and honor bound to protect the Sargrass Plains and the natural cycle of the creatures and people in it. We cannot let you pass without knowing your reasons are not malovent."

Tishe' is surprised as anyone else about her ringing declaration, but readies herself if the snake-taurs keep avancing.

Readied Action: First Yuan-Ti who gets within 20 feet of any member of the Bloodpack, Tishe' will cast a Wall of Fire in a circle around the yuan-ti, burning it for 3 damage.

Tishe's intent is with all the fire burning inward, the fire can't spread to the Sargrass, and isolates one potential enemy.

... Actions
Ready: Cast Wall of Fire on first Yuan-Ti who gets within 20 feet of any Bloodpack. Target wall 5 foot in front of Yuan-Ti.
Wall of Fire: 9 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ), 
Thursday January 7th, 2010 9:59:45 PM

You heard the Lady. It's your choice. If you want them, you are going to have to come through us. "

As his perceptions heighten Falmar feels the world around him seem to slow....the sweet scent of the newly trodden grasses, the burning heat of the mid-day sun as it beats down upon the Sargrass...the intrusive scent of the serpent ..smells that don't belong..mixed with the scent of life.... and a hint of blood that he has not payed much attention to for quite some time..although strangely that smell is more reassuring than off-putting....thinking of his friends and those he has met and fought with...the people they have helped...he fixes his gaze upon the Speaker and awaits it's decision

Pal - CLW
Wiz
0 - Light, Mage Hand, Read Magic, Detect Magic
1. Spider Climb, Burning Hands x2, Grease
2. Melfs acid arrow, Invisibility, (blindness cast into scim - weapon casting
3. Hold Person, Lightning bolt



Yanosh AC 23 HP86/86 Shield of Faith 
Friday January 8th, 2010 3:53:48 PM

"I say we split them and make a belt of them." The quiet Cleric speaks up softly. Holy War Axe in hand and sheild at the ready he stands and waits.

Spells cast
Shield of faith +1 to ac

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Friday January 8th, 2010 7:48:38 PM

Gilans form rippled and changed as the talks went on till he was the huge worm that he usually used for battle. He did not see much reason for a different form as there were not that many of them. His form hunched as he crept forward a little further, preparing for whatever should happen.

WILDSHAPES
*2 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Co-DM JimW  d20+10=12 ; d20+10=22 ;
Friday January 8th, 2010 9:19:16 PM

The speaking snakeman(A3) hisses and shakes his head. "We do not owe you anything." He is already moving to the side of the group though he keeps his distance for now.

Snakeman(A1) moves in the direction of Falmar but is stopped by an encircling set of flames and stopping him in place.

Snakeman(A2) moves int he direction of the group on the other side. He draws two wicked looking weapons as he moves and seems more than capable.

The huge snake slithers forward without any commands from anyone, seemingly ready for anykind of trouble.

There is a rustle behind the group and Tishe' finds herself suddenly attacked by two smaller snakes but still large enough to crush a big man. [S1-grapple: 12; S2-grapple: 22; grapple DC 25 to escape]

MAP

[Let me know if you are still having problems with the map. You should also be able to edit it for your movements as well. Let me know.]

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  2d4=5 ;
Saturday January 9th, 2010 9:22:33 PM

Tishe' casts her Wall only to be grappled by two large snakes! The woman doesn't attempt to struggle physically against the snakes, but shouts a verbal spell and Dim Doors into the Concealment of the Grass.

The Wall of Fire burns A1 further. (5 dam)

... Actions
Cast Dim Door, verbal only, no grapple/concentration needed
Move to L,A
Wall of Fire: 9 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  5d6=22 ;
Sunday January 10th, 2010 12:24:47 AM

Falmar casts Lightning bolt (reflex for 1/2 @ 16) (damage = 22 ) at the fire engulfed Snakeman (A1).

Falmar takes a step to JI drawign his scimitar.

M.O.G. " Gilan I'm not sure how much trouble this snake is going to give us....but I think the Speaker shouldn't be allowed to roam free.. can you stop him ? "



Gilan [HP: 152/152 - AC: 31] [wildshape: rhemoraz] [endure elements, longstrider] 
Sunday January 10th, 2010 10:12:20 PM

A huge worm comes tearing out of the grass and takes the time to orient itself. His eyes lock onto the one further from the fight and figures him to be the one commented on. With that in mind, he roars a challenge and heads in that direction. Grass and dirt both are torn up under his claws as he does.

WILDSHAPES
*2 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Yanosh AC 23 HP86/86 Shield of Faith  d20+15=34 ; d10+5=15 ;
Monday January 11th, 2010 3:46:51 PM

Yanosh charges the huge snake (moves to M/J) swinging his War Axe. His Holy War Axe sings through the air.

AC while charging = 21
Hit AC 34 + 2 for Charging = Hit Ac 36
Dmg 15

Spells cast
Shield of faith +1 to ac

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Co-DM JimW  d20+13=27 ; d20+18=35 ; d20+15=31 ; d20+18=26 ; d8+10=14 ; d8+10=12 ; d8+10=11 ; d20+18=29 ; d20+12=16 ; d20+12=19 ; d20+16=32 ; 2d6+14=21 ;
Monday January 11th, 2010 9:09:56 PM

Tishe' feels the twin snakes wrap around her and without much thought teleports herself into the grass. This gets her away from the snakes and allows her to be safe for the minute.

Falmar casts a single stroke of lightning at the snakeman that is held in the ring of fire. As he steps to put himself into combat, he puts his hand upon his weapon and makes ready to draw it.

Gilan brings his huge bulk in a run at the snakeman that was the speaker, but pulls up short as he cannot do much more at this time.

Yanosh charges the huge snake, his war axe leading the way as he slices into the huge snake.

Grymash is seemingly frozen by the sudden charge of such a large snake in his direction.

Snakeman(1) is still trapped in the fire and does not seem to have an escape...as of yet.

Snakeman(2) moves in the direction of Grymash, his twin weapons slashing in at his armored body[hit: 35/31/26 and damage: 14/12/11].

Snakeman(3) glances to the large monstrosity that is bearing down on him but he does not seem phased.

Huge Snake throws himself at Yanosh, attempting to wrap him in the huge body[AoO - hit: 32 and damage: 21][grapple: 29; DC 28]

Large Snake(1) slithers in towards Falmar and attempts to slide it large body around him[grapple: 16; DC 25].

Large Snake(2) slithers in towards Falmar and attempts to slide it large body around him[grapple: 19; DC 25].

MAP

ENEMIES
A1- AC: [lightly injured]
A2- AC: []
A3- AC: []
S- AC: 36? [lightly injured]
S1- AC: []
S2 - AC: []

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  2d4=5 ;
Tuesday January 12th, 2010 11:08:28 AM

Feetling the affects of the snake attacks on her packmates through Gargul's Mark, Tishe' keeps herself concealed in the tall Sargrass and begins chanting to summon forth some help.

The Wall continues to lightly burn Snakeman A1.

... Actions
Cast Summon V full round action
Wall of Fire: 5 damage on Snakeman A1

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 7 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Baleful Polymorph
}

Grymash (ac27, hp97/134) haste, fly, prot from evil  d20+29=37 ; d20+29=46 ; d20+24=26 ; d8+12=17 ; d8+12=13 ; d8+12=14 ;
Tuesday January 12th, 2010 6:24:49 PM

Grymash smiles, "that's what I wanted you to do" ... says the creeper to the fly. With a click of his heels,(boots of speed), Grymash instantly becomes a blur of steely motion with the approach of the snakoids. With move that almost seem elegant, yet brutal, Grymash is able to "snake" his double ax in around their wicked-looking weapons. And with his adamantine sting of his blades, he wishes to render their knives to pieces.

(Improved Sunder attacks, no AoE.
Adamantine weapon: objects don't get benefit of their hardness.
Two-handed weapon: +4 to hit
Improved Sunder feat: +4 to hit
Attacking weapons of snake men.

Haste attack: Hit 37. Damage 17.
1st attack: Hit 46. Damage 13.
2nd attack: Hit 26. Damage 14.

Opponent makes opposing rolls. If his weapon is a light weapon, he gets a -4 penalty.)

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+17=31 ; d6+8=9 ; d20+17=32 ; d20+17=19 ; d6+8=14 ; d6+8=11 ;
Tuesday January 12th, 2010 10:55:44 PM

Falmar shivers slightly and makes a swipe at Large Snake #1 (Aoo from grapple attempt) as the two Snakes engage him.
AOO Damage Large snake #1 = 9

Focusing upon the first snake Falmar continues to strike the serpent down.
hit ac32, Threat = ac 19 ... possible critical....
Damage = 14 , additional possible crit damage = 11

Pal - CLW
Wiz
0 - Light, Mage Hand, Read Magic, Detect Magic
1. Spider Climb, Burning Hands x2, Grease
2. Melfs acid arrow, Invisibility, (blindness cast into scim - weapon casting )
3. Hold Person,



Gilan [HP: 152/152 - AC: 31] [wildshape: rhemoraz] [endure elements, longstrider]  d20+18=30 ; 2d6+10=14 ;
Wednesday January 13th, 2010 8:43:27 PM

Gilan's jaws snap at the snakeman as he just seems to stand there. That action does give him pause for just a second but he is already into the bite and cannot stop it.

[Gilan vs. snakeman3 - hit: 30 and damage: 14]

WILDSHAPES
*2 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Yanosh AC 23 HP65/86 Shield of Faith  d20+5=20 ;
Wednesday January 13th, 2010 10:11:03 PM

The Dwarven Cleric struggles in the coils of the huge snake. The more he fights the harder hw feels the coils tighten.

Attempt to break free = 21

Spells cast
Shield of faith +1 to ac

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Co-DM JimW  d20+18=34 ; d8+10=16 ; d8+18=23 ; d8+15=17 ; d8+18=25 ; d20+18=38 ; d20+18=26 ; d20+15=33 ; d20+18=28 ; d8+10=16 ; d8+10=15 ; d8+10=17 ; d20+18=21 ; d20+12=18 ; d20+12=17 ; 2d6+8=12 ;
Thursday January 14th, 2010 8:24:23 PM

Tishe' starts the chant that will bring into exhistance aid for her pack and give them the edge in his fight. Her wall continues to burn around the snakeman that she trapped earlier.

Falmar strikes at the first snake that approached him and slices off a few scales. His second strike slices off a few more scales.

Gilan large jaws snap at the snakeman he is after but his teeth are deflected by the things armor.

Yanosh struggles in vain to get out of the huge snakes grasp, but finds that he cannot get away.

Grymash activates his boots and he becomes a blur of motion, his weapon seeking out the enemies in an effort to break it.

Snakeman(1) appears out of thin air near Grymash, one of his weapons slicing in at the unprotected back[hit: 36// and damage: 16//].
.

Snakeman(2) grins as sparks fly off his weapons but they seem unharmed by the attacks except for a few nicks and scratches. The snakeman sends a counter strike of his own at Grymash[hit: 40/28/35 and damage: 16/15/17].

Snakeman(3) seems to fade and then disappear altogether as if he was not ever there.

Huge Snake puts the squeeze on Yanosh trying crush him in powerful coils[grapple: ; DC 28 and damage: 12].

Large Snake(1) strikes at Falmar again trying to slide around his body and squeeze the life out of him[grapple: 20; DC 25].

Large Snake(2) strikes at Falmar again trying to slide around his body and squeeze the life out of him[grapple: 19; DC 25].

MAP

ENEMIES
A1- AC: [lightly injured]
A2- AC: []
A3- AC: []
S- AC: 36? [lightly injured]
S1- AC: 31? [lightly injured]
S2 - AC: []

Yanosh AC 23 HP53/86 Shield of Faith  d20+5=22 ;
Friday January 15th, 2010 1:35:54 PM

Again Yanosh struggles to free himself. Again he fails. The coils tighten around him squeezing the life from him.

Attempt to break free = 22

Spells cast
Shield of faith +1 to ac

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  d3=2 d20+11=30 ; d20+11=29 ; d20+6=15 ; d20+11=21 ; d20+11=27 ; d20+11=15 ; d20+6=11 ; d20+11=13 ; d100=20 ; d20+15=22 ;
Friday January 15th, 2010 7:31:37 PM

Tishe' finishes her spell and causes two Celestial Lions to appear flanking Yanosh and the Huge Snake. They immediately attack!

LA - Claw, Claw, Bite, Rake = AC 30. 29, 15. 21 all miss
LB - Claw, Claw, Bite, Rake = AC 27, 15, 11, 13 all miss

The mystic then pulls an animal from her Bag of Tricks, and sends the Brown Bear to the fight. The Bear charges through the Grass and into Snake#2! AC 22 miss

The Wall of Fire continues to burn even though there is no one inside.

... Actions
Finish Cast Summon V 2 Celestial Lions
Wall of Fire: 5 damage on Snakeman A1

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 6 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

2 Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B -
B- 42/42

Brown bear AC:15 HP:63/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+17=29 ; d6+8=13 ; d20+17=31 ; d6+8=13 ;
Sunday January 17th, 2010 10:01:20 PM

Dancing through seemingly endless reptilian coils Falmar hears the scaly slap slap slap as individual scales slide along his armor......As the first snake attempts to engulf him, Falmar strikes...and quickly follows up with a solid slash to the base of the head, spilling blood upon the ground and feeding the grasses that are being trampled beneath him.

Have to kill these faster....these are just a distraction....

AOO - (S1 Hit AC:29 Damage : 13
Attack 1 (S1 hit AC 31 Damage : 13)

Pal - CLW
Wiz
0 - Light, Mage Hand, Read Magic, Detect Magic
1. Spider Climb, Burning Hands x2, Grease
2. Melfs acid arrow, Invisibility, (blindness cast into scim - weapon casting
3. Hold Person, Lightning bolt



Grymash (ac27, hp33/134, ragehp57/158 ) RAGE, haste, fly, prot from evil  d20+22=31 ; d3=1 ; d20+22=38 ; d20+16=28 ; d8+16=20 ; d8+16=20 ; d8+16=20 ;
Monday January 18th, 2010 6:15:16 PM

(ooc: unless the snake's weapons are also made of adamantine or some other harder substance, Gry would have broke them if he did more than 5 points of damage to either one. Gry's adamantine weapon ignores the hardness of an item. and I know he rolled more than enough that would have even broken a two-handed sword.)

Grymash goes into a fury with frustration and RAGE!!

(haste attack: HitAC 31. Damage 20.
1st attack: HitAC 38. Damage 20.
2nd attack: HitAC 28 Damage 20.
Wounding: -1 Con per hit.)

Co-DM JimW  d20+20=33 ; d20+17=26 ; d20+20=27 ; d20+20=39 ; d20+20=34 ; d20+17=31 ; d20+20=28 ; d8+10=14 ; d8+6=10 ; d8+10=15 ; d8+10=11 ; 2d8+10=20 ; d8+6=11 ; d8+10=13 ; 2d6+8=16 ; d20+14=34 ; d20+14=31 ;
Tuesday January 19th, 2010 9:45:06 PM

Tishe' sends a pair of celestial lions in to help out Yanosh in the grasp of he huge snake. She then pulls out a brown bear to send after one of the snakes harrassing Falmar.

Falmar evades the enveloping coils of the two snakes, snapping off a pair of strikes to end the life of one of them.

Gilan goes in search of the one that slipped away.

Yanosh struggles in vain to get out of the huge snakes grasp, but finds that he cannot get away.

Grymash skips trying to destroy the weapons of the snakeman and instead seeks to destroy the snakeman himself.

Snakeman(1) sends a pair of cuts at Grymash, his twin baldes seeking to pierce through flesh and armor[hit: 33/26/27 and damage: 14/10/15].
.

Snakeman(2) though the snakeman is hit twice, he continues his assault upon Grymash[hit: 39*crit34*/31/28 and damage: 11*crit20*/11/13].

Snakeman(3) begins a low chant off in the grass.

Huge Snake puts the squeeze on Yanosh trying crush him in powerful coils[grapple: ; DC 28 and damage: 16].

Large Snake(1) strikes at Falmar again trying to slide around his body and squeeze the life out of him[grapple: 34*natural twenty*; DC 25].

Large Snake(2) strikes at Falmar again trying to slide around his body and squeeze the life out of him[grapple: 131; DC 25].

A portal opens in the far corner of the grass area and Trellus finds himself looking up a battle though he was not even aware at the time that the Bloodpack was engage in one.

MAP

[spellcraft DC 18: Highlight to display spoiler: {Summon Nature's Ally IV}

ENEMIES
A1- AC: [lightly injured]
A2- AC: 31? [lightly injured]
A3- AC: []
S- AC: 36? [lightly injured]
S1- AC: 31? [lightly injured]
S2 - AC: []

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, ),  d20+19=27 ; d6+8=9 ; d20+19=22 ; d6+8=11 ; d20+9=24 ;
Tuesday January 19th, 2010 11:01:06 PM

(ooc. Assuming that "a pair of strikes to end the life of one of them" means that S1 is dead and therefore cannot roll a natural 20 and grapple me" )

As Falmar slices through the first of the snakes he quickly strikes at the remaining snake as it again tries to entangle him. Falmar quickly follows through with a second strike....

AOO Hit AC 27 (to hit included flanking bonus) Damage : 9
1 Attack Hit AC 22 (inc. Fl bonus) Damage : 11
Spellcraft Roll : 24

Mark of Gargul : "something else coming in"


Trellus(AC 28, 103 hp, Shield of Faith, M.Vestment, Fly) 
Wednesday January 20th, 2010 10:30:27 AM

Trellus stands in the main entrance to Oddholme, looking around impatiently as the townsfolk go about their business.
"Where ARE you dudes?" he wonders aloud.

A doorway opens in front of him, and his senses are assaulted by the sounds of battle. Is that a wall of fire?
The blond man step through the door, which immediately disappears behind him.

Still rather confused, the cleric instinctively waves his hand [Quickened Shield of Faith], and activates his winged boots. With a thought, he launches into the air and toward the sound of the fight. Clearing the grass, Trellus takes a look around and tries mightily to figure out just what is going on.
[Fly up 20', fly toward center of battle 20']

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Shield of Faith (+4 deflection bonus) 13 minutes
Fly

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic, Harm, Stoneskin(d)
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  d20+11=27 ; d20+11=28 ; d20+6=21 ; d20+11=31 ; d20+11=24 ; d20+11=26 ; d20+6=9 ; d20+11=28 ; d20+11=17 ; d4+7=10 ; d20+13=22 ; d20+13=31 ; d20+8=15 ; d8+10=12 ; d20+16=21 ;
Wednesday January 20th, 2010 11:39:00 AM

Tishe's summoned Lions continue to flank and attack the giant snake, one getting a claw through its tough skin.

LA - Claw, Claw, Bite, Rake = AC 27, 28, 21, 31 nat 20 Crit miss Dam: 10
LB - Claw, Claw, Bite, Rake = AC 26, 28, 9, 17 all miss

Tishe's Bag of Tricks Bear continues to attack Snake#2 with two massive claws and a mouth full of teeth. One claw strikes and the snake is pulled into a bear hug.

BB - Claw, Claw, Bite = 22, 31 hit, 15 Dam 12 Imp Grapple: 21

The Wall of Fire continues to burn inwards in its circle even though there is no one inside.

...

The mystic herself moves up behind her bear and to one side to get a peek at the action. Moving through the tall Grass is easy for the druid, and Tishe' goes to the edge of the Grass so she can see out, but maintain a little concealment.

Spying Snakeman#1 (A1) in front of her and hotly contested by Grymash, Tishe' casts a spell to enhance her packmates. "These snake-taurs are resistant to spells and too fast for many of my capture techniques, but I can make my packmates more powerful without a problem!"

Tishe' casts Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe'

... Actions
Move to M.E (Woodland Stride)
Cast Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe'

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 5 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

2 Celestial lion (7 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B -
B- 42/42

Brown bear AC:15 HP:63/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe' +1 bonus on attack rolls, +1 Dodge bonus to AC, +1 Reflex save, +1 attack when full melee attack, +30 feet movement

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph
}

Yanosh AC 23 HP37/86 Shield of Faith  d20+5=17 ;
Wednesday January 20th, 2010 5:34:32 PM

Growing weak Yanosh struggles in vain to escape once again failing.

Attempt to break free = 17

Spells cast
Shield of faith +1 to ac

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield) 
Thursday January 21st, 2010 8:55:08 AM

OOC: Yanosh, "You can escape a grapple by winning an opposed grapple check in place of making an attack."

With a BAB of +8/3 and Hasted, Yanosh has THREE tries per round to roll a 20 and break free!

Grymash (ac27, hp-31/134, ragehp-7/158 ) RAGE, haste, fly, prot from evil  d20+22=33 ; d20+22=38 ; d20+16=17 ;
Monday January 25th, 2010 10:41:31 PM

Grymash suddenly goes slack and falls. Only his fury keeps him alive, but not for much longer.

(hp: -31. rage hp: -7. once he falls out of rage, he is a goner)

Yanosh AC 23 HP37/86 Shield of Faith 
Tuesday January 26th, 2010 3:34:02 PM

(OoC waiting for DM post.)

Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield) 
Tuesday January 26th, 2010 4:54:53 PM

also waiting, but patient. L&B note from Jim said that the Webber boys are dealing with a father with cancer right now, and may be a little slow on the boards.

... Actions
Move to M.E (Woodland Stride)
Cast Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe'

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 5 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

2 Celestial lion (7 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B -
B- 42/42

Brown bear AC:15 HP:63/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe' +1 bonus on attack rolls, +1 Dodge bonus to AC, +1 Reflex save, +1 attack when full melee attack, +30 feet movement

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph
}

DM JohnP - OOC 
Wednesday January 27th, 2010 9:39:58 PM

Hey all,

JimW volunteered to step in and let me take some time away from DM'ing duties. Ordinarily, I would be offering to step back in now that he has other obligations.

However, I may have to extend my DM Holiday even further. The contract for the unionized production & maintenance employees at my workplace expires on February 1. I'm a management employee so, if a strike or lockout happens, I will be at work on a 5 day on / 5 day off schedule. I can't access the Wold through the corporate firewall / net nanny so I wouldn't be able to keep up with posting.

I'll know, one way or the other, either on Monday or Thursday next week. At least for a month, that is, until the contract for the unionized technicians expires.


Co-DM JimW  d20+16=28 ; d8+10=14 ; d20+16=33 ; d8+10=18 ; d20+16=27 ; d8+10=16 ; d20+16=17 ; d20+14=27 ; d20+16=33 ; d8+10=12 ; d8+10=16 ; d8+6=7 ; 2d6+10=17 ; d20+16=30 ; 2d8+5=13 ; d8+5=11 ; d8+5=7 ;
Thursday January 28th, 2010 11:39:57 PM

Tishe' has her summoned animals attacking the giant snake that is holding Yanosh. She meanwhile casts another spell to aid her friends in the battle and a number of them feel themselves lighten like, getting faster.

Falmar kills the one snake and then turns on the other with deadly intent.

Gilan turns slowly to find Grymash going down and his movements are in that direction. He flares as he draws near and touches him with his head[heal: 18pts].

Yanosh struggles in vain to get out of the huge snakes grasp, but finds that he cannot get away.

Grymash falls and is in a very bad way with the snakemen taking advantage of his inability to fight on two sides at once.

Trellus begins the process of casting a number of spells to get ready for the battle as he can see his pack in trouble.

Snakeman(1) hisses in defiance as he moves towards Falmar, his weapon cutting at the man and eyes flashing[hit: 27// and damage: 16//]. [AoO- hit: 28 and damage: 14]
.
Snakeman(2) turns on the large creature that has moved up near him, his weapon clashing at it[hit: 17/27/33 and damage: 12/16/7]. [AoO- hit: 33 and damage: 18]

Snakeman(3) begins a low chant off in the grass.

Huge Snake puts the squeeze on Yanosh trying crush him in powerful coils[grapple: ; DC 28 and damage: 17].

Large Snake(1) falls from the attack placed upon it, blood staining the ground.

Large Snake(2) strikes at Falmar again trying to slide around his body and squeeze the life out of him[grapple: 30; DC 25].

MAP

[spellcraft DC 18: Highlight to display spoiler: {Summon Nature's Ally IV}

ENEMIES
A1- AC: [lightly injured]
A2- AC: 31? [lightly injured]
A3- AC: []
S- AC: 31? [moderately injured]
S1- AC: 31? [dead]
S2 - AC: []

Just wanted to let you all know that I am hoping things are going to be getting back to semi-normal. Our father is getting out of the hospital tomorrow so that is good news. Problem is he has to go through radiation, he found out he is a diabetic and then has gallstones. Lots of little and big problems.

Yanosh AC 23 HP20/86 Shield of Faith, haste  d20+5=22 ; d20+1=10 ; d20+1=2 ;
Friday January 29th, 2010 8:58:09 AM

Growing weaker Yanosh struggles in vain in his attempts to break free.



Falmar AC: 25 (26 with Sword ) HP 39/69 (Ednure elements, Aura of Courage, Haste ),  d20+9=21 ; d20+18=30 ; d6+8=9 ; d20+18=22 ; d20+18=19 ; d6+8=9 ;
Friday January 29th, 2010 11:46:47 AM

(OOC. Question :What provoked the aoo from A1 ?) (last damage roll after I added flank)

AOO from Grapple attempt by S2 (32 with flank bonus...(Hits AC 32 Dmg: 9)
Haste Attack (Miss?....AC24 with flank) (9 dmg)
Melee attack (19....natural 1 fail).

Falmar struggles with the Large snake trying to stay out of it's grasp.....his concentration obviously distracted by the advances of the snakeman.

I seem to have been cut off from everyone else...I have to cut my way through to Gry....



Tishe' (AC 20 HP 77 /77) (Mage Armor, Shield)  d20+9=25 ; d20+9=14 ; d20+9=14 ; d20+4=23 ; d20+9=28 ; d20+9=28 ; d20+9=15 ; d20+4=9 ; d20+13=27 ; d20+13=21 ; d20+13=16 ; d20+8=10 ; d20+9=19 ;
Friday January 29th, 2010 3:07:21 PM

Snakeman #2 delivers three cuts to the Celestial Lion B. The good beings damage resistance enables much of the damage to be ignored.

Tishe' calls out in the language of the Lands of Rest: (Celesital) Highlight to display spoiler: { "My lion friends, attack the half-man snakes!"} Obiediant to the mage's will, the lions stop fighting the giant snake and attack the snake-taurs

Celestial Lion A whirls and pounces on Snakeman A1, smiting with a paw and attacking with the rest, all missing. (Claw, Claw, Haste Claw, Bite)

Celestial Lion B also turns but is unable to strike with any attack.(Claw, Claw, Haste Claw, Bite)

The Brown Bear attacks the snake attacking Falmar, missing. (Claw, Claw, Haste Claw, Bite)

..............

Tishe' herself sees that Yanosh needs immediate help or else he may visit the Gray Lord with Grymash. Steeling herself against hope, she casts a complicated spell and directs it at the giant snake. A green ray leaves her fingers to transform the giant snake into an inoffensive mouse!

... Actions
Cast: Baleful Polymorph Giant Snake Fort DC 21 or become a mouse, Spell Penetration: 19

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 4 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.

2 Celestial lion (6 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; dr/acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B- 22/42

Brown bear AC:15 HP:63/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe' 8 rounds: +1 bonus on attack rolls, +1 Dodge bonus to AC, +1 Reflex save, +1 attack when full melee attack, +30 feet movement

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Grymash (ac27, hp-32/134, ragehp-8/158 ) RAGE, haste, fly, prot from evil  d100=83 ;
Monday February 1st, 2010 7:29:43 PM

(stabilization roll 83. -1hp)

Co-DM JimW  d20+16=21 ; d20+10=13 ; d20+16=29 ; d20+16=21 ; d20+10=27 ; d20+16=30 ; d8+10=18 ; d8+10=17 ; d8+6=13 ; d8+10=16 ; d8+10=13 ; d8+6=9 ; d20+12=25 ; d4=1 ; d20+14=17 ; d6+6=9 ;
Monday February 1st, 2010 8:48:27 PM

Tishe' sets her celestial lions on the nearest snakeman, while her bear helps out Falmar. To try and aid Yanosh who is in trouble, she casts a spell upon the huge snake and hopes..

Falmar finds his sword cutting into the snake though his other attacks are off the mark.

Gilan turns his attention to the huge snake holding Yanosh as he was able to deliver healing to Grymash. His teeth snap in at the thing, seeking to damage it.

Yanosh is getting weaker in the coils of the huge snake, until he notes that he now has a mouse hanging on his armor.

Grymash stops bleeding at least so he is not longer in danger of dying.

Trellus has moved closer and is truly ready now to aid his pack, the question is which on to aid.

Snakeman(1) hisses in defiance as he moves towards Falmar, his weapon cutting at the man and eyes flashing[hit: 21/13/29 and damage: 18/17/13].
.
Snakeman(2) turns on the large creature that has moved up near him, his weapon clashing at it[hit: 21/27/30 and damage: 16/13/9].

Snakeman(3) begins a low chant off in the grass.

Huge Snake finds itself a very small mouse that bites at Yanosh's face[hit: 25 and damage: 1].

Large Snake(1) falls from the attack placed upon it, blood staining the ground.

Large Snake(2) has a little blood flowing from a gash from swords. This time it bites at Falmar since using its body is not working[hit: 17 and damage: 9].

The area around Yanosh starts to wiggle and grasp at all those in the surrounding area[reflex DC 24].

MAP

ENEMIES
A1- AC: [lightly injured]
A2- AC: 31? [lightly injured]
A3- AC: []
S- AC: 31? [moderately injured]
S1- AC: 31? [dead]
S2 - AC: 32? [lightly injured]

[Falmar, the AOO was against Gilan. I will really try to get to post regular, as both a DM and Player.]

Falmar AC: 25 (26 with Sword ) HP -4/69 (Ednure elements, Aura of Courage, Haste ),  d100=93 ;
Tuesday February 2nd, 2010 12:37:15 AM

Falmar turns from the snake to confront the snakeman coming toward him, only to receive three accurately placed cuts to his chest...at the same time he feels a quick poke in one of his legs and his vision slowly fades, he drops his weapon and slumps down upon the bloodied grasses...

This guy is fasss... cants...op Mmmmm...f..

Stabilization roll = 93 (is it 1-10 or 91-100 )

Yanosh AC 23 HP19/86 Shield of Faith, haste  d20+6=26 ; d20+6=23 ;
Tuesday February 2nd, 2010 10:15:10 AM

Yanosh strikes at the mouse on his armor with the butt of his War Axe in an attempt to crush the life from it.

Hit AC = 26 (Nat 20 Crit threat)
Crit check = 23
(OoC not sure what to roll for damage)



Tishe' (AC 21 HP 77 /77) (Mage Armor, Shield, Haste)  d20+9=17 ; d20+9=21 ; d20+9=14 ; d20+4=15 ; d20+13=23 ; d20+13=15 ; d20+13=26 ; d20+8=28 ; d20+8=12 ; 2d6+6=11 ; d20+10=20 ; d8=5 ; d8=7 ; d8=3 ;
Tuesday February 2nd, 2010 11:58:56 AM

Snakeman #2 delivers three more cuts to Celestial Lion B who pops into amber colored smoke and is gone.

Celestial Lion A continues his attack on Snakeman A, all missing. (Claw, Claw, Haste Claw, Bite)

The Brown Bear attacks the snake attacking Falmar, striking with its teeth. (Claw, Claw, Haste Claw, Bite Nat20 Crit miss) Dam 11

..............

Tishe' breathes a quick sigh of relief as Yanosh is freed, but then Falmar goes down too, and she still has to clear a way to get to Grymash!

Steeling herself for some possible pain, Tishe' edges around the clearing until she is able to get to Grymash without getting cut (no AOO from Snakeman A1; never left threatened square) and casts a defensive healing spell (success, no AOO).

Grymash healed 24 hit points

... Actions
move to H, by: M,e (5) to N,f (15) to O,g (20) to H,n (30) = total 30 feet, no leaving any threatened square.
cast defensive: 20
Cast Cure Serious Wound on Grymash - 24 hp healed

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 3 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.
Haste

2 Celestial lion (5 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; dr/acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B- dead

Brown bear AC:15 HP:63/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Haste on Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe' 7 rounds: +1 bonus on attack rolls, +1 Dodge bonus to AC, +1 Reflex save, +1 attack when full melee attack, +30 feet movement

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Grymash (ac27, hp-8/134, ragehp16/158 ) RAGE5, haste, fly, prot from evil 
Wednesday February 3rd, 2010 9:56:47 AM

Grymash's eyes open... bloodshot with rage! His fire was almost snuffed out (and it should have been, -31hp whoa!), but his flame still continues to barely burn. He grabs for his weapon, and with a massive heave, using every ounce of his strength, he makes it to his feet. Grymash's mangled, blood-soaked form appears to have reanimated himself and become one of the walking dead.

Trellus(AC 28, 103 hp, Shield of Faith, M.Vestment, Fly)  2d8=9 ;
Wednesday February 3rd, 2010 12:16:56 PM

Trellus flies to the center of everything, and casts a spell to heal his packmates.
[Fly to IM (the empty spot between A1 and Y. Elevation still 20']
[Cast Mass Cure Moderate Wounds spontaneously over Greater Dispel Magic]

Heal Grymash, Falmar, and Yanosh for 22 hp
-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Shield of Faith (+4 deflection bonus) 13 minutes
Fly

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm, Stoneskin(d)
}

Co-DM JimW  d20+14=18 ; d6+6=9 ;
Monday February 8th, 2010 9:46:20 PM

Tishe' sends her summoned friends into the fray to continue the attacks upon their respective target. She then makes her way to Falmar's prone form to heal him.

Falmar slumps to the ground as the snakeman takes him down.

Gilan turn on the snakeman by Falmar, his teeth finding purchase on the things skin, ripping and tearing before drawing him into a mouth full of teeth.

Yanosh hits the mouse and sends it flying into the short grass at his feet.

Grymash stands back up and the snakeman nearby seems stunned by the large man getting back up.

Trellus casts a simple healing spells that hits Grymash, Falmar and Yanosh with as much healing as possible.

Snakeman(1) is stuck in the jaws of the large worm.
.
Snakeman(2) seems to be stunned as his weapons droop some and he slithers back slightly.

Snakeman(3) is nowhere to be found.

Huge Snake scurries through the grass heading for a safe spot.

Large Snake(1) is dead.

Large Snake(2) hisses at Tishe' as she pulls near and strikes at her[hit: 18 and damage: 9].

The area around Yanosh starts to wiggle and grasp at all those in the surrounding area[reflex DC 24].

MAP

ENEMIES
A1- AC: [moderately injured]
A2- AC: 31? [lightly injured]
A3- AC: []
S- AC: 31? [moderately injured] [fleeing]
S1- AC: 31? [dead]
S2 - AC: 32? [moderately injured]

Tishe' (AC 21 HP 77 /77) (Mage Armor, Shield, Haste)  d20+9=25 ; d20+9=22 ; d20+9=16 ; d20+9=29 ; d20+9=26 ; d20+4=13 ; d20+11=29 ; d20+11=30 ; d20+11=12 ; d20+8=9 ; d4+7=10 ; d20+15=35 ; d20+15=30 ; d20+15=32 ; d20+15=29 ; d20+10=20 ; d20+15=22 ; d20+15=25 ; d8+10=14 ; d8+10=13 ; d20+3=4 ; d20+3=17 ; d20+9=29 ; d20+9=25 ;
Tuesday February 9th, 2010 1:18:02 PM

ooc: JimW: the map and combat descriptions are confusing when trying to use both. If I use the map to interpret the posted action, I get this...
- Tishe' went to heal Grymash and is near A1 and A2 (the snake-men)
- Gilan attacked and grappled A2 (assumedly since A2 was closer to Gilan. Further, Grymash and Yanosh are both between Gilan and A1.
- Assuming from the spell description that the area around Yanosh is an Entangle spell with a 40 foot radius spread that affects ALL within the clearing.

So
- A2 is grappled,
- A1 is ready to run since he is surrounded by a now-living Grymash, Tishe', summoned Brown Bear, and a flying Trellus.
- Huge Snake is a permenant little mouse
- Large Snake attacks the closest upright enemy (Brown Bear or Celestial Lion) and gets a bite.
- Everyone on both sides have to take the Reflex DC 24 or be entangled.

..............

The large snake bites Brown Bear, drawing a little blood from its fur.

Tishe' breathes a sigh that she escaped getting injured. (even if Snake attacks Tishe', it missed her AC)

............

Celestial Lion is entangled by the Grasses (Reflex Save: nat 1) and if free strikes at the Large Snake (claw, claw, rake, haste claw, bite) AC 25, 22, 16, 29 nat 20 Crit 26, 13: Dam 10

Brown Bear is entangled by the Grasses (Reflex Save: 17) and if free strikes from the other side (flanking) (claw, claw, haste claw, bite) The great bruin finally lands a paw on the snake, pulling the legless reptile into a bear hug! AC 35 Crit 30, 32, 29, 20 Dam: 14, 13; Grapple: 22 Grapple: 25

Tishe' avoids the initial action by the plants (Reflex Save 29). Concentrating so as to avoid any attack by Snake-taur A1, she casts Freedom of Movement on herself, and then nimbly moves by Grymash, around Yanosh and the Celestial LIon, to arrive near the prone Falmar. "Don't worry packmate", she says, "we'll mend your thread."

... Actions
Reflex save: 29
Concentration to avoid AOO: 25 sucess
Cast Freedom of Movement
Move to J,J (through Grymash square and around Yanosh/ Celestial Lion) one AOO from A1 (A2 in grapple and doesn't threaten any square)

...Effects
Endure Elements (shared)
Mage Armor (shared) +4 armor bonus, 9 hours
Shield (shared) +4 shield bonus, 90 minutes
Wall of Fire: 2 rounds; circle 10 foot radius, fire pointing inwards; 2d4 damage within 10' (all). Moving through deals 2d6+9 damage. x2 damage to undead.
Haste: Falmar, Yanosh, Grymash, Brown Bear, Lion#1, Lion#2, and Tishe' 6 rounds: +1 bonus on attack rolls, +1 Dodge bonus to AC, +1 Reflex save, +1 attack when full melee attack, +30 feet movement

2 Celestial lion (4 rounds) AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; dr/acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
A - 42/42
B- dead

Brown bear AC:15 HP:54/63 A:+13(claw) +8(bite) D:d8+10 x2/2d6+6;

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

For some reason the map did not update so I will try to get that fixed and post later today.

Falmar AC: 25 (26 with Sword ) HP -4/69 (Ednure elements, Aura of Courage, Haste ), 
Tuesday February 9th, 2010 2:43:24 PM

Falmar stumbles to his feet. Checks for and recovers his scimitar. (not sure how much I can do this round.)

Catching movement above him, falmar smiles and relays through Gargul's mark...

[i] " HA! Good timing ! ....Welcome back !"

Trellus(AC 28, 103 hp, Shield of Faith, M.Vestment, Fly)  2d8=12 ;
Tuesday February 9th, 2010 8:00:33 PM

Still unsure about the immediate situation, the blond haired cleric casts another healing spell.
[Hover at IM (the empty spot between A1 and Y). Elevation still 20']
[Cast Mass Cure Moderate Wounds spontaneously over Harm]

Heal Grymash, Falmar, and Yanosh for 25 hp

"Miss me?" he calls out with a grin. And then continues,
"What are these snake treadle's picks? Do I need to do anything besides heal dudes?"

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Shield of Faith (+4 deflection bonus) 13 minutes
Fly

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}


Grymash (ac27, hp39/134, ragehp63/158 ) RAGE5, haste, fly, prot from evil  d20+22=23 ; d20+22=25 ; d20+17=30 ; d8+12=20 ;
Thursday February 11th, 2010 12:38:00 AM

Grymash moves forward to attack. Though the excess of his blood on himself and his weapon causes him to slip and not be so accurate. Grymash growls with rage and frustration.

(haste attack. HitAC 23, natural 1. miss.
1st attack. HitAC 25. I'm sure that's a miss too.
2nd attack. HitAC 30. Damage 20.
Wounding: -1 Con.)

Tishe' (AC 12 HP 77 /77)  d20+14=31 ;
Thursday February 11th, 2010 2:20:00 PM

Tishe' opens her eyes, blinking away the after-images. "Wha...?" she asks intelligently. Nothing in her experience has prepared her for the strange confluence of magic.

Tishe' surveys the lay of the moons and identifies the time as dusk. A quick weaving over to the snake-taurs confirms thier threads have been cut.

"So we need to set up camp", she states to the others. Getting lost in commonalities of weaving mats and gathering fuel for a small fire enable her to forget for a time the strange battle, and begin pondering the tracks of everyone moving in the same direction.

"Curiouser and curiouser.", she says to her horned toad, Wart. The toad doesn't reply.

... Actions
Survival : 31
Weaving: take 10: 25 for mats

...Effects
Endure Elements (shared)

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}


Falmar AC: 25 (26 with Sword ) HP 43/69 (Ednure elements, Aura of Courage, Haste ), 
Thursday February 11th, 2010 5:38:33 PM

Falmar Stretches and looks around at the rest of his pack. Noting any serious injuries. He curiously pokes at the stuffed Snakeman with his finger. Grinning, he opens his pack and begins to cram the stuffed Snake man inside.
This could scare someone real nice....!

"IF we hurry we may be able to catch up the people they were chasing... Though it is getting late.. we could at least stop them from going off all warped."



Co-DM JimW 
Thursday February 11th, 2010 7:50:42 PM

The Bloodpack goes on the attack and with the battle going badly the remaining snakeman that can slip away starts towards the grass. His movement are quick but avoiding the possibilities of drawing attacks from anyone.

Several of the enemies go down with the assault that the Bloodpack has made. The remaining snakeman has made it to the edge of the grass area and will enter the tall grass very soon. That leaves only one snakeman left in the area that Gilan is holding onto. The snake in the bear's claws is mauled and dead as well.

The area around Yanosh starts to wiggle and grasp at all those in the surrounding area[reflex DC 24].

MAP

ENEMIES
A1- AC: [moderately injured] [fleeing]
A2- AC: 31? [moderately injured] [grappled
A3- AC: [] [fleeing]
S- AC: 31? [moderately injured] [fleeing]
S1- AC: 31? [dead]
S2 - AC: 32? [dead]

Not sure about the map. Tried to update it but not sure.

Tishe' (AC 12 HP 77 /77)  d20+10=11 ;
Friday February 12th, 2010 11:40:51 PM

Tishe' lets the other snake-taurs go and tries to stop the Entangle spell with a Dispel Magic. (nat 1!)

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Saturday February 13th, 2010 12:21:40 AM

Gilan spits out the now dead snake thing and then shifts back into his human form as he looks around. He is breathing heavy and glanced to the rest of the group as a whole. "I am sorry. I let myself get distracted." That was something that he could not let happen and it should not have happened this time around.

Co-DM JimW 
Saturday February 13th, 2010 12:26:24 AM

The last living snakeman slips into the grass and the Bloodpack is left in the middle of the large open area which is wiggling with life. Tishe' is unable to calm the grass through her spell she knows but for some reason the grass does calm and they are left with some decisions.

They have not lost that much time on those fleeing this group as they would not be able to move through the grass as fast. Do they seek them out still or let them alone?

Okay. I am going to try and pick things back up with a slight vengeance as I don't want the game to die. This means fighting my butt off to get a post everyday, at least a GM post. I will keep you all aware if things start to go bad and hopefully you will still agree to play under me.

Yanosh AC 23 HP64/86 Shield of Faith, haste  3d8+4=23 ;
Sunday February 14th, 2010 11:59:27 AM

Staggering to his feet Yanosh looks around and see that they have over came the Snakemen. "Guess we put the squeeze on them huh?" he laughs lightly.

Yanosh AC 23 HP64/86 Shield of Faith, haste 
Sunday February 14th, 2010 12:00:59 PM

OoC sorry the roll was for using his tattoo of cure serious wounds cast on himself. clicked send before I type it in.

Tishe' (AC 12 HP 77 /77)  d8+1=8 ; d8+1=7 ; d8+1=7 ; d8+1=4 ; d8+1=7 ; d8+1=8 ; d8+1=6 ; d8+1=5 ;
Sunday February 14th, 2010 4:29:31 PM

Tishe' takes time to go around and make sure that her packmates are all alive before dismissing the Brown Bear back into her Bag of Tricks. The mystic gives a quick nod and smile to Trellus and then takes out her Cure LIght Wounds wand to shore up some wounds.

ooc: take what you need for healing.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, Haste ),  d8+2=3 ; d8=5 ; d8=2 ; d8=1 ; d8=5 ; d8=2 ; d8=1 ; d8=4 ;
Monday February 15th, 2010 8:46:36 AM

Falmar Casts CLW on himself (+3 hp), and Lays his hands upon himself (+4). Pulling out his own CLW wand he adds a few more ...

" We should catch up with the runners soon..before it gets too dark.."

Famar walks over and kicks the dead snake making sure it's dead..

Trellus(AC 24, 103 hp, M.Vestment)  3d8+5=13 ; 3d8+5=18 ; 3d8+5=21 ; 3d8+5=20 ; 3d8+5=16 ; 3d8+5=22 ;
Monday February 15th, 2010 9:56:31 AM

Trellus flies down to join his packmates, pulling out his own healing wand in the process.
"I got it, Tishe," he remarks, and then dutifully goes about patching people up. As he moves, he calls over his shoulder, "so, what are we weaving here, anyway?"

Wand of CSW

Grymash - 88 hp healed (5 charges)
Yanosh - 22 hp healed (1 charge)
-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}

Co-DM JimW 
Monday February 15th, 2010 9:12:22 PM

The pack moves around and collects stuff from those enemies that are still around and make sure that the general area is clear. Then thoughts turn to healing and getting people patched up for what might be next. Trellus has a valid question in what they had been doing before he showed up so once someone fill him in they will be able to make a decision.

There is a group fight now in the grass moving away from them and the evidently have no idea what they are doing.

[everyone:Highlight to display spoiler: {add 2800 XP to your sheet}]

Tishe' (AC 12 HP 77 /77) 
Tuesday February 16th, 2010 11:56:45 AM

"So", begins Tishe' as she is tidying up the battlefield, "we found the clues of some Ga'alians up by Hook City and we turned walker from OddHolme to do Gargul's mission for us. Just this morning, we found all these trails in the Sargrass and it looked like one group was chasing another group. So we confront the chasers who turn out to be snake-taurs like from the portal and we wanted them to stop and they wouldn't or tell us thier intentions so they attacked and we fought."

"I think we should find the group that was being chased and get some answers. We're supposed to protect the Sargrass right? If the fleeing group knows why there are snake-taurs in the area, we may want to know that too."

"Oh, and Falmar is leader."

Trellus(AC 24, 103 hp, M.Vestment) 
Tuesday February 16th, 2010 3:28:59 PM

[ooc - Jim - I'm not sure what your last sentence means.]

Trellus nods in reponse to Tishe, although the "Falmar is leader" part does earn the half-elf a quick apprasing glance. The cleric recovers himself and checks the sky, wondering how much light they have.
"All these tracks are mostly the dudes getting chased?" he asks, before looking over at Gilan.

"Can you get in front of them?"

If there's enough light, Trellus is all in favor of running down the lead group, and signals Gry and Gilan to lead the way.

[Did not mean to be confusing. The group of snakemen were chasing another group of people in the grass. This other group has very few ideas about the grass and what to expect, so they are fighting their way through the grass.]

Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Tuesday February 16th, 2010 5:42:50 PM

Gilan nods his head as he listens to the recap and the idea. "Do you want me to just get ahead of them or should I see if I can stop them as well? If these things were chasing them I might be able to stop them to talk." It was just a suggestion of course but one that would make things easier for them all. He looks up as if checking the amount of light left and then smiles, almost reading Trellus's thoughts. "We have enough time and they might be thinking of camping anyways."

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2),longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Co-DM JimW 
Tuesday February 16th, 2010 10:05:56 PM

With a thought Gilan takes to the air as a wasp he zipped ahead of the group as orders could be relayed to him as needed. The grass parted for him as he sped on ahead of the Bloodpack. He knew that the rest of them were right behind him though and he kept in contact, letting them know that the group was still heading straight.

Before long he turned to the right as he skirted around them and in front of them. He relayed back that it was a large group maybe thirty people traveling through the grass, that some of them had weapons but they did not seem to be soldier types...maybe some training. There were woman and children as well which bothered him and made him wonder what they had been fighting.

Yanosh AC 23 HP64/86 Shield of Faith, haste 
Wednesday February 17th, 2010 10:11:59 AM

Yanosh looks around tha battlefield once more to make sure that the snakes are all dead. The Dwarven Cleric follows Trellus as he sets off after the other group.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Tishe' (AC 12 HP 77 /77) 
Wednesday February 17th, 2010 11:34:45 AM

Tishe' takes her place in line and follows the Bloodpack down the trail. It is strange that the Grass hasn't popped right back up, but it does allow her packmates to catch up to the lead group since they have to break trail.

When she gets the scouting report from Gilan, her hand tightens on her Staff of Fire. "White handed treadle snake-taurs chasing helpless orphans of the Sargrass....mumble, mumble, mumble." Her brown eyes flash in anger at what those bullies might have done.

... Actions

...Effects
Endure Elements (shared)

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}


Trellus(AC 24, 103 hp, M.Vestment) 
Wednesday February 17th, 2010 12:07:48 PM

Trellus receives Gilan's report, and frowns a bit. A bunch of non-locals running from a bunch of snake-taurs? Very sun-baked.

"Let's weave in front of them, show ourselves, and see what the pattern is," he decides aloud.

With that he pushes forward, relying on Gilan to direct the pack.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage, Haste ), 
Wednesday February 17th, 2010 8:59:16 PM

Falmar watches everyone gathering their things and moving down the trail.

He stops and gathers a couple strands of blood splattered grasses and tucks them into his pack.

He readies his bow and follows a few paces back, contemplating the recent battle...and other things..

Hmm. need to spend more time with the star mages....there's so much I don't know....



Gilan [HP: / - AC: ] [wildshape: ] [endure elements, longstrider] 
Wednesday February 17th, 2010 10:02:55 PM

Gilan relays the information to the rest of the group to keep them moving in the right direction. He gives what information he can though it is limited because of the fact that the group is diverse and obviously in trouble out here. If they stay all of them will die of that he is sure.

WILDSHAPES
*2 used out of 10 for the day

SPELLS IN EFFECT
*endure elements - 24hours
*extended longstrider - 24hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2),longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

Co-DM JimW 
Wednesday February 17th, 2010 10:09:58 PM

From the size of the stretch of grass that you are walking through it is evident that a Rathom has been through here at sometime and that is why the grass is only slowly growing back. It also might explain why those ahead of you have not run into too much trouble yet. The going is rather easy but when you reach the area closer to the group ahead of you, it will become a little harder though as you would need to venture off into the grass to get ahead of them.

Gilan relays the messages to the group that they have stopped for what seems to be a short rest. It gives him time to look them over as best he can but there is nothing really extra to say. Mostly he just gives them directions though they are getting close enough that they will not need them.

Trellus(AC 24, 103 hp, M.Vestment)  d20+11=19 ;
Thursday February 18th, 2010 10:38:40 AM

"I'm just gonna go straight in and say hi," Trellus decides. "You dudes spread out, keep an eye out for snake-taurs, and be ready to jump in if everything gets sunbaked."

The cleric speaks the command word activating his boots, and flies over the top of the last grass line to come to a hover about 10' above the refugees. The blond man is resplendant in his silvery rune-marked dark red surcoat, and matching armor and shield.

"Many shadows," he greets with a friendly grin. "I'm Trellus, priest of Domi and sworn guardian of Sargass."
He pauses for a second before observing wryly, "and you dudes look totally lost."

[Diplomacy 19, 22 if they worship Woldian gods, and 26 if they worship Domi]

If someone actually attacks him, the cleric's plan is to fly staight up to get out of melee range.



Tishe' (AC 12 HP 77 /77) 
Thursday February 18th, 2010 4:00:46 PM

Tishe' isn't sure which way the loom is strung, but Trellus is all shuttlecocked and marches out of the Sargrass. "Oh, Piggies", she mutters, and Readies a Fog Cloud if anyone attacks Trellus.

... Actions

Readied Fog Cloud on Trellus. 20 foot radius fog cloud. Concealment (20% miss chance) within 5 feet, Cover (50% miss chance) beyond 5 feet.

...Effects
Endure Elements (shared)

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Thursday February 18th, 2010 5:15:15 PM

Falmar watches what is happening....truly doubting that there's going to be any need to use his bow today...
at least none of these are going to have their reeds broken with us around....unless we're the ones doing the breaking ..

Falmar laughs to himself.....


Co-DM JimW 
Friday February 19th, 2010 7:33:38 PM

As Trellus comes into view a number of the people pull back on their bows with arrows trained but no one fires a shot right away. A woman moves forward to look up at him, scarred from several battles and not exactly the best looking of people. "Lost you say...more like running scared and hungry enough to eat a week dead cow." She waves those nearest her to lower their bows as she glares at Trellus with open suspicion. "If you are somekind of protector maybe you can help us out. The alternative is no better than if you stab us in the back so we need to ask." It was obvious that she did not believe a word of it and was being very cautious, which might have saved her charges lives.

Most of them have taken seats on the ground and seem to be very careful with the water they drink from leather bags. They woman settles onto the grass as well and waves to a spot in front of her. "Take a seat or have the rest just kill us now. We are not going back with those snakemen." She does not seem intimidated still and if anything she is weary.

Trellus(AC 24, 103 hp, M.Vestment) 
Friday February 19th, 2010 9:57:46 PM

Trellus regards the woman for a moment.
"You're a careful person," he allows. "That's good. Because even without those snake-taurs behind you, the Grass is a dangerous place."

"I'm coming down," he announces aloud[using Message feature of his Mark to also include the pack], and then descends next to the woman. He surveys her and her charges, and returns to her.

"So, here's the pattern. My packmates and I are around here looking for treadles and we run into the tracks you and the snakes have left, and follow them and find you. You've no food and little water. You don't know where you are or where you're going. You're totally new to the Grass. And you got snake-taurs still chasing you."

The cleric pulls out a waterskin and hands it to her.

"Now, we've run into snake-taurs before, and we don't really like them. And you dudes totally look like you need a lot of help. Which we, being shady weavers, are inclined to give you. But it still doesn't explain who you are, or where you came from, or what you plan to do if you somehow manage to survive the next couple of days. And as we are just as careful as you are, I decided to come get the answers to some of those questions."

"So, again. I'm Trellus...." the cleric looks at her expectantly.

Tishe' (AC 12 HP 77 /77)  d20+12=31 ; d20+12=19 ;
Saturday February 20th, 2010 9:23:41 AM

Tishe' listens and watches from the protection of the Sargrass while Trellus speaks with the leader of the ragged, wary people. Her hearing and that of Wart is excellent, and her mercurial attention wars between caution and assistance. Without any overt acts of aggression (as opposed to the snake-taurs they just killed), her need to help wins out.

The average-looking woman casts Unseen Servant and then emerges from the Sargrass. Using her Pants O Plenty, she pulls out her bag of candied hoppers, shakes it up, and hands it to the Unseen Servant telling it to offer a piece to each person until there is none left. She takes a piece on her own and munches it. "We've got food and water we can share, if you have a large empty bowl to put the water in. It's not a good idea to have open water on the ground in the Sargrass. We also know of people who can teach you how to survive and prosper in the Sargrass."

She thinks about another way to gain the poor refugee's trust. "And the snake-taurs are feeding the Sargrass insects with thier blood and bones right about now. You don't have to worry about that particular team again."

... Actions
cast Unseen Servant
Readied cast of Create Water once a receptacle is found. 4 1/2 gallons of fresh water since water spells are half effective in the Sargrass.

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Yanosh AC 23 HP86/86 Endure Elements 
Sunday February 21st, 2010 11:02:17 AM

Yanosh hearing Trellus and Tishe' offering help,Yanosh wraps his ever present scarf around his scarred face and head then pulls his hood up too. Stepping into the open where he can be seen in his Grey robes the Dwarven Cleric of Gargul offers his assistance too. Yanosh casts Create Water up to 5 times and fills the water skins of who ever needs it. Yanosh also offers to share what trail food he has, even as meager as it is. The Cleric offers any healing that maybe needed. "Maybe we should camp with these good people for the night and offer what help we can." Yanosh i careful not to let his scarf or hood slip and show his face or head.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}



Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Sunday February 21st, 2010 10:33:38 PM

Falmar watches the people and the surrounding grasses watching for any sign of movement through the Sargrass......

I wonder where these people were headed in such a hurry....we assume they are running blindly...but why were they pursued ....and for what ? Not sure what Snaketaurs eat.....

Falmar shivers a bit and begins feeding his raven....



Co-DM JimW 
Monday February 22nd, 2010 8:25:04 PM

She had been appraising him it was obvious and finally she nodded her head. "They call me Brea and I am what some call a guardian though I have done very little for my people." It was obvious that she was very upset about that and she was even angrier about something else. Running her hand through her hair she frowned before she sighed.

"There was a conflict inside of Hook City and I don't know exactly what. I was one of maybe fifty that took about one hundred and fifty of the citizens out of the city to wait it out. That was our first mistake as the Sargrass is not a very nice place but we figured to only be there a few days, maybe a week at most. Then there was a large earthquake and I decided we would head back into the city to see if it was safe, but we found no Hook City...it is gone."

She ground her hand into her knee as she said that last bit. But the people around her were busily munching on the supplies that were being offered even as meager as it was. They seemed to be warming to the Bloodpack and it was obvious this also helped with Brea.

"Several of our numbers have been captured by those snake things and I was able to help in the escape with the help of another woman that I don't know. She was new in town some of these folks said. She stayed behind to delay them and we have not seen her or the ten that stayed with her. With Hook City gone I was not sure where to take these people but there is suppose to be a city or town around here in this direction."

That was pretty much all that she knows and she shakes her head sadly though a number of the people speak up about how she has helped them. "We could use your help though if you are truly willing." It was obvious that everyone was tired, hungry and most definitely in need of help.

Yanosh AC 23 HP86/86 Endure Elements 
Tuesday February 23rd, 2010 9:21:02 AM

Yanosh listens as the woman speaks. He does not speak on behalf of the 'Pack but he knows that Trellus will offer help in any way they can. Evein if it means sheltering them at Oddholme.

Highlight to display spoiler: {

Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ),  d20+2=12 ;
Tuesday February 23rd, 2010 10:20:48 AM

Falmar listens to what is discussed trying at first to tell if this woman is being genuine.(sense motive=12).

As the discussion continues Falmar's mind wanders as he watches....The heat of the setting sun warms his face as he watches haze rise from the grasses roiling and distorting his vision. The light playing tricks with the heat of the day....as if thousands of small creatures spin and twirl for a short time only to disappear with the setting of the sun. A cool breeze blows and a chill runs through him as she mentions that Hook City has disappeared. Hook city.... The beginning of all he once knew....A home once but never again...

[/i] Was the breeze a sign ? an indication of change ? Is the Sargrass removing what does not belong...HA!...what do I know of signs?...Leave those to the Mystics... [i]

Reaching down he pulls a single off color blade of grass from the ground and adds it to his pack.



Tishe' (AC 12 HP 77 /77) 
Tuesday February 23rd, 2010 12:20:21 PM

"GONE??!!" Tishe' is stunned. "No magic, no contact, no ruins, nothing??!!" The mystic forgets about the people and thier crisis and is drawn to Brea like a moth to flame. "Madame Brea, I am Tishe' Weaver whose family live in Block 452 of Labor Town, South Bank. As a Protector, you truely know nothing of the whereabouts of Hook City!??"

Getting her composure back, the brown eyed woman has a look of steel purpose in her eye as she begins casting a complicated spell: Summon Monster IV

Arriving on the scene is a glowing ball of light: a Lantern Archon. "You speak in tongues and can teleport yourself without error. Go to my mother, Mara Weaver in Hook City and see if she is all right. Ask for a message for her daughter, Tishe', and return with any message to me within 30 seconds." Tishe' gives the Lantern Archon a lovingly accurate description of her mother before sending the Archon forth.

In using her conjurations for other than fighting, it gives Tishe' another idea. Spontaneously casting Summon Nature Ally V over her Control Winds spell, the druid/mystic conjures up a good Janni. Using the Celestial speech, she asks it to Create Food and Water for the assembled people, thanking the Janni for its service.

"And now, my Lantern Archon should be back", she says in hope and dread. "We'll see just how this is weaving!"

... Actions
cast Summon IV for Lantern Archon
cast Summon Ally V for Janni

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Trellus(AC 24, 103 hp, M.Vestment) 
Tuesday February 23rd, 2010 2:14:28 PM

Trellus' face blanches at the revelation that Hook City has disappeared. His first thoughts on how to verify this are quickly cut off as Tishe jumps in with an excellent idea.
"Totally waxed," he approves.

The blond man turns his attention to the next item - Brea's claim that there's a population center nearby.
Gil - You see any towns from up there? he sends out to the druid.

"Gry and Falmar, please keep an eye on our trail. We don't need any nasty surprises right now."

Trellus awaits the reports from both Tishe and Gilan before making his next move.

ooc - how far is this crew from Oddholme - if we had to walk it?

Co-DM JimW 
Tuesday February 23rd, 2010 9:49:29 PM

Brea looks to Tishe' and then smiles. "I know your mother. She does some excellent weaving." She did not know Tishe' though but she did know the mother. "I have no idea where the city went. I mean how does a whole city disappear?" As she is talking the archon returns with with a short note addressed to Tishe'

Dear

We are fine but Hook City has moved to a new location. They are trying to figure out exactly where right now but it takes a little while as the city was in disarray. That quake kind of made a mess and we have been working to get the city cleaned back up.


The group is soon being taken care of by the Janni as well who lays out a good spread for all the people and they dig into the food with relish. There are many cheers and thanks from the people directed at Tishe' and her group. It seems the Bloodpack has found antoher group of people that see them as more than just the good people they are but saviors as well.

Gilan makes a scouting trip into the air and reports back that he can see nothing in the immediate area but that this might be the direction to that metal domed city that they had been too. Brea confirms that this is where they had been going. "We heard there was a domed city out here that we could get too. Two actually but the one with a metal dome over it could be found and the other is unknown. I also heard that they did not take well to strangers."

There are no signs of pursuit from anywhere behind them but at least two of the snakemen got away and one snake though it was a mouse at the time. It is Brea that speaks up again with a hint of hope. "We could use your help but so could the others that allowed us to escape if they are still alive. Those snake things killed a few for someking of ritual but they also wanted captives."

Yanosh AC 23 HP86/86 Endure Elements 
Wednesday February 24th, 2010 9:52:54 AM

Yanosh mills around close by helping out where he can but still listening to the coversation with Brea.
Yanosh approaches Trellus and states quietly, " We could always use her knowledge with the home defenses."

Tishe' (AC 12 HP 77 /77) 
Wednesday February 24th, 2010 1:37:27 PM

Relief runs through Tishe' as the Lantern Archon brings back a note. "Mother is OK", she tells her packmates, giving them what (to her) is the most important information. She passes the note around as well so they can see for themselves what is Hook City's situation.

And that Brea knows Mara Weaver and the family is something interesting as well. Tishe' is interested in speaking with the Protector to see how everyone back on the block was doing. But not now, not now.

The brown-haired woman turns to Trellus. "We can't send them off to IronHolme. I bet they'd fit right in to OddHolme. Brea could help Murdock and Vayine start a Protectorpack who takes care of safety and policing up the inside of OddHolme, while the Bloodpack is the external security. Maybe once we find Hook City again, it would be a link for trade and a better life for all the people of OddHolme."

"But first we need to backtrack the snake-taurs and have them stop slaving in this area."

... Actions

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Trellus(AC 24, 103 hp, M.Vestment) 
Wednesday February 24th, 2010 3:54:38 PM

Trellus give Tishe a dubious look.
"If we're close to IronHome, than we're a really long hike from OddHolme. If Brea uses our name, surely Jalian of Ironhome would take them in, at least temporarily. And its the only way I see of getting these dudes to safety and still have time to track down the snake-taurs and find the rest.

Otherwise, even with our spells, its gonna take several days to fly everyone to Oddholme."

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Wednesday February 24th, 2010 5:36:38 PM

Relief......it's truly what Falmar feels he should feel about Hook city still existing...but there's nobody there he feels much of a connection to...Home...where is home ? There aren't many Elves in the sargrass....unless I haven't seen them.....no trees....yet.

Grasping his silver medallion Falmar looks around and takes a deep breath..... I've never broken a commitment in my life....they have all been broken for me....now is not the time to start

Turning to the group conversation Falmar grins as he says..

Maybe we can pick up a boat in IronHome ?

" I'm for getting us all to this IronHome if it's so close. You all need a bath. "



Co-DM JimW 
Wednesday February 24th, 2010 9:22:00 PM

As the others went about eating and drinking their fill of the stuff that had been presented, Brea was listening to the others.

"I don't know how close we are to this IronHolme you mentioned but if this is the iron domes place that was where we were headed. If there is someplace that would be just as easy to get too." She glanced around at her people and shook her head as she wanted to save as many of them as possible. "A few of those with me have a little training and could be useful in a militia. They will follow my orders and we will owe you."

A couple of the older men and women had come over to listen and they were nodding their heads. One of the men speaks up with a grin. "We have an assortment of job talent here as well. A couple of us are farmers, herders, tanners and even a weaver in this bunch. Most of us might not even mind starting over somewhere new if you give us the chance." There were a number of nods as several agreed and many more looked over as if they were willing to give it a try.

Gilan had been flying a circular pattern for some time now over the grass and had went out a good at least four miles. He had been very busy up there as the talks went on and his voice came back to Trellus and the others of the pack. "There is nothing close by that I can see and we are maybe five days from Oddholme. I cannot be sure how far away we are from Ironholme."

Brea nodded her head as the others had spoken up and she smiled. "We really could help you out but we also know that the others need you as well. I know that this might sound bad but I have to look after those that I know are alive and able to be saved. The others might still be okay as well as they were not killing us out of turn."

Trellus(AC 24, 103 hp, M.Vestment) 
Thursday February 25th, 2010 11:32:01 AM

Trellus nods his head decisively.
"Oddholme it is, then," he declares.

"We're gonna have to escort you there, at least for a few days, to make sure you're heading in the right direction and don't run into more snake-taurs, or worse."
The cleric shakes is head at the thought of a rapke pack finding these dudes.

"Yeah, we definitely need to stick together. In the meantime, can you give us more information on where and when you ran into the snakes and anything else that might help us locate your friends when we come back?"

Tishe' (AC 12 HP 77 /77) 
Thursday February 25th, 2010 12:22:09 PM

Tishe' is content with Trellus' plan; the most important part is to take care of the refugees here. "If any were captured by the snake-taurs, they are probably still alive for a while at least. Tomorrow morning, we can send a message to Murdock and Vayine. I know Murdock can Teleport and Vayine is a ranger, so they will be able to escort these people back to OddHolme while we go after any snake-taur survivors."

... Actions

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Thursday February 25th, 2010 7:51:35 PM

Falmar realizes that everything seems settled....more or less and sits down and sorts through his pack. He pulls out a set of climbing tools and grins.... when will I EVER use these here ! . AS he organizes he sets out several different strands of grasses he's collected since he first came to the Sargrass....as the sun sets he begins to weave them together in a tight intricate spiral....a begining....

Co-DM JimW 
Friday February 26th, 2010 12:15:22 AM

Brea nodded her head and then held out her hand but spit in it first. "It is a deal and you have my word as a guardian that we will help you out. We don't take kindness like this lightly." She was smiling though as she spoke and her head nodded. Glancing around to the ones that she had saved she was glad to know that she would be able to get them to safety, that she had saved them.

The rest of the group was set up for some rest and did not look inclinde to move though it was evident that if it was needed, they would. Talking was being done between the people here and they all seemed more than willing to add their skills to the mix at this new home. Some of them were young couples or younger people that thought it sounded like a good idea. This was a chance for them to get out and prove themselves, to make something of themselves.

As she waited, Brea looked around at her people again. "How soon do you want to leave?" Waiting for that to be answered as well she fell into what she knew that would help them out. "Back the direction that you came from is where we can from. It seemed to be a better idea to run a straight line than anything else out here. We have been traveling like this for a about five days from them. I figured they would be dogging us but we had a head start on them and I was hoping this steel dome was closer than farther." Thinking it over she was not sure what else she could offer that would help them to find her missing people.

With a growl at her own inabilities she shook her head. "We got away and moved through the grass for about three days before they caught up to us and that other lady made a stand against them. Then five more days, so eight days all total and it was almost a straight line that we followed. If you had carrion birds here I would say follow them as they killed about twenty people that one day but then no more." That was about all she could think of that might be helpful unless he had something specific that she might be able to help with.

A young man came over and pulled a necklace over his head, with a frown and much anger. "My betrothed is still back there and she holds the other half to this necklace. Would it help?" You could see that he really wanted to go along but also knew his limitations.

Trellus(AC 24, 103 hp, M.Vestment) 
Friday February 26th, 2010 9:15:31 AM

Trellus shakes his head as Brea speaks of carrion birds.
"No, we got Bloodflies," he responds sympathetically. "And if its been five days, there's nothing left....."
He trails off as the man approaches, and is quite glad he didn't say more when he hears the man's story. The cleric accepts the half of the necklace.
"I'm sure it will help," he assures the man. "And if she's out there, we'll find her."

Turning back to Brea.
"We'll stay with you tonight. In the morning, we'll be able to contact our friend Murdock at Oddholme, and he can help you get there. And we can provide some more food and water."

"Tishe, can you get with some of their weavers and teach them the mats pick for the night?" He gives Brea a grin, "I assume you've been introduced to our night life. The mats should help."

Sobering, Trellus gives Brea a quick run down on some of the essentials of travelling through the Grass - types of grass to avoid, no open water, bloodflies, bounders, and rapke. In the blond man's opinion, this crew has been extraordinarily lucky to survive this long, and some more information will up the odds.

As the group settles in, Trellus makes his rounds, and spots Falmar.
"Whatcha weaving?" he asks, curious.

Tishe' (AC 12 HP 77 /77) 
Saturday February 27th, 2010 8:10:11 AM

Tishe' nods, going to show the refugees of Hook City how to make mats and of which Grasses to take them from. She takes her time, patiently going over a step again and again until the people get the knack.

... Actions
Survival: Take 10: 24
Weaving: Take 10: 25

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Create Water, Resistance
1 (5)- Entangle, Endure Elementsx2**, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds*, Ice Storm
5 (1)- Control Winds*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Daylight, Haste*, Stinking Cloud
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Baleful Polymorph*
}

Yanosh AC 23 HP86/86 Endure Elements 
Saturday February 27th, 2010 4:14:52 PM

Slowly Yanosh passes among the group talking with them as he goes. Soothing those that need it. The Cleric helps with what ever is needed. Helps with what ever except weaving that is something he never could quiet get right.

Spells cast
Endure Elements
Shield of Faith

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith*

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Co-DM JimW 
Monday March 1st, 2010 9:15:19 PM

The night is uneventful for all the Bloodpack as well as the group that they have come to help out. Everyone beds down for the night though there are watched sets by Brea herself. Not that she does not trust the Bloodpack just that this is her job and she takes it seriously. In fact she spends a good portion on the night herself standing watch and she seems to be doing just fine.

As morning breaks on the grass, some of the small group is already stirring and they have taken to the lessons they have learned with ease. The newest things taught to them last night also are sticking and they make all preparations to keep themselves safe on the march to this new home. It is easy to read the excitement as well as fear that is present on some of the faces. The unknown can be daunting of course but some of those fears have been lessened by the group as a whole.

As Brea gets breakfast taken care off the group seeming to take all the strange new foods of the grass in stride, they are soon ready to move out. Brea stands by Trellus as the Bloodpacks apparent leader and waits to see what her job will be now, it is apparent that she does not know exactly her role now but she wants the best for her people.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Monday March 1st, 2010 9:38:33 PM

Falmar wakes and spend some time alone in contemplation and study before the group sets out.

As they travel he pulls out his ...project... and begins explaining to Trellus as they travel.

" At the center is the first grass I collected when I arrived at the Sargrass.. very common, easily mistaken for just any grass...surrounding it are blades with more significance. One from when the bounders attacked the boat...One I found in my boot after the Bloodpack found me. This burned set from the death knights we fought. A couple grasses from oddholme . These ones here are from when we met Sargrass with the Manfri after the Ritual. These red ones are stained with the Snaketaurs blood here..and this last one I found yesterday when we caught up with these people. It's blue....I haven't seen any blue grasses around here.... I'm not sure what it will turn out to be.." The entire work fits in the Palm of Falmar's hand and radiates from the center in an expanding spiral.... he slips it into a pocket and shrugs....

Spells
Cl 1 Endure Elements
W0 Light, Mage hand, open/close, Detect Magic
W1 Spider Climb, Burning Hands, Grease, unseen servent
W2 Web, Levitate, invis
W3 Inv. Sphere, Hold Person
W4

Trellus(AC 24, 103 hp, M.Vestment) 
Tuesday March 2nd, 2010 10:44:57 AM

Trellus looks on with interest at Falmar's expanding grass spiral.
"Shady," he remarks approvingly. "It'll be interesting to see what that looks like in a year or two!"

In the morning, the cleric studies spells, and then casts several - two of which result in the creation of a lot of grub.
[Create Food and Water- twice - enough food and water to sustain 78 people for 24 hours]

Brea comes over, and Trellus gives Tishe a quick nod.
"See if you can get Murdock".

Brea is looking a bit lost. The blond leader of the Bloodpack does his best to fill her in.
"Murdock is sorta the caretaker of Oddholme. We'll link you with him so he can help get you there while we (indicates the Bloodpack) go after the snaketaurs and your friends. Oddholme is a pretty new town we set up a little while ago. Its got its own council, but I'm sure they'll accept you and your group if you wish to stay. There's a lot of room, and they need a lot of help with just about everything. And if anyone wants to go back to Hook City, they can do that too. Uh, once we find out where it is, of course."

Once Murdock arrives and gets the situation in hand, Trellus' plan is to backtrack the Hooker's path and start looking around.

-----
Spells in effect:
Endure Elements
Magic Vestment (x2) (+3 armor and shield)

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith,

Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Create Food and Water(x2)**, Searing Light, Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)
6th - Greater Dispel Magic, Harm, Stoneskin(d)
}

Tishe' (AC 12 HP 77 /77) 
Tuesday March 2nd, 2010 1:46:14 PM

Tishe' studies and prays for a new assortment of spells (annotated) and is ready to begin her day.

She carefully crafts a note and map to Murdock telling the drow the situation and where the Bloodpack is in the desert. Once done with that, the mystic casts Monster Summoning V and conjures a Hound Archon and gives him the note and map. Taking her time, she tells the summoning to teleport to OddHolme and Murdock, giving descriptions for both. "Give him the letter and map and answer any questions for a minute then return to me and tell me what transpired. Thanks, sweetie!"

... Actions

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor, Grease, Magic Missle, Shield, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Prying Eyes
}

Co-DM JimW 
Tuesday March 2nd, 2010 9:00:09 PM

Brea nodded her head as she had expected as much from those they were going to see. Of course they could make themselves useful if this council wanted their help but if they didn't they would be willing to move on when the could. Looking over to Trellus she nodded her head. "I understand that and if they don't want or need us, than we will work towards finding a way home as well." She did not want to be pushy but she also did not want them to think that they needed to be totally responsible.

The hound archon was soon gone back to OddHolme to search out Murdock and after a time it returned with a very interested Murdock in tow. He steps forward with a raised eyebrow as she takes in the group. "These the ones that need safety and might be able to help us?" Of course he was really interested as he let his hood slip back to reveal his dark elf features.

Brea did not seem to be bothered at all by the fact and she stepped forward to offer her hand to him. "My name is Brea and these people are following me since we came into the grass. We would like to at least seek shelter with you in your home and if you agree we would like to help out." She looks around to those that have been following her and they nod heads as well. A few murmurs of approval as well and votes of confidence.

Murdock had taken the hand and shook it as he smiled. "Then I will make preparations to take the group home and we shall see what the council has to say." The group started to get themselves ready even further and the excitement was slightly contagious as they moved around. There were hugs and handshakes given to the Bloodpack by almost everyone that could get to them.

Tishe' (AC 12 HP 77 /77) 
Wednesday March 3rd, 2010 2:01:54 PM

Tishe' is quite happy that Trellus and now Murdock is in charge. Now, she can concentrate on the task of back-tracking the snaketaurs and, oooh!, that looks like a new kind of SweetGrass!

She goes to investigate the side of the clearing, talking animatedly to Wart, the sleepy horned toad.

... Actions

...Effects
Endure Elements (shared)
Mage Armor
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor, Grease, Magic Missle, Shield, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Prying Eyes
}

Yanosh AC 23 HP86/86 Endure Elements 
Wednesday March 3rd, 2010 2:42:13 PM

Yanosh quietly fallows the group as they make their way back to Oddholme. Once there he takes time to check his things and clean up some. When all is in order he waits untill everyone is ready to leave again.


Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Wednesday March 3rd, 2010 10:27:42 PM

Falmar reaches into his pack and pulls out a box of scented soaps he vaguely remembers fishing for from a tree...or was it....He actually doesn't remember exactly where he got it but he remembers Tishe' and Yanosh were there....and someone expecting a child....

He presents it to Brea,

" You should have this, it's not much but it may bring some of your people a bit of comfort. "

Falmar packs up and appears shuttlecocked and ready to Walk.

Trellus(AC 24, 103 hp, M.Vestment) 
Thursday March 4th, 2010 11:25:41 AM

Trellus is quite confident that Brea's group will be more than welcome at Oddholme, and he does his best to convey that to everyone he sees.
"The whole point of Oddholme is a fresh start," he notes.

Murdock arrives, and the refugees are off to their (hopefully) new home.

Time to get to work.
"Ok, dudes," he declares to his packmates as he turns toward the backtrail. Let's weave. Gilan, please scout ahead, and if anyone has any ideas how or where we can find these snaketaurs, speak up."

The blond man dives into the Grass, ready for the next adventure.

Co-DM JimW 
Thursday March 4th, 2010 10:16:49 PM

Brea takes the present from Falmar and then quirks an eyebrow but does smile at the gesture. When she actually smells it she realizes the scents from home and nods her head. "Thank you, this will make them feel better...a smell from home." Murdock had been setting things up that would be able to get them back to OddHolme.

A sparkle and closing of a circle left a magical ring that would allow them to transport straight there. With a glance to the rest, as well as the pack...he nods his head. "Please cross onto the circle and prepare yourselves." The whole group slowly start to enter the circle and one by one the disappear to OddHolme.

Murdock moves to stand near the Bloodpack and claps Trellus on the shoulder. "You going to have more?" He does not seem bothered just asking as things would be shaping up if this group had talents needed. Once he fings out what he needs from the pack and if they have anything else that needs done he moves into the circle himself and it disappears.

The Bloodpack is then ready to take back to the grasses on a new hunt. There are people that need their help.

Tishe' (AC 12 HP 77 /77)  d20+16=32 ; d20+14=27 ; d20+14=29 ;
Friday March 5th, 2010 9:29:44 AM

Tishe' gives Murdock a sisterly hug, and then moves to her usual place in the center of the Bloodpack movement. She watches as Gilan transforms and moves out, then assists by returning to the snaketaur battle and beginning to backtrack the treadles' trail.

Wart takes advantage of the sun and easy pace to sprawl on Tishe's shoulder and relax.

... Actions
Tracking: 32
Listen: 27
Spot: 29

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Prying Eyes
}

Yanosh AC 23 HP86/86 Endure Elements 
Friday March 5th, 2010 10:25:57 AM

Yanosh falls into his place in line and follows the rest into the tall grass. Ready once more to die for the 'Pack if needed.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Trellus(AC 24, 103 hp, M.Vestment) 
Monday March 8th, 2010 3:22:33 PM


"You going to have more?"
Trellus grins at Murduck.
"Probably not today. But, tomorrow? mmmm could be."

The blond cleric waves to the Hook City dudes, and turns to join his packmates.

Time to go hunting.


Co-DM JimW 
Monday March 8th, 2010 9:50:05 PM

The backtracking is easy enough with the ranthom path to follow along till you get to the area that you fought in. Though there are no bodies left, there are odd bits and pieces that were not edible for the bloodflies or anything else that came out. You have the general direction that the enemy had come from and that would seem to be your best bet as you start in that direction.

The going is still slow though as the grass this direction is regular and tall, impeding those that are not magically aided. The going is slow to say the least but three hours into the travel, you are starting to get hungry. You have not found anything to help you out yet in finding these lost people that are being held as hostages or slaves.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Monday March 8th, 2010 10:14:51 PM

Falmar tries to keep alert as he scans the Sargrass for signs of life. His Raven soars and glides through the air above apparently unconcerned with the slow goings below. Just surviving and getting where you are going is challenge enough here. Falmar inhales the fresh scents of the grassland as he plods along....vaguely remembering a conversation about a boat...

" With Hook City gone where are we going to find a boat ! Warped is what this is ! Warped !

Yanosh AC 23 HP86/86 Endure Elements 
Tuesday March 9th, 2010 12:09:35 PM

As they stop to look around in the battle site Yanosh picks up peices of bones from the SnakeTaurs. He looks for a skull if one is to be found. Once he has what he is looking for Yanosh dives back into the Grass following his 'Packmates. He approaches Trellus when they stop for lunch. "Trellus think we can find the Snakes using these?" he asks showing him the bones he collected.

Highlight to display spoiler: {Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Tishe' (AC 12 HP 77 /77)  d20+16=29 ; d20+12=13 ; d20+12=20 ;
Tuesday March 9th, 2010 12:27:53 PM

While light is available, Tishe' is all for continuing the tracking, eating and drinking while walking, and pushing on.

When evening gets too close, she looks for a suitable campsite that is near PodGrass and away from any dangers. She will enclose thier little campsite in an Alarm spell for anything bigger than a Bounder and not the Bloodpack that crosses the line. She also casts Prying Eyes setting the magical eyes in a circle a 1/4 mile around the camp with instructions to return and report if they see any Medium sized animal approaching the camp.

"Druidwood boats were at more places than Hook City", she tells Falmar. "Maybe IronHome would want to have trade with us, and there are the odd trader we could get to stop by OddHolme." The little woman is confident that everything will turn out all right in the end!

... Actions
Tracking: 29
Listen: 13
Spot: 20

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Prying Eyes
}

Trellus(AC 24, 103 hp, M.Vestment) 
Tuesday March 9th, 2010 8:29:00 PM

Trellus is not quite following the conversation about boats.
"Boats for us, or boats for the Hook dudes?" he asks Falmar, and then continues. "I got spells to get us around in a hurry if we need to, but it'd be real easy to miss something if we go too fast. And I'm sure Murdock and the folks at OddHolme will be able to find Hook City. They'll be shady in a few days."

The cleric takes the bones from Yanosh. "Not enough left for me to speak to," he muses. "But maybe a divination will help. I'll see if Domi is awake in the morning." He grins at his minor irreverance, confident enough that The Protector has a sense of humor to make the jest.

Tishe goes about preparing a site, and Trellus helps out as best he can.

Co-DM JimW 
Wednesday March 10th, 2010 6:34:14 PM

With the thoughts of a place to camp heavy on the minds of the pack, they start their preparations. The area is soon cleared good enough that the group will be able to sleep well enough on their grassmats. There is talk of a boat, that had been brought up before Trellus joined back up with the group so he is not totally up with what is being stated.

Food is fixed for the entire group from grasses and insects that are ever bountiful here in the the grass. As some plans are talked about on how to find their way to those that need them, everything is just quiet. Not that quiet that spells trouble but just that type of quiet that you want so that you can just relax without worry.

Gilan brings it to Trellus's and everyone elses' attention that he has a spell that will also aid them. He can commune with the grass in the morning and see where large locations of humanoids are at in the grass. Between that and the other spells they should surely be able to figure out their path.

At least for now the group is able to take a small break and just enjoy a little peace. It of course does not make it easier knowing that someone is out there in trouble, but it eases things slightly. Making it easier to do what must be done.

Yanosh AC 23 HP86/86 Endure Elements 
Thursday March 11th, 2010 12:25:01 PM

During the midnight watch (the watch Yanosh usually takes) Yanosh rolls the bones of the Snakemen that he found. Looking up into the stars Yanosh thinks of his family and what he would do if his were in trouble. "We must find Hook City and all of those that are lost in the Sargrass." Yanosh begans his nightly prayers. Preparing for the comming day.

Once is watch is over he wakes the next one and crawls onto his mat to sleep. In the morning Yanosh wakes invigorated and ready for the adventers that await them. As always he is up with the dawn for his morning prayers and a small breakfast.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Tishe' (AC 12 HP 77 /77)  d20+12=23 ; d20+12=23 ;
Thursday March 11th, 2010 2:06:37 PM

Taking first watch (where Tishe' usually takes), Tishe' ensures the others are able to get some rest.

... Actions
Spot 23
Listen 23

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm*, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V*, Magic Missle(Q), Prying Eyes
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ),  d20+5=20 ; d20+4=20 ;
Thursday March 11th, 2010 5:42:24 PM

Falmar helps make camp and explains to Trellus about the "boat".
"When we are all together moving quickly isn't a problem, but when one of us is off taking care of their own issues , Traveling through the grasses....well....eats grass.. We could cover a great distance and also transport others if we had a boat or two. We also wouldn't leave a trace or disturb the flow of the grasses.

Falmar takes his turn at watch after Tishe'
Spot: 20
Listen : 20



Co-DM JimW 
Wednesday March 17th, 2010 11:18:27 PM

The sun is up bright and early but some of the pack is up even earlier than that. They need to find these snakemen and those prisoners before they either leave or they are all dead. Breakfast is the first order of business for some while other go about their morning prayers. It is obvious that a number of different spells are going to be cast or most likely to work on finding them.

Since the night had been unusually quiet for the Bloodpack, there was a good amount of rest for all of them and they are all refreshed.

[Sorry for being so quiet guys. Bad past few days with the radiation.]

[Plans and spells used for location if we are still going.]

Yanosh AC 23 HP86/86 Endure Elements 
Thursday March 18th, 2010 2:41:42 PM

Silently Yanosh strings a crude necklace made from the bones of the snakemen.with his morning prayers he readies his spells for the day. Once his spells are ready he casts Endure Elements on himself as he does every morning before the sun rises and the plains heat up.
Yanosh watches the camp awake as he finishes hs meager breakfast. With his Axe and his seldom seen short sword sharpened Yanosh checks his armor and shield. Once done Yanosh readies himself for travel.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant)  d20+16=28 ; d20+12=30 ; d20+12=21 ;
Thursday March 18th, 2010 10:25:02 PM

Tishe' enjoys her basking in the sun among the Grasses of the Sargrass. "Makes me wonder if I could form a closer relationship with Young Sargrass without ignoring my other obligations." she muses.

The mystic moves around, ensuring that everyone has an Endure Elements protection about them, either from an item or a touch of her Wand of Endure Elements.

... Actions

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes
}

Trellus  d20+12=28 ; d100+12=37
Friday March 19th, 2010 4:27:02 PM

Trellus gives Falmar an apologetic shrug.
"We've thought of boats before. But they're freakishly expensive, at least at Rattledam anyway. Maybe we would have more luck at Hook City."

He rises. "But first, we gotta find us some kidnappees."

Like Yanosh (and practically all his other packmates), the cleric spends some quiet time praying for spells. And then spends a couple more minutes casting protections on himself [Endure Elements, Magic Vestment on his armor, and Magic Vestment on his shield with his Pearl of Power].

While Gilan casts a spell to see if the very grass can help them, Trellus goes to the Big Man.
The blond man sits crosslegged, staring at a small silver hammer held between his two hands, and chants softly, seeking guidance from his patron.
[Cast Divination - rolled 37 (success!)]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Endure Elements

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Create Food and Water(x2)**, Searing Light, Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Divination*, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)
6th - Greater Dispel Magic, Harm, Stoneskin(d)
}


Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Monday March 22nd, 2010 3:07:02 PM

Falmar stretches and dances through form after form, limbering up his body after a morning of prayer and contemplation. Watching the sun rise over the flat plains he follows the curve of the horizon in the distance...wondering how the Manfri travel and how they navigate the grasses.. Thinking about boats he recalls talk of Walkers floating across the plains.....but he hasn't seen one yet....
Where does the driftwood come from ?....how long ago did those trees die ?...

Falmar pulls out the weaving he started and loops to loosely to the chain holding the crossed swords of Domi. He tucks them both safely beneath his surcoat and starts cleaning up their camp

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Tuesday March 23rd, 2010 3:21:20 PM

Idly over breakfast, Tishe' weaves Grasses together, first one way, and then another.

... Actions

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes
}

Yanosh AC 23 HP86/86 Endure Elements 
Sunday March 28th, 2010 8:31:46 AM

Sulently the Cleric meditates as he waits for his 'Pack to get ready.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Monday March 29th, 2010 12:36:15 PM

Tishe' takes some time in the morning to play with Wart. There often isn't enough time to keep the horned toad in excercise, but they play a lively game of hide-and-seek!

... Actions

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes
}

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