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Verdict


Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 
Friday April 16th, 2010 10:22:30 AM

"Flik, find peace within the Eternal Land of Rest." He says.

Firn'gaer casts his Secure Shelter for the group to rest in. He thinks about the Migration and the implications, should they fail. Would the lands spiral out of control and break apart? Does the Migration pose a risk to the Northern Continent as well? Will those in the Court of Law be willing to help them? What resides at the center of the Southern Continent? So many unanswered question.

Firn'gaer doesn't want to think about the scenario Torgon puts forth.

The following day, Firn'gaer will prepare the spells he's used. He again casts Overland Flight and Endure Elements on himself and his remaining Endure spells 2 others.

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

Xenia (AC29/, HP99/99) 
Friday April 16th, 2010 3:56:42 PM


"You sure that's where this is?" The half-drow girl reserves her look of incredulity not for the dwarven brothers, but for the mountain pass itself, as though the feature of landscape were somehow, with full intent and deliberation, responsible for some from of trickery or deceit. "Weerdo stuff."

"Well, lets get where we need to go. We don't stop this and pretty soon we won't have no safe place to go or stand or nothing."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Friday April 16th, 2010 9:09:35 PM

"Well done Kazak, you are certainly right, he should be honored and it is a fitting meomorial."

The following morning Peerimus gazes out at the mountains, "Do you think the lands moved then?" he asks no one in particular. With a short walk in front of them to the lands of the Gateway downs, Peerimus forgoes prparing any windwalk spells. "Rash aand Firngaer, let us get home and see what we can learn."

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity

1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange



Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) 
Friday April 16th, 2010 11:19:49 PM

"Not its a memorial ...but fitting to what he sacrificed to help us .... his only question in his lifetime and he used to help us ........he wasn't all there to begin with .... sorta looked ghost like .....ya know what i mean .... da EDGE might spit him back up just like da rocks we threw over ... "

"Dem mountains look real shifty to me ....like a mirage .... i tell ya we gotaa stop dis migration quick or da whole south will become a catastrophe ...."

Rash 
Saturday April 17th, 2010 9:34:37 PM

Rash looks at the mountains with concern and says, "We need to get going! I feel it in my bones that we are needed in Heranmar!" She activates her animated shield, keeping a hand on the straps and then pulls out her sword, planting the tip into the ground. She will then cast an augury spell asking the powers, "Should we prepare for immediate battle for when we teleport to Heranmar?"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Contingency spell on: When I cast divine power, righteous might is activate
Spell staff: Greater dispel magic (staff in haversack)

Spells currently on from daily spells use (cast the night before) are: Greater magic weapon, magical vestments x 2 Longstrider, Endure elements



Chaos Continent (DMSteveK)  DM rolls
Sunday April 18th, 2010 9:08:59 PM

The Children of Chaos hesitate as the blurry Grey Divide of Gateway Downs is before them. Rash uses the time to cast an Augury to the Powers: "Should we prepare for immediate battle for when we teleport to Heranmar?"

The answer back... Weal

Rash 
Sunday April 18th, 2010 10:36:19 PM

Rash holds up her hand stop any teleporting and says, "Wait! I think we are heading into a bad situation. The powers have warned me that we should be prepared for battle when we get back. Firn'gaer, can you cast a clairvoyance on Heranmar? I can scry for a person but I think seeing the location would be better.

Everyone prepare for battle! Cast your longer lasting spells, tighten your armor and ready your weapons. Let see if we can turn the trap on to them."

Just before teleporting, Rash will cast her shield of faith spell and her true seeing spells

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Contingency spell on: When I cast divine power, righteous might is activate
Spell staff: Greater dispel magic (staff in haversack)

Spells currently on from daily spells use (cast the night before) are: Greater magic weapon, magical vestments x 2 Longstrider, Endure elements



Torgon AC: 30 HP : 169/169 
Monday April 19th, 2010 8:15:41 AM

Active spells:
Longstrider: Duration: 18 hours. (Rod lesser extend used)
Endure Elements: Duration: 24 hours.

Torgon casts his two normal morning spells after praying to the Gods. After camp is packed, and we prepare to leave, he hears Rash's warning.

"Lovely. I don't have too many long lasting spells, so I will just cast one from a scroll now, and then wait and throw one spell right before we leave."

Torgon waits for a moment to see if debate or multiple spells of investigation are too follow, but if not, he will cast fly from a scroll once everyone starts casting spells or drinking potions, and then he will cast Divine Power right before we teleport.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2), Dim Door(D),
5th: Righteous Might(D)(1), Teleport(1)



Xenia (AC29/, HP99/99) 
Monday April 19th, 2010 10:45:01 AM


"Makes sense, Momma Rash," Xenia adds as she puts on some magic stuff. "That's where we left the Bell, right?"

"You still got the stupid cube, Durgan?" she calls to the dwarf. "You gotta figure that whoever's attacking Heranmar is after the Bell, the Cube or both. Even if they're not, I think we gotta go in figuring that from the start. Safer that way. Keep a look out for stealers, 'kay?"

Last thing, the slim dark girl puts on the Invisibleness from her ring and flying from her boots. "'Kay, I'm ready to go."

+++++++++++++++++++++++++++

Active Effects: Longstrider 1h, Barkskin AC+4 100m, Invisibility 5m, Fly, 5m

Expended: Potions Barskin CL10; Wands Longstrider 46/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Durgan Stonewall (AC 34(temp33); HP 239/239) 
Monday April 19th, 2010 9:19:08 PM

"Nice work brother. We'll toast an ale to him as we tell his story in every tavern we can find eh?"

"Yeah, it's all good girl. And never ask a dwarf if he is sure about some mountains. Now then, I seem to be gettin me an idea."

"Remember when we fought the ant-taurs? They knew we were coming, and prepared. Good thing we broke in on that party early. Now then, what if this time they know were comin, but not when? Let's ready ourselves eh? And no holdin back like with the dragons. Figger out who the enemies are quick, then stomp them down. If we don't start learnin from our mistakes, we are gonna start payin fer it."

Actions:
drink potion of levitate

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 
Monday April 19th, 2010 10:08:19 PM

Peerimus nods at Rash's warning and casts several spells. Beyond his normal casting of Longstrider and Pass Without a Trace, peerimus casts Shapechange, Barkskin and Protection Energy Acid and Fire and Freedom of Movement on himself. He then casts Barkskin, Protection from Energy Acid and Fire on Yorrick as well as Freedom of Movement on Kazak. The druid sets his animated shield active.

"The bell is under the protection of my grove and we should telport directly there. Peerimus keeps his concerns for his friends, two stripes, wanderwood and Aiglin to himself, but his eyes have already taken on a darker and more angry tone. If any have violated his lands or caused his friends harm he would see Father's justice and his own angry visited upon them. The very reason he has been working to bring nature's allies together he fears may soon be all to worldly demonstrated.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange


Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) 
Monday April 19th, 2010 10:34:41 PM

" Whoever is der better not be a hurtin da folks of Heranmar .... or i'm gonna put a big hurtin on dem " ... Growls Kazak

"All me magic is short time stuff ... battle stuff .... so i'll wait till we git there ....... thanks Peerimus .... dat spell was amazing againist dem dragons ......"

" Ok i'm a ready "

Rash 
Monday April 19th, 2010 11:09:21 PM

Rash says to Firn'gaer, "I can teleport in one group but I think we should slightly split ourselves up a bit. Put about 100' between us so we won't be as easily targeted when we go in."

Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday April 20th, 2010 1:01:46 AM

A battle at Heranmar. Firn'gaer does not like the response to Rash's augury. Could it be the ant-taurs? There were obviously survivors. If they were anything like normal ants, when the queen died, they would just make another, so to speak. Could it be the Marut?

"Agreed." He says to Rash. "But we need to secure the Bell first and then to Heranmar." He will prepare Haste for just before they teleport.

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

Preparing for Battle (DMSteveK) 
Tuesday April 20th, 2010 8:59:16 AM

The heroes make thier preparations and plans.

(ooc: if there is no objection, you've got this post and emails today to get any battle strategy complete, and I'll DM you to Peerimus' Grove tomorrow.)

Torgon AC: 30 HP : 169/169 
Tuesday April 20th, 2010 9:30:09 AM

Active spells:
Longstrider: Duration: 18 hours. (Rod lesser extend used)
Endure Elements: Duration: 24 hours.
Fly: Duration 89 rounds.
Divine Favor: (+3 att/dam), Duration 20 rounds.

Torgon casts Fly from a scroll, he then casts divine Favor using his extend rod, and waits to cast Divine Power until seconds before we teleport.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2), Dim Door(D),
5th: Righteous Might(D)(1), Teleport(1)



Preparing for Battle, Addendum (DMSteveK) 
Tuesday April 20th, 2010 11:46:15 AM

As the COC are preparing for battle, they look around and count thier seven companions.

Seven?

A quick check reveals that Jurgen and Trace are missing! The Chaos Tattoos of the heroes who still have them indicate the paladin and ranger are still alive, but location is hard to determine.

Did they wander off at the Edge? Did they get caught in some of the unstableness of the Southern Continent? No one is quite certain of when, but it is certain they are not here now.

Xenia (AC33/, HP99/99) 
Tuesday April 20th, 2010 1:20:03 PM


"If we don't got no Clair-scrying powers going today," the rogue pipes up, "sump'in to see what's going on in the town a'fore we go in, then first thing I'm gonna do is a quick scout."

"Anybody got any magic that I can use to report back? Angus used to do a Message thing. And Belkie had something he called Status."

+++++++++++++++++++++++++++

Active Effects: Longstrider 1h, Barkskin AC+4 100m, Invisibility 5m, Fly, 5m

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Durgan Stonewall (AC 34; HP 239/239) 
Tuesday April 20th, 2010 9:21:26 PM

"Eh? Durned tattoos actin up again. Why does it always seem ta happen when we are headin into battle?"

Durgan drinks some more potions. "Allright, I'm ready as I'm likely ta get. my other potions don't last too long, gotta save em till were in the thick of it."

Active Effects:
levitate- 30min
enlarge person- 1min
pro from evil- 1min

Rash 
Tuesday April 20th, 2010 10:44:35 PM

Rash shakes her head at Xenia's suggestion. "I agree with the thought but not the timing. If we are buffing up for battle, then we need to go since many of the spells won't last long enough for your scout. I am also unsure we should be going to the grove. The winds called for us to go to Heranmar, not the grove. They are close (I think) but not the same thing. Still if we go to the grove, then we might be able to see what is going on anyway."

Rash will pull out a scroll and cast status on Xenia (lower level scroll can only get her, lasts 3 hours). If you do move around and need to contact us, use these." She will hand Xenia 2 sending scrolls. Only good for one short message to one of us but it is better than nothing."

Rash will look around and ask, "Ah what happened to Jurgen and Trace?" (ooc I am assuming they went on Walkabout and we don't need to worry?)

Kazak Stonewall.Ac 36 (Ac 41 w/Barkskin +5)Hp 212/212) 
Tuesday April 20th, 2010 11:28:13 PM

Checking his weapons and equipment .... " ok ima ready too " growls the dwarf

" i'm wit mrs Trinka .... to Herenmar fiest"

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 
Wednesday April 21st, 2010 8:09:11 AM

Peerimus was getting used to some of those that carry the tattoo to seem to simply wander off at times. It still uneased him, but he was gettting used to it. "It happens with those two Rash and they will find thier way home sooner or later. As to Heranmar or the grove they are one in the same in my opinion. If the town is in danger or under atttack I do not want to arrive in the center of it. I want an overview of what is going on and possibly ascertain the daners."

"No, we move to the outskirts and see what is going on. Rash and Firngaer will take us to the Grove. I can scout and with the Mesage spell and Status spell of the tattoo can relay everything that is going on. There are many birds that fly about the winds above Heranamar. Ground eyes would be useful as well Xenia, but remeber those scrolls will take 10 minutes to cast."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Pass without a Trace, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace

Torgon AC: 30 HP : 169/169 
Wednesday April 21st, 2010 8:18:46 AM


Active spells:
Longstrider: Duration: 18 hours. (Rod lesser extend used)
Endure Elements: Duration: 24 hours.
Fly: Duration 88 rounds.
Divine Favor: (+3 att/dam), Duration 19 rounds.

"I too think Rash is correct in this. The winds said to get to Heranmar as fast as possible, and I already worry that we have used too much time. There is obviously a fight waiting for us there, so let's get to it."

"My spells do not last as long as yours, so we need to get a move on."

At the mentioning of the missing party members, Torgon looks around. "Huh. how did that happen? you would think we would have noticed. Perhaps it is the work of the Gods. Either way, if they are not harmed, then there is not much we can do about it now and hopefully it will sort itself out in time. Time is likely of the essence."

The minotaur waits until just before we teleport to cast Divine power.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2), Dim Door(D),
5th: Righteous Might(D)(1), Teleport(1)

The Druid's Grove at Heranmar, Round 1 (DMSteveK) 
Wednesday April 21st, 2010 10:14:04 AM

(ooc: for spells cast prior to Round 1, deduct spell duration time by one round per time cast. EX: Xenia cast Fly then Invisibility then accepted a Teleport. Invisibility has 2 rounds used, and Fly has 3 rounds used.)

Peerimus casts 8 spells and sets his animated shield to floating before the druid is ready for the Teleportation to his grove. A minute has passed since his first spell.

Rash, Torgon, and Xenia all have two spells to prepare.

And Durgan drinks a single potion.

Then, with Rash and Firn'gaer timing thier spells, the entire heroic group of the Children of Chaos Teleport into the center of Peerimus' druid's grove.

.......................

On the return of the CoC to the Druid Grove, the Cube begins to shine a steady amber, even through the stone casing carried by Durgan! The Bell in the Grove pulses unpredictably in multiple colors. As the Bell pulses, the Broken Spiral Tattoos on Peerimus, Firn'gaer, Durgan, and Kazak also pulse and writhe, calling its Children closer. Calling them to the Bell!

And the reason for the call is evident.

The Grove has been a very recent battlefield. Scorch marks that look like lightning are across the ground and burned into a couple of trees. A couple are still smoking, so this hasn't happened much more than a minute or so ago. Peerimus can sense no animals close by, but the splintered form of Wanderwood is stretched out along the ground and off to one side. The Awakened Tree stirs feebly: he's still alive!

And waiting for the group are a group of Inevitables. There is a Korylaunt resplendant in red armor, 2 Maruts hulking around the Chaos Bell, and 2 Zelekants to the flank with thier wings folded close to thier centaur like bodies. Firn'gaer Highlight to display spoiler: { can also see 2 more Korylaunts in the woods behind the COC.}

Two of the assembled Inevitables are known to the Children of Chaos; the Chamberlain Korylaunt who confronted them inside the Star Mages Guild, and the Marut that has tracked the group around Gateway Downs since just after they came back from fighting the Destroyer. They and the other Inevitables present don't look as objective as they have had in the past.
(Sense Motive checks.
DC15: Highlight to display spoiler: {Every Inevitable is in a combat ready stance and ready for mayhem.}
DC20: Highlight to display spoiler: {The known Marut's eyes blaze when looking at the heroes. It is no longer objective, but full of hate directed at the CoC! }
DC30: Highlight to display spoiler: {The Chamberlain has a secret, and is not intending to share.}

Know Arcane: DC 20: Highlight to display spoiler: { All Inevitables are stronger than what is normally known about the constructs. DC 30: The Chamberlain and Maruts have class levels, and the others are improved versions of Inevitables! }

The Korylaunt from the Star Mages Guild speaks. He idly waving an ivory scroll in one hand which glows in the same steady amber light as the Silver Cube. "Children of Chaos, we meet again. I am the Chamberlain of the Court of Law. You have been brought to trial in abstensia at the Court of Law on all charges relating to your weakening the fabric of Order in the Wold, reference Southern Continent."

http://docs.google.com/leaf?id=0B_mKNx7uYNxOMTNjZDVjMWMtOWU2MS00MmU3LThkMmMtOWY0Zjk1NDdiOWE0&hl=en

Xenia (AC33/, HP99/99)  d20+9=11 ;
Wednesday April 21st, 2010 11:23:57 AM


So many of them. And the grove ... Peerimus' grove. It's all unstroyed. No going back now. Even if there were room to talk, Peerimus is gonna be too angry. His friends all killed down. Just way too angry.

From what's been 'splained to her 'bout Mechas, they're metal hard. It makes them difficult to hurt. But the rogue bought this wand for just that reason, and she grabs it now from her magic bag, sliding up and to the side of Kazak the dwarf to give him the first treatment.

"Magic for you," she whispers. Xenia speaks the command word for the wand, and then his stone sword stiffens, becoming harder as she runs her finger from the base to the tip.

+++++++++++++++++++++++++++
Sense Motive: 11
Draw Wand of Align Weapon / Cast Align Weapon on Kazak's sword (Chaotic Duration 3m)
UMD Autosuccess vs DC20
Hide 57 (+20w/Invisibility)

Position: E21/Up 5ft (5ft move)

Active Effects: Longstrider 1h, Barkskin AC+4 100m, Invisibility Ends r48, Fly, Ends r49, Align Weapon/Chaotic on Kazak Ends r30

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Kazak Stonewall.Ac 36 Hp 212/212) 
Wednesday April 21st, 2010 3:48:06 PM

The dwarfs steel grey eyes sweep the druids grove ......[i]" Peerimus is gonna be real upset wit dem metalheads " .... growls Kazak under his breath

Turning to face the nearest intruder ..... Kazak smiles as Xenia whispers her magical help ...... not making a move to draw his weapon ...... yet ......he awaits the Druids reaction

" Peerimus ....just take a deep breath ..... wasn't something said about where we we're supposed to go ...? dis might be our way of getting der ....." ..... growls Kazak hoping that Peerimus picks up on the
inference .... " but i can understand if ya wanna do something about the desecration of your grove ..... i'm wit ya either way ....just give the word and i'll follow your lead " .....

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins

Durgan Stonewall (AC 34; HP 239/239) 
Wednesday April 21st, 2010 4:14:01 PM

Durgan stands with axe and shield ready. He seems to be growling a bit, or it might just be his stomach. "It's yer call druid. Just say the word."

Active Effects:
levitate- 30min
enlarge person- 8/10 rounds
pro from evil- 9/10 rounds


Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 160/160  d20+8=22 ; d20+18=25 ; d20+14=22 ; 18d6=60 ; d20+24=31 ; 2d6+12=22 ; d6=6 ; d20+27=46 ;
Wednesday April 21st, 2010 6:01:07 PM

Peerimus's eyes flash and his hands whiten about the his ash staff and a deep growl rolls from his throat, nearly inaudible. Peerimus does not say anything, doesn't even seem to know the rest of the CoC is even there. The Growl sets Yorrick starting forward even as Peerimus casts a spell and hurls an acorn at the speaking inevitable. The small seed explodes into a fiery blast. [Cast Fire seed Touch AC 22 SR 25 Dmg 60 no save]
Yorrick barrels into it. The great bears blasts the Korylaunt with a claw and tries to drag the creature into a grapple. [Hit AC 31 Dmg 22 Fire 6 Grapple 46 Def Grapple 37] Move to K/18

Peerimus moves to J/16 activates his boots of speed and changes form to a Horned Devil. A thunderous roar of anger and pain issues forth as loud as he is capable of making

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Pass without a Trace, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.

Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18  d20+2=3 ; d20+28=29 ; d20+19=27 ; d20+34=47 ; d20+39=41 ;
Wednesday April 21st, 2010 10:43:56 PM

"You overstate your authority." He says to Chamberlain. "Your authority, whatever you claim it to be, does not grant you the authority to hold a trial against us in abstensia; let alone give you authority over us at all. We are deemed by the powers-that-be with power of Chaos, random chance, and whim. I deny your jurisdiction in this matter."

"Besides it is us that have chosen to stop that which was started and has been done for milleniums previously - The Great Migration. You have decided that you would attack a grove of trees. We have the pieces, but prophecy tells us that you have the means to reach the Valley of Ahl. So, Chamberlain," He says to the Inevitable," You can fight us, which will be a no win situation. Or you can aid us and open this fixed portal, which resides in the court of law and we can set right the turmoil."

Firn'gaer will ready a Grasping Hand at M2 is it makes any hostile actions against the group.

(Everyone is) Haste: 15/17
Grasping Hand (SR27): TAtk DC47; Grapple: 41

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

Firn'gaer Arcane Sight, Detect Magic, Endure Elements, Overland Flight, See Invisibility, Read Magic, SR18 
Wednesday April 21st, 2010 10:46:56 PM

Peerimus's post hadn't show up until after I posted. I guess Firn'gaer casts his Grasping Hand. Forget about the monologue.

SteveK: I like the monologue! :-) Let's keep it and cast the Grasping Hand at the same time.

Rash AC 36 hitpoints 152/152 true seeing, shield of faith blade barrier, prayer  d20+8=22
Wednesday April 21st, 2010 11:39:05 PM

Rash moves to H19 sword ready and shield animated from before she teleported. Rash makes two of the 3 sense motive checks with a roll of 22

Rash says, "Gang up on them and bring them down quickly. Take down the one that Yorrick is attacking first! He can't handle it alone. Kazak and Durgan help him out!" Rash will then cast a blade barrier in a ring around the Maruts hoping to slow them down and cut them off.

Rash will then use the first charge of her quicken rod to cast prayer on her and the enemy (40' burst gets the two Maruts and the Korylaunt and all of the Children and Yorrick.) Everyone gets +1 on attacks rolls, damage rolls, saves and skill checks

Rash says to Xenia, "Good job girl! I would like a hit of that wand too."

Spells cast
Teleport,
Shield of faith 3/170
True Seeing 2/170
Blade barrier (Ringed around the Maruts and the bell)
Prayer 1/17

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Torgon AC: 34 HP : 217/169(217)  d20+14=34 ; d20+38=48 ; d20+38=48 ; d20+38=44 ; d20+38=47 ; d20+38=41 ; 3d6+26=35 ; 3d6+26=39 ; 3d6+26=40 ; 3d6+26=35 ; 3d6+26=41 ;
Thursday April 22nd, 2010 8:23:35 AM

Active spells:
Longstrider: Duration: 18 hours. (Rod lesser extend used)
Endure Elements: Duration: 24 hours.
Fly: 4/80 rounds.
Divine Favor: (+3 att/dam), 3/20 rounds.
Divine Power (+3 BAB, +17 hp.), 2/9 rounds
Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 1/9 rounds
Pass without trace -- Peerimus
Resist Fire 30 -- Hallowed Grove
Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att)
Prayer -- from Rash, (+1 saves/skills, +1 att/dam when divine favor expires)

Torgon sees Peerimus go offensive, and that surprises him from what he has seen of the normally reserved and thoughtful Druid. "Guess I don't wanna be messing with his trees" he thinks to himself.

"Well, looks like it's time to power up" He thinks to himself. "I haven't heard anyone say kill the Minotaur in at least a week, I'm starting to feel neglected."

Torgon casts Righteous Might ( cast defensively - 34), growing to Huge in size, and moves his chain into both hands, preparing to go to town on the inevitables.

DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 48, 48, 44, 47, 41) (damage: 35, 39, 40, 35, 41)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

The Druid's Grove at Heranmar, Round 2 (Hero Action) (DMSteveK)  d20+15=26 ; d20+15=34 ; d20+15=31 ; d20+15=20 ; d20+15=18 ; d20+15=34 ; d20+15=28 ; d20+15=32 ; d20+15=26 ; d20+15=35 ; d20+15=35 ; d20+15=32 ; d20+15=19 ; d20+15=28 ; d20+15=24 ; d20+15=26 ; d20+15=29 ; d20+15=20 ; d20+10=19 ; d20+10=15 ; d20+10=13 ; d20+10=11 ; d20+10=30 ; d20+10=24 ; d20+10=28 ; d20+10=17 ; d20+10=23 ; d20+10=25 ; d20+10=17 ; d20+10=30 ; d20+10=20 ; d20+10=26 ; d20+10=25 ; d20+10=24 ; d20+10=26 ; d20+10=27 ; d20+15=16 ; d20+15=32 ; d20+15=19 ; d4=2 ; d4=1 ; d20+14=32 d20+14=15 15d6(1+5+3+1+3+5+6+6+4+2+1+5+5+6+3)=56
Thursday April 22nd, 2010 1:19:05 PM

Xenia grabs a special wand and slides up to Kazak, giving him some Align Weapon treatment.

Kazak smiles as Xenia whispers her magical help, and reminds Peerimus that these things may have something the COC wants. However, the dwarf will follow the lead...

Durgan stands with axe and shield ready. He seems to be growling a bit, or it might just be his stomach. "It's yer call druid. Just say the word."

Peerimus's eyes flash and a deep growl rolls from his throat. The great bear and druid leap into action, but are caught short by the Readied responses of the Inevitables!

...Begin READIED Actions...

Marut #1 casts Greater Dispel Magic on the Children of Chaos.
Yorrick: 26 v DC28 (Pass wo Trace) Fail, spell stays
Peerimus: 34 v DC28 (Longstrider) Success, spell dispelled
Firn'gaer: 31 v DC28 (Endure Elements) Success, spell dispelled SR 29 Success
Durgan: 20 v DC11 (Prot Evil) Success, spell dispelled
Xenia: 18 v DC11 (Longstrider) Success, spell dispelled
Rash: 34 v DC28 (Shield of Faith) Success, spell dispelled
Kazak: 28 v DC 14 (Align Weapon) Success, spell dispelled
Torgon: 32 v DC20 (Longstrider) Success, spell dispelled

Marut #2 emulates its twin, also casting an area Greater Dispel Magic on the assembled Children of Chaos.
Yorrick: 26 v DC28 (Pass wo Trace) Fail, spell stays
Peerimus: 35 v DC28 (Pass wo Trace) Success, spell dispelled
Firn'gaer: 35 v DC28 (Overland Flight) Success, spell dispelled, SR20 Success
Durgan: 32 v DC11 (Enlarge Person) Success, spell dispelled
Xenia: 19 v DC13 (Barkskin) Success, spell dispelled
Rash: 28 v DC28 (True Seeing) Success, spell dispelled
Kazak: 24 v DC28 (Freedom of Movement) Fail, spell stays
Torgon: 26 v DC20 (Endure Elements) Success, spell dispelled

Zelekaunt #1 targets the Children with its own area Dispel Magic
Yorrick: 19 v DC28 (Pass wo Trace) Fail, spell stays
Peerimus: 15 v DC28 (Barkskin) Fail, spell stays
Firn'gaer: SR16 the spell fails to get through Firn'gaer's Spell Resistance!
Durgan: 30 v DC13 (Levitate) Success, spell dispelled
Xenia: 24 v DC13 (Invisibility) Success, spell dispelled
Rash: 28 v DC28 (Haste from Firn'gaer) Success, spell dispelled
Kazak: 17 v DC28 (Freedom of Movement) Fail, spell stays
Torgon: 23 v DC20 (Divine Favor) Success, spell dispelled

Zelekaunt #2 does the same...
Yorrick: 25 v DC28 (Pass wo Trace) Fail, spell stays
Peerimus: 17 v DC28 (Barkskin) Fail, spell stays
Firn'gaer: 30 v DC28 (Haste) Success, spell dispelled, SR20 Success (on Firn'gaer only)
Durgan: 32 v DC28 (Haste from Firn'gaer) Success, spell dispelled
Xenia: 19 v DC13 (Fly) Success, spell dispelled
Rash: 28 v DC28 ... NO ACTIVE SPELLS, nothing happens
Kazak: 24 v DC28 (Freedom of Movement) Fail, spell stays
Torgon: 26 v DC28 (Pass wo Trace) Fail, spell stays

Korylaunt #1 from its hiding place behind the COC casts Enervation at Rash. The beam strikes the cleric and burdens her with 2 Negative Levels!

Korylaunt #2 from its hiding place behind the COC casts Enervation at Firn'gaer. The beam strikes the wizard and burdens him with 1 Negative Level!
In an instant, many of the supporting spells of the COC are stripped away, and two heroes are under magical assault, but it is not enough to stop the attacks of the Children of Chaos..

...End READIED Actions...

Peerimus casts Fire Seed and hurls an acorn at the Chamberlain which explodes into a fiery blast of multicolored light as Peerimus' Tattoo writhes about his hand.

The great bear, nearly untouched by the Inevitables' magic, barrels into the Korylaunt Chamberlain, and Yorrick strikes with a claw... missing!

Peerimus moves up, activating his Boots of Speed and changes form to a Horned Devil, screaming his anger.

Firn'gaer coldly tells the Inevitables that they overstep their authority, and sends a Grasping Hand at Marut#2, which grabs and Grapples the Inevitable!

Rash moves over with sword and shield ready, seeing the motives of the Inevitables. She casts a blade barrier in a ring around the two Maruts hoping to slow them down and cut them off. In order to contain the Maruts without striking Yorrick with a ring of whirling blades, Rash finds it necessary to place the Maruts in the blades themselves, half in/ half out of the Blade Barrier.
Marut#1 skips out unscathed but into the path of Peerimus. Peerimus gets an AOO
Marut#2 gets the full strike of the blades but seems semi-protected.

Further, she Quickens a spell of Prayer divinely helping out the COC.

Torgon sees Peerimus go offensive, and that surprises him, but not enough to stop his actions! The minotaur casts Righteous Might, and moves his chain into both hands, preparing to go to town on the inevitables.

...................... More to Come..............


Xenia (AC33/, HP99/99) 
Thursday April 22nd, 2010 1:27:52 PM


OoC: The Barkskin potion that Xenia uses was one received from Gilian during the Blood Pack cross over. Gilian said at the time that it was made at Caster Level 10.

SteveK: the Barkskin stays on Xenia

The Druid's Grove at Heranmar, Round 2 (Inevitable Action) (DMSteveK)  d20+13=32 ; d8+15=21 ; d20+13=19 ; d20+14=28 ; 15d6=48 ; d20+13=31 ; d20+13=19 ; d8+15=20 ; d20+11=25 ; d20+11=30 ; d20+16=19 ; d20+16=35 ; d4=3 ; d4=4 ; d20+27=28
Thursday April 22nd, 2010 2:16:50 PM

The Chamberlain sneers in obvious delight as the COC attack. "Are authority is for all Laws, unchanging forever!", it calls in its soulless voice. "In your time of wild abandonment of the Law, you have rung the Chaos Bell, an artifact of unimaginable destruction and entropy; bonded with said Bell; utilized Chaos Magic throughout the Gateway Downs and in the environs of Hook City, Dre Moria, Ice Vien, Floating City, Koshe Marr, Sargrass, and Turak Nor; destroyed Circles of Law that were intended to maintain Gateway Downs and Dre Moria contact in the event of a Great Migration; weakened the forces of order through the destruction of the Star Mages Guild and the Ga'alian Gambit; again rung the Chaos Bell initiating the Great Migration and weakening the magical forces of preservation over the entire Southern Continent; and slain the Champions of Law and stolen the Law Cube."

The Chamberlain doesn't even bother to draw his sword, but lashes out in a series of slaps against the great bear, Yorrick. Two touches strike and leave red welts of pain. ( Touch Attack: 31hit, 22hit, 11miss = 33 Damage v Yorrick, 33 Temp healing to Chamberlain)

Marut#1 concentrates, and sends a magical blast of wounds against the COC, Quickened Inflicting Light Wounds against Peerimus, Yorrick, Rash, Firn'gaer, and Durgan. 21 Damage; Will DC19 for half (10) . He then concentrates to bring another spell, but can't pull it off while in melee! (failed Concentration check!)

Marut #2 tries to break the Grasping Hand's hold, but fails miserably, and suffers another round in Rash's Blade Barrier. The Grasping Hand is being shredded as well, but it looks like the Marut won't be doing anything until it gets away from Firn'gaer's magic.

Zele#1 moves around to get a clear line of sight and strikes Firn'gaer with a Quickened Dimensional Anchor. "You cannot leave, you cannot win. Your punishment is about to begin." It intones in a voice as cold as steel. The centaur automaton follows up with a spell directed at Yorrick, Hold Monster Will DC 17 or can't move.

Zele#2 mirrors the other Zele's actions, sending a Quickened Dimensional Anchor into Torgon, and another Hold Monster at Yorrick. Will DC 17 or can't move.

Kory#1 steps into the grove and sends another Enveneration ray at Firn'gaer, sucking more life from the gnome. 3 Negative Levels He speaks, "The Cube of Law is returned and the Chaos Bell is confiscated to be destroyed."

Kory#2 steps a little closer and a third Enervation ray strikes Firn'gaer! 4 Negative Levels , and continues the conversation. "By your acts and words, you are found guilty. Children of Chaos, the punishment is immediate death."

On those words, the Chaos Bell peals in anger, a beam of light striking out at the Chamberlain that is blocked by a beam of amber light from the Silver Cube near Durgan. Searing light and a cacophony of sound erupt as the two artifacts attack each other.

...NOTES.....
Yorrick: 33 Damage
Peerimus: Dispelled Pass wo Trace
Firn'gaer: Dispelled Endure Elements, Overland Flight, and Haste : 8 Negative Levels - 8 spell level, and all rolls
Durgan: Dispelled Prot v Evil, Enlarge Person, Levitate, Haste
Xenia: Dispelled Longstrider, Barkskin, Invisibility, Fly
Rash: Dispelled Shield of Faith, True Seeing, Haste: 2 Negative Levels
Kazak: Dispelled Align Weapon
Torgon: Dispelled Longstrider, Endure Elements, Divine Favor
........
Kory Chamberlain -- 60 dam +33 temp
Marut#1
Marut#2 -- 50 dam
Zele#1
Zele#2
Kory#1
Kory#2
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

http://docs.google.com/leaf?id=0B_mKNx7uYNxOMzgxMDNlYTktOWZhOS00MmUzLTkwN2QtNmM0NWQ1NGQ2Zjc5&hl=en

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.

Xenia (AC33/, HP99/99)  d20+14=26 ; d20+16=17
Thursday April 22nd, 2010 3:18:49 PM


OoC: Made the Save. But, I think you need to be able to see a target to affect them with cure or inflict spells. I don't think that they are Catch Everything burst effects. Could you either confirm or refute this, Steve?

BTW, many thanks for the hard work that you put into this battle. This one looks extremely difficult to keep track of.

SteveK you are right, can't target an inflict spell on someone you can't see. But I also missed Firn'gaer's Grasping Hand. Marut#2 rolled a natural 1 and so the spell was never cast!

Xenia (AC33/, HP99/99) 
Thursday April 22nd, 2010 3:32:20 PM


This must be what it's like to be in the middle of a full out siege battle. So much terrible sound and fire. The rogue's first instinct is to flee. Stripped of her magic - most of it - she floats gently to the surface of the Wold. Grounded.

She could run. The Mecha don't seem to have noticed her yet. The Chaos Tattoo is gone. These Mecha are serious. It's in their voices. Their voices sound of death. The rogue watches as poor Fernie is wizened to a husk of his former self. If she doesn't stick around, if they don't all work together, they're all dead.

The dark muscles of the rogue's smooth cheek tighten as she clenches her teeth. It would make so much sense to run. But she doesn't. Reaching out again, Xenia triggers the wand, restoring the chaotic alignment to Kazak's sword.

"Go get'em," she whispers before moving on to hid in Minotaur Torgie's shadow. Yeah. Sure. Running makes sense. But sometimes doing what makes sense is different from doing what is right. And sometimes, you just gotta do what's right.

+++++++++++++++++++++++++++
Cast Align Weapon on Kazak's sword (Chaotic Duration 3m)
UMD Autosuccess vs DC20
Hide 37

Position: G21(10ft move)

Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 48/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Durgan Stonewall (AC 34; HP 239/239) 
Thursday April 22nd, 2010 4:16:06 PM

OOC - is the prayer still active?

SteveK Prayer was cast AFTER all the Dispels. It is still active.

Kazak Stonewall.Ac 36 Hp 212/212)  d20+23=32 ; d20+18=28 ; d20+13=25 ; d20+8=27 ; d20+8=27 ; d20+23=31 ; d10+18=22 ; d10+18=27 ; d10+18=20 ; d10+18=24 ; d10+18=24 ;
Thursday April 22nd, 2010 5:06:40 PM

Once the attacks begin ... the dwarf spins on the once hidden Inevitable (K2) ..... " thanks Xenia " .... and steps closer (5'ft move) (moves to D-22)...... then in one smooth practiced motion draws the Stone sword of Turak Nor ....launching himself at the Inevitable ....adding some extra muscle behind his blows (power attack +5) as he swings it two handed

1st attack d20+23=32 damage d10+18=22
2nd attack d20+18=28 damage d10+18=27
3rd attack d20+13=25 missed
4th attack d20+8=27 (crit hit) damage d10+20
crit roll d20+8=27 damage d10+18=24
5th attack d20+18=31 damage d10+18=24
(weapon is chaoticly aligned so bypass's DR )(PA damage included)

" To da death it is .... ya pile of junk ..... think ya can just do as ya please and be all high an mighty ....well dat don't set right wit us .... weez gonna smash ya to junk '

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer

ooc: yup steveK nice work ... very detailed .... i'll have patience as long as we're winning ;-) hehehe



Durgan Stonewall (AC 34; HP 239/239) prayer, displacement 
Thursday April 22nd, 2010 10:34:21 PM

"So that's how it's goin ta be eh? Hey rusty, I think ye fergot ta mention how much ale we drank while doing all those things. Probably broke a few 'laws' with that too hehe." Durgan retrieves a potion from his haversack and drinks it. "Curse yer dispels, I got more potions where those came from ye tin cans. Soon ta be dented tin cans eh?"

Durgan moves past Firn'gaer and steps between him and the kolyarut. "No more of that now. Try picking on somebody yer own size!"

OOC- great setup Steve, thanks for the effort.

Actions:
retrieve and drink potion
move to E16

Active Effects:
prayer
displacement

items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 109/160  d20+25=31 ; 2d6+10=19 ; d20+23=31 ; d20+9=17 ; d20+23=29 ; d20+23=29 ; d20+21=32 ; d20+26=42 ; d20+26=29 ; d20+26=43 ; d20+24=37 ; d20+24=34 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+11=14 ; 2d8+6=17 ; 2d6+6=10 ;
Friday April 23rd, 2010 12:45:02 AM

Peerimus strikes with a claw as the Marut moves in [Hit AC 31 dmg 19]
Peerimus has SR of 28 vs the dispel magic and inflict spell will save 31

Yorrick continues after Korylaut but comes up with nothing [Hit AC 29/29/32]

Peerimus goes after the marut with claws and fangs [Hit AC 42/29/43/37/34 Dmg 16/18/14/17/10 weapons are lawful and evil aligned for DR

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft.


Rash AC 32 hitpoints 131/152 , blade barrier, prayer divine favor  d20+19=20 ; d20+19=37 ;
Friday April 23rd, 2010 1:18:49 AM

Rash fails her save and takes the full 21 points of damage from the inflict. She calls out, "Peerimus, Yorrick and the dwarves work together and take them down one at a time. Everyone else spread out so they can't mass spells at us."

Rash moves to G16 and casts a restoration spell on Firn'gaer to help with his negative levels."Firn'gaer, use your wall of forces to split them" She will then quicken a divine favor on herself.

ooc Steve, don't forget Rash has spells cast on her everyday. 2 magical vestments, longstrider, greater magic weapon, endure elements

SteveK: I'll need reminders. Make sure you keep all active spells in your post. If it isn't there, then it isn't active.

Torgon AC: 34 HP : 217/169(217)  d20+30=37 ; d20+30=31 ; d20+25=32 ; d20+20=36 ; d20+15=19 ; 3d6+36=48 ; 3d6+36=52 ; 3d6+36=52 ; 3d6+36=48 ; d20+30=33 ; d20+30=38 ; d20+30=41 ; d20+30=46 ; d20+30=38 ; 3d6+36=47 ; 3d6+36=46 ; 3d6+36=42 ; 3d6+36=48 ; 3d6+36=49 ;
Friday April 23rd, 2010 11:19:36 AM

OOC: (great fight, this should be a good one. Don't forget Torgons 30' reach.)

Active spells:

Fly: 5/80 rounds.
Divine Power (+3 BAB, +17 hp.), 3/9 rounds
Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 2/9 rounds
Pass without trace -- Peerimus
Resist Fire 30 -- Hallowed Grove
Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att)
Prayer -- from Rash, (+1 saves/skills, +1 att/dam)

Torgon stands his ground and roars loudly. He swings at K2, hoping to add to any damage Done by Kazak and stop those Enervations from flying around. (Power attack by 6)

Attacks: AC's; 37, miss(1), 32, 36, 19
Damage: 48, 52, 52, 48

DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 33, 38, 41, 46, 38) (damage: 47, 46, 42, 48, 49)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

The Druid's Grove at Heranmar, Round 3 (DMSteveK)  d20+15=35 ; d20+15=31 ; d20+18=35 ; d20+13=19 ; d20+8=10 ; 5d6=13 ; 5d6=26 ; d20+13=33 ; 15d6=58 ; d20+13=17 ; d8+15=18 ; d20+26=29 ; d20+26=43 ; d20+26=35 ; d20+9=15 ; d20+9=24 ; d20+9=23 ; d20+10=15 ; d20+10=11 ; d20+10=18 ; d20+10=16 ; d20+10=26 ; d20+10=17 ; d20+10=16 ; d20+10=27 ; d20+10=18 ; d20+10=16 ; d20+10=15 ; d20+10=21 ; d20+10=28 ; d20+10=12 ; d20+16=19 ; d4=3 ;
Friday April 23rd, 2010 12:46:29 PM

Xenia overcomes her instincts and stays, proving by heroic action that she is part of the Children of Chaos. Reaching out again, Xenia triggers her wand, restoring the chaotic alignment to Kazak's sword, then hiding in Torgon's shadow.

Kazak spins towards Kory#2 and launches himself at the Inevitable, striking twice!

Durgan retrieves a potion from his haversack and drinks it, calling on the Kory#1 to pick on someone his own size. (Retrieve from Handy Haversack is a move action; drinking is a standard action. Durgan can't move anymore this round.) The Inflict Light Wounds strikes true and bleeds the dwarf for full damage.

OOC: When the dispels were cast, Peerimus was not a Horned Demon and so did not have an SR 28. Oops on the Inflict spell; DM just rolled and got a 35; passing SR; half damage.

Peerimus uses an opportunity to strike at the Marut, but misses.

Yorrick is affected by the Inflict Light Wounds, but overcomes both attempted Hold Monster spells (DM rolled 15 fail, 24, 23 success), and continues after Korylaut but comes up with nothing. The Inflict Light Wounds strikes true and bleeds the bear for full damage.

Peerimus goes after the Marut with claws and fangs, striking four times. Every hit of claw or fang sparks and lights, searing the Marut like a chaotic aligned weapon! The Horned Demon is now covered in Broken Spiral Tattoos, hundreds of them all over the scaly body!

Rash calls out orders for the COC, but it looks like most of them are fighting their own battles. She moves to Firn'gaer and casts a restoration spell that eliminates all negative levels on the wizard. Finally, she casts a Quickened Divine Favor to get ready for battle.

Torgon swings his chain and connects with Kory#2 three times. Without a Chaos Tattoo of his own, the minotaur's damage is less than it would otherwise be, but he still slams the Korylaunt hard enough to rip it to pieces!

.............

The Chamberlain slaps again at the great brown bear. "You are guilty of crimes against reality!", calls the Chamberlain, "your punishment is death." Two slaps hit Yorrick, causing more life to drain from the bear and into the Chamberlain. (Yorrick loses 39 Damage; Chamberlain gains 39 Temp) Its body begins to put itself back together.

Marut#1 finds it is in an unfavorable situation by fighting fist to claw with the Shapechanged Druid. He tries to strike with a fist, and, missing, moves to the edge of the grove to get some breathing room. Peerimus gets an AOO Little automatons seem to flow out of the Inevitable, repairing damage, fixing leaks.

Marut #2 finally gets out of Firn'gaer's Grasping Hand by Dim Dooring away and out of the Blade Barrier. The Grasping Hand succumbs to the Blade Barrier and dissipates. The Marut then targets Rash, Firn'gaer, Durgan, Torgon, and Yorrick with a Quickened Inflict Mass Light Wounds causing each hero 18 Damage (Will DC 19 for 9) Wires and gears pull broken metal together, helping to repair the Inevitable.

Zele#1 sees the greatest threat to the group is a buffed Torgon and casts Targeted Dispel Magic against the minotaur, stripping but one spell from the warrior.
Fly: (DC 15) 15 : Spell gone!
Divine Power (DC 20) 11; fail
Righteous Might (DC 20) 18; fail
Pass without trace (DC 28) 16; fail
Resist Fire 30 (DC 28) 26; fail
Haste - (DC 28) 17; fail
Prayer -(DC 28) 16; fail

Zele#2 follows up with a second Targeted Dispel Magic against Torgon to strip away two more powers!
Divine Power (DC 20) 27; Spell Gone
Righteous Might (DC 20) 18; fail
Pass without trace (DC 28) 16; fail
Resist Fire 30 (DC 28) 15; fail
Haste - (DC 28) 21; fail
Prayer -(DC 28) 28; Spell Gone on Torgon

Kory#1 looks at Durgan and hits him with a Quickened Suggestion. "You look tired. You should lay down on the ground for a while. (Will DC 17 or comply). It then hits Firn'gaer with another Enervation ray, setting 3 Negative Levels on the wizard.

The Chaos Bell has green sparks, red whorls, and the scent of jasmine flowers arcing around the Druid's Grove. Lightning arcs at the Inevitables which is blocked by measured shots of amber light from the Cube of Law. The CoC momentarily all become Blurs, but it is quickly countered by the Cube of Law.

The Cube of Law blasts away the last of the stone that used to hold it, and continues to shoot amber beams of coherent light at the Chaos Bell.

...NOTES.....
Yorrick: 93 Damage;
Peerimus:
Firn'gaer: 3 Negative Levels - 3 spell level, and all rolls
Durgan: 21 Damage;
Xenia:
Rash: 21 Damage; 2 Negative Levels
Kazak:
Torgon:
........
Kory Chamberlain -- 55 dam +72 temp
Marut#1 -- 47 dam
Marut#2 -- 40 dam
Zele#1
Zele#2
Kory#1
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

http://docs.google.com/leaf?id=0B_mKNx7uYNxOMTI4YzU2MDktODQyYS00Y2E3LTkxMzYtN2JlZTZlNjIxN2Ew&hl=en

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.


Xenia (AC33/, HP99/99) 
Friday April 23rd, 2010 1:41:39 PM


The dark rogue reaches up with a gloved hand and touches Torgie Minotaur's weapon next. It changes alignment, and she moves off next to Durgan.

+++++++++++++++++++++++++++
Cast Align Weapon on Toron's chain (Chaotic Duration 3m)
UMD Autosuccess vs DC20
Hide 37

Position: H19(10ft move)

Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Torgon AC: 34 HP : 191/169(200)  d20+16=22 ; d20+28=41 ; d20+28=31 ; d20+23=40 ; d20+18=33 ; 3d6+31=38 ; 3d6+31=38 ; 3d6+31=42 ; 3d6+31=40 ; d20+31=41 ; d20+28=31 ; d20+28=29 ; d20+28=39 ; d20+28=32 ; 3d6+31=39 ; 3d6+31=37 ; 3d6+31=48 ; 3d6+31=38 ;
Friday April 23rd, 2010 2:23:27 PM


Active spells:

Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 3/9 rounds
Pass without trace -- Peerimus
Resist Fire 30 -- Hallowed Grove
Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att)
Align Weapon -- from Xenia

Torgon saves vs. the inflict spell, taking 9 damage. He then feels three more spells stripped away by the dispel magics of the Zele's. He growls menacingly at them, and plans on using his ring of counterspells with dispel magic in it to stop the next such effect directed his way.

"Thank you Xenia. That should help." says Torgon as Xenia aligns his weapon to the Chaotic.

He would love to teach the Zele a lesson, but the nearby Marut is already injured, and a more appealing target. He takes a 5' step toward M1, and directs all his swings at the injured Marut, power attacking by 4. (if for some reason he can't, he will aim everything at Z2)

Attacks: AC's; 41, 31, 40, 33
Damage: 38, 38, 42, 40 (all chaotically aligned)

DM Note: Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 38, 31, miss, 39, 32) (damage: 39, 37, 48, 38)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 109/160  d20+26=34 ; 2d6+11=21 ; d20+23=43 ; d20+23=41 ; d20+21=28 ; d20+24=27 ; 2d6+12=24 ; 2d6+12=17 ; d6=3 ; d6=6 ; d20+29=47 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+24=34 ; d20+24=41 ; 2d6+11=18 ; 2d6+11=17 ; 2d8+6=17 ; 2d6+6=17 ;
Friday April 23rd, 2010 6:50:40 PM

Peerimus slashes at the retreating Marut [Hit AC 34 dmg 21]

With another deafening roar, Peerimus and Yorrick shift 5' to the south and claws fangs and the great tail of Peerimus's current form all tear into the Korylaut in an attempt to take down the Chamberlain.
Yorrick Hits AC 44/42/29/27 Dmg 24 plus Fire 3/17 plus Fire 6 Grapple 47

Peerimus strikes AC 44/28/46/34/41 Dmg 18/miss/17/17/17

Peerimus's mind reaches out to the Cleric"Rash Yorrick needs you!"

The blinding rage begins to subside and the druids head clears. The Chamberlain needed to be lain low. Rash was taking charge of the combat and he could see Torgon wading in. What to do about the dispelling magic. What could be done. The inevitables would try to wear them down, keep pressing and pressing until they would finally succumb. Peerimus catches a glimpse of Wanderwood and part of his mind reaches out to his friend. "Rest easy and see to your wounds."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

Kazak Stonewall.Ac 36 Hp 212/212)  d20+25=27 ; d10+18=27 ;
Friday April 23rd, 2010 11:54:23 PM

Observing Torgon's devastating attack on K2 ..... and subsuquent attack on the Marut .... the dwarven army sergeant heads to help his brother and Firn'gaer .....charging at K1 (+2 att , -2 Ac).....(moves to d16) ...

Kazak grips the stone blade in both hands adding the weight of his charge to his blow (PA +5) ..... but luck is not with him

1st attack (charge) d20+25=27 :-( damage d10+18=27 most likely missed

"Come on ya pile of junk ....you couldn't touch me if i helped ya " taunts Kazak

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer



Durgan Stonewall (AC 34; HP 209/239) prayer, displacement  d20+17=36 ; d20+17=26 ; d20+31=44 ; d10+12=19 ;
Sunday April 25th, 2010 8:46:02 PM

OOC- save vs inflict = 36(dmg 9). save vs suggestion = 26

"Right behind ye brother!" Durgan charges up and tries to hit the kolyarut as well. "There! That'l teach ya not to pick on my friends. Now stand still so me brudder and I can turn ye into spare parts." Durgan seems a bit worried about all the crazy artifact magic, but unsure what to do about it, he just focuses on his foes instead.

Actions:
charge K1 to hit= 44, dmg = 19

Active Effects:
prayer- +1 luck on attacks, damage, saves, skill checks
displacement 4/5 rounds remaining

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Rash AC 32 hitpoints 122/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d20+20=27 ; 4d8+17=42 ;
Sunday April 25th, 2010 11:12:24 PM

Rash is able to shake off some of the damage but still grunts in pain as another would opens up her. She sees Yorrick in trouble but is also itching to swing at the constructs herself. She moves forward I16 and taps Yorrick with a cure critical curing 42 points of damage (burned a sending spell)

"Xenia, give me a tap of your wand please! Firn'gaer! Do something! Use your wall of forces! (ooc anyone know what is happening with Firn'gaer. Missing quite a few posts at a bad time. Someone else want to post for him?"

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer 3/17
Divine favor 2/10

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle



Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+18=31 ; d20+18=30 ;
Monday April 26th, 2010 1:18:02 AM

[Will saves for Inflict spells DC31, DC30]

Lhari places a 20-ft high wall of force to block K1 and Z1 from the group. Firn'gaer removes a scroll from his haversack, antimagic, and casts it so that the Cube is encompassed in the effect (moving as needed).

Lhari: 4/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

The Druid's Grove at Heranmar, Round 4 (DMSteveK)  d20+18=32 ; d20+13=26 ; d20+8=19 ; 5d6=20 ; 5d6=19 ; 5d6=13 ; d20+20=29 ; d8+15=22 ; d20+15=18 ; d20+15=26 ; d20+15=19 ; d20+15=19 ; d20+15=22 ; d20+15=22 ; d20+15=26 ; d8+15=16 ; d100=90 ; d100=22 ; d100=9 ; d100=42 ; d100=50 ; d100=55 ; d100=94 ; d20+6=26 ; d20+18=26 ; d20+18=28 ; 2d6+7=14 ; 2d6+7=18 ; 2d6+7=19 ; 2d6+7=10 ; d20+18=25 ; d20+18=28 ; d20+10=19 ; d20+10=11 ; d20+10=15 ; d20+16=20 ; d20+16=18 ;
Monday April 26th, 2010 5:13:02 PM

Xenia reaches up and casts Align Weapon on Torgon's chain, then moves off next to Durgan.

Torgon growls menacingly at the Inevitables, thanks Xenia, and tears into the Marut, striking only twice, but setting large chaos-sized dents in its body!

Peerimus slashes at the retreating Marut, damaging it more with multi-colored flashes of light. Then, with another deafening roar, Peerimus and Yorrick shift 5' to the south, enabling both the Devil and the Bear to rip into the Chamberlain!

Yorrick strikes twice without any fireworks, and his claws do not seem to find any hold... they slide right off the Chamberlain.

Peerimus hits three times with a strobing effect which further wounds the Inevitable. With all the attacks striking the Chamberlain, it still only looks like only the magical vitality of the Chamberlain was affected.

Wanderwood stirs feebly, as if in the middle of a fevered dream.

Kazak heads to help his brother and Firn'gaer .....charging at K1 and taunting the pile of junk.

Durgan runs by Firn'gaer and hits the kolyarut as well. (ooc: no charge as there is no open straight line to K1). The dwarf strikes, and his Tattoo flares chaotically, denying the Kolyarut any protection.

Rash is caught between bolstering the Children or wading into the fray. She elects to help cure, which indicates that even someone as rash as Rash can hold back her instincts! Yorrick is cured for 42
(Ooc: moved Rash slightly different in response to Yorrick's move.)

Firn'gaer asks Lhari to set up a Wall of Force to block K1 and Z1 from the group, which the staff does quickly. The fast thinking wizard then pulls and reads a scroll, setting in an anti-magic field around his person, and then moving next to the Cube of Law! The brilliant idea works out less well in practice, for Xenia and Durgan are now magic-less along with Firn'gaer and Lhari. Further, the Cube of Law appears unaffected: it is obviously a powerful artifact!

.............

The Chamberlain seems to read Peerimus' mind. "The tree attempted to stop us from taking the Chaos Bell, and has paid for its interference. As long as it stays there, there is no reason to further attack it. It was good that the tree was your only servant rash enough to stand against us." The Chamberlain slaps Yorrick three more times, inflicting massive wounds at each touch before disappearing from in front of the bear and devil! SpellCraft DC 18 Highlight to display spoiler: { Quickened Invisibility } Yorrick takes 52 damage
For those who have See Invisible or the like (not Xenia or Firn'gaer as they are in the Antimagic Field) Highlight to display spoiler: {Chamberlain moved through the Blade Barrier with minor damage to N,18)}

Marut#1 stands its ground, concentrates, and successfully casts a Quickened Inflict Light Wounds on Peerimus, Yorrick, Rash, and Torgon[/i]. 16 Damage to Peerimus, Yorrick, Rash, and Kazak; DC 19 Will for 8. He then concentrates again, and the earth begins to rumble, shaking and cracking. Great fissures open up in the ground, threatening to swallow up the heroes!

Firn'gaer, Xenia, and Durgan are unaffected.
Peerimus, Yorrick, Rash, Torgon, Kazak, K1 and Z1; DC15 Reflex or fall prone.
Yorrick and Rash; DC 20 Reflex or fall into a Fissure which opens beneath their feet/paws.

Marut #2 moves up a little and sends another Quickened Inflict Light Wounds at Peerimus, Yorrick, Rash, the now-visible Xenia, Durgan, Firn'gaer, and Kazak. The anti-magic field protects Firn'gaer, Durgan, and Xenia from any affects, but the others feel the bite of the spell! 22 Damage to Peerimus, Yorrick, Rash, and Kazak; DC 19 Will for 11. Further, the Marut focus' on Peerimus for a Targeted Greater Dispel Magic, attempting to strip him of some protections, but it fails to affect even one spell on the druid!

All DC28
Longstrider, 18
Barkskin, 26
Protection Fire, 19
and Acid, 19
Shapechange, 22
Freedom of Movement, 22

Zele#1 easily avoids the Earthquake and takes its opportunity to charge a less defended Durgan. Wings unfurl and its hands become two spiked chains as the centaur-like Inevitable charges across the sky to plow into the Dwarf. Without the magic of his armor, shield, or ring, Durgan is more vulnerable, and two morningstars strike the dwarf! In Antimagic Field, Durgan AC26: Attack 26, 28; Dam 28, 29

Zele#2 turns its hands into 2 spiked chains and takes a step forward, slashing at Torgon but not able to get through the minotaurs tough armor!

Kory#1 keeps on its feet, and lightly moves around the earthquake zone to place Zele 1 between himself and the dwarf brothers. Before he moves, he attempts to cast a quickened spell without exposing itself, but the spell fizzles. Once away from the dwarves, Kory#1 sends a beam of Enervation at Peerimus, striking the druid, but not getting through the devil's spell resistance. (AC 20, SR 18 fail)

(ooc: I'm tracking Peerimus' touch AC at 16 [--1 size, +7 Dex], and actual AC 49 (Devil: 35 + 4 for animated shield, +4 for ring, +6 Barkskin. All other magical protections are not Wildshaped with Peerimus' current form per Wold Wildshape rules. So what are you tracking that I'm missing?)

The Chaos Bell blurs and distorts like a Salvador Dali painting, and the best kaffe Xenia has ever smelled scents the entire grove. A gate opens, and hungry Balors begin to walk through, but a beam of amber light closes the gate too quickly for any lasting effect. More amber beams of coherent light fly at the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.

...NOTES.....
Yorrick: 103 Damage;
Peerimus:
Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls
Durgan: 30 Damage;
Xenia:
Rash: 30 Damage; 2 Negative Levels
Kazak:
Torgon:
........
Kory Chamberlain -- 60 dam
Marut#1 -- 117 dam
Marut#2 -- 51 dam
Zele#1
Zele#2
Kory#1 - 19
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

http://docs.google.com/leaf?id=0B_mKNx7uYNxONWJmYWQxM2MtNzAzYi00NWVhLWI0NjAtYzIwNmQ1YzlmZjI4&hl=en

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.


Xenia (AC33/, HP99/99) 
Monday April 26th, 2010 5:36:10 PM


OoC: Where is the Wall of Force that Lhari just cast? Is it that curved green line? If so, should it not block, for example, Marut #2 from casting Inflict Light Wounds upon Yorrick, Rash, the now-visible Xenia, Durgan, Firn'gaer, and Kazak? The write up of Wall of Force says that spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier.

SteveK: I forgot to put it on the map, but the Wall of Force is on the 10/11 line from A all the way to Wanderwood and 10 feet tall. The Marut is over 10 feet tall and so can cast spells over the Wall. The Zele flew over the wall to attack Durgan.

Kazak Stonewall.Ac 36 Hp 193/212)  d20+13=26 ; d20+13=29 ; d20+13=15 ; d20+23=31 ; d20+18=26 ; d20+13=32 ; d20+13=15 ; d20+8=14 ; d20+23=27 ; d10+18=26 ; d10+18=26 ; d10+18=19 ; d10+18=21 ;
Monday April 26th, 2010 8:15:39 PM

Will save vs dc 19 -d20+13=26 made it :-) takes 8 damage
will save vs dc 19 - d20+13=29 made it :-) takes 11 damage
Reflex save vs dc 15 - d20+13=15 barely made it phew !!

" Where ya go......ing " Growls Kazak at (K2) ...... but the earth shakes before he can finish his barb ...... somehow the dwarven warrior maintains his balance .....(moves to E-15)(5'ft move)stepping towards the ineviatble thats in his way (Z1) .... the stone sword whistling as it arcs its lethal dance at the metal beast ....

1st attack d20+23 =31 damage d10+18=26
2nd attack d20+18=26 damage d10+18=26
3rd attack d20+13=32 crit hit! damage d10+18=19 ?? ugh
crit roll d20+13=15 missed
4th attack d20+8=14 missed
5th attack (hasted) d20+23=27 damage d10+18=21 :-(
Pa+5 included ..... my damage rolls are terrible !!!

" Flank da beastie on da right bro .....squish him between ar blades "

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer


Durgan Stonewall (AC 34; HP 209/239) prayer, displacement  d20+29=48 ; d20+24=28 ; d20+19=39 ; d20+14=16 ; d20+29=32 ; d20+19=25 ; d10+11=14 ; d10+11=15 ; d10+11=20 ; d10+11=16 ; d10+11=15 ; d10+11=20 ; d10+11=15 ; d10+11=18 ;
Monday April 26th, 2010 9:21:54 PM

Durgan grunts his approval of his brother's plan. "Just give me a minute ta work my way around him eh?" Durgan steps up out of the antimagic zone and unloads a full attack on the zelekut

Actions:
move to F15(5foot)
full attack: hit AC 48(crit check=32), 28, 39(crit check=25), 16
dmg: 15(+ 37 more if crit), 17, 16(+37 more if crit), 19 edit- added in prayer to dmg

Active Effects:
prayer- +1 luck on attacks, damage, saves, skill checks
displacement 3/5 rounds remaining

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement


Xenia (AC33/ HP99/99) 
Monday April 26th, 2010 9:51:58 PM


...the Bell and Cube must be touched at the same time by two opposing aligned heroes ...

The words ring in the dark girl's head. And the Court of Law. That's who we got here. The Court of Law. The Bell and the Cube. All here. All now.

Exposed. That's the feeling. Visible, stripped of her magic, and under the giant chains of the Flying Horse Mecha. Xenia dives into a cartwheel and springs from her hands into a tight ball from which she launches into an arching dive. Once outside of Firn'gaer's 'weerdo null magic field' the rogue dives quickly into shadow, triggers her wand and touches Momma Rash's sword.

"Durgan. It's you and me," Xenia calls. "We touch at the same time. Like the Whispering Winds said. You got the cube. I'll take the bell. Same time, got it? I'll say when." And the rogue casts a look over her shoulder at the two walls between her and the Chaos Bell - one wall of force, the other of blades. She'd have to get over both to get there.

+++++++++++++++++++++++++++
Accelerated Autosuccess (Even with reduced dex due to inactive Gloves of Dex)
UMD Auto Success
Cast Align Weapon on Rash

Position: H19(10ft move)

Active Effects: Barkskin AC+4 100m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

OoC: I can't believe that the only oppositely aligned characters in this group are Durgan and Xenia. Everyone else is Neutral.
Not true, Rash is Lawful good.

But Rash is also the only PC that hasn't provided a link to her CS, so she has no alignment. :p --Al

Peerimus AC 59 Touch 30 HP 131/131 +90 and Yorrick AC 42 HP 69/160  d20+9=20 ; d20+9=11 ; d20+23=36 ; d20+23=35 ; d20+13=29 ; d20+13=32 ; d20+24=43 ; d20+24=37 ; d20+22=32 ; d20+22=31 ; 2d6+13=20 ; 2d6+13=20 ; 2d8+8=20 ; 2d6+8=16 ; d20+15=19 d20+15=30
Monday April 26th, 2010 10:07:42 PM

I was tracking my Monks belt giving an addition +9 deflection AC
and did the inflict spells both get pass the SR 28?

The spells fly about Peerimus and Yorrick. The bear manages to shake one off, but takes the full brunt of the second. [Will 20/11 Dmg 8/22]
Peerimus is easily able to dismiss most of the pain from the spells [Will 36/35 Dmg 88/11 assuming SR 28 was penetrated]

Yorrick was more of a liability unfortunately and with the Maruts able to Dispel at Will, enhancing Yorricks considerable strength would only take him from the battle as well.

The ground rocks beneath his feet, though it causes him no difficulties. [Reflex 29]
Yorrick avoids the fissure [Reflex 32] and with the command from Peerimus to pull himself to saftey, Yorrick complains but obeys. The great bear withdraws to the west 100' moving slightly south to not cross directly over the Cube.

Peerimus moves northwest [I/15] and attacks Z1. [PA 2 Hit AC 43/37/32/31 Dmg 20/20/20/16]
If the brothers took down Z1, Peerimus moves straight north to engage K1 and strikes just once [AC 43 Dmg 20]

Telepathically the driud reaches out to Torgon, "After you strike step to the north, don't let yourself be pulled to far away"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

SteveK
1) The first one didn't make it through Peerimus' SR, but the second one did (ie just rolled)
2) Monk's Belt AC Bonus doesn't work with a shield. Animated shields still provide all penalties as if carried. Otherwise, extremely unbalancing use of a minor magic item! I bet Witch characters will love this!

Rash AC 32 hitpoints 114/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d20+11=28 ; d20+20=37 ; d20+11=28 ; d20+20=39 ; 2d4+28=32 ; d20+28=37 ; d8+5=7 ;
Monday April 26th, 2010 10:49:34 PM

Rash easily makes her saving through vs the earthquake (both rolls are 28) and only takes minor damage from the inflict thought they are starting to add up!

Rash casts quickened spiritual hammer spell to whack on K1 hitting ac 37 for 7 points of damage.

Rash smiles as Xenia taps her with the wand and forgoes more buffing to get a shot in on K1 moving to J12 to get a shot in. She will keep away from any AOO and whack the construct hitting with a +7 power attack doing 32 points of damage to the critter.

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer 4/17
Divine favor 3/10
Xenia's alignment thingy!
haste from Firn'gaer
spiritual hammer 1/15

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle


Torgon AC: 34 HP : 191/169(200) 
Tuesday April 27th, 2010 7:38:09 AM

OOC: posting shortly

Torgon AC: 34 HP : 191/169(200)  d20+7=26 ; d20+13=29 ; d20+27=28 ; d20+27=37 ; d20+22=28 ; d20+17=36 ; d20+17=31 ; 3d6+33=37 ; 3d6+33=43 ; 3d6+33=45 ; 3d6+33=44 ; d20+27=35 ; d20+27=39 ; d20+27=37 ; d20+27=38 ; d20+27=41 ; 3d6+33=45 ; 3d6+33=48 ; 3d6+33=44 ; 3d6+33=38 ; 3d6+33=44 ;
Tuesday April 27th, 2010 8:06:39 AM

Active spells:

Righteous Might (+8 str, +4 con, +4 ac, DR 5/evil, -1att, -1 ac), 4/9 rounds
Pass without trace -- Peerimus
Resist Fire 30 -- Hallowed Grove
Haste -- from Firn'Gaer, (+1 att, +1 ac, move 60, extra att w/ full att)
Align Weapon -- from Xenia

Spellcraft check: 26
Reflex save: 29

The ground shakes, but it does little to affect the balance of the huge Minotaur. Hearing Peerimus' warning, Torgon takes a 5' step to the North East, toward the bell, making sure to stay away from the anti magic Zone. As he takes his step, he calls out "The Chamberlain has cast greater invisibility". The CoC probably for the most part are already aware, but it couldn't hurt. What's gonna hurt is when it starts beating the tar out of people that can't see it. "Someone needs to see invisible so that we have an idea where he is." Torgon yells out as well.

Torgon swings everything at Z2, hoping to cause the metal beast some damage. (power att 5)

Attacks: Miss(1), 37, 28, 36 (Possible threat, 31 to confirm. Pretty sure crits do not apply because of their construct status.)

Damage: 37, 43, 45 (if crit, make it 99)

-- DM Note:-- Torgon has a 30' reach, and will take AoO's against any bad guy moving through or otherwise allowing AoO's in his threatened area. (Attacks: 35, 39, 37, 38, 41) (damage: 45, 48, 44, 38, 44)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

The Druid's Grove at Heranmar, Round 5 (DMSteveK)  d20+18=37 ; 5d6=20 ; d20+15=30 ; d20+15=34 ; d20+15=34 ; d20+15=33 ; d20+15=20 ; 15d6=58 ; 7d6=24 ; 7d6=31 ; 7d6=27 ; 7d6=28 ; d20+15=35 ; d20+13=29 ; d20+15=20 ; d8+15=20 ; d8+15=18 ; d20+15=18 ; d20+16=35 ; d20+16=29 ; d20+13=19 ;
Tuesday April 27th, 2010 12:13:01 PM

Kazak maintains his balance and steps over to Zele1, and strikes the Ineviatble twice, blue and mauve sparks flying all about! (ooc: Kazak gets an AOO vs Kory1 since the Inevitable did not withdraw last round.)

Durgan grunts his approval of his brother's plan, keeps his own balance, steps out of the antimagic filed and unloads on the zelekut, also striking twice. (ooc: Constructs have no critical areas) (ooc: Durgan gets an AOO vs Kory1 since the Inevitable did not withdraw last round.)

Xenia has no trouble with the earthquake. She dives into a cartwheel and springs into a dive out of the Antimagic Field. The rogue dives into shadow, triggers her wand and touches Momma Rash's sword. (ooc: placing Xenia at I,18 to be next to Rash and out of the Anti-magic Field.

Yorrick is becoming a target and liability in the battle, keeping his four paws on the ground but getting pounded by spells. Peerimus sends the bruin away. With a complaint, the bear shambles towards the woods, soon lost amidst the trees.

Peerimus moves slightly and focuses on Zele1, smashing the wounded Inevitable into an unmoving pile of wires and gears!

Rash easily avoids the earthquake and takes minor damage from the inflict spells, though they are starting to add up! She casts quickened spiritual hammer to whack Kory1 hitting once. The cleric then follows up by backing Kory1 into the Wall of Force and getting in a wicked cut with sour lime tasting sparks.

The ground shakes, but it does little to affect the balance of Torgon. The huge minotaur takes a step toward the bell and ensures he stays away from the anti magic Zone. As he takes his step, he calls out and pounds Zele2 with two heavy chains to the torso!
(ooc: I really appreciate the AOO rolls, helps immensely in most situations.)

.............

The Chamberlain walks unseen until he appears by striking Torgon with a painful touch. He then winks out of sight once more! Spellcraft DC18 Highlight to display spoiler: {Quickened Invisibility}. Torgon takes 20 damage See InvisibilityHighlight to display spoiler: { Chamberlain is at K,21}

Marut#1 continues to stand and focus on Torgon with Greater Dispel Magic spells. This one is particularly effective and cancels ALL Torgons active spells!

Righteous Might DC20 Dispel 30
Pass without trace -DC 28 Dispel 34
Resist Fire 30 - DC28 Dispel 34
Haste - DC 28 Dispel 33
Align Weapon -DC 11 Dispel 20

And yet another Quickened Mass Inflict Light Wounds stabs out against Rash, Durgan, and Kazak (Peerimus not affected SR) Rash, Durgan, and Kazak take 20 Damage; Will DC 19 for half

Marut #2 seeking a different way to attack Peerimus, the Inevitable sends a Chain Lightning to strike the Devil, passing his Spell Resistance, and then forking to Rash, Durgan, Kazak, and Torgon. (Marut can't see Xenia) Peerimus takes 58 damage, Rash=24, Durgan=31, Kazak=27, and Torgon=28 ; Reflex DC 20 for half.

And yet another Quickened Mass Inflict Light Wounds stabs out against Rash, Durgan, and Kazak (Peerimus not affected SR) Rash, Durgan, and Kazak take 18 Damage; Will DC 19 for half

Zele#2 takes a step to get Torgon in range and strikes with its 2 spiked chains, but not to hurt, but to bind up Torgon's chain! The first chain is a perfect shot and sends the minotaur's spiked chain out of his hands and on the ground! The second chain misses Torgon.

Kory#1 successfully combat casts Invisibility and moves off unseen.

The Chaos Bell divides and cubes itself into Picasso expressionist, smelling like skunk cabbage, and the air tastes like a too-salty steak. The Cube of Law never varies, amber beams of coherent light flying and failing to find a mark on the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.

...NOTES.....
Yorrick: 134 Damage;
Peerimus: 19 damage
Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls
Durgan: 30 Damage;
Xenia:
Rash: 30 Damage; 2 Negative Levels
Kazak: 19 damage
Torgon:
........
Kory Chamberlain -- 55 dam +72 Temporary
Marut#1 -- 107 dam
Marut#2 -- 41 dam
Zele#1 -- DEAD
Zele#2 - 77
Kory#1 - 53
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

http://docs.google.com/leaf?id=0B_mKNx7uYNxOMmI2NmZjMzItZDlmNC00ODg2LTk0OTMtZmNkMDdjYTc1Y2Nk&hl=en

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.

Xenia (AC33/ HP99/99) 
Tuesday April 27th, 2010 1:07:14 PM


The dark rogue inches toward the Bell and the whirling barrier of blades that protects it. Maybe it would be best to kill down the Mechas before trying to work the Bell and Cube? 'Specially since there's no surety that Durgan heard her just now. From her magic bag, the rogue takes a scroll that may help with the Mechas what are turning themselves unvisible.

"Ten paces northeast of Torgie!" the rogue cries out. "Two o'clock, Torgie! Two o'clock."

Xenia calls out the position of the most human looking Mecha before calling out to Durgan. "Ready, Durgan? I'm going for the Bell. Touch on my mark." (Also give away the position of Kory#1.)

+++++++++++++++++++++++++++

Move 5ft / Take scroll from bag / Cast See Invisible
UMD Auto Success vs DC23

Hide 37

Position: J18(5ft move)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 2/3; Scrolls See Invisible

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Torgon AC: 30 HP : 109/169  d20+13=18 ;
Tuesday April 27th, 2010 3:31:38 PM

Active spells:
none

OOC: I just want to double check with you on the disarm. He and I both have the same size, and two handed weapon, so it should come down to my attack modifier +10 vs. his attack modifier + 1d20 + imp disarm if he has it. Just wanted to double check as Torgon is pretty hard to disarm.

Torgon fails to move quickly enough, taking full damage from the Chain Lightning. To top that off, The Chamberlain just tagged him for a bunch more, and all his spells were shut down, costing him even more. And he is now unarmed as well. All in all, Torgon thinks that was a pretty painful few seconds.

With no spells up, no weapon in hand, a good amount of damage done to him, and only himself between three big bad guys and everyone else, it seems a good time for the Minotaur to withdraw. "Courage is one thing, suicide is another." He thinks to himself. Torgon withdraws to B/C 19/20 to heal up and re-prepare himself for combat, with or without his chain.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

SteveK: I was surprised myself, but the Zele rolled really well. 36 +4(imp Dis) +4(Large)= 44 vs Torgon's 10(base)+23(base attack)+4(Imp Dis)+4(Large)= 41
It was one of those desperation moves that occationally works.

Kazak Stonewall.Ac 36 Hp 160/212)  d20+13=24 ; d20+13=22 ; d20+13=22 ; d20+23=35 ; d10+18=21 ;
Tuesday April 27th, 2010 4:40:47 PM

As Peerimus finishes off the inevitable (z1) ..... the dwarf grimaces at the magical attacks ..... but he withstands the lightning assault ....

will save d20+13=24 takes 10 damage
will save d20+13=22 takes 9 damage
reflex save d20+13=22 takes 14 damage
total damage taken 33

Searching for the source of the attacks Kkazak's eyes find the big metal beast off to the side (M2) ...." all by ya lonesome over der ..... just give me a sec and i'll come keep ya company .....gripping the stone blade in both hands .... the dwarven warrior charges at M2 ....(path - F-14,G-13,H-12,I-11,J-10,K-9)(CHARGE = double move + haste .....20+20+10=50')(noy sure how you count diagonals).......(not to mention the wall of force in the way ;-) .... since its invisible Kazak can't see it )(maybe Firn'gaer dismiss's it ;-)

1st attack charge - d20+23=35 damage d10+18=21 (+5 PA included) (forgot to add + 2 for charge)(can use this as AoO if needed )

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer



Durgan Stonewall (AC 34; HP 174/239) prayer, displacement  d20+29=34 ; d10+12=13 ; d20+18=31 ; d20+14=26 ; d20+18=28 ;
Tuesday April 27th, 2010 8:01:02 PM

OOC- AoO vs kory1: to hit= 34, dmg= 13
save vs inflict = 31(10 dmg)
save vs chain lit = 26(16 dmg)
save vs inflict = 28(9 dmg)

"OW! Somebody get the durned casters already! Durned magic, whatever happened to good old fashioned fightin with weapons eh?" While all the blasting is going on, Durgan is on the move. He approaches the cube and gets ready to touch it. "Ye might want to move off gnome, dunno what is gonna happen here." Durgan thinks about that last statement, but then shrugs his shoulders. He was in for it now, and was mildly curious as well. Plus, if it would settle the Migration, then whatever happened would be worth it. "All right girl, just say when!"

Actions:
move to E18
ready action to touch cube

Active Effects:
prayer- +1 luck on attacks, damage, saves, skill checks
displacement 2/5 rounds remaining

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Peerimus AC 55 Touch 26 HP 74/131 +90 and Yorrick AC 42 HP 69/160  d20+13=28 ; d20+28=29 ;
Tuesday April 27th, 2010 9:47:53 PM

Some of the wounds on the Devil Peerimus heal up and then the Lightning blazes in. Peeirmus twists sideways and the most powerful bolts streak pass, but he is not unscathed in the attack. [Reflex 28 Dmg 29]

Peerimus shifts into an Elder Air elemental and moves striaght up 25' and then north sliding just to the east [move towards M2 on col K] streaking in over the wall, he hopes, then drops down and strike s the Marut before moving further west to land and revert again to the Horned Devil form. [I/9]
[Spring Attack and Fly By Attack allows no AoA from the Marut Hit AC 29 crap]

The druid also raches out telepathically to his companions by the Bell. "We were told we had to take the Bell and Cube to the Valley of Ahl and then have the opposing aligned heroes touch them. Leave the artifacts be for now"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Haste from Boots 4/10
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft


Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+19=26 ; d20+13=18 ; 34d6=126 ; 5d6=17 ;
Tuesday April 27th, 2010 9:48:39 PM

Firn'gaer moves out of the Antimagic shell, I21. He sends a disintegrate at M1. Lhari closes off M2 with a 20-ft wall of force on top of the other one.

Disintegrate: SR26, RTAtk AC18; Damage 126 (Fort DC26, 17 points)

Lhari: 2/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

Rash AC 32 hitpoints 96/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d20+12=26 ; d20+20=29 ; d20+20=30 ; d20+20=31 ; 2d4+28=33 ; d20=19 ; d20+20=24 ;
Tuesday April 27th, 2010 11:35:45 PM

Rash avoids any damage from the lighning bolt with her ring of evasion and her save of 26. Rash makes both will saves and takes another 19 points of damage total.

(ooc I think I still get an AOO vs Kory1 casting a spell. It would have just made its concentration check and the spell still goes off. Hit ac 31 for 33 points of damage

Rash tires of the wounds and casts greater spell immunity making herself immune to mass inflict light wounds, invisiblity, and enervation. She will then look around and see Kory1 and send her spiritual weapon against it hitting ac 24 and missing I am guessing.

Rash will then move to E16 and prepare to make mincemeat out of the construct the following round.

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer 5/17
Divine favor 4/10
Xenia's alignment thingy!
haste from Firn'gaer
spiritual hammer 2/15
Greater spell immunity: evervation, mass inflict light wounds, invisibility 1/15

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle



The Druid's Grove at Heranmar, Round 6 (Hero Actions) (DMSteveK) 
Wednesday April 28th, 2010 1:48:30 PM

There were several DM changes to intended moves because it didn't make tactical sense. This here is an opportunity for Players to change a post if they feel it necessary.

Kazak and Durgan smash Kory1 as it moves away, furthering the damage, but not dropping the construct.
...............................

Xenia inches toward the Bell and the whirling barrier of blades. She reads a scroll and starts calling out locations of the Invisible Korys fighting the COC.

Torgon is buffeted and withdraws to heal up and re-prepare himself for combat, with or without his chain.

Kazak charges at Marut2 but is brought up short against Firn'gaer's Wall of Force.

Durgan says 'durned' a lot. That, and 'blast'. He moves out with Xenia's plan and gets ready to touch the Cube of Law.

Peerimus shifts into an Elder Air elemental, flying by the Marut and giving a ineffectual attack before dropping back into Horned Devil form.

Firn'gaer thinks about moving out of the Antimagic shell, but remembers that Antimagic Fields move with the caster. Instead of moving the field to cover Xenia again, the gnome stays put and keeps his spell. Further, Lhari can't reach beyond the field while in Firn'gaer's hand, and so the intelligent staff doesn't cast either. (ooc: DM adjustment of Firn'gaer's move based on he would know about the Antimagic properties)

(ooc: George: I think I still get an AOO vs Kory1 casting a spell. It would have just made its concentration check and the spell still goes off. Hit ac 31 for 33 points of damage)

(ooc: SteveK nope. The concentration check enables a caster to cast without incurring an AOO. If the concentration check fails, the spell fails, but there would still be no AOO.) Highlight to display spoiler: { Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell.}

Rash casts greater spell immunity making herself immune to mass inflict light wounds, invisiblity, and enervation. Finding Kory1 she sends her spiritual weapon against it, missing. She then moves to just outside the Antimagic field (ooc: small DM move for Player intent) and prepares to make mincemeat out of the construct the following round.

(ooc: I'm allowing Spell Immunity v Invisibility in this fight. I like the out-of-the-box thinking, but not sure you can be immune to a spell that doesn't target you. I'll post on Rules Board.)

.............

The Druid's Grove at Heranmar, Round 6 (Inevitable Actions) (DMSteveK)  d20+16=20 ; d4=1 ; d20+11=19 ; d20+11=14 ; d20+15=33 ; d20+15=31 ; d20+15=29 ; d20+15=33 ; d20+15=25 ; d20+15=19 ; d20+15=24 ; d20+18=19 ; d20+18=30 ; 2d6+7=14 ; 2d6+7=16 ; d6=1 ;
Wednesday April 28th, 2010 6:11:58 PM

.............

The Chamberlain is only seen by Xenia and Rash. It can't see where Xenia is at the moment, but can hear the rogue call out. He unsheathes his sword and strides over to where the rogue's voice is coming from, waiting for an opportunity to attack. Small machines are busy repairing the wounds in the Inevitable.

Marut#1 moves forward and turns its focus of targeted Greater Dispel Magic spells on Rash. Again, the magic is effective, cancelling all but two of Rash's active spells! Small machines are busy repairing the wounds in the Inevitable.

Prayer DC 28; 33 Dispelled
Divine favor DC 28; 31 Dispelled
Align Weapon DC 11; 29 Dispelled
haste DC 28; 33 Dispelled
spiritual hammer DC 28; 25 fail
Greater spell immunity: DC 28; 19 fail

Marut #2 successfully defensively casts Dim Door and disappears, only to reappear on the other side of the clearing. Small machines are busy repairing the wounds in the Inevitable.

Zele#2 charges the seemingly defenseless Torgon, flailing at the minotaur with two Spiked Chains! One misses, but the second scores hard, fuelled by the Spirited Charge of the Inevitable! Torgon takes 30 damage +1 electrical damage

Kory#1 fires an Enervation Ray at Rash, striking the cleric but having no effect! The Kory is now visible, and begins moving around to get to the other Inevitables.

The Chaos Bell grows transluceant, the smell of a high end brothel fills the air. The Cube of Law never varies, amber beams of coherent light flying and failing to find a mark on the Children of Chaos and the Chaos Bell, all of which end harmlessly in multi-colored sparklers.

...NOTES.....
Yorrick: 134 Damage;
Peerimus: 48 damage
Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls
Durgan: 65 Damage;
Xenia:
Rash: 49 Damage; 2 Negative Levels
Kazak: 52 damage
Torgon: 60 damage
........
Kory Chamberlain -- 50 dam +72 Temporary
Marut#1 -- 97 dam
Marut#2 -- 31 dam
Zele#1 -- DEAD
Zele#2 - 72
Kory#1 - 82
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Map
Edited by Al to create active link to map.

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.

Xenia (AC33/ HP99/99)  d20+25=27 ;
Wednesday April 28th, 2010 6:58:04 PM


The rogue jumps from shadow to shadow, diving through Momma Rash's barrier of whirling translucent blades. No longer liked to the other Chaos Guys by the magic of the Tattoos, the Xenia fails to pick up Peerimus' injunction against activating the artifacts of Chaos and Law.

"NOW, DURGAN!" she calls out as she reaches out a gloved hand to touch the Chaos Bell.

+++++++++++++++++++++++++++

Double Move / Touch Bell
Reflex vs Blade Barrier 27 (Evasion for no damage)

Hide 37

Position: N17(25ft move)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Torgon Ends r32, on Rash Ends r33

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 2/3; Scrolls See Invisible

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Peerimus AC 55 Touch 26 HP 79/131 +90 and Yorrick AC 42 HP 69/160 
Wednesday April 28th, 2010 8:57:37 PM

More of the wounds on Peerimus knit themselves back together and he scans about the battlefield

There was now a Wall of force between him and the others, which suited his needs perfectly, his powerful arms throw out wide and he begins calling to Father to send them aid. [Spontaneous casting Heighten Sunbeam to SNA IX] He would need to aquire a Rod of Quickening when this was over, perhaps go back to sea for a week or two and look for the Tritons. His mind comes back to the spell casting and the likely responces from his opponents. They were buying time, trying to wear down the Champions of Chaos. Two were lost on each side, but which were greater casualties?

Peerimus reaches out to Durgan and Kazak telepathically "Pick a target and destroy it. The creature on Torgon would be a good starting point."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Haste from Boots 3/10
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

Rash AC 32 hitpoints 96/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d20+20=37 ; 2d4+28=36 ; d20+20=39 ; d20+15=33 ; d20+10=23 ; 2d4+28=32 ; 2d4+28=36 ;
Wednesday April 28th, 2010 9:52:13 PM

Rash feels her ring of counter spell flair and know she was just targeted by a greater dispel magic. (On character sheet) She grimaces knowing that that protection is over. She looks around for Kory 1 to attack. (Don't see on the map) and if it is within range, she will move and engage. (otherwise will engage Zele2)

She hits ac 37 for 36 points of damage with a +7 powerattack.

Steve not sure where I am, or if I get a full attack. That was my intention last round but not seeing on the map so here are a few more rolls just in case. Hit ac 39 and 33. damage is 32 and 36

Rash yells to the dwarf brothers, "Kazak, Durgan, finish off the one fighting Torgan! I don't think we are in the right spot to touch the artifacts together! Let's finish off the scrap metal now!"

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer 6/17
Divine favor 5/10
Xenia's alignment thingy!
haste from Firn'gaer
spiritual hammer 3/15
Greater spell immunity: evervation, mass inflict light wounds, invisibility 2/15
Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle


Kazak Stonewall.Ac 36 Hp 160/212) 
Wednesday April 28th, 2010 10:20:28 PM

"Stupid walls " growls Kazak after he smashes into Firn'gaers magical wall ..... turning back to face the center of the grove .... he searches for the inevitables ....his eyes lock in on the Maruts .... but he hears Peerimus's voice in his head ... and Rash's shout ..... the dwarf immediatly runs [x4] at Z2 .....[I-11 to G -22 ??] manuvering behind Z2 to sandwich it between himself and Torgon .....

" smashing time " Taunts Kazak

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)


Durgan Stonewall (AC 34; HP 174/239) prayer, displacement 
Wednesday April 28th, 2010 10:25:36 PM

"Touch it, don't touch it, make up yer durned minds!" The frustrated dwarf reaches out a gauntlet covered hand and touches the Cube when Xenia touches the Bell. He was here now, no sense in not giving it a try.

If nothing happens, he will move off towards the inevitable facing off with Torgon.

Active Effects:
prayer- +1 luck on attacks, damage, saves, skill checks
displacement 1/5 rounds remaining

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

The Druid's Grove at Heranmar, Round 6 (Addendum) (DMSteveK) 
Thursday April 29th, 2010 7:21:02 AM

Oops, I posted the wrong map this round. Newest map now posted.

Torgon AC: 30 HP : 78/169  d20+24=25 ; d20+24=44 ; d20+24=33 ; d20+24=35 ; d20+24=32 ; d20+24=29 ; 2d6+15=20 ; 2d6+15=23 ; 2d6+15=25 ; 2d6+15=22 ; 2d6+15=19 ;
Thursday April 29th, 2010 8:04:32 AM

Active spells:
none

Torgon takes the shot from the Zele, wounding him even further. Apparently the machines had decided that he was not going to get the chance to heal up, leaving him little choice but to continue the fight.

Torgon pulls his longsword(no AoO per phb) and swings at the Z2 who is now flanked by Kazak. Hoping to land his blow, he only power attacks by 2 Attack: miss -- another natural 1

"Looks like I might need a little healing shortly here if someone gets a chance"

DM Note: Torgon has a 10' reach. AoO as needed -- 44,33,35,32,29 Damage: 20, 23, 25, 22, 19

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)


Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+13=16 ; d20+13=26 ; d20+13=17 ; 13d6=52 ;
Thursday April 29th, 2010 10:51:39 AM

Firn'gaer dismisses the antimagic shell.

Lhari sends a chain lightning at M1, M2, and Z2 with Z2 being the primary target.

Chain Lightning: SR: 16(M1), 26(M2), 17(Z2); Damage 52/26 and 26/13, Save DC19

Lhari: 1/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall ;
9-Mordenkainen's Disjunction.

The Druid's Grove at Heranmar, Round 7 (Hero Turn) (DMSteveK)  d20+11=24 ; d20+16=27 ; d20+6=24 ; d20+14=15 ; d20+14=21 ; d20+14=26 ;
Thursday April 29th, 2010 3:54:11 PM

Xenia jumps about, getting to the Chaos Bell without a scratch and unseen by the Chamberlain. She isn't linked to the COC by the Tattoo, but she can hear Peerimus when he is in the form of the Horned Devil through his Telepathy. There is just too much going on for her to notice, however, and the lithe rogue smacks her hand on the Chaos Bell. The Bell sputters like a crazy gnomish device, and a thousand needles seem to pierce Xenia's hand. It is only for a moment, too fast to do anything other than register the shock, and the Chaos Tattoo again stands prominently on the drow girl. Nothing else happens, however.

Peerimus is happy he is behind the Wall of Force, and uses the covering wall to safely summon aid through a spontaneously cast Summon Nature Ally IX spell!

Rash wished her Ring of Counterspells worked more than once (Rash was struck twice in the first round of battle from a Greater Dispel Magic and did not lose spells.), and frets as her spells wash away like petals in a river. Prayer, Divine Favor, Align Weapon, Haste are Dispelled. The cleric slides over to Kory1 and strikes. The Kory1 is leaking oil and grinding gears, but it is still moving!

Kazak dashes across the Grove, manuvering behind Zele2 to sandwich it between himself and Torgon. Amazingly enough, his route avoids both Korys and the Marut so only Zele2 takes a swing at him with a spiked chain, missing!

Durgan reaches out a gauntlet covered hand and touches the Cube when Xenia touches the Bell. The Cube of Law reacts violently to Durgan's Chaos Tattoo and with a whistling shriek, the Tattoo is stripped from the dwarf. No other actions seem to happen, however, to the Lawful Good dwarf, and so he turns to face off with Zele1.

Torgon pulls his longsword and swings at Zele2 who is now flanked by Kazak, but misses, and calls for the healers.

Firn'gaer dismisses the antimagic shell, allowing Lhari to send a chain lightning at the Inevitables! Zele2 is seriously hurt, but the Maruts are able to avoid most of the blast.

................

The Druid's Grove at Heranmar, Round 7 (Hero Turn) (DMSteveK)  d20+18=29 ; 5d6=20 ; d20+16=27 ; d20+11=28 ; d20+6=25 ; 5d6=14 ; 5d6=15 ; 5d6=17 ; d20+26=30 ; d20+26=34 ; d20+26=38 ; 2d6+15=23 ; 3d6=10 ; 2d6=6 ; d10+18=22 ; d10+18=20 ;
Thursday April 29th, 2010 10:03:16 PM

.............

The Chamberlain moves to Rash and strikes the cleric once with but a touch... a Vampiric Touch which drains life from Rash and bolsters the Inevitable. "You get weaker but we become stronger", the Chamberlain tells Rash in an implacable voice, "be resigned to the verdict and be still!" (Touch attack AC 29 Rash loses 20 hit points

Marut#1 moves forward to another target, bringing a large iron hand against Kazak, but missing! (AC 30)
d20+26=30 ; d20+26=34 ; d20+26=38 ; 2d6+15=23 ; 3d6=10 ;
Marut #2 also edges forward, enabling him to strike with fists of thunder and lightning against the surrounded Kazak. Small machines are busy repairing the wounds in the Inevitable machine as one fist flies by, but the second finds its mark with a blinding flash! (AC 34, 38 Kazak Dam: 23 + 10 Electricity + Fort DC31 or Blind for 6 rounds)

Zele#2 changes targets and flings its spiked chains against Kazak, missing with both. Bits of broken gears and sparks from wires fly, but like the slow movement of a glacier, the machines goal will inevitably be fulfilled. (AC 22, 20)

Kory#1 stands its ground with the Chamberlain's arrival and touches Rash three times with its Vampiric Touch. (Touch AC 27, 28, 25; Dam: 14, 15, 17 [b]Rash takes 46 damage


Both Bell and Cube given and taken a Tattoo, and the battle between the two artifacts intensifies. Sounds, smells, flashes, zephyrous touches assault everything in the grove, but the artifacts are too evenly matched and are not able to overcome each other to actually affect the titanic struggle.

The mayhem continues.

...NOTES.....
Yorrick: 134 Damage;
Peerimus: 48 damage
Firn'gaer: 9 dam: 3 Negative Levels - 3 spell level, and all rolls
Durgan: 65 Damage;
Xenia:
Rash: 49 Damage; 2 Negative Levels
Kazak: 52 damage
Torgon: 60 damage
........
Kory Chamberlain -- 45 dam +92 Temporary
Marut#1 -- 100 dam
Marut#2 -- 34 dam
Zele#1 -- DEAD
Zele#2 -- 119 dam
Kory#1 -- 113 dam + 46 Temporary
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Map

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.


Rash AC 32 hitpoints 64/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d20+21=29 ; 3d8+15=28 ; d20+20=30 ; d20+20=35 ; d20+15=19 ; d20+10=16 ; 2d4+28=32 ; 2d4+28=30 ;
Thursday April 29th, 2010 10:46:20 PM

Rash casts a quickened cure serious on herself while fighting on the defensive. (rolled a 29 concentration roll, should be -1 but still made it without trouble) Rash gets 28 hps back and then whirls to the offensive with a hasted full attack starting on Kory1 to try and finish him off. She hits ac 30 and 35 with power attacks +7 doing 32 points of damage and 30 points of damage. If she kills Kory off she will switch her second attack to the Chamberlain"

She calls out to the others, "I could use a bit of help and healing here!

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer 6/17
Divine favor 5/10
Xenia's alignment thingy!
haste from Firn'gaer
spiritual hammer 3/15
Greater spell immunity: evervation, mass inflict light wounds, invisibility 2/15
Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider
burned searing light for cure serious

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle


Kazak Stonewall.Ac 36 Hp 127/212)  d20+28=32 ; d20+23=34 ; d20+18=34 ; d20+13=16 ; d20+28=36 ; d10+13=23 ; d10+13=18 ; d10+13=17 ; d10+13=22 ; d20+20=27 ;
Thursday April 29th, 2010 11:26:35 PM

As the duo of Maruts suddenly appear and attack ..... " bout time you guys joined da party ..."

fort save d20+20=27 failed Kazak has blind fighting feat ;-)

Turning to the inevitable on his right (M2) .... the dwarven army sergeant eschews the extra muscle .... knowing he needs to whack the metal beast as much as possible to smash it to bits ..... the stone sword arcs its lethal trails as it crunches into the Marut #2 ......

1st smash d20+28=32 damage d10+13=23??
2nd smash d20+23=34 damage d10+13=18
3rd smash d20+18=34 damage d10+13=17
4th smash d20+13=16 missed
5th smash (hasted) d20+28=36 damage d10+13=22
weapon is chaotic aligned by Xenia

"hiya like dem party favors ..... not to worry iz got a bunch more of dem in ma pocket .... enough for all of yaz "

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)


Peerimus AC 55 Touch 26 HP 84/131 +90 and Yorrick AC 42 HP 69/160  d20+27=47 ; d20+27=30 ; 2d8+6=20 ; 2d8+6=17 ; 15d6=57 ;
Thursday April 29th, 2010 11:28:57 PM

Peerimus's wounds continue to heal themselves. The spell complete brings a rush of air above Rash as an Elder Air elemental appears 20' directly above the cleric. Descending 5' it strikes at K1 as telepathically commanded by the summoning druid. [Hit AC 47/30 Dmg 20/17]

Peerimus takes flight to the east and upwards gaining 15' of height and moving 20' east. At that point in his flight he calls down a pillar of holy fire, striking both the Chamberlain and K1 [Intersection J.K/13.14 Reflex DC 22 Dmg 57

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: *Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Haste from Boots 2/10
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

Xenia (AC33/ HP99/99) 
Friday April 30th, 2010 12:23:55 PM


Jammblies! So that's how that works? Those are the first thoughts through the rogue's head after recovering from the shocking feelings that accompany the return of her tattoo. This'll be a problem for Durgan. But now, at least, they know how to go 'bout fixing it.

Xenia eyes the Cube, wishing that there were something she could do to shut it down. The Bell would fix them mechas real quick then.

But the Cube is too far into the thick of the melee right now for her to try anything against it. She'd have to try something else to help. She calls on her magic boots to lend wings to her feet and draws a scroll in preparation to spring into action.

+++++++++++++++++++++++++++

Activate Winged Boots / Draw Scroll

Hide 37

Position: G8(No move)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 1/3; Scrolls See Invisible

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Torgon AC: 30 HP : 78/169  d20+23=42 ; d20+18=19 ; d20+13=30 ; 2d6+21=25 ; 2d6+21=32 ; d20+23=36 ; d20+23=34 ; d20+23=38 ; d20+23=30 ; d20+23=40 ; 2d6+21=25 ; 2d6+21=27 ; 2d6+21=32 ; 2d6+21=30 ; 2d6+21=27 ;
Friday April 30th, 2010 5:03:44 PM

Active spells:
none

Torgon swings away at Z2, hoping to drop it and help out Kazak(power att 3). First, Torgon takes a 5' step SW to flank Z2 with Kazak.

--- hit ac 42, miss(nat. 1 again), 30. Damage: 25, 32

DM Note: Torgon has a 10' reach. AoO as needed -- 36,34,38,30,40 Damage: 25, 27, 32, 30, 27

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)


Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+16=33 ; d20+16=18 ; d20+16=24 ; d20+16=21 ; 14d6=34 ;
Friday April 30th, 2010 9:39:09 PM

Firn'gaer sends his own Empowered Chain Lightning Bolt at M1 (H20/I21), the bolt arcs to M2, Z2, and Ch.

Empowered Chain Acid Bolt (using Mastery of Elements): SR DC33(M1), DC18(M2), DC24(Z2), DC21(Ch); Damage 51 (Reflex DC25 half)

Lhari: 1/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Prismatic Wall*;
9-Mordenkainen's Disjunction*.

Kazak Stonewall.Ac 36 Hp 127/212) 
Friday April 30th, 2010 11:15:53 PM

The dwarf awaits his fate ;-)

The Druid's Grove at Heranmar, Round 8 (DMSteveK)  d20+10=26 ; d20+10=17 ; d20+14=18 ; d20+6=11 ; d20+18=26 ; d20+13=18 ; d20+8=17 ; 5d6=13 ; 5d6=16 ; 5d6=18 ; d20+28=48 ; d20+28=47 ; d20+28=47 ; 2d6+15=22 ; 2d6+15=23 ; 2d6+15=20 ; 3d6=10 ; 3d6=11 ; 3d6=7 ; 2d6=5 ; 2d6=4 ; d20+28=48 ; d20+28=35 ; d20+28=33 ; 2d6+15=24 ; 3d6=16 ; 2d6=5 ; d20+16=27 ; d20+11=12 ; d20+6=9 ; 5d6=21 ;
Monday May 3rd, 2010 2:06:59 PM

OOC: As Rash and Torgon were struck with multiple Dispel Magic and Greater Dispel Magic spells on the first Readied action of the Inevitables, both heroes Ring of Counterspells are used. "...should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part."
"Upon the wearer" equals within the area of effect, just like a Fireball could be countered. Further, if the spell is countered, "...as if a counterspell action...", then the entire spell was countered. Therefore, DM ruling for this battle is the following effects on the PCs are in effect.

.................

The Chaos Bell sends little balls of sparklie lightning that smells like different cities that the COC have been in all about the Grove. Amber beams strike most of the balls, but one or two land on each hero, imbuing them with magical protections!

Peerimus (Longstrider)
Firn'gaer: (Endure Elements)
Durgan: (Prot Evil) (Levitate)
Xenia: (Longstrider) (Invisibility)
Rash: (Shield of Faith) (Haste from Firn'gaer)
Kazak: (Align Weapon)
Torgon: (Longstrider) (Divine Favor)

Rash I saddened by the loss of many of her protective spells (Haste, Divine Favor, Align Weapon, and Prayer are gone) casts a quickened cure serious on herself, then whirls to the offensive only striking once, and removing some of the Kory's temporary vitality.

Kazak calls to the Maruts, " bout time you guys joined da party ...", and smashes Marut #2 three times, sparks flying off the Stone Sword.

Peerimus completes his spell, bringing an Elder Air elemental to the fray directly above the cleric. It decends and strikes Kory1 once.

Peerimus then takes flight to the east and upwards and calling a burning pillar of flames to strike both Korylants without hitting Rash. Kory1 is able to dodge some of the blast, but the Chamberlain took the full brunt. Both are still standing and targeting Rash with their red glowing eyes!

Xenia is surprised by the actions of Cube and Bell. She calls on her magic boots to lend wings to her feet and draws a scroll in preparation to spring into action. (ooc: Post says no move, and G8. DM assuming Xenia intends no move and stays at N,17)

Torgon pounds Zele2, creating two more damaged spots, but not enough to turn it into a pile of junk, then moves slightly to get into a more advantageous position.

Firn'gaer casts his own Empowered Acid Chain Lightning arcing across the Inevitables, bathing them in acid. Only Marut 1 and Zele 2 are effected, but both bear the full brunt of the spell, and Zele 2 falls into a pile of used parts!

.............

The Chamberlain ignores the Elemental and concentrates on Rash. "The summoned creatures are but obstacles and of no account when the prize is before us. Die and fulfill your destiny!" The soulless voice echoes with only one purpose, the death of all the Children of Chaos! (Touch attack AC 26, 18, 17 Rash loses 47 hit points). Gears seem to repair themselves.

Marut#1 moves a step to pin Kazak between the two Maruts. The move must have confused the dwarf, for both massive fists pound Kazak! (AC 48 Crit! 47; 47 Dam 22+10 elec, Crit23+11 elec , 20+7 sonic) Kazak loses 93 damage + Fort Dc 31 or Blind 5 rounds+ Fort DC 31 or Deafened 4 rounds

Marut #2 stands like a wall, a wall with two massive fists. Those fists plunge towards Kazak (AC 48 Crit, 35 miss, 33 miss Dam 24+16 electricity Kazak Dam: 40 + FortDC31 or Blind for 5 rounds)

Kory#1 bores in to finish off Rash, slapping out with Vampiric Touches, but only lands a single touch! (Touch AC 27, 12miss, 9miss; Dam: 21 [b]Rash takes 21 damage


Both Bell and Cube renew their attacks around the Grove, lights, beams, smells, sounds. A great cacophony rises up above the trees in the titanic struggle. Flashes of movement are seen just outside the Grove, a moving shadow, a hovering eye, a nameless watchfulness. With fallen on each side, this battle is going down to the last one standing in the mayhem!

...NOTES.....
Kory Chamberlain- AC 38 -- 40 dam +83 Temporary
Marut#1 -- AC 34-- 141 dam
Marut#2 -- AC 34-- 81 dam
Zele#1 -- DEAD
Zele#2 -- DEAD
Kory#1 -- AC 31-- 124 dam + 21 Temporary
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Deafened: A deafened character cannot hear. She takes a --4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Map

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.


Torgon AC: 30 HP : 78/169  d20+24=28 ; d20+19=36 ; d20+14=31 ; 2d6+24=28 ; 2d6+24=31 ; 2d6+24=27 ; d20+24=28 ; d20+24=25 ; d20+24=33 ; d20+24=39 ; d20+24=44 ; 2d6+24=31 ; 2d6+24=31 ; 2d6+24=35 ; 2d6+24=28 ; 2d6+24=29 ;
Monday May 3rd, 2010 2:36:28 PM

Active spells:
Longstrider: (base spd +10') Duration: ?
Divine Favor (+3/+3 att/dam) Duration: ?

Torgon watches Kazak take some brutal blows, and yells out a primal scream as he takes a 5' step SE toward M2 and gives it everything he's got. (power att by 3) (if for some reason that won't work, he takes a 5' step towards the chamberlain and unloads on him)

Attacks: 28, 36, 31 Damage: 28, 31, 27

Torgon has a 10' reach, AoO: 28, miss(nat 1), 33, 39, 44 Damage: 31, 31, 35, 28, 29

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)



Kazak Stonewall.Ac 36 Hp -6/212)  d20+20=36 ; d20+20=30 ; d20+20=26 ;
Monday May 3rd, 2010 3:35:08 PM

Feeling good about his blows againist Maruts #2 .... " next tactic and i should drop da metalhead " ...
Growls Kazak under his breath ......but suddenly the ineviatbles manuver catches Kazak in abind between the two of them .....the massive blows smash the dwarven army sergeant to his his knees ..... " Durgan ..... " ..... as his steel grey eyes fade to darkness .... he slumps to the ground ..... still holding the stone blade of Turak Nor

fort save vs blindness d20+20=36 made it!!
fort save vs deafness d20+20=30 failed
fort save vs blindness d20+20=26 failed ..

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)



Rash AC 32 hitpoints -4/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  d100=16 ;
Monday May 3rd, 2010 4:33:53 PM

Rash collapses under the onslaught and falls unconcious at -4 hps. She gets close to stabalizing on her own but doesn't.

Xenia (AC33/ HP99/99)  d20+25=43 ;
Monday May 3rd, 2010 5:23:58 PM


Down! They're both down! She's got the scroll in her hand, but which one to save? In the end it comes down to who is closest. In this case, it's Peerimus who's closest to Momma Rash, and so Xenia jets back through the barrier of whirling death blades, curving her body to avoid the razor sharp fields of force.

Twist. Turn. Avoid. She slips past the big Mechas that surround Kazak. And with a quick read from the scroll, the rogue slams her hand down on the dwarf's armor.

Only after the glowy healing magic surrounds the dwarf does she remember that this is the scroll what Durgan bought. He'd probs want it used on his brother better anyway.

+++++++++++++++++++++++++++

Reflex 43 vs Blade Barrier (No damage from Evasion)
Move / Cast Heal (+110hp to Kazak, Cures Blindness)
UMD Autosuccess vs DC31 w/Vedik's Greater Headband of Focus
Accelerated Tumble Autosuccess vs both M2 and M1 (if necessary)

Hide 52 (+20 Invisibility, -5 Full Movement)

Position: H23(45ft move)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility

Expended: Potions Barkskin CL10; Wands Longstrider 46/50, Align Weapon 49/50, Winged Boots 1/3; Scrolls See Invisible

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

OoC: You guessed right on the Positioning mistake.

Durgan Stonewall (AC 34; HP 208/273) effects listed in post  d20+30=38 ; 2d6+12=19 ;
Monday May 3rd, 2010 8:28:53 PM

OOC- sorry about the missed posts, I was at the shore this weekend :)

Durgan looks down at his arm in disbelief. "It's gone." The words came out of his mouth, but they didn't seem to register yet. "IT"S GONE! The blasted tattoo is gone!" With a spring in the dwarf's step, he prepares to launch a new assault on their foes. But they did it first. "ME BRUDDER!" With a gleam in Durgan's eye, he wades back into the combat. He couldn't help Rash with the healing like she asked, but he could do something about the opponents instead.

"Now come on ye big buckets of bolts! Let's see ye try me on fer size!" Durgan squares up, ready to face down both Marut.

Actions:
retrieve potion from haversack and drink it(enlarge)
5 foot step to E,F 20,21
activate defensive stance(current reach is 20 feet)

AoO attacks if needed- hit AC 38, dmg = 19

Active Effects:
pro from evil(added back on)- +1 AC(def) and resistance to charm effects
levitate(added back on)
prayer- +1 luck on attacks, damage, saves, skill checks
enlarge- (10/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach
defensive stance- (11/11 rounds remaining)- +2str, +4 dodge AC, +4 con,
total mods- AC +3, +2 to hit, +1 dmg(weap is 2d6), +1 saves, +34 hp, 20 foot reach

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Peerimus AC 55 Touch 26 HP 84/131 +90 and Yorrick AC 42 HP 69/160  d20+27=31 ; d20+27=43 ; 2d8+6=10 ; 2d8+6=13 ;
Monday May 3rd, 2010 10:33:42 PM

Peerimus directs the elemental to continue after the Kory below it. [Hit AC 31/43 dmg 10/13]
More wounds vanish on the devil even as Peerimus shifts to an air elemental himself. Completely reversing direction, Peerimus heads west and rises 5'. Coming up along side the Elder Air elemental he crosses over the wall and drops down and under his ally. Peerimus blinks and changes again to the shape of the hhorned devil and reaches out to Rash on the ground healing him.
[Land at E-F/13-14 center of large self and cast Heal or Rash]

Peerimus had no words to say through the tattoos, or into the minds of any about him. The inevitables would keep coming, and hopefully they would be able to respond in kind

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: *Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Haste from Boots 2/10
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+16=21 ; d20+31=39 ; d20+36=48 ;
Monday May 3rd, 2010 10:42:45 PM

Firn'gaer sends a Grasping Hand at the closest Marut.

Grasping Hand: SR21; TAtk: AC39, Grapple DC48

Lhari: 1/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2), Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day**], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Prismatic Wall*;
9-Mordenkainen's Disjunction*.

The Druid's Grove at Heranmar, Round 9 (DMSteveK)  d20+18=26 ; d20+13=24 ; d20+8=16 ; 5d6=20 ; 5d6=21 ; 5d6=15 ; d20+16=35 ; d20+11=12 ; d20+6=14 ; 5d6=14 ; 5d6=22 ; d20+28=32 ; d20+28=44 ; 2d6+15=19 ; 2d6+15=18 ; 3d6=11 ; 3d6=7 ; 2d6=7 ; 2d6=6 ;
Tuesday May 4th, 2010 1:34:02 PM

Torgon yells out a primal scream as he steps toward Marut2 and gives it everything he's got, hitting the heavily armored Inevitable once in a blast of chaotic sparklers.

Durgan slumps to the ground ..... still holding the stone blade of Turak Nor

Rash collapses under the onslaught and falls unconscious.

Xenia jets through the barrier of whirling death blades, twisting through both barrier and around Inevitables to reach Kazak's fallen form. Magic courses through the dwarf's body, healing him of many wounds, the blindness, and the deafness! (ooc: thanks for the Tumble autosuccess note!) Kazak healed 110 hit points, not blind, not deaf

Durgan is ecstatic that the Chaos Tattoo is gone, but his joy diminishes as his brother falls. He drinks a potion getting bigger, and takes a firm stance to defend all in his reach as only a dwarf can do!

Peerimus directs the elemental to continue after the Kory below it, and it strikes twice for some damage.

More wounds vanish on the devil even as Peerimus shifts to an air elemental, heading west and coming next to Rash. The druid blinks and changes again to the shape of the horned devil, casting a Heal spell on the prone cleric. Rash gains 150 hit points

Firn'gaer sends a Grasping Hand at Marut1, enfolding it in its massive grip!

.............

The Chamberlain ignores the Elemental and concentrates on Rash. "Your spells are little matter", it says in its soulless voice, "for your will be worn down until there is no escape. Thus will you come to your inevitable end." A healthier Rash who is prone is smacked three more times. (Touch attack AC 26, 24, 16, Dam: 20, 21, 15 Rash loses 56 hit points). Gears seem to repair themselves.

Marut#1 doesn't try to fight the Grasping Hand, but Dim Doors across the Grove! It continues to repair the damage inflicted.

Marut #2 continues the assault on Kazak while smaller machines repair its body. "Death is the verdict!" it intones. Two massive fists plunge towards Kazak, light and sound and iron smacking the dwarf! (AC 32. 44 (v Kazak AC 32 due to Prone) Dam 19+11 elec, 18+7 sonic) Kazak loses 55 damage + Fort Dc 31 or Blind 7 rounds+ Fort DC 31 or Deafened 6 rounds

Kory#1 bores in to finish off Rash. "You are too dangerous to live", it tells Rash, slapping out with Vampiric Touches, but again misses an easy touch, only striking twice! (Touch AC 35, 12miss, 14; Dam: 14, 22 Rash takes 36 damage And the Kory continues to repair itself, assisted by Rash's own vitality.

Both Bell and Cube renew their attacks around the Grove, lights, beams, smells, sounds. A great cacophony rises up above the trees in the titanic struggle. Beyond the bordering trees of the Grove, it is evident there are others watching the fight. On one branch, a man dressed in tight black clothing lolls against a tree. "The chair, give it the chair!" he shouts enthusiastically. And there are other beings in the woods, but none seem inclined or able to interfere with the fight.

...NOTES.....
Kory Chamberlain- AC 38 -- 35 dam +139 Temporary
Marut#1 -- AC 34-- 131 dam
Marut#2 -- AC 34-- 105 dam
Zele#1 -- DEAD
Zele#2 -- DEAD
Kory#1 -- AC 31-- 119 dam + 42 Temporary
Kory#2 -- DEAD
.............
Negative Level: --1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).

Blinded: The character cannot see. He takes a --2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Deafened: A deafened character cannot hear. She takes a --4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Map

ooc: this has LOTS of spells and effects going around. Please help me by
1)keeping hit points and ongoing effects current on your Post
2)be specific on effects, damage, saves, locations so I don't have to look things up
3) be patient when I overlook an effect. We're going to roll with things and not backtrack here.


Xenia (AC33/ HP99/99) 
Tuesday May 4th, 2010 2:16:35 PM


Time to kill down another one of these Mechas. While they're standing they won't stop. Springing back from Kazak, Xenia bounds from one place to the next. With one last jump out of the danger zone, the rogue triggers the wand in her hand again and reaches out to tag Durgan's axe.

"Beat him down, Durgan!" she cries from the concealment of Durgan's shadows. "Kill the Mecha down!"

+++++++++++++++++++++++++++

UMD Autosuccess vs DC20 w/Vedik's Greater Headband of Focus (UMD on a roll of 1 = 36)
Accelerated Tumble Autosuccess (Tumble Taking 10 w/Skill Mastery = 38, BTW.)

Hide 57 (+20 Invisibility)

Position: G20(15ft move)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility

Expended: Potions Barkskin CL10; Wands Longstrider 45/50, Align Weapon 49/50, Winged Boots 1/3; Scrolls See Invisible, Heal

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Torgon AC: 30 HP : 78/169  d20+24=40 ; d20+19=22 ; d20+14=19 ; 2d6+24=33 ; d20+24=42 ; d20+24=36 ; d20+24=28 ; d20+24=43 ; d20+24=35 ; 2d6+24=28 ; 2d6+24=33 ; 2d6+24=29 ; 2d6+24=28 ; 2d6+24=28 ;
Tuesday May 4th, 2010 5:03:13 PM

Active spells:
Longstrider: (base spd +10') Duration: ?
Divine Favor (+3/+3 att/dam) Duration: ?

Torgon smiles as the healing magic brings his friends back from the brink of death, and renews his assault on the Marut(2), hoping to drop the thing so that the remaining opponents can be focused upon. (power att by 3)

Attacks: 40, 22, 19
Damage: 33

Torgon has a 10' reach, AoO: 42, 36, 28, 43, 35 Damage: 28, 33, 29, 28, 28

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)


Kazak Stonewall.Ac 36 Hp 59/212)  d20+20=27 ; d20+20=32 ;
Tuesday May 4th, 2010 5:08:41 PM

Blinking as the darkness fades ..... he spots Xenia jumping away ..... "thanks ..... " growls Kazak as he staggers to his feet (move action)(yup i know what might happen next ) .....

But the marut's battering continues .....

fort save d20+2-=27 failed blindness 7 rds
fort save d20+20=32 made it !!

Blinded by the flash of the metalheads attack .... the dwarven army sergeant staggers in Durgans and Torgons direction .... hoping its them by the sound of his brothers voice ......(moves behind Durgan and Torgon)

"Chair ....??? yeah i could use a chair right now ....." growls Kazak ;-)

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer
Blinded - 7 rds ( By Evil DM SteveK)

ooc: does kazak's magical affects still work or did they fade once he went into the negatives ??

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)



Peerimus AC 55 Touch 26 HP 94/131 +90 and Yorrick AC 42 HP 69/160  d20+25=41 ; d20+25=38 ; d20+23=40 ; d20+23=30 ; 2d6+10=17 ; 2d6+10=22 ; 2d8+5=17 ; d20+27=38 ; d20+32=47 ; d20+25=31 2d6(4+1)+10=15
Tuesday May 4th, 2010 8:31:53 PM

More wounds close, Peerimus telepathically speaks with Rash, "Can you cast a Deathward, protecto yourself and me? If not, try and get out of the area"
Peerimus then Telepathically speaks with the Air elemental.

Peerimus steps northeast 5' and tries to destroy the Kory. Two claws and Peerimus's bite tear into the inevitable as well as the hasted attack. [Hit AC 41/38/40/30/31 Dmg 17/22/17/15]

The elemental swoops in on the Chamberlain and attempts to Grapple it [Touch Attack 38 Grapple 47] and if successful shoots directly skyward 100'.

Hopefully the Chamberlain can niether fly nor transport Peerimus's thought ring across to is companions

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: **(2) Freedom of Movement, *(2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes, Anti Gravity
1-Level 9: *Heighten Sunbeam, Shapechange

*Cast
*Spell Staff contains ShapeChange

Active spells Longstrider, Barkskin, Protection Fire and Acid, Shapechange, Freedom of Movement
Haste from Boots 1/10
Yorrick Pass without a Trace, Barkskin, Protection Fire and Acid, Greater Magic Fang Bite +4

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow

Horned Devil Reach 10', Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft

Durgan Stonewall (AC 37; HP 208/273) effects listed in post  d20+30=41 ; d20+25=35 ; d20+20=38 ; d20+15=20 ; 2d6+14=21 ; 2d6+14=22 ; 2d6+14=18 ; 2d6+14=20 ;
Tuesday May 4th, 2010 9:58:39 PM

"You got it girl and...thanks." Durgan grits his teeth, then starts swinging at the Marut.

Actions:
fullattack- hit AC- 41, 35, 38, 20 dmg- 21, 22, 18, 20

Active Effects:
pro from evil(added back on)- +1 AC(def) and resistance to charm effects(duration -lost track, 3? rounds left?)
levitate(added back on)
prayer- +1 luck on attacks, damage, saves, skill checks
enlarge- (9/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach
defensive stance- (10/11 rounds remaining)- +2str, +4 dodge AC, +4 con,
align weapon
total mods- AC +3, +2 to hit, +3 dmg(weap is 2d6), +1 saves, +34 hp, 20 foot reach

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Firn'gaer HP: 50/119; AC20 (T15); Arcane Sight, Detect Magic, Endure Elements, See Invisibility, Read Magic, SR18  d20+16=18 ; d20+31=49 ; d20+36=40 ; d20+16=19 ; d20+10=24 ;
Tuesday May 4th, 2010 10:01:24 PM

Firn'gaer directs the hand at Chamberlain (move action). (Don't think he's affected)

He then targets Chamberlain with a Dimensional Anchor spell.

Dimensional Anchor: SR 19; RTAtk: AC24
Grasping Hand (13/14): SR18; TAtk: AC49, Grapple DC40

Lhari: 1/6 left

Spells Prepared
0- Arcane Mark, Light, Message (x2) ;
1-Alarm, (x3)Endure Elements***, (x2), Ray of Enfeeblement ;
2-Invisibility, Knock, Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell) ;
3-Dispel Magic, Displacement, Fly, Haste, Magic Missile (x2) (Empower Spell) ;
4-Dimension Door, Dimensional Anchor (x2)*, Evard's Black Tentacles, Leomund's Secure Shelter, Scorching Ray (Empower Spell) ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Overland Flight*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2) ;
7-[Spell-like Ability: Grasping Hand x2/day**], Teleport, Greater (x3) ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Prismatic Wall*;
9-Mordenkainen's Disjunction*.

Rash AC 32 hitpoints 98/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider 
Tuesday May 4th, 2010 10:22:43 PM

Rash wakes only to feel the beating continue. She sees Peerimus staring intently at her guessing that he is trying to talk through the tattoos but he is obviously forgetting that hers is gone. Still she could almost guess what he is saying. "Get the heck out of here!

Rash will withdraw, literally crawling away to the west. (Not sure how fast Rash crawls but so I will let the DM place her

Xenia (AC33/ HP99/99) 
Wednesday May 5th, 2010 7:41:25 AM


Crawling is at a speed of 5ft and draws an AoO.

It's under Actions in Combat.

Crawling
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.

Probably would be best to simply get up and move.

SteveKAddendum: Peerimus while shape changed to a Horned Devil has Telepathy within 100'. He can telepathically speak with anyone, Tattoo or not.

The Druid's Grove at Heranmar, End of Combat! (DMSteveK)  d20+26=32 ; d20+26=40 ; 2d6+15=22 ; 3d6=14 ; 2d6=5 ; d20+26=32 ;
Wednesday May 5th, 2010 3:14:46 PM

Xenia triggers the wand in her hand again and reaches out to tag Durgan's axe.

Torgon renews his assault on the Marut(2), cutting it once.

Kazak staggers to his feet, and is struck by another fist before moving away from the Maruts behind Torgon and Durgan. (AOOs 32 miss [not prone], 40; Dam 22+14 elec [b]Kazak takes 36 damage and Fort Dc 31 or Blind 5 rounds)
ooc: Kazak's magical affects are still active

Peerimus steps in and destroys the Kory, ripping it apart into a pile of junk!

The elemental swoops in on the Chamberlain and Grapples it, lifting it high into the air.

Durgan turns one Marut into another pile of metal parts!

Firn'gaer tries his Grasping Hand at the Chamberlain, and follows up with a Dimensional Anchor spell, but neither get past the Chamberlain's spell resistance.

Rash crawls away from the spot she is on the ground. With the Chamberlain high in the air, there is no one to strike at her.

.............

Marut#1 tries to get in some final blows by charging Firn'gaer, but the defensive stance of Durgan and the quickness of Torgon turn it into another pile of junk before he gets within striking distance.

The Chamberlain is held by the Elder Air Elemental, and sees that all the other Inevitables are destroyed. "Do not think your sentence is done", it calls to the Children of Chaos, and, with a little concentration, the Chamberlain is gone! Spellcraft DC16 Highlight to display spoiler: { Dim Door}

A quick look around the grove show there are no more enemy. Backs against the wall or not, the Children of Chaos have triumphed!


Torgon AC: 30 HP : 78/169 
Wednesday May 5th, 2010 3:34:29 PM

Active spells:
Longstrider: (base spd +10') Duration: ?
Divine Favor (+3/+3 att/dam) Duration: ?

Torgon walks over and retrieves his spiked chain from the ground, sheathing his longsword once he has done so. He thinks of admonishing Peerimus, but realizes that it would do no good, and he likely would have done the same should his village had been in place of the Druids grove.

"How do we access the way to valley now?" he asks as he looks towards the rest of the group.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)

Xenia (AC33/ HP99/99) 
Wednesday May 5th, 2010 5:09:07 PM


"Fram," the rogue swears. "He got away." Her dark cheek dimples in a moue of irritation as she stares up at the place from which the Mecha had disappeared.

"We go into Heranmar and find the guy who I heard in the Echo Rock, Torgie," Xenia answers the question as she surveys the carnage. Peerimus' beautiful grove is a mess. His tree friend is hurt pretty bad. The metal parts of the broken Mechas litter the ground. A mess. Yup. It's a mess. At least the Chaos Guys look pretty free from death.

"We got the Bell and we got the Cube. That's a step in the right direction. Now we find the guy who said he was gonna help us get to the Court of Law when we first saw him in Heranmar. Or ... see him in Heranmar. Or, sump'in."

"You can come in now." Without warning, the rogue cups her hands around her mouth and calls out to the things that have been watching at the outer edge of the glade. "All the killing down's done with. I'm surprised anyone with sense would come even this close with all the fighting going on." Only after these words does she actually look to see what might be watching. "I figure if you didn't jump into the fight, that you're not looking to get into one."

Then, Xenia promptly turns away, leaving the indistinct figures to be dealt with by the other Chaos Guys. Instead, she quickly sifts through the remains of the Mechas, in search of salvageable stuff.

+++++++++++++++++++++++++++

Spot 40 (to pick out the Watchers at the edge of the grove)
Search 33 (The Inevitables for Loot.)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility

Expended: Potions Barkskin CL10; Wands Longstrider 45/50, Align Weapon 49/50, Winged Boots 1/3; Scrolls See Invisible, Heal

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Kazak Stonewall.Ac 36 Hp 33/212)  d20+20=21 ;
Wednesday May 5th, 2010 10:05:40 PM

As the battle ends .... the dwarf stoops over .... resting his hands on his knees to catch his breath ...." dat was close brother ......." striaghtning up he spots Xenia sifting thru the wreckage .. " thanks Xenia ...."

Looking about the grove .... the Kazak peers at groves edge .....looking for whoever mentioned the chair .... " come on in " growls Kazak ....as he just stands .... resting .....hiding the fact that he is still blinded

fort save vs blindness d20+20=21 nat 1 !!!

Active Magic
Freedom of movement - (from Peerimus)
Align weapon (chaotic) (from Xenia ) 3 - mins
Haste - from Firn'gaer
Blinded - 2/7 rds ( By Evil DM SteveK

The entire Party has Pass Without a Trace
All in the Grove of Good alignment have Resist Fire 30 from the Hallow (from Peerimus)


Rash AC 32 hitpoints 98/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider 
Wednesday May 5th, 2010 11:25:22 PM

Rash will move over to the group and say, "Peerimus and Firn'gaer take to the air! See if you can spot our friend. He might not be that far away? Did he teleport? Can he teleport? He would be pretty close. Send your air elemental to look for him. I think we are going to need him!"

Rash will cast a heal on Kazak

Durgan Stonewall (AC 37; HP 174/273) effects listed in post 
Thursday May 6th, 2010 3:24:45 PM

"Agreed brother. The Children made it. Now to check on the trees eh?" Durgan drops his defensive stance and looks to see where he might be most useful.

Active Effects:
pro from evil(added back on)- +1 AC(def) and resistance to charm effects(duration -lost track, 3? rounds left?)
levitate(added back on)
prayer- +1 luck on attacks, damage, saves, skill checks
enlarge- (8/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach
defensive stance- dropped. -2str
align weapon
total mods- AC +3, +0 to hit, +1 dmg(weap is 2d6), +1 saves

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Bell and Cube (DMSteveK) 
Thursday May 6th, 2010 4:51:10 PM

The Chamberlain is gone and the other Inevitables are junk, but the Cube of Law and the Chaos Bell are still here. As the Chamberlain disappears, the Cube falls silent, no more amber beams, no more glowing. No more force of law affecting the Gateway Downs....

And the Chaos Bell revels. From deep inside of the Children, they feel a pressure building around the grove until the great bell tolls. There is no answering sound or light from the Silver Cube, and the results are devastating. Like a pebble dropped in a pool, the ground ripples outwards from the Chaos Bell in all directions, causing walls to buckle, trees to fall, and buildings to collapse. But only some. The wave seems completely random as to the effects on Heranmar and expanding ever outward to all the Gateway Downs. Trees and animals turn different colors, blink in and out, sections of earth pull up and fly away!

The moment of complete Chaos ends with the effects remaining. Wanderwood is completely healed, but the bark over his wounds is now a bright pink!

But the foreboding of the CoC remains. Without the stabilizing effect of Law against Chaos, what changes and entropy will will occur. The only thing the COC are certain of is that the effects will increase. And it is coming soon.



Xenia (AC33/ HP99/99) 
Thursday May 6th, 2010 7:46:41 PM


"WILL YOU STOP THAT!"

Xenia looks up from her scavenging just long enough to admonish the crazy bell. "We're on your side, but we're not wantin' all your destructionism and stuff, alright?"

With a sigh, the girl rogue returns to her search, looking, if nothing else, for some Mecha part that might serve as a light mace.

+++++++++++++++++++++++++++

Search 33 (The Inevitables for Loot.)

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility

Expended: Potions Barkskin CL10; Wands Longstrider 45/50, Align Weapon 49/50, Winged Boots 1/3; Scrolls See Invisible, Heal

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete

Kazak Stonewall.Ac 36 Hp 33/212) 
Thursday May 6th, 2010 10:21:59 PM

" Whoa .... what was dat .....dis hasta be stopped and soon ... " growls Kazak

"Is der any way we can track dat metalhead ....scry or something magic like ?? .... we might hafta follow him .... he might be a headed to da court of law .... or valley ....of Ahl ......i didnt wanna go der in chains ...but we might hafta figure a way der for all dis crazy stuff hasta end ... so da wold can get back to be normal and all .... or as close to it as possible "

Peerimus AC 34 HP 104/131 and Yorrick AC 42 HP 69/160  d20+24=33 ;
Thursday May 6th, 2010 10:33:46 PM

Peerimus telepathically calls back to the Chamberlain, "Your actions here and in the future will only reap more devastation about you and bring to pass ever more rapidly that which you wish to control. Peerimus shifts to an elemental himself and streaks skyward to join the Elder Air elmental and cast about for signs of the Chamberlain. [Spot 33] The elder elemental would be gone very soon and so Peerimus send it to fly over Heranmar just in case something is happening there.

Peerimus returns to the ground and resumes his human shape again next to Wanderwood. "Easy my friend, I will have you right as rain in but a mome.....BONG! Peerimus instinctively throws his arms wide to keep his feet and just as quickly he thinks to get Yorrick. He cries out in what sounds like a poor attempt to roar like the great kodiak. An answering echo from nearby confirms to Peerimus his greatest friend is heading back.

Turning back to the colossal tree has him blinking and trying to shake the vision from his head. "Agreed Xenia we need to get to Heranmar, find our contact and get to the Valley of Ahl." Looking up at Wanderwood, "We are taking the Cube, I am sorry we put you in danger by leaving it here." To the others, "Let's be gone and he heads towards town briskly. Two Stripes and the others will have to wait, time is pressing

Torgon AC: 30 HP : 164/169  3d8+5=16 ; 3d8+5=20 ; 3d8+5=12 ; 3d8+5=15 ; 3d8+5=23 ;
Friday May 7th, 2010 7:30:40 AM

Active spells:
Longstrider (+10 base spd) (duration: 18 hours)

"Agreed, we definitely need to get moving, but shouldn't we take a few moments to heal our wounds? I am less than fresh, and Kazak appears to be in worse shape. He could probably use a heal if one of you that can throw it, wishes to. I think all his injuries would greatly diminish my meager wand, but I'm more than willing should we need to save the heals."

Torgon pulls his wand of CSW, taps himself five times, and looks to see if a heal spell or other greater means are being used on Kazak and the other multiple injured persons. He will then move to begin healing whoever else is in need(next post)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)


Rash AC 32 hitpoints 138/152 , blade barrier, prayer divine favor 1/7 greater magic weapon, divine vestments x 2, endure elements, longstider  4d8+17=30 ;
Friday May 7th, 2010 9:14:05 AM

Rash cast heal on Kazak last post

Rash is upset that the others didn't try and pursue the walking pile of metal but she too is feeling her wounds.

Rash will gather everyone injured close and then cast her mass cure critical (burning her summon monster 8) giving everyone 30 hps back.

"How are we going to get to the middle of the continent? Don't we need our enemy to also come with us? Those opposite alignment things?"

Spells cast
Teleport,
Restoration on Firn'gaer
Sending burned as cure critical
Shield of faith dispelled
True Seeing dispelled
Blade barrier (Ringed around the Maruts and the bell)
Prayer
Divine favor
haste from Firn'gaer
spiritual hammer
Greater spell immunity: evervation, mass inflict light wounds, invisibility
Heal (kazak)
monster summoning 8 (cure critical mass)
Every day spells: Miracle contingency spell, magical vestment x 2, greater magic weapon and long strider
burned searing light for cure serious

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person, Resist Energy, Augury, Zone of Truth
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Daylight, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Discern Lies
Fifth:Teleport*, Righteous Might, Spell Resistance, Commune, True Seeing, Flame Strike,
Sixth:Blade Barrier* Heal x 2, Dispel Magic Greater, Find the path
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Scrying Greater
Eighth: Phase Door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle



Bell and Cube (DMSteveK) 
Friday May 7th, 2010 9:53:29 AM

Xenia and Kazak call to the hidden watchers to make themselves known.

Xenia, Kazak, Durgan, and Torgon look to set up some healing and comb the wreckage for valuables.

Rash and Peerimus are on pins and needles about the escape of the Chamberlain. Rash calls out instructions, and Peerimus sends his Elemental friend to Heranmar while the druid himself going straight up to seek the Inevitable himself. But the Chamberlain is nowhere to be found: well and truely escaped.

....................

The Elemental reports back soon enough; there is no attack or action happening at Heranmar other than the random effects from the Chaos Bell. One section of the east wall fell down, three roofs changed different colors, and several citizens are highly aggitated since they are now a different gender. But no attack and no Inevitable.

....................

Wanderwood is amused that he now has pink stripes on his brown bark. "I will be fine, Father", he tells Peerimus. "I defended the Grove as you asked, but they were too powerful. Two-Stripes and her family fled and were not pursued, and Redwing was also spared. The soul-machines did not do anything other than arrive and wait."

..................

Of the watchers, the Children get the impression that some have departed. At Xenia's call, the black-clad man hops off the tree branch and mockingly bows. "My associates tell me here is where I will find the Champions of Chaos, and bid me give you a package; this Bag of Holding." He tosses the bag to the ground in front of Xenia, and laughing, disappears into shadows. Inside, Xenia can find white diamonds, blood red rubies, jade emeralds, blue sapphires, amber topaz, aqua tourmalines, the blackest onyx, two exquisitely carved Tecuri ivories, and a single flashing purple alexanderite: all worth 105,000 gold!

As soon as the Shadowdancer is gone, a puff of brimestone and a flare of heat appear at the southern end of the grove. The giant six-limbed woman with the body of a snake writhes and casts hate filled eyes at the Children. "A Gift, mortals, for thy service this day, and thy trials to come!" She is gone, but where she was lays an Iron Flask

No sooner has the Marilith disappeared, but another watcher approaches through the trees; it is the Daughter of the Crones! Those COC who have stayed in Heranmar before recognize this unassuming cleric. The Daughter is on the Heranmar Council and resides among the Standing Stones to the south of the town. Seldom does she speak, but when she does, it is often with the wisdom born from her complete submission to her chosen Powers. "Law has fled, and ever greater changes are upon us. Bidden by the Crones, the protectors of the Gateway Downs are to be given a gift. Use it well." The Daughter lays in the grass a deck of large playing cards. "It is a Deck of Many Things to assist you through your quest."

The piles of junk are useless except for scrap, but valuable hardened metal scrap. The COC can sell the stuff for 5,000gp

The only other thing in the grove is the 2 Korylaunt longswords, each a +2 weapon.
..................

All Children of Chaos recieve 8,600 EXPERIENCE POINTS

Hero Points
Torgon, Rash, Firn'gaer, and Xenia for actions vs the Dragons - 1 Point
Durgan, for giving up his Question for Xenia - 1 Point
Torgon, Peerimus, for actions vs the Inevitables - 1 Point

Torgon AC: 30 HP : 169/169 
Friday May 7th, 2010 2:16:38 PM

Active spells:
Longstrider (+10 base spd) (duration: 18 hours)

Torgon stares in amazement at the pile of gems from the bag of holding. "Wow, that's a lot of gems. Thanks to Rash's healing, I am ready to go when you all are. We have a valley to find, and a migration to halt."

Torgon looks himself over for a second. "Nothing... uh.. changed colors on me anywhere did it?" he asks.

OOC: Torgon leveled.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 3+1/ 2+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2(1-c)), Longstrider(D-c), Prot. Evil(1), Endure Elements(1-c)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Create Food/water(1), Dispel Magic(2), Fly(D)
4th: Divine Power(2(1-c)), Dim Door(D),
5th: Righteous Might(D-c)(1), Teleport(1)


Xenia (AC33/ HP99/99) 
Friday May 7th, 2010 4:19:29 PM


"Sparklies." The rogue can't suppress the smile that spreads across her face. And yet, its so strange ... the way they came by these things. Odd unknown folks just giving them up 'cause these Chaos Guys beat down on some Mechas. The vague reasoning in which they are somehow opposed to the Law-side that the Mechas represented feels unsatisfying. What specifically did these guys have to lose that they would feel obliged to pay up a reward, even when they didn't need to? You don't pay a reward when the sun comes up, even though its a good thing. What more could these guys want, that they would be willing to give up these costly goods? 'Xcept for the Crone Girl, of course. But a deck of cards? How weerdo is that?

Xenia turns the Iron Bottle over in her hands while she muses upon the motives behind these mysterious allies. For a brief moment she contemplates opening the bottle, but common sense is stronger in the girl than curiosity. It would be best to have Firn'gaer examine it first. There is little doubt in the dark girl's mind that she could make the bottle perform in the manner that it is supposed to. But, the little gnome (who was at one time a human) may be able to actually tell what's in the bottle without opening it first.

"C'mon, lets go into town. Xenia gathers up the things. Swords and gems and cards, and the bottle. All of this she throws into the Holding Bag that the first shadow guy threw out. "I think we need to trade some of this stuff in for more useful things a'for we make for this Ahl place."

From the piles of broken metal that were once the living Mechas, Xenia pulls a rod that looks like it used to be a shin bone once connected to a thigh bone. Gripping it at one end, she gives the makeshift mace an experimental swing. The she sticks it into her haversack and heads off in the direction of Heranmar.

+++++++++++++++++++++++++++

Active Effects: Barkskin AC+4 100m, See Invisible 3m, Align Weapon/Chaotic on Kazak Ends r31, on Rash Ends r33, Longstrider, Invisibility

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 45*30 = 1350
Total Progress 6780/22500 - 30% Complete


Kazak Stonewall.Ac 36 Hp 203/212) 
Friday May 7th, 2010 11:29:25 PM

Feeling much better as Rash Trinka's healing seeps into his bones ....

The dwarfs eyes follow the shadowdancer as he leaves .....(or tries his best ) ...;-) then the snake lady appears .... " intresting observes .....wonder if this is a mere game to them ?" growls Kazak aloud

As The daughter of the crones enters the grove ....and speaks ... plus adds her gift to the others ..... " whats do you mean Law has fled ?? ..... fled the southern continent ?? ..... what about the balance between of the wold ???

Afterwards ...... " yeah i think you got dat right .... back to town ......and find where ever dat valley of Ahl is "

Peerimus AC 34 HP 104/131 and Yorrick AC 42 HP 69/160  d8=1 ; d8=4 ;
Saturday May 8th, 2010 9:34:43 PM

Level Up 4HP

Peerimus assures Wanderwood that he is proud of the great tree and that he knows Wanderwood did indeed do his best and that is all any of us can ever do or be expected to do. "It is good to hear that Redwing and the family of Two-Stripes are safe." Again the nagging plans to long laid dormant, A treant should be here, others as well. The Temple of Mittiri would need to be visisted again immediately settling this.

Peerimus stops up short, there was an awful lot of others suddenly showing a very high interest. There was a story or so he thought of a Marilith, working in the catacombs. Hopefully the creature that just provided a reward was indeed from there. The thought sparks another, "When we arrive in Heranmar we we should see if the Catacombs have reopened or if they are still blocked."

The Shadow dancer to Peerimus smacked of Father's sence of appearance but his manner does not, "Your associates? I am Peerimus and we are of the Champions of Chaos. I would like to know a little more of your associates. Pass along our thanks as well." Not likely to get an answer, else he would have said in the first place, but occassionally those who travel in secret can't help but letting someone know, letting another learn of how far they have come by the company they keep and so the egos sometimes need the smallest prodding.

When the Daughter of the Crones steps into his hallow, Peerimus dips his head and clasps his hands together, elbows straight out and speaks, "Councellor." He holds it but a moment and steps towards her. "Our thanks. Our journey to the Edge revealed our Wold is very much in danger from the pure Chaos released in the Great Migration and the Chaos Bell itself. Unlike with the Destroyer, there apparently was no counter to the Migration itself. We have learned that we must get to the Valley of Ahl. The same Valley where we stood against the norther god Ga'al so very recently. The Edge also answered that it was in Heranmar that we would find our transit and if memory serves that would be you daughter of the Crones. Once we clean up here, I believe we need to move with the utmost haste to the Valley. Can you assist us in that.

Durgan Stonewall (AC 37; HP 204/273) effects listed in post 
Sunday May 9th, 2010 8:37:47 PM

Durgan takes an appreciative look through the gemstones. "Some nice stuff in there eh brother?"

"Thanks fer the healing young lady", Durgan says to Rash. "And don't worry about that one escaping. I have a feeling we will see that one again."

"Well the gifts are nice but I don't think they were just givin us presents. We're probably goin to need that stuff. Let's check on the Catacombs. Then it looks like it's time to go to the Valley.

Active Effects:
pro from evil(added back on)- +1 AC(def) and resistance to charm effects(duration -lost track, 3? rounds left?)
levitate(added back on)
prayer- +1 luck on attacks, damage, saves, skill checks
enlarge- (8/10 rounds remaining)- +2str, -2dex, -1 AC, -1 attack rolls, 10 foot reach
defensive stance- dropped. -2str
align weapon
total mods- AC +3, +0 to hit, +1 dmg(weap is 2d6), +1 saves

Items used:
potion enlarge
potion levitate
potion pro from evil
potion displacement

Rash  d8=4 ;
Sunday May 9th, 2010 9:29:43 PM

ooc Rash is now 18th level. Rolled 4 hps for new level.

Rash will go over to the bell and lay her hands on it wondering if it will restore her tattoo. She will then say, "I would like a nights rest to check on our friends in the town, do some shopping and prepare for our journey tomorrow. Is this acceptable to everyone?" To Peerimus, "So how are we going to find this Valley? Do I need to pray for more windwalks? What is the plan?

After that is discussed, she announces that she will buy dinner but wants to get cleaned up first. She invites everyone over to her normal inn at 7 for food, drinks and a conversation on their next steps.

Rash will head to town and go to her usual inn. She will get her room after checking in with the innkeeper to see how things faired there. She warns him about dinner and the guests she has coming and to be prepared for some hungry dwarves. She will ask for a steaming bath and when it arrives, sink into it with a sigh. She will then scrub the dried blood (mostly her own!) off and contemplate the next day and its needs.

She will then towel off and head down stairs to wait for her guests. That night she will cast her miracle spell into her new spell staff and cast her normal spells cast at night before bed. (new spell list to follow)



OOC - Incoming DM JohnP 
Sunday May 9th, 2010 11:07:23 PM

Hello all

I've played with some of you before. I still need to get full DM privileges for this board it seems, so while we're waiting on that, I'll introduce myself.

I've been playing on the Wold since sometime in early 2005, meaning slightly more than five years. My principal character is Belkior Orvisson, a halfling cleric / Healer / Paragon / Hierophant in the Crimson Shields. I've been DM'ing for a significant part of my time in the Wold, starting with Plateau City and lately with the Bloodpack.

In the Real World, I'm a 47-year old father of two girls who keep me pretty busy. I live in Sudbury, Ontario, Canada where I'm an occupational hygienist and environmental specialist for a mining company.

I'm not sure how to describe my DM'ing style. I tend to be a stickler for the intent or spirit of the rules. I try to have a balance between combat and other aspects of the game.

Obviously, I've been tasked with taking all of you from here to Dragon Status. It's merely a question of how we're going to get there.

I'm asking the following questions of each of you:
- what does your character want to accomplish besides the immediate quest?
- what do you (the player) want to accomplish?
- what style of play do you prefer?
- anything else?

Oh, and by the way, figure out what you wish to do with the loot especially that Deck.

OOC - Incoming DM JohnP 
Sunday May 9th, 2010 11:31:59 PM

Hmmm ... for some reason I didn't see the buttons for "New Module" and "New Scene" when I posted before. The buttons are there now, however.

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