Room #7... (Sir John 36/58 hps, AC 21) Monday May 24th, 2010 2:40:40 PM
Speck looks up the next set of stairs and peering around the corner in the SW side of the room he sees... what appears to be a library of some sort. This large musty chamber with sagging floorboards houses dozens of shelves heaped with tomes. Some shelves have rotted away, depositing their contents in piles among their moldy remains. A black iron chandelier filled with lit candles hangs above the northern area of the room, illuminating a mahogany writing desk below. In the Northeast corner is a stairwell leading up...
The room is 40 x 40, stairs up in NE corner, stairs down to press room in SW corner, desk in center of room, shelves spread throughout...
Marcas (SteveK) AC 19 HP 74/84 Monday May 24th, 2010 3:34:30 PM
After four more healing spells from Remsus, Marcas almost is in full health! "I'm going to have to invest in some better armor", he muses as the group goes up the stairs. Upon seeing the sagging floor, Marcas is crestfallen: he is not at all sure that he will be able to get across the floor to continue up the staircase as heavy as he is!
The brown minotaur waits to see if his friends have any ideas.
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) d20+13=22 ; d20+13=14 ; d20+17=30 ; d20+18=21 ; Monday May 24th, 2010 8:28:38 PM
(Knowledge Arcana =22 Knowledge Religion =14, nat 1. BLAH Spot = 30 Search =21 )
Remsus sees the old dusty tomes and goes, "Oooooooohhh. Looksies at these!" and he searches high and low for anything that may contain an arcane spell or two or any kind of divine scrolls.
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Halt Undead }
Speck AC19/20 HP:21/21 d20+5=15 ; Monday May 24th, 2010 10:40:53 PM
1pt of Con healed; now 8 of 10: HPs/lvl = 6 2 5 2 2 5 4 3, so now that would be with Con 8: 5 1 4 1 1 4 3 2 = 21!
"Wait!" Speck warns Remsus. "See the floor? Lucky and I, the smallest and lightest, need to find a safe way across. If this floor is trapped to give way to your weight, and mind you, you're no skinny belly dancer, who knows how far you'll fall? These tomes can wait until we've dealt with the Raven."
Speck will stick as close to the West wall as he can, providing no shelves intervene, and where they do (if they do) he hugs them as he makes his way to the North wall.
Spot d20+5 = 15, looking for unsafe flooring and testing the weight capacity ( or something like that)
Speck AC19/20 HP:21/21 Monday May 24th, 2010 10:42:44 PM
Speck feels rather invigorated after Rathan's spell. "Mucho Gracias mi Amigo," he says.
Archie, Cousin of Jenesie AC26 HP38 of 38 d20+8=22 ; d20+6=19 ; d20+8=11 ; Monday May 24th, 2010 11:44:20 PM
Lucky is very grateful for the healed Con. "You may be crazy, Remo," he says, "but that's my kinda crazy!"
"But this next challenge looks like our most deadly yet!"
He casts Magic Circle vs Law and Entropic Shield. He uses the Rod of Extend on them both. He peeks into his waistband after using the Rod and says, "Hmmm. I don't think this Rod of Extension is working."
Then he searches for danger (traps) as he enters the library with Speck, his fellow halfling. Search 22. If he finds a place where the floor is not safe, he casts Mending on it.
He takes a peek at the desk, the shelves, and the chandelier. If the floor seems safe, he asks for help from his friends to move a shelf.
"Marks-On-Thighs, Sir John! Be good strong fellows and move this shelf under the chandelier." Then he can clamber up it and take a good look. Climb 19, Search 11.
AC for next time it is needed: 26
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 3
Tattoo Used: 2 of 3 Stones Used: 0 of 3
Sling Bullets Used: 2 of 16
Room #7, Round 1... (Sir John 36/58 hps, AC 21) 4d6=14 ; Tuesday May 25th, 2010 9:57:32 AM
The group searches the room and with the time available, fix one or two weak points. Speck checks the West and North wall, but doesn't find anything out of the ordinary... Remsus clambers up and down the shelves, feeling like a kid in a candy store...
Archie finds a scroll hidden behind an old dusty book on how to tame gnolls. Looking through it, he notices that it details the traps found in the rooms the group has already went through, especially the ones to the R and L of the main hallway. If they only could have went up this way before...
Sir John nods at Archie's request and moves the table under the chandelier. Once Archie climbs up on top, he moves to begin checking ... but before he can do anything, the ropes start moving on their own accord and the chandelier falls down on top of him (14 pts dmg or Reflex Save DC 20 for 1/2 damage). As they fall, they ignite several books and tomes that are nearby on the floor, and the fire slowly starts to spread.
(We're in rounds now...)
Please tell me where you are on the map and where you'll go...
Speck AC19/20 HP:21/21 Tuesday May 25th, 2010 10:04:26 PM
"Holy Flames of the Sanctimonius Chandelier!" Speck exclaims. "Ze Flames! Ze Flames! Dat is not good eh?" he manages to blurt. "Spit! Spit! Spit all you got to put the flames out!"
"Oh heck! Mumbo Jumbo, Spitle and Gumbo, Dampen the Flames with Spitui
Cast Prestidigitation to affect 1 cubit foot of the area begining to catch fire to dampen the material to hinder the spread of the fire. Speck can affect 1 cubic foot per round up to 1 hour if need be.
Speck stays where he's at on the map.
Archie, Cousin of Jenesie AC26 HP38 of 38 d20+15=32 ; d20+9=25 ; d20+10=24 ; Wednesday May 26th, 2010 7:52:37 AM
Archie takes a gamble and puts all three of his remaining luck points into this save. He makes it with a 32, which also nets him a luck point. NOTE TO DM: I'm hoping that his Evasion class ability will let him save for NO damage?
DM - Yes, evasion should let you save for no dmg ;-)
After nimbly jumping out of the way of the falling wreckage, Archie lands next to the table. He shouts, "Put out that fire!" Then he sees Speck already doing that. "Good job there, Speck!"
Just for good measure, he casts Create Water on the table to douse the flames.
Finally, he shouts, "Sir John, cover the stairs down! Marks-On-Thighs, cover the stairs up! Everyone else, keep alert!" Archie loks up at the hole where the light fixture used to be. How big is that hole? Could anything get through, up or down? Archie ponders crawling up through to the next level.
Spot 25, Listen 24.
REMINDER All friends of Archie within 20 feet get a +1 luck bonus on attacks, saves, skill checks.
AC for next time it is needed: 26
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 4
Tattoo Used: 2 of 3 Stones Used: 0 of 3
Sling Bullets Used: 2 of 16
Room #7, Round 1... (Sir John 36/58 hps, AC 21) Wednesday May 26th, 2010 11:44:01 AM
Waiting on Remsus, Marcas and Rathan...
Rathan HP 57/57 Wednesday May 26th, 2010 5:11:32 PM
(Sorry!)
Rathan watches his companions quickly handle the situation with the fire. He stands ready to help if need be, but eveything looks under control.
Marcas (SteveK) AC 19 HP 74/84 d20+1=19 ; d20+7=20 ; Thursday May 27th, 2010 12:07:49 PM
Marcas moves with a purpose, postioning himself under the up-bound stairway. He looks up and listens to see if there is anything up there.
The minotaur glances back, thinking how much water he is storing in his bladder to put out the flames...
Listen - 19 Spot - 20
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) Thursday May 27th, 2010 12:41:49 PM "You know, a simple 0-level orison can easily solve the problem of fire on the floor." Remsus says rather nonchalantly while gazing at the fire like it is uninteresting.
And then Remsus casts Create Water on top of the fire. 5th level casting... so how much water is that? Like 10cubic feet or something?
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Halt Undead }
Room #7, Round 2... (Sir John 36/58 hps, AC 21) Thursday May 27th, 2010 3:16:30 PM
The group turns its attention to the fire, they're all drenched by multiple create waters... The water does manage to put out the flame and the fire stops... For a moment they feel they're safe and Sir John says, "That was too easy..."
His words are right on target, as the floor suddenly becomes weak and the rotted areas, though repaired, transform into a mere splinters and several members of the party fall through the floor into the room below...
Speck, Remsus, Archie and Rathan, you were standing on a section that collapsed under your weight. SJ and Marcas were in better positions and the foundation kept the floor from falling...
Speck, Remsus, Archie and Rathan = DC 20 Reflex or fall 20'... (save for managing to hold on to something firm and avoid the fall...
DC 20 listen or spot checks Highlight to display spoiler: {Right before the floor crashed, you heard a sound or noticed something odd about the East wall on square H4}
If you made the listen check (NOT the spot but the listen) DC20 arcana = Highlight to display spoiler: {the sound sounded like spell casting and appears to have been a Warp wood spell...}
DC25 2nd listen checkHighlight to display spoiler: {Right after the crash, you heard another sound that seemed like spellcasting from the same spot and then nothing...}
DC20 arcana Highlight to display spoiler: Highlight to display spoiler: {It sounded like a teleport spell}
Rathan HP 45/57 d20+2=18 ; d6=5 ; d6=2 ; d20+8=25 ; d20+8=27 ; Thursday May 27th, 2010 7:28:49 PM
Rathan hears the floor groan and buckle. Concerned, he stops moving. He hears something coming from the east wall and moves to investigate, but the floor crumbles and breaks underneath his feet.
He dashes for something to hold on to but fails and falls the whole 20 feet. Standing, he dusts himself off, then casts looks around, trying to get a handle on his new surroundings. If it's dark, he will cast a light spell. If there are enemies, he will cast Barkskin. If there are neither, he will yell up to the others to let them know he is okay.
Speck, next to the wall, feels the floor under him snap and crumble and nothing along the wall to hold onto. Not knowing how far he's going to fall, he quickly mumbles "Can't fly like a bird, but can fall like a Feather".
Cast Feather Fall.
Speck floats to the floor, some 20 feet below and gently lands on his feet.
Spot DC20 d20+5 = 25 HA! Wide Eyed as a wet bobcat! Listen DC20 d20+7 = 16
Marcas (SteveK) AC 19 HP 74/84 d20+1=16 ; Friday May 28th, 2010 8:44:26 AM
Marcas is wide-eyed but has to admire the trap. "The fire made us think that is the trap, but it counted on our heroic action to douse the fire to weaken the boards. No, even more than that. Once the trap was sprung, if we doused the fire or not, there would still be fallen floorboards."
The minotaur keeps his position, lowering his ranseur to the floor below to use it as a climbing stick (20 foot reach). He keeps his ears cocked for any sounds coming from upstairs.
Listen: 16
SteveK - Good observation re: the trap... Take a hero point...
Room #7, Round 2... (Sir John 36/58 hps, AC 21) Friday May 28th, 2010 2:08:51 PM
Waiting on Archie and Remsus...
Archie, Cousin of Jenesie AC26 HP38 of 38 d20+5=8 ; d20+15=26 ; d20+10=22 ; d20+11=14 ; d20+8=10 ; d20+15=20 ; Friday May 28th, 2010 2:30:15 PM
OOC: Sorry! Running around like a mad dog before the holiday weekend starts.
REMINDER All friends of Archie within 20 feet get a +1 luck bonus on attacks, saves, skill checks.
Know Arcana check: 8 = nada. Spot 25, Listen 24 from last round.
Reflex Save to not fall -- using 3 of 4 luck points -- 26 = no fall and luck points are up to 5.
Archie puts his finger to his lips and tries to sneak over to H4. Move silent 22, Hide 14.
Once there, he tries to figure out what is going on. He thinks there might be someone invisible, so he uses his search skill to see if there is any sign of footprints or a secret door or anything. Search 10.
AC for next time it is needed (rolling a new roll): 20 or 22 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 5
Tattoo Used: 2 of 3 Stones Used: 0 of 3
Sling Bullets Used: 2 of 16
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) d20+10=17 ; d20+6=15 ; d20+18=29 ; Friday May 28th, 2010 6:20:01 PM
Reflex save = 17 oooh nooo. Listen =15 Spot =29
Remsus falls,and even though he does not hear anything, he certainly sees the H4 oddity, and thus shouts "Square H4, something wieeeeerrrrrrdddd! GAH!" and then he falls 20feet.
Then, as he is falling, Remsus pulls a scroll of Feather Fall out of his backpack and quickly casts it on himself.
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Halt Undead }
Room #7 (and beyond) Round 3... (Sir John 36/58 hps, AC 21) Sunday May 30th, 2010 2:50:31 PM
Several people fall to the next floor and take either nominal or no damage at all...
Remsus' cry gets everyone's attention, and others notice the issue at H4 too... Archie doesn't discern any invisible foes, but does discover a hidden alcove to the East of H4. It appears that someone hollowed this space out of the surrounding wall and used an illusion so that it couldn't be observed from the outside of the building or from the inside of the room. There is nothing of interest in the alcove and no clue as to who it was in the room.
Once the dust settles, all is silent. There is now a huge hole in the floor, but with effort, those who fell manage to work their ways to the edges of the library... Strangely, the screaming has stopped, at least for now...
"Combat" is over, but we're still in rounds and will continue from now until further notice... Almost done with the module....
Archie, Cousin of Jenesie AC26 HP38 of 38 Monday May 31st, 2010 7:28:54 AM
OOC: So we need a new module and a new DM? I suppose I should volunteer. Though I am kick-in-the-butt busy, I'll DM for a month or two. Anyone else?
If we have no module, I could run one I made a long time ago for a Tap game. Lots of combat, some puzzling tactical situations, guaranteed over in 7 weeks.
Archie, Cousin of Jenesie AC26 HP38 of 38 Monday May 31st, 2010 7:44:43 AM
In character: Archie wants to go where he has not gone yet. Up those stairs? "Come on, everybody," he calls.
Room #7 (and beyond) Round 3... (Sir John 36/58 hps, AC 21) Monday May 31st, 2010 9:37:16 AM OOC - Cayzle, sounds like a great idea re: a new module. This module should be done in ~ 2-3 weeks at the most depending on the combat length, but we've only got one battle left... We're going to see an old foe too, one whom several of us will recognize... Then we'll be ready for Cayzle to take over...
XP wise, we've got several thousand left coming so if any PC's are > 1/2 way to next level, you'll probably reach it before Cayzle's starts...
Speck AC19/20 HP:21/21 Monday May 31st, 2010 4:26:13 PM
OOC: oh, oh, oh, oh. DOH! I just read up on Feather Fall. Says that 1 Med or Smaller creature/level, no two more that 20ft apart. Speck is a 3rd level bard, so he can affect himself and two other Med or small creatures that are not more than 20ft appart. That would be Remsus and Rathan I think.
So Remsus keep your scroll (don't know how you'd have time to fetch it from your backpack and read it before you hit the ground anyway, grin...) and Rathan, if he's within 20ft of either Speck or Remsus.
Also, the three of us are as light as a feather for 2 more rounds, so climbing back up should be easy, eh?
Speck AC19/20 HP:21/21 Monday May 31st, 2010 4:29:08 PM
Ah, sorry, spell lasts only Until Landing or 3 rounds. Since we Landed, spell is over. Sigh.
Speck AC19/20 HP:21/21 d20+15=23 Monday May 31st, 2010 4:31:04 PM
Speck asks Remsus if he can hoist the bard up so his fellows above can bring him back to their floor. Then while the other two climb up, Speck looks at the stairway guarded by Marcas.
Search for Traps d20+15 = 23
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) Monday May 31st, 2010 4:48:51 PM
Remsus floats to the ground with Speck, "Whoooo, that was almost bad. Sure, Lets see if my puny muscles can hold you... I need to learn the telekinesis spell." Remsus observes as he helps speck
Marcas (SteveK) AC 19 HP 74/84 Monday May 31st, 2010 6:54:10 PM
:-)
Marcas continues to fish friends out of the floor below by use of his long reach and ranseur.
"We continue up", he says with a grimace. "We must use Raven's rules for now and bide our time."
Rathan HP 45/57 Monday May 31st, 2010 9:50:55 PM
Rathan thanks Marcas and joins back up with the others.
"Ready when you all are."
Room #8 Round 1.. (Sir John 58/58 hps, AC 21) d8+4=6 Wednesday June 2nd, 2010 10:39:30 AM (Had someone die over the Memorial Day holiday, and did his funeral yesterday... Tough one... big family and long marriage... Sorry for the delay in posting but RL took precedence...)
Sir John will quickly heal some of his injuries while the rest of the group takes an hour break... (Lay on Hands, CLW's)... (Spells Left - PfE, Bull's Strength)
As the dust continues settling from the recent crash, several members climb up the NE stairs, curious to see what can be next in the Raven's plan. So far, they've rescued all of the family members who were taken captive except for Lucky's relative... What diabolical traps could the Raven have in mind for the next encounter? Will everyone survive or is this the time to say goodbye to an adventuring companion...?
The stairs lead to the rooftop, a flat area swept by wind, snow and ashes from the fires burning throughout the city. It's hard to see through the muck and the snow and mush on the ground make moving difficult.(Reflex Save DC 10 or slip and fall if you move >5'; Ranged attacks take a -2 for the wind and loss of visibility...)
Sickly dark clouds dot the skies above, while rows of wooden cages clutter the roof above the stairwell, and swarms of ravens flap their wings against the wind. This area appears to be a rookery built above the building... The crows frenetic caws rivaling the thundering fury of the gathering storm...
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur) d20+17=21 ; d20+9=13 Wednesday June 2nd, 2010 4:32:22 PM
When Remsus gets to the top of the roof, he Casts Spectral Hand and keeps the floating disembodied hand next to him so he can quickly heal anyone in the party... he suspects combat to break out here.
If there is enough time, Remsus will also Cast See Invisible on himself so he can spot anything that could be spelunking around.
And he searches about. (Spot =21) (Reflex save =13)
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Halt Undead }
Archie, Cousin of Jenesie AC20/22 HP38 of 38 d20+12=15 ; d20+8=21 ; d20+8=12 ; d20+8=20 ; Wednesday June 2nd, 2010 6:49:13 PM HEY! Who says we have not rescued Lucky's relative? What about Jenesie here? :-P
Archie makes his way up to the roof and tries to keep his balance: a 15 is no problem.
If there is someone invisible up here, his footprints may give him away. Archie looks around and searches, especially looking at foot traffic patterns in the slush. Search 21, 12, 20.
REMINDER All friends of Archie within 20 feet get a +1 luck bonus on attacks, saves, skill checks.
AC for next time it is needed: 20 or 22 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 5
Tattoo Used: 2 of 3 Stones Used: 0 of 3
Sling Bullets Used: 2 of 16
Rathan HP 45/57 Wednesday June 2nd, 2010 7:08:16 PM
Rathan settles on the stairs behind Remsus and waits the results of the scouting.
Speck AC19/20 HP:21/21 d20+5=10 ; d20+10=25 ; Wednesday June 2nd, 2010 10:29:31 PM
"Wonder which one of these is the real Raven," Speck ponders out loud as he steps out onto the top and to the right side. (5' move).
"What if we fireballed all these black birds. Think that'd get his attention?"
Spot d20+5 +1(Lucky)= 11 Search d20+10+1(Lucky)= 26 (looking for tracks in the snow/soot) other than the bird tracks.
Con 7 of 10
Marcas (SteveK) AC 19 HP 74/84 d20+7=8 Thursday June 3rd, 2010 9:16:45 AM
Marcas blinks his black eyes and rumbles a question in his deep gravelly voice. "Why would anyone keep ravens in a cage? Pidgeons, chickens, even hunting birds... but ravens?"
the minotaur shakes his head, ignoring for the moment the more innane comments of Lucky. "The monster we are after would not care if we destroyed mere tools like a look-out bird." And then the big hero slips and falls onto the roof. (nat 1!)
Reaching out for the stairs, Marcasthai crawls back into the building. "Lets' look downstairs for this Raven." (crawl; move 5 feet)
Room #8 Round 2 (Sir John 58/58 hps, AC 21), Prot from Evil Thursday June 3rd, 2010 9:32:14 PM
As the group looks around, they finally can see through the swarms of ravens. They see 2 figures on the opposite corner of the roof (SW corner). They can't tell for sure, but both individuals look identical... They each wear a long black cloak and what looks like a raven's mask...
The figures notice the party and both make a casting motion, and immediately several identical figures appear around them... (Spot DC25 to see which is real and which is a duplicate)
(We're in combat rounds now...)
Sir John looks back to Marcas and says, "We've got company and get back up here! They've invited a few friends along for the party and I think we need to give them a welcome with our steel!" He'll cast Protection from Evil and wait to see what the rest of the group does...
Note that there are raven cages throughout the roof. As a result, any ranged hit has a 33% chance of hitting a cage rather than its target. Remember that there is also a penalty on ranged attacks due to the snow and sleet.
Rathan HP 45/57 d20+8=26 ; d20+8=12 ; d20+8=10 ; d20+8=26 ; d20+8=27 ; d20+8=11 ; Friday June 4th, 2010 10:12:13 AM
Rathan grumbles and pops onto the roof, stepping cautiously out of the way of everyone one. (G3 - 5ft in snow to avoid balance. ) He notices a slight difference in the motions of the various Raven duplicates, and is able to pick out the true one.
"Neat trick. Can you do it again?"
Rathan targets the true Raven and casts Dispel Magic, then shouts to the others.
"Focus fire on my target!"
( Targeted Dispel
One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell's caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect. )
( DM, I dont know how many spells he has onging, so I'm going to make 5 attempts starting with his lowest level spells in effect and hope it's enough. If there's more spells ongoing on the target, I'll just let you roll those further checks for me to keep from holding us up. )
[ Fail vs his Lowest Level Spell. ] [ Fail vs Next ] [ Success vs Caster Lvl 15 ] [ Success vs Caster Lvl 16 ] [ Fail vs his Highest Level Spell. ]
Archie, Cousin of Jenesie AC20/22 HP38 of 38 Friday June 4th, 2010 12:53:13 PM
OOC: Waiting to see what the dispel did. Hope that's okay.
Marcas (SteveK) AC 19 HP 74/84 d20+7=24 ; Friday June 4th, 2010 4:27:26 PM
Marcas stands up, and steadies himself fairly well, ready to strike anything within his reach.
"It is the Raven or more likely two subordinates. Be careful my friends!"
...Action Stand up, full round action: 24 Location for Large Minotaur: G/H 3/4
Room #8 Round 2 (Sir John 58/58 hps, AC 21), Prot from Evil Sunday June 6th, 2010 5:32:08 PM Addendum... Rathan, you discover which two of the multiple figures are the real vs. mirrored... However, you can't tell which is the true Raven and which isn't (though you don't know what the 2nd person is in that case), or if there were always two foes calling themselves the Raven... If you want to roll a d100, we can do it that way... However, since your first 2 attacks failed to dispel his magic... It's kind of a moot point here and none of the magic is dispelled as far as you can tell...
Sir John, now that he's cast his Protection from Evil, peers at the figures and says, "I'm sensing a strong and powerful evil here! I'm not sure which one, but whomever it is has a powerful aura of evil!"
Since no one has moved forward yet, Sir John will slowly move forward to stand next to Marcas, waiting to see what the others do...
(Waiting on others to post before updating this round...)
Since it matters, let's start with Archie's AC roll for this round: 34, 36 vs lawful. HOWEVER, that drops by 5 if blinded.
Okay, seeing as there seemed to be no effect from the dispels, Archie decides on some swift action.
He was already on the roof, of course, per the June 2 post. So let's say he was at D4 at the start of the round. He's not worried about the swarms, because swarms may not make attacks of opportunity.
Archie shouts, "Watch me, fellows!"
Then Archie closes his eyes. Per the Mirror Image spell, "If you [the caster] are invisible or an attacker [that's Archie] shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)" After Archie closes his eyes, the spell has no effect on him, but he is blinded. That means Half speed and a drastic drop in AC, to 29, 31 vs lawfuls.
First Move Action, part A: From D4, Archie steps forward with eyes closed to C5. If there really is a Real-Raven-Guy there, then he has attempted the impossible, because you cannot enter an enemy's square.
If he fails to enter C5, then he shouts, "Here's a real enemy!" Then he draws his dagger (move action) and attacks: Hits AC 9, a miss. That ends his turn.
If he enters C5, then he shouts, with eyes still closed, "This one is a fake, my friends!" He draws his dagger, a free action while moving.
First Move Action, part B:
From C5, Archie takes another step forward, still with eyes closed, to C6. He can't do that if there is an enemy there.
If he fails to enter C6, then he shouts, "Here's a real enemy!" Then he attacks with his drawn dagger: Hits AC 9, a miss. That ends his turn.
If he enters C6, then in moving from C5 to C6 he provokes AoOs from enemies in B5 and B6. If there are any such attacks, Archie shouts, "That guy there is real!" and he points in the direction from which the AoO came.
Moreover, in entering C6, he also shouts, "No enemies in this spot!"
Moving ten feet with eyes closed is a complete move action for Archie (half move when blinded).
Second Move Action, part A: From C6, Archie steps forward with eyes closed to B6. If there really is a Real-Raven-Guy there, then he has attempted the impossible, because you cannot enter an enemy's square.
If he fails to enter B6, then he shouts, "Here's a real enemy!" and points to the spot. That ends his turn.
If he enters B6, then he shouts, with eyes still closed, "This one is a fake, my friends, where I am standing!" Moving to B6 provokes attacks of opportunity from B5, B7, and C7.
Second Move Action, part B:
From B6, Archie takes another step to A6. If he cannot, he shouts, "Here's the enemy!" He points to A6.
If he can move to A6, Archie provokes AoOs from A5, A7, B5, B7, and C7. As before, if he is attacked, he stops and points to the attacker. "Hit it there, fellows!" If he makes it to A6, he shouts, "No one here!"
FINALLY, no matter what, Archie opens his eyes at the end of his turn. His AC returns to 24/26 vs evil.
REMINDER All friends of Archie within 20 feet get a +1 luck bonus on attacks, saves, skill checks.
AC for next time it is needed: 34 or 36 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 5
Tattoo Used: 2 of 3 Stones Used: 0 of 3
Sling Bullets Used: 2 of 16
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Sunday June 6th, 2010 11:24:52 PM
First, Remsus looks around with his See Invisible eyes to see if anything else is prying around, if not, then Remsus will try to cast Hold Person on Raven.... is that susceptible to the same miss chance as other attacks?? If not, then I don't think I want to use it.
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Halt Undead }
Room #8 Round 2 cont'd (Sir John 58/58 hps, AC 21), Prot from Evil d100=62 ; d100=40 ; d3=2 ; d3=3 ; d3=2 ; d3=2 ; d3=1 ; d20+20=32 ; d8+8=12 ; d6=5 ; d6=4 ; d6=5 ; d20+2=4 ; Monday June 7th, 2010 3:51:01 PM
Lucky moves into 2 spots, neither of which hold the Raven or his double... however, as he moves into the last spot, two figures attack him, one from B8 and one from B6...
Through the haze and snow, Lucky sees that the figure at B8 was concealing a long, wicked looking Bastard Sword... It swings at him, trying to cut through the nimble "Unlucky's" legs... As it hits, Lucky feels a spark of energy that both injures him and the wielder... (i.e.Viscous weapon) Hit AC 32 for 12 dmg + 9 = 21 to Unlucky and 5 to wielder...
As if that wasn't enough, the figure at B6 also tries to slam UnLucky into the ground but Lucky manages to avoid both hits...
Remsus doesn't see anything invisible, but looks closely at both targets.... (Which one do you want to attack w/ your spell, B6 or B8? No penalty to your spell since it's not a touch attack... Of course it gets a save... )
I'll post the end of round 2 (monster's actions) once Remsus tells me which target he's attacking...
Marcas (SteveK) AC 19 HP 74/84 d20+8=20 ; d20+14=24 ; d20+9=28 ; 2d6+9=15 ; 2d6+9=15 ; Monday June 7th, 2010 5:01:00 PM
Taking a step out onto the slippery roof (and keeping his feet), Marcas takes 2 swings with his Ranseur at the images around E1.
"Why have you done this? Hurting innocents, hounding a city, terrorizing the countryside, and all for us? Why?"
The question burns Marcas. More than the wounds, the emotional hurts, or the hurt of thier loved ones, this unanswered question eats at the minotaur.
...Actions AC 24 Dam 15 AC 28 Dam 15
Speck AC19/20 HP:21/21 d20+13=24 ; Monday June 7th, 2010 6:24:52 PM
OOC: I think Speck would be at E2.
IC: Lucky presses his luck and Speck figures he'd might as well chip in. He moves to B2. Ref DC10 d20+12+1(Lucky) = 24 good
Whipping out his wand fo Grease, he mumbles "Slippery Slopes for Bad Folks" and coats A4-5,B4-5 with a coat of Grease.
E1 needs to make a Ref Save vs DC (10+spell level 1) = 11 (since it's a wand, i don't think I can add my Cha bonus here) or fall prone. If the roof is slippery already, the DC should be adjusted up accordingly.
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Monday June 7th, 2010 9:19:50 PM
Ill go for B8 I suppose.
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky d20+1=19 ; d20+5=17 ; d20+3=13 ; d20+2=10 ; d20+2=8 ; d20+11=30 ; d20+16=31 ; d8+5=12 ; d6=3 ; d20+11=31 ; d8+5=9 ; d6=1 ; Tuesday June 8th, 2010 12:35:28 PM (OOC 1. In re: to Rathan's question, let me make sure I understand how Dispel Magic works here... I'm raising this for all of you here, since we're all experienced DM's (though some like me are less experienced). The target had 2 magic spells currently affecting him, so I checked the first two rolls of Rathan's vs. the two spells, and neither one worked... I assume that the other 3 rolls are irrelevant, since the target only had 2 spells in action at the time? Let me know if I missed this one...
2. Rathan, Sorry for the delay but I had to check on your hold person spell due to some other issues that will soon be apparent...
3. Marcas' move appears to be for round 3, since he stood up for his action in round 2..)
OK, continuing with Round 2.....
"MONSTERS TURN FOR ROUND 2 Through the oppressive sleet and rain, the PC's attempt to find out what exactly is going on here... Could there be one or more Raven's? What could have happened to Archie's cousin? What is the Raven's real plan here?
Monster E2 attempts to resist the spell cast upon him... (Save Will 19... What's your DC here on hold person? is it ~ 13 or 14?) It appears that it's successful and tries to grapple with Lucky...
Lucky only, Sense Motive >=15 Highlight to display spoiler: {Lucky, there is something odd about the way that E2 is acting. It seems that it is under the influence of another force rather than acting independently}
Grapple Attack = Melee Touch vs. Lucky = Touch AC17... If successful, Grapple Check 13 vs. Lucky...
Lucky only = Highlight to display spoiler: {As you stand next to this creature, you feel an aura of despair fill you. Part of you wants to scream and run away and you feel very depressed... -2 Save as long as you're w/in 10' of the Raven}
Monster E1 looks at Unlucky standing next to him and laughs in derision at his antics. "Good trick handling my spell, but you'll have to do better than that to beat me..." He turns and surveys the battlefield, his black eyes peering through the Raven's mask on his head, Unlucky's blood dripping from his sword... Finally, his head stops when it sees Marcas and the group can see a smile erupt from underneath the mask. "Well, well, well... It's good to see you again my Tauran friend... Would you like to join me again as you did before? I'm surprised your friends forgave you for turning on them during our last battle on that farmer's fields. You managed to destroy many of my undead minions, but you finally saw the light of my cause. Come fight with me and I may spare your pathetic life..."
Marcas only - Highlight to display spoiler: {Marcas, you recognize the look and voice as the black figure you fought in the farmer's field, the one who lead all those undead in the fight, the one who managed to dominate you for a brief time. It appears that he's returned and is trying the same tactic again.... Will Save DC 23 or be dominated... }
The two flocks of Ravens immediately move to attack the PC's... R1 moves to attack Remsus and the swarm fills his square, snapping at him and wings beating against him, but misses (Miss AC10)...
Remsus - Save vs. Fortitude DC11 or be nauseated at the b/g of each turn spent in the swarm.
R2 moves and fills Sir John's square, filling it with flapping, biting ravens...Miss AC8...
END OF ROUND 2 _____________________________________
ROUND 3 Sir John tries to fight off the annoying swarm (Fort 30), and is able to hold back his nausea... He swings his fiery sword in the air all around him (Hit AC 31 for 15 pts, and Hit AC31 for 10 more...) He manages to kill off the swarm, though he's covered with feathers, gore and raven parts...
Waiting on Marcas' checks to decide on his action....
Marcas (SteveK) AC 19 HP 74/84 d20+6=26 ; Tuesday June 8th, 2010 12:54:33 PM
Marcas' eyes widen in anger and... fear? ... as the words and the voice register. And then the enveloping ming intrudes once more, seeking to take Marcas' body and skills. Seeking to turn him into an instrument for evil, for his friends destruction.
"NO!!" Marcas shouts, his black eyes blazing. "I WILL NOT be your lackey, your mind-slave! We together will defeat you, General, and you will never return to your evil swamps!"
Taking a step out onto the slippery roof (and keeping his feet), Marcas takes 2 swings with his Ranseur at the images around E1.
...Actions Will: 26 (nat 20! Woot!)
AC 24 Dam 15 (previous rolls) AC 28 Dam 15 (previous rolls)
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d20+6=12 ; d20+13=29 Tuesday June 8th, 2010 4:26:33 PM
(fort save =12, succeesss knowledge religion to determine if anything is undead)
Remsus moves out of the swarm and casts fly on himself so he can get a bird's (raven's) eye-view of the arena, he will fly up up and awaaaaaayyy... then maybe cast a searing light or something
Yeah, the will DC was 16 for hold person... darn, didn't work. Well, Remsus prepped spells for undead hunting, so I guess that is useless now huh?
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain: Fly
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, Spectral Hand, lvl 3: Fireball }
Rathan HP 45/57 Tuesday June 8th, 2010 5:04:32 PM
Rathan scowls seeing his magical disarmanent fail. Taking another surefooted 5 foot step on the roof he begins a deep, throaty chant. The druidic magic flowing through him takes on a greenish hue and his orange hail blows widly. He pulls the magic required to create a magical ice storm from his reserves, then destroys it, reshaping the magic to serve a new purpose.
He continues to make the necessary motions for his spell, seemingly oblivous to the goings on around him. He spends the remainder of this round tranced for his summoning spell.
Speck AC19/20 HP:21/21 Tuesday June 8th, 2010 8:49:59 PM
OOC: er, what happened to Specks Grease spell under E2? Did he make it or not?
Archie, Cousin of Jenesie AC34/36 HP17 of 38 d20=14 ; d20+22=35 ; Tuesday June 8th, 2010 11:04:50 PM
Archie says, "Ow!" And he looks at the enemy when he talks to Archie and Marcas. Something rings a bell.
"Hey! I know you!" says Archie. "You're that guy, the undead guy, General What'syourname! Wait, don't tell me ... Throckmonger! Vonghinker! Nakasoomay! Wait, I'll get it! General Vlog-something. Norelheimer. Manstrumer! Doferthonker! Something like that. No, don't -- don't tell me, I'll figure it out!"
He tries to hit the enemy with his dagger, fighting defensively and using combat expertise.
He continues to try to remember the guy's name. "Manglemasher? Toemistholden? Oh, this is the worst torture you've come up with yet, by gum!"
His attack (at -8) hits AC 14. A miss, most likely.
His AC this round is 35, 37 vs law.
"Negamacher? Tinglehocker? Hockaloogie? Oh, this is really depressing! I'm getting the senility already!"
The evil aura is putting a damper on Archie's spirits.
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky d20+11=16 ; d20+2=9 ; Wednesday June 9th, 2010 1:10:28 PM
ROUND 3 Cont'd
Marcas' will is too strong to overcome, and he resists any affects. Furthermore, both blows connect with the figure (E1), ripping holes in it's clothes. However, he discovers that the weapon did considerably less damage than it should have done... (20 rather than 30... Why? He's not sure yet...)
However, Remsus does discover something that may help with their quandary, as it appears this figure is acting like an undead creature would, especially with his powers and abilities... Furthermore, it's no mere undead and is likely a very powerful one.. He decides to fly in the sky and casts Searing Light??? (Let me know your rolls on this one, as well as the DC...)
Rathan summons help... (Your creature should appear at the end of your turn... so what are you bringing in?
(OOC - Sorry for forgetting to post re: your grease spell Speck... E1 made his reflex check and didn't fall. What is your action this round?)
Archie correctly determines the identity of their foe, the General that they faced months before... It appears that he had a score to settle with the PC's and now is back to collect it... Archie uses his dagger to stab at the foe but doesn't manage to penetrate it's defenses. Furthermore, the cold effect of the dagger is useless against E1...
Archie- Remember that you're being grappled by E3... Was his attack successful vs you? ____________________ E2 laughs at Archie's useless attack on E3 and says, "You'll have to do better than that weakling. Better luck next time..." Waiting on Archie's response re: grappling...
The surviving swarm isn't ready to give up on Remsus and it follows him up in the sky, biting at him again and again... (Miss AC9, ... )
Remsus - Save vs. Fortitude DC11 or be nauseated at the b/g of each turn spent in the swarm.
E1 again surveys the battlefield, his eyes finally settling upon Speck. "Hmm... You seem like someone who I could use... Maybe you should come and join me here. You don't want to be with these fools here and why not join the winning side?"
Speck only = Highlight to display spoiler: {Speck, you feel a presence in your mind, an oppressive evil presence that tries to crush your will... Part of you wants to give in but the other part knows its wrong... Will Save DC 23 or be dominated... }
At the end of the round, the group sees some of E1's injuries heal up... It appears this creature can regenerate...
Dmg = E1 = 15 E2 = 0 Swarm = 0
Things we're waiting on to finish Round 3... Archie's response re: grappling Speck's action for beginning of round, AND need a save from Speck (see spoiler) Remsus action (spell?) E2's attack will be updated once I hear back from Archie... Rathan's summoning results (what creature do you want and where?)
_____________ OOC - I'm going to be at a clergy and lay conference Wed pm to Sat am, but I'll try to post in the evening when I can. However, it's from early am to late pm at night (~ 9 pmish), so I may not make it each evening...
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d20+6=23 ; Wednesday June 9th, 2010 3:23:28 PM
(FOrt save =23, success)
After identifying he undead properties of the General, Remsus shouts, "He's undead, so we need to direct our attacks to smite such a foe."
Then Remsus decides to cast Hold Undead (DC 20 will save) on the General.
Cleric Spells Memorized: 5/5/3/2 lvl 0: Detect Magicx2, Read Magic, Purify Food and Drink, Create Water, lvl 1: Sanctuary, Command, Hide from undead Domain: Longstrider lvl 2: Hold Person, Domain: See Invisible lvl 3: Searing Lightx2 Domain:
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, lvl 3: }
Rathan HP 45/57 d3=2 ; Wednesday June 9th, 2010 5:15:02 PM
( Didnt realize they came in the same round I started casting. 2 Thoqqua come in at B4 and A4. They'll attack the adjacent raven if they get an attack this round. Let me know if I need to roll it now or next round. )
Taking care of leftover business, sorry for missing things!
First off, Sense Motive check vs DC15 ... naturally a +11 ... throwing 2 luck points into the roll to bring it to +13 ... but still failing on a nat 1 to keep it interesting ... a 24, and Luck Points are now up to 6 ... and Lucky Archie shouts, "The guy at E2 is possessed!!"
Then, wonder of wonders, the monster at E2 grapples Lucky Archie! And that really IS lucky! For one thing, in the Wold rules for grappling, there is no defensive roll to stop a grapple. Rather, the enemy has to first touch the target, and then beat the grapple defenders grapple DC. Lucky's grapple DC is 10 -4 for size +4 for BAB, or 10. Monster E2's grapple attempt totally wins, and Lucky is grappled!
And that is the height of good luck! Because Lucky has a Magic Circle vs Law up and running, and that spell, like Protection from Evil, suppresses the dominate effect that controls E2!
"Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment."
Also note that the Magic Circle's "protection from mental control apply regardless of enemies' spell resistance."
Lucky, fully expecting the grappler's mind to be suddenly free of compulsion, says to him/her/it, "Stick close to me, friend, and we'll work together to take out that General Raven Jerkazoid Guy."
NEW ROUND
Lucky delays his action to see if the E2 Monster still is possessed and still is grappling him.
Marcas (SteveK) AC 19 HP 74/84 d20+7=12 ; d20+13=20 ; d20+8=20 ; d20+9=26 ; 2d6+13=22 ; 2d6+13=22 ; d8+8=16 ; Wednesday June 9th, 2010 6:26:50 PM
Marcas grins and takes another step, coming still closer to General Raven.
"Your villany is at an end, you will not prevail!" Marcas again keeps his feet, and then unleashes the full might of his ransuer and horns!
...Actions Last Round Action: moved 5 feet closer to E1 (anticipate that puts Marcas 15 feet from E1) This Round Action; 5 foot move to D/E, 4/5 (10 feet from E1)
Lucky's Friend: +1 on rolls
Power Attack: 2 (+2 damage, -2 AC)
Ranseur AC 20 Dam 22 Ranseur AC 20 Dam 22 Horns AC 26 Dam 16
Speck AC19/20 HP:21/21 Wednesday June 9th, 2010 8:47:57 PM
OOC: Q: is the spell against Speck a Full Round Action? would the Damage E1 received by Marcas have a chance to disrupt that spell?
Specks actions for Round 2 and 3 may depend on this. Waiting reply.
Speck AC19/20 HP:21/21 Wednesday June 9th, 2010 8:54:07 PM
OOC: Actually, Speck will go ahead with round 2.
IC: seeing the grease coat the floor but the enemy keeping his ground, Speck sighs and ponders his next action. Seeing the enemy attempt to grapple Lucky, he casts Grease on Lucky instead!
Lucky coated in Grease and gets a +10 circumstance bonus onr Escape Artist or grapple checks made to resist or escape a grapple or pin.
Waiting for Round 3 if E1 has to make a Concentration check for his spell vs the damage done to it.
Speck AC19/20 HP:21/21 Wednesday June 9th, 2010 9:02:24 PM
OOC: DOH! Now I read Lucky's actions! Oh, well, Speck would not know about the Dominated E2 or Lucky's Prot vs Evil spell, so Lucky keeps the coat of Grease for 1 round just in case he wants to escape.
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky Thursday June 10th, 2010 7:16:41 PM
(Only have a minute but thought I'd answer a few questions to clarify things...
1. Speck, it's a gaze attack and not a spell, so Marcas' didn't interfere with it... Also, it's a standard action. 2. Lucky, what if its not a lawful creature? Isn't that only applicable against lawful creatures attacks? And E2 isn't necessarily lawful...
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Thursday June 10th, 2010 9:26:35 PM
The rules say that alignment does not matter in this case: "This second effect [the suppression of possession and mental control] works regardless of alignment."
Speck AC19/20 HP:21/21 d20+7=8 ; Thursday June 10th, 2010 10:38:16 PM
OOC: ohhh boy :(
Will vs DC 23 d20+6 +1(Lucky) = 8! Oh boy! Oh boy! a 1!
I could try again with my last Hero point but at a DC23 to beat... i think it'd most likely be a waste. :(
Rathan HP 45/57 Friday June 11th, 2010 12:07:02 AM
( circle of laws effects all specify protecting the caster from mental compulsions and enchantment. It says nothing about ending those affecting other creatures. )
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Friday June 11th, 2010 6:48:25 AM
Totally beg to differ! First line of Magic Circle vs Evil says, "All creatures within the area gain the effects of a protection from evil spell." And first line of Protection from Evil says, "This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures."
And Magic Circle vs Law says, "This spell functions like magic circle against evil, except that it is similar to protection from law instead of protection from evil." And the spell says that alignment does not restrict the second function (the protection from mental control).
SteveK Buttinski: I interpret the spell like Cayzle does. The circle doesn't break the spell, but does stop the mental control for as long as the person is in the circle. If the affected person ever leaves the circle or the circle duration ends, then the mental control is reestablished.
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky Friday June 11th, 2010 5:02:51 PM
Just checking in while on break... I'll post the updated round tonight... So, it appears Speck is dominated but E2 is not controlled anymore, as long as he doesn't leave the circle...
Speck, would you prefer that I email you commands from the General?
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky d20+13=17 ; Friday June 11th, 2010 8:46:01 PM
Updating PC's Round 3...
(already posted Marcas' and Sir John's attacks...)
Rathan summons 2 Thoqqua into the battle, ready for them to fight... (OOC - Yes, go ahead and roll their attacks, since they'll occur at the end of PC round 3... However, they're appearing on grease, so you need to roll for them to fall or not... Also, b/c they're close to the general, they take a-2 to all saves
Remsus tries to hold the General in place, and it tries to resist his affect... (Roll 17)... But he isn't successful and for now can't move...
However, the General is successful in dominating Speck...
Lucky is in the midst of grappling with E2 but once his foe is freed from mental control, he rips his mask off and Lucky sees that it has the look of the General. However, when it speaks to him, he realizes that it is his missing cousin. It quickly explains that the general made it take a potion that made them look identical. He stops grappling Lucky and stays near him, grateful to be freed...
At the end of the round, the group notices even more of the General's wounds close up...
STATUS at the end of round 3... E2 - freed from control, as long as he's in circle Speck - Controlled (I'll email you the demands...) E1 (General) - 10 pts dmg Swarm - 0 Remsus - Still surrounded by swarm so fort save at beginning of round 4 Need rolls for the summoned creatures attacks on General...
READY FOR ROUND 4...
Rathan HP 45/57 d20=10 ; d20=10 ; Saturday June 12th, 2010 11:12:39 AM
The two Thoqqua appear in the grease and immediately fall.
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Saturday June 12th, 2010 8:15:24 PM
I just realized that Halt Undead actually affects as many as three undead targets. Can I have it affect both the E's and the swarm?
"If you attack the Halted Undead General, then he will be able to attack... so just leave him be for now, the spell will last for five rounds. That's how long we have to stop the control that the Raven has over him... or prep his demise." Remsus says.
still deciding on actions..
DM Ken - (E2 isn't undead, and neither is the swarm of ravens... Just E1)
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d20+6=22 ; Sunday June 13th, 2010 1:45:31 PM
Fort save = 22. made it again... now how to get rid of this swarm...?
Remsus, thoroughly frustrated with the swarm and now that both enemies are immobalized, he will Cast Sanctuary. (Will DC 15)
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, lvl 3: }
Speck AC19/20 HP:21/21 Sunday June 13th, 2010 9:06:12 PM
OOC: DM and Rathan, Specks Grease spell was on Lucky. The way it works, he can target an area, (which he did the first time, but it only lasts 1 round so that one's gone), or a specific object, which is Lucky this time, and it only lasts 1 round. So the Thoqqua are not in any grease and shouldn't need to make any save to remain standing.
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 d20+15=16 ; d20+15=17 ; d6+2=8 ; d6+1=7 ; Monday June 14th, 2010 6:56:32 AM
Lucky says, "Dog pile on the General!"
He throws a magic stone at the enemy, pushing 4 of his 6 luck points into the attack. He hits AC17! Ugh!
If that is a hit, he inflicts 8 or total 15 vs undead.
He says to his other cousin, "Stick close, Rhinegold!"
AC for next time it is needed: 16 or 18 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 6
Tattoo Used: 2 of 3 Stones Used: 1 of 3
Sling Bullets Used: 2 of 16
Rathan HP 45/57 d20+4=22 ; d20+4=14 ; d6+3=8 ; 2d6=3 ; Monday June 14th, 2010 10:24:26 AM
( In which case, I'll go ahead and make attacks for the Thoqqua. )
The Thoqqua appear to be hovering in a constant state of gravitational indecision. At one point they appear, then fall, then rise again! Rathan must have missed a word in the summoning...
Either way, the burning hot little beasties attack the baddie in front of them, glowing red hot. The first Thoqqua (north of the enemy) lunges forward, trying to slam into him.
The second tries to wrap around the enemy and initiate a grapple.
[ Thoqqua 1: Hit AC 22 for 8 damage + 3 damage from the Heat special quality. ] [ Thoqqua 2: Hit Grapple DC 10. (Opponents Grapple DC is 10 + Bab + Str Mod. ]
(Any chance his str mod is -6? Hehe.. )
Room #8 Round 3(Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky Monday June 14th, 2010 11:04:59 AM
Waiting on Marcas and Speck to post their actions...
Marcas (SteveK) AC 19 HP 74/84 d20+13=28 ; d20+8=28 ; d20+8=18 ; d20+9=19 ; 2d6+13=20 ; 2d6+13=21 ; Monday June 14th, 2010 2:40:43 PM
Marcas will ignore most of the rest of the battle to defeat General Raven. Ranseur and horns combine to weave a web of death.
...Actions Stand
Lucky's Friend: +1 on rolls
Power Attack: 2 (+2 damage, -2 AC)
Ranseur AC 28 Dam 20 Ranseur AC 28 Crit! 18 miss Dam 21 Horns AC 19 miss
Speck AC19/20 HP:21/21 d20+12=19 ; d20+9=24 ; d4=3 ; 3d6=13 ; d20+8=28 ; Monday June 14th, 2010 9:47:02 PM
OOC: Speck should be at B2 per post on 6/7. Remsus is flying some dozens of feet in the air, correct? Rathan is on the stairs head high enough to see?
IC: Speck shudders and hesitates a moment, a blank look on his face, then makes a bee-line for the stairs.
Ref DC10 d20+12 = 19 move across the roof good.
Speck suddenly stops in front of Rathan, and with a Sap in hand, tries to knock Rathan out cold.
d20+9 +2 (for surprise if appl) = 24 or 26 vs AC
Dmg: 1d4 = 3 non-lethal AND if applicable 3d6 sneak attack = 13 non-lethal dmg
OOC: sneak attack would be applicable if Rathan does not suspect Speck to attack him. Speck would try to act like he's frightened and running away. So maybe a BLUF check is in order with Rathan rolling a Sense Motive check to determine Speck's real intentions.
BLUFF d20+8= 28! N20! now why can't i get it when I really want it?
Total Non-lethal dmg would be 16.
Speck is at G2, his 20' move.
Room #8 Round 4 (Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky d20+16=32 ; d8+5=7 ; d6=1 ; d20+20=21 ; d20+15=21 ; d20+9=19 ; d8+8=12 ; d8+8=9 ; d6=1 ; d6=3 ; d6=3 ; d6=4 ; d6=2 ; d6=5 ; d20+3=6 ; Tuesday June 15th, 2010 11:44:31 AM
The battle is hard to gauge right now, as new friends join while others have their allegiance questioned. Who can tell which side has the advantage and how things will end? Will the Raven be defeated for good or will the General once again escape?
Sir John moves closer to the General and calls out a challenge, "You've interfered with our lives enough and I might have offered you mercy, but when you tortured our kin... you went too far... Face your destiny and I promise you will burn in hell" He swings his fiery sword at the immobile general, hits him solidly for 8 pts of dmg... However, his attack is blunted by the creature's resistance and only the fire works...
(OOC - Just making sure I'm reading the DR right. As a vampire, we need weapons that are BOTH silver and magic to bypass the DR, right?)
Marcas joins in the fight and slashes deeply into the General's shoulder, nearly severing his arm and doing 31 pts dmg (after DR)...
However, Speck does something quite odd and after moving quickly, surprises everyone by slamming a sap into the back of Rathan's head, doing 16 pts of nonlethal dmg... Rathan, do a conc. check if you want to cast a spell this round...
Remsus casts Sanctuary to give him some relief from these annoying ravens. They flapping, cawing and biting is getting in the way of everything but for now, he's able to concentrate on what he's doing...
The first Thoqqua's attack does a minor amount of dmg (1 point due to DR), while the second tries to grapple with the immobile general... (OK, here's a tough one... Since the general is held, do we assume it's an automatic grapple? On the other hand, he was attacked by several people so it seems the hold is gone and the general has a chance to avoid being grappled.) His grapple DC is much higher than 10, so Thoqqua 2's attack doesn't work...
Lucky shoots a few shots at the Raven and manages to hit a glancing blow (5 dmg after DR) off it's head...
_______________________
The Vampire, now freed from the spell, looks around the group again and grows tired of being attacked by various members... He turns and swings his wicked looking bastard sword that is dripping with blood... He moves and aims for Marcas' forelegs and while his first swing isn't even close, the last two manage to hit solidly... Misses AC 21 (rolls a 1... You're SO LUCKY...), Hit AC 21 and 19 for 16 pts and 16 pts for a total of 32 pts to Marcas. However, the viscious weapon does impact him for 7 pts of dmg
A few more of the General's wounds close up...
The swarm tries to overcome the sanctuary spell (Will Save = 6) but can't get through the barrier...
STATUS at the end of round 3... E2 - freed from control, as long as he's in circle Speck - Controlled E1 (General) - 45 pts dmg, Moderately wounded Swarm - 0 Remsus - Still surrounded by swarm so fort save
READY FOR ROUND 5
Please check your posn's on the map and make the corrections. I've changed it so you can update the map...
Rathan HP 37/57 Tuesday June 15th, 2010 3:41:56 PM
(( The impact from the vicious weapon would still take effect, as it's magic damage with no formal type. Magic always bypasses DR, even in a weapon quality. So if a flaming weapon hits the vamp it will still deal it's fire damage without regard to DR, though the normal damage may be blunted. )
Rathan growls angrily as his ally whomps him with a sap. Taking a step back, He emits a low rumble from his throat as his body begins to change shape. His wild orange hair streaks with black and his teeth grow to fangs. He snarls viciously as the wild shape ends, and he has taken the form of a tiger.
[ Wild Shape Use 2/3. Regains HP as if rested for the night. (8hp). New combat statistics below. ]
Marcas (SteveK) AC 19 HP 42/84 d20+12=23 ; d20+21=41 ; d20+16=27 ; d8+8=12 ; d8+8=16 ; Tuesday June 15th, 2010 5:49:34 PM
ooc: Assuming that the General stepped out of the grease spell in order to strike Marcas with the sword (5' reach). Puts them right next to each other, and I made changes on the map. Hope that's OK
(Of course ;-) That's why I gave access to everyone since there's too much for one to keep track of, so fi we all work together, it's easier...)
The general stepped within the large death dealing arcs of Marcas' ranseur. That, and the devestating blade of the General makes Marcas rethink his plan of attack.
"Lucky, you and your new friend need to get to Speck. He needs your protection!"
"Sir John, you keep attacking him, and I'll hold him still!"
Instead of backing up, or striking with his expert hands, Marcas drops his ranseur and reaches out with his large hands, not to destroy, but to hold!
"Try and use your sword now, General!"
........
Improved Grapple Touch AC 23 Grapple 41 Dam 12 Grapple 27 Dam 16
Grabbing the hand of his cousin Rhinegold, Lucky Archie says, "Stick close!" and uses the withdraw action to move to 4G. That should put Speck in the 10-ft-radius protection of the Magic Circle and thus frees him from the mental control of the enemy. "Stay close!" he says to Speck.
Speck AC19/20 HP:21/21 Tuesday June 15th, 2010 10:51:20 PM
OOC: post coming tomorrow. I gotta be at work before 4:00am so I'm hitting the sack
Speck
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d8=7 ; d8=7 ; Wednesday June 16th, 2010 12:35:48 AM
Remsus, sitting in his bubble Sanctuary on top of the battlefield, decides that it is time to put his Spectral Hand to good use, he uses it to deliver a ranged touch Heal of Cure Moderate wounds to Marcas.
Marcas gets healed for 19 damage by the ghostly disembodied hand. (CMW is 2d8+5 right?)
Speck AC19/20 HP:21/21 Wednesday June 16th, 2010 8:52:18 PM
"YIKES!" Speck belts out. "What do I do now? Master!" he pleads as he rethinks his orders.
Thinking real quick, knowing that mere weapons would be suicidal, Speck quickly blurts while waving a small raven feather in front of the changing Rathan.
"Tickle your Toes Feather to your Nose And the Curse of a Thousand Laughing Hyenas Infest your Foes"
Cast Tasha's HIdeous LaughterWill save DC14 or fall prone in uncontrollable laughter collapsing in gales of manic laughter for 3 rounds.
Rathan HP 37/57 Wednesday June 16th, 2010 9:46:49 PM
( Speck.. you're freed of mental control thanks to Lucky's Magic Circle. Do you still want to Tasha's Laughter the the poor kitty drood? )
Room #8 Round 4 (Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky Thursday June 17th, 2010 8:50:10 AM
(OK, I'm going to assume that Speck acted simultaneously with Lucky's action so I'm going to keep his attack as stands... Rathan still needs a will save but then at the end of the pC's round, Speck is free... I'll post later today...)
Room #8 Round 4 (Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky d20+15=25 ; d20+10=22 ; d8+5=7 ; d6=2 ; d20+9=16 ; d20+19=28 ; d20+19=39 ; d20+19=28 ; d6+7=10 ; 2d6+14=22 ; d20+2=14 ; Thursday June 17th, 2010 9:39:37 AM
Round 5...
Marcas grabs onto the General, pummeling and grappling with him... His touch attack is successful, but the general's grapple DC is 10+12(BAB)+7 (StrBonus) = 29... Marcas' 1st grapple attack is successful but 2nd doesn't work... He manages to get a few blows in, doing 2 pts of dmg (after DR...)
(OK folks - Need a little help here... So what effect does a failed 2nd grapple attack have on the overall grapple? Is the general still grappled? I'm assuming he is but thought I'd 2x...)
Sir John joins in the attacks on the bound general (Hit AC 26, 22 with Lucky's bonus), but only his first can penetrate the thick plate armor doing 2 pts of dmg...
Speck tells Rathan a witty joke, hoping to distract him from the fight but (Rolled the save, hope that's OK... = 16 so success), but Rathan doesn't get the punch line and the spell fails...
Lucky brings along his cousin to join Speck and encompass both in the protective spell... For now, the general's influence is broken...
Remsus gives Marcas some needed healing... _______________ The general, now grappled, looks at Marcas and laughs out loud with mirthful scorn. "You fool... Did you think you could really hold me close? Now I've got you where I want you... Prepare to feed me with your life..." He slams both bare hands against Marcas' flanks, (Hit AC 28 and 39 (Nat'l 20... Check is 28 so critical...) for 10 and 22 pts for a total of 32 pts of damage...
Also, as the general slaps Marcas, the taur feels himself become weak as the general drains him of 2 levels. Worse, more of the general's wounds close up as he literally feeds off of Marcas... (Marcas, you've lost 2 levels so please adjust your hp's, abilities, etc.... With the loss of 2 dice of hps, do you are you still positive or are you into negatives hps?...)
The swarm gives up attacking Remsus and instead moves to interfere with Rathan... (Attack hits AC 14... Fails...) However, the wings and guano splattering everywhere interferes with his spell ability (Save vs. DC 11 Fort or be nauseated... ___________________ STATUS at the end of round 5.. E2 - freed from control, as long as he's in circle Speck - Free from control... E1 (General) - 49 pts dmg but 5 temp hps, Moderately wounded Swarm - 0 Rathan - Surrounded by swarm so fort save
Note to all players... If you're w/in 10' of General, you feel a sense of dread and thus take a -2 penalty to all saves...
Marcas (SteveK) AC 19 HP 9 /84 d20+19=27 ; d20+14=33 ; Thursday June 17th, 2010 10:42:08 AM
Between the General's hard, hard hands and the level loss, Marcas stiffens and screams! It is only the healing of Remsus that enables the 'taur to keep his feet on this side of living.
Marcas continues his twisting and holds, but now only to escape. His first attempt, he fails to break the General's hold, but in another great heave, he pulls away and stumbles back towards the stairs!
...Actions Grapple to Free: 27 fail Grapple to Free: 33 success 5 foot step
[SteveK - Can you update Marcas' hp's header?] thought I did, but i guess not :-)
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d20+8=21 ; d20+6=12 ; 5d8=27 ; Thursday June 17th, 2010 11:42:43 AM
(Fort save =12, success)
Remsus, quite tired of seeing a Vampire run around sucking the life out of people, decides that some searing light is in order, and reaches his hand forth like a Charlie's Angel and blast a white-hot ray of goodness, hit Touch AC 21 for 27 damage! (And since he's grappling, doesn't that mean he doesn't get his Dex bonus to AC?)
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, lvl 3: }
Rathan HP 37/57 d20+4=11 ; d20+4=9 ; d20+10=19 ; Thursday June 17th, 2010 7:33:56 PM
Rathan snarls at the swarm of bats but does little more. They are unimportant with much larger threats at hand, so he bounds past them and stalks five feet up onto the roof.
(Movement to E2. I think I provoke from the bats. Rathan is also large size now, for further map modification.)
He easily ignores the guano and smells assaulting his senses and focuses on aiding the hurting minotaur. He low rumble in his throat takes the place of verbal components and gestures are replaced with a fevered twitching of his tail. He roars loudly, then pushes his large head against Marcus.
Divine Energy flows and the minotaur finds himself greatly bolstered with a bit of his vitality restored.
Rathans summoned Thoqua flank the Vampire and attack him, but miss.
[ Natural Spell: Cast spells while in wild shape. ] [ Bears Endurance: Marcus gains 4 con. ]
[ Marcus, this will trump your amulet +1, placing your con at 20. That +5 Hp per level for 8 levels. (6 actually, since you were drained.) It will also boost your fortitude save. I'll let you adjust your HP.]
Speck AC19/20 HP:21/21 Thursday June 17th, 2010 11:15:41 PM
OOC: sorry I missed Lucky's post, in my haste. Worked ok anyway. I was really hoping the save would fail just for the hillarity of it. :)
IC: Speck suddenly feels a weight lift off his mind and he finds himself on the roof not remembering well how he got there.
"Ugh! What happened?" he mumbles. The fight around him brings him back quickly, though.
"How little I feel, How big you seem But wee-ones underfoot, Make giants fall, You'll see, You'll see That big can be your fall!"
Inspire Courage: +1 moral bonus on Charm and Fear effects and +1 moral bonus on attackto hit and weapon damage.
OOC: don't know if this +1 dmg works for spells or not, PHB just states "weapon damage".
Lucky Archie throws another magic stone, with five luck points into the throw: He hits AC18 for 10 damage.
He tells his friends, "Stick close, Speculate and Rhinegold! Next round I will have to move in to touch that jerk."
AC for next time it is needed: 29 or 31 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 7
Tattoo Used: 2 of 3 Stones Used: 1 of 3
Sling Bullets Used: 2 of 16
Room #8 Round 6 (Sir John 58/58 hps, AC 21), Prot from Evil, Bonuses from Lucky Friday June 18th, 2010 10:14:03 AM
Round 6...
With a scream of pain, Marcas barely pulls himself away from the General's deadly grasp (and ends the grapple...). Now that he has a clear shot at the undead leader, Sir John aims at his head hoping to decapitate it and end the battle once and for all... However, his aim isn't true and the sword bites air... Miss AC 28 and 21... Lucky joins in and fires at the general, but the shot flies past and continues down over the edge of the building... A minute later, he hears a scream as some innocent bystander on the street is struck by the missed shot...
With the help of Lucky's spell, Speck manages to finally free himself from the General's control...
Rathan heals some of Marcas' lost vitality, but his summoned creatures' attacks aren't even worth the General's attention...
Finally, someone does something that can hurt the general, and Remsus fires a ray of light that burns and sears the General's flesh...
_____________________________ Seriously wounded with holes in his armor, the General is undeterred and surveys his foes, then begins laughing at each of them... "You think you can stop me but you're all fools. You will pay for meddling in my affairs!!!"
He immediately turns into a gaseous form and begins floating up into the sky. (10' up...)... Some of the gas turns a bit more substantial as a few wounds heal... The flock of ravens joins him and forms a shield underneath him, blocking the view... The snow and sleet add to the congestion and make it even harder to see the gas in the midst of water, hail and flapping wings...
____________________ STATUS at the end of round 6.
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Friday June 18th, 2010 2:00:16 PM
(OOC: What are the effects of gaseous form? The properties will determine my action)
Rathan HP 37/57 Friday June 18th, 2010 4:36:25 PM
[ The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains damage reduction 10/magic and becomes immune to poison and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. (This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials.) The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.
A gaseous creature can't run, but it can fly at a speed of 10 feet (maneuverability perfect). It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot. ]
Rathan HP 37/57 8d6=28 ; Friday June 18th, 2010 4:52:35 PM
Rathan roars in defiance of being denied his target. Stalking forward another 5 feet, his body goes taut and his eyes begin to glow. His tail twitches back and forth frantically before a second roar signifies the completion of another spell.
A huge column of fire parts the clouds and streaks down from the sky. It is a 10 foot radium and 40 feet tall. It envelopes the vampire and bit swarm of ravens, since they are positioned above and below each other.
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 d8=2 ; d8=5 ; Friday June 18th, 2010 7:12:28 PM
"Ugh, can't cast a cure spell against a thing 10 feet up in the air!" moans Archie. So he casts a CMW on Rathan. "Here you go, Jenesie!" That heals 14 to Rathan.
AC for next time it is needed: 29 or 31 vs law.
Current Con Damage: -1 pts of Con.
Currently Active Spells: Owl's Wisdom, Endure Elements, Extended Magic Circle vs Law, Extended Entropic Shield
Level 0: Inflict MW, Read Magic, Light, Mending, Create Water Level 1: CLW, Endure Elements, Pro Evil, Det Evil, Entr Shld Level 2: Owl Wis, Sound Burst, Undetect Align, Eagle Splen, Aid Level 3: Obsc Obj, Remove Curse, Helping Hand, Circle vs Law
Luck points: 2
Tattoo Used: 2 of 3 Stones Used: 1 of 3
Sling Bullets Used: 2 of 16
Marcas (SteveK) AC 19 HP 15 /84 Friday June 18th, 2010 9:14:40 PM
Marcas feels a little vitality of a bear flow into his body, but he is very, very weakened and not at all confident that he can tackle the General. Standing as he is, he looks about. "I can toss someone through the cloud who can Cure the General and hurt him bad, and then catch whom I throw!"
Marcas will ready to Grab and Toss the volunteer through the Gaseous Cloud.
...Actions 2 Negative Levels +4 CON (Bear's Endurance)
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Friday June 18th, 2010 11:40:45 PM
"I would be a natural for that, good Marks-On-Thighs, but I dare not stray from our two friends here, for fear that they would turn on us. Alas."
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) d20+8=20 ; 5d8=27 ; Sunday June 20th, 2010 12:53:36 PM
Remsus smiles at the idea of escaping via a gaseous form, but then he decides that this is one enemy it would be extremely bad to let go, so he uses his last level 3 cleric spell, which is another searing light.
"May the underworld treat you fairly." he says as he shoots another beam of white-hot sunray at the Gaseous vampire. Hit Touch AC 20, damage =27
Wizard Spells Memorized: 4/5/4/3 lvl 0: Disrupt Undeadx2, Mage Hand, Arcane Mark lvl 1: Shocking Grasp, Protection from Evil, Enlarge Person lvl 2: Blur, lvl 3: }
Speck AC19/20 HP:21/21 Sunday June 20th, 2010 6:32:49 PM
"Fly Birdy, Fly Up into the Sky, No where to go You gaseous Foe? We Mocked You then And we Mock you now You Picked this fight So don't take to cowardly Flight"
OOC: in 2nd ed. there is a Spell called Taunt. To bad they didn't carry it over into 3.5, sigh...
Inspire Courage: +1 moral bonus on Charm and Fear effects and +1 moral bonus on attack to hit and weapon damage.
The Raven is defeated d20+11=22 ; Monday June 21st, 2010 3:49:38 PM
As the form continues to rise up, it is lashed by columns of fire, searing light and a flying form. The ravens squawk as they are literally incinerated by fire, light and a tumbling body...
The general manages to avoid some of the flame but still has parts of his body burned for 14 pts. The searing light however adds to his misery (27 more pts) for a total of 41...
(Will save - 22 vs. Fire (Made it) for 14 dmg)
At this, the general's luck finally runs out. The group hear a scream of pain, anguish and frustration as the undead creature is essentially dead again... Because it's a vampire, there's nothing more the group can do, unless they wish to purse it to it's coffin... Once there, they know it'll be helpless and easily destroyed... but they must first find the coffin and overcome the General's sizable defenses...
As they watch it float away, they hear a noise coming up the stairs. Sir John and Speck both see a beautiful woman, John's ward Marie, appear next to the local constable. She hugs John again and gives Speck a shy smile, blushing broadly at his spattered form. She doesn't have much on to help vs. the cold, though could Speck offer her something else to warm her up, maybe his cloak?
A few militia men follow behind, dragging a large bag of items with them. The constable and Marie explain that she had went to the militia headquarters and explained what had happened with the battle vs. the Raven. Though the militia was busy fighting fires throughout the city, he thought it was important to come see if this report was true. He points to the items and says, "I think this belonged to the Raven and we found it in an alcove near the main entrance. One of my men, klutzy as he is, knocked over a vase and discovered that it could be used to open this alcove. Since you've rid the city of the menace, by all rights these belong to you know.
(OOC - OK group, the bad guy is defeated and we're ready for Cayzle's module. In the future, you could seek the General again, or maybe he'll reappear, stronger and more prepared next time. For now though, he's going to lick his wounds and maybe plan something new and diabolical for you... Or, he may give up and seek easier prey... Who knows...
Everyone gets 2500 xp for beating the general, and 4000 more for finishing the adventure, as well as 1 hero point for each person.
If you'd like to nominate anyone for extra hero points, let me know.
I'm working on putting together the treasure list, and will post that soon... )
Sir John's level Monday June 21st, 2010 4:00:21 PM
Sir John gained a level (he's up to 9 now) and I'll post his hp roll on the LandB.
Also, he gets a new feat... Let's take improved critical... OK, to ensure that I know how this feat works, to get a critical normally, I need...
1. Roll a 20 on my to hit with axe. 2. Do a check, and then if I at least hit, it's a critical.
With this feat, ... 1. I roll a 19 or 20 to hit... 2. Do a check and if it hits, then it's a critical (just like before)....
Am I right?
Speck AC19/20 HP:21/21 Monday June 21st, 2010 9:38:38 PM
Looks like you got it. Just remember each time you take the feat it applies to only one weapon. So if you choose the Axe as the weapon, the threat range is 19-20.
Really good for longswords, whith a new threat range of 17-20!
Rathan HP 37/57 Monday June 21st, 2010 9:43:08 PM
Also really good for Scimitars and Rapiers.
18-20 become 16-20.
Rathan HP 37/57 Monday June 21st, 2010 9:46:38 PM
I need a consensus question from the DM's here regarding my next level. I've done this before but it varies from DM to DM on their opinion.
Would you say a Druid with a couple levels of monk gains access to flurry of blows, stunning fist, wisdom to AC, evasion, and improved grapple while wild shaped?
Unarmed attacks with your fist are attacks with natural weapons, as I recall.
A bears bite or a tigers claw are natural weapons, all the same.
If a druid can power attack and cleave while wild shaped I dont see why he couldnt use those abilities as well.
I made a post about it on the LnB, but it wasnt as a serious questions really. I like the idea of the druid becoming more feral, focusing on his wildshaping abilities as a supplement to his combat instead of improved spellcasting.
Would you say a Druid with a couple levels of monk gains access to wisdom to AC, evasion, and improved grapple while wild shaped? Yes, yes, yes.
How about flurry of blows and stunning fist?
Natural attacks are not the same as unarmed attacks. For one thing, no matter how high your BAB, and animal never gets multiple attacks at -5, -10, etc. Unarmed attacks do. That makes the whole flurry of blows thing problematic.
I think I would allow unarmed attacks (head butt, body slam, etc) OR natural attacks but not both in the same round. Stunning fist could be used with unarmed attacks but not natural attacks. If your natural attack is a slam, though, well, I dunno.
I have to level Lucky up. As soon as I can. I need to do some surgery ... Mounted Combat is a dumb feat for me, seeing as I have no mount.
Although it is my module, after some e-mail, Addison is going to run it. He is currently a DM with no game to run, while I am crazy busy, so there it goes. I'm sure he'll do a great job of it. I will role play ignorance of the module, of course.
In character: "Woo hoo!" Lucky cries. "We did it! Hooray!"
Rathan HP 37/57 Tuesday June 22nd, 2010 1:37:04 AM
I know it doesnt make a lot of sense, but I just had a mental image of a Halfing riding on the back of a gorilla wielding a flameblade riding on the back of a rhinocerous.
Sir John's level Tuesday June 22nd, 2010 9:43:43 AM
I like that image.... Hmmm... That could make an interesting adventure...
In the bag the party finds....
1100 in gp Potions of Blur, Magic Fang Necklace of Fireballs, IV Scroll of Vampiric Touch (caster level 5) Staff of Fire Bracers of Armor +4 +2 longsword +3 shield
How do you all want to split it up? What we've usually done is see what it would be worth selling at the Catacombs and then split the money amongst the party. Of course if someone wants an item, they can save 10% from selling it, and take that out of their share. But I tried to take some of the 10% hit from the Cats into account when determining the treasure from the adventure, so don't worry...
Rathan HP 37/57 Tuesday June 22nd, 2010 10:29:23 AM
I could use the potions. Other than that most of it won't have much affect on me in wild shape.
Marcas (SteveK) AC 19 HP 15 /84 d10=1 ; d10=9 ; Tuesday June 22nd, 2010 11:07:53 AM
Never leveled Marcas when he went up to 9th in middle of adventure. Rolling hp, re-rolling the 1... sweet!
Used one Hero Point, gained one Hero Point; still at '2'.
Course, he's a 9th level character with 2 negative levels, but I bet that while he is gone he can get a cleric to Restore him... :-)
I gotta be gone from the Wold for July and August for a field exercise with the Army. Planning to be back and checking out how crazy busy I will be before committing to Marcas rejoining the Mithril Tap. It's lots of fun, but I take my committments seriously and don't like it when I can't post!
Have fun in Cayzle's module and Addison's DMing. Cayzle told me about it, and I remember it was the module of the first Tap Game I ever played in in the Wold. You guys are going to have fun!
Sir John's level Tuesday June 22nd, 2010 12:18:28 PM
Thanks for playing Steve and I hope your exercise goes well! See you when you get back...!
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Tuesday June 22nd, 2010 1:15:12 PM
Hey guys, this is Addison. I will be DMing Cayzle's module for the Mithril tap next.
So, first thing I need to know: Who will be playing in the module from here? You guys get first crack at it before I go to the Giggling Ghost and recruit.
Also, with the loot, Remsus would gladly accept the staff of fire or the Bracers of Armor +4... or both since he will be playing in the next game as well.
I guess we will be having a rotating DMing like last time? I will get it started and go for a month or so and then someone else will take over?
Sir John Tuesday June 22nd, 2010 1:54:35 PM
I'm in...
Rotating DM sounds good...
Sir John will just take money...
I'll have him take the loot to the Catacombs and get the value for selling. That way we can know what the breakdown of each person is...
Rathan HP 37/57 Tuesday June 22nd, 2010 5:46:17 PM
Sounds good to me.
Marcas (SteveK) AC 19 HP 15 /84 Tuesday June 22nd, 2010 6:04:02 PM
Marcas has to be out for the next module.
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Tuesday June 22nd, 2010 7:25:18 PM
Lucky is happy to pocket his share of the loot -- but a smaller share, please, seeing as he has already gotten some items. The stuff he has been using already on his luck quest ... +3 icy burst dagger; old wooden table leg, with ornate silver inlay; Setanos vestment of Jancassis, +1; lesser metamagic rod of extend; cont flame cast on a doorknob ... those things he gives away to good causes. Or to beggers on the street, whichever he meets first.
[Per Mendicant Rules, you can't keep the stuff you find and use on a luck quest.]
What the division of the loot will be, he has no idea.
Speck AC19/20 HP:21/21 Tuesday June 22nd, 2010 11:01:32 PM
Speck could take the Necklace of Fireballs, or cash.
Rotating DMs worked well and I'm all for it.
Seems like the jist of wild shaping is to use that creature's natural attack. A tiger will not use flurry of blows, which is a blunt attack, he will use his Rake, which is a slashing attack. On the other hand, if you wildshape into a gorrilla, since it's natural attack is pummeling, a flurry of pummeling makes sense.
I had a bard that rode on the back of a flying harpy once. She wasn't very appreciative about it, specially since he had his arms around her and was holding her boobs to keep from falling off. (long story there)
Speck rejoices at the second defeat of the General and blushes mightily at Marie's advances. He'd offer his cloak to help keep her warm but a halfling's cloak would only cover her shoulders, but oh well, anything for another kiss. :)
Rathan HP 37/57 Wednesday June 23rd, 2010 1:59:32 AM
I think, I would like to make a request.
This particular setting doesnt seem to have much outdoor focus, so my druid seems slightly out of place. I would like to ask permission to bring in another character for this tapestry. Since we change modules often here it seems, I would like very much to use this Tapestry to try the myriad of Woldian only options.
My witch is still by far my favorite woldian character ( Even though she's currently a bubbling corpse ) and that really inspired me to bring up the class in conversation. I think that if I took this tap to try making various other woldian options that I might be able to contribute some first hand knowledge on the black genie center to drive Cayzle and co. crazy.
Call me a playtester, heh.
Some options I've seen no play from include the Shifter, the Monsterologer, the Seer, the Lost Child of Mittri, etc etc. Some classes we know are strong, alluded to by their following.
(Spellweavers and Hands of Domi, specifically.)
This gives me a chance to try the things I'd like to try without having to play 10 years or 10,000 taps to do it. It would also give us a little more insight as to whether or not good rolls or bad rolls make a huge difference in a party ( based on the assumption I will roll good sets and bad sets. ) Since were all same lvl, except Dai who is lvl 10 through bonus xp or whatever, it's not like there's a pronounced level gap to consider anyways.
And hell, it's a tap. Not a career game. Where better to experiment in a setting with various dm styles and a fairly consistant party makeup.
So if the DM's here give me the go ahead, I'll post my Lost Child of Mittri here. If not, I'll just bump my druid a level. No biggie.
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Wednesday June 23rd, 2010 2:04:10 AM
I have no problem with changing PCs as often as desired. Well, no more often than once a module! I like the idea of your keeping the same name and personality! That would be funny! Maybe you are cursed!
Remsus Kai HP 29/43 AC 23 (Shield, Mage Armor, Blur, spectral hand, see inv) Wednesday June 23rd, 2010 3:34:50 AM
So, Lucky, Rathan (Or its equivilant), Speck, Sir John and Remsus will all be in the next module? SHould start on Monday at the latest.
I will make the post in the Giggling Ghost tomorrow for people to join you guys.
Rathan - really, whatever you chose is fine with me. I like the idea of playtesting whats in the woldopedia. Go with the lost child or the witch if Dr00d isn't working for ya. And Remsus is level 10, so it's cool if we start there since that is what the module calls for, what say you Cayzle? If we make the new module start at 10, we will be able to up the difficulty.
Party Makeup: Sir John. level 9(maybe 10) Paladin Speck: Rogue5/Bard3... or whatever you level up in Lucky: A lucky guy with a cousin named Jenesie whom I don't know is a girl or a boy. Rathan: witch or lost child Remsus: a blind mystic theurge thats probably crazy
Good thing I cover two party roles huh? This is when a Mystic Theurge > pure Wizard (though level 5 wizzy spells would rock right about now.)
Lucky Archie, Cousin of Jenesie AC34/36 HP17 of 38 Wednesday June 23rd, 2010 8:23:17 AM
Right now Lucky is a Ex-Monk 2 / Cleric 1 / Mendicant 6. We could make that Mendicant 7 for the Tap. I'm good either way.
Sir John Wednesday June 23rd, 2010 9:36:28 AM
Ken E - I'm OK with that and that's the best part of Taps, where you can try out different things and have fun while you're at it ;-) Sir John is still at level 9, though he's getting close to 10...
If you want, I'll bump him up to 10 if needed...
Marcas (SteveK) AC 19 HP 15 /84 Wednesday June 23rd, 2010 10:06:28 AM
Marcas has his Tear of Ebyron: Shocking from earlier in this module, too. (that's 2,500gp worth)
He'd like to keep that and take it out of his share of loot.