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Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Monday August 2nd, 2010 8:38:12 AM

With the word from Dwight, Vedik begins helping the party open the sarcophagus.

"Tratain, maybe stay back in case something explodes. Not much you can't fix."

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 145.0 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 54.0 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 114.0 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 114.0 Minutes (cast leaving dracolich pile)
Deathward - 1.0 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 8.0 minutes (Cast after ghost battle)
Message: CL 1, 179.0 Minutes (Cast in Chazrack fight)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+27=33 ;
Monday August 2nd, 2010 1:02:46 PM

Echlin looks around to see if there is anything else of note in the area that they may have missed. (Spot 33)

Soul Quake - Sub DM/Al  d20+10=26 ; d20+22=40 ;
Monday August 2nd, 2010 9:09:40 PM


While Monthor watches over the Gray Knights and Tratain puts a judicious distance between himself and the sarcophagus, Dwight, with the aid of Vedik, slides the lid of the sarcophagus aside. Stone grinds against stone, as halfling and dwarf expose the contents of the lich's most sacred bed. As though released from within, a light rises from the sarcophagus as the lid is displaced. A look over the side, reveals that the light comes from another Soul Gem.

Oddly enough, it is Vedik who spies the tail of the runic inscription just beneath the glowing Soul Gem. After having it pointed out, Dwight identifies it as another Symbol, another magic trap. This one, however, seems to be upside down, pointed toward the bottom of the sarcophagus, for some reason. Likely, it is designed to go off, not when the lid of the sarcophagus is removed, but when the Soul Gem is taken.

And that's when it happens. Echlhin sees it first. Or, rather, feels it. It strikes his Grim's senses like a physical blow, though is body feels not a thing. The world slips several feet in the diagonal, stops abruptly and then begins to shake violently. The other Gray Knights are also tossed about as though in a storm.

The shaking subsides, dies away, and then stills. The Gray Knights find themselves standing as they were before the shaking began. They have the distinct feeling from their bodies that they have been still and unmoving. The smoke from the extinguished candles rise straight up, as though undisturbed. The lid of the sarcophagus is where Dwight and Vedik had left it.

A powerful force had moved through and left all physical things untouched. Echlhin's Grim senses feel the residual power. He can feel the trail of its passage. He can sense its direction, and that direction lies back the way the Knights had come in. It lies in the direction of the entrance to the Mausoleum.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...NOTES

Torch: Good Illumination 20 feet, Shadowy illumination 40 feet. Shadows offer concealment.

Floor: Difficult Terrain: Movement cost is doubled; no run or charge

Monthor(M14)- Cackle Fever and Filth Fever, no ability decrease
Tratain(R13)- 41 dam
Dwight(AB13)- Blinding Sickness, Red Ache, and The Shakes, no ability decrease
Vedik-
Echlhin-

Enemy:none present

1 hour 26.9 minutes elapsed time since arrival at Sky Castle.

5.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location

Dwight hp 147/160, ac 33(touch 25)  d20+7=8 ;
Monday August 2nd, 2010 10:55:23 PM

"Um, any ideasss what jussst happened?" mumbles out Dwight feeling jarred while still floating in the air.

spellcraft: 8 (No Idea!)

"We got what we wanted, perhapsss we jussst teleport back to the trasssh heap and consssider more optionsss to track down draco'sss gem."

======================
DM Sanity Stuff

Flying Broom (Hoovering)
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 3rd, 2010 4:26:58 PM

Echlhin describes what he felt and the "trail" that was left to the others and shows them the direction that it went.

Crimson Shields: Emerging in the Horrid Lands - Sub DM/Al 
Tuesday August 3rd, 2010 9:02:07 PM


Like a rising mist, light swells up out of the darkness. And as the light rises, forms begin to take shape. Bleak and forsaken ground. A wall of blackened marble with green veining and slate gray granite. Not a wall, but a building, a single long building, eerie in its singular detachment from all other things upon this bleak and blasted, earth. Thirty feet up, a steeply slanted roof runs in a jagged line covered in green copper thick plates down the spine of the building, and at one end is a set of wide broken stone steps, flanked by two twisted stone gargoyles. The stairs lead down fifteen feet to a landing choked with mud and sickly weeds. Evidence that this structure is likely listing from its foundation lies in one of a pair of iron doors that has been forced from its place. The door stands permanently ajar leaving a three foot gap through which Mac would have to squeeze should he wish to enter.

A glimpse at the area around the building reveals the light rolling further back, exposing a scape of odd and unnatural character. A grove of trees. A regular grouping of trees, possibly an orchard. A pool of water by which stands a columned building surmounted by a solid stone roof. Dominated, however, over them all, the spires of a castle rise into the sky. Briarwood and bramble vines grow up the sides of what were once likely walls of beautiful marble and sandstone. Flying buttresses curve and soar, pulling the viewers eye ever upward. But the grandeur is marred by the deep red stains on the outer walls made by blood that drips constantly from the collection of arms, heads, feet, torsos, hands, draped entrails, all manners of body parts sewn together into the form of a huge humanoid skeleton staked over a defiled symbol of Gargul. The macabre desecration of life is mounted on the highest spire of the castle where a black cloud of feeding carrion birds wheel through the air and gather in black patches on the grotesque work of art to rip and tear at the flesh. To remain whole in the face of such voracious consupmtion, one cannot help but think that the bodies must be replaced on a regular basis.

Down below at the entrance to the castle, a twisted host of zombies, ghouls, wights and even animated heads and hands tear and feed upon each other. They rip at each other. They consume each others' flesh. They fall, only to each be reanimated, and rise over and over and over to begin again.

But, as shocking and unearthly as this scene may be, there is still a wrongness that goes beyond the horror of the undead. The grove, the orchard, the pool and parthenon, the castle, this building - this mausoleum - that the Crimson Shields now stand by, all seem oddly disjointed. The lands that they stand upon seem disconnected, as though they are floating, somehow apart from each other.

On the ground nearby, the battery lies its color now gray, its light now weak and wan. Again the Crimson Shields feel a pang that speaks to them of the importance of the battery. Without it, their new powers will not last.

**********************

OoC: Welcome Crimson Shields to the Gray Knights board.

Gray Knights: Finding a Direction - Sub DM/Al 
Tuesday August 3rd, 2010 9:02:55 PM


The Gray Knights try to make sense of the force that has just shaken their souls.

Dwight suggests a renewed search for the Soul Gem of the Draco Lich. There is one Soul Gem in hand. One now lies at the bottom of the sarcophagus for any who would dare the symbol beneath it. Five more Sons of the Dread still lurk somewhere in these floating lands. And beyond them all, lies The Dread himself.

Echlhin points out the direction in which he had felt the presence, back toward the entrance of the Mausoleum.

**********************

OoC: Note the Crimson Shields post above.

Tratain Current Spells AC 39 HP 221/211 
Tuesday August 3rd, 2010 9:19:39 PM

Tratain says "Vedik, can you make out what that symbol will do once the gem is taken? We need that Gem and we need to find out what just happened. Vedik, I think you should pick it up if you think it safe, or if we can't come up with a better plan. Let me know if you think we should dispel that symbol underneath it."

Tratain stands a little away from the group in the middle of the Mausoleum keeping an eye out on the door just incase any of the other Lichs should try and enter.

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Deathward - 1.7 Minutes
Good Hope - 10 Minutes
Divine Power - Round 10 of 21

Tratain Current Spells AC 39 HP 221/211 
Tuesday August 3rd, 2010 9:20:14 PM

OOC And Welcome Crimson Shields to the Board, I'm sure we'll have a great time adventuring together!

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 3rd, 2010 10:37:39 PM

OOC Welcome Crimson SHields

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 3rd, 2010 10:39:26 PM

Vedik, if you would prefer I will try to take the gem instead of you.

Belkior 
Tuesday August 3rd, 2010 10:40:26 PM

The halfling cleric edges closer to his companions, uncertain of where they have been hurled by the magic of the battery. Belkior has never seen nor imagined anything like this place, even in his worst nightmares.

"Anyone know where we are? Are we even in the Wold still?"

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+3=4 ; d20+20=34 ; d20+18=24 ;
Tuesday August 3rd, 2010 10:53:12 PM

"Ugh!", comments Jass in distaste, "it looks like stories I've heard of Koshe-Marr!" he doesn't bother to keep his voice down, not hearing anything moving nearby.

Looking around, he guages the mausoleum to see if there are any active spells nearby as he casts a quick spell on himself. Instantly, Jass looks more like a Lizardfolk, complete with the nice, naturally tough skin of that hearty folk.

He stoops down and grabs the magic battery. "Need to keep this close while we find out what's going on, eh Syr?"

Furball sits on Jass' shoulder and sniffs the air, unperturbed that his partner is now a lizard.

...Actions
Listen: 4
Spellcraft: 34
Know Arcana: 24

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)

Spells 0 1 2 3 4 5 6 7
Avail ..6 8 8 8 7 7 7 5
Used .2 1 2 0 0 0 0 0

Mac 
Wednesday August 4th, 2010 7:49:05 AM

"I was somewhat hoping that our hosts would be here. Who invites poeple in from out of town, but then doesn't wait to greet them?" He looks around, taking a few paces in a few different directions. "I got nothin'."

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+33=35 ;
Wednesday August 4th, 2010 8:45:19 AM

"Whatever that was, It's probably not going to be good." the old dwarf grumbles as the soul quake seems to subside. "We should investigate soon, they may be massing."

Vedik tries to take a look at the symbol without disturbing the soul gem. Even before looking though, he simply states "I'd be guessing Death or Insanity. It's what I'd put there." He then tries to identify it.

OOC:
Spellcraft: 35

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 144.8 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 53.8 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 113.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 113.8 Minutes (cast leaving dracolich pile)
Deathward - .8 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 7.8 minutes (Cast after ghost battle)
Message: CL 1, 178.8 Minutes (Cast in Chazrack fight)

Syr Ac 33/32 HP 216 
Wednesday August 4th, 2010 12:33:12 PM

The elf nods as Jass scoops up the battery. "Yup, we do need to keep it handy. You certainly look better since it's been around. " He looks at the man closely, measuring his words carefully and suggests as an afterthought, "Considering how the last week or so has treated you, how about someone else carry it for the time being?" With an unwavering gaze, he looks into Jass' eyes for any signs of the darkness that was once there before casually holding out his hand.

Peering around the area the monk tries to take stock of the situation, "Mac, anything you see that we need to be worried about? Belkior, what's up with this place and all the undead? A location would be nice. Those Star Mages didn't give us much." Not for the first time, he wishes the Undead Hunter was with the group.

(OOC: hey guys, good to be here although based on Al's description it's not exactly a vacation spot.)

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Wednesday August 4th, 2010 3:46:05 PM

"Bah, its just a symbol of Pain" says the dwarf after he gets a good look at it.

Dwight hp 147/160, ac 33(touch 25)  d20+18=34 ; d20+15=26 ;
Wednesday August 4th, 2010 4:53:13 PM

"umm, Death, Insssanity or Pain, none sssound pleasant to me. Time for me to take a look at what occurred over there," comments Dwight looking back towards the door. He then floats up and back across the room using the same route he did before (safely avoiding symbols).

Hanging from his broom he then takes a deep breath, and glances out the top of the ajar door.

spot: 34
listen: 26

======================
DM Sanity Stuff

Flying Broom (12' )-- just above doorframe
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)

Tratain Current Spells AC 39 HP 221/211 
Wednesday August 4th, 2010 8:13:55 PM

Tratain nods to Echlhin, "You can pick it up if you want, someone has to brave that symbol."

He calls to Dwight as he looks out the door, "Careful Dwight, There are 5 More Dread Lords left out there we have to destroy, none of whom are going to go down easy. They're all probably plotting right now, call if you see any undead out there.

MonthorHit Points:(213 of 213) AC 39 
Wednesday August 4th, 2010 8:20:54 PM

ooc> Welcome new to us guys.

" Done death, done pain, and well, already insane.... so what's the big deal? "

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)


Crimson Shields: Where Is This Place? - Sub DM/Al 
Wednesday August 4th, 2010 8:48:27 PM


Jass and Mac explore the new and macabre environment in which the Crimson Shields find themselves. The wind blows, a constant and unusual sound reminiscent of the winds in the high mountains. Below the sound of the wind are the moans and thudding blows made by the field of undead that continue to battle in front of the castle several hundred yards away. Beyond those sounds, Jass hears nothing. The building next to which the Shields have appeared is eerily silent. From his craft of spells, Jass cannot help but note the incredibly powerful necromantic forces necessary to keep the battling field of undead in constant motion. It his a power beyond his ability to identify. Aside from that, though, he sees nothing that he can detect with the naked human eye. This place, this situation, though brings to Jass mind the vaguest memory of something he once overheard somewhere. A beautiful flying castle in the sky surrounded by floating islands. Something to that effect. But this couldn't be it. Not here. Not this place.

Mac walks about in front of the building, pacing to and fro through the mud. A view from the side of the building shows it to be long and narrow. Aside from that, the minotaur sees nothing particularly threatening. Nothing, that is, that appears to notice him in return.

There appear to be other places to which the Shields might go. The castle, the stone Parthenon, at least two groves of trees. And, there is the entrance to the building before which they now stand. Down a short flight of stairs one of the two iron doors lies wedged open. A three foot wide gap between the doors allows entrance.

Gray Knights: Second Soul Gem - Sub DM/Al 
Wednesday August 4th, 2010 8:49:13 PM

Vedik identifies the symbol under Charzaak's Soul Gem. " ... just a symbol of Pain," he mocks. But he does not try the symbol himself by picking up the Gem. Echlhin then. The Grim has already made the offer.

Then the Gray Knights hear voices. " ... Uh ... oshMar! mumblemumble ... onaysir? ... Mac, thing ee whooeeow? ... " From the tones of the voices there appear to be at least two. And, these voices appear to be coming from the entrance of the Mausoleum, the same direction in which Echlhin indicated that he had felt the presence left by the soul quake.

Dwight leaves the Pain of the Symbol to one of the other Gray Knights. Retracing his path, the halfling again avoids the remaining symbols hidden by he pillars and makes it safely to the far side. Floating just inside the three foot wide crack between the two iron doors, he sees a dark-haired male elf with his hand outstretched to receive something from a lizardman with a ferret or a weasel riding on its shoulder. Tucked in between the two is a male halfling who looks about nervously at the, admittedly dangerous looking surroundings. The halfling displays vestments clearly marking himself as a follower of Alemi. As Dwight watches through the crack, the massive bulk of a minotaur, towering above the others, walks into the field of vision, passes, and then walks out of sight again.

Oddly enough, though Dwight makes no effort to hide himself, none of these four appear to see or hear him.

As Tratain and Monthor concur with the other Gray Knights, Echlhin reaches into the sarcophagus and picks up the Soul Gem. A burst of dark energy explodes from the bottom of the sarcophagus catching Echlhin directly in the face. Intense searing pain drives into the Grim's brain like a white hot needle. The sides of the stone sarcophagus contain the burst, shielding the other Gray Knights, and when Echlhin steps back, the blazing darkness subsides. (Fortitude Save vs DC26 or suffer -4 penalty on attack rolls, skill checks, and ability checks for one hour.) No death. No insanity. Just one moment of debilitating pain. Perhaps Chazzak had fully intended to be around when his imagined thief reached into the sarcophagus for the surprise. Wouldn't it be like the lich to want to kill the thief with his own hands while he or she writhed in pain?

(OoC: pardon the liberties taken, but in the interest of moving on, I've had Echlhin actually take the gem.)

Dwight hp 147/160, ac 33(touch 25)  d20+27=29 ;
Wednesday August 4th, 2010 9:59:01 PM

Dwight calls to the others with a sharp whistle and puts his fingers to his mouth and then the door pointing. He then holds up his fingers showing four and again points outside.

OOC: Vedik's message spell should still be active.
Dwight whispers/informs the party what he sees just outside (see DM post). He then whispers more "Sssomething isssn't right here, given all the optionsss of polymorphsss, an elf, lizardman, Alemi priessst would not be my firssst choice, or 20th for that matter. The minotaur might be on the lissst, but not crawling through these buildingsss. Be quick with your thoughtsss as they likely have heard usss by now."

Dwight maintains his position, but readies his bow.

Continue to watch, hidden this time: 29

======================
DM Sanity Stuff

Flying Broom (12' )-- just above doorframe
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after ghost battle)



Belkior  d20+9=14 ;
Wednesday August 4th, 2010 10:11:51 PM

The halfling cleric looks around nervously, clearly unsettled by this place. That heaving pile of undead is a clear abomination of the worst sort, even without the desecration of the symbol of Gargul.

"We better get moving. At least to look for shelter. That .... thing ... probably announced our arrival like banging a big brass gong," Belkior states as he motions towards the battery now held by Syr.

The Paragon nervously smoothes his vestments, checking and rechecking that his wands, spell components and every thing else is in the proper place.

"And I doubt that anything living in this place will be friendly."

Gray Knights: Second Soul Gem - Sub DM/Al 
Wednesday August 4th, 2010 10:21:12 PM


OoC: DM Note - Oddly enough, the four figures outside the Mausoleum do not hear Dwight or any of the Gray Knights, despite the noise that they make just inside the iron doors. Neither do they see the Gray Knights.

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+15=31 ; d20+11=27 ;
Thursday August 5th, 2010 12:01:56 AM

Jass grins at the elf as he hands over the battery, knowing exactly what Syr is thinking. "I'm not going to be blasting any friends with Cones of Cold right now. My heart and soul are clean of the black taint."

To prove that he is useful and not a liability, the lanky lizardman turns to the open doorway and casts a Dancing Lights spell, causing a ball of glowing light to move through the door, and checks to see if he can see anything.

"This place reminds me of a story in the Southern Lands about a beautiful flying castle. Yet this twisted parody is more like Fidelia's Realm than anything."

...Actions
Sense Motive (Syr): 31
Cast Dancing Lights move ball through doorway
Spot: 27

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Dancing Lights: 10 rounds

Spells 0 1 2 3 4 5 6 7
Avail ..6 8 8 8 7 7 7 5
Used .3 1 2 0 0 0 0 0

Mac  d20+7=8 ;
Thursday August 5th, 2010 8:57:18 AM

The dark taur (OOC: I guess now being the only taur makes the differentiating descriptor redundant.) looks about. "No point standing around. If we have found our feet we should use them. I'll take point." Giving Jass a moment to look, Mac follows the lights through the doorway at a squeeze. Spot:8

OOC: Thank you for sharing this magnificent space.

Crimson and Gray: Confounding Factors/ A Mid Post Update - Sub DM/Al  d20+1=14 ;
Thursday August 5th, 2010 10:35:47 AM


OoC Mid-Post Update:

Jass the Lizardman turns casts a spell before following his dancing lights down the short flight of stone stairs towards the crack between the iron doors. Mac follows close on the heels of the transformed sorcerer.

*tttth*TCHK!

An arrow suddenly sprouts in the stone next to Jass the Lizardman's left leg, pinning the cloth of his trousers to the stairs. Through intention or instinct, Jass kicks out, tearing his leg free of the pinning arrow. Now, however, his trousers have been torn and he is not a happy sorcerer.

The dancing lights pass through the crack in the door, grow dim, and then disappear. Dwight watches as the four glowing balls enter the Mausoleum and move past him. The only thing visible to the Crimson Shields within the crack is a dark, foggy mass.

"Mage's Private Sanctum," Jass says with some satisfaction. Now that he has noticed the effect, identifying the spell is child's play. "There's a privacy ward on this building," he tells the others. "We won't be able to hear or see anything from inside."

"Hold, that were only a warning arrow. Talk. Who are you?" Dwight calls out from just inside the crack. The halfling witch considers, though, whether the strangers will have heard him light of what the Lizardman has just said.

Outside the Mausoleum, the Crimson Shields hear nothing. The Mage's Private Sanctum has prevented Dwight's words from being heard outside the Mausoleum. The Shields also see nothing but the single arrow sticking up from the stone of the stairs.

OoC Notes:

1) Jass/SteveK has informed me that he will be away until the Friday after next. I will be NPC'ing him until then.
2) Dwight's words and actions have been provided per his player's request.
3) Feel free to post more if you'd like. Even if you've already posted for the day.

Dwight hp 147/160, ac 33(touch 25)  d20+18=27 ; d20+27=47 ;
Thursday August 5th, 2010 4:29:41 PM

Feeling a bit dumb, Dwight looks to the others to see if they are moving toward the door as he reloads his bow. He focuses on two figures, the halfling and the lead; the former with his eyes and the latter with his arrow tip.

spot:27 (being that most halfling's are related and Dwight began in the Crescent Valley game, does the halfling look familiar?)

No. Not unless Dwight has spent some time in Plateau City and hung around the Cathedral of Light. --DM/Al

hide: 47 (nat. 20)



Syr Ac 33/32 HP 216 
Thursday August 5th, 2010 6:45:57 PM

Syr peeks around the large body of Mac, his ponytail dangling down by his ear as he looks. "Jass, you okay? Someone is either lucky or a decent shot. Did you see where it came from?"

He calls out to the unknown opponent as he moves around Mac to enter the room while displaying his open hands, "Save your arrows. They won't do any good anyway." From his casual stance, the elf does seem particularly worried but more curious for now.

MonthorHit Points:(213 of 213) AC 39 
Thursday August 5th, 2010 7:41:40 PM

" If yees be friends, come with no fear! If yees not be friends, come on over anyway... me axes would like to have a few words with yee!"



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+24=44 ;
Thursday August 5th, 2010 8:57:48 PM

Triggering the symbol, Echlin is able to brace himself versus the magical pain and not succomb to its effects. Shaking his head to clear it, he asks the others what is going on at the entrance.

Crimson and Gray: Confrontation - Sub DM/Al 
Thursday August 5th, 2010 9:03:32 PM


Still within the protective cover of the Mage's Private Sanctum spell that Charzaak had cast upon the Mausoleum, Dwight remains unseen as he searches for a weapon to shoot, something to disarm the approaching figures. Better safe than sorry, what could possibly bring these four into the lands of the Dread anyway?

Jass raises his hands in surrender as Mac and Syr pass him by and make to enter the iron doors. "I'm holding," the Lizardman says with a casual shrug.

Both the elf and the minotaur will be to the door in a matter of seconds. Where are the other Gray Knights? Dwight makes a split second decision.

*tttth*TCHK!

Just outside the iron doors, Mac feels an arrow strike his boot - another pinning attempt. The arrow does not even slow the minotaur down. Mac rips his boot from the ground without missing a beat.

As Syr and Mac slip through the crack between the two iron doors the dark foggy mass parts and above their heads they see a flying halfling with a bow, obviously the one who's been trying to discourage them from entering. Down the distant dark of the long narrow building comes a voice.

" If yees be friends, come with no fear! If yees not be friends, come on over anyway... me axes would like to have a few words with yee!"

Charzaak's Soul Gem is in hand. Out at the doorway the Gray Knights hear voices as well. One voice belongs to Dwight. The others do not.

Dwight hp 147/160, ac 33(touch 25)  d20+6=18 ;
Thursday August 5th, 2010 10:13:56 PM

Dwight again loads his bow, floating just a bit higher given the height of minotaur.

"Odd," are the first words out his mouth. Allowing the newcomers to examine the halfling sitting atop a flying broom wearing a very worn and patched cloak and holding a well-polished bow.

Assuming no blades begin swinging, Dwight speaks as he slowly floats up and over to the first set of pillars.

"What .. might .. have .. brought .. you .. all .. to .. Dread .. keep?" The words come in sparse breathes, providing time to check word choice prior to each word. "Be ... you ... faithful .... to . Alemi?

Sense motive: 18 (truth or liar?)

Belkior 
Thursday August 5th, 2010 10:17:54 PM

The halfling cleric responds to the second question from the halfling who has just appeared.

"I am Belkior Orvisson, Healer and Paragon of Alemi. As to how we got here, that I cannot tell you. But I am, most certainly, faithful to Alemi."

Belkior is unremarkable in many ways, mainly because his armor and vestment cover most of his body. His hair is close-cropped but showing more gray than any other color. At the moment, he is frowning with suspicion.

Crimson and Gray: Confrontation - Sub DM/Al 
Thursday August 5th, 2010 10:47:38 PM


OoC: Dwight receives no Hunch as to anything amiss when the one who calls himself Belkior Orvisson declares himself and answers the other halfling's question.

Mac 
Friday August 6th, 2010 7:37:10 AM

Mac looks at the rest of the Shields, and the conclusion he reaches causes him no joy. "We are the Crimson Shields, until moments ago of the Floating City. My... they call me Mac. I guess those words mean little if anything to you - as best as we can guess they are not from-around-here, which brings us neatly to Where is 'here'?." Mac draws breath. He may not be a people taur, but he has to have some measure of small unit tactics. He considers and continues, "We don't want whats yours and we don't want to harm whats yours. We aren't thieves and thugs. Clearly, you weren't trying to hurt us - just trying to stop us or keep us back. Either the two of you are alone and we could use the company to explain what has just happened, or there are more of you who might be in need of some assistance? That or we try to find our own way out of who knows where. Oh, and could you please stop knocking your arrows?"

Mac's head and lower horns are wrapped in a red bandana/sash bearing a WLA badge and another dark badge with a white circle and other markings and he is armoured in metallic-green chainmail.

OOC: Can we have more details on the aforementioned columns?

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20=17 ;
Friday August 6th, 2010 9:04:39 AM

Vedik resists the effects of the symbol. With the soul gem secure, he turns to the voices outside.

He whispers to the Grey Knights "Looks like we have company. I'll fly up and over."

The dwarf flies up and over the columns as he did on the approach to the altar. Making his way back to the entrance, Vedik moves up Dwight. Hearing the Halfling identify himself as a follower of Alemi, the dwarf scratches his beard curiously.

He whispers back to the group "I'd like ta test him, but I've been outta the Wold so long ma knowledge is a bit dated on the current church."

Dressed in white, the figure above you wears the colors of Alemi. Of average height for a Dwarf, his greying brown hair is close cut, and he wears his beard short. Steel Grey eyes watch you, and you can sense quite wisdom and calculation behind them. Feathery wings support him in the air, beating constantly as he hovers. He wears a long vestment, white with red-brown trim. In the center of the vestment is an open hand, also red-brown as if stained by long hours working with the earth. His left arm carries a small silvery buckler and a dark wooden club is attached to his belt. You notice that his hands are dirty, as if he has just come in from the field.

OOC:
Save vrs Symbol: passed (17+24)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 144.6 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 53.6 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 113.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 113.6 Minutes (cast leaving dracolich pile)
Deathward - .6 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 7.6 minutes (Cast after ghost battle)
Message: CL 1, 178.6 Minutes (Cast in Chazrack fight)

Tratain Current Spells AC 39 HP 221/211 
Friday August 6th, 2010 9:19:11 AM

After seeing that the Knight who took the Gem is Ok and hearing voices up near Dwight Tratain walks forward towards the entrance to see what is going on.

He listens for a moment and says "Well Met Belkior, Mac, and the Crimson Shields. My name is Tratain, These are my companions, we are the Grey Knights. You came from the Floating City? I was there once for a brief time, how did you even find this place? I took a lot for us go get here, and its not somewhere you want to end up by accident."

Tratain looks them over and decides they aren't enemies and says "Have you heard of the Organization called the Sons of Dread? This Place belongs to them, The 8 Dread Lords have met here for the first time in a long time to summon the Dread Himself. We are here to destroy them all. We have destroyed 3 of the Dread Lords so far, there are 5 More and the Dread Himself left. We can direct you to someplace safe if you wish to leave." He gestures towards Macs WLA badge and continues "Or if you are up for a fight you could help us take the fight to them aswell."

MonthorHit Points:(213 of 213) AC 39 
Friday August 6th, 2010 9:46:21 AM

Monthor, looking uglier and more menacing then usual, steps up next to Tratain. Tapping his Dwarven war axe in his palm, an easy broken toothed grin, this dwarf is definately not one to triffle with.

" Monthor, Axe Head clan. Me gets the girlies here out of trouble. Me also protects the weak, the younglings, cute fuzzy animals and the stupid... like Tratain here.... "

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday August 6th, 2010 3:55:46 PM

Echlhin makes his way back to the entrance, noting the newcomers and their mysterious appearance. More to himself then the others, he says "... interesting..."

(Appearance included for those that wish. Thin but resilient looking human who looks older then his actual age. Dark, opaque glasses are framed by his weathered face, though it is obvious that they do not impede his vision. His hair is unkempt and roughly cut, but does not dirty. While weathered, his attire appears to be kept in good condition. He wears a robe (dark gray), adorned with a vestment (light grey) displaying the symbol of Gargul. He walks with the use of a well shaped quarterstaff.)

Syr Ac 33/32 HP 216 
Friday August 6th, 2010 5:05:40 PM

Syr smiles and dips his head once in acknowledgment, "Well... I'm not quite sure of the HOW we came to be here, Something about the Star Mages and the number 8?" He looks back at Jass for confirmation before continuing. "Sons of Dread? Doesn't sound too nice. It definitely isn't someone who the Overlord would be aligned with so I doubt she would have a problem with us giving you a hand."

Those that know elves, see that Syr is still an adolescent. Adulthood has not reached him yet (OOC: only 16 more years :). His carriage and stance reveal either a youthful cockiness or quiet confidence depending upon the person watching. He quickly slides forward as he feet barely seem to move and smiles at the Halfing on the broom. Next he extends an empty hand toward Tratain while keeping an eye on the ugly dwarf next to him,. "Syrdeth Redbow here. The not so quiet lizardman is Jass."

Looking at the other group he comments to Mac, "Feeling a little out of place big guy? I'm one of the taller ones here! What does that make you?" He grins and bows his chest out revealing hardened muscles beneath his shirt.

Crimson and Gray: Greetings - Sub DM/Al 
Friday August 6th, 2010 7:00:04 PM


The Gray Knights and the Crimson Shields come together in an atmosphere of relative peace. Caution, however, is evident, and understandable given the place in which they all now are.

They both size each other up at the same time that they give introductions. Neither Belkior nor Vedik can fail to note the vestments that they both wear. The charismatic attraction that the two devotees of Alemi feel while in the presence of each other cannot be counterfeited.

An exchange of information takes place. Names, bits and pieces of the situation. Dread. Son's of Dread. Eight Dread Lords together for the first time. If these "Dread" are responsible for the evil outside, might the collected presence of these Dread be enough to have sent the Shields off course some how and drawn them into this nightmare realm?

Syr mentions the number eight. A coincidence that the Dread Lords number eight? But one is confirmed dead, the single Soul Gem in the possession of the Gray Knights leaving seven left. Perhaps not even that many, as Echlhin arrives with the second Soul Gem from the dread lord that the Gray Knights had been battling up until mere minutes ago. Unless, of course, one counts the Dread himself.

But the real question now is: What to do now? Help these Gray Knights, who are clearly in the process of battling the mysterious Dread? Try to find a way back to Floating City? Try to find a way forward to wherever it is that the Battery was trying to go?

"I'm sure we were on our way to a place called Hook City when we were diverted," Jass says when Syr turns to look at him. "What the eight means, and what this has to do with Floating City ... " The Lizardman gives a shrug, tipping the ferret on his shoulder who chatters and scolds.

The Battery itself glows weakly in Syr's hand. Would it recover? Or has it been destroyed, taking with it the mystery of why it was called to Floating City along with the new powers of the Crimson Shields?

+++++++++++++++++++++++++++++

OoC: Well, you're together. Feel free to post as much as you like this weekend. I'll be checking in with a ridiculous frequency, and will try to answer any questions that you pose about the situation or about each other.

Otherwise, DM DanielK will be back on Monday. He'll take it for a few days and lead you on to mayhem in his inimitable style. He'll then be gone from the 16th the 18th (Mon-Wed) in which time I will be back. Be ready, DM Daniel gives no quarter. He's not a softy like me.

Good luck. Good gaming.

Dwight hp 147/160, ac 33(touch 25) 
Saturday August 7th, 2010 11:33:01 AM

Dwight looks at the one called Mac, seeing the WLA badge, he lowers his bow just a bit, keeping the arrow loaded but pointing away from the "shield" folks.

Releashing the tension, he pulls a necklace from around his neck, showing his own WLA badge.

Dwight maintains his position for a bit listening to the conversation. Sensing nothing more afoot than a group of random people appearing one level above hell, Dwight eventually floats back down to the group. He hovers around shoulder height.

"Watch all the .. column in room, .. a powerful magic .. be attached to it. My name .. be Dwight Twiggebundler birthed in Cressscccent Valley." It is with this closing statement, that Dwight's speech is clearly slithered. Those with sharp eyes see that his tongue is split similar to a snake.

Feeling his own slip, his left arm clenches the bow handle, and his right fingers dance along the string, though it is not pulled back anymore.


Tratain Current Spells AC 39 HP 221/211 
Saturday August 7th, 2010 4:41:16 PM

Tratain shakes Syr's offered Hand and says "Well the Number 8 is a little familiar. There are 8 Dread Lords who run the Organization for the Dread Himself. We have Killed 3 of them, but only found 2 of their soul Gems. There are four we don't know anything about and have to find and destroy. The Fifth one is a little odd. He claims that if we eliminate the Dread and the other Dread Lords he'll turn the Sons of Dread into an organization that just researches magic. I don't really believe him though, he a lich, one of the 8 Dread Lords and he offers nothing to prove what he means, I think he just wants us to eliminate the others for him."

He continues "We were told however that all 8 Dread Lords must come together to summon the Dread From somewhere else. Maybe whatever they are doing interfered with whatever transportation magic you were using and pulled you here."

Mac 
Sunday August 8th, 2010 7:30:24 AM

Mac nods in response to Tratain's earlier question and Syr's reply. Then in response to Syr's question he quietly replies, "I'm an apparent target - something I've been trying to turn to my and our benefit. Still, I'm a stranger in an even stranger land, so I'll go with what I know, and learn what I can in the meanwhile."

Having put a face to the voice, Mac greets Monthor in dwarven, and asks for an opportunity to talk and learn axes.

The 'eight and the one' references seem clear, but he realises he hasn't really heard an answer to an earlier question. "So, running with the idea that this isn't where we were intended to go, can anyone enlighten us as to where we are... you know... geographically? I've had the opportunity of traversing some of the southern continent in the past, but this doesn't look like anything I recall - and I'd like to think I'd remember being here before.""

Belkior 
Sunday August 8th, 2010 10:42:39 PM

The halfling cleric approaches the dwarf who is also wearing the vestments of Alemi. After a brief moment, Belkior reaches out to clasp the arm of his fellow cleric.

"Belkior Orvisson, as I said. Lately of Floating City although I went to seminary in Plateau City. Where did you declare your devotion to Alemi?"

"These Dread you and your companions speak about, they're liches? Why would you even consider believing what one of those undead says?"


Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Monday August 9th, 2010 11:23:48 AM

The dwarf shakes the halflings arm in friendship.

"I studied in a small temple not ta far from Plateau City. A potter by trade, I was called ta the art during tha Year of Ascension, when tha Fixers were founded. The years after that are a bit hazy though.

On the subject of Liches and the Dread, he says "Well, they are like liches, close enough really. We dinna know tha full extent of the differences, though they all seem to have a gem with their soul in it, like a liches phylactery. Its not a matter of trust, really."

On the subject of location, he says "We are on a floating, mobile city of the Dread. Where exactly we are not sure, we teleported ta a jungle ta find a lost people, the Teucrians. From tha stars we know we're not in the north, but they arent quite right for the south either. This island city found us there.

MonthorHit Points:(213 of 213) AC 39 
Monday August 9th, 2010 11:43:04 AM

ooc> Need sub from Friday the 13th to Thursday the 19th please.

I'll take that. I'm monitoring the board anyway, and I'll be posting for Jass till he returns as well. --Al

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 - Sub/Al  d20+18=38 ;
Monday August 9th, 2010 12:46:10 PM


The Lizardman returns Syr's look as if to say, Why are you asking me? You were there too. "All I know is that I saw an image of the bridge in Hook City before the darkness ... " A frown passes over the Jass' reptilian face as he searches for a word. " ... took hold of us."

The sorcerer ponders the names Dread and the Sons of Dread before becoming distracted by, first, the mention of the Pillars, and second ...

"Teucrians?" he asks. "We've had a great number of dealings with things of Teucri make in the past few months. Great teleport ring artifacts. Great pyramids in the Crying Woods. Great powers of the Gray Downs, the entirety of Floating City is supposed to be a Teucri artifact. I wonder if there's a connection?"

...Actions
Knowledge Arcana 38 (Nat/20 - For info on Sons of Dread)

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)

Spells 0 1 2 3 4 5 6 7
Avail ..6 8 8 8 7 7 7 5
Used .2 1 2 0 0 0 0 0

Dwight hp 147/160, ac 33(touch 25) 
Monday August 9th, 2010 5:16:34 PM

Seeing these folks must be friendlies, Dwight relaxes a bit against them. He still doesn't let his guard completely down, being in a old building where a lich stood a few moments ago.

He floats close to the minotaur and sorcerer apologizing for the torn pants and scuffed hoof.


Syr Ac 33/32 HP 216 
Monday August 9th, 2010 7:44:36 PM

Syr echos Jass thoughts', "Maybe these Dread are the last remnants of the Teurci? Floating City, Flying City, it's a bit too similar for coincidence if you ask me."

The elf calls the other Shields together and doesn't make a secret of the topic, "What do you guys think? Stay and help them? It fits in well with Mac's WLA... The Overlord didn't have any immediate plans for us. I'm inclined to stay. For that matter, could we leave if we wanted to?" He looks at Jass for confirmation. "It would have been nice to have Grigory here, he might have been able to contribute to the discussion."

Crimson and Gray: Conversations DM Dan k 
Monday August 9th, 2010 8:45:20 PM

The group continues to speak to each other and get to learn a bit about each other. A lost tribe of Teucrians recently discovered, the Dread and the summoning if the Dread Lord from another place. Powerful magic indeed all within close proximity. The possibilities of another Teucrian device seeking out this area of recent powerful Teucrian activation is very probable.
The subject comes of trusting or rather believing what a Dread Lord says, a liche-like creature, 'of course not' is the quick responce.
As to where this flying island is, like a piece of land ripped from the ground and placed in the sky? That seems to be one of the greatest mysteries. For the stars above have shown it to be niether in the North nor the South. The Knights certainly travelled to the South, to the forbidding land of Ice Vein and the barbarian tribes that call such a place home. But where the Powers of the south imparted the knowledge of this place, or rather the land thousands of feet below them, and thus they transported by magic to it. Where it precisely is remains a mystery.

What is known is that 5 very powerful Dread lords are upon this island and at least one is well aware of the Knights Precense.

The greatest question is simple to ask, what next?

Belkior 
Monday August 9th, 2010 10:49:32 PM

The halfling cleric ponders the question from Syr and what they have learned from the adventurers that they have just met.

"Works for me, Syr. And I miss Grigory, too, since he would probably have had something to add. I agree that we can't go back, at least not right away. And there's work to be done here, too."

"I say that we stay and help."

Mac 
Monday August 9th, 2010 11:10:51 PM

"And that", he says to Tratain, "is how we reach a consensus. Happy to pitch in. We will endeavour to mesh with your tactics."

"Dwight, we are good, and I believe Jass won't bear a grudge over something so simple to fix. Nice shooting by the way. I wouldn't mind taking a look at your bow, with your permission. I'll be replacing my own soon enough - hopefully I'll have the time to make it myself - and I'm looking for ideas a little out of the ordinary."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 10th, 2010 5:00:47 AM

Calmly watching the greetings and discussion, Echlhin remains quiet, caught in reflection on the possible reaso for their new companions arrival. "While I feel we should get to know one another sadly our window of opportunity here is limited. Perhaps we can discuss things along the way? For those that plan strategy, I spent my youth learning the magic of the forests until I found my path in service." As his words finish his hand brushes against the symbol on his vestments.

(Those with a keen eye might notice the fact that he casts no shadow.)

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Tuesday August 10th, 2010 9:00:29 AM

"So ta sum up, we've killed three o em, but only found two gems. Tha one we're missing is from a dragon lord. We could go back ta there, maybe their eyes will find wha we couldn't. Or we press on ta the next one."

He then snaps his fingers, and pulls out a wand from his pouch.

"This our bard in a stick" He waves the wand over the party.

OOC:
Draw wand of good hope and active (CL 10, 10 minutes)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 144.4 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 53.4 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 113.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 113.4 Minutes (cast leaving dracolich pile)
Deathward - .4 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 10 minutes (Cast after meeting shields)
Message: CL 1, 178.4 Minutes (Cast in Chazrack fight)



Tratain Current Spells AC 39 HP 221/211 
Tuesday August 10th, 2010 9:34:25 AM

Tratain nods to the Crimson Shields when they decide to join the hunt. He says "Vedik, lets use the stoneskin wand on them as well before we set off. I figured that we could swing by the Druid's Grove and The Dracolich Pile again fast so Echlhin can use his Grim Senses and see if the Dracolich's Gem is hidden in either of those places."

He continues "Bas'Anut is in the Parthenon over there, we'll save him for last as he claims he'll show us how to summon the Dread, hopefully we'll discover how to summon him ourselves in one of the other Dreads lairs. We'll head to the Castle Like Building if we find the Draco-Lichs Gem or not."

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Good Hope - 10 Minutes


Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 - Sub/Al  d20+18=31 ;
Tuesday August 10th, 2010 10:06:24 AM


"Grudge?" With a distracted air, Jass the Lizardman casts a quick cantrip. Light falls from his finger to land upon the hem of his trousers, and the tear is as if it never were. "What hole?"

Through the smug smiling facade of satisfaction from the miracle of the minor cantrip, Jass holds deeper thoughts. This place. Everything about this place reminds him of the darkness that had beckoned to his soul but recently. What if it should call again? Would some dark speck within him answer? Would it grow?

"Yes," I agree, the sorcerer says with an uncharacteristic grim finality, "these Dread must be destroyed. All of them."

"And hopefully in time for dinner." The old flippant carefree Jass then emerges, quick as a flare of light. "How long do you expect this will take? If it's only a matter of days, we may be back to Floating City before anyone even realizes that we're gone."

"Where, by the by, is it that you slew this Dread Son without finding his ... Soul Gem? Might we go back there? Lets find that missing phylactery!"

"Oh, and also by the by, may I see the two that you already have?"

...Actions
Cast Mending to fix trousers.
Knowledge Arcana: 31 to figure out the Soul Gems. DM can we have a more detailed description of the Soul Gems?

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)

Spells 0 1 2 3 4 5 6 7
Avail ..5 8 8 8 7 7 7 5
Used .3 1 2 0 0 0 0 0

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 10th, 2010 6:07:19 PM

Echlhin shows the newcomer the gem he recently picked up. "Do we want to keep these apart from each other, or should we give them all to one person?"

Dwight hp 147/160, ac 33(touch 25)  d20+18=21 ;
Tuesday August 10th, 2010 9:17:07 PM

Dwight quickly response to Echlin, "Definitely keep apart. Rare due the Dread gather, meaning all gemsss together be required. We don't want to ssssummon without know it. And make it harder for Bassss'Anut to get them all."

"Time be not on our ssside. Lord isss to be sssummoned within the day. Let'sss move", Dwight points to the grove as requested by Jass.

As the group begins to walk, Dwight pulls out another bow from his sack. It's old and worn, but still very taunt. He looks to Mac, and hands him his main bow.

"It providesss extra power againssst evil and thossse not all in the plane."

While Mac looks over his primary bow, he scans about, wielding his secondary bow.

spot: 21 (anything changed since last on this path?)

Crimson and Gray: Return to the Orchard DM Dan k 
Tuesday August 10th, 2010 11:05:12 PM

The Shields decide to assist the Gray Knights in destroying the Dread. Through thier wands, the Knights cast Good Hope and Stoneskin on each of the Crimson Shields. (Please note active spells in your posts and deduct the charges.)

It is suggested and agreed upon to return to the orchard and conduct another search for the Dread Dragon lords Soul Gem. From there, the group would move to the central building and eventually back to the Parthanon and confront Bas Anut. Time and haste are essential, the Dread will not all remain in this place for long and if any depart they possibility of summoning the Dread Lord and ending his threat to the Wold will depart with them.

Jass asks to see and is given the gems to examine. Immediately, Jass is struck by the power of necromancy warpped about the Soul Gems. The air is blasted from his lungs and he feels the all too familiar pull of absolute death. The sorceror is able to keep his bearings long enough to recognize the main rune within the gem, an Energy Drain spell. What is frightening to the man, so steeped in arcane lore, is that a symbol of power is wrapped about the spell propelling it to heights of magic control he had never dreamed possible.
The gems themselves are about the size of a halflings fist and looking at the two together it is clear they connect. It is also clear that six pieces are missing from the overall puzzle.

The group then begins moving back towards the orchard and the location of the last fight. While the Knights have had a some time to get used to the land the Shields have not. The grass about the groups flutters and seems to strain to grab and take hold of your feet with every step, pushed by an unheard and nonexistant wind. It poses no threat, but it seems that the very land itself is aware and set on hindering all life that walks upon it.

Within a few minutes the group arrives in the choked and perpetually dying orchard. Black trees twist from the ground, rotten fruit hangs upon split and peeling braches, forver rotting, but never fully dying to fall from thier perch. Standing where the Knights left her singing softly is Plyf among the crstal trees , sprung from the desecrated earth, yearing to break free of the bards captivating and soothing song. Her head is covered in sweat, insects buzz about her and the crstal trees of Koshe Marr strain to break from her spell of song. yet the bard seems at ease, her arms comfortably folded about her, her head tilted slightly back and her eyes closed. She notices nothing of the groups approach.

The field of battle is much as the group left it minus one very important detail. The pile of bone and rotting flesh, that was the dragon lord is gone.

Enemy:none present

1 hour 31.9 minutes elapsed time since arrival at Sky Castle.

10.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

4.6 minutes from casting Good hope and Stoneskin at the mausoleum

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)current location


Mac 
Wednesday August 11th, 2010 3:09:02 AM

OOC: What is the Caster Level for the Stoneskin from the wand? So much I don't have a grip on as far as the magic system goes.

Mac 
Wednesday August 11th, 2010 3:11:48 AM

OOC: Just read the post again - please ignore my previous post.

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Wednesday August 11th, 2010 8:46:23 AM

Vedik taps each of the new companions with the stoneskin wand.

He looks over area, now lacking in one Dracolich corpse. "Huh" he says, with little more to add.

He nods sympathetically at Plyf. "We've got ta keep moving, dunno how long she can keep it up."

OOC:
Stoneskin wand is CL 15.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 139.8 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 52.8 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 112.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 112.8 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 5.8 minutes (Cast after meeting shields)
Message: CL 1, 174.8 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 - Sub/Al  d20+20=39 ; d20+20=31 ; d20+20=23 ; d20+20=31 ; d20+20=39 ; d20+20=27 ; d20+20=27 ; d20+20=32 ; d20+20=25 ; d20+20=29 ;
Wednesday August 11th, 2010 9:20:01 AM


"Ha!" The sorcerer in Lizard-form holds the two Soul Gems up in his hands, orienting them so that it is clear where the two fit to the places upon each other. "I knew there had to be something here.

"We will find you all," Jass hisses at the dark necromancy within one of the gems. He hisses with a very uncharacteristically, un-Jass-like vehemence. "We will find you all, and beat the living death out of you."

"Well, lets go." All sunshine and smiles again, the Lizardman hands the gems back to the Gray Knights, one to Echlhin and the other to from whomever the other came from. "Lets find the third."

The horror of this land shows itself only in the slight tautness of skin at the corners of Jass' Lizard-form eyes. Or, for those who know him better, it might also be noticeable in the silence of the normally chattering sorcerer during the relatively short walk from the Mausoleum to the grove.

"Well, so where is this Lich you spoke of?" The sorcerer snaps his fingers and then shapes his hands into a cone. The intensity on his face sharpens as he plays the cone of his hands about the landscape. "Lets have a look at him, shall we?"

...Actions
Cast Detect Magic (Spellcraft Checks for Auras. Use as Needed: 39,31,23,31,39,27,27,32,25,29)

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 147.4/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, 6.4/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

Syr Ac 33/32 HP 216 
Wednesday August 11th, 2010 5:41:51 PM

After all of the talk of these 'Soul Gems', Syr reaches into his Haversack and pulls out the battery. He shows it to Tristan, "What do you make of this? Could it be your missing Soul Gem?" The elf remains near the rear of the group, as he gazes about in curiousity.

As they pass the bard, he questions Vedik, "Ummm, Why is she doing that?"

(OOC: Hmm I don't see yesterday's post wierd)

Dwight hp 147/160, ac 33(touch 25) 
Wednesday August 11th, 2010 9:33:24 PM

Dwight follows along, floating quietly behind the group watching, expecting to see the bone lich 'alive' again.

"That can't be good," Dwight states noticing the bones are gone.

Despite the new stress of the undead being gone, likely reborn, Dwight finds some comfort that Plyf has found some inner piece.

"That my new friend, be Plyf. A bard that ssshould be reknown for her ssskill with language. The cryssstal tree be hard to dessstroy without the control of a bard word. Plyf vowed to hold it back til we complete goal."

======================
DM Sanity Stuff

Flying Broom (6' ) -- hoovering
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast after visiting Plyf)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, 9.8 minutes (Cast after visiting Plyf)

Belkior 
Wednesday August 11th, 2010 9:36:13 PM

The halfling cleric lags at the rear, his short legs barely able to keep up with his old and new companions. Belkior really hopes that he prepared the appropriate spells for today.

OOC - Spell selection to come.

Tratain Current Spells AC 39 HP 221/211  d20+18=26 ; d20+12=26 ;
Wednesday August 11th, 2010 10:57:19 PM

Tratain takes a look at the battery that Syr shows him and says "I haven't seen anything like that before, I don't think it looks like the other Gems. Better Let Vedik take a look at it as well. (Knowledge Religion 26, Spellcraft 26 for the battery.)

When they reach the clearing he says "Echlhin can you use your senses to see if the gem is around here? I know we destroyed that Draco-lich, and unless these liches are very different from normal liches we should have about a day before it can reform itself. If they can do it faster we are in alot of trouble."

If the group doesn't find the Gem in or around the grove Tratain leads them back to the Dracolichs cave for Echlhim to check there as well. If it is found at neither place Tratain will lead the group towards the Castle like building as it was the only landmark the group has not visited so far.

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 150 minutes
Shield Other - Monthor - 21 Hours
Good Hope - 10 Minutes


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday August 12th, 2010 1:21:33 AM

Echlhin does what Tratain asks, trying to locate anything of note using his gifted sense. "I too am worried about the remains not being here. Would it disturb Plyff if we ask what happened," he asks the others quietly.

Mac  d20+9=11 ; d20+4=14 ;
Thursday August 12th, 2010 7:37:20 AM

After a sufficient examination, Mac returns to Dwight his bow. "Nice."

He wonders out loud how long Pylf can hold on, and looks about for signs of Trouble(TM). {Spot:11, LIsten:14}

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 - Sub/Al 
Thursday August 12th, 2010 9:08:32 AM


"What? Gone, you say?" From the depths of the concentration on his Detect Magic spell, Jass the Lizardman ekes out a few words of comment and speculation.

"Have you considered the possibility that the others, or, perhaps, one of the others came to collect their or his or her or whatever's fallen brethren? And you fought this Lich how long ago?"

"Aside from the collection of the body and the Soul Gem itself, that would also tell me that you are very likely being watched. Very very closely watched."

...Actions
Cast Detect Magic (Spellcraft Checks for Auras. Use as Needed: 39,31,23,31,39,27,27,32,25,29)

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 147.4/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, 6.4/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+29=30 ; d20+18=20 ; d20+33=34 ;
Thursday August 12th, 2010 9:37:28 AM

"An hour ago, no more. An so far tha dreadlords have shown na interest in our activities. I been waiting fer them ta group up on us, but it nay be happening. They dinna trust each other."

He ponders for a moment. "Tha one dreadlord does know we're here, an has an interest in watching us. He may ave come and claimed it."

He then looks over the device the new companions have shown him.

OOC:
Knowledge Arcana: 30.
Knowledge Religion: 20
Knowledge The Planes: 34
Wow...a 1, 2 and 1.... thats some thinking there.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 139.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 52.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 112.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 112.7 Minutes (cast leaving dracolich pile)
Good Hope - CL 10, 5.7 minutes (Cast after meeting shields)
Message: CL 1, 174.7 Minutes (Cast in Chazrack fight)



No Bones About DM Dan k 
Thursday August 12th, 2010 6:46:02 PM

The ramifications of the Draon lord's missing corpse is quickly discussed. Conjecture on what happened all end with the group being in more danger and trouble than they were about an hour ago. One Lord watches the group, Bas Anut, perhaps he took it. The Dragon lord himself sought out another, so clearly some of the lords do have an alliance of sorts beyond the Dread, perhaps a third member came along. Or most firghtening, perhaps it only took the Dragon lord an hour or less to reform.

Jass uses Detect magic and scans the area, a lingering necromantic film covers everything in a faint glow. more Powerful glows are easily detected on his companions and in the Crystal trees of Koshe Marr. There are no other risidual signs about however, certainly nothing on the power scale of a Soul Gem.
Echlin tries to use his ability to sense a spirit, but feels nothing out of the ordinary.
The Battery is brought forth and several of the Knights examine it. It is unlike anything they have ever seen or heard of before. A unique creation of Teucri magic from skills and knowledge long lost.
The question is asked about disturbing Plyf, she would have of course been present during anything that happened. That, of course, creates another question. Plyf, practically helpless and obviously unaware of her surroundings, is completely unharmed.

The aea is searched, the surroundings of the orchard are searched but there is no Soul Gem. Feeling it must be hidden within the Dragon lords cave, Tratain leads the group back past the Parthanon and towards the hilltop. The great marbled building stands in utter silence and darkness. A think inky viel of balck and gray swirl about the outer most pillars, masking eveything contained within.

The group skirts the foreboding structure without incident. Passing through the dead sparce trees to the west, the body of the hanged man still lies crumpled at the base of the trunk where the Knights last left him. Above, the tattered rope still sways gentlely as if still supporting his weight. Beyond this, the trail leads up alongisde a black a foul smelling creek that spills from a fetid pond above. The great black willows sway and lean towards the party as soon the the rise is crested and the thick wood about thier trunks creaks and snaps several times as they do so. A hum of insects comes to everyones ears and soon clouds of gnats are massing abut the surface and buzzing into ears and eyes.

The Dragon cave lies 60' straight down a vertical cliff of loose earth and rock.

Enemy:none present

1 hour 42 minutes elapsed time since arrival at Sky Castle.

42 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

14.7 minutes from casting Good hope and Stoneskin at the mausoleum

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Current Locaton
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair) - South Middle: Castle-like Building
- South East: Mausoleum - (Charzaak Lair)

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Friday August 13th, 2010 9:07:41 AM

Vedik peers over the edge. "Well, guess we're going down there."

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 130.7 minutes. Cast after searching dracolich pile)
Prestigitation (CL 18, 41.7 minutes, cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 103.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 103.7 Minutes (cast leaving dracolich pile)

Message: CL 1, 165.7 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 - Sub/Al 
Friday August 13th, 2010 10:31:25 AM


"Nothing here," Jass had announced back at the grove. "Unless these liches have the power and foresight to hide a magic aura." "Plenty of other nasty things, though," he had mused to himself. The sorcerer in Lizardman form had eyed the floating form of the half-elf as she hung in the air, quieting the crystal trees. "That cannot be comfortable."

He had followed these Gray Knights as they wended their way across the bleak land. They seemed to know where they were going.

"Everyone here get down the cliff alright?" Jass asks, without explaining the import behind his question.

OoC: Can offer Fly if needed. Steve should be back next Monday. Take it away, Steve. Welcome back.

...Actions

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136.3/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

Tratain Current Spells AC 39 HP 221/211 
Friday August 13th, 2010 12:51:25 PM

Tratain says "There should be an easier way down, we didn't have to climb anything when we were down there last time. Lets go take a look real quick and see whats there. If we don't find the gem again we'll go to the castle in the middle of the island and see whats there."

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours

MonthorHit Points:(213 of 213) AC 39 - Sub/Al 
Friday August 13th, 2010 4:21:44 PM


"If yee be done talking, lets get ta finding this way down, then."

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

Syr Ac 38/37 HP 216 
Friday August 13th, 2010 5:32:18 PM

The elf looks over the cliff and whistles. Glancing over at Monthor's boots, he notices the similarity and copies the Dwarf's method of getting down to the cave. The Hand wonders for a moment if he should cast any spells but decides to conserve what little resources that he has. He flexes his fists once and they begin to glow a faint blue (Bless). "Let's do it."

Bless
Stoneskin (CL 15, 136.3/150 minutes. Cast after Meeting Gray Knights.)
Good Hope (CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)

Dwight hp 147/160, ac 33(touch 25)  d20+18=26 ;
Friday August 13th, 2010 6:22:38 PM

Dwight is unhappy about returning to the cave, sniffling a bit uncontrollably. Still, he floats down, taking the rear with his bow in hand.

"We looked for quite a while in the cave, to no avail. It looksss and sssmellsss like a trasssh heap, ssso be prepared for plenty of ssstink!"

spot: 26 (watching for changes or reformed lich)



Mac 
Saturday August 14th, 2010 2:27:12 AM

"Could be interesting."
Mac carefully approaches the edge and assays the drop. Climb[15 Ranks] - How difficult a descent does it look?



Sub DM/Al 
Saturday August 14th, 2010 2:46:00 PM


I think Daniel may be gone on his trip by now. If not, he can correct this.

From the description, I would suggest this is ...

Climb vs DC20 An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins.

60ft should require, lets call it 3 climb checks if your speed is 30. This is assuming that you drop to the ground for the last 10ft of the climb for no damage.

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Sunday August 15th, 2010 8:39:41 AM

ooc: Thanks, Al! Hi everyone! Looking forward to being part of the new Obsidian Dragons (at the end of this module.)

"Now isn't that interesting", quips Jass when Tratain mentions no cliffs before. "That can mean a couple of things. Either you arrived by a different way..." the sorcerer looks around pointedly at the relatively small floating island and hill where Jass can see the whole cliffside, "or our new friends got the wrong hill...", the charismatic sorcerer smiles to demonstrate how absurd that possibility is, "or the lichs these guys are facing have some control over the terrain on this island. From the dead land all around, this great evil has been here for a long time. Stories of Koshe-Marr say the masters there can alter the landscape. Why couldn't they do it here?"

At this last, Jass looks very serious; bleak even. Like he has his own dark horrors within the memory of his mind. "And if your dragon cave is changed and your dragon bones are gone, how much do you want to bet the dragon is down there someplace?"

Furball takes a sniff and decides he doesn't like this place. With a titter, the little mink scuttles to his satchel-den between Jass' back and cloak.

...Actions

...Effects

Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

Belkior - Stoneskin 
Sunday August 15th, 2010 10:18:23 PM

The halfling cleric stays near the back, away from the edge of the cliff. Belkior can get himself down there using the magic of his armor but he'd rather not use that until absolutely necessary.

"Guys, should I be casting some protective spells now?"

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)


Tratain Current Spells AC 39 HP 221/211 
Monday August 16th, 2010 11:20:13 AM

Tratain answers Belkiors Question "I don't really know if anything will be down there. It was empty not too long ago but we have no idea where the Draco-Lichs bones went, and there are still 5 other Liches."

He says to Vedik "I'm not going to be able to climb down that in my armor. Can you use your Dimension Door wand to help those of us who can't make the climb get to the bottom."

------------------------------------------------------------
Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours

MonthorHit Points:(213 of 213) AC 39 - Sub/Al 
Monday August 16th, 2010 11:45:27 AM


Monthor eyes the minotaur as he considers climbing down the sixty foot cliff. The dwarf shakes his head.

"Mee don't do climbing. I'll go with yee and Tratain, if yee don't mind, Vedik."

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

Edge of the Cliff - Sub/DMAl 
Monday August 16th, 2010 8:59:09 PM


The combined Gray Knights and Crimson Shields survey the situation. Tratain and Mac both look for ways to climb down to the cave mouth. It may have slipped the adherent of Domi that, when the Gray Knights had originally made their approach, they had flown. Upon exit, they had ferried all who no longer possessed the magic of flight.

The cliff face above which the heroes stand is quite large, hundreds of feet wide and at least two hundred feet tall. The large entrance to the cave, fully wide enough to be comfortable to the dragon lich stands roughly midway between the top of the cliff and the clouds the wreath the area below. These clouds obscure completely all vision of what lies below. Nearly solid, almost inviting, they represent a white, fluffy landscape extending in all directions. What are the chances, though, that an attempt to walk upon their surface will result in a long plunge to a quick death?

Dwight scans the cliff for signs of the Dragon Lich, but the cliff face is empty. The sky is empty. There are few places to hide save the cave itself, and there is nothing here now to see.

Mac's examination of the cliff face reveals that the rocky surface seems to provide sufficient hand-holds to present little fear to a climber of his caliber. However, there is a slick black sheen to the stone that most decidedly looks like oil. An attempt to verify this might be in order. But any mistake in that regard could lead to a nasty one way plunge.

There would seem to be few ways down to the cave mouth that do not involve magic. The top edge of the cave mouth appears to be an estimated sixty feet below the cliff's edge, and the floor of the cave mouth is likely another fifty feet below that.

Speculation volleys back and forth between Shield and Knight, but none appear confident enough to act.

Relevant DM Posts from the Archives (Previous Entrance and Previous Exit) - Sub/DMAl 
Monday August 16th, 2010 8:59:39 PM

The Northwest Hill
Wednesday March 17th, 2010 6:49:02 PM

... The group flies up under the great cloud island and to the northwestern corner. Just before emerging from under the cloud, Vedick activates a wand of Good Hope (7 minutes) affecting the entire group and then casts Death Ward on himself.

Moving carefully the group begins to take in this side of the island, floating upwards along the side. The side of the hill is more in line with a cliff than a hill on the outward facing side. Granite and other hard rock can be seen and the entire section rises nearly 200' and is over 400' wide. Still invisble for about a minute more, the group finds themselves looking into a great cave some 50' wide and high about halfway up. The rock is slick with what appears to be oil shimmering in the reflective light from the clouds below. The wind rustles about you, a bare whisper as if even it is fearful to be near this ominous opeing in the black rock. No sound ventures forth from the hole and it extends well back beyond anyones vision. ...

The Cave
Monday April 5th, 2010 9:41:29 PM

... The group ditches the ring where it can easily be found and makes their way to the cave entrance. Tratian uses 4 charges to heal Echlhin with his wand the Knights make thier way to the top of the cliffs and the hill above. A foul watered pool sits atop of the hill and pours to the west over a 50 cliff. Great black willow trees ring most of the pool, each nearly 8' around and stretching almost 70' high. Great branches hang ominously down to rest in the dark waters. The Knights farey those unable to fly to the top and from here have a good command of the rest of the island. To the south and a bit west, they can see the large palace with the bodies staked across the top and the carrion birds. ...


Dwight hp 147/160, ac 33(touch 25) 
Monday August 16th, 2010 9:04:40 PM

Dwight offers to provide broom-pool opportunities. "I can take one at a time back and forth on my broom if we really want to return there. I think we could go to cassstle next."


Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Monday August 16th, 2010 9:45:51 PM

Jass looks and sees that the Gray Knights want to go down and that Tratain doesn't seem to think there is any bad guys down there. With a shrug, he makes an announcement. "I can Dim Door several people down; me, Mac, Monthor, Belkior, and two others."

The sorcerer waits for anyone who wants to hold hands before casting the Dim Door and bringing the group to the entrance of the dragon's lair.

...Actions
Cast Dim Door at 19 CL; able to move 6 other Med creatures (Mac counts as 2) to the cave entrance.

...Effects

Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday August 16th, 2010 11:09:40 PM

Echlhin notes that he has a Spider Climb and an Airwalk spell available if needs be, but waits for a group decision on returning into the cave.

Belkior - Stoneskin 
Monday August 16th, 2010 11:14:45 PM

The halfling cleric joins the group with Jass and prepares himself for the inevitable nausea he always feels after being teleported.

"I'll cast some protective spells when I get a chance," Belkior tells his companions. "I don't want to do it too soon since I suspect that it may be some time until we get a chance to rest and recover."


MonthorHit Points:(213 of 213) AC 39 - Sub/Al 
Tuesday August 17th, 2010 10:26:19 AM


"Mee's with you wee lizard." The dwarf grins. Or, at least, gives what's supposed to be a grin.

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

Syr Ac 38/37 HP 216  d20=1 ;
Tuesday August 17th, 2010 6:02:16 PM

The elf peers over the edge once again before announcing, "I for one am willing to trust that our partners looked already and see no need to visit the cave again. If it's anything like the last body, this Gem is already gone anyway. I say we press on before traveling back, deal with the known foe first."

Dwight hp 147/160, ac 33(touch 25) 
Tuesday August 17th, 2010 7:52:44 PM

Dwight uses this opportunity to chime in again, "We've already been there. If another one hasss taken the bonesss, then all we are doing isss wasssting our valuable time. If afterwardsss we are ssstill missssssing the bonesss and itsss gem, then we return. Hopefully not being watched asss we know we likely are."


Castle Of the Dead - Sub/DMAl 
Tuesday August 17th, 2010 8:57:58 PM


A few of the combined group of Shields and Knights are ready to enter the cave in the side of the cliff. A few think that the main building, the castle crawling with animated dead, would be an objective more worthy of their time. Most of the combined heroes watch each other, waiting for a leader to emerge.

In the end, those who call for the main castle speak with the greater will. The heroes back away from the cliff's edge. The swarm of noxious black insects swarm again about each member of the group, threatening to enter nose or mouth, light on eyes, crawl into ears. They skirt the great marble Parthenon, steeped in silence and a swirling dark that could almost be alive as they pass to the south. Ahead, up a sloping rise lies the castle.

The walls of the castle are dark red with the blood of the bodies that festoon the towers and the ramparts. At the front of the castle, two massive wooden doors -closed now- whisper of access to the inside. But, before the doors, a mass of zombies, ghouls, wights, all manner of undead writhe in an orgy of rending and feasting. Chilling moans, the smack of flesh, and the crack of bone fill the air as the swarm of undead go through the never ending cycle of flesh gorging and re-animation.

It is through this mass of undead that the Knights and Shields must pass if they wish to reach the door.

Enemy:none present

1 hour 49 minutes elapsed time since arrival at Sky Castle.

49 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

21.7 minutes from casting Good hope and Stoneskin at the mausoleum

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Just outside
- South East: Mausoleum - (Charzaak Lair)

Belkior - AC 25 (27 vs. Evil), SR - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Tuesday August 17th, 2010 11:12:07 PM

The halfling cleric has nothing to suggest either way. However, while he is waiting for the others, Belkior takes the time to cast some protective spells on himself and the former Crimson Shields.

Spells Cast
Belkior - Magic Vestment, Magic Circle vs. Evil
Jass - Protection from Evil
Mac - Protection from Evil
Syr - Protection from Evil

Active Spells
Magic Vestment - +5 enhancement bonus, 20 hours
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 210 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 210 minutes


Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)



Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Wednesday August 18th, 2010 8:00:04 AM

Vedik ponders the mass.

"We could fly over it, but I dinna know if we can open tha door with the pressing bodies. It's a good bet they will come back if we blast em, and there may be to many ta turn."

Vedik takes a moment to see if there are any incorporeal undead in the mass.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 101 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 101 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 101 Minutes (cast leaving dracolich pile)
Message: CL 1, 120.7 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+18=34 ;
Wednesday August 18th, 2010 9:51:24 AM

"If everyone is invisible to undead and flying, I can manage a Passwall high up on the castle to get in and bypass the roiling mass of undead", states Jass. "They are likely to fall apart if we can break the master spell on this place."

...Actions
Know Arcana: 34

...Effects

Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 0 0 0 0 0

MonthorHit Points:(213 of 213) AC 39 - Sub/Al 
Wednesday August 18th, 2010 3:47:53 PM


"Mee's not much likin' leaving an enemy behind us." Monthor eyes the mass of undead. "Anybody know what keeps bringing them back?"

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday August 18th, 2010 7:02:45 PM

Echlhin ponders if any of the soul gems might be hidden in the carnage or what else may be there, masked by the mass of rotting flesh and wild slaughter.

Unwelcoming Threshold - Sub DM/Al  d20+2=11 ;
Wednesday August 18th, 2010 9:01:08 PM


While Belkior goes about casting preparatory spells, Vedik eyes the churning mass of undead. His judgement seems sound. Even a low flight might not clear these undead as they trample upon and climb over the slick gore covered surface of each others' bodies. The dwarf narrows his eyes to see if he can pick out signs of incorporeal undead. He spots none. But, then again, his natural abilities in this regard are somewhat limited.

Jass suggests flight with a Passwall spell to avoid the door entirely. Monthor isn't quite sure, though.

To enter through the front door? Through the seething mass of undead? Or to try to circumvent the unknown confrontation? Either way, time ticks. Useful spells lapse away. And from some quarter, they are surely being watched.

Enemy:none present (Unless you count the Mass of Undead. Oh, wait ... )

1 hour 49 minutes elapsed time since arrival at Sky Castle.

49 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

21.7 minutes from casting Good hope and Stoneskin at the mausoleum

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Just outside
- South East: Mausoleum - (Charzaak Lair)

****************************************

OoC: Daniel will be returning tomorrow. Welcome back, Daniel.

Though I've not taken you into any combat, I hope I've been able to clear up the description of the terrain such that you will better, in the future, be able to function in these floating lands. --Al

Tratain Current Spells AC 39 HP 221/211 
Wednesday August 18th, 2010 10:32:27 PM

Tratain says "I like the Idea Jass has. I'll need a fly spell as I can't fly on my own. I can cast a Hide from undead spell. We'll have to be ready for combat as soon as we enter though. Who knows whos part of the castle we will end up in and where they will be."

Tratain casts Hide from Undead on the Group and if the whole group can get flight he goes with the group so that Jass can cast a passwall spell to get the group into the castle.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Belkior - AC 25 (27 vs. Evil), SR - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Wednesday August 18th, 2010 10:42:11 PM

The halfling cleric agrees with the plan and prepares to go along for the ride.

"I can cast Hide from Undead, too, if you require it."

Active Spells
Magic Vestment - +5 enhancement bonus, 20 hours
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 210 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 210 minutes

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Wednesday August 18th, 2010 10:53:00 PM

It'll take Jass a minute, but he'll be able to cast Fly on every hero that doesn't have thier own flying apparatus. Syr, Mac, Jass, Belkior, Tratain, Monthor, and Vedik? Dwight has his broom, so the sorcerer thinks that this would be 7 Flying spells; a feat only capable by a sorcerer!

When the group gets to the gates, Jass casts another spell, a Limited Wish that replicates a Passwall spell, enabling the heroes to pass through up to 190 feet of wood and stone to reach into the castle.

...Actions
Cast up to 7 Fly spells; 190 rounds duration; 19 CL; 60 foot fly average maneuverability
Cast Limited Wish to replicate Passwall; lose 300xp

...Effects

Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 7? 0 0 0 1

Dwight hp 147/160, ac 33(touch 25) 
Wednesday August 18th, 2010 11:01:16 PM

Dwight likes this plan having watch the gorging undead several times since their arrival.

"I sssay we go to the top and work our way down. Thisss would prevent the undead from being behind usss," hoping to get Monthor ready to face only one direction.

Dwight then loads his bow and prepares to float up and over the undead. He flies up about 30' feet and then hovers over the undead to test their reaction before the main group begins flying over. Assuming he is safe, he waves the group onward.


MonthorHit Points:(213 of 213) AC 39 
Thursday August 19th, 2010 2:58:20 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil ( Brahm tatoo)
(+2AC, saves)
Current AC vs evil (41)
Fly spells; 190 rounds duration
Hide from Undead
-----------------------------
Monthor accept's Jass' offer of the flight spell and prepares to take point.
" We're ready..."

{ Thanks for the sub Al.}
{BTW, Monthor has the potions that Jerry gave us.
2 critical healing potions
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility}

DM Dan deathward and bramah's tattoo are 1 min/level spells. I believe both cast/ativated shortly after arrival please remove them

Syr Ac 38/37 HP 216 
Thursday August 19th, 2010 8:47:12 PM

Syr declines Jass offer of the spell grinning at him, "You don't plan on dying again do you? Is that why you are burning through your spells already?" The monk activates his boots and prepares to fly out over the mass of undead with the others.

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.


Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Thursday August 19th, 2010 9:58:30 PM

Spells: HeartLight(Active), Stoneskin(0/150), Good Hope, Protection From Evil(+2AC vs Evil), Hide From Undead
Feats: Endurance, Mobility (additional +4 AC), Run

"Top down... sounds like a plan."
"Thanks Belkior and Jass."
"Anyone who would like a lift can have one."

DM: Mac's AoOs:(CR - up to 7) d20+34|3d6+24 [19+/x3(+2d6)]


The Main Foyer DM Dan k 
Thursday August 19th, 2010 9:59:20 PM

Tratain casts Hide from Undead, covering the entire party with a single spell. Jass casts Fly six times in succession. Dwight has his Broom and Syr his Boots. Dwight loads his bow and then heads up over the undead horde. Now that he has a better look, he certainly wishes he didn't. From a distance it appeared to be individual creatures, ghouls, zombies, skeletal beings, all kept in tight proximity to one another through unseen forces and all tearing at each othe only to renew themselves in the gore. Severed body parts still functioning, creatures climbing about upon each other. Now Dwight can see the truth of it. Sinew, tendon, veins and matter he cannot identify string about them, connecing them all and binding them together. Smaller beings in the horde use the bits as spring ropes leaing into the air to land on another, reaching heights of 30'. There is no doubht the spell of hiding is working, for if it were not, the Horde would have pulled Dwight into its depths.

Jass and the rest move over the horde, perhaps a bit higher than Dwight's initial approach and than casts Passwall to open a hole in he upper floor above the front door. Marble seems to melt away, a foot, than two quickly followed by timber and the inner limestone. The gaping hole reveals a massive foyer scattered with body parts, unknown fluids, shattered and pulverized bone and a healthy mix of dirt and minor vegetation. The foyer is 30x50x30 with a pair of 12' wide iron stair cases that run up the far back left and right wall. From here a short landing takes the guest to a thick oaken door to the left and right wings of the upper level.

Enemy:none present (Unless you count the Mass of Undead. Oh, wait ... )

1 hour 50 minutes elapsed time since arrival at Sky Castle.

50 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

22.7 minutes from casting Good hope and Stoneskin at the mausoleum

1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Just inside
- South East: Mausoleum - (Charzaak Lair)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday August 19th, 2010 10:26:30 PM

(Make that 7 fly spells or you forgot someone :))

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Friday August 20th, 2010 8:12:39 AM

[Vedik doesn't need a fly spell, has wings of flying]

Vedik takes to the air on his own wings, He flies with the group, and passes through the wall. He take a moment to admire the impressive craftsmanship of the walls.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 101 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 101 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 101 Minutes (cast leaving dracolich pile)
Message: CL 1, 120.7 Minutes (Cast in Chazrack fight)

Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Friday August 20th, 2010 9:26:33 AM

(A few lighter/smaller characters could easily have taken the lift offered by Mac)
DM Dan K Could you please share the doc of Mac thanks

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+22=28 ;
Friday August 20th, 2010 9:48:42 AM

Jass grins at Syr, but takes the warning, and accepts Mac's offer of a carry instead of casting yet another Fly. Add Echlhin and minus Vedik, that is 5 spells cast in the space of a 1/2 minute.

At the castle, Jass concentrates and opens the wall to allow others to come inside. He gives a little courtly nod of his head. "The way is open, which of you mayhem makers wants to go through first? As Syr mentioned, I'm a little shy of leading in since our last battle." The grin is still on his face, but there is a hint of pain and self-lothing behind Jass' bright demeanor.

...Actions
Cast 5 Fly spells; 190 rounds duration; 19 CL; 60 foot fly average maneuverability
Cast Limited Wish to replicate Passwall; lose 300xp

...Effects

Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1


Syr Ac 38/37 HP 216  d20+24=35 ;
Friday August 20th, 2010 8:13:21 PM

Syr shrugs and darts throught the hole created by Jass. Once inside, he examines the area around for threats before waving the others through. (spot 35)

Fly
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.


MonthorHit Points:(213 of 213) AC 39 
Friday August 20th, 2010 8:21:26 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil ( Brahm tatoo)
(+2AC, saves)
Current AC vs evil (41)
Fly spells; 190 rounds duration
Hide from Undead

------------------------

Monthor stays on point and takes a defensive stance. Not happy to be leaving ennemies behind them, he shivers a bit at the thought of joining the undead masses. Having "died" twice already himself, he would much prefer sending those creatures back to the eternal afterlife.

Belkior - AC 25 (27 vs. Evil), SR - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Friday August 20th, 2010 10:11:52 PM

The halfling cleric rides along with one of his companions, waiting for someone to call upon his healing skills.

Active Spells
Magic Vestment - +5 enhancement bonus, 20 hours
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 209 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 209 minutes

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast


Dwight hp 147/160, ac 33(touch 25) 
Friday August 20th, 2010 11:48:30 PM

Dwight makes sure he has cleared the wall with his broom before the spell wears off. Dwight looks up to make sure it is safe, and floats up to have a clear shot above Monthor's head if something appears in front of him.

"That thing outside wasss huge. Not hundredsss or thousandsss, but one interconnected undead thing for lack of a better way to sssay it."

"Echlin, can you sssenssse anything? If not, I move we go up. One of them doorsss must lead to the throne room. Anyone recognize ssstyle of cassstle?"

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Saturday August 21st, 2010 6:12:23 PM

Echlhin again concentrates, using Spirit Sense, in an attempt to locate anything in the vicinity.

The Main Foyer DM Dan k 
Sunday August 22nd, 2010 10:42:00 PM

The group enters the main foyer and looks about. The room seems empty and the question is asked if any recognize the architecture and where the throne room might likely be. The building from the outside and from the inside, however, suggests it is not a castle but a mansion. Likely the design and layout is that of a home, albeit a large one. There may not be a throne room, but it there was, it would almost certainly be on the main floor. A level at present that shows only a single option of a set of doors on the far end, straight across from the main doors that lead outside. Echlhin attempts to sence any disembodied spirits or souls and does feel one. About 300' away, below him and to the left.

Several possible choices lie before the group. The two doors on the second floor, one to the left and one to the right, the main floor exit and the spirit that Echlhin senses lying somewhere beyond the solid stone and earth down and to the left.

Enemy:none present

1 hour 50.1 minutes elapsed time since arrival at Sky Castle.

50.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

22.8 minutes from casting Good hope and Stoneskin at the mausoleum

1.1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Just inside
- South East: Mausoleum - (Charzaak Lair)

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+34=53 ;
Monday August 23rd, 2010 8:53:10 AM

Vedik takes a moment to examine the architecture, seeing if he can recognize anything useful from the style, structure or construction of this building. He relays anything he might find to the group.

"Tis a fine structure, or was when it was built. Shame ta let it get so decayed."

He has no opinion on which direction to travel first.

OOC:
Knowledge: Arch/Eng: 53 (woo!)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.9 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.9 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.9 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.9 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+6=13 ; d20+20=37 ;
Monday August 23rd, 2010 10:13:48 AM

Once Mac comes into the Passwall and puts Jass down, the sorcerer flicks an imaginary speck of dust from his shirt and grins. "How did you ever cope without me and my magics?" is the rhetoric quip.

He takes a look around, seeing if his limited eyesight can find (and identify) any magical scrying devices, passing off his information to the combined group.

"If the good Echlhin can sense these gems, and the gems are the key to destroying this evil, I say the path to take is pretty clear." Jass points a dramatic hand at the door across the room. "Let's follow our magical bloodhound to the next piece!"

...Actions
Spot: 13
Spellcraft: 37

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: 19 minutes duration; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday August 23rd, 2010 11:21:55 AM

Echlhin cautions the group about the various magical traps that they recently experienced. Of which of the doors to take, he suggests the left though is not insistent upon it.

Dwight hp 147/160, ac 33(touch 25) 
Monday August 23rd, 2010 4:36:43 PM

Dwight shrugs, willing to go to the left. He tests his bow, feeling it's going to get some use very soon.



Belkior - HP 146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Monday August 23rd, 2010 9:20:53 PM

The halfling cleric moves closer to his companions, not liking the look and feel of this place. Belkior will move along with the group, wherever they go.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.9 minutes

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast



Tratain Current Spells AC 39 HP 221/211 
Monday August 23rd, 2010 11:25:02 PM

Tratain says "If He senses one down and to the left thats our best option. I wonder if there are other here as well. There are supposed to be 8 Dread Lords. Theres only living space that we have seen so far for 5 or so."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Syr Ac 38/37 HP 216 
Tuesday August 24th, 2010 7:04:57 PM

Syr grins at Jass, "It was certainly quieter around here with you gone. I'd say it's anonymonous.... err unanimous, we head left into the fire." He nods toward the left and moves.

Unsure of his new companions, the monk watches Echlhin closely when Jass compares him to a dog to see his reaction. He moves up near the front but not leading. Those watching closely see the monk mutter a reminder to himself, "It's like a puzzle, let's see how they do things and then try to fit in my piece."

Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Tuesday August 24th, 2010 7:23:18 PM

With Monthor on point and his passengers alighted, Mac follows in support. Mac's reach putting anything Monthor goes toe-to-toe with under a second threat.

He smiles at Syr's comments, but raises a finger to his lips.

Second Floor Left Wing DM Dan k 
Tuesday August 24th, 2010 9:15:35 PM

The group moves across the foyer and to the landing at the top of the stairs on the left. A blackened and oily residue is smeared on the door, floor, walls, and ceiling. It smells vaguely like amonia as the group approaches. The Hall to the door is 7' wide and 10' deep. The entirety of it is coated in the pungent stain

Enemy:none present

1 hour 50.1 minutes elapsed time since arrival at Sky Castle.

50.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

22.8 minutes from casting Good hope and Stoneskin at the mausoleum

1.1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Just inside
- South East: Mausoleum - (Charzaak Lair)


Belkior - HP 146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+31=37 ; d20+14=33 ;
Tuesday August 24th, 2010 9:36:20 PM

The halfling cleric tries to move as silently as he can, not wanting to be the one who alerts whoever (or, whatever) might be lurking down this corridor. The stain worries him and Belkior tries to recall if it might be part of some continuing spell or, perhaps, a poison.

Healing = 37, Spellcraft = 33

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.9 minutes

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Tuesday August 24th, 2010 10:08:00 PM

Jass doesn't want to cast spells just to show off... they have to be effective to enable the maximum showiness! And so the sorcerer doesn't do anything with the door, waiting to see what the others will do.

...Actions

...Effects
Alter Self: 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: 19 minutes duration; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+21=22 ; d20+27=28 ;
Wednesday August 25th, 2010 8:27:04 AM

Vedik knees down and examines the oily substance. Clearly this is something of import, and he tries to determine what that might be.

OOC:
Craft: Alchemy: 22
Knowledge: Arcana: 28
And the hits just keep on coming.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.9 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.9 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.9 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.9 Minutes (Cast in Chazrack fight)


MonthorHit Points:(213 of 213) AC 39 
Wednesday August 25th, 2010 9:20:28 AM

"careful..... this stuff may be flamable... and the odor may become poisonous. Let's back up until the magic using types gives the all clear."

Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Wednesday August 25th, 2010 5:09:26 PM

Mac agrees with Monthor warning, especially given he was going to wind up smeared in the... stuff trying to squeeze through to access the doorway.

Dwight hp 147/160, ac 33(touch 25)  d20+18=25 ; d20+12=15 ; d20+12=31 ;
Wednesday August 25th, 2010 7:29:50 PM

Dwight moves to the front once everyone has backed out of the oily hallway. Taking and activating a flaming arrow, he simply touches it to the wall to determine if it ignites. If the answer is obvious, he'll add, "not flamable, but likely toxic in some way."

"SSSincsse it'sss only 10' down before the door, perhapsss only one or two of usss ssshould advance until the door is open."

Being on his broom, Dwight volunteers himself, "Anyone with good eyesss and quick handsss that wantsss to check for trapsss with me?"

Dwight floats down the hallway avoiding the oily walls, but examining the wall and floor carefully. Once at the end of the hall he examines the door carefully.

If all seems 'safe', Dwight tests to see if the door is locked.

spot: 25
search for traps/activator of oily wall as Dwight floats down hallway (rogue): 15
search for traps related to door: 31

======================
DM Sanity Stuff

Flying Broom -- middle of hall
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Hide from undead - 210 Minutes


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday August 25th, 2010 10:34:00 PM

While he doesn't enjoy the dog comment, he doesn't appear phased by it. Given some of the comments that any Grim might encounter during their duties, one can imagine they trend to have thick skins. In regards to the oily black substance, he defers to his companions.

Second Floor Left Wing DM Dan k  6d6=14 ;
Wednesday August 25th, 2010 10:57:42 PM

The black substance gives the party pause and several investigate further, being careful as they do so. Vedik leans in and is able to come to a particularly disgusting conclusion. It smells very much like urine.
Dwight performs a simple flame test and the results are negative, the substance does not alight.
Mac and Monthor along with Echlhin and Jass wait ti see what the others can deduce.
With that deduction being not much, Dwight floats down the corridor to the door and examines it for traps. As he drifts pass 5', his frame shudders. (though barely)

Dwight Will save DC 24 Damage 14 or 7

Upon the door Dwight spies the faint markings of magical runes, a telltale sign of a magical trap

Enemy:none present

1 hour 50.2 minutes elapsed time since arrival at Sky Castle.

50.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

22.9 minutes from casting Good hope and Stoneskin at the mausoleum

1.2 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)


Dwight hp 140/160, ac 33(touch 25)  d20+13=32 ; d20+7=8 ;
Wednesday August 25th, 2010 11:09:34 PM

Dwight shudders a bit, but whatever the effects, manages to shrug off most of it. (Save: 32 O-Yeah! Dmg 7)

Examine the runes, he tries to decipher them (spellcraft 8 + 2GH = 10 -- natural 1), but doesn't have a clue. He then describes it to others, hoping they have better luck. (Not sure if message is still active, if not, he'll return and explain what he found.)

Dwight is unable to convey much, not enough to allow anyone to identify the spell or school by the runes - DM Dan

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Thursday August 26th, 2010 1:27:12 PM

The effects of the horror house and all the undead seem to be affecting the self-confident sorcerer. Whatever the cause, Jass remains uncharacteristically silent. He merely drops a hand into his Pants o Plenty and withdraws a potion, quaffing it with a little gurgle.

...Actions
pull Potion of Darkvision - move action with Pants
drink Potion of Darkvision - standard action

...Effects
Alter Self: CL 19; 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: CL 19; 19 minutes duration; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1


Dwight hp 140/160, ac 33(touch 25) 
Thursday August 26th, 2010 9:08:25 PM

Dwight informs the group he spotted a rune on the door, but couldn't identify it. He also mentions something caused him slight pain as he floated down the hall.

OOC: What condition are the doors in? Do they appear sturdy, or could they easily be broken? Where was the rune?

DM Dan K Doors is very sturdy looking with metal reinforcing bands about the top midsection and bottom. Dwight saw portions of runes all ove, under the black urine-like substance

"Unfortunately, I can find the trapsss, but can't disssarm them very well," he informs the others hoping they understand why he didn't attempt to disarm it.

======================
DM Sanity Stuff

Flying Broom -- middle of hall
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Hide from undead - 210 Minutes

Syr Ac 38/37 HP 216 
Thursday August 26th, 2010 9:46:55 PM

Syr watches as Dwight returns and tells the group of the trap, "So then we just set them off?" He pauses for a moment lost in thought and searching himself. "I've never tried before, but I think I can manage an ape or two... Can't talk to it but I can scare the heck out of it? What do ya'll think?"

Belkior - HP 146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Thursday August 26th, 2010 10:35:15 PM

The halfling cleric waits until the group moves forward. Belkior will stay with the group rather than venturing ahead to where the skills of a rogue are clearly needed.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.8 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.8 minutes

Spells
0 - DC 18 - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Second Floor Left Wing DM Dan k 
Sunday August 29th, 2010 4:49:50 PM

Dwight admits to not being vert good at disarming traps, especially true for magical traps. Syr mentions perhaps the group could summon some creatures to bash in teh door and simply set them off.
Jass rummages about in his pants. If they weren't magical it would be a bit obscene.

The group still standa 10' from the door. A moagical trap possibly crafted by one of the powerful lich lords upon it.

Enemy:none present

1 hour 50.3 minutes elapsed time since arrival at Sky Castle.

50.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23 minutes from casting Good hope and Stoneskin at the mausoleum

1.3 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Tratain Current Spells AC 39 HP 221/211 
Sunday August 29th, 2010 8:59:59 PM

Tratain says "Can anyone identify what that is? Vedik or Jass maybe? If not I'll just go set it off. The rest of you will need to stand back a bit though."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

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