WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Crimson Shields of Hope Archives


Return To Index


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Monday May 3rd, 2010 7:58:02 PM

The minotaur shivers looking at the ghost of Jass. "So, maybe he should try possessing someone... you know, so he has the ability to talk. It looks like he's trying but nothing is coming out."

Looking at Polo, Brahmah completely understands the disquiet. It is spooky and the body is just laying there.

Active: Helm of Comprehend Languages & Read Magic, Darkvision, Pearl of the Sirines, Haste, Pro f. Evil, Owl's Wisdom, Freedom of Movement, Necklace of Adaption

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance, Freedom of Movement*


Going In - DMAl 
Monday May 3rd, 2010 8:51:08 PM


Belkior prepares Jass' body as the rest of the Crimson Shield prepare to return to the caves in which the Teleport Ring resides, where the fantastic artifact is still held by the Abolith and its cultist allies.

+++++++++++++++++++++++++++++++++

OoC: Cast all spells and make whatever preparations you need now. I will move you back to the caves with tomorrow's post.

BTW, what do you do with Jass' body? Leave it here? Or bring it along?


Caves Overview
Entry Gate
Hall of Nets and Harpoons (Now filled with mud)
Cave of the Ghost Sharks
Barracks and Mercenary Quarters

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Small Grigory  d20+10=22 ; d20+10=19 ; d20+10=29 ; d20+10=21 ; d20+10=21 ; d20+10=17 ;
Monday May 3rd, 2010 10:37:05 PM

AC 25 / Touch 16 / Flat 21
Spell Resistance 18
Haste, Bear's Endurance, Message, Spell Turning, Prestidigation

Grigory sits about various places on the deck of the Wrath, oblivious to the fact that he is most likely in the way of the normal running of the ship. He makes notes in one of his volumes of the events underwater, and he makes sketches of that experience too. The halfling smiles at his own handiwork (Craft, Illustrate: 22, 19, 29)
He also sketches what he can see of the Lake, choosing to not illustrate the Wrath - just in case the Captain objects. (Craft, Illustrate: 21, 21, 17)

"Yes, Syr, that is about where I was thinking to dive in, pardon the pun. We will need to be Reduced again, and I will dismiss that as soon as I can. And, Syr, I've readied Heroism for you. I think our leader is already quite a hero, but another buff is always good. Will you accept it?"

When casting Buffs in readiness, Grigory asks, "Who wants Stoneskin? I've three prepared." He looks to the three with big, pointy metal items about their person. "And I've got two Blur spells, useful up front in a fight, so I'm told.


Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 - Teleport, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Belkior 
Monday May 3rd, 2010 10:51:39 PM

OOC - Waiting on spell selection depending on Al's response to questions about language and celestial monsters.


Belkior 
Monday May 3rd, 2010 11:04:02 PM

Belkior will cast the following spells after having activated his Bead of Karma, resulting in casting at caster level 19 or 20 (14 + 1 Setanos' Vestment + 4 Bead + 1 Good / Cure spells):

Protection from Evil (x6) - Yes, even Jass since it might provide some protection from attempts to control him
Status (x1) - On everyone
Invisibility Purge
Daylight
Death Ward (x3, or x5 depending on what people want)
Spell Resistance (x3)

Belkior might also use his Wand of Resist Energy (11th level) and/or Wand of Protection from Energy (10th level).

Spell List
0 - Detect Magic(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless, Protection from Evil(x4), Sanctuary (D - Protection Against Evil)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight(x2), Invisibility Purge, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil)
4 - Death Ward(x3), Restoration(x3) (D - Cure Critical Wounds)
5 - Spell Resistance(x3), True Seeing (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII (D - Regenerate)


Jass AC: unknown HP: DEAD :-) 
Tuesday May 4th, 2010 12:31:23 PM

Jass tries to extend the distance he can be from his body, and then pointedly taps his foot at the others. Read Lips DC15 Highlight to display spoiler: {"If I'm going to help you, SOMEONE needs to carry my carcass. I suppose it could be a nice shawl for Mac, or sew it into a hammock to be a satchel."}

Corvis (sub Scott)  d20+4=19 ;
Tuesday May 4th, 2010 8:15:26 PM

Acting on Syr's joking comment earlier. Corvis proceeds to tie Jass' body to the back of Polo. Careful to stay away from the bear's teeth. "Easy there big fella. Just adding a little 'dead' weight." (Rope use 19).

At the others offers of spells, "How about that invisibility wand? oh, can I take one of each of the spells you and Belkior are offering?" He grins at the two spellcasters to show his appreciation.



Syr 
Tuesday May 4th, 2010 8:17:18 PM

The monk nods at the others spells, "Good choices. You two know best I guess. How about just the heroism and death ward for me? I'm a bit more resistant than most to their magics it seems."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 54/67) 
Tuesday May 4th, 2010 8:52:43 PM

Brahmah wretches a bit at the thought of having to carry a corpse around. You usually bury or destroy them.

"I will carry it but the chances of its staying in one piece is slim. And apart from that, it can lure carnivorous animals to us at night and under water the sharks will swarm."

Brahmah puts his amulet back on and pockets his necklace for quick retrieval.

"What spells are we using?"

Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits, Resist Energy, Owl's Wisdom, Bear's Endurance, Freedom of Movement

The Danger of the Cultist Caves - DMAl  d100=59 ;
Tuesday May 4th, 2010 8:56:32 PM


The Crimson Shields cluster in a formation that they are now familiar with. Mac and Brahmah take a front facing position and, along with Polo, form a wall behind which Syr, Belkior, Grigory and Corvis follow. Polo moans in complaint when Corvis ties the body of Jass across the bear's back. Fortunately, Brahmah is there to aid his companion. He takes Jass himself, and so with Jass' body strapped to Brahmah's back, they are ready to go.

Preparatory magic is cast. The Shields are ready for a fight. Grigory reduces the group in size, and then casts a teleport spell. The gods are with the halfling today, and the teleport brings the Shields in on target. They are back in the caves. Grigory quickly dismisses the reducing spell, but no attack comes. The caves are quiet.May 4, 2010 They are quiet, but not necessarily without their dangers. Behind the Crimson Shields, a symbol lies, etched into the floor, aglow with magic. In the dim light at the edge of Belkior's Daylight spell, Corvis spots it first. (At CF34.) The rogue's trap-sense tingles. Mac sees it too from where he's at, and Brahmah as well. In Corvis' estimation, they have just missed setting it off.

+++++++++++++++++++++++++++++++++

OoC:

1) Count down for spell duration begins now.
2) We are not in combat rounds yet, but I will advance the round clock to appropriately reflect the longest actions declared by any single player. In general, it would be safest to restrict yourself to round by round actions if you're afraid of running out spell clocks.
3) Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.
4) I couldn't fit the whole visible area onto the map. But there is nothing to the room to the north. It is clearly empty.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless 
Tuesday May 4th, 2010 9:21:48 PM

The halfling cleric hears the whispered conversations about the trap they had just missed. Unless he is mistaken, Belkior understood that the casters were to summon some creatures that Brahmah would then enlarge and prepare for battle.

Actions
Full Round - Cast Summon Monster VII, trying for 1d3 celestial polar bears

Active Effects
Bead of Karma - +4 caster level, 8.4 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues

Active Spells
Status - on everyone - 18 hours, 58.5 minutes
Magic Circle Against Evil (self) - 198.6 minutes
Daylight - 188.7 minutes
Tongues - 188.8 minutes
Protection from Evil (Syr) - 18.9 minutes
Protection from Evil (Grigory) - 19 minutes
Protection from Evil (Mac) - 19.1 minutes
Protection from Evil (Brahmah) - 19.2 minutes
Protection from Evil (Corvis) - 19.3 minutes
Protection from Evil (Jass) - 19.4 minutes
Bless (all) - 18.5 minutes
Invisibility Purge (self) - 18.6 minutes
True Seeing (Brahmah) - 18.7 minutes
Spell Resistance (Brahmah) - 18.8 minutes
Spell Resistance (Mac) - 18.9 minutes
Spell Resistance (Corvis) - 19 minutes

Spell List
0 - Detect Magic(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII (D - Regenerate)
* = cast

Small Grigory  d4+1=5 ;
Wednesday May 5th, 2010 1:24:52 AM

AC 25 / Touch 16 / Flat 21
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation

Grigory immediately dismisses Reduce Person from everyone, then casts Empowered Summon Monster V to call 7 Large Celestial Brown Bears to appear at the rear of the party, but quite close, away from that sigil on the floor.

1d4+1 from lower level list, roll = 5, Empowered = x1.5 = 7 :-)

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 - Teleport, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal (upto 60' away)
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:28(T:18, F:22) HP:149/149 Speed:30' 
Wednesday May 5th, 2010 9:00:31 AM

Mac gives a thanking nod and continues to volunteer for any magical augmentation going.

Jass AC: unknown HP: DEAD :-)  d20+6=24 ; d20+3=10 ;
Wednesday May 5th, 2010 2:44:13 PM

Jass hopes that he will be a good surprise for the Kua-Toa and Aboleth in his current condition, and waits for the group to move his body. In the meantime, he takes a look around.

Moving in front of Belkior he mouths more words. Read Lips DC15 Highlight to display spoiler: { if they've got one magical trap up, be sure there are other traps around the corner!}

...Actions
Spot: 24
Listen: 10

Small Grigory 
Wednesday May 5th, 2010 4:40:00 PM

Ooc: Al said in email that there wouldn't be enough space for the bears behind us because of the sigil. So I will delay the Summon Monster.

Small Grigory 
Wednesday May 5th, 2010 8:22:26 PM

OOC: errr, I don't have the Material Components for Stoneskin. Sorry.

Silly Grigory 
Wednesday May 5th, 2010 8:34:42 PM

"Belkior, old buddy, good pal. Aren't you looking swell today. You've done something different with your hair, that it, isn't it?
"Look, I've prepared Stoneskin but, silly me, left Diamond Dust off my shopping list. Would you have around 500 gp worth? I'll pay you back, naturally, and some more indeed."

Syr Ac 32/31 HP 207 
Wednesday May 5th, 2010 8:38:45 PM

The elf glances behind him and issues a silent prayer to Domi regarding their chosen location for an arrival. "Quick now, let's get prepped and move, no sense wasting time." The elf casts enlarge on himself and then bends down to touch the heel of his boots, activating them. As he rises 5' off the ground, he nods to Corvis, "Go!" in a whispered voice.

Active Spells:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-Enlarge
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None

Corvis (sub Scott) CN 20 HP 160 AC 32  d20+22=41 ;
Wednesday May 5th, 2010 8:53:31 PM

Corvis gulps down the potion in his hand and rises off the ground. He moves to CN 20 and rises to 20' in the air as he moves forward trying to stay near the walls and blend in (Hide 41). He quietly relays everything observed and quietly comments to Belkior, "Well, if they didn't know were were here then your ray of Sunshine certainly helped that."

Active spells
Haste from Grigory
Bless, Message, Status
Protection from Evil from Belkior
Flying (1st use)
Hide from undead
Spell Resistance from Belkior

Preparations in Enemy Territory / Round 02 - DMAl 
Wednesday May 5th, 2010 9:01:20 PM


Belkior begins casting a spell of summoning. Jass moves in front of him, pale and translucent, mouthing words. The halfling cleric maintains his concentration and continues with the spell. (Next round, please roll for the number of bears, Belkior, and place them on the map wherever you desire.)

Grigory also contemplates summoning some muscle in an ursine form. He has the feeling that he can quite likely summon quite a few of them, but he waits until there is more space for them to arrive.

Mac waits for more spells of augmentation, but they don't appear to be coming yet.

Jass, after attempting to speak with Belkior, tends to his surroundings. He can see nothing unusual or threatening in the area. He hears nothing either.

Syr casts a spell and his body grows larger, pushing both Grigory and Corvis out of the way. Corvis eyes the Symbol with alarm as his body is pushed closer to it, but nothing happens. Syr then activates his boots and rises up into the air. He urges the others to go. The time is running down on spells of enhancement.

Corvis gulps down a potion that grants him the power of flight, and leads the way. Keeping to the shadows, the rogue blends almost seamlessly with the cave wall. There is nothing to see within the range of Belkior's Daylight spell, but something seems wrong here. Not necessarily a trap, but the rogue's trap sense warns him that something is wrong.

+++++++++++++++++++++++++++++++++

OoC:

1) We are not in combat rounds yet, but I will advance the round clock to appropriately reflect the longest actions declared by any single player. In general, it would be safest to restrict yourself to round by round actions if you're afraid of running out spell clocks.
2) Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.
3) I couldn't fit the whole visible area onto the map. But there is nothing to the room to the north. It is clearly empty.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless  d3=2 ; d20+14=15 ; d20+14=23 ;
Wednesday May 5th, 2010 10:09:29 PM

The halfling cleric completes his spell and summons two celestial polar bears. Belkior peers through Podo's legs and places both bears on the opposite side of the open area, in the entrance to the room on the north side.

Hopefully the two bears don't see anything to attack. Just in case, Belkior speaks in Celestial to command them to "Stay".

Once he is completed, Belkior casts a Detect Magic spell and looks both forward and back in an attempt to identify the magical traps left by their opponents.
Spellcraft = 15 (for ahead), 23 (for back)

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Free - Complete Summoning
Standard - Cast Detect Magic

Active Effects
Bead of Karma - +4 caster level, 8.3 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues

Active Spells
Status - on everyone - 18 hours, 58.4 minutes
Magic Circle Against Evil (self) - 198.5 minutes
Daylight - 188.6 minutes
Tongues - 188.7 minutes
Protection from Evil (Syr) - 18.8 minutes
Protection from Evil (Grigory) - 18.9 minutes
Protection from Evil (Mac) - 19 minutes
Protection from Evil (Brahmah) - 19.1 minutes
Protection from Evil (Corvis) - 19.2 minutes
Protection from Evil (Jass) - 19.3 minutes
Bless (all) - 18.4 minutes
Invisibility Purge (self) - 18.5 minutes
True Seeing (Brahmah) - 18.6 minutes
Spell Resistance (Brahmah) - 18.7 minutes
Spell Resistance (Mac) - 18.8 minutes
Spell Resistance (Corvis) - 18.9 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac 35/34 HP 207 
Thursday May 6th, 2010 1:10:41 AM

Syr reaches down to touch Mac and casts his final enlarge spell before rising higher in the air. He flies to the side opposite Corvis (CQ 14- 20') and looks around for signs of activity.

Active Spells:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)
Enlarge on Mac and Syr

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-None
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None

Corvis (sub Scott) CN 20 HP 160 AC 32  d20+9=29 ;
Thursday May 6th, 2010 1:52:45 AM

The bounty hunter smiles at Syr as the elf flits past. Moving cautiously (Spot Check Natural 20), he checks for anything out of the ordinary as he moves into position to get a better view of the bridge and the other side. Not wanting to get too far ahead of the group he moves ahead to DA 19 and rises up to 30' off the floor.

Active spells
Haste from Grigory
Bless, Message, Status
Protection from Evil from Belkior
Flying (1st use)
Hide from undead
Spell Resistance from Belkior

Mac AC:26(T:16, F:21) HP:177/177 Speed:60' Enlarged(Huge) 
Thursday May 6th, 2010 7:57:44 AM

Mac manoeuvres around towards the bridge, along side and beneath Corvis. (Double move to DB21)

AoOs:(up to 6) d20+29 | 4d6+20 [19+/x3]
Feats: Endurance, Dodge*, Mobility*, Combat Reflexes (6), Run
Effects:(Note:If I have any of this wrong then I apologise in advance - it is what I have cobbled together from other posts - Graham)
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31?}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC*, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC


Jass AC: unknown HP: DEAD :-) 
Thursday May 6th, 2010 8:11:53 AM

Jass casts Mage Armor on himself and moves through the wall to see what's on the other side.

...Actions
Cast Mage Armor
MOve to CR, 23 (due east)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/0/0/0/0/0 Used

Cautious Grigory 
Thursday May 6th, 2010 5:14:59 PM

Grigory follows ahead cautiously, the words of Greater Dispel Magic on the tip of his Tongue.

Move forward with the others
Ready Action: Greater Dispel Magic

Presence of the Enemy / Round 03 - DMAl  6d6=20 ; 12d6=44 ; d20+18=25 ; d20+18=34 ;
Thursday May 6th, 2010 8:53:03 PM


Belkior finishes his casting, and two big white bears appear across the room. They do not understand his words, but the intent of his command is clear, and they stay. (Celestial Animals do not have a language, and therefore do not understand Celestial. However, you may apply any of the Tricks listed in the Handle Animal Skill and the animals will react as if trained.)

>From where he stands, Belkior begins a Detect Magic spell. The spell, pointed forward detects magic. But, that could easily be just his polar bears. (It would takes six rounds to assess the auras both front and back, and interesting things have already started to happen. I'll leave it at just this one round for now, Belkior.)

Syr casts an Enlarge spell on Mac. In the process of swelling to a Huge size, Mac shoves Brahmah to a different position. Syr flies up and over to the far side of the cave. The darkness prevents him from seeing much beyond the bridge, but one thing that Syr - and all of the Crimson Shields, for that matter - notice, is that the bodies of the slain Kuo-toas are now gone! The body of the gray dwarf still lies in the other room. It is stripped. But it is still there. Glancing back into the niche, Syr can see that the body of the shadowy snake is still there as well.

Corvis proceeds more cautiously than Syr. The rogue, though, is taking point, a much more dangerous undertaking. He flies in the direction of the bridge, and gets quite far before he begins to feel the affects of the spell. The spell attacks all that is good in Corvis, punishing him for this quality. (20hp damage against Corvis. CL Check vs Corvis' Spell Resistance 30 from Belkior = 25.) Corvis feels the attack of magic. He also feels the counter from one of Belkior's spells. The silent duel of magics is brief, and in the end, Corvis remains untouched, saved by Belkior's protective spell.

And, though Corvis is nearer the bridge, the light from Belkior's Daylight spell is not. Corvis notices nothing more than he did before.

Mac follows Corvis, and is also hit by the magic that cloaks the area. Mac, however, is not as lucky. (44hp damage against Mac. CL Check vs Mac' Spell Resistance 30 from Belkior = 34.) Mac feels the forbidding magic strike through his Spell Resistance, savaging the minotaur's love for the good and the lawful. (I placed you at DB20, Mac. You are now too big to have fit at DB21)

Jass casts a spell upon himself, and then moves directly through the rock. It's a strange sensation. For one moment he's blind, and in that moment he can also feel which direction is to the surface of the rock as well as the fact that no living thing is standing next to that surface. Before him he can see Syr, Corvis and Mac. Mac is in the throes of some form of magic attack. Marshalling his knowledge of Spellcraft, the sorcerer deduces that the magic involved here is a Forbiddance. (Spellcraft Taking10 = 30 for Jass vs DC26.) That neither Syr nor he appears to be affected, speaks to the boundaries of the magic.

Grigory comes around the corner, ready with a dispel magic. He too sees what Jass sees, and the halfling's craft in spells being, if anything, better than Jass', he too recognizes this as a Forbiddance. He knows that this will be extremely difficult to deal with, and the Shields may simply have to grit their teeth and charge through.

Mac and Corvis are within the Forbiddance and within the dim outer light of Belkior's Daylight. That light ends at the middle of the bridge. Beyond that is dark and unknown. The Crimson Shield then hear a splash, as though of something hitting the water. Then another. Corvis and Mac think that it has come from just across the bridge. Or, at least, that is what it sounded like.

(Will Save vs the Forbiddance for half damage is DC25)

+++++++++++++++++++++++++++++++++

OoC:

1) WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.
2) Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.
3) I couldn't fit the whole visible area onto the map. But there is nothing to the room to the north. It is clearly empty.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:26(T:16, F:21) HP:133?/177 Speed:60' Enlarged(Huge) 
Thursday May 6th, 2010 9:13:40 PM

OOC:
1) As a huge biped Mac only occupies a 15'x15' space.
2) The Forbidance spell description notes a Will save for half damage. May I, and if so at what DC? I expect a natural 20 will be required :)

Not quite. I added the DC to the body of the post. It's a DC25.

And sorry about the figure on the map. I thought that looked too long. I made it 15x20. I'll adjust it to the proper size next round. --Al


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 67) 
Thursday May 6th, 2010 10:33:22 PM

Brahmah casts Owl's Wisdom on himself.

(OOC: What other spells were cast on the group?)

Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, HIde from Undead,

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits, Resist Energy, Owl's Wisdom*, Bear's Endurance, Animal Growth



Mac AC:26(T:16, F:21) HP:155/177 Speed:60' Enlarged(Huge)  d20+9=29 ;
Thursday May 6th, 2010 10:50:23 PM

Mac strains against the opposing force (Save - Nat20 - half damage 22) and pushes on.

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless  d20+19=35 ;
Thursday May 6th, 2010 11:01:47 PM

OOC - Per the spell resistance roll, Corvis took no damage from the spell since the roll failed to exceed SR.

The halfling cleric squeezes between Polo and Brahmah, trying to get to a spot where he can observe the magic protecting the approach to the bridge. Once there, Belkior tries to remove the magic that has already damage one of his companions.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 30 ft to CN 20 (if possible)
Standard - Cast Greater Dispel Magic, level check = 35 (CL 19 for this spell)

Active Effects
Bead of Karma - +4 caster level, 8.2 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues

Active Spells
Status - on everyone - 18 hours, 58.3 minutes
Magic Circle Against Evil (self) - 198.4 minutes
Daylight - 188.5 minutes
Tongues - 188.6 minutes
Protection from Evil (Syr) - 18.7 minutes
Protection from Evil (Grigory) - 18.8 minutes
Protection from Evil (Mac) - 18.9 minutes
Protection from Evil (Brahmah) - 19 minutes
Protection from Evil (Corvis) - 19.1 minutes
Protection from Evil (Jass) - 19.2 minutes
Bless (all) - 18.3 minutes
Invisibility Purge (self) - 18.4 minutes
True Seeing (Brahmah) - 18.5 minutes
Spell Resistance (SR 31, Brahmah) - 18.6 minutes
Spell Resistance (SR 31, Mac) - 18.7 minutes
Spell Resistance (SR 31, Corvis) - 18.8 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic*(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Brave Grigory  d20+18=35 ;
Friday May 7th, 2010 1:39:44 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation

"Forbiddence, companions, is a particularly effective area spell that we should use on our own quarters. Though we would need everyone to have the same level of respect for law that I hold," the Halfling coughs awkwardly, "if you know what I mean." Grigory is Chaotic Good.
"I fear that our best bet is to tough this one out. Set your mind to 11. Meditate on your Happy Place and force your way into the area. I'll be thinking of you."

He charges forward, gritting his own teeth. His mind is in his grandfather's cellar, where there are several handmade wooden toys, and two full racks of vintage red wine.
The Halfling takes cover behind the rocks.

Will Save 35: "Aggh," he sighs with some relief.

Double Move to DD15 [Move speed 50' with Haste, distance 75]

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 - Teleport, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal (upto 60' away)
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Brave Grigory 
Friday May 7th, 2010 2:58:59 AM

OOC: Whoops, I misread Belkior's post. Well done on the Dispel. Grigory will still move to hide behind that spot. I assume he has dismissed the spell. I don't want others to think that it is still up, based on my post.

Corvis (sub Scott) CN 20 HP 160 AC 32  d20+22=39 ;
Friday May 7th, 2010 1:51:03 PM

As Belkior moves so does the light and Corvis can see deeper into the cave. He remains at his 30' elevation while flying over the water and moves forward 60'. (OOC: I'll rely on dm's discretion since the map doesn't go that far.) He relays any details to the others while trying to make himself as small as possible. (Hide check 39)

Active spells
Haste from Grigory
Bless, Message, Status
Protection from Evil from Belkior
Flying
Hide from undead
Spell Resistance from Belkior


Syr Ac 35/34 HP 207 
Friday May 7th, 2010 1:56:47 PM

The enlarged monk is surprised when the huge minotaur charges forward so nimbly. Hurrying to keep up, he withdraws a potion of darkvision from his pouch and holds onto it for the time being before advancing (DD23)

Active Spells:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)
Enlarge on Mac and Syr

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-None
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None

Jass AC: unknown HP: DEAD :-)  d100=1 ; d20+7=21 ;
Friday May 7th, 2010 4:11:04 PM

Jass casts Haste but is unable to affect anyone other than himself.

He incorporally goes through another wall to peek out the other side.

...Actions
Cast Haste (not affect material world: 1%)
Move to DC,25
Spot: 21

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 14 rounds; +1 AC, Reflex, Full Attack, +30 move

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/0/0 Used


Prepared Grigory 
Friday May 7th, 2010 5:20:23 PM

"Jass, I've already caste Haste. Sorry, Champ, but you're not the only one who can do that."

The Closed Door / Round 04 - DMAl  d20+14=24 ;
Friday May 7th, 2010 8:46:26 PM


Brahmah casts Owl's wisdom on himself.

Mac shakes off much of the hurt piled upon him from the Forbiddance, and he pushes on, balancing easily upon the bridge that is now a bit narrow for him. The going is a bit slow, though. So he only makes it to a point midway across the bridge. The very extreme edge of Belkior's light only reaches this far anyway. Beyond is pitch blackness.

At the same time, Belkior comes around the corner, helping with a bit more light. His spellcraft isn't as well versed as either of the archaists, but his power as a spell caster is unparalleled. The halfling calls upon Alemi to dispel the Forbiddance ... and it is gone.

His mind on the impending pain and cellular damage, Grigory fails to notice Belkior's removal of the magic. He goes charging across the expanse of the now-banished Forbiddance, and is surprised to find ... that nothing comes.

Corvis flies forward. He flies out over the water. He flies past Mac. He flies into the darkness. When he stops, he feels out in front of him and touches a corner of dark stone wall. In the darkness, he nearly dashed his brains right into the corner.

Syr drinks a potion of Darkvision and then flies to the south of Mac. With his Darkvision he can see Corvis, feeling around, blindly ahead of himself in the darkness.

Jass casts a haste spell upon himself and then tries to pass through another section of rock. This, time, however, he finds that he cannot pass straight through. There is too much rock in the way. Instead, he travels along the outer edge of the rock, winding up still inside. (Couldn't quite make it to DC25 on a 60ft move, Jass. I left you at DC24.)

As Belkior comes forward, bringing the light along with him, a door is revealed to the Crimson Shields. When they last saw this spot, the door was opened. The Kuo-toan Priestess and her two guardians had just come through it. Now, the door is closed. The door seems to be made from a single piece of stone. To Corvis' eye there appears no locking mechanism. The door need simply be pulled open. (The door appears to open outward into the area in which the Shields now occupy.)

+++++++++++++++++++++++++++++++++

OoC:

Although true end of the round leaves you with the closed door still unseen in the darkness. I figure that it would only be a matter of a move action on Belkior's part to reveal it. So go ahead and plan with the closed door as part of your next round's plan.

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Prepared Grigory 
Saturday May 8th, 2010 12:55:03 AM

"Wait," cautions Grigory via Message, "Belkior, can you see any magic about the door? I could use Knock on the door."

Jass AC: unknown HP: DEAD :-) 
Saturday May 8th, 2010 1:31:44 AM

Jass hears Grigory talk to him, obviously the halfling wizard saw the motions of his hands and figured out the spell of Haste. Jass replies Read Lips DC 15 Highlight to display spoiler: {It seems your magic is as ineffectual on me as mine is on you right now, you pompous Bounder. I'll take care of myself since you so obviously can't help.} And then he shakes his head, willing the darkness to receed, if only for a little while.

The incorporal sorcerer finds he can't move forward even if he wants to since Brahmah and his own body is too far to the rear. Impatiently, he waits for the minotaur to catch up.

...Actions
Cast Haste (not affect material world: 1%)
Move to DC,25
Spot: 21

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 13 rounds; +1 AC, Reflex, Full Attack, +30 move

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/0/0 Used

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste 
Sunday May 9th, 2010 10:01:06 PM

"Sorry, Grigory. I couldn't maintain that spell and also dispel the Forbiddance spell."

The halfling cleric gestures towards the two polar bears and moves forward to rejoin his companions. And, not least, to cast some light upon the situation. With the magic from Grigory, Belkior is easily able to get right behind Mac and possibly even through the legs of the enlarged minotaur.

Hopefully the polar bears follow and close up right behind Mac.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Double Move - 120 ft to DL 20

Active Effects
Bead of Karma - +4 caster level, 8.1 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 17 rounds

Active Spells
Status - on everyone - 18 hours, 58.2 minutes
Magic Circle Against Evil (self) - 198.3 minutes
Daylight - 188.4 minutes
Tongues - 188.5 minutes
Protection from Evil (Syr) - 18.6 minutes
Protection from Evil (Grigory) - 18.7 minutes
Protection from Evil (Mac) - 18.8 minutes
Protection from Evil (Brahmah) - 18.9 minutes
Protection from Evil (Corvis) - 19. minutes
Protection from Evil (Jass) - 19.1 minutes
Bless (all) - 18.2 minutes
Invisibility Purge (self) - 18.3 minutes
True Seeing (Brahmah) - 18.4 minutes
Spell Resistance (SR 31, Brahmah) - 18.5 minutes
Spell Resistance (SR 31, Mac) - 18.6 minutes
Spell Resistance (SR 31, Corvis) - 18.7 minutes
Summon Monster VII - 17 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic*(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Courteous Grigory 
Monday May 10th, 2010 1:26:06 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation

Still taking cover behind the rock, Grigory casts a Knock spell to open the door. He really doesn't want anyone to have to touch the door physically, as that would make for an easy trap.

Cast: Knock.

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 - Teleport, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal (upto 60' away)
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:26(T:16, F:21) HP:155/177 Enlarged(Huge - 15'x15', 20'2'', 14,448lbs)  d20+9=13 ;
Monday May 10th, 2010 9:07:52 AM

The dark taur steps off the bridge and over to DR24. He looks about {Spot:13} for any sign of what made the watery sounds not half a minute before.

AoOs:(up to 6) d20+15 | 4d6+48 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (6), Power Attack (14/14), Run
Effects:(Note:Corrected the SR - Graham)
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC*, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC.


Syr Ac 35/34 HP 207 
Monday May 10th, 2010 5:01:22 PM

Syr waves an arm back at Brahmah, "Let's go big guy. At the very least we could use Polo up here since Jass could probably move straight through that door and give us a clue as to what is on the other side." Syr moves within 10' of the door as the spell is cast on it. He remains at his 20' elevation though.

Active Spells:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)
Enlarge on Mac and Syr

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-None
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 67) 
Monday May 10th, 2010 8:43:15 PM

Brahmah moves to DD18.

Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, HIde from Undead, Owl's Wisdoms

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits, Resist Energy, Owl's Wisdom*, Bear's Endurance, Animal Growth



Closing Ranks / Round 05 - DMAl 
Monday May 10th, 2010 9:07:46 PM


Grigory warns of the door, remaining back where he is, behind the cover of the corner of rock.

Jass continues to fight off the dark thoughts that continue to creep insidiously into his mind. He waits for Brahmah to catch up with his body. (A detail that the DM temporarily forgot about as well.)

Belkior apologizes for having dropped the Detect Magic spell. But such is a small price to pay for dispelling the Forbiddance. He speeds forward on the wings of the Haste spell. The halfling's polar bears follow behind. The area is now brightly lit by Belkior's Daylight spell. The light reveals an ornate door with a huge ring set in the middle of the door. It is clear that the ring is meant to be pulled on in order to open the door. The door looks heavy. It shouldn't be that difficult, but it would take either someone of the above average strength or possibly two or three lesser beings to open this door.

From his place behind the rock, Grigory casts a Knock spell. If the door was locked before, it is certainly not locked now.

Mac finishes his cross and comes to the south side of the door. He looks about for what might have made the splashing noise earlier. He sees nothing in the immediate area. But he does recall seeing the waters below the bridge rolling and lapping at the walls as though something had passed by recently, possibly to the north. Nothing was there though any longer.

Syr calls for Brahmah to come join the others. Then he flies to the door alongside Mac.

Brahmah follows the others with Polo following along behind him.

The door is hinged on the south side. From where Mac is standing, he could easily reach out and grasp the metal ring at its center and pull the door open.

+++++++++++++++++++++++++++++++++

OoC:

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Corvis Zurvich AC:30 HP:93/130 
Monday May 10th, 2010 9:11:46 PM

(Looking over the posts but not 100% sure what Corvis was doing yet. Noticed he flew into the shadows.)

You got it. That's about all Corvis has been doing. You can take it from there, Justin. --Al

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste  3d8+15=30 ;
Monday May 10th, 2010 10:57:57 PM

The halfling cleric moves forward to where he can stand just behind Mac. Once in position, Belkior utilizes the magic of his staff to heal the minotaur before the coming fight.

Again, Belkior motions the bears forward as he moves.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 35 ft to DQ 25
Standard - use Staff of Healing to cast Cure Serious Wounds on Mac, healing 30 hps

Items Used
Staff of Healing - 1 charge

Active Effects
Bead of Karma - +4 caster level, 8. minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 16 rounds

Active Spells
Status - on everyone - 18 hours, 58.1 minutes
Magic Circle Against Evil (self) - 198.2 minutes
Daylight - 188.3 minutes
Tongues - 188.4 minutes
Protection from Evil (Syr) - 18.5 minutes
Protection from Evil (Grigory) - 18.6 minutes
Protection from Evil (Mac) - 18.7 minutes
Protection from Evil (Brahmah) - 18.8 minutes
Protection from Evil (Corvis) - 18.9 minutes
Protection from Evil (Jass) - 19 minutes
Bless (all) - 18.1 minutes
Invisibility Purge (self) - 18.2 minutes
True Seeing (Brahmah) - 18.3 minutes
Spell Resistance (SR 31, Brahmah) - 18.4 minutes
Spell Resistance (SR 31, Mac) - 18.5 minutes
Spell Resistance (SR 31, Corvis) - 18.6 minutes
Summon Monster VII - 16 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic*(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Closing Ranks / Round 05 - DMAl 
Tuesday May 11th, 2010 9:08:38 AM


CORRECTION:

I've decided that the Knock spell does indeed actually open the door.

This change, however, would involve a near complete rewrite of last night's post as well as a new map. That's something that I can't do now.

So, for now, you need not open the door. That will come tonight. For now, the massive slab of the stone door trembles, as it prepares to spring open under the force of Grigory's spell.

How will the Crimson Shields prepare?

Syr Ac 35/34 HP 207 
Tuesday May 11th, 2010 8:27:58 PM

Syr continues flying around in his holding pattern waiting for the others to catch up.

The Door Opens / Round 06 - DMAl 
Tuesday May 11th, 2010 9:01:34 PM


Belkior moves up behind Mac and heals the minotaur of all the wounds previously created by the Forbiddance. Belkior's Polar Bears push rudely past Brahmah and Polo to join the one who summoned them. Some bears where not brought up with manners, nor with much in the way of personality.

Syr hovers in place waiting for the others.

+++++++++++++++++++++++++++++++++

The door suddenly springs open, compelled by Grigory's magic. Belkior's Daylight spell floods the area revealing what lies beyond. Five armored Kuo-toa stand with shortspears and shields. Some forty feet beyond the door, the dry land sinks again into water. In the water float five more Kuo-toan heads.

There is something different about these Kuo-toa, though. Though they appear to wear the same armor as the ones already slain, though the shields look the same, the way that these Kuo-toa carry themselves is markedly different. It is then, that the Crimson Shields notice ... these Kuo-toa are all elderly. Two of the five on land are old males and the other three are elderly females. The ones out in the water all appear to be female as well.

The five on land move in to block the door. They stagger under the weight of the armor they wear. But with brave conviction they brandish the poisoned tip shortspears.

The heads in the water hold their position, while, in the dark beyond Belkior's Daylight spell, the sound of spell casting can be heard. (Spellcraft vs DC24 to recognize Highlight to display spoiler: {Summon Monster IX}. Spellcraft vs DC21 to recognize Highlight to display spoiler: {True Seeing}.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

1 Old Man Armed
2 Old Man Armed
3 Old Woman Armed
4 Old Woman Armed
5 Old Woman Armed
6 Woman Armed
7 Woman Armed
8 Woman Armed
9 Woman Armed
10 Woman Unarmed

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste  d20+14=18 ; d20+14=17 ; d20+9=20 ; d20+18=30 ; d20+14=34 ;
Tuesday May 11th, 2010 10:27:10 PM

The halfling cleric listens to the sounds of spellcasting coming from the darkness beyond the reach of his spell but he cannot tell what is occurring. However, considering where they are, Belkior doubts that it will be mass cure spells.
Spellcraft = 18, 17

These creatures in the door are unusual and Belkior tries to identify what they may be. Some type of undead is possible, maybe, or these kuo-toans could be affected by some spell.
Spot = 20; Knowledge: Religion = 30; Spellcraft = 34 (natural 20)

On the chance that the creatures may still be living, the Paragon does not send his summoned creatures to attack. Instead, he gestures to have them move to either side to allow the fighters to approach. Hoepfully Syr or Mac will move to engage these creatures.

Regardless, Belkior will not be the first through the door.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Standard - direct polar bears, one to DR17 / DR18 and other to DO23/DP24
Move - held until Mac advances

Items Used
Staff of Healing - 1 charge

Active Effects
Bead of Karma - +4 caster level, 7.9 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 15 rounds

Active Spells
Status - on everyone - 18 hours, 58 minutes
Magic Circle Against Evil (self) - 198.1 minutes
Daylight - 188.2 minutes
Tongues - 188.3 minutes
Protection from Evil (Syr) - 18.4 minutes
Protection from Evil (Grigory) - 18.5 minutes
Protection from Evil (Mac) - 18.6 minutes
Protection from Evil (Brahmah) - 18.7 minutes
Protection from Evil (Corvis) - 18.8 minutes
Protection from Evil (Jass) - 18.9 minutes
Bless (all) - 18. minutes
Invisibility Purge (self) - 18.1 minutes
True Seeing (Brahmah) - 18.2 minutes
Spell Resistance (SR 31, Brahmah) - 18.3 minutes
Spell Resistance (SR 31, Mac) - 18.4 minutes
Spell Resistance (SR 31, Corvis) - 18.5 minutes
Summon Monster VII - 15 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic*(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac 35/34 HP 207 
Wednesday May 12th, 2010 9:07:57 AM

Syr moves NE slightly to allow room for Mac, "Slide in big guy and show them how far you can reach."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 157) Polo (AC 21, HPs 67) 
Wednesday May 12th, 2010 9:11:51 AM

Brahmah would happily let the polar bears pass. Neither Polo or Brahmah like the water under this bridge.... anything could be and probably is lurking.

He crosses the bridge when he gets to it, drawing his swords as he goes and then casts Animal Growth on Polo.

Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, HIde from Undead, Owl's Wisdoms, Animal Growth (Polo)

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits, Resist Energy, Owl's Wisdom*, Bear's Endurance, Animal Growth*


Jass AC: unknown HP: DEAD :-)  d20+20=29 ; d20+20=23 ; d100=89 ;
Wednesday May 12th, 2010 11:16:58 AM

Jass flies forward, pacing himself with Brahmah and his dead body. When he sees the Kua-Toa, and hears the spells, he shouts a warning. And then he is frustrated since no one is paying attention to him to read his lips. Grrrr....

Raising his hands, he tries to affect the material world by a Shadow Conjuration of an Cloudkill spell.... Success!

...Actions
Move to DO, 23
Cast Shadow Conjuration (Cloudkill) (affect material world: 89%)YES!
Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.


Move to DC,25
Spot: 21

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 13 rounds; +1 AC, Reflex, Full Attack, +30 move

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/0/0 Used


Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15', 20'2'', 14,448lbs)  d20+23=39 ; 4d6+48=61 ;
Wednesday May 12th, 2010 8:28:27 PM

Mac feels better, and gives Belkior a "thumbs up" from behind his back.
He moves up and around the corner (25' from DR24 to DT21). His opponents... "Someone tell them they can surrender or flee. This is not the job for the elderly." Mac attempts to make his point by sundering the shortspear in 2's grasp (Result:39, dealing 61 damage), before taking a 5' step back (to DS21).

AoOs:(up to 6) d20+15 | 4d6+48 [19+/x3]
Feats: Endurance, Dodge(vs2)*, Mobility, Spring Attack, Power Attack(14), Sunder, Combat Reflexes (6), Run
Effects:
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC*, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC


Curious Grigory  d20=2 ; d20+2=18 ;
Wednesday May 12th, 2010 9:02:16 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation

Curiosity now brings Grigory to move out from behind the rock. He continues to relay messages between the Crimson Sheilds, as he moves to stand at DB20, facing the bridge. He is quite concerned about the bridge and what may lie in the water, and equally concerned about a foe sneaking up behind him, though not particularly focused on what he can see.
"Wish I had Fly," he mumbles to no one.

Move to DB20
Spot 2
Listen 18

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 - Teleport, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Opening Salvos / Round 07 - DMAl  d20+4=15 ; d20+4=24 ; d20+4=20 ; d20+4=5 ; d20+4=24 ; d20+6=11 ; d20+6=13 ; d20+6=26 ; d20+6=8 ; d20+6=16 ; d4=3 ; d4=3 ; d4=1 ; d4=4 ; d4=3 ; d20+7=17 ; d20+7=19 ; d20+8=19 ; d100=33 ; d100=90 ;
Wednesday May 12th, 2010 9:13:38 PM



Belkior directs his Polar Bears to positions more out of the line of the doorway, and then he eyes the line of elderly Kuo-toa for signs of deception. The figures before the Crimson Shields seem neither divine nor heinous manifestations. Nor do they seem magically derived in any way. These creatures before him seem truly to be elderly individuals of the Kuo-toan race.

Syr moves into the corner to make room for Mac, though there's plenty of room below. With the minotaur's greater reach he could devastate the forward line of foes without any of them being able to retaliate.

Brahmah and Polo cross the bridge, wary of the dark water below. They arrive at the other side without incident, where Brahmah magics the bear into a huge monster with tough hide.

Jass leaves the stone wall as he feels his body moving to the east. He walks through the air to a place just above one of Belkior's Polar Bears. (Belkior placed one of his bears here first, so I moved Jass to DO23/15ft.) The incorporeal form of Jass moves his hands and moves his mouth in an incantation. A killing cloud of toxic gas springs up atop the elderly Kuo-toa. Amazingly, one actually recognizes the illusion for what it is. Two more are, even more surprisingly, able to withstand much of the effect.

Mac shatters the spear in the hand of the center-most Kuo-toa. The elderly woman flinches and jumps a step back. (Note: You can't take a 5ft step in the same round in which you move and you've already moved 25ft. See here.)

Grigory comes out from behind the rock and stands before the bridge where Brahmah had been not moments before. He looks around and listens, but neither sees nor hears anything threatening or unusual. He does see, however, that Belkior's light is leaving him behind.

+++++++++++++++++++++++++++++++++

If the foremost phalanx of elderly Kuo-toa were not completely convinced by Mac's display of prowess against the spear held in the hand of one of their numbers, then Jass' cloud of death most certainly makes the point. The five elderly Kuo-toa turn and flee for the water.

The Kuo-toan heads floating in the water also withdraw a bit. They seem to be clustering together, gathering in fear and hesitation.

Suddenly, from out of the wall, a small hand takes a swipe at Mac. (Coming from square DW24: Touch Mac AC17; Will 19 vs Hide from Undead vs DC13; 50% Miss Chance 33 / Fail) Hand sweeps through the air and is a fraction away from making contact with Mac's armor, when it shifts position and misses by a hair. Another hand comes from the wall next to one of Belkior's Polar Bears. (Coming from square DT18: Touch P1 AC19; 50% Miss Chance 90 / Pass; P1 gains two Negative Levels.) The hand touches the unfortunate bear, and its life force drains away.

A giant demonic spider appears on the ceiling to the southeast. It scuttles closer to the door, gazing at Mac and Syr with baleful intelligent eyes.

There is more spell casting from the back. A thin mist suddenly appears directly before the door, not feet from Mac's face. It waits there as though daring any to enter. (Spellcraft vs DC20 to identify: Highlight to display spoiler: {Mind Fog}.)

(Spellcraft vs DC19 to identify: Highlight to display spoiler: {Airwalk}.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON
3 Old Woman Armed d/f - 1CON
4 Old Woman Armed b/f - 4CON
5 Old Woman Armed b/h - 1CON
6 Woman Armed
7 Woman Armed
8 Woman Armed
9 Woman Armed
10 Woman Unarmed

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15', 20'2'', 14,448lbs) 
Wednesday May 12th, 2010 9:41:43 PM

Mac shatters the spear in the hand of the center-most Kuo-toa. The elderly woman flinches and jumps a step back. (Note: You can't take a 5ft step in the same round in which you move and you've already moved 25ft. See here.)

...but Spring Attack, as noted in my Feats section, does. : )

Alright. Then consider yourself five feet further back than you are on the map. --Al

Belkior - AC 25 (27 vs. Evil) - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward  d20+14=24 ; d20+14=16 ; d20+19=28 ; d20+19=34 ;
Wednesday May 12th, 2010 10:18:14 PM

OOC - Al, I screwed up in earlier posts since I forgot to list the Death Ward spells. Everyone but Polo has Death Ward on them. I'll include those in the Active Spells list and adjust durations accordingly.

The halfling cleric tries to identify the spells being cast from within the room. He recognizes the first spell but cannot determine the second.
Spellcraft = 24, 16

"Watch out for that Mind Fog spell! It will weaken your mind, making it easier for their spells to attack you!"

Belkior directs his bears to move out and away from the walls so that the spectres cannot attack without showing more of themselves. After doing this, Belkior moves through Mac's legs until he is standing just inside the doorway and can just barely see the summoned creature clinging to the ceiling. The Paragon casts another Greater Dispel Magic in an attempt to remove the summoned creature. He concentrates, and tries his mightiest to remove that threat and the Mind Fog, too.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 35 ft to DV20
Standard - casting Greater Dispel Magic, level check = 28 (Hero Point, reroll 34) (20 ft radius burst placed below Bebilith in order to catch both Mind Fog and summoned creature)

NOTE: P1 moves to DQ18 / DR19; P2 to DR23 / DS24

Items Used
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.8 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 14 rounds
Death Ward

Active Spells
Status - on everyone - 18 hours, 57.4 minutes
Magic Circle Against Evil (self) - 197.5 minutes
Daylight - 187.6 minutes
Tongues - 187.7 minutes
Protection from Evil (Syr) - 17.8 minutes
Protection from Evil (Grigory) - 17.9 minutes
Protection from Evil (Mac) - 18 minutes
Protection from Evil (Brahmah) - 18.1 minutes
Protection from Evil (Corvis) - 18.2 minutes
Protection from Evil (Jass) - 18.3 minutes
Bless (all) - 17.4 minutes
Death Ward (Belkior) - 17.5 minutes
Death Ward (Syr) - 17.6 minutes
Death Ward (Mac) - 17.7 minutes
Death Ward (Brahmah) - 17.8 minutes
Death Ward (Grigory) - 17.9 minutes
Invisibility Purge (self) - 18. minutes
True Seeing (Brahmah) - 18.1 minutes
Spell Resistance (SR 31, Brahmah) - 18.2 minutes
Spell Resistance (SR 31, Mac) - 18.3 minutes
Spell Resistance (SR 31, Corvis) - 18.4 minutes
Summon Monster VII - 14 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic**(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Curious Grigory  d20+23=35 ; d20+23=38 ; d20+12=27 ; d20+23=25 ; d20+13=26 ;
Thursday May 13th, 2010 6:50:09 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"Watch the Mind Fog, and someone cast Airwalk, and it didn't sound like Belkior," Grigory announces through Message.
"I don't trust this bridge, or rather, the water beneath it." The Halfling almost hesitates, grits his teeth and runs forward across the bridge to (DL20) stand behind Brahmah. He is breathing heavily with effort and apprehension.
"Move it, you big lug," he says with a laugh. "I can't see anything. Sounds like those naughty children are out playing again. The should be spanked, and sent back to Hell."
Grigory continues to relay information via the Message spell, all the while thinking of how he can take the offensive to the ghost-children-things.
OOC: That is as far as Grigory could run anyway

Spellcraft, spell identification: 35, 38.
Attacking Spectres: Knowledge Religion (undead) 27, Spellcraft 25
Move to DL20 (50' single move with Haste)
Ready Action: Cast Disintegrate at a ghost-child-thing, or at the wall where the ghost-child-thing is know to be. Ranged Touch Attack: 26

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
??? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate
Level 5 -- Teleport*, Transmute Rock to Mud, Transmute Mud to Rock, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person*, Wall of Fire, Stoneskin x3***
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Jass AC: unknown HP: DEAD :-)  d20+6=15 ; d100=88 ; 28d6=103 ; 5d6=20 ;
Thursday May 13th, 2010 4:01:33 PM

Jass' Cloudkill drifts over the water, moving 10 feet away from Jass' position. Yet the incorporal sorcerer has other things on his mind.

"There!" thinks Jass as he spots the spectral hand groping for Mac, "That's got to be one of those spectres that were confounding the minotaurs and caused me to get dead!"

Jass considers that if he can't always affect the real Wold, then the real Wold can't always affect him. And hopefully that includes seeing...

Jass takes aim at the spectre and waits for a groping hand before casting a Disintegrate spell. Ufortuneately, if he can't target the hand, the spell affects the material Wold, and takes a chunk out of the wall!

...Actions
READY Action: Cast Disintegrate when able to target Spectre.
Cast Disintegrate (affect material world: 88%) NOOOO!
DC 23 Fort Save or 103 Damage; Save = 20 damage
Takes out a 10x10 chunk of rock at DU,24 if miss

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 11 rounds; +1 AC, Reflex, Full Attack, +30 move

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/0/0 Used


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 87) 
Thursday May 13th, 2010 5:50:45 PM

Casts Detect Snares and Pits. He retrieves his Necklace of Adaption.

Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

POLO STATS coming....

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Curious Grigory 
Thursday May 13th, 2010 6:39:16 PM

OOC Can I just draw everyone's attention to the spells that Grigory has cast upon them.

All -- Haste (14 targets, 14 rounds)
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin 1(140 minutes)
?? -- Blur x2 (14 minutes)

So, I'm still not sure who took Stoneskin or Blur.

Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15', 20'2'', 14,448lbs) 
Thursday May 13th, 2010 8:22:07 PM

Mac keeps his distance from the Mind Fog. "Like I need to make it any easier for them!"
Remains at DS21.
AoOs:(up to 6) d20+29 | 4d6+20 [19+/x3]
Feats: Endurance, Dodge, Mobility, Combat Reflexes (6), Spring Attack, Run
Effects:
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC*, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC


Syr Ac 35/34 HP 207  d20+19=29 ; d20+21=29 ; 2d8+10=20 ; d6=4 ;
Thursday May 13th, 2010 8:41:23 PM

Syr cringes as one of the children takes a swipe at Mac, "Careful big guy, they somehow see you despite the spell I cast." Syr waits for the cloud to move slightly further away before flying forward and around it. (Will save 29) Dx23-dy24 and aims a strong kick at the spider below him attempt to stun him. Attack 29 Damage 20 + 6 shock=26 Will save DC 19 vs stunning fist.

Active Spells:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)
Enlarge on Mac and Syr

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-None
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None

First Blood / Round 08 - DMAl  d20+19=28 ; d100=20 ; d20+12=14 ; d20+4=24 ; d20+5=16 ;
Thursday May 13th, 2010 8:56:51 PM


Belkior warns the Crimson Shields about the Mind Fog spell and directs his summoned Polar Bears before making for a small corner in the shadow of Mac and just a few feet shy of the swirling clouds of dangerous and debilitating mists. From there, the little cleric sends a dispelling magic at a point that takes in both the huge demonic spider that hangs from the ceiling and the Mind Fog. At first nothing happens, then the gods of heroism intervene, and it is the demonic spider, the Bebelith that is dispelled. The portion of the Mind Fog overlapped by the dispelling magic also disappears. But, as much of it is shared by Jass' Cloud Kill spell, there is still much of the Mind Fog still left, blocking the door. (I assumed that you didn't want to place the dispel to disrupt Jass' Cloudkill.)

Grigory runs across the bridge, winding up just behind Brahmah. Below wait the dark waters under the bridge. The little wizard keeps an eye out for the appearance of either of the Spectre Twins, ready to disintegrate the first one that shows. He knows, from his religious studies of undead, that even the most skillful of shots may miss a spectre, passing through their incorporeal bodies without doing them harm. (Miss chance 20 / Miss)

Jass' illusory Cloudkill spell drifts 10ft to the east. Jass himself, like Grigory, readies disintegrate one of the Spectre Twins. Is the child-like horror still in the place it was before? Will it reach out to touch Mac again? (If the spectre doesn't show it does not trigger the Ready action. You save your spell, Jass.)

Brahmah casts a spell upon himself, watching the proceedings from the back of the group.

Mac holds his position.

Syr flies through the gap presented by the moving Cloudkill spell and straight through the Mind Fog. He aims a blow at the space where the demonic spider occupied moments ago, now dispelled by Belkior.

+++++++++++++++++++++++++++++++++

The little blonde boy spectre on the north wall pokes its head out of the wall just in time to see Grigory's green beam of disintegration miss and blast a hole in the rock wall. It dives back into the stone, rising up to take a swipe at Syr from inside the wall. (Coming from square DW24-15ft High: Touch Syr AC7; 50% Miss Chance 33 / Fail)

On the south side, the little blonde girl spectre also looks out to gain her bearings and choose a new target. Her head swivels toward Mac just in time to catch a green beam of light that comes at her from Jass' hand. The beam, as incorporeal as she is, catches her on the temple. Her spectral constitution (or possibly her undead luck) saves the little spectre. The beam fails to destroy her, and she ducks back into the rock not to be seen again.

From the east a voice shouts in the high burbling language of the Kuo-toa. Jass and Brahmah understand what is being said. "<untranslatable reference to a soft bottom dwelling sea worm>, your lives are nothing before the might of Shooldoomploo! Fight in the name of the mighty god and you will be exalted in death!." One of the five kuo-toa, an elderly woman, breaks ranks and charges at Belkior. Froth flies from her frog-like mouth as she shambles across the stone and straight through the Mind Fog. (Mac take AoO vs AC16, 14hp damage or more and you drop her.) Though the old woman's feeble strength cannot possibly begin to force the poisoned spear through Belkior's armor, she pays no heed, her eyes rummy and glassed over.

With Belkior's Daylight a bit further closer to the door, more of the next chamber is illuminated. Or, rather, it would be, except that the Cloudkill spell is so dense that nothing can be seen through it. To the southeast, the elderly kuo-toa still mill about, hesitant in their fear.

Only Syr sees the other shore beyond the water. In the dim outer light of the Daylight spell, Syr sees the two Hands of Shooldoomploo, the huge mutated kuo-toa and the smaller normal kuo-toa. They stand at the edge of the water as though waiting.

From beyond them comes the sounds of more spell casting. (Spellcraft vs DC23 to identify: Highlight to display spoiler: {Summon Monster VIII}.)

(Spellcraft vs DC17 to identify: Highlight to display spoiler: {Blindness/Deafness}.) Syr suddenly feels himself the subject of a magical attack. His sight begins to grow dim. He is going blind. (Fortitude Save vs DC21 or become Permanently Blind.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON
3 Old Woman Armed - 1CON
4 Old Woman Armed - 4CON
5 Old Woman Armed - 1CON
6 Woman Armed
7 Woman Armed
8 Woman Armed
9 Woman Armed
10 Woman Unarmed
S1 (Boy) AC16 +5TempHP
S2 (Girl) AC16 -20
P1 2 Negative Levels

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+14=23 ; d20+14=26 ; d20+25=33 ;
Thursday May 13th, 2010 11:32:11 PM

OOC - Mr. DM, Sir! Has Belkior's Invisibility Purge revealed anything?

The halfling cleric tries to ignore the elderly kuo-toan that has moved up to him, trying to do what he needs to accomplish without harming the poor creature. This time, Belkior recognizes both the spells cast within the room.

"Watch out for another summoned creature! And I might be able to do something for you, Syr, if you can't withstand that magic."

Belkior can see that the Cloudkill has moved beyond where any opponents are likely to be and will soon be spreading over the water. But that Mind Fog spell could be a problem for his companions.

OOC - Assuming that the kuo-toan is paste due to an AoO from Mac ...

Belkior moves forward and through the thin mist and Jass' spell, easily withstanding the magical and poisonous effects.
Will = 33, Immune to Poison (Paragon 2)

Once he is near, but not quite at, the water's edge, the Paragon turns and casts a spell to remove the toxic clouds.

"Hang onto your hats, boys!"

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 40 ft to EC20
Standard - cast Wind Wall, 190 feet of 5 ft wide wall, 45 ft high (full height of room), as follows: column DW21-23 (15 ft), column DX20-24 (20 ft), column DY19-25 (35 ft), column DZ21-25 (25 ft), column EA21-25 (25 ft), EB21-25 (25 ft), EC21-25 (25 ft), EC21-24 (20 ft)

Items Used:
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.7 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 14 rounds
Death Ward
Mass Bear's Endurance

Active Spells
Status - on everyone - 18 hours, 57.3 minutes
Magic Circle Against Evil (self) - 197.4 minutes
Daylight - 187.5 minutes
Tongues - 187.6 minutes
Protection from Evil (Syr) - 17.7 minutes
Protection from Evil (Grigory) - 17.8 minutes
Protection from Evil (Mac) - 17.9 minutes
Protection from Evil (Brahmah) - 18. minutes
Protection from Evil (Corvis) - 18.1 minutes
Protection from Evil (Jass) - 18.2 minutes
Bless (all) - 17.3 minutes
Death Ward (Belkior) - 17.4 minutes
Death Ward (Syr) - 17.5 minutes
Death Ward (Mac) - 17.6 minutes
Death Ward (Brahmah) - 17.7 minutes
Death Ward (Grigory) - 17.8 minutes
Invisibility Purge (self) - 17.9 minutes
True Seeing (Brahmah) - 18. minutes
Spell Resistance (SR 31, Brahmah) - 18.1 minutes
Spell Resistance (SR 31, Mac) - 18.2 minutes
Spell Resistance (SR 31, Corvis) - 18.3 minutes
Summon Monster VII - 13 rounds
Wind Wall - 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic**(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15', 20'2'', 14,448lbs)  d20=10 ;
Thursday May 13th, 2010 11:48:37 PM

AoO: "There is no exaltation, only death." Mac barely adjusts his stance and brings his axe forward to meet the incoming attacker. {Miss only on a 1, rolled 10. Minimum Damage: 24}

Corvis Zurvich AC:30 HP:93/130 
Friday May 14th, 2010 12:46:59 AM

(Sorry for going AWOL on people. I will be able to post Mon for sure. Stupid storms here.)

Syr Ac 34/33 HP 207  d20+22=37 ; d20+22=25 ; d20+22=25 ; d20+22=23 ; d20+17=21 ; 2d8+10=23 ; d6=2 ; 2d8+10=19 ; d6=2 ; 2d8+10=17 ; 2d8+10=21 ; 2d8+10=21 ; d6=3 ;
Friday May 14th, 2010 11:06:24 AM

Syr throws a comment over his shoulder for the others to hear, "Guys, the group from yesterday is across the water just kinda standing there. Don't bunch up too much and give them a target."

The elf drifts down slightly staying out of reach of the spears and aims several kicks at the Kuo-Toan's heads but mainly ends up hitting air? (attack 37,25,25,23,21 Damage 23+2shock, 9+2ice,17,21,21+3ice OOC: How about some ACs Al?)

Active Spells:
Death Ward from Belkior
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Haste
Bless, Message, Status
Protection from Evil
Heroism (140 minutes)
Flying (1st use)
Enlarge on Mac and Syr

Spell list remaining
0(5)-Detect Magic, Light, Guidance, Resistance*2
1st(4)-None
2nd(3)-Silence, Delay Poison, Shield Other
3rd(2)-None


Jass AC: unknown HP: DEAD :-)  d100=94 ; d100=15 ; d100=47 ; d100=20 ; 28d6=91 ; 5d6=14 ; d100=93 ;
Friday May 14th, 2010 12:51:38 PM

Jass' Cloudkill drifts over the water, moving 10 feet away from Jass' position.

The sorcerer can hear Syr and understands that the Aboleth is bottling up the Crimson Shields and wearing them down for the kill, just like last time. "Oh really? I've got something to say about that, you unpronounceable underwater prarie pig!", thinks the incorporal sorcerer.

Assuming that Syr is going to be taking the brunt of the enemy assault and the others are bottlenecked in the short tunnel, Jass wants to move out. The constraint of being close to his body forces him to stay nearer Brahmah.

Again, Jass Readies a Disintegrate spell and watches the right side of the tunnel for any spectre movement.

...Actions
Haste from Grigory (10 rounds) (affect Jass: 94%) YES
Mass Bear's Endurance (affect Jass: 15%) NO
Message (affect Jass: 47%) NO
Hide from Undead (affect Jass: 20%) NO

Ready Disintegrate if spectre comes out of south wall (to the right of Mac) Fort DC 23 or 91 damage; 14 damage if saved. (affect material wold: 93%)YES

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 10 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/1/1 Used


General Grigory  d20+23=30 ; d20+23=41 ; 5d4+1=14 ; d20=13 ;
Friday May 14th, 2010 6:41:01 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"Watch the Mind Fog, and someone cast another Summon Monster -- It's a strong one, Eight I believe. Oh, look out Syr. Syr's been hit with the Blindness spell." Grigory continues to maintain a narrative for the mighty Crimson Shields. He relays any messages from the others, and adds what he can about spells.
"Jass, can you Disintegrate a pathway around the Mind Fog. If you knock out that corner of rock I think we can get past safely."
Grigory begins to cast Magic Missile, waiting for one of those dead kids to show its angelically evil face.

Actions
Spellcraft, spell identification: 30, 41 OOC: can I tell what monster(s) were summoned?
Ready Action: Cast Magic Missile at a ghost-child-thing: Damage 18 (OOC I misunderstood how the roller works -- it rolled 5d4 then added +1, I wanted 5 lots of d4+1. It was short by 4 so I added that on.)
Spot 13

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


All Revealed / Round 09 - DMAl 
Friday May 14th, 2010 9:37:21 PM


As brave a halfling as they come, Belkior steps over the body of the old female kuo-toa - struck down by Mac as she had charged in a frenzy, martyr to her terrible god. Belkior steps over the body and then directly into the Mind Fog. He walks through the fog untouched, and then into the terrible killing cloud. He walks to the shore, lets loose a spell, and a wall of wind that winds and wraps back and forth, tearing the mists of Mind Fog to bits and dispersing them to the four winds.

Syr shakes off the spell of Blindness. (I rolled for you. Fort 21 Nat20.) He drifts down five feet and begins kicking at the heads of the elderly Kuo-toa. Contrary to his expectations almost every one of his blows lands true. Before they are even aware of what his happening, two more elderly kuo-toan females lie dead. At least it was a swift death.

Jass reads the enemy's strategy, but he his constrained by the location of his mortal remains. Itching to move forward, he must stay where he is. Readying another green beam, he waits for the blonde girl to pop her head out once more.

Grigory warns the other Shields about the Blindness and the coming extradimensional monster. Unaware that Belkior has already done away with the Mind Fog, he suggests a plan to get around it. Then the little wizard lays in wait for the little boy spectre, readying missiles of magic. (No. Sorry, Grigory. You generally can't tell what creature is coming from a Summoning spell.)

+++++++++++++++++++++++++++++++++

The little boy spectre appears again. This time his hand rises up from out of the floor. (Under DR18) The undead child reaches out to touch the Polar Bear's foot. This time, however, Grigory is ready. Five silver Magic Missiles streak from the halfling's fingers and smash against the spectre's hand. (Touch P1 AC17, Miss Chance 60 /Pass, P1 takes 2 more Negative Levels) The small translucent hand touches the bear's leg and draws more vitality to himself. Then the hand vanishes again.

Though Jass waits, the girl spectre never reappears.

The chanting of the Kuo-toan priestess stops and a large demon bird appears over the water. It appears for only a moment, before vanishing again and reappearing. This time, it is directly behind Grigory.

Seeing the three of their numbers so easily reduced to bloody corpses, the two remaining elderly male kuo-toa flee to the water and cluster with the others in a tight group.

Belkior's light now lights nearly all of the cavern. To the east Syr can see all. The other Crimson Shields cannot penetrate the dense mass of Jass' Cloudkill spell. Syr sees the Aboleth at last. I drags its huge, slimy fish-like body slowly across the floor with flippers and flailing tentacles. Behind the Aboleth hides the Little Girl Spectre, injured and returned to her master. The Kuo-toan Priestess is also now visible - she of the single swollen claw-like hand. There is not something different about her. Her movements are stiff and her skin is discolored. It has the hue of iron. Behind the group of foes is a large stone altar upon which is depicted a giant kuo-toa of jagged and stony mien pounding the earth with its fists.

The two Guardian Hands, the giant mutant and the smaller kuo-toa move with incredible speed to place themselves between Syr and the Priestess.

Priestess cast a spell, and a Spiritual Weapon in the shape of a stone hand appears next to Syr. (Hit AC30 Nat1) The weapon swings, and by a fluke of chance, it misses.

Aboleth casts a spell against Syr too.

Death Ward 36 vs DC31 / Dispelled
Hide from Undead 23 vs DC16 / Dispelled
Haste 30 vs DC24 / Dispelled
Bless 22 vs DC31
Message 20 vs DC24
Status 22 vs DC31
Protection from Evil 26 vs DC31
Heroism 29 vs DC25 / Dispelled
Flying 30 vs DC16 / Dispelled
Enlarge Person 31 vs DC16 / Dispelled

(Spellcraft vs DC22 to identify: Highlight to display spoiler: {Limited Wish}.)

The Aboleth's spell strips away many of Syr's magic protections. Included in those protections is Syr's power of flight and his large size. The Hand of Domi shrinks back down and drifts gently to the shore below.

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON
3 Old Woman Armed - 1CON /Dead
4 Old Woman Armed - 4CON /Dead
5 Old Woman Armed - 1CON /Dead
6 Woman Armed
7 Woman Armed
8 Woman Armed
9 Woman Armed
10 Woman Unarmed
S1 (Boy) AC16 +10TempHP -18
S2 (Girl) AC16 -20
P1 2 Negative Levels

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+20=34 ;
Friday May 14th, 2010 11:07:53 PM

Caster Level check vs. Vrock's SR = 34

Interim post. Rest will follow.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 87) 
Saturday May 15th, 2010 4:31:07 AM

Brahmah repeats to the rest of the group what the creature said. "<untranslatable reference to a soft bottom dwelling sea worm>, your lives are nothing before the might of Shooldoomploo! Fight in the name of the mighty god and you will be exalted in death!."

Brahmah moves up to D19/20ish,right next to Mac. "I think we should charge in." He smiles as he removes his amulet and puts on his Necklace of Adaption. "I can rush them." He pauses. "Are the old folks trapped? Why are they just standing there?"
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Halfling Grigory  8d6=30 ;
Saturday May 15th, 2010 7:15:27 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"Hmmm, dash it all. It is more important to slow those casters down," he mumbles to himself.
"This may be the last thing I ever do, but we need to slow those casters," the Halfling mage announces through Message, "You know the saying, if you throw enough mud it will eventually stick. I'm going to drop some mud on the other side of the water there. But just a little bit this time. Then I, or someone, can hit it with a Dispel to harden it back to rock. They'll be like sitting ducks, stuck in rock."
"Spell Resistance that!" he calls once the spell is cast and effected.

Actions
Cast Transmute Rock to Mud as a smaller rectangle from EO22, EW22, down to EW33, EO33: 40' across, 55' down, 5' deep into the rock. This is only 11 x 10' cubes.
If transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the floor and spreads out in a pool at a depth of 5 feet. The falling mud and the ensuing cave-in deal 8d6 points of bludgeoning damage to anyone caught directly beneath the area, or half damage to those who succeed on Reflex saves. (Spell DC 22?)
I guess the spread is the same 40' x 55' cast since the casting is only 5' deep.
Damage roll: 30.

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15' +15' Reach, 20'2'', 14,448lbs)  d20+22=26 ; 4d6+34=47 ;
Saturday May 15th, 2010 9:01:09 AM

}8 :) Effects }8 :)
Feats: Endurance, Dodge, Mobility, CR(6), PA(7/14), Run
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC
}8 :) }8 :) }8 :) }8 :)

"Captain, my thoughts (more or less) is that they haven't worked out what they are more afraid of. When they do, the fear will take them, like the others. Charging in sounds good in theory, but staying out of the Cloud makes that problematic. I'll get down to the water - draw a bit of heat - and see what makes for a good next step, Sir."

Mac pounds 60' down to the waters edge (DS21 to EC25) and takes a swing at [2] hitting AC:26 for 47 damage.

AoOs:(up to 6) d20+22 for 4d6+34 [19+/x3] - DMAl - feel free to roll these if it pleases you.


Jass AC: unknown HP: DEAD :-)  d20+21=31 ; d100=37 ;
Saturday May 15th, 2010 10:36:59 AM

The Cloudkill moves 10 more feet.

Jass sighs a dead sigh of relief as Brahmah moves forward. The incorporal sorcerer Air Walks further out ahead and, as he passes the minotaur, pumps his fist up and down in the air while speaking; Read Lips DC15 Highlight to display spoiler: {Faster, you fool!} And the sorcerer races ahead.

He flies out to the south side of his Cloudkill and as far as his body tether will let him. Watching the mud fall from the cieling, Jass knows that the mud is permanent and a dispel magic won't do anything to return the mud to its former state.

A dispel will take care of the fiendish bird, and Jass attempts to deal with it himself with a Greater Dispel Magic, but the spell can't effect the material Wold.

...Actions
Move to EE,21 ?
Cast Greater Dispel Magic (affect material Wold: 37%) NO

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 10 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/2/1 Used

Halfling Grigory 
Saturday May 15th, 2010 5:45:34 PM

OOC at Jass The mud remains until a successful dispel magic or transmute mud to rock spell restores its substance--but not necessarily its form.
Doesn't this mean that a dispel will return the mud to rock, but it will retain it's current shape. I picture this spell as messing with the molecular shape or the crystaline bonds so that the rock becomes slightly fluid-like. The Dispel allows it to return to it's rock-like bond.

SteveK: didn't read the description, just the stats that said the spell was Permenant Duration. I recant my statement. Since it states that a Dispel will return it to rock, I see that it will... Not that Jass' spell would have effected the material Wold this round anyway. :-)

Robert: hey, slow down, Steve. This is meant to be a fun game, let's not go about Recanting!
I was just concerned that I had missed something. I'm not at all experienced at playing a spell caster.

SteveK: Recant (v) to withdraw or disavow a statement, opinion, etc., esp. formally. I was doing the withdrawing part, and not the disavowing part. :-) And I guess it wasn't very formal though.
- that's the great thing about lots of rules: even the really good rule guys miss something on a regular basis, and I don't count myself as one of the really good rule guys. All good, and your pardon, but I AM having fun! :-)

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Sunday May 16th, 2010 9:40:56 PM

The halfling cleric moves down next to Mac and casts a spell to aid his companions and hinder the opponents. Once that is complete, he urges the polar bears back towards the summoned demon. They may not be able to engage the Vrock, especially if Grigory is stilll in the way, but they can slow the thing down.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 20 ft to ED24
Standard - cast Prayer, 40 ft radius

Items Used:
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.6 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 12 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft

Active Spells
Status - on everyone - 18 hours, 57.2 minutes
Magic Circle Against Evil (self) - 197.3 minutes
Daylight - 187.4 minutes
Tongues - 187.5 minutes
Protection from Evil (Syr) - 17.6 minutes
Protection from Evil (Grigory) - 17.7 minutes
Protection from Evil (Mac) - 17.8 minutes
Protection from Evil (Brahmah) - 17.9 minutes
Protection from Evil (Corvis) - 18. minutes
Protection from Evil (Jass) - 18.1 minutes
Bless (all) - 17.2 minutes
Death Ward (Belkior) - 17.3 minutes
Death Ward (Syr) - 17.4 minutes
Death Ward (Mac) - 17.5 minutes
Death Ward (Brahmah) - 17.6 minutes
Death Ward (Grigory) - 17.7 minutes
Invisibility Purge (self) - 17.8 minutes
True Seeing (Brahmah) - 17.9 minutes
Spell Resistance (SR 31, Brahmah) - 18. minutes
Spell Resistance (SR 31, Mac) - 18.1 minutes
Spell Resistance (SR 31, Corvis) - 18.2 minutes
Summon Monster VII - 12 rounds
Wind Wall - 18 rounds
Prayer - 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic**(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 87) 
Sunday May 16th, 2010 10:48:55 PM

Brahmah silently wishes for a Dimension Door behind the foes but knows that won't happen.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Syr Ac 34/33 HP 207  d20+21=31 ; 2d10+10=18 ; d6=6 ;
Monday May 17th, 2010 1:49:01 AM

Content to drift down for the moment, Syr sees the kuo-toan speeding toward him and rummages in his backpack for 1 of his enlarge potions. Then he moves away from the creature and makes it come to him. DZ27 (AoO 31 Damage 18+6shock=24 and Stunning fist DC 19 if needed)

Syr is pleased when Mac joins him by the waters edge and watches as his reach strikes out at the opponents in the water. Then the elf hears the now familiar rumble of Grigory's spell casting and mutters to Mac, "It's like a new for the halfling. He always has to play with it."

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil


Slay the Blasphemers! / Round 10 - DMAl  d100=29 ; d20+6=22 ; d20+6=7 ; d20+6=26 ; d20+6=9 ; d20+6=23 ; 8d6=28 ; 8d6=23 ; 8d6=34 ; 8d6=33 ; 8d6=24 ; d20+14=32 ; d20+16=33 ; d20+16=21 ; d20+15=33 ; 6d8=18 ; 6d8=33 ; 6d8=31 ; 6d8=12 ; d20+10=29 ; d20+10=28 ; d8=1 ; d20+7=22 ; d100=9 ; d10+17=19 ; d20+29=30 ;
Monday May 17th, 2010 9:04:09 PM


Brahmah translates the words of the Kuo-toan Priestess for the rest of the Crimson Shields. Then he moves up next to Mac, leaving Grigory behind with the Vrock and then changes his magical protection. Polo follows along. (Please move Polo as well as Brahmah. Otherwise, I will leave him in his previous position.)

Grigory, just as well, does not appear to notice the Vrock just behind him. He casts a careless spell while within the reach of the demonic bird - and the bird strikes. A deadly claw comes down on Grigory, and the Vrock gives a screech of triumph ... that turns into a screech of rage when it is unable to pass the Protection from Evil spell laid upon Grigory by Belkior. Grigory's spell is cast and a large section of the ceiling turns to wet unstable mud and crashes down on the floor below. Surprisingly, three of the five unarmed kuo-toa who shuffle in the area to the south manage to dodge most of the falling mud. They now all range from moderately to gravely wounded. One Kuo-toan child floats on the mud unconscious. The Aboleth dodges much of the falling mud and appears but scratched. The mud seemed to fall straight through the little spectre girl. The evil kuo-toan priestess dodged most of the mud, taking some minor injury. The huge mutant kuo-toa must have been too greatly intent upon Syr across the water, for the mountain of mud falls directly upon him. He is, however, so fast, that he escapes half of the damage. The smaller unarmed kuo-toa appears completely untouched by the falling mud.

Mac pounds down to the water's edge, surging through Belkior's wall of wind. He swings at the nearest kuo-toan head floating in the water. He is too far away to hit, but the elderly kuo-toan male shies away anyway.

Jass moves out. (I placed you at EA22. Even with Haste you still only have a Move of 60.) He attempts to unsummon the Vrock that threatens Grigory, but this time his magic fails to penetrate to the Material Wold.

Belkior casts a Prayer spell. It lends moral support to Mac and Syr. Three of the swimming Kuo-toa appear even more demoralized by the spell. Belkior's bears head back toward the threatening Vrock. They cannot, as Belkior surmised, though, move past Grigory to engage the demon bird.

Syr steps five feet back and draws a potion. (Do you drink the potion, Syr? There's no mention of drinking it. And what's more, I don't see it in your list of active spells.)

+++++++++++++++++++++++++++++++++

The summoned Vrock, rather than attempt to attack Grigory again, lets out a stunning screech. (Grigory and Corvis Fortitude vs DC22 or be Stunned for one round. The Polar Bears pass the Fort check at 29 and 28.) As the shriek rises to its height, a dark cloud of spores explodes from the Vrock's body and envelopes Grigory. The spores begin to burrow under Grigory's skin. (Grigory take 1hp damage.)

Suddenly, from underneath Brahmah, a small hand reaches up out of the ground. (Under DS19 Touch Brahmah AC22, Miss Chance 9 / Fail!) The hand reaches for Brahmah's life force. It passes through armor to drain him dry. But, at the last minute, the hand grabs at empty air - a narrow escape for Brahmah.

The fall of mud and the rush of Mac is the last straw. The cluster of elderly Kuo-toa swimming in the water flee to the south. The round a turn in the rock and disappear.

The Kuo-toan women and children on the opposite shore, fight to escape from Grigory's mud. Two make it to the edge and pull themselves out.

The Aboleth casts a spell, and suddenly he is across the cave to the North. None can see him, as the Cloudkill blocks him from sight. (Spellcraft vs DC19 to identify: Highlight to display spoiler: {Dimension Door}.)

The Kuo-toan Priestess Airwalks up five feet and out of the mud. She redirects the Spiritual Weapon to attack Syr. (Spiritual Weapon Hit Syr AC30 Nat1 Again!!!) Again the Spiritual Weapon in the shape of a giant fist misses Syr. Then the Priestess casts another spell. (Spellcraft vs DC23 to identify: Highlight to display spoiler: {Cloak of Chaos}.)

"I grant you power, Hands of Shooldoomploo," the priestess cries in a language that only Brahmah and Jass understand. She raises her own two hands, the normal one and the large mutated claw. "Go forth to slay the Blasphemers!"

One moment the two unarmed Kuo-toa are stuck in the mud. The huge mutated Kuo-toa and the normal mediums sized kuo-toa. Each makes as though to take a single step ... and then they vanish. And appear across the water, directly in the midst of the Crimson Shields.

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33 /Unconscious
15 Child Unarmed -12
AB Aboleth -9
BO Kuo-toan Priestess -16
LH Kuo-toan Left Hand -16
RH Kuo-toan Right Hand -0
SW = Spiritual Weapon (Shaped like a Stone Fist)
P1 4 Negative Levels

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Corvis Zurvich AC:30 HP:93/130 
Monday May 17th, 2010 10:11:00 PM

(Hey Al, can you give me a update on Corvis hitpoints and such for the moment so I know and I'll jump in. Sorry for the delay and on a update on my dad, they are going to pull a byoptsy (spelled wrong probably) and then he may have to go back on radiation and chemo once again.)

Corvis hasn't taken any damage. Yet. You'll have to scan the posts of the other players to see if they've granted you any buffs. But, as for hitpoints, Corvis should be at ful. -- Al

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=33 ; d20+15=34 ;
Monday May 17th, 2010 10:34:31 PM

The halfling cleric readies his staff and prepares to start healing. He has nothing but healing spells left and the enemy melee types have come to join them. Belkior will have to get to Grigory, somehow, in order to heal the wizard.

To give himself a bit more protection, Belkior moves to put Mac between himself and the weird kuo-toans and casts Sanctuary upon himself.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 20 ft to ED24
Standard - cast Sanctuary (Will DC 19 to attack)

Items Used:
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.5 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 12 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 57.1 minutes
Magic Circle Against Evil (self) - 197.2 minutes
Daylight - 187.3 minutes
Tongues - 187.4 minutes
Protection from Evil (Syr) - 17.5 minutes
Protection from Evil (Grigory) - 17.6 minutes
Protection from Evil (Mac) - 17.7 minutes
Protection from Evil (Brahmah) - 17.8 minutes
Protection from Evil (Corvis) - 17.9 minutes
Protection from Evil (Jass) - 18. minutes
Bless (all) - 17.1 minutes
Death Ward (Belkior) - 17.2 minutes
Death Ward (Syr) - 17.3 minutes
Death Ward (Mac) - 17.4 minutes
Death Ward (Brahmah) - 17.5 minutes
Death Ward (Grigory) - 17.6 minutes
Invisibility Purge (self) - 17.7 minutes
True Seeing (Brahmah) - 17.8 minutes
Spell Resistance (SR 31, Brahmah) - 17.9 minutes
Spell Resistance (SR 31, Mac) - 18. minutes
Spell Resistance (SR 31, Corvis) - 18.1 minutes
Summon Monster VII - 11 rounds
Wind Wall - 17 rounds
Prayer - 18 rounds
Sanctuary - 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic**(x2), Heal (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 107)  d20+20=21 ; d20+20=21 ; d20+21=39 ; d20+15=28 ; d20+16=18 ; d20+10=23 ; d20+11=28 ; d4=1 ; d20+21=33 ; d6+6=9 ; 2d4+9=14 ; d6+6=12 ; d6+6=7 ; 2d4+9=16 ; d6+6=12 ; d20+23=42 ; d20+23=25 ; d20+23=42 ; d20+19=33 ; 2d6+15=23 ; 2d6+15=23 ; 2d6+15=18 ; 3d6+11=20 ; d6=1 ; d6=5 ; d6=5 ; d6=5 ;
Tuesday May 18th, 2010 2:51:42 AM

Being such a tight fit, Brahmah can't see how to get into the area ahead, but knows that he and Polo can barely hit RH if they try (both have reach). Brahmah steps toward RH.

Brahmah attacks RH. (AC miss, miss, 39 (threat 33), 28, 18, 23 and 28, for miss, miss, 9 (crit 21), 14, 7, 16 and 12 damage respectively)

Polo attacks LH (if he can reach, RH if he can't hit LH). (AC 42, 25, 42 and 33, for 23 (and 1 electrical), 23 (and 5 electrical), 18 (and 5 electrical) and 20 (and 5 cold) damage respectively)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Haste?, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits, True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15' +15' Reach, 20'2'', 14,448lbs)  d20+32=36 ; 4d6+21=39 ; d20+32=44 ; 4d6+21=32 ; d20+27=33 ; 4d6+21=36 ; d20+22=23 ;
Tuesday May 18th, 2010 4:44:32 AM

}8 :) Effects }8 :)
Feats: Endurance, Dodge(+1AC vs LH)*, Mobility, CR(6), Run
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}, Prayer{+1Attack, Damage, Saves** Skill Checks**}
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Heroism?{+2 Morale bonus to attacks, skill checks and saves}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC
}8 :) }8 :) }8 :) }8 :)

"Oh no you don't!" Mac turns on the Left Hand, using his opening flurry to gauge the effectiveness of the giant's armour and Flanking with Polo (and perhaps Brahmah).
AC36@39damage, AC44@32, AC33@36 & Miss.

AoOs:(up to 6) d20+32 for 4d6+21 [19+/x3]


Halfling Grigory  d20+19=22 ; d20+30=32 ; d20+35=43 ; d20+14=25 ;
Tuesday May 18th, 2010 5:17:58 AM

AC 25 / Touch 16 / Flat 21, Hit Points 97 of 98
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Fort Save 22, just made it.

"P155 0FF!" Grigory tells the Vrock over his shoulder.

"I'll get those two spell-casters too busy to blink," he calmly informs the Crimson Shields, "to give you more freedom to do your own thing."
He then weaves between his companions to see his foes across the water.

"Speak to the hand, sister," Grigory bravely challenges the Priestess, "because this Halfling ain't listening."
He sticks his head around the corner and salutes the Aboleth with the single-fingered defiance, as he mentally prepares his attack against that... thing.

Actions
Move 50' towards the Aboleth, bravely ignoring the Vrock and any AoO. DT 24 ?
Cast Bigby's Grasping Hand to grapple, pin, and prevent the Priestess BO from even speaking. http://www.d20srd.org/srd/spells/graspingHand.htm
Its attack bonus to make contact equals your caster level + your Intelligence, +10 for the hand's Strength score (31), -1 for being Large. Its grapple bonus is this same figure, except with a +4 modifier for being Large instead of -1.
http://www.woldiangames.com/Woldipedia/index.php/Combat_Rules#Grapple
OOC: I assume that a spell that states it can be used to Grapple has some training or expertise in Grapple, so I've not included the penalty. However, I am not going to assume that it has the Improved Grapple Feat.
Touch attack +14 CL, +7 Int, +10 Str, -1 size, total +30 = hit Touch AC 32

Its grapple bonus is this same figure, except with a +4 modifier for being Large instead of -1.: +35 = Grapple Check: 43
Spell Resistance check: 25

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispell Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Jass AC: unknown HP: DEAD :-)  d100=33 ;
Tuesday May 18th, 2010 12:48:09 PM

The Cloudkill continues to move over the water.

Ghost-Jass is startled by the sudden sounds of battle behind him, and is certain that the spectres are going to show up again soon to harass the group. But until he can see them, he'll have to try to affect the material world. Read Lips DC 15 Highlight to display spoiler: {} "They move like Syr, that pansy elf", he says angily out loud, himself his only audience, so they should easily dodge and have the mindpower to overcome spells."

Turning around, Jass tries to affect LH by targeting him with a Greater Dispel Magic

...Actions
Move stationary
Cast Greater Dispel Magic (affect material Wold: 33%) NO

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 8 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/0/3/1 Used

Syr Ac 34/33 HP 207 DY25-DZ26  d20+22=33 ; d20+22=26 ; d20+22=36 ; d20+22=37 ; d20+17=25 ; d20+5=6 ; d20+18=25 ; d20+18=38 ; d20+18=28 ; 2d8+10=15 ; d6=3 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=17 ; d6=2 ; 2d8+10=22 ; d6=3 ; d20+9=15 ;
Tuesday May 18th, 2010 8:06:57 PM

Out of the corner of his eye, he spots Jass' comments, "Pansy huh? Well this pansy doesn't want to join you on Gargul's fence." He peers at the broad expanse of the other Hand's back.

Unaware or unconcerned of the spell the priest cast, Syr takes a 5' step closer to the huge creature and tries to attack the creature's exposed back (attack 33,26,36,37,25 Damage 15+3(shock),19,20,17+2(ice), 22+3 fire)
Will Saves 25,38,28 if needed? )

OOC: do the 2 monks need to save vs. the other priest's spell affecting will? I don't recall it being dispelled?

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Enlarge

Belkior blew the Mind Fog away with his Wind Wall, Syr. --Al

The Cloak of Chaos / Round 11 - DMAl  d20+11=14 ; d20+9=13 ; d20+4=10 ; d20+7=8 ; d100=27 ; d20+25=45 ; d20+25=41 ; 2d6+14=23 ; 2d6+14=22 ; d100=10 ; d4=1 ; d20+15=26 ; d20+15=27 ; d20+13=19 ; d20+13=21 ; d20+13=21 ; 2d6+6=13 ; 2d6+6=12 ; d8+3=7 ; d6+3=9 ; d6+3=7 ; d20+7=17 ; d100=73 ; d20+20=30 ; d20+20=36 ; d20+20=36 ; d20+15=24 ; d20+10=15 ; 2d6+7=15 ; 2d6+7=13 ; 2d6+7=12 ; 2d6+7=13 ;
Tuesday May 18th, 2010 9:22:05 PM


Belkior moves behind the broad back of his fellow Crimson Shield Mac before casting an abjuration spell on himself. The single Celestial Polar bear who is near enough to attack the Vrock, does so. (Claw 12, Claw 13, Bite 10) The Vrock easily dodges the attacks of the white bear.

Brahmah and Polo both step forward and attack. Brahmah hits only once, and misses the vitals of the smaller Kuo-toa. (No crit for 9hp.) Polo hits the larger Kuo-toa three times. (66hp.) The electricity does not seem to phase the Kuo-toa. (AC's for the Hands are now listed below.)

Mac joins the team up on the mutant Kuo-toa. The minotaur lands his first blow, and that is where the problems begin. A rush of chaotic colors rush up Mac's weapon from the Cloak of Chaos that covers the Kuo-toa, striking at Mac's lawful nature. Mac instantly feels Confused. (Rolled Mac's Will Save at 8 Nat1 vs DC28. Confused for 1 round. Confusion roll 27.) The rest of Mac's blows never fall as he begins babbling incoherently.

Grigory thumbs his nose at ... well, everybody, and leaves the Vrock in the dust. The Vrock, for its part, does not even attempt an attack at the halfling that it knows it cannot strike. He begins to cast a spell, but finds that he has chosen an unfortunate spot to stand. He is just within striking distance of the huge mutant Left Hand. The Left Hand slams one end of his quarterstaff down on Grigory's head. (Hit Grigory AC45 (crit threat AC41) Damage 44hp. Grigory's Concentration Check to Hold Spell impossible vs DC54.) The strike is precise and critical, blowing past even the cover provided by both the corner and by Polo's body. The damage is devastating, and it causes Grigory to lose his spell.

Jass recognizes something in the way that these Hands move, but his warning goes unheard. He attempts to help the Crimson Shields, but his spell cannot breech the divide between the dead and the living.

Syr takes a few short steps toward the mutant Left Hand and begins a flurry of blows. The first blow lands, and Syr sees the surge of colors from the Cloak of Chaos climb up his arm to attack his Lawful nature. (DC vs Cloak of Chaos is 28. Confusion effect 10.) He turns to attack the caster of the spell, feeling the urge to swim across the water and wade into the mud. None of his other blows land. (Note: He doesn't actually cross the water because he's already made a 5ft step this round, and so has no more movement left.)

+++++++++++++++++++++++++++++++++

The Vrock's spores continue to burrow into Grigory. (1 more hp damage.)

The summoned Vrock tears into the nearest Polar Bear. (Claw P1 AC26, AC27, Bite AC19, Talon AC21, AC21; Damage 13+12+7+9+7 = 48hp) The Celestial Polar Bear, already Drained by one of the Spectre Twins, is ripped to within an inch of its life by the Vrock. It stands Disabled, teetering on the brink of consciousness.

From underneath Brahmah, hand of the Spectre twin reaches up for the minotaur ranger again. (Under DT19 Touch Brahmah AC17, Miss Chance 73 / Success. Brahmah take two Negative Levels.) This time, the hand touches Brahmah's ankle. Brahmah feels the force of experience and ability drain away from him.

The Priestess begins walking through the air toward the melee. Her motions are slow and jerky, as though her limbs were iron and loathed to bend. Without being redirected, the Spiritual Weapon returns to its mistress.

The mutant Left Hand is torn from numerous blows. Its misshapen mouth sets in concentration, and suddenly a number of its wounds close and heal.

The smaller Right Hand lays into Polo, deeming him the nearest most dangerous opponent. The first blow is designed to stun. (Hit Polo AC30, AC36, AC36, AC24, AC15; Damage 15+13+12+13 = 53hp, Fortitude vs DC23 or be stunned for 1 round.) The Right Hand hits Polo four times. The first is a Stunning Blow. The magic of the Hand's fists power right through Polo's damage reduction.

The Aboleth whispers to the little girl Spectre Twin. She nods and then disappears underground. Then the aquatic abomination enters the water. Much more agile in its own environment, it skirts the edge of the Cloudkill spell and comes round for a better view of the Crimson Shields.

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9
BO Kuo-toan Priestess -16 / AC??; Cloak of Chaos
LH Kuo-toan Left Hand -16-66-39-15+28 / AC33; Cloak of Chaos
RH Kuo-toan Right Hand -9 / AC36; Cloak of Chaos
S1 (Boy) AC16 +15TempHP
S2 (Girl) AC16 -20
SW = Spiritual Weapon (Shaped like a Stone Fist)
P1 4 Negative Levels at Zero HP (Disabled)
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33-1 /Unconscious
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Tuesday May 18th, 2010 10:21:22 PM

(Ok, I think I gathered all the buffs together and hope that I have all the buffs right. Please let me know if I miss figured.)

Corvis will move in on the nearest enemy to attack, he wants to jump in so he can help out his friends now. He keeps his longsword and shortsword out and ready for the battle.

(Didn't notice a map on the latest combat round so not sure of Corvis's latest position, However I know you can't move and attack inless the enemy is in a 5ft step or w such.)

Mass Bear's Endurance (temp 30hp)
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Protection from evil
Spell Resistance (SR 31, Corvis) - 18.1 minutes
Haste (14 targets, 14 rounds)
Enlarge{+1 Size, +2Str, -2Dex
Pearl if sirins

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=4 ; d8=4 ;
Tuesday May 18th, 2010 10:26:18 PM

OOC - Brahmah takes no negative levels ... he is protected by Death Ward (see below).

The halfling cleric cannot reach either Podo or Grigory to heal them, so he uses one of his mass curing spells to heal some of the damage his companions have taken.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Standard - cast Mass Cure Moderate Wounds (using Heal), for 28 hps to Podo and Grigory (don't think P1 is within 30 ft)

Items Used:
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.4 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 11 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 57. minutes
Magic Circle Against Evil (self) - 197.1 minutes
Daylight - 187.2 minutes
Tongues - 187.3 minutes
Protection from Evil (Syr) - 17.4 minutes
Protection from Evil (Grigory) - 17.5 minutes
Protection from Evil (Mac) - 17.6 minutes
Protection from Evil (Brahmah) - 17.7 minutes
Protection from Evil (Corvis) - 17.8 minutes
Protection from Evil (Jass) - 17.9 minutes
Bless (all) - 17. minutes
Death Ward (Belkior) - 17.1 minutes
Death Ward (Syr) - 17.2 minutes
Death Ward (Mac) - 17.3 minutes
Death Ward (Brahmah) - 17.4 minutes
Death Ward (Grigory) - 17.5 minutes
Invisibility Purge (self) - 17.6 minutes
True Seeing (Brahmah) - 17.7 minutes
Spell Resistance (SR 31, Brahmah) - 17.8 minutes
Spell Resistance (SR 31, Mac) - 17.9 minutes
Spell Resistance (SR 31, Corvis) - 18. minutes
Summon Monster VII - 10 rounds
Wind Wall - 16 rounds
Prayer - 17 rounds
Sanctuary - 18 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 54/107)  d20+20=40 ; d20+20=27 ; d20+20=38 ; d20+20=25 ; d20+21=32 ; d20+15=26 ; d20+16=18 ; d20+10=15 ; d20+11=30 ; d20+11=22 ; 2d4+9=11 ; 2d4+9=14 ; 2d4+9=14 ; 2d4+9=15 ; d6+6=8 ; 2d4+9=15 ; d6+6=12 ; d6+6=10 ; d20+23=30 ; d20+23=40 ; d20+23=43 ; d20+23=37 ; d20+18=29 ; 2d6+15=20 ; 2d6+15=22 ; 2d6+15=19 ; 2d6+15=27 ; 3d6+11=21 ; d6=2 ; d6=4 ; d6=3 ; d6=5 ; d20+17=30
Wednesday May 19th, 2010 12:39:35 AM

(Polo Fort save 30)

Brahmah feels the attempt at the drain of his soul, winces and then realizes nothing has happened. He snorts in anger that Polo has been wounded.
Brahmah attacks the same target as before. (AC 40 (threat 27), 38 (threat 25), 32, 26, 18, 15 and 30 (threat 22), for 11(crit 25), 14 (crit29), 8, 15, miss, miss, 12 (crit 22))

Polo snarls, rears and pummels his target again. (AC 30, 40, 43 (threat 37) and 29, for 20 (2 elec), 22 (4 elec), 19 (crit 46) (3 elec) and 21(5 cold) damage).

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Haste?, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits, True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Syr Ac 34/33 HP 207 DY25-DZ26  d20+22=35 ; d20+22=30 ; d20+22=30 ; d20+22=23 ; d20+17=21 ; d20+18=28 ; 2d8+11=19 ; d6=4 ;
Wednesday May 19th, 2010 1:19:18 AM

Feeling a little light headed and dazed, Syr does what he knows best and closes on the source of his frustration (DZ24) In his mental state he misses the broad back of the creature many times, only landing a single blow (Attack 35 Will Save 28 Damage 19+4(shock))

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Enlarge
Prayer

(OOC: Al, a couple questions and I can see why the confusion spell is interpreted that way. However, I ask that you consider another side? a) the caster of the spell is actually the monk Syr is attacking already? i.e. a wand of confusion doesn't force the victim to seek out the maker of the wand who 'cast' the spell it would force the victim to attack the wand wielder responsible for his confusion. In this case, that would be the monk who infected him to begin with. b) Either last round should have been his confused round or this round is. Either way, the other two blows land because the spell forced him to attack (good thing you rolled a 10 :) (Damage 20+17+2).

Sorry, I don't interpret it that way, Syr.

1) It is not possible for the Left Hand to be the Caster. He cannot cast spells.

2) The wand analogy doesn't hold. Although a wand requires someone to Cast a spell Into it, and that person determines the Caster Level and such, the spell is not actually Cast until it is Triggered. It is that person who Triggered the spell that must be defined as the Caster, for the very reason that you stated. In this case, it is the attacker who triggers the spell not the character on whom the spell was cast. Would you rather attack yourself?

My decision stands. --Al



Halfling Grigory  d20+8=14 d20+8=22 d20+8=28 d20+8=25 d20+8=9 d20+8=19 d20+8=17 d20+8=9 d20+8=23 d4+6=7 d4+6=9 d4+6=9 d4+6=10
Wednesday May 19th, 2010 3:02:34 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (1, 1, 44 -28 healing= 18 damage)
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Stunned by that hit to the head from the Huge quarterstaff Grigory almost stumbles back 5'.
It is not till Belkior's Healing takes effect that he can make out which way is up, and count only 5 fingers on his hand. He begins the casting of Summon Monster, calling 7 flying magical beasts to appear in the air above him. He directs them to fly at the Priestess and attack her. Being relatively intelligent they fly as high as possible over the Left Hand and swoop down and around the Priestess, surrounding her completely.

Actions
Move: 5' Step to DS 25.
Cast Empowered Summon Monster V (using a previous roll to summon 7 Celestial Hippogriffs) utilising the Augment Summoning Feat (+4 enhancement bonus to Strength and Constitution)

Augmented Celestial Hippogriff
Fly to surround and attack the Priestess BO. Fly 100' (average) and Wingover to allow abrupt changes in direction.
7 Attacks, hit AC: 14, 22, 28 (nat 20, crit check 25), 9, 19, 17, 9, 23
Guessing at AC 22, damage 7, 9, crit damage 9, 10

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:29(T:19) HP:177/177 Enlarged(Huge - 15'x15' +15' Reach, 20'2'', 14,448lbs)  d20+14=25 ; d20+14=28 ; d20+9=12 ; d20+4=10 ;
Wednesday May 19th, 2010 8:41:41 AM

}8 :) Effects }8 :)
Feats: Endurance, Dodge(+1AC vs [LH])*, Mobility, CE(3/5), CR(6), PA(14/14), Run
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}, Prayer{+1 luck bonus to hit, damage, saving throws** & skill checks**}
From Grigory: Haste{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}, Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur?{Concealment - 20% miss chance}, Stoneskin?{Damage Reduction 10(150)/Adamantine}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC **Not factored - doesn't stack with Luck Stone
}8 :) }8 :) }8 :) }8 :)

"Fen drughlan keathick wrah... WHAT?!?" Mac quickly decides that hitting only if it gives him the chance to hit hard is a better option, so he winds up on [LH] again...
AC25@miss, AC24@miss, AC12@miss & AC10@miss.
...and succeeds in striking nothing but air.

AoOs:(up to 6) d20+14 for 4d6+49 [19+/x3]


Jass AC: unknown HP: DEAD :-)  d20+21=38 ; d100=2 ;
Wednesday May 19th, 2010 6:38:57 PM

Cloudkill moves some more.

Jass can't see the spectre attacking Brahmah, and no one is shouting, so the sorcerer continues with what he can see and hear. In this case, it is the arriving Aboleth, the Priestess, and the big and little Hands. Looking around, he immediately notices the Priestesses condition and what that means. Read Lips DC15 Highlight to display spoiler: { "Hey, she's got Iron Body cast on her. It's gonna be hard as a golem to kill."}

With everyone else preoccupied, Jass gets angry. He notices he gets angry a lot more since he died, and the blackness grows. Read Lips DC 15 Highlight to display spoiler: { "various words not allowable in this forum. More words of the same venue. Still more unprintable words!!!"}

He targets the Aboleth with a Feeblemind spell, to no effect.

...Actions
Spellcraft: 38
Move stationary
Cast Feeblemind (affect material Wold: 2%) NO

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 7 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/3/1 Used

Instant Death / Round 12 - DMAl 
Wednesday May 19th, 2010 9:11:09 PM


Corvis flies down from the corner. The nearest enemy is the Vrock. Corvis tumbles into a flanking position behind the demon bird and sticks the Sword of Life Stealing into the Demon. (19 damage + 8 Sneak)

(Corvis: The map is in a link below. I don't think that you have Enlarge Person. Can someone confirm that they gave Corvis Enlarge Person?)

Belkior casts Healing Magic, affecting Grigory and Polo.

Brahmah attacks the Right Hand. His blades flash in an incredibly quick blur. Only three times does he hit, none of them critical. Polo hits the Left Hand twice. One blow is critical. The huge mutant Left Hand falls to the ground, his life's blood ebbing away.

Syr shakes off the confusing effects of the Cloak of Chaos and goes back for more. Syr lands a blow against the fallen Left Hand - this time resisting the colors of the Cloak of Chaos. That is all that is necessary to send the unconscious monstrosity to the Land of Gargul.

(Note on the Cloak of Chaos: The confusion effect only lasts one round. That means, at the top of the next round it is gone, and you may act as normal.)

Grigory begins the summoning of his creature again. He imagines hippogriffs. (The hippogriffs will appear at the top of your next round. Please place them anywhere within 60 feet of your current position, Grigory. You will then be able to take a full round of actions for them at that time and have another round of actions for yourself as well. By the way, an alternative to stepping back would be to Cast Defensively. With the Concentration that you have, Grigory, you could not fail even on a Nat1 to make the DC of a 7th Level spell.)

Mac swings on the mutant Left Hand. From the lack of resistance to his blade, it feels as though he's missing. But, in reality, Mac is ensuring that the creature will never rise again.

Jass recognizes the spell that the Priestess has cast upon herself, and tries to warn the others. He tries to diminish the Aboleth, but cannot break into the Material Plane.

+++++++++++++++++++++++++++++++++

The Vrock's spores continue to burrow into Grigory. (4 more hp damage.)

The summoned Vrock tears into the nearest Polar Bear. (Claw P1 AC33, Damage 11hp, Claw Corvis AC22, No Damage - Protection from Evil, Bite P2 AC30, Talon AC19, AC29; Damage 6+9+7 = 22hp) It claws at Corvis once, but finds the same impenetrable Protection from Evil that he encountered on Grigory, and it steps five feet toward the second Polar Bear to vent its wrath.

The little boy spectre peeks out of the ground again. It ducks back under ground, and this time the hand reaches up under Polo. (Under DT21 Touch Polo AC14, Miss Chance 38 / Fail.) The hand, however, misses, leaving Polo safe for now.

The Priestess cries out her wrath as the Left Hand falls. In a language that only Brahmah and Jass understand she shouts. "Return to me, you fool. Protect me and I will deal with the invaders." She takes a five foot step back toward the mud and directs her Spiritual weapon to attack Mac. (Hit Mac AC31, Damage 7hp. CL Check 28) This time the spiritual weapon hits. It strikes Mac, but before it can do any damage it encounters Belkior's Spell Resistance. The Spiritual Weapon rebounds and then disappears. The Priestess snarls and begins a different spell. She stabs her large mutated hand at Syr, and the monk feels his body begin to collapse in on itself. (Implosion: Fortitude Save vs DC28 or die instantly.)

The smaller Right Hand withdraws. It tumbles with exceptional speed past Mac and dives out into the water where it floats serenely in protection of its terrible priestess.

Hand of the little girl specter then rises up out of the ground beneath Belkior. (Under ED24 Touch Belkior AC20, Miss Chance 67 / Succeed.) Belkior feels the chill touch of the spectre on his furry cat leg. But there will be no nourishment for the undead here. The deathward is protection against that.

The Aboleth weaves a spell, and the Crimson Shields feel the familiar sensation of the moisture being sucked from the air. (Horrid Wilting: Grigory, Polo, Syr, Mac, Belkior Take 51hp damage. Fortitude Save vs DC28 for half. CL Check vs Mac's SR22 / Fail. Mac takes no damage.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9
BO Kuo-toan Priestess -16 / AC??; Cloak of Chaos
LH Kuo-toan Left Hand -16-66-39-15+28-22-46-19 / AC33; Cloak of Chaos / Dead
RH Kuo-toan Right Hand -9-11-14-12 / AC36; Cloak of Chaos
S1 (Boy) AC16 +10TempHP
S2 (Girl) AC16 -20
Vr Vrock -19-8
SW = Spiritual Weapon (Shaped like a Stone Fist)
P1 Dead
P2 -22
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.

Shields are Blue
Enemies are Red
Allies are Yellow

WE ARE IN COMBAT ROUNDS NOW. PLEASE LIST ACTIONS OF NO MORE THAN ONE ROUND AT A TIME.

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33-1-1 /Unconscious
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 125/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+25=45 ; d8+20=26 ;
Wednesday May 19th, 2010 10:05:52 PM

The halfling cleric easily withstands the magic cast by the aboleth and the touch of the spectre.
Fortitude = 45 (natural 20)

Belkior feels that it is time to heal his companions again. But first he runs back to get closer to those needing healing the most before preparing to cast one of his healing spells. But he doesn't cast right away, but waits until one of the spectres rises from the stone to attack one of his companions or himself.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Move - 60 ft to DR23
Readied Action - cast Mass Cure Light Wounds, for 26 hps to Belkior, Podo, Grigory, Brahmah, and P2 (DC 23 Will save for half damage)

Items Used:
Staff of Healing - 1 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.3 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 10 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.9 minutes
Magic Circle Against Evil (self) - 197. minutes
Daylight - 187.1 minutes
Tongues - 187.2 minutes
Protection from Evil (Syr) - 17.3 minutes
Protection from Evil (Grigory) - 17.4 minutes
Protection from Evil (Mac) - 17.5 minutes
Protection from Evil (Brahmah) - 17.6 minutes
Protection from Evil (Corvis) - 17.7 minutes
Protection from Evil (Jass) - 17.8 minutes
Bless (all) - 16.9 minutes
Death Ward (Belkior) - 17. minutes
Death Ward (Syr) - 17.1 minutes
Death Ward (Mac) - 17.2 minutes
Death Ward (Brahmah) - 17.3 minutes
Death Ward (Grigory) - 17.4 minutes
Invisibility Purge (self) - 17.5 minutes
True Seeing (Brahmah) - 17.6 minutes
Spell Resistance (SR 31, Brahmah) - 17.7 minutes
Spell Resistance (SR 31, Mac) - 17.8 minutes
Spell Resistance (SR 31, Corvis) - 17.9 minutes
Summon Monster VII - 9 rounds
Wind Wall - 15 rounds
Prayer - 16 rounds
Sanctuary - 17 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Jass AC: unknown HP: DEAD :-)  d100=39 ; d20+6=25 ; 28d6=102 ; 5d6=20 ;
Wednesday May 19th, 2010 10:47:47 PM

Jass can finally identify where the spectres are, and he concentrates on the girl around Belkior, Ready ing a Disintegrate spell when he spots her next!

Read Lips DC15 Highlight to display spoiler: { OK you unprintable explicative. I'm going to anglo-saxon monosyllable all over your crude mention of a body part! You can't hurt my so called friends who let me die without some payback!"}

...Actions
Spot: 25
Move stationary
Readied Cast Disintegrate at girl spectre (affect material Wold: 39%) NO
102 Damage; Fort DC 23 = 20 damage

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 7 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/3/1 Used

Syr Ac 33/32 HP 182/207  d20+22=42 ; d20+22=38 ; d20+22=38 ; 2d8+11=20 ; d6=3 ;
Thursday May 20th, 2010 12:33:37 AM

Syr feels his body trying to contract as he is targeted by the most powerful spell that he has ever faced. (Save Natural 20). Once again, he feels the air becoming dry and recognizes the spell that killed Jass (Save 38 for half).

The monk swipes a playful hand through Jass' body as he passes underneath on his way to the aboleth, "Pansy, huh? why don't you go possess that monk or something." (ec18-ed19) As he arrives at water's edge, he takes a well placed kick at the huge creature (attack 38 damage 20+3(shock))

"Mac, think you can ignore the other monk for the moment and go after the priestess? Based on what Jass said about her protections, you and Brahmah have the best chance to hurt her."

(OOC: Syr gave Corvis an enlarge potion which he drank upon immediate arrival)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Enlarge
Prayer


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 54/107) 
Thursday May 20th, 2010 3:13:40 AM

Looking back at the Vrock, Brahmah moves to DZ22 (trying to get around or over the corpse of LH) with Polo following close behind.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Haste?, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits, True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)


Halfling Grigory  d20+19=24 ; d20+19=25 ; d20+14=16 ;
Thursday May 20th, 2010 8:30:10 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (1, 1, 44 -28 healing, 51 = 69 damage)
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Fort Save: 24, hero point reroll, 25.

"G'ah!" Grigory calls out loud as the Horrid Wilting takes effect. He moves 5' to the North East.

Grigory completes the casting of Summon Monster, calling 7 flying magical beasts to appear in the air in front Mac (ED 22 and forward) . He directs them to fly at the Priestess and attack her. Being relatively intelligent they fly to avoid conflict on the way, and so circle around the Priestess from the north and east, surrounding her almost completely. (OOC avoiding easy AoO from the Right Hand).

Actions
Ready Action: Cast Greater Dispel Magic as a counterspell against the Aboleth. Dispel check 16.

Completed from previous round: Empowered Summon Monster V (using a previous roll to summon 7 Celestial Hippogriffs) utilising the Augment Summoning Feat (+4 enhancement bonus to Strength and Constitution)

Augmented Celestial Hippogriff
Fly to surround and attack the Priestess BO. Fly 100' (average) and Wingover to allow abrupt changes in direction.
7 Attacks, hit AC: 14, 22, 28 (nat 20, crit check 25), 9, 19, 17, 9, 23
Guessing at AC 22, damage 7, 9, crit damage 9, 10

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


I will force such atrocities upon you / Round 13 - DMAl  d20+12=23 ; d20+8=20 ; d20+8=23 ; d20+8=26 ; d20+8=17 ; d20+8=26 ; d20+8=17 ; d20+8=19 ; d4=4 ; d20+15=31 ; d20+15=31 ; d20+13=27 ; d20+13=32 ; d20+13=25 ; 2d6+6=17 ; 2d6+6=10 ; d8+3=7 ; d6+3=6 ; d6+3=6 ; d20+7=18 ; d20+2=8 ; d20+20=34 ; d20+20=26 ; d20+20=24 ; d20+15=17 ; d20+10=22 ; 2d6+7=13 ; 2d6+7=9 ; 2d6+7=15 ; 2d6+7=17 ; 2d6+7=15 ;
Thursday May 20th, 2010 9:16:30 PM


Belkior moves to a more central location and awaits the appearance of the Spectre Twins. He withholds his healing magic until one of them appears, intent upon bathing the undead child with positive energy.

Jass lays in wait for one specific child of the Spectre Twins pair. He Readies a Disintegration spell for her appearance. (You need a Touch Attack for this. Jass Touch AC23 / Success.)

Syr takes on the Aboleth. The kick from the Hand of Domi is met with a grunt of pain and surprise.

Brahmah and Polo Move out through the door. (Polo took 51hp last round from the Horrid Wilting. Polo is now at 3hp. If you don't roll for these things, then I will consider them failed. DZ22 would place you in overlapping squares with Mac, so I placed you in DZ21.)

The seven Celestial Hippogriffs appear and fly at the priestess as directed by Grigory. Each of the seven scatter to different directions. Each perform a Wingover maneuver to position themselves for the attack. Like a trained fighter squadron, they come together all at once around the Kuo-toan priestess. None of the claws, however, are able to make a dent in the priestess' armor. (Priestess' AC listed below.)

Grigory readies a dispelling magic and watches the Aboleth. It is, however, unlikely that his effort will succeed.

H1, H2, H3, H4 are at 10ft.
H5, H6, H7 are at 0ft (Ground Level)
This is the only way they can attack at once.
H1 Flying South; Claw AC20
H2 Flying East; Claw AC23
H3 Flying South; Claw AC26
H4 Flying West; Claw AC17
H5 Flying West; Claw AC26
H6 Flying Northeast; Claw AC17
H7 Flying East; Claw AC19

With average maneuverability direction is important. They must continue flying in the direction indicated or perform their single Wingover feat for that round.

(If you summon creatures, please roll attacks and damage. I do not have time to do it for you. Also, please give me positions for summoned creatures along with Altitude if your creatures fly. Be aware of Tactical Aerial Movement. The Hippogriffs, for example, have a Average Maneuverability. That means that they must move at least 50 feet in any one round. They cannot hover. Etc.)

+++++++++++++++++++++++++++++++++

The Vrock's spores continue to burrow into Grigory. (4 more hp damage.)

The summoned Vrock again tears into the nearest Polar Bear. (Claw P2 AC31, Claw AC31, Bite AC27, Talon AC32, AC25; Damage 17+10+7+6+6 = 46hp) The white bear is torn to shreds. It stands tottering, about to drop.

Then, with Polo now gone, the little boy spectre peeks out of the ground. Belkior casts his spell. The spell breathes life back into the Celestial Polar Bear. The little boy spectre gives an eerie echoing scream as its insubstantial flesh burns under the holy light.

The little girl specter also pokes her head out of the ground. This time there is no sound. The face of the little spectre girl freezes in a mask of surprise, and then her incorporeal substance explodes, scattering as to the four winds.

The Priestess snarls as Syr fails to collapse in on himself and implode. She turns the spell then on the next nearest Crimson Shield. Picking out Mac through the wings of the hippogriffs, the priestess directs the spell at the minotaur. (Mac Implosion: Fortitude Save vs DC28 or die instantly.)

The smaller Right Hand moves in five feet and throws a full attack against one of Grigory's Hippogriffs. (Hit H7 AC34, AC26, AC24, AC417, AC22, AC13; Damage 13+9+15+17+15 = 69hp) Five blows hit the hippogriff and smash the life from it. (H7 is dead.)

"NnnnnOOOOOOblublubbl!" A wail rips from the throat of the Aboleth. "You've slain my children! My beautiful children! You will die for this. You will die in agony. And then I will reanimate your bodies and I will force such atrocities upon you." The Aboleth begins to cast a spell. Grigory is ready and attempts to counter, but his kung fu is too weak. (DC was 28.) The Aboleth's concentration is something to behold. It completes the spell and then reaches out.

(Concentration for Defensive Casting Minimum of 39 vs DC23. Cast Irresistible Dance. No Save. Subject to do anything other than caper and prance in place. -4 penalty to Armor Class and a -10 penalty on Reflex saves. The dancing subject provokes attacks of opportunity each round on its turn.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23 / AC20
BO Kuo-toan Priestess -16 / AC34; Cloak of Chaos Iron Body
RH Kuo-toan Right Hand -9-11-14-12 / AC36; Cloak of Chaos
S1 (Boy) AC16 +10TempHP-26
S2 (Girl) AC16 -20
Vr Vrock -19-8
SW = Spiritual Weapon (Shaped like a Stone Fist)
P2 -22-46+26
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33-1-1-1 /Unconscious
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Mac AC:26(T:16, F:21) HP:177/177 Enlarged(Huge - 15'x15' +15' Reach, 20'2'', 14448lbs)  d20+16=34 ; d20+31=39 ; 4d6+21=31 ; d20+7=17 ; d100=57 ;
Thursday May 20th, 2010 10:19:04 PM

}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs [LH])*, Mobility, CR(6), Run
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC v evil*, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}, Prayer{+1 luck bonus to hit, damage, saving throws** & skill checks**}
From Grigory: Haste[b]{extra attack in full attack action, +1 to attack, +1 dodge to AC, Speed +30'}, [b]Bear's Endurance[b]{+4Con}, [b]Message[b]{near silent communication to those pointed to}, [b]Blur[b]{Concealment - 20% miss chance}, [b]Stoneskin[b]{Damage Reduction 10(150)/Adamantine}
From [b]Syr
: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage}, Hide from Undead{like it says...}
*Not factored into heading AC **Not factored - doesn't stack with Luck Stone
}8 :) }8 :) }8 :) }8 :)

Fort Save 34 vs Implosion.
"Right! Mac moves 15' down the diagonal into the water, another 45' swimming down the same diagonal, then veers left (eastward) swimming another 15', finishing at EK30:EM32 - Move action. He then turns his adamantine great axe on the priestess (reaching 15' from EM30 to EN27), hitting AC39@31 damage, and (Failing the Will Save) suffering confusion (57% - flee away from caster at top speed), but (considering Spring Attack and doing the math) flees all of 5' (to EK31:EM33).

AoOs:(up to 6) d20+31 for 4d6+21 [19+/x3]

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 3/107) 
Thursday May 20th, 2010 10:48:28 PM

OOC: I'm on a friends computer because my laptop died last night and my desktop doesn't like the Wold site for some reason or another.... so I will need a sub. Also, going to be on a trip from the 30th to June 20, and I'll need a sub for then too. Jerry and Cayzle are both aware of the trip.

IC:
Brahmah commands Polo to retreat to DR25, provided he's not somehow dead by the time he reaches the destination. Polo snarls, but follows orders, wishing he knew what was hurting him so he could kill it.
Brahmah on the other hand moves to back up Syr.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Haste?, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits, True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=3 ; d8=1 ; d8=1 ; d8=4 ; d8=2 ;
Thursday May 20th, 2010 11:14:21 PM

The halfling cleric uses the magic of his staff to heal Grigory, hoping that Grigory will be ready to enter the combat once the spell has ended.

Celestial Polar Bear
Size/Type: Large Animal (Magical Beast)
HD: 8d8+32 (68 hp)
Speed: 40 ft, Swim 30 ft
AC: 15 (-1 size, +1 Dex, +5 natural), Touch 10, Flat 14
BAB: +6
Attack: Claw +13 melee (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space / Reach: 10 ft / 5 ft
Special Attack: Improved Grab, Smite Evil +8
Special Qualities: Darkvision 60 ft, low-light vision, scent, Damage reduction 5/magic, Resistance to acid / cold / electricity 10, Spell resistance 13
Saves: Fort +10, Ref +7, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
Skills: Hide -2, Listen +5, Spot +7, Swim +16
Feats: Endurance, Run, Track

Actions
Free - 5 ft step to DS 24
Standard - activate staff for Cure Serious Wounds, healing Grigory for 24 hps (re-rolled ones)

Items Used:
Staff of Healing - 2 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.2 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 8 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.8 minutes
Magic Circle Against Evil (self) - 196.9 minutes
Daylight - 187. minutes
Tongues - 187.1 minutes
Protection from Evil (Syr) - 17.2 minutes
Protection from Evil (Grigory) - 17.3 minutes
Protection from Evil (Mac) - 17.4 minutes
Protection from Evil (Brahmah) - 17.5 minutes
Protection from Evil (Corvis) - 17.6 minutes
Protection from Evil (Jass) - 17.7 minutes
Bless (all) - 16.8 minutes
Death Ward (Belkior) - 16.9 minutes
Death Ward (Syr) - 17. minutes
Death Ward (Mac) - 17.1 minutes
Death Ward (Brahmah) - 17.2 minutes
Death Ward (Grigory) - 17.3 minutes
Invisibility Purge (self) - 17.4 minutes
True Seeing (Brahmah) - 17.5 minutes
Spell Resistance (SR 31, Brahmah) - 17.6 minutes
Spell Resistance (SR 31, Mac) - 17.7 minutes
Spell Resistance (SR 31, Corvis) - 17.8 minutes
Summon Monster VII - 8 rounds
Wind Wall - 14 rounds
Prayer - 15 rounds
Sanctuary - 16 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Jass AC: unknown HP: DEAD :-)  d20+6=15 ; d100=42 ;
Friday May 21st, 2010 9:29:19 AM

The Cloudkill continues to move.

Jass grins triumphantly over his kill, and looks around to see what else he can destroy. He spots Grigory's skin bubbling and moving and tries to get Belkior's attention with a little arm waving. Read Lips DC 15 Highlight to display spoiler: {"Hey, shorty! If you want to save a life instead of letting one die, get over to the pompous windbag of a wizard!"}

The Vrock looks busy enough with the polar bears, and so the ghostly form turns toward the Aboleth and the Iron Maiden. A Targeted Greater Dispel Magic is cast against the Priestess, but once again, Jass is stymied from his prison of death.

...Actions
Spot: 15
Move stationary
Cast Greater Dispel Magic at Priestess (affect material Wold: 42%) NO

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 6 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/4/1 Used

I will force such atrocities upon you / Round 13 - DMAl  d20+40=54 ; d4+1=5
Friday May 21st, 2010 10:39:23 AM


Touch Attack vs Syr 54

5 Rounds

Syr Ac 33/32 HP 182/207  d20+22=42 ; d20+22=25 ; d20+22=23 ; d20+22=41 ; d20+22=42 ; d20+22=35 ; d20+17=37 ; d20+17=19 ; 2d8+10=14 ; 2d8+10=22 ; d6=2 ; 2d8+11=14 ; 2d8+11=25 ; 2d8+11=18 ; 2d8+11=16 ; d6=5 ; 2d8+11=16 ; d6=6 ;
Friday May 21st, 2010 6:29:24 PM

Syr smiles at the aboleth's pain and moves 5' closer before pummeling it with his fists. (Attack crit=conf, 23, crit=conf, 35, crit-no confirm Damage 15+23+2(shock), 14, 25+18, 16+5(ice), 16+6(fire)= 140 points of damage wow most ever for Syr)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Enlarge
Prayer


Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp)  d20+23=26 ; d20+18=24 ; d20+13=21 d8+14=17 d8+14=21 d8+14=17
Friday May 21st, 2010 6:44:55 PM

Seeing the Vrock he will move in to attack it needing to get the evil creature out of his way before he can move on to help his friends. Let alone if he can help the polar bears then they will have more life to help the others also if they can stay around long enough.

(Not sure if he'll get full round of attacks or not and since I miss done the rolls he'll only be attacking with his longsword this round. Can hit AC:26/24/21 Damage:17/21/17)

Mass Bear's Endurance (temp 30hp)
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Protection from evil
Spell Resistance (SR 31, Corvis) - 18.1 minutes
Haste (14 targets, 14 rounds)
Enlarge{+1 Size, +2Str, -2Dex
Pearl if sirins

Halfling Grigory 
Friday May 21st, 2010 8:04:43 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (1, 1, 44 -28 healing, 51, -24 healing = 45 damage)
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Grigory feels revitalised with Belkior's healing touch. He moves out, and whistles loudly to his Hippogriffs. He waves his arms frantically, and yells at them in Celestial, then points at them to attack the Aboleth instead.
"Can't leave them near that monk for too long."

Actions
Get the Hippogriffs to change targets. OOC I'm in a real rush as I write this. I've emailed Al some details about sending the Hippogriffs after the Aboleth. It will take two rounds to get there. I think Handle Animal says it takes a Standard Action to get them to move.

Augmented Celestial Hippogriff
Fly to surround and attack the Priestess BO. Fly 100' (average) and Wingover to allow abrupt changes in direction.
7 Attacks, hit AC: 14, 22, 28 (nat 20, crit check 25), 9, 19, 17, 9, 23
Guessing at AC 22, damage 7, 9, crit damage 9, 10

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Dance of Life and Death / Round 14 - DMAl  d4=4 ; d20+15=24 ; d20+15=31 ; d20+13=33 ; d20+13=20 ; d20+13=17 ; d20+13=26 ; 2d6+6=16 ; 2d6+6=11 ; d8+3=7 ; d8+3=6 ; d6+3=9 ; d6+3=4 ; d20+20=31 ; 2d6+7=11 ; d20+19=34 ; d20+20=30 ; d6+8=10 ; d20+18=19 ; d20+17=34 ;
Friday May 21st, 2010 9:28:41 PM


Mac enters the water and swims around to a place where he might take a chop at the Kuo-toan Priestess. His axe finds a temporary gap between the beating wings of the speeding hippogriffs and cleaves a great wound in the iron hide of the Priestess of an evil earth god. Then he succumbs, again, temporarily to the Cloak of Chaos.

Polo follows Brahmah's command and pulls back through the door. (Polo wouldn't fit at DR25 so I put him at DR19.) Brahmah walks the few feet to the shoreline where Syr dances under the influence of the Irresistible Dance spell.

Belkior steps next to Grigory and heals his fellow halfling.

Jass attempts to strip the Aboleth of its magic, but the divide between dead and living is, again, too wide for him to breach.

Syr continues to dance. While he's here he's wide open to an attack of opportunity, but he just can't seem to stop. (Syr, you were hit with an Irresistible Dance spell last round. No Save. Subject to do anything other than caper and prance in place. -4 penalty to Armor Class and a -10 penalty on Reflex saves. The dancing subject provokes attacks of opportunity each round on its turn.

You now have 4/5 rounds till it ends.)

Corvis attacks the Vrock, and his blade bites twice. The Vrock, however, appears resistant to the damage, and is not as harmed as much as it should have been. (Corvis, I corrected your Size on the map. Sorry for getting it wrong.)

Grigory redirects the Hippogriffs to the Aboleth.

H1 Flying North
H2 Flying North
H3 Flying Northeast
H4 Flying North
H5 Flying Northeast
H6 Flying Northwest
H7 Dead

+++++++++++++++++++++++++++++++++

The Vrock's spores continue to burrow into Grigory. (4 more hp damage. This is pending a ruling. If it goes in your favor you will get 13hp back due to the presence of the Bless spell.)

The summoned Vrock turn with open beak to Corvis. But, it remembers the Protection from Evil spell, and returns to ripping apart the Celestial Polar Bear instead. (Claw P2 AC24, Claw AC31, Bite AC33 (Crit Threat AC26), Talon AC20, AC17; Damage 16+11+7+6+9+4 = 53hp) This time, the Polar Bear is destroyed and set back to its home plane.

So far, these rash intruders have resisted one of her most powerful spells. The Priestess reacts in shock as Mac shakes off the Implosion spell and comes across the water to actually harm her. There is only one blasphemer left against whom to direct the deadly Implosion spell. The Kuo-toan Priestess points her large clawed hand at Brahmah. (Brahmah Implosion: Fortitude Save vs DC28 or die instantly. CL Check to beat Brahmah's SR31 = 19. Never mind.) Then the Priestess walks through the air to the west and out over the field of Mud. (Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

The Right Hand tumbles to Mac and attacks. (Tumble 34 / Hit AC31, Damage 11hp - Stunning Fist Fortitude vs DC23 or be Stunned for 1 Round) The blow hits with stunning force.

With Syr in the grip of the Irresistible Dance, the Aboleth takes an AoO at him. The tentacle hits, and Syr suddenly feels his skin begin to change, turning to slime. Then it casts a different spell and Waves of Exhaustion wash over Syr and Brahmah. (CL to beat Brahmah's SR31 = 34 / Success.)

(Tentacle AoO Hit Syr AC30. With Irresistible Dance Syr's AC is 29. Damage 10hp - Slime DC21 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature's natural armor bonus by 1 (but never to less than 0).

(Syr and Brahmah are both Exhausted.)

The Crimson Shields feel themselves slowing down. The Haste spell has expired.

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23 / AC20
BO Kuo-toan Priestess -16-31 / AC34; Cloak of Chaos Iron Body
RH Kuo-toan Right Hand -9-11-14-12 / AC36; Cloak of Chaos
Vr Vrock -19-8-7-11
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33-1-1-1-1 /Unconscious
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Halfling Grigory 
Saturday May 22nd, 2010 12:31:04 AM

Grigory casts Haste on everyone as he did before.

Ooc: I'll make a full post later.

Jass AC: unknown HP: DEAD :-)  d100=50 ;
Saturday May 22nd, 2010 1:02:21 PM

The Cloudkill continues to move.

Every time one of his spells fails to bite, Jass gets a little more frustrated. He wants something dead! Anything!! He turns to the Priestess and tries again to Greater Dispel Magic to no avail.

The dead sorcerer howls in anger.

...Actions
Move stationary
Cast Greater Dispel Magic at Priestess (affect material Wold: 50%) NO

...Effects
Mage Armor: 14 hours; +4 AC
Haste: 6 rounds; +1 AC, Reflex, Full Attack, +30 move

Shadow Conjuration: Will Dc 24 or affected at only 60% real.
Target Point DZ,EA 20,21 20' radius, moves away from Jass 10 feet per round.
Effects: Kill any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is slain unless it succeeds on a Fortitude save (in which case it takes 1d4 points of Constitution damage on your turn each round while in the cloud).

A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/5/1 Used


Mac AC:26(27 vs RH or 29 vs Evil RH) HP:177/177  d20+30=43 ; 4d6+21=37 ; d100=72 ; d20+30=37 ; 4d6+21=33 ; d100=27 ; d20+9=11 ;
Sunday May 23rd, 2010 1:59:04 AM

Condition: Huge - 15'x15' +15' Reach, 20'2'', 14448lbs, Confused
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs RH), Mobility*, CR(6), Run
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC vs evil, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}, Prayer{+1 luck bonus to hit, damage, saving throws** & skill checks**}
From Grigory: Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From Syr:Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage} Hide from Undead{like it says...}
*Not factored into heading AC **Not factored - doesn't stack with Luck Stone
}8 :) }8 :) }8 :) }8 :)

Mac prepares to take another series of swings at the monk [RH] His first blow strikes well (AC43@37) and the Cloak of Chaos causes him to (72) attack nearest creature - pretty much the plan, he makes no attempt to resist. His second swing connects just well enough (AC37@33) and the Cloak of Chaos causes him to want to (27) do nothing but babble incoherently - not a part of the plan, and he attempts to steel himself against the compulsion (Will Save: 11) but succumbs...
"...Sphia eipnyscye scuix. Wulpgywk uys uy. Flaq eirm ayphroyshauuy? Shuyngth bleyghteiskay ywl! Iaskaisplauy prykwhoask woiq gnuimb luitsaivo shoa eign ay? Briahaylpa uiqybloy ue eys fruy shoyk gyh blueghtschouts..."


AoOs:None - Confused

Syr Ac 26/25 HP 182/207  d20+22=32 ;
Sunday May 23rd, 2010 7:00:23 PM

At the water's edge, Syr's hands immediately fall down to his sides and remain fixed there. His face shows signs of strain as he struggles against the compulsion. On their own, his legs begin to flail about, kicking up water everywhere. "Oh great, we are fighting the most disgusting creature ever and I'm splashing around in the water doing a RIVERDANCE?"
(Fortitude save successful)

e?
OOC: I wasn't sure Syr was the target since the DM post didn't specify. Hat's off to you Al, I don't think has been so effectively neutralized before. *grin* Can Syr dance away from the Aboleth in 5' steps or is he held ther

The spell says that you cannot do anything other than "caper and prance in place". "In place", indicates to me that no distance movement is allowed.

For what it's worth, 1) Syr is extremely difficult to neutralize. 2) You guys are doing very well in this encounter. Much better than I expected you would. --Al


Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=2 ; d8=6 ; d8=7 ; d8=6 ;
Sunday May 23rd, 2010 10:29:17 PM

The halfling cleric moves forward to aid another of his companions. Belkior moves into the area of his spell and casts one of his most powerful healing spells on Brahmah to get the big minotaur back into the fight.

Actions
Move - 30 ft to DX24
Standard - cast Regenerate on Brahmah (using Divine Reach), healing 41 hos and removes Exhaustion

Items Used:
Staff of Healing - 2 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7.1 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Summon Monster VII - 7 rounds
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.7 minutes
Magic Circle Against Evil (self) - 196.8 minutes
Daylight - 186.9 minutes
Tongues - 187. minutes
Protection from Evil (Syr) - 17.1 minutes
Protection from Evil (Grigory) - 17.2 minutes
Protection from Evil (Mac) - 17.3 minutes
Protection from Evil (Brahmah) - 17.4 minutes
Protection from Evil (Corvis) - 17.5 minutes
Protection from Evil (Jass) - 17.6 minutes
Bless (all) - 16.7 minutes
Death Ward (Belkior) - 16.8 minutes
Death Ward (Syr) - 16.9 minutes
Death Ward (Mac) - 17. minutes
Death Ward (Brahmah) - 17.1 minutes
Death Ward (Grigory) - 17.2 minutes
Invisibility Purge (self) - 17.3 minutes
True Seeing (Brahmah) - 17.4 minutes
Spell Resistance (SR 31, Brahmah) - 17.5 minutes
Spell Resistance (SR 31, Mac) - 17.6 minutes
Spell Resistance (SR 31, Corvis) - 17.7 minutes
Summon Monster VII - 7 rounds
Wind Wall - 13 rounds
Prayer - 14 rounds
Sanctuary - 15 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal)
7 - Regenerate, Summon Monster VII* (D - Regenerate*)
* = cast

Dance of Life and Death / Round 14 - DMAl 
Sunday May 23rd, 2010 11:35:06 PM


OoC to Belkior: Note, that the casting time for Regenerate is 3 full rounds. During this time you can be engaged in nothing else but the Regenerate spell. The spell will then, take effect after the third round. That will be at the top of Round 18.

If, after considering this information, you would like to change your move, feel free to do so. You have until post time Monday, May 24.

Mac AC:26(27 vs RH or 29 vs Evil RH) HP:177/177 
Monday May 24th, 2010 10:23:40 AM

OOC: Checking in.

EXHAUSTED Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs 3/107) 
Monday May 24th, 2010 3:34:33 PM

OOC: I'm on another friends computer and won't have much time to post. I leave Sunday for Alaska and will be gone for three weeks. Jerry and Cayzle both are aware.

IC: Basically being unable to move and exhausted (being limited to 5ft and half that for exhaustion), Brahmah resigns to the fact he'll likely die. So basically Brahmah will watch Syr stand there and die as he himself is slain. (Yup, fun adventure.) However, he slogs on toward the Aboleth, 5ft this round. (mud reduces it to 5ft and and exhaustion halves it, so a full round is 5ft, total.)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Active: Helm of Comprehend Languages & Read Magic, Pearl of the Sirines, Bear's Endurance, Hide from Undead, Owl's Wisdoms, Animal Growth (Polo), Pro from evil, Death Ward, SR31, Bear's Endurance (Polo), Detect Snares and Pits, True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
POLO STATS

Brown Bear (augmented with magic items)
Name: Polo
Size/Type: Huge Animal
Hit Dice: 10d8+60 (107 hp)
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +1 Dex, +11 natural, rop +1), touch 14, flat-footed 17
Base Attack/Grapple: +13/+26
Attack: Claw +21 melee (2d6+14)
Full Attack: 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

Magic worn by Polo the Brown Bear

Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)


Halfling Grigory 
Monday May 24th, 2010 4:53:58 PM

OOC thinking of using Teleport to get us outta here again. It really depends on whether or not we cba get Syr and Brahmah back into the fight.

Will caster Greater Dispel to get Syr to stop dancing.

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Monday May 24th, 2010 9:04:10 PM

Re-do:

Move to DX20
Cast Heal on Syr, using Divine Reach (takes Syr to full health, removes Exhaustion, and might also deal with the aboleth slime, too)

Blood and Damage / Round 15 - DMAl  d20+20=31 ; d6+8=13 ; d20+20=36 ; 10d6=43 ; d20+15=19 ;
Monday May 24th, 2010 9:23:49 PM


Jass attempts his magic again, and again he is stymied by the barrier between life and death. He howls, dark and angry. Such torments, even in the name of good - especially in the name of good - are the stuff from which evil is born.

Mac turns his attacks against the Right Hand of Shooldoomploo. The adamantine axe falls, ripping the unarmed kuo-toa from clavicle to hip. The Cloak of Chaos flares, and a madness takes over Mac again. But it is a fortunate madness and the axe falls again. This time the body of the Right Hand, held together by sheer force of will, is cloven in twain. A burble of nonsense streams from Mac's mouth even as he watches the Right Hand slip under the surface, his corpse staining the water red with blood.

Syr fights off the infection of Slim even as he dances for his very life. The waters splash as he kicks up an impressive jig.

Belkior approaches Syr and uses his miraculous ability to heal from afar. The Exhaustion is lifted from Syr, all his wounds are healed, and he dances magnificently.

Brahmah fights the exhaustion. To him it feels like Grigory's cloying mud. (The Mud is across the water in the brown square labeled "Mud". There is no mud where Brahmah is now. Sorry to have lead you to believe that. The notation on the Mud was for anyone who should decide to follow the Priestess.)

Hippogriffs
===========
H1 Flying North
H2 Flying North
H3 Flying Northeast
H4 Flying North
H5 Flying Northeast
H6 Flying Northwest

+++++++++++++++++++++++++++++++++

(Alright, I've ruled. The existing Bless spell destroyed all of the Vrock spores before they had a chance to take effect. Grigory get 13hp back due to the presence of the Bless spell.)

The summoned Vrock turns its insatiable bloodlust to the next most likely victim. It spies Polo nearby and leaps to attack. (Corvis, you get a AoO vs the Vrock. Claw Polo AC19.) The Vrock slashes at Polo with a claw, but the huge brown bear dodges back, allowing the claws to bounce off of his hardened skin.

The Priestess screams as Mac downs the Right Hand. Her scream rises into the words of a spell, and when the spell completes, she points her large mutant claw at Mac's axe. (Shatter Maximized: Mac, axe takes 60hp damage. Fortitude Save vs DC21 for half. Large-Sized, Two-Handed, Hafted weapon has 20hp. Adamantine gives the weapon a Hardness of 40. Fail the save, and your axe is destroyed.)

The Aboleth takes a second AoO against Syrdeth as he dances. The tentacle hits, and Syr again feels his skin begin to change, turning to slime. (See below.) The Aboleth cast a spell and reaches out with a tentacle to touch Syr. The tentacle glows with a dark vampiric energy. (Touch Syr AC36, Damage 43hp)

(Tentacle AoO Hit Syr AC31. With Irresistible Dance Syr's AC is 29. Damage 13hp - Slime DC21 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature's natural armor bonus by 1 (but never to less than 0).

(Brahmah is Exhausted.)

+++++++++++++++++++++++++++++++++

OoC:

[b]NOTE: HASTE HAS ENDED.


The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.[/b]

Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43 / AC20
BO Kuo-toan Priestess -16-31 / AC34; Cloak of Chaos Iron Body
RH Kuo-toan Right Hand -9-11-14-12-37-33 / AC36; /Dead
Vr Vrock -19-8-7-11
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
14 Child Unarmed -33-1-1-1-1-1 /Dead
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=2 ; d8=3 ; d8=5 ; d8=1 ; d8=3 ;
Monday May 24th, 2010 11:11:07 PM

The halfling cleric casts another spell to heal Polo, hoping to keep the big bear in the fight and dealing with the Vrock. Belkior then scurries forward to take shelter behind Syr and Brahmah.

Actions
Standard - cast Cure Critical Wounds on Polo (using Divine Reach), healing 33 hps
Move - 25 ft to EC 20

Items Used:
Staff of Healing - 2 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 7. minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.6 minutes
Magic Circle Against Evil (self) - 196.7 minutes
Daylight - 186.8 minutes
Tongues - 186.9 minutes
Protection from Evil (Syr) - 17. minutes
Protection from Evil (Grigory) - 17.1 minutes
Protection from Evil (Mac) - 17.2 minutes
Protection from Evil (Brahmah) - 17.3 minutes
Protection from Evil (Corvis) - 17.4 minutes
Protection from Evil (Jass) - 17.5 minutes
Bless (all) - 16.6 minutes
Death Ward (Belkior) - 16.7minutes
Death Ward (Syr) - 16.8 minutes
Death Ward (Mac) - 16.9 minutes
Death Ward (Brahmah) - 17. minutes
Death Ward (Grigory) - 17.1 minutes
Invisibility Purge (self) - 17.2 minutes
True Seeing (Brahmah) - 17.3 minutes
Spell Resistance (SR 31, Brahmah) - 17.4 minutes
Spell Resistance (SR 31, Mac) - 17.5 minutes
Spell Resistance (SR 31, Corvis) - 17.6 minutes
Wind Wall - 12 rounds
Prayer - 13 rounds
Sanctuary - 14 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Halfling Grigory  d20+14=22 ; d20+14=28 ; d20+14=18 ; d20+14=16 ; d20+14=33 ; d20+14=30 ; d20+8=13 ; d20+8=27 ; d20+8=23 ; d20+8=10 ; d20+8=27 ; d20+8=25 ; d20+8=9 ; d4+6=10 ; d4+6=8 ; d4+6=7 ; d4+6=8 ;
Monday May 24th, 2010 11:49:25 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Grigory moves out from his hiding place (to DW23) and casts Greater Dispel Magic as an Area Dispel (20' radius) centred on EP/EQ 27/28. This should affect the mud as well as the priestess BO (some dispel checks: 22, 28, 18, 16, 33, 30)
Hopefully the ground will solidify and Mac can attack her directly.

The 6 remaining hippogriffs continue in their flight northish to attack the aboleth. Four of them hit.

Actions
Move to DW23
Cast Greater Dispel near the priestess as an Area Dispel

Augmented Celestial Hippogriff
Fly to surround and attack the Aboleth. Fly 100' (average) and Wingover to allow abrupt changes in direction.
6 Attacks, hit AC: 13, 27, 23, 10, 27, 25
damage: 10, 8, 7, 8 = 33

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2*, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Jass AC: unknown HP: DEAD :-)  d100=14 ;
Tuesday May 25th, 2010 2:00:52 PM

quick post;

Jass tries to Disintegrate the Aboleth, but the spell doesn't affect the Wold (14%)

hyperlink: Syr Ac 29/28 HP 164/207  d20+2=12 ; d20+22=42 ;
Tuesday May 25th, 2010 5:48:18 PM

Syr sees the aboleth's tentacle coming and tries to deflect it with his hand. His wrist twitches slightly but other than that, there is no other sign that his body is obeying him. (Save nat 20) The elf continues to kick up water with his legs and He mutters to himself, "If only Wynn could see me now.... I may as well enjoy the moment!" With that, he pastes a huge false grin on his face and loses himself in the dance. Unfortunately for the aboleth, he loses his timing as his dance is average at best. (Perform 12)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Enlarge
Prayer
Irresistable Dance (2 more turns?)
Haste

Mac AC:23(24 vs Ab or 26 vs Evil Ab) HP:177/177  d20+7=23 ; d20+18=27 ; 4d6+47=63 ; d100=44 ;
Tuesday May 25th, 2010 8:15:18 PM

(Huge - 15'x15' +15' Reach, 20'2'', 14448lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Ab), Mobility*, CR(6), PA(13/14), Run, Charge! 65'
From Items: Pearl of the Sirines{}
From Belkior: Protection from Evil{+2 AC vs evil, no possession}, Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}, Prayer{+1 luck bonus to hit, damage, saving throws** & skill checks**}
From Grigory: Bear's Endurance{+4Con}, Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
From Syr: Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage} Hide from Undead{like it says...}
*Not factored into heading AC **Not factored - doesn't stack with Luck Stone
}8 :) }8 :) }8 :) }8 :)

Mac fears the worst as the Priestess casts her spell, and then... nothing happens. He looks about [Spot: 23] to notice anything, and concludes that the Priestess appears to be less of a threat to the Shields than the Aboleth, and being back nearer his friends is good form. He follows the hippogryphs in, charging at the Aboleth. (Move(Swim) 65' from EK31:EM33 to EI19:EK21, given the 'gryphs have been observed to pack in tight around their target. He tries for one mighty blow - AC27@63 damage)

% in error - Aboleth no longer bestowed with Cloak of Chaos
AoOs:(up to 6) d20+18 for 4d6+47 [19+/x3]



Magic and Curses / Round 16 - DMAl  d6=4 ; d20+20=28 ; d6+8=14 ; d20+6=19 ; d4+1=3 ; d20+15=25 ; d20+15=32 ; d20+13=22 ; d20+13=29 ; d20+13=31 ; 2d6+6=14 ; 2d6+6=12 ; d8+3=4 ; d6+3=7 ; d6+3=9 ; d10+10=19 ; d20+20=23 ; d20+18=33 ; d20+18=24 ; d20+18=27 ; d20+18=27 ; d20+18=27 ; d20+18=32 ; d20+18=34 ; d20+18=20 ; d20+18=20 ; d20+18=24 ; d20+18=28 ; d20+18=32 ; d100=73 ; d20+17=36 ;
Tuesday May 25th, 2010 9:07:42 PM


Belkior heals Polo before pulling in behind Syr and Brahmah.

Grigory comes out to the doorway and casts dispelling magic that covers his own Rock to Mud spell. It the mud hardens. If the Priestess had been counting on the mud for protection, it is now no longer available. The spell also includes the Priestess herself in its circle. The Priestess blinks and shakes her wet slimy head. But, aside from that, there is no visible affect.

Grigory's flock of Hippogriffs fly in to attack the Aboleth. As they approach it takes a Swat of Opportunity at one of them (Hit AoO #4 AC28; Damage 14hp-DR8 = 7hp. Hippogriff Fort Save vs Slime = 19 vs DC21. Transformation over the next 3min. Inconsequential so nothing more will be said about this.) The tentacle of the Aboleth strikes one of the brave Hippogriffs, crushing a leg and beginning a grotesque transformation in the animal. Its skin begins to soften.

Jass casts a green Disintegration beam at the Aboleth, but his magic remains on the dead side of his world.

Syr fights off the Slime once again, but at the expense of his timing. the dance goes awry. (Syr, Irresistible Dance was cast at the Bottom of Round 13. You were affected Round 14 and Round 15, so 3 more rounds. The spell ends after Round 18. You may act normally at the top of Round 19.)

Using the power of the Pearl of Sirines, Mac charges through the water, landing one single incredible blow upon the Aboleth. Gouts of ichor spout from the water, and the Aboleth wails. But it does not appear nearly as hurt as it could be.

+++++++++++++++++++++++++++++++++

The summoned Vrock is bent on death. It continues its attack on Polo. (Claw Polo A25, AC32, Bite AC22, Talon AC29, AC31; Damage after DR 4+2 = 6hp.) The Vrock meets someone with as tough a hide as it does. The Animal Growth spell saves Polo from being ripped and eviscerated.

The Priestess stares in obvious surprise as Mac's axe is unaffected. She had miscalculated for his increased size. She stares an evil stare at the minotaur and conjures up a spell to strip him of all his magic.

Targeted Dispel
From Belkior: DC31
Protection from Evil{+2 AC vs evil, no possession}, 33/Succeed
Spell Resistance{SR31}, 24/Fail
Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, 27/Fail
Status, 27/Fail
Death Ward{}, 27/Fail
Prayer{+1 luck bonus to hit, damage, saving throws** & skill checks**} 32/Succeed
From Grigory: DC25
Bear's Endurance{+4Con}, 34/Succeed
Message{near silent communication to those pointed to}, 20/Fail
Blur{Concealment - 20% miss chance}, 20/Fail
Stoneskin{Damage Reduction 10(150)/Adamantine} 24/Fail
From Syr: DC16
Enlarge{+1 Size, +2Str, -2Dex, Greater Weapon Damage} 28/Succeed
Hide from Undead{like it says...} 32/Succeed

Mac is stripped of many spells. The loss of one in particular causes him to shrink back down to his normal size. Then the Priestess retreats further back over a remaining area of mud.

The Aboleth burbles as the hippogriffs descend upon him. His voice sounds like the wail of a girl as Mac strikes. Still, the huge bloated abomination cannot give up on his revenge. In a quick blink of an eye some of his wounds become filled with a false flesh. He casts a spell, and with a tentacle reaches out to Mac. "Curse you! I curse you to be weak for the rest of your days!" the abomination cries. (Touch Attack AC23; 20% Miss 73/Pass. CL Check vs SR 36 vs DC31. Mac Will Save vs DC23 or be cursed with -6 to STR.)

(Brahmah is Exhausted.)

+++++++++++++++++++++++++++++++++

OoC:

NOTE: HASTE HAS ENDED.


The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.[/b]

Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19 / AC20
BO Kuo-toan Priestess -16-31 / AC34; Cloak of Chaos Iron Body
Vr Vrock -19-8-7-11
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Syr Ac 29/28 HP 164/207 ED18 
Tuesday May 25th, 2010 10:42:41 PM

Syr's mind wanders as his body responds to the Aboleth's spell and gyrates uncontrollably. He wonders to himself, what the next step for the group is, they haven't even seen this gate they were sent here to close. Then the merchant in him examines the priestess and the two bodies of the monks, looking for valuables for the group to sell. It never crosses his mind that they will fail until he sees the scowl of frustration on a translucent Jass as another spell is failed.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Irresistable Dance (2 more turns?)
Haste

(OOC: Al, I'm not quite sure we are on the same page, Double check me? Round 1 of the dance was negating his 140 pt attack, round two was his riverdance post, round 3 was his ' performance' post and round four is this post. One more dancing post to go, after which would be round 18 correct (5 rds)?. Also, wouldn't the priestess dispel also target harmful effects such as the dance?)

You're right. The spell was actually cast at the bottom of Round 12. That would make the end of the spell the bottom of Round 17. You may act after the post for round 17. One more round after this one. Does that sound right?

As to the Priestess' spell, it was a Targeted Dispel aimed at Mac. Not an Area Dispel. No coverage of Syr. Sorry. --Al


Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  10d6=37 ;
Tuesday May 25th, 2010 10:45:56 PM

The halfling cleric moves slightly and activates one of his prayer beads to weaken the summoned demon, so that Corvis and Polo can return to the fight.

Actions
Free - 5 ft step to EC21
Standard - activate Bead of Smiting to cast Holy Smite, 37 damage to evil outsider and blinded for 1 round (Will save DC 17 for half damage and no blindness), 20 ft radius centred at intersection of DL20/DM21

Items Used:
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 2 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.9 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.5 minutes
Magic Circle Against Evil (self) - 196.6 minutes
Daylight - 186.7 minutes
Tongues - 186.8 minutes
Protection from Evil (Syr) - 16.9 minutes
Protection from Evil (Grigory) - 17. minutes
Protection from Evil (Brahmah) - 17.2 minutes
Protection from Evil (Corvis) - 17.3 minutes
Protection from Evil (Jass) - 17.4 minutes
Bless (all) - 16.5 minutes
Death Ward (Belkior) - 16.6 minutes
Death Ward (Syr) - 16.7 minutes
Death Ward (Mac) - 16.8 minutes
Death Ward (Brahmah) - 16.9 minutes
Death Ward (Grigory) - 17. minutes
Invisibility Purge (self) - 17.1 minutes
True Seeing (Brahmah) - 17.2 minutes
Spell Resistance (SR 31, Brahmah) - 17.3 minutes
Spell Resistance (SR 31, Mac) - 17.4 minutes
Spell Resistance (SR 31, Corvis) - 17.5 minutes
Wind Wall - 11 rounds
Prayer - 12 rounds
Sanctuary - 13 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Mac AC:27(28 vs AB) HP:149/149  d20+7=23 ; d20+18=31 ; 3d6+37=47 ; d20+13=20 ; 3d6+37=48 ; d20+8=20 ; 3d6+37=49 ;
Tuesday May 25th, 2010 10:50:42 PM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Ab), Mobility(Not factored into heading AC), CR(7), PA(10/14), Run
From Items: Pearl of the Sirines{}
From Belkior: , Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: , Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
}8 :) }8 :) }8 :) }8 :)

Mac stands stone still, confident the Aboleth couldn't possibly THWAP!!! He winces at the slap (Will Save 23 vs DC23), but otherwise feels... okay. In fact, given what has happened (and not) over the last few rounds, and despite having much magic stripped away, Mac is feeling good... very good... exceptional. Which is probably why, focussed on the Aboleth, he takes a 5'step (to EH18:EI19), leaving himself still partially in the way of H5s flight south as he attacks. (AC31@47, AC20@48 & AC20@49)

AoOs:(up to 7) d20+18 @ 3d6+37 [19+/x3]


Breathing Room / Round 17 - DMAl  d20+7=12 ; d20+15=29 ; d20+15=34 ; d20+13=22 ; d20+13=31 ; d20+13=17 ; 2d6+6=16 ; 2d6+6=16 ; 2d8+3=14 ; d8+3=6 ; d6+3=9 ;
Wednesday May 26th, 2010 9:06:36 PM


Syr's mind wanders. His body dances on, automatically going through the steps.

Belkior casts a Smiting from his Prayer Beads and a column of light smashes down upon the summoned Vrock. The power of the Prayer Bead, though is not enough to overcome the Spell Resistance of the Vrock, and when the light fades, the Vrock is unharmed. (CL rolled 12.)

Mac resists the dreaded curse and moves in for the kill. Twice the adamantine great axe draws its gouts of steaming ichor. The Aboleth is torn apart. As the third blow falls, however, a Moment of Prescience allows the abomination to pull its flesh away, avoiding the last mighty blow of the axe. But the Aboleth is bloodied. It looks over half dead.

Note: My mistake. Brahmah is not Exhausted. The Deathward spell would have prevented the negative energy spell.

+++++++++++++++++++++++++++++++++

The summoned Vrock continues its single-minded attack. (Claw Polo A29, AC34, Bite AC22, Talon AC31, AC17; Damage after DR 6+6 = 12hp.) The Vrock, though it does little damage, does not seem to care. It revels in the act of tearing and rending. That seems to be its entire world.

The Priestess appears pleased when Mac shrinks down to a more manageable size, though it's difficult to tell what pleased might be upon her monstrous features. She casts another spell, and a twenty-foot high barrier of translucent spinning blades springs up to screen her from approach. Then she walks back, putting more mud between herself and the Crimson Shields. (Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

The Aboleth casts on the defensive, verbalizing a spell. (Concentration minimum of 39 is Autosuccess vs DC19.) The pops and water rushes into the vacuum as the Aboleth is no longer there. The huge abominations pops back into existance across the cavern on the far side of the mud where it begins shrieking in the burbling language of the Kuo-toa. Jass and Brahmah understand. "I still have spells! Powerful spells! We can still crush them! We can! But you must heal me! Heal me now you mad frog! HEAL ME!"

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48 / AC20
BO Kuo-toan Priestess -16-31 / AC34; Cloak of Chaos Iron Body
Vr Vrock -19-8-7-11
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.



Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=1 ; d8=7 ; d8=1 ; d8=3 ; d8=4 ;
Wednesday May 26th, 2010 10:40:53 PM

The halfling cleric moves back a bit and uses the staff to again heal Brahmah's companion.

Actions
Move - 15 ft to DZ21
Standard - activate Staff of Healing to cast Cure Serious Wounds, heal 29 hps on Polo (using divine reach)

Items Used:
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 3 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.8 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary

Active Spells
Status - on everyone - 18 hours, 56.4 minutes
Magic Circle Against Evil (self) - 196.5 minutes
Daylight - 186.6 minutes
Tongues - 186.7 minutes
Protection from Evil (Syr) - 16.8 minutes
Protection from Evil (Grigory) - 16.9 minutes
Protection from Evil (Brahmah) - 17.1 minutes
Protection from Evil (Corvis) - 17.2 minutes
Protection from Evil (Jass) - 17.3 minutes
Bless (all) - 16.4 minutes
Death Ward (Belkior) - 16.5 minutes
Death Ward (Syr) - 16.6 minutes
Death Ward (Mac) - 16.7 minutes
Death Ward (Brahmah) - 16.8 minutes
Death Ward (Grigory) - 16.9 minutes
Invisibility Purge (self) - 17. minutes
True Seeing (Brahmah) - 17.1 minutes
Spell Resistance (SR 31, Brahmah) - 17.2 minutes
Spell Resistance (SR 31, Mac) - 17.3 minutes
Spell Resistance (SR 31, Corvis) - 17.4 minutes
Wind Wall - 10 rounds
Prayer - 11 rounds
Sanctuary - 12 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Thursday May 27th, 2010 2:16:23 AM

(Sorry Al. We had bad storms here and lightning hit a transformer which killed power for awhile here the other day. I was going to call Jerry but no power equals no phone and the power outage stretched to thel ibrary I go to when internets down here.)

Corvis frowns as the Vrook had moved away from him so continues the chase to beat on it more and help Polo out, "Sorry for the lapse there Polo, are you holding up ok?" Corvis will attack if he can but otherwise moves in so he can attack when possible.

(Considering the distance Corvis would have to move and with haste I'm not sure if Corvis would get atleast a single attack or not. Let me know or roll it for me.)

Mass Bear's Endurance (temp 30hp)
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Protection from evil
Spell Resistance (SR 31, Corvis) - 18.1 minutes
Haste (14 targets, 14 rounds)
Enlarge{+1 Size, +2Str, -2Dex
Pearl if sirins

Halfling Grigory  d20+14=26 ;
Thursday May 27th, 2010 5:16:53 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

OOC sorry I missed a post. RL is busy atm.

Grigory casts his final Greater Dispel Magic against the Blade Barrier.
He moves East 20', hoping to have everyone within 30' next round so that he can cast Haste.
Dispel check 26.

The Hippogriffs fly 100' South East, raising in altitude by 30'

Augmented Celestial Hippogriff

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:27(28 vs Vrock) HP:149/149 
Thursday May 27th, 2010 10:28:38 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Vrock), Mobility(Not factored into headline AC), CR(7), PA(6/14), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
}8 :) }8 :) }8 :) }8 :)

As Mac walks past he quietly asks Brahmah, "Captain? Could you possibly ask Polo to come away from in there? It's about time we let Corvis through too." More broadly he asks, "Well, now what?"

Move to DW21:DX22 (Double)

AoOs:(up to 7) d20+21 @ 3d6+31 [19+/x3]


Jass AC: unknown HP: DEAD :-)  d20+21=39 ; d20+21=40 ; d20+17=32 ; 2d6+14=21 ; 2d6+14=22 ; 3d6+10=21 ; d20+26=34 ; d100=32 ;
Thursday May 27th, 2010 10:32:51 AM

Jass is pulled along by Brahmah's move, but he barely considers it, trying to affect the matierial Wold, and again, falling short. (Spell: 32%; NO)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/1 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah suddenly realizes that he is not at tired as he first thought! He speeds through the water to get at the Aboleth as quickly as possible! (60 foot swim to FQ 20) sheathing his swords and pulling out his great bow. (standard action)

The great bear Polo, healed by his companions' friends, renews his attacks on the bird-demon with a roar, and pulls the demon into a crushing bear hug!
(Claw: AC 39 Dam 21; Claw AC 40 Dam 22; Bite AC 32 Dam 21; Grapple 34)

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac 29/28 HP 164/207 ED18 
Thursday May 27th, 2010 12:19:37 PM

Syr continues to watch his partners in action and yearns to be at the front but his body just won't obey. Somewhere inside him, a bit of doubt grows as apparently the team need less help than he thought. He begins to feel the spell weakening and calls out, "Just a bit more guys and I'll be there to help."

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Irresistable Dance (2 more turns?)
Haste
Enlarge

More Layers / Round 18 - DMAl  d20+25=39 ; d8+12=16 ; 3d6=14 ; d20+15=20 ; d20+15=32 ; d20+13=16 ; d20+13=26 ; d20+13=23 ; 2d6+6=8 ; d6+3=7 ;
Thursday May 27th, 2010 8:50:29 PM


Belkior sees a need behind him and pulls back a little. He directs the healing magic of Alemi to grace Brahmah's bear friend Polo.

Corvis comes in behind the summoned Vrock and attacks. (Hit AC39, Damage 6+14Sneak= 20hp) The Sword of Life Stealing slips into a vital tendon, though the demon bird's nature reduces the damage somewhat.

Corvis: Can you see the map? Did you find the link to the map? Tell me if you cannot find it. You must start moving your character by yourself, and you must begin making your own rolls. Also, Haste has ended.

Grigory casts a Dispel against the Blade Barrier, but he doesn't muster enough power to defeat the magic of the Kuo-toan Priestess. (DC29) The Celestial Hippogriffs wheel in preparation to fly above the Blade Barrier. It's crowded, though. Not all of them get headed in an easterly direction. One has to wingover in order get turned around, and remains skimming just over the water in preparation to rise.

Mac pulls back, swimming back onto land.

Jass again tries a spell, but no portal opens for him between death and life.

Brahmah pays little heed to Mac's words. Instead, he watches as the bear now tears into the Vrock. Seeming that Polo is doing well, is doing as is in his nature to do, Brahmah swims across the water instead, and pulls out his bow.

Polo attacks the Vrock. The bear rips and tears the demonic bird, finally pulling it into a deadly embrace. It shouldn't take long for Corvis and Polo to finish the Vrock off.

Syr finishes the last of is dance. He feels control returning to his limbs. He feels the spell release him.

+++++++++++++++++++++++++++++++++

The Vrock was summoned for one purpose and one purpose alone. And so, rather than attempt to escape, it continues its attack on Polo. (Claw AC16, AC28, Bite AC12, Talon AC22, AC17, Damage 0hp) Try as it may, the Vrock cannot seem to harm the bear.

The mutant Kuo-toan Priestess says nothing to the Aboleth's demands. Instead, she begins another spell. A Wall of Stone appears behind the Blade Barrier. It is ten feet high and two inches thick.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

"You thoughtless spawn of a salamander! I said HEAL ME!" The Aboleth's cries are more shrill and demanding, strident and full of panic, even in the Kuo-toan language. The Aboleth does not cast a spell. Rather, he opens his mouth in a scream, and suddenly the earth around both he and the Priestess rises up like the folds of a blanket. The earth roars and thunders as it forms around them. It envelopes them, hardening and solidifying until it becomes a small mountain thirty feet high in places. (Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48 / AC20
BO Kuo-toan Priestess -16-31 / AC34; Cloak of Chaos Iron Body
Vr Vrock -19-8-7-11-20-11-12-11
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+23=27 ;
Thursday May 27th, 2010 10:00:08 PM

The halfling cleric sees the small mountain that has formed on the other side of the new stone wall and immediately identifies it as an illusion.
Will = 27

"It's an illusion! Not real! They're trying to hide now!", Belkior calls to his companions.

The Paragon then activates his armor and flies up and over the water, trying to gain enough height to see over the new stone wall that has just appeared.

Actions
Standard - Activate Celestial Armor, for Fly (CL 5)
Move - ascend 25 ft, move 10 ft to EB21

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 3 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.7 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 5 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56.3 minutes
Magic Circle Against Evil (self) - 196.4 minutes
Daylight - 186.5 minutes
Tongues - 186.6 minutes
Protection from Evil (Syr) - 16.7 minutes
Protection from Evil (Grigory) - 16.8 minutes
Protection from Evil (Brahmah) - 17.0 minutes
Protection from Evil (Corvis) - 17.1 minutes
Protection from Evil (Jass) - 17.2 minutes
Bless (all) - 16.3 minutes
Death Ward (Belkior) - 16.4 minutes
Death Ward (Syr) - 16.5 minutes
Death Ward (Mac) - 16.6 minutes
Death Ward (Brahmah) - 16.7 minutes
Death Ward (Grigory) - 16.8 minutes
Invisibility Purge (self) - 16.9 minutes
True Seeing (Brahmah) - 17. minutes
Spell Resistance (SR 31, Brahmah) - 17.1 minutes
Spell Resistance (SR 31, Mac) - 17.2 minutes
Spell Resistance (SR 31, Corvis) - 17.3 minutes
Wind Wall - 9 rounds
Prayer - 10 rounds
Sanctuary - 11 rounds
Fly - 5 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac 29/28 HP 164/207 ES31 20'  d20+20=27 ;
Friday May 28th, 2010 12:33:09 AM

Relieved to finally stop auditioning for ABDC, Syr assesses the area. Seeing the obstacles that the priest is placing in their path, he activates his boots of flying for the 2nd time today and zips forward across the water.

He coughs loudly at the illusion of the wall, (Will save 27) and tells Brahmah, "Nice job, let's synch our final assualt. I don't want to be dancing by myself this time stuck in there with those two."

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Haste (didn't Grigory caste it a 2nd time?)
Enlarge
Flying


Halfling Grigory  d20+14=23 ; d20+23=31 ; 10d6=37 ;
Friday May 28th, 2010 12:58:39 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Grigory informs the others by Message, "It's an illusion, that mountain of mud. It's called Persistant Image. You can walk through it. Convincing the Hippogriffs of that will be difficult."

Grigory casts Fireball at the Aboleth and Priestess. EW EX/28 29
Damage 37, Reflex DC 22 for half.

The hippogriffs are confused by the Persistant Image, and fly mostly south as they circle back around towards Grigory, ending there turn flying north above the water near the bottom of the map. They have all reached an altitude of 30'.
OOC I don't want to roll the 6 Will saves, and then have only one or two who can see through the illusion. Also, I don't think that they should need a Wingover, they can simply turn the space available and head back towards Grigory..

Augmented Celestial Hippogriff

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire, Stoneskin*
Level 3 - Haste x2*, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:27(28 vs Vrock) HP:149/149  d20+18=25 ; 3d6+37=52 ;
Friday May 28th, 2010 5:29:42 AM

Mac AC:27(28 vs Vrock) HP:149/149
(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Vrock), Mobility(Not factored into headline AC), CR(7), PA(9/14), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
}8 :) }8 :) }8 :) }8 :)

Mac attempts to bring his plan of freeing up Polo and Corvis to fruition. He moves 30' (from DX21:DY22 to DR22:DS23) and swings hard at the Polo grappled Vrock(DQ21) (AC25@52 - Massive Damage Check please?).

AoOs:(up to 7) d20+18 @ 3d6+37 [19+/x3]


Halfling Grigory 
Friday May 28th, 2010 7:21:57 AM

OOC: I didn't pursue the second casting of Haste as it has a range of only 30'. I've been moving to the rest of the group trying to find a spot where most of the Shields are within 30' before casting it again.

Jass AC: unknown HP: DEAD :-)  d100=30 ; d100=69 ; d20+26=43 ; d20+26=43 ; 2d6+14=19 ; 2d6+14=25 ; d20+14=28 ;
Friday May 28th, 2010 8:38:53 AM

Jass is pulled along by Brahmah's move (must be within 60' of corpse), and easily sees through the Illusionary mountain since it doesn't extend to the incorporal world (30%, NO). He must get closer, he must slay something, to give hurt like he has been hurt. Airwalking closer, Jass uses another attempt to Disintegrate the Aboleth by shooting over the walls, but his frustration and anger continue. (69%, NO)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/2 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah nods at Syr; the Captain's True Seeing allowing him to know the mountain is an illusion. "Coordinate and attack together, but we must be fast or they will get away!" The minotaur pulls out a Potion of Jump from his HHH and downs it. "Let's take this wall!" He moves just a step closer.

Polo, if there is any life still left in the Vrock, crushes it in an unbreakable grip! (Grapple 43, Dam 19; Grapple 43 Dam 25) If Mac has already dealt with the enemy, Polo roars in triumph, and, the body disolving back to wherever summonings go, the bear moves aside for Corvis, grunting and calling for Brahmah. "RRrrunk? Rrrruhrrr?"

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Recovering / Round 19 - DMAl  d20+16=18 ; d20+14=30 ; 3d8+18=29 ;
Friday May 28th, 2010 9:03:31 PM


Belkior sees the illusion for what it is and calls out a warning. He activates the power of flight inherent in his fantastic celestial armor and rises up into the air.

Syr also calls on the power of flight and wings his way across the water to join Brahmah.

Grigory provides a bit more information on the nature of the illusion, then he sends a fireball across the water. Those who've recognized the illusion see the hemisphere of red bloom within the small translucent mountain. Those who have not, see fires break out on the rocky slopes, then die away, brush fire on a barren desert mount played in fast motion. The Priestess fails to dodge the conflagration. The larger and clumsier Aboleth, oddly, succeeds. The Iron constitution granted the Priestess by her magic, though, appears to lessen the impact of the fire.

The Hippogriffs all wheel as though in formation, swooping to the south and banking to come around in a northerly direction over the water.

Mac strides back to handle the last of the summoned Vrock. The adamantine axe slams down, splitting the head of the demon bird. It vanishes, unsummoned in death. (Sorry, I haven't been applying the massive damage rules. I may consider it for future encounters, but that would mean applying it against your fellow party members as well. Also, taking into account the Vrock's DR the damage was only 42hp. Regardless, the Vrock dies anyway.)

Jass fires a green disintegration beam at the illusory mountain. To those who fail to pierce the illusion of stone, the beam appears to hit the mountain and disappear.

Brahmah takes out a potion and drinks it. Looks like he's ready to tackle the wall. With the Vrock now dead and gone, Polo moves out of the way for Corvis. The bear's nose sniffs for Brahmah.

+++++++++++++++++++++++++++++++++

"Quit your whining you insulting excuse for an amphibian." the Priestess snaps back at the Aboleth in a language that only Jass and Brahmah can understand. "Here. Here is your healing." She casts a spell and both she and the Aboleth receive the healing magic.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

"That's all! That's all!?!?" The Aboleth's voice is full of outrage. "I want more! I'll hold them off, but I want more!" The Aboleth casts a spell and both Syr and Brahmah are cloaked in a Solid Fog. (Syr and Brahmah, your speed is reduced to 5.) Spellcraft vs DC22 to identify the spell as Highlight to display spoiler: {Limited Wish}

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48-18+29=150 / AC20
BO Kuo-toan Priestess -16-31-18+29=36 / AC34; Cloak of Chaos Iron Body
Vr Vrock -19-8-7-11-20-11-12-11-42 /Dead
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.



Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=34 ;
Friday May 28th, 2010 10:27:35 PM

The halfling cleric sees his companions engulfed in another of the spells and recognizes that the aboleth must be nearly out of spells.
Spellcraft = 34

Belkior pauses for a moment and then casts another Wind Wall to remove the fog holding back Syr and Brahmah. After that, the Paragon moves forward closer to the walls.

Actions
Standard - Cast Wind Wall, CL 19, 190 ft long and 45 ft high - EQ20-ES20, EQ21-ES21, EL22-ES22, EL23-ES23, EL24-ES24, EL25-ES25
Move - 60 ft to EJ29

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 3 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.6 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.9 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56.2 minutes
Magic Circle Against Evil (self) - 196.3 minutes
Daylight - 186.4 minutes
Tongues - 186.5 minutes
Protection from Evil (Syr) - 16.6 minutes
Protection from Evil (Grigory) - 16.7 minutes
Protection from Evil (Brahmah) - 16.9 minutes
Protection from Evil (Corvis) - 17. minutes
Protection from Evil (Jass) - 17.1 minutes
Bless (all) - 16.2 minutes
Death Ward (Belkior) - 16.3 minutes
Death Ward (Syr) - 16.4 minutes
Death Ward (Mac) - 16.5 minutes
Death Ward (Brahmah) - 16.6 minutes
Death Ward (Grigory) - 16.7 minutes
Invisibility Purge (self) - 16.8 minutes
True Seeing (Brahmah) - 16.9 minutes
Spell Resistance (SR 31, Brahmah) - 17. minutes
Spell Resistance (SR 31, Mac) - 17.1 minutes
Spell Resistance (SR 31, Corvis) - 17.2 minutes
Wind Wall - 8 rounds
Prayer - 9 rounds
Sanctuary - 10 rounds
Fly - 4.9 minutes
Wind Wall - 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Jass AC: unknown HP: DEAD :-)  d100=32 ; d100=40 ; d100=71 ; d20+27=37 ; d20+13=20 ; d20+16=27 ; 2d6+7=14 ;
Friday May 28th, 2010 11:11:41 PM

Jass Air Walks out over the mud, the Solid Fog and Wind Wall not affecting him in the slightest. The ghostly sorcerer rages at the unaffected Wold Read Lips DC 15 Highlight to display spoiler: {"Just like everything else! Why be able to see what is happening if I can't DO anything about it!?"} Jass is nearly gibbering and continues talking silently to himself, his eyes wild and looking at the Aboleth and Priestess with undisguised loathing.

Again, another green beam streaks out, disappearing into a Wold that no longer cares if Jass is there or not! (Desintegrate, affect 71% NO)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah breathes a sigh of relief as Belkior is able to deflect the magical slowing fog. "The Aboleth is severely hurt, attack now!" The minotaur takes a breath, and with a running start, tries to Jump over the Blade Barrier and Wall of Stone (Jump check 37 = 8' vertical jump: move straight east to EU,EV 20,21). The large minotaur is easily able to almost clear the stone wall, but is cut up by the Blade Barrier (Reflex: 20; fail)

Landing on the other side, Brahmah pulls an arrow and nocks it. His True Seeing ignores the illusion and the minotaur plugs the Aboleth. (AC 27, Dam 14)

Polo sniffs and watches his companion disappear over the stone wall.

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac33/32 HP 164/207 EU31 SE-20'  d20+22=26 ; 2d8+11=18 ; d6=5 ;
Saturday May 29th, 2010 4:09:48 AM

Syr uses his boots to fly up and over the blade barrier to finish what he started with the aboleth. He kicks once at the creature landing another satisfying blow (attack 26, damage 18+5ice=23)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Flying


Mac AC:27(28 vs AB) HP:149/149 
Saturday May 29th, 2010 1:00:17 PM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs AB), Mobility(Not factored into headline AC), CR(7), PA(9/14), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
}8 :) }8 :) }8 :) }8 :)

Mac double moves 60' towards Syr (merely in his direction). He would rather run (sort of through the space that Belkior has just vacated) and cover more ground, but I understand that Run(feat) and Swim(movement) don't mix, but I now can't put my fingers on the appropriate reference.

AoOs:(up to 7) d20+18 @ 3d6+37 [19+/x3]


Halfling Grigory  2d6+14=21 ; 2d4=7 ; d20+16=25 ; d20+16=34 ;
Monday May 31st, 2010 8:09:43 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"That's not a wall. THIS is a wall!"
Grigory casts Wall of Fire to seperate the aboleth and priestess from the portal, and to force them towards their own Walls, with the Heat side being the West.
Wall of Fire stretching due North through EZ.
Aboleth takes 21 Fire Damage for being in the space the wall is constructed, and would take that again to move through it.
The Priestesss takes 7 Fire Damage for being within 10' of the wall.
Spell Resistance checks: Aboleth = 25, Priestess = 34.

The hippogriffs are confused by the Persistant Image, and return to Grigory, awaiting instruction.

Augmented Celestial Hippogriff

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2*, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Dagon-Shothshosh / Round 20 - DMAl  d20+4=21 ; 15d6=50 ; 2d6=7 ; 2d4=5 ; d20+18=29 ; d20+18=31 ; d4=3 ; d100=18 ; d100=86 ;
Monday May 31st, 2010 9:17:01 PM


Belkior calls another Wind Wall, and it blows away the Solid Fog. An uncommon spell, but today it has proven of great worth.

Jass walks out over the mud and casts another Disintegrate spell. But the walls between life and death are difficult to breech.

Brahmah leaps through the Blade Barrier and catches the top edge of the Wall of Stone. He hauls himself up and over the wall even as the blades of force slice down toward his flesh. (CL check 29 vs SR from Belkior DC31 / Fail.) Brahmah ignores the blades, they are deflected by Belkior's spell resistance, and he vaults over the top of the wall. (Climb Check per Jump Rules. 21 vs DC15 to jumped up to grab something. Note that Brahmah did not have a 20ft running start so Jump DC was Doubled. But that's still plenty to grab the top of the wall. But ... it takes a Move Action to pull yourself over, so no attack this round.)

Syr flies just over the whirring blades of the barrier and delivers a kick to the Aboleth.

Mac comes charging out of the doors to join Syr. Looks like the elven Hand of Domi is alone against two powerful spellcasters.

Grigory drawls out a spell in an accent particular to a far off land. A raging wall of fire springs up to hem in the Aboleth and the Kuo-toan priestess. The Aboleth screams from the pain, but the Priestess seems little fazed by the heat, her iron body absorbing much of it. The heat also affects Syr, blasting away a portion of his Protection from Energy magic. (Take 3 points off of Protection from Fire, Syr.)

The Hippogriffs, return to Grigory, settling on the ground next to him.

+++++++++++++++++++++++++++++++++

The Priestess walks up and out into the air. She casts a spell and her words ring with a Blasphemy so powerful that Syr and Brahmah are Dazed and Weakened. (Syr, Brahmah, and Jass are Dazed for one round and Lose 7 STR for 5 rounds. CL Check vs Belkior's SR 31 vs DC31 / Pass. % Dice to affect Jass = 86)

Dazed: The creature can take no actions for 1 round, though it defends itself normally.
Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

"That's it! I brought you here to help me. Now I see that you will let me die," The Aboleth says in the Kuo-toan tongue. Then it switches to Common. "You will rule the day that you interfered with my plans, Crimson Shields. Oh yes. I know who you are. You will rue the day. Remember the name of Dagon-Shothshosh. One day it will be your undoing." Then, without a word, without a gesture, the Aboleth disappears. The only sound is the pop that often accompanies translocation, as air suddenly rushes in to fill the vacuum of what was just there. Not even Brahmah with his True Seeing can detect the Aboleth. The Aboleth is gone. (Concentration for defensive casting can't fail at Min 39 vs DC21.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48-18+29-23-21=194 / AC20
BO Kuo-toan Priestess -16-31-18+29-3=36 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=23 ; d8=5 ; d8=5 ; d8=6 ;
Monday May 31st, 2010 10:43:07 PM

The halfling cleric tries to figure out what spell the aboleth cast before disappearing. Even if he can't, Belkior commits the creature's claimed name to memory for future reference.
Spellcraft = 23

The paragon flies closer to Syr and the others who are attacking the kuo-toan priestess. His companions can't move for a bit, so Belkior heals Syr to keep the monk in top fighting form.

Actions
Move - 60 ft to ET33
Standard - activate staff to cast [i}Cure Serious Wounds[/i], healing Syr for 31 hps, using Divine Reach

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 4 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.5 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.7 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56.1 minutes
Magic Circle Against Evil (self) - 196.2 minutes
Daylight - 186.3 minutes
Tongues - 186.4 minutes
Protection from Evil (Syr) - 16.5 minutes
Protection from Evil (Grigory) - 16.6 minutes
Protection from Evil (Brahmah) - 16.8 minutes
Protection from Evil (Corvis) - 16.9 minutes
Protection from Evil (Jass) - 17. minutes
Bless (all) - 16.1 minutes
Death Ward (Belkior) - 16.2 minutes
Death Ward (Syr) - 16.3 minutes
Death Ward (Mac) - 16.4 minutes
Death Ward (Brahmah) - 16.5 minutes
Death Ward (Grigory) - 16.6 minutes
Invisibility Purge (self) - 16.7 minutes
True Seeing (Brahmah) - 16.8 minutes
Spell Resistance (SR 31, Brahmah) - 16.9 minutes
Spell Resistance (SR 31, Mac) - 17. minutes
Spell Resistance (SR 31, Corvis) - 17.1 minutes
Wind Wall - 7 rounds
Prayer - 8 rounds
Sanctuary - 9 rounds
Fly - 4.8 minutes
Wind Wall - 18 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac33/32 HP 195/207 EU31 SE-20' 
Monday May 31st, 2010 11:56:53 PM

Syr waves a weakened hand at Belkior in thanks but other than that seems a bit dazed at the moment. His boots lacking direction drift from side to side slightly as their owner stares blankly at the cleric almost in front of him.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Flying

Halfling Grigory 
Tuesday June 1st, 2010 5:55:02 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"Dang! Dash it all! Darn you Dagon-Shothshosh!"
Grigory allows the Wall of Fire to run its course (Duration = concentration + one round).
Instead, he does what he can to affect the Priestess. For now, he casts Haste, sharing it with Mac, and the hippogriffs for good measure.
The Halfling moves to Mac, asking, "Can you get me across the water?"

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:28(29 vs ?) HP:149/149 
Tuesday June 1st, 2010 9:44:38 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}, Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
}8 :) }8 :) }8 :) }8 :)

Mac lifts Grigory up upon his shoulders. "Hold on tight." Mac ploughs through the water (swimming 30'SE, another 30'E to landfall, and pacing another 20' on) to be only 5' from the Blade Barrier. "Near enough?"

AoOs:(up to 7) d20+28 @ 3d6+19 [19+/x3]


Jass AC: unknown HP: DEAD :-) 
Tuesday June 1st, 2010 10:53:03 AM

Jass stands on the air and trying to clear his head after the blistering blasphemy.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Ready to slay, the minotaur is hit my a wall of evil force, and struggles to get through it like walking through molasses.

Polo sits on his haunches. "rrrauRR??"

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 1st, 2010 3:28:22 PM

OOC - Heading out of town on short notice. I'm not sure if I can post tonight.

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Tuesday June 1st, 2010 6:31:00 PM

(Hope everyone had a good Memorial Day. Dad's doing good and now cancer free.)

(Al: I'm getting the maps and sorry, use to land combat and that round Crovis would of had to move two squares to get to the Vrock which means on land no attack.)

(20-DV)

Corvis swims in now wanting to try and get in and help the others and moving almost his full distance as he wants to get a clear view of the room. Also taking in the combatants and non cambatants.

(If I'm reading right and if it's still in effect Corvis needs to pass through a wind wall? to get into the room meaning)

Something Coming / Round 21 - DMAl  d20+18=38 ; d20+18=36 ; d100=80 ; 2d6=6 ; d4+1=2 ;
Tuesday June 1st, 2010 8:00:50 PM


Belkior recognizes the characteristic pop of a Teleport spell. That the Aboleth spoke no words of power to accompany the teleportation, tells the halfling that the Aboleth must be the master of the Silence feat. Belkior heals Syr.

Syr, dazed by the terrible Blasphemy, can do nothing but sway in the wind.

Grigory casts his Haste spell. Unfortunately, the only ones who he can affect are Mac and his covey of hippogriffs. He requests a ride.

Mac obliges, picking up the halfling and tearing across land and water.

Corvis following Mac and Grigory, comes out of the door. For the first time he sees the huge cavern and the battle raging within it. Belkior's first Wind Wall buffets his hair, but, other than that, does nothing else to him. It is nothing more than a strong wind.

+++++++++++++++++++++++++++++++++

The mutated Kuo-toan Priestess smiles as she looks down upon Mac and Grigory below and Belkior flying behind Syr. The Priestess casts a second Blasphemyspell, this time catching more Crimson Shields within the sphere of its influence. (CL Check vs Belkior's SR for Brahmah 38 vs DC31; for Mac 36 vs DC31 / Both Pass. % Dice to affect Jass = 80 / Pass. All except for Corvis are Dazed for one round and Lose 6 STR for 2 rounds. )

With the bulk of the Shields neutralized for the moment, the Priestess turns her back on the interlopers. She faces the altar that stands behind Grigory's fading wall of fire, the altar atop which stands a giant humanoid figure straddling an earth in the midst of splitting apart. The Priestess raises her hands, the normal one and the huge misshapen claw. She begins to chant.

Just then screams come from the tunnel into which the water decants. The Kuo-toa, the elderly males and females and the young ones all come swimming frantically back into the chamber. Behind them, pursuing them, come a cluster of people dressed in the guard livery of Floating City. Three brandish blades. The fourth is unarmored and carries a staff.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3=36 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Jass AC: unknown HP: DEAD :-) 
Tuesday June 1st, 2010 9:21:58 PM

Jass stands on the air and trying to clear his head after the blistering blasphemy. A single black thought keeps entwining around his otherwise befuddled brain: anger at being affected when his own magics are ineffective. And the anger only grows.

Effects
Dazed
-5 STR 2 rounds

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah continues to struggle to push through the horrible spell.

Polo sits on his haunches.

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 2 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 1st, 2010 9:47:58 PM

The halfling cleric is dazed, blinking at the evil horror visited upon his companions and himself.

Actions
None

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 4 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.4 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.6 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56. minutes
Magic Circle Against Evil (self) - 196.1 minutes
Daylight - 186.2 minutes
Tongues - 186.3 minutes
Protection from Evil (Syr) - 16.4 minutes
Protection from Evil (Grigory) - 16.5 minutes
Protection from Evil (Brahmah) - 16.7 minutes
Protection from Evil (Corvis) - 16.8 minutes
Protection from Evil (Jass) - 16.9 minutes
Bless (all) - 16. minutes
Death Ward (Belkior) - 16.1 minutes
Death Ward (Syr) - 16.2 minutes
Death Ward (Mac) - 16.3 minutes
Death Ward (Brahmah) - 16.4 minutes
Death Ward (Grigory) - 16.5 minutes
Invisibility Purge (self) - 16.6 minutes
True Seeing (Brahmah) - 16.7 minutes
Spell Resistance (SR 31, Brahmah) - 16.8 minutes
Spell Resistance (SR 31, Mac) - 16.9 minutes
Spell Resistance (SR 31, Corvis) - 17. minutes
Wind Wall - 6 rounds
Prayer - 7 rounds
Sanctuary - 8 rounds
Fly - 4.7 minutes
Wind Wall - 17 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Halfling Grigory 
Wednesday June 2nd, 2010 1:28:16 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Grigory is dazed and weakened.
...
OOC as a DM I like this spell. It must make the next DM post a lot quicker and easier. :-)

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:28(29 vs Priestess) HP:149/149  d20+7=17 ;
Wednesday June 2nd, 2010 5:42:11 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Priestess), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
}8 :) }8 :) }8 :) }8 :)

Mac is dazed and weakened. 'nough said - almost. He does wonder exactly where this magic has come from (17 vs DC17 to disbelieve the Persistent Image)

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage