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Jass-Sahaugin AC 31 HP 81/70 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Darkvision, Resist Electric, Pearl, Tongues (perm)) 
Friday April 2nd, 2010 9:45:56 AM

Jass is happy enough to back up and discuss battle options. When the Crimson Shields are further into the tunnel, Jass speaks up (via Message) for everyone to hear.

"We've moved pretty fast, and I bet they still think we are outside the mud tunnel, but I say we move in fast. Belkior, Grigory, and I pop some area spells to sew confusion in the ranks, and then the heavy hitters wade in with big, pointy metal things."

"Let's say a couple seconds of buff spells for the group, then Belkior does a Silence spell on a group of them, Grigory can fire off this Major Image spell scroll I have, and I hit another group with a Black Tentacles spell." He waits for effect, "won't that be confusing for them!"

...Actions
Double Move: 120' to AE,47
Spot: 17

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Darkvision: 3 hours 60' darkvision (scroll)
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 139 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 139 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/1/0/0/2/0 Used

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Friday April 2nd, 2010 5:11:25 PM

"I can buff myself up if needed, no problems. Suggestions?"

Active: Darkvision, Pearl of the Sirines, Haste, Detect S&P

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom, Bear's Endurance, Freedom of Movement

OOC: DMAL, there are no little fish crabs or any small creatures here at all?! None?


Air Pocket / Round 19 - DMAl  d100=31 ;
Friday April 2nd, 2010 5:37:38 PM


Brahmah sweeps his eyes about the tunnels, in search for animal life. The ranger has heard of blind fish who sometimes inhabit caves, feeding on the fecal droppings of bats. These tunnels, however, are quite sterile. Perhaps it is too deep for such fish to have found their way into these caves. Perhaps what fish that live here have been frighted away by the appearance of the Crimson Shields. Whatever the reason may be, there are no fish in evidence. No animal or plant life at all.

Blind Fish %31. None.

Syr Ac 32/31 HP 207 Darkvision, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message, 
Friday April 2nd, 2010 8:15:15 PM

Syr chuckles at Grigory's reaction to his statement. "See what happens when one calls a 'thinker' impulsive? Now he's all about pulling back. I for one, agree with Jass, let's press our advantage, I suspect the tunnel over Mac;s left shoulder is where we would have come into this room anyway? Let's go ahead and proceed on. Everyone ready?"

Belkior - AC 27 (29 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Reduce Person 
Friday April 2nd, 2010 8:55:46 PM

The halfling cleric considers the tactics proposed by Jass' and everyone else's encouragement to go forward. Belkior is all for that while the magic of his Bead of Karma is still effective.

"There's a lot of things that I can do. Silence might work if I can immediately identify some spellcasters. I could also cast Greater Dispel to debuff some opponents or Daylight if the opponents looks like they might be affected by bright light. I could even cast Control Water to affect something like a water elemental. Let me figure out what to do once we get in there."

"Now, does anyone want me to cast Death Ward on them? It would provide some protection against level draining and death magic."

If anyone requests, Belkior will cast the specified spell. He will move with the others when they go.

Actions
Double Move - to AG50 (delaying to let melee types go ahead)

Celestial Sea Cat
Size/Type: Large Magical Beast
HD: 6d10+18 (51 hp)
Speed: 10 ft, Swim 40 ft
AC: 18 (-1 size, +1 Dex, +8 natural), Touch 10, Flat 17
BAB: +6
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space / Reach: 10 ft / 5 ft
Special Attack: Rend 2d6+6, Smite Evil
Special Qualities: Darkvision 60 ft, hold breath, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 5, Spell resistance 11
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will

Active Effects
Bead of Karma - 6.9 minutes
Freedom of Movement - 187.2 minutes
Invisibility Purge

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 197 minutes
Tongues (self) - 187.1 minutes
Freedom of Movement (self) - 187.2 minutes
Protection from Evil (Jass) - 17.3 minutes
Protection from Evil (Grigory) - 17.4 minutes
Protection from Evil (Mac) - 17.5 minutes
Protection from Evil (Brahmah) - 17.6 minutes
Bless (all) - 16.7 minutes
Invisibility Purge (self) - 16.8 minutes
True Seeing (Syr) - 16.9 minutes
Spell Resistance (Syr) - 17 minutes
Spell Resistance (Mac) - 17.1 minutes
Summon Monster VII - 6 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight(x2), Invisibility Purge*, Prayer(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds)
5 - Greater Command, Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

A Brief Halt for Discussion / Round 19 - DMAl 
Friday April 2nd, 2010 9:16:17 PM


Grigory calls for a halt. Discussion and planning is in order.

Brahmah asks for suggestions.

Belkior provides several options.

Corvis offers a warning.

Jass and Syr wish to charge right in.

The sound of voices from up above the water begin to take on a tone of excitement. The Shields who are versed in the craft of spells, recognize some of the voices as casting spells.

++++++++++++++++++++++++++++++++++++++++++++++++

Note that I have *NOT* moved the round counter, as you have performed no actions besides speaking. Even speaking, however, takes time, and if you do enough of it, I will count it as time elapsed. The map has not changed.

Feel free to discuss your plans of action this weekend. Belkior, for example, has made several suggestions. Unless I hear differently from anyone, I will move you on next Monday.


* STATUS *
==========
Sea cat 2 No longer panicked, Location Unknown
Sea cat 1 -2 INT (Unconscious)
Corvis -5 CON (-30hp)

Big Map
Map

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:29, HP:149/149 
Saturday April 3rd, 2010 1:45:30 AM

"Did someone say buffs? I'm shy a Good Hope potion from the dragon and the arrival of Larien and her comrades... Still kicking myself about that!"

Jass-Sahaugin AC 31 HP 81/70 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Darkvision, Resist Electric, Pearl, Tongues (perm)) 
Saturday April 3rd, 2010 2:54:10 PM

Jass casts Fly on himself while waiting for the others. It won't do any good right now, but as soon as they get to the surface, he won't be a sitting duck in the water!

Jass has only one buff to give the group. In the last seconds before the charge, he forms words and gestures to give the group Haste.

He then swims behind Mac to the surface. Breaking into the air, he immediately flies straight up to get some visibility advantage before throwing a Confusion spell at the biggest group of non-Crimson Shields he can find.

...Actions
Prep Round 1: Cast Fly
Prep Round 2: Cast Haste
Move: 90 feet water, then air (1/2 moves vertical)
Cast: Confusion: all in 15' burst Will DC 21 or Confused
d% Behavior
01--10 Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Darkvision: 3 hours 60' darkvision (scroll)
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/1/0/0/2/0 Used

Small Sahaugin Grigory 
Saturday April 3rd, 2010 6:28:27 PM

OOC is the Scroll of Major Image still available, Jass? It is a good idea, but I was slow on the responce.

Jass-Sahaugin AC 31 HP 81/70 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Darkvision, Resist Electric, Pearl, Tongues (perm)) 
Saturday April 3rd, 2010 6:41:28 PM

sure is!

Syr Ac 32/31 HP 207 Darkvision, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message, Haste 
Sunday April 4th, 2010 1:56:31 AM

After waiting for Jass to cast his spell, the elf swims to the far left of the map before emerging. He quickly scans the area with True Seeing and gives any details to the others.

(OOC: Need a few more details before completing his move.)

Small Sahaugin Grigory  d20+23=34 ;
Monday April 5th, 2010 2:02:50 AM

Grigory accepts the Scroll from Jass, and reads it carefully.
Spellcraft Check to read scroll: DC 23 = 34.
When everyone else moves in for the attack Grigory will have his Major Image emerge from the water (to CO49). It will be a replica of Nevradeen, a former comrade-in-arms (killed by hoarde of Trolls and Ogres some 14 years ago). He was an elf of 5'6", an archer of some reknown. He wore brown leather armour, fashioned into leaf-shaped plates and edged with gold, over a green tunic, with a mottled brown cloak thrown back to free his arms for archery, ankle boots and black trousers.
His talents lay in both his accuracy and his speed with the bow - his right arm was a blur of movement from the quiver at his waist flowing through his bow to his chin then back to the quiver. His left arm, however, was sturdy and almost unmoving. It gracefully flowed, pointing from one target to the next, with a rapid twist of the wrist as the right hand brought another arrow up to be knocked.
Grigory remembers all these details and more - he imagines against this moving image, the water dripping from him, and churning around his legs as he walks from the water. He remembers the deep and serious brown eyes and applies the dark hair that is plastered to his forehead to his image. Nevradeen walks out of the water firing his bow in a generally North East direction. Grigory remains unmoving underwater as he concentrates on this image. He calls a challenge to the foe in Common, "Come, dirt beneath my feet, come and become the fertiliser that will see true Beauty grow here once again."
(Next round he might stick his head out to see what Nevradeen sees, to add some more realism to the Major Image.)

Action: Cast Major Image
Move: none

Mac AC:29, HP:149/149  d20+23=30 ; 3d6+29=35 ;
Monday April 5th, 2010 5:53:25 AM

"Fine, lets get this done..." With no further indication of introductory devastation being instigated by fellow shields, Mac powers along and up through the water (50' movement to CB41(-CC42), plus up to 40' vertical movement additionally to clear the surface.) Given a target (none on the map, but...) he swings at it (hitting AC:30 for 35 damage).

AoOs: (max=7) d20+23 | 3d6+29 [19+/x3]
Feats: Endurance, Dodge, Mobility*, Comb.Exp. (0/5), Comb.Refl. (7)*, Spr.Att., Pow.Att. (5/14), Whirl.Att., Run, Cleave.
Effects: Darkvision(Potion), Pearl of the Sirines, Protection from Evil(Belkior), Spell Resistance(Belkior), Bless(Belkior), Haste(Jass-Sahaugin)


Corvis Zurvich AC:30 HP:100/130 
Monday April 5th, 2010 8:19:18 PM

(I hate storms. I'll try to give heads up so maybe someone can cover for me if a storm is sceduled to roll in.)

Corvis leans his head to the side wondering things before shrugging, speaking to Syr once, "If I start running into problems I'll fall back to my ranged weapon but otherwise I'll stick near you." Corvis moves now and will stay close to Syr since Syr might beable to provide cover if Corvis needs to fall back.

Pearl of Sirines
Bless
Potion of darkvision

What Happens on Dry Land / Round 21 - DMAl  d20+10=26 ; d20+10=14 ; d20+10=22 ; d20+14=22 ; d20+14=19 ; d20+14=23 ; d20+16=19 ; d20+16=18 ; d20+16=19 ; d20+16=36 ; d20+16=34 ; d20+16=23 ; d8+1=5 ; d8+1=5 ; d8+1=2 ; d20+10=13 ; d20+10=11 ;
Monday April 5th, 2010 8:55:33 PM


Jass casts two spells before all hell breaks loose. The first is personal, and allows him to fly. The second is for the Shields, and it once again augments their speed. (Two rounds worth of action.) He then prepares to follow Mac as the minotaur surges out of the water. (Move action to follow Mac. You can cast Confusion next round if you wish. I put you at 20ft of height. See note at bottom for height of ceilings.)

The first to rise out of the water, Syr comes up at the far western edge where the land rises out of the water and activates his boots of flying. Before him is large room, roughly eighty feet by eighty feet. Against the north and the east walls are camp beds, ten in all. Positioned near the center of this room are two large round tables.

Directly to the North, Syr sees an opening in the rock that appears to lead into another chamber further north. In the mouth of that chamber, twenty feet up in the air, Syr sees a robed elf flying in the air. Syr has known Xenia for enough years to know that this is a Drow. Though this one, with his white hair and pink eyes, is a pure-breed of his species.

Beyond the drow stands a giant gray dwarf. The dwarf is twice the size of any other dwarf Syr has ever seen. He is, in fact, the same size as Mac or Brahmah. Dressed in heavy plate mail, the dwarf swings the heavy links of a chain easily in his large gray hands. The magic of True Seeing lets Syr know that this giant dwarf is invisible, and his fellow Shields will not be able to see him.

Also beyond the drow, clustered here and there in the passage are nine Kuo-toa. From all appearance, they are the ones from the entry chamber and the corridor with the steel nets and arrow slits. They all appear to Syr's eye, to be injured. The last thing that Syr notes at the very edge of his True Seeing, is a large niche on the upper west wall. The niche is thirty feet up off of the ground, with no visible way to ascend to it. In the niche is coiled a large black snake, its flesh smoky and insubstantial. From his True Seeing spell, Syr can tell that this snake is also invisible.

Syr notes all of these things, and relays them to the others. One more thing he notes. The drow had apparently been waiting for someone to rise above the water, with a spell ready for just such an occurrence.

Grigory reads from Jass' scroll, intoning perfectly the unfamiliar spell. Syr watches as an unknown elf rises from below. From his True Seeing, he knows this to be an illusion, and yet it appears so real, even down to the cascades of water that sheet from the leaf shaped plates of the elf's armor. The drow's eye twitches to the far corner of the cavern from which the illusion rises. But he already has his target, and he is not distracted.

Mac surges from the water next to Syr with Jass just behind him. Mac and Jass see the room and the drow who is flying at the very outer edge of their Darkvision. That is all that they see. Nothing to hit. But the both Mac and Jass do see a spell coming their way.

Corvis follows Syr, with a warning that he may fall back if pressed. He too sees the same thing that Mac and Jass see.

++++++++++++++++++++++++++++++++++++++++++++++++

The drow casts the spell that he had readied. Syr, Mac and Jass feel the spell ripping at the layers of magic that protect and enhance them. It is the weaker of the dispelling spells, and it is the magic from potions that suffer the most. For Jass and Mac the affect is worse. Neither of them can see at all. They are effectively blind.

Dispel Magic vs
Syr 26: Syr loses Haste
Mac 14: Mac Loses Darkvision
Jass 22: Jass Loses Darkvision
Corvis 13: Corvis Loses Nothing

The readied action complete, the drow begins another spell. This one too works to strip away magic, but this one is more powerful.

Greater Dispel Magic vs
Syr 22: Syr loses Darkvision
Mac 19: Mac Loses Nothing
Jass 23: Jass Loses Nothing
Corvis 15: Corvis Loses Darkvision

Both Syr and Corvis lose their Darkvision, and Corvis also becomes effectively blind.

With his True Seeing still remaining, Syr sees the shadowy snake in his niche wriggle and mouth the words to a spell. The actions, however do not have any perceivable affect.

Syr sees the giant bald dwarf move out of the other room. He travels fast. Stopping, he stands, invisible and ready, swinging his heavy chain.

Syr sees five Kuo-toans run into the room and set up into formation. They fire crossbows. Quarrels whistle through the dark. Deprived of their vision, neither Mac nor Jass can dodge the missiles. They are Flat Footed.

1 hit Syr AC19 / Miss
3 hit Syr AC18 / Miss
4 hit Mac AC19 / Miss
6 hit Mac AC36 (Crit Confirmed AC23), Damage 10hp, Fortitude save vs DC24 or take 1d6 CON Damage.
10 hit Jass AC34, Damage 2hp, Fortitude save vs DC24 or take 1d6 CON Damage.

Jass's wound is shallow, but he feels the familiar sting of poison. Mac too feels the poison beginning to surge through his veins.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Sea cat 2 No longer panicked, Location Unknown
Sea cat 1 -2 INT (Unconscious)
Corvis -5 CON (-30hp)

Map
Map, Syr Only

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight 
Monday April 5th, 2010 9:48:51 PM

NB - OOC - Acting on assumption that Syr and the others would relate what he has observed

The halfling cleric swims down and towards the floor of the cavern so that he can get his feet on solid ground. With the magic provided by Jass, Belkior is easily able to reach the cavern floor beneath Syr and Mac (even though the prospect of being below the flying minotaur is a bit unnerving for the halfling). Hoping to aid his companions and remove some of the advantage provided by the opponent, Belkior casts a spell on the head of his staff to light the cavern.

As soon as he illuminates the cavern, the invisible giant dwarf appears to everyone due the magic that Belkior had previously cast.

Actions
Move - to CD 43 (floor level)
Standard - cast Daylight (see below)

Celestial Sea Cat
Size/Type: Large Magical Beast
HD: 6d10+18 (51 hp)
Speed: 10 ft, Swim 40 ft
AC: 18 (-1 size, +1 Dex, +8 natural), Touch 10, Flat 17
BAB: +6
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space / Reach: 10 ft / 5 ft
Special Attack: Rend 2d6+6, Smite Evil
Special Qualities: Darkvision 60 ft, hold breath, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 5, Spell resistance 11
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will

Active Effects
Bead of Karma - 6.6 minutes
Freedom of Movement - 187.2 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.7 minutes
Tongues (self) - 186.8 minutes
Freedom of Movement (self) - 186.9 minutes
Protection from Evil (Jass) - 17 minutes
Protection from Evil (Grigory) - 17.1 minutes
Protection from Evil (Mac) - 17.2 minutes
Protection from Evil (Brahmah) - 17.3 minutes
Bless (all) - 16.4 minutes
Invisibility Purge (self) - 16.5 minutes
True Seeing (Syr) - 16.6 minutes
Spell Resistance (Syr) - 16.7 minutes
Spell Resistance (Mac) - 16.8 minutes
Summon Monster VII - 3 rounds
Daylight - 190 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds)
5 - Greater Command, Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+6=8 ; d6=3 ; d20+17=33 ;
Monday April 5th, 2010 9:58:05 PM

"Suckered!" moans Jass, as the poison courses through his viens.

He reduces the ability to get hit by defensively casting Greater Invisibility on himself, and then slides across the air to gain some space.

...Actions
Cast Defensively: 33
Cast Greater Invisibility
Move 1/2 speed for being blind, to CH,43

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/1/1/0/2/0 Used

Small Sahaugin Grigory  10d6=28 ;
Monday April 5th, 2010 11:42:05 PM

Grigory's Post
AC 28/16/24, hp 70

With all the news that Syr relates through the Message spell, Grigory rapidly swims up to the surface to see what is going on.
"Here comes an impulsive Fireball," he whispers to his companions (again through Message)
Nevradeen continues shooting his arrows.

Action: Cast Fireball: 28 Fire damage. Reflex Save for half damage: DC 22
20' radius centred on CF/CG 31/32 10' above the ground
(I think he should envelope 1, 3, 4, 6, 10, Dr, Du, and maybe the snake? Not sure where the snake is)
[Grigory can make out the Magic Aura of the invisible dwarf, and knowing that he is there thanks to Syr...]
Move: to surface, his head only above the water.
Note: Major Image's duration is concentration +3

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud

Available, used
0: Message (140 min), Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements (24 h), 2x Shield (14 min)*
2: 6x Darkvision (14 h), 2x Alter Self (140 min)*
3: Dispel Magic, Explosive Runes, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball (DC 22), Daylight (140 min)
4: [i]Mass Reduce Person (14 min), 2x Mnemonic Enhancer, Stone Shape

5: Major Creation (varies), Transmute Rock to Mud, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic, Chain Lightning (DC 25)
7: Greater Teleport, Greater Arcane Sight (14 min), Prismatic Spray.



Mac AC:29, HP:139/149, poisoned  d20+14=17 ;
Tuesday April 6th, 2010 5:10:40 AM

Mac tries to utilise the Message spell: under his breath he mutters, "Who turned the lights out?" and "That's gonna fester!", followed by "Well, that helped for a moment." as the fireball goes off. Unsure of what may no longer be functioning, he takes a deep breath and slides back into the water for aid.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67)  d20+10=26 ;
Tuesday April 6th, 2010 6:58:06 AM

Moving forward with the cleric, Brahmah is briefly shocked by the fireball.

Will Save 26

Brahmah: What is the Will Save for? -- Al

Mac AC:29, HP:97/107, poisoned, -5 Con  d6=5 ;
Tuesday April 6th, 2010 5:47:37 PM

OOC: Just updating for poison.

Syr Ac 32/31 HP 207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+20=21 ;
Tuesday April 6th, 2010 7:27:00 PM

Syr smirks at Grigory's comment, "So 'Impulsive' also means arsonist where you come from?" Seeing Mac retreat slightly he calls to the big minotaur, "Mac, unless you want to be a pincushion, come on, this dwarf is just your size." Using his flight, he rises up 15' and moves to CG34, before attacking the now visible huge dwarf. "Corvis, get behind this guy and get 'em." (Nat 1)

(OOC: Al, would the dispel magic have to fight through the spell resistance that Belkior cast upon Syr?)

Under the description of the Dispel Magic spell the Spell Resistance item says: No. --Al

Let There Be Light / Round 22 - DMAl  d20+22=34 ; 2d6+14=21 ; d4+4=6 ; d20+22=25 ; d20+22=37 ; d20+17=24 ; d20+12=29 ; 2d6+14=22 ; d20+6=9 ;
Tuesday April 6th, 2010 8:56:19 PM


Belkior swims clear of the water and up onto dry land next to Mac. The little cleric casts a spell on the head of his staff and the cavern lights up for all to see. Belkior has the additional satisfaction of seeing the giant gray dwarf and two of the Kuo-toa near the north wall hold up their arms to ward off the bright light. Belkior's Invisibility Purge spell also reveals the giant gray dwarf.

Jass, thanks to Belkior's light, can now see. He casts an invisibility spell and moves from his previous position. Unfortunately for Jass, something seems to be keeping him quite visible. Could this be the same force that has forced the previously invisible giant gray dwarf into view?

The image of Grigory's friend Nevradeen continues to shoot arrows. Both the drow and the gray dwarf and the five visible kuo-toans glance in his direction, but none, how that the harmless arrows reach them, seem to believe the illusion. (Will saves rolled elsewhere.)

Grigory swims directly upward to a point at which his head now appears above the surface of the water. He casts a Fireball spell that engulfs the five kuo-toa, the flying drow, and the giant gray dwarf. None of those engulfed in the flames has the reflexes to avoid the blast. The Kuo-toans take the worst of it. Flames licking from their delicate skin, many look ready to drop. The Drow, on the other hand, appears untouched. Something in his drowish nature appears resistant to spells. (Made an SR check for you, Grigory: 17. Not enough.) The dwarf steams from the fire, but it only seems to have made him mad.

Mac succumbs to the poison. (Taking -4 Con damage.) He falls back under the cover of the water awaiting aid.

Brahmah moves up behind Belkior, and is shocked at the Fireball.

Syr moves in for an attack on the giant gray dwarf. Long before Syr reaches his position of choice, the dwarf's long heavy chain snakes out for an attack of opportunity. (AoO Hit Syr AC34, Damage 21hp.) Even Dazzled by Belkior's Daylight spell, the giant gray dwarf connects with Syr, and the spikes on the chain rip flesh from Syr's bones. Syr strikes once, but times the blow badly, and his fist catches only air.

Corvis catches movement from behind him and turns in time to see the other of Belkior's sea cats finally catching up to the Crimson Shields.

++++++++++++++++++++++++++++++++++++++++++++++++

Blinded by the Daylight spell, all of the Kuo-toans stumble out of the chamber.

The drow too, now is blind. He casts a spell and one drow suddenly becomes seven as six mirror images of himself suddenly appear. All seven drow images then feel their way around the rock waiting for their eyesight to adjust.

The giant gray dwarf takes a five foot step back and begins an all out assault against Syr. (Hit AC25, AC37, AC24, AC29, Damage 22hp) The chain flails in the air, cutting wild and dangerous arcs. The weapon only manages to land once upon Syr, but that is enough to cause the monk some not insignificant discomfort.

Over his shoulder, Syr see's the more of the kuotoas. One has a clear shot at him, and it fires its crossbow. The bolt flies wildly off the mark and shatters against the rock wall of the cavern.

The shadowy snake in the niche above cast another spell and points to something out of Syr's view.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Sea cat 2 No longer panicked, Location Unknown
Sea cat 1 -2 INT (Unconscious)
Corvis -5 CON (-30hp)
Mac -4 CON (-28hp)
Jass -3 CON (-28hp)

1 - 10
2 - 25
3 - 11
4 - 31
5 - 74
6 - 34
7 - 68
8 - 66
9 - 64
10 - 50
DR - Full; SR25; Mirror Image
DU - 91

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight  d20+20=34 ; 4d8+20=45 ;
Tuesday April 6th, 2010 10:33:27 PM

The halfling cleric sends a message to his companions before advancing to drive the kuo-toans further back into the tunnels.

"I can repair the poison damage, Mac, but it takes too long to do it now. I'd have to take 3 rounds of concentration to complete the spell and we have to keep pressing!"

The halfling cleric marches forward to just within the range of the giant dwarf's chain and begins casting a spell while carefully concentrating. Belkior's hand briefly glows before a similar glow forms on Syr's body, mending some of the wounds suffered from the giant dwarf's chain.

As he goes, Belkior hopes that the sea cat remembers who the opponents are in this combat.

Actions
Move - to CG 38 (floor level)
Standard - cast Cure Critical Wounds, Concentration = 34 (defensive casting), healing 45 hps (using Divine Reach for 30 foot range)

Celestial Sea Cat
Size/Type: Large Magical Beast
HD: 6d10+18 (51 hp)
Speed: 10 ft, Swim 40 ft
AC: 18 (-1 size, +1 Dex, +8 natural), Touch 10, Flat 17
BAB: +6
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space / Reach: 10 ft / 5 ft
Special Attack: Rend 2d6+6, Smite Evil
Special Qualities: Darkvision 60 ft, hold breath, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 5, Spell resistance 11
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will

Active Effects
Bead of Karma - 6.5 minutes
Freedom of Movement - 187.1 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.6 minutes
Tongues (self) - 186.7 minutes
Freedom of Movement (self) - 186.8 minutes
Protection from Evil (Jass) - 16.9 minutes
Protection from Evil (Grigory) - 17 minutes
Protection from Evil (Mac) - 17.1 minutes
Protection from Evil (Brahmah) - 17.2 minutes
Bless (all) - 16.3 minutes
Invisibility Purge (self) - 16.4 minutes
True Seeing (Syr) - 16.5 minutes
Spell Resistance (Syr) - 16.6 minutes
Spell Resistance (Mac) - 16.7 minutes
Summon Monster VII - 2 rounds
Daylight - 189.9 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command, Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Corvis Zurvich AC:30 HP:100/130  d20+8=21 ;
Tuesday April 6th, 2010 11:02:14 PM

Corvis frowns as he is blinded and wonders how by the nubbens he is suppose to fight now. He had no idea where the enemy is besides trying to use his hearing to navigate. He grips his swords as he does try to listen and hear where a enemy is, speaking up, "Umm if someone has a minute then I'll help but need to know where the heck a enemy is."

Pearl of Sirines
Bless
Con-5
Blind
Spot:21

Syr Ac 32/31 HP 207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message 
Wednesday April 7th, 2010 12:18:04 AM

(OOC: Syr laughs at Corvis, "Hey Stevie Wonder, try opening your eyes, Belkior cast a daylight spell!" )

*grin*

Mac AC:29, HP:111/121, poisoned, -5... no, -4 Con 
Wednesday April 7th, 2010 3:31:44 AM

OOC: Mea Culpa - I didn't note Belkior's Daylight spell going off either. Knowing Mac could see would have significantly changed my last post. Also, are either of the Dispel effects subject to SR?

Sorry, Dispel Magic is not subject to Spell Resitance. --Al

Small Sahaugin Grigory 
Wednesday April 7th, 2010 4:25:09 AM

OOC: Did everyone use Darkvision potions? Or did Grigory cast his 6 Darkvision spells?
I know I have marked them off, so I would hate to think the potions have been wasted. Perhaps this would have affected the Dispel Magic, but that is in the past, so let's not worry about it.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+18=26 ; d20+14=22 ; d20+14=16 ; d20+14=34 ; d20+14=17 ; d20+14=18 ; d20+14=28 ; d20+14=20 ; d20+14=23 ;
Wednesday April 7th, 2010 1:04:39 PM

Jass is chagrined that he forgot about Belkior's Invisibility Purge, and that if he had only waited another second, he would be able to see and so not doubly waste an opportunity.

"Let's see how visible giant dwarves do against a little human magic", he says, and casts a Targeted Dispel Magic against Syr's opponent.

...Actions
Cast Targeted Dispel Magic at giant dwarf. (dispel check against each ongoing spell currently in effect on the creature)
Spell Resistance - 26
Dispel Rolls - 22, 16, 34, 17, 18, 28, 20, 23 (lousy rolls)

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/1/1/1/2/0 Used


Syr Ac 32/31 HP 207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+20=21 ; d20+20=33 ; d20+20=34 ; d20+20=26 ; d20+20=36 ; d20+15=24 ; d20+20=39 ; 2d6+9=17 ; 2d6+9=17 ; 2d6+9=15 ; d6=6 ; 2d6+9=16 ; d6=5 ;
Wednesday April 7th, 2010 5:25:52 PM

Syr takes a quick glance behind him to the drow and frowns briefly as it disappears from view? (OOC: off the map? His actions might be different) He looks at the chain in annoyance as it connects and scrapes across his skin. "Hey, you two minotaurs coming or what?"

Shrugging, he then aims several kicks at the dwarf's head. (OOC: Sorry for the extra attacks, some wierd lag Attack nat 1, 33,34,26,31 damage 17,17,15+6ice,16+5fire for the last 4 attacks)

Yes. The drow went around the outcropping of rock that pokes out at CH30, and, from there, out of sight.

Feel free to change your move up until post time tonight. --Al


Mac AC:33, HP:111/121, poisoned, -5... no, -4 Con  d20+21=28 ; 3d6+19=26 ;
Wednesday April 7th, 2010 7:37:04 PM

While the chance presents itself...

Mac steps up, (declare Dodge vs the Dwarf, Mobility, Combat Reflexes(5) and Haste for AC:38 moving in) moving 60' from CA46 to CD35 (Drawing and AoO) and attacks the Dwarf at CG33, hitting AC:28 for 26 damage.

AoOs: (max=7) d20+21 | 3d6+19 [19+/x3]
Feats: Endurance, Dodge, Mobility*, Comb.Exp. (5/5), Comb.Refl. (7)*, Spr.Att., Pow.Att. (0/14), Whirl.Att., Run
Effects: Pearl of the Sirines, Protection from Evil(Belkior), Spell Resistance(Belkior), Bless(Belkior), Haste(Jass)

Small Sahaugin Grigory 
Wednesday April 7th, 2010 7:52:31 PM

AC 32/16/28, hp 70, SR 18

Grigory decides it is time to move, and so he casts Shield upon himself and scampers to the relative safety of CC 38, remaining out of sight from those to the north.

Move: to CC 38

Action: Cast Shield.

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic, Chain Lightning (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast


Giants Fall / Round 23 - DMAl  d20+22=25 ; d20+9=11 ; d20+9=20 ; d20+9=19 ; d20+10=12 ; d20+10=17 ; d20+10=14 ;
Wednesday April 7th, 2010 8:54:35 PM


Belkior moves just into the range of the giant dwarf's chain and boldly casts a healing spell on Syr. Behind him, the halfling hears something break from the water. It is his summoned sea cat come to attack his enemies. But will the creature arrive in time to do any good?

Corvis in the waters just off of this barracks cavern becomes confused by the brief moment of darkness before Belkior cast his Daylight spell.

Jass casts his own Dispel on the giant gray dwarf. The dwarf slows down, but he retains his size. (Lost Haste; Retains Enlarge Person.)

Syr sticks to the basics. With fist and feet, he pounds the giant dwarf, each blow landing solidly.

Mac rushes back out of the water and in on the giant gray dwarf. The spiked chain whistles toward the minotaur as he approaches. But, surprisingly agile for his size, Mac easily dodges the blow and lands one of his own. The axe falls, and the dwarf topples, unable to stand against the powerful combination of Syr and Mac.

Grigory rises out of the water and heads onto land, He casts a protective spell and then heads to the safety of a niche in the wall.

++++++++++++++++++++++++++++++++++++++++++++++++

From where he's come to attack the gray dwarf, Mac can see the kuo-toans lined up in the next chamber in the dim light beyond Belkior's Daylight. They raise their crossbows and begin firing.

Hit Syr AC11, AC20
Ht Mac AC19, AC12, AC17, AC14

Crossbow bolts whistle through the air and shatter on the rock walls behind both Syr and Mac. But not a single one touches either of the heroes.

Then the Drow flies out from behind the outcropping of rock. He floats directly in the middle of the passage between this chamber and the next. And he casts a spell. A Forcecage suddenly springs up around Belkior, Syr and Mac. Twenty feet by twenty feet by twenty feet, the crisscrossing translucent bars of force trap all three of the Crimson Shields inside.

Through the bars, Syr can see the shadowy snack again casting another spell. Now that he his here, Grigory too sees a magic aura coming from the shadowy snake. His eyes see nothing in the rocks on the west wall in the next room thirty feet up in the air, but there is definitely an aura there.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Sea cat 2
Sea cat 1 -2 INT (Unconscious)
Corvis -5 CON (-30hp)
Mac -4 CON (-28hp)
Jass -3 CON (-28hp)

1 - 10
2 - 25
3 - 11
4 - 31
5 - 74
6 - 34
7 - 68
8 - 66
9 - 64
10 - 50
DR - Full; SR25; Mirror Image
DU - 91-17-17-21-21-28 - Down

Map North
Map South

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Small Sahaugin Grigory 
Wednesday April 7th, 2010 9:44:53 PM

"Jass, can you Disintegrate that cage for them? I'll get that Drow..."

Corvis Zurvich AC:30 HP:100/130 
Wednesday April 7th, 2010 10:48:39 PM

orvis plans to move out of the water to try and help his friends out, for now figuring he will work with the weapons in hand rather try his darts.

Pearl of sirins
Bless
Con-5
(Corvis will most likely move to be near Brahmah. inless there is a enmy closer. *sorry, computer is being a jerk about loading the map*)

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight  d20+19=37 ; d20+19=33 ; d20+19=39 ; d20+19=22 ; d20+19=30 ; d20+19=29 ; d20+19=32 ; d20+19=30 ; d20+19=24 ; d20+19=37 ; d20+19=30 ;
Wednesday April 7th, 2010 11:08:44 PM

The halfling cleric advances, trusting that the Forcecage will cover him and not simply keep him confined. Once he is closer to the kuo-toans and the drow, Belkior prepares and casts a Greater Dispel Magic spell targeted so as to catch both the drow and the kuo-toans behind him.

Actions
Move - to CD 34
Standard - cast Greater Dispel Magic, centred at intersection of CI 24 and CJ 25

Dispel Rolls - 37 (probably takes highest spell off drow or, if I have a choice, Mirror Image), 33, 39, 22, 30, 29, 32, 30, 24, 37, 30 (Belkior is effectively caster level 19)

Celestial Sea Cat
Size/Type: Large Magical Beast
HD: 6d10+18 (51 hp)
Speed: 10 ft, Swim 40 ft
AC: 18 (-1 size, +1 Dex, +8 natural), Touch 10, Flat 17
BAB: +6
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space / Reach: 10 ft / 5 ft
Special Attack: Rend 2d6+6, Smite Evil
Special Qualities: Darkvision 60 ft, hold breath, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 5, Spell resistance 11
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will

Active Effects
Bead of Karma - 6.4 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.5 minutes
Tongues (self) - 186.6 minutes
Freedom of Movement (self) - 186.7 minutes
Protection from Evil (Jass) - 16.8 minutes
Protection from Evil (Grigory) - 16.9 minutes
Protection from Evil (Mac) - 17 minutes
Protection from Evil (Brahmah) - 17.1 minutes
Bless (all) - 16.2 minutes
Invisibility Purge (self) - 16.3 minutes
True Seeing (Syr) - 16.4 minutes
Spell Resistance (Syr) - 16.5 minutes
Spell Resistance (Mac) - 16.6 minutes
Summon Monster VII - 1 rounds
Daylight - 189.8 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command, Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic*(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Syr Ac 32/31 HP 207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+20=24 ; d20+17=35 ; 2d6+9=16 ; d6=1 ;
Thursday April 8th, 2010 12:56:46 AM

Syr nods his thanks to the halfling as he once again proves his value to the group. He tentatively tests the edge of the cage before advancing on the Drow. Narrowing his eyes, he spots the true drow from the fake images and charges in with a grasping hand. Reaching out he grasps the mage's arm (touch attack 26) and tries to pull him in closer, (grapple check 35, damage 16+1).

Small Sahaugin Grigory  14d6=62 ; d20+16=17 ;
Thursday April 8th, 2010 6:03:49 AM

AC 32/16/28, hp 70, SR 18

Move: north
Ready Action: Grigory waits till the he can safely move north to see into the next room. When he can see enough targets he casts Chain Lightning, with the primary bolt targeting the biggest threat.
Chain Lightning: 63 points of electrical damage for primary target, 31 points for 14 secondary arcs. Reflex Save DC 25 for half damage.
Spell Resistance Check: 17

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic, Chain Lightning (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.

* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Thursday April 8th, 2010 6:31:54 AM

Thinking to the Forcecage is a bad thing and his position unsound, Brahmah moves out of view of the drow and creatures, to CO36.

OOC: As for the will save, I thought we were asked to make them... my bad.

Active: Darkvision, Pearl of the Sirines, Haste, Detect S&P

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom, Bear's Endurance, Freedom of Movement


Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+12=27 ;
Thursday April 8th, 2010 8:32:18 AM

ooc: won't post Fri - Sun; going to be at a training exercise.

Jass zips forward past the fallen giant dwarf ("Not just a moron, but an oxymoron!", laughs the sorcerer), and then turns to Disintegrate the north wall of the Forcecage.

...Actions
Move to CI,31
cast Disintegrate on CE,33 / CF,34 AC 27, opens 10' square section of Forcecage

ooc: Assuming that Syr couldn't perform his action until free of the forcecage, that his action is actually afters Jass' instead of before.)

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/1/1/1/2/0 Used


Mac AC:28*, HP:111/121, poisoned, -4 Con  d20+19=23 ; d8+6=9 ;
Thursday April 8th, 2010 9:31:13 AM

*+Cover and ProtFromEvil
OOC: Ta DMAl - had to ask. Just took a look at the map - the force cage is 25' long on a side that lets it take in both Syr and Belkior... should one of them not have been captured?

Mac looks at the cage, the new opening "Thanks!" and the opponents arraying themselves over there. Having been given a nice piece of cover (the force cage) Mac drops his axe, draws his bow and knocks and looses one of the elven arrows at No.11 (AC:23 for 9 damage).

AoOs: (max=7) d20+16 (Horns)| d8+8 [20/x2]
Feats: Endurance, Dodge, Mobility*, Comb.Exp. (5/5), Comb.Refl. (7)*, Spr.Att., Pow.Att. (0/14), Whirl.Att., Run
Effects: Pearl of the Sirines, Protection from Evil(Belkior), Spell Resistance(Belkior), Bless(Belkior), Haste(Jass)

Crap. You're right. And I counted those squares several times too and thought it was right. Fortunately, it doesn't much matter given the subsequent actions in the game. --Al

Aaaaiiiiiii! Death to the Unbelievers! / Round 24 - DMAl  d20+11=22 ; d20+11=14 ; d20+11=16 ; d20+11=28 ; d20+11=25 ; d20+11=26 ; d20+11=24 ; d20+11=24 ; d20+11=13 ;
Thursday April 8th, 2010 8:23:12 PM


Belkior casts a Dispel that catches the drow and all of the kuo-toa in its area. The kuo-toa all slow down. The drow and his six images all float gently to the ground. The four kuo-toans who had not been exposed to Belkior's Daylight spell are now blinded. The Sea Cat rushes up and around the Forcecage, just in time, it seems, for its time on this plane to expire. It stands facing Belkior's enemies in the opening between the two caverns, then it disappears.

Syr waits within the boundaries of the Forcecage, unable to leave. Yet.

Grigory sets off a chain lightning spell from right where he's standing. It's clear that the drow mage is the biggest threat, and the ball of chain lightning streaks across the cavern. The lightning crackles around the drow, but his natural resistance to magic leaves him untouched. The electricity arcs outward enveloping all of the Kuo-toa except one who is far enough away to avoid the electric charge. The Kuo-toa seem partially resistant to the electricity. Three have the reflexes to avoid complete damage. When the flares die down, one lies in a smoking heap and another is very near death.

Brahmah moves out of the line of fire

Corvis, coming out of the water, joins Brahmah.

Jass moves to a place of cover, and from there disintegrates a ten foot hole in the Forcecage.

Syr comes flying out of the hole that Jass made. The monk seizes the drow mage, pulling him into a grapple. Directly to the north, Syr can see a door into another room. Through the door he sees what appears to be part of a table.

Mac drops his axe and whips out his bow. He fires a shot barely missing one of the kuo-toa.

++++++++++++++++++++++++++++++++++++++++++++++++

The drow mage glares at Syr with cold pink eyes. He says nothing. He makes no move. But ... suddenly he is gone. Syr cannot see him. He cannot feel him. He is simply gone.

One of the remaining eight kuo-toa screams out a war cry. Jass and Grigory understand the words as 'Death to the unbelievers!' They all drop their crossbows and ready shields. The ones blinded by Belkior's Daylight draw shortspears. The four who were previously exposed move in on Syr, drawing shortspears too as they go. The shortspears also seem to have the same dark poison on their tips as the crossbow bolts did.

Up in the niche, Syr sees the shadow snake cast another spell. He cannot, however, see any visible effect.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -5 CON (-30hp)
Mac -4 CON (-28hp)
Jass -3 CON (-28hp)

(All Kuo-Toa are AC27 w/Shields)
1 - 10-21/Dead
3 - 11
4 - 31-21
5 - 74-21
6 - 34-6
7 - 68-6
8 - 66--6
9 - 64-21
10 - 50-21
DR - -17; Touch AC11; SR25; Mirror Image

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Corvis Zurvich AC:30 HP:100/130 
Thursday April 8th, 2010 11:07:48 PM

Corvos knows he needs to get into this or there is more chance that there will be some casulaties so he will begin to move towards where the enemies await, speaking over to Syr, "If the enemy is going to come after us then we should stick alittle more together here." Corvirs plans to move as far as he can move towards the enemies, wanting to help out.

Pearl of sirins
Bless
Con-5

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight  d20+21=37 ; d20+19=28 ;
Thursday April 8th, 2010 11:09:20 PM

The halfling cleric moves forward to stand beside Syr. The bright light of his spell shoudl serve to drive off some of the kuo-toans or, at least, impair their combat ability. And his other magics should reveal the invisible creatures that Syr has indicated are lurking nearby.

Once he is in position, Belkior casts a spell and commands any creatures that speak Undercommon.

Actions
Move - to CH 28
Standard - cast Greater Command, command = Halt, 19 creatures, 19 rounds, Will = DC 23
Concentration = 37 (to avoid AoO)
Caster Level Check = 28 (19th level for this purpose)

Active Effects
Bead of Karma - 6.3 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.4 minutes
Tongues (self) - 186.5 minutes
Freedom of Movement (self) - 186.6 minutes
Protection from Evil (Jass) - 16.7 minutes
Protection from Evil (Grigory) - 16.8 minutes
Protection from Evil (Mac) - 16.9 minutes
Protection from Evil (Brahmah) - 17 minutes
Bless (all) - 16.1 minutes
Invisibility Purge (self) - 16.2 minutes
True Seeing (Syr) - 16.3 minutes
Spell Resistance (Syr) - 16.4 minutes
Spell Resistance (Mac) - 16.5 minutes
Daylight - 189.7 minutes
Greater Command = 19 rounds

pell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic*(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Small Sahaugin Grigory  d20+14=19 ; d20+14=27 ; d20+14=34 ; d20+14=16 ; d20+14=19 ; d20+14=20 ;
Friday April 9th, 2010 7:53:52 AM

AC 32/16/28, hp 70, SR 18

Certain that those with blades are best suited to dice and slice` Grigory scampers around the Forcecage to stand next to Jass. He says to Jass,
"There's a strange aura up high, up the back. I'm going to do something about it. Wish me luck"

Move: west across the Forcecage then north to CH31 (60' in total, 30' land speed plus Haste)
Action: Cast Greater Dispel Magic (area dispel) at the auras 30' above the ground.
Rolled 6 Dispel checks: 19, 27, 34 (nat 20), 16, 19, 20 (d20+14 if more needed)

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic,* Chain Lightning* (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Friday April 9th, 2010 9:26:39 AM

(OOC: Are there plants of any sort in this portion of the cavern??)

Brahmah casts Owl's Wisdom on himself, assuming the drow has some sort of nasty spell waiting for them.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Owl's Wisdom

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement

Sorry, no plants here in the barracks caverns. --Al



Syr Ac 32/31 HP 207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20=15 ; d20+20=26 ; d3=1 ; d20+20=32 ; d20+20=32 ; d20+15=18 ; 2d6+9=17 ; d6=3 ; 2d6+9=19 ; 2d6+9=19 ; 2d6+9=12 ; d6=1 ; 2d6+9=21 ; d6=1 ;
Friday April 9th, 2010 5:50:22 PM

The elf looks around tentatively, unsure when or if the other Shields will be coming to his aid. Then the jumps in the air as he hears Belkior's booming command and pauses. He looks closely at those around him and then closes in on the 1st he sees not affected by the spell (CH28-5, CH27-10, or CF27 if all affected then he attacks 5 anyway). Attack 30,26,32,32,18 Damage 17+3(shock),19,19,12+1(ice),21+1(fire)

Mac AC:32, HP:111/121, poisoned, -4 Con 
Friday April 9th, 2010 6:53:32 PM

OOC: Well, springing forward and bringing Syr back is no longer an option :)

Mac grabs his axe and moves up in support of Syr and Belkior. (Position: CF29)

AoOs: (max=7) d20+23 (Axe)| 3d6+19 [19-20/x3]
Feats: Endurance, Dodge, Mobility*, Comb.Exp. (5/5)*, Comb.Refl. (7)*, Spr.Att., Pow.Att. (0/14), Whirl.Att., Run
Effects: Pearl of the Sirines, Protection from Evil(Belkior), Spell Resistance(Belkior), Bless(Belkior), Haste(Jass)


Even in Small Numbers / Round 25 - DMAl  d20+10=20 ; d20+10=16 ; d20+10=29 ; d20+10=27 ; d20+10=25 ; d20+10=15 ; d20+10=29 ; d20+10=14 ; d20+9=20 ; d20+10=18 ; d20+17=34 ; d20+17=35 ; d20+17=27 ; d6+3=6 ; d6+3=5 ; d6=1 ; d6=6 ;
Friday April 9th, 2010 8:40:22 PM


Corvis moves up to join Syr. The rogue sees the second chamber and the eight kuo-toa before them, all armed with shields and shortspears.

Belkior too moves up next to Syr, right up almost to the shield of one of the Kuo-toans. He casts a spell of command and sees four of the eight Kuo-toa suddenly halt. The others move in to attack. (Held: 3, 4, 8, 10)

Grigory zips around the Forcecage to the place at which he can use the outcropping of rock for cover. He peeks around the corner before sending a spell up at the five auras that he sees in the niche 30ft above the ground on the west wall. He has the satisfaction of seeing three of the faint auras wink out. The two moderate ones remain.

Brahmah casts a spell of enhancement in preparation for dire happenings.

Syr attacks the kuo-toa nearest Belkior. Three of the monk's five blows hit, and the amphibious man slips to the floor, unable to cling to consciousness.

Mac, grabs up his axe and leaves the Forcecage, ready to backup Syr, Belkior and Corvis. (Note: You have a great axe in one hand and a bow in the other. You have to drop one to use the other.)

++++++++++++++++++++++++++++++++++++++++++++++++

6 Hit Corvis AC34, Damage 6hp, (Fort Save vs DC24 or take 1 CON Damage)
7 Hit Syr AC35, Damage 5hp, (Fort Save vs DC24 or take 6 CON Damage)
9 Hit Syr AC27

Only three Kuo-toa remain standing and free of will. Without hesitation, they move in for the attack. The hate of the fanatic is in their eyes. Two spear tips pierce the flesh of Corvis and Syr. The injury from the spears themselves is slight. But both heroes feel the poison spreading through their blood. The color of their flesh grays. They feel the vitality drain from their bodies.

Up in the niche, Syr observes no movement from the smokey snake. But he, and the other Shields hear the words of an incantation being executed elsewhere in the cavern. (Spellcraft vs DC21 to identify the spell as Highlight to display spoiler: {Summon Monster VI}.)

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -5 CON (-30hp) +1 CON Damage?
Mac -4 CON (-28hp)
Jass -3 CON (-28hp)
Syr - 6 CON Damage?

(All Kuo-Toa are AC27 w/Shields)
3 - 11 /Held
4 - 31-21 /Held
5 - 74-21-17-19-19 /Unconscious
6 - 34-6
7 - 68-6
8 - 66--6 /Held
9 - 64-21
10 - 50-21 /Held
DR - -17; Touch AC11; SR25; Mirror Image

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:32, HP:111/121(149), poisoned, -4 Con 
Saturday April 10th, 2010 6:29:42 PM

Mac drops his bow (in CG29), and to Corvis asks, "Can you get to the other side of these guys (generally indicating 6 & 3)? I need to step up here..."

Total actions:None (two free actions)

More to come...

Syr Ac 32/31 HP 202/207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+20=40 ; d20+20=33 ; d20+20=23 ; d20+20=32 ; d20+20=32 ; d20+15=25 ; 2d6+9=14 ; d6=3 ; 2d6+9=18 ; 2d6+9=20 ; d6=6 ;
Sunday April 11th, 2010 2:04:42 AM

Syr's monk training allows him to easily fend off the poison (nat 20). He glares at the offending creature before sliding to the right (CI 27) to give those room behind him and attacking again. (Attack #9 33,23,32,32,25 Damage 14+3(shock)+stunning fist Fortitude save DC 19, 18 pts, 20+6(ice)= 61 pts)

Even in Small Numbers / Round 25 - DMAl 
Sunday April 11th, 2010 10:44:29 AM


OoC:

After consultation with the Rules Board, I have made the following change. Please note:

Up in the niche, Syr observes no movement from the smokey snake. But he, and the other Shields hear the words of an incantation being executed elsewhere in the cavern. (Spellcraft vs DC21 to identify the spell as Highlight to display spoiler: {Summon Monster VI}.)

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+20=35 ; 10d6=48 ; d20+18=33 ;
Sunday April 11th, 2010 6:49:23 PM

Jass listens and identifies a spell being cast.. "there's something summoning up some monsters!" he warns the Crimson Shields.

Flying around his protection, Jass sees the smokey snake that Syr told them about earlier by light of Belkior's spell. "Maybe it needs to think of some defensive spells", just to hear himself talk. Jass nods. He's got a nice voice, too.

A few words and passes causes the snakey opponent some discomfort as it has to fight off the effects of a lightning bolt. "Did I disrupt your casting there, Smokey?"

...Actions
Move to CH,29
cast Lightning Bolt: 48 damage; Reflex DC 20 for 24 (half)
Spell Penetration if required: 33

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/1/1/3/0 Used

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr  d20+12=27 ; d20+19=37 ; d20+19=22 ; d20+21=28 ;
Sunday April 11th, 2010 9:48:49 PM

The halfling cleric hears the spell being cast from around the corner of the cavern, presumably ahead of the Shields.
Spellcraft = 27

"Stick close to me and you won't have to worry about whatever is being called!," Belkior calls to his companions.

The halfling cleric casts a spell to aid his companions and hinder their opponents, then slides back to make room for Mac.

Actions
Standard - cast Prayer (no save)
Concentration = 28 (to avoid AoO)
Caster Level Check = 37 (19th level for this purpose), 22
Free - 5 ft step to CH 29

Active Effects
Bead of Karma - 6.2 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 19 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.3 minutes
Tongues (self) - 186.4 minutes
Freedom of Movement (self) - 186.5 minutes
Protection from Evil (Jass) - 16.6 minutes
Protection from Evil (Grigory) - 16.7 minutes
Protection from Evil (Mac) - 16.8 minutes
Protection from Evil (Brahmah) - 16.9 minutes
Bless (all) - 16 minutes
Invisibility Purge (self) - 16.1 minutes
True Seeing (Syr) - 16.2 minutes
Spell Resistance (Syr) - 16.3 minutes
Spell Resistance (Mac) - 16.4 minutes
Daylight - 189.6 minutes
Greater Command = 18 rounds
Prayer = 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic*(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Mac - OOC 
Monday April 12th, 2010 3:00:57 AM

Belkior has just stepped on Jass' toes. :) ...or on what passes for toes on a Sahaugin.

Small Sahaugin Grigory 
Monday April 12th, 2010 3:21:59 AM

Satisfied that the swordsmen are apt at their swordplay, Grigory sticks his head around the corner to keep an eye on things.

Magic Performed Out of Sight / Round 26 - DMAl  d20+6=11 ; d20+17=32 ; d20+17=18 ; d20+16=27 ; d6=5 ; d20+12=16 ; d20+7=10 ; d20+12=30 ; d20+7=8 ; d6+3=7 ; d20+10=12 ; d20+10=23 ; d20+10=14 ; d20+10=25 ; d20+17=24 ; d20+12=15 ; d20+7=13 ; d20+17=23 ; d20+9=25 ;
Monday April 12th, 2010 9:21:32 PM


Mac drops his bow and prepares to move in, asking Corvis if he'll move aside.

Syr moves, obligingly, before launching an attack at another Kuo-toa. Three solid punches strike, bone crunching blows with a flare of white frost. The Kuo-toa falls like a sack of grain. Surely, this one is dead.

Jass identifies the spell being cast merely from the sound of it. He flies around the outcropping of rock and spies the dark snake being in the niche above. The sound of casting isn't coming from that direction, but Jass sends a bolt that way just in case. The creature takes the full brunt of the electricity. Yet, for some reason, it doesn't appear to react with as much of a satisfying painful writhing, as though it's actions had been Halted.

Belkior too recognizes the spell, and alerts the other Shields to stay near him, knowing that no summoned creature can easily penetrate the barrier of his Magic Circle. He says a Prayer to Alemi and then steps back underneath Jass.

Grigory pokes his head around the corner. He now sees the creature up in the niche as revealed by Belkior's Invisibility Purge. It is a snake-like being, dark, smoky and ethereal.

Corvis fights against the poison that surges through his blood. The rogue staves it off, but the effort costs him. He seems to stand, unmoving, heedless of all around him. (I rolled Fortitued for Corvis. Saved with a 27 vs DC24.)

++++++++++++++++++++++++++++++++++++++++++++++++

6 Hit Corvis AC32, AC16, AC10 Damage 7hp, (Fort Save vs DC24 or take 5 CON Damage)
7 Hit Syr AC18, AC30, AC8

The two remaining kuo-toa stab wildly at Syr and Corvis. The rogue's inaction costs him, as the kuo-toa drives home again . Again Corvis feels the flood of poison. This time, the poison is strong. Will he be able to fight it off again?

The remaining kuo-toa strain against Belkior's spell of Command. Two break free and attack Syr. Neither of them manage to pierce the Hand's defenses.

10 Hit Syr AC24, AC15, AC13
4 Hit Syr AC23

The snake in his niche in the wall breaks free of Belkior's spell too. It casts a spell and begins blinking in and out of the Wold. It pulls back out of sight, into its niche.

From around the outcropping, the chanting stops. A figure appears ahead, coming forward from out of the dim light and into Belkior's Daylight spell. It is humanoid in form, but wrapped in spiked chains that drip blood from the wounds that they make on his body. The face within the chains wears a broad grin. Or, is it simply that the sides of its mouth have been slit at both sides?

Chanting from around the outcropping begins again. All of the Shields can see a mist rising out of the ground, half of which is hidden by the outcropping of rock. (Spellcraft vs DC16 to identify the spell as Highlight to display spoiler: {Obscuring Mist}.)

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -5 CON (-30hp) +1 CON Damage?
Mac -4 CON (-28hp)
Jass -3 CON (-28hp)
Syr - 6 CON Damage?

(All Kuo-Toa are AC27 w/Shields)
3 - 11 /Held
4 - 31-21
5 - 74-21-17-19-19 /Unconscious
6 - 34-6
7 - 68-6
8 - 66--6 /Held
9 - 64-21-14-18-26 /Dead
10 - 50-21
DR - -17; Touch AC11; SR25; Mirror Image
NA -48; Blink

Map
** Belkior is underneath Jass **

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr  d20+5=19 ; d20+21=24 ; d20+19=28 ; d20+19=29 ; d20+19=24 ;
Monday April 12th, 2010 9:58:45 PM

The halfling cleric recognizes the monster summoned by, he presumes, the drow wizard that has retreated around the corner.

"It's a chain devil ... my spells won't offer protection against its chains. But I might be able to do somethign about that!", cries Belkior.

Since he cannot cast where he is standing beneath Jass, the halfling has to move. Taking a chance, Belkior moves through the gap in the opponent's line, allowing the kuo-toans to attack him. When he reaches the opposite corner of the room, the Paragon casts a spell to remove the summoned creature and any annoying spells in the far part of the room.

Actions
Move - from CH29 - CH28 - CG27 - CF26 (allowing AoO from #6 and #10) - CG25 (allowing AoO from #6, if able)
Standard - cast Greater Dispel Magic, centred at CL19-CM20, Concentration = 24 (avoids AoO)

Caster Level checks = 28 (sufficient to dispel summoned devil if drow has caster level of 17, or less), 29 (sufficient to get rid of most of Obscuring Mist), 24 (Belkior is CL 19 for this)

Active Effects
Bead of Karma - 6.1 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 19 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.2 minutes
Tongues (self) - 186.3 minutes
Freedom of Movement (self) - 186.4 minutes
Protection from Evil (Jass) - 16.5 minutes
Protection from Evil (Grigory) - 16.6 minutes
Protection from Evil (Mac) - 16.7 minutes
Protection from Evil (Brahmah) - 16.8 minutes
Bless (all) - 15.9 minutes
Invisibility Purge (self) - 16. minutes
True Seeing (Syr) - 16.1 minutes
Spell Resistance (Syr) - 16.2 minutes
Spell Resistance (Mac) - 16.3 minutes
Daylight - 189.5 minutes
Greater Command = 17 rounds
Prayer = 18 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Corvis Zurvich AC:30 HP:93/130  d20+16=22 ; d20+24=29 ; d20+19=35 ; d20+14=30 ; d20+23=43 ; d20+23=35 ; d20+18=28 ; d8+12=20 ; d8+12=20 ; d8+12=18 ; d6+11=16 ; d6+11=17 ; d6+11=16 ;
Monday April 12th, 2010 11:40:14 PM

Corvis feels the weapon hit him and is unable to resist the extra hit to his vitality either. Frowning he does the only thing he can do really for now and strikes back at the enemy attacking him.

(Can hit AC:22/29/35 Damage:miss/20/18 Can hit AC:42(crit:35)/28 Damage:16(crit:17)/16)

(Fort save:22 Fail)

Pearl of sirins
Bless
Con-10 (failed save)

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+18=19 ; d20+12=21 ; d20+12=30 ; d20+12=16 ; 4d6=13 ; 4d6=18 ; 4d6=12 ;
Monday April 12th, 2010 11:40:14 PM

"I think I've been going at this fight wrong", says Jass with a surprising degree of insight. "I can't get at their casters, and our warriors can't get past the ever renewing summoned help. So I should shoot the kua-toans and let the elves and minotaurs take care of the spellcasters!"

And with his thought, Jass directs three Scorching Rays to each strike a different kua-toan.

...Actions
Cast Scorching Ray
Spell Penetration if required: 19
#6 - touch AC 21 13 Damage
#3 - touch AC 30 18 Damage
#10- Touch AC 16 12 Damage

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/1/1/3/0 Used

Small Sahaugin Grigory  d20=19 ; d20+2=22 ;
Tuesday April 13th, 2010 1:25:50 AM

"What, ho! Good show chaps. Corvis looks a little pale, but otherwise this is quite enjoyable."
Grigory retains his safe position, glancing back towards the water now and then, just in case.
Spot 19
Listen 22 (nat 20)


Mac AC:32(T:22, F:26, +1vs[9?](Dodge), +2vs Evil, +4(Mobility)) HP:111/121 (8]X (-4 Con)  d20+25=41 ; 3d6+20=24 ;
Tuesday April 13th, 2010 2:11:51 AM

"Jass... don't say... not another word!"

Mac moves 10' through Corvis' space to end at CG27, drawing AoOs from 6 (and 3, 10 & 9 assuming their spears give reach). He swings at the first of the group (6, 3, 10, 9, 4, or 7) still standing, hitting AC:41 | 24dam.
- - - - -
AoOs:(7) d20+25 | 3d6+20 [19+/x3]
Feats: End., Dodge, Mob., CE (4/5), CR (7)*, SA , PA (0/14), WA , Run
Effects: Pearl of the Sirines, Protection from Evil(Belkior), Spell Resistance(Belkior), Bless(Belkior), Haste(Jass), Prayer(Belkior)


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Tuesday April 13th, 2010 6:40:09 AM

Brahmah moves in beside Mac at CD29 to watch the groups back.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement


Syr Ac 32/31 HP 202/207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+20=25 ; d20+17=26 ; 2d6+9=14 ; d6=4 ;
Tuesday April 13th, 2010 11:36:16 AM

(Syr made his poison save last round with a natural 20). The elf hears Jass' words and agrees, "Since I'm one of the few with flight, I'll go snake hunting. Brahmah and Mac, can you go after the devil. Every time I punched one before, I came back bloodied." Risking the additional attacks, he rises above the Kuo-Toans and makes a line straight for the large serpent on the ledge. He glances to his right and informs his companions of what he sees. When he arrives adjacent to the snake, he breathes a short prayer to Domi, that this mage won't just disappear and attacks. Once again, he reaches out to grasp the larger figure Touch Attack 25, Grapple check 26 Damage 14+4ice=18)

(OOC: I'm being summoned to the Big Easy. I may be able to post on Thursday but I'm not sure so can someone plan on covering? If I can post, I'll make it Thursday night after Al)

Caught? / Round 27 - DMAl  d20+17=30 ; d20+17=20 ; d6+3=7 ; d6=1 ; d20+17=29 ; d20+17=33 ; d6+3=6 ; d6=2 ; d100=8 ; d20+10=30 ; d20+17=23 ; d20+17=29 ; d20+12=25 ; d20+7=21 ; d20+17=34 ; d20+12=27 ; d20+7=22 ; d6+3=9 ; d6+3=9 ; d6=3 ; d6=5 ;
Tuesday April 13th, 2010 7:20:42 PM


Belkior surmises correctly that the creature facing the Shields right now is a Chain Devil. His supposition that this is what the drow mage has been up to is also quite likely.

AoO from 6 Hit AC30, Damage 7hp
AoO from 10 Hit AC20

The halfling is hit once as he moves into position, but the damage from the shortspear is negligible. The poison that has debilitated so many of his fellows tries to take hold, but Belkior's Paragon nature rejects it. Belkior is immune.

Belkior's spell goes off, and the magic keeping the Chain Devil in the Wold ceases. It vanishes, as does the obscuring mist. Revealed now, from what was the center of the mist is the drow mage, now minus his mirror images.

OoC: Apologies for the confusion. Jass is flying 20ft in the air. This is what I meant by "beneath him". If you note, there are small altitude markers next to all characters with height. There is a small number 20 next to Jass.

Corvis attacks the kuo-toa that had just struck him. He hits (6) with both blades five times in all. One strike is critical. The multiple strikes rend deeply into the already wounded body, and the kuo-toa's severed head spins away and rolls across the floor.

Jass fires scorching rays, each one strikes a different target. He has the satisfaction of seeing one fall unconscious from the pain of his burns. One was already dead, decapitated by Corvis. Another still stands. (10)

Grigory remains safely behind the rock outcropping. He neither hears nor sees anything unusual. Unusual, that is, for the middle of a battle between the Crimson Shields and denizens of the Underdark.

Mac moves past Corvis and chops down the only Kuo-toa left standing in the area. It falls dead to the floor with a thud. (Note: You need a full round action to use Whirlwind Attack, and you moved too far for that this round.)

Brahmah moves in to cover the group's flank. Nothing seems to be threatening from that direction.

AoO from 4 Hit AC29
AoO from 7 Hit AC33, Damage 6hp (Fort Save vs DC24 or take 2 CON Damage)

Syr flies up and away from his two current kuo-toan opponents. They both take stabs at him as he rises, and one hits. The damage, again, is minimal, but the poision seeks to take hold in Syr's system as he makes his way to the niche in the wall. Around the corner, Syr finds the large, dark and ethereal snake. Syr rushes forward. He makes a grab for it, but his hand seems to slip through dark nothing as the Snake blinks, at that moment, out of the Wold and into the Gray Lands. (Rolled 50% miss for Blinking.)

++++++++++++++++++++++++++++++++++++++++++++++++

Kuo-Toa 8 Will Save 30 vs DC24
Kuo-toa 8 hit Mac AC23
Kuo-toa 4 hit Mac AC29, AC25, AC21
Kuo-toa 7 hit Mac AC34, AC27, AC22, Damage 9hp, (Fort Save vs DC24 or 3 CON Damage)

The last remaining kuo-toa held by Belkior's spell breaks free and all three remaining cultists converge on Mac. (Mac gets AoO against 8 as he approaches.) Only one shortspear pierces Mac's armor and injects its poison.

Up in the cave-like niche, the dark snake turns its gaze upon Syr. The gaze is Charming. Syr feels the pull of the snake's will. There is no need to fight. It can be a friend. It can be an ally. Cease this struggle. Relax and be at ease with friends. The ideas seem to invade Syr's head. (Will save vs DC19 or be charmed as in the Charm Person spell.)

The drow mage comes more completely out from behind the outcropping of rock and begins a casting. A very Solid Fog rises up to engulf most of the Crimson Shields. It catches the unlucky kuo-toans as well. The bulk of the Shields are trapped, prey to what the drow mage may have in store next. (Speed of 5 feet, regardless of normal speed, and -2 penalty on all melee attack and melee damage rolls. No 5ft steps.)

Note: Grigory is not trapped. There is no Line of Effect around the corner behind which he is hiding. I just couldn't alter the circle object to reflect this.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -4 CON (-28hp) -7 CON?
Jass -3 CON (-28hp)

(All Kuo-Toa are AC27 w/Shields)
3 - 11-18 /Unconscious
4 - 31-21
5 - 74-21-17-19-19-1-1 /Unconscious
6 - 34-6-107-13 /Dead
7 - 68-6
8 - 66-6
9 - 64-21-14-18-26 /Dead
10 - 50-21-12-24 /Dead
DR - -17; Touch AC11; SR25
NA -48-18; Blink

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+14=30 ;
Tuesday April 13th, 2010 8:32:45 PM

"Aw, that's no way to play!", calls Jass, and he removes the Solid Fog with a well-placed Greater Dispel Magic, targeted only on the Solid Fog spell.

"Okay everyone except Mac since I'm not talking to him", and Jass gives a comic pause, "go get the drow!"

...Actions
Cast Greater Dispel Magic Targeted on Solid Fog: 30

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/1/1/4/0 Used

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr  d20+10=24 ;
Tuesday April 13th, 2010 10:18:08 PM

Even though the halfling cleric is unaffected by the spell just cast by the drow wizard, he realizes that not all of his companions are so blessed. So Belkior fumbles out his wand of Dispel Magic so that he is grasping it with the hand that his buckler is strapped to and targets the Solid Fog spell.

Once he has (hopefully) dispelled the hindering magic, Belkior will shift five feet north to get out of the way of his companions.

Actions
Move - draw wand
Standard - activate wand, casting Dispel Magic targetting Solid Fog, level check = 24 (removes CL 14, or lower)
Free - 5 foot step to CF 25

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 1 charge

Active Effects
Bead of Karma - 6. minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 18 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196.1 minutes
Tongues (self) - 186.2 minutes
Freedom of Movement (self) - 186.3 minutes
Protection from Evil (Jass) - 16.4 minutes
Protection from Evil (Grigory) - 16.5 minutes
Protection from Evil (Mac) - 16.6 minutes
Protection from Evil (Brahmah) - 16.7 minutes
Bless (all) - 15.8 minutes
Invisibility Purge (self) - 15.9 minutes
True Seeing (Syr) - 16 minutes
Spell Resistance (Syr) - 16.1 minutes
Spell Resistance (Mac) - 16.2 minutes
Daylight - 189.4 minutes
Greater Command = 16 rounds
Prayer = 17 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac 32/31 HP 202/207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+16=34 ; d20+20=33 ; d20+20=35 ; d20+20=37 ; d20+20=37 ; d20+20=37 ; d20+15=19 ; d100=10 ; d100=61 ; d100=11 ; d100=91 ; d100=19 ; 2d6+10=16 ; d6=6 ; 2d6+10=20 ;
Wednesday April 14th, 2010 12:52:11 AM

Syr shrugs off the poison once again from the spears and blinks for a second dropping his guard as a voice enters his head talking about friends. Enraged, he yells at the snake "STAY OUTTA MY HEAD!!!" and aims a fist at the creature's head to try and stun him. (Attack 35,37,37,37,19 blink miss chance 10,61,11,91,19 Damage 16+6(shock) 20=42. save DC 19 for Stunning Fist) Messaging his friends he tells them, "It only the drow out there and this snake up here that I can see.

Small Sahaugin Grigory 
Wednesday April 14th, 2010 3:48:37 AM

"Good work, Mac. Well done, Syr. Excellent, Belkior. Brilliant, Jass.
"I am beginning to think that I should take a level or two as a Bard."

Grigory feels that there is nothing for him to add to the combat, that is to say, there is not enough disruption for him to cause.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Wednesday April 14th, 2010 5:16:36 AM

"Push through. Break the line!" Brahmah attempts to move through the crowd.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement

Mac  d20+25=36 ; 3d6+20=30 ; d20+12=20 ; d20+10=19 ; d20+25=31 ; 3d6+28=35 ; d20+25=37 ; 3d6+28=44 ; d20+25=44 ; d20+25=42 ; 3d6+28=40 ; 3d6+28=40 ; 3d6+28=37 ;
Wednesday April 14th, 2010 10:00:05 AM

Last Round: AC:32(T:22, F:26, +1vs[9?](Dodge), +2vs Evil) HP:111/121 (8]X (-4 Con)
AoO vs [8] hits AC:36 for 30 damage
Poison Saves:[4] 20 - failed, but no clean hit, [7] 19 - failed (another -5 Con).

New Round: AC:28*(T:22*, F:26*) HP:61/80 ((8]X -9 Con)

The solid fog disappears (thanks to Belkior &/or Jass) and whilst everybody else has been instructed to move forward, Mac can't help but think that the three Kua toans who still insist in jabbing at him with their short-spears, still pose some threat to the unwary. He tries to carve hard into [8]AC:31 for 35, [4]AC:37 for 44, and [7]AC:44[CT:42] for 40+40+37=117 damage.

*Does not include: +1vs[4](Dodge), +2vs Evil, +4 Mobility.
AoOs:(up to 7) d20+25 | 3d6+28 [19+/x3] - DM, please feel free to make these rolls if you so wish.
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Power Attack (4/14), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Deadly Mist / Round 28 - DMAl 
Wednesday April 14th, 2010 8:56:48 PM


Jass dispels the Solid Fog with an ease that seems almost casual. The cloying fog disappears, freeing everyone who was previously trapped within.

Belkior has the same idea. But, just before casting, the fog disappears. (Retain your spell, Belkior.)

Syr throws off the Charming Gaze and lights into the dark snake. Most of his blows seem to go right through the snake, but two blows land, and these are powerful to crush the snake's spine. It falls to the ground, quite dead.

(Keep in mind that the Message spell only goes between Caster and the characters graced with the spell. It does not automatically transfer to everyone connected by the spell. It's only a simple cantrip.)

Grigory continues to watch from the sidelines.

Brahmah calls to push ahead. He attempts to move forward himself, moving ten feet to a place behind Mac. (Note: You don't give me coordinates, I will place you wherever I feel reasonable.)

Having already hit the incoming Kuo-toa pretty hard before, Mac begins a systematic campaign of more hard hitting. The minotaur's axe hews through the amphibians as though they were but thin bladders full of water. One explodes in a spray of blood torn asunder by the double of axe and horn.

++++++++++++++++++++++++++++++++++++++++++++++++

The stone floor of the caverns is awash with Kuo-toan blood, swiftly diluted by the lake water that still drips from the bodies of the Crimson Shields. Up in the niche, Syr stands above the dead body of the dark snake. The only foe that remains standing is the drow mage.

The drow snarls and casts a spell. Another cloud appears within the caves. This cloud is a deadly noxious yellow-green in color. It fills the section of the caves into which it is cast, blocking the drow from view. Even the True Seeing cast upon Syr cannot penetrate the fog. Worse yet, the fetid mist begins rolling across the floor, moving in the direction of the Crimson Shields. (Spellcraft vs DC20 to identify the spell as Highlight to display spoiler: {Cloudkill}.)

The drow cannot now be seen by anyone. But his footsteps can be heard fleeing away across the stone.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

(All Kuo-Toa are AC27 w/Shields)
3 - 11-18-1 /Unconscious
4 - 31-21-44/Dead
5 - 74-21-17-19-19-1-1-1 /Unconscious
7 - 68-6-117 /Dead
8 - 66-6-30-35 /Unconscious
DR - -17; Touch AC11; SR25
NA -48-18-42 /Dead

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr  d20+9=21 ; d20+10=24 ;
Wednesday April 14th, 2010 11:40:38 PM

The halfling cleric sees the approaching cloud of poisonous gas, recognizing it for what it is, and considers how to protect his companions. He has to take a chance, and uses the wand that he has been clutching in his hand.

Regardless of whether he manages to clear the way, Belkior will move through the cloud since he trusts his link to Alemi to protect him.

Actions
Standard - activate wand, casting Dispel Magic targetting Solid Fog, level check = 24 (removes CL 13, or lower)
Move - 60 feet (30 ft + Haste) to CO 19

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 1 charge

Active Effects
Bead of Karma - 5.9 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 17 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 196 minutes
Tongues (self) - 186.1 minutes
Freedom of Movement (self) - 186.2 minutes
Protection from Evil (Jass) - 16.3 minutes
Protection from Evil (Grigory) - 16.4 minutes
Protection from Evil (Mac) - 16.5 minutes
Protection from Evil (Brahmah) - 16.6 minutes
Bless (all) - 15.7 minutes
Invisibility Purge (self) - 15.8 minutes
True Seeing (Syr) - 15.9 minutes
Spell Resistance (Syr) - 16. minutes
Spell Resistance (Mac) - 16.1 minutes
Daylight - 189.3 minutes
Greater Command = 15 rounds
Prayer = 16 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Syr Ac 32/31 HP 202/207 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message 
Thursday April 15th, 2010 10:59:01 AM

Syr calls down to the others, "all good here!"

Flying out of the alcove, he moves to a point where he can see into the north room and look east too. The monk relays all that he sees to the others.

Deadly Mist / Round 27 - DMAl 
Thursday April 15th, 2010 11:06:05 AM


OoC: I order to exit the niche in the wall, Syr, you need to go through the cloud. You may still do this now if you wish. But, to Syr's eye, the cloud is moving in a southwesterly direction and should be out of the way in a matter of seconds. (Not before next round, though.)

So, you can execute the move as you have posted, or you can wait until the cloud moves.

You can change your move before post time tonight. If you do not, I will assume that you are content with moving through the cloud and resolve things along those lines.

Just wanted to make sure that you fully understood the situation.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm)) 
Thursday April 15th, 2010 11:20:28 AM

ooc: I'm assuming from previous DM post that Belkior failed to dispel the noxious cloud? Just asking since it will affect Jass' post.

Deadly Mist / Round 27 - DMAl 
Thursday April 15th, 2010 11:39:53 AM


OoC: You are correct, Jass. In the words of Maxwell Smart: "Missed it by *that* much."

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm))  d20+14=24 ;
Thursday April 15th, 2010 1:14:18 PM

Once again, Jass summons forth his magics to dispel the obscuring fog from the Drow. "You know, this is getting a little rediculous", the sorcerer calls, "How about you give up and make things simpler?"

But this time, the sorcerer's spell fails to cancel the cloud.

"Interesting. That wasn't supposed to happen!"

...Actions
Cast Greater Dispel Magic Targeted on Solid Fog: 24

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/1/1/5/0 Used

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Thursday April 15th, 2010 7:57:54 PM

Brahmah stops as he sees the cloud form. "Is the combat over? That cloud looks familiar, nasty if I remember right."

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement



Small Sahaugin Grigory  d20+23=24 ; d20+10=15 ;
Thursday April 15th, 2010 8:10:56 PM

Recognising the nasty Cloudkill for what it is Grigory is glad to hear Belkior cast Dispel Magic. Hearing Jass then cast the same spell Grigory has a good look at what is going on.
"You do it like this," he says also casting Dispel Magic.
"Hmmm, should take more Greater Dispels with me. Err, sorry guys, we might need to retreat back and around this one."
Grigory moves back and away from the Cloudkill, moving a little south and then east as far as possible.
dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic*, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic,* Chain Lightning* (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast

Mac AC:28(T:18, F:22) HP:52/80 (8]X (-9 Con) 
Thursday April 15th, 2010 8:28:02 PM

"That doesn't look good.", mutters the dark taur at the sight of the new fog. He was about to grab and shoulder his bow, but Grigory is right. "Keep out of its way." Mac strategically redeploys 40' back into the previous cavern and attempts to assess further options.

AoOs:(up to 7) d20+29 | 3d6+20 [19+/x3]
Feats: Endurance, Mobility, Combat Reflexes (7)
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Life Sucking Poison / Round 29 - DMAl 
Thursday April 15th, 2010 9:12:24 PM


Belkior makes use of his wand of dispel magic. The magic of the wand is too weak to send the poisonous cloud away. It continues to roll toward the Crimson Shields. Belkior walks forward, entering the cloud anyway. He knows what it is, and he trusts Alemi to protect him. Sure enough, his Paragon's immunity to poison leaves Belkior untouched, and the halfling steps from the other side of the deadly cloud in time to see the drow mage fleeing to the east.

Syr, unsuspecting of the nature of the cloud, flies out of the niche and into the green fog. He quickly discovers how deadly poisonous the gases really are. (Syr, take 4 CON Damage. Fortitude Save vs DC22 for half.)

Syr flies through the cloud to the other side. From there, still thirty feet above the ground, he, as does Belkior, sees the fleeing drow. With his True Seeing, Syr sees well beyond the drow. In the distances is a stone bridge that spans another stretch of water. What is on the other side of the bridge, however, remains hidden. To the north, Syr can see into a room with a single round table and two beds. The beds are nicer than the standard cots out in the larger room from which the Crimson Shields first emerged from the water. If the drow and the gray dwarf were some of the mercenaries that the Kuo-toa previously mentioned, this may be where they were billetted.

Jass also attempts to dispel the poisonous cloud. Like Belkior, however, he fails by the smallest of margins.

Brahmah stops where he is as the poisonous cloud moves toward him. He asks whether the fight is over or not.

Grigory also tries his hand at stopping the approaching cloud. He too, is very close, but not strong enough. The cloud of poison continues its approach. Grigory, wisely backs away.

Mac backs away as well, to reassess the situation.

++++++++++++++++++++++++++++++++++++++++++++++++

The drow mage appears mildly surprised at the speed with which Belkior has managed to traverse the poisonous cloud. A worried look appears on his dark face when Syr too emerges. This was the elf who had grappled him before. With a quick precise movements and clipped arcane words of power, the drow casts another spell. Another Forcecage springs up around Syr. This one, however, is completely sealed. From what Belkior knows of the spell, Syr likely has no more than ten minutes of air within the sealed cube of force. The halfling also knows that the Forcecage should last much longer than that.

Then the drow turns and continues his flight.

The poisonous cloud continues to roll away from the point at which the drow mage cast it. Like a thing alive it stalks the remaining Crimson Shields. The vapors roll directly up to Corvis and Jass. Both can feel the hairs in the noses curl at the life sucking poison.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

(All Kuo-Toa are AC27 w/Shields)
3 - 11-18-1 /Unconscious
5 - 74-21-17-19-19-1-1-1 /Unconscious
8 - 66-6-30-35 /Unconscious
DR - -17; Touch AC11; SR25

North Map
South Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr  d20+10=18 ; d20+10=27 ; d20+10=21 ;
Thursday April 15th, 2010 11:56:17 PM

The halfling cleric tries once more to dispel the cloud of poison threatening his companions. And, with a heroic effort, he just might have.

Then, recognizing that he could not save Syr and that he and his companions have some time, Belkior dashes forward to put himself between the drow and the bridge. Hopefully the mage isn't holding a weapon. In fact, Belkior tries to study the back of the dark elf's neck as he moves closer just in case this is really some kind of undead or other hidden menace.
Spot = 21

OOC - See Suffocation rules ... Syr has many hours

Actions
Standard - activate wand, casting Dispel Magic targetting Solid Fog, level check = 18, spend Hero Point to re-roll, 27 (removes CL 16, or lower)
Move - 60 feet (30 ft + Haste) to DA 20 (allowing 2 AoO)

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.8 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 16 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.9 minutes
Tongues (self) - 186 minutes
Freedom of Movement (self) - 186.1 minutes
Protection from Evil (Jass) - 16.2 minutes
Protection from Evil (Grigory) - 16.3 minutes
Protection from Evil (Mac) - 16.4 minutes
Protection from Evil (Brahmah) - 16.5 minutes
Bless (all) - 15.6 minutes
Invisibility Purge (self) - 15.7 minutes
True Seeing (Syr) - 15.8 minutes
Spell Resistance (Syr) - 15.9 minutes
Spell Resistance (Mac) - 16 minutes
Daylight - 189.2 minutes
Greater Command = 14 rounds
Prayer = 15 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Friday April 16th, 2010 8:15:05 AM

Brahmah casts Freedom of Movement. Then removes his amulet and puts on the Necklace of Adaption.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*



Small Sahaugin Grigory 
Friday April 16th, 2010 8:46:13 AM

OOC: Feeling a little lost for words here. Hoping Jass can pick up the pieces.
Proper post later.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly)  14d6=60 ; d20+18=31 ;
Friday April 16th, 2010 10:32:45 AM

Jass watches as the noxious cloud moves closer, curling the hairs on his arm when... it disolves into nothingness (ooc: assuming Belkior's Hero Point roll worked if the last one "missed it by that much") Not having seen Belkior with the wand, and not missing an opportunity none the less, Jass gestures triumphantly at the cloud that is no longer there. "See? My magic did work! It just took a little longer to get it done!"

And with that, the cocky Sahaugin flies through the air to catch up to Belkior and Syr. What he finds is a box with Syr in it, Belkior with his wand out and pointing back the way they came, and a Drow trying to scamper out of the way of the advancing Crimson Shields.

"Hey!", he shouts, "Cool it!"

And casts a Cone of Cold, angled to miss Belkior and strike the Drow.

...Actions
Crow (free action)
Move to CN, 20: 20 feet up
Cone of Cold 60' Spell Resistance 31 60 Damage Reflex DC 22 for half

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)
Fly: 60 foot move, average

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/1/2/5/0 Used

Life Sucking Poison / Round 29 - DMAl 
Friday April 16th, 2010 1:14:12 PM


OoC: Mid round update.

Cloudkill is dispelled.

Mac AC:28(T:18, F:22) HP:52/80 (8]X (-9 Con) Speed:60' 
Friday April 16th, 2010 4:01:20 PM

On seeing the path clear, Mac moves through. "Captain, could you kindly collect by bow that you are standing on? I'm going to try to get Belkior's back." 120' later he has walked under Syr and his temporary confinement to be forward off Belkior's shoulder (at CP17).

Actions: Double Move
AoOs:(up to 7 - Greataxe) d20+29 | 3d6+20 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Small Sahaugin Grigory  d20+7=21 ;
Friday April 16th, 2010 5:56:09 PM

"Brahmah, I'll grab the bow, you go work on that Drow."
Grigory will then move to catch up with his companions, without risking his health.
OOC: I can't recall where the bow is, and the movement is probably limited by searching where Grigory remembers Mac to have been.
Search 21

Syr Ac 32/31 HP 187/192 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20=16 ;
Friday April 16th, 2010 8:43:59 PM

Syr moves forward and bumps into the invisible barrier. He feels around the barrier looking for a crack or an exit before frowning to himself and then looking back at the others.

Not even realizing the true danger he is in, the elf spins around in the air and messages Belkior, "Hey, he cast some spell and I'm stuck here, Can you open a door for me?"

Alone in the Chamber of the Mercenaries / Round 30 - DMAl  d20+7=14 ;
Friday April 16th, 2010 8:54:01 PM


Belkior tries the wand again. This time, a hero's luck is with the halfling cleric, and he succeeds. The cloud of poisonous gas vanishes, dispelled in the nick of time. The drow draws back as Belkior surges forward on the speed of Haste, and makes to block him in his escape. As he draws near the drow, Belkior spies for any signs that this mage might not be what he appears. The halfling, however sees nothing unusual.

Brahmah casts a Freedom of Movement spell, then he takes off his Amulet. (Too many actions. You can put on the Necklace of Adaptation next round if you wish, Brahmah.)

Jass pumps a fist in triumph as the Cloudkill disappears. Then he flies around the bend in the rock after Belkior. Spying the Drow, he lets go a cone of intense and searing cold. Syr throws up his arms as the cold white death washes over him, only to find himself protected by the very Forcecage that keeps him trapped. The killer frost fills the air not five feet from Belkior. The halfling's can see his breath in the air. When the frost clears, the drow is frozen solid. A single crack sounds, high and sharp. Then another, and another and another. Then the drow falls in a rain of frozen pieces, scattered across the stone of the cave.

With the poisonous cloud now gone, Mac rushes in to provide backup. He makes a request for his bow to be brought along. (Dropped in CG29.) The minotaur arrives just in time to see the drow mage crumble into chunks of frozen meat.

Grigory flies back around the corner as well. He sees Mac's bow on the floor near one corner of the room and picks it up off of the floor.

Syr bumps into the walls of the Forcecage and finds himself trapped. He tries the Message spell, calling for help. Those who look up watch as Syr's mouth moves, but they hear nothing. The Forcecage appears to stop sound from passing. Not only that, but the actual magic of the Message as well. (Mac, Jass, and anyone else directly below Syr - that is to say, within 30ft - Spot vs DC15 to read Syr's lips.)

++++++++++++++++++++++++++++++++++++++++++++++++

The caves are now silent, except for the sounds of the Crimson Shields themselves. To the north is a room with two beds and another one of those round wooden tables. To the east is a stone bridge that spans an expanse of more dark lake water.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

3 - 11-18-1 /Unconscious
5 - 74-21-17-19-19-1-1-1 /Unconscious
8 - 66-6-30-35 /Unconscious
DR - -17-60; Touch AC11; SR25 / Dead

Map

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Corvis Zurvich AC:30 HP:93/130 
Friday April 16th, 2010 10:33:08 PM

Corvis plans to move more to help if he can but he slips his swords away for now as he is feeling the price of the con drops. His health is failing due to it and he really is worried about the risk to his own life but more importantly the risk to the group if he happens to fall and is needed. He does half grin, "Things are going to get more interesting as we go from the looks. If we keep running into things that suck life essence away we may end up with a ghost or shadow on our side."

Pearl of sirins
Bless
Con-10 (failed save)


Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr 
Friday April 16th, 2010 10:34:26 PM

The halfling cleric stares across at the dark underground lake. Somehow, Belkior has the suspicion that they've only met the door guards.

"Anyone able to get Syr out of there? Because I certainly can't. Maybe I'll just back up from the water's edge a little bit."

Belkior looks down at the shattered remnants of the drow. He'd been hoping of resolving this some way short of taking the drow's life, but he never got the chance to bargain or negotiate with the opponent. Still, probably better to collect the pieces for proper treatment.

Actions
Move Equivalent - gather pieces of drow and equipment
Move - up to 60 feet back towards companions

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.7 minutes
Freedom of Movement - 187 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 16 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.8 minutes
Tongues (self) - 185.9 minutes
Freedom of Movement (self) - 186 minutes
Protection from Evil (Jass) - 16.1 minutes
Protection from Evil (Grigory) - 16.2 minutes
Protection from Evil (Mac) - 16.3 minutes
Protection from Evil (Brahmah) - 16.4 minutes
Bless (all) - 15.5 minutes
Invisibility Purge (self) - 15.6 minutes
True Seeing (Syr) - 15.7 minutes
Spell Resistance (Syr) - 15.8 minutes
Spell Resistance (Mac) - 15.9 minutes
Daylight - 189.1 minutes
Greater Command = 13 rounds
Prayer = 16 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Friday April 16th, 2010 11:04:55 PM

Jass rises to the challenge, and not incidentally rising to Syr as well. The sorcerer flies around the solid Forcecage to get an idea for the dimensions and then motions Syr to stand back.

"I'll get our leader out, but don't want to use too many more real powerful spells. I'm sure I can do this a little easier."

Jass casts a verbal only spell and Dimension Doors to Syr's side. "Alright Mugsy!" Jass says brightly, "We're bustin' you out. The fuzz won't make a jailbird of you!"

...Actions
Move to CO, 19: 30 feet up

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)
Fly: 60 foot move, average

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/2/2/5/0 Used

Syr Ac 32/31 HP 187/192 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message 
Saturday April 17th, 2010 5:16:38 PM

Syr can't help but laughing at the sorceror, "Okay, let's go!" before stepping through the door. He moves up beside Belkior and surveys the area all around with his enhanced sight. "What do you think? Is now a good time to rest and regroup? Corvis and Mac are both a bit hurt, How about saving your spells a bit by using the wand and I'll use what little I have?"

Mac AC:28(T:18, F:22) HP:52/80 (8]X (-9 Con) Speed:60' 
Saturday April 17th, 2010 6:40:41 PM

"Syr, the hurt I can live with, its the poison that is concerning me. Particularly if it is one of those that has secondary effects."

AoOs:(7) d20+29 | 3d6+20 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Small Sahaugin Grigory 
Monday April 19th, 2010 4:58:11 AM

"I'm sorry that I can't help with Healing, but I can cast Resistance on Mac and Syr if you like. And Shield to whoever doesn't have a shield."
(Grants a +1 Resistance Bonus to all saves for 1 minute, or a +4 Shield Bonus to AC for 14 minutes).

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic*, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability (14 rounds), Greater Dispel Magic,* Chain Lightning* (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast

Alone in the Chamber of the Mercenaries / Round 29 - DMAl 
Monday April 19th, 2010 7:39:50 AM


OoC: Note that the Shield Spell is Self only. Range: Personal. Target: You.

Mac AC:28(T:18, F:22) HP:61/80 (8]X (-9 Con) Speed:60' 
Monday April 19th, 2010 5:26:31 PM

"Thanks Grigory, but I already have a jot of Resistance. That reminds me - I should look at improving that."

What Comes From the Dark / Round 32 - DMAl 
Monday April 19th, 2010 8:33:31 PM


Corvis sheathes his two swords. He expresses worry over the state of his physical constitution. In truth, he is right to worry. His skin carries a dead gray tinge like meat after the blood has been leached away from it.

Belkior looks toward the bridge. From where he's at, the halfling cleric can just see the edge of a cliff at which the far side of the bridge ends. What lies beyond, is lost in the darkness. He begins collecting the parts and possessions of the shattered drow mage, collecting the pieces in the remains of the mage's robe. The chips of flesh have already begin to thaw, staining the robe the red of blood. Along with the body, less than a fifth of which the halfling is able to recover in the short time he allots, he takes a silver headband, a ring etched to resemble the bricks of a wall, a large round pearl, and a polished mahogany rod.

Jass opts for a more creative method of extracting Syr from the Forcecube. Instead of destroying the cube, he decides to go in and take Syr out. (I moved you to CO18 instead of CO19 because CO19 would leave you outside the cube and you need to touch in order to take Syr with you next round. If I've misinterpreted what you intend to do, please inform me.) With but a word, the sorcerer pops in next to Syr.

Once out of the Forcecube, the rest of the Crimson Shields can now hear Syr. (I've advanced Two Rounds because it would require two rounds to get Syr out of the Forcecube using Dimension Door. Jass, please mark off two uses of the spell for the day. Jass, feel free to place yourself and Syr anywhere on the map within the parameters set out by the Dimension Door Spell. Everyone else, you may execute one more round of actions.)

The elven Hand of Domi asks whether it may not be time to rest and recover. From where he's standing, he can not see any further than Belkior had, even with the True Seeing spell.

Mac echoes the concerns expressed by Corvis, but he adds a worry for secondary poison affects. It's been just over a minute since he was first stabbed with one of the poisoned spears of the fanatic Kuo-toan guards. He feels no secondary attack from the poison.

Grigory offers resistance. If there are to be secondary poison affects, this may indeed help.

++++++++++++++++++++++++++++++++++++++++++++++++

As the Crimson Shields discuss their current state and whether they are fit enough to press on or not, a deep grinding noise comes from the east. The sound is the that of massive stone against massive stone, and it comes from the darkness on the opposite side of the bridge.

Whatever lies on the other side of the bridge may not be waiting for the Crimson Shields to come to them. It may be coming out to meet them instead.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

3 - 11-18-1-2 /Unconscious
5 - 74-21-17-19-19-1-1-1-2 /Unconscious
8 - 66-6-30-35-2 /Unconscious

Map
This map is the situation after Round 31. You still have one more round in which to place yourselves and/or perform other actions in addition to actions to prepare for Round 33.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Monday April 19th, 2010 9:26:08 PM

ooc: great interpretation; that's exactly what I was planning. Jass DimDoors next to Syr, then (while touching Syr) Dim Doors out. :-)

Jass pops Syr and himself out of the Cube and close to the brigde. "This is the direction the drow was going", he says with certainty, "must be a reason, eh?"

...Actions
Move to DA,20, floor level
Syr at DA,21, floor level
2 4th level spells used

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)
Fly: 60 foot move, average

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/3/2/5/0 Used

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Monday April 19th, 2010 9:40:17 PM

The necklace will stay on a few more rounds until he is sure that the cloud won't return.

Moves to CL15.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adapton

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*

Corvis Zurvich AC:30 HP:93/130 
Monday April 19th, 2010 10:38:33 PM

Corvis coughs lightly and raises a hand to cover his mouth, he was feeling very under the weather moreless right now and he shakes his head as he looks to Syr, "Not sure how much help healing can afford till Belkior has the right spells at his disposal. If we push on then I seriously am worried for some of the others and myself. We can't have people dropping in the middle of combat or even before it has begun in ernest."

Corvis his is only stating his opinion.

Pearl of sirins
Bless
Con-10 (failed save)

Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr 
Monday April 19th, 2010 10:45:55 PM

The halfling cleric hustles forward to stand behind Jass and Syr, waiting for whatever will come over the bridge.

"Umm ... let's just see what that might be before we decide about staying or going."

Actions
Move - to CZ 20

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.5 minutes
Freedom of Movement - 186.8 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 14 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.6 minutes
Tongues (self) - 185.7 minutes
Freedom of Movement (self) - 185.8 minutes
Protection from Evil (Jass) - 15.9 minutes
Protection from Evil (Grigory) - 16 minutes
Protection from Evil (Mac) - 16.1 minutes
Protection from Evil (Brahmah) - 16.2 minutes
Bless (all) - 15.3 minutes
Invisibility Purge (self) - 15.4 minutes
True Seeing (Syr) - 15.5 minutes
Spell Resistance (Syr) - 15.6 minutes
Spell Resistance (Mac) - 15.7 minutes
Daylight - 188.9 minutes
Greater Command = 11 rounds
Prayer = 14 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Small Sahaugin Grigory 
Tuesday April 20th, 2010 6:47:57 AM

"Perhaps we can send in a spy first. I've prepared Nondetection which will help with that. Or we go in foe the fight BUT we must be prepared to retreat, to flee even, if we get remotely close to losing a person.
"Even if we fly from this fight, I am confident that if we were to wait to return tomorrow we would still hold the upper hand.
"I feel that we should push on. However, let's fire off some magic first, then have the swords mop up what we have softened. We could make sure to incapacitate any who seem to be wielding poison.
"What do you think?"

Syr Ac 32/31 HP 187/192 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d8+5=10 ; d8+5=8 ;
Tuesday April 20th, 2010 8:41:54 PM

Syr shakes his head, "Scouting would be nice but other than Corvis (to a lesser extent), we aren't really equipped for it. And look at the poor hunter's skin. Now isn't the best time to leave the half dead solo. It's times like this we really miss our drow." He sighs remembering the past.

Unless it delays the party then Syr spends a few moments in prayer over Mac's wounds (CLW 10+8).

They Come / Round 33 - DMAl 
Tuesday April 20th, 2010 8:44:42 PM


When Jass uses the Dimension Door to transport himself and Syr to a spot near the bridge, the sorcerer finds that there is little for him to see. With his Darkvision, he catches a bare mono-chrome glimpse of the stone floor on the other side of the bridge, and the dark waters below.

Syr, with his True Seeing spell, however, gets an eyeful. About thirty or forty feet beyond the bridge is what appears to be a stone door. That markings the door might have on it are difficult to determine, for the door now stands open, and the face of the door is difficult to see. What might put the door completely from the mind, however is what now strides out of the door. In the fore is another Kuo-toa. This one, however, is unarmed and unarmored. Directly behind the Kuo-toa and towering over it is ... At one time it may have been a Kuo-toa. Now, it stands a full fifteen to twenty feet above the ground. Its face is stretched and mutated with one eye lower than the other. It's mouth is a twisted jagged stair-step. And it is huge. Monstrously huge. The huge Kuo-toa also wears no armor, but this one is armed with a quarterstaff. Behind the huge kuo-toa stands yet another. This one is of the regular size, and yet her - for this does seem to be a female of the species. Her Right Hand is normal. But her Left Hand is swollen, mutated and nearly four times the size of her right. The fingers of her mutated hand meld together to near the appearance of a claw. This female Kuo-toa is clad in ornate plate mail decorated in all manner of sea forms. Behind them all, still within the next chamber, Syr spots something else, something that writhes in undulating motion. Above the clank of the female Kuo-toa's heavy plate comes the squishy sound of something wet with slime.

Brahmah moves forward. From his new position he can see into the room to the north. It looks much more comfortable than the large barracks room to the south.

Corvis again expresses concern about the general state of health. He may be justified too, given what Syr has just seen.

Belkior moves up behind Jass. With only Darkvision available to him, though, he sees nothing more than the far end of the bridge. He, as can everyone else, can hear the sounds that accompany the things that Syr sees, and these things don't sound good.

Also not having seen what Syr has, Grigory proposes a plan of action, unaware that the foe, at the moment, appears unwilling to wait. They appear to be bringing the fight to the Crimson Shields.

++++++++++++++++++++++++++++++++++++++++++++++++

"OOPLABOO SH'PLA! ZZBEESHOO KHATAH TOOGRRR." Jass and Belkior both understand the Kuo-toan challenge, but a translation soon comes regardless.

"Bloopooltup, She Who Brings the Cataclysm, says 'Cursed interlopers. You will die.'" The voice is a high manic titter that comes from the chamber beyond the door. The voice laughs with madness and lisps with wetness.

"She says that you have defiled the sacred chambers of Shooldoomploo, God of Sundering Joy. She says that when the mighty god reunites the lake with the sea, he will wash away your puny floating city. But by that time she will have sent your bodies back to them in pieces fit only to feed small fish."

Then the high mad voice switches from Common to the tongue of the Kuo-toa. Jass and Belkior understand, though. "Save some for me," the voice whines. "They killed my sharks, and now I'll need to make some new pets."

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

Map
Map - What Syr Sees

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Tuesday April 20th, 2010 9:57:28 PM

Brahmah casts Bear's Endurance and moves to CV15 or as close as he can get to the group ahead.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adapton

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*



Belkior - AC 26 (28 vs. Evil) - HP 136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, Pr 
Tuesday April 20th, 2010 11:01:54 PM

The halfling cleric doesn't like the sounds of what is coming from across the bridge. Even without Syr providing commentary, Belkior is becoming more concerned.

"Grigory, get everyone up here together. We need to stand together, both to support each other and to get out of here in a hurry if we need. We do have a quick way out, don't we."

After speaking, Belkior stands ready behind Jass and Syr, ready to move with them if they should decide to advance or retreat.

Actions
Held - in case of movement

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.4 minutes
Freedom of Movement - 186.7 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 13 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.5 minutes
Tongues (self) - 185.6 minutes
Freedom of Movement (self) - 185.7 minutes
Protection from Evil (Jass) - 15.8 minutes
Protection from Evil (Grigory) - 15.9 minutes
Protection from Evil (Mac) - 16 minutes
Protection from Evil (Brahmah) - 16.1 minutes
Bless (all) - 15.2 minutes
Invisibility Purge (self) - 15.3 minutes
True Seeing (Syr) - 15.4 minutes
Spell Resistance (Syr) - 15.5 minutes
Spell Resistance (Mac) - 15.6 minutes
Daylight - 188.8 minutes
Greater Command = 10 rounds
Prayer = 13 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Wednesday April 21st, 2010 11:02:48 AM

OOC: Checking in.

Jass-Sahaugin AC 31 HP 57/52 (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly)  d20+21=38 ; d20+14=25 ; d20+10=27 ;
Wednesday April 21st, 2010 11:29:15 AM

Jass doesn't have his Darkvision anymore, courtesy of the frozen drow's dispelling magics. Yet, the sorcerer can see well enough using his Belior Lamp. The cleric's illumination shines clearly 60 feet away and then another 120 feet is in shadows. Therefore, Jass can see the hulking shadow and two other humanoid kua-toa that accompany the announcements and wet sounds, and he makes his own conclusions, nodding at Belkior's assessment that the heroes need to tighten up a little.

Jass himself tries a different tack. Raising his Sahaugin arms, he shouts back in a language that sounds like a bubbling pool. Kua-Toa language Highlight to display spoiler: {"Mighty Warriors of Bloopooltup, She Who Brings the Cataclysm, hear the words of Gurgleshampooadoo, She Of The Black Tentacles. Death to the followers of the False Shooldoomploo, who is no god, but an aberration using your might for its own selfish ends. Throw off your slavery and become Masters again!"}

The sorcerer casts and places a Black Tentacles spell on the Bridge. "Hopefully that can slow them down until the other Crimson Shields can get here."

To keep up his subterfuge, Jass doesn't advance or retreat, standing his ground like he knows what he is doing.

...Actions
Cast Black Tentacles; 14 rounds; centered at DG/DH, 20,21
20' radius. Grapple all in area Grapple: +22, then grapple check = d6+4 damage/rd.

Bluff: 38
Diplomacy: 25
Perform: 27

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)
Fly: 60 foot move, average

CON Damage: 3 (-28 hit points)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/4/2/5/0 Used


The Attack Comes / Round 34 - DMAl  17d6=61 ; 5d8=27 ; d6=2 ;
Wednesday April 21st, 2010 9:19:11 PM


Brahmah casts a spell to enhance his constitution. Then he moves up to a place behind an outcropping of rock.

Belkior stands ready for the general mood of the Crimson Shields. The foe is intimidating, and the fight, to this point, has been depleting. He awaits a general consensus as to whether to flee or fight.

Jass calls out in the Kuo-toan language. The creatures fall silent as his words come to an end and his spellcasting begins. If any expression can be seen on the faces of the Kuo-toa it is confusion. Then, even as the ten-foot tall tentacles of death spring from the floor a raucous laughter erupts from every creature beyond the bridge.

"ULOOM'SH'KAAAH ... " The wet voice from beyond the door replies to Jass in Kuo-toan. (Continued now in translation) "It is not I who am master here, human. Rather I have gained the gracious aide of Mighty Bloopooltup. We work to our mutual benefit. I have shown her a way from here from the sea, and after she summons the wrath of her god, splitting apart the land and opening the lake to the invasion of the sea, she has promised me the remains of Floating City. My own private sunken city of the dead, full of lovely bodies from which to create my pets."

(Again in translation.) "The land will tremble under the pincer of Shooldoomploo. The sea will invade the land, and sweep everything before it!"

(Sorry that I missed the Daylight spell. So many effects to keep track of.)

++++++++++++++++++++++++++++++++++++++++++++++++

None of the creatures across the bridge seem too concerned over the black tentacles that stand waving upon the bridge. The ordinary unarmed Kuo-toa takes a potion from a pouch at his waist and drinks it down. The effect is not immediately recognizable. The huge mutated Kuo-toa, as though in dumb mimicry of its normal sized brother does the same, except that its skin becomes hard and turns brown as bark.

From beyond the doorway, then the wet voice rises in a laugh that can only be described as one of evil pleasure. "They are yours my children! Yours! Suck the life from them!" Then the voice drops into an incantation. The claw handed Kuo-toan priests of the god they know as Shooldoomploo also begins a spell.

Suddenly the moisture dries from the very air. The Crimson Shields in the area affected can feel the living water sucked from their flesh. (Horrid Wilting: Brahmah, Mac, Jass, Syr, Belkior. Take 61hp damage. Fort vs DC28 for half)

A burst of chaotic energy explodes behind Syr, Jass, and Belkior, catching Brahmah from the fore. (Chaos Hammer: Brahmah, Jass, Syr, Belkior. Take 27hp damage and be Slowed as in the spell for 2 rounds. Will vs DC23 for half and negate the Slow.)

Suddenly two blonde haired children appear at the end of the bridge. One a boy and the other a girl, they look alike enough to be fraternal twins. They are dressed in the garb of noble houses. They cannot be more than five years old. On their faces are beatific smiles.

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp)

Map West
Map East

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:28(T:18, F:22) HP:79/80 (8]X (-9 Con) Speed:60' 
Wednesday April 21st, 2010 9:57:57 PM

Mac moves up to CZ22.
"Thanks Syr. Brahmah, can we square up? If anyone else wants the front line they can slot in between us, and support can come from behind them."

AoOs:(7) d20+29 | 3d6+20 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Mac AC:28(T:18, F:22) HP:79/80 (8]X (-9 Con) Speed:60'  d20+9=17 ;
Wednesday April 21st, 2010 10:10:30 PM

OOC:...well that should have been last round! /OOC

Mac falters under the magical onslaught (Fort:17, HP:18/80). He desperately fumbles about in his back pack for a potion and whispers, "Help...".

AoOs:(7) d20+29 | 3d6+20 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)



Belkior - AC 26 (28 vs. Evil) - HP 62/136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight,  d20+23=25 ; d20+25=30 ; 3d8+20=30 ;
Wednesday April 21st, 2010 11:12:02 PM

The halfling cleric feels the magic influence, drying him out and weeking him. He is unable to withstand the magic. The second spell, though, is not strong enough to affect Belkior with full intensity.

Since he won't be the only one affected, Belkior casts a spell that will heal himself and anyone else within range. The magic affects Syr, Jass, Mac, Brahmah and himself.

Actions
Standard - cast Mass Cure Serious Wounds (using Regenerate), 30 hps to Jass, Syr, Brahmah, Mac and Belkior

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.3 minutes
Freedom of Movement - 186.6 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 13 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.4 minutes
Tongues (self) - 185.5 minutes
Freedom of Movement (self) - 185.6 minutes
Protection from Evil (Jass) - 15.7 minutes
Protection from Evil (Grigory) - 15.8 minutes
Protection from Evil (Mac) - 15.9 minutes
Protection from Evil (Brahmah) - 16 minutes
Bless (all) - 15.1 minutes
Invisibility Purge (self) - 15.2 minutes
True Seeing (Syr) - 15.3 minutes
Spell Resistance (Syr) - 15.4 minutes
Spell Resistance (Mac) - 15.5 minutes
Daylight - 188.7 minutes
Greater Command = 9 rounds
Prayer = 12 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate*, Summon Monster VII* (D - Regenerate)
* = cast

Small Sahaugin Grigory 
Thursday April 22nd, 2010 1:23:06 AM

"I think," mumbles Grigory through Message, "that it might be time to leave. I feel we are bested here at this point in time."

OOC: Sorry I missed a post, just busy, busy, busy with work yesterday. I would like to think that Grigory could have turned the tide of action, but I can't see how.

"Let's try this again tomorrow."

Grigory will not retreat without his companions. Rather he moves NE to CN19 to see if he can do something useful, casting Globe of Invulnerability along the way.

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)
Globe of Invulnerability (14 rounds)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic*, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability* (14 rounds), Greater Dispel Magic,* Chain Lightning* (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast

Jass-Sahaugin AC 31 HP -31/52 DEAD (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly)  d20+6=18 ; d20+10=20 ;
Thursday April 22nd, 2010 8:26:47 AM

"oh Piggies!" says Jass dryly and crumbles like the mummified husk that he is.

Belkior's healing comes to late to revive the cocky sorcerer.

DEAD at -31 hit points

...Actions
Fort Save : 18 fail
Will Save: 20 fail

ooc: don't worry about me Al, totally fair rap. I'll have fun posting the ghostly actions of Jass :-)

...Effects
Mage Armor; 14 hours +4 AC
False Life: 14 hours +16 hit points
Pearl of Sirines: breathe in water, gain swim 60', cast spells and act underwater without hindrance
Status: from Belkior
Prot v Evil: from Belkior +2 AC v evil, no possession
Bless: from Belkior: +1 on all rolls
Message: from Grigory
Alter Self: 138 minutes
...Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Resist Energy: Electric: 138 minutes: ignore first 30 damage from electrical attacks
Tongues (permenant)
Fly: 60 foot move, average

CON Damage: 3 (-28 hit points)

Black Tentacles; 14 rounds; centered at DG/DH, 20,21
20' radius. Grapple all in area Grapple: +22, then grapple check = d6+4 damage/rd.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/2/2/4/2/5/0 Used

Syr Ac 32/31 HP 187/192 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message  d20+21=31 ; d20+18=33 ;
Thursday April 22nd, 2010 1:40:11 PM

Syr hacks and hacks as his throat suddenly dries out and sucks briefly to attempt to generate saliva. Then he is battered from behind by an invisible force (made both saves) Damage 44+30 from Belkior +18 from wholeness of body. The elf takes a moment to calm his emotions and heals some of the bruises from the hammer. Then he scoops up Jass' limp slight form and stays next to Belkior. The elf shivers as he gazes down into the sorcerer's eyes which have bulged out eerily in death after the fluid drain. Not know what else to say, "Jass, Hang in there buddy, we'll think of something?" but even the normally unshakable elf is questioning his own statement. Sparing no thought for the enemy, he only seeks to secure the safety of his companions.

He urges Belkior "Move back from this darn hammer."



Escape The Children / Round 35 - DMAl  d20+6=10 ; d20+6=9 ;
Thursday April 22nd, 2010 8:55:07 PM


Mac moves up with the rest of the Crimson Shields (Sorry, Mac. CZ22 would put you inside part of the wall. My fault for not revealing more of the map. I put you at DA22.) The Horrid Wilting sucks him dry. He stands now, but a shadow of his former self.

Belkior acts quickly on the heels of the double magic attack. The graces of Alemi lend much needed healing to the Shields. But will it be enough?

Grigory assesses the situation and suggest leaving to return tomorrow. He heads to join the others, but not before erecting a globe of magic protection around himself.

The dual punch of the Horrid Wilting and the Chaos Hammer pound Jass' body. He watches as his dry and shriveled body sinks to the floor. Nothing could survive in such condition, nothing human, nothing alive. So ... how is it that he's seeing himself fall to the floor? What an unusual perspective. How is it that he watches as Syr gathers his body up off of the ground? What is going on?

Syr, with the body of Jass in his arms, recommends moving back. Nearly everyone, however, is now poised just across the bridge from the massed forces of the enemy, in ideal position for a second magic attack.

Corvis wakes as though from a dream. He's been hanging back. Everyone else is up around the corner. And things don't sound good. He rushes up around the corner and comes in sight of Belkior and his daylight spell. Corvis stops next to Grigory, wondering what the Crimson Shields will do next. (If no one can take control of Corvis, then I will. He will not, however, be helping in combat.)

++++++++++++++++++++++++++++++++++++++++++++++++

Chanting comes again from the other side of the bridge. The chanting comes both from the mutant priestess as well as the wet unseen voice.

The two unarmed Kuo-toa stand stoically on guard. Neither move.

The priestess finishes her spell and stabs her claw at a point above Belkior's head. All sound is suddenly and unnaturally stopped for Belkior, Syr and Mac. Belkior recognizes a Silence spell.

At nearly the same time, a nauseating green vapor rises up out of the ground, this also around Belkior Syr and Mac. Belkior and Grigory recognize this as a Stinking Cloud spell. (Fortitude Save vs DC23 or become Nauseated. This condition lasts as long as you are in the cloud and for 1d4+1 rounds after you leave.)

Just before the Stinking Cloud rises to obscure vision from across the bridge, the Crimson Shields see the two blonde children rise from the ground and begin flying across the water. Both still wear beautiful smiles, but their eyes are now filled with hunger.

Visibility within the Stinking Cloud is no further than five feet. Belkior, Syr and Mac are enveloped by the cloud and have no sound by which to act as a guide. They can see each other, but nothing else. Suddenly, the two children appear out of the cloud-stuff. One reaches out for Syr and the other for Mac (Touch Syr AC10. Touch Mac AC9.) The touch of the grave misses Syr and Mac for now, but both children continue to reach for the heroes with hungry eyes. (Mac, you may take an AoO against S2. AC is 15 with a 50% miss chance.)

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp) /Dead

Map
Note: S1 and S2 are 5ft up in the air.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Jass-Sahaugin AC 31 HP -31/52 DEAD (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Thursday April 22nd, 2010 9:18:41 PM

Jass watches as if a mist were over his eyes. or is that the spells of the Kua-Toa? He can't tell, and that is interesting. Not much pain like this, he thinks, I wonder if I've been Magic Jarred?

Mac AC:28(T:18, F:22) (and +4 Mobility, +1 Dodge vs S2) HP:48/80 (8]X (-9 Con) Speed:60'  d20+29=34 ; 3d6+20=30 ; d20+29=33 ; 3d6+20=27 ; d20+9=18 ; d100=67 ; d100=81 ;
Thursday April 22nd, 2010 10:22:46 PM

AOO(s): DM Al is welcome to make Mac's AoOs. I try to include the relevant info at the end of my post. This should add to a better flow. I have included an AoO against S1, on the assumption it may have moved out of DE20 or DD20 to get to DC20. Please ignore it if I am incorrect. I wish I could pull up the PA for the AoOs, but that would be cheating. :)
S2: Hit (67%) - AC34 for 30 damage. S1: Hit (81%) - AC33 for 27 damage.
Saves: Fort:18 vs DC23 - failed - Nauseated.

Mac disgorges his last meal, and seeing no cleared course of action pulls back in a Restricted withdraw 60' to CQ12.

Nauseated Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Restricted Withdraw If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed (rather than up to double your speed).
AoOs:(7) d20+29 | 3d6+20 [19+/x3] - nil - Nauseated
Feats: Endurance, Dodge, Mobility, Combat Reflexes (7), Run
Effects: Pearl of the Sirines{}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Belkior - AC 26 (28 vs. Evil) - HP 93/136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight,  d20+23=32 ; d20+10=20 ; d20+16=34 ; d20+6=8 ; d20+9=19 ;
Thursday April 22nd, 2010 10:31:19 PM

The halfling cleric withstands the nauseating smell of the magical cloud and silently watches the approach of the unnerving children. Belkior tries to learn something about these creatures as they move to attack Syr and Mac.
Fortitude save = 32
Spot = 20; Knowledge Religion = 34; Knowledge Planes = 8; KNowledge Arcana = 19


The paragon then tugs on Syr's clothing to indicate that he has heard the earlier instruction to retreat. With that, Belkior moves backwards out of the area of the Silence spell towards and past Corvis and Grigory. As he passes, Belkior tries to quietly pass the word that the Shields are retreating.

Actions
Move - 120 ft to CG 26

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.2 minutes
Freedom of Movement - 186.5 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 12 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.3 minutes
Tongues (self) - 185.4 minutes
Freedom of Movement (self) - 185.5 minutes
Protection from Evil (Jass) - 15.6 minutes
Protection from Evil (Grigory) - 15.7 minutes
Protection from Evil (Mac) - 15.8 minutes
Protection from Evil (Brahmah) - 15.9 minutes
Bless (all) - 15 minutes
Invisibility Purge (self) - 15.1 minutes
True Seeing (Syr) - 15.2 minutes
Spell Resistance (Syr) - 15.3 minutes
Spell Resistance (Mac) - 15.4 minutes
Daylight - 188.6 minutes
Greater Command = 8 rounds
Prayer = 11 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate*, Summon Monster VII* (D - Regenerate)
* = cast



Small Sahaugin Grigory 
Thursday April 22nd, 2010 11:01:19 PM

"Retreat!" yells Grigory through message. "Retreat! Man down. Halfling down. Retreat!
"Quick! Behind me! I'll hit them with a spell, but I need you outta the way first. Retreat!"
Unfortunately much of this may be lost in the Silence.

Ready action: Cast Prismatic spray WHEN it will not affect his comrades, then retreat as far as possible.

dM saniTy iNfo
Spells in effect - subject (duration in rounds)
Explosive Runes, in envelope in pocket
Message: everyone - 140 minutes
Darkvision spell: everyone but Grigory and Jass - 14 hours
Darkvision potion: Grigory - 3 hours
Endure Elements: everyone but Grigory and Jass - 24 hours
Status: from Belkior
Pearl of the Sirenes
Alter Self: Grigory as Sahaugin - 140 minutes
Reduce Person, Mass: everyone - 14 minutes -- dismissed
Haste from Jass - expired, renewed
Protection from Evil - from Belkior
Stone Shape around front gate
Greater Arcane Sight: Grigory -- 14 minutes
Transmute Rock to Mud
Shield (14 minutes)
Globe of Invulnerability (14 rounds)

0: Message* (140 min),[/i] Open/Close, 2x Resistance (1 min)
1: 6x Endure Elements****** (24 h), 2x Shield* (14 min)
2: 6x Darkvision****** (14 h), 2xAlter Self* (140 min)
3: Dispel Magic*, Explosive Runes*, 2x Nondetection (14 h), DC 20 / 25 cast on self), Fireball* (2, DC 22), Daylight (140 min)
4: Mass Reduce Person* (14 min), 2x Mnemonic Enhancer**, Stone Shape*
5: Major Creation (varies), Transmute Rock to Mud*, Break Enchantment, Passwall
6: Control Water (140 min), Globe of Invulnerability* (14 rounds), Greater Dispel Magic,* Chain Lightning* (DC 25)
7: Greater Teleport*, Greater Arcane Sight (14 min)*, Prismatic Spray.
* = cast


Syr Ac 32/31 HP 187/192 Flying, Endure Elements, Bless, True Seeing, Spell Resistance, Status, Message 
Friday April 23rd, 2010 1:39:09 AM

Feeling the tug on his shirt, he watches as Belkior leaves. Taking a 5' step backwards, the elf turns and runs. When he nears Brahmah, he tosses the body of the sorcerer like a sack of potatoes over the big Minotaur's shoulder. and yells, "GO!" while pointing toward the exit unsure if he can be heard or not.



Corvis and Brahmah 
Friday April 23rd, 2010 1:42:16 AM

(OOC: Getting everyone out. Not sure if either player can post. If either does then that replaces the following post.)

Brahmah sheathes his weapon and barely hangs on to the 165 lb figure that the monk throws up at him. Turning tail, he runs off the map.

Corvis seeing the others emerge from the cloud with the lifeless body of Jass panics and mumbles, "I barely know these people and I'm not dying for them." He too turns and runs for the entrance.

Small Sahaugin Grigory 
Friday April 23rd, 2010 3:20:50 AM

OOC the Globe of Invulnerability is radius 10' globe around Grigory, that resists spells (and spell-like effects) of 4th level or lower. If we stick together we should be okay. Spells can be cast from within to affect those outside.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Friday April 23rd, 2010 6:54:46 AM

Brahmah goes! Full speed when able.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adapton

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*


Kill You! / Round 36 - DMAl  d100=58 ; d20+6=10 ;
Friday April 23rd, 2010 8:30:45 PM


Jass ponders the things that he sees without pondering the fact that he can even see at all.

Mac remembers having sliced into one of the flying children before stumbling out of the Stinking Cloud. The minotaur stumbles, retching and coughing. (No AoO against S1. Anything beyond 10ft has Total cover in the Stinking Cloud, so no AoO from S1's approach. Also, even at 5ft away, you have a 20% miss chance. 58/Pass. BTW, thanks, I've noticed those AoO's before. I should have remembered them.)

Belkior gets a good look at the Children before he runs with all of his might and all of the Haste granted by poor dead Jass. The little cleric of Alemi recognizes them from texts in the libraries of the Cathedral of Light. These are Spectres. Their touch steals the essence of life experience, leaving their victims weakened and unable to defend themselves. (ie, their touch gains you Negative Levels.)

Syr, the last one out of the Stinking Cloud, catches Belkior's meaning and follows the cleric out of both the cloud and the Silence. He finds Brahmah nearby and hoists the desiccated body of the sorcerer into the arms of the minotaur ranger and sends him on his way.

Brahmah goes, as fast as he can. He catches up with Belkior around the corner.

Grigory waits. He waits, hoping to send a spray of devastating colors into whatever might be following, and then to flee. But Syr and Mac remain behind. There is no way to aim his cone of colors that will not catch either the elf or the minotaur. So Grigory turns and runs.

Corvis too turns and makes a retreat, muttering something about just having met these people. He winds up in the lead.

Jass finds himself drawn along with his body. His vision clears as he moves out of what he now recognizes as a Stinking Cloud. This is a curious thing. It seems to imply that he can think and remember. The powers of spellcraft are still with him. He drifts along behind Brahmah, following his body. It would be interesting to see what other things he might be able to do while dead.

++++++++++++++++++++++++++++++++++++++++++++++++

The bulk of the Crimson Shields have passed beyond the sight of the enemy. The only two left behind are Syr and Mac. The only thing that either of them can see is the green sickly swirly mass of the Stinking Cloud.

daddy, he hurt me. The voice of a little girl, high and innocent comes from within the cloud. "Daddy, he hurt me!" The voice grows in volume and anger, rising like the wind before a storm. "DADDY! HE HURT ME!"

The little girl rises up out of the Stinking cloud, rising up to the ceiling. "Daddy's mad at you," the little girl screams down at Mac. "I'm mad at you. I'm going to kill you!"

A high beautiful laugh comes from within the Stinking Cloud, and Syr gains the briefest glimpse of the little boy just before it exits the cloud and enters the rocky wall beside which the elf is standing. A small hand reaches out of the wall to touch Syr. (Touch AC10) The hand makes a swipe through the air, never coming near.

"You missed, Brother. You missed." The little girl stamps her foot in mid air. "But we'll get you. We'll get you and we'll kill you."

(You cannot attack the spectres while they are inside solid objects.)

++++++++++++++++++++++++++++++++++++++++++++++++

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp) /Dead

Map North
Map South

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Saturday April 24th, 2010 9:41:40 AM

The minotaur scoops up the halfling and swings him onto his shoulders, being sure that the cleric can see behind the fleeing trio. He continues to flee.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adapton

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*


Jass-Sahaugin AC 31 HP -31/52 DEAD (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Saturday April 24th, 2010 12:02:33 PM

"Hey!" says Jass, as his body is picked up by Syr and tossed over Brahmah's shoulder. What really gets the sorcerer is that he is forced along with the husk.

And this gets Jass to thinking.

By the Powers, I think I'm dead! Yep, that's me, but I'm me, and my two mes aren't together. I'm I one of those things Belkior was talking about? Spectre or ghost thing?

Jass doesn't know how those things happen, but he's certainly pissed off about the Kuo-Toa not falling for his bluff, and then killing him off to boot!

So if he's dead, and can think, and can hear and see. Maybe he can DO something too!

Jass tries to manifest himself, like willing to be un-invisible. "Hey! I'm still here!", he shouts.

Mac AC:28(T:18, F:22) HP:79/80 (8]X (-9 Con) Speed:60', Nauseated 
Saturday April 24th, 2010 8:13:13 PM

Unable to concentrate on much beyond the heaving and the running and the heaving, Mac side-steps around the wall and off around the corner.

Move: 60' to CI23.
AoOs: nil - Nauseated
Feats: Endurance, Dodge, Mobility
Effects: Pearl of the Sirines{?}, Protection from Evil{+2 AC v evil, no possession}(Belkior), Spell Resistance{SR31?}(Belkior), Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}(Belkior), Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}(Jass), Prayer{+1 luck bonus to attack, damage, save, skills}(Belkior)


Small Sahaugin Grigory 
Sunday April 25th, 2010 12:50:40 AM

"SYR!" Commands Grigory through his Message spell, "Get your skinny butt and pointy ears over here NOW!"
Not usually one to play Drill-Sergeant, Grigory has at least noticed that Leaders seem to use insults to get people moving when it is really needed. The Halfling will wait till he Syr has caught up, cautiously moving to where he can see the elf (CH21)

Ready action:
Cast Prismatic Spray so that it effects at least one of the children, but not Syr. [OOC it is about all I have left]


Belkior - AC 26 (28 vs. Evil) - HP 93/136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight,  d20+4=7 ;
Sunday April 25th, 2010 10:00:56 PM

The halfling cleric is held in Brahmah's arms, watching for the approach of the undead. If the two spectres come within 60 feet, Belkior will attempt to turn them.

Actions
Ready Action - Turn Undead - Turn Check result = 7 (max 2 HD undead) (not even bothering for damage)

Items Used
Bead of Karma - 1 daily charge
Wand of Dispel Magic (10th level) - 2 charge
Hero Point

Active Effects
Bead of Karma - 5.1 minutes
Freedom of Movement - 186.4 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Prayer - +1 luck bonus to attack, damage, save, skills for allies and -1 penalty to opponents, 10 rounds

Active Spells
Status - on everyone - 14:54 hours
Magic Circle Against Evil (self) - 195.2 minutes
Tongues (self) - 185.3 minutes
Freedom of Movement (self) - 185.4 minutes
Protection from Evil (Jass) - 15.5 minutes
Protection from Evil (Grigory) - 15.6 minutes
Protection from Evil (Mac) - 15.7 minutes
Protection from Evil (Brahmah) - 15.8 minutes
Bless (all) - 14.9 minutes
Invisibility Purge (self) - 15 minutes
True Seeing (Syr) - 15.1 minutes
Spell Resistance (Syr) - 15.2 minutes
Spell Resistance (Mac) - 15.3 minutes
Daylight - 188.5 minutes
Greater Command = 7 rounds
Prayer = 10 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*(x2), Protection from Evil***(x3), Sanctuary(x2) (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status**(x2) (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*(x2), Water Walk (D - Magic Circle Against Evil*)
4 - Control Water, Death Ward(x3), Freedom of Movement*, Tongues* (D - Cure Critical Wounds*)
5 - Greater Command* Spell Resistance(x2)**, True Seeing* (D - Dispel Evil)
6 - Greater Dispel Magic**(x2), Heal (D - Heal*)
7 - Regenerate*, Summon Monster VII* (D - Regenerate)
* = cast



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Monday April 26th, 2010 7:57:05 AM

Brahmah continues to flee, unless otherwise compelled to stop.

(OOC: I will be attending a friends funeral in Utah and won't have time to access the net. I will be gone into the weekend. I either leave Wednesday or Thursday and will try to remember to post prior to my leaving.)

Mac AC:28(T:18, F:22) HP:79/80 (8]X (-9 Con) Speed:60', Nauseated 
Monday April 26th, 2010 6:14:58 PM

OOC: Checking in.

Syr 
Monday April 26th, 2010 7:47:55 PM

Syr contemplates hanging around for a bit longer to see if he can eliminate the threat posed by the children. He looks around briefly and then runs out of the cavern trailing the others giving the halfling, Grigory a quick kick in the rear to speed him up. "Really, I walk as fast as you run... no more waiting for the last man, if we say go then go!"

(OOC: Some confusion over who Brahmah is carrying. If the post order is correct then Jass' corpse is over the minotaur's shoulder while Belkior runs alongside.)

Escape and Return to the Surface - DMAl 
Monday April 26th, 2010 8:27:32 PM


Brahmah scoops up the halfling cleric, now carrying both Belkior as well as the body of Jass. Carrying the pair on his shoulders, the minotaur makes his way into the barracks room and halfway around the Forcecage.

Jass, towed along behind Brahmah, tries to a assert some independence. He shouts and wills himself to become visible. "Hey! I'm still here!" Jass hears his voice. But nobody else seems to hear him. He notices that he can see his own hands. But nobody else seems to be able to see him. And, he notices one other curious thing. He is now further away from his body that he was before. As a rough estimate of distance, he is now some ten feet away from his body. A little experimentation stretches the distance to fifteen feet before he is pulled back like a ball tethered by a band of rubber. Can he expand this limit? Can he expand his abilities? Only time and trial will tell.

Still gripped by nausea, Mac stumbles away. But now, he can feel the pressure on his digestive tract easing. His stomachs seem to be settling. It looks as though he'll be alright from here on out.

Grigory's voice is commanding over the Message spell as he calls for Syr to retreat. He himself, however, returns to a position from which he can cover the retreat.

Looking backwards, and perched precariously on Brahmah's shoulder, Belkior prepares for a display of Alemi's glory. Hopefully he won't be forced to use it.

Syr takes a brief look around. Above is the spectre of the young girl. She is beautifully formed, a blonde angel. But her eyes are hungry, and form is marred by a tear across her insubstantial middle, a tear where her details are not quite right, a tear made by Mac's greataxe. The boy's hand had come right out of the wall. The hand had groped, as though it knew that something was out there, but could not quite see out of the rock to touch it. Syr falls back with the others.

++++++++++++++++++++++++++++++++++++++++++++++++

A wail rises out of the spectre of the girl as the Crimson Shields escape around the corner into the larger barracks room and to the water's edge. That wail is soon joined by that of her brother. The twin cries, high, perfect, angelic, are filled with hunger and longing. They rise to a crescendo, to a point at which they will surely break and release the pair to pursue and to feed.

And then the wet voice rises above the cries. The voice, the words are indistinct, causes the cries of the spectres to falter. The cries de-escalate in pitch and die away.

Nothing pursues the Crimson Shields as they enter the water and make their way through the tunnels and out to the lake. They rise up through hundreds of feet of water and to the light of the sun above.

"THEY'RE HERE! CAPTAIN! THEY'RE HERE" The strong arms of sailors help the Crimson Shields back aboard the warship Wrath. Some look with suspicious dread at Mac and Corvis and their gray poisoned skin. The captain's eyes fall to the body of Jass. He is grim and somber. "What do you need from us?" is the only question that he asks.

* STATUS *
==========
Corvis -10 CON (-60hp)
Mac -9 CON (-56hp)
Jass -3 CON (-28hp) /Dead

S2 -27

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Small Sahaugin Grigory 
Monday April 26th, 2010 10:53:51 PM

Grigory. 
"Well, it is all happening to me again" Grigory is clearly exasperated. "Did I ever mention that I was in the position of needing to join a new adventuring party because I have been the sole survivor of five, no, six, I think it has been six - six adventuring parties. Intrepid explorers have a short life span it seems, or perhaps I've failed to discourage others from biting off more than we can chew. 
"Or maybe it is me. I could have prepared my spells better today. Perhaps if I knew how to use a bow. Or bought more Wands or Scrolls or Rods.
"And now Jass is dead. Belkior, can you do anything for him? I didn't think so. He was a good person, I was quite fond of him. And though he was only a Sorcerer, he was surely a most valuable member of the Crimson Shields.
"I will retire to a bed as soon as is practicable, and I pray that I may prove to be less mis-useful on the morrow than I have been today.
"If you can think of some better spells for us, please let me know."
Grigory looks almost as grey as the meatshields, though he he has not been poisoned. He is forlorn and melancholy of the heart. He will hang about on deck for a while, "Alert me of trouble, I still have a useful cantrip or two available," and will follow the Shields about meekly.    
"It seems as though any friends I make are killed. Be careful to not become too close to me."

OOC: g'ah! What an emo. I'm not sure I like my PC at the moment. Sorry about his drivel. 

Belkior - AC 26 (28 vs. Evil) - HP 93/136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, 
Monday April 26th, 2010 10:59:52 PM

The halfling cleric begins tending his companions, seeing what he can do for those who are merely injured rather than weakened or worse. And, unfortunately, there is the nagging sense of failure whenever Belkior looks in the direction of Jass.

Once he has tended to the living, Belkior will move towards where the body of the sorcerer is lying. Looking towards Syr, Belkior nods and gestures towards the body.

"Unless anyone objects, I can tend to Jass. On the morrow, I can cast a spell that will preserve his body."



Jass-Sahaugin AC 31 HP -31/52 DEAD (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Monday April 26th, 2010 11:12:48 PM

Only a sorcerer? Being able to see everything and not being able to DO anything about it has made Jass irritable. This certainly isn't what being dead is supposed to be, he growls. And now this puffed up wizard describes him as only a sorcerer. Why, I'm notONLYanything!

Angry and frustrated, ghostly Jass aims a kick at Grigory's head, hoping the little snot gets at least a headache.

The game soon is boring, and Jass sits by his body. Can't go anywhere, can't do anything.....ARGHHH!!!

I wonder if I've been cursed to be severed from my body like I was severed from the Southern Continent That idea brings up whole new worlds of questions, but Jass doesn't really have the patience to go through any kind of exercise, even mental ones.

He spends the night alternately sighing morosely or raging against the world that won't let him go but won't let him enjoy it either!

ooc: Grigory, love your post. This sounds like the start of a beautiful friendship between Grigory and Jass! :-)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Tuesday April 27th, 2010 3:47:07 PM

Reaching the Wrath, Brahmah slings the corpse haphazardly from his shoulders, nearly dropping the cleric and jamming Jass' face into the deck. He grimaces. "Well, its not exactly like he'll know, I mean, its not like he's here to see it." He pulls the Belkior down and sighs. "That's not my first time either Grig, the Chosen and myself went to see Gargul, collectively, several times! Now kindly stop whining like a centaur and grab his feet." Gesturing to the body.

"Hiya Polo.... no, he's not a snack."

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adaption

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*

Mac AC:28(T:18, F:22) HP:79/80 (8]X (-9 Con) Speed:60', Nauseated 
Tuesday April 27th, 2010 6:04:18 PM

"...do I look that bad?" Mac muses in response to the looks of the crew.
"Brahmah, I've got his feet. I still have my strength."

When the opportunity presents itself Mac asks, "So, what were they?".

Syr 
Tuesday April 27th, 2010 8:20:11 PM

Syr spends the night on deck beside the corpse of Jass. HE occasionally reaches down to pat the sorcorer's arm as if hoping the man were only acting. He breaks out of his silence long enough to tell the others, "Captain, take us a day away from this place. We want that priest to think we've fled. Last time, they had the advantage knowing we were coming. I'd prefer not to give them that again."

His confidence shaken, he tells the others woodenly, "Let's take a day to rest and think things through. Losing Jass changes things quite a bit. We have a better idea of what we are facing and need to plan accordingly."


Distance - DMAl 
Tuesday April 27th, 2010 8:56:10 PM


"LOOK ALIVE, SWABS! BACK TO YOUR POSTS, AND KEEP YOUR EYES PEELED ON THE WATERS!" The captain drives the crew back to the rails and an all out alert for signs that the Crimson Shields have been pursued. Other than that, he leaves the Shields to their own business.

Belkior immediately busies himself tending to the health of the Crimson Shields. The poison damage will have to wait until tomorrow, but the wounds can be healed today.

Brahmah and Mac lay Jass' body out on the deck while Grigory laments the pass to which things have come. Jass, in the meantime, has become more and more frustrated with his situation. Or, rather, perhaps his lack thereof. When the unintended insult comes from Grigory, he aims a kick at the halfling's head. A breeze ruffles Grigory's hair, and something pats him just behind the ear. As for Jass himself, having followed the halfling as he was making for the cabin, Jass now finds himself thirty feet from his body - over twice the distance that he's been able to stray so far.

Per Syr's request, the captain steers a course back in the direction of Floating City. The day goes by as the Shields rest and recover from their encounter with the Kuo-toan cultists and the wet voice which must surely belong to the Aboleth. There is time to discuss what they saw. There is time to compare notes and sort out what they might be up against. There is time to plan and prepare for what must come the following day.

As night falls, the captain has the sails furled. The ship calms and comes to a halt. He schedules a double watch. The two moons of the Wold rise, lighting the dark unbroken surface of the water. Nothing disturbs the peaceful depths of night until just before dawn. Cries of alarm come up from the sailors on watch. The air is filled with an unearthly moaning wail. On the deck with the body of Jass, Syr watches as a spectral silver light burns in the middle of the air. But, when the rest of the Crimson Shields tumble from their light and ready sleep, what they find is a floating image of Jass. The image of Jass gestures and moves his mouth, but he makes no intelligible sound.

Well, it was just about time to get up anyway.

+++++++++++++++++++++++++++++++++

OoC: You may use time liberally and post to fill any of the time between arriving back at the Wrath up to this morning and the discovery of Jass in his ... whatever-it-is form.

Note that after a night's sleep, Corvis and Mac heal One point of Con Damage.

* STATUS *
==========
Corvis -9 CON (-60hp)
Mac -8 CON (-56hp)
Jass -3 CON (-28hp) /Dead


Belkior - AC 26 (28 vs. Evil) - HP 93/136 - Freedom of Movement, Status, Darkvision, Tongues, Magic Circle vs. Evil, Bless, Invisibility Purge, Haste, Daylight, 
Tuesday April 27th, 2010 10:23:59 PM

The halfling cleric moves closer to Syr once he is finished the first round of healing. Belkior needs to request some magic on the morrow to repair the injuries suffered by Corvis and Mac.

"Syr, when did you want to go back there? With Grigory's spell, we don't need to be close by. Of course, we do run the risk of somehow letting the opponents learn where we teleported from."

"I only ask because it will change what spells I memorize."

The halfling cleric is just stirring when he hears the commotion on deck. Dressed only in his magical armor, Belkior is among the first to arrive where the apparition of Jass is waiting.

Jass-Sahaugin AC 31 HP -31/52 DEAD (Mage Armor, Bless, Prot v Evil, Message, False Life, Status, Alter Self, Resist Electric, Pearl,Greater Invisibility, Tongues (perm), Fly) 
Tuesday April 27th, 2010 10:32:10 PM

It worked! Something worked! Jass uses the rest of the day to try to expand his poltergiest activities; moving objects, getting further from his body ugh. If anyone could actually see him, they would laugh, for the sorcerer works harder this one day than ever he has since coming to Floating City.

By the night, he is rewarded to see the Crimson Shields can see him in the moonlight!

Syr 
Wednesday April 28th, 2010 4:10:40 AM


Fearing a counterattack, Syr jumps up at the sound of the wail only to find himself staring at the apparition of Jass. A perplexed look crosses his face and he waves a hand experimentally through the spirit. "Sorry Buddy, I really wish I could read lips. I hope you are okay though?" Still feeling melancholy, he apologizes again, "I wish we could help you. We'll get your body straight back to the temples but we have to close this gate first... I hope you understand... Are you in pain? or thirst?" remembering how his friend died.

He shrugs at the image but then moves on to more practical matters, "Grigory, I hate to ask and hope he would understand" he glances at the image, "but can you take a look at Jass' scrolls to see if there is something we can use?"



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Wednesday April 28th, 2010 1:14:23 PM

"Urm, generally speaking this is a good thing, right?" As he points to the image of Jass he can barely see.

Holiday In the Sun- DMAl 
Wednesday April 28th, 2010 9:01:44 PM


The crew stare at Jass with a suspicious dread born to all sailors. The captain puts on a bolder face, sending them back to either their posts or their hammocks. He asks Syr what the plans are for the new day. Should they continue on to Floating City, remain here where they are now, or something else?

"Hey. Look at that there." The words come from one of the sailors. He's pointing at Jass. "If you watch his mouth, you can almost figure out what he's saying."

(OOC: If you are within 30 feet, a Spot check of DC15 will allow you to read Jass' lips, per the write up of the Spot Skill. This is a base DC for quiet non-challenging situations and may be higher in other cases.)

Grigory searches Jass' body, recovering all of his belongings. The translucent figure of Jass seems not to mind. The sun rises over the horizon, and still Jass remains, unbanished by the light. He can move about, walk up into the air, even walk through the deck and down into the hold. Who knows what else he might do if he tries?

+++++++++++++++++++++++++++++++++

OoC: Please prepare spells for the day. Plan healing. Plan when you wish to go back in, if not this morning. And, if not this morning, describe what you do with this day.

BTW, I usually have some sort of story related logic behind many of the details that I describe. Some details may not be useful to you, but they might be interesting.

* STATUS *
==========
Corvis -9 CON (-60hp)
Mac -8 CON (-56hp)
Jass -3 CON (-28hp) /Dead


Belkior  d20+9=25 ; d20+18=30 ;
Wednesday April 28th, 2010 11:08:58 PM

The halfling cleric closely watches the apparition of Jass, trying to understand anything that he might say. Of course, at the same time, Belkior is trying to figure out exactly what has happened to the sorcerer.
Spot = 25, Knowledge Religion = 30

After his morning meditations and breaking fast, Belkior summons Corvis and Mac to a quiet section of the deck. One at a time, the Paragon sprinkles some diamond dust over each of them and casts a Restoration spell that he requested that morning.

Spell List
0 - Detect Magic(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless, Protection from Evil(x5), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Status(x2) (D - Aid)
3 - Daylight(x2), Invisibility Purge, Prayer(x2), Water Walk (D - Magic Circle Against Evil)
4 - Death Ward(x3), Restoration**(x3) (D - Cure Critical Wounds)
5 - Spell Resistance(x4) (D - Dispel Evil)
6 - Greater Dispel Magic(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII (D - Regenerate)
* = cast


Small Sahaugin Grigory  d20=13 ;
Thursday April 29th, 2010 7:25:23 AM

"Yes, Syr, I will see what Scrolls and things he has. Shrouds don't have pockets and all that. Let us make sure we finish that mission tomorrow, so that Jass did not die in vain."

Will cast Read Magic to sort out any scrolls etc.

"Well, I never. Jass you are stubborn, aren't you." Grigory is quite surprised at this apparition, and immediately begins to take notes into one of his volumes that are always near to hand.

"You can make out his lips from here? No, really?"
Spot 13



Small Grigory 
Thursday April 29th, 2010 7:26:40 AM

Grigory would have dismissed the ugly, ugly Alter Self that he had as he surfaced near the Wrath. Naturally.

Mac AC:28(T:18, F:22) HP:149/149 Speed:30'  d20+7=10 ;
Thursday April 29th, 2010 9:08:42 AM

"Thank you Belkior."
The dark taur tries to make some sense of the Jass-apparition, but it is beyond his kenning.

Effects: Pearl of the Sirines{}, Restoration(Belkior)

Jass AC: unknown HP: DEAD :-) 
Thursday April 29th, 2010 11:34:51 AM

Jass scowls at the halfling wizard. Grigory may not be able to read lips, but he might be learne'd enough to know sign language. Jass uses the rudest, crudest, most socially unacceptable ones imaginable in an attempt to communicate to Grigory. And then gives him a friendly wink.

The ghostly appartition of Jass then hovers over to Belkior and, in an exaggerated manner, tries to speak. Spot DC 15 to Read Lips Highlight to display spoiler: {"So, you are the expert on dead and alive things. What am I? How did I get here and not all the way dead? Since I'm still here, what should I be able to do?"}

As an experiment, Jass tries to cast Mage Armor on himself.

Noticing Grigory is emptying his Pants O Plenty extradimensional pockets, ghost-Jass moves over to the pile of arcane scrolls and points out a couple he thinks would be of particular importance.

Antimagic Field
Break Enchantment
Darkvision, 3ea
Daylight
Globe of Invulnerability, Lesser
Remove Curse
See Invisible, 3ea
Undeath to Death


Syr  d20+9=17 ;
Thursday April 29th, 2010 8:09:09 PM

The elf answers the captain, "We'll stay here today and tonight. Tomorrow morning I want you to sail back to the same spot. It's a shame we can't see your brave crew in action. I'm sure this ship is formidable above the waves." Not knowing what sort of scrying the enemy has, the elf carefully chooses not to reveal that the group will be teleporting to the site when the captain sails.

Syr thinks he can make out what Jass is mouthing and speaks very slowly and loudly to the apparition as if talking to a two year old, "HOW ARE YOU DOING? DOES IT HURT MUCH?"

The rest of the day is spent quietly discussing strategy with the others and experimenting with Jass' limitations. At night, he joins Brahmah by the side of the ship and asks quietly, "Are you sure you want to bring Polo? It could be very hazardous," he lifts his chin towards Jass' body, "and I know you two just recently met." Then an idea comes to him, "If you do decide to bring him, how about we tie Jass' body to him? That may give the sorcerer greater movement range?"

Discovery and Planning- DMAl 
Thursday April 29th, 2010 8:54:18 PM


Belkior studies the image of Jass. The halfling's keen eyesight follow the sorcerer's words quiet easily, simply from the way that Jass forms the words.

Many of Jass' questions follow the same line of thinking that Belkior has been following. What exactly is going on here? How did Jass get this way? And, perhaps, more importantly, what does the future hold for the incorporeal sorcerer?

To Belkior's eyes, the sorcerer appears to be either a Ghost or a Spectre. Definitely some form of incorporeal undead. He appears just as he did when living, even down to the gaunt and gray look that he took on after having been poisoned by the kuo-toan spear. And, if he is either a ghost or, more likely, a spectre, then a Restoration spell would likely be of no use. A stronger spell of Heal might, in fact, destroy Jass for good.

So, what might Jass be? And how did he get this way? Incorporeal as he may be, Jass does not appear to have the powers attributed to a ghost, a spectre, or any of the known forms of incorporeal undead. He also seems to retain his own mind along with a grasp of his own motives. But why Jass? Belkior recalls back to the death of Lang. The bugbear ranger never returned in this way. He died and remained dead.

Then an image plays through Belkior's mind. Jass in the chamber of the Ghost Sharks. Jass sending a green beam of disintegration at the necromantic altar. The altar exploding into a cloud of stone and rotted meat that had enveloped both himself as well as Jass. Could necromantic magic from the altar, mixed with the alchemy of Jass' death be responsible for the transformation now happening to the sorcerer? And, if the evil altar that was likely responsible for the Ghost Sharks had, in fact, been the cause of Jass' current state, then what might he eventually become?

Leaving the mystery of Jass for the moment, Belkior tends to Mac and Corvis, curing them of the damage done by the poison.

Unlike Belkior, neither Mac nor Grigory are able to pick out Jass' words. Grigory leaves the silent sorcerer to tend to the silent sorcerer's body. Jass himself aids by pointing out the scrolls and such that he feels might be of most use. Where speech fails, gesture still works just fine.

Then, Jass thinks to try his magic. He casts a simple spell upon himself. Jass completes the spell with word and gesture. His voice sounds fine in his own ears, but none of the other Shields can hear him. At the completion of the spell, an invisible coating of armor forms around Jass' body. This spell worked just fine. And this without the spell components from his pouch. One thing Jass takes note of, however, this was a spell cast upon his own person. What would happen were he to attempt to influence something aside from himself?

Syr gives instructions to the captain, and the rest of the day is spent floating at the spot at which the Wrath had spent the night. During the day the Crimson Shields discuss various possible tactics, and the rough framework of a strategy takes shape. By the end of the day, the Shields are as hale as they were when they began their first dive to the cultist caves a few days ago. Minus, this time, though, Jass, who is ... not quite himself.

Night falls. When the sun rises once again, it will be time to return to the caves below and the power of the mutated kuo-toan priestess of the god of sundering joy. Jass finds that he no longer needs sleep. He also finds a darkness within himself, something he'd never noticed before. It is there now. And Jass thinks that it might be growing.

+++++++++++++++++++++++++++++++++

OoC: Don't hesitate to pursue other things if you need a few more days to prepare. Otherwise, give me some idea of *How* and *Where* you intend to enter the caves. I'll post a map below so that you can give me rough idea of where.

Caves Overview
Entry Gate
Hall of Nets and Harpoons (Now filled with mud)
Cave of the Ghost Sharks
Barracks and Mercenary Quarters

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Belkior 
Thursday April 29th, 2010 10:24:49 PM

The halfling cleric watches as whatever Jass has become seems to successfully cast a spell. Belkior thinks for a moment before speaking.

"Jass, that seemed to work. Now try something that affects others. Something beneficial, maybe. Or maybe summon something."

After studying Jass' attempts at magic, Belkior will rejoin Syr and the others to plan and prepare for the return visit to the caves.


Small Grigory 
Friday April 30th, 2010 12:47:08 AM

During the day, Grigory discusses with Belkior the possibility that Jass is merely lacking in Constitution,
"Perhaps a Bear's Endurance will fix him, at least for the moment. Let's wait till he is floating over the water before trying it though. He'd appreciate that, truly."

Grigory also discusses his spells for the second attack with his companions.

Jass AC: unknown HP: DEAD :-) 
Friday April 30th, 2010 10:21:29 AM

Jass nods when the others talk, showing that he can hear them even if the other Crimson Shields can't hear him. He thinks Belkior has a great idea, and tries to cast a Lightning Bolt at a wave on the water. He will also try to use his Greater Shadow Conjuration to summon a Shadow Air Elemental and use its breeze to fill the sails of the ship.

Trying to think of other stories of ghosts and stuff, he tries to do some telekenisis, look scary, and moan to scare someone.

It is fun until he discovers the hatred welling up inside of him. Idiot friends, who let him die... No wait, that's not what happened.... uh oh...

Read Lips DC 15 Highlight to display spoiler: { "Belkior, this is fun, but I'd rather be me. I want to feel the air, taste food, have fun. I stay like this too long, and it will be easy to hate anyone who is living."}

Syr 
Friday April 30th, 2010 5:28:48 PM

The elf monk ends up passing the remainder of the day watching Jass and pondering what is to come. With one member of the group already dead... sorta. He talks aloud to Polo but away from the others expressing his insecurities. He dwells on the possiblity that he is responsible. The last three times that the group has been away from the Float, people have died. First Lang, then Florin, and now Jass. He asks Polo quietly if he is cursed much like Grigory who seems much calmer with others dying around him.

Details of Concern - DMAl  d100=73 ; d100=60 ; d100=14 ;
Friday April 30th, 2010 8:53:20 PM


At Belkior's urging, Jass tries some different spells. The spell of Lightning strikes from the ship to the water, but seems to have no affect. At the spell of Summoning, an Air Elemental arrives. But, when it tries to fill the sails of the ship with air, nothing happens. Jass can feel the wind, but the wind does not appear to affect the ship.

(Spells function on the plane on which Jass is without fail. But there is a 75% chance that the spell will *not* affect the Material Plane. In other words, on a 1d100 anything from a 76 to 100 affects the Material Plane.)

Syr spends some time with Brahmah's bear Polo. He can be seen talking as though the bear could understand him. Polo does, though, seem to be in his own state of disquiet. He paces. Only now and again does he turn his head to Syr as the elf makes the unintelligible noises of the Two-Legs at him. Perhaps he empathizes with both Syr and Grigory. Perhaps it this empathy comes as a natural gift of the wild in which communication cannot come through words.

Or, perhaps not. In truth, Polo seems more afraid of Jass than anything else, and he will no longer approach the body.

+++++++++++++++++++++++++++++++++

OoC: BTW, no rush. I'll wait till you're ready. If you need more real-life days to prepare, feel free to take them. As you can probably guess, this will be a fairly challenging battle. I will not, however, advance the game time unless you specifically ask.

Just give me a *How* and *Where* when you're ready to go, and I'll move you back to the caves.

Caves Overview
Entry Gate
Hall of Nets and Harpoons (Now filled with mud)
Cave of the Ghost Sharks
Barracks and Mercenary Quarters

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

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