Preparation (DM JohnP) Monday May 31st, 2010 11:13:21 PM
Durgan strolls through the archway into the court. It is a wide, open space with ample room for observers separated by a grey stone waist-high (for a human) barrier from the benches for the participants. The room is dominated by a high white marble platform, presumably for those who sit in judgement so that they can look down upon the ones being judged. The platform is large enough to accomodate eight large chairs or thrones, also made from the same white stone. The chairs so closely match the platform that is nigh impossible to distinguish where one ends and the other begins.
The defendant's area is also enclosed by the grey barrier, with two openings for beings to enter or exit. The bench inside is also white and a ledge runs on the inner side of the barrier, wide enough to hold sheets of parchment or implements of any kind. Right now, it is bare except for a plain, colorless crystal pitcher of a clear liquid that is probably water and a platter containing biscuits that are artfuly arranged in a pattern.
A small automaton constructed of gleaming brass is slowly polishing the outer face of the barrier around the prisoners' box as Durgan approaches with Torgon and Kazak. When Kazak requests iced tea, the construct stops its work and exits through an opening on the far side of the Court. After a moment, it returns with a pitcher of iced tea that drips with condensation. When he sips, Kazak finds the iced tea to be to his liking.
The Bailiff inclines its head to listen to Xenia as the rogue requests permission to to walk around the area. After a moment, Rash and Xenia receive a response to the request.
"It is not forbidden to walk as you request. Do not stray too far, though, nor should you be tardy. The Court keeps a strict schedule and delay without good reason is not permitted."
When Xenia does explore, she finds the Court to be quite boring. The place is plain and unadorned for the most part. And when there is adornment, it is almost always regular, repeating patterns of lines or curves. There is one mosaic which catches Xenia's attention for a moment since it seems to be a random arrangement of coloured chips but the half-elf has the nagging suspicion that there is some underlying pattern or method to the arrangement.
The people and beings moving through the Court and its surroundings are a diverse mix of powerful lawful outsiders - good, evil and neutral alike. Constructs like they have faced before, angels and demons plus many others. Each moves purposefully to their destination, only occasionally pausing for conversation. Some of these beings arrive in what Xenia and Rash assume to the same manner as they did although none are accompanied by beings from the Material Plane like themselves.
During their walking, the pair don't identify any clear boundary or exit to whatever may lay beyond the influence of the Court. There is a place, though, where a pair of constructs stand. When they approach, Xenia and Rash receive a polite, but firm, instruction not to pass. They might investigate more but a clear tone sounds and one of the constructs speaks in a clear, high-pitched voice totally unsuited for such a large thing, "The Trial is about to commence. Please proceed to the Court chamber."
Torgon AC: 34 HP : 180/180 Tuesday June 1st, 2010 9:01:54 AM
Torgon sits patiently, waiting for the "trial" to begin. He keeps an eye on Peerimus, trusting the druids instincts and perceptions. He thinks that perhaps by gauging Peerimus' reactions, he will be able to have a little warning if things are about to get out of hand.
Xenia (AC33/ HP103/103) Tuesday June 1st, 2010 1:32:20 PM
"Hi, I'm Xenia. I'm with ... I guess, with the Defendants." The girl rogue strolls about the limited Court area introducing herself to the arrivals with her signature hand-wave. No one, though, seems particularly chatty, preferring, it seems, to go straight on to what they came here for and stick to that. Not real friendly, but understandable in a single-minded sorta way.
It's not much of a let down when the chime goes off calling for folks to come in for the Trial Thing. Not as disappointing as not being let out of the door for a look around, at least.
Now they'd find out exactly what this is all about. Now, they'd at least get something settled. Xenia eyes the Platform of Judges, taking in the look of the folks who would be standing in judgement of them. She'd come to trust the Angel Guy, but what of the others? What rides on the outcome of this trial? Is this life and death for herself and the rest of the Chaos Guys? And if so, doesn't that mean that what happens here may determine the fate of the whole Southie Continent Place? 'Cause who else is gonna stop this Migration Thing?
The bench don't look too comfortable, but the girl rogue takes a seat none the less. She perches on the edge, taking out her notebook a pen and ink, ready to write down anything that might be useful.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
OOC - Heading out of Town tonight (DM JohnP) Tuesday June 1st, 2010 3:31:15 PM
Not sure if I can post.
Durgan Stonewall (AC 38; HP 270/270) Tuesday June 1st, 2010 3:59:03 PM
"Tea? Tea is fer elves. If there isn't any ale, then I guess I will just have water."
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 1st, 2010 4:31:25 PM
"Heh its ice tea ... bro .... not dat daint hot tea ..... dis stuff is cool and refreshing ..... try some .... its even sweetened a litte " .....
The dwarf sgahkes his head at the words " the trial will commence ...."
" heh ... trail fer what .... i better find out soon .... or i'll feed Durgan ale by da barrel .... just to see what a happens " ... grins Kazak
Getting comfortable in his seat .... he waits ... and watches .... " Angels and Demons ..... sounds like a book title in some big city library " snorts the younger dwarf quietly ;-)
Rash Tuesday June 1st, 2010 5:04:45 PM
Rash follows Xenia around, really not to worried that the elven girl will do anything to cause trouble but following along to just make sure. Also wanting to be there in case something makes trouble for her. Rash finally moves back into the room grabbing a glass of ice tea as well. She looks at the dwarves, reaches into Durgan's beard and pulls out some kind of meat from the evening before. "I see your not to worried about your appearance." Rash scolds in a light but obviously stressed tone. "I don't even want to think what your underbreeches look like! I hope you don't get into an accident while I am not around and have to go to a normal healer. You would shame your clan."
Rash plunks down on the cold stone bench and wiggles to adjust herself to a more comfortable position. "I hope we can prove our innocence today. I somehow think escape from this place might prove difficult."
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Tuesday June 1st, 2010 10:22:52 PM
Peerimus moves to the bench and sits with Yorrick taking up a comfortable spot in front of him. His mind is still working through the myriad of arguements and outcomes and how he might get anyone home to try again to stop the migration. He tries to stay calm and portray a calm fasade, but teh constant shifting so as to maintain contact with Yorrick belies his otherwise normal appearance. Xenia believes the Baliff is the voice from the Edge and she is almost certainly correct. After all she heard it there and had a good ear for such things and a good head on her shoulders. The power arrayed meant that if it united they would be obliderated. Would the power arrayed here unite, could something premptive be said or done to prevent it? The Baliff's words on a court of Chaos were true to a point. No such body existed currently, but that as a secret Chaos enjoyed he supposed. He could simply invoke it at will and as an agent of Chaos, the leader of the Champions of Chaos, descendant of the first Powers of Chaos and choosen of the Crones, he felt he had such authority if he wished.
The chime sounds, Peerimus takes a deep breath and readies himself. There would be procedures, ther would be reading and accusations and that meant there would still be time
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Tuesday June 1st, 2010 10:34:01 PM
Firn'gaer takes note of the spell the Bailiff uses to transport the CoC to the Court of Law.
Once there, he keeps quiet and takes in the room studying it carefully lighting his pipe and smoking while he waits.
Opening (DM JohnP) Tuesday June 1st, 2010 10:37:07 PM
The Children of Chaos take their seats within the defendants' bench area while the Bailiff watches. Meanwhile, observers of all types file into the Court to watch the coming proceedings. Once the Children are seated and the automaton has fetched beverages for all of them, the Bailiff gives a signal and a small creature bangs a mithril gong suspended from a black, metallic frame near the judges chairs. A hush quickly settles in the Court.
The judges enter slowly from an entrance near the seats. Leading the eight judges is a tall, insectoid being that the Children recognizae as a formian myrmach. Rash and the others recognize the other creatures - a solar angel, a rakshasa, a pit devil and horned devil, a couatl, a hound archon and a mechanical construct that they recognize as an inevitable. The formian and the inevitable sit together in the centre two chairs, flanked on either side by the good and evil judges. Once they are seated, the formian motions towards the Bailiff, who stiffens and then begins to speak.
"The Court of Law is in session, judging the actions and intent of the group of mortals known as the Children of Chaos. The Children of Chaos are affiliated with the chaotic forces of the Wold and have served to bring disorder and disharmony to the Wold. The Court will judge whether the Children of Chaos threaten to upset the natural order and balance of the Wold dictated by the Jericho. By default, the Court of Law is mandated by the Jericho to judge and enforce the balance as envisioned at the creation of the Wold."
"According to custom and practice accepted from time immemorial, the trial will be in two parts: the Trial of Nature and the Trial of Intent."
"Children of Chaos, who will speak for you?"
Rash Wednesday June 2nd, 2010 12:05:10 AM
Rash stands up, straightens her armor, points at Peerimus and says, "He will. He is our leader." She promptly sits back down.
Torgon AC: 34 HP : 180/180 Wednesday June 2nd, 2010 8:58:50 AM
Torgon sits back and observes the ongoing proceedings. His mind wanders to think upon the possible magic in effect in this room, and how unlikely it was that any of them would survive a fight should it come to that. "Speak well, and carefully Peerimus" he thinks to himself.
Xenia (AC33/ HP103/103) d20+12=27 ; Wednesday June 2nd, 2010 10:54:27 AM
The impulses come. There's the Hold on there! impulse. And there's the Just one minute now impulse too. Xenia quashes both, choosing instead to rise from her seat in a slower more deliberate, even elegant fashion. The dark folds of her new robe straighten as she stands, cloaking her in an austere dignity.
"If you will, please," she begins, picking her words with much much more care than is her usual wont, "I would like to ask why it is that we must have a single spokesperson for our group?"
"I've been with these folks for only a few short months, but it's been my experience that each of them is sensible. Each one of them has something of worth to say when he or she speaks."
"What I'm asking is that we be allowed to each speak for the defense of all. I think we have the trust in each other to know that we will each say what is right and that we will each only speak when the right thing is there to be said."
Xenia turns to the other Chaos Guys for objections to or support for her assertion before turning back to the assembled judges on their lofty platform. She smiles a white smile in her dark face and spreads her hands in am open affable manner. "What can I say," she says, "We got sense."
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Diplomacy 27
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Wednesday June 2nd, 2010 3:56:28 PM
That Woman! Durgan grumps, curses and fusses with her attention to the state of his beard and cleanliness. "Well its not like we had time ta rest and cleanup now is it?" Durgan stomps off and before he even thinks about it, guzzles down a whole glass of the iced tea. "Well, it could be worse I guess..." He fills another glass, then joins the rest of the group on the defendants bench.
Durgan sits and fusses with his beard while the bailiff opens the trial. He cleans it, gets a brush out of his haversack and brushes it, and continues to fuss over it while the Bailiff speaks. He tries not to make too much noise, but it's hard to concentrate when the beard is not clean.
Kazak Stonewall.Ac 36 Hp 203/212) Wednesday June 2nd, 2010 8:22:23 PM
The dwarven warrior just sits quietly ...... sipping his ice tea ...... but smiles as Xenia speaks up .....
" well said girl "
Kazak then surveys those who will sit in judgement of them .....looking for a reaction and response ......
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Wednesday June 2nd, 2010 8:56:52 PM
Firn'gaer sits waiting the response to Xenia's request. What would he say in his own defense. While they are names the Children of Chaos, the group was really more of a balance keeper in the Wold. They prevented one side from gaining too much influence and therefore tip the scales of balance to far out of control.
They had stopped Chaos incarnate, the Destroyer, from being reborn. That should buy them points with all sides.
They mended the war, or helped prevent a full scale war between the elves and dwarves. This should buy points with the good judges, but not so much with the devils.
And while it was an attack against the formorian, they prevented the expantionist subjugation by the formorians. This would again gain them some ground with the good faction, but not with the evil faction.
They did start the most recent Great Migration, but with out it, the Southern Continent would have been torn asunder. That would get points.
And now they are moving to put an end once and for all the Migration of the Southern Continent and end the Continent from spinning out of control, which threatens all of the Wold.
There should be enough to balance the scales in their favor.
Firn'gaer ponders theses things while the judges of the Court of Law decides Xenia's request.
No Post Tonight (DM JohnP) Wednesday June 2nd, 2010 10:59:26 PM
Sorry .... too beat after driving today.
Rash Wednesday June 2nd, 2010 11:08:46 PM
Rash elbows Peerimus in the ribs and says though the tattoos, "Hey this isn't the time to get quiet. Speak up!"
Xenia (AC33/ HP103/103) d20+12=19 ; Thursday June 3rd, 2010 11:01:28 AM
It's a simple question. And, as questions go, it's not really too tremendously important. That is to say, the answer is not too tremendously important. What is important, is the response. The response is what will be telling. Will the Judge Guys provide an explanation with their answer? Even a short simple accompanying sentence, regardless of acceptance or denial, might provide some clue as to how the Chaos Guys might be received by these various ... well ... folks who sit in judgement.
How are the various Judge Guys reacting to the fact of an alternate option in and of itself? The eyes of the dark rogue miss little. But, the faces on the Platform are alien. Bugs, Mechas, malformed Demon faces, all with expressions that she is unused to. These folks would be hard to read, Xenia thinks to herself. Even if they were not trying, in some way, to mask the way in which they think.
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Diplomacy 27 Sense Motive 19
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Thursday June 3rd, 2010 6:40:34 PM
Durgan fidgets in his seat. He looks at his empty glass of iced tea, then at the table where there is more. He wants to go and get some, but it seems like everyone is waiting for Peerimus to say something. So he just waits and wonders if it would be rude to ask if the tea could be replaced with some nice cool mountainhome stout ale.
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Thursday June 3rd, 2010 7:29:42 PM
Peerimus sits quietly. Rash answers that he will speak for the group. Peerimus remains still There it is Xenia stands up, Peerimus settles back and folds his arms. He would like to know the answer as well. He had a few other questions, more of a simple delay really to help fully get his mind around everything. One troubling aspect was that the Baliff had indicated little time would pass uon the Wold. So that very well could mean 'noon' would not be showing up anytime soon. Peerimus would wait to see if the Court of Law would allow each to speak and he quietly whispers his intent through the Tattoo
Matters of Procedure (DM JohnP) Thursday June 3rd, 2010 11:04:20 PM
The Bailiff considers Xenia's request before looking to the formian. After a moment, the insectoid outsider shrugs and looks down at a small scroll held in a second claw. The Bailiff turns back to the prisoners' docket and speaks to Xenia.
"You companions have indicated that your speaker would be the one known as Peerimus. However, while it is rarely down, there is no rule preventing each of you from speaking for yourselves. It is merely uncommon."
The others are either prompting Peerimus to speak, or encouraging Xenia. Except for Firn'gaer, who seems to be mentally cataloguing all that the Children of Chaos have done.
The Bailiff's response may give the Children of Chaos or make them reconsider their legal tactics in the Court. Acknowledging this, the Bailiff asks another question.
"Do you have any other questions before we move to the Trial of Nature?"
Kazak Stonewall.Ac 36 Hp 203/212) Thursday June 3rd, 2010 11:07:43 PM
The younger dwarf .... sips his ice tea ......waiting ...... waiting ...... ;-) at the edge of his seat ......
" i hope dey gonna say something ..... maybe dis is a test ....or something ..... dem judges just staring at us .... waiting to see what we do or say .... ... Durgan might have a point ... an ale would be tempting " muses Kazak as he eyes the judges ... ;-)
Rash Thursday June 3rd, 2010 11:48:47 PM
Rash stands and asks the Bailiff, "I do have a question on procedure. Actually a couple of questions. The first is; Do we get any kind of representation or an advocate to help us present our case? While I am confident we will be able to justify our actions and our intent, we might not do it in accordance to the laws and customs of the court and advice on that matter would be most welcome.
My second question is on the nature of the trial. What is the trial of nature and the trial of intent? It is difficult to defend ourselves if we don't understand the trial in itself.
Finally, I would like to know what were the specific actions that brought us to your attention in the first place? You mention we are bringing disharmony to the Wold and upsetting the balance dictated by the Jericho at the beginning of the Wold. What was the balance? Are his wishes written down anywhere?"
Rash bows and sits waiting for the answers hoping that the more intelligent of the group will take those answers and run with them. She takes a sip of her tea hoping it isn't going to be her last drink she ever has.
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Xenia (AC33/ HP103/103) Friday June 4th, 2010 10:59:29 AM
The black-clad, dark-skinned girl remains standing as the Ooglie Ant Guy replies to her question. Her face is impassive - watchful, if any emotion were to be used to describe it. Her hands remain concealed within the new black robe that drapes her entire body. She stands like a dark tower topped by her fall of fire-red hair.
The answer from the Ooglie is fair, even, balanced. Especially when you consider that the group that this Ooglie is judging on has just slaughtered up a bunch of his (her? its?) fellow Ooglians.
Xenia considers the second question asked by the Angel Bailiff Guy, letting Momma Rash's responses sink in before raising her own voice.
"I think I might be able to help with some of those questions" Xenia begins, turning to Momma Rash. Then, back to the assembled judges on the Platform, "Please correct me if I'm wrong. The Trial of Nature, or so I would guess, is designed to determine our basic nature. That is to say, how we are predisposed to act and whether that predisposition might be harmful to the balance or not. Good so far? And, because, all creatures with the spark of the divine have, through their wisdom and intelligence, the ability to surmount their own nature, the Trial of Intent is designed to examine our intentions and whether they correct for our nature and/or work for the greater balance."
"The question that I would ask is not what these two trials are, but how you go about them. Can you get the answers you want from us by asking questions? Or will you need to see us act in some sort of way before you can reach your judgement?"
"I would also like to know about the consequences," Xenia asks. "What happens to us if you don't like ... if you find our nature and our intent lacking? The reason that I ask is because we are trying to restore balance to the Wold just as you are. We've been told what we need to do, and the balance is hanging on whether we get to it or not. If I knew that things ... that this Out Of Control Migration thing was going to get fixed by *someone* I could ... I guess I could accept any verdict you handed down."
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Friday June 4th, 2010 11:07:41 PM
Kazak was ready to add his voice to the conversation ..... but many of his questions were just asked ..... " dat should get der toungues a wagging " ...... growls the dwarf quietly ....
Before the First Test (DM JohnP) Sunday June 6th, 2010 10:42:56 PM
Kazak sits quietly, ignoring the Bailiff's questions and hoping that the trial goes quickly. Besides, he knows that one, or more, of his companions will surely have questions. And they do not disappoint, as the Bailiff listens patiently to Rash's and Xenia' questions. Once they have finished, the judges seem to be becoming slightly impatient but the Bailiff takes the time to respond to Rash's questions.
"Those beign tried by the Court of Law rarely need a representative or an advocate. As stated, the Court examines the nature and intent of your actions and the only persons who can truly interpret your actions are you, yourselves. If you should require guidance on the rules and procedures of the Court, that is part of my duty to the Court."
"Your companion is correct about the Trial of Nature. It is simply a magical examination. You do, of course, have to permit such examination. The Court interprets refusal to follow Court procedure as an indication of chaotic influence."
"She is also correct about the Trial of Intent. The Chronicles, wherein all matters that affect the Balance of the Wold are recorded, are examined to review your actions in the past. Again, you may choose whether to participate."
Turning to fully face Xenia, the Bailiff answers the rogue's final question. "The Court will act to repair the Balance, if need be. Again, you may choose to submit to the Court's judgement. If you do not, I and my assistants are responsible for enforcement of the judgements of the Court."
Now, to begin. Do you submit to the Test of Nature?"
Xenia (AC33/ HP103/103) Sunday June 6th, 2010 11:03:38 PM
Looks like the questions have all been good and 'splained. Things are gonna be what they're gonna be, no matter what.
There ain't gonna be much doubt as to what they're gonna find when they look into her heart. She goes the way she thinks is best, and if that's not the way the rules say, then the rules are wrong.
That's not to say that she's always been right. There have been time when she's chosen wrong, and at those times she's regretted it. Being all jealous of that Faddle girl. Punching Prillana. Singing down the Fey King. Lots of stuff to regret.
But if there's one thing her Da taught her, if there's one thing she learned growing up with a drow face, it's that you might maybe regret the things that you do, but don't regret the things that you are.
"I submit." Xenia turns to the Bailiff. "I, Alexandria Merryman Next, submit to the Test of Nature."
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash Monday June 7th, 2010 12:06:52 AM
Rash also stands and says, "I too will submit to your tests. Lets get this over with so we can get back to stopping the migration."
Torgon AC: 34 HP : 180/180 Monday June 7th, 2010 7:32:47 AM
Torgon tries to determine if each individual should submit, or if a group response was required. The minotaur is now confused as to whether we are being tried and acting as individuals, or as a group. Either way, his intent was good, and his nature while not lawful is not chaotic either. Torgon will wait to see which is which, but he will submit to the tests.
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Monday June 7th, 2010 2:23:54 PM
"I do not submit to any test of my nature." He says calmly. "There is not a member among us who does not have some level of chaotic influences just as we also have lawful influences. It is precisely because we are from the Wold and not any planes of Law or Chaos that these forces exist in us. It is an unfair test that will always find some level of influence that you do not agree. Your test is a slippery slope that zealots have used for as long as there have been the labels of chaos or law or good or evil. Men will always find another criteria to judge or persecute those who disagree with your ways. Though you are not Men, you are no less susceptible to this zealousness as we have recently seen."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Monday June 7th, 2010 7:28:20 PM
Peerimus wrinkles his nose. Nature and Intent, one of being and the other of action or desire. they were not the first group to ever follow the powers of the South and take on the Mantle of the forces of Chaos. they were also not the first group to ever ring the Bell or start the Great Migration. Peerimus leans into Firngaer, "Has Lhari ever heard of any Chaos Champions before us being hauled before the Court of Law?"
Something had to be different and the Druid suspected he knew what it was and it did not bode well for the group. Peerimus did not understand the inner workings of Magic. Father and Mother granted him the powers and spells he asked for, but for as to the study of SpellCraft or the Arcane, he knew only what was generally Common Knowledge and most of that information was likely incorrect. All that though, and listening to Firngaer certainly was a well laid out thought against submission to the spell, he believed the 'simple spell must be sort sort of detection and hopefully his definition of simple was the same as thiers and thus a weak spell. If that were true, Firngaer's possible outcome and interpretation seemed unlikely. The basic spells were terribly limited and such broader implications, such as using such a spell to be able to determine if the subject was from the outer planes seemed unlikely. So why the hesitation on his part. The answer was very simple, his implicit trust in Firngaers vast almost Powerlike comprehension of all things magic. Xenia, Rash and Torgon were in, Firngaer was out. Leaving himself Durgan and Kazak.
Peerimus spins over some of the foreseeable outcomes of saying no, but instead of delving that chasm to deeply, he takes another approach. He would confirm his suspisions of the spell "Firngaer, if it is a simple detection spell, could it really relay such complex information?" Peerimus asks the Baliff, "Before submitting to any spell voluntarily I have to proceed with caution and ask that the spell be indentified, that we are allowed to monitor its casting and that if the identified spell is not cast that any results be null and void." The druid was almost certain as to the response and outcome, but the statkes were too high.
Durgan Stonewall (AC 38; HP 270/270) Monday June 7th, 2010 9:43:44 PM
"What he said." Durgan points a thumb in Peerimus' direction. The dwarf couldn't argue about being cautious whenever new and strange magics were involved. Probably wouldn't be much worse than teleporting though. Ugh. That one always made him nauseous.
Kazak Stonewall.Ac 36 Hp 203/212) Monday June 7th, 2010 10:54:02 PM
The dwarf smiles as the judges patience seems to be wearing thin ..... " they wanted to see are true nature .... guess they're gettin a good peek at it now .... hopefully not to chaotic for them "
Standing up ..... "Sir Bailiff .... i'm not sure about submitting to dis here tests ...without able to state our side .... sorta hard to get judged by a group of lawful persons .... who have different veiws about what da balance and nature of things are ......i can atest dat we have fought to keep da balance .... we have put our lives in da balance many times ... even recently wit some of your court personal .... i know things seem outa whack right now but we're in da middle of trying to put things right again .... might not be exactly as things were ... to say da least .... but we aim to do what we need to do ..to make sure dat da wold is put back in balance ..... even if we need to teamup to get it done ....stopping dis here great migration should be da first thing we do ...."
Taking his seat again .... he reaches for his glass of iced tea ..... and waits ......
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Monday June 7th, 2010 11:04:55 PM
[Illegal second post]
"Peerimus, if it were a simple detect spell, then they would have already cast it and would not need to ask our permission. This test would become pointless. I believe that what they ask is something more." He responds through the tattoo.
The Test of Nature - First (DM JohnP) Monday June 7th, 2010 11:32:18 PM
When Xenia agrees to the Test of Nature, the Bailiff gestures and two wizened humanoids shuffle forward from the gallery. Each prepares to cast spells that Firn'gaer and all of the others recognize as Detect Chaos and Detect Law. Once the spells are cast, the two humanoids study Xenia for a minute or more before speaking.
"The one known as Alexandria Merryman Next is inclined towards Chaos. And she bears the mark of the Powers of Chaos."
Since Rash and Torgon have both also submitted, the two humanoids turn to examine the human cleric and the minotaur.
"The human known as Rash Trinka Treblin one is inclined towards Law, but she also bears the mark of Chaos."
"The minotaur known as Torgon is inclined to neither Law nor Chaos, but does bear the mark of Choas.
The humanoids then wait patiently until directed to examine their next subject.
The Bailiff turns to the other members of the Children of Chaos who have not submitted to the Test of Nature.
"You have seen what is involved. It is a test of your nature, your being. No different than being counted as human, dwarf, minotaur or any other race. And it is not something that requires debate or representation. And, if you are concerned about the potential misuse of the spell, it is freely granted by many Powers and Gods of the Wold and Testing, not to mention those who study the arcane arts. And the Court of Law is bound by its own rules concerning the use and misuse of divinatory magics."
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Tuesday June 8th, 2010 10:40:08 AM
Firn'gaer is still very skeptical. "Now I don't understand. You previously convicted us with a sentence of death. And now you're saying that the trial really involves only minor divination magic cast upon us to determine our nature and intent."
"So what you are saying, by your words and acts of your underlings, is that because we were not available for magic that can be used by most apprentices that we were assaulted with the threat of death and Peerimus's grove and his guardians were greatly damaged or injured?"
"I would think that Jericho in his vast wisdom would have granted his servants of Law the ability to use such simple investigative techniques prior to trial in order to ensure that those that are brought before this Court were truly worthy of this Court's time and before the proceeding reached the state that they have reached."
"What is really involved in these trials? We do not have time for this when the Wold is in peril. We need passage to the Valley of Ahl, and that passage lies through this Court. Let us do what it is that needs to be done in order to prevent the Southern Continent from migrating out of control and threaten the entire of the Wold. You want to judge me after that then so be it."
Xenia (AC33/ HP103/103) Tuesday June 8th, 2010 11:49:15 AM
Xenia's green eyes slide sidelong in Fernie's direction. She draws a breath, sighs it out, and then she seats herself on the long hard bench.
Sure. Everything he's said is right and reasonable. 'Specially from the perspective of the Chaos Guys. But it all reminds her of one time visiting the City Office with her Da. In the City Office of Dirt City all petitioners gotta wait in a square marked off by a red ribbon or tape. Any petitioner who gets irate and tries to break through, go under or otherwise, step out of the square can be legally killed down or otherwise beat up and thrown out. At the very least, they lose their place in line.
There are ways of cutting through the red tape, her Da explained while they waited there amidst the crowd of waiting petitioners. Gifts of gold and such would do the trick. But, for the job he'd been hired to do that particular day, there was no budget for bribes. Some days, her Da explained to the then small dark girl, you just had to put up with the red tape.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Tuesday June 8th, 2010 4:10:45 PM
"Meh. It doesn't look so bad. Ok go ahead and check me next."
Torgon AC: 34 HP : 180/180 Tuesday June 8th, 2010 7:20:09 PM
Torgon sits patiently, content to let himself be judged. To him, he shall always be judged, but by the Gods, not machines and devils and others. Should they find him guilty and try and punish him, then he shall go down in battle, to be judged by those with real authority. To Torgon, this is simply a means to find their way to the valley of Ahl. Should it become more, then he shall stand before The Gods for what he has done, and for what he has failed to do.
Rash Tuesday June 8th, 2010 7:32:28 PM
Rash leans over and places an hand on Firn'gaer's arm and says, "Peace brother, your right to be concerned and aggravated but trust in the powers. They told me that going through this would be a good thing. Besides, do you have a way to get us home? What plane are we even on? I don't think losing our cool will do us a service here. I don't want to get into a fight with these folks. I will if they tell me they are going to execute us but I don't think that will happen. Our motives are pure and I trust the goodly folk on the tribunal will see that."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Tuesday June 8th, 2010 7:58:30 PM
Peerimus recieved the answer and information he expected and it worked for him, though the point Firngaer raised were pretty reasonable in his mind. Then again, he was not an immortal being of abslute law. Order and Rule. The beurucrats of Hook City could not hold a match to these guys he thought. Through the Court of Law indeed. Peerimus suspected through was not a physical route. The last several years seemed to be about multiple meaing wordds, he should proabably have foreseen this, in a way he did he supposed. A minor debate to be had internally. "I submit to the Test." he says aloud.
Why not simply probe through a divinational font? Submission, conceit of Power and authority likely
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 8th, 2010 8:44:16 PM
"Well alright .... it didnt seem to be dat terrible ... so i suppose i can go along with dis thing ..... so yes ... i also sumbit to da test " ..... growls the dwarf
The Test of Nature - Second (DM JohnP) Tuesday June 8th, 2010 10:29:58 PM
The magical examinations continue as the two wizened humanoids examine Durgan, Peerimus and Kazak in turn.
"The dwarf known as Durgan Stonewall is inclined towards Law and does not bear the mark of Chaos."
"The human Peerimus is inclined to neither Law nor Chaos. He is marked by Chaos, though."
"The dwarf known as Kazak Stonewall is also not inclined to either Law or Chaos but also bears the mark of Chaos."
The two humanoids stand ready for any word or gesture from the Bailiff directing them to continue their examinations.
The Bailiff speaks directly to Firn'gaer, "You are correct in many ways. Your influence and influences have already been examined. The Trial of Nature examines you in more detail and, specifically, determines which, if any, of you have accepted the mark of Chaos."
"And I apologize if I have failed to already tell you that the Court exists outside of the Material Plane of the Wold. When the Trial is concluded, you will be returned and no time should have passed."
"So, will you participate in the Trial of Nature? Or not, and be considered like your companion Xenia?"
Xenia (AC33/ HP103/103) Tuesday June 8th, 2010 10:49:02 PM
Everyone's life is their own. Everyone's gotta choose the way they wanna live, 'cause, in the end, it's them what's gotta live it.
Xenia sits quietly on the edge of the hard stone bench without comment. It's the Judge Guys that she watches more than anything else, and their reactions, as Fernie makes known how he's gonna go on this.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Tuesday June 8th, 2010 11:12:22 PM
"I state my objection for the record, but I will participate in this trial." He says.
Torgon AC: 34 HP : 180/180 Wednesday June 9th, 2010 1:42:28 PM
Torgon watches as the trial continues.
Rash Wednesday June 9th, 2010 7:46:53 PM
Rash just sits and waits for the trial to finish, wondering what they will do if they are judged guilty.
Durgan Stonewall (AC 38; HP 270/270) Wednesday June 9th, 2010 10:11:27 PM
Durgan nods and accepts the trial of nature. "Huh. I never accepted that durned tattoo. I never wanted it, and I'm glad it's gone. But I stand with these people who are like family to me, and if need be I will wear that tattoo again and wear it proudly to stand with them through the Migration or whatever else comes our way."
The dwarf sits and waits to see what comes next.
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 d20+19=34 ; Wednesday June 9th, 2010 10:27:59 PM
Accepted, indeed most of them considered it a curse and all of them were completely at the mercy of the tattoo until very recently.
Peerimus stands and speaks clrealy so as to be heard by all "I must correct the Court on the matter of Acceptence of the marks of the Souther Powers, what you refer to as a Mark of Chaos. Until less than a month ago on the Material Plane not a single member of those that stand before this court had any determination in the matter of being marked. Most considered the mark a curse, I may be the only one of our group who has ever accepted the mark and thus am the only one who could be judged with the mark as any evidence whatsoever." [Diplomacy 34]
The Test of Nature - Second (DM JohnP) Wednesday June 9th, 2010 11:10:36 PM
The two humanoids examine Firn'gaer and make their pronouncement.
"The human known as Firn'gaer Gyddyn is inclined to neither Law nor Chaos. He does bear the mark of Chaos."
After completing their duties, the huanoids return back to a bench within the gallery in case their services are required again.
The Bailiff steps forward to address both the Children of Chaos and the judges in their seats at the front of the Court.
"The tally of the Nature of this group is as follows: One is inclined towards Chaos, two towards Law and four towards neither Chaos nor Law. Six bear the mark of Chaos. By my tally, that is seven for Chaos, two for Law and four for neither."
"Prepare for the findings of the Judges."
The Bailiff steps back towards the prisoners' box as the judges glance towards one another. If they are communicating, they are using some magical means that none of the Children of Chaos can detect. Finally, the Oglian begins speaking in a raspy, clicking voice.
"Children of Chaos <click> Your Nature has been found to be Chaotic <click> <click> <click>
Not unexpected <click> Less than expected <click> <click> <click>
Now Trial of Intent <click> Chronicleer will recite actions choice made to increase Chaos in Wold <click> You may respond <click> <click> <click>
The Bailiff leans over and speaks quietly to the Children of Chaos.
"The Chronicleer will recite a list of actions going back long ago. When he is finished, you may respond as you think best."
"If you are found to have to have intended to increase Chaos in the Wold in this Test, the Court will rule against you to redress the balance of Chaos and Law in the Wold."
"If you can show that you have increased Law in the Wold or can explain your actions as not increasing Chaos, the Trial will be even. In that event, the Judges may devise another test suited to your abilities."
"Are you prepared?"
Xenia (AC33/ HP103/103) Thursday June 10th, 2010 10:30:24 AM
Like we got any other choice? Like, if we said that we wanted a few days to gather up documents and stories from, like, Holly or Niobe in Hook City, or even find weerdo elfie Trace to ask them 'bout old stories and such, would they even let us? So what do they mean <i>prepared</i>? Prepared like in, <i>'Get ready, I'm about to stick this dagger in your gut.'</i> kinda prepared.
So go the thoughts of the dark rogue.
None of these thoughts, however, does she express out loud. This, ultimately, is a battle after all. It's a different sort of battle. This is a battle of will and identity. On their side, the thing is to make the folks in the Defender's Box into what they think they should be. The Defender Guys, on the other hand, gotta show that even they as themselves are more than what the other guys are making them out to be.
Anyone can be anything they want, given enough will, enough desire, and a little luck. Quietly on the bench, Xenia sits intent on proving such. Still and straight backed, the dark girl perches at the edge of the seat with her hands folded in her lap. "I'm ready," she says. That is all that she says.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Thursday June 10th, 2010 6:07:22 PM
Durgan smiles and nods his head. "I'm always ready. Let's get this show goin eh?"
Rash Thursday June 10th, 2010 8:22:22 PM
"I am ready. Let's get this trial done so we can go on with our business. We have a Wold to save."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Thursday June 10th, 2010 10:24:58 PM Increased Law in the Wold hardly a worthy goal and not one that any of the heroes that had come and gone save a few would hold in high esteem. Peerimus finds his brow furrowing and his feelings leaning towards a dislike and trust of this Court of Law. Extraplanar beings meddling in the affairs and ways of a Wold in which they did not belong and had no stake. Always their lives were forged in the flame of Law and Chaos, Change and Order. Of course they were agents of Change, that was what it was to be mortal. Thier very nature was about change. Peerimus notes the change over Xenia, his thoughts turn to what he knew of the dark woman and he suspected he knew to the direction her thoughts were aimed. Peerimus nods slightly in her direction, he believed he understood , insight was a blessing he carried from Mother. Peerimus too, leans back and straightens, what would be would be and little he could do at this point would matter. "Continue." he states plainly The Court had rules, they would be given opportunity to respond, much depended on how far back this would go. Peerimus's own mind stretched back to when he first came to the gates of Heranmar. The group had just slain a dragon, thier first and would soon be heading into a deep and twisted wood of evil. It was a journey of horrors that nealy cost him and Yorrick thier lives. Koshe Marr and the pursuit of the itmes of Fate to combat the Detroyer, Ice Vien and the mad Archmage, the assassins, the death about Heranmar, the Crypt, Quinn, the Kraken the awakening of the Fey King and the groups decision of repentance. All of if flashed through his mind in vivid detail.
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Thursday June 10th, 2010 10:28:16 PM
Firn'gaer says nothing and awaits the next test.
The Test of Intent - First (DM JohnP) Thursday June 10th, 2010 11:20:34 PM
The Bailiff speaks once more to the Children of Chaos, "I believe that this is the portion of the Trial that some of you have been awaiting."
The Bailiff walks slowly and steadily towards judges, stopping just before their chairs and then turns towards the gallery and prisoners' box. He motions to one side of the Court, near where the judges entered from, and a kobold clutching a massive scroll scurries forward. Behind it are four strapping half-orcs, two carrying a lectern and two moving a heavy wooden step-stool. The half-rocs place the lectern facing the prisoner's box and then the step-stool behind it. While the furniture is being positioned, the kobold fidgets anxiously. As soon as the half-orcs step back, the kobold climbs the step-stool and places the scroll onto the lectern where the rollers fit into slots on the raised sides. Once it is satisfied, the kobold turns the handles to bring a specific section of the scroll into position.
As it is doing this, an elderly gery-haired humanoid slowly walks forward with the use of a cane. After the kobold is finished, two of the half-orcs move the step-stool back slightly so the humanoid with the cane can get between the stool and the lectern. It seems that this is the Chronicleer, come to read off the past deeds of the Children of Chaos. The Chronicleer leans his cane against the side of the step-stool and carefully sits on the edge of the stool. After clearing his throat several times, the Chronicleer begins to speak in a clear, lovely voice.
"The exploits of the group known as the Children of Chaos are recorded here in the Chronicles. Allow me to finish reading before responding. Address your response to the Court, not to myself."
"Several years ago, a member of the Children of Chaos known as Trace rang the Chaos Bell in the Old Church at Heranmar, creating with all Southern Lights heroes a symbiotic relationship and strengthening Chaos."
"Later, another former member of the Children of Chaos known as Savin renewed the symbiotic relationship with the Bell for the group while in the Old Chuch of Heranmar."
"Near that time, the Children of Chaos allowed Ebyron's Avatar, the Fey King, to live, strengthening Chaos."
"More recently, the Children of Chaos battled and defeated an agent of Law, a Pit Fiend, and marring the Symbol of Binding that would have kept Gateway Downs and Dre Moria out of the Great Migration."
"The Children of Chaos destroyed the Magic Machine on the Hook City Star Mages Guild, also destroying the Star Mages Guild who were a powerful group of Law."
"The Children of Chaos defeated the organizational plans of a Northern Power; Ga'al; who would have brought order and an end to the Great Migrations of the Southern Continent."
"The Children of Chaos killed an Oglian Queen and stole the Cube of Law; the last bastion against Chaos in the Southern Continent."
"The Children of Chaos deliberately and with great premeditation, initiated the greatest Chaotic event of the Era; the Great Migration."
"These are the most significant actions promoting Chaos in the Southern Continent and the Wold."
Torgon AC: 34 HP : 180/180 Friday June 11th, 2010 8:51:40 AM
Torgon sits quietly, planning on letting Peerimus do the talking. Although he was only present for the last two, it would likely not matter to agents of law, and he would stand or fall with his friends. As it should be.
Xenia (AC33/ HP103/103) Friday June 11th, 2010 10:41:47 AM
So ... this is what the Chaos Guys have been up to. And it sounds like Weerdo Elfie Trace is the one what started everything. Doesn't that just figure. Too bad he's not here to answer for it. But, then again - recalling the impulsive hot headed elf - maybe, all things considered, better that he's not.
Them Chaos Guys showed up in Floating City just after the Fey King got sung down. All of them, the Crimson Shields and the Chaos Guys were all there in the Giggling Ghost when the vines and the orcworts and such attacked. But Ebyron's Avatar? They did that? What was that?
Maybe she could ask. Later. If there is going to be a later.
"Excuse me." Xenia rises. "I've been personal witness to these events described by your ... by your Elder Speaker," she says, her face turned up toward the panel of judges on the platform, "only since the events described at the tower of the Star Mages' Guild. I cannot speak to events before that, but it has always been my understanding that the goal of our actions were to preserve the same balance that you say that you're working for. For example, the ...er ... <i>Power</i> Ga'al that you mention, has a reputation in the North for enslaving folks against their will. It's a well known fact in the North where I'm from, that unless there's resistance against Ga'al, his Seeds will take over everything, enslaving everyone, and disrupting the balance."
"It was this same fear of being overrun by your forces of Law that caused us to move against the Oglian Queen. We even tried to speak to them and come up with some sort of compromise, but they were having none of it."
"I'm not saying that we have perfect knowledge of what's best for the balance. We work with that we know, and we work with the idea of holding to this balance. It's hard to be perfect, and to keep everything maintained perfect. But those have been the intentions of this group the Children of Chaos as far as I've been able to see."
"Everyone makes mistakes. No one comes out perfect. As an example of this, I might point out that you have listed the events out of order. Our confrontation with the Oglian Queen came after the initiation of the Great Migration not before. Listing things in that order distorts the truth. It gives the impression that it was possibly a prelude to the Great Migration when the exact opposite is true."
"Our confrontation with the Oglian Queen was, in fact, a step on our path towards the realization that the Great Migration had gone too far, and that we needed to stop it to bring things back into balance, a thing that we are trying to do right now. Being here right now is a part of this process, we hope. Participating willingly in your court, we are hoping, will help bring this about."
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Friday June 11th, 2010 10:15:43 PM
Durgan spews ice tea all over Kazak as he sputters at the the accusations. "Now wait just a durned minute. We didn't blow up the Star Mages Tower, the fool wizard did that himself with his goofy magic machine." He starts mumbling about wizards, but calms himself down. "Tell them Peerimus. Tell them how that stuff happened while we was tryin ta help people. Humph."
Durgan stomps off the seats and gets himself some more tea. "I think I'm gonna need sumthin stronger."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 d20+19=30 ; d20+8=15 ; Friday June 11th, 2010 10:18:24 PM How very precisely incorrect that just was Peerimus fidgets and he feels his blood rising. he supresses the urge to stand and deliver a screaming tirade of anger at the judgemental and nHrrow sighted being before him. In front of him Yorrick stirs and lifts his great head, sensing his greatest friends uneasiness and urge to fight. The movement helps the druid recall where he is and the stakes involved. A deep breath helps settle him. Peerimus stands. "The number of errors in the accounts are staggering, but we can address them in a moment. What was failed to be listed was that The Children of Chaos preserved the balance by thwarting the detroyer and using one of the great artifacts obtained to ressurect its essence. It was also omitted that the giants and Winter wolves at the border of Heranmar were not destroyed, but a truce bartered instead. Or that a portal to Koshe Marr was sealed preventing the death and Chaos that land would have brought to the Wold. Or that the war between elves and dwarves was prevented. Or that the vampire Quentin and his like were destroyed. Or that The Children of Choas choose life over death of the Fey King so that he could repent and restore the balance between civilization and nature."
Peerimus then continues, "On the mater of the many half truths presented as fact, there is the order of events as mentioned by Xenia. The Star Mage Tower was not destroyed by us but by the workings of the head master and an uncontrollable experiment. Ga'al sought to disrupt the balance of life and death, perhaps the greatest balance that must be maintained and therefore we restored the balance of the entire Wold with his defeat. The migration was the end result, it had not begun as was read. It is also grossly inaccurate to state that we destroyed the Star Mages Guild. As stated earlier, we destroyed a single man, with the assistance of many of the mages of the Star Mages Guild, not the Guild. Our actions preserved the guild members and thus ensured the continued existance of the guild. it was also not stated that a member of the Children of Chaos called into being a group of Choas within Hook City, a bastion of law and thus swung the balance of that place more in line."
Peerimus feels he could continue, but at this point he does not wish to diminish what he has already said and instead returns to his seat to weigh the affect of his words on those gathered. [Diplomacy 30 Sense Motive 15]
Kazak Stonewall.Ac 36 Hp 203/212) Friday June 11th, 2010 10:35:23 PM
Standing quickly as he is splattered with iced tea by Durgan ;-) ....." Grrr .... it all seems abit one sided ....just one accusation afta another ..... totally biased ....."
" Da destruction of da so called magic machine we did to help da starmages guild .... dey were being help prisonor by da mad magicman .... he ursurped control of da starmages guild ....he changed da balance in Hook City ... or was trying to till we stepped in and halted it .... we didnt expect da magic machine to explode and bring down da tower .... but dats gotta be on da mad magicman .... he knew its power and what could happen ... and he did it anyway ....if he was an agent of Law ... den its his responsibility to ensure da balance ... not ursurp it .. "
" Wit da Oglian Invasion of da south ....they enslaved da peoples of da towns ... we freed da townsfolk from da grip of slavery .....we defend da region to keep da balance ..... if dey were allowed to take over and control da whole region den it changes da balance ..... "
"So you see my whole point of our actions have been to try and keep da balance ..... as best we could .... yeah it was somehwat haphazard or Chaotic as you like to call it but ....we helped da folks of da region ....our inent .... my intent is stablize .... da great migration ....to bring some peace back to da southern continent ..... so people can fufill dey dreams and raise der famliies ...."
"Yeah da great migration has gotten outta control .... we might need some help wit dat ....so either help us ... ot let us git back to trying to end it .... "
Kazak ..... remains standing fir a few moments ...... then sits back down .....
Rash Friday June 11th, 2010 10:42:41 PM
Rash also rises and calmly says, "While we are marked as servants of Chaos, we have mainly tried to keep the balance of Law and Chaos from running amock. Chaos was first but the Law seems to be just as intent to dominate. We also strive to control unchecked evil though I doubt that that is this courts concern. I ask that you look truly to our intent and you will find us innocent."
Kazak Stonewall.Ac 36 Hp 203/212) Monday June 14th, 2010 10:48:16 PM
anybody here???
Xenia (AC33/ HP103/103) Monday June 14th, 2010 10:57:36 PM
The rogue slides her eyes to the side. From the corne of her mouth she whispers. "Whachoo mean, Kaz? 'Anyone here?' I'm here. You're here. We're here. The Weerdo Court of Law Guys are all here too. Whachoo talkin' 'bout?"
The Test of Intent - Response (DM JohnP) Monday June 14th, 2010 11:00:53 PM
The judges listen attentively as first Xenia speaks, followed by some of the others. They seem to be compilng the groups responses as they listen. Once everyone finishes speaking, the judges quietly confer for several minutes. Finally, the Oglian that seems to be the head judge speaks.
"You say that you have mitigating circumstances for the opposition to Ga'al. We accept your description of events and that you were working for Balance."
"You explain the circumstances of the destruction of the Star Mages Guild and we accept that as mitigating your support for Chaos."
"We also accept the mitigating circumstances of the death of the Oglian Queen. Further, as you state, your actions were to reduce the influence of Chaos and strengthen Law."
"You, Peerimus, also describe many actions that either strengthen Law, oppose Chaos or explain your actions."
"We are considering all of this. Is there anything more that you can say for your actions? To explain your actions or show how you opposed Chaos?"
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Monday June 14th, 2010 11:44:05 PM
Firn'gaer speaks. "The death and rebirth of the primal force known as the Destroyer at our hands is the single most act we could have done to oppose Chaos. Our task was to collect artifacts that would allow us, once all brought together, to summon the Destroyer before it could completely awaken to full power. We then defeated it and using one of the artifacts brought it back to life. In doing so, we returned Chaos and Destruction incarnate to its dormant state. In that state, the balance of Law and Chaos were maintained. Had we failed in this task, the Destroyer would have awoken to its full power and destroyed the Wold."
"We now must move with great haste to put an end to the Great Chaos that now affects the Southern Continent. Though, we were pieces in a prophecy put forth long ago, we now have a chance to end the Great Migration once and for all. A chance to end the Chaos, which lives within and is a part the very land itself."
"So judge us and be done with it. I do not fear the Land of Rest. For if we are condemned, who will stand in judgment of this Court as the Chaos of grows until the Wold is destroyed, all while this Court prevented those with the means to end it."
Xenia (AC33/ HP103/103) Tuesday June 15th, 2010 11:49:51 AM
Death and rebirth? Primal force Destroyer? They done some pretty weerdo stuff. All before her time. Their two groups had touched but briefly for that moment in the Giggling Ghost and then had moved on.
Sometimes it's best not to say nothing. Especially in times when you don't know nothing. Xenia remains before the Court of Law, her quiet physical bearing standing in support of Firn'gaer's words.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 34 HP : 180/180 Tuesday June 15th, 2010 3:03:32 PM
Torgon stands, ready to add the very little input that he has to the conversation.
"Most of the events being discussed happened before I joined the group, and have no knowledge of anything that transpired before the final battle with the Oglians. But how I was brought to the group, I would consider a validation of the actions in that conflict."
"My village had just been moved to the area of the Oglians as a result of the great migration. While determining our course of action, I received a vision from the Gods showing me to go to the keep where the battle was engaged, and to join with these Children of Chaos. During this vision, I was marked by The Gods, as the others are also marked."
"Personally, I care little for Chaos or Law as a dominant force. Both have their places, and in my opinion, both are necessary. Anything I do, I do because I feel it is the right thing to do, and all that has been done since I have joined the children is to try and stop the great migration and return some semblance of normalcy to the Wold."
Torgon sits down, having said all he plans on saying, for there is little else he could add.
Durgan Stonewall (AC 38; HP 270/270) Tuesday June 15th, 2010 9:20:15 PM
"We are the Children of Chaos. The chosen champions of the Powers of the southern continent. And it seems to me we spend as much time opposing chaos as supporting it. And we do mean ta end the Migration whether ye like it or not. I guess what I'm sayin is we don't support either chaos or law becoming an absolute power, but aim fer a balance between the two."
"I think I need an ale."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Tuesday June 15th, 2010 9:20:59 PM
Peerimus stands again with a nod to his fellow Champions, "Well said all." He then addresses the court, "Our calling is truly that of heroes of the Wold, the champions of those who cannot defend themselves against the great and true evils of the Wold that might destroy them, or enslave thier will or stirp away thier freedom. Our actions are for the betterment of our Lands and everything we have ever done has been guided by that desire. There is nothing I regret in our course adn nothing i would change if given the chance. We have been marked and blessed by the Powers of the South and the those of Chaos, but our actions as we have stated adn those you have read would be as they are, were we marked and carried by the forces of Law. For in the End our actions saved lives, prevented countless deaths in war and preserved the very balance of life and death."
Peerimus sits back down
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 15th, 2010 10:23:57 PM
Having voiced his opinions .... the dwarf waits patiently ..... as his fellow travelers speak their thoughts ....
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 15th, 2010 10:29:33 PM Rash Trinka Feeling better to have spoken her peace ... she is glad that her friends speak up also .... even as different as they all are from each other .... they all share a common bond of trying to make the wold a better place to live for others ......
(posted by Chris for George who is vactioning in Europe for two weeks )
The Test of Intent - Response (DM JohnP) Tuesday June 15th, 2010 11:04:05 PM
The judges listen intently to the arguments presented by the Children of Chaos, occasionally showing their opinion with fleeting frowns or nods. This lasts for the entire time and the Children seem to be getting due consideration from the Court of Law.
Once everyone has spoken, the judges confer again. Finally, after much discussion, the Oglian speaks once more.
"The Court finds that your actions have served both Law and Chaos, though not in equal measure. Still, your actions are sufficient for the Court to find in your favour in the Test of Intent."
"The Trial is now deadlocked. The choice is now yours. You may leave now and return to your tasks as if no delay had occurred. The charges would be stayed, meaning that you could be summoned once more to complete the Trial."
"Or, you may choose to submit to the Test of Action. You will be given the equivalent of one day to prepare for the Test of Action. At the conclusion of the Test, final judgment would be delivered and the Trial would conclude. If you succeed in the Test of Action, the judgement will be in your favour. If not, the Court will find against you."
"Do you have any quesitons?"
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Tuesday June 15th, 2010 11:35:12 PM
"I would like to know more about this Test of Action. We are allowed to prepare, but for what. Is it a test by combat, by wits, by what? My choice would be to petition this Court to open the way to the Valley of Ahl so that we may end the Great Migration."
Xenia (AC33/ HP103/103) Wednesday June 16th, 2010 11:31:29 AM
"I'm speculating here again, but I would think that your Test of Action," says the rogue as she speaks up once again, addressing the panel of Judge Guys on the Platform, "would be a test designed for us to demonstrate or otherwise prove through deed the degree of balance that we hold between things lawful and things that tend away from lawful."
"What I'm thinking might be wise for us to consider is not the taking of your Test of Action or not, but the timing of it. Now, I notice that you said," and, in this, Xenia addresses directly and specifically the Oglian Judge, "that we could be summoned to complete the trial. Does that mean that we could also voluntarily return to complete the trial should we so choose? Could we proceed with our attempt to stop the Migration now, and should we succeed, return here to face your Test of Action after that?"
"Also, to give us a better idea of what is at stake here, could you tell us what is the extent of your jurisdiction? And, from what mandate do you derive your authority?"
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Wednesday June 16th, 2010 10:13:11 PM
The dwarven warrior shakes his head at the Oglians response ....waiting for a free moment to add his voice ......
Kazak stands ...." Dis is outragous ..... yous said we would be put to two tests ...... nature and intent ..... nows you spring dis here test of action on us ..... i git da feeling dat yous won't be happy wit anything we say or have done .... just keeping adding a test ... hoping to fianlly get da answers da way you want dem to be so yous can judge against us ......"
" I fer one am against dis here test of action .... da only action we should take is to git outa here and stop da great migration ..... peoples are being hurt out der ... dis here changes are putting peoples in strange and dangerous circumstances ..... dat is something we need to address ... not taking another test " .... growls Kazak
Turning to Peerimus .... " iz againist dis test of action ..... but i'll go along wit da majority for da sake of keeping us together "
Kazak Stonewall.Ac 36 Hp 203/212) Wednesday June 16th, 2010 10:19:23 PM Rash Trinka
Words the she had recent spoken to the mage come back to her ......
Rash leans over and places an hand on Kazak's arm and says, "Peace brother, your right to be concerned and aggravated but trust in the powers. They told me that going through this would be a good thing. I don't think losing our cool will do us a service here. I don't want to get into a fight with these folks. I will if they tell me they are going to execute us but I don't think that will happen. Our motives are pure and I trust the goodly folk on the tribunal will see that."
[Posted by Chris for George you is somewhere in italy eating real italian pasta !!! .... lucky fool ;-)]
Durgan Stonewall (AC 38; HP 270/270) Wednesday June 16th, 2010 10:37:24 PM
OOC- I hope he tries the gelatis, I hear it is an excellent dessert, with huge number of flavors
Durgan pokes his brother in the ribs. "Whatsa matter? Afraid of a little 'action'? hehe"
"I'm fer either. What do ye say druid?"
The Test of Action - Proposal (DM JohnP) Wednesday June 16th, 2010 11:02:07 PM
The judge listens to the questions from Firn'gaer and Xenia and the others.
"The Test of Action is usually a combat, although there may be something of a puzzle about it, as well. Strategy and tactics, some would say, imposing order upon the unpredictable chaos of combat, as it were."
"Remember that you will be returned whence you came, as if no time had passed."
"As may have been described before, Jericho placed this duty upon us."
Xenia (AC33/ HP103/103) Thursday June 17th, 2010 10:22:17 AM
"You know," the dark rogue turns her face from the panel of Judge Guys and holds a hand over her mouth so that none might read her lips as she whispers into the magic of the Chaos Tattoos. "Normally, I'd say that we just say No. We leave. We fix the Migration and we come back later for this Action Test. I mean, what if we fail the Action Test? Who's gonna fix the Migration? Whereas, we try fix the Migration first, even if we fail, the Action Test ain't gonna matter no more."
"It's the order of things, right? It makes sense," she whispers. And, if anything, Xenia, Girl Rogue, is all about making Sense.
"But ... if Momma Rash's magic says things are gonna turn out alright, then maybe we should oughta trust it and go along with this Action Test. I dunno. I really don't know. What do all of you think?"
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 34 HP : 180/180 Thursday June 17th, 2010 7:03:26 PM
Torgon whispers to Peerimus and Xenia "I agree with Xenia. The migration must be stopped. But the way to the valley of Ahl is through this court. Do we need to do their test in order to get there?"
OOC;(Sorry I have been slow on the posting for the last week, my 5 year old niece passed away. After this week, I am going to be out of town for the next two weeks. Can anyone post for me for the next bit should combat appear? Dan/Rich?)
Durgan Stonewall (AC 38; HP 270/270) Thursday June 17th, 2010 9:20:55 PM
OOC- omg, I'm so sorry. I can't think of anything to say except to offer you my prayers for your family.
Durgan sits quietly in his seat. He doesn't even grumble about wanting an ale.
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Thursday June 17th, 2010 10:34:43 PM
Peerimus listens intently to the others, what made the most sense to him was to attempt to put a stop to the migration and then come back. "They have said no time is passing in our world, so in that regard taking the test would not cause any undu hardship to those we have vowed to help and protect. However, if we fail in the test we might not be able to even attempt to put an end to the migration and for that reason we must, I feel push on to do so. The Powers said coming hree would not be detrimental and so thus far they have not. We know we must pass through here to reach the Valley of Ahl and the Court has said we could continue and then return to continue. I see no downside to continuing and thus think we should. Unless any find extreme fault with my reasoning, let's move through to end the Migration and then return."
Peerimus then addresses the Court. "If we choose to delay the Test of Action, will you allow us passage to the Valley of Ahl. When we have put a stop to the Migration we will submit to the Test of Action."
Peerimus awaits a response from the judges and any other input from the others
The Test of Action - Further (DM JohnP) Sunday June 20th, 2010 10:18:40 PM
The judge nods as it listens to the questions of the Children of Chaos.
[i]"Yes, as we have stated, no time is passing in your world. If you choose to take the Test of Action now, final judgement of the Trial will be made and all of you returned to your at the instant that you left."
"If you are successful, aid may be given to you in the completion of your task."
Xenia (AC33/ HP103/103) Sunday June 20th, 2010 11:12:26 PM
"Um .. waitaminute."
"Pardon me. One more question, if you will. You didn't mention aid before, but I can only assume that you are referring to aid that we might be given toward stopping the Migration."
"Would you please describe the nature of the aid that we might get if we pass your Test of Action?"
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Monday June 21st, 2010 4:53:31 PM
Shaking his head ....." iz againist dis .....we don't hafta prove anything to dem .... iz know we help da wold in da south .....we help da peoples .... "
" Test of action now .... what test do we hafta take afta dat ?? ..... we don't need to take no stinkin test .... we gots to stop da great migration ..... "
Kazak Stonewall.Ac 36 Hp 203/212) Monday June 21st, 2010 5:03:21 PM Rash Trinka
Rolling her eyes at the dwarf ..... the exasperated woman ....sighs ...heavily
" take it easy .....and show some proper decorum .....we have all had our say ... we of course would like as much infomation as possible ..... seems to me that you have been somewhat vague in your questions .... not sure if that is the intent of it ... perhaps to gauge our reactions ....."
" As you can see we do things somehwat haphazardly ... or perhaps better said ... chaoticly " smiles Rash to the judges
Posted by Chris for George who is now somewhere in France .....heading towards Paris
Durgan Stonewall (AC 38; HP 270/270) Monday June 21st, 2010 9:03:33 PM
"Hmmm. That don't sound too bad. i say we take their durned test and be done with them."
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 Monday June 21st, 2010 9:34:05 PM
"If you are saying that the way to the Valley of Ahl will not be opened unless we accept and pass this last test, then we have no choice."
The Test of Action - Offer (DM JohnP) Monday June 21st, 2010 10:58:14 PM
The judge listens to the Children all asking very much the same question.
'Aid in travel, for one. Advice. Assistance. You will still have to stop the Great Migration yourselves, to make right what you started, but we can speed you on your way and provide some foreknowledge of what you face."
"So, do you attempt the Test of Action?"
Xenia (AC33/ HP103/103) Monday June 21st, 2010 11:12:15 PM
Foreknowledge ...
Few value the knowing stuff than the girl rogue. Few know how hard it is to come by - harder sometimes than pulling teeth. Her father had made a living out of knowing better than anyone else how to get things.
Foreknowledge ...
They'd have to present a united front here.
"We went to the Edge of the Wold for the knowing of how to end the Migration. Here they're offering us more on this." Again Xenia covers her mouth as though stifling a cough and she whispers into the Tattoo magic. "I say we take the offer. Accept the Test of Action."
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 22nd, 2010 8:59:03 PM
Listening to the judges reply ..... Kazak turns to Peerimus ..... " iz don't like it but i'll support your choice .... we started dis here thing together and we'll finish dat way too " growls the dwarf
With a look at the exasperated woman ..... " sorry just a little frustrated with dis here circus "
Kazak Stonewall.Ac 36 Hp 203/212) Tuesday June 22nd, 2010 9:03:19 PM Rash Trinka
Smiling at the dwarfs response .... " theres hope for you yet " teases Rash
" lets take the test ...... after all we might need all the help we can get in dealing with stopping the great migration "
posted by chris for George who is climbing the effiel tower ;-)
Durgan Stonewall (AC 38; HP 270/270) Tuesday June 22nd, 2010 10:19:12 PM
Durgan crosses his arms. It always came down to fighting didn't it. "I'm with me brudder. If it's a fight ye want I'm sure we won't disappoint, eh?"
OOC- I hope George didn't get that waiter from national lampoon's European vac. :)
The Test of Action - Preparation (DM JohnP) Tuesday June 22nd, 2010 11:01:40 PM
The judge listens before speaking. "From your statements, we understand that you wish to take the Test of Action. The Bailiff will show you to chambers where you can rest and prepare. You are free to decline the Test at any time."
"Court is adjourned until the conclusion of the Test of Action."
The judges stand together and silently file out of the Court. Once they have left, the Bailiff approaches the prisoners' bench and waits for the Children of Chaos to stand and follow him.
"We have chambers for you. You may rest and prepare as you think best. I will tell you more in the chambers."
The Bailiff leads the Children out of the Court and into the hallways. Passing the guards, the Bailiff leads them to a plain door that he pushes open. When Xenia glances inside, she sees a large room with several doorways leading from it. The Bailiff enters the chamber and waits for everyone to enter.
"This suite is where you can rest and prepare. I will tell you what you face in the Test, too. Relax, take some refreshment and I will wait until you are ready." The Bailiff gestures towards a tray of fruit and pitchers of the beverages that the Children have indicated preferences.
"The Court has long made use of the Test of Action. The Court has always maintained a chaos beast within a protected area for the Test. However, it is long since they made use of the Test. And in that time, the creature have grown both in size, wit and powers. And it seems to have spawned."
"The Beast had carved a nest or lair where it retreated. Some angels and myself assaulted more than once, but the monster appeared immune to all physical attacks by the angels themselves, but bled ichor when non-celestial monsters were summoned to help. I believe this means the Chaos Beast has damage reduction vs Law. Further, direct damaging spells were absorbed, ignored, or reflected back upon the caster without any rhyme or reason. A few got through, but not enough to matter. And during all of this, the creature's spawn were assaulting us from behind. We had to withdraw."
"The Court believes a group steeped in Chaos already (such as yourself) can bypass the monsters' defenses in a way that Lawful Outsiders cannot."
"Every time we appeared en masse, the creatures retreated. Perhaps you can devise a tactic where one can divert the Chaos Beast while the others root out its spawn."
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Tuesday June 22nd, 2010 11:32:36 PM
Peerimus nods to the groups desire to tke the Test of Action. He listens to the Baliff and nods his understanding at the Test. It would seem far less a test than a need by the Court to end that which they sought to control Peerimus interupts any that start to voice opinions along those lines, "Yes thank you Baliff, Please excuse us we have to prepare and plan for our random actions untempered by fore thought."
To the group, once the Baliff has departed, Peerimus speaks first, "It would seem this is less of a Test and more of a the vaunted Court of Law has bitten off more then they can chew. To me personally it is another glaring example of the folly of trying to exert to much control." Peerimus moves to a table and pours himself a glass of wine and seeks out some fruit. "But that is more of a lecture for the Court. We need to decide how we think best to combat the creature. Given what the Baliff has said I believe Kazak, Durgan, Torgon and Yorrick will be our greatest assests. Myself and Firngaer with Xenia and Rash should concentrate on the spawn and I think specifically simply keeping it at bay with Wall spells and the like. What do we know of Chaos beasts beyond what the Court has said?"
Xenia (AC33/ HP103/103) Wednesday June 23rd, 2010 11:15:31 AM
"I've got a couple of questions, if you don't mind." Still polite and rather formal, the girl rogue turns to the Bailiff Guy. "What exactly is it that you want us to do to complete this Test of Action? Do you want all of these Chaos Beasts killed d ... slain? Or would you prefer a few left alive for future tests?"
"And, may we have a map of this Protected Area that you maintain? That should help with the preparing for this thing."
There are many more questions that flit through Xenia's mind. The questions, however, run in the vein of "How could you be so careless?" and "What did a Chaos Beast ever do to you that you put it in your Action Test to be killed down?" Xenia's Da, though, has taught his little girl well. Never antagolize someone from whom you want something. As satisfying as it may be, it just doesn't pay.
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Wednesday June 23rd, 2010 4:10:35 PM
"Ah finally an ale." Durgan takes a good long drink, and then refills the mug. "I think ye have the right of it Peerimus, we're doin their dirty work. Dunno nuthin about them creatures. I just need ta know if me axe will hurt them. I could probably hold the big one off fer awhile, if ye want to take out all the little ones first."
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Wall Thorn 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, (3) Blank 3-Level 9: Shambler, Shapechange, Blank
*Cast Spell Staff contains ShapeChange
Kazak Stonewall.Ac 36 Hp 203/212) Wednesday June 23rd, 2010 9:13:24 PM
Grumbling as eh hears the Bailiffs description of the chaos beast and how it became an issue .....
" looks to be like we're here to clean up da problem ...... nothing much to do about da court stuff ....eh " ... growls Kazak
" well we can't get any proectiom from out tattoo's cuz dey are Chaos powered too .... just gotta be brute strength .... dat we can do " grins Kazak ... "
" just gotta works us up some tactics ... and what da by da powers is a chaos beastie ?? "
Settling in .... the dwarven army sergeant .... grabs some fruit ... and more sweetened ice tea .... " dats good stuff der "
Kazak Stonewall.Ac 36 Hp 203/212) Wednesday June 23rd, 2010 9:20:09 PM Rash Trinka
feeling better as events keep following what the powers have hinted and nudged them towards ..... Rash is glad that Xenia continues to gather/pump the Bailiff for infomation .....
[posted by Chris for George who is being badgered by some uptight waiter ....;-)]
Preparing & Debating (DM JohnP) Thursday June 24th, 2010 10:55:33 PM OOC - I apologize for missing the post last night.
Xenia and some of the others have questions before the Bailiff leaves. The angel listens to each and politely responds.
"Well, the large one needs to be defeated, that is true. And all of the spawn eliminated, too. I believe that the Court will revise the Test after this."
"I will have a map delivered. It will not be wholly accurate since the Chaos Beast has been tunnelling into the walls of the area. The Beast was kept in a chasm beneath the Court where those attempting the Test could venture. The path downward is steep and narrow and the Chaos Beast will probably meet you there. The spawn seem to keep to the cave below."
As Peerimus speaks, he remembers the card that he drew from the deck. Perhaps he is fated to battle one of these creatures by himself.
Xenia (AC33/ HP103/103) Friday June 25th, 2010 10:17:33 AM
"Thank you." Xenia seats herself primly upon the edge of a chair. When the Bailiff Guy leaves for the map, however, she relaxes back and slip into her more comfortable, familiar patterns of speech.
"These Law Guys aren't anything like what I 'magined they'd be. You'd think they'd be ... " The dark rogue shrugs and rolls her sea-green eyes. " ... more organized or sump'in, wouldn'cha?"
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Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 203/212) Friday June 25th, 2010 6:29:33 PM
"Hehehe yous got dat right girl .... certainly seems like dey are in a bit of disarray ..... i mean afta der younguns ... da ones dat attacked us .....no control of dem ..... and now 2 tests den det add a 3rd ...."
"Plus dis here chaos beastie and its little friends .... seems like no one is in charge ... who's a making the big decisions amongst dem ?? .... organized chaos .. hahahaha .... sorta like us " laughs Kazak
" not sure how much time we gots to plan .... but we hafta make some tactical choices soon .... da map should help a little ....."
Kazak Stonewall.Ac 36 Hp 203/212) Friday June 25th, 2010 6:33:47 PM Rash Trinka
" Agreed we need to do some planning .....i will need a little bit of time to organize my spells .... Peerimus you have any ideas of what spells might be helpful ??? .... lets talk about it over some fruit and iced tea "
As Rash makes her way to the buffet table ... then finds a couch and settles in for some discussion
( posted by Chris for George who might be stuck in looooong lines at the airport ;-) .....he should be home soon )
Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 Friday June 25th, 2010 10:58:28 PM
Peerimus agrees on the map and is glad Xenia thought to ask about one. "A narrow steep entrywat where the Beast is likely to meet us and prevent us from using our numbers is something we need to solve first. For spells, given what we have been told directly assaulting it will not be prodictive. I trust Firngaer and Rash to know thier spells effects far better than myself. Seperate and contain is what I believe will be our best method. Kazak, Durgan, Yorrick and Torgon will probably be our best weapons against the actual beast."
Firngaer and myself should be able to quickly seperate and isolate the Spawn. rash we may need your help as well or your healing powers to assist our main assault on the Chaos Beast might be required. One thing that seems clear is that spells lasting for an hour of more, we can cast in advance."
"Ideas on how to not get csught in a single file path? I think Xenia should definately be our lead scout and should be a good distance in front of us.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, Shapechange, Ht Finger of Death
*Cast Spell Staff contains ShapeChange
Rash Saturday June 26th, 2010 2:21:05 PM
Thanks Chris for doing such a great job! I appreciate the work. Europe was great! Had a wonderful time
Rash pulls out her sword and starts to sharpen it thinking of spells to enhance its powers. She looks at the bailiff and asks, "You have told us of this creatures defenses. How about its attacks? Does it use claw and bite or utilize weapons? How big is it it? Does it use spells or other magic? Are you allowed to give us this information or is it part of the test?
Rash looks to the others and says, "I think we need to find a way to isolate the monster from its spawn. It seems like it will fall to Firn'gaer to isolate it from its young while the rest of us try to bring it down quickly.
I think my role in this battle will be more of support. I think it will fall to Kazak, Durgan and Torgon to be our main right arms and anything we can do to support them should be done. Haste spells, aid, and other enhancements such as mass bears endurance could be helpful. I will ready a mass heal to help keep them on their feet."
Rash scratches her nose and then pours a goblet of wine. her brow furrowed in concentration. "I think we need to split in two main groups. The main group will be Peerimus, Kazak, Durgan, and Torgan. Firn'gaer and myself will form the second group and Xenia will be on her own scouting and doing what she does best. Finding some way to pitch in to mess up our foes. Xenia should scout ahead, locate the enemy and give us the lay of the land communicating via our tattoos . Once we find this Chaos beast, Firn'gaer uses his magic and the bow's magic to isolate it. The main group enhanced and buffed dispatches it as quickly as possible.
We three will be the reserve for the unexpected and I will provide healing to the main battle group and be their in support for the nasty surprise that is surely coming our way. Does this sound like a good plan? If so, spellusers prepare for your roles to the best of your ability.
Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 d20+13=23 ; Sunday June 27th, 2010 12:48:18 PM
Firn'gaer thinks about what he can recall about Chaos Beasts (Knowledge - Planes DC23).
"I will try to maintain a high vantage point after isolating the beasts and lend support if needed. I am also packing area spells to deal with small ones."
Torgon AC: 34 HP : 180/180 Sunday June 27th, 2010 8:28:20 PM
"I would be happy to go with any battle plan set forth, but remember my reach in doing so. I am able to hit anything moving within 30 feet when I'm righteous mighted, and I can hit 5 different targets.
OOC: Sorry for short post. In chicago for my Nieces funeral. Will be home Tue. night to resume normal posting(If you wish to drag out the fight for a couple days). Thank you all for your kind thoughts and sympathies.
Getting Ready (DM JohnP) Sunday June 27th, 2010 11:22:57 PM
The Bailiff returns after the party has had time to rest, prepare and plan some strategy. The angel motions for everyone to follow him while he stands by the door.
"Are you ready for the Test? If you are, follow me."
The Bailiff leads them out and through the corridors surrounding the Court. After turning one or two corners, the Bailiff stops in front of the doors that they had seen before, the ones with a pair of guards.
"Challengers for the Test of Action. Open the doors."
Each guard reaches out and grasps a handle of the doors then pull them open, revealing a corridor fashioned of fitted stone blocks that leads away from the court. The corridor is magically illuminated, somehow, in a manner that does not result in shadows. Perhaps fifty feet into the corridor, a second pair of doors are closed. The Bailiff leads the Children of Chaos into the corridor. Once they have all entered, the doors are slammed shut behind them with an ominous boom. The Bailiff doesn't pause, though, and continues to stride towards the far doors. Once the angel reaches them, he pushes them open without effort. A gust of warm, fragrant air washes over the party. The Bailiff pauses and sniffs the air.
"Unusual. The Beast normally smells much more ... foul than that. Please continue."
Beyond these doors, the corridor has become a tunnel carved into rock of a type that none of them can identify. The tunnel slopes downward slightly, too little to cause problems walking for anyone, and curves slightly to the right. After making what Peerimus and Xenia figure to be just more than two complete revolutions and descending several hundred feet, the Bailiff pauses at the top of a staircase.
"Not far now," intones the angel as he descends he stairs. "Just ahead is the landing where I will stop. You will be on your own after that."
And the angel was true to his words. After descending for many feet, the stairs end at a broad landing with an arched opening across from the door that is protected by a heavy metal portcullis that is spiked on the other side. When anyone slides close to look, they see open air beyond the opening and the top of a path descending on the side of a great chasm. The far side of the chasm is nearly 200 feet away, it's surface cast into sharp relief by the light filtering down from an unseen source far overhead.
"Ready?"
OOC (DM JohnP) Sunday June 27th, 2010 11:26:52 PM Hey all
I have a bit of a problem. I've been swamped by work lately. On top of that, my mother is probably going to be discharged from hospital on Wednesday and moving into a retirement residence instead of back to her apartment. I should be going to Southern Ontario (six hours away) to help with moving some furniture and figuring out what to do with the rest.
Please be patient with my erratic posting over the next week.
Durgan Stonewall (AC 38; HP 270/270) Monday June 28th, 2010 12:45:53 AM
OOC, no prob, just do what you can.
"Eh? We're always ready. That's part of bein chaotic ye know." Durgan huffs at the angel.
"So, we got a plan yet, or is it just the usual?"
Xenia (AC33/ HP103/103) Monday June 28th, 2010 9:29:09 AM
"Yeah. I'm ready." Xenia replies, as she studies the map. "Doesn't look too complicated," she opines. "Being just a big Chasvalley and all. But I think you should oughta be ready to drop down real fast or fly, if you know what I mean. 'Cause it seems to me that anyone just taking the regular path down is gonna be a sitting goose to be picked off from below."
"Me, I'm gonna fly down off the path and straight down the cliff face," she says, and begins activating a number of her items of magic power.
+++++++++++++++++++++++++++
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
OoC: Is the lack of shadows restricted to the initial corridor? Or does it extend to the chasm as well? I'm thinking that from this quote, that there are shadows. "... surface cast into sharp relief by the light filtering down from an unseen source far overhead."
And no problem with the missed posts. RL gets that way some time. Take care of your mother.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160 Monday June 28th, 2010 9:04:13 PM
A gnawing though plagues the druid, his hand itches and his mind loses focus, retunes itself and then promptly looses the thought again. Peerimus flexes his right arm several times and his right hand clenches several times as well. The druid glances down. "There is an issue with our plan. From the Card I drew, I believe I should face the main beast on my own."
Peerimus casts Shapechange and Barkskin on himself and Yorrick. He also activates his Tattoo of Good Hope. Kazak, Yorrick, Torgon, Peerimus, Durgan, Xenia, Rash. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
"Keep the rest of everything off of me. Xenia drop down, stay within the Message range and give us a bearing."
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace
Kazak Stonewall.Ac 36 Hp 203/212) Monday June 28th, 2010 9:27:06 PM
Looking at across the chasm ..... " fly we could do .... but whatta bout one of dem magic dimision doors .... gets across together ....... just a use one spell and we can all save our own for when we need dem ....?"
The dwarfs jaw drops when the druid request to take on the chaos beast alone ..... " you wanna what ?? ... oh da card .... now you see why i didnt draw one ... eh .... if ya insist ... no worries ... we'll keep da little pawns away from ya ..... but what happens if ya need help ?? "
Kazak readies his equipment ....waiting to croos before he draws a weapon .... " ian't gonna drop it down into da chasm " growls the dwarf
Running through a checklist in his head ... the dwarven army sergeant ...plans what magics he will use ....
ooc" anybody else having trouble getting to google docs ???
Rash true seeing Monday June 28th, 2010 10:54:15 PM
Rash casts her True seeing spell and says, "I can find the big one with my discern location spell if you wish. I think Xenia should scout ahead first though.
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
The Way Down (DM JohnP) Monday June 28th, 2010 11:21:43 PM
Once the Children of Chaos have indicated their readiness, the Bailiff strides to the wall beside the portcullis and begins raising it. While he does, a gust of warm, fragrant air from the bottom of the chasm blows into the chamber while everyone waits for the gate to rise. Once the way is clear, the Bailiff steps through to look down towards where the Chaos Beast and its brood await them.
"Well, it wasn't like that before. That will certainly prove .... interesting. Another reason to select another creature for this test."
When Xenia glances over the lip of the ledge, the rogue immediately notices what may be the source of the fragrant odour. The lower half of the chasm, including the ledge, seems to be coated with something ... something rigid enough to bridge the chasm in many places. Xenia can't really tell more because the shadows cast by the walls of the chasm and the constructed bridges.
When everyone else looks over, the sharp-eyed catch glimpses of movement down below but nothing large enough to match the descriptions of the chaos beast provided by the Bailiff.
"Remember, when we went down en masse, it simply retreated and drove its brood into the tunnels that it has made. You will probably have to find a way to draw the beast out."
OOC - MAP coming tomorrow night
Durgan Stonewall (AC 38; HP 270/270) Tuesday June 29th, 2010 1:09:13 AM
"Peerimus, are you sure? Mebbe ye should take one of the other ones yerself instead?"
Xenia (AC33/ HP103/103) Tuesday June 29th, 2010 9:17:40 AM
The dark rogue creeps back from the cliff's edge, invisible and cloaked in shadows, she is unseen by everyone save Momma Rash.
"I dunno 'bout that, Durgan," her voice comes from the empty air near the dwarf's left shoulder. "Angel Bailiff Gu ... er ... The Bailiff said we need some way to draw them Chaos Beasts our or we gotta start chasing them down into their tunnels and caves. Seems lot more dangerous to me."
"Why not throw out a challenge? Call out the Momma Beast for a little Chaos on Chaos? Winner is Chaos Champion and gets to rule over the others. Momma Beast wins, we ally with them. Peerimus wins, they have to do what we say."
"Whatcha think? Think that'd work? Whaddya think, Fernie? Them Beasts think well enough to be able to un'erstand sump'in like this?"
+++++++++++++++++++++++++++
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash true seeing Tuesday June 29th, 2010 5:35:09 PM
Rash looks over to Firn'gaer and says, "I can use a miracle spell to cast prying eyes to scout ahead for us but it would be better for you to cast it if possible. Do you have it on a scroll or anything?"
If Firn'gaer declines, Rash will open up her haversack and pull out her spell staff and cast the miracle stored in it using it to cast the prying eyes spell. The instructions will be, "Spread out through the tunnels and return when you see a large sized or bigger creature or 3 or more medium sized creatures."
She says to the others, "Hopefully this will give us an idea on the layout of the tunnels and where the nasties are. Better than going in blind anyway though that is our normal method of operation!"
She nudges Kazak in the arm and says, "Who knows, maybe you can catch a young one and make it into your pet!"
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Torgon AC: 34 HP : 180/180 Tuesday June 29th, 2010 9:17:24 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod
Torgon follows along, his long term spells cast. He waits patiently for the right time to power up and kick some butt.
"You know, generally monster types can smell you, but not til they get close. What if most of us went in while invisible? Do you think that would draw them out if they thought that only two or three of us were here?"
"For that matter, if they don't like non-chaos guys, what if the non-chaos guys were the ones not invisible? Just a thought you all."
Looking over the edge torgon chimes in "Can anybody see what it is that is exactly down there? If the Chaos Beast brought in help somehow, it would be good to know what it was."
Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160 d20+26=28 ; Tuesday June 29th, 2010 10:15:31 PM
Peerimus looks a bit side long at Durgan and smiles, "Sure? Not precisely no." He throws the Dwarf a wink. Peerimus looks over the edge and scans the spans below, "Any idea what those could be? Some type of excrementation, like webbing perhaps?" [Spot 28]
"I will take Yorrick down the path, at least I don't know of another way down with him." At that he rubs the great bear who returns the touch with a head butt.
Peerimus looks at Rash or Firnngaer, whomever cast the prying eyes spell, for a report back on what they have seen. Especially with news on what some of the creatures might actually be.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18 d20+28=38 ; d20+11=29 ; d20+13=29 ; d20+33=42 ; d20+8=24 ; Tuesday June 29th, 2010 10:50:08 PM
"I think it would be a long shot even if Peerimus won. We wear the Chaos marks, but I think they more personify it. They could agree but at any point change their mind and attack us. I don't think it's worth it. But it's a good thought."
"Sorry, I unfortunately don't have the spell."
"Peerimus, I can cast Fly on Yorrick, and you could ride down on his back."
Firn'gaer takes a look at the substance to see if he might know what it is. He will also look with his magically enhance vision to see if it is magical and if so what kind. Spot DC24; Knowledges: Arcane DC38, Nature DC29, Planes DC29; Spellcraft DC42
Kazak Stonewall.Ac 36 Hp 212/212) Wednesday June 30th, 2010 9:36:25 PM
As plans are made .... the dwarf checks his gear .... and waits for the eyes to report back .....
" eh a pet huh ... don't think it would be wise to take one of dem critters outa here " grins Kazak
With a look at Peerimus .... " you be careful ......" growls the warrior
Rash true seeing Wednesday June 30th, 2010 11:15:17 PM
"Firn'gaer, do you have a low level summoning spell? Might be a good idea to test out that stuff with something besides us. Would be nice to know if it is sticky, thorny or filled with acid. In fact, it could be the monster we are looking for that Chaos transformed. That would suck!"
The Children of Chaos debate allowing Peerimus to go ahead with only Yorrick for company but, in the end, the druid takes the role of drawing out the Chaos Beast so his companions can attack the spawn. besides, even here in this place outside the normal Wold, the magic of the deck may be in force.
Options for aiding Peerimus' descent are debated but no final decision is made. Several people peer over the edge to try and discern what they will be descending into. From their vantage point at the portcullis where the tunnel enters the chasm, they estimate that it is roughly 250 feet to the bottom where the tunnels can be barely seen. From this point, they would guess that the smallest of the tunnels is easily man-high.
The coating on the sides of the chasm remind some of beeswax, if bees could get so large. Firn'gaer tells everyone that it is not magical. Rash has his magical spies return and they inform him that a large creature is at the bottom of the chasm, under one of the lower bridges, spreading something against the walls. Many medium and smaller creatures are also nearby, seemingly working at the walls of the chasm as well.
Durgan Stonewall (AC 38; HP 270/270) Wednesday June 30th, 2010 11:44:50 PM
"Allright, are we ready then? Let's get goin, we got an ugly beast to take care of, and I got me an ugly beater right here." Durgan affectionately pats his axe as he speaks.
Actions: drink potion of levitate
Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160 Thursday July 1st, 2010 8:53:24 AM
"Like a giant hive of some kind? Not what I would have expected." Peerimus confirms the rest of the group can get down quickly and then shifts into an Air elemental. "I expect to attract a good deal of attention rapidly. Please do not be late."
With Firngaer's fly spell on Yorrick, the pair begin descneding into the pit. Staying clear of touching anything peerimus and Yorrick move down 90'
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Torgon AC: 34 HP : 180/180 Thursday July 1st, 2010 9:41:48 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes(starts when we head in)
Torgon casts fly upon himself as soon as everyone is ready to begin heading in. He leaves his chain on his back at the moment, holding his extend rod for use once an enemy is engaged.
Xenia (AC33/ HP103/103) Thursday July 1st, 2010 10:38:08 AM
"You wanna test the bridges 'n stuff, take this, Momma Rash." Xenia presses a gray back into the cleric's hands. "Just reach in and grab one of the puff balls. Throw it and it becomes a critter. Neat Bag of Tricks."
Then, as Peerimus turns into one of those Airnados and jumps off into the chasvalley, Xenia follows. The rogue drops head downward and arms folded at her side. She keeps pace with Yorrick but follows near the walls where she can draw upon the shadows to hide herself, remaining in reserve in case she's needed.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)
Position: Move down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 212/212) Thursday July 1st, 2010 8:01:41 PM
"Heh .... an ugly beater ...... ain;t dat calling da kettle black " as the younger brother sidles a few steps away ....
"Ok we take on da little critters while Peerimus takes on da biggie chaos beastie ...."
"Just lead da way and we'll follow ya ....we'll give ya a little distance ... cuz didnt da bailiff say if we went in force dey would retreat ?? .... "
Rash true seeing fly Thursday July 1st, 2010 9:41:51 PM
Rash takes the map and marks down where the creatures are currently after her prying eyes report back in. She will then cast a fly spell on herself and start floating about the ground. She grins at Xenia and takes the proffered item and says, "I just want to make sure if we touch that stuff, something bad doesn't happen.
She will activate the item, (not sure if I get a choice of creatures) and send it over the edge onto the honey like substance.
(ooc not sure if we are in combat rounds yet but I assumed we were not)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff fly true seeing
Getting a Reaction (DM JohnP) Thursday July 1st, 2010 10:55:59 PM
The creatures down at the bottom of the chasm react shortly after Peerimus takes the form of an elemental and moves away from the mouth of the tunnel. Maybe it isn't Peerimus but the flying bear that causes alarm, but it really doesn't matter. The largest creature moves out from under bridge and begins hooting and meeping, apparently communicating with the smaller creatures, since all of them move towards the mouths of the caverns. But not inside since, presumably, watching their progenitor deal with threats like a flying bear and an elemental is an educational activity.
Xenia sees all of this from her position on the path close to where Peerimus is hovering. Everyone else is learning this through the magic that the Children of Chaos possess.
The creature waits expectantly for Peerimus and Yorrick, perhaps even hungrily. It's now merely a question of how the Children are going to time and make their assault.
Durgan Stonewall (AC 38; HP 270/270) Friday July 2nd, 2010 12:07:39 AM
Durgan moves to give his brother a swift kick, but misses as he heads for the side, and begins to float down. "I hope that druid saves some fun fer us eh?"
Active Effects: levitate
Rash true seeing fly Friday July 2nd, 2010 7:12:28 AM
Rash sends to the others through the tattoo's. "I almost hate to say this but are we sure that this creature is evil? It might be chaotic but it seems to be a caring parent. Maybe it just wants to go home? Don't be stupid and put yourself in danger but maybe a try at communication would be in order."
Torgon AC: 34 HP : 180/180 Friday July 2nd, 2010 8:13:46 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes
Xenia (AC33/ HP103/103) Friday July 2nd, 2010 5:26:18 PM
Chaos Beast Guys. No. More than that, Chaos Beast Spawn Guys. What a weerdo thing.
Through the magic of the Tattoo, the girl rogue can feel the other Chaos Guys moving forward, coming down. They're coming down. Is this too soon? Will they spook all of the Chaos Spawn Beast Guys?
Xenia's invisible eyes scrunch down to slits of scrutiny. If the Spawn Guys do make a run for it, what might she do to stop them? She estimates the distance between walls and draws out a scroll, standing ready to cut 'em off before they can excape.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)
Take out scroll of Web and Ready to close off as many exits as possible.
Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Peerimus Iron Golem AC 48 HP 99/99 and Yorrick AC 47 HP 160/160 d20+19=38 ; d20+30=45 ; 3d6+24=32 ; Friday July 2nd, 2010 10:27:19 PM
Xenia has a point, the creature and the spawn may well be far more than simply evil creatures, unfortunately Peerimus cannot determine one way or the other without putting himself in the bees nest. A grunt to Yorrick holds the bear where he is... Peerimus then drops down closing the remaining distance in the blink of an eye and Shapechanging into an Iron Golem. "I do not come as an enemy, but as a being wishing to understand you." Peerimus speaks knowing the Feather of Affinity will translate his words into what all the creatures can understand. [Diplomacy 38] "The creatures that brought you here have recognizied that you should no longer be held and so i am here to facilitate your departure. i seek a non violent solution, will you speak?"
Peerimus is hopeful but overly so. He readies himself for an attack
Readied strike Hit AC 45 Dmg 32 [Good hope adds +2Hit and Dmg so Ac 47 Dmg 34]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Rash true seeing fly shield of faith Saturday July 3rd, 2010 12:23:50 AM
Rash kicks herself but smiles at Peerimus' bravery. "I knew there was a reason we made him leader. Still I suppose the talks could break down so she casts shield of faith and moves closer flying.
Durgan Stonewall (AC 38; HP 270/270) Saturday July 3rd, 2010 12:28:24 AM
Durgan crosses his arms while he floats down. "This levitate is too durned slow. next time I'm gonna buy me a fly potion."
Reaction (DM JohnP) Sunday July 4th, 2010 11:12:22 PM
As Durgan and Torgon come into view, flying down towards the bottom of the chasm, the creatures immediately react. The smaller ones rush for the caves and the large one slowly backs away as well, clearly focusing on the closer threat of Peerimus and Yorrick.
Rash and Xenia debate the nature of the beast, even as the others advance upon it.
Finally, Peerimus drops down and changes form before attempting to broker a treaty with the creature. he does not observe any reaction to his words, even with the magic of the Feather. Rash, among others, recall that chaos beasts normally do not speak. The hooting and meeping that it made earlier may be nothing more than the alarm calls of a baboon.
Finally, after some time, the entire Children of Chaos are gathered at the bottom of the chasm. The large chaos beast is backed up against the largest of the cave openings, protecting the smaller creatures. Clearly, it has recognized that the Children are a threatening group and does not wish to make the first move.
Xenia (AC33/ HP103/103) Monday July 5th, 2010 8:18:27 AM
"Wait!" Through the message spell, Xenia hopes to halt the descending Chaos Guys. "You're spookin' 'em. Her own Web scroll, she holds in check.
"Stop. Lets do this sly. Stop where you are, and say stuff like you're cheering Peerimus on. Make like you're only here to watch."
"And ... And say Trash stuff to , like, goad the Big Momma Beast. Stuff like, 'You'll beat it, Peerimus.' or, 'Look. It's too scared to fight one on one.'"
"Wait till they're fighting." The dark rogue suggests. "Then swoop in for the kill."
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)
Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash true seeing fly shield of faith Monday July 5th, 2010 11:15:00 AM
Rash says, "Wait! This creature has done nothing to us and only seems to want to protect her young. Why are we attacking it? Why are we so bent on its destruction? This could be part of the test as well. To test our motives and intentions. They know we can fight, I think they are testing our souls. Their was enough power on that panel to handle us, do you really think they couldn't handle this?"
Torgon AC: 34 HP : 180/180 Monday July 5th, 2010 4:26:30 PM
"I agree Rash, but it could be of a completely different nature when it has it's opponents out classed. Perhaps we should go with Xenia's thoughts, and remain here. Let Peerimus advance upon it and do his thing. It's not like we can't get to him in a hurry.
Kazak Stonewall.Ac 36 Hp 212/212) Tuesday July 6th, 2010 9:12:19 AM
At the bottom of the chasm ..... the dwarven warrior backs up .... to act as rearguard ...... " iz gonna cover our backs ....." ...
" and dat will let Peerimus stand alone up front ..... maybe give da impression dat its a one on one battle "
Kazak surveys the walls behind them ....looking for signs of danger ....or anything out of the ordinary
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18 Tuesday July 6th, 2010 11:38:52 AM
Firn'gaer just watches the other rationalize the motives of the test. "Well, do what you think, and I have things covered from above."
Stand-off (DM JohnP) Tuesday July 6th, 2010 10:03:54 PM
The Children back off slightly but the Chaos Beast doesn't budge from where it is sheltering its brood within the caves. Perhaps this creature is more intelligent than the norm, or perhaps its that the Children have shown their hand too soon.
It is an impasse. And no one knows how long they will have to wait for the creatures to return to their previous activity.
For that matter, no one can guess how the Court of Law would respond if they returned without performing the appointed task.
Durgan Stonewall (AC 38; HP 270/270) Tuesday July 6th, 2010 10:33:51 PM
"Well? Are we kickin the crud outta the beastie or aren't we?"
Rash true seeing fly shield of faith Wednesday July 7th, 2010 7:29:06 AM
Rash looks over to Peerimus and asks, "Well this is why you make the big bucks. What is it going to be? Do we attack the creature who only seems to be trying to protect its young? Do we communicate? Do we try to free it from its location and return it home?"
Rash glances around and asks, "Does anyone have a tongues spell or a way to get one?" Her choice is clear.
Xenia (AC33/ HP103/103) Wednesday July 7th, 2010 11:01:35 AM
"Yeah, like that worked out so well with the Dragons." The voice of the invisible rogue carries an edge of bitterness at the thought of the dragon couple. They had lost their children to the chaos, and yet the evil in their nature had turned their grieving to further destruction and death.
"Whyn't you guys back up? Can'tcha see you're scaring 'em? We're never gonna draw 'em out with you guys around."
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)
Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues Wednesday July 7th, 2010 11:14:23 AM
"I have it." He says responding to Rash's question. "Not sure it can be communicated with. If you want me to try I can."
Rash true seeing fly shield of faith illegal post Wednesday July 7th, 2010 12:48:15 PM
"I think you should. If we can,t communicate, we can at least say we tried. We do know that the forces of law can be a bit zealous in there goals without looking at the right or wrong of the situation. There attack on us is proof of that. Can you cast the spell on Peerimus."
Rash turns to her elven friend and say, "Your of course right my sister but it is the effort that makes us heroes instead of thugs and assassins. We can always start the hack and slash after. Besides, being a mother myself, I appreciate her protecting her young with her own body."
Torgon AC: 34 HP : 180/180 Wednesday July 7th, 2010 1:35:29 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes
Torgon stands by, waiting to see if we be fighting or talking.
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues Wednesday July 7th, 2010 2:14:59 PM
"I don't think I was very clear. I have tongues as an ability, but I do not have it memorized. I can try to speak to it, but I cannot pass than ability to Peerimus. Besides, if his Feather is unable to communicate with the beast, then I do not think a tongues spell will.
Rash true seeing fly shield of faith illegal post Wednesday July 7th, 2010 2:27:18 PM
Rash says, "So try. If it doesn't work, they we can try something else"
peerimus turns his iron head slightly left as the creature back peddles and seems to have gathered its 'young' into the cave. "These caves and caverns could all connect to each other and what seems like retreat could be a flanking move." The druid whispers through the tattoo, "Back away from me and give each other some room as well. Eyes up and back. We needn't be caught like amatuers." Peerimus then takes several steps forward with Yorrick on his left. It had no language, no communications of any kind apparently, but there must be something. Then again the druid suppossed thta three did not have to be. It could be as simple and straight forward as presented. A menace grown out of control, immune to the touch of spell and of Law.
Peerimus moves closer another 5 paces, coming to 30' away. The Druid knew patience, he would try again and he would wait. "We know you were brought here by the Court of Law. We may be able to send you and those behind you home."
Readied strike Hit AC 45 Dmg 32 [Good hope adds +2Hit and Dmg so Ac 47 Dmg 34]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Stand-off Intensifies (DM JohnP) Wednesday July 7th, 2010 10:33:27 PM
The chaos beast reacts to Peerimus' approach by rearing up slightly, raising a pseudopod from the ground and waving it at the druid in what seems to be a threatening manner. The creature, though, doesn't move away from the tunnel openings though probably because the other members of the Children, save Xenia, are still in sight.
It comes to this: advance and battle the large chaos beast, or turn and walk or fly away and leave it be, perhaps to return once the creatures have returned to their work with what everyone now realizes is a waxy coating on the floors and walls of the chasm.
Durgan Stonewall (AC 38; HP 270/270) Wednesday July 7th, 2010 10:41:04 PM
"Huh. I'm with Xenia. The dragons were a lesson we should have learned from. Didn't Gargul ask us to learn from our mistakes?" The dwarf crosses his arms and backs up a bit. "Allright then we'll try it yer way, but it will come down to the wetwork sooner or later, it always does, eh?"
Kazak Stonewall.Ac 36 Hp 212/212) Wednesday July 7th, 2010 10:42:10 PM
Stepping back a few more paces ... " can't go back much futher .... i wonder what dat waxy stuff is used for ..... dey seem to work hard on it ...." growls Kazak
"Well you yanked da card from da deck ..... it said to battle da next beastie .....soo time to battle ..... if ya keep talking to it maybe it will get bored to death " .... growls the dwarf sarcasticly ;-)
Torgon AC: 34 HP : 180/180 Thursday July 8th, 2010 6:55:51 AM
Torgon waits for the final decision to move forward or retreat, not sure himself which would be the better course of action.
Xenia (AC33/ HP103/103) d20+28=40 ; Thursday July 8th, 2010 9:30:56 AM
The dark rogue takes a mental step back from the increasingly tense confrontation between Peerimus Druid Guy and the Chaos Momma. So, he can become Ironman Two. Casually, she wonders what tricks this Iron Guy thing can do. Rays from its hands or sump'in?
But he's right. Interesting as it may be to watch this fight, best to be vigilant. From her place of advantage up in the air, Xenia scans the area with her highly trained senses, watching and listening for any signs of an ambush.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Position: Down 90ft. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160 d20+20=38 ; 2d10+16=34 ; Thursday July 8th, 2010 10:06:56 PM
Peerimus stands a bit longer, heaing Kazak's words he purposefully folds his arms. That lasts only a moment. A decision should be made and like his trust in drawing the cards in the first place, Peerimus opts to follow his faith in the Crones.
Commanding Yorrick to remain where he was and imagining the party will do so as well. Peerimus stides in and slams the creature with a great iron fist followed by a gout of noxious gas. [PA -5 Hit AC 38 Dmg 34 Poison Gas Fortitude DC 19 negates 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor d20+11=23 ; Thursday July 8th, 2010 10:19:21 PM
Rash sighs but decides to indirectly help Peerimus by casting a prayer spell (gives us +1 on our rolls and +1 to the bad guys. She then follows up with a quickened divine favor spell. She scans the area looking for trouble from flanking monsters. (spot check 23 with true seeing spell on)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 0/3 quicken rod fly true seeing shield of faith divine favor 1/10 prayer 1/18
Durgan Stonewall (AC 38; HP 270/270) Thursday July 8th, 2010 10:54:01 PM
"Yeah! That's what I'm talkin about. Ye show that beastie a good time eh?"
"Umm, so are we supposed ta help or not? What about that magic card. Will it stop us from attacking?"
No DM Post Tonight (DM JohnP) Thursday July 8th, 2010 11:08:51 PM
Sorry, all.
Xenia (AC33/ HP103/103) Friday July 9th, 2010 11:00:53 AM
Oooo. That one's gotta sting. The dark rogue winces as Ironman Peerimus swings one of them big chunks of metal he calls fists, raising a cloud of Green Gas Stuff all around him.
"Wait for it. Wait for it," Xenia whispers into the Tattoo magic, forgetting for the moment that Durgan doesn't have it anymore. Her eyes and ears continue to scan the Chasvalley, taking in quadrants at two second intervals. Couldn't hurt to be prepared for an ambush. Even though these Chaos Critters don't really look to be the ambush types.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Position: Down 90ft. 10ft from the east wall of the Chasm.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 34 HP : 180/180 Friday July 9th, 2010 2:34:07 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: 10 rounds Divine Power: +3 Bab, +18 hp., Duration: 10 rounds.
Torgon uses his quicken rod and casts a quickened Divine Favor. He then casts Divine Power, and puts away the quicken rod.
Fight in the Chasm - Round 1 (DM JohnP) d20+15=16 ; d4=3 ; d20+25=39 ; d6+6=7 ; d20+25=31 ; d6+6=7 ; Monday July 12th, 2010 10:43:23 PM
Durgan, Kazak and Torgon stand around the floor of the chasm wondering which way Peerimus will choose to go. The waxy substance coating the floor and sides of the chasm makes for good footing, really, and they figure that this is as good a place as any for fighting.
Xenia is hovering overhead, casually watching the action unfolding below. Her view is partly obscured by two low bridges that are close to Peerimus and the others.
Peerimus finally acts, striding forward and smashing down with a very satisfying <SQUISH> into the body of the chaos beast. The golem then breathes a noxious cloud of gas that may weaken the opponent.
Rash follows this with a Prayer for the coming fight and some spells, just like Torgon. Xenia keeps watching from overhead.
The chaos beast shudders under the mighty blow of the golem form that Peerimus is wearing and then seems to shrink from the blast of poison that follows.
The beast responds by lashing out with two arm-like pseudopods, barely scratching the surface of the golem. But that is possibly enough for the insidious nature of the creature to possibly attack Peerimus. Attack 1 - hits AC 39, 7 damage pluscorporeal instability, DC 16 Attack 2 - hits AC 31, 7 damage plus corporeal instabililty
Everyone else is watching carefully but there is no sign of any ambushers.
DM Requests: - As ever, please put active magics affecting your character in the header along with current AC and HP. If there are two many effects, please list in the body of the post. - Please, please, please - write your attacks in an OOC manner somewhere in post, individually, with DC's for associated effects
Xenia (AC33/ HP103/103) Tuesday July 13th, 2010 10:13:47 AM
"Punch him, Peerimus," the rogue whispers as she swoops down from above, jumping from the shadows of the wall into the shadow cast by big cuddly-bear Yorrick.
The scroll in her hand, visible only to herself, unfurls as she readies to block a retreat to the caves. "We're backing you, Peerimus. Beat him down!"
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Ready Action Web from Scroll centered at NW corner of square A13 Trigger Condition: If Chaos Beast or her Spawn begin fleeing for the cave.
Position: T13 10ft off the ground
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 212/212) Tuesday July 13th, 2010 3:45:32 PM
A grin creases Kazak's face .... as the druid finally attacks ..... " dats better .....keep whacking da beastie "
The dwarf holds his position near his brother .....but he keeps an eye on the nearb surroundings ....." ya know der is a whole lotta folks at our trial .... you tellin me dey couldnt handle dis here beastie ??? ..... i'm a thinking maybe dey just didnt want to get der hands dirty " growls Kazak
Torgon AC: 34 HP : 180/180 Tuesday July 13th, 2010 5:45:07 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: 9 rounds Divine Power: +3 Bab, +18 hp., Duration: 9rounds.
Torgon waits nervously, not liking at all that Peerimus be the only one to be in the fight. He looks around, waiting and watching for more bad guys to make their presence known.
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160 d20+23=39 ; d20+23=34 ; d20+20=28 ; d20+20=30 ; 2d10+16=26 ; 2d10+16=29 ; Tuesday July 13th, 2010 6:27:21 PM
[Will 39, 34] Neither blow hurts the golems iron body Peerimus has clad himself in [DR 15 Adamantine] and his mind is able to remain focused on the creature and not fall into the void of loss of self.
Peerimus Strikes hard again against the creature. Both of his great iron fists blasting into it. [PA -5 Hit AC 28/30 Dmg 26/29
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
OoC John P question I have not been counting any of Peerimus's active spells thus far as Shapechange states You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities.
my question is as a construct am I suseptible to the corporeal instability since as a construct I am not a 'living' creature
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor Tuesday July 13th, 2010 7:07:30 PM
Rash is also frustrated at watching only Peerimus fight the creature of chaos. While she preached tolerance for the encounter, she is also a priestess of war and isn't used to sitting on the sidelines. Still until another foe steps up or Peerimus is either slain or successful, she would wait.
"Come On Peerimus! Finish that thing off!"
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 0/3 quicken rod fly true seeing shield of faith divine favor 2/10 prayer 2/18 All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Durgan Stonewall (AC 38; HP 270/270) Tuesday July 13th, 2010 7:47:16 PM
Durgan fidgets as he watches the fight, feeling the same as Rash to get in there. "Ye know, the card said he had to fight by himself, but it never said nobody else could help. Maybe we could drop a few magics on Peerimus?"
Fight in the Chasm - Round 2 (DM JohnP) d20+25=41 ; d6+6=8 ; d20+25=41 ; d20+6=18 ; d6+6=12 ; Tuesday July 13th, 2010 10:34:44 PM Peerimus shrugs off the damage from the Chaos Beast, the creature's claws sliding off the hard armored body that Peerimus has assumed. In return, the druid slams his fist down on the Chaos Beast. The beast's unstable forms splashes under the assault but it continues to fight.
The beast strikes again, not yet realizing that it cannot harm Peerimus. Attack 1 - hits AC 41, 8 damage Attack 2 - hits AC 41, 12 damage
DM NOTE - Peerimus can ignore the Corporeal Instability effect since his type changed to Construct, which isn't a living creature.
Everyone else remains on the sidelines, watching and waiting for the druid to end this fight. There's no sign of the spawn.
MAP - No change
Torgon AC: 34 HP : 180/180 Tuesday July 13th, 2010 10:58:43 PM
"I hate to say this, but there is something that is not right about this. At least as things stand now. The creature only defended itself after it was attacked. it may not be able to communicate, but it's actions are more suggestive of a good creature. Have we taken into account the possibility that we were lied to as part of the test."
"Any evil or naturally nasty creature I have ever dealt with has had no problem sacrificing it's minions/spawn to assist in it's own survival or combat to it's betterment. This creature seems, at least at present, willing to sacrifice itself to help in the survival of it's spawn. That to me does not seem like a creature that should be destroyed, and I don't care what the holier than thou powers upstairs say. This is not right."
"You all know that I am a minotaur of action and war, but only against that which needs be destroyed. Much like the dragons we faced before, I think we need to give it a chance to show it's true intent, even after we attacked it with no provocation. Xenia, I know I chastised you before, and put my money where your mouth was, but you were right. If we wage war without knowing the true reason we do so, and agreeing with it, then we are simply tools of destruction and slaughter. I guess I will put my money where my mouth is on this occasion."
Torgon puts his chain away, and walks slowly towards the chaos beast.
"Peerimus, you are wise in most courses of action, but is it possible that the benefit gained from the deck has skewed your judgement? For if this being is not truly your enemy, then no benefit shall befall you. I ask you, hold your attacks for the moment. It cannot likely hurt you, so there is really no downside. Give it a chance. Just because it is unable to communicate does not mean it must be destroyed."
"Rash, how about a detect evil and/or good on it? any possibility?"
Torgon uses his move to approach the creature, arms spread wide.
"I hope this is not going to bite me in the rear....or face...or chest...or anywhere. Stupid morals" He thinks to himself.
Xenia (AC33/ HP103/103) Wednesday July 14th, 2010 9:31:27 AM
The dark rogue moves not an inch from where she's at. But in her mind, she's thinking furiously. What are the possibilities here?
Possibility one. This is some kinda test that the Court 'o Law types are running. They want to see whether the Chaos Guys favor compassion over duty. Things look slap-dashy and not so well defined up because the Law Guys are either not so smart and got themselves into this mess in the way they described. Or, the Law Guys are really smart and they set things up to look disorderly in order to throw in subtle shadows of doubt.
Which is actually right, though? Compassion for a bunch of weerdo blobby guys? Or the safety of the entire Southern Wold? And, given the Law Guys are ... well ... Law Guys, which answer would they think was right?
Possibility two. This is some kinda test set up by someone completely different. Someone they haven't even seen before. But why? What evidence is there of this? Nothing. Xenia rejects this idea outright.
Possibility three. Them Court 'o Law types are actually evil lying fram farbers, and they're after getting the Chaos Guys to destroy down something that's actually good and innocent. That would explain why things have gotten so sloppy and messed around. But why would Angels and such involve themselves with a scheme like this? Why would they really *need* the Chaos Guys in the first place.
The thoughts crowd the dark girl's mind, filling it to bursting. So many if's, so many pieces that don't fit together. Where is the sense in this? What makes sense?
In the end, there's only one thing to hold onto in the drifting sea of speculation: Hard fact. Fact: The Southern Continent is in trouble and this Migration needs to be stopped. Fact: The voices at the Edge pointed them to the Court of Law to stop the Migration and all the things said by the voices at the Edge came true. They actually led them here. These are facts. Facts that cannot be denied.
"Beat, 'im down, Peerimus!" Xenia gives her presence away by shouting out loud. "Beat, 'im down! Lets get the help we need from the Court of Law, and lets get out of here."
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Ready Action Web from Scroll centered at NW corner of square A13 Trigger Condition: If Chaos Beast or her Spawn begin fleeing for the cave.
Position: T13 10ft off the ground
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor Wednesday July 14th, 2010 2:50:18 PM
Rash also is feeling some inner torment over the course of events. She listens to Torgon and then Xenia and ends up siding with Torgon. She beams to all of the Children but aims it at Peerimus, "Peerimus, I know it is a lot to ask but you only have to defeat the monster, not necessarily kill it. I think this is looking at our intent more than our capablilities. We aren't seeing much of a threat here. I think you should subdue the monster. If the Law folks are looking for assassins, I don't want to be a part of it. These creatures while strange, don't seem to be making much of threat. We are forces of chaos in these lands but we are also forces of good. What we are doing here isn't good."
Rash yells out to the baliff, "This test is unjust! Why do these creatures deserve death? If I fail the test, so be it, I won't be a party to killing creatures who are just trying to live. They threaten no one and haven't shown they deserve death!"
Rash rises 15' up in the air looking for some kind of response.
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues Wednesday July 14th, 2010 7:44:56 PM
"Peerimus!" Firn'gaer shouts. "Do what you think. The stakes are high and we don't have time to debate this in committee."
"Rash of course this seems unjust. It is the way of absolute Law. Conform or don't conform and die. We saw this with the Oglians. We are seeing it here with a Court bound by it - unwavering, unsympathetic, Law. You should not be surprised by this. This creature personifies the concept they despise, and therefore must be eliminated."
"It is not evil, only Chaotic. The ever changing personification of Chaos."
Kazak Stonewall.Ac 36 Hp 212/212) Wednesday July 14th, 2010 8:15:50 PM
Shaking his head as debate of what to do continues about what to do ..... " geez make up your minds .... first its talk to da critter den kill it now just beat it downa little ....... none of us are agreeing an anything ......"
" I say make a choice and stick wit it ...... i'll stand wit ya any way you choose Peerimus ...... just lets git dis thong on wit " ...... growls Kazak
Durgan Stonewall (AC 38; HP 270/270) Wednesday July 14th, 2010 10:57:41 PM
"Ye know, we have been in some pretty good scraps, and this doesn't seem ta be one of them." The dwarf doesn't say whether he thinks they are passing or failing the test. He just stands with his arms crossed, his axe and shield within easy reach. And makes a blunt statement as only a dwarf can. "Ye know all this argiung we are doing is kinda...chaotic."
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160 Wednesday July 14th, 2010 11:17:52 PM
Peerimus's mind races like many of the others. There ws the lesson from the dragons. It waged against his own compassion. The fact that this was a very one sided fight, but that was likely only because of the druids spell to hold a form the creature could not hurt. This test, this tas, what was the true motive. The Court was bound in Law and like so many other forces of that genre they had encountered, Compassion did not seem totruly fit into the equation. The attack on his grove and indeed his friends had shown that. The group was torn. Was this simply an execution, was this a creature too dangerous? where were the spawn of this creature? Too many questions and no clear path. The creature before the druid, to him at any rate, was a horrid abomination like that of an undead creature. The label of assassin, however, that Rash assigned did not sit well with Peerimus. Press the advantage, give quarter? Indecision plagues the leader of the Children of Chaos. Leadr of the Champions of the Crones and the Powers of the southern continent . Rarely was there a circumstance that the druid could not see multiple facets and sides of outcome, yet here he stood and Peerimus had to admit to himself that the road was not clear, no not clear, the road could not even be seen. The dim light of possibility aligts within his mind adn with that thought a gamble surfaces. One he believes worth the risk. Peerimus shifts through the ShapeChange spell into the very creature he fights and tries again at communication...trying to impart his desire to resolve the situation without the culmination result that would be the creatures death. It communication were possible this might be the only recourse. Would or was the creature even capable of anything except destruction
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Fight in the Chasm - Round 2.5 (DM JohnP) Wednesday July 14th, 2010 11:47:31 PM
While Peerimus is preparing for another mighty strike, the others are debating the rights and wrongs of what they have been asked to do for the Court of Law. Rash even goes so far as to shout up towards where the Bailiff waits for them to complete the Test. After the echoes of his voice die away, Rash and everyone else hear a response from the Bailiff that seems to come from the air beside them.
"You volunteered to take the Test, and the Court chose this as the Test. Deal with the pests that plague the roots of the Court!"
From her vantage point high above, Xenia notices movement on top of the lower bridges, including those near the battle between Peerimus and the Chaos Beast.
OOC (DM JohnP) Wednesday July 14th, 2010 11:48:14 PM
I'm out of town tomorrow night, so no DM post.
Torgon AC: 34 HP : 180/180 Thursday July 15th, 2010 11:04:54 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: 8 rounds Divine Power: +3 Bab, +18 hp., Duration: 8 rounds.
Torgon bristles at the response from above, and stops where he is. "I don't like it, but it looks like unless we do this, we will not see the valley of Ahl, and the end to our quest
Once Xenia notifies the group of the movement above, Torgon will pull his chain and hope that combat will commence, therefore negating the moral issue before them.
Xenia (AC33/ HP103/103) Thursday July 15th, 2010 2:41:01 PM
"Movement. On the lower bridges," the rogue whispers the alarm. "Gonna take a closer look and see what the little weerdos are up to."
Skipping through the shadows, Xenia makes her way to the end of one of the low bridges, using the shadows of the creatures themselves to hide her as she observes their activity.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Position: Unknown
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor Thursday July 15th, 2010 9:39:57 PM
Rash heads straight up to try and get a better view.
Durgan Stonewall (AC 38; HP 270/270) Thursday July 15th, 2010 10:01:47 PM
Durgan grumps as Xenia moves off. "Harumph! Probably just the Law guys checking up on the rats in their cage."
Durgan gets his axe and shield ready. If Peerimus gave the word, he would be ready.
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160 d20+20=29 ; d20+20=22 ; 2d10+16=24 ; 2d10+16=27 ; Thursday July 15th, 2010 11:21:34 PM
Peerimus shifts back into the iron golem form, but for protection more than anything else. It was assumed the test was a stagnant thing, not some whim of the court of Law. The fact that it was not, did not sit well with Peerimus. "If this Court of Law is thinking that the Powers of Chaos are of so short a memroy as to forget such a thing as this, the Court is foolish." The Iron golem that is Peerimus intones hallow and without emotion. Peerimus looks up as Xenia's warning is called out. A slow developing tactic if that was indeed the original purpose, but it easy to conclude that the power that he alone could bring to bear would be underestimated.
More importatnt ot the druid though was that the creature made no move against him. What would be the outcome if he did not move against the creature? They would 'fail' the test. What were the repurcussions of such a thing? At every level this Court of Law failed in his own eyes. Angles, demons, gods of the north, none were worthy of anything but contempt. Yet he could not condem them all unilaterally. Some may simply lack courage, others wisdom. The situation to the druid was too dire and so he steps into the creature again
[PA -5 Hit AC 29/22 Dmg 24/27]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
OOC (DM JohnP) Friday July 16th, 2010 10:46:34 PM
Back, but too beat to make a DM post tonight.
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor Saturday July 17th, 2010 7:45:49 AM
Hope we can make up some posts this weekend.
Fight in the Chasm - Round 3 (DM JohnP) d20+25=35 ; d6+6=8 ; d20+25=30 ; d6+6=7 ; Sunday July 18th, 2010 10:58:33 PM
While Peerimus is preparing for another mighty strike, the others are debating the rights and wrongs of what they have been asked to do for the Court of Law. Rash even goes so far as to shout up towards where the Bailiff waits for them to complete the Test. After the echoes of his voice die away, Rash and everyone else hear a response from the Bailiff that seems to come from the air beside them.
"You volunteered to take the Test, and the Court chose this as the Test. Deal with the pests that plague the roots of the Court!"
From her vantage point high above, Xenia notices movement on top of the lower bridges, including those near the battle between Peerimus and the Chaos Beast. The half-elven rogue moves through the shadows until she is at the end of the bridge where she sees several of the spawn creeping forward, having squeezed through small opening cut into the waxy coating on the walls. The skin of the beasts is now nearly the same colour as the wax but this camouflage is not sufficient to escape the rogue's sharp eyes.
Rash sees the same when she moves upwards slightly.
While this is occurring, Peerimus shifted into the form of the Chaos Beast to see if that stopped the assault. The Beast hesitates slightly but then continues to attack the druid. Both claws hit but barely harm Peerimus. Claw 1 - hits AC 35, 8 damage (this form is also immune to the Corporeal Instability) Claw 2 - hits AC 30, 7 damage
It seems that the spawn have not noticed that they have been spotted.
Xenia (AC33/ HP103/103) Sunday July 18th, 2010 11:34:47 PM
"Looks like the little weerdos can make holes in the walls," Xenia announces over the Tattoo magic. "Bunch of 'em gathering up here on the bridges. Five ... Ten ... Fifteen ... Thirty of them."
"Seeing as it looks as though they're trying to hide themselves, I don't think they're here just to watch. Be ready."
The web scroll won't do any good up here, so the rogue stows it back into her bag for another day.
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Position: W9 10ft above surface of bridge.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 34 HP : 180/180 Monday July 19th, 2010 1:13:35 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: 7 rounds Divine Power: +3 Bab, +18 hp., Duration: 7 rounds.
Torgon will wait until the creatures start to attack, and then cast Righteous Might.
"Looks like we are gonna be fighting after all. Looks like us combatants are sort of in teams already. Probably wise to try and keep someone friendly near you."
DM Note: Torgon is Large in size with a 20' weapon reach. . Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1 Spells Memorized:
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues 10d6=41 ; d20+19=25 ; d20+19=39 ; d20+19=32 ; d20+19=31 ; d20+19=38 ; d20+19=25 ; d20+19=26 ; d20+19=31 ; d3=1 ; d20+19=32 ; d20+19=28 ; Monday July 19th, 2010 1:51:31 PM
"Xenia give me a location to let loose some area spells." He says through the tattoo, while flying high above the situation.
Providing Firn'gaer gets a location to target, he will send an empowered fireball at the location.
Empowered Fireball: Reflex DC22, damage 61 (10 SR rolls with lowest being 25)
Firn'gaer will say to Lhair "Be ready my friend. I may have need of your services."
Xenia (AC33/ HP103/103) Monday July 19th, 2010 4:11:53 PM
"East end of the south bridge," the girl rogue reports. "Out to forty feet from the wall, Fernie. The whole area's crowded. Eleven of 'em over there."
"I'm on the East end of the north bridge. You wanna set a fireball down here, go ahead. Got six of 'em here. Seven on the west end of the south bridge and six on the west end of the north bridge."
"Don't worry 'bout me. I'm thinking I can dodge pretty good by now."
+++++++++++++++++++++++++++
Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement) Spot 42 (Taking 10 w/Skill Mastery) Listen 40
Position: W9 10ft above surface of bridge.
Active Effects: Invisibility 5m, Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 38; HP 270/270) Monday July 19th, 2010 7:13:53 PM
Durgan pulls on his brother's arm and starts to head towards Peerimus. "Come on brother, we might need ta keep the other beasties off his back while he takes care of the big one."
Durgan retrieves a potion while he moves, ready to drink next round.
Actions: move to T15
Peerimus Iron Golem AC 30 HP 84/99 and Yorrick AC 47 HP 160/160 d20+20=32 ; d20+20=23 ; 2d10+16=25 ; 2d10+16=26 ; Monday July 19th, 2010 9:15:26 PM
Peerimus reassumes the form of the Iron Golem and strikes again. Hit AC 32/23 dmg 25/26 There was nothing left to say to the creature of to the other Chaos Champions. Each would do his part as they always did. Now this simply needed to be ended so that they could move to far more important matters
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Kazak Stonewall.Ac 36 Hp 212/212) Monday July 19th, 2010 10:35:00 PM
The dwarf moves after his brother ...... " ima right behind ya ..... lets duck under da bridge and cover Peerimus flank ..... dem little ones might wanna pile on him ...."
Thru his tattoo to the others ..... " me and Durgan heading to cover Peerimus left flank ...... heading under da bridge " .... growls Kazak
[moves to S-15]
Fight in the Chasm - Round 4 (DM JohnP) d20+7=24 ; d20+7=16 ; d20+7=16 ; d20+7=13 ; d20+7=11 ; d20+7=23 ; d20+7=17 ; d20+7=19 ; d20+7=16 ; d3=2 ; d20+7=19 ; d20+7=24 ; d20+7=11 ; d20+7=13 ; d20+7=16 ; d20+7=24 ; d20+7=21 ; d20+25=41 ; d6+6=9 ; d20+25=38 ; d6+6=10 ; d20+10=24 ; d20+12=27 ; d20+12=29 ; d20+12=20 ; d20+14=25 ; d20+12=25 ; d20+12=30 ; d20+12=25 ; d20+12=30 ; d20+12=30 ; d20+12=31 ; d20+12=19 ; d20+12=30 ; d20+12=27 ; Monday July 19th, 2010 11:22:20 PM Xenia reports what she sees to the others through the magic of the Chaos Tattoo before returning a scroll to her pouch.
Torgon prepares to enter battle, loosening the links of his spiked chain.
Firn'gaer asks for a target for his empowered Fireball and Xenia quickly replies with a suggested target.
Durgan moves north, closer to Yorrick.
Peerimus again takes the form of an iron golem and pounds the Chaos Beast again. The Beast is clearly suffering from attempting to fight the druid in a straight-up battle but is not yet out of the fight.
Kazak moves to join his brother to support Yorrick.
Firn'gaer now unleashes his empowered Fireball, targeting a point 40 feet from the eastern end of the southern bridge, as directed by Xenia. This places the fireball almost exactly in the centre of the bridge and will surely catch nearly all of the smaller spawn in the flames. The fiery bead streaks down from above, unerringly targeting the bridge. When it explodes in flames, the waxy substance of the bridge immediately ignites and fuels the fire. The Fireball grows uncontrollably as the flames are fed by the vapours from the melting wax, eventually growing to twice the intended size and catching Peerimus, Yorrick, Durgan and Kazak within the flames. The bridge collapses, tumbling the smaller beasts into the melting wax that is now covering the floor. Worse, the flames have ignited the wax so that Kazak and Durgan (not to mention the chaos beasts) are caught in a spreading conflagration. Still worse, the molten wax is slippery just like a Grease spell. A plume of smoke rises from the floor of the cavern. Peerimus, Yorrick, Durgan, Kazak - 61 points of fire damage, Reflex DC 22 save for half - Reflex DC 15 save to avoid falling. Otherwise, molten wax is identical to Grease spell
+++++++++++++++++++++++++++++++++++++++++
The Chaos Beast strikes at Peerimus again, hitting his iron form twice but still failing to actually injure the druid. It then retreats a step towards the cave entrance. Claw 1 -- hit AC 41, 9 damage Claw 2 -- hit AC 38, 10 damage
Beast 15 charges Peerimus, allowing the druid to attack as it closes. Even if it survives, the creature cannot hit the iron golem. #15 -- miss Peerimus, AC 26
Beast 20 charges Durgan while the other two survivors of the fireball charge Kazak. They each attack the dwarf brothers. #20 -- miss Durgan, AC 27 #25 -- miss Kazak, AC 29 #29 -- miss Kazak, AC 20
The spawn from the eastern end of the bridge charge Peerimus, hoping to overcome the druid through sheer force of numbers. Only one of the creatures manages to hit the druid's adamantine-hard body but does not injure Peerimus. #6 -- miss Peerimus, AC 25 #5 -- miss Peerimus, AC 25 #4 -- miss Peerimus, AC 30 (didn't bother rolling damage) #2 -- miss Peerimus, AC 25
The other spawn split between charging Torgon and Yorrick. Each is heedless of the possibility that their targets may attack. #7 -- miss Torgon, AC 30 #9 -- miss Torgon, AC 30 #11 -- miss Torgon, AC 31
#8 -- miss Yorrick, AC 19 #10 -- miss Yorrick, AC 30 #12 -- miss Yorrick, AC 27
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier d20+11=31 ; 15d6=50 ; Monday July 19th, 2010 11:23:03 PM
Rash will gain another 15' in height scanning the area looking for other surprises. (spot check 31 natural 20)
She then casts a blade barrier on the far southern bridge dropping it right on the bridge hoping to chop the spawn up or force them off the bridge. (ooc Each spawn will take 50 points of damage unless they save reflex save of 25 for half damage)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 0/3 quicken rod fly true seeing shield of faith divine favor 4/10 prayer 4/18 Blade barrier 18 minutes All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier Tuesday July 20th, 2010 7:51:15 AM
Looks like we posted at the same time. Should I count this as my new post or my last post?
ed. JohnP - Post again, if you want.
Xenia (AC-See AC Note Below/ HP102/102) d20+23=40 ; d100=63 ; d6+1=7 ; d6=1 ; Tuesday July 20th, 2010 9:55:48 AM
Well. That's sump'in you don't see everyday. Waxy build up. The situation doesn't look too bad. But looks like the guys might need a little distraction a'fore they get on their feet.
"HEY!" From out of thin air, the rogue's voice shouts out to draw attention. She charges down on one of the Weerdo Beasts drawing from her bag the electric crowbar she got from inside the Tower of Boydos. "HEY, YOU!" Sparks fly as she smashes the crowbar down on the thing's head ... or it's butt ... or ... who knows? "Hey, you," she repeats again, "ever hit a girl?"
+++++++++++++++++++++++++++
Note: Fighting Defensively gives +3 to AC (3 instead of 2 from ranks in Tumble) and -4 to Attack. +2 Strike as Invisible can come from both Invisibility this round and Blinking on succeeding rounds.
Hit AC40 (From CS22, -4FightDefensive, +2StrikeAsInvisible, +2Flanking, -1HigherGround) 20% Miss Chance from Blinking = 63/Pass Damage 7+1Electric = 8hp
AC: AC33, AC34 vs #8, Touch AC27
Position: U10/5ft up (10ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues d20+19=31 ; d20+19=35 ; d20+19=33 ; d20+19=27 ; d20+19=27 ; d20+19=37 ; d20+19=32 ; d20+19=22 ; d20+19=24 ; 17d6=56 ; Tuesday July 20th, 2010 10:23:05 AM
"That was unforeseen." He says at the interaction between the spell and the wax. Firn'gaer sends a Chain Lightning bolt at the nine harassing Torgon, Yorrick, and the dwarves. Targeting 12 and branching out to the other targets.
Chain Lightning: Lowest SR22, Damage 56/28, Reflex save DC26
Kazak Stonewall.Ac 36 Hp 151/212) d20+13=21 ; d20+13=19 ; Tuesday July 20th, 2010 5:17:25 PM
As the fireball explodes around him ..... the dwarf almost escapes the worst of it ...(d20+13=21 reflex save failed ... takes 61)
Activating his chaos tattoo's ability (flying) ...... Kazak's feet leave the waxy ground ..... he quickly grabs Durgan .... " hold on bro ..... if dats potions is one of dem lifters .... drink it !! " growls Kazak .....[he'll drag his brother thru the waxy ground if needed ]
Reflex save vs grease (d20+13=19 made it )
The dwarf flies away from the spawn ..... past to the otherside of the mighty Yorrick ....and onto solid ground .....(moves to R-15)
"Yorrick over here .....ya gotta get outa dat muck " growls Kazak to the bear
ed. JohnP - Can you clarify the location that you are moving to? R-15 would put you within the flaming wax right next to a spawn.
Peerimus Iron Golem AC 30 HP 105/99 and Yorrick AC 47 HP 130/160 d20+11=17 ; d20+20=35 ; 2d10+16=26 ; d20+11=16 ; d20+20=33 ; 2d10+16=33 ; d20+20=34 ; 2d10+16=25 ; d20+17=36 ; d20+17=27 ; d20+24=39 ; d20+24=37 ; d20+22=31 ; 2d6+14=20 ; d6=2 ; 2d6+14=23 ; d6=5 ; d6=6 ; d6=4 ; 2d6+8=16 ; Tuesday July 20th, 2010 6:45:17 PM
The fire rages about Peerimus, but the druid pays it no heed. Indeed the magical fire heals his body rather than injures him. Peerimus manages to keep his feet in the slippery wax [Reflex 17] and as one of the creatures closes, the druid strikes hard. [PA -5 Hit AC 35 Dmg 26]
More creatures begin to swarm in and the creature retreats. Perimus barks a command to Yorrick and pursues the main Chaos beast. Ignoring the others and tier ineffective strikes against him.
Peerimus keeps his feet again as he moves across the wax to re-engage the Chaos Beast. [Reflex 16 PA -5 Hit AC 33 Dmg 33 I can't get to the map If I can move and still strike 2 times I do so. 2nd attack Hit AC 34 Dmg 25]
Fire blasts into Yorrick, the great bear rises and bellows as the fire rages about him. Somehow Yorrick manages to avoid the full blast. [Reflex 36]. The slippery wax does not cause him much trouble and the now very mad bear turns to the coming creatures. Peerimus, his friend, bade him to do battle, though he needed no prompting. Yorrick slams into one of the creatures that has closed to do battle. [Hit AC 39/37/31 Dmg 20+2 Fire+6 Cold / 23+5 Fire+4 Cold / 16]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Durgan Stonewall (AC 36; HP 240/270) d20+13=29 ; d20+13=23 ; Tuesday July 20th, 2010 9:17:26 PM
OOC save vs fire: 29, save vs grease effect: 23
Durgan shakes his head at the wayward magic. He was impressed though, it was a pretty good blast. He allows his brother to carry him, and when he sets foot down again, he drinks his potion of enlarge. "Heh, I think right now I need some fire resistance eh, brother?"
Torgon casts righteous might, and prepares to go to town on the little helpers next round.
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 5): 43, 44, 53, 41, 48 Damage: 48,51,50,46,48 . Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1 Spells Memorized:
Fight in the Chasm - Interim Post (DM JohnP) d20+7=16 ; d20+7=9 ; d20+7=24 ; d20+7=10 ; d20+7=27 ; d20+7=13 ; d20+7=27 ; d20+7=14 ; Tuesday July 20th, 2010 10:55:11 PM
I am not going to be able to complete the DM post tonight.
Fight in the Chasm - Interim Post (DM JohnP) d20+10=15 ; d20+10=24 ; d20+10=17 ; d20+10=17 ; d20+10=27 ; d20+10=26 ; d20+10=16 ; d20+10=28 ; d20+10=22 ; d20+10=30 ; d3+2=4 ; d20+10=19 ; d20+10=16 ; d20+10=15 ; d20+10=30 ; d3+2=5 ; d6=3 ; d6=2 ; d6=6 ; Wednesday July 21st, 2010 10:50:07 PM Xenia reveals herself and charges one of the spawn attacking Yorrick. Her bar hits home and damages the creature.
Firn'gaer unleashes another spell and thins the crowd of spawn considerably. Some still remain, however, to bedevil his companions.
Kazak activates the magic of his Tattoo and lifts from the ground. He grabs his brother and flies towards the sole remaining bridge, climbing slightly to reach the 15 foot height of the bridge. Once the dwarven brothers land on the bridge, Durgan drinks a potion and grows in size, making the bridge grown beneath them. From their vantage point, the dwarf can see the small tunnel openings that the spawn created and then squeezed through.
Peerimus ignores the spawn and pursues the Chaos Beast. The druid has to move 10 feet, allowing the spawn to attack, but none of these creatures present any threat to the iron golem form presently being used by Peerimus. A mighty fist slams down once on the creature. The damage is impressive and Peerimus has clearly hurting the thing but it is still breathing.
Yorrick attacks the two nearest spawn, destroying them utterly. The great bear then steps out of the flaming wax.
Torgon casts a spell and grows in size. The minotaur waits for one of the creatures to move unwisely.
+++++++++++++++++++++++++++++++++++++
The Chaos Beast ignores Peerimus and retreats into the tunnel. The tunnel is large enough that Peerimus could probably go down after the thing but it would be a tight fit.
The spawn continue to swarm around Peerimus but none of these are more than an annoyance. #2 -- miss AC 15, miss AC 24 #6 -- miss AC 17, miss AC 17 #4 -- miss AC 27 #5 -- miss AC 26 #13 -- miss AC 16 #14 -- miss AC 28
The three creatures near Torgon attack as well. One of them finds a weak spot in the armor protecting the enlarged minotaur. #7 -- miss AC 22, hit AC 30 (natural 20), 4 damage + Corporeal Instability (DC 15 or suffer effects) #9 -- miss AC 19, miss AC 16 #11 -- miss AC 15, [b]hit AC 30 (natural 20), 5 damage + Corporeal Instability
The sole remaining spawn charges through the flaming wax towards Yorrick. The bears big paw knocks the thing away in a torn, twisted heap.
The flames advance, spreading as the wax continues to melt. Two of the spawn are burned slightly. Peerimus is unaffected, of course, but Yorrick is burned again. Yorrick -- 6 points fire damage
Xenia (AC-See AC Note Below/ HP102/102) Thursday July 22nd, 2010 8:55:01 AM
Whoa. Xenia brings up an arm to shield her face from the bright flashes of lightning that arc from one Beast Guy to the next. When her eyes adjust from the electric flash, there are none left standing. From the corner of her eye, though, Xenia spies the Momma Beast making a run for the cave. In a swirl of dark robes she's off. The girl rogue streaks across the floor of the Chasvalley, arrowing for the cave mouth. As she nears the Chasvalley wall, Xenia jumps into the available shadows and zooms over the top of the two Chaos Critters guarding the cave entrance.
"I'm inside the cave," the rogue reports over the Tattoo Magic. Momma Rash would have seen her go in. And the Tattoo Magic would let the others sense her location. But there's little substitute for the spoken word. "I'm gonna follow Momma Chaos Critter. I'll try and report back what I see."
+++++++++++++++++++++++++++
Hide 49 (Taking 10 w/Skill Mastery) Should be hidden by the time Xenia gets to the two Chaos Beasts guarding the entrance to the cave. But, if necessary Xenia's Tumble check using Skill Mastery is 40 vs DC15 to pass over their heads.
AC: AC29, AC30 vs Big Beast, Touch AC24
Position: A12/5ft up (105ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Peerimus Iron Golem AC 30 HP 105/99 and Yorrick AC 47 HP 124/160 Thursday July 22nd, 2010 10:22:32 AM
Yorrick moves out of the flames and around to the left. He clips Durgan as he gets back away from the flames. His natural preservation instincts kicking in hard with no direct opponents about. [Move to O/6]
The creature is retreating, the druid expects a trap. Perhaps a cave in or just a more tightly controlled battefield. Peerimus decides that niether present a grave danger and so he moves into the tunnel. Peerimus squeezes in and moves 20' down the tunnel.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Torgon saves vs. The corporeal instabilty(wasn't sure which kind of save so i just rolled a d20, and a 4 saves on all), taking a minor hit in the process. He proceeds to unload upon the spawn, starting with #7, once dead moving to #9, and then #11.
Attack:1(power att by 8) hit ac 43. Damage: 54 Attack:2 hit ac 32 Damage: 53 Attack:3 hit ac 23 Damage: 53 Attack:4 hit ac 20 Damage: 51
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32 Damage: 54,55,55,51(53 more if a crit),53 . Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1 Spells Memorized:
Kazak Stonewall.Ac 36 Hp 151/212) Thursday July 22nd, 2010 9:11:22 PM
"Eh bro i'm gonna fly over to da cave and guard Peermus back ..... you be careful " growls Kazak
Taking flight again .... the dwarf flies towards the mouth of the cave .....he replies to their sneaky scout .....: " i will guard da entrance girl ..... becareful .... i saw some small holes dat da spawn use ..... i think da whole place is honeycombed wit dem .... so watch yourself " ......
Landing near the mouth of the cave ..( E-11 )...... kazak surveys the area again .....his steel grey eyes constantly sweeping back and forth ......
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might d20+20=40 ; d20+20=40 ; 2d6+50=57 ; 2d6+50=61 ; Thursday July 22nd, 2010 9:59:48 PM
(ooc assuming blade barrier wasn't used. Rash is now large sized now and has damage reduction +15/evil)
Rash using her quicken rod will cast divine power, which activates her contingency spell righteous might and she will swoop down and strike #11 hitting it with a critical hit for 132 points of damage!
(ooc rolled two natural 20's to see if it was a critical hit! sweet! I also ran into the problem that I the die roller only goes up to +50, my total pluses were +57 so I added it on in the end. I did a +18 power attack to get the pluses)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Powe!r, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 1/3 quicken rod fly true seeing shield of faith divine favor 6/10 prayer 6/18 divine power 1/18 righteous might 1/18
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Durgan Stonewall (AC 36; HP 240/270) d20+31=49 ; d20+26=33 ; d20+21=29 ; d20+16=20 ; 2d6+13=15 ; 2d6+13=25 ; 2d6+13=18 ; 2d6+13=18 ; Thursday July 22nd, 2010 10:05:47 PM
"Tunnel fighting eh? Last time we had ta do that, we took out bunches of orcs eh brother? Yeh, you be careful too."
Durgan takes a few swings at the nearby spawn(# 9 and 11)
Actions: full attack: hit AC 49, 33, 29, 20 dmg: 15, 25, 18, 18(+3 and silver for DR)
Fight in the Chasm - Round 6 (DM JohnP) d20+10=21 ; d20+10=13 ; d20+10=20 ; d20+10=29 ; d20+10=26 ; d20+10=13 ; d20+10=17 ; Thursday July 22nd, 2010 11:01:35 PM Xenia disappears down the Chaos Beast hole.
Peerimus pushes past the spawn and enters the cave.
Torgon destroys the three spawn still remaining near himself.
Kazak flies over near the entrance of the cave, between two groups of spawn.
His target already dead, Rash flies closer to the entrance of the cave and removes one of the spawn.
Durgan has no targets left.
++++++++++++++++++++++++++++++++++++++++++++
Down in the cave, about 40 feet in, Xenia sees an opening up ahead where the cave opens into a larger chamber. The half-elf's eyes are good enough to see the Chaos Beast in the shadows within the chamber.
+++++++++++++++++++++++++++++++++++++++++++++
The remaining spawn attack Rash and Kazak but neither hero is any real danger from these creatures.
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might d20+25=27 ; d10=4 ; d20+25=28 ; d20+20=26 ; d20+15=27 ; d20+15=20 2d6=3 ; 2d6=5 ; 2d6=6 ; 2d6=9 ; Friday July 23rd, 2010 8:20:50 AM
Rash quickly slashes into the foes in front of her, using the speed of her armor to get an extra swing, (Please add +2 to the rolls, forgot the prayer and haste from armor)
Hit ac 29 with a +15 power attack Hit ac 30 with a +15 power attack Hit ac 28 with a +15 power attack Hit ac 29 with a +15 power attack Last roll was for a critical hit, does hitting ac 20 work> Damage 3 + 52 = 55 Damage 5 + 52 = 57 Damage 6 + 52 = 58 Damage 9 + 52 = 61 (ooc since I am exceeding the damage rolls, I am just rolling damage and adding the pluses)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 1/3 quicken rod fly true seeing shield of faith divine favor 7/10 prayer 7/18 divine power 2/18 righteous might 2/18 All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Xenia (AC-See AC Note Below/ HP102/102) Friday July 23rd, 2010 9:22:38 AM
"There's light in here. It's dim light, but I can see, so there must be some light. Be ready for that," the rogue warns.
Xenia arrows past Iron Peerimus, passing to his right just under his massive arm. "Forty-fifty feet in the tunnel, looks like it opens into a bigger place. I'm going in."
With the speed of flight, the plucky rogue covers the distance to the opening and cuts sharply to the right. More slowly, she rises as she distances herself from the opening to the bigger cave. She rises five more feet and leaves a 20-foot space between herself and the tunnel mouth. All the while she keeps up a running description of what she sees, so that the Chaos Guys might be prepared, so that they not be caught off guard when they charge in as they will most surely be doing any moment now.
+++++++++++++++++++++++++++
Hide 49 (Taking 10 w/Skill Mastery)
AC: AC29, AC30 vs Big Beast, Touch AC24
Position: Unknown/10ft up (???ft move) Movement as described above.
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 36 HP : 230/234(180) / SUB-AL d20+30=38 ; 3d6+42=49 ; Friday July 23rd, 2010 9:35:33 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: 5 rounds Divine Power: +3 Bab, +18 hp., Duration: 5 rounds. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Duration 9 rounds
++++++++++++++++++++++++++++++++++
Hit #14(power att by 8) AC38. Damage: 49HP
Torgon glides across the ground, closing the distance between himself and the Chaos Beasts that defend the opening to the tunnel. Half his attention is on Xenia as she describes what lies within.
His long, heavy spiked chain snakes out and slashes one of the Chaos Beasts surrounding Kazak.
"I may not be able to enter without great difficulty," the minotaur shouts to the other Champions of Chaos, referring to his towering size, larger even than Peerimus' iron form. "You go ahead. I'll cover the rear and try to join you later."
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at I5/0ft Elevation (60ft move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32
Once the big minotaur arrives .... " ok you hold da mouth of da cave ..... i'll go in and follow Peerimus and Xenia ..... "
Peerimus Air Elemental AC 18 HP 137/137 and Yorrick AC 47 HP 124/160 d20+24=35 ; Sunday July 25th, 2010 11:25:40 AM
Peerimus knew Yorrick was fine and he could get back to him in the blink of an ee if necessary so the druid concentrates his efforts forward. Xenia says the tunnel opens ahead and that it was lit. Odd. Peerimus decides to simply enter the main chamber. The druid shifts into a medium Air elemental and flies into the larger chamber moving up as soon as he clears the tunnel as high as he is able. He then casts a trained eye about the cave for the obvious and the subtle. [Spot 35]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Durgan Stonewall (AC 36; HP 240/270) Sunday July 25th, 2010 9:20:30 PM
OOC- Durgan is enlarged now, can he fit into the tunnel?
"Harumph! Just like a beastie to run away from a good butt kicking eh?"
Fight in the Chasm (now in the Cave) - Round 7 (DM JohnP) Sunday July 25th, 2010 11:06:57 PM Rash, Torgon and Kazak quickly make a hash of the spawn who have remained outside attempting to guard the retreat of their progenitor.
Xenia flies deeper into the cave and then swoops upward within the chamber. It seems that they have the Chaos Beast cornered for while the rogue sees several other openings from this cave, none seem to be large enough to accommodate this beast.
Peerimus also enters the cave, spinning upwards towards the ceiling about 25 ft above the floor. The druid does not spot any other creatures within the cave besides the Chaos Beast. Of course, more spawn could come pouring out of those smaller tunnels at any time, Peerimus guesses. And the Chaos Beast seems to be healing, filling out the massive crushing wounds caused by his iron golem fists.
Durgan looks and figures that, since both Peerimus and the Chaos Beast managed to fit, even his enlarged form could get down the tunnel.
Torgon AC: 36 HP : 230/234(180) / SUB-AL d20+30=31 ; Monday July 26th, 2010 9:35:59 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
Ready Attack (power att by 8) AC31 Nat/1 Miss
He'd have to make the jump into an unknown space. That would be the best option, risky though it may be. So go Torgon's thoughts as he waits for the others to move into the tunnel. So is he occupied, even as he himself moves into position before the mouth of the tunnel.
One advantage might be the tattoo that he's been cursed with all of his life. It gives him the feel of the location of these other cursed Children of Chaos, the same feeling as the divine spell of Status. With this information, he may be able to transfer himself into the cave with safety.
So distracted are Torgon's thoughts that he realizes too late, that were any foe to emerge now and come within range to attack, that he would have missed for certain.
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10/0ft Elevation (25ft move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32
ed. DM JohnP - I can't figure out what you did, or are preparing to do. On the map, E-10 puts Torgon immediately beside the Chaos Beast and not in the upper right corner.
Xenia (AC-See AC Note Below/ HP102/102) d20+28=32 ; Monday July 26th, 2010 9:48:19 AM
Lots of other tunnels, but no way out for Momma Beast. Now, why would Momma Beast run into a cave from which she's not gonna easily get out? Sounds jinky. Sounds trappish. Xenia flies to the nearest opening and maneuvers around the corner so as to get for herself a better look. Pulling back out, the dark rogue follows the wall around to look into the next hole, and then the next again.
+++++++++++++++++++++++++++
OoC: Check out the three northern tunnels and report back findings to the others.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 36; HP 240/270) Monday July 26th, 2010 7:17:01 PM
Durgan looks at the tunnel entrance tentatively. "Hmmm. Well, here we go again eh?" Durgan heads down the tunnel to see if Peerimus needs any help.
Kazak Stonewall.Ac 36 Hp 151/212) Monday July 26th, 2010 10:13:29 PM
Sensing the druids location through the chaos tattoo .... the dwarven warrior trots after his location ....
" i'm coming down da tunnel behind ya Peerimus .....but dis place is giving me da creeps .... all dem little peep holes da little critters can pop thru ...... feels like a trap to me ..... so be careful ..." Messages Kazak to Peerimus and Xenia ..
Waiting on More Posts (DM JohnP) Monday July 26th, 2010 10:19:29 PM
Says it all
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160 Monday July 26th, 2010 11:01:37 PM
Peerimus flies down and shifts back into the Iron Golem form [Move to K9] he considers several spells, but dismisses each as it comes to his mind. No this would simply remain an action of brute power. The Chaos beast was running out of places to go and so far advanced tactics did not seem to be part of its game plan. So the Druid prepares to continue the fight ina straight forward manner
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Monday July 26th, 2010 11:04:26 PM
Rash seeing the spawn all fall, flies into the tunnel to support her comrades.
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues Tuesday July 27th, 2010 2:06:00 PM
Firn'gaer moves down from his position high above to the entrance to the tunnel. "Are there any more spawn, Xenia?" He says through a message.
He then casts an invisibility of his own, vanishing from view.
Kazak Stonewall.Ac 36 Hp 151/212) Tuesday July 27th, 2010 4:18:05 PM
Kazak surveys the tunnels walls ...... checking for Spawn traps and surprises
"Peerimus ..... Durgun and Torgon are also heading down the tunnel to help ..... er .... if needed ... "
Fight in the Cave - Round 8 (DM JohnP) d20+25=31 ; d6+6=12 ; d20+25=41 ; d6+6=8 ; Tuesday July 27th, 2010 10:45:52 PM Torgon gets ready to enter the cave.
Xenia flies about, checking the smaller tunnels entering on the north side of the cave. She sees and hears nothing back in the dark, dim distance.
Durgan heads partway down the tunnel. Kazak is concerned that this may be a trap but keeps pace with his brother. As the dwarfs advance, they do not notice anything unusual about the stone of the tunnel. And Rash keeps pace, as well.
Peerimus changes form again before advancing upon the Chaos Beast.
Firn'gaer lands outside the cave and casts a spell to become invisible.
++++++++++++++++++++++++++++++++++++++
The Chaos Beast advances and attacks Peerimus again. Both claws hit but don't manage to injure the druid while he is in the form of an iron golem.
DM OOC (DM JohnP) Tuesday July 27th, 2010 10:46:46 PM
I am going out of town on Thursday to help close up my mother's apartment. As such, I will do a DM post tomorrow night but won't be able to post again until Sunday or Monday.
Xenia (AC-See AC Note Below/ HP102/102) d20+28=37 ; Wednesday July 28th, 2010 11:46:13 AM
"Looks all clear," reports the rogue. She makes for the remaining tunnels. "Punch her down, Peerimus." Xenia whispers encouragement as she passes from one tunnel to the next.
With the twisty-bendy nature of the tunnels, this would depend more on hearing than sight. Xenia listens with keen elfish ears as she enters each of the tunnels. If anything moves deeper within, surely she would detect its approach.
+++++++++++++++++++++++++++
OoC: Check out the western and southwestern tunnels and report back findings to the others.
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 36 HP : 230/234(180) / SUB-AL d20+30=48 ; 3d6+42=53 ; d20+30=47 ; d20+30=34 ; d20+30=46 ; d20+30=36 ; 3d6+42=46 ; 3d6+42=54 ; 3d6+42=47 ; d3=3 ; 3d6+42=53 ; Wednesday July 28th, 2010 11:53:30 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
Ready Attack (power att by 8) AC48, Damage 53HP
Still outside with his back to the tunnel, Torgon watches for the approach of the smaller chaos beasts. Gathering his focus, the minotaur readies properly for an assault. Listening to the chatter from within, he prepares to make an entrance in the inner cave should his aid be required.
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160 d20+20=40 ; d20+20=21 ; 2d10+16=26 ; Wednesday July 28th, 2010 6:45:09 PM
Peermiu slams the creature again. One fist connecting hard, but the other drifts wide and thunders into the floor sending a spray of fractured stone into the air. [PA-5 Hit AC 40/21 Dmg 26]
"Good work Xenia, keep a sharp eye out." He feels odd telling her something, or any of them what to do, even as a suggesion, but for some reason he hears himself saying itanyway.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Kazak Stonewall.Ac 36 Hp 151/212) Wednesday July 28th, 2010 7:05:59 PM
Continuing to move down the tunnel ....once at the caeren opening he sidesteps to let his Big ;-) brother thru
(moves to Q-11)
The dwarf .... then calmly surveys the area ..... watching for signs of spawn .....
Fight in the Cave - Round 9 (DM JohnP) d20+25=40 ; d6+6=12 ; d20+25=28 ; Wednesday July 28th, 2010 10:01:37 PM Xenia scouts more tunnels and finds more of the same. Dark, echoing and empty.
Torgon stands guard outside the cave, waiting for more of the spawn. Nothing comes, though.
Durgan moves into chamber, behind Peerimus, and waits to see if his assistance is required.
Peerimus smashes one fist into the Chaos Beast but his other strike goes wide.
Kazak moves into the chamber, as well.
++++++++++++++++++++++++++++++++++++++
The Chaos Beast continues attacking Peerimus, with exactly the same effect. After, it steps back 5 feet from Peerimus towards Xenia.
OOC - Please remember that I will not be posting tomorrow night and probably not until Monday evening.
Torgon AC: 36 HP : 230/234(180) / SUB-AL d20+4=16 ; Thursday July 29th, 2010 10:27:40 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
Spot 16
Relaxing his stance, Torgon scrutinizes the area instead. With his superior reach, few could approach his position without feeling the wrath of his chain. Had they truly slain all of the spawn of the chaos beast? Or, were there more in reserve waiting upon a pre-arranged signal? (Using AoO rolls from last round.)
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Xenia (AC-See AC Note Below/ HP102/102) d20+28=37 ; Thursday July 29th, 2010 11:47:36 AM
The temptation is great to sneak behind Momma Chaos Beast and in some way foozle her into a mistake. But if the cards are to be believed, this is Peerimus' fight.
Xenia passes by without getting involved. She continues to explore the tunnels
+++++++++++++++++++++++++++
OoC: Check out the western and southwestern tunnels and report back findings to the others.
Dang, posted the wrong position last time. Oh well. Position: F16/10ft up (120ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Thursday July 29th, 2010 11:54:42 AM
Rash calmly knocks on Torgon's breastplate looking up at the huge minotaur, "Ah excuse me, can you please get out of my way? Your blocking the entrance." Rash will then squeeze around him when he shifts over and move into the cave to watch Peerimus finish his fight.
Durgan Stonewall (AC 36; HP 240/270) Thursday July 29th, 2010 7:43:23 PM
"Well if we are just goin ter watch, then too bad we don't have any ales eh?"
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues Thursday July 29th, 2010 10:41:47 PM
Firn'gaer flies into the tunnel. He wants to be closer to the fight should reinforcements arrive.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Kazak Stonewall.Ac 36 Hp 151/212) Tuesday August 3rd, 2010 4:51:11 PM
Whats going on in this game ??
Posts are becoming non-existant !!
something needs to be done to get tis game moving forward !!!
If this game does not pick up i will drop out !!!
Durgan Stonewall (AC 36; HP 240/270) Tuesday August 3rd, 2010 9:53:25 PM
OOC- calm down please. For those who do not know, I will break the announcement:
JohnP will be leaving this game, I believe he will be running it until Sept1. And as you know, he has had some rl issues, so let's cut him a little break. SteveK will be coming back to my knowledge, with a new ADM. I don't remember if Jerry filled the ADM yet or not. We are in the middle of some DM shuffling, and some of the players involved in this game are part of those DMs, so extra work is being put in right now. Steve is still on military leave, and though I believe he has moderately reliable access to internet, it is probably not enough for him to take over the game yet until he gets back from his duties. As for myself, my posting is a little erratic as I have had some recent medical trouble, and trying to keep my feet up more while my leg heals means less comp time.
So hang in there, John will do the best he can, and Steve will be able to jump right in when he can, as he wrote the module we are currently in. I hope that helps.
Fight in the Cave - Round 10 (DM JohnP) Tuesday August 3rd, 2010 10:55:17 PM Torgon keeps watch on the outside from his position at the entrance of the cave. The minotaur does not notice anything through the smoke and flames that are still consuming the waxy substance that coats the walls and floor of the chasm.
Xenia flies outside the reach of the Chaos Beast while she continues to explore the smaller caves leading from this chamber. Still nothing, although the last cave seems more still than the others, without the echoing quality that the first ones had.
Rash pushes by Torgon to enter the cave and witness Peerimus' defeat of this creature. Firn'gaer also joins the crowd watching the spic battle between Peerimus and the Chaos Beast. Durgan and Kazak are also there, wishing that they had some refreshments.
Peerimus continues to bash on the Chaos Beast. The twin impacts of the iron golem's mighty fists nearly put an end to the Beast. But it is still standing, though, and eager to defend what must be its home. However, the Beast is unable to overcome the natural armor and resistance of the iron golem.
OOC - My apologies. I did return yesterday but did not manage to post. Expect to see a post every night this week.
Kazak Stonewall.Ac 36 Hp 151/212) Tuesday August 3rd, 2010 11:06:03 PM
Watching as the druid smahes the chaos beast ...... " poor beastie ..... dey captured it and locked it up here .... it just was doing its best to stay alive ..... dem court peoples are on da hook for its death ..... " growls thed warf as ... the beasts life nears an end .....
" finish it wit dignity Peerimus .... it deserves dat at least ...."
ooc" glad to see we are back on track ;-)
OOC: SteveK Wednesday August 4th, 2010 12:37:38 AM BLUF (Bottom Line Up Front) : SteveK is returning as DM of Children of Chaos starting 18 August! :-) (Whee! Clap Hands! Shoulda never left! Throw the Bum Out!) Hey, who said that? I've got a Mage's Disjunction spell for him...
Hey Everyone! ...........
I do apologize for the posting problems and the delay in getting a new DM in place here at Children of Chaos. JohnP had the Real World smack him across the face pretty hard, and I'm not set to begin normal posting. While I currently have access to the Wold, I don't have access to docs.google or any website that has the DMG and PHB available. Further, I'm going to be incommunicado from 5 - 16 August. Really hard to take over posting when I won't have a computer at all for those 2 weeks. :-)
I love the CoC and the current plan is that I won't move as primary DM of CoC until retirement. That should give us some nice continuity.
Thanks BZ and JohnP for continuing to volunteer even when not having the time to do so!
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Wednesday August 4th, 2010 7:49:10 AM
(ooc Thanks everyone for their efforts. We all love this game and want it to finish out strong)
Rash is itching to help Peerimus in the fight. She murmers to herself, "Stupid cards."
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160 d20+20=36 ; d20+20=30 ; 2d10+16=25 ; 2d10+16=29 ; Wednesday August 4th, 2010 10:37:21 AM
The druid slams the chaos beat another pair of times. It would be over soon. There was no remorse for destroying the thing, no hard feelings that it did not have a chance to win this fight. The power of the iron golem being simply too much for the creature. The fight was completely one sided, but the druid felt the pull ever so slightly every time the Chaos beast touched him. Were any of the others here, this could have been, would have been far more dangerous.
[PA -5 Hit AC 36/30 Dmg 25/29]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Xenia (AC-See AC Note Below/ HP102/102) Wednesday August 4th, 2010 11:18:52 AM
"This tunnel sounds different." Relying on the tattoo to tell the other Chaos Guys where she is, and, by extention, which tunnel she is speaking of when she refers to *This*, Xenia relays her findings to the others. "I'm gonna see if there's not maybe sump'in in here."
With that, the rogue begins a search of the surrounding wax coated stone.
+++++++++++++++++++++++++++
OoC: Check out the western and southwestern tunnels and report back findings to the others.
Dang, posted the wrong position last time. Oh well. Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 36 HP : 230/234(180) / SUB-AL Wednesday August 4th, 2010 11:22:38 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
"Very well, little sister." Torgon follows Rash with his eyes as she slips past him and into the mouth of the tunnel. The minotaur monitors the goings on in the cave inside through the Status effect of the tattoos and through the chatter of these powerful heroes delivered also through the Message effect.
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues Wednesday August 4th, 2010 11:29:27 AM
Firn'gaer flies to the top of the cave (or 20-ft, whichever is less). He then creates a 10-ft high Wall of Ice down a line to the right of the battle (between rows 4 & 5).
Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)
End of the Fight (DM JohnP) Wednesday August 4th, 2010 10:02:33 PM
Peerimus smashes the creature twice and it finally slumps, relaxing and spreading across the floor of the of the cavern. The druid suddenly feels a surge of ... power (?) ... coursing through his body.
Everyone else has a moment to enjoy the end of the fight between Peerimus and the clearly overmatched Chaos Beast. A moment to reflect and wonder exactly what the Court of Law had set them to do. A moment before Xenia and Torgon interrupt their reverie.
The half-elf rogue had gone to investigate one of the narrow tunnels and she finds it blocked a short way in by more of the waxy substance that coated the walls and floor of the chasm outside. She finds the same in the next tunnel as well.
Outside, Torgon notices a change in the light. Or maybe a sound. Regardless, when the minotaur looks upwards he notices a bulge in the surface of the chasm over the cave entrance. Watching for a moment, Torgon coudl swear that the waxy substance is slowly flowing downwards.
Durgan Stonewall (AC 36; HP 240/270) Wednesday August 4th, 2010 10:07:13 PM
Durgan nods, satisfied that the creature was put down. "Come on brother, let's go check on Xenia, and make sure that girl hasn't got herself into any trouble eh?"
Torgon AC: 36 HP : 230/234(180) / SUB-AL d20+13=28 ; Wednesday August 4th, 2010 10:12:03 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
"O U T ! ! !" Eschewing the Message capability of the Chaos Tattoos, Torgon bellows at the top of his giant lungs. "THE TUNNEL'S CLOSING! EVERYBODY OUT!"
The giant minotaur bends at the knees and reaches his forearms into the cave. With a mighty heave, Torgon lifts, hauling upward on the downward bulging ceiling of the tunnel in a bid to buy the other Children of Chaos the time that they need to escape.
Strength Check: 28
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Xenia (AC-See AC Note Below/ HP102/102) Wednesday August 4th, 2010 10:17:43 PM
"'Sfunny. These tunnels are all waxed in." The rogue scratches her head, suddenly perplexed. "Weerdo stu ... "
Then she hears Torgon's voice and it all makes sense.
"They're trying to close us in!" The Spawn Weerdos or maybe the Law Guys!" Xenia is out of the small tunnel in a shot. She drops from the shadows, a dark arrow with flaming red hair, heading for the mouth of the exit and escape.
+++++++++++++++++++++++++++
Double Move
AC: AC29, Touch AC24
Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 151/212) Wednesday August 4th, 2010 11:05:44 PM
Kazak watches as the druid finishes off the overmatched beast ...." well done Peerimus ..... poor creature .....now what do we do wit da creatures spawn ?? .... i say we leave dat to da court of law " ... growls the dwarf
" now we gotta git outa here .... back to stopping da great migration "
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Thursday August 5th, 2010 1:14:57 PM
Rash quickly responds to Xenia encouraging the others, "We have got to get out of here now! I don't want to be someone's honey for dinner. Let's go!"
Rash takes to the air herself moving towards the exit.
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues Thursday August 5th, 2010 8:44:50 PM
"Torgon, move!!! I'm going to put up a Wall of Force!!!" Firn'gaer points Lhari at the tunnel and brings forth a Wall of Force, which will act as an artificial ceiling for the tunnel and keep the waxy substance from closing in the Children of Chaos.
Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)
Kazak Stonewall.Ac 36 Hp 151/212) Thursday August 5th, 2010 10:05:13 PM
"Da sneaky stinkers ...." growls Kazak as he spins and charges back down the tunnel ...
. " come Durgan !! "
"Good thinking Firn'gaer ...."
Slipsliding Away (DM JohnP) Thursday August 5th, 2010 10:51:37 PM
Durgan's celebration is cut short when Torgon's shout echoes down the tunnel from the chasm. The minotaur's alarm makes almost everyone spring into action.
Xenia turns within the small tunnel and flies back towards her companions and the freedom of the outside. She is nearly able to get out, close enough to see where Torgon is trying to hold the roof of the tunnel from collapsing. Rash quickly passes the half-elf rogue and emerges into the open air at the bottom of the chasm.
Kazak is planning for the future when the shout causes him to start sprinting out. Firn'gaer responds quickly, too, creating a arched wall of force that supports the near end of the tunnel.
Peerimus is still standing over the body of the Chaos Beast. The body is collapsing very quickly, abnormally so, but who can tell what rules of nature exist (or not) in this place.
Outside, Torgon has been able to slow but not completely halt the movement of the waxy coating on the walls and ceiling of the tunnel. Worse, the wax has softened and is beginning to flow over his hands.
Rash notices movement on the walls of the chasm. At first it seems like the waxy coating is blistering and pulling away from the walls but it could also be caused by some thing (or things) pushing from behind.
Based on posts, player positions are: Outside - Rash, Torgon In Tunnel - Xenia, Kazak In Chamber - Durgan, Peerimus, Firn'gaer
Xenia (AC-See AC Note Below/ HP102/102) Friday August 6th, 2010 8:16:39 AM
One. Two. Three. And herself. That leaves three still inside. Durgan, Peerimus, and Firn'gaer. Best thing to do is to get yourself out so they don't got no one else to worry 'bout.
The girl rogue flies. In a soft flutter of cloth, arms folded at her side, she jets for the exit and under the goopy stuff flowing down past Torgie's arms.
"I'm out!" she cries, as she clears the tunnel. "Going 'nvisible!" With a word, the dark rogue vanishes. Then she turns her keen green eyes on the surrounding Chasvalley. This can't be all there is to this. Best to spot whatever's coming next a'fore it gets to them.
+++++++++++++++++++++++++++
Move / Activate Ring of Invisibility Spot 42 (Taking 10 w/Skill Mastery)
AC: AC29, Touch AC24
Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Invisibility 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Torgon AC: 36 HP : 230/234(180) / SUB-AL Friday August 6th, 2010 8:21:04 AM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
++++++++++++++++++++++++++++++++++
"I CAN'T HOLD IT!" At the top of his minotaur lungs, Torgon bellows as he heaves up on the ceilng of the tunnel. Instead of lifting the material, the cleric of Imod can feel his arms simply embedding themselves into the wax. "YOUR WALL ISN'T REACHING THE ENTRANCE, FIRN'GAER. YOU HAVE TO GET OUT!"
"I CAN'T HOLD IT! GO!"
++++++++++++++++++++++++++++++++++
Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Peerimus and Yorrick Sub/Al Friday August 6th, 2010 8:29:29 AM
Yorrick shifts uncomfortably outside on the floor of the chasm. Peerimus had not been gone long, but the smells and sounds of the others that he travels with now give the great bear the feeling of danger. Yorrick gives a long lowing call for his friend and paces back and forth.
Within the cave, Peerimus shifts to the familar form of a Marut. "I will see you outside," he says the mechanical tones of this form's mouth. Then he vanishes, to appear just outside. Yorrick rises to his hind legs. Even in this mechanical form, he recognizes his friend. The bear seems relived and happy.
[ Shapechange to form of Marut as Free Action. Use Marut form's Dimension Door to get out. ]
OoC: Daniel is out of town until Monday. In the interest of moving things along, I'm subbing for him. --Al
Durgan Stonewall (AC 36; HP 240/270) Friday August 6th, 2010 9:23:38 AM
Durgan runs along as fast as his dwarven legs will carry him. "Come on brother, let's move!"
Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues Friday August 6th, 2010 12:35:05 PM
Firn'gaer moves to whoever is left in the chamber and Dimension Doors out of the trap.
Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Friday August 6th, 2010 12:46:05 PM
Rash calls out the powers that be who are watching and says, "This test stinks!" Then via her message spell to the others, We need to regroup outside quickly! I think we will have a bunch of spawn or something even nastier coming our way. Something is pushing on the walls. Either way, I know we are more powerful as a group together then separated!"
Rash will get more height and flying drift closer to the wall, her sword ready to smash something if it comes out. (readied action remember Rash is large size now)
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 0/3 quicken rod fly true seeing shield of faith divine favor 8/10 prayer 8/18 Blade barrier 18 minutes All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Kazak Stonewall.Ac 36 Hp 151/212) Friday August 6th, 2010 10:44:17 PM
Hearing Durgans boots beat the ground behind ......Kazak keeps racing down the tunnel to escape the waxy net .....
" You ain't gotta tell me twice about gitting outa here " ... Growls the dwarf to his brother ....
Exiting the tunnel he joins Torgon and Rash outside ... " whoa dat was sneaky of dem spawn ...."
Out of the Cave (DM JohnP) Sunday August 8th, 2010 10:34:36 PM
The Children of Chaos manage to escape the cave by either flying, running or teleporting out. Just before he teleported, Peerimus watched as the body of the Chaos Beast collapsed into a puddle of slime and ichor, nearly seething with unnaturally rapid decomposition.
Torgon has struggled to hold up the softening wax to allow his companions to escape, possibly at his own expense. The wax has continued to flow downwards until the minotaur now has his arms covered to the elbows in the substance. If he stays much longer, Torgon is certain that the waxy material will cover his upper arms and begin dropping on his head. DC 20 Strength check to pull loose
Rash has been keeping an eye upon the walls and the alarming bulges of material pulling away from the sides. The spawn may now be working together to try to trap all of them down here at the bottom of the chasm after the destruction of their progenitor.
Xenia (AC-See AC Note Below/ HP102/102) Monday August 9th, 2010 11:18:52 AM
OoC: Both Torgon and Peerimus should be back today. I will leave their posts up to them.
Xenia (AC-See AC Note Below/ HP102/102) Monday August 9th, 2010 11:29:16 AM
"I'm on my way to the top." Even as she rises up along the east wall of the Chasvalley, the rogue lays out the way her brand of sense views the situation.
"We need to get up on top of 'em. Not only can they not get us from up above, but we can bomb down on them anything we want."
"And someone needs to see that the portcullis to the Court of Law is open. I'll do that if I can, but maybe someone else can get there faster. If its open, we'll have somewhere to back into if we need."
+++++++++++++++++++++++++++
Double move to upper ledge of the chasm. 1/2 speed for upward movement.
Spot 42 (Taking 10 w/Skill Mastery) Hide 64 (Taking 10 w/Skill Mastery, -5 Penalty for full speed.)
AC: AC29, Touch AC24
Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Invisibility 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 36; HP 240/270) Monday August 9th, 2010 4:35:41 PM
"Hey Torgon, ye need a hand there?" Durgan tries to help Torgon pull his arms loose.
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might Monday August 9th, 2010 7:09:11 PM
(ooc I am a bit confused. Are the spawn trying to seal us in or trying to get through the wax to us?)
Rash will keep climbing as fast as she can go, not knowing if she is running away from danger or towards it. She will call out, "Torgon, Stop stalling and get your horns up here. You are always slacking off on the job! Youth today!"
Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160 d20+11=20 ; Monday August 9th, 2010 8:59:26 PM
With Firngaer using his magic to take Yorrick, the druid shifts into a Planetar to quickly assure Torgon can pull free. [str check 20 to aid another giving Torgon +2 on hs check] Peerimus then begins flying upward to get out as well -Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
Kazak Stonewall.Ac 36 Hp 151/212) Monday August 9th, 2010 9:28:24 PM
Being normal size .... the dwarven warrior joins in if needed to help free the big Minotaur ....otherwise .... he'll stand guard for a few moments it should take to free Torgon .... just incase the sneaky spawn have another trap awaiting ....
" Hurry up guys .... we'z gotta git outa here " growls Kazak ......as he scrambles away in flight ......
Up from the Chasm (DM JohnP) Monday August 9th, 2010 11:05:06 PM
Xenia spirals up from the floor of the chasm, escaping whatever the spawn of the Chaos Beast are trying to do to entrap or ambush her companions. The attempt to seal them into the cave with the corpse of the Chaos Beast failed due to the magic wielded by the Children of Chaos but now at least one of them may end up trapped within the waxy coating that the spawn have created.
The rogue climbs high enough to see that the chasm walls are bulging in several places but Xenia cannot tell if the spawn are merely trying to get through or to push more of the waxy substance down upon her companions. Rash has climbed and can see all of this, too.
Durgan, enlarged and nearly a match for Torgon in size, reaches up and tries to help the minotaur pull free. Peerimus assists, too, but the minotaur doesn't make any effort for himself. STR check DC 20 to pull free (still)
Perhaps the minotaur is waiting for Kazak, but the dwarf has managed to get away as well.
Torgon AC: 36 HP : 230/234(180) d20+13=28 ; Monday August 9th, 2010 11:34:03 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
Torgon manages to pull himself free of the sticky goo(dc 28+help) The minotaur then casts fly, and begins to fly up and out of the chasm. As he starts his ascent, he will look back to make sure that the folks still at the bottom have a way out.
"Let's go guys, time to get out of here."
(OOC: I'm still catching up, but should be up to speed fully on next post, hopefully this will do for now. Thanks again Al)
DM Note: Torgon is now huge in size with a 30' weapon reach. Any bad guys that allow an AoO within 30' of Torgon, he will swing at. AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.
Torgon AC: 36 HP : 230/234(180) Monday August 9th, 2010 11:35:42 PM
Torgon foolishly realizes that he already had fly up, but since he had forgotten, he cast the spell anyway. "Might need to find me an intelligence enhancing item" he thinks to himself.
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might Tuesday August 10th, 2010 7:55:26 AM
Rash sees Torgon free and breathes a sigh of relief for the big minotaur. She then beams out to all of the others via message spell, I don't think the test is over yet. Are we not supposed to kill the spawn as well? Or was it just the mother?"
Rash will go closer to one of the bulging sides and take a look to see if she can see anything through it. She looks to see how think the waxy substance is?
Domain give Rash automatic freedom of movement as per spell indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2 Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
used miracle spell from spell staff 1/3 lesser quicken rod 0/3 quicken rod fly true seeing shield of faith prayer 10/18 Blade barrier 18 minutes All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements
Xenia (AC-See AC Note Below/ HP102/102) d100=59 ; Tuesday August 10th, 2010 9:40:26 AM
Clear the way for a retreat. That's all she can do for now. Not while the weerdo beast guys are all hidden under the waxy buildup.
Xenia jets for the portcullis. If it's been closed by the Law Guys, she'll have to get it open. The Blink magic has let her pass through walls in the past. Sometimes it don't work, and at those times it hurts. But it's something she's gotta try.
+++++++++++++++++++++++++++
Double move to portcullis/entry to the Court of Law. % check to pass through portcullis with Blinking if it's closed = 59 (>50 is Pass) Also, if the portcullis is closed, Spot to find the mechanism to open it.
Spot 42 (Taking 10 w/Skill Mastery) Hide 64 (Taking 10 w/Skill Mastery, -5 Penalty for full speed.)
AC: AC29, Touch AC24
Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Invisibility 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Kazak Stonewall.Ac 36 Hp 151/212) Tuesday August 10th, 2010 5:15:07 PM
Kazak flies upward ........keeping pace with Rash ..... but trailing her ......
" Come on bro .... dem critters are still waxing da sides ...... looks like dey wanna try and put a pie crust over da top of us ..... hurry guys " growls the dwarf
Durgan Stonewall (AC 36; HP 240/270) Tuesday August 10th, 2010 9:31:31 PM
Durgan waits to see if Torgon is freed. Then he drinks a potion and follows the rest through the air. He looks a bit unsteady, and his flying is erratic. "I dunno how anbody can ever get used ta this. Dwarfs just ain't supposed ta fly eh?"
Peerimus Elder Air Elemental AC 27 HP 157/157 and Yorrick AC 47 HP 124/160 Tuesday August 10th, 2010 10:32:08 PM
Peerimus flies up to the exit and waits to see if either Xenia can get it open or if the Baliff opens it of his own accord. In is mind this is over. "We wait here until whatever is happening below stops. If the gate is not openend we will have to take out the rest of the creautres. Fire seems the easiest way to accomplish that, but let's hold and see what happens next."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace 7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh 6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire 4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell 4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone 4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst 3-Level 9: Shambler, *Shapechange, Ht Finger of Death
*Cast Spell Staff contains *ShapeChange
Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope
At the Portcullis (DM JohnP) Tuesday August 10th, 2010 10:58:34 PM
The Children of Chaos fly upwards, Torgon and Durgan rearmost, while the spawn of the Chaos Beast continue doing whatever they had planned. Eventually everyone catches up to Xenia near the portcullis where they look inside and see that the Bailiff is still waiting.
"You have killed the Beast. Here, take this and finish off the spawn."
The Bailiff holds out a golden necklace strung with golden beads in his fist between the bars of the portcullis.
"Toss them singly, or all at once, the result will be the same."
Xenia (AC-See AC Note Below/ HP102/102) d20+21=35 ; Wednesday August 11th, 2010 7:41:19 AM
A frown drops down over Xenia's invisible face. "A test, huh?" She dives down, and with a stab of her hand, she grabs the golden necklace out of the Bailiff Guy's hand.
With the attack comes the departure of her invisibility, but the girl rogue spins neatly out of reach, then turns to confront the minion of Law. "You said this was a Test, huh? What test do you get where they give you so easily the means to pass? Where's the test in that?"
"Tell you what, Bailiff Guy, ... " By this time, the rogue has dropped all pretense of polite and officiafied speech. " ... you read me one law that says that those little Chaos Weerdos out there need to be killed down, and I'll throw your necklace. Bring out your book. Bring out your scroll. Read me that law."
"You're the guys what brung 'em here in the first place, right? You said that. If you're 'biding by your own laws, then you'll have a law for this. Read it to me, and we'll end this now."
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might Wednesday August 11th, 2010 8:07:49 AM
Rash sighs and looks at Xenia and says, "Child, I understand and concur with your frustration but we have already been through this. We have already killed the mother and some of her children. We will be forever stained with that sin. We took that sin upon us as a means to an end. We need to get away from this court so we can get on with our duty of stopping the great migration from dropping mountain ranges on innocent folk. While I agree that every life is precious, sometimes you have to look at the greater good. So lets finish what we have started and move on." Rash throws the baliff a dark look, "Besides, I don't doubt that they could produce the law you require. The ink might still be wet on the parchment but I am sure they could produce it."
Rash then squares up and says, "Is that a necklace of fireballs? If we throw it, do we end this farce?"
Durgan Stonewall (AC 36; HP 240/270) Wednesday August 11th, 2010 3:12:15 PM
"Have ye ever seen what one of them beasties can do to a dwarven community? I have and it ain't pretty. Throw the fireballs, and let's have done with this."
Active Effects: enlarge -expired fly
Used: potion of enlarge fly
Torgon AC: 36 HP : 230/234(180) Wednesday August 11th, 2010 3:43:49 PM
Active Spells: Longstrider, Duration 20 hours-used extend rod Magic vestment(shield), Duration 20 hours- used extend rod Fly: Duration 10 minutes Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11 Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11. Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15
Torgon lands at the top, hearing most of the confrontation taking place. "Rash is right Xenia. I like it no more than you, and also wished to find another way, but we have the entire Wold to save. Those creatures did nothing to us, but this is the path that was laid before us, and we must see it through. Throw them girl, the creatures to be destroyed would not hesitate to destroy us if they could....same as the dragons. Not the same intent, but the same result."
DM Note: Torgon is now huge in size with a 30' weapon reach.
Xenia (AC-See AC Note Below/ HP102/102) Wednesday August 11th, 2010 6:01:09 PM
The rogue sighs.
"Yeah, alright. Sure. Done with this, then!" Xenia swings her arm in a wide windmilling arc, releasing the necklace on the upward sweep of an underhanded pitch. The string of gold beads sails up and out toward the waxy bulge in the Chasvalley.
+++++++++++++++++++++++++++
AC: AC29, Touch AC24
Position: Unknown/10ft up (Unknown ft move)
Active Effects: Fly 5m, Blinking
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Conclusion (DM JohnP) Wednesday August 11th, 2010 10:57:03 PM
The Bailiff doesn't flinch as Xenia snatches the strand of beads from his hand, almost as if he expected something of the sort to happen. The angel responds to the rogue's question before any other member of the Children of Chaos can speak.
"You completed the most important part of the Test as decreed by the Court. The Court's order is sufficient for me."
Several of her companions encourage Xenia to simply conclude the Test so that the Children can achieve their greater goal of stopping the Great Migration. They must be persuasive since Xenia aquiesces and tosses the magic item into the chasm. It falls, disappearing into the distance, and everyone almost thinks that nothing will happen. But a string of explosions do occur, followed by an immense rush of heat and a growing column of smoke.
Almost simaultaneously, the Bailiff raises the portcullis and motions the Children of Chaos through.
"One or two always survive, somehow. In time, another Test will happen. For now, accompany me back to the chamber assigned to you. The Court will reconvene after you have had time to rest and recover."
The Bailiff turns and leads the Children back up the tunnel to the chambers, pushing the door open and motioning them inside.
"I will return for you after a period of rest."
Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might 4d8+18=27 ; Wednesday August 11th, 2010 11:58:16 PM
Rash looks around at the others and says, "I don't know if I am speaking for all but I will say that I think we are ready to move forward now." She will reach her hand to Kazak curing him a cure critical for 28 points of damage burning a sending spell to do it.
She turns her attention back to the Bailiff continuing, "Are you ready for us?"
Xenia (AC-See AC Note Below/ HP102/102) Thursday August 12th, 2010 9:02:28 AM
It is now that the girl rogue decides to partake in the food stuffs and refreshments laid out by the Court of Law. She pours herself a nice cold cup of grape rink and arranges for herself a small plate of strawberries.
"Well. That's not what I would have expected. Personally ... " Her white and even teeth take a bite from the side of one tart and juicy red berry. " ... I ting I pever yo ... I think I prefer your Power Girls to these Law Guys. Any day."
+++++++++++++++++++++++++++
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 36; HP 240/270) Thursday August 12th, 2010 6:10:34 PM
"Hmmmm. That's interestin. I guess maybe they have used this test before, and will again?"
Durgan helps himself to some food, and looks around, hoping for ale.
OOC- SUB REQUEST- I am leaving on Sat for the shore woot! I will not be able to post here next week.
Torgon AC: 36 HP : 230/234(180) Thursday August 12th, 2010 7:38:19 PM
"Looks like it may be a bit before they come for us. It would be a good idea to get some rest, and rememorize spells before we move on to the valley. We don't know what may await us there, and should be prepared."
Torgon gets something to eat, and then lays down, trying to get some rest for the fights to come.
Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160 4d8+20=36 ; Thursday August 12th, 2010 9:33:29 PM
Peerimus nods at Durgans words. he was quite correct. It was an abomination as far as the druid was concerned. An unatural thing born of twisted magic and now undone, nothing more. In the beginning he had thought differently, but over the course of the short conflict he had come to see the truth in it for himself. It was no more a parent than a fungus of mold might be.
Peerimus follows into the chamber and finds a few things to munch on and fixes a few salmon for Yorrick. As Yorrick sits back to eat, Peerimus places a hand on him, curing the damage the magical fire wrought upon his friend. [Cast CCW 36]
[new spell list under construction]
DM Apology (DM JohnP) Thursday August 12th, 2010 10:19:07 PM
No DM post tonight.
Xenia (AC-See AC Note Below/ HP102/102) Friday August 13th, 2010 10:03:49 AM
"You know, it's not so much killing down those little Chaos Weerdos that's the shame you know." The benches are hard, and this waiting area is just not a real comfy place to rest for a while. Xenia takes out her bedroll and spreads it out to pad the hard sitting surface. She drags a little serving table over next to the benches to enclose the space and make herself a little nest.
"It's, like, always the same with the law, you know. Like, for the most part, its there to pertect folks and help them get along." Picking plates of fruit, cheese and little sausages from the buffet, she arrays them on her own little table within easy reach. "But the law just can't seem to see the nonsense bits that they got built into things. It's, like, once they're made, they can't fix themselves no more."
"I guess this little test was sorta, like, you know - whatcha call it? - a metaphor for that in a way. You know?"
+++++++++++++++++++++++++++
Items Expended: Winged Boots: 2/3
Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500) Today's Progress Roll 35*30 = 1,050 Total Progress 7,830/22500 - 35% Complete
Durgan Stonewall (AC 36; HP 240/270) Friday August 13th, 2010 5:23:50 PM
Durgan laughs at Xenia's thoughts. "Ye should see the dwarfs arguin politics sometime. They can go on for days on end over the most minor point, then fight over the results. More heat there than the worst tavern brawl. Then somethin comes along unexpected that affects the law, and they hafta start all over again. That's why dwarf laws tend to be fairly simple. And also why they tend to bristle at dealing with short-lived human kingdoms. The humans can get pretty complicated with their laws."