Ransy, AC 21/12/20 Hp 25/35 Sunday June 20th, 2010 3:31:19 PM
Ransy: I think we have to press that clean depression first and then the other two. Alright?
Total wealth awarded to date -- DM Jim Monday June 21st, 2010 1:30:23 AM
ooc: James has his fair share of stuff to do, so if anyone could tell me how much I've awarded the group in a gold piece amount, I'd appreciate it--I just want to make sure my number is correct. This makes sure that the minimum wealth level per character is at least satisfied. You won't be docked gold, but I can increase it to make sure you're getting at least the minimum and more. This would only include the awards I have given you, not what you've spent, just the raw amount I've awarded the group broken down per person.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday June 21st, 2010 10:17:43 AM
I have a basic version of that at home, not including the new wands or bag of holding since I don't know what type of wands they are or what size the bag is. Did you want it with the buy or sell value of the items?
Sale value please, thanks! DM Jim
The Main Temple -- DM Jim Monday June 21st, 2010 1:36:02 PM
The smell of burned flesh slowly ebbs away as the group ponders what to do next. Most have been drawn to silence--perhaps it is the temple itself, it's oppressive nature slowly working it's way into the thoughts and feelings of the group. All around them are the busts of long forgotten Illithid, their almond shaped eyes staring at you as if they could see right through you. The massive bas-relief on the altar wall with it's many tenacled god looms over the group as some stand in the darkness, while others have just returned from the humid, and musty main hall of the temple. No sounds but the labored breathing of the prisoners and the constant fall of water from outside permeate the great hall.
Maikill HP (33) 21/39, AC(15) 17 -5 Con. d20+5=22 ; d20+5=21 ; Monday June 21st, 2010 2:01:19 PM "Let get out of here. We either climb to surface back there or you decide how to open door. I no like this place. Go soon."
Maikill hefts his axe and looks around with a worried expression.
listen 21 spot 22
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday June 21st, 2010 3:41:34 PM
Here is what I have:
Total Wealth ========== Bosk 8559.94
Maikill 8559.94
Beri 6421.46
Cesar 6035.76
Ransy 6035.76
Zeoll 166.66
This includes the 1000g on Vellinius, but not the wands or sack.
(1/6) Helm of Disguise 150 (Bosk and Maikill) (1/7) Share in Shop 285.7 (Maikill, Bosk, Beri) (1/8) Gold from Iron Band 36.12 (Maikill, Bosk) (1/8) money from Iron Band Loot 885.7 (Maikill and Bosk) Ransom 166.66 (Maikill and Bosk), (was part of 1000 gp placed in group loot spent on locker repair) Payment from Penn 1000 (Maikill and Bosk, Beri got 100) Selling loot from witches 5869.1 (Everyone except Zeoll) Gold on Vellinius 166.66 (Everyone, yet to be distributed)
Ransy, AC 21/12/20 Hp 25/35 Monday June 21st, 2010 5:21:22 PM
As nobody seems to mind his questions about opening the secret door, Ransy decides that he has to act on his own. He presses the clean depression with the thumb of his left hand, and then in quick succession, the other two depressions simultaneously with the index finger and the middle finger of his right hand.
The dark stairway -- DM Jim Monday June 21st, 2010 5:27:38 PM
Deciding to take the lead, Ransy presses the buttons and there is a trembling in the ground. Within a few seconds, a large part of the wall moves back and then to the side to reveal a long set of stone stairs that descend down into abject darkness. The stale air of a thousand rotting dead bodies then issues forth from the dark stairway, filling the great hall with the stench of death and decay. No sounds, no movement is forthcoming, just darkness and decay. Just so everyone understands, Zeoll did find the magic teleport circle back in the other room, but it's underwater where you guys first appeared. DM Jim
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20-2=16 ; Monday June 21st, 2010 5:38:45 PM
Bosk sits down and takes the time to speak to Roy and to try to become friends with him, or at least to convince him that he is coming with them and that they wish to help him. If Roy doesn't respond Bosk will keep talking to him in hope that he will assist the group just to get him to shut up.
Can you tell us how to get out of here? I'm sure you must have tried to figure out how to escape, and I know you don't want that worm taking control of your body. We believe we can help you and possibly the children, and then you can be on your way. None of us could kill you as long as there is chance we could save you, and we will do everything in our power to keep you alive until you are cured or the worm takes over and we have no other choice. Please help us and let us help you before it is too late.
Diplomacy = 16
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday June 21st, 2010 5:42:35 PM
ooc: Jim posted while I was typing my post up.
Roy -- DM Jim Monday June 21st, 2010 6:41:20 PM
The injured beggar-garbed ranger remains silent after Bosk's inquiry.
Cesar - HP 38/38, AC 21 Monday June 21st, 2010 7:27:14 PM
Seeing Ransy open the secret passage, Cesar picks up the two unconscious children and walks towards the paladin.
"Unless we want to reappear at the Madrigal with a lot of explaining to do, we might as well go on exploring this temple... maybe the squid-thing had some other means of teleportation hidden somewhere... Bosk, could you please pick up master Roy, so that we may take him with us?"
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday June 21st, 2010 9:00:13 PM
Beriothian pulls out his crossbow and makes sure it is loaded. I'm up for an adventure if you are.
ooc: is the passage way lit?
Abject darkness. So no :) DM Jim
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Tuesday June 22nd, 2010 1:15:47 AM
Zeoll points our the way back, but proposes going forward to fully explore the place.
"Come on, what kind of adventurrerr backs down frrom explorring things?"
He pauses, then grins. "Okay, who is the half wit who said, 'living ones'?"
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 22nd, 2010 4:48:54 AM
Ransy says to Cesar: I don't think carrying two children downstairs is wise at this moment. Suppose we get a surprise attack? You would drop the children on the stairs and break their skulls? No, I can't allow that. Please lay them down carefully and explore the cellar first. Afterwards, if there is a way out downstairs, we get the children. If you're afraid they'll wake up, just bind their hands on their backs.
Ransy lights his lamp, removes his shield (he can't carry three things: lamp, shield and sword; if possible he'll bind the shield on his back), waits for the others to join him and then, with his sword drawn, he slowly descends the stairs, saying to Beri: "please, feel free to look for traps here"
Cesar - HP 38/38, AC 21 Tuesday June 22nd, 2010 6:35:37 AM "I'm not afraid they'll wake up... I'm afraid something might happen to them. This isn't actually a playground, you know. I'll follow you at a distance with the children with me. Any way we can build a stretcher or something to carry them around?"
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 22nd, 2010 10:34:30 AM I don't think we should stay here long enough to construct stretchers. This is not exactly what one would call a safe place; it's evil, thoroughly evil. Let's try to find any other victims which may be around here and then take the swiftest way out.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Tuesday June 22nd, 2010 10:52:13 AM Do we have anybody with spells that would help against undead? Because this doesn't look like a cellar to me, I think we are about to head into a crypt.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday June 22nd, 2010 11:22:49 AM Sorry, I had a spell that could have done that, but I used it to heal everyone.
Bosk will follow the group downstairs.
Maikill HP (33) 21/39, AC(15) 17 -5 Con. Tuesday June 22nd, 2010 12:02:53 PM
ooc: Did I miss Maikill getting healed, if not he isn't keen on going down into a crypt without being a full strength (or close to it), also how about a neutralize poison?
The dark stairway -- DM Jim Tuesday June 22nd, 2010 12:28:13 PM
ooc: anyone carrying a lightsource other than Ransy?
The dark stairway -- DM Jim Tuesday June 22nd, 2010 2:43:38 PM
The group decides to descend into the darkness, with Ransy second in line with his lantern keeping the dark at bay. With Beri in front and searching for traps, the going is slow. At first when the group entered, the walls were slightly damp with moisture, the common musty smell replaced completely by the stench of rotting corpses somewhere far below. Also, the passageway down the steps were "man-made" with slate and granite lining the walls and steps. However, about 100' down, the slate walls abruptly end in rough hewn earth and stone. The granite steps continue down into the dark for another 500' until the group comes to an opening. The air is oppressive, heavy with the smell of corpses and a languid warmth that pricks at the flesh. Shining his light past the opening, Ransy and the others see that the stairs have lead all this way to a large naturally formed cavern about 400' in diameter. The stairs continue down to the floor of the cavern some 50' below. In the center of the cavern is a large pit, a sinkhole if you will, of about 100' in diameter. Eight continual flame braziers equally spaced about the perimeter of the sinkhole mark it's edge.
The group see's no other movement in the cavern or anything else unusual.
Cesar's arms grow weary after carrying both children so far--and they have made no sign of awakening. Poor Roy was left behind to fend for himself and although he is disabled and unable to escape, hopefully the rats won't make a meal of him.
Cesar - HP 38/38, AC 21 Tuesday June 22nd, 2010 3:59:15 PM
Cesar eases the children on the floor as gently as possible, while looking around the cavern.
"Boy... that's a really BIG hole there... what do you think it's use is? Garbage disposal?"
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 22nd, 2010 4:09:46 PM
Ransy whispers as he comes down to stand beside Cesar: I don't think so; religion often involves some kind of ritual cleansing. Sometimes it is done in a cistern with water; in evil religions, it might be done in a large fire pit ... burning all the good sides away, because the evil ones consider the good to be rubbish... These braziers are obviously there to light the 'cleansing' fire, or as we would say, the 'defiling' fire ...
Ransy, AC 21/12/20 Hp 25/35 d20+6=26 ; Tuesday June 22nd, 2010 4:30:21 PM
knowledge religion check = 26 (natural 20) Does Ransy know what this large pit could be used for? Could it really be for 'cleansing'?
Nothing in your mind comes to mind about cleansing, but sometimes "gods" need to be fed and a deep pit, or volcano can serve that purpose. DM Jim
Maikill HP (33) 33/39, AC(15) 17 -5 Con. d20+5=7 ; d20+5=6 ; Tuesday June 22nd, 2010 4:39:06 PM
ooc: okay I am going to say somebody healed Maikill, or he would have refused to go down those stairs. So somebody tell me how it happened. And what about helping out with the poison?
Maikill furls his brow as Ransy speaks. "Maybe you right, maybe they make big fire and burn people. But maybe you wrong too. That pit is big for fire, too big I think. Sometime people need light to see, people who no have good eyes like me. Maybe fire there so you see inside pit. I think monster is in pit, light help you see if it come."
listen 7 spot 6
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday June 22nd, 2010 5:24:33 PM
ooc: Bosk has three torches that anyone can use (he has no need for them). I am out of CLW spells, so I can't help there.
They could also be marking the outside of the pit so that no one falls in on accident. The blond cleric suggests. But Maikill is right, we should be careful. That pit could easily be a trap, a prison, or house his pet dragon. We should proceed with caution.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) d20+3=7 ; d20+7=15 ; Tuesday June 22nd, 2010 7:10:32 PM
Zeoll shakes his head sadly at Maikill. "Sorrry, I have no curres left to sharre, aside from the most minorr to use on the dying. I can use a wand if one is lent to me, though."
Zeoll shrugs at the sight of the pit. "You know, if you wanted to drrain that swamp up on top and drrown whateverr monsterr lives herre below, all you would have to do is dig a bit of a trrench and direct the flow of the swamp down herre."
He listens and takes a peek over the lip of the pit and down: Spot: 7; Listen: 15.
Massive super blackhole -- DM Jim Tuesday June 22nd, 2010 7:46:18 PM
Zeoll carefully walks to the edge of the massive pit and sees that's it's perimeter is edged in flagstone, but just the edge, not inside the rough walls of the pit that disappear hundreds of feet into complete darkness. Almost immediately he is overcome by the stench emanating from it.
Zeoll, DC15 Fort Save or become Nauseated
As the Liontaur reels from the smell, something talks to all of you. It is not spoken aloud, but in your minds. It not a gentle caress, nor a fleeting breeze upon the scalp covering your brain, it is akin to red hot iron poker being shoved into both your ears. It only speaks two words, but they are filled with dread.
I HUNGER
Everyone please make a DC20 Will save or become Panicked
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 22nd, 2010 8:37:38 PM
OOC: Ransy cannot be panicked as he is immune to fear (Paladin 3d). Everyone within 10 feet has a +4 bonus to the will save. That should at least be Cesar, as I wrote that Ransy was coming up next to him.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) d20+1=6 ; d20+8=10 ; Tuesday June 22nd, 2010 8:50:47 PM
Zeoll's Fort Save and Will Save:
Fort Save 6! I hope that guy's hungry for some upchuck!
Will save 10! Zeoll turns tail and flees as fast as his puke-covered paws will carry him!
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON d20+7=24 ; d20+12=25 ; Tuesday June 22nd, 2010 8:53:34 PM
Maikill feels a bit of bile rise up in his throat, but manages to keep it down. His pulse quickens, but looks around to make sure that everyone is alright. He has known fear before in Pig Alley and knows what it can do to someone.
readied action: grapple anyone fleeing in fear. grapple 25
ooc: last post Maikill was speaking with Ransy, I would assume he would do it within speaking distance, so 10 feet. I save anyway, so whatever.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con d20+2=6 ; Tuesday June 22nd, 2010 9:04:00 PM
Beriothian becomes terrified from the voice inside his head! Get out of my..... ARGHHHHHHHHHHHHHHH
ooc: I thought you had been healed with my wand, but when I went back up to the post I see that Bosks rolls were voided because he was doing some odd things with his rolling (Bosk was using my wand).
will save = d20+2=6 ;
Ransy, AC 21/12/20 Hp 25/35 Wednesday June 23rd, 2010 5:32:20 AM
Ransy answers the abomination: You want to be fed, You Black Wormy Despot? Why don't you tell us what Your Contemptuous Highness plans to do with Mudtown?
Meanwhile Ransy quickly picks up any weapons or other objects dropped by the panicked comrades (but not those which lie close to the big hole) and one of the children too. He then starts to retreat back up on the stairs. He thinks: if the mindflayer considered this abomination to be a god, it's probably a bit out of our league.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20+7=22 ; Wednesday June 23rd, 2010 2:09:51 PM
Bosk joins Ransy in collecting the groups dropped belongings, excluding those by the hole, and then picks up the remaining child. I suggest we get out of here, before we all become lunch. Anything big enough to climb up that hole is something I don't think we are read to face just yet, and it wouldn't be right for us to place the children in such danger now that they are in our care. Bosk will try too convince the others to leave and will head upstairs with Ransy.
Will Save = 22 without Ransy's =4 bonus
Cesar - HP 38/38, AC 21 d20+8=22 ; Wednesday June 23rd, 2010 5:52:56 PM
Will save = 22.
Cesar is startled by the voice, but the thought of fleeing and leaving the helpless children behind him seems just too preposterous to be considered.
Holding his position he addresses his companions: "Guys... I think we better just find a way out of this place and rethink our course of action..."
Massive super blackhole -- DM Jim Wednesday June 23rd, 2010 8:25:39 PM
Zeoll and Beri run for the stairs out as the others seem to have overcome the effects of the painful mind voice, but follow the others as they retreat from the cavern. However, before they leave, the voice speaks once more:
Feed Me. The children. Feed me the children.
Everyone except Zeoll and Beri, please make a DC20 Will save or drop the children into the pit.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Wednesday June 23rd, 2010 8:31:49 PM
Beriothian tears up the stairs, fleeing from the voice in his head. The stone around them echos with the pounding of his feet. If you think I'm coming back down, you're crazy!
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON d20+3=14 ; d20+5=22 ; Wednesday June 23rd, 2010 10:52:14 PM
Walking up to Ransy, Maikill puts out his arms.
"Give me child, I carry it."
Maikill will then take the child from Ransy's arms and walk toward the pit.
Will save 14 Strength check to take child by force if necessary 22
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20+7=18 ; Wednesday June 23rd, 2010 11:08:57 PM
Will save = 18, 22 with Ransy's bonus I need to know if I can apply Ransy's bonus before completing my move.
No, this is not fear. DM Jim
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Thursday June 24th, 2010 12:33:52 AM
Too busy running to commit acts of potential evil! Sweet!
Cesar - HP 38/38, AC 21 d20+4=19 ; d20+4=11 ; Thursday June 24th, 2010 1:15:31 AM
Will save: 19, 14 (hero point wasted, darn!)
Slowly and with heavy foot Cesar picks up the children and starts walking towards the pit...
Ransy, AC 21/12/20 Hp 25/35 d20+5=6 ; d20+3=7 ; Thursday June 24th, 2010 4:54:58 AM
Ransy fails dramatically at his will save (natural 1). As a consequence, he feels a very strong compulsion to carry the child to the black hole himself; Moreover, he still knows that it is very dangerous to approach the pit and he can't let others take dangers while standing aside. So it's very logical for him to refuse Maikill: No, I will carry it; if anyone's got to risk a trip to hell, it's me
He wrestles with Maikill to hold on to the child himself strength check 7.
Cesar - HP 38/38, AC 21 Thursday June 24th, 2010 7:48:34 AM
OOC. great work guys! 2 of us are running away in fear, while the other four are arguing on who should be chucking the kids in the pit!
LOL!
RAID WIPE!!! >_<
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con d100=95 ; Thursday June 24th, 2010 10:16:31 AM
It's not necessarily a raid wipe... we are just going to throw evil kids into a whole where they will likely meet a quick and painful death. I wonder if we can negotiate and feed them Roy instead, he's bigger and probably more filling.
lotto = 95. First good this month!
Ransy, AC 21/12/20 Hp 25/35 Thursday June 24th, 2010 11:00:11 AM
The strength checks seem to indicate that Maikill wrestles the kid away from Ransy. If that's the case, then ...
Yelling, it's not your fault that we have to sacrifice these children, Ransy runs after Maikill and tries to knock him to the ground with an 'overrun' (evasion possible).
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday June 24th, 2010 12:34:35 PM
Making his way upstairs with the child Bosk suddenly hears a voice instructing him to sacrifice the child and feed it to the unknown of the pit. Of course. That would solve everything! Why didn't I do this earlier? Bosk quickly turns around and doubles back towards the pit in order to sacrifice the child.
ooc: Since sacrificing a child is most likely against the cleric's nature does that mean he benefits from the +2 saving throw bonus given to saves against spells like dominate person when forced to do something against your nature? If so Bosk does NOT sacrifice the child.
Cesar - HP 38/38, AC 21 Thursday June 24th, 2010 1:36:31 PM
OOC. the same would go for Cesar, as I first rolled a 15+4...
Massive super blackhole -- DM Jim Thursday June 24th, 2010 2:39:34 PM Run faster was all Zeoll and Beri could think when the voice came to them again, not heeding it's call to feed it the helpless children under the protection of the group. However, those nearest the pit felt compelled to do otherwise--in fact, they were compelled to murder. Stepping forth, Bosk lets the little girl roll out of his hands into the pit, her body consumed by the darkness. At the same time, Maikill wrests the little boy from Ransy's grip as if it were a ragdoll--much to Ransy's protest, then flings the body into the black.
There is no sound.
There is no voice.
The fog lifts from the minds of the group nearest the pit and they come to realize what has happened, much to their sorrow.
Some things are never meant to be found
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Thursday June 24th, 2010 2:49:49 PM
A scream filled with remorse and hatred for the being in the pit comes from deep within Maikill. The horror of the moment freezes his actions at first, but the clear danger brings him to his senses.
"Get out" he says to his companions "Now!"
and with that he turns and runs up the stairs as fast as he can.
Ransy, AC 21/12/20 Hp 25/35 Thursday June 24th, 2010 3:06:30 PM
Ransy is so overcome with grief and guilt that he can't speak at all, so he silently follows Maikill upstairs. Domi, forgive me and Maikill, he repeats over and over again in his head, feeling that he is at least as guilty as Maikill is for the death of that child.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Thursday June 24th, 2010 8:44:01 PM
"Must.... run.... away...." Beriothian breaths heavily as he runs further away from the pit, and from his party, unaware of the tragedy that has occurred in the opposite direction.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday June 24th, 2010 10:20:22 PM
The cleric's heart sinks as he realizes what just happened and begins to wish for the darkness to engulf him once again, washing away the guilt and responsibility. Why did I allow the children to be brought down here? I should have known better. I recognized the danger when the thing first spoke, why didn't I flee faster? The cleric prepares to throw himself into the pit, and to the mercy of Gargul....a life repaid with a life.
No!!! he screams as he turns and flees from the pit as fast as he can. That thing must pay, it is its life which is sacrifice and the cleric vows that he will be the one to finish it.
As he flies up the stairs a fire burns in his eyes. Roy... If Roy knew about that thing then he would pay for the children's death and the cleric would make sure it was nowhere as swift as the children's had been.
Ransy, AC 21/12/20 Hp 25/35 Friday June 25th, 2010 7:19:33 AM
As they get up into the temple again, Ransy regains his composure and lays a hand on Maikill's shoulder:
I want you to know it wasn't your fault. I prayed to Domi for you. I'm confident you'll be forgiven. Think about all the innocent children we've saved by killing the mindflayer.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Friday June 25th, 2010 7:22:43 AM
Zeoll keeps running. "Paws, don't fail me now!" he says.
Cesar - HP 38/38, AC 21 Friday June 25th, 2010 9:01:13 AM
Cesar follows blindly the rest of the group, his eyes glazed over as he keeps seeing over and over again the image of the two helpless children falling into the void of the pit...
"Mother... I didn't want to... I swear... we wanted to save the children... not... not... oh Gods! What have we done..."
Main Temple -- DM Jim Friday June 25th, 2010 4:51:32 PM
Running from the cavern as fast as they could, the Iron Adventurers ascended the stairs at breakneck speed. Just as the last of them are about 100' from the secret door they first entered through, the voice speaks to them one last time. But this time it is like a whisper, a voice from far away and carries with it no compulsion to carry out it's desire.
More. I need more.
Everyone is back in the main temple room, the great hall. Roy is still there, laying disabled where you left him and the secret door is still open. You do not hear the voice any longer and no one is panicked.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Friday June 25th, 2010 8:11:31 PM
Beriothian storms into the main hall, it is unclear whether it is because he is still panicked or because he is genuinely terrified of what is behind them.
Roy.... did he know what was waiting for us down there?
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON d20+9=15 ; d20+9=24 ; d12+5=13 ; d12+5=12 ; Friday June 25th, 2010 11:41:12 PM
Breathing heavy Maikill stands by the secret door. When the last person is through the door, he slams it shut and takes his axe to the mechanism, hoping to disable the buttons.
hit ac 15 damage 13 hit ac 24 damage 12
Main Temple -- DM Jim Saturday June 26th, 2010 3:59:23 AM
Even in his weakened state, Maikill does a job on the depressions, but it's rather obvious where they're at now--and his blade is a little dinged up, but nothing a good sharpening couldn't take care of.
Cesar - HP 38/38, AC 21 Monday June 28th, 2010 4:11:48 AM
Tears rolling down his cheeks, Cesar turns to his friends: "Let's leave this cursed place... please..."
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday June 28th, 2010 8:17:03 AM
Zeoll nods without a word and leads the party to the place he detected the magic teleportation circle.
Ransy, AC 21/12/20 Hp 25/35 Monday June 28th, 2010 9:29:34 AM
Ransy asks Zeoll: do you really want to drown us in an attempt to find the underwater circle? How deep is it anyway?
Ransy tries to estimate the chances of survival in case the circle doesn't work anymore.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday June 28th, 2010 9:35:50 AM
Wordlessly Bosk picks the ranger up and follows Zeoll. If the ranger knew anything about what was down there he would pay dearly.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday June 28th, 2010 10:50:41 AM
Beri sees the dejected looks on his friends faces, and notices that the children are no longer with them. The little ones... does that mean....what kind of beast lives down their?
Beri follows the party outside.
The Madrigal -- DM Jim Monday June 28th, 2010 4:54:23 PM
One by one, the group leaves the Temple of the Illithid. Diving into the cold water at least knocked out any immediate concerns or thoughts about the children and their fates, and as soon as the bottom of the 10' sunken floor was touched where Zeoll indicated, each appeared back in the Madrigal inn. After everyone popped back in, it was apparent the place was shutdown. The enormous hole in the roof was left open and uncovered, letting the rain soak everything in that particular room, permeating the floor boards and leaking to the main floor below. No one was in the inn, it was dead silent.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday June 28th, 2010 5:23:17 PM
"We need to carrry this arrmoirre somewherre safe," says Zeoll. He tries to judge how hard it would be to move.
The Armoire -- DM Jim Monday June 28th, 2010 5:45:48 PM
Looking at it, Zeoll judges it would be rather ungainly to move out of here, but it could be done. With a little craftsmanship, the bottom panel where the magic circle is inlaid could be removed if given time and the right tools-- It is a nice armoire nonetheless.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday June 28th, 2010 7:38:48 PM
"Come on, guys. We can't just leave it herre. Too dangerrous."
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON d20+9=10 ; d3=1 ; d20+9=27 ; d20+9=22 ; d20+9=27 ; d12+5=13 ; d12+5=14 ; d12+5=7 ; d12+5=14 ; Monday June 28th, 2010 9:05:40 PM "Destroy it. I do it with axe, stand back. Then I destroy painting. Then maybe burn down place."
Maikill sharpens his axe while he waits for everyone to move out of the way. When they do, and nobody tries to stop him he will chop the bottom panel and circle into as many pieces as he can. He will then turn and do the same to the painting.
ignore d3 hit AC 10, 27, 22, 27 damage 13, 14, 7, 14
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday June 28th, 2010 9:36:56 PM
Zeoll speaks calmly. "If we destrroy this furrniturre, then we won't be able to go back and end that evil. And I want to end it. At least, we should go thrrough and find out wherre in the Wold it is."
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Monday June 28th, 2010 10:12:55 PM
Maikill stops and gives his strange new friend a puzzled look.
"If we not destory it, someone else go. Maybe someone who like feed monster. Maybe if monster not get food it die?"
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday June 28th, 2010 11:07:49 PM I'm pretty hand, perhaps I can just take the base out and bring it back with us. We can put some swords sticking into it so that if anyone tryies to teleport they will immediately be impaled.
ooc: what tools / skill roll would that take? I am thinking of trying to pry it up with my dagger and tools, and that a disable device would be an appropriate roll
Disable device, profession (carpenter) or Craft(carpentry) would work. DM Jim
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday June 28th, 2010 11:38:33 PM
If people don't want to destroy the device Beriothian will attempt to remove the section with the teleporter (since the building appears to be empty can I take 20)?
Taking 10 or 20 denotes failure at some point, so I don't think you want to do that. DM Jim
Cesar - HP 38/38, AC 21 Tuesday June 29th, 2010 2:09:09 AM "We'd better keep this magic circle somewhere safe... we don't want others like Vellinius to get their grubby claws on it..."
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday June 29th, 2010 10:57:43 AM "Maybe you not hear me, or see axe in my hand."
Maikill looks at Beri and Cesar.
[b]"I just say if we not destroy it, somebody else maybe go. We not want go back, not want anyone go. Zoell say he maybe want go back. Not me. Who else want go back?"
he then looks over at the painting.
"I want to destroy that too. Then burn down building."
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday June 29th, 2010 11:30:36 AM
Bosk listens as the group argues about what to do. I say we destroy it, unless someone has a way to go back an determine it's location. I have a feeling that thing won't wait around while we become stronger, and I'm willing to bet it would take more than a few swords impaling that thing to slow it down. I believe there is magic that would allow us to teleport back to the location using a detailed picture....but I don't want that evil thing inside our shop.
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 29th, 2010 11:43:11 AM We don't know much about the dangers involved when destroying these items. Perhaps a few of us should go to the WLA to inquire about that, while the rest of us stays here to guard the armoire and the painting. This place looks deserted, it doesn't seem someone is going to turn up here in the next few hours or even days.
The Madrigal -- DM Jim Tuesday June 29th, 2010 12:00:40 PM
Contemplating what to do next, the dark of night and the unrelenting rain continue to fall upon the Madrigal as the group discuss their next course of action.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday June 29th, 2010 12:52:33 PM "You want tell someone we have powerful magic item, but want to destroy it? They will come and take it, use it. People crave power, not want destroy magic. Only us know it not good, they no believe. I no afraid to use axe, maybe you go hide while I destroy it."
Maikill shakes his head.
"I not want go back, nobody should ever go."
Ransy, AC 21/12/20 Hp 25/35 Tuesday June 29th, 2010 2:36:35 PM Do you think that incredible, powerful, superlarge monster will just disappear if you destroy the painting, hey? Of course not. Perhaps it will just create another portal when we try to 'close' this one. Then no one knows about it anymore. So perhaps it is of crucial importance that humanity now knows, in our group, how to access this terrible being. Perhaps this is one of the incredibly few chances humanity's got to avert an apocalyptic future. For humanity and for the taur races, I might add. So, have you thought about that? That this might possible a crucial event in history, not just something you should just attack with your axe?
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday June 29th, 2010 3:03:41 PM
Maikill scratches his head and tries to think this through.
"I not good think, not know about history much. Just not want go back, bad thing happen there. You remember what I did. Never want go back."
Maikill lowers his axe and sinks down into a corner, his head hung low.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Tuesday June 29th, 2010 8:12:01 PM I agree that I don't want to go back, but I don't think we are going to be able to destroy that beast buy just smashing the teleporter. Maikill, if we take it back we should send Alistair a note asking him if he knows what that was and how we can get revenge on it. And if he says destroy the teleporter we will do that.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday June 29th, 2010 8:35:01 PM "Alistair saves brain worms." Maikill says without emotion.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday June 29th, 2010 9:52:13 PM
ooc: I think I have made up for it already, but I can't post for the next two days. Disneyland with no computer time.
Hawaii -- DM Jim Tuesday June 29th, 2010 10:56:20 PM
Since Maikill mentioned Disneyland, I guess I should let everyone know I'll be flying out on the red-eye tomorrow night for Hawaii for a week and half. I'll have internet access so there shouldn't be any stoppages in posting by me, but I can't promise making a weekend post like I normally do.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Tuesday June 29th, 2010 11:22:19 PM
ooc: Since Maikill and Jim are discussing their plans I suppose I should share too. Half my family is going to be cruising around Europe next week, visiting Rome and going on a cruise. During this time I'm going to be dog sitting and may have connectivity issues due to chewed up ethernet cords.
Cesar - HP 38/38, AC 21 Wednesday June 30th, 2010 3:42:51 AM "We can't dawdle too much here: Roy needs to be taken to Alistair as soon as possible to have the worm removed from his brain before it's too late... Beri, please try and dismantle the armoire and let's move out as quickly as we can to Hook City"
Zeoll (AC17 hp 14 of 14, -2 nonlethal) d20+3=10 ; Wednesday June 30th, 2010 4:45:29 AM
Zeoll lends a hand with the dismantling. Untrained Craft check to Aid Another: 10! That barely gives a +2, I think.
As he works, he says to Maikill gently, "My frriend, I have no desirre to go back therre any time soon, eitherr. But the Wold will be a betterr place if someone goes back and seals that secrret doorr, somehow."
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con d20+11=20 ; d20+11=31 ; Wednesday June 30th, 2010 9:56:10 AM
Beriothian gives it a once over to make sure there are not traps and to find the easiest way to remove the bottom. Assuming all is well Beri takes out his dagger and his thieves tools, working dilligently to keep the entire section in tact.
Search = 20 Disable Device = 31 (nat 20)
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Wednesday June 30th, 2010 12:08:37 PM
ooc:
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20=5 ; Wednesday June 30th, 2010 12:16:58 PM
ooc: Don't forget the big 10 year family reunion...of which I will be the only family member attending (from my immediate family). I believe there will be 4 generations there, my grandpa and his brother and all extended family.
Thinking for a moment Bosk suggests, Perhaps we could place it in a portable hole until we are ready to use it. That may keep us safe for a while.
Bosk tries to offer a hand with the dismantling, but with Maikill, Beri and Zeoll all working on it is unable to get close enough to be of much use.
Aid Another = 5
Armoire -- DM Jim Wednesday June 30th, 2010 2:22:24 PM
Beri isn't sure what he's doing, but after getting into it, he finds the armoire well constructed but simply put together and no match for his prybar. Popping the bottom off while the whole of the armoire is on it's side, Beri has managed to keep it intact.
Ransy, AC 21/12/20 Hp 25/35 Wednesday June 30th, 2010 4:13:24 PM That's great Beri! Well done. Now let's get that painting off the wall.
Ransy searches the back of the painting, whether it can easily be removed from the wall.
Ransy, AC 21/12/20 Hp 25/35 d20+2=14 ; Wednesday June 30th, 2010 4:13:47 PM
search roll = 14
Painting -- DM Jim Wednesday June 30th, 2010 6:44:21 PM
Ransy touches the evil painting, almost expecting it to burn him, but it's a simple painting hung on a nail in the wall--no traps, no evil symbol behind or on it.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Wednesday June 30th, 2010 11:47:49 PM Bosk, could you please put this in the bag of holding for safe measure? ooc: who is carrying Roy?
Cesar - HP 38/38, AC 21 Thursday July 1st, 2010 4:50:39 AM
OOC: nobody declared carrying Roy, but if it's no problem with Jim Cesar can carry him
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Thursday July 1st, 2010 7:39:13 AM
Zeoll looks at the picture. Is it of the temple we just left? What is it again? Sorry I forgot.
He'll help carry stuff too.
Ransy, AC 21/12/20 Hp 25/35 Thursday July 1st, 2010 11:15:03 AM
Ransy will take the painting from the wall and put it in the bag of holding, if possible. Then he suggests they leave and return to the shop.
Cesar - HP 38/38, AC 21 Thursday July 1st, 2010 1:27:33 PM "I couldn't agree more Ransy.. we all need a rest to recover from... what happened... and we need to decide what to do next"
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday July 1st, 2010 1:43:40 PM
Bosk will examine the bag and try to determine what size item can be placed inside to see if it is possible to get the transporter in.
Hold on a second, let me check. I'm not sure if this bag can hold something so large. We don't want to break it.
If the transporter does not fit then Bosk will offer to carry it.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Thursday July 1st, 2010 8:35:24 PM anybody happen to know what time it is? We should probably head back to our place before we run into trouble.
ooc: the painting was the picture of the temple, minus the numbers
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Friday July 2nd, 2010 7:23:22 AM
Zeoll wonders if the picture and the teleporter work in conjunction. He wonders if you could somehow get a different painting, and in that way attune the teleporter to go to a different place. Hmmm.
But of course, it is time to head for home to relax and rest. And to leave this drinking and carousing establishment before the authorities arrive.
[OOC: Zeoll is still unclear on "authorities." Cayzle thinks there may be none here in Mudtown. Zeoll thinks humans love to employ lackeys to wander around towns annoying honest folk.]
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Friday July 2nd, 2010 10:45:09 AM
"Oh, and what about the loot?"
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Friday July 2nd, 2010 1:32:13 PM
ooc: Bosk has all the loot from the last fight.
Back at the shop -- DM Jim Friday July 2nd, 2010 2:00:08 PM
Stowing away the painting and bottom shelf of the armoire, the group make their way downstairs and find it totally deserted, plus it looks to have been ransacked partly behind the bar, with much of the liquor taken. The door is unlocked and there is no indication of what has occurred to make the place deserted.
It doesn't take that long to get back to the shop since it is a small town by any standard. There to welcome them is Sanji, Helmust and Jillian--there is no sight of Valla.
It is currently midnight.
Ransy, AC 21/12/20 Hp 25/35 Friday July 2nd, 2010 2:06:04 PM Let's go to sleep and visit the WLA-building tomorrow. I suggest we take the painting and the bottom shelf with us and put up an announcement there; hopefully somebody who knows more about such things will react.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Friday July 2nd, 2010 4:14:59 PM
At the front door to the establishment, Zeoll pauses to whistle and call for his dog. "Come on, boy! Come here!" he calls in liontaur (so no doubling of Rs). He looks for his dog for a bit.
On the way back, he says he is not so sure about revealing all to the WLA. "Arre we surre we want to tell morre people about this place? Maybe it would be betterr to keep it to ourrselves forr now?"
"I especially do not think we should put up a flierr. Arre we trrying to attrract attention from all the evil folk of the Wold?"
[OOC: How so we do treasure splits again? I have to admit I wasn;t really paying attention last time, seeing as I was not entitled to a share!]
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Friday July 2nd, 2010 7:34:33 PM
ooc: Usually we split the value evenly and give players the option to buy the items for the price we can sell them for. Occationally we set gold and items aside to share as a group.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Friday July 2nd, 2010 9:33:43 PM
Nodding at Zeoll's words, Maikill adds:
"That what I say too, when Ransy say same thing last time. I say 'They will come and take it, use it.'. I remember say it. Nobody listen though. Barbarians too stupid, only hit with axe. No need listen me. Maybe when they see announcement, and come to take evil magic, then I hit them with axe. Yes, that is what I do."
Maikill goes inside and works to get a perfect edge on his axe. He also looks around the shop and will put a large hammer in his pack if there is one about.
Cesar - HP 38/38, AC 21 Saturday July 3rd, 2010 10:32:48 AM "I believe we should take the circle and the painting to a temple... maybe Alemi or Domi..."
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Saturday July 3rd, 2010 10:41:36 AM
ooc: Usually we split the value evenly and give players the option to buy the items for the price we can sell them for. Occationally we set gold and items aside to share as a group.
Cesar - HP 38/38, AC 21 Monday July 5th, 2010 4:41:27 AM
OOC. do our characters get to rest a bit before going on to Hook City?
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday July 5th, 2010 11:58:54 AM
ooc: I think we are spending the night in our shop and will head out rested in the morning.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday July 5th, 2010 2:18:52 PM
What's this? Why not pursue the other adventure on our plate? Clearing out Ghost Tower. With a couple Protection from Evils, the possession trick won't work on us, and we can negotiate with the ghost girls to either let us stay (and play with them friendly like) or find out what will sooth their souls and send them to their peace.
Personally, I LIKE the idea of having a tower of our very own guarded by friendly ghosts. They would keep the teleporter and painting safe while we were away from home.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday July 5th, 2010 2:23:50 PM
The problem is that the tower belongs to a player no longer in our party.
What about the other mystery, the wickedly curved daggers which we learned are fate items? Perhaps Zeoll can remember something he once heard about them?
Ransy, AC 21/12/20 Hp 25/35 Monday July 5th, 2010 5:37:38 PM I thought the members of the Woldian League of Adventurers were all good people. I didn't want to put up an announcement for evil people, that would be stupid indeed. But if you don't trust the WLA, we'll have to think of something else.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Monday July 5th, 2010 5:45:41 PM
ooc: please remember that I am playing Maikill as a barbarian, not very trusting, not familiar with magic, league's of adventures and not as smart as the other players. He finds his axe has always answered his questions and that is why it is his first choice in any situation. Please feel free to correct him on occasion, and don't feel like you are correcting me.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Monday July 5th, 2010 7:19:03 PM
Maikill looks over at Beri and sizes him up.
"You no look hurt, but I remember needle poking you too. I not feel so good. Think maybe I go find someone who can take out poison. Maybe heal me too."
he points to the wound made when Roy shot him with an arrow.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Monday July 5th, 2010 8:09:27 PM I am fine Maikill, only the first needle had an effect on me, and I feel fine now. Maikill may have a point, while the WLG is filled with honest men there is always the chance someone was corrupted by one of those brain worms.
ooc: I made the save on the second attempt. The first one was only -1 con, and since it's a new day I believe that one point has been cured naturally. I didn't update my title to reflect the poison because the -1 CON did not change my modifier.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Monday July 5th, 2010 8:39:15 PM "Well, I not feel good. First I get poison, then arrow in arm and then mind flayer explode and burn me. Nobody heal me. Where is bag we find with bottles? Maybe I try one, see if it heal me."
Maikill will rummage through the bag and try and find something. Unable to read, he will have to make his best guess unless someone decides to help him.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday July 5th, 2010 10:56:09 PM
Just because Valla is gone is no reason to abandon the tower! The group could still use a base of operations, and Zeoll entered it and emerged alive. We could call it Valla's Tower in his honor.
OOC: The Hook City Page has been attacked by spambots again. I protected it. If you need to edit the page and can't contact me and we'll get you set up somehow.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Tuesday July 6th, 2010 12:30:08 AM
ooc: Actually, Valla literally owns the tower. That's not to say Jim won't keep the tower as a plot line, it's just that at the moment our group has no longer has a connection to the tower since the man with his name on the deed left.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Tuesday July 6th, 2010 7:03:03 AM
Eh, who in game is going to naysay us, if we act in Valla's name? Seems a shame to give up an encounter/adventure the DM has prepped just because a player goes walkabout. But of course, don't let me drag the party into it if no one else wants to do it.
Ransy, AC 21/12/20 Hp 25/35 Tuesday July 6th, 2010 7:36:28 AM
Ransy says: I agree with Zeoll, at least if we can get enough protection spells. If we're not going to the League, we might just as well clear out that tower! For now, I am going to sleep. I am prepared to do a watch turn, about 3 hours from now. Sleep well.
Cesar - HP 38/38, AC 21 Tuesday July 6th, 2010 8:11:24 AM "Yes... I believe we should sleep on it and clear our minds. We can decide tomorrow what we want to do..."
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday July 6th, 2010 11:27:26 AM Maikill, you shouldn't drink random potions. There are potions that can make you weak as a halfling! I don't believe that any of the potions will help you recover from the poison. Let me check out the wands in the bag and see if they can heal you. If not, the I can heal you in the morning, or perhaps Beri will let me use his wand to heal you.
Bosk will spend a few minutes examining the wands to see if he can determine their function and to see if he can determine the bag of holding's value, size, weight, etc.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday July 6th, 2010 11:55:54 AM
Maikill steps aside and lets Bosk look through the bag. He says in a whisper:
"Weak, like halfling?" Maikill becomes very concerned. "I no read, hard to know what potion do. If you heal me, then I no need potion. Thanks, I wait for morning."
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday July 6th, 2010 2:08:46 PM
ooc: Jim hasn't mentioned Roy, but since I posted "Wordlessly Bosk picks the ranger up and follows Zeoll." I assume he is still with us.
Glancing over at Roy, Bosk remembers that they still have work to do before bed.Before we do anything further, we need to get that worm out of our friend's head. Sanji, can you please bring us the mole. Bosk will then proceed to aid Roy the best he can.
Back at the shop -- DM Jim Tuesday July 6th, 2010 2:51:49 PM
Sanji fetches the mole after Bosks asks for it and adds, "I've been feeding it vegetables and such and it seems to be doing well." The cage it is in is well tended and the mole seems to be sleeping, but when brought near Roy it awakens and sniffs the airs fervently, then begins to claw at the cage in Roy's direction.
Zeoll's dog has not returned, and he also feels no link to it any longer.
ooc: Valla's tower adventure is still available, as is Cesar's and Ransy's kidnappers. There is a new adventure too: Valla's Disapearance. Since the player left without letting us know, in the middle of a combat, his disappearance cannot be explained so easily and I would think the group would try to find out what happened to him.
Ransy, AC 21/12/20 Hp 25 or 28/35 Tuesday July 6th, 2010 3:37:08 PM
Ransy holds Roy while the mole gets to his brain. quiet now, it will be done in a minute. Or less The following morning, Ransy suggests: yes, well, there are two pressing matters: where has Valla gone to? I think he disappeared at the entrance of the Madrigal. Perhaps he has fallen into the water without our noticing it? And then our kidnappers. I would certainly like to catch those! But the trail of Valla should be even fresher.
Please don't advance the time as we're still talking and doing stuff...besides, no one said they're actually using the mole on Roy yet.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday July 6th, 2010 4:18:48 PM
Unsure how long Roy has been infected, Bosk acts quickly with the mole and attempts to remove the worm. Gargul, please grant your blessing and let this mole be successful and diligent in it's work that Roy may be free of it's control and that we may be given a second chance to show hospitality to this man who has twice needed help and for whom we were less than exemplary hosts. Let him see, just as we hve been shown, that there is good yet to be found in Mud Town.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) d20+5=19 ; d20+12=28 ; d20+4=24 ; Tuesday July 6th, 2010 7:22:50 PM
Zeoll watches with great interest. What is that mole? What place does it hold in his understanding of nature? Is it a magical beast? A natural thing? Some fey creature wandered into the Wold from Ebryon's Cradle?
Bard Lore 19. Know Nature 28.
After its work is done, he tries to make friends with it. Wild Empathy 24 = nat 20! Hmmm ... maybe I have found my next animal companion! :-)
Bard Magic Level 0 spells: one of two slots used. Level 1 spells: zero of one slot used One of two bardic music used.
OOC: Updated PC sheet to remove companion for the present.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Tuesday July 6th, 2010 8:41:59 PM
Beri checks on the progress made so far to construction of the shops new wing before returning to the group. I think Roy and the magic portal need to be addressed before Valla. As much I want to search for him first, we can't take the risk of another mindflayer... or worse... coming out of the portal. Once we have a better idea of what we are dealing with we can decide what to do next.
Back at the shop -- DM Jim d100=96 ; Wednesday July 7th, 2010 5:42:54 AM
After praying to his god, Bosk takes the mole out of it's cage and places it near Roy. It immediately scampers over to the back of Roy's skull and sniffs wildly through the beggar-garbed man's hair. It stops all of a sudden and freezes much like a hunting hound pointing to it's prey. Roy continues to lay still for some time as the mole remains frozen in place, then without warning he screams and convulses as the mole stays attached to him. No ones sure of what to do, then as suddenly as it had started, it ended. The mole licks his lips and heads back to it's cage, searching with it's nose, then curls up inside in a cozy corner. Roy remains still, but his eyes are open--he is completely catatonic.
Zeoll's knowledge of nature leads him to believe the creature, the mole, is a brain mole--a rare variation of the common mole indeed.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Wednesday July 7th, 2010 7:07:23 AM
OOC: Aside from eating mind-flayer worms, what else does the brain mole do? Any result to my nat 20 attempt to be friendly to it?
Zeoll offers what advice he might think of as regard the care and feeding of this rare and precious little beast. "Keep him safe and well! He is a trreasurre indeed!"
==========
Zeoll is a little taken aback at Beri's suggestion that a mind flayer might emerge from the magic teleport circle. "But if one does teleporrt in," he protests, "it would suffocate in the bag of holding orr else rreturrn thrrough the teleporrt in orrder to brreathe! Still, that is a potential rresult forr which we must prreparre."
"And I can think of no betterr place to keep this thing than in the dungeon of a towerr guarrded by frriendly ghosts."
Cesar - HP 38/38, AC 21 d20+7=8 ; Wednesday July 7th, 2010 7:11:00 AM
Cesar will check on Roy's health.
Heal (take 20) = 27
(in case I have to roll)
Heal = 8 (natural 1... so it's either the best or the worst... XD
Ransy, AC 21/12/20 Hp 25 or 28/35 Wednesday July 7th, 2010 4:55:22 PM
OOC: well ignore previous post as I skipped ahead too far, ...
Ransy says: I don't think another monster will come out of that portal yet, not within the first 24 hours. We should probably head back to the Madrigal and look for traces of Valla.
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Wednesday July 7th, 2010 7:54:16 PM If you think that nothing will use the teleporter then I am fine with searching for Valla first.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Wednesday July 7th, 2010 8:51:02 PM
"Well, cerrtainly. We cannot abandon one of ourr own. But rrecall that he made it to the rrooff invisibly. Afterr that I lost trrack of him."
Zeoll ponders. "Maybe he is with my forrmerr dog."
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Wednesday July 7th, 2010 10:45:47 PM
Bosk is devistated to see Roy in such a state. [i]This is the second time today I failed to save someone. I realize that Gargul was probably neutral when it came to this man's fate, having had little impact on the balance of the Wold and that his soul will be judged accordingly, but I wish the judger of souls would provide more insight on what to do about men in his condition.
I am all for searching for Valla, but what are we going to do about Roy? Do you think there is a Cleric or wizard in Hook City that may be able to help him?
If indeed Roy needs to be killed as he requested Bosk will take the duty upon himself since he fought Roy, spared his life, and subjected him to the mole.
ooc: Are there any moral guidelines in the Wold as to what to do with people in Roy's state? Can they be healed or brought to a sanitarium, or with the lack of technology do people put them out of their misery or leave them to their fate? (I assume tube feeding does not exist here).
Cesar - HP 38/38, AC 21 Thursday July 8th, 2010 5:16:43 AM
ooc: lack of technology is taken care of with the presence of magic... darn! People can heal dead people, what should the problem be with a little catatonia? XD
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Thursday July 8th, 2010 6:41:13 AM
Zeoll looks at Roy. "Look, maybe he'll be betterr in the morrning. Why not just make him comforrtable and let him sleep?"
"Hey! If he doesn't get any betterr, why don't we take him to the ghost towerr! The ghosts can take carre of him, get him walking arround, eating, drrinking, exerrcising, pooping, all that stuff. When he is rready to wake up, his body will be healthy and fine."
"The ghosts seem to like doing that sorrt of thing, anyway. That can be ourr deal! They stick arround ourr towerr, which we sharre with them, and they get to take carre of Rroy herre, and keep an eye on things when we arre gone. Everrybody is happy!"
"We just need a wand of Prrotection frrom Evil beforre we go talk to those girrlies!"
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday July 8th, 2010 10:16:42 AM
ooc: From a neurology standpoint that is a good idea. It would prevent nerve degeneration. The problem with magic is the cost.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday July 8th, 2010 10:16:44 AM
ooc: From a neurology standpoint that is a good idea. It would prevent nerve degeneration. The problem with magic is the cost.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Thursday July 8th, 2010 10:37:37 AM
Observing the effect the mole has on Roy, Maikill shrugs his shoulders.
"Why you worry so much. Walk out side shop, look around mudtown. People sick and die everywhere. You try help him, not work. Everyone die sometime, I should have killed him when he shot me with arrow but he too far away."
talk of the ghost tower puts shivers down Maikill's spine.
"I no like ghosts. Rather find uncle, explain him no nice hurt women."
Ransy, AC 21/12/20 Hp 25 or 28/35 Thursday July 8th, 2010 11:06:47 AM I am not so sure about those ghosts in the tower. Perhaps they will hurt Roy even worse than he is already. At the very least he should be healed of his physical wounds first. They might accidentally kill him otherwise. But I would not like to take a risk with Roy at all. Why not let him sleep here a night under the care of Sanji?That's the prudent course of action, I feel. Meanwhile, we should head back to the Madrigal.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Thursday July 8th, 2010 6:34:16 PM
Zeoll nods at Ransy. "Yeah, like I said, heal Rroy up, let him rrest. Maybe he will be well in the morrning. That's the firrst thing. Maybe even give him a day. But if he does not eat or drrink, he won't live long. Then the girrlie ghosts will be his only chance."
"And those ghosties arre not bad at hearrt. They had me and Valla at theirr merrcy, and all they did was playing."
Zeoll grins at Maikill. "Don't worrry, my frriend. Think of those ghosts as little girrls, and they won't seem so scarry. Especially with a protection spell to keep them safe."
"But I agrree," says Zeoll. "Firrst we got to find Valla."
"We got anyone we can trrust to take carre of Rroy while we look forr Valla? The last time we carrried arround innocents while going into dangerr, it didn't worrk out so well."
"For the innocents, especially."
Beriothian (Will)-- AC:18/15/13 HP:17/17 -1 con Thursday July 8th, 2010 11:50:57 PM We could just leave Roy here, but I would feel better if we had someone here keeping an eye on him in case he wakes up. Perhapse we should ask Lilly and Hemust if they think it would be a good idea to get Jillian, Cade, and Burtwortti to keep an eye on him. Beri sees a few blank stares and realizes not everyone know who he is talking about. They used to run in the same party as Lilly and Hemust.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20=2 ; Friday July 9th, 2010 12:22:29 PM
As the group discusses what to do with the ranger Bosk makes his way to the kitchen and begins to fix some food for everyone. After spilling a pot of boiling water and knocking a bag of flour on the floor he gives up making anything edible by conventional means. Breaking one of his goblin seals he brings forth a delicious piece of sponge cake for everyone, complete with it's own plate and fork. Bosk then goes around and serves everyone.
Well, there is little we can do tonight. I suggest we keep watch and prepare our spells for tomorrow. As for the teleporter, I don't think we should leave it in the bag of holdings. Too much stuff forced inside can destroy it, and I think a person teleporting there could do that. Perhaps if we buried it somewhere, so they were unable to teleport there. Even if they wound up close by they would not know the teleporter's location and would be unable to destroy it.
ooc: In case we skip ahead, Bosk will prepare spells tonight.
Ransy, AC 21/12/20 Hp 25 or 28/35 Friday July 9th, 2010 4:54:23 PM
OOC: I was called back by Jim, because I skipped too far ahead, so now...
I don't think we can sleep while Valla is in danger. We should go to his rescue right away. He may be tortured even while we speak. Let's not wait till morning, but head back to the Madrigal this night.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Friday July 9th, 2010 5:00:56 PM "I not see anyone at Madrigal. Valla is not there, maybe he go with men. Maybe they take him, or maybe he like them and choose to go. We no good at tracking, so not be able to find Valla. Sleep best, when it is light easier to find clues. Unless maybe Valla was hiding, and still there. I don't think so, he would not hide from us."
Maikill then thinks a bit, which produces a funny look on his face.
"I go through magic circle after Bosk, so not see others go into wardrobe. Maybe once we get out of water he come in after us. Maybe he is at bad place. I no want to go back there to look for him."
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Friday July 9th, 2010 9:16:25 PM
"Maikill is rright. Plus he is poisoned."
"I'll peek in the evil temple. I can hold my brreath that long. I wonderr if it is night therre."
Back at the shop -- DM Jim Saturday July 10th, 2010 12:37:40 AM
Cesar is pretty sure there's nothing within the power of the group to help Roy come out of his catatonia unless they're willing to hire a powerful cleric to heal him. Bosk wonders about just killing him--perhaps this is why he is in the state he is as a true good person wouldn't think about killing someone out of convenience.
Cesar - HP 38/38, AC 21 Saturday July 10th, 2010 7:20:52 AM "Bosk, there is no way we're going to kill him: we got him in this state in the first place... albeit a better fate than having that worm in his brain... and now we're going to solve it.
You guys are right about Valla, but I haven't seen him in the temple, so I'm quite positive he won't be there... plus, we need a full rest before we even considering going back to that god-forbidden place! We could start by checking out the Madrigal, although when we left it it was completely deserted... did we find that magic helmet that changes your face? We could use it and go and ask for information directly at the tavern tomorrow when it opens.
Anyway, I vote for sleep now: we need to rest both body and mind... we really don't want to make things worse now, and a tired adventurer is a clumsy one!"
Ransy, AC 21/12/20 Hp 25 or 28/35 Saturday July 10th, 2010 10:04:04 AM I may be tired and clumsy, but I am going back now, alone if I must. We didn't check the room where Zeoll fell through the roof. I suspect that Valla fell there too and that he was knocked unconscious, like the pair who were lying there on the bed. Valla was invisible. So we couldn't see him, when we returned. At the very least I want to check that room this night.
Ransy will go to the Madrigal, hoping someone will join him.
Beriothian (Will)-- AC:18/15/13 HP:17/17 Saturday July 10th, 2010 12:40:14 PM I will follow you to the madrigal tonight if you are set on going, though we really should all go or all wait. It is foolish to split the group up, especially when we know those well armed bodyguards could be there waiting for us.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Saturday July 10th, 2010 1:29:29 PM "I think it stupid to go look for fight when not recovered from last fight. Valla was in room with wardrobe before I get in I think. He not crushed in other room, ask Bosk I think he was with him."
Maikill looks over at Bosk
"Is that right, you come down from roof with Valla? Come into room with picture with Valla?"
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Saturday July 10th, 2010 2:59:29 PM
ooc: Valla entered the Madrigal with Zeoll and I. I believe people posted that they would enter the circle last or after Valla, but since he was not posting Jim moved us all into the circle. He never specified if Valla entered or not. Jim will need to make that ruling.
Back at the shop -- DM Jim Saturday July 10th, 2010 3:48:35 PM
ooc: no one saw Valla enter the circle
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Saturday July 10th, 2010 4:44:05 PM
ooc: did we see Valla enter the room that the wardrobe was in?
Back at the shop -- DM Jim Saturday July 10th, 2010 9:30:21 PM
ooc: no
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Saturday July 10th, 2010 9:37:45 PM
ooc: did he look extremely happy the last time we saw him, 'gay' as it were.
Ransy, AC 21/12/20 Hp 25 or 28/35 Sunday July 11th, 2010 6:57:39 AM I am not looking for a fight, not at all. I am also against splitting the group up, but I think you guys don't realize how big the danger is Valla is in. A courageous servant of Domi cannot leave him to suffer an evil fate, while we sleep off our fatigue. Let's not make another moral mistake. I am leaving right now. Come with me, I say, but if you think otherwise, that's your decision.
By the way, can I borrow somebody's horse perhaps? Or does anyone know a place where I can hire a horse at this time of night?
Ransy silently says a lenghty prayer to Domi and then steps outside with his sword drawn and his shield up. If there's any chance of getting a horse (legally of course), he'll do that.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Sunday July 11th, 2010 8:55:22 PM "Too many bosses. I not know you yet (he motions to Ransy). I do what Bosk do, he boss for me."
Maikill will either stay or go, following the lead set by Bosk.
Cesar - HP 38/38, AC 21 Monday July 12th, 2010 2:53:04 AM "It seems you are all set on searching out the Madrigal... I'll just have to come with you then! Just as a pointer: we don't really know how much time passed while we were at the temple, but from what I can judge, quite a lot. And if Valla was left behind, he probably was caught by the patrons there".
"Oh... Ransy, if you want you can ride with me on Whiner: he's not the best of purebreeds, but he is a reliable horse"
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday July 12th, 2010 8:15:06 AM
Zeoll is easy. He'll go along wherever.
Ransy, AC 21/12/20 Hp 25 or 28/35 Monday July 12th, 2010 4:30:21 PM Thanks, Cesar. Has Whiner been trained for combat? I would like to ride him. Did you know I am a very good horserider?
If Whiner is available, Ransy will mount him together with Cesar.
Back at the shop -- DM Jim Monday July 12th, 2010 5:04:02 PM
ooc: where are you guys going?
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Monday July 12th, 2010 7:26:12 PM
Go to the Madrigal just to be sure? Bringing Roy because we got no one else to take care of him?
Zeoll is not in love with this plan, but he'll go along.
If we are voting, Zeoll votes to rest the night, see if Roy is better in the morning, and then look for Valla.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Monday July 12th, 2010 7:40:00 PM
Maikill also votes to stay, but will let Bosk trump his decision.
Beriothian (Will)-- AC:18/15/13 HP:17/17 Monday July 12th, 2010 9:52:47 PM We should definitely NOT take Roy! First, I don't trust Roy. Second, we should not be carrying a helpless person into a dangerous situation, which includes every location in Mudtown outside our shop.
As for whether we should go now or after resting, the way of mudtown seems to be to either stab someone in the back when they have not chance or to hold them hostage. Under the circumstances I believe either Valla will be fine if we wait or he is already beyond helping. I am willing to head out now, but my vote is still for looking in the morning.
ooc: I'm just going to assume somebody has filled in Beri on what happened to the children, even though it hasn't explicitly been stated someone told me (since I was fleeing already when it happened).
Ransy, AC 21/12/20 Hp 25 or 28/35 Tuesday July 13th, 2010 4:03:40 AM
OOC: It should be perfectly clear where Ransy is going, for he has been talking about saving Valla continuously and I have written: "Ransy will go to the Madrigal, hoping someone will join him."
We can leave Roy in the care of Sanji, here in the shop. I agree that it would be stupid to take him with us. Vote as you like, I am not leaving Valla alone there in the Madrigal.
Back at the shop -- DM Jim Tuesday July 13th, 2010 4:42:49 AM
ooc: and when I say "you guys", I don't mean just you Ransy.
The Madrigal -- DM Jim Tuesday July 13th, 2010 4:49:42 AM
The night rain was just a little more chilly this evening, perhaps because the cloud cover seemed to be more intense. Riding on Whiner, who happened to still be where Cesar had left him behind the shop--albeit his reins had been cut sometime prior to Cesar and Ransy taking it for a ride to the Madrigal, the pair arrive back at the Inn and it seemed to be in the same condition as they had left it. The rest of the group had voted to stay behind in the warmth of the shop--not wishing to push their luck with the shadow-clad denizens of Mudtown that prowled the streets looking for an easy target.
Dismounting and tying Whiner to a dock post, the pair formulated a plan to search for Valla. Cesar and Ransy, please make Spot and Listen rolls.
Also, please give me a plan of action on how you'll search for Valla, then make a Search roll each.
Ransy, AC 21/12/20 Hp 25 or 28/35 d20+2=16 ; d20+2=20 ; d20+2=22 ; Tuesday July 13th, 2010 7:09:15 AM
Spot = 16; listen = 20.
Ransy formulates a plan to Cesar: "I'll inspect for evil with my Domi-given vision. If we find nothing, we'll enter the main room and you look around for people hiding there, while I continue to detect evil. If nothing in the main room, we'll inspect the stairs for tracks. If nothing, we'll go upstairs and look in the room where Zeoll fell through."
Ransy walks along the front of the building, trying to detect evil through the walls. He pays special attention to the area where the mindflayer and the magic portal used to be. If he doesn't detect evil, he will enter through the front door and try to detect evil in the large room with the bar (the lounge). If still nothing is found, he'll inspect the stairs for tracks of somebody going upwards or downwards during the last hour. He'll give hand-signs to Cesar to do the same. If nothing is found, he'll proceed upwards and search the room where Zeoll fell through. search = 22 (natural 20).
Cesar - HP 38/38, AC 21 d20+2=11 ; d20+2=19 ; d20+1=16 ; d20-4=1 ; Tuesday July 13th, 2010 7:17:44 AM
Spot: 11 Listen: 19
If the inn is easily accessible, Cesar will start by looking around the top floor, rummaging around in the room where his companions fell in and in the room where the painting was. If nothing comes up, he'll search the other two rooms (if open and empty).
After scanning the top floor, he will continue his search on the main floor, checking to see if there are any doors he hadn't noticed before.
All this done as silently as possible... or not!
Search: 16 Move Silently: 1
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday July 13th, 2010 11:21:49 AM
ooc: sorry, I was up all night finishing my take hope exam and then crashed for the night. Is it too late for Bosk to join the others?
Sorry, too late to be with them right now, but your character could leave 10 minutes later. DM Jim
The Madrigal -- DM Jim Tuesday July 13th, 2010 12:15:40 PM
The two men diligently search for Valla, following Ransy's plan--which is interrupted every now and then as Cesar bumps into something and cries out an expletive or knocks over something over like a chair. In their searches only Ransy finds a splatter of blood downstairs in the area where Zeoll's dog had been commanded to fight off anyone who had come to that spot--a subsequent smear of blood denotes the dog's body was more than likely pushed over the side of the veranda and into the water, where it's body probably floated out to sea. There is absolutely no sign of Valla.
As they finish their search, they come out to find six men have gathered about Whiner, each arguing with the other that they had seen the horse first and it was theirs. When they spot Cesar and Ransy, they quit their bickering and turn their attention to the pair.
"Oi, this your horse? Nice one it is. You don't mind us borrowing it for awhile, does ya?" The others start to giggle a little, obviously a little intoxicated from prior reveries.
Under the protection of a flap of a tent, Mara looked on at the sight as the six men were undoubtedly sizing up the pair of men who were exiting the Madrigal--an inn of ill repute that was closed down earlier this evening because the guards within turned on the owner and robbed him blind, then left town just as quickly. Mara had thought about staying at that inn, but it was shutdown before she could secure a room, so she had to find shelter under a nearby tent flap until she could think of something else to do, somewhere else to go.
Mara Szabo (AC 17, HP 36/36) Tuesday July 13th, 2010 12:25:48 PM
Mara steps out from under the tent flap. She is a tall, lean woman with ropy muscles and straight-backed posture. Short grey-white hair and a lantern jaw frame a stern, angular face with icy-blue eyes. Several scars on her face bear witness to a familiarity with violence. She wears a light coat of silvery chain with bladed gauntlets. A warhammer hangs at her belt and she holds a well-made guisarme in her hands with a confident grasp.
She does not approach, but stands and observes the scene.
Ransy, AC 21/12/20 Hp 25 or 28/35 d20+10=30 ; Tuesday July 13th, 2010 2:53:30 PM Yes, I do mind. says Ransy. This is my friend's horse and it is a nice one, so I understand you want to ride it. But your figure tells me you really shouldn't try it, you might fall off and hurt yourself. So please be a nice boy, step back from the horse and give way to the officers of the law. Yes, that's what we are. What? You thought there was no law in Mudtown? Wrong again, smart guy. We are going to bring some hard needed order to this chaotic place of violence. So think again before you draw that stiletto you're hiding beneath your clothes, because I am not going to tolerate that. Now, tell your friends to be nice too and then I wish you people a pleasant evening, for there is nothing nicer than a peaceful night where everyone keeps what's his and does not touch what belongs to another. Now step back from that horse! Diplomacy = 30 (natural 20 again!)
Mara Szabo (AC 17, HP 36/36) Tuesday July 13th, 2010 3:02:32 PM
Mara slowly approaches from behind, stopping 15 feet behind the group of drunken louts. She holds her guisarme casually across one shoulder.
The Madrigal -- DM Jim d20+6=22 ; Tuesday July 13th, 2010 3:21:16 PM
"I don't really care for your tone, liar. You're no officer of the law and I'm not leaving here without this horse."
The men spread out as one of them grabs the reins of the horse and starts to pull it back behind them. There is a -10 penalty for Diplomacy in situation like this where they're not willing to stand around and hear your side of the story for a full minute. Also, it seemed to me more of a Bluff roll, so I used the same roll also for a Sense Motive check.
If you intend to attack, or go after the horse, 1 round please, otherwise they'll walk away with the horse.
Ransy, AC 19 Hp 25 /35 d20+9=15 ; d10+3=8 ; Tuesday July 13th, 2010 3:41:34 PM
Ransy charges (+2 to attack, -2 to AC in above header) and attacks the man grabbing the horse's reins: hit AC 15, damage 8.
You asked for it. I really do intend to bring some law here
Mara Szabo (AC 17, HP 36/36) d20+10=25 ; d20+9=21 ; d20+10=25 ; 2d4+8=13 ; Tuesday July 13th, 2010 3:58:47 PM
Without saying a word, Mara steps forward and whips her guisarme in a wide arc, catching the ankles of the man closest to her. She then spins it in a wide arc and brings it down hard.
Rage as free action Melee touch attack 25 Strength check for trip 21
(I'm going to assume that he doesn't have a +11 modifier to Strength or Dexterity)
Improved Trip feat bonus attack
Attack 25 (target takes -4 penalty to AC for prone condition) Damage 13
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Tuesday July 13th, 2010 5:18:17 PM
ooc: Bosk will head towards he Madrigal
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Tuesday July 13th, 2010 6:06:47 PM
Zeoll stays back with whoever else does, then. He feels that someone has to take care of Roy, so it might as well be him. "I'm no healerr," declaims the liontaur, "but I do not shrrink frrom the less pleasant laborrs of a nurrse."
Zeoll cleans the catatonic Roy, making sure he is sanitary and comfortable. He keeps a watch until the others arrive.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Tuesday July 13th, 2010 7:26:48 PM
Rolling his eyes, Maikill follows after Bosk as promised.
Beriothian (Will)-- AC:18/15/13 HP:17/17 Tuesday July 13th, 2010 8:33:03 PM
Beriothian munches on his cake as he examines the workmanship on the start of his bedroom. Upon returning to the main room he sees that two party members decided to take on the dagers of Mudtown alone, and sees Maikill and Bosk getting ready to join them.
Those two already ran out the door? They are an impatient group, but I guess you need to admire their passion. Well, lets go assist them in their search.
Beriothian sets down his plate and joins the party heading out the door.
Cesar - HP 38/38, AC 21 d20+7=9 ; Wednesday July 14th, 2010 3:24:02 AM "Oi! Leave whiner alone!"
Cesar will walk towards the group wanting to get hold of the reins and begin a tug-o-war with the thugs for Whiner's possession, but he's interrupted by the tall stranger leaping in for a spectacular attack. Quickly, he moves closer to the horse, trying to mount it if possible or at least get a hold on it.
Handle Animal: 9... the luck I have on these rolls is something abominable! >_<
The Madrigal Battle 2 -- DM Jim d20+4=8 ; d20+4=15 ; d20+4=18 ; d20+6=17 ; d20+6=19 ; d8+2=5 ; d8+2=3 ; d6=2 ; Wednesday July 14th, 2010 3:54:32 AM
With quick motion, Ransy lunges forward and attempts to impale the horse thief pulling on the reluctant Whiner's reins, but misses just barely.
Then out of nowhere, a woman trips a member of the horse thieves to the ground and slams the guisarme she's wielding into his chest--taking him out of action in a single blow.
Cesar, astonished at the attack, gathers his wit and rushes forward to wrestle the reins from the horse thief but fails miserably.
Three of the men in front of Ransy and Cesar draw swords and attack drunkenly at the pair, and miss them completely.
Two of the men in back draw their longswords and charge the woman, hitting her with both of their blades, drawing long slashes across her arm and torso. --------- Damage Taken ------------------ Mara -- 8hp
1 Round by Wednesday night or sooner.
The group that left the Shop has not shown up yet and won't for another 2 rounds
Ransy, AC 21 Hp 25 /35 d20+7=8 ; Wednesday July 14th, 2010 5:21:21 AM
OOC: I think a grapple check would be appropriate for getting a hold on the reins. Handle animal is used for giving commands to your horse, like pulling together with you once you've got a hold on the reins. Ride skill is used to mount.
Ransy is surprised by the help of the woman with the guisarme. My prayer to Domi has been heard! Thank you, Domi! This gives him new courage and he arcs his bastard sword towards the horse thief again, saying: Your weapon, Cesar! Or do you want to be slain unarmed? attack to hit 8, miss.
Cesar - HP 38/38, AC 21 d20+8=17 ; Wednesday July 14th, 2010 5:54:01 AM "Their just common folk Ransy! We can't just go around killing normal people!"
Cesar continues to try and get hold of Whiner's reins
OOC: I checked on the PH and I have to make an unarmed attack, causing an attack of opportunity. +4 to the roll if the item is easily snatchable (I believe reins are quite easy to get hold of...)
Getting hold of the reins... 17!
Mara Szabo (AC 17, HP 36/36) d20+9=27 ; d20+10=28 ; 2d4+8=11 ; d20+10=25 ; d20+10=17 ; 2d4+8=15 ; 2d4+8=13 ; Wednesday July 14th, 2010 9:56:54 AM
Still in silent focus, Mara attempts to fend off the ruffians as they approach her.
(Yay for Combat Reflexes and a reach weapon)
Attack of Opportunity 1 Attack 25 Damage 15
Attack of Opportunity 2 Attack 17 Damage 13
She scowls as the blades slice her, then takes a step back and continues to twirl and slash with her guisarme.
Beriothian (Will)-- AC:18/15/13 HP:17/17 Wednesday July 14th, 2010 10:45:59 AM
Beriothian walks with the rest of the group quickly through the streets of Mudtown towards the bar.
The Madrigal Battle 2, round 2 -- DM Jim d20+2=7 ; d20+2=8 ; d20+2=3 ; d20+2=15 ; Wednesday July 14th, 2010 12:20:02 PM Ransy once again slashes out at the horse thief but misses badly just as Cesar tries to grab the reins away once again and fails also (Wold grapple rules are here)
Yelling at the top of her lungs (there is no silent focus while under rage :), Mara counterattacks one of the thieves as they attack and then slams the same person to the ground, driving her guisarme into his chest, taking him out of the fight.
The three men on Ransy and Cesar all attack Ransy and all miss.
The lone swordsman on Mara closes on her, taking a 5ft step, and just misses her with his blade. Damage Taken ------------------ Mara -- 8hp
1 Round by Thursday night or sooner.
The group that left the Shop has not shown up yet and won't for another 1 round
Mara Szabo (AC 17, HP 36/36) d20+10=17 ; d20+9=29 ; d20+10=14 ; 2d4+8=15 ; Wednesday July 14th, 2010 2:19:59 PM
ooc: Aah, gotcha.
Jaw clenched, eyes glaring with a piercing stare, her temples thump with the rhythm of her heartbeat. You can hear the the rasp of her gauntlets as she grips her weapon with fierce pressure. Mara takes a step back and swings her guisarme with a fierce grunting roar.
5-foot step back Melee touch attack 17 Natural 20 on Strength check
Improved trip attack 14 (-4 to target AC for prone condition) Damage 15
Mara Szabo (AC 17, HP 36/36, Rage 5/7: AC 15, HP 34/42) Wednesday July 14th, 2010 2:26:48 PM
update header
Ransy, AC 21 Hp 25 /35 d20+7=27 ; d10+3=9 ; Wednesday July 14th, 2010 3:21:02 PM Wow that's a great amazone fighter! She's already got two of them, while I keep missing this thug! Domi really sent some great help this night. Thanks again, Domi! Well, let's try again
Ransy swings his large blade at the thief again, hoping to hit this time: hit AC 27, damage 9. (my rolls are pretty extreme ... I always roll after I write the text on the attack)
Now, do you understand you shouldn't steal horses?
Beriothian (Will)-- AC:18/15/13 HP:17/17 Wednesday July 14th, 2010 7:48:09 PM
Beriothian hurries down the the dark streets, his swords gripped tightly in his hands.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Wednesday July 14th, 2010 11:37:21 PM
Maikill follows along with Bosk and Beri, and seems quite concerned when Beri starts to hurry with drawn sword.
"Why you look so worried, they just looking at empty building. They are probably coming back already."
Ransy, AC 21 Hp 25 /35 d20+7=11 ; Thursday July 15th, 2010 4:57:10 AM
Forgot to check for critical hit: 11, probably not.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Thursday July 15th, 2010 6:08:57 AM
Zeoll watches over Roy and also prowls around the dwelling. Where is he, exactly, anyway? What's it like here? What are the exits and entrances? Is anyone else in the building?
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Thursday July 15th, 2010 11:19:58 AM
Bosk hurries down the street. Buildings don't stay empty long in Mud Town, someone may already be trying to claim it or setting up an ambush should the owner return. You should never assume anything is safe in Mud Town.
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Thursday July 15th, 2010 12:19:52 PM "I no like this town, we go somewhere else soon? Maybe get a farm, farm would be nice."
Maikill keeps pace with the twin sons of different mothers.
Mara Szabo (AC 17, HP 36/36, Rage 5/7: AC 15, HP 34/42) Thursday July 15th, 2010 11:08:21 PM
ooc: Is Nick/Cesar usually a nocturnal poster? Or not in North America?
The Madrigal Battle 2, round 3 -- DM Jim d20+2=20 d20+2=17 d20+2=4 Friday July 16th, 2010 3:04:42 AM
Again Mara drops her foe to the ground and yet again drives her guisarme into him, taking him out of the fight.
Amazed at how well the woman is doing, Ransy also is successful in finally hitting his foe, rending a large bloody gash across the man's chain shirt and his chest.
Cesar continues to have no luck trying to wrest the reins of his horse away from the thief.
Once again all three ruffians strike out at Ransy, but none can get through his armor.
Down the street, some 60ft away, the rest of the Iron Adventurers arrive and see Cesar and Ransy battling what looks like three swordsmen and a woman nearby wielding a guisarme. 1 round by Friday night
Cesar - HP 38/38, AC 21 d20-2=16 ; Friday July 16th, 2010 5:33:36 AM
Annoyed by the situation, Cesar will persevere in trying to get hold of his horse's reins.
Grapple: 16
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) d20+10=15 ; d20+9=29 ; d20+10=21 ; 2d4+8=13 ; Friday July 16th, 2010 7:29:48 AM
Mara exults as she downs another foe. She steps foward over the bodies of those she has slain and brings her weapon around in another wicked arc to sweep the legs of another ruffian.
Melee touch attack 17 (forgot to include +2 bonus in die roll for flanking) Strength check natural 20
Improved Trip bonus attack 23 (forgot to include +2 bonus in die roll for flanking) (-4 target AC for prone condition) Damage 13
Ransy, AC 21 Hp 25 /35 d20+7=24 ; d10+3=9 ; Friday July 16th, 2010 11:35:54 AM
Ransy says to the three men attacking him: Surrender now and you won't die! He postpones his attack till one of the three attacks him; if none attacks him, he'll not attack either; Otherwise he'll attack the one who attacked him, with a normal attack, swinging his bastard sword:
Hit AC 24, damage 9.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells d20+6=15 ; 2d8+3=15 ; Friday July 16th, 2010 12:05:41 PM
Bosk sees his friends in combat and immediately charges one of the open fighters and swings his bastard swords with all his might.
Hit AC 15 for 15dmg
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON d20+9=12 ; Friday July 16th, 2010 12:15:13 PM
Maikill follows Bosk into battle, attacking one of the men as well but coming up short. He stares at disbelief at the bodies around the strange female warrior, while his axe whifs the air.
hit ac 12
Beriothian (Will)-- AC:18/15/13 HP:17/17 d20+10=20 ; d6+1=3 ; Friday July 16th, 2010 4:02:54 PM
Beriothian charges into battle, his steel grass rapier looking to pierce it's target.
Hit = d20+10=20 Damage = d6+1 =3
The Madrigal -- DM Jim Friday July 16th, 2010 5:28:32 PM
After seeing another friend of his hammered into the ground, and more men coming to Cesar's and Ransy's help, the lead horse-thief that Ransy just drew blood on, drops his sword and begs for mercy, "PLEASE! Don't kill me, please!" His other companions do likewise. Battle is over and clearly shows what I thought before when I brought it up on the Rules Center, and that is the Wold house rules for Trip--especially with Improved Trip, are broken.
Victor, you're not doing anything wrong, you're doing exactly what the Wold allows you to do, and doing it well, good show :)
Ransy, AC 21 Hp 25 /35 d20+5=19 ; Friday July 16th, 2010 5:58:26 PM Thanks for your help, missis. You're really a Domi-given wonder for it would have been difficult to fight these 6 men on my own. Thanks a lot. Can we offer you a place to sleep this night? Let's bind them, and bind them well! These may be horse thieves, but they got violent as well. Though I must admit that I was the first to draw the sword, this man grabbed the reins of Cesar's horse, while the others spread out to attack me. They wouldn't even listen to what I had to say. Let's bind them well and lock them into the shop somewhere, and while we sleep I'll try to think of an appropriate punishment.
Ransy takes the rope and the healing kit out of his backpack, gives the rope to Bosk or Maikill, and tries to stabilize one of the men who was attacked by Mara Szabo (assuming there's at least one of them who's not dead already). Heal = 19
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Friday July 16th, 2010 6:21:55 PM
OOC: In my opinion, Improved Trip is probably the most powerful feat in D&D 3.5. It's almost broken to begin with. Make a successful melee touch attack and you get a free attack against the same target with a -4 AC penalty, who then loses a move action the next round and provokes an attack of opportunity. It's ridonkulous. But then again, melee characters don't hold a candle to spellcasters, so it evens out in the end. While I see the point of the Wold houserule, I think it could be solved by upping the DC a bit. Perhaps making it 15+Str modifier? I think that would solve a lot of problems.
OOC2: And yes, I am arguing for nerfing my own character. :)
Her breath still ragged from the rage of battle, Mara nods at Ransy, "I like the sound of that, young one." Her voice is a crisp, mellow alto with a slight bucolic drawl.
After a moment, she smiles; the scar on her lip twisting into a slight sneer despite her grin. She speaks between heavy breaths as she begins to calm down. "You know, we don't need to take them anywhere to punish them."
She takes a step toward the remaining thief. Reaching out with her weapon, she rests the head of her guisarme on the base of his neck. "Strip, now. You may leave with your life when you are as naked as the day you were born."
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Friday July 16th, 2010 6:27:49 PM
Maikill stands there slack jawed, staring at the women who is asking the thief to undress. Loosely holding the rope without a thought, he looks at Ransy.
"It look like woman killed three men, you and Cesar not hurt anyone. Good thing girl here to protect you. Next time I no let you out by yourself."
he slowly turns to the woman.
"Hi, I Maikill. I suppose to protect these men. They leave without me, they okay now. No need help anymore. Thanks."
the half orc barbarian stares at the woman, with disbelief and a bit of hope that she will be on her way soon.
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Friday July 16th, 2010 6:38:55 PM
OOC: Woah! I didn't read the LnB board before making my comments above. I might have to do some thinking about this....
Without moving her weapon from the thieve's neck, she smiles at Maikill and gives him a wink, "I'm Mara. Pleased to make the acquaintance of you good folk. Are you familiar with these rude men?"
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Friday July 16th, 2010 7:02:29 PM
ooc: I think Jim and I have also had this discussion.
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Friday July 16th, 2010 7:50:38 PM
OOC: DM Jim, when do you think you would like us to switch over?
Pathfinder switch -- DM Jim Friday July 16th, 2010 8:17:40 PM
ooc: character conversion is slated for November... I'm already working on my character in another game, but the actual switch over, when we start using Pathfinder and our converted characters will begin Jan 1, 2011. So we have plenty of time for Mara to amaze us with her tripping skills :)
XP award -- DM Jim Friday July 16th, 2010 8:21:11 PM
It's been a little while, so here is some more XP :)
Everyone, except Mara, gets 150xp for posting to date. Mara gets 50xp.
Cesar, Ransy and Mara get an additional 50xp for combat.
Construction on the rooms is to begin later this morning as it is past midnight (day 17 morning).
Valla is still no where to be found, and Zeoll's link to his dog is gone (I think I said that before).
Beriothian (Will)-- AC:18/15/13 HP:17/17 Friday July 16th, 2010 8:49:50 PM
Beriothian sheaths his weapons. Looks like you two ran into trouble. This fight probably would have turned out very differently had the woman sided with the horse thieves, you should thank Wardd that this was not the case. Beriothian turns to Mara and shakes her hand. I am Beriothian. It's a rare pleasure to meet a person who sides with virtue in these parts. As for these... men... I am sure that they are no friends of ours, but perhaps we've seen these vermin hanging around before. Beriothian looks over the beaten thieves to see if he recognizes them from somewhere, perhaps from the bar.
Take 10 spot check = 19
ooc: The notes said we start converting characters November first and the official change is January first. I would start looking at the changes sooner than that though, so that you can better plan skills you get next level.
Also, I believe that improved trip is less powerful in PF, though I haven't confirmed that.
Outside the Madrigal -- DM Jim Friday July 16th, 2010 9:04:21 PM
Beri does not recognize these men (and you can't take 10 on Spot)
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Friday July 16th, 2010 9:05:55 PM
OOC: When it comes time to convert over, is it okay if we do some surgery to our characters? I'll be honest and admit that Mara is a trip-monkey, so I would want to take her in a different direction under Pathfinder rules.
Mara looks at Beriothian's outstretched hand, but merely nods toward him, not taking her grip off of her polearm. "And likewise" She turns back to the thieves, "Well, boys? Don't be shy, now. Because you will be shy and dead if I don't see you hop to."
Character surgery -- DM Jim Friday July 16th, 2010 9:11:35 PM
Any character surgery requires permission from Jerry the CDM and me. If you have an idea of what you want, then you need to run it by us first, but this will all take place during November and I don't think Jerry will entertain Pathfinder surgery ideas before then.
Beriothian (Will)-- AC:18/15/13 HP:17/17 Friday July 16th, 2010 9:23:34 PM
ooc: I thought I could. Under disguise it says "If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks. " I know it's not exactly the same, but I thought it meant I could take 10 on Spot checks.
Take 10 on Spot -- DM Jim Friday July 16th, 2010 9:56:47 PM
Hey, that's a good argument, so I'll allow it. Beri still doesn't recognize them :)
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Friday July 16th, 2010 10:02:48 PM
OOC: Since Fighters are much more capable in PF, I would change Mara to a pure fighter and switch a few feats. Nothing big, really.
Sounds alright to me. When the time comes, remind me. DM Jim
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Friday July 16th, 2010 10:05:19 PM
Maikill looks over at Ransy with a weak smile.
"So I was right, Valla not here. Only drunk thieves like always. Lucky lady came save you."
Maikill tosses the rope back to Ransy.
"Shop too crowded already, no room for thieves. She right, let them go without weapons, clothes too."
Ransy, AC 21 Hp 25 /35 Saturday July 17th, 2010 3:56:50 AM we shouldn't take their clothes nor their armor; that would make them too vulnerable in this city. Just take their money and weapons, that should be enough punishment.
OOC: what about Ransy's heal check (19)? Was he able to stabilize one of the thieves?
Mara Szabo (AC 17, HP 36/36, Rage 4/7: AC 15, HP 34/42) Saturday July 17th, 2010 9:26:24 AM
Mara shrugs, "Fine by me. You can take their money and weapons. I will take their clothing." She turns to the lead thief again, "Now strip, or I will lop off your head like a melon, boy."
Beriothian (Will)-- AC:18/15/13 HP:17/17 Saturday July 17th, 2010 12:23:40 PM Better do what she says if you want to live to see morning.
The Madrigal -- DM Jim Saturday July 17th, 2010 4:33:34 PM
Stripped of everything, the two thieves run off into the night, leaving their four unconscious comrades behind.
What to do...
In Mudtown leaving four bodies in the middle of a street could lead to bad things for those four. By trial of combat their possessions were rightfully owned now by the IA, but their lives were a different matter all together. One was dead, but the others were still living and stabilized by Ransy's hand. A normal resident of Mudtown would leave the bodies, but a normal resident wasn't good of heart. If left here they could be killed, or worse, taken as slaves much like Cesar and Ransy had.
What to do...
Mara Szabo (AC 17, HP 28/36) Saturday July 17th, 2010 7:46:41 PM
Mara nods in satisfaction to see the nude ne'er-do-wells run down the street. "Serves them right; drawing steel for a horse in the middle of the street." She turns and regards the four unconscious forms for a moment. "I'm afraid I am new to Mudtown. Is there anything akin to law enforcement in this city? A jail, perhaps?"
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Saturday July 17th, 2010 11:45:59 PM "We waste time, no room in shop for them. Put them in Madrigal, maybe they be okay. Maybe not, they not good men. Let's go back, sleep and heal soon."
Maikill will start to drag one of the men into the building.
Cesar - HP 38/38, AC 21 d20+7=15 ; Sunday July 18th, 2010 7:39:45 AM "I don't believe there's anything akin to law enforcement in Mud Town a part from us... we can't possibly keep them with us, but alas we also can't leave them here. I'm with Maikill in putting them in the Madrigal, patching them up and leaving them to their own means"
Cesar will help Maikill take the assailants to the Madrigal and then will patch them up as best as possible.
Heal, take 20 = 27
otherwise roll = 15
"And now that this is done, why don't we go back to the shop for our long needed rest?
Ransy, AC 21 Hp 25 /35 Sunday July 18th, 2010 10:39:19 AM
Ransy helps Maikill and Cesar move the unconscious thieves to the Madrigal.
Why don't we rest here? There are beds here, though they are a bit lousy.. Tomorrow these men will be conscious again, I think, so they can save themselves then.
Ransy takes the money and the weapons away, for safekeeping: I hereby declare that these are property of the new law authority of Mudtown; the money will be used to pay for law enforcement officers and a prison; that is, if and when we succeed in collecting enough money to do so. That may take a long time yet, but nevertheless, the begin is here.
OOC: I, Wilson, am going on holiday; in the meantime Cayzle will post for me. Cayzle, go ahead! Thanks
Maikill HP (33) 21/39, AC 17 -5 Con. from POISON Sunday July 18th, 2010 2:49:36 PM "What? Okay, maybe this was not my fight but I think the woman here beat these men. It isn't for me to say where this money goes, but when I fight I don't give the spoils away for 'officers' or prisons. Maybe we should have a talk about what your plans are. You are new to the group and seem to have a few plans the rest of us don't know about."
Maikill catches himself in a long speech and adds
"What I know, I like fight, not smart. I am going back to shop now."
Maikill turns and starts to walk back 'home'.
Zeoll (AC17 hp 14 of 14, -2 nonlethal) Sunday July 18th, 2010 7:01:43 PM
Zeoll watches over Roy and also prowls around the dwelling. Where is he, exactly, anyway? What's it like here? What are the exits and entrances? Is anyone else in the building?
Beriothian (Will)-- AC:18/15/13 HP:17/17 Sunday July 18th, 2010 7:02:09 PM Ransy, you are not in charge here. For that matter, Mara is the one who did all the work in that fight from what I can see. How is your claiming the goods and declaring that you are using it for a jail and officers any different than stealing from Mara, not to mention every one else that had a hand in that fight. You can set aside your personal share for anything you like of course.
ooc: What did we find after the battle?
Mara Szabo (AC 17, HP 28/36) Sunday July 18th, 2010 11:33:57 PM
Mara stays poignantly quiet as she begins to gather the equipment from the fallen enemies.
The Madrigal -- DM Jim Monday July 19th, 2010 2:45:40 AM
Gathering up three short swords and three longswords, all of average make and look to be uncared for, Beri and Mara find also about 35gp total on all the bodies and clothing.
Mara waits patiently as Ransy and the others take the unconscious and stabilized men into the Madrigal, out of the rain. Maikill has already left for the shop and it's uncertain if the rest will return to the shop or stay with the unconscious men.
Back at the shop Zeoll snoops around. He figures the downstairs show room is about 40'x20' with a small kitchen in the back with the only exits out of the place is the front door and a backdoor in the kitchen area. Upstairs are three bedrooms--one a master suite occupied by Hemust and Jillian, and one other occupied by Sanji. The remaining unclaimed room is too small for a Taur, as it was furnished to be a small girls room, and the downstairs is even more crowded when it comes to sleeping conditions when the entire group is here.
Cesar - HP 38/38, AC 21 Monday July 19th, 2010 3:24:39 AM "Sleep here, sleep there... who cares! I just want to have a rest! We've had our fair share of action and I would REALLY like to lay my head down on something soft and snuggle down to sleep! Ransy: this place isn't ours and sleeping here would be trespassing on private property or something like that and it's bad. Maikill just left to go back to the shop, so let's just follow him. And, albeit I understand the need for law enforcement here in Mud Town, I also believe it might not be the top priority for everyone in the group, so before you go around declaring stuff and such, please consult the rest of us, ok? And regarding this thing, I have a few ideas I'd like to discuss with you, but only AFTER I get some sleep!"
Zeoll (AC17 hp 14 of 14, -2 nonlethal) d20+8=12 ; Monday July 19th, 2010 6:33:38 AM
Zeoll introduces himself to Hemust, Jillian, and Sanji. He makes some conversation, sounds them out. Who they are, what they do. So, what do they sell here? How did Zeoll's new friends come to be staying here, in this decidedly non-heroic location? He sings them a little song before bed. Perform 12. Not really noteworthy, alas.
It's way past midnight and everyone is asleep, did you want to wake them up? :) DM Jim
Ransy, AC 21 Hp 25 /35 [sub by Cayzle] Monday July 19th, 2010 6:46:56 AM
Ransy looks a little abashed. My apologies, friends. My zeal got the better of me for a moment. Of course, it is not just or right to create the things a civilized place needs, such as a jail, from resources to which one is not entitled. Truly, I meant that MY share of this treasure will be used for such an endeavor.
He holds out his hand to Mara. Your idea of putting these criminals in jail is an excellent one. One I wish we could achieve. But Mudtown is a lawless and wild place. One of the things I hope to accomplish is to make this place safer for innocents and everyday folk."
Anyway, I am Ransy, a champion of the weak and protector of all that is Good. I am very pleased to meet you, Miss, uh, Mara.
He explains a little more. We came here to search for a missing friend, with no success. We have these villains here, and we will put them in what is left of this inn over there. It is in its current abandoned state because earlier today we fought there, did some little damage to the structure, and found an evil temple and a mind flayer, which we defeated through the favor of the gods.
We left some friends behind in a shop. Maybe we should go there and spend the night, the better if we are all together in this lawless place, and face the dawn together.
Mara Szabo (AC 17, HP 28/36) Monday July 19th, 2010 8:08:41 AM
Mara chuckles at the paladin's remarks, "You found and defeated an evil temple and a mindflayer just earlier today? You sound like an interesting bunch; I will say that. A good night's sleep sounds delightful. You own a shop or store of some kind?" Mara follows them to the shop for the evening.
Bosk (James) AC: 16/11/15 HP 31 of 31 Spells Monday July 19th, 2010 11:13:25 AM
ooc: Can't we take them to the guards on the outskirts of hook city? I don't remember for sure, but I believe that's what we did with prior captives.
You could try that, but it's a ways away and there are no other witnesses but you. I believe you had Pen back then to verify the situation. DM Jim