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Recovering / Round 19 - DMAl  d20+16=18 ; d20+14=30 ; 3d8+18=29 ;
Friday May 28th, 2010 9:03:31 PM


Belkior sees the illusion for what it is and calls out a warning. He activates the power of flight inherent in his fantastic celestial armor and rises up into the air.

Syr also calls on the power of flight and wings his way across the water to join Brahmah.

Grigory provides a bit more information on the nature of the illusion, then he sends a fireball across the water. Those who've recognized the illusion see the hemisphere of red bloom within the small translucent mountain. Those who have not, see fires break out on the rocky slopes, then die away, brush fire on a barren desert mount played in fast motion. The Priestess fails to dodge the conflagration. The larger and clumsier Aboleth, oddly, succeeds. The Iron constitution granted the Priestess by her magic, though, appears to lessen the impact of the fire.

The Hippogriffs all wheel as though in formation, swooping to the south and banking to come around in a northerly direction over the water.

Mac strides back to handle the last of the summoned Vrock. The adamantine axe slams down, splitting the head of the demon bird. It vanishes, unsummoned in death. (Sorry, I haven't been applying the massive damage rules. I may consider it for future encounters, but that would mean applying it against your fellow party members as well. Also, taking into account the Vrock's DR the damage was only 42hp. Regardless, the Vrock dies anyway.)

Jass fires a green disintegration beam at the illusory mountain. To those who fail to pierce the illusion of stone, the beam appears to hit the mountain and disappear.

Brahmah takes out a potion and drinks it. Looks like he's ready to tackle the wall. With the Vrock now dead and gone, Polo moves out of the way for Corvis. The bear's nose sniffs for Brahmah.

+++++++++++++++++++++++++++++++++

"Quit your whining you insulting excuse for an amphibian." the Priestess snaps back at the Aboleth in a language that only Jass and Brahmah can understand. "Here. Here is your healing." She casts a spell and both she and the Aboleth receive the healing magic.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

"That's all! That's all!?!?" The Aboleth's voice is full of outrage. "I want more! I'll hold them off, but I want more!" The Aboleth casts a spell and both Syr and Brahmah are cloaked in a Solid Fog. (Syr and Brahmah, your speed is reduced to 5.) Spellcraft vs DC22 to identify the spell as Highlight to display spoiler: {Limited Wish}

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48-18+29=150 / AC20
BO Kuo-toan Priestess -16-31-18+29=36 / AC34; Cloak of Chaos Iron Body
Vr Vrock -19-8-7-11-20-11-12-11-42 /Dead
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.



Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=34 ;
Friday May 28th, 2010 10:27:35 PM

The halfling cleric sees his companions engulfed in another of the spells and recognizes that the aboleth must be nearly out of spells.
Spellcraft = 34

Belkior pauses for a moment and then casts another Wind Wall to remove the fog holding back Syr and Brahmah. After that, the Paragon moves forward closer to the walls.

Actions
Standard - Cast Wind Wall, CL 19, 190 ft long and 45 ft high - EQ20-ES20, EQ21-ES21, EL22-ES22, EL23-ES23, EL24-ES24, EL25-ES25
Move - 60 ft to EJ29

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 3 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.6 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.9 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56.2 minutes
Magic Circle Against Evil (self) - 196.3 minutes
Daylight - 186.4 minutes
Tongues - 186.5 minutes
Protection from Evil (Syr) - 16.6 minutes
Protection from Evil (Grigory) - 16.7 minutes
Protection from Evil (Brahmah) - 16.9 minutes
Protection from Evil (Corvis) - 17. minutes
Protection from Evil (Jass) - 17.1 minutes
Bless (all) - 16.2 minutes
Death Ward (Belkior) - 16.3 minutes
Death Ward (Syr) - 16.4 minutes
Death Ward (Mac) - 16.5 minutes
Death Ward (Brahmah) - 16.6 minutes
Death Ward (Grigory) - 16.7 minutes
Invisibility Purge (self) - 16.8 minutes
True Seeing (Brahmah) - 16.9 minutes
Spell Resistance (SR 31, Brahmah) - 17. minutes
Spell Resistance (SR 31, Mac) - 17.1 minutes
Spell Resistance (SR 31, Corvis) - 17.2 minutes
Wind Wall - 8 rounds
Prayer - 9 rounds
Sanctuary - 10 rounds
Fly - 4.9 minutes
Wind Wall - 19 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall*(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Jass AC: unknown HP: DEAD :-)  d100=32 ; d100=40 ; d100=71 ; d20+27=37 ; d20+13=20 ; d20+16=27 ; 2d6+7=14 ;
Friday May 28th, 2010 11:11:41 PM

Jass Air Walks out over the mud, the Solid Fog and Wind Wall not affecting him in the slightest. The ghostly sorcerer rages at the unaffected Wold Read Lips DC 15 Highlight to display spoiler: {"Just like everything else! Why be able to see what is happening if I can't DO anything about it!?"} Jass is nearly gibbering and continues talking silently to himself, his eyes wild and looking at the Aboleth and Priestess with undisguised loathing.

Again, another green beam streaks out, disappearing into a Wold that no longer cares if Jass is there or not! (Desintegrate, affect 71% NO)

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah breathes a sigh of relief as Belkior is able to deflect the magical slowing fog. "The Aboleth is severely hurt, attack now!" The minotaur takes a breath, and with a running start, tries to Jump over the Blade Barrier and Wall of Stone (Jump check 37 = 8' vertical jump: move straight east to EU,EV 20,21). The large minotaur is easily able to almost clear the stone wall, but is cut up by the Blade Barrier (Reflex: 20; fail)

Landing on the other side, Brahmah pulls an arrow and nocks it. His True Seeing ignores the illusion and the minotaur plugs the Aboleth. (AC 27, Dam 14)

Polo sniffs and watches his companion disappear over the stone wall.

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac33/32 HP 164/207 EU31 SE-20'  d20+22=26 ; 2d8+11=18 ; d6=5 ;
Saturday May 29th, 2010 4:09:48 AM

Syr uses his boots to fly up and over the blade barrier to finish what he started with the aboleth. He kicks once at the creature landing another satisfying blow (attack 26, damage 18+5ice=23)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Flying


Mac AC:27(28 vs AB) HP:149/149 
Saturday May 29th, 2010 1:00:17 PM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 30'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs AB), Mobility(Not factored into headline AC), CR(7), PA(9/14), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}
}8 :) }8 :) }8 :) }8 :)

Mac double moves 60' towards Syr (merely in his direction). He would rather run (sort of through the space that Belkior has just vacated) and cover more ground, but I understand that Run(feat) and Swim(movement) don't mix, but I now can't put my fingers on the appropriate reference.

AoOs:(up to 7) d20+18 @ 3d6+37 [19+/x3]


Halfling Grigory  2d6+14=21 ; 2d4=7 ; d20+16=25 ; d20+16=34 ;
Monday May 31st, 2010 8:09:43 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"That's not a wall. THIS is a wall!"
Grigory casts Wall of Fire to seperate the aboleth and priestess from the portal, and to force them towards their own Walls, with the Heat side being the West.
Wall of Fire stretching due North through EZ.
Aboleth takes 21 Fire Damage for being in the space the wall is constructed, and would take that again to move through it.
The Priestesss takes 7 Fire Damage for being within 10' of the wall.
Spell Resistance checks: Aboleth = 25, Priestess = 34.

The hippogriffs are confused by the Persistant Image, and return to Grigory, awaiting instruction.

Augmented Celestial Hippogriff

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2*, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Dagon-Shothshosh / Round 20 - DMAl  d20+4=21 ; 15d6=50 ; 2d6=7 ; 2d4=5 ; d20+18=29 ; d20+18=31 ; d4=3 ; d100=18 ; d100=86 ;
Monday May 31st, 2010 9:17:01 PM


Belkior calls another Wind Wall, and it blows away the Solid Fog. An uncommon spell, but today it has proven of great worth.

Jass walks out over the mud and casts another Disintegrate spell. But the walls between life and death are difficult to breech.

Brahmah leaps through the Blade Barrier and catches the top edge of the Wall of Stone. He hauls himself up and over the wall even as the blades of force slice down toward his flesh. (CL check 29 vs SR from Belkior DC31 / Fail.) Brahmah ignores the blades, they are deflected by Belkior's spell resistance, and he vaults over the top of the wall. (Climb Check per Jump Rules. 21 vs DC15 to jumped up to grab something. Note that Brahmah did not have a 20ft running start so Jump DC was Doubled. But that's still plenty to grab the top of the wall. But ... it takes a Move Action to pull yourself over, so no attack this round.)

Syr flies just over the whirring blades of the barrier and delivers a kick to the Aboleth.

Mac comes charging out of the doors to join Syr. Looks like the elven Hand of Domi is alone against two powerful spellcasters.

Grigory drawls out a spell in an accent particular to a far off land. A raging wall of fire springs up to hem in the Aboleth and the Kuo-toan priestess. The Aboleth screams from the pain, but the Priestess seems little fazed by the heat, her iron body absorbing much of it. The heat also affects Syr, blasting away a portion of his Protection from Energy magic. (Take 3 points off of Protection from Fire, Syr.)

The Hippogriffs, return to Grigory, settling on the ground next to him.

+++++++++++++++++++++++++++++++++

The Priestess walks up and out into the air. She casts a spell and her words ring with a Blasphemy so powerful that Syr and Brahmah are Dazed and Weakened. (Syr, Brahmah, and Jass are Dazed for one round and Lose 7 STR for 5 rounds. CL Check vs Belkior's SR 31 vs DC31 / Pass. % Dice to affect Jass = 86)

Dazed: The creature can take no actions for 1 round, though it defends itself normally.
Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

"That's it! I brought you here to help me. Now I see that you will let me die," The Aboleth says in the Kuo-toan tongue. Then it switches to Common. "You will rule the day that you interfered with my plans, Crimson Shields. Oh yes. I know who you are. You will rue the day. Remember the name of Dagon-Shothshosh. One day it will be your undoing." Then, without a word, without a gesture, the Aboleth disappears. The only sound is the pop that often accompanies translocation, as air suddenly rushes in to fill the vacuum of what was just there. Not even Brahmah with his True Seeing can detect the Aboleth. The Aboleth is gone. (Concentration for defensive casting can't fail at Min 39 vs DC21.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

AB Aboleth -9-23+43-10-8-7-8-63+19-47-48-18+29-23-21=194 / AC20
BO Kuo-toan Priestess -16-31-18+29-3=36 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=23 ; d8=5 ; d8=5 ; d8=6 ;
Monday May 31st, 2010 10:43:07 PM

The halfling cleric tries to figure out what spell the aboleth cast before disappearing. Even if he can't, Belkior commits the creature's claimed name to memory for future reference.
Spellcraft = 23

The paragon flies closer to Syr and the others who are attacking the kuo-toan priestess. His companions can't move for a bit, so Belkior heals Syr to keep the monk in top fighting form.

Actions
Move - 60 ft to ET33
Standard - activate staff to cast [i}Cure Serious Wounds[/i], healing Syr for 31 hps, using Divine Reach

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 4 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.5 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.7 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56.1 minutes
Magic Circle Against Evil (self) - 196.2 minutes
Daylight - 186.3 minutes
Tongues - 186.4 minutes
Protection from Evil (Syr) - 16.5 minutes
Protection from Evil (Grigory) - 16.6 minutes
Protection from Evil (Brahmah) - 16.8 minutes
Protection from Evil (Corvis) - 16.9 minutes
Protection from Evil (Jass) - 17. minutes
Bless (all) - 16.1 minutes
Death Ward (Belkior) - 16.2 minutes
Death Ward (Syr) - 16.3 minutes
Death Ward (Mac) - 16.4 minutes
Death Ward (Brahmah) - 16.5 minutes
Death Ward (Grigory) - 16.6 minutes
Invisibility Purge (self) - 16.7 minutes
True Seeing (Brahmah) - 16.8 minutes
Spell Resistance (SR 31, Brahmah) - 16.9 minutes
Spell Resistance (SR 31, Mac) - 17. minutes
Spell Resistance (SR 31, Corvis) - 17.1 minutes
Wind Wall - 7 rounds
Prayer - 8 rounds
Sanctuary - 9 rounds
Fly - 4.8 minutes
Wind Wall - 18 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast


Syr Ac33/32 HP 195/207 EU31 SE-20' 
Monday May 31st, 2010 11:56:53 PM

Syr waves a weakened hand at Belkior in thanks but other than that seems a bit dazed at the moment. His boots lacking direction drift from side to side slightly as their owner stares blankly at the cleric almost in front of him.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Flying

Halfling Grigory 
Tuesday June 1st, 2010 5:55:02 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"Dang! Dash it all! Darn you Dagon-Shothshosh!"
Grigory allows the Wall of Fire to run its course (Duration = concentration + one round).
Instead, he does what he can to affect the Priestess. For now, he casts Haste, sharing it with Mac, and the hippogriffs for good measure.
The Halfling moves to Mac, asking, "Can you get me across the water?"

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:28(29 vs ?) HP:149/149 
Tuesday June 1st, 2010 9:44:38 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}, Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
}8 :) }8 :) }8 :) }8 :)

Mac lifts Grigory up upon his shoulders. "Hold on tight." Mac ploughs through the water (swimming 30'SE, another 30'E to landfall, and pacing another 20' on) to be only 5' from the Blade Barrier. "Near enough?"

AoOs:(up to 7) d20+28 @ 3d6+19 [19+/x3]


Jass AC: unknown HP: DEAD :-) 
Tuesday June 1st, 2010 10:53:03 AM

Jass stands on the air and trying to clear his head after the blistering blasphemy.

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Ready to slay, the minotaur is hit my a wall of evil force, and struggles to get through it like walking through molasses.

Polo sits on his haunches. "rrrauRR??"

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 1st, 2010 3:28:22 PM

OOC - Heading out of town on short notice. I'm not sure if I can post tonight.

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Tuesday June 1st, 2010 6:31:00 PM

(Hope everyone had a good Memorial Day. Dad's doing good and now cancer free.)

(Al: I'm getting the maps and sorry, use to land combat and that round Crovis would of had to move two squares to get to the Vrock which means on land no attack.)

(20-DV)

Corvis swims in now wanting to try and get in and help the others and moving almost his full distance as he wants to get a clear view of the room. Also taking in the combatants and non cambatants.

(If I'm reading right and if it's still in effect Corvis needs to pass through a wind wall? to get into the room meaning)

Something Coming / Round 21 - DMAl  d20+18=38 ; d20+18=36 ; d100=80 ; 2d6=6 ; d4+1=2 ;
Tuesday June 1st, 2010 8:00:50 PM


Belkior recognizes the characteristic pop of a Teleport spell. That the Aboleth spoke no words of power to accompany the teleportation, tells the halfling that the Aboleth must be the master of the Silence feat. Belkior heals Syr.

Syr, dazed by the terrible Blasphemy, can do nothing but sway in the wind.

Grigory casts his Haste spell. Unfortunately, the only ones who he can affect are Mac and his covey of hippogriffs. He requests a ride.

Mac obliges, picking up the halfling and tearing across land and water.

Corvis following Mac and Grigory, comes out of the door. For the first time he sees the huge cavern and the battle raging within it. Belkior's first Wind Wall buffets his hair, but, other than that, does nothing else to him. It is nothing more than a strong wind.

+++++++++++++++++++++++++++++++++

The mutated Kuo-toan Priestess smiles as she looks down upon Mac and Grigory below and Belkior flying behind Syr. The Priestess casts a second Blasphemyspell, this time catching more Crimson Shields within the sphere of its influence. (CL Check vs Belkior's SR for Brahmah 38 vs DC31; for Mac 36 vs DC31 / Both Pass. % Dice to affect Jass = 80 / Pass. All except for Corvis are Dazed for one round and Lose 6 STR for 2 rounds. )

With the bulk of the Shields neutralized for the moment, the Priestess turns her back on the interlopers. She faces the altar that stands behind Grigory's fading wall of fire, the altar atop which stands a giant humanoid figure straddling an earth in the midst of splitting apart. The Priestess raises her hands, the normal one and the huge misshapen claw. She begins to chant.

Just then screams come from the tunnel into which the water decants. The Kuo-toa, the elderly males and females and the young ones all come swimming frantically back into the chamber. Behind them, pursuing them, come a cluster of people dressed in the guard livery of Floating City. Three brandish blades. The fourth is unarmored and carries a staff.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the saves, you cannot see either the Aboleth or the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3=36 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Jass AC: unknown HP: DEAD :-) 
Tuesday June 1st, 2010 9:21:58 PM

Jass stands on the air and trying to clear his head after the blistering blasphemy. A single black thought keeps entwining around his otherwise befuddled brain: anger at being affected when his own magics are ineffective. And the anger only grows.

Effects
Dazed
-5 STR 2 rounds

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/3 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah continues to struggle to push through the horrible spell.

Polo sits on his haunches.

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 2 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 150/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 1st, 2010 9:47:58 PM

The halfling cleric is dazed, blinking at the evil horror visited upon his companions and himself.

Actions
None

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 4 charge
Hero Point - 1

Active Effects
Bead of Karma - +4 caster level, 6.4 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.6 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 56. minutes
Magic Circle Against Evil (self) - 196.1 minutes
Daylight - 186.2 minutes
Tongues - 186.3 minutes
Protection from Evil (Syr) - 16.4 minutes
Protection from Evil (Grigory) - 16.5 minutes
Protection from Evil (Brahmah) - 16.7 minutes
Protection from Evil (Corvis) - 16.8 minutes
Protection from Evil (Jass) - 16.9 minutes
Bless (all) - 16. minutes
Death Ward (Belkior) - 16.1 minutes
Death Ward (Syr) - 16.2 minutes
Death Ward (Mac) - 16.3 minutes
Death Ward (Brahmah) - 16.4 minutes
Death Ward (Grigory) - 16.5 minutes
Invisibility Purge (self) - 16.6 minutes
True Seeing (Brahmah) - 16.7 minutes
Spell Resistance (SR 31, Brahmah) - 16.8 minutes
Spell Resistance (SR 31, Mac) - 16.9 minutes
Spell Resistance (SR 31, Corvis) - 17. minutes
Wind Wall - 6 rounds
Prayer - 7 rounds
Sanctuary - 8 rounds
Fly - 4.7 minutes
Wind Wall - 17 rounds

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate, Remove Paralysis(x2), Silence(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Halfling Grigory 
Wednesday June 2nd, 2010 1:28:16 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Grigory is dazed and weakened.
...
OOC as a DM I like this spell. It must make the next DM post a lot quicker and easier. :-)

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Mac AC:28(29 vs Priestess) HP:149/149  d20+7=17 ;
Wednesday June 2nd, 2010 5:42:11 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs Priestess), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
}8 :) }8 :) }8 :) }8 :)

Mac is dazed and weakened. 'nough said - almost. He does wonder exactly where this magic has come from (17 vs DC17 to disbelieve the Persistent Image)

Rumbling of the Earth / Round 22 - DMAl  d4+1=2 ;
Wednesday June 2nd, 2010 8:56:50 PM


The greater portion of the Crimson Shields are still, stunned by the powerful Blasphemy. None are able to reach the Priestess of the God of Sundering Joy, let alone disturb her ritual.

The kuo-toa continue to flee through the water with the Floating City guard behind them in pursuit. Four more guards emerge behind the first group. Faced with the flock of strange beast on the shore the powerful, creatures and the intimidating magic represented by the wall of blades and the wall of fire beyond it, the kuo-toa very old and very young, collapse into a huddled mass, crying, pleading and praying.

The Crimson Shield feel the grip of the Blasphemy spell loosening. The soft unfocused feeling of being stunned sloughs away. And the Shields feel more than they hear the ground begin to shake. Whatever the Priestess is doing, it seems to be having an effect. The vibrations can be felt in the very air. This is nothing that any of the spell casters in the group has ever seen or heard of, and there's no telling to what degree it might build, what destruction it might ultimately bring. The rumbling builds with every pass of the Priestess' hands, with every syllable of her chant. Soon the rumble will build to a roar. The God of Sundering Joy wakens. If this is to be stopped, it must be stopped now.

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the save, the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3=36 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Jass AC: unknown HP: DEAD :-)  d100=2 ; d100=49 ; d100=72 ; d100=78 ; d20+12=32 ; d20+12=15 ; 28d6=110 ; 28d6=101 ; d20+13=31 ; d20+8=13 ; d20+3=17 ;
Wednesday June 2nd, 2010 9:55:39 PM

Jass shakes his head and Air Walks forward, ignoring the Blade Barrier and the Wall of Stone. He looks beyond Grigory's Wall of Fire to the alter, and smiles. The sorcerer will try the same thing he did with the other alter, and his very last Disintegrate spell he is able to cast streaks out, striking the Alter in a very, very sensitive spot!

...Actions
Blade Barrier affect? 2% NO
Wall of Stone affect? 49% NO
Wall of Fire affect? 72% NO
Disintegrate affect? 78% YES
Touch AC 32 nat 20! 15 to hit AC 10 CRIT!! 110 + 101 damage = 211 damage to 10x10 section of alter.

Effects
-5 STR 1 round

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/1/0/1/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah shakes off some of the spell, and though weakened, he is still strong enough to pull his large bow. Three arrows streak out, and none find purchase on the Priestess.

Polo sits on his haunches.

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 1 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 125/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+11=29 ;  15d6=50 ;
Wednesday June 2nd, 2010 10:09:37 PM

The halfling cleric shakes off the effects of the foul spell cast by the evil kuo-toan cleric.  The rumblings of the stone overhead are alarming to Belkior.  Fearing the worst, the Paragon flies forward over the blades and the wall of fire.OOC - Excuse the rolls ... thought that Belkior had to fly through.
Once he is over the altar, Belkior starts casting some silver dust from his pouch about the area as he intones the words of a holy spell.  Hopefully this severs the connection between the priestess and her evil deity.

ActionsMove - fly 60 ft to FB25Standard - cast Consecrate

OOC - Excuse my post. I'm using my mother's computer and there's some stupid mouse / browser / clipboard issue that doesn't permit to cut and paste from my earlier posts.

Mac AC:28(29 vs Priestess) HP:149/149 
Thursday June 3rd, 2010 9:02:06 AM

"Grigory, what do you think you can do about these walls and barriers?"

Halfling Grigory 
Thursday June 3rd, 2010 5:13:03 PM

"Mac, I'm almost out of spells. We are really missing that Sorcerer, Domi bless his soul, and his constant Disintegrate and Dim Door.
"I could Grease the Walls, but I think my best course of action lies in a good Reflex
save, though there's little I could do on the other side.
"Still, I guess an exit strategy is not needed if we can't do something about what that Priestess is doing. So, I guess I should've done this before you helped me across the water. I'll take you through the Walls."

Grigory casts Teleport to move himself and Mac nearer to the Priestess.

OOC I'm posting from my phone, so the map is too small. Perhaps Mac will beat me to suggesting a place to land before I get time on a real computer.

Mac AC:28(29 vs Priestess) HP:149/149  d20+25=44 ; d20+25=38 ; 3d6+14=20 ; 3d6+14=21 ; 3d6+14=26 ; d20+25=42 ; 3d6+14=28 ; d20+20=38 ; 3d6+14=22 ; d20+15=35 ; d20+15=32 ; 3d6+14=21 ;
Thursday June 3rd, 2010 5:38:31 PM

Mac AC:28(29 vs ?) HP:149/149
(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/60'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From the Priestess: Blasphemed{Weakened: -6 Str}
}8 :) }8 :) }8 :) }8 :)

Grigory's Teleport drops them at EV24:EW25 - in the mud and warm, but better for not having leaped through the Blade Barrier. "Thanks!" Mac turns his martial attention on the Priestess, thusly: AC44[CT38]@20[67], AC42@28, AC38@22 & AC35[CT32]@21.

AoOs:(up to 7) d20+25 @ 3d6+14 [19+/x3]


Syr Ac33/32 HP 195/207 EU31 SE-20'  d20+22=35 ; d20+22=24 ; d20+22=34 ; d20+22=34 ; d20+17=30 ; 2d8+11=24 ; 2d8+11=22 ; 2d8+11=20 ; d6=3 ; d6=6 ;
Thursday June 3rd, 2010 7:42:13 PM

Syr slides over and proceeds to pound on the body of the priestess with kicks. Attack 35,34,30 Damage 24+3,22,20+6 iron body not accounted for).

He looks over the wall at the newcomers and says loudly, "Good, we are from the float too. Make sure you take them prisoner, they may have information for us. Don't harm them unless they become aggressive."

Red With Rage / Round 23 - DMAl  d20+16=26 ; d100=46 ; d20+18=28 ; d20+17=27 ; 3d6+18=33 ;
Thursday June 3rd, 2010 8:56:40 PM


Jass, Brahmah, and Belkior act almost simultaneously. Jass expends his last Disintegration spell, watching the green beam of transmutational magic lance out, an extension of his hand, an extension of his will. Brahmah lets loose with a swift flight of three arrows. And Belkior flies to the very center of the altar. Hovering over the depiction of the terrible stone god, the halfling Paragon calls on Alemi to disrupt the ritual.

A circle of silver light flecked with gold rises from out of the ground. Arrows pierce the growing sphere of light, smashing against the far cave wall. There is a flash of green, and from out of the center of the light explodes a fountain of pulverized rock dust. Form the briefest of moments the cloud of dust appears like a giant cloth balloon lit from within by warm lantern light. Then the balloon begins to deflate as the dust of rock settles, sinking down through the divine light of Alemi and exposing the gaping crater that Jass has blown in the top of the altar. The shaking of the earth stills. It stops.

Mac and Grigory suddenly blink and translocate to the other side of the wall and the barrier of blades. Mac is sunk waist deep in the mud. Mac swings, but he's too low and too far away, the blade of his axe sweeps only air. Mac will have to get up at least five feet higher in order to hit the priestess.

Syr slides closing the ten feet of space between himself and the Priestess. He aims a kick at her, but only the adamantine of Mac's axe seems to be able to penetrate the iron skin of the Priestess with much success. A wave of Chaotic colors travels up Syr's foot, enveloping him. (Syr's Will Save 26 vs DC27 / Fail; Confusion roll 46) Syr begins to babble incoherently to himself.

Heedful of Syr's words, the contingent of Floating City Guards begins an orderly process of herding the kuo-toa into the natural coral formed by Grigory's dried and sunken mud. The the Kuo-toan's part, they are cowed and move easily to the direction of the guards.

The Priestess, though, is a different matter entirely. Her amphibian's face flushes a deep, vivid, angry red as Jass and Belkior desecrate the altar of her god and disrupt her crowning ritual. She weaves a spell, then, with menace in her eyes stalks the five feet through the air to touch Syr. (Concentration 28 vs DC20 for ... [Spellcraft vs DC20 to identify Highlight to display spoiler: {Slay Living}]) She utters a single word that Jass and Brahmah know is the word "Die!" (Touch Attack AC27 vs DC27 [+2 Ring of Force Shield and +3 Bracers of Armor do not apply]. Syr, Fortitude Save vs DC24 or Die. Even if you save, take 33hp Damage.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)

(Will save vs DC17 to disbelieve the Persistent Image. If you do not make the save, the Priestess.)

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9=45 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 125/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+15=16 ;
Thursday June 3rd, 2010 11:16:05 PM

The halfling cleric doesn't recognize the spell being cast by the kuo-toan cleric.
Spellcraft = 16 (natural 1)

Hoping to stop the enemy cleric from casting, Belkior uses one of the few spells remaining in his arsenal. A magical hush falls over the enemy cleric and the surrounding area.

Actions
Standard - cast Silence, upon a point in space centred just east of the cleric

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 4 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 6.2 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.4 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.8 minutes
Magic Circle Against Evil (self) - 195.9 minutes
Daylight - 186. minutes
Tongues - 186.1 minutes
Protection from Evil (Syr) - 16.2 minutes
Protection from Evil (Grigory) - 16.3 minutes
Protection from Evil (Brahmah) - 16.5 minutes
Protection from Evil (Corvis) - 16.6 minutes
Protection from Evil (Jass) - 16.7 minutes
Bless (all) - 15.8 minutes
Death Ward (Belkior) - 15.9 minutes
Death Ward (Syr) - 16. minutes
Death Ward (Mac) - 16.1 minutes
Death Ward (Brahmah) - 16.2 minutes
Death Ward (Grigory) - 16.3 minutes
Invisibility Purge (self) - 16.4 minutes
True Seeing (Brahmah) - 16.5 minutes
Spell Resistance (SR 31, Brahmah) - 16.6 minutes
Spell Resistance (SR 31, Mac) - 16.7 minutes
Spell Resistance (SR 31, Corvis) - 16.8 minutes
Wind Wall - 4 rounds
Prayer - 5 rounds
Sanctuary - 6 rounds
Fly - 4.5 minutes
Wind Wall - 15 rounds
Consecrate - 39 hours, 59.9 minutes
Silence - 19 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence*(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Jass AC: unknown HP: DEAD :-)  d100=29 ; d20+16=25 ; d20-1=8 ;
Friday June 4th, 2010 11:42:50 AM

Jass drifts south a little to get a bead on the Priestess. The ghostly sorcerer doesn't have any more high level spells to destroy the kua-toa, but there are others that can be just as satisfying. From his hand, a bolt of Lightning streaks across the cavern without affect.

...Actions
Move to EV,26
Lightning affect? 29% NO

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/1/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

Brahmah feels his strength returning and skirts the mud to get closer to the Priestess. He fires a single arrow, missing, and calls out to the iron-bodied fish-woman. "You are hopelessly outnumbered and outpowered. Give up now!"

Polo stays where he is, away from the water.

...Actions
Move to EX/EY, 23/24
Shot AC 25 miss
Intimidate: 8


....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 1 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac33/32 HP 195/207 EU31 SE-20' 
Friday June 4th, 2010 7:37:01 PM

Having encountered the evil priestess' spell, the monk babbles confused nonsense to the others, "Jerry Jones is the greatest owner in the NFL!" Seeing no reaction from the others, he repeats the phrase, "Red Robin serves great steak fries!" Frustrated he proclaims with a fist pump one final phrase, "At least Obama doesn't jog to Mcdonald's."

Finally, he stamps his foot only to realize that he is still flying in the air as his body does a mid-air flip caused by the force of his foot stamp.

Red With Rage / Round 23 - DMAl 
Friday June 4th, 2010 8:48:57 PM


If there are no more responses in a half hour or so, I'll wait til tomorrow to post.

BTW, Syr, you can act this round. The Confusion only effects you till the top of the next round, which is this round. So, you have a full round action to use.

Syr Ac33/32 HP 195/207 EU31 SE-20'  d20+22=33 ; d20+22=41 ; d20+22=27 ; d20+22=28 ; d20+22=37 ; d20+17=25 ; d20+17=35 ; d20+17=21 ; d100=66 ; 2d8+11=22 ; 2d8+11=21 ;
Saturday June 5th, 2010 1:36:27 AM

Reorienting himself, Syr aims several kicks at the priest again, landing with the first and second before succumbing to the cloak of chaos once again (attack 33,41 Damage 22-15=7 plus stunning fist save fortitude DC 19 and damage 6 for 13 total). Due to the confusion (66), Syr takes a 5' step away from the priest.

(OOC: Darn, I kinda had fun with the babbling thing :)

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Flying


Mac AC:28(29 vs Priestess) HP:149/149 
Saturday June 5th, 2010 8:06:12 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From the Priestess: Blasphemed{Weakened: -6 Str}
}8 :) }8 :) }8 :) }8 :)

Mud slog - double move (5' each) out of the mud (EV24:EW25 to EW25:EX26 to EX25:EY26)

AoOs:(up to 7) d20+25 @ 3d6+14 [19+/x3]



Four Way Battle??? / Round 24 - DMAl  d100=37 ; d20+21=41 ; d20+24=40 ; d20+10=28 ; d20+10=23 ; d20+10=15 ; d20+12=21 ; d20+12=32 ; d20+12=14 ;
Sunday June 6th, 2010 9:15:56 PM


Belkior casts Silence, and it envelops the Priestess.

Jass tries a Lightning Bolt, but the magic fails to penetrate to the land of the living. Odd, how even within the area of Belkior's Silence spell, the sorcerer manages to hear his own voice.

Brahmah comes around the corner of the mud and calls for the Priestess to surrender. Then he looses another arrow. Both words and arrows bounce off of the Priestess' iron shell.

Syr easily shakes off the Death prepared for him by the Slay the Living spell. (Rolled for you Fortitude 41 / Natural 20. So he still takes the 33hp damage last round.) He strikes twice before the colors of Chaos compel him to flee. (You return to normal at the top of the next round, Syr.) The Priestess appears not to be stunned at all.

Mac tromps out of the mud, in the process, though, dragging Grigory into the sphere of Belkior's Silence.

++++++++++++++++++++++++++++++++++

With the soundless clank and creak of armor and iron, the Priestess tromps away from Syr. (Syr, take an AoO vs the Priestess.) The sound of her own movement returning gives her the cue to turn and cast a dispel against Syr's flight magic. (CL Check 28 vs DC16 for Winged Boots.) Syr's flight is dispelled and he sinks slowly downward into the mud. (Syr, you are within the area of Silence. While you are within the Silence, you cannot activate your boots as they area Command Word activated.)

The Kuo-toa pack themselves in close next to the mud, huddling together in fear. The approach of their Priestess up above does not appear to give them comfort. If anything, they appear more afraid.

The two mages with the Floating City guard make attempts to ground the misshapen priests with Dispel Magic spells. Neither spell does any good.

Two crossbows fly from the guards in the water. One hits, but shatters against the iron skin of the priestess without doing any damage.

And then ... across the water, there is the telltale sound of air being displaced, a sound that always accompanies a teleportation. Four figures appear on the far beach. All four are dressed in flamboyant colorful clothing. If they wear armor, it is well hidden. All four carry the bare steel of slim rapiers in their hands. The lead man is well known to the Crimson Shields.

"Its the Jack of Diamonds!" cries out one of the guards in the water. "In the name of the Overlord, in the name of Floating City, and in the name of Lord Perimon, stand down and submit to arrest or die!"

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13=58 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 125/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d8=7 ; d8=3 ; d8=4 ;
Sunday June 6th, 2010 10:14:12 PM

The halfling cleric looks back and forth between the Floating City guards and the recently arrived Jacks of Diamond. Belkior hopes that the guards' words are directed at the Jacks and not themselves.

The Paragon flies to just outside the area affected by his Silence spell and casts a healing spell upon Syr.

Actions
Move - fly 25 ft to FA 29
Standard - activate staff to cast Cure Serious Wounds, using Divine Reach, healing Syr for 29 hps

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 6.1 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.3 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.7 minutes
Magic Circle Against Evil (self) - 195.8 minutes
Daylight - 185.9 minutes
Tongues - 186. minutes
Protection from Evil (Syr) - 16.1 minutes
Protection from Evil (Grigory) - 16.2 minutes
Protection from Evil (Brahmah) - 16.4 minutes
Protection from Evil (Corvis) - 16.5 minutes
Protection from Evil (Jass) - 16.6 minutes
Bless (all) - 15.7 minutes
Death Ward (Belkior) - 15.8 minutes
Death Ward (Syr) - 15.9 minutes
Death Ward (Mac) - 16. minutes
Death Ward (Brahmah) - 16.1 minutes
Death Ward (Grigory) - 16.2 minutes
Invisibility Purge (self) - 16.3 minutes
True Seeing (Brahmah) - 16.4 minutes
Spell Resistance (SR 31, Brahmah) - 16.5 minutes
Spell Resistance (SR 31, Mac) - 16.6 minutes
Spell Resistance (SR 31, Corvis) - 16.7 minutes
Wind Wall - 3 rounds
Prayer - 4 rounds
Sanctuary - 5 rounds
Fly - 4.4 minutes
Wind Wall - 14 rounds
Consecrate - 39 hours, 59.8 minutes
Silence - 18.9 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence*(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Jass AC: unknown HP: DEAD :-)  d100=99 ; 14d6=49 ; d20+18=33 ; d20+8=16 ; d20+8=19 ;
Monday June 7th, 2010 4:47:04 PM

Jass gets a gleam in his ghostly eyes; is it opportunity or insanity? I'm not even sure if Jass knows, but he moves none-the-less to get closer to the Iron bodied Priestess. Checking his backblast area, he calls up a freezing cone that blasts into the Priestess and affects the material Wold!!

...Actions
Move to ES,26
Cone Of Cold affect? 99% YES SR: 33 49 Damage Reflex DC 22 for half

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/2/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

"This is getting rediculous!", the big minotaur grumbles as the Priestess moves back to the other side of the barrier. "I'm gonna need a way to fly easily." The Captain hustles back around the mud, jumps onto the Stone Wall and pulls himself over and through the Blade Barrier.

There, Brahmah spots the Jack and his cronies, and though he instantly dislikes the scum that has evaded him for so long, he remembers the conversation in the Crimson Shields' Headquarters, and he shouts above the noise. "Belay That Order!!! If they end the threat of the Priestess (here he points out the enemy) they deserve a piece of the action! One fight at a time!"

"Polo! Stay! Defend!"

Polo stays where he is, away from the water. Listening to his companion, he keeps there, and defends the ground he is on.

...Actions
Move to ES/ET, 20/21
Handle Animal: Stay 16 Defend: 19



....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 1 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac31/30 HP 191/207 EW 29-30  d20+22=40 ; 2d8+11=22 ; d6=2 ; 2d8+17=28 ;
Monday June 7th, 2010 5:29:42 PM

As his body sinks to the ground, he makes a desparate attempt to strike the priestess (AoO 40, damage 22 +2ice-15 dr=9total Fortitude Save vs stunning fist DC 19, made will save versus cloak)

Stuck in the mud, he can't see as the new figures appear on the other side of the water. The enlarged elf grunts in silence as he pushes to free himself from the mud.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge


The Escape of She Who Brings the Cataclysm / Round 25 - DMAl  d20+16=36 ; d20+21=38 ; d20+13=29 ; d20+16=28 ; d20+16=24 ;
Monday June 7th, 2010 9:14:22 PM


Belkior moves near enough to heal Syr, just outside of the sphere of Silence.

Jass moves back toward the Priestess casts another spell. Deadly cold blasts suddenly into the Material world. Even within her body of Iron, the Priestess still manages to avoid most of the killing chill, though.

Brahmah leaps back over the wall and onto the other side. Having defeated the magic of the Barrier once already, the whirring force blades no longer hold the power to harm him. Polo growls from the far side of the water. He will obey. (Defend who?)

Now stuck in the mud, Syr can only hold to the consolation that he landed a blow before the Priestess got away. Too bad she was able to shake off the Stunning Fist. Soon he'll be out of the Silence, though. But will it be in time?

++++++++++++++++++++++++++++++++++

The Priestess surveys the cave, the shrine to her god the Sunderer of the Earth. Desecrated now, its purpose is destroyed. Below her are only enemies and worthless ineffectual worms. Her faithful Hands have been slain by these hated blasphemers, and the Aboleth, the coward, has left her to die upon the swords of those who rightfully should be gutting his carcass.

There is little else to do now but to flee. The amphibious Priestess casts a spell and his wrapped in a sheath of bright white light. When the light dims, all of her wounds are healed. She begins trudging through the air toward the water where she is at home. Having fought the Crimson Shields to a standstill, she now looks to escape.

Jack and his small contingent of the Lords of Diamond appear ready to trade swords and sorcery with the guards in the livery of Floating City. But, Jack holds up a hand to halt the impending violence, as Brahmah's voice calls out for a truce.

"Very well. But we will not let them take the caves!" he calls out. "Think well about our plea, Crimson Shields. The Sanctity needs your aide. The City needs your wisdom and your judgement."

"And by the by, how many of these guards do you think are in the employ of Lord Perimon?" The Jack of Diamonds winks and tosses the Shields a roguish grin before pointing to two of his men and giving curt one word orders.

One of the Lords of Diamond attempts a dispel. The casters among the Shields might recognize it as a more advanced dispel than that attempted by the guard wizards. Even so, this Lord of Diamond may have luck on his side as well as skill. (But, maybe that's what being a Lord of Diamond may be about, after all.) The Priestess' Air Walking spell ends, and she floats to the ground. A second Lord of Diamond swims out into the water and casts a second spell. A 10 by 10 square of Grease appears under the Priestess. (Spellcraft 28 for casting in the water.) The Priestess has reflexes to save herself against such a simple spell. But, without better balance, it will be unlikely that she will move any time soon.

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150=0 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Monday June 7th, 2010 11:07:31 PM

The halfling cleric casts another Silence spell to hinder the kuo-toan priestess while she is floating down towards the waiting slippery spot.

Actions
Standard - cast Silence centred on EN30-EO32

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 6. minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.2 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.6 minutes
Magic Circle Against Evil (self) - 195.7 minutes
Daylight - 185.8 minutes
Tongues - 185.9 minutes
Protection from Evil (Syr) - 16. minutes
Protection from Evil (Grigory) - 16.1 minutes
Protection from Evil (Brahmah) - 16.3 minutes
Protection from Evil (Corvis) - 16.4 minutes
Protection from Evil (Jass) - 16.5 minutes
Bless (all) - 15.6 minutes
Death Ward (Belkior) - 15.7 minutes
Death Ward (Syr) - 15.8 minutes
Death Ward (Mac) - 15.9 minutes
Death Ward (Brahmah) - 16. minutes
Death Ward (Grigory) - 16.1 minutes
Invisibility Purge (self) - 16.2 minutes
True Seeing (Brahmah) - 16.3 minutes
Spell Resistance (SR 31, Brahmah) - 16.4 minutes
Spell Resistance (SR 31, Mac) - 16.5 minutes
Spell Resistance (SR 31, Corvis) - 16.6 minutes
Wind Wall - 2 rounds
Prayer - 3 rounds
Sanctuary - 4 rounds
Fly - 4.3 minutes
Wind Wall - 13 rounds
Consecrate - 39 hours, 59.7 minutes
Silence - 18.8 minutes
Silence - 19 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Syr Ac31/30 HP 191/207 Ex 29-30 
Tuesday June 8th, 2010 1:21:14 AM

Still affected by the silence, Syr expends the last of his energy escaping from the mud. Not even hearing the satisfying slurp as his last boot is released.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge



Jass AC: unknown HP: DEAD :-)  d100=57 ; d20+28=36 ;
Tuesday June 8th, 2010 12:42:17 PM

Jass drifts closer, grinning at the iron maiden in the grease spell. Read Lips DC15 Highlight to display spoiler: {You did this to me! You killed me!! And yet here I am to haunt your last moments. Maybe you can tell your Power when you next see it that this was a very... bad... idea!!!}

Another Cone of Cold lashes out, but doesn't hurt anything in the Wold, and Jass' eyes smolder.

...Actions
Move to EP,29
Cone Of Cold affect? 57% NO

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/3/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 185) Polo (AC 21, HPs47/107)

"I'm not sure that any of you humans deserve anything!" the minotaur ranger shoots back, "but I'm at least willing to listen before I kill anyone. Are you?"

Brahmah takes a look at the mud then runs north. Crouching and touching the far wall of the cavern, he turns and runs back towards the mud. With a grunt and shout, the minotaur jumps into the air to hurtle the muddy spot.

Polo stays where he is, away from the water. Listening to his companion, he keeps there, and defends Corvis, staying with him closely.

...Actions
Jump: 38 (35 foot running long jump)
Move to ER/ES, 25/26



....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks
Dazed
-5 STR 1 rounds

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Trapped and Held / Round 26 - DMAl  d20-3=15 ; d20+16=29 ;
Tuesday June 8th, 2010 8:58:22 PM


Belkior casts another Silence spell to ensure that the Priestess is denied her magic.

Syr frees himself from the mud, but he's still within the sphere of Belkior's first Silence spell.

Jass walks to a place directly above the Priestess. He screams out his anger and hatred at the figure down below. Even were he not dead, his words, though, would be empty within the sphere of Belkior's second Silence spell. A cone of cold sprays across the Gray Plane but none of it reaches the land of the living.

Brahmah challenges the humans to a test of restraint before backing to the wall and making a tremendous leap over a strip of mud. He lands with a thud next to a Kuo-toan youngster, who screams and hides his or her head.

++++++++++++++++++++++++++++++++++

Weighed down, not only by plate armor, but by the also by the weight of her iron skin, the Priestess struggles mightily to retain her footing while walking out of the slick black grease. For a moment it appears as though she will at least maintain her stance, but then her foot slips and she goes face down onto the grease. (Balance 18-14 = 4; -6ACP Full Plate, -8ACP Iron Body.) She stands to her feet, and is somehow able to retain her footing by remaining still.

"We shall see, Brave Bull!" Jack grins and calls back at Brahmah. "What is to come depends not only on we!" He calls back the Lord of Diamond in who's swum out into the water. Jack, and three of the others appear ready to act against the Floating City guards should they make a hostile move. The Guard, in turn, appear equally ready to move against Jack and his three Lords of Diamond. On of the Lords begins to hum a sprightly martial sounding tune.

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150=0 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Halfling Grigory 
Tuesday June 8th, 2010 9:20:47 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Curiosity was the death of many Halflings throughout history. Grigory now stared that in the face.
Quickly he moves into the portal, into the great unknown beyond.

OOC sorry about the missed posts. I'm struggling to maintain my Wold commitments, and so I've asked to be replaced as the DM of the Ust Delmah game. That will free up a lot of time for me to participate in this game properly again.

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Trapped and Held / Round 26 - DMAl 
Tuesday June 8th, 2010 9:29:10 PM


OoC to Grigory: Sorry, that's not a Portal. That's an altar with the figure of a huge stone god on it. Sorry to have made it look round like a portal. Limited drawing tools in Excel. There is no sign of a Portal anywhere in this room.

There is, however, off the map, yet another big door. Like the last one, though, you may need strength to get through it.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 8th, 2010 9:55:10 PM

The halfling cleric watches what is happening. He has nearly used his entire complement of spells and no one immediately requires the healing that he can provide from the staff.

Belkior can't even call for the kuo-toan cleric to surrender since his spell is preventing any sound. However, he can remove the previous Silence spell.

Actions
Standard - Dismiss first Silence

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 5.9 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4.1 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.5 minutes
Magic Circle Against Evil (self) - 195.6 minutes
Daylight - 185.7 minutes
Tongues - 185.8 minutes
Protection from Evil (Syr) - 15.9 minutes
Protection from Evil (Grigory) - 16. minutes
Protection from Evil (Brahmah) - 16.2 minutes
Protection from Evil (Corvis) - 16.3 minutes
Protection from Evil (Jass) - 16.4 minutes
Bless (all) - 15.5 minutes
Death Ward (Belkior) - 15.6 minutes
Death Ward (Syr) - 15.7 minutes
Death Ward (Mac) - 15.8 minutes
Death Ward (Brahmah) - 15.9 minutes
Death Ward (Grigory) - 16. minutes
Invisibility Purge (self) - 16.1 minutes
True Seeing (Brahmah) - 16.2 minutes
Spell Resistance (SR 31, Brahmah) - 16.3 minutes
Spell Resistance (SR 31, Mac) - 16.4 minutes
Spell Resistance (SR 31, Corvis) - 16.5 minutes
Wind Wall - 1 rounds
Prayer - 2 rounds
Sanctuary - 3 rounds
Fly - 4.2 minutes
Wind Wall - 12 rounds
Consecrate - 39 hours, 59.6 minutes
Silence - 18.9 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Wednesday June 9th, 2010 12:11:00 AM

Corvis pushes on through the wind wall and moves quickly as he still needs to get in on all this since the group is having some problems as it is.

(If Corvis can move 60ft swimming with the pearl then he should end up somewhere around 21-EI)

(OOC:Been a nasty time here. The whole area got hit with storms that killed powers, tornados almost wiped out two towns near us an been without phone for a few days. There calling for mroe nasty weather this week too so everyone cross your fingers for us.)

Halfling Grigory 
Wednesday June 9th, 2010 12:35:17 AM

OOC, okay, not the portal yet.

Grigory walks about, shoulders slumped, to the north, avoiding the mud. His mind is busy. It is not very often that he runs out of useful spells, and he just hopes that no one else notices.

Mac AC:28(29 vs Priestess) HP:149/149  d20+36=55 ; d20+17=19 ; d20+33=34 ;
Wednesday June 9th, 2010 5:41:02 AM

OOC: My apologies for poor posting this week thus far also.
(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From the Priestess: Blasphemed{Weakened: -6 Str}
}8 :) }8 :) }8 :) }8 :)

Mac (with Grigory still in tow?) makes for the wall (beside EV16:EW16 - 50') and leaps up the wall beside (Jump Check=55+1=56, 13'), gaining a grasp at 29' (total movement: 63'). He hauls his weight up 2.5' (a chin-up really) and across another 5' (Hasty Climb Check=19 - enough I hope) to have is feet dangling at least 1.5' above the Blade Barrier (7.5' at speed 30' - half speed, equating to 15' at speed 60' for 78' . From here he pushes off the wall to land on the water side of the Blade Barrier (Jump Down Check = 34 for 20' drop). Total movement:100' or a little more.

AoOs:(up to 7) d20+25 @ 3d6+14 [19+/x3]


Halfling Grigory 
Wednesday June 9th, 2010 8:55:56 AM

OOC: thanks, Mac, that is a much better option.

Grigory continues to travel with the awesome Minotaur we call Mac.

Jass AC: unknown HP: DEAD :-)  d100=24 ; d20+19=29 ; d20+19=23 ;
Wednesday June 9th, 2010 9:57:45 AM

Jass paces and stamps on the air like a spoiled child denied his lollipop, and, thinking on it, the sorcerer denied the effectiveness of his magics must be driving the poor ghost insane!

Another Cone of Cold lashes out, proving as equally ineffective!

...Actions
Move to EP,29
Cone Of Cold affect? 24% NO

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/3/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 24 [-3 for Power Attack], Hps 185) Polo (AC 21, HPs47/107)

Brahmah is irritated at the jovial Lords of Diamonds, and Jack in particular. And getting the minotaur irritated at humans, while easy to do, is not something many humans would be able to live with.

But Brahmah has other priorities.

Dropping his great bow, Brahmah pulls his Falchion as his momentum carries him across the solid ground to the Priestess. Grasping his sword in both hands, the ranger puts some power behind his swings to get through the iron body of the kua-toa. "She is going to be impossible to slay with her spells about her!", he shouts to the cavern.

Polo follows Corvis into the water, but without the necklace about his burly neck, the bruin is quickly left behind the fast swimming rogue.

...Actions
Drop Bow
Move to EO/EP, 28/29
Draw Falchion as part of Movement
Power Attack - 3
2- hand attack with Falchion = double str (14) + double power (6) = 2d8+ 21 dam

AC 29, miss, Hero Point reroll, 23, miss

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Iron Claw / Round 27 - DMAl  d6=1 ; d20+16=33 ; d20+20=32 ; d20+15=24 ; d20+10=16 ; d6+5=9 ; d6+5=6 ;
Wednesday June 9th, 2010 8:59:20 PM


Grigory considers the possibility of finding the Teleport portal. There's one more door, just beyond the blasted altar. But it's big. As big as the door across the water to the guardroom caves.

Belkior dismisses the first sphere of Silence, freeing Syr from its influence.

Corvis pushes through the crowd of Hippogriff's, past the poised and ready Lords of Diamond. He swims out into the water and into the front lines of the Floating City guards.

Mac rushes at the north wall of the cave. He makes a startling leap up at the heights of the rock wall, with Grigory clinging to him for dear life. Grasping the slimmest of rock ledges, the minotaur swings both himself and the halfling up and over the top edge of the Blade Barrier ... and lets go ... Everything rushes at the pair. The rush of air, the chopping whir of the barrier blades, and the upward rush of the hard hard ground. Grigory things that he might have screamed, but there's no time to tell for sure. Then, there is a jarring impact. Mac's feet hit the ground, and his legs take up the shock of impact. They are on the other side. (Mac take 1hp damage. Jump down reduces a fall by only ten feet. Excellent, though. It was so nice to see the sheer audacity of the move.)

Jass lashes out with another cone of cold that remains on the Dead side of the line.

Brahmah drops his bow and pushes through the cowering Kuo-toa. He slams down on the Priestess, a two handed strike with his falchion. But the blade is deflected by the Priestess' armor, and the falchion bites hard mud and grease. Polo follows Corvis. The bear splashes into the shallows, slowed by the water where Corvis is not.

++++++++++++++++++++++++++++++++++

Under the threat of Brahmah's sword, the Priestess declines to flee, simply planting her feet in the grease and putting up a defense the old fashioned way. (Reflex 33; Hit Brahmah AC32, AC24, AC16 Damage 9+6 = 16hp) While her normal hand grips her shield, the Priestess batters at Brahmah with her misshapen mutant claw. It is hard as iron as it strikes.

Both Jack and the Lords of Diamond and the Floating City Guard do the best they can to watch each other, while at the same time playing spectator to the battle with the mutant ironclad Kuo-toan Priestess.

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150=0 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.


Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Wednesday June 9th, 2010 10:45:45 PM

The halfling cleric wishes that he had some way of subduing the priestess or calling upon her to surrender. As it is, no one really needs any healing but he does move closer in order to be ready when someone does.

Actions
Move - fly 30 ft to EU 28

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 5.8 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Prayer - +1 to attack, damage, saves, skills for allies / -1 to opponents within 40 ft
Sanctuary
Fly - 4. minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.4 minutes
Magic Circle Against Evil (self) - 195.5 minutes
Daylight - 185.6 minutes
Tongues - 185.7 minutes
Protection from Evil (Syr) - 15.8 minutes
Protection from Evil (Grigory) - 15.9 minutes
Protection from Evil (Brahmah) - 16.1 minutes
Protection from Evil (Corvis) - 16.2 minutes
Protection from Evil (Jass) - 16.3 minutes
Bless (all) - 15.4 minutes
Death Ward (Belkior) - 15.5 minutes
Death Ward (Syr) - 15.6 minutes
Death Ward (Mac) - 15.7 minutes
Death Ward (Brahmah) - 15.8 minutes
Death Ward (Grigory) - 15.9 minutes
Invisibility Purge (self) - 16. minutes
True Seeing (Brahmah) - 16.1 minutes
Spell Resistance (SR 31, Brahmah) - 16.2 minutes
Spell Resistance (SR 31, Mac) - 16.3 minutes
Spell Resistance (SR 31, Corvis) - 16.4 minutes
Prayer - 1 rounds
Sanctuary - 2 rounds
Fly - 4.1 minutes
Wind Wall - 11 rounds
Consecrate - 39 hours, 59.5 minutes
Silence - 18.8 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp) 
Thursday June 10th, 2010 2:34:22 AM

Corvis moves farther in but stops short of the blade barrier that is in effect and calls out to whoever is listening of the group, "Umm, we trying to take this person prisoner or other?" Corvis isn't sure how he would like to move in at the moment seeing as how he risks being cut up some if he moves closer and knows he can't get one of his darts to travel far enough to hit the priestess either.

Corvis eyes the other kua-toa that for the moment haven't seemed to move or do much so inless he is moved on he will consider them not a problem. He also finds the fact that the guard and diamond lords being here abit of a suprise but shrugs that off for more important things.

(Postition:26-EL. Corvis plans to move in to help inless Brahmah says he has the priestess covered and barring the kua-toa attacking him otherwise.)

Halfling Grigory  d20+20=23 ;
Thursday June 10th, 2010 6:41:41 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

"I've had enough of that woman."
Grigory really concentrates, and puts some extra effort into Dispelling her Iron Body.
Burning 5 hero points to add 5x10% to the Dispel Check (wish I'd done this on a Greater Dispel earlier, but I'd forgotten you can do it).
Dispel Check d20 +10 per spell, +10 with Hero Points = 23 (G'ah! I hate these dice)

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport*, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic*, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Jass AC: unknown HP: DEAD :-)  d100=17 ; d20+19=38 ; d20+19=22 ; d20+17=22 ; d20+9=21 ; d20+19=39 ; 2d8+21=33 ; 2d8+21=31 ; d20+14=25 ;
Thursday June 10th, 2010 9:57:51 AM

Another Cone of Cold lashes out, Jass completely ignoring the possibility that Brahmah may get a piece in his overwhelming desire to kill the thing that killed him. Yet his spells stubbornly only affect the already dead.

...Actions
Move to EP,29
Cone Of Cold affect? 17% NO

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/4/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 24 [-3 for Power Attack], Hps 169/185) Polo (AC 21, HPs47/107)

Brahmah grits his teeth. "Corvis, come HERE! Do not go over the Blade Barrier for there is no enemy alive there. I need your blade against this witch!"

The minotaur's two handed chopping action continues against the iron-hard Priestess, ignoring little things like pain, and between his sweeping horns and flashing blade, Brahmah plants a telling blow!

Polo gamely continues wallowing in the water after Corvis.

...Actions
Power Attack - 3
2- hand attack with Falchion = double str (14) + double power (6) = 2d8+ 21 dam

AC 38 Crit 22 miss reroll with Hero Point 39 confirmed CRIT!! Dam 33 + 31 = 64
AC 22 miss
AC 21 miss
AC 25 miss with horns

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Syr Ac33/32 HP 191/207 Em32-en33 
Thursday June 10th, 2010 8:14:36 PM

Syr hears the sounds over the wall and focuses on the task at hand by activating his boots one last time. As he crests the wall, he is surprised to see the Jack of Diamonds and friends. He immediately focuses on the priestess as the last true threat and moves to within striking distance, flanking her with Brahmah on the other side.

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Fly



Tensions Rise / Round 28 - DMAl  d20+12=15 ; d100=11 ; d20+16=29 ; d20+20=40 ; d20+15=26 ; d20+10=13 ; d20+20=37 ; d6+5=6 ; d6+5=10 ; d6+5=6 ;
Thursday June 10th, 2010 9:06:25 PM


Belkior comes closer, in case he's needed. He hovers over the spinning wall of blades.

Corvis moves in as well, and calls out for direction. Are they taking prisoners? What is supposed to happen here? Have in and half out of the Silence spell, though, it's hard for him to hear a reply. (Corvis EL26 would put you in the same spaces as Floating City Guard number 01. Instead, I placed you at EL27

Grigory has had enough. He musters the best of his heroism to strip her of her magic protections. Unfortunately, the spell he has left doesn't have the power to get the job done.

Jass blasts the Gray Lands with another Cone of Cold, but it gets no further than that.

Brahmah, on the other hand, connects with a single perfectly targeted blow of his falchion. It strikes the Priestess just under ribcage, but fails to penetrate much further due to the hard Iron of her Body. (Iron Body makes immune to crits.) The colors of the Cloak of Chaos flash up the falchion and infect Brahmah. Fortunately, the confusion created compels him to attack as normal. Polo bear-paddles through the water after Corvis.

Syr activates his winged boots and lifts off the ground. Having to rise up and over the Blade Barrier slows him down. But coming down from the other side is faster. He makes it to a flanking position. (BTW, it's half speed rising up and x2 coming down with the Good Maneuverability that comes with the Fly spell.)

++++++++++++++++++++++++++++++++++

The Priestess, now completely surrounded, bares sharp teeth within her lipless frog mouth. Her mutant clawed hand continues to drive at Brahmah. (Reflex 29; Hit Brahmah AC40 [Crit Threat AC37], AC26, AC13 Damage 6+10+6 = 22hp) The Priestess scores a critical blow against Brahmah, hurting the minotaur little by little.

The tension seems to mount between the Jack of Diamond and his crew and the Guards of the Floating City. The song hummed one of the Lords of Diamond seems to be disliked by several of the city guard. "We'll take you home in chains too," one of the armored guards fires at the four Lords of Diamond. "Sweetens the job for us."

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16= 16 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Jass AC: unknown HP: DEAD :-)  d100=27 ; d20+22=35 ; d20+17=26 ; d20+12=28 ; d20+20=34 ; 2d4+15=23 ; d8=3 ;
Thursday June 10th, 2010 9:28:35 PM

Another Cone of Cold lashes out, Jass completely ignoring the possibility that Brahmah may get a piece in his overwhelming desire to kill the thing that killed him. Yet his spells stubbornly only affect the already dead.

As incensed as he is, ghost Jass is unaware of the deadly actions between the Diamonds and the Guard.

...Actions
Move to EP,29
Cone Of Cold affect? 27% NO

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 24 [-3 for Power Attack], Hps 147/185) Polo (AC 21, HPs47/107)

Brahmah grins through the minor pain. "Pity about your spell, Iron Maiden, but I'm not Lawful!" he mouths in the silence. (ooc: Brahmah not affected by confusion of Cloak of Chaos as he is Neutral) Even the Priestess' best shot is little more than a flesh wound against the large hero. The minotaur's two handed chopping action continues, planting another blow!

In the Silence and facing the Priestess, Brahmah can't do anything about the guards and the Lords of Diamonds except hope one of the other Crimson Shields can interpose.

Polo gamely continues wallowing in the water after Corvis.

...Actions
2- hand attack with Falchion = double str (14) = 2d4+ 15 dam

AC 35 Dam 23
AC 26 miss
AC 28 miss
AC 34 Dam 10

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Thursday June 10th, 2010 10:22:32 PM

The halfling cleric stays where he is, waiting for one of his companions to be hurt seriously enough to require healing.

Actions
None

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 5.7 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Sanctuary
Fly - 4. minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.3 minutes
Magic Circle Against Evil (self) - 195.4 minutes
Daylight - 185.5 minutes
Tongues - 185.6 minutes
Protection from Evil (Syr) - 15.7 minutes
Protection from Evil (Grigory) - 15.8 minutes
Protection from Evil (Brahmah) - 16. minutes
Protection from Evil (Corvis) - 16.1 minutes
Protection from Evil (Jass) - 16.2 minutes
Bless (all) - 15.3 minutes
Death Ward (Belkior) - 15.4 minutes
Death Ward (Syr) - 15.5 minutes
Death Ward (Mac) - 15.6 minutes
Death Ward (Brahmah) - 15.7 minutes
Death Ward (Grigory) - 15.8 minutes
Invisibility Purge (self) - 15.9 minutes
True Seeing (Brahmah) - 16. minutes
Spell Resistance (SR 31, Brahmah) - 16.1 minutes
Spell Resistance (SR 31, Mac) - 16.2 minutes
Spell Resistance (SR 31, Corvis) - 16.3 minutes
Sanctuary - 1 rounds
Fly - 4. minutes
Wind Wall - 10 rounds
Consecrate - 39 hours, 59.4 minutes
Silence - 18.7 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Halfling Grigory  d20+16=31 ; 5d4+5=15 ;
Friday June 11th, 2010 4:58:15 AM

Feeling that there is little else to do, afraid that he just doesn't have dice to cast a decent spell, Grigory casts the apprentice magicians staple, the bane if concealed kobolds and goblins in the shadows every where - Magic Missile.
Spell Resistance check 31
damage to the priestess = 15

Mac AC:28(29 vs Priestess) HP:148/149  d20+37=52 ; d20+25=29 ;
Friday June 11th, 2010 9:36:07 AM

(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From the Priestess: Blasphemed{Weakened: -6 Str}
}8 :) }8 :) }8 :) }8 :)

Mac dashes 20' towards the mud (to ER20:ES21), springs up over the mud (Jump: 52) hoping to stick the landing at or before EQ27:ER28 (or moving there if pulling up short) and bringing his axe to bear around Brahmah and upon the Priestess (AC29 - clean miss. Maybe close enough to get her attention?)

AoOs:(up to 7) d20+25 @ 3d6+14 [19+/x3]


Syr Ac33/32 HP 191/207 Em32-en33  d20+24=32 ; d20+24=39 ; d20+17=18 ; d100=27 ; 2d8+11=25 ;
Friday June 11th, 2010 7:26:46 PM

The monks fails on his first kick but his followup fist catches the priestess squarely in the back (att 39 damage 25-15=10 Fortitude save vs DC 19 for Stunning Fist) As his fist penetrates her cloak of confusion, a glaze appears over his eyes and he babbles to himself in the silence, "Mi gato es muerto. y tu?"

Soft Underbelly / Round 30 - DMAl  d20+16=21 ; d20-9=-2 ;
Friday June 11th, 2010 9:17:26 PM


Jass throws cold around a lot of cold. Not that you'd notice it in the Land of the Dead. No one notices in the land of the living either.

Looks as though the Cloak of Chaos had no affect on Brahmah after all. He continues to chop away at the Priestess. But, just as the Cloak of Chaos has little effect on him, his sword has little effect on the Priestess either. Were it just the two of them, the results of the contest might be even. Polo swims around to cut off any escape via the shore.

Belkior watches for a situation in which his services might be needed.

Grigory falls back on an old standby. Five silvery Missiles of Magic streak from his hand. They strike with an impact more damaging than Brahmah's furious chopping.

Mac makes a run at the edge of the mud. Just as Brahmah had done before, he makes a giant leap and lands safely on the far side. He drags Grigory to the very edge of the Silence and then stops, chopping down at the Priestess, but at an angle that only deflects the edge of his adamantine axe from her armor.

Syr catches the Priestess with a powerful blow from behind before he succumbs to the Cloak of Chaos. Fortunately for him, in the sphere of Silence on one can hear you babble.

++++++++++++++++++++++++++++++++++

There is now only one last chance for escape. The Iron Body has protected her from the blows of the Crimson Shields, but it is only a matter of time before the spell ends, and she will be at the mercy of these desecrators. Instead of continuing her attack on Brahmah, the Priestess dismisses from her self the Iron Body spell, and then attempts to run for the water. (Reflex 16; Balance -2; -6ACP Full Plate -2ACP Shield) Still weighed down by her armor, the Priestess slips and falls. Prone, face down in the grease, and without the protection of her Iron Body spell, the Kuo-toan Priestess of the Earth Shattering god is at the mercy of the Crimson Shields.

The Jack of Diamonds does little more in response to the threat of the Floating City Guards than to raise his rapier in a jaunty salute. The flippant gesture, does not appear, however to have set well with the guard. "Must be nice to supplement a guard's stipend with some extra gold," Jack comments. "No harm done either, is there? When the money's coming from a noble lord and a member of the Office of the Overlord, that is. Is it? Until he wants something of you." A snort of derision comes from one of the other Lords of Diamond.

Only Belkior and Grigory hear the exchange. Anyone who takes their eyes from the Priestess, however, can see the guards grip their weapons all the tighter.

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Please list all spells currently effective on your character with each post. I try to remember them, but even when posted, it's not easy. If you don't list the spell and I make a mistake, you might just have to live with the result.


Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16-8-15-10 = -49 / AC34; Cloak of Chaos Iron Body
Cloak of Chaos is Will Save vs DC28 if you are Lawful. Must save with each successful hit.
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Mac AC:28(29 vs Priestess) HP:148/149  d20+25=41 ; 3d6+14=29 ; d100=16 ; d20+7=16 ; d20+25=40 ; 3d6+14=31 ; d20+7=13 ; d100=22 ;
Friday June 11th, 2010 10:46:01 PM

Mac AC:28(29 vs Jack Of Lanterns) HP:148/149
(Large - 10'x10' +10' Reach, 10'1'' tall, 1806lbs, Speed 60'(walk)/90'(swim))
}8 :) - Effects - }8 :)
Feats: Endurance, Dodge(+1AC vs ?), Mobility(Not factored into headline AC), CR(7), Run
From Items: Pearl of the Sirines{Breathe in water as if in clean, fresh air, swim speed 60', act underwater without hindrance}
From Belkior: Spell Resistance{SR31}, Bless{+1 morale bonus to attack rolls, +2 save vs fear effects}, Status, Death Ward{}
From Grigory: Message{near silent communication to those pointed to}, Blur{Concealment - 20% miss chance}, Stoneskin{Damage Reduction 10(150)/Adamantine}Haste{+30' Move, extra attack in Full Attack, +1 to Hit, +1 Reflex Save, +1 dodge to AC}
From the Priestess: Blasphemed{Weakened: -6 Str}
}8 :) }8 :) }8 :) }8 :)

OOC: I'm going the notion that Prone isn't the same as Helpless, so no CdG, though I'm not sure that her AC wouldn't have changed having regained 6 Dex, but the benefits of a prone opponent more than outweigh that.

Mac takes one more step south. It must be done - for the greater good. He hopes to complete this task without yielding to the slightest temptation. He swings at the fallen Priestess (AC41@29, Fail-16%-Act normally), and again (AC40@31, Fail-22%...), and he babbles incoherently in the silence.

AoOs:0

Corvis Zurvich AC:30 HP:160/130, Bear's Endurance (temp 30hp)  d20+22=35 ; d20+17=35 ; d20+12=14 ; d8+12=13 ; d8+12=15 ; d8+12=19 ; d20+28=31 ; d20+16=18 ; d6+11=17 ; d6+11=15 ;
Friday June 11th, 2010 11:24:06 PM

Corvis can't help but wonder if there could be info to be gleamed from this priestess but shrugs as he isn't going to risk finding out and moves in to help finish her off.

(Sorry about the mix up Al. I must of misremembered the location and typed in the wrong one.)

Depending if he can move and attack the priestess or not he will do so, going to help end her live and still wonders what the heck is up with the guards and Lords of Diamonds. Hopefully things will be settled soon enough.

(Is Corvis can move and attack. Can hit AC:35/35/14 Damage:13/15/19 *off hand* Can hit AC:31/18 Damage:17/15)

Halfling Grigory  d20+1=12 ;
Saturday June 12th, 2010 6:48:20 PM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

The Halfling moves to the water's edge (EO26) and addresses the City Guard and Diamonds alike.
"Listen," he says, "I'm not one for ordering people about, nor asking favours of others. But we have a serious situation here, something very important that you both want. Violence is not the way to solve it. Killing each other is not for the greater good. I'd like to think that we all want what is best for The Float. Deep down, inside all of you, you want what is best for the people of The Float. "Right now," the Halfling stands as tall as he can, "that means that we, the Crimson Shields of Hope, are risking death and more to secure a portal, so that we are not invaded by evil and cruel monsters.
"I want you," pointing at the city guard, "to make sure that these monsters do no further harm. They are old and frail, and it seems, they are afraid. Hold them in that position."
"Now I want you," looking at the Diamonds, "to stay where you are and keep your mouths shut. Your taunting helps no one, and if I have to begin Fireballing you lot, or the City Guard, it doesn't help any one to secure the portal against more monsters."
Diplomacy 12
Ready Action: Fireball either group that initiates a fight with the other. This includes spellcasting against the other.

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport*, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic*, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Syr Ac33/32 HP 191/207 Em32-en33 
Sunday June 13th, 2010 3:14:01 AM

Seeing the priestess fall down gives the monk hope that this might finally be nearing an end. Quickly reasoning that the downed foe will not make much of a prisoner once her spells return, he tries to finish her off in the silence.

Syr Ac33/32 HP 191/207 Em32-en33  d20+22=30 ; d20+22=38 ; d20+22=30 ; d20+22=38 ; d20+17=26 ; 2d8+11=16 ; d6=3 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=21 ; d6=3 ; 2d8+11=20 ; d6=4 ;
Sunday June 13th, 2010 3:17:45 AM

Seeing the priestess fall down gives the monk hope that this might finally be nearing an end. Quickly reasoning that the downed foe will not make much of a prisoner once her spells return, he tries to finish her off in the silence. Attack 30,38,30,38,26 Damage 16+3,20,17,21+3,20+4

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Fly

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Sunday June 13th, 2010 10:22:49 PM

The halfling cleric soars over the two magical walls and then descends towards the water until he is between the two groups, the guards and the Jacks.

"What my friends said, goes for me to. The portal is too important, and too dangerous, to throw away on some kind of petty rivalry!"

Actions
Double Move - to EG23, 5 ft above water

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 5.6 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Sanctuary
Fly - 3.9 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.2 minutes
Magic Circle Against Evil (self) - 195.3 minutes
Daylight - 185.4 minutes
Tongues - 185.5 minutes
Protection from Evil (Syr) - 15.6 minutes
Protection from Evil (Grigory) - 15.7 minutes
Protection from Evil (Brahmah) - 15.9 minutes
Protection from Evil (Corvis) - 16. minutes
Protection from Evil (Jass) - 16.1 minutes
Bless (all) - 15.2 minutes
Death Ward (Belkior) - 15.3 minutes
Death Ward (Syr) - 15.4 minutes
Death Ward (Mac) - 15.5 minutes
Death Ward (Brahmah) - 15.6 minutes
Death Ward (Grigory) - 15.7 minutes
Invisibility Purge (self) - 15.8 minutes
True Seeing (Brahmah) - 15.9 minutes
Spell Resistance (SR 31, Brahmah) - 16. minutes
Spell Resistance (SR 31, Mac) - 16.1 minutes
Spell Resistance (SR 31, Corvis) - 16.2 minutes
Fly - 3.9 minutes
Wind Wall - 9 rounds
Consecrate - 39 hours, 59.3 minutes
Silence - 18.6 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast

Jass AC: unknown HP: DEAD :-)  d100=79 ; 14d6=58 ; d20+22=42 ; d20+22=29 ; d20+17=27 ; d20+12=18 ; 2d4+15=22 ;
Monday June 14th, 2010 2:35:25 PM

The sorcerer doesn't really care who is in his way as long as he can kill the Priestess. Another Cone of Cold lashes out, and this time it crosses the barrier of life and death! Jass silently shouts triumphantly.

...Actions
Move to EP,29
Cone Of Cold affect? 79% YES 58 Damage Reflex DC 22 for half

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 24 [-3 for Power Attack], Hps 147/185) Polo (AC 21, HPs47/107)

Brahmah isn't ready to give any mercy. Justice? Oh yes, plenty of justice! His falchion rises and falls, rises and falls, looking for a chink in the armor of his prone enemy, one strike going through.

Polo gamely continues wallowing in the water after Corvis.

...Actions
2- hand attack with Falchion = double str (14) = 2d4+ 15 dam

AC 42 CRIT 29 miss Dam 23
AC 27 miss
AC 18 miss

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP=107
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),

The Silence of Death / END OF COMBAT ROUNDS - DMAl  d20+17=35 ; d20+17=22 ; d100=28 ; d20+21=32 ; d20+10=12 ;
Monday June 14th, 2010 7:24:01 PM


Mac lands two blows against the Priestess before succumbing to the Cloak of Chaos.

Corvis feels three of five strikes hit with his dual blades.

Grigory hops off of Mac's shoulder and threatens both the Floating City Guards as well as the Lords of Diamond. One thing is certain, the two female kuo-toa that Grigory lands next to are afraid of the halfling and his authoritative tone. Their eyes roll in their heads, and they presses themselves back as far as they can go, crowding into the women behind them.

Syr gets in two strikes as well before the colors from the Cloak of Chaos infect him with a fit of babbling just as it did to Mac.

From over the distant blade barrier, Belkior swoops down over the heads of The Guard to stand between the two competing factions from Floating City.

Suddenly a blast of super-frozen air breaks into the material world from the direction of the ghostly form of Jass. It sprays over the Priestess. It sprays over Syr who avoids it handily. And is sprays over Polo, who is unable to avoid it. The deadly chill stills the heart of the great bear and Polo dies.

Brahmah lands the last blow upon the body of the prone Priestess, and when the falchion rises dripping with Kuo-toan blood, the Priestess moves no more. Her body is ripped and frost rimed. She is dead. But at such a cost. Polo also bobs in the water, unmoving.

Nearby, both the group of Floating City Guard and the group comprised of Jack and his Lords of Diamond feel the stillness that comes with the moment of death. They too refrain from their small war of words and unspoken intentions. The martial humming of the one Lord of Diamonds falls silent in respect. Even the Kuo-toa are quiet save for the occasional mewing whimper.

Then suddenly, from out of the funereal quiet ... "We're here to secure the caves for Floating City. You'll have to take care of them." One of the Floating City guards calls out to Belkior and points a longsword at the Lords of Diamond.

+++++++++++++++++++++++++++++++++

OoC:

WE ARE OUT OF COMBAT ROUNDS FOR THE MOMENT. HOWEVER ...

Please *KEEP* all spells currently effective on your character with each post. The possibility of renewed combat is still present.


Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16-8-15-10-29-31-13-15-17-16-20-58-23 = -271
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Monday June 14th, 2010 11:14:28 PM

The halfling cleric turns towards the guards, trying to identify which one spoke.

"Correct me if I am mistaken, but I don't remember anything being said about Guards being sent from Floating City to secure the portal. And how did all of you get here, anyway? If this was known, why weren't we told so that we could launch a surprise assault? It might have saved Jass over there?"

Belkior waves his hand in the direction where the undead sorcerer is floating about, before turning to look at the Lords of Diamond. Specifically right at Jack.

"And what do you have to do with this place? Why does it matter so much to you?"

After a moment's thought, the Paragon speaks to both groups. Belkior is trying to reach a compromise that extinguishes the potential conflict.

"How about we, the Crimson Shields, secure the portal for the time being? Obviosuly, we seem to have defeated the opposition except for that aboleth and I think that it would be more than you," pointing at the Guards, "want to handle on your own."

"If you want, send one or more of your fellows back to the Float to notify the Overlord and entire Council about our success. And show us how you travel back and forth."

Belkior turns back to the Lords of Diamond.

"I think that you know where we stand. Figuratively, of course. Obviously you can come and go as you please, so leaving us here for the timebeing and informing the Overlord should satisfy you."

"Have I missed anything?"

Items Used:
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use
Bead of Smithing - 1 daily use
Staff of Healing - 5 charge
Hero Point - 1
5 lbs Silver dust

Active Effects
Bead of Karma - +4 caster level, 5.5 minutes
Invisibility Purge - 95 ft radius, negates all forms of invisibility
Daylight - daylight level illumination for 60 ft radius, dim light for 120 ft radius
Tongues
Death Ward
Mass Bear's Endurance
Sanctuary
Fly - 3.8 minutes, CL 5

Active Spells
Status - on everyone - 18 hours, 55.1 minutes
Magic Circle Against Evil (self) - 195.2 minutes
Daylight - 185.3 minutes
Tongues - 185.4 minutes
Protection from Evil (Syr) - 15.5 minutes
Protection from Evil (Grigory) - 15.6 minutes
Protection from Evil (Brahmah) - 15.8 minutes
Protection from Evil (Corvis) - 15.9 minutes
Protection from Evil (Jass) - 16. minutes
Bless (all) - 15.1 minutes
Death Ward (Belkior) - 15.2 minutes
Death Ward (Syr) - 15.3 minutes
Death Ward (Mac) - 15.4 minutes
Death Ward (Brahmah) - 15.5 minutes
Death Ward (Grigory) - 15.6 minutes
Invisibility Purge (self) - 15.7 minutes
True Seeing (Brahmah) - 15.8 minutes
Spell Resistance (SR 31, Brahmah) - 15.9 minutes
Spell Resistance (SR 31, Mac) - 16. minutes
Spell Resistance (SR 31, Corvis) - 16.1 minutes
Fly - 3.8 minutes
Wind Wall - 8 rounds
Consecrate - 39 hours, 59.2 minutes
Silence - 18.5 minutes

Spell List
0 - Detect Magic*(x2), Light(x2), Purify Food & Drink(x2)
1 - Bless*, Protection from Evil(x4****), Sanctuary* (D - Protection Against Evil*)
2 - Consecrate*, Remove Paralysis(x2), Silence**(x2), Sound Burst, Status* (D - Aid)
3 - Daylight*(x2), Invisibility Purge*, Prayer*, Wind Wall**(x2) (D - Magic Circle Against Evil*)
4 - Death Ward*****(x5), Tongues* (D - Cure Critical Wounds*)
5 - Spell Resistance***(x3), True Seeing* (D - Mass Cure Light Wounds*)
6 - Greater Dispel Magic**(x2), Heal* (D - Heal*)
7 - Regenerate, Summon Monster VII* (D - Regenerate)
* = cast



Syr Ac33/32 HP 191/207 Em32-en33  d20+19=39 ;
Tuesday June 15th, 2010 1:31:31 AM

Shaking off the cold, the monk glares at Jass and kept help wondering if his nature is beginning to corrupt the sorcerer. He points at the body of the bear and shakes his head at the apparition.

Syr emerges from the silence to stand besides Belkior during the face off. "I would tend to agree with the priest, WE are here to secure the caves." He glares at the guard who spoke (Intimidate Nat 20=39).

Using the message spell, the monk tells Grigory, "Why don't you quietly cast detect magic and examine the bodies? I wouldn't want these guards or the Jack claiming more things which aren't rightfully theirs."


Mac AC:28(29 vs Jack) HP:148/149  d20+6=18 ;
Tuesday June 15th, 2010 8:35:18 AM

With Syr backing Belkior, further demonstration of our resolves seems unnecessary - and there are other more important things to do. Mac moves carefully (around the grease) and into the water, where he sets about trying to get the oversized Polo back out of the water. (Strength check: 18)

Jass AC: unknown HP: DEAD :-) 
Tuesday June 15th, 2010 9:58:45 AM

Jass capers in the air with glee on seeing the dead body of his enemy. He looks around the ghostly wold for a ghostly form of the Priestess or silver cord like that tied to his own body; intending to slay even the ghost of the kua-toa. And in looking around, he sees Syr. And the elf's pointing hand is extended to Polo; the bear clearly slain by a sygian cold spell that could only have come from Jass.

The sorcerer pushes back the anger and revenge, stamps down on the black part that is hovering around. Read Lips DC 15 Highlight to display spoiler: {"I ... I didn't mean to... Sorry, I'm sorry....}

...Actions
Move to Polo's body

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah's grin of triumph turns grim as he spots Polo's frozen corpse. The minotaur glares at Jass as he wipes and sheathes his blades. "This is the help I get for carting around his corpse? Let him rot here." And Brahmah takes his Kukri, cutting the ropes that bind the dead body of Jass to himself so that the dehydrated husk falls to the ground.

The minotaur then moves into the water to retrieve the dead body of his bruin companion.

He hears some of the others speaking to the Guards and Diamonds. Good. One less thing to care about.

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP= -10/ 107 Highlight to display spoiler: {
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),
}

Positions - DMAl 
Tuesday June 15th, 2010 8:24:01 PM


Belkior's eyes search among the Floating City guard and picks out the one who last spoke. He seems little different than the patrol guardsmen and woman that they encountered while the Shadow Guardians were visiting from Itlal. It is, however, a different member of the Guard contingent that answer's Belkior's question.

"We've in reserve for the past three days." This is from one of the unarmored Guards, likely a mage of some sort. Belkior also note that three days is roughly the amount of time it's been since the Wrath left the docks of Floating City taking the Crimson Shields to the spot on the lake above these caves. "We were told nothing except to remain in the barracks and be ready. I can deduced, however, that you were being scried upon."

"We were called, and put through a teleportation circle with little or no briefing. When we came out we found these Kuo-toa clustered at the base of the biggest ... " He shakes his head. "It must be a portal of some kind. At any rate, the Kuo-toa fled this way, and we followed."

"I can guarantee you that you were being scried upon. By us at least." This comes from the Jack of Diamonds, who stands on the western beach with a hand resting on one hip. "Yes, we were watching. But as soon as they appeared ... " He points in the direction of the assembled Guard, "we teleported here. As for interest, we have no claim to this place save to ensure that it does not fall into their hands." He delivers this to Syr and again he points in the direction of the Guard, this time, however, with the point of his rapier. "We find no objections to these caves being held by the Crimson Shields. But we have no faith in the Overlord's men and women, and if you plan to leave the caves in their hands, we will be compelled to take them and hold them ourselves. The caves and this magic portal will fall into the hands of Perimon and his kept dogs at the Office of the Overlord, and these caves will see no one for the next twenty years!"

Meanwhile, some fifty feet to the south, Mac and Brahmah tend to the dead body of the bear Polo. The corpse is still stiff and hard from the extreme cold. The House of Ursidae, from whence Polo came, would have to be informed. They seemed to have a relationship to their bears much closer than that of master to animal. It had been Polo's choice to leave and follow Brahmah. How could they but honor the bear for following the person of his choice and dying in his service?

The body of Jass of Downs also lies upon the cold stone. Gray and leeched of moisture, it remains where Brahmah leaves it, an inanimate sack of dead meat.

"What gives you the right to come in here and tell a body who can and who can't hold the caves?" This outburst comes from the same guard who Belkior noted before, and is directed at the Lords of Diamond. "We have orders directly from the Office of the Overlord. What gives you the right?"

+++++++++++++++++++++++++++++++++

OoC:

SORRY FOR POSTING EARLY TODAY. HAVE A DINNER MEETING.

Please *KEEP* all spells currently effective on your character with each post. The possibility of renewed combat is still present.


Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map is same as before.
Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16-8-15-10-29-31-13-15-17-16-20-58-23 = -271
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+9=17 ;
Tuesday June 15th, 2010 11:20:48 PM

The halfling cleric glares back and forth between the guards and the Lords of Diamond, trying to figure out which were more obstinate.

"We're here now and we're staying, for the timebeing at least," Belkior says to both groups. He turns to the guards before speaking more.

"Now, signal or whatever you were supposed to do once we had defeated the kuo-toans and their allies. Tell them that we have been successful and are securing the portal. And, if you want, about the Lords of Diamond."

"But in the interim, some of you make yourselves useful and round up those kuo-toans. We need to speak to them to learn what we can about this place and they're likely to sneak off if no one watches them."

The Paragon turns back to the Lords of Diamond to finish his speaking.

"Stay or go, it's your choice. We're staying. If you have quarrel with Perimon and the Office of the Overlord, the place for that is back on the Float. Not here. In case you haven't heard, the portal is still here and that aboleth might come sneaking back around."

"We might, maybe, send back to the temple because of Jass' death securing this place. Or we might try to petition Gargul from here. Either way, we need to resolve this now. We have two casualties among ourselves and don't want any more."

[Diplomacy = 17]


Jass AC: unknown HP: DEAD :-) 
Wednesday June 16th, 2010 2:09:59 PM

Jass doesn't say much, but drifts back over to hover over his body. Read Lips DC 15 Highlight to display spoiler: { "Maybe I should stay here, be a guard for the portal. Yah, leave me and I'll guard the place alone." Jass' brows come down "Take off, and leave me before I kill someone else..."}

...Actions
Move to Jass' body

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah lays Polo out on the stone, thinking about a fitting epitaph for his companion, and what he needs to say to the House of Ursidae. He looks up with a grim expression. "If anyone deserves to come back from Gargul's hand, it is Polo, not Jass. Polo has been a true companion, and never attacked a friend!"

The minotaur also isn't interested in the argument between the Guard and the Lords. "We defeated the kua-toa. These caverns and Portal is the Crimson Shields by conquest. It is not yours to secure or to give to anyone. We will say who does what down here!" His hand twitches near his falchion, not in the mood for dissenting voices. "If Perimon wants this land, he can kiss my furry.... hoof."

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear
AC=22 HP= -10/ 107 Highlight to display spoiler: {
Attack=+21 Grapple= +26 Full Attack= 2 claws +21 melee (2d6+14) and bite +17 melee (3d6+10)
Space/Reach: 15 ft./10 ft.
Special : Improved grab, Low-light vision, scent, DR 10/magic
Saves: Fort +17, Ref +10, Will +7
Abilities: Str 39, Dex 13, Con 27, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +9, Swim +18

...Effects
Gauntlets of Ogre Power [worn by Polo]
Ring of Protection +1
Amulet of Mighty Fists +1
2 Ebyron Tears of shock (claw, claw)
Ebyron Tear of frost (bite)
Bear's Endurance (Polo),
Animal Growth (Polo),
}

Choose - DMAl 
Wednesday June 16th, 2010 8:59:51 PM


Both the Lords of Diamond and the Floating City guards appear to be moved by Belkior's words. The Jack, himself, lowers his weapon, relaxing his guard as he allows his eyes to take in the scene across the water.

"I'm quite a fan of the things that the Crimson Shields have been able to accomplish in Floating City, you know." The Jack of Diamonds sheathes his sword, and as he does, the other Lords of Diamond follow suit. "Yes. I see that you have taken grave casualties, and we are not unsympathetic to your plight. If these minions will agree to withdraw, we will as well. Though I don't know how long such an arrangement will last now that both we and they know where this place is."

The response of the Guard is to do as Belkior asked and begin rounding up the Kuo-toa. Just then, another contingent of four guards swims out of the southern tunnel, the same direction from which the first eight arrived. At the head of this group, though, is a recognizable figure, Guard Captain Elvaran.

The Lords of Diamond again reach for their weapons. "WAIT! WAIT, WAIT!" The shout comes from the Jack of Diamonds. He holds up his hands. "AND *DON'T* SEND ANYONE ELSE. WE DO NOT NEED REINFORCEMENTS." He delivers these last words pointing a finger at a very definite spot high up in the air above the door behind him. Apparently that is the vantage point from which the Sanctity has been watching.

Captain Elvaran strides out of the water with her men emerging just past the Silence. She spends a moment taking in the scene. "I'm sorry for your loss." Her first words are for Brahmah. "For the losses that all of you have suffered, Crimson Shields. Without a word, she points at the body of Jass, and her men move to collect the corpse. "The Overlord has offered an armistice." The Guard Captain unfurls a scroll and begins to read. "The Overlord of Floating City offers to withdraw the forces of Floating City upon the conditions that the group known as the Lords of Diamond too withdraw. Further, no forces of Floating City will return until a full and public hearing into the disposition of these caves and their contents is heard. The voice of *ALL* who wish to speak will be heard at this hearing, and adjudication will be made by an honorable and impartial body."

"Overlord Alicia herself watches even now."
Captain Elvaran turns to a spot on the eastern wall, and inclines her head. "She has seen what has occurred here, and offers her word as bond, affixing her name to this armistice as surety." With those words, the Guard Captain holds up the scroll so that all can see the signature at the bottom.

"What say you Lords of Diamond? What say you, Crimson Shields?"

+++++++++++++++++++++++++++++++++

OoC:

Please *KEEP* all spells currently effective on your character with each post. The possibility of renewed combat is still present.


Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map is same as before.
Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16-8-15-10-29-31-13-15-17-16-20-58-23 = -271
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Wednesday June 16th, 2010 11:04:17 PM

The halfling cleric looks to his companions before speaking. He feels that he has been speaking out of turn, usurping the role normally played by Syr. And, in this case, he no longer feels that he has the right to speak for the Shields.

Belkior hopes that he has made his opinions plain. If asked, he would vote for accepting this agreement.

Syr Ac33/32 HP 191/207 Em32-en33 
Thursday June 17th, 2010 1:38:20 AM

The monk stands behind Belkior and smiles reading his expression, "Your voice always speaks for the Shields." and quieter to just the cleric, "and often makes more sense than my own." He flashes his quick grin a final time before facing the newcomers.

Syr looks at the others in askance before replying with thought, "A well equipped squad of guard's would be needed. Given the releases from the portal in the past, it must be secured to prevent further hazard to the area. I think that with the Overlord's assurances, the Floating City guard can stand watch?" His brow furrows with an afterthought, "Shall we all see what the excitement is about behind those doors?" (I assume it's the portal) He prods Grigory on the way past and whispers, "psst! Loot!" as a reminder.

The he stops on his way to the door and turns around. Syr sighs heavily, those watching can almost see the effects of adrenalin draining from his body. "Besides we have more important things to address." He looks at the dehydrated body of Jass and then meet's the ghost's eyes. "Sorcerer, what is your will? Do you wish us to make a plea to Gargul for you? Do you wish to find a permanent peace? Despite your mistake," he nods at the frosted body of the bear, "you have earned a place with the Shields." Messaging Grigory quietly once more, "Although I doubt Brahmah will pray very hard for Jass."

(Sorry guys OSHA Inspector)

Jass AC: unknown HP: DEAD :-) 
Thursday June 17th, 2010 10:19:00 AM

Jass looks at Syr and nods. Read Lips DC 15 Highlight to display spoiler: {"Any way you can get me back to being me, I'll take, be it through any of your strange Northern Powers. And if you can't do that, you better have Belkior release me from this curse before more bad things happen."} Jass' hands twitch in the beginnings of a spell as he finishes miming his words, but the sorcerer doesn't follow through.

...Actions
Move to Jass' body

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah glares at the Guards, scowls at the Diamonds, and completely ignores Jass. "I vote for a permenant peace", he growls under his breath. Louder, he talks to Syr; "If we see Lord Gargul for the sorcerer, who has murdered an ally, we must see the Gray Lord for Polo, who was always only loyal."

"Besides", Brahmah growls turning towards the spirit hanging in the air, "what makes anyone think Gargul will bring him back? The idiot doesn't even believe in Domi, or Alemi, or Gargul!"

The ranger picks up on Syr's hint for loot, and begins to frisk the dead bodies. (Take 10 = 17)

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Not Over Yet - DMAl 
Thursday June 17th, 2010 8:59:05 PM


"NO!" The swords of the Lords of Diamond flash from their sheathes once again with the liquid sound of steel against steel. "Faith we may have in the word of the Overlord," calls the Jack of Diamond, "but we do not hold the same for the guards who work in her name."

Syr may have been premature in thinking that things were settled, now that the Kuo-toa have been subdued, and the Aboleth ousted from the cave. The guards draw their blades again, and the guard mages prepare for their deadliest spells. Even the hand of Captain Elvaran strays to the hilt of her longsword.

"That one," The Jack of Diamonds points his rapier at one of the guards, the one that has been the most vocal up to this point. "That one most assuredly works for Perimon. And, I think that you'll find, if you search their persons, that at least two or three others carry Perimon's seal."

[b]"You,"
Jack turns and addresses Captain Elvaran standing across the water, "can you truthfully say that all of your men hold allegiance to Floating City and Floating City alone?" The silent unspoken spectre rises of the recent encounter that the Shield had with a faction of the city guards and bigot dwarf Dandur Stonebiter.

Captain Elvaran eyes the contingent of eight that had arrived before her. "It's no secret that the Guard has its factions," she replies, careful with her words not to implicate specific individual through word or gaze.

"I am willing to order the withdraw of all of the Guard from these caves. But I'd first ask the advice of the Crimson Shields."

The air is still tense. None have moved, despite the fact that Syr moves toward the door at the western end of the cave, the door behind which must lie the ancient teleport circle for which they've all fought. Both sides, so near agreement not moments ago, find themselves deadlocked once again. It will likely take more time and attention to negotiate the tensions from this confrontation.

+++++++++++++++++++++++++++++++++

OoC:

More on Brahmah's search. There is the Priestess' full-plate and her shield that are plainly visible, but there has been no time for more than that.

Please *KEEP* all spells currently effective on your character with each post. The possibility of renewed combat is still present.


Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map is same as before.
Map*MAP*MAP*MAP*MAP*
The Blue Squares are Wind Wall
(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

(Blade Barrier, Take 15d6 damage if you pass through. Reflex vs DC25 for half. Those with SR, I will roll vs your SR should you decide to brave the Barrier. Note that the barrier is in the midst of the Mud.)


* STATUS *
==========
Jass -3 CON (-28hp) /Dead

BO Kuo-toan Priestess -16-31-18+29-3-9-13-24-9+150-16-8-15-10-29-31-13-15-17-16-20-58-23 = -271
H4 -7

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of 40ft.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran  d20+9=24 ;
Thursday June 17th, 2010 10:29:41 PM

Syr has gone off to do other things and the halfling cleric is left between the Lords of Diamond and the Guards. Belkior had thought he almost had things udner control but now there's conflict again.

"Put your weapons away. Both lots of you," the Paragon says sternly while looking from side to side.

"Captain Elvaran, I might be speaking out of turn but I personally accept the offer from the Overlord. And I believe that I speak for my companions, too. We will secure the caves until the hearing has been completed. But I have several requests, and I hope that the Lords of Diamond will accede to this."

Belkior turns to the Jack of Diamond and continues to speak. "Listen to what I ask before you dismiss it out of hand."

"First, one of our companions has been killed and is affected by the unnatural magics of this place. We may need to convey his remains back to the Float depending on what his shade desires. Allow us to do this."

"Second, one of our members lost his long-time friend, Polo. He must do what is required and that may mean returning to the Float as well. Allow him to do that."

"Third, we may need the assistance of both of you. We seem to have dealt with the immediate threat but the aboleth may return. And we haven't yet determined whether the portal presents any danger. Captain Elvaran, leave a number of your guards that you, personally, select. Jack, leave an equal number of your fellows. We, the Crimson Shields, will keep the peace. Both of you, continue your scrying if you choose."

"What say both of you?"

Diplomacy = 24



Halfling Grigory  d20+1=7 ;
Friday June 18th, 2010 1:05:26 AM

AC 25 / Touch 16 / Flat 21, Hit Points 98 (44, -28 healing, 51, -24 healing = 43 damage) hp edited
Spell Resistance 18
Hide from Undead, Haste, Bear's Endurance, Message, Spell Turning, Prestidigation, Death Ward

Having kept quiet, Grigory tries to help Belkior with his diplomatic endeavours, though he sounds like he is simply repeating.
"Yes, we'd return his body, that is a simple enough request.
"Yes, two of our company have died for this.
"Yes, the aboleth may retu...
"Sorry, Belkior, just trying... not really trained in...
"Keep up the good work. Halflings make such good natural speakers."
Diplomacy 7 (fail in Aid Another)
Ready Action: Fireball either group that initiates a fight with the other. This includes spellcasting against the other.

OOC: sorry about posting. Really busy with work, but about to be on holiday.
OOC: I've lost track of rounds, are the Hippogriffs still about? I see they are on the map, just though the spell might have expired by now.

Augmented Celestial Hippogriff - Hasted

Hit Dice: 3d10+9 (25 hp) +6 = 31 hp
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average) +30 haste
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 +1 Haste
Base Attack/Grapple: +3/+11 +2 = +5/+13
Attack: Claw +6 melee (1d4+4) +2 = Claw +8 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
2 claws +8 melee (1d4+6) and bite +3 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 60 ft., low-light vision, scent,
Celestial creature retains all the special qualities of the base creature and also gains the following qualities.
Darkvision out to 60 feet.
Damage reduction - NIL.
Resistance to acid, cold, and electricity 5
Spell resistance equal to HD + 5 (maximum 25) = 8.

Saves: Fort +6, Ref +5, Will +2 Fort +8
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Str 22, Con 20
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover
Environment: Temperate hills
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Level Adjustment: --
Smite Evil (Su)
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities

Spells from others:
Hide from Undead on Grigory, Belkior, Syr, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protective Ward (granted power) on Grigory +5 on next saving throw. (1 hr)
Status from Belkior
Protection from Evil from Belkior
Bless from Belkior
Death Ward from Belkior

Spells Cast & Target:
All -- Haste (14 targets, 14 rounds)
All -- Mass Reduce Person (14 targets, 14 minutes) dismissed
All -- Mass Bear's Endurance (14 targets, 14 minutes)
All -- Message (14 targets, 140 minutes)
Syr? -- Heroism (140 minutes)
? -- Stoneskin x3 (140 minutes)
?? -- Blur x2 (14 minutes)
Grigory -- Spell Turning (140 minutes)
Grigory -- Prestidigitation (1 hour)

Spell list
Level 7 - Bigby's Grasping Hand*, Spell Turning*, Empowered Summon Monster V*
Level 6 - Greater Dispel Magic x2**, Mass Bear's Endurance*, Disintegrate*
Level 5 -- Teleport*, Transmute Rock to Mud*, Teleport*, Dismissal (up to 60' away)
Level 4 - Mass Reduce Person x2*, Wall of Fire*, Stoneskin*
Level 3 - Haste x2**, Fireball x2*, Dispel Magic*, Heroism*
Level 2 - Alter self, Knock x2*, Gust of Wind, Blur x2**
Level 1 - Grease, Shield, Detect Secret Doors x2, Magic Missile x2*
Cantrips -- Message x2*, Prestidigitation*, Resistance, Read Magic


Jass AC: unknown HP: DEAD :-)  d20+7=11 ;
Friday June 18th, 2010 7:07:59 AM

Jass can't do much with the current confrontation and mopes over his body. Read Lips DC 15 Highlight to display spoiler: {"Yeah, leave me here, not that I can do much to anyone in these caves. My spells mostly don't work and no one listens to my convincing since I'm dead. I'm just useless since you let me die."}

...Actions
Move to Jass' body

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah looks up from his searching to note that there may be another battle. Belkior is doing his best to keep things calm, but may need some more muscle to make it happen. The large minotaur stands and moves through the water to bob beside where the little halfling is hovering and speaking.

"The Overlord herself wants peace and good commerce here", he says in his gruff voice, "and the Diamonds say they don't want to control for themselves, just to ensure that a faction won't get control. We know all about factions who do things for thier own gain, and Perimon is top on my list of scumbags."

"SO!!! Since the Overlord doesn't want a fight and the Diamonds don't want a fight, whoever starts a fight must be working for Perimon... and I will kill them."

The speach isn't particularly Intimidating, but Brahmah means every word.

...Actions
Move to EG/EH 25,26 (Pearl of Sirines)
Intimidate - 11

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,
Bear's Endurance,
Hide from Undead,
Owl's Wisdoms,
Pro from evil, Death Ward,
SR31,
Detect Snares and Pits,
True Seeing
Jump +20 on checks

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Mac AC:28(29 vs Jack) HP:148/149 
Friday June 18th, 2010 8:31:06 AM

"So, there is the carrot... ...and there is the stick! My advice to you all: take the carrot."

Not Over Yet - DMAl 
Friday June 18th, 2010 7:37:44 PM


I have a request to delay the DM post until tomorrow. So shall it be as has been requested.

Syr Ac33/32 HP 191/207 Em32-en33 
Saturday June 19th, 2010 2:33:15 AM

The elf spins about in an uncharacteristic rage and returns to Belkior's side, calming down along the way. He nods as Belkior lays out the plan and whispers to the halfling, "Nicely done, I'm just not myself. If I don't include the swine (where I was beat into unconsciousness) then we have lost two of the team the last two times that we've been out. That just doesn't happen." He turns to the Jack, "As for you, I trust Captain Elvaran with my life. Her integrity is above reproach. If she is the one here to secure the caverns, then I consider them secured for the Overload." He smiles at the captain, "However, Belkior does have a fair compromise?"

Hide from Undead on Grigory, Belkior, Braham, Mac, Polo, Corvis, Jass? (2 spells-50 minutes)
Protection from Fire (60 pts) on Belkior 50 minutes
Protection from Ice (60 pts) on Belkior 50 minutes
Bless, Message, Status
Protection from Evil
Prayer
Enlarge
Fly

Mac AC:28(29 vs Jack) HP:148/149 
Sunday June 20th, 2010 4:29:23 AM

OOC: Checking in.

The Truce of the Crimson Shields - DMAl 
Sunday June 20th, 2010 7:50:14 PM


"It is a fair compromise." Captain Elvaran agrees. "As for the Guard. They are not angels. Nor are they a league of paladins. They are men and women who do a job. They keep the peace in the city, and they do their job well. They have families. They have lives. And they have their own ambitions. I cannot expect more from them than that."

"Let me add to the compromise, if you will," the half-elven commander of the Floating City Guard continues. "Let the Lords of Diamond pick from the guards present here to represent the Overlord. If they are concerned that some members of the Guard may have divided loyalties, then let them pick the ones who they believe will be least likely to compromise the situation."

"Very well. Thank you, Crimson Shields, for your intervension." The Jack of Diamonds relaxes his stance. "That is eminently fair, My Lady." He bows across the water to the Guard Captain. "We will choose four of your men, and we will chose three of mine. And if I heard correctly and this hearing will be full and public, then I can guarantee you that we will be there. Will you guarantee our safety?" He smiles, and the smile is charming.

"Within the bounds guaranteed to any citizen of Floating City who obeys the laws," Captain Elvaran replies.

"Now, you expressed curiosity as to the portal on the other side of that door." Captain Elvaran turns from the Jack of Diamonds to Syr. "I've seen it. It's where our teleport circle comes in. It's something to see. Enormous. Much bigger than the one on Gold Level."

"And I know that you're also concerned about the spoils that you've taken within these caves. If you would, I'll have the Guard collect them up before we leave, and deliver them to your homes on Merchant Level."

In the short time that Brahmah has had with the body of the Priestess, several things have caught his eye. There's no telling whether they may be things of value or not, but from prior experience, they are all worth investigation. There is the suit of full plate armor and the heavy wooden shield that the Priestess wears. The cloak on her back is also obvious. Less obvious to a cursory examination are a cord around her neck that may hold an amulet of some kind. Her boots are of fine make and may be of interest as well.

While the Crimson Shields bartered the truce between the Lords of Diamond and the Floating City Guard, both the blade barrier and the wall of fire ran their respective courses. The mud, of course, is still there. The wall of stone is as well. Grigory's Griffons had given a final squawk, a salute to he who called them, and they returned back to their plane.

+++++++++++++++++++++++++++++++++

OoC:

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map is same as before.
Map*MAP*MAP*MAP*MAP*
[b]The Blue Squares are Wind Wall

(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of [b]40ft
.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Sunday June 20th, 2010 10:29:23 PM

The halfling cleric hovers, waiting for the Lords of Diamond and the Guards to carry out the negotiated actions. All of this companions seem to be waiting and eager for the peaceful resolution of this stalemate between the Lords and the Guards.

Once talk turns to recovering the spoils of victory, Belkior begins a mental summary of all the opponents that they have faced here in the caverns. The priestess, of course, and the two other mutant kuo-toans who seemed a lot like Syr. The mage from their first foray into the caves, although Belkior remembers scooping up those items. The weird snake thing, and several others.

"Once things settle down, we need to search this place and identify any potential security problems. And find what might be laying about."

"Of course, our first tasks should be dealing with Jass and Polo."

"Brahmah, what must we do for Polo?"


Jass AC: unknown HP: DEAD :-) 
Monday June 21st, 2010 12:09:47 PM

Jass continues to hover over his body. Read Lips DC 15 Highlight to display spoiler: {"Completely useless. The Priestess got what she deserved for killing me, and she'll suffer for it. Polo and Brahmah are suffering. Where is the rest of the suffering for my death? They are trying to help. No, they only SAY they are trying to help. But ..."} Jass speaks to himself as his thoughts chase round and round his incorporeal brain.

...Actions
Move to Jass' body

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah merely snorts that the situation seems to become less desperate. And so the minotaur turns Belkior's question on its head.

"That depends on what you are willing to do for a loyal ally. Are you going to stand before Gargul to ask for Polo to return, or are you going to bury and forget him? Whatever we do for Polo, we should do the same to the one who killed him."

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Syr Ac33/32 HP 191/207 Em32-en33 
Monday June 21st, 2010 6:32:52 PM

Syr hastens to reassure the minotaur, "Yes yes of course, Although not a member of the Shields for long, we know how much Polo meant to you. We will go before Gargul for both of them." He whispers to Belkior, "It should be soon, I'm afraid the sorcerer is starting to lose it. Is there anything you can do?"

The elf immediately contradicts himself, "Rather than going straight to Gargul, I propose we see what is on the other side of this wall. Then, we take care of our comrades. I'd like to get some closure to these caves before moving on."

He moves over the Jass' body and shrugs in apology, "Sorry friend for using you once more in this way but we need you focused a bit longer?" He flies over the wall and deposits the body adjacent to the door, "One last thing:Think you can get in there and do some additional scouting for us? Give us a thumbs up or down and we'll take a look at this portal."

The Portal - DMAl 
Monday June 21st, 2010 9:37:50 PM


Even as tensions ease between the Guard and the Lords of Diamond, the tension among the Crimson Shields themselves begins to mount. Jass' thoughts grow blacker by the moment. This is not helped by Brahmah's resentment - some might say rightful resentment - against Jass for killing his companions bear.

Syr suggests petitioning the Lord of the Dead. The Shields had once crossed over into the Shadow Lands to plead for Lang's soul. They had met a minion of the Gray Lord, and had parlayed with this imp by the name of Gimp. In the end, the Shields had refused to do as the imp had commanded, to destroy the coven of witches who had been dabbling in Woldsblood. Lang had decided to stay in the Land of the Dead. And the imp named Gimp ... he had not seemed terribly angry, but he had been called and his very reasonable requests had been denied. Who could blame him for harboring a little resentment? Who could blame him for not wanting to waste his time again with this group?

Could there be ways that the Shields themselves might bring Jass back across the veil? Could they resurrect Polo as well? Belkior knows of blessings that may be used to return the dead to the well of the living. The most powerful within his reach, though is costly, both in terms of material wealth and in terms of the cost to the body. Would Jass and Polo be willing to take those risks for the chance once again at life? (See OoC below.)

But, before tackling this, Syr looks to the places that they have not seen yet. Jass takes a quick peek beyond the door. The undead sorcerer sees nothing apparently threatening, and, with the strength of Mac and Brahmah, the door is pushed open. Inside the next cave is another beach, another stretch of water, and beyond that stretch of water, set into the rocky face of the cave itself, is an enormous dark stone portal. The portal is half submerged, so that the visible portion rises over the water like a great arch. The portal itself is of dark gray stone, etched with lines and patterns that strike the Crimson Shields as vaguely familiar, something that they should know. It is but a moment when that familiarity crystallizes into recognition. This is of the same make as the Pyramid within the Crying Woods, the same Pyramid upon which the Entwining ceremony had take place. The make of this great ring is like the buildings and the structural features that hold together the Floating City itself. This is Teucri.

The dark void within the ring is midnight black. Motes of light sparkle and glitter upon the tangible darkness. Or, is this a trick of the eye? The stone ring is big enough to drive three or four wagons through at the same time. A force of several hundred crack soldiers could easily march through and occupy the caves in a matter of a few short minutes. This is the artifact for which the Crimson Shields have fought. (BTW, see the map. Wish I had a better picture, though.)

+++++++++++++++++++++++++++++++++

OoC:

I'm referring to the spell Resurrection. The cost is 10000gp each and the cost to the resurrected is either one level or 2 points of CON.

Numbered Yellow Icons are the Floating City Guard.
Lettered Yellow Icons are the Lords of Diamond. (J is Jack.)

The doorway is 20ft high

Map is same as before.
**NEW** MAP!
[b]The Blue Squares are Wind Wall

(Even with Haste, you are reduced to a speed of 5ft if you enter the Mud.)

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Shields are Blue
Enemies are Red
Allies are Yellow

The caverns here have a ceiling height of [b]40ft
.

Please list all active spells along with their duration.

Kuo-toa listed as Armed are DC24. Unarmed are DC16
1 Old Man Armed - 3CON
2 Old Man Unarmed - 1CON; Prayer
6 Woman Armed
7 Woman Armed; Prayer
8 Woman Armed; Prayer
9 Woman Armed
10 Woman Unarmed
11 Woman Unarmed -14
12 Woman Unarmed -23
13 Child Unarmed -17
15 Child Unarmed -12

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Monday June 21st, 2010 11:27:04 PM

The halfling cleric considers the possibility of casting that powerful spell for both Jass and Polo. He could do it, of course, and even had enough gold and silver to purchase the offerings to Alemi needed for the spell. But Belkior would not do that unless Jass or Brahmah, speaking for Polo, wanted him to do so.



Syr Ac33/32 HP 191/207 Em32-en33 
Tuesday June 22nd, 2010 12:57:45 AM

Syr gazes upon the relic with interest, "It looks familiar, Do you think this could bring Florin back?" Shaking his head, he calls back to the others, "Hey Captain, I think you might need more troops. Someone underestimated a bit."

He looks at the sorcerer, "All's quiet for now, want to hang around your body some more or rejoin with it? If so, how? My personal feeling is that we deal with Gimp. After all, we have two members to ask for..."



Halfling Grigory 
Tuesday June 22nd, 2010 6:02:58 AM

"Wow, I've never before seen.. Not ever read of... didn't think it possible.
...
"Jass, we... you... I... Thank you."

Grigory looks to Polo and his master, wordless. "Sorry. So very..."

This is the first time that the halfling has been speechless for a long, long time, and perhaps this is the reasons for the single tear on his cheek. Perhaps it is the relief that the combat is over. Perhaps it is the death of a new friend, and of a new friend's loyal companion.

Jass AC: unknown HP: DEAD :-)  d100=58 ;
Tuesday June 22nd, 2010 1:06:11 PM

Jass turns to Syr. Usually so in control of himself he could convince you he was really a lammasu polymorphed into a halfling, the incorporal form of the sorcerer is looking slightly disheveled and wild-eyed. He siezes the front of Syr's clothing, but his hands only pass harmlessly through. Read Lips DC 15 Highlight to display spoiler: {"Yes, I want to live again. I want to be able to make a difference, a good difference, in the Wold. I don't want to feel this way, this helpless anger that wants me to lash out at anything."} Jass shakes his head, his eyes desperately pleading to Syr and the other Crimson Shields.

...Actions

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah is mollified at Syr's assurances and is willing to work with the group to get Polo back. Yes, and even Jass. "He has much to answer for", the minotaur says, still resentful at the dead human. "Belkior, I and Polo would be in your debt to return Polo to life. And if Polo accepts Jass after that, well, that is more important than what I think of the skinny human killer."

Brahmah gruffly acknowledges Grigory's condolences with a grunt and nod, but doesn't want to let any more emotion show than that.

As to the circle... "Where does it go to?", wonders Brahmah. "We should make sure there is no army the Aboleth is gathering on the other side. Pop over and pop back, just to make sure." He shakes his head at Syr's suggestion. "Not Florin. He's not dead yet, only set up as part of the Forest."

The minotaur ranger is ready to go through the portal to see where it leads.

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Halfling Grigory 
Tuesday June 22nd, 2010 4:53:06 PM

"I'll go through the portal. It'll be the most useful thing Ive done today.
"If I'm not back in one minute, just wait longer..."
the halfling has a wry grin, and gives a wink to the others as he walks towards the portal.

Syr Ac33/32 HP 191/207 Em32-en33 
Tuesday June 22nd, 2010 8:37:44 PM

Using his larger size, Syr puts a huge arm around Grigory restraining him from entering the portal, "Woah there little one, Let's not stir a pot that don't need stirring! How about you go over and ask the Frog people if anything ever went into it? We know things came out of it..."

The Platik Ocean - DMAl 
Tuesday June 22nd, 2010 9:12:49 PM


Syr stops Grigory from going off on his own. He suggests questioning the kuo-toa as to what is beyond the portal before committing body and soul. Unfortunately, though they might easily be intimidated into cooperating, none of them seen to speak Common. To make matters worse, the only one of the Shields who might be able to speak to them is Jass, and Jass is dead.

"*Ehem*." The subtle cough comes from the Jack of Diamonds. "Allow me, if you will." The Jack of Diamonds approaches one of the elderly male Kuo-toa, walking slow, with his hands out to show that he means no harm. The Jack of Diamonds then casts what the magic users recognize as a spell of Tongues and touches the Kuo-toa on the head.

Upon questioning, the Kuo-toa reveals that they had come to this place, these caves from the other side of the portal. They had been brought here to defend the place of the Sundering God after their fighters had been slain by demons from the surface lands. When questioned about the nature of what is on the other side of the portal, he says that it is the Wold. It is the land. It is the place in which they live. It is the vast waters. He seems to have no greater knowledge of geography than that and no better words to describe what all that he has known his entire life.

The Crimson Shield wade into the water, and with the light of Belkior's Daylight spell to light the way, they submerge and swim to the far side of the cave entering the portal. There is a moment of dislocation accompanied by a deep chill, the cold of the spaces between worlds. Then the Shields are in another place. Like Turtle Lake, this place is also deep underwater, and despite their Pearls, the Shields feels the intense pressure of the depths and the sunless unforgiving cold. The rocky slope beneath their fleet slants away disappearing into the edges of Belkior's Daylight spell. Beyond that is endless darkness. Upon the rocky slopes is what appears the remnants of a camp quickly abandoned. Twenty two thirty aquatic beings had lived here in the recent past.

A look behind themselves reveals to the Shields a cliff face where the slope beneath their feet makes a swift rise up into darkness. The other side of the dark portal is set into the side of the cliff, towering over them. Why the water from this side does not pour into the caves on the other side is a mystery. Tiny motes of detritus float in the water, and there is a brief flash that might have been a small curious fish, but aside from that, there are no other signs of life down here. The water on this side of the portal tastes strongly of salt.

+++++++++++++++++++++++++++++++++

OoC:

Alright, so I made a decision for you, and put you through the portal. The better to satisfy your curiosity.

The doorway is 20ft high

Map is same as before.
**NEW** MAP!

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Tuesday June 22nd, 2010 11:05:29 PM

The halfling cleric peers out into the darkness beyond the limits of his Daylight spell, wondering how or why he came to be here.

"Well, I don't think we should explore further. We've found what may be the source of the kraken, haven't we? And we're depleted in terms of spells and members, too."

"Let's go back and we can prepare to Resurrect Jass and Polo. Although Brahmah may choose to wait."



Halfling Grigory 
Wednesday June 23rd, 2010 12:26:59 AM

"Mayhaps a quick jaunt to the surface would benefit us?... Perhaps we will recognise something, or notice something that with later research will be recognised."

Jass AC: unknown HP: DEAD :-) 
Wednesday June 23rd, 2010 9:38:16 AM

Jass keeps quiet, consumed by his internal struggles.

...Actions

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah shakes his bovine head. "No need to explore further. Short term solution is this portal will not be used for immediate commerce or movement. Being full of water, I don't know any normal merchant who could survive the depths."

Brahmah goes back through the portal to take care of more important matters such as the security of the site and the return of Polo.

...Actions

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Syr Ac33/32 HP 191/207 Em32-en33 
Wednesday June 23rd, 2010 8:31:37 PM

Syr nods, "yes, let's return. Although I am very curious where this is, we have other priorities."

Addressing the two live spell casters he asks, "Can you two rest and have the ressurct and teleport spells available? I'd rather do this back in the comforts
of home."

Going Back? - DMAl 
Wednesday June 23rd, 2010 9:04:55 PM


Corvis shakes his head. "I'm with Belkior," he says in regards to Grigory's suggestion. "I'm as curious as the next person, but we don't know how far it is to the surface. I'm sure we'll find the surface just fine. But I'm worried about how we'll find our way back down to this spot after we go all the way up. Remember how hard it was to find the cave back under Turtle Lake?" The rogue shakes his head. "You can go up if you want, but I'm going back." With that, he follows Brahmah back through the portal.

"I like you. And I like you. And I think you will do fine as well." The Jack of Diamonds points to first one guard and then the next until he has a group of four. The other guards turn and begin filing toward a spot on the floor. One by one they step forward and then disappear. Jass, Belkior and Grigory recognize the teleport circle.

"My friends will be staying," says Jack, indicating the three Lords of Diamond. "I will, however, not be following *them*. I can imagine where the far side of that teleport circle comes out, and I can't imagine the welcome for me would be too warm. Or, perhaps, a little warmer than I'd like, if you get my meaning." Jack gives a roguish smile and walks a few paces away. "I'll be seeing you at the hearing," he says and delivers a low courtly bows to Captain Elvaran. "I'll be seeing *you* at the hearing," he says to the Crimson Shields." Then the Jack of Diamonds waves his arms, and the air pops with the familiar displacement of air that accompanies a teleport. The Jack of Diamonds is gone.

"The teleport circle leads to a room in the Overcity, the palace of the Overlord," adds Captain Elvaran. There's a half smile on her face as her eyes linger on the space which the Jack of Diamonds had just vacated. "You're welcome to use the circle to return to Floating City if you wish. We'll send a message to the Wrath that you won't be needing her any more."

+++++++++++++++++++++++++++++++++

OoC:

The doorway is 20ft high

Map is same as before.
**NEW** MAP!

* STATUS *
==========
Jass -3 CON (-28hp) /Dead

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Wednesday June 23rd, 2010 9:39:45 PM

Updated CS

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Wednesday June 23rd, 2010 10:46:08 PM

The halfling cleric looks around for a quiet place to rest after both the fight and the debate between the Guards and the Lords of Diamond.

"Let's find a place to sit down and rest. Not too close to the water, or the portal, or ... well, anything, really. After we've had a breather, let's gather up the remains of our opponents and I'll pray to Alemi for them."

"On the morrow, we can send someone back to the Float to exchange some of our opponents' items for the materials needed to resurrect Jass. Brahmah, what do you say about doing the same for Polo?"

Jass AC: unknown HP: DEAD :-) 
Thursday June 24th, 2010 9:23:08 AM

Jass keeps quiet, consumed by his internal struggles, his face flaring in anger and occasional fear before returning to a mask of concentration.

...Actions

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147/185) Polo (AC 21, HPs -10/107)

Brahmah nods at Belkior's suggestion. Not really happy about the Jack of Diamonds, nor overly concerned with Captain Elvaran, he does the best thing that comes to mind that will satisfy both his ingrained hatred of humans and the situational necessity to work and live with them; he ignores them.

Instead, the minotaur makes a careful inventory of the dead enemy, piling all the goods he finds in one area.

When one of the spellcasters is available with Detect Magic, Brahmah carefully separates the piled loot into three smaller piles: Magical, Valuable, Other.

...Actions
Search: Take 20 on each body (we got all day and night to do it, right?) = 27

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,

Spell List: Endure Elements, Speak with Animals, Detect Snares and Pits*, Resist Energy, Owl's Wisdom*, Bear's Endurance*, Animal Growth*

....POLO; Brown Bear - DEAD

Mac AC:28(29 vs Jack) HP:148/149 
Thursday June 24th, 2010 10:23:53 AM

Feeling at a loss for something to contribute to the search, Mac keeps vigil over the portal and anything that might dain to cross its threshold.

Mac AC:28(29 vs Jack) HP:148/149 
Thursday June 24th, 2010 10:28:54 AM

In an opportune moment unobserved by Diamonds, Mac asks Belkior: "I realise we have higher prioirities, but what will I need to lift this curse?"

Night In the Caves / Spoils of War - DMAl 
Thursday June 24th, 2010 9:03:09 PM


The Crimson Shields eschew the offer to take the teleport circle back to the Floating City. They remain behind in the caves, cleaning up the terrible bloody mess left by the various dead and broken bodies.

Despite the relative comfort afforded by the barracks two caves over, both the Floating City Guards and the Lords of Diamond opt to camp out on the beach in front of the great portal artifact. They set up magic to provide light and make camps at opposite sides of the cave.

The Shields comb the caves, spreading out to search and sanitize. When they gather for the evening in the barracks cave. Corvis, in his search, had found a storeroom off the Barracks area. It was full of food stuffs and simple everyday needs. These were shared with both the Guards and the Lords of Diamond. He had also found a hidden room off of the underwater passage between the cave of the shrine and the cave containing the portal artifact. In that secret room, he found the living chamber of the Priestess and a wooden chest full of treasure.

The chest now sits in the middle of armor, weapons and clothing all gathered by Brahmah. The Shields work until they must sleep, the spell casters needing the rest if they are to perform their miracles come the morn. Morning comes soon enough, a sunless morning in the dark of the caves. The spoils of battle lies arrayed on the floor, ready for transport. The Crimson Shields are ready to begin the day.

From the Kuo-toan Guards
10 Chain Shirts
10 Heavy Wooden Shields
10 Shortspears
10 Light Crossbows
From the Spirit Naga
1 Cloak
From the Drow Wizard
1 Headband
1 Pearl
1 Ring
1 Rod
From the Duregar Fighter
1 Full Plate
1 Belt
1 Cloak
1 Ring
1 Spiked Chain
From the Right Hand
1 Periapt
1 Belt
1 Bracers
From the Left Hand
1 Periapt
1 Cloak
1 Ioun stone pink rhomboid
1 Potion
1 Quarterstaff
From Bloopooltup
1 Periapt
1 Full Plate Armour +4 +4 AC (16000gp)
1 Boots
1 Cloak
1 Heavy Wooden Shield
From Chest
9 Diamonds
15 Rubies
22 Tiger Eye Opals
3 Bars of Gold
5729 Gold Coins
7526 Silver Coins
1 Set of Silver Cutlery
2 Twin Platinum Bracelets
1 Finely Crafted Turquoise Choker
1 Gold Statue of Alemi
1 Black Skull Set with Green Emerald Eyes

+++++++++++++++++++++++++++++++++

OoC:

* STATUS *
==========
Jass -3 CON (-28hp) /Dead
[b]Not sure what Curse you're referring to, Mac.[b/]

Please list all active spells along with their duration.

Some fictions that I will be abiding by:
-Scrolls can be read underwater, despite the mess that water tends to do to paper.
-Potions can be drunk underwater, despite the fact that liquids dilute and diffuse when they meet.

Aside from that SteveK's Underwater Rules apply.

Belkior - AC 25 (27 vs. Evil) - HP 127/136 - Status, Bead of Karma, Invisibility Purge, Magic Circle vs. Evil, Bless, Haste, Death Ward, Mass Bear's Enduran 
Thursday June 24th, 2010 10:59:44 PM

In the morning, Belkior casts a Detect Magic spell to quickly review the goods taken from their fallen opponent. There's so much that they should probably prioritize what gets returned to the Float and the Catacombs.

"Who is going to take this? Remember, I require diamonds equivalent to 10,000 gold pieces if I am going to attempt to resurrect Jass."

"For that matter, maybe I can do it now. Can one of you tell how much these diamonds are worth?"


Jass AC: unknown HP: DEAD :-) 
Friday June 25th, 2010 12:10:18 PM

Jass keeps quiet, consumed by his internal struggles. Come the morning, the ghostly sorcerer is struck by another terrible thought; as a ghost, he isn't resting, does he gain any spells back? Quickly, he takes a mental inventory.

...Actions

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/1/0/2/0/5/6/4 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 162/185) Polo (AC 21, HPs -10/107)

When Belkior initiates his Detect Magic, Brahmah carefully separates the piled loot into three smaller piles: Magical, Valuable, Other. He toes the Other pile. "We give this out as charity, yes?" And the minotaur looks to Corvis to provide an assessment on the diamonds.

...Actions
Search: Take 20 on each body (we got all day and night to do it, right?) = 27

....Effects
Helm of Comprehend Languages & Read Magic,
Pearl of the Sirines,

Spell List: Endure Elements, Speak with Animals, Longstrider, Resist Energy, Owl's Wisdom, Bear's Endurance, Darkvision, Animal Growth

....POLO; Brown Bear - DEAD

Syr Ac33/32 HP 191/207 Em32-en33 
Friday June 25th, 2010 4:55:49 PM

After resting, the monk welcomes the new day with a slight smile and a positive attitude hoping that it will carry to the others. Syr looks at the gems and shakes his head, "Those rocks all look the same to me. Let's leave this place behind. I have enough to cover Jass' rez if need be. Let's not wait for the catacombs"

He speaks quietly to the big minotaur, "Brahmah, try not to be too upset but if Grigory's magic isn't strong enough and he needs to make multiple trips even with the shrink spell then I think it's best if Polo comes on the 2nd trip. Belkior's spell is strong enough that he doesn't need immediate attention." He puts an arm around the fighter's shoulders in empathy.

"Let's take what we can that is both magical and small and return now. The rest will have to await another trip. Now that Grigory knows where this is, we can return here for anything left behind or even to check up on the guards if need be." Working quickly, the elf loads up on the treasure and waits for the return trip.

OOC: CS sheet updated

Return to Floating City and a Summons from the Overlord - DMAl  d20+3=10 ;
Friday June 25th, 2010 9:40:06 PM


The Crimson Shields decide to quit the caves, and, in the morning, Grigory plans accordingly. Brahmah's pile of Magic Items is quite large. There are very few things here that are not magic in some way or another.

With all of the goods to transport back to the their home in Floating City, Grigory is required to make two trips - multiple teleport jumps, to the Float and back and to the Float again. While waiting for his turn, Jass explores his magic. Has death taken his magic from him - a cruel escalation to add to the frustration of the day before? But no. He feels the power still there inside of him. It glows with a dark energy. If a torch could glow black, this would be it.

Corvis sits down with the gems, holding them up to the light of an everburning torch. He shakes his head and shrugs. Though he may have connections to the shadier criminal world, he's still a bounty hunter and not a thief. With no experience in the appraisal of things, his guess as to the value of the gems would be as good as that of anyone else's.

Once everyone is back at the Shields' residence, Grigory eyes the pile of items pointing a halfling finger at each as he totals them all. "I can identify six of these things today. Six I can identify tomorrow, etcetera, etcetera, etcetera. Which ones should they be?" Once the items are chose, the halfling sits down with them and begins the long process required for each.

Ivy blanches at the large dead body of Polo that sits in the middle of the living room floor, and Jella begins to cry. So, the body is moved out into the back garden, where Brahmah sits with the friend that had somehow found him, even in this big city of humans.

An hour later, a messenger comes from the Overcity. An amulet around his neck identifies him as one of the Overlords personal couriers. He hands the Shields a scroll, and then he departs.

It has not escaped our notice that the Crimson Shields of Hope have many times borne the greatest self sacrifice in the name of Floating City. Your deeds and your insight have carried the city through dire times, and gained you the respect of the people, of those who rule Floating City, and of I myself. It is for this reason that I request your attendance at a hearing to be held the morning of the day after tomorrow in the Overcity. Here we will determine the dispensation of the caves for which you have just fought, and the Portal Artifact that lies within.

It is my hope that you will accept this invitation, for I would draw upon the strength of your moral fibre as I adjudicate what may be a decision having far greater implications than simply the fate of a network of caves and a lost magic artifact.

Come the day of the hearing, I will send a herald to escort you. Until then, may your wisdom guide you and deliver peace to you and yours.

Yours truly,

Alicia, Overlord.


++++++++++++++++++++++++++++++++++++++++

OoC: Grigory can identify six items per day. This will not allow you the time to identify all of the items before the hearing in two days. You are free to do what you wish with the items, and the next two days are yours to do with as you wish as well.

Tell me which six items you wish to identify today, and I'll tell you what they are.

Jass AC: unknown HP: DEAD :-) 
Saturday June 26th, 2010 8:24:24 AM

Jass' elation turns to horror as he visibly recoils from the alluring power of his magic. Using pantomime and slowing his words down, he conveys to the others that the darkness inside him is spreading, and is now powering all his spells. "Please hurry", he mouths, "I'm becoming something else other than me, but... it ... it's like a scab that I need to pick. I'm beginning to hate me, but I want it, too."

Noticably, Jass never looks at or talks about his body anymore. Sense Motive DC 10 Highlight to display spoiler: { But the anger in his eyes smolders as the Crimson Shields are able to pick up gold and magic items, testing them and playing with them and he can't do the same...}

DM onlyHighlight to display spoiler: {filthy so-called friends. Using me so they can get rich. And the dark magic calls to Jass, promising revenge...}

...Actions

...Effects

...Spells
0/1/2/3/4/5/6/7 Level
6/8/8/8/7/7/6/4 Avail
0/0/0/0/0/0/0/0 Used

.............................
Brahmah, Captain of the Chosen of Domi (AC 27, Hps 162/185) Polo (AC 21, HPs -10/107)

Brahmah goes to the garden to keep vigil over his friend, not really interested in the outcome of treasure or Overlord's summons. (ooc: I'm turning over Brahmah to the DM as an NPC now)

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