The Parthanon; Bas'Anut Thursday May 6th, 2010 10:16:27 PM
The Dread Lich answers Tratain, in a way. "I have stated the conditions of Vran's release." Bas'Anut seems to conisder for a moment or two and adds, "No further words or guarantee from me will sway you beyond what you have already heard and so I feel no desire to repeat them merely in attempt to appease you as I have no need to do so."
Prod away mortals, it will avail you nothing. I am no lap dog that need please or come with hat in hand to you. I need not give additional information in attempt to convince you to move in my direction. You will go. I will have my victory. I do give you accolades for the attempt, quite clever in the phrasing. Innocent enough they seem, but they bind he who answers as a submissive dog, the servant to the master and I am no one's lesser. Soon the Dread will know of his folly.
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility Friday May 7th, 2010 3:54:03 AM
Plyf simply think to herself, "If we can kill the Dread, we can kill this scum too as well as the others. If there is to be no contract, what are they waiting for?
She gently rubs her bow string, about a foot above her nocked arrow.
Incoming DM SteveK Friday May 7th, 2010 4:26:01 PM
Dan! I'm ready for the handoff, now that the COC have survived. :-)
I've got the module and been reading posts for the last month, so I can take on Monday if'n you want.
.....................
TratainCurrent Spells AC 44 HP 207/211 Saturday May 8th, 2010 8:00:32 AM
Tratain says "This conversation has become pointless. We'll be back when we have destroyed the other Dread Lords. Lets go Knights, we have other Liches to destroy."
Tratain leads the others out of the Parthenon back towards the Forest to try and find that Druid Lich they were told about.
Once outside of Hearing Distance of the Parthenon and after checking to make sure they aren't being Watched Tratain says to his friends "We'll save him for last. After we destroy the Dread, we'll take care of him unless we find a way to get to the Dread ourselves from fighting the others. He gives no assurances of what he will do and his whole reasoning seems to come down to "because I said so." He offers no concessions so Im not willing to let a lich run around free if I can help it."
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 3 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 150 points - 147 minutes
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Saturday May 8th, 2010 10:08:45 AM
Echlhin agrees with Tratain
Dwight hp 160/160, ac 33(touch 25) d20+18=25 ; d20+16=23 ; Saturday May 8th, 2010 10:17:04 PM
Dwight floats near the rear of the group allowing them to know where he is as he also agrees with Tratain. "Surely these gems must be destroyed and not handed over in any case. No point making him stronger, " Dwight concludes stating the obvious.
He then scans the area for the Druid Lich, wolf, dead man or other moving creatures.
spot: 25 listen: 23
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells Sunday May 9th, 2010 4:17:57 PM
The old dwarf nods. "I agree it would be less than ideal. So which shall we hunt first?" He eyes the bleak terrain.
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 141 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic
Good Hope (cast before Hill) 3 minutes
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility Monday May 10th, 2010 2:42:30 AM
'What ever is closest." Is Plyf's simple reply.
Incoming DM SteveK Monday May 10th, 2010 12:45:51 PM
ooc: Hey Grey Knights, it is the new DM team of SteveK and BZ! :-) You may remember me from such things as DanK's brother, various Tap games, and a short stint playing Lumi-Juova, the Ice Vien liontaur.
I like playing the DM as the facilitator of the Players having heroic and challenging adventures. It is my job to give the group physical, mental, and ethical challenges to provide an opportunity for teamwork, victory, and stretching the limits of the characters. Insta-death isn't fun, and neither is "kick-the-kobold".Being able to succeed overcoming great odds and having a chance at failure is what I think is fun in my book.
Since we are all (you and I) here to have fun, I look for out of character posts and emails to be in the spirit of friendly reminders or honest discussion. I know I make mistakes, and being human, each of you do too. As a high level heroic group, I will assume they are all experienced adventurers and will interpret postings in the best light possible. Of course, the less interpretation the DM has to do, the less explanations have to happen after the fact as well! :-)
...........................
Current module
NOTE1. Designed by DanK and approved by Jerry, this IS a module designed to challenge to the limit. That "should" be fun. So, don't take things too seriously if something goes bad. Stay in character, and support each other. There needs to be a sort of "agreement" during modules like this that the group WILL work together. That's what being a dragon group is all about. Teamwork, bravery, honor. We must continue to act like the heroes we are--which is why you were asked to join the Dragon Consorium Group. Don't make it artificial. Make it real. And have loads of fun doing it.
NOTE2. The party has a 24 hour Time Stop to use when they want to.
.......................
Tratain leads the others out of the Parthenon back towards the Forest to try and find that Druid Lich they were told about. Vran stays behind under Bas'Anut's sway.
He gets outside of what he thinks is hearing distance of the Parthenon and checks to make sure they aren't being Watched. (ooc: no rolls, so assuming take 10) The cleric can't see anything other than the dead trees smelling of decay.
Echlhin agrees.
Dwight points out the obvious drawback of the Lich's request, and looks around. He also can't see anything, only the trees moving and creaking as if a wind is blowing.
Vedik and Plyf look for direction to the next Lich Lord to slay. Tratain indicates he wants to go after the Druid Lich in the Forest.
With a destination in mind, it looks like the Gray Knights need to decide how to go there and winkle out a Lich!
(ooc: I will not post on Tuesday. Next post is Wednesday)
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility Tuesday May 11th, 2010 11:16:53 AM
Plyf keeps her bow in hand and an arrow nocked, following the others. The normally joyful singer has definetly let the scenery effect her mood.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Tuesday May 11th, 2010 8:29:30 PM
Echlhin stays with the group, but offers his eyes and ears for searching the area.
Dwight hp 160/160, ac 33(touch 25) d20+18=22 ; d20+16=21 ; Tuesday May 11th, 2010 8:53:02 PM
Dwight floats just next to Monthor for a moment, and whispers just above his ear. "The next thing needsss to be hit and hit hard, no chance for another disssscussssssion of nothing."
Testing the tension on his bow, he readies an arrow for anything that moves. Dwight doesn't plan on waiting to see if the next 'thing' wants to make a deal.
spot: 22 listen: 21
TratainCurrent Spells AC 44 HP 207/211 d20+14=17 ; d20+13=21 ; Wednesday May 12th, 2010 8:29:35 AM
Tratain leads the group to the forest, looking for any kind of landmarks or indication of where the Lich would be staying. If any of the group finds something he leads them towards it.
Spot 17 Listen 21
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 3 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 150 points - 147 minutes
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells d20+33=43 ; Wednesday May 12th, 2010 8:30:54 AM
Vedik move with the group, keeping ready. He takes a moment to refresh the parties Good Hope from his Wand. Then he looks for signs of anything of a magical bent that might provide clues on this Lich Druid, ritualistic markings on trees, etc.
OOC: Cast Good Hope from Wand Spellcraft 43
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 141 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (10 mins, Cast before entering Forrest)
Incoming DM SteveK Wednesday May 12th, 2010 11:42:35 AM
Renewed with Good Hope, the Gray Knights penetrate the dead forest on the flying island of the Dread. Trees drip with decaying moss which move in a wind not felt by the group. Vedik soon spots a small circle of trees that look significant, and upon getting closer, it is obvious that there magical symbols carved on stone and tree in this area. To the magical casters of the Gray Knights it looks like a ....
With a *BAMF* of exploding air, a huge lizard humanoid covered in horny and thorny plates appears inside the circle. It raises a voice of thunder and flame, calling to the wood. "Tendrix, I will have words with thee!"
It then notices the Grey Knights. "Intruders! And worthy sacrifices to my appetite!"
DC 15 Knowledge Planes Highlight to display spoiler: {Horned Devil}
The Grey Knights have the initiative. The opponent is 20 feet from the group.
....
Opponent AC 35
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility d20+6=12 ; d20+14=15 ; d20+8=16 ; d20+10=28 ; Wednesday May 12th, 2010 2:10:58 PM
Plyf thinks, Well, this isn't no lich, I think, so here goes nothing...
(Diplomacy 15)"Don't be a fool. Who would dare intrude upon this foul place?"
(Intimidate 16) "We are just waiting for our master and he will likely be upset when we have to destroy you because we had to defend ourselves."
(Bluff 28) "On the other hand, we could all just wait together and see what is said then, or, if you are in a hurry, we can take a message for you?"
Knowledge Planes: 12
MonthorHit Points:(213 of 213) AC 39 Wednesday May 12th, 2010 7:56:20 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Deathward- Resist Energy- 30 points Fire- Good Hope- Wearing- Winged boots
"HERE WE GO." Monthor activates his Brahm's Tatoo and casts protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creatures)
Monthor moves back 10'.
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells Wednesday May 12th, 2010 8:07:26 PM
Vedik steps up to Monthor and casts Enlarge person on the Dwarf.
"Ya gonna rub your tattoo's or you gonna hit this thing Mon." he calls out to the dwarf, grinning.
OOC: Cast Enlarge Person on Monthor.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 141 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (10 mins, Cast before entering Forrest)
TratainCurrent Spells AC 44 HP 207/211 d20+21=24 ; d20+21=30 ; d20+17=20 ; d20+15=23 ; Wednesday May 12th, 2010 8:18:26 PM
Upon hearing the Creatures declaration to make the Grey Knights its sacrifices Tratain decides to take action.
Tratain defensively Casts (Can not Fail Check) Harm (150 Damage, Will save DC 26 For Half SR Check 30; (Hit Touch AC 24, Hierophant Ability Allows Use of touch Spells at 30 Foot range.)
Tratain then Moves towards the Creature (20 Ft Towards it) keeping an eye out for the Druid Lich the thing was calling for. (Spot 19; Listen 23)
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 150 points - 147 minutes
MonthorHit Points:(213 of 213) AC 39 Wednesday May 12th, 2010 8:54:27 PM
" Just warming up Vedik... and letting Tratain have some fun... "
Dwight hp 160/160, ac 33(touch 25) d20+34=39 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; Thursday May 13th, 2010 7:43:56 AM
Dwight pulls full tension on his bow and releases it at the demon. He then floats just a little higher to get a better vantage point (12' up now) reloading for a massive onslaught next round hoping his invisibility and Monthor keep the creature away.
Attack: 39 hit: 9 + 12(holy) + 6(SA) = 27
================= DM Sanity Stuff
Flying Broom (12' ) Bow in Hand (readied) Ioun Stone Activated Greater Invisibility Delay Poison - (from Tratain) Good Hope - 10 Minutes
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+13=24 ; d20+29=39 ; Thursday May 13th, 2010 8:40:21 AM
(Knowledge planes: 24)
Watching the Horned Devil materialize, Echlhin catches the name Tendrix. He informs the group as to what the creature is while moving to safer position (minimize being caught in a lightning bolt or fireball, back and away if possible). Given that the devil was expecting someone else , Echlhin looks around to see if this Tendrix or anything else is hiding in the area.
(Spot check 39)
Delay Poison Bark Skin Long Strider Good Hope Ring of Counterspell: G. Dispell Fireseeds prepared on berries (unknown time remaining, this may be expired - need DM time check from arrival on island)
A Short Fight (DM SteveK) d20+22=38 ; d20+24=30 ; d20+15=22 ; Thursday May 13th, 2010 2:18:09 PM
Plyf tries to get the thing into a speaking mode. There isn't enough time to diplomatically convince the appearing monster, and it laughs at the half-elfs attempt at striking an intimidating speech and the equally useless bluff. (Sense Motive- 38) "You are but intruders", it begins to state with finality.
Monthor activates his Brahmah's Tatoo and casts protection from evil while backing up 10'.
Vedik steps to Monthor and casts Enlarge person on the Dwarf, egging the warrior on.
Tratain doesn't give any time for talking, and instead defensively casts Harm. The spell overcomes both the devil's spell resistance and Will, and does severe damage to the fiend! Moving forward, Tratain deliberately invites an attack from the Horned Devil's tail which is negligently brushed off by the cleric's incredible defenses.
Dwight pulls full tension on his bow and releases it at the devil, piercing its armor and finishing what Tratain started. Quick kill, no problems. He then floats just a little higher on his broom to get a better vantage point.
Echlhin informs the group that it... was... a Horned Devil. There is no need to move to a safer position as it is dead, so looks around to see if this Tendrix or anything else is hiding in the area. ...........................
The fight lasted less than 10 seconds, and the Grey Knights look around. There doesn't seem to be any movement among the dead trees, nor is there any other activity around the magical symbols that surround the courtyard where the Horned Devil appeared.
Looking around, Echlhin spots a dozen small shapes the size of a fist that encircles the group 40 feet out. DC 26 Spellcraft Highlight to display spoiler: { Prying Eyes }
For everyone else, there is the portal with the strange magical symbols, or to continue further into the grove of dead trees.
NOTES
10 minutes elapsed time since arrival at Sky Castle.
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vran told the Grey Knights what he has known about two Liches: Bas'Anut and Tendrix. "Tendrix was, in life, a druid. Manipulated nature incredibly. In death, that didn't change. The orchard you described is likely his work. Bas'Anut was who I primarily dealt with, but I know very little about him. Arcane and divine magic, it seemed to me that there was very little he did not have control over. He also didn't particularly get along with any of the other Lich Lords. Although I'm not sure if any of them really do."
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility d20+19=32 ; d20+7=14 ; d20+15=21 ; d20+16=20 ; d20+10=27 ; Thursday May 13th, 2010 4:46:49 PM
Plyf just shrugs her shoulders, "I guess warning horned demons is not something I am good at?"
She fades away into the brush and begins to use her skills to her best advantage, to search through the area and discover what might be lurking.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+23=35 ; d20+12=16 ; Thursday May 13th, 2010 5:48:17 PM
Echlhin notices the prying eyes and quickly informs the group of their presence. Pulling out his sling he attempts to break one but misses (hit ac 16, phb lists ac as 18 for them). He informs the group that these eyes need to be destroyed before they can report back to their caster.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Thursday May 13th, 2010 8:15:49 PM
((realized I forgot to add good hope to the attack roll, should hit ac 18. Let me know if you need a damage roll, figured no given they usually only have 1 hp. Sorry about the mistake))
TratainCurrent Spells AC 44 HP 207/211 Thursday May 13th, 2010 8:22:38 PM
Once Echlhin points out the Trying eyes spells Tratain says "Dwight can you and Plyf take care of those? You have the bows."
He says to Vedik "Any idea what that portal is? We can either see if we can go through it or look for that Druid Lich. Since that Devil was yelling for him right here he couldn't be that far I don't think."
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 150 points - 147 minutes
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility Thursday May 13th, 2010 8:51:30 PM
From somewhere in the bushes, "Gotta see them first."
Any modifier to spot checks with the floating eye being known about now?
Dwight hp 160/160, ac 33(touch 25) d20+18=24 ; d20+29=30 ; d20+24=35 ; d20+19=33 ; d20+29=43 ; Thursday May 13th, 2010 9:43:49 PM
Dwight was already pulling his string back when Traitain gives him the okay.
Spot: 24+2 (good hope) = 26 to see prying eyes with guidance from group
(OOC: Dwight can fire up to 4 times per round "+29/+24/+19/+29. Not sure if we are in combat rounds, but if no other enemy is present, Dwight (and Plyf perhaps) will fire at them until gone.)
MonthorHit Points:(213 of 213) AC 39 d20+22=42 ; d20+22=34 ; d4+8=11 ; d4+8=10 ; Thursday May 13th, 2010 10:30:03 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Deathward- Resist Energy- 30 points Fire- Good Hope- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creatures)
Monthor draws his throwing axe and lets loose towards one of the eyes.
Hits AC 42 ( crit role 34) for 11 (21) damage.
Prying Eyes See Things (DM SteveK) Friday May 14th, 2010 1:20:14 PM
Plyf spots the Prying Eyes.
Echlhin strikes and destroys one Prying Eye, and sees another Eye immediately fly away.
The others are still there, however, and Dwight is next on the plate. 4 arrows dispel four Eyes, and each time one eye is destroyed, another flies away back towards the Parthenon.
Monthor looks to loose an axe at a Prying Eye, but can't find a target. (no Spot check).
Plyf steps into the underbrush and begins a sneak, keeping very hidden and looking to see what is ahead. Highlight to display spoiler: { after going through 40 feet of underbruch and poking her head through a hedge of trees and bushes, she can see a decaying skeleton casting spells in a circular clearing but 50 feet away.}
Tratain asks Vedik to check out the symbols, and for everyone to look for the lich. Since the devil was shouting, it should be close by...
...NOTES
10.1 minutes elapsed time since arrival at Sky Castle.
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
There are 2 Prying Eyes left. Must make Spot Check 26 to see them. Sense Motive DC 15 Highlight to display spoiler: {It seems thier orders include a Ready action to have one eye return to the caster if an eye is destroyed.}
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Greater Invisibility d20+22=27 ; d20+22=23 ; Friday May 14th, 2010 2:11:18 PM
The dangers of a powerful druid in it's own setting sets Plyfs bones to shiver. She has but seconds to act before who knows what is summoned by this thing. She shouts to her friends, "Over here!!! he is over here!!" Then she moves toward him about thirty feet. As she moves, she pulls out a scroll she had hoped she would never need or use, but if there were ever a time, it is now. let her friends grouss about it later if they like but it is best no one but her is around if this spell is cast.
Her nervous nature causes her to be clumsy, when she would other wise be graceful. Her life flashes before her eyes.
Use magic Device on Scroll of Mages Disjunction: 27 (I think fails on a 9th level spell) Reroll using Hero Point: 23
TratainCurrent Spells AC 44 HP 207/211 Sunday May 16th, 2010 9:57:05 PM
Hearing Plyf start yelling Tratain moves towards the Rogue wishing there was time to redo the groups Death Ward before going into battle.
Full Move towards the area Plyf is shouting from.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 150 points - 147 minutes
Dwight hp 160/160, ac 33(touch 25) d20+18=24 ; d20+31=44 ; d20+26=34 ; d20+18=28 ; Monday May 17th, 2010 7:35:10 AM
Dwight scans the area for more floating eyes.
spot: 24 +2 (good hope) = 26
Seeing another pair, he attempts to fire an arrow at them.
Att: 44 (min. dmg: 9) att: 34 (min dmg: 9)
He then looks in direction Plyf shouting and Tratain has run off. If round permits he will move in that general direction (likely only 5').
spot: 28 (can he see Druid Lich from where he floats?)
================= DM Sanity Stuff
Flying Broom (12' ) Bow in Hand (readied) Ioun Stone Activated Greater Invisibility Delay Poison - (from Tratain) Good Hope - 10 Minutes
Orchard Battle, rd1 (DM SteveK) d4+2=6 ; d20+11=12 ; d20+11=27 ; d20+11=27 ; d20+11=17 ; d20+11=17 ; d20+11=14 ; d20+11=16 ; d20+11=16 ; d20+11=23 ; d20+11=31 ; d20+11=22 ; d20+11=25 ; d20+11=19 ; 2d6+5=9 ; d20+30=36 ; d20+26=33 ; d20+21=29 ; d20+30=40 ; d8+18=21 ; d20+19=24 ; 2d8=15 ; Monday May 17th, 2010 11:43:26 AM Plyf shivers, but knows what she has to do. Shouting to her friends, she moves towards the lich while pulling out an inoffensive looking scroll. Yet she can't read the words from nervousness and her life flashes before her eyes. (ooc: UMD fail, scroll spell still there. Need TWO UMD checks to use this scroll. Check #1 = Emulate 19 Intelligence = UMD 34 to succeed. Check#2 = Use 9th level spell scroll = UMD 37 to succeed) Plyf sees at second glance that there are more than just the skeletal human here. It is accompanied by an equally skeletal wolf!(ooc: How long has Plyf had the Greater Invisibility? Duration 1 round/lvl)
Tratain hears Plyf's cry and hustles towards the rogue, his full plate, even if made of mithril, slowing his run.
Dwight scans the area for more floating eyes, and shoots one more. He doesn't get the chance to hit the second, as it flies away and behind some trees before the archer can get a bead. He then looks in direction of Plyf and sees Tratain has run off, and follows on his broom. From his position 20 feet over the ground, Dwight sees a thick 10 foot high hedge that surrounds a large open circular area. The center of the open area has a pool of water where a skeletal in tattered brown robes stands under the shade of two colossal trees. (ooc: How long has Dwight had the Greater Invisibility? duration 1 rd/lvl)
Echlin, Vedik, and Monthor all follow Tratain. (DM move on map.)
......................
A rictus grin from the moving skeleton focus' on Plyf as the lich completes his diabolical spell, summoning an Elder Arrowhawk behind the Grey Knights! The summoned monster screams and fires a bolt of lightning at Echlin. (AC Touch 24 Damage 19 Electric) Echlhin takes 19 electricity damage)
The lich must have known exactly where the heroes were in his orchard of decaying fruit, for a trap is sprung! Even though Plyf walked the same area but a couple seconds ago, all about the Grey Knights, vegetation rises up and attacks! Two Shambling Mounds attack Echlin, missing with four ropy tendrils, and Monthor is attacked by another with the same result. Tratain, however, is attacked by three of the monsters, and one lands a lucky strike, almost grappling the cleric! (AC Nat 20, no crit, Tratain takes 11 damage
"Twig! Tinderbranch!" The echoing voice comes from within the skeleton, "Kill me this intruder!" And the lich points to Plyf. At once, the two colossal trees move forward, one going around the pool of algae-covered and stinking water, the other moving forward enough to have a large branch slap down at the hero, if only it could target her!
Another command comes from the lich. "Lupo, let us kill us another elf. It's blood will go well to water our grove!" And the skeletal wolf lopes forward. As it moves towards Plyf, the lich casts a spell making the Wolf grow bigger and bigger! To make matters worse, it looks like the Wolf and the Lich have little trouble in knowing exactly where the invisible Plyf is! The Skeletal Wolf lashes out with sharp teeth twice, catching Plyf once on the side, tearing flesh and cloth and putting her on the ground! (AC 33 hit, 29, miss Trip 40 success! Damage 21 + disease) [b]Plyf takes 21 damage, is prone, and must save Fort DC 25 or contract Malaria (-2ability checks/skills/saves attack and Damage)
"Whether you are sent by one of my loving brothers or oh so noble heroes of the realm matters little", the lich drips sarcasm at Plyf, "for you will soon be dead at the hands of Tendrix!"
...NOTES
10.2 minutes elapsed time since arrival at Sky Castle. 6.2 minutes elapsed time since left the Cave.
Tendrix -- AC = HP= Spells Spellcraft DC 28 Highlight to display spoiler: { Empowered Fire Seed, Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing} Lupo - AC = HP= Spells Spellcraft DC 26 Highlight to display spoiler: { Greater Magic Fang, Animal Growth Shared: Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing } Tinderbranch-- AC = HP= Twigs-- AC = HP= Arrowhawk Elder -- AC=22 HP= Shambler #1-- AC =20 HP= Shambler #2-- AC = 20 HP= Shambler #3-- AC = 20 HP= Shambler #4-- AC = 20 HP= Shambler #5-- AC = 20 HP= Shambler #6-- AC = 20 HP=
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vedik AC 24 (13 touch) HP 186/191 (Joe For Troy who can't post tonight) Monday May 17th, 2010 9:28:25 PM
Vedik says to the group "Gather Around!"
Vedik then defensively casts Greater Teleport (Can not fail Check) and Puts Himself, Monthor, Tratain and Echlhin right Next to the Druid Lich.
(Vedik at N23, Monthor at O22, Tratain at P22, Echlhin at M22)
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 141 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (10 mins, Cast before entering Forrest)
TratainCurrent Spells AC 44 HP 206/211 d20+27=46 ; d20+22=24 ; d20+17=35 ; d20+12=31 ; d8+10=13 ; d8+10=18 ; d8+10=11 ; 2d6=10 ; 2d6=6 ; 2d6=5 ; Monday May 17th, 2010 9:39:16 PM
One of the shamblers manages to connect with the Protector but Tratain shrugs off most of the Damage thanks to his Stoneskin.
Once Vedik Lands the group next to the Lich Tratain shouts, "Monthor, Kill the Lich quickly!"
Tratain also attacks the Lich Trying to put it out of the action quickly.
Tratain's Warhammer is a Blunt Weapon, Adamantite, Magic, and Good Aligned for the purposes of Overcomming Damage Resistance Hit AC 46 For 13 Physical Damage 10 Holy Damage Hit AC 24 (Assume Miss) Hit AC 35 for 18 Physical Damage 6 Holy Damage Hit AC 31 for 11 Physical Damage 5 Holy Damage 63 Possible Damage
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 140 points - 137 minutes
MonthorHit Points:(213 of 213) AC 39 Monday May 17th, 2010 10:08:29 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Deathward- Resist Energy- 30 points Fire- Good Hope- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creatures) Enlarged
Hearing Tratain's order, Monthor keeps quiet so as to not alert the lich to who he is...
Monthor delays action until the end of the round ( afte the bad guy's turn) With a smile and a firm grip on his battle axe, he pops out of view, only to hopefully pop back next to the lich.
" SURPRISE!!!! "
- Delayed action, used the helm of teleportation to teleport to 22N
MonthorHit Points:(213 of 213) AC 40 Monday May 17th, 2010 10:11:04 PM
Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Effective AC vs evil is 40
Dwight hp 160/160, ac 33(touch 25) d20+29=44 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=6 ; d20+24=27 ; d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d20+19=30 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d6=2 ; d20+29=34 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; Monday May 17th, 2010 10:17:48 PM
Dwight hopes the Lich has his hands full as Dwight turns his attention to the giant bird that appeared near him.
Pulling his bow back, he unleashes his full arsenal. (OOC: Not sure when invisibility was cast, near the cave exit I believe. If elapsed, disregard SA.)
Flying Broom (20' ) Bow in Hand (readied) Ioun Stone Activated Greater Invisibility Delay Poison - (from Tratain) Good Hope - 10 Minutes
Joe OOC Monday May 17th, 2010 11:46:03 PM
Yves, Vedik Teleported us right next to the Lich on his turn. You need to attack. Right now you are holding your action to teleport to the spot you are already standing in :) Hopefully Steve will let you change your post lol.
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Deathward- Resist Energy- 30 points Fire- Good Hope- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creature Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Effective AC vs evil is 40
-----------------------------------
Monthor realises that he is already near the head bad guy and swings his axe at it.
------------------------------------------------ Monthor swings two handed at the leech. Power attack -5/+10 Att 1 Hits AC40 for 21 physical, 10 holy, 2 shock, 1 frost Att 2 Hits AC 42 for 30 physical, 9 holy, 3 shock, 1 frost Att 3 Hits AC 39 for 33 physical, 6 holy, 5 shock and 1 frost Att 4 Hits AC 31 for 34 physical, 12 holy, 6 shock, and 4 frost Att 5 Hits AC 29 for 30 physical, 7 holy, 3 shock and 2 frost
( Please add 2 strenght damage to the first 2 attacks - for the enlarged bonus).
Orchard Battle, rd2 (DM SteveK) d8+10=11 ; d20+21=30 ; d20+11=17 ; d8+13=20 ; d8+13=18 ; d8+13=20 ; d8+13=14 ; d8+13=21 ; d8+13=15 ; d8+13=18 ; d8+13=14 ; d20+22=41 ; d20+17=21 ; d8+14=16 ; d20+14=27 ; d20+14=34 ; d10=9 ; d20+13=29 ; d20+13=18 ; d20+13=26 ; d20+13=33 ; d20+13=22 ; d20+13=24 ; 2d6+7=19 ; d20+13=33 ; d20+13=26 ; 2d6+7=12 ; d20+30=49 ; 4d8+17=29 ; d20+53=66 ; Tuesday May 18th, 2010 12:31:46 PM Vedik gathers the group, then defensively casts Greater Teleport. Yet the hero's sight is blocked by the thick hedge and he has never been given a description by Dwight or Plyf (the only ones who has seen the space). Vedik and the others reappear in the same place still surrounded by Shambling Mounds! Ooc: Greater Teleport: "you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location." OOC: Also, I play teleport moves the caster. Anyone he/she touches to the limit of the spell is also moved, but in the same spacial relation of the caster. (ie everyone holds hands and the caster casts teleport to a certain location. The caster arrives at that location, and everyone else is the same distance from the caster as when they were holding hands.)
Tratain is slightly non-plussed that Vedik's spell didn't work as advertised, but doesn't let the opportunity to make mayhem go by. His Warhammer smashes a Shambling Mound four times (DM roll on the AC 24 for 11 damage) instead of a skeleton, slaying one.
Dwight turns his attention to the giant bird that appeared near him, bending his bow and giving the Arrowhawk the opportunity to strike. The beak snaps on empty air and Dwight unleashes his full arsenal, slaying the Arrowhawk! (OOC: It's been 4 minutes since the caves. Anything with a casting time of 40 rounds or less is expired. No Greater Invisibility for you right now.)
Monthor realises that Vedik's spell doesn't work, and the dwarf eviscerates two Shambling Mounds with Large two-handed swings. (ooc: Shamblers aren't evil, no holy damage. Takes 3 swings to kill first one, and two for the second.)
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 (DM Posting due to Player out one week) Echlhin steps back 5 feet, takes out his flask of Fire Seeds from his HHH and tosses it at the two Shamblers near him. One Shambler takes a swipe at the spellcaster, but misses. And then with a command word, all eight berries explode at once! Both Shamblers are still alive due to their wet nature, but really steaming.
Plyf sets up in total defensive stance to avoid attacks as best she can. She is able to overcome the disease threatening her body. (DM roll Fort save -- 27 = success)
......................
Plyf sees that Tendrix is focusing on her own little body. The Wolf and Lich concentrate on the isolated hero, as the other animals move to block the others. Spot DC 18 Highlight to display spoiler: { There are ripples on the surface of the algae-covered pool, as if there is something moving under water.}
The Wolf slashes with hungry teeth twice, striking once, and keeping her prone. Plyf takes 11 damage+ save Fort DC 25 or contract Malaria (-2ability checks/skills/saves attack and Damage)
Tendrix moves beside Lupo and, casting a short spell, touches Plyf gently on the arm. "Come, my little elf, and revel in the opportunity of decay", the druid lich croons almost lovingly. Immediately, a strong poison courses through her body and threatening to snuff out her life! (Poison touch attack AC 34 nat 20! Plyf loses 9 CON unless save Fort DC 28
The Shambling Mounds continue their assault, one on Echlhin, Monthor, and Tratain and two amazingly enough get through Monthor's and Tratain's defenses. (ACs 29, 18, 26, 33 nat 20! 22 no crit, 24, 33 nat 20! 26 no crit) Monthor takes 19 damage, Tratain takes 12 damage
The two colossal trees move forward, bracketing Plyf. Since they can't see the half-elf, they continue on to attack the other Gray Knights. One is in position to strike at Monthor, striking with a viney branch and wrapping the large dwarf... large dwarf? (shrugs)... and wrapping the large dwarf in a suffocating embrace! (AC 49, Dam 29, Grapple 63 Monthor takes 29 damage and is Grappled
...NOTES
10.4 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired) 6.4 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
- only Dwight and Plyf can see inside the Hedge.
Tendrix -- AC = HP= Spells Spellcraft DC 28 Highlight to display spoiler: { Empowered Fire Seed, Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing} Lupo - AC = HP= Spells Spellcraft DC 26 Highlight to display spoiler: { Greater Magic Fang, Animal Growth Shared: Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing } Tinderbranch-- AC = HP= Twigs-- AC = HP= Arrowhawk Elder -- DEAD Shambler #1-- AC =20 HP= 60 dam (fire resist) Shambler #2-- DEAD Shambler #3-- DEAD Shambler #4-- AC = 20 HP= Shambler #5-- DEAD Shambler #6-- AC = 20 HP= 60 dam (fire resist)
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Dwight hp 160/160, ac 33(touch 25) d20+29=33 ; d6=3 ; d6=4 ; d6=4 ; d6=2 ; d20+24=44 ; d20+24=43 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d20+19=34 ; d6=1 ; d6=2 ; d6=1 ; d6=6 ; d20+29=31 ; d6=3 ; d6=2 ; d6=3 ; d6=3 ; Tuesday May 18th, 2010 4:30:55 PM
Dwight reloads his bow calling to his comrades, "Hurry, Plyf is surrounded by trees, a wolf and the Lich and doesn't look so good. He is about 40' in this direction, " as he reloads his bow hoping to draw some attention away from Plyf. Flaming, ice cold arrows are shot into the circle directly at the Lich.
Total damage if everything hits: 79 (if crit: 109)
================= DM Sanity Stuff
Flying Broom (20' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
Dwight hp 160/160, ac 33(touch 25) Tuesday May 18th, 2010 4:35:38 PM
OOC: Sorry thought I hit return, but instead hit submit.
Dwight then floats up another 5', putting him at 25' up.
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells Tuesday May 18th, 2010 6:29:05 PM
So the hedge is blocking line of sight, but not line of effect?
DM SteveK - The Hedge is 10 feet tall. The Tree is 20 feet tall and can look over. Dwight is also flying 20 feet up per his post, so can look over. - For people 10 feet tall, the hedge does indeed block line of sight
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells Tuesday May 18th, 2010 7:40:10 PM
Vedik regroups and one again casts a spell, this time targeting his allies. Suddenly the group begins to move faster.
OOC: Cast: Haste targeting everyone but Plyf (too far)
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 141 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (10 mins, Cast before entering Forrest)
Vedik AC 24 (13 touch) HP 186/191 Character SheetSpells Tuesday May 18th, 2010 7:40:24 PM
That was cast defensively (can not fail)
TratainCurrent Spells AC 44 HP 205/211 d20+21=34 ; d20+28=29 ; d20+28=45 ; d20+23=26 ; d20+18=36 ; d20+13=14 ; d8+10=18 ; d8+10=14 ; d8+10=12 ; Tuesday May 18th, 2010 9:10:41 PM
Tratain casts a Quickened Freedom of Movement on Monthor (Can not Fail defensive casting, Touch AC 34 to hit with Ranged Touch on Monthor).
Tratain then Swings at the Shambler still in front of him.
Tratain's Warhammer is a Blunt Weapon, Adamantite, Magic, and Good Aligned for the purposes of Overcomming Damage Resistance Haste Attack - Nat 1 Miss Hit AC 45 for 18 Physical Damage Hit AC 26 for 14 Physical Damage Hit AC 36 for 12 Physical Damage Nat 1 Miss
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 130 points - 137 minutes
MonthorHit Points:(165 of 213) AC 39 d20+30=38 ; d12+22=29 ; d6=4 ; d6=6 ; d20+30=36 ; d12+22=25 ; d6=5 ; d6=4 ; d20+30=32 ; d12+22=29 ; d6=1 ; d6=6 ; d20+25=29 ; d12+22=32 ; d6=5 ; d6=5 ; d20+20=37 ; d12+22=25 ; d6=3 ; d6=5 ; d20+15=17 ; Tuesday May 18th, 2010 9:41:25 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creature
Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
Haste -When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Monthor breaks from from the tree's grasp ( freedom of movement) Monthor strikes out at the mounds. S1, then S6
Power attack -5, +10
Attack 1 AC 38, 29 physical, 4 electric, 6 frost Attack 2 AC 36, 25 phys, 5 electric, 6 frost Attack (Cleave) AC 32, 29 phys, 1 elec, 6 frost Attack 3 AC 29, 32 phys, 5 elec, 5 frost Attack 4 AC 37, 25 phys, 3 elec, 5 frost Attack 5 Ac 17 miss.
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff d20+10=29 ; d20+14=22 ; d20+12=31 ; d100=16 ; Wednesday May 19th, 2010 2:46:10 AM
Plyf knows moments are left before it is to late. She wandered into a situation with little chance of success, if failure happened first. So she grits her teeth and smiles back at the lich, "I would say it has been a pleasure, but I hate to lie."
With a word, Plyf looks way up into the sky, around two thousand feet and teleports straight into the air above.
Spot: 29 Fort save for Malaria: 22 Fort save for nasty spell: 31
Teleport accuracy.
DM: I doubt the Greater Invisibility would have lasted as long as the walk to this area and I didn't redo it, so no problem. Goal of teleporting up that high is to ba able to guage a decent, descent using a feather fall spell next round and attempting again the scroll.
Orchard Battle, rd3 (DM SteveK) d20+13=33 ; d20+13=20 ; d20+13=17 ; 2d6+7=18 ; d20+30=48 ; d20+30=49 ; 4d8+17=37 ; 4d8+17=25 ; Thursday May 20th, 2010 9:35:25 AM
Ooc: I still don't have access to my battle map, but will continue on the current one since few people are moving.
................
Dwight tells the others of Plyf's plight, and attacks the Lich with arrows. All four strike the skeletal monster, but the piercing weapons seem to provide little actual damage, all the hurt coming from the magical effects of the arrows.
Vedik regroups and casts Haste on his allies to move them faster.
Tratain casts a Quickened Freedom of Movement on Monthor, then swings at the Shambler in front of him, wounding it severely.
Monthor breaks from from the tree's grasp with the help of Tratain's spell, and slays the Shamblers near Echlhin with only two blows!
Plyf overcomes the poison in her body, but succumbs to the wolf's malaria. Knowing her dire plight, speaks but a word and teleports straight into the air, a thousand fee above. (ooc: Featherfall is a Free Action spell, you can cast out of turn.)
id=dgp8ptwz_0dgt62pf6&hl=en"]Echlhin[/link] AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 (DM Posting due to Player out one week) withdraws a step or two to get behind Monthor and Traitan, saving his spells for liches. (withdraw to V,36)
......................
The large skeletal Wolf stays growling beside the Lich in a defensive posture.
Tendrix glares at the flying Dwight and casts a small spell which immediately conceals the lich and wolf in an Obscuring Mist that covers the lich and back to the pool.
Only one Shambling Mound is left, and it flails at Tratain, hitting once more! (AC 33 nat 20, 20 no crit, 17 miss Tratain takes 18 damage
The two colossal trees stand their ground (each takes 5 hexes space) and thier great height enables them to see over the clinging mists. They use thier mighty limbs to flail at Monthor, both striking but failing to hold the slippery large dwarf! (AC 48, 49, Dam 37, 25, Grapple auto fail Monthor takes 62 damage
...NOTES
10.5 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired) 6.5 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
- only Dwight and Plyf can see inside the Hedge. Area is concealed by fog.
Tendrix -- AC =31 HP= 40 dam Spells Spellcraft DC 28 Highlight to display spoiler: { Empowered Fire Seed, Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing} Lupo - AC = HP= Spells Spellcraft DC 26 Highlight to display spoiler: { Greater Magic Fang, Animal Growth Shared: Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing } Tinderbranch-- AC = HP= Twigs-- AC = HP= Arrowhawk Elder -- DEAD Shambler #1-- DEAD Shambler #2-- DEAD Shambler #3-- DEAD Shambler #4-- AC = 20 HP= 44 dam Shambler #5-- DEAD Shambler #6-- DEAD
Orchard Battle
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Dwight hp 160/160, ac 33(touch 25) Thursday May 20th, 2010 10:29:02 PM
Dwight is glad that Plyf seems to have disappeared and hopes that she is okay, where ever she went. At the same time, he is a bit surprised that he actually hurt the Lich, if only just slightly.
Finding himself an open target now, without being able to do more harm, Dwight switches tactics.
Activating his ring (Blink), Dwight then quickly moves to just over the hedges. (U30)
spellcraft: ?? (result won't appear on my computer -- first one is what matters) -- not sure if I can determine spell, but likely
"It hasss made a cloud of missst jussst passst the hedgesss. Beware the treesss."
Dwight hp 160/160, ac 33(touch 25) Thursday May 20th, 2010 10:30:20 PM
(OOC: Forgot extras.)
OOC: Also, how tall are the trees in front of Tendrix?
================= DM Sanity Stuff
Blinking Flying Broom (30' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
TratainCurrent Spells AC 44 HP 197/211 d20+28=33 ; d20+28=47 ; d20+28=32 ; d20+23=30 ; d20+18=32 ; d20+13=28 ; d8+10=18 ; d8+10=14 ; d8+10=13 ; d8+10=14 ; d8+10=15 ; d8+10=12 ; d8+10=13 ; Thursday May 20th, 2010 10:46:12 PM
Tratain continues to hit the last of the Shamblers to eliminate it as a threat before moving on to bigger game with the Dwarf.
If the Shambler Falls he takes a single 5 foot step towards whichever Tree Monthor decides to attack.
Hit AC 33 for 18 Physical Damage Hit AC 47 (32 to confirm crit if able) for 14 Physical Damage (41 if Critable) Hit AC 30 for 15 Physical Damage Hit AC 32 for 12 Physical Damage Hit AC 28 for 13 Physical Damage
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 120 points - 137 minutes
Vedik AC 25 (14 touch) HP 186/191 Flying 30' Character SheetSpells Friday May 21st, 2010 8:53:53 AM
Vedik looks over towards the hedge. "Fire, or wind will disperse, not worth a dispell."
He takes to the air, flying back near Dwight.
OOC: Fly to S-35, 30 feet in the air.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 130 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (9 mins, Cast before entering Forrest) Haste (17 rounds, cast in combat with druid)
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Friday May 21st, 2010 8:57:14 AM
Echlhin decides he doesn't want the lich to have all the friends. He takes a step back, under Vedik, and begins to summon.
OOC: 5' step to S-35 on the ground Spon. Cast Summon Natures Ally V from Stoneskin.
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff d20+15=34 ; d20+10=23 ; d20+5=23 ; d8+5=6 ; 2d6=7 ; d6=2 ; d8+5=6 ; 2d6=8 ; d6=1 ; d8+5=7 ; 2d6=4 ; d6=3 ; Friday May 21st, 2010 5:30:05 PM
Plyf figures her chance is ruined for the scroll, so as she falls, while she is still high in the air, she casts the spell and this will give her time to now grab her bow and look down from a birds eye view, to pick her targets.
Actions Places scroll in belt while falling, free action while making movement. Casts spell; Feather Fall immediate action. Pulls bow while floating down 60' Free action
Six range increments with far shot feat allows 150 feet per increment and with bow, it's range is increased to 10 increments. -10 to hit
Aiming at Lupo that tripped her at - 10 to hit, hits AC 34, 23 and 23 First damage Arrow 6+Holy 7+Shock 2 = 15 Second damage Arrow 6+ Holy 8 + Shock 1 = 15 Third damage Arrow 7+ Holy 4 + Shock 3 = 14
MonthorHit Points:(103 of 213) AC 39 d20+30=33 ; d12+30=42 ; d6=3 ; d6=6 ; d20+30=38 ; d12+30=32 ; d6=6 ; d6=2 ; d20+25=27 ; d12+30=35 ; d6=3 ; d6=4 ; d20+20=37 ; d12+30=35 ; d6=2 ; d6=3 ; d20+15=32 ; d12+30=40 ; d6=6 ; d6=4 ; Friday May 21st, 2010 6:12:51 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creature
Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
Haste -When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Effective AC vs evil is 41, 40 others
------------ Monthor takes a 5 foot step straight ahead and attacks the nearest tree ( the one on the left) " TIME TA MAKE SOME KINDLING!!!!"
Two handed power attack -5+10
Attack 1 AC 33, 42 physical, 3 electric, 6 frost Attack 2 AC 38, 38 phys, 6 electric, 2 frost Attack 3 AC 27, 35 phys, 3 elec, 4 frost Attack 4 AC 37, 35 phys, 2 elec, 3 frost Attack 5 Ac 32 40 physical, 6 elec, 4 frost
Orchard Battle, rd4 (DM SteveK) d20+7=24 ; d20+7=17 ; d20+30=38 ; d100=37 ; d20+22=27 ; d20+30=39 ; d20+30=46 ; d100=28 ; d100=6 ; d20+30=48 ; d20+30=34 ; 4d8+17=24 ; Friday May 21st, 2010 7:18:29 PM
Dwight activates his blink ring, then quickly moves to just over the hedge. He tries to guage what spells are on the lich and wolf, but comes away with only confusion. Dwight can tell the trees are 25 feet tall. One tries to paste Dwight with a branch, but the Ring of Blinking saves him. (AC 38, miss 37%)
Tratain slays the last Shambler with 2 swings and then slides forward to cover Monthor.
Vedik takes to the air, flying backwards and upwards.
Echlhin decides he doesn't want the lich to have all the friends. He takes a step back under Vedik, and begins to summon.
Plyf falls 300 feet. (ooc: I can't see any rules on falling other than under Aerial Combat. There, it states a flying creature that stalls will fall 300 feet per round. Therefore, I rule that you fall 300 feet per round until arrested by some means.) (ooc: Scrolls require 20+caster level, Spells require ability score DC too. All in PHB)
Addendum: As Plyf falls, she takes her bow intending to pincusion the skeletal wolf who was giving her such problems. The wolf, however, is lost within the magical mist, so the half-elf targets a tree instead.
Monthor slides forward to push through the hedge. He sees one of the colossal trees and buries his axe five times into the wood. Though devestated, the tree still stands!
......................
The large skeletal Wolf is lost within the Obscuring Mist.
Tendrix is lost within the Obscuring Mist. That he is doing something is evident when a Tyrannasaurus Rex appears!
The Tyrannasaurus Rex roars and bites at Monthor, missing. And then it speeds up! Spellcraft Dc 18 Highlight to display spoiler: {Haste}
Twigs seems to speed up and target the flying Dwight. Two branches lash out, and both pass through the Blinking hero! (AC 39, 46, 28% miss, 6% miss!)
Tinderbranch also speeds up and goes after Monthor with a single-minded fury. Two branches bludgeon the dwarf, though only one strikes home. (AC 48, 34 miss Monthor takes 24 damage
...NOTES
10.6 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired)
6.6 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
- Dwight, Monthor, Vedik, and Plyf can see inside the Hedge. Area is concealed by fog.
Tendrix -- AC =31 HP= 40 dam Spells Spellcraft DC 28 Highlight to display spoiler: { Empowered Fire Seed, Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing} Lupo - AC = HP= Spells Spellcraft DC 26 Highlight to display spoiler: { Greater Magic Fang, Animal Growth Shared: Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing } Tinderbranch-- AC 11 = HP= 239 Twigs-- AC= 11 HP= 44 T Rex - AC= 14 HP=
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Dwight hp 160/160, ac 33(touch 25) d20+29=39 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=4 ; d20+24=29 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d20+19=38 ; d20+19=32 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=5 ; d20+29=41 ; d6=6 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d20+29=44 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; Friday May 21st, 2010 8:40:22 PM
Dwight smirks as he blinks back into existence grateful his spell save him as his calculation for height did not.
Not being able to see the key enemies, Dwight hopes to rid the area of some that he can see.
Pulling his string back, he attacks Tinderbranch since Monthor has already damage it. (If it falls, he'll switch to the T-Rex.)
(OOC: should be auto hits, but I'll roll anyways since I don't know what perks it has.)
Total for all: 135 (plus the extra critical damage)
He then floats up another 10' hoping to be out of reach of the threatening branches.
================= DM Sanity Stuff
Blinking Flying Broom (30' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
Orchard Battle, rd4.5 (Extra Post) (DM SteveK) d20+31=51 d100=21 d100=90 d100=39 d100=18 d100=89 d100=35 Saturday May 22nd, 2010 9:47:32 AM
The trees and Tyrannosaur are not evil, and the holy magic of the arrows do not affect them, but the other affects do...
ooc: per PHB - Extra damage dice over and above a weapon's normal damage are never multiplied.
ooc: per Wold - crits are rolled separately, not multiplied.
ergo: Dwight's crits only x3 the base d6 for extra damage.
ooc: while blinking, Dwight has 20% chance of missing an attack. In this case, the crit is moot since that was the arrow that Blinked out.
..............
The first arrow bursts the tree, the proverbial straw that breaks the camel's back. Tinderbranch is down!
The following arrows all plunge into the Tyrannosaur, (save for one that blinks out just before Dwight shoots) doing nasty things to its disposition! (66 damage; it is still up!)
The act of firing arrows so close to Twigs, however, gives the other tree an opportunity. A heavy branch swings true, and AGAIN!, Dwight is untouched because of his blinking! (AC 51, 21% missed... the die roller must really, really like Dwight!)
Dwight hp 160/160, ac 33(touch 25) d6=5 ; d6=3 ; Saturday May 22nd, 2010 4:35:39 PM
Dwight is using the following bow:
Based on the Ghost Touch, I thought I could disregard the blinking when I attacked? (DMG p 181-ish)
Perhaps I should have posted this as Monthor does with his weapon.
I rolled 2 more times, should you decide it does hit (and reappear perhaps inside the T-Rex)..hehe.
If I am wrong, please let me know so I can roll my % per attack.
DM SteveK: Anthony, you are interpreting like I would. Didn't read Ghost Touch carefully enough. " Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder."
Damage reinstated; Tyrannosaur has 99 damage.
Vedik AC 25 (14 touch) HP 186/191 Flying 30' Character SheetSpells d20+27=28 ; Monday May 24th, 2010 8:32:29 AM Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191
Echlhin finishes his summoning, and a large Air Elemental appears beside him. He asks the creature to use it's whirlwind to disperse the fog. Nodding the creature turns itself into a forty foot tall whirlwind and moves past the dinosaur.
He then turns his attention to Monthor. Stepping up behind him, Echlhin reaches out and heals the warrior.
OOC: *No AOO's for movement in whirlwind form. Move to S33 Cast Defensively : 28 vs DC 22: Passed. Cast Heal on Monthor: Healed 150 hit points.
Vedik AC 25 (14 touch) HP 186/191 Flying 30' Character SheetSpells Monday May 24th, 2010 8:35:42 AM
Vedik draws a wand out of his pouch, and readies to move when the fog is cleared.
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 130 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (9 mins, Cast before entering Forrest) Haste (16 rounds, cast in combat with druid)
Orchard Battle, rd4.5 (Extra Post #2) (DM SteveK) Monday May 24th, 2010 9:59:31 AM
All, my apologies up front for so many Out Of Character posts. While I realize it breaks the suspense of belief, I think we need to make sure that all of you and I are on the same page as to playing styles and certain rules that have been OK in the past. :-)
1) How does Echlhin speak with the Air Elemental? Air Elementals speak "Auran" and that is not a language Echlhin knows, neither does he show a Tongues spell active. Failing any communication, the Air Elemental will attack the closest seen enemy as best it is able. (Also, has there been a past expectation that Echlhin could speak with any intelligent summoned creature?)
2) Vedik mentions drawing a wand and getting 'ready'. As DM, I would interpret that as a "Readied Action", but can't make him move without knowing what the wand is or what the Readied trigger action is. This is a potential loss of an action round.
3) Please tell me if there has been past expectations on actions that I am interpreting differently. Knowing that you are expecting result X when I give result Y will help reduce frustration; yours and mine :-)
TratainCurrent Spells AC 44 HP 197/211 Monday May 24th, 2010 10:23:13 AM
Tratain casts Shield other on Monthor (Defensively, Can not fail check) and then takes a step right next to the Dwarf.
He says "Finish off that Giant Lizard there Monthor!"
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 120 points - 137 minutes Shield Other - Monthor - 21 Hours
MonthorHit Points:(79 of 213) AC 39 d20+25=36 ; d12+40=44 ; d6=4 ; d6=3 ; d20+25=42 ; d12+40=42 ; d6=1 ; d6=5 ; d20+20=24 ; d12+40=50 ; d6=1 ; d6=3 ; d20+15=24 ; d20+40=59 ; d6=4 ; d6=2 ; d12+40=47 ; d20+10=19 ; d12+40=50 ; d6=2 ; d6=1 ; Monday May 24th, 2010 3:10:37 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creature
Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
Haste -When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Shield Other-+1 deflection bonus to AC and a +1 resistance bonus on saves. The subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you.
Effective AC vs evil is 42, 41 others
------------ Monthor hears Tratain's orders. The burley dwarf turns and attacks the giant lizard. " Some healing would be nice!"
---------------------------------------- Two handed power attack -10/+20 Cleave if able.
Attack 1 AC 36, 44 physical, 4 electric, 3 frost Attack 2 AC 42, 44 phys, 1 electric, 5 frost Attack 3 AC 24 50 phys, 1 elec, 3 frost Attack 4 AC 24, 47hys, 4 elec, 2frost Attack 5 Ac 19 50 physical, 2 elec, 1 frost
Dwight slays Tinderbranch and changes targets to the Trnannosaur before floating up slightly. (5' move only available)
Echlhin finishes his summoning and a Genie appears (DM change to reflect hero intent). Because Genies speak common, the Grim is able to speak with it, and indicate the Fog is a serious problem to the battle. He then Heals Monthor.
The Genie turns into a Whirlwind and easily blows the Obscuring Mist away in mere seconds!
Vedik draws a wand of DDoor out of his pouch, and gets ready to bring this battle to an end.
Tratain casts Shield Other on Monthor and then steps next to the Dwarf.
Monthor slays the T Rex with one blow, and, stepping forward, downs Twig in the same series of attacks!
......................
As the Obscuring Mist is blown away, the Gray Knights can see what has been hiding. Tendrix the Dread Lich is finishing up another Summoning spell, Lupo the Skeletal Wolf is guarding his companion, and the Draco-Lich is right behind Tendrix!!!
The large skeletal Wolf takes a step up and snaps at the Whirlwind Genie. It's magical jaws snap three times, severely wounding the Genie!
Tendrix finishes another summoning spell, and 4 Arrowhawks appear behind the Genie and near Vedik and Echlhin! Three of the Arrowhawks are closest to the Genie, and electric blasts end the Genie's brief stay in the Wold (Touch AC 31, 30, 22 Dam 5, 9, 9). The fourth turns towards the flying Vedik, and another blast of electricity sizzles forth. (Touch AC 31, Vedik takes 8 damage)
With the loss of his fog, Tendrix doesn't seem to want to try another summoning spell, but turns to other weapons. The skeletal grin turns and casts another spell that appears to have no immediate effect. Spellcraft DC 20 Highlight to display spoiler: {Anti-Life Shell} "My dear visitors", Tendrix says in his sweet echoing voice of the grave, "your death is a natural part of the Wold. I have known of your coming since Backkis flew and told me of intruders on the island. You have no hope of beating the two of us."
The Draco-Lich also immediately knows the Fog's defenses are gone. With a roar, it moves around the Skeletal Wolf and lays out a blast of Lightning across Monthor and Tratain! Monthor and Tratain Reflex DC 30 or take 70 electrical damage. Tratain takes ½ of whatever damage Monthor gets from Shield Other spell.
...NOTES
10.7 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired)
6.7 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
- Everyone except Echlhin can see inside the Hedge.
Tendrix -- AC =31 HP= 40 dam Spells Spellcraft DC 28 Highlight to display spoiler: { Empowered Fire Seed, Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing} Lupo - AC = HP= Spells Spellcraft DC 26 Highlight to display spoiler: { Greater Magic Fang, Animal Growth Shared: Pass Without Trace, Longstrider, Barkskin, Freedom of Movement, Stoneskin, True Seeing } Tinderbranch--Down at -- 7 HP Twigs--Down at -1 HP T Rex -- DEAD Arrowhawk 1 AC=21 Arrowhawk 2 AC=21 Arrowhawk 3 AC=21 Arrowhawk 4 AC=21
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vedik AC 25 (14 touch) HP 178/191 Flying 10' Character SheetSpells Monday May 24th, 2010 8:52:54 PM
Vedik winces slightly from the annoying arrowhawks. He questions if the druid lich is out of higher level summons for some reason, but doesn't bother to question his good luck.
Seeing the Druid's defense, he calls out "Anti Life Shell on the druid, can't get close"
Flying down towards Monthor, he stops a few inches above Tratain and reaches out to touch Monthor, activating his Wand.
OOC: Take 8 damage Spellcraft to identify: Can not fail. Fly to T-31 (10' up) Reach out and touch Monthor and D-Door to M-30, which should put Monthor in K29->L30
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 130 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (9 mins, Cast before entering Forrest) Haste (15 rounds, cast in combat with druid)
TratainCurrent Spells AC 44 HP 197/211 d20+17=18 ; 3d8+21=38 ; d20+21=32 ; d20+21=40 ; d20+21=30 ; d20+21=37 ; Monday May 24th, 2010 8:57:46 PM
Tratain being surprised that something as big as the Dracolich could sneak into the battle without anyone seeing it is unable to dodge its lightning.
Tratain then moves forward to R29 and Casts Mass Cure Serious Wounds Defensively (Sub Harm) and Targets The Dracolich, Tendrix, Monthor and Himself. (38 Positive Energy Healing for Monthor and Tratain. 38 Damage to Tendrix and Dracolich. SR Check 32 for Tendrix, SR Check 40 for Dracolich (If they aren't high enough I'll use Hero Points))
Tratain then casts Quickened Heal on Tendrix (Hits Touch AC 30 SR Check 37; 150 Damage Will save DC 26 for 75)
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 120 points - 137 minutes Shield Other - Monthor - 21 Hours
TratainCurrent Spells AC 44 HP 197/211 d20+21=35 ; Monday May 24th, 2010 9:00:44 PM
Tratain Addendum:
Tratain also Targets The Druids Wolf Pet and Vedik with the Mass Cure Spell. 35 SR Check for wolf. The Undead also get a DC 27 Will save for Half damage.
Dwight hp 160/160, ac 33(touch 25) d20+29=49 ; d20+29=42 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; d20+24=35 ; d6=6 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ; d20+19=23 ; d20+29=40 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d20+29=44 ; d6=4 ; d6=2 ; d6=6 ; d6=2 ; d6=3 ; Monday May 24th, 2010 10:27:24 PM
Dwight, seeing his opportunity as primary aerial assault coming to an end, he decides to risk one more round against the first lich (assuming he still stands -- else an arrowhawk takes the arrow).
Taking careful aim, Dwight fires
Att #1: 49 + 2(GH) = 51 (nat 20, possible crit if possible: 42+ 2(GH) =44) Dmg: 12 + 7(holy) + 4(ice) + 3(SA) + 2(GH) = 28 (crit: 37)
Grand total: 116 (125 with crit) --- if holy is the only thing that hits its: 29
Dwight then looks to see if he is going to be pulled from the sky by the new arrivals.
====================== DM Sanity Stuff
Blinking Hasted Flying Broom (35' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
MonthorHit Points:(79 of 213) AC 39 Tuesday May 25th, 2010 6:57:52 AM
ooc> Will post in ~10 hours. Off to work.
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff Tuesday May 25th, 2010 10:11:13 AM
Still waitying for a DM answer to a question.
Vedik calls out the lich's defense, and then fies down towards Monthor and activates his Wand, placing the two of them directly in front of the Draco-Lich.
Tratain is surprised of the appearance of the Dracolich, but then sees the water still dripping from the bones, and the cleric can make an intelligent guess of where the dragon was concealed. Tratain moves forward, casting a Mass Cure Serious Wounds Defensively healing Monthor, Vedick, and himself, slightly wounds the liches, and hurts the Wolf more. (both made Will Saves, Wolf did not). The cleric then casts a Quickened Heal on Tendrix who resists the second spell as well.
Dwight, seeing his opportunity, fires more arrows at the lich, four of them striking him and destroying Tendrix' semblance of life!
Ooc: I'll allow Monthor to take his shots this round and next round. The damage from Backkis still stands even if Monthor is able to kill him this round. (which I bet he won't)
......................
The Arrowhawks fire more electrical attacks; three on Vedik and one on Echlhin. (Touch AC 25, 26, 29 Vedik takes 24 electric damage; Touch AC 25 Echlhin takes 13 electric damage
The large skeletal Wolf takes a step up and snaps at Monthor, missing twice.
The Draco-Lich looks to take a hero down with him and takes his full fury out on Monthor. Two claws, two wing buffets, a great mouth of teeth and a smashing tail all land on the large dwarf. Mercifully, the tail doesn't hit a critical spot, but still Monthor and Tratain both take 68 damage!, (AC 55, 41, 55 crit 36 no, 53, 45, 40 Dam 22, 17, 31, 34, 19, 13)
...NOTES
10.8 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired)
6.8 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
- Everyone except Echlhin can see inside the Hedge.
Tendrix -- DEAD
Lupo -- AC=40 HP=38 Spells Spellcraft DC 26 Highlight to display spoiler: {Greater Magic Fang, Animal Growth }
Backkis -- AC=38 HP=19 Spellcraft DC 22 Highlight to display spoiler: { Shield, Haste, Cats Grace, Bull Strength}
Tinderbranch--DEAD Twigs--DEAD T Rex -- DEAD Arrowhawk 1 AC=21 Arrowhawk 2 AC=21 Arrowhawk 3 AC=21 Arrowhawk 4 AC=21
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff d20+16=30 ; d20+22=33 ; d20+22=41 ; Tuesday May 25th, 2010 9:20:19 PM
Plyf falls to the fllor of the area, casting another Feather Fall before hitting bottom and makes a tumbling movement to L20, again grabbing her scroll from her pouch. Once at L20, she reads it, in an attempt to disenchant the Dracolich attacking them and perhaps hoping the other lich is also close enough.
Tumble past Wolf 30 Move to L20
Drops bow only if necessary to read scroll.
Read off scroll of Mages Disjuntion and guessing all characters are not in the area. Use Magic Device 33 and 41
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff Tuesday May 25th, 2010 9:20:56 PM
I meant to say "from her belt" she did not have it in her pouch.
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff Tuesday May 25th, 2010 9:23:35 PM
Never mind, failed on the scroll again. I thought it was 33, but it is 34. I forgot the Malaria anyway.
MonthorHit Points:(145 of 213) AC 39 d20+20=28 ; d20+25=29 ; d20+30=34 ; d12+30=37 ; d20+30=44 ; d12+30=33 ; d6=6 ; d6=6 ; 2d6=6 ; d20+25=36 ; d20+20=21 ; d20+15=34 ; d20+30=50 ; d20+30=44 ; d12+30=41 ; d12+30=35 ; d12+30=41 ; d6=5 ; d6=5 ; d6=2 ; 2d6=10 ; d20+30=34 ; d20+25=45 ; d20+25=43 ; d12+30=33 ; d12+30=32 ; d12+30=41 ; 2d6=6 ; d6=2 ; d6=1 ; d20+20=23 ; d20+15=19 ; Tuesday May 25th, 2010 9:26:48 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- Wearing- Winged boots protection from evil ( +2 deflection bonus to AC and a +2 resistance bonus on saves, blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature, the spell prevents bodily contact by summoned creature
Enlarge -The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
Haste -When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Shield Other-+1 deflection bonus to AC and a +1 resistance bonus on saves. The subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you.
Effective AC vs evil is 42, 41 others
------------ Lightning damage Reflex save 28, 70-10 (from armor)=60-30 (1/2 damage from Tratain)
Monthor's beard gets fried at the ends as the lich's electricity hits him dead on. He takes consolation however that between his armor's protection and Tratain's shield, he ends up taking a lot less damage then he could of.
After his port to the dead dragon, Monthor gets to the task at hand and strikes at the beast.
---------------------------------------- Two handed power attack -5/+10 Cleave if able.
Last round Attack 1 AC 34, miss Attack 2 AC 44, 33 phys, 6 holy 6 electric, 6 frost Attack 3 AC 36 miss Attack 4 AC 21 miss Attack 5 Ac 34 miss
This round Attack 1 AC 50 (crit 44), 41(117) physical,10 holy, 5 electric, 5 frost Attack 2 AC 34 miss Attack 3 AC 45 (crit 43) 33 (106) phys, 6 holy, 2 elec, 2 frost Attack 4 AC 23 miss Attack 5 Ac 19 miss
MonthorHit Points:(175 of 213) AC 39 Tuesday May 25th, 2010 9:37:07 PM
ooc> Forgot all about the stoneskin spell. I deducted 10 from each damage role. Total remaining 76. Split by 2, Monthor and Tratain is 38 each. Stoneskin- 112 points remaining.
TratainCurrent Spells AC 44 HP 97/211 d20+21=35 ; d20+21=37 ; 10d6=38 ; d20+14=23 ; Wednesday May 26th, 2010 9:05:24 AM
Tratain stands where he is and casts Searing Light Defensively at the Dracolich.
Hits Ranged Touch 35, SR Check 37 for 38 Damage.
Tratain also keeps an eye out around the area just in case any of the other Lich's Decide to Join the Party.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Shield of Faith - 14 Minutes Status - Party Delay Poison - Tratain, Dwight, Plyf Good Hope - 10 Minutes Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 120 points - 137 minutes Shield Other - Monthor - 21 Hours
Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character SheetSpells d20+14=28 ; 2d4+2=7 ; Wednesday May 26th, 2010 9:07:21 AM
Vedik ponders the situation and resorts to a tried and true method of undead destruction: Holy Water. He pulls the vial from his pack and flings it at the draco lich.
OOC: Healed to full, then take 24 damage. Move Action: Retrieve Vial from Handy Haversack. Holy Water: Hit touch AC 26 (-2 range) for 7 damage (including +2 from good hope).
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 130 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (9 mins, Cast before entering Forrest) Haste (14 rounds, cast in combat with druid)
Plyf (AC:32 ; HP:134/134) 2 Magic Vestment, Greater Magic Weapon, Malaria (-2 on stuff Wednesday May 26th, 2010 10:29:28 AM
ooc: I have asked for a Sub in the LnB yet I don't think there is a response. I will be gone until Monday night.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Wednesday May 26th, 2010 12:52:05 PM
Echlhin moves up to Tratain and readies an action to cast Heal on him if he takes more damage.
Dwight hp 160/160, ac 33(touch 25) d20+28=37 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ; d20+23=31 ; d20+18=35 ; d20+18=25 ; d20+28=32 ; Wednesday May 26th, 2010 4:06:12 PM
Seeing one Lich fall, and thinking he had some play in it's destruction, Dwight pulls his bow back to target the newer, bigger, deader Lich.
"Drats," shouts Dwight missing more than he has in quite a long time. (OOC: Had I been within 30' two more of them would have hit :( )
Dwight then moves along the hedge-line 5' closer. (T31)
====================== DM Sanity Stuff
Blinking Hasted Flying Broom (35' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
Orchard Grove (DM SteveK) Thursday May 27th, 2010 12:29:41 PM
Plyf, dismisses her Feather Fall dropping further to the ground, and then casts another Feather Fall to avoid stumbling. She tumbles to avoid the Wolf or Draco-Lich getting a bead on her, and pulls out her devastating scroll. (ooc: Dismiss is a standard action, pull scroll part of move action. Plyf can read the scroll next round if there is still an enemy there.)
Monthor gets to the task at hand and strikes at the beast. Two massive cuts by the axe of the dwarf power through and the Draco-Lich Backkis is reduced to a pile of bones!
Tratain, seeing the Draco-Lich is dead, instead uses his Sunbeam at the Wolf.
Vedik uses a vial of Holy Water on the Wolf, ending that undead's unlife!
Echlhin moves up to Tratain and readies an action to cast Heal on him if he takes more damage.
Dwight pulls his bow back to target the Arrowhawks, slaying 2 of them quickly.
.......................
With only two Arrowhawks left in the grove, the battle becomes short and very one-sided. The Grey Knights stand about with the corpses of a dragon, man, wolf, two trees, 6 shambling mounds, and the poofed summons of 5 Arrowhawks and a Dinosaur.
Tratain looks around but sees no other arrivals to the battlefield.
...NOTES WE WILL CONTINUE WITH COMBAT ROUNDS TO TRACK SPELL DURATIONS. PLEASE ADJUST YOUR POST NAME AND EFFECTS ACCORDINGLY.
10.9 minutes elapsed time since arrival at Sky Castle. (all spells with 10 minute duration or less from arrival are expired)
6.9 minutes elapsed time since left the Cave. (all spells with duration of 60 rounds or less from Cave are expired)
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
TratainCurrent Spells AC 44 HP 211/211 d8+5=9 ; d8+5=9 ; d8+5=13 ; d8+5=12 ; d8+5=12 ; d8+5=11 ; d8+5=10 ; d8+5=9 ; d8+5=7 ; d8+5=12 ; d8+5=10 ; d8+5=7 ; d8+5=8 ; d8+5=10 ; d8+5=10 ; d20+14=28 ; Thursday May 27th, 2010 10:25:53 PM
Tratain looks around and says "Search thier bodies quickly. We need to find thier Soul Gems. I don't know if they'll have them on them or if they'll be hidden around here somewhere. Take a look while we heal up.
Tratain then uses His wand of Cure Light Wounds and asks the others to heal as well while the group searches the clearing. (11 Charges Used)
Tratain then uses 4 more charges on Monthor to Heal the Dwarf some (Monthor Heals 35)
Tratain keeps an eye out for anything Dangerous while the Group searches (Spot 30)
Dwight hp 160/160, ac 33(touch 25) d20+18=19 ; d20+18=30 ; Thursday May 27th, 2010 10:49:09 PM
Dwight surveys the area from his height advantage for any watchful eyes, or predators.
spot: 19 (natural 1) -- looking for enemies
Seeing nothing, he looks to the ground for a sparkle against the soul gems we hope to destroy.
spot: 30 + 2(GH) = 32 -- looking for loot
====================== DM Sanity Stuff
Blinking Hasted Flying Broom (35' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
Orchard Grove (DM SteveK) d20+14=18 ; d10=10 ; Friday May 28th, 2010 8:15:58 AM
Tratain tells the others to search and heal up while he keeps watch. He also does a little healing on his own. With his Wand of Cure Light Wounds, a minute and a half passes for the quickly searching Gray Knights. (15 charges used, 15 rounds have passed.)
Dwight looks for enemies but seems to have some bone dust in his eye; probably the result of Monthor's axe meeting the Draco-Lich. He fares much better in looking for equipment.
Plyf only looks for a moment or two before the Heightened Empowered Poison courses through her viens once again. This time, weakened already by the Malaria she has contracted, the poison's secondary damage has a devestating effect. Plyf loses 15 CON. The half-elf suddenly sits down, weakened terribly. And, as the wounds from the Wolf catches up to her, she topples lifeless to the ground!
(ooc: no need to kill Plyf off, Buzz, it happened naturally. Natural roll of d10 empowered leaves Plyf with CON of 4, dropping her HP to 22. The Wolf in first 2 rounds wounded Plyf for 33 Damage, so Plyf is now at -11 HP: DEAD)
The others also look for equipment and the two Soul Gems they have been told about...
The rotting vegetation intrudes into the scene, pungent odors from the forest, the algae-covered pool. Vermin are nosing about the hedge, and slime-covered vines twitch as if they want to reach out, out to the living Grey Knights...
Around the bones of the Draco-Lich, the heroes discover an amulet and 2 rings.
Among the bones of Tendrix, the heroes search his clothes, a robe, cloak, belt, moccasins and find 2 rings, a periapt, a set of bracers, and his druidic staff.
In the algae-covered surface of the pool, the water is surprisingly clear. Resting on the bottom is a wooden sphere, obviously out of place from the rest of the natural-looking wood.
...NOTES
12.5 minutes elapsed time since arrival at Sky Castle.
8.5 minutes elapsed time since left the Cave.
1.5 minute elapsed time since end of Grove Battle.
[b]Blink, Haste, Good Hope, Shield of Faith spells have expired
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character SheetSpells Friday May 28th, 2010 12:42:36 PM
Vedik looks over the remains, searching for these gemstones that the other Lich mentioned.
"Perhaps that sphere is the druids Philactary?"
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 130 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic Good Hope (9 mins, Cast before entering Forrest) Haste (14 rounds, cast in combat with druid)
Orchard Grove, Addendum (DM SteveK) Friday May 28th, 2010 10:54:32 PM
Luckily, Plyf has Delay Poison earlier cast by Tratain, and the poison doesn't affect her.... yet. (ooc: Plyf didn't show it on her posting, so I missed that it was on Tratain's. If the PC doesn't show a magical effect, I have to assume they don't have it.)
TratainCurrent Spells AC 39 HP 211/211 Saturday May 29th, 2010 3:22:00 PM
Tratain moves over to Plyf and takes out of the Neutralize Poison scrolls he keeps for emergencies and casts it on the Rogue. (It lasts 70 Minutes)
He then says "Plyf can you check out that pool and wood sphere? Can you see if its trapped? The only way I could tell is by grabbing the thing and I'd rather not do that until we know it is safe."
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 87 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 120 points - 137 minutes Shield Other - Monthor - 21 Hours
Wooden Sphere (DM SteveK) d20+16=22 ; d20+14=16 ; d20+16=23 ; d20+6=20 ; Monday May 31st, 2010 6:27:12 PM
ooc: DM rolling for Plyf since Buzz said he'd be away
Diving into the water, Plyf comes out with the Wooden Sphere. She looked it over and determined that there is no traps on the sphere. Getting out of the water, she looks it over and sees a crack, like a puzzle ball. Carefully removing one piece at a time and finally the ball comes undone to reveal a Green Gem Shard. From the descriptions the Grey Knights have recieved, it is obviously a Soul Gem.
Yet Plyf overlooked a small piece of information. As the last wooden sphere piece touches the ground, they begin to transform. Each of the dozen pieces change and grow into a black crystal tree. Plyf immediately understands where these trees come from. "They are crystal trees from Koshe-Marr!", the half-elf bard sings to her companions.
The crystal trees of Koshe-Marr Made of shadowed crystal they are Shatter they at slightest sound Buries all within the ground Unless harmonics kept at bay Bardic song keeps safe the day
Beware if I stop singing here The crystal trees will spread I fear I shall stay and sing them still while Gray Knights thwart lich's will
ooc: Plyf is now an NPC. She is going to stay here and sing the trees to a stand still. If the Grey Knights are successful in defeating the Dread, I'm sure she'll be OK and be able to retire someplace. If the Gray Knights lose, well, I bet she'll get captured by a lich and be kept alive for a long, long time....
................
The Knights have Tendrix' Soul Gem. Where is Backkis'?
Dwight hp 160/160, ac 33(touch 25) d20+18=34 ; Monday May 31st, 2010 9:05:03 PM
"One down, let's get moving. I doubt Backkisss would have brought hisss sssoul gem with him. We ssshould be able to find it back in the cave?"
"Anyone have any idea how long before Backkisss will return if his sssoul gem remainsss free?"
Dwight looks to Plyf, hoping the group can finish what they have set out before Plyf finishes her song. He looks around to see if they are still being watched.
spot: 34 + 2(GH) = 36
If he sees any eyes, he draws his bow and fires.
OOC: Not to be a scavenger, but does Plyf has any high 'party' need items? Perhaps the wand of greater invisibility? We need to take these prior to leaving Plyf if she will part with them.
====================== DM Sanity Stuff
Blinking Hasted Flying Broom (35' ) Bow in Hand (readied) Ioun Stone Activated Delay Poison - (from Tratain) Good Hope - 10 Minutes
TratainCurrent Spells AC 39 HP 211/211 d20+16=22 ; Monday May 31st, 2010 10:56:13 PM
Tratain says "Well we have one of the Gems, Vedik do you think we should smash the Gem here and Now or hold on to it for a little while? How much time do we have before the Lich Reforms itself? (Knowledge Religion 22)
He continues "Lets head back to the Draco-Lichs Place and search through his stuff until we find it. We don't want to chance having to fight them again."
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Tuesday June 1st, 2010 12:23:28 AM
Echlhin agrees that they need to search for the draco-lich's gem, though is unsure if they will find it given they were unlucky in their previous search of the cave.
Active Spells, etc.: Delay Poison (18 hour total duration - generally cast and beginning of day) Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast and beginning of day) Long Strider (18 hour duration - generally cast and beginning of day) Good Hope (cast by other, 10 min per Dwight's post) Haste (not sure of remaining rounds, don't think there are any left) Ring of Counterspells: Greater Dispell
A Green Shard (DM SteveK) Tuesday June 1st, 2010 10:37:39 AM
Plyf is keeping up a steady singing and rhythm that slews around the usual harmonics, but has the effect of keeping the Koshe-Marr crystal trees from expanding and shattering.
Plyf is able to hand off 2 wands: Improved Greater Invisibility (45) charges, Cure Critical Wounds (48 charges)
The dead trees and slime covered hedge idly wave in a breeze that isn't there. A mangy rat looks at the group from beneath a thorny bush. All is quiet and there is no sign of other foes in the immediate area.
Tratain is fairly certain that the Grey Knights will have time to acquire all the soul gems before having to destroy any. Thier time schedule on the flying castle is fairly tight, and the heroes will win or lose before any lichs reform. (It will take at least 24 hours for any lich to reform)
The Grey Knights have collected some usual suspects for possible valuables to include the shard of a green gem found within the Wooden Sphere. Other items include an amulet and 2 rings from Backkis and a robe, cloak, belt, moccasins, 2 rings, a periapt, a set of bracers, and a staff from Tendrix. Whether any are magic or have other uses? No one knows.
The Green Gem Shard looks smooth over one quarter, and the rest of it is a pattern of ridges and grooves; very strange. As the Gray Knights look at the facets, they can see there is a type of pattern: almost like that of a key...
...NOTES
12.6 minutes elapsed time since arrival at Sky Castle.
8.6 minutes elapsed time since left the Cave.
1.6 minute elapsed time since end of Grove Battle.
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character SheetSpells Tuesday June 1st, 2010 11:23:42 AM
Vedik shrugs. "A normal lich would reform in about a day, but these are not normal lichs from all I have heard of how they are made. They may not even reform at all. Still, let's keep the gem for now."
He frowns and looks at Plyf maintaining the song. "We should hurry. I say we press on"
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 125 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Tuesday June 1st, 2010 12:02:42 PM
"We do what we must. Thank you Plyf, for your choice. I agree we should search the lair now, while it may still be unoccupied."
Active Spells, etc.: Delay Poison (18 hour total duration - generally cast at beginning of day) Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day) Long Strider (18 hour duration - generally cast and beginning of day) Good Hope (cast by other, 10 min per Dwight's post) Ring of Counterspells: Greater Dispell
MonthorHit Points:(175 of 213) AC 39 Tuesday June 1st, 2010 7:53:22 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes Wearing- Winged boots Shield Other - 21 Hours Stoneskin - 125 minutes
---------------------------- Monthor, uncharacteristically silent, waits for instructions from Tratain.
Dwight hp 160/160, ac 33(touch 25) Tuesday June 1st, 2010 9:00:57 PM
Dwight looks to Plyf, then to Tratain, ready to set off.
TratainCurrent Spells AC 39 HP 211/211 Wednesday June 2nd, 2010 8:25:56 AM
Tratain says "Don't worry Plyf, we'll destroy the Dread and then come back and help you."
He examines the Gem and says to the others "This Gem looks Odd. Perhaps all of the gems fit together and make something bigger. I guess we can't destroy any pieces until we are sure. I think we should actually check out that portal if it is still there. We should have some time before it re-appears and we don't want to give the others too much time to prepare for us."
Portal in the Orchard (DM SteveK) Wednesday June 2nd, 2010 10:52:36 AM
Traitain picks up Tendrix' Soul Gem.
The Grey Knights praise the courage of Plyf to keep the demi-plane of horror at bay by her singing while the rest go and slay the other six lichs... and then the Dread Lich itself. As the heroes walk (or fly) away from the grove, leaving the equipment of the two liches, they remember what Vran told them before the assault...
"we've got a chance to cut off the head of the Sons. For the first time since the Sons of Dread were formed, all eight of the Dread Liches are gathered in a single place." He points to the Skycastle. "Up there are the eight liches responsible for nearly all of the activities undertaken in the name of the Sons of Dread. And if they're all there together, it means that they need new orders and going to summon the Lord of the Dread himself."
The Grey Knights are certain that if they leave the Lord of the Dread alive, it will only recruit more liches and nothing permenant will be accomplished. If, however, they summon the Lord of the Dread themselves, then they could slay the ultimate head of the organization! Undead and remnants of the Dread would undoubtedly still be around for a long time, but the head will have finally been cut off the viper!
Looking about the portal area for a minute, the spellcasters conclude there is no permanent magic here. Most probably, it is a known location that Tendrix allowed his minions to know about so they could meet him at need.
There is nothing further to be found at the portal space.
...NOTES
13.6 minutes elapsed time since arrival at Sky Castle.
9.6 minutes elapsed time since left the Cave.
2.6 minute elapsed time since end of Grove Battle.
Sky Castle Locations Summary: - North East: Orchard (current location) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character SheetSpells Wednesday June 2nd, 2010 12:51:16 PM
Vedik takes the equipment and stores it in his haversack.
OOC: sorry, we do indeed pick up the lewts
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Wednesday June 2nd, 2010 11:24:30 PM
If Vedik is still injured, Echlhin pulls out his wand of cure light wounds and heals him as they travel to their next destination.
Dwight hp 160/160, ac 33(touch 25) d20+18=36 ; Thursday June 3rd, 2010 6:51:25 AM
"Once we sssearch the cave, assssssuming we find the gem, where too next," Dwight asssksss.
Otherwise he keeps his eye scanning the area.
spot: 36 + 2(GH) = 38
Portal in the Orchard (DM SteveK) Thursday June 3rd, 2010 9:02:52 AM
It takes another minute for the Gray Knights to return to the rocky hillside which was the Draco-Lich's lair. Sitting deep within the hill, the large diameter (ie 50') Approach Tunnel moves into the ground at a steady 10 degree downslope. Carrion and offal line the walls, drip from the ceiling and cover the floor. Bits of half eaten corpses and decay can be seen everywhere. At the end of the 150' Tunnel lies a 100' oval bowl shaped chamber, half full of a pile of decay and death.
It will take years of sifting the offal and diseased flesh of the pile by hand. How do the Gray Knights propose to find a single Soul Gem?
...NOTES
14.6 minutes elapsed time since arrival at Sky Castle.
10.6 minutes elapsed time since left the Cave.
3.6 minute elapsed time since end of Grove Battle.
Sky Castle Locations Summary: - North East: Orchard (Tendrix Lair) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
Dwight hp 160/160, ac 33(touch 25) d20+7=19 ; d20+12=20 ; Thursday June 3rd, 2010 4:01:38 PM
Dwight hopes to find it, he casts Detect Magic and asks Vedik to show him the other gem. He focuses on the types of magic present in the first gem and then searches the room for the same type of magic.
OOC: I think Detect Magic had been cast the first time we were in this room, so Dwight will begin with the treasure items dropped before.
Spellcraft: 19 + 2 = 21 (If Detect Undead would work better to detect gem, he'll cast that instead or even in conjunction with Detect Magic.)
Search with the aid of detect spell: 20 + 2 = 22
Dwight hopes to find, but doesn't intend to touch the gem with his hands.
TratainCurrent Spells AC 39 HP 211/211 d20=9 ; Thursday June 3rd, 2010 7:50:36 PM
While Dwight searches with his Detect Magic spell. Tratain also casts Detect Magic and searches around the outside of the cave looking for any hidden places where the Draco-Lich may have hidden valuable items. If that fails Tratain suggest going right for the Deepest part of the pile hoping that is where the Draco-Lich hid his soul gem.
(Search - 9)
Vedik AC 25 (14 touch) HP 167/191 Flying 10' Character SheetSpells Friday June 4th, 2010 9:08:05 AM
Vedik looks over the pile of..well..nastiness.
"Anything you can summon that would help this Echlhlin?"
OOC: Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Stoneskin (CL 15, 123 minutes. Cast before attack) Ring of Counterspell: G. Dispel Magic
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Friday June 4th, 2010 10:12:33 AM
"Hrmm, let me think..." as Echlhin ponders if there are any creatures that would be helpful in this endeavor.
Rotting Cave (DM SteveK) Friday June 4th, 2010 10:50:32 AM
Residual slime from decomposed plants, the fetid remains of creatures, excrement and more bones than could easily be counted heap the pile over 35' radius and some 15' deep. The smell is putrid, the stench of death everywhere.
Tratain shows the other heroes Tendrix' Soul Gem. Assuming the other liches have similar gems, everyone has a good idea of what they are looking for.
Dwight thinks back 10 minutes to the last time they were in the Cave. Plyf did a cursory inspection and had found a magical ring which she gave to Dwight. No other magical auras had been found.
Of course, the rotting pile disrupts line of sight for the Detect Magic spells, and so it will be necessary to sift through the detrius. As before, the heroes estimate a couple of hours will be necessary to go through the entire pile by hand...
...NOTES
14.7 minutes elapsed time since arrival at Sky Castle.
10.7 minutes elapsed time since left the Cave.
3.7 minute elapsed time since end of Grove Battle.
Sky Castle Locations Summary: - North East: Orchard (Tendrix Lair) - North Middle: Pool and Parthenon (Bas'Anut Lair) - North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building - South East: Mausoleum
MonthorHit Points:(213 of 213) AC 39 Saturday June 5th, 2010 8:24:14 AM
" Couldn't we just incinerate the natural stuff and get shift through the ashes for the gems? "