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Verdict


The Court is in Session (DM JohnP) 
Friday August 13th, 2010 10:52:19 PM

After the Children of Chaos have had a chance to rest, a firm knock is heard at the door of their chambers. Whomever answers the door sees the Bailiff waiting to escort them back to the Court. Once everyone gathers their items and casts a last look at the refreshments, the Bailiff turns silently and leads them back to the Court of Law.

The trip through the corridors is the same as before, although the expectations of the Children may be different. The Children are shown back to the bench that they occupied during the first portion of the Trial. Except, this time, they are now waiting for the verdict of the Court.

"You completed the Test. The Judges will be here soon. Do you have any questions before they arrive?"

Xenia (AC29 HP102/102) 
Saturday August 14th, 2010 9:40:31 AM


"Yeah, I got a question." Xenia stands and the folds of her dark black robe fall into neat lines around her slim form. For a moment, she pauses in thought, and when she speaks, her manner is more formal.

"Are there provisions in your Law for counterclaim? That is to say, should the finding today be in our favor, can we file suit for damages caused by the initial bringing of your charges?"

"I don't think that it will be too difficult to demonstrate that your actions have lead to the destruction of Peerimus' grove at the hands of those working on the behalf of the Court of Law."

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Saturday August 14th, 2010 6:50:57 PM

(ooc How much time has passed in our rest period? Do we get a chance to get spells back?)

Rash sits back and looks at Peerimus before crunching into a nice crisp apple. "So Peerimus? Do you feel different now? Just wondering what happened when your finished your battle?"

When Xenia asks her question she pipes up, "Yeah I think I have been emotionally scared from those incidents too. Who is going to pay for my counciling?":

Torgon AC: 36 HP : 230/234(180) 
Saturday August 14th, 2010 10:37:36 PM

Torgon stands waiting for the resumption of the trial, and tries to suppress a grin as Xenia attempts to turn their own game against them.

"They have a point" Torgon chimes in. Torgon would love to add more, but his people don't need legalese, and he is at a loss for what to say. His people handle their own business in a much more simple and straightforward way, and he is glad of that.

His hand involuntarily clenches, and he grits his teeth as he thinks back to his time in the city not long ago. "Stinking rotten paper pushers." he mumbles to himself.

OOC: SteveK 
Sunday August 15th, 2010 8:21:04 AM

JohnP Highlight to display spoiler: {I'm back from my summer campaign in Fort Lewis, Washington. Thanks for staying on when you didn't have time. Despite RW problems and Player angst, you have continued to post as able and keep your cool. Lauds!

I can take over Monday if you like
}

Bailiff's Response (DM JohnP) 
Sunday August 15th, 2010 10:48:04 PM

The Bailiff is without expression as Xenia asks her question. The half-elf rogue has to wait patiently for an answer but one eventually comes. Or, rather, a non-answer.

"That is without precedent, to my knowledge. You may ask, of course."

While waiting for the Judges to come in, the other members of the Children of Chaos banter back and forth.

Xenia (AC29 HP102/102) 
Monday August 16th, 2010 10:53:16 AM


"Without precedent ... " The rogue nods and, outwardly, leaves the matter for the assembly of the Court.

Oakly doke. Are her equally cryptic inner thoughts.

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 151/212) 
Monday August 16th, 2010 11:09:57 PM

The dwarven warrior follows the procession back to the court room .... making his way back to his seat .... but first he grabs a tall glass of ice tea .... sweetened ....." ah little refreshment after a little work out "

" I second Xenia's motion " growls Kazak

" I betcha dey have another kinda test lined up for us next "

Rash 
Monday August 16th, 2010 11:13:36 PM

(ooc not sure how long has passed. Should we make new spell lists?)

Rash just waits for the judges to come back and pronounce their sentence.

Torgon AC: 33 HP : 180 
Tuesday August 17th, 2010 9:50:05 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod

Torgon waits patiently for the court to resume. It seems to him like this has all been one big charade for the lawful guys to get rid of their monster problem while justifying making us do it for them.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d(c)
5th lvl: Righteous Might, x2, Teleport-d

The Court Reconvenes (DM SteveK) 
Tuesday August 17th, 2010 12:03:29 PM

The Children of Chaos have had enough time to rest and recuperate all spells used during thier trial by combat. A good meal is displayed neatly on one side, and no sooner has the last hero laid aside napkin, than the Bailiff knocks and enters.

"Children of Chaos, the Court is ready to proceede. If you would accompany me, I will escort you to the chambers."

The Children, no real recourse or animosity to do otherwise, follow the Bailiff to the familiar courtroom and take their seats within the defendants' bench area.

As before, observers of all types file into the Court to watch the coming proceedings. Once the Children are seated and the automaton has fetched beverages for all of them, the Bailiff gives a signal and a small creature bangs a mithril gong suspended from a black, metallic frame near the judges chairs. A hush quickly settles in the Court.

The judges enter slowly from an entrance near the seats. Leading the eight judges is a tall, insectoid being that the Children recognizae as a formian myrmach. Rash and the others recognize the other creatures - a solar angel, a rakshasa, a pit devil and horned devil, a couatl, a hound archon and a mechanical construct that they recognize as an inevitable. The formian and the inevitable sit together in the centre two chairs, flanked on either side by the good and evil judges. Once they are seated, the formian motions towards the Bailiff, who stiffens and then begins to speak.

"The Court of Law is in session, judging the actions and intent of the group of mortals known as the Children of Chaos. The Children of Chaos are affiliated with the chaotic forces of the Wold and have served to bring disorder and disharmony to the Wold. The Court will judge whether the Children of Chaos threaten to upset the natural order and balance of the Wold dictated by the Jericho. By default, the Court of Law is mandated by the Jericho to judge and enforce the balance as envisioned at the creation of the Wold."

"According to custom and practice accepted from time immemorial, the trial has been in two parts: the Trial of Nature and the Trial of Intent. I present to the Court compelling evidence that the mortal group styled the Children of Chaos did fail the Trial of Intent. I further present to the Court that the Children of Chaos succeeded in the Trial of Intent."

The Bailiff looks in the heroes direction and nods before sitting down.

The Formian Myrmarch Judge antenna quivers and it speaks. "Children of Chaos, you are currently in balance. Before pronouncing judgement, the Court of Law has a little used, yet valid law enabling the accused to ask and be answered any questions to ensure the situation is fully understood. We await your questions and will answer to the best of our collected knowledge without subterfuge."

A hush falls over the Courtroom, and it is obvious that everyone, everyone is waiting for the heroes to speak.

ooc: OK, the next couple posts (yours and mine) are to ensure we are all on the same page in regards to what is happening and needs to happen. The Court of Law isn't omniscient, but I'll make them tell you just about anything you want to know. :-)

Xenia (AC29 HP102/102) 
Tuesday August 17th, 2010 2:16:44 PM


The girl rogue wrinkles her nose, squares up her jaw and gives the entire panel of Judge Guys a look over before setting herself to speak.

"Alright, I'm gonna talk plain, alright? Because I think its time to set aside all this formal Law stuff and get down to actually doing something to help folks."

"You know we're here on the way to stop the Migration Thingie in its out of control running around. We know you know. We've told you already. I'm also betting that you're concerned about this Migration too. I'm betting that you've been watching other folks who've been trying to stop it. You maybe got plans yourselves, that may or may not work."

"I wanna know what you've seen, what you've planned, what you know. Maybe some of it may be of help. I think we pretty much know what we need to know. We know where we need to go. We know what we need to do when we get there. We know that you're the bridge that's gonna get us to the Valley of Ahl. But anything you can add to that, anything that can help ensure that we succeed could mean the difference between life and death for lots of folks. So talk, and keep talking. Never know what's gonna be important and what's not."

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Tuesday August 17th, 2010 11:15:35 PM

Rash frowns as the sentence is read, "Sounds like we have failed the trial of intent and passed the trial of combat. I believe you might have said that wrong and we need to be precise since our lives are at stake. I do find it ironic since I almost feel we failed the trial of combat by partaking at all and believe we should have passed the trial of intent since our motives have been for the greater good of all. I do understand that some of you esteemed judges prefer evil but that is a different story.

I have noticed you are our judges by default by your own decree? What does that mean? Why be default? Have you taken on this responsibility of your own accord? What other choices do we have rather than be judged by you? I certainly don't feel that I am being judged by my peers."

Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday August 17th, 2010 11:21:38 PM

Nodding as Xenia steps up and voices her concerns ....

Standing to add his voice to the discussion .... " yous gave us a choice .... we could of kept on trying to stop dis here great migration .... or try and stop it after we came here and stood to be judged by yous all .... well we came here first ..... seems like we both have the same intent to stop dis here great migration ...... si like my friend xenia has stated .... whatcha gonna do to help us out wit trying to stop it .... or how can we work together to set things right ??"

Torgon AC: 33 HP : 180 
Wednesday August 18th, 2010 9:19:29 AM

Torgon stands, pulling his large frame upright. Questions about the very nature of this court, and possibly others run through his mind.

"Since no time passes in the Wold while we do this, I will ask a few questions. First, What criteria are used for the judging of the test to determine passing or failing?"

"Second, by what authority do you derive yours? Is it authority that you yourselves determined was necessary, or was it granted by another being? If granted by another being, was it done specifically, or did the court take it upon itself by belief of the intent or nature of this being?"

"Third, is there also an opposing court of Chaos? and perhaps one of good and evil?"

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Rash's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:25:57 PM

A small automaton clears its throat (a rather interesting sound given the machine doesn't breathe) and provides a copy of the court transcript to the Myrmarch. The insectoid reads and nods before looking up. "I am reminded that this court was not a normal court proceeding. The recorder will now identify pertinent parts of the previous court session." And with that, the small automaton takes a large scroll and reads...

Chief Judge: "The tally of the Trial of Nature of this group is as follows: One is inclined towards Chaos, two towards Law and four towards neither Chaos nor Law. Six bear the mark of Chaos. By my tally, that is seven for Chaos, two for Law and four for neither." Chief Judge then pronounced "Children of Chaos, your Nature has been found to be Chaotic. Not unexpected, but less than expected."

and from a different part of the scroll...

Chief Judge: "The Court finds that your actions have served both Law and Chaos, though not in equal measure. Still, your actions are sufficient for the Court to find in your favour in the Test of Intent."

"The Trial is now deadlocked. ... You may choose to submit to the Test of Action. ... If you succeed in the Test of Action, the judgement will be in your favour. If not, the Court will find against you."


and in a third place near the end...

Bailiff: "You completed the most important part of the Test as decreed by the Court. The Court's order is sufficient for me." And then the automaton returns to an unobtrusive part of the courtroom.

Upon the conclusion of the read-back, the Myrmarch responds. "Rash of the Children of Chaos, you are correct in the question. Your Trial came in 3 parts. The first is the Trial of Nature which you were determined as agents of Chaos. The second is the Trial of Intent which you were determined as balanced, but more in favor of Law. The third is the Trial of Action where you succeeded in repelling chaos creeping into the gears of Law."

"By gaining favorable outcomes in 2 of 3 Tests, it is likely that this Court will find in your favor. I only say likely as the Court has not officially pronounced this verdict."

"Likewise, to be precise, we use the word 'default' when stating the Court's mandate from Jericho. Not a signed document that can be seen, but the mandate is there. It is real." Sense Motive DC 5 Highlight to display spoiler: { The myrmarch isn't dissembling, he is telling the truth. }

"Finally, your choice was to accept to participate in this trial, or to accept a judgement in abstensia. There is no higher authority than Jericho, and this court is bound to make judgement on those who threaten the laws of Jericho in the Wold. A court has to be superior to render a just verdict, as a King judges a Commoner. A court of peers? What a chaotic notion!"

............



Xenia's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:44:09 PM

The Korylaunt Inevitable responds to Xenia and Kazak. "You are correct that this Court wishes the end of the Southern Continent's Great Migration. Initial judgement was that because the Children of Chaos initiated the Great Migration, you wished to continue and expand the chaos. In this Trial, we have found that you also want to stop the Great Migration, and that this Court can work with the Children of Chaos to make that happen."

"Our plan is simple enough. Bring the Bell and Cube to the Valley of Ahl, which you term the Center of the Southern Continent, and activate both simultaneously in order to stop the Great Migration."

"We had three problems to overcome to make this plan a success. One, we did not have the Bell and Cube in our possession. Two, we do not have the means to activate the Bell. Three, the only means to travel to the Valley of Ahl that has not been cut by the Great Migration's magical chaos is in the Court of Law and being destroyed by a horde of Chaos Beasts that were immune to lawful magics."

"In the course of this trial, this Court in providing the Children of Chaos the opportunity to defend yourselves, has also enabled three solutions. One, you hold the Bell and Cube in your possession. Two, you have the means to activate the Bell through the symbiosis of your Tattoos. Three, you have saved the only portal from destruction and this Court can now use it to send you to the Valley of Ahl."

The Korylaunt pauses, and the Solar picks up the thread.

"The Court anticipates that there are those who wish for the Wold to devolve into constant chaos. These creatures have access to the Valley of Ahl because of the changing nature of all other entryways. It is my speculation that great forces are arrayed in the Valley as the source of the chaotic power and that you will immediately be assaulted upon crossing the portal from the Court of Law to the Valley of Ahl."

"After the verdict, the Court will support the Children of Chaos by activating the portal and sending in a first wave of fighters to clear a space and give the Children a fighting chance to make it to the Center of the Valley."

Torgon's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:57:23 PM

The Pit Fiend sneers and rolls his eyes at the minotaur as if can't believing his stupidity, but answers with calm deliberation, twisting each word like a lash.

"First, The Trial of Nature criteria is the weighing of your soul. The Trial of Intent criteria is the mitigating and extenuating circumstances of "why" you did your actions. The Trial of Action was destroying or not destroying the Chaos Beast immune to all Lawful-aligned attacks."

"Second, the Court's authority is derived by the Jericho, granted specificaly but verbally, which is why the Chief Judge said "derived". I wouldn't use so puny a word, but there you have it. Specific. Grant."

"Third, No."

There is a pause, then the Myrmarch begins to speak, explaining the fiend's short reply.

"A Court is set with laws and procedures, the very opposite of a chaotic nature. Therefore, there is no Court of Chaos set in opposition. In the realm of good and evil, this Court can only speculate, however our collective considered opionion is that this is also no. That 'good' and 'evil' is set by the Jericho as the pervue of the Dieties and Powers."

The Verdict (DM SteveK) 
Wednesday August 18th, 2010 3:28:51 PM

The Myrmarch looks a little perturbed at the assumption that the Court will assist the Children of Chaos before the verdict has been read. In order to remove that irritation, the Chief Judge speaks.

"It is the verdict of the Court that the Children of Chaos are found NOT GUILTY. By this judgement this Court may support the group in actions to end the Great Migration and absolve all charges past and present. Let it be written."

The formal portion of the Court being over, the Judges and Bailiff are still around for any questions or direction.

Xenia (AC29 HP102/102) 
Wednesday August 18th, 2010 3:52:30 PM


The dark rogue nods. "Yeah. Alright." Her only other comment is a brief contemplative pursing of her full dark lips.

"When can you have your fighters ready?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Wednesday August 18th, 2010 7:43:14 PM

Firn'gaer readies himself for the journey to the Valley of Ahl.

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160 
Wednesday August 18th, 2010 8:10:28 PM

Peerimus answers Rash, "I do. A surge of knowledge and vitality flowed into me upon the creatures death. It was..." The druid pauses trying to think of the correct phrasing, "hard to describe. Almost like a spreading warmth

Peerimus studies spells, thanks the court and moves on to business

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains ShapeChange

Kazak Stonewall.Ac 36 Hp 151/212) 
Wednesday August 18th, 2010 10:56:12 PM

" hmm now dats sorta surprising ...... figured dey had us guilty before dis whole thingy started ....maybe dey is hope for da southern continent ...."

" Well lets talk tactics .... yous all gots a map of da Valley of Ahl ?? ..... any thing we should now about da valley ?? what i mean by dat is dis valley have any specail qualities to it ??"

Torgon AC: 33 HP : 180 
Thursday August 19th, 2010 7:48:05 AM

"Let's get this show on the road. My minotaur blood feels the need to kick the living snot out of something."

Rash 
Thursday August 19th, 2010 9:40:03 AM

Rash smiles at Torgon and pats him are the arm, "Patience my horned friend. We will get to battle soon. Lets take a few moments to prepare and make sure we win it."

She turns to the judges and bows saying, "I am relieved that you have found us not guilty. I most admit I had my doubts in your objectivity on the subject and I apologize for my lack of faith. Now on to business. I am the battle leader of the Children of Chaos and I would like to talk a few minutes before we go running forward without a plan.

My first question is: What kind of forces do you expect us to encounter in the valley?

My second question is: What or who are you sending to establish a beachhead in the valley and will they be subject to our orders? You also mentioned a first wave of fighters. Will there be a second or more waves?

Finally is there any personal aid you can provide the Children in the form of spell or magic which will help us accomplish this goal which will affect the lives of millions?"

Planning at the Court of Law (DM SteveK) 
Thursday August 19th, 2010 11:01:06 AM

The members of the Court of Law and the Children of Chaos move out of the Courtroom and begin to swiftly travel to where the Chaos Beast was defeated (the site of the Portal to the Valley of Ahl). As they do, conversation continues.

The Bailiff responds to Kazak. "Actually, you were found guilty in abstensia previously, but the Court granted a Stay of Execution until the matter could be more diligently assessed. The Chamberlain and its team of Inevitables did not remain in the Court to hear the Stay granted, and thus came the attack to execute. Unfortuneate, since if the Chamberlain were successful, then it and its team would have come to trial at the Court of Law for failing to adhere to the Stay of Execution."

A Solar, face and appearance muted to not blind others with its radiance, speaks to the task at hand.

"There is no map to the Valley of Ahl that would be of benefit. It is a morphic land, taking unconscious form dependant upon the nature of the Continent itself. With the forces of Chaos loose in the continent and probably guarding the Valley, the land of the Valley could look like anything."

With all Law gone from the Valley of Ahl, the Court of Law has no scouting reports and doesn't know what kind of force are there. I expect only the most chaotically pure enemies to be revelling in the Valley; demons of entropy, undead abonimations, destructive titans, and uncontrolled elementals. The fey may also be in large numbers as they rejoice in the lack of rules and regulations."

"I will lead the beachhead in the valley and it will consist of a select group of Inevitables and Angels. It is my intent that we open the way to the Center for the Children of Chaos to activate Bell and Cube. You do know how to activate them, don't you? We are allies in this, not subordinates, and I will not follow any mortals orders. You may, however, make a suggestion and if I deem it well, I will support.

"My team is the first wave. Your team is the second wave. We have no ability to bring in a third wave as the Portal has limited power."

"Your symbiosis with the Chaos Bell negates any magical aid the Court of Law may provide. We will use our magical sources to strengthen our own assault element to provide you the best chance to get to the Center of the Valley of Ahl."



Xenia (AC29 HP102/102) 
Thursday August 19th, 2010 12:17:23 PM


The wheels churn in the rogue's head. The cogs align and all toggles and flanges click into place.

"So, hypothetically speaking," she asks, "would the Court of Law be negligent for allowing the Chamberlain and his team from attacking us and destroying Peerimus' grove? From what we saw, the ... Inevitables, had been there in the grove for some time, beating down on Peerimus' friends and such, who were guilty of nothing, before we arrived and they attacked us."

"Couldn't the Court of Law, then, at least be demonstrated as having been negligent by not attempting to contact the Chamberlain with information about the Stay? I hope you don't mind if I find it hard to believe you couldn't have done this given the powers you all got."

"But ... " she shrugs, "that's all hypothetical. What's real and now is this activation of the Bell and the Cube thing. You see, we got some sort of instructions on how to do that, but we're kind of divided on 'zactly what the instructions mean. Durgan asked this question at the Edge of the Wold, and this is the answer he got, word for word."

"' ...the Bell and Cube must be touched at the same time by two opposing aligned heroes ... '"

"That's what we got. That's zactly it. The question is, does that mean some Law Guy needs to touch the Chaos Bell and some Chaos Gal touch the Silvery Cube? Does the Law Guy touch the Cube and the Chaos Gal touch the Bell? Or, does it matter, just as long as they guy and gal are Law and Chaos?"

"You see the problem? And, when you consider that we may not get more than one chance to do this, I think you see where things can get sorta touch-and-go. What do you think needs to be done?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160 
Thursday August 19th, 2010 10:24:07 PM

Peerimus listens to the Solar, he knew little to nothing about its powers and abilities. Angels and Inevitables sounded impressive, the druid hoped they were. He casts a side look to Xenia, a point well made, but Peerimus thought better of pressing it now. When this was finished, perhaps he would petition the Court in that matter. the druid files away the well laid arguement.

Addressing the Solar, "And as the second wave, how long will this beachead take to be successfull." Odd phrase, he just staed the land was unknown, how or why identify part of it as a beach. The druid lets the thought pass. "Are there any iherent dangers in simply trying to survive the Valley that you know of. As a being of Law are you physically or mentally weakened or hurt from simply stepping across the portal?"

"To the activation I believe we do have that. We are the Heroes. Our group consists of those of Law and Chaos as the Court knows. We take the bell and Cube to the center and Durgan touches the Cube while Xenia touches the Bell.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

Kazak Stonewall.Ac 36 Hp 151/212) 
Thursday August 19th, 2010 11:14:57 PM

the dwarven warrior grins as xenia continues to pound points of the legal kind ...... " hope i'm on here good side " muses kazak

" we do hafta get to the center of the valley ?? or just ring da bell anywhere ?? .... we don't even know da size of the valley if it is in constant shape changing form ..... dis is gonna be real intresting ...."

" well lets make sure we all buffed and ready to roll "

Torgon AC: 33 HP : 180 
Friday August 20th, 2010 7:41:37 AM

Torgon responds to Rash. "I will be as patient as I can my friend, but we have a saying among my people. If you mess with the bull, you get the horns...and this bulls been messed with a little to long now. Somethings getting the horns. And the sooner, the better."

Torgon listens as the questions continue to come forth from the CoC. "Good questions" he thinks to himself. "I should have thought of those as well. Still have much to learn I guess."

Rash 
Friday August 20th, 2010 9:52:49 AM

(ooc cast my left over miracle spell into the staff before sleep last night)

Rash watches the solar and nods, "OK how long do you want us to wait until the second wave starts? It will matter to our casters."

She turns to the Children and gives a giggle, "Hey I know we are the Children of Chaos, but lets get organinzed. Firn'gaer, do you have an extra fly spell to cast on Durgan? I don't want anything slowing either Xenia or Durgan down. I have two freedom of movement spells on scroll which I will cast on them to help them move through terrain. I can cast a discern location spell but I am not sure it will help. Does anyone have an idea on how to find the center of the valley?

Planning at the Court of Law (DM SteveK) 
Friday August 20th, 2010 10:02:13 AM

The Bailiff looks at Xenia with a little respect about her argument, but the Solar dismisses her thoughts. "The Court of Law's jurisdiction is the laws that bind the Wold into a reality from the thoughts of Jericho. The Court is not answerable to you, but to the Jericho, and to him the Court must make amends, if any."

"As to the damage done in the Grove prior to the arrival of the Children of Chaos, remember two fold. First, the Chamberlain and its team did not but defend themselves from attacks by the druid's forces, and used no violence excessive to thier mission as they saw it. Second, they are all no more, and thier punishment is now in the realms of the gods, powers, and the Jericho."

.........

Answers come back from various members of the Court of Law assault team.

- give us but 30 seconds on Wold Time before sending in the second wave, the Children of Chaos. That will give us the maximum ammount of time to engage the enemies attention without beginning to lose the element of surprise.

- it is as the druid says; a Chaotic hero with a Tattoo must touch the Bell at the Center, while a Lawful hero without a Tattoo must touch the Cube at the Center in the same instant.

- the Center should be obvious, as it is the nature of the Valley of Ahl.

- The Court of Law will not suffer effects from the Valley itself, for as we arrive, our presense will bring order to the land. The chaotic forces will contest our arrival, of that we are certain.

.....................

Arrival at the Portal, the Angel/Inevitable assault team begins to cast spells to buff up. The Bailiff nods, indicating the Children of Chaos should do the same.

Xenia (See AC Notes Below, HP102/102) 
Friday August 20th, 2010 10:38:42 AM


The girl rogue shrugs. "Power is what power does," she comments. "In the end it's the same as being answerable to yourself."

"Someday I wanna know about that Cube, though," she says as she drinks down an Elixir. "These Chaos Guys talk lots about the Bell. Sounds like it goes way back with them. Elfie Trace could tell you a lot about that Bell Thingie."

Boots.
Rings.
Then a couple of potions.

And through this all, she adds.

"Bet that Cube's got a story too. Sure would like to hear 'bout it. After this is all over, that is."

+++++++++++++++++++++++++++

Question: Who has the Bell and Cube now? Last I remember, Durgan was carrying the Cube. But, that was a long time ago.

UMD on Scrolls of PoE and Shield are Auto Success at UMD29 vs DC21

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil
Touch: AC23 - AC24 vs Evil - AC35 vs Incorporeal Evil
Flat-Footed: N/A

Active Effects: Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, PoE 9/10r, Shield 10/10r

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160 
Friday August 20th, 2010 9:52:50 PM

"That is an arrogant and short sighted answer that is flawed at its foundation. The Chamberlain attacked and nearly destroyed a sentient creature. The whereabouts of others that were present is unknown. It seems the curse f being naturally mimortal is the same as those that seek and obtain immortality."

Peerimus shakes his head, "I now no longer sure whether I am angry with or whether I feel sorry for you."

The druid changes gears into accomplishing the task at hand. "The most important thing is to get Xenia and Durgan to the center."

"30 seconds is not much time, 5 spells. I have Wind Walk, but it would be dangerous as it takes nearly a minute to regain normal shape. Through ShapeChange Yorrick and I could come out instantly and establish a position in the center, while the rest of you reform. Our movement to the center might leave most enemies behind. I too have Freedom of Movement and will put one on myself and Kazak."

While he speaks Peerimus shifts through Shape Change, his form becomes a 9' tall powerful human with skin like that of the deepest forest, no hair, blue on blue eyes with great golden wings.

"Peerimus casts Barskin and Protection from Energy on Durgan" [Durgan pick an energy type. Barkskin grants +5 natural armor bonus to AC]

Peerimus will hold off on the last spell as to if it will be Wind Walk or a protection on Durgan or Xenia

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4 Barkskin +5)

Kazak Stonewall.Ac 38 Hp 151/212)  d4+1=2 ;
Friday August 20th, 2010 11:18:34 PM

As tactics and spell use is discussed .... the dwarf goes thru his own check list of magics .....

"Sword ..... check ..... heh don't need much else .... " laughs Kazak " ..... but iz got a few tricks of me own .... " and pulls out a couple vials .....

" Thanks for da Magic Peerimus .... dat spell is handy "

" Oh and i was a little beat up by da chaos beastie ..... any of yous lawful court folks have a little of dat healing magics ?"

Active Magic
Freedom of movement - from Peerimus
Mirror image -potion 2 images ;-(
Good Hope - potion (+2 att , saves , ability ch, skill ch , weapon damage)
Shield of faith - potion (+2 ac )

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Saturday August 21st, 2010 2:05:50 PM

(ooc Rash would have used her cures the night before to cure anyone hurt. Hope you allow it!)

Rash will pull out her two scrolls of freedom of movement and cast one on Durgan and the second on Xenia. She says, "These should last for about and hour. (70 minutes) Hopefully they will help you get to the center more quickly. Rash will then cast a True Seeing on herself, a shield of faith on herself and finally a Shield of Law spell on the entire group just before they go.

vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.

"Remember our job is to get to the center of the valley and stop the migration. We are Xenia's and Durgan's body guards. Try to avoid getting mixed up in fights that don't achieve that goal!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Saturday August 21st, 2010 3:06:01 PM

Firn'gaer makes his preparations. He casts Fly on the dwarves and on himself.

Active Spells: Fly (Kazak, Durgan, Firn'gaer) 17 minutes; Mage Armor (34 hours)

"Ready." He says.

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Xenia (See AC Notes Below, HP102/102) 
Saturday August 21st, 2010 5:31:04 PM


Update.

+++++++++++++++++++++++++++

Question: Who has the Bell and Cube now? Last I remember, Durgan was carrying the Cube. But, that was a long time ago.

UMD on Scrolls of PoE and Shield are Auto Success at UMD29 vs DC21

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 37 HP : 234/234(180) 
Saturday August 21st, 2010 8:50:24 PM

Active Spells:
Longstrider: duration 20 hours(lesser extend rod)(landspeed +10)
Magic Vestment: duration 20 hours(lesser extend rod)(+1 ac to shield)
True Seeing: duration 56 rounds
Fly: Duration 57 rounds
Divine Favor: duration 18 rounds(+3 att, +3 dam)
Divine Power: duration 9 rounds(+3 bab-extra attack, +18hp)
Align Weapon: duration 9 rounds, (Lawful)
Righteous Might: duration 10 rounds(Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)

OOC: I will be out of town from Sunday until wed night. Will probably only miss two posts, but since we are heading into combat, if someone wants to post mon and tues for me, feel free.

Torgon casts true seeing(from a scroll), casts fly, casts divine favor using his extend rod, casts Divine power and then quickens a casting of align weapon using his lesser quicken rod, making his chain lawful. He then finally casts righteous might and is ready to go.

"I am ready when you all are. Remember the goal. Don't get bogged down in fights we don't have to. Get Durgan and Xenia to the center."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(1-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(1-c), Teleport-d



Durgan Stonewall (AC 43; HP 270/270) 
Saturday August 21st, 2010 9:27:48 PM

OOC- back from vac! Welcome back Steve, and thanks John for hanging in there.

cube- Durgan had it in a sack, I'm not sure if he was able to keep it in a haversack/bag of holding. I recall it was heavy? but those stats were a long time ago.

"I like the way you think Torgon. If ye see sumthin ugly, you hit it high and I'll hit it low."

Durgan gives Rash a look. "Bodyguards eh? That's usually my job." The dwarf smiles. The group might be chaotic, but they would get the job done. And he wouldn't want to be anyplace else.

Durgan drinks a few potions. "Just fer good measure. Allright, now that I can probably glow in the dark, let's get turkey shoot goin."

Active effects:
AC 45 vs chaos-breakdown done upon request
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash), vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan) (+2 att , saves , ability ch, skill ch , weapon damage)
*displacement- 5/5 rounds(Durgan)

items used:
potion displacement
potion good hope

Torgon AC: 37 HP : 234/234(180) 
Sunday August 22nd, 2010 12:19:55 PM

Active Spells:
Longstrider: duration 20 hours(lesser extend rod)(landspeed +10)
Magic Vestment: duration 20 hours(lesser extend rod)(+1 ac to shield)
True Seeing: duration 56 rounds
Fly: Duration 57 rounds
Divine Favor: duration 18 rounds(+3 att, +3 dam)
Divine Power: duration 9 rounds(+3 bab-extra attack, +18hp)
Align Weapon: duration 9 rounds, (Lawful)
Righteous Might: duration 10 rounds(Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Shield of law: +4 deflection bonus, SR 25, if hit by chaotic, they can be slowed.

OOC: I will be out of town from Sunday until wed night. Will probably only miss two posts, but since we are heading into combat, if someone wants to post mon and tues for me, feel free. good luck all.

OOC: forgot to add Rash's shield of law.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(1-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(1-c), Teleport-d

Torgon AC: 37 HP : 234/234(180) 
Sunday August 22nd, 2010 12:22:21 PM

Torgon also chimes in. "If you got an few extra seconds with nothing planned Firn'gar, a little hasting of us warriors could be helpful."

Preparing Spells at the Portal (DM SteveK) 
Sunday August 22nd, 2010 8:44:31 PM

The Children cast spells readying themselves for battle. The angels and inevitables also prepare themselves with spell upon spell to enhance thier prowess and survivability.

The Solar looks upon Peerimus. "If we both survive this confrontation with chaos, I think it would be a good thing to make time and speak of these things. My berevity is only because of the task at hand. You may ask your Quickwood of the nature of his battle with the Chamberlain. The Inevitable made no attack until first assaulted by the treant. Each time when warned away, the tree attacked and was repelled until the Chamberlain was forced to place him in a state unable to continue the struggle. You may see Quickwood as still alive attesting to the restraint shown." The blazing being of goodness and law holds up a hand. "As we have both said, this conversation is better made for a time after the Great Migration is brought to an end."

He looks around. "Is all in readiness?"

- who has the Bell
- Kazak has the Cube
- Are you ready?

Xenia (See AC Notes Below, HP102/102) 
Sunday August 22nd, 2010 10:11:40 PM


"Set and ready!" Xenia's voice rings out from the thin air into which she melts. "But ... um ... Who's taking the Bell? It's kinda big for me. I won't be able to carry it."

+++++++++++++++++++++++++++

Question: Assuming the bell is here, who's carrying it? In previous descriptions, it's too large to easily carry.

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160 
Sunday August 22nd, 2010 10:48:12 PM

OOC.. last I knew Peerimus used Wildshape to make it part of him. That is how we got it to the Grove. From there to here and from here on in? Not sure. Peerimus is big and strong enough to carry it I figure at Str 29 and Large sized. I will claim hauling it along, tucked under left arm like a football, albeit a good sized one. Can't fight with my staff but I still got spells so I'm good if DM and the rest are.

SteveK: works for me. Wildshaped as part when using wildshape or Shapechange; tucked under arm when not.

Durgan Stonewall (AC 43; HP 270/270) 
Monday August 23rd, 2010 3:24:30 PM

OOC- Durgan has the cube, not Kazak. :)

DM SteveK: OK :-)

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Monday August 23rd, 2010 10:35:16 PM

Rash sidles up next to Durgan and says, "Lets do it. Don't drop the cube please?"

Kazak Stonewall.Ac 38 Hp 151/212) 
Monday August 23rd, 2010 10:37:58 PM

" I'ma a ready ..... lets roll " ..... growls the dwarven warrior

" Yo bro i'll guard your and Xenia's left flank ..... i'll run along da side and keep it clear ....dis away you can concentrate on running and dealing wit da cube and bell "

Preparing Spells at the Portal (DM SteveK) 
Tuesday August 24th, 2010 12:14:54 PM

Preparations are complete. The Children of Chaos and the assault force of the Court of Law continue to cast spells in the hall of the Portal.

Bare granite walls stretch on to be lost in the ambient light all around, and before everyone is a large arch, a full 50 feet in diameter. To one side is the Bailiff at some strange controls. He pushes a button, and the arch is filled with amber light (identical to the light by the Cube of Law).

Immediately, the Assault element goes in! Five Marut Inevitables are followed by a Korylaunt, two Planetar Angels, and the Solar Angel. As they step through the amber light flashes and they are gone, no scenes are played out on the other side.

30 seconds go by, and the amber light begins to flicker. "NOW!", shouts the Bailiff, "The portal closes, you must go now!!"

Xenia (See AC Notes Below, HP102/102) 
Tuesday August 24th, 2010 1:24:16 PM


Normally, she would go first. First through triggers the traps. But given the singular nature of her role, she can't afford to risk herself. The girl rogue looks to Peerimus, his form that of a radiant celestial. The second he steps through, she follows.

Transition is ... well, transition. As soon as transit is complete, as soon as there is the feeling of release, free movement, Xenia rises straight up into the air.

She'll be eyes while she can. From the height of her position, Xenia reports of enemies, allies, and terrain as far as her sharp eyes can see.

+++++++++++++++++++++++++++

Spot 42

Total Defense: All AC Numbers listed below increased by +6.

Position: Enter at 10ft up. On the other side, rise 30ft to total 40ft elevation.

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 40(Ac 44 vs chaos) (Hp 212/212) 
Tuesday August 24th, 2010 2:54:18 PM

Kazak charges through the portal .....moving a few steps to the left ......his flanking spot ......

"Its time to set things straight ...... bring some peace to da southern continent ." .... growls the dwarf

Moving forward the 3 Kazaks check behind them to see (hopefully) the others come through the portal after him ....

Surveying the field ahead ..... the dwarven amry sergeant looks for immediate threats .... while peeking forward at their Lawful allies ....

Active Magic
Freedom of movement - from Peerimus
Mirror image -potion 2 images ;-(
Good Hope - potion (+2 att , saves , ability ch, skill ch , weapon damage)
Shield of faith - potion (+2 ac )
Shield of Law -Rash (+4 Av vs Chaos , +4 saves vs Chaos , SR-25 vs Chaos
Fly- Firngaer



Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Tuesday August 24th, 2010 6:57:27 PM

Firn'gaer is through the portal. Once through, he moves up to an elevated position.

Active Spells: Fly (Kazak, Durgan, Firn'gaer) 17 minutes; Mage Armor (34 hours)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160  d20+25=43 ;
Tuesday August 24th, 2010 8:18:45 PM

Peerimus moves through the portal with Yorrick just to his right. Quickly he scans about to get a feel of where the Center is and the current layout of the battle and arrayed enemy forces. [Spot 43]

As soon as Xenia steps through, Peerimus touches her with a free hand, "Mother guard your spirit." he says completeing the Death Ward spell. [Duration 22 minutes]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4 Barkskin +5)

Durgan Stonewall (AC 43; HP 270/270) 
Tuesday August 24th, 2010 8:31:20 PM

"Bah! Why do we always gotta be runnin at sumthin eh? Next time, let's have the sumthin run ta us instead."

Durgan steps through the portal, axe and shield at the ready. "Allright, time ta put an end to the Migration, and give everybody the peace they deserve."

Active effects:
AC 45 vs chaos-breakdown done upon request
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash), vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan) (+2 att , saves , ability ch, skill ch , weapon damage)
*displacement- 4/5 rounds(Durgan)

items used:
potion displacement
potion good hope

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements  d20+11=23 ;
Tuesday August 24th, 2010 8:48:41 PM

Rash also steps through the gate, staying close to Durgan like a good bodyguard should. Her sword is out and her shield hovering at her side she scans the area looking for threats with her true seeing spell (spot check 23)

"Keep moving. Start heading for he center!" she barks

Preparing Spells at the Portal (DM SteveK)  d20+20=32 ; d20+20=29 ; d20+20=25 ; d20+20=33 ; d20+20=25 ; d20+20=37 ; d20+20=25 ; d20+20=30 ; d20+20=24 ; d20+20=34 ; d20+20=26 ; d20+20=28 ; d20+20=23 ; d20+20=32 ; d20+20=40 ; d20+20=32 ; d20+20=35 ; d20+20=22 ; d20+20=25 ; d20+20=32 ; d20+20=25 ; d20+20=24 ; d20+20=37 ; d20+20=26 ; d20+20=36 ; d20+20=36 ; d20+20=37 ; d20+20=37 ; d20+20=29 ; d20+20=33 ; d20+20=39 ; d20+20=30 ; d20+20=26 ; d20+20=37 ; d20+20=33 ; d20+20=31 ; d20+20=32 ; d20+20=24 ; d20+20=33 ; d20+20=38 ; d20+20=25 ; d20+20=35 ; d20+20=26 ; d20+20=25 ; d20+20=30 ; d20+20=22 ; d20+20=38 ; d20+20=27 ; d20+20=26 ; d20+20=37 ; d20+20=24 ; d20+20=23 ; d20+20=21 ; d20+20=30 ; d20+20=35 ; d20+20=21 ; d20+20=24 ; d20+20=30 ; d20+20=22 ;
Wednesday August 25th, 2010 1:19:35 PM

Kazak, Firngaer, Peerimus with Yorrick, Xenia, Durgan, and Rash push through the amber lights of the Portal in a flash of light.

Torgon, hefting his weapons, follows.

A phenomenal cacaphony of sound and energy buffets the heroes as the portal shudders and collapses! Energies tear at the heroes, a metaphysical battle to get the heroes to the Valley of Ahl. The terrific forces contending in the Wold in and around the Southern Continent strive with the explosion of suns and winds from the sygian depths. Energy is consumed and spent and whips around the heroes, stripping spells well laid on. It bypasses all spell resistance, that protection being meaningless to the limitless powers fighting in the Portal!

Yet there is no feeling of flight or travel or any distance. In the blink of an eye, the heroes were there and now they are here. Yet many spells have ceased.

Kazak:
Freedom of movement - dispelled
Mirror image - dispelled
Good Hope - dispelled
Shield of faith - dispelled
Shield of Law -Rash - Saved!
Fly- Firngaer - dispelled
pass without Trace - dispelled

Firngaer:
Arcane Sight- Saved!
Detect Magic- dispelled
See Invisibility- Saved!
Read Magic- dispelled
Tongues- Saved!
Mage Armor- dispelled
Fly- Saved!
Pass without Trace - dispelled

Peerimus:
Endure Elements, - dispelled
Barkskin, - dispelled
Longstrider, - dispelled
Pass Without a Trace,- Saved!
Greater Shillaghleh,- Saved!
Shapechange [Planetar]; - dispelled
Freedom of Movement- Saved!

Yorrick:
Endure Elements, Saved!
Barkskin, - dispelled
Pass Without a TraceSaved!

Xenia:
FoM 70m (from Rash), - dispelled
Elixir of Hiding 1h, - dispelled
Fly 5m, - dispelled
Invisibility 5m, - dispelled
Blinking, - dispelled
Shield of Law 18/18, - dispelled
PoE 9/10r, - dispelled
Shield 10/10r, - dispelled
Pass Wout Trace - dispelled
Death Ward - Saved!

Durgan: all dispelled
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash),
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan)
*displacement- 4/5 rounds(Durgan)
Pass wOut Trace

Rash:
shield of faith, - Saved!
true seeing, - dispelled
shield of law, - Saved!
greater magic weapon, - Saved!
magical vestment, - dispelled
magical vestment - Saved!
long strider - dispelled
endure elements - Saved!
pass wout trace - Saved!

Torgon:
Longstrider: - dispelled
Magic Vestment: - dispelled
True Seeing: - dispelled
Fly: - Saved!
Divine Favor: - dispelled
Divine Power: - dispelled
Align Weapon: - Saved!
Righteous Might: - dispelled
Shield of law: - dispelled
Pass Wout Trace - dispelled

.................

The heroes find themselves on a lightly wooded plain. Behind them is the ruined Portal, its light extinguished and with it the knowledge that there is no escape or reinforcement from that direction.

In the field in front of the heroes are six Marut Inevitables, each facing outward and casting Walls of Force to keep away the hordes of small monstrosities that cover the rest of the Valley.

The two Planetars hover above the battlefield, one lashing out with spells and another locked in combat with a Marilith; a large flying six-armed sword-wielding woman with a snake's body.

No one easily sees the Solar or Korylaunt, but beyond the continuous Walls of Force, swarms of celestial summoned beasts fight with even more demons.

Within the Walls of Force, the Court of Law's assault force has so far kept it relatively clear. The only enemy clearly seen are 2 Marilith's and a Balor that have just teleported into the cleared space.

One of the Marilith's looks around fast and points to the Children of Chaos. "Mrxilithion! Azalithana! There they are. Kill them and this continent will be ours!"

The second Marilith bares her fangs and swords. "Then Azalithana will bathe in thier mingled blood in the dawn of the demons!"

And beyond the demons, an amber cube of ground stoically resists an ever-changing circle of colors and textures. Beyond a doubt, this is the Center of the Southern Continent.

.................

The Children of Chaos has the initiative.

.................

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Wednesday August 25th, 2010 4:25:23 PM


The problem now is the Bell. No time to regret the loss of spells. First thing would be to get to the far side of the field - and fast. But now, with Peerimus no longer in his Big Celestial Guy form, he can't pick up the Bell.

Best thing to do now would be to stay alive. Xenia whispers to her ring and her form begins flickering between this place and the Gray Lands.

"How we gonna get the Bell all the way over there now, Peerimus?" she asks. "Can anyone 'port us over there?"

+++++++++++++++++++++++++++

Activate Blinking / Move

Spot 42 (Taking 10 w/Skill Mastery - looking for Presence of Invisible within 30ft)

Position: Move with Peerimus

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Wednesday August 25th, 2010 8:46:09 PM

Feeling the powers of all the magics that striiped away his defenses ...... Whoa ...dats a strong magics .... wez gotta get dis done fast "

Moving forward to take point position .... the dwarf marches towards the center of the southern continent .... " come on .... follow me .... don't stop for nothing " growls Kazak ...... making sure as not to get to far ahead without support ..... the dwarven warrior nows he can't be isolated with all the amassed power of chaos ..... but he will intercept anything that trys to get to the Cube and Bell

Active Magic
Shield of Law -Rash (+4 Av vs Chaos , +4 saves vs Chaos , SR-25 vs Chaos

Peerimus Planetar AC 46 HP 206/206 and Yorrick AC 41 HP 160/160 
Wednesday August 25th, 2010 10:38:26 PM

Peerimus feels the magic pull away, the power is undeniable and he hopes that it is not opponents on the far side of the portal in possession of such power. The Bell strikes the ground as the druid is no longer able to hold onto it in the slightest. "I have another such spell Xenia." and with that Peerimus casts ShapeChange and resumes the angelic form.
[Cast ShapeChange Form of A Planetar]

A grunt sends Yorrick up to guard and keep pace with Kazak

"Engage those three and Durgan, myself and Xenia will move on towards the center." he says to his friends.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday August 25th, 2010 11:06:00 PM

"Meh! So much fer the durned magic eh? Bah who needs it. Come on brother, let's go hit sumthin ugly."

"I'm right behind ye Peerimus, but I don't think we are gonna get through there without a scrap."

Actions:
move- follow 5 feet behind the rest of the group
move action- dig out a potion

Active effects:
none currently :P

used
potion displacement
potion good hope

Rash AC 36 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments, and endure elements 
Wednesday August 25th, 2010 11:35:21 PM

(ooc I can't see the map, can someone provide a link?)

Rash feels some of her spells strip away and quickly recasts both longstrider (lesser quicken) and magical vestments to bring her armor back up. "Looks like we have to get the artifacts over there and touch them." Seeing Kazak march off, she yells to him, "Don't get to far ahead your dwarven fool! Those are some nasty critters over there."

She turns to Firn'gaer, "You up hon. Can you clear the path for us? Whistle up some nasty magic to get those things out of our way!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.


Xenia (See AC Notes Below, HP102/102) 
Thursday August 26th, 2010 8:34:09 AM


OoC: Putting on Tech Support Hat here.

George, there is a link in DM Stephen's post. I'll assume that the link does not, for some reason, take you to the map. Can you tell me what happens when you click the link? Is there an error? If so, what does it say?

I can click the link and it takes me to the map just fine. We need to find out what is different in your situation in order to fix it.

Torgon AC: 35 HP : 214/214(180) 
Thursday August 26th, 2010 9:45:37 AM

Active Spells:

Fly: Duration 56 rounds
Align Weapon: duration 8 rounds, (Lawful)
Righteous Might: duration 10 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 10 Rounds: (+3 Att/Dam)

Torgon casts Righteous Might, and a quickened Divine Favor(less ext rod), then shoves his Rod in his belt.

"I can Teleport some of us there Xenia, as well as Firn'Gaer could I would imagine. I would guess the center itself is protected from such things, but we could probably teleport nearby. Say the word, and we will go in just a moment. The only question would be, would it be dangerous or unwise while in the possession of the cube and bell in this very chaotic place."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d

Preparing Spells at the Portal, Take 2 (DM SteveK) 
Thursday August 26th, 2010 1:14:05 PM

Making sure everyone can see the map?

Reminder for combats...

- need to have you identify where you are on the map ( B,26) (C,20 / D,21) If you don't tell me where your hero is, I'll have to guess, and no complaints.

- I like the heroic feel of battle. If I have to guess, I'll do the best I can with positioning given a reasonable understanding on the battle

- LOTS of stuff going on in a high level battle. Be gentle on the reminders (and I know there will be ones since I'm human)

- If we're not having fun, we're not doing this right. Tell me and I'll change to support. :-)

.................

Valley of Ahl


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Thursday August 26th, 2010 11:08:51 PM

ooc OK got the map open, took a bit but got it to work.

EndGame rd 2 (DM SteveK)  20d6=72 ;
Friday August 27th, 2010 3:15:47 PM

Xenia begins Blinking, worries about how to carry the Bell, and keeps pace with Peerimus.

Kazak marches towards the center of the southern continent, growling "follow me" to the others.

Peerimus is not worried about holding the Bell, merely casting another ShapeChange to resume the angelic form.

A grunt sends Yorrick up to guard and keep pace with Kazak.

Durgan is right behind Peerimus, ready for a scrap.

Rash quickly recasts both longstrider (lesser quicken) and a magical vestment to bring her armor back up.

Torgon casts Righteous Might, and a quickened Divine Favor, then shoves his Rod in his belt, offering advice.
..................
The assault force from the Court of Law continues to battle the hordes of chaos all around them.

At one time, all six Walls of Force come down from Greater Dispel Magic spells somewhere in the throng of demons. The Maruts are up to the challenge, replacing the walls with new ones before the demons have gone a single step. However, the walls are a little closer together, and one Marut was forced to place his Wall of Force behind him... He is quickly surrounded by demons!

Beyond the Center, a furious battle is being fought, and it is obvious that the Court of Law is losing. The two Planetars at the arch both Teleport into the center of that fray.

It is evident that the Children of Chaos are running out of time!!!
..........................

The demon wreathed in fire and carrying a whip and sword made of smokey fire laughs at the arrival of the Children of Chaos. He casts a spell (Spellcraft: DC 23 Highlight to display spoiler: {FireStorm} and sheets of fire erupt around the heroes near the archway. The flames cover so much ground that it affects the two nearby Marut Inevitables as well as a number of demons climbing over the walls.
Durgan, Peerimus, Firn'gaer, Torgon, Xenia, and Rash take 72 Fire damage, Reflex DC 26 for 36 damage

Azalithana gives a cackle of glee and surrounds Durgan and Yorrick in a whirling Blade Barrier, and then moves forward, slicing the air with 6 sharp swords.

The other Marilith creates another Blade Barrier in front of the group. "The hordes of chaos will overwhelm you, and then we shall be free!"

.................

Valley of Ahl


Xenia (See AC Notes Below, HP102/102)  d20+28=46 ;
Friday August 27th, 2010 4:09:25 PM


The ground explodes in fire. Xenia leaps up at the first sign of flames, pulling her legs up under her and turning in a summersault that would eventually land her back down into pyre into which the ground has been turned were it not for the word that she speaks activating her flying boots. Her downward fall is halted, suspending the girl rogue in mid-air, untouched by the flames.

"We going now, Fernie?!?" she calls above the crackling roar of the fire storm. "Peerimus? Go! I can keep up! Ain't no blade wall stoppin' me."

+++++++++++++++++++++++++++

Reflex 46 (no damage w/Evasion)

Activate Winged Boots / Move?

Position: Move with Peerimus

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 46 HP 190/206 and Yorrick AC 41 HP 160/160  d20+16=36 ; d4+2=3 ; d20+13=15 ; d20+13=14 ; d20+13=19 ; d20+13=17 ; d20+13=31 ; d20+13=20 ; 2d6+5=11 ; d20+17=31 ;
Friday August 27th, 2010 5:52:25 PM

Peerimus has spell resistance 30/ Reflex save 36
Peerimus twists away from the worst of the Firestorm, his angelic body ignoring much of the rest and then healng all but the most minor of sunburns. Torgon take me to the center or as close as you dare, Firngaer, take Durgan and Xenia to the center with a teleport."

Peerimus delays on Torgon to cast the teleport spell.
Upon arrival he casts Shambler. 3 answer his call, appearing all about the Marilyth closest to the center. They attack with abandon but have little success. [Hit AC 15, 14, 19, 17, 31, 20 Dmg 11 Grapple 31]

Peerimus then moves to the center with the Bell. Hold them off for just a few moments longer

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Friday August 27th, 2010 11:59:23 PM

Firn'gaer grabs Durgan and Xenia and Dimension Doors to just before the alter (AS49/AT50). Lhari lays down a Wall of Force behind them closing off any spells from the demons directed at them (20-ft high wall).

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Torgon AC: 35 HP : 214/214(180)  d20+13=30 ; d20+30=33 ; d20+30=35 ; d20+30=31 ; d20+30=37 ; 3d6+36=47 ; 3d6+36=52 ; 3d6+36=47 ;
Saturday August 28th, 2010 1:35:09 AM

Active Spells:
Fly: Duration 55 rounds
Align Weapon: duration 7 rounds, (Lawful)
Righteous Might: duration 9 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 9 Rounds: (+3 Att/Dam)

Reflex save: 30
Torgon gets hit with the fire spell, but manages to avoid the full force of the spell.

"You got it Peerimus" says Torgon. The minotaur then grabs Peerimus, and teleports to just before the alter.(can't zoom in on map or download, so i can't give you exact coordinates, but more or less right near Firn'Gaer)

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5): 33, 35, miss, 37))(Damage: 47, 52, 47)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Torgon AC: 35 HP : 178/214(180) 
Saturday August 28th, 2010 1:35:42 AM

Hit point adjustment.

Xenia (See AC Notes Below, HP102/102) 
Saturday August 28th, 2010 8:23:55 AM


Update:

"I'm here!" She had moved as soon as the Wold had clicked into the funny but distinctive re-orientation, the one that always came after a 'porting. Turning about, the Chaos Monsters now behind them, Xenia had flown quickly to one side of the funny amber cube-like space, just at the edge of where it met the swirly colors.

"I'm set!"

+++++++++++++++++++++++++++

Reflex 46 (no damage w/Evasion)

Activate Winged Boots / Teleported by Firn'gaer / Move

Position: AZ52 5ft up

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+12=23 ;
Saturday August 28th, 2010 6:29:59 PM

Forgot the firestorm. Failed save.

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements  d20+13=16 ; d20+13=30 ;
Monday August 30th, 2010 12:30:33 AM

Rash rolls away from the firestorm avoiding the damage (ring of evasion, rerolled using a hero point). She is pleased to see that the others were proceeding towards the center. She had to find a way to distract the demons from attacking the others but nothing pops immediately into her brain. She quickens a divine power which springs her righteous might (contingency spell) and then dimension doors over AQ46 ready to defend her comrades with her life.

(late so I will update the ac/hps tomorrow)

EndGame rd 3 (DM SteveK) 
Monday August 30th, 2010 5:30:44 PM

A plan is hatched, and the heroes spring into action!

Firn'gaer is flamed, but grabs Durgan and Xenia and Dimension Doors to just before the altar. The land, however, doesn't allow the gnome to magically move all the way to the Center; there is a barrier! Instead of transporting directly to the Center, Firn'gaer, Durgan, and Xenia are just to the west of the swirling colored circle that borders the Center.
Firn'gaer's phenomenal skills in spellcraft allows him to see the problem... an Anti-magic Shell!. The chaotic nature of the land has even warped that magic, shifting the spell away instead of making it impossible to arrive.

Lhari still lays down a Wall of Force to close off the heroes from the demons.

Xenia, ready for Firn'gaer's spell, leaps and avoids the magical flames, gets 'ported to the Center, and then flies into the Circle, promptly losing her flying abilities when crossing the barrier of the circle.

Torgon gets hit with the fire spell, but manages to avoid the full force of the spell. The minotaur grabs Peerimus and teleports. The minotaur's magics encournter the same barrier as Firn'gaer did, and the two heroes appear just in front of the swirling chaotic Center.

Peerimus twists away from the worst of the Firestorm, then sets up a movement to the Center. The druid waits for Torgon to cast the teleport spell. Upon his immediate arrival, Peerimus casts Shambler creating 3 of the monsters from the chaotic landscape, and they attack the closest Marilith without success (AC is 33).
Peerimus then takes a step towards the Center and all the magic around him is suppressed. The Bell is too heavy for the non-magical druid to lift, and it thuds into the ground!!

Rash rolls away from the firestorm and looks for a way to distract the demons from attacking the others. Casting a Quickened divine power which activates her contingency righteous might, Rash dimension doors over to defend her comrades.

Kazak and Yorrick are surrounded by a Blade Barrier and all the others have magically moved to the Center. They look to be stuck.
.................
The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Again, four of the six Walls of Force held by the Maruts buckle and fall from Greater Dispel Magic spells somewhere in the throng of demons. Once again, the Maruts take instant action, obviously ready for this tactic. Five new Walls of Force are emplaced (the one Marut surrounded by attacking demons not having the opportunity to cast spells) With only five walls, the shape is changed, and in order to keep out the rampaging horde, Durgan and Yorrick are left out of the zone of safety!

Beyond the Center, a furious battle is being fought, most of the summoned creatures are gone, and the Solar, two Planetars, and Korylaunt strive to keep chaos from coming over the walls.

It is evident that the Children of Chaos are running out of time!!!
..........................
Mrxilithion the demon of flame and shadow glares at the heroes beyond Lhari's Wall of Force and an instant later arrives, standing beside Torgon! "The Chaos Bell is mine!", it laughs while flames come out of its mouth, "look on me and dispair!"

Azalithana the Marilith shrieks at her prey getting away and also teleports towards the Center, her swords covering any movement by the heroes.

The other Marilith, Treeniazlix, who has been calling the shots for the others, treats Rash with a venomous glare. "You are of little importance, man-thing. I will deal with you later." And it, too, teleports, but to the far side of the Center.

A Vrock gets by the Planetars and swoops down to attack, but Torgon's chain whips out again and again and again, reducing the demon to ichor and falling body pieces.

.................
Balor (Mrxilithion) AC 42 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 39 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 37 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Monday August 30th, 2010 6:02:14 PM


"Alright! You got the Bell here, step out!" Xenia cries at Peerimus even as she steps up to the bell with Snake Girl just right over her shoulder. "Step out and beat 'em down!"

"C'mon, Durgan!" The Dark Rogue holds her hand up, ready to touch the bell. "Get in through to the Law part and touch the Cube!"

+++++++++++++++++++++++++++

5ft Step / Delay Touching the Bell. Waiting for Durgan.

Position: AW50

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 234/270)  d20+16=30 ;
Monday August 30th, 2010 7:42:24 PM

OOC- reflex save vs firestorm

Durgan rolls about as the firestorm hits, avoiding the worst of it, Then he gets swept up in one of his favorite spells, teleport. The missed landing zone doesn't surprise him. "Looks a bit chaotic around here eh?"

Durgan moves up next to Xenia, and gets out the cube. "Allright, first we take care of this, then we show the uglies what the business end of an axe looks like. Come on over here! My axe still works just fine, even if the magic isn't!"

Actions:
move to AW 50

Peerimus Planetar AC 46 HP 190/206 and Yorrick AC 41 HP 160/160  d20+22=36 2d6(2+6)+12=20
Monday August 30th, 2010 8:49:22 PM

"I think we need to get it to the Center." Peerimus says quickly as he grabs the Bell and begins pulling with all his might towards the center. [Str of 15 can drag 1,000 lbs.]
The druids shouts back at the demon balor, "It will not be defiled by an worthy pit slave such as yourself!"

Peerimus AC is 11

Yorrick moves in tight circles, eyeing the horde about him. His bellows lost in the screaming cacophony of demon cries. The Ursine looks breifly at the dwarf, but Kazak is not Peerimus and the fighters presence does not ease the bear. All too soon however there will be no need. [Readied attack hit AC 36 Dmg 20]

supressed
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)


Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Monday August 30th, 2010 9:42:00 PM

After Durgan moves next to Xenia, Firn'gaer creates a Wall of Stone to block the Balor. The wall of stone is 15-ft high and runs from AW45/AX46 in front of the Balor and shapes itself around the circle until it runs out of length (25-ft of 15-ft high wall and 5-ft of 10 feet high wall.)

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+24=42 ;
Monday August 30th, 2010 9:43:29 PM

OOC - Casting Defensively DC42

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Monday August 30th, 2010 10:40:03 PM

Kazak's eyes sweep around his position ..... " magic is everywhere ? ....."

With a look at the mighty Yorrick ..... " we could blast thru dat wall ..... just run right thru it .....whatcha think ??? .... it might hurt ...... but won't hurt dat much ..... yous a tough bear " growsl the dwarf to the bear .....as it bellows " yeah yea .... i know we are safe in here but dey might need us ....... ok ..... ok ..... i'll look down da field and see what dey up to "

The dwarven warrior ponders weather they should charge thru the barrier ....peering across the the field to the center of the land of chaos .... towards therir friends ......

" if i run thru you gotta follow me " growls Kazak to Yorrick

Peering across the landscape towards the center .... " i a hope dey hurry .....

Torgon AC: 35 HP : 178/214(180)  d20+30=46 ; d20+25=30 ; d20+20=30 ; 3d6+36=47 ; 3d6+36=47 ; 3d6+36=39 ; d20+30=49 ; d20+30=38 ; d20+30=39 ; d20+30=45 ; d20+30=42 ; 3d6+36=45 ; 3d6+36=46 ; 3d6+36=54 ; 3d6+36=49 ; 3d6+36=45 ;
Tuesday August 31st, 2010 8:58:30 AM

Active Spells:
Fly: Duration 54 rounds
Align Weapon: duration 6 rounds, (Lawful)
Righteous Might: duration 8 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 8 Rounds: (+3 Att/Dam)

Torgon takes a quick glance to see if Peerimus is able to move the bell. If Peerimus is having trouble, Torgon will grab the bell and move it up on the platform, ignoring the attacks from the Balor. This is also if there is not a wall of stone in my way.

If Peerimus doesn't need help with the bell, or there is a wall in the way, then Torgon attacks the Balor.
Attacks: (pa by 5) hit ac's 46, 30, 30 Damage: 47,47,39

.

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5): 49(threat-38 to confirm.), 39, 45, 42))(Damage: 45(crit is 91), 54, 49, 45 )

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Tuesday August 31st, 2010 11:11:58 PM

ooc sorry had some connection problems tonight.

Rash turns and bumps into the wall of force, cursing she casts a quickened divine favor with her lesser rod and teleports next to Torgon ready to lash out at the balor next round

(ooc rash is large sized now

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Tuesday August 31st, 2010 11:40:50 PM

Understanding that the mighty Yorrick is agitated from being away from the druid ..... " don'tcha worry big fella .... we'll git to him soon enough ....."

EndGame rd 4 (DM SteveK)  d20+20=31 ; d20+12=27 ; d4+4=8 ; 6d6=17 ; d6=4 ; d20+33=45 ; d20+33=45 ; d20+28=33 ; d20+23=34 ; d20+18=29 ; 2d6+8=15 ; 2d6+8=17 ; d20+33=38 ; 6d6=24 ; d20+25=43 ; d20+20=31 ; d20+15=33 ; d20+10=19 ; d20+25=38 ; d20+25=27 ; d20+25=38 ; d20+25=40 ; d20+25=37 ; 2d6+9=14 ; 2d6+9=14 ; 2d6+9=16 ; d20+22=38 ; 4d6+4=20 ; 2d6+4=14 ; 2d6+4=13 ; 2d6+4=8 ; 2d6+4=8 ;
Wednesday September 1st, 2010 8:51:49 PM

Xenia steps up to the bell and holds her hand up, ready to touch the bell at the same time Durgan will touch the Cube.

Durgan moves up next to Xenia, and gets out the cube, touching the artifact of Law as Xenia¡¦s hand comes down to touch the Bell, and¡K Nothing happens.

Peerimus quickly assesses that the heroes need to get the Bell and Cube to the exact Center of the Center. As he grabs the Bell and pulls with all his might, he lets down his defense and the Balor strikes! A flaming whip snakes around Peerimus¡¦ body, and the druid is jerked away from the Bell, and against the Balor¡¦s body. The flames are snuffed and have no effect until Peerimus is drug away from the magical circles in the Center. Then, Peerimus is again a Planetar and the Balor¡¦s flames surround them both! (AOO: 31, Entangle:27 Damage: 8 ; Peerimus has all magical protections when Balor flame is about him for 17 more damage)

Yorrick moves in tight circles, eyeing the horde about him and readying to rend the first frightful face close to him.

Firn'gaer creates a Wall of Stone to block the Balor, running from the Marut¡¦s Wall of Force to just in front of the first Marilith (ie 30 feet), and does so without giving the Marilith the opportunity to hurt him, too!

Kazak ponders whether he and Yorrick should charge thru the barrier. Right now, there is the Blade Barrier, 5 feet, and a 15 high foot Wall of Force between the hero and his friends!

Torgon takes a quick glance and sees that he can¡¦t move the Bell with the Wall of Stone in the way, and so strikes at the Balor, striking through its smokey protections once. And when he does so, Torgon feels a weakness coming over his muscles! Torgon Save Fort DC 26 or take -4 Strength!

Rash turns and bumps into the wall of force, cursing she casts a quickened divine favor with her lesser rod and teleports next to Torgon ready to lash out at the balor next round. (ooc: and how can I improve that description? ļ)

.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

The Maruts continue to strive in keeping the lesser demons at bay, now only keeping up 3 Walls of Force and one other Marut striking flying demons with a Greater Dispel Magic.

Beyond the Center, a furious battle is being fought, most of the summoned creatures are gone, and the Solar, one Planetar, one Marut, and the Korylaunt strive to keep chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs at the three mighty heroes about him. ¡§You truly think you are a match for me!¡¨, he says in gleeful wonderment. ¡§But you are nothing compared to my power!¡¨ The Balor lifts his flaming sword and strikes out at Torgon, hitting twice! AC 45, 34, 35, 29 Dam 18, 17 = 35 Damage to Torgon.

And then a Quickened Telekinesis is cast, twisting Rash¡¦s sword from her hands. (Telekinesis disarm attack AC 48. Sword is on ground.)

And Peerimus is still encased in the dreadful flames of the Balor. [b]Peerimus take 24 flame damage


Azalithana the Marilith shrieks and walks into the circle. Her magical protections drop, but she is still a Large six-armed demon. Her swords lash out at Durgan and Xenia!
Durgon gets one sword and a tail. AC 43, 31miss, 33, 19miss and 38 Dam 14, 14, 16, and 20 = 54 on Durgan

Xenia is attacked by five more swords! AC 38, 27miss, 38, 40, 37 Dam 14, 13, 8, 8 = 45 on Xenia

The other Marilith, Treeniazlix, who has been calling the shots for the others, slithers into the Center and grabs the Chaos Bell!

.................
Balor (Mrxilithion) AC 42 Dam 32 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 39 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 37 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Wednesday September 1st, 2010 9:21:10 PM


OoC: So, does Treeniazlix drop one or two of her swords in order to grab the bell?

DM SteveK: Thanks! Treeniazlix drops 2 swords to grab the Bell with both hands.

Peerimus Planetar AC 46 HP 178/206 and Yorrick AC 41 HP 160/160  d20+26=37 ; d20+26=42 ; d20+21=36 ; d20+16=19 ; 3d6+26=33 ; 3d6+26=36 ; 3d6+26=41 ;
Wednesday September 1st, 2010 9:31:47 PM

Peerimus is hardly surprised when the Balors whip pulls him from the Bell. Becoming the Angel once again, the Balor fire means little and he regenerative powers again kick in. Peerimus shrugs out of the entagling Whip [Freedom of Movement] activates his Boots of Speed and lashes out at the balor with his magical Staff
[PA 4 Hit AC 37/42/36/19 Dmg 33/36/41]

Peermus sees one of the demons grab the Bell and had not an idea on what to do about it. Fighting one of these creatures where all of thier magic was supressed yet teh demon still enjoys nearly all of thie strength and power, not something he looked forward to. For as soon as one left the circle they would simply vanish with magic. The Bell would be gone in moments

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Durgan Stonewall (AC 38; HP 180/270)  d20+28=31 ; d20+23=25 ; d20+18=22 ; d20+13=27 ; d10+6=12 d10+6=12 d10+6=9 d10+6=12
Wednesday September 1st, 2010 10:55:46 PM

Durgan makes a full attack on the marilith in front of him, trying to drive it back.

Actions:
full attack -hit AC 28, 22, 19, 24
dmg - 12, 12, 9, 12

note- subtracted 3 from all to hit rolls(compared to dice roller), forgot a modifier.

Active effects:
dwarven awesomeness

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Wednesday September 1st, 2010 11:01:39 PM

Witha final look at the mighty Yorrick ..... " sorry bear iz gotta go help our friends .... i'm gittin outa dis here magical prison ...."

Activating his Tattoo's magical ability of flying .... the dwarven warrior ascends over the barrier of magical blades and fly's towards his friends ....

" Hopefully i'll git to surprise dem " growls Kazak to himself as orients himself to the battlefield ..... taking in the positions of his friends ... allies and enemies ....

Active Magic
Shield of Law - from Rash
Fly - Chaos Tattoo

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right  d20+30=40 ; d20+30=38 ; d20+25=34 ; d20+20=39 ; 2d6+47=54 ; 2d6=11 ; 2d6+47=55 ; d20+20=29 ; 2d6+47=52 ;
Thursday September 2nd, 2010 9:01:10 AM

(ooc I don't think Rash is disarmed. You rolled a 44, Since Rash is buffed up, she gets +39 to her base, rolls a 10 and gets +4 since it is a two handed weapon. Total 53 We are equal sized)

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.

I am going to put 2 posts in, one with the ruling that I have my sword, the second without. Do with it what you will

(ooc having the sword) Rash feels a tug on her weapon and smiles while snarling, "Sorry that is mine and you can only have the sharp part" Rash lays into the Balor with a hastened blows (armor gives haste spell) I used a power attack of 9

Hit AC 40 for 47 points of damage
Hit AC 38 for 55 points of damage
Hit AC 34 miss
Hit AC 39 for 52 points of damage (missed critical hit)

"Want to take me seriously now? Trying to pull the sword out of my hand is insulting!"

OOC post without sword

Rash will quicken a dismissal at the Balor and then scoop up her sword.

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

DM Steve: yep, you are right! Rash is not disarmed.


Torgon AC: 35 HP : 143/214(180)  d20+21=27 ; d20+30=38 ; d20+25=30 ; d20+20=31 ; 3d6+36=43 ; 3d6+36=40 ; 3d6+36=50 ; d20+30=31 ; d20+30=32 ; d20+30=35 ; d20+30=49 ; 3d6+36=40 ; 3d6+36=46 ; 3d6+36=46 ;
Thursday September 2nd, 2010 11:27:34 AM

Active Spells:
Fly: Duration 54 rounds
Align Weapon: duration 6 rounds, (Lawful)
Righteous Might: duration 8 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 8 Rounds: (+3 Att/Dam)

Fortitude Save: 27

Torgon shakes off the effects of hitting the Balor, and feels the pain as it rips into him. He takes a 5' step away from the Balor, and lashes out at the Marilith that grabbed the bell, trying to clear a bit of the platform for his friends and prevent the removal of the bell.

Attacks: (pa5) 38, 30, 31 (stupid die roller)
Damage: 43, 40, 50

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(miss, 32, 35, 49))(Damage: 40, 46, 46)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)



Xenia (See AC Notes Below, HP57/102)  d20+30=40 ;
Thursday September 2nd, 2010 12:21:22 PM


"GIVE THAT BACK, YOU!" Bloody from multiple sword cuts, Xenia leaps between the spinning blades of the sword-wielding Snake Girls. Her bow snaps into her hand, coming from her magic quiver, even as she somersaults through the air. "GIVE IT BACK!" She hits the ground, tucking into a roll that takes her out of the swirling chaos anti-magic area where she turns and looses a quick arrow.

*SPANG!*

The arrow strikes the bell at just the right angle, knocking it out from the hands of Snake Girl!

"GRAB THE BELL!" she cries. "SOMEONE GRAB THE BELL!"

+++++++++++++++++++++++++++

Move-Drawing Weapon / Sharpshooter Disarm Trickshot.

Tumble 36 (Taking 10 w/Skill Mastery - Accelerated for DC25-2NoGloveOfDex-1NoIounStone-1NoLuckstone)
Disarm 40 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon)

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: BC50 (30ft move)

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

EndGame rd 4 (DM SteveK) 
Thursday September 2nd, 2010 6:39:50 PM

all - I apologize for the terrible posting this week. Madness at work. With my late post on Wed, I'll wait til Fri morn to post again.

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+19=20 ; d20+19=37 ; d20+24=39 ; 17d6=65 ;
Friday September 3rd, 2010 7:11:24 AM

Firn'gaer casts Horrid Wilting at the Balor and the Marilith (it's partially out DM call). Casting defensively DC39.

Horrid Wilting (SR: Marilith 20, Balor 37), damage 65 (Fort save DC26)

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

Xenia (See AC Notes Below, HP57/102)  d100=27 ;
Friday September 3rd, 2010 9:38:14 AM


OoC: 20% roll for Disarm Shot. Blinking becomes active once outside the Anti-magic area. Passed.

EndGame rd 5 (DM SteveK)  d6=4 ; d20+22=37 ; d20+19=23 ; d20+33=42 ; d20+28=32 ; d20+23=43 ; d20+18=25 ; d20+32=42 ; d20+27=31 ; d20+23=30 ; 2d6+8=14 ; d20+36=39 ; d20+25=41 ; d20+20=40 ; d20+15=20 ; d20+10=13 ; d20+25=32 ; d20+25=34 ; d20+25=44 ; d20+25=29 ; d20+25=38 ; d20+20=28 ; d20+25=29 ; 2d6+9=17 ; 2d6+5=11 ;
Friday September 3rd, 2010 2:31:38 PM

Peerimus shrugs out of the entangling whip through his Freedom of Movement activates his Boots of Speed and lashes out at the balor with his magical Staff, striking the demon once. The Unholy Aura of the balor seeks to weaken the druid! Peerimus Fort DC 26 or lose 4 STR

Durgan frantically attacks the marilith in front of him, trying to drive it back, but does not hit even once.

Kazak activates his Tattoo's magical ability of flying and streaks towards his friends. He is only 20 feet from the Wall of Force barrier keeping the chaotic hordes out!

Rash resists the Balor's telekinesis and lays into the demon, but the armor and magic of the Balor resists every blow!

Torgon shakes off the effects of hitting the Balor, and feels the pain as it rips into him. He wants to attack the Marilith holding the Chaos Bell, but Firn'gaer's Wall of Stone is in the way. Instead, the minotaur takes a 5' step away from the Balor (pushing the gnome out of the way), and lashes out at the Marilith engaging Durgan and Xenia, striking once!

Xenia ignores the Marilith attacking her and instead concentrates on the Bell. She leaps between spinning blades and snaps her bow into her hand. Hitting the ground outside of the swirling chaos anti-magic area, she looses a quick arrow which knocks the Bell from the demons hand!

Firn'gaer defensively casts Horrid Wilting, and the Balor is wounded, though not by much. The chaotic nature of the landscape and anti-magic field has a weird effect on the Marilith that is half in-half out of the area; her Spell Resistance is suppressed, but she is still affected outside the anti-magic as normal! The effect is devastating to the Marilith, who takes the full brunt of Firn'gaer's spell!
Ooc: Anti-Magic: Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Three Maruts strive to keep the lesser demons at bay by maintaining 3 Walls of Force. The 4th Marut teleports to the far side of the Center behind the Marilith!

Outside the Walls of Force, the Solar, Planetar, Marut, and Korylaunt is keeping chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs at the Rash and her statement. "Truly? I will enjoy mounting you stretched out on the bodies of your friends." He licks his lips suggestively. "You may not like it, but I know I will! Just call me Mr. X." The evil sword spins and strikes at Peerimus, a single strike wounding the druid-angel close to the neck, and Peerimus can feel the vorpal effects missing by a hair's breadth! Mrxilithon's flaming whip strikes at Rash, failing to strike or hold the cleric.
Peerimus AC 42, 30, 43 (Crit 30 no), 25, Dam 14 evil aligned passes through Planetar damage resistance and not regenerable.
Rash AC 42, 31
Mr. X performs another Quickened Telekinesis on Rash, failing to trip the large woman.

Azalithana the Marilith twists and ignores Durgan and Xenia, seeking to slay the wizard that affected her. 6 swords strike for the heart of Firn'gaer! Yet after the whirlwind of death, the gnome still stands, well protected by his magics!
Firn'gaer AC 41; 40 (Crit 20 no); 20; 13; 32; 34; 44 (Crit 29 no); 29; 38; Dam 17, 11 = 28

Treeniazlix the Maralith holds a stinging hand as she drops the Bell, but she sees Xenia as hardly a threat, and so grabs the Chaos Bell again, concentrating on the chaotic artifact to no avail!
.................
Balor (Mrxilithion) AC 42 Dam 83 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 32 Dam 148 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 32 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl

Xenia (See AC Notes Below, HP57/102)  d20+30=41 ; d20+25=34 ; d20+20=25 ; d100=43 ; d8=6 ; d8=2 ; d100=61 ; d100=52 ; d6+1=2 ; 8d6=31 ;
Friday September 3rd, 2010 3:57:50 PM


OoC Note: Xenia's position is incorrectly unchanged on the map. I'm playing her from BC50 per previous post. Question: Are those AC's for the Marliths with magic protection? Shouldn't they be nullified in the Anti-magic?

SteveK;
- I posted the wrong map (from last round) Xenia is at BC50 as previous posted.
- why yes, yes it is! The Marilith's in the anti-magic only have an AC of 32, no spell resistance, and no damage reduction. I've changed thier AC and damage. Torgon hit one more time than what was posted.
- stupid busy weeks that don't let me concentrate on what's important like the Wold... :-)

++++++++++++++++++++++++++++++++++++++

Oh yeah? I can do this all day. Can you?

The dark rogue sends another arrow streaking at the Chaos Bell, knocking it from Snake Girl's hands once again. A quick glance at the hordes of Chaos Side clamoring around them, then shows the rogue that, No, she cannot do this all day, and she takes two more shots at the wounded Marlith.

+++++++++++++++++++++++++++

Disarm 43 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon) (20% roll for blinking = 43/Pass

Hit M1 (Azalithana) AC36, AC27 (Misses)

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: BC51 (5ft move)

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right  d20+18=37 ; d20+18=35 ; d20+18=29 ; d20+18=27 ; d20+35=37 ; d20+35=49 ; d20+30=32 ; d20+25=28 ; 2d6+41=49 ;
Friday September 3rd, 2010 4:11:53 PM

Rash is a bit surprised that her blows fail to connect and asks the powers forgiveness for her arrogance. She does a quickened greater dispel magic on the Balor hoping to bring down some of his defenses.

(ooc Steve, I rolled 4 rolles for dispelling effect: highest level spells go first. 37,35,29,27 Let me know if you need any more rolls.)

Rash then lashes into the Balor once again doing a power attack but tempering it back a bit to try and penetrate the defenses.

Rash feels the Powers laughing at her as her blows seem to slide off the Balor, most likely only scoring one hit. Hit ac 49 for 49 points of damage

For some reason, Rash decides to hold off on the witty comments this time!

steve, remember everyone has a shield of law on them which gives them spell resistance and better acs. . When they are struck by chaotic creatures, that creature must make a save or be slowed per the spell.

SteveK Thanks for the reminder, George. Terrible week for having time. I've missed so many little things. Keep up the reminders! :-)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2!
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.
lesser quicken rod 2/3
quicken rod 2/3



Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212)  d20+31=50 ; d20+31=48 ; d10+16=24 ; d10+16=17 ;
Friday September 3rd, 2010 4:29:11 PM

Remembering the Bailiffs description of the Lawful allies combat tactics ...... the dwarven warrior gains altitude to go up and over the walls of force ....then lines up his target ..... the big six limbed creature next to the Chaos Bell .....

Diving from his higher vantage point ..... Charges (+2 attack ., -2 Ac) ..... drawing his weapon as he goes (free action) ...... the vaunted Sword of Turak Nor .......Kazak unleashes a devastating assault on the creature

1st smash ..d20+31=51 crit hit !! damage d10+16=24
crit roll d20+31=48 crit hit made !! damage d10+16=17
Total damage = 41 !

"heya beastie .... leave dat bell alone ....youz gotta get through me to get to da bell " taunts Kazak

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability

Torgon AC: 35 HP : 143/214(180)  d20+30=34 ; d20+25=29 ; d20+20=35 ; 3d6+36=53 ; 3d6+36=40 ; 3d6+36=49 ; d20+30=32 ; d20+30=32 ; d20+30=39 ; d20+30=38 ; 3d6+36=48 ; 3d6+36=43 ; 3d6+36=49 ; 3d6+36=51 ;
Saturday September 4th, 2010 12:06:24 AM

Active Spells:
Fly: Duration 53 rounds
Align Weapon: duration 5 rounds, (Lawful)
Righteous Might: duration 7 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 7 Rounds: (+3 Att/Dam)

Confident that Peerimus and Rash can take care of themselves, Torgon lays into the only Marut he can hit, trying to clear the area. If that Marut goes down, he will put remaining attacks into the Balor.

Attacks: (pa5) 34, 29, 35
Damage: 53, 40, 49

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(32, 32, 39, 38))(Damage: 48, 43, 49, 51)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Xenia (See AC Notes Below, HP57/102) 
Saturday September 4th, 2010 8:23:34 AM


OoC: Um ... The Maruts are on our side, Torgon. Do you mean the Marliths?

SteveK: I'm assuming that Chris means the Maraliths :-)

Peerimus Planetar AC 47 HP (174)188/206 and Yorrick AC 41 HP 160/160  d20+19=22 ; d20+19=25 ; d20+19=37 ; d20+24=33 ;
Saturday September 4th, 2010 12:09:42 PM

OOC Peerimus has Spell Resistance 30
Weakens rolls across the Druid, but he heroically fights back against the northern ggods who are trying to control his fate [Fort Save 22 hero point 25 Hero Point 37 hey i rolled better than an 8 finally]
The druid knows there is little he can really do against the Balor, but there is not much the Balor can really do to him. Peerimus says a mental prayer to Father and casts spell. [Concentration 33- Heightened Finger of Death Fort Save 28]
Peerimus aims the Spell at the Balor

Yorrick watches the dwarf fly upward. Peerimus told his to guard the dwarf, but the dwarf is going where he cannot follow. than there is te whirling blades all about. With a complaining grunt Yorrick stands upon his hinds legs and the bellows a challenge to all about him

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Torgon AC: 35 HP : 143/214(180) 
Saturday September 4th, 2010 4:20:46 PM

OOC: Yeah, meant Marilith. Night shifts mess up your mind.

SteveK: Happy American Labor Day. Will post tomorrow. (all maps are at work)

Durgan Stonewall (AC 38; HP 180/270) 
Monday September 6th, 2010 9:08:42 PM

Durnit. "Somebody git over here and help Xenia with the Bell!" Durgan crawls up onto the platform and moves to the middle of it. Next round, he will retrive the Cube from the sack he is carrying it in.

Actions:
full move to center.

Active effects:
dwarven awesomeness

Used:
potion displacement
potion good hope

Firn'gaer HP: 36; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  3d8+5=17 ;
Tuesday September 7th, 2010 1:35:02 PM

Firn'gaer is in rough shape after being attacked by the Marilith. He moves back 5-ft from the creature. He calls for a potion from his Haversack and drinks it (CSW).

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

EndGame rd 6 (DM SteveK)  d20+19=35 ; d20+19=36 ; d20+19=31 ; d20+25=28 ; 2d6+4=12 ; d20+22=37 ; d20+25=32 ; d20+25=45 ; d20+25=26 ; 2d6+9=13 ; 2d6+9=21 ; d20+20=33 ; d20+20=22 ; d20+20=32 ; d20+20=28 ; d20+20=25 ; d20+20=36 ; d20+20=28 ; d20+20=28 ; 2d6=2 ; d10=10 ; d20+25=26 ; d20+25=42 ; d20+25=34 ; d20+25=27 ; d20+25=45 ; d20+25=35 ; d20+20=33 ; d20+15=22 ; d20+10=14 ; 2d6+4=9 ; 2d6+4=12 ; 2d6+4=13 ; 2d6+9=15 ; 2d6+9=15 ; 2d6+9=15 ; 2d6+9=13 ;
Tuesday September 7th, 2010 7:09:27 PM

Balor previous saves to Shield of Law all passed.
....

Xenia again knocks the Chaos Bell from the Marilith's hands, but begins to worry... she knows she can't continue this indefinitely before the hordes overwhelm them.

Rash casts quickened greater dispel and dismisses Mr. X's Unholy Aurabefore unleashing her attacks, striking once.

Kazak's vantage point allows him to fly over the walls of force and charge the Marilith! As he passes over the Center, his flying ability fails along with all his other magical damage and protections. Further, the Marilith is able to strike the charger because of her longer reach, wounding Kazak. But the dwarf presses on, striking the demon in a vital spot! Ooc: I'm tracking Kazak AC 21 without magic Kazak AOO AC 28 Dam 12

Torgon lays into the Marilith beside Firn'gaer, striking three times!

Peerimus aims a Finger of Death at the Balor, whose Will easily overcomes the compulsion to die.

Yorrick watches the dwarf fly away, stands upon his hinds legs, and the bellows a challenge.

Durgan crawls up onto the platform and moves to the middle of it, the Cube protected in an ordinary sack, it is now glowing through the cloth sack. Both Marilith's take the opportunity to slide a sword through his flesh. Ooc: Durgan without magic has AC27 Durgan AOO: AC 32, 45 Crit 26 no; Dam 13 +21 = 34 on Durgan

Firn'gaer takes a step just out of reach of the Marilith, calling forth from his HHH a potion and drinking.
.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Three Maruts strive to keep the lesser demons at bay by maintaining 3 Walls of Force. The 4th Marut teleports to the far side of the Center behind the Marilith!

Outside the Walls of Force, the Solar, Planetar, Marut, and Korylaunt are keeping chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs again, concentrating. "You think that can work on me? You must try harder, like a delicious BLASPHEMY!" The ugly word is horrible, magically charged to give the strongest hero pause, and it rips through the assaulting Children of Chaos! (ooc: Xenia and Marut 4 are too far away. Durgan and Kazak are protected by the anti-magic field)
Rash - SR 33 -- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR
Torgon- SR 22 -- Rash's Shield of Law saves the minotaur from any effect!
Peerimus 32 -- Dazed one round, Weakened -2 STR
Firngaer 28-- Paralyzed for 10 minutes! Weakened -2 STR
Marut 3 25 -- the Inevitable's resistance saves it from any effect!
Marut 2 36-- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR
Marut 6 28-- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR


Azalithana the Marilith hefts her six swords and lays into the non-magical Durgan! "Your blood tastes sweet, dwarf!" she grins as her snake-like tongue licks a dripping blade. "And soon you will die and your little bauble too!"
Durgan AC 28; 26(miss), 42, 34, 27(miss), 45 Crit 35, 33, 22(miss), 14(miss) ; Dam 9, 12, 15+15, 15 = 66!

Treeniazlix the Maralith ignores the other heroes, going for the main prize. "No! Your little darts will not stop me!" Letting go of all her swords, she grabs the Bell with three pairs of hands and uses her body as cover against the irritating Xenia. As she pulls in the Bell to herself, it moves across the threshold from chaos circle to the stable amber of the Center. Immediately, the Bell tolls, a sound like the cracking of the Wold!

Treeniazlix vibrates like a bell herself, and the demons' entire body is covered in the Broken Spiral motif. A scream of joyful pain cuts through the tolling of the Bell and the sky above the embattled Valley gapes open in a multi-faceted scenery. Scores of demons are swept up, up, into the sky to disappear through a window that looks like a sea of tall grasses.

Treeniazlix laughs triumphantly. "The Wold is ours, the Bell has chosen and the Wold is ours!"
.................
Balor (Mrxilithion) AC 38 Dam 117 (Flaming Body)
Marilith (Azalithana) AC 32 Dam 179 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 32 Dam 142 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP57/102)  d20+30=50 ; d100=75 ;
Tuesday September 7th, 2010 8:28:13 PM


The rogues green eyes lift skywards, temporarily mesmerized by the sight of the demons all flying up into ...

"THAT'S THE SAR GRASS! THEM DEMONS ARE GETTING UP INTO THE SAR GRASS!"

Please, Waard, let this work.

The dark rogue fires another arrow. Her eagle eye targets a tiny spot, a tiny crack between the Marlith's waving arms. thhhhhpp! The arrow threads the needle, striking a deep bronze note off of the Chaos Bell.

Without waiting for the results, Xenia leaps back into the Anti-magic zone, executing a twist and a corkscrew turn.

"GRAB THE BELL, DURGAN! PULL IT IN!"

She dives on top of the dwarf. This is it, the the very center of the Square of Law, the very center of the Valley of Ahl. Her hand strains for the shiny metallic surface of the Chaos Bell, reaching, reaching ...

+++++++++++++++++++++++++++

Disarm 52 Nat20 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon) (20% roll for blinking = 75/Pass)
Tumble 36 (Taking 10 w/Skill Mastery - Accelerated for DC25-2NoGloveOfDex-1NoIounStone-1NoLuckstone)

Touch the bell if Durgan has it.

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: AV50 (15?ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 47 HP (184)198/206 and Yorrick AC 41 HP 160/160 
Tuesday September 7th, 2010 8:59:28 PM

The Power of the Blasphemy spell washes over the Druid and his mind spins. Thoughts fracture, the Bell sounds, Xenia is shouting something, a spell of someting, a spell of what, strike, defend, what of the others of Yorrick. The Wold is a jumble inside his head and in the end The druid finds he can do nothing against any of it.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Tuesday September 7th, 2010 10:56:28 PM

As the Chaos Bell tolls ......Xenia's shout ....... ring in the dwarfs ears ...... he's torn ....... the unarmed Demon is an easy target .....but with the bell being dropped by the demon ......"gots to get dat to da middle for Durgan and Xenia ......" growls Kazak

Dropping from to the ground as his tattoo's magic is surpressed ..... the dwarven army sergeant lands next to the bell ..... picking it up in a bear hug ......... he moves towards Durgan and Xenia ......shuffling his feet to keep his balance .....dragging/carrying it as close as he can before dropping it in the center Next to the duo ........

He quickly spins and steps towards the Demon who dropped it ..... setting himself between his friends and the demon .... " Yous ain't gonna get by me ..... i'll die to keep ya from getting to dat bell again . " ..... Growls Kazak

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability

ooc " i got Ac 19 w/o magic .... (base 10 , 1/2 plate +7 , shield +2 , total is +19 inside of anti-magic shell

where did you get +21 ??

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Tuesday September 7th, 2010 11:36:58 PM

Rash falls to the ground weakened and suddenly stiff all over. She knows she should be doing something. Something important....what was that again? Why can't she move. What is happening?"

Torgon AC: 35 HP : 143/214(180)  d20+25=26 ; d20+25=32 ; 3d6+46=52 ; d20+25=31 ; d20+25=30 ; d20+25=36 ; d20+25=34 ; 3d6+46=50 ; 3d6+46=50 ; 3d6+46=55 ; 3d6+46=56 ;
Wednesday September 8th, 2010 12:11:29 AM

Active Spells:
Fly: Duration 52 rounds
Align Weapon: duration 4 rounds, (Lawful)
Righteous Might: duration 6 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 6 Rounds: (+3 Att/Dam)

Torgon is unaffected by the Balors Blasphemy thanks to Rash's spell. "I gotta remember to buy her a drink....If we live" He thinks to himself.

It looks like the dwarves and Xenia have taken back control of the bell. They just need less opponents. With the wall in his way still, he has to move to get in a shot on the Marilith, and be in position to get in the center if he should again be needed. He moves to AR/AS/AT 52/53/45, accepting the parting shot he will likely get from the Balor. He then swings once at The Marilith(m1).

Attacks: (pa10) miss(another nat 1.) (hero Point reroll). Hit ac 32
Damage: 52

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 10):(31, 30, 36, 34))(Damage: 50, 50, 55, 56)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)



Durgan Stonewall (AC 36/27; HP 80+36/270) 
Wednesday September 8th, 2010 4:47:23 PM

"Me brudder!" As Kazak pulls on the Bell for Xenia to reach it, Durgan swears at the demon in front of him. "Oh no ya don't. I don't think ye are gonna win this time ugly." Durgan drops his weapon, slaps a hand on the cube, and holds up his shield to defend Kazak, Xenia, and himself from the demon. "Do it lass, touch the Bell."

Actions:
touch the cube, activate defensive stance(total defense action)

Active effects:
-defensive stance -+4 CON(+36hp), +2STR, +4 dodge AC.
-total defense- +4 dodge AC
-dodge feat - +1dodge AC

current AC- 27, +9 various dodge bonuses, =36

Used:
potion displacement
potion good hope

Firn'gaer HP: 36; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Thursday September 9th, 2010 3:15:24 AM

Firn'gaer is held fast by the power of the spell.

Active Spells: Fly (17 minutes), Wall of Force (13 rounds); paralyzed

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

EndGame rd 7 (DM SteveK)  d20+35=42 ; 2d6+8=14 ; 2d6=9 ; d20+20=36 ; d20+20=35 ; d20+20=29 ; d20+20=39 ; d20+20=26 ; d20+33=52 ; d20+36=41 ; d20+29=34 ; d20+29=38 ; d20+29=32 ;
Thursday September 9th, 2010 12:46:16 PM


Xenia fires another arrow, threading between all the Marilith's arms and strikes the Bell from its waving hands before leaping into the Anti-magic zone and diving after the Bell! She strains to just touch the item... (Concealment 50% cover, made 76%)

The Power of the Blasphemy spell washes over Peerimus and his mind spins.

Kazak grabs the Chaos Bell in a bear hug and drags it 5 feet to the Center of the Valley... (5 feet no AOO) (I thought Kazak had full plate; its AC 19 sans magic)

Rash falls to the ground weakened and suddenly stiff all over.

Torgon is unaffected by the Balors Blasphemy thanks to Rash's spell, and he takes a massive swing against the demon, shattering Azalithana the Marilith and dispersing everyone with droplets of black ichor! The move allowed the Balor to strike the minotaur with his flaming vorpal blade, but only gives Torgon minor damage. (AOO AC 42 Dam 14+9 flaming Evil aligned for purposes of damage resistance)

Durgan drops his weapon, slaps a hand on the Cube of Law, and holds up his shield to defend Kazak, Xenia, and himself from the demon. "Do it lass, touch the Bell." The Cube glows amber.

Firn'gaer is held fast by the power of the spell.

Xenia, seeing as perhaps her only chance, reaches out and touches the Chaos Bell. The Bell begins to sparkle in a fantastic spray of lights. The multicolored lights merge with the steady amber light emanating from the Cube of Law. Sounds of discord and a steady beat reverberate through the ground and sky, and the portals in the sky close. A collective howl is heard by the demons, and the lesser ones begin to disappear. Know Planes DC 15 Highlight to display spoiler: { All dretch, quasit, and succubus demons fade and are gone}

.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them, keeping most of the demons out of the Center, buying time in a losing battle...

..........................

Mrxilithion assesses his work on the heroes and immediately spots that the one he needs to slay quickly is Peerimus. "You shouldn't play with the big boys, mortal, no matter what you may look like." Mr. X concentrates (52) and casts a Greater Dispel Magic targeting the druid burning through his Spell Resistance (36).
Pass Without a Trace -- 35 DISPELLED
Greater Shillaghleh, - 29
Shapechange [Planetar] -- 39 DISPELLED
Freedom of Movement -- 26

Mr. X follows up with a Quickened Telekenisis to Trip Torgon, and the minotaur strikes the ground. Trip attack 41 Torgon goes prone Mr. X looks over at the Marilith covered in Chaos Tattoos. "Retrieve the Bell and reopen the gates!"

Treeniazlix the Maralith laughs at the dwarves and drow. "Puny mortals, you are no match for me!" She charges into Kazak, Durgon, and Xenia making her sinuous bulk Overrun the three heroes knocking all three prone (Improved Overrun: Kazak 34, Durgon 38, Xenia 32) and once again grabs for the Chaos Bell! (No AOO since all three heroes have dropped weapons)

The scintillating colors dance across the surface of the Bell and Cube for a second and then blast Treeniazlix the Maralith with a force of light/sound that momentarily blinds everyone. When the shock of the flash is gone, so is Treeniazlix, but the Bell and Cube continue to glow and slowly stabilize the Center.

Yet the fight without continues.
.................
Balor (Mrxilithion) AC 38 Dam 117 (Flaming Body)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

No map today.


Xenia (See AC Notes Below, HP57/102) 
Thursday September 9th, 2010 3:12:42 PM


"WOO!" Xenia leaps to her feet as Snake Girl Number Two is blasted by the combo of Cube and Bell. "We did it!"

"Come on, you wanna come over here and grab a piece of this Mister Mxyzptlk!" she shouts over the wall from behind which rumbled the voice of the Balor. Then the rogue creeps to the edge of the wall to see how she might foozle the big horned demon and help her friends.

+++++++++++++++++++++++++++

Stand / Move

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Position: AV52 (20ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29
Touch: AC23
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212)  d20+31=48 ; d20+31=50 ; d10+16=19 ; d10+16=21 ;
Thursday September 9th, 2010 5:05:54 PM

Getting bowled over by the 6 armed demon .....the dwarf crawls to his weapon ......gripping it ..he stands up and moves towards the Balor nearby .....feeling the power of his magics come back in force as the surppression of the anti-magic shell fades

' Yous next ..... da rest of ya cowardly kind have run or been squashed .....so yous better run or you'll get sqashed " .....Shouts Kazak at the demon

If within range the dwarven warror swings and smashes the Balor ....
1st smash .. d20+31=48 crit hit damage d10+16=19
crit roll d20+31=50 crit made damage d10+16=21

ooc : not sure Demons can be crit hit ?? but hey i rolled amyway .... made me feel better ;-)

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability



Peerimus AC 25 HP 132/146 and Yorrick AC 41 HP 160/160  d20+24=43 ;
Thursday September 9th, 2010 8:33:32 PM

Toe to toe power is not Peerimus's strong suit generally and especially now without the benefit of the ShapeChange. the druid knew himself to be among the most mighty of spellcasters, but against such an immortal abomination sucah as this, he might as well be a novice. Peerimus casts Defensively [Check 43], Torgon and Kazak would have to take this horror down. The druid warps himself with a Stonskin spell. He steps 5' around to begin to set up a flank with Kazak

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells CL 22
Peerimus Pass Without a Trace, Greater Shillaghleh,Freedom of Movement, Stone Skin 150/150
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

Durgan Stonewall (AC 36/27; HP 80+36/270) 
Thursday September 9th, 2010 8:35:17 PM

Durgan gets up, and picks up his axe. Then he looks at Xenia with a raised eyebrow. "We did it? Huh. Not exactly the big magical whatever that I wuz expecting." Durgan remains near to the Cube and Bell, ready to defend them from any demons if need be.

OOC- not sure if the overrun deactivated the defensive stance?

Actions:

Active effects:
-defensive stance -+4 CON(+36hp), +2STR, +4 dodge AC.
-total defense- +4 dodge AC
-dodge feat - +1dodge AC

current AC- 27, +9 various dodge bonuses, =36

Used:
potion displacement
potion good hope


Torgon AC: 35 HP : 143/214(180)  d20+30=37 ; 3d6+36=45 ; d20+30=49 ; d20+30=34 ; d20+30=38 ; d20+30=35 ; d20+30=40 ; 3d6+36=51 ; 3d6+36=47 ; 3d6+36=46 ; 3d6+36=48 ; 3d6+36=40 ;
Friday September 10th, 2010 9:33:50 AM

Active Spells:
Fly: Duration 51 rounds
Align Weapon: duration 3 rounds, (Lawful)
Righteous Might: duration 5 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 5 Rounds: (+3 Att/Dam)

"Keep close to the bell in case he tries something funny." Torgon calls out to his friends near the bell and cube.

Torgon stands, and swings once at the Balor

Attack: (pa5) hit ac 37. damage: 45

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(49(34 to confirm), 38, 35, 40))(Damage: 51(98 if crit), 46, 48, 40)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)

Torgon AC: 35 HP : 120/214(180) 
Friday September 10th, 2010 2:20:41 PM

HP adjustment.

EndGame the End (DM SteveK) 
Friday September 10th, 2010 4:39:04 PM

Xenia leaps for joy and taunts the flaming demon over Firn'gaer's Wall of Stone before creeping to the edge of the wall to see what tricks she can get into.

Kazak grips his sword and stands (move action). He can't get out of the anti-magic area by moveing towards the Balor because of Firn'gaer's Wall of Stone, and so the dwarf moves as fast as he can around the stone wall, not quite getting out of the anti-magic field. (getting up from prone is a move action + move action = no swing this round)

Peerimus casts Defensively and the druid warps himself with a Stonskin spell. He steps 5' around to begin to set up a flank with Kazak.

Durgan gets up, and picks up his axe continuing his defensive stance, ready to defend them from any demons if need be.

Torgon stands and barely misses the Balor, Mister X.

And the rest of the demons start fading away. The last one to go is Mrxilithion, still full of fight. He howls in impotent anger as his sword passes harmlessly through Torgon. Insubstantial, it is drawn back to the Lands of Unrest. "You may have stopped all my horde, but my slaves are out in the Wold. And one has the marks of Chaos stolen from you. You have delayed my triumph, not destroyed..."

And Mr. X is gone.
.................

The assault force from the Court of Law is 3 Maruts and the one Solar Angel. All the others are dead. Between the mighty outsiders, they are able to end the Paralysis on Rash and Firn'gaer.

The light from the Chaos Bell and the Cube of Law in the Center of the Valley continues to spread and encompasses the entire Valley of Ahl. The immediate danger is ended, the heroes victorious!


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Friday September 10th, 2010 6:06:30 PM

Rash jump to her feet, looking for something to swing at and finds nothing. She stamps her foot and snarls, "How did that happen!? I was just about to lay that demon out and suddenly I am on the ground twitching. Grrrr how anti heroic of me."

She puts her sword away and waves everyone over including her court of law friends? and casts a mass heal on the group erasing all the damage they took. (everyone gets 250 hps back) She looks at the angel and asks, "Now what?"



Xenia (See AC Notes Below, HP102/102) 
Friday September 10th, 2010 6:13:35 PM


"Hey! Come back here!" Xenia had just whipped an ebony wand from her magic bag and thrust it in the direction of Horn Demon Guy. But ... what do you do when winning takes the bad guys away?

"We did it!" The rogue kicks her feet up one at a time, each coming up over her head one after the other as she turns a one-handed back handspring. Rising up out of her enthusiastic gymnastics, the dark girl turns her green eyes to the light that rolls away across the Valley of Ahl.

"Wonder if they left any good stuff?" As the healing light centered on Momma Rash takes her in, Xenia raises a gloved hand to shield her eagle eyes as they scan the nearby terrain.

+++++++++++++++++++++++++++

Draw Wand of Acid Arrow / Do nothing.
Spot 42 (for possible piles of goodies.)
Search 36 (to sift through piles for said goodies.)

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Position: AV52 (No ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29
Touch: AC23
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36/27; HP 270/270) 
Friday September 10th, 2010 9:28:48 PM

Durgan drops his stnace and puts his weapon away. "Huh. Well, I guess that's it then."

Then the dwarf smiles. "Time fer some drinks I say. To toast the victory, and honour the dead." With a nod towards the celestials, Durgan then turns to watch what happens to the Valley.

Used:
potion displacement
potion good hope

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Friday September 10th, 2010 11:01:41 PM

As the Balor fades .....Kazak stops .... and looks about ......" whoa dat was close "

Feeling the clerics healing powers knit his wounds .....the dwarf moves to his brotehrs side .... " best thing i've heard all day .....i'll even let ya buy da first round " teases the younger brother

As the rest of the group and their lawful aliies gather ....." yous guys did great ....couldn't have done it wit out ya .....iz proud to have stood witcha in battle " praises Kazak to the Maruts and the Solar Angel ..." its been an honor"

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability



Peerimus AC 25 HP 146/146 and Yorrick AC 41 HP 160/160 
Saturday September 11th, 2010 9:15:57 AM

Peerimus exhales slowly, his mind taking in what the demon said. The other Marlyth was not destroyed. Covered in Chaos tattoos. Each one would grant her power. She would easily find allies and slaves. We will find her and send her back to you shortly Demon

Hearing Durgan, Peerimus can't help but crack a small smile. When was it not time for drinks to that one? He turns to the group,
"Well said Durgan and Kazak. We do have some remaining business. What do we do with the Bell and the Cube?"

"Bestow the Court of Law with the Cube and charge it to thier keeping is myfirst choice. We take the Bell back with us."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells CL 22
Peerimus Pass Without a Trace, Greater Shillaghleh,Freedom of Movement, Stone Skin 150/150
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

Counting and Inventory (DM SteveK) 
Sunday September 12th, 2010 9:47:37 AM

The Cube of Law and the Chaos Bell continue to be encased in thier melded energies in the anti-magic area in the Center of the Valley. In fact, the light/sound show slowly expands until it is a half-sphere enclosing the entire Center.

Rash and the Angel does some healing, Xenia does some searching, Durgan and Kazak are ready for some celebrating, and Rash and Peerimus do some speculating.

All heroes and Law allies are at full hit points.

Xenia finds the light/sound show of the two artifacts has pushed out all items that were left in the Center and she can easily grab up six long swords of various styles, a ring, and a necklace.

There isn't any food or drink in the area, but that doesn't stop Durgan from getting a small keg of ale from a pocket...

And it takes very little experimentation for Peerimus, Rash, and the rest of the Children of Chaos to discover that the druid's tentative plans will need to be altered.

1- The Cube and Bell are surrounded by an epic-level Wall of Force that is just inside the epic-level Anti-Magic Field. Nothing short of a Power is going to be able to touch either artifact for a long, long while.

2- Every hero is now missing thier Chaos Tattoo. They are all free of the Chaos Bell!


Xenia (See AC Notes Below, HP102/102) 
Sunday September 12th, 2010 6:59:20 PM


"Well, this is all I got."

The girl rogue lays upon the ground the few things of value that her eyes have been able to discern. "Maybe one of you Magic Guys can give us some idea of what the stuff does."

"Hey ... looks as though things have come sorta peaceful here all on its own. I mean, like, balanced, you know." And, for the first time, it sinks in what the Horn Demon Balor Guy said before he lost his grip and faded out.

Gone. Xenia looks down at her hand. It's gone. It's off her. Not just lost, but with the Bell now locked here with the Cube, maybe now it's gone for good. Maybe this is it. Maybe this is the end. All her responsibilities as a chosen Chaos Guy are maybe all disappeared. Maybe now she can go home.

Despite her thoughts though, Xenia frowns. "I guess you'll be wanting to go after Snake Girl next, huh? Her what got all our tattoos." The dark rogue sighs.

+++++++++++++++++++++++++++

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 32 HP : 180 
Sunday September 12th, 2010 8:07:40 PM

Active Spells:
Fly: Duration 50 rounds

Torgon is aware of Xenia's desire to be free of her obligation to chaos, and the turmoil that the loss of the tattoo must be causing her.

"Yeah Xenia, we will need to go after the Marilith. But she is not such a fierce enemy that we cannot handle it short one. Perhaps my arrival here was the Gods way of saying it was time for you to do as you wish. Your choice, but I would respect your decision either way, and be happy for you either way, and I'm sure everyone else will also."

"Aside from that, my draw from the deck allows me to know the answer to my next dilemma. If that dilemma was knowing where to find someone important to you, then I would consider that a good use of the deck. Either way, it's your choice but I stand behind your decision."

After a moment, Torgon breaks the moment, and leaves Xenia to her thoughts.
"Durgan, got enough of that ale for a Minotaur? I am awful thirsty, and I believe I owe Rash a drink for her spell that saved my rear from the Balor."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


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