Travel to the Gateway Downs (DMSteveK) Wednesday January 27th, 2010 10:50:42 AM
Torgon is antsy about getting to his village after the Message, but there is one last thing to do. Using the Ring of Wishes, the group tries to get all negative affects removed from Xenia. The rogue-girl feels much better, but her Chaos Tattoo continues to not function.
2 Negative Levels removed from Xenia. Chaos Tattoo non functioning
Durgan picks up the stone ball and does not get any affect; it appears the Stoneshape solution is working! However, when he attempts to put it in his Bag of Holding, the stone ball refuses to budge. Other other-dimensional modes of storage are equally futile. It appears that the Silver Cube will remain within this dimension of the Wold.
This doesn't deter the dwarf, and Durgan hefts the 50 pound ball and sets off with the rest of the Children of Chaos.
........................
While in Hook City, the CoC have also discovered that Hook City is aligned in a different cardinal direction than when it was prior to the Great Migration. What used to be north is now West. The River bisecting Hook City now runs north and south, and is not really a river anymore, but a channel that connects to an ocean north and south of the city. Still, Hook City has its traditions, and NorthHook is still called NorhHook and SouthHook is still called SouthHook, even though NorthHook is now "West" of SouthHook.
.......................
AND SO... from Block 542 on the east bank of Labor Town, the Children of Chaos march west and take passage on a ferry to NotrhHook. Ascending the banks of the channel, the CoC get on the Marble Causeway and head west through NorthHook to the main gates of Hook City.
On the Marble Causeway, it is crowded with people, mostly hurrying to or from the Bridge where all the biggest merchantizing takes place. Statues, administration buildings, barracks, and temples line the Marble Causeway. Often along this procession, people wave, cheer, and call encouragement to the Children of Chaos. Children occasionally hold up a rag doll of Firn'gaer, or Trace, or Peerimus and Yorrick. Street vendors press fruit, or small bags of nuts, or a covered mug of ale into the heroes hands. At the Society of the Great Migration, a stir is caused when everyone in thier foyer runs out to line the Marble Causeway and chant "Jur-Gen, Jur-GEN, Jur-GEN!!!" Opposite the noisy chanters, Katt and Amber sit on a ruined column of the Lost Temple of Mittri. Catching Peerimus' eye, Katt nods and rolls her eyes while Amber winces at the noise.
It seems the accomplishments of the Children of Chaos are now well known to the people of Hook City.
At the Gate, the guards clear the entranceway for the Children of Chaos like they would do for a high city official. "Give em what fer!" calls one guard as the heroes pass through the clean marble and granite gateway and into the dirty unpaved shanty town of MudTown.
Mud Town hasn't changed much since the last time the COC have passed through. Rough and crude, it is made up of people waiting to get into HookCity and those who aren't prestigious (or rich) enough to get through the gates. Safety here is dependant upon alert friends who are good with thier weapons. Sitll, the Children of Chaos have no trouble walking the main muddy road west. Many stop and watch, some nodding in acknowledgement that the heroes are known even here, but the obvious displays of enthusiasm and wealth are not around. It is too easy from openly showing favoritism or a possession to become an enemy ... or a target.
Torgon AC: 30, HP: 169/169 Wednesday January 27th, 2010 2:14:20 PM
Torgon follows along, amazed and discomforted by the throngs of people stepping forth to cheer on his new companions. "What have the Gods gotten me into he wonders to himself" as he does his best to move through the crowds.
He does his best to speed things along, worried about his people. During the times that he easily knows the direction that they are going, he takes the lead, and puts an angry glare upon his face, hoping the sight of a angry Minotaur will clear most folks from blocking their way.
Torgon though, follows along and stays with the group, sure that they understand his hurry, and likewise sure that he could not arrive at home more quickly without them.
Rash Wednesday January 27th, 2010 4:33:06 PM
Rash grins at the attention glad that she isn't as famous as the others being relatively new to the Children of Chaos. She wonders why she was fated to become a member and what the Crones have in store for her. She gets a bit more depressed at Mudtown wondering why the Wold could be so cruel to folks. Still her mood brightens as they march along. It is good to be moving again, with a goal.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Scrying Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
Xenia (AC29/, HP99/99) Wednesday January 27th, 2010 4:51:01 PM
FREE! Maybe she's free! Those are the thoughts that roll through her head as the rogue reaches up and, in a lithe cat-like way, stretches to the sky. The Tattoo is silent. It's shaken loose. Maybe she could go home now.
*skip*turn*kick* The slim girl dances along as the group of Chaos Guys make their way through the streets of North Hook. She waves at the friendly folks, flashing perfect white teeth in her dark drow face. Maybe now she could go home. Her green eyes sparkle.
After this, she'd ask Peerimus if he could take her home. The place would be there still on Merchant Level. It would have to be. She'd find Wynn. Unless ... A frown draws a cloud over her gleeful expression. Unless he's found someone else. Would he find someone else? How long has she been gone? He could have anyone he wanted. She would have to go home soon. Just this one more time. Go with the Torgon and help him with his village. How long could that take?
When Xenia looks up from her musings, they're already out in the Mud Town Place. Just this one last time to help these Chaos Guys out, and she would ask to go home.
Rolls and Actions
Note: CS Updated.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 197/239) Wednesday January 27th, 2010 9:05:41 PM
"Hummph. I don't see any Durgan or Kazak action figures. See where we rate, durned toymakers."
Durgan plods along, the weight of the stone slowing him down no more than his bulky armor already does. He smiles as he considers how much fun it would be to bash an orc with this heavy ball of stone. With that thought he whistles an old dwarven work tune as the group marches through town.
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Wednesday January 27th, 2010 10:37:36 PM
The dwarf waves back to the crowd... doing his best to represent the Protecter group 823 ... accepting several pieces of fruit and nuts ... " dese be good for the march .." growls Kazak
As he marches thru Hook City .... Kazak thoughts wander ....to those in the crowd " wonder how dey knew we be marching ...." ..... but then he spots the several kids holding action figures of the CoC ....and hears Durgans remark ....
"Heh bro .... what your action figure look like ... would ya be holding a mug of ale ?? hehehe " .... as Kazak quickly steps away from his older brother ... knowing a ounch to the shoulder would follow if he wasnt quick enough ....
" we're knew here ... dem action figures are for da long time members of da group .... no doubt you'll git one too "
" me i'm not worried about it ... just gonna do ma best to be a protecter 823 member " ... growls the dwarven warrior
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 Thursday January 28th, 2010 8:22:16 AM
Peerimus keeps a hand on Yorrick, though he did not think the big bear would get overly excited and eat someone, just better safe than Garguled. "Thank you," he seems to find himself saying repeatedly as he accepts a small gift of nuts or a piece of fruit here and there. He glances over at a few of the others and very suddenly finds himself chuckling as the chant of Jurgen begins. His mood light, the druid also decides the opeing is too great to resist. "Worry not Durgan, I'm sure we can get you a doll when we we return."
In Mud Town...
Travel to the Gateway Downs (DMSteveK) Thursday January 28th, 2010 1:49:54 PM
The CoC continue thier march west. Halfway through Mud Town, the afternoon rains come in. People grumble and push hoods up and heads down to go about thier business in the watery mud. "Durned Hook City.." or its like is a comment heard more than once.
An hours walk leaves Mud Town (and the rain) behind, and the heroes find themselves on a spit of land that connects Hook City to the forested hills and dales and downs of Gateway Downs. Walking west, another hour brings the heroes underneath the first trees on the lowest slope. Looking back, the shining jewel of Hook City sits in the waters of a blue ocean. Sails are seen north and south as merchants and other boats ply thier trades. Beside the heroes, the new Hook City Road is being built, working to connect the city of magic with the network of roads through Gateway Downs.
Further down the coast, one of the hills lifts into the air with a rumbling sound! Holding about 100 feet in the air, a startled deer stands at the edge of the airborne hill as it rapidly flies south! (Firn'gaer Highlight to display spoiler: {The mage can see the hill is surrounded by Overwhelming varied magic.}
The engineer working on the road looks up and then over at the Children of Chaos. "Not to worry gents. Things like that have been happening occasionally since the Great Migration. Funny that its happening more and more often, though..."
Xenia (AC29/, HP99/99) Thursday January 28th, 2010 5:54:04 PM
The Mud City place reminds the rogue of Trash Level, 'cept it's not so closed in. She wonders, idly, why folks stay in such places. But, then again, a home is a home no matter how terrible it may seem to others. And, when that's all you got, maybe you hold onto it pretty tight. Funny idea - she shakes her head - since the nice rolling hills of the Downs Place are just a short walk nearby.
The flying mountains are different. But, then again, everything's kinda different in this Southy Continent Place. Xenia decides not to be phased by it. Maybe it's just sump'in that happens down here. The road crew guys don't seem too excited.
"Umm ... yeah. Nice flying mountains," she says, before launching into preparations for arrival at Torgon's Taur village. "So, Torgon, I notices that the ... um ... Momma Mino in the magic sending said that they had *more* movement in the hills. That says to me that you had less movement in the hills before, and that this less movement was maybe of concern to your folks a'cause of what was making this lesser movement, am I right?"
"So, could you tell us a little bit about what we might be looking at when we get there? And maybe couldja tell us a bit about your village too? How many Minos they got there? I mean, is it a big village? You got lotsa guards and fighter types? They got an inn? How many temples? They got cottage industry? You know, that sorta stuff."
Rolls and Actions
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 197/239) Thursday January 28th, 2010 8:15:48 PM
"Hummph!" The dwarf puffs at Peerimus' joke, then he smiles. "You know brother, the figure should be holding a mug...complete with ale! They could sell little mini kegs to go with it! hehe. I should talk to those toymakers, make sure they get the family crest done correctly for putting it on the mugs."
"Great. Flying hills. Durned magic. We need to take care of this before the fish start flying around with wings."
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Thursday January 28th, 2010 9:49:15 PM
As they march through Mudtown ... Kazak ears perk up as he hears the muttering about "Hook city" in a negative light ....
" Why dey so upset wit Hook City " grumbles the dwarf quietly .... later on as they leave Mmudtown .... [i] " wonder what i could do to help dem in Mudtown " ..... the warrior decides later that that is something he will investigate in the near future ...
Upon seeing the hills float away .... " Ah Peerimus .... i would of figured dat da great migration would of ended ... after what we did ..... guess dat struggle is still ongoing ...maybe da powers are battling over what lands be going where ....and under whos control ... eh ... whatcha think ??"
" Poor deer .... i bet lots of family's have been seperated " ... growls the dwarf
"Hehe Durgan ....maybe you could start you won dall ... er i mean action figure business "
Trudging along .... Kazak hears their scout chatting up with the big minotaur ... and pays closer attention ... to what Torgon says .... " da wold is changing fast .... gonna need to learn as much as possible "
Rash Thursday January 28th, 2010 11:01:22 PM
Rash feet are hurting and her legs are sore and she is getting grumpy. She isn't used to this much walking anymore and has gotten spoiled with all of the teleportation magic available to her. "This is all Angus's fault! He got me used to teleporting around! Now he is off being his normal lazy self and I am marching down the road!"
Rash kicks a lose stone and then looks up in alarm when the mountain goes soaring by, "I guess I am happy that I haven't bought to much property. You never know who your neighbors might be tomorrow!"
Torgon AC: 30, HP: 169/169 Friday January 29th, 2010 9:24:42 AM
Torgon stares at the hill flying off, and is thankful not to be on it. "Seems like this migration thing might be going a little overboard"
He responds to Xenia "I had thought the same thing. But when I left I had scouted the area and there had been no movement, so I do not know what it might be. The other thought that comes to mind with what just flew off, is that the hills themselves are moving. I would think that if they knew what it was, they would have likely mentioned it."
Torgon then goes on to tell Xenia about his village,(Not wanting to make it up, and mess up the DM, I will let him describe it if he so wishes since I don't really know. DMSteveK: Isn't that sweet of him? :-)
Torgon Talks About His Village (DMSteveK) Friday January 29th, 2010 1:15:29 PM
"Torgon provides his story to Xenia and the other members of the Children of Chaos as the group watches the hill fly out of sight. There is some time to talk while the mages and clerics of the group get ready to teleport to Torgon's village of Taur. According to Archimedies' information, now that the group is in the Gateway Downs, they should be able to teleport to Taur.
It is a sobering thought that the CoC initiated the Great Migration that was not like a dropped pebble that fell to earth and was still. No, it seems that the Great Migration is a leak in a dike, where the water continues to pour until it is sealed up again. And the water washes the opening larger moment by moment...
But to teleport to Taur, the spellcasters need to know about the village, and Torgon supplies the knowledge of his lifetime.
............
Taur is an all-minotaur village that for years uncounted has nestled peacefully in a high alpine valley. Village legend has it that during a time of great cataclysm, the minotaur were plucked from certain death and brought to this place. There has been the very occasional peddler, bard, or long-range adventuring party who have penetrated the mountains, but for the most part, the minotaur have lived a life alone. Through these visitors, the minotaur have learned they were in a region called the Gateway Downs, and the mountains are called the Gray Divide. They know of the Powers of the Southern Continent and that there is a wide Wold out there, but are mostly content to live in their insular community.
Four months ago, the Great Migration came. The mountains heaved and buckled. Great stones came crashing down on the village. And then an entire mountaintop slid to cover the valley. Before this certain destruction, a glowing ball of gold surrounded the village! When the ball of light vanished, the land about the minotaur village had changed. Instead of being nestled in the mountains, the village is among wooded hills.
Torgon, as the Protector of the village (chosen by Kayleb ceremony) spoke with the Elders and has gone out to investigate the new area for enemies and allies. He cast a Divination and received the Broken Spiral Tatoo and these words...
"To the East there lies a town on hill Inhabited by races of independent will Enslaved of will to others are they But children will strive to break their sway Seek these out with like design Prove will they to Taur benign"
Torgon then talks about his village. There are 265 adult minotaur in Taur, and about half that number in children and adolescants. The village was so named because after the first Cataclysm, they thought they were the only minotaurs left in the Wold.
They build sturdy homes with stone and wood and have no walls or fences save for animal stock and the vineyards. Each family is self-sufficient for their needs, and the village comes together for large projects. Some taur are better skilled than others in wine-making, or weaving, or pottery; and so they barter with each other in work and goods. The very few times they had visitors, the strangers were housed with families or in their own wagons or tents.
Temples? The most important Power is Imod who protects through strength and hard work. The holy ground of Imod is the Kayleb arena adjacent to the Elder House.
For warriors, every adult minotaur is a warrior with their own armor and weapons. They all have had training at the Kayleb and by the Protector. The Protector is a special position that often leaves the village to take care of further dangers before they become close.
The six Village Elders make any decisions that affect more than three minotaur. They meet at the Elder House which is the largest structure in the village. All Elders are considered equal, with no one having veto or executive power. The three most important Elders (in Torgon's opinion) are:
Torbrah, the youngest Elder. Past bearing age, her muzzle is white, but she still moves with a sultry grace that catches the eye of young bulls. She is in charge of the village welfare.
Tunderhuf, Torgon's own teacher and former Protector of the Minotaur. His body is long since gone weak with age, and stooped with ache, but the eyes and mind are still the same vibrancy of youth.
Imodtor, is another old bull but still with the vigor of limb. He is in charge of the work outside the village border; logging, hunting, herding and the like.
The last person that Torgon mentions is a young cow named Sifthorn. Using speed and aggressiveness, she won her Kayleb and is now his apprentice Protector.
Xenia (AC29/, HP99/99) Friday January 29th, 2010 5:34:50 PM
"Alright. Sounds like you live in a nice place, Torgie. Peaceful-like." Doesn't sound like too terribly difficult a trip. Go to Taur. Check to see if Torgon's Mino Folks are alright. Come home.
Stopping the migrating mountains, on the other hand, sounds like it just ain't gonna happen. Not unless they stumble onto another talking ring like the one Peerimus said they found under Turtle Lake. Or unless Alemi magics them up in a dream and tells them how the Holding Down the Mountains thing is supposed to be done. Right now they got nothing to go on. Nothing!
"So, Peerimus, you're thinking this Cube Thingee is opposite the Bell Thingee and sump'in's gotta happen a'fore all the mountains settle down? I mean, that makes as much sense as anything, but what is it we gotta do? We brought the Bell to the center of things, right? Do we bring the Cube there too? Or, do we go the opposite way? I mean, like, to this Edge place you're talking 'bout?"
The rogue shakes her head. Yeah, alright. Might as well just take things one at a time. First stop, Mino Village. Next stop? Who knows?
Rolls and Actions
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 Friday January 29th, 2010 7:41:12 PM
Peerimus listens to Torgon's tale and reasons they should be able to teleport there or if not at least they could return to Wayfarer, The city on top of the Hill. Torgon made his way overland to Wayfarer, it should be easy enough for him to backtrack home. "So can we teleport now or will we not have the spells until morning? I can transport many, but not all of us."
"I was not so much thinking we had to bring the cube to the opposite of the center Xenia, though that would fit well with the diametric opposites we are working with. No I was simply following up on the lead from the bard we met in Hook that told of a tale that one could here the answer to any question shouted over 'The Edge' of the Wold. I do think that destroying the Formian Queen is what restarted the Migration. Smaller sections of moving land is significant enough to have made the tales of the Great Migration and certainly Lhari would have knowlegde of such events had they happened in the last Migration. Also smaller land movement does not fall into the notion of the Powers using the Great Migrtion to save the Lands of the South and I for one believe the Powers wish to do just that."
If the Firngaer and Rash have a teleport, Peerimus gets the group to move via Teleport to Wayfarer and then begin back tracking to Torgons Village
Torgon AC: 30, HP: 169/169 Friday January 29th, 2010 9:13:07 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs.
Torgon finishes his story, ready to return home and check on his people.
As he listens to Xenia and Peerimus, he speaks "I can teleport myself and three of you if that makes things easier, but I will admit that there is a chance that my teleport may go awry. It has never happened, but it is possible. I do not wish to wait until morning though, and can teleport whoever will accompany me now should some of you wish to wait until the morrow."
Torgon decides to cast a sending spell to determine the situation at home while the matter is discussed, and he chooses Tunderhoof, his mentor, as the recipient, and sends the following. "Enroute home. should be there within a day at most. What is the status of Taur, and the nature of the threat."
Rash Friday January 29th, 2010 9:52:21 PM
Rash nods at Peerimus and says, "I have a Greater Teleport available still. I can bring 3 or so as well. I think we should be able to get there without to much trouble. Still I think it might be wise to have Torgon go ahead and announce us. Somehow I don't want a town of minotaurs thinking we are invading or something. That could get sticky fast. Peerimus, why don't you go with Torgon and the rest of us will follow in five minutes."
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Friday January 29th, 2010 10:19:17 PM
Torgon's tale of his village brings a smile to the dwarf .... " sounds nice and orderly ..... comfortable too " remarks Kazak to the minotaur
Heh orderly .... just what we ain't ... children of Chaos ..... the irony " muses Kazak
" I'll wait wit Mrs Trinka ..... she has a good point wit getting Torgon to go first "
Firn'gaer Friday January 29th, 2010 11:06:30 PM
Firn'gaer is ready with teleport to go where ever the group wants to go.
[Sorry for the lack of posting. Been very busy with getting ready for new baby and school.]
Durgan Stonewall (AC 34; HP 197/239) Saturday January 30th, 2010 11:16:46 AM
OOC congrats on the baby!
Durgan pesters Torgon some more. "So your people aren't very familiar with others then? How will they react to all of us?"
Durgan patiently carries the block of stone containing the Cube, waiting for the unpleasant sensation of being teleported. But he resolves not to complain about it this time.
The Village of Taur (DMSteveK) Sunday January 31st, 2010 7:47:18 PM
Between Rash, Firn'gaer, and Torgon himself, the Children of Chaos are able to teleport simultaneously to the entrance of the village of Taur. They arrive about 100 feet from the first building. As Torgon said, his people build sturdy. As should also be evident, they build Large. Even a small woodcutters hovel with a loft and lean-to shed beside it is fifteen feet tall, the door being 10 feet tall and several inches thick. Large field stones make up the walls to seven or eight feet before entire logs are laid for the rest of the wall.
A cry of an adoleceant taur warns the village that strangers have arrived, and there are quickly 20 minotaur with hammer, pitchfork, scythe, and flail blocking the road.
"It's the Protector!" one shouts, and the group relaxes. Stepping in front of the group is a young minotaur cow with a spiked chain similar to Torgon's. "You are not a prisoner, are you my teacher? For I will free you quickly if it is so!" Sifthorn looks ready to charge Durgan and Kazak both.
Torgon (and the others) are allowed a quick look around for anything unusual. There are immediately noticeable two things... - In one field, there is a perfect circle 20 feet in diameter of 15 foot tall Sargrass. For those who have travelled to the Sargrass Plains, it can't be anything else. - behind the group by about 20 feet is a blone unkempt human male. He looks up at the village, smiles, and says, "Hi there, I'm Jass of Downs, are you close to..." He looks up at the village, smiles, and says, "Hi there, I'm Jass of Downs, are you close to..." He looks up ... Like a gnomish automaton toy that repeats the same action or words endlessly, the young man does the same...
Torgon AC: 30, HP: 169/169 Monday February 1st, 2010 9:10:45 AM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs.
Torgon responds to Durgans continuing queries. "I am unsure how they will react. I am sure there will be suspicion by some, curiosity by others, and a general welcoming by a few. Let us see what transpires. Remember though, they are a strong, proud, honorable people....much like what I have heard of Dwarven clans. Try considering how an outsider would be accepted into the heart of a Dwarven clan, and perhaps that can equate somewhat my friend."
Torgon steps forward and addresses Sifthorn directly, but the crowd in general. "Nay Sifthorn, I am no prisoner. These are my companions, and great warriors each. The Gods themselves directed me to them, and the Gods themselves have marked me as one of them" The Minotaur holds out his arm, showing the tattoo thereon.
"They are known as The Children of Chaos among their peoples" Torgon goes on to name each of the CoC. "They know much of the lands around us, and the peoples in them, and will be great allies to our people. There is much to discuss, and likely much you have to tell me of what has happened, but let us welcome our guests with food and drink as we discuss the matters at hand."
Torgon thinks of mentioning more of what he has seen and heard, most specifically, the existence of other Minotaurs, and that they live in the cities of men. He decides to hold that back for now because it will likely bring forth many questions and great excitement, and is likely something that the village Elders should hear of first.
The Minotaur steps forward and clasps arms with Sifthorn. "It looks like your training has progressed well, sorry I am that I have not been able to be here for it. Let us take our guests and our people to a place more comfortable. We all have many questions."
Torgon turns back and looks at the CoC. "Well, shall we wash the road from our throats while we all get to know each other?" Torgon then takes a moment to let everyone appraise each other, and the Taur to come to grips with strangers at the doorstep of the village.
Xenia (AC29/, HP99/99) Monday February 1st, 2010 11:57:40 AM
You can't live your life like every day is a Going to War day. You just can't. That's not a life. So today, the slim half-drow girl wears her flame-red hair unbound, with a dashing red pirate sash at her waist for accent.
"Hi. I'm Xenia." The rogue gives her signature hand wave over and over and over and many times over as introductions are made to the whole entire town. Questions are answered. Most specifically, the rogue's own question as to whether Minos wear pants or not, and the consequences of an answer to the negative. It's going to be difficult to keep the eyes up all of the time. But, with the distractions that now present themselves, maybe that won't be as much of a problem.
"Um ... guys? Guys?" The sharp-eyed rogue points in the direction of the very tall but otherwise very confined forest of grass and the blond guy who keeps repeating like he's somehow stuck in himself and can't get out. "Guys? Weerdo stuff, right over here. Anybody recognize that guy? Sounds like he's from here. 'Nless there's another Downs Place 'side from this."
Applying her keen eyesight once again, the rogue peers into the grass, watching for any odd movement or any otherwise hidden stuff.
Rolls and Actions Spot 40 Listen too 35
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Rash Monday February 1st, 2010 3:02:05 PM
Rash takes the introductions in and smiles bowing to each she is introduced to. Not knowing the customs and not wanting to offend, she does offer her hand to shake. She to notices Jass and how he keeps repeating himself and asks, "Is the boy sick? I am a healer and might be able to help him. Do you mind if I take a look.
If she is given permission, she will move over to the boy and cast a detect magic on him to she if he is under the influence of some sort of magic. If he isn't, she will cast a heal on him to see if that snaps him out of his troubles. If that doesn't work, she will retreat back to the others and ask the minotaurs, "What is his history. How did he get here? Was he caught up in the migration?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Scrying Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 d20+24=26 ; Monday February 1st, 2010 5:54:27 PM
Peerimus takes a quick look around as well. [Spot 26] Most of his attemtion is taken in by the quickly assembled defensive force, not that the druid is concerned, but 20 minotaurs does gather one attention. Deferring to Torgon, Peerimus nods at his introduction, "Well met villagers of Taur. It is as Torgon says and we are here in friendship as Torgon recieved a message that returning was in the villages best interests."
Peerimus is not overly comcerned about the Sawgrass, but the blinde man does give him pause. "Firngaer, could your enhanced sight lend assistance to Rash please, perhaps it is an illusionary greeting. the land upon the activation area plucked from somewhere to here." Turning to the Taurs, he asks his own question on the matter. "Has 'he' or it been here long?"
Firn'gaer d20+28=48 ; d20+13=33 ; d20+11=26 ; d20+33=52 ; Monday February 1st, 2010 9:30:39 PM
Firn'gaer feels like an ant among giants when he arrives at the Village of Taur. The taurs of this village act similar to those Firn'gaer is familiar with in the Northern Continent.
"I will see what I can find out." He says.
Firn'gaer will look at the Jass of Downs with his magically enhanced sight. He looks for any enchantment or other magical effect that may be affecting him.
Durgan Stonewall (AC 34; HP 197/239) Monday February 1st, 2010 10:02:57 PM
"Greetings to ye. Now did I hear somebody mention sumthin about a drink?"
Looking at the 'stuck' man, Durgan just shakes his head and mumbles something about the durned magic. "Mebbe the drink should wait till later. I think these problems are gettin worse and we need ta fix it...quick."
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Monday February 1st, 2010 10:57:08 PM
The dwarven warrior waits patiently ... as the minotaurs swarm around the group ....unsure of what/who they are ..... but Torgon takes care of that as he explains that he is with friends ....
Smiling at the young minotaur Sifthorn ..... " you are as brave and fearless as Torgon has described you ... "
Kazak looks about as introductions are made .....taking in the sights and scences of the village of Taur ...when the unkempt male speaks .... the dwarf adds to Peerimus .... " that name sounds familar ....haven't we heard of dat name recently ?? ..... Jass .... hmmm "
The Village of Taur (DMSteveK) Tuesday February 2nd, 2010 11:14:11 AM
Introductions and Torgon's endorsement of the varied group called the Children of Chaos quickly deflate any potential situation. Sifthorn is proud of Torgon's compliments and fairly beams at Kazak's assessment of her prowess. "I have been trying to maintain the defense of Taur since the Protector went east. We are all a little jumpy about the land and people who have been popping in and out of the area."
While introductions are going on, Rash and Firn'gaer take a closer look at the 'stuck' man. It is easily seen that he is a mage of some sort, a member of the weasel family sitting on his shoulders. Firn'gaer's arcane sight determines that 'Jass' is some sort of illusion-like magic. The gnomes great knowledge in arcane lore allows him to come up with the most probable explanation. Firn'gaer speculates that some magic caught 'Jass' in mid-sentence, and what's standing in front of Taur is a magical 'after-image', like the lights in your eyes after looking at the sun. What this means.....
Taking the guests of Taur to a place to refresh themselves and allow the Elders to hear news first becomes an immediate mission for Sifthorn. The other villager minotaurs move aside. It seems that they are a very orderly society who take thier customs seriously!
In short order, the Children of Chaos is in the Elder House reclining on Large overstuffed pillows and carpets. Water bowls for washing travel dust off of hands, feet, and face were by the entrance, and here are flat bread, herb infused oil, a bowl of some vegetable/yogurt concoction, and another bowl of a light brown paste with rich, nutty flavor. Amphoras of amber and ruby wines are all about to drink, and the guests (with Torgon and Sifthorn) are left alone for nearly a half hour so they are able to relax.
Once immediate guesting requirements are satisfied, another minotaur arrives. White of muzzle, she still exudes a vibrant enjoyment of life that less refined people might term 'sex-appeal'. She bows in greeting to the guests and clasps the forearm of Torgon in greeting. "You are well come to Taur, and well-timed. I know of the divination that sent Torgon forth to find allied children, and am well-pleased that only a tenday has passed to find his return. I am Torbrah."
...............
Soon all the Elders are arrived. They each repeat Torbrah's greeting and settle themselves among their guests, eating and drinking the same food and wine. Talk flows freely, the CoC telling of thier meeting with Torgon and the situation since, and the Elders telling of the events in the week + that Torgon has been gone. The air is as a conversation where the Elders make comments as to what they have seen. None of them ask any questions.
"It was seven day ago", Tunderhof begins, "when the skinny human Jass walked out of the hills and up to our village. He had only begun to speak to me when a flash of light left him in the state you see know. Unusual."
Another Elder speaks. "I have seen earth and chunks of rock flying as the birds do in the sky, as if they are migrating from one corner of the land to another."
"I stood in the west field yesterday watching Mordras herd the goats to pasture," speaks up Imodtor after a pause. "Another flash, and the herd and Mordras was gone, with tall Grass waving in its place. It was then I urged the Sending be sent to our Protector."
The Elders stop speaking and go back to eating or drinking. A couple look out of the corner of thier eyes at their guests, but there is no overt questions.
Torgon or anyone with Sense Motive DC15 Highlight to display spoiler: { The Elders of Taur feel it is impolite to ask questions of guests like a torturer grilling his victim. They are awaiting any freely given information because the CoC are guests. }
The Minos are surprisingly - wazza word for it - sophisticated. That's the word. Xenia sits atop a large purple pillow with gold tassels at each corner. Unleavened bread ain't the best thing in the Wold, but with the oil and brown stuff it takes on a whole new taste. It's delicious as you could never really imagine delicious before.
"Migrating stuff is what we do," the girl rogue begins as she eyes the Minos and their polite restraint. "Starting stuff migrating. Stopping stuff migrating. Least that's what I can figure. We keep stuff balanced so it don't fly apart, but it don't mash together either. Keep it so its balanced in a place where normal folks can just live their lives, you know?"
"Leastwise that's what I can figure having these Tattoo Thingies are all about." She strips off her glove and shows the tattoo on the back of her hand, the one that no longer functions as the others do. "I seen 'em do some pretty amazing and magic stuff to help control all this Migration stuff, but sometimes you can't rely on magic powers to do everything for you. Sometimes you gotta do the work yourself."
"We kinda figured this flying land stuff had stopped, and we're kinda confoozled as to why it's still going on. So we gotta give this a think and try to figure it out. And sometimes it helps to have, you know, like, help from other folks. Sometimes we can't think of everything, and, like, getting questions from others can really give us good ideas. You know what I mean?"
Oook. The rogue wanders through an overly long dissertation in hopes of a little subtle sophistication herself. But, in the end, she wonders whether she may have confused things even more. Double oook.
"Um ... anyway ... it was seven days ago when Downs Man got here and began his repeat performance, huh? That was way before we got the Cube, wasn't it? Not sure this is related to the Excess Migration Stuff. The grass and stuff, though. That sounds about right. Just about the time the teleport stuff stopped working."
Rolls and Actions Sense Motive 20 / Success Bluff 17 for Subtle Message / Partial failure
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Torgon AC: 30, HP: 169/169 Tuesday February 2nd, 2010 3:12:40 PM
Torgon addresses the elders. "From what I have learned, it seems that this great migration of people and lands has happened before, and will happen again. It seems to me like it should have stopped, but is continuing, at great peril to all."
"It seems that the Children of Chaos ushered in this migration, and it is likely that somehow they and I must stop it. How to do that, I think we are unsure. We have recovered a cube of great power, one that is very lawful in nature, and one that may have something to do with ending the events at hand. How, why, where, and any other questions I do not know the answer to. Perhaps some of my other friends may have more explanation as to what has transpired, and how to stop it from continuing."
Torgon looks to the other CoC in hopes that they may have more answers than he.
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 d20+8=23 ; Tuesday February 2nd, 2010 8:43:10 PM
Peerimus takse some bread and puts whatever he can find on it and takes a large bite. he quickly comes to the conclusion that not everything available is supposed to be combined. As polite as he can and with as few chews as possible, he swallows his error and reaches for a glass. "Jass? I cannot recall that name Kazak, but certainly dooes not make it not possible." Peerimus glances about "Anyone remeber a Jass of the Downs?"
The elders finsh thier tales and Peerimus picks up on the pause [Sense Motive 23] "The timelines are close. Is there a way or has a message been attempted to contact Modras." The druid was feeling uneasy at news of this. If a patch of the land from the Sawgrass was here, poor Mondras was likely there and unprepared for the heat the minotaur was almost surely dead. Jass was effectively a dead end. The minotaurs knew nothing about him and a Flash was hardly enough fo even Firngaer's vast knowledge to narrow things down. So what could they do? What could they even ask or offer? The druid was coming up bank and Peerimus disliked it greatly when he could not see multiple options or possible outcomes. Yorrick picks up on his tensing and lifting his head, the great ursine gives a low throaty growl.
Peerimus ignores the bear and continues to stew, another low growl rolls from Yorrick. A pause and Peerimus blinks a few times and casts a side long look at Yorrick and growls back. Yorrick, seeming content again, lowers his head back into his great paws.
He then speaks, "Elder Tunderhof, could you show us as precise as able, from where Jass of the Downs came in from. Also, could you tell us more on the size of pieces of land that you have seen moving? Our observations thus far, have all been realtively small portions of local area. A copse of trees, a hillock and such. Lastly do any legends exist in your history that speak of a place called 'The Edge' or a land where any question can be heard to be answered by shouting it from a cliff?"
Durgan Stonewall (AC 34; HP 197/239) Tuesday February 2nd, 2010 9:14:41 PM
Durgan shrugs his shoulders at all the magic talk. "Not my department eh? But I gotta feeling something or somebody is gonna hafta get smashed before this is all done. Whaddya think Peerimus? Is someone directing all this? Mebbe a mage?"
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Tuesday February 2nd, 2010 10:59:53 PM
The dwarf enjoys the meal .... especially the light brown nutty flavored stuff on the bread ... " delicious " ...
But Kazak lets others speak first ....absorbing what the taurs and CoC discuss .... " you say Jass was struck by a flash of light .... and so was Mordras while tending to his herd ....have any others been affected by this flashing of light ??? .....have der been others flashes of light that have been unexplaned ?? ...... i do apoligize if i'm to forward ..... just wit all dis strange happenings .... da more info we can gather da betta chance we have of figuring out what is going on and how to fix or adapt to it "
Rash Wednesday February 3rd, 2010 12:09:26 AM
Rash looks up at the mention of the land moving and asks, "Do you see any pattern in the movement of the land? Does is seem to be all heading in one direction? We need a starting point. A place to start the investigation. I wonder if I can cast a find the path spell, if it could lead us to the source of the troubles. Please excuse me for a second."
Rash stands up, grabs some bread and takes a bite and then moves away and casts augury, asking, "Will casting find the path asking us it lead us to the source of the migration be helpful in finding the source of the all this upheaval?"
The Village of Taur (DMSteveK) Wednesday February 3rd, 2010 10:50:59 AM
The minotaurs do not seem offended by the questions posed by various members of the Children of Chaos. Torgon can tell them that the more' of not asking questions is only to guests in order to make them feel welcome. When the time of guesting is at an end (one day) then the Elders and other minotaur will be much more inquisitive. In the meantime, guests can ask for just about anything and get it.
Imodtor and Torbrah[/b] exchange a few words and gestures (Spot DC 15 to read lips Highlight to display spoiler: { they talk of directions of flying rocks and other phenomenon, but don't see any pattern.}). Imodtor speaks; "I have not seen any pattern to the movement." Torbrah nods in agreement.
Torbrah also speaks of Mondras. "I attempted a Scrying on Mondras using an article of his clothing. All I saw was a watery darkness. I have listed him in Imod's book of remembrance." The other Elders briefly bow thier heads.
Tunderhof nods. "I saw this human come from the north toward our town. The village has had other Noble Races visit from time to time when we were surrounded by the mountains of the Gray Divide, so seeing a single traveller did not raise much of a fuss."
Another Elder speaks to Peerimus, eyes blurry and voice hoarse from many, many years. "The tales of the days after the miracle of Imod tell of a single human arriving at our village. She said she was a cleric of a Power of Five Crones. She explained to the ancestors of the lands and legends of the Southern Continent. Part of her knoweldge mentioned a great cliff where one could hear the echo of any question, answer, or event that has occured in the Wold from the time when there was only Jericho until the present moment." He pauses to order his thoughts and strength. "I am a seeker of the stars, and have long known this Wold is a flat disk with a great Woldian Space above us. If the ancient cleric's words and your words are speaking of the same, then it stands to reason that this Edge Cliff is the Edge of the Wold." He pauses once more. "And reason stands that if we are on a Southern Continent and you seek the closest Edge of the Wold, you must therefore travel South."
The eldest Elder mutters something more to himself. (Spot DC 25 for Read Lips while mumbling Highlight to display spoiler: { "Why do they not teach these young calves logic these days?"}
Xenia (AC29/, HP99/99) Wednesday February 3rd, 2010 2:07:34 PM
With ears sensitive enough to catch the gliding flight of a hunting owl, the girl rogue need not resort to the reading of lips. Even so, the task of reading lips in a setting like this is so trivial, she could likely accomplish it with her eyes closed.
"Ummmm ... Looks like we have to go south, huh?" says the slim girl atop the fat purple pillow.
"What I don't get is, if this Edge Place answers any questions - any questions at all - how come it's not more famous and crowded with, well, you know, folks with questions? Free answers! I mean, you know how much you could make in gold klinkies if you just set yourself up an inn there? And that's just an inn to cater to the folks traveling there to ask the questions!"
She folds her skinny arms and frowns. It's a frown of concentration. It's a deep thinking frown, a scheming frown. It's a frown that brightens as her ideas all come together.
"You know, I got lotsa questions. LOTS! And that's just me. You know how much you could sell answers for? Do you have any idea? Yeah, you guessed it." Xenia beams. "LOTS!"
Rolls and Actions Spot 40 and 40 (Skill Mastery)
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 197/239) Wednesday February 3rd, 2010 6:13:32 PM
"I think yer onto something girl. Mebbe folks would pay good to get there and home again eh?"
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 d20+24=42 ; d3=1 ; d20+24=32 ; Wednesday February 3rd, 2010 9:46:43 PM
[Spot 42 & 32] Peerimus keeps his observations to himself, no need to insult the old taur and possibly oustrasize the group. Hopefully the others who caught that would also simply keep quite. Peerimus quickly turs in agreement with Xenia. Well in way. "It seems we have confirmation of the legend of the cliffs that we heard in Hook City. I still want to back track Jass's route and see what we might learn to the north."
To Xenia's plan, Peerimus has no comment
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Wednesday February 3rd, 2010 9:57:15 PM
Nodding as the elders dispense their wisdom .....
" da Edge again .... we've heard dat named area recently also .... gots to be some connection ..... coincidence too .... " growls Kazak
"dat might be what we're looking for ....."
Rash Thursday February 4th, 2010 9:58:29 AM
Rash grumbles a bit at her non answer but the Powers could be fickle at times. She says, "I might be able to cast stronger spells tomorrow but I suggest if the our hosts are agreeable, we stay the night, enjoy this good food and then see if we can find the proper direction of this cliff we need to get to. Staying the night will allow our spell users hone their spells less for combat and more for information.
Peerimus if you could turn yourself into a hawk and do a sweep of the land towards the south, it might give us an indication on which direction to go. We need to remember though that this cliff was once to the south, but it could be to the north now with the great migration. Still doing an sweep up high, could tell us what to expect for terrain."
Sleeping at Taur (DMSteveK) Thursday February 4th, 2010 1:32:21 PM
The Eldest smiles indulgently at Xenia's excitement. "Ah, but the length of a journey and the dangers encountered can dissuade many. This Edge is only a story to us, a story far, far away. And like all stories, what is legend may be different than what is fact. I do not think you will get many to travel to your Inn to get thier questions answered." He smiles and catches his breath and thoughts. "Then again, those who are desperate may be willing to do desperate things."
The Elders soon invite the CoC to relax in a house made up for them, and ask them to break thier fast with the Elders in the morning to see if any more knowledge is found.
The CoC have the rest of the afternoon and evening to themselves for any actions they may want to do.
The house that the minotaur provide for the heroes is a recently built one with brand new furniture. Torgon can tell his new friends that the house was built in preparation for a marriage next season. Until the wedding happens, the home remains vacant with the bull and cow living with thier parents at night and working on thier home in the day.
This makes the house very convienient for guests as long as they are of Large size. All the furniture, the steps, the wash-house, the water pump... everything is Large size. It makes most of the CoC feel like the children of thier names, and Firn'gaer is nearly doll size!
Food is brought for dinner, and bedding for sleep. The CoC otherwise are left alone and free to move about.
....................
Firn'gaer can look at the 'ghost' of Jass and tell that he is a mage of some sort. He isn't dressed in heavy travellers attire and is fairly well groomed, so it stands to reason he didn't come from a real wilderness area.
Peerimus tracks Jass back north until his footsteps disappear a couple miles north on a hill that can see Taur. Getting out the map of Gateway Downs, Peerimus can speculate that about 40 miles north of where he is is a crossroads town that links the roads to Wayfarer, Cliffport, and Heranmar. This 'Jass' character could have come from any of those locations.
ooc: I did a name search in CoC archives. 'Jass' has not been mentioned before on the CoC Board or Giggling Ghost. If the name is familiar, must be just some deja vu. :-)
Torgon AC: 30, HP: 169/169 Thursday February 4th, 2010 1:42:08 PM
"I agree that we should stay the night, and it does make sense that what was South is not necessarily there anymore, unless it's very nature or power make it immune to the migration. Perhaps some divivations will tell us if it is still South."
Xenia (AC29/, HP99/99) Thursday February 4th, 2010 3:34:40 PM
"Well yeah." The rogue tosses the comment to the winds on the heels of the Elder Minos skepticism. "That's the way with magic stuff, now isn't it? It's also the way with things that seem too good to be true, doncha think?"
"I mean, if it were really just what we think it's supposed to be, doncha think that every major government power would have their spies down there answering questions all the time? Major trading houses. Powerful guilds. They got the money and the stuff to send folks down there, and they got the need to know stuff too."
"Sounds kinda not too likely, huh? But, in the short time I've been with these Chaos Guys, I can tell you, they do a lotta kinda unlikely stuff. If you know what I mean. I'll tell you, though, if this works out, I got a lotta questions of my own to ask." She includes Durgan in this. "A lotta questions."
"Um ... say ... " Xenia dips a bit of the flatbread into the brown stuff again. " ... could you give me the recipe to this stuff? What's it called?"
"What's for dinner?" the rogue asks when Torgon suggests remaining for the night. Then she frowns in thought again. "Isn't South still left of the sun?" she says. "I mean the sun and the moons go from there to there." With a finger she draws a big arc across from one end of the room, up to the ceiling and down to the opposite wall. "If you face yourself to the place they both go down, then South is to the left. That's not gonna be different even with the lands move around and such. Right?"
And if the Edge of the Wold is at the edge of the Wold, it doesn't matter where South is, a'cause no matter which we we go, we'll reach the edge anyway. Right? South is just the closest edge."
Rolls and Actions
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 197/239) Thursday February 4th, 2010 8:45:03 PM
"Hmmm. Might be tough to find it? We'll just hafta look until we come across it I guess. Mebbe you can only find it if you have really good questions. That would keep out the riff raff."
Durgan enjoys a sampling of the Taur food. But he also gets out some some supplies from Hook City from his Haversack including ale and some (mostly) fresh pastries he picked up on the way out of the city. Time to eat them before they get stale. He offers some to the Taurs as well.
After eating, Durgan walks around the town, inspecting their defenses, and also their crafting abilities. (ability to make tools, weapons, equipment etc.)
Rash Thursday February 4th, 2010 8:56:18 PM
Rash will thank their hosts for the meal and the rooms. She will say to the elders, "I have some talent at healing. Is their any injuries or sickness in the village? I don't mind trying to help out if I can."
Rash will spend her day wandering the village, talking to the inhabitants to learn of their lives and healing any who might need it.
That night she will go to sleep but before she does, she asks, "I plan on communing with the Powers tomorrow. Please come up with some questions for me to ask. Now I am off to bed."
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Thursday February 4th, 2010 10:42:34 PM
Kazak stays in the house ... relaxing ..... knowing soon they won't be able too .... so he enjoys the food and quiet ..... to think on what he has heard ....taking an aftermeal walk around the house .... the dwarf raises his hand to veiw his tattoo .... " iz ain't got answers to dese here question dat rattle around in ma head ..... so what can you tell me ....." as Kazak poses the question to his symbol .... " what direction is da edge ?? .... what path leads us to clues ? .... "
ooc" just thought i heard that name before ...maybe it is deja vu ....:-)
ooc: anybody hear from Jurgen lately ??
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 d20+24=26 ; Friday February 5th, 2010 6:51:38 AM
Peerimus relays what he learns from his scouting trip and to him most importantly where the taur village is in relation to other places. Peerimus tells the elders "About 40 miles north, is is a crossroads town that links the roads to Wayfarer, Cliffport, and Heranmar. You will find allies and trade in both Heranmar and Wayfarer."
"I agree Rash, A little topside view could do wonders." With that Peerimus shifts into a Huge Air Elemental and moves to a height of nearly 1,000' for a look around. The Wold rolls out down below him and he is thoroughly enjoying himself. Mother painted a great day and with the others having a few things to keep them busy, Peerimus takes his time.
Eventually he comes back down, locates the others and prepares to move out. "I suspect the Edge is not as simple as walking a straight line until out run out of land. We have a description of the Bard, his name and school. Rash, ask the Powers for a great deal of divination spells. I think we are going to need them when we get closer."
If the group is ready, Peerimus suggests they purchase some dry goods and get moving
Morning: or, If the Mohammed Won't Come to the Mountain... (DMSteveK) Friday February 5th, 2010 9:56:45 AM
Xenia takes up a good exposition on what "South" is in the Southern Continent.
Durgan takes a look at defenses and tool-making in Taur. The village is unusual in that there is no wall. Spaces between houses are taken up by fenced in truck gardens or animal pens. It seems that the minotaur themselves provide the biggest dissuading of attack. For tool-making, there is a brother and sister team that does woodworking and blacksmithing respectively. They also have a vegetable garden and a herd of goats to be self-sufficient. They welcome Durgan into the shops and soon are talking techniques. There is no better way to a craftsmans heart than talking work with another craftsman!
Rash provides minor healing to some villagers and ensures the CoC are fully healed up. She goes to bed thinking of spells for divination.
Kazak speaks to his Broken Spiral Tattoo which doesn't talk back.
Peerimus does an aerial recon of the Village, similar to what Torgon had done the first day of Taur's arrival in this new location. The village is nestled in the Gray Downs almost exactly in the middle of a triangle between Wayfarer, Crossroads (the town to the north) and the Gray Tooth Mountains. While still isolated from the greater population of Gateway Downs, the village of Taur is much more accessible than before the Great Migration.
.....................
Night falls and morning comes. The Children of Chaos (and the village of Taur) complete thier morning rituals and refreshments. Torbrah is with the CoC to lead them to the Elders for a formal blessing of Imod upon thier journey when the sun is blotted out of the sky!
A mountain is floating in the air and coming towards the village! Pondorously, majestically, it moves, passing only 50 feet above the ground and making it seem like the entire village is in a cave. Firn'gaer can see through his Arcane Sight a cacophonic non-pattern of multi-colored lights strobing around the granite roots of the mountain.
Someone screams. Children begin to cry. Sifthorn stands with her spiked chain in her hands, but helpless against a million tons of rock.
Feeling like forever, but in less than 10 breathes, the mountain passes over the village until light streams back down from the morning sun.
Firn'gaer has time only to call out; the magic is gone from around the mountain! And then the earth heaves as the immense mountain falls just east of the village. DC25 Reflex or fall prone BOOOOOOOMMMM!!!!!
The rogue's timing and superior reflexes catch the earthwave as it slams by beneath their feet. She rides the crest of the impact, letting it take her up into the air where she activates her winged boots just as terra firma drops out from under her feet again.
Xenia turns her eyes back toward the mountain, her keen eyes watching for even the slightest signs of a possible second wave, this one a blast of air.
Rolls and Actions Reflex 42 vs DC25 Activate Winged Boots
Active Effects: Fly 5m
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 d20+13=20 ; d20+13=15 ; Friday February 5th, 2010 8:32:20 PM
Peerimus is unceremoniously dumped on his behind along with a grunting Yorrick. The bear scrambles to his feet, not liking or being used to anything being able to take him down. Peerimus however simply sits lookng at the new piece of real estate. His brow furrowed in thought, his hands back to support him and his head slowly turning to one side. It was simply and completely out of his realm. Father, what ARE you up to? Could it have actually happened? Would the Powers have let it? Are they even still in any control over any of theses events or are they mere spectators at this point as well? The Migration was set into motion and that was that. How it actually worked and ended was not in thier make up.
"Rash?" he asks, still having not bothered to get up or really to even move, "I think now might a a good time to speak with the Powers. Is there any control being exercised or could most of us just been killed?"
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) d20+12=27 ; Friday February 5th, 2010 10:38:11 PM
The dwarf stands mouth agape .... as the mountain passes over their heads .... " by the gods what is happening ..... i know we are a force of choas in the wold ..... but this is just .... just ... just ... unimaginable ..... something has to be done .... did we unleash something more then we tought when we started or ended the great migration ??" .... growls Kazak in awe
As the mountain drops to the ground east of the village .... the dwarven warrior braces himself by instict alone ... (d20+12=27 reflex save made it!!) ... barely maintaing his footing ..... he just stares at the new landscape .....
Torgon AC: 30, HP: 169/169 d20+13=20 ; Saturday February 6th, 2010 4:31:27 PM
Torgon watches the immense piece of real estate float over his village, reciting every prayer he can think of until it is safely past. Just when he thinks that it may continue on it's merry way, it falls from the sky. The force of that collapse knocking the minotaur on his behind.
Torgon just sits there, too stunned to even stand. Thinking of what could have been, he then quietly mumbles "We must stop this, and soon, or there won't be anything left."
Rash d20+12=30 ; Monday February 8th, 2010 3:49:08 PM
Rash wakens early and start to pray to the Powers for guidance and direction. She finishes her actions and is taking a walk around the village to clear her mind and prepare to cast them when she sees the mountain float overhead. It comes crashing down next to the village shaking the ground but not causing her to stumble and lose her balance.
Rash shakes her head and starts quickly striding towards the center of the village where others are gathering. She will find Peerimus and say, "We need to find a resolution to this or good people are going to get hurt!
Rash will gather the elders and the Children of Chaos and say, "I am going to commune with the Powers. Feed me any questions you might have. They need to be yes/no answers"
With that Rash casts her spell and starts asking questions
1: Is the mountain falling this morning part of the Great Migration? 2: Do we need to seek the Edge of the Wold or Edge Cliff to end the Great Migration? 3: Is the Edge Cliff to the South? 4: Is the Edge Cliff to the West? 5: Is the Edge Cliff to the North? 6: Is the Edge Cliff to the East? 7: Is the Cube of Law we found while battling the Queen part of the solution to the Great Migration? 8: Is there any being behind the Great Migration guiding the reshuffle of the Southern Continent? 9: Is the migration random? 10: Do we need to battle the force of Law like we did the Fey King? 11: If we do nothing, will the Great Migration End? 12: Going to leave the last 6 questions for others.
A Mountain of Questions (DMSteveK) Monday February 8th, 2010 4:34:19 PM
The shaking earth and the winds from the passage and fall of the mountain subside from the village of Taur. Rocks are still falling from the mountain as it settles in its new location, and it is easy to see from the heroes' vantage point that there are several large-looking caves in the mountainside.
Minotaurs are getting back on their feet, as are cows, goats, and sheep. The village buildings are very sturdy, and though there is evident structural damage, none have fallen in.
Rash begins a Commune spell and begins her questions. Answers form in her head...
1: Is the mountain falling this morning part of the Great Migration? YES 2: Do we need to seek the Edge of the Wold or Edge Cliff to end the Great Migration? UNCERTAIN 3: Is the Edge Cliff to the South? YES 4: Is the Edge Cliff to the West? NO 5: Is the Edge Cliff to the North? NO 6: Is the Edge Cliff to the East? NO 7: Is the Cube of Law we found while battling the Queen part of the solution to the Great Migration? YES 8: Is there any being behind the Great Migration guiding the reshuffle of the Southern Continent? NO 9: Is the migration random? YES 10: Do we need to battle the force of Law like we did the Fey King? UNCERTAIN 11: If we do nothing, will the Great Migration End? NO
Xenia (AC29/, HP99/99) Monday February 8th, 2010 4:50:20 PM
Still tense and ready for more destruction from the fallen mountain, the rogue quickly blurts out a question when the offer comes from Momma Rash to fill in the last of her questions.
"Will going to the Edge of the Wold help us fix the Migration Thingie?" she shouts, and then snaps her focus back to the mountain, staring at it with a mix of fear and suspicion.
Rolls and Actions
Active Effects: Fly 5m
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Rash Monday February 8th, 2010 5:34:04 PM
Rash sends a prayer of thanks to the Powers, stands up and then addresses the Children and the Elders. It looks like this kind of stuff (points at the mountain) will keep happening until we end the migration. While the powers didn't answer for certain that we need to go to the edge of the Wold, they didn't say no either. I think we should head south towards the Edge. The powers did confirm that the edge is still in that direction and I can't think of anything else to do.
Sorry Xenia I didn't ask your question before the Powers answered but I think I asked a variant of it anyway. I can pray for the spell again tomorrow if anyone has any more questions they want to ask.
Peerimus, this does seem to be totally random. Their isn't a mind behind things and the cube a law will help us stop the migration. It makes sense that we stop it. It seems like we are going full circle. Do you have any contacts in the natural world which could help or guide us? Maybe you can summon the Crones with the tattoos and get some more clear information which will give us a better direction."
Durgan Stonewall (AC 34; HP 197/239) Monday February 8th, 2010 8:44:30 PM
"Well, at least the durned mountain didn't drop on our fool heads!" Durgan stands there shaking his head in disbelief at the display. If there was any better example of why not to fool around with magic, he couldn't think of one. "I have a feeling, this is gonna be a good story to tell young uns many years from now." Durgan muses. "if we live ta tell about it that is."
Torgon AC: 30, HP: 169/169 Monday February 8th, 2010 9:14:29 PM
Torgon tries to collect himself, and realizes too late a question that should be asked. "We should know if there are any beings within or linked to that mountain that pose a serious threat to my people. If that mountain should hold a civilization of bad guys or monsters of power inside it's recesses, my people could be at risk. I'm assuming we do not wish to take the time to search the mountain, so checking it out with the Gods seems to be the wisest course of action."
"Other than that, it seems we are heading south to put a stop to this insanity. As fast as possible, while there is still a Wold left to save."
Firn'gaer d20+13=32 ; Monday February 8th, 2010 9:24:32 PM
Firn'gaer is in awe of the titanic amounts of magic he is witnessing as the mountain moves effortlessly to its new resting place. He manages to stay on his feet. A task only made possible by the fact he is nearly always flying where ever he goes. After a quick accounting of his person, he does see that he has move a good distance from his previous position.
Firn'gaer does not have anything to add to the list of questions for the Norther Gods. He does wish he could get into the catacombs. He can think of a spell or two that might come in handy right now.
"Caves, huh." he says. "Should we take a look?" He says cursing himself for not having the simple spell that would have allowed him to take a look in the caves without having to physically enter them.
"Rash, my understanding of the southern continent and this migration is very much about maintaining a balance. None of the regions here are as developed as those are in the north. I believe that is by design. I theorize that the forces that formed this land meant that it should never become like the north. These forces, I suspect, pre-date the Gods of the North. Something has moved the scales more out of balance than normal and the system that was in place is now somewhat out of control." "
Now if only we had Faraday. He, or rather it, could help us pinpoint when this node of probability, that we are now tasked with, is located. It would make things a little easier."
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Monday February 8th, 2010 10:50:35 PM
Still on his feet somehow .... the dwarf .... surveys the area ...still a little stunned by an entire mountain moving across the sky and falling almost atop them .... " we almost got squished "
Making sure nobody is seriously hurt ...before replying ... " your right Torgon .... we can't do both quickly enough .... maybe Peerimus could fly up der real quick like and have a peek ...or someone wit flying skills " ... growls Kazak
"Heh Durgan ....your gonna have little kiddies ??? ..... don't worry ... we'll live ..... i ain't gonna miss you wit little ones dashing around irritating you "" teases Kazak to his brother
Sifting through what the elders and Rash Trinka have put togther .... " dat cube is gotta be something dat brings order to da great migration .....da final piece or something like dat "
" now we just gotta figure out how wez gonna get to da edge .... magic or marching ?"
A Mountain of Questions (DMSteveK) Tuesday February 9th, 2010 12:07:23 PM
ooc: For those interested, the Hook City board DM just posted the COC leaving Hook City and witnessed by the Hook City Heroes. Read thier posts to see a different perspective of CoC, Hook City, and Mud Town. :-)
.............
Rash comes out of her Commune (losing 100XP) and relays her information to the others. It seems that the trail of information points south to the Edge. As Peerimus mentioned, with the good description of the gnome bard, Flik, once the CoC are able to get to the Edge, it should be simple enough to locate the bard ... if he's still alive.
Though it has been 12 minutes since the mountain landed (took 10 minutes for Rash's Commune spell), people are still in shock and awe over the very, very near miss. Boulders on the mountain are still shifting and crashing down, many strewn over the fields between the mountain and the village of Taur.
FIrn'gaer looks suspiciously at the large caves in the mountainside, and Kazak suggests an arial recon before the heroes march or magic thier way south.
And then there is movement at the entrance to one of the caves....
Slithering out is a 60 foot long reptilian monster. The COC know a dragon when they see one, and this one doesn't look happy. Its dull red scales are jewel encrusted on the chest and belly, and it blends into snow white on a rearward crest, furry tail and beard.
"Obsidian!", he calls in a vioce cold as a winter's night that reverberates off the bare mountain walls and is easily heard in the village. "We have the wizards at our door, Prepare!" Two auras glow around the dragon as it makes deep gouges in the rock with its claws.
Another voice is heard hollowly, coming out of the cave behind the Red Dragon. "Yes, FerroKel, we will kill them all and mate on their corpses!"
Torgon AC: 30, HP: 169/169 Tuesday February 9th, 2010 3:55:30 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs.
"Well, it looks like that answers that question, and I'm not thinking that a couple of very upset red dragons are going to negotiate with us, and move elsewhere."
Torgon turns to Sifthorn. "Get the people to cover my student, and protect them. Our new friends and I will handle this. Should we fail, you will be the final line of defense."
Torgon then turns back to the CoC "Let us take the fight away from the village, so that none end up as collateral damage."
Torgon casts (a spell to be named later after I get home from work) and waits for direction from The Commander(s) of Combat Operations
Rash Tuesday February 9th, 2010 4:06:39 PM
Rash sees the red dragons and looks around in concern at the strong minotaurs knowing that they aren't ready for this challenge. She agrees with Torgon and says, "Torgon is right, we need to move. I suspect that we will need flying magic on the dwarves so they can be effective. Jurgen and Firn'gaer please help them with that if they need it. Buff up and move away from the village! Let go Children!"
Rash will use her quicken rod to cast Resist Energy (fire) and then cast summon monster 8 as her normal action. She will then move out and away from the village and villagers.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
Kazak Stonewall.(Ac 36(37/w-haste) Hp 163/212) Tuesday February 9th, 2010 4:38:42 PM
" My Choas tattoo grants me flying " .... growls the dwarf ...... quickly activating it .(move action).... he steps forward towards the dragon ..... taking flight as he goes ..... he grabs a potion from his haversack (move action) .... readying it for consumption ...
(not sure the distance buts close to 300 ft to the dragons ., )
"i'll try and draw its attention sa da rest of ya can counterattack da red turkey " ..... growls the dwarven warrior in Peerimus direction
Eyeing the red dragon .... the dwarf shudders a little ... remembering his last encounter with a the lethal blue dragon .... " don't wanna become a chew toy for dis dragon " .....grumbles Kazak
"I'm thinking only one of them dragons is a red one, Momma Rash." Looks like a second wave is indeed coming from the mountain. But this second wave isn't going to be a wind. The rogue's sharp ears miss nothing, and the details of the dragon conversation do not pass her by. "Didja catch the names of them dragons? One's named Obsidian, and obsidian's a stone. It's a *black* stone.
"STOP!!!"
Xenia floats out from behind the building that blocks her from the view of the dragons. Her hands are raised in the air, open and empty.
"WE'RE THE CHILDREN OF CHAOS. I'M XENIA. AND I THINK WE GOT US A MISUNDERSTANDING. WE DIDN'T MOVE YOUR MOUNTAIN HERE! THIS MOUNTAIN MOVING THING IS HAPPENING ALL OVER. YOU CAN SEE IT WITH YOUR OWN EYES IF YOU'D LIKE. I MEAN, WE'RE SORRY THAT YOU'RE MOUNTAIN GOT ITSELF MOVED, BUT IT WASN'T OUR FAULT."
Small and defenseless, the half-drow girl continues to do nothing but talk, speaking common sense to the dragons.
"JUST SO HAPPENS, WE'RE OUT SEEKING TO STOP THESE MOUNTAINS MOVING AROUND," Xenia continues. "WE GOT OURSELVES THE FIRST PART OF WHAT WE THINK CAN STOP IT ALL. AND ... " This part could be the kicker. This could turn things from blood bath to sump'in that might just be good. " ... IF YOUR MIGHTY DRAGONNESS' COULD SPARE THE TIME, WE COULD REALLY USE YOUR HELP."
Rolls and Actions Diplomacy 28 (Full Round) / Good enough for Hostile to Indifferent
Position: Z44/5ft up (5ft Move)
Active Effects: Fly 5m
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Torgon AC: 30, HP: 169/169 Tuesday February 9th, 2010 9:09:59 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Divine Favor (+3 attack and Damage), duration 18 rounds.
Torgon had cast Divine Favor using his extend rod, and then pulled a scroll from his Handy Haversack.
He calls out that "a Haste spell would be lovely if anyone gets a chance. Right behind you Kazak."
He then says, "I still don't know if this tattoo of mine actually does anything."
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 Tuesday February 9th, 2010 9:29:39 PM
Peerimus stands up and listens to the answers that Rash obtains from communing with the Powers of the South. "It would seem our theories on what we must do and where we must go have been verified." Looking to Torgon, the druids apeaks, "I do not know if taking the time..."
He ends midsentence as the great voice bellows from the cave and the dragon emerges, "But perhaps we should take the time." he finishes. "there is a great deal of ground between us and them Kazak, let's not get to carried away here. Loking to Yorrick, Peerimus grunts and growls and from the bear's reaction to him, it does not sem the bear is completely pleased "Sifthorn, my friend will be with you on the final defence of your village. He will go where ever you do." [Handle animal Guard Sifthorn auto success]
Peerimus then casts Freedom of Movement on Kazak, "You won't be my friend."
"I expect at first thier tactics will be much like Ohzone and they will try to fight from the air. Can everyone who needs to close do so?"
Had to hand it to Xenia, the woman was always thinking. A thought then occurs to him, "Obsidian is also a Volcanic rock."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Durgan Stonewall (AC 34; HP 197/239) Tuesday February 9th, 2010 11:00:14 PM
Durgan watches the dragons' reactions, waiting to see what they do. While he watches, he gets his weapons and armor ready. "Humph. I was talkin about yer kids Kazak, not mine. And Trace's too. remember from the future dream?"
"I can't fly like a bird Peerimus. Just get him ta land in front of me, and I'll take care of the rest eh?"
Firn'gaer Wednesday February 10th, 2010 12:09:53 PM
[ooc going to post a bit later. new baby girl was born this morning.]
Xenia (AC29/, HP99/99) Wednesday February 10th, 2010 12:20:38 PM
CONGRATULATIONS, RICH!!!
Jurgen - 160/160 Wednesday February 10th, 2010 2:20:53 PM
Jurgen glances around his fellow Children, as if coming out of a deep sleep. He barely recognizes his surroundings and doesn't even seem that concerned about the mountain... Clearly, Jurgne's mind has been other places, but the sight of the dragon is enough to get him ready for action.
He pulls out his sword and throws up a Shield spell on himself. (And, if we're not on round actions yet, Alter Self and he readies a Shield of Faith potion.) "I've no way of making Durgan fly without making him useless with a polymorph. I guess we'll have to clip this dragon's wings first..."
[Huge congratulations to Rich! Whooh!]
Dragons! round 1 (DMSteveK) Wednesday February 10th, 2010 3:15:53 PM
Torgon tells Sifthorn to get the people to cover. He then suggests that the CoC take the fight away from the village to reduce collateral damage. The minotaur casts Divine Favor with an Extend Rod and retrieves a scroll.
Rash agrees with Torgon, they need to move. The Battle Leader calls out her thoughts, and then uses her quicken rod to cast Resist Energy (fire) and then stands, casting a complicated summon monster 8 spell (ooc: summon spells are full round casting time. Rash is unable to do anything other than a couple free actions; which she did :-)
Kazak activates his Tattoo's Flying ability and is off towards the dragon, grabbing a potion from his haversack as he flies.
Xenia gives a hypothesis on the nature of the dragons, and floats up to call them. Perhaps words will stop the vain monsters from immediately attacking? It doesn't look like her words are much effect on the dragon. (ooc: full round Diplomacy for attitude change is -10 on check. Also, the Diplomacy Table is for Basic DCs. Those DCs could go higher or lower due to situation.)
Peerimus warns Kazak not to get too far away. The druid sends his protesting Companion to guard Sifthorn, and casts Freedom of Movement on Kazak before speculating on dragon battle tactics.
Durgan watches the dragons' reactions and gets his weapons and armor ready.
Jurgen pulls out his sword and throws up a Shield spell on himself.
Firn'gaer doesn't post yet because Rich has a new baby girl! :-)
..........................
Sifthorn and Yorrick take charge of the village defenses. At this moment, that means the young warrior is herding her fellow villagers out the back of the village and towards a series of caves the shepherds had found. The village will make their defensive stand there.
...........................
FerroKel takes to the sky. As his massive red wings pull him upwards the white crest turns with the head towards the village, he casts another spell onto himself. (Spellcraft DC 17: Highlight to display spoiler: {FerroKel is currently protected by Mage Armor, Shield, and Displacement spells} "Waste your words, foul wizards! Kidnapping and slaying great dragons carries the price of death!"
From the same cave, a second dragon emerges and takes flight. This one must be Obsidian. The dragon is only slightly smaller than FerroKel. In most respects, Obsidian is a red dragon, but it wears forward sweeping horns of black and a black rudder-like tail. On its head, an elaborate feathered headdress is anchored between the horns. Knowledge Religion DC 30 Highlight to display spoiler: { from an obscure well of memory, it seems this headdress is reminiscent of a Power that is worshiped by intelligent reptilian life.} (Spellcraft DC 17: Highlight to display spoiler: {Obsidian is currently protected by a Mage Armor spell}
Rash ac 36 hitpoints 203/152 resist energy fire, divine power, mighteous right fly, summon monster 8 d3=3 ; d20+19=36 ; d3=1 ; d20+19=34 ; d20+19=29 ; 2d8+4=14 ; 2d8+4=14 ; 2d8+4=18 ; Wednesday February 10th, 2010 4:49:12 PM
Rash has her 3 huge air elementals pop in as far and high as she can and all three commence fly by attacks on the first dragon coming their way and then head towards the second dragon.
air elemental 1 hits ac 36 for 14 points of damage air elemental 2 hits ac 34 for 14 points of damage air elemental 3 hits ac 29 for 18 points of damage
I will let you put them where appropriate.
Rash then casts a fly spell on herself using the quicken rod once again, and then divine power which kicks off her contingency spell of righteous might. She will then gain 30' of height.
She calls out, 'Concentrate on the front one! Lets take it down first and then worry about the second."
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
Air Elementals (huge sized) 136 hps each ac 21 100 bass speed space 15' fort save +9, reflex +19, will +5
Xenia (AC29/, HP99/99) Wednesday February 10th, 2010 5:07:46 PM
"Stupid dragons," the rogue mutters under her breath. "Ain't got no sense."
"AIN'T GOT NO SENSE!" the rogue bursts out in an angry voice. "We didn't move your stupid mountain! What your doing is just gonna get someone killed down, and I'm telling you, you can bet it ain't gonna be us."
With a savage growl, she rips out her ring's command word and the Wold begins blinking Grayland. Then, jetting behind a nearby building, the rogue melts into Shadows.
Rolls and Actions Activate Ring of Blinking / Move (Hiding) Hide 37
Position: AC49/5ft up (30ft Move)
Active Effects: Fly 5m, Blinking
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus AC 41 HP 99/112 and Yorrick AC 43 HP 147/160 Wednesday February 10th, 2010 6:41:17 PM
"Valiant try Xenia." Peerimus starts casting a spell. Not having studied magic formerly or even informerly and so he trusts the others to relay the imformation. Rash had brought some assistance and so Peerimus forgoes that tact and casts ShapeChange from his staff.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: *(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Kazak Stonewall.Ac 36 Hp 212/212) Wednesday February 10th, 2010 7:17:26 PM
Feeling the druids magic wash over him ..... Kazak is grateful for its benefits .....remembering Ozhone's lethal claws crushing his life from his body ......
A plan unfolds in the dwarfs mind .... "dem dragons are big and fast ... but dey can't turn as fast as my Tattoo's fly magic "
Using the red dragons speed againist him .... the dwarf waits .....then banks sharply right .... hoping to turn inside of the red dragons turning circle ...as it speeds on by (flys to AV-48) (move action)....
Now its Obsidian turn .....again Kazak lets the dragon close .....using its speed againist it ..... he again banks sharply right ..... but this time adds a twist and dives for the ground .... " Bring em down to da ground ... and it can't manuver as much ...." as he aims for some trees (moves to BA, BB-54)(move action)(5'ft altitude)..... the dwarven warrior hopes that the combination of the dragons speed .... his bank to the right to again get inside of its turning circle .. and the cover of the trees ... will enable the dragons to pass by him ..... so he can turn and fight on better terms .... " hope dis here works "
Active Magic Fly - Tattoo Freedom of movement -Peerimus
DM Steve: Interesting Aerial Movement. I didn't see this in my DMG and must read... Good use of rules!
Jurgen - 160/160 d20+21=34 ; d3=2 ; d20+21=29 ; Wednesday February 10th, 2010 8:40:25 PM
Jurgen smirks at the other Children and resists the urge to giggle. "If I die, y'all better be destroying my corpse before you run away, because I certainly don't want to go into the afterlife with two dragons mating on top of my corpse."
Then he examines the defenses on the dragons and shouts the spells. "FerroKel has a Mage Armor, Shield, and Displacement. And the ugly one has a Mage Armor. This should be... interesting. I'm thinking we may want to scatter a bit in order to not be killed all at once, hmm?" Jurgen moves 20 feet north to Y38 and then casts Alter Self.
[DMing the Gray Knights makes me realize how completely unoptimized for combat Jurgen is. Haha. At this point, he has two classes and two prestige classes. Meet Jurgen the Sorcerer/Paladin/Protector/Eldritch Knight. Oy.]
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; d20+19=33 ; d20+34=46 ; d20+39=51 ; d100=1 ; Thursday February 11th, 2010 8:54:51 AM
"You have to be kidding me." He says as the Dragons emerge from the caves. "Dragon, if I were capturing you, don't you think a wizard would be more cleaver in his trap than just moving the mountain without restraining his prize?" He says knowing he is wasting his breath. "You are a victim of the awesome power of the Great Migration, not some misguided attempt by a mortal to capture a dragon. Spare us, at least for the moment, and us mortals can show our worth to dragons."
Firn'gaer casts Grasping Hand at the Dragon that is not displaced. [SR33] The dragons is bound by the large magical hand and finds itself currently at its mercy.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Dragons! round 2 (DMSteveK) 14d6=45 ; d20+19=35 ; d20+19=29 ; d20+19=34 ; d20+6=21 ; d20+6=20 ; d20+6=14 ; 4d6=10 ; d20+28=34 ; d20+29=34 ; d8+5=13 ; Thursday February 11th, 2010 12:52:55 PM
Rash completes her summoning spell and 3 Huge air elementals appear 40 feet in front of the cleric and 40 feet above the ground. She calls to them to concentrate on the lead dragon. Not speaking Auran, the language of Air, the Elementals do not understand Rash's request or tactics. They do, however, immediately attack the closest enemy of Rash to the best of their ability, flying 100 feet towards FerroKel.
Rash then casts a fly spell on herself using the quicken rod once again, and then divine power which kicks off her contingency spell of righteous might. She will then gain 30' of height. (ooc: Yep, all in one round! :-)
Xenia mutters about the sense of dragons, and then shouts her frustration. She begins blinking and melts into the shadows of a nearby building.
Peerimus is free from worrying about Yorrick in an uneven match with two dragons, casts ShapeChange to ready himself for a titanic battle.
Kazak plans to be the lure to bring the dragons to earth. He Readies himself, ready to keep inside FerroKel's turning radius and then dodge Obsidian in order to be behind them both and staying out of range of teeth and claws. Finally, he is ready to streak towards a group of trees for some cover. Neither dragon goes for the dwarf, and his planned gyrations go unused.
Jurgen examines the dragons' spells, and relays them for the others. The paladin then moves a little away and casts Alter Self.
Firn'gaer replies his disbelief to the dragons, they must not be thinking right! The mage casts Grasping Hand at Obsidian, but while it makes contact the large magical hand fails to hold tight to the dragon! (Defensive Grapple DC is 10+Grapple check, therefore the Hand must overcome a Grapple DC 54) ...........................
FerroKel roars a challenge to the approaching Huge Air Elementals. "You claim innocence and strike with magical attacks. I know who to take my vengeance!" The red dragon with a white crest opens his mouth at the elementals. From 200 feet away, the CoC hear the sound of a winter wind that reminds some of them of the Ice Vien from long ago. A cone of ice comes out of the mouth of FerroKel!!! The agile elementals avoid some of the damage, but all are partially caught in the cone of cold.
What is more devastating is the ferocity of FerroKel's attack, and all three are Shaken for a minute.
Kazak, who is close enough, must also overcome FerroKel's Frightful Presence. (Kazak Will DC 26 or be Shaken for 10 rounds)
The dragon then disappears from the sky! Spellcraft DC20 Highlight to display spoiler: { Quicken Greater Invisibility}
Firn'gaer Highlight to display spoiler: { FerroKel has flown closer and lower, and is now only 35 feet away from Firn'gaer! Location on map is AI,32 to AK,34}
Obsidian Hovers in place, ignoring the Grasping Hand, and casting a spell that brings a stone-tipped spear into existence. Spellcraft DC17 Highlight to display spoiler: {Spiritual Weapon}. The spear immediately strikes at the Grasping Hand and damages the spell. "Your magic will be of little use, wizards! Slayers of hatchlings!"
Air El I -- 22 Shaken 10 rounds; --2 attack, saves, skill and ability checks. Air El II -- 22 Shaken 10 rounds; --2 attack, saves, skill and ability checks Air El III - 22 Shaken 10 rounds; --2 attack, saves, skill and ability checks Grasping Hand - 13
Xenia (AC29/, HP99/99) Thursday February 11th, 2010 3:44:25 PM
Slayers of hatchlings!
Huh? What? Babies?
"Someone's killing your babies?!?! NO! STOP! STOP FIGHTING!" Xenia shoots straight upwards, popping out of the shadows like a dark red-tipped missile. "STOP! YOU CAN KILL ME IF YOU WANT, BUT I'M NOT GONNA FIGHT. I'M NOT FIGHTING WHILE SOMEONE OUT THERE'S KILLING BABIES."
"YOU CAN STOP AND TELL US WHAT'S BEEN KILLING YOUR BABIES, OR YOU CAN KILL ME, BUT I'M NOT GONNA FIGHT!"
She hangs in the air spread eagle. Completely defenseless save for the blinking of her ring, a thing she has not had the time to turn off.
Rolls and Actions Double Move
Position: AD48/55ft up (60ft Double Move / 1/2 speed for Ascending and Good Maneuverability.)
Active Effects: Fly 5m, Blinking
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) d20+13=32 ; Thursday February 11th, 2010 4:11:29 PM
Watching as the big red dragon just poof and dissappears ..... " uh -oh .... dat ain't good " growls the dwarf
Kazak keeps his wits about him .... even as the dragon fear tries to take hold .... (d20+13=32 will save !! made )
Hearing the dragons chatter .... " something musta of happened in da moving of dat mountain ....and really ... really made dem angry . " ...... messages Kazak thru his tattoo to the others (except Xenia) ... whoa a cone of cold from da red dragon ??? ..... shouldnt dat be a big ol fireball ??
Quickly chugging the potion he has in hand (por-tection from evil)(+2 ac , +2 saves vs evil stuff ) .... then drawing the stone sword of Turak Nor .....and activating his animated shield ....
" Hey Obsidian .... whatcha hiding way over der for ... ya afraid ..... ??? ya so slow ya momma must of been a dragon turtle ...... hahahahhaha " tautnts the dwarven warrior ...... as he just hovers in place
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
ooc : i like the cross over news in Hook City ;-) way cool !!!
Torgon AC: 30, HP: 169/169 Thursday February 11th, 2010 7:14:16 PM
Active Spells: Longstrider(increases base speed by 10'), duration 18 hrs. Divine Favor (+3 attack and Damage), duration 18 rounds. True Seeing, Duration 90 rounds
Torgon reads the scroll in his hand, casting True Seeing.
He then moves 30' towards FerroKel, pulling his spiked chain as part of the move.
Durgan Stonewall (AC 34; HP 197/239) Thursday February 11th, 2010 8:39:45 PM
OOC -congrats Rich!!!!!!!!!!!!
Durgan mumbles something about why the enemies can't sit on the durned ground for him. He follows after Torgon, hoping someone can bring one down to his level. Then he sees Xenia trying to reason with them again. "Fool girl. Every dwarf knows ye can't bargain with an angry dragon, especially one that's lost hatchlings." Durgan hopes she would live to learn the lesson. And that gives him an idea. Durgan sends Xenia a quick thought through the message spell. "Hey girl, mebbe the hatchlings aren't dead? Mebbe just displaced by the Migration?"
Actions: move up to 60 feet following Torgon, out of the village
Active Effects: dwarven machismo :)
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 d20+18=34 ; Thursday February 11th, 2010 11:15:14 PM
Peerimus watches the first volley of tactics on both sides. A cold attack from the red dragon was not entirely unexpected. That it seemed to be a breath weapon was a bit of a shock. Again though, he really knew nothing except the more basic rumors of dragons and what they could do when angered. And here they were in front of 2 very angry dragons. Now there may be the dragon young involved and apparently that is a terribly sore spot with Xenia.
Casting Protection from Energy Fire, Peerimus shifts into an Elder Elemental and rises 100' straight up.
"You speak of wizards and the stealing of your young. You know your home was moved and I tell you it is now within the Gateway Downs and we are not behind any of your recent conflicts. You posses the intellect and wisdom to know what we are saying is true and we have been reacting to your previous announcement. Do not let the actions of a few determine your course with all of the Noble and Ignoble races. What say you great one ?" [Diplomacy 34]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: *(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120 Yorrick: Greater Magic Fang Bite
Rash ac 36 hitpoints 203/152 resist energy fire, divine power, mighteous right fly, summon monster 8, true seeing d20+17=23 ; d3=3 ; d20+17=20 ; d20+17=24 ; Friday February 12th, 2010 12:46:50 PM
Rash doesn't have anyway to call off the air elemental from the battle and they move on to their only visible opponent but don't have much effect besides acting as targets for the dragon to vent its wrath on.
Hit ac 23, 24, and 24 assuming misses
Rash moves up another 30' and casts a true seeing on herself and then beams to her friends through the tattoos, "Really? We are going to make peace with 2 evil dragons who have just been relocated next to our minotaur friends village? You really see this working out? Let's work together and take them out fast or we are going to start getting picked off!"
Jurgen - 170/170 Friday February 12th, 2010 2:23:59 PM
Not sure where Torgon stands on the issue, Jurgen's first instinct is to agree with Rash and to go after these dragons. Preferably with as much force as they can muster since dragons don't often present themselves as helpful buddies to the Children.
It's probably for the best that Jurgen can't see FerroKel, since the Displacement would likely just irritate the gish. Thinking that he'd prove a better distraction for this fight, Jurgen throws up a Resist Energy and tries to figure out where he should show up next...
[Active Magic: Greater Magic Weapon, Shield, Alter Self, Resist Energy - Fire]
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; d20+34=38 ; d20+39=51 ; d20+13=27 ; d20+19=33 ; d6+5=10 ; Friday February 12th, 2010 3:40:25 PM
[Thanks everyone. Everyone is doing great and are coming home today.]
The hand continues to attempt to grapple the angry dragon with no success. "Lhari, I think a wall between us and it would be in order."
Firn'gaer cast Ray of Enfeeblement at the Dragon hoping to assist the Grasping Hand in containing the dragon.
Lhari casts a wall of force between Firn'gaer and the Dragon, and Firn'gaer doesn't know what he can do to quickly deal with the dragon before the village becomes a casualty of the situation.
Grasping Hand (15/17): TAtk AC38; grapple check DC51(+39 grapple check) Ray of Enfeeblement (170/170): SR DC33; RTAtk AC27, Strength penalty -10, i.e. 5 less on attack/damage/grapple checks/etc. Lhari (4/6): Wall of force (13/13) (40-ft wide x 30-ft high) between Firn'gaer and the dragon
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Xenia (AC29/, HP99/99) Friday February 12th, 2010 4:09:18 PM
OoC: Tactical idea. Casting a Wall of Force fairly close in front of a dragon in mid flight may cause it to crash headlong into the wall, taking damage and then falling to the ground.
Even were the dragon able to see it, give its poor maneuverability, I doubt it would be able to stop or veer in time.
May be worth considering.
Dragons! round 3 (DMSteveK) d20+34=52 ; 2d8+12=19 ; d20+34=36 ; d20+29=33 ; d20+24=26 ; d8+5=10 ; d8+5=7 ; d8+5=9 ; d20+32=45 ; d20+30=39 ; d20+30=42 ; d20+30=31 ; d20+30=47 ; d20+30=41 ; 2d8+10=22 ; 2d6+5=12 ; 2d6+5=14 ; d8+5=12 ; 2d6+14=20 ; d4=1 ; d20+5=17 ; d20+5=21 ; d20+5=22 ; 4d6=15 ; Monday February 15th, 2010 3:46:58 PM
Xenia shoots straight up, making herself a target and shouting to the dragons in hopes of ending the battle.
Kazak senses that this is going to be a hard battle, and wonders about the anger of the dragons. He drinks the potion in his hand, he draws the stone sword of Turak Nor and activates his animated shield, taunting the dragon while hovering in place.
Torgon reads the scroll in his hand, casting True Seeing, and moves towards FerroKel, pulling his spiked chain out in combat position.
Durgan follows after Torgon, hoping to get in sword range of one of the dragons. Thinking hard, the dwarf sends an idea to Xenia.
Peerimus the Elder Air Elemental watches and gauges the tactics of the battle with some surprises. He casts Protection from Energy Fire, then shifts into an Elder Elemental and rising 100' straight up. He also tries words over brute force with the dragons.
Rash watches her air elementals find a target and dive down to harass the dragon called Obsidian. (yep, all miss). The cleric herself moves forward and casts her own true seeing on herself to see FerroKel. Speaking with the other CoC, Rash urges to fight and stop trying to work with obviously evil creatures.
Jurgen throws up a Resist Energy and tries to figure out where he should show up next.
Firn'gaer 's hand continues to attempt to grapple the angry dragon, Obsidian with no success. The mage casts Ray of Enfeeblement at Obsidian and strength drains from the dragon!
Lhari, the intelligent Staff of Evocation Fate Item replies to Firn'gaer. "Absolutely! This is an exciting page of history for the Children of Chaos don't you think?" and casts a wall of force between Firn'gaer and the Dragon FerroKel. The wall of force shimmers into view, floating 10 feet off the ground and halfway between Firn'gaer and FerroKel the Dragon.
And in a flash of overpowering multi-colored lights and magic, Trace the Ranger appears 15 feet behind Torgon! The CoC (except Xenia) can immediately feel his Status through the Broken Spiral Tattoos, and Trace knows the location and relative health of Firn'gaer, Peerimus, Rash, Kazak, Durgan, Jurgen, and Torgon.
...........................
FerroKel (Firn'gaer, Torgon, and Rash Highlight to display spoiler: { veers away from the Wall of Force flying south and across the front of the village and the Children of Chaos. As he passes by 30 feet in front of Rash, the big head snakes out and takes a bite from the cleric. The dragon then continues on, flying in a rising half circle, to be flying away from the village over the plain. FerroKel location is AW-AX,49-51. } Rash is staggered and blood begins seeping around her armor in a half-circle looking like a bite mark. (Rash AC 52 Dam 19). FerroKel's voice booms out above the village. "You may be right, for you would not be powerful enough to move our home. Dismiss your spells and move together, and we will talk."
Obsidian continues to Hover. "No!!!, she shrieks to the sky, "they have despoiled my nest and will be punished!!!" Her Spirit Weapon continues to strike the Grasping Hand, hitting three times for 26 more damage. Obsidian turns her ferocity on an Air Elemental striking again and again, and even weakened by Firn'gaer's spell, she delivers 80 points of damage to the elemental! The Air Elementals again are affected by the Frightful Presence of a Dragon, shaking in their proverbial boots.
...NOTES We are in Combat Rounds
FerroKel -- AC 43 Touch: 8, Grapple:54 (Mage Armor, Shield, Displacement, Greater Invisibility2) Obsidian -- AC 36 Touch: 8, Grapple:54 (Mage Armor, Spirit Weapon, Ray Enfeeble-10)
Air El I -- 102 Shaken 15 rounds; --2 attack, saves, skill and ability checks. Air El II -- 22 Shaken 15 rounds; --2 attack, saves, skill and ability checks Air El III - 22 Shaken 15 rounds; --2 attack, saves, skill and ability checks Grasping Hand -- 39
Torgon AC: 30, HP: 169/169 d20+26=39 ; d20+21=24 ; d20+16=17 ; 2d6+22=28 ; 2d6+22=31 ; Monday February 15th, 2010 4:37:47 PM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 17 rounds. True Seeing, Duration 89 rounds Fly, Duration 90 rounds
"Sure" Torgon says to himself "I'll just shut down all my spells so it's easier for you to eat us while we negotiate. Not."
Torgon casts fly, and flies East to stand next to Kazak.
DM Note: Torgon has a 15' reach, and will make AoO against any opponents moving through that area or otherwise allowing him a shot. Attack: AC's 44/29/miss(off by 5 on my att rolls) Damage: 28/31
Xenia (AC29/, HP99/99) Monday February 15th, 2010 4:54:15 PM
Uh oh ... From the corner of her eagle eyes, the rogue spots the appearance of the elfish ranger.
"Don't you dare! Don't you dare shoot!" It's hard to forget Elfie Trace and how quick he was with the arrows. "Don't you dare shoot them, Trace! They just lost their babies."
"MAGIC'S GONE!" Xenia turns off her ring with a word, and the Graylands stop blinking in, the Wold returns to color. "Magic's gone. I'm coming in." Hands still up in the air, the girl rogue flies toward the black momma dragon. "It's alright. We're not gonna hurt you. It's alright."
She flies in the face of danger. She flies in the face of all common sense. Lost to a fierce maternal instinct, Xenia flies into the jaws of death.
Rolls and Actions Deactivate Ring of Blinking / Move
Position: AP47/55ft up (60ft move)
Active Effects: Fly 5m
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 239/239) Monday February 15th, 2010 7:04:35 PM
"Hmmm, this is gonna get interestin'." Durgan follows behind Torgon, and gets out his trusty crossbow. "Might be needin' this if they don't wanna come closer to play."
"Trace! Damn glad to see ya boy! Now hold yer arrows fer a moment and let's see if these dragons aren't smarter than they look."
Actions: switch weapons and ready crossbow
Trace 104/104 a/c 29+2cat grace=31 Monday February 15th, 2010 10:24:47 PM
Trace opens his eyes and is overwhelmed with joy to see his friends once more. He has plenty to tell them of his journey but his attention is quickly turned with asked to hold his fire. He sees the danger that they refer to and not knowing the whole story holds his fire at the moment but will unleash his fury if the situation calls for it. He uses this pause to cast cat's grace for defensive measures.
Trace speaks in Draconic, "I am casting in defense only. I am no danger to you as long as you don't attack." Trace keeps his bow and wits ready incase he is considered a threat.
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 Monday February 15th, 2010 11:13:32 PM
Rash is very likely correct, but at least one of the dragons is appearing to consider other possibilities. However, moving into a single group to stnad defenseless against a pair of great red dragons smacks of sucide and not hopeful negotiation. Xenia moves forward and lowers her own defenses and Peerimus hopes that she has some quick escape plan at least in mind if things go wrong. For with dragons they could go very wrong very fast.
Peerimus casts Protection from Energy Lightning and moves forward to hover above Kazak. "We have despoiled nothing great Obsidian and our position and defences should have no bearing on bringing a truce to current actions." Peerimus whispers through the Message spell, "Firngaer and anyone else. Where is the other dragon and what is he doing?"
Seeing the wound on Rash he whispers again, Never mind I believe I have figured it out. Where is he now?"
"FerroKel, your actions do not coincide with your words."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: *(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120 Yorrick: Greater Magic Fang Bite
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Monday February 15th, 2010 11:34:27 PM
The dwarven warrior keeps his steel grey eyes on Obsidian ..... just waiting for it to break the grasping magical hand ........ and charge him .......
Hearing Ferrokel's words ...... Kazak messages the druid ...." so whats we gonna do ?? .....keep what we're doing or group up as da dragon wants ....... not dat i think dats a good idea ..... just breath its magic on us once we comply " ...... growls the dwarf with a message
if Peerimus agrees with the dragon ...... the dwarf will fly backwards towards the group [move to am-42 ] brings him to a single move action closer .......{ if not then he holds his position}.......
Rash ac 36 hitpoints 199/152 resist energy fire, divine power, righteous might, fly, summon monster 8, true seeing d20+17=23 ; d20+17=29 ; d20+17=32 ; d20+17=31 ; d20+17=25 ; d20+17=23 ; d20+17=28 ; d20+17=31 ; Monday February 15th, 2010 11:39:38 PM
Rash is protected somewhat from the bite with her damage reduction of 15 from the righteous might so isn't bleeding as bad as she originally thought.
She beams to the others, This is stupid! They are still attacking us even though they say they are being peaceful. Now they want us to drop our spells and line up in a neat row so they can use their breath weapons on all of us. I refuse to stop fighting until they do. Sorry Xenia if this screws up your plans!"
Rash flies to AL45 (she is at 60' in the air after moving straight up last round for 30') and points a finger at the male dragon casting a targeted greater dispel magic at the great wurm hoping to bring him into sight and less aggressive.
Rash watches as her shaken elementals also try and attack the other dragon. The best hit was ac 31 which I doubt hits.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater!, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
Air Elementals (huge sized) 136 hps each ac 21 100 bass speed space 15' fort save +9, reflex +19, will +5
Jurgen - 170/170 d20+21=31 ; Tuesday February 16th, 2010 2:28:26 AM
"This is ridiculous." Jurgen comments to nobody, thinking that this entire situation seems unusual. Dragons, some of the oldest creatures in the Wold, are angry at the Children for something that the Southern Continent itself is doing. Something that the Dragons might actually have more knowledge than the Children about.
And now Xenia is attempting diplomacy with them, even though they really only want revenge. Except one of them seems to have brains and the other is completely nuts. Jurgen considers drinking his potion, but decides against it. Xenia is doing something stupid and he really should save her from that... So instead, he shouts to FerroKel, the dragon that is at least making some sense. "We will help you! Our magics are not powerful enough to destroy your home, but perhaps we can help rebuild! Surely remaking your life is a better choice than risking death against us! At least hear us out before either side gets injured." Jurgen tries a Diplomacy Check on the fly [d20+21=31 Normal -10 for Full-Round Action = 21].
Dragons! round 4 (DMSteveK) d20+17=23 ; 14d6=46 ; d20+19=24 ; d20+19=27 ; d20+19=39 ; d20+10=11 ; 14d6=28 ; d20+17=29 ; d20+17=24 ; d20+34=43 ; d20+29=39 ; d20+24=33 ; d8+5=10 ; d8+5=10 ; d8+5=9 ; Tuesday February 16th, 2010 11:36:48 AM
Torgon casts fly, and flies to stand on the ground next to Kazak (who is hovering 30 feet in the air).
Xenia flies in the face of danger, of all common sense, and into the jaws of death.
Durgan follows behind Torgon, and gets out his trusty crossbow.
Trace opens his eyes and is overwhelmed with joy to see his friends once more. He casts Cats Grace and informs the one dragon he can see that he is only defending himself.
Peerimus considers Rash is likely correct, but won't give up on the possibility of a verbal conflict resolution. He casts Protection from Energy Lightning and moves forward to hover above Kazak.
Kazak keeps his eye on Obsidian, and readies himself to either return to the group or to charge the dragon fighting the Grasping Hand and Air Elementals.
Rash is protected from most of the dragon's bite, and continues to tell the others how stupid it is to parlay with TWO red dragons. The cleric flies forward and points a finger at FerroKel to cast a targeted greater dispel magic at the great wurm. The spell barely overcomes FerroKel's Spell Resistance (DM roll of 23), but it does, and all his defensive spells fall!
Rash watches as her shaken elementals also try and attack the other dragon without success.
Jurgen is torn between helping save Xenia from herself, killing dragons, and getting useful information from the very long-lived species. Trying to do all in one swoop, he tries speaking with FerroKel and convincing the dragon the CoC can help them rebuild.
...........................
FerroKel is now visible to all the CoC. He pumps his wings and soars back towards Obsidian growling at the heroes. "You talk of peaceful possibilities and continue to advance. How come I do not trust you small softskins? You seek to complete the destruction of my family?" FerroKel flies in to assist Obsidian with the Air Elementals. "As you can see, I am also 'only fighting defensively'." The red dragon with a white sail crest arcs towards the Air Elementals and breaths another cone of cold! All three Elementals and the Grasping Hand are in the cone. Two of the elementals this time are too slow and get the full force of the cold. So too, the Grasping Hand.
Obsidian sees FerroKel's breath seriously hurt the elementals. Not speaking, she points her forward sweeping black horns down and dives to the ground and lines up the two remaining air elementals before opening her own mouth. Sizzling the very air, a stream of black acid shoots a hundred feet into the air and transfixes both elementals, wounding them further. Obsidian's Spiritual Weapon continues to maul Firn'gaer's Grasping Hand spell, doing 29 more damage.
...NOTES We are in Combat Rounds
FerroKel -- AC 43 Touch: 8, Grapple:54 Obsidian -- AC 36 Touch: 8, Grapple:54 (Mage Armor, Spirit Weapon3, Ray Enfeeble-10)
Air El I -- 148 - dead Air El II -- 72 Shaken 14 rounds; --2 attack, saves, skill and ability checks Air El III - 73 Shaken 14 rounds; --2 attack, saves, skill and ability checks Grasping Hand -- 114
Xenia (AC29/, HP99/99) Tuesday February 16th, 2010 11:57:31 AM
"'KAY! I'M NOT MOVING." The girl rogue arrests her forward motion. She hangs motionless, spread eagle and defenseless in the air. "YOU WANT NOT MOVING, I'M NOT MOVING. You wanna come get me, I won't fight. If you wanna kill me down ... "
Wynn is still out there. Somewhere. If she dies, he may never know what happened to her. Why is it that he never wanted children? This adventuring life, all the danger. Is it any life in which to raise young ones? No. But that also means that he chose adventuring over family - over a family with her.
"You wanna kill me down, you go right ahead. We wanna help you with your babies. I'm saying what I believe is true, and if you wanna kill me for it, then I'll just have to die."
Rolls and Actions No Movement / No defense
Position: AP47/55ft up (No move)
Active Effects: Fly 5m
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Torgon AC: 30, HP: 169/169 Tuesday February 16th, 2010 12:27:53 PM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 16 rounds. True Seeing, Duration 88 rounds Fly, Duration 89 rounds
Torgon himself seems quite unsure at the moment about how to proceed. Normally you just step forth and destroy your foes, but something is not right. Perhaps this is all just a trick, perhaps not. Either way, the intention of the dragons must be determined, and determined quickly.
The Children are holding back, and against an opponent such as these, it could turn disastrous. With his people, who have few spells to remove them safely elsewhere, destined to pay the ultimate price of their failure, the truth of these dragons must be determined now.
There has been too many things that the minotaur has seen, that are not right. It seems anything is possible with this migration. The one thing that must endure is his people....at any cost. The quickest way to determine their true intent with minimal loss is a single sacrifice. Torgon has no doubt that a unified CoC bringing their full power to bear could handle these dragons. Therefore....
"Firn'Gaer dismiss your elementals, and your magic hand. Let me determine their true intent. Hold your positions for the moment until we see what is real, their words or their actions. Let us see if Xenia is right. I will trust you all should she be wrong to look out for my people as long as is necessary."
Torgon puts his spiked chain around his shoulders, and casts Dimensional door, the spell placing him 30' in front of mighty FerroKel. He stands their with his arms in the air. "Very well dragon" he calls out to the great creature, "I am now at your disposal. Let us speak. No further spells or attacks will be directed your way. I am here defenseless before you, easily destroyed if you desire. Shall we try and help each other, or shall we try and destroy each other." Torgon awaits his possibly painful response, hoping that if Xenia is wrong he has enough time to teleport before he is ripped limb from limb.
Durgan Stonewall (AC 34; HP 239/239) Tuesday February 16th, 2010 7:00:43 PM
"Let sleeping wyrms lie. Thats what me granpa always said. I guess the Migration never heard of that though." Durgan fidgets, but holds his fire. But he remains ready. He whispers into the group's message magic..."bargain with strength not weakness" No need ta give in to all the dragons' demands.
"Xenia, I hope ye know what you are doing girl."
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 Tuesday February 16th, 2010 10:01:15 PM
The dragons tear into the summoned elementals. Rash cannot control or dismiss them and so the dragons have little choice but to send them back to thier home plane. Continue to advance indeed, that may have been one of the weakest arguements he believes he has ever heard. Several hundred feet still seperate the mountain from the group. Torgon's move almost causes Peerimus to loose his lunch. He could do nothing to assist either. At least Xenia moved up slow enough to be rescued.
Peerimus whispers through the message [i]"Would everyone stop panicking please and for the love of the Powers Torgon what are you doing? Do Not lower your defenses, be ready to strike, but stay calm.
Rash cannot call off the elmentals and so we will wait patiently for the dragons finish. They have been shouting about wizards and destroyed young since they emerged. If they were simply desiring combat and destruction, inventing such is pointless they simply would have engaged."
Peerimius continues to hover and casts Freedom of Movement
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Trace 104/104 a/c 29+2cat grace=31 Tuesday February 16th, 2010 11:01:35 PM
Trace holds his postion as he cast another defensive spell. He holds the holly leaf encased in amber and recites the words the brings the strength of bark to his skin. He then continues to watch and wait. He holds his aim unless the attack is on a member of the group and not a second line.
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Tuesday February 16th, 2010 11:04:22 PM " i ain't gonna panic ..... just wanna know what direction we're gonna do ....... i doubt dem dragons wanna chat ........ but it seems lika dats what Xenia and Torgan are trying ....... i don't know id da dragons will leave der caves ..... cuz i'm sure dat dey won't live peaceful like wit Taur villagers ..... dem red ones aint da friendly type if ya know what i'm a talkin bout " growls the dwarf to Peerimus ..... as he waits as patiently as possible with a couple angry dragons ready to rampage
Rash ac 36 hitpoints 199/152 resist energy fire, divine power, righteous might, fly, true seeing Tuesday February 16th, 2010 11:08:10 PM
Rash can't believe the actions of her friends literally throwing their lives into the fire. She beams, "OK I will dismiss my elementals but if you get attacked and killed, you better find some other cleric to raise you. I don't want to stand in front of Gargul talking about what heroic morons you are!"
Rash will dismiss her elementals, calling out, "There! I have sent them away! Now parley or betray us but lets get going either way! We have a Great Migration to stop!"
Rash will move 60' closer hoping to support the truly rash Xenia and Torgon
Dragons! round 5 (DMSteveK) d4=2 ; d4=3 ; d20+44=57 ; d20+34=41 ; 2d8+12=19 ; 4d8+20=45 ; d20+34=53 ; d20+29=34 ; d20+24=42 ; d8+5=10 ; d8+5=6 ; d8+5=9 ; Wednesday February 17th, 2010 12:41:48 PM
Xenia continues to shout to the dragons and leave herself completely open to attack, a sitting duck. There is something going on in that girls head...
Torgon is also unsure, but he has confidence that he could withstand attack by the dragons better than Xenia. The minotaur puts his spiked chain around his shoulders, and casts Dimensional door placing him 30' in front of mighty FerroKel. Standing with his arms in the air, Torgon offers truce: "Very well dragon"
Durgan tenses and speaks through the Sprial Tattoo to everyone (except Xenia).
Peerimus almost loses his lunch; first Xenia, now Torgon, and he could do nothing to assist either. More whispers to the minotaur through the Sprial Tattoo happen, and the druid-elemental continues to hover and casts Freedom of Movement.
Trace, against all his instincts, also holds his position and casts another defensive spell, Barkskin.
Kazak worries about a plan, any plan, and the effect of a couple of rampaging dragons on the village of Taur.
Rash thinks her friends are crazy, but dismisses her elementals and reinforces the call to parlay. She continues to move forward to better support Xenia and Kazak.
...........................
FerroKel flips his wings until he is inverted and arches into a pirouette in the air. The acrobatic maneuver enables him to fly directly at Torgon at only 20 feet off the ground! Buzzing the minotaur in a great wind of his passage, FerroKel snakes out one claw and grabs the Spiked Chain from around his neck! (ooc: Torgon's Disarm DC is 37... 23 for BAB+STR, +10, +4 Size more than Medium. FerroKel has Imp Disarm and rolled a 57) He continues his flight, getting height and flying southward over the village fields and calls back over his shoulder towards Torgon. "No, puny hero, NOW you are at my disposal. Just stay there a little longer, and we will talk when I dispose of your primary weapon."
The attack by FerroKel, even though a Disarm, is enough for Torgon to feel the effects of the ferocious dragon's presense. Torgon roll Will DC 26 or be Shaken
Obsidian smiles and spreads her wings to take off. She completely ignores the ineffectual Grasping Hand, casting a spell of her own Spellcraft DC19 Highlight to display spoiler: {Inflict Critical Wounds} and then lands right beside the minotaur. "Foolish one", she croons, "your meat I will preserve and feed to my new hatchlings, and your village will be my nest." And then she bites. Teeth close around Torgon and a malevolent spell crashes through as well. Torgon AC 41, Dam 17 + 45 = 62 Damage
Torgon has to overcome Obsidian's Frightful Presense, too! Torgon roll Will DC 26 or be Shaken
The Spritual Weapon finishes off the Grasping Hand.
...NOTES We are in Combat Rounds
FerroKel -- AC 35 Touch: 8, Grapple:54 Breath2 Obsidian -- AC 36 Touch: 8, Grapple:54 Breath3 (Mage Armor, Spirit Weapon3, Ray Enfeeble-10)
Rash -- 4 damage Torgon--62 damage; 2 possible Shakens Will DC 26
Rash ac 36 hitpoints 199/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor d20+30=34 ; d20+21=36 ; d20+35=54 ; d20+35=53 ; 2d6+21=32 ; 2d6=6 ; 2d6+21=23 ; 2d6=5 ; Wednesday February 17th, 2010 3:24:47 PM
ooc Rash should be large size on map
Rash knew it! She just knew it! She uses her quicken rod to cast divine favor and then darts through the air in a charge to Torgon's aid leveling her sword before her like a lance. (ooc rolled first roll in error. Please disregard) She feels the awful presence of the dragon but summons her will and shrugs it aside. save 36 As she closes, she thrusts her sword forward and slashes into the dragon causing her blood to fall to the earth below. Hit ac 54 possible critical/ rolled 53 for follow up roll for a total of 94 points of damage
(ooc with divine favor, divine power, righteous might, and greater magic weapon, my primary swing gets +38, add the charge to it, I get +40 minus the 5 power attack for a total of 35. Rolled a 19(hits ac 54) which is a possible critical hit for me and rerolled critical hit chance as a 53! Critical hit! Rash does 2d6+21 for the attack, then adds in 14 (two handed swing doubles power attack and gives 1.5 modifier to strength which is currently 27 or +8) more for the power attack and then 2d6 vs evil for a total of 94 points of damage!
She snarls, "Why don't you pick on someone more your own size you slimy wurm. I will see you in front of Gargul this day!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes divine power 4/17 righeous might 4/7 divine favor 1/10 fly 17 minutes true seeing 17 minutes
DM SteveK: George, can you send me Rash's Character Sheet again? I seem to always lose it... thanks!
Jurgen - 170/170 Wednesday February 17th, 2010 4:05:27 PM
"Fine. We kill two dragons." And then, through the Message spell, Jurgen adds, "Torgon. I hope this will give you enough time to pull out a big nasty sword..."
Jurgen sees Torgon may be in some serious trouble and Dimension Doors over to the 'taur [BQ44]. At which point he shouts to the dragon. "Hey big dumb and stupid! It was actually me who moved your home. I was thinking, 'Dragons are a big giant waste of space. How can I stop them from having little dragon babies?'. And then I realized, I could just drop a mountain on your nest and make myself a nice little dragon omelette!" At which point, Jurgen braces for impact with his sword ready to plunge into the flying monster.
Torgon AC: 30, HP: 107/169 d20+15=18 ; d20+15=16 ; d20+25=35 ; 2d6+16=19 ; Wednesday February 17th, 2010 7:20:07 PM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 15 rounds. True Seeing, Duration 87 rounds Fly, Duration 88 rounds Shaken(-2 att/saves/skills/checks)
Torgon fails both saves, shaken by the presence of the dragon.
"Serves me right for listening to a woman." he thinks to himself, followed quickly by "damn dragons."
Torgon was completely surprised and really mad at the disarm and loss of his weapon. "concentrate on this one, while the other is gone" he whispers into his tattoo. "There intent is now definitively known. Let the Butt kicking begin."
Torgon pulls his Large +2 longsword, and swings once with both hands. hitting ac 35 (miss.) Damage Just in case--- 19hp
Xenia (AC29/, HP99/99) Wednesday February 17th, 2010 7:35:46 PM
The words from the Momma Dragon sting, cutting deeper than her teeth or claws ever could.
"HOW CAN YOU EVEN THINK ABOUT RAISING YOUR CHILDREN LIKE THAT!!!"
Maybe some folks just aren't meant to be parents. Maybe it's the evil. Maybe evil folks just don't understand. Maybe they shouldn't be allowed to have children. For their own sakes as well as that of the children that they might have.
Could this be why Wynn didn't want to have children with her? Was he afraid of the evil of her drow heritage? The thought tears a cruel wound in the girl rogue's heart.
A tear rolls from the corner of her eye and blows back over the curve of her cheek as the wind of her forward flight begins once again. Xenia draws her bow and then calls on her ring again. The Graylands come, leaching color from the Wold.
Rolls and Actions Move - Drawing Bow / Activate Ring of Blinking again
Position: BA47/55ft up (60 ft move)
Active Effects: Fly 5m, Blinking
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; d20+19=35 ; 17d6=51 ; Wednesday February 17th, 2010 9:27:16 PM
"Deceptive beasts." He says as he moves to AF40 and sends a powerful bolt of lightning at Obsidian. "Lhari, you are going to have to be on defense. Be ready." He says to his sentient staff.
Empowered Chain lightning: SR35, damage 76, Reflex save DC25
Ray of Enfeeblement (168/170): SR DC33; RTAtk AC27, Strength penalty -10, i.e. 5 less on attack/damage/grapple checks/etc. Lhari (4/6): Wall of force (11/13) (40-ft wide x 30-ft high) between Firn'gaer and the dragon
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 d3=2 ; Wednesday February 17th, 2010 9:56:01 PM "There see, Patience worked and now we know" Peerimus whispers calmly through the tattoo. FerrolKel actions still didn't fit the picture but it was apparent Obsidian would bargain with nothing except blood.
Peerimus begins casting, "Father send upon the wind the might of your power, I call upon the greatest of our kingdom of the mountain peaks. [Spontaneous cast SNAVIII with Heighten Greater Scrying 1d3 creatures, Roc 2 not bad] Range is 70' Peerimus will be bringing them into existance on Obsidian's backside and above by 40' if possible. He will command them to dive attack Obsidian. [Charge using Flyby attack. Roc has 15' reach +23 att 2d6+12] and stay close together.
On the following round DM as i can't post Highlight to display spoiler: { Peerimus casts Animal growth on them A number of animals grow to twice their normal size and eight times their normal weight. This alteration changes each animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC and attack rolls and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change.
The spell also grants each subject damage reduction 10/magic and a +4 resistance bonus on saving throws. If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it-- the spell cannot be used to crush a creature by increasing its size.
Rocs have Wingover and 80' move. Animal growth will not grant a bonus to hit but does change damage to 3d6+16}
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Thursday February 18th, 2010 12:13:11 AM Bout time " ....Growls the dwarf as the choices are now clear ......
Flying in Obsidian's direction ..... Kazak stays on the dragons right side ... looking to flank him ....(moves 80' to bg-42)(double move) ..... angling in on the minotaurs left ....
The stone sword of Turak now held in both hands ....the dwarven warrior winds up for a flyby slash .....
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Trace 104/104 a/c 29+2+2cat grace, barkskin=33 d20+26=33 ; d20+26=40 ; d20+23=35 ; d20+16=19 ; d8+11=16 ; d8+11=16 ; d8+11=13 ; d8+11=13 ; 2d6=5 ; 2d6=7 ; 2d6=9 ; 2d6=10 ; d6=4 ; d6=2 ; d6=2 ; d6=3 ; d6=3 ; d6=5 ; d6=3 ; d6=4 ; Thursday February 18th, 2010 12:15:14 AM
Trace cracks a smile when the dragons attack and speaks through the spirals, "I love the look of dragon blood." Trace moves into action with deadly skill as he launches four streaking arrows to his target. The arrows streak to their target with the power of holy, electricity, and fire and drawn with his natural distaste of dragons.
(+4 to damage favored enemy)
hit ac33 dmg 16, holy 5, fire 4, electricity 3= 28 hit ac40 dmg 16, holy 7, fire 2, electricity 5= 30 hit ac35 dmg 13, holy 9, fire 2, electricity 3= 27 hit ac19 dmg 13, holy10,fire 3, electricity 4= 30
total damage = 115 hps.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
Dragons! round 6 (DMSteveK) d20+14=25 ; d20+34=40 ; 2d8+10=13 ; 4d6=16 ; 4d6=18 ; Thursday February 18th, 2010 3:28:22 PM
Rash knew it! She casts a quickened divine favor and then charges Obsidian with her falchion ready. Obsidian whips around and delivers a bite to the cleric as she comes in range (AOO AC 40 Dam 13/evil, no dam red for Rash), but it doesn't deter the formidable woman and she puts one upside the head! (ooc: Rash's Damage Reduction is 15/evil. Obsidian and FerroKel bypass that damage reduction)
Jurgen Dimension Doors over to Torgon, and taunts Obsidian to get the lizard to attack him!
Torgon is surprised, fearfully shaken, and mad at himself. Heroically, he pulls out a longsword and strikes at Obsidian, the blade bouncing off diamond-hard scales.
Xenia is angry at the 'mothering' instincts of Obsidian. Self doubt rolls through her as she tearfully prepared for battle.
Firn'gaer moves up and sends a powerful bolt of lightning at Obsidian who barely manages to dodge some of the effects. He readies Lhari to be on the defensive. "Right you are", responds the enthusiastic staff.
Peerimus is pleased that the delay in battle allowed intentions to be known. He begins casting a complicated spell.
Kazak flys in Obsidian's direction looking to flank her, the stone sword of Turak Nor held in both hands.
Trace cracks a smile and the arrows start flying, yet only one is able to penetrate Obsidian's hide.
...........................
FerroKel flies out over the land and executes another Wingover, dropping Torgon's spiked chain in the dust far below. As he flies back towards the fight, he casts a spell and disappears from normal sight. Spellcraft DC 20 Highlight to display spoiler: { Greater Invisibility} Firn'gaer, Torgon, and Rash Highlight to display spoiler: { FerroKel is currently flying north at BE-BG, 61-63 }
Obsidian roars in pain and launches herself into the air (Torgon and Rash get an AOO) flying quickly south-east before landing among some rocks of the mountain (20% Cover). Once away from the melee, she casts a spell and many of her wounds are healed! Spellcraft DC21 Highlight to display spoiler: {Heal}
The Spritual Weapon flies with Obsidian.
...NOTES We are in Combat Rounds
FerroKel -- AC 35 Touch: 8, Grapple: 54 Breath1 Obsidian -- 12 AC 36 Touch: 8, Grapple:54 Breath2 (Mage Armor, Spirit Weapon4, Ray Enfeeble-10, 20% Cover)
Rash -- 32 damage Torgon--62 damage; Shaken 18 rounds (--2 on attacks, saves, skill and ability checks)
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 (DM SteveK) d20+24=35 ; d20+24=37 ; 3d6+17=25 ; 3d6+17=32 ; Thursday February 18th, 2010 3:45:56 PM
Peerimus finishes casting, and 2 Rocs arrive to assist in the battle. "Dive and Attack the dragon in the rocks", he tells his summoned creatures through the Feather of Affinity.
The druid then has another idea up his sleeve. A quick Animal Growth spell later, and the already gargantuan animal is now COLOSSAL. They dive at Obsidian to rake her with claws and then power back up into the sky. (AC 35, 37 Damage 25, 32)
Rocs, Collosal AC 17 HP 242 HD18d8+126 A: 2 talons +24 melee (3d6+17) and bite +20 melee (3d6+8) Sp: damage reduction 10/magic and a +4 saving throws, move 80' Wingover, Powerattack, Snatch 1: 2:
. . Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: (2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Xenia (AC29/, HP99/99) Thursday February 18th, 2010 4:19:38 PM
With a whispered word, the dark rogue disappears.
"We gave you a chance." Xenia's voice, dark, flat and forbidding, comes from nowhere, comes from everywhere. "You have proven that you are not fit to raise children. Now you will die."
Rolls and Actions Activate Ring of Invisibility / Move
Position: BI55/55ft up (60 ft move)
Active Effects: Fly 5m, Invisibility 5m, Blinking
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 239/239) Thursday February 18th, 2010 9:37:19 PM
"You tell em girl." Durgan runs to get into a position to be able to help. This battle was much too mobile for his liking.
Actions: move up to run(x4) to get into crossbow range
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable Thursday February 18th, 2010 10:55:22 PM
Trace seeing that the dragons will stay put and become pin cushions like good boys and girls activates his boots of flying and darts upward at a 15 degree angle(ooc:trig would help here). When he begins his launch he activates his ring of invisablity. He calls to the spell casters, "anyone have a haste spell left to caste on me?"
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = 115 hps.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Thursday February 18th, 2010 10:55:25 PM
Grinning as he spots Rash .... Jurgen and Torgon ..... moving agessively at Obsidian ..... the dwarf changes tactics ..... turning right ...... he fly's south ....(towards bg-56) .... gaining a little altitude as he goes (moved 60'ft + gained 10'ft height (x2 movement) (total move = 80'ft move double move action)....... Kazak tries to box the female red dragon in againist the mountain ......
With the trio off to his left ....Obsidian will either hafta flee or or engage one of them ..... and den she'll fell da pain "..... growls Kazak to himself ..... as his grip tightens on the stone blade
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Rash ac 36 hitpoints 199/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor d20+35=48 ; 2d6+35=45 ; 2d6=8 ; d20+30=48 ; d20+30=32 ; 2d6+40=42 ; 2d6=11 ; Thursday February 18th, 2010 11:28:14 PM
Rash lashes out with her AOO hitting ac 48 for 53 points of damage. She then pauses for a second sending through the tattoo's. "Firn'gaer and I will take the red dragon and keep it busy!. Everyone else attack the female!"
Rash then swoops over to the red and takes a swing hitting it with a power attack of 10 almost getting a critical hit doing 53 to the male red dragon. (Same modifiers as post above but changed my power attack to +10)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing!, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes divine power 5/17 righeous might 5/17 divine favor 2/10 fly 17 minutes true seeing 17 minutes
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; d20+19=35 ; d20+36=52 ; d20+41=56 ; 2d6+12=23 ; Friday February 19th, 2010 1:26:33 AM
Firn'gaer moves to AL45. Let's do this Rash.
Ray of Enfeeblement (167/170): SR DC33; RTAtk AC27, Strength penalty -10, i.e. 5 less on attack/damage/grapple checks/etc. Lhari (4/6): Wall of force (10/13) (40-ft wide x 30-ft high) between Firn'gaer and the dragon
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Jurgen - 170/170 d100=24 ; d20+16=27 ; 14d6+16=60 ; 14d6=56 ; d100+16=60 ; d20+16=22 ; Friday February 19th, 2010 5:00:15 AM
Jurgen doesn't really understand Xenia's craziness at the moment, but he doesn't have the time to anyway. He flicks his wrist at the Obsidian and throws a Chain Lightning spell at the dragon [SR Check: 27 - 56 Damage - Reflex Save DC 23 for Half]. The gish feels his attack is a waste of a spell, but there's not a lot else he can do right now. Next round, maybe he'd throw a Wall of Force in the dragon's face to spite the worm.
Torgon AC: 30, HP: 132/169 d20+25=44 ; d20+25=39 ; 4d6+28=38 ; 3d8+15=25 ; Friday February 19th, 2010 8:31:26 AM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 14 rounds. True Seeing, Duration 86 rounds Fly, Duration 87 rounds Shaken(-2 att/saves/skills/checks)
The shaken Minotaur swings at the departing dragon, with his AoO, Hitting Ac 44(threat)(39 to confirm) Crit!! Doing 38hp in damage. "If only I had finished powering up" He thinks to himself "Then that would have really hurt."
"I don't suppose anyone has a way to bring back my chain in a quick way?" Torgon calls out to the CoC
The Minotaur contemplates pulling his bow, but he knows he would have a tougher time hitting the dragons with it, so instead he decides to heal up some of his damage while waiting for a nearer target. He converts one of his dispel magics to a cure serious wounds, healing himself for 25hp. "Divine Power is next" he thinks to himself.
Dragons! round 7 (DMSteveK) d20+32=35 ; 2d8+12=23 ; d20+14=21 ; d20+44=60 ; d20+39=55 ; d20+34=54 ; d20+29=41 ; 2d8+12=25 ; 2d6+18=23 ; 2d6+18=24 ; Friday February 19th, 2010 2:21:20 PM
Peerimus summons two Rocs and then casts Animal Growth on them, sending the two birds after Obsidian hiding in the rocks.
Xenia disappears, and moves for battle.
Durgan runs to get into a position to be able to help.
Trace turns invisible and flies up to get a better view of the battlefield.
Kazak maneuvers through the air to box the female red dragon in againist the mountain
Rash lashes out as Obsidian leaves, her strike tearing another large wound. The cleric then swoops over to FerroKel, powering in with another attack (since she can see the invisible red dragon). FerroKel strikes true on Rash as she arrives, his teeth slicing through her damage reduction like a hot knife through butter! (AOO AC 37 Dam 23)
Firn'gaer, who can also see the Invisible FerroKel, moves forward and encourages Rash on before sending a Crushing Hand at the big red. The spell grabs and begins to crush the mighty dragon!
Jurgen casts a Chain Lightning spell at the dragon who gets the entire brunt of the spell!
Torgon swings at the departing dragon and rips out some more scales. Without a close target, Torgon heals himself.
...........................
FerroKel grapples with the magical hand of Firn'gaer, getting the upper hand several times and dealing magical damage against the spell. "To challenge the power of mated dragons in the air? You are powerful, puny ones. Powerful enough to have moved our home and slain our hatchlings. You must not be allowed to live, or dragonslayers will multiply in these lands." FerroKel looks impressed with the battle acumen of the CoC, but not ready to throw in the towel. In fact, after his wrestling with the Crushing Hand, the big red dragon shouts a word and is gone! Spellcraft DC 19 Highlight to display spoiler: { Quickened Dimension Door}
Obsidian roars in pain again. "Strong! But we know how to handle little wizards, and your village isn't going anywhere. There is plenty of meat for us. Yes, plenty!" and she is suddenly surrounded by a grayish bank of unmoving darkness. Spellcraft DC 17 Highlight to display spoiler: {Darkness} Peerimus, Xenia, Rash, and Firn'gaerHighlight to display spoiler: { From your height on the battlefield, each hero can see Obsidian flee the Darkness and go into the cave at CP,67}
Xenia (AC29/, HP99/99) Friday February 19th, 2010 4:43:45 PM
"BLACKIE'S RUN OFF TO A CAVE ON THE SOUTH SLOPE!"
The rogue draws out a scroll in preparation for entering into the dark cave after the dragons. It would be nice to be able to just seal the dragons in and hope for the best, but they've already proven that they could likely dig themselves out pretty easily - especially with their magic.
Xenia folds her arms to her side, and, from her superior height, begins a downward glide, the wind of her speed whipping through her invisible hair. As she angles toward the mouth of the cave, her sensitive elf-born eyes peer into the gloom of the cave in an attempt to pick out any of the dragons that might be lurking within.
Rolls and Actions Draw scroll / Move 2x speed for descending angle. Spot 40 to see if either dragon is in or near the mouth of the cave
Position: BX64/45ft up (120 ft move)
Active Effects: Fly 5m, Invisibility 5m, Blinking
Expended: Winged Boots 1/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Friday February 19th, 2010 8:38:46 PM
Having flown south .... the dwarf changes course with Xenia's tactical news .... " heh da big red lizard is running scared ..... hahahahha " laughs Kazak
" i'm heading after her " ..... messages the dwarf thru his tattoo to his battlemates ... (except Xenia)changing directions slightly ... Kazak angles his flight path to the right sde of the darkness .....(flying to location bs-68 )(after having flown to bg-56 last rd)(map didnt reflect kazak's movement)
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Torgon AC: 30, HP: 155/169 3d8+9=23 ; Saturday February 20th, 2010 11:11:29 AM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 13 rounds. True Seeing, Duration 85 rounds Fly, Duration 86 rounds Shaken(-2 att/saves/skills/checks)
"The male dragon has probably gone inside their lair as well. Likely they have a few surprises in store for us, else they would not likely give up their advantage in the skies."
"Give me a moment to retrieve my chain, and I shall be ready to go in after them."
Torgon heals himself once again for 23, and then flies off to recover his spiked chain.
Durgan Stonewall (AC 34; HP 239/239) Saturday February 20th, 2010 4:10:17 PM
Durgan keeps moving. "It looks like the battle is goin indoors. And I don't think we can let them go, not after they threatened the village like that."
Actions: move to: BG48
Rash ac 36 hitpoints 199/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor Sunday February 21st, 2010 4:58:56 PM
Rash will glide down to the ground and beam to all of the Children, "We need to follow them in but we have to use our heads. Xenia, can you lead the way, looking for traps while sticking to the shadows? We will follow 30-60' behind you so you can point out traps and such. I am concerned that this black dragon is using clerical spells and might have set some glyphs and symbols up to protect her hoard.
The red dragon has skills like a mage or more likely a sorceror. Firn'gaer and I will need to tackle him since he likes to go invisible. You others concentrate on the black unless they come at us individually. Lets get moving while our enhancements are still in play"
Peerimus Elder Air Elemental AC 31 HP 131/131+76 and Yorrick AC 37 HP 160/160 Sunday February 21st, 2010 9:16:58 PM
Peerimus sets the rocs to take up residence above the village, 200' up. If the dragons appear they are to strike. Through the tattoo, "My friends will not be able to stay up there too long but we do have some protection over the village for a time. " Peerimus then double moves to CI/60 to hover 50' above the ground
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Jurgen - 170/170 Monday February 22nd, 2010 1:43:39 AM
Jurgen considers attempting to bring the mountain down on the dragons, but realizes that it is definitely far outside of his power to do. Maybe he could throw a very small boulder their way. There weren't many options. The Children could either leave the dragons alone and hope they didn't slaughter the town or they could go into the dark cave. For Jurgen, like the rest of the group, there were no other options.
"Durgan, I'm coming to you. Trace and anyone else who wants a teleport in, meet there." Jurgen passes on through the message spell. His plan is not to go blindly though. With the Status spell active, he should be able to pin-point the other Children and Dimension Door to their exact position. At least, in theory... [Move to BG 47]
Dragons! round 8 (DMSteveK) Monday February 22nd, 2010 2:41:19 PM
Xenia shouts out the dragons' direction and draws a scroll. She begins glides down and angles toward the cave. Xenia can see nothing lurking just within the darkness of the cave.
Kazak angles his flight path to the right side of the magical darkness. (ooc: thanks for reminding about the missed movement)
Torgon heals himself and then flies 40 feet to the south to recover his spiked chain.
Durgan keeps moving.
Rash glides down to the ground, giving combat directions about the 2 red dragons with other colored traits.
Peerimus sets the rocs to take up residence above the village, 200' up with directions to attack if the dragons appear. The Colossal birds begin to get into position. Peerimus then quickly moves to the other side of the magical darkness, hovering 50' above the ground.
Jurgen moves to be beside Durgan and be ready to Dim Door to the CoC as they find the dragons in the caves.
Firn'gaer and Trace hold their position. ...........................
And what the dragons are doing in the caves is unknown.
Xenia (AC29/, HP99/99) Monday February 22nd, 2010 3:46:47 PM
It's a good thing that the dark rogue has such keen hearing. As Momma Rash whispers to her Tattoo, Xenia picks up her words. (Even with the cleric so far behind!) To respond, this close to her entry into the cave, would be giving her position away. So, the rogue remains silent. Would that her tattoo were still working.
Instead, she flips open the scroll and chants the words written thereon. With this magic her eyes should be able to pierce the darkness of the cave.
Again, she descends, this time slipping into the cave at the height of the ceiling. The rogue's eyes spy for the dragons, her ears listen. Then she begins a search - a search for traps.
Rolls and Actions Cast Darkvision from scroll UMD Autosuccess / Move 2x speed for descending angle. Listen 35 -To Hear Rash (vs DC24; DC15 for whispering +9 for 90ft of Distance.) Spot 40 Listen 35 for the movement of the dragons Hide 52 (-5 Full Movement; +20 w/invisibility) Search 33
Position: CV67/Height of Tunnel Ceiling up (120 ft move)
Active Effects: Fly 5m, Invisibility 5m, Darkvision (60ft) 30m, Blinking
Expended: Winged Boots 1/3, Scrolls: Darkvision
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Torgon AC: 30, HP: 155/169 Monday February 22nd, 2010 5:26:41 PM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 11 rounds. True Seeing, Duration 84 rounds Fly, Duration 85 rounds Shaken(-2 att/saves/skills/checks)
Torgon continues after his chain, using his full move at top speed. "Now don't you guys go rushing in without me" he calls back to the CoC.
Durgan Stonewall (AC 34; HP 239/239) Monday February 22nd, 2010 8:31:14 PM
"Well it's about time somebody noticed me huffing my way over here. Thanks Jurgen, now get me into the fight."
Peerimus Elder Earth Elemental AC 22 HP 131/131+94 and Yorrick AC 37 HP 160/160 d20+10=24 ; Monday February 22nd, 2010 9:15:18 PM
Peerimus lands just behind Xenia after she casts the spell [Listen 24 vs DC 15 whisper +5 for distance] The druid immediately takes the form of Elder Earth Elemental and glides into the rock to follow Xenia Peerimus whispers through the tattoo "Someone needs to stay outside and be our eyes. The dragons are capable of magic relocation and could be luring us, so that they may descimate the village."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; Monday February 22nd, 2010 9:45:03 PM
"We need to take this one very slow. The dragons know their caves intimately."
"We can use Rufus as our eyes out here. My link with him should alert us if the dragons teleport back out to destroy the village. But to be on the safe side, does anyone have a way to get the village to safety? Right now I think that should be our first concern. The dragons are not going anywhere, for the moment." He says to the others via message.
Crushing Hand(16/17): Ray of Enfeeblement (166/170): Strength penalty -10, i.e. 5 less on attack/damage/grapple checks/etc. Lhari (4/6): Wall of force (09/13) (40-ft wide x 30-ft high) between Firn'gaer and the dragon
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable Monday February 22nd, 2010 10:21:29 PM
Trace accepts the teleport and then readies a potion for darkvision. He then ask what are the marching orders when going into the cave.
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = 115 hps.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Monday February 22nd, 2010 11:00:46 PM
Hearing the messages being passed along via their tattoo's ..... the dwarven warrior continues to fly straight ....as an arrow towards the caves entance "(moves to Ci - 68) ......
" I'm almost to da cave entrance .....will enter in a few secsonds " .... whispers Kazak thru the message spell
ooc : what height is the caves entrance ??
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Rash ac 36 hitpoints 144/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor Monday February 22nd, 2010 11:30:09 PM
Rash shakes her head at the lack of response from drow. She keeps forgetting that Xenia's link is severed for now after contact with the cube. She does have confidence that Xenia is intelligent and knows her role in the group, but she wonders how she will contact the without the group.
"Torgon, if you want to stay behind and lead your people to safety, we would all understand. They are your family and are in trouble. If you are with us great! I suspect we will need the healing soon. Firn'gaer, can you stop them from teleporting? This running away is annoying!
Rash sets her shield to floating and moves into the cave with her sword out and ready
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing!, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes divine power 7/17 righeous might 7/17 divine favor 3/10 fly 17 minutes true seeing 17 minutes
Jurgen - 170/170 Tuesday February 23rd, 2010 2:27:32 AM
"Durgan, Trace, and I will stay out here for a little bit longer while everyone heads into the cave. If the dragons pop out here, we'll notice and alert you. Otherwise, we'll be in shortly after." And, after taking a breath to show that it's a new thought. "Trace! Get over here to Durgan and me!"
At which point, Jurgen pulls out a scroll and casts Heroism on Durgan [50 minutes]. "All the better to smush dragons..."
Dragons! round 9 (DMSteveK) 2d8+10=16 ; Tuesday February 23rd, 2010 11:53:17 AM
Xenia descends and slips into the cave right at the ceiling. She spies for the dragons, listening intently, and begins searching for traps. Her darkvision is able to pick up that Xenia is in a low tunnel that looks natural. The ceiling is only 20 feet above the floor and the tunnel is worn smooth by years of movement. Rubble is strewn about the floor and chunks of ceiling have fallen recently. Twenty feet in front of Xenia is the scree of a major cave-in, blocking the tunnel continuing into the mountain. Another tunnel moves to the left/north, and the rogue can see at the edge of her darkvision a cloud of Darkness. She can hear the scrabbling of a very large creature(s) moving somewhere in the tunnel ahead. There are no traps seen and the echoes don't allow close approximation of how far away or how close the movement noises are...
Torgon continues after his chain, using his full move at top speed, and almost gets there.
Durgan grumbles thanks to Jurgen and urges an immediate move to the fight, if one can be found.
Peerimus lands just behind Xenia and takes the form of Elder Earth Elemental, gliding into the rock to follow Xenia. He warns about the plans of the dragons.
Peerimus' Rocs continue to gain altitude and begin circling over the village.
Firn'gaer doesn't move and offers Rufus the Familiar to be their eyes outside to warn if the dragons come outside again. The gnome wizard worries about the villagers, but can be assured that Sifthorn and Yorrick have the minotaurs of the village hidden away. If the dragons begin destroying the village, it will only be buildings and animals that will get hurt.
Trace moves to get with Jurgen and Durgan to get a teleport into the caves and readies a potion of darkvision. The invisible ranger doesn't startle his friends too much when he speaks up suddenly behind them.
Kazak continues to fly straight as an arrow towards the caves entance which is 15 feet above the level of the fields. Kazak has a good view of the entrance, 20 feet high and the natural stone worn down by many years of movement.
Rash animates her shield and flies towards the shakes her head at the lack of response from drow. She keeps forgetting that Xenia's link is severed for now after contact with the cube. She does have confidence that Xenia is intelligent and knows her role in the group, but she wonders how she will contact the without the group.
"Torgon, if you want to stay behind and lead your people to safety, we would all understand. They are your family and are in trouble. If you are with us great! I suspect we will need the healing soon. Firn'gaer, can you stop them from teleporting? This running away is annoying!
Rash sets her shield to floating and flies towards the cave with falchion in hand. (ooc: mithril full = medium armor = 40 foot fly speed per round.)
Jurgen stays with Trace and Durgan casting Heroism on the dwarf to better smush dragons.
...........................
And what the dragons are doing in the caves is unknown, but Xenia can hear movement echoing down long passages.
...NOTES We are in Combat Rounds
FerroKel -- AC 35 Touch: 8, Grapple: 54 Breath0 Obsidian -- AC 36 Touch: 8, Grapple:54 Breath0
Rash -- 55 damage Torgon--14 damage; Shaken 16 rounds (-2 on attacks, saves, skill and ability checks) Crushing Hand -- AC 20 72 damage
Xenia (AC29/, HP99/99) Tuesday February 23rd, 2010 1:01:24 PM
Within the gloom of the cave mouth, Xenia draws another scroll. The dragons are here. But, being big noisy guys, they could be pretty far away and still be heard. Who can tell with dragons?
Heedless of traps in this first section of the tunnel, the dark rogue jet across to the far side, concealed in the shadows near the ceiling, and begins her approach into the darkness. Here, there is likely to be more to be concerned about from the odd little sphere of darkness that sits at the other side of the cave. She listens carefully to detect any movement from within the strange little dark spot. Her eyes work to catch any movement.
Rolls and Actions Draw scroll / Move Spot 40 Listen 35 for the movement of the dragons Hide 57 (1/2 speed for Full Hide; +20 w/invisibility)
Position: BM65/20ft (30ft move)
Active Effects: Fly 5m, Invisibility 5m, Darkvision (60ft) 30m, Blinking
Expended: Winged Boots 1/3, Scrolls: Darkvision
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 239/239) Tuesday February 23rd, 2010 7:25:39 PM
"Eh? Thanks Jurgen." Durgen fidgets for a moment. "I guess me brother will be ok for a few while we watch over the village..."
"Come on Trace! Hurry up boy, it's time ta kick some butt."
Durgan sends a message to his brother through the tattoo. "Just be careful, and if ye need us, holler and Jurgen will bring us on the double."
Active Effects: Heroism -(dur 49 min, 9r)
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; Tuesday February 23rd, 2010 8:58:13 PM
Firn'gaer moves 80-ft closer. No, I can't stop them from teleporting. I wasn't expecting to have to deal with two sorcerer dragons when I got up this morning. Are we prepared for two dragons?
Crushing Hand(15/17): Ray of Enfeeblement (165/170): Strength penalty -10, i.e. 5 less on attack/damage/grapple checks/etc. Lhari (4/6): Wall of force (08/13) (40-ft wide x 30-ft high) between Firn'gaer and the dragon
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Peerimus Elder Earth Elemental AC 22 HP 131/131+94 and Yorrick AC 37 HP 160/160 d20+24=41 ; Tuesday February 23rd, 2010 9:29:15 PM
Peerimus chuckles to himself as Firngaer brings up the question of preparedness. No none likely selected spells through meditation study of prayer to involve combat against a pair of big dragons, especially himself. No, today would be a lesson in general readiness for himself and the other spellcasters. Torgon's spells seemed fairly stagnant, he was a warrior first, cleric second. Kazak, Durgan and now Trace were always ready. The rest of them simply had to keep out of the way, harass the dragons and let the martial experts carry the day. The druid answers Firngaer through the tattoo, "We are sufficiently prepared yes.
Peerimus, with his eyes just above the ground so that he can see, opts to move through/under the cave in and investigate the area beyond. Perhaps it collapsed when the mountain fell, but then again perhaps not. He peers about as he moves, his Darkvision providing detail to 60' [Spot 41]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Tuesday February 23rd, 2010 11:32:28 PM
The dwarven warrior flies straight into the cave .... above the Druids head ..... his dwarveb sight takes in the caves dimmensions ..... he ducks into a corner spot ..... hoping it affords him some protection ......(moves to Bi-66)(staying near the ceiling ,..... knowing the floor will soon be crowded with friends )
Keeping his steel grey eyes towards the tunnel ..... he searches for the elusive scout ...... but can't seem to pinpoint her location ...... " Peerimus .....do we wait for da others .... or ya want me to see what tricks dey gots set up for us " ......messages Kazak to the druid ..... keeping his voice to the lowest whisper
" ya got any eyes ya can send up da tunnel .... or maybe get rid of da magic ahead ??" .....maybe something wit a big bang ..... its not like dey don't know we be coming .....somebody or something gotta gets da dis here battle a moving " ...... messages Kazak
To Durgan " don'tcha worry ... you'll here me a screaming if i needs ya " ..... growls the younger brother with a chuckle
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Jurgen - 170/170 Wednesday February 24th, 2010 3:40:24 AM
While waiting for the go-ahead, Jurgen puts a Heroism on himself. "Trace, you'll be next if we don't get called in..."
Torgon AC: 30, HP: 155/169 Wednesday February 24th, 2010 7:45:49 AM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 10 rounds. True Seeing, Duration 83 rounds Fly, Duration 84 rounds Shaken(-2 att/saves/skills/checks)
Torgon retrieves his chain, and heads for the rest of the group preparing to go in. "There is no where to take them that the dragons could not reach this day. I could not teleport them all, and the dragons have the magic to come for them. They are safer here, where we are Rash."
"These dragons must be dealt with today, for they will likely come for us in the night when it is easier for them, and we are in need of rest and replenishment. They will likely try and wear us down and make us expend our resources until we are less able. We must hunt them to their lair, where they will hopefully make a stand to protect what they treasure."
Dragons! round 10 (DMSteveK) d8=6 ; d8=3 ; Wednesday February 24th, 2010 1:11:46 PM
Xenia draws another scroll and jets across to the far side of the natural cavers. She listens carefully and examines the strange little dark spot. There is some movement of claw against rock echoing through the caverns, but Xenia is unsure how far away the sound is coming from. And the sound is not so much travel movement, but a more "I'm using my arms and bumping things" movement. For the dark spot, it is like a foggy blackness, nearly identical to the blob of darkness that Obsidian used to cover her escape into the caverns. Her eyes see that behind her is a pile of rubble that seems to seal off another tunnel.
Durgan fidgets and messages.
Firn'gaer moves closer, and nearly makes it to where Durgan, Trace, and Jurgen wait. He airs his thoughts... Are we prepared for two dragons?
Peerimus chuckles to himself and, with eyes just above the ground, moves through/under the cave in and investigate the area beyond, his Darkvision providing detail in the dark. He can see the same thing that Xenia can, but moving through the rubble, he picks up a bit more. The rubble isn't a localized fall, but goes back at least 20 feet.
Kazak flies straight into the cave and ducks into a corner spot. The dwarf can see the same as Xenia, and his dwarven knowledge of stone confirms these are natural caverns. The rockfall to the east (where Peerimus is) looks recent, but as it is not still shifting, it hasn't happened within the last few seconds. And his Prot v Evil potion wears off.
Jurgen casts Heroism on himself and waits for the call forward.
Torgon retrieves his chain, and begins to head for the rest of the group.
...........................
And what the dragons are doing in the caves is unknown, but Xenia and Peerimus can hear movement echoing down long passages.
...NOTES We are in Combat Rounds
FerroKel -- AC 35 Touch: 8, Grapple: 54 Breath0 Obsidian -- AC 36 Touch: 8, Grapple:54 Breath0
Rash -- 55 damage Torgon--14 damage; Shaken 15 rounds (-2 on attacks, saves, skill and ability checks) Crushing Hand -- AC 20 72 damage
Xenia (AC29/, HP99/99) Wednesday February 24th, 2010 2:24:24 PM
Question: I find myself kind of thrown by the odd shape of the Darkness. Is it that shape because an ellipse is the only shape available to you in your drawing program? Or, is that the actual shape of the Darkness area? That is to say, does it actually fill the tunnel? Or is it, in fact, elliptical, with spaces unaffected on the sides as shown?
DM SteveK: The Darkness fills the tunnel. I used an eliptical because the tunnel is only 10 feet wide at this point, and the 20 foot radius circle of darkness can't go beyond the walls of the tunnel. :-)
Xenia (AC29/, HP99/99) Wednesday February 24th, 2010 2:26:43 PM
There's little more left to do but move ahead. The dark rogue heads bravely up the tunnel and into the area of Darkness.
Rolls and Actions Double Move 60ft Spot 40 Listen 35 for the movement of the dragons Hide 57 (1/2 speed for Full Hide; +20 w/invisibility)
Position: Unknown/20ft (60ft move)
Active Effects: Fly 5m, Invisibility 5m, Darkvision (60ft) 30m, Blinking
Expended: Winged Boots 1/3, Scrolls: Darkvision
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable Wednesday February 24th, 2010 9:22:36 PM
Trace waits by Jurgen for the next move.
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = 115 hps.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
Durgan Stonewall (AC 34; HP 239/239) Wednesday February 24th, 2010 9:39:42 PM
"Eh, don't worry gnome. Me and me brudder are always ready."
"You know Jurgen, I'm getting kinda antsy. No sense sittin out here while that trouble seeking girl of ours is in danger all alone except for me brudder. Let's get everyone together that's goin, and get goin already."
Active Effects: Heroism -(dur 49 min, 8r)
Rash ac 36 hitpoints 144/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor Wednesday February 24th, 2010 9:45:07 PM
(ooc Sorry for the missed post, Rash would have just moved ahead last round so she could support Xenia)
Rash moves forward again with her weapons ready and she sees the darkness. She whispers out loud to Xenia hoping she hears it, "I can cast a light spell if that would help?" It will banish the darkness and might reveal some traps. Not sure what it would do to you though. Should I?"
Rash will wait for a response for a couple of seconds and if she doesn't hear anything, Cast her cantrip light
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Wednesday February 24th, 2010 10:14:28 PM
Unbeknownst to the dwarf ..... Xenia moves ahead ....." so we gonna charge ..... i'll go first ." .... message Kazak to Peerimus ......
While he waits for a reply ..... he quick pulls a vial from his haversack .... quaffing it ..(barkskin +5 potion)(Ac 41 now)
" ready when you are " ..... growls Kazak quietly
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion
Jurgen - 170/170 Thursday February 25th, 2010 2:59:07 AM
"When you go, Peerimus, we're taking that spot..." And then, after Peerimus gives the word that he is moving, Jurgen will cast Dimension Door and teleport with Firn'gaer, Trace, Durgan, and Himself to the exact postion where Peerimus was just standing.
Torgon AC: 30, HP: 155/169 Thursday February 25th, 2010 10:27:43 AM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 9 rounds. True Seeing, Duration 82 rounds Fly, Duration 83 rounds Shaken(-2 att/saves/skills/checks)
Torgon continues to try to catch up to the CoC entering the cave.
Dragons! round 11 (DMSteveK) Thursday February 25th, 2010 12:01:27 PM
Xenia bravely heads up the tunnel and into the area of Darkness.
Trace waits by Jurgen for the next move.
Durgan urges Jurgen to get everyone together again.
Rash moves (last round and this round) until she is in the caves near Kazak and Peerimus. Spying the darkness and not being told 'no', the cleric casts a small cantrip which negates the effect of the Darkness.
Kazak waits for a reply and quaffs a potion of Barkskin from his HHaversack.
Jurgen will cast Dimension Door and teleport with Firn'gaer, Trace, Durgan, and Himself to the exact postion where Peerimus was just standing.
Torgon continues to try to catch up to the CoC entering the cave. The big minotaur is the only one outside of the mountain. TorgonHighlight to display spoiler: {And so it is Torgon becomes the only one to see the two Red Dragons crawl out of a cave on the north end of the mountain and launch themselves into the air! FerroKel flies halfway to the village before turning south, and Obsidian makes an immediate bank and flies south, directly towards Torgon! }
Peerimus' Rocs continue to circle the village.
...........................
With the light countering the dark, Xenia and the others are able to see the corridor a lot better. Still natural caverns, the floor is strewn with rubble as if there has been a recent cave in. About halfway from where the darkness used to be, the floor and ceiling cants down for 20 feet to open into a larger passageway below. At the same spot, there is a shaft going straight up to the sky... another exit!
Xenia's position is able to see more than the others. A long hallway with a couple of side tunnels is bored further into the mountain towards the east. The natural tunnel continues northward and Xenia can see yet another area of Darkness at the edge of her Darkvision.
No one can hear any movement from the passageways.
....................................
...NOTES We are in Combat Rounds
FerroKel -- AC 35 Touch: 8, Grapple: 54 Breath0 Obsidian -- AC 36 Touch: 8, Grapple:54 Breath0
Rash -- 55 damage Torgon--14 damage; Shaken 14 rounds (-2 on attacks, saves, skill and ability checks) Crushing Hand -- AC 20 72 damage
Torgon looks at the approaching dragons, then around him to see that he is standing by himself. "Smart lizards." he mumbles to himself.
The Minotaur calls into his tattoo. "I hate to interrupt you guys, but apparently they decided to use the back door. They are out here again. One heading for me. Not sure what the other one is up to."
He then casts righteous might and prepares to become a chew toy.
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Thursday February 25th, 2010 8:48:55 PM
The dwarf growls at Torgons words ..." sneaky lizards ......"
Knowing Xenia is aroound somewhere but onable to spot the stealthy drow .... " Xenia dey escaped out da back ...... Torgan says dey coming around da mountain .... iz headed out dis way" ..... shouts Kazak down the tunnel
Quickly flying out the way he came ..... the dwarven warrior streaks by Torgan " da rest of em right behind " as he passes the minotaur ....
almost reaching the magical darkness [moves to ch-64 double move] kazaks steel grey eyes sweep the skies for the dragons
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion
Durgan Stonewall (AC 34; HP 239/239) Thursday February 25th, 2010 9:27:02 PM
Durgan readies to stay in the tunnel. "Chase them back in here brother, and I'll chop em down to size!"
Actions: retrieve and drink potion of enlarge
Active Effects: Heroism -(dur 49 min, 7r) enlarge -(dur 10/10r)
Peerimus Elder Earth Elemental AC 22 HP 131/131+94 and Yorrick AC 37 HP 160/160 Thursday February 25th, 2010 10:02:14 PM
"There is a good chance the caves we are in will be collapsing quite soon. The rest of you should get out quickly. I will continue to look around." Knowing the passage ahead branches to the right, Peerimus double moves at an angle to try and come out in what he hopes is a larger cavern.
The pair of rocs angle off and head for Obsidian, maintaining thier current height. [Double move 160']
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement Yorrick: Greater Magic Fang Bite Rocs duration 6/9 rounds
Xenia (AC29/, HP99/99) Thursday February 25th, 2010 10:42:33 PM
Even from outside the cave the voice of Torgie Minotaur comes to the sharp eyes of the girl rogue. Kaz calls out, but she's already half way there. The dragon cave can wait.
Xenia arrows back down the dragon tunnel and banks around the corner. Pulling up at the mouth of the tunnel, she looks out of the shadows for signs of the dagon. They're Evil Momma Dragon is pretty far away. Hard to believe that they're up to anything but just running around waiting for magic to run out.
Rolls and Actions Double Move Spot 40 Hide 54 (-5 for full speed; +20 w/invisibility)
Position: CQ/67 20ft (100ft move)
Active Effects: Fly 5m, Invisibility 5m, Darkvision (60ft) 30m, Blinking
Expended: Winged Boots 1/3, Scrolls: Darkvision
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Jurgen - 170/170 Friday February 26th, 2010 3:00:03 AM
"Anyone who wants out, to me! Teleporting out." Jurgen sends through the message spell and then shouts the same thing into the tunnel for good measure. At which point he does his Dimension Door thing again, right back outside. [If someone has a plan on where to go, that's where he'll go. Otherwise, it'll have to be a lousy location like CD 39]
Rash ac 36 hitpoints 144/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor d20+32=46 ; 2d6+37=43 ; Friday February 26th, 2010 8:52:51 PM
Thought the message spell, Rash will say, "Jurgen, I will take you up on it. Torgon, where are the dragons and which way are they headed? Jurgen put us in front of them! Or at least one of them! We need to end this!"
If Jurgen is successful in getting her close enough to one of the dragons, Rash will move and take a swing hitting ac 48 with a +6 power attack doing 43 points of damage to the wurm.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing!, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes divine power 10/17 righeous might 10/17 divine favor 6/10 fly 17 minutes true seeing 17 minutes
Durgan Stonewall (AC 34; HP 239/239) Saturday February 27th, 2010 2:06:53 PM
"Bah! Allright then, I'll go too." Durgan grumbles as waits for the teleport. "We go in the cave, we go out of the cave..."
Active Effects: Heroism -(dur 49 min, 6r) enlarge -(dur 9/10r)
Dragons! round 12 (DMSteveK) d20+29=48 ; d20+27=34 ; d20+27=30 ; d20+27=31 ; d20+27=46 ; d20+27=41 ; 2d8+22=33 ; d8+9=16 ; 2d8+28=40 ; Saturday February 27th, 2010 4:21:01 PM
Torgon calls into his tattoo to warn the CoC, casts righteous might and prepares to become a chew toy.
Kazak growls " sneaky lizards ", calls for Xenia to hear the new situation, and then streaks out of the tunnel to confront the dragons. The dwarven warrior can't see either dragon.
Durgan retrieves and drinks a potion of enlarge.
Peerimus looks to scout further and moves through solid rock to look for a larger cavern. He notes that almost 20 feet back is all recently fallen rock. His feet come out in an opening below him, and the druid-earth elemental looks around. This is a dug out cave that appears empty except for some loose rocks at the moment. A tunnel leads from the cavern, and Peerimus can see more tunnels, one of which is almost certainly connecting to a tunnel that Xenia spied earlier. At the entrance to another completely collapsed tunnel is the hindquarters of a hatchling red dragon; crushed under the great stone.
The pair of rocs make no move and continue to circle the village as if they can't see the dragons.
Xenia arrows back down the dragon tunnel and banks around the corner. She looks for signs of the dragons, but can't see either one!
Jurgen offers up a Dim Door and waits, teleporting with Durgan and Rash outside the mountain. (As both are Large, its all the Protector can bring, too) Niether Durgan or Jurgen can see the dragon.
Durgan grumbles and waits for the teleport.
Rash accepts Jurgen's offer and readies to move in and smack a dragon. Looking around, she spies Obsidian above her, and flies upwards to charge the dragon, but Obsidian is too far and too high to reach!
...........................
FerroKel, only seen by Rash and Torgon, flies over the Darkness by Kazak and Torgon and casts a cone shaped spell that strikes the dwarf and minotaur. Executing a wingover, the still invisible red dragon reverses his course and begins to fly towards the unsuspecting Jurgen and Durgan!
The spell saps Torgon's and Kazak's energy, leaving them Fatigued
Obsidian, only seen by Rash and Torgon, flies short and Hovers while grinning at the Large cleric. "How nice for one hatchling killer to come to mother!" Muscles tighten as the dragon powers into Rash. The fury of the attack makes her strikes less accurate and both claws as well as a wing miss Rash, but the teeth, a wing buffet, and the massive tail strikes with full force! (AC 48, 34, 30, 31, 46, 41 Damage: 33, 16, 40 All penetrate Rash's Damage Reduction!)
And then the red dragon with black horns is enclosed in a globe of Darkness!
No one can hear any movement from the passageways.
Rash -- 144 damage Torgon--14 damage; Shaken 14 rounds (-2 on attacks, saves, skill and ability checks); Fatigued (-2 STR and DEX; can't run or charge) Kazak -- Fatigued (-2 STR and DEX; can't run or charge) Crushing Hand -- AC 20 72 damage
Rash ac 36 hitpoints 55/152 resist energy fire, divine power, righteous might, fly, true seeing, divine favor d20+28=46 ; d20+28=32 ; d100=94 ; d20+28=39 ; d100=36 ; d20+23=30 ; d20+18=37 ; d20+18=26 ; d100=36 ; 2d20+45=57 ; 2d6+45=49 ; 2d6+45=49 ; 2d6+45=54 ; d20+28=44 ; Saturday February 27th, 2010 7:33:08 PM
Rash feels the bites and wounds spring forth on her body and knows the right thing would be to leave but she has had enough of this running around and moves into the darkness swinging at the red dragon who has caused her so much pain. She uses her armor to quicken her blows hoping to cause the female dragon some real pain too
Rash slashes four times at the dragon hitting 3 of them (rolled hero point reroll on crit roll at end for 44 critical hit! Hit ac 46 (miss chance 94 hit!) for 49 x2 =98 points of damage Hit ac 39 (miss chance 36) for 49 points of damage Hit ac 30 miss Hit ac 37 (miss chance 36) for 54 points of damage Total damage is 201
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing!, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes divine power 11/17 righeous might 11/17 divine favor 7/10 fly 17 minutes true seeing 17 minutes
Torgon AC: 28, HP: 189/169(203) d20+28=48 ; d20+28=45 ; 9d6=32 ; d20+28=42 ; d20+28=36 ; d20+28=39 ; d20+28=31 ; 3d6+36=49 ; 3d6+36=47 ; 3d6+36=50 ; 3d6+36=49 ; Sunday February 28th, 2010 8:37:06 AM
Active Spells: Longstrider(increases base speed by 10'), Duration 18 hrs. Divine Favor (+3 attack and Damage), Duration 7 rounds. True Seeing, Duration 80 rounds Fly, Duration 81 rounds Righteous Might: size becomes Huge, +8 Str, +4 Con, DR 5/evil, -1 att, -1ac. Duration 8 rounds. Shaken(-2 att/saves/skills/checks) Fatigued (-2 STR and DEX; can't run or charge)
Torgon flies after Ferro-Kel, and uses his 30' reach to strike out at the great beast with his chain, power attacking by 5. Hitting AC 48(threat) ac45 to confirm(crit)(X3 damage) Damage: (9d6+108) 140hp dmg.
Peerimus Elder Earth Elemental AC 22 HP 131/131+94 and Yorrick AC 37 HP 160/160 Sunday February 28th, 2010 10:24:41 AM
Peerimus casts Anti Life Shell and continues to cut through the rock at his right angle and deeper into the mountain. The Status on Rash concerns him, but there is little to nothing he can do for the Cleric that Rash cannot already do for herself. May Mother watch over you Rash
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement & Anti Life Shell 180 minutes Yorrick: Greater Magic Fang Bite Rocs duration 5/9 rounds
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Sunday February 28th, 2010 10:32:45 PM
Feeling the cone of magic blast him ..... the dwarf exhales a ragged breath ......" what magics is dat ?"
Feeling his strength lessen .... kazak reaches into his haversack ,,,, withdrawing another vial ..... popping the cork .... imbibing its contents ..(potion - restoration-lesser).(standard action)....
" hey whatcha chasing ??? where is it ??? point it out ....dispel ist magic " growls Kazak .... to the minotaur .. as he swings at the big red beast
Giving chase(30'ft move-move action) to Torgon ..." hey wait up .... don't get caught alone ..... dats what dey want .... tear us apart one by one ..... stick wit me " .....(moves to CH-56)30'ft altitude)
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-)
Jurgen - 170/170 Monday March 1st, 2010 1:53:51 AM
Jurgen sees (and feels, thanks to the Status spell) just how much trouble Rash is in. He doesn't exactly have any good plans on saving the cleric, but he needs to come up with something. There's no way to get to her and to heal her. In fact, getting to her at all will be a frustrating situation since he can't even see the dragon. The only real option at this point is to throw up a Wall of Force between Rash and the dragon. Hoping to disrupt the dragons' attacks, Jurgen holds the spell until the dragon's first attack hits Rash. Hopefully, it is enough to prevent the cleric from being beaten severely.
Xenia (AC29/, HP99/99) Monday March 1st, 2010 9:03:41 AM
The sounds of mayhem. There, that's claws. There, that's blades. Each come with the distinctive sound of sundered armor and rending flesh.
The rogue draws another scroll and exits the cave, unsure what she will see, but ready for what may come, none the less.
Rolls and Actions Draw Scroll / Move Spot 40 Hide 54 (-5 for full speed; +20 w/invisibility)
Position: CO/57 20ft (60ft move)
Active Effects: Fly 5m, Invisibility 5m, Darkvision (60ft) 30m, Blinking
Expended: Winged Boots 1/3, Scrolls: Darkvision
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Dragons! round 13 (DMSteveK) d20+29=49 ; d20+29=36 ; d20+27=37 ; d20+27=30 ; d20+27=35 ; d20+27=34 ; d20+27=33 ; 2d8+22=31 ; 2d8+22=30 ; d100=76 ; d100=43 ; 2d6+11=19 ; Monday March 1st, 2010 3:14:18 PM
Rash has had enough of this running around and moves into the darkness and landing devastating blows against Obsidian
Torgon , unable to charge FerroKel, flies after him, gathering height, but not able to come close enough to execute a deadly attack. (ooc: FerroKel is 60' in the air and Torgon is 5'. Flying upwards with Average Maneuverability (ie Fly spell) is at half speed and 60* up angle. Torgon is able to fly 20 feet forward and 30 feet upwards which leaves him still 50' away from FerroKel)
Peerimus casts Anti Life Shell and continues to cut through the rock at his right angle and deeper into the mountain. The druid-elemental sees the crushed portion of the hatchling and a complete cave of the alcove that took its life. Solid rock is seen afterwards.
The pair of rocs continue to make no move and circle the village as if they can't see the dragons.
Kazak reaches into his HHaversack and drinks a potion which wipes the Fatigue from his limbs! He flies up, flanking Torgon and urging to stick together. (ooc: DM adjusted Kazak location to the intent to be beside Torgon instead of the identified square. If I'm in error, tell me, and I'll correct)
Jurgen sees and feels Rash's predicament and thinks to use a Wall of Force to separate the combatants. Yet the Protector can't see Rash, as the cleric moved into the Darkness, and the Wall is not cast.
Xenia draws another scroll and exits the cave.
...........................
FerroKel, only seen by Torgon, flies on, his great wings pumping to move the dragon between Durgan and Jurgen on one side, and the Darkness on the other. Another spell is cast, this time at the two heroes on the ground. Again, they feel tired, just like Kazak and Torgon only moments before.
The spell saps Jurgen and Durgan's energy, leaving them Fatigued
Obsidian is beyond reason, and the two powerful matrons fight to the death in the Darkness above the mountain. "DIE!!!" is the only scream from the dragon, and Rash is assaulted by the full fury of Obsidian. The first bite crushes armor and bone, followed by a wicked claw. Other claws, wings, and devastating tail miss, but it is enough to send the corpse of Rash floating to the hard rock surface of the mountainside below. (PowerAttack AC 49CRIT36, 37, 30, 35, 34, 33, Hits: 2, 76%, 43% Damage 31, 30, 19 = 80 damage to Rash) Blindsense to pinpoint w/in 60 feet ignores Darkness.
And Obsidian is still within the globe of Darkness!
No one can hear any movement from the passageways.
Rash -- 224 damage Torgon--14 damage; Shaken 14 rounds (-2 on attacks, saves, skill and ability checks); Fatigued (-2 STR and DEX; can't run or charge) Kazak -- Jurgen- Fatigued (-2 STR and DEX; can't run or charge) Durgan - Fatigued (-2 STR and DEX; can't run or charge)
Xenia (AC29/, HP99/99) Monday March 1st, 2010 3:48:48 PM
Something in the darkness rips at Momma Rash, and her body falls from within drifting peacefully to the rocky slope. If you were a dragon, invisible and hiding in a circle of darkness, where would you hide?
Xenia flies straight as an arrow. She drops her bow to free one of her hand, transferring the first scroll to her left. At the outer range of the spell on the second scroll, the dark rogue reads from the scroll and points at the very center of the darkness. A spray of golden particles bursts within the night outlining the form of the invisible dragon.
"A dragon once killed another friend of mine," she says. "I shoulda learned from that. KILL IT DOWN!" Xenia cries, completely oblivious to the fact that she is now visible herself, floating above the ground, defenseless.
Rolls and Actions Move / Cast Glitterdust at Intersection CN&CO/28&29 Fort vs DC13 or be Blind for 3rounds
UMD Autosuccess vs DC25 for Glitterdust
Position: CO/50 20ft up (35ft move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Glitterdust 1/3r
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus Elder Earth Elemental AC 22 HP 131/131+94 and Yorrick AC 37 HP 160/160 Monday March 1st, 2010 4:39:29 PM
The moment comes and the druid winces. Why had she not healed herself and simply delayed the dragon until one of the others arrived. Blast and blazes. There was nothing inside the mountain and Peerimus needed to get out fast. Peerimus reverses course and moves straight back towards the entrance. What was going on outside and about was a mystery, and that concernedhim greatly
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
"You are right Kazak, we should try and stick together. I do not think I could dispel their magic though, for I am not that powerful. It looks like Rash is down, leaving Durgan and Jurgen to face the both of them. We need to get over there and help."
Torgon casts lesser restoration upon himself, removing the effects of the fatigue, and then flies after Ferro Kel, staying at his present height.
Rash Dead Monday March 1st, 2010 8:17:53 PM
Rash Trinka, cleric of the powers, lives up to her nickname and stays one round to long. She feels the flesh being teared from her limbs and dies knowing that she lived a full life and can stand before Gargul proud. Her body sinks out of the darkness and drifts down to the ground.
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Monday March 1st, 2010 9:51:49 PM
Glad to hear that the big minotaur agrees to work in tandem ...... Kazak messages his brother ..." I'ma a coming to ya Durgan ... wit Torgon ..... i think he can see da big red invisible wyrm ....we'll be der in a couple moments "
Keeping pace with Torgon ...the dwarf stays on his right ...... between the minotaur and the mountain ..... [keeping Kazak with Torgon is what i was trying to do ..... thanks ]
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-)
Durgan Stonewall (AC 34; HP 239/239) d20+22=29 ; d20+17=31 ; d20+12=14 ; d20+7=8 ; d10+1=7 ; d10+1=2 ; Monday March 1st, 2010 10:31:59 PM
"Rash! Blast it girl! Running off and fighting dragons all by yerself..." Jurgen! Can ye take down the durned darkness?"
Durgan takes aim with his crossbow, and waits for the dragon to fly out.
Actions: ready action to shoot- hit AC 29, 31, 14, 8 dmg= 7, 2, miss
Active Effects: Heroism -(dur 49 min, 6r) enlarge -(dur 9/10r)
Jurgen - 170/170 Tuesday March 2nd, 2010 3:06:35 AM
Rash's death strikes Jurgen far too physically for him to react calmly. His instinct is to rush forward madly, but Durgan's voice brings him back to reality. "I likely can do nothing to remove the Darkness. But I can help you see through it." Using his most powerful spell, Jurgen casts Limited Wish to empower Durgan with True Seeing.
"Flying is next, Durgan. Peerimus, we need support out here!"
-300 xp
Dragons! round 14 (DMSteveK) d20+20=21 ; 14d6=49 ; Tuesday March 2nd, 2010 12:56:38 PM
ooc: George, everyone needs a break. Going out by giving 201 damage in one round to a Old Dragon is pretty good way. Good luck in your rest and recuperation!
..........
Xenia reads the scroll and a spray of golden particles bursts within the magical darkness. It outlines Obsidian, making her invisibility moot, and further gets into her eyes, blinding the red dragon! The dragon is still within the Darkness and benefits from that protection, but is seriously discomforted. (Will nat 1!)
Peerimus reverses course and moves straight back towards the entrance.
The colossal rocs continue to circle the village, seeing no enemy.
Torgon casts lesser restoration and removes the effects of the fatigue, then flies after Ferro Kel.
Rash Trinka's body sinks out of the darkness and drifts down to the ground.
Kazak messages his brother and keeps pace with Torgon staying on his right
Durgan takes aim with his crossbow, and waits for the dragon to fly out.
Jurgen casts Limited Wish to empower Durgan with True Seeing.
...........................
FerroKel, only seen by Torgon and Durgan, conducts another Wingover and then gains altitude, flying towards Torgon for a classic aerial battle in the skies. "A hero worthy of death", exclaims the red-white dragon, "I will remember this battle so you can live in dragon lore after I have feasted on your bones!" He casts a spell as he prepares for Torgon, holding the charge. Torgon and Durgan only Spellcraft DC 18 Highlight to display spoiler: { Vampiric Touch }
Obsidian howls of triumph turn to disgust as she finds herself without sight. But her blindsight is good enough to make out the two heroes below her. Snaking a glittering head out of the Darkness she takes aim at Jurgen and Durgan and breathes a five foot line of acid which barrels into both of them. Jurgen and Durgan take 49 damage; Reflex DC 28 for 24 damage (ooc: Obsidian's head has 30 foot reach and 60 foot blindsight to pinpoint opponents.)
And Obsidian is still within the globe of Darkness!
No one can hear any movement from the passageways.
Rash -- dead Torgon--14 damage; Shaken 14 rounds (-2 on attacks, saves, skill and ability checks); Kazak -- Jurgen- 49? Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 49? Fatigued (-2 STR and DEX; can't run or charge)
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; Tuesday March 2nd, 2010 1:56:18 PM
Firn'gaer teleports out of the cave back to the village location. He then scans the skies for the dragons.
The dark rogue flies directly into the teeth of danger. Angling toward the ground, Xenia speeds, wind in her hair to a spot directly beneath the Momma Dragon. Jinking and gyring in the air as she nears Dragon Air Space, the rogue slips a wand from her magic quiver. She brakes abruptly, turning and firing an arrow of acid directly upward, toward the belly of the beast. But, in the indistinct darkness, the Acid Arrow flies awry, missing its lucky mark.
Rolls and Actions Move x2 for downward movement (drawing wand) / Cast Acid Arrow Accelerated Tumble to avoid AoO 38 UMD Autosuccess vs DC20 for Wand of Acid Arrow Touch AC33 vs DC8, 20% for Darkness 3/Miss
Position: CO/30 10ft up (100ft move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Glitterdust 2/3r
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus Medium Air Elemental AC 18 HP 131/131 and Yorrick AC 37 HP 160/160 Tuesday March 2nd, 2010 5:55:15 PM
Peerimus glides straight through the earth towards the entrance, Shifting to a medium air elemental the druid than moves through the passages and exits the mountain. [Move 30' Free action shift move 100 to CK/67]
As loud as he is able, Peerimus calls for the rocs to head towards the mountain.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
(The following is based upon the belief that Torgon is above Obsidian, and when descending while charging, you move at double your move. If I am not able to Charge Obsidian, Advise, and I will re-post)
"Kazak, The male approaches. He is unwounded, and we are separated. Let us make haste to the north where the rest of the group is. I can see the female, and she is badly wounded. I may be able to get in a shot on her. The male will come after us, leading him to the rest of the group.
Torgon charges obsidian(which by my calculations i can do. I think.), and since he has no problem seeing her, he swings once with his charge attack, power attacking by 7. (taking the AoO from ferro-Kel if necessary)
Hit ac 47(threat--what happened to the die roller. usually it's 1's, not 20's) hit ac 42 to confirm-- Crit. (9d6 + 126) 155 HP Damage
DM STeveK: I don't believe you can charge Obsidian. A double move by Torgon (40' base move flying with medium or heavy armor) will only get Torgon to CL,42 which is still 65 feet away from Obsidian. Longstrider doesn't help since it only give +10' for Land speed.
Also, Obsidian and Torgon are both 40 feet high in the air.
Torgon AC: 29(-2chrg) HP:189/169(203) Tuesday March 2nd, 2010 7:23:39 PM
OOC: Then if I can just apply that to FerroKel, I'll charge him instead, pulling up 30' from him to strike with the charge attack. Then suggesting to Kazak that we hit Ferro Kel on our way to join up with the others and make a concerted effort to drop one of them.
Torgon AC: 29(-2chrg) HP:189/169(203) Tuesday March 2nd, 2010 7:27:57 PM
Scratch the last. I need a moment to ponder. will advise. Rotten dragons.....
Torgon AC: 29(-2chrg) HP:189/169(203) Tuesday March 2nd, 2010 7:37:12 PM
Torgon moves below himself, and grabs Kazak. "ready to kill a dragon?" he asks the warrior. He then casts teleport, teleporting the two of them right next to Obsidian at CM/28, and then lets go of Kazak. Torgon tells him to swing away, the dragon is immediately on his right.(assuming we were both facing north before, and the orientation is such that that still applies. If not I'll adjust his targeting accordingly since I can see.)
Durgan Stonewall (AC 34; HP 190/239) d20+14=19 ; Tuesday March 2nd, 2010 8:51:23 PM
OOC- gl George, I'll miss having you around to keep me checking on the rules! We'll still be here when you decide to come back.
OOC- save = 19
"Durned cowardly dragons! Come out and fight!" Durgan isn't too happy about taking the brunt of that breath weapon, and he's ready to give some back. "Thanks Jurgen. Now are you sure about that flying? Dwarves weren't really meant ta fly ye know."
Active Effects: Heroism -(dur 49 min, 4r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 7/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L)
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable Tuesday March 2nd, 2010 9:37:30 PM
(ooc: Is trace able to see through to aim at, I Have him still flying near the mouth of the cave waiting for a go ahead. He can hear comotion inside the cave but like the rocs do not see danger. Sorry for the absence.
Jurgen - 121/170 d20+17=21 ; Wednesday March 3rd, 2010 6:16:43 AM
"Flying is the only option we've got here, Durgan..." Jurgen says after taking the full brunt of Obsidian's dragon breath. Again, he uses a Limited Wish to alter reality a little bit and prepare the dwarf for the attack. Both Durgan and Jurgen gain Fly.
[I don't know if you'll agree on my usage of Limited Wish. If not, then we'll just give Durgan Flying]
- 300 xp
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) d20+27=38 ; d20+22=41 ; d20+22=41 ; d20+17=21 ; d20+12=18 ; d10+15=19 ; d10+15=18 ; d10+15=17 ; Wednesday March 3rd, 2010 9:50:12 AM
"Just point me da way .... i'll hack da wyrm apart " .... growls Kazak as the minotaur magics them to Obsidian .....
Appearing next to the glittering red dragon ..... the dwarven warrior wastes little time .....his skills of fighting blind ....and Xenia's glitter magics ....outline his target nicely .... gripping the stone blade in both hands ..Kazak slashes at the beast ..... hugh rents scar its hide ....
"Dats for Rash Trinka .....your turn to die Wyrm !! " .... growls the dwarf ....
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-)
Dragons! round 15 (DMSteveK) d20+10=17 ; d20+10=25 ; d100=59 ; d100=48 ; d20+29=30 ; d20+27=34 ; d20+27=31 ; d20+27=32 ; d20+27=37 ; d20+27=33 ; 2d6+11=20 ; 2d6+11=18 ; d8+11=13 ; d8+11=19 ; 2d6+28=38 ; 4d6=12 ; d20+30=45 ; d20+28=32 ; d20+28=46 ; d20+28=41 ; d20+28=46 ; d20+28=38 ; 2d8+17=25 ; 2d6+11=19 ; d8+11=18 ; d8+11=17 ; 2d6+28=36 ; d4=3 ; Wednesday March 3rd, 2010 1:50:05 PM
Firn'gaer teleports out of the cave back to the village location. He then scans the skies for the dragons, and his See Invisibility spell pierces the location of both the high-flying FerroKel and the Glitterdust and Darkness affected Obsidian.
Xenia flies toward the ground to a spot directly beneath Obsidian and fires an Acid Arrow at her that misses in the Darkness.
Peerimus glides straight through the earth towards the entrance, Shifting to a medium air elemental the druid then moves through the passages and exits the mountain.
Peerimus calls for the Rocs, As loud as he is able, Peerimus calls for the rocs to head towards the mountain. The colossal birds hear the druid and end their circling of the village to fly east.
Torgon grabs Kazak and teleports right next to Obsidian!
Durgan is able to see Obsidian enough from Xenia's Glitterdust and so shot off his readied crossbow bolt at the dragon (last round), but all his bolts are wide or glance harmlessly off the dragon's scales. The dwarf staggers under the acid attack and prepares to do what he hates... flying.
Trace flies out of the cave and gains some height to look around. He can see a globe of darkness about 200 feet to the north where Xenia, Torgon, and Kazak are battling an invisible but glitterdusted dragon inside the darkness. On the slope below the dragon is the battered, bloody, and unmoving form of Rash Trinka. As long as the Glitterdust lasts, Trace can see enough to aim at Obsidian.
Jurgen takes the full brunt of Obsidian's dragon breath, and again casts Limited Wish. This time, the Protector implores the spell to imbibe both Durgan and Jurgen the ability to Fly. Power washes over both heroes, multi-colored lights flash in no apparent order, and the Chaos Tattoos of the heroes change until Jurgen has the left pattern of the Spiral on his right hand, and Durgan has the right pattern of the spiral on his left hand! Both heroes intrinsically know that they can now Fly... but only if they stay within 5 feet of each other!!
Ooc: Limited Wish -- Produce any other effect whose power level is in line with the above effects. I am willing to reward innovation, but in the future will want to have exact words if you are not duplicating an existing spell.
Kazak appears next to the glittering red dragon and wastes little time. The swirling darkness doesn't deter his aim, and Kazak slices scales twice!
............................
FerroKel takes a second to see where Torgon went and then roars his challenge, "We kill the strongest first and the others will fall before our might. Obsidian, let us slay the flying minotaur!". His wings flipping over, the great dragon reverses course and arcs down to charge into Torgon. The minotaur's chain flicks out once but misses the dragon due to FerroKel's magical armors. And then it is the dragons turn. He powers into Torgon, fangs, claws, wing buffets, and a sweeping tail to quickly pound the hero before help arrives!
The evilness of FerroKel is a palpable thing, easily bypassing the minotaur's damage resistance. While the deadly teeth miss, every other attack damages the minotaur, and the first hit drains the hero of some life!! (AC 30 Bite is natural 1!, 36, 33, 34, 39, 35 Damage: 20, 18, 13, 19, 38 Vampiric Touch: with first successful hit: 12) Torgon's total damage is 120!
Obsidian seems beyond even the tactics of FerroKel. Bloodied but triumphant over the death of Rash, she directs her considerable strength against Kazak, who has dared to strike and wound the dragon. The darkness is no hindrance to her senses, and she lands every attack on Kazak except for a single claw! AC 45, 32miss, 46, 41, 46, 38 Damage: 25, 19, 18, 17, 36) Kazak's total damage is 115!
And Obsidian is still within the globe of Darkness!
While Torgon is still shaken by what he saw as a dragon flew at him, none of the other heroes are affected by the dragon's Presense because the dragons are invisible.
....................................
...NOTES We are in Combat Rounds
FerroKel --+12 hit points AC 43 Touch: 8, Grapple: 54 Breath0 Greater Invisibility, PowerAttack5, Charge Obsidian --255 AC 36 Touch: 8, Grapple:54 Breath2 Greater Invisibility , Glitterdust 2 rounds, Power5
Rash -- dead Torgon--134 damage; Shaken 12 rounds (-2 on attacks, saves, skill and ability checks); Kazak -- 115 damage Jurgen- 49 Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 49 Fatigued (-2 STR and DEX; can't run or charge)
From down below, The dark rogue fires another arrow of acid straight upward. This time fortune favors the rogue. Not only does she hit the right spot within the darkness, but she blinks to the Wold just as the magic fires as well.
The exposed underbelly of the dragon fries with the introduction of the hot green solvent as Xenia draws yet another scroll from her magic haversack.
Rolls and Actions Cast Acid Arrow / Draw 2nd Scroll UMD Autosuccess vs DC20 for Wand of Acid Arrow Touch AC31 vs DC8, 20% for Darkness 56/Pass; 20% for Blinking 39/Pass Damage Acid 3 + Sneak 20 = 23hp
Position: CO/30 10ft up (No move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Glitterdust 3/3r
hit ac 39 dmg 18 , holy 9, fire 2, electricity 3 = 32 hit ac 43 dmg 13 , holy 9, fire 2, electricity 6 = 30 missed critical hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
"Kill the Minotaur? why is it always kill the Minotaur? Why not kill the dwarf, or the spellcaster? But noooooo, it's always kill the minotaur." Torgon says in a half joking manner.
He realizes the fatal position he is now in, but sees no way out of it. Without a teleport or Dim door, the dragon(s) would be on him in a heartbeat should he try and leave. His limited healing abilities would just make the dragon use an extra swing to destroy him. It looks like his only prayer is to unleash upon Ferro-Kel, and hope the party is able to do enough damage to drop them both. The village though, that is what matters, and his death is a small price to pay to save his people.
A mighty guttural yell escapes his lips as he unleashes upon Ferro-kel. he will not power attack, making sure he connects with the great beast.
Hit ac's 42,43,26. miss x3.
He now waits to die, realizing that fate has hosed him once again(Now the die roller returns to normal. Imagine that.)
Firn'gaer - AC 20; HP 119; Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18; d20+19=39 ; 34d6=129 ; 5d6=11 ; Wednesday March 3rd, 2010 9:42:08 PM
Firn'gaer moves up 40-ft (AM37) and sends a disintegrate at the more wounded of the two dragons, Obsidian.
Disintegrate (SR39, Fort save DC26): damage 129, save 11
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Durgan Stonewall (AC 34; HP 190/239) Wednesday March 3rd, 2010 9:44:03 PM
Durgan tries to taunt FerroKel, hoping to lure him off Torgon. "Hey dragon! I'm gonna have a good time sifting through yer treasure after yer dead. Mebbe ye should have started with the dwarves eh?"
"Alright Jurgen, I may not like it but...let's do this." Durgan readies himself to 'fly'. "Ye even made the durned tattoos act up."
Actions: delay to fly with Jurgen(to keep together)
Active Effects: Heroism -(dur 49 min, 3r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 6/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L)
Peerimus (posted by RichP) d20+24=34 ; 2d8+4=19 ; d20+21=31 ; d20+21=32 ; Wednesday March 3rd, 2010 10:42:19 PM
Peerimus changes into a Huge Air elemental and charges Obsidian.
Charge: AC 34, damage 19
The Rocs #2 also charges FerroKel.
Roc #2: AC 31 Roc #1: AC 32
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. (2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement & Anti Life Shell 180 minutes Yorrick: Greater Magic Fang Bite Rocs duration 4/9 rounds
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) d20+27=36 ; d20+22=30 ; d20+17=27 ; d20+12=17 ; d10+15=24 ; Wednesday March 3rd, 2010 11:03:30 PM
Feeling Obsidian's wrath as its claws slash his body .....seeing nothing but glittering death ...... the dwarven warrior attacks in kind ..... "its all or nothing " growls Kazak ....
Kazak launches himself at the glittering dragon .....his stone blade ....whirling in attempt to slay the beast ....
Only one blows finds its way thru Obsidians armor ...... " i hope dats enough ..... don't think i can take another full out beating from da red death "
ooc: sweet attack last rd SteveK - 4of 5 hits beat 41 Ac !!! needed a 13 or better to hit !!! ouch !!!
George 2d6=9 ; d10=9 ; 2d6=5 ; 2d6=3 ; 2d6=6 ; Wednesday March 3rd, 2010 11:22:57 PM
OK it isn't much but I realized while driving down the road today that I forgot my bane damage from my three hits. Since one was a critical hit, really it is 4. The female red dragon takes another 23 points of damage. Avenge me! Great playing with you guys folks. If you want to raise Rash, that would be cool but I have decided to take a break from the Wold for a while. It does give me the option to come back if I start missing things. Good luck and thanks for the years of enjoyment
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Wednesday March 3rd, 2010 11:40:42 PM
(ooc: enjoy your break George! Trust me you will be back.)
Jurgen - 121/170 d20+10=25 ; Thursday March 4th, 2010 3:42:44 AM
Jurgen looks at Durgan and shrugs apologetically: "Let's do this". Even though the paladin can't see FerroKel, he flies forward in a haphazard charge with Durgan. The two of them are incapable of actually doing a charge attack on the dragon, so instead they start making their way up in order to get an actually attack off next round. [Towards Ferro 10 feet and up 25 feet, so that Durgan and Jurgen are next to and underneath the battle]
"Torgon, move five feet west! And I'm sorry for this, but I'm trying to save your life..." Jurgen says through the Message spell. And then he casts a Dispel Magic on the Minotaur. He targets the dispel specifically on Torgon's Flying and hopes that he is able to overcome the spell [Dispel Check - d20+10=25].
[What I'm trying to do is enable Torgon to move out of the dragon's attack range in a single round by removing the Fly. The dragon will still get an attack of opportunity, but it won't get a full attack. Hopefully!]
Torgon AC: 29 HP:69/169(203) Thursday March 4th, 2010 7:29:19 AM
If allowed, Torgon will take a free 5' west as instructed.
Dragons! round 15 (DMSteveK) d100=28 ; d100=90 ; d100=18 ; d100=78 ; d100=89 ; d20+28=31 ; 2d6+28=38 ; d20+29=32 ; 2d8+18=27 ; d20+10=17 ; d20+10=29 ; d20+10=16 ; d20+10=21 ; d20+29=45 ; 2d6+18=24 ; 14d6=42 ; d4=3 Thursday March 4th, 2010 2:05:17 PM
Xenia fires another arrow of acid at Obsidian which pierces the mists of darkness and strikes the dragon. The red-headed rogue sees the acid does nothing to the red dragon with black horns... she must be immune!
Trace takes aim on the dragon Obsidian and lets loose four arrows. Two shatter against draconic scales, one is lost in the Darkness, and only one finds the mark! (DM rolled miss chance due to darkness spell: 28 miss, 90 hit)
Torgon unleashes upon Ferro-kel, but is unable to pierce the draconic and magical protections!
Firn'gaer moves forward and casts disintegrate at Obsidian which misses due to the intervening Darkness! (DM rolled miss chance due to darkness spell: 18 miss)
Durgan taunts FerroKel, and gets ready to fly with Jurgen.
Peerimus changes into a Huge Air elemental and charges Obsidian. FerroKel reaches out with a tail swipe, smashing the druid-elemental. Obsidian also takes an opportunistic shot with her fangs, dealing more damage to the elemental. But the hurt doesn't deter Peerimus who connects with a slam into Obsidian. (DM rolled miss chance due to darkness spell: 78 hit) (Dragons have Blindsight which pinpoints target within 60' and so doesn't need miss chance)
- FerroKel AOO: 31 Dam: 32 v Peerimus - Obsidian AOO: 32 Dam 27 v Peerimus
The colossal Rocs can't see FerroKel, but can see Obsidian by the Glitterdust. The colossal animals hustle through the sky to get to the battle. (80' move doubled, they can't make it yet)
Kazak goes into his own "all or nothing " attack, striking Obsidian once with the Stone Sword of Turak Nor. (DM rolled miss chance due to darkness spell: 89 hit) With a final roar of anger and loss, the great dragon Obsidian folds her wings and plummets to the ground below. She crashes, and the body lies next to Rash, entwined in death!
Jurgen, with Durgan, begins to Fly up towards the battle. He calls for Torgon to make a little jink in the air, to which the tactical minded minotaur complies... and then the Protector hits Torgon with a targeted dispel magic! (ooc1: targeted, area, or counterspell only options. Counterspell is only as cast and Area will only dispel one random effect depending on decreasing level of spell. To have any chance on the Fly spell, Jurgen has to do a targeted effect.) (ooc2: Torgon's spell level is 9 so dispel is 11+9= 20 or better is dispelled. Going highest to lowest and alphabetically, it is...)
Torgon floats down to the mountainside below. FerroKel has terrific reflexes, for he takes a swipe at the descending minotaur, biting hard. (FerroKel Combat Reflexes AOO AC 45 Damage 24 to Torgon
............................
Obsidian!!! FerroKel cries out even though the dragon has yet to take a wound. He gazes with eyes that look like burning pools of lava at Torgon who has escaped his clutches and opens his mouth wide. A hurling maelstrom of ice blankets the area below FerroKel; freezing Torgon, Jurgen, and Durgan! 42 damage, Reflex DC 28 for 21
FerroKel does not hover where he is, but continues on. Those who can see the dragon (Firn'gaer, Torgon, Durgan) know he is flapping his great reptilian wings to the north. Gaining altitude, FerroKel flips over and prepares for another attack run...
....................................
...NOTES We are in Combat Rounds
FerroKel --+12 hit points AC 43 Touch: 8, Grapple: 54 Breath3 Greater Invisibility Obsidian --dead
Rash -- dead Torgon--158 + 42? damage; Shaken 10 rounds (-2 on attacks, saves, skill and ability checks); Kazak -- 115 damage Jurgen- 49 +42? Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 49+42? Fatigued (-2 STR and DEX; can't run or charge) Peerimus--59 damage Firn'gaer Trace Xenia
Xenia (AC29/, HP99/99) Thursday March 4th, 2010 2:51:44 PM
"Can't hit him if you can't see him." The rogue mutters to herself as her eyes scan the skies. Unless he's run off, he'll come in for another attack.
She drops the first scroll to the ground so that she'll have her hands free,and readies the second scroll to read. The dragon should be by any second. Xenia waits.
Rolls and Actions Drop first scroll (was Silence) / Ready Attack
Ready Attack Parameters: When Xenia sees an attack on any of her companions that has a point that identifies the location of the Dragon, then cast Glitterdust at the point of the attack. (Catching all nearby in the blast too, BTW)
UMD Autosuccess vs DC23; Will Save vs DC13 or be blinded for 3rounds
Position: CO/30 10ft up (No move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34; HP 148/239) d20+13=24 ; Thursday March 4th, 2010 8:40:34 PM
Durgan shouts out, "He's comin around fer another pass!" Durned flying, just wasn't right. "Can somebody put the dragon on the ground?"
Actions: activate tattoo -blink
Active Effects: Heroism -(dur 49 min, 2r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 5/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L) blink - (dur 17/17 rounds remaining)
Kazak Stonewall.Ac 36(Ac 38 pro-f-evil) Hp 212/212) Thursday March 4th, 2010 10:17:09 PM
Still feeling the pain of Obsidian's claws ...... but a wide grin crosses his face as the Red Death plunges to the ground .....
" Ferrokel will be tough .... dang hide is probably 3 feet thick " grumbles Kazak as he withdraws another vial from his haversack .... popping the cork and imbibes it (potion Good Hope)(standard action)
Hearing Durgan complain about flying or lack of .... " heh bro .... ones on the ground already ..... looking to git dis big red pesky one down too ..... just give me a moment " ..... teases Kazak
Messaging thru the Tattoo .... " all yous dat can see FerroKel ....keep up a running dialogue so da rest of us blind mice can at least have a chance of knowing which way its going "
Moving out of the darkness ..... the dwarf positions himself over Torgan ... but 40'ft up since the minotaur has floated down to the ground ..... " your da lizards favorite ....so he's gonna come for you again ...iz gots ya covered up top ..
Not being able to see FerroKel is a hindrince for sure ..... but the dwarfs years of training in the dark has taught him a few tactics (blindfight feat) ...... so he readies himself for the dragons flyby .... ready to strike out at zone which FerroKel might fly thru .....
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 d20+19=36 ; 17d6=69 ; Thursday March 4th, 2010 11:37:00 PM
Firn'gaer sends a Chain LIghtning from Lhari. Shouting "He's coming! before moving 40-ft closer to the mountain, AU37.
Chain Lightning: SR36, Reflex save DC25, damage 69
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Jurgen - 96/170 d20+17=23 ; Friday March 5th, 2010 3:39:41 AM
Again Jurgen takes the full brunt of dragon breath. "I may not be able to see that dragon, but I swear to Domi I'm going to ram a sword into it before this day is done..." He mentions through the message spell, to nobody in particular. The paladin moves (with Durgan), north ten feet, before casting a Polymorph on himself that transforms him into a Twelve-Headed Cryohydra.
Torgon AC: 29 HP : -10/169 d20+11=30 ; Friday March 5th, 2010 7:44:07 AM
Active Spells: Divine Favor (+3 attack and Damage), Duration 4 rounds. True Seeing, Duration 77 rounds Shaken(-2 att/saves/skills/checks)
Torgon manages to dodge part of Ferro-Kels blast, somehow nimbly dodging as he floats to earth. Unfortunately, as he floats to earth, he is floating as a limp and dead corpse.
The combination of dragon attacks, and the loss of the bonus HP granted by righteous might are just enough to finish the Minotaur.
As he moves on to the next Wold, his last look is at his village, confident that his death has bought the time needed for his friends to be able to save his people.
As he fast loses consciousness for the final time, he mumbles to himself "It's always kill the Minotaur...no wonder protectors never live long.."
Torgon AC: 29 HP : -10/169 Friday March 5th, 2010 7:45:04 AM
(OOC: I am off to vegas this afternoon, and will be offline until Sunday. Kick his butt.)
Peerimus Elder Air Elemental AC 27 HP 138/131+36 and Yorrick AC 37 HP 160/160 d20+18=21 d20+18=28 d20+18=21 d20+18=24 d20+18=29 Friday March 5th, 2010 9:21:27 AM
The attacks from the dragon hurt, but not too bad. The benefit of being an Elder Elemental. Two Dead, the chaotice one on tactics have caught up with the group. Hopefully the survivors will have learned enough to prevent these things from occurring again. These two should have been little to no trouble.
"Could you be a bit more precise Firngaer?"
"Thankyou." he says after the lightning lances into an obvious target, Peerimus casts greater Dispel Magic, cloaking a 20' radius at where it seems the lightning impacted Ferrol Kor. Area of effect Dispel Magic 20' radius checks of 21,28,21,24 and 29 thanks Woldian roller.
The rocs drop in front of Peerimus and head to north
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement & Anti Life Shell 180 minutes Yorrick: Greater Magic Fang Bite Rocs duration 1/9 rounds
Torgon AC: 29 HP : -10/169 4d8+12=30 ; Friday March 5th, 2010 11:08:44 AM
OOC: Just recalled after lamenting my doom. Torgon has a ring of counterspells with dispel magic in it. May die anyway, but might give me a chance. Not sure if the DM wishes to backtrack/make corrections at this point. If Torgon is not dead, he will just move toward the nearest group of allies, and cast a 4th level healing on himself for 30hp. Sorry, completely forgot.
DM SteveK With so much going on in these battles, if something is forgot, then something is forgot. Don't worry, the COC have had plenty of good visitations to Gargul, and Torgon will be up on his hooves in just a couple of weeks. :-)
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Sunday March 7th, 2010 10:14:24 PM
Trace does his best to spot the dragon but at last can see nothing. He then flies as fast as he can to where the others are. Anyone have the ability to cast a splash of mud on the beast or a a magical coat of tar and feathers.
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = hps.
Dragons! round 16 (DMSteveK) d20+14=22 ; d20+18=32 ; d20+18=28 ; d20+22=27 ; d20+22=23 ; 2d6+16=24 ; Monday March 8th, 2010 12:14:34 PM
Xenia drops the first scroll to the ground and readies a second scroll to read. The dragon should be by any second. Xenia prepares herself to cast Glitterdust when she can identify the location of the Dragon.
Durgan shouts out, "He's comin around fer another pass!"
Kazak moves out of the darkness and readies himself to strike in his blind-fighting technique if the dragon fly's by. (ooc: need rolls to hit and damage and miss chance for the Readied attack, or DM will roll as best he can)
Firn'gaer, who can see FerroKel, sends a Chain LIghtning from Lhari, the intelligent staff of evocation which strikes the dragon fully. As Firn'gaer moves closer to his friends, Xenia takes this opportunity to Glitterdust a dragon. FerroKel easily overcomes any blindness problems, but he is much more easily seen!
Again Jurgen takes the full brunt of dragon breath, and the paladin is starting to get mad. Moving north (with Durgan) to get some space, he casts a Polymorph spell that transforms him into a Twelve-Headed Hydra. (ooc: Has Jurgen ever fought a Cryohydra before? If not, he can't become one.) The polymorphs heals him some damage.
Torgon manages to dodge part of Ferro-Kels blast, somehow nimbly dodging as he floats to earth. Unfortunately, as he floats to earth, he is floating as a limp and dead corpse. As the minotaur's body touches the ground, a chrysalis of multi-colored lights surrounds the body! Torgon's spirit finds that he is separated from the trickles of Woldsblood and can't pass on into the Realm of Shadows! If anyone looks, they can also see Rash's body is covered with a chrysalis of multi-colored lights!
Peerimus is happy he is a elder elemental and so is able to withstand some of FerroKel's attacks. Happier still he is with Firn'gaer and Xenia highlighting where the dragon is, and the druid cloaks the dragon with a Targeted Greater Dispel. He easily penetrates the dragon's Spell Resistance (DM rolled 32) and all magical auras wink out on the dragon! Spellcraft DC 20 Highlight to display spoiler: { dispelled Greater Invisibility, Displacement, Glitterdust, Mage Armor, and Shield}
The rocs can see a foe and drop down to attack (ooc: Each Roc gets a charge attack against FerroKel)
Trace does his best to spot the dragon but at last can see nothing. He then flies as fast as he can to where the others are.
............................
"Your magic will not save you, wizards and slayers of hatchlings!", declares FerroKel. His eyes glow like coals right before he once again disappears from view! (Spellcraft DC 20 Highlight to display spoiler: {Quickened Greater Invisibility}. The sound of the dragons passage is felt as he whizzes through the Darkness and Peerimus feels the powerful claws rend his elemental body before the dragon continues south. Great power is extended through the claws, designed to weaken any opponents for the kill, but FerroKel miscalculates, and only hits once! (Power Attack +10, Flyby Attack, Spirited Charge: AC 27, 23miss Damage 24x2 -10 dam red = 38 damage to Peerimus
Once again, the dragon is only seen by Durgan and Firn'gaer!
Xenia (AC29/, HP99/99) Monday March 8th, 2010 12:40:48 PM
"YOU ARE SO DUMB!" The rogue shakes her fist at the air. "WE SAID WE DIDN'T KILL NOTHING. WE DIDN'T MOVE YOUR STUPID MOUNTAIN, AND LOOK WHAT IT'S COST YOU. YOUR SHE-MATE-DRAGON-GIRL IS DEAD!"
Stupid idjit ...
What a senseless waste. From her pack, Xenia draws yet another scroll. This is it. Last one. Nothing left after this.
Again she awaits sign of attack. Hopefully, with this, they'll be able to kill down this dragon who's too dumb to know any sense at all. Hopefully. But at what cost? With the third eye of her mind, the girl rogue views the tragedy of their own two deaths. Momma Rash and the Mino Guy Torgie. That they're down there, not moving, and no one's gone to try and save them says that they're dead. The others should be feeling them through the tattoos. Feeling them gone. Feeling them dead. It's almost a good thing that her tattoo don't work no more. Too bad the lack of a tattoo doesn't stave off the feeling of emptiness inside.
Rolls and Actions Draw Scroll of Faerie Fire / Ready Attack
Ready Attack Parameters: When Xenia sees an attack on any of her companions that has a point that identifies the location of the Dragon, then cast Faerie Fire at the point of the attack. (Catching all nearby in the blast too, BTW)
UMD Autosuccess vs DC21
Position: CO/30 10ft up (No move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Faerie Fire 1m
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus Elder Air Elemental AC 27 HP 113/131+36 and Yorrick AC 37 HP 160/160 d20+23=35 ; d20+23=27 ; 3d6+16=25 ; Monday March 8th, 2010 1:33:19 PM
The Rocs shoot in from above...[Hit AC 35 and 27] One connects with a colossal talon. [Damage 25] The again invisible Dragon tears by, wounding the druid slightly. The Rocs wink out as the magic that summoned them comes to an end.
Peerimus is again left with little he can do. Even if he could see the dragon, there was littl he could do. Peerimus remains where he is, a delightful target for the dragon and casts Anti-Life shell
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, *Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement , Anti Life Shell180 minutes Yorrick: Greater Magic Fang Bite
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 d20+36=55 ; d20+41=51 ; d20+19=39 ; 10d6=26 ; Monday March 8th, 2010 10:17:42 PM
Firn'gaer directs the Crushing Hand at the dragon (move action). Firn'gaer sends an empowered fireball (changing the energy type to cold) at the dragon.
Empowered Coldball: SR39, 39 cold damage (58 damage if vulnerable to cold), Reflex DC22 for half.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Durgan Stonewall (AC 34; HP 148/239) Monday March 8th, 2010 10:27:24 PM
"Huh. Now there's sumthin ye don't see everyday. A flying hydra."
"Allright Jurgen, this time ye follow me!" Durgan waits till Jurgen is ready, then flies straight towards the dragon as fast as the spell allows. "Hmmm. Mebbe this flying business isn't so bad after all."
Active Effects: Heroism -(dur 49 min, 1r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 4/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L) blink - (dur 16/17 rounds remaining)
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 97/212) d20+29=35 ; d20+22=35 ; d20+17=30 ; d20+12=14 ; d10+17=18 ; d10+17=25 ; d100=70 ; d100=56 ; Monday March 8th, 2010 11:02:24 PM
Watching for signs of FerroKel ...... Kazak's steel grey eyes follow his brother ..... watching his movements ..... knowing Durgans magical sight will hopefully help him measure where the red dragon is ....
Hovering over the spot of Torgon's demise (Ci-28)(40' up) ..... the dwarven warrior readies for the next deadly flyby .....using his tattoo's status ability to gauge his fellow CoC's movements to time his own tactics ....
Wielding the Stone sword of Turak Nor ....in both hands ..... he waits .... the patience of years of training .. in the dwarven army ......(readied action ....attack if flyby is within reach)
FerroKel ......Obsidians blood is on my blade .....i want yours on it as welll ..... ya can join dat hag in death " taunts Kazak
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
Jurgen - 96/170 Tuesday March 9th, 2010 3:20:21 AM
[I honestly think that the first time Jurgen polymorphed Hydra, I was completely arbitrary about it and it had no basis in reality. I can take on another form if you'd prefer. Up to you.]
The flying, polymorphed, protected, odd sight of Jurgen follows right after Durgan [within 5-feet, of course]. While Jurgen can't see the dragon, he trusts the dwarf to lead the way. [Likely, Jurgen/Durgan will be using both of their actions to get to Ferro.]
Dragons! round 16 (DMSteveK) d20+1=21 ; d20+10=20 ; d20+24=31 ; d20+24=42 ; 2d8+22=35 ; d20+22=37 ; d20+22=23 ; d20+44=58 ; 2d6+16=25 ; 2d6+16=23 ; Tuesday March 9th, 2010 12:16:51 PM
Xenia cries out at the senseless waste of the battle, and draws her last scroll from her pack. Again, she awaits sign of attack with the Faerie Fire
Peerimus' Rocs attack and score one hit before they fade back to the Lands of Rest.
Peerimus remains where he is feeling all his options are exhausted, and casts Anti-Life shell.
Firn'gaer still has a few tricks up his sleeves. First, the wiard directs the Crushing Hand that is still standing by, and it immediately moves at the dragon. (ooc: no move limit to change targets, cool!) But the limits of the spell force the Hand just short of FerroKel! (ooc: 100' +10/level = 180'). Then, Firn'gaer sends an Cold Empowered Fireball at FerroKel. The big problem with that is FerroKel is part white dragon and part red dragon. He laughs as the energy flows over him, and is completely unaffected!
But the spell gives Xenia her chance, and she casts her scroll/spell. Unlike Glitterdust, Faerie Fire is affected by Spell Resistance, and the dragon again laughs at the pathetic attempt that lines the dragon in Faerie Fire! FerroKel roars in anger! (DM roll Spell Resistance: 21 nat 20!)
Durgan waits till Jurgen is ready, then flies straight towards the dragon as fast as the spell allows. The dwarf (and Paladin) are able to charge the Faerie Fired FerroKel and get a lick in! (move action 40 feet and with reach can hit FerroKel = roll for attack this round) The charge of the dwarf doesn't go without notice, and FerroKel bites Durgan as he approaches, missing.
Kazak waits and readies his blade to strike if FerroKel comes within reach.
Jurgen successfully polymorphs into a 10-headed normal Hydra and flies fast to the Faerie Fire'd FerroKel. Like Durgan, Jurgen is able to attack the dragon! FerroKel has fantastic reflexes and also bites at the approaching Paladin and striking with serrated teeth! (AOO: AC 42, HP 35)
[ooc: The PTB state that anything that has been encountered in the past or is able to be summoned by the spellcaster is approved for polymorphing. Well, I'm co-DM of this board! (At least for another month), and I will allow an appropriate Knowledge Check DC 10+HD to know enough about a basic monster to be able to polymorph (Hydra yes, Cryohydra no). This is similar to the Knowledge skill write-up in PHB to know useful things about a creature... SOOOO, Hydras are Magical Beasts, Jurgen has a +10 on Know Arcana (which covers magical beasts) and DM Roll on skill check is 20 = 10 --headed hydra.]
............................
FerroKel, outlined in Faerie Fire, ignores the slower flying heroes trying to make him stand and fight, and instead swoops down on the ranger, Trace. (Durgan and Jurgen get an AOO against FerroKel). Two claws lash out, powerfully driven by muscle and movement, and one bites deep into Trace's body, lifting him completely off the ground! Trace is now bleeding and grappled by the mighty FerroKel! (Power Attack +10, Flyby Attack, Spirited Charge: AC 37, 23miss Damage 25,23 = 48 damage to Trace, Grapple and Snatch: 58)
The red dragon with white crest labors higher into the air, gaining altitude and advantage before flipping his wings over and settling for another attack run. "I do not believe your whimpering protests, you lying monkies! One by one, I will slay your bodyguards, you puny wizards, and then it will be your turn! You will be a great example to all that you leave dragons alone!"
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 Tuesday March 9th, 2010 1:42:09 PM
Firn'gaer moves 40-ft closer, BC37, and channels the energy of his heightened slow spell into Lhari. "Fire and cold doesn't work . . . I have other options."
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Xenia (AC29/, HP99/99) Tuesday March 9th, 2010 1:50:02 PM
"Got a real hate on for wizards, huh? Well, whyn't we fix that for you. We'll kill you down, and you won't have to worry 'bout anything no more."
The rogue draws another scroll. With the dragon outlined in green faerie fire, the option opens for pinpoint aiming. Xenia gauges the speed of the flying dragon as she reads from the scroll and then stabs at a point in the air.
"STOP!" she cries, and a cloud of Solid Fog expands from the spot to envelop the dragon as Xenia moves south, hoping to catch the dragon as it's coming out of the fog.
Rolls and Actions Draw Scroll / Cast Solid Fog at Intersection (CP&CQ/46&47)
UMD Autosuccess vs DC27
Position: CO/31 10ft up (5ft move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Faerie Fire 1m, Solid Fog 7m (Centered at P&CQ/46&47)
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Durgan Stonewall (AC 34(temp31); HP 148/239) d20+29=48 d20+29=34 d10+11=13 2d6(5+3)+11=19 d20+29=37 2d6(2+6)+11=19 Tuesday March 9th, 2010 8:41:50 PM
"AHA! Take that ye beastie! Mebbe this flyin stuff ain't so bad after all. Hmmm. Alright Jurgen, let's get him!"
"Eh? Who are you calling a monkey ye overgrown kobold? Me brudder can fly better than you can."
Actions: attack from last round- hit AC 48, crit check =34, dmg -disregard 13, rolled wrong dice) dmg 19 AoO this round- hit AC 37, dmg 19
Durgan moves closer to the dragon, but waits outside the area of the solid fog. "Blast him Jurgen!"
Active Effects: Heroism -(dur 49 min, 0r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 3/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L)- dur? blink - (dur 15/17 rounds remaining) total modifiers: +29 attack, 2d6+11dmg, +2 fort and will, -3AC
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying d20+9=27 ; Tuesday March 9th, 2010 11:45:23 PM
(can dragons see me when invisable? if yes then never mind, if no then I had my ring activated)
Trace tries to escape from the dragon with his skills. escape artist check (cd27)
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = hps.
DM SteveK: In round 15, Trace shot arrows at Obsidian. That attack made Trace visible again, which was why FerroKel targeted an isolated hero without backup.[/b]
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 97/212) Tuesday March 9th, 2010 11:51:21 PM
Finaaly able to draw a bead on the wily wyrm ..... thanks to Xenia's creativity ..... Kazak fly's thru the darkness to the otherside into FerroKel's path .....rising 15'ft as he goes (10'ft climb + 5'ft move up)(moved 60'ft to the otherside of the darkness) ..... hoping to surprise the flying lizard as he comes thru the magical darkness......(double move)
[What altitude is the darkness ??]
The dwarven warrior grips the stone sword in both hands ...... anticipating the clash ......
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
Jurgen - 61/170 - AC 31 d20+10=30 ; d20+20=40 ; d20+20=40 ; d20+20=28 ; d100=7 ; 2d8+6=14 ; 2d8+6=13 ; d10+5=7 ; d10+5=14 ; Wednesday March 10th, 2010 3:00:21 AM
Our Intrepid Paladin manages too think about Hydras enough to transform into one. Jurgen, unable to see anything to make his attack, growls as he is struck by the dragon. But Durgan gives him an opportunity for assault. The dwarf's attack hits, which means Jurgen has a rough approximation of where Ferro is and tries to strike with his newly aquired hydra-teeth.
Last Round Attack Attack Roll: d20+21=41 [Critical Threat. I complained too soon.] Critical Check: d20+21=41 Damage: 7 Critical Damage: 14 Miss Chance vs Total Concealment: d100=7 [I can't remember how we roll miss chances, so I'm just leaving the number with you and hoping for the best]
As Ferro flies off, Jurgen attempts the same tactic for his attack of opportunity. This time, not being able to see is a severe detriment to the assault.
Attack of Opportunity Attack Roll: d20+20=28
The paladin is fairly confused by Xenia's use of fog, but that doesn't stop him from flying towards it. Unfortunately, again, the Dynamic Duo of Durgan and Jurgen are unable to both attack and ascend sufficient distance and travel horizontally a sufficient distance. Instead, they just get up higher and closer to Ferro to catch him on his way by.
Dragons! round 17 (DMSteveK) d20+44=55 ; 2d6+18=25 ; 4d6=14 ; Wednesday March 10th, 2010 11:39:25 AM
Firn'gaer moves 40-ft closer, and the Crushing Hand moves with the limits of the spell, hovering closer to the dragon, almost quivering in anticipation at grabbing something. Firn'gaer doesn' t seem perturbed by his failure of ice against FerroKel, and channels magical energy into Lhari... he has other options...
Xenia draws another scroll and casts a cloud of Solid Fog that envelops the dragon (ooc: no spell resistance)! The rogue then moves towards the fog, looking to catch FerroKel unawares.
Durgan is able to stick his sword at least a little into FerroKel as the dragon rushes by, but the fatigue is seriously hindering his ability to get into the fight!
Trace tries to escape from the dragon, but is caught tight. (ooc: Trace needs a Grapple or Escape Artist check of 54 or better to succeed in breaking FerroKel's grapple.)
Kazak flies up through Obsidian's darkness that is hanging in the air with the mid-point 40 feet up. The dwarf flies through, and readies a two-handed slash for FerroKel when he, hopefully, flies by.
Jurgen is easily able to see FerroKel since the dragon is outlined in Faerie Fire, and is able to bite the dragon once, hard, before it flies down and picks Trace up off the ground. The dynamic duo fly higher and closer to the dragon, hoping to get into another position to deliver more damage.
............................
FerroKel roars in frustration as the Solid Fog envelopes him in its passive but present thickness. All sight is blocked, and the heroes can no longer see FerroKel... or Trace in the dragon's claws. All can still hear the dragon, shouting about vile wizards and hatchling killers, and the labored beat of his wings as he tries to get out of the fog. And they can hear the rending of armor and flesh as the dragon takes his frustrations out on the Ranger.
FerroKel toys with Trace, casting a spell with a free claw and then tightening his grip a little, puncturing armor and letting the Vampiric Touch wash over the Ranger. (Grapple 55, Dam 25, Vampiric Touch 14, Trace takes 39 damage
"Can you feel that, little monkey? Can you see your hopes dying with your body? That your little bow is useless with my claws around you? That you are helpless?" The dragon laughs. "As helpless as your traitorous wizards!"
....................................
...NOTES We are in Combat Rounds Darkness doesn't obscure vision. Crazy yes, but that's what the spell says! So it hasn't hurt Xenia's spells at all, or knowing the location of anyone in the darkness, only creating miss chances for those in the dark.
Solid Fog acts like Fog Cloud, and does obscure all sight more than 5 feet away. This is why no one can see FerroKel right now.
FerroKel --91 damage +14 temp hit points AC 35 Touch: 8, Grapple: 54 Breath1 Greater Invisibility, Faerie Fire Obsidian --dead
Rash -- crysalis Torgon--crysalis Kazak -- 115 damage Jurgen- 126 + Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 91 + Fatigued (-2 STR and DEX; can't run or charge) Peerimus--77 damage Firn'gaer Trace -- 87 damage Xenia
Xenia (AC29/, HP99/99) Wednesday March 10th, 2010 1:05:09 PM
The rogue draws yet another scroll as the Chaos Guys get themselves into place. She drifts just a little bit closer, gritting her teeth to block out the sounds as Elfie Trace gets his bones crunched between dragon teeth.
"SOUND OFF, EVERYONE!" the dark rogue shouts. "Give a Yeah if you're ready. I'll blow away the fog!"
Rolls and Actions Draw Scroll / Ready Action Ready Action Parameters: If group reaches 50% agreement, cast Gust of Wind and blow away Solid Fog.
Cast Gust of Wind in 60ft Line from Intersections: CO&CP/32&33 to CP&CQ/44&45
UMD Autosuccess vs DC23
Position: CO/32 10ft up (5ft move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Faerie Fire 1m, Solid Fog 7m (Centered at P&CQ/46&47), Gust of Wind
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus in absentia by C. Jones d4+1=2 ; Wednesday March 10th, 2010 1:33:44 PM
Peerimus converts his shapechange to a summon nature's ally 9 spell, and spends the round casting to summon 2 elder arrowhawks.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: (2) Heal, Animate Plants, *Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, *Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement , Anti Life Shell180 minutes Yorrick: Greater Magic Fang Bite
Torgon AC: 29 HP : -10/169 Wednesday March 10th, 2010 1:34:19 PM
still dead
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 97/212) d20+27=45 ; d20+27=35 ; d10+25=35 ; d10+25=28 ; Wednesday March 10th, 2010 9:37:43 PM
Grinning as Xenia's fogcloud takes hold of FerroKel .... "dats brilliant .... growls Kazak
"Ii'm ready .... charging in to slay da monster " .... the dwarven warrior charges straight at the dragon ....rising up slightly (10'ft rise to 70'ft altitude) ....(moves to CP-42) .....making sure he clears both Jurgen and Durgan ..... forming an intresting attack triangle .....
With the stone sword ...gripped in both hands ....Kazak adds his momentum to his swing .(Power attack +4)
[charge gets only a single attack] 1st attack d20+27=45 crit hit!!! damage d10+25=35 damage crit roll d20+27=35 hit!! damage d10+25=28
" Death to ya dragon !! .... feel da bite of me blade ..... yous gonna pay for Rash and Torgon !! ...
Active Magic Fly - Tattoo Freedom of movement -Peerimus Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
Charge- -2 Ac , +2 att damage = d10+13 ... +2 for 2 -handed ... +2 for good hope PA +4 (x2 damage )(8) ... total = d10+25
(if fog cloud is NOT dispelled ... then kazak moves to same sq CP-42 for next rd)(double move)
Trace 104/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying 3d8+15=27 ; d20+9=12 ; d20=13 ; Wednesday March 10th, 2010 11:21:32 PM
If allowed, Trace cast cure serious wounds on himself while in the grip. (I feel even if pinned with his arms, Trace can still motion with his hands and wrist) Trace spits blood from his mouth and tries his best to recite the ancient words to bring him some relief.
Cured 27 hps , if spell is allowed Trace has 44hps, if not he has 17 left.
Eascape artist check dc 12 Grapple check dc 13
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = hps.
Jurgen - 61/170 - AC 31 Thursday March 11th, 2010 3:23:49 AM
Jurgen, having no ability to talk, can only let out a deafening roar in approval of Xenia's plan...
Durgan Stonewall (AC 34(temp31); HP 148/239) Thursday March 11th, 2010 1:02:34 PM
"AYE! Do it lass, and let's finish this beastie! Hold on Trace were comin!"
Durgan looks over at Jurgen. "No blastin right now eh? Well, at least with the extra eys ye can see better eh? hehehe" Durgan knows how powerful the hydra form can be, and he hopes it is enough to save Trace.
Actions: continue to move into position if needed, and ready action to charge the dragon.
Active Effects: Heroism -(dur 48 min, 9r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 2/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L)- dur? blink - (dur 14/17 rounds remaining) total modifiers: +29 attack, 2d6+11dmg, +2 fort and will, -3AC
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 Thursday March 11th, 2010 4:50:13 PM
Firn'gaer moves 40-ft closer, BK37. He recalls his empowered fireball.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Dragons! round 18 (DMSteveK) d20+44=56 ; 2d6+18=25 ; d4=2 ; 14d6=46 ; d6=2 ; Thursday March 11th, 2010 8:27:10 PM
Xenia tells the others of her plan and gets ANOTHER scroll ready. Most of the Children agree, and the drow uses her scroll that blows away the fog in seconds! (ie A single round = full round. With Xenia casting spell after getting scroll out, the fog will stay for heroes round and FerroKel's round, allowing heroes to attack a non-fogged dragon next round. ) The wind blows, billowing the fog cloud! The heroes (wisely) fly around the Gust and do not get caught and tumbled through the air.
Peerimus converts his shapechange spell to a summon nature's ally 9 spell, and keeps still, protected in his AntiLife Shell while Summoning 2 elder arrowhawks. (ooc: Which will appear next round)
Torgon floats above his body while encased in a multi-colored cocoon. The minotaur soul knows he's dead, but also knows that he isn't going towards the Lands of Rest. Curious.
Kazak is ready, and charges straight for the dragon, but the fog isn't gone yet. The dwarven warrior is able to rise up and be ready to attack..
Trace tries to cast a spell, but is unable to successfully cast while in a Grappling claw.
Jurgen, having no ability to talk, can only let out a deafening roar in approval of Xenia's plan...
Durgan and Jurgen fly closer to unleash their weapons storm.
Firn'gaer moves 40-ft closer, BK37. He recalls his empowered fireball.
............................
FerroKel is having a hard time in the Solid Fog, and compensates by grinding away at Trace's life. The claw closes with power and the Ranger's sight goes dark. (Grapple 55, Dam 25) Trace takes 25 damage.
While he can't see, there is nothing wrong with his blindsight, and the red/white dragon knows heroes are surrounding him. Taking aim, a cone of icy crystals fly out from the Solid Fog, catching Kazak and Durgan in the blast! Durgan and Kazak 46 damage, Reflex DC 28 for half
ooc: rolled a d6 to see if it was Kazak and Durgan or Durgan and Jurgen in the breath weapon. Darn if that ol' dice roller didn't stop the dragon from killing a fourth hero!
Then the Solid Fog is blown away, and the CoC have a straight shot at the elusive FerroKel!
....................................
...NOTES We are in Combat Rounds Darkness doesn't obscure vision. Crazy yes, but that's what the spell says! So it hasn't hurt Xenia's spells at all, or knowing the location of anyone in the darkness, only creating miss chances for those in the dark.
FerroKel --91 damage +14 temp hit points AC 35 Touch: 8, Grapple: 54 Breath2 Greater Invisibility, Faerie Fire Obsidian --dead
Rash -- crysalis Torgon--crysalis Kazak -- 115 damage +46? Jurgen- 126 + Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 91 + 46? + Fatigued (-2 STR and DEX; can't run or charge) Peerimus--77 damage Firn'gaer Trace -- 112 damage Unconscious Xenia
Xenia (AC29/, HP99/99) Thursday March 11th, 2010 8:53:12 PM
Can the dragon make a grapple and use a breath weapon in the same round? Isn't using a breath weapon a Standard Action?
DM SteveK Snatch feat allows "... it squeezes each round for automatic bite or claw damage." The dragon gets a free claw on Trace and is then able to perform a full round action otherwise against the rest of the party.
Trace -7/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Thursday March 11th, 2010 10:55:44 PM
Trace looses sight and thought and becomes limp.
Eascape artist check dc 12 Grapple check dc 13
(+4 to damage favored enemy)
hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy , fire , electricity = hit ac dmg , holy, fire , electricity =
total damage = hps.
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 49/212) d20+14=22 ; d20+29=42 ; d20+24=26 ; d20+19=39 ; d20+19=37 ; d20+14=33 ; d20+14=22 ; d10+17=20 ; d10+17=20 ; d10+17=27 ; Thursday March 11th, 2010 11:10:52 PM
Feeling the blast of cold .... Kazak knows he cannot avaoid its effects ....(d20+14=22 reflex save failed takes 48 damage)
But feeling some satisfaction as the stone blade found its mark ........ but once Xenia lifts the cloud ..... the dwarven warrior continues his assault on FerroKel ... " yous gonna die beastie ...... FerroKel .... youus gonna join ya lover Obsidian and plummet to da ground ...... big ol splat !!!!! ...... heh ... maybe we'll sing a song about da big ol splat ....heh ....your name will die just like yous ...." .... Growls Kazak
1st attack d20+29=42 Hit !! damage d10+17=20 2nd attack d20+24=26 missed 3rd attack d20+19=39 crit hit !! damage d10+17=20 crit roll d20+19=37 Hit !! damage d10+17=27 4th attack d20+14=33 just missed
total damage = 67
Everyone ...... at da dragon ..... slay da beast ...... ..... implores Kazak as he knows they cannot give FerroKel ....more time to pick them off one by one
Active Magic Fly - Tattoo Freedom of movement -Peerimus (allows normal movement when magically impeded) Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
Jurgen - 61/170 - AC 31 d20+19=33 ; d20+19=34 ; d20+19=27 ; d20+19=39 ; d20+19=20 ; d20+19=28 ; d20+19=37 ; d20+19=35 ; d20+19=39 ; d20+19=29 ; d20+19=28 ; d20+26=43 ; d10+4=13 ; d10+4=13 ; d10+4=8 ; d10+4=9 ; d10+6=12 ; Friday March 12th, 2010 3:28:18 AM
Jurgen is happy to see himself still alive for now, but with Trace in so much trouble it might be worth very little. One deadly attack is all that they can hope for now... So Jurgen lashes out with all ten of his heads, turning his last attack into a Smite Evil. With each head that hits, his other nine let our a valiant roar of triumph. Now everyone else needed to bring the fire or Trace was going to be dead, very very soon...
Damage Rolls [4 Hits + 1 Hit if Evil]: d10+4=13, d10+4=13, d10+4=8, d10+4=9, and d10+6=12 [If Evil]. Total damage = 55.
Jurgen - 61/170 - AC 31 d10+4=7 ; d10+4=10 ; Friday March 12th, 2010 3:33:18 AM
[OOC: Just realized that Jurgen is under the effects of Heroism. As such, the attack rolls change slightly:]
Damage Rolls [6 Hits + 1 Hit if Evil]: d10+4=13, d10+4=13, d10+4=8, d10+4=9, d10+4=7, d10+4=10, and d10+6=12 [If Evil]. Total damage = 72.
Xenia (AC29/, HP99/99) Friday March 12th, 2010 11:47:48 AM
When the air clears, Elfie Trace ain't moving. Another Chaos Guy dead. Dead 'cause of these dragons. Dead 'cause they didn't try to kill them down right from the start. Maybe that's the way the Wold's gotta be. Kill them down before they kill you down. No questions. No hesitation. Sure. Maybe innocents get hurt. But that's the price you pay. If they aren't *your* innocents, if they're someone you don't know, then that's gotta be better than your own being killed.
Right?
The dark rogue watches as the last of the Chaos Guys gang up on the dragon. They're hurting him pretty bad, but he still might get away. From her bag she pulls another scroll of the Solid Fog stuff. (Always keep a backup.) He ain't getting away this time. She readies to fire the scroll.
"You move, you're gonna get fogged in, Flippy," Xenia growls under her breath.
Rolls and Actions Draw Scroll / Ready to Cast Solid Fog again.
Ready Action Parameters If dragon should move more than 5ft cast Solid Fog with its center as center of spell.
UMD Autosuccess vs DC27
Position: CO/33 10ft up (5ft move)
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking, Faerie Fire 1m
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Peerimus Elder Air Elemental AC 27 HP 113/131+36 and Yorrick AC 37 HP 160/160 d20+19=24 ; d20+19=20 ; d8=5 ; d8=2 ; Friday March 12th, 2010 12:29:55 PM
A pair of Elder Arrow hawks appear [CN/44] 40' beneath the Dragon. Peerimus calls for them to attack. Electricity lances out from each creature, but the gods of Wold step in to defend the dragon again. [Touch Attack AC 24 & 21 dmg 7 nat 1 missed]
The druid elemental moves on Kazak, the dwarf is battered and beaten but likely the best option to put a big hurt on the dragon. Peerimus moves just under Kazak, gaining altitude to 60' to touch him with the spell as he does so taking advantage of his ability to Reach beyond the Anti life shell. The druid continues on to place himself under the dragon, drifting down slightly to 50' up hoping to be able to catch the now limp form of Trace in the Dragons claw. The Status spell letting Peerimus know that the ranger is not gone yet. Hopefully Ferrol does not know and will simply drop him [Defensive Casting +22 automatic success; Reach 15'; Fly by attack allows move action and standard action during move; spring attack allows move before and after]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang Level 5: *(2) Animal Growth, (2) CCW, Stone skin Level 6: *Anti Life Shell. *(2)Greater Dispel Magic, Transport via Plants Level 7: *(2) Heal, Animate Plants, *Heighten Anti-life Shell Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity Level 9: *Heighten Greater Scrying, *Shapechange
Peerimus: Longstrider, Pass without Trace, Animated Shield, ShapeChange, Protection Fire 120/120, Protection Lightning 120/120, Freedom of Movement , Anti Life Shell180 minutes Yorrick: Greater Magic Fang Bite
Arrowhawk AC 22 HP 112 Range touch attack +19 2d8 range 50 cold/fire resistance 10 speed 60' perfect
I am interpretting Peerimus can Reach beyond the Anti life shell's 10' radius to touch Kazak, just like the Dragon Reached outside the Darkness to target a spell a few rounds back
Torgon AC: 29 HP : -10/169 Friday March 12th, 2010 1:05:27 PM
Torgon looks about, disoriented and unsure. "What is this?" he thinks to himself. "I am suppose to move on to the lands of rest. Can dragon magic do this? Perhaps there chaos effecting the Wold even extends to the afterlife."
Torgon will try and gauge if he has any control of his new form, be it through mind or muscle, and tries to speak as well.
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 d20+39=46 ; d20+41=49 ; Friday March 12th, 2010 1:51:28 PM
Firn'gaer moves 80-ft, BZ39, to give his Crushing Hand the ability to possibly get a hold of the dragon.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Durgan Stonewall (AC 34(temp31); HP 148/239) d20+13=25 ; d20+29=45 ; d20+24=30 ; d20+19=24 ; d20+14=33 ; d100=44 ; 2d6+11=19 ; Friday March 12th, 2010 4:06:32 PM
OOC - save= 25 - also, Durgan has blink active and should have 50% chance to have avoided the blast.
"Trace! Hold on! We're comin boy!" Durgan takes aim and unleashes on the dragon with his axe. He hopes it is enough.
Actions: hit AC - 45(passed blink check=44), 30(miss), 24(miss), 33(miss grr, missed a 20 by 1) damage- 19
Active Effects: Heroism -(dur 48 min, 8r) - +2 morale to attack rolls, saves, skill checks enlarge -(dur 1/10r) - +2STR, -2DEX, -1 attack rolls, -1 AC, space and reach 10 feet Fatigued (-2 STR and DEX; can't run or charge) true seeing (1min/L)- dur? blink - (dur 13/17 rounds remaining) total modifiers: +29 attack, 2d6+11dmg, +2 fort and will, -3AC
Death of FerroKel!! (DMSteveK) d100=82 ; Friday March 12th, 2010 4:14:57 PM
Kazak's Freedom of Movement allows the dwarf to charge right through the Solid Fog and deliver a terrible blow to FerroKel! (ooc: last round attack)
Kazak cannot avoid the icy breath, but it is of little matter, the dwarf continues his assault on FerroKel, dealing two blows that spray blood in wide arcs!
Jurgen bites for all he is worth, getting five mouthfuls of dragon!
Xenia thinks dark thoughts, and readies another Solid Fog spell.
A pair of Elder Arrow hawks appear 40' beneath the Dragon. Peerimus calls for them to attack and electricity lances out, with one minor strike!
Peerimus the elemental moves to Kazak and, reaching past his Antilife Shell, touches the dwarf with a spell (ooC; what spell?). The druid continues on to place himself under the dragon, hoping to be able to catch a falling ranger on the off chance the dragon lets go.
Torgon will try and gauge if he has any control of his new form, be it through mind or muscle, and tries to speak as well. He finds that he can move himself about the chrysalis by thinking about it, but he can't go beyond. Further, he seems to have no muscles to move.
Firn'gaer moves 80-ft, BZ39, to give his Crushing Hand the ability to possibly get a hold of the dragon without success.
Durgan strikes yet another blow with his axe!
............................
FerroKel is pummeled by Kazak, Jurgen and Durgan, and the very small amount of electricity by the Arrowhawk is the straw that breaks the camel's back. The mighty dragon's eyes glaze as he slumps forward, and CRASHES into the ground!
Trace, though unconscious, is still under his flying spell and so slowly drifts down to be caught by Peerimus.
Rash -- crysalis Torgon--crysalis Kazak -- 160 Jurgen- 126 + Fatigued (-2 STR and DEX; can't run or charge) Durgan -- 137 + Fatigued (-2 STR and DEX; can't run or charge) Peerimus--77 damage Firn'gaer Trace -- 112 damage Unconscious Xenia
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 49/212) Friday March 12th, 2010 10:11:43 PM
Watching as FerroKel .... plummets to the ground ..... " ya shoulda listen ta da little lady ..... ya would of lived to see a new day " ..... growls the dwarf
Circling above Kazak starts to spiral down to earth ....." somebody check on Torgon .... i'm heading down to check on Rash Trinka .......' as he spots the ranger in Peerimus's arms .....
" you ok bro ?" messages Kazak to his brother " i'm alright just a little banged up is all " adds the dwarf with a grimace as he feels the beatdown from the dragons ......
Flying by Xenia as he circles down ..... " nice work Xenia ..... you saved da day with your quick thinking .... i couldn't see da beasties ..... till ya outlined em ....and dat fog magic was brilliant "
Active Magic Fly - Tattoo Freedom of movement -Peerimus (allows normal movement when magically impeded) Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage)
ooc: my 2 cents ..... Hero pt for Xenia for her creative play !!! woot!!!
Peerimus catches Trace and casts Heal on the ranger
Xenia (AC29/, HP99/99) Saturday March 13th, 2010 10:40:30 AM
Without a word, Xenia nods to Kazak's nice words of appreciation. She flies down to the two shimmery cocoon type thingies, lighting on the ground, she stands above them.
"Dragons got good stuff," she says without lifting her eyes from the light of the chrysalises. "That's what they say, you know." She turns her face away, at last, wiping her eyes with the backs of her hands. "I'm ... I'm gonna go look for dragon stuff." Xenia floats away from the bodies of the fallen Chaos Guys. Stopping by the corpse of the red and white dragon she gives it a kick before flying off and entering the cave.
Rolls and Actions Search 33
Active Effects: Fly 5m, Darkvision (60ft) 30m, Blinking
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Rash Dead ? Sunday March 14th, 2010 7:50:56 PM
"Hmmm what pretty colors. Wonder when I met Gargul..."
Peerimus Elder Air Elemental AC 27 HP 113/131+36 and Yorrick AC 37 HP 160/160 Sunday March 14th, 2010 11:11:20 PM
Peerimus moves down with Trace and lands. Shifting to human form he calls out towards Xenia, "Watch your step and take your time. Trace go with her as back up, there's nothing more happening out here."
Peerimus then moves over to Rash and Torgon, "Firngaer, I could use your help." When the gnome arrives at the Crysalyst encased bodies he simply asks, "Thoughts on what this is. Could the Land of Rest be barred somehow? With the dragons not in the same way, I would say it is only about us. Another connection to the Cube?"
He waits for Firngaer's input, the wizard having not only magically enhanced sight, but also a library of knowledge on just about everything outside of the natural world and this certainly qualified.
The Crysalis Opens (DMSteveK) Monday March 15th, 2010 1:02:59 AM
As the CoC land and investigate the caverns of FerroKel and Obsidian. Besides the one hatchling that Peerimus discovered, Xenia and the others eventually finds the nest, where five more dragon eggs have been brutally destroyed by falling rock. Coins and metal objects from spoons to decanters are cast about the nest, along with a couple of used spell scrolls and empty potion bottles.
Gathering everything together, the CoC are able to find 23,011 gp in coin and dented and squished metal plates, silverware, and decanters. Magic items on Obsidian and FerroKel include: FerroKel: Rod Obsidian: Ring, Feathered Headdress
When the heroes gather outside, the multicolored lights of the Crysalis flicker and are gone. The inert bodies of Rash and Torgon lay where they had fallen, and each hero can see a wisp like a vague shadow that is hanging by the body, attached by the barest thread of multicolored light.
Torgon and Rash, Highlight to display spoiler: { you each find yourself with a decision. You KNOW you can return to your body and immediately continue the struggle with Chaos and Law in the Wold, or you may cast off the last thread and join the trickles of Woldsblood that only you can see at this moment.}
Everything seems to stop and wait for something to happen. Something that only Torgon and Rash can do...
..................
Xenia is awarded a Hero Point for excellent play and teamwork!
Jurgen - 61/170 - AC 31 Monday March 15th, 2010 2:36:05 AM
Jurgen drops his hydra form and starts looking around the group for injuries. Anyone who needs healing other than his battered self.
Torgon AC: 29 HP : -10/169 Monday March 15th, 2010 11:35:51 AM
Torgon thinks briefly of joining the Woldsblood, but that thought quickly pushes itself from his mind. He has too many responsibilities... to his people, his student, and his new friends. There is yet much to be done, and his help will be needed in doing it. It's just not his time.
Torgon wills his spirit back into his body, and tries to make it stand proud once more.
Xenia (AC29/, HP99/99) Monday March 15th, 2010 1:24:10 PM
The dark girl stands away from the two Chaos Guys folded in their shells of swirling colors. The reality of their deaths is too stark, too terrible to let into her mind right now. Yes, folks get killed down every day. Gordo was crushed under the weight of the orphanage, holding up the ceiling to make time for the kids to escape. Lang was killed down by the red dragon Hotshot. Folks die. Maybe she'd open her heart just that little bit more to feel the pain of their deaths. Maybe later. Not right now, though. Right now ... She just can't. Not right now.
Instead, Xenia frowns down at the crushed and malformed silverware. Her eyes turn to the dwarven brothers. Kazak. He's the Stone Guy. Maybe Durgen. Maybe he's a Forge-Metal Guy.
"Hey, um, Durgan. Any way you can fix this stuff?" She holds up a tankard by its bent handle. Its mouth is crushed shut and the glass at its bottom is broken out. I mean, all it's worth now is for the metal. Bet it would be worth much more if it was fixed, if you know what I mean."
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Rash Monday March 15th, 2010 10:03:30 PM
Rash feels the call from the Powers and final peace but then remembers her son and husband and knows they aren't ready to live alone without her. Her new friends also would need her aid so she wills herself back to her body and blinks as she opens her eyes.
"I take it we won?"
Peerimus AC 24 HP 84/131 and Yorrick AC 37 HP 160/160 d20+13=25 ; Monday March 15th, 2010 10:06:00 PM
Peerimus glances over the few pieces Xenia brought out, "Perhaps a mending spell could restore the original shapes to some of these." The druids heart is heavy, as it always was when comrades fell. But not overly so. Life unbound by the mortal shell possesses so much more possibility, the adventure continues the possibilities stretch out it is simply in a different direction. He could open the corridor, call them back, but would they hear him.
Peeerimus moves closer to the pair and examines them, were the truely dead or was some spell of stasis upon them? [Heal 25] .
"Kazak, please return to the village and bring the elders and Yorrick. I would like to speak to them on the fate of Torgon. We should see if any traditions exist within the tribe before opening a gate."
Durgan Stonewall (AC 34(temp31); HP 148/239) Monday March 15th, 2010 10:17:15 PM
A battered Durgan looks about the aftermath of the fight. "Looks like we came out ok, since some kinda magic saved Rash and Torgon. Are ye ok Trace? Durned dragons. At least we stopped em before they started tearing up the countryside, eh?"
Durgan takes a look at the trinkets Xenia found. "Hmmm, yea, I might be able ta do sumthin with that girl, but Peerimus has the right of it. Let's try the magic first. Any work I do might alter the look of the original decorations. Might be interestin' to see what they looked like before they got smashed. Mebbe we could figure out where the dragons got that stuff?"
Active Effects: Fatigued (-2 STR and DEX; can't run or charge)
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday March 15th, 2010 11:07:57 PM
Looking about the battlefield .... as he circles downward ...... he hears the druids words ....
" yous got it .... on me way " .... growls Kazak ..
Heading to the village .....still airborne ......the dwarf lands near the largest group of minotaurs he can find ....... in a somber voice ..... " the dragons are slain ..... but we lost several of us ..... including Torgon ....... please follow me ..... i'll show you to where he has fallen ... " finishes the warrior in respectful tone
Active Magic Fly - Tattoo Freedom of movement -Peerimus (allows normal movement when magically impeded) Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage) Heal - from Peerimus
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 d20+28=32 ; d20+13=33 ; d20+33=34 ; Monday March 15th, 2010 11:46:50 PM
Firn'gaer looks at the magical encasements surrounding Rash and Torgon. He scans them with his magically enhanced vision attempting to determine what they might be.
Wounded but Alive (DMSteveK) Tuesday March 16th, 2010 12:27:40 AM
Torgon and Rash both feel a need to avoid the trickle of Woldsblood in the area. As the last of the multi-colored light fades, the COC are amazed to see the bodies are once again both breathing!
ooc: Torgon and Rash are unconscious and stable at -9 hit points.
When the two heroes are revived, the confusion on how the others thought they were dead is easily seen; the Chaos Tattoos are gone! Like Xenia, both Torgon and Rash are no longer connected to the Chaos Tattoos, and not felt by the others through the Status and Message effects.
Kazak brings the Elders, who are all ready to begin funeral rites for Torgon, and are overjoyed that the Protector is still alive. They enthusiastically will help the CoC in any way they can.
Xenia and Durgan commisserate in repairing some of the smashed objects d' art. Peerimus puts in his two cents worth. Looking at the objects, Durgan is startled to discover that much of the workmanship is dwarven, from Turak Nor!
Trace -7/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Tuesday March 16th, 2010 3:05:12 AM
Trace moved with the others to the cave to inspect the damage. "I'll take a look around to make sure there are not any more suprises. Just a sliver away from death is not how imagined coming back to yall but I am glad to be back with you. If you don't need anything from me now I will heal the rest of myself and check out the cave for any more problems. I remember that last dragon being harder than these and yet this took more of a toll on us this time. Hey Xenia, don't beat yourself up on your decision about trying to give the dragons a chance. It is that thought process brought you to us. That is how the good guys go about it, if we were bad then we would blow through everything anyway, but were not. Oh, on a side note, never met a good dragon.
Xenia (AC29/, HP99/99) Tuesday March 16th, 2010 10:47:16 AM
"WHEE-OOOOOOOOO!"
The girl rogue sweeps through the air on the last of her gift of flight, swooping between the resurrected forms of Momma Rash and Mino Torgie. "You're alive!" She throws her thin dark arms around Momma Rash's neck. "You're alive!" Xenia zooms straight up into the air and then dives back down to light upon the minotaur's shoulder.
"I thought you were killed down! But you're not. You're alive! WOO!" A bit breathless, Xenia finally comes back to the ground. Hands on hips, the rogue puts on her business face.
"Good. Now we can get down to finding the Edge of the Wold and having all our questions answered. You're right, Trace. Lets skin these dragons for their hides and then get going!"
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 40*30 = 1200 Total Progress 3870/22500
Torgon AC: 29 HP : -10/169 Tuesday March 16th, 2010 12:18:39 PM
OOC: assuming i have been returned to positive hit points. If not, then the following once I am.
"Glad to see you as well Xenia, though unexpected to be honest. Great magics are definitely at work amongst you. I have lost the tattoo granted by the Gods, but been given a second chance. Seems like a fair trade to me."
He looks around at some of the more dismembered of the group, including himself. "It looks as though some time and healing will be necessary before we are ready to continue, but it will not hopefully take too long."
He thinks about saying something regarding the dispelling of his defenses, but lets it go. He has been given a fresh start. A new chance. Some things need not be said. He looks to his people, and moves about them, rejoicing at his life, and sharing the tale of what had happened with all who wished to know.
Durgan Stonewall (AC 34(temp31); HP 148/239) Tuesday March 16th, 2010 8:29:15 PM
"Eh? Kazak! Take a look at this boy! Some of this stuff the dragons had is dwarf-made. And I'll bet me long beard it's from Turak Nor. Harumphh. Now that makes me wonder. Did the dragons attack the town? Torgon's people are safe now, but what of our own?" Durgan fidgets, seeming more than a bit upset at the prospect of the clanholds having come under serious attack. A dwarf can go adventuring around all day and all night knowing his family is safe and sound. But this? ...
Active Effects: Fatigued (-2 STR and DEX; can't run or charge)
Rash 4d8+17=39 ; 4d8+17=35 ; 3d8+17=36 ; 3d8+17=34 ; Tuesday March 16th, 2010 10:02:55 PM
Rash gingerly stands up and is almost bowled over by the energetic Xenia. She winces in pain and protests, "Easy girl! I feel like I was chewed up and spit out by a dragon. Wait! I was chewed up an spit out by a dragon."
She will then stretch out her arms and beckon all the wounded to come close and cast 2 cure critical masses to help everyone feel a bit better (burned firestorm and greater spell immunity). She will then burn cast two cure serious mass (burning summon monster 7 and dictum) for a total of 144 points of damage cured to any wounded.
Once she hears the story, she will clap Xenia on the back and say, "Sounds like you did better than I did during the last battle. I admit, I lost my patience and waded in when I should have dodged away. My apologies"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing!, Flame Strike, Commune! Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt Eighth: Phase Door* Summon Monster 8!, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell cast: When Rash casts Divine Power, Righteous Might is cast.
resist energy fire 170 minutes fly 17 minutes true seeing 17 minutes
Healing (DMSteveK) Tuesday March 16th, 2010 10:14:08 PM
Jurgen heals. Peerimus heals. Rash does some serious healing (totalling 144 heal on all CoC)
The battle is clearly over, and the minotaurs and Yorrick are back in the village. Yorrick gives Peerimus a grunt as if to say "I'm Bored".
Nothing else is happening and the ball is clearly in the heroes' court.
Trace -7/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Tuesday March 16th, 2010 11:42:03 PM
Trace clearly not wanting to take any kind of lead, waits for the others to move first. He is just glad to be back.
Rash Wednesday March 17th, 2010 10:22:30 AM
Rash hearing about the treasure frowns and says, "That is a pretty measly treasure hoard for two dragons. I wonder if more is hidden in the cave-ins from the mountain floating around. Rash will cast an augury asking, "Would further exploration of the caves including the cave-in areas find us treasure and magic in excess of 10,000 gps (success rate is 87%)
Rash points at the dragons and asks Firn'gaer, "I know dragon hide can be valuable for armor and such. Can you use any of them for components or spell research?"
Rash will harvest the dragon claws from each dragon to make some jewelry out of. "Great conversation starter and wearing it tends to keep away the riff raff. At least the ones smart enough to realize what they are."
Rash heads back to the village saying, "I want a decent nights rest to recoup spells. (If the augury spell is yes, she will also add,) I also think we should dig out those cave ins. No sense leaving valuable loot behind after such a tough battle. I am sure our wizards can memorize some digging spells and we can summon elementals to help as well."
"Good thought, Momma Rash." The rogue eyes the mountain. Flying mountains. Can you beat that for crazy-dangerous?
"Hey, Peerimus! You think you should maybe make a fly around of that mountain? See that there's nothing else dangerous living on it? I mean, guess it's gonna be here a while now, you know? Not that there's likely anything big and dangerous living nearby two dragons with babies and no more sense than a white blouse at a barbecue."
"Better safe than sorry, though. If you know what I mean."
Xenia collects the things that she had scattered all over the mountainside before heading back to the mino village. Funny, though. Them coming from a mountain area only to land here after that Migration thing. Just when they're probs getting use to this place, the mountains start coming back.
She climbs up onto the highest roof in town and stations herself as lookout. While to pass the time, she works on the new bow.
+++++++++++++++++++++++++++
Craft 52 (Today's Progress Roll 52*30 = 1560) Spot 40
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Torgon AC: 30 HP : 145/169 Wednesday March 17th, 2010 3:32:10 PM
OOC: I will be leaving friday for a two week family vacation in Florida. Dan has agreed to post for me while I'm gone. Good luck all, see you in two weeks.
Torgon thanks Rash for the healing, and now that he's feeling much better, he checks on his people. After making sure all are well, he starts making preparations for the moving and disposal of the dragons bodies. It wouldn't do to have two enormous rotting carcasses so near to the village, as they will likely attract the hungry.... there's also the smell.
The minotaur assumes that the CoC can plot our course from here while he tends to the needs of the village.
"I think Xenia is right. I would definitely appreciate someone taking a look around the mountain to see that it brought no other unhappy guests."
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Wednesday March 17th, 2010 8:16:40 PM
Peerimus nods a greeting at Rash and Torgon as they rise from the dead. The druid then breaks out into a broad grin as Xenia attacks. "Good to be journeying with you still." Looking at the dragons and listening to the discussions of skinning them Peerimus nods in agreement. "I agree on the dragon skins. I propose we give Torgon's village the carcasses. They surely have skill at skinning and all the necessary tools to do such. They could also make use of the meat and bone and so on. We have no time for such long endevours." Assuming the group agrees, Peerimus makes the offer to the elders. Each Dragon could yiled up to 3 Hide armor sets with a shield for a medium creature. That could fetch the village a good reputation and gold in this area.
Peerimus also agrees on a flight about the mountain. "In the Morning I will speak with Mother for a clearer picture of the area about Taur." [Commune with Nature 18 miles]
Peerimus uses Wild shape to become a Greater Air elemental and launches into the skies to make an ever tightening circular route about the mountain.
DM SteveK: What specific areas is Peerimus going to Commune?
general animal population, presence of woodland creatures, presence of powerful unnatural creatures
Durgan Stonewall (AC 34(temp31); HP 148/239) Wednesday March 17th, 2010 10:12:59 PM
OOC- enjoy your vacation!
"Thanks Rash. Ye sure have a knack fer that healing magic, eh?" Durgan will begin to put the items they are keeping into the bag of holding for easier transport. "Looks like we'll be moving out soon? Tommorrow maybe? We need ta get some answers soon, before any more mountains start flying around."
Active Effects: Fatigued (-2 STR and DEX; can't run or charge)
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Wednesday March 17th, 2010 11:12:46 PM
The dwarf is somewhat asrounded that both Torgon and Rash are back with the living ......" must hafta do wit da magic dat moves dem mountains ... " ..... growls the dwarf
Clearly happy that the whole of the CoC are still alaive and kicking .....Kkazak agrees with Rash ...about the dragon loot ...... " but its possible dat it was way under da mountains too ....but hopefully not " grins Kazak
The findings of goods made in Turak Nor .... the same as the stone sword he bears ...." dat cannot be a coincidence " ...... as he gets his bearings on which way the mountain flew before it settled .....staring off into the distance .....for several long minutes ....." i wonder if its da same way as it is to da edge of da wold ?" ........ the dwarven warrior tucks that pice of infomation away ...
With the battle over .... he knows he cannot sense Xenia with his tattoo .... but now also Torgon and Rash .... " da tattoo's are leaviing yous .... so strange .... dey have been such a big part of our lives and now dey quickly dissappear ..."
" Perhaps sometime in da next few days one of yous can commune wit d a gods and geta few questions answered about its " ..... inquires Kazak to the magicers
Active Magic Fly - Tattoo Freedom of movement -Peerimus (allows normal movement when magically impeded) Protection from evil - potion -expired Barkskin +5 potion Restoration-lesser- potion (cancels fatigue) :-) Good Hope - Potion (+2 saves , attack , ability , skill , weapon damage) Heal - from Peerimus
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 Thursday March 18th, 2010 4:47:01 PM
"No, Rash. I don't have any need for any parts of the dragon."
Firn'gaer is glad to see the two fallen heroes returned to life. He is very concerned about the loss of the tattoos, and what does it mean. He spends some time talking with Lhari about this. Although he knows that much of what has been happening since the battle of the Destroyer is completely new, Lhari may have some insight or thought regarding the situation.
Firn'gaer will also suggest that if the Taurs would like, he will suggest that they use the mountain, and the dragon's lair, as a stronghold. If they would like, he would be more than happy to help with defenses.
Rash Thursday March 18th, 2010 7:41:00 PM
Rash is a little surprised at the lack of interest in the dragons. "Really? I hear dragon tongue is a delicacy and the private areas of the male....well good for your private areas if you know what I mean? Xenia, maybe you should get some for that bard fellow you keep moping around about. Might spice things up!"
Durgan Stonewall (AC 34(temp31); HP 239/239) Thursday March 18th, 2010 8:07:09 PM
"Ack! I'll help ye take the hide fer making armor, but the rest O that you are on yer own." Durgan walks away, shaking his head. And hoping the woman was just kidding about that other stuff.
Active Effects: Fatigued (-2 STR and DEX; can't run or charge)
Xenia (AC29/, HP99/99) Thursday March 18th, 2010 9:01:46 PM
"I HEARD THAT!" Xenia's voice comes down from her perch atop the mino building. "WE DO VERY WELL IN THAT DEPARTMENT, THANK YOU!" she replies.
But, in truth, had they? Wynn had been growing increasingly aloof, retreating more and more into his journal. It seemed to absorb him. He seemed fixed on it. Not like before when he'd look wistful and all dream-like. Xenia's heart fills with a rush of pain and a tremble worries her dark lower lip.
"WE DO VERY WELL IN THAT DEPARTMENT, THANK YOU!" she says again. But this time, her voice sounds overly angry to her own ears.
+++++++++++++++++++++++++++
Craft 52 (Today's Progress Roll 52*30 = 1560) Spot 40
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Scouting the Mountain (DMSteveK) d100=51 ; Thursday March 18th, 2010 10:12:17 PM
Rash gets a response for her augury: Woe.
Peerimus casts Commune and learns that the dragons pretty much kept thier mountain bare; there is no life of any kind on the mountain. In the surrounding 18 miles of Taur, the druid confirms there are no unnatural monsters close by. There seems to be the usual number of animals and woodland creatures in the area, with the exception of no major predators within 18 miles of the village. Looks like the minotaurs are the dominant predator of the area.
Scouting inside and around the mountain, the heroes learn that the treasure cave looks to have been bisected, in much the same way as the caves beneath Threshold, the rest of the dragons' hoard may be somewhere else. Or they may have only brought a portion of thier combined treasures to build a nest for the young and when they were old enough, they would abandon them. Who knows?
The Taur Village is happy with dragon meat, and it will keep them for a long, long time.
One thing is known to the Children of Chaos; it is evident that the Great Migration is getting ever more chaotic; and the event is now affecting the Chaos Tatoos themselves. The heroes are going to need some real answers before even more things begin to go awry!
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Thursday March 18th, 2010 11:41:30 PM
Only slightly disappointed in the dragons lack of treasure ..... the dwarfs intrest is peeked by the possible finding of Turak Nor's location .... and that its possibly still a viable community .....
" so how soon will we be moving along .... after all we're heading to da edge of da wold ..... no time to waste wit all dis here wild magics .... moving moutains and all " growls Kazak
Rash Friday March 19th, 2010 8:25:06 AM
Rash explains that they don't need to waste time in searching for more treasure. "We might want to think about trying to find their real lairs after this save the Wold thing again. I will be ready to go in the morning after prayers. I can cast wind walk on us and we will be able to move very fast in the direction we need to go. If we want to travel that way, I will pray to the powers for 2 of those spells, or maybe Peerimus can study for one of them."
Rash casts her miracle spell before bed resetting her contingency of her righteous might with her divine power spell
Xenia (AC29/, HP99/99) Friday March 19th, 2010 3:45:13 PM
"Yeah. Wind walking. That sounds good."
Late evening, and Xenia flies down from the rooftop after packing up her crafting material. They would go to the edge of the Wold where they'll have any answer to any question at their disposal. After they, they'd go save the Wold and countless people in it. Once again. They'd save the Wold once again.
She stops and looks up into the sky as one of the two Woldian moons begins its rise into the sky. Maybe she'd ask where Wynn is. Tomorrow. Maybe.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Preparing for Tomorrow (DMSteveK) Friday March 19th, 2010 4:57:08 PM
The COC have a great feast with the taur with the main course being Dragon Steak.
As the COC prepare to travel to the Edge and find out how to stop the Great Migration that doesn't seem to want to stop on its own and is getting more chaotic by the day, they review some of the things they know.
- Teleportation works fine within a region/land. (ie they could teleport from the shore on the east of Gateway Downs to the Three Forks Inn on the west of Gateway Downs without a problem) - Teleportation can't work between regions. If someone tries to teleport beyond a region, they appear on the closest border of thier current region to thier intended destination. (ie it is possible with multiple teleports to teleport to the border, walk across, then teleport to the next border.) - At the Edge, there should be a gnome bard guide named Flik who can teach the CoC how to use the Edge's magical echoes to find thier answers.
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Friday March 19th, 2010 7:26:10 PM
The Feast is welcomed by Peerimus and Yorrick. The great bear attacks steak after steak with abandon. Over the meal, Peerimus listens to the others and tries to plot out what seems to be the fastest way to get to wherever the Edge realy is. "Wind walk is certainly a spell we will want to take a few of. I can take 6 others besides myslef and Yorrick and will prepare several. Rash if you do so likewise we should be able to travel quite effectively. I am also thinking we know who we are looking for and should be able to Discern his current location. Teleport with not cross borderes but would take us as far in the correct direction as possible. We could Teleport, then move for an hour and then teleport again and repeat." Looking to Rash and Firngaer, do we have the ability to prepare several location spells to find Flik? With this latest lesson in what is going on, time is not our ally."
Peerimus will also convey to the village of Taur what Mother revealed during his Commune. "Barring another similar event, you should be competely safe in the surrounding area."
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Xenia (AC29/, HP99/99) Friday March 19th, 2010 8:44:56 PM
Xenia eyes the slabs of meat cut and cooked from critters that they'd just been talking to not half a day ago. She turns to the minotaur - Silfie was the name. "Um, you still got any more of that brown pastie stuff?" she asks.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Rash Sunday March 21st, 2010 12:49:01 AM
Rash sleepy from all the food and drink, heads to bed and falls into a restless sleep. She dreams of dragons chasing her and her son, shooting flames and acid at them. She awakens in the morning feeling sore and disgruntled but studies for her spells.
She tells the others, "I have taken 2 Wind Walks and a Find the path but sacrificed Heal to do it, so try and stay healthy for a change!'
If the group is ready, she will cast either one or both if needed wind walks and lead the group up and towards the edge of the wold. (60 miles and hour for 17 hours)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Sixth:Blade Barrier* Wind Walk x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Plans for Travelling the Southern Continent (DMSteveK) Monday March 22nd, 2010 11:04:03 AM
The minotaur feast has foods and drinks to satisfy every palate; those who do not wish to eat formerly intelligent meat has a cornucopia of other selections to include the tasty light brown, nutty paste from before. Water is available, and so is a small amount of ale, but the beverage of choice by the minotaur is wine. Light and airy like a zephyr, deep and tannic like a pine forest; fruity, bold, sweet, dry... they are all here.
Peerimus and Rash discuss the method for moving in the morning, and that moving faster is the better plan before the Great Migration becomes even more out-of-control than it is already!
That night, each hero dreams of a glade in a forest. A familiar centaur shaman stands before the hero, thrashing in the throes of a prophesy. His eyes open and the sound of multiple voices escape...
"Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For..."
In the morning, the COC can all compare notes, and realize they all had the exact same dream. It has been years since the centaur shaman repeated the prophesy, but it is burned again into each heaoes thoughts.
Teleports and Wind Walks seem to be the answer. The last step before moving out is who is going to supply the teleports and how many teleportation spells can the COC string together?
.......
ooc: Need some action by a PC that they are Teleporting "X" number of heroes in "Y" direction.
Xenia (AC29/, HP99/99) Monday March 22nd, 2010 3:53:32 PM
Another morning. Xenia sits up in her bedroll and stretches her arms to the sky in a languid yawn. What do you mean, the dragon wakes up? These letters emblazoned in dark block letters across her red cotton night shirt stand as ironic commentary on the battle the day before. Out the window, the sun rises over the new mountain.
The dark rogue rises and pads her way quietly to the river to bathe. Today, she would be ready. Today would be a day for work clothes, with her hair pulled up under her head-scarf, and her clothing all of the darkest black.
"Well, I'm glad you *know* what that was 'bout," Xenia says at breakfast, after the others fess up to having that same weerdo dream. "'Cause I was thinking I was coming down with a fever or sump'in."
The girl rogue packs up some of that brown paste stuff with a few round slabs of the flat bread. "So ... I'm thinking that the Tower of Light could be, maybe that Star Mages' thing we jumped off of, huh? Dunno 'bout the rest of it, though. Anybody wanna guess what the last line of the couplet was? What do you think huh? What word rhymes with 'change'?"
"'For you'll no doubt their face estrange?'" she hazards her own guess and then frowns. "I guess that's what I get from living with a bard for so long, huh?"
+++++++++++++++++++++++++++
CS Updated, deducting items used in previous battle.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Durgan Stonewall (AC 34(temp33); HP 239/239) Monday March 22nd, 2010 8:01:48 PM
"Windwalking eh? Oh well, I'm started ta get used to all this magicking stuff. What would our parents say eh Kazak? Probably be glad we left hehe."
Durgan stows his gear tight for the journey, and wonders what question he might have for this magic that answers questions.
"Well Xenia, I think that next line was about the dwarves and elves almost goin to war eh? But I'm not much fer rhyming. Just wondering why prophesies always stop just short of the most important part. Meh."
Active Effects: Fatigued (-2 STR and DEX; can't run or charge)
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Monday March 22nd, 2010 9:03:04 PM
Peerimus smiles and then cannot help but snicker as he reads Xenia's shirt, "Rash we might have to get you one of those." he muses aloud. "I have been thinking on the teleports and perhaps we should use wind walk the entire way. It will move us very fast and give us the added advantage of seeing the terrain as we do. a birds eye view of the lands about us, at least to the south would be very useful, population centers and the like. We should be able to make nearly 600 miles in a single day and perhaps will be able to see the borders between the lands as we do." If no one insists on gereater teleport, Peerimus will cast Wind Walk sharing with Yorrick and granting the spell to Firngaer, Kazak and Torgon and Let Rash use another to take himself, Durgan, Jurgen, Trace and Xenia.
"Let's head south friends."
"Words that perhaps work in the prophesy? Something along the lines of the Lands Forever arrange or forever remain the same?"
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Torgon Monday March 22nd, 2010 9:05:39 PM
Torgon sub AC: 30 HP : 169/169
The minotaur asks for quicker travel to be taken. The thought of what nearly happened to his village still very fresh in his mind. "A matter of a day or two would have brought me home to ruin and ash. We can return by wind walk, but we must make all haste to this Edge and Flik."
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday March 22nd, 2010 10:17:56 PM
Comparing dreams with the rest of the troupe ..." i think speed is what we need .... don't need a another mountain dropping on some other village ..... i'm wit Torgon on dat "
While waiting the final decision .... the dwarven warrior mends his gear ....cleaning and such ..... after the near death experience with the Obsidian and FerroKel .....
Firn'gaer Arcane Sight, Detect Magic, Overland Flight, See Invisibility, Read Magic, SR18 Monday March 22nd, 2010 10:26:32 PM
Firn'gaer contemplates the vision. He surmises that the group has deciphered the Tower of Light to be the Star Mage Guild and the hammer and bow to be the averted war between the dwarves and elves.
"I think the next line of the prophecy talks of the borders to the various lands. The gates refer to gate spells and the like, teleports and other forms of magical transport. But we shall see."
"It does not matter whether or not we teleport or use wind walk. The only thing we need concern ourselves with is time, which seems to be against us."
[OOC: On a different topic, Firn'gaer if we have an extra day before we depart will try to free the frozen man from his prison. He will try greater dispel, anti-magic shell and if that will not work, disjunction.]
Rash Monday March 22nd, 2010 11:25:20 PM
Rash casts her windwalk granted it to whomever else needs it. "I can only take the one teleport and greater teleport but will have them. I can also use my miracle spell to recreate one of them as well."
Once they get going, Rash will say, "We must make quite a sight. Bears dwarves and gnomes all walking along 100' up in the air. Yes I know we look like clouds and the adults will mostly likely overlook us but the kids will spot us for sure."
As they walk, Rash also ponders the poem which comes to them all. "Sounds like we will have at least one more battle to set this right."
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Sixth:Blade Barrier* Wind Walk x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Trace -7/104 a/c 29+2+2cat grace, barkskin=33, invisable, flying Tuesday March 23rd, 2010 12:46:24 AM
Trace wakes from his dream, not sure what to make of it he waits for the others to make a direction. "hey, when we get a chance, I need to head into town to get some more arrows."
Travelling the Southern Continent (DMSteveK) Tuesday March 23rd, 2010 11:58:46 AM
Peerimus suggests to use Windwalk throughout in order to see more of the land, but Torgon and Kazak both insist on using the fastest means possible; Teleportation. No one else seems to have really strong feelings on HOW the travel happens, and so the druid bows to the need of the others.
With speed a factor, there is no time for getting more arrows (the minotaur only have Large arrows available) or using spells on the image of the man (Firn'gaer knows it is not really the man, but only an after image like the spots in your eyes from looking at the sun too long).
The next morning, the COC are ready. The minotaur give a happy send off to the group, the Elders giving the blessing of Imod upon Torgon and his companions. "We must become a part of a greater society now that we are out of the mountains", says Tunderhof, "Torgon, you are blessed to have found such strong allies for our village, and we will share our strength in turn with thier peoples of these Gateway Downs. May Imod's Blessing give you strong arms and steady eyes. Go with Imod and the Powers."
Rash and Peerimus cast thier WindWalk on the heroes for travel between lands, and Rash and Firn'gaer have 4 Greater Teleports to get the heroes between at least 2 lands, and the Children of Chaos are off!
.................
Knowing that the Wind Walk will allow the COC to travel almost 600 miles in a single day, the COC heroes rise into the air and rapidly walk south on swift air currents.
The land of the Gateway Downs passes quickly beneath thier feet. They streak away from Taur and head south, the hills of the Grey Downs march up to the tall spires of the Grey Divide. Below, small trails and the great Trade Road move from Wayfarer through the hills, past the mine where the Oglian had made thier nest, and over the heads of a caravan of startled dwarf miners. Through the Grinning Pass speeds the COC, and they see Grey Divide's tall peaks are crowned with snow this morning.
Soon the COC are through the pass, and obviously at the border with another land. The edge is sharp, like a knife has cut it, and bits and pieces of land, snow, and vegetation are floating, teleporting, or twisting around in a chaotic soup.
The land to the south is full of jagged mountains and deep crevasses and go on as far as the heroes can see. Continuing the Windwalk for 15 minutes to ensure they are within the borders of this land, the geography hasn't changed. The only exception is a large lake amid a ring of mountains with smooth, water worn edges to the lake. There is no vegetation seen. Dungeoneering or Mining Skill Check DC 20 Highlight to display spoiler: { The lake, shore, and jagged mountains would look perfectly natural if it were underground. It looks like this entire land was picked up and flipped over! }
Rash and Firn'gaer cast Greater Teleport spells with destination being the Edge as described by Dafydd Weaver (back in Hook City).
The COC suddenly find themselves on the southern edge of the jagged mountain land. Only a couple miles to the south, a few minutes by Windwalk, has the heroes away from the jagged mountain land and over a brilliant blue water. The smell of salt and a lifting wind enables even the most ignorant to know this is not a fresh water body. The border between these lands is like that of the Gateway Downs, unstable and chaotic.
Like the mountains before, this water stretches as far a the heroes can see. Shallow waters surround atolls and coral reefs. Deeper blue waters attest to unexplored depths. This looks like an entire 'land' of water! As the heroes race over the water, a whirlpool a mile across opens up in a shallow sea. Water rushes in, and the COC can see the water pouring out onto some other land. This whirlpool ends in a gigantic teleportation circle! The lands are getting more and more unstable!
Rash and Firn'gaer cast Greater Teleport spells with destination being the Edge as described by Dafydd Weaver (back in Hook City).
And the COC are at the edge of yet another land and another unstable meeting of lands. They skim over the last few miles of water and soon are flying over a land of flat plains that are covered in tall, tall grasses. Over this land, the sun beats down, it is like sticking your head in an oven at the abrupt change from gentle sea breezes to the intolerable heat. All the COC except for Torgon know what land they have entered, and the minotaur is soon told. This is the Sargrass Plains!
Even using Windwalk, the COC know the heat will rapidly become intolerable, baking the heroes and heating metal armor until it is too hot to wear unless some magical means are used to protect themselves from the land of Sargrass.
There are no more Greater Teleports from Rash and Firn'gaer to use this day to rapidly get to the southern side of the Sargrass. It looks like the COC need to make other plans to either get to the other side this day, or camp for the night.
Xenia (AC29/, HP99/99) Tuesday March 23rd, 2010 3:49:43 PM
"Dwarves fightin' elves? What for?" The look on Xenia's dark face had been incredulous when Durgan answered his part of the riddle-verse. "I knew a dwarf name of Bralin Stoneminder once. Kinda crotchety sorta guy, but you knew underneath all that he was really very sweet. What do elves wanna fight with dwarves for?"
"Seeks not change, huh?" The rogue had pondered. "Seeks not change ... "
Now, after a day of flying through the clouds. No, not flying through the clouds, flying *as* a cloud. After a day of traveling the sky high over the Wold, and porting here and there through lands she'd never even imagined before, the arrive in a familiar place.
"Hey! It's that Grass Place!" The dark rogue begins a systematic sweep of all four quadrants about the traveling Chaos Guys. "Wonder if we can find the dome of them Blood Packies. Be nice to get together with Tishe again. And I'd like to ask them drow more 'bout where I can go about finding a drow stronghold."
+++++++++++++++++++++++++++
Spot 40 (To spy any sort of habitation or potential resting place.)
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Durgan Stonewall (AC 34(temp33); HP 239/239) Tuesday March 23rd, 2010 5:32:46 PM
"Mebbe on the way back girl, I think we're in a hurry this time." Durgan thinks about the water pouring onto some hapless land, and shudders thinking about what people may have been there. "As fer the elves and dwarves, they never did need much more than a nudge ta be after each other, but I think we got em ta work it out this time."
"So I guess we'll hafta rest before moving on eh? Now I see why they say magic is all powerful, and yet very limited all at the same time. It reassures this dwarf's heart ta know that there is still need fer a good axe in this Wold."
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Tuesday March 23rd, 2010 6:29:49 PM
Firn'gaer is in awe of the shear magnitude of the chaotic changes occurring to the Southern Continent. "Magnificent!" is about all that he can come up with as he looks at the Wold turned on its head and in particular the great vortex.
When they arrive at the stifling heat of the Sawgrass, Firn'gaer says "I think I rather prefer the cool ocean breeze."
"Very limited? How do you consider it limiting when we have travel in hours what should take months? And perhaps your good axe will cleave us some place to get out of the heat." He sharply snaps back at the dwarf. "You might as well have called me an apprentice." Says the Archmage. "Would you feel the same if I were to say that your skill in battle was no better than that of a goblin with a dull stick." He says rather insulted by the statement.
"Can someone find us a suitable place to camp, and my limited ability will conjure us a place to stay until tomorrow." He says in the direction of Peerimus and Trace.
"For... could be reference to Formians. That would be a side that would be against any change. But what the rest of the phrase could be, I do not know."
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 d20+24=40 ; Tuesday March 23rd, 2010 9:47:16 PM
More disturbed then he could possibly let on, Peerimus surveys the lands beneath them as they fly on. Father, where are you? The lands beneath him almost cry out for salvation and more than once thedruid could swear he can actually hear the Wold's agonized cries. More disconcerting to him is the knowledge that he was directly responsible for it. As a cloud like vapor, Peerimus drifts closer to his mighty friend Yorrick wishing more than any other time that he could feel the rough fur of his friends back. For now, though, he cannot take comfort in it.
The land beneath, becomes the Sawgrass Plains and Peerimus is keenly aware that most of his friends will be in dire straights very soon. He immediately begins searching, casting about with highly trained and sharp eyes for somewhere they might be able to make a stand against the blistering unrelenting heat. [Spot 40]
"It's the Sawgrass Firngaer, there very well might not BE a place any better than another. Our last forrays here did not show much promise." He continues scanning, "We might have to simply put down and see what your limited magic can do." The last said with slight mirth and then an idea occurs to him, "Rash. You still have the miracle spell correct? We could land and you could create another great mansion like we used to secure ourselves from the Oglians."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, *Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Rash Tuesday March 23rd, 2010 11:54:39 PM
Rash nods and says, "I can do it if Firn'gaer doesn't have something else in mind." Rash stops and waves her hand saying, "I feel like being pampered." and casts the miracle spells for M. Mansion. She will open hte door quickly waving the others in before her and then step into the cool air. She will call out, "Wine for my friends and water for the bear please. Flounces over to handy couch and slumps into it. She accepts some wine from the liveried servant and says, "Eat and drink up! There should be enough even to keep Kazak from complaining.
"The shelter will help for tonight but if we are going to stay in these lands, I suggest any spelluser who can, study or pray for endure elements so we don't become puddles while we are here."
Rash will have made enough bedrooms for everyone to have their own and an extra big one for Peerimus and Yorrick to share. She sips her wine and says, "That whirlpool was to much. We need to stop the migration before the Wold rips itself apart. Anyone have a guess on how far we need to travel?"
She then casts an augury asking, "If we travel like we did this today with Windwalking and teleporting, will we find the edge tomorrow?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Command, Endure Elements x3, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Sixth:Blade Barrier* Wind Walk x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Stopover in the Sargrass (DMSteveK) Wednesday March 24th, 2010 10:04:16 AM
The flight in one day through four different lands is awesome and enlightening. The COC see the effects of the continuing Migration and begin to get even more worried. Peerimus especially is feeling the blame for the mess; after all, the COC started it. This has to stop, and stop soon!
Sharp eyes look around the Sargrass Plains, and can only spot a colony of Blind Prarie Swallows nearby and a lone Ranthom eating its way through the tall Sargrass in the distance.
Durgan comments on the limitations of magic that gives him some comfort, but puts Firn'gaer's back up. Without a site of civilization and before tempers get as hot as the Plains, Peerimus calls for a rest for the night. Rash considers and rejects any spartan conditions and whistles up a Magnificent Mansion for the COC to spend the night in cool luxury.
The current plan is to continue on tomorrow. Survival DC15 Highlight to display spoiler: { By looking at the stars at night in the cooling Sargrass, it is certain that the COC is near the southernmost edge of the Wold. The Sargrass is probably the last land before the mysterious Edge.} What is uncertain is how they hope to find the bard Flik once the COC get to the Edge.
Xenia (AC29/, HP99/99) Wednesday March 24th, 2010 11:08:33 AM
Xenia takes a room on the second floor so she can look out over the tops of the long grasses and into the endless sky above. This Southie place is filled with so many different weerdo lands. She sits in the window, balancing on the sill while the heat of the day cools under the two moons of the Wold. Wynn would like it here. Everything's new. Everything's fresh. Everything's exciting.
She'll go back for him, the rogue decides. Once the Chaos Guys have figured this Migration thing out. She'd go back and tell him about this Southland. They could explore together. That's what she'd do. He'd like it here. Sure he would.
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Wednesday March 24th, 2010 10:56:40 PM
We should be close, the Grass is the last land bewteen us and The Edge. What we will need tomorrow is sveral options to attempt and find the bard Flik. Between Rqash Torgon Trace and myself the heat should be no trouble."
Peerimus will take 6 Endure Elements to cast on the members of the Party
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(6) Endure Elements, *Long strider, *Pass Without a Trace, 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, *Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Wednesday March 24th, 2010 11:50:39 PM
The dwarf smiles as Durgan and Firn'gear trade barbs ...." heh i know his axe is sharp ..... i've seen him dice carrots wit it " teases the younger brother
As Rash conjures the magical house .... he gladly enters .... " i don't mind da heat but dis here region is a bit much "
Grabbing some cool juice and fruit .... " no worries mrs Trinka ....i don't think i can eat ya out of da home ..... but i'm sure me brother might try and drain all da ale dats in da place " ..... laughs Kazak
" I hope we're close ..... dis here great migration hasta somehow finish .... i wonder how it gots unleashed and all ..... i mean i thought we would of ended it ..... something keeps it a migrating ..... moving stuffs all bout "
Rash Thursday March 25th, 2010 9:39:54 AM
Rash the night before notices the down drow elf and with one glance knows a man is involved. She was going to scry her own family that night to check in but takes the drow by the hand and sits her down, "Xenia, I can try to find Wynn trough scrying and at least let you see him but if he is as strong willed as you are, the spell might not work. Do you have his picture or better yet a lock of his hair?
Rash will listen to Xenia describe her Wynn to her and then try a greater scrying on the bard. (not sure what kind of pluses or minuses I get but good chance this won't work)
Rash the next day arises and prays for her spells, ready to recast the windwalk and teleport. "Finding this Flik person might be tougher than you think? I have a discern location spell but without some prior knowledge of him, it doesn't work. Anyone have any ideas?"
The Edge of the Wold
Stopover in the Sargrass (DMSteveK) Thursday March 25th, 2010 12:21:06 PM
Rash asks the powers through an augury and gets an answer: Weal
Peerimus calls on the spellcasters to prepare Endure Elements spells for thier travel in the morning.
Further bantering goes on between the dwarfs and gnome.
The ladies of the group also talk about communicating with loved ones far away.
....................
In the morning, Endure Elements spells are cast, Windwalks and two Greater Teleports, and the protected from heat COC heroes are soon flying over the southern edges of the Sargrass Plains. (ooc: check off appropriate spells on posts)
The next land rises from the scorching, grassy Plains into rolling hills of light forest and brush. It is a thin land in this location, as the COC heroes can see the end of the land while still passing over the border between the Sargrass and this new land. At that end, the land abruptly stops.
As the heroes Windwalk closer, they see the hilly terrain ending in a line of cliffs falling down from the hills in a east-west line as far as the heroes can see. Tremendous winds are beginning to buffet the Windwalking heroes, and the feeling is there that it would be DEFINITELY safer on the ground.
The heroes walk lower and lower until they touch land on a hillside near a copse of trees about a hundred feet from the edge of the cliffs that do not seem to have an end. They have made it! They are at THE EDGE!
Xenia (AC29/, HP99/99) Thursday March 25th, 2010 3:41:36 PM
Xenia stands at the edge of the Wold and looks out into the swirling winds. She squats on an outcropping of rock and pulls her cloak in close around her. In her mind, her thoughts are as tumultuous as the winds above. Who was that man they had seen in Momma Rash's scrying? The man sitting against a wall somewhere huddled in a dirty cloak? It could have been Wynn. It could have been him all disguised up. But it was so hard to tell with him sitting there all balled up with his arms holding his knees like that. She'd know for sure if she could've seen the gills along side his neck. But, all that tangled hair (streaked with white!!!) hid his neck from view.
What did that mean? She reaches out of the folds of her cloak and picks a stone up off the ground. Why would Momma Rash's magic show her this guy if he wasn't Wynn? And, if he was Wynn, why would he be looking like that, and where was he? Instead of answers, the scrying only lead to more questions. Wasn't that like life, though? Did the questions ever stop? Isn't that what they're here for? To ask question? So, where was this Flik Guy, to show them how to get the answers?
The slim girl stands and lets the wind catch her cloak, teasing it before billowing it out behind her. Cocking back her arm, she heaves the stone out over the edge of the cliff and into the empty space beyond.
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Durgan Stonewall (AC 34(temp33); HP 239/239) Thursday March 25th, 2010 7:04:56 PM
"So that's it eh? The Edge." Durgan looks up and down the cliffs, wondering how far they went. "That's a good name fer them anyway. So what do we do now?"
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Thursday March 25th, 2010 10:44:11 PM
Not minding the wind walk but Kazak fees better as his feet touch the ground .... " always feels betta when ya have solid ground unda ya boot s" growls the dwarf
walking closer to the edge ....the warrior watches as Xenia's rock sails over the edge ..... " dont' think dats gonna hit anything soon " ... laughs kazak
" So da wold is indeed flat ..... i always wondered bout dat .... i mean afta all how deep could we dwarves dig before we fell out da bottom ??" ......
" Wonder if der are any caves of secret doors down on da dides of dem cliffs ..... be real trciky to climb down der wit all dis wind "
"Gotta tell ya da name fits ..... da edge ...... i bet not many see dis ..... well at least most .... da area dont seem dat bad dat it couldnt support some folks ...... amybe yous magicmen could scry for what lives about here ..... before we get surprised ......or eaten ( as thoughts flash thru Kazak head of being eaten by Ozhone .)
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Thursday March 25th, 2010 10:56:15 PM
Peerimus resumes for with the rest of the group. The Edge of the Wold. What wonder, what unbridled wonder. For a moment the thought crosses his mind of stepping into the void, but it quickly passes before it truly even forms itself completely. Rash's querey snaps his head around, "I was actually hoping a Discern location would simply suffice in truth."
The druid thinks for a few moments, "I could commune and ask Mother if any are about? I saw no signs of anyone while we were coming down, so I do not think we could simply call out and expect an answer and unfortuantely I did not take any spells that would allow me to speak to the locals." Peerimus pauses again, "Well actually that is not entirely true. Barring any other ideas I will, but i would rather entertain others. Divinations, Augury? Rash Firngaer, your thoughts?"
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: ******(6) Endure Elements, *Long strider, *Pass Without a Trace, 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, *Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Rash Thursday March 25th, 2010 11:23:42 PM
Rash stares at Peerimus and then shouts as loud as she can, FLIK!!! . She stops and cocks her head listening and says, "Do you think it worked?"
She turns and looks at the others asking, "Any bright ideas?" She turns back to Peerimus and asks, "Why don't you want to commune with nature. I would think that would be the best thing right now. Summon a thousand birds, butterflies or bees and send them out in all directions and to see if they can find this Flik."
Stopover in the Sargrass (DMSteveK) d100=99 ; Friday March 26th, 2010 10:16:09 AM
The Children of Chaos take time to admire the amazing cliffs of the EDGE. Unlike any other cliff in the Wold, looking out from this view, the heroes can't see anything beyond the edge of the land. There is no bottom, there is no other side, there are no clouds floating in the sky on the other side of the cliffs!
Xenia tossing pebbles over the side has an interesting side effect: the pebbles don't fall. Sometimes the small stones are caught by winds and tossed high into the air to land on the hills behind the heroes. Sometimes the wind takes the pebble straight down and then back into the side of the cliff where it is buried into the cliffface. And one time, the pebble thrown hangs in mid air, buffeted by opposite winds until it pops out right back at Xenia!
Peerimus calls for some magic to call for Flik, and Rash teasingly uses a loud shout to see if it would work.
"No need to shout, good travellers, I'm right here." The voice comes out of nowhere, but spinning around, there is a wrinkled gnome with twinkling eyes laying on the ground and resting his head on a grassy hummock.
Popping up like a cork, the gnome appears to have the full troubadour's regalia about him, complete with lute, and he flourishes a bow. "Flik Tarnblaster Flugelfingers, at your service. You have come to the Edge to learn answers to your questions, eh? Of course you have. That's the only reason people come here!"
"Cliffs echo, right? Right. And the Edge is the biggest cliff in the Wold because it is the edge of the Wold. Yep yep, literally. So everything that has ever, EVER been said has its echo here at The Edge. You just get right to the Edge and belt out your question at the top of your lungs, OK? OK. And if you are lucky, the answer will come back in the wind. Course, if you're not lucky, you may get blown off the cliff and fall forever and ever."
"But you gotta think carefully, cause even if the Edge answers, a person can only get ONE questioned answered in thier lifetime. There's people who spend years living here at the Edge trying to think of the ONE question they can't learn some other way."
Rash Friday March 26th, 2010 11:49:34 AM
Rash literally jumps in fright as the gnome appears at there feet, arms pinwheeling at the edge. She catches her balance and gives a stern and then somewhat sheepish look at the gnome troubadour. "Well I guess I had that coming." She will bow deeply to the gnome and eyes sparkling ask, "Is that what you are doing here? Trying to come up with the perfect question?"
Xenia (AC29/, HP99/99) Friday March 26th, 2010 12:50:12 PM
The dark rogue looks first one way up the line of the Cliffs, then down the other way. "Where did you just come from?" she asks the Flik Guy, with the hint of suspicion in her voice. "You weren't here just a moment ago. I know you weren't."
"You live around here?" Again she scans the bleak and barren rocks at the Edge of the Wold. "You actually *live* around here?" Xenia steps up for a closer look at the gnome. "I mean ... do you mind?" As both prelude and explanation for her question, Xenia reaches forth a gloved hand. "I mean, do you mind if I just sorta touch you? It's, like, you know, kinda sorta hard to believe that you're, like, here, and you're, like, real. If you know what I mean."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Saturday March 27th, 2010 8:56:55 AM
Peerimus smiles as Rash gives out a shout. "It's not that I don't want to cast the commune, I have another spell I could use to speak to the plants, but Shapechange it a bit overkill..." Flik's voice causes Rash to jump and the causes Peerimus to start as well.
Peerimus nods and places his hand across his chest, "Well met Tarnblaster Flugelfingers, I am Peerimus, Druid of Hernamar and leader of The Champions of Chaos."
The druid listens and starts going through a list of questions to ask, each of them would need to follow upon the other and they needed to have the complete solution within 9 questions, possibly 7 so Xenia and one of the brothers would not have to use thier question. "We will need to go in succession and plan an appropriate set of questions that build off each other. Things like 'How can we stop the current turmoil of the lands moving on the Southern Continent, how can we use the cube, where is the location given in the first answer and so on."
While Xenia is quite interested in Flik, Peerimus is too distracted on the thought of putting the lands right. In the back of his mind a tiny voice starts singing lightly, 'Dog with a bone, dog with a bone, dog with a bone.'
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: ******(6) Endure Elements, *Long strider, *Pass Without a Trace, 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (3) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin 5-Level 5: Animal Growth, CCW, Stone skin, Commune with Nature, Deathward 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: Animal Shapes, *Wind Walk x3 1-Level 9: Heighten Greater Scrying, Shapechange
*Cast Spell Staff contains ShapeChange
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Saturday March 27th, 2010 12:42:44 PM
Firn'gaer stands in awe of the end of the Wold. He, too, is surprised at the sudden appearance of the gnome. After gathering himself, he gives Flik Tarnblaster Flugelfingers a nod in greetings.
"Possible questions would be who is the group that we should be wary of that fears change or where is the location we must go to stop the Migration."
"Time is not on our side in this, but haste should be tempered with the gravity of the situation. I will need to think of this." With that the gnome takes out his pipe and after packing the tobacco sits among the trees and looks out into the nothing beyond the cliffs (of insssthanity).
Rash Sunday March 28th, 2010 10:14:45 PM
Rash understands Xenia's reaction but fears that she might be playing with powers more powerful than she knows. "Xenia stop manhandling Mr. Flik. How would you like it if some stranger just started rubbing their hands all over you? Its rude!"
Rash sits down and fingers her chin also pondering questions.
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Sunday March 28th, 2010 10:46:33 PM
The dwarf peers out of the edge of the Wold .......he turns quickly at the gnome's appeareance ..... but the gnome has made no threatning moves towards any of them ...... so Kazak just sizes him up .....
"Easy Xenia ..... living out here ain't easy ..... he ain't no fresh faced wanderer ..."
" Good to meet ya sir ..... i'm Kazak Stonewall ..... "
Staring at Flik ....... " people live out here ?? ..... any villages ??? place of shelter ?? .... care to share dinner wit us ? .... gives us a chnace to chat some "
" Any questions we git should be talked about first since as da gnome says we only git once question each ..... and dats in our lifetime "
" we need a place to hash out dem questions "
Flik Tarnblaster Flugelfingers (DMSteveK) Monday March 29th, 2010 12:05:12 PM
Flik seems amused by the reactions of the COC, and lets Xenia poke at him. The rogue's finger passes right through Flik! Firn'gaer can see that Flik is not an illusion, he's here right enough, and looks solid enough. Skill DC 20 Religion Highlight to display spoiler: { subtle hints indicate Flik is a ghost }.
The gnome bard, though, doesn't seem to notice any consternation on the part of the heroes. Sense Motive DC 15 Highlight to display spoiler: { In fact, while Flik seems very sensitive to the motivations and body language of the COC, he doesn't seem to notice anything that is about him being incorporal.}. "See? See? I'm completely here, no problems, none." He gives a sly look to Kazak. Oh, you are a smart one. Yes, there is a major bard's college near the Edge, the only permenant settlement this close to the cliffs. Wrapped in lots of non-detection enchantments and abjurations, you know. For me, well, I'm still trying to decide what answer I want. After that, I'll have to think of the right question, and after that... well, there's still a lot to do, a lot to do."
"But in the meantime, I can help you out. I know the best place on the Cliffs to actually ask questions; where you can get the best answers and least likely to get blown over the Edge."
"Wah!" If the dark girl had not been unnerved by the sudden appearance of the Gnome Flik Guy, she most certainly is when her hand passes through him. "I knew it! Lookit this," she says as though it is not plain for all to see. "I knew it."
Then the rogue stills, going very quiet, eying the Gnome Flik Guy with a subtle wariness. "Um ... yeah. Well, I think it would be real nice of you to show us some of these spots. But ... it might be better for us to have Fernie or Momma Rash make us our own place to stay out here rather than bothering your bard college friends. My boyfriend, he's a bard, and he's not always up for guests when he's deep into writing stuff, if you know what I mean."
Not to mention the fact that your bard college friends might all be ghost too.
"As to the Migration-Anti-Migration thing problem we're trying to stop now, whyn't we start with that song poem thing that we saw in that dream?"
"Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For..."
Xenia recites it from memory to bring the ideas to the fore once again. "I mean, we were saying that we already knew most of this already. Right? The Tower. The Hammer and Bows. What we don't know about is the side that seeks not change. Maybe we don't know the gates thing either."
"So, why not start by asking how the Song Poemy ends. Then ask what the Song Poemy means by the Sid that Seeks not Change. We can move on from there, then to ask how we can stop all these Migration After Effecting things despite these Sides and their Seeking not Changes."
+++++++++++++++++++++++++++
Sense Motive 16
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Durgan Stonewall (AC 34(temp33); HP 239/239) Monday March 29th, 2010 9:40:02 PM
All this talk of questions and answers had Durgan's head spinning. "I think I need me an ale."
"Or two or three."
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Monday March 29th, 2010 9:54:50 PM
Firngear and Xenia are quite right a good line of thinking." Addressing Flik, "Your assistance in where to best ask would be greatly appreciated, though your state does raise some questions of thier own. Like how did you come to be precisely here and yet," the druid seems to pause for a the right words before settling on "but not exactly here."
"I agree with Xenia that learning the entire prophsey would be the best starting point. Asking what is the entire prophetic poem that begins "Children of Chaos, hear our plea, The signs are there for those who see."
"next I think we ask directly how to stop the current Migration of the land. From there, we see what our next questions may or should be. " Peerimus addresses the others directly, "What say you as our first two?"
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday March 29th, 2010 11:04:22 PM
As the debate kicks into gear ....of what and how to ask the questions ..... the dwarven warrior thinks on the gnomes phrasing of what he said
" I betcha dat da answers come back all vague and da all ...... da wise old bard over der ... " as Kazak gives him a grin " .....mentioned dat he he wanted a certain answer ... and wants ta phrase his question to git it ....... we should give dat some thought "
" I mean who knows how long he's been out here trying to come up with his question ?
"Afterall we don'y gotta belt out da quesntions just now ..... we could take some time to formulate what we hope for ...... mayb e visiting da bard college might helpful ......"
" Would ya invite us to da bards college ? " asks Kazak of the gnome
Flik Tarnblaster Flugelfingers (DMSteveK) Tuesday March 30th, 2010 8:05:52 AM "Oh, I'll show you the spot right enough, right enough. You look to be fine upstanding champions of the Wold, and I'm sure you'll use any information you get for the betterment of others."
Flik waits patiently for the group to get thier questions organized, eyeing them with insightful eyes. As before with Xenia's comment, the wily gnome seems to not even hear Peerimus' question about the bard's 'state' and being 'not exactly here'.
Peerimus' thoughts on the questions, however, garners a response. "Those two seem to be really good questions. I wish I thought of brining along friends so we could all ask questions together. Would have made my stay here on the Edge a little shorter, for sure, for sure."
Flik does immediately jump on Kazak's inquiries. After a considering look at the sky, the gnome bard answers. "Nah, I don't think they are up to entertaining people, what with the non-detection spells and all that. Why, I've even forgot how to get there myself! For me, I've been looking for the best place and the best question for 27 years, 3 months, and 2 days, give or take a week." He gives the dwarf brother a wink.
"But I'll take you to the place to ask your questions if you want." Flik leads the COC a little to the east and then right to the edge of the Edge. Here, they can see two massive rocks leaning against each other and a little ways out over the cliff. Flik crawls between the two rocks until you can just see his toes, and then comes out again. "Yep, still here. The other side of the rocks is concave, you understand? Wriggle through there, and it acts like a big megaphone, enhancing the force of your question, and augmenting the echoing answer. The rocks help you not getting tossed about by the wind, too!"
Xenia (AC29/, HP99/99) Tuesday March 30th, 2010 1:50:26 PM
Xenia stands back with her hands clasped behind her. She watches as the funny little ghost gnome demonstrates the special Question Asking Spot. Its really sort of sad. Him thinking all the long that he's real and alive, while all the time being a ghost. When they get back to Hook City, they'd have to tell Sieur Weaver that his mentor is now a ghost, and tied to the Edge of the Wold, ever trying to think of his question. Forever and forever.
"Um ... alright." The girl rogue takes a clear and distinct step backwards. "So ... who's gonna use their question first?" she asks.
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Rash d20+12=14 ; Tuesday March 30th, 2010 9:39:57 PM
Rash isn't so sure that Flik is a ghost (rolled a 2) but she will step up and say, 'Flik, I will ask the first question if you lead me to the proper spot." She will look at Xenia and say, "I think your right. Lets see if we can find out the rest of the poem.
Rash will carefully crawl out into the bowl area holding on tightly. Falling off the edge of the Wold could sting after all!
She shouts her question to the winds: "The poem starts "Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For..."
What is the end of the poem?!"
She then listens for the answer.
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Tuesday March 30th, 2010 9:41:01 PM
Following after the ghostly gnome ....Kazak takes Flik Tarnblaster Flugelfingers advice ..... and thinks what answer he wants ..... "strange way of doing it ..... but i might hafta try it " ..... ponders the dwarf
" well we don't hafta rush dem questions ..... but i think we should make dem work towards answer ....cuz like i said i think da answers will be on the vague side ... maybe even in form of questions dat we hafta figure out " ....
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 d20+11=27 ; d20+2=5 ; Tuesday March 30th, 2010 10:15:30 PM
"Flik, you never asked your question, did you?" He says to the ghost (KS Religion DC27). "That's why you're still here. You are still waiting for the perfect question."
Firn'gaer agrees with Kazak. We should wait for the answer to be heard before asking the next question.
Rash's Question (DMSteveK) Wednesday March 31st, 2010 10:30:05 AM
Rash dares the rocks first, and getting on hands and knees, the mature woman crawls in the space. Zephyrs of wind like the breath of a great beast go by her until her hands come to a natural holding spot and her head sticks out from behind the rocks.
Wind buffets her head, slapping it back and forth, her eyes and cheeks stinging with the wind and the slap, slap, slap of her hair flying wildly about. Through the tears, Rash can see that Flik's description was accurate. Above and below is a smooth, widening cone 20 feet long, emptying out over the Edge.
The wind slams into her again, in fits and starts, and with each supercharged zephyr, Rash can hear whispers... "Jala eloped with a half-orc and ...", "...sneak in to kill...", "... love you...", "Parnoth, let the earth swallow you, but by Domi, may it keep you!" ...
Concentrating, the cleric shouts out her question, and immediately the winds die down. A zephyr of a breeze arrives, and the voice of an elderly centaur says... ".... stasis in neutral Law would arrange."
And the winds return.
Xenia (AC29/, HP99/99) Wednesday March 31st, 2010 3:15:39 PM
Ummmm ...
"Yet beware the side that seeks not change For stasis in neutral Law would arrange,"
Xenia recites the couplet in its complete form. "Law? Whazzat mean, Law?" A puzzled expression troubles the rogue's dark face. "Like, the guard in Hook City, you mean? That little halfling guy? I don't get it."
And then a flash of epiphany creeps upon the rogue, an expanding sense of realization that draws her mouth into an 'oh' of surpise. "You ... you mean, like Law, right? I mean, like, Law law. Like you're the Chaos Guys, right? And so there's Law Guys out there somewhere too. Like you got Chaos Powers and Chaos Tattoos, and they got Law Powers and Law Tattoos."
"AND THE CUBE! Oh my stars! I get it now! The Cube Thingie. It's a Law Thingie, right? That's why it don't like us. Stars in the Sky! That's it!"
"You got the ideas of Chaos and Law running around like they're guys fighting each other. I mean, like they're gods or sump'in. No wonder you got whack stuff like mountains flying around and such. That is so messed. Who's stupid idea was that?"
"Wait! ... For stasis in neutral Law would arrange ... Stasis. Balance. Doesn't that mean the Law Guys want to put things back into balance? Isn't that what we want to do too? Bring things back to, like, neutral? So, doesn't that mean we should try and figure a way to try and work with these Law Guys?"
"Hmmm. But first we gotta find 'em, huh?"
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Rash Wednesday March 31st, 2010 5:51:48 PM
Rash crawls back and tells the others the answer not realizing that they must have heard it too. After she listens to Xenia she suggests, "Maybe someone should ask if we have lawful counterparts whom we need to find?"
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Wednesday March 31st, 2010 6:30:26 PM
Peerimus listens a sXenia works through the thought, "I agree in a way, but would like to put a different take on it. Stasis to me is a suspension. Describing a condition that will not change. Nuetral to also describes a current condition not to change of its own accord. The Law or Order may be trying to keep things as they are. We think the land is in Chaos, out of balance and wild. However one's who wish for no change would still fight to keep everything as it is now."
Peerimus continues, "I know that knowing what forces may oppose us and the signifgance of the Cube, Bell adn wheel we we seen as weel, but I firmly believe one of the questions we must ask is How to put a stop to the current migration and place the lands at rest."
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Wednesday March 31st, 2010 11:03:51 PM
" Ok i'll da question Peerimus " .....
The dwarf makes his way to the stones and wiggles thru ...... standing up he shouts his question
"How to put a stop to the current migration and place the lands at rest"
Kazak's Question (DMSteveK) Thursday April 1st, 2010 8:14:59 AM
As with Rash, Kazak crawls into place, and the winds surround him in the bowl of stone. A old woman faintly says "Congratulations, its a ...", a hissing voice proclaims "Ga'al is now the Master of Life and Death!", a whiny boy screams "...want a LOLLIPOP!" that echoes in the stone cone.
Kazak shouts his question, and the winds still, followed by an emotionless yet powerful voice. "...we stop the Great Migration?" and a second equal voice replies "Now that Chaos reigns, the only way to stop the effects is to bring them both to the Valley of Ahl."
And the Winds return, Kazak withdraws and tells the others of what he has learned.
(ooc: The others can't hear the echoes, only the hero asking the question. To make posting easier, I'm assuming that the hero tells the other COC when they hear the echo.)
Xenia (AC29/, HP99/99) Thursday April 1st, 2010 11:37:25 AM
"Valley of Ahl?"
What a dumb name.
"I guess the next question would probs be best to find out how we can get to this Valley of Ahl, huh? I don't think that's going to be as easy as it sounds. I mean, think of the questions. We could ask where the Valley of Ahl is, and the answer could be sump'in like, 'In the Wold'. How useless would that be? Or, we could ask how we get to the Valley of Ahl, and one answer could be, 'You walk."
Xenia frowns.
"Wonder what that answer means by 'bring them both', huh Kaz?" she asks the dwarf who's question it had been. "They talking about the Silvery Cube and your ... whazit ... your Bell Thing?"
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Thursday April 1st, 2010 8:08:22 PM
"This will be my question unless someone objects or knows how it may be worded more clearly." He says.
"Describe a location within the Valley of Ahl, which was named in the answer to Kazak Stonewall's question, so that i may use magic to travel to the described location in the Valley of Ahl."
If no one objects to the question, Firn'gaer speaks his question next.
Durgan Stonewall (AC 34(temp33); HP 239/239) Thursday April 1st, 2010 8:18:38 PM
The questions are coming now, slowly. As Durgan listens to the answers from the Edge, he thinks about all the possible questions he would want answered. But finishing the Migration was too important for him to be greedy and save a question for himself. "I'm gonna ask how ta finish the Migration. Just let me know when yer ready fer me to drop that one." Durgan waits patiently for the others to determine the best time to ask his question.
Rash Thursday April 1st, 2010 11:17:11 PM
Rash nods at Firn'gaer and says, "Good question but we need to also make sure that we are supposed to bring the Chaos Bell as well. Hate to get there and discover we missed something!"
Rash moves over to the ghost Flik's side and settles down next to him. "I want to thank you for you advise my friend. Maybe I can give you some. What are some of the questions you have been pondering asking?
Firn'gaer's Question (DMSteveK) Friday April 2nd, 2010 8:47:53 AM
The gnome wizard is the next to brave the winds. Whispers also move around him, then cease as he shouts his question. An echo from the same powerful and emotionless voices come back, augmented by the cone shape of the stone. "But how do we get them to the center of the Valley? The land within is always changing, and even portals that once were used no longer connect!" To which, the second voice replys, "There is an immutable portal within the Court of Law, but it is useless until we have both artifacts together."
Xenia (AC29/, HP99/99) Friday April 2nd, 2010 10:48:30 AM
More thinking. More wheels continue to turn within the head of the girl rogue as Fernie comes back with the answer to his question.
"Um, so, you think you can get to this Court of Law place just from the name, huh?" she asks. "So, what we need is both Artifacts. Right? That means the Silvery Cube and the Chaos Bell. Silvery Cube we got. Where did we put the Chaos Bell?"
"You know, it just kinda occurred to me. If we're the Children of Chaos, the champions, I mean, of the Chaos Thing. And we are kinda sorta tied into that Chaos Bell. Then you think them Ooglies were the champions of the Law Thing?"
"And, if not ... If there are some other guys out there ... Lords of Law or sump'in ... Well, imagine if you heard the Chaos Bell had been captured by some guys representing the other side," Xenia poses the hypothetical question. "What would be your first reaction be to go and do?"
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Friday April 2nd, 2010 4:03:14 PM
" Yeah i think they are ..... it seems dat dey are connected ....and it certainly fits dat den Ooglies ... are an opposing force ..... of law ? well i chance to guess yup ..... dey were an orderly bunch ...."
" Dats some good guess work .... dem looking for da chaos bell ....i believe Peerimus has it "
"Another question might be .... how do we git to da valley of ahl ?? or where it is ?"
Rash Saturday April 3rd, 2010 9:47:58 AM
Rash is saddened by the lack of response from the gnome but she figures that he is stuck in his own reality and wants to stay there.
Rash stands up, brushes herself off and suggests, "Couple of ideas for questions. Will the 'Children of Law' oppose us stopping the migration? What exactly do we have to do to stop the migration? Do we have a timetable to meet before the Wold pulls itself apart?"
Rash suddenly is worried for her family and falls quiet. She should be home hugging her son instead of perched at the literal edge of the Wold shouting questions into the wind.
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 d20+28=35 ; d20+10=14 ; d20+11=24 ; d20+11=12 ; d20+13=15 ; Saturday April 3rd, 2010 12:12:50 PM
Firn'gaer thinks over the response and tries to think if he has ever come across any reference to the Court of Law. Knowledge: Arcane DC35, History DC14, Nature DC24, Religion DC12, Planes DC15.
"We need to find this Court of Law." He says. "Yes, Rash we will need both the Chaos Bell and the Silver Cube. I think the next questions should be who resides over this Court of Law or where is it at. It is possible that the Oligans were part of the Court of Law. If that is true, then it may be safe to assume that the Court of Law is within the Sawgrass Plains. Didn't we hear tales of the Olgians bending the region to their will a long time ago? Maybe we should look in on the Bloodpack and find out if they ever came across the Court of Law."
Pondering Questions (DMSteveK) Saturday April 3rd, 2010 2:42:08 PM
Thinking about the answers (the only COC hero to have done so) and different Planes, Firn'gaer knows that there are Planes that are thematically aligned. Just as there are elemental planes, there is almost certainly a plane that is strongly Lawful. If the Court is anywhere outside the Wold, it is probably on one of those planes.
Flik seems to take a while before being animated again while looking at Rash. "Sorry there, I was thinking about what you were doing and how your phrasing of the questions could make my question better. It's been several years since I've been able to change my question from the conundrum that I'm in. No, don't want to talk about it, it's a secret secret you see."
Three heroes have asked a question, and the answers, while answering some things, have only opened other questions. Perhaps that is why Flik has waited so long to ask his question? As it stands now, it really looks like all the heroes are going to have to ask in a series to get enough information for what the COC has to do next.
Putting it all together, what the COC know right now is.. 1) The entire prophesy is... The poem starts "Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For stasis in neutral Law would arrange."
2) That Chaos is riegning the Great Migration, and "the only way to stop the effects is to bring them both to the Valley of Ahl." (The COC are pretty sure 'both' refers to the Chaos Bell and the Cube of Law.)
3) That the only way to get to the Valley of Ahl is through a portal controlled by the Court of Law, and that someones that know about the Court of Law also seek to get both artifacts together.
(ooc: I'll check the board more than once per day in case more questions are asked in response to other questions. We've got 4 COC heroes who haven't posted in 2 weeks; I'll be sending emails for Walkabouts next week.)
Torgon AC: 30 HP : 169/169 Saturday April 3rd, 2010 4:54:42 PM
OOC: (back from vacation, and trying to catch up with what has occurred.)
"Since i haven't been traveling with you all too long, are you knowing where this Chaos Bell is? Obviously we know of the cube of law."
"It seems best to start with the basics, and heed the advice of the Gnome. Not asking questions you can find the answer to elsewhere. Can any divinations tell us anything more about the valley or court without having to use once in a lifetime questions?"
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Sunday April 4th, 2010 8:08:30 AM
Happy Easter to the CoC.
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Monday April 5th, 2010 9:58:13 PM
"All good questions Firngaer and Rash. "Torgon is correct. While time is not on our side we cannot afford to waste this opportunity. Can our own resources of divinational magic answer or shead light on any of those? I would think a Divination would to such things as Will the 'Children of Law' oppose us stopping the migration? What exactly do we have to do to stop the migration? Do we have a timetable to meet before the Wold pulls itself apart." Peerimus looks to Rash Torgon and Firngaer, "My magic will not help us in these matters, nor my knolwedge of the natural wold. These things are in your realms of expertise."
"We know that we must take the Bell and Cube to the center of the Valley of Ahl and that the portal to this place is kept by the Court of Law who is also seeking to take possession of the Bell and Cube." Peerimus has a seat on the grass. "It seems to me the Court of Law is a group, possibly a full guild like organization. Do we think we have the magical ability to find this portal and travel to it, or must we use a question to discover precisely where this Portal is? Another possibility we should consider is that the portal is portable and is being carried by this Court of Law. Personally I do not think so and I think it very likely the Court of Law is very much a group like ourselves."
"The answers seem terribly vague and of course that is why one might spend a lifetime trying to think of the right answer before asking the question. What if we asked what it is we should ask? What is the question we should ask that will give us the answer to stop the migration?" The druid's brow raisies slightly as he ponders the possibility.
"We have some information, but are missing the lines to connect the dots."
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday April 5th, 2010 11:54:09 PM
the dwarven warrior .... wanders about the immediate area ... awaiting further questions and their reply's ..... listening to the discussion
Pondering Questions Some More (DMSteveK) Tuesday April 6th, 2010 8:18:09 AM
"Ah, that is a very good question, yes very good", replies little Flik the ghost gnome bard (though he doesn't seem to know he is a ghost). "And if I brought friends along, that is very close to the type of question I would think to ask. But", and here Flik makes a dramatic, bardic pause, "don't you already know how to stop the Great Migration? You said it yourself. I don't understand what these things are with all my knowledge, but it appears you do."
Flik lays back down in the grasses and closes his eyes. "It seems to me like the next question you should ask is: 'What is the next question we should ask that will give us the next question we should ask' ".
The gnome bard pretends to fall into a light sleep.
Torgon AC: 30 HP : 169/169 Tuesday April 6th, 2010 8:35:08 AM
"I have no divinations prepared at present, perhaps Rash can help there. But it would be good to verify the nature of The Court of Law, Person, place or thing. Since they are yes and no responses generally, it might work as well to also ask if those that also seek to bring both artifacts together would aid or oppose us. Another question for a divination could be to simply determine if the court of law is on this plane."
"I have two divination spells on scroll if Rash has none memorized. A commune would probably be best because of the number of questions that can be asked."
"I think that we are going to end up having to use one of our questions to the edge of the Wold to learn how to get to the court, but we should exhaust our other avenues first."
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Tuesday April 6th, 2010 11:00:21 AM
"Perhaps we may find some of the answers at home. The inevitable that has been standing in Heranmar for some time is a construct of law. It may have been sent by the Court of Law. It may have been waiting for this moment and us. A Divination or Commune may give us some answers about its part in this."
"I already know the answer to that one." The girl rogue seats herself on the grass next to the Ghost Gnome. "The answer to the question 'What is the next question we should ask that will give us the next question we should ask?' is 'What is the next question we should ask that will give us the next question we should ask?'," she says.
The dark girl frowns, and rolls to her hands and knees. Crawling into the stone gap she shouts out into the wind. "We're the Children of Chaos, and we want to save the lives of lots of folks that are getting stomped and over-migrated. We want to teleport to the Court of Law and fix this Great Migration. So here's my question: What's the best description of the Court of Law that will get us to the Court of Law using the Greater Teleportation spell?"
She'd find Wynn on her own. She'd find her own way home to Floating City. Right now, they'd have to end this thing if they were ever going to get anywhere - if they weren't going to end up like Flik the Ghost Gnome, stuck on the Edge forever.
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Xenia's Question (DMSteveK) Tuesday April 6th, 2010 6:08:31 PM
As with the others, Xenia crawls in, feeling wind and hearing echoes of conversations that make no sense until she asks her question.
A benevolent voice speaks, "So as you can see, Xenia, there is no way to get you to the Court of Law using the Greater Teleportation spell, for the Court of Law is on another Plane. When you first saw me at Heranmar, I helped you get to the Court of Law. And since I'm telling you now, you were able to hear me at the Edge then."
Xenia (AC29/, HP99/99) Tuesday April 6th, 2010 6:51:36 PM
"Wah!" The dark rogue rears up in surprise as the voice speaks directly to her, using her name. Only her hyper-acute reflexes save her from knocking the back of her head on the rocks above. She backs out of the hole and relates both her question and the answer to the other Chaos Guys.
"I gotta remember to have that conversation with whoever it is gonna help us in the future ... " A puzzled look comes over her face. " ... so that I can hear it here today."
"So, I guess were going back to Heranmar to find whoever's gonna help us, huh? Or, do you wanna ask more about these Law Guys who may or may not try to stop us?"
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Tuesday April 6th, 2010 10:39:40 PM
Peerimus wrinkles his nose at the answer Xenia recieves and that she asked a question in the first place. He had hoped to keep her out of it, of course he had not told her that and she jumped in and asked. "Xenia I'm afraid I do not follow how the answer to that question can be the exact question itself. I am still of the mind that asking what it is we should ask is the correct course."
A few different thoughts and scenes play through his mind as he reworks the information of what they know, what they should know, what they could already find out and thus what they needed know. Flik was essentially correct and his earlier line of thought was along the same lines and so with those two converging thoughts, Peerimus moves to ask his question.
"What question should we ask?" Peerimus lies still, for there was far more than the answer that he was interested in hearing. Thus far all had reported other echoes and the wonder that played about his mind on the fantastic nature of the Wold itself was inspiring. He tries to will time to slow, so that he could linger in these moments for as long as he is able.
Rash Tuesday April 6th, 2010 11:27:58 PM
Rash says, "I don't have a commune either. I always have a miracle but would prefer to not waste it yet. If you want to use a scroll, I think that would be best Torgon."
(ooc sorry for being spotty but work has me working 15 hour days right now)
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Tuesday April 6th, 2010 11:46:57 PM
Kazak ponders the new infomation .....
" we've met this person that will lead us to the court of law before ??? ..... who ?? ..... do ya think its dat big metal guy ??"
Torgon AC: 30 HP : 169/169 Wednesday April 7th, 2010 9:31:01 AM
Torgon will wait to hear the answer to Peerimus's question before he starts to use his scrolls.
Peerimus' Question (DMSteveK) Wednesday April 7th, 2010 9:39:42 AM
The druid crawls in and the scene is repeated. Whispers of conversation echo in the stone bowl where the druid has stuck his head: "Your dog is quite magnificent Sly and I would greatly like to break bread with you and your other friends" Peerimus hears in a younger voice of himself... "...that's 3 copper...", "now I lay me down to..."
The winds die as soon as the druid asks his Question, and then Torgon's voice speaks to Peerimus... It echoes from the cliffs, and Peerimus can hear... "What is the next thing the COC need to do to eventually stop the Great Migration?"
Xenia (AC29/, HP99/99) Wednesday April 7th, 2010 12:03:16 PM
"Hmmm. Dunno, Kaz," Xenia ponders the voice. The Mecha Guy had spoken while they were in Heranmar, always saying the same thing. 'To attack me is not allowed.' 'To interfere with my mission is not allowed.' "No, Kaz, I don't think the voice was from Mecha-man. This one ... the voice was warmer. Can't quite place the voice for now. But I'll keep trying." (See roll below.)
"Ahhh. The next move. That's a good question," the rogue says after Peerimus returns with his answer, in general agreement with the inexplicable wisdom of the Edge. "This is one answer I wanna hear."
+++++++++++++++++++++++++++
Listen check to identify the voice 35
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Torgon AC: 30 HP : 169/169 Wednesday April 7th, 2010 2:11:20 PM
"Alright, I guess I'm up."
Torgon works his way in, and calls out to the void "What is the next thing the COC need to do to eventually stop the Great Migration?"
He then listens carefully for the answer.
Torgon's Question (DMSteveK) Wednesday April 7th, 2010 5:27:41 PM
Xenia has no clue who the voice was.
Peerimus realizes the voice he heard was Torgon's!
The minotaur has a hard time squeezing into the bowl, but with much effort (and perhaps a little cursing) Torgon is able to ask and hear his question. The answer comes back on an echoing wind...
"Get to Heranmar; as fast as you can!"
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Wednesday April 7th, 2010 10:00:41 PM
On learning the response to Torgon's question, Firn'gaer says "If we are ready to go, we should leave now." He casts his 3 endure elements on 2 people/animals and 1 on himself. "I have 3 teleports spells ready."
He looks over to Flik "Good luck with your question."
Durgan Stonewall (AC 34(temp33); HP 239/239) Wednesday April 7th, 2010 10:08:35 PM
Durgan is ready to go also. The place was starting to unnerve him a little bit. "I guess the rest of us will save our questions fer now. But if we don't need em ta finish this, then I'll ask yer question for ya later on Xenia."
"Heya Flik ...been intresting meeting ya ..... hope ya find da right answer for ya question ... "
Rash Wednesday April 7th, 2010 10:52:00 PM
Rash when she hears the answer sees the group starting to gear up, but she steps up holding both hands up saying, "OK we need to go but do we want to ask any other questions before we go? I doubt we are coming back here again. Can anyone think of anything? Something about the group we are going to face? Maybe what we can expect back in Hernamar? Are we going into battle?
Torgan, maybe you should cast the commune.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Sixth:Blade Barrier* Wind Walk x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Xenia (AC29/, HP99/99) Wednesday April 7th, 2010 10:59:39 PM
"You ... you'd give me your one and only life long question?" Xenia turns to Durgan Dwarf Guy. "I ... I dunno what ... what to say ... " The rogue fidgets, for once left with little to nothing to say. "Thanks."
"Um ... whyn't we go. Huh? You ... you take care, Flik Ghost Gnome Guy. I mean, wear a sweater, huh? It's drafty out here."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Torgon's Question (DMSteveK) Thursday April 8th, 2010 8:32:31 AM ooc: won't post Thur - Sun; going to be at a training exercise.
Torgon AC: 30 HP : 169/169 Thursday April 8th, 2010 12:27:58 PM
Torgon curses a few more times trying to back his way out of the tight quarters.
"Guess I'm ready to go as well" he says, once he extricates himself.
Go, or Wait... (DMSteveK) Sunday April 11th, 2010 6:35:03 PM
Firn'gaer, Torgon, Kazak, Durgan, and Xenia are all ready to start teleporting back to Gateway Downs and Heranmar.
Only Rash stops to question the need for immediate travel; what is the harm in just a few more minutes to ask the rest of thier alloted questons. After all, it may not be possible to find this place again.
Flik waits and doesn't say much. He is obviously waiting for the group to make up thier collective mind.
Torgon AC: 30 HP : 169/169 Monday April 12th, 2010 7:54:00 AM
"The voice said get to Heranmar as fast as you can. If we are gonna ask anymore questions, we should do it very quickly."
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Monday April 12th, 2010 10:49:31 AM
Firn'gaer agrees with Rash. "It would be wise to finish asking our questions, but we should make haste. Perhaps the next question should be whether or not we will find hostility at the Court of Law."
Xenia (AC29/, HP99/99) Monday April 12th, 2010 1:06:35 PM
The girl rogue pulls her dark cloak about her slim shoulders and turns for the short walk away from the Edge of the Wold. Her progress, though, is halted by the common sense call for advantage put forth by Momma Rash and then Gnome Wizard Firn'gaer.
"I really 'preciate that you're keeping your question for me, Durgan," she says stopping next to the dwarf. The vast emptiness swirls out beyond the Edge. Rocks and ... stuff, just flying around without rhyme or reason or sense. It speaks to the rogue. It says to her, 'This is what things could be like. This is a Wold without boundaries or controls.'
"But, you know, I'm thinking that it's probs best if you use the question to get us sump'in we can use to stop everything from being Over-migratory and all, if you know what I mean. I ... I can find Wynn on my own. Someday. And maybe ... you know, maybe, there's some stuff best not to be known."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Monday April 12th, 2010 8:41:29 PM
"We do need to make haste but there is no reason to not ask our remaining questions. If you have not asked your question though, do not feel you must. Perhaps one day you will be able to come back. My next question is to the group. Do we have the ability to travers the lands back to Heranmar without preparing our spells again? We may be her essentially until morning anyway."
If the group can teleport and wind walk back across the Sagrass and the great ocean with the spells they possess, Peerimus suggests that they do so in the next 10 minutes.
The Endure Elements spells are still up. I believe Peerimus has a single Windwalk. I do not know if we have any Teleports
Durgan Stonewall (AC 34(temp33); HP 239/239) Monday April 12th, 2010 8:58:00 PM
"Eh, allright girl. Ok, I'll ask a question if any of ye have a favorite. But I don't think it's too far a stretch ta think we'll have some fightin ta do before this is all done. So how about sumthin else? What should I ask then, eh?"
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday April 12th, 2010 10:24:52 PM
" I'm wit ya on taking a few more moments to ask any question ya need ..... we might never make it back here ... ond its a once in a lifetime oppurtunity " .... growls Kazak
" well hopefully ya won't take as long as our good friend Flik " ... adds the dwarf with a chuckle
Xenia (AC29/, HP99/99) Monday April 12th, 2010 10:54:23 PM
"Find out if it's possible to fix the Migranation without fighting, Durgan," the rogue suggests. "Find out if there's any of them Forces that are Seeking not to Change that will work with us instead of against us, huh?"
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Monday April 12th, 2010 11:32:25 PM
"A good question might be who or what will be face once we arrive in the Valley of Ahl."
Go, or Wait... (DMSteveK) Tuesday April 13th, 2010 7:22:50 AM
There are only a couple of heroes who haven't asked a Question to the Edge; Durgan and the so far silent Trace and Jurgen.
Flik stands up, and moves over to the boulders that set together making the giant megaphone. "I'll give you heroes a chance for any final questions", he says in a controlled voice much different than the exuberant self before, "but then I've got to ask my own."
Torgon AC: 30 HP : 169/169 Tuesday April 13th, 2010 8:26:58 AM
Torgon is obviously eager to get going, not knowing if another mountain is on it's way to crush his village, but these questions could be crucial, so he does his best to quickly ponder a good question...
"We could also ask what the court of law is, since we don't really know, and will theoretically be looking for it in Heranmar."
"We could also ask about the dangers of having the bell and cube together. Is it possible that it would be bad to get them near each other while not in this valley? Things of extreme opposites tend to not do well when brought together unless they simply negate each other...Just a thought."
Xenia (AC29/, HP99/99) Tuesday April 13th, 2010 10:35:01 AM
"Those are good questions, Torgie. You can also ask about them Mecha guys. That might be helpful. I 'member the one by the gate in Heranmar saying that his mission was to watch and report. Might be useful to find out who Mecha Guy is supposed to report to."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Durgan Stonewall (AC 34(temp33); HP 239/239) Tuesday April 13th, 2010 9:44:47 PM
"Bah! There's so many possibilities! But I have me an idea." Durgan crawls over to the good question spot. He works his way in, and then let's fly with a question for the Wold to answer. "Ok, here goes."
"What's the most important information we need ta know, that we don't know yet, ta stop the Migration, and set everything right again?"
Durgan strains forward a bit, curious and expectant while waiting for the answer.
When he comes out, he turns it over to Flik with a wave of his hand. "Allright then lad, it is yer own turn." Durgan signals to the others that he wants to wait and hear the gnome's question.
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Tuesday April 13th, 2010 11:35:13 PM
"Hehe .... well i'm wit on dat bro ..... after all Flik has waited 27 years for this moment ..... it desrves an audience ".... laughs Kazak
ooc" lets get this moving forward please :-)
Durgan and Flik's Questions (DMSteveK) Wednesday April 14th, 2010 12:51:10 PM
Durgan wriggles into the stone megaphone and hears the whispers of speach from all over the Wold. When he asks his question, the barest whisper arrives, and the grizzled warrior is struck with the certainty that this is a whisper of future; something that may happen, but may not...
"...the Bell and Cube must be touched at the same time by two opposing aligned heroes."
After wiggling out, it is Flik's turn. Amazingly, he shouts out and asks the same question that Durgan did! Whispering all around in the air, the winds return to the COC, and each of the heroes can hear Flik's Answer. It is the same future whisper...
"...the Valley of Ahl and the Center of the Southern Continent is the same."
And then the rock cracks and falls into shadow, disappearing like it has never been! Flik is nowhere to be seen, and the COC are left alone on a nondescript part of the EDGE of the Wold.
Durgan Stonewall (AC 34(temp33); HP 239/239) Wednesday April 14th, 2010 5:20:28 PM
"Well aint that sumthin! The gnome used his question to help us. I guess he figgered stopping the Migration was the most important question he could ask."
"Allright. let's get goin then eh?"
Xenia (AC29/, HP99/99) Wednesday April 14th, 2010 6:33:28 PM
"Yeah ... " The girl rogue stands staring at the place where the Question Cone was just moments before. "Yeah. I guess that makes the funny little ghost gnome a hero right to the end, don't it."
She sighs. Why is it that being a hero always seems to mean giving some sort of great sacrifice?
"Lets go. This place is too bleak and way depressing. No wonder no one sets up an inn here."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 52*30 = 1560 Total Progress 5430/22500
Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 Wednesday April 14th, 2010 9:36:29 PM
Peermius addresses The Group, "Then lets be gone." Peerimus can cast Wind walk twice and cover the group. "We move to the edge of here and the Sawgrass. If Rash and Firngaer, cannot Teleport us all across then we stay there for the bight before moving on."
The Valley of Ahl is the Center, where they first rung the Bell and defeated the northern god. That so muc hdid not bother him, but the opposing alignment did. Just how opposing did it have to be? As this was all about Order and Chaos, Peerimus hoped it would not spill over into a conflict of good and evil
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Wednesday April 14th, 2010 10:49:40 PM
" sounds good .... lets git a marching "
"Flik also was answered ......the Bell and Cube must be touched at the same time by two opposing aligned heroes....... guess dat means we hafta figure out who da opposing side is and work dis out wit dem ..... hopefully dey don't have their minds set on doing dis without us ...."
Rash Wednesday April 14th, 2010 11:31:10 PM
Rash sidles up next to Peerimus and says, "We are going to Heranmar correct? Wasn't sure if you were planning to go to this Valley of Ahl first." Rash snickers and says, "What a weird name for a valley. I wonder if you yell AHL at one end, it echos back?"
Rash feels the windwalk wash over her and starts putting one foot in front of the other. "I really need to start getting more sleep. Can't believe I asked that question.
Torgon AC: 30 HP : 169/169 Thursday April 15th, 2010 7:41:37 AM
"I do think we should go Heranmar first, as that is what we were told we should do. Why does it seem that no matter what we do, they are almost always more questions than answers."
Torgon rubs the spot where his tattoo used to be, and thinks of all the questions he yet had for that. "Guess I won't be needing to ask those" he thinks to himself
Children on the Move (DMSteveK) Thursday April 15th, 2010 8:58:20 AM
Firn'gaer states he still has three Teleportation spells, and of course, the Wilndwalk is still in effect. So a plan for the Children to immediately move out is instituted.
Windwalking from the Edge of the Edge over to the beginnings of the Sargrass, Firn'gaer then teleports half the group to the other side of the Sargrass, teleports back, and teleports a third time with the remainder of the group. Finally, the entire group Windwalks until they are at the border between the Sargrass and the watery unknown Land.
The border between the lands flare with multi-colored light and move unexpectedly, shifting and heaving in no order whatsoever.
The COC pick a place on the land far enough from the instability to not be affected, but close enough to not get the full effect of the Sargrass heat, and prepare to stop for the night. Perhaps in the morning, there will be enough multiple teleportations or other magic to get the COC all the way back to Heranmar.
It's quite a view in a way. Flying up to a high place, the rogue makes herself a little nest in which to sit and work on her new bow. On one side lies the endless plain of grass. (Really tall tall grass!) On the other side is the stark black rock and water of the place no one seems to ever have seen before. The contrast is severe. The plains, warm and almost soft from the perspective of distance, as compared to the hard cold colors of the watery land.
A pile of wood shavings grows as the rogue works. Xenia wonders whether this small white pile of chips and slivers will still be here years from now, to be found by some curious climber or flying creature. Would the detrius of her work be blown away on a stray wind? Or, would the whole of everything be destroyed, this small pile of white and brown, swallowed in the destruction of all?
+++++++++++++++++++++++++++ Craft Boyer 45
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Durgan Stonewall (AC 34(temp33); HP 239/239) Thursday April 15th, 2010 2:55:36 PM
"I hope yer right brother. Would be nice if we could find someone ta help us out fer once. Mebbe some of the Law groups want ta stop the Migration too."
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Thursday April 15th, 2010 11:06:27 PM
While everyone is waiting to be teleported .... the dwarven warrior looks for a suitable rock near the EDGE .... finding one he unsheaths the stone sword of Turak Nor ....and uses its magical properties ..(stone shape ) ..... shaping the stone into a 3 'ft tall block of stone ... with a step .....also carving in several inscriptions .....on the front side (away from the edge) "Stone of Inspiration" ..... and on the back side ... " Flik Tarnblaster Flugelfingers ....Bard of Heroes "
Once down Kazak picks up a fist sized stone and pockets it into his haversack .......
" He should be remembered for helping us .....dat stone should be something dat lasts a long time " .... growls Kazak.....
" anytime ya ready folks ...'
with a look back at the EDGE to remember it ..... " take care of ya self Flik .....i'll tell a tale or two bout ya "
Rash Thursday April 15th, 2010 11:22:32 PM
Rash prepares to bed down for the night but then snaps her fingers and goes hunting for a piece of wood that can be turned into a suitable staff. She will carve off the bark and any other limbs and then use her miracle spell to replicate the druid spell spell staff. She will then cast her dispel magic greater into the staff for now. She will then put the whole staff into her haversack for safe keeping. She then does her ritual spell casting before bed.
She smiles up at the others as she settles into her bedroll. "I think tomorrow is going to be an interesting day and a pivotal one as well. I hope Heranmar is still there."
She will go to sleep with a satisfied look on her face and wake the next morning and prayer for her new spells.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Torgon AC: 30 HP : 169/169 Friday April 16th, 2010 7:27:04 AM
Torgon prepares to get some sleep, and wonders what awaits the CoC.
"If mountains and the lands themselves are in such chaos, imagine what could be taking place in the cities. I wonder if the chaos affects the minds of creatures, as well as the lands. Not to always be Mr. glass half full Minotaur, but we could have crowds of crazed people running about, and buildings flying through the air. Hopefully the people in general will be as unaffected as we seem to be. Either way, we could be in for a full day."
Lands on the Move (DMSteveK) Friday April 16th, 2010 10:20:27 AM
Xenia works some more on her bow, Kazak prepares a fitting memorial for Flik, Rash is inspired to create her own Spell Staff, and Torgon worries about the effects of the continued Migration in areas with lots of people.
The COC go to be and in the morning they wake up, but the scenery has changed!
They are still on the Sargrass, but across from them is no longer the water of the unknown land. Mountains loom up, and there is a pass through the mountains several miles to the east that can easily be seen. What is even more wierd, the mountains are fading in and out like the land isn't sure it should be there or not.
Durgan and Kazak can easily recognize the mountains: they are the Gray Divide of Gateway Downs!
Verdict
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Friday April 16th, 2010 10:22:30 AM
"Flik, find peace within the Eternal Land of Rest." He says.
Firn'gaer casts his Secure Shelter for the group to rest in. He thinks about the Migration and the implications, should they fail. Would the lands spiral out of control and break apart? Does the Migration pose a risk to the Northern Continent as well? Will those in the Court of Law be willing to help them? What resides at the center of the Southern Continent? So many unanswered question.
Firn'gaer doesn't want to think about the scenario Torgon puts forth.
The following day, Firn'gaer will prepare the spells he's used. He again casts Overland Flight and Endure Elements on himself and his remaining Endure spells 2 others.
Xenia (AC29/, HP99/99) Friday April 16th, 2010 3:56:42 PM
"You sure that's where this is?" The half-drow girl reserves her look of incredulity not for the dwarven brothers, but for the mountain pass itself, as though the feature of landscape were somehow, with full intent and deliberation, responsible for some from of trickery or deceit. "Weerdo stuff."
"Well, lets get where we need to go. We don't stop this and pretty soon we won't have no safe place to go or stand or nothing."
+++++++++++++++++++++++++++
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
The following morning Peerimus gazes out at the mountains, "Do you think the lands moved then?" he asks no one in particular. With a short walk in front of them to the lands of the Gateway downs, Peerimus forgoes prparing any windwalk spells. "Rash aand Firngaer, let us get home and see what we can learn."
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange
*Cast Spell Staff contains ShapeChange
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Friday April 16th, 2010 11:19:49 PM
"Not its a memorial ...but fitting to what he sacrificed to help us .... his only question in his lifetime and he used to help us ........he wasn't all there to begin with .... sorta looked ghost like .....ya know what i mean .... da EDGE might spit him back up just like da rocks we threw over ... "
"Dem mountains look real shifty to me ....like a mirage .... i tell ya we gotaa stop dis migration quick or da whole south will become a catastrophe ...."
Rash Saturday April 17th, 2010 9:34:37 PM
Rash looks at the mountains with concern and says, "We need to get going! I feel it in my bones that we are needed in Heranmar!" She activates her animated shield, keeping a hand on the straps and then pulls out her sword, planting the tip into the ground. She will then cast an augury spell asking the powers, "Should we prepare for immediate battle for when we teleport to Heranmar?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell on: When I cast divine power, righteous might is activate Spell staff: Greater dispel magic (staff in haversack)
Spells currently on from daily spells use (cast the night before) are: Greater magic weapon, magical vestments x 2 Longstrider, Endure elements
Chaos Continent (DMSteveK) DM rolls Sunday April 18th, 2010 9:08:59 PM
The Children of Chaos hesitate as the blurry Grey Divide of Gateway Downs is before them. Rash uses the time to cast an Augury to the Powers: "Should we prepare for immediate battle for when we teleport to Heranmar?"
The answer back... Weal
Rash Sunday April 18th, 2010 10:36:19 PM
Rash holds up her hand stop any teleporting and says, "Wait! I think we are heading into a bad situation. The powers have warned me that we should be prepared for battle when we get back. Firn'gaer, can you cast a clairvoyance on Heranmar? I can scry for a person but I think seeing the location would be better.
Everyone prepare for battle! Cast your longer lasting spells, tighten your armor and ready your weapons. Let see if we can turn the trap on to them."
Just before teleporting, Rash will cast her shield of faith spell and her true seeing spells
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Contingency spell on: When I cast divine power, righteous might is activate Spell staff: Greater dispel magic (staff in haversack)
Spells currently on from daily spells use (cast the night before) are: Greater magic weapon, magical vestments x 2 Longstrider, Endure elements
Torgon AC: 30 HP : 169/169 Monday April 19th, 2010 8:15:41 AM
Active spells: Longstrider: Duration: 18 hours. (Rod lesser extend used) Endure Elements: Duration: 24 hours.
Torgon casts his two normal morning spells after praying to the Gods. After camp is packed, and we prepare to leave, he hears Rash's warning.
"Lovely. I don't have too many long lasting spells, so I will just cast one from a scroll now, and then wait and throw one spell right before we leave."
Torgon waits for a moment to see if debate or multiple spells of investigation are too follow, but if not, he will cast fly from a scroll once everyone starts casting spells or drinking potions, and then he will cast Divine Power right before we teleport.
Xenia (AC29/, HP99/99) Monday April 19th, 2010 10:45:01 AM
"Makes sense, Momma Rash," Xenia adds as she puts on some magic stuff. "That's where we left the Bell, right?"
"You still got the stupid cube, Durgan?" she calls to the dwarf. "You gotta figure that whoever's attacking Heranmar is after the Bell, the Cube or both. Even if they're not, I think we gotta go in figuring that from the start. Safer that way. Keep a look out for stealers, 'kay?"
Last thing, the slim dark girl puts on the Invisibleness from her ring and flying from her boots. "'Kay, I'm ready to go."
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Durgan Stonewall (AC 34(temp33); HP 239/239) Monday April 19th, 2010 9:19:08 PM
"Nice work brother. We'll toast an ale to him as we tell his story in every tavern we can find eh?"
"Yeah, it's all good girl. And never ask a dwarf if he is sure about some mountains. Now then, I seem to be gettin me an idea."
"Remember when we fought the ant-taurs? They knew we were coming, and prepared. Good thing we broke in on that party early. Now then, what if this time they know were comin, but not when? Let's ready ourselves eh? And no holdin back like with the dragons. Figger out who the enemies are quick, then stomp them down. If we don't start learnin from our mistakes, we are gonna start payin fer it."
Actions: drink potion of levitate
Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 Monday April 19th, 2010 10:08:19 PM
Peerimus nods at Rash's warning and casts several spells. Beyond his normal casting of Longstrider and Pass Without a Trace, peerimus casts Shapechange, Barkskin and Protection Energy Acid and Fire and Freedom of Movement on himself. He then casts Barkskin, Protection from Energy Acid and Fire on Yorrick as well as Freedom of Movement on Kazak. The druid sets his animated shield active.
"The bell is under the protection of my grove and we should telport directly there. Peerimus keeps his concerns for his friends, two stripes, wanderwood and Aiglin to himself, but his eyes have already taken on a darker and more angry tone. If any have violated his lands or caused his friends harm he would see Father's justice and his own angry visited upon them. The very reason he has been working to bring nature's allies together he fears may soon be all to worldly demonstrated.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Monday April 19th, 2010 10:34:41 PM
" Whoever is der better not be a hurtin da folks of Heranmar .... or i'm gonna put a big hurtin on dem " ... Growls Kazak
"All me magic is short time stuff ... battle stuff .... so i'll wait till we git there ....... thanks Peerimus .... dat spell was amazing againist dem dragons ......"
" Ok i'm a ready "
Rash Monday April 19th, 2010 11:09:21 PM
Rash says to Firn'gaer, "I can teleport in one group but I think we should slightly split ourselves up a bit. Put about 100' between us so we won't be as easily targeted when we go in."
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Tuesday April 20th, 2010 1:01:46 AM A battle at Heranmar. Firn'gaer does not like the response to Rash's augury. Could it be the ant-taurs? There were obviously survivors. If they were anything like normal ants, when the queen died, they would just make another, so to speak. Could it be the Marut?
"Agreed." He says to Rash. "But we need to secure the Bell first and then to Heranmar." He will prepare Haste for just before they teleport.
Preparing for Battle (DMSteveK) Tuesday April 20th, 2010 8:59:16 AM
The heroes make thier preparations and plans.
(ooc: if there is no objection, you've got this post and emails today to get any battle strategy complete, and I'll DM you to Peerimus' Grove tomorrow.)
Torgon AC: 30 HP : 169/169 Tuesday April 20th, 2010 9:30:09 AM
Active spells: Longstrider: Duration: 18 hours. (Rod lesser extend used) Endure Elements: Duration: 24 hours. Fly: Duration 89 rounds. Divine Favor: (+3 att/dam), Duration 20 rounds.
Torgon casts Fly from a scroll, he then casts divine Favor using his extend rod, and waits to cast Divine Power until seconds before we teleport.
Preparing for Battle, Addendum (DMSteveK) Tuesday April 20th, 2010 11:46:15 AM
As the COC are preparing for battle, they look around and count thier seven companions.
Seven?
A quick check reveals that Jurgen and Trace are missing! The Chaos Tattoos of the heroes who still have them indicate the paladin and ranger are still alive, but location is hard to determine.
Did they wander off at the Edge? Did they get caught in some of the unstableness of the Southern Continent? No one is quite certain of when, but it is certain they are not here now.
Xenia (AC33/, HP99/99) Tuesday April 20th, 2010 1:20:03 PM
"If we don't got no Clair-scrying powers going today," the rogue pipes up, "sump'in to see what's going on in the town a'fore we go in, then first thing I'm gonna do is a quick scout."
"Anybody got any magic that I can use to report back? Angus used to do a Message thing. And Belkie had something he called Status."
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Durgan Stonewall (AC 34; HP 239/239) Tuesday April 20th, 2010 9:21:26 PM
"Eh? Durned tattoos actin up again. Why does it always seem ta happen when we are headin into battle?"
Durgan drinks some more potions. "Allright, I'm ready as I'm likely ta get. my other potions don't last too long, gotta save em till were in the thick of it."
Active Effects: levitate- 30min enlarge person- 1min pro from evil- 1min
Rash Tuesday April 20th, 2010 10:44:35 PM
Rash shakes her head at Xenia's suggestion. "I agree with the thought but not the timing. If we are buffing up for battle, then we need to go since many of the spells won't last long enough for your scout. I am also unsure we should be going to the grove. The winds called for us to go to Heranmar, not the grove. They are close (I think) but not the same thing. Still if we go to the grove, then we might be able to see what is going on anyway."
Rash will pull out a scroll and cast status on Xenia (lower level scroll can only get her, lasts 3 hours). If you do move around and need to contact us, use these." She will hand Xenia 2 sending scrolls. Only good for one short message to one of us but it is better than nothing."
Rash will look around and ask, "Ah what happened to Jurgen and Trace?" (ooc I am assuming they went on Walkabout and we don't need to worry?)
Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) Tuesday April 20th, 2010 11:28:13 PM
Checking his weapons and equipment .... " ok ima ready too " growls the dwarf
" i'm wit mrs Trinka .... to Herenmar fiest"
Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 Wednesday April 21st, 2010 8:09:11 AM
Peerimus was getting used to some of those that carry the tattoo to seem to simply wander off at times. It still uneased him, but he was gettting used to it. "It happens with those two Rash and they will find thier way home sooner or later. As to Heranmar or the grove they are one in the same in my opinion. If the town is in danger or under atttack I do not want to arrive in the center of it. I want an overview of what is going on and possibly ascertain the daners."
"No, we move to the outskirts and see what is going on. Rash and Firngaer will take us to the Grove. I can scout and with the Mesage spell and Status spell of the tattoo can relay everything that is going on. There are many birds that fly about the winds above Heranamar. Ground eyes would be useful as well Xenia, but remeber those scrolls will take 10 minutes to cast."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Pass without a Trace, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace
Torgon AC: 30 HP : 169/169 Wednesday April 21st, 2010 8:18:46 AM
"I too think Rash is correct in this. The winds said to get to Heranmar as fast as possible, and I already worry that we have used too much time. There is obviously a fight waiting for us there, so let's get to it."
"My spells do not last as long as yours, so we need to get a move on."
At the mentioning of the missing party members, Torgon looks around. "Huh. how did that happen? you would think we would have noticed. Perhaps it is the work of the Gods. Either way, if they are not harmed, then there is not much we can do about it now and hopefully it will sort itself out in time. Time is likely of the essence."
The minotaur waits until just before we teleport to cast Divine power.
The Druid's Grove at Heranmar, Round 1 (DMSteveK) Wednesday April 21st, 2010 10:14:04 AM (ooc: for spells cast prior to Round 1, deduct spell duration time by one round per time cast. EX: Xenia cast Fly then Invisibility then accepted a Teleport. Invisibility has 2 rounds used, and Fly has 3 rounds used.)
Peerimus casts 8 spells and sets his animated shield to floating before the druid is ready for the Teleportation to his grove. A minute has passed since his first spell.
Rash, Torgon, and Xenia all have two spells to prepare.
And Durgan drinks a single potion.
Then, with Rash and Firn'gaer timing thier spells, the entire heroic group of the Children of Chaos Teleport into the center of Peerimus' druid's grove.
.......................
On the return of the CoC to the Druid Grove, the Cube begins to shine a steady amber, even through the stone casing carried by Durgan! The Bell in the Grove pulses unpredictably in multiple colors. As the Bell pulses, the Broken Spiral Tattoos on Peerimus, Firn'gaer, Durgan, and Kazak also pulse and writhe, calling its Children closer. Calling them to the Bell!
And the reason for the call is evident.
The Grove has been a very recent battlefield. Scorch marks that look like lightning are across the ground and burned into a couple of trees. A couple are still smoking, so this hasn't happened much more than a minute or so ago. Peerimus can sense no animals close by, but the splintered form of Wanderwood is stretched out along the ground and off to one side. The Awakened Tree stirs feebly: he's still alive!
And waiting for the group are a group of Inevitables. There is a Korylaunt resplendant in red armor, 2 Maruts hulking around the Chaos Bell, and 2 Zelekants to the flank with thier wings folded close to thier centaur like bodies. Firn'gaer Highlight to display spoiler: { can also see 2 more Korylaunts in the woods behind the COC.}
Two of the assembled Inevitables are known to the Children of Chaos; the Chamberlain Korylaunt who confronted them inside the Star Mages Guild, and the Marut that has tracked the group around Gateway Downs since just after they came back from fighting the Destroyer. They and the other Inevitables present don't look as objective as they have had in the past. (Sense Motive checks. DC15: Highlight to display spoiler: {Every Inevitable is in a combat ready stance and ready for mayhem.} DC20: Highlight to display spoiler: {The known Marut's eyes blaze when looking at the heroes. It is no longer objective, but full of hate directed at the CoC! } DC30: Highlight to display spoiler: {The Chamberlain has a secret, and is not intending to share.}
Know Arcane: DC 20: Highlight to display spoiler: { All Inevitables are stronger than what is normally known about the constructs. DC 30: The Chamberlain and Maruts have class levels, and the others are improved versions of Inevitables! }
The Korylaunt from the Star Mages Guild speaks. He idly waving an ivory scroll in one hand which glows in the same steady amber light as the Silver Cube. "Children of Chaos, we meet again. I am the Chamberlain of the Court of Law. You have been brought to trial in abstensia at the Court of Law on all charges relating to your weakening the fabric of Order in the Wold, reference Southern Continent."
Xenia (AC33/, HP99/99) d20+9=11 ; Wednesday April 21st, 2010 11:23:57 AM
So many of them. And the grove ... Peerimus' grove. It's all unstroyed. No going back now. Even if there were room to talk, Peerimus is gonna be too angry. His friends all killed down. Just way too angry.
From what's been 'splained to her 'bout Mechas, they're metal hard. It makes them difficult to hurt. But the rogue bought this wand for just that reason, and she grabs it now from her magic bag, sliding up and to the side of Kazak the dwarf to give him the first treatment.
"Magic for you," she whispers. Xenia speaks the command word for the wand, and then his stone sword stiffens, becoming harder as she runs her finger from the base to the tip.
+++++++++++++++++++++++++++ Sense Motive: 11 Draw Wand of Align Weapon / Cast Align Weapon on Kazak's sword (Chaotic Duration 3m) UMD Autosuccess vs DC20 Hide 57 (+20w/Invisibility)
Position: E21/Up 5ft (5ft move)
Active Effects: Longstrider 1h, Barkskin AC+4 100m, Invisibility Ends r48, Fly, Ends r49, Align Weapon/Chaotic on Kazak Ends r30
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Kazak Stonewall.Ac 36 Hp 212/212) Wednesday April 21st, 2010 3:48:06 PM
The dwarfs steel grey eyes sweep the druids grove ......[i]" Peerimus is gonna be real upset wit dem metalheads " .... growls Kazak under his breath
Turning to face the nearest intruder ..... Kazak smiles as Xenia whispers her magical help ...... not making a move to draw his weapon ...... yet ......he awaits the Druids reaction
" Peerimus ....just take a deep breath ..... wasn't something said about where we we're supposed to go ...? dis might be our way of getting der ....." ..... growls Kazak hoping that Peerimus picks up on the inference .... " but i can understand if ya wanna do something about the desecration of your grove ..... i'm wit ya either way ....just give the word and i'll follow your lead " .....
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins
Durgan Stonewall (AC 34; HP 239/239) Wednesday April 21st, 2010 4:14:01 PM
Durgan stands with axe and shield ready. He seems to be growling a bit, or it might just be his stomach. "It's yer call druid. Just say the word."
Active Effects: levitate- 30min enlarge person- 8/10 rounds pro from evil- 9/10 rounds
Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 160/160 d20+8=22 ; d20+18=25 ; d20+14=22 ; 18d6=60 ; d20+24=31 ; 2d6+12=22 ; d6=6 ; d20+27=46 ; Wednesday April 21st, 2010 6:01:07 PM
Peerimus's eyes flash and his hands whiten about the his ash staff and a deep growl rolls from his throat, nearly inaudible. Peerimus does not say anything, doesn't even seem to know the rest of the CoC is even there. The Growl sets Yorrick starting forward even as Peerimus casts a spell and hurls an acorn at the speaking inevitable. The small seed explodes into a fiery blast. [Cast Fire seed Touch AC 22 SR 25 Dmg 60 no save] Yorrick barrels into it. The great bears blasts the Korylaunt with a claw and tries to drag the creature into a grapple. [Hit AC 31 Dmg 22 Fire 6 Grapple 46 Def Grapple 37] Move to K/18
Peerimus moves to J/16 activates his boots of speed and changes form to a Horned Devil. A thunderous roar of anger and pain issues forth as loud as he is capable of making
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Pass without a Trace, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 d20+2=3 ; d20+28=29 ; d20+19=27 ; d20+34=47 ; d20+39=41 ; Wednesday April 21st, 2010 10:43:56 PM
"You overstate your authority." He says to Chamberlain. "Your authority, whatever you claim it to be, does not grant you the authority to hold a trial against us in abstensia; let alone give you authority over us at all. We are deemed by the powers-that-be with power of Chaos, random chance, and whim. I deny your jurisdiction in this matter."
"Besides it is us that have chosen to stop that which was started and has been done for milleniums previously - The Great Migration. You have decided that you would attack a grove of trees. We have the pieces, but prophecy tells us that you have the means to reach the Valley of Ahl. So, Chamberlain," He says to the Inevitable," You can fight us, which will be a no win situation. Or you can aid us and open this fixed portal, which resides in the court of law and we can set right the turmoil."
Firn'gaer will ready a Grasping Hand at M2 is it makes any hostile actions against the group.
Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 Wednesday April 21st, 2010 10:46:56 PM
Peerimus's post hadn't show up until after I posted. I guess Firn'gaer casts his Grasping Hand. Forget about the monologue.
SteveK: I like the monologue! :-) Let's keep it and cast the Grasping Hand at the same time.
Rash AC 36 hitpoints 152/152 true seeing, shield of faith blade barrier, prayer d20+8=22 Wednesday April 21st, 2010 11:39:05 PM
Rash moves to H19 sword ready and shield animated from before she teleported. Rash makes two of the 3 sense motive checks with a roll of 22
Rash says, "Gang up on them and bring them down quickly. Take down the one that Yorrick is attacking first! He can't handle it alone. Kazak and Durgan help him out!" Rash will then cast a blade barrier in a ring around the Maruts hoping to slow them down and cut them off.
Rash will then use the first charge of her quicken rod to cast prayer on her and the enemy (40' burst gets the two Maruts and the Korylaunt and all of the Children and Yorrick.) Everyone gets +1 on attacks rolls, damage rolls, saves and skill checks
Rash says to Xenia, "Good job girl! I would like a hit of that wand too."
Spells cast Teleport, Shield of faith 3/170 True Seeing 2/170 Blade barrier (Ringed around the Maruts and the bell) Prayer 1/17
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Torgon AC: 34 HP : 217/169(217) d20+14=34 ; d20+38=48 ; d20+38=48 ; d20+38=44 ; d20+38=47 ; d20+38=41 ; 3d6+26=35 ; 3d6+26=39 ; 3d6+26=40 ; 3d6+26=35 ; 3d6+26=41 ; Thursday April 22nd, 2010 8:23:35 AM
Active spells: Longstrider: Duration: 18 hours. (Rod lesser extend used) Endure Elements: Duration: 24 hours. Fly: 4/80 rounds. Divine Favor: (+3 att/dam), 3/20 rounds. Divine Power (+3 BAB, +17 hp.), 2/9 rounds Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 1/9 rounds Pass without trace -- Peerimus Resist Fire 30 -- Hallowed Grove Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att) Prayer -- from Rash, (+1 saves/skills, +1 att/dam when divine favor expires)
Torgon sees Peerimus go offensive, and that surprises him from what he has seen of the normally reserved and thoughtful Druid. "Guess I don't wanna be messing with his trees" he thinks to himself.
"Well, looks like it's time to power up" He thinks to himself. "I haven't heard anyone say kill the Minotaur in at least a week, I'm starting to feel neglected."
Torgon casts Righteous Might ( cast defensively - 34), growing to Huge in size, and moves his chain into both hands, preparing to go to town on the inevitables.
DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 48, 48, 44, 47, 41) (damage: 35, 39, 40, 35, 41)
Kazak smiles as Xenia whispers her magical help, and reminds Peerimus that these things may have something the COC wants. However, the dwarf will follow the lead...
Durgan stands with axe and shield ready. He seems to be growling a bit, or it might just be his stomach. "It's yer call druid. Just say the word."
Peerimus's eyes flash and a deep growl rolls from his throat. The great bear and druid leap into action, but are caught short by the Readied responses of the Inevitables!
...Begin READIED Actions...
Marut #1 casts Greater Dispel Magic on the Children of Chaos. Yorrick: 26 v DC28 (Pass wo Trace) Fail, spell stays Peerimus: 34 v DC28 (Longstrider) Success, spell dispelled Firn'gaer: 31 v DC28 (Endure Elements) Success, spell dispelled SR 29 Success Durgan: 20 v DC11 (Prot Evil) Success, spell dispelled Xenia: 18 v DC11 (Longstrider) Success, spell dispelled Rash: 34 v DC28 (Shield of Faith) Success, spell dispelled Kazak: 28 v DC 14 (Align Weapon) Success, spell dispelled Torgon: 32 v DC20 (Longstrider) Success, spell dispelled
Marut #2 emulates its twin, also casting an area Greater Dispel Magic on the assembled Children of Chaos. Yorrick: 26 v DC28 (Pass wo Trace) Fail, spell stays Peerimus: 35 v DC28 (Pass wo Trace) Success, spell dispelled Firn'gaer: 35 v DC28 (Overland Flight) Success, spell dispelled, SR20 Success Durgan: 32 v DC11 (Enlarge Person) Success, spell dispelled Xenia: 19 v DC13 (Barkskin) Success, spell dispelled Rash: 28 v DC28 (True Seeing) Success, spell dispelled Kazak: 24 v DC28 (Freedom of Movement) Fail, spell stays Torgon: 26 v DC20 (Endure Elements) Success, spell dispelled
Zelekaunt #1 targets the Children with its own area Dispel Magic Yorrick: 19 v DC28 (Pass wo Trace) Fail, spell stays Peerimus: 15 v DC28 (Barkskin) Fail, spell stays Firn'gaer: SR16 the spell fails to get through Firn'gaer's Spell Resistance! Durgan: 30 v DC13 (Levitate) Success, spell dispelled Xenia: 24 v DC13 (Invisibility) Success, spell dispelled Rash: 28 v DC28 (Haste from Firn'gaer) Success, spell dispelled Kazak: 17 v DC28 (Freedom of Movement) Fail, spell stays Torgon: 23 v DC20 (Divine Favor) Success, spell dispelled
Zelekaunt #2 does the same... Yorrick: 25 v DC28 (Pass wo Trace) Fail, spell stays Peerimus: 17 v DC28 (Barkskin) Fail, spell stays Firn'gaer: 30 v DC28 (Haste) Success, spell dispelled, SR20 Success (on Firn'gaer only) Durgan: 32 v DC28 (Haste from Firn'gaer) Success, spell dispelled Xenia: 19 v DC13 (Fly) Success, spell dispelled Rash: 28 v DC28 ... NO ACTIVE SPELLS, nothing happens Kazak: 24 v DC28 (Freedom of Movement) Fail, spell stays Torgon: 26 v DC28 (Pass wo Trace) Fail, spell stays
Korylaunt #1 from its hiding place behind the COC casts Enervation at Rash. The beam strikes the cleric and burdens her with 2 Negative Levels!
Korylaunt #2 from its hiding place behind the COC casts Enervation at Firn'gaer. The beam strikes the wizard and burdens him with 1 Negative Level! In an instant, many of the supporting spells of the COC are stripped away, and two heroes are under magical assault, but it is not enough to stop the attacks of the Children of Chaos..
...End READIED Actions...
Peerimus casts Fire Seed and hurls an acorn at the Chamberlain which explodes into a fiery blast of multicolored light as Peerimus' Tattoo writhes about his hand.
The great bear, nearly untouched by the Inevitables' magic, barrels into the Korylaunt Chamberlain, and Yorrick strikes with a claw... missing!
Peerimus moves up, activating his Boots of Speed and changes form to a Horned Devil, screaming his anger.
Firn'gaer coldly tells the Inevitables that they overstep their authority, and sends a Grasping Hand at Marut#2, which grabs and Grapples the Inevitable!
Rash moves over with sword and shield ready, seeing the motives of the Inevitables. She casts a blade barrier in a ring around the two Maruts hoping to slow them down and cut them off. In order to contain the Maruts without striking Yorrick with a ring of whirling blades, Rash finds it necessary to place the Maruts in the blades themselves, half in/ half out of the Blade Barrier. Marut#1 skips out unscathed but into the path of Peerimus. Peerimus gets an AOO Marut#2 gets the full strike of the blades but seems semi-protected.
Further, she Quickens a spell of Prayer divinely helping out the COC.
Torgon sees Peerimus go offensive, and that surprises him, but not enough to stop his actions! The minotaur casts Righteous Might, and moves his chain into both hands, preparing to go to town on the inevitables.
...................... More to Come..............
Xenia (AC33/, HP99/99) Thursday April 22nd, 2010 1:27:52 PM
OoC: The Barkskin potion that Xenia uses was one received from Gilian during the Blood Pack cross over. Gilian said at the time that it was made at Caster Level 10.
SteveK: the Barkskin stays on Xenia
The Druid's Grove at Heranmar, Round 2 (Inevitable Action) (DMSteveK) d20+13=32 ; d8+15=21 ; d20+13=19 ; d20+14=28 ; 15d6=48 ; d20+13=31 ; d20+13=19 ; d8+15=20 ; d20+11=25 ; d20+11=30 ; d20+16=19 ; d20+16=35 ; d4=3 ; d4=4 ; d20+27=28 Thursday April 22nd, 2010 2:16:50 PM
The Chamberlain sneers in obvious delight as the COC attack. "Are authority is for all Laws, unchanging forever!", it calls in its soulless voice. "In your time of wild abandonment of the Law, you have rung the Chaos Bell, an artifact of unimaginable destruction and entropy; bonded with said Bell; utilized Chaos Magic throughout the Gateway Downs and in the environs of Hook City, Dre Moria, Ice Vien, Floating City, Koshe Marr, Sargrass, and Turak Nor; destroyed Circles of Law that were intended to maintain Gateway Downs and Dre Moria contact in the event of a Great Migration; weakened the forces of order through the destruction of the Star Mages Guild and the Ga'alian Gambit; again rung the Chaos Bell initiating the Great Migration and weakening the magical forces of preservation over the entire Southern Continent; and slain the Champions of Law and stolen the Law Cube."
The Chamberlain doesn't even bother to draw his sword, but lashes out in a series of slaps against the great bear, Yorrick. Two touches strike and leave red welts of pain. ( Touch Attack: 31hit, 22hit, 11miss = 33 Damage v Yorrick, 33 Temp healing to Chamberlain)
Marut#1 concentrates, and sends a magical blast of wounds against the COC, Quickened Inflicting Light Wounds against Peerimus, Yorrick, Rash, Firn'gaer, and Durgan. 21 Damage; Will DC19 for half (10) . He then concentrates to bring another spell, but can't pull it off while in melee! (failed Concentration check!)
Marut #2 tries to break the Grasping Hand's hold, but fails miserably, and suffers another round in Rash's Blade Barrier. The Grasping Hand is being shredded as well, but it looks like the Marut won't be doing anything until it gets away from Firn'gaer's magic.
Zele#1 moves around to get a clear line of sight and strikes Firn'gaer with a Quickened Dimensional Anchor. "You cannot leave, you cannot win. Your punishment is about to begin." It intones in a voice as cold as steel. The centaur automaton follows up with a spell directed at Yorrick, Hold Monster Will DC 17 or can't move.
Zele#2 mirrors the other Zele's actions, sending a Quickened Dimensional Anchor into Torgon, and another Hold Monster at Yorrick. Will DC 17 or can't move.
Kory#1 steps into the grove and sends another Enveneration ray at Firn'gaer, sucking more life from the gnome. 3 Negative Levels He speaks, "The Cube of Law is returned and the Chaos Bell is confiscated to be destroyed."
Kory#2 steps a little closer and a third Enervation ray strikes Firn'gaer! 4 Negative Levels , and continues the conversation. "By your acts and words, you are found guilty. Children of Chaos, the punishment is immediate death."
On those words, the Chaos Bell peals in anger, a beam of light striking out at the Chamberlain that is blocked by a beam of amber light from the Silver Cube near Durgan. Searing light and a cacophony of sound erupt as the two artifacts attack each other.
...NOTES..... Yorrick: 33 Damage Peerimus: Dispelled Pass wo Trace Firn'gaer: Dispelled Endure Elements, Overland Flight, and Haste : 8 Negative Levels - 8 spell level, and all rolls Durgan: Dispelled Prot v Evil, Enlarge Person, Levitate, Haste Xenia: Dispelled Longstrider, Barkskin, Invisibility, Fly Rash: Dispelled Shield of Faith, True Seeing, Haste: 2 Negative Levels Kazak: Dispelled Align Weapon Torgon: Dispelled Longstrider, Endure Elements, Divine Favor ........ Kory Chamberlain -- 60 dam +33 temp Marut#1 Marut#2 -- 50 dam Zele#1 Zele#2 Kory#1 Kory#2 ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
OoC: Made the Save. But, I think you need to be able to see a target to affect them with cure or inflict spells. I don't think that they are Catch Everything burst effects. Could you either confirm or refute this, Steve?
BTW, many thanks for the hard work that you put into this battle. This one looks extremely difficult to keep track of.
SteveK you are right, can't target an inflict spell on someone you can't see. But I also missed Firn'gaer's Grasping Hand. Marut#2 rolled a natural 1 and so the spell was never cast!
Xenia (AC33/, HP99/99) Thursday April 22nd, 2010 3:32:20 PM
This must be what it's like to be in the middle of a full out siege battle. So much terrible sound and fire. The rogue's first instinct is to flee. Stripped of her magic - most of it - she floats gently to the surface of the Wold. Grounded.
She could run. The Mecha don't seem to have noticed her yet. The Chaos Tattoo is gone. These Mecha are serious. It's in their voices. Their voices sound of death. The rogue watches as poor Fernie is wizened to a husk of his former self. If she doesn't stick around, if they don't all work together, they're all dead.
The dark muscles of the rogue's smooth cheek tighten as she clenches her teeth. It would make so much sense to run. But she doesn't. Reaching out again, Xenia triggers the wand, restoring the chaotic alignment to Kazak's sword.
"Go get'em," she whispers before moving on to hid in Minotaur Torgie's shadow. Yeah. Sure. Running makes sense. But sometimes doing what makes sense is different from doing what is right. And sometimes, you just gotta do what's right.
+++++++++++++++++++++++++++ Cast Align Weapon on Kazak's sword (Chaotic Duration 3m) UMD Autosuccess vs DC20 Hide 37
Position: G21(10ft move)
Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Durgan Stonewall (AC 34; HP 239/239) Thursday April 22nd, 2010 4:16:06 PM
OOC - is the prayer still active?
SteveK Prayer was cast AFTER all the Dispels. It is still active.
Kazak Stonewall.Ac 36 Hp 212/212) d20+23=32 ; d20+18=28 ; d20+13=25 ; d20+8=27 ; d20+8=27 ; d20+23=31 ; d10+18=22 ; d10+18=27 ; d10+18=20 ; d10+18=24 ; d10+18=24 ; Thursday April 22nd, 2010 5:06:40 PM
Once the attacks begin ... the dwarf spins on the once hidden Inevitable (K2) ..... " thanks Xenia " .... and steps closer (5'ft move) (moves to D-22)...... then in one smooth practiced motion draws the Stone sword of Turak Nor ....launching himself at the Inevitable ....adding some extra muscle behind his blows (power attack +5) as he swings it two handed
" To da death it is .... ya pile of junk ..... think ya can just do as ya please and be all high an mighty ....well dat don't set right wit us .... weez gonna smash ya to junk '
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
ooc: yup steveK nice work ... very detailed .... i'll have patience as long as we're winning ;-) hehehe
Durgan Stonewall (AC 34; HP 239/239) prayer, displacement Thursday April 22nd, 2010 10:34:21 PM
"So that's how it's goin ta be eh? Hey rusty, I think ye fergot ta mention how much ale we drank while doing all those things. Probably broke a few 'laws' with that too hehe." Durgan retrieves a potion from his haversack and drinks it. "Curse yer dispels, I got more potions where those came from ye tin cans. Soon ta be dented tin cans eh?"
Durgan moves past Firn'gaer and steps between him and the kolyarut. "No more of that now. Try picking on somebody yer own size!"
OOC- great setup Steve, thanks for the effort.
Actions: retrieve and drink potion move to E16
Active Effects: prayer displacement
items used: potion enlarge potion levitate potion pro from evil potion displacement
Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 109/160 d20+25=31 ; 2d6+10=19 ; d20+23=31 ; d20+9=17 ; d20+23=29 ; d20+23=29 ; d20+21=32 ; d20+26=42 ; d20+26=29 ; d20+26=43 ; d20+24=37 ; d20+24=34 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+11=14 ; 2d8+6=17 ; 2d6+6=10 ; Friday April 23rd, 2010 12:45:02 AM
Peerimus strikes with a claw as the Marut moves in [Hit AC 31 dmg 19] Peerimus has SR of 28 vs the dispel magic and inflict spell will save 31
Yorrick continues after Korylaut but comes up with nothing [Hit AC 29/29/32]
Peerimus goes after the marut with claws and fangs [Hit AC 42/29/43/37/34 Dmg 16/18/14/17/10 weapons are lawful and evil aligned for DR
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.
Rash AC 32 hitpoints 131/152 , blade barrier, prayer divine favor d20+19=20 ; d20+19=37 ; Friday April 23rd, 2010 1:18:49 AM
Rash fails her save and takes the full 21 points of damage from the inflict. She calls out, "Peerimus, Yorrick and the dwarves work together and take them down one at a time. Everyone else spread out so they can't mass spells at us."
Rash moves to G16 and casts a restoration spell on Firn'gaer to help with his negative levels."Firn'gaer, use your wall of forces to split them" She will then quicken a divine favor on herself.
ooc Steve, don't forget Rash has spells cast on her everyday. 2 magical vestments, longstrider, greater magic weapon, endure elements
SteveK: I'll need reminders. Make sure you keep all active spells in your post. If it isn't there, then it isn't active.
Torgon AC: 34 HP : 217/169(217) d20+30=37 ; d20+30=31 ; d20+25=32 ; d20+20=36 ; d20+15=19 ; 3d6+36=48 ; 3d6+36=52 ; 3d6+36=52 ; 3d6+36=48 ; d20+30=33 ; d20+30=38 ; d20+30=41 ; d20+30=46 ; d20+30=38 ; 3d6+36=47 ; 3d6+36=46 ; 3d6+36=42 ; 3d6+36=48 ; 3d6+36=49 ; Friday April 23rd, 2010 11:19:36 AM
OOC: (great fight, this should be a good one. Don't forget Torgons 30' reach.)
Active spells:
Fly: 5/80 rounds. Divine Power (+3 BAB, +17 hp.), 3/9 rounds Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 2/9 rounds Pass without trace -- Peerimus Resist Fire 30 -- Hallowed Grove Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att) Prayer -- from Rash, (+1 saves/skills, +1 att/dam)
Torgon stands his ground and roars loudly. He swings at K2, hoping to add to any damage Done by Kazak and stop those Enervations from flying around. (Power attack by 6)
DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 33, 38, 41, 46, 38) (damage: 47, 46, 42, 48, 49)
The Druid's Grove at Heranmar, Round 3 (DMSteveK) d20+15=35 ; d20+15=31 ; d20+18=35 ; d20+13=19 ; d20+8=10 ; 5d6=13 ; 5d6=26 ; d20+13=33 ; 15d6=58 ; d20+13=17 ; d8+15=18 ; d20+26=29 ; d20+26=43 ; d20+26=35 ; d20+9=15 ; d20+9=24 ; d20+9=23 ; d20+10=15 ; d20+10=11 ; d20+10=18 ; d20+10=16 ; d20+10=26 ; d20+10=17 ; d20+10=16 ; d20+10=27 ; d20+10=18 ; d20+10=16 ; d20+10=15 ; d20+10=21 ; d20+10=28 ; d20+10=12 ; d20+16=19 ; d4=3 ; Friday April 23rd, 2010 12:46:29 PM
Xenia overcomes her instincts and stays, proving by heroic action that she is part of the Children of Chaos. Reaching out again, Xenia triggers her wand, restoring the chaotic alignment to Kazak's sword, then hiding in Torgon's shadow.
Kazak spins towards Kory#2 and launches himself at the Inevitable, striking twice!
Durgan retrieves a potion from his haversack and drinks it, calling on the Kory#1 to pick on someone his own size. (Retrieve from Handy Haversack is a move action; drinking is a standard action. Durgan can't move anymore this round.) The Inflict Light Wounds strikes true and bleeds the dwarf for full damage.
OOC: When the dispels were cast, Peerimus was not a Horned Demon and so did not have an SR 28. Oops on the Inflict spell; DM just rolled and got a 35; passing SR; half damage.
Peerimus uses an opportunity to strike at the Marut, but misses.
Yorrick is affected by the Inflict Light Wounds, but overcomes both attempted Hold Monster spells (DM rolled 15 fail, 24, 23 success), and continues after Korylaut but comes up with nothing. The Inflict Light Wounds strikes true and bleeds the bear for full damage.
Peerimus goes after the Marut with claws and fangs, striking four times. Every hit of claw or fang sparks and lights, searing the Marut like a chaotic aligned weapon! The Horned Demon is now covered in Broken Spiral Tattoos, hundreds of them all over the scaly body!
Rash calls out orders for the COC, but it looks like most of them are fighting their own battles. She moves to Firn'gaer and casts a restoration spell that eliminates all negative levels on the wizard. Finally, she casts a Quickened Divine Favor to get ready for battle.
Torgon swings his chain and connects with Kory#2 three times. Without a Chaos Tattoo of his own, the minotaur's damage is less than it would otherwise be, but he still slams the Korylaunt hard enough to rip it to pieces!
.............
The Chamberlain slaps again at the great brown bear. "You are guilty of crimes against reality!", calls the Chamberlain, "your punishment is death." Two slaps hit Yorrick, causing more life to drain from the bear and into the Chamberlain. (Yorrick loses 39 Damage; Chamberlain gains 39 Temp) Its body begins to put itself back together.
Marut#1 finds it is in an unfavorable situation by fighting fist to claw with the Shapechanged Druid. He tries to strike with a fist, and, missing, moves to the edge of the grove to get some breathing room. Peerimus gets an AOO Little automatons seem to flow out of the Inevitable, repairing damage, fixing leaks.
Marut #2 finally gets out of Firn'gaer's Grasping Hand by Dim Dooring away and out of the Blade Barrier. The Grasping Hand succumbs to the Blade Barrier and dissipates. The Marut then targets Rash, Firn'gaer, Durgan, Torgon, and Yorrick with a Quickened Inflict Mass Light Wounds causing each hero 18 Damage (Will DC 19 for 9) Wires and gears pull broken metal together, helping to repair the Inevitable.
Zele#1 sees the greatest threat to the group is a buffed Torgon and casts Targeted Dispel Magic against the minotaur, stripping but one spell from the warrior. Fly: (DC 15) 15 : Spell gone! Divine Power (DC 20) 11; fail Righteous Might (DC 20) 18; fail Pass without trace (DC 28) 16; fail Resist Fire 30 (DC 28) 26; fail Haste - (DC 28) 17; fail Prayer -(DC 28) 16; fail
Zele#2 follows up with a second Targeted Dispel Magic against Torgon to strip away two more powers! Divine Power (DC 20) 27; Spell Gone Righteous Might (DC 20) 18; fail Pass without trace (DC 28) 16; fail Resist Fire 30 (DC 28) 15; fail Haste - (DC 28) 21; fail Prayer -(DC 28) 28; Spell Gone on Torgon
Kory#1 looks at Durgan and hits him with a Quickened Suggestion. "You look tired. You should lay down on the ground for a while. (Will DC 17 or comply). It then hits Firn'gaer with another Enervation ray, setting 3 Negative Levels on the wizard.
The Chaos Bell has green sparks, red whorls, and the scent of jasmine flowers arcing around the Druid's Grove. Lightning arcs at the Inevitables which is blocked by measured shots of amber light from the Cube of Law. The CoC momentarily all become Blurs, but it is quickly countered by the Cube of Law.
The Cube of Law blasts away the last of the stone that used to hold it, and continues to shoot amber beams of coherent light at the Chaos Bell.
...NOTES..... Yorrick: 93 Damage; Peerimus: Firn'gaer: 3 Negative Levels - 3 spell level, and all rolls Durgan: 21 Damage; Xenia: Rash: 21 Damage; 2 Negative Levels Kazak: Torgon: ........ Kory Chamberlain -- 55 dam +72 temp Marut#1 -- 47 dam Marut#2 -- 40 dam Zele#1 Zele#2 Kory#1 Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Xenia (AC33/, HP99/99) Friday April 23rd, 2010 1:41:39 PM
The dark rogue reaches up with a gloved hand and touches Torgie Minotaur's weapon next. It changes alignment, and she moves off next to Durgan.
+++++++++++++++++++++++++++ Cast Align Weapon on Toron's chain (Chaotic Duration 3m) UMD Autosuccess vs DC20 Hide 37
Position: H19(10ft move)
Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32
Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 3/9 rounds Pass without trace -- Peerimus Resist Fire 30 -- Hallowed Grove Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att) Align Weapon -- from Xenia
Torgon saves vs. the inflict spell, taking 9 damage. He then feels three more spells stripped away by the dispel magics of the Zele's. He growls menacingly at them, and plans on using his ring of counterspells with dispel magic in it to stop the next such effect directed his way.
"Thank you Xenia. That should help." says Torgon as Xenia aligns his weapon to the Chaotic.
He would love to teach the Zele a lesson, but the nearby Marut is already injured, and a more appealing target. He takes a 5' step toward M1, and directs all his swings at the injured Marut, power attacking by 4. (if for some reason he can't, he will aim everything at Z2)
DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 38, 31, miss, 39, 32) (damage: 39, 37, 48, 38)
Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 109/160 d20+26=34 ; 2d6+11=21 ; d20+23=43 ; d20+23=41 ; d20+21=28 ; d20+24=27 ; 2d6+12=24 ; 2d6+12=17 ; d6=3 ; d6=6 ; d20+29=47 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+24=34 ; d20+24=41 ; 2d6+11=18 ; 2d6+11=17 ; 2d8+6=17 ; 2d6+6=17 ; Friday April 23rd, 2010 6:50:40 PM
Peerimus slashes at the retreating Marut [Hit AC 34 dmg 21]
With another deafening roar, Peerimus and Yorrick shift 5' to the south and claws fangs and the great tail of Peerimus's current form all tear into the Korylaut in an attempt to take down the Chamberlain. Yorrick Hits AC 44/42/29/27 Dmg 24 plus Fire 3/17 plus Fire 6 Grapple 47
Peerimus strikes AC 44/28/46/34/41 Dmg 18/miss/17/17/17
Peerimus's mind reaches out to the Cleric"Rash Yorrick needs you!"
The blinding rage begins to subside and the druids head clears. The Chamberlain needed to be lain low. Rash was taking charge of the combat and he could see Torgon wading in. What to do about the dispelling magic. What could be done. The inevitables would try to wear them down, keep pressing and pressing until they would finally succumb. Peerimus catches a glimpse of Wanderwood and part of his mind reaches out to his friend. "Rest easy and see to your wounds."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Kazak Stonewall.Ac 36 Hp 212/212) d20+25=27 ; d10+18=27 ; Friday April 23rd, 2010 11:54:23 PM
Observing Torgon's devastating attack on K2 ..... and subsuquent attack on the Marut .... the dwarven army sergeant heads to help his brother and Firn'gaer .....charging at K1 (+2 att , -2 Ac).....(moves to d16) ...
Kazak grips the stone blade in both hands adding the weight of his charge to his blow (PA +5) ..... but luck is not with him
1st attack (charge) d20+25=27 :-( damage d10+18=27 most likely missed
"Come on ya pile of junk ....you couldn't touch me if i helped ya " taunts Kazak
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
Durgan Stonewall (AC 34; HP 209/239) prayer, displacement d20+17=36 ; d20+17=26 ; d20+31=44 ; d10+12=19 ; Sunday April 25th, 2010 8:46:02 PM
OOC- save vs inflict = 36(dmg 9). save vs suggestion = 26
"Right behind ye brother!" Durgan charges up and tries to hit the kolyarut as well. "There! That'l teach ya not to pick on my friends. Now stand still so me brudder and I can turn ye into spare parts." Durgan seems a bit worried about all the crazy artifact magic, but unsure what to do about it, he just focuses on his foes instead.
Actions: charge K1 to hit= 44, dmg = 19
Active Effects: prayer- +1 luck on attacks, damage, saves, skill checks displacement 4/5 rounds remaining
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Rash AC 32 hitpoints 122/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d20+20=27 ; 4d8+17=42 ; Sunday April 25th, 2010 11:12:24 PM
Rash is able to shake off some of the damage but still grunts in pain as another would opens up her. She sees Yorrick in trouble but is also itching to swing at the constructs herself. She moves forward I16 and taps Yorrick with a cure critical curing 42 points of damage (burned a sending spell)
"Xenia, give me a tap of your wand please! Firn'gaer! Do something! Use your wall of forces! (ooc anyone know what is happening with Firn'gaer. Missing quite a few posts at a bad time. Someone else want to post for him?"
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer 3/17 Divine favor 2/10
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18 d20+18=31 ; d20+18=30 ; Monday April 26th, 2010 1:18:02 AM
[Will saves for Inflict spells DC31, DC30]
Lhari places a 20-ft high wall of force to block K1 and Z1 from the group. Firn'gaer removes a scroll from his haversack, antimagic, and casts it so that the Cube is encompassed in the effect (moving as needed).
The Druid's Grove at Heranmar, Round 4 (DMSteveK) d20+18=32 ; d20+13=26 ; d20+8=19 ; 5d6=20 ; 5d6=19 ; 5d6=13 ; d20+20=29 ; d8+15=22 ; d20+15=18 ; d20+15=26 ; d20+15=19 ; d20+15=19 ; d20+15=22 ; d20+15=22 ; d20+15=26 ; d8+15=16 ; d100=90 ; d100=22 ; d100=9 ; d100=42 ; d100=50 ; d100=55 ; d100=94 ; d20+6=26 ; d20+18=26 ; d20+18=28 ; 2d6+7=14 ; 2d6+7=18 ; 2d6+7=19 ; 2d6+7=10 ; d20+18=25 ; d20+18=28 ; d20+10=19 ; d20+10=11 ; d20+10=15 ; d20+16=20 ; d20+16=18 ; Monday April 26th, 2010 5:13:02 PM
Xenia reaches up and casts Align Weapon on Torgon's chain, then moves off next to Durgan.
Torgon growls menacingly at the Inevitables, thanks Xenia, and tears into the Marut, striking only twice, but setting large chaos-sized dents in its body!
Peerimus slashes at the retreating Marut, damaging it more with multi-colored flashes of light. Then, with another deafening roar, Peerimus and Yorrick shift 5' to the south, enabling both the Devil and the Bear to rip into the Chamberlain!
Yorrick strikes twice without any fireworks, and his claws do not seem to find any hold... they slide right off the Chamberlain.
Peerimus hits three times with a strobing effect which further wounds the Inevitable. With all the attacks striking the Chamberlain, it still only looks like only the magical vitality of the Chamberlain was affected.
Wanderwood stirs feebly, as if in the middle of a fevered dream.
Kazak heads to help his brother and Firn'gaer .....charging at K1 and taunting the pile of junk.
Durgan runs by Firn'gaer and hits the kolyarut as well. (ooc: no charge as there is no open straight line to K1). The dwarf strikes, and his Tattoo flares chaotically, denying the Kolyarut any protection.
Rash is caught between bolstering the Children or wading into the fray. She elects to help cure, which indicates that even someone as rash as Rash can hold back her instincts! Yorrick is cured for 42 (Ooc: moved Rash slightly different in response to Yorrick's move.)
Firn'gaer asks Lhari to set up a Wall of Force to block K1 and Z1 from the group, which the staff does quickly. The fast thinking wizard then pulls and reads a scroll, setting in an anti-magic field around his person, and then moving next to the Cube of Law! The brilliant idea works out less well in practice, for Xenia and Durgan are now magic-less along with Firn'gaer and Lhari. Further, the Cube of Law appears unaffected: it is obviously a powerful artifact!
.............
The Chamberlain seems to read Peerimus' mind. "The tree attempted to stop us from taking the Chaos Bell, and has paid for its interference. As long as it stays there, there is no reason to further attack it. It was good that the tree was your only servant rash enough to stand against us." The Chamberlain slaps Yorrick three more times, inflicting massive wounds at each touch before disappearing from in front of the bear and devil! SpellCraft DC 18 Highlight to display spoiler: {Quickened Invisibility} Yorrick takes 52 damage For those who have See Invisible or the like (not Xenia or Firn'gaer as they are in the Antimagic Field) Highlight to display spoiler: {Chamberlain moved through the Blade Barrier with minor damage to N,18)}
Marut#1 stands its ground, concentrates, and successfully casts a Quickened Inflict Light Wounds on Peerimus, Yorrick, Rash, and Torgon[/i]. 16 Damage to Peerimus, Yorrick, Rash, and Kazak; DC 19 Will for 8. He then concentrates again, and the earth begins to rumble, shaking and cracking. Great fissures open up in the ground, threatening to swallow up the heroes!
Firn'gaer, Xenia, and Durgan are unaffected. Peerimus, Yorrick, Rash, Torgon, Kazak, K1 and Z1; DC15 Reflex or fall prone. Yorrick and Rash; DC 20 Reflex or fall into a Fissure which opens beneath their feet/paws.
Marut #2 moves up a little and sends another Quickened Inflict Light Wounds at Peerimus, Yorrick, Rash, the now-visible Xenia, Durgan, Firn'gaer, and Kazak. The anti-magic field protects Firn'gaer, Durgan, and Xenia from any affects, but the others feel the bite of the spell! 22 Damage to Peerimus, Yorrick, Rash, and Kazak; DC 19 Will for 11. Further, the Marut focus' on Peerimus for a Targeted Greater Dispel Magic, attempting to strip him of some protections, but it fails to affect even one spell on the druid!
All DC28 Longstrider, 18 Barkskin, 26 Protection Fire, 19 and Acid, 19 Shapechange, 22 Freedom of Movement, 22
Zele#1 easily avoids the Earthquake and takes its opportunity to charge a less defended Durgan. Wings unfurl and its hands become two spiked chains as the centaur-like Inevitable charges across the sky to plow into the Dwarf. Without the magic of his armor, shield, or ring, Durgan is more vulnerable, and two morningstars strike the dwarf! In Antimagic Field, Durgan AC26: Attack 26, 28; Dam 28, 29
Zele#2 turns its hands into 2 spiked chains and takes a step forward, slashing at Torgon but not able to get through the minotaurs tough armor!
Kory#1 keeps on its feet, and lightly moves around the earthquake zone to place Zele 1 between himself and the dwarf brothers. Before he moves, he attempts to cast a quickened spell without exposing itself, but the spell fizzles. Once away from the dwarves, Kory#1 sends a beam of Enervation at Peerimus, striking the druid, but not getting through the devil's spell resistance. (AC 20, SR 18 fail)
(ooc: I'm tracking Peerimus' touch AC at 16 [--1 size, +7 Dex], and actual AC 49 (Devil: 35 + 4 for animated shield, +4 for ring, +6 Barkskin. All other magical protections are not Wildshaped with Peerimus' current form per Wold Wildshape rules. So what are you tracking that I'm missing?)
The Chaos Bell blurs and distorts like a Salvador Dali painting, and the best kaffe Xenia has ever smelled scents the entire grove. A gate opens, and hungry Balors begin to walk through, but a beam of amber light closes the gate too quickly for any lasting effect. More amber beams of coherent light fly at the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.
...NOTES..... Yorrick: 103 Damage; Peerimus: Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls Durgan: 30 Damage; Xenia: Rash: 30 Damage; 2 Negative Levels Kazak: Torgon: ........ Kory Chamberlain -- 60 dam Marut#1 -- 117 dam Marut#2 -- 51 dam Zele#1 Zele#2 Kory#1 - 19 Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Xenia (AC33/, HP99/99) Monday April 26th, 2010 5:36:10 PM
OoC: Where is the Wall of Force that Lhari just cast? Is it that curved green line? If so, should it not block, for example, Marut #2 from casting Inflict Light Wounds upon Yorrick, Rash, the now-visible Xenia, Durgan, Firn'gaer, and Kazak? The write up of Wall of Force says that spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier.
SteveK: I forgot to put it on the map, but the Wall of Force is on the 10/11 line from A all the way to Wanderwood and 10 feet tall. The Marut is over 10 feet tall and so can cast spells over the Wall. The Zele flew over the wall to attack Durgan.
Kazak Stonewall.Ac 36 Hp 193/212) d20+13=26 ; d20+13=29 ; d20+13=15 ; d20+23=31 ; d20+18=26 ; d20+13=32 ; d20+13=15 ; d20+8=14 ; d20+23=27 ; d10+18=26 ; d10+18=26 ; d10+18=19 ; d10+18=21 ; Monday April 26th, 2010 8:15:39 PM
Will save vs dc 19 -d20+13=26 made it :-) takes 8 damage will save vs dc 19 - d20+13=29 made it :-) takes 11 damage Reflex save vs dc 15 - d20+13=15 barely made it phew !!
" Where ya go......ing " Growls Kazak at (K2) ...... but the earth shakes before he can finish his barb ...... somehow the dwarven warrior maintains his balance .....(moves to E-15)(5'ft move)stepping towards the ineviatble thats in his way (Z1) .... the stone sword whistling as it arcs its lethal dance at the metal beast ....
" Flank da beastie on da right bro .....squish him between ar blades "
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
Durgan Stonewall (AC 34; HP 209/239) prayer, displacement d20+29=48 ; d20+24=28 ; d20+19=39 ; d20+14=16 ; d20+29=32 ; d20+19=25 ; d10+11=14 ; d10+11=15 ; d10+11=20 ; d10+11=16 ; d10+11=15 ; d10+11=20 ; d10+11=15 ; d10+11=18 ; Monday April 26th, 2010 9:21:54 PM
Durgan grunts his approval of his brother's plan. "Just give me a minute ta work my way around him eh?" Durgan steps up out of the antimagic zone and unloads a full attack on the zelekut
Actions: move to F15(5foot) full attack: hit AC 48(crit check=32), 28, 39(crit check=25), 16 dmg: 15(+ 37 more if crit), 17, 16(+37 more if crit), 19 edit- added in prayer to dmg
Active Effects: prayer- +1 luck on attacks, damage, saves, skill checks displacement 3/5 rounds remaining
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Xenia (AC33/ HP99/99) Monday April 26th, 2010 9:51:58 PM
...the Bell and Cube must be touched at the same time by two opposing aligned heroes ...
The words ring in the dark girl's head. And the Court of Law. That's who we got here. The Court of Law. The Bell and the Cube. All here. All now.
Exposed. That's the feeling. Visible, stripped of her magic, and under the giant chains of the Flying Horse Mecha. Xenia dives into a cartwheel and springs from her hands into a tight ball from which she launches into an arching dive. Once outside of Firn'gaer's 'weerdo null magic field' the rogue dives quickly into shadow, triggers her wand and touches Momma Rash's sword.
"Durgan. It's you and me," Xenia calls. "We touch at the same time. Like the Whispering Winds said. You got the cube. I'll take the bell. Same time, got it? I'll say when." And the rogue casts a look over her shoulder at the two walls between her and the Chaos Bell - one wall of force, the other of blades. She'd have to get over both to get there.
+++++++++++++++++++++++++++ Accelerated Autosuccess (Even with reduced dex due to inactive Gloves of Dex) UMD Auto Success Cast Align Weapon on Rash
Position: H19(10ft move)
Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
OoC: I can't believe that the only oppositely aligned characters in this group are Durgan and Xenia. Everyone else is Neutral. Not true, Rash is Lawful good.
But Rash is also the only PC that hasn't provided a link to her CS, so she has no alignment. :p --Al
Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 69/160 d20+9=20 ; d20+9=11 ; d20+23=36 ; d20+23=35 ; d20+13=29 ; d20+13=32 ; d20+24=43 ; d20+24=37 ; d20+22=32 ; d20+22=31 ; 2d6+13=20 ; 2d6+13=20 ; 2d8+8=20 ; 2d6+8=16 ; d20+15=19 d20+15=30 Monday April 26th, 2010 10:07:42 PM
I was tracking my Monks belt giving an addition +9 deflection AC and did the inflict spells both get pass the SR 28?
The spells fly about Peerimus and Yorrick. The bear manages to shake one off, but takes the full brunt of the second. [Will 20/11 Dmg 8/22] Peerimus is easily able to dismiss most of the pain from the spells [Will 36/35 Dmg 88/11 assuming SR 28 was penetrated]
Yorrick was more of a liability unfortunately and with the Maruts able to Dispel at Will, enhancing Yorricks considerable strength would only take him from the battle as well.
The ground rocks beneath his feet, though it causes him no difficulties. [Reflex 29] Yorrick avoids the fissure [Reflex 32] and with the command from Peerimus to pull himself to saftey, Yorrick complains but obeys. The great bear withdraws to the west 100' moving slightly south to not cross directly over the Cube.
Peerimus moves northwest [I/15] and attacks Z1. [PA 2 Hit AC 43/37/32/31 Dmg 20/20/20/16] If the brothers took down Z1, Peerimus moves straight north to engage K1 and strikes just once [AC 43 Dmg 20]
Telepathically the driud reaches out to Torgon, "After you strike step to the north, don't let yourself be pulled to far away"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
SteveK 1) The first one didn't make it through Peerimus' SR, but the second one did (ie just rolled) 2) Monk's Belt AC Bonus doesn't work with a shield. Animated shields still provide all penalties as if carried. Otherwise, extremely unbalancing use of a minor magic item! I bet Witch characters will love this!
Rash AC 32 hitpoints 114/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d20+11=28 ; d20+20=37 ; d20+11=28 ; d20+20=39 ; 2d4+28=32 ; d20+28=37 ; d8+5=7 ; Monday April 26th, 2010 10:49:34 PM
Rash easily makes her saving through vs the earthquake (both rolls are 28) and only takes minor damage from the inflict thought they are starting to add up!
Rash casts quickened spiritual hammer spell to whack on K1 hitting ac 37 for 7 points of damage.
Rash smiles as Xenia taps her with the wand and forgoes more buffing to get a shot in on K1 moving to J12 to get a shot in. She will keep away from any AOO and whack the construct hitting with a +7 power attack doing 32 points of damage to the critter.
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer 4/17 Divine favor 3/10 Xenia's alignment thingy! haste from Firn'gaer spiritual hammer 1/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Torgon AC: 34 HP : 191/169(200) Tuesday April 27th, 2010 7:38:09 AM
OOC: posting shortly
Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 4/9 rounds Pass without trace -- Peerimus Resist Fire 30 -- Hallowed Grove Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att) Align Weapon -- from Xenia
Spellcraft check: 26 Reflex save: 29
The ground shakes, but it does little to affect the balance of the huge Minotaur. Hearing Peerimus' warning, Torgon takes a 5' step to the North East, toward the bell, making sure to stay away from the anti magic Zone. As he takes his step, he calls out "The Chamberlain has cast greater invisibility". The CoC probably for the most part are already aware, but it couldn't hurt. What's gonna hurt is when it starts beating the tar out of people that can't see it. "Someone needs to see invisible so that we have an idea where he is." Torgon yells out as well.
Torgon swings everything at Z2, hoping to cause the metal beast some damage. (power att 5)
Attacks: Miss(1), 37, 28, 36 (Possible threat, 31 to confirm. Pretty sure crits do not apply because of their construct status.)
Damage: 37, 43, 45 (if crit, make it 99)
-- DM Note:-- Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 35, 39, 37, 38, 41) (damage: 45, 48, 44, 38, 44)
The Druid's Grove at Heranmar, Round 5 (DMSteveK) d20+18=37 ; 5d6=20 ; d20+15=30 ; d20+15=34 ; d20+15=34 ; d20+15=33 ; d20+15=20 ; 15d6=58 ; 7d6=24 ; 7d6=31 ; 7d6=27 ; 7d6=28 ; d20+15=35 ; d20+13=29 ; d20+15=20 ; d8+15=20 ; d8+15=18 ; d20+15=18 ; d20+16=35 ; d20+16=29 ; d20+13=19 ; Tuesday April 27th, 2010 12:13:01 PM
Kazak maintains his balance and steps over to Zele1, and strikes the Ineviatble twice, blue and mauve sparks flying all about! (ooc: Kazak gets an AOO vs Kory1 since the Inevitable did not withdraw last round.)
Durgan grunts his approval of his brother's plan, keeps his own balance, steps out of the antimagic filed and unloads on the zelekut, also striking twice. (ooc: Constructs have no critical areas) (ooc: Durgan gets an AOO vs Kory1 since the Inevitable did not withdraw last round.)
Xenia has no trouble with the earthquake. She dives into a cartwheel and springs into a dive out of the Antimagic Field. The rogue dives into shadow, triggers her wand and touches Momma Rash's sword. (ooc: placing Xenia at I,18 to be next to Rash and out of the Anti-magic Field.
Yorrick is becoming a target and liability in the battle, keeping his four paws on the ground but getting pounded by spells. Peerimus sends the bruin away. With a complaint, the bear shambles towards the woods, soon lost amidst the trees.
Peerimus moves slightly and focuses on Zele1, smashing the wounded Inevitable into an unmoving pile of wires and gears!
Rash easily avoids the earthquake and takes minor damage from the inflict spells, though they are starting to add up! She casts quickened spiritual hammer to whack Kory1 hitting once. The cleric then follows up by backing Kory1 into the Wall of Force and getting in a wicked cut with sour lime tasting sparks.
The ground shakes, but it does little to affect the balance of Torgon. The huge minotaur takes a step toward the bell and ensures he stays away from the anti magic Zone. As he takes his step, he calls out and pounds Zele2 with two heavy chains to the torso! (ooc: I really appreciate the AOO rolls, helps immensely in most situations.)
.............
The Chamberlain walks unseen until he appears by striking Torgon with a painful touch. He then winks out of sight once more! Spellcraft DC18 Highlight to display spoiler: {Quickened Invisibility}. Torgon takes 20 damage See InvisibilityHighlight to display spoiler: { Chamberlain is at K,21}
Marut#1 continues to stand and focus on Torgon with Greater Dispel Magic spells. This one is particularly effective and cancels ALL Torgons active spells!
And yet another Quickened Mass Inflict Light Wounds stabs out against Rash, Durgan, and Kazak (Peerimus not affected SR) Rash, Durgan, and Kazak take 20 Damage; Will DC 19 for half
Marut #2 seeking a different way to attack Peerimus, the Inevitable sends a Chain Lightning to strike the Devil, passing his Spell Resistance, and then forking to Rash, Durgan, Kazak, and Torgon. (Marut can't see Xenia) Peerimus takes 58 damage, Rash=24, Durgan=31, Kazak=27, and Torgon=28 ; Reflex DC 20 for half.
And yet another Quickened Mass Inflict Light Wounds stabs out against Rash, Durgan, and Kazak (Peerimus not affected SR) Rash, Durgan, and Kazak take 18 Damage; Will DC 19 for half
Zele#2 takes a step to get Torgon in range and strikes with its 2 spiked chains, but not to hurt, but to bind up Torgon's chain! The first chain is a perfect shot and sends the minotaur's spiked chain out of his hands and on the ground! The second chain misses Torgon.
Kory#1 successfully combat casts Invisibility and moves off unseen.
The Chaos Bell divides and cubes itself into Picasso expressionist, smelling like skunk cabbage, and the air tastes like a too-salty steak. The Cube of Law never varies, amber beams of coherent light flying and failing to find a mark on the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.
...NOTES..... Yorrick: 134 Damage; Peerimus: 19 damage Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls Durgan: 30 Damage; Xenia: Rash: 30 Damage; 2 Negative Levels Kazak: 19 damage Torgon: ........ Kory Chamberlain -- 55 dam +72 Temporary Marut#1 -- 107 dam Marut#2 -- 41 dam Zele#1 -- DEAD Zele#2 - 77 Kory#1 - 53 Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Xenia (AC33/ HP99/99) Tuesday April 27th, 2010 1:07:14 PM
The dark rogue inches toward the Bell and the whirling barrier of blades that protects it. Maybe it would be best to kill down the Mechas before trying to work the Bell and Cube? 'Specially since there's no surety that Durgan heard her just now. From her magic bag, the rogue takes a scroll that may help with the Mechas what are turning themselves unvisible.
"Ten paces northeast of Torgie!" the rogue cries out. "Two o'clock, Torgie! Two o'clock."
Xenia calls out the position of the most human looking Mecha before calling out to Durgan. "Ready, Durgan? I'm going for the Bell. Touch on my mark." (Also give away the position of Kory#1.)
+++++++++++++++++++++++++++
Move 5ft / Take scroll from bag / Cast See Invisible UMD Auto Success vs DC23
Hide 37
Position: J18(5ft move)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Torgon AC: 30 HP : 109/169 d20+13=18 ; Tuesday April 27th, 2010 3:31:38 PM
Active spells: none
OOC: I just want to double check with you on the disarm. He and I both have the same size, and two handed weapon, so it should come down to my attack modifier +10 vs. his attack modifier + 1d20 + imp disarm if he has it. Just wanted to double check as Torgon is pretty hard to disarm.
Torgon fails to move quickly enough, taking full damage from the Chain Lightning. To top that off, The Chamberlain just tagged him for a bunch more, and all his spells were shut down, costing him even more. And he is now unarmed as well. All in all, Torgon thinks that was a pretty painful few seconds.
With no spells up, no weapon in hand, a good amount of damage done to him, and only himself between three big bad guys and everyone else, it seems a good time for the Minotaur to withdraw. "Courage is one thing, suicide is another." He thinks to himself. Torgon withdraws to B/C 19/20 to heal up and re-prepare himself for combat, with or without his chain.
SteveK: I was surprised myself, but the Zele rolled really well. 36 +4(imp Dis) +4(Large)= 44 vs Torgon's 10(base)+23(base attack)+4(Imp Dis)+4(Large)= 41 It was one of those desperation moves that occationally works.
Kazak Stonewall.Ac 36 Hp 160/212) d20+13=24 ; d20+13=22 ; d20+13=22 ; d20+23=35 ; d10+18=21 ; Tuesday April 27th, 2010 4:40:47 PM
As Peerimus finishes off the inevitable (z1) ..... the dwarf grimaces at the magical attacks ..... but he withstands the lightning assault ....
will save d20+13=24 takes 10 damage will save d20+13=22 takes 9 damage reflex save d20+13=22 takes 14 damage total damage taken 33
Searching for the source of the attacks Kkazak's eyes find the big metal beast off to the side (M2) ...." all by ya lonesome over der ..... just give me a sec and i'll come keep ya company .....gripping the stone blade in both hands .... the dwarven warrior charges at M2 ....(path - F-14,G-13,H-12,I-11,J-10,K-9)(CHARGE = double move + haste .....20+20+10=50')(noy sure how you count diagonals).......(not to mention the wall of force in the way ;-) .... since its invisible Kazak can't see it )(maybe Firn'gaer dismiss's it ;-)
1st attack charge - d20+23=35 damage d10+18=21 (+5 PA included) (forgot to add + 2 for charge)(can use this as AoO if needed )
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
Durgan Stonewall (AC 34; HP 174/239) prayer, displacement d20+29=34 ; d10+12=13 ; d20+18=31 ; d20+14=26 ; d20+18=28 ; Tuesday April 27th, 2010 8:01:02 PM
OOC- AoO vs kory1: to hit= 34, dmg= 13 save vs inflict = 31(10 dmg) save vs chain lit = 26(16 dmg) save vs inflict = 28(9 dmg)
"OW! Somebody get the durned casters already! Durned magic, whatever happened to good old fashioned fightin with weapons eh?" While all the blasting is going on, Durgan is on the move. He approaches the cube and gets ready to touch it. "Ye might want to move off gnome, dunno what is gonna happen here." Durgan thinks about that last statement, but then shrugs his shoulders. He was in for it now, and was mildly curious as well. Plus, if it would settle the Migration, then whatever happened would be worth it. "All right girl, just say when!"
Actions: move to E18 ready action to touch cube
Active Effects: prayer- +1 luck on attacks, damage, saves, skill checks displacement 2/5 rounds remaining
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Peerimus AC 55 Touch 26 HP 74/131 +90 and Yorrick AC 42 HP 69/160 d20+13=28 ; d20+28=29 ; Tuesday April 27th, 2010 9:47:53 PM
Some of the wounds on the Devil Peerimus heal up and then the Lightning blazes in. Peeirmus twists sideways and the most powerful bolts streak pass, but he is not unscathed in the attack. [Reflex 28 Dmg 29]
Peerimus shifts into an Elder Air elemental and moves striaght up 25' and then north sliding just to the east [move towards M2 on col K] streaking in over the wall, he hopes, then drops down and strike s the Marut before moving further west to land and revert again to the Horned Devil form. [I/9] [Spring Attack and Fly By Attack allows no AoA from the Marut Hit AC 29 crap]
The druid also raches out telepathically to his companions by the Bell. "We were told we had to take the Bell and Cube to the Valley of Ahl and then have the opposing aligned heroes touch them. Leave the artifacts be for now"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Haste from Boots 4/10 Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18 d20+19=26 ; d20+13=18 ; 34d6=126 ; 5d6=17 ; Tuesday April 27th, 2010 9:48:39 PM
Firn'gaer moves out of the Antimagic shell, I21. He sends a disintegrate at M1. Lhari closes off M2 with a 20-ft wall of force on top of the other one.
Rash AC 32 hitpoints 96/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d20+12=26 ; d20+20=29 ; d20+20=30 ; d20+20=31 ; 2d4+28=33 ; d20=19 ; d20+20=24 ; Tuesday April 27th, 2010 11:35:45 PM
Rash avoids any damage from the lighning bolt with her ring of evasion and her save of 26. Rash makes both will saves and takes another 19 points of damage total.
(ooc I think I still get an AOO vs Kory1 casting a spell. It would have just made its concentration check and the spell still goes off. Hit ac 31 for 33 points of damage
Rash tires of the wounds and casts greater spell immunity making herself immune to mass inflict light wounds, invisiblity, and enervation. She will then look around and see Kory1 and send her spiritual weapon against it hitting ac 24 and missing I am guessing.
Rash will then move to E16 and prepare to make mincemeat out of the construct the following round.
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer 5/17 Divine favor 4/10 Xenia's alignment thingy! haste from Firn'gaer spiritual hammer 2/15 Greater spell immunity: evervation, mass inflict light wounds, invisibility 1/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
The Druid's Grove at Heranmar, Round 6 (Hero Actions) (DMSteveK) Wednesday April 28th, 2010 1:48:30 PM There were several DM changes to intended moves because it didn't make tactical sense. This here is an opportunity for Players to change a post if they feel it necessary.
Kazak and Durgan smash Kory1 as it moves away, furthering the damage, but not dropping the construct. ...............................
Xenia inches toward the Bell and the whirling barrier of blades. She reads a scroll and starts calling out locations of the Invisible Korys fighting the COC.
Torgon is buffeted and withdraws to heal up and re-prepare himself for combat, with or without his chain.
Kazak charges at Marut2 but is brought up short against Firn'gaer's Wall of Force.
Durgan says 'durned' a lot. That, and 'blast'. He moves out with Xenia's plan and gets ready to touch the Cube of Law.
Peerimus shifts into an Elder Air elemental, flying by the Marut and giving a ineffectual attack before dropping back into Horned Devil form.
Firn'gaer thinks about moving out of the Antimagic shell, but remembers that Antimagic Fields move with the caster. Instead of moving the field to cover Xenia again, the gnome stays put and keeps his spell. Further, Lhari can't reach beyond the field while in Firn'gaer's hand, and so the intelligent staff doesn't cast either. (ooc: DM adjustment of Firn'gaer's move based on he would know about the Antimagic properties)
(ooc: George: I think I still get an AOO vs Kory1 casting a spell. It would have just made its concentration check and the spell still goes off. Hit ac 31 for 33 points of damage)
(ooc: SteveK nope. The concentration check enables a caster to cast without incurring an AOO. If the concentration check fails, the spell fails, but there would still be no AOO.) Highlight to display spoiler: { Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell.}
Rash casts greater spell immunity making herself immune to mass inflict light wounds, invisiblity, and enervation. Finding Kory1 she sends her spiritual weapon against it, missing. She then moves to just outside the Antimagic field (ooc: small DM move for Player intent) and prepares to make mincemeat out of the construct the following round.
(ooc: I'm allowing Spell Immunity v Invisibility in this fight. I like the out-of-the-box thinking, but not sure you can be immune to a spell that doesn't target you. I'll post on Rules Board.)
The Chamberlain is only seen by Xenia and Rash. It can't see where Xenia is at the moment, but can hear the rogue call out. He unsheathes his sword and strides over to where the rogue's voice is coming from, waiting for an opportunity to attack. Small machines are busy repairing the wounds in the Inevitable.
Marut#1 moves forward and turns its focus of targeted Greater Dispel Magic spells on Rash. Again, the magic is effective, cancelling all but two of Rash's active spells! Small machines are busy repairing the wounds in the Inevitable.
Prayer DC 28; 33 Dispelled Divine favor DC 28; 31 Dispelled Align Weapon DC 11; 29 Dispelled haste DC 28; 33 Dispelled spiritual hammer DC 28; 25 fail Greater spell immunity: DC 28; 19 fail
Marut #2 successfully defensively casts Dim Door and disappears, only to reappear on the other side of the clearing. Small machines are busy repairing the wounds in the Inevitable.
Zele#2 charges the seemingly defenseless Torgon, flailing at the minotaur with two Spiked Chains! One misses, but the second scores hard, fuelled by the Spirited Charge of the Inevitable! Torgon takes 30 damage +1 electrical damage
Kory#1 fires an Enervation Ray at Rash, striking the cleric but having no effect! The Kory is now visible, and begins moving around to get to the other Inevitables.
The Chaos Bell grows transluceant, the smell of a high end brothel fills the air. The Cube of Law never varies, amber beams of coherent light flying and failing to find a mark on the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.
...NOTES..... Yorrick: 134 Damage; Peerimus: 48 damage Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls Durgan: 65 Damage; Xenia: Rash: 49 Damage; 2 Negative Levels Kazak: 52 damage Torgon: 60 damage ........ Kory Chamberlain -- 50 dam +72 Temporary Marut#1 -- 97 dam Marut#2 -- 31 dam Zele#1 -- DEAD Zele#2 - 72 Kory#1 - 82 Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
The rogue jumps from shadow to shadow, diving through Momma Rash's barrier of whirling translucent blades. No longer liked to the other Chaos Guys by the magic of the Tattoos, the Xenia fails to pick up Peerimus' injunction against activating the artifacts of Chaos and Law.
"NOW, DURGAN!" she calls out as she reaches out a gloved hand to touch the Chaos Bell.
+++++++++++++++++++++++++++
Double Move / Touch Bell Reflex vs Blade Barrier 27 (Evasion for no damage)
Hide 37
Position: N17(25ft move)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33
There was now a Wall of force between him and the others, which suited his needs perfectly, his powerful arms throw out wide and he begins calling to Father to send them aid. [Spontaneous casting Heighten Sunbeam to SNA IX] He would need to aquire a Rod of Quickening when this was over, perhaps go back to sea for a week or two and look for the Tritons. His mind comes back to the spell casting and the likely responces from his opponents. They were buying time, trying to wear down the Champions of Chaos. Two were lost on each side, but which were greater casualties?
Peerimus reaches out to Durgan and Kazak telepathically "Pick a target and destroy it. The creature on Torgon would be a good starting point."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Haste from Boots 3/10 Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Rash AC 32 hitpoints 96/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d20+20=37 ; 2d4+28=36 ; d20+20=39 ; d20+15=33 ; d20+10=23 ; 2d4+28=32 ; 2d4+28=36 ; Wednesday April 28th, 2010 9:52:13 PM
Rash feels her ring of counter spell flair and know she was just targeted by a greater dispel magic. (On character sheet) She grimaces knowing that that protection is over. She looks around for Kory 1 to attack. (Don't see on the map) and if it is within range, she will move and engage. (otherwise will engage Zele2)
She hits ac 37 for 36 points of damage with a +7 powerattack.
Steve not sure where I am, or if I get a full attack. That was my intention last round but not seeing on the map so here are a few more rolls just in case. Hit ac 39 and 33. damage is 32 and 36
Rash yells to the dwarf brothers, "Kazak, Durgan, finish off the one fighting Torgan! I don't think we are in the right spot to touch the artifacts together! Let's finish off the scrap metal now!"
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer 6/17 Divine favor 5/10 Xenia's alignment thingy! haste from Firn'gaer spiritual hammer 3/15 Greater spell immunity: evervation, mass inflict light wounds, invisibility 2/15 Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Kazak Stonewall.Ac 36 Hp 160/212) Wednesday April 28th, 2010 10:20:28 PM
"Stupid walls " growls Kazak after he smashes into Firn'gaers magical wall ..... turning back to face the center of the grove .... he searches for the inevitables ....his eyes lock in on the Maruts .... but he hears Peerimus's voice in his head ... and Rash's shout ..... the dwarf immediatly runs [x4] at Z2 .....[I-11 to G -22 ??] manuvering behind Z2 to sandwich it between himself and Torgon .....
" smashing time " Taunts Kazak
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)
Durgan Stonewall (AC 34; HP 174/239) prayer, displacement Wednesday April 28th, 2010 10:25:36 PM
"Touch it, don't touch it, make up yer durned minds!" The frustrated dwarf reaches out a gauntlet covered hand and touches the Cube when Xenia touches the Bell. He was here now, no sense in not giving it a try.
If nothing happens, he will move off towards the inevitable facing off with Torgon.
Active Effects: prayer- +1 luck on attacks, damage, saves, skill checks displacement 1/5 rounds remaining
Items used: potion enlarge potion levitate potion pro from evil potion displacement
The Druid's Grove at Heranmar, Round 6 (Addendum) (DMSteveK) Thursday April 29th, 2010 7:21:02 AM
Oops, I posted the wrong map this round. Newest map now posted.
Torgon AC: 30 HP : 78/169 d20+24=25 ; d20+24=44 ; d20+24=33 ; d20+24=35 ; d20+24=32 ; d20+24=29 ; 2d6+15=20 ; 2d6+15=23 ; 2d6+15=25 ; 2d6+15=22 ; 2d6+15=19 ; Thursday April 29th, 2010 8:04:32 AM
Active spells: none
Torgon takes the shot from the Zele, wounding him even further. Apparently the machines had decided that he was not going to get the chance to heal up, leaving him little choice but to continue the fight.
Torgon pulls his longsword(no AoO per phb) and swings at the Z2 who is now flanked by Kazak. Hoping to land his blow, he only power attacks by 2 Attack: miss -- another natural 1
"Looks like I might need a little healing shortly here if someone gets a chance"
DM Note: Torgon has a 10' reach. AoO as needed -- 44,33,35,32,29 Damage: 20, 23, 25, 22, 19
The Druid's Grove at Heranmar, Round 7 (Hero Turn) (DMSteveK) d20+11=24 ; d20+16=27 ; d20+6=24 ; d20+14=15 ; d20+14=21 ; d20+14=26 ; Thursday April 29th, 2010 3:54:11 PM
Xenia jumps about, getting to the Chaos Bell without a scratch and unseen by the Chamberlain. She isn't linked to the COC by the Tattoo, but she can hear Peerimus when he is in the form of the Horned Devil through his Telepathy. There is just too much going on for her to notice, however, and the lithe rogue smacks her hand on the Chaos Bell. The Bell sputters like a crazy gnomish device, and a thousand needles seem to pierce Xenia's hand. It is only for a moment, too fast to do anything other than register the shock, and the Chaos Tattoo again stands prominently on the drow girl. Nothing else happens, however.
Peerimus is happy he is behind the Wall of Force, and uses the covering wall to safely summon aid through a spontaneously cast Summon Nature Ally IX spell!
Rash wished her Ring of Counterspells worked more than once (Rash was struck twice in the first round of battle from a Greater Dispel Magic and did not lose spells.), and frets as her spells wash away like petals in a river. Prayer, Divine Favor, Align Weapon, Haste are Dispelled. The cleric slides over to Kory1 and strikes. The Kory1 is leaking oil and grinding gears, but it is still moving!
Kazak dashes across the Grove, manuvering behind Zele2 to sandwich it between himself and Torgon. Amazingly enough, his route avoids both Korys and the Marut so only Zele2 takes a swing at him with a spiked chain, missing!
Durgan reaches out a gauntlet covered hand and touches the Cube when Xenia touches the Bell. The Cube of Law reacts violently to Durgan's Chaos Tattoo and with a whistling shriek, the Tattoo is stripped from the dwarf. No other actions seem to happen, however, to the Lawful Good dwarf, and so he turns to face off with Zele1.
Torgon pulls his longsword and swings at Zele2 who is now flanked by Kazak, but misses, and calls for the healers.
Firn'gaer dismisses the antimagic shell, allowing Lhari to send a chain lightning at the Inevitables! Zele2 is seriously hurt, but the Maruts are able to avoid most of the blast.
The Chamberlain moves to Rash and strikes the cleric once with but a touch... a Vampiric Touch which drains life from Rash and bolsters the Inevitable. "You get weaker but we become stronger", the Chamberlain tells Rash in an implacable voice, "be resigned to the verdict and be still!" (Touch attack AC 29 Rash loses 20 hit points
Marut#1 moves forward to another target, bringing a large iron hand against Kazak, but missing! (AC 30) d20+26=30 ; d20+26=34 ; d20+26=38 ; 2d6+15=23 ; 3d6=10 ; Marut #2 also edges forward, enabling him to strike with fists of thunder and lightning against the surrounded Kazak. Small machines are busy repairing the wounds in the Inevitable machine as one fist flies by, but the second finds its mark with a blinding flash! (AC 34, 38 Kazak Dam: 23 + 10 Electricity + Fort DC31 or Blind for 6 rounds)
Zele#2 changes targets and flings its spiked chains against Kazak, missing with both. Bits of broken gears and sparks from wires fly, but like the slow movement of a glacier, the machines goal will inevitably be fulfilled. (AC 22, 20)
Kory#1 stands its ground with the Chamberlain's arrival and touches Rash three times with its Vampiric Touch. (Touch AC 27, 28, 25; Dam: 14, 15, 17 [b]Rash takes 46 damage
Both Bell and Cube given and taken a Tattoo, and the battle between the two artifacts intensifies. Sounds, smells, flashes, zephyrous touches assault everything in the grove, but the artifacts are too evenly matched and are not able to overcome each other to actually affect the titanic struggle.
The mayhem continues.
...NOTES..... Yorrick: 134 Damage; Peerimus: 48 damage Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls Durgan: 65 Damage; Xenia: Rash: 49 Damage; 2 Negative Levels Kazak: 52 damage Torgon: 60 damage ........ Kory Chamberlain -- 45 dam +92 Temporary Marut#1 -- 100 dam Marut#2 -- 34 dam Zele#1 -- DEAD Zele#2 -- 119 dam Kory#1 -- 113 dam + 46 Temporary Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Rash AC 32 hitpoints 64/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d20+21=29 ; 3d8+15=28 ; d20+20=30 ; d20+20=35 ; d20+15=19 ; d20+10=16 ; 2d4+28=32 ; 2d4+28=30 ; Thursday April 29th, 2010 10:46:20 PM
Rash casts a quickened cure serious on herself while fighting on the defensive. (rolled a 29 concentration roll, should be -1 but still made it without trouble) Rash gets 28 hps back and then whirls to the offensive with a hasted full attack starting on Kory1 to try and finish him off. She hits ac 30 and 35 with power attacks +7 doing 32 points of damage and 30 points of damage. If she kills Kory off she will switch her second attack to the Chamberlain"
She calls out to the others, "I could use a bit of help and healing here!
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer 6/17 Divine favor 5/10 Xenia's alignment thingy! haste from Firn'gaer spiritual hammer 3/15 Greater spell immunity: evervation, mass inflict light wounds, invisibility 2/15 Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider burned searing light for cure serious
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Kazak Stonewall.Ac 36 Hp 127/212) d20+28=32 ; d20+23=34 ; d20+18=34 ; d20+13=16 ; d20+28=36 ; d10+13=23 ; d10+13=18 ; d10+13=17 ; d10+13=22 ; d20+20=27 ; Thursday April 29th, 2010 11:26:35 PM
As the duo of Maruts suddenly appear and attack ..... " bout time you guys joined da party ..."
fort save d20+20=27 failed Kazak has blind fighting feat ;-)
Turning to the inevitable on his right (M2) .... the dwarven army sergeant eschews the extra muscle .... knowing he needs to whack the metal beast as much as possible to smash it to bits ..... the stone sword arcs its lethal trails as it crunches into the Marut #2 ......
"hiya like dem party favors ..... not to worry iz got a bunch more of dem in ma pocket .... enough for all of yaz "
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)
Peerimus AC 55 Touch 26 HP 84/131 +90 and Yorrick AC 42 HP 69/160 d20+27=47 ; d20+27=30 ; 2d8+6=20 ; 2d8+6=17 ; 15d6=57 ; Thursday April 29th, 2010 11:28:57 PM
Peerimus's wounds continue to heal themselves. The spell complete brings a rush of air above Rash as an Elder Air elemental appears 20' directly above the cleric. Descending 5' it strikes at K1 as telepathically commanded by the summoning druid. [Hit AC 47/30 Dmg 20/17]
Peerimus takes flight to the east and upwards gaining 15' of height and moving 20' east. At that point in his flight he calls down a pillar of holy fire, striking both the Chamberlain and K1 [Intersection J.K/13.14 Reflex DC 22 Dmg 57
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: *Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Haste from Boots 2/10 Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Xenia (AC33/ HP99/99) Friday April 30th, 2010 12:23:55 PM
Jammblies! So that's how that works? Those are the first thoughts through the rogue's head after recovering from the shocking feelings that accompany the return of her tattoo. This'll be a problem for Durgan. But now, at least, they know how to go 'bout fixing it.
Xenia eyes the Cube, wishing that there were something she could do to shut it down. The Bell would fix them mechas real quick then.
But the Cube is too far into the thick of the melee right now for her to try anything against it. She'd have to try something else to help. She calls on her magic boots to lend wings to her feet and draws a scroll in preparation to spring into action.
+++++++++++++++++++++++++++
Activate Winged Boots / Draw Scroll
Hide 37
Position: G8(No move)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33
Kazak Stonewall.Ac 36 Hp 127/212) Friday April 30th, 2010 11:15:53 PM
The dwarf awaits his fate ;-)
The Druid's Grove at Heranmar, Round 8 (DMSteveK) d20+10=26 ; d20+10=17 ; d20+14=18 ; d20+6=11 ; d20+18=26 ; d20+13=18 ; d20+8=17 ; 5d6=13 ; 5d6=16 ; 5d6=18 ; d20+28=48 ; d20+28=47 ; d20+28=47 ; 2d6+15=22 ; 2d6+15=23 ; 2d6+15=20 ; 3d6=10 ; 3d6=11 ; 3d6=7 ; 2d6=5 ; 2d6=4 ; d20+28=48 ; d20+28=35 ; d20+28=33 ; 2d6+15=24 ; 3d6=16 ; 2d6=5 ; d20+16=27 ; d20+11=12 ; d20+6=9 ; 5d6=21 ; Monday May 3rd, 2010 2:06:59 PM
OOC: As Rash and Torgon were struck with multiple Dispel Magic and Greater Dispel Magic spells on the first Readied action of the Inevitables, both heroes Ring of Counterspells are used. "...should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part." "Upon the wearer" equals within the area of effect, just like a Fireball could be countered. Further, if the spell is countered, "...as if a counterspell action...", then the entire spell was countered. Therefore, DM ruling for this battle is the following effects on the PCs are in effect.
.................
The Chaos Bell sends little balls of sparklie lightning that smells like different cities that the COC have been in all about the Grove. Amber beams strike most of the balls, but one or two land on each hero, imbuing them with magical protections!
Rash I saddened by the loss of many of her protective spells (Haste, Divine Favor, Align Weapon, and Prayer are gone) casts a quickened cure serious on herself, then whirls to the offensive only striking once, and removing some of the Kory's temporary vitality.
Kazak calls to the Maruts, " bout time you guys joined da party ...", and smashes Marut #2 three times, sparks flying off the Stone Sword.
Peerimus completes his spell, bringing an Elder Air elemental to the fray directly above the cleric. It decends and strikes Kory1 once.
Peerimus then takes flight to the east and upwards and calling a burning pillar of flames to strike both Korylants without hitting Rash. Kory1 is able to dodge some of the blast, but the Chamberlain took the full brunt. Both are still standing and targeting Rash with their red glowing eyes!
Xenia is surprised by the actions of Cube and Bell. She calls on her magic boots to lend wings to her feet and draws a scroll in preparation to spring into action. (ooc: Post says no move, and G8. DM assuming Xenia intends no move and stays at N,17)
Torgon pounds Zele2, creating two more damaged spots, but not enough to turn it into a pile of junk, then moves slightly to get into a more advantageous position.
Firn'gaer casts his own Empowered Acid Chain Lightning arcing across the Inevitables, bathing them in acid. Only Marut 1 and Zele 2 are effected, but both bear the full brunt of the spell, and Zele 2 falls into a pile of used parts!
.............
The Chamberlain ignores the Elemental and concentrates on Rash. "The summoned creatures are but obstacles and of no account when the prize is before us. Die and fulfill your destiny!" The soulless voice echoes with only one purpose, the death of all the Children of Chaos! (Touch attack AC 26, 18, 17 Rash loses 47 hit points). Gears seem to repair themselves.
Marut#1 moves a step to pin Kazak between the two Maruts. The move must have confused the dwarf, for both massive fists pound Kazak! (AC 48 Crit! 47; 47 Dam 22+10 elec, Crit23+11 elec , 20+7 sonic) Kazak loses 93 damage + Fort Dc 31 or Blind 5 rounds+ Fort DC 31 or Deafened 4 rounds
Marut #2 stands like a wall, a wall with two massive fists. Those fists plunge towards Kazak (AC 48 Crit, 35 miss, 33 miss Dam 24+16 electricity Kazak Dam: 40 + FortDC31 or Blind for 5 rounds)
Kory#1 bores in to finish off Rash, slapping out with Vampiric Touches, but only lands a single touch! (Touch AC 27, 12miss, 9miss; Dam: 21 [b]Rash takes 21 damage
Both Bell and Cube renew their attacks around the Grove, lights, beams, smells, sounds. A great cacophony rises up above the trees in the titanic struggle. Flashes of movement are seen just outside the Grove, a moving shadow, a hovering eye, a nameless watchfulness. With fallen on each side, this battle is going down to the last one standing in the mayhem!
...NOTES..... Kory Chamberlain- AC 38 -- 40 dam +83 Temporary Marut#1 -- AC 34-- 141 dam Marut#2 -- AC 34-- 81 dam Zele#1 -- DEAD Zele#2 -- DEAD Kory#1 -- AC 31-- 124 dam + 21 Temporary Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Deafened: A deafened character cannot hear. She takes a --4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Torgon watches Kazak take some brutal blows, and yells out a primal scream as he takes a 5' step SE toward M2 and gives it everything he's got. (power att by 3) (if for some reason that won't work, he takes a 5' step towards the chamberlain and unloads on him)
Attacks: 28, 36, 31 Damage: 28, 31, 27
Torgon has a 10' reach, AoO: 28, miss(nat 1), 33, 39, 44 Damage: 31, 31, 35, 28, 29
Kazak Stonewall.Ac 36 Hp -6/212) d20+20=36 ; d20+20=30 ; d20+20=26 ; Monday May 3rd, 2010 3:35:08 PM
Feeling good about his blows againist Maruts #2 .... " next tactic and i should drop da metalhead " ... Growls Kazak under his breath ......but suddenly the ineviatbles manuver catches Kazak in abind between the two of them .....the massive blows smash the dwarven army sergeant to his his knees ..... " Durgan ..... " ..... as his steel grey eyes fade to darkness .... he slumps to the ground ..... still holding the stone blade of Turak Nor
fort save vs blindness d20+20=36 made it!! fort save vs deafness d20+20=30 failed fort save vs blindness d20+20=26 failed ..
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)
Rash AC 32 hitpoints -4/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider d100=16 ; Monday May 3rd, 2010 4:33:53 PM
Rash collapses under the onslaught and falls unconcious at -4 hps. She gets close to stabalizing on her own but doesn't.
Down! They're both down! She's got the scroll in her hand, but which one to save? In the end it comes down to who is closest. In this case, it's Peerimus who's closest to Momma Rash, and so Xenia jets back through the barrier of whirling death blades, curving her body to avoid the razor sharp fields of force.
Twist. Turn. Avoid. She slips past the big Mechas that surround Kazak. And with a quick read from the scroll, the rogue slams her hand down on the dwarf's armor.
Only after the glowy healing magic surrounds the dwarf does she remember that this is the scroll what Durgan bought. He'd probs want it used on his brother better anyway.
+++++++++++++++++++++++++++
Reflex 43 vs Blade Barrier (No damage from Evasion) Move / Cast Heal (+110hp to Kazak, Cures Blindness) UMD Autosuccess vs DC31 w/Vedik's Greater Headband of Focus Accelerated Tumble Autosuccess vs both M2 and M1 (if necessary)
Hide 52 (+20 Invisibility, -5 Full Movement)
Position: H23(45ft move)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
OoC: You guessed right on the Positioning mistake.
Durgan Stonewall (AC 34; HP 208/273) effects listed in post d20+30=38 ; 2d6+12=19 ; Monday May 3rd, 2010 8:28:53 PM
OOC- sorry about the missed posts, I was at the shore this weekend :)
Durgan looks down at his arm in disbelief. "It's gone." The words came out of his mouth, but they didn't seem to register yet. "IT"S GONE! The blasted tattoo is gone!" With a spring in the dwarf's step, he prepares to launch a new assault on their foes. But they did it first. "ME BRUDDER!" With a gleam in Durgan's eye, he wades back into the combat. He couldn't help Rash with the healing like she asked, but he could do something about the opponents instead.
"Now come on ye big buckets of bolts! Let's see ye try me on fer size!" Durgan squares up, ready to face down both Marut.
Actions: retrieve potion from haversack and drink it(enlarge) 5 foot step to E,F 20,21 activate defensive stance(current reach is 20 feet)
AoO attacks if needed- hit AC 38, dmg = 19
Active Effects: pro from evil(added back on)- +1 AC(def) and resistance to charm effects levitate(added back on) prayer- +1 luck on attacks, damage, saves, skill checks enlarge- (10/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach defensive stance- (11/11 rounds remaining)- +2str, +4 dodge AC, +4 con, total mods- AC +3, +2 to hit, +1 dmg(weap is 2d6), +1 saves, +34 hp, 20 foot reach
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Peerimus AC 55 Touch 26 HP 84/131 +90 and Yorrick AC 42 HP 69/160 d20+27=31 ; d20+27=43 ; 2d8+6=10 ; 2d8+6=13 ; Monday May 3rd, 2010 10:33:42 PM
Peerimus directs the elemental to continue after the Kory below it. [Hit AC 31/43 dmg 10/13] More wounds vanish on the devil even as Peerimus shifts to an air elemental himself. Completely reversing direction, Peerimus heads west and rises 5'. Coming up along side the Elder Air elemental he crosses over the wall and drops down and under his ally. Peerimus blinks and changes again to the shape of the hhorned devil and reaches out to Rash on the ground healing him. [Land at E-F/13-14 center of large self and cast Heal or Rash]
Peerimus had no words to say through the tattoos, or into the minds of any about him. The inevitables would keep coming, and hopefully they would be able to respond in kind
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: *Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Haste from Boots 2/10 Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18 d20+16=21 ; d20+31=39 ; d20+36=48 ; Monday May 3rd, 2010 10:42:45 PM
Firn'gaer sends a Grasping Hand at the closest Marut.
The Druid's Grove at Heranmar, Round 9 (DMSteveK) d20+18=26 ; d20+13=24 ; d20+8=16 ; 5d6=20 ; 5d6=21 ; 5d6=15 ; d20+16=35 ; d20+11=12 ; d20+6=14 ; 5d6=14 ; 5d6=22 ; d20+28=32 ; d20+28=44 ; 2d6+15=19 ; 2d6+15=18 ; 3d6=11 ; 3d6=7 ; 2d6=7 ; 2d6=6 ; Tuesday May 4th, 2010 1:34:02 PM
Torgon yells out a primal scream as he steps toward Marut2 and gives it everything he's got, hitting the heavily armored Inevitable once in a blast of chaotic sparklers.
Durgan slumps to the ground ..... still holding the stone blade of Turak Nor
Rash collapses under the onslaught and falls unconscious.
Xenia jets through the barrier of whirling death blades, twisting through both barrier and around Inevitables to reach Kazak's fallen form. Magic courses through the dwarf's body, healing him of many wounds, the blindness, and the deafness! (ooc: thanks for the Tumble autosuccess note!) Kazak healed 110 hit points, not blind, not deaf
Durgan is ecstatic that the Chaos Tattoo is gone, but his joy diminishes as his brother falls. He drinks a potion getting bigger, and takes a firm stance to defend all in his reach as only a dwarf can do!
Peerimus directs the elemental to continue after the Kory below it, and it strikes twice for some damage.
More wounds vanish on the devil even as Peerimus shifts to an air elemental, heading west and coming next to Rash. The druid blinks and changes again to the shape of the horned devil, casting a Heal spell on the prone cleric. Rash gains 150 hit points
Firn'gaer sends a Grasping Hand at Marut1, enfolding it in its massive grip!
.............
The Chamberlain ignores the Elemental and concentrates on Rash. "Your spells are little matter", it says in its soulless voice, "for your will be worn down until there is no escape. Thus will you come to your inevitable end." A healthier Rash who is prone is smacked three more times. (Touch attack AC 26, 24, 16, Dam: 20, 21, 15 Rash loses 56 hit points). Gears seem to repair themselves.
Marut#1 doesn't try to fight the Grasping Hand, but Dim Doors across the Grove! It continues to repair the damage inflicted.
Marut #2 continues the assault on Kazak while smaller machines repair its body. "Death is the verdict!" it intones. Two massive fists plunge towards Kazak, light and sound and iron smacking the dwarf! (AC 32. 44 (v Kazak AC 32 due to Prone) Dam 19+11 elec, 18+7 sonic) Kazak loses 55 damage + Fort Dc 31 or Blind 7 rounds+ Fort DC 31 or Deafened 6 rounds
Kory#1 bores in to finish off Rash. "You are too dangerous to live", it tells Rash, slapping out with Vampiric Touches, but again misses an easy touch, only striking twice! (Touch AC 35, 12miss, 14; Dam: 14, 22 Rash takes 36 damage And the Kory continues to repair itself, assisted by Rash's own vitality.
Both Bell and Cube renew their attacks around the Grove, lights, beams, smells, sounds. A great cacophony rises up above the trees in the titanic struggle. Beyond the bordering trees of the Grove, it is evident there are others watching the fight. On one branch, a man dressed in tight black clothing lolls against a tree. "The chair, give it the chair!" he shouts enthusiastically. And there are other beings in the woods, but none seem inclined or able to interfere with the fight.
...NOTES..... Kory Chamberlain- AC 38 -- 35 dam +139 Temporary Marut#1 -- AC 34-- 131 dam Marut#2 -- AC 34-- 105 dam Zele#1 -- DEAD Zele#2 -- DEAD Kory#1 -- AC 31-- 119 dam + 42 Temporary Kory#2 -- DEAD ............. Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Deafened: A deafened character cannot hear. She takes a --4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
ooc: this has LOTS of spells and effects going around. Please help me by 1)keeping hit points and ongoing effects current on your Post 2)be specific on effects, damage, saves, locations so I don't have to look things up 3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.
Xenia (AC33/ HP99/99) Tuesday May 4th, 2010 2:16:35 PM
Time to kill down another one of these Mechas. While they're standing they won't stop. Springing back from Kazak, Xenia bounds from one place to the next. With one last jump out of the danger zone, the rogue triggers the wand in her hand again and reaches out to tag Durgan's axe.
"Beat him down, Durgan!" she cries from the concealment of Durgan's shadows. "Kill the Mecha down!"
+++++++++++++++++++++++++++
UMD Autosuccess vs DC20 w/Vedik's Greater Headband of Focus (UMD on a roll of 1 = 36) Accelerated Tumble Autosuccess (Tumble Taking 10 w/Skill Mastery = 38, BTW.)
Hide 57 (+20 Invisibility)
Position: G20(15ft move)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility
Torgon smiles as the healing magic brings his friends back from the brink of death, and renews his assault on the Marut(2), hoping to drop the thing so that the remaining opponents can be focused upon. (power att by 3)
Attacks: 40, 22, 19 Damage: 33
Torgon has a 10' reach, AoO: 42, 36, 28, 43, 35 Damage: 28, 33, 29, 28, 28
Kazak Stonewall.Ac 36 Hp 59/212) d20+20=27 ; d20+20=32 ; Tuesday May 4th, 2010 5:08:41 PM
Blinking as the darkness fades ..... he spots Xenia jumping away ..... "thanks ..... " growls Kazak as he staggers to his feet (move action)(yup i know what might happen next ) .....
But the marut's battering continues .....
fort save d20+2-=27 failed blindness 7 rds fort save d20+20=32 made it !!
Blinded by the flash of the metalheads attack .... the dwarven army sergeant staggers in Durgans and Torgons direction .... hoping its them by the sound of his brothers voice ......(moves behind Durgan and Torgon)
"Chair ....??? yeah i could use a chair right now ....." growls Kazak ;-)
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer Blinded - 7 rds ( By Evil DM SteveK)
ooc: does kazak's magical affects still work or did they fade once he went into the negatives ??
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)
Peerimus AC 55 Touch 26 HP 94/131 +90 and Yorrick AC 42 HP 69/160 d20+25=41 ; d20+25=38 ; d20+23=40 ; d20+23=30 ; 2d6+10=17 ; 2d6+10=22 ; 2d8+5=17 ; d20+27=38 ; d20+32=47 ; d20+25=31 2d6(4+1)+10=15 Tuesday May 4th, 2010 8:31:53 PM
More wounds close, Peerimus telepathically speaks with Rash, "Can you cast a Deathward, protecto yourself and me? If not, try and get out of the area" Peerimus then Telepathically speaks with the Air elemental.
Peerimus steps northeast 5' and tries to destroy the Kory. Two claws and Peerimus's bite tear into the inevitable as well as the hasted attack. [Hit AC 41/38/40/30/31 Dmg 17/22/17/15]
The elemental swoops in on the Chamberlain and attempts to Grapple it [Touch Attack 38 Grapple 47] and if successful shoots directly skyward 100'.
Hopefully the Chamberlain can niether fly nor transport Peerimus's thought ring across to is companions
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang 5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants 3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity 1-Level 9: *Heighten Sunbeam, Shapechange
*Cast *Spell Staff contains ShapeChange
Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement Haste from Boots 1/10 Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow
Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft
Durgan Stonewall (AC 37; HP 208/273) effects listed in post d20+30=41 ; d20+25=35 ; d20+20=38 ; d20+15=20 ; 2d6+14=21 ; 2d6+14=22 ; 2d6+14=18 ; 2d6+14=20 ; Tuesday May 4th, 2010 9:58:39 PM
"You got it girl and...thanks." Durgan grits his teeth, then starts swinging at the Marut.
Rash AC 32 hitpoints 98/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider Tuesday May 4th, 2010 10:22:43 PM
Rash wakes only to feel the beating continue. She sees Peerimus staring intently at her guessing that he is trying to talk through the tattoos but he is obviously forgetting that hers is gone. Still she could almost guess what he is saying. "Get the heck out of here!
Rash will withdraw, literally crawling away to the west. (Not sure how fast Rash crawls but so I will let the DM place her
Xenia (AC33/ HP99/99) Wednesday May 5th, 2010 7:41:25 AM
Crawling You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.
Probably would be best to simply get up and move.
SteveKAddendum: Peerimus while shape changed to a Horned Devil has Telepathy within 100'. He can telepathically speak with anyone, Tattoo or not.
The Druid's Grove at Heranmar, End of Combat! (DMSteveK) d20+26=32 ; d20+26=40 ; 2d6+15=22 ; 3d6=14 ; 2d6=5 ; d20+26=32 ; Wednesday May 5th, 2010 3:14:46 PM
Xenia triggers the wand in her hand again and reaches out to tag Durgan's axe.
Torgon renews his assault on the Marut(2), cutting it once.
Kazak staggers to his feet, and is struck by another fist before moving away from the Maruts behind Torgon and Durgan. (AOOs 32 miss [not prone], 40; Dam 22+14 elec [b]Kazak takes 36 damage and Fort Dc 31 or Blind 5 rounds) ooc: Kazak's magical affects are still active
Peerimus steps in and destroys the Kory, ripping it apart into a pile of junk!
The elemental swoops in on the Chamberlain and Grapples it, lifting it high into the air.
Durgan turns one Marut into another pile of metal parts!
Firn'gaer tries his Grasping Hand at the Chamberlain, and follows up with a Dimensional Anchor spell, but neither get past the Chamberlain's spell resistance.
Rash crawls away from the spot she is on the ground. With the Chamberlain high in the air, there is no one to strike at her.
.............
Marut#1 tries to get in some final blows by charging Firn'gaer, but the defensive stance of Durgan and the quickness of Torgon turn it into another pile of junk before he gets within striking distance.
The Chamberlain is held by the Elder Air Elemental, and sees that all the other Inevitables are destroyed. "Do not think your sentence is done", it calls to the Children of Chaos, and, with a little concentration, the Chamberlain is gone! Spellcraft DC16 Highlight to display spoiler: { Dim Door}
A quick look around the grove show there are no more enemy. Backs against the wall or not, the Children of Chaos have triumphed!
Torgon AC: 30 HP : 78/169 Wednesday May 5th, 2010 3:34:29 PM
Active spells: Longstrider: (base spd +10') Duration: ? Divine Favor (+3/+3 att/dam) Duration: ?
Torgon walks over and retrieves his spiked chain from the ground, sheathing his longsword once he has done so. He thinks of admonishing Peerimus, but realizes that it would do no good, and he likely would have done the same should his village had been in place of the Druids grove.
"How do we access the way to valley now?" he asks as he looks towards the rest of the group.
Xenia (AC33/ HP99/99) Wednesday May 5th, 2010 5:09:07 PM
"Fram," the rogue swears. "He got away." Her dark cheek dimples in a moue of irritation as she stares up at the place from which the Mecha had disappeared.
"We go into Heranmar and find the guy who I heard in the Echo Rock, Torgie," Xenia answers the question as she surveys the carnage. Peerimus' beautiful grove is a mess. His tree friend is hurt pretty bad. The metal parts of the broken Mechas litter the ground. A mess. Yup. It's a mess. At least the Chaos Guys look pretty free from death.
"We got the Bell and we got the Cube. That's a step in the right direction. Now we find the guy who said he was gonna help us get to the Court of Law when we first saw him in Heranmar. Or ... see him in Heranmar. Or, sump'in."
"You can come in now." Without warning, the rogue cups her hands around her mouth and calls out to the things that have been watching at the outer edge of the glade. "All the killing down's done with. I'm surprised anyone with sense would come even this close with all the fighting going on." Only after these words does she actually look to see what might be watching. "I figure if you didn't jump into the fight, that you're not looking to get into one."
Then, Xenia promptly turns away, leaving the indistinct figures to be dealt with by the other Chaos Guys. Instead, she quickly sifts through the remains of the Mechas, in search of salvageable stuff.
+++++++++++++++++++++++++++
Spot 40 (to pick out the Watchers at the edge of the grove) Search 33 (The Inevitables for Loot.)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Kazak Stonewall.Ac 36 Hp 33/212) d20+20=21 ; Wednesday May 5th, 2010 10:05:40 PM
As the battle ends .... the dwarf stoops over .... resting his hands on his knees to catch his breath ...." dat was close brother ......." striaghtning up he spots Xenia sifting thru the wreckage .. " thanks Xenia ...."
Looking about the grove .... the Kazak peers at groves edge .....looking for whoever mentioned the chair .... " come on in " growls Kazak ....as he just stands .... resting .....hiding the fact that he is still blinded
fort save vs blindness d20+20=21 nat 1 !!!
Active Magic Freedom of movement - (from Peerimus) Align weapon (chaotic) (from Xenia ) 3 - mins Haste - from Firn'gaer Blinded - 2/7 rds ( By Evil DM SteveK
The entire Party has Pass Without a Trace All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)
Rash AC 32 hitpoints 98/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider Wednesday May 5th, 2010 11:25:22 PM
Rash will move over to the group and say, "Peerimus and Firn'gaer take to the air! See if you can spot our friend. He might not be that far away? Did he teleport? Can he teleport? He would be pretty close. Send your air elemental to look for him. I think we are going to need him!"
Rash will cast a heal on Kazak
Durgan Stonewall (AC 37; HP 174/273) effects listed in post Thursday May 6th, 2010 3:24:45 PM
"Agreed brother. The Children made it. Now to check on the trees eh?" Durgan drops his defensive stance and looks to see where he might be most useful.
Active Effects: pro from evil(added back on)- +1 AC(def) and resistance to charm effects(duration -lost track, 3? rounds left?) levitate(added back on) prayer- +1 luck on attacks, damage, saves, skill checks enlarge- (8/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach defensive stance- dropped. -2str align weapon total mods- AC +3, +0 to hit, +1 dmg(weap is 2d6), +1 saves
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Bell and Cube (DMSteveK) Thursday May 6th, 2010 4:51:10 PM
The Chamberlain is gone and the other Inevitables are junk, but the Cube of Law and the Chaos Bell are still here. As the Chamberlain disappears, the Cube falls silent, no more amber beams, no more glowing. No more force of law affecting the Gateway Downs....
And the Chaos Bell revels. From deep inside of the Children, they feel a pressure building around the grove until the great bell tolls. There is no answering sound or light from the Silver Cube, and the results are devastating. Like a pebble dropped in a pool, the ground ripples outwards from the Chaos Bell in all directions, causing walls to buckle, trees to fall, and buildings to collapse. But only some. The wave seems completely random as to the effects on Heranmar and expanding ever outward to all the Gateway Downs. Trees and animals turn different colors, blink in and out, sections of earth pull up and fly away!
The moment of complete Chaos ends with the effects remaining. Wanderwood is completely healed, but the bark over his wounds is now a bright pink!
But the foreboding of the CoC remains. Without the stabilizing effect of Law against Chaos, what changes and entropy will will occur. The only thing the COC are certain of is that the effects will increase. And it is coming soon.
Xenia (AC33/ HP99/99) Thursday May 6th, 2010 7:46:41 PM
"WILL YOU STOP THAT!"
Xenia looks up from her scavenging just long enough to admonish the crazy bell. "We're on your side, but we're not wantin' all your destructionism and stuff, alright?"
With a sigh, the girl rogue returns to her search, looking, if nothing else, for some Mecha part that might serve as a light mace.
+++++++++++++++++++++++++++
Search 33 (The Inevitables for Loot.)
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Kazak Stonewall.Ac 36 Hp 33/212) Thursday May 6th, 2010 10:21:59 PM " Whoa .... what was dat .....dis hasta be stopped and soon ... " growls Kazak
"Is der any way we can track dat metalhead ....scry or something magic like ?? .... we might hafta follow him .... he might be a headed to da court of law .... or valley ....of Ahl ......i didnt wanna go der in chains ...but we might hafta figure a way der for all dis crazy stuff hasta end ... so da wold can get back to be normal and all .... or as close to it as possible "
Peerimus AC 34 HP 104/131 and Yorrick AC 42 HP 69/160 d20+24=33 ; Thursday May 6th, 2010 10:33:46 PM
Peerimus telepathically calls back to the Chamberlain, "Your actions here and in the future will only reap more devastation about you and bring to pass ever more rapidly that which you wish to control. Peerimus shifts to an elemental himself and streaks skyward to join the Elder Air elmental and cast about for signs of the Chamberlain. [Spot 33] The elder elemental would be gone very soon and so Peerimus send it to fly over Heranmar just in case something is happening there.
Peerimus returns to the ground and resumes his human shape again next to Wanderwood. "Easy my friend, I will have you right as rain in but a mome.....BONG! Peerimus instinctively throws his arms wide to keep his feet and just as quickly he thinks to get Yorrick. He cries out in what sounds like a poor attempt to roar like the great kodiak. An answering echo from nearby confirms to Peerimus his greatest friend is heading back.
Turning back to the colossal tree has him blinking and trying to shake the vision from his head. "Agreed Xenia we need to get to Heranmar, find our contact and get to the Valley of Ahl." Looking up at Wanderwood, "We are taking the Cube, I am sorry we put you in danger by leaving it here." To the others, "Let's be gone and he heads towards town briskly. Two Stripes and the others will have to wait, time is pressing
Torgon AC: 30 HP : 164/169 3d8+5=16 ; 3d8+5=20 ; 3d8+5=12 ; 3d8+5=15 ; 3d8+5=23 ; Friday May 7th, 2010 7:30:40 AM
Active spells: Longstrider (+10 base spd) (duration: 18 hours)
"Agreed, we definitely need to get moving, but shouldn't we take a few moments to heal our wounds? I am less than fresh, and Kazak appears to be in worse shape. He could probably use a heal if one of you that can throw it, wishes to. I think all his injuries would greatly diminish my meager wand, but I'm more than willing should we need to save the heals."
Torgon pulls his wand of CSW, taps himself five times, and looks to see if a heal spell or other greater means are being used on Kazak and the other multiple injured persons. He will then move to begin healing whoever else is in need(next post)
Rash AC 32 hitpoints 138/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider 4d8+17=30 ; Friday May 7th, 2010 9:14:05 AM Rash cast heal on Kazak last post
Rash is upset that the others didn't try and pursue the walking pile of metal but she too is feeling her wounds.
Rash will gather everyone injured close and then cast her mass cure critical (burning her summon monster 8) giving everyone 30 hps back.
"How are we going to get to the middle of the continent? Don't we need our enemy to also come with us? Those opposite alignment things?"
Spells cast Teleport, Restoration on Firn'gaer Sending burned as cure critical Shield of faith dispelled True Seeing dispelled Blade barrier (Ringed around the Maruts and the bell) Prayer Divine favor haste from Firn'gaer spiritual hammer Greater spell immunity: evervation, mass inflict light wounds, invisibility Heal (kazak) monster summoning 8 (cure critical mass) Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider burned searing light for cure serious
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike, Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater Ninth: Power Word Kill* Miracle
Bell and Cube (DMSteveK) Friday May 7th, 2010 9:53:29 AM
Xenia and Kazak call to the hidden watchers to make themselves known.
Xenia, Kazak, Durgan, and Torgon look to set up some healing and comb the wreckage for valuables.
Rash and Peerimus are on pins and needles about the escape of the Chamberlain. Rash calls out instructions, and Peerimus sends his Elemental friend to Heranmar while the druid himself going straight up to seek the Inevitable himself. But the Chamberlain is nowhere to be found: well and truely escaped.
....................
The Elemental reports back soon enough; there is no attack or action happening at Heranmar other than the random effects from the Chaos Bell. One section of the east wall fell down, three roofs changed different colors, and several citizens are highly aggitated since they are now a different gender. But no attack and no Inevitable.
....................
Wanderwood is amused that he now has pink stripes on his brown bark. "I will be fine, Father", he tells Peerimus. "I defended the Grove as you asked, but they were too powerful. Two-Stripes and her family fled and were not pursued, and Redwing was also spared. The soul-machines did not do anything other than arrive and wait."
..................
Of the watchers, the Children get the impression that some have departed. At Xenia's call, the black-clad man hops off the tree branch and mockingly bows. "My associates tell me here is where I will find the Champions of Chaos, and bid me give you a package; this Bag of Holding." He tosses the bag to the ground in front of Xenia, and laughing, disappears into shadows. Inside, Xenia can find white diamonds, blood red rubies, jade emeralds, blue sapphires, amber topaz, aqua tourmalines, the blackest onyx, two exquisitely carved Tecuri ivories, and a single flashing purple alexanderite: all worth 105,000 gold!
As soon as the Shadowdancer is gone, a puff of brimestone and a flare of heat appear at the southern end of the grove. The giant six-limbed woman with the body of a snake writhes and casts hate filled eyes at the Children. "A Gift, mortals, for thy service this day, and thy trials to come!" She is gone, but where she was lays an Iron Flask
No sooner has the Marilith disappeared, but another watcher approaches through the trees; it is the Daughter of the Crones! Those COC who have stayed in Heranmar before recognize this unassuming cleric. The Daughter is on the Heranmar Council and resides among the Standing Stones to the south of the town. Seldom does she speak, but when she does, it is often with the wisdom born from her complete submission to her chosen Powers. "Law has fled, and ever greater changes are upon us. Bidden by the Crones, the protectors of the Gateway Downs are to be given a gift. Use it well." The Daughter lays in the grass a deck of large playing cards. "It is a Deck of Many Things to assist you through your quest."
The piles of junk are useless except for scrap, but valuable hardened metal scrap. The COC can sell the stuff for 5,000gp
The only other thing in the grove is the 2 Korylaunt longswords, each a +2 weapon. ..................
All Children of Chaos recieve 8,600 EXPERIENCE POINTS
Hero Points Torgon, Rash, Firn'gaer, and Xenia for actions vs the Dragons - 1 Point Durgan, for giving up his Question for Xenia - 1 Point Torgon, Peerimus, for actions vs the Inevitables - 1 Point
Torgon AC: 30 HP : 169/169 Friday May 7th, 2010 2:16:38 PM
Active spells: Longstrider (+10 base spd) (duration: 18 hours)
Torgon stares in amazement at the pile of gems from the bag of holding. "Wow, that's a lot of gems. Thanks to Rash's healing, I am ready to go when you all are. We have a valley to find, and a migration to halt."
Torgon looks himself over for a second. "Nothing... uh.. changed colors on me anywhere did it?" he asks.
Xenia (AC33/ HP99/99) Friday May 7th, 2010 4:19:29 PM
"Sparklies." The rogue can't suppress the smile that spreads across her face. And yet, its so strange ... the way they came by these things. Odd unknown folks just giving them up 'cause these Chaos Guys beat down on some Mechas. The vague reasoning in which they are somehow opposed to the Law-side that the Mechas represented feels unsatisfying. What specifically did these guys have to lose that they would feel obliged to pay up a reward, even when they didn't need to? You don't pay a reward when the sun comes up, even though its a good thing. What more could these guys want, that they would be willing to give up these costly goods? 'Xcept for the Crone Girl, of course. But a deck of cards? How weerdo is that?
Xenia turns the Iron Bottle over in her hands while she muses upon the motives behind these mysterious allies. For a brief moment she contemplates opening the bottle, but common sense is stronger in the girl than curiosity. It would be best to have Firn'gaer examine it first. There is little doubt in the dark girl's mind that she could make the bottle perform in the manner that it is supposed to. But, the little gnome (who was at one time a human) may be able to actually tell what's in the bottle without opening it first.
"C'mon, lets go into town. Xenia gathers up the things. Swords and gems and cards, and the bottle. All of this she throws into the Holding Bag that the first shadow guy threw out. "I think we need to trade some of this stuff in for more useful things a'for we make for this Ahl place."
From the piles of broken metal that were once the living Mechas, Xenia pulls a rod that looks like it used to be a shin bone once connected to a thigh bone. Gripping it at one end, she gives the makeshift mace an experimental swing. The she sticks it into her haversack and heads off in the direction of Heranmar.
+++++++++++++++++++++++++++
Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 45*30 = 1350 Total Progress 6780/22500 - 30% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Friday May 7th, 2010 11:29:25 PM
Feeling much better as Rash Trinka's healing seeps into his bones ....
The dwarfs eyes follow the shadowdancer as he leaves .....(or tries his best ) ...;-) then the snake lady appears .... " intresting observes .....wonder if this is a mere game to them ?" growls Kazak aloud
As The daughter of the crones enters the grove ....and speaks ... plus adds her gift to the others ..... " whats do you mean Law has fled ?? ..... fled the southern continent ?? ..... what about the balance between of the wold ???
Afterwards ...... " yeah i think you got dat right .... back to town ......and find where ever dat valley of Ahl is "
Peerimus assures Wanderwood that he is proud of the great tree and that he knows Wanderwood did indeed do his best and that is all any of us can ever do or be expected to do. "It is good to hear that Redwing and the family of Two-Stripes are safe." Again the nagging plans to long laid dormant, A treant should be here, others as well. The Temple of Mittiri would need to be visisted again immediately settling this.
Peerimus stops up short, there was an awful lot of others suddenly showing a very high interest. There was a story or so he thought of a Marilith, working in the catacombs. Hopefully the creature that just provided a reward was indeed from there. The thought sparks another, "When we arrive in Heranmar we we should see if the Catacombs have reopened or if they are still blocked."
The Shadow dancer to Peerimus smacked of Father's sence of appearance but his manner does not, "Your associates? I am Peerimus and we are of the Champions of Chaos. I would like to know a little more of your associates. Pass along our thanks as well." Not likely to get an answer, else he would have said in the first place, but occassionally those who travel in secret can't help but letting someone know, letting another learn of how far they have come by the company they keep and so the egos sometimes need the smallest prodding.
When the Daughter of the Crones steps into his hallow, Peerimus dips his head and clasps his hands together, elbows straight out and speaks, "Councellor." He holds it but a moment and steps towards her. "Our thanks. Our journey to the Edge revealed our Wold is very much in danger from the pure Chaos released in the Great Migration and the Chaos Bell itself. Unlike with the Destroyer, there apparently was no counter to the Migration itself. We have learned that we must get to the Valley of Ahl. The same Valley where we stood against the norther god Ga'al so very recently. The Edge also answered that it was in Heranmar that we would find our transit and if memory serves that would be you daughter of the Crones. Once we clean up here, I believe we need to move with the utmost haste to the Valley. Can you assist us in that.
Durgan Stonewall (AC 37; HP 204/273) effects listed in post Sunday May 9th, 2010 8:37:47 PM
Durgan takes an appreciative look through the gemstones. "Some nice stuff in there eh brother?"
"Thanks fer the healing young lady", Durgan says to Rash. "And don't worry about that one escaping. I have a feeling we will see that one again."
"Well the gifts are nice but I don't think they were just givin us presents. We're probably goin to need that stuff. Let's check on the Catacombs. Then it looks like it's time to go to the Valley.
Active Effects: pro from evil(added back on)- +1 AC(def) and resistance to charm effects(duration -lost track, 3? rounds left?) levitate(added back on) prayer- +1 luck on attacks, damage, saves, skill checks enlarge- (8/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach defensive stance- dropped. -2str align weapon total mods- AC +3, +0 to hit, +1 dmg(weap is 2d6), +1 saves
Items used: potion enlarge potion levitate potion pro from evil potion displacement
Rash d8=4 ; Sunday May 9th, 2010 9:29:43 PM
ooc Rash is now 18th level. Rolled 4 hps for new level.
Rash will go over to the bell and lay her hands on it wondering if it will restore her tattoo. She will then say, "I would like a nights rest to check on our friends in the town, do some shopping and prepare for our journey tomorrow. Is this acceptable to everyone?" To Peerimus, "So how are we going to find this Valley? Do I need to pray for more windwalks? What is the plan?
After that is discussed, she announces that she will buy dinner but wants to get cleaned up first. She invites everyone over to her normal inn at 7 for food, drinks and a conversation on their next steps.
Rash will head to town and go to her usual inn. She will get her room after checking in with the innkeeper to see how things faired there. She warns him about dinner and the guests she has coming and to be prepared for some hungry dwarves. She will ask for a steaming bath and when it arrives, sink into it with a sigh. She will then scrub the dried blood (mostly her own!) off and contemplate the next day and its needs.
She will then towel off and head down stairs to wait for her guests. That night she will cast her miracle spell into her new spell staff and cast her normal spells cast at night before bed. (new spell list to follow)
OOC - Incoming DM JohnP Sunday May 9th, 2010 11:07:23 PM
Hello all
I've played with some of you before. I still need to get full DM privileges for this board it seems, so while we're waiting on that, I'll introduce myself.
I've been playing on the Wold since sometime in early 2005, meaning slightly more than five years. My principal character is Belkior Orvisson, a halfling cleric / Healer / Paragon / Hierophant in the Crimson Shields. I've been DM'ing for a significant part of my time in the Wold, starting with Plateau City and lately with the Bloodpack.
In the Real World, I'm a 47-year old father of two girls who keep me pretty busy. I live in Sudbury, Ontario, Canada where I'm an occupational hygienist and environmental specialist for a mining company.
I'm not sure how to describe my DM'ing style. I tend to be a stickler for the intent or spirit of the rules. I try to have a balance between combat and other aspects of the game.
Obviously, I've been tasked with taking all of you from here to Dragon Status. It's merely a question of how we're going to get there.
I'm asking the following questions of each of you: - what does your character want to accomplish besides the immediate quest? - what do you (the player) want to accomplish? - what style of play do you prefer? - anything else?
Oh, and by the way, figure out what you wish to do with the loot especially that Deck.
OOC - Incoming DM JohnP Sunday May 9th, 2010 11:31:59 PM
Hmmm ... for some reason I didn't see the buttons for "New Module" and "New Scene" when I posted before. The buttons are there now, however.