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The Second Battle for Bryn Baraz


DM Cayzle - Round 0 - Surprise!  d20+4=20 ; d20+4=11 ; d20+4=16 ; d20+4=6 ; d6=1 ; d6=5 ; d20+11=30 ; d20+11=24 ; d20+11=29 ; d20+11=12 ; d8+1=4 ; d8+1=4 ; d8+1=7 ; d20+10=20 d20+10=17 d20+10=12 d20+10=29
Tuesday June 8th, 2010 7:34:23 AM


My friends, take a look at the map. The white areas can be seen by humans and those with human vision. The light grey areas can be seen by those with low light vision. Only dwarves can see into the dark grey areas, thanks to their darkvision.

The brown lines are tables. The small lizards are behind tables that have been tilted over to make a sort of wood wall, giving them cover. The medium lizards are standing on tables and attacking over the heads of the small lizards.

Moreover, the small lizards are sniping. That means that each round they stand up, throw a weapon, and then duck back down behind cover, hiding. You can only attack a small lizard with a reach weapon, spell, or ranged weapon if your spot check beats its hide check.

If you can stand next to a small lizard, it cannot hide from you, although it may still benefit from cover, depending on where you are standing.

You cannot see around the corners.

All lizards are AC21, except that with cover, the small ones are AC25.

==========

Round 0: The door falls. Four small lizards stand and throw alchemical fire at Zeph. Four medium lizards fire light crossbows at Zeph.

Four fires at -2 for range, needing to hit touch ACs: They hit touch ACs 20, 11, 16, and 6. Two hit, doing 6 damage to Zeph, and another 2d6 next round unless the flames are put out. Two miss, splashing Zeph and Jet for 2 damage each.

Four light crossbow bolts hit ACs 30, 24, 29, and 12. Three hit for 4, 4, and 7, or 15 total.

Zeph has taken only 23 hp damage this round. Not so bad, huh?

Small lizard hide checks (must spot to target):
1: 20
2: 17
3: 12
4: 29

Now we begin with round one.

Garret Goodbarrel [AC:26 HP:25/25]  d20+1=2 ;
Tuesday June 8th, 2010 9:27:04 AM

Seeing all the stuff fly out of the opening and Zeph catch on fire, Garret reacts instinctively and attempts to push Zeph to the left, out of the opening, and to the ground, where he will attempt to roll him around and put the flames out.

-----

Need some rolls for this?
Str: 2. Uh, never mind?

Jet Stormway (AC:22/21 no dex, HP: 42/42 ; Bantom AC:19 HP: 51/51) 
Tuesday June 8th, 2010 10:07:18 AM

ooc: Ummm Garret, this is where you tell us what we are to do or Jet is just going to start taking over again, regardless of who is willing to listen...

I will wait awhile before I post.

Hmark(AC 20, 40/40 hp) 
Tuesday June 8th, 2010 11:08:56 AM

Ouch, Hmark winces as Zeph gets plastered.

Garret gets the man out of the way, but Hmark can't see a blasted thing inside the cave.
"Anybody got a light?" he calls out.

Jet Stormway (AC:22/21 no dex, HP: 42/42 ; Bantom AC:19 HP: 51/51) 
Tuesday June 8th, 2010 11:43:13 AM

ooc: I have to go to work, but Jet has generally tried Diplomacy attempts before he starts killing things, believe it or not, check the archives.

If no response when I get home, he will begin talking to them, this afternoon and see what info is available before a true battle breaks out.

See you tonight.

Sjurd AC 19, HP 42/42  d20+8=27
Tuesday June 8th, 2010 11:47:54 AM

Sjurd sees the hail of missiles strike Zeph and silently curses. He barks an order to his animal companion, "Telja, Uli!" The warhound races past the mouth of the cave, briefly looking inside, and stops beside Sjurd before barking four times. He then calls out to his companions, "Uli can see four enemies inside! Ve need cover for ranged attacks! If someone can find a door, table, or bench, please do so!" He begins chanting another spell, this one longer and more complicated than the others.

Handle Animal check 27 to push Uli (counting trick he doesn't know), a move action for a druid.
Uli makes a double move to U18.
Sjurd casts call lightning, one round casting time.

ooc: Seriously, if someone could find something we can take cover behind, it would really help. Also, does anyone have fireball or something similar? They look like sitting ducks in that small cavern.

Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37)  d20+2=5 ; d20+3=13 ;
Tuesday June 8th, 2010 1:52:59 PM

OOC: Garret, if Zeph is willing, you don't need a strength check to knock him down and roll him around, as he is a Friendly. All you need to do is tell him what you are doing and if he agrees, he'll jump to the ground and assist in the rolling around. Right Zeph? :)

Spot d20+2= 5
IC: Alexi spurs into action as Zeph get's hit. With all the flurry around him, Garret taking Zeph to the ground to put the fire out, a dog going inside and barking, Sjurd casting a spell, and so forth, Alexi does not get a chance to see who done it. But either way, If they have cover, by golly gee wizz, we need cover too he things and rushes the 10 feet to the fallen door, drops his shield and sword, then lifts the now fallen door and props it sideways (horizontal as opposed to it's usual vertical position) to the entrance.

OOC: don't know how heavy the door is so here's a strength check
d20+3 = 13

and if anyone else want's to pitch in a hand to set the door, c'mon down! :)

Zeph AC20 HP 19/42  d20+9=13 ;
Tuesday June 8th, 2010 4:18:38 PM

(OOC: I don't get a reflex save with alchemical fire?)

Zeph voluntarily jumps on the ground behind a wall, around square N-17 and begins rolling around to put out the fire, he shouts "Create Water spell, or a heal, or something! ACCCCCKKKK" as his limbs ignite and crossbow bolts plunk neatly into his body.

If putting out a fire is a move action, then Zeph will use his standard action to cast Shield...

SPells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Shield, Grease, Shocking Grasp.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday June 8th, 2010 5:14:07 PM

As they hit the ground rolling, Garret yells out, "Away from the entrance. Don't give them a clear shot at you!"

Gruemor AC17, HP47 
Tuesday June 8th, 2010 5:27:55 PM

To whom it may concern:
Brian will not be able to play the game for a while, he was injured at work and is in the hospital.

Jet Stormway (AC:22/21 no dex, HP: 42/42 ; Bantom AC:19 HP: 51/51) 
Tuesday June 8th, 2010 6:00:14 PM

ooc: Please send him our deepest regards and wishes for a speedy recovery.



DM Cayzle - Round 0 - Extras 
Tuesday June 8th, 2010 8:29:44 PM


For now, I or someone else will play Gruemor in NPC mode. That means he'll be available to cast cures and otherwise stays out of the way. Any volunteers?

For this round, he will move to Zeph and cast a cure spell.

By the way, I linked to his PC sheet above. I have to make a small change to it, but it is fine to play with now, and even better by the time I revise it tonite or tomorrow.

Our best wishes and thoughts are with Brian, of course, and we wish him a speedy recovery!

=====

Zeph, please look at the rules on alchemical fire: "A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire."

That's a full round action and a DC15 reflex save. +2 if you go prone, +2 aid another bonus from Garret.

Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Tuesday June 8th, 2010 9:00:01 PM

OOC: I'll volunteer to take over Gruemor for Brian while he recovers. I'll make sure to keep him safe as possible. :)

Get well, get well soon, we whish you to get well.

Jonathan/Alexi

Keela 
Tuesday June 8th, 2010 9:43:23 PM

Keela can't see into the cave. She decides to let others go in first, and instead casts a spell to help them react more quickly.

[Cast Haste on everybody if we're close enough. If not, get the most people she can, and include Hmark if at all possible.]

Everybody who is hasted gets +1 to AC, Reflex saves and attacks, and gets one extra attack in a full-round attack action.

Charek AC 24; HP 47/47  d20+9=19 ;
Tuesday June 8th, 2010 10:38:59 PM

Cranking back his crossbow, Charek peers into the semi gloom and relays info to his group.

"Eight partially visible targets four popping out from behind the tables and four larger 10-15 feet behind them then I think a rock wall and a tunnel."

As he finishes he lets fly with a bolt at large lizard 1 and watches as he misses just to the left..



Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 40/42 ; Bantom AC:19 HP: 51/51) Hasted  d20+7=10 ; d20+14=32 ; d20+9=24 ; 2d6+6=9 ; d20+9=18 ; 2d6+6=15 ;
Wednesday June 9th, 2010 1:23:13 AM

ooc: Well crap, Jet was going to try Diplomacy, but after I rolled I read this and it is not even a possibilty in this situation.

Action
Changing others' attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.


So Jet would like to not use Diplomacy and perform other actions...

Jet looks at the new leader in disgust. Is this what they have to look forward to, falling back away from danger when times are tough? Then what?

With a snarl, and a war cry, the warrior priest charges into the fray, ready to take on all that dares burn him with fire. The audacity of them that would try to take his home.

Jet runs in through the opening and attempts to jump, clearing all the obstacles, seen or no, depending on how well his player rolls. If he rolls to well, well, he might be out of range to attack at that point, but I leave it to the DM to judge Jet's heroics.

Attempt to Jump 25 feet. +12 to check while hasted as part of move action. Rolled 32, which should make it barring AoO.

Attack medium Lizard man #4 twice. First attack hits AC 24 causing 9 damage and knowing it is likely still up, he swings again on the same one hitting AC 18 doing 15 damage.

In summary..
Run and Jump: 32
Hit AC 24 doing 9 damage
Hit AC 18 doing 15 damage

Normal movement with Run feat 30' plus Hasted.

ooc: I am not sure exactly what this means, but at least he has training in jumping so no chance of landing prone. Distance moved by jumping is counted against your normal maximum movement in a round.

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 40/42 ; Bantom AC:19 HP: 51/51) Hasted 
Wednesday June 9th, 2010 1:24:16 AM

ooc: Forgot to add, going by Chareks' words of course. Stepping in to the area before making the Long Jump, in full armor.

Long jump height is 1/4 of distance, which is around seven feet I think. I might need help with the math.

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday June 9th, 2010 6:12:07 AM

After Jet dashes in, Garret cries out, "We can't leave him in there, after him!"

DM Cayzle - Round 1 - Rolling, Leaping, Shooting, Casting, and more.  d8=4 ; d8=5 ; d8=2 ;
Wednesday June 9th, 2010 7:17:39 AM


Zeph drops and rolls to N18 (not N17 since you can only move 5 ft, not 10, while taking a full round action), trying to extinguish the extinguish the flames.

Garret helps Zeph. I need a reflex save from Zeph vs DC15 with a +4 on the roll to put out the flames

Hmark calls for a light, but none is forthcoming. Last chance, Hmark ... a move? Any action at all this round?

Sjurd orders Uli, a move action. Then the druid casts a Call Lightning spell, a full round action [Per the rules, "A spell that takes 1 round to cast is a full-round action."] Sjurd cannot take a move action and a full round action in the same round. Sorry. Please select some other spell to cast, or take some other move or standard action after ordering Uli. [Your kindly DM will pass without further comment on Uli's ability to see four small hiding lizardmen without rolling any spot check, since Zeph could have communicated the same info were he not too busy screaming in fiery pain, and he also will not comment on the animal's remarkable ability with counting. LOL!]

Alexi moves to P17, drops his sword and shield, and lifts the fallen door sideways, creating a 3-ft high wooden wall. He now has cover. The door will stay up and in place for so long as Alexi holds it. If he lets go, he can lean it so it stays up, but it would be easy to push down then.

Keela casts Haste. All her allies are in range except Hmark, Sjurd, and Uli -- but those two still have action left if they want to go closer. A more problematic point -- the spell only affects up to 1 person per level, which is 5 for Keela. Please pick five people to haste.

Charek shoots and misses. He calls out more details about the enemy. (Note: the lizards are small in front and medium in the rear, not large, just FYI.)

Jet takes advantage of the presumed haste to move and attack. He clambers over/around Alexi's hastily erected door, stepping forward to 16Q. He moves five feet forward to 15Q. He can't take a running leap -- he needs 20 feet of open space for that. He has to clear a 3-foot high hurdle of the overturned table and small lizards crouching behind it. The Jump DC to clear 3 feet is normally 12, but that goes up to 24 from a standing start. In fact, Jet rolls a 32. Starting from 16P, Jet jumps 4 feet up and 16 feet forward in a single bound! He leaps from 15Q to 12Q! He can choose to strike at small lizard 3 or 4 with a 20% miss chance because of the poor lighting (Jet is a human). Or he can guess (based on Charek's shout and shot) that there's an enemy in front of him and attack medium lizard 3 or 4 with a 50% miss chance. He gets only one attack this round, seeing as haste grants an extra attack only with a full attack, not a standard attack.

Gruemor moves over to Zeph, rules the DM, and casts Cure Serious Wounds, healing 16 damage.

What your DM needs before this round is done
- A reflex save at +4 from Zeph.
- A full round's worth of actions from Hmark, or confirmation that he just stands there.
- A standard action from Sjurd.
- Five targets hasted by Keela. (Let's hope one is Jet or his leap fails big time!)
- Jet has to pick a target and roll a miss chance.

Seeing as there is so much to resolve, we'll do the enemy's part of this round tomorrow morning.

And the map

Sjurd AC 19, HP 42/42 
Wednesday June 9th, 2010 8:29:13 AM

ooc: See, children? This is a wonderful example of why you should look up spell descriptions every time, no matter how confident you feel in your knowledge! My bad, Cayzle. I will just forgo my previous standard action (since even a summon nature's ally spell takes a whole round). Let's make Uli's trick more plausible by saying that it was a full-round action *wink*.

Edit: Wow, I'm missing things left and right. I just saw the last sentence of your post. :)

Hmark(AC 20, 40/40 hp) 
Wednesday June 9th, 2010 8:56:30 AM

Seeing no light forthcoming, and noting the group will soon be joining Jet in the cave, Hmark retrieves his Everburning Torch from his backpack, and moves up against the cave wall.

[Pull out torch, move to S17]

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 40/42 ; Bantom AC:19 HP: 51/51) Hasted  d100=93 ;
Wednesday June 9th, 2010 10:19:20 AM

ooc: Jet has Blind Fighting, so he gets two attempts, if the first fails. He also does not lose his dexterity in this situation.

90% means a second roll is unecessary.

Still attacking #4 please.

Thank you for all the help Cayzle. :)

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 40/42 ; Bantom AC:19 HP: 51/51) Hasted 
Wednesday June 9th, 2010 10:40:02 AM

Sorry, "medium" lizard #4. If Jet is going to be flanked, I would prefer it be the smaller creatures doing it.

Zeph AC24 HP 35/42 (shield)  d20+9=21 ; d20+9=11 ;
Wednesday June 9th, 2010 2:57:10 PM

(Reflex save =21)

Last round: Since Zeph's reflexes are pretty keen, he does not need to go prone, so he stays standing as he puts out the flame.

For the next round that is today's post, Zeph will cast shield... finally. =)



Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday June 9th, 2010 6:15:58 PM

As the flames dim on Zeph, Garret yells again, "We've got to get in there and help Jet!"

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 40/42 ; Bantom AC:19 HP: 51/51) Hasted 
Wednesday June 9th, 2010 7:19:29 PM

Jet's voice is heard echoing through the cavern. He really doesn't care if the lizards understand him or not,

"By all the gods, surrender or face Gargul with no honor!!! I will see you all there if I go, for you are all doomed this day otherwise!!"

Attack as before.

Hasted 1/5

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)


Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Wednesday June 9th, 2010 8:27:58 PM

OOC: Alexi will lean the door so he doesn't need to hold it.

Waiting for Haste results and enemy actions.

Keela 
Thursday June 10th, 2010 1:12:16 AM

[Ghaa! There's trying to hit a moving target, and then there's trying to decide, on a play-by-post board, where all your allies are at the moment you try to cast a spell when they keep moving around! :D]

Keela Hastes Jet, Alexi, Zeph, Garret and Charek. She does not Haste herself.



DM Cayzle - Round 1 - The Round That Lasted Two Days. :-)  d20+7=26 (att) ; d20+7=9 (no confirm) ; d20+7=27 (att) ; d20+7=21 (no confirm) ; d8+2=5 ; d8+2=8 (2 damages); d20+8=15 (miss); d20+7=10 (miss); d20+10=30 (att); d20+10=17 (no confirm); d20+10=29 (att); d20+10=16 (no confirm); d8=3 ; d8=7 (bolt dam); d20+4=11 ; d20+4=5 (fire atts); d6=4 (fire dam); d100=38 (falls short)
Thursday June 10th, 2010 7:15:10 AM


Finishing off the Top of Round 1:

Sjurd spends the round telling Uli what to do.

Hmark moves to S17, pulling out a magic torch. It illuminates "a 20-foot radius and providing shadowy illumination out to a 40-foot radius." However, from S17 it does not help see into the dark mine.

Jet hits medium lizard #4 for 9 hp damage.

Zeph spends the round putting out his flame, aided by Garret. He takes no extra damage.

Keela casts Haste on Jet, Alexi, Zeph, Garret and Charek.

Gruemor, Charek, Garret, and Alexi were all resolved yesterday. Charek, Garret, and Alexi all get a DM's Bonus of +1 on their next attack roll in this battle for being patient.

And now the Bottom of Round 1:

Medium Lizards 3 and 4 drop their crossbows and draw long swords. They swing at Jet: A hit vs AC26 is a potential crit ... with no follow up. The other attack is a 27! Another potential crit ... follow up hits AC21 ... that looks like no confirmation vs Jet's AC23. So two good hits, but no critical ... inflict 5+8=13 damage on Jet.

Small Lizards 3 and 4 also draw and slash at Jet. When the medium lizards attacked, there was no flanking because the small ones, having no weapon, did not threaten or flank. After the small ones draw, they do threaten and they gain a +2 vs Jet from the flank. Small Lizard 3 is using a bastard sword with buckler one handed, and Small Lizard 4 is using a spiked chain -- his AC drops by 1 since he cannot use the bucker and chain at the same time, and hie attack is at -1 because the buckler hinders him a little.

The two small lizard attacks ... #3 misses ... #4 misses.

The four remaining lizards focus on Alexi, who has a +4 cover bonus. He is AC24 vs 2 bolts and AC15 vs thrown alch fire. Two bolts: vs AC30, a potential crit ... not confirmed. And a nat 19, but that is also a potential crit! ... also not confirmed!

Wow! Lots of potential crits, but no confirms! Two bolts do 3+7 = 10 damage to Alexi.

And two vials of Alch Fire on Alexi vs Touch AC15 ... at -2 to hit for range ... One hits the propped-up door, inflicting 4 damage to it, and it continues to burn. The other is a miss ... falling short and splashing another 1 hp damage to the door. Alexi is untouched by fire -- although the bolts are bad enough, he might say.

Map and Status at end Round 1:

Medium Lizard 1
Medium Lizard 2
Medium Lizard 3
Medium Lizard 4 - 9 hp

Small Lizard 1
Small Lizard 2
Small Lizard 3
Small Lizard 4

All lizards are AC21, except that those with cover are AC25., and Small Lizard 4, using his spiked chain, is AC20/24. He has 10 ft reach, however.

And the Map.

DM Cayzle - Extra to Jonathan 
Thursday June 10th, 2010 7:21:18 AM

Please do make a post for Gruemor. Many thanks!

http://docs.google.com/View?id=dcsdq88k_10hrsz7h79

Sjurd AC 19, HP 42/42 
Thursday June 10th, 2010 8:14:02 AM

Sjurd and Uli edge closer to the mouth of the cave. The druid begins casting a spell while his warhound protects him.

Both take a 5-foot step to the left, spaces T17 and T18.
Sjurd casts call lightning.

Hmark(AC 20, 40/40 hp)  d20+11=12 ;
Thursday June 10th, 2010 8:38:52 AM


Hmark moves to the mouth of the cavern [Q17], sticks his head around the edge, and attempts to fling the Everburning Torch inside...
(ranged atk - nat 1)
before ducking back behind the wall (still Q17).

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted  d20+9=23 ; d100=5 ; d100=12 ; d20+9=26 ; d100=23 ; d100=84 ; 2d6+6=18 ;
Thursday June 10th, 2010 10:21:11 AM

Blood... The blood begins pumping through the veins of the human who has no fear! The cuts inflicted upon him substantial and would kill the normal peasant. It is only through much training that Jet withstands such blows and it encourages him to know that others are behind him, somewhere.

Jet swings on his last victim, but the lack of light finally effects him and he misses the creature, yet, he does not become anxious with the wild swings. he knows it is only time before the others will join him. he continues his attack, while hasted, the second attack landing on the medium lizard again.

Bantom is heard from behind the group (and should also be on the map somewhere) "Get in there or get out of the way. I'll show you how to fight if you don't know how!"

First attack medium lizard #4 hitting AC 23, but misses (5,12) do to lack of light.

Second attack medium lizard #4 hitting (23,84) AC 26 doing maximum damage of 18.

Hasted 1/5

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)



Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted 
Thursday June 10th, 2010 10:28:31 AM

Hasted 2/5

DM cayzle, since Jet has hit the Medium sized lizard, can we have an AC for them please?

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted  2d6+6=16 ;
Thursday June 10th, 2010 10:38:47 AM

ooc: Crap, I even read Hmarks post and it didn't click that there might be light inside until now. If that is the case and if Jets first attack hit with the light, then here is an additional damage for medium lizard #4 if he is still up or medium lizard #3 if medium lizard #3 if he drops.

16 damage

Hasted 2/5

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)

Sorry for the multiple posts. :)

Charek AC 24; HP 47/47  d20+5=8 ;
Thursday June 10th, 2010 8:55:55 PM

Charek tosses his bow to the side near the wall and begins moving quickly toward the turned door as he draws his axe. As he gets ready to jump over the door he stumbles jump DC 8, nearly running into the door. Growling he manages to grumble something out.

"Some move this door so I can get through, these short legs of mine aren't meant for jumping."

DM Cayzle - Extra 
Thursday June 10th, 2010 9:25:20 PM

Charek, note that with the haste spell, you gain 30 feet of move, which gives a bonus to jump checks. That +5 you're rolling does not look right to me.

In general, clambering over the door takes 10 feet of move if you want to keep it upright; 5 feet of move if you knock it down. Or you can jump it if you can clear a 3 foot vertical height.

Kent: The +5 was just my jump skill bonus. I must have missed where Charek was the benefit of the haste spell.

Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Thursday June 10th, 2010 9:47:51 PM

ooc: quick post for Charek and DM :

Alexi is right there at the door, he could cup his hands and Charek would step into the cup and Alexi would hoist him over. If he makes a Dex check of some sort, he could land upright?

That would be 1 Move Action for Alexi.

RSVP

Cayzle Comments: I like creativity. Sure.

Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Thursday June 10th, 2010 9:50:32 PM

OOC: also, there are no spells listed for the day Gruemor, should I choose them or should the DM?

RSVP

Cayzle Comments: Just use cures if you want the easy route. Or pick 'em. But remember, keep Gruemor out of the front line -- and don't make him a target. If the whole party dies, I want Gruemor to be the one who runs away to get you all raised somehow.


Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Thursday June 10th, 2010 10:06:36 PM

OOC: hahaha... Brave Sir Gruemor :)
ok, I'll pick some that make sense and put a list later. He's cast one cure (I'll figure what level or if Domain, later).



Garret Goodbarrel [AC:26 HP:25/25]  d20+12=22 ; d8+1=6 ; d6=1 ;
Thursday June 10th, 2010 10:13:18 PM

Once Garret sees that Zeph is okay, he stands up and yells to the others, "I'm going in! Stay back and help us out from here if you can!"

With that, he runs over the door and up next to one of the small lizardmen, tumbles and punches towards the creature's head.

-----

OOC: with the haste, should be able to move up to Q14, next to small lizardman #4
Attack: 22 I don't know if that hits, but if it does, it's for 7 damage.

Alexi (AC: 20/11, HP:46/46) Lobo (AC: 19, HP:37/37) 
Thursday June 10th, 2010 10:14:30 PM

Gruemor, Jonathan Subbing

Gruemor, after healing Zeph moves over next to Alexi. Crouched, he props his back up against the side-ways door and says, "I'll hold this door, you get over and help Jet."

Charek comes bounding by and Alexi yells, "HERE! PUT YOUR FOOT HERE!" and cups his hands. The dwarf steps into the makeshift stirrup and over he goes.

Meanwhile, Gruemor finishes a prayer to Alemni. Cast Bless, affecting all Friendlies in a 50' Burst.

Everyone gets +1 on Attacks and Saves vs Fear. (Spell will last 5 minutes).

Gruemor is now in total cover crouched behind the door propping it up.

Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37) 
Thursday June 10th, 2010 10:31:07 PM

Hasted (AC+1, Hit +1, Ref +1) and Bless (Hit +1, vs Fear +1)

OOC; Alexi has only 1 action left

IC: Alexi feels a wave of confidence wash over him as the Bless spell radiates from Gruemor. Grabbing up his sword and shield, he prepare to go over the top.

That's my two Move Actions this round, sigh...

Charek AC 25; HP 47/47, hasted blessed  d20+12=19 ;
Thursday June 10th, 2010 10:55:16 PM

With the boost of spell, as well as Alexi, Charek is over the door and into the room in a flash Taking a swing at the nearest small lizard. But in his hurry to attack just barely misses AC 20.

Haste: 5 rounds
Bless: 5 mins

Keela 
Thursday June 10th, 2010 11:13:55 PM

Since light still seems to be an issue, Keela steps up and casts a Light spell on Alexi's sheild.

"I'm sure not going in there!" she explains.

[Move to O18]

DM Cayzle - Round 2  d6=1 ; d6=5 (falling damage); d20+7=16 (spiked chain att)
Friday June 11th, 2010 7:48:15 AM


Sjurd -- and Uli -- take a step and casts a spell.

Hmark tosses a torch wildly into the mine. Keela casts a Light cantrip. Lighting has ceased to be an issue in this fight. All can see clearly now.

It takes two solid hits, but with his second blow Jet slays medium lizard 4. Bantom moves up.

Charek tries to jump over the door. He has 2 ranks and a +3 from Str. He normally moves at 20, but with the Haste, he's moving at 50. A 50 move gives a +8 on jump checks. (it is worth noting that a 20 moves gives a -6 on jump checks.) Charek's modified jump check is a roll of 3 +5 +8 = 16. That's enough to clear the door after all! Charek vaults the door, enters and ...

And Charek runs right up to (and maybe down into) a simple pit trap!

The three squares marked on the map are a pit -- 5 ft across, 15 ft wide, and 20 feet deep. Now, Charek is a dwarf, and dwarves can detect stonework traps just by going near them. So if Charek can make a Search check vs DC24, then he can detect and avoid it before even touching it. Charek has a +5 to detect stonework traps, so he can do it on a natural roll of 19 or 20. If he fails that search check, Charek must make a Reflex save vs DC20 or fall in. If he falls, he takes 1 hp actual damage and 5 hp nonlethal damage. If you save, you can position yourself as desired.

Not needing to help Charek over the door after all, Alexi finds himself with a full round of actions left. Note that you can move and draw weapons at the same time. And there is a way around the pit, the way Jet was lucky enough to take unawares.

Garret moves carefully but quickly over the door, around the pit, and up to Q14, next to Small Lizard 4. Note that Small Lizard 4 has a spiked chain with 10 ft reach, so Garret provokes an AoO in approaching. That AoO hits AC16 -- a miss. But the cover provided by the table means that Garret fails to hit the small lizard.

Gruemor casts a Bless spell.

So your DM still needs actions from Alexi and Zeph, and some rolls from Charek. Then I'll be able to post for the enemy. I'll do my best to get that done asap, as soon as the players post.

Map and Status at the MIDDLE of Round 1, before enemy actions:

Medium Lizard 1
Medium Lizard 2
Medium Lizard 3
Medium Lizard 4 - slain

Small Lizard 1
Small Lizard 2
Small Lizard 3
Small Lizard 4

NOTE: All lizards are AC21, except that those with cover are AC25., and Small Lizard 4, using his spiked chain, is AC20/24. He has 10 ft reach, however.

And the Map.

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted 
Friday June 11th, 2010 8:11:09 AM

ooc: Ugh, two days per round of battle....

I guess you can consider this a post while I wait for Jet to be attacked.

:)

Zeph AC25 HP 35/42 (shield, haste, bless)  d20+15=34 ; d20+10=30 ; d20+10=20 ; 2d4+4=11 ; 2d4+4=7 ; d6=1 ; d6=5 ; d6=3 ;
Friday June 11th, 2010 12:20:49 PM

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)

Move Action: Zeph is quite angry that they attacked him so viciously, so he runs inside the cave and jumps over the pit, the barrier, and Small Lizard 2, landing in Square O-12, flanking Small Lizard 3 With Garret... and he draws his spiked chain while running, but that shoulda been out already.

(Jump check =34. 7 normally, then +8 more from a 60foot move right??)

Standard Action: Attack Small Lizard 3, flanking with Garret. Hit AC 32 (forgot +2 from flanking), natural 20, rolling for crit, crit hits AC 22 (again, forgot +2 from flanking). So, Zeph connects with a flanking sneak attack crit with his spiked chain on Small Lizard 3!!!!

Damage = 27 total! (2d4+4 +3d6sneak attack)

Flavor text: Zeph, raging in his own right, runs into the room and jumps over the pit, barrier, and Lizard, landing right in the middle. He gives a shout as he wraps his spiked chain around the poor Small Lizard's neck and gives it a powerful tug, blood squirts up to the ceiling and some lands on Zeph's face... he smiles in glee.

"Revenge is a dish best served bloody." Zeph comments quietly at the bit of meyham

Spells:
Lvl 1: Grease, Shocking Grasp

Zeph AC25 HP 35/42 (shield, haste, bless) 
Friday June 11th, 2010 1:57:17 PM

I would like to change the location of his landing the jump if at all possible. Would a 34 jump check get me to square O-10, right behind Med Lizard 2?? If so, I would like to land there, flanking Med LIzard 3 with Jet, then I will attack Med Lizard 3 instead of the Small LIzard.

I think its better because I wont be getting flanked as well back there..

Charek AC 25; HP 47/47, hasted blessed  d20+5=23 ; d20+9=14 ;
Friday June 11th, 2010 2:39:05 PM

Just as he clears the door, Charek realises he has made a slight error in judgement as he recognizes just too late Search DC 23(would the woldian heirloom feat bonus help here?) that there is a pit trap where he is about to land. Contorting his body Charek jacknifes forward trying to reach the wall, perhaps just enough to catch the edge or perhaps a wall fissure, in a desparate attempt to avoid the fall. For a tantilizing instant his fingers catch the edge of the pit, but momentum and his weight overmatch his arm strength, and gravity finishes the work as he falls into the pit.reflex DC 14

Sjurd AC 19, HP 42/42 
Friday June 11th, 2010 11:48:50 PM

Sjurd continues casting his spell.

Uli daydreams of one day meeting a nice girl and starting a family.

Keela 
Friday June 11th, 2010 11:49:30 PM

(Cayzle, could you please move my "K" marker to O18 on the map?)

DM Cayzle - Round 2  d20+6=26 ; d20+6=13 ; d6=3 ; d20+11=15 ; d20+11=25 ; d8+1=3 ; d20+8=11 ; d20+8=9 ;
Saturday June 12th, 2010 9:28:35 AM


PC ACTIONS left over from Round 2:

Zeph jumps. He is at +12 with the haste, but his DCs are doubled since he does not have a running start. So let's keep him at O12, his original and more reasonable destination. You don't get to change your destination after you see how well you rolled! :-P

Then Zeph attacks, hitting small lizard 3 for 27. That downs it.

Charek almost senses the pit, but misses the skill check by 1. (The Heirloom Item will help with the reflex save, but not with the Search roll.) He misses his save and falls 20 feet. He takes 1 hp real damage and 5 hp nonlethal. He is at the bottom of the pit.

Based on his earlier post, the DM rules that Alexi draws his weapons and moves into the room, in front of the pit.

ENEMY ACTIONS, bottom of round 2:

All enemies take a five foot step back from Zeph and Ready an Attack, except Medium lizard 3, who takes a five foot step, draws a weapon, and attacks Jet; and Small Lizard 2, who uses a withdraw action to clamber over the table barrier and back off. While moving, Small Lizard 2 also draws a spiked chain.

Small Lizard 1 readies an alchemical fire to throw at Zeph when the shot is clear. As soon as small lizard 2 is clear, he throws! He hits Touch AC26, a potential crit, and follows up with touch AC13 ... not confirmed. Zeph takes 3 hp fire damage and will take another 1d6 next round.

Medium Lizards 1 and 2 shoot at Zeph, hitting ACs 15 and 25. That's one hit for 3 more damage.

Lizards 3 and 4 flank and attack Jet. They hit ACs 11 and 9, two misses.

MAP and STATUS at the END of Round 2:

Medium Lizard 1
Medium Lizard 2
Medium Lizard 3
Medium Lizard 4 - slain

Small Lizard 1
Small Lizard 2
Small Lizard 3 - down
Small Lizard 4

NOTE: All lizards are AC21, except that those with cover are AC25., and Small Lizard 4, using his spiked chain, is AC20/24. He has 10 ft reach, however.

And the Map.



Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted  d20+9=18 ; d20+9=29 ; d20+9=19 ; 2d6+6=14 ;
Saturday June 12th, 2010 1:50:48 PM

Jet looks right into the eyes of lizard 3. he wants to witness the pain in his soul when the sharpe blade of his weapon bites deep into his flesh. Then to see the last moments of fear as it's lifes blood leave his body.

"This is for those you killed on the walls!"

His first swing is bounces off the tough hide and armor of the beast, but his second attack bites deep, unfortunately, no vital organs are hit with the blow.

First attack hits AC 18 missing.
Second attack hits doing 14 damage.

"How do you like me now?"

Hasted 3/5

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)

Sorry for the multiple posts. :)

Hmark(AC 20, 40/40 hp)  d20+17=22 ; d8+2=4 ;
Saturday June 12th, 2010 2:15:57 PM

Hmark unlimbers Red, takes a step back from the wall, and sends an arrow whistling at small lizard number 2.
"Ah ah ah - no whapping dwarves in pits with nasty chains, please."

[5' step to Q18. Ready bow. Atk small lizard 2 hitting AC 22 for 4 hp damage]
[Point Blank Shot and Precise Shots feats in effect]


Zeph AC25 HP 35/42 (shield, haste, bless) 
Saturday June 12th, 2010 3:06:58 PM

Cayzle, don't I have cover from the lizards who are accross the barricade from me? Giving me +4AC? If so, then none but the crit would have hit me right?

Also, since I am wielding a Spiked Chain and have a 10-foot reach, don't I get attacks of opportunity against the Lizards who are trying to shoot at me with ranged weapons? IE all three of them? If not that, then what about reloading the crossbows?

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)

Spells:

SPells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Shield, Grease, Shocking Grasp

Sjurd AC 19, HP 42/42 
Saturday June 12th, 2010 3:28:32 PM

Cayzle Would you mind noting which lizards have cover and which do not?

DM Cayzle - Round 2 - Extra 
Saturday June 12th, 2010 4:59:40 PM

Right now, only one lizard has cover, and it is Small Lizard Number 4, and even he has no cover vs Jet and Zeph.

And YES, Zeph gets AoOs vs those range-weapon-using lizards! However, seeing as you do not have the combat reflexes feat, you are limited by the rule that allows any character to take just one AoO per round. Go ahead and take your AoO!

Zeph AC25 HP 32/42 (shield, haste, bless)  d20+10=23 ; 2d4+4=11 ;
Saturday June 12th, 2010 5:36:26 PM

AoO: I'll take it against Med Lizard 1 I suppose. Hit AC 23 for 11 damage

I'm still thinking of what my actions for this round will be... I have a few choices... thinking about maybe Grease? If not that, then I could just take advantage of Haste while its still up and attack twice... or I can feint and attack... hhmmmm

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)

Spells:

SPells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Shield, Grease, Shocking Grasp

Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37) 
Saturday June 12th, 2010 10:07:18 PM

OOC: where you put me is perfeclty fine. I had previously stated that Alexi had dropped his weapon/shield, and it is a Move action to pick up dropped items. So, a move action to re-equip himself and a Move action to go over the door.

Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37)  d20+12=22 ; d8+5=12 ;
Saturday June 12th, 2010 10:22:15 PM

Alexi sees the little menaces swinging their spiked chains dashes to P14 avoiding the pit (1sq fw and 1sq angled left).

Move to P14.

If he survives any AoO, he slashes at SL2 with his longsword. (since this is not a Full Attack action, he only gets one attack I think)

Hasted (AC+1, Hit +1, Ref +1) and Bless (Hit +1, vs Fear +1)

DC 21 d20 + 10 +1 +1=22 hit d8+5 = 12


Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37) 
Saturday June 12th, 2010 11:03:18 PM

Gruemor AC20 HP 47/47 Jonathan Subbing

The battle rages behind the door Gruemor is holding up. The sounds of steel on flesh and the splatter of blood is hard to resist. Knowing his friends are in danger, he decides to venture forth and help as best he can. But first he casts a spell to protect himself.

Cast 'Sanctuary' on himself. Will save DC20 (10+1+4+5bonus item) to negate effects.

OOC: i did promise to keep him safe so let's hope none make their Will saves. :)

IC: Feeling like he's invicible, or rather invisible to the enemy, he clambers over the door to O16, where he looks around for bleeding comrades.

Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37) 
Saturday June 12th, 2010 11:15:08 PM

Gruemor AC20 HP 47/47 Jonathan Subbing

OOC: fogot to post his spell list.

Spells
5 0-level 4 1-level 3 2-level 2 3-level
C Minor W x Bless CMW CSW
C Minor W CLW CMW Dispel Magic
Resistance CLW Spiritual Weapon
Guidance x Sanctuary
Guidance

Domain
1 1-lvl 1 2-lvl 1 3-lvl
CLW CMW x CSW

OOC: 'x' marks a cast spell. If any feels the choices wouldn't fit Gruemor let me know.

I could choose some attack spells, like Shatter, which would make things real fun for me. :)

Alexi (AC: 21/12, HP:36/46) Lobo (AC: 19, HP:37/37) 
Saturday June 12th, 2010 11:23:22 PM

OOC: well, that table didn't work too well. :P

Keela  d20=16 ; 4d6+1=12 ;
Sunday June 13th, 2010 12:55:43 AM

Keela moves to where she can see small lizard #2. She fires a golden ray, which bathes the creature in flames. [Move to P18 or Q18; whichever I need to hit him. Cast Scorching Ray. Hit Touch AC 21 for 12 damage.]

Today's Spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light (cast)
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Ray of Enfeeblement
2 - Rope Trick
2 - Scorching Ray (cast)
2 - Web
3 - Fly
3 - Haste (cast)

Zeph AC25 HP 32/42 (shield, haste, bless)  d20+13=30 ; d20+12=24 ; 2d4+4=7 ; d6=2 ; d6=1 ; d6=1 ;
Sunday June 13th, 2010 1:42:19 PM

Zeph sees that he is outnumbered on the left side of the cave, so when he hears Alexi and Keela slash and blast Small Lizard Two into oblivion, Zeph laughs and says "I don't know if you guys can understand me. But you are all about to pay for what you did to Bryn Baraz... or whatever it is."

Then
Move Action: Tumble (rolled 30, success, no AoO) to square Q-10, right behind Lizard 3 (if it's still alive, It was hit for 14 my Jet right? Should still be standing)

Standard Action: Attack Flanked med Lizard 3, Hit AC 24. Damage with sneak attack is 11... not too impressive on the damage rolls there...

Oh well. Next time I get a chance to flank I will try to cast shocking grasp sneak attack.

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)
Spells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Grease, Shocking Grasp


DM Cayzle 
Monday June 14th, 2010 7:13:55 AM

Well, only 4 PC actions are in for Round 3. We'll get back on track tomorrow morning.

BTW, sorry for the slow pace of combat. But better, IMNSHO, to do it slow and right rather than have to go back and re-adjust. Also, at my new job, my opportunity to post is severely limited during the day.

PS: See how I cleverly posted my work link is a lame effort to boost traffic for my newly launched Web site? Not that my players would ever seek to curry favor by bookmarking it and visiting it every day, or anything unethical like that. :-)

Charek AC 25; HP 47/47, hasted blessed 
Monday June 14th, 2010 7:18:40 AM

At the bottom of the 20 ft pit, Charek quickly gets up and removes his 50 ft rope and grappling hook from the bottom of his pack. Looking upward (Can he see L2 at the edge of the pit?) he moves to the left side of the pit and begins to swing the attached grappling hook and rope, preparing to throw it up. (either to aid in his climb, or if he can see L2 near the edge with his spiked chain, to try and pull him down.)

Sjurd AC 19, HP 42/42  3d6=9 ;
Monday June 14th, 2010 7:29:24 AM

Sjurd saunters over to the mouth of the cave and kneels behind the barricade. Peeking over the top, he makes a poking motion with his finger and a bolt of lightning rips through the air to strike at one of the lizardmen.

Move to P17.
Kneel down (dropping prone is a free action, so I figure this is close enough to not take any extra time) for cover behind the barricade.
Attack Red2 with lightning, 9 damage.
Uli moves to R17.

ooc: Could you note which enemies have cover and which do not? Thanks!

Cayzle Comments: Per my post Saturday, "Right now, only one lizard has cover, and it is Small Lizard Number 4, and even he has no cover vs Jet and Zeph."

Garret Goodbarrel [AC:26 HP:25/25]  d20+10=21 ; d20+10=13 ; d20+10=27 ;
Monday June 14th, 2010 8:28:26 PM

Garret yells back, "Press on, they're falling back. Beware the chains!"

He leans forward and tries to punch towards the lizard nearest him, but he hits splinters the edge of the barrier instead.

-----

Flurry of blows to hit small #4: 21, 13, both misses. Please ignore the extra 27, my mouse is double-clicking a lot.
(Sorry about delay in posting, too, my lovely ISP went offline from Friday until Monday afternoon.)

Keela 
Monday June 14th, 2010 10:40:19 PM

You're not the only one with a new job, y'know. :)

DM Cayzle - Round 3  d20+6=13 (aoo v alexi); d6=2 ; d20+3=13 ; d20+6=16 ; d6=4 ; d20+10=30 ; d20+10=21 ; d8+1=3 ; d20+10=13 ;
Tuesday June 15th, 2010 7:57:19 AM

Jet hits medium lizard 3 for 14 damage.

Hmark shoots small lizard 2 for 4 damage.

Zeph's AoO hits Medium Lizard 1 for 11 damage. He tumbles to Q10 and does another 11 damage to Medium Lizard 3.

Alexi moves to P14, provoking an AoO, which misses. He hits small lizard 2 for 12.

Gruemor casts and moves.

Keela casts and moves. Firing a ray into melee is hard, but her accuracy is dead on. Small lizard 2 takes another 12 hp and crumples.

In the pit, Charek stands up and gets out his climbing gear.

Sjurd unleashes a lightning bolt that hits Medium Lizard 2 for 9 damage.

Garret attacks but misses.

The Enemy fights back.

Zeph takes another 2 hp fire damage this round, then the fire is out.

Medium Liz 2 gets a save for half vs lightning, right Sjurd? He rolls a 13, which cannot make it. full damage.

Medium Lizard 3 uses a withdraw action to get away. Zeph, you still get an AoO as he leaves his second threatened square.

Small Lizard 1 throws an alch fire at Zeph. He hits touch AC16 -- if that his, he inflicts 4 hp fire damage.

Medium Lizard 1 shoots at Zeph. His nat 20 fails to confirm. 3 more hp damage to Zeph.

Medium Lizard 2 backs up a step and fires at Zeph. a miss.

MAP and STATUS at the END of Round 3:

Medium Lizard 1: -11 hp from Z's AoO
Medium Lizard 2: -9 hp from lightning
Medium Lizard 3: -25 hp
Medium Lizard 4 - slain

Small Lizard 1
Small Lizard 2 - slain
Small Lizard 3 - down
Small Lizard 4

NOTE: All lizards are AC21, except that those with cover are AC25., and Small Lizard 4, using his spiked chain, is AC20/24. He has 10 ft reach, however.

And the Map.

Sjurd AC 19, HP 42/42  d6=4 ; d6=2 ; d6=3 ;
Tuesday June 15th, 2010 9:52:23 AM

The green-garbed stickman giggles behind his barrier. Peeking over the door, he points and crackling lightning sings through the air. Uli sniffs at some grass.

Attacks Medium Lizard 2 again with call lightning, 9 damage, Reflex DC 18 for half.

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted  d20+9=26 ; d20+9=25 ; 2d6+6=12 ; 2d6+6=16 ;
Tuesday June 15th, 2010 10:42:52 AM

ooc: Where is medium lizard 3 on the map?

Jet turns slightly to his left and attacks the one near him, without mercy.

Attack small lizard 4 hitting AC 26 and 25 doing 12 and 16 damage.

If this kills the creature Jet moves to P13 and knocks over the barrier with his foot to remove all cover.

ooc:Hopefully since he has such a large movement allowed while hasted, this can happen.

Hasted 4/5

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)

Sorry for the multiple posts. :)

Hmark(AC 20, 40/40 hp)  d20+16=26 ; d20+11=20 ; d20+16=25 ; d8+1=6 ; d8+1=7 ;
Tuesday June 15th, 2010 11:10:26 AM

Hmark's eyes follow the line of lightning from Sjurd's fingers, and sees the druid's target engaged with Zeph.
works for me

Red sings. Arrows phht past Alexi's head and slam into (and off of) Medium Lizard 2.

--

Atk 1 hits ac 26 for 6 hp damage
Atk 2 misses (ac 20)
Atk 3 [Rapid Shot] hits ac 25 for 7 hp damage

Precise Shot Feat in effect, avoiding penalty for firing into melee.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday June 15th, 2010 11:27:20 AM

Is small lizard 4 dead?

Zeph AC25 HP 23/42 (shield, haste, bless)  d20+10=27 ; 2d4+4=9 ; d20+10=30 ; d20+10=27 ; d20+10=18 ; d20+10=23 ; 2d4+4=7 ; 2d4+4=10 ;
Tuesday June 15th, 2010 1:46:10 PM

(OOC: Touch AC, does that include the Shield spell or no? B/c if not, then my touch AC is 15, if so, its 19)

Zeph grunts as more fire hits burns him and an arrow skids across his back, but he steeles himiself in the battle, taking advantage of the fleeing Med lizard 3.

AoO on Med Lizard 3: Hit AC 27, 9 damage. Zeph whips the lizard in the back with his Spiked chain.

Full Attack action on Med Lizard 2: Hit AC 30, confirmed crit. 17 damage on the crit... then hit AC 18 with the second attack, miss.

Free action: 5-foot hop to square P-10, right in front of med Lizard 2

Zeph looks to Hmark and smiles as his friend puts arrows into the lizard the same time that he himself cuts it with his chain. Then he sees Sjurd also strike the Lizard with lightning and thinks, Poor guy

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)
Spells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Grease, Shocking Grasp


Sjurd AC 19, HP 42/42 
Tuesday June 15th, 2010 6:57:38 PM

ooc: Hey everyone. I just wanted to give a heads up that I won't be able to post for a few days. My in-laws have been visiting for my wife's graduation and my mother-in-law was in a car accident a few hours ago. She has three cracked vertebrae and a broken collar bone, so she will be in the hospital for a while. They are visiting from out of state, so my wife and I will be taking turns going to the hospital to help her. I apologize for the late notice. I will be back as soon as possible. Thanks, and good gaming!

Please feel free to have Sjurd continue zapping lizardmen.

Garret Goodbarrel [AC:26 HP:25/25]  d20+11=20 ; d20+11=15 ; d20+9=29 ; d8+1=6 ; d6=6 ;
Tuesday June 15th, 2010 8:32:33 PM

If lizardman 4 still lives:

Garret watches Jet knock the barrier over and spins out of the way, and attempts to kick towards the beast, but he misjudges the distance and his foot hits nothing but air -- as does his follow up punch.

2 misses. :(

Else:

Garret dodges the falling lizardman and takes off towards the creature near the hallway (small #1), rolling up to a stand and driving his fist into the thing's midsection.

(Move to N12) Finally, a hit! (29). Damage: 6+6=12

Alexi (AC: 19/10, HP:36/46) Lobo (AC: 19, HP:37/37)  d20+14=24 ; d8+5=13 ; d20+12=28 ; d8+5=10 ;
Tuesday June 15th, 2010 9:02:19 PM

OOC: Tanner, we hope she'll be allright. Keep us posted as you can.

Hasted (AC+1, Hit +1, Ref +1) and Bless (Hit +1, vs Fear +1)

IC: Alexi jerks back as flames engulf the lizard he just slashed. Out of the corner of his eyes he sees it was Keela. A grin spread across his face. Then Jet knocks the barrier down. A much bigger grin appears.

"Thanks Keela! Thanks Jet!" he says as he charges Med Liz 1 (path O13 - N12).

Att 1: d20 +10+2(charge)+1(haste)+1(bless) = 24, hit (no cover) dmg d8+5 = 13
Att 2: d20 + 10 +1(haste)+1(bless) = 28 , hit, dmg d8+5= 10

Tot dmg = 23 on med liz 1.
AC -2 for Alexi due to charge

Alexi (AC: 19/10, HP:36/46) Lobo (AC: 19, HP:37/37)  d8=3 ; d8=5 ; d8=4 ;
Tuesday June 15th, 2010 9:24:35 PM

Gruemor AC20 HP 47/47 Jonathan Subbing

Spells active: Sanctuary Will save DC20 (10+1+4+5bonus item) to negate effects.

http://docs.google.com/View?id=dcsdq88k_10hrsz7h79

Gruemor takes advantage of the downed barricade and Alexi's charge and runs around the pit to where Alexi was, next to Jet.

"Stand still a moment," he says gruffly.

Cast CSW on Jet healing 3d8+5(healer)+1(PrCl healer bonus)= 3+5+4+6= 18 pts of dmg healed

Spells
5 0-level
C Minor W
C Minor W
Resistance
Guidance
Guidance

4 1-level
x Bless
CLW
CLW
x Sanctuary

3 2-level
CMW
CMW
Spiritual Weapon

2 3-level
x CSW
Dispel Magic

Domain
1 1-lvl
CLW

1 2-lvl
CMW

1 3-lvl
x CSW

OOC: 'x' marks a cast spell. If any feels the choices wouldn't fit Gruemor let me know.


Charek AC 25; HP 47/47, hasted blessed  d20+8=26 ;
Tuesday June 15th, 2010 11:50:05 PM

(As there was no response to my question, am I to assume that Charek can see L2 at the edge of the pit? What I do is dependent, so I will go ahead and post Charek's actions and figure out something else if necessary.)

Assuming he can see L2.

Charek swings his rope easily, getting the right angle and lets fly aiming to rope the lizard with the grappling hook or entangle its spiked chain, and is rewarded with a direct hit. AC 26 As soon as he realizes that he has hooked him Charek takes his move action and using all his strength, yanks the lizard into the pit.



Keela  3d4+3=12 ;
Wednesday June 16th, 2010 1:11:28 AM

Keela maneuvers to spot a target, then sends three small globes of light that strike one at a time.

[Cast Magic Missile for a total of 12 damage. Aim at Medium Lizard 3. If he is down, then Medium Lizard 1. If he is down, then Medium Lizard 2. If he is down, then one of the small lizards.]

DM Cayzle - Round 4 and done!  d20+3=15 ;
Wednesday June 16th, 2010 7:18:15 AM

OOC: Medium Lizard 3 tried to run away, per the DM post last round (withdraw action). But Zeph downed him with an AoO as he turned to go.

OOC: Shield spell gives a +4 shield bonus to AC, and shield bonuses are ignored in making touch attacks.

Allied Actions:

Sjurd blasts Small Lizard 2 again. It fails its save and takes the full 9 hp damage.

Jet topples small lizard 4 with two attacks. That's a full attack, so all he has left is a five foot step, regardless of haste.

Hmark shoots medium lizard 2 twice for 13 more damage. It drops.

Zeph's target, Medium Lizard 2, is down. The kindly DM gives him a move and an attack on medium lizard one, applying Zeph's critical 17 damage to it. Having been damaged already, this brutal attack kills it.

Seeing as there is only one lizard standing, Garret moves to it and attacks, hitting for 12 damage. Alexi follows up with a move and another 10 damage. That leaves it reeling.

Charek has the clever idea of using his grapnel as an improvised weapon, but by the time he gets a chance, there are no more enemies in his sight.

In fact, there is just one enemy left, and it takes the full brunt of Keela's missiles, which kill it outright!

Combat is over. All enemies are dead. Well done. Please accept an immediate 100 xp teamwork award, and Charek, Jet, and Zeph each gain a hero point. Your overworked DM will be making xp awards his next big priority. -- even before Kent's PrC proposal, sorry!

By the way, your DM notes that the Uncharted Heroes game page is sadly inadequate, lacking even links to current PCs. Now, I am grateful that the page even exists at all -- thanks to whoever put it up, and I'm guessing it was Buzz, seeing as the only PC listed is Jet, LOL. But I would sure be grateful if more hands worked on it. In fact, there will be rewards to any who work on it if you e-mail me immediately after making an improvement. Thanks!

Speaking of rewards, Jerry has graciously given us a large sack of potions. You will find these in the other room (the one to the right on the latest battle map). We'll leave aside the question of why the enemies did not choose to use them against you! :-)



DM Cayzle - Extra 
Wednesday June 16th, 2010 8:08:04 AM

Oh, and any volunteers to run Sjurd for now? If not, I'll cover him.

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted 
Wednesday June 16th, 2010 10:37:45 AM

ooc: I suppose I can run Sjurd. he is almost as big a jerk as Jet, so it should be easy.

Jet cleans his sword off on the dead nearby and looks over at Garret. "Sorry boss. If they hadn't attacked right away, I wouldn't have charged, but I don't hesitate to attack those that are aggressive first." Jet stands there waiting to receive whatever the halfling monk wants to say.

Bantom just watches the others. His back feet are still but his front hooves prance a bit, wanting in on the fun of smashing and biting lizards.

Jet Stormway (AC:NOW 23/ 22/21/no dex, HP: 27/42 ; Bantom AC:19 HP: 51/51) Hasted 
Wednesday June 16th, 2010 10:39:28 AM

ooc: I can't take credit for the game page. :)

Charek AC 25; HP 47/47, hasted blessed 
Wednesday June 16th, 2010 3:39:08 PM

Charek throws his rope and grapple up and catches the puits lip and climbs out. Using previous posts rolls.

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday June 16th, 2010 3:48:35 PM

Garret looks around at the carnage and replies, "It worked out good this time, so I can't complain. I would have suggested a more measured approach, but the results are good. Now, what were these things guarding? Just the mines?"

Zeph AC25 HP 23/42 (shield, haste, bless)  d20+16=35 ; d20+9=12 ; d20+9=21 ; d20+12=22 ; d20+12=13 ;
Wednesday June 16th, 2010 3:58:22 PM

Zeph lowers his spiked chain after the last Lizard falls and looks around.

He tries his best to put out whatever flames may still be on his clothes and pull the bolts out of his ribcage.

"Man, those guys hurt me pretty bad. Thanks for the heal back there Gruemor, mind if I get another?"

Then Zeph thinks about Garret's quandary about what the Lizards may have been guarding.

"Good question, let's explore a bit shall we? I'll take point and look out for any more traps. Sorry that I didn't spot that spiked pit beforehand Charek... but you know, I was on fire." Zeph says with a chuckle

Zeph searches the room and the lizards for valuables, traps, etc (search =35)
and Zeph will take lead while exploring the rest of the cave. (Listen =12, spot =21 Hide =22. move silent =13... nat 1)

Charek AC 25; HP 47/47, hasted blessed 
Wednesday June 16th, 2010 4:00:17 PM

(OOC: All Current PCs are now added and linked on the Uncharted Woldipedia page and one old PC removed from active and placed on former PCs page.)

Hmark(AC 20, 40/40 hp)  d20+6=26 ; d20+6=26 ;
Wednesday June 16th, 2010 4:32:15 PM

Hmark stows his bow, and looks over the carnage.

"So, they saw us coming down the goat path and tried to barricade themselves in?" he surmises. "Cause, I'm not coming up with any good reason why just a handful of lizards would remain behind, and locked in a cave instead of staying in a house."

The archer will stay put at the mine entrance at first, still worried about unwelcome guests from the town.
[Spot 26, Listen 26 - oh, NOW I roll the 20s]

Sub/Buzz Sjurd AC 19, HP 42/42 
Wednesday June 16th, 2010 5:28:08 PM

Sjurd wiggles his fingers as he blows upon them, as if they were smoking and behind his mask basks in the carnage the others invoked, along with himself. The smell of charred flesh, from his comrades and the damge of his lightning, amuses him to some extent.

ooc: Used DM privilidges to get Sjurds character link in header.

Alexi (AC: 19/10, HP:36/46) Lobo (AC: 19, HP:37/37) 
Wednesday June 16th, 2010 8:04:16 PM

OOC: Jet please add 18pts of healing from Gruemor's CSW spell last round before they all died.

Alexi (AC: 19/10, HP:36/46) Lobo (AC: 19, HP:37/37)  d8=4 ; d8=5 ;
Wednesday June 16th, 2010 8:16:12 PM

Gruemor Jonathan Subbing

"Never seen lizards that like BBQ so much," Gruemor rumbles as the complies to Zeph's request for healing.

Cast Cure Moderate Wounds: 2d8+6 = 4 + 5 + 6 = 15 heal 15pt of dmg from Zeph

Spells
5 0-level
C Minor W
C Minor W
Resistance
Guidance
Guidance

4 1-level
x Bless
CLW
CLW
x Sanctuary

3 2-level
CMW
CMW
Spiritual Weapon

2 3-level
x CSW
Dispel Magic

Domain
1 1-lvl
CLW

1 2-lvl
x CMW

1 3-lvl
x CSW

OOC: 'x' marks a cast spell.

Alexi (AC: 20/11, HP:36/46) Lobo (AC: 19, HP:37/37) 
Wednesday June 16th, 2010 8:29:12 PM

Alexi watches as Keela once again plasters the lizard in front of him. That's twice in a row!

"Way to go Keela! You are specially watching out for me today," he adds with a wink.

He surveys the scene as the others ponder what the lizards were thinking by barricading themselves in the mine.

"Er, too bad we killed them all. One of them might have squealled. Oh well. Let's see if any cowardly one escaped and went further back into the mine unseen."

Alexi picks up the tossed Everburning Torch and cautiously heads further down the mine shaft.

DM Cayzle - Aftermath 
Thursday June 17th, 2010 7:56:51 AM

A quick thorough search finds that you have the whole place to yourselves. Hmark's surmise that they feared you were coming and just tried to defend themselves against you as best they could seems like a reasonable hypothesis.

There is also some healing, in spells and in potions found. Someone want to start a Party Treasure list, maybe on the wiki?

[OOC: I have sent letters to 4 of the 9 players. I'll send the rest tomorrow. In the meantime, assume that if you are close to levelling, like within a few grand, then you have. Go ahead and update your PC sheets. More tomorrow.]

Sub/Buzz Sjurd AC 19, HP 42/42 
Thursday June 17th, 2010 8:59:23 AM

Sjurd stays close to the rear with his companion. Snide comments abound on how the group could have acted more effeciently, as well as the creatures that were killed and how pathetic their attempt at defense was.

He searchs the bodies of the fallen to see if they had valuables.

Jet Stormway (AC: 22/21/no dex, HP: 42/42 ; Bantom AC:19 HP: 51/51) 
Thursday June 17th, 2010 9:01:25 AM

Jet helps to search the bodies before reminding the others, "The dwarves mentioned, there must be a rich vein of mithril unheard of somewhere deep below, for the rat people had weapons of fine quality made from the stuff."

He looks over at Garret, "Should we go exploring the tunnels now, or do you have a better idea?"

Hmark(AC 20, 40/40 hp) 
Thursday June 17th, 2010 10:02:38 AM

Hmark hikes a thumb toward the couple of intact houses that the lizards were clearly using for a barracks (per previous DM post I just now bothered to read more carefully).

"How 'bout we give their quarters a good going over first, and then head down?" he suggests.

Zeph AC25 HP 38/42 (shield, haste, bless) 
Thursday June 17th, 2010 11:34:29 AM

"Thanks for the healing Gruemor." Zeph says gratefully.

"Yeah, searching the barracks could provide useful information." Zeph agrees

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday June 17th, 2010 1:25:44 PM

"Right. Let's get those barracks search over -- perhaps we can find some papers or direction, as some of these things must be able to read, so go easy on the destruction of the place. Then we'll come back and take a deeper look at this mine." He looks around at the mine and continues, "Maybe there's a beast in here and maybe not."

"Hmark, can you keep an eye out around? I'm not expecting anything, but you never know where those flying ships are going to show up."

Charek AC 25; HP 46/47 (4), hasted blessed 
Thursday June 17th, 2010 10:28:56 PM

Now thats a good Idea, Lets go check out those barraks.

Alexi (AC: 20/11, HP:36/46) Lobo (AC: 19, HP:37/37) 
Thursday June 17th, 2010 10:38:17 PM

Alexi is elated at the find of potions and deduces the lizardman strategy.

"These lizardmen knew of Jet, Keela, and I, and how tough we are, but knew the rest of the forces were less trained than us. Thus they figured that this series of barricades would hold against us and any wounded could rush back here and heal themselves. They had that figured right, but they just didn't figure on having triple the number of hardy warriors. Nor did they figure in Jet jumping right in the middle of them and disrupting their formation.

"Excellent tactics, Jet."

While several go off to inspect their lodgings, Alexi picks up the front door and inspects it. He had learned a lot from Pliny about carpentry, and even more so when overseeing the construction of the Archer Towers.

"We need to get this door back in place to make it look like nothing has happened."

Since the hinges came loose from the rock whith the stoneshape spell, he figures it should be an easy thing to put it back the way it was with a little more stoneshaping.

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37)  d8+5=8 ;
Thursday June 17th, 2010 10:50:39 PM

Gruemor Jonathan subbing

Looking around for more wounded comrades, Grumor remembers Alexi being hit some while propping up the door and casts CLW on the cavalryman.

"You going deeper in the mine you'll want to be in top shape," he rumbles.

Cast CLW, d8+5= 8, healing 8hp on Alexi

Spells
5 0-level
C Minor W
C Minor W
Resistance
Guidance
Guidance

4 1-level
x Bless
CLW
CLW
x Sanctuary

3 2-level
CMW
CMW
Spiritual Weapon

2 3-level
x CSW
Dispel Magic

Domain
1 1-lvl
x CLW

1 2-lvl
x CMW

1 3-lvl
x CSW

OOC: 'x' marks a cast spell.



Keela 
Friday June 18th, 2010 12:25:47 AM

"I'm glad we're all right," Keela says, looking around to confirm it. As her companions begin searching for treasure, she says, "would you like me to scan for magic?"

(If necessary, Keela will cast a Detect Magic and concentrate long enough to try to identify any magical auras. Let me know how many Spellcraft rolls I need, if any.)

Jet Stormway (AC: 22/21/no dex, HP: 42/42 ; Bantom AC:19 HP: 51/51)  d20+4=18 ; d20+2=19 ; d20+4=20 ;
Friday June 18th, 2010 3:22:11 AM

Second post

Jet looks curiously at Alexi. In the years he was their leader, never, ever, once, does he remember receiving a complement on his rash and abrasive behavior. He just stares in wonder at what the Fist member is getting at and goes off with the others to search the barracks

Listen: 18
Search: 19
Spot: 20

ooc; Just haven't felt like rolling hit points yet. With my week as it is, I might not roll till next week. Whatever might come, it might be best for now if I don't mess with things and not level up yet.

DM Cayzle - Aftermath and LOOT 
Friday June 18th, 2010 7:34:47 AM


You do find a journal in one of the barracks, along with a scattering of personal possessions and 50 gold in strange coins. And a small book -- a personal journal or log? -- in an unknown language.

Each of the 8 lizards had magic studded leather armor, a magic buckler, and all the bolts are magic -- call it 60 bolts. Also 22 vials of alchemical fire, and 4 masterwork lt crossbows, two mw small spiked chains, two mw bastard swords.

And the potions.

All xp letters are now out.

Sorry for the brevity of this post.

Garret Goodbarrel [AC:26 HP:25/25] 
Friday June 18th, 2010 8:06:57 AM

Garret looks over the pile of loot and things from the barracks. He picks up a coin and looks at it, "Strange coins these. Anyone recognize where they might be from?"

"And here, this book -- I certainly can't read it. Sjurd, does this fit anything you've seen before?"

"Quite a pile of crossbows and other things. Anything here anyone can use?"

Hmark(AC 20, 40/40 hp)  d20+6=18 ;
Friday June 18th, 2010 9:05:16 AM

When Garret asks him to keep a lookout, Hmark responds "Will do", and trots off to take up his position overlooking the small town.
[Spot 18]

The archer snorts at the pile of crossbow bolts.
"Pathetic," he offers, holding one up for inspection. "No sense of style at all."
He tosses the bolt back on the pile with a sigh.

"Well, I'd be happy to take a couple of them alchemical fire things."
A sly glance at Zeph --- "They seem to work pretty good."

Charek AC 25; HP 46/47 (4), hasted blessed  d20+3=12 ;
Friday June 18th, 2010 12:40:18 PM

Taking a quick look at the coins (Appraise metal DC 12) Charek shrugs and mumbles "It's gold." He shows much more interest in the crossbow bolts. "Hmm, anyone else use a crossbow other than me?" Looking at the pile with his weapon smith eye, he continues. "Most of this stuff is pretty good quality. I say we pack the rest of this gear on my mule and lets get moving. we can sort the rest of the stuff out later."

Zeph AC25 HP 38/42 (shield, haste, bless)  d20+5=8 ; d20+5=8 ; d20+5=17 ;
Friday June 18th, 2010 1:00:32 PM

Uncharted Heroes Loot

Here is a spreadsheet of the group loot.

Zeph flinches a bit when Hmark mentions keeping some Alchemist fire and he rubs his hands that are still rather red and raw from the flames. "Yeah, I'll keep five vials for myself if noone minds. They can be useful to sneak attack with from a hiding place. For the studded leather, bucklers, and other weapons, I say we just sell em and distribute the money evenly."

Zeph also asks to look at the Personal journal, he knows Common, Abyssal, Elven, Thieves Cant, Undercommon, Draconic, so he will try to identify it with any of these languages.

He will also look at the strange coins and think about where they could be from.
(Knowledge arcana =8
knowledge Dungeoneering = 8
Knowledge local =17)

bleh on those rolls

(OOC: I would like to note that Zeph has 5 hero points currently... hmmm, what to do with these things?)

DM Cayzle - Extra 
Friday June 18th, 2010 7:02:41 PM


OOC to the loot lister because your DM is so very sweet and kind ... the armors are all +2 or +2 equivalent. You won't know that in character until you get them identified.

The journal is in no known language. And your Know Local rolls will be severely limited in what they tell you until you have gotten to know the local area.

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Friday June 18th, 2010 11:10:13 PM

"I don't mind a couple of those Fire Starters as well," Alexi chimes in.

When the others return with the book and coins, Alexi grins at the puzzlement of the others over where they could be from.

"I'd think it is clear that the language is that of the Lizardmen. They obviously mint their own coins. They live in a flying Mountain City. If you can cast a spell to understand their language, you'll know what is written, eh?"

Alexi agrees that they should sell whatever items they can't use, but where? All that treasure but no where to trade it. Sigh...

Keela 
Sunday June 20th, 2010 4:04:54 PM

Keela idly turns a vial of alchemical fire in her hands. "It's a pity we can't somehow attach some of these to Hmark's arrows," she says.

Looking at the crossbow bolts, she says, "I fire a crossbow--when I've nothing better to do. It seems like a waste to let me use these, though. Does anybody else use a crossbow?"

The journal holds no more information for her than it does for anybody else. "I don't know any spells to help me understand this," she says.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Sunday June 20th, 2010 11:12:48 PM

Jet will ask to look at the book.

First he studies it before casting a spell. he wants to make sure, his divine magic is not wasted on doodles and nonsense, but seeing, their are a combination of similar writings, such as that involved with written language, he casts his Comprehend languages spell and begins to read as fast as he can, beginning from the end first, to find out that which is most recent, and moving forward as far as possible, hopefully to determine what exactly it is they are looking for.

Cast Comprehend Languages and reads the book, from back to front for fourty minutes. (Going up to fourth level priest unless DM Cayzle believes he would cast this spell before his level gain.)

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-+Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)

Sub/Buzz Sjurd AC 19, HP 42/42 
Sunday June 20th, 2010 11:18:40 PM

Sjurd mutilates one of the smaller lizards by cutting off his arm at the elbow and plays with Uli, his trusted companion, allowing the animal to get a fine scent for their chosen enemies as well as a taste for their flesh. While others deal with a book, he plays fetch with his only true friend, throwing the dismembered limb around for Uli to return to him for another toss.

Zeph AC25 HP 38/42 (shield, haste, bless) 
Monday June 21st, 2010 2:28:23 AM

(Buzz: I think you capture the essence of Sjurd in a way only a true kindrid spirit would)

Zeph leaves the book to Keela and Jet after he looks at it with his Laguages and doesn't understand it. "Hmm, Comprehend Languages you say? Would that happen to be an arcane spell as well? I didn't think to buy that from the Catacombs last time I was there. Silly me. What's the point of actually knowing anything when knowing magic gets you there 10 times quicker." he says, cursing his own lack of planning.

When Alexi asks about selling the loot, Zeph replies "No harm in keeping it on a horse until we can pawn it off in the Catacombs right?"

Then Zeph will walk up to Keela, "Good thinking on that Haste spell. It was extremely helpful in the battle. Heck, I may have died trying to jump over that damn pit and into the middle of the fight if I couldn't move faster, it was kinda trippy really. Could you imagine how funny it would have been if I woulda jumped and hit my shin on the corner of the trap and got wipped by the Small Lizards chains while struggling to pull myself up? He says witha chuckle

(Here's one for you Cayzle) Zeph will walk away from the group a bit and tap Garret on the shoulder, "Watch over me a sec will ya? Remember I passed out last time"and Zeph will cast Detect Victim on himself, hoping to get some guidance from Jancassis on where more enemies may be so that the group can continue to mop them up... or perhaps rest safely. "Let me be these people's agent of vengeance." he whispers as he casts the spell.

Zeph will think of what the group should do after a little DIvine intervention casts in an Arcane way.

(Hasted: +1hit, +1AC, +1Reflex, 60move total. Bless: +1hit. +1fear)
Spells:
Level 0: Acid Splash, Read magic, Detect magic, Detect victim
Level 1: Grease, Shocking Grasp

DM Cayzle - Extra 
Monday June 21st, 2010 7:27:45 AM

Guys, we're going to try something different this week: DM Posts in the evenings. We'll see how that goes. Farewell until twilight!

Garret Goodbarrel [AC:26 HP:25/25] 
Monday June 21st, 2010 8:30:24 AM

Garret nods to Zeph and says, "Will do, now don't hurt yourself."

"In the meantime, can we get a look into that mine? We know one tunnel leads to the blockade we found when we were down there. Are there other tunnels? And if we're going to be returning this place to the settlers, we should go ahead and take down that blockade while we're down there. Jet, Keela, Alexi, can you three check out our options in the mines while Zeph here does his thing? Sjurd and Hmark can keep watch for the flying cities."

"Charek, Gruemor, can you provide any additional insight on these tunnels, mines, or potential creatures that might live in them around here?"

Sub/Buzz Sjurd AC 19, HP 42/42  d20+13=28 d20+13=14
Monday June 21st, 2010 8:52:39 AM

Sjurd continues to watch for flying objects, but perhaps his companion distracts him to much.

Listen: 28
Spot: 14

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+4=15 d20+2=18 d20+4=21
Monday June 21st, 2010 8:53:26 AM

As soon as Jet is done reading the book with his spell, he will move toward the mine, searching for other places the enemy might be hiding. He then will begin to disassemble the blockage of oil soaked wood the piled up to get to the deeper tunnels and the fresh water source.

Bantom walks up to Garret and then down at the diminutive monk. He snorts a little bit, reminding the leader of the group, that he is a powerful force of nature himself. He is much larger then the normal heavy warhorse, being now a magical and awakened creature. If he is not considered an important part of this party, he might just begin to cause some mischief. to alieve some boredom.

Listen: 15
Search: 18
Spot: 21

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-+Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)

Garret Goodbarrel [AC:26 HP:25/25] 
Monday June 21st, 2010 2:20:15 PM

Garret smiles at Bantom, bows slightly, and says, "And as for you, I didn't think you'd like being underground in such a place as these mines. For someone as powerful as yourself, I'd think being underground would be a disservice."

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Monday June 21st, 2010 2:22:15 PM

OOC: Yeah, put Sjurd, Jet and Anrete together and that'd send chills up anyone's spine. :)
Ah Anrete, we miss you, and your cooking...

Alexi sets the door back upright. "As soon as we can get this door back in it's proper position, we can move our stuff inside. There's rooms in here, a kitchen, and even a forge. The dwarves lived in this first part of the mine. They didn't feel comfortable out under the stars."

Alexi is ready to investigate the mine up to the barricade leading to the inner caves.

OOC: working on updating CS for new level.

Charek AC 25; HP 46/47 (4), hasted blessed  d20+3=10 ; d20+1=11 ;
Monday June 21st, 2010 4:27:35 PM

Turning to Garrett as he is asked the question, Charek shrugs. Well, if you mean specific to these, mines and tunnels, then probably not. If you want generalizations suppositions, possibilities and educated guesses then perhaps. He thinks for a moment and then shakes his head, But most of all what I can give you guesses.

Knowledge rolls (LOL) DCs 10, & 11

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Monday June 21st, 2010 9:25:30 PM

"Specifics?" Alexi smirks. "Aye, we can give some specifics. There are some pretty strong Ratmen that live down there. And some humanoid creatures that live in the waters that can be pretty nasty. And of course, the bats."

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday June 21st, 2010 11:44:01 PM

ooc: HI all. I will be leaving for an out of town trip next week. I hate to leave you all hanging again.

I will try to find a replacement in the LnB, but could someone take over Sjurd for me?

Thanks.

Zeph AC25 HP 38/42 (shield, haste, bless) 
Tuesday June 22nd, 2010 12:10:56 AM

Yeah, I will take of Sjurd. Who will take over you, Jet?

DM Cayzle - Loot, Leads, and a Ledger 
Tuesday June 22nd, 2010 12:38:24 AM

Garret looks over the loot and wonders what to make of it. He also urges a look around the mine, but Jet, Alexi, and Keela can say, after a quick look around, that aside from the pit and putting back up the door, the lizards have not bothered the mine or chambers carved out of rock by the dwarves of Bryn Baraz in a more peaceful day.

Hmark keeps alert but sees nothing worth noting ... yet. How long are you taking with all this, then, anyway?

Hmark puts himself down for some alchemical fire.

Charek looks at the coins and says they might fetch 50 gold back in The Float or Plateau City -- maybe more to a collector.

Charek suggests stowing the loot and getting going. But where?

The dwarf also sees no new construction in the mine.

Zeph looks over the loot but fails to shed any extra light on it. [OOC: You're not serious about what to do with your hero points, are you?]

Zeph also compliments Keela wisely on her very key casting of a Haste. He seeks divine guidance, but his spell fails to provide him with any information at the present. [OOC: Sorry, at the moment you are in the clear.]

Alexi claims some alchemical fire too. He makes the clever leap to an assumption that the coins, book, and language are lizard-folk in origination. In fact, he notes characters in the same alphabet in both the book and on the coins.

Alexi suggests taking a page from the Lizards' own playbook and fortifying the mine.

Alexi adds that beyond the mine dug by the dwarves there is a network of natural caves, the ones in which the Ratmen were found.

Keela can use a crossbow and bolts. Surely, a masterwork light crossbow would serve her well, and since there are four of them, why not? As for the magic arrows ... well, that is for you all to decide.

Jet sits down with the book and gives it a magical read. He finds it is a religious history. In fact, the essence of what he reads is a trove of information. Your kindly DM will post a series of extracts from the work in a subsequent post.

Sjurd ... well ... Sjurd ... Okay, your formerly kindly DM will pass without specific comment on the actions posted for Sjurd. He will pause to note that all PCs in the Wold are expected to play a solidly Good alignment, and that the use of cruelty, debasement, and the like, whether in the so-called service and name of Good or not, tends to make the game less fun, and is certainly contrary to the spirit of heroism that Jerry prefers for all Woldians.

That said, LOL.

But what is next? Hole up in the mine? Take off for parts unknown ... presumably safer parts? Is it all over? Or will a squadron of flying lizards show up in ten minutes? Maybe this book will help ...

DM Cayzle - Excerpts from the Book of Al Mathir 
Tuesday June 22nd, 2010 12:51:51 AM

The book is not a personal journal at all, but a hand-copied history of the flying mountain-city of Al Mathir and the gods who are honored there. In tone, it is self-righteous and confident, convinced that there is no civilization higher, no arts more noble, no power greater, than that contained in Al Mathir. This is the story of a Chosen People, who have grown greater with the passing ages, and who will one day again rule a great empire.

Here are some extracts from the work:

==========

And lo, after betrayal upon betrayal, the three greatest reptilian heroes gathered the battered remnants of their people at the western-most city of their lands, the gleaming capital, Al Mathir. A great seige ensued. Facing extinction at the hands of their enemies, they called upon their god, Karkas, to save them one last time. In that moment the new Al Mathir was born, the Jewel of the Sky.

The reptile god, Karkas, combined all of his will with that of his people and his three heroes, Hhuk, Kssartis and the Forgotten One. Using magics of incomprehensible power they tore the entire city from the land and launched it into the skies, an impossibly huge mountain of rock floating up over the heads of their astonished foes and out over the Cruesa Sea. But there was a heavy price to be paid.

Behind the fleeing city was left a gigantic crater, and at its base lay the calcified body of the reptile god.

==========

From out of the clouds it descends. The villagers, hundreds of feet below, are suddenly engulfed in shadow. They look up to the heavens in a mixture of horror and awe. The mountain in the sky is titanic, a seemingly endless crag of rock floating impossibly above their stupefied heads.

And then they realise there is more, more than they can possibly absorb in that brief moment. There are tiny dwellings carved into the sides of the rock! An enormous complex of wooden buildings, platforms, cranes, pulleys and ramps seems to entirely circumvent the inverted mountain about its middle. And above that what looks like a city, but a city unlike any they have ever seen! Gleaming spires, hundreds of fluttering flags, countless buildings, astonishing in their exotic beauty. Can such a thing truly exist?

==========

The exalted-by-right-of-heritage Karkasan race are born into the priesthood, the most exclusive caste. They worship one of three powers. Worship of any other is an act of blasphemy, and punishable by death. The Powers will occasionally appear to their followers when summoned: Hhuk, the Obsidian Overlord. Kssartis the Serpent King, an immense, endlessly coiling snake. And the unspeakable Lake of Eyes.

==========

Many voices join in the supplication, part song part primal chant. The sibilant voices of a hundred witches join in praise of their chaotic master, slave and lover, the Forgotten One, the Mad Lord the Lake of Eyes.

The High Coven, made up of twenty Karkasan witches, the most powerful of the age, stand around the edge of the black subterranean lake, their faces hidden in the shadows of their cowls. Then, as if at some hidden signal, they step forward as one, into the waters of the Lake.

Except that these are no waters. No ripple stirs its black surface as the cowled reptiles wade forward. An eyeball, perhaps a foot in diameter, breaks the surface soundlessly near the lake's centre, then vanishes into the impenetrable depths once more. Smaller ones are briefly visible all about.

Onwards stride the witches of the Lake of Eyes. From the darkness of the great cavern the song of supplication reaches a crescendo. Then, as the heads of the twenty disappear beneath the surface, the song abruptly ends.

Now true communion begins, but that mystery remains a mystery. These are experiences that none but we of the High Coven will ever know. To the lesser witches of the Lake this is the final mystery, the greatest gift. To the ignorant masses even this ceremony is unknown, the daily flight of the city through the clouds simply taken for granted. Our honour, our sacrifice will remain forever private.

==========

There is more, maybe, to be gleaned, but your kindly DM is very tired.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Tuesday June 22nd, 2010 10:43:25 AM

Jet looks up at the others, remembering the black lake that the book speaks of, or is incredibly similar to..."Uhh, guys, I think we need to head back to where the children of the Ahote were found. It sounds very much like what is in this book, but I will read more to confirm..."

Jet goes back to the book...

Sub/Buzz Sjurd AC 19, HP 42/42 
Tuesday June 22nd, 2010 11:21:43 AM

OOC: Devils advocate for Sjurd... Highlight to display spoiler: { Less fun for whom DM? I agree that there should be an obviously good aura around the characters, but where was this speech when Sjurd was scaring little children or sticking the guts of an innocent animal in the hands of our leader? You waited until a hated enemy was slightly dismembered?

For Sjurds sake, I would say in this regard, there was no cruelty, the creature was dead. As well as the training of an animal meant for war does involve a debasement in all cases, because they are lesser creatures than intelligent beings like characters. That is the only way to train an animal. Even drug and bomb dogs have to have access to the product for which they are searching and that often involves similar tactics, the animal being rewarded for doing a good job.

As for the player that caused this distraction, I apologize. So much for posting thier heads on the city walls as a reminder they messed with the wrong settlement?

:)
}

"Dat's enouvh Vuli, we must vatch now for more of dees tings."

DM Cayzle - LOL and private to Buzz 
Tuesday June 22nd, 2010 12:36:18 PM

Highlight to display spoiler: { "Where was this speech when Sjurd was scaring little children or sticking the guts of an innocent animal in the hands of our leader?" LOL! It was in a private e-mail message I sent to Tanner! Anyway, no harm done. I think we are all on the same page.}

Zeph AC25 HP 38/42 (shield, haste, bless) 
Tuesday June 22nd, 2010 1:32:56 PM

When Zeph's spell fails and then Jet reads from the text about the gods that the lizards worship, Zeph exclaims "Oh c'mon Jancassis. There are gods that these lizards are following, and I cast a spell to get some guidance, you could have at least told me whether you like these Lizard gods or not. They sound pretty creepy, but who am I to judge? If they have a divine mandate, then it would be nice if I had the same." Zeph says in a really reallly whiny voice.

(OOC: hehehe, that was fun. Zeph has a long way to go to become an agent of Vengeance, but he will get there eventually)

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Tuesday June 22nd, 2010 10:35:12 PM

OOC: aw man! Alexi was going to skin one and make some lizard leather boots! Dang! Shukky-darn!

Sigh...

IC: "Jet, really think so? That lake back there in the badland caves? Sounds more like to me this 'lake' thing is in the center of their floating city. Like a Religious Nexus that keeps it floating. I'd like to sneak in there and drain it all out, but since we were going to explore these caves before the lizardmen got here, we might as well finish the job, eh?

When Bryn Baraz is reborn, we'll have a full report on these caves and perhaps a treaty with the Ratmen. Surely they can benefit with trade from us 'surface' dwellers. Wood for one thing."

Keela 
Wednesday June 23rd, 2010 12:37:59 AM

For now, Keela takes the crossbow and bolts, although she will certainly give them up if anyone asks her to.

"It is possible that this is part of what the Ahote foresaw," she says in reply to Jet. "We really should check with them at some point, once we're sure we won't be leading lizard-warriors straight to them."

DM Cayzle - What comes next? Maybe Katarina knows! 
Wednesday June 23rd, 2010 2:00:59 AM


A little while later, Charek receives a magical communication from his contact back in Plateau City. It is the dwarf mage, Katarina Chotraksi, of the Star Mages. She is either in the employ of the mining consortium that founded Byrn Baraz, or she may own a stake -- you do not know. But she does have access to scrying magic, and she has cast a Message Spell through it to talk with you. Some she speaks to directly, through the spell, the others get a report and can relay messages.

She tells you that all the mithril and the refugees are safe in Plateau City. The quality of the ore is incredible. Just based on what has been brought back, the expedition is already showing a profit.

She wants you all to continue to work for the Company, on a freelance basis. All prior commitments are considered fulfilled, given the circumstances. However, if you do work with the Company, there will be certain perks.

For one thing, the teleportation of materiel can be arranged. If you send a list of what you've got, you can even arrange for some trades with the Catacombs, at one step removed. Other needs can be provided.

Your first mission is to find out more about the lizard folk, without engaging directly. What do they want? Where are they from? Are they moving in or just passing through? What are their intentions toward the mine?

She advises you to find a hidey hole and scout out from there, or else stay on the move. Trying to hold the mine yields nothing for now and may be very dangerous.

If you want to arrange a transfer, give her a wish list of what you want, and what you can send through to pay for it.

What is your response to her ideas?

BTW to anyone who speaks dwarvish: Highlight to display spoiler: {She asks how the group is holding together, and if she can do anything to help.}

Charek AC 25; HP 46/47 (4), hasted blessed 
Wednesday June 23rd, 2010 7:46:12 AM

After the discussion about the book and what's next, Charek goes quiet and still as if listening to something and suddenly begins speaking in Dwarvish.

Ok Katarina, Let me relay all of that and see what the mood is. We just took out a small pocket of lizard folk they left behind.

As for the last, things were/are a bit tense, but may be settling. We shall see. For now I think we are ok. Only time will tell.

Can you hold on for a moment while I pass on your missive and get a response?

Ok all katarina just contacted me. (She is one of the Mine's stakeholders that hired/ helped Grumore and me get out here.

She says that all the mithril and the refugees are safe in Plateau City. And that the quality of the ore is incredible. Also based on what was sent brought back, the expedition is already showing a profit.

She wants to know that the Company wants us all to continue to work for them, on a freelance basis. All prior commitments are considered fulfilled, given the circumstances. However, if you do work with the Company, there will be certain perks.

For one thing, the teleportation of materiel can be arranged. If you send a list of what we've got, you can even arrange for some trades with the Catacombs, at one step removed. Other needs can be provided.

If we decide to stay emplayed, so to speak, Our first mission is to find out more about the lizard folk, without engaging directly. What do they want? Where are they from? Are they moving in or just passing through? What are their intentions toward the mine?

She also suggested that we find a hidey hole and scout out from there, or else stay on the move. We are NOT to try to hold the mine. As that yields nothing for now and may be very dangerous.

If we want to arrange a transfer, give her a wish list of what we want, and what we can send through to pay for it.

Charek doesn't include the comment about the group dynamics in his relayed material.

Sub/Buzz Sjurd AC 19, HP 42/42 
Wednesday June 23rd, 2010 10:22:39 AM

Sjurd perks up a bit when the magical transmissions come in. He simply says, "Ve should also send back the remains of a small and a medium lizard. priests with more power then us can question their spirits and get more from them then us."

He pets Uli's head as the canine stays obediently by his side.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Wednesday June 23rd, 2010 10:25:57 AM

Send them back this book. Maybe, if there is more into the words of these people that I haven't read, they will find it where I can not."

I also want a falchion. Whatever my take of the current loot should cover a decent one found in the Catacombs.

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday June 23rd, 2010 12:23:15 PM

Garret thinks for a moment and gazes about the mines thoughtfully.

"We can stay here and wait for the massive lizardman army to return -- maybe -- explore the mines, or check with the Ahote. I'm afraid if we stay in the mines, we'll just find more trouble and perhaps get trapped down here again. My thoughts are that perhaps we should set up a location close by where we can see and observe this city, and perhaps launch another attack if needed, then continue on to the Ahote to see if they can shed any more light on this matter. Other ideas?"

Zeph AC25 HP 38/42 (shield, haste, bless) 
Wednesday June 23rd, 2010 3:05:50 PM

Uncharted Loot

Zeph writes out the loot list and distribution on a sheet of parchment:

This is how it works: I added up the sell price of all the loot, which is 43,398. Then that divided by 9 people is 4,822 each. Then you just subtract how much each item you claimed cost from your share. So, for example, Keela claimed 2551.5 worth of items, so she gets 2270.5gp in gold. The crossbow bolts are worth 2400, but you get them at 90% discount from us since we sell it at that price, so you bought them at 2160.

Here is what you need to add to your character sheet after we send the items back to Plateau City:

Zeph: 5 Alchemist fire and 4732gp
Hmark: 5 Alchemist fire and 4732gp
Garret: 4822gp
Sjurd: 4822gp
Jet: 4822gp
Alexi: 5 Alchemist fire and 4732gp
Keela: 5 Alchemist fire, 1 Mwk Lt Crossbow, 60 +1bolts, 2270.5gp
Charek: 2 Alchemist fire, 4786gp
Gruemor: 4822gp

And if we trade equipment, for example if Keela wants to give some Alchemist fire to someone else, then we sell it to each other at 90%.

Everything you buy is between Cayzle and you. Zeph's list of requests will be coming soon.

Group Items
Potion Sack:
7 serious healing potions
1 potion of enlarge person
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility
1 potion of spider climb



Zeph AC25 HP 38/42 (shield, haste, bless) 
Wednesday June 23rd, 2010 7:36:18 PM

(OOC: Zeph had about 4400 gold left over from the last adventure that he never spent, so I have like 9k. So, I am considering a few things that could help out the group I could buy, tell me if you guys have any suggestions. I have no clue what we will come accross in our journey:

Scarab, Golembane (A golem would ruin us right about now I think)- 2500gp
Chime of Opening - 3000
Figurine of Wonderous Power, SIlver Raven (For transmitting messages) - 3800gp
Bottle of Air (you never know when they may try to drown us) - 7250gp
Restorative ointment (Diseases and Poisons?) - 4000
Rope of Climbing - 3000gp
Circlet of Blasting, minor (for fun really)- 6000
Hand of the Mage (pickpocket anyone?)- 900gp
Eversmoking Bottle (quick getaways) - 5000gp
Hat of DIsguise (Infiltrate the LIzards?) - 1800gp
Immovable Rod (think of all the uses, door jam, climbing tool, fishing pole, zone indicator) - 3000gp

Any suggestions? Or should I just buy a Cloak of Resistance +3... or an Amulet of Nat Armor +2. Both would be a good defensive choice, but I don't want to be selfish with my gold.

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Wednesday June 23rd, 2010 10:43:35 PM

"Hmmm..." Alexi says. "Looks like I can take my name off the Unemployment List. We're back in business!"

OOC: Cash, out here, is useless. The Ahote use the barter system (they are tribal), although they can melt the gold down to remake into jewelry I suppose.
Zeph make sure you choose something that will benefit you first, then think of the party. Your PC needs come first.

IC: "Access to the Catacombs has been very sporadic and unpredictable. We should get our Wish List in now and get as much as you can, 'cause there's no telling when we will get the chance again."

Alexi then adds, "With our new orders, I do think it best find our Ahote friends next. Let them know what we know about this race of Lizard people. Then we can spy out one of those floating things and follow it. Perhaps even take one down."

Keela 
Wednesday June 23rd, 2010 11:17:01 PM

"I want scrolls," Keela sighs. "There are spells I really ought to have in my spellbook, but don't. Comprehend Language comes to mind. Also Knock."

"And I agree with Alexi," she adds. "If we are to scout these lizardfolk, the Ahote will be of tremendous help to us. We should speak with them."

Zeph AC25 HP 38/42 (shield, haste, bless) 
Wednesday June 23rd, 2010 11:58:51 PM

Another option would be if someone could loan me 3,000 then I could get the Boots of Speed... that is what I really want.

Cayzle: do you want us to handle the transactions here with you or actually go to the catacombs and post there?

IN Character finally: "Keela, if I help pay for half of the scrolls, could I copy them from your spellbook into mine? That way we get two uses for the price of one. If so, I suggest we get Spider Climb, Protection from arrows, Resist Energy, See Invisibility, Invisibility, Blur, and Blindness/Deafness... and maybe Detect Thoughts. Clairaudience/Clairvoyance can help us collect information VERY quickly."

DM Cayzle - So? Free Lances? Or Not? 
Thursday June 24th, 2010 12:43:42 AM

I need a consensus answer. What do you tell Katarina about her offer to employ you and supply you with items you need, in exchange for doing jobs for her, on a per job basis.? The first job is to keep low and actually find out something useful about these lizard folks.

Zeph is planning as if the free lance deal is signed and dealed. Keela to seems interested in agreeing to the deal seeing as she needs some scrolls.

Alexi, on the other hand, either does not understand or does not want the job or its perks. He is still in "behind the beyond, millions of miles from home" mode.

Garret considers many approaches, but does not express a preference as to accepting Katarina's deal.

Jet and Sjurd seem willing to give them info, such as a corpse and the book. Does that mean they accept employ as free lances?

Charek faithfully relays messages, but has yet to weigh in on the deal.

DM Cayzle - Extra 
Thursday June 24th, 2010 12:45:12 AM

I'm going on a short vacation Thurs and Fri ... should be no problem, but just FYI.

Zeph AC25 HP 38/42 (shield, haste, bless) 
Thursday June 24th, 2010 12:57:44 AM

Oh. I thought we kind of took it for granted that we accepted the deal. What other option do we really have at this point?

Zeph says, "Yeah. Deal is fine, freelance work is better than working for free, eh? That was a joke. Here are the items that we need to send back and sell at the catacombs." And Zeph will hand the list to Charek, our designated conduit.

Hmark 
Thursday June 24th, 2010 5:30:20 PM

"I'm for taking 'em up on it," Hmark chimes in. "Can't think of anything I desperately want right now, so I'll just take the 5 Alchemist fire and the share of gold."

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday June 24th, 2010 5:39:08 PM

Jet has concerns about the new contract.

"What is in it for us really? All I have heard is they will be our Catacombs liason and we still have to follow orders. At least when I signed onto this outit, I was paid cold hard cash to do as I was told. Personally, I think we should collapse the mine entirely, burn the rest of these buildings down to the ground and join the Ahote until we kill every two legged lizard we find. We can warn civilization of thier conquering ambitions and then follow our own. We are not going to get experience from watching the enemy do whatever they want to."

Sub/Buzz Sjurd AC 19, HP 42/42 
Thursday June 24th, 2010 5:40:41 PM

ooc: I have no idea what Sjurds opinion is on this debate, so...

Sjurd continues to keep watch while others discuss their situation.

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Thursday June 24th, 2010 9:32:16 PM

OOC: i guess you misunderstood Alexi. He is elated that a job offer has been extended and he accepts them employment.

IC: "I think her offer is generous. I toss my vote on accepting this offer as free-lance explorers."

Keela 
Thursday June 24th, 2010 10:28:19 PM

"I'd like to re-join my family," Keela says wistfully.

Then she realizes that it isn't true. Oh, she misses them, especially the little ones. But in her family, she is the daydreamer, the misfit, the one who can't do anything right.

Here, on the other hand, she is part of a team. Not a very effective part, she'd be the first to admit. But she's getting better. To go back, to diminish.....

No. Much as she loves them, she can't go back to her family just yet.

"But that will have to wait," she says. "There's things to do here, first. I'd like to accept the offer.

"That's a good idea, Zeph; we should share the scrolls. We should also try to copy spells out of each other's spellbooks, if we ever get the chance."

She pulls out the bundle of magic crossbow bolts. "We might as well sell these," she says.

DM Cayzle - Bargaining and Acceptance 
Friday June 25th, 2010 7:06:31 AM


Katrina can respond to messages spoken or relayed given the duration of the Message spell she has cast through her scrying device to reach you. And she seems pleased that just about everyone is in agreement ... and she is amused by Jet's response.

"Oh, well," she chuckles, "I see one of you at least has a head for business. How's this: I'll throw in a scroll of Raise Dead and a stipend of 1,000 gp per month total to the entire group, with a 5,000 bonus if you find out what the lizards' intentions are with regard to the mine. Fair?"

[OOC: Sorry that DM posting has been shoddy this week. Next week we'll go back to morning updates. If I get enough people posting today I may give a DM Post tonight to give us 5 for the week.]

Sub/Buzz Sjurd AC 19, HP 42/42 
Friday June 25th, 2010 8:26:32 AM

Sjurd bows his head toward the fighter priest at the thought of having a job that pays.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Friday June 25th, 2010 8:31:06 AM

Jet harrumps a bit then nods his head in acceptance at the thought of more cash. "At least some of us knows how to negotiate." He says out loud so everyone can hear it clearly. He looks over at Garret and replies to the mental communication Add my initial share of cash to the Falchion you send me.

Garret Goodbarrel [AC:26 HP:25/25] 
Friday June 25th, 2010 9:53:25 AM

Garret nods and smiles at Jet and says out loud, "Well then, its settled. We've got a job to do now, to find out what the lizards are planning to do with the mine."

"We know now that the quality of minerals from the mine is quite good. Certainly its possible they just want the mine for the gold they can raise by selling the materials. But that may not be all. There may be something down there they're interested in as well. Or they could just want the minerals themselves, I suppose."

"Let us head back to the Ahote people to see if we can share any information. Who among you has visited with them, and would be received well, do you think?"

"Oh, and before we leave, we do need to set up a post in case the lizards make it back here before we do."

Zeph AC25 HP 38/42 (shield, haste, bless) 
Friday June 25th, 2010 10:41:41 AM

Zeph pats Jet on the shoulder and says, "Good job on that one mate. I was so wrapped up in selling our gear I didn't think of what we should get paid for the job. Think we should ask for more though? I mean, who else could they possibly send here to do this job? Not much more, but a free Hat of Disguise for everyone would be appropriate considering the job." Zeph says with a wink.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Friday June 25th, 2010 11:31:23 AM

Jet looks down at the hand patting him from Zeph and simply says, "Best not to push ones luck."

It is hard to tell if he is talking about the additional magical item or if it is in reference to touching the uncivil and opinionated human.

Back to Garret..

"I'm not sure what you are saying, are you wanting to split up the group? I strongly disagree with that idea. I think we should either set up a post and wait for their return or go look for the Ahote. You have to understand, this country is very large. It might be two weeks by fast horse before we find them, depending on where they have gone to." Hesighs a moment before continuing, "That is if we can find them. They are masters of the plains and can likely hide in plain sight. Even finding their trail will be like hunting shadows in the dark. Our best bet is for them to find us, if they need us. When that happens, we will be their friends still."

Jet pulls out the token a few of them have, a small bag with unknown objects, that shows all Ahote, they will be welcome in each others company. Jet has never been curious to know what was in it, happy to let it be what it is.

Zeph AC25 HP 38/42 (shield, haste, bless) 
Friday June 25th, 2010 3:18:38 PM

Zeph takes his hand off Jet's shoulder and looks a little offended.

"I think that what Garret was suggesting is that we all go try to search for the Ahote, but also secure the mine and village by locking the doors etc... and maybe setting some traps."

Then Zeph pulls out his list of items and money and transmits it to Katrina: "Uhm. Miss Katrina. Here is the list of items we want to sell to the catacombs. It's basically a lot of magical armor, some crossbows and bolts and a random assortment of other weapons found on the lizards. Please teleport these things back at your convenience and we will also make purchases from the catacombs. Personally, I would like an Amulet of Natural Armor +2 and an assortment of Level 2 spell scrolls: Spider Climb, Protection from arrows, Resist Energy, See Invisibility, Invisibility, Blur, and Blindness/Deafness... and Detect Thoughts. But if we could get the scrolls for free, since you are in the Star Mage tower, that would be a great help to our efforts."

(Zeph will be able to cast level 2 spells next level so he's planning ahead... we may not be able to get to the catacombs when he levels up next)

What to add to your character sheets:

Zeph: 5 Alchemist fire and 4732gp
Hmark: 5 Alchemist fire and 4732gp
Garret: 4822gp
Sjurd: 4822gp
Jet: 4822gp
Alexi: 5 Alchemist fire and 4732gp
Keela: 5 Alchemist fire, 1 Mwk Lt Crossbow, 4430.5gp
Charek: 2 Alchemist fire, 4786gp
Gruemor: 4822gp

Hmark  d20+6=8 ;
Friday June 25th, 2010 4:40:09 PM

Having not seen any of these Ahote, Hmark finds himself unable to add anything to the conversation. The young man scratches at his goatee for a moment.

"Just gimmee a holler when you're ready to leave," he notes. "I'll go back and keep an eye out."
Hmark jogs back to his overwatch position, and carefully scans the area, trying to take note of anything out of place since his last check.

{Take 20? otherwise he gets a really bad itch in the middle of his back and spends an inordinate amount of time locating a switch long enough to get to it....ahhhhhh [spot 8]}

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Friday June 25th, 2010 10:03:17 PM

OOC: should i put together a wish list for Gruemor or should I wait until he returns in person and Back-Posts his requests?

I don't know how long that will be and hate to go many battles without some goodies like everyone else.

Jonathan

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Friday June 25th, 2010 11:02:41 PM

Alexi puts in his wish list:

Mithril Heavy Shield +1 = 2,020 gp
Handaxe +1 = 2,306 gp
Potion CLW x2 = 100 gp

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Friday June 25th, 2010 11:09:23 PM

OOC: just rolled new hpts for Alexi on the L&B. Got a 12! MAX!

I feel an omen telling me I'll need every single one...

DM Cayzle - Extra 
Saturday June 26th, 2010 8:08:10 AM

Sorry guys, no DM post until Monday AM. Turns out that you have to hang out with all these people when you are at a family reunion, not just do gaming. Who'da thunk?!?

Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Sunday June 27th, 2010 2:45:19 PM

OOC: you mean they aren't into D&D like you are? shame, shame, sigh...

no problem. updated CS anyway. Trying to decide which new feat to take.

Jonathan/Alexi

Keela 
Monday June 28th, 2010 12:43:37 AM

Keela requests scrolls of the following spells:

Comprehend Languages
Identify
Knock
False Life

DM Cayzle - The Courier 
Monday June 28th, 2010 7:52:08 AM

Messages are relayed to Katrina.

Jet wants a falchion.

Zeph, a free hat of disguise for everyone. Zeph also asks for an Amulet of Natural Armor +2 and an assortment of Level 2 spell scrolls: Spider Climb, Protection from arrows, Resist Energy, See Invisibility, Invisibility, Blur, and Blindness/Deafness... and Detect Thoughts. He tallies the things to be sold.

Alexi wants a Mithril Heavy Shield +1, a Handaxe +1, and two CLW potions.

Keela wants some scrolls as well: Comprehend Languages, Identify, Knock, False Life.

Anyone else? Please say so soon.

The party has a discussion on what to do next. Seeking out the Ahote seems like a priority. Is everyone agreed? What to you do here at Bryn Baraz before you leave? How will you try to seek them? Which direction will you go?

After an hour, a POP sound announces the teleportational arrival of a courier. It is a small ball of light, an "archon" or lesser angelic spirit. It can touch and teleport up to 50 pounds in one trip, and can make many trips.

Greetings, noble heroes, it says. I am here to help you move your gear. The creature will begin shuttling anything you seek to sell, and start bringing back your purchases.

OOC: Sjurd and Gruemor can retroactively get what they want, no problem. I'll handle it in e-mail. Also, Zeph, please e-mail me the details of the transaction as if it were a Catacombs receipt, please, or as close as you can come.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday June 28th, 2010 10:17:13 AM

Jet hands the archon his greatsword, adding another 50 gp's to the value of his Falchion.

ooc: To my friends and fellow players, this Falchion is going to appear more powerful then normal because I have requested this as my Legacy item for having a DM position. I didn't want there to be concern if it was seen on the sheet to be different then what might be available in the Catacombs.

Zeph AC25 HP 38/42 (shield, haste, bless)  d20+7=25
Monday June 28th, 2010 10:52:31 AM

(OOC: Email sent. I also tallied Keela and myself's scrolls together in the email if that's ok.)

Zeph smiles at the archon as he brings it the parchment of items and their sell values: Loot table

Then he also brings the items to the archon.

"Here, teleport this stuff back. And take this Mithril shirt +1 and have them upgrade it to +3 for me. We would also like the scrolls that I put on the list." And Zeph takes off his tunic, which is over his Mithril Shirt, and then removes that and puts it on the pile of items.

Then, Zeph is standing there naked from the belt up, he turns to the group and says, "I vote we find the Ahote. We have been putting this off for too long."

Zeph will also spend his free time of the day copying Scorching Ray from Keela's spellbook into his own (Spellcraft check =25, success)

(OOC: Do you think that Charek and Gruemor are coming back?)

What to add to your character sheets from selling:

Zeph: 5 Alchemist fire and 4732gp
Hmark: 5 Alchemist fire and 4732gp
Garret: 4822gp
Sjurd: 4822gp
Jet: 4822gp
Alexi: 5 Alchemist fire and 4732gp
Keela: 5 Alchemist fire, 1 Mwk Lt Crossbow, 4430.5gp
Charek: 2 Alchemist fire, 4786gp
Gruemor: 4822gp


Alexi (AC: 20/11, HP:44/46) Lobo (AC: 19, HP:37/37) 
Monday June 28th, 2010 2:31:31 PM

OOC: I can't see the loot list, but i'm assuming these are not included and are still with the party, right?

Group Items
Potion Sack:
7 serious healing potions
1 potion of enlarge person
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility
1 potion of spider climb


Zeph AC25 HP 38/42 (shield, haste, bless) 
Monday June 28th, 2010 2:58:50 PM

Yes, those are still in the group loot and will not be sold. You never know what emergency might come up and one of these potions could save us all.

Hmark 
Monday June 28th, 2010 4:50:34 PM

Hmark watches the Archon pass out the goodies, somewhat jealous now that he didn't have an angel show up, call him a noble hero, and give him stuff.

'Course, he didn't ask for anything, and he takes some comfort in the jingling in his pockets (or backpack or whereever).

Once the loot is distributed, the archer comes down from his watch.

"So, we're off to the Ahote," he states, clapping his hands together and rubbing them in a "time to get down to business". Hmark keeps on rubbing as he looks around at his companions.
"Yes sir, off we go......."
More watching.
and more.

"So, anyone know where they are?"


Sjurd and Gruemor (honorable exits post by Cayzle) 
Monday June 28th, 2010 9:22:54 PM

[OOC: Sorry to say that sad news about a death in the family will keep Tanner away from us for a little while. I'm hoping he will return soon.

And in the absence of any word from Brian, I'm taking this opportunity to bow his PC out as well. He too will be welcome whenever he can get back to us.]


Sjurd listens to the discussion about splitting up the party. "Vell, maybe there is a point to it," he says. "Someone needs to vatch this place. I can do so hidden as any common beast."

Gruemor also steps up. "Someone has to watch with a dwarvish eye to see what the lizards do here. Sjurd can keep us hidden with his druid art."

These two are set in their determination to stay here and keep alert. They will be hidden but watchful.

"Ve vill rejoin you if ve can," says Sjurd, gently brushing a butterfly off his shoulder.

Charek AC 25; HP 46/47 (4), hasted blessed 
Monday June 28th, 2010 9:43:10 PM

Charek says his goodbyes to Gruemor and checka the load on the mule. Once evrything is settled he joins the others and heads up.

(OOC Cayzle et al: I am on th e west coast for the month of July and will try to keep up with my posting as best I can. Cayzle As I don't have my books etc with me and the PrC is still up in the air just a bit can I retro my use of funds when I get the time and chance, within reason of course.)

Zeph AC25 HP 38/42 (shield, haste, bless) 
Monday June 28th, 2010 10:06:37 PM


Since Sjurd and Gruemor are gone, I will divide the total loot cost amongst 7 people rather than 9.
43398 / 7 = 6200gp each
6200 - 4822(original amount for each member) = 1378.

So, therefore, everyone add 1378gp to your gold total in addition to the 4822.

There, Hmark, maybe now you can upgrade your armor or maybe buy a bracers of archery?


DM Cayzle 
Monday June 28th, 2010 10:22:46 PM

Actually, I'd prefer you divide by 9, seeing as I have sincere hopes that both will rejoin us soon. Just my two cents.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday June 28th, 2010 11:09:24 PM

ooc: Agreed. Even if they choose not to come back to this game, if they join another of the same level in the future, that treasure, which they helped earn, is their's.

.02 cents

DM Cayzle - A Gift! and a Plan? 
Tuesday June 29th, 2010 7:32:58 AM


The archon courier relays his goods back and forth. And when he is done, there is an extra package. It contains compact rations and waterskins (equivalent to masterwork). And nine headbands. They are, in fact, Hats of Disguise. There is also a note ... "Use these to get us some good information. Thanks! -- Katarina."

[OOC: Ha! Ask and ye shall receive! However, I have not myself received permission to look at that spreadsheet, so the further loot finalization will have to wait for another day or two. PLEASE give me permission to googledocs at cayzle@gmail.com (preferred), or cayzle@yahoo.com, or even cayzle@cayzle.com.]

By the way, time is passing. If you all are going to act, I need some compass heading or some direction or plan!


A consensus is reached that it would be useful to seek the Ahote. But how? As Hmark wisely asks, where the heck did they go?

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday June 29th, 2010 10:00:10 AM

Garret says, "Sjurd and Gruemor, it will be good that you remain watchful here. Be very careful and do not let your guard down. If the lizards return in number, keep yourselves safe first, then seek out a way to let us know."

To the others he says, "I believe we are ready to go. I have not seen these Ahote before, but it appears we do not know how to find them at all. Shall we set off that direction, hoping we find them quickly, or does anyone have any magical way to locate them? Could they be spotted from the air?"

Zeph AC25 HP 38/42 (shield, haste, bless) 
Tuesday June 29th, 2010 11:06:33 AM

https://spreadsheets.google.com/ccc?key=0Al_Ez4LS5AXtdGc0bFF0ZGVwYzFBMDNfV1VoUlRwdHc&hl=en

Loot Table

(OOC: I thought that I published it for everyone to see, but apparently not. Does it work now?)

Zeph will put a headband on his head and use it to change his skin to look green and scaly and instead of legs, he will have a snake's tail...

"Creepy huh? Think we can highjack one of the flying machines and sneak our way into the city after we find the Ahote and talk to them?" Zeph says, rather excited at the proposition

Then Zeph thinks about how to find the Ahote, "Well. Any divination spells could be helpful, whether it be divine or arcane. So Jet or Keela? Another way would be to summon a flying animal that could possibly scout for us. If not that, then we could just go by memory of those who have been there already... another option would be to have the Star Mages teleport us there if we knew where it was."

Zeph will take out a compass and look for North to start

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Tuesday June 29th, 2010 11:24:20 AM

Jet just crosses his arms and laughs. Jet has said a couple of times now, finding them would be very difficult, yet for some reason that is the path everyone seems to want to take. Foolishness and a waste of time.

He doesn't say anything. he has offered his opinion and advice to many times to have it just go ignored or considered not worthy to listen to.

Bantom impatiently prances around a bit, waiting for some action. His warrior spirit yearning to find something to compete against.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday June 29th, 2010 1:52:01 PM

When Garret notices Jet's laugh, he says, "But the Ahote may be looking for us, in which case they should be quite easy to locate. But perhaps not. We shall see."

Hmark 
Tuesday June 29th, 2010 3:09:37 PM

"How 'bout we just head back to the last place whichever of us met the Ahote last time and go from there?"

Zeph AC25 HP 38/42 (shield, haste, bless) 
Tuesday June 29th, 2010 3:34:55 PM

Zeph nods at Hmark and Garret, "Good idea. If a native group of people lives here then I'm sure they would have some eyes watching a strange invading force of foreign lizards. I just hope they realize that we are on their side though." Zeph says as he looks through some spell scrolls, pondering which one he should try to add to his book first.

Keela 
Tuesday June 29th, 2010 6:57:29 PM

Keela gratefully reaches for her scrolls.

"Does anybody know anything about rigging traps?" she asks. "We could maybe set up a few nasty surprises for the lizards, if they come back."

That is just a suggestion, though. Keela is ready to go find the Ahote.



Alexi (AC: 20/11, HP:56/58) Lobo (AC: 19, HP:37/37) 
Tuesday June 29th, 2010 10:14:32 PM

Alexi looks over his new items and grins widely. First he tries on his new shield. Much lighter and tougher. Then he puts his shield away and picks up his handaxe in his left and his sword in his right. Swishing around with both, he looks a little awkward at first but he quickly gets the hang of using two weapons at once.

"The Ahote? Well, I was thinking about looking for them on the high plains, where Jet, Keela, and I meet them the first time. That way we would not be wandering around in these parts, in easy sight of the lizard flying things."

Alexi gets out his map and points to an area south of them, where the grasslands run into a steep enscarpment several hundred feet high. He points to a hole in the seemingly unscalable line and says, "We came out here from the trail to Floating City. About a half-days journey through there is a path that leads up to the top of caprock. Istaqa's group roam those lands. It is well enough away from here and we can perhaps find their tracks, or find other means to announce our presence. Maybe, if the skies are clear, a smoke signal or something."

Alexi packs his gear and checks his cinches, ready to go.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Wednesday June 30th, 2010 12:49:38 AM

Jet...

Always has he been a team player. All he has ever wanted was success from the missions that he was in control of or even a part of, but lately, he sees things in a dark comparison of what was and what is meant to be. Never did he anticipate the arrival of rival forces that would usurp the community that he swore to protect. He swore allegiance to the Ahote and the mining community to function in a manner that was unnatural to him.

But now, all thing are up in the air, (much like his player) and anything he does is a possibility for his need to fulfill whatever he thinks is a correct action for all. His mind is twisted on what he feels is right and what is wrong. Convolutions exist with his ideas of how to take a proper course. The Ahote left Bryn Baraz, THEIR FRIENDS, on this prophesy. Why on earth would they need to be sought out, but they are about survival and at least that is respected.

Is Garret the right decision on what is chosen? He said "fall back" when, Jet could not allow that. Does Jet need to stay behind, just to make sure he does not endanger the others? His natural tendency to do as he wants has caused some problems with Garth in the past, but Garth saw something in him that not even Jet could see in his youth..

The warrior priest remains quiet for now. He waits to see the newcomers perform, hopefully with more courage and determination then he has seen in the past. His jaw is grim and his sternum forward, waiting to disobey what Pantheon commands him to perform, the will of another, despite what is right. He almost longs to drink from, Gargul's horn and watch the many wenches that have succumbed to the plights of many kinds with no one to release them back into the Wold.

His future uncertain and his past unpleasant. all he really craves now is to die with dignity, honor and some sense that he mattered in the wold.

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