DM Tanner Tuesday May 11th, 2010 12:02:33 AM
As the family nears, the father calls out to you, his voice ragged with stress and fatigue, "Murdock is back there, in the dome, fighting those things! We had an earthquake! I was working at the millery when the ground began to shake just before midday. Not a small little shake, the ground practically threw a tantrum! Walls fell, buildings collapsed, animals went crazy. We started to dig through the rubble and help people, when everyone started to scream again. Snakemen! Snakemen were attacking the city! I don't know how, but I think they made the earthquake. How else would they know to attack us just then?! They were everywhere. Grabbing some people and killing others. Then the fires started and everyone ran rather than try to fight them off." He looks behind him and groans, "I wish I could help them but... please, we need to go." The family passes you and continues into the grassland.
Those who draw nearer to the dome see that small, almost imperceptible cracks are allowing smoke to escape from fires burning inside. People are exiting from the main entrances. Voices and shouts are heard coming from within.
OOC: Your temporary spell-effects have worn off. Please update your header bars.
Trellus(AC 24, 103 hp) Tuesday May 11th, 2010 10:37:27 PM
[OOC - I'm assuming spells with a duration in hours are still in effect. Just not sure how many hours have passed]
Trellus nods grimly as the family pushes on, and concentrates on his packmates.
Snake-taurs, he sends, using the Message ability granted by the Mark of Gargul. everyone close up, and head through the front door.
The cleric pushes his way into Oddholme.
-------------- Spells in effect: - Delay Poison 9 hrs, poison no effect - Magic Vestment (Extended) on shield and armor 26 hrs, +3 each - Status 13 hrs on Tishe, Falmar, and Yanosh
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
DM Tanner Wednesday May 12th, 2010 7:22:48 AM
OOC: Yes, spells with duration in hours are still good. 3 hours have elapsed.
You pass through the gates into a comparatively stable part of the city. While some buildings within the dome show signs of cracking, relatvely little damage or debris is evident. An excited crowd mills in an open area and the buzz of two dozen panicked conversations quickly hushes as suddenly a woman's scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises -- sibilant, hoarse voices that sound not quite human. The crowd parts and a dog runs toward the voices coming from a cluster of hooded figures in the crowd. A pained yelp is heard and the dog is seen lying on the ground, its throat cut open from ear to ear. As blood pools around its head, the crowd begins to panic.
Four figures in the crowd throw off hoods to reveal greenish-white skin with no hair, blood-red eyes, and weapons at the ready. The three in front carry nasty-looking longbows and wear glittering chain shirts, while the fourth in the back wields only a dagger and is cloaked in voluminous robes. Four villagers, staring into the distance with their mouths hanging open, stand in a protective wall in front of the fourth snakeman.
Spellcraft DC 25 Highlight to display spoiler: {The four villagers are under the effects of a dominate person spell.}
To the south of the crowd, a swarthy man of serious countenance sits mounted on a horse. He wears a tight-fitting vest over a colorful, loose shirt and baggy trousers. He appears intent to engage the snakemen.
The four current Bloodpack members are arranged on the left, circled in gold. From the top, they are Trellus, Yanosh, Tishe', and Falmar. The mounted newcomer is the gold circle in the bottom right corner. Each hex is 5 feet. Please give your movements by distance and direction in separate parts. For example, if Falmar wishes to move to the SW hex next to the closest villager, he would move, "30 feet east, 15 feet northeast, 5 feet east."
Tishe' has a blue square around her to indicate she is flying.
Tishe' (AC 21 HP 75 /75) d8=3 ; Wednesday May 12th, 2010 11:28:52 AM
Tishe' sits her broom and raises her hands, settling a magical Hope over the Bloodpack.
"I'll try and weave the refugees away from the Snake-Taurs.", she tells her packmates.
...Actions Cast Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
"The villagers are under a spell," Trellus reports. "They're NOT undead, so don't kill 'em."
Noting that the spacing works very nicely, the cleric casts a spell, causing a pillar of fire to slam down on the three treadles in front.
[Cast Flamestrike centered among the three closest to us. 10' radius should catch all three. Caster check 26 to overcome SR. Using Hero point to reroll damage 45hp damage, Reflex DC 22 halves]
-------------- Spells in effect: - Delay Poison 6 hrs, poison no effect - Magic Vestment (Extended) on shield and armor 23 hrs, +3 each - Status 10 hrs on Tishe, Falmar, and Yanosh
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Isambard Whitesmith AC 23, HP 88/88 Wednesday May 12th, 2010 2:59:12 PM
The man on the horse reins in his mount and scowls at the snakemen. Over the din of the panicked crowd you hear him swear, "Sodding stupid berks." He gestures with his hands and speaks tell-tale words of magic.
Cast flesh to stone on snaketaur spellcaster Fortitude DC 23 to resist No movement
Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage,,Good Hope blessing) Wednesday May 12th, 2010 9:34:59 PM
Falmar Draws his Scimitar and rushes forward having already exhausted most of his arcane abilities he charges ahead.
too many people here, have to stop these things fast
Trellus calls down heavenly flames, catching two of the three bowmen with the full brunt of his righteous wrath. The bowman nearest you narrowly dodges but is still badly singed.
Falmar moves swiftly toward the nearest enemies.
Yanosh begins intoning a prayer to summon otherworldly assistance (casting summon monster III).
Isambard finishes his spell and exults as the snaketaur spellcaster freezes, forever transfixed in stone.
The snaketaur bowmen hiss in pain at their burns and take their frustration out on the gathered humans. It appears they cannot distinguish you from the regular townsfolk and down eight of the fleeing villagers with their arrows.
The remaining townsfolk, those not ensorcelled, flee in all directions.
Trellus(AC 24, 103 hp, Good Hope, Entropic Shield, Delay Poison) Thursday May 13th, 2010 11:18:52 AM
Trellus winces as the snake-taurs mow down a mess of villagers. The blond man gauges the distance, and concludes he's just too far away to be able to do anything about it.
The dude on the horse seems to be fighting the treadles, so the cleric doesn't worry about him. Instead, he sketches a spell, and moves forward, now encased in a shell of mutlicolored light.
-------------- Spells in effect: - Delay Poison 6 hrs, poison no effect - Magic Vestment (Extended) on shield and armor 23 hrs, +3 each - Status 10 hrs on Tishe, Falmar, and Yanosh - Good Hope: +2 on most rolls - Entropic Shield 13 min: 20% miss chance on ranged attacks
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Yanosh AC 23 HP70/86 Endure Elements d20+6=23 ; d3=1 ; d20+6=22 ; d20+1=4 ; Thursday May 13th, 2010 3:58:00 PM
Yanosh calls forth a Bear to help his companions. The bear attacks the closest enemy. Missing with all three attacks the bear moves into combat.
Spells cast Summon Monster III
Highlight to display spoiler: { Hit Dice: 19 hp Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run } (OoC havent upgraded Yanosh yet. Im missing my disc with my books on it. will get it done as soon as possible.)
Tishe' (AC 21 HP 75 /75) d20+12=23 ; d20+9=16 ; d20+9=14 ; d20+9=21 ; d8=3 ; 4d6=13 ; 4d6=11 ; 4d6=11 ; Thursday May 13th, 2010 4:17:55 PM
Tishe' maneuvers her broom just a bit closer to support the charge of her packmates, and weaves a spell to take advantage of her newfound powers.
Her hands and voice weave together like a tapestry taking shape on a loom. The spell changes, flying further than Tishe' has ever been able to cast before, and it strikes at Snaketaur Bowman #3!
...Actions Move: 5 foot move forward Cast Enlarged Scorching Ray (Range now 220 feet), spontaneous metamagic arcane cast is full round action, Weave Metamagic Feat doesn't make it use a higher spellslot. Ley Line: 3 Success
SR; 23 to penetrate ; Touch AC 16, 14, 21 Damage 13, 11, 11
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage,,Good Hope blessing) d20+20=36 ; d20+20=24 ; d6+10=12 ; d6+10=16 ; Thursday May 13th, 2010 9:07:50 PM
Falmar moves forward 25' East to confront Snakeman #1 ? (closest to me)
Seeing the bowmen strike down the fleeing Villagers Falmar scream out an oath and slices the treadle across the chest spilling it's blood upon the cobblestones.
"Talki Fresal, Dondit Liki
Attack Hit AC: 36, Threat : ? hits AC 24 Damage : 12 (if threat hits +16)
Isambard Whitesmith AC 23, HP 67/88 d4+4=5 ; d20+20=22 ; d20+20=38 ; d20+20=29 ; d20+15=32 ; d20+15=35 ; d20+15=22 ; d20+10=12 ; d20+10=28 ; d20+10=30 ; d20+15=16 ; d20+10=11 ; d8+6=7 ; d8+6=9 ; d8+6=9 ; d8+6=7 ; d8+6=10 ; d8+6=9 ; d8+6=11 ; d8+6=14 ; d8+6=10 ; d20+20=38 ; d20+20=36 ; d20+20=31 ; d20+14=18 ; d20+14=27 ; d20+14=30 ; Friday May 14th, 2010 12:09:49 AM
Isambard grunts in pain as the arrows slice into his flesh. He begins to weave magic again, "Let's see who puts who in the dead book, shall we?" He points at the ground behind them and a morass of viscous black plasma springs into being, grabbing hold of two of the snaketaurs.
No movement Cast black tentacles
DM Tanner Friday May 14th, 2010 12:10:15 AM
ROUND 2 SUMMARY
Tishe' fires several bolts of fire, striking the rear bowman twice.
Trellus summons a protective ward and advances on the snaketaurs.
Falmar advances to the nearest snaketaur and slashes visciously, cutting deep with his blade.
Yanosh conjures a celestial black bear. The bear charges the nearest snaketaur and takes a painful swipe with his paw.
OOC: The range of summon monster III for a 7th level caster is 55ft., putting your bear out of range for a full attack action. He can, however, make a charge attack agains the nearest snaketaur. With a +2 bonus to attack from charging, the first attack with the claw is enough to hit. Hope you don't mind, I rolled damage for you. Summon monster III has a casting time of 1 round, so you still have actions you can take this round. To play it safe, I simply had you move up beside Trellus.
Isambard brings forth a mass of undulating black tentacles. They lash out and pin two of the snaketaurs. The tentacles barely miss Falmar.
The heroes have caught the snaketaurs attention. They aim carefully, one dispatching the summoned bear and the other two aiming for Falmar and Isambard. Falmar takes 17 damage and Isambard takes 21 damage. Two of them loose their arrows just in time before magical black tentacles grasp them, rendering their bows useless. The remaining villagers, except those enchanted, flee the scene.
Snaketaur Bowman 1 (grappled) AC 19, Touch AC 15, 56 damage taken
Target Bear Attack 22 Damage 7
Attack 32 Damage 9
Attack 12 Damage 9
Snaketaur Bowman 2 AC 24, Touch AC 15, 45 damage taken
Target Falmar Attack 38 Damage 7
Attack 35 Damage 10
Attack 28 Damage 9
Snaketaur Bowman 3 (grappled) AC 19, Touch AC 15, 69 damage taken
Target Isambard Attack 29 Damage 11
Attack 22 Damage 14
Attack 30 Damage 10
Snaketaur Spellcaster AC 22, dead
The top two snaketaurs have lost their Dex bonus to AC, do not threaten squares, and can only use light melee weapons until they escape.
The blackened area is the radius of the black tentacles spell.
Isambard Whitesmith AC 23, HP 67/88 Friday May 14th, 2010 12:20:42 AM
Isambard calls out the Bloodpack and gestures toward the un-grappled snaketaur, "My spell is holding those two proper! They can't hurt you! Get the sod with the bow!"
Yanosh AC 23 HP70/86 Endure Elements d20+17=18 ; d20+6=23 ; d20+6=8 ; d20+1=17 ; d4+4=6 ; Friday May 14th, 2010 9:30:43 AM
Yanosh calls upon the power of Gargul and creates a War Axe of force to appear next to Snaketuar #2. The Axe swings missing the creature. The Black Bear attacks again with all three attacks against snake #1 stroking once.
Spiritual weapon hit AC 18 miss Bear Hit AC 23 Dmg 6 Hit AC 6 Miss Hit AC 17 Miss
Spells cast Summon Monster III Spiritual Weapon
Highlight to display spoiler: { Black Bear Hit Dice: 19 hp Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run }
Tishe' (AC 21 HP 75 /75) d20+9=19 ; d20+9=19 ; d20+9=24 ; d8=5 ; d20+12=13 ; 4d6=18 ; 4d6=17 ; 4d6=11 ; Friday May 14th, 2010 1:05:28 PM
Tishe' glances at Trellus as the stranger shouts out orders, but the suggestion has merit. Again inching forward, she repeats her casting and sends three more firey rays out, this time at Snaketaur#2!
...Actions Move: 5 foot move forward Cast Enlarged Scorching Ray (Range now 220 feet), spontaneous metamagic arcane cast is full round action, Weave Metamagic Feat doesn't make it use a higher spellslot. Ley Line: 5 Success
SR; 13 to penetrate ; Touch AC 19, 19, 24 Damage 18, 17, 11
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Trellus(AC 24, 103 hp, Good Hope, Entropic Shield, Delay Poison) d20=15 ; 5d8=29 ; d20+13=25 ; Friday May 14th, 2010 8:15:33 PM
Trellus shrugs at Tishe's unasked question. "So, get the sod with the bow," he replies to her, matter of factly.
The blond man casts another spell and points at the ungrappled snake-taur. A white hot beam streaks from his finger and slams into the treadle with a 'hiss'
With a smirk, Trellus moves closer.
Cast Searing Light. Ranged touch attack hits ac 27 for 29 hp damage (no save). Oh, Caster check 25 to overcome SR.
Move 30' toward #2
-------------- Spells in effect: - Delay Poison 6 hrs, poison no effect - Magic Vestment (Extended) on shield and armor 23 hrs, +3 each - Status 10 hrs on Tishe, Falmar, and Yanosh - Good Hope: +2 on most rolls - Entropic Shield 13 min: 20% miss chance on ranged attacks
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Isambard Whitesmith AC 24, HP 54/88, Haste d20+20=38 ; d20+15=23 ; d20+10=30 ; d20+10=19 ; d20+20=25 ; d20+14=19 ; d20+14=31 ; d6+4=6 ; d8+6=9 ; d8+6=13 ; d8+6=13 ; d8+14=18 ; d6+4=9 ; Friday May 14th, 2010 10:55:40 PM
Isambard grits in pain from being stuck like a pin cushion. He rides forward 60' northwest and casts haste on himself and Falmar.
OOC: FALMAR! You are hasted, buddy.
Falmar AC: 30* (31* with Sword ) HP 69/69 ( Aura of Courage,,Good Hope blessing) d20+21=40 ; d20+21=27 ; d6+10=13 ; d6+10=11 ; d20+16=27 ; d6+10=13 ; d20+21=40 ; d20+21=37 ; d6+10=13 ; d6+10=12 ; Friday May 14th, 2010 11:40:04 PM
Flamar Takes his scimitar and eviscerates the Snake-man he is facing.
FULL ATTACK Attack #1 Hit AC 40, threat confirmed, CRIT Damage = 24 Attack #2 = Hit AC 27 Damage = 13 Haste Attack : Hit AC 40, Threat confirmed, CRIT Damage = 25 ----------------------------------- Total Damage to nw Snakeman 1 = 62
Falmar Slices his scimitar across the belly of the Snake-man eviscerating his entrails in a flurry of well places slashes.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Friday May 14th, 2010 11:40:23 PM
hp update
DM Tanner Monday May 17th, 2010 12:00:31 AM
ROUND 3 SUMMARY
Tishe' again fires several bolts of fire, roasting the unrestrained snaketaur.
Trellus fires a searing beam of light, further cooking the poor reptile.
Falmar guts one of the snaketaurs in a sickening flash of steel.
Yanosh summons a weapon of his deity, but fails to make contact with the wily opponent. His bear, however, swipes a paw and draws blood.
OOC: Sorry, forgot to add your bear last time! It died, but did so valiantly. :)
Isambard casts haste on himself and Falmar, greatly speeding their actions.
The remaining snaketaur trapped in the black mass of tentacles finds himself unable to escape. The snaketaur bowman roasted alive manages to loose three more shots before being burnt to a crisp by Tishe' and Trellus. He kills the celestial bear, misses Falmar, and strikes Isambard for 13 points of damage.
Snaketaur Bowman 1 (grappled) 127 damage taken, dead
Snaketaur Bowman 2 120 damage taken, dead
Target Bear Attack 38 Damage 9
Target Falmar Attack 23 Damage 13
Target Isambard Attack 30 Damage 13
Snaketaur Bowman 3 (grappled) AC 15, 75 damage taken
Tishe' (AC 21 HP 75 /75)(Good Hope) d20+20=26 ; d20+10=28 ; d20+10=12 ; d20+10=13 ; d20+10=26 ; d8=8 ; Monday May 17th, 2010 8:20:32 AM
Tishe' is pleased the Snaketaurs are down or captured. She regards the orders-giving newcomer with a curious eye before being distracted by the stiff, jerky movements of the four villagers around the statue of a Snaketaur. "Beware packmates, some of our innocents are weaved into a Domination spell."
The Witch flies forward and then casts an area Dispel Magic to break the evil enchantment, most likely freeing only 2 of them.
...Actions Spellcraft: 26: Identify up to 6th level spell on villagers (Dominate) Move: 40 feet forward Cast: Area Dispel Magic; 20' radius, centered behind the 4 to catch only them. (28, 12, 14, 26) Ley Line: 8 Success; no spellslot used!
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Yanosh AC 23 HP70/86 Endure Elements d20+17=37 ; d20+17=34 ; d8+2=5 ; d8+2=8 ; Monday May 17th, 2010 9:16:13 AM
Seeing his bear being sent back to the realm he called it from Yanosh moves the force War Axe to the remaining snaketaur and attacks. The Force Axe strikes home hard and solidly. "Talki Fresal, Dondit Liki, The pack my life, the Dome my life," the dwarven cleric states flatly as he attacks.
Hit AC 37 (Nat 20 crit threat) Hit AC 34 (Crit confirmed) Dmg 5 + 8 = 13 total dmg
Spells cast Summon Monster III Spiritual Weapon
Trellus(AC 24, 103 hp, Good Hope, Entropic Shield, Delay Poison) Monday May 17th, 2010 1:48:14 PM
. Giving the last snake-taur a cursory glance, Trellus moves up to the stranger on the horse. The cleric pulls out a wand as he moves.
"Many shadows," he greets the stranger. "I'm Trellus. Thanks for your help." He grins. "And if you hold still a thread, I can do something about those wounds."
Move 60' toward Isambard
-------------- Spells in effect: - Delay Poison 6 hrs, poison no effect - Magic Vestment (Extended) on shield and armor 23 hrs, +3 each - Status 10 hrs on Tishe, Falmar, and Yanosh - Good Hope: +2 on most rolls - Entropic Shield 12.8 min: 20% miss chance on ranged attacks
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+21=24 ; d6+10=13 ; d20+16=32 ; d20+16=35 ; d6+10=16 ; d6+10=11 ; Monday May 17th, 2010 3:11:31 PM
Falmar takes a step toward the remaining Snake-Taur. Full attack : hit AC 24 Damage : 13 2nd attack: Hit AC 32 Threat confirmed: CRIT Damage : 27 Haste Attack :
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+21=31 ; Monday May 17th, 2010 3:12:18 PM
Haste attack : Hits AC 31 Damage :
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d6+10=14 ; Monday May 17th, 2010 3:16:06 PM
Damage : 14
Total Damage : 54
After finishing with the last snakeman Falmar kicks the corpse once for good measure. Then begins rounding up the spoils while yeing the newcomer's horse warily. [Mark of Gargul] Highlight to display spoiler: { "This one must have come through the Portal system to get here, OR he's wealthy eneough to transport his Mount out here. I had to leave mine behind..." }
Isambard Whitesmith AC 23, HP 88/88 Monday May 17th, 2010 6:11:32 PM
The swarthy man dismounts from his horse and approaches Trellus at a casual walk. He reaches back with one arm, snaps his fingers behind his head, and his horse disappears in a puff of smoke. He bows politely before the Bloodpack, "Greetings and well-wishes. Isambard Whitesmith, at your service. I arrived in town just yesterday, and woke in my bed at the inn to a teeth-rattling earthquake. I've been trying to be of assistance for the past few hours but I'm not terribly canny to this burg." Turning to Trellus, "Healing would be most appreciated! You fellows seem like you know the dark around here. Are these snakemen a regular occurrence?"
DM Tanner Tuesday May 18th, 2010 12:02:57 AM
Here and there are the sounds of battle, a few clanging swords, calls of support by the town guard, but as for the attack itself, you see that the battle has been decided. Shocked townsfolk stumble about looking for friends and family while wounded snaketaurs are dispatched by members of the town guard. It seems that there is nothing for you to do in the immediate time being as wary citizens begin cleaning up from the attack.
One of the guards rolls over a snaketaur body and confusion flashes across his face. Calling over another guardsman he exclaims, "Look at this, Alexei. These snaketaurs have a bran-" Your world becomes dark.
Tishe': Highlight to display spoiler: { Long nails pierce your hands and feet, pinning you face-up on a hard wooden plank. Thousands of small pins inserted into your shoulders, chest, abdomen, and upper thighs form an intricate pattern resembling a flying bird. The clear sky suddenly fills with doves that descend upon you, painfully pushing the pins deeper as they land upon them.}
Trellus: Highlight to display spoiler: { You sit in thick, mossy mud at the bottom of a deep well. The dark sky above provides only the faintest of light, forcing you to strain your eyes in order to see the three shadowy robed figures at the well's edge. They whisper to each oter softly in a strange tongue you can barely hear and do not understand.}
Falmar: Highlight to display spoiler: { Staring down at your feet, you notice one of your toes has turned gangrenous. Even as you watch, the rot spreads, and you burst into a cold sweat. Involuntarily, you clench your fists and suddenly realize you grasp a newly sharpened paring knife in your right hand. }
Yanosh: Highlight to display spoiler: { Large blocks of chiseled, pale-veined stone encase your hands and feet. Before you, a long rope extends for an unknown distance through a field of clouds. A voice in your head keeps telling you to walk forward, but each time you take a step, the rope bends lower into the clouds, straining dangerously.}
Isambard: Highlight to display spoiler: { You wade up to your neck in a river of bleached bones that flow through a bare and arid landscape. Smooth-barked thorn trees spill their jagged, leafless roots down into the river, swelling and throbbing like hungry serpents. As you fight your way upstream, the roots lash at you as if possessed.}
And just as suddenly, you return to the village square in Oddholme. All around you, citizens and guardsmen who were previously tending to the wounded or making their way home are sprawled on the ground in various states of awareness. Some are on their feet and helping others, while some still lie senseless on the ground. Before you, the guardsman who touched the brand lies on his back with his eyes frozen in horror, a thin trickle of blood running from his nose and both ears.
Looting the bodies of the snaketaurs, you find:
four finely-made daggers a finely-made cloak of rich fabric three finely-made cloaks of sturdy fabric three finely-made gleaming chain shirts three finely-made composite longbows a sturdy-looking ring 12 potion vials
There now truly appears to be nothing more you can contribute to the situation. No mores shouts or screams are heard, fires are being put out here and there. A guard sergeant passes by, directing his troops. He spies you and calls out, "The Matron will probably need to see your party in a day or two at the village hall. She will want to discuss this with you!" And just like that, he turns and runs off to continue directing town forces. It appears you finaly have a chance to rest and meet the newcomer.
Tishe' (AC 21 HP 75 /75)(Good Hope) Tuesday May 18th, 2010 12:56:47 PM
"OW Ow ow... ow?" Tishe' gingerly sits up, a feeling of complete surrealness over her vision and what the guard has said. "Matron?" The woman opens her tunic to examine herself, half expecting pinprick wounds in the shape of a bird.
"I don't think we're in Kansas anymore, Wart", she comments to the tiny black cauldron at her hip. She looks at Trellus. "I'm sure this is the right OddHolme. We didn't cross any dimensional lines by the Shadow Walk. That must mean the refugees have gotten themselves together and organized an executive body." She nods, pleased with her logic. "That must be it."
...Actions
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Isambard Whitesmith AC 23, HP 88/88 Tuesday May 18th, 2010 3:35:16 PM
Isambard leaps to his feet with a shout of alarm, reflexively drawing his dagger and circling in a defensive stance. Seeing no obvious foe, confusion crawls onto his face and he sheathes his weapon. He looks to the other party members, "Anyone mind explaining that? So far this burg has given me earthquakes, snakemen, and violent nightmares within a day's time. It is certainly not going to look good in my report."
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Tuesday May 18th, 2010 11:09:46 PM
Falmar sits up, and removes his boot, gingerly wiggling his toes. He winces as a putrid waft flows forth. Ha ! The vision at least got the smell right ! ... I need a bath !
Falmar eyes the guard captain warily..... Guard Captain ? what happened to my Miliitia ? I'm begining to think these Domes are not a place anyone should want to stay.
Falmar turns to the newcomer " These things seem to follow us... We'll set it to rights once we know what's responsible.Unfortunately this place seems to have become warped since we left. Do you have any idea who the Matron is ?"
DM Tanner Wednesday May 19th, 2010 9:38:17 AM
Hey there guys, I have to break the action for just a moment.
Prior to taking over as DM for the Bloodpack, I had some difficulty in getting information on Oddholme and the Sargrass plains. People were busy, my co-DM dropped off of the Wold, and communication was slow. I apologize that I have made a few mistakes in what things are called or who is in charge. Please don't think that some revolution took place while you were away! Can you guys help me out? I see now that Oddholme has a militia, not town guards. Does it have anything like a mayor? I had read someone reference a 'Matron' before. Please let me know. None of these things will actually change the storyline I have planned, but will obviously help maintain the flavor of the Bloodpack game. Thanks for your help!
*continue regular programming*
The Bloodpack continues discussing their situation.
Yanosh AC 23 HP70/86 Endure Elements Wednesday May 19th, 2010 11:04:57 AM
Yanosh snaps awake startled to find he is not dragging stone on his hands and feet. Looking to Trellus he speaks softly, "These dreams must meen something. But what I can not tell."
Trellus(AC 24, 103 hp, Good Hope, Entropic Shield, Delay Poison) Wednesday May 19th, 2010 11:49:31 AM OOC - Tanner, Oddholme would have a Council. Note while the dome is old, the place has only been populated by the current townsfolk for maybe a year game time. It was deserted before that. You're also gonna want to read up on the Portal, as thats what most of the group is gonna tie current events to. SteveK - can you shoot Tanner what we know on the Portal?
Also, no trees or lawns, as everything is under a dome and the only grass the community knows about is the Sargrass, which grows at an alarming rate and therefore wouldn't be used as ornamentation. Actually, it possible some trees might be introduced in the wake of the Great Migration and the awakening of the Sargrass Power. But, I'd expect them to be few and far between...
---------------------------
For the second time in two days, Trellus picks himself up off the ground, blinking his eyes and shaking his head to clear away another vision.
"Many Shadows," he thanks the sergeant. "Oh, and pass the word that nobody should mess with those circle tattoos, alright? I can't take too many more of those."
The cleric taps Isambard a couple times with his healing wand, fully healing the fellow.
"This is all new to us too," he tells the man. "But, I'm beginning to think these snake-taur's god is trying to take over." The blond man extends his hand. "I'm Trellus. This is the Bloodpack. You're welcome to tag along with us to meet the Council. Maybe them or Murdock got a thread they can weave for us."
With a frown, Trellus looks around. "Light, I left the girl outside. We better get her someplace safe first, then check in with the Council, then maybe Murdock, then...well, I'm sure we'll have something else to weave by then. C'mon."
DM Tanner - Extra Post Wednesday May 19th, 2010 2:25:58 PM
OOC - Thanks, Mike.
Alright, everyone please replace 'guard captain' with 'militia captain,' and 'Matron' with 'Council' in my previous posts. Also, I will adjust the battle maps accordingly in the future (no more green grass or wooden homes). Let's keep going!
Isambard Whitesmith AC 23, HP 88/88 Wednesday May 19th, 2010 3:44:00 PM
Isambard shakes the cleric's hand, "Pleased to meet you fine bloods, Trellus. I am Knight Lieutenant Isambard Whitesmith, Eagle Regiment, Thunder Company of the Mailed Fist." He clicks his heels together and gives a smart salute, "I am here in the Southern Continent to gauge possible interest in our security and mercenary services. I have visited the major cities nearby, Hook City and Rattledam, and I decided to venture into the wilds a bit. Oddholme was going to be my last stop before returning, but evidently I will have some postponement."
He gestures toward his shoulder, "And this fine specimen is Boo, my fami-" He looks and sees his familiar missing. "Boo! Boo, come on out!" From behind a nearby corner emerges a proud-looking rooster. It flies awkwardly toward his master and lands on his shoulder.
It turns its head back and forth to get a good look at the Bloodpack. "Are they safe, sir?"
Isambard strokes his neck assuringly, "Yes, yes, Boo. They are safe. Locals heroes, or some such." He turns back to the party, "As I was saying, this fine specimen is Boo, my familiar and honorary mascot of the Thunder Company. He tends to stay away from danger."
The rooster squawks, "Only because you tell me to!"
Isambard purses his lips, "That is because you're not a man, you're a chicken, Boo." He sighs, "I would certainly appreciate an opportunity to assist this fine burg. Local service always makes a good impression, you know."
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Wednesday May 19th, 2010 10:16:18 PM
Falmar dutifully listens to Isambard's tale...
He begins to thank him for his help and then his eyes seem to glaze over as he continues.....
" Welcome, I thank you for that Pick back there . If you have any interest in spending time in the South, your going to need to learn a few things.. or some Treadle'll cut your thread. The Sargrass is unforgiving. I almost died but for the black hands of Oddholme finding me amongst the reeds. The Sargrass holds immense beauty and teems with life, it's constantly changing yet always the same. A balance of life feeding life!. There is Power in the waves of the grasses, the wind and the sun, a Power that is rising ! Know that Sargrass Walks ! A wasteland to the outsider. A place where one can re-string their Reed, weave a new pattern for themselves. A place where every thread can come together to build, to love, to grow! More change is coming ! "
Falmar reaches beneath his surcoat and pulls forth a circular medallion made of living grass that has grown over the twin swords that hung there before. A single silver blade of grass is all that remains of the former medallion. Moxy lands upon his shoulder and plucks a seed from the center promptly devouring it.
Falmar's eyes flutter and he looks around.. scratches his head...
" I'm hungry, and Dirty, ...Let's go get something to eat."
Moxy nips his ear... Draconic Highlight to display spoiler: { "About time fool !" } Moxy eyes the chicken and preens a bit looking down on his terrestrial brethren with typical avian disdain.
Tishe' (AC 21 HP 75 /75)(Good Hope) Wednesday May 19th, 2010 10:26:17 PM
Tanner,
I've never played a stint as DM, so this is what I know as a Player.
ODDHOLME - An abandoned grass dome shown to the Bloodpack by some druid allies. The Bloodpack killed the abominations using the dome as a home and turned it into our own headquarters (since we were temporarily exiled at the time.) From what I understand, the Dome protects inhabitants from the extremely harsh Sargrass sun, flesh-eating bugs, and other dangers of the very dangerous Sargrass.
Dome Geography. - Inside the dome, wide and long corridors lead to a central meeting area with a 30 foot tall stone tower (very unusual). The Bloodpack members took various chambers near the central area for private apartments. Some walls and cielings of the dome are translucent, enabling light for seeing and growing a limited amount of food. Most food is from outside gathering of specialty Grasses and herding the slug-like Prarie Pigs.
Dome Portal - A stone table is the centerpiece of one room with only one door leading in. The walls and table are carved with strange runes that Tishe' was able to decipher as a portal of some sort. The portal (in the past) has led to an area of stone corridors like a wagon wheel; a central room with eight tunnel 'spokes' that lead to a circular corridor connecting all that in turn leads to off-set connecting rooms. OddHolme led to one of the outside rooms. We found Snake-taurs defending another outside room and a similar portal (never tried it). The Center Room was the focus of another adventure and led to the Center of the Continent and was protected by the combined Powers of the Southern Continent (no way through there). Later exploration found links from OddHolme Portal to Woldian League of Adventurers, Star Mages Guild, and the Catacombs. ((My thoughts - since the Portal is an alien magic that the Bloodpack barely understands, you as DM can do just about anything and justify the event.))
Dome People All the people of OddHolme have arrived within the last 6 months; either as true orphans of the Sargrass brought in by the Manfri, the drow, or the Bloodpack: or the contingent of Rattledam refugees the Bloodpack brought back (see below)
a. Leaders Former PCs whose Players have moved on are currently being the caretakers of OddHolme and managing the people. Funny enough, all three are drow: Murdock; drow wizard evoker, Vayine; drow ranger, Aeryon; drow fighter. V and A are brothers, Murdock is no relation. ((My thoughts - if you don't want them here, have the three decide to find the lost drow tribe of Ust Dehlmah, and leave.))
a. Militia. Falmar and Yanosh have been working with some refugees to get them organized into a militia. They would be 1st level Warriors if we're lucky.
b. Government Before the last time the Bloodpack left, we encouraged the OddHolme refugees to establish a group to do the day to day running of OddHolme. The refugees were going to do that with Murdock, Vayine, and Aeryon when we left.
RATTLEDAM - Once the biggest permenant settlement on the Sargrass Plains, the dome protecting Rattledam was destroyed during the Great Migration and Birth of Sargrass. (Bloodpack was there and helped. When we stole the coccoon, the Woldsblood pool it was floating in overflowed, destroying the lower caverns under Rattledam and making a big earthquake that destroyed the dome.)
When this event happened, the Bloodpack led a portion of the survivors to a new life in the deserted OddHolme. The remainder (supposedly) began rebuilding Rattledam and continuing to live under the rule of the Monks, thier Council, and thier adherence to secrecy and Parthenon.
Hope this helps! :-)
SteveK
DM Tanner - Extra Post Wednesday May 19th, 2010 10:33:09 PM
Wow, that clears up an incredible amount of confusion. Thanks a ton, Steve.
Tishe' (AC 21 HP 75 /75)(Good Hope) Wednesday May 19th, 2010 10:36:11 PM
Tishe' still isn't sure about this spellcaster yet, and feels a pang of jealosy as he talks to his familiar. Rubbing the tiny cauldron at her side for support, she gets off her broom and looks at the gathering group around her nose that seems to have slid to one side.
"I think we need to find Murdock and the others, and gather the Council and find out where these Snake-taurs came from. Inside or outside the Dome..." she shakes her head, "either has implications that are dangerous to our new settlement."
Tishe' will follow the others to the meeting place.
...Actions
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Tishe' (AC 21 HP 75 /75)(Good Hope) Thursday May 20th, 2010 8:47:43 AM
Tanner (and others)
I've stuck the previous post and this post on the board OOC, in order to have everyone on the same page. If there is anything I say that another person was interpreting differently, don't be shy to correct me. (not that anyone here is shy!) :-)
GREAT MIGRATION A few thoughts on the Great Migration.
Legend says that when the Southern Continent gets to the edge of disaster, the Powers get together and move the Lands around like rearranging a giant jigsaw puzzle. This avoids cataclysmic war and also makes it impossible to have accurate maps of the Southern Continent.
Only 6 months ago (or thereabouts) the Bloodpack teamed with the Children of Chaos to get the COC through the OddHolme Portal to the Center of the Southern Continent. There the COC heroes helped initiate the GREAT MIGRATION. Lands flew about and rearranged themselves. (There is a map of where the Lands are now in the DM ONLY pages of the Woldipedia)
The Bloodpack has not been off the Plains or even to the borders since the Great Migration. Talking to some refugees while on the trail of the snake-taur slavers, the Bloodpack learned that Hook City is no longer in the north of the Sargrass, but somewhere else on the Southern Continent. This was of great concern to Tishe' and Falmar since both of them have relations in that big magical city.
But we don't know where Hook City is, and we don't know about any other lands that now may border the Sargrass Plains.
SteveK
DM Tanner Thursday May 20th, 2010 10:30:45 AM
The Bloodpack continue discussing their situation, as there seems little else to do. The council will undoubtedly have their hands full organizing clean-up and security. For now, it seems a convenient time to rest up from the harrowing combat both inside and outside of the dome.
OOC: Thanks again, Steve!
Trellus(AC 24, 103 hp, Good Hope, Entropic Shield, Delay Poison) Thursday May 20th, 2010 2:30:17 PM OOC - "you're not a man, you're a chicken, Boo". Now, THAT'S comedy :)
Trellus takes in the scene, and ponders for a bit - absentmindedly rubbing the back of his neck.
"I wanna swing by the Portal room first," he says. "Make sure them treadles didn't come through that way. Then, we can warp down and clean up"
The cleric turns and strides purposefully toward the Portal room.
Isambard Whitesmith AC 23, HP 88/88 Thursday May 20th, 2010 2:54:01 PM
Isambard watches the cleric walk toward the Portal room. He looks about for a moment, then shrugs, "Alright, then." and starts off after Trellus. Boo's head bobs with every step.
Tishe' (AC 21 HP 75 /75)(Good Hope) Thursday May 20th, 2010 4:53:55 PM
Tishe' nods, then glances at Isambard. "You seem to be a black handed pattern who is good when things get warped. Come along and we'll check the Portal. We've found Snake-taurs inside the portal before."
As they walk, her nose looks like it is ready to slide off her face. "You said you came from Hook City and Rattledam. How long ago and what news of the towns?" Tishe' can't keep the curiosity and eagerness off her face.
...Actions
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Thursday May 20th, 2010 11:03:04 PM
Falmar nods and starts following Trellus, then stops and says
" Go ahead I'll catch up "
Flamar makes a quick pit-stop at Gilan's garden to see how it has grown and to ensure that the fires did not spoil all their hard work...
After a cursory inspection he hurries to the central portal chamber.
DM Tanner - Extra Post Thursday May 20th, 2010 11:26:47 PM
OOC: Hey guys. The DM post for Friday will come on the weekend. My wife and I are celebrating our 5th anniversary tomorrow and I won't be able to reach a computer. Have fun yourselves!
Tishe' (AC 21 HP 75 /75)(Good Hope) Friday May 21st, 2010 9:30:37 AM
Happy Anniversary!!
Yanosh AC 23 HP70/86 Endure Elements Friday May 21st, 2010 12:05:27 PM
Yanosh watches Trellus walk of and then heads off into town himself. "Has anyone seen the Militia Captain?" The Cleric looks for the Militias leader to get more information on the security of OddHolme. Once he finds the Captain he requests a full report and status of the injured and killed. As the only remaining Cleric of the God of Life and Death it is his responsablity to see to the needs of the dead and wounded.
DM Tanner Friday May 21st, 2010 3:59:23 PM
OOC: Hey guys. I stole a few minutes. Here is a short post. Will do more this weekend.
You find the Portal room safe and secure, no entries or exits have been witnessed. The militia captain is currently run frantically about town directing security forces. There are wounded and dead aplenty, but for now, the council and militia are in crisis management. The council expects you tomorrow morning, so feel free to rest up or help out nearby villagers (just summarize your actions).
Tishe' (AC 21 HP 75 /75)(Good Hope) d8=8 d8=1 d8=3 d8=1 d8=1 d8=7 d8=3 d8=4 d8=5 Friday May 21st, 2010 7:35:36 PM
Tishe' finds out her new form enables her to cast several curing spells. She goes to the children's area of the dome and begins providing healing and comfort to all she can. (She is able to provide 6 cure spells, one not using a slot, and three times, the ley lines moved away as she cast.)
Finally exhausted, the Witch returns to her apartments and stands on the balcony overlooking the central forum. Breathing deeply, she immerses herself in the moment, relaxing among her plants and weavings before turning in for the night. "After all, tomorrow is another day!"
...Actions
...Effects Good Hope; 12 minutes; +2 morale bonus saves, attack, ability and skill checks, and weapon damage rolls.
Yanosh AC 23 HP70/86 Endure Elements Saturday May 22nd, 2010 9:19:03 AM
Yanosh goes about healing the towns folk, helping where he can. He knows his looks scare the children so he is cautious around them. Seeing Tishe' healing the children he makes a note to talk with her about the change in her. after all his prayers are used up Yanosh retires to his home in the back of his Temple to Gargul.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Sunday May 23rd, 2010 9:20:21 PM
Falmar spends the evening assessing the damage to the Dome and helping people dig out their homes that were damages from the fires and relocate those that needed it. The barracks has plenty of rooms remaining that the Militia don't occupy so he helps move people there for the evening. After that, he returns to his small mostly empty room , changes out of his gear and heads for a long bath...
DM Tanner Monday May 24th, 2010 12:03:52 AM
OOC: Sorry about this weekend, guys. We're in the process of moving, so between loading furniture, packing boxes, and spending quality time with the Mrs. on our anniversary, things got a little hectic. Sorry about that.
Morning comes to Oddholme, and with it... silence. Gone is the murmur of the intersections. Gone is the warbling of the washerwomen, the ringing of the blacksmith's anvil, and the sing-song chants of the merchants. The citizens of Oddholme sit guardedly in their homes, the previous day a blur of emotions and panicked images. You rise, and find a note pinned to your door. You are invited to the council hall at mid-day to share some news that might interest you.
The meeting takes place in a comfortable office on the second floor of the town hall. Six individuals, varied in their age and appearance, sit in a semi-circle a polite distance away from several comfortable mats laid on the floor. You are invited to sit. Once you have been seated, along with the other members of the Bloodpack, one member of the council speaks, "If you have not met, this is our council head, Anya Sidorenko." A dignified woman of calm assurance nods to you from the center of the semicircle. "And this is Marin Calwythea." Leaning against the wall near the doorway is an elven woman clad in greens and browns. She has a longbow strung across her back and a longsword at her hip. "Marin is a, well, let's call her an unofficial member of Oddholme's town militia." The introduction causes the elven woman to smirk. "This," he says to Marin while gesturing to you, "is the Bloodpack." Marin's eyes widen for a moment before she nods her head in respect. The councilman continues, "Marin's been a thorn in the side of the local monsters for years now. Few in the region know more about them than her. She has just reported that Oddholme isn't the only place in the region that's had troubles. There's been an increase in slaving raids along the major roads, particularly in the region surrounding Yellowsands Cavern. Only a day ago, a Manfri village was burnt to the ground by a group of gnolls. Marin was thankfully nearby, and while the village couldn't be saved, she did rescue several families and helped drive off the gnolls. While we commend her efforts, this problem is obviously not going away." The councilman takes a drink from a mug of water and looks toward Marin.
The elf nods and takes up where he has left off. "The council has told me of your work against the snaketaurs -- well done. I've dedicated the last several years of my life to keeping monsters from causing too much trouble in these regions. From what I've been able to piece together, disparate groups of snaketaurs were banded together to form this raid. Who organized them and why they came here, no one knows. Other evil creatures are showing a disturbing amount of organization as well. Gnolls, kobolds, crowmen, all of them seem to have increased their raiding at the same time. In any event, the fact that they are working together disturbs me. Cooperating plans require big bosses. I'm afraid that someone's moved in and organized them. All of them. And judging by these recent raids, what they're organizing seems like bad news for all of us." She nods to Anya Sidorenko and continues, "I'm taking a few of my men to Rattledam to see about securing additional soldiers to station at Oddholme for a few weeks, at least until the extent of the threat can be determined."
After a moment of silence, the councilman leans forward and laces his fingers. "We'd would like you to maintain a public presence in Oddholme over the next few days, if you don't mind. The locals have great faith in you. And seeing you around town will do a lot for keeping worries down over the next few days. The council would greatly appreciate it. We would compensate you for your efforts, if you desire, and pay you twice the salary of a militiaman." He smiles slightly, "Just don't tell the militia."
Speaking for the first time during the meeting, Sidorenko leans forward, "So, are you willing to help?"
Knowledge (local) DC 15 Highlight to display spoiler: {The elven woman passes through the region once or twice a season to buy supplies and never remains more than a few days. Near the end of each visit, she meets with the council of whatever town she is in for a few hours to give a report on the state of the hinterlands befeore she leaves town again.}
Yanosh AC 23 HP70/86 Endure Elements Monday May 24th, 2010 9:24:49 AM
With out looking at the elf Yanosh simply speaks one word at the mention of Rattledam, "No!" Once everyone looks at him Yanosh rises and speaks his mind. "I understand that we can use what ever help we can get. But those in charge at Rattledam must never know where to find Oddholme. We are castouts. To Rattledam we are dead. They will send no help for any of us." Once he finishes Yanosh sits down quietly next to Tishe'.
DM Tanner - Extra Post Monday May 24th, 2010 9:42:56 AM
The councilman bows toward Yanosh, "Forgive me, friend. We do not intend on directly approaching the leadership of Rattledam. Rather, our intent is to discreetly inquire with mercenary groups and adventurers. We wish to maintain our disconnect with Rattledam and will focus our efforts on recruiting freelance agents. This is partly the reason why it may take us a while to secure the forces necessary."
Tishe' (AC 21 HP 75 /75)(Good Hope) Monday May 24th, 2010 10:20:04 AM
The newly created Witch lays a hand on the severely scarred dwarf's arm; both in a request to restrain his anger and also in encouragement to the sentiment. She speaks still seated tailor fashion, completely at ease on the Grass mats.
"The cleric of Gargul is correct. As you know, Anya, the Rattledam Council permenantly exiled not only the Bloodpack, but every refugee who was willing to follow us into the Sargrass. And with the death of Councilwoman Malafret at the orders of Rattledam, we lost not only our mentor but the last friend we had in the Rattledam Council."
"Yet, there may still be packs in Rattledam who are willing to help out, and may even be more strangers in Rattledam since we left: there is no knowing since we have no friends to tell us the weave of things there. Your plan has merit. I would caution about spies and treadles who would sell OddHolme's location to those who wish to cut our threads."
And then the mercurial mind of Tishe' flows to other problems.
"Even though there are no roads in the Sargrass like what we would see near Hook City because of the great growth rate of the 'Grasses, people who are knowledgeable of sun and stars can find thier way to various places easily enough. I am very concerned about this organizing force you speak of. Do you have any clues as to its origin, location, or identity? Using all the magic at the Bloodpacks disposal, a little information may enable us to locate the mastermind and then cut his thread."
Isambard Whitesmith Monday May 24th, 2010 8:06:14 PM
Isambard hesitates for a moment. He looks to his shoulder and locks eyes with Boo. Unspoken communication flows between the two, then the rooster almost seems to nod. He turns and responds cautiously, "So far, I'm tracking you well. While I am inclined to say yes, I would join Ms. Tishe' in inquiring concerning the composition and strength of the forces organizing in the area before giving a definite commitment. These snaketaurs of yours seem rather competent, and I am peery of getting over my head."
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Monday May 24th, 2010 9:00:10 PM
Falmar awaits his turn and stands.
" I agree with Tishe' I've never been to Rattledam, nor do I know of much good coming from it. Personally if we are looking to tie on some mercenaries to help defend the town we may be more likely to find something a bit more trustworthy from Hook city. There's plenty of folk looking to pick up a new job or life along Hire Road in Mudtown....there's still some good people there... I may know someone who could vouch for a company or two. We also need to get a better handle on the portal room. It's suicide to have an open door to any treadle who can operate a portal. We need to ensure that some stronger grass eater doesn't come through and spin all the refugees into slavery. As a last thread, we also need a way to pay for everything. We need trade, either through the portals somewhere or through other settlements. Using the portals to trade with other northern towns would eliminate transport and also prevent Oddholme from showing up on too many maps.
Realizing that he's just said more at one time than he ever has in quite some time Falmar reddens a bit, grunts and says
" That's how I'm threading things anyway"
He then sits down and runs his hand through his hair as a cackling black bird hops around on a nearby windowsill.
Trellus Tuesday May 25th, 2010 10:24:11 AM
Trellus grins slightly at the mention of compensation. "I'm not going to speak for the pack on that one," he replies gently. "But, you don't need to pay me to walk around Oddholme. I was gonna be around anyway."
Rubbing the back of his neck in thought, the cleric rises to speak further. "Like the others said, you really don't want Galafar and the Rattledam Council to learn the location of Oddholme. That's kinda why we've got that invisibility shield surrounding the place. Hook City sounds like a plan, once we figure out where it is. Unless you've found it?"
He sighs, "everything's gotten totally twisted since the Great Migration and the birth of that Sargrass entity."
"Of course, we'll be happy to help in whatever way needed."
DM Tanner Tuesday May 25th, 2010 10:35:43 AM
She smiles and nods, "Excellent." She draws a small pouch from a pocket in her sleeve and hands it to each of you while standing, "Here is your first week's wages. I realize it may not be much for heroes of your stature, but it is what we have, and we will not be pitied. Hopefully this unpleasantness will pass, but in the meantime, let us be vigilant. If you have any questions regarding the recent raids in the area, please speak with Marin before you leave. We will seriously consider your suggestion of Hook City rather than Rattledam. I'm sure this will all sort itself out. Good day." With that, Anya Sidorenko and the other council members leave the room to attend other business. Perhaps it is stress, desperation, or both, but you get the feeling that she only heard what she wanted to hear from you before moving on to the next subject that required her attention. Understandable, considering the burden on their shoulders.
Marin Calwythea sits across from you with her legs neatly crossed, an incongruity considering her woodsy nature. She smiles a bit nervously, "Well, it looks like she may have been unintentionally brusque in handling that. She is a good woman, but is better with accounts and ledgers than people. What would you like to know about monsters organizing in the area?"
OOC: The pouch contains 25 sp for each of you.
Yanosh AC 23 HP70/86 Endure Elements Tuesday May 25th, 2010 11:46:38 AM
With a grunt Yanosh picks takes the pouch and looks at the contents. Passing it along he takes nothing from it. "I need no payment to protect My Home." Yanosh stresses My Home to point out that the Blookpack was there first and everyone else is there because of them.
Standing he speaks softly, "I do not wish to sit on the Council but I will not have them speak down to us either. If she places Our home at risk because she refuses to see that Rattledam has no love for us I will see to it that she is removed from her seat on the Council. One way or the other." Once finished he turns to leave.
DM Tanner - Extra Post Tuesday May 25th, 2010 1:06:28 PM
OOC: Guys, I'm sorry that this keeps happening. Your game has A LOT of backstory and it is hard to keep everything straight. I had no idea that the location of Oddholme is being kept a secret from Rattledam. I just picked it as a sizable nearby town that the council would go to to hire mercenaries. That's all. Please forget I even mentioned Rattledam. They are now definitely going to Hook City.
I also didn't intend for them to talk down to you. I meant for them to seem distracted and stressed, not rude. Please don't be offended.
Tishe' (AC 21 HP 75 /75)(Good Hope) Tuesday May 25th, 2010 1:59:53 PM
ooc: Tanner, fear not! You are giving regular posts and an interesting storyline; all the earmarks of a good DM. :-) Backstory and learning are going to happen due to the DM Migration, and I think we all know and appreciate the work that you are doing to mentally get a hold of a LOT of backstory in a short ammount of time.
............
Tishe' accepts the pouch, but doesn't open it. "Yanosh, you can warp down a little. This is the first hint of a backbone from the refugees, and I find it refreshing. They know of our importance, and I don't have to rub thier noses in it."
Tishe' will listen intently at whatever Marin can tell them.
DM Tanner Wednesday May 26th, 2010 7:47:49 AM
Marin clears her throat and starts, "It appears that the slaving raids are occuring in a... what's the word the scribe used... concentric circles? The raids are in circles that keep getting smaller and smaller as they approach one location; the area around Yellowsands Cavern. It isn't just decent folk being raided either. In addition to human and elf settlements, I've seen gnome, goblin, and orc settlements burned to the ground and their peoples taken captive. And it isn't the snaketaurs doing all of the work either. There is evidence of other raiders. I can't tell you all of who, but I know that at least one of the goblin settlements was attacked by gnolls, and surprisingly, the orc village was attacked by kobolds." She pauses for a moment, "We believe that's why they came here. We don't know if they took anyone, but we haven't had time to finish a headcount." She takes a drink of water, "I don't know who or what is in the area near Yellowsands Cavern, but it must be big. What else could you need that many slaves for? My guess is that some grand high muckety-muck sent out a lucrative bid for slaves, and everyone is picking up what they can as they make their way there. I bet Oddholme isn't even important to them, it was just on their way and they stopped to stock-up. The council will probably ask you to go investigate, but in the meantime, they need you to help stabilize the town. Anything else you would like to know?"
Trellus Wednesday May 26th, 2010 9:25:22 AM
Trellus chuckles softly at Yanosh's comments. "Dude, that's just distracted. You want 'totally condescending', you gotta go see High Counciller Galafar at Rattledam."
The cleric takes the pouch, with the intent of handing it to the first people he finds in need. A thought flies through his head - What I really need is some dude to help me set up a Domi-dedicated group to help out. Trellus files the thought away for the future.
He listens carefully to Marin's report. "Guess we're taking a trip to Yellowsands Cavern," he notes. "Tomorrow morning work for everybody?"
Yanosh AC 23 HP70/86 Endure Elements Wednesday May 26th, 2010 10:25:24 AM
(OoC dont worry you were going to offend Yanosh any way. He has a Cha of 8. Its all good and fun.)
Yanosh sits back down and takes a deep breath. Slowly his breathing returns to normal.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Wednesday May 26th, 2010 11:37:11 AM
Falmar nods and accepts the pouch, hoping to get it to the Militia to help with recruiting...
" I'm all for yellowsands, but I need to make a couple portal stops, and we need to get rid of some of this."
Falmar pats his pack... We've got quite a haul to sell off. I can handle that on my way to the LOA and Starmages... LEt's see.. we've got ...
From just now
four finely-made daggers a finely-made cloak of rich fabric three finely-made cloaks of sturdy fabric three finely-made gleaming chain shirts three finely-made composite longbows a sturdy-looking ring 12 potion vials
From the slaver chase
1 finely-made morningstar 1 finely-made dull suit of chainmail 1 finely-made heavy metal shield 1 wand 1 finely-made black suit of breastplate 1 finely-made pair of gloves 1 finely-made scimitar 1 finely-made kukri 1 finely-made shiny suit of chainmail 1 stout-looking composite longbow 902 gold coins a small assortment of gems
I think that's it.
(ooc. identify now or pay the Catacombs ? )
Isambard Whitesmith Wednesday May 26th, 2010 12:08:04 PM
Isambard hears Falmar discuss their recently acquired gear. "I can identify all of that for you. I have something of a knack for arcane curiosities."
To Marin, "That sounds like quite an undertaking. In the meantime, it might be best to take care of the townsfolk and help affect repairs. As soon as that headcount comes in, we can know for certain."
DM Tanner Thursday May 27th, 2010 12:17:42 AM
She sighs after her long speech, "That's all I have for now. Until I can gather more information we need to keep the peace here in town and keep folks calm." She smiles and winks, "But that's your job. As for me, I need to head out again." She sits staring at you in silence for a moment, then swiftly stands, "Bye." and walks out the door.
Isambard identifies the recently acquired gear:
bruneau jasper (brown with ivory in spherical and oval patterns) (19.3 gp) clear topaz (611 gp) honduran opal (fiery flecks on a basalt-colored stone) (1,259.9 gp) moonstone (green) (92.4 gp) pearl (460.1 gp) shandon (95.4 gp) silver sheen obsidian (12.9 gp) turritella (agate) (9.7 gp)
+1 Unholy morningstar +1 chainmail of light fortification +1 heavy metal shield +3 adamantine breastplate Wand of Cure Moderate Wounds (45 charges) +4 Gloves of Dexterity +3 keen Scimitar +1 kukri +1 mithral chainmail +1 composite longbow (+3 Str) +1 shock dagger cloak of charisma +4 ring of protection +3 +1 mithral shirt (3) +1 keen dagger (3) +2 composite longbow (3) cloak of resistance +3 (3)
Please describe how you would like your character to spend the next few days.
OOC: What system do you guys use to split treasure?
Tishe' (AC 21 HP 75 /75)(Good Hope) Thursday May 27th, 2010 12:02:45 PM
Tishe' listens intently, but then shakes her head. "We can't go tomorrow", she says worriedly. "There are repairs and bolstering morale that need to be done here first. And Falmar is right, we need to distribute the equipment found among ourselves and the OddHolme Militia, train our own experiences, and prepare before we leave for Yellowstone Caverns."
"Maybe at week start?"
Tishe' wants to look at renewing protections on the Portal room and get comfortable in her new features and powers first.
ooc: experience from the last adventure?
ooc: LOOT - what we've done in the past is one Player with time on thier hands comes up with a total gold piece count assuming everything was sold at the Catacombs at 90% cost and then divided evenly. Anyone who wanted a piece of equipment, then claims that piece (which is taken out of his/her final gold count.)
DM Tanner Thursday May 27th, 2010 2:23:13 PM
OOC: JohnP didn't give out xp? Let me do some math, I'll get back to you on that one.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Thursday May 27th, 2010 7:48:20 PM
Falmar thanks "Is".... for the identifies and packs everything up for a trip to the Catacombs.
Falmar needs to visit the LOA and the Starmages, he need to re-evaluate his magic use to best accompany his new abilities.
(ooc. I'll start my post in the Catacombs tonight,I'm going to split it separately based upon the encounter. Isambard will split the more recent batch...fair?)
DM: That sounds fine.
Isambard Whitesmith Thursday May 27th, 2010 10:43:54 PM
Isambard will generally try to make himself useful. He has a good deal of experience in military matters and will offer assistance and advice wherever needed.
DM Tanner Thursday May 27th, 2010 10:44:15 PM
Hey guys,
My post for tomorrow will be later in the day. Fridays are always long for me. Bleh.
DM Tanner Friday May 28th, 2010 11:58:36 PM
OOC: So I'm thinking that Fridays may be a difficult day for me in the near future. I have to drive an hour, work 8 hours, then drive an hour back. I will have a post ready tomorrow morning, guys. Thanks for your patience!
Yanosh AC 23 HP70/86 Endure Elements Saturday May 29th, 2010 8:12:12 AM
Before he leaves Yanosh points to the ring of protection, "I would like that ring if no one else wants it." He waits for anyone else to claim it and if no one does he picks it up out of the loot and slips it onto his finger.
Yanosh retires to his home and busies himsefl with the daily tasks of his little temple. Tasks that are neglected when he is way. After morning prayers he walks among the people to offer any healing or comfort that he may give. He is cautious about his looks and keeps himself covered.
DM Tanner Saturday May 29th, 2010 9:28:55 AM
The next several days pass quickly. You busy yourself helping the citizens of Oddholme recover from the grueling raid by healing the wounded, rebuilding fallen homes, and comforting those still reeling from the attack. Your effort is gratefully welcomed by those who have come to see you not just as heroes, but as the literal saviors of Oddholme. After a long day's work, you find yourself standing in the open area in front of the council building, perhaps chatting with other Bloodpack members or adoring neighbors and friends.
Suddenly, muffled shouting from the far side of the square draws your attention. "Please! Please, someone help me! Please!" A woman you don't recognize is lurching through the crowd, sobbing deeply and near-hysterical. She clutches a baby to her chest and drags her son by the arm as she makes her way through the crowd. When her eyes meet yours, she cries out in ragged relief, "Oh, thank you! There you are! Please, you must help me. Please! It's my husband, Alergast, He, he's... I don't know. When the snaketaurs attacked, our little boy Aeren saw one of them kill one of his friends' parents before his very eyes. He just hasn't been the same these past few days. Every night, he wakes up screaming. It scares our dog Petal into a barking fit. The past few nights we came in to check on him and didn't find anything. He claimed he saw a snaketaur come out of his closet. We checked, we checked every time, and we just never saw anything. So tonight he did it again and..." The woman begins crying again but continues through the tears, "My husband, Alergast, said to just ignore him. That it was just nightmares from the attack and that they would go away soon. After Aeren screamed and Petal barked for a minute or so, we heard Petal cry out in pain and Aeren's screams turned to bloody murder. Look! Look at what my husband found!" She shows young Aeren's arms. From his wrist to his elbow is a long, wicked slash. "He found a snaketaur standing over his bed! Petal was dead, with a knife or something stuck in her ear. I couldn't really see. Alergast yelled at the snaketaur and chased it back into the closet! It must have crawled under the baseboards because he flew into a rage and started tearing the closet apart to get it. I just grabbed our children and ran here as quickly as possible. Please, you must come help Alergast!"
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Saturday May 29th, 2010 5:29:45 PM
Fresh looking and reinvigorated Falmar examines the boy's wounds and heals them in order to calm the Woman's fears somewhat.
" Quickly, lead us to your home. hopefully we will be in time. "
Yanosh AC 23 HP70/86 Endure Elements Sunday May 30th, 2010 7:30:34 AM
Yanosh Quickly touches the childs arm. Speaking to the Mother, "Your child will be fine. The Power of Gargul heal this blessed little one." Softly he also whispers a prayer of healing (casts cure light wounds). Then with the rest he rushes to the womans home.
DM Tanner Monday May 31st, 2010 12:04:22 AM
Amele leads you frantically to her modest home on the eastern end of town. Amele and her children stay a short distance away, "Please, please go help my husband!"
As you enter the house, you find it to be disturbingly silent. Upon reaching Aeren's room, you see Alergast Barett on his belly, half-in and half-out of the closet, as if were trying to crawl in. He is very still.
Yanosh AC 23 HP70/86 Endure Elements d20+17=27 ; d20+7=24 ; 3d6+7=15 ; Monday May 31st, 2010 8:55:34 AM
Yanosh draws his seldom seen short sword and moves as silently as he can to the door. He he peers into the gloom of the closet (darkvision) to see if anything remains hidden. He also looks to see what the other half of Alergast looks like. He also readies a spell one given to him just latly by Gargul. If attacked he will cast it.
Yanosh is not carrying his shield due to the fact of being where they were. Ac is at a -2. AC 21.
Highlight to display spoiler: {Readied action Casts Slay Living Touch attack spell hit AC 27 Spell resistance check 24 Fort Save for 15 Dmg Failed Fort Ceck = Death }
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
DM Tanner Monday May 31st, 2010 5:28:50 PM
OOC: It looks like we have some people who are out for the holiday. We will pause the action for a day and allow everyone to post tomorrow for the events that have already taken place.
In the days between the attack and the woman, Tishe' heals people and helps Identify magic items. In her off time, she talks with the Bloodpack about the changes in her abilities. "I'm bonded with the Power Sargrass, and am able to cast spells that affect physical changes in friends and enemies best. I've also seem to have found the secret of the ancient Spellweavers of Rattledam. I can more easily bend the spells I know to cast them without words or movements, and can even cast them further away than normal. On the down side, Scorching Ray seems to be my ONLY direct attack spell."
Tishe' has her normal Endure Elements active. As soon as the woman comes in and tells the story, Tishe' casts See Invisible. The ley lines match well, and Tishe' doesn't even use her own spell energy when it is cast! She then follows the others to the house.
Entering the bedroom, she casts Read Magic once as the Ley Lines move away. Grimacing, she casts again, and the Ley Lines fall perfectly. Smiling, Tishe' slowly scans the entire room for magical emanations, and reports her findings.
...Effects Endure Elements 24 hours See Invisibility: 120 minutes Spellcraft: 30 to identify if there are any magical effects in the room.
DM: One round of scanning reveals no magical emanations.
Falmar AC: 30* (31* with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Monday May 31st, 2010 9:30:05 PM
Falmar enters the room and peers around pausing to sense any sources of Evil that could give him some sense of direction. (detect evil).
DM: One round of scanning reveals a faint aura of evil coming from the closet.
DM Tanner Tuesday June 1st, 2010 12:41:43 AM
OOC: Wow, we nearly had everyone post! I will wait to post for Tuesday until 8:00 am or so to give Mike a chance to chime in.
DM Tanner Tuesday June 1st, 2010 8:09:49 AM
Yanosh pulls back Alergast. You find him to be quite dead, the flesh of his face and upper torso eaten away in large, ragged chunks. An instant later, a tittering shriek emerges from the dark interior of the closet and an insane, dazed snaketaur leaps out to attack you. His eyes are glazed and he staggers noticeably. Unlike his brethren, he appears to wear only a loin-cloth and wields a nasty-looking shiv. He is approximately 5 feet in front of you, currently standing over the body of Alergast.
ooc: No map for this encounter. The room is 10' by 15'.
Yanosh AC 23 HP70/86 Endure Elements d20+12=28 ; d6+5=7 ; Tuesday June 1st, 2010 9:05:42 AM
(OoC It must have passed its Fort Save right?LOL)
Yanosh strikes the creature with his swordcutting a silver arc in the air.
Hit AC 28 Dmg 7
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d20+12=15 ; d20+8=20 ; d20+8=18 ; Tuesday June 1st, 2010 11:29:46 AM
(ooc: still learning the repercussions of all the Feats and special rules with a With/Spellweaver; sorry for the problems. It seems I am betatesting the Class/PrC)
Tishe' realizes she immediately knows the man and dog are dead as she enters the room. While not seeing any magics about, the spellweaver's concentration is broken as the humanoid snake-taur jumps out to attack!
Things don't seem right, and Tishe' calls out to her packmates. "There is a tangle in the pattern here; be careful! We may be able to get information from this one if we don't cut its threads!"
Tishe' looks at the actions of the snaketaur, worried that there is a disease or magic involved in everyone in this room acting erratically.
She activates her Brahmah's Tattoo of Protection from Evil in case the problem is more of a matter of possession.
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours See Invisibility: 120 minutes Prot v Evil: 60 rounds +2 AC v Evil, no possessions
Isambard Whitesmith d20+6=19 ; d4+2=6 ; d20+12=28 ; d20+12=31 ; d20+12=21 ; d20+12=30 ; Tuesday June 1st, 2010 11:35:11 PM
Isambard grimaces at the slavering snakeman, "Now this won't do at all! Let's see if anything is helping you, shall we?" With a few terse words, he makes a diagonal chopping motion towards the enemy.
Cast dispel magic Dispel check 28, 31, 21, 30
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Wednesday June 2nd, 2010 12:02:07 AM
Falmar attempt to place himself between the Snaketaur and the rest of the Pack' deflecting whatever attacks this thing attempts.
(Total Defense = AC 29)
Spell list Highlight to display spoiler: { Pal 1/1 - Resist elements Wiz 0. (4) Light, detect mag, dancing lights, ghost sound 1. (4) True Strike, Burning Hands, Shocking GRasp, Sleep 2. (4) Hideous LAughter, Invis, blur, Bull's ST. 3. (3) Haste, Lightning, Gaseous Form
Weapon casting : Currently empty }
DM: I got in your post! :)
DM Tanner Wednesday June 2nd, 2010 12:02:23 AM
ROUND 1 SUMMARY
Tishe' Senses an opportunity to capture an informant and activates a ward against evil.
Yanosh Slashes at the snaketaur, wounding it across the chest for 7 damage.
Isambard Attempts to negate any magical assistance.
Falmar Places himself to try to deflect any attack.s
The snaketaur lunges, a desperate glint in its eyes. It is met by protective magic and cold steel. The warding against evil seems to have no effect, while the abjurant dispelling washes over it with no impediment. It slashes pathetically with its small dagger, scraping off of Falmar's armor.
Snaketaur, 7 damage taken Attack 19 Damage 6
Yanosh AC 23 HP70/86 Endure Elements d20+12=19 ; d6+5=6 ; Wednesday June 2nd, 2010 8:23:05 AM
Again Yanosh strikes with his sword. Not hearing Tishe's warning of not killing the creature.
Hit Ac 19 Dmg 6
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
DM: Remember, you can always stabilize a dying creature if you want to take them alive.
Ken E Wednesday June 2nd, 2010 11:05:45 AM
( Hey everyone, just checking out your game and I saw Tishes witch. Nice to see someone else playing one. Just a note, with the new tweaks Tishe doesn't roll d8s anymore. She's upgraded to d100s. The new rules are in the wiki. Later everyone. Sorry to butt in Tanner!)
SteveK (Tishe') yee-ha! I was waiting for the PTB to approve the Witch changes as discussed in the Black Genie. Looks like they are done! This brings a different set of spells that Tishe' brings to the fight. :-)
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+14=27 ; d6+8=10 ; Wednesday June 2nd, 2010 9:49:34 PM
Falmar decides to strike the Snakeman in such a way that will preserve his thread.... Hit AC 27 (non-lethal/subdual) Damage : 10
There's something wrong with this one.... WAH! am I actually starting to see the other ones as normal !
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d100=89 ; Wednesday June 2nd, 2010 9:58:28 PM
Tishe' tries to end the battle by controlling the befuddled snaketaur.
She weaves a spell to Charm Monster!
... Actions Will DC 20 with +4 to save (since in a battle) or be Charmed by Tishe' (Ley Lines close; no loss of spell slot!)
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours See Invisibility: 120 minutes Prot v Evil: 60 rounds +2 AC v Evil, no possessions
Trellus(AC 24, 103 hp) d20+11=14 Wednesday June 2nd, 2010 10:08:55 PM
Trellus shows up late, and stands at the doorway, taking stock. Confident the pack can take care of one sunbaked snake-taur, the cleric glances about for any other threats.
[Spot 14]
-------------- Spells in effect: - Magic Vestment (Extended) on shield and armor 26 hrs, +3 each
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
DM Tanner d20+6=22 ; d4+2=5 ; d20+8=21 ; Thursday June 3rd, 2010 12:00:48 AM
ROUND 2 SUMMARY
Tishe' weaves magic to captivate the snaketaur, but misses by the barest margin.
Yanosh slashes again at the snaketaur, wounding it on the shoulder for 6 damage.
Trellus keeps an eye out for other threats.
Falmar strikes with the flat of his blade for 10 damage to avoid killing the creature.
The weapon blows take their toll and the snaketaur seems to be almost delirious. Barely keeping its feet, it swings again, glancing off of Falmar' shield.
Snaketaur, 23 damage taken Attack 22 Damage 5
Yanosh AC 23 HP70/86 Endure Elements d20+12=26 ; d6+5=11 ; Thursday June 3rd, 2010 8:30:51 AM
Yanosh swings at the Snaketaur, "No more wil your kind slave from OddHolme."
Hit AC 26 Dmg 11
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) Thursday June 3rd, 2010 9:07:01 AM
Seeing the snake-taur nearly down and another cut by Yanosh, Tishe' despairs of capturing the monster and waits for the inevitable.
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours See Invisibility: 120 minutes Prot v Evil: 58 rounds +2 AC v Evil, no possessions
Trellus(AC 24, 103 hp) Thursday June 3rd, 2010 10:41:44 AM
"Coming thru, Tish", Trellus comments as he moves forward. "I should have time to stabilize the treadle when our dudes drop it."
The cleric prepares to cast a quick Cure Minor Wounds whenever the critter falls.
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+14=15 ; d20+10=15 ; Thursday June 3rd, 2010 11:01:14 PM
Falmar raises his blade and attempts to ram the hilt into the Snaketaur's snout silencing him.....
But the blows go wide, and Falmar succeed in well.... looking almost threatening...
DM Tanner Friday June 4th, 2010 12:01:14 AM
ROUND 3 SUMMARY
Tishe' waits nervously to see what unfolds.
Yanosh slashes yet again at the snaketaur, wounding it for 11 damage.
Trellus readies a healing spell.
Falmar swings wide, missing the serpentman.
Yanosh's blade cuts a deep, gashing slice at the base of the snaketaur's neck. A spray of blood washes over Yanosh, yet almost miraculously stops just as quickly when Trellus' spell knits the gash into merely a thin, nasty-looking scar. The snaketaur lies unconscious before you, breathing but immobile.
Yanosh AC 23 HP70/86 Endure Elements d8+9=14 ; Friday June 4th, 2010 8:33:11 AM
A vicious snarl curls Yanosh's lips as he sees the wound heal. He says nothing knowing that Trellus is right in what he has done. Information is much more valuable than the revenge Yanosh felt. Reaching down he casts cure light wounds on the snaketaur.
Cure light wounds 14
Highlight to display spoiler: { Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Trellus(AC 24, 103 hp) Friday June 4th, 2010 10:38:50 AM
Trellus rises as Yanosh casts another healing spell. "Alright, someone get this thing tied up, and lessee if we can find out where it came from."
Once the snake-taur is cleared, the cleric casts Detect Magic and concentrates on the closet. If he finds nothing, he'll work his way around the room (after shooing his heavily magiked packmates out of the area).
And if he gets nothing that way, he'll go through the same process with Detect Evil.
-------------- Spells in effect: - Magic Vestment (Extended) on shield and armor 26 hrs, +3 each
Spell List: Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
DM Tanner Friday June 4th, 2010 10:49:01 AM
Searching the closet, you find a hole in the baseboards seemingly hacked through the wood, leading to a small den in the crawlspace. It appears that the snaketaur may have hidden here when the attack on Oddholme failed and was trapped by the return of the Barret family. You find no magical emanations.
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d100=59 ; d20+8=9 ; d20+20=23 ; Friday June 4th, 2010 11:51:52 AM
Tishe' is not really helpful when it comes to tying people up, so she waits until the humanoid snake-taur is securely fastened. "I don't know if there is a holding cell, but I bet the militia do."
The Witch will wait until it is secure, and tries to cast Charm Monster again. (DC 20 ) Once the snaketaur is in a helpful mood, they can get down to learning about the attack and where they come from! :-)
Tishe' also wonders about the strange behavior, thinking about diseases or magic that could cause such confusion in the snake-taur to hide in a closet, and in the man to have attacked the monster in the closet after discovery.
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours See Invisibility: 120 minutes Prot v Evil: 58 rounds +2 AC v Evil, no possessions
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+10=26 ; Sunday June 6th, 2010 12:24:54 AM
Falmar pulls the 50' coil of hemp rope he has been carrying around in his pack and begins to truss up the Snake into a harmless bundle.
Use rope check. 26
Spell list Highlight to display spoiler: { Pal 1/1 - Resist elements Wiz 0. (4) Light, detect mag, dancing lights, ghost sound 1. (4) True Strike, Burning Hands, Shocking GRasp, Sleep 2. (4) Hideous LAughter, Invis, blur, Bull's ST. 3. (3) Haste, Lightning, Gaseous Form
Weapon casting : Currently empty }
DM Tanner Monday June 7th, 2010 12:06:56 AM
Though healed of his wounds, the snaketaur remains unconscious. A cursory examination of his body reveals him to be dehydrated and bruised. No magic or disease is apparent, leading you to believe that the snaketaur may have seen his brethren driven off during the raid and found himself trapped. Poor Alergast was the first to find him. For now, he is bound and secure. A few hours may be necessary to revive him. A holding cell with the militia seems to be the best option at this point.
As you exit the house, Amele looks as you expectantly. "How is he? How is my husband? Did you help him?"
Trellus(AC 24, 103 hp) d20+14=34 ; Monday June 7th, 2010 9:47:02 AM
Trellus takes in the makeshift hiding spot. "Doesn't look like it was left on purpose, or it'd have better supplies," he muses. "Still, we better let the militia know there may be more out there. And to see what this treadle knows once it wakes up."
The cleric exits the home, and runs smack into Amele's question.
[Diplomacy 34] Trellus' face falls, and he gently guides the woman over to whichever crowd member appears to be her closest supporter. He hasn't said anything, but by this time even the slowest dude in the area knows his answer. "We were too late," he finally tells her. The blond man will comfort Amele as best he is able, either hugging her or maintaining his distance as dictated by her reaction, before turning her over to the neighbors, and finding a militia rep to get someone else to remove Alergast and clean up in the bedroom.
Yanosh AC 23 HP70/86 Endure Elements Monday June 7th, 2010 12:11:05 PM
As the Blood pack leaves Yanosh kneels and begins to care for the body of Alregast. Once he has the body covered and the area aorund him cleaned up as best he can he begins to pray to Gargul for the man. Once finished with his prayers Yanosh will find two towns men that will help him carry the body out of the house. He will stay with the family if they want him. He offeres any comfort he can.
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d100=9 ; Monday June 7th, 2010 4:55:18 PM
Tishe' helps her packmate arrange the half-eaten man and help clean up some of the blood by a Prestidigitation spell that tidies up the blood smears nicely.
The witch/spellweaver is nearly clueless by the amazingly senseless question, and is thankful Trellus is there to administer a diplomatic hand. "I'd have asked her where the militia take bodies for Watering thinks Tishe' as she laughs at her own social incompetence.
ooc: My understanding is that most 'orphan' towns on the Sargrass don't bury or burn thier dead. Instead, they take the bodies to a special area and then pour water on the corpse. The voracious insects of the Sargrass do the rest and soon have completely consumed the body; no muss, no fuss.
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) d20+5=9 ; Monday June 7th, 2010 10:26:13 PM
As the 'Pack exit the home Falmar spends some time looking around at the gathered crowd for anything out of the ordinary in the reactions of the people. (Spot : 9.)
Since everything seems to be in order, Falmar assists with escorting the snake-thing to the Militia's compound.
DM Tanner Monday June 7th, 2010 11:14:51 PM
ooc: I'm pretty busy tomorrow morning. Here is the post for tomorrow in case I can't reach a computer.
Terror flashes in Amele's face, "No," she says softly. Then louder, "No! No, he is not! He is not!" Pain contorting her face, she falls to her knees and howls. Neighbors and townsfolk huddle around her as she sobs and holds her children tightly to her. She is beyond consolation. A temple acolyte emerges from the crowd. He kneels, whispers to her, then leads her still crying away from the home.
A second acolyte nods at you grimly, "We all appreciate what you did. It's no one's fault what happened to Alergast. The Barret family will sleep in the cathedral. The gods will watch over them. I suppose we will have to contact her family. In the meantime, they will be safe. Thank you again." With that, he continues to lead the mother and her children towards the church.
You secure the snaketaur in the militia barracks. It may be some time before regular feeding and watering allow the monster to speak.