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XP Awards 
Tuesday February 9th, 2010 10:30:20 PM

With the last module finished, here are your XP rewards up to 2/5/2010. Ransy and Cesar do not get any as they are just entering the game at an elevated level. Remember, everyone else was at minimum XP to make 2nd level last time, except Beri.

Xeron 1250xp
Grendel 1700xp (ADM bonus included)
Bosk 1350xp
Maikill 1250xp
Valla 990xp
Beri 1250xp

Also everyone except Ransy and Cesar get 1 hero point (don't forget to add your additional XP's for this too.)

The Doppelganger 
Tuesday February 9th, 2010 10:33:23 PM

The doppelganger formerly known as Jacob does not resist when Xeron grapples him and places a dagger to his throat, he merely starts to cry, sobbing inconsolably. "I am not a monster," it whispers to himself, "I am not."

"A threat?" Alistair asks rhetorically, "not to me, but it is quite interesting it does not know what it is." Looking at Beri and processing his question for some deeper meaning, "What? Not phased, did you not see me gasp in surprise? Is common a second language for you?" Shaking his head at the infantile thought processes of people of lesser intellect, he asks the creature again, "Where is Jacob?"

Tears streaming down it's face, it's clammy skin cool to Xeron's touch, it answers, "I told him to run, to get away before Vellinius got to him."

Maikill HP 24/28, AC17 
Tuesday February 9th, 2010 10:46:42 PM

"Let it go, it can't get away. Maybe he know something important, about Vellinius."

Maikill stands firm, he holds his axe at the ready.

"No worry, we keep ready to fight if need."

The Doppelganger 
Wednesday February 10th, 2010 12:26:04 AM

Coming to grips with what it was, the doppelganger squeezed away the tears from it's eyes, wary of bringing it's hands to it's face lest Xeron open his throat. "I know many things of Vellinius; evil bad monster." Looking at Maikill, the doppelganger's face changed as he turned into Maikill's mother, "I know who killed you mother too, I read his thoughts days ago." Looking to Alistair and the rest, the doppelganger changed back into Jacob, "Am I really not Jacob, I think I am, I feel like I am, what is wrong with me?"

Ransy AC 19/11/18 Hp 23/23 
Wednesday February 10th, 2010 5:06:00 AM

Standing at the closed door (if it was open, he has closed it by now),
Ransy is utterly disgusted by the shape changes of the doppleganger.
I hope Alistair puts an end to this soon, it's an insult to all these people he's impersonating, Ransy thinks.
No wonder that it is utterly confused about it's own identity; with all these changes I would get raving mad too. I don't know which devil has created these creatures, but it must revel in chaos. Look what a pitiful creature this is. We had better rid the world of it's misery, after it has told us everything about that Vellinius.
Tell us all about that Vellinius; how can we get to him? Ransy asks the doppleganger.

Xeron AC AC16 HP 13/13 
Wednesday February 10th, 2010 9:22:29 AM

Xeron does release the doppledanger although he moves the dagger when the creature put his hand over his face. "That thing has fooled us long enough. I will not let it go. It could take one of the group member appearance and how would we know who is who?""

When the creature take the face of a woman (Maikill's mother), the rogue push the dagger deeper i nthe neck, not drawing blood yet but close. Anger appears, a seldom seems emotion on Xeron's face "STOP THIS! Keep your real face for now on! Or you will die! "

He takes a deep breath and regain control of the tone of his voice. In a very matter of fact style, he asks "Now if you value your life, tell all. When did you "replace" Jacob? Is the man safe? How would we now that? Who is that Vellenius? How do you know him? What kind of creature is it? Did you know about the parasite? What about the lockers and their prisoners? And remember, some of us here can tell if you are lying. You try to deceive us and you are history! "

Cesar - HP 29/29, AC 19(20)  d20+2=11 ; d20+7=23 ;
Wednesday February 10th, 2010 9:59:18 AM

Seeing the doppleganger whimper and plea for help, Cesar's expression softens.

He puts his sword back in his sheathe and lays a hand on Xeron's shoulder: "The poor thing is afraid, can't you see? Please put away your weapon... and furthermore, what could he possibly do to us? There's eight of us, plus Magister Allistair. Let him calm down and tell his tale".

Cesar approaches the creature and kneels down near to it: "Let's start from the beginning: do you have a name?", he asks with a reassuring smile on his face, "Dad always told me the first thing to begin a friendship is by exchanging names. Mine's Cesar.".

OOC. Not knowing if I should roll on Diplomacy or Handle Animal (sort of Empathy) as there isn't a "Persuade" or "Empathy" ability I'll roll both... =)

Diplomacy = 11;
Handle Animal = 23



Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 10th, 2010 9:59:34 AM

ooc:

Sooooo close to 3rd LV!!!! Find me a goblin to stomp, quick!

Can we have the group loot finally divided up at this point? We've got the money and gear from beating the Gnome and his comrades, minus 800 gp. What does that add up to? Then share it 6 ways amongst the Hookers at that time.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+7=22 ;
Wednesday February 10th, 2010 10:17:13 AM

Grendel firmly speaks to Xeron, "Back off, you're making things worse." then to the group she explains, "If the Magister is not worried we should act accordingly. This is his house after-all."

Bending down low toward the doppleganger she says softly, "Jacob. As you regain your true memories you may come to wish us ill. Until that point comes you are still Jacob to us and we're honor bound to assist you. Tell us what you would have us do and explain to us your connection to Vellinius and his plans." With a friendly smile she places her hand on his shoulder and offers him comfort.

After the creature has said his peace Grendel will approach Magister Alistair. With a sigh she collects her thoughts and addresses him, "Good Magister, I have little to offer other than my apologies for bringing such trouble to your doorstep. I should have recognized a doppleganger amongst us for the past 2 days and nights. My arcane training is obviously lacking and inadequate. If you require recompense, simply name it." Then quietly to herself, "Should we not have the funds I am sure I can leverage my magical ability or cooking skills if all else fails to make the rest... eventually."

================
Diplomacy toward the Magister (using +3 for the Hero Point): 22

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday February 10th, 2010 11:28:33 AM

ooc: Group Loot is 99.357gp and Hemust and Jillian got thier weapons and armor back. That would be 16.556 gp each. I suggest we keep it for group use.

Xeron AC AC16 HP 13/13 
Wednesday February 10th, 2010 11:34:09 AM

Xeron looks at Grendel and shakes his head "If he becomes me as he can read my thought, you would you know who the real me is? I will not back off.

He whispers into the doppledanger ear "Now creature, just answer my questions and fast so I can get out of this stinky place. As soon as you tell me what I want, I will give you to the priest and she will take good care of you.. The pressure from the dagger on the neck disappears.

Thinking to himself "Why is she apologising to the rich jerk? Shouldn't he apologize for having all this luxury and doing nothing to help Mud Town?"

The Doppelganger  d20=1 ; d20+7=11 ;
Wednesday February 10th, 2010 1:10:15 PM

The doppelganger's face and body jerk back to it's true form after Xeron threatens it once more, but it does not answer his questions (intimidate roll: 1!), it just continues to cry. When Cesar comforts it, his countenance softens--Cesar must be a paladin, it thinks. When Grendel speaks gently to it he begins to break down again (dip roll:11), but attempts to speak through fits of crying, "My name is Jacob, no, not Jacob, Jacob is a good man, Jacob is my friend. He called me Temujin--said it was a good name for me, said I was too good to work for Vellinuis. Vellinuis is a bad man, no, he is a monster--a real monster. Jacob is not a monster, Jacob is good, Jacob is a druid and he calls himself a monstrologer. Jacob, no, Temujin, is not a monster.Temujin is good, he kills the evil cultists that work for Vellinius-chop, chop. Vellinius found out about Jacob, wanted Temujin to deliver Jacob to him for enslavement, Temujin say no, Vellinius hurt him, hurt him bad. Temujin's brain not thinking right after that, feels cloudy inside. But Temujin beat Vellinius, in secret Temujin cut out worm from head with axe--hurt bad, very bad, make Temujin see blackness. When Temujin wakes up, he runs to find Jacob and tells him to run, to go back home, go back home now! Jacob wants Temujin to come with him, but cannot, he must kill evil cultists that work for Vellinius first. Jacob say no, so Temujin steal Jacob strongbox, give Jacob no reason to stay and then tell Jacob he lure Vellinius away so Jacob can be safe and go home--so Temujin become Jacob. Jacob is good. Jacob find group, group protect Jacob during day, then at night Temujin sneak away and kill evil cultists that work for Vellinius. Temujin is good, Temujin not a monster."

Alistair is amazed by the story, but still wonders where the true Jacob is. When Grendel addresses him, he arches an eyebrow, "No disrespect meant, but based on my personal experience, you're very well-spoken for one of your race. As for the creature, I have no fear of it. With my glasses I can discern it's true nature at will and should it attack, I'll simply disintegrate it. Now, let me find Jacob in earnest."

Alistair excuses himself for a moment and steps to a nearby armoire and opens it. On the inside of the door is a finely wrought and highly polished silver mirror, approximately 2' x 4' long. The magister begins incanting a spell and soon brings up an image of a man resembling Jacob, but in tattered clothing, lashed with vines against a dirt wall. Pulling back the image he sees a cauldron and then what some would call a witch--her disheveled hair, rotting teeth and threadbare robes crawling with vermin are a disgusting sight to behold--the large cauldron before her boils in anticipation.

"Not good." Alistair quips. Pulling the image back even further before the image fades, it is darkness until sunlight breaks through the branches of a large tree in a clearing surrounded by sargrass. "He's in the Sargrass plains--and looks to be getting ready to be made the main course."

Xeron AC AC16 HP 13/13 
Wednesday February 10th, 2010 1:50:13 PM

Xeron pulls away the dagger and goes stands against a wall. "Temujin, relax. You are safe from me. Let me sure I understand. You worked for Vellinius and has a parasite in your head and you took it out yourself? And you went and killed the other men with a parasite in their head? Do us a big face, show us what Vellinius looks like. And please answer this question: when you were attacked by Ramdoodle's gang was it you or the real Jacob?"

When the Magister indicates the situation with Jacob, Xeron just asks "What is your exact relationship with Jacob? Can't you save him with your all powerful magic? "

He stops and then adds "Too bad we cannot be teleported where he is because we currently are looking for an employer now that we found out that Jacob was not Jacob .... "

The dagger disappears and he is standing there, now silent, a stern look on his face.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 10th, 2010 1:53:44 PM

Grendel smiles. I was right. Between the divination magic in his glasses, his ability to magically distintegrate opponents and scry on far locations he must truly be a powerful spellcaster. "So can't you go save him? I mean you've got the magic and he's your friend right?"

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday February 10th, 2010 1:55:36 PM

Despite the dire news, the bond taur's eyes immediately brighten upon hearing mention of the Sargrass Plains. Despite all the dangers and the hostile environment he cannot help but to embrace his romanticized view of the area. Grymash, another Cleric of Gargul and Bosk's personal hero, had grown up there. Although he had never met Grymash, his tales were legendary among the other clerics both for teaching pupils lessons in bravery and caution. As long as he lived, he would never forget the story of Grymash randomly trying on a magical item and becoming a girl, or being in such a hurry to jump down a pit that he forgot that he was holding both ends of the rope that was supposed to be supporting him. He often wondered how these stories got out, sure that Grymash didn't spread the tales. Perhaps they were all made up or greatly exagerated, but the taur had no doubt of his bravery or skill in battle.

For the moment Bosk decided to keep quiet. Despite wanting to go after the REAL Jacob, he knows that others are more skilled in negotiation and would be more likely to get some gold out of the deal. If the group does decide to go after Jacob, he will first talk to Alistair about the armor. Then, if there is time, he will see what he can get for selling what is left of the Zamnodle's loot.

Temujin & Magister Alistair 
Wednesday February 10th, 2010 2:23:53 PM

Upon Xeron's request, Temujin turns into the visage of a mind flayer--it's baleful countenance sending a shiver up everyone's spine, then the doppelganger quickly changes back into the form of Jacob.

Xeron's rebuke barely registered with Alistair, after all, he thought the man a thug and had half a wit about him anyways. But when Grendel asks the same question, his look is one of disappointment--how ignorant he thought. "In laymen's terms, a Scry spell such as I have cast, shows the area around the subject, but not exactly where he, she, or it, is. To blindly teleport into an area I know little about, is to invite a swift, very painful, death. Besides, if it's the sargrass as I surmise, it is thousands of miles away--much too far for a teleport spell. To get there I must travel through one of the magical doorways still linked to the Sargrass Plains, then from there I can teleport to Jacob's father and gather some more information that may help me in finding him." Alistair looks at the group, not sure if he should make the offer. Sighing, he continued, "There are many Druid tree's there, Jacobs father will require the assistance of a few able-bodied men and women to search for him no doubt. If you're willing to come along and help, I'm sure you'll be paid for your time." Then looking at the doppelganger, "Also, what do you intend to do with that?"

Maikill HP 24/28, AC17 
Wednesday February 10th, 2010 2:25:01 PM

Maikill steps back and with an astonished look as the creature turns to his mother and then back to Jacob. The words though, that is what matters "I know who killed your mother"

"Nobody hurt creature, he know who kill mother. Who, tell me now."

talk of Jacob, the Sargrass plains, all else are lost to him.

"You must tell me where find mother killer. Please, tell me. I take care of you, you tell me."

Temujin 
Wednesday February 10th, 2010 2:38:55 PM

Looking at Maikill, Jacob turns into the half-orc's mother--less the scary eyes and teeth. It is a perfect image of her, and she speaks in the same soft caring voice he remembered from years ago, "I'm sorry dear, I know what he looks like, but not where he is. I can help you find him though, his thoughts are strong, steeped in darkness and searching for more blood to spill. He is like you, but not like you, I'm sorry I could not help more." Maikill's mother looks away, the sadness apparent in her eyes, then she turns once more into Temujin--yet the sadness still remains in his eyes.

Maikill HP 24/28, AC17 
Wednesday February 10th, 2010 2:48:00 PM

Maikill drops to the floor, his face in his hands and he sobs.

in a quiet voice he blurts out between sobs "he help me, no hurt him, please" can barely be made out as his voice is lost in his weeping.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 10th, 2010 3:09:16 PM

Grendel takes all of this in for a moment. Looking out of one of Alistair's windows she sighs. 'Taking on a new job just when we got inside Hook City is not what I planned. Still, the real Jacob is in trouble. As for this Temujin... might not be evil. But he was killing those men. All of those men could have been saved if they had their parasites removed, but this creature just killed them.' She thinks to herself.

Looking at Bosk she says, "I'm torn. On the one hand, this Temujin might not be evil. On the other, it is certain that he is the 'Brain Eating' Murderer. Perhaps he was not aware of the mole and it's ability to eat those parasites. Can you divine the truth in his stories?"

Xeron AC AC16 HP 13/13 
Wednesday February 10th, 2010 3:26:53 PM

As Temujin turns into a mind flyer, Xeron does not flinch. "How can such a creature not be seen in Mud Town? How can such a monster not be reported?"

He sees the distress in Maikill about his mother killer and feels a certain connection to the huge fighter "No one know who killed my mom or who my father is? I guess finding that out could be enerving. But .. wait ....

He speaks openly 'Wait a minute Maikill. The creature has never met your mother. All he knows are you own memories of him. How could he know who killed her? If is only source of information is your memory and all you know is that orcs killed your mother, he might be manipulating you. Think about it. "

He turns towards Grendel 'Maikill looks up to you. Do you think the creature can know who the killers are? You might now want MAikill to become someone puppet."

When Allistair offers to hire them, Xeron just nods. Anythign that would take him out of Hook City is welcome.

When Grendel asks Bosk his opinion about what to do with Tumejin, Xeron interjects "Just remember that there is a big reward for finding the braineater. By the way Temujin, how did you know who the cultists were? Is there many others? "



Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday February 10th, 2010 4:07:08 PM

Bosk ponders what to do with the doppelganger for a moment. I suppose that it all depends on if Temujin plans to continue with the murders and taking the peoples brains. If we decide to let him go, we could possibly find a way to use a helmet to disguise one of the bodies in Pig Alley to look like the doppelganger, or we could tell everyone he was burned up in the building last night, hence there is no body. As long as the murders stop, then I think people will believe that the creature is gone. Besides, what the people want is for the killings to stop. If Temujin agrees to stop we have done exactly as they want. It will just be in a different way than they expected. Besides, we can continue destroying the parasites with the mole.

Returning to the topic of the murders, why do you have the brains in that chest?



Cesar - HP 29/29, AC 19(20) 
Wednesday February 10th, 2010 4:26:21 PM

OOC: I'll be away for work all of tomorrow, so I don't know if I'll be able to post. I'd post something now, but I'm dead tired and my bed is calling to me... =P

I'll see if I can manage to post tomorrow morning before getting on the train!

Ransy AC 19/11/18 Hp 23/23  d20+7=24 ;
Wednesday February 10th, 2010 4:28:27 PM

When he hears Temujin's story, Ransy tries to judge its truthfulness: 24 sense motive.
But even if it seems to be sincere, he doubts and says:

let's not forget that this doppleganger has been very confused these last few days, some would even say mad. One moment he is convinced that he really is Jacob; the next he suddenly remembers that he is a doppleganger. Do we really want such an unstable creature with us? WHo knows what he will be next: he could change into an enemy any minute, I wager. On the other hand, we cannot let him run loose here in Hook City. Let's lock him up for his crimes somewhere, and go save the real Jacob from the witch. And let's hurry.

Maikill HP 24/28, AC17 
Wednesday February 10th, 2010 4:32:50 PM

Maikill pulls himself up off the floor, his sobbing has stopped. With cold eyes he looks at Xeron and then at Ransy. His eyes lock upon the newcomer.

"I said I take care of him. He knows who kill mother. I handle him, he no hurt anyone. Unless you think you stronger and handle him yourself. You need prove stronger, you need kill me. I say he stay and help me."

Maikill stands and though tears still stain his face he looks very determined.

Temujin  d20+10=11 (Alistair search);
Wednesday February 10th, 2010 4:41:58 PM

"How do I know who is a cultist? I was there when they agreed to accept the worm, to join Vellinius' cult. Only Yosef, Numitor's sister and children are left, but they are gone now, with Roy." Looking to Bosk and then the chest, "I did not know what to do with them. I didn't not want Vellinius getting them back--the worms." Alistair immediately goes and closes the strongbox, looking about to make sure no worms had escaped their makeshift prison (nat1, crap!).

Ransy AC 19/11/18 Hp 23/23 
Wednesday February 10th, 2010 4:47:19 PM

Ransy frowns at Maikill and says:
You can't decide this on your own Maikill, as it involves a risk for the entire group.
With all respect, the first thing is to search the real Jacob. He may be entering the witch's cauldron right now!
Chasing after you mum's killer has to wait, I think; so we can leave Temujin behind bars for now.


Temujin 
Wednesday February 10th, 2010 6:40:08 PM

"I want to go," Temujin says rather meekly, for fear of being attacked, physically or otherwise, then speaks up a little more forcefully, "I want to help my friend, Jacob. I want to go."

Looking at Xeron and remembering the almost rhetorical question he asked, Temujin responds, "You won't be able to find Vellinius easily. He bought a helmet of disguise recently from a shop that got several of them in at the same time--he uses that to walk the streets of Mudtown incognito."

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+10=12 ;
Wednesday February 10th, 2010 7:36:00 PM

Beriothian listens to Temujin's tale.
A helmet of disguise? That is going to make it hard to track him down. Alistair, those glasses of yours have the ability to see things as they truly are. Am I correct in assuming that such an item would be able to see through a magical disguise?

Beriothian sees Alistair having a hard time looking for these worms and give a quick glance around where the box was sitting.

Alistair 
Wednesday February 10th, 2010 7:42:30 PM

"Yes," Alistair mumbles as he looks here and there for any escapee worms. Beri aids in the search and finds none either.

Valla AC:16/16/12 HP:1/12  d20+1=16 ;
Wednesday February 10th, 2010 8:27:19 PM

OOC: Sorry Library been shut down due to snow...

Valla is very amazed at the sight of Hook City Proper, the excited grin hardly left his face, until seeing the for sale tower; which he was very dissapointed he couldn't inquire more about it. I'll go back there

The fact that the brain eater has been 'jacob' all along, and the fact the its been eating the brains of people Vellinus has infected is all very interesting to Valla.

The creature lived amongst us for nearly three days. Single handedly killed most of Vellinus's followers, while we looked for both. Amazing... Simply Amazing.

Vallas thoughts of Alistair are of respect, the elf even bowed with "Jacob" upon first sight. Upon mention of helping find the real Jacob; Valla beings to worry. Yes, the reward would help wonders with the tower; and the man is a good man, he doesn't deserve such a fate. But much is still at stake here in Mud Town, that we've left unfinished. Vellinus is still around.

So, through all this time the elf has been silent, quietly thinking to himself, but listeing intently, he finally speaks up. Im not sure what to do with Temujin here. He could be helpful while searching for Jacob; or Vellinus for that matter, but a huge liability as well. This requires thought out actions... As for finding Jacob, we must also remember that Vellinus is still in Mud Town, or Hook City by now for all we know. The elf turns to Alistair;

After bowing; I sir, have a few questions for you as well. Why, or how, would this doppleganger be able to put these brains in a chest locked up by Jacob's father? You glasses are very valuable; would you by chance be able to point us in the direction of a magic goods shop here in the city? Whether we go find Jacob or track down Vellinus, magical goods would help alot. And third; I saw a for sale tower on the way here; only 1gold it said. I must ask, why is it practicaly being given away? Whats the catch?

Diplomacy (Alistiar): 16

Alistair 
Wednesday February 10th, 2010 8:43:41 PM

Alistair looked Valla up and down and answered his first question, "I don't know, perhaps he read Jacob's mind. When I joked Jacob, Temujin, about his father locking up the strongbox even from his son, I was slightly surprised by his answer--the real Jacob knows how to open this box." As for the rest of Valla's question, Alistair tersely replies, "Do I look like a friggin' tour guide? Come, on." Shaking his head in disgust at the elf's impertinence, Alistair finished his search for any stray worms.

-------
ooc: none of the brains looked to have been eaten.

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday February 10th, 2010 10:15:16 PM

"I'm confused. Why did Temujen bring you these brains Magister Alistair?"

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Wednesday February 10th, 2010 10:35:48 PM

Temujen, what did you do with the original contents of the locked chest?

Alistair 
Thursday February 11th, 2010 12:12:58 AM

Alistair looks from Grendel to Temujin, then back to Grendel and gives a confused look himself, sighing, he asked the creature, "Temujin, since this lady here doesn't want to ask you this question, for whatever reason, I dunno," sighing again, Why must I suffer the question of fools, the mage asks himself, I hold enough knowledge to fill a planet, but still, they persist. "Why did YOU bring these to me?"

Temujin thinks and then answers, "I, don't know, I think Jacob wanted you to have the box, or what was in it...and um, I don't remember what was in it, sorry."

Cesar - HP 29/29, AC 19(20) 
Thursday February 11th, 2010 12:35:57 AM

"Methinks our new friend Temujin here is innocent", goes on Cesar never leaving the doppleganger's side, "And although he did take the wrong road, I believe his actions were guided by a good thought... and I also think he didn't eat the brains! He said he went after the octopus-thing's cultists, who probably had one of those mind-controlling-worm-things in their brain and not knowing about the mole he just removed the problem at its very root! But as we are speaking the real Jacob is in some kind of danger, so let's get a move on and go to his father's place to start investigation!"

OOC. off to Milan! Cya! =)

Xeron AC AC16 HP 13/13  d20+8=11 ;
Thursday February 11th, 2010 10:06:10 AM

Suddenly realizing that some worms might have escaped, Xeron go check for them but like Allistair and Beri, does not find any (search: 1d20 + 8 = 11).

He goes back to his position agaisnt the wall and asks Tumejin "Can you show us the type of disguise that Vellinius likes to use in the hat of disguise?"

He looks at Maikill and realizes that the barbarian would fight to death is anything would be done to the doppledanger so he asks another question "You said you know who killed MAikill mother. This is your only ticket to freedom right now. How about you tell us exactly what you know or show us if you want. "

Maikill HP 24/28, AC17 
Thursday February 11th, 2010 12:02:19 PM

Maikill stands by Temujin and nods.

"Xeron is right. I save you if you help me find mother killer. Tell us what you know, I no let them hurt you."

Valla AC:16/16/12 HP:1/12 
Thursday February 11th, 2010 12:49:28 PM

Valla looks astonished at the way Alistair answers his questions; Why does one with knowledge refuse to share with others. Its a sad day today...

Valla shakes his head at Alistair; Im trying to help Jacob; showing respect to you, a human while seeking harmless information that I can get on my own given a bit of time. Something we don't have alot of by the way the situation sounds, and disgusted reply's are what Im given.... Valla stands and walks over to the door way, standing next to Ransy.

I know Maikills mother's killer is a very important issue. To Maikill and to myself as well, what pains my comrades should pain me as well. I also think this tower; selling for only one gold! Is important too; but both are but mere hassels at the moment. We need to track down Vellinus and find the real Jacob, before we follow leads to your mother, Maikill, or my tower.

Valla looks to Grendel and Bosk; The Sargrass plains arn't getting any closer with us standing here. Jacob isn't getting any better ethier. We should figure out what to do with Temujin and get on with this. I agree with Ransy, turn the 'ganger into the guard. Let them deal with him. Yes, he was attempting to do good, but he still killed many people. Since there was another way to save them, I think he should pay for his crimes. Ignorance may be bliss, but it doesn't give immunity to the law, if the law is still intact here in the city proper that is...

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=15 ; d20=3 ; d20+4=10 ;
Thursday February 11th, 2010 3:02:31 PM

Responding to Valla, Bosk thinks for a moment and decides to ask three questions.
waiting for an answer to each item before moving on to the next one he starts by addressing the group. I agree with Valla, we need to leave as soon as possible if we want to save Jacob. Allister, am I correct is assuming that if we need to locate Jacob's father and gather some more information before we can find him, that you believe what ever the witch is doing will take some time and that there is a chance we will be able to come to Jacob's aid before it is too late?
do you think we will we have enough time to do something with Temujin, should it be deemed necessary?


When Allister is done, he speaks to Temujin.
Temujin, you said that only Yosef and Numitor's sister and children are left. Were they the women and children that we had downstairs this morning? If so, I am worried. We removed the worn from Yosef already, and that women is aware of the fact. If that is the case, Yosef may be in danger of getting killed or having the worm reimplanted by the Ilithad.

I think we need to carefully consider our actions before deciding what to do with Temujin. We need to determine what this cult does and why people would willing accept the worm in order to determine if it warrants the members death. We also need to get any information we can about Maikill's mother's killer. Furthermore, if we turn him over to the guards we need to make sure we can still get access to him if we need more information. If Temujin's actions were necessary, we can still tell the people we put an end to the murders. After all, they murders should stop now that we have a mole that can remove the worms without killing the victim. Temujin, please tell us all that you know. You said the others afreed to accept the worm, did you volunteer to get a worm implanted, or were you forced to? Why would they agree to recieving the worm, and why would Yosef change his mind and want it removed? Do you know what Vellinius is trying to acomplish by all this?


After he is finished questioning Temujin, he decides to ask Allister one more question.
Allister, I hate to trouble you, but you are the most powerful and learned man I have ever met. Could you by any chance use your mirror to scry an Ilithad named Vellinius, or find a way to let us know when he is close by? He is the one responsible for the worms and is the one who was after Jacob.

After asking his questions and receiving his answers, Bosk quickly scans the room for any worms that may have escaped.
=============================
Diplomacy =15
Search for Worms = 3
Spot Worms = 10

Ransy AC 19/11/18 Hp 23/23  d20+2=15 ;
Thursday February 11th, 2010 3:08:46 PM

Ransy smiles at Valla and says: well put, Valla.
and he adds to Cesar and Maikill: I don't understand why you so readily believe what this doppleganger says. Haven't you heard him say this incredible sentence: "I was there when they agreed to accept the worm, to join Vellinius' cult." Now, I can't believe that! Nobody would willingly accept a worm in their brains and become a slave with horrible pains in their heads. That simply can't be true.

Ransy then looks in his vicinity for escaped worms too: 15 search.

Maikill HP 24/28, AC17 
Thursday February 11th, 2010 6:45:27 PM

"He know what mother look like. He know about killer. I no tell anyone. He help me, I help him."

Maikill says, getting a bit annoyed that people seem to think him stupid or incapable of making a decision.

The Order 
Thursday February 11th, 2010 6:59:17 PM

When asked so many questions in quick succession, Temujin tries to keep a sense of them all. "Vellinius' disguise? No, I cannot, he did not show me his disguised appearance, he just bragged about it to me." Looking back to Maikill and his promise of protection, Temujin turns into a half-orc, the resemblance was striking--it was Maikill's uncle. In a gruff voice that was hard to deny was Maikill's uncle, Tem spoke, "I saw Maikill through the window when he was fighting that gnome and his crew. He fought well, killing that other half-orc wench. She fought much harder than Maikill's mother, so soft and easy, no challenge at all." The uncle touches the side of his face where a scar had formed, "She'll never lay a hand on me again!" Laughing at his deeds, the half-orc changes back into Temujin and looks away, ashamed of bringing back the memory of what had transpired to Maikill's mother.

Alistair didn't waste his time rebuking the impertinent elf, Valla, instead he thought maybe he should have stayed on the South Hook side--his pantry would be empty, but he wouldn't be subjected to such innane questioning about real estate and other matters that some were too lazy to undertake themselves. When Bosk began his line of questioning, Alistair remained quiet until he was finished, then corrected him, "The name is Alistair, not Allister. As to what I saw, it was obvious to me that Jacob didn't have much time. Instead of wandering about the whole of the Sargrass plains without a sense of where to go, the logical starting point would be with Jacob's father. As for Temujin, I don't care what you do with him he is not my concern nor my responsibility--but he can't stay here. If you take him to the city guards, it will take you hours of questioning and depositions, if you're lucky. If that's the route you choose, then I cannot take you with me, as I will have already left--in fact, I'm going to gather my traveling kit and will be leaving in a minute or two." Saying that and having finished his search for any errant worms, Alistair leaves the parlour and walks down a hallway out of sight--an aggravated old man's gait in his walk.

When Bosk asks about Yosef, Numitor's sister and the children, Tem nods his head to the affirmative but then looks confused about Bosk's extrapolation of the events that might occur. When asked if he accepted the worm willingly, Tem once again nods to the affirmative. When asked why and further asked why would Yosef change his mind, Temujin closed his eyes and thought about how to answer--his mind was still cloudy and he had to remember he was not Jacob, but Temujin the enforcer.

"In order to be inducted into the Order of R'lyeh, you had to accept the worm. In exchange for becoming a member of the Order, we were promised wealth and dominion over other men--that in time we would become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. It was a lie. Vellinius used the worms to enslave us, to further his own desires, his greed, his lust. Whether or not the Old Ones exist is unknown to me, I have never seen them or felt their presence in the Wold--this is what the others learned as well and they sought a remedy to their curse and they found it in the brain mole you have in your possession. When Vellinius learned of their treachery by torturing Numitor, he tasked me to find the mole and destroy it. He said he would reseed the traitors that had already undergone the procedure and I was not to harm them, that pleasure was his alone. But then we told me to bring in Jacob, good Jacob, to be inducted into the Order. I told him no, that I would not do such a thing. Vellinius tortured me until I agreed, but I had lied to the Master of Dreams. When I was able to, after I warned Jacob, I cut the worm from my head with the axe from the strongbox. The axe! That what was in the strongbox--and still is!" Pointing to the strongbox, "It lies under the worm infested brains."

After a moment, Temujin continued, "When I awoke from the blackness, my mind, it was cloudy, still is. I knew I had to find protection against Vellinius until I could get into the city." As Temujin said this, he slowly turned into Jacob. "I was a mere grass farmers son, well learned in many things, but Mudtown was dangerous and I needed to hide for a few days before I could get to see my old friend Alistair. Then later I was beset upon by that gnome, but luckily you guys saved me." Jacob's smile was genuine, but then twisted as he shook his head violently and became once more, Temujin. "Ach. Later, later that night, I decided to continue my quest to finish the order. One by one I would kill them all for what they had done to so many innocents. Vile and evil people they were; Numitor, his sister and their children," Temujin paused, hoping the group would understand what he implied about Numitor and his sister without having to say it aloud. "They were the worst, they were also the most devout. They planned to start their own Order, without Vellinius, and I believe it was they who started the initial search to acquire the brain mole. Numitor was rewarded with his treachery I surmise, but I'm not certain of the fact, as I have not read Vellinuis' mind since last I saw him over a week ago." Sighing, Tem looked to the others and asked a rhetorical question, "What else is there left to be said?"

Bosk takes this all in and politely asks Alistair a favor when he returns from down the hall, to which the wizard replies, "Not today, that was my only scrying spell as I do not make it a habit to intrude where I'm not wanted." In this light the man did look old; He had put on a weathered old cloak, changed his shoes for boots, had a backpack on and was holding a staff made of alabaster stone--his head was unadorned but for a small interwoven gold headband, most likely of elven crafting.

"Have you decided?" Alistair asked, obviously impatient to leave.

As Ransy had listened to the entire explanation, he had also been searching the area around the box for any stray worms that had escaped while it had been opened. His search had been rewarded by finding a lone worm crawling under the lip of a lamp base.


Beriothian (Will)-- AC:18/15/13 HP:6/7 
Thursday February 11th, 2010 7:52:31 PM

Beriothian turns and addresses Alistair.

I think we are probably all comfortable with taking Temujin with us as long as he is under the constant watch of Maikill, though I must insist that Temujin share with us how he was able to sneak out each night undetected so that we can make sure this trickery is not employed again at a future date. Also, Maikill, I trust you to be able to carry out your duty with Temujin should he try to betray us, the fact he could pretend to be your mother won't affect this will it.

Beri turns to Temujin and adds in a serious, but very non-threatening manner

Just so we are clear Temujin, I don't take you as the type of person who would betray our trust like that, but if you were to do so we would leave you at the mercy of Xeron's dagger.

Temujin 
Thursday February 11th, 2010 8:02:51 PM

"I loosened one of the bars on the window of the child's room where I was sleeping," the doppelganger replies, "then turned into a very skinny child and snuck through. When I came back, I replaced it." Temujin merely nods at Beri's statement about Xeron's dagger.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=19 ; d20=19 ;
Thursday February 11th, 2010 9:27:00 PM

Before we go, does anyone have some sort of healing spell that may help Temujin's mind recover from the axe? Also, Alistair, while you were gone Temujin said he was bringing you an axe which is under the brains. I don't know if it is relevant, but I thought I should tell you. He said he used it to cut the worm out of his head.

As he waits for Alistair's reaction, Bosk tries his best to sense Alistair andTemujin's sincerity and motives. In the past few days he has had too many people turn out to be something other than they seemed and paranoia was beginning to get the better of him.

If Ransy does not kill the worm, Bosk will point it out to Alistair and ask permission to crush it with his axe handle. He will then ask if the box of brains should be destroyed to prevent others from becoming infected.

Sense Motive Alistair d20+3=19
Sense Motivr Temujin d20+3=22

Maikill HP 24/28, AC17 
Thursday February 11th, 2010 10:27:41 PM

"Serjan, Uncle Serjan! Why he come back? I tell him leave mother alone, never come back."

Maikill's knuckles turn white as his grip on the axe handle tightens.

"You know where find him? He was close when we fight gnome. You help me find him. He die, maybe he die slow not fast."

Temujin 
Friday February 12th, 2010 2:12:47 AM

Alistair looks at the strongbox, "I do not wish to open it here, again. If we're taking Temujin, then he can carry it in his pack as he's been doing."

Cesar - HP 29/29, AC 19(20) 
Friday February 12th, 2010 4:04:03 AM

"It seems that all has been decided: we go to Jacob's dad to start the rescue mission for Jacob and Temujin comes with us, along with the strongbox, although maybe we should clean out the worms and the brains as soon as we have a chance. If it's ok with the rest of the group, I'll help Maikill keep an eye on Temujin. So, what are we waiting for?".

Xeron AC AC16 HP 13/13 
Friday February 12th, 2010 9:31:17 AM

Xeron's expression on his face does not change as more of the puzzle is revealed.

He looks at Tumijin "Just to make sure I understand. Numitor' sister, Yosef wife is part of the cult like the children? OR are they innocent? If they are culting, we need to warm Sanji and the others."
He stops and looks at the doppledanger "If I ever found out you lied to us, you will wish you had died of your own wounds ...."

He approache Maikill "So Big Guy, seems like you have the identity of your mother's killer. Count me in. I am this thing about killer of defenseless women. And trust me, I can help you make him die slow. " He smiles, a cruel smile at the idea of exacting his revenge by proxy on Maikill's uncle.

When Alistair comes back of goes back against the wall. "As ready as I am going to be. By the way, should we burn these worn infested brains? I woud hate for one of us to be contaminated by accident."

Valla AC:16/16/12 HP:1/12 
Friday February 12th, 2010 1:29:12 PM

Valla listens and nods along with Bosk and the others. Admitting defeat when it came to getting rid of Temujin. He'll be coming right along it seems...

When the truth comes out about Maikills mothers' killer, Valla shows a grim face, looking at Maikill Im in as well Maikill. Who ever killed your mother is just as bad as Vellinus to me. We'll track him down. But make sure you keep your eyes on the doppleganger. He's not to be out of your sight buddy.

Valla gives Temujin a sneer; but says nothing. With Alistair coming back into the room Valla taps his staff on the floor; checks his pack for both his scrolls and makes sure his sword is secure, same for his bow and quiver. Im ready as well, and yes I think as soon as we get outside we should burn the brains and worms. Keep the chest, Temujin can carry it too. As for the axe inside, I think we should look at it, If its not for Alistair, maybe Maikill should use it. He's an axe man! Valla smiles at his attempt to jest, looking around to see if anyone else thought it funny as well.

Maybe these people will turn out better than I thought, Temujin is always shady to me though...

While waiting for everyone else to ready themselves, Valla says one final though, as soon as we can, I want to inquire about the tower we saw on the way here. If were leaving the city on foot, I say we stop there on the way out. It won't take but a minute.



Temujin 
Friday February 12th, 2010 1:55:56 PM

Temujin looks at Xeron and looks perplexed, "No, uh, yes. I mean, Yosef and Numitor's sister are not married, those are not Yosef's children. Numitor's sister and children are part of Yosef's new cult, no worm required."

Valla AC:16/16/12 HP:1/12 
Friday February 12th, 2010 3:39:01 PM

Valla shakes his head is disbelief... you mean to tell me, We just sent Yosef and the others to a new town, to start a new cult in? One just as bad as Vellinus's??? looking at Xeron, still shaking his head from side to side; That was a bright idea... huh?

Ransy AC 19/11/18 Hp 23/23  d20+6=23 ;
Friday February 12th, 2010 4:27:16 PM

Ransi calls out: worm, there! and drawing his sword he points it towards a point under the lamp, while moving towards it.
Whether or not he will attack the worm, depends on:
1. it's size: if it is 2 inches or smaller, he will just watch it closely and make sure it can't get close to anybody.
2. other people blocking his way.

If it is larger that 2 inch and the path is free, Ransy will attack it with his sword, taking care not to hit the lamp.
attack 23.
(OOC: do I need to roll for damage?)


Xeron AC AC16 HP 13/13  d20=4 ;
Friday February 12th, 2010 4:58:27 PM

Xeron looks at Temujin with displeasure. "Why did you let us send the evil sister and children to a new town where they can do their evil deed? Wait .. may be it was all a trick .. Yosef wanted to strart his new cult but needed to get rid of the worm and tricked us into it ... this is double, triple and quadruple crossing. I am afraid we have doomed that village. Can our priests use detect good once in a while? So what do we do about these 4 now? And how can se tell if the doppledanger is lying or not?"

Sense motiveL 1d20 + 0 = 4 (great!)

He shakes his head, showing that he is upset at what has occured. He was the one who convinced the group to save Numitor/Yosef for Good and he might have unleashed some Evil. May be he should stick to killing when instructed and stop showing initiative.

Jacob, Temujin and Alistair 
Friday February 12th, 2010 6:12:07 PM

Momentarily changing into Jacob, "I'm very sorry Xeron, I did not know, I'm not Temujin when I'm like this." Changing back to the form of the doppleganger, "He does not know me, but I know him."

"Gah! Don't kill it, hold on!" Alistair collects a small bottle out of his backpack and fishes the white bulbous inch worm into the bottle and corks it tightly. Looking at it for a moment, "Later..." he murmurs and puts it into his backpack. "Well, whoever is going, I'm leaving, so the door is that way. Temujin, you can't go out like that, turn into Jacob if you must, but know I can see what you really are." Alistair raises his finger and blows on it, "So behave."

------
ooc: any last requests before we set off? Next post from me will be the journey there. Probably much later tonight or early tomorrow.

Grendel (Jay) AC:17/10/17 HP 8/13 
Friday February 12th, 2010 6:47:32 PM

Grendel just shakes her head. "Let's get going." As much as she has longed for Hook City she'll have to wait for another day. With all of the lies and disguises, maybe Hook City is not the place she thought it was.

After the whole incident with Maikill, Grendel speaks to him quietly. "You know I am a cleric of Flower. She is the goddess of family. Can you imagine how she would feel about your desire to kill your uncle?" After pausing a moment to give Maikill a chance to reflect, her demeanor changes. Her face shaking with a controlled rage her tones grow harsh and husk, "That your uncle could kill his own sister... Flower would have him flayed alive for such a betrayal... a rage only a mother who has suffered loss can feel. Justice will be meeted out to your uncle... slowly." and with that she turns on a heel, her hands balled into fists, showing an agitation more common to her orc ancestry at the moment.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Friday February 12th, 2010 8:16:36 PM

Pondering what the wizard meant when he said later to the worm, Bosk loosens his grip on the morning star. In the end the cleric decides he has asked enough questions and that they should be leaving as soon as possible.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Friday February 12th, 2010 11:41:58 PM

Beriothian asks Temujin one last question
Since you are able to read minds, can you tell us anything about about the young mute lady we rescued from the locker? While we strive to help whose in need there was still something odd about her. For all we know right now she was Vellinus using that helmet of disguise.

After hearing the answer Beri tells Alistair that they he is ready.


Ransy AC 19/11/18 Hp 23/23 
Saturday February 13th, 2010 5:15:19 AM

Although he is glad that he has spotted the worm before it could attach itself to anybody, Ransy wonders silently about Magister Alistair. Catching worms now, are you? I hope you're not in league with Vellinius. And what about that box with infested brains, you're going to leave it here?

aloud he says to Magister Alistair: I am ready to leave, but shouldn't we burn those brains in the box?


Xeron AC AC16 HP 13/13 
Saturday February 13th, 2010 10:38:04 AM

Xeron believes Temujin apologies (previous failed sense motive roll). "It is okay. It is just additional unfinished business. Although it would eat me inside out if anyone in that village will get hurt because of what we did."

When Beri asks the question about the woman they rescued, Xeron seconds the question "Was she really mute or was she a weird creature pretending to be a woman and could not speak common?"

================================================================================
OOC: Xeron is ready to go after Jacob but feels very guilty about sending the culting to that poor village.

Valla AC:16/16/12 HP:1/12 
Saturday February 13th, 2010 1:23:41 PM

Valla nods his head to Alistair. Ready to go as well. The brains need to be disposed of. Nothing good can come from keeping a box of worm infested brains. He says aloud, on his way to Xeron; he pats the rogue on the back, Its ok friend. We did what we thought was the best, and most good intended, thing to do. Saving the lives of four innocent people is what we thought we were doing. Now that its been thrown back into our face, we should not be so ready to believe everything everyone says to us anymore.

Valla's face turns back to its grimful self. He walks out the door quietly, only stopping by the tower long enough to ask a few questions.



Onward, downward and outward...  d100=64 ;
Sunday February 14th, 2010 6:06:51 PM

Pampas grass, all dry
crumbles apart
water and sky...
- Hakukin 1817

Temujin thinks about it for a moment before answering, "She was thinking about returning to her family, that's all I know."

After being ushered out of his home, Alistair locked his door with a mundane key, then heads in a direction opposite of Valla's tower. The sun beat down unmercilessly on the group, it's almost unbearable warmth permeating months and years of being saturated in perpetual rainfall. This and the discontent about this turn of events, Valla is about to protest when the group reaches the Marble Causeway only in one block of walking--it would seem Jacob had taken the long way around. Temujin, prior to exiting Alistairs with the worm-infested brain strongbox now back in his backpack, had turned into Jacob for the trip.

Traveling East toward Market Bridge, the group passes an outpost of the Woldian League of Adventurers on the left side, and a recruiting office of the Mailed Fist opposite it on the right side of the causeway--both seem of interest to Bosk, but Alistair has neither the time nor inclination to stop for anyone to investigate any further other than a casual glance as they walk by. Looking back, Alistair tells Cesar he will have to stable his horse or give it away, it cannot go where they are heading. His timely suggestion comes as they pass a stable--coincidence, I think not. Quickly Cesar finds out that it's 10gp a day to stable his horse, there is no haggling on the matter. The place inside looks a hundred times better than the one in Mudtown, so he's assured that his horse will be well cared for if he judges it by looks alone.

Alistair continues to lead the group, but at a critical juncture, he heads down and around to the right, under the stairs and magical elevator that takes people up to the Market Bridge--instead he leads the group down into Labor Town. Forgetting himself a little, and lightening up as he got back into the swing of being Jacob again, Temujin-disguised as Jacob, spoke. "On both sides of the river is a district known as Labor Town. Before the Great Migration, the farmers who lived here used to work the edge of the Sargassi plains and herd animals that lived here. Also, others who live here do so by earning their living by the fruit of their own labors. This is the poorest part of the entire city; It is very much like a merchants quarter in most other cities and only slightly above the level of wealth of Mudtown, but that slight advantage of wealth is quite noticeable." The streets are lain with cobblestone, worn and uneven, but it's better than a slope of wet mud to try and traverse in the rain.

As Jacob had stated earlier when the group had first entered Hook City, the denizens of Labor town had taken to painting the walls of their houses in varying colors of orange, blue and other vibrant combinations. The effect was joyful and beautiful at the same time. Little shops and homes were passed on the way as Alistair lead them all to the docks that now rested in a calm harbor, made so by the fact that South Hook was completely surrounded by the endless sea beyond and formed a breakwater from the incoming tide for the docks here on North Hook and on their side. Alistair quickly buys passage across the small harbor to the west side of South Hooks docks in their sister side of Labor town. The East side of Labor town, even though it was the West side of South Hook, seemed a bit more opulent, maybe because they were on a richer side of town. For all the glories and edifices and sheer cleanliness of North Hook, it paled in comparison to South Hook--magic was the staple here, and it was rich fare. Walking up and out of Labor town into South Hook, into Magic City, the buildings were also white, but on this side it was not white stucco plaster that covered the buildings, the buildings themselves were made of white marble--every one of them.

There was no Marble Causeway as there was in North Hook, no need for it as all the streets here were covered in white marble--it was as if the entire City of Magic had been carved out of a mountain of white marble. As Alistair traveled onward east, toward the city docks, Jacob remained silent--but his gaze was upon all and everything. One of the first shops that caught the groups eye was the Catacombs--the Woldwide shop for all things magical and mundane. Even if Alistair wanted to stop there, he did not, he knew if he did it could take hours to complete one order and that was precious time they did not have. Other various shops and homes were passed along the way--some of the shops discretely advertising lower prices than the Catacombs. It was about then that the group noticed that only a handful of people were actually walking on the streets. Most were in horseless carriages, that is to say, carriages that had no obvious means of locomotion; Flying carpets and floating cushions. The sight of the latter reminded the group of their first employer, Venbolio Penn. If he did indeed live on this side of the city, he was far richer than they ever had thought. Another place that brought great attention to those of it's inclination in the group, and even to Alistair, was the Star Mages Guild. It's headquarters were here and it was an impossibly thin and tall minaret. "It's incredibly large on the inside," Alistair quipped, seeing the questions flooding the eyes of those looking upon it.Near the center of the city was a huge castle with four massive minarets--one on each corner of the square shaped fortress. "That's the abode of the Council of Four," Alistair says as he see's several in the group eyeing it. "At it's center, the golden dome there, that controls the weather in all of Hook City--quite a feat of magic if I do say so myself." Alistair remained quiet after that, leading the group still further into Magic City and to the docks.

The pace of the old man seemed to grow less and less the farther they traveled. Alistair was obviously old, and he was definitely feeling it walking such a long distance. After passing through the city wall that surrounded the North, South and East side of the city, the group had reached the docks. It's wooden piers and warehouses bustling with activity, the smell of the sea filled the lungs of the group. It was quite different than the smell of the city, which was pristine, clean and ineffectual--this smelled like life, unabashed life, with all it's smells and sounds and dirt--the weather control tower did not hold sway here, as was also the case in Mudtown. Looking out at the vast sea, Alistair murmured something said once by a great man, "We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." Saying this, the old man headed South and upon reaching a small wooden building, with no identifiable markings on it's exterior, Alistair brought out a key and unlocked the front door. Heading inside and waiting for everyone else to enter before he closed and locked the door again, the old man went to and opened a trap door in the corner of the rather small room. With so many people inside, it was rather cramped. Heading down first into the bowels of the docks, he waited for the rest before telling the last to close the trap door behind them. With an audible click, it locked behind them with having anyone make an effort of doing so.

Darkness enclosed the group as the trap door was closed, but Alistair brought out an everburning torch from his backpack, which was enough to light the way. The group was in a small tunnel lined with slate or some other dark type of stone material. It's walls weeped with moisture and the smell was damp and moldy as they traveled deeper into the earth. Passing a series of tunnels and offshoots, some that were caved in and others that looked like they were intentionally blocked off, the group with Alistair in the lead finally end their travel in a small chamber. In this chamber was a single large door, which looked to be made of stone as the rest of the room. "Beyond this door is the depths of the vast sea we saw above. Prior to the Great Migration, it opened up to the ground level of the Sargrass Plains. Since that time, it is as it is now, yet, with the right words of magic, we have found that such doors can still lead to the Sargrass Plains." Motioning for the group to step back and to give him some room, the wizard placed his left hand on the center of the door and incanted powerful words of magic. The outline of the door glowed with magic, then sigils and runes began to glow all along the interior of the door forming a magic circle upon it's surface. Stepping back once his words were said, he opened the door and sunlight flooded into the room. "After you," Alistair motioned.

The group found themselves on the shore of a river, startling a small flock of prarie birds, "Blind swallows they are," Jacob says, as the flock takes to flight over the 10ft tall sargrass. Alistairs steps out into the riverbank and turns to close the door behind him. Just before he closes it, he marks it's location by digging a hole with his foot into the ground and dropping a gold piece into it. Stamping the dirt over it to secure it's place, Alistair closes the door and it slowly vanishes from view--leaving nothing but the sight of the river behind it. Alistair quickly pulls out a handkerchief and asks everyone to make some room. On the ground he opens the handkerchief to reveal a 6ft. diameter portable hole, as he calls it. "I cannot take everyone and I don't have the spells today to go back and forth to ferry everyone, so four of you must step into the hole and be carried there. The Taur is too large, so he cannot enter it. Also, if anyone has a bag of holding, or any other type of magical extra-dimensional item on their person, they cannot enter the portable hole either, unless they wish to kill themselves and everyone else inside. In you go." As Alistair waits for the four to enter, he turns and says to Jacob, "Change into something else, we cannot appear at Master Halfdane's doorstep with you looking like his son, Jacob. Temujin thinks about it for a while and turns into one of guards he saw patrolling the streets of North Hook. Once the four were inside, Alistair folds over the ends of the portable hole until it's fully closed and formed once again into a handkerchief, which he neatly stuffs inside his robe. "Hang on. Yes, I mean that literally, hold each others hand. You, Taur, put you hand on my shoulder and take care not to jostle me lest you want to end up as part of a tree or mated badly with a Rapke." Alistair cleared his mind and invoked the words of his spell, "Absentis!"

With a flash of light and a gutwrenching drop, the group find themselves standing in a large clearing in the Sargrass Plains. In the center of the clearing is an enourmous tree, it's branches forming a canopy some 100ft. in diameter. Around the base of this tree is a compound of various buildings and corrals. People are working here and there as Alistair takes out the handkerchief, opens it with a rush of air and lets those inside, out. Picking it back up and folding it back into a handerkerchief, Alistair begins to walk toward the main building and is soon met by armed guards and the lord of manor.

"Master Alistair! By the gods, it's good to see you, your presence is much needed! Jacob has gone missing three days now and I've not a clue where he could be."
"Yes, Master Halfdane," Alistair responds, "I have seen where he is, with the help of these men and women here." Alistair motions to the group.
"Most fortunate indeed," Halfdane replies, and steps forward to introduce himself and shake the hands of each person in the group. He seems very down to earth and not a noble priss that some were expecting. "Will you help me find my son?"



Xeron AC AC16 HP 13/13 
Sunday February 14th, 2010 6:26:38 PM

Xeron walks around Hook City utterly unimpressed. When Alistair mentions the weather magic device, he says nothing but thinks to himself "Darn rich pampered spoiled brat! His stupid nice weather is making Mud Town always raining and he is proud of it. What a Jerk"

When Alistair asks for volunteers for the hankerchief, he takes a steps back indicating that he is not getting in. If it is a deal breaker, so be it.

Assuming, there were 4 volunteers, when he opens his eyes and the Sargass Plains, he is flabbergasted. This is the first time in his life he has left Mud Town/Hook City. He has never seen a tree this big and a rare look of surprise can be seen on his usually stern face.

He watches the poor father and just nods at his request. The absense of walls and windows is a strange sensation for the rogue.

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Sunday February 14th, 2010 6:45:34 PM

Beriothian emerges from the portable hole and find himself in front of a giant tree, even bigger than the ones that grow in his home town. He listens silently as Halfdane talks with Alistair and then shakes Halfdane's hand.

It's a pleasure to meet you Master Halfdane. We will do all in our power to bring Jacob back to you.

Grendel (Jay) AC:17/10/17 HP 8/13 
Sunday February 14th, 2010 9:22:21 PM

There are a million things Grendel would do in Hook City, but for now that all has to wait. Before departing Alistair's she touches her hat of disguise and murmurs, "Shizzle-bop" while imagining a human version of herself, a bit easier on the eyes as well... dressed in a formal gown of Flower, with her holy symbol prominently displayed.

As she walks through the city she makes note of a great multitude of things to do later. Though she is obviously discouraged from not having a chance to explore right now, she now has a long list of possibilities to ponder over during this next adventure. When Alistair requests four volunteers, Grendel will agree to do so. "I've always wanted to see what a pocket dimension of the astral felt like..." and jumps in with great enthusiasm.

Once the pocket dimension is re-opened she climbs out, not finding the experience to open any new vistas of thought on topics esoterical or arcane. Grendel nods to Mr. Halfdane, "Aye, we're a group of protectors from Hook City. We'll help you find Jacob. Time is short though, what can you tell us?"

Maikill HP 24/28, AC17 
Sunday February 14th, 2010 9:37:50 PM

Maikill is still seething inside and finds little joy in the wonders of Hook City. He follows along, on edge and ready for a fight. When Grendel decides to enter the space, he joins her. Perhaps there are dimensional monsters to fight. Regrettably, there are none. He exits the hole and quietly waits for a chance to fight.

Master Halfdane 
Monday February 15th, 2010 2:38:54 AM

"What can I tell you?" Halfdane says rhetorically, "Well, four days ago, a day after returning from Hook City with some cockamamy story about befriending a doppelganger and it running off with the strongbox I sent him there with, Jacob meets this girl. She was pretty she was, but not from around here. She was from a neighboring farm and she seemed to know everything about that farm, and she was looking for work, but I'm not hiring, not since the Great Migration screwed all of us and move us out to the middle of nowhere with no large city to do trade with. Damn the eyes of those that did this to us." The man sighs and apologizes for his outburst in front of his guests. "Then the next day Jacob is gone, leaves us a note that he's run off with this girl. But I sent a few of my men to the farm she was from, they came back yesterday and said they never heard of her. So I've sent out search parties, but no luck yet."

"Interesting," Alistair murmurs, "I scried Jacob and saw he was deep in the earth, at the base of a Druids tree."
"A druids tree? Well then, that gives us something to go on. There are only a few Druids trees within three days of here, four in fact. What do you think we should do, Al? Uh, Master Alistair."
Alistair smiles when he's referred to as 'Al' and turns to the group, "Any suggestions?"

Cesar - HP 29/29, AC 19(20) 
Monday February 15th, 2010 6:19:37 AM

(Cesar leaves his horse at the stables)

The young adventurer stares with wide-eyed wonder at all he sees along the journey, like a child in the world's largest toyshop - the colors of Labor town and the pure white marble of Magic city, the portable hole where he steps with an mixed look of fear and joy and the immense Sargrass plain.

[...]

"Good day sir, my name is Cesar", he politely presents himself to master Halfdane, "I believe we don't have a way of knowing which of the four Druid trees we should be heading for, so do you have a way of showing us where these trees are, so we may decide from which one to start our search?"

"Or yet again... has anyone of these trees been the argument of some chit-chat lately? Something that might make one stick out more than the others?"

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 15th, 2010 8:12:03 AM

Grendel observes the large tree at the base of this little village or farm. "Is that tree considered a 'Druids Tree' and are they all so obviously large? If so I suggest we check this tree first, then move on to the next and so on as quickly as possible."

Looking to 'Al' she says, "I'm not familiar with the Sargrass plains. Any knowledge you'd wish to share with us that you deem pertinent to our search would be well recieved and most helpful Magister."

Xeron AC AC16 HP 13/13 
Monday February 15th, 2010 9:57:24 AM

Completely out of his element, Xeron stays silent. The plain and the big tree is not a sight that is making him comfortable. Give him urban walls and streets anytime.

He listens in silence when the group discuss the next step. 4 trees? Well if they had 4 houses to hit in Mud Town, he would hit the nearest one first, then the second nearest one and so on. Or if he was a ranger he would follow the tracks, not that any tracks stay in Mud Town for long.

Yep, this is not his environment. Not at all. He looks around and already misses the familiarity of the mud, the rain and the poverty around. This is a strange place. He feels completely useless.

He is happy internaly that the rest of the group has adapted so quickly to the new decor.

Valla AC:16/16/12 HP:1/12 
Monday February 15th, 2010 2:40:49 PM

Valla nearly bursts into an outrage when he sees that "Jacob" took the long route to Alistairs, and he didn't get a chance to inquire about the tower... All is well... I'll have my day..

When the group finally gets into Magic City; Valla is overwhelmed. Staring, no, gawking at the marble buildings and the weather tower as well. The tower may be giving the people of mud town a rough time, but it surly is a grand invention.

He also makes mental notes of the magic shops inside Magic City. Catcombs; a few others. We must come back here, soon too! Were missing out on so much, but Jacob is our priority as of right now...

He steps forward to be the 4th person in the portable hole, arcane ways of traveling or hiding are always the best!

When 'popping' out of the hole and onto the Sargrass plains, Valla look all around and takes in the view. It feels good to be out of town, and back into the wilderness again. A city is no place for a elf my friends.

When Halfdane introduces himself, Valla shakes the mans hand with strength behind it; Im Valla; elven wizard, and somewhat of a scholar. Of course we'll help find your son. Protecters and investigators is what we are.

After his reply, he starts checking out the tree a bit more, and listens intently to Halfdane's comments on the Druid Trees. Is there a map, or some way you can show us where each tree is; distance between them and what not?

He thinks for a minute. Ran off with a girl ey? Sounds like a human to me...

Where is this farm? Is it near one of the Druid Trees?. Maybe its possible that the girl is the one behind his capture... Thoughts Grendel, Bosk?

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20=16 ;
Monday February 15th, 2010 2:49:36 PM

As the group travels towards the Market Bridge, Bosk is immediately drawn to the outpost of the Woldian League of Adventurers. If it wasn't for the groups hurry and Alistair's complete lack of interest the Horned Cleric would have stopped in for more information. As the group continues on he tries to hide his disappointment. Maybe when we return I will have the 2,000 gold initiation fee for the League of Adventurers. I suppose the Mailed Fist could help me to earn the gold, I only wish I knew if the rumors were true....

Bosk is lost in his thoughts of the WLA and the honor associated with bearing their badge until Alistair pulls out his portable hole. For the second time that day Bosk hides his disappointment. Although he assumes the alternative is walking to their destination, the disappointment comes from the fact that he is curious about what the inside of the hole might be like. Fortunately his curiosity about the plains and his chance to see the lands home to so many of the stories heard during his clerical training is more than enough to keep his spirits up. In fact, he is taken aback when Alistair instructs him to place a hand on his shoulder. Smiling slightly, he does as he is told excited about experiencing the magic first hand and sure he will have time to see more of the plains during the course of their journey.

Upon arriving at their destination Bosk looks around the clearing trying to recall all he knew about the plains. Where are we? Is this a Druid Tree? As he tries to recall any information from the stories he heard, he realizes that the stories contained many lessons on bravery, morals and even caution, but that they contained little information that could not have been learned elsewhere.

As Master Halfdane speaks, the Cleric wonders whether they should confirm Jacob's story and reveal the presence of the doppelganger or not. He then wonders why Jacob would be bringing Alistair an axe that needed to be secured in a strong box and why he let the doppleganger hang on to it rather than taking it. Surely it was sent to Alistair for a reason.
Master Halfdane, can you tell us what was in the strongbox Jacob had, where it was being sent, and why it needed to be protected in a strongbox?

==================
knowledge of Sargrass Plains d20=16
(How to look for Jacob and prepare for the journey)

Ransy AC 19/11/18 Hp 23/23 
Monday February 15th, 2010 5:05:37 PM

Ransy is astonished at all the white marble and luxuries in Hook City.
On the one hand, he admires it, but on the other he also finds it injust that they don't share any of it with the poor people in Mud Town. How can there be such a great difference and the rich not doing anything? Astonishing.

He is happy to meet Master Halfdane, I am just a humble servant of Domi, but I would like to help find Jacob. The Exalted Champion of the Gods has granted me the ability to detect evil, and if Jacob is held by an evil witch, I can probably detect her evil spells, once I am close to her. If she is among the roots of a druid tree, then perhaps the whole tree has been corrupted from within? In that case, I might be able to detect it.

Questions... 
Monday February 15th, 2010 5:13:49 PM

When asked if there was a way of showing the group where the Druid Trees are, Master Halfdane says he has several men, expert trackers, that can show you the way. Grendel's query about the large tree in the center of the clearing brings some concern, Halfdane explains that it is indeed a Druids Tree and is bonded to his missing son Jacob. Alistair interrupts and says, "There's no need to search this tree, the one I saw where Jacob was had no buildings about it. Further, the witch I saw was rather...repulsive, I doubt she was the one who lured Jacob away, unless she employed magics to disguise herself--something we are quite familiar with. So I would surmise there are more than one witch, perhaps a coven." Alistairs gaze turned to Grendel and he smiled briefly. "As for the plains, they're very dangerous, take care not to spill any water on the ground, unless you want an encounter with some of the creatures that roam these plains."

"The distance between the trees? Well, they happen to be about equidistant from here, each a half days travel. One to the North, East, South and West." When asked about the farm, Halfdane replies, "It lays about a day away to the Northwest."

Confusion covered Halfdane's face when Bosk asked about the strongbox, "What has that to do with my missing son? Do you think it's linked to his disappearance somehow? That makes no sense to me, he was here without the strongbox when he went missing, I don't understand this line of questioning." Alistair interjects, "Do not worry yourself about it Master Halfdane, we have the strongbox in our possession and I will see to it's examination while your son's searchers are well on their way." Turning to the group, "Since the trees are about equally distant from here, which one will you go to first, if that is your intention?" Halfdane interrupts by saying, "I have enough men here to send to two of the trees, the rest are still out searching for my son."



Cesar - HP 29/29, AC 19(20) 
Monday February 15th, 2010 5:44:37 PM

"We should split the group in two then. Who will come with me to the tree lying closest to the north?"

Alistair 
Monday February 15th, 2010 6:52:31 PM

"Splitting up is never a good idea," quips Alistair, "I will take only a couple of your men, Halfdane, perhaps only one to show me where the tree is, that way we can cover all the trees at once."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=17 ; d20+3=8 ; d20+3=18 ;
Monday February 15th, 2010 7:27:19 PM

Seems to me like there may be a connection between a axe that is locked up and in need of body gaurds and a corrupt tree. Does he not see this, know something we don't, or does he not trust Master Halfdane? Perhaps I cannot trust Alistair? Great, a week in Mud Town and I trust no one.

Bosk takes a moment to observe the Halfdane, Alistair and Temujin in hopes of understanding and trusting them a little better.

===========================
Sense Motive Halfdane 17
Sense Motive Alistair 8
Sense Temujin 18

YOu need a DC20, so you sense nothing out of the ordinary. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:6/7  d20+1=13 ; d20+1=10 ; d20+1=10 ;
Monday February 15th, 2010 8:13:19 PM

Hmmm, that horned cleric is an awfully suspicious person. I wonder if there is something in Mudtown that has a tendency to instill distrust in people.

As Beriothian ponders this it occurs to him that perhaps he is the one being naive trusting these strangers. Mudtown hadn't exactly shown itself to be a place where things are as they first appear. Beri tries to see what. if anything, it is that Bosk has picked up on.

Sense Motive Halfdane 13
Sense Motive Alistair 10
Sense Temujin 10

You need a DC20, so you sense nothing out of the ordinary. DM Jim

Maikill HP 24/28, AC17 
Monday February 15th, 2010 11:00:35 PM

"We go soon, kill witch?"

Maikill says, swaying side to side so as to move his balance from left to right and back again. He holds his axe, and give a few swipes of a stone against the edge.

"When we done, we go back to Mudtown. Kill uncle Serjan."

Halfdane 
Tuesday February 16th, 2010 1:53:17 AM

"Each group will have a Great Ranthom with a driver that knows the way." Seeing the group does not know what a Great Ranthom is, he explains, "It is a huge grazing animal about the size of a large Orca Whale. It has no teeth. Instead, it has something like an open scoop for a mouth, with the bottom edge being razor sharp. This animal has huge forelegs, but where the back legs should be there is a strange rolling appendage. Traveling through the 10ft. high sargrass is a difficult feat, but walking behind one of these and the way will be made much easier."

Your Character's Goals 
Tuesday February 16th, 2010 2:04:44 AM

New guys, Ransy and Cesar, before you came into the game I asked the other players what goals their character may have in the future, so I ask the same of you. Please post a private message here to me and I can work on it. Anyone else who wants to update or change theirs, also post me a private message here.

Also, everyone, check out the Loose Ends section under the "Click here to visit the Woldipedia Hook City game page."

Xeron AC AC16 HP 13/13 
Tuesday February 16th, 2010 7:18:31 AM

Xeron is confused by the plan but does not show it. He will go where the group go. The idea of tall grass amd dry land is hard for him to get an handle on it. Where is the Mud ? Where are the walls and shadows? He has spent all in life in Mud Town and when he went into Hook City, he was not impressed because of his hate for the rich magical city and its effect on the poor Mud Town.

But this is different. Open sky. Tall grass. Weird animal. He is definitively out of his elements so he will go with the flow with the goal to survive. Thankfully, each time his eyes see Alistair, he feels grounded as his dislike for the powerful rich inhabitant of grounds him.

When Maikill talks about killing his uncle, the rogue finally speaks. "Got that right Maikill. This will be fun. But remember, your uncle will have a sloooooooooooooow death .... He lets a little smile appear before adding "And we need to deal with the Yosef situation. Hate to kill woman and children but they are evil culstists.......

===================================================================================
OOC: Ready to go when ever and please, let's not split unless it is obvious we have to.
OOC2: Jim C, great idea the loose ends thread.
OOC3: You still got Xeron objective, right?Yup, fashion designer, right? j/k. DM Jim

Cesar - HP 29/29, AC 19(20) 
Tuesday February 16th, 2010 7:58:51 AM

Hearing all this talk about killing makes Cesar frown: "Why does everyone seem to want to kill someone?", he begins, "They might have committed the most hyenous crimes, but I don't think killing is the only solution... it does seem the simplest, but I just don't like the idea... can't we kind of teach them a lesson, throw them in some cellar and leave them there to think about it for some years?"

Xeron AC AC16 HP 13/13 
Tuesday February 16th, 2010 9:55:53 AM

Xeron looks at Cesar and replies in a plain tone of voice "Cesar, evil does not change. Evil takes advantage of good weakness. Putting an evil cultist in jail will not make him change his mind. Putting an orc murderer of a defenless human woman will not change his mind or make him feel bad about it. Quite the contrary. I understand how this can be hard to understand for a believer from a foreign land but this is Mud Town .... well this is the big tall grass area but back in Mud Town, this is way it sadly. "

He turns his face toward Alistair, despising even the man more for the cruel and evil place Hook City made out of Mud Town. In a military style voice he says 'Old Man, what do you exactly remember from the scrying? I believe we do not have the luxury to visit all 4 trees. We pick one and it has to be the right one or Jacob will be the main ingredient for a stew. So any information you have could help us decide which tree to go to. To me all these trees and grass look the same .... "

Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday February 16th, 2010 9:57:46 AM

Grendel chuckles at Cesar. "Couldn't agree more. But when the poo hits the wind, you want to keep yourself surrounded by killers because our enemies are not taking prisoners. Once the battle is done, we do the best we can to patch up any survivors. I don't pretend to play Gargul though and choose who lives or dies, I just keep the living alive as much as I can."

As she begins to walk off and head for the Druid's Tree she comments over her shoulder, "Stop being so uptight and reserve judgment until you see the good these men do on the field of battle to preserve your life friend. Flower keep you."

Alistair 
Tuesday February 16th, 2010 11:03:44 AM

Alistair raised an eyebrow when Xeron called him "Old Man," the cheek of some people, but he decided not to disintegrate him or turn him into a chicken at the moment. "Everything I saw, I told you. So, which tree is your group heading to? Also, I have a contingency spell to place upon one of you to message me your status, who shall take it?"

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 16th, 2010 2:52:11 PM

Ransy asks Halfdane: Can't we ride atop the Great Ranthom instead of walking behind it? And has it been trained for combat? Or will it panick as soon as someone attacks us?

to Alistair and the group: I think we should go to the druid tree which is closest to the farm.
Does the contingency spell hinder the one who takes it in any way? If not, then I am prepared to take it.
I agree with Grendel: as long as the fight is going on, we can't afford to be non-violent. However, outright violent revenge is a bad thing.


Halfdane & Alistair 
Tuesday February 16th, 2010 3:39:52 PM

The lord of manor answers Ransy question rather matter-of-factly, "The Ranthom will only allow it's trainer to ride upon it. If anyone else were to try, well, they would probably get crushed as they have a tendency to rollover when aggravated, and no, it is not trained for combat but will defend itself if attacked."

"The closest tree to the farm is most likely the northern tree, right mi'lord Halfdane?" To which Halfdane nods, "Aye, but not by much, maybe an hour or so's travel." Alistair nods and then addresses Ransy's concern about the spell hindering him in any way, "It will not hinder you in any way, it will not even be noticeable to your normal vision, only magical sight can discern it's presence, but not it's purpose. Give me your arm." When Ransy complies, Alistair invokes the words of incantation and places a contingency spell on his right arm, then immediately on top of that he places a spell of the whispering wind. "When you reach the tree and discern whether or not it's the right one, please tap your arm here," pointing to the spot he placed the contingency spell, "three times and then immediately speak up to twenty five words and it will deliver it to me after some time. Anyone can tap your arm the three times to activate the spell, but whoever does so, must speak the words of the message."

Ransy AC 19/11/18 Hp 23/23 
Tuesday February 16th, 2010 4:08:21 PM

Ransy nods to Halfdane and thanks Master Alistair for the spells placed upon his arm and says:

unless anyone has a better idea, I think we should go to the north tree first and if that's not the right one,
continue towards the west tree. I'll try to detect evil as soon as we get there.
We'll investigate the area and as soon as we know about the witch, we'll report to Master Alistair by means of this whispering wind. If I am out, just tap my right arm here, three times and report.
Right?


Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday February 16th, 2010 6:00:51 PM

Grendel clears her throat. "Of the four trees we are considering, how many have buildings surrounding them? From what we saw in Magister Alistair's scrying mirror, Jacob is lashed against a dirt wall with vines and there was an abundance of vermin about. Do any of these clues help us narrow down which of the Druid Trees this witch has Jacob captive? Let's not pick a tree at random."

Maikill HP 24/28, AC17 
Tuesday February 16th, 2010 6:09:06 PM

Maikill listens and wonders.

"If Ranthom rolls over grass, it make path. How long path last? Maybe we follow path made by Jacob?"

Valla AC:16/16/12 HP:1/12  d20+3=15 ; d20+3=19 ;
Tuesday February 16th, 2010 7:13:37 PM

Valla listens to his questions being answered; and nods at the information. So, to me it seems as though the trees were placed or grown in the places on purpose. Of course its probably irrelavant to our mission here, but none-the-less and interesting deal. The ways of a druid are very mysterious; exciting and sometimes magnificent. I long to find a wanderer to teach the ancient ways of nature.

Valla chuckles when Maikill and Xeron begin talking about the half-orcs uncle; then shakes his head when Beri begins talking about a 'non-viloent revenge'Are you serious? This mans uncle slaughtered his mother in cold blood! A murderer of any race is sentenced to death by the laws. What has mudtown done to your mind to make you think putting an evil orc in jail will help anything? No Cesar; Maikills uncle will have a slow death. Even if physical means aren't working, I'll surly lend my magic to help Xeron and Maikill achieve this goal...

There are a few things I need to do as well once were back into Hook City; I'd like to take a day to wander and get information. A day at least.

Then, getting back to the situation at hand; Valla agrees with Grendel; nodding his head to show this before adding; I think there must be some way to choose a tree, not a random choice. Mister Halfdane; which of the trees DO NOT have buildings in the immediate area? Or is there a possibility we could narrow our search on the amount of Vermin or is there anything near one of the trees that may attract vermin? If these clues don't help, or are irrelavant, I think we should start with the north tree, and then the west, east and southern... In that order.

The elf ponders a bit more, to himself, and then adds; I think the north or western tree would be our best bet. The woman who lured Jacob away, in my opinion; was probably the witch in disguise. Her 'village' lies to the northwest, meaning that would have been the way she lured Jacob. Thoughts anyone?

While waiting for reply's and what not, Valla racks his brain to see what he could remember about the Sargrass Plains through any books he's read.

Knowledge (Geo): 15
Knowledge (Monsters in Sargrass area): 19

Beriothian (Will)-- AC:18/15/13 HP:6/7 
Tuesday February 16th, 2010 8:13:46 PM

Beriothian shakes his head at Valla
Why are you talking to my like I would be soft on a murder? True, if someone killed my mom I might not seek a death sentence but that's only because there are things in this world far worse than death.

Beri turns and addresses the rest of the group
The north tree is the closest to the farm, so that does sounds like a good place to start since the witch had intimate knowledge about the farm. Also, if Jacob was following his girl he might have been suspicious if they headed in the opposite direction of her home.

I'm guessing if there were any tracks to follow that Halfdane would have found Jacob days ago. I too am curious about where one might find such vermin around these parts, the animals we saw do not appear to be typical of these plains.


ooc do we have anyone here with magical sight?

Bosk (Will posting for James) AC: 19/11/18 HP 16 of 20 
Tuesday February 16th, 2010 8:40:12 PM

Murders may deserve to die, but it is Gargul's place to judge them, not ours.

Bosk looks at the Great Ranthom, impressed at the size of the mammoth beast, and for one of the few times in his life experiencing the feeling of being dwarfed by another.

Are there any rumors about witches or old hags on these plains? It sounds odd for there to be a coven of witches about and there not to be rumors of where they live

Halfdane 
Tuesday February 16th, 2010 9:01:22 PM

"None of the trees that buildings around them as far as I know. We're in a different situation here, in that my son Jacob is a Druid and is bonded to this tree, so he "allows" us to stay here." Halfdane chuckles at this last bit, but then quickly loses his mirth as he thinks about his son held captive deep under the earth. When Maikill asks about the Ranthom, Halfdane replies, "He did not take one of the beasts, as far as I can tell he left by foot, or maybe flew--he can wildshape." When the questioning turns to vermin, Halfdane and Alistair know little about them, no more than Valla does, since none of them are trained in that type of knowledge.

When Bosk asks about rumors and such, Halfdane shakes his head, "We're pretty much on our own out there. A couple times a year we may go visit one of the neighboring farms, usually around solstice if someone is throwing a big shindig, otherwise we keep to ourselves."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Tuesday February 16th, 2010 11:04:39 PM

Interesting, is Jacob both a monsterologer and a Druid then? Also, can you tell me who is bound to the other trees and anything that may distinguish them, particularly visually? That may help us identify the one we saw.

Halfdane 
Wednesday February 17th, 2010 12:24:16 AM

"Yes," answers Halfdane about his son being both a druid and monstrologer. "Who is bound to the other trees? No idea," replies Halfdane, "and as for what they look like, well, they're big trees--the only trees in the plains that can survive the choking grass."

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Wednesday February 17th, 2010 1:08:12 AM

I have one last question before we head out, are there any other farms that are closer to either the northern or western trees?

Halfdane 
Wednesday February 17th, 2010 1:45:57 AM

Halfdane answers, "There are only two others, but they are days away and to the South."

Xeron AC AC16 HP 13/13 
Wednesday February 17th, 2010 9:31:15 AM

Xeron still half occupied by that giant tree, worried about this new environment of 10 feet tall grass (Where is the mud when you need it), is a little bit lost on the conversation about where to go.

Finally, he asks the following questions "I do not know anything about druids but can a druid be taken prisoner in his own tree? Also, the people at the farm claimed that they did not know the woman that stole Jacob's heart and mind. Considering it is the only building around the area, could it be possible they were, I don't know, like .... lying?"

His eyes ends on Alistair and although he knows that the wizard can blow him to smithereens, he resents the man as it reminds him of the injustice of the Mud Town/Hook City situation .....

Halfdane & Alistair 
Wednesday February 17th, 2010 12:11:52 PM

"Huh, I don't understand," stated Halfdane, "Jacob is not here so he can't be taken prisoner here. Still, I wouldn't know, I'm not a druid--it's not like they gain any special powers, or at least I'm not certain they do, Alistair?" The old man had noticed Xeron's gaze and some intense stares from others in the group. They sure are a jumpy group, he thought to himself. You would think they thought I was a demon spawn from hell based on the looks some have given me. Ah well, does one swat the fly for buzzing near him? No. When it lands on him or grows to annoyingly near, then yes, it's existence ends and creatures similar to these have short life spans anyways, so why should the man be bothered by the gaze of a fly. Alistairs attention was drawn when Halfdane asked him about the tree and subsequent lying, "I wouldn't know, we don't have time to investigate such matters, so the point is moot."

------
ooc: North tree or some other direction, let me know.

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Wednesday February 17th, 2010 12:52:10 PM

I think we have already heard everything that will help us. The farm is not an option, we KNOW Jacob is under a tree. And even if the farm had clues as to which direction we need to go Jacob may not have the time for us to make such a detour. Unless there are any objections I say we get behind our Great Ranthom and get to that tree as fast as we can.

Beriothian adjusts his pack and gets ready to head out. While they have only spent a few minutes gathering information it feels like they are now just wasting time now while Jacob appears to be in extreme danger.

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday February 17th, 2010 2:01:01 PM

Bosk visibally relaxes a little, making it aparrent his trust those in around him and giving in to the fact that they either know somehing he doesn't or think differently than he does (Failed Sense Motive Check).
One second Beri, I have a few more questions. Master Halfdane, we were told that there are four trees equidistance from here with one to the North, South, East, and West and that Jacob is bound to this central tree. Do you know if these trees have a special meaning or purpose, or if there is significants to Jacob's being bound to the central tree? We were also told that the farm is to the North West with two trees close by, I assume that this means it is the Western tree that is also close by. How far away from the farm exactly arre the two trees? If they are relatively similar distances to the farm, then we cannot automatically choose the Northern Tree over the Western Tree.
Turning to Alistair he continues, Alistair, you seem to know more than anyone I have ever met on issues of magic. If Jacob is bound to the tree, is there any way to get it to indicate his cardinal direction. To determine from which direction the bond is strongest or something of that nature?

Ransy AC 19/11/18 Hp 23/23 
Wednesday February 17th, 2010 5:06:44 PM

Ransy gets impatient from all these questions;
are we here to save Jacob, or to learn all about druids and their trees?
I think we should go now to the north tree. The other group, consisting of the workers from here, can go to the west tree. But let's not spill any more time with all these questions, while Jacob is in such grave danger.


Maikill HP 24/28, AC17 
Wednesday February 17th, 2010 5:20:32 PM

"No waste time with facts. We go now, I kill something soon."

Maikill is impatient as well, and is glad he isn't the only one who doesn't care where they go as long as they go somewhere. Besides, this is making his head hurt.

Maikill will follow along, not sure what has even happened over the last day. Maybe it is a dream.

Halfdane & Alistair 
Wednesday February 17th, 2010 5:54:36 PM

"I am neither cartographer, or a druid," Halfdane says to Bosk, "so I don't have a clue about distances, but to say that the farm up north is about an hour's travel, by Ranthom, farther away to the West than it is to the North."

"The questions you're asking are better suited toward a Druid, which I am not," answers Alistair,"if I had a scry spell, I could better tell where he is, but that will have to wait for tomorrow--however, tomorrow will be too late. If it happens, it'll probably be tonight during the magical hour--the thirty minutes before and after midnight."

Adopting a new class and training 
Wednesday February 17th, 2010 7:27:34 PM

I was asked a while back about training to adopt a new class. Sorry I forgot to address that! Anyways, I've thought about it and in another game I play in on here, I adopted a PRC and there was no RPing the situation, it just happened. I kinda feel like it wasn't right, there should be at least some backstory as to why I diverted from my original class to another. As for training, I'd say that at least you must be initiated into the new class by someone who can show you the ropes for at least 24 hours. Take for instance Bosk; He took Rogue for second level, he didn't need to go find a rogue since we already have on in the group, that works out fine there. Anyways, what I'm basically asking for is this: If you have or are going to change your class to something else, please put a section on your character sheet as "Adopting the _________ class" and give me some backstory as to why and how you did it.

DM Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday February 17th, 2010 7:35:37 PM

Out of ideas Bosk prepares to go North with the group.

Valla AC:16/16/12 HP:1/12  d20+1=2 ;
Wednesday February 17th, 2010 7:55:54 PM

Valla nods his head as the group continues to ask questions. He listens, and attempts to judge what Halfdane and Alistair is saying, whether it is true or not. 2 Not noticing anything odd; Valla makes sure his belongings haven't been misplaced or disfigured while he was within the portable hole. Strapping his scroll cases on ethier side of his quiver; for easier access.

I still say we head to the north tree. I agree with Beri; the girl would have lead Jacob; assuming she is the witch of course, to a tree in the general direction of "her Village"... The northern tree is the closest, thats where we should begin our search. Possibly having the second group go to the west tree. Seems like the most productive course of action.

The elf pulls out his sword, lets it shine in the light for a moment; resheaths the expertly crafted weapon, grabs his staff into both hands, and reply's, Lets be off; any more questions are a waste of time... I for one would like to speak to Jacob, ALIVE.

Grendel (Jay) AC:17/10/17 HP 8/13 
Thursday February 18th, 2010 11:29:24 AM

Grendel shrugs. "I can't figure it out. Might as well head North for Jacob's sake. Let's get moving."

"I hate leaving it up to a best guess!"

The Druids Tree  d6=1 ; d6=2 ; d6=4
Thursday February 18th, 2010 12:32:16 PM

Morning glory
even though you wither
dawn will break anew.
- Gengen'ichi 1804

Finializing their decision, the group falls in step behind the huge Ranthom as it pushes it's way through the tall sargrass. It's driver introduces himself and tells the group a little about the grass they're traveling through. "Very good morning to you all, I'm Buiwerf." He was a rugged looking individual with darkly tanned skin and sinewy muscles that rippled under his loose fitting open shirt. "Please try to stay within the confines of the swath of grass that's being lain down by Beulah here, some of the grass can be sorta dangerous if it's in a certain state. Hopefully today we'll be able to make good time and not encounter any Rapke or other nuisant creatures. With Beulah in the lead, other animals tend to run away, but if you spill any water while drinking, they'll come a runnin'--so let's be careful about that. Oh, I also brought extra water for all of us, since it gets mighty hot out here." Buiwerf wasn't kidding about the heat, already several in the group were getting uncomfortable as the sun was approaching it's zenith.

As the group progressed through the tall grasses, Buiwerf pointed out certain types of grasses:

Purple Grass: This is a thick leafed species growing up to 4 to 12 feet high. It is used to make a brilliant red, blue, and purple dye.

Glass Grass: This is a thick and yellow grass when water is present. However, it becomes sharp and brittle when it dries out. In this dry state, it can shatter and cut like glass. Dried roots can be collected, pulverized and distilled into one of the finest liqueurs in the Wold.

Steel Grass: This is a thin bladed green grass that is easily woven into buildings and armor shapes. When it is treated with a paste made by the Manfi, it becomes extremely rigid and strong. The Manfri are known for wearing armor that can turn a tempered sword, made from this grass.

Wheat Grass: This is a wheat-like grass with seedpods that can be ground and made into bread.

"We deal with all of these back at the farm, but primarily we use the wheat grass the most since hunting out here can be very dangerous--we just have to do it in a controlled manner." Buiwerf continued to guide the great ranthom through the grass expertly, as the straight path behind the group could be seen for some distance behind them. Every now and then, Beulah would grace the group with a huge steaming, stinky, ball of dung, some 3ft. in diameter. Almost immediately beetles would come out of their hiding places to work at the great ball, turning it into a new home to raise their offspring.

Hours passed and after taking a break here and there, and commenting on Bosk's short hair/fur standing on end, making him look poofy and somewhat comical--Buiwerf explains the static in the grasses tend to do that to people with his type of hair, the group see's the tree off in the distance. Any thoughts of trying to sneak up on the tree is soon quelled as the going is very difficult and makes as much noise as Beulah gliding through the grass anyways.

The sun hangs low in the sky as the clearing around the tree is come upon. It is a smaller tree and the clearing is also smaller, but also less defined. "This tree has no druid bound to it," Buiwerf says in an almost whisper to the group. "Look at the edges, see how they're uneven." Noting that and the tree, the group can see that this tree has a large hole at it's base and a small trail of smoke exiting from it.

-------
ooc: actions, marching order, you know the drill :)



Ransy AC 19/11/18 Hp 23/23 
Thursday February 18th, 2010 3:11:26 PM

As they were walking behind the Ranthom, Ransy thinks wow, this is a great animal. Would like to train one myself. Riding atop such a huge mount over these plains must be great. Imagine a paladin with such a steed!

Ransy whispers: shall we charge in, or does anyone want to sneak inside first?
He tries to detect evil on the tree, near it, and in the soil under his feet.

Xeron AC AC16 HP 13/13  d20+8=27 ; d20+8=23 ; d20+8=15 ;
Thursday February 18th, 2010 4:19:24 PM

Xeron listens to Buiwerf talking about the different kind of grass. I am so sick of this tall grass. I hate this grass. Let's free lover boy and get out of here. I really do not like nature .....

When the Ranthom drops huge dung balls, the first smile since they arrived in the Plains appears for a brief moment on the rogue face. "This is more like it. Remind me of the sewer streets of Mud Town "

He thinks for a second to push Valla into one of them but realized that the elf can probably take him so he restraints himself. Then he think of one of the balls falling on Alistair and he smiles again, a rare occurence for the rogue.

They arrive at the tree and the paladin offers to charge. Xeron says "Listen Law and Order, you never charge in unless you have a death wish. We gather info, analyze them and then formulate a plan. Some of us like to rush but they spend their time on their back, using our clerics resources. "

He turns toward the other rogue "Beri, how about you and I look for obvious signs of defense or traps or alarm and get a sense of what we are getting ourself. Unless the group wants to charge and if so, be my guest. .

The rogue will search for anything indicating alarms or trap or defense. (Search 1d20 + 8 = 27, 23, 15 not ure how many needed).

If nothing shows, he will go toward the end of the line, in order to be able to hide and take a sneaking position if engaged.

Ransy & Xeron 
Thursday February 18th, 2010 4:28:30 PM

Ransy detects no evil within the range of his spell-like ability.

Xeron, where are you searching? The edge of the clearing?

You cannot sneak through the grass, but once in the clearing, you can sneak all you want to.

Cesar - HP 29/29, AC 19(20)  d20+2=18 ; d20+1=3 ; d20+2=8 ;
Thursday February 18th, 2010 4:52:40 PM

"Not much I can do then... I never was good at thinking out plans", says Cesar with an apologetic tone, "Tell me what you want me to do and I'll do it at my best!"

The young man buckles his shield to his arm and unsheathes his sword, while keeping an eye out for anything that might catch his interest.

Listen: 18
Search: 3
Spot: 8


Xeron AC AC16 HP 13/13 
Thursday February 18th, 2010 5:06:18 PM

OOC: Sorry forthe lack of precision. Xeron search the clearing and not the grass because he wants to stay away from the grass.

Let me know if you want other rolls such as spot and listen.

Xeron AC AC16 HP 13/13  d20=7 ; d20=1 ; d20+5=17 ; d3=2 ; d20+5=25 ; d20+7=8 ; d20+7=26 ; d20+8=16 ; d20+8=14 ;
Thursday February 18th, 2010 5:09:52 PM

Some rolls just in case:

Spot: 1d20 = 7, 1 (is he blinded by a gorgous nymph?)

Listen: 1d20 + 5 = 17, 25

Hide: 1d20 + 7 = 8, 26

Move Silently: 1d20 + 8 = 16, 14



Ransy AC 19/11/18 Hp 23/23  d20+2=9 ;
Thursday February 18th, 2010 5:39:19 PM

Ransy stands entirely still while Xeron searches.
He keeps an eye on the hole in the tree:
Spot: 9

Xeron & Ransy 
Thursday February 18th, 2010 5:58:34 PM

Xeron begins a methodical search of the clearing where the group is (10'x10' section) and finds nothing of note. All the while Ransy keeps an eye on the hole at the base of the tree and notes no movement or anything else unusual beyond the unusual already noted.

The group is approximately 50' from the base of the tree at the edge of the clearing.

Maikill HP 24/28, AC17 
Thursday February 18th, 2010 8:52:52 PM

ooc: I want to be blinded by a gorgeous nymph!

Maikill holds his axe at the ready, and quietly says to the others.

"Check hole, if no trap I go first. Kill witch. Then you get Jacob. We finish soon, go back and kill uncle."

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+10=12 ; d20+8=20 ; d20+8=19 ; d20+9=14 ; d20+9=19 ;
Thursday February 18th, 2010 10:17:19 PM

Beriothian walks slowly behind the giant beast as they head towards the tree. The giant blades of grass give him a sense of being home, but there is something disconcerting about walking through a forest where the trees have no branches. The heat of the land almost makes him long for Mudtown... almost.
....
Beriothian listens to Xeron and Maikill.

I am all for you entering first Maikill, but I think Xeron and I should scout first. We will follow behind you once you enter the hole.

If the group agrees with this Beri will finish his scouting by the entrance of the hole and give the signal that it's all clear to move in. Otherwise he will return to the group upon completing his search.

Beriothian enters the clearing and starts his reconnaissance.

Search: d20+10=12 ; (natural 2.... man that's a cute wood nymph)
Spot: d20+8=2
Listen: d20+8=19 ;
Hide: d20+9=14 ;
Move Silently: d20+9=19 ;

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Thursday February 18th, 2010 10:18:41 PM

ooc: whoops, misread Maikill. I thought it said Maikill was going to look for a trap.

Beri -- DM Jim  d20-5=-4 ; d20=7 ;
Thursday February 18th, 2010 10:39:57 PM

Beri enters the clearing and feels very overwhelmed by the sense of being out in the open with absolutely nothing to hide behind. As he quietly creeps to the opening at the base of tree, he hears a faint chanting coming from somewhere deep below in the bowels of the earth. The rogue detects no traps in the area of the hole.

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Thursday February 18th, 2010 10:50:55 PM

I don't like the sound of that chanting, but at least it doesn't sounds like she's in the middle of dinner!

Beriothian gestures to the group, first giving the universal "talking" hand signal, then points in the direction of the sound. Finally he gives them a thumbs up to let them know he has found no traps. After signaling the group Beriothian pulls out his cross bow, loads it, and prepares for the group to approach.

Spellcasting -- DM Jim 
Friday February 19th, 2010 2:50:29 AM

ooc: Just a friendly reminder, unless you use the Silent Feat or the spell has no vocal requirement, all spells--clerical or otherwise, are invoked in a strong voice. Whispering or a normal conversational voice will not cut it when casting a spell.

Cesar - HP 29/29, AC 19(20) 
Friday February 19th, 2010 5:14:18 AM

Cesar moves quickly towards the entrance with weapons at hand, stopping just before entering to see if the rest of the group is following.

OOC.
How many people can walk into the entrance at the same time?

Tree opening -- DM Jim 
Friday February 19th, 2010 5:34:58 AM

ooc: The opening is 5' in diameter, so single file. Bosk will have to squeeze in, which means no one will be able to pass him, friend or foe.

Ransy AC 19/11/18 Hp 23/23  d20-5=1 ; d20+2=11 ;
Friday February 19th, 2010 6:12:03 AM

When he sees the thumbs up signal and notices that Cesar is already on his way,
Ransy nods to Maikill and moves as silently as possible in his banded mail towards Cesar.

move silent = 1.
Once behind Cesar he listens for sounds:
listen = 11

Cesar - HP 29/29, AC 19(20)  d20+2=18 ;
Friday February 19th, 2010 6:36:59 AM

Looking at Bosk, Caesar points out with a soft tone of voice: "Mmm... if our taur friend goes in first we might have a problem moving around... but it might even be worst if he closes the line and then gets stuck in the passage if we have to retreat... maybe it would be best if he stays out as some extra support, ready to charge in in case we need help"

While the group decides on their formation, the young man tries to discern what the voice from inside the tree is saying.

Listen: 18

Xeron AC AC16 HP 13/13 
Friday February 19th, 2010 7:02:25 AM

"Chanting .. interesting ... they are going to cook him ..... "

He looks at Cesar and shakes his head "We need Bosk. Between his Taur strength anf his healing skills, we need him."

He turns toward the gigantic minotaur "So Big Guy, you think you can get through. I think you should go last if you think you can go through."

He looks at Beri "You want to open the procession and look for any gift they have left for us? I'll close it, right before theTaur .... "

Valla AC:16/16/12 HP:1/12  d20+5=15 ; d4=3 ; d20+4=6 ; d20+1=16 ;
Friday February 19th, 2010 10:35:14 AM

Vall walks behind the giant beast-path-maker; and listens to Buiwerf's explanation about the grasses. As he tells there uses, Valla attempts to pluck about a pound of the purple grass, used for dyes. Also he tries to get about a pound of the glass grass as well. Stuffing them into his pack; silently pondering uses for them later on.

When the group approachs the clearing and the two rogues are done with traps; he nods his head at Maikills request to go first. Ya, Maikill; Grendel; Ransy; Myself; Cesar; Beri; Xeron; Bosk. I should be in the middle; so Im not to far away to use my spells on our potential enemies. Xeron and Beri in the back so there not immediatly noticed; Maikill and Ransy up front for a head on charge, Grendel with them two for Healing purposes. Bosk in the rear because we won't be able to get around him if needed. I'd wager a guess that the path will widen, but im not for sure. No sense wasting time now, lets go on in. Valla waits for the group to enter, and enters himself in his own 'niche'. Keeping alert, trying to discern what the chanting is about, or what language its in.

Listen: 15
Spot: 6
Knowledge (language???): 16

Marching order -- DM Jim 
Friday February 19th, 2010 11:06:18 AM

Give me one or I'll go with what Valla has suggested, or with what someone posts, i.e. I go in, etc...

Xeron AC AC16 HP 13/13 
Friday February 19th, 2010 11:23:24 AM

OOC: I am good with Valla's order

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+2=17 ; d20+3=6 ; d20+4=7 ; d20+5=20 ;
Friday February 19th, 2010 12:01:31 PM

Glad to here Beri's report, the taur prepares for action. Standing in back of the clearing Bosk asks for Gargul's blessing, hopeing whoever is in the tree does not hear him. May Gargul's eye be upon us and his blessing protect us. (cast bless on party). As the cleric speaks these words he can feel Gargul's presense and knows the judger of life and death has bestowed his blessing upon the the group.

Taking his position in the back of the line, the cleric keeps his eyes and ears open for anything unusual. As they move he does his best to move silently and stay in the shadows.
==================

Cast Bless
Move Silently[b/] d20+5=[b]20
Hide[b/] d20+2=[b]17[b/]
[b]Listen[b/] d20+3=[b]6[b/]
[b]Spot[b/] d20+4=[b]7


Temujin -- DM Jim 
Friday February 19th, 2010 12:36:44 PM

"Where do you want me?" Asks Temujin, still in the shape of the Hook City Guard. "I can go behind Bosk, if that's okay."

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+2=17 ;
Friday February 19th, 2010 1:13:41 PM

Bosk is hesitant to let the doppelganger, who they just found out was comitting the murders in Mud Town, flank him. However he is able to truthfully respond,
If no one objects, I think it would be better if you are be between Xeron and I. If someone attacks from behind I can stop anyone from getting through, however if something happens to me or the tunnel narrows too much I will prevent anyone else in our party from getting to Jacob. I think it would be best if I keep up the rear. I would have a hard time forgiving myself if I got stuck and our party had to fight short handed.
=================
Bosk will keep a close eye on Temujin, and not just to keep from bumping into him.
Spot Temujin d20+2=17

Xeron AC AC16 HP 13/13 
Friday February 19th, 2010 1:18:57 PM

Xeron shakes his head at Bosk suggestion. "I do not want the doppledanger that let us send Yosep and his evil family to an unsuspecting innocent village. I do not trust him. Maikill is vouching for him so how about he goes first in front of Maikil but take the apparence of an half-orc?"

Down into the hole -- DM Jim 
Friday February 19th, 2010 1:28:40 PM

occ: Just speeding things up... if you don't like your position in the order, just let me know.

Inwardly Temujin sighed because Xeron just didn't understand he was Jacob back then, but he said nothing about it. He was here to help Jacob, not argue with a man who saw little reasoning beyond the tip of his dagger.

Making the decision to finally go in, Maikill is first. There is no light down here except from what's streaming down the hole, and that is fading fast (those with darkvision and low-light vision will have no problems, those without will be blind). The half-orc and the rest that subsequently enter find the narrow passage warm and humid inside the core of the Druid Tree. Sap and muddy ichor drip and ooze from the rooted walls as the group descends down deeper into the bowels of the earth. Some 20ft down it begins to level out and the passage snakes North by Northwest.

Soon the group comes to an intersection with one passage continuing Easterly and then Northward and another heading South--the chanting sounds as if it's coming from the Northward passage.

-----
Non-combat Actions?

Due to the nature of the map, I cannot show you the whole thing, just what you can see.

Map Here

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells  d20+3=7 ; d20+4=14 ; d20+3=18 ; d20+4=17 ;
Friday February 19th, 2010 3:52:47 PM

As the group pauses a moment to decides which way to go Bosk takes the opportunity to scan the area and anything of interest while keeping an eye out danger and listens for any signs of trouble and trying to gauge the distance of the chanting. As he does so he passes a glass sphere up to Xeron (Has one light cantrip on half the ornament), confident the young rogue will know not to use unless needed to see in battle.

======================
Spot Enemies d20+3=7
Spot Anything of Note (Traps, Tracks, Etc) d20+3 = 18
Listen for Enemies d20+4= 14
Listen to Chanting d20+4=17

I didn't know if they each needed seperate rolls.

Xeron AC AC16 HP 13/13 
Friday February 19th, 2010 3:56:19 PM

As the tunnel goes dark, Xeron whispers "darned normal vision! I am blind as a school boy in face of his first crush!"

When they land, he whispers to the group "The ceremony is likely taking place up the northern passage. The question is, will the piece de resistance be near the ceremony or in another location, like the south tunnel. My question is, do we want to take on the witches head first or do we find Jacob, free him and run away? Another idea is to have the doppledanger looks like Jacob again to use it as a diversion!"

Xeron AC AC16 HP 13/13  d20+5=10 ; d3=2 ; d20+5=22 ;
Friday February 19th, 2010 4:00:15 PM

OOC: Sorry I pressed submit too early and just saw Bosk post
=================================================
Xeron nods at Bosk and the glass sphere disappear in a pocket.

He decides to listen to see if anything make sense (i.e. type of chanting or any indication where jacob is).
Northern tunnel: 1d20 +5 = 10
Southern tunnel: 1d20 +5 = 22
(I wish the roll would have been reversed)

He cannot spot or search anything as the 18 year-old is blind.



Ransy AC 19/11/18 Hp 23/23  d20+2=8 ; d20+2=21 ;
Friday February 19th, 2010 4:09:05 PM

Ransy whispers to Valla who is directly behind him: can you make a light when we're attacked?
Being blinded, he listens carefully for clues:

listen for enemies nearby: 8
listen for sounds of ritual: 21

Ransy AC 19/11/18 Hp 23/23 
Friday February 19th, 2010 4:17:46 PM

Ransy also tries to detect evil in the east-northern direction.
(OOC: spell-like abilities have no vocal, somatical or material components.)

3 feet of wood or dirt blocks it as per the spell description. You detect no evil in your applicable range. DM Jim


Under the Druid Tree -- DM Jim 
Friday February 19th, 2010 4:52:19 PM

Listening as diligently as they can, those that are concentrating, hear nothing else out of the ordinary except for the chanting coming from the Northward passage. How far away it is, is not certain, except that it is not just around the corner.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+3=15 ; d20+3=19 ;
Friday February 19th, 2010 5:46:35 PM

Grendel will Tap Maikill on the shoulder and point to the south passage as she quickly makes her way to take a peek up the north passage. She whispers over her shoulder before moving, "Follow Maikill to the South and make sure it's clear before we continue North towards to chanting."

As she peers up north her thoughts take in the situation. 'We were in a rush to find the right tree. Now that we're here there's no need to fall into a trap by acting hastily. Slow and intentional will yeild the best outcome in this place.'

==============
Currently equiped with shield and javelin.
Readied action to throw javelin and draw morningstar if an enemy presents itself.

Spot: 15
Listen: 19

Maikill HP 24/28, AC17  d20+5=7 ; d20+1=11 ; d20+4=18 ;
Friday February 19th, 2010 7:15:55 PM

Maikill moves carefully along, trying to be quiet and catch the witch by surprise. He stops at the south passage and does as Grendel suggests, moving far enough into it to see around a bend if one is immediately found.

listen 7
move silently 11
spot 18

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+10=24 ; d20+8=10 ; d20+9=13 ; d20+9=11 ; d20+8=16 ;
Friday February 19th, 2010 8:50:05 PM

Beriothian follows the group, his crossbow in his hand, his eyes having no trouble in the dim light. After hearing Grendel he whispers back
If we are going to scout I would suggest sending one of are smaller, stealthier rogues instead of one of our Clerics. No need to alert them to our presence before we have to.
Beriothian thinks back to the image of Jacob bound by the cauldron.
I don't know what room the chanting is coming from, but I do know that Jacob is in the room with a boiling cauldron. Perhaps my nose will be more help determining the correct direction than my eyes and ears.
Beriothian will take a sniff of the air as he watches the area. If Grendel agrees either he or Xeron will scout ahead.

Search = 24
listen = 10

(if he ends up scouting)

Hide = 13
move silently = 11
spot=16

Grendel (Jay) AC:17/10/17 HP 8/13 
Friday February 19th, 2010 9:49:01 PM

Grendel nods and point to Maikill, Valla and Berothian then moves her hand to the Southern corridor. "The rest of us will wait here and cover your rear. If you get into trouble, use an illuminating cantrip or call out and we'll follow. Once the southern passage is cleared we'll move north together. Flower keep you."

=====================
My idea is to have Berothian scout, supported by Valla and Maikill. All of which have good vision in the dark. The rest of us will stay here since they can't see well and Grendel will act as a Sentry.

So Grendel is not going forward to the North corner? DM Jim
Yes. -Jason


Ransy AC 19/11/18 Hp 23/23 
Saturday February 20th, 2010 3:31:04 AM

Ransy stays with Grendel and lets Valla and Beri pass. He is equiped with sword and shield.

OOC: I am moving from one house to another these days, and will not be able to post regularly for 8 days, but I'll try to post now and then. Fill in Ransy's actions if I am away for too long, as you please. He will tap his right arm 3x when he sees or hears evidence of the vermin-clad witch or Jacob being here. (the chanting is not enough, that could be done by anybody.)

Under the Druid Tree -- DM Jim 
Saturday February 20th, 2010 2:31:25 PM

ooc: since these are non-combat rounds, I'll go ahead and move people as indicated. If combat rounds do ensue, then only those that post actions, take actions. Since Ransy will be in and out, perhaps someone would like to run or post for his character if he doesn't one late night or two. Otherwise, he or anyone else that doesn't post will go on the defensive if he does not post--this only applies Monday thru Friday.Posting on the weekends is optional and I do process posts and turns if everyone posts on the weekend.

Moving forward, Beri, Maikill and Valla come into a small chamber. At it's heart is a small patch of rough grass with a large, somewhat damaged and slightly glowing, white marble head at it's center. To the west of the room is a small tree clinging on to dear life. There are no other signs of life in the room.

Map Here

Xeron AC AC16 HP 13/13 
Saturday February 20th, 2010 2:40:08 PM

Xeron is blind as a bat between Cesar and Temujin. He keeps thinking about the dopledanger "Could he really take on the personality and memory of the person he pretends to be? He did not seem to believe he was a guard when he looked like one. I think he should transform himself as a Taur. That would make an impressive sight for the witches. Two taurs attacking them. By the way, what do I know about witches? Nothing. I have never met one. I wonder if they are cute or crones ....

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+8=10 ; d20+8=26 ; d20+8=10 ;
Saturday February 20th, 2010 3:47:52 PM

I do not see any signs life. I could check behind the glowing head, but that is more likely to result in setting off a magical trap than to be helpful. I think it's best to go report back to the group then to explore the room more, besides Jacob may not have time for us to dilly dally

Beriothian carefully scans the room without entering, paying special attention to the areas around the glowing head and the odd tree growing under the Druid Tree. For a moment he is tempted to water is but he decides that can wait until after they rescue Jacob. He cocks his head slightly and strains his ears listening for any signs of life or danger. After scanning the area he signals to the group he is ready to head back to the rest of the party.

Spot=10
Listen=26
Search=10



Under the Druid Tree -- DM Jim 
Saturday February 20th, 2010 4:24:21 PM

Beri doesn't find anything noteworthy, other than what he and the other two have seen and heard.

Grendel (Jay) AC:17/10/17 HP 8/13 
Sunday February 21st, 2010 8:07:24 PM

What does Grendel see up the North Corridor with her darkvision?

Are you moving up to the corner? DM Jim

Maikill HP 24/28, AC17  d20+5=25 ; d20+1=5 ; d20+4=20 ;
Sunday February 21st, 2010 11:08:49 PM

"Only old glowing rock head, not witch."

Maikill whispers to Grendel.

"We go look other way, way witch sound come from. Find witch there."

Maikill will go north and look down the corridor.

listen 25
move silently 5
spot 20

Cesar - HP 29/29, AC 19(20)  d20-5=4 ;
Monday February 22nd, 2010 4:13:48 AM

Cesar quietly follows the rest of the group, leaving the scouting to those more capable of him and trying his best to make as little noise as possible...

Move Silently: 4

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed  d20+4=11 ;
Monday February 22nd, 2010 10:27:16 AM

Bosk begins to get little impatient as the rear of the column waits for the scouts to return. He can feel the adrenaline coursing through his body and in the silence of the tunnel the the sound of his heart beating in his ears is almost deafening. After a while he comes to the realization the his pulse has altered slightly and has lined up with the rhythmic beating of the chanting. Try as he might, the cleric is unable to distinguish the words echoing off the walls. By the time it reaches him all he is able to distinguish are vowels which make no sense to him. After a while his attention is brought back to the floor in front of his as he hears Maikill shuffling through the cave.

listen for scouts d20+4= 11

Grendel (Jay) AC:17/10/17 HP 8/13 
Monday February 22nd, 2010 10:44:26 AM

As Maikill moves from the south corridor to the north, Grendel quietly incants a 'Shield Other' effect upon him, then moves behind him to offer a second set of eyes. Her Javelin is held at the ready.

=============
Cast Shield Other on Maikill.
Ready an action to attack any opponent that presents itself.

As stated before, you cannot quietly cast a spell. As per the rulebook, all spells are cast in a strong voice unless they lacka verbal component. Still want to cast it? DM JIm

Xeron AC AC16 HP 13/13 
Monday February 22nd, 2010 11:30:44 AM

Still in complete darkness and not wanting to take out the light sphere Bosk made him, Xeron hyperactive mind keeps on getting distracted "Why are we moving? At least I rather be in these small tunnels in the ground rather than the open place of the Sargass. I wonder if I have dwarf blood in me ..... Well who knows what kind of blood I have in me ... anyway, I hope the witches are old and ugly. It would pain me to have to cut a beautiful woman ..... unless she is not human ..... or elf ..... with given my luck, they will be the most beautiful women I have ever seen ..... well, at least it will be a respite on the eyes from Grendel ... the lass is a great woman but I do not think that any of us find her attractive ... other may be than Maikill .. but he probably think his axe is the most attractive thing in the world ..... but I digress ... WHY AREN'T WE MOVING? "

=================================================================================
OOC: Hope eberyone enjoy the little view in Xeron's mind .... I have assume he does not know what is in the southern room (no one said they told him, so he is completely clueless about what is happening ... )

Valla AC:16/16/12 HP:1/12  d20+5=21 ; d20+5=13 ; d20+7=10 ; d20+3=15 ;
Monday February 22nd, 2010 7:12:37 PM

As Valla moves into the room the glowing head simply amazes the elf. Staring at it, and the tree in the corner; he moves closer to the marble head. Valla runs his hands over the marble head; Its clearly damaged; and probably been here for a while; but how did it get here? Interesteing Indeed.... After getting a good feel of the marble head, he peers at the tree; the tree is or was, growing underground... Without sunlight! This is odd... Very odd indeed. Something is happening here; and I believe its more than a normal kidnapping...

Valla starts to whisper to Beri; ] The tree should not have grown here. There is no sunlight. This means one of two things. The tree is magical in itself. Or this tunnel was once above ground. This may not have much to do with Jacob, but I believe it needs to be investigated...

Valla will inspect the marble head and the tree; as throughly as he possibly can. Looking for anything unusual; something that might indicate that the head is able to be opened; or some indication on how it got there. He inspects the tree to see about any type of fruits may have dropped from its branches. Or if there is any evidence of it being transplanted here; or moved to here from somewhere else.

Marble Head: 21
Tree: 13

After inpsecting the two oddly placed items, Valla racks his brain once more, to see if he can remember reading or hearing anything about underground trees, specificly ones growing under a druids tree. Also anything that could pertain to the marble head.

Knowledge (arcana){Marble Head}: 10
Knowledge (nature): 15

After he concludes his search of the room; the mage pulls out a scroll; and using the light given off by the marble head, he casts Shield on himself, from the scroll.

He will then exit the cavern, and relay everything he sees or remembers to the rest of the party; in a low whisper

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Monday February 22nd, 2010 7:46:39 PM

Beri impatiently waits while Valla inspects the tree and statue.

I never thought Valla to be the type interested in marble statues and gardening, I suppose appearances can be deceiving. Still, if there are no enemies here we should be heading straight to Jacob, his life could be in jeopardy right now. There will be time to examine everything after our mission is completed.

Xeron AC AC16 HP 13/13 
Monday February 22nd, 2010 8:28:46 PM

Xeron's mind is still racing when he stops and whispers to Temujin "Hey Temujin, where you the one that attacked Beri in the middle of the day? And did you ever hang out by Pig Alley?

When Valla mentions the skull and the dying tree, Xeron first reaction is "I wonder is they are trying to sacrify Jacob to save the stupid tree ...... no clue about the skull "

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 
Monday February 22nd, 2010 9:19:42 PM

Bosk intertupts Xero before Temujin can answer.
Temujin, can you please return to your normal doppelganger form before answering Xeron's question. I don't pretend to understand it, but your memories are different in different forms. Also, have you ever changed into the Ilithad before?

Under the Druid Tree -- DM Jim  d20=9 ; d20=13 ; d20=7 ; d20=3 ;
Monday February 22nd, 2010 10:42:25 PM

As Maikill inspects the North passage, Valla inspects the marble head--his fingers tingle as he runs his hands over it. Wracking his brain unfortunately proves fruitless as he is not trained in any knowledge skills.

Bosk asks Temujin to change and then asks a few personal, but pertinent questions. Temujin complies and says in a whisper that he did not attack Beri and he will not turn into a Mind Flayer.

Before Valla returns, he casts a spell from his scroll, his voice is strong and reverberates in the small chamber, but it's not as loud as Grendel's prayer to shield Maikill from harm--after both spells being cast, the chanting from the North ceases.

Map Here

-------
ooc: I waited most of the day and have stated a couple times before about casting spells in a strong voice. Also, after casting said spell, you need to list it's duration at the bottom of your post and carry that forward each round, if we're in rounds, or I'll let you know. Currently you have 5 rounds left on Bosks Bless, and Valla has 10rounds left on his shield spell.



Maikill HP 24/28, AC17  d20+5=25 ; d20+1=5 ; d20+4=20 ;
Monday February 22nd, 2010 11:17:32 PM

Maikill stops in his tracks, the sounds have stopped.

"They know we come, they will be ready. We need hurry."

Maikill picks up the pace and move toward the intersection ahead.

ooc: I had a listen check of 25 last round, could Maikill tell which corridor the chanting was coming from? If not, more checks are coming.

listen 25
move silently 5
spot 20

very strange, these are the exact same rolls as last round.

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+8=23 ;
Monday February 22nd, 2010 11:46:51 PM

Beriothian curses under his breath.
What is Grendel shouting for, at this rate the whole tree will.... and now Valla?! This is... I can't... ARGH!

Beriothian dashes down dirt corridor back to the main group. When he reaches Grendel he removes the small flask from his pocket and closes his eyes:

Wardd, if thou truly are the patron of lunatics, surely you have noticed us today.
Beriothian takes a small sip from his flask as he prays for Wardd to watch over them. Beriothian then whispers just loud enough that Maikill will be able to hear him.

Maikill, Grendel. If we are about to head into combat we may want to move to a more advantageous location. If you can see any light or smell any smoke you should probably head in that direction so we can be in a lit room and protect Jacob. Otherwise we may want to retreat towards the room I was just checking, then we can have several people guarding the tiny entrance. Let's not start a fight if we don't have to, after all we still can't guarantee this is the right tree. The last thing we want is to become a band of murderers.

Beriothian considers his options, though there really isn't much he can see or do from his current position, and the entire tree is likely already aware of there location. Suddenly an idea comes to him, it's a long shot, but it's better than just waiting in the dark for combat to ensue.

Jacob, are you down here? We heard you had fallen in love, and thought we would bring you some wine and meet this fine lady.

He pulls out the bottle of wine from his backpack and hands it to Grendel to add a little more legitimacy to the claim for their presence. If worse comes to worst and combat ensues prehapse Grendel can maybe toss it over Maikill's head and distract enemy.

Bluff = 23;

Under the Druid Tree -- DM Jim 
Tuesday February 23rd, 2010 12:00:28 AM

Maikill knows the chanting came from the North passage as he was near there when the chanting stopped.

Beri calls out to Jacob, perhaps trying to mislead those inside, but Jacob does not answer. Those further in the cave are now certain someone has infiltrated their lair.

-------
1 COMBAT ROUND PLEASE.

1 round of action by Tomorrow. Somebody may want to post for Ransy.

I will update the map to show grids. You can freely move through a friendly square, except for Bosk, but you cannot stop on a friendly square. Each grid is 5'.

Xeron AC AC16 HP 13/13 
Tuesday February 23rd, 2010 12:37:36 AM

Xeron starts shaking his head when first Grendel then Valla speaks really loud in their spells. Why did I hide the light globe?

Then Beri says the silly thing about bringing wine "Can anyone understand the power of stealth and surprise

He looks at his back and Bosk is blocking him "[b]Bosk my friend, I think we have people with death wish in our group.
=====================================================
Map does notshow the ennemy. Xeron will follow the group and try to hide against a wall of something to avoid being seen.

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Tuesday February 23rd, 2010 6:43:16 AM

Well, after two loud spells were cast in a row it's any chance of a stealth or surprise was already blown. At least for once we tried something before running headlong into a fight. I would hate for us to actually become the rogue group of bandits that some in Mudtown already view us as. And here I thought we were going to be able to quietly sneak in after our success outside the tree.

His grip tightens around his crossbow, fearing that any moment they will see the ugly witch from the mirror, and fearing even more that whoever they meet will not be a witch.

Beriothian will follow Grendel and Maikill in the direction they choose to go, staying behind them should the enemy appear.

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Tuesday February 23rd, 2010 6:55:10 AM

ooc: Just to clarify, Beri was assuming that should there be witches down here they would have heard the loud incantation of two consecutive spells reverberating off the walls, so stealth was already not an option. His purpose in the bluff was to providing an opening to avoid combat with innocents should this be the wrong tree. He assumes that should this be the correct tree the witches are going to attack us regardless (that's just the Wold we live), but since they are obviously aware of us by now his bluff shouldn't hurt.

Ransy AC 19/11/18 Hp 23/23  d20+2=21 ;
Tuesday February 23rd, 2010 7:06:34 AM

Ransy moves forward past Valla, Grendel and Beri, to stand next to Maikill on the intersection.
He whispers while moving: "lights please, and quickly, I must see to fight!!"
His sword is drawn and he is ready to attack any witch-like or monstrous creature that shows itself.
He listens for sounds of enemies approaching:
listen = 21
He also tries to detect evil in the northern tunnel.

(OOC: I had some time, house moving is going well.)

Cesar - HP 29/29, AC 19(20) 
Tuesday February 23rd, 2010 8:31:58 AM

Just as before, Cesar keeps moving forward with the rest of the group, ears and eyes ready to catch any enemy signs.

Maikill HP 24/28, AC17  d20+8=13 ; d12+5=10 ; d20+5=15 ; d20+1=4 ; d20+4=7 ;
Tuesday February 23rd, 2010 10:37:55 AM

Maikill acknowledges the spell that Grendel put upon him.

"Thank you help Maikill. You nice."

ooc: sorry forgot to mention it last round.

"Hurry, follow me fast."

Maikill puts on speed, moving forward to engage what most probably is an enemy.

He moves 40 feet up the northern corridor, probably to N-3 or so unless something stops him short.

ready action, attack if threatened
hit AC 13 damage 10

listen 15
move silently 4
spot 7

Cesar - HP 29/29, AC 19(20)  d20+4=6 ;
Tuesday February 23rd, 2010 10:44:48 AM

Cesar follows right behind Maikill.

Readied Action: attack if threatened
Hit AC 6 damage... I won't even bother rolling for it! =P

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 5 rounds  d20+3=14 ; d20+4=11 ; d20+2=5 ; d20+3=4 ; d20+3=22 ; d20+3=9 ; d20+3=11 ; d20+3=20 ; d20+3=21 ; d20+3=5 ;
Tuesday February 23rd, 2010 11:33:18 AM

Bosk keeps an eye out behind them as the group moves down the tunnel. As they progress he surveys the area looking for an widening where he could stop and allow others to get around him if they needed to change directions. As they approach a split in the tunnel he thinks he sees such a space had holds there while the others explore a little farther.

====================================================
Move to M,N/11,12 if others can get around me there L,P/11,12 if not.
(Move assumes others move far enough to allow Bosk to move. If not, he will move as far as he can.)

Listen d20+3=14
Spot d20+4=11
Hide d20+ 2=5

(I don't know how the d20+3s got there, use them a readied attacks against a flank if you wish)

Valla AC:(20)16/16/12 HP:1/12  d20+4=18 ; d20+5=22 ;
Tuesday February 23rd, 2010 7:47:44 PM

Valla frowns as he sees his party's reaction to his casting of a spell... In a hushed tone, he apologizes; I had thought my spell would be drown out by their own chanting. Im sorry

He puts away his scroll, strapping it next to his quiver. He then reaches into his pack and retrieves his tangle foot bag. This may come in handy today...

When Ransy asks about a light source, Valla reply's I have one prepared. Any objections? If no one objects, Valla will cast light on a weapon of Ransy's choice.

Valla quickly falls into order; while rushing his comrades; he tries to keep a hushed tone, Hurry! someone is in here; preforming some kind of magic. This chanting is something above my knowledge, which means something powerful is happening here. We need to hurry.

He tries to keep alert as he follows the group.
Checks:
Listen:22
Spot: 18


Effects[/i]
Shield 10 Rounds left


Jim, I do have ranks, Training in Knowledge (Arcana).

Spells Prepared: Highlight to display spoiler: { 0 lvl: Message; Daze; Open/Close; Arcane Mark'; Light

1 lvl: Magic MIssile, Shocking Grasp, Obscuring Mist

Spells left on Scrolls:
Left Scroll: Resistance/ Mage Armor/ [s]Shield[/s]
Right Scroll: Ray of Enfeeblement/ Color Spray
}

Combat: Round 1 -- DM Jim  d20-4=10 ; d20-4=-1 ; d20-4=15 ; d20-4=7 ; d20-4=10 ; d20-4=6 ; d20-4=0 ; d20-4=16 ; d20-4=6 ; d20-4=-1 ; d20-4=-3 ; d20-4=3 ; d20-4=5 ;
Tuesday February 23rd, 2010 11:13:45 PM

Maikill's impulse is to charge forward, enemy be damned, and that's just what he did. Ransy, heedless of those in front of him, pushes past everyone and ends up just behind Maikill as Cesar closes the gap behind him. As everyone else moves forward, with Bosk actually picking up Grendel to move her forward lest he trample her underhoof, a dozen or so glass-grass dagger's fly at both Maikill and Ransy--smashing themselves to fine dust and jagged glass-like pieces as they impact on the warriors armor that shower the pair, but does no harm to them. Opposite the pair are a dozen or so witches, foaming at the mouth and drawing more glass-grass daggers for another salvo--Jacob is nowhere to be seen.

Map Here

ROUND 2 BY TOMORROW

Maikill HP 24/28, AC17  d20+8=9 ;
Tuesday February 23rd, 2010 11:33:46 PM

Surprised at the number of witches Maikill makes a quick decision Need less witches! To accomplish that, he moves to T2 and attacks the witch he meets there.

Whether it was the glass daggers disorienting him or the distraction of so many ugly hags at once, he misses horribly.

"Hurry, too many witches."

Hit AC 9, nat. 1


Cesar - HP 29/29, AC 19(20)  d20+4=18 ; d8+2=3 ;
Wednesday February 24th, 2010 5:25:54 AM

Seeing Maikill moving toward the group of whitches, Cesar will wait for Ransy to get out of the way and then move quickly to engage the enemy near S8

Hit AC 18, damage... 3 >_>


Xeron AC AC16 HP 13/13  d20=18 ;
Wednesday February 24th, 2010 9:51:02 AM

Xeron nods at Valla No need to apologize my friend. You are usually quite prudent and not hot-headed so this kind of thing happens .... "

As Maikil and Ransy engages the witches, Xeron shakes his head again "Let rush head first in anything standing our way. No parlay. No stealth. Just brute force. This will get us killed. Well it will get THEM killed. "

As the half-orc indicates that there are many witches, the rogue's mind start racing "many witches ... = Coven ... = 13 .... we are 8 with Ransy and Cesar as unkown entities ... Do not like these odds at all

Xeron will move up the tunnel but will stop short of entering the room (Assuming people move ahead of him. If not he will stay behind. Will let Bosk go thrug if the Taur wants to go ahead. I think the map spot is N6 - cannot ope nthe map at work).

From there he says "Listen ladies, we do not care what you are doing in there. We are not the Law. We just want to get your hostage. Give him back to us and you can keep cooking what you are cooking. Try to keep him and 13 witches heads will be cooking in your cauldron tonight ...

Quite sure that his offer/threat will not a waste of time, he pulls out his rapier, knowing that a lot of blood will be wasted tonight .....

Intimidate: 1d20 + 0 = 18

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+6=23 ; d8+8=14 ; d20+8=13 ;
Wednesday February 24th, 2010 10:30:04 AM

Beriothian enters the cave and moves the back of the room (M5 if he has an open shot their when everyone moves, otherwise any spot with some cover is fine). He takes careful aim and fires his crossbow (at a target another teammate is also attacking if possible, otherwise whoever is closest). A loud twang is heard as the bolt flies straight and true towards it's target.

Jacob isn't here, if only we got here sooner... wait, there isn't a body here either?!

After his shot as Beri starts to reload he scans the room, looking for any place big enough for Jacob to be hiding form view, hoping that the boiling cauldron will not be where he is found.

hit = 23
damage = 14
spot = 13

Valla AC:(20)16/16/12 HP:1/12 
Wednesday February 24th, 2010 12:15:30 PM

Valla hears Maikill's statement of "many witches"...

This is not good... We've seen no vermin. Only the magical marble head, a mass of witches and a mostly dead tree.. Im begining to think this is the wrong druids tree. But at the same time, what are a bunch of witch's doing here? Whether these are Jacob's kidnappers or not, I believe something is wrong here...

Valla will move forward with the group, staying close to the west wall. The elf looks at Bosk, down the line of comrades, What to do big guy? Im at a loss here... Eradicate the coven? Or flee? He puts the tangle foot bag away, realizing it's nearly useless aganist so many enemies. He draws his longbow and an arrow. He doesn't knock the arrow, awaiting a reply to Xeron's "offering".

Actions:
Move to M4; draw longbow
Spells:Highlight to display spoiler: {

{ 0 lvl: Message; Daze; Open/Close; Arcane Mark'; Light

1 lvl: Magic MIssile, Shocking Grasp, Obscuring Mist

Spells left on Scrolls:
Left Scroll: Resistance/ Mage Armor/ [s]Shield[/s]
Right Scroll: Ray of Enfeeblement/ Color Spray }
}

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 5 rounds  d20+4=8 ;
Wednesday February 24th, 2010 2:02:40 PM

Blasphemy! is the only thought that comes to the clerics mind when he hears Maikill mention the witches. Respondind to Valla, the anger and passion in his voice are unmistakable. Whether his knowledge of witches is based upon fact, rumor or a combination is unclear, but there is no denying his desire to rid the wold of such people. Woldsblood is a sacred and dangerous substance, only Fixers or trustworthy followers of Alemi or Gargul may handle it. Witches draw the energy for spell-casting by psychically reaching into the Realm of Shadows and tapping the rivulets of Woldsblood that run there. They play with it, risking insanity and having thier soul ripped from thier bodies. Thier magic is unperdictable, often failing or causing more destruction than intended due to the bloods power. They have no respect for for what they wiled. They only care about power, a drive that often trives them mad in the pursuit. One of the first spells they learn is to call a spirit from the Realm of Shadows and bind it so that they may control it. Thier kind is a preversion of nature must be destroyed.

Pusing to catch his breath he continues. We cannot flee. Our commrades are in trouble and if we flee Jacob will surely die.

(ooc) Bosk is still unaware that Jacob is not to be seen.

===============================================
I cannot open the map right now, but if Bosk can get out of the tunnel he will move to the location that aids Maikill and Cesar and threatens as many witches as possible. (probablly right behind the two of them)

Spot Jacob d20+4=8

Combat: Round 2 -- DM Jim  d20=9 ; d20=13 ; d20-1=8 ; d20-1=8 ; d20=2 ; d20=12 ; d20=20 ; d20=3 ; d20=12 ; d20=4 ; d4=4 ; d20+2=13 ; d20=9 ; d20=15 ; d20=4 ; d4=1 ;
Thursday February 25th, 2010 1:56:49 AM

Maikill charges the witch nearest him to the left and nearly falls into the shallow grave right in front of the comely woman--partially buried under some light soil, Jacob lies motionless. "Hurry, too many witches." the Half-orc cries out.

Ransy is quick on Maikill's heels as he engages the witch next to the half-orc, but also misses his foe, a woman in her early fifties.

Rushing around the corner, Cesar spots a group of witches to the right and perhaps out of fear of getting flanked, he rushes at them. His longsword finds flesh as he slashes a young woman across her chest, nearly felling her with one blow.

After conversing very briefly with Valla, and then moving to the opening in the chamber, Xeron stops and evaluates the situation. He believes his best course of resolution is through intimidation, and therefore threatens the melee-ensued witches--his words fall on deaf ears, so he draws his rapier.
Intimidate only affects one target; In combat: you can intimidate only an opponent that you threaten in melee combat and that can see you--Xeron is not in melee with any opponent at this time.

Beri moves in and past Xeron to the North. Carefully aiming his crossbow, he fires into the melee between Maikill and the witch in front of him. His shot is true and he drops the witch in her tracks--he does not spot Jacob as of yet.
Will, I do not see where you get +8 to damage on your CS, so I used your roll less the +8 and it was still enough to incapacitate the witch fighting Maikill. Also, it is -4 to hit firing into a melee unless you have Precise Shot.Third, it requires a move action to reload your crossbow, so that won't be possible this time.

Valla asks Bosk his opinion about the matter at hand, then moves toward combat, drawing his longbow as he prepares himself for the eventual bloodfest.

The mighty Taur, Bosk, safe in his position near the end of the line, launches into a fierce tirade about witches when Maikill calls back to the group--most of which is lost in the din of battle.

Three glass-grass daggers fly at Maikill, shattering against his armor and the wall behind him, doing him no harm.

Moving up to attack Ransy, the two witches find they're not skilled enough to bypass his defenses.

Three daggers fly at Cesar as the witch in the back (U8) Commands him to "Fall!" One of the dagger shards slashes him across the face as it shatters, then against his Will (DC14, rolled a 13 save), Cesar falls to the ground prone. He is beset upon by three more witches, one of which barely slashing his face again.

----------------------
OOC:

I am going to limit in-combat conversations to (2) sentences per character. Bosk's tirade, although a good piece of Rping, took me 35 seconds to read aloud without it sounding comical--combat rounds are only 6 seconds long. Run-on sentences will summon the dreaded grammar nazi's and your character will be punished, in-game :)

DAMAGE TAKEN:

Witch (U2) -- unconscious
Witch (S9) -- 3hp

Cesar -- 4hp,1hp; PRONE

ROUND 3 BY TOMORROW EVENING

Map Here



Cesar - HP 24/29, AC 15(16) melee, 23(24) ranged  d20=2 ;
Thursday February 25th, 2010 3:23:45 AM

Cesar, although prone, concentrates his efforts on dodging any attacks that might come from one of the witches attacking him (if possible, not the one he has injured) and continues to fight.

"Need a hand here!"

Attack hit AC 2... no need to roll for damage! =P

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20=10 ; d20+6=15 ; d20-4=1 ; d20+2=7 ;
Thursday February 25th, 2010 7:01:16 AM

Beriothian finishes looking around, but sees no signs of Jaboc. He reloads his crossbow and fires again, perhaps a little too hurriedly as he sees his friends being injured in front of him, for his shot is not as true as his first one was.

ooc: It's early, and I'm on allergy meds, so please ignore the fact I'm being incompetent with my dice. It looks like I am going to miss anyway. :P

damage = 10
Hit = d20 + 6 - 4 = d20 +2= 7

I'm going to keep your first d20 roll to hit and added the modifiers, then roll damage for you since you didn't do that right. Your dice rolls are really whacked :) DM Jim

Grendel (Jay) AC:17/10/17 HP 8/13  d20=18 ; d6+2=7 ;
Thursday February 25th, 2010 7:40:33 AM

Grendel curses the inner thoughts that kept her from realizing she was mid battle. Rushing forward she tosses her javelin at one of the witches standing in the open. "Too many targets... keep them from casting!"

==============
Move to R4
Launch javelin at witch in U5 (Hit AC 18 for 7 damage)

Apologies for the delay. Crazy week.

Xeron AC AC16 HP 13/13 
Thursday February 25th, 2010 8:02:24 AM

OOC: Xeron talks was more RP than anything else as he was not entering battle. I wanted to establish two things: a) offer parlay as an option rather than sworm anf fight and b) Establish this is not the law. Knowing that Maikil and Ransy has already engaged the coven, I knew that the DC would be insane.
===================================================================================
"No place to hide .... there is no access to their back ..... not the kind of terrain I can be really useful ... let me get out of the way ... then block the exit ...

The rogue moves in to the room (to O3) and says "Valla, I am here to protect you just in case ... do you have any area spells?"

Maikill HP 24/28, AC17  d20+8=25 ; d12+5=17 ;
Thursday February 25th, 2010 10:30:11 AM

"Jacob here, in grave. They kill him." Maikill blurts out as witch in front of him falls.

Stepping over the fallen witch, he strikes at the witch in front of Ransy. This time his axe seems to strike true.

Hit AC 25 Damage 17

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 3 rounds 
Thursday February 25th, 2010 12:58:46 PM

Ooc: remember that everyone has bless for 3 more rounds(for rounds 3-5). You get a +1 bonus to atk rolls & saves against fear.

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 3 rounds  d20+3=22 ; d20+4=9 ; d20+4=24 ; d20+4=9 ; 2d6+3=14 ;
Thursday February 25th, 2010 5:34:58 PM

The sound of shattering glass draws Bosk's attention away from his tirade against the blood drawing hags as he charges out to aid his comrades by taking on his role as the living pin cushion. As he enters the chamber he spots an opening in the middle of the witches and quickly seeks to fill it. Passing between Ransy and Cesar the cleric jumps over the fire pit and bubbling cauldron, careful not to hit his head on the ceiling. As he flies over the top of the pot, the cleric bellows a cry to Gargul, praying the hag will let him pass (U/5) through rather than trying to stand up to his 1,400lbs flying form (Using Over Run).

=========================================
Jump over Cauldron and fire d20+3= 22
dc10 needed for a 10 foot jump

If Grendel did not kill her and the witch does not step side
Over Run Witch at U/5 d20+4=9
d20+3 -4non-proficiency +4size bonus +1Bless

Move to Ending Location
U,V/6,7

If The witch at U5 was already dead or she let Bosk through and over run was not needed
attack d20+3+1(bless) = 24
Damage 2d6+3=14

Spot a Jacob or a group leader d20+4=9

Valla AC:(20)16/16/12 HP:1/12  d20+5=22 ;
Thursday February 25th, 2010 8:04:47 PM

Valla nods his head to Xeron; Better than the bow huh?

He rushes; as fast as his elven legs can carry him; to R,6. Smiling at the witches in front of him. He grabs a scroll, unfolds and reads aloud; casting a beautiful array of colors in the form of bands and streamers, which passes over a few of the witchs. After his spell is cast, he quickly scans the area, in search of Jacob, or any differences in the witches, which might symbolize leadership...

Actions:
Move to R,6
Casts Color Spray: DC 14
Spot Check: 22

Color Spray Details: Highlight to display spoiler: {
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.

Each creature within the cone is affected according to its Hit Dice.

2 HD or less
The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD
The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD
The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Spells Prepared:
{ 0 lvl: Message; Daze; Open/Close; Arcane Mark'; Light

1 lvl: Magic MIssile, Shocking Grasp, Obscuring Mist

Spells left on Scrolls:
Left Scroll: Resistance/ Mage Armor/ Shield*
Right Scroll: Ray of Enfeeblement/ Color Spray* }
}


Beriothian (Will)-- AC:18/15/13 HP:12/13  d8=3 ;
Thursday February 25th, 2010 9:11:55 PM

ooc: apparently my damage roll is wrong... just in case I actually hit some how

damage = 3

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Thursday February 25th, 2010 10:11:00 PM

ooc: Bosk pointed out that I didn't name a victim, so U5

Maikill HP 24/28, AC17 
Thursday February 25th, 2010 10:29:37 PM

ooc: Will, Bosk is barreling over the top of U5 so it might be a bit hard to hit that one.

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Thursday February 25th, 2010 11:14:54 PM

ooc: He asked me to do U5 to help by creating a distraction. I don't think I hit anyway though.

Combat: Round 3 -- DM Jim  d20=11 ; d20=14 ; d20=2 ; d20=4 ; d20=2 ; d20=19 ; d4=4 ; d20=19 ; d4=2 ; d20+7=14 ; d20=14 ; d20=11 ; d20=6 ; d20=14 ; d20=5 ; d20=13 ; d20=1 ; d20=16 ; d20=11 ; d4=4 ;
Friday February 26th, 2010 12:30:45 AM

Cesar cries out for help, but none is immediately forthcoming as he fights back the witches seeking to slay him.

Beri reloads and fires off a bolt at a witch in the center, striking her soundly in the shoulder, but not felling her.

Grendel rushes forward and almost at point blank range, skewers the same witch Beri shot, dropping her like a sack of potatoes.

Xeron moves forward and gives Valla some reassurance about his safety and also inquires whether or not he has an area effect spell.

Maikill steps forward over the witch he disposed of and easily kills outright the witch standing in front of Ransy. He also lets the rest of the group know that Jacob is dead.

Bosk comes rushing out of the tunnel and quickly sees a spot between the two groups of witches that he can jump too. With daring-doo, he rushes and jumps 20' over the fire pit and cauldron--drawing several attacks of opportunity that fail to penetrate his armor and lands on the otherside of it barely. Due to not being formally trained in jumping, the large Taur looses his footing and falls prone.
The pit is 10', which means you have to jump 20' to clear it because you're a large character. Since you are not trained in Jump, and did not exceed the DC20 by 5, you fall prone.

Valla runs up to one of the witches, smiles broadly while standing right in front of her, and begins to cast a spell from one of his scrolls. He is immediately rewarded with a critical strike to the chest with a glass-grass dagger, which interrupts his casting, making him lose the spell.
reading from a scroll brings an AoO if you're in a threatened square, which you were. DC16 concentration save which you failed, thereby losing your spell.
You have the Combat Casting feat, with your bonuses totaling +11, you would have only needed a 5 or better to cast the spell without incurring an AoO if you chose to cast defensivily.
Also, you list a +2 for armor, but there is no armor listed on your CS. If you're wearing armor, you need to make arcane spell failure rolls.


The witch near Bosk (V5 to W4) takes a 5' step back and casts a Sleep spell affecting Maikill, Ransy and Grendel (DC13 Will Save or fall asleep). Ransy manages to stay awake, but barely.

The two witches near Ransy attack him as they see he is fighting off the spells effects, but neither can harm him

The witch who had cast the Command spell earlier, takes a 5' step back (U9) and casts Scare at Bosk (DC14 Will Save or flee area as fast as possible)

The other three witches already surrounding Bosk, descend upon him with their daggers, but none penetrate his armor.

The other three witches surrounding Cesar continue to slash at him and one again manages to slash his face visciously.

-------------
ooc: sorry for the delay, I wrote up the turn almost completely, then hit the wrong button and lost it all. Sigh.

DAMAGE TAKEN:

Witch (U2) -- unconscious
Witch (S9) -- 3hp
Witch (U5) -- unconscious

Cesar -- 4hp,1hp;4hp PRONE
Bosk -- PRONE
Valla -- 6hp

ROUND 4 BY TOMORROW EVENING

Map Here


Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Blessed 3 rounds  d20+7=20 ; d20+4=23 ; d20+4=24 ; 2d6+3=10 ;
Friday February 26th, 2010 1:18:03 AM

Bosk quickly picks himself up off the ground. A sudden feeling of fear sweeps over him, but the sight of his friends in trouble is enough to push the fear out of his mind. Having heard Cesar's earlier cry, the enraged cleric turns around and swings with all his might at the witch standing over the prone fighter.

Tonight Gargul will judge your souls!

will save 20
Stand up
Atk S1 d20+4 =23
Dmd 2d6+3= 10
Spot check d20+4=24 (nat 20)

James, there's no witch at S1 and there are 3 witches over Cesar. DM Jim

Cesar - HP 20/29, AC 19 (20 against wounded witch), Bless  d20+5=12 ; d8+2=10 ;
Friday February 26th, 2010 3:43:57 AM

Cesar groans in pain as the with slashes at his face and tries to get back on his feet, continuing his attack on the witch he previously wounded.

Hit AC 12, damage 10 (which will probably be wasted due to the terrible to-hit roll! >_<)

Xeron AC AC16 HP 13/13 
Friday February 26th, 2010 8:48:37 AM

Xeron analyses the situation "Odds are now 8 to 9 as the witches are falling faster than drunks in a sewer. Bosk has breached their defense and created a second front. Too bad there is no room for me to flank.

When he sees Valla get so close to the witches, he yells VALLA. AWAY FROM THE HAGS. YOU ARE A WIZARD NOT A FIGHTER but it is too late as the elf wastes his scroll.

Then Maikil drops the bomb about Jacob being dead Not good .

He moves to where Maikil saw the body (S2 or T2) and crouch. He will check the pulse at the neck or at one wrist (whatever is visible) to see if the man is actually dead or simply unconscious.

Maikill HP 24/28, AC17  d20+3=10 ;
Friday February 26th, 2010 10:29:00 AM

Blood drips from his axe as he raises it again to kill another witch.

"Die now ugly yawn"

his words go unfinished as Maikill is overcome by tiredness and drops to the ground in a fast sleep.

Will save 10 (includes the +1 for shield another)

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Friday February 26th, 2010 12:47:31 PM

Beriothian reloads his crossbow.
Now that everyone is out of the tunnel it's getting hard to attack from range, I may need to switch to my rapier in a moment
He takes a step forward (free step east) and aims directly carefully at the witch standing at U4.

ooc:lets see if I finally have these ranged attack rolls figured out.
To Hit =

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+2=3 ;
Friday February 26th, 2010 12:52:02 PM

ooc: yes I hit submit instead of roll.

hit = d20+2=3 ; nat 1

Valla AC:(20)16/16/12 HP:1/12  d20+11=17 ; d100=96 ; d20+3=6 ; 2d6=8 ;
Friday February 26th, 2010 8:39:47 PM

OOC: I actually typed up the wrong square... I meant to move one left... alls well though.... And I have been forgetting my ASF; Its been a task to update my CS; for some reason google.docs won't load at the library....

Valla silently curses himself for being naive, and making a stupid decision... Valla yells at the hags instead of cursing himself aloud. You'll pay you old hags! Me your maker!

He keeps alert as he moves through the simple gestures and his voice booms throughout the cavern as he completes the incantations. His hands begin to spark, the electricity begins to spread up his forarms, his fingertips become little lightingbolts. ahhhh! He screams as he reaches out for the witch in front of him (S,7).

After casting; Valla moves back a few feet, heeding Xerons advice...

Actions:
Cast defensivly; Shocking Grasp Hit AC: 4(right.....)

Move action: Move to P,9....

Shield: 7 rnds left.

P9 is in the middle of a wall... DM Jim

Combat: Round 4 -- DM Jim  d20=12 ; d20=15 ; d20=5 ; d20=3 ; d20=16 ; d4=3 ; d20+2=22 ; d20+7=21 ; d20+7=9 ; d20=1 ; d20=12 ; d20=18 ; d20=10 ; d20=5 ; d20+4=9
Saturday February 27th, 2010 3:06:23 PM

Bosk pushes back the effects of the spell brought against him and regains his footing quickly upon hearing Cesar's cry. Several glass-grass blades break against his armor as he rises, but none harm him as he turns and swings his morningstar over the head of a nearby witch, crushing the shoulder and dropping to the ground a witch attacking Cesar. "Tonight Gargul will judge your souls!" the Taur bellows in triumph.

Cesar slashes out again at his attackers, but once again, misses this target.

Xeron yells out to Valla to stay away from the witches and instead of covering his back as he had just stated, he instead goes to check on Jacob's status. As he reaches the shallow pit he see's that Jacob is still breathing, then just in front of him he see's Maikill fall to the ground, unconscious.

Beri reloads his crossbow and once again fires, this time he misses so bad, he almost hits Grendel in the back.

Valla cries out at the witches that they'll meet their maker, casts a spell, but has no target as the witch in front of him is out of the battle thanks to Bosk's timely intervention. The spell charge still lingering on his fingertips, Valla takes a 5' step back.
(P9 is in the middle of a wall).

A witch steps over Maikill's body and with her sister next to her, they both strike out at Xeron--one manages to slash the rogue across the arm with her dagger that snaps in two.

A witch takes a 5' step back out of Ransy's sword range and casts another sleep spell that threatens to put Grendel, Ransy and Xeron asleep (DC13 Will save or fall asleep). Ransy once again fights off the effects of the Sleep spell, unfortunately Grendel does not as she falls unconscious.

The witch at U9 casts Doom on Bosk, who quickly strikes out at the witch to stop her casting, but fails to hit her. The witch hopes the beast succumbs to it since it seems to be a formidable foe. (DC13 Will Save or become shaken-- -2 attack, etc...)

The three witches surrounding Bosk continue their assault on them, quickly running out of daggers, but none can seem to harm him.

The two remaining witches on Cesar slash at him but fail to hit the squirming warrior.

--------------
DAMAGE TAKEN:

Witch (U2) -- unconscious
Witch (S9) -- 3hp
Witch (U5) -- unconscious
Witch (S7) -- unconscious

Cesar -- 4hp,1hp;4hp PRONE
Valla -- 6hp
Xeron -- 3hp
Grendel -- asleep

ROUND 5 BY MONDAY EVENING

Map Here


Valla AC:(20)16/16/12 HP:1/12  d20+3=18 ; 2d6=6 ; d100=3 ; d20+11=28 ;
Saturday February 27th, 2010 4:40:55 PM

valla smiles as he sees Bosk take out his intended target, syaing Thanks big guy as he moves forward, intending on using his spell on the witch directly behind the one that Bosk just fell. Using the spell still sparking around his hands, Valla grabs the witch, sending shocks into her body...

Actions: touch attack aganist witch at T,??

Hit touch AC 18. For 6 damage

i rolled asf an defensive casting in case you needed them, and i meant p6 yesterday, only wanting to tske the 5' step,... Sorry for all my screw ups...

Are you looking at both maps? I post the nongrid one first, then the grid'd one right after. So I'm assuming you mean the witch at T7. DM Jim

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Bless 2 rounds  d20+7=18 ; d20+4=21 ; d20-1=18 ; 2d6+3=13 ; d8+3=11 ;
Saturday February 27th, 2010 6:30:23 PM

Easily brushing off the effects of the witch's spell, the horned cleric continues to unleash his rage on the blasphemers. How dare you use the power of Woldsblood against a Cleric of Gargul! I personally will deliver you to the Realm of Shadow to swim the river of blood and await Gargul's judgement!
Brutally swinging his morning star at one witch and using his left horn to try to gore another, the massive taur does his best to make good on his promise.

Rolls
===============
Will Save against Doom d20+7= 18
Attack1 (witch at v4) d20+3+1(bless)=21
Nat 2nd Atk (witch at t8) d20+3+1(bless)-5(2nd nat atk)=18
Dmg1 2d6+3=13
Dmg2 d8+3=11

Actions
==============
Attack V4 with morning star. Hit AC 21 for 13 dmg
Attack T8 with 1 horn gore. Hit AC 18 for 11 dmg

Magic in Effect
==============
Bless (everyone in party) 2/6

Xeron AC AC16 HP 10/13  d20=17 ; d20+2=13 ; d6=5 ;
Saturday February 27th, 2010 8:00:18 PM

OOC: Did Xeron feel a pulse of not? If he could not determine, what is the rule that prevented him?
=========================================================================
Xeron think he feels a pulse "Good ... the boy is alive ... or it? I am not sure ...

The ne sees Grendel and Mailkil fall down ... not good

He feel the cut of the glass blade on his body and the witch trying to put a curse on him (will save vs sleep: 1d20 =17 DC 13 pass). "Listen witch, all I wanted was the stupid love torn Jacob. Instead your coven with be extinct tonight. dumb move in my opinion

He swings at the woman in front of him, hoping to hit (Attack 1d20+ 2 = 13 + 1 bless = 14, Damage: 1d6 = 5). "Now I am mad. real mad!!!!

H

Sorry, I thought that seeing that he was breathing was enough description, consider yourself inside the grave taking his pulse since you did not say you were going prone and reaching into the grave. DM Jim

Xeron AC AC16 HP 10/13 
Saturday February 27th, 2010 8:01:16 PM

Forgot to say he is attacking the witch in U2

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+8=11 ; d20+3=18 ; d8=1 ;
Saturday February 27th, 2010 11:55:58 PM

Beriothian watches as his stray bolt flies past Grendel's shoulder, just missing it.

I'm glad Grendel is currently asleep, I need to be more careful when shooting into a group.

Striding forward another step he reloads his crossbow for another attack. He takes a deep breath and looks around before shooting, both looking for his next target and checking on the actions of the doppelganger that just passed behind him, then carefully aims for the witch at U4.

Start talking! Why did you hurt Jacob? We did not want a fight, but we will [b]annihilate your coven to save him if that's what you force upon us.

spot=11
ranged attack = d20 +3=18
damage=1



Beriothian (Will)-- AC:18/15/13 HP:12/13 
Sunday February 28th, 2010 12:41:17 PM

*I meant v4*

Cesar - HP 20/29, AC 19 (20 against wounded witch), Bless  d20=17 ; d8+2=10 ;
Monday March 1st, 2010 5:49:35 AM

Cesar pushes off the witches attacking him and gets back up to his feet (do I have to roll something for this action? I announced it last turn, but I thought it didn't need any kind of roll, but I see you are still considering me PRONE) to fiercly swing his blade, hoping to fell one of his foes.

(PRONE) Hit AC 17, damage 10
(STANDING) Hit AC 21 damage 10

Sorry, you are standing, I just forgot to update that on the turn. DM Jim

Cesar - HP 20/29, AC 19 (20 against wounded witch), Bless 
Monday March 1st, 2010 9:01:03 AM

OOC. forgot (again) to add my Bless roll, so that would be AC18 prone and AC22 standing.

Maikill HP 24/28, AC17 asleep 
Monday March 1st, 2010 10:00:11 AM

Maikill snores loudly as he lays there dreaming of battle.

Combat: Round 5 -- DM Jim 
Monday March 1st, 2010 11:59:20 AM

Giving a thanks to Bosk for the timely assist, Valla rushes forward and grabs onto the witch at T7, sending lightning shooting through her arm. Screaming, the girl, who looks all of thirteen, passes out.

Not succumbing to the witches spell, Bosk curses the woman and strikes out at two others. The one behind him at V4, which causes a large wound on her shoulder, but does not drop her. The second, in front of him with his horn, goring her and driving her to fall at his feet.

Xeron berates the witches coven that stands before him and strikes back with his sword, piercing the woman's thin robe, causing her to fall in a heap at the head of the shallow grave.

Beri reloads and aims again, this time he barely scratches the witch he is shooting at (u4). His words to the witches go unanswered.

Cesar, finally finding his footing, launches a swift attack on one of the witches that was attacking him and sends her to the ground, bleeding and screaming.

The witch nearest Ransy (U4) takes a 5' step back (V4) after being shot and seeing her "sister" get taken down by Xeron. She also casts a Sleep spell that covers both Xeron and Ransy (DC13 Will save or fall asleep). Ransy once more fights off the effects of the sleep spell and moves to cover Grendel from being coup d'graced.

The witch who had previously casted the sleep spell and was just attacked by Bosk, takes a 5' step (V4 to V5) while drawing out a metal dagger. She strikes at Bosk's back, but fails to hit.

The witch in front of Bosk (V8) strikes at him with her glass-grass dagger, barely managing to hit him.

The witch who attempted to Scare and Doom Bosk, now casts Suggestion, asking Bosk to "Go outside and find me some apples. Do not return until you have done so." (DC 15 Will Save or go back outside to find her some apples)

The remaining witch on Cesar, the one that takes a 5'step away from Valla (S8 to R9) strikes at him visciously and once more barely manages to slash him across the face.

--------------
DAMAGE TAKEN:

Witch (U2) -- unconscious
Witch (U5) -- unconscious
Witch (S7) -- unconscious
Witch (T7) -- unconscious
Witch (V5) -- 13hp
Witch (T8) -- unconscious
Witch (U2) -- unconscious
Witch (V4) -- 1hp
Witch (S9) -- unconscious

Cesar -- 4hp,1hp;4hp;2hp
Valla -- 6hp
Xeron -- 3hp
Grendel -- asleep
Maikill -- asleep
Bosk -- 2hp

ROUND 6 BY TUESDAY EVENING

Map Here


Cesar - HP 18/29, AC 19 (20 against witch in R9), Bless  d20+3=4 ;
Monday March 1st, 2010 6:31:30 PM

Turning swiftly towards the new attacker, Caesar swings his sword with all his might in her direction.

Power Attack (-2): hit AC 4... won't even roll for damage! >_<

Xeron AC AC16 HP 10/13  d20=5 ;
Monday March 1st, 2010 7:19:56 PM

"I really do not like to pierce these witches but they don't seem to want to quit. And I wished I knew if Jacob is alive or dead ....

He starts to move forward " I mean these witches could be quite cute and I wonder what tricks .....

Suddenly he feels very tired and falls to the ground deep asleep, a big grim on his face.

Will Save: 1d20 + 0 = 5 Fail

==================================================================================
OOC: DMJ, do you still want us to post even we are asleep?

If you want rp points, then yes. Also, I've stated twice now that Xeron does know that Jacob is alive by witnessing that he was breathing. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:12/13 
Monday March 1st, 2010 7:34:46 PM

ooc: is it a d20 standard action to try to wake someone up...

It is a standard action, but does not require any rolls. DM Jim

Valla AC:(20)16/16/12 HP:1/12  d6+1=5 ;
Monday March 1st, 2010 8:30:36 PM

Valla grins as the witch lands at his feet, he points to the witch at v8 finish her Bosk! as he says this he looks at the witch at t9. Moving through the gestures and his tounge flowing through the incantations, he releases a bluish ball of energy, slowly forming into a elongated missile. The energy missile flys at the witch, blasting her hard...

almost over.... then Valla moves toward xeron, as close as he can get within his alotted time.

Actions:
cast magic missile at T9, deals 5 damage
move toward Xeron,

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+3=5 ;
Monday March 1st, 2010 8:43:20 PM

Beriothian loads his crossbow, takes a free step to the east, and takes aim at the witch standing at v5 letting a bolt fly towards her head... or at least that was his plan. As he was about to pull the trigger he sees Xeron collapse in front of Temujin. His aim strays as he momentarily worries that the doppelganger has chosen this moment to betray the party.... but upon closer inspection he soon realizes that Xeron has merely fallen asleep due to one of the witches sleep spells.

It seems our shifty friend has not betrayed us, though I wonder what he is up to. He has not acted yet, but has slowly been approaching both Xeron and the location where they said Jacob lies unconscious. If his story is true it would make sense that he wants to help Jacob... though if he was untruthful that would likely make Jacob his target.

Beriothian decides to call out to Temujin, both to request his help and to make sure his party is aware of the doppelgangers actions. He decides to avoid using Jacob's name to avoid since that would be the only name the witches would recognize as a target.

Temujin, if it's not urgent wake Xeron first!

hit = 5;

Maikill HP 24/28, AC17 asleep 
Monday March 1st, 2010 8:53:52 PM

"snort, zzzghh, snort" spittle drips out the side of his mouth as Maikill lies there asleep. It is a fitful sleep, as he dreams of revenge for his mother.

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Bless 2 rounds 
Monday March 1st, 2010 9:22:57 PM

Watching the Mudders one by one succumb to slumber Bosk runs around the fire (assuming Valla and Cesar will let him pass) and braces for the glass daggers sure to fly after him. Coming to stand directly behind Temujin (Q,R/2,3) he quickly accesses the situation. Still not trusting the doppelganger and realizing Xeron can reach the half-orc he quickly reaches over to wake Xeron up.
Xeron, wake up Maikill! Ransy, wake Grendel!

If Ransy cannot post tonight:
Seeing almost half their party down, Ransy quickly follows the cleric's instructions and wakes up Grendel. Grendel, we found Jacob in that pit over there. Xeron was checking his pulse before he fell asleep.



Grendel (Jay) AC:17/10/17 HP 8/13 
Monday March 1st, 2010 10:13:16 PM

Grendel stands grogily after being shaken awake and decides to spread the blessing of joyful consciousness with Maikill, stepping over and shaking him vigorously. "Shake off those magics!"



Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Bless 2 rounds 
Monday March 1st, 2010 10:25:02 PM

ooc: Bosk already woke Xeron up. I posted a possible post for Ransy with mine since he said on the 20th he could not post for 8 days. 21+8 brings us to today, but I didn't know if he was counting the 20th.

Maikill HP 24/28, AC17 asleep 
Monday March 1st, 2010 10:44:46 PM

ooc: wake up Maikill!


Grendel (Jay) AC:17/10/17 HP 8/13 
Tuesday March 2nd, 2010 9:29:50 AM

ooc: Edited my own post to wake up Maikill instead of Xeron since Bosk already woke him. =)

Maikill HP 24/28, AC17 asleep 
Tuesday March 2nd, 2010 10:13:04 AM

At first it seems part of a dream, then as the shaking becomes intense his eyes blink open.

"what, Mother?"

staggering to his feet Maikill realizes that his reality is no better than his dream. He grips his axe and shakes his head to wake himself up.

"witches"

Maikill HP 24/28, AC17 
Tuesday March 2nd, 2010 11:55:50 AM

ooc: fix header


Combat: Round 6 -- DM Jim  d20+7=18 ; d20+7=19 ; d20+2=18 ; d20+2=9 ; d4=1 ; d20+7=24 ; d4+2=5 ; d6=1 ; d20+5=22 ; d4=1 ; d20+2=3 ; d20+2=15 ; d20+2=20 ; d4=2 ;
Tuesday March 2nd, 2010 1:14:41 PM

Perhaps it was the flickering light from the fire or more likely the blood getting into Cesar's eyes, whatever the case, his luck or lack thereof, accounted for another miss on his intended target.

Xeron's mind were on other things rather than the battle at hand, and now he had a chance to dream about them. The sleep spell having done it's work, the rogue lay on top of Jacob, face to face.

Pointing at one of the witches, Valla yells out to Bosk to finish her off. Then just as quickly he casts a magic missile at the spellcasting witch (T9), slamming her in the chest with it. Soon as he is done, he turns tail and runs to Xeron's aid.

Beri loads his crossbow once more and steps forward to shoot. His aim is interrupted by the chaos of battle and his fears of betrayal and goes wide of it's target. Yelling out to Temujin to help Xeron, he receives no response from the doppelganger.

Bosk throws caution to the wind as he decides he needs to wake up his companions instead of killing witches. Hurridly he rushes to get to Xeron and one glass-grass blade manages to hurt, but only barely--merely a flesh wound. With everything in the way, he has to push himself to get where he wants to, leaving him unable to awaken Xeron immediately.It took you 40ft. to get to the spot you wanted, so you're not able to do a standard action this round since you had to hustle.

Waking up Grendel, Ransy moves 5ft forward to block any attacks on Valla.

Grendel groggily awakens and gets up on her feet. Someone needs to be woke up, Maikill, Xeron? Her way blocked, Grendel moves over and wakes up Xeron. Getting up is a move action, so you can only take a 5ft. step afterwards, so you couldn't reach Maikill this turn anyways. Since you intially chose Xeron, that's who you woke up.

Xeron's eyes flutter as he realizes he's not dead, just sleeping.

Maikill continues to sleep a fitful sleep as the witch on top of him continues to bleed on him.

The battle definitely not going her way and many of her newest recruits, not even fully-fledged witches from the nearby village, lay dying. Sorena motioned her witches to swoop down on the lone warrior abandoned by his companions--Cesar.

Knives slashed and poison burned in Cesar's veins (DC13 Fort save or fall unconscious) as the witches screamed in anger and blood.

--------------
DAMAGE TAKEN:

Witch (U2) -- unconscious
Witch (U5) -- unconscious
Witch (S7) -- unconscious
Witch (T7) -- unconscious
Witch (V5) -- 13hp
Witch (T8) -- unconscious
Witch (U2) -- unconscious
Witch (V4) -- 1hp
Witch (S9) -- unconscious
Witch (T9) -- 5hp

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total
Valla -- 6hp
Xeron -- 3hp
Maikill -- asleep
Bosk -- 2hp;1hp

ROUND 7 BY WEDNESDAY EVENING

Map Here


Xeron AC AC16 HP 10/13 
Tuesday March 2nd, 2010 2:16:18 PM

This was a strange sight. Bosk was stading in front of an altar wearing an immaculate white robe. Next to him was Valla in a bright red mystic robe. On the other side, Beri was playing the harp like a master. Trying to understand Xeron looks around and sees Cesar wearing the shiniest armor he has ever seen. Next to him was Ransy holding bright silver perfect weapons. Xeron turns around and sees Maikil wearinf noble's robes. Then Bosk in his deep guttural voice says "Here come the bride" and Xeron realizes he is escording her. He looks at the veil and sees Grendel and a smiling Maikil. Wait, Wait why am I delivering the bride?

Suddenly he feels a touch and the beautiful scenery disappears and he sees dirt. He feels dirt on his face and his in mouth. Then he hears the cries of battle and sees blood dripping on Maikil. "A dream! It was a dream! We are figthing those witches!

Suddenly happy that he is not in charge of acting as Grendel's father, he shakes Maikil to wake the half-orc up. "Wake Up! Wake Up Maikil! Grendel is in danger and killing is needed!"

Then he picks up his weapon (and if picking the weapon is a free action) will get up from his prone position. (If not he will stay prone and will get up on the next round).

Ransy AC 19/11/18 Hp 23/23  d20+5=13 ; d8+5=12 ;
Tuesday March 2nd, 2010 5:35:20 PM

Ransy is fully awake, having resisted sleep spells three times. Three times is ... well let's just say it's enough. Cesar, keep hanging on there my friend!

Ransy moves over the body of the witch in U5 to U7 and attacks the witch in T8,
with a power attack for -2/+2.
hits AC 13 (d20 + 6 +1 bless - 2 power)
damage 12 (d8 +3 str +2 power)

If his detect evil is still working, can he see whether these witches are evil?

OOC: sorry for being away so long, took some time to get internet in my new home.

Maikill HP 24/28, AC17 
Tuesday March 2nd, 2010 6:12:24 PM

ooc: I will repeat my last post as I am now awake

At first it seems part of a dream, then as the shaking becomes intense his eyes blink open.

"what, Mother?"

staggering to his feet Maikill realizes that his reality is no better than his dream. He grips his axe and shakes his head to wake himself up.

"witches , Cesar..."

he points over at the fallen warrior

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+2=3 ;
Tuesday March 2nd, 2010 11:05:33 PM

Beriothian loads another bolt into his crossbow and fires at the witch standing at s7, and once again misses completely. His face grows stern and his eyes flash in anger.

And this is supposed to be the weapon I am GOOD at.... Wardd, why have you turned your gaze away from me in the hour that finds my friends in danger? Do you wish me to switch weapons, or do you just find my bad luck amusing?

d20+2=3... Another nat 1? Really?

Bosk (James) AC: 19/11/18 HP 18 of 20 Spells Bless 2 rounds  d20=11 ; d20+3=4 ; d20-2=18 ; d20-2=2 ; d8+3=11 ;
Wednesday March 3rd, 2010 12:12:42 AM


Bosk watches in horror as the witches close in around Cesar. I should have never gone to wake Xeron up. I should have realized Ransey had everything under control. I shouldn't have left Cesar... Mentally scolding himself, the cleric quickly runs to aid him. Swinging wildly at one of the witch, his morning star misses badly. Pulling himself together he yells, I said Gargul wants your souls......NOW!!!! Following through with a second attack he is redeemed as he pierces the witch deeply with his horn. Jerking his head free from the witches body the splattering blood now freckling his face some how enhances his odd craving for apples.

ooc:
If Bosk can determine the leader he will attack Sorena. If not he will attack the witch at S9.

Actions
Watch Temujin for treachery If and is see he will advise the group.
Move 20ft to Q,R/6,7
Atk Sorena or witch at S9 twice (one miss one hit)
Hit AC 18 (Nat 20) for 11dmg

Rolls
Spot d20=11+4=15
Attack1 d20+3=4 (Nat 1)
2nd Nat. Attack d20-2=18 (Nat 20!!!)
Confirm Crit d20-2=2 (I think Beri's luck is rubbing off)
Dmg for atk2 d8+3=11


Cesar - HP 9/29, AC 21 (22 against witch in T8)  d20=6 ;
Wednesday March 3rd, 2010 3:44:56 AM

Caesar grits his teeth against the pain of the wounds and assumes a defensive stance as he prepares to hold his ground against the witches.

"Need a hand here!"

Attack on T8: hit AC 6... >_<

Cesar - HP 9/29, AC 21 (22 against witch in T8)  d20+7=13 ;
Wednesday March 3rd, 2010 3:51:01 AM

[OOC] Forgot the Fort save... 13! WOOT! ^_^

Grendel (Jay) AC:17/10/17 HP 8/13  d8+2=6 ;
Wednesday March 3rd, 2010 8:04:45 AM

Grendel takes a moment to assess the situation. Cesar is wounded and holding off all of the witches single handedly while everyone else is busy waking people up. "Let's finish this..." and with that said she moves in behind Cesar and bolsters him with a spell of healing from Flower.

==========
Move to Q7 (path avoids AoO)
Cast CLW on Cesar (+6hp)

Valla AC:(20)16/16/12 HP:1/12  d20+3=8 ;
Wednesday March 3rd, 2010 8:32:27 AM

Valla wonders a bit before yaking any actions, why did everyone come over?? Alls well, I could have woken One of our company up, is this a task im not trusted with???

He then shakes the thoughts away, while moving to q5 he pulls his bow back an knocks an arrow, firing at the witch at q9.

Cursing as he watches his arrow go wide, he yells [b someone help cesar!![/b]

Combat: Round 7 -- DM Jim  d20+2=8 ; d20+4=11 ; d20+2=4 ; d20+2=18 ; d4=3 ;
Wednesday March 3rd, 2010 3:00:53 PM

Snapping to lucidity, Xeron reaches over and wakes up Maikill, yelling at the half-orc that Grendel was in danger. That done, he slowly rises and picks up his weapon, ready for action once more.

Ransy calls out to Cesar to hold on as he rushes forth to attack the witch that motioned for the others to attack Cesar in unison. His attack, although not unskilled, fails to hit her.

Maikill wearily awakens to the sounds of battle once more, rises to his feet and picks up his axe. Looking across the rooms, the odds look bad for Cesar.

Cursing his luck, Beri reload and fires his crossbow once more. This time the string rips through the feather of the shaft and sends the bolt into the ceiling--Beri stands there dumbstruck.

Realizing the tactical error he just made, Bosk yells out to the witches again, but just before he goes, he hesitates to make sure Temujin isn't betraying the group. What he see's is the doppelganger cleaning the dirt off of Jacob. This slight hesitation prevents him from getting his attack in on time as he moves toward the witches surrounding Cesar.
When you enter a room, or a new place, everyone gets a free Spot check. After that, it's a move action. Checking someone's pulse, watching someone to see if they're betraying you, etc... is a move action after the first free one. A round is only 6 seconds long, a move action about 3 seconds, so these Spot checks do take time.

Cesar is overwhelmed and underlucked (is that a word?) and finds he is swinging wildly and hitting nothing. Fortunately, he fights off the effects of the poison flowing through his veins.

Grendel seeks to finish the battle, and tries to rush to Cesar's aid, but finds Bosk has blocked her from her goal.

Moving forward and nocking an arrow into his bow, Valla draws back and fires. The wild shot sticks into the earthen wall near the witch he was targetting, but does nothing else. Perhaps it's a rhetorical request, but nonetheless, Valla beckons for everyone to help out the beleaguered Cesar.

Being attacked by Ransy was not what Sorena needed right now. Moving back 5ft. (T8 to T9), and calling out for callie to move back and protect her against Ransy, Sorena delayed her spell until Callie was in position.

Callie moved as instructed (S7 to T8) and attacked Ransy, but missed badly.

Sorena once again cast her sleep spell, centered on Bosk and also affecting both Grendel and Cesar.(DC13 Will Save or fall asleep)

Jessica (S8) and the two remaining witches in training all slashed at Cesar; Only one managed to draw blood again--her glassgrass blade snapping it's tip off into the warriors wound.

--------------
DAMAGE TAKEN:

Jessica (1) -- 13hp
Callie (2) -- 1hp
Sorena (3) -- 5hp

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total;3hp
Valla -- 6hp
Xeron -- 3hp
Bosk -- 2hp;1hp

ROUND 8 BY THURSDAY EVENING

Map Here


Ransy AC 19/11/18 Hp 23/23  d20+5=15 ; d8+5=6 ;
Wednesday March 3rd, 2010 4:51:56 PM

Ransy thinks: I've got to attack that leader female, that's the only way I can scare them off

He steps forward to U8 (5 ft step, free action, perhaps aoo), detects evil on Sorena (move action), and swings his balanced longsword to attack her with a power attack -2/+2.
If he has seen that she is evil, he'll use his smite evil ability to hit her better and harder!

hit AC 15 (or AC 17 if she's evil) (d20 + 6 +1 bless - 2 power (+2 smite))
damage 6 (or 8 if she's evil) (d8 +3 str +2 power (+2 smite))

The Paladin's use of Detect Evil is a standard action, not a move action, because it is a Spell-like ability: A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated. In the paladin description it states: At will, a paladin can use detect evil, as the spell. Therefore, if you use Detect Evil, you cannot attack this round. Also, Smite Evil cannot be used with Power Attack, only a normal attack. DM Jim



Maikill HP 24/28, AC17  d20+8=15 ; d12+5=15 ;
Wednesday March 3rd, 2010 5:56:07 PM

Having come fully awake and realizing the danger to Cesar, Maikill springs into action. He runs forward (to T8) and gives a battle yell at the witch who is casting the sleep spell.

"Arrggghhh, die witch"

He swings his axe at the foul woman, hoping to end her life.

Hit AC 16 (with +1 bless) Damage 15

Beriothian (Will)-- AC:18/15/13 HP:12/13  d20+2=17 ; d20+1=19 ; d6+1=5 ; d6=5 ;
Wednesday March 3rd, 2010 7:31:11 PM

Fine then, apparently Wardd does not want me to kill again this fight. So be it! I that's what He want, then I shall prove my worth to my party and my god without taking another life.

Frustration creeping across his face, he drops his crossbow at his feet (free action) and moves to T7 while drawing his sap (free action with regular move for BAB +1) , flanking Jessica at S8. (if Maikill went to T7 instead of U8 Beri will move to S7). With one deft move Beri brings his sap squarely down on the back of Jessica's skull, producing a satisfying crack as he makes a connection.

It seems that this does indeed please Wardd. Whoever this witch is, I hope she knows the debt she now owes him.

Attack = 17 (19 if Beri is at T7 for flanking)
Damage = 5 (plus another 5 if at T7 for sneak attadk, damage is non-lethal)

ooc: I am pretty sure the blessing ended last round.

Please note it is proper grammar that all gods, other than Jesus and the God of Abraham, are referred to with a lowercase "g". DM Jim

Bosk (James) AC: 19/11/18 HP 16 of 20 Spells 
Wednesday March 3rd, 2010 7:59:55 PM

ooc: It did. I refreshed the page before posting last and it lost my updated header. Sorry.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+3=18 ; d20-2=14 ; 2d6+3=14 ; d8+3=8 ; d20+7=27 ;
Wednesday March 3rd, 2010 8:40:23 PM

Once again shaking off the witches spell the Cleric finds himself battling the young witches who have Cesar surrounded. Cursing under his breath that the one witch he wants most to attack is out of his reach he slowly becoming more aware of the youth and inexperience of the combatants she is hiding behind. Doing what must be done, he lashes out in anger and attacks two more witches. Gargul, please watch over the young ones who know not what they do. Watch over their souls as it is the eldest who corrupts these innocence.

Actions
======
Attack1 Q/9 Hit AC 18 for 14dmg
Nat 2nd Atk S/9 Hit AC 14 for 8dmg

Rolls
=======
Will= d20+7=27 (Nat 20!!!)

Atk1 d20+3=18
Dmg= 2d6+3=14

Atk2 d20-2=14
Dmg= d8+3=8



Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday March 3rd, 2010 11:13:26 PM

Grendel growls in frustration as Bosk takes up such a large foot print. Drawing her morning star she moves around her allies and attempts to get into the fray.

==========
Move action: Draw Morningstar
Move Action: Walk around to S7

Valla AC:(20)16/16/12 HP:1/12 
Thursday March 4th, 2010 2:19:37 AM

i cannot highlight the spoilers... Stupid phone... Cna one of you guys post my spells prepared?? I feel so dumb asking this... But they are in earlier posts...

Thanks...

Edit: here you go...
Spells Prepared:
0 lvl: Message; Daze; Open/Close; Arcane Mark'; Light

1 lvl: Magic MIssile, Shocking Grasp, Obscuring Mist

Spells left on Scrolls:
Left Scroll: Resistance/ Mage Armor/ Shield*
Right Scroll: Ray of Enfeeblement/ Color Spray*
-ADM Jay

Xeron AC AC16 HP 10/13 
Thursday March 4th, 2010 8:01:22 AM

"7 v 5 with a Taur they cannot hit and the women have no armor. I like these odds. Time to go down to business"

"=Temujin, Jacob was alive when I checked him. He better still be. Now slowly him unearth"

Then the rogue looks at the first unconcious witch (u2) and says "I told you that if you did not give back Jacob the cauldron will be full of witches head "

He gets ready to finish the woman but looks at her face. If she is young or pretty, he will hesitate. If she is a crone, he will finish her.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Thursday March 4th, 2010 8:02:17 AM

Valla,
I don't know what phone you hace, but I cannot read spoilers when they are highlighted on my phone either. However if I copy them & paste in the text box it can be read normally. Hope this helps.

Ransy AC 19/11/18 Hp 23/23 
Thursday March 4th, 2010 9:37:27 AM

OOC: so you, DM Jim, want to play the "detect evil" ability in accordance with the spell description? That means it is virtually useless in combat. Wasting a standard action to check whether your opponent is evil, is not an option in most cases.
And sorry, I didn't know that smite evil cannot be combined with power attack.

For this round, I want to play fair, so Ransy can't use his smite evil, but uses power attack as I wrote earlier:

That means:
he hits AC 15 for 6 damage.

I, DM Jim, am playing the game in accordance with the rules of said game. To activate the Detect Evil spell-like ability is a standard action, to refine it's results on further rounds require concentration--which can be broken by using other abilities, spells, and taking damage. I have confirmed this with the Rules Center, so this was not an arbitrary ruling. DM Jim

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Thursday March 4th, 2010 10:52:35 AM

ooc: Grendel needs to roll a will save DC 13 against sleep.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+7=27 ;
Thursday March 4th, 2010 11:33:15 AM

ooc: Will save vs sleep... 27, nice.

Cesar - HP 6/29, AC 21 (22 against witch in T8)  d20=9 ;
Thursday March 4th, 2010 3:44:05 PM

Caesar's spirit is lifted as he sees his companions closing in behind him, ready to lend a hand and still keeping his shield up he swings again, while moving a step back to make room for Bosk.

(Full Defense) Attack, hit AC 9... won't roll for damage... >_<

Valla AC:(20)16/16/12 HP:1/12  d20+3=7 ;
Thursday March 4th, 2010 8:19:00 PM

OOC: thanks jim and bosk, my phone wont even copy paste at all...

Valla racks his brain, thinking up a usefull spell... Quickly deciding it not needed, he knocks another arrow... drop your weapons! Hands on your chestL!

If the witches comply Valla will not shoot. But if they continue the atack Valla lets loose an arrow at T9

hit ac 7..... Seriously...


Combat: Round 8 -- DM Jim  d20+4=18 ; d20+2=8 ; d4=2 ; d20+1=14 ; d20+4=7 ; d20+2=22 ; d20+2=21 ; d4=4 ; d4=2 ; d20+6=16 ; d10=10 ; d20+2=8 ;
Thursday March 4th, 2010 11:21:41 PM

Thinking he must attack the witch leader, Ransy steps forward and swings with all his might at the hideously ugly woman, but she proves a combination of to agile to hit and the paladin's sword strikes something metallic and hard under her vermin laced robes.

Giving out a battle cry, Maikill rushes forward and attempts to hack at the coven leader, but finds another witch in his way--which he promptly attacks and misses.
T8 is occupied by a witch. Bless is no longer in effect.

Completely frustrated by his crossbow, Beri drops it and moves to hit the witch called Jessica in the head with his sap from a flanking position. As he moves past Jessica, he draws an AoO from Jessica and the witch next to her, Callie. Jessica's blade slices cruelly into Beri's flesh and burns, it's poison attempting to push the elf into unconsciousness, but he hangs on barely, and delivers his attack on the witch with a solid thud.Since you didn't say you were going through the fire and getting 2d6 fire damage, you went around and drew two AoO's :)

Bosk pushes back the shadows that begin to dim his vision as Sorena's spell fails to fell the mighty Taur. Taking out his anger on the witch nearest him, he strikes her soundly and crushes her shuolder under the strength of his blow.S9 is out of your reach. The first diagonal square is 5ft., the second 15ft. I know that rule sucks, but it's the way it is in 3.5e.

Growling under her breath, or maybe above it, Grendel draws out her morningstar and squeezes by Bosk to face the witch, Jessica. The sleep spell cast by Sorena not even registering on Grendel's will.

Giving instructions to Temujin, raises his blade to end the life of one of the witches laying unconscious in front of him. Fate however stays his hand as he looks at the pretty young girl laying there, perhaps all of three and ten years old.

Cesar begins swinging his blade about in wild circles while taking a step back, fending off the witch still seeking to end his life.

Valla racks his brain and comes up with a great idea, tell them to fondle themselves! None of the witches comply as they're told to drop their weapons and put their hands on their chests. In response, Valla tries a daring shot not through one teammate, but through two. Luckily, or maybe not so, he hits no one.

Jessica, a comely young woman, sidesteps and once again attacks Cesar, but misses.

Callies also sidesteps to avoid getting surrounded and strikes out at Ransy, critically hitting the paladin with her glassgrass blade.

Sorena was pretty much out of spells, unless she wanted to fix her hair, or clean the floor a bit, so instead she drew out her cudgel. It was highly engraved and glowed with a faint light. Ransy was the nearest and so she swung with all her might at the man, but it wasn't enough to penetrate his armor--small gouts of flame sparked as her weapon skipped off the paladin's armor.

The lone witch in training took her glassgrass dagger and threw it at Ransy, but it broke harmlessy against his armor.

--------------
DAMAGE TAKEN:

Jessica (1) -- 13hp,10non-lethal
Callie (2) -- 1hp
Sorena (3) -- 5hp

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total;3hp
Valla -- 6hp
Xeron -- 3hp
Bosk -- 2hp;1hp
Ransy -- 6hp
Beri -- 2hp

ROUND 9 BY FRIDAY EVENING

Map Here


Maikill HP 24/28, AC17  d20+8=22 ; d12+5=11 ;
Thursday March 4th, 2010 11:29:41 PM

ooc: sorry, mistakenly thought light pink were downed witches.

Maikill stands toe to toe with the witch in front of him (T8) as he weaves side to side holding his axe and looking for an opening to strike. Suddenly, his axes swings in an arc from right to left, slicing down towards the woman.

Hit AC 22 Damage 11

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+3=16 ; d20-2=17 ; 2d6+3=9 ; d8+3=6 ;
Friday March 5th, 2010 12:06:35 AM

Seeing the blood covering Cesar and Beri's amour causes the Horned Cleric to call out, Let me through, the Hag is mine! Someone assist Cesar and Beri.

If Cesar of Grendel will move out of his way, Bosk will move to the four square space created (Q,R/7,8 or R,/S7,8). He will then attack Sorena twice (Assuming Maikill did not kill her. If he did Bosk will attack Jessica.) If neither Grendel or Cesar create an opening so he can get through he will attack Jessica with both attacks from his current location.

Attack1 Hit AC 16 for 9dmg
2nd Nat Atk Hit AC 17 for 6 dmg


Beriothian (Will)-- AC:18/15/13 HP:10/13  d20+2=21 ; d20+9=29 ; d6+1=2 ; d6=6 ;
Friday March 5th, 2010 12:40:07 AM

Beri hears Bosk calling out for people to aid him
Does he really think I am that fragile? I may look like a rag doll in comparison to that hulking taur, but it's going to take more than some wretched hag to get the better of me!
Beriothian eyes Jessica who just cut him and charges straight for her, nimbly tumbling behind her. As he twirls around he sees that Maikill is already in front of Jessica sending his axe crashing down on her. Beri decides to put off his revenge on Jessica and instead attack the witch on his right that he's flanking (Callie). While the witch is busy with the party in front of her he brings his sap down with another satisfying crack.
Wardd, I am not sure why it is you do not want me shed the blood of this coven, but since that appears to be your will I shall knock some sense into these ladies with my sap.

tumble = d20+9=29 ;
attack = d20+2=21 (+2 for flank = 23)
damage = 2 (non lethal)
sneak attack = 6(non lethal)


Ransy AC 19/11/18 Hp 23/23  d20+6=11 ; d8+3=10 ;
Friday March 5th, 2010 5:38:14 AM

Being hurt severely by the witch in front of him (U8, Callie),
Ransy decides to attack her first (and seeing Maikill is attacking the leading witch),
saying: Ouch, evil hag, do you want to challenge me, one of holy Domi's knights?

he doesn't trust his power attack anymore, so he'll swing his blade in a normal attack, aiming for the arm which is holding the glassgrass blade:
hit AC 11 (+2 BAB, +3 str, +1 mw sword),
damage 10.

Ransy AC 19/11/18 Hp 17/23 
Friday March 5th, 2010 5:39:15 AM

sorry, got my hitpoints wrong: 17/23.

Valla AC:(20)16/16/12 HP:1/12 
Friday March 5th, 2010 8:46:19 AM

feeling useless, since he cant get off a safe shot, Valla makes his way over the dead witches, moving around the fire pit to theother side of the battle. He moves some of the way, then goes through the simple gesture and incantations of a cantrip. Hoping to send callie into a daze...

Actions: move 30' around the pit.
Cast daze at callie, save dc: 15...

Xeron AC AC16 HP 10/13 
Friday March 5th, 2010 9:42:51 AM

Xeron raises his dagger and looks at the young girl face "She is so young, like 13 or 14 ..... her life ahead of her ..... well may be she made a mistake by joining this coven ..... should I kill her? Should I give her a second chance like I was granted? ..... What I am thinking? I am a trainer killer ... a cold life erasing machine ..... I can't ..... Yes she attacked us but was she misguided? .... What is happening to me? Why can't I simply cut her troat? "

He lowers his dagger, visibly distraugth, notices that the group has the situation well in hand and starts unerthing Jacob.

"what is happening to me? WHAT IS HAPPENING TO ME?

Grendel (Jay) AC:17/10/17 HP 8/13  d20+2=19 ; d8+2=5 ;
Friday March 5th, 2010 12:40:06 PM

Grendel raises her shield as she makes room for Bosk and steps forward into the fray... finally. The invigorating rush as she is surrounded by opponents infuses her limbs as she strikes out with her morningstar. Sure she's still wounded from the day before and this is not the most wise decision, but then again her kind are not known for using reason when it comes to combat. Besides, those healing magics would likely save the life of one of her companions or one of these misguided souls... it's be selfish to waste it when time would eventually mend her wounds.

"Lay down or I will lay you out myself, by the Word of Flower!" her cries are more inspiration for herself than offers to the witches who seem to have chosen their course in life.

========
Free Action: 5' step to S8
Standard Action: Strike witch in T9 (Sorena?), Hit AC 19 for 5 damage

Combat: Round 9 -- DM Jim  d20+7=23 ; d20+4=23 ; d4=1 ; d20+2=6 ; d20+6=16 ; d8=6 ; d8=5 ; d20+4=10 ;
Saturday March 6th, 2010 3:29:31 AM

Maikill weaves his weapon about, looking for a target, then steps forward and swings mightily at Sorena. His axe blade finds flesh, but only after defeating her mithral breastplate.
I assume you meant to move to T8 since there are no witches in front of you

Bosk calls out for those in the way to clear out and to help Cesar and Beri, so he delays until he can move to attack.

Chagrined at being thought of as helpless, Beri makes a fantastic move to roll right past Jessica, but ends up slamming into the wall right behind her and falling backwards into the space in front of her, but still somehow managing to stay on his feet.
Jessica is #1, there is no empty square behind her. Callie is #2 and 15ft away from Jessica...?

Seeing Maikill attack Sorena, Ransy instead attempts to attack Callie, but his sword does not fair as well as the half-orcs axe.

Valla moves around the firepit and since his bow doesn't seem to be doing much good in such crowded quarters, instead he casts a Daze spell at Callie(DC13, not 15) who is just barely in range. But it does no good as she easily overcomes the spell.

Xeron stands poised over the young girl and is starting to have an emotional breakdown--he cannot fathom the feelings surging in his chest, the eddy of emotions swirling in his brain, so instead, he turns and begins helping Temujin unearth Jacob. "Go help friends," Temujin says to Xeron, "I can take care of Jacob." The son of Halfdane did not look injured in any way, but he was obviously either under a spell or was drugged.

Yelling her battle cry to Flower, her goddess, Grendel attacks Sorena, but just misses her due to the crones physical and magical defenses.

With no room to move forward, and moving sideward would put his posterior into the fire, Bosk curses as he is unable to fight Sorena. So instead he lashes out at Jessica, but his aim fails to meet his target and both attacks miss.

Jessica once again stabs at Cesar with her metal blade, and this time succeeds in stabbing his leg but just barely. Poison once again enters his veins, possibly to his demise.(DC13 Fort Save or fall unconscious)

The lone witch trainee stabs out in defense of her leader, but misses Maikill by a mile.

Sorena, obviously in pain from Maikill's attack fights back, but her cudgel once again skips off the half-orcs armor. Cursing under her breath, she begins to glow in a sickly yellow light for just a second and those near her see her injuries almost all but disappear.

Callie comes to her mistresses aid and strikes out at Maikill with her wavy curving dagger, much like Jessica's, but also misses the half-orc.

-------------
DAMAGE TAKEN:

Jessica AC20 (1) -- 13hp,10non-lethal
Callie AC18 (2) -- 1hp
Sorena AC22 (3) -- 5hp;11hp,-14hp

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total;3hp;1hp
Valla -- 6hp
Xeron -- 3hp
Bosk -- 2hp;1hp
Ransy -- 6hp
Beri -- 2hp

ROUND 10 BY MONDAY EVENING

Map Here


Cesar - HP 5/29, AC 21 (22 against witch in T8)  d20+7=11 ;
Saturday March 6th, 2010 9:06:54 AM

(OOC. sorry if I missed last turn: had a very busy day yesterday and couldn't get on the PC)

Fort Save: 11

Caesar tries to continue fighting, but succumbs to the poison, falling unconscious...



Beriothian (Will)-- AC:18/15/13 HP:10/13 
Saturday March 6th, 2010 9:42:37 AM

*doh, I meant Serena... the one standing right in front of me. That's why Maikill was in front of her swinging the axe in my post.*

Beriothian (Will)-- AC:18/15/13 HP:10/13  d20+9=26 ; d20+4=10 ; d6+1=7 ; d6=2 ;
Saturday March 6th, 2010 9:48:09 AM

Beriothian realizes he got turned around last turn and tumbles to the open space behind the witch number 3 (if there is no open space he tumbles backwards to make room for Bosk). If standing behind witch number 3 he will attack witch number 2 with his sap.

tumble = d20+9=26 ;
attack = d20+2=10
damage = 7 (non lethal)
sneak attack = 2(non lethal)

Maikill HP 24/28, AC17  d20+8=22 ; d12+5=17 ;
Saturday March 6th, 2010 12:43:57 PM

"Witch can not be killed!" Maikill yells with exasperation as Sorena heals before his eyes without casting a spell.

With a fierce desire born of fear of dealing with something that does not fall to an axe, Maikill tries again to kill the witch Sorena.

Hit AC 22 Damage 17

Ransy AC 19/11/18 Hp 17/23  d20+6=13 ; d8+3=9 ;
Saturday March 6th, 2010 1:58:29 PM

Ransy is getting exasperated as well, but mainly by his own weak attacks and the dodges of the witches.
He answers Maikill: keep hitting them, eventually they will fall before the sword or axe of justice

He tries to hit the witch in front of him again (Callie; is she still fighting with her glassgrass blade, or has she switched it for a dagger?) with a normal attack:

hit AC 13 (again a bad result on d20...)
damage 9

Valla AC:(20)16/16/12 HP:1/12  d100=20 ;
Saturday March 6th, 2010 4:00:01 PM

Valla curses himself, I don't have enough power within the arts to simply daze an old hag! A simple scholar could do a better job! I must work harder... Something must change... He frowns as he begins moving across the cavern, behind the fire pit; he releases a scroll. My blade can kill what my spells cannot. But I must be protected.

Valla moves most of the way to the witches, stops and casts Mage Armor; from the scroll.

Shield ended last round

Actions:
Move to V,6 Cast Mage Armor...

Spells Prepared:
0 lvl: Message; Daze; Open/Close; Arcane Mark'; Light

1 lvl: Magic MIssile, Shocking Grasp, Obscuring Mist

Spells left on Scrolls:
Left Scroll: Resistance/ Mage Armor*/ Shield*
Right Scroll: Ray of Enfeeblement/ Color Spray*


Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+3=8 ; d20-2=4 ;
Saturday March 6th, 2010 4:41:40 PM

Bosk attacks Jessica once again, but he becomes distracted as Cesar falls and misses the hag entirely.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+2=14 ; d8+2=7 ;
Saturday March 6th, 2010 7:42:04 PM

With a growl Grendel wheels and strikes out with a wide stroke of her morningstar at the trainee next to the hag. "You'll be standing covenless in a moment..." her verbal strike at the hag done out of frustration for her inability to physically strike the woman.

================
Attack witch trainee in S9.
Hit AC 14 for 7 damage

Xeron AC AC16 HP 10/13 
Sunday March 7th, 2010 5:27:09 PM

Xeron moves toward the few remaining witches, truly perturbed by the fact he could not finish the unconscious tween witch."What is this group doing to me? Did I lose my ability to kill?

He stop in V7, ready to engage next round but seems unsure "I bet I won't hit next time. I lost my killing instinct.

Combat: Round 10 -- DM Jim  d20+4=12 ; d20+4=8 ; d20+6=12 ; d8=4 ; d8=2 ;
Monday March 8th, 2010 1:44:57 AM

Cesar tries valiantly to stay on his feet, but falls to the poison running rampant in his blood.

Realizing where he went wrong, Beri once again tumbles past one of the witches, but just barely, and ends up right behind Sorena. The space is tight and cramps and affords him no opportunity to dodge any blows (no dex bonus to ac). Immediately he lashes out at Callie and misses.

Yelling that the witch cannot be killed, Maikill wounds Sorena gravely as he slashes her with his greataxe.

Attempting to bolster his comrades spirits, Ransy tries striking at Callie, but misses her also.

Cursing his ineffectiveness, Valla pulls out a scroll as he moves forward, stops and ensorcells himself with a mage armor spell just as his shield spells fade out.

Seeing Cesar fall sits none to well with Bosk, as he fails to connect with his attack on Jessica once more.

Growling in frustration, Grendel strikes at the last standing with in training and clobbers her into unconsciousness.

Still unsure of his own emotional state, Xeron moves forward to help the group if needed.

Seeing that Maikill is the biggest threat, Jessica sidesteps and attacks the half-orc, in fact all the witches attack Maikill and somehow through the flurry of daggers and magic cudgel, Maikill stands unharmed--at least for now.

Then once again Sorena is bathed in a sickly yellow glow and almost half of her wounds disappear.

-------------
DAMAGE TAKEN:

Jessica AC20 (1) -- 13hp,10non-lethal
Callie AC18 (2) -- 1hp
Sorena AC22 (3) -- 5hp;11hp,-14hp;17hp,-9hp=-10total

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total;3hp;1hp; unconscious
Valla -- 6hp
Xeron -- 3hp
Bosk -- 2hp;1hp
Ransy -- 6hp
Beri -- 2hp

ROUND 11 BY TUESDAY EVENING

Map Here


Cesar - HP 5/29, AC 21 (22 against witch in T8) 
Monday March 8th, 2010 3:26:45 AM

Caesar hits the ground with a loud thud while the battle continues all around him.

As he falls unconscious, the room starts spinning, quickly growing darker, until nothing is left around the fallen warrior.

He sees his parent's farm in the distance, a lone building in a sea of darkness. He wishes to go and see his family, check if everything is all right and maybe rest a while with them, just like when he was younger... but the sound of his companions fighting reaches to him from the distance, holding him back...

Maikill HP 24/28, AC17  d20+8=16 ; d12+5=6 ;
Monday March 8th, 2010 6:41:41 AM

The witch cannot be killed by blade, yet he has no other way to kill. Anger starts to boil up within Maikill, and is only held off by his own confusion of the moment. He must try, though the axe seems ill suited for the job.

"Why not you die?" Maikill screams out while his axe tries once again to do its job. His fears seem to have gotten the better of him.

Hit AC 16 Damage 6


Valla AC:(20)16/16/12 HP:1/12  d20+5=16 ; d8+2=6 ;
Monday March 8th, 2010 7:59:33 AM

Valla watches ceaser drop... this is not good... Im out of spells and Grendel is busy... Ceaser is on his own for now... im out of spells... Witches must die by blade...

The elf unsheaths his MW longsword. Stepping over the log he slashes out a #3..

Actions:
move to v8, attack with MW longsword: hit ac 16 for 6 damage...

Ransy AC 19/11/18 Hp 17/23  d20+6=25 ; d8+3=4 ; d20+2=11 ;
Monday March 8th, 2010 11:04:26 AM

Ransy is slowly getting into his sword-fighting routine, though he hasn't hit the last few rounds.
He says to Callie: "you have a good defence, but we outnumber you. Better give up and face justice."

He attacks her with a normal attack again, and tries to spot witches which may be entering the room (move action):
Hit AC 25 for 4 damage.

Spot = 11

Ransy AC 19/11/18 Hp 17/23  d20+6=15 ;
Monday March 8th, 2010 11:06:05 AM

I rolled a natural 19, so that's a threat
roll crit-confirm = 15, no critical hit.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+3=19 ; d20-2=9 ;
Monday March 8th, 2010 12:42:32 PM

Annoyed by his inability to hit Jessica, the massive taur decides to use his size to his advantage. Quickly he moves in hopes of taking the witches legs out from under her and to bring her to the ground where she will be less able to dodge his attacks or to attack him and Maikill with her poisoned blade (Trip Atk AC 19). If he is successful, he will follow the up using his horn to attack the witch again. (Hit AC 13)

Action
===============
Trip Jessica AC 19
Attack Jessica AC 13? (-4 unskilled +4 Large Size +4 Prone) Missed

Notes
===============
Trip
The defender's DC is 10 plus his usual attack roll mods
An attacker who is prone has a -4 penalty on melee attack rolls and takes a -4 penalty to AC against melee attacks


Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Monday March 8th, 2010 12:46:55 PM

ooc: I accidently combined two lines.

Attack Jessica AC 13? (-4 unskilled +4 Large Size +4 Prone) Missed
should have read
Trip Jessica AC 19 (-4 unskilled +4 Large Size)
Attack Jessica AC 13 (+4 Prone) Missed



Xeron AC AC16 HP 10/13  d20+1=16 ;
Monday March 8th, 2010 5:15:34 PM

OOC: Sorry I cannot access the map so I hope my motion movements are clean
=======================================================================
Xeron appraoches the nearest witch he can trying to flsnk her if possible and making sure he does not give her free attack.

He tries to pierce her with his Rapier but fails miserably. (1d20 + 1 = 16 Published AC are 18, 20 & 22).

"I knew it, I knew it, I knew it. I am cursed. I cannot kill. These do-gooders have cursed my abilities. "



Beriothian (Will)-- AC:18/15/13 HP:10/13  d20+4=20 ; d6+1=4 ; d6=2 ;
Monday March 8th, 2010 7:01:46 PM

Maneuvering within the cramped confines behind the third witch a smile once again returns to Beriothians face. Having slipped past their wiley opponents he now has his choice the witches unprotected vitals to target. This is the moment that every rogue lives for. His fingers grip the braided leather of his sap tighter as he raises the sap at an angle above his head. He chooses a spot on the side of the witches head that he believes will be easier to connect with considering his limited space to maneuver in. His arm swings at an angle making contact with his target's skull.

attack = d20+2+2= 20
damage d6+1= 4 (non lethal)
sneak attack d6= 2(non lethal)

Uh, which witch are you attacking? :) DM Jim

Beriothian (Will)-- AC:18/15/13 HP:10/13 
Monday March 8th, 2010 10:09:40 PM

Sorry, third witch meaning witch number 3. Sorena at t9, the one that is straight in front of me and facing Maikill.

Grendel (Jay) AC:17/10/17 HP 8/13  d20+4=18 ; d8+2=10 ;
Tuesday March 9th, 2010 3:25:46 PM

Grendel steps to the side and swings again with her morningstar, attempting to put the witch off her game by flanking with Berothian.

=================
Free: 5' step to R8
Attack #1 Hit AC18 (flat footed due to flanking?) for 10 damage

Combat: Round 11 -- DM Jim  d20+1=9 ; d20+4=19 ; d20+5=13 ; d4=4 ; d20+6=19 ; d20+2=16 ; d20+6=22 ; d6+4=6 ; d6=2 ; d8=5 ; d8=4 ; d20+4=24 ; d20+4=18 ; d4+2=6 ; d4+2=6 ;
Tuesday March 9th, 2010 4:50:09 PM

What's this? Off in the distance Cesar see's his family's farm, it's barn on fire--it's exterior soot covered as flames lick at it's red walls.

Confusion clouded Maikill's face as he yelled out, perhaps rhethorically, why the witch wasn't dying. His attack also fails to hit the ugly crone.

Unsheathing his masterwork longsword, Valla decides that since he's out of spells, he'll have to use the blade. His skills are rusty however, and he too misses his target.

Trying to negotiate with the witch in front of him, Ransy leaves her no time to respond as he drives his sword into her side. Taking a quick glance, he see's no other witches entering the small cavern.

Bosk tries something daring, since he seems unable to hit the witch that attacked Cesar. Moving forward over Cesar's body (DC5 Balance check = 9, no damage to Cesar this round), Bosk tries to trip Jessica and gets stabbed by her poisonous blade (DC13 Fort save = 13, saved). Thankfully the poison doesn't enter his system, but the pain from the dagger is just as painful. His attempt to trip Jessica is sucessfull, as she drops to her backside, but his followup attack on the woman is not.
Last round you shouldn't have been able to attack Jessica since you were out of reach, my fault.
For Trip: after making an unarmed touch attack, you make a str roll plus size mod to trip her (your total is +6), then she makes an opposing roll, she rolled 16 and fell. It's explained here: http://www.d20srd.org/srd/combat/specialAttacks.htm
That site is great for 3.5, so you or anyone else might want to search there for stuff you want to do beforehand if you're unsure.


Xeron tries to close the distance between him and the nearest witch, but finds Valla has gotten in the way.

The same goes for Grendel as the way has been occupied by Bosk, but with Jessica on the ground now, her attack smashes Jessica into a bloody state of unconsciousness.
Btw, only Beri gets flanking bonus since he's flanking her and no one else.

Giddy was perhaps the correct state of mind Beri was in when he poised behind Sorena, his sap at the ready. With a quick snap, Beri's sap thwapped Sorena in the back of the head, taking her by surprise.

Sorena was angry, she turned and struck at Beri with all her malevolent anger, aiming for his nutsack. Instead, she hit him square in the abdomen, a painful whack to his guts that also burned as flames erupted from the contact with the cudgel. Then just as quickly, Sorena turned back to her other foes so they couldn't flank her (move action). And also once more, the witch glows with a sickly yellow light and is healed.

Callie, seeing the danger behind Sorena, also attacks Beri, and her dagger finds a lung. It is a pain Beri has never felt before, so invasive, so totally and completely overwhelming. Falling to the ground, Beri appears to be dead. Callie turns back to her foes (move action).
Beri is at -10. because he has 2 hero points, he has two rounds to live, to be stabilized or make the roll to stabilize.

-------------
DAMAGE TAKEN:

Jessica AC20 (1) -- unconscious
Callie AC18 (2) -- 1hp;4hp
Sorena AC22 (3) -- 0

Cesar -- 4hp,1hp;4hp;2hp;9hp = 20hp total;3hp;1hp; unconscious
Valla -- 6hp
Xeron -- 3hp
Bosk -- 2hp;1hp;6hp
Ransy -- 6hp
Beri -- 2hp;6hp,2fire,12hp critical.

ROUND 12 BY WEDNESDAY EVENING

Map Here


Maikill HP (28)24/28, AC17 (15) Rage 8 rounds  d20+10=30 ; d20+10=26 ; d12+7=12 ; d12+7=19 ; d12+7=8 ;
Tuesday March 9th, 2010 5:27:22 PM

The witch will not die and two of his new friends have been killed by witches. Too much, this is way to much. Anger boils up in Maikill, and he screams with a vengeance.

"You die!"

He has never swung his axe harder and the impact even amazes him.

Hit AC 30 (nat 20) Critical confirmed 26 Damage = 12 + 19 + 8 = 39 HP


Maikill HP (28)24/28, AC17 (15) Rage 8 rounds 
Tuesday March 9th, 2010 5:28:01 PM

ooc: forgot to mention it is Sorena he attacked.

Combat: Round 11 Postscript -- DM Jim 
Tuesday March 9th, 2010 5:51:12 PM

Maikill roars with an anger born of Orcish rage, bellowing at the top of his lungs, Maikill cleaves Sorena in half--from the top of her head, through her torso and beyond.

Almost immediately there is a sound of twisting metal, then a large snapping explosion as those that turn around see the cauldron split down one side--gushing forth it's viscous broth on the fire. The whole chamber is bathed in complete darkness and acrid smoke.

Only those with Darkvision may Highlight to display spoiler: {From the center of the cauldron rises a humanoid shape, darker than black, that emanates ultimate evil. It's taloned clawed hands pulls itself up and it stands erect in the cauldron. It's face is that of darkness and somehow it's eyes are even darker than the rest of it's body--completely void of any light or substance. It opens it's smoking fang laced mouth and issues a silent cry of joy or pain, which exactly, is unknown. Raising it's arms toward the ceiling, it quickly dissipates into nothingness--leaving the chamber as it was before, completely dark and filling with smoke.}

Combat: Round 11 Postscript 2-- DM Jim 
Tuesday March 9th, 2010 5:54:34 PM

The chamber is filling fast with smoke. You have this one round before you start having to make Fort saves. Please see the following link for Smoke Effects.
http://www.d20srd.org/srd/environment.htm

P.S. As some of you may know, the DM migration is not going to affect this game. I will be staying, for better or worse :)

Xeron AC AC16 HP 10/13 
Tuesday March 9th, 2010 10:41:17 PM

Xeron sees the main witch dies at Maikill's hand before hearing the cauldron breaks. Then it is smoke everywhere.He rushes to Tejamin. "Let's get Jacob out of here. He will hurry to get the young man out and carry/pull him out of that hole.
==================================
OOC: Feeling quite underpowered as a character. Bosk gets two attacks at level 2 with super reach. Maikil can do 39 damages at level 2. Honestly, I feel like a tourist. No one fault, just me expressig my feeling.

Valla AC:(20)16/16/12 HP:1/12  d100=76 ; d20+4=12 ;
Tuesday March 9th, 2010 11:39:27 PM

Valla watches Maikill cut down the coven leader.cleaving a witch in two is an amazing feat!!!

although the cracking sound and smoke cut Maikills praise short, Valla tried to keep his head on straight... He first backed up a few feet, careful not to run into Xeron.

Holding his longsword, relying on a simple cantrip, he casts light upon the weapon, hoping to bring light to the cavern.

Dont forget, we still have foes!! Grendel, Bosk help Beri and Cesar! Get them out of here! Everyone rush toward the opening! We cannot fight if we cannot breathe! Hurry!

If he has enough time after casting light, he will take a quick look around to see if the witchs are running...

Spot: 12

Beriothian (Will)-- AC:18/15/13 HP:10/13 
Tuesday March 9th, 2010 11:50:31 PM

While crouching slightly to protect his nut sack Beriothian ends up driving the second witches dagger into straight into his lung. He falls to his knees and topples onto the floor, the blood flowing out of his chest and onto his floor. He gasps for air as his lung starts to collapse.
My nuts.... are intact. I made... the right choice.

LOL! Dm Jim

Ransy AC 19/11/18 Hp 17/23 
Wednesday March 10th, 2010 3:27:07 AM

Shocked and feeling that he must make at least one attempt at saving his ally's, Beri's, life,

Ransy says: I let you go, flee to the witch in front of him (Callie). He will not attack her on opportunity.

Delaying for one second to let Callie go,
Ransy takes a 5-foot step to U9 (if Callie has gone) or else to T9 (but this may be a move action, because Sorena is lying there),
drops to one knee (free action) and lays his hand on Beri, healing and stabilizing him (4 hp healed, standard action, supernatural ability so no a.o.o.).


Cesar - HP 5/29, AC 21 (22 against witch in T8)  d20+7=25 ;
Wednesday March 10th, 2010 8:37:32 AM

Cesar tries to run towards his parent's farm, but his feet feel heavy and his legs don't want to cooperate either.

He shouts out for his loved ones, but as he opens his mouth he is engulfed by smoke.

Fort Save = 25 (don't know if it has to be a conscious action or if he will hold his breath out of instinct)

Grendel (Jay) AC:17/10/17 HP 8/13 
Wednesday March 10th, 2010 10:45:11 AM

Grendel looks at the situation. Ransy has got Beri taken care of. Xeron is helping Temujin with Jacob. She looks at Bosk to make sure he's going to help clear the survivors then evaluates the situation.

===================
Before I can post her actions I need to know how many witches are still alive. Grendel will likely haul them out if Bosk grabs Cesar.

Maikill HP (28)24/28, AC17 (15) Rage 8 rounds 
Wednesday March 10th, 2010 10:48:53 AM

OOC: Is Maikill done this round, or can he react? I suppose I still have a move action I haven't used?

you have a move action, but are you really going to flee while enRAGED and a known enemy still around? You could always quit your rage too. DM Jim

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Wednesday March 10th, 2010 10:50:21 AM

ooc: Bosk plans to go last to avoid blocking the tunnel. If someone grabs Cesar then I can drag several witches out. We may also wish to peek at the underground tree.

Maikill HP (28)24/28, AC17 (15) Rage 8 rounds 
Wednesday March 10th, 2010 3:39:19 PM

Maikill spins upon hearing the cauldron break and roars in defiance at the demon that come from it.

"Witch spawn!"

He he steps forward 5 feet (T7) and swings his axe at what is now smoke-filled space above the broken cauldron.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20=14 ;
Wednesday March 10th, 2010 5:04:29 PM

As the cavern fills with smoke Bosk envisions himself coughing and unable to move in the tunnel, trapping the others behind him and preventing thier escape. Wuickly he shouts to the others Get Cesar and Beri out of here, I'll follow behind with the witches. Seeing Maikill still enraged Bosk has an idea. Maikill, the thing flew outside!(bluff 14)

Bosk will be the last out of the cave and will collect as many of the witches that are left as he can, dragging them if necessary (Can drag 1750 lbs).

If needed he will move out of the way for others to aid or move Cesar.

Round 12-- DM Jim  d20+3=18 ; d20+6=22 ; d8+3=11 ;
Wednesday March 10th, 2010 6:48:51 PM

Feeling a little out of his league, Xeron moves back in complete darkness (nimbly avoiding any obstacles; Dex save 18) to where he thinks Temujin and Jacob are, but does not find them there with his outstretched hands.

Valla takes charge and begins barking out orders. Invoking a light spell, see's Callie on the defensive.

Beri remains unconscious, holding onto his twig and berries.

Ransy gives Callie an offer to retreat, then steps forward to heal Beri. With glowing hands, he stops the mortal flow of blood gushing from Beri, but he still remains unconscious.

Cesar languishes in the burning effects of the poison ravaging his system.

Grendel looks about and is pretty sure that all of the witches around her, with the exception of Sorena, are still alive, but slowly dying.

Maikill, still on a rampage, turns and swipes at the fleeting spirit from the cauldron.

Bosk instructs those around him to get Beri and Cesar out of there and that he'll be the last out of the cave.

Temujin is near the entrance of the chamber, Jacob on his back, carrying him to safety.

Callie is literally foaming at the mouth, as the others had been. She does not retreat, instead she tries to jump on Ransy's back, but the paladin slashes his masterwork blade at her in defense, nearly cutting off her arm and sending her reeling back into unconsciousness.

END OF COMBAT

Getting Out -- DM Jim 
Wednesday March 10th, 2010 6:59:47 PM

There are enough of you to get Beri and Cesar out. But if you want to take witches too, you can take one this time out per person not taking Beri, Cesar, or other stuff (booty). If you come back in, it will be under the effects of smoke, with 5 rounds in, 5 rounds out (if you have darkvision or light; double that if not). So far the only dead witch is Sorena.

Please state if you're leaving or taking someone with you. I will make the rolls for you if you don't.

Valla AC:(20)16/16/12 HP:1/12  d20+2=12 ; Search d20+5=13 ; Spot d20+4=11 ;
Wednesday March 10th, 2010 9:10:20 PM

Valla will carry one of the party members if needed. Although dragging them along would be more like it. He's a wizard after all, phisical strength isn't his forte`...

IF he isn't needed to help carry a party member, he will spend a standard action going through Sorena's belongings. And anything else in the immediate area that might catch his eye. Using his longsword as a light was meant to help, but the smoke must be pretty thick...

Then he will exit the cave with everyone else, at as fast a pace he can muster through the smoke...+

Spot: 11
Search: 13
Smoke Check: 12


If them witches die in here, its there own fault. Leave them to their fates...

Beriothian (Will)-- AC:18/15/13 HP:10/13 
Wednesday March 10th, 2010 9:45:05 PM

Beriothian blacks out, his hands falling to his sides. He is unaware of the smoke filling the room. As he lays unconscious images of the tentacled monster gnawing on his skull slink back into his memory.

ooc: Do I still have my sap? I'm not sure if it has a wist strap or anything like that.

Sry no, when you go unconscious, you drop whatever is in your hand and you didn't state you secured it to your wrist. DM Jim

Maikill HP (28)24/28, AC17 (15) Rage 8 rounds  d20+5=23 ; d20+4=23 ;
Wednesday March 10th, 2010 10:54:30 PM

"Outside? It die now!"

Blood drips from his axe as Maikill runs towards the cave entrance searching for the dark creature.

Fort save 23
Spot 23

Getting Out: Valla and others -- DM Jim 
Wednesday March 10th, 2010 11:32:04 PM

Valla starts to choke and cough, not being able to do anything else.

Beri and Cesar start to choke on the smoke.

Maikill doesn't have a problem with the smoke so far, it smells like an orcish tribal hut he thinks, if he had ever been in one.

Everyone else DC15 Fort save or stop and choke and cough, or you could hold your breath if you pass.

Ransy AC 19/11/18 Hp 17/23  d20+2=20 ;
Thursday March 11th, 2010 3:19:31 AM

Ransy thinks: "stupid witch, why not flee and save your precious life? Are you possessed by something?
I had better not breathe in here
" and tries to hold his breath as he puts his sword away,
picks up Beri and lays him over his right shoulder, holding him with his sword-arm, stands up
and moves carefully along the wall (after all, he can't see much, can he?) towards the exit
banging softly with his shield on the wall to make sure he is still following it. After leaving the room, he will follow the right-hand wall.
(OOC: It will take him 10 rounds to get out of the smoke, but holding his breath so long shouldn't be a problem, because his con = 15).
As soon as he is out of the smoke, he will breathe normally again, move about 20 metres farther outwards, listen for sounds and say to the others:
shall I send the message to master Alistair that we have found Jacob and slain the witch?

listen = 20

Getting Out -- DM Jim 
Thursday March 11th, 2010 6:00:03 AM

Frustrated by the witch attacking him, Ransy picks up Beri and leaves the chamber thanks to Valla's light spell.

Xeron AC AC16 HP 10/13  d20+1=3 ;
Thursday March 11th, 2010 7:21:27 AM

Xeron, thanks to Valla's light, sees the 13 year old witch he could not kill. He grabs her and decides to save her. However, his string of poor decision making continues as he starts choking on the smoke.

!d20 + 1 = 3 - epic fail

Grendel (Jay) AC:17/10/17 HP 8/13  d20+3=17 ;
Thursday March 11th, 2010 7:36:11 AM

Grendel finds the smoke does indeed remind her of home but knows better than to keep breathing it for long. She quickly moves over to Xeron and the young witch he was attempting to aid, grabs one under each arm and makes for the exit.

When she gets out she'll nods to Ransy. "Contact Alistair, let him know Jacob is in rough shape and the witches have all been killed."

She'll then pull a cloth over her mouth and head back into the smoke filled chamber to search it with her hands and darkvision. 'No sense leaving any treasure behind after all...'
=================
Fort Save: 17 (pass!)

Getting Out Grendel -- DM Jim 
Thursday March 11th, 2010 2:50:20 PM

Grendel, upon seeing Xeron fall in a fit of choking and gasping, runs to his aid and attempts to pick him up and drag out the witch he was going after, but finds she is already too overladen with armor and items to rescue two people.
Your CS lists you at Heavy carrying capacity already, leaving you with only about 60lbs left. So you can only take one person out. Choose which one.

So far -- DM Jim 
Thursday March 11th, 2010 3:11:40 PM

Maikill, Ransy, Beri, Temujin and Jacob have left; Grendel with perhaps Xeron is leaving; that leaves Bosk, Valla, & Cesar still down there. Please post by tonight or I'll make the rolls. Please note that by the time you leave and if you decide to return and rescue someone, 15 rounds will pass, so anyone unconscious who was left behind could take up to 14 rounds of damage (1d6 per round on a failed fort save). So far, no witches have been saved. BTW, you can also hold your breath if you wish to avoid the effects of the smoke if you try to return and rescue someone

Bosk has yet to act.
Valla has failed one Fort save and is choking.
Cesar is unconscious and choking.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Thursday March 11th, 2010 3:27:34 PM

Holding his breath, the Horned Cleric quickly grabs the magic cudgel and the two youngest (living) witches (assuming Valla got Cesar) and follows the others out. As he sets the witches down outside he takes a quick breath before going once again into the cave to grab two more witches.

Actions
===========
(Con 16=hold breath 32 rounds to hold breath)
double Carry weight=2 witches at once

Bring witches out 5 rounds. Breath 1 (32-5=27+1=28 rounds left)
Re-enter cave and grab 2 more witches and Beri's Sap and Breath outside(-10 rounds+1=19)
Re-enter cave, grab 2 to more witches (if any are alive, of not will grab Sorena's armor) and breath outside (-10+1=10 rounds left)


Speeding things up -- DM Jim  d20+2=21 ; d20+2=17 ;
Thursday March 11th, 2010 3:44:24 PM

Valla overcomes his choking fit and gathers up Cesar and drags him out of the chamber and manages to keep his mouth shut while traveling down the smoke filled corridor until he and Cesar are outside. Bosk emerges quickly on his heels and lays down two witches on the ground, but keeps the magic, possibly evil, witches cudgel in his hand.

Quickly the Taur takes a deep breath in and returns to the bowels of the earth to rescue more witches.

Anyone else?

Two witches -- DM Jim  d100=22 ; d100=99 ; d100=80 ; d100=62 ;
Thursday March 11th, 2010 3:52:29 PM

The two witches Bosk had brought out are bleeding to death and will die if not stabilized soon.

Xeron AC AC16 HP 10/13  d20=3 ;
Thursday March 11th, 2010 4:17:02 PM

Xeron yells "Save the girl, save the girl" to Grendel.

IF Grendel saves her, Xeron will try to have her stop bleeding but will fail miserably (untrained skill check Heal: 1d20 = 3).

b]IF[/b]If the girl is not outside of the room, Xeron will go back in, holding his breath and get her out.

Xeron -- DM Jim  d20+1=10; d6=3 ;
Thursday March 11th, 2010 4:23:00 PM

Trying to tell Grendel to save the girl, Xeron falls into a deeper state of coughing and choking on the acrid air.

Made a Fort save for you, you failed with a 10.
Xeron takes 3pts of non-lethal damage and requires a DC17 Fort save to be able to do anything.


Ransy AC 19/11/18 Hp 17/23  d20+5=10 ; d20+5=8 ;
Thursday March 11th, 2010 4:45:45 PM

Ransy puts Beri down, taps his right arm on the 'magic spot', activating the whispering wind,
and says his 25 word message to master Alistair:

Jacob found, bad state, witch killed, but cauldron exploded, thick smoke,
several other witches wounded and choking, seem possessed,
two friends critically wounded, come soon!


He then takes out his healing kit and tries to stabilize the two witches:
heal = 10 for witch 1.
heal = 8 for witch 2.

Maikill HP (28)24/28, AC17 (15) Rage 7/8 ?rounds  d20+4=16 ;
Thursday March 11th, 2010 5:38:13 PM

In a fit of rage, Maikill runs about the clearing near the tree, looking for the witch spawn he saw leaving the cauldron.

"Come, fight!"

spot 16

Valla AC:(20)16/16/12 HP:1/12  d20+3=13 ; d20+5=6 ;
Thursday March 11th, 2010 8:25:32 PM

Valla's clearly out of breath, and exhausted... Holding his breath AND carrying another, dead weight, person! Too much for a wizard to handle... Saving his comrades was a must though.

Valla runs back into the the cavern, nonetheless, holding his breath he makes a last search for anything that may have been left behind.

Fort save: (if holding my breath doesn't work) 13

Search Check: 6..... seriously...

Beriothian (Will)-- AC:18/15/13 HP:10/13 
Thursday March 11th, 2010 9:06:51 PM

Beriothian groans and mumbles incoherently. His limp body spreads across the barren ground under the tree, his blood drenched tunic clinging to his heaving chest. His breath becomes a little more regular, though still noticeably labored.

Grendel (Jay) AC:17/10/17 HP 8/13 
Friday March 12th, 2010 12:08:12 AM

Grendel will drop her backpack, opening up another 60+ pounds, in order to pull both Xeron and the young witch out. Upon getting outside Grendel will set to stabalizing any who are currently bleeding out. She'll have to retrieve her gear later on.

====================
Taking 10 on heal checks = 16 (auto-success for first aid)

Cesar - HP 5/29, AC 21 (22 against witch in T8) 
Friday March 12th, 2010 4:24:57 AM

Cesar coughs and groans as he is pulled out of the cave, but still remains unconscious...

Xeron AC AC16 HP 7/13 -3 non-lethal  d20=14 ;
Friday March 12th, 2010 9:11:06 AM

Xeron fortitute is not strong enough and the rogue cannot do anything.

1d20 + 1 = 14 + 1 = 15 Failed DC 17


Ransy AC 19/11/18 Hp 17/23 
Friday March 12th, 2010 3:10:25 PM

A little belatedly, Ransy realizes there is no immediate danger and he tries to calm himself so that he can do an average healing job. So, if the witches are still alive after his failed attempts at stabilizing them,
he will try again in a more calm mood.

Take 10 on heal, result 10+5 = 15 to stabilize the two witches Bosk brought out.

Outside the Druid Tree -- DM Jim  d6=2 ; d100=1 ; d100=38 ; d100=90 ; d100=17 ; d100=14 ; d100=9 ; d100=87 ; d100=82 ; d100=69 ; d100=88 ; d100=28 ; d100=28 ; d100=79 ; d100=5 ; d100=29 ; d100=92 ; d100=8 ; d100=21 ; d100=23 ; d100=39 ; d100=92 ; d100=39 ; d100=41 ; d100=99 ; d100=11 ; d100=84 ; d100=42 ; d100=67 ; d100=75 ; d100=20 ; d100=59 ; d100=74 ; d100=18 ; d100=51 ; d100=27 ; d20+6=7 ; d20+6=15 ; d20+5=25 ;
Friday March 12th, 2010 5:01:38 PM

Activating the spell Alistair placed on the paladin's arm, Ransy sends off his message with an air of urgency. As explained when the spell was placed on Ransy, it could be sometime before the mage could arrive, if at all. Then administering first aid to the young witches Bosk had brought out, his skills just aren't enough. Luckily though, both witches have stabilized on their own.

Eventually Maikill succumbs to fatigue as he races round and round the tree, looking for the escapee spirit from the cauldron, not succeeding in finding him.

Completely exhausted from his previous wounds, spellcasting and now dragging Beri out of the smoke-filled chamber, Valla gathers what little strength he has left, takes a huge breath, and heads back underground--his lust for treasure throwing away any concerns of safety for his own wellbeing.

Beri's limp body lays there, tendrils of smoke rising off of it as he lays there breathing raggedly.

Grendel tends to the young witch she brought out with Xeron, who is on the verge of passing out (another 2hp non-lethal damage), sacrificing her backpack for the moment to do so. It's touch and go, but Grendel manages to stabilize her.
Sorry, you can't use Take 10 for First Aid, since it takes 10 rounds to use and you could possibly fail all nine attempts and succeed on the 10th try, but by that time it's too late and the patient would have bled out (and you can only work on 1 patient at a time). For Long Term Care, not a problem.

Bosk returns from the bowels of the earth with another pair of witches--they are both on the verge of dying. Taking several deep breaths, and placing the witches magical cudgel in his pack, the Taur heads back into the depths of the earth once more.

Busting out of the tunnel, barely remaining to stay conscious due to the traffic jam with Bosk down below, Valla breathes deeply. Clutched in his right hand is a backpack, the spoils of his searches in the underdark--remarkably it looks just like Grendels, including down to the underwear and other items inside it.

Soon Bosk returns once again and lays out two more witches. These unfortunately are dead, as are the rest of the witches underground, having suffocated on the smoke from the large fire.

----------

Both of the witches that came out with Bosk, #3 & 4 (#5 & 6 are dead)are both still bleeding. Grendel and Ransy may administer to them, but each character only has time for two rolls. So they must choose to help each once, or one twice if the first attempt fails. DC15 Heal check.



Valla AC:(20)16/16/12 HP:1/12  d20=16 ; - Help Stabilize Beri or Cesar if Valla is able to help out.
Friday March 12th, 2010 9:13:49 PM

Valla drags his feet, after going through the pack, realizing its Grendels things... He takes the pack over to her, dropping it at her feet. Mumbling sorry. He walks away takes off his own pack, setting it on the ground as well. He then lies down, arms and legs spread out, taking deep breaths of fresh air.

After his few moments of insanity clear, from having thought he was going to choke to death, he realizes he's a pretty greedy elf... He stands up and dusts himself off a bit. Gathering his things, he walks over to where Grendel and Ransy are taking care of the sick witches. He shakes his head. Arn't 'witches' suppose to be evil? A foul soul; I must do research....

Valla makes his way to Cesar and Beri; He will help stabilize if able to. If not he will say a silent prayer and find Temujin and Jacob.

What do we do now... Is Jacob ok?

Cesar and Beri are already stabile. DM Jim

Xeron AC AC16 HP 7/13 -3 non-lethal 
Friday March 12th, 2010 10:14:52 PM

Xeron coughs his lungs out as Grendel saves him. "Thanks lady ..... for saving me .... "

He looks at the young teen witch (assuming she is still alive) and shakes his head in disgust "You are so useless. You cannot heal. You cannot hit. You cannot kill. You cannot even survive smoke. Totally useless "

He sits on the ground, his eyes lost starring at the grass.

Maikill HP 24/28, AC17 fatigued 
Friday March 12th, 2010 10:45:43 PM

Maikill drops to the ground and crawls over to the tree. He sits upon the ground with his back against the tree.

"You see monster come from broken cauldron? I keep seeing monsters that no one else see. Now three, the creature at pig alley, my mother as ghost, now demon creature come from pot. No understand why? Maybe I need to have priest cure me. Maybe Ransy or Grendel or Bosk? You help me no see monsters?"

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d8+1=2 ; d8+1=2 ; d8=6 ;
Saturday March 13th, 2010 10:26:15 AM

Bosk lets out a sigh as he lays the teen witches on the ground. They had been alive in the cave and must have died in his arms as he ran. If only he had been quicker. Although he despised witches, these were just children. At this age, could they even know what they were doing? May Gargul judge Sorena and hold her responsible for these girls!

The cleric is drawn away from his thoughts by Maikill's question. Still somewhat depressed he responds, his voice more subdued than normal. You are not seeing things. It was dark and smokey, but with the sight gifted me by Gargul I saw the thing that rose from the cauldron. Like a human, but darker than even the blackness with taloned claws and eyes darker than the eternal void. I don't know what it was, but I have no doubt that it was something evil and that these witches were responsible. It rose up and disappeared.

Bosk then walks over to Beri and lays his hands on his blood soaked tunic. Gargul, this rogue has fought well and risked his life to save another, and to stop those who would desecrate the Wold Blood. Grant him your healing and grace this day that he may continue to fight and carry out your will. As Beri wakes Bosk whispers to him. You were brave back there, but I 'm afraid that Gargul's not yet ready for you.

===========================
Catch breath for 5 rounds.
Heal Beri Spontaneously cast CLW in place of Sanctuary
d8+1=7 (rerolled twice for natural 1s)


Valla AC:(20)16/16/12 HP:1/12  d20+4=6 ; d20+5=18 ;
Saturday March 13th, 2010 4:21:17 PM

Valla sees that his comrads are doing well, or as well asthey could being as injured as they are. Valla turns his head to the sky, puts his hands together and prays in a low voice, Ruler of Life and Death, please see that these two have more to do in the Wold. There life isn't supposed to end this day.

He then walks around the clearing trying to peer through the tall grass, and listen for anything coming near.


Listen: 18;
Spot: 6




In 'n' Out of the Druid Tree -- DM Jim  d20+6=24 ; d20+6=20 ; d20+5=19 ; d20+5=13 ; d20+7=16 ;
Saturday March 13th, 2010 9:52:09 PM

Taking stock of their situation, the group settles down and waits out the smoke flowing from the one entrance into the witches lair. Both Grendel and Ransy are able to stabilize the third and forth injured witches Bosk brings out, but no one is able to save the two after that. Their dead lifeless eyes, their tear streaked sooty faces stare upward at the approaching evening. Thankfully Beri is conscious and walking about, but Cesar still remains unconscious due to the poison working it's way through his body. All five witches that are alive seem to be doing well under Grendel's and Ransy's care.

Temujin continues to care for Jacob, making him comfortable, but the druid remains unconscious, but reasonably healthy looking.

After about an hour the smoke clears out to the point where the underground lair can be searched safely, also, at that time Cesar pops awake, as if on cue. Down in the lair six dead witch bodies remain scattered about the cauldron room. The cauldron itself is split in half down one side and seems to be inscribed in runes around it's broken lip. Near the shallow grave is a raised area with two piles of skulls. The skulls are very small, smaller than a halflings, and could be childrens skulls. The stone bowl between the two piles of skulls has a heart and liver from some unknown creature--possibly human.

The dead witches, in fact all of the witches other than Jessica, Callie and Sorena, are naked under their black robes and have no possessions on them other than a belt holding glass-grass daggers (10 total left that are unbroken). The group will find small bundles of traveling clothes, twelve in all, stacked in the small antechamber to the west where the natural pool of water resides.

On Jessica you find:
Bracers
4 rings on her fingers
Wickedly curved dagger that has turned black and corroded looking.

Callie:
Bracers
3 rings on her fingers
Same type of dagger as Jessica's, but slightly different in style. Black and corroded.

Sorena:
Split Mithril breastplate (needs Make Whole to fix, mending won't do it)
5 rings on her fingers
Cudgel

All three have similar bone necklaces.

Entire Map of Underground


Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Saturday March 13th, 2010 11:37:17 PM

After searching the bodies Bosk says a prayer for the deceased and adds the cudgel he retrieved to the loot pile. It's a nice weapon, but not realy my size. he thinks to himself. Looking through the loot he picks up the halved breast plate, the one item which interests him. If no one wishes to negotiate for it, he will claim it for his own.


Beriothian (Will)-- AC:18/15/13 HP:10/13  d100=66 ; d100=41 ; d100=82 ;
Sunday March 14th, 2010 12:24:20 AM

Beriothian's eyes open as Bosk speaks to him.

Good thing Gargul's not ready for me yet.... I wasn't particularly ready to meet him yet either.

Beriothian slowly climbs to his feet. He takes a quick accounting of his possessions. He has spent 6 bolts, three of which he remember may be recoverable. His crossbow should be near the entrance of the cave, and he has dropped his sap as well.

Bosk, could you come down into the tree with me and help me gather the equipment I lost down there, I could use your dark vision to help me find everything. Also, in my current condition it is prudent not to travel alone.

ooc: Does Grendel have my bottle of wine?

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Sunday March 14th, 2010 10:09:28 AM

Bosk agrees to go with Beri. Setting the armor down again he shruggs. I hope the group takes the time to fix ot before selling it. It would be a shame to not get what it's really worth.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Sunday March 14th, 2010 3:19:43 PM

ooc: make whole is a 2nd lvl cleric spell. The cost to hire soneone to cast it is 20gp*caster lvl=approx. 40 gold but will greatly increase the item value. I would perfer not to sell it until it is fixed (hence Bosks interest), or perferably let a party member purchase it (on credit if necessary) for sale price - cost of fixing. Just my 2 cents.

I personally have no use for any item (unless the rings are magic).

Ransy AC 19/11/18 Hp 17/23 
Sunday March 14th, 2010 4:08:37 PM

OOC: it was Ransy who carried Beri out of the hole, after healing him for 4 hp; Valla carried Cesar, I think.
Beri was at -10 + 4= -6 and then healed for 7hp by Bosk.

Ransy feels good about saving Beri's and a witch's life.
He is also glad that Temujin is cooperating nicely and caring for Jacob.
he says to the dopplegaenger: you're doing a nice job there; got any idea why he is still unconscious? I'd like to check the rate of his heart beat, okay? Ransy checks Jacob's vital signs.

He wonders about Cesar, remembering that he was hurt quite badly by the witches.
He approaches Cesar and asks: how are you feeling? Are you badly hurt? That was quite brave what you did, attacking four witches on your own. I admire your courage, Domi bless you, but perhaps you should ask someone to join you on such a daring manoeuvre.

Ransy says to Grendel: I suppose the witches will remain unconscious for quite a while, but if one of them does come by, I would like to interrogate her.


Ransy & Jacob -- DM Jim  d20+5=14 ;
Sunday March 14th, 2010 4:32:31 PM

Temujin is quite protective of Jacob, but knows Ransy to be a good man and moves aside to let him check Jacob's vital signs. Not sure at first, then taking a minute or so (Take 10) to examine Jacob, Ransy's pretty sure he is not injured in any way. His pulse is strong, but his pupils are dilated--usually meaning head trauma or under some drug influence. Since Jacob has no apparent head injury, Ransy concludes he must be drugged, which falls in line with what witches seem to do. When Jacob will awaken, is unknown.

Xeron AC AC16 HP 7/13 -3 non-lethal 
Sunday March 14th, 2010 5:15:41 PM

Xeron sits there in silence going over what has happened in the last previous couple of hours

Valla AC:(20)16/16/12 HP:1/12  Cali Rings: Spell Craft: d20+8=14 ; d20+8=26 ; d20+8=21 ;
Jessica Rings: Spell Craft: d20+8=14 ; d20+8=13 ; d20+8=27 ; d20+8=26 ; d20+8=16 ;
Sorenas Rings: Spell Craft: d20+8=21 ; d20+8=24 ; d20+8=13 ; d20+8=14 ; d20+8=15 ;

Knowledge Arcana: All rings: d20+7=16 ; d20+7=18 ; d20+7=15 ; d20+7=26 ; d3=2 ; d20+7=11 ; d20+7=26 ; d20+7=9 ; d20+7=9 ; d20+7=8 ; d20+7=13 ; d20+7=26 ; d20+7=11 ;

Knowledge Arcana: Crooked Blades: d20+7=22 ; d20+7=9 ;
Sunday March 14th, 2010 10:37:52 PM

Valla picks through the pile of loot. Seperating the rings and odd looking blades. He studies each ring and blade as close and as throughly as he can. Looking for some indication of their uses, or properties.

I'd like to keep one or two of the glass-grass daggers. Possibly a ring as well, depending on their uses, if any at all. But I'd find it hard to believe a coven of witches would wear rings for no reason... Also, I know were in no condition to get moving, but I don't belive sticking around here is a grand idea... Maybe inside the tree. Now that the smoke is gone.

OOC: Sorry about all the dice rolls Jim. I wasn't sure if you'd want one for each item or not, but I figured I'd rather have them, and not need them than vice/versa...

Cesar - HP 5/29, AC 21 (22 against witch in T8) 
Monday March 15th, 2010 4:14:44 AM

Cesar groans in pain and twists around as if troubled by something, but doesn't answer Ransy's question.

Maikill HP 24/28, AC17 fatigued 
Monday March 15th, 2010 10:20:20 AM

"Creature is real? It very bad, I tell when I look at eyes. Very bad. Good it go away."

Maikill stays seated, resting and trying to overcome the overwhelming feeling of fatigue that has crept into him.

Ransy AC 19/11/18 Hp 17/23 
Monday March 15th, 2010 12:32:46 PM

Ransy wonders if Cesar is still unconscious. Or is he just unwilling to speak?
Cesar, Cesar, can you hear me? he yells, while shaking him lightly by his shoulder.
What is troubling you, my friend? Can I do something for you?

Ransy looks around for Grendel and waves to her, asking her to observe Cesar's strange behaviour.

Valla-- DM Jim 
Monday March 15th, 2010 5:11:23 PM

After racking his brain for an extensive amount of time, Valla comes to the conclusion that nothing in his knowledge base can help him with the ornate rings, and the only thing that comes to mind about the daggers are they are typical in their shape and form to sacrificial daggers--however, such daggers are not usually covered in poison as these had been.

Sorry, but darn good try. Knowledge:Arcana only covers magic traditions, arcane symbols, etc..., but not magic items. Spellcraft is only for spells, not items. You need a Identify spell for what you're wanting to accomplish. DM Jim

Bosk's reach -- DM Jim 
Monday March 15th, 2010 5:44:43 PM

ooc: James, I must apologize, I've been doing attack reach wrong for large creatures. Since Bosk is Large[tall], he has a 10ft reach all around him that disregards the diagonal length rule (basically a huge square)--the diagram is shown in the DMG pg308. If Bosk uses a reach weapon, then it's 20ft, but the diagonal length rule IS in effect (not for small or medium creatures however, which is weird). Again, sorry for the mistake, I thought it was like an area effect, like a spell.

Valla AC:(20)16/16/12 HP:1/12  d20+5=18 ; d20+5=24 ;
Monday March 15th, 2010 7:04:43 PM

OOC: I assumed as much myself Jim... I did a bit of reading in the DMG guide as well after I posted. But I figured posting the rolls wouldn't hurt much. It makes sense in-game as well, Valla would take any free time to investigate anything that would-be magical, that we come across; alls good buddy!

After inspecting without much luck, Valla rises from his crouched position, All I can say is the daggers are Usually "sacrificial" daggers.

He will speak to Grendel afterward, You may want to look at Cesar; He's still not awaken; Im going back under the tree to look for Bosk and Beri, and to have a look at the tree and marble head again. I need to take notes I think...

Knowing there is nothing he can do for his sick comrade, Valla attempts to make his self useful with any free time he gets.

Going into the tree he heads for the small cave, guided by his Light enhanced longsword. He spends some time at the tree; Not knowing very much about nature or plants at all, Valla figures it has something to do with a "wolds blood" experiment, that Bosk was talking about. Moving to the Marble head, he first keeps alert to if its still glowing or not. Ethier way he racks his brain, and looks at it and takes as many notes as he can... Still searching for anything to give away it might open, or have been broken from another piece...

Spot: 18
Search:24

What is this? Ive seen nothing like it. Not as flashy as Hook City, but much more intriguing....



Valla -- DM Jim 
Monday March 15th, 2010 7:18:50 PM

It is eerily quiet and with traces of smoke still in the air, Valla studies the tree and exposed glowing marble head in the eastern antechamber. What becomes apparent after a little bit of digging is that the head is part of a larger statue buried deep into the earth. To expose the whole of the statue would take hundreds of men and years of work--far more resources than the group has at this time.

ooc: the knowledges checks were worth a shot. If the rings had arcane symbols on them you would have learned something :)

Cesar -- DM Jim 
Monday March 15th, 2010 7:19:32 PM

ooc: Cesar did awaken in my last major post, not sure if he's hamming it up a bit :)

Grendel (Jay) AC:17/10/17 HP 8/13  d100=76 ;
Tuesday March 16th, 2010 12:03:49 AM

Grendel keeps watch on the battered young witches. When the loot is piled up she'll cast a detect magic spell to see if anything is of particular value and also eyes the mithril breastplate armor... she's fixed damaged good before.

If no one else goes to retrieve her backpack, she'll do so herself.

"Aren't we expecting the wizard by now?"

==========================
Cast Detect Magic
Armor check penalty (25%): 76 (pass!)

Grendel's Detect Magic -- DM Jim 
Tuesday March 16th, 2010 2:02:11 AM

Weaving her spell of magic detection, Grendel see's that both sets of bracers, both wicked daggers, four rings, and all three bone necklaces have faint magical auras.

Cesar - HP 5/29, AC 21 
Tuesday March 16th, 2010 5:49:59 AM

OOC. didn't see that Cesar had woken up.. my bad!

Cesar wakes up at Ransy's shouting.

He slowly opens his eye and mutters: "What happened? How come we're out of the tree?"

OOC. what is my HP situation?
As listed, the poison didn't do any extra damage. Dm Jim

Beri and Bosk -- DM Jim 
Tuesday March 16th, 2010 11:48:35 AM

With Bosk's help, Beri goes down once more into the underground lair and retrieves two of his bolts that seem undamaged and his trusty sap--which is covered in blood and gore from the twin halves of the split Sorena nearby.

Night is fast approaching -- DM Jim 
Tuesday March 16th, 2010 12:25:25 PM

Having arrived at the Druid's tree sometime in the early evening, the night will be coming soon to this little part of the Wold. There is a rumbling near off and soon the group see's the Great Ranthom that brought you here and it's rider, Buiwerf, appear into the clearing. Waving a greeting he tethers the ranthom to the tree and comes to talk to the group about what happened. Astonished, he takes it all in like a child listening to a ghost story. Alistair is still several hours away, and he would be traveling at night, so he might not be coming at all this night explains the ranthom rider--it is far too dangerous to travel the grasses at night. Buiwerf also suggests the group starts a large fire to keep the night creatures away, the bigger the better.



Valla AC:(20)16/16/12 HP:1/12  d20+7=8 ; d20+7=9 ; d20+7=15 ; d20+7=8 ; d20+5=12 ;
Tuesday March 16th, 2010 3:28:56 PM

Feeling content that he found something of intrest, he returns to the clearing with the rest of the group, watching Grendel cast her spell, which he curses himself for not putting in his own spell book...

Three necklaces, two sets of Bracers and four rings... All magical in nature.. I wonder what exactly they do... I'd guess trying them on might work, otherwise we should have them looked at once were back in Hook City. Valla eyes the set of Bracers and the necklaces. Looking for engravings of some kind or another; if there is anything he can determine he will share it with the group.

Once the Ranthom rider warns that night is coming and that the night is very dangerous here in the Sargrass plains, suggesting to build a fire for saftey. Valla nods his head; before he makes his way into the grass looking for anything that would help start and keep a good fire. He speaks with Buiwerf; By chance, do you know anything about these druid trees? We've found a dying, small tree inside this tree here he points at the druid tree in the clearing. Its small, and nearly dead. But odd isn't it? A tree growing underground inside another tree???.. Very odd indeed... Whats more, is we've found the head of a bigger statue, buired under the druids tree. Know anything about that maybe?

Search Check (for fire wood/stuff): 12

Hoping to find something other than grass

Maikill HP 24/28, AC17 fatigued 
Tuesday March 16th, 2010 3:42:01 PM

"If dangerous outside, maybe we spend night in tunnel? There wood down there, could make fire and guard entrance."

Maikill is obviously tired, and sits while he speaks.

"If we need stay out here, we could get wood from down in tunnel. Wood in two rooms."

Beriothian (Will)-- AC:18/15/13 HP:10/13 
Tuesday March 16th, 2010 7:56:37 PM

Beriothian packs up his belongings and exits the tunnel. As they exit the tree he asks Grendel if she still has his wine bottle.

If Buiwerf suggests a fire outside that is probably the wiser choice. Buiwerf, is there a specific type of grass we should gather, and specific dangers we should be watching for tonight?

Beriothian plans on taking a later watch so that he can recover a little during his trance before his shift.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Tuesday March 16th, 2010 11:12:29 PM

What sized cauldron is in the hole? Will it take a make whole spell to fix?

Medium and yes, that spell will fix it, although it will not reinstate it's magic ability if it had one. DM Jim

Valla AC:(20)16/16/12 HP:1/12 
Wednesday March 17th, 2010 12:02:21 AM

OOC: thats agrand idea, fix the cauldron, as long asit goes with us, we dont need any more badies to get ahold of it

Ransy AC 19/11/18 Hp 17/23 
Wednesday March 17th, 2010 5:12:29 AM

OOC: I couldn't post yesterday as my internet-provider had a system-breakdown.

As Cesar is finally awake, Ransy repeats what he said to him earlier (as it seemed he had woken up): how are you feeling? Are you badly hurt? That was quite brave what you did, attacking four witches on your own. I admire your courage, Domi bless you, but perhaps you should ask someone to join you on such a daring manoeuvre.

In the discussion about guarding for the night, Ransy suggests: if we hide inside the tree-hole, we may have to fight in the narrow corridors there. It is much easier to fight outside, where we have ample room to swing our blades. Moreover, we can fight side to side here, taking advantage of our large number. I suggest we have two guards at each time, one at each side of our camp. I would like a full night's sleep, but I don't care if it is broken, so I can wake and guard in the middle of the night.

Ransy checks if the witches are still unconscious and uses detect evil on them as well as on Jacob (just to be sure he hasn't been converted).

Watch order -- DM Jim 
Wednesday March 17th, 2010 10:42:48 AM

Please let me know your watch order.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d8+1=6 ; d8+1=3 ; d8+1=4 ;
Wednesday March 17th, 2010 10:49:04 AM

ooc: a medium cauldron is valued at 500 gp is 256 lbs and large enough to fit a man inside. I can carry it, but I would need someone to carry about 60lbs of my equipment. The other option, if Jim will allow it, is I could drag it back by myself. Jim, can I place the pieces on my shield (like a sled) and tie a rope around it and drag it across the matted down grass and still keep up with the group when we return (assuming we are walking?

As the group prepares to settle in for the night Bosk goes around the clearing healing the most injured in the party. I will take the middle shift, when there is the least amount of light and then awake the next group before dawn when I need to thank Gargul for his help today and ask once again for his blessing. I suggest the groups standing watch periodically check on the witches. We want to know when they wake up and make sure they remain in stable condition. Troublesome girls this young should be bent over thier mothers knee, not placed in Gargul's hands.

Bosk will then ask Buiwerf about the plains, likely problems at night (preditors, enemies, bugs) and how best to protect themselves at night and offer the ideas of breaking some glassgrass around the perimeter to act as calatropes or weaving grass into a wall or barrier of somesort.

Actions
==========
Spontaneously cast Cure Light Wounds in place of Sanctuary, Death Watch, and Shield of Faith.
CLW Cesar d8+1=6
CLW Valla d8+1= 3
CLW Beri d8+1=4

Bosk will sleep in his leather armor and change upon waking.
Before regaining his spells in the morning he will mend the Great Axe in his bag and use his remaining cantrips to heal himself.

XP awards-- DM Jim 
Wednesday March 17th, 2010 10:50:32 AM

XP award from 2/8/10 to 3/12/10:

Xeron 650
Grendel 550
Bosk 700
Maikill 650
Valla 550
Beri 700
Ransy 650
Cesar 650

I'm also awarding Beri 1 Hero Point for his fantastic tumbling attack move and Bosk for going back in and saving two more witches lives.

As always, if a player wants to nominate another player's character for a Hero Point, LMK.

Hook City Updates -- DM Jim 
Wednesday March 17th, 2010 10:59:52 AM

I need somebody to update "The Story So Far" on our game page. Extra XP and a Hero Point for the one who volunteers.

Also, if you guys could help me fill in the blanks, I'd appreciate it:

Day 1: fight to save running halfling
Day 2: fight lumpy goblins; counterattack Ironband; rescue Penn
Day 3: investigate murders; takeover shop
Day 4: fight noodle gang; hired by Jacob
Day 5: investigate; hire Hemust/Jill; release Lilly; make compass;buy food.
Day 6:
Day 7:
Day 8:
Day 9:
Day 10:

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Wednesday March 17th, 2010 11:11:31 AM

Day 1: fight to save running halfling
Day 2: fight lumpy goblins; counterattack Ironband; rescue Penn
Day 3: investigate murders; takeover shop
Day 4: fight noodle gang; hired by Jacob
Day 5: investigate; hire Hemust/Jill; release Lilly; make compass;buy food.
Day 6: Breakfast with halflings, Help Yosef, free prisioners
Day 7: Enter Hook City

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Wednesday March 17th, 2010 11:13:28 AM

The above post is from my character sheet. I will update the page this week.

Valla AC:(20)16/16/12 HP:4/12  d20+5=11 ; d20+5=22 ;
Wednesday March 17th, 2010 2:21:47 PM

Valla would take first shift, for the sake of having his full eight hours in the morning to study and prepare spells.

Assuming Valla didn't find much in the way of fire wood, he comes back with a large bundle of grass that he belives would light on fire. He begins making a make-shift fire pit, lining the outside ring with whatever he can find thats not flamable. He accepts Boks spell and thanks the 'Taur for his healing.

Don't know what I'd do without you big buddy.

He ponders to himself for a few moments, The witches wanted Jacob, they didn't kill him though. I don't quite understand. What sort of rituals are these witches capable of... Thinking of the question, he turns to Bosk, who seems to have knowledge of the witches, Bosk. The liver and heart, Jacob being alive and the caldroun. What ritual, that witches are capable of preforming, does this seem like? To me, for them to keep Jacob alive seems to be to risky for a pracitioner of Dark Arts. Why would they risk their hostage awaking, getting away or being saved. Killing him would lower this risk dramaticly. Any insight?

He offers to take first watch, with low light vision the dusk won't bother him much, and he can use the eight hours straight rest and the morning to prepare spells.

Keeping his eyes and ears open during this time. having a blanket wrapped around him to protect him from the night's cold air.

Spot: 11
Listen: 22

Xeron AC AC16 HP 7/13 -3 non-lethal 
Wednesday March 17th, 2010 2:44:51 PM

As he does not have any vision at night, Xeron will take first or last shift.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Wednesday March 17th, 2010 4:30:05 PM

The cleric pauses while he responds to Valla's question. Although he knew the witches were guilty of blasphemy, using Woldsblood to cast their dark magic, he honestly knew relatively little about what they were truly capable of. Most of his knowledge came from hearsay and and an old story book his mother used to read him. Even though years had past, he can still remember the vivid pictures it contained of witches dancing around a fire with a baby liontaur roasting on a spit. Hardly a reliable source, he knew that, but then again no one outside the Grims truly knew what Grims did and he assumed the same was true for witches. Some people would be surprised how much power one gains from people not knowing what you are and are not capable of.

I really do not know what the witches were up to. For obvious reasons they keep all knowledge of the the dark arts to themselves. If I had to guess, I would say they probably needed fresh blood to complete the spell they were casing and that they were waiting for the proper time during a ritual to kill him. The other possibility was that they were either trying to extract information from him or were planning to use him as a vessel for some sort of demonic possession. You'll remember that the cauldron was large enough to fit a full grown human and that there were small skulls around the stone chalice, most likely from previously sacrificed children or halflings.

Maikill HP 35/39, AC17  d20+5=6 ; d20+5=6 ;
Wednesday March 17th, 2010 5:18:25 PM

"I watch when dark, no creature get by me."

Maikill will rest until his time for watch has come.

listen 6
spot 6

ooc: 2 nat 1's in a row!, Maikill is now 3rd level

Ransy AC 19/11/18 Hp 17/23  d20+2=3 ; d20+2=7 ;
Wednesday March 17th, 2010 6:10:40 PM

Ransy suggests the following watch order:
1st: Ransy and Valla
2nd: Maikill and Beri
3d: Bosk and Grendel
4th: Xeron and Cesar, with Bosk preparing spells.

Ransy inspects the witches condition from time to time during his watch, and will take 10 on heal checks.
If there is light enough from moon/stars to see about 20 feet, he will not use his lamp, otherwise he will.
He tries to spot monsters large or small, including vermin and little pests, Spot = 3 (nat. 1)
and listens for enemies: listen = 7. (Wow this random generator really has a knack for low rolls).

OOC: wow, great, my first experience points in the Wold!

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=13 ; d3=2 ; d20+8=14 ;
Wednesday March 17th, 2010 8:46:02 PM

Beri feels Bosk lay his powerful hand upon him and his rejuvinated by another healing spell.
[b]Thank you Bosk, I feel much better now.[b]

Beriothian collects some firewood (grass) for the night's fire. It was recommended that they make the fire as large as possible, and he fully intends to have a fire that will keep the wild beasts away from the clearing. Beri will trance with his loaded crossbow sitting at his feet.

(if rolls needed for watch)
listen=d20+8=13
spot=d20+8=14

ooc: Beri is fine with any shift as the light from the fire should be plenty for his low light vision.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+4=20 ; d20+3=10 ; d20+2=9 ;
Wednesday March 17th, 2010 11:43:04 PM

Ransy's order works for me.

Spot check d20+4=20
Listen d20+3=10
Hide d20+2=9 (no where to hide in a clearing I guess)

Cesar - HP 11/29, AC 21  d20+2=16 ; d20+2=14 ;
Thursday March 18th, 2010 6:35:21 AM

"You are right, Ransy, I should have waited for some support back in the tree... but I'm not that good at thinking. We needed to stop the witches and I did my best to accomplish the task. Just happy I'm still here to talk about it!"

Thanking Bosk for the healing spells, Cesar readily goes to sleep, hoping to regain a bit of strength before his watch turn comes up.

Listen = 16
Spot = 14

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Thursday March 18th, 2010 5:52:42 PM

ooc: updating the Story So Far page will take a little longer than I had hoped. I currently have a rough version of the story updated to January (right after we free Lilly). I must say that whoever started the story so far set the bar high. There is some excellent work there.

Hook City Updates -- DM Jim 
Thursday March 18th, 2010 8:23:55 PM

ooc: sorry for not posting the turn earlier today, I've been busy with other matters, but I'll try to get it out tonight that will cover most everything until the next morning. Thanks for your patience!

James(Bosk), yes the Story so Far is an excellent read, so you have your work cut out for you, but you will be fairly rewarded :)

If anyone else wants to do stuff for the game, and have time to do it, feel free to email me. An example would be when I provided the HQ maps for the characters in the Mithril Order game that I play in. Fanfiction would be cool :)

Valla AC:(20)16/16/12 HP:4/12 
Thursday March 18th, 2010 9:59:03 PM

maps?? Like a map of our shop/ hq?? Id have to figureout how to scan stuff from paper... I dont have ay graphics tools at me disposal right now. Itd be nice to find a good map maker with alot of preuploaded objects. Any suggestions for around 20 or 30 bucks??

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday March 18th, 2010 10:06:33 PM

ooc: Valla, you can use Maptool, it's a free tool you can download to make the maps

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Thursday March 18th, 2010 10:32:03 PM

ooc: We may wish to discuss expanding the shop soon, before we spend too much money in Hook City (If we are returning to Hook CIty).

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday March 18th, 2010 11:07:36 PM

ooc: Hook City? We have time, first we need to find out that Jacob is now possessed by a demon, travel across the country to get the magic items required to purge the spirit, perform the ritual while under attack from flying monkeys, and then right before we head back to Hook City we find out that the Demon was really the good guy... oops, spoiler alert.

It probably is worth discussing, it will at least give us something to talk about during tomorrows long trek. I wonder if it's possible to make the shop fire bomb proof.

Valla AC:(20)16/16/12 HP:4/12 
Friday March 19th, 2010 12:00:07 AM

spending money in hook city is definatly on Valla's priority list, a high point to...

Valla AC:(20)16/16/12 HP:4/12 
Friday March 19th, 2010 12:07:41 PM

Valla nods at Bosks explanation, true evil has many secrets. Most we'll never uncover. But the more knowledge I can gain about the dark arts, the better I ca learn spells to counteract them. We would do goodto find a book store inside hook city. A place of magic surly has information on all magics, including the forbiddin arts.

Ransy AC 19/11/18 Hp 17/23 
Friday March 19th, 2010 12:52:58 PM

Ransy answers Cesar: that's okay, next time I'll try to stay with you. Have a nice sleep.

He says to Valla while they are guarding the camp: Can you tell me something more about that large head, part of a large buried statue? HAve you seen such statues before? Can it be an idol, perhaps?

Ransy helps to keep the fire going while he is on watch. IS the light of it enough to see 20'?

Ransy has looked with detect evil at the witches and at Jacob.
OOC: I can now assume they are not evil?

The Morning After -- DM Jim 
Friday March 19th, 2010 1:16:26 PM

Water veins
stain rice fields different
shades of green
- Seiju, 1779

Buiwerf considers what Valla has to say and when done, he shakes his head, "Sorry sir, I don't know much about trees and such, grasses of the plains however, I do know about." Then immediately upon seeing Valla head out to the edge of the clearing, he runs over and stops him. "Never go alone into or near the tall grass. Anything could be hiding in there and it could snatch you away never to be seen again. Let's get some of your friends and get some steelgrass, it does not burn as hot, but it does burn a long time so we won't have to make any visits at night to get more fuel. Also, some of the Druid Tree's dead branches will serve as fuel for the fire too." With help from some of the other Mudders, Buiwerf and company gather a lot of fuel for the fire that night.

Grendel and Ransy maintain their care of the injured witches, and Temujin with Jacob. Using his god-granted ability, Ransy discerns that none of the witches or Jacob are evil.

Bosk considers the value of the cauldron and surmises that with a little effort, he could use his shield as a makeshift sled to drag the cauldron back to Halfdane's place. When talking to Buiwerf about night predators and glassgrass, the Ranthom rider replies, "Well, there are Bounders and Rapke's to take into account, which is why you shouldn't go into the tall grass alone. None of the plains animals seem to like the clearings that the Druid Trees make, but that doesn't stop them from attacking anything out in the open. Fire will be our friend and I believe we have enough fuel to last the night. The glassgrass you talk of takes days to properly dry for what you want to achieve, we don't use it for that purpose, only the roots." Later Bosk heals the wounds of several of his companions as the group readies themselves for sleep and setting watches.

The sky is filled with stars and it is peacefully serene. There is the crackling of the fire, it's warmth welcome as the sun sets in the west. The gentle breeze across the plains bring the sweet smell of nature to the Mudders and soon all are asleep under the canopy of the Druid Tree, except for Ransy and Valla who are on first watch.

During the next two hours, Ransy makes sure to care for the injured witches, during which time he is completely oblivious to what lies out in the tall grass. Valla on the other hand contemplates how he is going to spend all his hard earned gold--dreams of shopping in Hook City tickles his fancy as he imagines all sorts of things. Out of the corner of his eye though, he does note an odd shape. Staring at it, he wonders if he's just seeing a trick of light, but after focusing in on it and seeing it move out of sight deeper into the tall grass, he was sure. It looked like a very small child, smaller than a halfling, but it's skin was black as night and it's hair a shock of white. Buiwerf's earlier warnings about traveling out into the tall grass during the night dissuade Valla from pursuing the small native, but he made sure to pass on the warning to the next shift.

The rest of the night passes uneventfully and morning brings about an awake and very hungry Jacob, "Oh my, what is going on here? Temujin, is that you?" The doppelganger bows in greeting, "Yes, Jacob, it is I, how could you tell?" It was obviously a lame joke, since not many people look like a doppelganger, and Temujin had made no attempt to disguise himself in Jacob's presence. "These are my...companions. They rescued you from a coven of evil witches." Jacob's eye's widen, "Witches? So Callie... she was a witch? Bugger, last thing I remember I was drinking a glass of wine with her, then here I am. Damn." Looking to the group, Jacob weakly rises up to a sitting position, "Greetings my saviors, I am Jacob Halfdane and you have my thanks."


Xeron AC AC16 HP 7/13 -3 non-lethal 
Friday March 19th, 2010 2:25:23 PM

Xeron nods at Jacob "Welcome to the always extending club of men fooled by smarter women. You were lucky my friend to be alive. This is what happens when you are true friend like Temejin and rich powerful friends like Alistair. "

He goes back being quiet, waiting for the group to go back to Mud Town as soon as possible.

Maikill HP 38/39, AC17 
Friday March 19th, 2010 3:04:23 PM

Maikill rises with the morning light, surprised he was not attacked in his sleep. To Bosk he says:

"Evil creature from pot no come back? We go soon, he maybe come back soon. Want pot."

Looking about, he is surprised to see the pot amongst Bosk's gear.

"What you do with evil pot? Creature come for you, leave pot here."

Maikill packs his gear quickly, eager to leave this area.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Friday March 19th, 2010 3:40:37 PM

Bosk woke up suddenly, still upest over the dream he had. It was a collage of every thing that had happened over the past week and seemed to have pacilular events highlighted. He thought of Rain and realized that she not only had a sister, but that she was tied to the cultist family. As he dreamt of her face it morphed into the face of the doppelganger that Temujin had turned into saying he did not attack Beri and would not turn into a mind flayer. As the Mindflayer spoke these words the stone head screamed and the tree next to it fell over and died.

As the cleric ponders the menaing of his dream Maikill asks him about the cauldron, to which he responds, Don't worry Maikill, the pot belonged to the witches and not to the creature. I think the witches use the pot to summon that thing, and I don't want them to fix it and call that thing back from where ever it came from.

After talking with Maikill, Bosk speaks to Jacob and explains thier whole adventure to him, including Vellenius and both cults, the doppelganger cutting his own brain, Alistair saving the worm, the magic stone head, tree and chalice of blood inside the cave, and the creature that came out of the pot. He hopes that Jacob can shed some light on the subject.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Friday March 19th, 2010 3:45:40 PM

ooc: The Story So Far is updated on the site to the beginning of the fight with the witches. I hope to complete the rought darft Saturday and tweak it to flow better in the next few weeks. Please let me know if you think I missed any key points.

Sould I include Maikill's Uncle's involvement in his mother's death? What about the Stone head and tree in the cavern? My thought is to leave them out, and to only add them in if it becomes relevant to the main story line.


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday March 19th, 2010 8:27:47 PM

Beriothian gathers his equipment, taking care to arrange his wine bottle in a safe location to his pack. Seeing that Jacob is now awake he turns to address him.

Good morning Jacob, it looks like you are feeling better. I am Beriothian. From the sounds of it you were unaware of the witches. Do you have any guess where these girls are from? They are the survivors from the coven that abducted you.

After talking with Jacob, Beri will address the party.

Before we leave, I believe there was still a path inside the tree that we have not explored in depth. It may be worthwhile to spend a few minutes checking it out.

Jacob -- DM Jim 
Friday March 19th, 2010 9:22:33 PM

Jacob tries diligently to listen to Bosk's long story, "Well, that's a lot to digest. Speaking of which, do you have anything I could eat? I'm famished."

Valla AC:(20)16/16/12 HP:4/12  d20+5=16 ;
Saturday March 20th, 2010 1:27:53 AM

Valla awakes, feeling refreshed, but a bit distant. The child he saw last night somewhat disturbed him. a child... Running around the sargrass plains. Surly im mistaken... A gnome possibly?? I should ask Bewuirf. He spends a good part of the morning studying andpreparing spells. Then he will ask the ranthom rider about the 'creature' he saw. Givng as good a description he can.

He will join beri in searching through the rest of the cave under the tree.

Take 20 on the search if able, if not then 16 is me roll.



Bosk (James) AC: 19/11/18 HP 15 of 20 Spells  d20+3=20 ;
Saturday March 20th, 2010 10:17:54 AM

The Horned Cleric suddenly realizes how hungry he is when Jacob mentions eating. Looking into his pack he realizes that he is down to only one bland package of rations from which the spice packet was missing. Dismayed at the prospect of eating such a meal he searches the grasses around the clearing for something a little fresher. After a little while he is able to locate enough food for 6 people, and quickly offers some to Jacob and Temujin along with three membrs of his party. As he eats his share he feels a subtle disapointment that there were no apples on the druid tree. Apples, he thought to himself, would really have finished this meal off nicely.

Ransy AC 19/11/18 Hp 17/23  d20+9=14 ;
Saturday March 20th, 2010 11:11:15 AM

If Bosk cannot find any food in this clearing, Ransy will offer his own ration to Jacob and try to start a conversation with him.

Hi, I am Ransy Stormhide, a paladin of Domi. I have heard a lot about you, how you hired this group and then left Mudtown, while Temujin took your place. I hope you're willing to give us some explanations, for it all seems very strange to me.
First, let me tell you that I have been wronged by Mud Town too, just like you. As I was looking for work as a guard, I was assailed from behind by unknown kidnappers. I didn't see their faces, but I awoke later in a kind of cramped box, which proved to be a locker in a storage building. I was freed by this group, but then someone started to threaten innocents, saying he would bomb them with fire unless we paid restitution for stealing out of the lockers. Such is the strange violent nature of Mud Town, from which we both have escaped.
Now, I hope you're willing to help us put some of these things right.
I assume you knew Temujin was a doublegaenger, didn't you? WHy did you trust him? Why didn't you tell the group anything about your leaving and your replacement? And what do you know about the illithid and the cult? Have you ever been their victim?
And what do you know about this druid tree and about what is buried beneath it?"


Diplomacy = 14

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Saturday March 20th, 2010 11:38:32 AM

ooc: Forgot to write that my survival roll was d20+3=20

Survival: You can provide food and water for one other person for every 2 points by which your check result exceeds 10.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+1=21 ;
Saturday March 20th, 2010 12:53:10 PM

Beriothian sees Bosk foraging for food and offers him a hand. He asks Buiwerf what to look for within the confines of the giant clearing that may be edible and is soon scavenging for breakfast. After a short time Beri is surprised to find that even in such a hot and dry climate he was still easily able to gather food for himself and five others.

Survival = d20+1=21 ; (Of course I get a nat 20 once we are out of combat)

Morning -- DM Jim 
Saturday March 20th, 2010 6:29:42 PM

Buiwerf considers what Valla tells him and comes to the conclusion that what Valla had seen was in fact a Manfri--a very small race, smaller than halflings, that live in the grasses in secluded villages and do not make contact with other races at all.

When asked if he had anything to eat, Bosk finds that he has little, except for a days worth of rations. Deciding to do some foraging within the safety of the clearing, the only thing the Taur finds are the small fruit pods that are growing on the druid tree. Gathering enough to feed half of the people there, they find the fruit to be fruity and savory, an interesting combination.

When Ransy questions Jacob, the man looks perplexed. "I'm sorry Ransy, but I have never met any of you, with the exception of Temujin and Buiwerf, before today. As for the witches, I know nothing of them either."

Beri, upon seeing Bosk foraging for food and not having enough for everyone, also joins in the search and finds a fruit pod higher up in the tree that's as big as a human man's head--which alone is large enough to feed the rest of the group.

-------
ooc: guys, when you make a roll, even though you know it may succeed, please do not post the results of the roll, that is my responsibilty. Here in the plains, typical foraging is a little different, and the items that may be prevalent in a forest setting, are not present here.

Ransy AC 19/11/18 Hp 17/23  d20+6=7 ;
Sunday March 21st, 2010 4:45:52 PM

Ransy is bewildered by Jacob's answer. You've never met anyone of this group? In that case, Temujin has been impersonating you even longer than I thought. Have you been to Mud Town at all lately?
Do you know anything about the box Temujin was carrying to your friend, master Alistair?


After speaking to Jacob, Ransy would like to have a look at the marble head under the druid tree and see if he can relate it to his religious knowledge.
knowledge religion = 7 (another natural 1...)

OOC: did our chars regain hitpoints this night? In that case Ransy is at 19 hp.

Ransy -- DM Jim 
Sunday March 21st, 2010 5:18:38 PM

After finding out what day it is from the group, Jacob answers that he was in Mudtown a week ago before he left under Temujin's suggestion. As for the strongbox Temujin took from Jacob, he says that it was an axe that had a very strong magical aura about it, but since he is a druid and not a wizard, he was bringing it to Alistair for indentification.

---------
ooc: yes, everyone regains 1hp per level for sleeping.

Xeron AC AC16 HP 12/13 
Sunday March 21st, 2010 9:08:23 PM

Xeron eats in silence ready to go back to the familiar sight of Mud Town.

Maikill HP 38/39, AC17 
Sunday March 21st, 2010 9:35:39 PM

"Brains in box, worms too. Axe under them."

Maikill says matter of factly to Jacob.

"Your uncle like worms, not want them hurt. You know uncle good? My uncle kill mother, not know that before. Sometime uncle's not be trusted, sometime they bad."

Maikill hefts his axe and has a far-off look in his eye.

Jacob -- DM Jim 
Monday March 22nd, 2010 2:06:37 AM

Jacob again seems a little perplexed, "Uncle? I'm not sure of whom you speak."

Cesar - HP 11/29, AC 21 
Monday March 22nd, 2010 6:25:21 AM

[ooc. could someone explain how sleep levels are calculate? I can't find them in my RB and DnD wiki si blocked from the lab]

Cesar stretches out after a good night's rest and checks his belongings, cleaning his weapons, armor and clothes.

Seeing tha party already awake he moves to where Ransy is talking with Jacob and sits there listening.

With a full nights rest, a character heals 1hp times their level. So a 2nd level character would heal 2hp overnight. DM Jim


Maikill HP 38/39, AC17 
Monday March 22nd, 2010 8:53:12 AM

"Oh, I thought Alistair your uncle. My uncle bad, thought maybe you have bad uncle too. He not uncle, so maybe he good?"

Maikill stands there with a genuine look of confusion on his face.

"Alistair have box with brain and worms."

Jacob -- DM Jim 
Monday March 22nd, 2010 11:12:09 AM

"Oh, okay." Jacob was unsure of what else to say to Maikill.

Further searches of the lair yield nothing new. When Jacob asks to go down again, Temujin accompanies him. When he returns to the surface he looks quite saddened. "The skulls in there, they were Manfri and quite a few of them. I know of a small Manfri village not far from here that I've visited once or twice in the past year. I would like to visit them, to see how they are, would anyone mind if I left for a bit? I would invite you all, but you have some witches to tend too. By the way, what is you plan for them, if you don't mind me asking?"

Alistair -- DM Jim 
Monday March 22nd, 2010 11:18:14 AM

It is about this time that Ransy receives a whispering wind message stating the following:

I have scried your location. If you need me to come to you, write the word YES in the ground, otherwisel meet you at Halfdanes.

Cesar - HP 11/29, AC 21 
Monday March 22nd, 2010 11:45:31 AM

"We came here to save you and luckily enough, we did... I don't think it would be a problem if you wanted to go off on your business now... and regarding the witches: maybe a mild questioning on what they were up to and what was that stuff coming out of the cauldron wouldn't be a bad idea".

Xeron AC AC16 HP 12/13 
Monday March 22nd, 2010 12:55:52 PM

Xeron says to Jacob "You are a free man. You do what you want. But I know that both your Father and Alistair were worried about you. Before you go galliventing, may be you want to make contact with them."

When Cesar speaks he says "Good idea but knowing that no one has the guts to cut them to make them speak if needed, I am not sure they will speak or tell the truth. After all, why being honest with an ennemy that just saved your life. "

The rogue picks up a stick, sits on the floor and starts drawing stuff with it.

Ransy AC 19/11/18 Hp 17/23 
Monday March 22nd, 2010 2:02:51 PM

Ransy says to all: I just received a message from master Alistair. He's scrying us, and if we need him here, we should write a big "yes" in the ground. But I don't think we need him here, right? Otherwise, he'll meet us at the Halfdane farm, he says.
So I think Alistair can see that Jacob's alright now, and that he can tell Jacob's father so. Thus, Jacob can go his own way, and we can make our way back.
Perhaps we can find or construct a few carrying poles, to which we can tie the witches to carry them more easily?


Ransy looks at the witches and tries to wake them, hoping they can stand up and walk for themselves. If one of them seems very close to recovery, he'll heal her for a few hitpoints (max 3) by laying his hands on her.

Xeron AC AC16 HP 12/13 
Monday March 22nd, 2010 2:43:46 PM

Xeron answers to Ransy "Well may be we should have someone with Alistair level of knowledge take a look at what is underground and may be provide some clue on that devil or demon we helped unleash by killing the head witch ..... just a thought

Xeron starts writing yes on the ground.

Valla AC:(20)16/16/12 HP:6/12 
Monday March 22nd, 2010 4:27:12 PM

Valla sets back and listens to what is going on. Still perplexed by the marble statue in the ground., under a tree at that.

Without any care of what to do with the witches, he makes no attempt to carry or heal them. They are not going to give us information. Why would they? An unknown group of adventurers comes into their cave, starts fighting without any warning. And then we drag them out of the smoky cavern. Yes, these little girls may be thankful we saved them, but IF they know anything, I don't believe they'll tell us anything. Being so young, their probably new initiates, and don't know much in the first place.

As for Ransy message, Valla nods in agreement with Xeron, Thats the best person to have around at the moment I think. He could shed light on the withering tree and marble, head or statue below the tree. Assuming they have something to do with Druids. I highly doubt it has anything to do with the witches. I also think we should make our way back to Hook City soon; we still have a monster on the loose.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Monday March 22nd, 2010 5:13:34 PM

Bosk immediately comes to full attention when Jacob mentions the Manfri, the one group of people capable of making him the steelgrass armor he has been dreaming about.

Pardon me Jacob, but did you say you know the manfri? Temujin mentioned to me a few days ago that your father deals in Steelgrass and has some ties with the Manfri, and I had hoped you might know how I could get some steelgrass armor. Also, if it's not too much trouble, might I go with you to see them? I could help ensure you get there safely and I have always dreamed of meeting them.

You see, in my training as an Eye of Gargul I have heard many stories of Grymash, another Cleric of Gargul from Ratteldam, and his adventures in the Sargrass plains. Although I don't know the details, I know that he and his friends helped the Manfir of the Sargrass Plains not so long ago, and I have since wanted to meet them.



Jacob -- DM Jim 
Monday March 22nd, 2010 5:38:36 PM

"The Manfri do not welcome strangers, but I will convey your wishes to them, Bosk. As for my safety, well, I don't plan on walking there." Jacob steps back, "See you in a bit," then wildshapes into an eagle and takes to the skies, heading west.

Alistair -- DM Jim  d100=89 ; d20+15=30 ; d20+10=19 ;
Monday March 22nd, 2010 5:41:02 PM

Shortly after Jacob's departure, Alistair appears out of nothingness thanks to his teleportation spell, "Whats the emergency?!" His eyes scan the area for danger as he raises his hand in preparation to cast a spell.

Ransy AC 19/11/18 Hp 17/23 
Monday March 22nd, 2010 6:02:11 PM

Ransy quickly answers Alistair: There's no emergency, sir, everything seems under control. But my friends here saw a demon escape from the cauldron and they want to talk to you about it. I haven't seen it, so you had better talk to them. He points to Xeron and Valla

Alistair -- DM Jim 
Monday March 22nd, 2010 6:50:25 PM

"Demon? From a witches cauldron? Interesting." Alistair looks to Xeron and valla for further clarification.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday March 22nd, 2010 9:20:00 PM

Beriothian bows before Alistair.
The situation at present doesn't appear to be dangerous, our subsequent trips into the tree revealed no signs of the demon that was spawned, though none of us here are particularly knowledgeable about searching for such a beast. Such a creature wouldn't be able to possess an individual, would it? He asks this question while making a slight head movement toward the two witches that had been spared.

Alistair -- DM Jim 
Monday March 22nd, 2010 9:48:57 PM

Alistair looks at the five witches that have been spared and still unconscious, and asks, "Well, if anyone here was possessed, they would radiate evil. As I remember, Ransy there is a paladin, has he detected any evil on anyone here? If not, then why am I here, really? And where is Jacob?"

Xeron AC AC16 HP 12/13 
Monday March 22nd, 2010 11:59:29 PM

Xeronlooks at Alistair "The half-orcs and the taur saw the demon or devil come out of the cauldron. I cannot see in the dark. Do the arcane signs on the cauldron make any sense to you? There are also some strange things inside the tree which I thought you might have an interested in as a master of the arcane. Regarding Jacob, I told the boy to wait for you but he turned into an eagle when he learned you were coming. Does he owe money? Did he dishonor you? It looks like he is afraid of you. "

Alistair -- DM Jim  d20+10=24 (sense motive) ;
Tuesday March 23rd, 2010 2:25:17 AM

"Wait, you brought me here to look at some stuff? Because it couldn't wait until you got back to Lord Halfdane's residence?" Alistair studied Xeron's face, his eyes and said boldy, "You say Jacob left because I was coming here? I say you're full of crap." Shaking his head, "Can anyone, please, tell me why you felt it necessary for me to come so urgently? Anyone? Is there a tower for sale nearby, perhaps?"

Cesar - HP 13/29, AC 21 
Tuesday March 23rd, 2010 5:20:21 AM

"To be honest... I think it's because we don't have an idea of where to go next. As far as I know there is that tentacle thing back in Mud Town, plus the creature someone saw coming out of the cauldron and the witches cult to investigate, without taking into consideration everyone's personal goal, if they have one... and no one seems to know what to do next. So they probably decided to call you here to hear what was your opinion. I would have just voted. A fair vote is the best solution to many problems, mum used to say... and in case we actually do vote, I'd go back to look for the tentacle thing: I'm not very good at magicky stuff, plus this "thing" is already creating problems in Mud Town. Oh. There's his cultists too.. wasn't that guy we sent back home one of the baddies?",

Ransy AC 19/11/18 Hp 19/23 
Tuesday March 23rd, 2010 5:31:29 AM

Ransy cannot help but smile a little at Alistair mentioning 'a tower for sale'.
he says: Very ironic, sir, I like that. Indeed, yesterday evening, I looked for evil in the witches and in Jacob, but I saw none. Otherwise, I would have alerted the group.

Ransy, feeling uncomfortable, waits for Valla or somebody else to answer Alistair's questions, thinking:
I hope they don't upset him any more than they already did. I'd like to work for master Alistair in the future, but this incident is not going to count in our favor. Unless we can convince him that the demon really poses an urgent threat. But I don't see how we could argue that.

Valla AC:(20)16/16/12 HP:6/12  d20+1=21 ;
Tuesday March 23rd, 2010 9:30:46 AM

I wouldn't say the reasons are urgent. More location oriented. We cannot have you look at the marble head under the tree. Or the withering tree; uner the tree, if we are at halfdanes. Valla by this time figures the wizard is to impatient in his life; to truly appreciate most things of this nature, but continues anyways.

If you have time, Alisitar, I think you may be of help determining if this statue and tree are related to the witches, or the druid tree, or here by happenstance. This; the fact that their could be a spirit on the loose, and we are a bit stuck in a directional situation, are the reason we called you here. Yes we help some people out and did a good thing, but we really don't know what we've stopped or whats really going on.

Figuring Alisitar is just going to have them all return to Halfdanes anyways, Valla begins packing his spell book and preparing for the next eventful day in the life of a "Hero to be".

Also, Jacob may or maynot have left because your coming; but he did leave, on his own will and aganist our wishes. Turned into an eagle and flew off he did. Visiting the Manfri I believe, Having his pack and equipment together, spell book stowed away, Should we have a look under the tree Sir?

Diplomacy: 21 Nat 20! Interesting time to roll that....

Xeron AC AC16 HP 12/13 
Tuesday March 23rd, 2010 10:29:50 AM

Still sitting on the ground, Xeron looks up at Alistair. "I am so sorry your highness, excellency, holyness, Magistar Alistair that we disturbed you from your satin sheets as virgins were feeding you grapes. We just thought you had an interest in the arcane and in Jacob wellbeing. After all you hired us to save him. You say that he did not run away, I say we save the boy from his grave, feed him, heal him if needed and with his friend Temujin around, he decides to fly away. Strange behavior I would say."

When Alistair makes the nasty comment about the tower for sale, Xeron explodes "Just because you are smarter and more powerful than all of us combine and you could turn us into coackroaches does not make you better than us. You think you so speical because you leave in bloody Hook City with its riches and nice weather? Well, this is all fake and build on the blood and tears of the people of Mud Town. While you enjoy your luxury and your sun, people are starving in Mud Town and acting like animals just to survive and getting sick because it is always raining. It is a lawless place that feeds nasty Hook Town. So you might act high and mighty but you are not better than the cockroach you can easily turn me into. And if you want to take me out, do it now. None of the group will stop you and they are all in awe of you and would love to work for you. Plus I am the weakest member of the group and as citizens of Mud Town, I know too well what destiny is reserved to the weakest member of the group. "

He lowers his eyes and restarts drawing on the dirt with his stick, showing no care about what is about to happen to him. He has spoken his piece and expressed his anger at the unfairness of the economical situation in Mud Town to relieve his anger but he had done to a powerful wizard with a short fuse. He knew that crossing this kind of person was a really stupid thing to do but he could not control himself. Images of his mother getting sick in the mud as she was always wet are fueling his anger. In addition, the fact that he was totally useless in the tree fight is eating him from the inside.

Maikill HP 38/39, AC17 
Tuesday March 23rd, 2010 11:15:46 AM

Maikill looks back and forth between the wizard and Xeron. He shrugs his shoulders and starts to look through his pack. Pulling out a piece of jerkey he starts to chew on it. To nobody in particular, he says:

"I hungry for meat. Fruit not good way to start day."

He then repacks his things and gets ready for whatever it is that will happen next.

Bosk (James) AC: 19/11/18 HP 15 of 20 Spells 
Tuesday March 23rd, 2010 11:24:00 AM

Pardon me Alistair, I was not part of the decision to have you come here. I was speaking to Jacob at the time. Inside the cave he saw a stone chalice filed with blood and surrounded by Manfri skulls. I believe it was these skulls and his concern for he Manfri that hastened his departure.

As for the daemon, I probably saw it best. You see, we had been fighting a powerful witch in mithral armor, and every time we hit her she would glow yellow and be healed. Eventually Maikill landed a powerful blow that split her armor and killed her outright. At that time, from the center of the cauldron rose a humanoid shape, darker than black, that emanates ultimate evil. With it's taloned clawed hands it pulled itself up and it stood erect in the cauldron. It's face was that of darkness and somehow it's eyes were even darker than the rest of it's body--completely void of any light or substance. It opened it's smoking fang laced mouth and issues a silent cry of joy or pain, which exactly, I don't known. Raising it's arms toward the ceiling, it quickly dissipated into nothingness--leaving the chamber as it was before, completely dark and filling with smoke.

I apologize if this is nothing. This magic is foreign to us, but we guessed it to be over our head. My guess is that the others thought it best to call you, to judge things for your self. We don't know what to look for and may not have brought you the information you needed.


Alistair -- DM Jim  d20+20=24 ; d20+5=22 ;
Tuesday March 23rd, 2010 12:06:32 PM

After listening to Cesar, Ransy, Valla and Bosk, Alistair just shakes his head. "I'm not here to babysit, nor am I your mentor. You're all grown men and women, if you can't make decisions for yourself, then get a job somewhere safe where you don't have to make such choices. As for the witches cauldron, I'm no expert, but some witches imbue them with a spirit to help them with their tasks, sorta like a wizards familiar."

Acquiesing to Valla's desire for the mage to inspect the buried statue and withering tree, not out of curiosity, but more to kill time until Jacob's return, Alistair begins to follow Valla until Xeron's tirade against the old wizard. "You've got some issues, boy." Alistair says when Xeron is done. "But you are right about one thing, I couldn't give a crap about Mudtown, or the people in it. We don't live under tyrannical rule, everyone there can leave, do whatever, stake out a new life somewhere else--they're just too cowardly to do it. And as for being better than you, yes, yes I am--I think that is very apparent except to the deaf, dumb and blind." Alistair then follows Valla down under the Druid's Tree.

Once underground, he studies the Marble head casually and the tree. Valla can see he's not too concerned about either. "Well Valla, the statue, I don't know anything about. I'd say based on the fact it is under the tree and so deep down, that maybe it's a 1000 years old and was made to venerate someone important. The withering tree, who knows, your guess is as good as mine."

Xeron AC AC16 HP 12/13 
Tuesday March 23rd, 2010 1:29:02 PM

Xeron does not react to Alistair's reply. He knows would be just spitting in the wind. He think about what Alistair said and his mother and a painful smile appears on his face. He knows the mage represents the attitude of Hook City. "Who care about Mud Town? They are there by choice "

It is the easy ethical way out to help them sleep at night. Blame the victim. Suddenly, he feel tired although it is morning. Tired of being unable to do anything about Mud Town, tired of feeling useless in the group, tired of having no one and being alone.

He breaks the stick and gets up, ready to leave as soon as possible, a dark cloud on his face.

Valla AC:(20)16/16/12 HP:6/12 
Tuesday March 23rd, 2010 3:26:50 PM

Valla watches Alistar look over the oddities under the druids tree. With his reply, Valla is a bit let down. At least we can rule out the statue being related to the witches magic. If it was dug up it would surly kill the tree its buired under. I'd like to help preserve the nature of the wold. Without it Mud Town would be the norm. Thank you Magister; for at least trying. Valla shows his respect to the accomplished wizard, but still doesn't like him much.

Valla makes his way back outside; Bosk, Grendel, anyone. THoughts of what to do next? After returning to Hook City of course; that is a must do in my book.

Ransy AC 19/11/18 Hp 19/23  d20+2=5 ;
Tuesday March 23rd, 2010 4:52:48 PM

At Xeron's outburst against Alistair, Ransy throws his hands in the air, turns away and mumbles softly: oh my ..
He is clearly dismayed at this interchange of words, thinking: Xeron is prejudiced against Alistair, and Alistair is prejudiced against Mud Town. Here goes our chance for cooperation.
Still I have to save those witches, in the name of Domi's goodness


He answers Valla:
I think we have to bring these witches to the Halfdane farm. Let master Halfdane interrogate and care for them.

Ransy looks around for carrying poles for making stretchers.
spot/search = 5

Alistair -- DM Jim 
Tuesday March 23rd, 2010 5:19:08 PM

The old man just shrugs his shoulders when Valla talks about the withering tree dying if the statue was dug up, "It's just a tree." Saying no more, he heads topside and upon seeing Buiwerf, goes to talk to him privately. The pair sequester themselves on the other side of the tree and speak in hushed whispers.

Valla AC:(20)16/16/12 HP:6/12  d20+5=22 ;
Tuesday March 23rd, 2010 6:34:43 PM

Valla rolls his eyes at the Wizards misunderstanding of what he said... O well... Humans wouldn't understand curiosity of the elves. One day, if he lives long enough, I'll show him! From this point on, Valla has, yet another, promise to himself toward greatness.

Good Idea, out of our care is the best place for them.

As Alistar and Buiwerf go and talk privately, Valla attempts to listen in.

Listen: 22

Maikill HP 38/39, AC17 
Tuesday March 23rd, 2010 6:39:35 PM

"We go soon? I have uncle to kill."

Maikill shoulder his pack, hoping they are going now.

Alistair -- DM Jim  d20+15=28 ;
Tuesday March 23rd, 2010 7:16:29 PM

DC20 Listen roll Highlight to display spoiler: {"Uh-huh, yes, okay." slight pause, "So here's what I'm going to do. When I go back around to rejoin this rag-tag group, I'll gather them all together under the pretext of making a speech, then fireball them all. It'll be a quickened spell so they'll never know what hit them. Then we'll take their bodies back to the head witch, sound like a plan?" slight pause, "Yes Master Alistair, as you wish." }

Xeron AC AC16 HP 12/13  d20+5=6 ;
Tuesday March 23rd, 2010 8:00:44 PM

Completely depressed at his own misery which some people might say is of his own doing, Xeron pays zero attention to what Alistair is saying to the other man.

Listen: 1d20 +5 = 6 => EPIC FAILURE

Maikill HP 38/39, AC17  d20+5=20 ;
Tuesday March 23rd, 2010 8:15:06 PM

Maikill's ears perk up as he hears whispering from the other side of tree. A concerned look appears on his face. He grabs Grendel and Bosk and whispers to them.

"He say he kill us with fireball, take dead bodies to witch. We need attack him first. Allistair."

Xeron AC AC16 HP 12/13 
Tuesday March 23rd, 2010 8:51:25 PM

Xeron sees Maikil whispering to Grendel and Bosk but still pays no attention. His eyes wanders and he sees the 13 year old witch he did not kill.
"Will she take advantage of that second chance? Or will she fall prey to evil and finish dead like the others?
================================
OOC: Unless specifically told, Xeron will be lost in his thoughts, which is expected after rolling a 1 on listen.

Maikill HP 38/39, AC17 
Tuesday March 23rd, 2010 8:57:00 PM

Maikill will then move away from the group, keeping the tree between himself and Allistair.

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Tuesday March 23rd, 2010 9:01:32 PM

Using his hands to motion the others to him, Bosk silently calls the others to him while placing one finger over his lips. He then writes in the dirt waht Maikill told him. After everyone has read the message he will erase it with his foot.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=19 ;
Tuesday March 23rd, 2010 9:34:40 PM

Beriothian listens to the arrogant exchange between Xeron and Alistair
I wonder if Xeron realizes that he is merely a gnat buzzing in the ear of the mighty wizard? If he wishes to commit suicide I can't stop him, but for a man so concerned with fair treatment he sure doesn't give any consideration to the lives of those closest to him.

A short time later Beri hears the murmur of Alistair whispering, but fails to make out what they are saying... but shortly Bosk's writing answers this question. Beriothian looks at the group solemnly. His crossbow was of little use in their earlier, and he has doubts that it would be any more useful in this fight. He takes a sip of his water and ponders what to do, being careful not to let a drop spill, lest some wild beasts charge in... that's when an idea occurs to him. Beri may have doubts about what he can do to Alistair, but perhaps if he tosses water on the Wizard more powerful beasts will tear him to shreds... but anything that could harm Alistair would likely destroy them as well.
Perhaps if the Ranthom is in a position where it could run towards Alistair without harming the party the....
Beri briefly shares this thought with Temujin, who sharing Jacob's knowledge of the Sargrass Plains would likely know if this idea is suicide or would have some merit.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday March 23rd, 2010 9:37:58 PM

ooc: Everyone may want to make sure their heal is updated and that if they leveled that they have updated their stats/spells/feats.

Alistair -- DM Jim 
Tuesday March 23rd, 2010 10:12:45 PM

Alistair walks back to the group, as he rounds the tree he see's everyone set for battle and he says, "You know what, you're a bunch of freakin' idiots. The next time I try to have a private conversation and one of you tries to eavesdrop on me," he points his finger at Valla, "I'm just going to turn them into a chicken and boot their ass so high into the sky, they'll think they can fly." Alistair turns his still extended finger upward, but replaces it with his middle finger, aimed still at Valla. Turning and shaking his fist with a little emphasis still at Valla before lowering it, he walks back to resume his conversation with Buiwerf.

ooc: Alistair made a Spot 28 to notice Valla trying to eavesdrop on him :)

Valla AC:(20)16/16/12 HP:6/12 
Tuesday March 23rd, 2010 11:31:46 PM

Valla is speechless. He didn't really believe that the wizard would do such a thing, but then again, who really knows?

The elf smiles and nods his head at the old wizard; Maybe your not so bad after all; old man...

Valla is now ready to leave... :)

Cesar - HP 13/29, AC 21  d20+2=11 ;
Wednesday March 24th, 2010 4:57:32 AM

(Listen =11)

Cesar just sits where he was, listening to the discussion with mild interest.

He never was one for big rows and quarrels... as a matter of fact he wasn't even the type for squabbles. All he wanted was to be left to his own business and to see those around him as happy as possible.

Looking towards the group, Cesar starts wondering if anyone of the was happy... well... they probably are happy of having survived the fight against the witches all in one piece, but on the other half they were cheesed off by Alistair's reaction to their summons. He didn't like that man, but it seemed the rest of the group had taken some shine towards him, so he'd just better tag along.

After a short while he decides to walk towards the witches and see if anyone of them was awake...

Ransy AC 19/11/18 Hp 19/23 
Wednesday March 24th, 2010 5:00:26 AM

Ransy is too busy (with searching wood and making stretchers) to eavesdrop on Alistair,
and even if he was not busy, that's not what he would normally do, unless he had a good reason to distrust someone. Ransy has a good feeling about Alistair, as he represents some kind of much-needed authority.
So Ransy doesn't want to antagonize him further.
He does notice it when Bosk writes in the ground, but he is perplexed by the message, it doesn't fit what he knows. such a powerful wizard, if he'd wanted to kill us, he'd have done so much earlier, he thinks.

AFter the situation is resolved, he says mildly annoyed:
can somebody help me with making stretchers, please, instead of fooling around?

Cesar - HP 13/29, AC 21 
Wednesday March 24th, 2010 7:23:46 AM

"Coming!"

Cesar stops on his way towards the captured witches and goes to help Ransy with the stretchers...

Xeron AC AC16 HP 12/13 
Wednesday March 24th, 2010 9:06:11 AM

When Bosk write on the ground what Valla heard, Xeron eyes lights up at the idea of cutting the wizard or dying trying to. Then he realizes he was all a joke and his anger toward the Magistar grows even more. He knows the type: your typical bully, so full of his power he thinks he can treat everyone like dirt. He may wear the fancy clothes but deep inside he is as dirty and as nasty and the stuff that lives in Mud Town.

When Ransy asks for help the rogue says "Fine, whatever get us faster out of here and away from that thing as he points to Alistair.

He will help Ransy to the best of his abilities, with his only motivation to get out of here as soon as possible.

Maikill HP 38/39, AC17 
Wednesday March 24th, 2010 10:34:06 AM

Maikill lowers his axe, and looks perplexed at the group.

"Why he trick me? He smart and I stupid. Mother says smart people should be kind, they given so much. She also say they usually not kind. Should be though."

He walks over towards Ransy and helps to make stretchers. Under his breath he mutters:
"Good thing for wizard I no need kill him now."

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday March 24th, 2010 11:20:37 AM

Beriothian realizes what Valla had done to provoke Alistair and lets out a little laugh over the events that have transpired.
It's good to know that Alistair has a sense of humor. Still, if our party doesn't learn to think before they act we are going to find ourselves in more than our share of tight spots.
Beri thinks back to his attack tumbling behind the witches last night and reminds himself that he also needs to do better about this. As Beriothian repacks his equipment he wonders how long it will be before Jacob returns.

Valla AC:(20)16/16/12 HP:6/12 
Wednesday March 24th, 2010 11:29:21 AM

At the request to help make stretchers, Valla ignores it. No reason to help a coven of witches, young or old, stupid or not. They're not my problem...

The elf paces the 'camp' slowly, waiting to leave.

Alistair -- DM Jim 
Wednesday March 24th, 2010 12:44:57 PM

Finishing up his talk with Buiwerf, Alistair returns to the group and see's they're finished making some stretchers for the injured witches and are readying to leave. "You're not waiting for Jacob to return?"

Xeron AC AC16 HP 12/13 
Wednesday March 24th, 2010 2:57:19 PM

Still helping Ransy putting the strechers together, Xeron replies to Alistair "Listen Fireball, we asked Jacob to wait and instead he turned into an eagle and flew to see the Manfri. He did not ask to wait for him and by flying, he will be faster that the mastodon over there. Unless your superior intellect knows for sure that Jacob will be back and we should wait for him, we rather get going. As you have noticed, when I am gone, Mud Town is missing its village idiot. "

Alistair -- DM Jim 
Wednesday March 24th, 2010 3:22:08 PM

Alistair replies with a sly smile, "Uh-huh, okay genuis. So when you show up at Lord Halfdane's without Jacob, you think you're going to get a reward or something? I never saw him."

Xeron AC AC16 HP 12/13 
Wednesday March 24th, 2010 4:05:05 PM

Xeron looks at Alistair "May be we are the ones who brought him to the head witch or something like that, right after the fireball. Or before. I forgot. We might not bring him back his son but Halfdane can pick a daugther in law among the witches if he wants " he says smiling as he points to the unconscious women and girls. "After all, if the boy had a partner at home, he would not go galiventing with smarter women than he is and ends up buried as part of a ritual.".

He continues looking at Alistair "I am sure that if you wait with us, the other ones in my group will be more than happy to make it comfortable although I doubt we have satin sheets and any of them can feed you grapes. However, I am sure they are dying to be able to talk to a super poweful mage or simply talk about Hook City. Me, I just hope Mud Town can survive without its village idiot. I am done bothering you. "

He goes back to his task.



Alistair & Temujin -- DM Jim 
Wednesday March 24th, 2010 4:21:35 PM

Alistair shakes his head, "Definitely has a screw loose." Temujin interrupts and says, "Master Jacob did intend on returning, from what I gather about his thoughts."

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Wednesday March 24th, 2010 5:38:54 PM

Bosk shakes his head, clearly embarrassed by Xeron's behavior. He begins looking round the clearing when Temujin mentions reading Jacob's thoughts. Well then, I guess that settles it. It would make no sense to leave before he gets back.

Wondering what to do with his spare time, the Cleric addresses the doppelganger. Temujin, would you mind if I read that dungeoneering book of your while we wait? I found it fascinating, and would love to read some more.

Maikill HP 38/39, AC17 
Wednesday March 24th, 2010 5:53:30 PM

Maikill tosses his pack to the ground and sits down on it. Looks like it might be a while.

Addressing Xeron he says:

"I know you angry, me angry too. Good to stop and think what angry about. Me, I am angry with uncle. Maybe angry at people who taunt me when little, but not now. They not know better. Mother says it okay to forget, no need always fight. When I fight, I like win. No win if no choose fight. Maybe I teach you how I fight. Get very angry when fight, and then forget it. Help me be calm later. You like I teach you."

Valla AC:(20)16/16/12 HP:6/12 
Wednesday March 24th, 2010 6:37:44 PM

Valla is surprised at Xeron's outburst, but not embarssed. Not wanting to comment, and feeling only slightly better about Alistar than Xeron does, Valla starts to wonder what to do with his time.

He sets his pack down; along with his staff. Pulling out his longsword, he begins going through different flows of excerise. Merely making it up as he goes along probably makes him seem alittle silly. He's heard stories of fantastic Woldian Blade Singers, even if a long shot, better use with a sword is never a good thing.

Mid-way through spinning about; bringing his sword across and up from the ground, Valla trips and lands face first in the grass... Dropping his sword, it hits the ground with a thud. Grunting, Valla pushes himself to his feet. Picking up his sword, he begins again, sure to fall but he keeps trying.

Im welcome to lessons. If anyone is feeling up to it...

Ransy AC 19/11/18 Hp 19/23 
Wednesday March 24th, 2010 6:51:09 PM

Ransy grins towards Xeron and Alistair, and says: I am not a bootlicker who carries satin sheets; I just think that things are getting out of hand in Mud Town with all the kidnappings, cultists, brain eaters and so forth. Not to mention the mystery figure who used extortion as a means for letting us pay for freeing innocent people. So at the moment, one who knows all this, should have quite some courage to stay in Mud Town at all. You can hardly call them cowards now, Master Alistair.
And frankly, I believe that the people who've got the power to do something about this misery, should take their responsibility. It's not right to say: "ah, these people are weak, it's not worth the effort." That sounds rather irresponsible to me. I don't think the gods would want us to stand by and watch evil do it's work unchallenged.

But more to the point at present: perhaps Jacob is one of those rare people who always get into trouble, no matter where they go. Consider: he got into trouble in Mud Town, only to be saved by a dopplegaenger; when he got back here, he got interested in the wrong girl, drugging him and abducting him for a strange witch ritual; and now he has gone to a Manfri village, of which we know that it must have been raided quite recently, because many of the Manfri ended their lives here in the cauldron. So he seems to me the kind of guy who goes looking for trouble and finds it, time and again.
Which raises the question: does Buiwerf know where the Manfri village is?


Alistair & Temujin -- DM Jim 
Wednesday March 24th, 2010 8:10:12 PM

Temujin replies to Bosk's query with a slight hesitation, "They're not my books, but I see no reason why Jacob would be upset if I let you read one."

"That's an interesting hypothesis, Ransy," replies Alistair,"but one that begs the question, if you think it's courageous to remain in Mudtown, what are you and the rest of this group doing here? No, I think you're just making excuses for those that shirk the responsibility of finding a better life. I was not raised with satin sheets, nor any servants that catered to my every whim, I am a self-made man as I suspect you are. Everyone has a choice, even if that choice is to do nothing but complain about how bad they have it, all the while being to cowardly or lazy to make a change in their life for the better."

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday March 24th, 2010 8:35:52 PM

Alistair is right. We have already seen several people leave Mudtown to look for a better life. Granted, it turned out that they were cultists, but that shouldn't make a difference. Besides, from the looks of it Mudtown survives by taking advantage of merchants waiting to enter Hook City. I would be surprised to learn that MudTown was left in the cold when the magical Hook City was created, it's much more likely that some unwise entrepreneur built a tavern on the cursed patch of mud and set the foundation for the cesspool that has spawned around it.

ooc: Valla, I wanted to check if you were going to be able to work on the store, I remember you had asked about software for that earlier.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday March 24th, 2010 10:04:40 PM

Having reflected on the low hit rate he had during the fights he has had since joining the group Beriothian walks over to where Bosk is getting ready to read.
You seem very excited about this Steelgrass armor. From what I've heard a breast plate made from this would be "light" and the armor, while providing no additional protection, would be less of a hindrance to me than my studded leather. Is that true? Does such armor really exist?

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Wednesday March 24th, 2010 10:43:27 PM

Bosk looks up from the book and raises an eyebrow. Sounds about right from what I've heard, but I have never actually seen such armor. I've only ever heard about it in stories and don't know exactly how they compare to what we have. I just remember it from these stories from when I was young and training to be a cleric. They shaped how I envisioned myself and who I wanted to become. Although I always pictured myself in steelgrass armor, I never actually thought I would find any. That's why when I learned about Jacob's connection I jumped at the opportunity.

Jacob -- DM Jim 
Wednesday March 24th, 2010 11:34:02 PM

After about an hour, Jacob returns, this time as a small sparrow. Changing back into his human form, Jacob takes a deep sigh, "Whew, that was not a good choice, way to small, I almost got eaten three times." Brushing himself off, he walks over to Bosk. "Good news my friend, well, good for you and any that wish to buy Steelgrass armor from the Manfri, they've agreed to let you buy some armor, this is a great honor. Also, they would like all of you to attend a party honoring you."

Xeron AC AC16 HP 12/13 
Thursday March 25th, 2010 2:47:44 AM

Xeron looks at Beri and shakes his head. "got ot love someone who comment about a place they know nothing about and give lectures. Especiallly after we had to save their sorry butt. Not worth my time.

He hits Maikil on the side of the arm "May be you teach me to go crazy and cut people in two. That would be cool, real cool "

He approaches Valla. "I can teach how to look for vital organs and other sneaky way to fight if you want "

Cesar - HP 13/29, AC 21 
Thursday March 25th, 2010 4:16:09 AM

"A party for us?", replies Cesar with a blatantly surprised look on his face

"I... never had a party thrown in my honor! But shouldn't we do something about the young witches? We can't just keep them tied up in a corner while we are being honored and all..."

Maikill HP 38/39, AC17 
Thursday March 25th, 2010 10:55:49 AM

"Good armor made from grass? Maybe I get some. Chain shirt good though and it made of metal. Metal hard, not get hit by witches. Maybe it magic?"

Maikill is ready, and the thought of a party makes him even more anxious.

Jacob -- DM Jim 
Thursday March 25th, 2010 12:07:06 PM

"Yes, a party, after what you did to the witches, they're very grateful." Jacob answers to no one in particular. "It seems that these witches drugged their watering hole and took off with about 20 of the Manfri, and we know now what became of them. We should bring the skulls with us too, so they can properly bury them as is their fashion. So, who's going and who's staying?"

Alistair pipes up, "I'll be staying, those little buggers irritate me."

Valla AC:(20)16/16/12 HP:6/12 
Thursday March 25th, 2010 12:19:56 PM

Valla nods to Xeron; The roguish ways arn't really the style Im looking for Xeron. I appreciate your intrest and willingness to teach. But to become a Blade Singer I would need to be graceful and deadly with a longer sword. Daggers and shadows just arn't the way of a Blade Singer.

When Jacob returns, mentioning a party in their honor. Valla smiles, this wold be a nice way to meet the Manfri; Bosk. The steel grass armor may intrest me as well; if its a bit easier to cast spells in that is. Although we do still have unfinished buisness in Hook City. Don't forget that friends.

Ransy AC 19/11/18 Hp 19/23 
Thursday March 25th, 2010 12:25:25 PM

Ransy reacts to what Alistair said earlier, quote: "I think you're just making excuses for those that shirk the responsibility of finding a better life."
Ransy's reaction:
what do you mean exactly by "responsibility of finding a better life"? Not every person gets a chance to raise to a better level in society. Disasters, evil, bad education, disease and eternal mud ..., such things may keep people down, no matter how hard they try. That's why we can't stand by and let evil go unchallenged!

Later he says: okay, I'll go with you to the Manfri, if only to check there are no possessed creatures there.

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Thursday March 25th, 2010 12:57:23 PM

The Horned Cleric is brightend by the news. I would consider it an honor to dine with the Manfri, but I hope you didn't make too much of what we did. I mean, we did what anyone in our position would have done, right?

Although excited about the opportunity to meet the Manfri and now having a connection to the steelgrass armor, Bosk becomes slightly worried. I had always thought that on the rare occasions outsiders received steelgrass that it was as thanks or payment for a quest. I have never heard of anyone being able to buy such armor. This is a great honor. I only wish we had a chance to sell our stuff at Hook City first. They might consider my request dishonorable if I cannot afford their price, and I have no idea how much such armor might sell for. They might mark the price way up since we are outsiders. On the other hand, such material and knowledge is common to them, and they might not place a high value on it. The value and rarity might come from the rarity of the people themselves and their reclusive nature. I wish I knew, but surely it would be a bigger dishonor to refuse their hospitality. After thinking a moment another thought comes to mind. Do the manfri use gold coin? What is "buying" armor is putting us in their debt and the payment is a future favor? I hate being in people's debt, although I would most likely be willing to assist them with anything they asked of me in the first place.

As the others talk Bosk is left to his thoughts.

Jacob -- DM Jim 
Thursday March 25th, 2010 1:15:10 PM

Jacob cocks an eyebrow, "Bosk, you really think that way and say you're from Mudtown?" Looking at the witches laid out before them, "Most of these girls, women, are from the nearby village, about an hour east of here. It is a small village. Last time I was there, was about a year ago, for a particular celebration they have. If the number of witches here are any inidication, I'd say half the women of that village died or battled here. What are your intentions with them anyways? I doubt my father will welcome them on his farm."

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Thursday March 25th, 2010 1:36:43 PM

To be honest, I have only been in Mudtown a week, but I believe that most my people, the people of Minotaur Isle, would feel the way I do. As for Mud Town, although we have already encountered some difficulties, I think I can safely say we have had at least a small positive influence on the town. People and places can change if given the chance.

Turning to look at the witches he says, We haven't decided what to do with them yet. We do not know the laws of these lands or even who the authority would be. Because of the young age of the girls, we though some of them may have been lead astray, we didn't realize their mothers may also have been here. This will take a little thought, but I think we planned to wake at least one or two of them up to try to learn more about the daemonic thing we saw. We need to know if it needs to be hunted down, why it was summoned, and what it is capable of. If you have any suggestion, we would be glad to hear them. You probably know more about how things are done in the plains than we do.

Xeron AC AC16 HP 12/13 
Thursday March 25th, 2010 1:42:17 PM

Xeron interjects "Jacob, none of these folks are from Mud Town. There are foreigners who wants to go into Hook City. But as you know they are stuck in Mud Town and doing a bad job staying out of trouble. One was found dying on the street and two were stuck in lockers. I am the only full blooded mudder here and trust me when I say I am confused at the way of the foreigners. First they tried to kill their ennemies then they save them. I still do not understand but I accept it."

He looks at the witches "My first instinct would be to sell them as slaves or to a brothel but it would not be a good thing so we will not do it. So we will probably let them free, this way they can go back to their village, recruit new people and grow stronger. That is indeed a good thing because it would break the cycle of use and abuse by the stronger. "

Finally he approaches Valla and whispers "Valla, what does one do when a party in thrown in one's honor? No one ever threw me a party. Can I just stay there in silence? Any ideas? "

Jacob -- DM Jim  d20+10=12 ;
Thursday March 25th, 2010 1:43:13 PM

Jacob shrugs his shoulders, "I say turn them loose. From the tale you've told me, none of them are truly witches except the three who cast spells at you. As for the thing you saw, I don't know about witchy stuff."

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Thursday March 25th, 2010 1:55:53 PM

ooc: can we get a list of the current witches HP after a nights rest under Grendel's care so we know how much healing they need.

I am all for freeing them, but I want to ask them a few questions before they go. Grendel and Ransy, care to help me wake the children up.

Sorry, no, Heal skill does not relate how many Hp's they have at the current moment. Maybe a Status spell, but nothing else at the moment you're using will tell you how much hp's they have.

Also, the five females range in age from 13 to 30.

DM Jim


Bosk (James) AC: 19/11/18 HP 29 of 31 Spells  d8+1=5 ; d3=3 ; d8+1=5 ; d8+1=9 ; d8+1=8 ; d20=19 ;
Thursday March 25th, 2010 2:32:00 PM

One by one Bosk lays his hands on the witches and says a prayer to Gargul asking for a delay of his judgment. Lord Gargul, I ask that you spare the lives of these women today that they might live and tell their village the error of their ways. Let their repentance be a light to many which will destroy the darkness of the blasphemous teachings of that village. They now know of your strength and might, let them to know of your mercy and the delicate balance which you maintain. Use them as your vessel to carry to truth to those who would otherwise not hear it.

After waking the witches he will question them as to what they were doing and why. If not included in their story he will also as; What the chalice was for. Why the manfri were killed. What they know about the head and the tree. What came out of the cauldron. If there are other witches in their town, and if the men knew what they were doing, and details on how they cast their magic, what type of spells they use, and general witch information. He will then make them promise to change their ways and preach to them about Gargul.

He will then, assuming they promised, tell the eldest that Gargul will hold them to that promise. At that time he will break the goblin seal under his arm and turn her purple saying, Gargul will be keeping his eye on you. The sign will be gone before you reach your village. (Bluff 19)

Action
===============================
Spontaneously convert all 3 lvl 1 spells and domain spell to CLW
Heal HP: 5,5,9,8
Bosk will heal the two youngest first, followed by the oldest, and then the next youngest. If one of them fails to wake he will cast CmW in place of his cantrips to finish the job.

Break goblin seal and turn eldest purple (I assume captives are now part of our group until we release them)
Bluff d20=19


Valla AC:(20)16/16/12 HP:6/12 
Thursday March 25th, 2010 2:50:04 PM

Valla shakes his head; Letting the witches go seems like the only option we really have. Selling the girls as slaves or wenches isn't right. No matter what evil deeds they've done or tried. I'd rather them be imprisoned somewhere, under someones guard and watch, which would be real justice I believe. Although we don't have the authority nor the contacts to make that happen. Any way it goes, I agree we should question them, more info is never a bad thing. But lingering here to long may be.

With Xeron's question Valla smiles and reply's; Sitting in silence is hardly a way to appreciate and accept a party or honoring ceremony. Hold your head high and proud Xeron. You skills may not have decided the recent battle, but nethier did mine. Your time will come to outshine everyone else; its a matter of fate my boy. Valla wraps his arm around Xerons neck, patting the rogue on his opposite shoulder; Most of our comrades will never understand you my friend, my advice at the party is to mingle when you feel comfertable; with who you want. Answer questions when asked, and tell your tale to the little people. I'd say they'll find it fascinating. A peoples that keep themselves isolated on a strange plain are probably not educated on the rest of the Wold. Hearing about Mud Town, a city so different from their own may spark their intrests and you'd become the life of the party. Still smiling; Valla lets Xeron go, pats him on the back and gives him a 'thumbs up' sign. Just be yourself, and don't worry about insulting or offending anyone; the party is in honor of our group and the good we've done, unintentionaly, for the Manfri. They'll be giving thanks, not a lecture.

After attempting to calm Xeron, Valla speaks to Jacob; How long will this party last? When is it to begin? Going back to Hook City to sell some things may be crucial to purchasing the Steel Grass armor. Assuming the Manfri even deal with gold; do they? Valla begins a thought process to confuse himself, which is why its a 'thought' process.

They are isolated, in the sargrass plains. Why would they deal with coin? Of course! If they traded with other cities nearby. Are there other cities nearby? Where in the Wold are we? I have no clue where the Sargrass plains are located after the migration... Coin would be useless to these people; trading goods for goods would probably suffice for a nomadic tribe.... We'll soon find out I'd guess...

Ransy AC 19/11/18 Hp 19/23 
Thursday March 25th, 2010 5:16:09 PM

Ransy says: the witches cannot be freed as if nothing happened; where would be the justice in that? I think the Manfri are the main victims of this witch coven, so in the absence of any other legal authority, it's up to them to put them through trial and determine the punishment. As far as I know, most societies have a kind of system for dealing with thieves and other criminals; so I expect the Manfri village will have such a system too, though it may be rudimentary, I really don't know.
But what would you say if 20 of your friends and/or relatives were killed and the offenders were set free?
No, let's take these women to the Manfri; it's up to them to punish or to let go free.


Jacob -- DM Jim 
Thursday March 25th, 2010 8:00:40 PM

Jacob thinks about it a moment, "What you say has a ring of truth about it, Ransy. In all fairness, taking them to the Manfri as prisoners would be the right thing to do, but be aware, they'll probably be eaten."

13yr old Witch -- DM Jim 
Thursday March 25th, 2010 8:03:26 PM

Bosk sets about the task of healing the rescued witches one at a time. After two prayers of healing, the youngest witch wakes up. Her eyes blinking to take in what's before her, she screams in horror at the sight of beast looming over her. Reaching for a dagger that's not there, she begins to scamper backwards to get away from Bosk. "Stay away from me you foul beast!"

Bosk (James) AC: 19/11/18 HP 29 of 31 Spells 
Thursday March 25th, 2010 8:15:29 PM

Save your by risking my life to drag you out of a smoke filled cave, heal you, and this is the thanks I get. laughing a little he continues, Oh well, can't help how I look I guess. Do not be afraid. If we were bad people we would not have saved you. We just have a few questions for you. What is your name, and what town are you from?

Diplomacy=17

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+5=11 ;
Thursday March 25th, 2010 9:15:06 PM

Berothian sits on a tree root, watching the scene with Bosk unfold. He walks over to the two of them to try to them and offers what assistance he can.

I'm sorry if my large friend here gave you a bit of a fright. Waking up to his big goofy grin can be a little much, but he is an excellent doctor. You are the first one to wake up, and Bosk here just needs a little information so he can help the others heal faster.

You are from the small farming village to the east of here I believe. Do you remember how you got here? Do you know any of the other people that are recovering over there? If your mom or sister is among them I am sure Bosk would be happy to help them next


If the little girl warms up to Bosk Beriothian with leave him to finish up, and if the little girl is responding more to him he will stay and help.

Ransy AC 19/11/18 Hp 19/23 
Friday March 26th, 2010 5:33:15 AM

Ransy answers Jacob: They might want to eat them, but I think we can discourage them from doing that. We could tell them that we consider eating humans to be a very evil thing and that we will not allow it. If they want to honor us for eradicating the witch coven, they should at least take into account our views of right and wrong.
Second, we could say that eating these witches might not be entirely safe, because they are drugs-users who have also had poison in their possession. So eating them might cause illness, though of course we do not know that for sure.
Third, that if they leave them alive, there are probably relatives of these women in the human village nearby, who might be willing to pay some compensation to the Manfri for the release of their relatives.


Jacob -- DM Jim 
Friday March 26th, 2010 6:45:12 AM

Jacob shrugs his shoulders again, "A lot of if's, Ransy. It's up to you guys, you may well anger them so much, they may renege on selling you that Steelgrass armor."

Ransy AC 19/11/18 Hp 19/23 
Friday March 26th, 2010 8:21:29 AM

Ransy answers Jacob again: but if we deny them their right to see the witches punished, they might get just as angry. Difficult...
So what you're saying, Jacob, is that those Manfri are a bunch of cannibals who cannot be trusted to deal fairly with the witches, nor to listen to reason. Well, if that's true, then indeed it would be wrong to deliver these women to them. In fact, in that case, I wouldn't even want to be part of their party. A party with untrustworthy cannibals? I don't think so.
Perhaps I should remain here with Alistair and try to talk some sense into these women?


Maikill HP 38/39, AC17 
Friday March 26th, 2010 9:17:23 AM

Maikill gets an annoying look on his face as he overhears Ransy's talk with Jacob. Finally, he can not help himself. He gets up and walks over to them. Looking at Ransy, he starts what is an unusual speech for Maikill.

"Why you say that Manfri not deal fairly with witches? They have right to kill them, they kill Manfri. What they do with bodies is no matter. We do not know custom here, but I know that where there is no water there is not much food. They eat witches, no matter me. Maybe witches taste good. You say they no listen reason, I think you know listen reason. You not at home, people different from others. Listen to their reason, maybe you learn that."

And with that long winded speech, he is finished. Much like the rage in a fight, it is done. He goes and sits down.

Cesar - HP 13/29, AC 21 
Friday March 26th, 2010 10:09:11 AM

"No. We can't just give them over to the Manfri. Look a them, most of them are no more than children! But we can't just set them free here... oh bother! I'll stay with them and have a chat with them while you guys go to the banquet. I'll see if I can find out something more about them and what they were doing"

Xeron AC AC16 HP 12/13 
Friday March 26th, 2010 11:33:43 AM

Xeron perks up at the idea that the Manfri justice might include eating the witches. "I like that kind of justice. Who said it is more humane to rot into a cell? May be some Manfri have Mud Town roots. "

When the 13 year-old he could not kill, his first reflex is to help her. But he does not do anything. What could he say? Beri and Bosk were already taking care of her. "Let them do their thing and see what happens " he says to himself.

Valla AC:(20)16/16/12 HP:6/12 
Friday March 26th, 2010 12:50:14 PM

Valla throws his two cents into the conversation as well. If the Manfri wish to eat the witches, fine by me. Its the Manfri who these witches threatend; poisoned there water, and killed multiple Manfri as well. If thats how the little people reap justice, then thats how it shall be done. A denizen of the Sargrass Plains cannot expect to be treated as anything more. Im sure these witches knew the Manfri's ways of justice before the sabotaged their water, or killed their families. It would be wrong, Ransy and Cesar, to let these witches free, anywhere in the Wold. It would also be wrong to hold them for a ransom. That is not justice, thats thievry in a way. Valla watches Xeron sit back down and him look at the youngest witch.

He whispers in the rogues ear; Your heart will heal in time; speak to her.

Xeron AC AC16 HP 12/13 
Friday March 26th, 2010 1:02:55 PM

Xeron looks at Valla. The elven wizard has since the beginning always been right with his advices and has stod by him even when the rest of the group felt he was crazy. So he nods to the mage and gets up. He approaches the 13 year old and if she is sitting sit next to her.

"That got to be scary and see a giant minotaur mud starring at you. I understand your reaction but I can tell you he is not a beast. He is a very kind and compassionate person. He saved you from a certain death. Actually, you cheated death twice in the past 24 hours. First I was about to finish you off when I decided I could not. Then Bosk, the Horned Cleric saved you from the smoke. So you have an opportunity here that few of us get."

He pauses and starts playing with the wedding band hanging from his neck. "How old are you? 13, 14, may be 15. Your life is ahead of you. I will not question why you join a coven. We all do stupid things in our youth because we have no other choice or because we are too silly to see the consequences. So I will not judge you but I will tell you this. If you continue on working for evil people, you will end up like the head witch did, split in two. People like Ransy over there dedicate their life to the eradicaton of evil. So the deck is stacked against you. So you are smart. Learn from it. My instinct is usually right. You have the chance to right up your ship. Don't blow."

He stops there waiting for her reaction.

"13! That was Mom's age when they attacked her. Except she had an adult body with the mind of a 5 year old. 13 was my age when I bled my first mercenary for the merchant gold. May be this girl will be smart enough to correct her mistakes ....

Ransy AC 19/11/18 Hp 19/23 
Friday March 26th, 2010 2:33:31 PM

Ransy is a bit confused by all the different reactions. He looks to Bosk and asks: you're a priest of Gargul. What do you think of eating the bodies of the dead? Is it just a custom that we don't eat dead bodies, or is it a law of the gods?

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday March 26th, 2010 2:42:33 PM

Bosk pulls Ransy aside, feeling the topic of cannibalism should be addresses outside the girls hearing.
Gargul if the lord of balance. Life and death, crime and punishment. His concern is that balance is maintained, not how we go about it. That is a freedom and a choice left up to us, or in this case the manfri. It is like Alistair said, these are decisions we need to make.

Ransy AC 19/11/18 Hp 19/23 
Friday March 26th, 2010 4:12:47 PM

Ransy says: well, in that case, the Manfri's desire to eat the dead doesn't make them unreasonable, at least not necessarily so. Maikill, I acknowledge what you said: the Manfri may be reasonable people. Xeron and Maikill said that this feature of Manfri justice actually pleases them. Valla and I think that the witches cannot go unpunished, and the Manfri are the right ones to punish them. And I still think I can do a good word for these women, especially for the 13-year old, when brought before a Manfri trial. Yes, I think we should bring them as prisoners to the Manfri, and try to get them to be merciful in their punishment.

13yr old girl -- DM Jim 
Friday March 26th, 2010 4:54:57 PM

With all the talk of eating them and the creepy old guy sitting next to her (to her Xeron is old and creepy :), she decides to make a break for it. Quickly rolling over, getting up and running for the edge of the clearing, she can only hope they won't stop her.
-----
ooc: Xeron, Beri and Bosk may make AoO attacks to grapple her or otherwise.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+4=10 ; d20+4=19 ;
Friday March 26th, 2010 7:51:52 PM

Bosk tries to stop the young girl, but being in deep conversation with Ransy is to distracted to react in time.
Dropping his pack he runs full speed after the young girl. If he catches up he will try to grappel her again, if not he will throw his helmet at her feet in hopes of tripping her.

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+2=20 ;
Friday March 26th, 2010 8:03:56 PM

Beriothian hears the people around him talking about cannibalism.
Don't these guys realize that the frightened and injured little girl over here is the one they are talking about being cannibalized? I wonder if they even realize she is no longer unconscious.
Beri is aware that the girl is becoming frightened and immediately reaches out his arm to grab the girl when the moment she starts to flee. He has no qualms about her escaping, but from all he's heard the dangers of the grass jungle are no place for a little girl.

*if Beri catches her*
Just ignore them, we may not know the customs of this land but if anyone wants to lay a hand on you they are going to need to go through my gigantic friend here.

ooc: I didn't think Bosk' had a helmet... a taur's helmet may be large enough to throw OVER her like a small prison ;)

13yr old girl -- DM Jim  d20=13 ;
Friday March 26th, 2010 9:06:41 PM

Grabbing the young girl, Beri tries to reason with her, but she responds by trying to bite his hand, unsuccessfully. "Let me go! Let me go!!!"

Xeron AC AC16 HP 12/13 
Friday March 26th, 2010 9:50:39 PM

Xeron makes no effort to stop her. When Beri catches her, he says "Let her go.

OOC: Xeron is 18. This is not old and creppy for a 13 year old. ask any you know.
for this girl it is. DM Jim

Valla AC:(20)16/16/12 HP:6/12  Bluff: d20+1=5 ; Diplomacy/Intimidate: d20+1=2 ;
Friday March 26th, 2010 10:43:06 PM

Valla nods back to Xeron, smiling as the young rogue confronts the younger witch. Overcoming this social problem with women will help the boy grow as a man. He may not realize this now, but there is potential there. Of that Im sure...

Valla thinks to himself, watching Xeron talk to the young woman. He then makes his way over to Bosk and Ransy. Speaking softly; Have we decided yet? To the Manfri with them, yes? I think we should get moving soon; it would be a shame to leave late and only to have to find a safe place to camp tonight. The plains are not my idea of a picnic...

As he speaks with Ransy and Bosk the young witch trys to escape, only to be caught by Beri. Valla excuses himself from his two comrades by whispering a small plan; Ok; she wants to leave. Thats not good for cooperation. She's overheard us talking about Manfri cannabalism obviously. So; we tell her that if she cooperates, we'll pension for a lighter sentence, or some sort of mercy from the Manfri. Tell her if she doesn't, then we'll make sure the little ones eat all the witches they want. We need information guys; and I think this will work..

After telling Ransy and Bosk about his plan, Valla will make his way over to the young witch. Lets hope I gets some back up, Im never very good at talking with people.

Now now Miss. Thats no way to treat your saviors. We've spared your life; I believe its high time you answered Beri's questions. As you've overheard, we intend on taking you to the Manfri village, to be put on trial as they see fit. But; if your to cooperate with us and give us the answers and information we wish to know. A suggestion, to spare your life, can be given in hopes to sway the Manfri to give you mercy. If you do not cooperate; I'll personally suggest a sentence of death. The choice is yours.


Bluff: 5
Intimidate/Diplomacy: 2 (epic Failure....)


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday March 26th, 2010 10:45:46 PM

Bosk responds, Not yet Xeron. We need to ask her some questions first. If she tells us the truth then we can talk about letting her go.

Maikill HP 38/39, AC17  d20-2=18 ;
Friday March 26th, 2010 11:29:30 PM

Maikill again sets his pack on his back and gathers his gear. With a stern look at the girl he says:

"I killed head witch, she die easy. You listen them, they give you chance to live. No chance if you fight or try run."

intimidate 18

13yr old girl -- DM Jim  d20=17 ; d4=1 ;
Friday March 26th, 2010 11:40:39 PM

The young girl screams as she's being restrained and when Valla comes up to talk to her--his epic failure at diplomacy coupled with Maikill's act of intimidation, results in her kicking Valla in the face.
-----
Valla 1hp non-lethal damage.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday March 27th, 2010 12:11:09 AM

Beriothian whispers to the little girl.
Nice kick.
He gives the little girls hand to Bosk, takes a step in front of her and places his hand on the handle of his rapier (he hopes the party realizes this act is mostly to for the sake of the girl and not to threaten them.)

Everyone not helping this girl please get back to your business. We have "decided" to do no such thing with her, and I'm not going to let you harm on hair on a girl who as far as you know had no control over what happened. You are ready to condemn these people without taking 5 minutes to find out what their story is. Don't forget, I personally was worried for a time that I had been ensnared by the mindflayer, there is a chance this girl had suffered a similar fate.

ooc: Xeron is 18. This is not old and creppy for a 13 year old. ask any you know.
... there has to be a better way to word that. :P

Valla AC:(20)16/16/12 HP:6/12 
Saturday March 27th, 2010 3:26:59 AM

Valla takes to girls kick with a grunt, then Beri begins his fake threat... this is not right... I offer the girl my word to the Manfri that she is a good person, for simple cooperation, and she KICKS ME!!... Im done with prisoners...

Valla shoots the girl an obscene gesture. Then walks away, sitting next to Maikill. Taking a brief moment he says, do what you need with her, soon we need to leave... Lingering too much isnt a good idea. then turning to Maikill, could you help me with my fighting skills??

Alistair -- DM Jim 
Saturday March 27th, 2010 3:40:08 AM

It is one of those rare moments when one might notice Alistair smiling to himself. Sitting back against the tree and lighting a pipe, all he needed was some popcorn to watch the rest of the show.

Ransy AC 19/11/18 Hp 19/23  d20+9=25 ;
Saturday March 27th, 2010 8:47:06 AM

Ransy nods to Beri and says: can we please stop intimidating that girl? Can't you see that she's frightened too badly already to give us any answers? Please give her some time to calm down.

and to the girl he immediately adds: calm down, we are not going to hurt you. Stop biting, don't act like an angry cat. Otherwise we have to bind you.

If she calms down, he'll continue (using diplomacy):
Listen, we will help you if you listen and do as we say.
Now listen!
You were part of that witch group. That's a big, big, very big mistake, do you understand?
Witches are bad, they do terrible things to people, very bad.
These witches have killed the little black people, the Manfri, killed many of them.
How would you feel if someone killed your father or your mother, your brother or your sister?
That's bad, very bad.
And you were part of it. Part of the witch group. That's not a game. That's serious.
Do you understand? These people have feelings, just like we do. And your group has hurt them badly.

I don't know what you did. Perhaps you did nothing. You did not kill, I think. But you were part of the group, the witch group. And that's a mistake, a big mistake. You see?
So now you've got to tell them you're sorry. Very very sorry. And then we'll take care of the rest.
Do you understand? We'll be with you all the time. And you'll tell the little black people that you're sorry.
That you thought it was a game. That you didn't think. You'll say it over and over again: sorry, sorry, sorry.
Can you do that?


Diplomacy = 25.

Xeron AC AC16 HP 12/13 
Saturday March 27th, 2010 10:00:22 AM

Xeron still has not moved during the entire commotion. He looks at the girl and if her eyes cross, this old and creepy 18 year old will look at her with a "I told you so look.

He had given a girl a chance and she is blowing it. May be she will realize that Xeron is looking out for her benefit.

ACDM Cayzle 
Saturday March 27th, 2010 11:26:46 AM

Sorry to interrupt the game. I see that somebody has been working hard on the Woldipedia page for this game, which is great! Not so great is that yesterday a spambot attacked the game page. I've reverted the damage, but if you see any more spam there, let me know. If it continues to be a problem, we'll find a way to password protect the page and make sure that the folks here editing it get the password. Thanks!

-- cayzle@cayzle.com

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday March 27th, 2010 12:08:13 PM

Everything looks good now. If there is a problem I kept a backup on my computer.

13yr old girl -- DM Jim 
Saturday March 27th, 2010 2:20:20 PM

Perhaps it was Ransy's fair eyes, or his resonating voice, whatever it was it seemed to work, somewhat. Stopping her protests, she listened to what the paladin had to say, then replied, "But I did help kill them, and I'm not sorry. The little creatures are the ones that ruined this place, they brought the grass and it chokes out everything, everything!" Her face was defiant as would seem her nature.

Ransy AC 19/11/18 Hp 19/23 
Saturday March 27th, 2010 3:40:28 PM

Ransy thinks youthful innocence, where have you gone?
and asks:choked out what exactly? What was this place? What was so very very important to you and your group?

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday March 27th, 2010 4:11:39 PM

Beriothian smiles warmly and removes his hand from his sword. He sits back down on a tree root close to the girl and lets Ransy talk with the little girl.

13yr old girl -- DM Jim 
Saturday March 27th, 2010 4:39:55 PM

The young girl seemed defiant in her attitude as she answered Ransy's questions, "This place was open plains, then the Manfri came with their Sargrass. Everyone of them should die. Why do you think the druids plant these trees? To fight back the Sargrass."

Valla AC:(20)16/16/12 HP:6/12 
Saturday March 27th, 2010 8:58:12 PM

Hardly listening to the little girl, Valla looks up when she speaks of the Manfri. Who, for all Valla thought, were just some little people using the natural enviorment to their benefit. Valla looks to Jacob, a Druid, for conformation. Maybe later buddy, he pats Maikill on the back as he stands.

Jacob? Is she correct? Did the Manfri, bring the grass with them? If Druid trees are fighting the grass, why would you befriend these people who challange and change natrue? This is getting very confusing..

Maikill HP 38/39, AC17 
Saturday March 27th, 2010 10:35:06 PM

Maikill is getting impatient, Jacob is busy being questioned and Alistair is sitting by the tree almost laughing at them. Maikill gets up and walks over to him.

"We make you laugh, not good laugh though."

Maikill shakes his head.

"Mother was always right. When we leave here? Maybe you go with us to Manfri, we do stupid thing there too maybe. It will be fun for you. When we go?"

Jacob & Alistair -- DM Jim 
Sunday March 28th, 2010 1:04:11 AM

"I know the druids of these plains plant these trees, I've help plant a few and am bonded to one back home. They do keep the sargrass at bay and what she says about the Manfri is correct, they brought the grass and planted it. Why? I believe they were instructed to do so by a higher being. I can fault them no more than I could fault Bosk or Ransy for following the edicts of their gods." Jacob seemed very neutral in his opinion, sharing no hidden emotion for or against the Manfri or the grass that suffocates the plains.

Alistair shrugged his shoulders when Maikill asked him when they were leaving. He hadn't even shared but a nod and a glance at Jacob when he made his return, not that the young druid had any time because of the multitude of questions being bantered back and forth. "I've always found lesser beings quite amusing when it came to morals and ethics. I've been of the school of thought that you either do a thing, or don't, and talking about it leads to more questions and less answers, but that's just me."

Cesar - HP 13/29, AC 21 
Sunday March 28th, 2010 9:11:08 AM

"I can understand your angst against the Manfri, little one, but why did you abduct Jacob here? He is not a Manfri... maybe you needed him to pursue your revenge?"

Cesar looks around at the group and continues: "The girl has something there, although I am against petty revenge as a solution. If what she says is true, she is just as guilty as Maikill would be for seeking peace for his mother. What we wanted to do was free Jacob, and this we did. The witch coven isn't evil per-se, they are just on the other side of the Manfri's point of view. I think we should just give them some food and set them free. If the Manfri want to bring them to justice, they might just as well get off their buttocks and come and catch them!"

Ransy AC 19/11/18 Hp 19/23 
Sunday March 28th, 2010 11:24:19 AM

Ransy answers Cesar: it's out of proportion, Cesar; you can't start killing people because you want to protect the environment; sowing sargrass is not an act of war

and he continues his conversation with the girl:
did the sargrass choke people? Did it choke intelligent beings with feelings, huh? No, I don't think so. Did the Manfri sow the sargrass in order to kill people? No? Did the Manfri kill one of the witches? If they didn't, your group had no right to start killing the Manfri. Do you understand? You can't solve your problems by killing people, that's bad, a big bad mistake. Unless they start the fight, of course. But did they?

13yr old girl -- DM Jim  d20+2=11 ;
Sunday March 28th, 2010 2:41:01 PM

"So it's okay to kill someone if they start the fight?" Asks the young girl, "That's what they did, they captured some of my people in the village and we never saw them again."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+3=9 ;
Sunday March 28th, 2010 3:09:21 PM

The Horned Cleric says nothing as he takes in the conversation. It was nice to see a conversation like this take place. In his experience people developed an almost random sense of right and wrong and were only willing to discuss their beliefs when they were looking for an excuse to go against them.

As they talk he tries his hardest to detrrmine if the girl is being honest, but he never could understand young girls behaviors.

Sense motive =9

Maikill HP 38/39, AC17 
Sunday March 28th, 2010 3:17:34 PM

Maikill shakes his head as he walks away from Alistair with one word ringing in his head lesser.

He is really upset in that Alistair offended him, on purpose and yet what he said rang true. Hating listening to reason from someone like the magician, Maikill forces himself to distance the information from the source.

He walks up to the whirlwind of questions directed at Jacob and says:

"We do not know customs here. No tell who lie and who tell truth. We came rescue you, you almost dead in grave. Witches did it. You decide what to do with them. They hurt you, not me. I tired of argument over witches. Decide what you want."

Ransy AC 19/11/18 Hp 19/23  d20+7=26 ;
Sunday March 28th, 2010 4:18:32 PM

To Ransy it would greatly complicate things if the Manfri had kidnapped and perhaps killed (eaten?) people from the girl's village. But can he trust the girl's story? He decides he has to hear her out about this and try to figure out whether she has only said this to get off the hook or not.

So he asks: The Manfri captured villagers? When? Where were you at that time? Who was captured?How can you be sure it was the Manfri? Why not somebody else?
sense motive = 26 (great!)


Ransy -- DM Jim  d20=15 ;
Sunday March 28th, 2010 4:25:19 PM

Ransy senses the young girls story is not true as he inundates her with questions, to which she responds, "What do you care? You're just like the rest, nothing but a pig!"

Jacob -- DM Jim 
Sunday March 28th, 2010 4:27:02 PM

In response to Maikill's query, "I've said it before, let them go. I do not intend on pursuing the matter, I was not harmed and many of them were killed. If the Manfri want them, they can hunt them down themselves."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday March 28th, 2010 4:46:14 PM

Bosk stands up and adresses the group. If Jacob does not wish to pursue the matter than we should let them go, assuming they answer our quesions truthfully. Lets finish asking her our questions. Then we can bring her into the tunnel and wake up and question the next witch. If their answers match and we find them to be telling the truth we let them go. We have no obligation to keep them and the leaders are gone. The threat is at least minimized for now.

Spells and Prisoners -- DM Jim 
Sunday March 28th, 2010 7:08:30 PM

Bosk has used 2 CLW's to heal the young girl, leaving him 2 more and a CmW, right?

How do you intend to restrain the young girl, since it is obvious she will run at the first chance she gets.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday March 28th, 2010 9:25:59 PM

ooc: You have me spells corect. Bosk was saying this to encourage conversation, and is willing to do so if the others agree and would watch the witch in the cave or if Ransy would heal the witch and Bosk would block the cave entrance. However this is initially dependent on the girl cooperating and answering the rest of our questions so we can compare the answers with the other witches. In particularly I want to know the girls name, what spell was being cast, and what came out of the cauldron.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Sunday March 28th, 2010 9:42:08 PM

ooc: sorry, that is 3 CmW. The two I used on myself were at dawn before I got new spells.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday March 28th, 2010 10:04:29 PM

This girl is correct to a degree. We do not know what's going on here, and this is not our battle to fight. Our only mission was to rescue Jacob, and we have completed that task.

Young Miss, you are right that we do not know the story, and apparently you aren't going to tell us your side. You haven't even been willing to at least provide a first name for us to call you by. It doesn't matter, we will ask the Manfri for the details of the story tonight. What we really are concerned about is the creature that was seen escaping from your cauldron and what spell was being cast prior to it's release. The information we are requesting should be trivial enough, but we can always ask the adults for this. We should also ask them if they know of a mindflayer named Vellenius, though I doubt such a name has reached the Sargrass Plains.

Bosk, if there are no objections can you go back to your original plan and wake the eldest next so that we can release this youngster into her care?



13yr old girl -- DM Jim 
Sunday March 28th, 2010 10:17:40 PM

The young girl decides she is done talking, what happens happens and she will not give these foul men anymore of her time.

Valla AC:(20)16/16/12 HP:6/12 
Sunday March 28th, 2010 10:17:45 PM

Ahh; she isn't telling everything... Or lieing outright.. Valla listens, knowing that if he does talk it will just scare the girl. For all he cares these witchs should have been left to bleed out or stabalize as nature willed it. He does listen to the conversation though, mildly interested if the eldest witch will tell them anything at all, or try an escape.

We should be going soon

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+4=22 ;
Monday March 29th, 2010 12:25:16 AM

Somewhat dismayed at the girls refusal to cooperate, Bosk realizes that there is no point in questioning her any farther. Moving closer to the girl he says, Fine. Beri can you secure her so that she cannot escape while I wake up the next one.

Bosk will wait while Beri or another in the group ties the girl up. If she struggles or tries to escape Bosk will grab her and hold her down while another ties her up.

(Not sure what this requires, but I rolled an attack roll to grab her and hold her down if necessary.)

Valla AC:(20)16/16/12 HP:6/12 
Monday March 29th, 2010 1:17:29 AM

Valla cant believe his pointy ears, must you really use up your spells to wake another? What elsewill we accomplish by questioning a elder witch, who will most likly feel even more hatred toward the manfri than this youngster? I think thisis wasting time and resources Bosk.

Whether or not the Manfri are expecting us, we still have problems to deal with in mud town, and errands to run in hook city... Maybe not in a hurry, but we dont have all the time in the world here

Ransy AC 19/11/18 Hp 19/23 
Monday March 29th, 2010 4:02:07 AM

Ransy is suddenly very tired and says:
I still think that these witches should be brought to the Manfri for judgment. I had hoped that this young girl could be swayed and would make excuses to the Manfri. That would have been just and given the witches better chances at surviving the ordeal. But now she remains defiant and insulting. If we take her to the Manfri in this mood, she will only get herself and the others killed.
So I agree that she, but she alone, should be released. She's underage and we don't have the time and the means to get her a trial which is appropriate to her age.
But the others shouldn't escape justice so easily. Let's take them to the Manfri, and I'll do my utmost to convince them to be merciful.


Xeron AC AC16 HP 12/13 
Monday March 29th, 2010 9:35:38 AM

Xeron stays sitted and silent. He grabs a stick and starts drawing on the dry soil.

She had her chance but freaked and could not seize it. May be she is too young. May be she is too young and need my help.

Still siting, the rogue says "I believe that the ones in the group who think that they supposed to bring law and order to this land should join the army and the police. We were hired to save Jacob. We did it. While doing that, we showed clemency by saving our ennemies from certain death. I am not a judge nor the jury and tired to be the executioner. What happens in this land is not my concern. As MAgister Alistair made it clear when he spoke about Mudtown, these people are here by choice. Let's move on. We either go to the Manfri for Bosk to get his armor or we get the heck out of here to collect our payment. But Valla is right. Let's get moving.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday March 29th, 2010 10:36:27 AM

Actually, Xeron has an excellent point. Perhaps one of these women is a healer, in which case we can wake her and she can wake the rest of these women. I wouldn't worry about being late, talking is only taking a few minutes after all.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20=8 ;
Monday March 29th, 2010 11:38:42 AM

Bosk nods his head in agreement. We know nothing about this feud between the witches and the manfri, and therefore cannot take sides We learned after letting the cultists go that we cannot judge people perfectly. If the consequences is bringing a young girl to her death and there is a possibillity she was innocent then we cannot do it. We killed half the women in this town, and if Jacob says to free the rest then who are we to argue? We do not know who killed the manfri, only that it was the witches. We cannot make the entire group pay for the crimes of an individual.

Young girl, can you tell us if anyone left is capable of healing. Even if I wanted to, I do not have the power to heal you all and I would hate to leave any of your group unconscious with the creatures living in the grass.


Diplomacy d20=8-2=6

13yr old girl -- DM Jim  d20=14 ;
Monday March 29th, 2010 3:19:13 PM

The young girl squints at the man-beast and replies to Bosk, "No, the only one who could cast spells were the ones you killed," she then spits at him. All she wanted was some fun, because there was nothing to do, no one new to see ever since Hook City disappeared and now these men ruined it all. Damn men.

Valla AC:(20)16/16/12 HP:6/12 
Monday March 29th, 2010 6:27:46 PM

Valla mumbles little punk as he stands. He makes sure everything he owns is stowed away securly. Staff in hand, he looks at Bosk; You still wish to speak with the Manfri?

Spells Prepared:
Catrips: Daze, Light, Acid Splash, Ray of Frost-4/day
Lvl 1: Shocking Grasp, Magic Missile, Color Spray; -3/day
Lvl 2: Scorching Ray; Invisibility; -2/day


Maikill HP 38/39, AC17 
Monday March 29th, 2010 6:33:35 PM

"Leave little one here to take care of wounded witches. She leave, they die. Her choice. Manfri can come if they want, easy to find wounded witches in tree."

Maikill once again grabs his pack.

"We go, talk with Manfri."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday March 29th, 2010 7:11:11 PM

No. We cannot put that responsibility on a thirteen year old girl. If it was the eldest witch, maybe. But not a child. We need to wake up one of the older women.

Bosk will wait to hear what the group has to say, but it is clear he does not feel comfortable saddling the girl with so much responsibility in such a dangerous are.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday March 29th, 2010 9:31:27 PM

Handing this girl over to be eater is looking more attractive by the minutes.

Xeron AC AC16 HP 12/13 
Monday March 29th, 2010 9:39:05 PM

Xeron, still siting says in a calm voice "As I said earlier, LET HER GO!"

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday March 29th, 2010 9:52:53 PM

Beriothian rolls his eyes at Xeron.
Well, I am sure that by saying it even louder this time that you will now convince people that it's not worth spending five minutes to learn what's going on, and that it's in everyone's best interest to leave a small child alone with four unconscious women.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d8+1=8 ;
Monday March 29th, 2010 10:36:48 PM

The minotaur shakes his head, realizing that the group is at a stand still.
If no one objects, I plan to wake the eldest witch up next. I don't see any other option. We can't question her in this state, we cannot carry five unconscious witches to the manfri, and we cannot leave a thirteen year old in charge of taking care of four unconscious people.

Beri and Maikill, could you please watch the young girl while I wake the next one up. I will stand here by her feet, and hopefully Ransy and Cesar can be by her head. They are better looking and more charismatic, and will hopefully get a better response from her.


If there is no objection then Bosk will cast CLW on the eldest witch.

Action
========
Spontaneously cast CLW in place of Death Watch.
1d8+1=8


Maikill HP 38/39, AC17  d20+8=22 ; d20+5=9 ; d20-2=14 ;
Monday March 29th, 2010 11:03:08 PM

Maikill glares at the young witch and nods.

"You are older than they think, I am sure you agree. I won't touch you, unless you run. Then I will hold you close and tight. Just sit here and wait to talk to your witch friend."

Intimidate 14
Grapple check if she runs: 22, Maikill's speed is 40'
Strength check to hold her: 9 (slippery little devil)

Ransy AC 19/11/18 Hp 19/23 
Tuesday March 30th, 2010 6:07:39 AM

Ransy says to Xeron: you don't have to convince me; I have already agreed to send the girl away.

and to the others: But these four women are dangerous, even if they can't cast spells. One doesn't need magic to use poison and kill. I don't believe they are innocent bystanders. Like the girl said, they all worked together to kill the Manfri.
I think these four women need to be punished so that they realize that what they did was wrong. And let's hope it deters others from doing the same in the future. That's what justice is about: letting people see the wrongness of their ways and deterring others from doing the same.
Bosk, I don't see what we could learn from the elder witch. Alistair explained it: witches often trap a spirit in their cauldron. The spirit's gone now. It doesn't matter to me, but I'll sit at her head's side, okay


Cesar - HP 13/29, AC 21 
Tuesday March 30th, 2010 6:40:02 AM

"Well... as a matter of fact, even we are dangerous AND we just killed some women in the tree... we could say it was to save Jacob, but the fact remains that we are no one to judge them. I believe you already searched their souls for traces of evil, right Ransy? So if none of them is truly black-hearted let's just let them go. I believe they aren't critical and they amply demonstrated that they are able to fend for themselves"

Xeron AC AC16 HP 12/13 
Tuesday March 30th, 2010 9:10:52 AM

Xeron smiles at Beri and go back drawing on the ground. Then he get up and go sit next to Alistair. "Don't ask me anything, I just work here.

Valla AC:(20)16/16/12 HP:6/12 
Tuesday March 30th, 2010 10:21:56 AM

Valla stands by, awaiting Bosk to wake the enxt wish, and do his questioning. He glances at Xeron's drawings in the ground, looking at the Rogue, An artist are we? You should try charactures. Funny things they are. He says, motioning himself with a large head and bulging eyes.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday March 30th, 2010 11:10:51 AM

Seeing the majority giving him the go head, Bosk attempts to wake the next witch.

30yr old woman -- DM Jim  d8=7 ; d20=7 ;
Tuesday March 30th, 2010 11:57:46 AM

"Huh, what?" were the first words out of the older woman's mouth as Bosk prayed once to heal her wounds. Upon realizing her situation, she too immediately grabbed for a dagger that was not there. Glowering, her eyes narrowed as she menacingly looked at her captors.

Xeron AC AC16 HP 12/13 
Tuesday March 30th, 2010 1:16:21 PM

Xeron is watching the show next to Alistair.

Ransy AC 19/11/18 Hp 19/23 
Tuesday March 30th, 2010 1:45:28 PM

Ransy says to the older woman: We've saved you, so we won't kill you. You were struck down in the fight and passed out, but now we have cured you. We need you to look after the others.
At this point, Ransy points to the other four witches.
You five are the only survivors. Let me tell you how the fight ended: your head witch was cleaved in two and then the cauldron exploded into thick smoke. That was not our doing. We ran outside and tried to save as many of you witches as we could. The others choked in the smoke.
Some of the others would like to question you. I hope you'll cooperate.
I'll not lie to you: this situation looks very bad for you.
I have only one question. We found a lot of Manfri skulls. Did you help killing them?


Ransy AC 19/11/18 Hp 19/23  d20+9=16 ;
Tuesday March 30th, 2010 1:49:56 PM

Ransy uses diplomacy = 16

Witches -- DM Jim 
Tuesday March 30th, 2010 5:16:45 PM

"Tell them nothing!" Screams the young girl, "They're going to have the Manfri eat us!"

The older woman's face turns into a smirk and she says nothing in response to Ransy's questions.

Valla AC:(20)16/16/12 HP:6/12  d20+7=10 ; d20+6=8 ;
Tuesday March 30th, 2010 5:29:28 PM

Valla watches, from a distance, Bosk and Ransy deal with the elder witch.

He does try to keep an eye on their surroundings, listening for approaching creatures.

Spot: 10
Listen: 8

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday March 30th, 2010 5:51:13 PM

Bosk responds, That's not true. We asked what the manfri would do if we turned you over to them, and we do not like that option. The man you kidnapped is willing to have us let you go. Now we need to determine what is happening between you and the manfri. We have taken no side in your conflict, we just wish to understand it, why you took our friend, and what spell you were trying to cast. The little girl either did not know enough. We are new to this area and just trying to understand. We have a skilled paladin and know you are not evil, and we will know if you tell us the truth.

We are meeting the manfri tonight and do not know if we can trust them any more then we know if we can trust you. We just want to understand. If we intended to kill you we would have done so, and if we had already decided to give you to the manfri we would not have waken you up. We just want to understand.


Witches -- DM Jim 
Tuesday March 30th, 2010 6:02:21 PM

"Good luck with that," sneers the older witch.

Valla AC:(20)16/16/12 HP:6/12 
Tuesday March 30th, 2010 7:43:29 PM

With the witch sneering at Bosk, Valla looks to his horned comrade; still want to question them? They show no remorse for what they've done and tried to do last night. They wont bother negotiating with us. They havn't even show respect or gratitude for not letting them die! Lets just get out of here. Leave the fighting over grass to denizens of the area.

Jacob, Alistair & Temujin -- DM Jim 
Tuesday March 30th, 2010 8:30:31 PM

Seeing the group embroiled in discussion and also seeing it come to a head and possibly a decision soon to be made, Alistair motions Jacob and then Temujin away from the group to have a private conversation.

DC20 to eavesdrop (move within range) on their conversation and Highlight to display spoiler: {"Let me preface my greeting with the warning that that little insipid Valla is probably trying to eavesdrop on me, like he did earlier. If I see him doing it, bam, chicken time."}


Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+10=20 ;
Tuesday March 30th, 2010 9:25:49 PM

Look you filthy, murderous witch, some of us may not have wanted to take the time turn you over to the Manfri, but there are some of us that would just assume behead you and be on our way. If you don't answer our simple questions so we can be on our way then we'll let Maikill take a more direct approach at making you talk.

intimidate = d20+10=20 ;

Maikill HP 38/39, AC17 
Tuesday March 30th, 2010 11:01:26 PM

Maikill has his duty given him by Bosk, he is watching the witch girl until he has had a chance to speak with the older witch. When she calls out a warning, he is tempted to place a hand over her mouth. The damage is done, instead he glares at her.

Witches -- DM Jim  d20=12 ;
Tuesday March 30th, 2010 11:19:54 PM

"Hah! You little man with your little threats!" says the older witch, which ends with her spitting at Beri.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+1=15 ; d20=1 ; d20+4=18 ; d20+3=20 ;
Tuesday March 30th, 2010 11:51:26 PM

Slightly confused by events the Horned Cleric looks around to make sure she is not destracting the group from anything else going on. He then observes the witch and attempts to sense her motive. Is she being defiant, hiding something, or does she wish to be taken to the manfri?

If Bosk learns anything he will discretely pass it along to the group before trading places with Maikill. [b]She's all yours big guy.[b]

ooc: Sorry about the multiple rolls, I was originally going assist Beri in threatening the witch, but the DM beat me to the post and now I am suspicious. Not sure if you wanted to add 2 to the d20+1 intimidate roll for sense motive or if I should make another roll and use the d20+3 roll (dm choice). The d20 was an accident, using it for my spot check (not spying an Alistair) and the d20+4 was because I was going to use my weapon to threaten the witch.

Sense motive 17 or 20
Spot = 4

Bosk -- DM Jim  d20+2=22 ;
Wednesday March 31st, 2010 2:19:23 AM

Carefully scrutinizing the older witch, Bosk comes to the realization that he's not sure what she's up to. Noticing Bosk's gaze, she turns and gives him a seductive wink.

Cesar - HP 13/29, AC 21 
Wednesday March 31st, 2010 5:13:41 AM

"For crying out loud!", Cesar exclaims all of a sudden, "The women don't want to cooperate, so it's no use continuing on this way. They don't have any weapons on them and they shouldn't be able to cast any spells, so let's just let them go and be off with their business! If they want to continue their feud with the Manfri, they're free to do so! Then we can decide where we want to go and just get moving! If there's one thing I hate is staying idle in one place..."

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday March 31st, 2010 9:56:15 AM

Bosk agrees with Cesar and trades place with Maikill.Something is not adding up. Either they wish to die or they have no fear of us. Perhaps Maikill can get them to talk.

Before leaving Bosk will talk to Jacob about the chalice they found and see if they should bring the blood to the manfri along with the skulls.

(How much does the chalice weigh?)

Maikill HP 38/39, AC17  d20-2=-1 ;
Wednesday March 31st, 2010 10:13:52 AM

When Bosk comes out of the cave he gladly turns over the young witch to him.

"Careful, she is tricky."

He walks into the cave and approaches the witch that Bosk just healed.

"Maybe you want to kill me?"

Maikill stares hard at the witch woman.

"I kill your leader, kill others too. Maybe I almost killed you too. No tell, witches all look same. I make pot break, creature come out. I tell others let Manfri have witches, maybe make witch stew."

He slips a dagger into his hand and holds by the blade just out of reach of the witch.

"Maybe you need weapon, fight me? Then I kill you fair, then gods give me reward when I die. Or you can talk to bull man. I no care what you do."

intimidate: -1 (don't think this is working)

Witches and Jacob -- DM Jim 
Wednesday March 31st, 2010 10:56:44 AM

The older witch laughs in Maikill's face. Perhaps it's the involuntary twitch in the half-orcs face that just popped up, or something stuck in his teeth, either way, she mocks the barbarian openly with her contemptous laugh.

When asked about the stone bowl, Jacob asks what the point of bring it with them (it weighs about 50lbs).

Maikill HP 38/39, AC17 
Wednesday March 31st, 2010 11:12:30 AM

Laughing, they always laugh at me. Someday they learn no laugh.

Anger begins to boil up in Maikill, yet the words and thoughts of his departed mother keep it under control.

Why mother only good woman? Maikill asks himself.

He throws the dagger on the ground at the feet of witch.

"Kill me if you want, I no need listen you."

Maikill turns his back and walks slowly out of the cave.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday March 31st, 2010 11:21:51 AM

Bosk responds to Jacob, I didn't know if the the manfri considered blood sacred and would want it. I also do not know what the witches used the chalice for, but I think it best not to let them keep if it is important for their dark magic.

Jacob -- DM Jim 
Wednesday March 31st, 2010 11:47:33 AM

"Well, that may be true, but I think we've worked out a solution for that." Looking over at the doppleganger, Jacob elaborates, "Temujin has voiced a desire to stay here with me, to learn the ways of the druid and to bond with this tree. He'll be able to protect it and consecrate it's ground with my help." Looking somewhat sadly or perhaps empathic to the doppleganger's plight, "He longs for quiet. His short stay here has done wonders for his state of mind he claims. The number of voices he hears is so few that he actually knows which thoughts are his and which aren't. Also, he'll be staying here with Alistair when we visit the Manfri--to watch over the unconscious witches and keep the awake ones in line."

Witches -- DM Jim 
Wednesday March 31st, 2010 11:56:11 AM

The older witch considers taking up the dagger and stabbing someone with it, but last time out, that tactic didn't work too well. The younger witch also looks longingly at the dagger, but the older witch shakes her head no--the dagger remains where it's been dropped.

Valla AC:(20)16/16/12 HP:6/12 
Wednesday March 31st, 2010 1:03:27 PM

Valla's very tempted to evesdrop on Alistar once again, but this time only figures that it would lead to more chidish comments from the old wizard. He intsead focuses on the ground. and Xeron's drawings. Not caring what happens with the witches anymore...

Looking up at the group; Can we go now?

Grendel -- DM Jim 
Wednesday March 31st, 2010 2:23:35 PM

Since three of the witches are unconscious, Grendel will stay behind to tend to them, along with Temujin and Alistair.
--------
ooc: if you're ready to go, let me know :)

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday March 31st, 2010 2:42:21 PM

Bosk is ready and will make sure to bring the skulls.

Maikill HP 38/39, AC17 
Wednesday March 31st, 2010 4:02:24 PM

"Should have let witches die, they not nice!"

Maikill states as he walks away from them.

"We go, before I get mad and kill them."

Maikill is ready to go.

Ransy AC 19/11/18 Hp 19/23 
Wednesday March 31st, 2010 4:18:38 PM

Ransy realizes that there is no support in the group for his plan to bring the witches to the Manfri
and he can't do it on his own. He has repeatedly stated his thoughts about justice,
but it seems that the other group members are no longer listening to these pleas.
So he reconsiders: it's probably best to stay with the group and check out these Manfri. Perhaps the group will change it's mind if the Manfri prove to be reasonable people. There's not much more I can do at this moment anyway.

he picks up the dagger dropped by Maikill, gives it back to him and says
I am ready to go, though I am quite disappointed.

Maikill HP 38/39, AC17 
Wednesday March 31st, 2010 7:35:19 PM

Maikill takes his dagger and with a glance at Ransy says:

"You get used to it."

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday March 31st, 2010 8:30:51 PM

Beriothian is mildly impressed that the old hag wasn't intimidated by him. Oh well, these women are not worth his time any more. Beri prepares to leave.

Xeron AC AC16 HP 12/13 
Wednesday March 31st, 2010 11:32:22 PM

Show being over Xeron goes back to his drawings.

Valla AC:(20)16/16/12 HP:6/12 
Thursday April 1st, 2010 12:29:36 AM

Valla stands, stamps his staff on the ground and says thats right Maikill... no respect or even appreciation for us using our precious resources to heal them. We should have just left them for nature to take its course... Valla knows he shouldnt have put his 2 cents in again, but did it anways. He gives a nod to Maikill, then looks to Jacob, How do we get to the Manfri?

Cesar - HP 13/29, AC 21 
Thursday April 1st, 2010 7:23:46 AM

"Finally!", exclaims Cesar while getting up, "I'm ready to leave whenever we're ready"

OOC.
I'll be leaving for my easter holidays in a few moments and probably won't be able to connect to the internet. Jim, use Cesar as you see best and see you guys on Wednesday! Happy Easter! =)

Maikill HP 38/39, AC17  d20+9=10 ; d20+9=21 ; d12+5=10 ;
Thursday April 1st, 2010 2:07:01 PM

Tired of waiting and upset at the scolding laughter from the witch, Maikill walks over to where Xeron is drawing upon the ground.

stupid drawings Maikill mutters to himself. Then without warning, he brings his axe down upon the neck of Xeron. He is still alive, so Maikill gets ready to finish the job with another blow.

Hit AC 10, luck re-roll Hit AC 21 Damage 10

Ransy AC 19/11/18 Hp 19/23  d20+6=11 ;
Thursday April 1st, 2010 3:55:48 PM

Ransy is astonished to see Maikill attack Xeron,
but he realizes (or thinks) that the elder witch must be controlling Maikill somehow,
so he moves to her while drawing his longsword and attacks her, hoping to break her hold on Maikill.

attack hits AC11,
someone please roll d8+3 for damage.

Alistair -- DM Jim  10d6=60 ;
Thursday April 1st, 2010 4:53:20 PM

"I was going to make her my wife, my one true love!" Alistair proclaims loudly. Forlorn over the loss of his beloved witchy woman, Alistair turns around away from the group, hikes up his robes and bends over. Multiple fireballs fly from his backside, burning both friend and foe in the conflagaration.

DC28 Reflex save for half damage everyone. Failed save = 60 damage.

Valla AC:(20)16/16/12 HP:6/12 
Thursday April 1st, 2010 6:18:43 PM

Valla is in awe of Maikill, as h runs to try and save whats left of xeron. Pulling out his longsword just as Alistairs fire poop balls come flying in. Incenerating the elf, along with his roguish friend.

Ooc: is there a non-fools dm post coming?? Although, it was pretty funny to watch this play out in my head.. Once again; good stuff Jim!

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=27 ;
Thursday April 1st, 2010 9:17:19 PM

Beriothian feels like a fool today, trying desperately to dodge the smelly fire balls of doom....

d20+8=27 ; darn soo close :P

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  2d20=5 ; 2d20=32 ;
Thursday April 1st, 2010 11:43:54 PM

As Bosk stares at the young witch he suddenly realizes he has a craving for barbecue, but as soon as he thinks that all goes black.

Ransy AC 19/11/18 Hp -41/23  d20+3=9 ;
Friday April 2nd, 2010 6:07:36 AM

OOC: I don't understand any of this. Are we going to play in the afterlife?

Reflex save = 9
Ransy tries to shield himself from the fireball, feeling betrayed, but it doesn't matter anyway. He wouldn't survive even if he made the save.
As he is incinerated, he offers a prayer to Domi, screaming: Justice, Domi, my last wish is for justice.


Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 2nd, 2010 8:08:33 AM

April Fools!

Maikill HP 38/39, AC17 
Friday April 2nd, 2010 10:53:37 AM

OOC: Sorry all for starting the April Fools deal but I couldn't help myself.

Maikill stands ready to leave and looks down at the drawing that Xeron makes on the ground.

"Good pictures, you know how make words too? I no learn words yet, maybe you teach me words and I teach you fight?"

Zeoll's introduction


We now return to our regularly scheduled broadcast -- DM Jim 
Friday April 2nd, 2010 1:22:57 PM

Gathering up their equipment, most of the Mudders decide to accompany Jacob to the Manfri village. Thoughts of steelgrass armor dance in Bosk's mind like little sugar-coated cherubs flying amongst clouds of marshmallow laced with sweet honey.

Taking Buiwerf and the Great Ranthom with them, Jacob blazes a trail through the ten feet high grass. Unlike before, Bosk's fur does not stand up on end as it is still matted down with the blood of the earth as he had to squeeze through the tight tunnels of the underground witches lair. Hours pass and at one point Jacob becomes lost--just like he had in Hook City. But remembering his way after a bit, he leads the Mudders into a large clearing populated by grass-woven huts and small ebony-skinned people. One of the first things the group noticed was how springy the floor of the clearing was--it was in fact not cut, but woven into a huge matt that covered the entire clearing.

Standing at the perimeter of the clearing, the group was greeted by what seemed to be the whole village, all twenty of them. The Manfri looked like miniature drow-halflings, less the pointy ears, and spoke to each other excitedly by the visitors and perhaps the Great Ranthom that had made the trail they had brought. Some seemed very interested in Bosk also, never having seen a minotaur before. Three elderly manfri, if you could call them that--for it was very hard to determine their ages, came forward to greet Jacob and the group.

"Greetings Master Jacob and honored guests," said the center positioned Manfri who wore an elaborate headdress that was about half his height in length, "we welcome you to our village and wish you many blessings for what you have done for my people." Bowing low and holding it, the head Manfri continues after he finishes his bow, "We also thank you for this gift of such a great beast to sacrifice for the feast," pointing to Bosk, "but it was unnecessary, as we have already procured a beast for the slaughter." The Manfri chieftain points behind him to the center of the village where a circle of bare earth was exposed with a great pit that had a roasting spit made of two large grates to sandwich the item to be roasted in between them. Off to the side, trussed up on a pole was a middle-aged liontaur, looking quite strange. Perhaps it was the large amounts of special sauce the Manfri workers had massaged into the liontaurs pelt to season him, or maybe it was the large piece of fruit that was stuck in it's mouth, whatever the case, it just looked peculiar. His eyes flickering open, the liontaur took in the sight of the Mudders--his chance for rescue was at hand.

ooc: Jay/Grendel has gone inactive. Please welcome Cayzle/Zeoll to the game :)

Zeoll, DC25 Str check or Escape Artist to free yourself from the pole.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20-2=4 ;
Friday April 2nd, 2010 2:37:32 PM

Beast to sacrifice or the feast? They may be planning a feast in our honor, but Jacob better not expect me to be the main course. The hulking cleric rises his eyebrow before letting out a tremendous laugh. Hahahaha. Jacob didn't tell me you guys had such a sense of humor. For a second there I actually thought you invited me to the banquet to be the main course.

Holding his side he laughs a little more and wipes a tear from his eye. Thank you for inviting us. I hope over dinner you can tell us more about these witches we had to rescue Jacob from.

Turning to look at the liontaur Bosk is sure that the manfri did in fact see him as food, but he feels it best to keep a non-threatening demeanor until Jacob speaks up or him. He will have to wait to help the wemic until they are aware that he is more than a mindless beast.

diplomacy d20-2=4

Zeoll 
Friday April 2nd, 2010 4:30:17 PM

The liontaur does not bother to try his bonds again. He has done so already, and he knows that even under the best of circumstances, he will not be able to free himself [OOC: Even on a nat 20, Zeoll cannot beat those DCs.]

And alas, gagged as he is with, of all the ignoble gags one could imagine, a fruit, Zeoll cannot even put his most powerful weapon -- his voice -- into play. The only sound coming from the liontaur is the click of the beads braided into his mane as they clatter against each other in the breeze.

Still, he is not frustrated or angry or particularly outraged. If there is an emotion to be found in his eyes as he looks at the manfri and the newcomers, it is resignation.

Zeoll Again  d20+8=25 ;
Friday April 2nd, 2010 5:13:21 PM


[OOC: Thanks Jim for the clarification.]

The liontaur works his teeth -- especially the fierce canines that bend his tongue and give him his strong accent. Maybe he can bite through ...

Zeoll swallows some fruit and spits out the rest. He opens his mouth and says gently but clearly, "Excuse me!"

"Though I am marrred and somewhat tarrred, I am a student and a barrd, not a beast forr a feast!"

"If it is not too inconvenient, please do rrelease me. I would rratherr serrve dinnerr than be serrved."

Diplomacy 28. My first roll in this game is a natural 20 on a diplomacy check. I'd call that a good omen.

Edited to add the link to the PC sheet and to change the mod on the Dip check from +5 to +8.

Valla AC:(20)16/16/12 HP:6/12 
Friday April 2nd, 2010 5:59:49 PM

As everyone arrives at the manfru village; Valla is somewhat impressed. the little people have actually made houses out of grass... Intriguing

He laughs along with Bosk when they mention him baing a sacrafice. But when Valla sees the liontaur, he realizes these Manfri really will eat exotic beasts.
Just when Valla was going to ask a few questions, the lion begins speaking...
a rhyming lion, He shakes his head in disbelief. Then looks to the Manfri cheiftain; My name is Valla. Its an honor to be welcomed here.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20-2=14 ;
Friday April 2nd, 2010 6:01:07 PM

ooc: looks like a 25 to me, but that is still much better than my 4. Good to have on the table....err..team.

I must admit, I would rather eat with you than eat you. More so, I would hate to be eaten.

The cleric laughs again. There must be a misunderstanding here. It seems you fine people have never before met a minotaur or a liontaur, for our kind do not often travel to this area. That or you are very polite to invite your prey for dinner. Please, let this noble creature go and we will tell you what we learned about the witches who have been taking your people.

Diplomacy 14

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday April 2nd, 2010 9:01:01 PM

Beriothian enters the small village with the group.

Mmmm, I smell bbq! This party is going to be excellent!
Moments later Beri realizes that what's about to be roasted is a large liontaur. He turns and addresses the chief when he hears the lion speak. He knows that even at his best he would be unable to match the eloquence of their plea.

Chief Barrantadatoda -- DM Jim 
Friday April 2nd, 2010 9:15:11 PM

"By the gods, it speaks!" Much jibberjabber emanates from the Manfri in a language unknown to Jacob and the Mudders. The chieftain runs to the Liontaurs side and profusely apologizes, "Many regrets and apologizes! We thought you a lion of the plains, an odd abberation, but a lion nonetheless--how wrong we were!" Motioning to the workers to cut the liontaur free, the chieftain steps back, bows and asks apologetically, "Please Lion...man, forgive us for capturing you!"

Valla AC:(20)16/16/12 HP:6/12 
Saturday April 3rd, 2010 12:01:46 AM


Valla smiles when they release the beast; at least these people are naturally nicer than humans; or anyone in MudTown for that matter.

Valla makes a scan around the area, including the obvious and giant trail we made by getting here.


Zeoll Again 
Saturday April 3rd, 2010 12:06:08 AM


Zeoll laughs as the small people work to get him free. "Please, it is of no consequence. Therre is nothing to forrgive. I came to this place to learrn frrom the ones called Manfrri, and I have so farr learrned that

-- you arre most silent and deadly in attack.
-- you have unmatched skills at ambushing.
-- and, most of all, you make a delicious rroasting sauce."

The liontaur grins as he continues to clean himself up. "May we continue to learrn about each otherr and grrow in frriendship."

Looking around, and nodding at the minotaur, Zeoll adds, "May we have intrroductions? I am Zeoll, a wanderrerr. Who arre you, who arre yourr people, and who arre yourr guests?"


Valla AC:(20)16/16/12 HP:6/12  d20+11=21 ;
Saturday April 3rd, 2010 3:30:06 AM

OOC: I forgot to roll my perception checkin the last post I guess.. Perception (from last post) 21

Valla Crudarian; wandering scholar and Wizard. Part time mercanary it seems as well. He smiles; giving a nod to the liontaur. Well met Zeoll. How'd you find your way to the Sargrass Plains?

He looks at Bosk and nods as well; It seems Bosk is having a grand time at the moment. He's found the makers of his Steel Grass armor; as well as another intelligent beast/man like himself. Whats to say that most or all beasts have advanced intelligence passing through rare genetics throughout their bloodlines.. This is a matter I'll never understand nor figure out. Nonetheless; something to ponder on... Valla trails off into thought for a moment after introducing himself; contemplating the Liontaur.

A wanderer? I'd wander in safer places if I was him... I wonder what his 'area of expertise' is. He must know some skill or another; surviving within the sargrass plains seems as a difficult task at times.. He lets out a low chuckle. Then looks around at everyone, seeing if they noticed; Speaking of the grasses. I'd do good to see about this Sargrass that turns to food. Might be worthwile.

Sorry, there is no Perception skill in 3.5e, you're thinking of Pathfinder :) DM Jim

Ransy AC 19/11/18 Hp -41/23 
Saturday April 3rd, 2010 6:02:50 AM

Ransy is glad that the misunderstanding about the taurs has been cleared up so quickly and peacefully.
He introduces himself to both the Manfri and the liontaur:
I am Ransy Stormhide, a paladin of Domi, the exalted champion of the Gods. Nice to meet you.
We have urgent business in Mudtown, but we couldn't refuse such a kind offer of a meal with the Manfri.

We were very sorry to learn that the witches had killed so many of your people. I offer my condolences to you and your people.
This last sentence was directed to the chief of the Manfri.

Ransy detects evil in the direction of the Manfri people, to see if someone might be possessed by evil among them.

Maikill HP 38/39, AC17 
Saturday April 3rd, 2010 9:49:25 AM

Maikill has a growl in his stomach as they entered the clearing, and now it has turned into a rumble in the empty pit.

"Too bad it not real lion, I hungry. We should have brought witches, sauce good for witches maybe."

looking around, it seems like he has mistakenly spoke out loud.

"Oh, Sorry. I not really want eat you." he says to the liontaur.

To the manfri and liontaur he says:

"I Maikill, I fight bad people. Kill head witch, cut her in half. Now I hungry."

OOC: THE Cayzle? YES :) DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday April 3rd, 2010 2:36:34 PM

Taking a bow, the Horned Cleric responds, "I am Bosk DeOX, son of the late Cenoios DeOx, Master Vintner and Brewer of the sacred blue wine of Imod. I am servant to Gargul, judger of life and death, in training as I seek acceptance as a Grim. I am at your service.

Through a series of events we ended up here from Hook CIty in order to rescue Jacob from a group of witches who have apparently been kidnapping the manfri and wish to destroy them because they do not like the grass of the plains and blame these people for planting it."


Chief Barrantadatoda -- DM Jim 
Saturday April 3rd, 2010 2:53:07 PM

The chieftain is very pleased to not be eaten by the now released Liontaur, "I am chief Barrantadatoda and I welcome you to our village, Master Zeoll." Bowing again, but not holding it as long, he then takes Ransy's introduction and stern gaze as an indication that the paladin was very sincere and resolute in what he said.

When Maikill states his hunger in no uncertain terms, the chieftain sighs and apologizes, "I'm very sorry, but with our new guest," pointing to Zeoll, "no longer on the menu, we don't have much to give that I feel is appropriate to such an occasion." Sighing, his eyes brighten just a little, "If you would be up to it, Maikill, perhaps you could attend my hunters to a nearby watering hole and help us capture a Rapke, or Bounder for the feast. It is not that far away."

Maikill HP 38/39, AC17 
Saturday April 3rd, 2010 3:36:32 PM

Maikill grabs his axe from his shoulder and holds it ready.

"Yes, I go with you to hunt. It will be great honor."



Chief Barrantadatoda -- DM Jim 
Saturday April 3rd, 2010 6:25:32 PM

"Ah, very good!" Happy at the prospects of having more food for the feast other than the meager offerings at hand, the chief calls the name of Twomahs, and Kwior to show Maikill to the watering hole where game is aplenty.

Not wanting to abandon his others guests, he invites them to his hut, which is skin to a large drinking hall with open walls--the whole construction of which is made of steelgrass. "Please my friends, sit and have some drinks with me. While we do this, some of my people can wash the seasoning off of Zeoll--as it must be done carefully so as to not spill any water in this area." Bara claps for some helpers to attend to Zeoll and others to serve drinks to his guests. The cups are wooden and very small, but the amber liquer poured into each is one of the finest spirits any has had in the Wold.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Saturday April 3rd, 2010 11:08:07 PM

Hello Zeoll. I'm Beriothian of the Galanodel family, and one of the groups rogues.
Beiothian joins the group around the table and takes a sip of the amber fluid.
This is very good, I need to consider getting some of this to fill my flask with before we leave.

Zeoll and his dog 
Sunday April 4th, 2010 12:17:59 AM


Zeoll greets Ransy warmly, but there is something funny in the liontaur's face. Maybe he looks embarrassed to meet a paladin? Or ashamed?

"Rransy, a grreat honorr," is what Zeoll says.

His attitude toward the self-declared rogue is more glad. "A rrogue, eh? Well, Beriothian, we all have a bit of the rrogue in us, have we not? I look forrward to testing my skills and knowledge against yourrs in a frriendly game soon."

Zeoll submits to the manfri who are tending him. "Thanks!" he says as he is being cleaned off.

After a moment, Zeoll calls out to the hunters, "Oh wait! Don't hunt my dog!" He whistles, and a wolf-sized dog breaks cover and bounds up, wagging his tail hard. "That's my dog," Zeoll says.

Ransy AC 19/11/18 Hp 19/23 
Sunday April 4th, 2010 8:48:47 AM

Ransy notices the funny look in the liontaur's face and thinks he may have embarrassed Zeoll with his stern look. So he answers, after ceasing to detect evil:

Don't mind my stern countenance, I didn't mean to embarrass you.
But please tell us, what brings you to these lands?
I don't know much about your kind, but I thought the liontaurs stay on their home island, far away.



Xeron AC AC16 HP 12/13 
Sunday April 4th, 2010 9:12:15 AM

Xeron takes it all in silently. None of it made any sense to him. He missed the friendly dirty confined of Mud Town. When the man-lion introduce himself, Xeron just nods but stay silent.

Zeoll and his dog  d20+8=26 ;
Sunday April 4th, 2010 9:36:16 AM

Zeoll smiles. "What brrings me herre? Too many miles, too many yearrs, too many adventurres have brrought me herre, too many to tell at this sitting."

He pauses, hesitating. "But herre is a song I heard in a dream beforre I left my long-ago home, of which you have rreminded me." He sings in a strange tongue, full of rolling Rs and rumbling tones. It must be his native wemic tongue. Perform check 26.

Zeoll seems pleased with his performance. "Ah, my thrroat is in fine forrm today."

"But to answerr yourr question, good Rransy, the firrst lines of that song say, as best I can put it in Common, 'Step on the path frrom the hinterrland -- Follow then wherre it will lead.' My path has led me a long winding way since then."

Ransy AC 19/11/18 Hp 19/23 
Sunday April 4th, 2010 1:15:09 PM

Ransy listens in wonder to the marvelous performance
and says: astonishing, really, what a voice, what a display of spirit and emotion.
In my father's tavern I have heard quite some performances, but this beats most of them.
Are all liontaurs so good at music?


Maikill -- DM Jim 
Monday April 5th, 2010 11:51:12 AM

Hurridly getting underway, the two Manfri hunters guide Maikill toward the nearby watering hole. During the trip they express that according to tradition, the beast must not be cut until the moment of sacrifice, so Maikill must bash the creature, not cut it.
---------
Maikill, please make 10 rounds of attacks at -4 to deliver non-lethal damage and post them to me privately.

Bosk - (subbed by Will) 
Monday April 5th, 2010 9:30:05 PM

Bosk looks around at the immaculately woven buildings in the clearing.
This skill of these Manfri is beyond compare. If these huts are woven with the same craft as the steelgrass armor then surely these small huts offer the same protection as a stone castle!
Bosk follows the rest of the party into the drinking hall and helps himself to a small pottion of the amber liquor.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday April 5th, 2010 9:31:32 PM

Beriothian sits back and sips from his wooden cup.
This is delicious, is this distilled from the tall blades of grass the grow along the plain?

Zeoll and his dog 
Tuesday April 6th, 2010 12:01:30 AM

Zeoll downplays his musical ability. "Thank you, Sirr Rransy, but rreally, I am not verry experrienced nowadays. And no, not all liontaurrs arre barrds, though some arre."

He asks to help with the preparation and delivery of the feast. "I said I would rratherr serrve than be serrved, and I meant it."

The Feast -- DM Jim  d6=2 ; d6=6 ;
Tuesday April 6th, 2010 12:23:32 PM

I have gone through
his world--a life
of moon and snow and flowers.
- Sharyu, ~1850

After about an hour, Maikill returns to camp with his two Manfri hunters and six unconscious prairie pigs. The sight he see's is...unusual. Most of the group is basically unclothed and they and the Manfri are dancing wildly about the large pit fire. "It happens sometimes when they drink too much of the Pomfrai," says one of Maikill's hunter companions. "Nothing to do about it but join in Master Maikill, we will take care of the pigs." Hauling the pigs away on makeshift grass mats the Manfri had brought with them, Maikill partakes of the amber liquid called Pomfrai and finds it very tasty, but not at all as strong as some drink he has had. However by his third drink, the Wold drops a level, as if he had somehow grown taller--and everything was funny, EVERYTHING.

Prairie pigs roasting on the fire, copious amounts of libation, and a few bumps and bruises later, the group finds that it is morning already and they are dead asleep. When they awake it is almost night time again--they have been away from Grendel and the rest for about 24 hours now.

Maikill HP 38/39, AC17 
Tuesday April 6th, 2010 3:20:12 PM

Aghast that the group is dancing naked, in particular the paladin and clerics of the group, Maikill stands with his mouth hanging open.

"I have brought fresh meat." he says to the prancing group. They don't seem to respond much.

He shakes his head and takes the drink offered.

"I only drink a little, not want to leave group without defense."

his vow is quickly gone as he starts to laugh at the antics of those around him. He feasts on pig, and then awakes a day late.

"Sorry, I come back from hunt and you all dance naked by fire. I try and stay on guard, keep watch. Do not know what happened, only had a few drinks."

Maikill gathers his gear and vows yet again to stay sober.

Xeron AC AC16 HP 12/13 
Tuesday April 6th, 2010 4:38:56 PM

A splitting headache hurting him, Xeron opens his eyes. He is wearing nothing, has little memory of what happened and is alone. "nothing worse than getting wasted, not remembering anything and waking up alone and naked

He realizes where he is and let a sight go, wishing he was back in Mud Town.

Ransy AC 19/11/18 Hp 19/23 
Tuesday April 6th, 2010 4:48:52 PM

Ransy is very embarassed as he wakes up almost naked.
If I wanted to make a fool of myself, I should have stayed at my parents' establishment.
He quickly puts on his clothing and armor, constantly clearing his throat and saying Ahem

Well, this was certainly entertain, I am certain my folks would have loved it.
But now I think it is time to do something serious again. How about returning to where we came from?



Valla AC:(20)16/16/12 HP:6/12 
Tuesday April 6th, 2010 5:27:00 PM

Valla awakes after the party; half naked; alone and disoriented...

what happened last night? after getting dressed; he finds everyone; what happened; how long were we out; its nearly sunset again... No no tis is not good. I dont remember what happened; but hopefully we dont hear of ahalf elven manfri running around... Wow... that was some good ale.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+3=9 ; d20+4=5 ;
Tuesday April 6th, 2010 6:21:41 PM

Bosk looks around the clearing as he puts his armor back on and day dreams about what Padre would have said if he had seen them. Checking through his things he looks to see if the manfri skulls had been returned. If not, he will return them to the head manfri.

Bosk will then speak to the manfri and try to get a couple bottles of the amber liquid they drank last night for furure consumption. He will also check into the cost of steelgrass weapons and armor, see if he can sell some of the groups loot, and see if someone can shod a pair of taur shoes on him that he recently found in his bag. If he still has time he will try to learn more about the people and any stories they may have of Grymash.

Being hung over he tries his best to keep eyes and ears open for trouble, but has trouble focusing.

Spot 9
Losten 5

Post-Feast -- DM Jim 
Tuesday April 6th, 2010 8:22:22 PM

The chief solemnly thanks Bosk for the return of the skulls and when asked about the Pomfrai, Bosk is given a wineskin filled with the stuff. For Steelgrass armor, he is willing to take gold coins, not for their stated worth, but more for their intrinsic beauty since they will melt them down and make jewelry. He is not interested in any of the group loot.
--------
ooc: Steelgrass costs double normal armor, so for Bosk, the price is 4x normal cost. It will also take 1 day per 1000gp worth of armor bought to make it.

Zeoll and his dog 
Tuesday April 6th, 2010 8:50:08 PM

Zeoll -- already pretty much naked after getting the barbecue sauce washed off him -- watches everything with a storyteller's eye. He is curious about the skulls, the beverage, and the armor.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday April 6th, 2010 9:57:11 PM

Beriothian crawls out from under the table in the drinking hall. He picks up his tunic, which one of the Manfri is using as a blanket, and finishes getting dressed. He wonders for a moment why someone would even use a blanket in such a warm climate, before realizing that the better question is why he was undressed. Accepting a glass of something almost resembling coffee he walks out of the hall into what he feels is an abnormally bright day.

Now that's what I call a celebration. I definitely need to get some of this for my flask!

Beriothian sees the chief and thanks him for their hospitality.
Thank you so much for the celebration, it was wonderful. That amber drink you served was very tasty, I would love it if I could have some to take with me on my journey.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 7th, 2010 1:54:27 AM

Bosk is disheartened when he hears the price of the steelgrass armor. If only we had been able to sell our stuff before we left Hook City, but even then I would not be able to afford the full plate armor. As the thought of losing what may be his only chance at only chance at obtaining steelgrass armor he gets an idea. Unfortunately, he knows it will cost him his pride and delay getting into the WLA for a while.

Visibly embarrassed at the thought of asking for help, the cleric swallows his pride and asks Valla, Maikill, Xeron if they can loan him 1500gp (500gp each) until they get to Hook CIty and can sell everything they got from the witches. Bosk offers both his share of the treasure and share in the shop as collateral until he can pay them back figuring the twelve items with a magic aura that they got off the witches should be enough for him to pay his debt off quickly.

If the others agree to loan him the money he will buy the steelgrass half-plate armor (2400gp), scythe (72gp), bastard sword (140gp) and a spiked chain (100gp) for a total of 2712gp.

Cesar - HP 13/29, AC 21 
Wednesday April 7th, 2010 8:24:34 AM

(OOC: hey people! I'm back! I'll read all the stuff you posted ASAP and post!)

Valla AC:(20)16/16/12 HP:6/12 
Wednesday April 7th, 2010 1:31:31 PM

Valla sees the Manfri offering up flasks of the awsome drink and asks for some himself. A tradition is in oder. he says; meaning after certain; meaningful accomplishments.

Seeing and hearing how badly Bosk wants this armor; figuring we wont see the manfri again any tme soon, an we'll be back in Hook City soon enough Valla agrees.

Yes Bosk, your a true friend its seemed. Although, he turns to the Manfri; Would the steelgrass be easier to cast spells in? I may have my own order to place.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 7th, 2010 2:11:23 PM

ooc: Arcane spell failure = 10% less.


Maikill HP 38/39, AC17 
Wednesday April 7th, 2010 2:39:23 PM

Maikill shakes his head as Bosk asks for money.

"Have money if you want, but metal is strong. Make better armor, help you not get hit. Grass not good idea. Here, take gold. I keep you alive until you pay me back. Hard to do when you wear grass."

Maikill hands over 500 gold to Bosk.

Ransy AC 19/11/18 Hp 19/23 
Wednesday April 7th, 2010 4:22:55 PM

Ransy suggests: "If we are going to wait for Bosk's armor, perhaps we can use the time and ask the chief if there is more evil around here which needs to be eradicated. Perhaps we can even earn back some of the money that Bosk is going to spend. I think 2400 gp is a lot of money for a few days' work by these manfri, isn't it?

Ransy asks the chief if he wants some other evil to be vanquished around here.

Post-Feast -- DM Jim 
Wednesday April 7th, 2010 4:31:54 PM

In response to Beri's request for more Pomfrai, the chief sadly answers that he's given the last to Bosk and it will be some time before they will have some more.

Ransy's offer to eradicate evil is received gratefully, but the chief knows of no other tasks that need to be taken care of right now.

After seeing Bosk wanting to buy his armor, the druid monstrologer asks, "Do you guys plan on staying here while the armor is being fashioned, or return to the druid tree?"

Zeoll and his dog 
Wednesday April 7th, 2010 8:22:00 PM

Zeoll waits to hear what is said. Fact is, he has not been invited to join up with these folks, although he himself is thinking that if he is with a group, the area will be far less dangerous.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday April 7th, 2010 9:00:20 PM

Beriothian's jaw drops at the cost of Bosk's request. Of course, when he considers that the taur is well over ten times his size he supposes that armor is a real bargain. As an elf Beri is very attracted to the thought of having an armor made of grass, but it doesn't seem very practical under his circumstances... or his budget. On the other hand, Beri's accuracy has not been up to his own demanding standards, and he really would like to start using a second weapons in battle, which is only going to further hamper his accuracy. He counts out the amount of money required, 80 gold for the pair.
Thank you kind chief. Would it be possible to get a pair of rapiers made of steel grass?
Brei turns to Bosk
Bosk, I have a little over 50 gold left it will help you. As for where we stay while the armor is being fashioned, Grendel and Alistair were probably expecting us back yesterday as it is. If it isn't a problem leaving and coming back we should probably return to the druid tree for the few days we are waiting.

Valla AC:(20)16/16/12 HP:6/12  d20+1=9 ;
Wednesday April 7th, 2010 9:03:12 PM

Valla nods to the Manfri chief out of habit when he tells Beri its gone.

If there is nothin to do around here then.... Does anyone remember how to get to the door that put us in the Sargrass? Or would we have to rely on Alistair to get us back? Valla says, in a monotone voice.

Jacob? Would you be able to get us back to the Druid tree, to meet with the Manfri, when the armor is done?
That way we could just go to Hook City. Do what we need, and return for the armor.

Diplomacy: 9...

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 7th, 2010 9:18:54 PM

Bosk is extremely thankful for the generosity and loyalty of his group and after thanking each in turn prays that Gargul will notice their actions and remember them when one day they should meet. When Jacob addresses them the cleric speaks up on behalf of the group. We really have not made any plans as of yet. We did not origionally plan to stay this long, however I am thankful that the group is indulging me with my fascination. I personally would like to stay here and learn more about manfri, but we really should at least speak to Grendel and let her know what is going on and make sure her and Alistair are doing alright with the witches. Zeoll, of you do not have any plans, perhaps you would like to join us? We are currently trying to stop an evil cult in Mudtown, well technically there are two evil cults know. One of them is headed by a mindflayer and I am sure we will need all the help we can get to defeat him.

Regardless of what we decide, I feel that before we go we should speak to the chief and learn more about the witches and their feud to see if we need to take any particular precautions before we let them go. I would feel terrible if we were to free them only to have them hurt these people. None among us is particularly knowledgeable about witches and it forever haunt me if we could have helped the manfri by simply destroying a relic or chalice required for their spells. At the very least we might have enough information to make an informed decision about their fate and learn what the laws of this land are.


After speaking to Jacob Bosk will speak to the chief about their captives, possible feud, and what the group should consider doing with them.

Steelgrass weapons -- DM Jim 
Wednesday April 7th, 2010 9:23:43 PM

The chief says that he can in fact make the rapiers for Beri, but it will take a day after completing Bosk's armor and weapons.
---
ooc: only Alistair and Jacob can use the magical doorway; Jacob is unlikely to want to return to HC, and Alistair, well, he's an old man--how helpful do you think he'll be :)

Captives -- DM Jim  d20=12 ;
Wednesday April 7th, 2010 9:29:44 PM

When Bosk talks to the chief and tells him of the captive witches, the chief seems fairly indifferent about it--in that, if the group doesn't kill them, his people will.

Cesar - HP 13/29, AC 21 
Thursday April 8th, 2010 6:39:20 AM

Cesar is quite after the feast: his face betrays how drunk he was the night before and how unused to it he is.

He simply follows the group around the village, looking around curiously at everything he sees.

"We could stay here until your equipment is finished... although I think Jacob's father would like to receive some news about his son's well-being. Do we have any means of communicating with him? Otherwise we could travel back to his place to give him the good news and then return to retrieve the newly made equipment.."

Ransy AC 19/11/18 Hp 19/23  d20+9=18 ;
Thursday April 8th, 2010 8:04:16 AM

Ransy says to the chief: I think there's no need to kill the few witches who have survived, you don't have to fear them. Perhaps they have already fled to their village of birth. If you do catch them, I think a somewhat lighter punishment than death would be appropriate. They seem to have been misled into thinking that by joining the witch coven they were protecting the plains which used to be here. And they thought they should combat you in order to save the druid trees. So their brains have been filled with irrational thoughts, but once they are back in normal society, they'll gradually reject these beliefs.

diplomacy = 18.

Xeron AC AC16 HP 12/13 
Thursday April 8th, 2010 9:13:54 AM

Xeron gives the 500gp to Bosk, goes find a spot in the shade and split his time between waiting and drawing stick pictures on the ground.

Chief -- DM Jim 
Thursday April 8th, 2010 11:59:55 AM

The chief takes into consideration what Ransy has said, but it's almost obvious that he hasn't changed his mind.
---
ooc: staying or going, which is it?

Valla AC:(20)16/16/12 HP:6/12 
Thursday April 8th, 2010 1:56:37 PM

ooc- going to the druid tree.

Let the Manfri handle the witches fate. Its not ours to decide. Valla speaks up.

He gathers his things, and makes sure everything is in order, ready to head back to the druid tree, to talk to Grendel and Alistar.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 8th, 2010 2:06:11 PM

ooc: Are we referring to the Druid tree Grendel is at or the tree where Jacob's father is? I am fine with leaving as long as we are sure we will be able to get back to the manfri. If we don't have a guide making a path for us it might be an interesting return journey.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d8+1=5 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d8+1=5 ;
Thursday April 8th, 2010 2:35:11 PM

ooc: remember that everyone gets 2-3hp for resting last night...and all day.

As Bosk's hangover clears he is horrified to realize that he slept through his usual prayer time. Immediately he converts his remaining spells to healing spells and heals Valla and Ransy. If he has time he will pray now and heal the rest of the group to full HP. If not he will do so ASAP.

CLW on Ransy = 5
3CmW on Valla =3
CLW on Cesar = 7
CLW= on Cesar = 9
CLW= on Grendel (if we return) =5

Ransy AC 19/11/18 Hp 23/23 
Thursday April 8th, 2010 3:13:43 PM

Ransy tries again with the chief: I understand that you're angry with these women, and I am not denying their guilt. It's terrible that your people have been killed and it calls for justice.
It's just that the ones we were able to save, were not the leaders of the witch coven. They weren't even able to cast spells, we think. And yes, they deserve to be punished. But why kill them? That only makes matters worse, people calling for revenge, etc.
But we think these women can be redeemed, because they have been misled in their thinking. A light punishment may convince them they were wrong. So I call on you to be merciful in your judgment.


To the others, Ransy says: let's go back to Grendel and see what has happened there, the witches and so forth.

Valla AC:(20)16/16/12 HP:6/12 
Thursday April 8th, 2010 3:57:58 PM

OOC: Isn't it 1hp/lvl per 8 hours rested? If so, I'd have at least my 6 hp back right Jim? Not needing Bosks CmW's...

you can only get so much rest in a day, unless it's bed rest and that's by the week, so no, you don't get it per 8hrs. DM Jim

Maikill HP 38/39, AC17 
Thursday April 8th, 2010 4:33:37 PM

Maikill listens to the conversations about where they should go next and realizes that he can actually add something to the conversation.

"Look!" he says pointing at the setting sun.

"It almost night, you drink too much and sleep all day. Maybe it too late to go now, need to wait until morning when safe? I don't care where we go, but maybe we should check Grendel. She good to us, we not leave her trapped in tree with grass around."


Maikill HP 39/39, AC17 
Thursday April 8th, 2010 4:34:12 PM

OOC: fixing header


Jacob -- DM Jim 
Thursday April 8th, 2010 5:30:59 PM

"If we leave now we can make it back to Alistair and the rest before it gets too dark."

Maikill HP 39/39, AC17 
Thursday April 8th, 2010 5:38:48 PM

Maikill shoulders his pack.

"My mistake, thought it take too long. We go now then?"

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 8th, 2010 5:44:08 PM

I think that's best. I could not picture being alone with Alistair abd those witches for so long.

Xeron AC AC16 HP 13/13 
Thursday April 8th, 2010 7:00:08 PM

Xeron gets up, erases his bad drawing with his foot, breaks his stick and leaves with the group back to the druid tree.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday April 8th, 2010 7:55:25 PM

I hope those witches have learned some manners over the last 24 hours. Something tells me that Alistair isn't one to tolerate their behavior for long.
Beri ponders for a moment whether if Alistair were to turn them into chickens if it would be cannibalism to eat them.

Zeoll and his dog  d20+8=9 ;
Thursday April 8th, 2010 10:12:23 PM


Zeoll thinks he understands. The party defeated some witches, who are enemies of the manfri. Left to their own devices, the manfri will eat them or something, and that may be a bit harsh for the crimes the witches have committed.

Zeoll asks, "Arre these witches evil? If so, leave them to the manfrri. If not, set them frree in Hook City, and maybe they can learrn frrom theirr errrorrs. Orr am I missing something?"

To Chief Barrantadatoda, Zeoll says, "You werre rready to eat me, but luckily you saw you werre mistaken in time. It is harrd to uneat a perrson. Maybe you should not eat these witches until you know forr surre who and what they arre."

Diplomacy 9. They all can't be winners!

Chief -- DM Jim 
Friday April 9th, 2010 12:16:56 AM

Raising an eyebrow to Zeoll's line of questioning, "You don't have to be evil to kill; These witches killed half my village: twenty men, women and children. They deserve nothing less than death."

Valla AC:(20)16/16/12 HP:12/12 
Friday April 9th, 2010 1:19:31 AM

Hearing the number of Manfri murders; and the chiefs grim tone; Valla has a chage of heart. these people showed us hospitality they would show a true hero to there people. They deserve nothing less of us. To be true heros to their village.

Bosk, Ransy, I believe we should bring the witches back with us when we come for the armor. It seems the situation here is more than we thought. It also seems only right; given the amount of hospitality and honor the Manfri have shown us. The ones left may not be able to cast spells; or even be full witches, but they contributed to the murder of children!

This hits Vallas heart, being one of few child survivors of his own camp being raided, for evil intentions.

the witches deserve to die...

Zeoll and his dog 
Friday April 9th, 2010 4:01:21 AM


Zeoll grimaces. "They killed 20 innocents? Then theirr own deaths seem fairr justice to me. How not, good Rransy?"

The liontaur looks to the paladin for moral guidance. "Surrely death to murrderrerrs is fairr. Especially if, as you seem to say, they arre unrrepentant."

Ransy AC 19/11/18 Hp 23/23 
Friday April 9th, 2010 5:22:59 AM

Ransy says: You're right as far as justice goes. However, morality reaches its peak if we go beyond retributive justice, beyond an eye for an eye, beyond death for murder, and try to incorporate notions as mercy and redemption. I think these women can be brought to see the wrongness of their ways, as this killing of the Manfri probably wasn't their idea in the first place.
They were misled and they should be dealt with mercifully. Consider for example that there is a thirteen-year-old girl among them. Would you kill her?


Cesar - HP 13/29, AC 21 
Friday April 9th, 2010 5:55:42 AM

"I'm with Ransy here... killing isn't much of a punishment after all, as dead people can't really repent for their actions and who knows? They might worship some dark god of murder and we would just be giving them a free ticket to mureder-heaven... no use in calling a fair trial, but some harsh punishment that will stick in their heads should do the trick. My gran used to whip my butt-cheeks with a fresh reed and believe me: that definitively stuck in my mind! Never stole a biscuit again in my whole life!"

Zeoll and his dog 
Friday April 9th, 2010 7:16:19 AM


"Ah, Cesarr," says Zeoll, "at last we arre on grround of which I have some perrsonal knowledge. Of courrse the dead can rrepent. They ponderr theirr past lives and rrevisit theirr errorrs. This I know because I myself spent two yearrs in the Lands of Rrest, and bitterrly did I rrue my own stupidity that sent me therre. Indeed, I did rrepent of the foolishness in my hearrt that caused me to die, and I rresolved to act with morre sense when I rreturrned to the living Wold."

"I was blessed to rreturrn in my own body, thrrough the mirracle of a spell that rraised the dead, but let me tell you that I met many souls who werre destined to rreturrn to the Wold as newborrn babes, forrgetting theirr past lives. But even these believed whole-hearrtedly that in meditating on theirr errorrs in the Lands of Rrest, they would find theirr lives imprroved when next they werre rreborrn."

"And let me tell the tale of the Lands of Rrest, forr therre is no "murrderr-heaven" such as you envision. Rratherr, those who honorr the Gods of the Wold arre gatherred to Haven Farr, where contemplation and rreflection are the rrule. Those who honorr the Gods of Testing tend to find theirr way to the Estates of Unrrest, wherre contests and tourrnaments hone the skills that failed you in life, and therre arre challenges frrom which to learrn -- finally, you rrace the Wolves of Memorry, so that you can capturre and masterr the events of yourr prriorr life beforre rreturrning to the Wold."

"Now, to rreturrn to the matterr at hand. Would I kill a 13-yearr-old human, if I found one that was guilty of the murrderr of half my clan? If the child had no sorrrow orr rregrret? Speaking as one who has no family or clan left in this Wold, I would. Merrcy shown to those who arre unrrepentant is seen as weakness, not merrcy, and nothing is gained by it."

Cesar - HP 29/29, AC 21 
Friday April 9th, 2010 8:09:49 AM

"It's just that it seems... wrong! Killing for revenge or punishment will only breed more hate and hostility. The witches told us that they killed the Manfri because the Grass they brought anguish to the land. The Manfri now want to kill the witches to avenge their victims... who says that those where all the witches in the coven? Maybe some weren't there and they'll decide to massacre more innocents to avenge their fallen sisters? I... I don't know what should be done in these cases. Why can't people just behave themselves and not bother anyone else?!"

Maikill HP 39/39, AC17 
Friday April 9th, 2010 10:15:24 AM

"Manfri decide. Not us. We not know customs of this land. It what I say before. She not girl either. She age of woman, join witches, prove she not child."

Maikill is ready to go and do what needs to be done.

Farewell and Hello again-- DM Jim 
Friday April 9th, 2010 1:52:02 PM

Saying their goodbyes to the Manfri and promising to return in a few days time, the group heads out behind Buiwerf and his great ranthom. When questioned how he enjoyed his stay amongst the Manfri, all Buiwerf can say is, "I still haven't found my underpants." --the vision of a small manfri child running around with Buiwerf's underpants on his head springs to mind.

An hour later the group finds itself at the Druid Tree, with Alistair and Grendel still alive. Near Alistair the 13yr old girl is sitting next to him with a smile on her face, it seems her demeanor has changed while the group was gone, so too the older witch that was healed and awakened--the other three witches are still unconscious

Alistair has a wicked grin on his face when he sees the lot of you, "So, dancing... nice." After a moments bout of laughing, he asserts himself and pulls the group over to the side and speaks to them privately, "The two witches there, I've cast spells on them to ensure my safety and that of Grendel, so you may notice they're a bit more amenable to our presence." Pointing up to the tree, wherein Temujin is fast descending to greet Jacob, "If you want to know what the witches were up to, he's the... creature, to ask." Looking to Jacob, "Back to your father's farm, Master Jacob? I've sent him word we found you and you are no worse for wear."

Farewell and Hello again part deux-- DM Jim 
Friday April 9th, 2010 2:04:11 PM

Thinking about it a bit, Alistair also asks, "What about the witches? Not the little girl, she and Grendel are joining my service, one an apprentice, the other to study at the Star Mage's Guild--oh, maybe I should have let her tell you that. Anyways, I would suggest we take these witches back their village, there I can compel them to tell the truth so your side of the story is told, whereas if we leave them be, the spell will wear off and they'll say whatever they can to save their hides."

Farewell and Hello again part trois-- DM Jim 
Friday April 9th, 2010 2:05:15 PM

"Oh," Alistair says, pointing to Zeoll, "Who the heck is that?"

Ransy AC 19/11/18 Hp 23/23 
Friday April 9th, 2010 3:03:24 PM

Ransy says to Alistair: The dancing was unexpected, enjoyable and a bit embarassing.
About the witches: an excellent suggestion, sir. Let's take the witches to their village and make sure the true story is told, including the murder on 20 innocent people. That should make the villagers think.
And that is Zeoll, a new friend of ours. I think he'll introduce himself.


Xeron AC AC16 HP 13/13 
Friday April 9th, 2010 4:00:01 PM

Xeron looks at Alistair "So the girl is joining your service of her own will or because of the charm spell you cast on her? Not that I really care. I am just curious."

He goes look for a stick and starts drawing again on the ground.

Alistair -- DM Jim 
Friday April 9th, 2010 4:16:46 PM

"Well, if you really don't care Xeron, I won't really tell you."

Valla AC:(20)16/16/12 HP:12/12 
Friday April 9th, 2010 4:19:47 PM

Valla shakes his head at the sight of Alistar warming up to the younger witch. And to think, if he wasn't as grumpy I'd have asked for an apprenticeship myself. Showing respect and awe when we first met. All I got was an old geezer attitude, and a wizard without patience for an apprentice. The way some people work... It amazes me...

I've given my input many times. Yes, my opinion has changed; but still I think these withces, including the young girl, should be delieverd to the Manfri. Without regret for what they've done, it matters not that she wasn't fully aware or mislead on her actions. 20 innocents... That should not go unpunished.

Valla shows no emotion to Alistar taking the two under his wing, nor does he comment on the idea.

Probably best to let it be. Why bring up his attitude toward me; being different from those two. A human wouldn't live long enough to mentor me anyways.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday April 9th, 2010 8:22:25 PM

Beriothian reflects on what Alistair has said and decides that becoming an apprentice to Alistair (or his mental slave) is a very fitting punishment, and should the girl not learn the error of her ways it is likely to become a fate much worse than death.
I agree with Alistair, let's take the witches back to the village. I would love to hear the truth behind what happened.

Stay or go part deux -- DM Jim 
Friday April 9th, 2010 9:42:54 PM

ooc: LMK what you plan is, stay here, go to village, whatever. Jacob is probably going to fly home.

Zeoll and his dog 
Saturday April 10th, 2010 7:20:36 AM


Zeoll introduces himself to any who he has not yet met. "I am a Taurr frrom the farr norrth, frrom the islands that centaurrs, minotaurrs, and liontaurrs call home. I am a singerr and a student of naturre. My name is Zeoll, and I am at yourr serrvice."

Now that he has his gear, you might note that the liontaur wears leather armor, carries a huge wood shield, and has beads and a feather braided into his mane. He speaks with a strong accent. A big dog walks next to him.

Xeron AC AC16 HP 13/13 
Saturday April 10th, 2010 8:29:24 AM

Xeron nods at Alistair "Fair enough

Valla AC:(20)16/16/12 HP:12/12 
Saturday April 10th, 2010 4:15:47 PM

Ok... Valla nods. Its better than nothing...

Future plans -- DM Jim 
Saturday April 10th, 2010 4:29:54 PM

Guys, give some thought about what you want to do when you get back to Hook City proper. Here's a basic idea of what I think you're going to do:

witches village
halfdanes farm
return for steelgrass armor
return to hook city
grendel leaves the group to study at star mages guild
Valla looks into tower purchase
return to the shop to check on things
..... then things get a little divergent at this point since there are several loose ends, but splitting up would be detrimental to the mortality of the group, so a consensus needs to be made, so think about it now and discuss via email if you like so not to clutter the board. If anyone has any other Loose Ends, they can add them to the Hook City Woldipedia page.

Zeoll and his dog 
Sunday April 11th, 2010 11:44:44 AM

Zeoll is happy to be along for the ride. Grateful at being saved from the roasting spit, he simply wants to help out as best he can.

Ransy AC 19/11/18 Hp 23/23 
Sunday April 11th, 2010 5:07:06 PM

Ransy asks the elder witch: hi there, I am glad that your mood has somewhat improved. I am happy to tell you that we will bring you back to the village. Perhaps you can help us. Your leading witches have worn bracers. Do you know whether these are cursed?

Older witch -- DM Jim 
Sunday April 11th, 2010 9:28:16 PM

"I really don't know," the older woman says.

Zeoll and his dog 
Monday April 12th, 2010 12:54:59 AM


"I owe you guys forr saving my life. Herre, let me wearr these items, maybe until afterr the next fight. If they won't come off, they'rre currsed."

Zeoll grins as if he were joking, but he is also serious.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday April 12th, 2010 10:53:20 AM

I appreciate the offer Zeoll, but it would make more sense to put them on the witch and see if we can take them off. Beri says this with no sign of joking in his voice. They have a rather large debt to repay to us.

Maikill HP 39/39, AC17 
Monday April 12th, 2010 2:58:19 PM

Maikill looks to Grendel for ideas on what to do, but it seems she is so caught up in wanting to join the mage's guild that she no longer seems to be the leader as he sees it. Bosk has always been rock steady, so now he turns to him.

"Bosk, you be boss? Decide what we do. I follow you."

Maikill has no desire to be the one who makes decisions.

Ransy AC 19/11/18 Hp 23/23 
Monday April 12th, 2010 4:12:46 PM

Ransy says to Beri: if it has a curse on it, that will probably not affect witches, only non-witches. So putting the bracers on a witch doesn't make sense to me. Let Zeoll wear one, please. I admire his courage.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Monday April 12th, 2010 5:19:50 PM

Bosk laughs at the conversation about the bracers and gives a mild warning to the group, but will not interfere if the new comer wishes to try out the bracers. That's a brave offer Zeoll. For your sake I just hope they're not cursed with a gender change spell.

Changing the conversation Bosk continues, The manfri have made up their minds and will come after the witches regardless of what we do. One thing which we have not considered is if we return them to the village innocent people might get injured trying to protect the witches. Furthermore, we may just as easily get attacked by the villagers when they learned that we killed or captured half of the villages women. I don't know about you, but even if my wife or daughter did commit such an atrocity I would not be happy to meet their executioner.

I personally think we should return them while there is still daylight and they are still compelled to tell the truth. The villagers deserve to know what happened to the women and if the manfri come they should know why. However I don't think we should expect them to welcome us with open arms or to spend the in their village. We may very well have to either return here or to Jacob's village immediately.


Late evening -- DM Jim 
Monday April 12th, 2010 5:25:45 PM

The sun is about to set, bringing close another day on the plains.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday April 12th, 2010 8:34:01 PM

ooc: do we still have time to return the witches?

Zeoll and his dog 
Monday April 12th, 2010 10:02:43 PM

Zeoll grins and puts on the bracers.

"You guys make me laugh," he tells his new friends.

Valla AC:(20)16/16/12 HP:12/12  d20+7=15 ; d20+6=16 ;
Monday April 12th, 2010 10:37:50 PM

After Zeoll says we make him laugh. If those bracers are Gender cursed, I'll laugh at you The wizard smiles as he looks at the Liontaur.

Return them to the village right now then. So we can still make it back before sunset. Or at least just after. Im not to concerned about the villagers Bosk. If they get angry, we high tail it outta there. If they wish to hear the witches out, we should stay and find out the truth. If they wish to kill the witches after learning the truth; I say we should let them. As far as the bracers go though. I'd say you must wear both of them. Wearing one wouldn't do anything, cursed or not...

Valla then takes a quick look around the area, trying to keep alert to make sure nothing is going to surprise them.

Spot: 15
Listen: 16

Bracers and such -- DM Jim  d20+1=5 ; d20+1=15 ;
Tuesday April 13th, 2010 2:41:43 AM

Deciding to be of some worth to the group, Zeoll puts on a set of the bracers, almost instantly he feels a light itching come from under them where they contact his flesh, then the Wold begins to go a little topsy-turvy and he's laying facedown in the grass (Fort save 5,fail). Immediately Grendel takes off the bracers and notices a fine purple film coating Zeoll's arms where he had worn the bracers--a film of purple much resembling the poison used by the witches on their daggers. After about a minute, Zeoll returns to the land of the conscious.

Valla, ever viligilant, keeps a watchful eye out for any intruders and see's none.
---
ooc: if you leave now, you should reach the village by nightfall.

Cesar - HP 29/29, AC 21 
Tuesday April 13th, 2010 5:04:35 AM

"The bracers were coated with poison? How absurd! Unless the witch wearing them had some insight on the poison's properties that we do not possess... So we're off to the witches' village in the end? We better get a move on, then, otherwise we'll get there when everyone is asleep!"

Ransy AC 19/11/18 Hp 23/23 
Tuesday April 13th, 2010 6:04:02 AM

Ransy begins to carry the unconscious witches to the stretchers and to fasten each of them to one of the strechters. He asks Beri to help carry one of the witches and the others to carry the other two.
let's go! We'll get the bracers detoxified in Hook City.

Zeoll and his dog 
Tuesday April 13th, 2010 6:45:45 AM

"Well, that was interresting!" says Zeoll. "I guess I'm lucky it was not worrse!"

Hse's village -- DM Jim  d20=2 ;
Tuesday April 13th, 2010 12:17:48 PM

Deciding to make way to the witches village, the group and witches help to transport the unconscious witches to their village via stretchers. The going is laborious as the makeshift stretchers breakdown every now and then and by the time the lights of the village can be seen, night has fallen. Making their way through the grass took some time as Jacob once again got invariably lost, but the sight of solid buildings made of wood in a very large clearing was a welcome sight. What was not welcoming were the body of men, some 20 in number and armed with spears that greeted the group, "Who are you and what is your purpose here?"

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20-2=13 ; d20+1=4 ;
Tuesday April 13th, 2010 3:09:30 PM

ooc: Are Grendel and Alistair with us?
Yes, but you can't rely on NPC's to play the game for you. DM Jim

This is about the welcoming I was expecting. thinks the Taur as he looks around the camp. He is about to address the men, but quickly decides against it. These men are clearly on the defensive. It may be better to let someone a little more diplomatic handle this one. The cleric decides to put off any action until someone else takes the lead. At that time he will try to act more approachable or intimidating depending on the actions of his group.

Ready Actions
======================
Aid Another Diplomacy = 13
Aid Another Intimidation = 4



Ransy AC 19/11/18 Hp 23/23  d20+9=20 ;
Tuesday April 13th, 2010 4:00:01 PM

Ransy says (with help from Bosk):
"Hello, we come in peace. We are bringing five women to your village, who have been hurt. They originally came from your village, we think, that's why we're bringing them here.
They were found in a witch coven. We went there because a friend of ours was kidnapped by the witches and we have freed him, after a fight.
I think these women here were misled into joining that coven by lies and false promises. The witch coven has committed terrible crimes and we fear that these women have had a role in those crimes, but not a big role. Therefore, we have saved them after we slew the main witches of the coven. That was the day before yesterday. We have tended to them ever since.
We hope you're willing to take them back into your village and take care of the wounded.
Two of them are very much alive and they can tell you what happened, if you're willing to listen..
"

diplomacy = 20 (22 with Bosk's help).

Maikill HP 39/39, AC17  d20+5=10 ; d20+5=19 ;
Tuesday April 13th, 2010 8:05:43 PM

Maikill smiles nervously and tries to do his best not to flaunt his axe, keeping it low and to his back.

"Hi." is the best he can muster. He looks around at the situation he has found himself in.

Why they came to the witches village at nightfall he can't figure, and from the looks of things he may never know.

Listen 10
Spot 19

Beriothian (Will)-- AC:18/15/13 HP:13/13  d20+8=10 ; d3=1 ; d20+8=17 ;
Tuesday April 13th, 2010 8:33:58 PM

Beriothian walks in with the group, standing a little behind Bosk and Maikill. He does his best to look friendly, but avoids saying anything to the armed farmers.

Listen = 10
#$%^ buttons moving after the first roll = 3 ;)
spot = 17

Xeron AC AC16 HP 13/13 
Tuesday April 13th, 2010 9:02:36 PM

Xeron stands there and waits.

Zeoll and his dog  d20+8=14 ;
Wednesday April 14th, 2010 12:23:33 AM

Zeoll watches, alert to the chance that the people here too will think him a beast and attack.

He listens to Ransy and nods. In answer to the humans, he says, "I am Zeoll, and I have only rrecently met these people. They stood up forr me, howeverr, and my intuition tells me that they arre good-hearrted and strrive to show merrcy and justice to all. So I am glad to vouch forr them, forr what that is worrth."

Aid Another on the Diplomacy check: a 14 gives Ransy a +2.

Hse's village -- DM Jim  d20=3 ;
Wednesday April 14th, 2010 11:02:39 AM

"Witches?" One of the men blurts out incredously. Seeing Almira amongst the strangers, the villagers call out to her to tell them what is going on and if what Ransy is saying is true. The older witch steps forward and begins to tell her tale, that she and the others joined the witches coven to strike back at the Manfri and they are not ashamed of what they did. It is a sobering tale and many of the men are angry, whether because she and the rest joined the coven or because the group killed a number of their women is unknown. One man steps forward, "I am Hse, the leader of this village, my men and I will need to talk about this at length. You are welcome to stay here tonight under our protection in one of the outlying storage buildings, or you may setup camp in the clearing."

Valla AC:(20)16/16/12 HP:12/12  d20+7=18 ; d20+6=22 ;
Wednesday April 14th, 2010 2:09:30 PM

Valla nods as the leader, Hse, and says to the group. I think setting up our own camp in the clearing is the way to go guys.

Looking to Hse he explains himself, Thank you for hospitality; and offer for us to use the buildings. But as you can see, the two Taurs in our group take up a bit of space; we may need two buildings. The clearing will be better for us.

He walks into the village, taking in everything in sight. Especially what the buildings are made of and any designs on the outside of the houses. He also keeps his keen ears alert for any unfamiliar sounds.

Spot: 18
Listen: 22

OOC: James/Bosk; can you still access the Wold on your phone? For some reason, I cannot...

Hse's village:Valla -- DM Jim 
Wednesday April 14th, 2010 2:13:24 PM

Valla notes nothing out of the ordinary; as is usual, the large hall in the middle of the village is probably where the leader sleeps and also conducts business--in fact, that is where he takes the witches too--all except the 13yr old who wishes to stay by Alistairs side and none in the village seem to object since her mother was one of the witches that the group had killed and she has no father to speak of.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells  d20+3=6 ; d20+3=7 ; d20+4=12 ;
Wednesday April 14th, 2010 2:32:45 PM

ooc: Yes, it is working on my phone.

Fearing a surprise attack in the middle of the night, the mighty cleric tries his best to determine if the men of the tribe are upset with the group, the witches or both. Once again he is unable to determine the motives of the foreign people. Looking around the area for danger or an ambush he is blissfully ignorant to his surroundings.

Shaking his head in agreement with Valla and stretching for emphasis the taur agrees with the wizards decision. I believe you are right, the clearing would give Zeoll and myself a little more room to move around. I suggest we make sure to set guards tonight. If Zeoll could be mistaken for a creature of the plains then I don't want a group of them finding us while we sleep.

Actions
============
Sense Miotive = 6
Listen = 7
Spot = 12

Maikill HP 39/39, AC17 
Wednesday April 14th, 2010 4:48:24 PM

Maikill relaxes as it appears that not only are they not being killed, but that they are offered protection for the night.

He listens to all the talk about guards and where to sleep.

"He give word we stay here under protection. Think that mean we are safe. Maybe we could sleep good instead of watch for attack."

Ransy AC 19/11/18 Hp 23/23  d20+2=7 ; d20+2=19 ;
Wednesday April 14th, 2010 4:55:50 PM

Ransy: I think it is better to have a watch just in case something comes flying or blundering from outside. Let's stick with the old watch order, which we used night before last. I have first watch with Valla, if I remember correctly.

watch checks:
spot = 7
listen = 19.

Valla AC:(20)16/16/12 HP:12/12 
Wednesday April 14th, 2010 6:56:39 PM

Valla nods his head with Ransy, Then lowers his voice so only the group can hear him, while the guards of the village take the witches to the big building.

Watches are certaintly needed. Maikill we are in a strange place, with people we know nothing about. We should never be to comfy. We've upset alot of people in our brief travels it seems.

He takes another quick look around, then calls the group into an irregular huddle, Keep our backs to the bigger building, I dont believe their leader will attack us directly if thats to happen. He points his finger outright, scanning it across the smaller houses dotting the outside of the clearing; IF we are to be attacked by the villagers, it will probably be from the population,

Pulling Ransy aside afterwards, Ransy lets keep alert tonight. I've a bad feeling about this place.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday April 14th, 2010 8:01:31 PM

Beriothian joins the conversation with Vala and Ransy.
I can take the first watch, I can see well in low light and am not particularly sleepy after that long walk.

Maikill HP 39/39, AC17  d20+5=22 ; d20+5=8 ;
Wednesday April 14th, 2010 11:14:11 PM

"but he say we protected." Maikill says in a low and disappointed voice. "I no want to kill villagers or women. No like kill women, even if they witches. I say before that I kill head witch to scare other witches. I not proud kill women, feel bad now. If they attack, maybe I hit them with side of axe and not kill. Tired of killing people."

Maikill resigns himself to take watch, and will take the watch assigned in the middle of the night.

listen 22
spot 8

Day 10 -- DM Jim  d20=14 ;
Wednesday April 14th, 2010 11:33:59 PM

The night passes quietly, somewhat. Except for an occasional outburst from the chief's hall, the rest of the night passes uneventfully. The group notices that four of the taller buildings have been used as watchtowers, each holding a few men with bows and lanterns to pierce the dark of night.

In the morning, Hse comes to the group, "It would be wise if you left today. There are some who would seek vengeance for what you've done and I would see them unharmed since they are not skilled warriors such as yourself." Bowing, Hse returns to his hall.

Valla AC:(20)16/16/12 HP:12/12 
Thursday April 15th, 2010 12:09:10 AM

Valla wakes with the chiefs request. Doing his studying, he chooses his spells thoughtful this morning. Figuring going through town will take him a few days, maybe He'll have time to scribe, or brew a potion, if he's able to find the right equipment.

Sounds fine with me... Lets get going. Hopefully the Tower hasn't been bought yet... Hook city is our calling; not these exotic grasses...

Spells:
Highlight to display spoiler: {
0:Light x2; Resistance; Open/close
1: Mage Armor; Color Spray; Obscuring Mist
2: Invisibility; Scorching Ray

}

Cesar - HP 29/29, AC 21 
Thursday April 15th, 2010 3:45:03 AM

"I'm sorry if what we did created sentiments of revenge amongst your fellow villagers, but I assure you we didn't have much of a choice...", Cesar answers Hse while packing his stuff, "I would advise you to try and communicate in some way with the Manfri community: they seem a feisty kind of people and I am quite positive they will seek abundant revenge for what the coven did to them. Try and parley with them, maybe take an ox or two as a peace offering... I would hate to find out that a feud broke out between you".

While leaving, Cesar looks longingly back to the village... so like the one where his family lives...

Cesar - HP 29/29, AC 21  d20+2=5 ;
Thursday April 15th, 2010 3:45:59 AM

OOC: forgot to post the roll

Diplomacy: 5... not much of a diplomat, is he? XD

Zeoll and his dog 
Thursday April 15th, 2010 6:17:49 AM

In the night, Zeoll and his dog stand a watch in turn. It would not do to let his new companions think he is a freeloader.

In the morning, he is ambivalent to hear the villagers get a warning about the manfri. "On one hand," he mentions out of earshot of the villagers, "as one who has come this close to a manfrri cookfirre, I am glad that these folk have been warrned. On the otherr hand, given how many manfrri have been slaughterred, it does not seem exactly just forr these witch-followerrs to get off scot-frree."

The liontaur shrugs. "Wherre to, next?"

Xeron AC AC16 HP 13/13 
Thursday April 15th, 2010 9:52:44 AM

As the group leaves the village, Xeron whispers to Valla "That was a great waste of our time, wasn't it?"

Maikill HP 39/39, AC17 
Thursday April 15th, 2010 11:39:49 AM

"We need go back to Manfri village, Bosk has grass skirt being made."

Maikill prepares to move out.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 15th, 2010 11:48:22 AM

Maikill the cleric tries to explain, it is a special magical metal grass. It will be lighter and stronger than your armor. I think you'll like it.

As for our plans, the steelgrass won't be ready for a while yet. I suggest we go back to Jacob's village and speak to his father. Once the steelgrass is complete me may have to leave quickly and I would hate to not have a chance to get to know Jacob's family better. Considering how far they have traveled, we could probably learn alot from them.


Alistair and Jacob -- DM Jim 
Thursday April 15th, 2010 11:49:10 AM

Speaking to the group, Alistair says, "If you don't mind, Jacob and I will be teleporting back to his father's farm. Buiwerf can take you back there, he knows the way, since it will be several more days until Bosk's armor is ready--and I'm sure Master Halfdane would like to reward you personally."

Steelgrass armor -- DM Jim 
Thursday April 15th, 2010 2:43:11 PM

ooc: as far as I know, only Bosk is buying it, anyone else?

Maikill HP 39/39, AC17 
Thursday April 15th, 2010 3:20:13 PM

ooc: not Maikill, not only doesn't he get it, but I don't think it is worth it for him.

Ransy AC 19/11/18 Hp 23/23 
Thursday April 15th, 2010 3:56:56 PM

Ransy tries to detect evil in various directions, trying to cover a large part of the village as they are packing their stuff and leaving, without separating himself from the group.
He thinks it strange that the village should support the witch coven and not care about the murders and the kidnappings. So he suspects that there is something more here.

OOC: Ransy doesn't have money yet, so no chance at buying armor.

Ransy -- DM Jim 
Thursday April 15th, 2010 4:56:50 PM

The paladin stares intently on his surroundings and in the range of his ability, he does note a few persons of evil intent in their hearts in other buildings--but that is nothing out of the usual in any populace.

Valla AC:(20)16/16/12 HP:12/12 
Thursday April 15th, 2010 7:38:20 PM

Valla nods and reply's to Xeron, Ya, didn't think we should have came here in the first place... But you don't argue with majority right? I'll be glad when were back in Hook City. Hopefully the Manfri get Bosk's armor made without problems...

To the entire group; Ya, going to Jacob's village is better use of our time I think. Mister Halfdane would probably like a better introduction from us, and get to know his son's saviors a bit better. Maybe we'll enjoy yet another feast in our honor?

OOC: About what time of day will it be once were back to Jacob's Village?

Late afternoon. DM Jim

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday April 15th, 2010 8:59:05 PM

Beriothian picks up his backpack and slings it over his shoulder.

Jacob's sounds like a good plan to me as well. Are we about ready to head out?

Zeoll and his dog 
Thursday April 15th, 2010 9:01:05 PM


Zeoll feels a little bit lost, but agrees that it is time to go see Jacob. "What's the name of his village?" the liontaur asks. OOC joke: Highlight to display spoiler: { And it better not be New Otherton, either!}

Alistair and Jacob -- DM Jim  d100=16 ;
Thursday April 15th, 2010 9:24:08 PM

Hearing no objections, Alistair invokes a teleport spell, taking Jacob and the young 13yr old witch with him, back to Halfdane's farm.

Buiwerf -- DM Jim 
Thursday April 15th, 2010 9:25:31 PM

"If you're ready sirs and lady, I'll lead the way." Buiwerf sits astride his great ranthom and when given the okay, starts heading South back to the farm.

Valla AC:(20)16/16/12 HP:12/12 
Friday April 16th, 2010 6:27:41 AM

Valla nods to Buiwerf; Lets go then...

He checks his things once more, making sure everything is where its suppose to be, and follows the Ranthom and Buiwerf to Jacob's village.

Xeron AC AC16 HP 13/13 
Friday April 16th, 2010 9:13:10 AM

Xeron follow the ranthom walking next to Valla.

===========================================================
OOC: This is my last post until 4/26 as I will be traveling without a computer. Anyone who wants can RP him.

Maikill HP 39/39, AC17  d20+5=20 ;
Friday April 16th, 2010 10:56:07 AM

listen 20

Maikill overhears the conversation between Valla and Xeron and smiles. He walks up to them and slaps them on the back.

"I thought they would kill us and we wake up dead. I also not know why we come except bring witches home. Maybe it good we bring women to home, maybe they needed here. No worry about waste time though, time all we have. Need to use up time until we die. This place as good as any, time same everywhere I think."

he walks along behind the ranthom with a spring in his step. He is alive and didn't think he would be this morning. He does cast a glance at the strange lion creature now and then, not sure what to make of it. When caught looking, he glances away and pretends to have not been staring.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday April 16th, 2010 11:08:47 AM

Beriothian follows in the great ranthom tracks as the party leaves the farm.

Ransy AC 19/11/18 Hp 23/23  d20+2=6 ;
Friday April 16th, 2010 11:33:30 AM

Ransy walks in the back of the group, looking back frequently to see if the villagers who had bad intentions are planning to attack us from behind.

Spot = 6

The Journey Back -- DM Jim  d6=2 ; d6=6 ; d6=4 ; d20=19
Friday April 16th, 2010 12:12:43 PM

Hours pass as the oppressive heat beats down on the group making their way back to Halfdane's farm. Still having not taken a bath, thusly traveling with matted down fur, Bosk's fur stands out in tuffs as the dryness of the swaying grasses brushes against him here and there. Zeoll on the other hand, just bathed yesterday by the hands of the Manfri, is a walking puffball--it's uncertain at this point which of the Taur's look worse.

About mid-afternoon the group breaks into the clearing and a horn is sounded to alert the farm's master. Everything looks like it was just a few days ago when the group arrived. The huge druid's tree looms in the center of the large clearing, surrounded by buildings, pens and corrals and workers are going here and there doing their jobs. Master Halfdane and Jacob greet the group and the Halfdane thanks each profusely. He invites the group to stay the day as he has prepared a feast in their honor and would allow them to clean up beforehand if needed in a central bathhouse. "I know you're anxious to get back to Hook City, but I'd like to thank you properly for rescuing my wayward son. What say you?"

Valla AC:16/16/12 HP:12/12 
Saturday April 17th, 2010 3:13:08 PM

Valla nudges Xeron in the side with his elbow, Another Feast, he Im sure it'll be nothing like the Manfri's

Valla says to everyone in earshot, We still have a day or so to wait on Bosk's armor. No reason in which we couldn't attend this mans feast, heading to the Manfri village tommorow to collect Bosk's armor.

Valla trails off in thought after speaking, the mysteries of the Druid swirling around his brain.

Why would they 'bond' to trees to keep back the Sargrass, and then Befriend the Manfri. Who are responsible for the Sargrass to begin with!.... Odd..

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Saturday April 17th, 2010 4:30:17 PM

The Horned Cleric looks down at his matted fur and and realizes just how much he needs to get cleaned up after marching in the hot sun.
Thank you Master Halfdane, your are most generous. I cannot tell you how much we look forward to getting cleaned up after our journey. We look forward to this evening and will tell you the details of our adventure then.
The minotaur give a polite bow and envisions the feel of clean water and relaxing in the bathhouse as he lets the others say what they wish.

Maikill HP 39/39, AC17 
Sunday April 18th, 2010 9:33:19 AM

It is so hot and dry, even Maikill likes the idea of a bath. Besides, it has been a while. How long he can't remember, but a while. Maikill wanders over to the bath house and strips off his armor and clothes. Thinking back, he remembers the proper way to bath that his mother taught him. He does his best to adhere to her advice.

When finished, Maikill puts his clothes back on, which probably negates the bath anyway. His stomach begins to growl, and he looks about for signs of the feast.

Ransy AC 19/11/18 Hp 23/23 
Sunday April 18th, 2010 11:04:48 AM

Ransy says to master Halfdane: thank you for organizing this feast and for the bath. I think I'll take a bath too. It never hurts to be clean.
We would like to hear some stories about life as it is here on the edge of the Sargrass plain. How do you get the ground free of grass so that you can grow food? What stories do you tell your children at night?
We heard that the Manfri worship a great Power instead of the gods. Are you a religious man? Are your workers religious? Do they worship a great Power too?


Valla AC:16/16/12 HP:12/12 
Sunday April 18th, 2010 5:03:10 PM

Valla makes his way to the bathouse as well, I could really use this right not... He takes off his clothes and armor and gets on in the hot water.

Soaking in the hot water for a few more minutes than most, it takes Valla a while to bathe. He get out and puts on his only set of extra clothes, throwing the dirty ones in the bottom of his backpack.

To the feast then! he says, clearly starving after all the days excitement.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Sunday April 18th, 2010 7:43:26 PM

Beriothian thanks Master Halfdane for his generosity
The climate here is nothing like the cool forests of my home, it will be most refreshing to get cleaned up..
Beri takes a moment to secure his belongings before entering the bathhouse. The water is much cooler than he was expecting, which is a very welcome surprise.

Zeoll and his dog  d20+7=11 ;
Sunday April 18th, 2010 7:43:51 PM

Zeoll never passes up a chance at a bath.

So it seems this Jacob fellow is a druid? What's the story with this tree? Zeoll will give him the secret druid handshake and offer his respects.

He thinks they should stay for a meal, and if they do, he offers to sing afterwards. If that is okay, he casts Ghost Sound to create the backing instrumental sound and makes a Perform Check of 11.

The Feast -- DM Jim 
Monday April 19th, 2010 1:23:10 PM

With so many questions, Master Halfdane begs them to be asked later when the feast starts, then talk of what has happened and what the future holds can transpire. After Zeoll gives Jacob the secret handshake, which is returned by a wink from Jacob, the group is lead off by several servants. The group is split into two--ladies to the left, gents to the right. Inside the large bathhouse, which is about 100'x100' in size, there is a large sitting pool with steam rising from it on each side of the seperated area. There are stalls for washing the grime off, with little stools, buckets of hot water, soap and towels. It is indicated your clothes will be washed and your armor cleaned too--this will take several hours, but since the feast won't occur until then, there is no rush.

Hours pass and all the muscle kinks and days of grime are long gone after your long rest in the sitting pools. Your clothes and armor have been throughly cleaned and dried and after you are dressed, you are brought to the main hall. Upon your arrival a cheer is haranged by Master Halfdane himself as he introduces you to his seventy or so workers and family. Sitting at his left is Jacob, though obviously he is not the eldest, then to his right his plain looking wife--who looks to be very strong. Amongst the others are Jacob's five sisters and brothers, all bearing a strong resemblance to Master Halfdane--Jacob the only one who looks like mother. Master Halfdane motions for you to sit at the table of honor and partake of the Rapke and other fare that's laid out before you and the other tables. A plethora of fruits, breads and meats assail the senses and all are pleasing to the palate. The Amber wine you grew to enjoy, nakedly at the Manfri village, is also served here--but it is not as strong nor as intoxicating as the Manfri blend.

Ransy AC 19/11/18 Hp 23/23 
Monday April 19th, 2010 5:17:21 PM

As master Halfdane doesn't want to answer his questions,
Ransy will speak with the workers during the meal, taking only one sip from the wine,
and asking them the same questions he earlier asked of master Halfdane.

Please repost the questions, thanks! DM Jim

Maikill HP 39/39, AC17 
Monday April 19th, 2010 5:31:26 PM

Maikill takes his cleaned clothes and holds them to his nose. Sniffing deeply his nose crinkles.

"Not smell like me."

He puts the clothing on and then puts his armor on over it.

"Thank for cleaning clothes. Make me feel like noble man instead of hired fighter."

Maikill then makes his way to the banquet and eats like there isn't another meal in the near future.

Ransy AC 19/11/18 Hp 23/23 
Monday April 19th, 2010 5:43:37 PM

Ransy asks of the workers: We would like to hear some stories about life as it is here on the edge of the Sargrass plain. How do you get the ground free of grass so that you can grow food? What stories do you tell your children at night?
We heard that the Manfri worship a great Power instead of the gods. Are you religious men? Do you worship a great Power too?


Beriothian (Will)-- AC:18/15/13 HP:13/13 
Monday April 19th, 2010 9:17:39 PM

Beriothian sips the amber wine. He is definitely able to enjoy it more when it's not knocking the senses out of him. When there is a lull in the conversation Beri asks his question.

There seems to be a lot going on between the Manfri and that small farming village. Do you happen to know the underlying cause of anger between these two groups?

Valla AC:16/16/12 HP:12/12  Diplomacy: d20+1=2 ;
Monday April 19th, 2010 11:53:46 PM

Valla is very thankful for the servants doing his laundry and such. When he sees his leather armor had also been cleaned, he was estatic! Thanking the servants that did this, he tips 3 servants 5gp each.

Sitting at the table, Valla sees these people in a new light. He'd figured these people to be more barbaric. A bit more like the Manfir's manners. Pleased with his hosts, Valla is sure no to interrupt; but does manage to talk to Halfdane himself, Thank you for everything. This is truly an honor; your people are kind and you as well. I'd been wanting to talk to someone in power around this area, and you seem to be for sure! Valla gives the man a complimant. The reason why is something I had noticed under the Druid tree, the one we fought the witches in, a large buried statue. Possibly bigger than the tree itself. Its creation is of master quality it seemed; I'd love to know who carved such a work of art, or anything else I could possibly learn from it...

Valla hesistates, What Im asking is, do you know anything of it.... At all? And, would it be possible to get permission to dig it up?



Zeoll and his dog 
Tuesday April 20th, 2010 8:10:27 AM

Zeoll listens intently. He is still trying to learn more about his new friends and his host.

Conversations -- DM Jim 
Tuesday April 20th, 2010 12:11:06 PM

As the feast is underway and many delicacies are eaten, Ransy's queries are answered here and there, but maybe not to his complete satisfaction. When asking about life on the plains, he gets the sense it's pretty boring and very dangerous at the same time. With the tall grasses, it's not safe to wander off--even getting close to the clearings edge can be hazardous. As for the ground, and clearing it, well, they are farmers and they use the same techniques as most farmers do when clearing large plots of land. When Ransy mentions bedtime stories he draws a few strange looks--it's not a question that men usually inquire about. What he is told varies, but it's usually the same theme on what he heard as a child and he finds no revelations in them. Ransy then turns his conversation towards religion and the farmers give him no answer except to say that they worship no one in particular--they seem to be pretty guarded about who they worship, as most people are in the Wold.

Beri contemplates various things and then asks about the dispute between the farming village they came from and the Manfri, to which he is answered that he knows as much as they do and actually it's new news to them.

When Valla asks for permission to dig up the statue from the northern druid's tree, Master Halfdane answers that it's not his right to give it. No one has claimed that land, and more than likely if there is a druid bonded with the tree, it would be him that permission would have to be asked for. At that point Jacob lets the group and others in attendance know that Temujin, who is in the appearance of a Hook City guard, is to undergo druid training and bond with said tree. A round of congratulation are in order and the libations flow freely as the party continues well into the night.

When morning comes, the buzz of flies and chirping of birds rouse the group from their slumber. The farmers have already been at work for an hour or more when the group rises and perform their daily routines. After breakfast, which consists of bounder bacon and prairie bird eggs, the group is rewarded by Master Halfdane for the rescue of his son. "I don't have much to give, ever since Hook City went away, but I hope this will help you in your endeavors." Master Halfdane hands over Jacob's Writ of Passage to the group--having signed all it's rights over to the group. The Mudders know they'll have to go to the Hook City adminstration complex and have it legally transferred over to them after they register themselves at same said building as a Protection Group for Hire. Jacob also thanks the group once again for getting him out of trouble--which from the tales last night, seem to be a recurring thing for him.

Alistair is all ready to transport the group back to the magical doorway and then to Hook City proper when they are ready.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Tuesday April 20th, 2010 9:00:13 PM

ooc: just to check my memory, is the steel grass armor ready today, and the journey to the Manfri and back (assuming no long unforseen delays) well under a full days travel?

It'll be ready in 2 more days. DM Jim

Valla AC:16/16/12 HP:12/12 
Tuesday April 20th, 2010 11:02:15 PM

Valls eats until satisfied, which is a surprising amount for his small stature. He thanks Halfdane for the kindness and hospitality. Valla glances at the City Guard when he is brought up to be the one to ask about the statue, but doesn't say anything to the doppleganger. Merely thinks it,

So; can I dig it up? I promise to put all the dirt back, and make the ground level again. I won't sell the statue ethier, its for my personal keeping. A momentum for my travels here. I beg you; if there is a price name it my friend. Although I had figured you wouldn't care for gold.

Seeing Alistair anxious about going back to Hook City; Valla speaks up did you forget about Bosks armor? Is it ready today?

Zeoll and his dog  d20+4=17 ;
Tuesday April 20th, 2010 11:21:46 PM

Zeoll is very interested in Valla's statue, and goes to look at it if that's okay. Has he heard any tales of this thing? Any idea of its history? Bard Lore 17.

He is less concerned with the writ. Zeoll can't read, and maybe fails to see much value to it.

The statue is back in the witches coven. your Bard lore brings nothing to mind. DM Jim

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Tuesday April 20th, 2010 11:43:02 PM

ooc: how big is the statue?

The head alone is 10'x10'x10' and it is attached. DM Jim

Alistair -- DM Jim 
Wednesday April 21st, 2010 3:10:21 AM

Alistair squints his eyes at Valla's accusation, "No, I didn't forget, I merely stated that I was ready to take you back when you were ready. Hmpf."

Ransy AC 19/11/18 Hp 23/23 
Wednesday April 21st, 2010 6:18:00 AM

Ransy asks master Halfdane, after thanking him for the feast: "Is there something heroic we can do while we are waiting for the Manfri to finish their work on Bosk's armour? For example, are there brigands, robbers, or other criminals which need to be caught?

Zeoll and his dog 
Wednesday April 21st, 2010 7:21:34 AM

My young frriends," says Zeoll, "always so eagerr and full of enerrgy. Why don't we just spend a day or two in rreflection and rrest until the weapons and arrmorr is rready?"

[OOC: LOL! we can just let the time go by in a flash. No worries.]

Ransy AC 19/11/18 Hp 23/23 
Wednesday April 21st, 2010 7:37:48 AM

If there is nothing heroic to be done, Ransy will offer Valla to teach him how to fight with a longsword.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 21st, 2010 10:05:02 AM

The cleric sits back in his chair. The feel of clean cloths and a full stomache put him almost completely at ease.

Master Halfdane, thank you for your hospitality. There is no better feeling than that of a full belly and drinking with friends. I think I speak for everyone when I say if you ever have need of our services feel free to call upon us.

Maikill HP 39/39, AC17 
Wednesday April 21st, 2010 10:13:57 AM

Maikill listens and comes to the realization that they will likely be waiting a day or two for Bosk's grass clothes.

"I rest, here in shade. Rest best weapon."

looking at Ransy he shakes his head.

"Why you look for trouble. Sit down, good and evil still here tomorrow. We fight later."

ooc: Maikill is willing to rest here until the armor is ready, fast forward if you want.

Fast forward -- DM Jim 
Wednesday April 21st, 2010 1:05:59 PM

ooc: I can move us a couple days forward and all the way to Hook City if that's agreeable to everyone.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Wednesday April 21st, 2010 5:48:45 PM

I am ok with that

Maikill HP 39/39, AC17 
Wednesday April 21st, 2010 5:50:21 PM

let's do it


Valla AC:16/16/12 HP:12/12 
Wednesday April 21st, 2010 6:13:28 PM

Fine with me as well;

Valla nods to Ransy; taking the paladin up on the fighting lessons. I have a longsword, thats the first part right? Valla will spend the next few days sparring and learning from Ransy, and speaking with Temujin, if he's still around, about digging up the statue at a later date.

OOC: I hope Temujin doesn't have any objections to Valla coming to dig up the statue at one point in time... It would be a great statue to put outside the tower. Maybe eventually a triggered animated object spell cast upon it, TOWER GUARDIAN!

Zeoll and his dog 
Wednesday April 21st, 2010 7:28:27 PM


Zeoll is glad to have some time to get to know his new friends. He makes a point of it to sit and converse with each in turn.

OOC: If anyone wants to chat with Zeoll in character, that would be great. We could even go to the Giggling Ghost to chat so as not to slow down the game. Or we can just read each others' PC sheets and take it as a given! :-)

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Wednesday April 21st, 2010 8:07:22 PM

Well, if there is nothing that needs our attention for the next few days I see no reason not to take it easy while we wait on our equipment.

Cesar - HP 29/29, AC 21 
Thursday April 22nd, 2010 3:27:28 AM

OOC.

Sorry for the absence, but I was sick at home and I just didn't have the strength to go on the computer!

I will read the old posts and post ASAP!

Cesar - HP 29/29, AC 21 
Thursday April 22nd, 2010 3:34:42 AM

OOC.

Fastforward good for me and Cesar didn't have anything in particular to do except washing and resting.

Ransy AC 19/11/18 Hp 23/23 
Thursday April 22nd, 2010 10:10:49 AM

As should be apparent, Ransy will teach Valla swordplay during the next two days.
having a sword is by no means the most important thing; you'd better practice with a wooden sword, cause you might hurt yourself. Now pay attention, look at my feet, because footwork is also very important.

OOC: fastforward.



Back to Hook City -- DM Jim  d100=66 ; d100=11 ; d6=4 ;
Thursday April 22nd, 2010 12:56:44 PM

Sweep away
the pile of ashes
into autumn waters.
- Rosen, 1743

The next few days are spent leisurely by the group as they await Bosks armor being made by the Manfri. Time slips all too quickly for some as the day comes and farewells are made. The group was well cared for by their host during their stay and enjoyed much food and drink, not to mention daily baths, before setting off again. Temujin seemed truly happy too--perhaps not having to automatically read the thoughts of so many people on the verge of committing some crime against another in Mudtown had something to do with it. As a parting gift, since he was staying behind, he gives Valla the okay to return sometime in the future for the buried statue and also a slip of paper which has the last known location where Temujin had seen Vellinius.

This time instead of using a great ranthom, the group is teleported by Alistair to the Manfri village he had studied during his scrying of the group--to make sure they weren't being eaten by the Manfri during their visit. Popping in suddenly, a hue and cry is raised, but soon quells down when it's recognized that Bosk has returned. Alistair opens the portable hole he carried with him to let in air for the those who had to travel inside it because of the limitations of the spell. Soon Bosk was fitted for the armor and weapons, but it seemed a long time for those in the portable hole. After payment and many thanks, including another wineskin of Pomfrai given to Bosk, the group teleports back to the river where the hidden magical door resides.

Alistair at this point opens the portable hole for everyone to climb out, then gathers it back up again and stuffs it into a pocket--much like a handkerchief. Casting a simple locate objects spell, Alistair locates the gold coin he had buried in the ground and stands on top of it. At the edge of the sargrass plains, where tall grass once met the outer walls of South Hook City, there only lay a river unknown to any here. At the edge of it began to glow the faint outlines of a rune inscribed door as Alistair incanted a long series of magical syllables unknown to any in the group. In short time a solid door appeared and Alistair opened it to reveal the lower levels of the Hook City Docks. To either side of the door was riverbank and above was sky, so to see the door from this side was strange to say the least. Ushering everyone inside, Alistair was the last to enter the small dark room and then closed the door behind him. Magically locking the door against any unauthorized use, Alistair then cast a simple light spell to lead the group up through the myriad of humid and musty stairs and small antechambers of the docks forgotten lower levels. Ending at the ladder leading up, the old mage was first up to unlock the trap door that opened into the small wooden building that disguised the true nature of what it held inside. Once everyone was up the ladder, and Alistair locked it behind him, he unlocked the front door to the building and escorted everyone outside where they stood upon the docks of South Hook.

Looking out upon the endless ocean to the east, the old mage took in a deep breath and smiled. "Good to be home." Turning to the rest, "This is where I leave you. I thank you for helping Jacob and his family and I hope you were rewarded sufficiently." Motioning for his new apprentice and for Grendel to join him, Alistair said one more farewell before heading West toward North Hook. His new apprentice turned her face to the group and stuck out her tongue, then gleefully joined her master. Grendel only gave one look back, smiled, then followed after Alistair at a quickend pace.

XP Awards -- DM Jim 
Thursday April 22nd, 2010 1:07:24 PM

The module is finished and here is the current XP awards from 3/15 to 4/21.

Xeron - 500xp
Zeoll - 200xp
Bosk - 600xp
Maikill - 600xp
Cesar - 500xp
Valla - 600xp
Beri - 600xp
Ransy - 600xp


Maikill HP 39/39, AC17 
Thursday April 22nd, 2010 1:52:38 PM

Maikill looks Bosk up and down as he dons his new armor.

"You pay gold for that? Next fight, you stay behind me. I protect you. They no hurt me, I have metal shirt."

Maikill follows along as they make the journey into Hook City. He looks around a bit nervously and when Grendel says goodbye a tear comes to his eye. He hugs the half-orc and wishes her well in her new journey.

"I liked her." he says as Grendel disappears from view.

"What we do now? I need to visit uncle soon, explain to him that it not nice to hurt women. I can do that myself, no need help explaining." he looks to Ransy and smiles.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 22nd, 2010 3:23:14 PM

After donning his new armor and weapons the Cleric is amazed at how light they are and his increased flexibility. Fumbling with the bastard sword for a second he is quickly able to tell that it is a quality weapon and sighs as he realizes that it will not be of much use to him until he joins the WLA and can get them to train him with the proper technique.

As Grendel leaves The Horned Cleric says his good byes and wonders to himself whether she left the Masterwork Skillet in the shop or brought it with her. As the Wizard and his two companions begin to walk out of sight he turns to address the group.

I suggest we start by all heading over to adminstration complex and have the Writ of Passage legally transferred over to us after we register ourselves as a Protection Group for Hire.

When we're done I plan to head over to to the Catacombs to sell everything we have collected. I believe we can get the items identified there and they will just subtract the cost from the sale value, unless anyone in our group has the ability to identify them. If you want I can let you know what (if any) magical ability the items have and you can decide if you want to keep any rather than sell them. Although it won't fit me, I would hate to sell the mithral armor and prefer it if one of our group kept it.


ooc:Can items be repaired at the catacombs or must it be done before bringing them to the catacombs?

Alistair fixed the breastplate during your downtime, but he didn't bring any attention to that fact. DM Jim

Also, Does Master Halfdane / Jacob's Writ of Passage to the group allow future access to Hook City when ever we desire?

Yes, unless you have cargo. DM Jim

Valla AC:16/16/12 HP:12/12 
Thursday April 22nd, 2010 5:11:16 PM

Valla nods to Bosk in his new and shiny armor as well, Lookin good there buddy, hopefully that special paste holds up...

Valla is also all for going to get registered and the Writ of Passage changed over lawfully. After which he plans to accompany the group to the catacombs, eager to hear about the magical items and what they do.

If at any point their trip takes them by the tower, he will stop, and find someone to talk to about it.

Ransy AC 19/11/18 Hp 23/23 
Thursday April 22nd, 2010 5:31:23 PM

Ransy is a little taken aback by Maikill's remark. yeah, best work on your own family stuff,
and not get me involved.


Ransy also says he wants to get the Writ of Passage registered in our name.
If nobody else wants to use the mithril armor, Ransy could use it instead of his banded mail to move more silently or to be able to jump and climb.

Writ of Passage -- DM Jim 
Thursday April 22nd, 2010 5:38:59 PM

Heading to the Administration complex, the group spends about three hours going from line to line to finally get their Free Company registered. "What is the name of your group?" the clerk asks.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 22nd, 2010 6:04:33 PM

Crap, the cleric think to himself. Iron Butterflies he thinks. No, wait. Beri suggested that and no one liked it. Maikill liked Iron.....

Catacombs -- DM Jim 
Thursday April 22nd, 2010 7:54:52 PM

ooc: The Catacombs is available and you can buy and sell there now, but your character does not receive anything until it's approved by me (they will tell you this after your sale is complete). Also, items identified at the Catacombs are free if you sell the item to them. If you keep an identified item, you have to pay 100gp to them for each item identified.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Thursday April 22nd, 2010 10:54:26 PM

The group seems to once again be in discussion about a team name.
I suppose we need to decide this now. Anybody come up with some good names while we were relaxing at Jacob's?

Beriothian hands Bosk his old rapier to sell on his visit to the catacombs. I hope the new owner of this fine weapon has better luck with it then I did.

ooc: Just want to make sure that I picked up my rapiers when we were with the Manfri.

Yes, please remember, You and James, to account for the price of said armor and weapons on your sheets--x2 normal cost for you, x4 for Bosk. DM Jim

Valla AC:16/16/12 HP:12/12 
Thursday April 22nd, 2010 11:20:33 PM

Iron Justice Valla suggests.; Justice Team; The Silver Shields....

The elf shurgs his shoulders.... Whats wrong with Hookers?

Zeoll and his dog 
Thursday April 22nd, 2010 11:35:58 PM


Zeoll gawks with great interest at all the magical moving and scene shifting the group is doing. "And you guys arre rreally prretty new to all this stuff, as I underrstand it?" he asks. "At the height of ourr powerrs, my old grroup took to sea as often as not."

He looks with bemused tolerance as the smaller races fiddle with their bits of paper and writs and such. At first he does not understand the need for a group name. "Arre we legends, that we need epic names to be rrecited in tales of ourr grreat deeds?" he asks, gently poking fun. But then the light dawns. "Oh, it is a thing that is needed forr rregulations and ledgerrs and rrecorrds." He grins to soften the contempt in his voice. "Heavens forrfend we should not follow the rrules and rregulations!"

"Well, then," he says, "Let us add laughterr and light to the dull lives of the bureaucrrats with a lovely name such as one of these: The Perrsonal Prronouns, or maybe 3Y87%de, or possibly Farr And Away The Most Highly Skilled And Fantastically Rregarrded Grroup Of Experrienced Specialists In The Field Of Prrotection, or even what may be my perrsonal favorrite, Luke, Sly, and Flat-top.

He looks down at his faithful hound. "I put Luke firrst, so you should be happy."

The dog wags his tail.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Thursday April 22nd, 2010 11:48:11 PM

I like The Oathbound or Iron Justice.

Beriothian (Will)-- AC:18/15/13 HP:13/13 
Friday April 23rd, 2010 12:43:10 AM

Hookers sounds too bland, how about the Iron Hookers...err Iron Hook.

ooc: I updated the spent gold the day I handed it to the Manfri ;)

Cesar - HP 29/29, AC 21 
Friday April 23rd, 2010 3:43:48 AM

"What's wrong with Hookers?", Cesar asks with a plain air of innocence in his voice, "I like the sound of Iron, but Iron Hook does sound a little too much like a band of butchers and meat dealers. Why not Iron Adventurers?"

Ransy AC 19/11/18 Hp 23/23 
Friday April 23rd, 2010 6:33:00 AM

An excellent idea, Cesar. I would make it "Iron Adventurers of Justice" Ransy says.
where can we find someone to detoxify the bracers?


Zeoll and his dog 
Friday April 23rd, 2010 7:03:57 AM

Zeoll smiles. "I like the Justice Adventurrerrs of Irron."

He pauses. "Orr even betterr, "Just Adventurrerrs of Irrony."

The Clerk -- DM Jim 
Friday April 23rd, 2010 11:47:31 AM

Tapping his fingers while he waits for the group to give him a name, he interrupts, "If you don't have a name, then you can just wait over there and get back in line when you're set. I really do have other people I can help right now." Another wait in line could mean hours wasted.

The Catacombs -- DM Jim 
Friday April 23rd, 2010 12:04:10 PM

Just a note, group purchases/sales should NOT be mixed in with individual purchases/sales.

Valla AC:16/16/12 HP:12/12 
Friday April 23rd, 2010 12:25:26 PM

Justice League. Valla chuckles, ignoring the clerk.

Honestly I like Adventurers of Justice. We have surly done a bit of adventureing, all of us making it to Hook City from some other place in the Wold. And surly we are of Justice. Me Bosk and Xeron protected a halfling, who we thought innocent, but really wasn't. Jumped to protect him without thought or care we did. Iron Adventurers of Justice isn't bad ethier.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 23rd, 2010 12:26:27 PM

ooc:The items have been identified in the catacombs, total value 37,629.9gp. Please let me know if you want any of the items.

Bosk (James) AC: 19/11/18 HP 31 of 31 Spells 
Friday April 23rd, 2010 12:28:50 PM

I will go with Adventures of Justice. Also, I forgot to mention that there are two fate items (the wickedly curved daggers) in the loot.

Splitting loot -- DM Jim 
Friday April 23rd, 2010 12:36:27 PM

Just a reminder, I feel its best that all loot is split equally amongst those that participated in the gathering of said loot. Paying back the members of the group if you want to keep something is important because it's just not roleplaying, it can become personal if one player thinks another player is cheating people so their character can advance faster, and with the Catacombs available to you now, you'll probably need every copper piece to buy those fancy magical weapons.

I have a character in Mithril Order and I built a spreadsheet for those cases where we got loot and someone wanted to keep part of it as their share. It is located here: Mithril Order Loot Breakdown

Take a look at it and perhaps build a spreadsheet for your group.

Also, ocassionally I look at character sheets to make sure they are updated. If you haven't updated your sheets in a while (looking at Bosk...) you need to get to it asap, especially after any Catacombs visit. If it's not on your sheet soon after I give you your first warning (consider this a warning everyone), then you're going to get robbed and won't need to put it on your sheet afterall.

Clerk Jameson -- DM Jim 
Friday April 23rd, 2010 4:43:05 PM

Seeing that the group wasn't paying him any mind, the clerk sighed and then suggested, "How about the Fluffy Bunnies of Doom? Or maybe Doom Bunnies? I like bunnies--they taste like chicken, but I like chicken too. How about Tasty Bunnies Who Taste Like Chicken? Or just Tasty Bunnies? You know what else I like? Ending the day and relaxing on my roof, taking in the sun and the perfect weather. Sigh."

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