Yanosh AC 23 HP105/105 Endure Elements Tuesday June 8th, 2010 6:35:17 AM
Thanking Tishe' for her help Yanosh retires to his quarters in the back of his shrine/church to Gargul. He understands that his God is not one that many find comfort in. He does what he can and rest soundly that he has done his best for all. Once he has completed his afternoon prayers and has cleaned up around his quarteres Yanosh goes to check on the prisoner. He checks to see if it is awake and if it has been fed. He understands the desire to starve the creature to death but he reminds the Guardsmen that they need it alive for questioning.
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) Tuesday June 8th, 2010 12:45:49 PM
Tishe' isn't willing to wait for the snake-taur to regain his senses. "As soon as some more defenders come to OddHolme, I say we need to get to Yellowstone Caverns as quickly as possible. There are some bullies there that need thier threads cut. The longer we delay, the more scenes like this will be seen across the Sargrass tapestry."
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
DM Tanner Tuesday June 8th, 2010 4:33:35 PM
Read my post from last night, everyone, in case you didn't see it. :)
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Tuesday June 8th, 2010 11:25:22 PM
Falmar spends his day in Gilan's garden clumsily removing weeds, and watching the rare sight of a functioning fountain this deep in the Sargrass. He stops by the Militia barracks to assess their strength and any needs they may have before returning to his room for the night.
DM Tanner Wednesday June 9th, 2010 8:16:58 AM
After several days of tense waiting, you receive notice from the militia barracks that your captive has regained consciousness. They have had to restrain him to prevent him from hurting himself, but he is available for questioning.
You also receive an update bulletin from the council. Their efforts in securing additional security for Oddholme have met with moderate success. They plan on sending the forces already hired to protect the city while they continue their efforts. The mercenaries will arrive in 2-3 days.
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d100=26 ; Wednesday June 9th, 2010 10:15:41 AM
"Well", says Tishe' as the others gather in a common area, "it looks like the threads are forming. We can try and get some information from our captive, and the reinforcements will be here in a couple days."
She ponders for a minute or two while drinking some Sweet Grass tea. "I think we should stay here until the mercenaries get here, and use the time to gather as much information as possible. I'll try and Charm the snake-taur to give us information. If that fails, Trellus is the most diplomatic; he should have the next go at it. I only wish Grymash were here to scare some information out of it." The last is added almost whimsically.
And then her mercurial brain turns to another thought and she looks as Isambard. "Are you going to help the Bloodpack in our weaving at the Caverns, or do you have other plans?"
Regardless of the answer, Tishe' will go to the militia area and, in a non-threatening manner, lay a Charm Monster on the snake-taur. (DC Will 20 or be charmed) Tishe', being a Witch, has no problem trying to cast and re-cast the spell 6 times per day until the snake-taur succumbs. :0)
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
DM: For right now, Isambard is going to keep an eye on Oddholme whilst you are off foisting ne'er-do-wells. I rolled up the character to provide arcane support for the Bloodpack (and be my second PC per DM privilege) but I'm not enjoying playing him at all (I already know what's going to happen!). I've tailored the coming action to fit your party and I posted for new players on the DM board.
Trellus Wednesday June 9th, 2010 8:20:52 PM
Trellus has been quietly musing to himself for several days before the unfortunate incident with poor Alergast. And while the snake-taur is recovering, the cleric sets about looking for a Hand of Domi to aid him in his idea to establish a band of priests to assist in the protection of Oddholme.
[ooc - like to use Trellus' Leadership feat to acquire a cohort, with the intent of establishing a shrine and home to acolytes of Domi.]
DM Tanner Thursday June 10th, 2010 12:02:41 AM
Led by torchlight into the bowels of the militia barracks, you pass through what seem to be far too many hallways and stairways for a building of its size. Perhaps it is the musty air, or the claustrophobic darkness, but the gloom presses upon you on all sides. Your guide stops before a heavy, iron-banded door. A jingle of keys, a groaning hinge, and you are face to face with the contempible snaketaur. Though fleshed-out with water and food, it appears the black-eye and split lip are new events since you deposted him with the guards. Perhaps justified, perhaps not. Tishe' steps forward and casts a spell, weaving together strands of aether and spirit to form a magical lattice that settles upon the mind of the snakeman, dulling his passions and making him susceptible to questioning. He is bound to his chair, his pleasure in seeing you in his cell is glaringly out of place.
ooc: Tishe's spell is succesful.
ooc2: Trellus, just write up what you would like and post it, buddy!
Trellus Thursday June 10th, 2010 9:11:59 AM
Trellus isn't all that upset about the snake-taur's condition. Tishe's spell looks effective, which leaves one teensy detail. The cleric leans over and whispers into the witch's ear,
"Uh, do you speak snake-taur?"
-------
ooc - Falmar, did we ever get the cash back from last module's loot haul?
Yanosh AC 23 HP105/105 Endure Elements Thursday June 10th, 2010 10:09:35 AM
Yanosh steps forward and surprisingly to the 'Pack he is sure asks the same question to the SnakeTaur in the folloinw tounges, Orc, Gobblin, Gnome, Undercommon and even Celestial. "Can you understand me or do I kill you?" He even asks it in Common so the group knows what he is saying.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) Thursday June 10th, 2010 10:10:55 AM
"Of course I can!", Tishe' says brightly, "with a Tongues spell, I can speak any language I choose! And..." Here the exciteable Witch pauses and collects her thoughts and memories. And her face falls. "At least I used to be able to cast that spell. With my recent transformation, I can't do that anymore."
As dejected as she looks one second, Tishe' brightens with a new idea. "But the Snake-taurs were speaking in Common during the battle! Lets try simple things first."
"Many Shadows, Friend, how are you doing today? Are they treating you well here? You've got yourself in a tangled skein recently. I'm working on getting you spun out of jail, but it's going to take me some weaving to get it done." Chatting pleasantly as if visiting a friend in jail, Tishe' eventually asks her questions. "I really need to go and talk to your bosses and tell them what the situation is. Lets go over thier names and species and what sort of strength of arms and defenses they have up to make sure they are safe."
Tishe' will keep on in the friendly, helpful way to learn all they can about the levels of command, how many and of what type of creatures, any traps and defenses at Yellowstone Caverns and other raiding centers there are.
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Falmar AC: 24 (25 with Sword ) HP 52/69 ( Aura of Courage,,Good Hope blessing) Thursday June 10th, 2010 10:50:53 PM
Falmar watches as Tishe' interrogates this snaketaur. For some odd reason he actually feels a bit sorry for the thing now that it's under Tishe's control......however he gets over it very quickly.
He touches his hand to the eye upon his chest and sends a message to the present Pack'. " Ask him how they got here and how they found this place. It may help us to re-hide Oddholme somehow" Hmm, imprisonment or execution, we've never really established what the Law is here....letting it feed the Grass may be more than it deserves...
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Thursday June 10th, 2010 10:52:25 PM
(ooc. Loot totals figured, future distribution pending DM decision..;) )
DM Tanner Friday June 11th, 2010 12:29:11 AM
T: How are you doing today?
His head lolls toward Tishe' and a weak smile crosses his lips, "I'm rather fine, thank you."
T: Are they treating you well here? You've got yourself... go over their names and species and what sort of strength of arms and defenses they have up to make sure they are safe."
The snakeman nods his head, "Of course! It's only polite, I suppose." The snakeman pauses and sucks at his teeth with his tongue. He makes several loud smacking noises, then spits something red onto the floor, he smiles at Tishe', "Forgive me, that last prey was rather ropey. But I didn't really have much choice, did I? Now, where were we? Oh, yes. My boss. Well, my bosses. My boss is one of yours, I suppose. Vile woman. Name of... Borda... Borna... Berya..." He shrugs his shoulders, "I forget, really. Prey names sound so alike and she insists we call her 'Master,' so it never comes up. She orders us to find her slaves. She gives us gold. Standard arrangement, really. We get to keep a few for ourselves, so it is a pleasant enough way to occupy one's time. She has needed a LOT of slaves. Blood magic, or something, I'm not sure." He coughs for a moment, his lungs hacking, then he continues, "There are other, lesser masters as well. They also bring her slaves for wealth. Gnolls, kobolds, crowmen... the only one worthy of respect is the Old Jarl, but he can't stand the heat. There are perhaps, oh, forty in all, counting my brothers and sisters. Evenly mixed, you would say. I don't know their names because we don't mingle. You never see everyone there at once, though, we just bring our acquisitions to the same drop-off. Everyone has their own cavern to wait for the Master to come and trade for them."
He coughs again, this time spittle dripping over his chin, "Forgive me, I seem to be without a handkerchief. Traps? None that I know of. I've even been up to the altar and have not seen anything. I do know they were hiring some new muscle, giant chitters I believe, but that was after we left."
F: Ask him how they got here and how they found this place.
"Oh, it was easy enough. We captured a hunter or two, tortured them, and found out where they lived. It is amazing what hot knives can do to creatures without scales or plates. It took hardly any time at all. They told us where to find your city and how to get in. You know what they say," he half-chuckles, half-coughs, "Two may keep a secret if one is dead! After we found out there were so many prey in one place, we simply had Krecheq cast a spell to shake the earth, then came right in."
He gives you a rather pleased look, "Is there anything else?"
Trellus Friday June 11th, 2010 8:54:55 AM
Trellus whispers again.
"Directions to their drop off....and that altar."
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) d20=16 ; d20=10 ; Friday June 11th, 2010 12:24:20 PM
Tishe' glances at Trellus and rubs her nose which now looks like its falling off the other side of her face. "Teach your granny how to spin", she mutters, but dutifully puts Trellus' questions into the conversation. She takes a cloth and wipes the bloody spittle away from the snake-taur.
"Prey just isn't like it used to be", she agrees sadly, "still one has to do the best one can. I think my friends and I can deliver a load of slaves pretty quickly and get in on the action. How can we get to the drop off, and what are the directions to the alter from the drop off?"
She pauses and continues. "Of course we don't want to get in Kerchaq's way... you wouldn't know where he is, would you Friend?"
The others can pretty easily tell that Tishe' is bluffing a storm, but then the small woman was never very socially apt. Clueless really. But under the Charm spell, any bluff of diplomatic turn of phrase is unnecessary. Thank the Powers!
...Actions Bluff - 16 Diplomacy = 10
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Friday June 11th, 2010 11:31:33 PM
Falmar almost rolls his eyes at how easily this thing is giving up the goods.....which makes him suspicious...of course with MAgic involved maybe not, but how do we know this thing isn't just telling us the "truth" as he knows it ? ....
sometimes 1 loose thread shouldn't be pulled....because doing so will ruin the entire weave...maybe we should cut this one loose outside the dome and see what happens.....maybe not....certainly not going to trust this thing...
Yanosh AC 23 HP105/105 Endure Elements Saturday June 12th, 2010 9:25:05 AM
The stoic Dwarf just stands and watches. He would rather just cut this one loose at its neck. Good thing Tishe' is asking the questions, shes more social then he is.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
DM Tanner Tuesday June 15th, 2010 6:58:06 PM
ooc: Hey everyone. I just wanted to give a heads up that I won't be able to post for a few days. My in-laws have been visiting for my wife's graduation and my mother-in-law was in a car accident a few hours ago. She has three cracked vertebrae and a broken collar bone, so she will be in the hospital for a while. They are visiting from out of state, so my wife and I will be taking turns going to the hospital to help her. I apologize for the late notice. I will be back as soon as possible. Thanks, and good gaming!
Ken E Tuesday June 15th, 2010 8:53:22 PM
ooc: Hello everyone. I think I've ran into most've you at one point or another on these forums, and while I was going to wait for Tanner to make the announcement, I've decided that in light of his current circumstances I may as well hop in and spoil his surprise.
Tanner will be moving to Ust Delmah, and I will be moving in here. The cause for this is that Robert, the Ust Delmah DM, needs to step down. Rather than have me take over a game I play in, Tanner and I decided to swap so that neither of us were in a player/dm situation.
Due to Tanners emergency, Robert will keep up Ust Delmah for another week. We all may as well get to know each other!
I'm making a mailing list for the lot of you, and will start sending out posts when the game gets moving. In the mean time, I'd like you all to share your character goals with me. You can email me at thunderfrog14@yahoo.com. Let me know a bit about their personality, favorite magic items, wish lists, goals, fears, families, etc.. anything relevant that you would like to see included in our game.
I'm sympathetic to the fact that so soon aftet the DM migration your having to settle a new DM. Tanners done a good job of giving me an in depth synopsis of whats up and whats going on, so I shouldnt have too many fluidity issues.
Anyone have anything for me?
A bit about me.
As a DM, I try hard to be completely fair. I try to direct creatures in accordance with their tendencies and their natures. I won't use a lot of DM railroad, though if I think were dragging somewhere we don't need to, I may give us a nudge in the right direction. I try to stay as close to loot by level as possible, and will try to give a challenge that's unique to each member of a party. Everyone needs time to shine.
I'm combing character sheets now for anything odd I should ask about. As I understand the party is as such..
It's nice to see a party with the wizard or sorcerer who overshadows everyone. I suspect our first couple encounters will be with kid gloves on, so I can see how you work as a team and what roles you all tend to take.
Here's looking up,
Ken.
Tishe' (AC 21 23v Evil HP 75 /75)(Endure Elements, Deathwatch, See Invisible, Prot v Evil) Wednesday June 16th, 2010 6:33:42 PM
uh, does anyone know who erased my hour's worth of work in copy/pasting what we all just got done telling Tanner so we would'nt have to retype everything for Ken E?
DM Ken - Wednesday June 16th, 2010 6:45:20 PM
The snake-taur's head lolls slightly under the questioning. He is growing tired but tries hard to answer Tishe's questions. It's most likely for his own good, after all.
" You assk about Kerchaq and his toess? That is an odd saying, friend. I do not know if Kerchaq iss in the city...but I do know he hass no toess. "
The snake-taur seems to be draining of strength rapidly now. Sweat beads on it's forehead as it speaks with noticeable pause. His voice slurs as he speaks.
" The altar.. ours.. is.. the middle of Yellowshandsh..slaversh don't ushully go past the collectshions.. but.. I held her favor..for shervice.. ."
The snakeman is now visibly hot. He speaks only a few words at a time and those precious few are barely audible. Those looking closely will notice that his scales are bubbling, releasing tiny pockets of steam.
"Yellow.. shimple.. find. Eye.. finds.. path even after migrashion..."
He squirms in the ropes, as if trying to reach his neck.
"I.. I .. not ssoo.. well. Pleasse free me.."
The snakeman's head lols again before drooping motionless over his chest. His scales continue to bubble, quicker now then before. A mucous like liquid has begun to coat a large amount of his body.
The room goes eerily silent, saving for the labored breathing of the snake creature...for a moment...those present can almost feel a tangible presence in the room with them.. like a tendril slithering from some unseen spot; sliding past their skin. All senses are greatly enhanced.. sight.. smell.. even the erratic beating of the snake-taur heart is easily heard...
The creature seizures... stops.. then begins to spasm.
The feeling of extrasensory perception fades, but the snaketaur is still convulsing wildly.
DM Ken - Wednesday June 16th, 2010 6:46:03 PM
( Steven, fear not! It's all been archived in the proper spot, our Wikipedia page. I didnt want too much OOC cluttering up your game. )
Yanosh AC 23 HP105/105 Endure Elements Thursday June 17th, 2010 4:45:15 AM
Yanosh runs a hand over his burn scarred bald head,"Seems to me that our subjet has just had his thread cut in a very nasty way." with a shrug the Dwarf Cleric of Gargul turns to Trellus. "Your weave Boss." Yanosh looks to the Cleric of Domi for orders.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Thursday June 17th, 2010 10:31:31 AM
Tishe' slaps her forehead. "I should have ensured he had no curses, diseases, or magic about it before Charming him in the first place!" The Witch pulls out the tiny cauldron from her satchel. "Wart, medium size, please."
And the cauldron grows in a handful of seconds to medium sized! Tishe' immediately begins a complicated spell. " I can Purify all harmful effects on the snake-taur, but it will take an hour to complete. I fear he doesn't have that long."
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Purify Witch-only spell, one hour casting time, removes all curses, dieases, poisons, and magical affects on one target.
Trellus d20+13=19 ; Thursday June 17th, 2010 2:07:23 PM
"Light!" Trellus growls as the snake-taur begins spasming. "I don't have the right spells for this."
The cleric does pull out a wand and taps the creature with it. [Neutralize Poison] "Maybe we get lucky," he murmurs, even as he breaks out a very old Healer's Kit from his pack.
While Tishe prepares her spell, Trellus goes old-school to try and keep the beast alive in the interim. [Heal check 19]
DM Ken - Thursday June 17th, 2010 8:12:36 PM
( Waiting on one more post. Actions here are important, considering what comes next. Mwua ha ha )
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Thursday June 17th, 2010 9:16:35 PM
Falmar steps forward, kneels and Lays his Hands upon the Snaketaur.... invoking the Power Sargrass to heal this creature...
Healing an evil creature.....well....if Sargrass wishes him to be saved he will be....but then, what after ?
DM Ken - Thursday June 17th, 2010 11:40:28 PM
The snaketuar continues to convulse wildly, unaffected by the restorative efforts of the party. His scales continue to vent steam and leak the thick mucous. His eyes begin to darken slowly, filling with a black liquid that looks something like ink.
His voice is both strained and deep...full of concentration as he stammers a few final words.
" Borya! .. You.. bitc... <cough> .. The gift! I cannot hear it any more! It burns much! Too much! I .."
He continues to yell, but his speech now sounds like incoherent babble.
<If you speak Abyssal: Highlight to display spoiler: { The language sounds very much like Abyssal. The syllables are all tangled however, and much of it seems to just be random combination of words that make no sense.}>
He scales begin to slide off of his body..blood and something darker mixing with the collecting ball of ooze where his lower half had been. Simply put, he is melting. He stares hard Tishe and Falmar..then fully merges into the concentrated ball of mucous and magic and gore at the foot of the chair. It hums quietly for a moment, but quickly grows louder. Swirling colors of black, red, and blue slide over the surface of the gelatinous mass.
Something metal glints from within the ball...
Spot DC 15: Highlight to display spoiler: { It appears to be an amulet, made of either mithral or platinum, with an eye-like charm attatched to the chain. }
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) d20+7=11 ; d20+20=23 ; d20+12=15 ; Friday June 18th, 2010 7:19:17 AM
Tishe' stops her incantations in horror as she watches the death of the snake-taur. "Get out!", she commands the guards, shooing them to a safer area. She doesn't know what is going on, and tries to understand the magic that is working here.
"Borda is the name of the leader he mentioned before.", she tells the others
...Actions Spot: 11 Detect Magic: at Will (Feat: Envisioning the Pattern) Spellcraft - 23 Arcane Knowledge - 15
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Purify Witch-only spell, one hour casting time, removes all curses, dieases, poisons, and magical affects on one target.
Trellus d20+11=12 ; Friday June 18th, 2010 9:40:30 AM
[Spot 12 - nat 1]
"Better back up dudes," Trellus calls out to Yanosh and Falmar, while following his own advice. "This could end with a very large 'boom'"
Yanosh AC 23 HP105/105 Endure Elements d20=7 ; Friday June 18th, 2010 9:51:05 AM
Yanosh steps in front of Tishe' with his shield raised to help protect her. "Everyone Back out to safety." He repeats Trellus's warning. Yanosh is the last to leave using his shield to help protect everyone he can in case the snaketaur explodes. He then will reach in and pick up the metal object once he knows its safe.
Spot 7
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Friday June 18th, 2010 11:52:59 AM
Addendum - Tishe' isn't glutton for punishment. She'll shrink her cauldron and back out of the room.
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Friday June 18th, 2010 11:18:43 PM
Falmar peers at the little metal rock, not thinking much of it...but upon hearing everyone's concern begins to slowly back out with everyone else.
Wonder how that got in there.... did it grow ? or did someone put it there ?
" Tishe, If that thing doesn't kill us do you think you could find out who put it there ?"
DM Ken - 10d6=37 ; d4=2 ; d4=4 ; Saturday June 19th, 2010 4:21:53 AM
Yanosh instictively shouts to his comrades to move away from the sphere.
( As I understand it... )
He covers their exit with his body and his shield. When the others are evacuated and presumably safe, he returns to the orb and reaches out to pluck the odd amulet from within.
Almost as if sensing the life force of another creature close by, the orb vibrates radically, it's hum now more akin to a shrill scream. There is a deafening sonic boom, then darkness.
...
Outside, a young couple is walking near the house, pondering the nature of their lives in the plains of sargrass. They hear what sounds like a scream, and turn their heads towards the source. Seconds later an explosion rocks the house they were approaching. Planks and splinters fly past them as the force of the blast knocks them onto their backs. Something larger, presumably the body of a man in armor, flies from the hole as well.
....
Inside, the very foundation of the building shakes and shudders violently. Tishe, Falmar, and Trellus backed out of the room and were spared the majority of the blast force.
....
Laying on the floor, charred and burned, is the scorched platinum amulet the Yuan-ti was wearing before he died. It shimmers under a detect magic skill, moderate divination.
Yanosh
[ Unknown Spell Effect 1: 37 Damage. ;Reflex DC 20 for half. 18 Negative Energy / 19 Fire for purposes of damage resistance. ] [ Unknown Spell Effect 2: Blindness. Duration: 2 Hours; Fortitude DC 20 negates. ] [ Unknown Spell Effect 3: Gutterspeak. Duration 4 days; Will Save DC 20 negates. ]
<|Gutterspeak|>
All attempts at verbal speech are turned foul and perverted, converted into a dark and unknown language. Magical means of communication are also translated as well, so using a message or whisper spell merely sends the words in gutterspeak as well. The tongues spell cannot understand the language, but it can speak words and phrases the caster has heard. ---------------------------------------------------------------------------------------------------------
If you can speak abberant, Highlight to display spoiler: { Many of the syllables used here seem similar to those used in the language of Abberations. It's as if a touch of chaos infected the language, chopping words into small pieces and arranging them with seemingly no order.}
[ Unknown Spell Effect 1: Half Damage, 9 Negative Energy, 9 Fire. Reflex Save DC 20 negates. ]
[ Tishe ] | Knowledge Arcana Results: Tishe Detects several magical forces simultaniously at work within the orb before it explodes. She is nearly certain however, that the effect was not timed. The blast seemed to respond to being interacted with by a living creature.
[ Tishe ] Spellcraft Results: The uses of the spell used seem to be a response to magical enchantment or compulsion. Perhaps it is a deterrent against charm based intelligence gathering?
Yanosh AC 23 HP 99/105 Endure Elements d20+5=14 ; d20+11=29 ; d20+10=21 ; 4d8+9=31 ; Sunday June 20th, 2010 9:07:56 AM
The blinding explosion knocks Yanosh to the floor. Shaking his head the Dwarven Cleric feels the pain as he once more suffers from fire ment for his 'Pack mates. Softly Yanosh prays for healing in hopes it stops the fire.
Reflex 14 failed Fort 29 passed Will 21 passed
Casts heal Critical wounds 31
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) d20+10=22 ; Monday June 21st, 2010 12:20:26 PM
Tishe' drops and hides behind her cauldron, letting the fire and evil energy dissapate harmlessly. To her at least. She can't understand a word out of Yanosh. "In fact, he seemed to know the most underground and fiendish languages", she observes clinically, "so Yanosh is probably the only one who could have untangled this knot!"
Tishe' informs her packmates what she learned about the amulet, but she is very leery about picking it up. "We need to do some research on this thing. There's divination about it. No telling that Borda isn't listening into what we are saying right now."
She will see if her packmates have a lead-lined container or a bag of holding to collect the amulet before any special talk happens.
Later, Tishe' will subject the amulet to Detect Magic and Legend Lore and use her cauldon to try and Scry on 'Borda'
"I can also try to Divine our chances of infiltrating Yellowsands Cavern with and without the Amulet with us, or even Contact Other Plane to ask Sargrass directly", she tells Trellus and the others.
...Actions Reflex Save: 22
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Purify Witch-only spell, one hour casting time, removes all curses, dieases, poisons, and magical affects on one target.
DM Ken - Monday June 21st, 2010 7:18:31 PM
( Tishe, Yanosh made his saving throw vs Gutterspeak. ^_^ )
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) d20+9=17 ; Monday June 21st, 2010 11:58:18 PM
Falmar jumps back, but an emptyness rolls over him and the flames do what flames tend to do.
Reflex : 17 Failed 18 dmg.
We need to trim this white hand soon. I'm getting really tired of all of this happening in our Home.
DM Ken - Tuesday June 22nd, 2010 10:22:37 AM
( Waiting on one more. I realize I'm new here guys, but we still need consistant posting, especically from the vets since were about to have two new players. Is there an erratic posting schedule inshould know about? )
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Tuesday June 22nd, 2010 1:10:39 PM
ooc: OOPS! :-)
KenE - I'm comfortable with as long as you have 24 hours between posts, that gives a Player a day to post inbetween DM posts.
For MikeK, he is swamped at work, a co-worker is out for the summer and Mike is doing double duty. His posting may be a trifle erratic for the next couple months.
For Me (SteveK), 30 June is my last post until September (US Army field training) I want to set Tishe' up to be doing some Divination, Legend Lore (which can take 10 days in and of itself) and communing with Sargrass while the others launch for Yellowsands Caves. When I return, with Tishe's Scry and Shadowwalk abilities, she will be able to quickly catch up to wherever the Bloodpack is.
DM Ken - Aftershock d20+11=27 ; Wednesday June 23rd, 2010 12:19:48 AM
Yanosh takes a minute or two to dust himself off. Picking himself up, he rejoins the others back in the room where the blast occured.
Tishe is studiously moving about, subjecting the amulet to a battery of tests. He spells very quickly reveal that the amulet has one function, which is to act as a compass via a Find the Path spell, but at what range is unknown. She is quickly able to determine the amulet itself is not the focus of any scrying, nor was it responsible for the explosion.
Falmar grumbles about the seemingly giant target painted on their home.
Trellus... well. Trellus does nothing. Perhaps he is in shock. Perhaps he is contemplating the structural inpracticalities of a gnomish engineered Apparatus of the Crab. At any rate, he luckily avoids taking any damage, as his loving DM rolled his saving throw for him.
Tishe had offered to use some powerful divination to seek answers on the amulet, but as of yet no one has offered any other suggestions.
( Tishe, please send me information on your domain chosen, and the nature of your spirit companion. Is he a diety, outsider, unknown? )
Yanosh AC 23 HP 99/105 Endure Elements Wednesday June 23rd, 2010 9:05:01 AM
Patting the last of the smoldering flames out Yanosh returns to the group. "I just hate the smell of burnt hair," he grumbls. The Cleric moves closer to Tishe' to see what she is talking about.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Wednesday June 23rd, 2010 9:46:32 AM
Tishe' is very curious as to the amulet, but she gives her prognosis with as much clinical detachment as she can muster. "Any other functions of the amulet seems to have dissipated with the explosion. What it does now is Find the Path but I'm not quite sure if it is for others to find the amulet or for the holder of the amulet to find the path to where the amulet is supposed to go. This can be an opportunity for the Bloodpack to use the amulet to safely get into Yellowsands Caves and confront Borda."
ooC: Tishe' as a Witch has an agreement with the newly birthed Southern Power: Sargrass. Her domain is 'Plant', so she can turn plants as a cleric turns undead, and has limited domain spells.
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) Wednesday June 23rd, 2010 9:40:38 PM
Falmar listens intently as Tishe' explains her knowledge gleaned of the Amulet.
" So, one of us needs to pick it up? Then we should head for the Caverns ? "
"I'll carry it if need be."
Hrmm, do we have a reliable location on the caverns ?.... I wonder if the Manfri can get us there faster?
DM Ken - Aftershock Thursday June 24th, 2010 3:43:35 PM Tishe, Yanosh, and Falmar discuss the amulet and where they should be headed next.
Trellus is still silent.
Tishe's divinations reveal enough inormation to reveal the answer to Falmars question. The Find the Path spell leads away from the town, into the plains. It's easy to assume then, that the amulet leads to the caverns.
Manfri are brought up, and how the Pack chooses to travel becomes a discussion.
[ Go ahead and plan your expedition. How will you travel? Druidwood rafts? Mounted on beasts? On land? < not recommended.> . We only have 1 of 3 new player character sheets, so were going to treck onwards without them for now. You'll likely stumble across them soon. ]
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Thursday June 24th, 2010 8:56:26 PM
Tishe' remembers that the Bloodpack brought one druidwood skiff to OddHolme and left it in the custody of Murdock, Aeryon, and Vayine. "It won't hold more than 6, but that may be enough for this expedition. We have never used the beasts of the Sargrass for mounts, although various slavers have used Rapke as mounts. I don't think anything else could survive for long. As dangerous as it is, the Bloodpack has usually travelled by foot like Walkers." The Witch shakes her head. "That may not be a good method without a druid or Walker with us, though."
With Trellus enclosed in his private temple with Domi, Tishe' is the most experienced member with travelling in the Sargrass Plains. "I think we should ask for the druidwood skiff, but should also wait until the mercenaries arrive to bolster OddHolmes defenses. Perhaps one or two of them would also agree to join our expedition." Tishe' looks around at the depleted membership of the Bloodpack. "Somehow, I think we'll need it."
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
DM Ken - Aftershock Friday June 25th, 2010 8:45:11 AM
Tishe wisely awaits the arrival of support from the mercenaries summoned by Oddholme's council.
3 days pass; wounds are healed and holes in the sides of houses are patched.
A small fleet of druidwood rafts arrive that day, bringing about 30 paid mercenaries with them. Most of the mercenaries are cramped together, but a few rafts hold people of seemingly higher stats and renknown. One in particular holds only 3 adventurers. As it glides to dock, they depart with a confident gait.
Waiting for them is a small woman of this stature. There is an odd power about her, and she has in her possession a tiny black cauldron. She is the one you were briefed about, and your next point of contact.
[ New peeps, go ahead and describe yourself. You've already been briefed on your contract... hired to help against slavers. You three in particular have been assigned as support to the Bloodpack. Tishe is waiting for you at the docks. Go ahead and introduce yourselfs and lets get you all settled/)
Serillana Swiftshot (AC 27 HP 70/70) Friday June 25th, 2010 10:47:35 AM
A small figure moves swiftly off the boat, with an elegant air in her black padded armor with a look of relief, her hazel eyes look tired, her brown hair tied in a messy ponytail. She didn't know who the other person on the boat was.
"Ugh... I couldn't wait to jump off raft. I never liked travelling long distances, where things look like they are moving although they aren't. Can I get out of this armor and wear something more comfortable?" The little person says to her normal sized compatriot, as she starts to stretch once she is on solid ground. She then continues to tumble towards the person that she was told about. She walks past the third person on the boat, not even acknowledging his presence.
"Ummm... Sorry were you the one waiting for the one and only me?" The halfling says smugly to the one with the cauldron. The smile quickly turns to a gasp of realization. "I'm sorry, I usually don't look this bad... The trip took it's toll..." she quickly says tries to fix up her ponytail with her hands.
"This is sooooo embarassing..." She thinks to herself, looking to the ground, taking her time to fix up her hair, looking up only when her hair is as neat as she can make it.
"So, I'm here for what now?"
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Friday June 25th, 2010 1:07:02 PM
The small woman wears greens and tans nods at the three arrivals. Her shoulder-length wavy brown hair is in a tail pulled away from her rather plain face and the light brown skin does nothing to craft a striking appearance. Yet something causes a second look. The way her nose looks like it is falling off her face and the odd boil on her skin is disturbing, but not extremely notable. Perhaps it is the bits and ends of items peeking from beneath the green cloak, the red sash, the red ring on her left ring finger, the tiny cauldron that quivers on its own, the image of Gargul's Eye on the back of her right hand. Or perhaps it is those brown eyes, how they seem to dance with warmth and carefully bridled enthusiasm, straining to get out and see the Wold...
Many Shadows", she says smiling, "and well come to Odd Holme. I am Tishe' of the Bloodpack. Let's get you inside and refreshed in body before we talk."
Tishe' leads the halfling and two others through the main tunnel, inside of the domed town of OddHolme, and to the central forum. Moving with a purpose, she goes up some stairs to a second floor apartment and opens the wooden door. The main common room the newcomers see is spacious for a dozen to recline comfortably. It has large windows and a balcony that overlook the forum. Sargrass-woven rugs carpet the floor and eight SilkGrass woven 'beanbag' chairs surround a knee-high wooden table. Various potted plants thrive in corners and along windows. Tapestries and six ironwork scones with Everburning Torches tastefully dicorate the walls with several chests keeping things neat.
A large bowl of water and soft towels near the front door gives the dusty travellers a place to wash up, and from one of the chests, Tishe' brings forth food and drink. A plate of candied hoppers comes first for an appetizer, followed by two bowls; one of nutty paste and another with a cream-and-vegetable sauce with flatbread scoops. Then a platter of grilled Prarie Pig comes, all to be washed down with clear spring water or more potent GlassGrass wine.
Seated about the table is a scarred dwarf and armored elf. "May I present the Bloodpack, Yanosh and Falmar. Trellus is also about, but has been keeping private lately. Bloodpack, this is Serillana (and introduces the other two). Turning the the newcomers, Tishe's eyes go penetrating. "So, how much has Anya Sidorenko (the Council Head) spun you up and what part of the pattern is looking sunbaked? We'll try to answer as best we may."
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) Friday June 25th, 2010 10:37:22 PM
Falmar stands as he greets Seilanna.
" Yes, as Tishe' has said, be welcome to Oddholme. This is a place that seems to continually be weaving together many different threads into a pattern of it's own. As a variety of grasses improve the quality of a weaving so will your skills help to improve our Pack' and help us to help the people of the Plains. There is more at stake here than just the threads of those who call Oddholme their home. The Gods, and Powers have aligned themselves with our struggle in their own way.....more or less."
A noisy cackle erupts from the windowsill as a Coal Black raven hops from one foot to the other..and cackles Draconic Highlight to display spoiler: { "Fool Fool! hahahhaha don't listen to him, he doesn't know anything ! }
Falmar grinaces and makes a dismissive gesture toward the Raven.....
" Birds....have no manners...my apologies to you."
Mojo (AC, HP, Spell updates coming) Saturday June 26th, 2010 12:53:45 AM
A lean figure clad all in white stepped off the boat and pulled back the cowl of his cloak, revealing the silky blue skin, white hair and silver eyes of a dark elf. It was becoming more rare to see drow in this fashion; without the more contemporary hair dyes and tatoos that had become so common among the younger members of their race.
The dark elf summoned his arm from the folds of his cloak, which revealed a smoothly carved white staff that was grasped in his fist. The elf raised the tip of his staff just above his right eye, saluted with it.
"Good day!" he said as his face lit up in a smile that seemed large enough for a halfing, but far too large for the normally stoic dark elves. "And Many Shadows to you good Tishe'! Wonderful to arrive in Oddholme and share this first moment with such splendid company."
"Mojo is my name. And if I may say, Oddholme looks as if it could benefit from my services in the art of repair. But alas, perhaps when time lends itself to us. For now, I offer you my humble self, and whatever wizardry can be wrenched from these tired bones."
Looking pleased with himself, Mojo followed the others into the second floor apartment. "Fine tapestries... and are those Everburning torches I see?" he commented when he saw the common room. Soon after, the elf was washing up and then sitting down to shae food and drink with his hosts.
"Pleasure to meet you Yanosh and Falmar. A shame Trellus isn't here to be met, but perhaps another time."
Mojo's smile remained fixed until talk turned to the mission at hand. "I'm afraid Anya told me little about the what's going on in Oddholme. Perhaps one of you can shed some light on the situation?"
Taldera (Stats coming soon...) Saturday June 26th, 2010 3:59:54 AM
An elegant figure steps off the boat wearing glistening breastplate, though that doesn't seem to slow her movements. She smiles and looks down at her smaller companion with her blue eyes.
"But traveling is half the fun! I just wish that we got time to look at things other then the grass. If you wish to take off your armour go ahead, we should be safe enough here for now.
She walks towards the contact, following Serillana.
"Hello Tishe', I'm Taldera and thank you for the welcome, always a pleasure to visit new towns, I just hope my skills can be of assistance to you. As for getting refreshed, that sounds like a fantastic idea." She says, playing with her long black hair, realizing how badly tangled it is after the trip. She follows Tishe' to the apartment.
Taking advantage of the water, Taldera washes up quickly, and then she joins the others for the meal.
"Pleasure to meet you bloodpack, thank you for your hospitality." Taldera says to her hosts, grinning a little when the raven speaks up. "No need to apologize Falmar, though I'm sure the bird is wrong. Unfortunately like Mojo I am not sure what is going on here, all I know is that we are here to support the bloodpack against slavers."
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Saturday June 26th, 2010 9:06:31 AM
out of character ooc: My apologies for the long posts. I don't normally have ones this long as a Player Character, but I thought it was needful to bring everyone on the same sheet of music. :-)
.....................
Tishe' nods, appreciating the wisdom of Anya, and giving a look to Falmar and Yanosh loaded with relief that all three adventurers seem to be the helpful sort.
Serillana, Mojo, and Taldera, again Many Shadows. We'll soon spin up Murdock to find each of you apartments that you may decorate in your own patterns, but for now, it seems like a good time to spin you up on the current tapestry on our loom. And I'll think I'll spin a little background first. Mojo," she begins in a tone that says she is going completely off the subject, "there have been other dark elves in the Bloodpack, and Murdock is one who has elected to leave the heroes life and is working as... I guess the closest title would be chamberlain, for the OddHolme Meeting."
And in another mercurial switch of timbre, Tishe' gets down to business with some background. "OddHolme was an abandoned and forgotten domed town only a year ago. Going on a tip from friendly druidic circle, we came here and eradicated a nest of monsters then decided to use it as our headquarters while we were exiled from Rattledam. Only a couple months ago, the whole Southern Continent went through a Great Migration where the various lands moved around like puzzle pieces on a table. During this time, Rattledam was partially destroyed and a new southern Power was born; the being that is the avatar of the Sargrass." Tishe' gets a profound note of respect in her voice when mentioning the being Sargrass, and then she gives a chagrined smile. "Needless to say, the Bloodpack was woven into all of these shuttlecocked events!"
"Since then, some Rattledam refugees and now other Sargrass orphans (those souls who have been lost and alone in the Sargrass) have come to OddHolme to begin a new, freer, protected life. But there are always those who want to possess that which they do not have and reap where they do not sew. We have fought groups called the Barons, the Oglian, a gladatorial ring, snake-taurs and rogue druids. But they all have one thing in common; they were all bullies and slavers. And Tishe's brown eyes glitter with purpose. No, she doesn't like bullies.
"And now these slavers are getting even more organized. OddHolme was attacked by snake-taurs (ie Yuan-Ti) a couple weeks ago. One was captured, and we found out that they and many other slaver rings are being organized by a woman named Borda in a place called Yellowsands Caverns. They are systematically increasing thier range and the number of people they take for slaves. What the Bloodpack intends to do is use an Amulet we got from the captured snake-taur that has a Find the Path spell that will lead us to Yellowsands Caverns. Further, we can use the Amulet as an identification that we are slavers ourselves, infiltrate the Caverns and then destroy Borda, her evil alter, and her cabal of bullies."
She waits for the inevitable questions and turns to Falmar and Yanosh. "After they are more tightly woven, we can talk about combat styles and strengths and weaknesses to minimize unravelling when everything gets warped in combat."
...Actions
...Effects Deathwatch (continuously active from cauldron) 30 foot cone; know if each creature in area is dead, fragile (3 hit points or less), fighting off death (4 or more hit points), undead, or neither alive nor dead (such as a construct) Endure Elements 24 hours
Yanosh AC 23 HP 105/105 Endure Elements Saturday June 26th, 2010 9:27:25 AM
Rising to his feet the scarred Dwarf is wearing a grey robe with a crimson sash around his waist. In fact the sash is the only color the Dwarf is wearing making it look like he has been sliced through the middle. His bald scarred head shines in the light from the window as he bows slightly to the newcomers. His grey goatee and mustache make him appear older then he really is. "Welcome as Tishe says I am Yanosh Ironfist. I am a humble Cleric of the Lord Gargul. Please sit for all are friends here." Yanosh jestures to seating around the table. As he speaks his eyes never leave the dark Elf. He doesnt even seam to aknowledge the other two at all. Old prejudices die hard but at least he is trying.
Serillana Swiftshot (AC 27 HP 70/70) Saturday June 26th, 2010 11:26:37 AM
Once Serillana refreshes herself, she takes a seat around the table and takes in the additions to the table; the rest of the bloodpack.
She quickly takes a look around the table. The dwarf, appears scary, only staring at the dark Elf. Falmar that has an Raven, seem to have a close connection. Tishe' the one who seems the most friendly of the bunch, with an odd mixture of simple beauty and dishevelment.
She then looks at the food on the table and starts to nibble at the food that she was offered, taking in Tishe's words
"It's not going to be all fun and games, is it? What have you gotten yourself into?" Serillana thinks with a slight smile on her face, to try and not show her thoughts.
"So... The bloodpack are here to stop the slavers from getting what they want, more slaves? And to do this, we have to target the leader. You guys have the key to where the leader is. So the next question is when are we going to leave?" Serillana asks.
After the meal, Serillana quietly says to Taldera. "Why don't you play some music? It's always nice after a good meal and to break up the heaviness of the conversation that we can always continue after. Also, I think it's a little music to celebrate the meeting of new friends." Serillana then smiles brightly.
Mojo (AC 18, HP 78/78)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) d10=4 ; Saturday June 26th, 2010 5:44:44 PM
OOC: <b> is this how you bold</b> SteveK response: yes, but replace the < with [ and you've got it. You can also do underlining with u, and italicized with i in the same brackets.
Mojo listened intently to Tishe's tale about the slaver attacks. Immediately alarm bells went off in his mind, and he began taking an inventory of the magical defenses he had put into place.
"Let's see..." he thought to himself. "... Used the rod to cast an extended Mage Armor and False Life just before getting on the boat. Cast Endure Elements earlier this morning... that just leaves Contingency, which I cast yesterday after I read the minds of those nit wit half-orcs"
OOC: Contingency spell will trigger a Greater invisibility if Mojo takes ten points of damage.
Comfortable that his defenses were in place, Mojo continued to listen, though the task was becoming more difficult with Yanosh staring at him. "Here we go again", he thought to himself. "Oh, how I hope this is just prejudism and not some great ill that has befallen him at the hands of my race."
Then Mojo got an idea. The situation called for an icebreaker. Waiting for the right moment, Mojo turned to the dwarf and said:
"How do you stop a dark elf from drowning?"
Mojo waited a moment before he gave the answer with a smile- "Take your foot off their head!"
"Oh how I hope this works" Mojo thought to himself, as his smile remained plastered on his face.
Yanosh AC 23 HP 105/105 Endure Elements Sunday June 27th, 2010 9:24:09 AM
His face locked in a serious mask Yanosh stares at the Dark Elf and softly remarks, "I usually toss him a short rope tied to a heavy rock." Then slowly a smile crosses the scarred face of the Dwarf as a twinkle enters his eyes. A hearty laugh echos around the room as the Dwarven Cleric laughs at the joke. "You Dark Elf I might just come to like." Yanosh extends a hand to Mojo. Once his gesture is accepted Yanosh sits and passes the Elf some food. "Everyone eat for we have a long road before us. as you may be able to tell I am not from the Sargrass. I come from the Northern Lands a place called the Scabb Mountains. But I call this my home. And the BloodPack my Family. Welcome One and All."
Taldera (AC 25, HP 90/90) Sunday June 27th, 2010 12:50:35 PM
Listening to Tishe', the vile actions of the slavers sadden Taldera, "How could anyone dare to take the freedom from others...we will stop them." She thinks, her expression slightly solemn. However seeing that the members of the bloodpack are kind and welcoming, and that she has been hired for a good cause makes her relax, the delicious meal brightening her spirit.
Noticing Yanosh starring at Mojo, Taldera smiles nervously as she hears Mojo's joke, breathing out a sigh of relieve as Yanosh laughs.
Taldera turns to Serillana, nodding and smiling brightly back at her, glad everything is going so well, talking back quietly, "Of course, fantastic idea. Possible you could dance for us too?"
Speaking up, Taldera addresses everyone at the table, "Thank you everyone for your warm welcoming. Though we have much to talk about, for now, please enjoy a song, to celebrate the meeting of new friends." Taldera reaches into her bag and pulls out a finely crafted lute and begins playing it, the melody of the song filling the room.
Mojo paused for a moment when he heard the dwarf's retort and then suddenly broke into a hearty laugh that lasted until Yanosh offerred his hand, which Mojo eagerly accepted.
Many great evils had been done by the drow and it was his generations burden to do all that they could to make ammends. But making ammends wasn't easy. It required personal sacrifice, patience, and a willingness to endure shame. Yet, compared to the guilt that many drow carried in their hearts, these things were minor inconviences.
"And now I am blessed with a new friend... glory be to you Alemi" Mojo thought as his happiness beamed for all in the room to see.
Serillana Swiftshot (AC 27 HP 70/70) Sunday June 27th, 2010 11:04:32 PM
"You know me too well, Taldera." Serillana says as she moves off to find a suitable place where it can be safe for her small figure to jump around and tumble without knocking anything over.
Getting used to the music, she starts of with a simple step-behind-step-tap and box steps to get used to the music, then as the music and her become one, Serillana begins playing round with the music with kick ball changes and simple tumbles, ending with a nice roundoff to a back handspring as the music nears the end.
"I didn't warm up... And I look less than my best... Ohwell..." Serillana as she catches her breath after her dance.
Yanosh AC 23 HP 105/105 Endure Elements Monday June 28th, 2010 8:47:13 AM
Yanosh sits back and listens to the music. Tapping his fingers on the table to the tune he watches as the little Serillana dances about the room. When she finishes he claps showing his appreciation for her performance.
DM Ken - Aftershock Monday June 28th, 2010 10:52:20 AM
The pack welcomes it's new members warmly. Off color jokes often bring unity those those with thick enough skin to withstand them, and the mood is made merry by song and dance.
Sadly, as new friends are made an old friend must leave. Trellus, his soul heavy with the deaths of the friends and people of Oddholme, has taken his leave from the pack to lend his faith and courage to the people of this growing community in a different way. Focusing on the completion of his church and the souls of his flock, Trellus will be missed on the road but honored in the church.
Morning brings with it a sobering tone. The pack should use this day to see to any last arrangements or divinations, and head out when ready. A druidwood raft has been made available, as well as basic rations and supplies. The journeys length is unknown, however the way to the destination is clear.
( Who carries the amulet? Also, I need char sheets linked as soon as possible. I thank our new players for their quick generation and pc building. Id like to see a quick opinion as well on Jerrys last email. I want the pack to continue. Would you all rather disband and settle into new games, start a new lvl 1 setting, or continue here? My vote is for the latter but i will dm you through whatever you decide. )
Tishe' (AC 21 HP 75 /75)(Endure Elements, Deathwatch) Monday June 28th, 2010 11:26:31 AM "The leader of the new Bloodpack should carry the Amulet", declares Tishe' wisely, "both to lead the way and a visible symbol on who the leader actually is."
The night before the Bloodpack leaves, Tishe' makes her cauldron grow and casts Divination in the depths. When the spell is ready, she calls down into her cauldron, "Sargrass send me a vision. What is the best way to get through the Yellowsands Caves and find Borda."
In the morning, she gives the answers to Yanosh, Falmar, Mojo, Serillana, and Taldera. And then she gives her blessings. "May Sargrass give you swift winds and cool shade on your journey. I must bide here and conduct some meditation as required by my lord Sargrass. When I am through, I will Scry your location using Yanosh's Bloodpack Sash and catch up with Shadow Walk. Farewell.
Tishe' will stand in the sand in front of Odd Holme until she can no longer see the Bloodpack's skiff, and then slowly walk back to the waiting shade.
............
ooc: I'll be back mid-August!
ooc2: I want to keep Bloodpack! If there has to be a consolidation, I would strenuously prefer the other game just come through the OddHolme Portal and become Bloodpack!
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) Monday June 28th, 2010 11:46:18 AM
Falmar looks at the driftwood boats... well....we finally have our boat....but now Yanosh and I are the only ones left.....the newcomers....despite their obvious talents have a lots to learn about the Sargrass....and so do we....just surviving to get to the caverns will be a challenge......
Falmar looks toward Yanosh.... " Sometimes a reluctant leader, who does the job because he has a responsibility that needs to be taken is better than someone who wants power for power alone...
He turns to Tishe' Don't get yourself too tangled up along the way...we'll expect you back...
Looking at the group he motions to the boat, " We best be moving along..
Falmar then steps aboard the boat.
Serillana Swiftshot (AC 27 HP 70/70) Monday June 28th, 2010 11:55:11 AM
Once talk of leadership weighs the air, Serillana backs away immediately. "I'm not a leader, I follow wherever life leads me, just like how my body always seem to follow the beat and rhythm of Taldera's music. It makes sense for someone who has been here longer than us three should take the position. Unless anyone has any objections..."
As the day draws nearer to their leaving date, Serillana finds a place where she can practice he target shooting with her slings, making sure that she does what she remembers from her childhood and from the hours upon hours of practice to keep her father proud of her.
When the day arrives, and the dispatched group has diminished in size, Serillana tries to keep her second thoughts from bubbling out to the surface. "Everything is going to be fife... You've gone through a bunch, and this is just another step... Although, this does mean that you will be in your armour for the majority of the trip... Ugh..." she thinks as she says goodbye to Tishe'.
"Take care. I think we should be able to find our way, you don't have to worry about us. Come once you are ready, and when ready, come as quickly as you can."
-----
OOC: It would be better to continue this game. It does sound like it will be really fun to play, and it's a shame to not see what "joys" the amulet is going to bring us...
Serillana Swiftshot (AC 27 HP 70/70) Monday June 28th, 2010 12:13:59 PM
OOC: misread the DM post, change all allusions to a few days to a few hours, and add in an almost restless night for Serillana.... And the misspelling of "Life" (not fife) in her thoughts.
Mojo (AC 18, HP 78/78)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) d4=1 ; Monday June 28th, 2010 3:02:29 PM
OOC: I'd like to continue
"Good journey to you Tishe" Mojo said. "And may our paths cross again."
With pleasantries spoken, Mojo turned his attention to preparing for the quest ahead. Clearly this wasn't going to be easy... things like this never were... and he needed to take action in order to tip the balances in their favor.
"Little trinket, what am I to do now?" Mojo asked and suddenly the head of a small rat popped out from the pocket of his robe. "Must do something to tip the balances in our favor."
A little squeak was the only value the rat had to offer.
Seeming to understand, Mojo said "Yes... information is what I need" and then he opened the window and produced 13 small marbles.
"Occhi di sollevamento!" Mojo chanted as he tossed the marbles in the air, and instantly they were transformed into small floating eyes.
"Scout the area within 4500 feet of this location. See as much as you can see and return in ten hours." And with those instructions the little eyes flew out the window.
Mojo then sat down on a nearby chair and rested eager for the eyes to return with an accurate account of the surrounding area.
Taldera (AC 25, HP 90/90) Monday June 28th, 2010 7:04:36 PM "Thank you and farewell Tishe'. Don't take to long, we only just met, I want to get to know you better."
As Taldera finishes bidding farewell to Tishe', she turns to the group and says, "I don't mind who the leader is, though it would make sense for it to either Falmar or Yanosh, if only because they know this area much better then any of us.
"I'm ready to leave anytime now, the sooner the better, we have a job to do." Taldera says as she steps onto the boat.
OOC: I'd like to continue the bloodpack personally.
Yanosh AC 23 HP 105/105 Endure Elements Tuesday June 29th, 2010 9:49:17 AM
The sturdy Dwarf steps forward to Tishe' A tear in his eye he wraps her in a hug, "May Gargul blessw you too my dear Tishe'. You will be sorely missed return soon." With the he turns and strides to the boat. wiping his eyes he complains of dust in the air. "Falmar!" he calls out, "Might be best if you lead. I am not taken much by people." Yanosh then wraps a grey scarf around his face. Setting his helmet into place he motions that he is ready to go. Turning he waves to Tishe' one last time as they leave.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Yanosh AC 23 HP 105/105 Endure Elements Tuesday June 29th, 2010 9:52:12 AM
OoC I vote for the Blodpack to continue. Though I think Jerry has no wish to stop the 'Pack.
DM Ken - Departure Tuesday June 29th, 2010 2:44:28 PM
The pack says their goodbyes to an ally and set sail over the waving grass of the plains. While the feeling is unsettling at first, everyone here has traveled the grass by Druidwood before.
Holding the amulet above his eye, Yanosh guides the boat, follwing what seems to be a wispy trail of blood red smoke. The path is not visible without the amulet, so much of his attention is there spent.
Mojos scouts return as the party fades further and further from oddholme. The little eyes impart images of another druidwood raft overturned not far from the docks themselves. The raft seemed to be heading towards oddholme, but is no longer moving.
A short time later, the other vessel is in view, not far away from the pack. Curls of black smoke waft up from the craft, curling lazily in the air.
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) Tuesday June 29th, 2010 5:35:21 PM
Falmar shrugs as he turns to the group..
I will accept the Mantle of leadership, if the group will have me. I've only been in the Sargrass for a few months, but in that time the Sargrass has touched me and permanently woven itself into who I am and what I stand for. Although we all have concerns that press us, be it Friends, Families, our people and traditions (a quick glance at Yanosh) we all should be able to understand what is at stake here and how important the lives of these people are not only to the Plains, but to the Wold itself. Falmar removes his armor and exposes the EYE of Gargul upon his chest. " some of us have been touched by Gods, some of us have been present at the birth of a new Power, and that has only been in the last three or four Months!. This seemingly endless expanse of grasses is filled with a VAST variety of plants, animals, and beings that all rely on each other to create a tightly woven tapestry of Life and Death. These Slavers corrupt the natural pattern and need to have their reeds cut. Sargrass reaches out to us to cut out this infestation and purge them from this land our Home..
[b] " Let's check out this raft...keep shuttlecocked as we approach.... and let's keep that fire from spreading !
Serillana Swiftshot (AC 27 HP 70/70) d20+17=36 ; Tuesday June 29th, 2010 8:45:48 PM
Glad tat the leadership position in now filled and looks to the horizon to think about the future and where we are going.
When the boat comes into view, Serillana hopes that everyone is okay and from the distance see if anyone is trying to get their attention.
-----
Actions: Spot to see if there are people or in the immediate area around the boat. Spot:36
Mojo (AC 18, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) d10=5 ; Wednesday June 30th, 2010 12:09:13 AM
Mojo woke in the early morning, flipped open his old spellbook and began to study. Once those preparations were complete he cast several spells on himself that may prove useful given the task at hand.
OOC: Mage Armor (extended), False Life (extended) and endure elements.
Soon after Mojo was on the raft and he received the report from his prying eyes. "Bad news everyone" he said. "A raft is flipped over up ahead. Someone could be in trouble. It might even be a trap. If you have preparations to make, you might want to make them now."
Once they were closer to the flipped over raft, Mojo reached into his pocket, pulled out a copper piece, and began casting.
"Rilevi i pensieri! " he called as he concentrated on the area surrounding the raft. (OOC- detect thoughts- duration 12 minutes).
OOC: how do you hide the text in the spoiler?
Serillana Swiftshot (AC 27 HP 70/70) Wednesday June 30th, 2010 1:06:22 AM
OOC: Put the text that you want spoilered in [spoiler ]*text goes here*[/ spoiler] (take away spaces). All information can be found here.
Taldera (AC 25, HP 97/97) Wednesday June 30th, 2010 7:31:58 AM
As Falmar speaks, Taldera nods, glad to see the new leader seems dedicated to the task. She then turns her mind to the travel ahead, hoping there will be plenty to see and learn about.
As the burning craft comes into view, Taldera gasps. "Oh no, I wonder if this was the actions of the slavers?"
Spells Per day/Known Highlight to display spoiler: {Spells per Day 3/5/5/4/3
Spells Known
Level 4 (DC 20) Dimension Door, Hold Monster, Shadow Conjuration
DM Ken - Discovery Wednesday June 30th, 2010 5:17:34 PM
As the pack's Druidwood raft drifts closer to the overturned wreck, more details become apparent. There is one body lying face down on the raft, and the vessel is not on fire, but smoldering in the wind from where a fire has extinguished itself against the magical properties of Druidwood.
Mojo's detection spell is alarmingly silent. No thoughts are detected, nor are any signs of life evident.
As the Bloodpack sails close enough to board the other raft, signs of combat are apparent. The body on the floor of the craft is riddled with claws and puncture wounds. The only weapon left on the raft is a single quarterstaff, and the deceased shows no signs of having worn any armor. His head is shaved bald, and around his neck is a necklace of smooth stones of no worth.
There is however, a folded parchment in his pocket. It reads..
Aori,
I know this is an unusual request, but as head of our monastic order, small as it may be, I must ask that you deliver a number of passengers across the Sargrass to Hook City. That we have finally found the town in spite of the most recent Migration is a true boon for our Order. That the Monks of Rattledam and the Druids of the grass both seek our destruction is well known, but we must persevere.
Those you escort have great knowledge of the plains and are the same explorers who found the way to Hook City to begin with. Do keep in mind however, they are not combatants.
When you arrive, ensure that you plant the Oakwalk Tree somewhere protected within the town. Also, do stand back. It's a bit violent when it takes root.
I don't need to warn you of the danger involved. If Rattledam or Yellowsands gets this information, it could be disastrous for us. We have yet to contact Oddholme, so we don't know what their official stance towards us will be. If the slavers find Hook City, there will be countless injuries. Protect this information!
Once the explorers have led you to the city, send them back to us. They are under compulsion to lead you to the city then return. To delay them would be detrimental to their health.
We trust your skills and wisdom, brother Aori.
In Wisdom,
Hachi
The raft contains no other valuables besides 4 backpacks, which have obviously been rummaged through hastily. The only thing left in each are rations.
Mojo (AC 18, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) Wednesday June 30th, 2010 11:03:41 PM
A bit confused, Mojo turns to the others. "What do you know of the Monks of Rattledam and the Druids of the grass? What might their agenda be?"
"And what of this Hachi? It seems he enchanted these explorers and sent them on this dangerous mission, which ulitmately lead to their demise. Their blood is on his hands."
"Now, shall we search the body?
Highlight to display spoiler: {testing}
Serillana Swiftshot (AC 27 HP 70/70) Wednesday June 30th, 2010 11:50:12 PM
"I don't know who the two groups are, but whoever had done this, I wonder if they had read the parchment? It sure just looks like an assassination...." Serillana ponders as she looks around the burnt boat.
"Claw marks?" leads Serillana to her next point. "What if the driuds had done this? It seems that this order was disliked by many, including the Druids of the Grass... They have ways of changing, don't they?"
Taldera (AC 25, HP 97/97) d20+17=37 ; d20+17=18 ; d20+17=29 ; d20+17=34 ; Thursday July 1st, 2010 2:02:12 AM
Taldera looks at the craft, pondering. "Hmm, it could be an assassination, or it could have been the slavers looking for more people. I see 4 backpacks but only one body, so perhaps the explorers are still yet alive. As for the Monks of Rattledam and the Druids of the grass I remember hearing about them, though Yanosh or Falmar probably have more accurate information."
Actions: Bardic Knowledge (d20+17) for information about Rattledam: 37 Bardic Knowledge (d20+17) for information about the Druids of the Grass: 18 Bardic Knowledge (d20+17) for information about the Monks of Rattledam: 29 Bardic Knowledge (d20+17) for information about Hachi: 34
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Yanosh AC 23 HP 105/105 Endure Elements d20=5 ; Thursday July 1st, 2010 7:13:12 AM
Stepping over to the other craft Yanosh carefully turns the body over and searches it. Finding nothing more he walks over and picks up the 4 packs. Tossing them into their craft he looks out over the waves of grass that make up the Sargrass. Turning to the rest of the group he replies, "The Monks of Rattledam have no love for the BloodPack. It will not matter that I am the last in the 'Pack that was banished from RattleDam. I was glad to see its destruction but sadden also as many of my 'Pack mates have family and friends there. The Monks kept hidden under Rattledam the one thing that kept Sargrass from being born. We, the Bloodpack, entered and freed the "Child". That is what Lord Gargul called it. From there we carried it to where it was born. The druids of the Sargrass I do not know about. If they are what Gilian was then they will be friends to us. Any who live in and protect the Sargrass are friends. I do know that the one native group that live in the Sargrass that are friendly to us are the Manfri if we need help they will know and find us."
Speaking more then he ever has Yanosh turns to the body and drags it to the edge of the raft and pushes it over into the grass. Then he pulls out his water pouch and pours water over the person. softly he speaks, "Talki Fresal, dondit liki, 'The Land, my Life'."
He then turns to his new 'Pack mates. "To be BloodPack that is the oath we take. 'The land my Life'. No matter what we are or where we come from we are HERE NOW and the Sargrass needs us. Talki Fresal, dondit liki, 'The Land, my Life'. Swear it and be BloodPack." The serious Dwarf waits for the rest to swear their loyalty to the Sargrass Plains and the 'Pack. He then steps back onto their craft to continnue the journey.
If any question him as to why he dumped the body over the edge and poured water on it he explains that the insects of the Sargrass will dispose of the body and that its more efficiant then burial.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) d20+5=11 ; d100=77 ; Thursday July 1st, 2010 10:49:54 AM
Falmar heaches up and takes hold of a living grass amulet that encircles his neck....and recites a silent prayer to Sargrass.. He looks up as after the first sentence Yanosh keeps speaking and smiled as he solemnly repeats "Talki Fresal, dondit liki" thinking of the little ones and their way...
" If the explorers have been captures there's only one place I can think of that they would be taken. Is anyone able to determine the direction where they may have been taken "
Falmar draws his scimitar and concentrates as he casts upon it. Spellcraft 17 Highlight to display spoiler: { Falmar uses weapon casting to cast Hideous Laughter into his scimitar spell failure passed }
Falmar sends Moxy aloft to fly patrol above and see what he can see.
Serillana Swiftshot (AC 27 HP 70/70) d20+17=32 ; Thursday July 1st, 2010 9:16:33 PM "Okay, I do need something to put ahead of myself, I guess. I guess I have found my reason, now just to use my almost legendary set of skills to forward this."
"Talki Fresal, dondit liki." Serillana says quietly and slowly. As she walks back on, she takes in her surroundings to see if there is any sign of disturbance that could show them the way to the attackers. (Spot 32)
Serillana then sits down quietly to contemplate what and who she has sworn to. "The Land, my life..." Serillana says in a whisper.
DM Ken - Discovery Friday July 2nd, 2010 11:40:36 AM
( Hey everyone, sorry I missed a post yesterday. Was a busy day and I was PCless from about 10am to 11 pm.)
Yanosh speaks of the pack and of the land, and commits the body of the dead man into the sea of sargrass for the land to consume.
Serillana looks carefully through the surrounding area, and had there been anything to find, she would have. Moxy is slightly more successful. She contemplates the benefits of having something that drives her, and commits herself to the pack.
Far in the distance Moxy has some success. He reports to Falmar that there is another boat some some 5 or 6 hours of sailing ahead. He can follow them for more information on numbers, or he can return now.
There is little for the bloodpack to do here, however.
Taldera (AC 25, HP 97/97) Friday July 2nd, 2010 4:15:08 PM "Talki Fresal, dondit liki, 'The Land, my Life'." Taldera says softly.
"Hmm, looks like things are getting serious here. It might be good to have something to work towards instead of just drifting for once. If nothing else this will make one hell of a story."
"What is he...?" Taldera thinks, watching as Yanosh dumps the body and pours water onto it. Listening to his explanation, she feels incredible naive about this place. "Argh, so much more to learn about these plains."
Taldera speaks up, talking to the group, "Well, what do we do now? If possible I would like to rescue the people that were aboard that raft."
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Friday July 2nd, 2010 11:08:36 PM
Falmar nods in comprehension and looks around at their site.
" Nothing more to learn here, and there's another boat not too far ahead of us. I think we can assume they are the ones who did this. I don't know if this boat is salvageable or if they are faster with less weight, but if we can use a second boat let's take it and try to catch these Treadles.. I don't possess anything today that could help us catch up with the other boat. If anyone has any suggestions now is the time. They are about 6 hours ahead of us. I'm sending Moxy ahead to take a closer look but he can only go so far "
Falmar returns to the boat and communicates his wishes with Moxy.
Mojo (AC 18, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) Saturday July 3rd, 2010 1:48:00 AM
"Talki Fresal, dondit liki, 'The Land, my Life'." Mojo pledges, without hesitation.
And later, when discussing how they would catch up with the boat, the dark elf expressed the possibilities and risks.
"I have a few spells at my disposal, but they are risky" Mojo explained. "Teleport is one... it will transport us from point A to point B, but it is risky when the location is unknown. We could... miss."
"Otherwise, I have a fly spell prepared, but the duration is limited" he continued.
Mojo considers another option before sharing it with the group... Woldsblood which could be used to bless items. It would make weapons and armor more effective, make water pure, and bless tools. What effect might it have on a boat?
Yanosh AC 23 HP 105/105 Endure Elements Saturday July 3rd, 2010 4:12:24 AM
"We must follow the boat ahead of us. Two boats may make us faster and we can attack from two sides at once. But the division will not be even one boat will be short one."
Yanosh looks around at the group. A thought comes to mind. "But if the boat with more in it can distract the one we are following maybe the other can get close enough to engage in hand to hand before they know it. I will go with the one that is short handed. I sugest the ones that can attack from afar ride in the other. I will be in this boat," he points to the one that was left by the raiders," If no one wants to go with me i can ram it into the raiders boat. Then board with my War Axe leading the way. What do you think or anyone have another idea?"
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Serillana Swiftshot (AC 27 HP 70/70) Saturday July 3rd, 2010 5:26:35 AM
"If we split up between two boats, I'm pretty sure that Taldera and I can keep some random commotion up. Badly played music can get anyone's attention, if we make it loud enough, eh?" Serillana says with a little giggle. "Although there are certainly better ways of distractions, I'm sure.
"Either way, I can hide either way so that it will look as though the boats are even and hopefully they will go for the one with three people than the one with two. I'm jumping on the boat that is going to be in close combat." Serillana says as she pulls out a sling decorated with small black gems, to match her armor. "But only to be able to see more clearly where I have to hit." She says with a sly smile.
Taldera (AC 25, HP 97/97) Saturday July 3rd, 2010 10:52:52 AM "Well, I'm certainly a far better archer then swordsman, and I'm sure between bad music, maybe some illusions, we could distract them. Taldera says, smiling a little, thinking of possible distractions.
However, while not great in close quarters, I'm not awful either and I could use dimension door to take people on to there boat when we catch up without having to ram them, possible with the benefit of surprise depending on the distraction, though I have to be next to you to do so. I'll go on whichever boat you think best Yanosh."
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Mojo (AC 18, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility) Sunday July 4th, 2010 12:44:08 PM
"I would prefer to stay on the boat that doesn't ram the attackers as I am more effective at a distance." Mojo explained.
Meanwhile, Mojo continued to ponder how his Fixer talents could help make these boats more fleet and seaworthy.
Highlight to display spoiler: {OOC: Mojo is weighing the feasibility of the following three options (Fixer abilities)
Options #1 and #3 would take the whole day, so Mojo is considering doing this "on the fly". He'll also try Lesser Envigor on the craft(s), if he feels it will make them more fleet and seasworthy}
DM Ken - Discovery d20+11=24 ; d20+12=22 ; d8+2=9 ; Monday July 5th, 2010 12:59:15 PM
A daring plan is made by the Bloodpack and set swiftly into action.
Mojo first uses his Mend Object ability and restores the damages Druidwood raft to full capability, allowing it to moveas swiftly as their main vessel.
Taldera is ready for ranged Combat and Illusuory combat.[/b]
Serillana prepares to use her supernatural hiding abilities to help give the appearence of a smaller force on one of the rafts.
Yanosh climbs into the newly repaired vessel and prepares to sail after the pirate slavers.
Falmar sends his Raven further in to investigate. He makes his way in slightly closer, making good note of his enemies numbers and possible force makeup. He reports the following.
- There are 3 people tied up and bound to the mast of the ship. Humans, most likely. - There are 3 reptillians. 1 is wearing blue robes while the others are seemingly unarmed. - There is 1 human with a bow in his hands.. he's pointing it skyward and...
There is a small pause in the communication, then a wicked sensation of wracks Falmar through the emphatic link he shares with Moxy. The Raven reports having been shot, but he can continue to scout up close or fall back out of bow range. Doing the latter will render him unable to deliver anything more than assistance by direction.
Ranger??? hits Moxy w/ Attack on AC24 vs Moxy AC22 (Increased for two range increments.) Moxy: 9 damage
( The split of forces is Yanosh on the recovered raft and the rest of the party on the original, correct?
If anyone else has any preparatory spells or actions to cast then go ahead and state them. The next post will assume that.
A) We have traveled necessary hours forward to put each vessel within 200 ft of each other. B) That any preparatory spells were cast within 1 or two rounds of reaching the above range. C) No one gets froggy and teleports over there.
So let me know your actions, let me know your active buffs, and keep your spells used/remaining in your post at the bottom.
Thanks! )
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Monday July 5th, 2010 10:09:12 PM
ooc. - Serilanna noted she would go on the close combat boat which was Yanosh's
Falmar nods and readies his bow. Communicating with Moxy he asks him to keep his distance and keep an eye out for any other threats that may arrive.
" So, The close combat boat will attempt to approach from the opposite side while we try to hit them from behind to keep their attention. We need to keep in mind that we must not cause the prisoner's to be trimmed from the pattern before we can rescue them. The Blue robe and the Human should be our primary targets. Knocking them off their boat will be a great way to keep some of them out of the action. Since the prisoners are tied to the boat if we have a way to blow or push them off we may be able to accomplish that without endangering the prisoners. Yanosh and I can remain in contact with eachother regardless of the distance.
Mojo (AC 22, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility), Sheild Tuesday July 6th, 2010 12:15:35 AM
Mojo listened carefully to Falamar's battle plans, and nodded his head in aggreement.
"We need to try to capture one of them" Mojo said. "And I think I have a way to guarantee it. I am going to try to possess one. You will know if I have been successful, because one will shout my name and jump into the water."
Mojo then began making preparations. First he carved a notch in the wood of Yanosh's raft, produced a gem from a pouch on his belt, and jammed the gem into the wood.
"Please do not touch the gem" he instructed. "I will need it for the spell I will cast." Mojo then double-checked that the gem would not become dislodged and returned to the other boat.
Mojo then waited until the boat closed before making his final preparation, casting a simple defensive spell.
D- True strike Ray of enfeeblement magic missile Reduce size }
Serillana Swiftshot (AC 29 [Ring of Deflection +2] HP 70/70) d20+27=44 ; Tuesday July 6th, 2010 12:47:24 AM
OOC: I'm on the boat that Yanosh is on.
Finding a nice little hidey hole on the boat, Serillana gets ready for the ensuing combat.
"Crash the boat if need be. I shall be fine. Let's get this over and done with. I'll talk to you later" She says to Yanosh as she steps into the shadows, spinning around as if in a slow waltz as if to cover herself in the shadows.
Actions: Hide (1d20+27) 44
Yanosh AC 23 HP 105/105 Endure Elements Tuesday July 6th, 2010 9:24:08 AM
(OoC Just a note we are on the Sargrass Plains the boats float over the tall wild grass not water.)
Yanosh casts Divine Power and then protection from evil on himself before setting off for to chase down the other boat. With a grim look on his face the Cleric of the God of the Dead awaits to send more to be judged by Gargul. "Hang on Seri Its about to get fun, Bloodpack Style."
Spells cast Divine Power- Base attack +20, 105 + 9 temp hps = 114, Dmg/hit = 1d10+5 War Axe Protection from Evil - +2 to Ac, blocks any attempt to possess the warded creature, prevents bodily contact by summoned creatures
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Taldera (AC 25, HP 97/97) Mirror Image [8] d4=4 ; Tuesday July 6th, 2010 12:51:56 PM
OOC: I'm on the ranged boat.
Taldera prepares for the upcoming battle, singing to cast her spell, her single voice becoming a harmony of voices, 8 identical copies of herself appearing.
DM Ken - Ramming Speed! Tuesday July 6th, 2010 6:19:05 PM
Yanosh, Taldera, and the Hidden Serillana climb into the newly repaired vessel and cruise onward towards the slavers raft.
Falmar and Mojo keep more distance, and make plans for spells and strategy.
It becomes apparent your rafts are faster than that of the slavers. Theirs is wider with more deck area, and it lurches slowly. Without warning, their raft lurches slowly into a turn and lumbers back around towards your location. It seems they aren't afraid of a fight, and have detected your craft.
( I want to make sure I understand your strategy. You wish to put Mojo's boat further back into the distance and close in, or ram, with Yanosh's vessel? I'll make a map tonight so you have it for tomorrow, at which point I will have the two rafts moving towards each other, starting with a gap of 200 feet, and closing at 20 feet per round. )
Mojo (AC 22, HP 79/79)- Mage Armor, False Life, Endure Elements, Contingency (Greater Invisibility), Sheild d20+12=31 ; d3=1 ; d20+12=24 ; d20+12=23 ; d20+12=23 ; d20+12=29 ; d20+12=24 ; d20+12=27 ; d20+12=27 ; Wednesday July 7th, 2010 12:24:17 AM
OOC: That sounds right to me. Yanosh's vessel closes and rams. (I'm not sure what everyone else is thinking but) I'd assume the boat I'm on would continue to move closer than 200 feet, but we wouldn't get close enough for melee combat.
Mojo thumbs inside his component pouch with anticipation as he prepares for the upcoming battle.
"Yanosh needs to get within 120 feet for me to use Magic Jar" Mojo muttered aloud. "And at their rate, that could take thirty seconds or more. Too much time... especially if they have magic at their disposal."
All the while Mojo studied the opposition looking for the tell tale signs of spellcasting.
OOC: Ready action- counterspell- up untill they are within 220' of the enemy raft.
Once they reach 210' from the enemy raft, Mojo will cast a 20' radius Greater Dispel Magic on the raft .r raft (caster level checks = D20 + 12... I rolled 8 times in case some of them fail- rolls- 31, 24, 23, 23, 29, 24, 27, 27).
Serillana Swiftshot (AC 29 [Ring of Deflection +2] HP 70/70) Wednesday July 7th, 2010 3:16:54 AM
Serillana stays quiet, peeking over the railing to see how close they are to the other boat, but still remaining unseen.
I'll be happy once this is over.... Now, let's go over the plan...
------------
OOC: What I think is happening at the moment.
Melee Combat boat: Serillana (hidden) and Yanosh Ranged Combat boat: Mojo, Falmar and the 8 copies + real Taldera's
While the Melee boat moves closer to the slavers, hopefully the people will focus on the boat with what seems like a whole bunch of people, compared to the lowly one person on the melee boat. The ranged boat will stay at range, while the boat that Yanosh and Seri are on rams the other boat and start to do their thing. Once the ram happens, the ranged boat will move in closer, but not close enough to get into melee combat.
Yanosh AC 23 HP 105/105 Endure Elements Wednesday July 7th, 2010 9:29:08 AM
Yanosh's blood starts to pump faster as he sees the boat turn and begin to close in on them. "Careful now. They will try to do as much damage as they can before we close in." Yanosh starts to hum an old Dwarven battle tune.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) Wednesday July 7th, 2010 12:06:16 PM
Falmar readies his bow and speaks with a couple copes of Taldera while they close with the oncoming boat. Falmar keeps focused on the Human on the boat watching his actions.
If they are coming right at us we will turn away from the side where the Melee boat is approaching in order to keep the distance between us.
DM Ken - Ramming Speed! d20+13=20 ; d20+13=26 ; d20+8=28 ; d20+8=20 ; d8+2=6 ; d8+2=3 ; Wednesday July 7th, 2010 6:25:58 PM
The vessels continue to slowly lurch towards each other and a tactical picture is finally beginning to come into shape. The Human and the two unarmed lizardmen have taken up positions at the front of the raft. The robed figure has moved to the back, but as yet has not cast a spell.
The human raises his bow and lets loose a volley of arrows that sail towards mojo. 1 pelts the deck while two others pierce the mages magical defenses.
Combat, Round 1.
Ranged Attacks hit AC 20, 26, 28 (Nat 20, confirm fails on AC 20.)