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To the Hills
Escapees


Back Out Into the Grass (DM JohnP) 
Monday March 29th, 2010 10:06:56 PM

The Bloodpack have regrouped, refreshed and re-memorized their spells after their battle with the snake men. The battle was hard fought and could have gone either way but, in the end, the Bloodpack managed to pull through with some help from the all-powerful deities of the Wold. Sometimes that is just the way that things go, that the best laid plans of mice and men are blown flat before the winds of time and fortune and health.

With but a moment's thought, the Bloodpack are back at the scene of the battle. The furious struggle for life in the Sargrass has left little of the remains of the snake creatures. The Bloodpack can, if they choose, look around for souvenirs of the fight. Who wouldn't want to mount a giant snake skull over the mantle?

But the path to where these refugees had come from has been largely obscured by the grass. Gilan, though, uses his druidic magics and can tell the Bloodpack that another group of snake-creatures is close to what was once the border near Hook City. Of course, that may not be the border any longer. Or, at least not with Hook City. Based on Gilan's knowledge of the Sargrass, it would take the better part of a day to reach where the snake-creatures have set up camp.

The only question is whether the Bloodpack are ready to seek out this challenge. And, how they will do so.

DM OOC:

1. Did you get a loot list for the last combat? Did you loot anything?

2. Does someone wish to sub for Gilan? Or should I run Gilan as an NPC for most of the time?

3. Anything else that I need to clear up?


Yanosh AC 23 HP86/86 Endure Elements 
Tuesday March 30th, 2010 11:25:54 AM

Yanosh takes the time to search around the little camp site to see what maybe laying in the grass. Silently he moves about ready to go when the rest are.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Tuesday March 30th, 2010 12:39:28 PM

Not being as good a searcher as Flea was, Tishe' takes her time in combing over the battlefield for anything still around in the Sargrass.

(ooc: I don't remember a loot list for the battle. XP was 2,800xp given on 15 Feb 2010 by JimW)

... Actions
Search: Take 20: 26

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes
}

Trellus 
Tuesday March 30th, 2010 5:15:45 PM

Trellus gives the pack a bit of time to look over the battlefield, but after awhile, urges them onward.
"Let's weave dudes. I wanna catch these snake-taurs before it gets dark".

The cleric nods to Gilan to take the lead, and pushes the pack ahead.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Tuesday March 30th, 2010 11:11:46 PM

Falmar nocks an arrow and scans the horizon...apparently shuttlecocked and ready to move on. His Familiar gliding along circling the clearing...



Checking the Loot Pile (DM JohnP) 
Tuesday March 30th, 2010 11:32:03 PM

The members of the Bloodpack had forgotten that they had secured the gear and equipment from the snake-men after the last battle. When they look around for the pile, they almost trip over it. After taking a quick inventory, everything gets handed off to Gilan to return to Oddholme. The druid needs to do something else and does not think that he will be able to seek out the snake-creatures.

Loot List
2 composite longbows
3 scimitar
kukri
2 studded leather armor
hide armor
light shield
heavy wood shield

DM OOC
I'm taking it slow this week.just to get everyone back in the swing of things. Not to mention that I need to see who is, and isn't, posting so that I can make adjustments to the potentially brutal final combat. I mean, I don't want to leave the Bloodpack with a TPK on my conscience, do I?


Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant)  d20+16=34 ; d20+16=33 ; d20+16=26 ; d20+16=21 ; d20+16=19 ; d20+16=35 ;
Wednesday March 31st, 2010 11:54:59 AM

Tishe' feels a little chagrin at forgetting they had already stripped the snake-taurs, and distracts herself by getting Wart into his satchel and preparing for a day of travel.

With Gilan gone, Tishe' looks around and mentally counts heads and capabilities. Trellus, leading and healing with some beating. Yanosh the same. Falmar, some casting but mostly beating. And me, mostly casting.

Then she thinks of those not here... Gilan and Grymash went back with the gear. Flea off on her own somewhere. Aeryon, Vayine, and Murdock with OddHolme. Sterlin and Ayuk gone Walker. Macasthai gone with that group that Xenia told me about in the northern continent. Olaf, he had something to do somewhere, didn't he? So many friends not here. So many capabilities for the Bloodpack not here.


Tishe' shakes her head, trying to get rid of her musings. "Set up the problems in your head one at a time", she tells herself, "and then fix them, one at a time. We may be few, but the Sargrass needs us."

"Talki fresal, dondit likki", she says, "The land, my life"

"Number One: With Olaf, Flea, and Gilan not here, we don't have a scout. We're gonna need to compensate for that." That's pretty easy since Tishe's druidic talents enable her to follow tracks. "That and Falmar's Moxy flying topcover can give us some prior warning for trouble."

"Number Two: With Gilan and Grymash gone, our two strongest warriors are gone. We're gonna need as much advance warning and careful planning to successfully pull off a rescue because brute force is right out. Again, scouts and then Trellus' brain can work in our favor."

.................

Tishe' takes the lead in back tracking the snake-taurs through the Sargrass using her Druidic skills. She makes sure that the rest are close behind her for she can't fight or escape like Gilan, Flea, or Olaf could.

"I've also got a spell called Prying Eyes", she tells Trellus, "that can be a very good short range magical scout, but can only last 9 hours. I should save it until we know we are closer, yes?"

... Actions
Survival Checks to Track Snake-taurs
1 hour - 34
2 hour - 33
3 hour - 26
4 hour - 21
5 hour - 19
6 hour - 35

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes*
}

Trellus 
Wednesday March 31st, 2010 12:40:37 PM

Trellus smiles warmly at Tishe. "You're getting pretty waxed at this 'thinking ahead' pick," he teases lightly.

The blond man nods agreement to her point about the Prying Eyes spell. "Yes, let's hold it. I'm thinking Falmar's bird should also be able to help keep a lookout. Is that right, Falmar?"

The cleric has also been wondering about the current pack's ability to deal some real damage, especially to these snake-taurs, who all seem somewhat immune to magical attacks.
"I may want to change spell lists in the morning. Go for more buffing and see if I can do some front-line damage," he muses.

He continues pondering as the group follows Tishe through the grass.

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ),  d20+9=20 ; d20+6=16 ;
Wednesday March 31st, 2010 10:29:35 PM

Nodding to Trellus Falmar watches as Moxy changed direction and land on his outstretched arm

" Mox can fly ahead for us. He will let me know if he sees something warped."

Holding up a chunk of mostly dried flesh between his teeth Falmar smiles as the Shiny black trickster expertly plucks his treat.

Draconic Highlight to display spoiler: { " Fly ahead , and keep an eye out...If you see any other birds, as stupid and flighty as they may be to one such as you.....ask them what they have seen. Be careful....."}

Falmar asks Moxy to fly ahead of the party and circle ahead of our general heading.

Familiar spot : 20
Familiar Listen : 16



Into the Grass (DM JohnP) 
Wednesday March 31st, 2010 11:16:54 PM

The Bloodpack follow the faint trail left by the snake creatures, guided by the skills of Tishe' and the information provided by Gilan before he left. In addition, Falmar has sent Mox aloft to provide scouting and advance warning of any potential conflict.

After several hours, Tishe' thinks that they have definitely gained upon the snake creatures. What were once faint smudges upon the horizon are now visibly the crystal mountains that ring the plains of the Sargrass. Perhaps the snake creatures originally came from that direction?

In fact, Tishe' figures that she and her companions could press onwards and catch up near evening if they so chose. Or, instead, they can find a place to spend the night and prepare for battle on the morrow.

DM OOC - Holiday Schedule
I am not going away for Easter, so I can keep up a regular posting schedule. Of course, I realize that some of you may have holiday commitments.


Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Thursday April 1st, 2010 10:59:21 AM

Tishe' nods to Trellus. "I think being leader occasionally has helped me get better at planning ahead", she tells him seriously.

When she finds the signs that they are gaining, Tishe' asks if a evening strike or a morning fight would be better. The mystic is fine either way, but "come morning there may be one less prisoner if the snake-taurs eat Noble Races."

... Actions
Survival Checks to Track Snake-taurs
1 hour - 34
2 hour - 33
3 hour - 26
4 hour - 21

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes*
}

Trellus 
Thursday April 1st, 2010 11:39:21 AM

Trellus ponders Tishe's question, absentmindedly rubbing the back of his neck as he does.
"Well," he responds with a wry smile, "it depends."

Growing more serious, the cleric continues. "I'm gonna have to buff to fight these treadles Gry-style, and I don't have those spells memorized. If there aren't that many, it won't matter, and we can jump 'em tonight. But, if there's more than Yanosh and Falmar and your summoned critters can handle easily, we're gonna need to hold off."

"Think you're Prying Eyes spell can figure out their pattern without them knowing we're here?"

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant)  d4=2 ;
Thursday April 1st, 2010 3:15:57 PM

"They are not invisible, but are difficult to see, so as long as there is light to see by, my Prying Eyes should scout without alerting anyone. We have to be within a mile of the snake-taur camp before it will work, however."

Tishe' will hold off casting Prying Eyes until Moxy alerts the group that the Bloodpack is within a mile of the snake-taur camp. When the Bloodpack is ready, she will cast Prying Eyes, weaving up 11 semitangible, visible magical orbs. She prepares thier instructions as they clamber about the Mystic.

"Fly that direction (points down snake-taur trail) until you find a snake creature group. Surround them, observe one hour or until any Eye is attacked, then return and report." (ooc: 25 words)

Tishe' will report when any Eyes are destroyed and what they tell her when they return.

... Actions

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Prying Eyes,11 each : Size Fine (size of small apple) AC 18, HP 1, Hide +16 Spot + 9

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes*
}

Into the Grass (DM JohnP)  d20+16=36 ; d20+16=32 ; d20+20=24 ;
Friday April 2nd, 2010 12:28:03 AM

After a brief conference, Tishe' casts a spell and summons a number of tumbling spheres around her. After briefly instructing them, the theurge gestures towards the trail left by the snake creatures. The orbs move quickly and silently over the flattened grass towards whatever is waiting.

And waiting is what this entails.

Fifteen minutes go by and nothing happens. Trellus is pondering what spells to request from Domi on the morrow and the others, Falmar and Yanosh, are also waiting patiently.

Half an hour goes by and all Tishe' knows is that none of her spies have been destroyed. The shadows are getting long and the others are getting ready to spend a night in the open by searching for the grasses needed to prepare sleeping mats and covers.

Finally, after nearly 90 minutes, the spheres return to hover around Tishe'. One by one, the theurge gathers the magical constructs to learn what they have seen. All of the eyes stayed together and each relates the same story aside from minor details.

Tishe' only - Highlight to display spoiler: {The orbs followed the trail left by the snake creatures for what seems like nearly fifteen minutes. Aside from some minor scavengers of the grass, there is nothing to be seen. Then, the leading eye spots a snake-creature in an area of thin grass that has been flattened into a small clearing. The eyes move through the grass to better observe what is happening.

In total, the eyes see a dozen humanoids. One human is clearly a prisoner, lying bound hand and foot upon the grass. Five others might be working with the snake-creatures since they are armed wityh scimitars and unbound. The remaining three humans, an elf, and two half-elves have their hands bound are linked into a coffle by ropes looped around their necks.

There is one tall, bald humanoid with scaly skin that hangs loosely from where his ears should be to down his neck. That one has a snake looped over his shoulders, draping down near the scimitar and crooked knife strapped to a loose belt.

There is also what is clearly a snake-taur, with a massive humanoid torso atop a pallid snake body. That one is armed differently, with a spiked morningstar, and is clearly armored.

The unchained humanoids and the scaly-skinned humanoid seem to be making camp, making sleeping arrangements and ensuring that the prisoners are secured. The snake-taur is seated, unmoving and possibly either asleep or meditating. The prisoners are clearly nervous and traumatized, sneaking glimpses at the snake-taur.

Nearly at the end of the appointed hour, the scaly-skinned humanoid stands and moves towards the prisoners. It pushes them about, looking at how they move and seeming to measure them. Finally, it selects the elf, who happens to be the smallest prisoner, and roughly pulls the rope over the woman's head. Then, with a jerk, the elven woman is dragged and thrown to the ground just beyond the reach of the other prisoners. A quick flash is all most of the eyes catch of the crooked knife being drawn before a gush of blood sprays upon the grass, unmindful of the threat of bloodflies. The elven woman barely reacts, moving her hands towards her throat before slumping to the grass.

The humanoids move close, standing around the scaly-skinned one as the knife flashes. Bloody gobbets of flesh are passed, dripping, to the humanoids who tip their heads back and place the flesh into their mouths. After barely chewing, the humanoids swallow and grin, blood trickling from the corners of their mouths.

The butchery continues for several minutes while the other prisoners look away, crying and rocking. At least one prisoner vomits unto the grass, trying to wipe their chin with the rope wrapped around their wrists. Others are squirming away from the bloodflies that have been attracted by the blood soaking into the soil near them. Strangely, the humanoids and snake-creatures do not seem bothered by the vermin.

At the end of the observation period, the scaly-skinned humanoid stands from the torn and butchered remains of the elf and moves towards the slave coffle once more. The path back to Tishe' is now shrouded in darkness and the eyes report very little except night-flying insects during the return trip.
}



Yanosh AC 23 HP86/86 Endure Elements, Divine Power 
Friday April 2nd, 2010 9:55:47 AM

Yanosh cant help but look over the group. Four left and none of the heavy hitters. Gripping his shield tight he draws his Holy War Axe. "My Blood for the 'Pack. Today is a fine day to die. I am ready when you are." He tells Trellus. He knows he is going to step up and take over the heavy hitting spot.

Yanosh casts Divine Power on himself.

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power*

#= cast every morning once a day
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Friday April 2nd, 2010 11:35:51 AM

Falmar consults with his Familiar asking what he has seen..

" There's not enough of us to surround anyone. It would just separate us from each other. That was a problem last time. Hopefully there are fewer of them now.."

spellsHighlight to display spoiler: {
Cl 1 Endure Elements
W0 Light, Mage hand, open/close, Detect Magic
W1 Spider Climb, Burning Hands, Grease, unseen servent
W2 Web, Levitate, invis
W3 Inv. Sphere, Hold Person
}

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant)  d20+25=39 ;
Friday April 2nd, 2010 11:36:14 AM

Tishe' tells everyone what the Eyes report (OK to read the spoiler). She is sickened but unsurprised by the snake's 'meal', having steeled herself to the possibility already.

"2 Leaders and 6 Henchmen, and the henchmen appear to be completely evil by thier actions. I suspect that the Bloodflies did not affect them because they have a "Repel Vermin" spell on them. Either that, or as snake-taurs, they have a natural immunity."

"8 against 4, and they've already eaten. I don't think we or they will lose anything by waiting for morning. If we wake early enough, we should be able to get to them before they move from thier camp, yes?"

... Actions
Spellcraft: 39

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Prying Eyes,11 each : Size Fine (size of small apple) AC 18, HP 1, Hide +16 Spot + 9

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Resist Energyx2, Cat's Grace, Lesser Restoration, Barkskin
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Web, See Invisible, Resist Energy, Darkvision, Scorch Ray, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Daylight, Haste, Summon III
Green (4)- Dim Door, SummonIV, SummonIV, Stoneskin
Blue (3)- Summon V, Magic Missle(Q), Prying Eyes*
}

Trellus 
Friday April 2nd, 2010 2:59:40 PM

Trellus holds up a hand to forestall Yanosh from casting his spell, and grimly listens to Tishe's report. He nods, silently agreeing with her assessment that no more prisoners are likely to die tonight.

"We hit in the morning," he states flatly. "Tishe and I will start by trying to cut off as many of them as we can. Tishe with her ice dome, and me with a Blade Barrier. Hopefully that only leaves a couple out, and we hit them hard. Me, Yanosh, and Falmar all need to be prepared for melee, so get those buff spells ready. I may throw another spell or two at the beginning, depending on how many we're actually taking on. You're free to as well, but remember snake-taur is probably resistant."

"Yanosh, I'm gonna drop a Stoneskin on you before we hit. So hold up for that."

The cleric hands Tishe a wand.
"Cure Serious Wounds," he tells her. "If I get too busy, you may need to jump in with the healing."

The blond man looks around, all business. "We rest now, get up a couple hours before dawn so we can learn spells, and get to them, and hit with the sunrise. Questions?"

Spells in effect:

Spell List (to be):
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(dp)
4th - Freedom of Movement, Greater Magic Weapon, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)

NOte to me: vestment is +3, shield o faith +4
}

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Friday April 2nd, 2010 7:42:03 PM

"Trellus, if you are able to cast one Stoneskin, I can cast 3 more Stoneskin to protect us all. I can also give Trellus and Yanosh Freedom of Movement to stop getting grappled. Right before we attack, I can give us all a Haste that will last almost a minute."

Tishe' thinks. "My best first spell should be Wall of Thorns to enclose as many as possible. I don't have my Staff of Ice anymore, but my Staff of Fire can make many Wall of Fire spells."

The Morning (DM JohnP) 
Sunday April 4th, 2010 11:07:28 PM

The night seems to come earlier than usual, but that may just be their jumpy nerves from the day. After arranging a watch schedule, the Bloodpack settle down for whatever rest they can get after Tishe' has related what her spell revealed of the events in the snake-taur camp. Still, they have an objective in mind and a mission for the morrow. And that might be enough to compel them to rest and recover.

The morning comes sooner than expected, the sun creeping up above the horizon. The divine casters have completed their devotions and have received their daily allotment of magic. Similarly, the arcanists have studied and prepared their spells. They seem to be ready to adventure.

There is only the matter of preparations and devising a method for scouting and approaching the snake-taur camp.

Tishe' (AC 12 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant) 
Monday April 5th, 2010 12:09:43 PM

Tishe' completes her preparation, and then has a slew of spells to cast to prepare her packmates.

Tishe'
- Stoneskin dam red 10/adamantine for 90 hit points
- Barkskin +4 natural AC
- Mage Armor
- See Invisible

Trellus
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples

Falmar
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Barkskin +4 natural AC
- Freedom of Movement, always win grapples

Yanosh, she knows, can buff on his own or with Trellus' assistance, and can be even better protected than Tishe' can make him!

With Moxy in the air, the group can approach close, then Tishe' can cast Clairaudience/Clairvoyance to see and hear what is happening before casting short duration spells and attacking.

Tishe' tells her packmates the short duration spells she plans on casting right before the attack is: Shield and Fly (on herself), 2 Summon Monster V spells, Haste (on everyone), and then charge in with Wall of Thorns.

... Actions

...Effects
Endure Elements (shared)
Mage Armor (shared)
Unseen Servant

Prying Eyes,11 each : Size Fine (size of small apple) AC 18, HP 1, Hide +16 Spot + 9

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V
}

Trellus(AC 24, hp 103,Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn) 
Monday April 5th, 2010 3:52:38 PM

Trellus rises early, and takes in his spells. Then, he casts stoneskin on Yanosh, and several spells on himself.

[Yanosh - Stoneskin - DR 10/adamantine for 130 hit points]

"We'll need to know when we're about 300' out," he notes to Tishe, "so we can cast the shorter duration stuff."

Once the others are ready, the cleric nods to Tishe, and moves forward.

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Falmar AC: 25 (26 with Sword ) HP 69/69 (Ednure elements, Aura of Courage ), 
Monday April 5th, 2010 9:58:18 PM

Waking early Falmar begins to prepare for combat.

"I can make us faster.once combat begins ..I can slow them down...When we head out.. Moxy will fly ahead...
I'll try to immobilize or slow down as many of the humans as I can... I want the bald one...he needs to atone....


Falmar casts Blindness into his scimitar (Weapon casting)

I've been spending too much time in the wrong rooms of the Star mages.....

Spells
PAL- CLW
W3 -Lightning B, HASTE
W2 - Web, Stinking Cloud, (USED blindness)
W1 - Grease, Burning hands x3
W0 - Daze Flare magehand open/close

The Rescue


Into the Grass (DM JohnP) 
Monday April 5th, 2010 11:31:00 PM

The Bloodpack, even the strangely silent Yanosh, make their morning preparations for the coming rescue of the prisoners. And they lay their plans, too. Including how they will approach and perform their final magical preparations.

Tishe' lays out the basics of the plan and Trellus embellishes it slightly. Falmar is ready to contribute, too. And that presumably includes the use of his familiar, Moxy.

Once Falmar relays the instructions, Moxy cocks his head before making a scratching motion with one foot. Clearly, Moxy wants something in payment for this little adventure. The bird looks up at Falmar and the others before croaking some words that Tishe' also understands.

Falmar & Tishe' only - Highlight to display spoiler: {You share shinies with Moxy? For doing this?}

Still, the bond between mage and familiar is strong enough that Falmar can persuade the bird to perform scouting duties. The raven flaps its wings and climbs into the air as the foursome start following the trail picked out by Tishe'. Maybe thirty minutes later, Falmar gets a mental communication from Moxy telling him that the bird has spotted a group of humanoids and creatures matching what Falmar told him to look for.


Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Tuesday April 6th, 2010 12:05:00 PM

Tishe' smiles and giggles a little at Moxy's avarice. "I think I'll have to start keeping a couple of sparklies about me for your little mischief maker, Falmar."

With Moxy in the air, the group approaches close, and then Tishe' casts her Clairaudience/Clairvoyance spell based on where Moxy said the group was. She places the invisible scrying device 30 feet in the air to see over the Sargrass at the group of snake-taurs and captives. Anything she sees or hears from the spell, she relates to her packmates.

"I think we get even closer before Falmar casts his Haste and I cast my Summon spells", she suggests. "What is the signal, Trellus, for the attack?"

... Actions
Cast Clairaudience/Clairvoyance and relay

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V
}

Trellus(AC 24, hp 103,Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn) 
Tuesday April 6th, 2010 8:58:15 PM

"Me casting," Trellus responds with a chuckle. "First though, we gotta close enough to cast those spells that'll only last a few minutes. Let's keep moving forward, but a bit slower. Let us know when we're, say, 300' away."

Into the Grass (DM JohnP) 
Tuesday April 6th, 2010 11:08:23 PM

The group pauses while Tishe' casts her scrying spell, taking 10 minutes to complete the spell. Once the spell is completed, Tishe' takes a moment to orient her unseen observer before reporting on what she sees.

The clearing looks very much like what her magical spies reported the night before. The large snake-taur is still meditating or perhaps basking in the morning sun. The bound human prisoner is still quite close to the large snake-taur, watched over by one of the humanoids. The other four humanoids seem to be making preparations for moving out. The other prisoners seem to have been removed from the slave coffle and are lying on the ground. The corpse of the woman from the night before is lying where it was, untouched by the usual scavengers of the Sargrass.

Tishe' describes everything that she sees and hears to Trellus and the others. While the theurge concentrates, she quietly plans strategy with Trellus. Falmar and Yanosh are silent.

While they have decided on approaching closer before completing their magical preparations, there is still the question of how they will make the approach. Will they try to sneak closer, or will they charge through the grass? Will Tishe' concentrate and maintain her scrying spell while they approach?


Falmar AC: 25 (26 with Sword ) HP 69/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min., Freedom of Movement ), 
Tuesday April 6th, 2010 11:52:13 PM

Scimitar drawn and ready Falmar looks around at the other three remaining of the Bloodpack.
" How are we doing this ? As fast as possible ? I'll haste us when we get closer...then web the humanoids.hopefully that will slow them down a bit.".

Falmar waits for the signal.....

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Wednesday April 7th, 2010 12:44:18 PM

Tishe' keeps her concentration on her Clairaudience/Clairvoyance spell. "Falmar, if you keep Moxy circling the snake-taurs, and I keep my mind on my spell, we should be able to get fairly close without being seen."

Tishe' will lead the group forward until they get within 250 feet of the snake-taur camp.

"When we attack, I'll Wall of Thorns the largest group of snake-taur humanoid allies I can."

Intent
At that point, Falmar can cast Haste, and Tishe' will cast one Summon Monster V spell. (1 round)

for Round 2 - the group can run down the open path created by the snake taurs (20 move for Trellus + 30 for Haste = 50 x4 = 200 feet), and hopefully without raising the alarm.

for Round 3 - 50 foot move to get into camp (move action), and standard action for spellcasting. Then all Lands of Unrest breaks out! :-)

... Actions
Concentrate to Maintain a Spell: standard action; no concentration check needed for walking
Move: 30 feet per round unhindered by Sargrass because druid

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V
}

Trellus(AC 24, hp 103,Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn) 
Wednesday April 7th, 2010 7:31:11 PM

Trellus nods at Tishe's plan - sneak to within 250' (where the cleric will cast Spell Resistance, Bulls Strength, and Shield of Faith on himself) and then charge in.

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Stealthily, the Heroes Approach (DM JohnP)  d20+7=25 ;
Wednesday April 7th, 2010 11:33:50 PM

The Bloodpack stealthily approach the camp of the snake-taurs, moving as quietly as possible through the grass until they get close enough. Moxy doesn't report anything unusual to Falmar except that something doesn't look right with the carrion down below, "But I'd be happy to fly down and taste .... look more closely ... if you want, boss!"

Tishe' maintains her spell as she moves which slows her down. She continues to observe the humanoids breaking camp and the scaly-skinned bald humanoid comes of the longer grass. This leader begins speaking, even shouting, in a sibilant language that the wizard does not know. Perhaps as a result of this noise, the large snake-taur begins to stir. After a couple stretches, that creature begins to don its armor. Once it is completed, the large snake-taur calls to the scaly-skinned one and begins discussing something. The five humanoids have completed their preparations and stand ready to start trekking through the grass again.

The bound prisoner is still near the feet of the large snake-taur. Obviously, judging from the gestures, this prisoner is the subject of the conversation.

DM OOC - Those of you who are DM's know that we might get some new players. I'm dawdling a bit in case they wish to join this battle.

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Thursday April 8th, 2010 8:34:45 AM

ooc: can't post Thur - Sun; going to be at a training exercise.

Tishe' gets to within 250 feet and halts the group.

Intent
At that point, Falmar can cast Haste, and Tishe' will cast one Summon Monster V spell. (1 round)

for Round 2 - the group can run down the open path created by the snake taurs (20 move for Trellus + 30 for Haste = 50 x4 = 200 feet), and hopefully without raising the alarm.

for Round 3 - 50 foot move to get into camp (move action), and standard action for spellcasting. Then all Lands of Unrest breaks out! :-)

... Actions
Concentrate to Maintain a Spell: standard action; no concentration check needed for walking
Move: 30 feet per round unhindered by Sargrass because druid

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V
}

Trellus(SR 25, AC 28, hp 103,Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith) 
Thursday April 8th, 2010 3:25:20 PM

When Tishe halts the group, Trellus casts three spells on himself.
[Spell Resistance, Bulls Strength, and Shield of Faith]

He nods to Falmar and Yanosh....

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.8 minutes)
- Shield of Faith (13 minutes)
- Bulls Strength (12.9 minutes)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance*(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Buffed and Polished (DM JohnP) 
Thursday April 8th, 2010 11:20:43 PM

Tishe' and Trellus get close, just within 250 feet from the impromptu camp of the snake-taurs. While she watches Trellus casting his preparatory spells, Tishe' continues to receive sights and sounds from her scyring spell. The snake-taurs are clearly getting ready to leave. And, at the periphery of where her spell can see, Tishe' notices a disturbance in the grass as if some creature unaccustomed to the Sargrass is trying to force its way through.

DM OOC -
1. Did you want to sub for Tishe', or pause until next week?
2. Once we're going, I'll effectively start counting combat rounds with the casting of Trellus' first buff. This is mainly to make it a bit easier for MikeK to count duration.




Yanosh AC 23 HP86/86 Endure Elements, Divine Power 
Saturday April 10th, 2010 9:09:52 AM

When Trellus tells him to hold the Dwarven Cleric saves his spell. Quietly Yanosh waits, prays and readies his spells and weapons. When the time arrives he casts Devine power on himself and accepts the Stoneskin from Trellus.
"Give me some time and I will cast my Summon Monster spell. I even have a shadow spell that is best used as a distraction. If I have time I can cast that one too."

Active spells
Endure Elements
Divine Power
Stoneskin - DR 10/adamantine for 130 hit points

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

(OoC Sorry I've been sick this week and inable to post. I'm feeling better now and should be able to keep up. Again I'm sorry for the lack of posting.)

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Sunday April 11th, 2010 6:51:00 PM

i'm back

Snake Fight (DM JohnP) - Round 4  d20+20=23 ; d20+19=22 ; d20+20=34 ; d20+19=28 ;
Sunday April 11th, 2010 11:12:26 PM

Trellus begins his spellcasting, putting protective and strengthening spells upon himself. When he finishes casting his third spell, Tishe' begins summoning some assistance and Falmar prepares to cast a spell to increase their speed in battle.

When this is all said and done, the Bloodpack is ready to move. And move they do, charging up the trail towards the snake-taur camp. Tishe' is relatively light on her feet and Yanosh and Trellus manage to make too much noise. But they must have made some, though, since one of the snake-taurs shout a warning and the creatures move to prepare a defence.

The five humanoids arrange themselves to block the charging Bloodpack while the scaly skinned one moves behind and draws its weapons. The large snake-taur rumbles something and the five prisoners lurch awkwardly to their feet, clearly having been turned into some kind of undead.

The bound prisoner still lies upon the ground near the large snake-taur.

It is now time for the Bloodpack to act.

MAP - Round 4

OOC - Even if Falmar doesn't join the battle, he has provided the Bloodpack with Haste.

Dorik only - Highlight to display spoiler: {Somewhere not too far up ahead, you can hear shouting in the sibilant speech of the snake creatures that have siezed your employers and their servants. Quickly looking around, you can see signs of several people having spent some time hiding in the grass but you are on a clear trail. It's only 250 feet or so, you think, to where the shouting is coming from.}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d3=2 ; d20+9=13 ; d20+9=11 ; d20+4=18 ; d20+4=7 ; d20+4=24 ; d20+4=17 ; d20+9=14 ; d20+9=16 ; d20+4=15 ; d20+4=5 ; d20+4=13 ; d20+4=13 ; d4+4=8 ; d20+4=7 ;
Monday April 12th, 2010 11:32:09 AM

Tishe' continues to relate what she sees until Trellus calls the halt. She has to stop concentrating in order to cast other spells, and the Clariraudience/Clairvoyance ends.

After using her Speak w Animals wand (ooc: round 1), Tishe' completes her summoning spell and causes 2 Celestial Lions to appear. "Stay with me until I tell you who to attack, my friends", she tells the golden cats. (ooc: appears at round 3). She then runs with her packmates to battle!

......................Round 4

When the Bloodpack runs up, Tishe' points to the humanoids. "Attack, my friends!" and let's the Celestial Lions do thier work. The large animals bound up and both attack the nearest foe; Opponent #1. They Charge in, Pounce and Smite, seeking to turn #1 from an opponent to a meal very quickly.
Lion 1: Charge +2 attack,damage, -2 AC: Clawx2, Bite, Rakex2 15, 13, 20, 9, 26nat 20! Crit 19, 7 (assuming one hit) 10 Damage+ 5 holy smite
Lion 2: Charge +2 attack,damage, -2 AC: Clawx2, Bite, Rakex2 16, 18, 17, 7, 15, 15 (assuming all miss)

She then moves forward and to the left until the mystic is partially hidden in the tall, tall Sargrass.

Tishe' looks to the plants around her. "Sargrass strong, make a thory barrier to protect the prisoner and damage the evil!" She casts Wall of Thorns, halving the thickness of the wall enables her to weave the thorny barrier between the bound prisoner and the snaketaurs, and up beneath the large snake-taur, the smiling scaly human, and most of the undead!

... Actions
Round1 Cast Speak w Animals
Round 2 Full Round Casting Summon Monster V (d3 Celestial Lions)
Round 3: Lions appear, speak (free actions); Run (full ation)
Round 4:
Direct Lions: free action
Move to I,21
Cast Wall of Thorns: 9 10x10 cubes; Hexes L 4-9 M 4-9; N 5-8, O 5-8, P 5-8; P 9-12, O9-12; no save, no spell resistance

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min

Haste (from Falmar); 4 rounds; +1 AC, full attack, reflex saves, +30 moves

Wall of Thorns: 90 minutes: 9 10x10 cubes; Hexes L 4-9 M 4-9; N 5-8, O 5-8, P 5-8; P 9-12, O9-12; Ten feet high; anyone in thorns takes damage 25 - AC (natural and armor only) and trapped. Move through 5 feet of thorns with full round strength check 25 and further damage.

Summon Monster V : 8 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
1: 0 dam
2: 0 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Trellus(SR 25, AC 29, hp 103,Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste)  13d6=41 ; d20+8=11
Monday April 12th, 2010 7:16:44 PM

Trellus winces as the two Celestial Lions move to right where he was about to drop a spell. The cleric briefly considers taking them out anyway, but decides against it. He'll just turn his trapping spell into an area effect.
The blond man casts a spell, bringing a circle of whirling steel blades up, right where three of the treadles are standing.

Cast Blade Barrier 10' radius and 20' tall, centered on M14. This should catch #2, 4 and 5 in the wall.
They take 41 hp damage, reflex halves. They can also choose which side of the wall to be on.
Note - Barrier provides cover for future attacks through it (+4 ac, +2 reflex saves)


Trellus then looks over the undead, attempting to ascertain their type.
[Knowledge Religion check 11]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.7 minutes)
- Shield of Faith (12.9 minutes)
- Bulls Strength (12.8 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, Freedom of Movement , Haste ),  d100=82 ; 5d6=14 ;
Monday April 12th, 2010 9:18:40 PM

Keeping his eye upon the serpentine humanoid Falmar realizes that those between need to be moved, and holding them in place is not very likely.....have to kill em quickly.

Falmar rushes forward to P-20 and casts Lightning bolt at an angle to hit # 5 and #6.(and maybe 3)

5% spell failure chance(passed) Damage : 14 (reflex for half)

(anyone within 10' of me +4 to fear saves)

Spells
PAL- CLW
W3 -
W2 - Web, Stinking Cloud,
W1 - Grease, Burning hands x3
W0 - Daze Flare magehand open/close


Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, Freedom of Movement , Haste ), 
Monday April 12th, 2010 9:19:48 PM

OOC, I usually wont post until I see a DM post..then if it's a holding pattern it just depends. All good for this.

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon  d20+12=25 ; d8+1=7 ; d8+17=23 ; d20+17=37 ; d20+17=19 ; d10+6=7 ;
Monday April 12th, 2010 10:23:58 PM

Yanosh casts one last spell before charging into battle. Yanosh casts Spiritual Weapon and directs it to attack the large Taur. Yanosh then Charges the nearest enemy War Axe whistling through the air.

Spiritual Axe Hit Ac 25 / Dmg 7

Yanosh Charge Attack Hit Ac 37 (crit threat) Crit Hit Ac 19 (Crit fail) Dmg 7

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

(OoC disregard the d8+17 roll it was a mis-roll)

Snake Fight (DM JohnP) - Partial  d8+2=3 ; d4+7=11 ;
Monday April 12th, 2010 10:54:58 PM

Waiting on Tishe' to clear up placement of the Wall of Thorns. Suffice to say, several of the humanoids are down and out.

SteveK: Email sent back, thanks for the opportunity to correct myself! Edited my post as of 0630hrs Central Time to make Wall same hexes. :-)

Dorik Goliathies 
Monday April 12th, 2010 11:01:08 PM

Hearing the snake voices ahead, along with other common tounges, Dorik's spirits rise. About time I make some progress. he mumbles, his voice crackely and rough.

He pulls his shield off his back, and his waraxe off his hip. Gurlik Kaaren he says, making the axe freeze instantly in his hand, the blade turning a light blue, icicles forming on the edeges of the blade and at the bottom of the handle.

He runs as far as he can; keeping as alert as possible.

Actions:
Draw Axe and Shield; RUN full speed ahead.
I believe he can run 80' per round.

OOC: Am I directly behind the other PC's? Or off to the side a bit?

Snake Fight (DM JohnP) - Round 5  d20+6=14 ; d20+6=14 ; d20+6=8 ; d20+6=24 ; d20+12=19 ; d20+7=22 ; d20+2=12 ;
Tuesday April 13th, 2010 11:22:07 PM

Tishe' sends her summoned creatures to attack the closest opponents. The first celestial lion charges and leaps, missing with both front claws but its jaws bite deeply into the creature. Then it strikes out with a rear claw, disemboweling the humanoid opponent. Humanoid 1 falls to the ground.
DM Note -- rolled damage for bite from Lion #1

The second celestial lion charges the next closest humanoid 2, clawing the opponent once

Tishe' keeps moving ahead and ducks into corner of the tall grass. From there, she casts another spell and summons a thorny barrier that entraps several of the creatures. The scaly-skinned humanoid seems to be slightly injured while the thorns catch and hold four of the undead. The large snake-taur remains in the centre of the thorns.

Trellus casts a spell and a cascade of twinkling blades comes down upon three of the humanoids. A red haze briefly sprays around the area before scattered bits of the humanoids shower down upon their sole remaining companion and the celestial lions. Trellus isn't sure but the undead look like zombies.

Falmar charges ahead and targets the sole remaining humanoid and the scaly-skinned one with a bolt of lightning. Each of them manages to partly twist out of the way of the attack.

Yanosh casts a spell to summon a spiritual weapon to attack the large snake-taur. Before he moves to engage the enemy, the dwarven cleric is disappointed to see his spell simply disappear when it attacked the snake-taur. He relieves some of that frustration by cleaving the humanoid into two parts that land on the red-spattered ground.

++++++++++++++++++++++++++++++++++++++++++


The sole remaining zombie shuffles forward to attack Yanosh but cannot hit the dwarf.

The scaly-skinned humanoid forces its way out of the thorns before gesturing. The grass underfoot and everyone except Tishe' is now fighting their way forward through an Entangle spell.
Entangle -- DC 14 to move at half speed

It's difficult to tell, but the large snake-taur is doing something inside the thorns.

++++++++++++++++++++++++++++++++++++++++++


The Bloodpack now hear someone running up behind them. Glancing back, Trellus sees a dwarf wearing a breastplate running to join the battle.

Opponent Information
Zombie 1: destroyed
Zombie 2: destroyed
Zombie 3: destroyed
Zombie 4:
Zombie 5: destroyed
Humanoid 1: dead
Humanoid 2: dead
Humanoid 3:
Humanoid 4: dead
Humanoid 5: dead
Scaly-skinned humanoid 6: slightly injured
Large snake-taur 7: ?

MAP - Round 5

DM OOC - Please put save DC's for any spells or other effects. As well, roll vs. spell resistance on any spell.

Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, Freedom of Movement , Haste ),  d6+8=14 ;
Wednesday April 14th, 2010 8:50:35 AM

reflex : 25

Falmar rips free of the entangling Sargrass drawing his scimitar as he closes with the last remaining Zombie.(P16). Turning the Sargrass to an evil purpose....that one need to have his reeds gathered for a reaping..

1st attack Hit AC 24, Damage 14
Haste Attack : Hit ac 22 Damage :14

Spells
PAL- CLW
W3 -
W2 - Web, Stinking Cloud,
W1 - Grease, Burning hands x3
W0 - Daze Flare magehand open/close



Trellus(SR 25, DR 10/evil, AC 30, hp 116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might) 
Wednesday April 14th, 2010 9:44:57 AM

"Tishe, drop the thornwall", Trellus calls out as he dismisses the blade barrier. "Its affected everyone its gonna affect, and we're gonna have to cut snake-taur's thread the old-fashioned way."

"Hey Dwarf!" the blond haired cleric shouts from amid the thrashing vegetation. "Who's side are you on?"

Trellus decides the snakes are still the biggest threat, and so pushes forward. Ignoring the grasping grasses [Freedom of Movement], he strides ahead, pausing only long enough to cast a spell.

This one cause the cleric to grow to 12' in height.
[Move to L14, cast Righteous Might]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.6 minutes)
- Shield of Faith (12.8 minutes)
- Bulls Strength (12.7 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (13 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size (-1 AC, -1 atk on medium size)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+7=20 ; d20+7=26 ; d20+9=24 ;
Wednesday April 14th, 2010 1:39:36 PM

Celestial Lions

Both Lions show great agility as they avoid the Entangling Grasses (reflex #1: 20 Reflex #2: 26) and look for another target. "Get the scaley man near the thorns!" shouts Tishe', and through the Speak w Animals spell, the Lions understand and pounce!

Lion #1 and #2 run up (#1 move to L10/ M11. #2 move to N10/ O11) and squares off with Opponent 6. The entangling grasses slowed them up to 1/2 movment and they don't get to attack.

Tishe' is worried about keeping a barrier between the prisoner and the snake-taur, but every second her Thorns are still up, they impede the pack from dispatching the enemy of the Sargrass. Calling out the completion phrase, Tishe' Dismisses the Wall of Thorns, and then moves to further flank the snake-taurs. She is able to avoid the grasping grasses as well.

... Actions
Direct Lions: free action
Dismiss Wall of Thorns (standard action)
Move to F, 16
Reflex v Entangle: 24

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min

Haste (from Falmar); 3 rounds; +1 AC, full attack, reflex saves, +30 moves

Summon Monster V : 7 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/5; SR 10; smite; pounce, rake d4+4
1: 0 dam
2: 0 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Dorik Goliathies 
Wednesday April 14th, 2010 2:51:25 PM

Dorik continues his charge, straight for the Snake Taur. My own Boy! Dorik shouts back to the human cleric.

Its been days, agonizing days... Finally I've found the murderers, and their fighting this odd group. It seems the group is more than enough for these bandits to handle, but I want my revenge. Never let humans handle a dwarfs job...

Actions:
RUN 80' toward Snake Taur....

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon  d20+17=20 ; d20+12=29 ; d10+6=16 ; d10+6=12 ;
Wednesday April 14th, 2010 5:38:33 PM

Yanosh's Holy War Axe whistels through the air Twice as he takes on the undead abomination. "To Gargul with you. Meet your destiny."

Hit Ac 20 Dmg 16
Hit Ac 29 Dmg 12

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Snake Fight (DM JohnP) - Round 5  d20+15=19 ; d6+5=9 ; d20+10=14 ; d20+5=22 ; d6+5=7 ; d20+14=23 ; d4+3=4 ; d20+11=18 ; d6+1=4 ; d6=1 ; 3d8=20 ; d4=3 ;
Wednesday April 14th, 2010 11:31:43 PM

Falmar keeps himself free of the Entangle spell and moves to engage the zombie. His scimitar slices but doesn't drop the undead.
DM OOC -- Haste only grants an extra attack when making the Full Attack action.

Trellus is unaffected by the Entangle spell and moves forward through it quickly. The cleric is nearly out of the area when he casts a spell to increase in size and battle might.

Tishe' sends her summoned creatures forward and then dismisses the Wall of Thorns. When the thorns go away, everyone can see that the prisoner have moved away slightly from the large snake-taur. The theurge then moves towards the side.

Dorik runs closer to battle, slowing when he enters the Entangle spell.

Yanosh finishes off the zombie.

+++++++++++++++++++++++++++++++++++++++++++++


The scaly-skinned humanoid slashes at celestial lion with both its scimitar and kukri. The lion is slashed three times but doesn't fall. The snake-taur then leans forward, its jaw extending wider than it should, and sinks its teeth into the celestial lion.
Scimitar -- 1st -- hit AC 19, 9 damage
Scimitar -- 2nd -- miss AC 14
Scimitar -- 3rd -- hit AC 22, 7 damage
Kukri -- hit AC 23, 4 damage
Bite -- hit AC 18, 4 damage and POISON -- Fort DC 16 or take 1 pt CON damage


The large snake-taur moves away from the Bloodpack and starts casting a spell.

MAP - ROUND 6


Trellus(SR 25, DR 10/evil, AC 30, hp 116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+18=31 2d6(5+6)+8=19
Thursday April 15th, 2010 10:02:34 AM


Boy? Light!
The newcomer isn't attacking the Bloodpack, so Trellus uses the irritating moniker to get himself shuttlecocked.

The large man swings around the celestial lion while pulling out a very large mace.
And then does his best to smash the snake-taur's head with it.

[Move to K-L/8-9
Atk #6. Hit AC 31 for 19 hp damage.]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.5 minutes)
- Shield of Faith (12.7 minutes)
- Bulls Strength (12.6 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (12 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size (-1 AC, -1 atk on medium size)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+6=13 ; d20+9=19 ; d20+9=28 ; d20+4=22 ; d20+12=26 ; d20+7=15 ; d20+7=21 ; d4+7=8 ; d20+12=15 ; d20+12=28 ; d20+7=23 ; d20+7=26 ; d4+4=8 ; d4+4=7 ;
Thursday April 15th, 2010 11:55:46 AM

One lion is getting mauled and poison courses through its viens, but the fight is still there. The Celestial creature's damage reduction almost negates any attacks by the scaley human, and Lion #1 continues to maul, getting a paw on the humanoid and pulling it in to a Grapple!

Lion#2 moves to get to the humanoid herself, joining the Grapple and trying to rake open the humanoids vulnerable stomach.

With her lions and Trellus overwhelming the snakey human, Tishe' turns her attention to the snake-taur looming over the bound prisoner. She puts her hand in her Pants O Plenty and retrieves her desired scroll. "Don't move!" she calls out, "I've got you protected!" Reading the last few words, Tishe' points to the prone prisoner and protects him with a Resiliant Sphere!

... Actions
Lion #1: damage reduction 5/magic reduces damage to Lion.
Lion #1: Fort Save 13 fail v Con
Lion #1: 5 foot move to M,9 Claw 19, Claw 28 8 dam, Bite 22, Grapple (as free action) 26, Rake 15, Rake 21
Lion #2: 5 foot move to O,9 Join Grapple Touch 15, 28 sucess Rake 23 Dam 8, Rake 26 Dam 7

Move : none
Retrieve Scroll from Pants o Plenty: move action
Cast Resiliant Sphere at Prisoner; Reflex DC 17 or trapped in invulnerable sphere (can intentionally fail)

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min

Haste (from Falmar); 2 rounds; +1 AC, full attack, reflex saves, +30 moves

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 6 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: 6 dam, -1 Con (-5 dam)
2: 0 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Dorik Goliathies  d20+9=22 ; d20+13=29 ; d10=9 ;
Thursday April 15th, 2010 1:55:51 PM

Dorik rips free off the wild grasses pulling at his legs. Powering through the spell, he moves ten feet to his right;Dorik has a line of sight with the Snak Taur (at 120' range) He will fire a spine from his shield.

Let me at em! The Scaly mutant is Mine!

OOC: I would assume it takes on my Ranged attack bonuses... But it doesn't exactly say so in the Items description...

The d20+9 was accidental.. Not really sure how that got there...

Ranged Attack: Hit AC 29
Damage: 9

Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, , Haste (movement 30+30+10 boots ),  d20+8=28 ; d20+17=31 ; d6+8=14 ; d100=16 ;
Thursday April 15th, 2010 2:42:31 PM

Falmar laughs at the spell attempting to hold him in place and trudges through toward the Thing ending at o-9. Distantly he hears a claim to a scaly mutant.

This thing's death and my blade have been weft and web since the death of the Elf. No sunbaked Walker going to be severing that reed....

As he swings his scimitar Falmar releases the stored Blindness into the abomination before him.
Attack roll : Hit AC: 31 Dam : 14
Blindness : Fort save DC : 15 to negate. (didn't calc spell resistance when I stored this. so..16 passed)

OOC: First time I've used weapon casting. Believe I did it correctly by delivering the spell with a standard atack. The spell was used stored earlier.

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+6=13 ;
Thursday April 15th, 2010 5:28:52 PM

Yanosh wrestles with the grasping vegitation and wades closer to the edge. Axe in hand he begins to hum an old Dwarven War chant. In the Chant Yanosh speaks the power word for his bless Tattoo. Blessing the BloodPack. "Bless my Pack, Bless this battle."

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Snake Fight (DM JohnP) - Round 7  d8+4=7 ; d20+7=11 ; d20+15=25 ; d20+10=14 ; d20+5=13 ; d20+15=34 ; d20+15=18 ; d4+4=5 ; d20+11=15 ; d20+23=25 ; 4d8=20 ; d20+12=17 ; d20+8=13 ; d4=4 ;
Thursday April 15th, 2010 11:23:41 PM

Trellus moves closer and smashes the scaly-skinned humanoid.

Tishe' sends her lions forward to attack and grapple the scaly-skinned humanoid. Both of the summoned creatures manage to injure and grip the opponent. While this is happening, Tishe' uses a scroll to cast protective magics around the prisoner.

Dorik, the dwarf who has thundered up behind the Bloodpack, fires a missile at the snake-taur, wounding it slightly.

Falmar closes with the scaly-skinned humanoid and unleashes his stored spell. His sword bites deep but the magic does not affect the opponent.
DM OOC -- I rolled spell resistance (d20+caster level) and got 11, not enough to affect this opponent.

Yanosh moves closer to the battle and uses a magical tattoo to aid himself and his companions.

++++++++++++++++++++++++++++++++++++++++++++++++


The scaly skinned humanoid moves sideways and turns upon Trellus. None of the three attacks with the scimitar hit the cleric but the kukri very nearly finds a vital spot.
Scimitar -- 1st -- miss AC 25
Scimitar -- 2nd -- miss AC 14
Scimitar -- 3rd -- miss AC 13
Kukri -- hit AC 34 (threat), not confirmed AC 18, 5 damage (magic, so bypasses DR)
Bite -- misses AC 15


The large snake-taur isn't distracted by the spine fired by Dorik and completes its spell. A huge, black and spined snake appears near Trellus and immediately attacks. It does not hit the cleric, however.
Bite -- misses AC 13

The large snake-taur begins casting another spell, one that calls down a cloying, clinging mist upon the summoned creatures and some of the Bloodpack. The magic doesn't affect Trellus but Falmar, Yanosh and the two summoned lions are affected. The snake-taur then unlimbers a wicked looking morningstar.

Spellcraft DC 19 -- Highlight to display spoiler: {Unholy Blight}
Spell does 20 pts of damage and sickened (-2 to attacks, damage, saves, skills and ability checks) for 4 rounds; DC 20 Will save for half damage and not sickened

MAP - ROUND 7

Dorik Goliathies  d20+9=19 ; d20+13=25 ; d10=8 ;
Friday April 16th, 2010 6:11:08 AM

Dorik gives a mighty hummph! as he moves through the wildly spelled grass. He moves towards the Snake Taur, but to the outside (right side) of Yanosh. Or as far as he can.

He then fires another spine from his magical shield; at the Snake Taur. Your going to die for your deeds MONSTER!

Actions:
Run/Move to T,10 if possible-- Its hard to count squares in your odd circle of Entanglement...
Shoot Shield Spine; Hit AC 25 for 9 damage; (add +1 for being a +1 shield; right? IF not then only 8)

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 30, hp 111/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+18=34 ; d20+13=20 ; d20+18=29 ; 2d6+8=15 ; 2d6+8=16 ; d20+16=22
Friday April 16th, 2010 9:33:59 AM

[Spellcraft 22]

Trellus glances over at the really big snake, and then winces at a blow from snake-dude's knife. The cleric is beginning to understand how Gry felt with everyone ganging up on him.
At the moment though, he's gotta weave with the snake dude.

[Atk #6.
Hit AC 34 for 15 hp damage
miss (ac 20)
Hit AC 29 for 16 hp damage (Haste attack)]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.4 minutes)
- Shield of Faith (12.6 minutes)
- Bulls Strength (12.5 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (11 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size (-1 AC, -1 atk on medium size)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+6=10 ;
Friday April 16th, 2010 12:04:58 PM

Yanosh struggles through the grasping grasses.

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+25=26 ; d20+6=17 ; d20+6=20 ; d20+10=15 ; d20+5=20 ; d20+5=19 ; d4+4=7 ; d4+4=5 ; d20+12=13 ; d20+7=11 ; d20+7=27 ; d20+7=25 ; d4+4=8 ; d4+4=5 ; d20+9=26 ;
Friday April 16th, 2010 2:59:02 PM

DM only Highlight to display spoiler: {ooc: With opponent #6 in a grapple, he shouldn't be able to use his scimitar since it is not a light weapon, right?}

Lion#1 is affected by the snake-taur's spell, but continues to maul the snakey human in his clutches.

Lion#2 is able to overcome most of the effects, and also continues to pull the snakey human down to death.

Tishe' is easily able to identify the spell, and it brings up some implications. "The snake-taur is a cleric!" she calls, amazed. "Summoned creatures have a couple of weaknesses, which I should know about very well indeed", the conjurer tells the horned toad in her satchel, and Tishe' begins a few quick passes and targets the Fiendish Snake with a Targeted Dispel Magic to cause it to return to the Lands of Unrest!

... Actions
Lion #1: Fail Will 17 - 20 damage and Sickened
Lion #2: Make Will 20 - 10 damage
Lion #1: Damage Opponent During Grapple = opposed Grapple check 15 (fail) Rake 20 d 7; Rake 19 d 5
Lion #2: Damage Opponent During Grapple = opposed Grapple check 13 (fail) Rake 11 miss; Rake 27 CRIT 25 Success! d 13

Tishe' casts Targeted Dispel Magic: only affecting summoned Snake; 26 (beats caster level 15 or lower)

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min

Haste (from Falmar); 1 round!; +1 AC, full attack, reflex saves, +30 moves

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 5 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: 26 dam, -1 Con (-5 dam), Sickened 4 rounds
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 59/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, , Haste (movement 30+30+10 boots ),  d20+9=25 ; d20+10=22 ; d20+19=24 ; d20+19=32 ; d20+19=28 ; d6+8=12 ; d6+8=11 ;
Friday April 16th, 2010 10:44:31 PM

Falmar feels the crushing weight of unpleasentness wash over him and manages to focus upon Domi and the wold around him avoiding most of the intent.. (10 dmg)

"Weak pick... Try this."

Falmar takes a step closer to the Mutant, he whirls as his blade sings in the bright light of a new day.
Hit ac : 26 (forgot flanking bonus in roll 17+haste+bless tat+flank = +21) Damage : 12
Haste attack : Hit AC 34 (damage : 11) ignore 3rd d20



DM Apology (JohnP)  d8=8 ;
Sunday April 18th, 2010 9:28:03 PM

No post tonight.

To tide you over, Trellus smashed opponent #6 into the ground. Anyone posting after him can re-direct attacks, if desired.



Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Monday April 19th, 2010 9:43:40 AM

Redirect Post

Lion#1 is affected by the snake-taur's spell, and with snakey human slain, the only opponent is the snake-taur itself. Lion#1 launches himself directly at Snake-taur, charging, pouncing, and trying to maul.

Lion#2 is able to overcome most of the effects, and follows her Celestial mate to charge, pounce (full attack) and maul the Snake-taur.

Tishe' is easily able to identify the spell, and it brings up some implications. "The snake-taur is a cleric!" she calls, amazed. "Summoned creatures have a couple of weaknesses, which I should know about very well indeed", the conjurer tells the horned toad in her satchel, and Tishe' begins a few quick passes and targets the Fiendish Snake with a Targeted Dispel Magic to cause it to return to the Lands of Unrest!

... Actions
Lion #1: Fail Will 17 - 20 damage and Sickened
Lion #2: Make Will 20 - 10 damage
Lion #1: Damage Opponent During Grapple = opposed Grapple check 15 (fail) Rake 20 d 7; Rake 19 d 5
Lion #2: Damage Opponent During Grapple = opposed Grapple check 13 (fail) Rake 11 miss; Rake 27 CRIT 25 Success! d 13

Tishe' casts Targeted Dispel Magic: only affecting summoned Snake; 26 (beats caster level 15 or lower)

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min

Haste (from Falmar); 1 round!; +1 AC, full attack, reflex saves, +30 moves

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 5 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: 26 dam, -1 Con (-5 dam), Sickened 4 rounds
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 59/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, , Haste (movement 30+30+10 boots ), 
Monday April 19th, 2010 2:49:28 PM

Falmar feels the crushing weight of unpleasentness wash over him and manages to focus upon Domi and the wold around him avoiding most of the intent.. (10 dmg)

"Weak pick... Try this."

Falmar heads directly for the Snaketaur (p4) , he whirls as his blade sings in the bright light of a new day.

only 1 attack now, Hit AC 24 Dam 12 (used previous rolls for the redirect)


Snake Fight (DM JohnP) - Round 8  d20+22=33 ; 2d8+8=17 ; 2d8=11 ; d20+26=46 ;
Monday April 19th, 2010 10:22:53 PM

Dorik huffs and puffs and manages to get through the area of the Entangle spell. He doesn't have enough time, though, to use the magic of his shield to fire another spine.

Trellus ignores the newly arrived snake and continues to attack the scaly-skinned humanoid. Two swings of newly enlarged mace is sufficient to drive the opponent to the turf, bloodied and unmoving.

Yanosh also clears the Entangle spell and gets closer to the combat.

Tishe' sends her summoned creatures after the large snake-taur. The snake-taur swings its morningstar at the first lion and sends it back to where it came from. The second lion, though, manages to hit the snake-taur. Then the theurge casts a spell at the newly arrived snake and, with a slight <pop>, it disappears as if it had never been present.
AoO -- hit AC 33, 28 damage

Falmar's moves to engage the large snake-taur. His attack does not come close to hitting the opponent..

++++++++++++++++++++++++++++++++++++++++++++++++


The snake-taur steps casts a spell and manages to avoid giving either Falmar or the lion any opportunity for an attack. Then, ignoring Falmar and the lion, the snake-taur moves around through an opening in the grass.
Spellcraft DC 19 -- Highlight to display spoiler: {Divine Power}

Falmar -- you have one (1) chance for an AoO vs. AC 39

Tishe' -- the lion has three (3) chances for an AoO vs AC 39

Opponent Info
Snake-taur -- AC 35

Please remember to roll vs. Spell Resistance

MAP - ROUND 8

Dorik Goliathies  d20+18=26 ; d20+10=19 ; (I forgot to add charge bonuses) d10+7=11 ; d10+7=10 ; d6=5 ; d6=4 ;
Tuesday April 20th, 2010 12:40:52 AM

Dorik sees an opening; giving a mighty Dwarven battle scream he charges at the Snake Taur; its end is near the Dwarf thinks; no longer will the snake beast murder.

Actions;
Charge at Snake Taur;
ATK #1: Hit AC 28 for 11 damage; +5 cold damage.
ATK #2: Hit AC 21 for 10 damage; +4 cold damage.


Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 30, hp 111/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+22=34 ; d20+13=14
Tuesday April 20th, 2010 10:36:14 AM

-
[OOC - Did the Haste expire?]

[Spellcraft 34]
"Divine Power," Trellus announces, as the snake casts his spell. "He's getting ready to weave with us."

The cleric considers.
"Well, let's see how this pick works."

The blond man stows his mace, and casts a spell. A pillar of fire slams down upon the snake-taur.

[Cast Flamestrike on snake-taur, centered on V3 (10' radius).
Caster check to overcome SR - 14...nat 1...nuts]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.3 minutes)
- Shield of Faith (12.5 minutes)
- Bulls Strength (12.4 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (10 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size (-1 AC, -1 atk on medium size)

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2)*, Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+17=35 ; d10+6=7 ;
Tuesday April 20th, 2010 10:39:57 AM

Yanosh moves to U-6 and engages the Snake-Taur. Holy War Axe singing through the air Yanosh stikes at the monster. "Time to send you to meet the Master," growls the Cleric of Gargul.

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}


Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon, Bless 
Tuesday April 20th, 2010 10:41:34 AM

OoC forgot to post To hit and Dmg

Hit Ac 35 Dmg 7

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+9=29 ; d20+9=27 ; d20+9=10 ; d20+9=21 ; d4+7=10 ; d20+9=27 ; d20+12=16 ;
Tuesday April 20th, 2010 11:23:16 AM

Lion#2 gets a lucky claw into the Snake-taur as it moves out and slithers for some Grasses to hold its flanks. (AOO nat 20, no crit 10 Dam

Lion#2 follows her instinct and runs after the Snake-taur to attack with a claw, missing.

Tishe' easily sees the spell cast by the snaketaur, and nods with Trellus' warning. "Can't see anything from over here", she comments to herself, and casts Fly before taking to the air above Trellus to better monitor the fight.

Once in the air, the mystic looks around to see if there is anything else moving through the Grass besides the Snake-taur, the angry dwarf, and the Bloodpack.

... Actions
Lion #2: AOOs 29 nat20! Crit 27 miss, 10, 21 Dam 10
Lion #2: Move to S2/3, T2/3
Lion #2: Claw Attack AC 27 miss

Tishe' casts Fly
Tishe' moves to J,12 30 feet up
Tishe' Spot: 16

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Haste (from Falmar); GONE

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 4 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: dismissed
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 59/69 ( Aura of Courage, Stoneskin 50 min., Barkskin 50 min.+4 AC, , Haste (movement 30+30+10 boots ),  d20+18=32 ;
Tuesday April 20th, 2010 10:25:57 PM

Falmar reaches out with his scimitar as the Snake-taur passes by him, but is a bit too slow.

Falmar steps to the bound Elf laying on hands for 4 points of healing.

" We're the Bloodpack we're here to help, wait a moment while we weave this last thread"

Spells
PAL- CLW
W3 -
W2 - Web, Stinking Cloud,
W1 - Grease, Burning hands x3
W0 - Daze Flare magehand open/close


Snake Fight (DM JohnP) - Round 8  d20+22=25 ; 2d6+11=22 ; 2d6=5 ; d20+22=29 ; d6=5 ; 2d6+11=19 ; 2d6=9 ; d20+17=31 ; 2d6+11=15 ; 2d6=8 ; d20+12=15 ; d20+7=14 ;
Tuesday April 20th, 2010 10:41:11 PM

Dorik charges the large snake-taur and gets hit with the morningstar for his efforts. He feels the awful corruption of the weapon seep through his bones, worsening the injury. Neither of his attacks hit the snake-taur.
AoO -- hits Dorik, AC 25 for 27 damage (evil / magic / piercing / bludgeoning for purposes of DR)

DM OOC -- Please put AC, HP and any spells currently affecting character in Post Name following character name.

Trellus casts a spell and sees the evil snake-taur stand unscathed in the centre of the fiery pillar.
DM OOC -- Haste should still be active

Yanosh moves to engage the snake-taur and has the satisfaction of seeing his weapon strike the opponent.

Tishe' sole remaining lion managed to swipe at the snake-taur as it moved in front of the lion. The lion charges after the snake-taur but is unable to hit the creature. The theurge then casts a spell and rises into the air to look for other opponent. Tishe' sees no movement in the surrounding grass.

Falmar moves to assist the bound prisoner. When he reaches to heal the prisoner, the elven woman twists and glares up at him with a snarl on her lips. Obviously, she expected to be attacked rather than aided.

+++++++++++++++++++++++++++++++++++++++++++++


The snake taur sneers at the feeble attacks from the Bloodpack and speaks in a sibilant, but understandable version of Common.

"Puny warm-bloodssss! You daresss to challengesss me? My Lady already knows of thissss land and it'ssss wealth, so it matterssss not!"

"My Lady will take many sssslavesss from thissss land to sssstrengthen hersssself!"


With that, the snake-taur continues to attack Dorik. Two swings of the evil morningstar is enough to put the dwarf upon the ground. The snake-taur then turns to attack yanosh but cannot hit the dwarven cleric.
Snake-taur -- Attack 1 -- hits Dorik, AC 29, 28 damage (evil / magic / bludgeoning / piercing)
Snake-taur -- Attack 2 -- hits Dorik, AC 31, 23 damage (evil / magic / bludgeoning / piercing)
Snake-taur -- Attack 3 -- misses Yanosh, AC 15
Snake-taur -- Attack 4 -- misses Yanosh, AC 14


MAP - ROUND 9

Opponent Information
AC 35
Spell resistant (so roll on any spells subject to spell resistance)

Yanosh AC 23 HP90/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+17=23 ; d20+12=14 ;
Wednesday April 21st, 2010 10:05:20 AM

Yanosh takes a 5 foot step forward and strikes. His Holy War Axe slices two silver arcs through the air. Both missing the beast. "You and your misstress are not welcomed here."

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 130 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+11=24 ; d20+11=22 ; d20+6=9 ; d8=7 ; d8=6 ; d8=6 ; d20+25=45 ; d20+25=35 ; d20+25=45 ; d20+25=28 ; d20+25=35 ;
Wednesday April 21st, 2010 11:45:23 AM

ooc: the Prisoner is surrounded by a Resiliant Sphere, keeping her from harm.

Lion#2 keeps attacking with claws and fang, but doesn't manage to get through the tough defense.

"I don't like the sound of THAT!", worries Tishe', but she is more worried that the heroes can't hit the Snake-taur. "The last time we fought someone we couldn't hit, it was because there were too many defensive spells. I wonder if now is similar?" Flying closer, Tishe' judges with her superb knowledge what kind of spells are active on the Snake-taur, and relays what she finds to the rest of the team.

She then uses Trellus' wand to revive the angry Dwarf, Dorik. (Cure Serious Wounds = 24 to Dorik)

... Actions
Lion #2: AC 24, 22, 9 all miss

Tishe' Spellcraft rolls: 45, 35, 45, 28, 35 (DC 20+spell level to determine spell already in place)
Tishe' moves to T,7 5 feet up (60 foot move)
Tishe' Use Wand: 24 cure on Dorik

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 3 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: dismissed
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 111/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+13=14 ;
Wednesday April 21st, 2010 8:47:03 PM

Trellus moves to close with the snake taur, pulling up just behind the two dwarves.
"Well, let's see if we can do something about that," he answers Tishe.

[Move to S/T-8/9.
Cast Greater Dispel Magic targeted on snake-taur.
Caster check to overcome SR 14...nat 1.....ok, now we're just getting ridiculous]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.2 minutes)
- Shield of Faith (12.4 minutes)
- Bulls Strength (12.3 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (9 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2)*, Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic*, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Falmar AC: 30* (31* with Sword ) HP 59/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+18=20 ;
Wednesday April 21st, 2010 9:31:13 PM

Realizing that the Bound Elf seems fairly well taken care of, Falmar skirts around the Lion to (U2).

Realizing that this opponent is a challenge that even Domi would be proud of Falmar expertly swings his scimitar aiming for the most seemingly vital spot on the snake-taur. The bright sun and the heat cause Falmar to hesitate for a moment which interrupts his dance...ending in the slick sound of his scimitar sliding off a coil and brutally chopping off at least 11 blades of sargrass.



DM Apology (JohnP) 
Wednesday April 21st, 2010 11:14:34 PM

I cannot post tonight. My apologies.

Dorik Goliathies HP:-1/77 AC: 25 
Thursday April 22nd, 2010 1:03:47 AM

Now me too!
edit; didn't see that!

Dorik rises from the ground, not knowing who had saved him, Dorik looks to the sky briefly, before bringing his shield up in front of him, axe blade flat aganist his shoulder, Dorik takes a fully defensive stance; backing up a 5' step if possible without taking an AoO.

Gargul revoked me... Am I an undead now? I don't feel different... It all happended so fast... I need to regroup...

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Thursday April 22nd, 2010 8:29:55 AM

DORIK: Tishe' used Trellus' wand to revive the angry Dwarf, Dorik. (Cure Serious Wounds = 24 to Dorik)

Snake Fight - Round 10 (DM JohnP)  d20+22=40 ; 2d6+11=19 ; 2d6=8 ; d20+22=30 ; 2d6+11=21 ; 2d6=9 ; d20+17=33 ; 2d6+11=19 ; 2d6=7 ; d20+12=19 ; d20+7=11 ;
Thursday April 22nd, 2010 10:08:15 PM

Yanosh closes with the snake-taur and swings his axe. Neither blow connects, however.

The summoned lion attacks again but cannot come to grips with the snake-taur. Tishe' flies close to the dwarf who just arrived and uses a wand to heal the grievous wounds inflicted by the snake-taur.

Trellus moves behind Tishe' and attempts to remove the magic protecting the snake-taur. The human cleric is singularly unsuccessful in this effort.

Falmar moves to close with the snake-taur. As he does, the large morningstar loops down and smashes the bladesinger nearly into the turf. Falmar's attacks glances harmlessly off the snake-taur's armor but, fortunately, the magic cast by Tishe' reduces that slightly.
AoO = hit AC 40, 27 damage (evil / magic / piercing / bludgeoning)

Dorik has a woozy moment and stays where he was even after being healed by Tishe'.

+++++++++++++++++++++++++++++++++++++++++++++++


A sibilant hissing erupts from the snake-taur's mouth as it watches the Bloodpack try to hurt it.

"Sssss, Sssss, Sssss, Sssss ... My Lady smiles upon me and protects me! Maybe some of your bodies shall nourish her, yet!"

The snake-taur continues to attack Yanosh, swinging four times at the dwarf. Two strikes of the evil morningstar hit but, again, the magical protections absorb a portion of the damage.
Snake-taur -- Attack 1 -- hits Yanosh AC 30, 30 damage (evil / magic / piercing / bludgeoning)
Snake-taur -- Attack 2 -- hits Yanosh AC 33, 26 damage (evil / magic / piercing / bludgeoning)
Snake-taur -- Attack 3 -- misses, AC 19
Snake-taur -- Attack 4 -- misses, AC 11


MAP - ROUND 10

Opponent Information
AC 35
Spell resistant (so roll on any spells subject to spell resistance)



Dorik Goliathies HP:23/77 AC: 25  d20+18=35 d10+11=19 d6=1
Thursday April 22nd, 2010 11:46:42 PM

Getting out his trusty Bulls STR potion; he gulps it down. His mind used to the new feeling from having done this many times before.

Dorik swings his dwarven war axe with all the might he can muster. (using power atk -2..

Actions:
drink potion of BS
Attack; hit AC 35; 19 damage; 1 cold damage.

Break down of ATK bonuses: +10bab; +7str; +2 magic; +1WF; -2 Pwr atk= +18 to atk.

Break down of DAM bonuses: +7str; +2WS; +2pwr atk

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+11=15 ; d20+11=19 ; d20+6=11 ; d8=6 ; d8=6 ; d8=3 ;
Friday April 23rd, 2010 9:47:44 AM

ooc: What spells did Tishe' determine were active on the Snake-taur?

..........

The Celestial Lioness continues her attack in flanking the Snake-taur with vigour, if not a lot of success.

Tishe' is getting worried. The Snake-taur is very well protected and still seems to have a great deal of confidence. "Your mistress holds no sway in the Sargrass", she blusters, "not now that he has been born!" The mystic winces at the blows against Yanosh, but knows his stoneskin will help protect the cleric of the Gray Lord.

She taps Dorik again with the Wand of Cure Serious Wounds, and heals the dwarf further for 20 hit points.

And then she rises up, getting out of the way for Trellus to come in with his bigness.

... Actions
Lion #2: Flanking AC 15, 19, 11 all miss

Tishe' Spellcraft rolls: 45, 35, 45, 28, 35 (DC 20+spell level to determine spell already in place)
Tishe' Use Wand: 20 cure on Dorik
Tishe' moves up at T,7 30 feet up

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 3 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: dismissed
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Yanosh AC 23 HP54/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+17=28 ; d20+12=28 ;
Friday April 23rd, 2010 11:16:42 AM

Again Yanosh's Axe whistles as it slices nothing but air twice.

Hit AC 28
Hit AC 28

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 110 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Falmar AC: 30* (31* with Sword ) HP 47/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+20=25 ;
Friday April 23rd, 2010 9:49:46 PM

Recovering quickly form the morning Star's punishment, Falmar continues to rain ineffectual blow after blow upon the Snaketaur

Hit AC 25.. (17 base +1 bless, +2 flank)...

At this rate we'll be lucky of we can grab the prisoner and get away... what is this thing made of?.


Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Friday April 23rd, 2010 9:50:21 PM

hp fix

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Sunday April 25th, 2010 10:19:42 AM

ooc: don't forget flanking bonus (+2), and bless bonus (+1). If we can't dispel the protections, we'll need to buff our own bonuses.

Snake Fight - Round 11 - Pause (DM JohnP)  d20+22=30 ; 2d6+11=19 ; 2d6=6 ;
Sunday April 25th, 2010 10:03:52 PM

Waiting for Trellus to post.

Dorik Goliathies HP:23/77 AC: 25 
Monday April 26th, 2010 4:41:20 PM

Does Dorik have bless bonuses as well? if so, on atk and damage?

Snake Fight - Round 11 - (DM JohnP)  d20+22=35 ; 2d6+11=19 ; 2d6=10 ; d20+17=26 ; 2d6+11=20 ; 2d6=6 ; d20+12=26 ; d20+7=17 ; 2d6+11=23 ; 2d6=12 ;
Monday April 26th, 2010 11:17:43 PM

As Dorik fumbles for his potion, the snake-taur lashes out once more with the evil morningstar and smashes the dwarf back into the turf.
AoO (for either retrieving potion or drinking potion) -- hits AC 30, 25 damage (evil / magic / piercing / bludgeoning)

Tishe' had been carefully studying the snake-taur in order to identify what magics may be protecting it. She learns that the opponent enjoys the benefits of the following spells: Aid, Bear's Endurance, Divine Favor, Divine Power, Magic Circle Against Good, Prayer. Tishe' also suspects that creature enjoys the benefits of some protective magical items, too.

Her celestial lion attacks but cannot overcome the snake-taurs defences. The theurge then heals Dorik once more and moves back to clear room for Trellus.

Yanosh tries but is unable to hit the snake-taur.

Falmar is also unable to hit the snake-taur.

Trellus considers his options.

+++++++++++++++++++++++++++++++++++++++++++++++++


The snake-taur swings at Yanosh repeatedly, hitting the dwarf three times and driving him into the turf. A final attack against Falmar sails wide.
Snake-taur -- Attack 1 -- hits Yanosh, AC 35, 29 damage (evil / magic / bludgeoning / piercing)
Snake-taur -- Attack 2 -- hits Yanosh, AC 26, 26 damage
Snake-taur -- Attack 3 -- hits Yanosh, AC 26, 35 damage
Snake-taur -- Attack 4 -- misses Falmar, AC 17


"Perhaps I shall dine on your flesh, too, once this day is done."

MAP - ROUND 11

Opponent Information
AC 35
Spell resistant (so roll on any spells subject to spell resistance)

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 111/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+13=20 ; d20+13=25 ; d20+10=26 ; d20+10=28 ; d20+10=13 ; d20+10=15 ; d20+10=13 ; d20+10=24 ;
Tuesday April 27th, 2010 10:14:38 AM

Growling to himself, Trellus tries again.

[Cast Dispel Magic targeted on snake-taur.
Caster check to overcome Spell Resistance - 20
that's it, I'm annoyed now
Use Hero Point to reroll - 25

Dispel Checks - 26, 28, 13, 15, 13, 24]

Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (12.0 minutes)
- Shield of Faith (12.2 minutes)
- Bulls Strength (12.1 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (7 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2)*, Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic*, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d20+11=15 ; d20+11=21 ; d20+6=22 ; d8=1 ; d8=6 ; d8=1 ; d8=3 ; d8=5 ;
Tuesday April 27th, 2010 10:47:11 AM

The Lioness keeps up her attacks. If nothing else, the lion is at least making it slightly easier for the others to hit.

Tishe' is happy to see that Trellus has been able to overcome some of the Snake-taur's magics. "At him, packmates. By the Sargrass, he won't be able to withstand us without his magics!" The mystic flies down behind Yanosh (making sure not to expose herself to the Snake-taur cleric) and heals the dwarf with a flick of Trellus' wand.

... Actions
Lion #2: Flanking AC 15, 21, 22 all miss

Tishe;
Move to W,6 (by way of U,7; V,7; W,6; no leaving a threatened square = no AOO)
Cast from wand: Cure Serious Wounds on Yanosh; heal 19 on Yanosh (Spell activation device; no AOO)

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Summon Monster V : 1 rounds; Celestial lion AC:15 HP:42 A:+9(claw) +4(bite) D:d4+7 d8+4; drkvsn; acid/cold/electric/damred/5; SR 10; smite; pounce, rake d4+4
1: dismissed
2: 10 dam

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+21=25 ;
Tuesday April 27th, 2010 3:36:08 PM

Growing in apprehension Falmar concentrates upon his Faith and attempts to SMITE evil as he swings his scimitar.

Once again his weapon fails to penetrate the Steel-like scales..



Yanosh AC 23 HP-27/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+18=34 ; d20+13=26 ;
Tuesday April 27th, 2010 10:15:17 PM

(OoC disregard the rolls.)

The Wold Spins Dark as the Dwarven Cleric crashes to the Sargrass. As he falls he cries out, "Talki Fresal, dondit liki, 'The Land, my Life'." With a gasp his body lies still.

His lifes blood drains from him feeding the land. Another part of the life cycle of the Wold.


Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 110 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Ed. DM JohnP - with the Stoneskin, I had Yanosh at -6 hp. With the healing spell from Tishe', Yanosh would be at 12 hps.

DM Note (JohnP) 
Tuesday April 27th, 2010 10:29:04 PM

Waiting on some responses to DM e-mails and comments.

Yanosh AC 23 HP12/86 Endure Elements, Divine Power, Spiritual Weapon, Bless 
Wednesday April 28th, 2010 10:10:27 AM

(OoC sorry I missed the Healing spell.)

DM Note (JohnP)  d20+11=28 ; d20+21=27 ; d20+16=28 ; d20+11=12 ; d20+6=8 ;
Wednesday April 28th, 2010 10:43:58 PM

Trellus casts a spell and removes three of the spells protecting and aiding the snake-taur.
DM OOC -- Dispel Magic is not subject to Spell Resistance, so no need to spend that Hero Point

Tishe' carefully moves around and draws a wand as she does. Once in position, she heals Yanosh.

Dorik reaches into his new backpack and uses a magic item while he shouts out a name. A griffon appears and attacks but is unable to hit the snake-taur.

Falmar tries to channel holy energy into his attack but cannot hit the snake-taur.

+++++++++++++++++++++++++++++++++++++++++++++++


The snake-taur concentrates on attacking Falmar but is definitely unable to hit the well armored bladesinger.
Snake-taur -- Attack 1 -- miss Falmar, AC 27
Snake-taur -- Attack 2 -- miss Falmar, AC 28
Snake-taur -- Attack 3 -- miss Falmar, AC 12 (natural 1)
Snake-taur -- Attack 4 -- miss Falmar, AC 8


MAP - ROUND 12

Opponent Information
AC 35
Spell resistance (so roll caster level checks for any spells subject to resistance)

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible)  d8=1 ; d8=8 ; d8=1 ; d8=1 ; d8=5 ; d8=6 ;
Thursday April 29th, 2010 11:43:42 AM

The Lioness fades out, the magic keeping the Celestial creature in the Wold ended.

Tishe' maintains Trellus' wand in her hand and strikes Yanosh again. Yanosh healed 24 hit points, and then steps back into the concealing Sargrass. "Hit it from both sides, cut it's thread!", she urges her packmates and wonders how long she can keep up the battle of healing vs wounds.

... Actions
Cast from wand: Cure Serious Wounds on Yanosh; heal 24 on Yanosh (Spell activation device; no AOO) (rerolled 1s)
5 foot Step to W,7

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+20=21 ; d20+20=26 ;
Thursday April 29th, 2010 5:08:52 PM

Dancing through the the swinging morning star, Falmar laughs as he swings his scimitar at the now surrounded Serpent.....

Natural 1 (ignore the 2nd roll was a double tap)

Falmar staggers and shakes his head a bit as he realizes that he didn't even make contact with this thing let alone do any damage.....

(ooc, last 4 rolls - 1,4,5,2....)

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+20=26 ;
Thursday April 29th, 2010 5:26:04 PM

.

Yanosh AC 23 HP36/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+17=30 ;
Thursday April 29th, 2010 7:38:18 PM

The healing from the wand pass through Yanosh revitalizing the Dwarf Cleric. Rising from the ground Yanosh swing his Holy War Axe at the creature. Missing but only nearly Yanosh grins evilly at the Snake-Taur, "I am not so easily killed BEAST."

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 90 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

DM Note (JohnP) 
Thursday April 29th, 2010 11:02:55 PM

Waiting on more player posts

Dorik Goliathies HP:18/77 AC: 25  d20+11=26 ; d20+8=19 ; d20+8=10 ;
Thursday April 29th, 2010 11:13:39 PM

The Griffon unleashes its fury on the Snake Taur. Feeling Doriks hatred toward the reptile. Missing every single time...

Dorik watches his magical beast fail to hit the monster. The dwarf looks grim as he stares the monster in the face.

Taking a small step back, he drops his waraxe and shield. Pulling his mighty Great Axe off his back. The axe's blade is white, cloud white. It shines even in the sun of the plains.

The axe is nice, as is the Dwarf. But a bit of your magical help wouldn't hurt any. He says to those around him.

A common enemy is not what this is. Killing this monster is a common goal. A goal that is better for the Wold, and the Sargrass Plains.

Actions:
5' step- Move action
Drop axe and shield- free action
Unsheath Weapon- Move action
Speak- free action

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 111/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+10=30 ; d20+10=15 ; d20+10=13 ;
Friday April 30th, 2010 9:49:04 AM

.
With a grim nod, Trellus casts the exact same spell again.

As soon as he completes the incantation, the large blond cleric works to push his way into the Grass to get around the new dwarf, pulling his mace in the process.
"Yanosh, take a step to your right, so I can get a few whacks in," he directs.

[Cast Dispel Magic targeted on snake-taur.
Dispel Checks - 30, 15, 13
Move to V/W - 7/8 while drawing mace]


--------------
Spells in effect:
- Stoneskin dam red 10/adamantine for 90 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (11.9 minutes)
- Shield of Faith (12.1 minutes)
- Bulls Strength (12.10 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (6 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2)**, Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2)*, Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic*, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Snake Fight - Round 13 (JohnP)  d20+24=36 ; 2d6+9=13 ; 2d6=6 ; d20+19=22 ; d20+14=18 ; d20+9=19 ;
Friday April 30th, 2010 10:18:36 PM

Tishe' uses the wand to heal Yanosh again before stepping back away from the snake-taur.

Falmar tries but is unable to hit the snake-taur.

Yanosh also tries to hit the snake-taur and misses.

Dorik manages to move away and draw his axe.

Trellus casts another spell and strips some magic away from the snake-taur. Then the human cleric moved to engage the snake-taur, drawing his mace as he does.

++++++++++++++++++++++++++++++++++++++++++++++++


The snake-taur turns and focuses its attention on Trellus. The morningstar hits once but then all of the subsequent attacks miss Trellus.
Snake-taur -- Attack 1 -- hits trellus, AC 36, 19 damage (magic / evil / bludgeoning / piercing)
Snake-taur -- Attack 2 -- misses AC 22
Snake-taur -- Attack 3 -- misses AC 18
Snake-taur -- Attack 4 -- misses AC 19


MAP - Round 13

Opponent Information
AC 30 (please note reduced AC)
Spell Resistance (please roll caster level check vs. resistance)



Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Saturday May 1st, 2010 11:13:41 AM

Now that her packmates are close together and none are in immediate danger of dying, Tishe' thinks of ways to help. Throwing her hands up and weaving a quick spell, she provides Haste to all the Bloodpack, the dwarf, and his pet griffon!

... Actions
Cast Haste on Trellus, Yanosh, Falmar, Tishe', Griffon, and Dorik
+1 to hit, AC, Reflex, and +30 foot movement

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours
Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
Barkskin 50 min; +4 natural AC
See Invisible; 50 min;
Speak w Animals; 6 min
Fly; 9 min; 60 foot move average maneuver

Resiliant Sphere (DC 15 to Dispel) around Prisoner

Haste; 9 rounds; +1 to hit, AC, Reflex save, +30 movement

Trellus
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Freedom of Movement; 50 min; , always win grapples

Falmar
- Stoneskin; 50 min; dam red 10/adamantine for 90 hit points
- Delay Poison 8.4 hrs, poison no effect
- Barkskin 50 min; +4 natural AC
- Freedom of Movement; ,50 min; always win grapples

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 102/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+22=42 ; d20+22=35 ; 2d6+12=23 ; 2d6+12=22 ; d20+17=18 ; d20+22=37 ; 2d6+12=14 ;
Saturday May 1st, 2010 11:31:42 AM

.
Trellus grunts with the impact of the morningstar.
"All right, dude," he growls. "We've seen what your unnamed mistress can do. Lemmee introduce you to my master."

"Domi give me strength!" the blond man calls out. And with a newly infused power, he brings his huge mace thundering down upon the snake-taur.

"Tishe, I think our new friend needs that wand," he notes to his packmate.

[Invoke Domain feat - Feat of Strength (free action) +12 str enhancement for one round. Does not stack with Bulls Str, so effectively a +8 bonus for Trellus.

Atk 1 - Nat 20!, crit threat 35 (Crit!) for 45 hp damage
Atk 2 - nat 1
Atk 3 hits ac 37 for 14 hp damage]


--------------
Spells in effect:
- Stoneskin dam red 10/adamantine for 80 hit points
- Delay Poison 9 hrs, poison no effect
- Freedom of Movement, always win grapples
- Magic Vestment on shield and armor, +3 each
- Greater Magic Weapon on mace (+3)
- Status on Tishe, Falmar, and Yanosh
- Spell Resistance (11.8 minutes)
- Shield of Faith (12.0 minutes)
- Bulls Strength (11.9 minutes)
- Haste (+1 ac, +1 reflex save, +1 atk bonus)
- Righteous Might (5 rounds - +4 size bonus to Strength, +2 size bonus to Constitution, +2 enhancement bonus to your natural armor. DR 10/evil. Large size

Spell List:
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3), Entropic Shield, Shield of Faith*, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength*(d)
3rd - Dispel Magic (x2)**, Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Greater Magic Weapon*, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2)*, Righteous Might*, Spell Resistance*(d)
6th - Blade Barrier*, Greater Dispel Magic*, Mass Inflict Moderate Wounds, Stoneskin*(d)

NOte to me: vestment is +3, shield o faith +4
}

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+21=39 ; d20+21=28 ; d20+21=36 ; d20+21=26 ; d6+8=12 ; d6+8=11 ;
Saturday May 1st, 2010 11:07:55 PM

Falmar notices the Wold around him slow as he quickens his pace....

Swinging his Scimitar against the Snake creature he strikes him twice! Cold blood flying through the air.

Attack 1. Hit AC 39 Threat - unconfirmed
Damage = 12
Haste Attack Hit AC 36 Threat - unconfirmed
Damage = 11





Yanosh AC 23 HP36/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  d20+18=28 ; d20+13=24 ;
Sunday May 2nd, 2010 10:55:22 AM

Yanosh again swings and misses. Growling Yanosh presses his attacks.

Active spells
Endure Elements
Divine Power -To hit +17 / +6 Str / +4 to HP (90 temp)
Stoneskin - DR 10/adamantine for 90 hit points
Spiritual Weapon +12 to hit / Dmg 1d8+1
Bless Tattoo - +1 to hit

Highlight to display spoiler: {
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Shield of Faith, Protection from evil
2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power*
}

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Sunday May 2nd, 2010 2:26:58 PM

ooc: Leon and Edd... Falmar and Yanosh both have multiple attacks per round. If your BAB is +6, then you get a second attack at +1; even with multiple classes not showing it.

Since Falmar and Yanosh both have a BAB of 8, then they have a +8/+3 before adding any other bounus'.

Add in the Haste spell just cast, the heroes both have THREE attacks per round!

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+16=35 ; d20+16=25 ; d6+8=13 ;
Sunday May 2nd, 2010 9:49:42 PM

And another one for good measure...

Hit AC 35 Threat unconfirmed
Dam: 13.

( Thanks Steve I suppose I've been not taking a whole bunch of attacks over time...)


Snake Fight - Round 14 (JohnP)  d20+16=17 ; d20+18=29 ;
Sunday May 2nd, 2010 10:59:41 PM

Tishe' casts a spell to hasten herself and her companions, hoping to improve their chances against the snake-taur.

Trellus finally swings his mace at the snake-taur and hits twice, once nearly rocking the snake-taur back.

Falmar gets into the swing of things, too, and slices twice into the side of the snake-taur. Then, with a final attack, the snake-taur topples to the ground.

COMBAT OVER

It changed in the blink of an eye, probably with that massive blow delivered by Trellus. Just a couple seconds ago, the Bloodpack seemed to be on the verge of being routed again. And then, their opponent is slowly bleeding into the turf at their feet. Across the clearing, the other snake-taurs and their allies have all expired. Only the prisoner, trapped within the spell cast by Tishe', remains alive.

Now is the time to re-group and get ready to return home. To question the prisoner. And to greet the newcomer.



DM Tanner - Introduction 
Monday May 3rd, 2010 1:13:47 AM

Hello Bloodpack!

We're going to break the action for just a moment to transition DMs. Let's start with an introduction. My name is Tanner Nielsen. I am a graduate student living in Louisville, Kentucky and have been playing D&D for close to 16 years now (right about when Planescape hit the scene). I'm married to a very supportive, non-gamer wife of 5 years and we have a 10-month-old son. I'm in my 3rd year of a doctoral program in clinical psychology with dreams of working as a clinical forensic examiner in the future (and, no, I can't read your mind). I'm looking forward to having some great experiences with this group and hope that you enjoy playing these adventures as much as I love preparing them.

As a DM, I love to reward inventiveness, strategy, and depth. I am believe in bonus xp for developing your PC's character (not just background!), creating novel solutions to problems, and coordinating party resources to overcome obstacles. I am also a big fan of flavor over crunch. What do I mean by that? For example, if you want a wondrous magic item to occupy a body slot other than what is listed in the DMG because it would be more in keeping with your character (say, a kilt of resistance +1 rather than a cloak of resistance +1), I will let it go without a penalty to the cost of the item. I will probably rule that it takes up the belt slot rather than the cloak slot yada yada yada because it isn't a distinct mechanical advantage and boosts roleplaying. Or if you want your spellcaster to scribe their spells on stone discs rather than scrolls, go for it. It will still cost the same gold and xp to make them, so as long as it is not abused, I fully support it. I will draw the line however, at shenanigans like using dominate person to make the king name you knights of the realm or using a decanter of endless water to flood a cave system and kill everything inside. If you have something you would like to try out that may seem outlandish, go ahead and pitch it to me.

One important note: I understand that from time to time it is necessary to miss a day of posting. Life gets in the way, you get distracted and forget, or any variety of things. It happens to everyone from time to time, and as long as it does not happen too often, is not really a problem. However, if you miss a day of posting during a battle, I will have your character take prudent action. I do not do this lightly and hope that it is never necessary. I have found that PCs missing posts during a battle slows play to a crawl unlike anything else. I can promise you, though, that my 'prudent action' will never place your PC in danger that they were not already in. To avoid this possibility, I thoroughly encourage you to state several rounds worth of intention every time you post. This may mean you need to change your intentions every round as the results of your actions take place, but it will also ensure that I never have to play sock-puppet with your character!

Now, to begin, we're going to take a survey. Why? Because I would like a snapshot of who you are and where you would like to see the game taken in the future. If there is anything that you feel strongly about changing in this game or about play with your previous DM (anything you wouldn't want put up on the boards) please feel free to send me some constructive, polite suggestions at <tanner.m.nielsen@gmail.com>.

First, please make a post listing the following (please number your responses, as well):

1. Your name.
2. A brief description of yourself and your experience gaming.
3. Your character's Name/Race/Class.
4. The total value of all your PC's gear and money.
5. A brief description of your character's physical appearance, personality, and primary motivations.

Next, please consider these gameplay styles and rank them according to what gameplay style you would prefer the most in the future (1) to what you would prefer the least in the future (6). Remember, you are ranking them, not scoring them, so each number from should only be used once. Just copy/paste this list into your response and add the appropriate numbers.

Hack n' Slash
Mass Combat
Stealth
Mystery/Investigation
Social Intrigue
Exploration
Noble Quest
Other (please describe):

And last, but not least, please give me a wishlist for your character. Treasure, mounts, followers, social status, anything and everything you would like as a reward in the future. Go ahead, be silly if you like.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thank for your patience and cooperation!

Before we begin play, there is some maintenance I need everyone to attend to. It turns out the designing encounters for groups with level disparity is much more difficult for groups that are all the same level. So in the interest of everyone having an enjoyable experiencing and no one becoming frustrated because encounters are too difficult for some and too easy for others, I need everyone to make sure that their characters have at least 66,000 experience points. This will put your PC at level 12. Those who are above this number of experience points need not worry, you do not have to subtract from your total. If you are below this number, please raise yourself to this number.

I realize that some may feel cheated due to the arbitrary nature of magic hand-waving to ensure party balance. My intent is not to rob you of valuable time with your character or cheapen the successes of your group. Simply know that the extra power will be necessary to ensure your survival. For the future will be very deadly, indeed.

For now, please update your character sheets and relax. Feel free to ask any questions in addition to your regular posts. Tomorrow you can talk to the remaining prisoner and loot your fallen enemies!


Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Monday May 3rd, 2010 8:44:45 AM

First, please make a post listing the following (please number your responses, as well):

1. Leon
2. I'm a 33 year old, married father of 2, working and returning to school to someday finish my Bachelors in Criminal Justice...with a minor in Bio. probably. I just hit the credits to be considered a Senior...so not too long now. ..I collect pinball machines(not really a "collector" since the term implies high end big $$ machines..more of an enthusiast). I started gaming when I was 12 with the red box, spent a lot of time with 2nd edition, had a regular game going for about 3 years with 3rd ed. rotating DM's and keeping generally the same characters throughout. I've played Batteltech, a few other spin offs.. I'm really liking Arkham horror right now as it seems it's difficult to get together to game in a classic sense.
3. Falmar Plenilune Half-elf, PAl/Wiz/Bladesinger
4. 53,585 (added 100gp for misc backpack junk..non magical)
5. High cheekbones, almond shaped emerald colored eyes and the slight points of his ears are the only outward sign of Falimar's Elven heritage. Long, straight red-blond hair with a clean shaven appearance since he has just shaved his usual full beard that is just slightly thinner than those of pure human bloodstock. Dark tan skin, hands covered with ancient looking callouses and an amused smirk..Falmar is currently sidetracked from a personal mission to find out about his mother's origins in the Sargrass. She only told him stories about home and she died before he had a chance to ask the important questions. Most had a wall in their description, but Falmar has been unable to find any walled towns in the Sargrass. Falmar is currently suffering from a likely change of Faith. He is growing to feel a greater affinity to the Sargrass and has been spending more and more time contemplating the Power Sargrass.

7. Hack n' Slash 7
6. Mass Combat 6
5. Stealth 5
1. Mystery/Investigation 1
3. Social Intrigue 3
4. Exploration 4
2. Noble Quest 2



Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Monday May 3rd, 2010 8:46:41 AM

add another 1300 G to my wealth total... missed actual cash

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Monday May 3rd, 2010 8:58:15 AM

$55,875 wealth total...missed bow... need more Coffee

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Monday May 3rd, 2010 2:58:45 PM

Tanner,
Great to have you on board! I know you've been watching the Bloodpack for at least a month now, so you've probably got a pretty good notion of what we can do if we put our minds to it. :-)

1. Stephen Knotts (SteveK)

2. 41 year old husband of 15 years and father of three daughters. I'm a 19-year veteran US Army officer currently assigned as commander of the Eastern Illinois University ROTC in Charleston, IL. (And I stop by Fort Knox a couple times per year). Leon must be reading my mind because I ALSO started gaming when I was 12 with the red box. My brothers Mike and Dan and I were the core of any group we played with, and we each took turns being DM. I stopped playing after college because I couldn't find a group that wasn't Monty Haul or just plain wierd. Tried playing 2ed by mail with my brothers until Mike invited me to the Wold in Jan 2004. I've been learning 3.5 edition and getting more involved in the Wold since.

3. Tishe' Bloodpack is currently a Wizard3/ Druid3/ Mystic Theruge6. Pending writing it into the story, I'm prepared to change her to a Witch7/ Spellweaver 5. Same personality. :-)

4. Total Value: 70,550 Equipment and magic + 7,449gp, 5sp coins + 1,162gp pearls and gems = 79,161gp 5sp

5.
a. Appearance.
At first glance, the woman wearing greens and tans looks like a guildswoman of modest means. The short woman keeps her shoulder-length wavy brown hair in a tail pulled away from her rather plain face and the light brown skin does nothing to craft a striking appearance. Not the kind of face or body to give anything more than a passing glance. Only thee brown eyes, how they seem to dance with warmth and carefully bridled enthusiasm, straining to get out and see the Wold show her as anything more.

b. Personality. Tishe' is a barely contained ball of energy that is focused on learning. No wonder or mystery is too insignificant for her attention, and often her concentration can be redirected by giving her a new piece of information. Her questions can drive people to distraction, and she sometimes forgets that others aren't as interested in learning for learning's sake as she is. She is less aware of personalities and intrigue around her, and treats everyone in the same cordial, but distracted manner, sort of like an absent-minded professor. That is not to say she doesn't care about other people. Tishe' has a very strong protective instinct (don't call it motherly!). Between her upbringing and training, she has little tolerance for bullies. Tishe' had always been overshadowed by more beautiful and 'womanly-talented' sisters, so it is not surprising she doesn't think much of natural beauty nor traditional roles for women.

c. Motivation. Learning and Protecting. Her curiosity and sense of duty (along with little personal social skill or interest) keeps her from settling down.

6. Gameplay Styles.
...7) Hack n' Slash
...5) Mass Combat (assuming this is like a war?)
...3) Stealth
...4) Mystery/Investigation
...6) Social Intrigue
...1) Exploration
...2) Noble Quest

7. Wishlist for Tishe'.

- Set OddHolme up as a viable trading/ living community in the Sargrass. Tishe' thinks the Bloodpack and refugees are going to need a couple traders with Druidwood ships to start making OddHolme a port of call for this to work.

- Learn how to effectively use the Portal system discovered at OddHolme (if this is linked into a trade route or getting to other cities like Hook City great) At a minimum, it could be relagated to role-playing only and have portals to Catacombs, Star Mages Guild, and Woldian League of Adventurers Headquarters.

- Find the headquarters of the slave trade on the Sargrass and end it. In the past, the Bloodpack has met the Barons, Oglians, and these Snake-taurs; all of which are slavers. Why is Sargrass such a hotbed for slaves? Can we do something to make it safer?

- Find out why her parents were exiled from Rattledam. From family story and her experience of the Rattledam monks, she has pieced together that her mother was born in Rattledam, and her father was a wandering bard. They fell in love and then were exiled from Rattledam, their memories wiped away of what happened or how to get back. When Rattledam was destroyed, one of the refugees who came to OddHolme is a cousin of her mother, but Tishe' hasn't yet had time to cultivate the relationship to learn more.

- Tishe's always been facinated by the stars. Travelling there would be soooo wonderful!



Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 102/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might) 
Monday May 3rd, 2010 4:36:15 PM

1. Mike Knotts

2. 43 years old with a wife who humors my D&D jones and three kids who've yet to get involved in it. I work in the IT department of a manufacturing company in Columbus, Ohio. I also played the Red Box version. I joined the Wold in November 2002, and my character is one of the founding members of Bloodpack. I liked it so much, I got my two brothers to join, and now we rule the Wold! BWAHAHAHAHAHA.....er sorry.

3. Trellus, human cleric of Domi

4. Wow, uh, I'll get back to you on that, although the Wold is generous, and as the longest run pc, I imagine he's got the most goodies of the group.

5. A brief description of your character's physical appearance, personality, and primary motivations.
Appearance
Trellus' blond hair is cut is a severe flat-top style that grazes the top of his scalp. He has a clean-shaven, squarish face, set with very dark blue eyes, thin-lipped mouth, and an angular nose that leans a bit to the right. He wears silvery chain armor and carries a silvery heavy shield, both are composed of mithral. At his side is a heavy mace. His armor is covered by a long, blood red vestment inscribed with silver runes and glyphs clearing marking his as a devout follower of Domi. A bone stud earring, shield shaped, and also inscribed with a hammer is in his left ear. A blood red platinum ring adorns his right ring finger. While Trellus has an average build, his body is muscular and well defined.

Personality
Trellus is generally friendly and easygoing. His speech is heavily laced with the slang of his home of Rattledam, and he has a kind word (usually "Dude!") for everyone he meets. With an adventurous spirit, Trellus is willing to try just about anything once, although as a cleric of Domi, he does have his limits. He takes his pleasure in his friends and in hard work, often volunteering for any back breaking labor he can find.

The young man is the de-facto leader of the Bloodpack. He is extremely protective of his packmates, and will rush to their defense heedless of the consequences. He has also developed a bit of a swagger concerning the group's ability to deal with anything the Wold throws at them. No matter what the situation, Trellus is confident the Bloodpack can pull it out in the end.

3- Hack n' Slash
6- Mass Combat
7- Stealth
4- Mystery/Investigation
5- Social Intrigue
2- Exploration
1- Noble Quest

Wish List - Trellus wants to build a Temple of Domi at OddHolme (with cohorts/followers pretty much running the place).
He also envisions OddHolme becoming the principle power in the Sargrass - a beacon of goodness, as it were.
And he would LOVE to someday be able to walk into Rattledam, and make it very clear to Galafar and the rest of the Monks that they are no longer the big dogs on the block.

DM Tanner 
Tuesday May 4th, 2010 12:26:45 PM

The dark cleric lies broken on the sun-baked earth. The wounds along his body make wet, sucking noises as he lets out his death rattle. His eyes lose focus and stare into eternity. You gaze about to find that no obvious threat persists, and the only noise you hear is your own labored breathing and the sighing of the wind. Looking about, all is still but for the last captive who quivers wild-eyed in her magical sphere.

Regaining your senses as the heat of battle wears off, you see that there are corpses to loot, new allies to greet, and the remaining prisoner to address.

*If you have not posted the info I asked for in the introductory post, then please add it in addition to your regular posting. Thank you.*

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Tuesday May 4th, 2010 12:27:42 PM

At the end of Combat, Tishe' dismisses the Resilient Sphere from around the prisoner. "You are safe and free", she tells the person, "the Snake-taur and its minions are dead."

... Actions

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours

Trellus
- Delay Poison 8.4 hrs, poison no effect

Falmar
- Delay Poison 8.4 hrs, poison no effect

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Tuesday May 4th, 2010 10:31:12 PM

Falmar quickly cuts the bonds that were holding the prisoner and offers to heal her if she needs it (since mt lay of hands wouldn't have worked before ). After, he searches through the fallen foes to see what he can find.

"We should bounce, that big dead thing will bring all sorts of trouble..."

Falmar reaches down and collects some of the blooded and trampled grasses and tucks them into his pack.

DM Tanner 
Wednesday May 5th, 2010 12:04:22 AM

Gathering the possessions of the fallen snaketaur, you find:

1 finely-made morningstar
1 finely-made dull suit of chainmail
1 finely-made heavy metal shield
1 wand
1 finely-made black suit of breastplate
1 finely-made pair of gloves
1 finely-made scimitar
1 finely-made kukri
1 finely-made shiny suit of chainmail
1 stout-looking composite longbow
902 gold coins
a small assortment of gems

OOC: In the future, when an item has yet to be identified through an Appraisal check, bardic lore, or use of identify, I will use phrases such as "finely-made" or "stout-looking" to indicate items that are obviously masterwork or magical. Terms such as "dull" or "shiny" may indicate if an item is steel, mithral, or some other material.

The rescued prisoner is a woman in her early 30's with straw-blonde hair and hazel eyes. Her movements are furtive and tense. She speaks with trepidation, "Are, are they gone? Are they really gone?" Looking about and seeing the carcasses of the snaketaur, she lets out a deep sigh and covers her face with her hand as she lightly cries, "Thank you. Oh heavens, thank you! I thought for certain that I was going to die. They killed all of the others. We thought we were going to be sold into slavery, but they didn't seem interested in money or trade. After they captured us, they, they *branded* us on the back of the neck. Like we were just cattle. I couldn't see what it was, we thought it was just a trading mark. It's been days but it still hurts so much. Please, I know you've done so much already, could you heal it for me? It throbs and aches to my bones." She pulls her hair forward over her shoulder to reveal a crude, burnt scar on the nape of her neck.

Branding

"Please, can you do anything? They put it on the other prisoners, but they... they died before they had time to say anything about the pain."



Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 102/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might)  d20+8=14 ; d20+22=40 ;
Wednesday May 5th, 2010 9:41:36 AM

Trellus stares down at the dead snake-taur a couple more seconds, the rush of melee combat still coursing through his system.
"Who's laughing now, treadle?" he asks the body.

The crying of the prisoner bring the cleric back to the here and now.
"Tishe, please use my wand to heal everyone up," he asks as he moves behind the woman to look at her back.
"Some kinda spell, probably," he murmurs, eyeing the symbol.
[Knowledge Religion - 14, Spellcraft - 34 (roll shoulda been +16)]

The blond man's eyes stray to the pile of loot.
"Wish Flea was still here," he sighs.

"Falmar's right, let Tishe heal you dudes, gather up the goodies, and then we need to put some space between us and the Grass' lunch."

Trellus will guide the ex-prisoner away from the carnage, looking to get a good thousand feet away from the scene before settling back down for serious question/answers and loot investigation.

Yanosh AC 23 HP36/86 Endure Elements, Divine Power, Spiritual Weapon, Bless  4d8+7=31 ; 4d8+7=18 ; 4d8+7=34 ; 4d8+7=28 ;
Wednesday May 5th, 2010 10:57:24 AM

Yanosh's Axe falls once more and severs the head from the SnakeTaur. "May Master Gargul judge you accordingly," the Dwarf Cleric tells the dead SnakeTaur. Picking up the head Yanosh places it inside a sack and straps it to his pack. He then turn to healing the others. casting all of his cure wounds spells till he runs out. Yanosh touches Falmar for 31hp, Trellus for 18, Tishe' for 34 and the newcomer for 28. He spontaniously casts over other spell to heal them.

Looking around Yanosh turns to the newcomer. "I see brother Dwarf we have a common enemy. Those that prey on the weak. I am Yanosh Ironfist Cleric of Gargul. I am a part of the BloodPack and these are my 'Mates." he gesturs to the rest as he speaks.

1. Edd Ferguson.
2. Im a husband to a wonderful lady and father to 4 great kids and grahfather to 1 awsome grandson. Ive been playing since AD&D 2nd edition was out in the late '80s. Im a 16 year veteran of the Texas Prisons and been with the Wold Since September '08.
3. Yanosh Ironfist.Dwarf Cleric/Fighter
4. .I dont know how much he has.
5. Yanosh is a badly burned and scarred dwarf. He is feircly loayal to his 'Pack and to his God. Yanosh has but one fear and that he will never be truly accepted anywhere he is. He feels that he looks like a monster and that others treat him like one. he is a defender of the weak and innocent he feels it is his duty to the Wold even though he feels the Wold hates him. Yanoshs one desire is to feel like he is HOME. He believes that OddHolme is where he belongs. He will die to defend OddHolme and the Sargrass Plains. He would also like to see his temple to Gargul have followers. Yanosh is very aware of his looks and covers himself with a scarf to keep others from having to look upon him. He is bald and has a red mustache and a long goatee. The rest of his hair was permatly burned off. Yanosh keeps himself as neat and orderly as he can.


Hack n' Slash
Mass Combat
Stealth
Mystery/Investigation
Social Intrigue
Exploration
Noble Quest
Other (please describe): I do not care what type of game it is as I have played them all and enjoy them all.


Yanosh AC 23 HP36/86 Endure Elements, Divine Power, Spiritual Weapon, Bless 
Wednesday May 5th, 2010 11:02:02 AM

OoC oh and welcome aboard Tanner.

Tishe' (AC 20 HP 77 /77) (Mage Armor, Endure Elements, Unseen Servant, Stoneskin, Barkskin, See Invisible) 
Wednesday May 5th, 2010 2:54:42 PM

With Yanosh healing people (Tishe' is unscathed, so Yanosh can use it for himself), Tishe' avoids using more charges in the wand and gives it back to Trellus.

"Warp down, you are among friends now", she tells the newly freed prisoner. She comes to Dorik and nods to the dwarf as well. "Many Shadows to you both. I am Tishe' of the Bloodpack, sworn protectors of the Sargrass Plains and those that peacefully travel here. Rest, and weave as you will."

Tishe' notes the strange scar on the woman's neck and goes to heal it herself with a Cure Light Wounds spell.

She nods as Trellus mentions moving camp from the carnage, already Rapke are sure to smell the blood. She helps to hustle the group to a new campsite area before worrying about the items Falmar has gathered. Once there, however, Tishe' casts a small White Spell and Detect Magic all the items, staying on each for several seconds each to get the most information possible.

... Actions

...Effects (DC 20 to dispel)
Endure Elements (shared); 24 hours
Mage Armor (shared); 8.4 hours; +4 armor AC
Unseen Servant; 8.4 hours

Trellus
- Delay Poison 8.4 hrs, poison no effect

Falmar
- Delay Poison 8.4 hrs, poison no effect

Spells: Highlight to display spoiler: {
HookCity Cantrip: 'Dye', dye one finished garment any color or pattern by touch 1/day

Divine (DC 10+4+lvl) [+2 conjurations, +1 evocations])
0 (6)- Create Water, Cure Minor Wounds, Detect Magic*, Detect Magic, Guidance, Resistance
1 (5)- Entangle, Charm Animal, Speak w Animal, Cure Light Wounds, Faerie Fire
2 (5)- Delay Poisonx2**, Lesser Restoration, Barkskinx2**
3 (4)- Dominate Animal, Neutralize Poison, Quench, Daylight
4 (3)- Freedom of Movementx2** Repel Vermin
5 (1)- Wall of Thorns*

Arcane (DC 10+5+lvl) [+2 conjurations, +1 evocations])
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant*, Alarm, Feather Fall
Orange (7)- Glitterdust, Glitterdust, See Invisible*, Resist Energy, Darkvision, Scorch Ray, Scorch Ray
Yellow (5)- Dispel Magic*, Fly, Clairaudience/Clairvoyance*, Haste, Summon III
Green (4)- Dim Door, Stoneskinx3***
Blue (3)- Summon V, Summon V, Summon V*
}

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Wednesday May 5th, 2010 7:26:06 PM

Falmar calls moxy down from the heights and feeds him a bit of something from his pocket. Falmar holds out his hand and Moxy drops a small blade or grass into his palm, looks Falmar in the eye and says

Draconic: Highlight to display spoiler: { you know it's time... stop hesitating...fool " }

Falmar holds his hand to his chest and smiles at his companion... " not yet, not yet, but soon...

Spells
PAL- CLW
W3 -
W2 - Web, Stinking Cloud,
W1 - Grease, Burning hands x3
W0 - Daze Flare magehand open/close



DM Tanner 
Thursday May 6th, 2010 12:07:48 AM

Tishe' touches her hand to heal the branding on the captive's neck. As she opens her mouth to speak the words of magic, your world becomes darkness.

Yanosh Highlight to display spoiler: {You hang upside-down hundreds of feet above a gorge, supported by thick iron manacle shackles around your ankles. From a ten-foot chain locked around your neck swings a dead crow with two silver keys clasped tightly in its rigor-locked beak.}
Trellus Highlight to display spoiler: {Bound in thick ropes, you stand barefoot at the edge of a large cast-iron cauldron filled to the rim with boiling lead. A sulfurous steam rises from the surface, burning your nostrils. In the distance, you hear soft drumming.}
Falmar Highlight to display spoiler: {It's nighttime, and you and your companions sit on the ground, huddled around a blazing campfire. Everyone wears a wide smile and appears tp be laughing and chatting amicably, yet you cannot hear the conversation. As you study your companions, you notice deep and grisly slash wounds across all their throats. You scream, but no sound comes from your lips. Your hands fly to your own throat, only to come away soaked in blood.}
Tishe' Highlight to display spoiler: {Your veins begin to burn and writhe beneath your flesh as hundreds of worms burrow through them, occasionally piercing the skin. They move slowly, beginning at your feet and moving toward your heart. Just as they seem ready to snuff out your life, a brilliant white light shines across your body, burning the worms and cleansing your flesh. The light winks out, and you stand in an inky void. A voice fills your mind, both alien and deeply familiar at the same time, "There is work to be done, my good and faithful servant. Your deeds have produced much good, but I am afriad the night will grow darker still before the dawn. A new evil is made manifest in the grasslands. An evil that is new, and yet old. Hidden, and yet brazen. Cunning, and yet mad." You feel an unseen hand laid on the top of your head. Light and glory seem to fill you from your toes to the crown of your head. "Go, my servant. Go with all speed. For Oddholme is in dire peril!"}

Your vision clears and the world is bright again. All of you lie sprawled on the earth where you were before. Sitting up, you may be startled to see that Tishe's glow with a fierce yellow light for a few seconds before fading. She seems invigorated with newfound energy.

The remaining prisoner lies motionless on the ground. Checking for life-signs, you see that she is in a profound state of shock, but still alive. The grasslands are eerily silent.

OOC: Tishe' is now a Witch/Spellweaver. Feel free to update your PC sheet.

Tishe' (AC 21 HP 75 /75) 
Thursday May 6th, 2010 8:27:11 AM

Tishe' lays in the Grass, her eyes blinking and unfocused as she tries to gather her wits about her after the vision. "Start with the basic patterns", she says out loud in a small voice.

Her skin is the same deeply tanned color, but disfiguring black warts are here and there around her body, and her nose is leaning to one side. Her face is still the pleasant oval, her hair a wavy brown. Although she can't see them, Tishe' knows her eyes are also the same, a warm brown filled with vibrant energy.

Looking down, she notes that while her clothes are the same, her equipment is different. Her Staff of Fire lays in the grass, but her forearm has a small dark wooden buckler strapped to it. Rings and other magical effects are about her person, but the satchel that had always carried Wart, her horned toad familiar is gone! In its place, a small iron cauldron sits, and Tishe' feels she can understand what the pot feels. "Wart!", she sighs in relief, "you are still here, though slightly changed!"

Thinking inside, Tishe' finds the biggest changes. "All my spells have changed!", she squeaks with uncertainty and , well, and wonder.

And over it all is a feeling like there is Someone there, a Presence that was never there before. "I can feel Sargrass", she tells the others, "I am bonded with the Power."

Trellus(SR 25, DR 10/evil, DR 10/adamantine, AC 31, hp 102/116, Stoneskin, Delay Poison, Fdm Movement, M. Vestment(x2), GrMWpn, Bulls Str, Shield Faith, Haste, Righteous Might) 
Thursday May 6th, 2010 9:36:58 AM

Trellus shakes his head to clear the vision from his mind, looking about he's startled to find himself both prone and sweating profusely. The blond man takes several moments to collect himself.
"That totally bites grass," he grumbles softly.

Then he spots Tishe.
"Dude! Are you shady?"
"I can feel Sargrass", Tishe tells the others, "I am bonded with the Power."

"ooookay," Trellus responds carefully. "Uh, is that a good thing?"

Still watching the new Tishe somewhat apprehensively, the cleric returns to the ex-prisoner, and again checks her back for the symbol.
[using same rolls from last time - Knowledge Religion - 14, Spellcraft - 34]

The blond man raises an arm to forestall any one else from approaching.
"Could we not cast any more spells on this thing, please? I don't need any more visions of my own execution right now."

DM Tanner - Extra Post 
Thursday May 6th, 2010 10:49:31 AM

The symbol is completely unfamiliar to Trellus. From the general aesthetics and geometry, though, he can probably deduce that it does not represent a benevolent entity. It appears distinctly sinister.


Tishe' (AC 21 HP 75 /75) 
Thursday May 6th, 2010 4:33:44 PM

Addendum Post.........

"No, it's shady", replies Tishe' who is still taking an internal inventory, "totally shady."

And then Trellus' comment about his own demise breaks her concentration. "Me too! It was like I was being eaten by Bloodflies until Sargrass came and talked to me and said..." A sudden look of horror comes over her face. "Sargrass said to get to get home fast... Oddholme is in dire peril!"

Spells
Arcane Spells: every cast; roll d8 (Ley Line): 1 = failure, 7,8 = cast without used
Level....0 / 1 / 2 / 3 / 4 / 5 /
Known.4 / 4 / 4 / 3 / 2 / 1 /
Used....0 / 0 / 0 / 0 / 0 / 0 /

Domain Spells
1 Entangle:
2 Barkskin:
3 Plant Growth:
4 Command Plants:
5 Wall of Thorns:

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Thursday May 6th, 2010 5:01:34 PM

Falmar sits bolt upright ! He immediately checks on the remaining Bloodpack....and the newcomer too.
He reaches up to his throat and finds the familiar presence of his faith ....

Noticing Tishe'....or sort of Tishe' he approaches her..

" Tell me... what does it feel like ?

Falmar holds his hand to his chest in anticipation.



DM Tanner 
Friday May 7th, 2010 12:08:24 AM

The Bloodpack has awoken from their nightmares to find that no lasting harm has been done, at least physically. The rescued prisoner still lies insensate. The grasslands are oddly still, as though the creatures of the wild have shied away from the presence felt by the party members.

You find yourself with little to guide you, other than a vague but firm warning. The sky is quickly darkening, however, and night will come soon. Will the Bloodpack return to Oddholme now, during the night and depleted of their spells, or wait for morning?


Yanosh AC 23 HP70/86 Endure Elements 
Friday May 7th, 2010 9:02:59 AM

Bolting up right Yanosh screams and clutches his neck. Eyes open he looks around sheepishly. Seeing Tishe' he knows something more has happened. "We need to be going. Without Oddholme we have no where to rest." Yanosh quickly gives thanks to Gargul that what happened was just a dream of some kind.

(OoC Yanosh uses the healing for Tishe' on himself as she asked.)

Tishe' (AC 21 HP 75 /75) 
Friday May 7th, 2010 4:18:30 PM

Tishe' thinks about how fast they need to get to OddHolme, and about the new spells running through her head.

"I can take us through the Shadow and get us all there quickly", she tells Trellus, and describes the Shadow Walk spell, moving 50 miles per hour and ending within a thousand feet of thier destination.

"But should we not prepare and perhaps see if Dorik and the unconscious lady wants to accompany us or go there own way?"

Spells
Arcane Spells: every cast; roll d8 (Ley Line): 1 = failure, 7,8 = cast without used
Level....0 / 1 / 2 / 3 / 4 / 5 /
Known.4 / 4 / 4 / 3 / 2 / 1 /
Used....0 / 0 / 0 / 0 / 0 / 0 /

Domain Spells
1 Entangle:
2 Barkskin:
3 Plant Growth:
4 Command Plants:
5 Wall of Thorns:

DM Tanner - Extra Post 
Friday May 7th, 2010 6:02:14 PM

OOC: Since Skizzie is currently busy in real life, I'm going to have him tag along and assist the Bloodpack. I designed the encounters for a party of that size, so I don't want you overwhelmed. He'll be the strong, silent-type for a little while. The woman is still unconscious and probably wouldn't want to be left to fend for herself in the wilderness. So for the purposes of planning, consider Dorik and the prisoner to be willing to go wherever you decide to go.

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , , 
Friday May 7th, 2010 11:44:06 PM

Falmar looks around the clearing and glances at the sun.

" I'm for getting back as fast as we can. no reason to stay out here if we can get back to Oddholme. I think we all have some things to take care of, and we all need a short rest. This woman is also likely the one the others spoke of who saved them. She could use some shelter and familiar faces..



DM Tanner - Extra Post 
Saturday May 8th, 2010 12:03:19 AM

Yanosh and Falmar favor leaving immediately, while Tishe' wonders if additional preparation may be necessary. Trellus keeps his thoughts to himself. The Bloodpack continues to discuss the matter....

Trellus 
Sunday May 9th, 2010 10:22:03 AM

Trellus ponders the question, softly running the fingers of his right hand back and forth over the stubble on the back of his neck.

"Let's go now," he decides. "Better to show up in time with what picks we've got than to be too late."

The cleric picks up the girl, and walks over to Tishe.
"What do we need to do?" he asks.

Tishe' (AC 21 HP 75 /75)  d8=3 ;
Sunday May 9th, 2010 12:24:25 PM

Tishe' nods, and calls the Bloodpack, the unconscious girl, and Dorik the dwarf to form a circle, holding hands. She makes sure she gives Falmar enough time to gather and distribute the looted treasures.

When all is ready, Tishe' calls upon her pact with the Sargrass to cast Shadow Walk upon the group. The grasses about them blur and the group stands in an area of grayness, the real Wold seemingly indistinct. "And now, we walk", she says, hurrying through the shadows back towards OddHolme. "Stay close!"

Tishe' will try to lead the Bloodpack and allies to the sandy spot in front of the main entrance to OddHolme.

...Actions
Cast Shadow Walk
Ley Line grab - 3 success

...Effects
Shadow Walk - 12 hours; able to walk 50 miles per hour; end within d10X100 feet from designated destination.

Spells
Arcane Spells: every cast; roll d8 (Ley Line): 1 = failure, 7,8 = cast without used
Level....0 / 1 / 2 / 3 / 4 / 5 /
Known.4 / 4 / 4 / 3 / 2 / 1 /
Used....0 / 0 / 0 / 0 / 0 / 0 /

Domain Spells
1 Entangle:
2 Barkskin:
3 Plant Growth:
4 Command Plants:
5 Wall of Thorns:

DM Tanner  d10=1 ;
Monday May 10th, 2010 12:03:31 AM

Marching through the gray void, you feel the impression of movement. Not necessarily that you are moving, but that the world is moving past you, and rather swiftly at that. After what seems to be an eternity, yet no time at all, ethereal mist melts and you stand upon solid ground once more. As the shimmer of magic fades from your view, you look about to get your bearings. While most of the horizon is the same level, uniform grasslands that are so familiar, in one direction is something very different.

Oddholme is burning. A thick column of gray-black smoke mars the sky, fed by smaller plumes of smoke escaping from cracks in the dome. Shouts and screams of terrified town-folk, hoarse whispers at this distance, are carried on the wind. You are approximately 100 feet from the outer edge of the dome. You can see small clumps of people fleeing from the city in all directions. Some carry belongings in their arms or lashed to their backs, while a lucky few race with makeshift stretchers or horsecarts.

One family is quickly approaching towards you. The mother carries a babe in her arms and the father is pulling a handcart behind him. Their eyes are filled with obvious terror.


Yanosh AC 23 HP70/86 Endure Elements 
Monday May 10th, 2010 9:14:43 AM

Seeing the flames eating OddHolme the burned Cleric explodes in anger,"NOOOOO!! By Garguls might the one behind this will pay!" Yanosh rushes toward the Dome. "We must stop the fire. The Dome must be saved."

Tishe' (AC 21 HP 75 /75)  d20+7=23 ;
Monday May 10th, 2010 1:00:05 PM

"No", the disfigured woman breathes, a barely audible counterpart to Yanosh's bellow of rage. She casts through her memory and sadly looks at Trellus. "I can't quench the fire and can't make any water", she says with tears in her eyes.

Reaching into her Pants O Plenty and looking for anything that will help, a wooden dowel slams into her hand. Tishe' pulls and is amazed to find ... a broom? It wiggles in her hand, and the Witch's modified memory understands. Tishe' jumps astride the broom and it takes off into the air as she looks around for any enemies or causes of the fire.

Tishe' calls her observations to her packmates.

...Actions
retrieve object from Pants: move action
Move straight up 20 feet
Spot: 23

...Effects

Spells
Arcane Spells: every cast; roll d8 (Ley Line): 1 = failure, 7,8 = cast without used
Level....0 / 1 / 2 / 3 / 4 / 5 /
Known.4 / 4 / 4 / 3 / 2 / 1 /
Used....0 / 0 / 0 / 0 / 0 / 1 /

Domain Spells
1 Entangle:
2 Barkskin:
3 Plant Growth:
4 Command Plants:
5 Wall of Thorns:

Trellus 
Monday May 10th, 2010 1:41:15 PM

"Light," Trellus growls. Instinctively, the blond man supresses his emotions and looks about for a way to resolve the issue. First thread, information.

With both Tishe and Yanosh already taking off, Trellus strides up to the approaching family. He doesn't immediately recognize them, but figures with his surcoat, they at least know who he is.
"What happened," the cleric asks. "Where's Murdock?"

DM Tanner - Extra Post 
Monday May 10th, 2010 3:17:09 PM

OOC: Hey, guys! Apparently there was a thing or two I didn't hear about prior to taking over as DM. It's always crazy during a DM migration and I suppose there was some miscommunication between me and JohnP. I edited my post to reflect the unique nature of Oddholme and its architecture. Please carry on as before. Thanks!

Falmar AC: 30* (31* with Sword ) HP 42/69 ( Aura of Courage, Stoneskin 50 min.,that blessing from Yanosh.. Barkskin 50 min.+4 AC, , ,  d20+5=20 ;
Monday May 10th, 2010 7:48:11 PM

Realizing that he has almost no way of stopping a fire, Falmar rushes to the closest entrance hoping to either find the source of the flames, or help some of the people escape.

Who would do this to refugees ! These people have been running from one disaster to another !

Falmar sends Moxy aloft to see what he can see. Spot :20



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