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Chaos on the Hunt
Invitation to the Courts of Law


The Morning (DM JohnP) 
Monday May 24th, 2010 10:43:28 PM

Morning comes eventually to the town of Heranmar, the light of the rising sun slowly growing in intensity to first obscure and then cast light upon the town. Perhaps the sun doesn't rise in exactly the same spot that it once did, but that is a small thing compared to what some other parts of the Southern Continent have experienced with the Great Migration.

The Children of Chaos have made their last minute preparations for the return to Peerimus' Grove and the planned trip to the Valley of Ahl. Torgon has been scratching at his back for the last while, slipping his armor aside so that he could get at something just between his shoulder blades. Rash catches a glimpse of this and sees the faint, raised outlines of a familiar tattoo.

Xenia, like Rash, has been musing about plans for the future. Settling down and starting a business are merely one option among many.

Firn'gaer and Peerimus have been silent as they make their last minute preparations.

The sun is now high enough in the sky to start burning off the mist and it promises to be a beautiful day here in Heranmar. What the day will be like in the Valley of Ahl, or wherever they go, is still unknown. But it is now time to go out to the grove where Peerimus plans to start their journey.



Torgon AC: 34 HP : 180/180 
Tuesday May 25th, 2010 8:43:56 AM

Active spells:
Magic Vestment (on shield)(extend rod): Duration 20 hours
Longstrider (extend rod): Duration 20 hours.

Torgon gears up, and prepares to follow Peerimus to his grove. "Let's finish this. It is time for things to return to normal."

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 3+1/ 2+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Evil(1), Endure Elements(1)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Magic Vestment(1-c), Dispel Magic(1), Fly(D), Protection from energy(1)
4th: Divine Power(2), Dim Door(D), Restoration(1)
5th: Righteous Might(D)(+1), Teleport(1)

Xenia (AC33/ HP103/103) 
Tuesday May 25th, 2010 3:18:15 PM


Xenia, along with the other Chaos Guys, makes the short walk out the north (Or, is it now the west?) gate of Heranmar and across the green to Peerimus' grove. Her eye roves the crushed and beaten foliage for the cute little badger family that used to call this grove their home. Being here when the Mechas showed up musta been like having a mountain fall nearby - complete with evil dragons and everything.

"So ... " the slim dark girl stares up at the sky and talks as though to herself. "We're gonna let the wish just jump us into this Court of Law, huh? I mean, how we gonna know what we're jumpin' into? I mean, we know that the Court of Law is on another plane, right? On the Law plane or sump'in. We know the Mechas come from there, right? That's it, though. We don't know nothin' else."

"How do we know if we can live on the Plane of Law? What if they don't got no air? Mechas don't look like they need air." She shrugs. "I'm just saying, would be good to know sump'in 'bout where we're going a'fore we go there. Anybody know this Plane oh Law? Fernie?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete


Durgan Stonewall (AC 38; HP 270/270) 
Tuesday May 25th, 2010 3:52:11 PM

Durgan gets back from the catacombs, pleased with his equipment upgrades. "Well Xenia, I don't know about air, but I bought a few scrolls that might help out. You know, the one that saved me brudder's life."

Durgan hands a scroll of heal(cl15) to Xenia, Torgon, Rash, and Peerimus. (One for each of you)

"Huh. I see some of ye have been getting yer tattoos back. I wonder if mine will return too?"

Rash 
Tuesday May 25th, 2010 8:36:41 PM

Rash looks stunned at the talk of planes walking. I thought we were going to the center of the Southern Continent. How...why...Are you sure we are going to another plane? When did that happen?"

Xenia (AC33/ HP103/103) 
Tuesday May 25th, 2010 9:51:24 PM


"Thanks, Durgan." The dark rogue opens the flap that seals one of the pouches on her magic bag and peers in. It's always been this way. Dark. And yet when she wants something, all she needs to do is think and reach. It's there. Magic. Go figure. She puts the scroll inside.

"Don'tcha 'member the voice that spoke to me at the Edge Place, Momma Rash?" Xenia asks. "'So as you can see, Xenia,'" the girl rogue roughens her voice to mimic the tone and timbre of the voice she heard on the winds of the Edge. "'there is no way to get you to the Court of Law using the Greater Teleportation spell, for the Court of Law is on another Plane. When you first saw me at Heranmar, I helped you get to the Court of Law. And since I'm telling you now, you were able to hear me at the Edge then.'"

"That's what my voice said. We talked about it, right? I mean, it was us what figured it could be the Plane of Law. But really, it could be the Plane of Anchovies for all we know."

"I wonder who the voice was. Er ... is. I mean, is supposed to be, I guess. And if we use the wish and don't meet this voice, how is it that the voice spoke to me at the rock on the Edge?" Xenia shakes her head. "'S confuselling."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Reference for DMJohn: Tuesday April 6th, 2010 6:08:31 PM

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Tuesday May 25th, 2010 10:15:08 PM

On the Greater Planar Ally http://www.woldiangames.com/Woldipedia/index.php/House_Rules#THE_CONSEQUENCES_OF_THE_RETURN_OF_THE_FEY_KING


I am going to assume that the spell is successful based on the Woldepedia link above

"I'm not sure I follow Xenia, Weren't you told that we have been to the Nalley already. I thought that is what was said. That we knew how to get there as we had already been there?" Peerimus pauses and continues thinking, "The wish has already set us in motion to go. At this point I don't think we have a choice."

"What we don't know is what kind of reception may be immediately waiting for us. Rash can you augury if we should be combat ready upon arrival?"

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillelagh
6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
4-Level 8: Whirlwind, Sunburst, Earthquake, HT Firestorm
3-Level 9: Shambler, Shapechange, HT Firestorm

*Cast
Spell Staff contains ShapeChange

Spells cast Peerimus Longstrider, Endure Elements, Pass without a Trace, Greater Shillelagh
Yorrick Longstrider, Endure Elements Pass without a Trace
Entire Party Pass without a Trace

Bailiff (DM JohnP) 
Tuesday May 25th, 2010 11:11:27 PM

The group is walking out to the Grove, discussing the coming trip as they go. Torgon, like some of the others, is ready for the Great Migration to end. Xenia confuses everyone with her re-call of the echoes that she heard at the Edge, about going to the Court of Law on another Plane, when Rash thought that they were merely (?) going to use Peerimus' wish to travel to the Valley of Ahl. The druid has been pretty silent, waiting to cast his spell and summon an angel.

Xenia is the first to notice the small glowing ball of light in the sky. If it weren't so high, it might be mistaken for a will'o'wisp but such a creature never glowed so bright. As they watch, the light seems to either expand in size or brighten in intensity until it becomes difficult to look directly upon it. The light must be descending since their shadows lengthen and stretch behind them, and close enough that everyone can feel a heat nearly like that of the forge.

Then, in an instant, the light and heat is gone.

In it's place is a tall, well-formed giant of a man taller than any of them. Durgan figures the creature is easily twice his own 4 and a quarter feet, maybe a bit more. Xenia and Rash notice the sun-bronzed skin, auburn hair and the firm, developed muscles of the creature's shoulders and arms revealed by its sleeveless tunic, not to mention the creature's grace as it bows to them.

"I am the Bailiff of the Courts of Law. Will you heed the Summons?"

Rash 
Wednesday May 26th, 2010 12:29:48 AM

Rash bows low in return and glances up enjoying the view. "I serve at the will of the Powers, but they also caution wisdom in these things. What is the summons too? Are we being judged in the Court of Law? Some of your lawful kind have already seemed to judge us and pronounce the sentence forgoing any trial. Is this your intent? To put us on trial?"

Torgon AC: 34 HP : 180/180 
Wednesday May 26th, 2010 8:44:25 AM

Active spells:
Magic Vestment (on shield)(extend rod): Duration 20 hours
Longstrider (extend rod): Duration 20 hours.

The large Minotaur looks at the giant, and by appearances, doesn't seem to be something the group can't handle, but he is well aware that appearances can be deceiving. He slides his hand towards his chain, remembering how the last encounter with beings from the court of law went, but refrains from taking it in hand while he waits for Rash and Peerimus decide which way this is to go.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 3+1/ 2+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Divine favor(2), Longstrider(D-c), Prot. Evil(1), Endure Elements(1)
2nd: Align Wpn(1), Bulls Strength(D), Delay Poison(1), Less Restor.(1), Res energy(1)
3rd: Magic Vestment(1-c), Dispel Magic(1), Fly(D), Protection from energy(1)
4th: Divine Power(2), Dim Door(D), Restoration(1)
5th: Righteous Might(D)(+1), Teleport(1)


Xenia (AC33/ HP103/103)  d20+27=44 ;
Wednesday May 26th, 2010 10:00:16 AM


"No it was, um ... when we first saw the Voice Guy he helped us get there." Xenia threads the complex weave of time and implication in reply to Peerimus' question. "I mean, 'cause we haven't met him yet, we can't have been there, right?"

But then the light comes, and it brings the big Bailiff Guy with it. Or, leastwise that's how it seems.

"Yeah, I mean, the Court of Law was where we were wanting to go anyway," she says, quick on the heels of the stuff Momma Rash is saying. "But we gotta go on from there to the Valley of Ahl to fix stuff so that the Wold don't get destroyed down. So, yeah, heeding your summons might be a good thing. Unless it means we get stopped there."

"Um, do you mind doing sump'in for me?" Xenia approaches the bronze giant without fear. Standing below him, she looks up into his face. "Couldja say these words for me? 'And since I'm telling you now, you were able to hear me at the Edge then.'" Xenia speaks the words and then pulls her mass of red hair back from one ear and cocks her head to one side. The better, of course, to listen. Then she waits to match the Bailiff Guy's voice to the voice that spoke to her from the winds of the Edge.

+++++++++++++++++++++++++++

Listen: 44 (to determine whether the Bailiff is the voice she heard at the Edge.)

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 34 HP : 180/180 
Wednesday May 26th, 2010 10:38:37 AM

Torgon also thanks Durgan for the scroll of heal(cl15). "Thanks Durgan, that will likely come in handy real soon."

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Wednesday May 26th, 2010 4:24:12 PM

"How about You have been summoned by the Court of Law and state either charges or reason for the summons. How does You will heed the Summons do anything other than give you the responds you're getting right now."

Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday May 26th, 2010 5:51:28 PM

The dwarven warrior watches as the ball of light seeks them out ...... " dats intresting " .... as the bailiff appears afore the group .....

Listening as the bailiff speaks ...the dwarf nods at Rash's words ..... ' wise words ....."

" why are we being summoned ??"

[JohnP ... so what is your prefered posting time ??.... so we can get a better idea of posting times ]

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160  d20+19=32 ;
Wednesday May 26th, 2010 7:01:31 PM

"I agree that the Court of Law and the Valley of Ahl is off plane, but I also think it is the same place where we defeated Ga'al and his plans to subjugate the Wold even beyond death." Peerimus stops short as Xenia glances skyward. "We seem to be quite a popular group." he muses quietly as he watches the ball of light descend. With the increasing heat, he places a steady hand on Yorrick the other gripping his staff slightly more so. At first Peerimus suspects the being to be the angel he planned to summon, but he quickly dismisses the thought as he had not yet cast the spell. Peerimus steps just forward so as to assume the position of Leadership of the group before answering. "I am Peerimus druid of Heranmar and leader of the Champions of Chaos." He inclines his head slightly, but keeps his eyes on the Baliff.

"The need of the task before us is great and the time left is dwinddling quickly. The creature Ga'al of the north set into motion that great change that now is about us and to the preservation of all we are set. thereofre we ask Who issues the summons and to what purpose it may be?" [Diplomacy 32]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillelagh
6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
4-Level 8: Whirlwind, Sunburst, Earthquake, HT Firestorm
3-Level 9: Shambler, Shapechange, HT Firestorm

*Cast
Spell Staff contains ShapeChange

Spells cast Peerimus Longstrider, Endure Elements, Pass without a Trace, Greater Shillelagh
Yorrick Longstrider, Endure Elements Pass without a Trace
Entire Party Pass without a Trace

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday May 26th, 2010 10:17:50 PM

"Well, at least he ain't attacking like the other ones. I guess it is a little bit of hope this could go well eh?"

Durgan waits to see what the man will do next.

The Summons (DM JohnP) 
Wednesday May 26th, 2010 11:09:49 PM

The Children of Chaos carefully consider the sudden appearance of the Bailiff and his words. Some, like Torgon, are considering the group's last encounter with servants of the Courts of Law. The Bailiff listens to the questions that Rash and the others ask and responds with careful consideration.

As they wait for a response, the Children of Chaos get more time to study the Bailiff.
Knowledge - Planes DC 14 - Highlight to display spoiler: {The Bailiff is an outsider.}
Knowledge - Planes DC 24 - Highlight to display spoiler: {The Bailiff is a planetar.}

"I apologize for the hasty actions of some members of the Court. A summary conviction had been entered into the Record against you and penalty assessed. Some junior, and more literal, membrs of the Court took it upon themselves to immediately carry out the penalty."

"Again, please accept my apology and that of the entire Court for their actions conducted in haste. The penalty is so rarely assessed for a summary conviction that your right to defend yourselves before the full Court was not recalled by those junior members."

"If you wish to defend yourselves before the Court, I can transport you there. As you state, time is drawing short for the task that awaits you. You will find that the trial will take little time here, in the Material World."

"Please state your intentions so that I may either transport you, or enter your decision in the Record."




Xenia (AC33/ HP103/103) 
Wednesday May 26th, 2010 11:24:18 PM


OoC: Does Xenia recognize the Bailiffs voice as the one she heard on the Edge?

Rash  d20+6=9 ; d20+6=20 ;
Wednesday May 26th, 2010 11:48:19 PM

Rash recognizes the baliff as a plantetar and sends the information to the others through the tattoos.

Rash listens to the angel speaking and steps back and says, "Excuse me, need to consult the higher powers." Rash will cast an Augury spell asking, "Would it be beneficial to go before the Court of Law?"

As she awaits the answer, she poses a couple of questions of her own asking, "I would ask some questions if I may before we travel with you to the court. First what gives you the right to judge us in the first place? What crimes are we accused of committing that would cause you to convict us and sentence us to death."

Rash is starting to get a bit heated, color coming to her face. "Your allies also came and injured innocent creatures and destroyed a sacred grove. That was before we even arrived! I have to doubt that we would receive a fair hearing if your court is already trying to kill us before we can even speak!"

Rash gathers control of herself and more calmly asks, "Your race is known for its wisdom. Would you go before a Court of Chaos in our situation? We don't even know what we are accused of."

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater
Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Mirace) holds a miracle spell in it.
Tattoo allows invisibility 2 times per day



Xenia (AC33/ HP103/103) 
Thursday May 27th, 2010 4:12:22 PM


"Yeah ... Well ... 'Kay ... " The dark girl gives the Bailiff Guy a strange Aren't-You-Just-Way-Too-Calm-And-Understated sort of look. Again she listens to assess the voice of the shining giant and match it against the voice that she heard on the Edge. Despite this though, she's already made up her mind, about what they should do.

"You do know that your Junior Members got themselves killed down, don't you? As in ... *lost* *their* *lives*? If you don't mind me saying, you sound really pretty casual about that. But, I guess that Law's never been much a thing about lives and all. More just a thing about being Lawful no matter what the cost of life, huh?"

"Laws never been 'bout makin' sense, Momma Rash. Law's never needed no justification 'cept itself. Laws are made by those with power to control stuff so that they can stay in power. Even if it does good for some folks along the way, in the end it's all about power."

"But I guess I'll go with you. The Winds said we gotta go to the Court of Law before we can get to the Valley of Ahl. If we gotta go, then this seems the best way to get there."

+++++++++++++++++++++++++++

Listen: 44 (to determine whether the Bailiff is the voice she heard at the Edge.)

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Thursday May 27th, 2010 8:09:29 PM

After listening to the Bailiffs explanation ..... the dwarf makes his choice ....

" well its where we hafta go anyway .... dis things gots to be settled .... so i vote to go as quickly as we can "

" And apology accepted " growls Kazak

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Thursday May 27th, 2010 9:43:56 PM

Peerimus inhales slowly trying to dismiss his own rise as Rash begins to get worked up. "Rash." He finally says even as she calms herself, "The Baliff is likely very aware, but is not to whom we need to speak about this. We will be entering our own Conviction against the Chamberlain and into the Record and upon completion of our task we will be holding our trial and put to task the Court of Law." Peerimus speaks evenly and attempts to keep out irritation and anger from his tone.

He then looks back to the Baliff. "The Courts apology will be taken under consideration during the Chamberlains trial. That will be at a different time." Peerimus steps slightly back from the Baliff, "Our intentions are to go before the Court and lay this matter to rest."

The Druid's head swims. The Court of Law and defending themselves. The thoughts had a mulitude of considerations and possibilities. Only yesterday they defended themselves before a portion of the Court and a Powerful group it was with a well laid plan. If this was anywhere along that level, he did not thnk it likely any of them would survive the mistake. Another trailing thought, they were still under the power of the Wish from the Deck, crafted and granted by the Powers of Chaos to take them to the Valley of Ahl at noon this day. What they had to do now was to live that long, for if the Court was truly on another plane, Peerimus knew he had no way of getting home or likely anywhere else once he was there.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillelagh
6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
4-Level 8: Whirlwind, Sunburst, Earthquake, HT Firestorm
3-Level 9: Shambler, Shapechange, HT Firestorm

*Cast
Spell Staff contains ShapeChange

Spells cast Peerimus Longstrider, Endure Elements, Pass without a Trace, Greater Shillelagh
Yorrick Longstrider, Endure Elements Pass without a Trace
Entire Party Pass without a Trace

Durgan Stonewall (AC 38; HP 270/270) 
Thursday May 27th, 2010 10:02:09 PM

"Hmmm. Children of Chaos being tried in a court run by the forces of Law. This should be interesting."

"Can't wait to go." Durgan seems a bit sour, but agrees to go.

The Summons - Part II (DM JohnP)  d100=26 ;
Thursday May 27th, 2010 10:50:48 PM

Rash takes the time to cast a divination spell, waiting patiently for the Gods of the Wold to respond after demanding that the Bailiff answer several questions. The planetar nods in acknowledgement of what the cleric has said before responding.

"The Court of Law exists to judge matters of Chaos and Law. Your group is affiliated with Chaos and has served to increase the influence of Chaos within the Wold so, therefore, you are within the Court's purview."

"As to whether I would submit to a Court of Chaos, I would if I were so commanded. That is purely hypothetical, though, since Chaos has not organized itself sufficiently to hold such a Court. The lack of formal notice of the charges against you is duly noted."


The Bailiff's voice sounds strangely familliar to Xenia as he responds to the questions posed by Rash and the others. The planetar listens to the rogue's questions and responds when she has finished. At the end, though, Xenia has acceded to being transported to the Courts of Law.

"They would have been judged themselves for their precipitous, unlawful actions if they had survived. Law can be seen to have been observed by your capable actions."

Kazak and Durgan are both ready to go, too. Firn'gaer is silent.

Peerimus tries to calm Rash before acceding himself.

Rash only - Highlight to display spoiler: {Weal}

After all have accepted transport to the Courts of Law, the Bailiff reaches over his shoulder and draws a large greatsword from some hidden scabbard. Moving slowly and carefully so as to not alarm anyone, the planetar carefully scribes a circle in the dirt around the Children of Chaos and himself.

"Please stay within the Circle. Failing to do so would be ... chaotic, for all."

Rash 
Friday May 28th, 2010 6:31:50 AM

Through the tattoos, Rash messages the others saying, "The Powers agree. We need to go to the Court of Law. They seem to believe that it would be beneficial. Of course some of the powers don't really like us that much..."

Rash steps into the circle to await the transportation. "I have a feeling this is going to be interesting."

Spells:

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater
Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.



Torgon AC: 34 HP : 180/180 
Friday May 28th, 2010 7:29:17 AM

Torgon steps into the circle with the others planning to go. He didn't care too much one way about Law or Chaos, as both had their places, and both could be problematic. The Gods themselves steered him toward the group, and the gods themselves were who he would ultimately have to answer to.

"Let's get this over with, and get to the Valley. Far as I can see, we haven't done anything wrong since I've been with you."

Xenia (AC33/ HP103/103) 
Friday May 28th, 2010 9:19:08 AM


The girl rogue shakes her head as she steps into the circle.

"I don't think you get it, Torgie." It's not something that all the Wold doesn't know already, but sometimes it's best not to antagonize twelve-foot-tall, bronze Angel Guys with the truth. So thinking Xenia whispers her opinion to the others through their special Message tattoo instead of speaking it out loud. "Law Guys don't need you to have done nothing wrong as far as *you* see. All you need to have done is sump'in wrong as far as *they* see."

"Law Guys, they don't work offa sense. What they got is Rules. You break their rules and you're in trouble. It don't matter if the Rules don't make sense."

"How do you figure it was that the Mechas got around to fighting us till they were all killed down? What good come of that? Did that make any sense at all? No! I don't think they were bad guys, but they lost their lives and they wrecked Peerimus' grove."


The dark girl puts on a sulky face and crosses her slim arms across her shallow chest as she waits for the Angel's Circle Thing to get working. "No sense at all. Go figure."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Friday May 28th, 2010 5:26:55 PM

As messages thru the tattoos fly ..... the dwarven warrior smiles at the bailiffs choice of words as he steps inside of the bailiffs circle .... " chaotic indeed "

" so whats da court of law like ??? .... what comprises it ?? .... anything we should know before we act out chaoticly ? " inquires Kazak with a grin

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Friday May 28th, 2010 9:33:51 PM

Xenia was dead on and Peerimus did not like it. He saw a great deal of possible outcomes with the Court of Law and far too many did not end well.Whether any thought of themselves as agents of Chaos they all were. That was the plain and simple truth. They were emotional creatures, vested in the material Wold and they would act on those emotions. In short, they were all mortal. Peerimus speaks through the tattoo as well, though he is quite sure the Baliff can hear, "The most important thing everyone must do is to control themselves. Turn your filter on high and think before you speak. Xenia is right, our opinion and the concept of Good and such is very likely irrelavant"

Peerimus casts Shapechange, sharing the spell with Yorrick from his staff as the Planetar draws the circle

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillelagh
6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants
4-Level 8: Whirlwind, Sunburst, Earthquake, HT Firestorm
3-Level 9: Shambler, Shapechange, HT Firestorm

*Cast
Spell Staff contains *ShapeChange

Spells cast Peerimus Longstrider, Endure Elements, Pass without a Trace, Greater Shillelagh, ShapeChange 210 minutes
Yorrick Longstrider, Endure Elements Pass without a Trace, ShapeChange 210 minutes
Entire Party Pass without a Trace


Durgan Stonewall (AC 38; HP 270/270) 
Friday May 28th, 2010 9:46:17 PM

Durgan shifts from side to side, looking over his beard at the ground to make sure he is within the circle. "Well, it can't be any worse than a teleport or shadow walk eh?"

Durgan wonders what everyone is whispering about. His tattoo still hadn't returned, and he was out of the message loop. HE waits quietly, and wonders what will happen next.

To the Court of Law (DM JohnP) 
Sunday May 30th, 2010 10:37:28 PM

The Bailiff completes his circle after everyone has accepted the offer of transport to the Court of Law. The planetar then scribes some symbols inside and completes the preparations of whatever he is about to do.

"This isn't a teleportation, in case you are wondering. But it might feel that way. I apologize for any discomfort that any of you may feel, but this is necessary"

As the Bailiff continues to speak, the circle begins to emit light. The light increases in intensity until only shadows of the Wold can be seen, lasting images in the vision of the Children of Chaos. Then, as the light fades, the Children see that they are in a totally different place.

"So as you can see, Xenia, there is no way to get you to the Court of Law using the Greater Teleportation spell, for the Court of Law is on another Plane. When you first saw me at Heranmar, I helped you get to the Court of Law. And since I'm telling you now, you were able to hear me at the Edge then."

The planetar looks slightly puzzled at the words that have just come from his mouth, but realizes that whatever question he answered for Xenia must have a place in the great plan.

"The Court of Law is just there, through the archway. Please follow me and I will take you to the Defendants' Bench. You may rest there and take refreshment while the Members of the Court assemble. The Trial is scheduled to start very soon and no Member will be late to the Court of Law."


Durgan Stonewall (AC 38; HP 270/270) 
Sunday May 30th, 2010 11:25:28 PM

"Refreshment eh? Well, we'll just see if their idea of refreshment, and my idea of refreshment are the same idea. Humph." Durgan waits until everyone is ready to go. Then he follows into the Court.

Xenia (AC33/ HP103/103) 
Monday May 31st, 2010 10:27:54 AM


The green eyes of the girl rogue go wide as the Angel Guy speaks the words that she heard on the Edge of the Wold. That's the voice! *That's* the voice.

This, then, is how it's all supposed to work out.

"Um ... mind if we walk around a bit too?" Xenia asks as she follows Angel Guy through the archway to some Defendants' Bench. "I mean, while we're waiting for your Members Assembly and all, you know? I mean, seeing as how I've never been here a'fore, and been out of plane only once, I thought it might be nice to see what it's like. Maybe meet some folks or sump'in."

"Whaddya think? Would it be alright?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Monday May 31st, 2010 4:12:51 PM

Rash takes a deep breath in as they travel the planes and lets it out with a whoosh when they arrive. She follows along seeming at peace but keeping an eye out on Xenia.

Torgon AC: 34 HP : 180/180 
Monday May 31st, 2010 5:41:33 PM

Torgon follows along, hoping for the best, but fearing the worst. He feels confidant that Rash and Peerimus will do a good job presenting our best case...unless there are a few trees subject to punishment.

"I think your and my idea of refreshment may not be a wise choice at the moment Durgan. If it helps though, once this mess is over... the drinks are on me."

Kazak Stonewall.Ac 36 Hp 203/212) 
Monday May 31st, 2010 6:58:37 PM

Kkazak glamers his armor to look like normal clothing .... " not dat dey don't know .... just looks like i'm a trying " muses the dwarf to himself

Heading over to the refreshment area .... he grabs a tall glass of iced tea ..... then heads to the defendants bench ...." thanks sir Bailiff ....to your word of honor and kindness in taking us here " ..... as the dwarven warrior raises his glass of iced tea in toast

Grabbing a seat in front .... the dwarven army sergeant takes a seat and relaxes ....sipping his ice tea

" this a should be intresting to sat da least "

Trial


Preparation (DM JohnP) 
Monday May 31st, 2010 11:13:21 PM

Durgan strolls through the archway into the court. It is a wide, open space with ample room for observers separated by a grey stone waist-high (for a human) barrier from the benches for the participants. The room is dominated by a high white marble platform, presumably for those who sit in judgement so that they can look down upon the ones being judged. The platform is large enough to accomodate eight large chairs or thrones, also made from the same white stone. The chairs so closely match the platform that is nigh impossible to distinguish where one ends and the other begins.

The defendant's area is also enclosed by the grey barrier, with two openings for beings to enter or exit. The bench inside is also white and a ledge runs on the inner side of the barrier, wide enough to hold sheets of parchment or implements of any kind. Right now, it is bare except for a plain, colorless crystal pitcher of a clear liquid that is probably water and a platter containing biscuits that are artfuly arranged in a pattern.

A small automaton constructed of gleaming brass is slowly polishing the outer face of the barrier around the prisoners' box as Durgan approaches with Torgon and Kazak. When Kazak requests iced tea, the construct stops its work and exits through an opening on the far side of the Court. After a moment, it returns with a pitcher of iced tea that drips with condensation. When he sips, Kazak finds the iced tea to be to his liking.

The Bailiff inclines its head to listen to Xenia as the rogue requests permission to to walk around the area. After a moment, Rash and Xenia receive a response to the request.

"It is not forbidden to walk as you request. Do not stray too far, though, nor should you be tardy. The Court keeps a strict schedule and delay without good reason is not permitted."

When Xenia does explore, she finds the Court to be quite boring. The place is plain and unadorned for the most part. And when there is adornment, it is almost always regular, repeating patterns of lines or curves. There is one mosaic which catches Xenia's attention for a moment since it seems to be a random arrangement of coloured chips but the half-elf has the nagging suspicion that there is some underlying pattern or method to the arrangement.

The people and beings moving through the Court and its surroundings are a diverse mix of powerful lawful outsiders - good, evil and neutral alike. Constructs like they have faced before, angels and demons plus many others. Each moves purposefully to their destination, only occasionally pausing for conversation. Some of these beings arrive in what Xenia and Rash assume to the same manner as they did although none are accompanied by beings from the Material Plane like themselves.

During their walking, the pair don't identify any clear boundary or exit to whatever may lay beyond the influence of the Court. There is a place, though, where a pair of constructs stand. When they approach, Xenia and Rash receive a polite, but firm, instruction not to pass. They might investigate more but a clear tone sounds and one of the constructs speaks in a clear, high-pitched voice totally unsuited for such a large thing, "The Trial is about to commence. Please proceed to the Court chamber."

Torgon AC: 34 HP : 180/180 
Tuesday June 1st, 2010 9:01:54 AM

Torgon sits patiently, waiting for the "trial" to begin. He keeps an eye on Peerimus, trusting the druids instincts and perceptions. He thinks that perhaps by gauging Peerimus' reactions, he will be able to have a little warning if things are about to get out of hand.

Xenia (AC33/ HP103/103) 
Tuesday June 1st, 2010 1:32:20 PM


"Hi, I'm Xenia. I'm with ... I guess, with the Defendants." The girl rogue strolls about the limited Court area introducing herself to the arrivals with her signature hand-wave. No one, though, seems particularly chatty, preferring, it seems, to go straight on to what they came here for and stick to that. Not real friendly, but understandable in a single-minded sorta way.

It's not much of a let down when the chime goes off calling for folks to come in for the Trial Thing. Not as disappointing as not being let out of the door for a look around, at least.

Now they'd find out exactly what this is all about. Now, they'd at least get something settled. Xenia eyes the Platform of Judges, taking in the look of the folks who would be standing in judgement of them. She'd come to trust the Angel Guy, but what of the others? What rides on the outcome of this trial? Is this life and death for herself and the rest of the Chaos Guys? And if so, doesn't that mean that what happens here may determine the fate of the whole Southie Continent Place? 'Cause who else is gonna stop this Migration Thing?

The bench don't look too comfortable, but the girl rogue takes a seat none the less. She perches on the edge, taking out her notebook a pen and ink, ready to write down anything that might be useful.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

OOC - Heading out of Town tonight (DM JohnP) 
Tuesday June 1st, 2010 3:31:15 PM

Not sure if I can post.

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday June 1st, 2010 3:59:03 PM

"Tea? Tea is fer elves. If there isn't any ale, then I guess I will just have water."

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 1st, 2010 4:31:25 PM

"Heh its ice tea ... bro .... not dat daint hot tea ..... dis stuff is cool and refreshing ..... try some .... its even sweetened a litte " .....

The dwarf sgahkes his head at the words " the trial will commence ...."

" heh ... trail fer what .... i better find out soon .... or i'll feed Durgan ale by da barrel .... just to see what a happens " ... grins Kazak

Getting comfortable in his seat .... he waits ... and watches .... " Angels and Demons ..... sounds like a book title in some big city library " snorts the younger dwarf quietly ;-)

Rash 
Tuesday June 1st, 2010 5:04:45 PM

Rash follows Xenia around, really not to worried that the elven girl will do anything to cause trouble but following along to just make sure. Also wanting to be there in case something makes trouble for her. Rash finally moves back into the room grabbing a glass of ice tea as well. She looks at the dwarves, reaches into Durgan's beard and pulls out some kind of meat from the evening before. "I see your not to worried about your appearance." Rash scolds in a light but obviously stressed tone. "I don't even want to think what your underbreeches look like! I hope you don't get into an accident while I am not around and have to go to a normal healer. You would shame your clan."

Rash plunks down on the cold stone bench and wiggles to adjust herself to a more comfortable position. "I hope we can prove our innocence today. I somehow think escape from this place might prove difficult."

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater
Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.


Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Tuesday June 1st, 2010 10:22:52 PM

Peerimus moves to the bench and sits with Yorrick taking up a comfortable spot in front of him. His mind is still working through the myriad of arguements and outcomes and how he might get anyone home to try again to stop the migration. He tries to stay calm and portray a calm fasade, but teh constant shifting so as to maintain contact with Yorrick belies his otherwise normal appearance. Xenia believes the Baliff is the voice from the Edge and she is almost certainly correct. After all she heard it there and had a good ear for such things and a good head on her shoulders. The power arrayed meant that if it united they would be obliderated. Would the power arrayed here unite, could something premptive be said or done to prevent it? The Baliff's words on a court of Chaos were true to a point. No such body existed currently, but that as a secret Chaos enjoyed he supposed. He could simply invoke it at will and as an agent of Chaos, the leader of the Champions of Chaos, descendant of the first Powers of Chaos and choosen of the Crones, he felt he had such authority if he wished.

The chime sounds, Peerimus takes a deep breath and readies himself. There would be procedures, ther would be reading and accusations and that meant there would still be time

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Tuesday June 1st, 2010 10:34:01 PM

Firn'gaer takes note of the spell the Bailiff uses to transport the CoC to the Court of Law.

Once there, he keeps quiet and takes in the room studying it carefully lighting his pipe and smoking while he waits.

Opening (DM JohnP) 
Tuesday June 1st, 2010 10:37:07 PM

The Children of Chaos take their seats within the defendants' bench area while the Bailiff watches. Meanwhile, observers of all types file into the Court to watch the coming proceedings. Once the Children are seated and the automaton has fetched beverages for all of them, the Bailiff gives a signal and a small creature bangs a mithril gong suspended from a black, metallic frame near the judges chairs. A hush quickly settles in the Court.

The judges enter slowly from an entrance near the seats. Leading the eight judges is a tall, insectoid being that the Children recognizae as a formian myrmach. Rash and the others recognize the other creatures - a solar angel, a rakshasa, a pit devil and horned devil, a couatl, a hound archon and a mechanical construct that they recognize as an inevitable. The formian and the inevitable sit together in the centre two chairs, flanked on either side by the good and evil judges. Once they are seated, the formian motions towards the Bailiff, who stiffens and then begins to speak.

"The Court of Law is in session, judging the actions and intent of the group of mortals known as the Children of Chaos. The Children of Chaos are affiliated with the chaotic forces of the Wold and have served to bring disorder and disharmony to the Wold. The Court will judge whether the Children of Chaos threaten to upset the natural order and balance of the Wold dictated by the Jericho. By default, the Court of Law is mandated by the Jericho to judge and enforce the balance as envisioned at the creation of the Wold."

"According to custom and practice accepted from time immemorial, the trial will be in two parts: the Trial of Nature and the Trial of Intent."

"Children of Chaos, who will speak for you?"


Rash 
Wednesday June 2nd, 2010 12:05:10 AM

Rash stands up, straightens her armor, points at Peerimus and says, "He will. He is our leader." She promptly sits back down.

Torgon AC: 34 HP : 180/180 
Wednesday June 2nd, 2010 8:58:50 AM

Torgon sits back and observes the ongoing proceedings. His mind wanders to think upon the possible magic in effect in this room, and how unlikely it was that any of them would survive a fight should it come to that. "Speak well, and carefully Peerimus" he thinks to himself.

Xenia (AC33/ HP103/103)  d20+12=27 ;
Wednesday June 2nd, 2010 10:54:27 AM


The impulses come. There's the Hold on there! impulse. And there's the Just one minute now impulse too. Xenia quashes both, choosing instead to rise from her seat in a slower more deliberate, even elegant fashion. The dark folds of her new robe straighten as she stands, cloaking her in an austere dignity.

"If you will, please," she begins, picking her words with much much more care than is her usual wont, "I would like to ask why it is that we must have a single spokesperson for our group?"

"I've been with these folks for only a few short months, but it's been my experience that each of them is sensible. Each one of them has something of worth to say when he or she speaks."

"What I'm asking is that we be allowed to each speak for the defense of all. I think we have the trust in each other to know that we will each say what is right and that we will each only speak when the right thing is there to be said."

Xenia turns to the other Chaos Guys for objections to or support for her assertion before turning back to the assembled judges on their lofty platform. She smiles a white smile in her dark face and spreads her hands in am open affable manner. "What can I say," she says, "We got sense."

+++++++++++++++++++++++++++

Diplomacy 27

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday June 2nd, 2010 3:56:28 PM

That Woman! Durgan grumps, curses and fusses with her attention to the state of his beard and cleanliness. "Well its not like we had time ta rest and cleanup now is it?" Durgan stomps off and before he even thinks about it, guzzles down a whole glass of the iced tea. "Well, it could be worse I guess..." He fills another glass, then joins the rest of the group on the defendants bench.

Durgan sits and fusses with his beard while the bailiff opens the trial. He cleans it, gets a brush out of his haversack and brushes it, and continues to fuss over it while the Bailiff speaks. He tries not to make too much noise, but it's hard to concentrate when the beard is not clean.

Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday June 2nd, 2010 8:22:23 PM

The dwarven warrior just sits quietly ...... sipping his ice tea ...... but smiles as Xenia speaks up .....

" well said girl "

Kazak then surveys those who will sit in judgement of them .....looking for a reaction and response ......

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Wednesday June 2nd, 2010 8:56:52 PM

Firn'gaer sits waiting the response to Xenia's request. What would he say in his own defense. While they are names the Children of Chaos, the group was really more of a balance keeper in the Wold. They prevented one side from gaining too much influence and therefore tip the scales of balance to far out of control.

They had stopped Chaos incarnate, the Destroyer, from being reborn. That should buy them points with all sides.

They mended the war, or helped prevent a full scale war between the elves and dwarves. This should buy points with the good judges, but not so much with the devils.

And while it was an attack against the formorian, they prevented the expantionist subjugation by the formorians. This would again gain them some ground with the good faction, but not with the evil faction.

They did start the most recent Great Migration, but with out it, the Southern Continent would have been torn asunder. That would get points.

And now they are moving to put an end once and for all the Migration of the Southern Continent and end the Continent from spinning out of control, which threatens all of the Wold.

There should be enough to balance the scales in their favor.

Firn'gaer ponders theses things while the judges of the Court of Law decides Xenia's request.

No Post Tonight (DM JohnP) 
Wednesday June 2nd, 2010 10:59:26 PM

Sorry .... too beat after driving today.

Rash 
Wednesday June 2nd, 2010 11:08:46 PM

Rash elbows Peerimus in the ribs and says though the tattoos, "Hey this isn't the time to get quiet. Speak up!"

Xenia (AC33/ HP103/103)  d20+12=19 ;
Thursday June 3rd, 2010 11:01:28 AM


It's a simple question. And, as questions go, it's not really too tremendously important. That is to say, the answer is not too tremendously important. What is important, is the response. The response is what will be telling. Will the Judge Guys provide an explanation with their answer? Even a short simple accompanying sentence, regardless of acceptance or denial, might provide some clue as to how the Chaos Guys might be received by these various ... well ... folks who sit in judgement.

How are the various Judge Guys reacting to the fact of an alternate option in and of itself? The eyes of the dark rogue miss little. But, the faces on the Platform are alien. Bugs, Mechas, malformed Demon faces, all with expressions that she is unused to. These folks would be hard to read, Xenia thinks to herself. Even if they were not trying, in some way, to mask the way in which they think.

+++++++++++++++++++++++++++

Diplomacy 27
Sense Motive 19


Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Thursday June 3rd, 2010 6:40:34 PM

Durgan fidgets in his seat. He looks at his empty glass of iced tea, then at the table where there is more. He wants to go and get some, but it seems like everyone is waiting for Peerimus to say something. So he just waits and wonders if it would be rude to ask if the tea could be replaced with some nice cool mountainhome stout ale.

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Thursday June 3rd, 2010 7:29:42 PM

Peerimus sits quietly. Rash answers that he will speak for the group. Peerimus remains still There it is Xenia stands up, Peerimus settles back and folds his arms. He would like to know the answer as well. He had a few other questions, more of a simple delay really to help fully get his mind around everything. One troubling aspect was that the Baliff had indicated little time would pass uon the Wold. So that very well could mean 'noon' would not be showing up anytime soon. Peerimus would wait to see if the Court of Law would allow each to speak and he quietly whispers his intent through the Tattoo

Matters of Procedure (DM JohnP) 
Thursday June 3rd, 2010 11:04:20 PM

The Bailiff considers Xenia's request before looking to the formian. After a moment, the insectoid outsider shrugs and looks down at a small scroll held in a second claw. The Bailiff turns back to the prisoners' docket and speaks to Xenia.

"You companions have indicated that your speaker would be the one known as Peerimus. However, while it is rarely down, there is no rule preventing each of you from speaking for yourselves. It is merely uncommon."

The others are either prompting Peerimus to speak, or encouraging Xenia. Except for Firn'gaer, who seems to be mentally cataloguing all that the Children of Chaos have done.

The Bailiff's response may give the Children of Chaos or make them reconsider their legal tactics in the Court. Acknowledging this, the Bailiff asks another question.

"Do you have any other questions before we move to the Trial of Nature?"

Kazak Stonewall.Ac 36 Hp 203/212) 
Thursday June 3rd, 2010 11:07:43 PM

The younger dwarf .... sips his ice tea ......waiting ...... waiting ...... ;-) at the edge of his seat ......

" i hope dey gonna say something ..... maybe dis is a test ....or something ..... dem judges just staring at us .... waiting to see what we do or say .... ... Durgan might have a point ... an ale would be tempting " muses Kazak as he eyes the judges ... ;-)

Rash 
Thursday June 3rd, 2010 11:48:47 PM

Rash stands and asks the Bailiff, "I do have a question on procedure. Actually a couple of questions. The first is; Do we get any kind of representation or an advocate to help us present our case? While I am confident we will be able to justify our actions and our intent, we might not do it in accordance to the laws and customs of the court and advice on that matter would be most welcome.

My second question is on the nature of the trial. What is the trial of nature and the trial of intent? It is difficult to defend ourselves if we don't understand the trial in itself.

Finally, I would like to know what were the specific actions that brought us to your attention in the first place? You mention we are bringing disharmony to the Wold and upsetting the balance dictated by the Jericho at the beginning of the Wold. What was the balance? Are his wishes written down anywhere?"

Rash bows and sits waiting for the answers hoping that the more intelligent of the group will take those answers and run with them. She takes a sip of her tea hoping it isn't going to be her last drink she ever has.

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing, Flame Strike, Commune, Disrupting Weapon, Dispel Law
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Holy Word, Empowered cure light mass, Dictum, Restoration greater
Eighth: Phase door* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Astral Projection* Miracle, x2 Heal mass, (third miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.



Xenia (AC33/ HP103/103) 
Friday June 4th, 2010 10:59:29 AM


The black-clad, dark-skinned girl remains standing as the Ooglie Ant Guy replies to her question. Her face is impassive - watchful, if any emotion were to be used to describe it. Her hands remain concealed within the new black robe that drapes her entire body. She stands like a dark tower topped by her fall of fire-red hair.

The answer from the Ooglie is fair, even, balanced. Especially when you consider that the group that this Ooglie is judging on has just slaughtered up a bunch of his (her? its?) fellow Ooglians.

Xenia considers the second question asked by the Angel Bailiff Guy, letting Momma Rash's responses sink in before raising her own voice.

"I think I might be able to help with some of those questions" Xenia begins, turning to Momma Rash. Then, back to the assembled judges on the Platform, "Please correct me if I'm wrong. The Trial of Nature, or so I would guess, is designed to determine our basic nature. That is to say, how we are predisposed to act and whether that predisposition might be harmful to the balance or not. Good so far? And, because, all creatures with the spark of the divine have, through their wisdom and intelligence, the ability to surmount their own nature, the Trial of Intent is designed to examine our intentions and whether they correct for our nature and/or work for the greater balance."

"The question that I would ask is not what these two trials are, but how you go about them. Can you get the answers you want from us by asking questions? Or will you need to see us act in some sort of way before you can reach your judgement?"

"I would also like to know about the consequences," Xenia asks. "What happens to us if you don't like ... if you find our nature and our intent lacking? The reason that I ask is because we are trying to restore balance to the Wold just as you are. We've been told what we need to do, and the balance is hanging on whether we get to it or not. If I knew that things ... that this Out Of Control Migration thing was going to get fixed by *someone* I could ... I guess I could accept any verdict you handed down."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Friday June 4th, 2010 11:07:41 PM

Kazak was ready to add his voice to the conversation ..... but many of his questions were just asked ..... " dat should get der toungues a wagging " ...... growls the dwarf quietly ....

Before the First Test (DM JohnP) 
Sunday June 6th, 2010 10:42:56 PM

Kazak sits quietly, ignoring the Bailiff's questions and hoping that the trial goes quickly. Besides, he knows that one, or more, of his companions will surely have questions. And they do not disappoint, as the Bailiff listens patiently to Rash's and Xenia' questions. Once they have finished, the judges seem to be becoming slightly impatient but the Bailiff takes the time to respond to Rash's questions.

"Those beign tried by the Court of Law rarely need a representative or an advocate. As stated, the Court examines the nature and intent of your actions and the only persons who can truly interpret your actions are you, yourselves. If you should require guidance on the rules and procedures of the Court, that is part of my duty to the Court."

"Your companion is correct about the Trial of Nature. It is simply a magical examination. You do, of course, have to permit such examination. The Court interprets refusal to follow Court procedure as an indication of chaotic influence."

"She is also correct about the Trial of Intent. The Chronicles, wherein all matters that affect the Balance of the Wold are recorded, are examined to review your actions in the past. Again, you may choose whether to participate."


Turning to fully face Xenia, the Bailiff answers the rogue's final question. "The Court will act to repair the Balance, if need be. Again, you may choose to submit to the Court's judgement. If you do not, I and my assistants are responsible for enforcement of the judgements of the Court."

Now, to begin. Do you submit to the Test of Nature?"



Xenia (AC33/ HP103/103) 
Sunday June 6th, 2010 11:03:38 PM


Looks like the questions have all been good and 'splained. Things are gonna be what they're gonna be, no matter what.

There ain't gonna be much doubt as to what they're gonna find when they look into her heart. She goes the way she thinks is best, and if that's not the way the rules say, then the rules are wrong.

That's not to say that she's always been right. There have been time when she's chosen wrong, and at those times she's regretted it. Being all jealous of that Faddle girl. Punching Prillana. Singing down the Fey King. Lots of stuff to regret.

But if there's one thing her Da taught her, if there's one thing she learned growing up with a drow face, it's that you might maybe regret the things that you do, but don't regret the things that you are.

"I submit." Xenia turns to the Bailiff. "I, Alexandria Merryman Next, submit to the Test of Nature."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Monday June 7th, 2010 12:06:52 AM

Rash also stands and says, "I too will submit to your tests. Lets get this over with so we can get back to stopping the migration."

Torgon AC: 34 HP : 180/180 
Monday June 7th, 2010 7:32:47 AM

Torgon tries to determine if each individual should submit, or if a group response was required. The minotaur is now confused as to whether we are being tried and acting as individuals, or as a group. Either way, his intent was good, and his nature while not lawful is not chaotic either. Torgon will wait to see which is which, but he will submit to the tests.

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Monday June 7th, 2010 2:23:54 PM

"I do not submit to any test of my nature." He says calmly. "There is not a member among us who does not have some level of chaotic influences just as we also have lawful influences. It is precisely because we are from the Wold and not any planes of Law or Chaos that these forces exist in us. It is an unfair test that will always find some level of influence that you do not agree. Your test is a slippery slope that zealots have used for as long as there have been the labels of chaos or law or good or evil. Men will always find another criteria to judge or persecute those who disagree with your ways. Though you are not Men, you are no less susceptible to this zealousness as we have recently seen."


Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Monday June 7th, 2010 7:28:20 PM

Peerimus wrinkles his nose. Nature and Intent, one of being and the other of action or desire. they were not the first group to ever follow the powers of the South and take on the Mantle of the forces of Chaos. they were also not the first group to ever ring the Bell or start the Great Migration. Peerimus leans into Firngaer, "Has Lhari ever heard of any Chaos Champions before us being hauled before the Court of Law?"

Something had to be different and the Druid suspected he knew what it was and it did not bode well for the group. Peerimus did not understand the inner workings of Magic. Father and Mother granted him the powers and spells he asked for, but for as to the study of SpellCraft or the Arcane, he knew only what was generally Common Knowledge and most of that information was likely incorrect. All that though, and listening to Firngaer certainly was a well laid out thought against submission to the spell, he believed the 'simple spell must be sort sort of detection and hopefully his definition of simple was the same as thiers and thus a weak spell. If that were true, Firngaer's possible outcome and interpretation seemed unlikely. The basic spells were terribly limited and such broader implications, such as using such a spell to be able to determine if the subject was from the outer planes seemed unlikely. So why the hesitation on his part. The answer was very simple, his implicit trust in Firngaers vast almost Powerlike comprehension of all things magic. Xenia, Rash and Torgon were in, Firngaer was out. Leaving himself Durgan and Kazak.

Peerimus spins over some of the foreseeable outcomes of saying no, but instead of delving that chasm to deeply, he takes another approach. He would confirm his suspisions of the spell
"Firngaer, if it is a simple detection spell, could it really relay such complex information?" Peerimus asks the Baliff, "Before submitting to any spell voluntarily I have to proceed with caution and ask that the spell be indentified, that we are allowed to monitor its casting and that if the identified spell is not cast that any results be null and void." The druid was almost certain as to the response and outcome, but the statkes were too high.

Durgan Stonewall (AC 38; HP 270/270) 
Monday June 7th, 2010 9:43:44 PM

"What he said." Durgan points a thumb in Peerimus' direction. The dwarf couldn't argue about being cautious whenever new and strange magics were involved. Probably wouldn't be much worse than teleporting though. Ugh. That one always made him nauseous.

Kazak Stonewall.Ac 36 Hp 203/212) 
Monday June 7th, 2010 10:54:02 PM

The dwarf smiles as the judges patience seems to be wearing thin ..... " they wanted to see are true nature .... guess they're gettin a good peek at it now .... hopefully not to chaotic for them "

Standing up ..... "Sir Bailiff .... i'm not sure about submitting to dis here tests ...without able to state our side .... sorta hard to get judged by a group of lawful persons .... who have different veiws about what da balance and nature of things are ......i can atest dat we have fought to keep da balance .... we have put our lives in da balance many times ... even recently wit some of your court personal .... i know things seem outa whack right now but we're in da middle of trying to put things right again .... might not be exactly as things were ... to say da least .... but we aim to do what we need to do ..to make sure dat da wold is put back in balance ..... even if we need to teamup to get it done ....stopping dis here great migration should be da first thing we do ...."

Taking his seat again .... he reaches for his glass of iced tea ..... and waits ......



Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Monday June 7th, 2010 11:04:55 PM

[Illegal second post]

"Peerimus, if it were a simple detect spell, then they would have already cast it and would not need to ask our permission. This test would become pointless. I believe that what they ask is something more." He responds through the tattoo.

The Test of Nature - First (DM JohnP) 
Monday June 7th, 2010 11:32:18 PM

When Xenia agrees to the Test of Nature, the Bailiff gestures and two wizened humanoids shuffle forward from the gallery. Each prepares to cast spells that Firn'gaer and all of the others recognize as Detect Chaos and Detect Law. Once the spells are cast, the two humanoids study Xenia for a minute or more before speaking.

"The one known as Alexandria Merryman Next is inclined towards Chaos. And she bears the mark of the Powers of Chaos."

Since Rash and Torgon have both also submitted, the two humanoids turn to examine the human cleric and the minotaur.

"The human known as Rash Trinka Treblin one is inclined towards Law, but she also bears the mark of Chaos."

"The minotaur known as Torgon is inclined to neither Law nor Chaos, but does bear the mark of Choas.


The humanoids then wait patiently until directed to examine their next subject.

The Bailiff turns to the other members of the Children of Chaos who have not submitted to the Test of Nature.

"You have seen what is involved. It is a test of your nature, your being. No different than being counted as human, dwarf, minotaur or any other race. And it is not something that requires debate or representation. And, if you are concerned about the potential misuse of the spell, it is freely granted by many Powers and Gods of the Wold and Testing, not to mention those who study the arcane arts. And the Court of Law is bound by its own rules concerning the use and misuse of divinatory magics."



Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Tuesday June 8th, 2010 10:40:08 AM

Firn'gaer is still very skeptical. "Now I don't understand. You previously convicted us with a sentence of death. And now you're saying that the trial really involves only minor divination magic cast upon us to determine our nature and intent."

"So what you are saying, by your words and acts of your underlings, is that because we were not available for magic that can be used by most apprentices that we were assaulted with the threat of death and Peerimus's grove and his guardians were greatly damaged or injured?"

"I would think that Jericho in his vast wisdom would have granted his servants of Law the ability to use such simple investigative techniques prior to trial in order to ensure that those that are brought before this Court were truly worthy of this Court's time and before the proceeding reached the state that they have reached."

"What is really involved in these trials? We do not have time for this when the Wold is in peril. We need passage to the Valley of Ahl, and that passage lies through this Court. Let us do what it is that needs to be done in order to prevent the Southern Continent from migrating out of control and threaten the entire of the Wold. You want to judge me after that then so be it."

Xenia (AC33/ HP103/103) 
Tuesday June 8th, 2010 11:49:15 AM


Xenia's green eyes slide sidelong in Fernie's direction. She draws a breath, sighs it out, and then she seats herself on the long hard bench.

Sure. Everything he's said is right and reasonable. 'Specially from the perspective of the Chaos Guys. But it all reminds her of one time visiting the City Office with her Da. In the City Office of Dirt City all petitioners gotta wait in a square marked off by a red ribbon or tape. Any petitioner who gets irate and tries to break through, go under or otherwise, step out of the square can be legally killed down or otherwise beat up and thrown out. At the very least, they lose their place in line.

There are ways of cutting through the red tape, her Da explained while they waited there amidst the crowd of waiting petitioners. Gifts of gold and such would do the trick. But, for the job he'd been hired to do that particular day, there was no budget for bribes. Some days, her Da explained to the then small dark girl, you just had to put up with the red tape.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday June 8th, 2010 4:10:45 PM

"Meh. It doesn't look so bad. Ok go ahead and check me next."

Torgon AC: 34 HP : 180/180 
Tuesday June 8th, 2010 7:20:09 PM

Torgon sits patiently, content to let himself be judged. To him, he shall always be judged, but by the Gods, not machines and devils and others. Should they find him guilty and try and punish him, then he shall go down in battle, to be judged by those with real authority. To Torgon, this is simply a means to find their way to the valley of Ahl. Should it become more, then he shall stand before The Gods for what he has done, and for what he has failed to do.

Rash 
Tuesday June 8th, 2010 7:32:28 PM

Rash leans over and places an hand on Firn'gaer's arm and says, "Peace brother, your right to be concerned and aggravated but trust in the powers. They told me that going through this would be a good thing. Besides, do you have a way to get us home? What plane are we even on? I don't think losing our cool will do us a service here. I don't want to get into a fight with these folks. I will if they tell me they are going to execute us but I don't think that will happen. Our motives are pure and I trust the goodly folk on the tribunal will see that."

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Tuesday June 8th, 2010 7:58:30 PM

Peerimus recieved the answer and information he expected and it worked for him, though the point Firngaer raised were pretty reasonable in his mind. Then again, he was not an immortal being of abslute law. Order and Rule. The beurucrats of Hook City could not hold a match to these guys he thought. Through the Court of Law indeed. Peerimus suspected through was not a physical route. The last several years seemed to be about multiple meaing wordds, he should proabably have foreseen this, in a way he did he supposed. A minor debate to be had internally.
"I submit to the Test." he says aloud.

Why not simply probe through a divinational font? Submission, conceit of Power and authority likely

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 8th, 2010 8:44:16 PM

"Well alright .... it didnt seem to be dat terrible ... so i suppose i can go along with dis thing ..... so yes ... i also sumbit to da test " ..... growls the dwarf

The Test of Nature - Second (DM JohnP) 
Tuesday June 8th, 2010 10:29:58 PM

The magical examinations continue as the two wizened humanoids examine Durgan, Peerimus and Kazak in turn.

"The dwarf known as Durgan Stonewall is inclined towards Law and does not bear the mark of Chaos."

"The human Peerimus is inclined to neither Law nor Chaos. He is marked by Chaos, though."

"The dwarf known as Kazak Stonewall is also not inclined to either Law or Chaos but also bears the mark of Chaos."


The two humanoids stand ready for any word or gesture from the Bailiff directing them to continue their examinations.

The Bailiff speaks directly to Firn'gaer, "You are correct in many ways. Your influence and influences have already been examined. The Trial of Nature examines you in more detail and, specifically, determines which, if any, of you have accepted the mark of Chaos."

"And I apologize if I have failed to already tell you that the Court exists outside of the Material Plane of the Wold. When the Trial is concluded, you will be returned and no time should have passed."

"So, will you participate in the Trial of Nature? Or not, and be considered like your companion Xenia?"




Xenia (AC33/ HP103/103) 
Tuesday June 8th, 2010 10:49:02 PM


Everyone's life is their own. Everyone's gotta choose the way they wanna live, 'cause, in the end, it's them what's gotta live it.

Xenia sits quietly on the edge of the hard stone bench without comment. It's the Judge Guys that she watches more than anything else, and their reactions, as Fernie makes known how he's gonna go on this.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Tuesday June 8th, 2010 11:12:22 PM

"I state my objection for the record, but I will participate in this trial." He says.

Torgon AC: 34 HP : 180/180 
Wednesday June 9th, 2010 1:42:28 PM

Torgon watches as the trial continues.

Rash 
Wednesday June 9th, 2010 7:46:53 PM

Rash just sits and waits for the trial to finish, wondering what they will do if they are judged guilty.

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday June 9th, 2010 10:11:27 PM

Durgan nods and accepts the trial of nature. "Huh. I never accepted that durned tattoo. I never wanted it, and I'm glad it's gone. But I stand with these people who are like family to me, and if need be I will wear that tattoo again and wear it proudly to stand with them through the Migration or whatever else comes our way."

The dwarf sits and waits to see what comes next.

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160  d20+19=34 ;
Wednesday June 9th, 2010 10:27:59 PM

Accepted, indeed most of them considered it a curse and all of them were completely at the mercy of the tattoo until very recently.

Peerimus stands and speaks clrealy so as to be heard by all "I must correct the Court on the matter of Acceptence of the marks of the Souther Powers, what you refer to as a Mark of Chaos. Until less than a month ago on the Material Plane not a single member of those that stand before this court had any determination in the matter of being marked. Most considered the mark a curse, I may be the only one of our group who has ever accepted the mark and thus am the only one who could be judged with the mark as any evidence whatsoever." [Diplomacy 34]

The Test of Nature - Second (DM JohnP) 
Wednesday June 9th, 2010 11:10:36 PM

The two humanoids examine Firn'gaer and make their pronouncement.

"The human known as Firn'gaer Gyddyn is inclined to neither Law nor Chaos. He does bear the mark of Chaos."

After completing their duties, the huanoids return back to a bench within the gallery in case their services are required again.

The Bailiff steps forward to address both the Children of Chaos and the judges in their seats at the front of the Court.

"The tally of the Nature of this group is as follows: One is inclined towards Chaos, two towards Law and four towards neither Chaos nor Law. Six bear the mark of Chaos. By my tally, that is seven for Chaos, two for Law and four for neither."

"Prepare for the findings of the Judges."


The Bailiff steps back towards the prisoners' box as the judges glance towards one another. If they are communicating, they are using some magical means that none of the Children of Chaos can detect. Finally, the Oglian begins speaking in a raspy, clicking voice.

"Children of Chaos <click> Your Nature has been found to be Chaotic <click> <click> <click>

Not unexpected <click> Less than expected <click> <click> <click>

Now Trial of Intent <click> Chronicleer will recite actions choice made to increase Chaos in Wold <click> You may respond <click> <click> <click>


The Bailiff leans over and speaks quietly to the Children of Chaos.

"The Chronicleer will recite a list of actions going back long ago. When he is finished, you may respond as you think best."

"If you are found to have to have intended to increase Chaos in the Wold in this Test, the Court will rule against you to redress the balance of Chaos and Law in the Wold."

"If you can show that you have increased Law in the Wold or can explain your actions as not increasing Chaos, the Trial will be even. In that event, the Judges may devise another test suited to your abilities."

"Are you prepared?"


Xenia (AC33/ HP103/103) 
Thursday June 10th, 2010 10:30:24 AM


Like we got any other choice? Like, if we said that we wanted a few days to gather up documents and stories from, like, Holly or Niobe in Hook City, or even find weerdo elfie Trace to ask them 'bout old stories and such, would they even let us? So what do they mean <i>prepared</i>? Prepared like in, <i>'Get ready, I'm about to stick this dagger in your gut.'</i> kinda prepared.

So go the thoughts of the dark rogue.

None of these thoughts, however, does she express out loud. This, ultimately, is a battle after all. It's a different sort of battle. This is a battle of will and identity. On their side, the thing is to make the folks in the Defender's Box into what they think they should be. The Defender Guys, on the other hand, gotta show that even they as themselves are more than what the other guys are making them out to be.

Anyone can be anything they want, given enough will, enough desire, and a little luck. Quietly on the bench, Xenia sits intent on proving such. Still and straight backed, the dark girl perches at the edge of the seat with her hands folded in her lap. "I'm ready," she says. That is all that she says.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Thursday June 10th, 2010 6:07:22 PM

Durgan smiles and nods his head. "I'm always ready. Let's get this show goin eh?"

Rash 
Thursday June 10th, 2010 8:22:22 PM

"I am ready. Let's get this trial done so we can go on with our business. We have a Wold to save."

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Thursday June 10th, 2010 10:24:58 PM

Increased Law in the Wold hardly a worthy goal and not one that any of the heroes that had come and gone save a few would hold in high esteem. Peerimus finds his brow furrowing and his feelings leaning towards a dislike and trust of this Court of Law. Extraplanar beings meddling in the affairs and ways of a Wold in which they did not belong and had no stake. Always their lives were forged in the flame of Law and Chaos, Change and Order. Of course they were agents of Change, that was what it was to be mortal. Thier very nature was about change. Peerimus notes the change over Xenia, his thoughts turn to what he knew of the dark woman and he suspected he knew to the direction her thoughts were aimed. Peerimus nods slightly in her direction, he believed he understood , insight was a blessing he carried from Mother. Peerimus too, leans back and straightens, what would be would be and little he could do at this point would matter. "Continue." he states plainly
The Court had rules, they would be given opportunity to respond, much depended on how far back this would go. Peerimus's own mind stretched back to when he first came to the gates of Heranmar. The group had just slain a dragon, thier first and would soon be heading into a deep and twisted wood of evil. It was a journey of horrors that nealy cost him and Yorrick thier lives. Koshe Marr and the pursuit of the itmes of Fate to combat the Detroyer, Ice Vien and the mad Archmage, the assassins, the death about Heranmar, the Crypt, Quinn, the Kraken the awakening of the Fey King and the groups decision of repentance. All of if flashed through his mind in vivid detail.

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Thursday June 10th, 2010 10:28:16 PM

Firn'gaer says nothing and awaits the next test.

The Test of Intent - First (DM JohnP) 
Thursday June 10th, 2010 11:20:34 PM

The Bailiff speaks once more to the Children of Chaos, "I believe that this is the portion of the Trial that some of you have been awaiting."

The Bailiff walks slowly and steadily towards judges, stopping just before their chairs and then turns towards the gallery and prisoners' box. He motions to one side of the Court, near where the judges entered from, and a kobold clutching a massive scroll scurries forward. Behind it are four strapping half-orcs, two carrying a lectern and two moving a heavy wooden step-stool. The half-rocs place the lectern facing the prisoner's box and then the step-stool behind it. While the furniture is being positioned, the kobold fidgets anxiously. As soon as the half-orcs step back, the kobold climbs the step-stool and places the scroll onto the lectern where the rollers fit into slots on the raised sides. Once it is satisfied, the kobold turns the handles to bring a specific section of the scroll into position.

As it is doing this, an elderly gery-haired humanoid slowly walks forward with the use of a cane. After the kobold is finished, two of the half-orcs move the step-stool back slightly so the humanoid with the cane can get between the stool and the lectern. It seems that this is the Chronicleer, come to read off the past deeds of the Children of Chaos. The Chronicleer leans his cane against the side of the step-stool and carefully sits on the edge of the stool. After clearing his throat several times, the Chronicleer begins to speak in a clear, lovely voice.

"The exploits of the group known as the Children of Chaos are recorded here in the Chronicles. Allow me to finish reading before responding. Address your response to the Court, not to myself."

"Several years ago, a member of the Children of Chaos known as Trace rang the Chaos Bell in the Old Church at Heranmar, creating with all Southern Lights heroes a symbiotic relationship and strengthening Chaos."

"Later, another former member of the Children of Chaos known as Savin renewed the symbiotic relationship with the Bell for the group while in the Old Chuch of Heranmar."

"Near that time, the Children of Chaos allowed Ebyron's Avatar, the Fey King, to live, strengthening Chaos."

"More recently, the Children of Chaos battled and defeated an agent of Law, a Pit Fiend, and marring the Symbol of Binding that would have kept Gateway Downs and Dre Moria out of the Great Migration."

"The Children of Chaos destroyed the Magic Machine on the Hook City Star Mages Guild, also destroying the Star Mages Guild who were a powerful group of Law."

"The Children of Chaos defeated the organizational plans of a Northern Power; Ga'al; who would have brought order and an end to the Great Migrations of the Southern Continent."

"The Children of Chaos killed an Oglian Queen and stole the Cube of Law; the last bastion against Chaos in the Southern Continent."

"The Children of Chaos deliberately and with great premeditation, initiated the greatest Chaotic event of the Era; the Great Migration."

"These are the most significant actions promoting Chaos in the Southern Continent and the Wold."



Torgon AC: 34 HP : 180/180 
Friday June 11th, 2010 8:51:40 AM

Torgon sits quietly, planning on letting Peerimus do the talking. Although he was only present for the last two, it would likely not matter to agents of law, and he would stand or fall with his friends. As it should be.

Xenia (AC33/ HP103/103) 
Friday June 11th, 2010 10:41:47 AM


So ... this is what the Chaos Guys have been up to. And it sounds like Weerdo Elfie Trace is the one what started everything. Doesn't that just figure. Too bad he's not here to answer for it. But, then again - recalling the impulsive hot headed elf - maybe, all things considered, better that he's not.

Them Chaos Guys showed up in Floating City just after the Fey King got sung down. All of them, the Crimson Shields and the Chaos Guys were all there in the Giggling Ghost when the vines and the orcworts and such attacked. But Ebyron's Avatar? They did that? What was that?

Maybe she could ask. Later. If there is going to be a later.

"Excuse me." Xenia rises. "I've been personal witness to these events described by your ... by your Elder Speaker," she says, her face turned up toward the panel of judges on the platform, "only since the events described at the tower of the Star Mages' Guild. I cannot speak to events before that, but it has always been my understanding that the goal of our actions were to preserve the same balance that you say that you're working for. For example, the ...er ... <i>Power</i> Ga'al that you mention, has a reputation in the North for enslaving folks against their will. It's a well known fact in the North where I'm from, that unless there's resistance against Ga'al, his Seeds will take over everything, enslaving everyone, and disrupting the balance."

"It was this same fear of being overrun by your forces of Law that caused us to move against the Oglian Queen. We even tried to speak to them and come up with some sort of compromise, but they were having none of it."

"I'm not saying that we have perfect knowledge of what's best for the balance. We work with that we know, and we work with the idea of holding to this balance. It's hard to be perfect, and to keep everything maintained perfect. But those have been the intentions of this group the Children of Chaos as far as I've been able to see."

"Everyone makes mistakes. No one comes out perfect. As an example of this, I might point out that you have listed the events out of order. Our confrontation with the Oglian Queen came after the initiation of the Great Migration not before. Listing things in that order distorts the truth. It gives the impression that it was possibly a prelude to the Great Migration when the exact opposite is true."

"Our confrontation with the Oglian Queen was, in fact, a step on our path towards the realization that the Great Migration had gone too far, and that we needed to stop it to bring things back into balance, a thing that we are trying to do right now. Being here right now is a part of this process, we hope. Participating willingly in your court, we are hoping, will help bring this about."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Friday June 11th, 2010 10:15:43 PM

Durgan spews ice tea all over Kazak as he sputters at the the accusations. "Now wait just a durned minute. We didn't blow up the Star Mages Tower, the fool wizard did that himself with his goofy magic machine." He starts mumbling about wizards, but calms himself down. "Tell them Peerimus. Tell them how that stuff happened while we was tryin ta help people. Humph."

Durgan stomps off the seats and gets himself some more tea. "I think I'm gonna need sumthin stronger."

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160  d20+19=30 ; d20+8=15 ;
Friday June 11th, 2010 10:18:24 PM

How very precisely incorrect that just was Peerimus fidgets and he feels his blood rising. he supresses the urge to stand and deliver a screaming tirade of anger at the judgemental and nHrrow sighted being before him. In front of him Yorrick stirs and lifts his great head, sensing his greatest friends uneasiness and urge to fight. The movement helps the druid recall where he is and the stakes involved. A deep breath helps settle him. Peerimus stands. "The number of errors in the accounts are staggering, but we can address them in a moment. What was failed to be listed was that The Children of Chaos preserved the balance by thwarting the detroyer and using one of the great artifacts obtained to ressurect its essence. It was also omitted that the giants and Winter wolves at the border of Heranmar were not destroyed, but a truce bartered instead. Or that a portal to Koshe Marr was sealed preventing the death and Chaos that land would have brought to the Wold. Or that the war between elves and dwarves was prevented. Or that the vampire Quentin and his like were destroyed. Or that The Children of Choas choose life over death of the Fey King so that he could repent and restore the balance between civilization and nature."

Peerimus then continues, "On the mater of the many half truths presented as fact, there is the order of events as mentioned by Xenia. The Star Mage Tower was not destroyed by us but by the workings of the head master and an uncontrollable experiment. Ga'al sought to disrupt the balance of life and death, perhaps the greatest balance that must be maintained and therefore we restored the balance of the entire Wold with his defeat. The migration was the end result, it had not begun as was read. It is also grossly inaccurate to state that we destroyed the Star Mages Guild. As stated earlier, we destroyed a single man, with the assistance of many of the mages of the Star Mages Guild, not the Guild. Our actions preserved the guild members and thus ensured the continued existance of the guild. it was also not stated that a member of the Children of Chaos called into being a group of Choas within Hook City, a bastion of law and thus swung the balance of that place more in line."

Peerimus feels he could continue, but at this point he does not wish to diminish what he has already said and instead returns to his seat to weigh the affect of his words on those gathered. [Diplomacy 30 Sense Motive 15]

Kazak Stonewall.Ac 36 Hp 203/212) 
Friday June 11th, 2010 10:35:23 PM

Standing quickly as he is splattered with iced tea by Durgan ;-) ....." Grrr .... it all seems abit one sided ....just one accusation afta another ..... totally biased ....."

" Da destruction of da so called magic machine we did to help da starmages guild .... dey were being help prisonor by da mad magicman .... he ursurped control of da starmages guild ....he changed da balance in Hook City ... or was trying to till we stepped in and halted it .... we didnt expect da magic machine to explode and bring down da tower .... but dats gotta be on da mad magicman .... he knew its power and what could happen ... and he did it anyway ....if he was an agent of Law ... den its his responsibility to ensure da balance ... not ursurp it .. "

" Wit da Oglian Invasion of da south ....they enslaved da peoples of da towns ... we freed da townsfolk from da grip of slavery .....we defend da region to keep da balance ..... if dey were allowed to take over and control da whole region den it changes da balance ..... "

"So you see my whole point of our actions have been to try and keep da balance ..... as best we could .... yeah it was somehwat haphazard or Chaotic as you like to call it but ....we helped da folks of da region ....our inent .... my intent is stablize .... da great migration ....to bring some peace back to da southern continent ..... so people can fufill dey dreams and raise der famliies ...."

"Yeah da great migration has gotten outta control .... we might need some help wit dat ....so either help us ... ot let us git back to trying to end it .... "

Kazak ..... remains standing fir a few moments ...... then sits back down .....

Rash 
Friday June 11th, 2010 10:42:41 PM

Rash also rises and calmly says, "While we are marked as servants of Chaos, we have mainly tried to keep the balance of Law and Chaos from running amock. Chaos was first but the Law seems to be just as intent to dominate. We also strive to control unchecked evil though I doubt that that is this courts concern. I ask that you look truly to our intent and you will find us innocent."

Kazak Stonewall.Ac 36 Hp 203/212) 
Monday June 14th, 2010 10:48:16 PM

anybody here???

Xenia (AC33/ HP103/103) 
Monday June 14th, 2010 10:57:36 PM


The rogue slides her eyes to the side. From the corne of her mouth she whispers. "Whachoo mean, Kaz? 'Anyone here?' I'm here. You're here. We're here. The Weerdo Court of Law Guys are all here too. Whachoo talkin' 'bout?"

The Test of Intent - Response (DM JohnP) 
Monday June 14th, 2010 11:00:53 PM

The judges listen attentively as first Xenia speaks, followed by some of the others. They seem to be compilng the groups responses as they listen. Once everyone finishes speaking, the judges quietly confer for several minutes. Finally, the Oglian that seems to be the head judge speaks.

"You say that you have mitigating circumstances for the opposition to Ga'al. We accept your description of events and that you were working for Balance."

"You explain the circumstances of the destruction of the Star Mages Guild and we accept that as mitigating your support for Chaos."

"We also accept the mitigating circumstances of the death of the Oglian Queen. Further, as you state, your actions were to reduce the influence of Chaos and strengthen Law."

"You, Peerimus, also describe many actions that either strengthen Law, oppose Chaos or explain your actions."

"We are considering all of this. Is there anything more that you can say for your actions? To explain your actions or show how you opposed Chaos?"



Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Monday June 14th, 2010 11:44:05 PM

Firn'gaer speaks. "The death and rebirth of the primal force known as the Destroyer at our hands is the single most act we could have done to oppose Chaos. Our task was to collect artifacts that would allow us, once all brought together, to summon the Destroyer before it could completely awaken to full power. We then defeated it and using one of the artifacts brought it back to life. In doing so, we returned Chaos and Destruction incarnate to its dormant state. In that state, the balance of Law and Chaos were maintained. Had we failed in this task, the Destroyer would have awoken to its full power and destroyed the Wold."

"We now must move with great haste to put an end to the Great Chaos that now affects the Southern Continent. Though, we were pieces in a prophecy put forth long ago, we now have a chance to end the Great Migration once and for all. A chance to end the Chaos, which lives within and is a part the very land itself."

"So judge us and be done with it. I do not fear the Land of Rest. For if we are condemned, who will stand in judgment of this Court as the Chaos of grows until the Wold is destroyed, all while this Court prevented those with the means to end it."

Xenia (AC33/ HP103/103) 
Tuesday June 15th, 2010 11:49:51 AM


Death and rebirth? Primal force Destroyer? They done some pretty weerdo stuff. All before her time. Their two groups had touched but briefly for that moment in the Giggling Ghost and then had moved on.

Sometimes it's best not to say nothing. Especially in times when you don't know nothing. Xenia remains before the Court of Law, her quiet physical bearing standing in support of Firn'gaer's words.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 34 HP : 180/180 
Tuesday June 15th, 2010 3:03:32 PM

Torgon stands, ready to add the very little input that he has to the conversation.

"Most of the events being discussed happened before I joined the group, and have no knowledge of anything that transpired before the final battle with the Oglians. But how I was brought to the group, I would consider a validation of the actions in that conflict."

"My village had just been moved to the area of the Oglians as a result of the great migration. While determining our course of action, I received a vision from the Gods showing me to go to the keep where the battle was engaged, and to join with these Children of Chaos. During this vision, I was marked by The Gods, as the others are also marked."

"Personally, I care little for Chaos or Law as a dominant force. Both have their places, and in my opinion, both are necessary. Anything I do, I do because I feel it is the right thing to do, and all that has been done since I have joined the children is to try and stop the great migration and return some semblance of normalcy to the Wold."

Torgon sits down, having said all he plans on saying, for there is little else he could add.

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday June 15th, 2010 9:20:15 PM

"We are the Children of Chaos. The chosen champions of the Powers of the southern continent. And it seems to me we spend as much time opposing chaos as supporting it. And we do mean ta end the Migration whether ye like it or not. I guess what I'm sayin is we don't support either chaos or law becoming an absolute power, but aim fer a balance between the two."

"I think I need an ale."

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Tuesday June 15th, 2010 9:20:59 PM

Peerimus stands again with a nod to his fellow Champions, "Well said all." He then addresses the court, "Our calling is truly that of heroes of the Wold, the champions of those who cannot defend themselves against the great and true evils of the Wold that might destroy them, or enslave thier will or stirp away thier freedom. Our actions are for the betterment of our Lands and everything we have ever done has been guided by that desire. There is nothing I regret in our course adn nothing i would change if given the chance. We have been marked and blessed by the Powers of the South and the those of Chaos, but our actions as we have stated adn those you have read would be as they are, were we marked and carried by the forces of Law. For in the End our actions saved lives, prevented countless deaths in war and preserved the very balance of life and death."

Peerimus sits back down

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 15th, 2010 10:23:57 PM

Having voiced his opinions .... the dwarf waits patiently ..... as his fellow travelers speak their thoughts ....

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 15th, 2010 10:29:33 PM

Rash Trinka
Feeling better to have spoken her peace ... she is glad that her friends speak up also .... even as different as they all are from each other .... they all share a common bond of trying to make the wold a better place to live for others ......

(posted by Chris for George who is vactioning in Europe for two weeks )

The Test of Intent - Response (DM JohnP) 
Tuesday June 15th, 2010 11:04:05 PM

The judges listen intently to the arguments presented by the Children of Chaos, occasionally showing their opinion with fleeting frowns or nods. This lasts for the entire time and the Children seem to be getting due consideration from the Court of Law.

Once everyone has spoken, the judges confer again. Finally, after much discussion, the Oglian speaks once more.

"The Court finds that your actions have served both Law and Chaos, though not in equal measure. Still, your actions are sufficient for the Court to find in your favour in the Test of Intent."

"The Trial is now deadlocked. The choice is now yours. You may leave now and return to your tasks as if no delay had occurred. The charges would be stayed, meaning that you could be summoned once more to complete the Trial."

"Or, you may choose to submit to the Test of Action. You will be given the equivalent of one day to prepare for the Test of Action. At the conclusion of the Test, final judgment would be delivered and the Trial would conclude. If you succeed in the Test of Action, the judgement will be in your favour. If not, the Court will find against you."

"Do you have any quesitons?"



Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Tuesday June 15th, 2010 11:35:12 PM

"I would like to know more about this Test of Action. We are allowed to prepare, but for what. Is it a test by combat, by wits, by what? My choice would be to petition this Court to open the way to the Valley of Ahl so that we may end the Great Migration."

Xenia (AC33/ HP103/103) 
Wednesday June 16th, 2010 11:31:29 AM


"I'm speculating here again, but I would think that your Test of Action," says the rogue as she speaks up once again, addressing the panel of Judge Guys on the Platform, "would be a test designed for us to demonstrate or otherwise prove through deed the degree of balance that we hold between things lawful and things that tend away from lawful."

"What I'm thinking might be wise for us to consider is not the taking of your Test of Action or not, but the timing of it. Now, I notice that you said," and, in this, Xenia addresses directly and specifically the Oglian Judge, "that we could be summoned to complete the trial. Does that mean that we could also voluntarily return to complete the trial should we so choose? Could we proceed with our attempt to stop the Migration now, and should we succeed, return here to face your Test of Action after that?"

"Also, to give us a better idea of what is at stake here, could you tell us what is the extent of your jurisdiction? And, from what mandate do you derive your authority?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday June 16th, 2010 10:13:11 PM

The dwarven warrior shakes his head at the Oglians response ....waiting for a free moment to add his voice ......

Kazak stands ...." Dis is outragous ..... yous said we would be put to two tests ...... nature and intent ..... nows you spring dis here test of action on us ..... i git da feeling dat yous won't be happy wit anything we say or have done .... just keeping adding a test ... hoping to fianlly get da answers da way you want dem to be so yous can judge against us ......"

" I fer one am against dis here test of action .... da only action we should take is to git outa here and stop da great migration ..... peoples are being hurt out der ... dis here changes are putting peoples in strange and dangerous circumstances ..... dat is something we need to address ... not taking another test " .... growls Kazak

Turning to Peerimus .... " iz againist dis test of action ..... but i'll go along wit da majority for da sake of keeping us together "

Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday June 16th, 2010 10:19:23 PM

Rash Trinka

Words the she had recent spoken to the mage come back to her ......

Rash leans over and places an hand on Kazak's arm and says, "Peace brother, your right to be concerned and aggravated but trust in the powers. They told me that going through this would be a good thing. I don't think losing our cool will do us a service here. I don't want to get into a fight with these folks. I will if they tell me they are going to execute us but I don't think that will happen. Our motives are pure and I trust the goodly folk on the tribunal will see that."

[Posted by Chris for George you is somewhere in italy eating real italian pasta !!! .... lucky fool ;-)]

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday June 16th, 2010 10:37:24 PM

OOC- I hope he tries the gelatis, I hear it is an excellent dessert, with huge number of flavors

Durgan pokes his brother in the ribs. "Whatsa matter? Afraid of a little 'action'? hehe"

"I'm fer either. What do ye say druid?"



The Test of Action - Proposal (DM JohnP) 
Wednesday June 16th, 2010 11:02:07 PM

The judge listens to the questions from Firn'gaer and Xenia and the others.

"The Test of Action is usually a combat, although there may be something of a puzzle about it, as well. Strategy and tactics, some would say, imposing order upon the unpredictable chaos of combat, as it were."

"Remember that you will be returned whence you came, as if no time had passed."

"As may have been described before, Jericho placed this duty upon us."

Xenia (AC33/ HP103/103) 
Thursday June 17th, 2010 10:22:17 AM


"You know," the dark rogue turns her face from the panel of Judge Guys and holds a hand over her mouth so that none might read her lips as she whispers into the magic of the Chaos Tattoos. "Normally, I'd say that we just say No. We leave. We fix the Migration and we come back later for this Action Test. I mean, what if we fail the Action Test? Who's gonna fix the Migration? Whereas, we try fix the Migration first, even if we fail, the Action Test ain't gonna matter no more."

"It's the order of things, right? It makes sense,"
she whispers. And, if anything, Xenia, Girl Rogue, is all about making Sense.

"But ... if Momma Rash's magic says things are gonna turn out alright, then maybe we should oughta trust it and go along with this Action Test. I dunno. I really don't know. What do all of you think?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 34 HP : 180/180 
Thursday June 17th, 2010 7:03:26 PM

Torgon whispers to Peerimus and Xenia "I agree with Xenia. The migration must be stopped. But the way to the valley of Ahl is through this court. Do we need to do their test in order to get there?"

OOC;(Sorry I have been slow on the posting for the last week, my 5 year old niece passed away. After this week, I am going to be out of town for the next two weeks. Can anyone post for me for the next bit should combat appear? Dan/Rich?)

Durgan Stonewall (AC 38; HP 270/270) 
Thursday June 17th, 2010 9:20:55 PM

OOC- omg, I'm so sorry. I can't think of anything to say except to offer you my prayers for your family.

Durgan sits quietly in his seat. He doesn't even grumble about wanting an ale.

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Thursday June 17th, 2010 10:34:43 PM

Peerimus listens intently to the others, what made the most sense to him was to attempt to put a stop to the migration and then come back. "They have said no time is passing in our world, so in that regard taking the test would not cause any undu hardship to those we have vowed to help and protect. However, if we fail in the test we might not be able to even attempt to put an end to the migration and for that reason we must, I feel push on to do so. The Powers said coming hree would not be detrimental and so thus far they have not. We know we must pass through here to reach the Valley of Ahl and the Court has said we could continue and then return to continue. I see no downside to continuing and thus think we should. Unless any find extreme fault with my reasoning, let's move through to end the Migration and then return."

Peerimus then addresses the Court. "If we choose to delay the Test of Action, will you allow us passage to the Valley of Ahl. When we have put a stop to the Migration we will submit to the Test of Action."

Peerimus awaits a response from the judges and any other input from the others

The Test of Action - Further (DM JohnP) 
Sunday June 20th, 2010 10:18:40 PM

The judge nods as it listens to the questions of the Children of Chaos.

[i]"Yes, as we have stated, no time is passing in your world. If you choose to take the Test of Action now, final judgement of the Trial will be made and all of you returned to your at the instant that you left."

"If you are successful, aid may be given to you in the completion of your task."



Xenia (AC33/ HP103/103) 
Sunday June 20th, 2010 11:12:26 PM


"Um .. waitaminute."

"Pardon me. One more question, if you will. You didn't mention aid before, but I can only assume that you are referring to aid that we might be given toward stopping the Migration."

"Would you please describe the nature of the aid that we might get if we pass your Test of Action?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Monday June 21st, 2010 4:53:31 PM

Shaking his head ....." iz againist dis .....we don't hafta prove anything to dem .... iz know we help da wold in da south .....we help da peoples .... "

" Test of action now .... what test do we hafta take afta dat ?? ..... we don't need to take no stinkin test .... we gots to stop da great migration ..... "



Kazak Stonewall.Ac 36 Hp 203/212) 
Monday June 21st, 2010 5:03:21 PM

Rash Trinka

Rolling her eyes at the dwarf ..... the exasperated woman ....sighs ...heavily

" take it easy .....and show some proper decorum .....we have all had our say ... we of course would like as much infomation as possible ..... seems to me that you have been somewhat vague in your questions .... not sure if that is the intent of it ... perhaps to gauge our reactions ....."

" As you can see we do things somehwat haphazardly ... or perhaps better said ... chaoticly " smiles Rash to the judges

Posted by Chris for George who is now somewhere in France .....heading towards Paris

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Monday June 21st, 2010 8:05:28 PM

"We will Kazak. Do not worry." Peerimus too, looks to the Court, "Aid if we are successful? What type of aid?"

Durgan Stonewall (AC 38; HP 270/270) 
Monday June 21st, 2010 9:03:33 PM

"Hmmm. That don't sound too bad. i say we take their durned test and be done with them."

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 
Monday June 21st, 2010 9:34:05 PM

"If you are saying that the way to the Valley of Ahl will not be opened unless we accept and pass this last test, then we have no choice."

The Test of Action - Offer (DM JohnP) 
Monday June 21st, 2010 10:58:14 PM

The judge listens to the Children all asking very much the same question.

'Aid in travel, for one. Advice. Assistance. You will still have to stop the Great Migration yourselves, to make right what you started, but we can speed you on your way and provide some foreknowledge of what you face."

"So, do you attempt the Test of Action?"

Xenia (AC33/ HP103/103) 
Monday June 21st, 2010 11:12:15 PM


Foreknowledge ...

Few value the knowing stuff than the girl rogue. Few know how hard it is to come by - harder sometimes than pulling teeth. Her father had made a living out of knowing better than anyone else how to get things.

Foreknowledge ...

They'd have to present a united front here.

"We went to the Edge of the Wold for the knowing of how to end the Migration. Here they're offering us more on this." Again Xenia covers her mouth as though stifling a cough and she whispers into the Tattoo magic. "I say we take the offer. Accept the Test of Action."

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 22nd, 2010 8:59:03 PM

Listening to the judges reply ..... Kazak turns to Peerimus ..... " iz don't like it but i'll support your choice .... we started dis here thing together and we'll finish dat way too " growls the dwarf

With a look at the exasperated woman ..... " sorry just a little frustrated with dis here circus "

Kazak Stonewall.Ac 36 Hp 203/212) 
Tuesday June 22nd, 2010 9:03:19 PM

Rash Trinka

Smiling at the dwarfs response .... " theres hope for you yet " teases Rash

" lets take the test ...... after all we might need all the help we can get in dealing with stopping the great migration "

posted by chris for George who is climbing the effiel tower ;-)

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday June 22nd, 2010 10:19:12 PM

Durgan crosses his arms. It always came down to fighting didn't it. "I'm with me brudder. If it's a fight ye want I'm sure we won't disappoint, eh?"

OOC- I hope George didn't get that waiter from national lampoon's European vac. :)

The Test of Action - Preparation (DM JohnP) 
Tuesday June 22nd, 2010 11:01:40 PM

The judge listens before speaking. "From your statements, we understand that you wish to take the Test of Action. The Bailiff will show you to chambers where you can rest and prepare. You are free to decline the Test at any time."

"Court is adjourned until the conclusion of the Test of Action."


The judges stand together and silently file out of the Court. Once they have left, the Bailiff approaches the prisoners' bench and waits for the Children of Chaos to stand and follow him.

"We have chambers for you. You may rest and prepare as you think best. I will tell you more in the chambers."

The Bailiff leads the Children out of the Court and into the hallways. Passing the guards, the Bailiff leads them to a plain door that he pushes open. When Xenia glances inside, she sees a large room with several doorways leading from it. The Bailiff enters the chamber and waits for everyone to enter.

"This suite is where you can rest and prepare. I will tell you what you face in the Test, too. Relax, take some refreshment and I will wait until you are ready." The Bailiff gestures towards a tray of fruit and pitchers of the beverages that the Children have indicated preferences.

"The Court has long made use of the Test of Action. The Court has always maintained a chaos beast within a protected area for the Test. However, it is long since they made use of the Test. And in that time, the creature have grown both in size, wit and powers. And it seems to have spawned."

"The Beast had carved a nest or lair where it retreated. Some angels and myself assaulted more than once, but the monster appeared immune to all physical attacks by the angels themselves, but bled ichor when non-celestial monsters were summoned to help. I believe this means the Chaos Beast has damage reduction vs Law. Further, direct damaging spells were absorbed, ignored, or reflected back upon the caster without any rhyme or reason. A few got through, but not enough to matter. And during all of this, the creature's spawn were assaulting us from behind. We had to withdraw."

"The Court believes a group steeped in Chaos already (such as yourself) can bypass the monsters' defenses in a way that Lawful Outsiders cannot."

"Every time we appeared en masse, the creatures retreated. Perhaps you can devise a tactic where one can divert the Chaos Beast while the others root out its spawn."


Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Tuesday June 22nd, 2010 11:32:36 PM

Peerimus nods to the groups desire to tke the Test of Action. He listens to the Baliff and nods his understanding at the Test. It would seem far less a test than a need by the Court to end that which they sought to control Peerimus interupts any that start to voice opinions along those lines, "Yes thank you Baliff, Please excuse us we have to prepare and plan for our random actions untempered by fore thought."

To the group, once the Baliff has departed, Peerimus speaks first, "It would seem this is less of a Test and more of a the vaunted Court of Law has bitten off more then they can chew. To me personally it is another glaring example of the folly of trying to exert to much control." Peerimus moves to a table and pours himself a glass of wine and seeks out some fruit. "But that is more of a lecture for the Court. We need to decide how we think best to combat the creature. Given what the Baliff has said I believe Kazak, Durgan, Torgon and Yorrick will be our greatest assests. Myself and Firngaer with Xenia and Rash should concentrate on the spawn and I think specifically simply keeping it at bay with Wall spells and the like. What do we know of Chaos beasts beyond what the Court has said?"

Xenia (AC33/ HP103/103) 
Wednesday June 23rd, 2010 11:15:31 AM


"I've got a couple of questions, if you don't mind." Still polite and rather formal, the girl rogue turns to the Bailiff Guy. "What exactly is it that you want us to do to complete this Test of Action? Do you want all of these Chaos Beasts killed d ... slain? Or would you prefer a few left alive for future tests?"

"And, may we have a map of this Protected Area that you maintain? That should help with the preparing for this thing."

There are many more questions that flit through Xenia's mind. The questions, however, run in the vein of "How could you be so careless?" and "What did a Chaos Beast ever do to you that you put it in your Action Test to be killed down?" Xenia's Da, though, has taught his little girl well. Never antagolize someone from whom you want something. As satisfying as it may be, it just doesn't pay.

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday June 23rd, 2010 4:10:35 PM

"Ah finally an ale." Durgan takes a good long drink, and then refills the mug. "I think ye have the right of it Peerimus, we're doin their dirty work. Dunno nuthin about them creatures. I just need ta know if me axe will hurt them. I could probably hold the big one off fer awhile, if ye want to take out all the little ones first."

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Wednesday June 23rd, 2010 8:24:41 PM

building spell list

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Wall Thorn
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, (3) Blank
3-Level 9: Shambler, Shapechange, Blank

*Cast
Spell Staff contains ShapeChange


Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday June 23rd, 2010 9:13:24 PM

Grumbling as eh hears the Bailiffs description of the chaos beast and how it became an issue .....

" looks to be like we're here to clean up da problem ...... nothing much to do about da court stuff ....eh " ... growls Kazak

" well we can't get any proectiom from out tattoo's cuz dey are Chaos powered too .... just gotta be brute strength .... dat we can do " grins Kazak ... "

" just gotta works us up some tactics ... and what da by da powers is a chaos beastie ?? "

Settling in .... the dwarven army sergeant .... grabs some fruit ... and more sweetened ice tea .... " dats good stuff der "

Kazak Stonewall.Ac 36 Hp 203/212) 
Wednesday June 23rd, 2010 9:20:09 PM

Rash Trinka

feeling better as events keep following what the powers have hinted and nudged them towards ..... Rash is glad that Xenia continues to gather/pump the Bailiff for infomation .....

[posted by Chris for George who is being badgered by some uptight waiter ....;-)]

Preparing & Debating (DM JohnP) 
Thursday June 24th, 2010 10:55:33 PM

OOC - I apologize for missing the post last night.

Xenia and some of the others have questions before the Bailiff leaves. The angel listens to each and politely responds.

"Well, the large one needs to be defeated, that is true. And all of the spawn eliminated, too. I believe that the Court will revise the Test after this."

"I will have a map delivered. It will not be wholly accurate since the Chaos Beast has been tunnelling into the walls of the area. The Beast was kept in a chasm beneath the Court where those attempting the Test could venture. The path downward is steep and narrow and the Chaos Beast will probably meet you there. The spawn seem to keep to the cave below."

As Peerimus speaks, he remembers the card that he drew from the deck. Perhaps he is fated to battle one of these creatures by himself.



Xenia (AC33/ HP103/103) 
Friday June 25th, 2010 10:17:33 AM


"Thank you." Xenia seats herself primly upon the edge of a chair. When the Bailiff Guy leaves for the map, however, she relaxes back and slip into her more comfortable, familiar patterns of speech.

"These Law Guys aren't anything like what I 'magined they'd be. You'd think they'd be ... " The dark rogue shrugs and rolls her sea-green eyes. " ... more organized or sump'in, wouldn'cha?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 203/212) 
Friday June 25th, 2010 6:29:33 PM

"Hehehe yous got dat right girl .... certainly seems like dey are in a bit of disarray ..... i mean afta der younguns ... da ones dat attacked us .....no control of dem ..... and now 2 tests den det add a 3rd ...."

"Plus dis here chaos beastie and its little friends .... seems like no one is in charge ... who's a making the big decisions amongst dem ?? .... organized chaos .. hahahaha .... sorta like us " laughs Kazak

" not sure how much time we gots to plan .... but we hafta make some tactical choices soon .... da map should help a little ....."



Kazak Stonewall.Ac 36 Hp 203/212) 
Friday June 25th, 2010 6:33:47 PM

Rash Trinka

" Agreed we need to do some planning .....i will need a little bit of time to organize my spells .... Peerimus you have any ideas of what spells might be helpful ??? .... lets talk about it over some fruit and iced tea "

As Rash makes her way to the buffet table ... then finds a couch and settles in for some discussion

( posted by Chris for George who might be stuck in looooong lines at the airport ;-) .....he should be home soon )

Peerimus AC 34 HP 137/137 and Yorrick AC 42 HP 160/160 
Friday June 25th, 2010 10:58:28 PM

Peerimus agrees on the map and is glad Xenia thought to ask about one. "A narrow steep entrywat where the Beast is likely to meet us and prevent us from using our numbers is something we need to solve first. For spells, given what we have been told directly assaulting it will not be prodictive. I trust Firngaer and Rash to know thier spells effects far better than myself. Seperate and contain is what I believe will be our best method. Kazak, Durgan, Yorrick and Torgon will probably be our best weapons against the actual beast."

Firngaer and myself should be able to quickly seperate and isolate the Spawn. rash we may need your help as well or your healing powers to assist our main assault on the Chaos Beast might be required. One thing that seems clear is that spells lasting for an hour of more, we can cast in advance."

"Ideas on how to not get csught in a single file path? I think Xenia should definately be our lead scout and should be a good distance in front of us.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, Shapechange, Ht Finger of Death

*Cast
Spell Staff contains ShapeChange

Rash 
Saturday June 26th, 2010 2:21:05 PM

Thanks Chris for doing such a great job! I appreciate the work. Europe was great! Had a wonderful time

Rash pulls out her sword and starts to sharpen it thinking of spells to enhance its powers. She looks at the bailiff and asks, "You have told us of this creatures defenses. How about its attacks? Does it use claw and bite or utilize weapons? How big is it it? Does it use spells or other magic? Are you allowed to give us this information or is it part of the test?

Rash looks to the others and says, "I think we need to find a way to isolate the monster from its spawn. It seems like it will fall to Firn'gaer to isolate it from its young while the rest of us try to bring it down quickly.

I think my role in this battle will be more of support. I think it will fall to Kazak, Durgan and Torgon to be our main right arms and anything we can do to support them should be done. Haste spells, aid, and other enhancements such as mass bears endurance could be helpful. I will ready a mass heal to help keep them on their feet."

Rash scratches her nose and then pours a goblet of wine. her brow furrowed in concentration. "I think we need to split in two main groups. The main group will be Peerimus, Kazak, Durgan, and Torgan. Firn'gaer and myself will form the second group and Xenia will be on her own scouting and doing what she does best. Finding some way to pitch in to mess up our foes. Xenia should scout ahead, locate the enemy and give us the lay of the land communicating via our tattoos . Once we find this Chaos beast, Firn'gaer uses his magic and the bow's magic to isolate it. The main group enhanced and buffed dispatches it as quickly as possible.

We three will be the reserve for the unexpected and I will provide healing to the main battle group and be their in support for the nasty surprise that is surely coming our way. Does this sound like a good plan? If so, spellusers prepare for your roles to the best of your ability.

Firn'gaer HP: 119; AC20 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18  d20+13=23 ;
Sunday June 27th, 2010 12:48:18 PM

Firn'gaer thinks about what he can recall about Chaos Beasts (Knowledge - Planes DC23).

"I will try to maintain a high vantage point after isolating the beasts and lend support if needed. I am also packing area spells to deal with small ones."

Prepared Spells
0- Light (x2), Mage Hand, Prestidigitation ; 1-Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield ; 2-Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Haste, Fly, Magic Missile (x2) (Empower Spell) ; 4-Dimension Door, Evard`s Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ; 7-[Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen`s Sword, Reverse Gravity ; 8-[High Arcana: Mastery of Elements], Horrid Wilting (x2) ; 9-Bigby`s Crushing Hand.


Torgon AC: 34 HP : 180/180 
Sunday June 27th, 2010 8:28:20 PM

"I would be happy to go with any battle plan set forth, but remember my reach in doing so. I am able to hit anything moving within 30 feet when I'm righteous mighted, and I can hit 5 different targets.

OOC: Sorry for short post. In chicago for my Nieces funeral. Will be home Tue. night to resume normal posting(If you wish to drag out the fight for a couple days). Thank you all for your kind thoughts and sympathies.

Getting Ready (DM JohnP) 
Sunday June 27th, 2010 11:22:57 PM

The Bailiff returns after the party has had time to rest, prepare and plan some strategy. The angel motions for everyone to follow him while he stands by the door.

"Are you ready for the Test? If you are, follow me."

The Bailiff leads them out and through the corridors surrounding the Court. After turning one or two corners, the Bailiff stops in front of the doors that they had seen before, the ones with a pair of guards.

"Challengers for the Test of Action. Open the doors."

Each guard reaches out and grasps a handle of the doors then pull them open, revealing a corridor fashioned of fitted stone blocks that leads away from the court. The corridor is magically illuminated, somehow, in a manner that does not result in shadows. Perhaps fifty feet into the corridor, a second pair of doors are closed. The Bailiff leads the Children of Chaos into the corridor. Once they have all entered, the doors are slammed shut behind them with an ominous boom. The Bailiff doesn't pause, though, and continues to stride towards the far doors. Once the angel reaches them, he pushes them open without effort. A gust of warm, fragrant air washes over the party. The Bailiff pauses and sniffs the air.

"Unusual. The Beast normally smells much more ... foul than that. Please continue."

Beyond these doors, the corridor has become a tunnel carved into rock of a type that none of them can identify. The tunnel slopes downward slightly, too little to cause problems walking for anyone, and curves slightly to the right. After making what Peerimus and Xenia figure to be just more than two complete revolutions and descending several hundred feet, the Bailiff pauses at the top of a staircase.

"Not far now," intones the angel as he descends he stairs. "Just ahead is the landing where I will stop. You will be on your own after that."

And the angel was true to his words. After descending for many feet, the stairs end at a broad landing with an arched opening across from the door that is protected by a heavy metal portcullis that is spiked on the other side. When anyone slides close to look, they see open air beyond the opening and the top of a path descending on the side of a great chasm. The far side of the chasm is nearly 200 feet away, it's surface cast into sharp relief by the light filtering down from an unseen source far overhead.

"Ready?"


OOC (DM JohnP) 
Sunday June 27th, 2010 11:26:52 PM

Hey all

I have a bit of a problem. I've been swamped by work lately. On top of that, my mother is probably going to be discharged from hospital on Wednesday and moving into a retirement residence instead of back to her apartment. I should be going to Southern Ontario (six hours away) to help with moving some furniture and figuring out what to do with the rest.

Please be patient with my erratic posting over the next week.


Durgan Stonewall (AC 38; HP 270/270) 
Monday June 28th, 2010 12:45:53 AM

OOC, no prob, just do what you can.

"Eh? We're always ready. That's part of bein chaotic ye know." Durgan huffs at the angel.

"So, we got a plan yet, or is it just the usual?"

Xenia (AC33/ HP103/103) 
Monday June 28th, 2010 9:29:09 AM


"Yeah. I'm ready." Xenia replies, as she studies the map. "Doesn't look too complicated," she opines. "Being just a big Chasvalley and all. But I think you should oughta be ready to drop down real fast or fly, if you know what I mean. 'Cause it seems to me that anyone just taking the regular path down is gonna be a sitting goose to be picked off from below."

"Me, I'm gonna fly down off the path and straight down the cliff face," she says, and begins activating a number of her items of magic power.

+++++++++++++++++++++++++++

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

OoC: Is the lack of shadows restricted to the initial corridor? Or does it extend to the chasm as well? I'm thinking that from this quote, that there are shadows. "... surface cast into sharp relief by the light filtering down from an unseen source far overhead."

And no problem with the missed posts. RL gets that way some time. Take care of your mother.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160 
Monday June 28th, 2010 9:04:13 PM

A gnawing though plagues the druid, his hand itches and his mind loses focus, retunes itself and then promptly looses the thought again. Peerimus flexes his right arm several times and his right hand clenches several times as well. The druid glances down. "There is an issue with our plan. From the Card I drew, I believe I should face the main beast on my own."

Peerimus casts Shapechange and Barkskin on himself and Yorrick. He also activates his Tattoo of Good Hope. Kazak, Yorrick, Torgon, Peerimus, Durgan, Xenia, Rash. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

"Keep the rest of everything off of me. Xenia drop down, stay within the Message range and give us a bearing."

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace



Kazak Stonewall.Ac 36 Hp 203/212) 
Monday June 28th, 2010 9:27:06 PM

Looking at across the chasm ..... " fly we could do .... but whatta bout one of dem magic dimision doors .... gets across together ....... just a use one spell and we can all save our own for when we need dem ....?"

The dwarfs jaw drops when the druid request to take on the chaos beast alone ..... " you wanna what ?? ... oh da card .... now you see why i didnt draw one ... eh .... if ya insist ... no worries ... we'll keep da little pawns away from ya ..... but what happens if ya need help ?? "

Kazak readies his equipment ....waiting to croos before he draws a weapon .... " ian't gonna drop it down into da chasm " growls the dwarf

Running through a checklist in his head ... the dwarven army sergeant ...plans what magics he will use ....

ooc" anybody else having trouble getting to google docs ???

Rash true seeing 
Monday June 28th, 2010 10:54:15 PM

Rash casts her True seeing spell and says, "I can find the big one with my discern location spell if you wish. I think Xenia should scout ahead first though.

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.



The Way Down (DM JohnP) 
Monday June 28th, 2010 11:21:43 PM

Once the Children of Chaos have indicated their readiness, the Bailiff strides to the wall beside the portcullis and begins raising it. While he does, a gust of warm, fragrant air from the bottom of the chasm blows into the chamber while everyone waits for the gate to rise. Once the way is clear, the Bailiff steps through to look down towards where the Chaos Beast and its brood await them.

"Well, it wasn't like that before. That will certainly prove .... interesting. Another reason to select another creature for this test."

When Xenia glances over the lip of the ledge, the rogue immediately notices what may be the source of the fragrant odour. The lower half of the chasm, including the ledge, seems to be coated with something ... something rigid enough to bridge the chasm in many places. Xenia can't really tell more because the shadows cast by the walls of the chasm and the constructed bridges.

When everyone else looks over, the sharp-eyed catch glimpses of movement down below but nothing large enough to match the descriptions of the chaos beast provided by the Bailiff.

"Remember, when we went down en masse, it simply retreated and drove its brood into the tunnels that it has made. You will probably have to find a way to draw the beast out."

OOC - MAP coming tomorrow night

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday June 29th, 2010 1:09:13 AM

"Peerimus, are you sure? Mebbe ye should take one of the other ones yerself instead?"

Xenia (AC33/ HP103/103) 
Tuesday June 29th, 2010 9:17:40 AM


The dark rogue creeps back from the cliff's edge, invisible and cloaked in shadows, she is unseen by everyone save Momma Rash.

"I dunno 'bout that, Durgan," her voice comes from the empty air near the dwarf's left shoulder. "Angel Bailiff Gu ... er ... The Bailiff said we need some way to draw them Chaos Beasts our or we gotta start chasing them down into their tunnels and caves. Seems lot more dangerous to me."

"Why not throw out a challenge? Call out the Momma Beast for a little Chaos on Chaos? Winner is Chaos Champion and gets to rule over the others. Momma Beast wins, we ally with them. Peerimus wins, they have to do what we say."

"Whatcha think? Think that'd work? Whaddya think, Fernie? Them Beasts think well enough to be able to un'erstand sump'in like this?"

+++++++++++++++++++++++++++

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash true seeing 
Tuesday June 29th, 2010 5:35:09 PM

Rash looks over to Firn'gaer and says, "I can use a miracle spell to cast prying eyes to scout ahead for us but it would be better for you to cast it if possible. Do you have it on a scroll or anything?"

If Firn'gaer declines, Rash will open up her haversack and pull out her spell staff and cast the miracle stored in it using it to cast the prying eyes spell. The instructions will be, "Spread out through the tunnels and return when you see a large sized or bigger creature or 3 or more medium sized creatures."

She says to the others, "Hopefully this will give us an idea on the layout of the tunnels and where the nasties are. Better than going in blind anyway though that is our normal method of operation!"

She nudges Kazak in the arm and says, "Who knows, maybe you can catch a young one and make it into your pet!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.


Torgon AC: 34 HP : 180/180 
Tuesday June 29th, 2010 9:17:24 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod

Torgon follows along, his long term spells cast. He waits patiently for the right time to power up and kick some butt.

"You know, generally monster types can smell you, but not til they get close. What if most of us went in while invisible? Do you think that would draw them out if they thought that only two or three of us were here?"

"For that matter, if they don't like non-chaos guys, what if the non-chaos guys were the ones not invisible? Just a thought you all."

Looking over the edge torgon chimes in "Can anybody see what it is that is exactly down there? If the Chaos Beast brought in help somehow, it would be good to know what it was."

.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160  d20+26=28 ;
Tuesday June 29th, 2010 10:15:31 PM

Peerimus looks a bit side long at Durgan and smiles, "Sure? Not precisely no." He throws the Dwarf a wink. Peerimus looks over the edge and scans the spans below, "Any idea what those could be? Some type of excrementation, like webbing perhaps?" [Spot 28]

"I will take Yorrick down the path, at least I don't know of another way down with him." At that he rubs the great bear who returns the touch with a head butt.

Peerimus looks at Rash or Firnngaer, whomever cast the prying eyes spell, for a report back on what they have seen. Especially with news on what some of the creatures might actually be.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18  d20+28=38 ; d20+11=29 ; d20+13=29 ; d20+33=42 ; d20+8=24 ;
Tuesday June 29th, 2010 10:50:08 PM

"I think it would be a long shot even if Peerimus won. We wear the Chaos marks, but I think they more personify it. They could agree but at any point change their mind and attack us. I don't think it's worth it. But it's a good thought."

"Sorry, I unfortunately don't have the spell."

"Peerimus, I can cast Fly on Yorrick, and you could ride down on his back."

Firn'gaer takes a look at the substance to see if he might know what it is. He will also look with his magically enhance vision to see if it is magical and if so what kind. Spot DC24; Knowledges: Arcane DC38, Nature DC29, Planes DC29; Spellcraft DC42

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Kazak Stonewall.Ac 36 Hp 212/212) 
Wednesday June 30th, 2010 9:36:25 PM

As plans are made .... the dwarf checks his gear .... and waits for the eyes to report back .....

" eh a pet huh ... don't think it would be wise to take one of dem critters outa here " grins Kazak

With a look at Peerimus .... " you be careful ......" growls the warrior

Rash true seeing 
Wednesday June 30th, 2010 11:15:17 PM

"Firn'gaer, do you have a low level summoning spell? Might be a good idea to test out that stuff with something besides us. Would be nice to know if it is sticky, thorny or filled with acid. In fact, it could be the monster we are looking for that Chaos transformed. That would suck!"

The Way Down (DM JohnP) 
Wednesday June 30th, 2010 11:40:37 PM

Sideview Map of Chasm

The Children of Chaos debate allowing Peerimus to go ahead with only Yorrick for company but, in the end, the druid takes the role of drawing out the Chaos Beast so his companions can attack the spawn. besides, even here in this place outside the normal Wold, the magic of the deck may be in force.

Options for aiding Peerimus' descent are debated but no final decision is made. Several people peer over the edge to try and discern what they will be descending into. From their vantage point at the portcullis where the tunnel enters the chasm, they estimate that it is roughly 250 feet to the bottom where the tunnels can be barely seen. From this point, they would guess that the smallest of the tunnels is easily man-high.

The coating on the sides of the chasm remind some of beeswax, if bees could get so large. Firn'gaer tells everyone that it is not magical. Rash has his magical spies return and they inform him that a large creature is at the bottom of the chasm, under one of the lower bridges, spreading something against the walls. Many medium and smaller creatures are also nearby, seemingly working at the walls of the chasm as well.


Durgan Stonewall (AC 38; HP 270/270) 
Wednesday June 30th, 2010 11:44:50 PM

"Allright, are we ready then? Let's get goin, we got an ugly beast to take care of, and I got me an ugly beater right here." Durgan affectionately pats his axe as he speaks.

Actions:
drink potion of levitate



Peerimus AC 39 HP 137/137 and Yorrick AC 47 HP 160/160 
Thursday July 1st, 2010 8:53:24 AM

"Like a giant hive of some kind? Not what I would have expected." Peerimus confirms the rest of the group can get down quickly and then shifts into an Air elemental. "I expect to attract a good deal of attention rapidly. Please do not be late."

With Firngaer's fly spell on Yorrick, the pair begin descneding into the pit. Staying clear of touching anything peerimus and Yorrick move down 90'

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Torgon AC: 34 HP : 180/180 
Thursday July 1st, 2010 9:41:48 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes(starts when we head in)

Torgon casts fly upon himself as soon as everyone is ready to begin heading in. He leaves his chain on his back at the moment, holding his extend rod for use once an enemy is engaged.

"Ready when you are guys."

.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Xenia (AC33/ HP103/103) 
Thursday July 1st, 2010 10:38:08 AM


"You wanna test the bridges 'n stuff, take this, Momma Rash." Xenia presses a gray back into the cleric's hands. "Just reach in and grab one of the puff balls. Throw it and it becomes a critter. Neat Bag of Tricks."

Then, as Peerimus turns into one of those Airnados and jumps off into the chasvalley, Xenia follows. The rogue drops head downward and arms folded at her side. She keeps pace with Yorrick but follows near the walls where she can draw upon the shadows to hide herself, remaining in reserve in case she's needed.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)

Position: Move down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 212/212) 
Thursday July 1st, 2010 8:01:41 PM

"Heh .... an ugly beater ...... ain;t dat calling da kettle black " as the younger brother sidles a few steps away ....

"Ok we take on da little critters while Peerimus takes on da biggie chaos beastie ...."

"Just lead da way and we'll follow ya ....we'll give ya a little distance ... cuz didnt da bailiff say if we went in force dey would retreat ?? .... "

Rash true seeing fly 
Thursday July 1st, 2010 9:41:51 PM

Rash takes the map and marks down where the creatures are currently after her prying eyes report back in. She will then cast a fly spell on herself and start floating about the ground. She grins at Xenia and takes the proffered item and says, "I just want to make sure if we touch that stuff, something bad doesn't happen.

She will activate the item, (not sure if I get a choice of creatures) and send it over the edge onto the honey like substance.

(ooc not sure if we are in combat rounds yet but I assumed we were not)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
fly
true seeing



Getting a Reaction (DM JohnP) 
Thursday July 1st, 2010 10:55:59 PM

The creatures down at the bottom of the chasm react shortly after Peerimus takes the form of an elemental and moves away from the mouth of the tunnel. Maybe it isn't Peerimus but the flying bear that causes alarm, but it really doesn't matter. The largest creature moves out from under bridge and begins hooting and meeping, apparently communicating with the smaller creatures, since all of them move towards the mouths of the caverns. But not inside since, presumably, watching their progenitor deal with threats like a flying bear and an elemental is an educational activity.

Xenia sees all of this from her position on the path close to where Peerimus is hovering. Everyone else is learning this through the magic that the Children of Chaos possess.

The creature waits expectantly for Peerimus and Yorrick, perhaps even hungrily. It's now merely a question of how the Children are going to time and make their assault.


Durgan Stonewall (AC 38; HP 270/270) 
Friday July 2nd, 2010 12:07:39 AM

Durgan moves to give his brother a swift kick, but misses as he heads for the side, and begins to float down. "I hope that druid saves some fun fer us eh?"

Active Effects:
levitate

Rash true seeing fly 
Friday July 2nd, 2010 7:12:28 AM

Rash sends to the others through the tattoo's. "I almost hate to say this but are we sure that this creature is evil? It might be chaotic but it seems to be a caring parent. Maybe it just wants to go home? Don't be stupid and put yourself in danger but maybe a try at communication would be in order."

Torgon AC: 34 HP : 180/180 
Friday July 2nd, 2010 8:13:46 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes

Torgon casts fly and follows behind Durgan.

"Let's clean some house guys."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Xenia (AC33/ HP103/103) 
Friday July 2nd, 2010 5:26:18 PM


Chaos Beast Guys. No. More than that, Chaos Beast Spawn Guys. What a weerdo thing.

Through the magic of the Tattoo, the girl rogue can feel the other Chaos Guys moving forward, coming down. They're coming down. Is this too soon? Will they spook all of the Chaos Spawn Beast Guys?

Xenia's invisible eyes scrunch down to slits of scrutiny. If the Spawn Guys do make a run for it, what might she do to stop them? She estimates the distance between walls and draws out a scroll, standing ready to cut 'em off before they can excape.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)

Take out scroll of Web and Ready to close off as many exits as possible.

Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Iron Golem AC 48 HP 99/99 and Yorrick AC 47 HP 160/160  d20+19=38 ; d20+30=45 ; 3d6+24=32 ;
Friday July 2nd, 2010 10:27:19 PM

Xenia has a point, the creature and the spawn may well be far more than simply evil creatures, unfortunately Peerimus cannot determine one way or the other without putting himself in the bees nest. A grunt to Yorrick holds the bear where he is... Peerimus then drops down closing the remaining distance in the blink of an eye and Shapechanging into an Iron Golem. "I do not come as an enemy, but as a being wishing to understand you." Peerimus speaks knowing the Feather of Affinity will translate his words into what all the creatures can understand. [Diplomacy 38] "The creatures that brought you here have recognizied that you should no longer be held and so i am here to facilitate your departure. i seek a non violent solution, will you speak?"

Peerimus is hopeful but overly so. He readies himself for an attack

Readied strike Hit AC 45 Dmg 32 [Good hope adds +2Hit and Dmg so Ac 47 Dmg 34]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope


Rash true seeing fly shield of faith 
Saturday July 3rd, 2010 12:23:50 AM

Rash kicks herself but smiles at Peerimus' bravery. "I knew there was a reason we made him leader. Still I suppose the talks could break down so she casts shield of faith and moves closer flying.

Durgan Stonewall (AC 38; HP 270/270) 
Saturday July 3rd, 2010 12:28:24 AM

Durgan crosses his arms while he floats down. "This levitate is too durned slow. next time I'm gonna buy me a fly potion."

Reaction (DM JohnP) 
Sunday July 4th, 2010 11:12:22 PM

As Durgan and Torgon come into view, flying down towards the bottom of the chasm, the creatures immediately react. The smaller ones rush for the caves and the large one slowly backs away as well, clearly focusing on the closer threat of Peerimus and Yorrick.

Rash and Xenia debate the nature of the beast, even as the others advance upon it.

Finally, Peerimus drops down and changes form before attempting to broker a treaty with the creature. he does not observe any reaction to his words, even with the magic of the Feather. Rash, among others, recall that chaos beasts normally do not speak. The hooting and meeping that it made earlier may be nothing more than the alarm calls of a baboon.

Finally, after some time, the entire Children of Chaos are gathered at the bottom of the chasm. The large chaos beast is backed up against the largest of the cave openings, protecting the smaller creatures. Clearly, it has recognized that the Children are a threatening group and does not wish to make the first move.

Xenia (AC33/ HP103/103) 
Monday July 5th, 2010 8:18:27 AM


"Wait!" Through the message spell, Xenia hopes to halt the descending Chaos Guys. "You're spookin' 'em. Her own Web scroll, she holds in check.

"Stop. Lets do this sly. Stop where you are, and say stuff like you're cheering Peerimus on. Make like you're only here to watch."

"And ... And say Trash stuff to , like, goad the Big Momma Beast. Stuff like, 'You'll beat it, Peerimus.' or, 'Look. It's too scared to fight one on one.'"

"Wait till they're fighting."
The dark rogue suggests. "Then swoop in for the kill."

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)

Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash true seeing fly shield of faith 
Monday July 5th, 2010 11:15:00 AM

Rash says, "Wait! This creature has done nothing to us and only seems to want to protect her young. Why are we attacking it? Why are we so bent on its destruction? This could be part of the test as well. To test our motives and intentions. They know we can fight, I think they are testing our souls. Their was enough power on that panel to handle us, do you really think they couldn't handle this?"

Torgon AC: 34 HP : 180/180 
Monday July 5th, 2010 4:26:30 PM

"I agree Rash, but it could be of a completely different nature when it has it's opponents out classed. Perhaps we should go with Xenia's thoughts, and remain here. Let Peerimus advance upon it and do his thing. It's not like we can't get to him in a hurry.

Kazak Stonewall.Ac 36 Hp 212/212) 
Tuesday July 6th, 2010 9:12:19 AM

At the bottom of the chasm ..... the dwarven warrior backs up .... to act as rearguard ...... " iz gonna cover our backs ....." ...

" and dat will let Peerimus stand alone up front ..... maybe give da impression dat its a one on one battle "

Kazak surveys the walls behind them ....looking for signs of danger ....or anything out of the ordinary

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18 
Tuesday July 6th, 2010 11:38:52 AM

Firn'gaer just watches the other rationalize the motives of the test. "Well, do what you think, and I have things covered from above."

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Stand-off (DM JohnP) 
Tuesday July 6th, 2010 10:03:54 PM

The Children back off slightly but the Chaos Beast doesn't budge from where it is sheltering its brood within the caves. Perhaps this creature is more intelligent than the norm, or perhaps its that the Children have shown their hand too soon.

It is an impasse. And no one knows how long they will have to wait for the creatures to return to their previous activity.

For that matter, no one can guess how the Court of Law would respond if they returned without performing the appointed task.


Durgan Stonewall (AC 38; HP 270/270) 
Tuesday July 6th, 2010 10:33:51 PM

"Well? Are we kickin the crud outta the beastie or aren't we?"

Rash true seeing fly shield of faith 
Wednesday July 7th, 2010 7:29:06 AM

Rash looks over to Peerimus and asks, "Well this is why you make the big bucks. What is it going to be? Do we attack the creature who only seems to be trying to protect its young? Do we communicate? Do we try to free it from its location and return it home?"

Rash glances around and asks, "Does anyone have a tongues spell or a way to get one?" Her choice is clear.

Xenia (AC33/ HP103/103) 
Wednesday July 7th, 2010 11:01:35 AM


"Yeah, like that worked out so well with the Dragons." The voice of the invisible rogue carries an edge of bitterness at the thought of the dragon couple. They had lost their children to the chaos, and yet the evil in their nature had turned their grieving to further destruction and death.

"Whyn't you guys back up? Can'tcha see you're scaring 'em? We're never gonna draw 'em out with you guys around."

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Focus, -5 for Full Movement)

Position: Down 90ft with Peerimus and Yorrick. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues 
Wednesday July 7th, 2010 11:14:23 AM

"I have it." He says responding to Rash's question. "Not sure it can be communicated with. If you want me to try I can."

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Rash true seeing fly shield of faith illegal post 
Wednesday July 7th, 2010 12:48:15 PM

"I think you should. If we can,t communicate, we can at least say we tried. We do know that the forces of law can be a bit zealous in there goals without looking at the right or wrong of the situation. There attack on us is proof of that. Can you cast the spell on Peerimus."

Rash turns to her elven friend and say, "Your of course right my sister but it is the effort that makes us heroes instead of thugs and assassins. We can always start the hack and slash after. Besides, being a mother myself, I appreciate her protecting her young with her own body."

Torgon AC: 34 HP : 180/180 
Wednesday July 7th, 2010 1:35:29 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes

Torgon stands by, waiting to see if we be fighting or talking.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues 
Wednesday July 7th, 2010 2:14:59 PM

"I don't think I was very clear. I have tongues as an ability, but I do not have it memorized. I can try to speak to it, but I cannot pass than ability to Peerimus. Besides, if his Feather is unable to communicate with the beast, then I do not think a tongues spell will.

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Rash true seeing fly shield of faith illegal post 
Wednesday July 7th, 2010 2:27:18 PM

Rash says, "So try. If it doesn't work, they we can try something else"

Peerimus Iron Golem AC 48 HP 99/99 and Yorrick AC 47 HP 160/160 
Wednesday July 7th, 2010 8:18:10 PM

ooc back from the beach...

peerimus turns his iron head slightly left as the creature back peddles and seems to have gathered its 'young' into the cave. "These caves and caverns could all connect to each other and what seems like retreat could be a flanking move." The druid whispers through the tattoo, "Back away from me and give each other some room as well. Eyes up and back. We needn't be caught like amatuers." Peerimus then takes several steps forward with Yorrick on his left. It had no language, no communications of any kind apparently, but there must be something. Then again the druid suppossed thta three did not have to be. It could be as simple and straight forward as presented. A menace grown out of control, immune to the touch of spell and of Law.

Peerimus moves closer another 5 paces, coming to 30' away. The Druid knew patience, he would try again and he would wait.
"We know you were brought here by the Court of Law. We may be able to send you and those behind you home."

Readied strike Hit AC 45 Dmg 32 [Good hope adds +2Hit and Dmg so Ac 47 Dmg 34]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Stand-off Intensifies (DM JohnP) 
Wednesday July 7th, 2010 10:33:27 PM

The chaos beast reacts to Peerimus' approach by rearing up slightly, raising a pseudopod from the ground and waving it at the druid in what seems to be a threatening manner. The creature, though, doesn't move away from the tunnel openings though probably because the other members of the Children, save Xenia, are still in sight.

It comes to this: advance and battle the large chaos beast, or turn and walk or fly away and leave it be, perhaps to return once the creatures have returned to their work with what everyone now realizes is a waxy coating on the floors and walls of the chasm.


Durgan Stonewall (AC 38; HP 270/270) 
Wednesday July 7th, 2010 10:41:04 PM

"Huh. I'm with Xenia. The dragons were a lesson we should have learned from. Didn't Gargul ask us to learn from our mistakes?" The dwarf crosses his arms and backs up a bit. "Allright then we'll try it yer way, but it will come down to the wetwork sooner or later, it always does, eh?"

Kazak Stonewall.Ac 36 Hp 212/212) 
Wednesday July 7th, 2010 10:42:10 PM

Stepping back a few more paces ... " can't go back much futher .... i wonder what dat waxy stuff is used for ..... dey seem to work hard on it ...." growls Kazak

"Well you yanked da card from da deck ..... it said to battle da next beastie .....soo time to battle ..... if ya keep talking to it maybe it will get bored to death " .... growls the dwarf sarcasticly ;-)

Torgon AC: 34 HP : 180/180 
Thursday July 8th, 2010 6:55:51 AM

Torgon waits for the final decision to move forward or retreat, not sure himself which would be the better course of action.

Xenia (AC33/ HP103/103)  d20+28=40 ;
Thursday July 8th, 2010 9:30:56 AM


The dark rogue takes a mental step back from the increasingly tense confrontation between Peerimus Druid Guy and the Chaos Momma. So, he can become Ironman Two. Casually, she wonders what tricks this Iron Guy thing can do. Rays from its hands or sump'in?

But he's right. Interesting as it may be to watch this fight, best to be vigilant. From her place of advantage up in the air, Xenia scans the area with her highly trained senses, watching and listening for any signs of an ambush.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Position: Down 90ft. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160  d20+20=38 ; 2d10+16=34 ;
Thursday July 8th, 2010 10:06:56 PM

Peerimus stands a bit longer, heaing Kazak's words he purposefully folds his arms. That lasts only a moment. A decision should be made and like his trust in drawing the cards in the first place, Peerimus opts to follow his faith in the Crones.

Commanding Yorrick to remain where he was and imagining the party will do so as well. Peerimus stides in and slams the creature with a great iron fist followed by a gout of noxious gas.
[PA -5 Hit AC 38 Dmg 34 Poison Gas Fortitude DC 19 negates 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Con, secondary damage 3d4 Con]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor  d20+11=23 ;
Thursday July 8th, 2010 10:19:21 PM

Rash sighs but decides to indirectly help Peerimus by casting a prayer spell (gives us +1 on our rolls and +1 to the bad guys. She then follows up with a quickened divine favor spell. She scans the area looking for trouble from flanking monsters. (spot check 23 with true seeing spell on)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
0/3 quicken rod
fly
true seeing
shield of faith
divine favor 1/10
prayer 1/18

Durgan Stonewall (AC 38; HP 270/270) 
Thursday July 8th, 2010 10:54:01 PM

"Yeah! That's what I'm talkin about. Ye show that beastie a good time eh?"

"Umm, so are we supposed ta help or not? What about that magic card. Will it stop us from attacking?"

No DM Post Tonight (DM JohnP) 
Thursday July 8th, 2010 11:08:51 PM

Sorry, all.

Xenia (AC33/ HP103/103) 
Friday July 9th, 2010 11:00:53 AM


Oooo. That one's gotta sting. The dark rogue winces as Ironman Peerimus swings one of them big chunks of metal he calls fists, raising a cloud of Green Gas Stuff all around him.

"Wait for it. Wait for it," Xenia whispers into the Tattoo magic, forgetting for the moment that Durgan doesn't have it anymore. Her eyes and ears continue to scan the Chasvalley, taking in quadrants at two second intervals. Couldn't hurt to be prepared for an ambush. Even though these Chaos Critters don't really look to be the ambush types.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Position: Down 90ft. 10ft from the east wall of the Chasm.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 34 HP : 180/180 
Friday July 9th, 2010 2:34:07 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 10 rounds
Divine Power: +3 Bab, +18 hp., Duration: 10 rounds.

Torgon uses his quicken rod and casts a quickened Divine Favor. He then casts Divine Power, and puts away the quicken rod.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d



Fight in the Chasm - Round 1 (DM JohnP)  d20+15=16 ; d4=3 ; d20+25=39 ; d6+6=7 ; d20+25=31 ; d6+6=7 ;
Monday July 12th, 2010 10:43:23 PM

Durgan, Kazak and Torgon stand around the floor of the chasm wondering which way Peerimus will choose to go. The waxy substance coating the floor and sides of the chasm makes for good footing, really, and they figure that this is as good a place as any for fighting.

Xenia is hovering overhead, casually watching the action unfolding below. Her view is partly obscured by two low bridges that are close to Peerimus and the others.

Peerimus finally acts, striding forward and smashing down with a very satisfying <SQUISH> into the body of the chaos beast. The golem then breathes a noxious cloud of gas that may weaken the opponent.

Rash follows this with a Prayer for the coming fight and some spells, just like Torgon. Xenia keeps watching from overhead.

++++++++++++++++++++++++++++++++++++++++++++++++++


The chaos beast shudders under the mighty blow of the golem form that Peerimus is wearing and then seems to shrink from the blast of poison that follows.

The beast responds by lashing out with two arm-like pseudopods, barely scratching the surface of the golem. But that is possibly enough for the insidious nature of the creature to possibly attack Peerimus.
Attack 1 - hits AC 39, 7 damage plus corporeal instability, DC 16
Attack 2 - hits AC 31, 7 damage plus corporeal instabililty


Everyone else is watching carefully but there is no sign of any ambushers.

MAP - ROUND 1

DM Requests:
- As ever, please put active magics affecting your character in the header along with current AC and HP. If there are two many effects, please list in the body of the post.
- Please, please, please - write your attacks in an OOC manner somewhere in post, individually, with DC's for associated effects

Xenia (AC33/ HP103/103) 
Tuesday July 13th, 2010 10:13:47 AM


"Punch him, Peerimus," the rogue whispers as she swoops down from above, jumping from the shadows of the wall into the shadow cast by big cuddly-bear Yorrick.

The scroll in her hand, visible only to herself, unfurls as she readies to block a retreat to the caves. "We're backing you, Peerimus. Beat him down!"

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Ready Action
Web from Scroll centered at NW corner of square A13
Trigger Condition: If Chaos Beast or her Spawn begin fleeing for the cave.

Position: T13 10ft off the ground

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 212/212) 
Tuesday July 13th, 2010 3:45:32 PM

A grin creases Kazak's face .... as the druid finally attacks ..... " dats better .....keep whacking da beastie "

The dwarf holds his position near his brother .....but he keeps an eye on the nearb surroundings ....." ya know der is a whole lotta folks at our trial .... you tellin me dey couldnt handle dis here beastie ??? ..... i'm a thinking maybe dey just didnt want to get der hands dirty " growls Kazak

Torgon AC: 34 HP : 180/180 
Tuesday July 13th, 2010 5:45:07 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 9 rounds
Divine Power: +3 Bab, +18 hp., Duration: 9rounds.

Torgon waits nervously, not liking at all that Peerimus be the only one to be in the fight. He looks around, waiting and watching for more bad guys to make their presence known.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160  d20+23=39 ; d20+23=34 ; d20+20=28 ; d20+20=30 ; 2d10+16=26 ; 2d10+16=29 ;
Tuesday July 13th, 2010 6:27:21 PM

[Will 39, 34]
Neither blow hurts the golems iron body Peerimus has clad himself in [DR 15 Adamantine] and his mind is able to remain focused on the creature and not fall into the void of loss of self.

Peerimus Strikes hard again against the creature. Both of his great iron fists blasting into it.
[PA -5 Hit AC 28/30 Dmg 26/29

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

OoC John P question I have not been counting any of Peerimus's active spells thus far as Shapechange states You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities.

my question is as a construct am I suseptible to the corporeal instability since as a construct I am not a 'living' creature

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor 
Tuesday July 13th, 2010 7:07:30 PM

Rash is also frustrated at watching only Peerimus fight the creature of chaos. While she preached tolerance for the encounter, she is also a priestess of war and isn't used to sitting on the sidelines. Still until another foe steps up or Peerimus is either slain or successful, she would wait.

"Come On Peerimus! Finish that thing off!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
0/3 quicken rod
fly
true seeing
shield of faith
divine favor 2/10
prayer 2/18
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements

Durgan Stonewall (AC 38; HP 270/270) 
Tuesday July 13th, 2010 7:47:16 PM

Durgan fidgets as he watches the fight, feeling the same as Rash to get in there. "Ye know, the card said he had to fight by himself, but it never said nobody else could help. Maybe we could drop a few magics on Peerimus?"

Fight in the Chasm - Round 2 (DM JohnP)  d20+25=41 ; d6+6=8 ; d20+25=41 ; d20+6=18 ; d6+6=12 ;
Tuesday July 13th, 2010 10:34:44 PM

Peerimus shrugs off the damage from the Chaos Beast, the creature's claws sliding off the hard armored body that Peerimus has assumed. In return, the druid slams his fist down on the Chaos Beast. The beast's unstable forms splashes under the assault but it continues to fight.

The beast strikes again, not yet realizing that it cannot harm Peerimus.
Attack 1 - hits AC 41, 8 damage
Attack 2 - hits AC 41, 12 damage


DM NOTE - Peerimus can ignore the Corporeal Instability effect since his type changed to Construct, which isn't a living creature.

Everyone else remains on the sidelines, watching and waiting for the druid to end this fight. There's no sign of the spawn.

MAP - No change

Torgon AC: 34 HP : 180/180 
Tuesday July 13th, 2010 10:58:43 PM

"I hate to say this, but there is something that is not right about this. At least as things stand now. The creature only defended itself after it was attacked. it may not be able to communicate, but it's actions are more suggestive of a good creature. Have we taken into account the possibility that we were lied to as part of the test."

"Any evil or naturally nasty creature I have ever dealt with has had no problem sacrificing it's minions/spawn to assist in it's own survival or combat to it's betterment. This creature seems, at least at present, willing to sacrifice itself to help in the survival of it's spawn. That to me does not seem like a creature that should be destroyed, and I don't care what the holier than thou powers upstairs say. This is not right."

"You all know that I am a minotaur of action and war, but only against that which needs be destroyed. Much like the dragons we faced before, I think we need to give it a chance to show it's true intent, even after we attacked it with no provocation. Xenia, I know I chastised you before, and put my money where your mouth was, but you were right. If we wage war without knowing the true reason we do so, and agreeing with it, then we are simply tools of destruction and slaughter. I guess I will put my money where my mouth is on this occasion."

Torgon puts his chain away, and walks slowly towards the chaos beast.

"Peerimus, you are wise in most courses of action, but is it possible that the benefit gained from the deck has skewed your judgement? For if this being is not truly your enemy, then no benefit shall befall you. I ask you, hold your attacks for the moment. It cannot likely hurt you, so there is really no downside. Give it a chance. Just because it is unable to communicate does not mean it must be destroyed."

"Rash, how about a detect evil and/or good on it? any possibility?"

Torgon uses his move to approach the creature, arms spread wide.

"I hope this is not going to bite me in the rear....or face...or chest...or anywhere. Stupid morals" He thinks to himself.

Xenia (AC33/ HP103/103) 
Wednesday July 14th, 2010 9:31:27 AM


The dark rogue moves not an inch from where she's at. But in her mind, she's thinking furiously. What are the possibilities here?

Possibility one. This is some kinda test that the Court 'o Law types are running. They want to see whether the Chaos Guys favor compassion over duty. Things look slap-dashy and not so well defined up because the Law Guys are either not so smart and got themselves into this mess in the way they described. Or, the Law Guys are really smart and they set things up to look disorderly in order to throw in subtle shadows of doubt.

Which is actually right, though? Compassion for a bunch of weerdo blobby guys? Or the safety of the entire Southern Wold? And, given the Law Guys are ... well ... Law Guys, which answer would they think was right?

Possibility two. This is some kinda test set up by someone completely different. Someone they haven't even seen before. But why? What evidence is there of this? Nothing. Xenia rejects this idea outright.

Possibility three. Them Court 'o Law types are actually evil lying fram farbers, and they're after getting the Chaos Guys to destroy down something that's actually good and innocent. That would explain why things have gotten so sloppy and messed around. But why would Angels and such involve themselves with a scheme like this? Why would they really *need* the Chaos Guys in the first place.

The thoughts crowd the dark girl's mind, filling it to bursting. So many if's, so many pieces that don't fit together. Where is the sense in this? What makes sense?

In the end, there's only one thing to hold onto in the drifting sea of speculation: Hard fact. Fact: The Southern Continent is in trouble and this Migration needs to be stopped. Fact: The voices at the Edge pointed them to the Court of Law to stop the Migration and all the things said by the voices at the Edge came true. They actually led them here. These are facts. Facts that cannot be denied.

"Beat, 'im down, Peerimus!" Xenia gives her presence away by shouting out loud. "Beat, 'im down! Lets get the help we need from the Court of Law, and lets get out of here."

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Ready Action
Web from Scroll centered at NW corner of square A13
Trigger Condition: If Chaos Beast or her Spawn begin fleeing for the cave.

Position: T13 10ft off the ground

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor 
Wednesday July 14th, 2010 2:50:18 PM

Rash also is feeling some inner torment over the course of events. She listens to Torgon and then Xenia and ends up siding with Torgon. She beams to all of the Children but aims it at Peerimus, "Peerimus, I know it is a lot to ask but you only have to defeat the monster, not necessarily kill it. I think this is looking at our intent more than our capablilities. We aren't seeing much of a threat here. I think you should subdue the monster. If the Law folks are looking for assassins, I don't want to be a part of it. These creatures while strange, don't seem to be making much of threat. We are forces of chaos in these lands but we are also forces of good. What we are doing here isn't good."

Rash yells out to the baliff, "This test is unjust! Why do these creatures deserve death? If I fail the test, so be it, I won't be a party to killing creatures who are just trying to live. They threaten no one and haven't shown they deserve death!"

Rash rises 15' up in the air looking for some kind of response.

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues 
Wednesday July 14th, 2010 7:44:56 PM

"Peerimus!" Firn'gaer shouts. "Do what you think. The stakes are high and we don't have time to debate this in committee."

"Rash of course this seems unjust. It is the way of absolute Law. Conform or don't conform and die. We saw this with the Oglians. We are seeing it here with a Court bound by it - unwavering, unsympathetic, Law. You should not be surprised by this. This creature personifies the concept they despise, and therefore must be eliminated."

"It is not evil, only Chaotic. The ever changing personification of Chaos."


Kazak Stonewall.Ac 36 Hp 212/212) 
Wednesday July 14th, 2010 8:15:50 PM

Shaking his head as debate of what to do continues about what to do ..... " geez make up your minds .... first its talk to da critter den kill it now just beat it downa little ....... none of us are agreeing an anything ......"

" I say make a choice and stick wit it ...... i'll stand wit ya any way you choose Peerimus ...... just lets git dis thong on wit " ...... growls Kazak

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday July 14th, 2010 10:57:41 PM

"Ye know, we have been in some pretty good scraps, and this doesn't seem ta be one of them." The dwarf doesn't say whether he thinks they are passing or failing the test. He just stands with his arms crossed, his axe and shield within easy reach. And makes a blunt statement as only a dwarf can. "Ye know all this argiung we are doing is kinda...chaotic."

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160 
Wednesday July 14th, 2010 11:17:52 PM

Peerimus's mind races like many of the others. There ws the lesson from the dragons. It waged against his own compassion. The fact that this was a very one sided fight, but that was likely only because of the druids spell to hold a form the creature could not hurt. This test, this tas, what was the true motive. The Court was bound in Law and like so many other forces of that genre they had encountered, Compassion did not seem totruly fit into the equation. The attack on his grove and indeed his friends had shown that. The group was torn. Was this simply an execution, was this a creature too dangerous? where were the spawn of this creature? Too many questions and no clear path.
The creature before the druid, to him at any rate, was a horrid abomination like that of an undead creature. The label of assassin, however, that Rash assigned did not sit well with Peerimus. Press the advantage, give quarter?
Indecision plagues the leader of the Children of Chaos. Leadr of the Champions of the Crones and the Powers of the southern continent . Rarely was there a circumstance that the druid could not see multiple facets and sides of outcome, yet here he stood and Peerimus had to admit to himself that the road was not clear, no not clear, the road could not even be seen.
The dim light of possibility aligts within his mind adn with that thought a gamble surfaces. One he believes worth the risk.
Peerimus shifts through the ShapeChange spell into the very creature he fights and tries again at communication...trying to impart his desire to resolve the situation without the culmination result that would be the creatures death. It communication were possible this might be the only recourse.
Would or was the creature even capable of anything except destruction

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Fight in the Chasm - Round 2.5 (DM JohnP) 
Wednesday July 14th, 2010 11:47:31 PM

While Peerimus is preparing for another mighty strike, the others are debating the rights and wrongs of what they have been asked to do for the Court of Law. Rash even goes so far as to shout up towards where the Bailiff waits for them to complete the Test. After the echoes of his voice die away, Rash and everyone else hear a response from the Bailiff that seems to come from the air beside them.

"You volunteered to take the Test, and the Court chose this as the Test. Deal with the pests that plague the roots of the Court!"

From her vantage point high above, Xenia notices movement on top of the lower bridges, including those near the battle between Peerimus and the Chaos Beast.


OOC (DM JohnP) 
Wednesday July 14th, 2010 11:48:14 PM

I'm out of town tomorrow night, so no DM post.

Torgon AC: 34 HP : 180/180 
Thursday July 15th, 2010 11:04:54 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 8 rounds
Divine Power: +3 Bab, +18 hp., Duration: 8 rounds.

Torgon bristles at the response from above, and stops where he is. "I don't like it, but it looks like unless we do this, we will not see the valley of Ahl, and the end to our quest

Once Xenia notifies the group of the movement above, Torgon will pull his chain and hope that combat will commence, therefore negating the moral issue before them.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Xenia (AC33/ HP103/103) 
Thursday July 15th, 2010 2:41:01 PM


"Movement. On the lower bridges," the rogue whispers the alarm. "Gonna take a closer look and see what the little weerdos are up to."

Skipping through the shadows, Xenia makes her way to the end of one of the low bridges, using the shadows of the creatures themselves to hide her as she observes their activity.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Position: Unknown

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor 
Thursday July 15th, 2010 9:39:57 PM

Rash heads straight up to try and get a better view.

Durgan Stonewall (AC 38; HP 270/270) 
Thursday July 15th, 2010 10:01:47 PM

Durgan grumps as Xenia moves off. "Harumph! Probably just the Law guys checking up on the rats in their cage."

Durgan gets his axe and shield ready. If Peerimus gave the word, he would be ready.

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 160/160  d20+20=29 ; d20+20=22 ; 2d10+16=24 ; 2d10+16=27 ;
Thursday July 15th, 2010 11:21:34 PM

Peerimus shifts back into the iron golem form, but for protection more than anything else. It was assumed the test was a stagnant thing, not some whim of the court of Law. The fact that it was not, did not sit well with Peerimus. "If this Court of Law is thinking that the Powers of Chaos are of so short a memroy as to forget such a thing as this, the Court is foolish." The Iron golem that is Peerimus intones hallow and without emotion. Peerimus looks up as Xenia's warning is called out. A slow developing tactic if that was indeed the original purpose, but it easy to conclude that the power that he alone could bring to bear would be underestimated.

More importatnt ot the druid though was that the creature made no move against him. What would be the outcome if he did not move against the creature? They would 'fail' the test. What were the repurcussions of such a thing? At every level this Court of Law failed in his own eyes. Angles, demons, gods of the north, none were worthy of anything but contempt. Yet he could not condem them all unilaterally. Some may simply lack courage, others wisdom. The situation to the druid was too dire and so he steps into the creature again

[PA -5 Hit AC 29/22 Dmg 24/27]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

OOC (DM JohnP) 
Friday July 16th, 2010 10:46:34 PM

Back, but too beat to make a DM post tonight.

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor 
Saturday July 17th, 2010 7:45:49 AM

Hope we can make up some posts this weekend.

Fight in the Chasm - Round 3 (DM JohnP)  d20+25=35 ; d6+6=8 ; d20+25=30 ; d6+6=7 ;
Sunday July 18th, 2010 10:58:33 PM

While Peerimus is preparing for another mighty strike, the others are debating the rights and wrongs of what they have been asked to do for the Court of Law. Rash even goes so far as to shout up towards where the Bailiff waits for them to complete the Test. After the echoes of his voice die away, Rash and everyone else hear a response from the Bailiff that seems to come from the air beside them.

"You volunteered to take the Test, and the Court chose this as the Test. Deal with the pests that plague the roots of the Court!"

From her vantage point high above, Xenia notices movement on top of the lower bridges, including those near the battle between Peerimus and the Chaos Beast. The half-elven rogue moves through the shadows until she is at the end of the bridge where she sees several of the spawn creeping forward, having squeezed through small opening cut into the waxy coating on the walls. The skin of the beasts is now nearly the same colour as the wax but this camouflage is not sufficient to escape the rogue's sharp eyes.

Rash sees the same when she moves upwards slightly.

While this is occurring, Peerimus shifted into the form of the Chaos Beast to see if that stopped the assault. The Beast hesitates slightly but then continues to attack the druid. Both claws hit but barely harm Peerimus.
Claw 1 - hits AC 35, 8 damage (this form is also immune to the Corporeal Instability)
Claw 2 - hits AC 30, 7 damage


It seems that the spawn have not noticed that they have been spotted.

MAP - ROUND 3



Xenia (AC33/ HP103/103) 
Sunday July 18th, 2010 11:34:47 PM


"Looks like the little weerdos can make holes in the walls," Xenia announces over the Tattoo magic. "Bunch of 'em gathering up here on the bridges. Five ... Ten ... Fifteen ... Thirty of them."

"Seeing as it looks as though they're trying to hide themselves, I don't think they're here just to watch. Be ready."


The web scroll won't do any good up here, so the rogue stows it back into her bag for another day.

+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Position: W9 10ft above surface of bridge.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 34 HP : 180/180 
Monday July 19th, 2010 1:13:35 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 7 rounds
Divine Power: +3 Bab, +18 hp., Duration: 7 rounds.

Torgon will wait until the creatures start to attack, and then cast Righteous Might.

"Looks like we are gonna be fighting after all. Looks like us combatants are sort of in teams already. Probably wise to try and keep someone friendly near you."

DM Note: Torgon is Large in size with a 20' weapon reach.
.
Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d



Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues  10d6=41 ; d20+19=25 ; d20+19=39 ; d20+19=32 ; d20+19=31 ; d20+19=38 ; d20+19=25 ; d20+19=26 ; d20+19=31 ; d3=1 ; d20+19=32 ; d20+19=28 ;
Monday July 19th, 2010 1:51:31 PM

"Xenia give me a location to let loose some area spells." He says through the tattoo, while flying high above the situation.

Providing Firn'gaer gets a location to target, he will send an empowered fireball at the location.

Empowered Fireball: Reflex DC22, damage 61 (10 SR rolls with lowest being 25)

Firn'gaer will say to Lhair "Be ready my friend. I may have need of your services."

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Xenia (AC33/ HP103/103) 
Monday July 19th, 2010 4:11:53 PM


"East end of the south bridge," the girl rogue reports. "Out to forty feet from the wall, Fernie. The whole area's crowded. Eleven of 'em over there."

"I'm on the East end of the north bridge. You wanna set a fireball down here, go ahead. Got six of 'em here. Seven on the west end of the south bridge and six on the west end of the north bridge."

"Don't worry 'bout me. I'm thinking I can dodge pretty good by now."


+++++++++++++++++++++++++++

Hide 65 (39, +20 for Invisibility, +10Taking10 with Skill Mastery, -5 for Full Movement)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 40

Position: W9 10ft above surface of bridge.

Active Effects: Invisibility 5m, Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 270/270) 
Monday July 19th, 2010 7:13:53 PM

Durgan pulls on his brother's arm and starts to head towards Peerimus. "Come on brother, we might need ta keep the other beasties off his back while he takes care of the big one."

Durgan retrieves a potion while he moves, ready to drink next round.

Actions:
move to T15

Peerimus Iron Golem AC 30 HP 84/99 and Yorrick AC 47 HP 160/160  d20+20=32 ; d20+20=23 ; 2d10+16=25 ; 2d10+16=26 ;
Monday July 19th, 2010 9:15:26 PM

Peerimus reassumes the form of the Iron Golem and strikes again.
Hit AC 32/23 dmg 25/26
There was nothing left to say to the creature of to the other Chaos Champions. Each would do his part as they always did. Now this simply needed to be ended so that they could move to far more important matters

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Kazak Stonewall.Ac 36 Hp 212/212) 
Monday July 19th, 2010 10:35:00 PM

The dwarf moves after his brother ...... " ima right behind ya ..... lets duck under da bridge and cover Peerimus flank ..... dem little ones might wanna pile on him ...."

Thru his tattoo to the others ..... " me and Durgan heading to cover Peerimus left flank ...... heading under da bridge " .... growls Kazak

[moves to S-15]

Fight in the Chasm - Round 4 (DM JohnP)  d20+7=24 ; d20+7=16 ; d20+7=16 ; d20+7=13 ; d20+7=11 ; d20+7=23 ; d20+7=17 ; d20+7=19 ; d20+7=16 ; d3=2 ; d20+7=19 ; d20+7=24 ; d20+7=11 ; d20+7=13 ; d20+7=16 ; d20+7=24 ; d20+7=21 ; d20+25=41 ; d6+6=9 ; d20+25=38 ; d6+6=10 ; d20+10=24 ; d20+12=27 ; d20+12=29 ; d20+12=20 ; d20+14=25 ; d20+12=25 ; d20+12=30 ; d20+12=25 ; d20+12=30 ; d20+12=30 ; d20+12=31 ; d20+12=19 ; d20+12=30 ; d20+12=27 ;
Monday July 19th, 2010 11:22:20 PM

Xenia reports what she sees to the others through the magic of the Chaos Tattoo before returning a scroll to her pouch.

Torgon prepares to enter battle, loosening the links of his spiked chain.

Firn'gaer asks for a target for his empowered Fireball and Xenia quickly replies with a suggested target.

Durgan moves north, closer to Yorrick.

Peerimus again takes the form of an iron golem and pounds the Chaos Beast again. The Beast is clearly suffering from attempting to fight the druid in a straight-up battle but is not yet out of the fight.

Kazak moves to join his brother to support Yorrick.

Firn'gaer now unleashes his empowered Fireball, targeting a point 40 feet from the eastern end of the southern bridge, as directed by Xenia. This places the fireball almost exactly in the centre of the bridge and will surely catch nearly all of the smaller spawn in the flames. The fiery bead streaks down from above, unerringly targeting the bridge. When it explodes in flames, the waxy substance of the bridge immediately ignites and fuels the fire. The Fireball grows uncontrollably as the flames are fed by the vapours from the melting wax, eventually growing to twice the intended size and catching Peerimus, Yorrick, Durgan and Kazak within the flames. The bridge collapses, tumbling the smaller beasts into the melting wax that is now covering the floor. Worse, the flames have ignited the wax so that Kazak and Durgan (not to mention the chaos beasts) are caught in a spreading conflagration. Still worse, the molten wax is slippery just like a Grease spell. A plume of smoke rises from the floor of the cavern.
Peerimus, Yorrick, Durgan, Kazak
- 61 points of fire damage, Reflex DC 22 save for half
- Reflex DC 15 save to avoid falling. Otherwise, molten wax is identical to Grease spell


+++++++++++++++++++++++++++++++++++++++++


The Chaos Beast strikes at Peerimus again, hitting his iron form twice but still failing to actually injure the druid. It then retreats a step towards the cave entrance.
Claw 1 -- hit AC 41, 9 damage
Claw 2 -- hit AC 38, 10 damage


Beast 15 charges Peerimus, allowing the druid to attack as it closes. Even if it survives, the creature cannot hit the iron golem.
#15 -- miss Peerimus, AC 26

Beast 20 charges Durgan while the other two survivors of the fireball charge Kazak. They each attack the dwarf brothers.
#20 -- miss Durgan, AC 27
#25 -- miss Kazak, AC 29
#29 -- miss Kazak, AC 20


The spawn from the eastern end of the bridge charge Peerimus, hoping to overcome the druid through sheer force of numbers. Only one of the creatures manages to hit the druid's adamantine-hard body but does not injure Peerimus.
#6 -- miss Peerimus, AC 25
#5 -- miss Peerimus, AC 25
#4 -- miss Peerimus, AC 30 (didn't bother rolling damage)
#2 -- miss Peerimus, AC 25


The other spawn split between charging Torgon and Yorrick. Each is heedless of the possibility that their targets may attack.
#7 -- miss Torgon, AC 30
#9 -- miss Torgon, AC 30
#11 -- miss Torgon, AC 31


#8 -- miss Yorrick, AC 19
#10 -- miss Yorrick, AC 30
#12 -- miss Yorrick, AC 27


MAP - ROUND 4

Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier  d20+11=31 ; 15d6=50 ;
Monday July 19th, 2010 11:23:03 PM

Rash will gain another 15' in height scanning the area looking for other surprises. (spot check 31 natural 20)

She then casts a blade barrier on the far southern bridge dropping it right on the bridge hoping to chop the spawn up or force them off the bridge. (ooc Each spawn will take 50 points of damage unless they save reflex save of 25 for half damage)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
0/3 quicken rod
fly
true seeing
shield of faith
divine favor 4/10
prayer 4/18
Blade barrier 18 minutes
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements



Rash AC 37 160/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier 
Tuesday July 20th, 2010 7:51:15 AM

Looks like we posted at the same time. Should I count this as my new post or my last post?

ed. JohnP - Post again, if you want.

Xenia (AC-See AC Note Below/ HP102/102)  d20+23=40 ; d100=63 ; d6+1=7 ; d6=1 ;
Tuesday July 20th, 2010 9:55:48 AM


Well. That's sump'in you don't see everyday. Waxy build up. The situation doesn't look too bad. But looks like the guys might need a little distraction a'fore they get on their feet.

"HEY!" From out of thin air, the rogue's voice shouts out to draw attention. She charges down on one of the Weerdo Beasts drawing from her bag the electric crowbar she got from inside the Tower of Boydos. "HEY, YOU!" Sparks fly as she smashes the crowbar down on the thing's head ... or it's butt ... or ... who knows? "Hey, you," she repeats again, "ever hit a girl?"

+++++++++++++++++++++++++++

Note: Fighting Defensively gives +3 to AC (3 instead of 2 from ranks in Tumble) and -4 to Attack.
+2 Strike as Invisible can come from both Invisibility this round and Blinking on succeeding rounds.

Hit AC40 (From CS22, -4FightDefensive, +2StrikeAsInvisible, +2Flanking, -1HigherGround)
20% Miss Chance from Blinking = 63/Pass
Damage 7+1Electric = 8hp

AC: AC33, AC34 vs #8, Touch AC27

Position: U10/5ft up (10ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, See Invisibility, Shield, Read Magic, SR18, Tongues  d20+19=31 ; d20+19=35 ; d20+19=33 ; d20+19=27 ; d20+19=27 ; d20+19=37 ; d20+19=32 ; d20+19=22 ; d20+19=24 ; 17d6=56 ;
Tuesday July 20th, 2010 10:23:05 AM

"That was unforeseen." He says at the interaction between the spell and the wax. Firn'gaer sends a Chain Lightning bolt at the nine harassing Torgon, Yorrick, and the dwarves. Targeting 12 and branching out to the other targets.

Chain Lightning: Lowest SR22, Damage 56/28, Reflex save DC26

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Kazak Stonewall.Ac 36 Hp 151/212)  d20+13=21 ; d20+13=19 ;
Tuesday July 20th, 2010 5:17:25 PM

As the fireball explodes around him ..... the dwarf almost escapes the worst of it ...(d20+13=21 reflex save failed ... takes 61)

Activating his chaos tattoo's ability (flying) ...... Kazak's feet leave the waxy ground ..... he quickly grabs Durgan .... " hold on bro ..... if dats potions is one of dem lifters .... drink it !! " growls Kazak .....[he'll drag his brother thru the waxy ground if needed ]

Reflex save vs grease (d20+13=19 made it )

The dwarf flies away from the spawn ..... past to the otherside of the mighty Yorrick ....and onto solid ground .....(moves to R-15)

"Yorrick over here .....ya gotta get outa dat muck " growls Kazak to the bear

ed. JohnP - Can you clarify the location that you are moving to? R-15 would put you within the flaming wax right next to a spawn.

Peerimus Iron Golem AC 30 HP 105/99 and Yorrick AC 47 HP 130/160  d20+11=17 ; d20+20=35 ; 2d10+16=26 ; d20+11=16 ; d20+20=33 ; 2d10+16=33 ; d20+20=34 ; 2d10+16=25 ; d20+17=36 ; d20+17=27 ; d20+24=39 ; d20+24=37 ; d20+22=31 ; 2d6+14=20 ; d6=2 ; 2d6+14=23 ; d6=5 ; d6=6 ; d6=4 ; 2d6+8=16 ;
Tuesday July 20th, 2010 6:45:17 PM

The fire rages about Peerimus, but the druid pays it no heed. Indeed the magical fire heals his body rather than injures him. Peerimus manages to keep his feet in the slippery wax [Reflex 17] and as one of the creatures closes, the druid strikes hard. [PA -5 Hit AC 35 Dmg 26]

More creatures begin to swarm in and the creature retreats. Perimus barks a command to Yorrick and pursues the main Chaos beast. Ignoring the others and tier ineffective strikes against him.

Peerimus keeps his feet again as he moves across the wax to re-engage the Chaos Beast. [Reflex 16 PA -5 Hit AC 33 Dmg 33 I can't get to the map If I can move and still strike 2 times I do so. 2nd attack Hit AC 34 Dmg 25]

Fire blasts into Yorrick, the great bear rises and bellows as the fire rages about him. Somehow Yorrick manages to avoid the full blast. [Reflex 36]. The slippery wax does not cause him much trouble and the now very mad bear turns to the coming creatures. Peerimus, his friend, bade him to do battle, though he needed no prompting. Yorrick slams into one of the creatures that has closed to do battle.
[Hit AC 39/37/31 Dmg 20+2 Fire+6 Cold / 23+5 Fire+4 Cold / 16]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Durgan Stonewall (AC 36; HP 240/270)  d20+13=29 ; d20+13=23 ;
Tuesday July 20th, 2010 9:17:26 PM

OOC save vs fire: 29, save vs grease effect: 23

Durgan shakes his head at the wayward magic. He was impressed though, it was a pretty good blast. He allows his brother to carry him, and when he sets foot down again, he drinks his potion of enlarge. "Heh, I think right now I need some fire resistance eh, brother?"

Actions:
drink potion of enlarge

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 10/10 rounds remaining

Torgon AC: 36 HP : 234/234(180)  d20+33=43 ; d20+33=44 ; d20+33=53 ; d20+33=41 ; d20+33=48 ; 3d6+36=48 ; 3d6+36=51 ; 3d6+36=50 ; 3d6+36=46 ; 3d6+36=48 ;
Tuesday July 20th, 2010 10:17:58 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 6 rounds
Divine Power: +3 Bab, +18 hp., Duration: 6 rounds.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Duration 10 rounds

Torgon casts righteous might, and prepares to go to town on the little helpers next round.

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 5): 43, 44, 53, 41, 48 Damage: 48,51,50,46,48
.
Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d


Fight in the Chasm - Interim Post (DM JohnP)  d20+7=16 ; d20+7=9 ; d20+7=24 ; d20+7=10 ; d20+7=27 ; d20+7=13 ; d20+7=27 ; d20+7=14 ;
Tuesday July 20th, 2010 10:55:11 PM

I am not going to be able to complete the DM post tonight.



Fight in the Chasm - Interim Post (DM JohnP)  d20+10=15 ; d20+10=24 ; d20+10=17 ; d20+10=17 ; d20+10=27 ; d20+10=26 ; d20+10=16 ; d20+10=28 ; d20+10=22 ; d20+10=30 ; d3+2=4 ; d20+10=19 ; d20+10=16 ; d20+10=15 ; d20+10=30 ; d3+2=5 ; d6=3 ; d6=2 ; d6=6 ;
Wednesday July 21st, 2010 10:50:07 PM

Xenia reveals herself and charges one of the spawn attacking Yorrick. Her bar hits home and damages the creature.

Firn'gaer unleashes another spell and thins the crowd of spawn considerably. Some still remain, however, to bedevil his companions.

Kazak activates the magic of his Tattoo and lifts from the ground. He grabs his brother and flies towards the sole remaining bridge, climbing slightly to reach the 15 foot height of the bridge. Once the dwarven brothers land on the bridge, Durgan drinks a potion and grows in size, making the bridge grown beneath them. From their vantage point, the dwarf can see the small tunnel openings that the spawn created and then squeezed through.

Peerimus ignores the spawn and pursues the Chaos Beast. The druid has to move 10 feet, allowing the spawn to attack, but none of these creatures present any threat to the iron golem form presently being used by Peerimus. A mighty fist slams down once on the creature. The damage is impressive and Peerimus has clearly hurting the thing but it is still breathing.

Yorrick attacks the two nearest spawn, destroying them utterly. The great bear then steps out of the flaming wax.

Torgon casts a spell and grows in size. The minotaur waits for one of the creatures to move unwisely.

+++++++++++++++++++++++++++++++++++++


The Chaos Beast ignores Peerimus and retreats into the tunnel. The tunnel is large enough that Peerimus could probably go down after the thing but it would be a tight fit.

The spawn continue to swarm around Peerimus but none of these are more than an annoyance.
#2 -- miss AC 15, miss AC 24
#6 -- miss AC 17, miss AC 17
#4 -- miss AC 27
#5 -- miss AC 26
#13 -- miss AC 16
#14 -- miss AC 28


The three creatures near Torgon attack as well. One of them finds a weak spot in the armor protecting the enlarged minotaur.
#7 -- miss AC 22, hit AC 30 (natural 20), 4 damage + Corporeal Instability (DC 15 or suffer effects)
#9 -- miss AC 19, miss AC 16
#11 -- miss AC 15, [b]hit AC 30 (natural 20), 5 damage + Corporeal Instability


The sole remaining spawn charges through the flaming wax towards Yorrick. The bears big paw knocks the thing away in a torn, twisted heap.

The flames advance, spreading as the wax continues to melt. Two of the spawn are burned slightly. Peerimus is unaffected, of course, but Yorrick is burned again.
Yorrick -- 6 points fire damage

MAP - ROUND 5

Xenia (AC-See AC Note Below/ HP102/102) 
Thursday July 22nd, 2010 8:55:01 AM


Whoa. Xenia brings up an arm to shield her face from the bright flashes of lightning that arc from one Beast Guy to the next. When her eyes adjust from the electric flash, there are none left standing. From the corner of her eye, though, Xenia spies the Momma Beast making a run for the cave. In a swirl of dark robes she's off. The girl rogue streaks across the floor of the Chasvalley, arrowing for the cave mouth. As she nears the Chasvalley wall, Xenia jumps into the available shadows and zooms over the top of the two Chaos Critters guarding the cave entrance.

"I'm inside the cave," the rogue reports over the Tattoo Magic. Momma Rash would have seen her go in. And the Tattoo Magic would let the others sense her location. But there's little substitute for the spoken word. "I'm gonna follow Momma Chaos Critter. I'll try and report back what I see."

+++++++++++++++++++++++++++

Hide 49 (Taking 10 w/Skill Mastery)
Should be hidden by the time Xenia gets to the two Chaos Beasts guarding the entrance to the cave. But, if necessary Xenia's Tumble check using Skill Mastery is 40 vs DC15 to pass over their heads.

AC: AC29, AC30 vs Big Beast, Touch AC24

Position: A12/5ft up (105ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Iron Golem AC 30 HP 105/99 and Yorrick AC 47 HP 124/160 
Thursday July 22nd, 2010 10:22:32 AM

Yorrick moves out of the flames and around to the left. He clips Durgan as he gets back away from the flames. His natural preservation instincts kicking in hard with no direct opponents about. [Move to O/6]

The creature is retreating, the druid expects a trap. Perhaps a cave in or just a more tightly controlled battefield. Peerimus decides that niether present a grave danger and so he moves into the tunnel. Peerimus squeezes in and moves 20' down the tunnel.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Torgon AC: 36 HP : 230/234(180)  d20=4 ; d20+30=43 ; 3d6+42=54 ; d20+25=32 ; d20+20=23 ; d20+15=20 ; 3d6+42=53 ; 3d6+42=53 ; 3d6+42=51 ; d20+30=33 ; d20+30=43 ; d20+30=38 ; d20+30=50 ; d20+30=32 ; d20+30=32 ; 3d6+42=54 ; 3d6+42=55 ; 3d6+42=55 ; 3d6+42=51 ; 3d6+42=53 ; 3d6+42=53 ;
Thursday July 22nd, 2010 5:12:25 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 5 rounds
Divine Power: +3 Bab, +18 hp., Duration: 5 rounds.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Duration 9 rounds

Torgon saves vs. The corporeal instabilty(wasn't sure which kind of save so i just rolled a d20, and a 4 saves on all), taking a minor hit in the process.
He proceeds to unload upon the spawn, starting with #7, once dead moving to #9, and then #11.

Attack:1(power att by 8) hit ac 43. Damage: 54
Attack:2 hit ac 32 Damage: 53
Attack:3 hit ac 23 Damage: 53
Attack:4 hit ac 20 Damage: 51

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32
Damage: 54,55,55,51(53 more if a crit),53
.
Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

OOC: Thanks Al, he's all yours.

Kazak Stonewall.Ac 36 Hp 151/212) 
Thursday July 22nd, 2010 9:11:22 PM

"Eh bro i'm gonna fly over to da cave and guard Peermus back ..... you be careful " growls Kazak

Taking flight again .... the dwarf flies towards the mouth of the cave .....he replies to their sneaky scout .....: " i will guard da entrance girl ..... becareful .... i saw some small holes dat da spawn use ..... i think da whole place is honeycombed wit dem .... so watch yourself " ......

Landing near the mouth of the cave ..( E-11 )...... kazak surveys the area again .....his steel grey eyes constantly sweeping back and forth ......

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might  d20+20=40 ; d20+20=40 ; 2d6+50=57 ; 2d6+50=61 ;
Thursday July 22nd, 2010 9:59:48 PM

(ooc assuming blade barrier wasn't used. Rash is now large sized now and has damage reduction +15/evil)

Rash using her quicken rod will cast divine power, which activates her contingency spell righteous might and she will swoop down and strike #11 hitting it with a critical hit for 132 points of damage!

(ooc rolled two natural 20's to see if it was a critical hit! sweet! I also ran into the problem that I the die roller only goes up to +50, my total pluses were +57 so I added it on in the end. I did a +18 power attack to get the pluses)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Powe!r, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
1/3 quicken rod
fly
true seeing
shield of faith
divine favor 6/10
prayer 6/18
divine power 1/18
righteous might 1/18

All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements



Durgan Stonewall (AC 36; HP 240/270)  d20+31=49 ; d20+26=33 ; d20+21=29 ; d20+16=20 ; 2d6+13=15 ; 2d6+13=25 ; 2d6+13=18 ; 2d6+13=18 ;
Thursday July 22nd, 2010 10:05:47 PM

"Tunnel fighting eh? Last time we had ta do that, we took out bunches of orcs eh brother? Yeh, you be careful too."

Durgan takes a few swings at the nearby spawn(# 9 and 11)

Actions:
full attack: hit AC 49, 33, 29, 20
dmg: 15, 25, 18, 18(+3 and silver for DR)

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 10/10 rounds remaining

Fight in the Chasm - Round 6 (DM JohnP)  d20+10=21 ; d20+10=13 ; d20+10=20 ; d20+10=29 ; d20+10=26 ; d20+10=13 ; d20+10=17 ;
Thursday July 22nd, 2010 11:01:35 PM

Xenia disappears down the Chaos Beast hole.

Peerimus pushes past the spawn and enters the cave.

Torgon destroys the three spawn still remaining near himself.

Kazak flies over near the entrance of the cave, between two groups of spawn.

His target already dead, Rash flies closer to the entrance of the cave and removes one of the spawn.

Durgan has no targets left.

++++++++++++++++++++++++++++++++++++++++++++


Down in the cave, about 40 feet in, Xenia sees an opening up ahead where the cave opens into a larger chamber. The half-elf's eyes are good enough to see the Chaos Beast in the shadows within the chamber.

+++++++++++++++++++++++++++++++++++++++++++++


The remaining spawn attack Rash and Kazak but neither hero is any real danger from these creatures.

MAP - ROUND 6

Sorry no map yet for the cave.

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might  d20+25=27 ; d10=4 ; d20+25=28 ; d20+20=26 ; d20+15=27 ; d20+15=20 2d6=3 ; 2d6=5 ; 2d6=6 ; 2d6=9 ;
Friday July 23rd, 2010 8:20:50 AM

Rash quickly slashes into the foes in front of her, using the speed of her armor to get an extra swing, (Please add +2 to the rolls, forgot the prayer and haste from armor)

Hit ac 29 with a +15 power attack
Hit ac 30 with a +15 power attack
Hit ac 28 with a +15 power attack
Hit ac 29 with a +15 power attack
Last roll was for a critical hit, does hitting ac 20 work>
Damage 3 + 52 = 55
Damage 5 + 52 = 57
Damage 6 + 52 = 58
Damage 9 + 52 = 61
(ooc since I am exceeding the damage rolls, I am just rolling damage and adding the pluses)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
1/3 quicken rod
fly
true seeing
shield of faith
divine favor 7/10
prayer 7/18
divine power 2/18
righteous might 2/18
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements



Xenia (AC-See AC Note Below/ HP102/102) 
Friday July 23rd, 2010 9:22:38 AM


"There's light in here. It's dim light, but I can see, so there must be some light. Be ready for that," the rogue warns.

Xenia arrows past Iron Peerimus, passing to his right just under his massive arm. "Forty-fifty feet in the tunnel, looks like it opens into a bigger place. I'm going in."

With the speed of flight, the plucky rogue covers the distance to the opening and cuts sharply to the right. More slowly, she rises as she distances herself from the opening to the bigger cave. She rises five more feet and leaves a 20-foot space between herself and the tunnel mouth. All the while she keeps up a running description of what she sees, so that the Chaos Guys might be prepared, so that they not be caught off guard when they charge in as they will most surely be doing any moment now.

+++++++++++++++++++++++++++

Hide 49 (Taking 10 w/Skill Mastery)

AC: AC29, AC30 vs Big Beast, Touch AC24

Position: Unknown/10ft up (???ft move) Movement as described above.

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 36 HP : 230/234(180) / SUB-AL  d20+30=38 ; 3d6+42=49 ;
Friday July 23rd, 2010 9:35:33 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: 5 rounds
Divine Power: +3 Bab, +18 hp., Duration: 5 rounds.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Duration 9 rounds

++++++++++++++++++++++++++++++++++

Hit #14(power att by 8) AC38. Damage: 49HP

Torgon glides across the ground, closing the distance between himself and the Chaos Beasts that defend the opening to the tunnel. Half his attention is on Xenia as she describes what lies within.

His long, heavy spiked chain snakes out and slashes one of the Chaos Beasts surrounding Kazak.

"I may not be able to enter without great difficulty," the minotaur shouts to the other Champions of Chaos, referring to his towering size, larger even than Peerimus' iron form. "You go ahead. I'll cover the rear and try to join you later."

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at I5/0ft Elevation (60ft move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Kazak Stonewall.Ac 36 Hp 151/212)  d20+26=43 ; d20+26=41 ; d20+21=34 ; d20+16=20 ; d20+11=29 ; d20+11=19 ; d10+21=22 ; d10+21=27 ; d10+21=24 ; d10+21=24 ; d10+21=27 ; d10+21=27 ;
Friday July 23rd, 2010 9:57:55 PM

Finally drawing his weapon ..... the dwarf engages the nearby spawn .......adding extra power behind his blowws (Power attack +5 ) .... smashing them one by one

" Iz ain't got time for ya little critters ..... gotta go in da cave and back up me friend ..... ya waxy dogs !!! " ... growls Kazak

1st smash d20+26=43 crit hit damage d10+21 =22
crit roll d20+26=41 hit !! damage d10+21=27
2nd smash d20+21=34 damage d10+21=24
3rd smash d20+16=20 damage d10+21=24
4th smash d20+11=29 crit hit ! damage d10+21=27
crit roll d20+11=19 damage d10+21=27

Hearing Xenia's tactical info ...... " smart girl " growls Kazak

Once the big minotaur arrives .... " ok you hold da mouth of da cave ..... i'll go in and follow Peerimus and Xenia ..... "



Peerimus Air Elemental AC 18 HP 137/137 and Yorrick AC 47 HP 124/160  d20+24=35 ;
Sunday July 25th, 2010 11:25:40 AM

Peerimus knew Yorrick was fine and he could get back to him in the blink of an ee if necessary so the druid concentrates his efforts forward. Xenia says the tunnel opens ahead and that it was lit. Odd. Peerimus decides to simply enter the main chamber. The druid shifts into a medium Air elemental and flies into the larger chamber moving up as soon as he clears the tunnel as high as he is able.
He then casts a trained eye about the cave for the obvious and the subtle. [Spot 35]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Durgan Stonewall (AC 36; HP 240/270) 
Sunday July 25th, 2010 9:20:30 PM

OOC- Durgan is enlarged now, can he fit into the tunnel?

"Harumph! Just like a beastie to run away from a good butt kicking eh?"

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 9/10 rounds remaining

Used:
potion of enlarge

Fight in the Chasm (now in the Cave) - Round 7 (DM JohnP) 
Sunday July 25th, 2010 11:06:57 PM

Rash, Torgon and Kazak quickly make a hash of the spawn who have remained outside attempting to guard the retreat of their progenitor.

Xenia flies deeper into the cave and then swoops upward within the chamber. It seems that they have the Chaos Beast cornered for while the rogue sees several other openings from this cave, none seem to be large enough to accommodate this beast.

Peerimus also enters the cave, spinning upwards towards the ceiling about 25 ft above the floor. The druid does not spot any other creatures within the cave besides the Chaos Beast. Of course, more spawn could come pouring out of those smaller tunnels at any time, Peerimus guesses. And the Chaos Beast seems to be healing, filling out the massive crushing wounds caused by his iron golem fists.

Durgan looks and figures that, since both Peerimus and the Chaos Beast managed to fit, even his enlarged form could get down the tunnel.

MAP - ROUND 7


Torgon AC: 36 HP : 230/234(180) / SUB-AL  d20+30=31 ;
Monday July 26th, 2010 9:35:59 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

Ready Attack (power att by 8) AC31 Nat/1 Miss

He'd have to make the jump into an unknown space. That would be the best option, risky though it may be. So go Torgon's thoughts as he waits for the others to move into the tunnel. So is he occupied, even as he himself moves into position before the mouth of the tunnel.

One advantage might be the tattoo that he's been cursed with all of his life. It gives him the feel of the location of these other cursed Children of Chaos, the same feeling as the divine spell of Status. With this information, he may be able to transfer himself into the cave with safety.

So distracted are Torgon's thoughts that he realizes too late, that were any foe to emerge now and come within range to attack, that he would have missed for certain.

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10/0ft Elevation (25ft move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 33, 43, 38, 50(threat--32 to confirm), 32

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

ed. DM JohnP - I can't figure out what you did, or are preparing to do. On the map, E-10 puts Torgon immediately beside the Chaos Beast and not in the upper right corner.

Xenia (AC-See AC Note Below/ HP102/102)  d20+28=32 ;
Monday July 26th, 2010 9:48:19 AM


Lots of other tunnels, but no way out for Momma Beast. Now, why would Momma Beast run into a cave from which she's not gonna easily get out? Sounds jinky. Sounds trappish. Xenia flies to the nearest opening and maneuvers around the corner so as to get for herself a better look. Pulling back out, the dark rogue follows the wall around to look into the next hole, and then the next again.

+++++++++++++++++++++++++++

OoC: Check out the three northern tunnels and report back findings to the others.

Hide 49 (Taking 10 w/Skill Mastery)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 32

AC: AC29, AC30 vs Big Beast, Touch AC24

Position: E4/10ft up (120ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36; HP 240/270) 
Monday July 26th, 2010 7:17:01 PM

Durgan looks at the tunnel entrance tentatively. "Hmmm. Well, here we go again eh?" Durgan heads down the tunnel to see if Peerimus needs any help.

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 9/10 rounds remaining

Used:
potion of enlarge

Kazak Stonewall.Ac 36 Hp 151/212) 
Monday July 26th, 2010 10:13:29 PM

Sensing the druids location through the chaos tattoo .... the dwarven warrior trots after his location ....

" i'm coming down da tunnel behind ya Peerimus .....but dis place is giving me da creeps .... all dem little peep holes da little critters can pop thru ...... feels like a trap to me ..... so be careful ..." Messages Kazak to Peerimus and Xenia ..



Waiting on More Posts (DM JohnP) 
Monday July 26th, 2010 10:19:29 PM

Says it all

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160 
Monday July 26th, 2010 11:01:37 PM

Peerimus flies down and shifts back into the Iron Golem form [Move to K9] he considers several spells, but dismisses each as it comes to his mind. No this would simply remain an action of brute power. The Chaos beast was running out of places to go and so far advanced tactics did not seem to be part of its game plan. So the Druid prepares to continue the fight ina straight forward manner

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Monday July 26th, 2010 11:04:26 PM

Rash seeing the spawn all fall, flies into the tunnel to support her comrades.

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues 
Tuesday July 27th, 2010 2:06:00 PM

Firn'gaer moves down from his position high above to the entrance to the tunnel. "Are there any more spawn, Xenia?" He says through a message.

He then casts an invisibility of his own, vanishing from view.

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes), Invisibility (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday July 27th, 2010 4:18:05 PM

Kazak surveys the tunnels walls ...... checking for Spawn traps and surprises

"Peerimus ..... Durgun and Torgon are also heading down the tunnel to help ..... er .... if needed ... "

Fight in the Cave - Round 8 (DM JohnP)  d20+25=31 ; d6+6=12 ; d20+25=41 ; d6+6=8 ;
Tuesday July 27th, 2010 10:45:52 PM

Torgon gets ready to enter the cave.

Xenia flies about, checking the smaller tunnels entering on the north side of the cave. She sees and hears nothing back in the dark, dim distance.

Durgan heads partway down the tunnel. Kazak is concerned that this may be a trap but keeps pace with his brother. As the dwarfs advance, they do not notice anything unusual about the stone of the tunnel. And Rash keeps pace, as well.

Peerimus changes form again before advancing upon the Chaos Beast.

Firn'gaer lands outside the cave and casts a spell to become invisible.

++++++++++++++++++++++++++++++++++++++


The Chaos Beast advances and attacks Peerimus again. Both claws hit but don't manage to injure the druid while he is in the form of an iron golem.

MAP - ROUND 8



DM OOC (DM JohnP) 
Tuesday July 27th, 2010 10:46:46 PM

I am going out of town on Thursday to help close up my mother's apartment. As such, I will do a DM post tomorrow night but won't be able to post again until Sunday or Monday.

Xenia (AC-See AC Note Below/ HP102/102)  d20+28=37 ;
Wednesday July 28th, 2010 11:46:13 AM


"Looks all clear," reports the rogue. She makes for the remaining tunnels. "Punch her down, Peerimus." Xenia whispers encouragement as she passes from one tunnel to the next.

With the twisty-bendy nature of the tunnels, this would depend more on hearing than sight. Xenia listens with keen elfish ears as she enters each of the tunnels. If anything moves deeper within, surely she would detect its approach.

+++++++++++++++++++++++++++

OoC: Check out the western and southwestern tunnels and report back findings to the others.

Hide 49 (Taking 10 w/Skill Mastery)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 37

AC: AC29, AC30 vs Big Beast, Touch AC24

Position: D9/10ft up (120ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 36 HP : 230/234(180) / SUB-AL  d20+30=48 ; 3d6+42=53 ; d20+30=47 ; d20+30=34 ; d20+30=46 ; d20+30=36 ; 3d6+42=46 ; 3d6+42=54 ; 3d6+42=47 ; d3=3 ; 3d6+42=53 ;
Wednesday July 28th, 2010 11:53:30 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

Ready Attack (power att by 8) AC48, Damage 53HP

Still outside with his back to the tunnel, Torgon watches for the approach of the smaller chaos beasts. Gathering his focus, the minotaur readies properly for an assault. Listening to the chatter from within, he prepares to make an entrance in the inner cave should his aid be required.

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Durgan Stonewall (AC 36; HP 240/270) 
Wednesday July 28th, 2010 2:56:34 PM

Durgan moves into the cave, and waits to see if he is needed.

Actions:
move to: (center on:) O/P 9/10

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 9/10 rounds remaining

Used:
potion of enlarge

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160  d20+20=40 ; d20+20=21 ; 2d10+16=26 ;
Wednesday July 28th, 2010 6:45:09 PM

Peermiu slams the creature again. One fist connecting hard, but the other drifts wide and thunders into the floor sending a spray of fractured stone into the air.
[PA-5 Hit AC 40/21 Dmg 26]

"Good work Xenia, keep a sharp eye out." He feels odd telling her something, or any of them what to do, even as a suggesion, but for some reason he hears himself saying itanyway.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Kazak Stonewall.Ac 36 Hp 151/212) 
Wednesday July 28th, 2010 7:05:59 PM

Continuing to move down the tunnel ....once at the caeren opening he sidesteps to let his Big ;-) brother thru

(moves to Q-11)

The dwarf .... then calmly surveys the area ..... watching for signs of spawn .....

Fight in the Cave - Round 9 (DM JohnP)  d20+25=40 ; d6+6=12 ; d20+25=28 ;
Wednesday July 28th, 2010 10:01:37 PM

Xenia scouts more tunnels and finds more of the same. Dark, echoing and empty.

Torgon stands guard outside the cave, waiting for more of the spawn. Nothing comes, though.

Durgan moves into chamber, behind Peerimus, and waits to see if his assistance is required.

Peerimus smashes one fist into the Chaos Beast but his other strike goes wide.

Kazak moves into the chamber, as well.

++++++++++++++++++++++++++++++++++++++


The Chaos Beast continues attacking Peerimus, with exactly the same effect. After, it steps back 5 feet from Peerimus towards Xenia.

MAP - ROUND 9

OOC - Please remember that I will not be posting tomorrow night and probably not until Monday evening.

Torgon AC: 36 HP : 230/234(180) / SUB-AL  d20+4=16 ;
Thursday July 29th, 2010 10:27:40 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

Spot 16

Relaxing his stance, Torgon scrutinizes the area instead. With his superior reach, few could approach his position without feeling the wrath of his chain. Had they truly slain all of the spawn of the chaos beast? Or, were there more in reserve waiting upon a pre-arranged signal? (Using AoO rolls from last round.)

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Xenia (AC-See AC Note Below/ HP102/102)  d20+28=37 ;
Thursday July 29th, 2010 11:47:36 AM


The temptation is great to sneak behind Momma Chaos Beast and in some way foozle her into a mistake. But if the cards are to be believed, this is Peerimus' fight.

Xenia passes by without getting involved. She continues to explore the tunnels

+++++++++++++++++++++++++++

OoC: Check out the western and southwestern tunnels and report back findings to the others.

Hide 49 (Taking 10 w/Skill Mastery)
Spot 42 (Taking 10 w/Skill Mastery)
Listen 37

AC: AC29, AC30 vs Big Beast, Touch AC24

Dang, posted the wrong position last time. Oh well.
Position: F16/10ft up (120ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Thursday July 29th, 2010 11:54:42 AM

Rash calmly knocks on Torgon's breastplate looking up at the huge minotaur, "Ah excuse me, can you please get out of my way? Your blocking the entrance." Rash will then squeeze around him when he shifts over and move into the cave to watch Peerimus finish his fight.

Durgan Stonewall (AC 36; HP 240/270) 
Thursday July 29th, 2010 7:43:23 PM

"Well if we are just goin ter watch, then too bad we don't have any ales eh?"

Durgan waits, ready and watchful.

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 7/10 rounds remaining

[u]Used:[u/]
potion of enlarge

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues 
Thursday July 29th, 2010 10:41:47 PM

Firn'gaer flies into the tunnel. He wants to be closer to the fight should reinforcements arrive.

Active Spells: Elf Sight (17 minutes), Fly (17 minutes), Shield (17 minutes), Invisibility (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2) ;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160  d20+20=37 ; d20+20=25 ; 2d10+16=32 ; 2d10+16=22 ;
Monday August 2nd, 2010 8:53:08 PM

Peerimus lays into the reature again and again.
[PA -5 Hit AC 37/25 Dmg 32/22]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope


Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday August 3rd, 2010 4:51:11 PM

Whats going on in this game ??

Posts are becoming non-existant !!

something needs to be done to get tis game moving forward !!!

If this game does not pick up i will drop out !!!

Durgan Stonewall (AC 36; HP 240/270) 
Tuesday August 3rd, 2010 9:53:25 PM

OOC- calm down please. For those who do not know, I will break the announcement:

JohnP will be leaving this game, I believe he will be running it until Sept1. And as you know, he has had some rl issues, so let's cut him a little break. SteveK will be coming back to my knowledge, with a new ADM. I don't remember if Jerry filled the ADM yet or not. We are in the middle of some DM shuffling, and some of the players involved in this game are part of those DMs, so extra work is being put in right now. Steve is still on military leave, and though I believe he has moderately reliable access to internet, it is probably not enough for him to take over the game yet until he gets back from his duties. As for myself, my posting is a little erratic as I have had some recent medical trouble, and trying to keep my feet up more while my leg heals means less comp time.

So hang in there, John will do the best he can, and Steve will be able to jump right in when he can, as he wrote the module we are currently in. I hope that helps.

Fight in the Cave - Round 10 (DM JohnP) 
Tuesday August 3rd, 2010 10:55:17 PM

Torgon keeps watch on the outside from his position at the entrance of the cave. The minotaur does not notice anything through the smoke and flames that are still consuming the waxy substance that coats the walls and floor of the chasm.

Xenia flies outside the reach of the Chaos Beast while she continues to explore the smaller caves leading from this chamber. Still nothing, although the last cave seems more still than the others, without the echoing quality that the first ones had.

Rash pushes by Torgon to enter the cave and witness Peerimus' defeat of this creature. Firn'gaer also joins the crowd watching the spic battle between Peerimus and the Chaos Beast. Durgan and Kazak are also there, wishing that they had some refreshments.

Peerimus continues to bash on the Chaos Beast. The twin impacts of the iron golem's mighty fists nearly put an end to the Beast. But it is still standing, though, and eager to defend what must be its home. However, the Beast is unable to overcome the natural armor and resistance of the iron golem.

MAP - ROUND 10

OOC - My apologies. I did return yesterday but did not manage to post. Expect to see a post every night this week.



Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday August 3rd, 2010 11:06:03 PM

Watching as the druid smahes the chaos beast ...... " poor beastie ..... dey captured it and locked it up here .... it just was doing its best to stay alive ..... dem court peoples are on da hook for its death ..... "
growls thed warf as ... the beasts life nears an end .....

" finish it wit dignity Peerimus .... it deserves dat at least ...."

ooc" glad to see we are back on track ;-)

OOC: SteveK 
Wednesday August 4th, 2010 12:37:38 AM

BLUF (Bottom Line Up Front) : SteveK is returning as DM of Children of Chaos starting 18 August! :-) (Whee! Clap Hands! Shoulda never left! Throw the Bum Out!) Hey, who said that? I've got a Mage's Disjunction spell for him...

Hey Everyone!
...........

I do apologize for the posting problems and the delay in getting a new DM in place here at Children of Chaos. JohnP had the Real World smack him across the face pretty hard, and I'm not set to begin normal posting. While I currently have access to the Wold, I don't have access to docs.google or any website that has the DMG and PHB available. Further, I'm going to be incommunicado from 5 - 16 August. Really hard to take over posting when I won't have a computer at all for those 2 weeks. :-)

I love the CoC and the current plan is that I won't move as primary DM of CoC until retirement. That should give us some nice continuity.

Thanks BZ and JohnP for continuing to volunteer even when not having the time to do so!



Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Wednesday August 4th, 2010 7:49:10 AM

(ooc Thanks everyone for their efforts. We all love this game and want it to finish out strong)

Rash is itching to help Peerimus in the fight. She murmers to herself, "Stupid cards."

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160  d20+20=36 ; d20+20=30 ; 2d10+16=25 ; 2d10+16=29 ;
Wednesday August 4th, 2010 10:37:21 AM

The druid slams the chaos beat another pair of times. It would be over soon. There was no remorse for destroying the thing, no hard feelings that it did not have a chance to win this fight. The power of the iron golem being simply too much for the creature. The fight was completely one sided, but the druid felt the pull ever so slightly every time the Chaos beast touched him. Were any of the others here, this could have been, would have been far more dangerous.

[PA -5 Hit AC 36/30 Dmg 25/29]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Xenia (AC-See AC Note Below/ HP102/102) 
Wednesday August 4th, 2010 11:18:52 AM


"This tunnel sounds different." Relying on the tattoo to tell the other Chaos Guys where she is, and, by extention, which tunnel she is speaking of when she refers to *This*, Xenia relays her findings to the others. "I'm gonna see if there's not maybe sump'in in here."

With that, the rogue begins a search of the surrounding wax coated stone.

+++++++++++++++++++++++++++

OoC: Check out the western and southwestern tunnels and report back findings to the others.

Hide 49 (Taking 10 w/Skill Mastery)
Spot 42 (Taking 10 w/Skill Mastery)
Search 36 (Taking 10 w/Skill Mastery)

AC: AC29, AC30 vs Big Beast, Touch AC24

Dang, posted the wrong position last time. Oh well.
Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 36 HP : 230/234(180) / SUB-AL 
Wednesday August 4th, 2010 11:22:38 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

"Very well, little sister." Torgon follows Rash with his eyes as she slips past him and into the mouth of the tunnel. The minotaur monitors the goings on in the cave inside through the Status effect of the tattoos and through the chatter of these powerful heroes delivered also through the Message effect.

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues 
Wednesday August 4th, 2010 11:29:27 AM

Firn'gaer flies to the top of the cave (or 20-ft, whichever is less). He then creates a 10-ft high Wall of Ice down a line to the right of the battle (between rows 4 & 5).

Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2)*;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

End of the Fight (DM JohnP) 
Wednesday August 4th, 2010 10:02:33 PM

Peerimus smashes the creature twice and it finally slumps, relaxing and spreading across the floor of the of the cavern. The druid suddenly feels a surge of ... power (?) ... coursing through his body.

Everyone else has a moment to enjoy the end of the fight between Peerimus and the clearly overmatched Chaos Beast. A moment to reflect and wonder exactly what the Court of Law had set them to do. A moment before Xenia and Torgon interrupt their reverie.

The half-elf rogue had gone to investigate one of the narrow tunnels and she finds it blocked a short way in by more of the waxy substance that coated the walls and floor of the chasm outside. She finds the same in the next tunnel as well.

Outside, Torgon notices a change in the light. Or maybe a sound. Regardless, when the minotaur looks upwards he notices a bulge in the surface of the chasm over the cave entrance. Watching for a moment, Torgon coudl swear that the waxy substance is slowly flowing downwards.

Durgan Stonewall (AC 36; HP 240/270) 
Wednesday August 4th, 2010 10:07:13 PM

Durgan nods, satisfied that the creature was put down. "Come on brother, let's go check on Xenia, and make sure that girl hasn't got herself into any trouble eh?"

Torgon AC: 36 HP : 230/234(180) / SUB-AL  d20+13=28 ;
Wednesday August 4th, 2010 10:12:03 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

"O U T ! ! !" Eschewing the Message capability of the Chaos Tattoos, Torgon bellows at the top of his giant lungs. "THE TUNNEL'S CLOSING! EVERYBODY OUT!"

The giant minotaur bends at the knees and reaches his forearms into the cave. With a mighty heave, Torgon lifts, hauling upward on the downward bulging ceiling of the tunnel in a bid to buy the other Children of Chaos the time that they need to escape.

Strength Check: 28

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Xenia (AC-See AC Note Below/ HP102/102) 
Wednesday August 4th, 2010 10:17:43 PM


"'Sfunny. These tunnels are all waxed in." The rogue scratches her head, suddenly perplexed. "Weerdo stu ... "

Then she hears Torgon's voice and it all makes sense.

"They're trying to close us in!" The Spawn Weerdos or maybe the Law Guys!" Xenia is out of the small tunnel in a shot. She drops from the shadows, a dark arrow with flaming red hair, heading for the mouth of the exit and escape.

+++++++++++++++++++++++++++

Double Move

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 151/212) 
Wednesday August 4th, 2010 11:05:44 PM

Kazak watches as the druid finishes off the overmatched beast ...." well done Peerimus ..... poor creature .....now what do we do wit da creatures spawn ?? .... i say we leave dat to da court of law " ...
growls the dwarf

" now we gotta git outa here .... back to stopping da great migration "

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Thursday August 5th, 2010 1:14:57 PM

Rash quickly responds to Xenia encouraging the others, "We have got to get out of here now! I don't want to be someone's honey for dinner. Let's go!"

Rash takes to the air herself moving towards the exit.

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues 
Thursday August 5th, 2010 8:44:50 PM

"Torgon, move!!! I'm going to put up a Wall of Force!!!" Firn'gaer points Lhari at the tunnel and brings forth a Wall of Force, which will act as an artificial ceiling for the tunnel and keep the waxy substance from closing in the Children of Chaos.

Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)

Lhari - 4/6 left

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2)*;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Kazak Stonewall.Ac 36 Hp 151/212) 
Thursday August 5th, 2010 10:05:13 PM

"Da sneaky stinkers ...." growls Kazak as he spins and charges back down the tunnel ...

. " come Durgan !! "

"Good thinking Firn'gaer ...."

Slipsliding Away (DM JohnP) 
Thursday August 5th, 2010 10:51:37 PM

Durgan's celebration is cut short when Torgon's shout echoes down the tunnel from the chasm. The minotaur's alarm makes almost everyone spring into action.

Xenia turns within the small tunnel and flies back towards her companions and the freedom of the outside. She is nearly able to get out, close enough to see where Torgon is trying to hold the roof of the tunnel from collapsing. Rash quickly passes the half-elf rogue and emerges into the open air at the bottom of the chasm.

Kazak is planning for the future when the shout causes him to start sprinting out. Firn'gaer responds quickly, too, creating a arched wall of force that supports the near end of the tunnel.

Peerimus is still standing over the body of the Chaos Beast. The body is collapsing very quickly, abnormally so, but who can tell what rules of nature exist (or not) in this place.

Outside, Torgon has been able to slow but not completely halt the movement of the waxy coating on the walls and ceiling of the tunnel. Worse, the wax has softened and is beginning to flow over his hands.

Rash notices movement on the walls of the chasm. At first it seems like the waxy coating is blistering and pulling away from the walls but it could also be caused by some thing (or things) pushing from behind.

Based on posts, player positions are:
Outside - Rash, Torgon
In Tunnel - Xenia, Kazak
In Chamber - Durgan, Peerimus, Firn'gaer


Xenia (AC-See AC Note Below/ HP102/102) 
Friday August 6th, 2010 8:16:39 AM


One. Two. Three. And herself. That leaves three still inside. Durgan, Peerimus, and Firn'gaer. Best thing to do is to get yourself out so they don't got no one else to worry 'bout.

The girl rogue flies. In a soft flutter of cloth, arms folded at her side, she jets for the exit and under the goopy stuff flowing down past Torgie's arms.

"I'm out!" she cries, as she clears the tunnel. "Going 'nvisible!" With a word, the dark rogue vanishes. Then she turns her keen green eyes on the surrounding Chasvalley. This can't be all there is to this. Best to spot whatever's coming next a'fore it gets to them.

+++++++++++++++++++++++++++

Move / Activate Ring of Invisibility
Spot 42 (Taking 10 w/Skill Mastery)

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Invisibility 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 36 HP : 230/234(180) / SUB-AL 
Friday August 6th, 2010 8:21:04 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

++++++++++++++++++++++++++++++++++

"I CAN'T HOLD IT!" At the top of his minotaur lungs, Torgon bellows as he heaves up on the ceilng of the tunnel. Instead of lifting the material, the cleric of Imod can feel his arms simply embedding themselves into the wax. "YOUR WALL ISN'T REACHING THE ENTRANCE, FIRN'GAER. YOU HAVE TO GET OUT!"

"I CAN'T HOLD IT! GO!"

++++++++++++++++++++++++++++++++++

Position: Upper Right corner at E10-On the Old Map/0ft Elevation (No move)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Peerimus and Yorrick Sub/Al 
Friday August 6th, 2010 8:29:29 AM


Yorrick shifts uncomfortably outside on the floor of the chasm. Peerimus had not been gone long, but the smells and sounds of the others that he travels with now give the great bear the feeling of danger. Yorrick gives a long lowing call for his friend and paces back and forth.

Within the cave, Peerimus shifts to the familar form of a Marut. "I will see you outside," he says the mechanical tones of this form's mouth. Then he vanishes, to appear just outside. Yorrick rises to his hind legs. Even in this mechanical form, he recognizes his friend. The bear seems relived and happy.

[ Shapechange to form of Marut as Free Action. Use Marut form's Dimension Door to get out. ]

OoC: Daniel is out of town until Monday. In the interest of moving things along, I'm subbing for him. --Al

Durgan Stonewall (AC 36; HP 240/270) 
Friday August 6th, 2010 9:23:38 AM

Durgan runs along as fast as his dwarven legs will carry him. "Come on brother, let's move!"

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, Elf Sight, Fly, Invisibility, See Invisibility, Shield, Read Magic, SR18, Tongues 
Friday August 6th, 2010 12:35:05 PM

Firn'gaer moves to whoever is left in the chamber and Dimension Doors out of the trap.

Active Spells: Elf Sight (16 minutes), Fly (16 minutes), Shield (16 minutes), Invisibility (16.5 minutes), Wall of Ice (17 minutes)

Lhari - 4/6 left

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight*, Expeditious Retreat, (x3)Magic Missile, Shield*;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2)*;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2)*, Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Friday August 6th, 2010 12:46:05 PM

Rash calls out the powers that be who are watching and says, "This test stinks!" Then via her message spell to the others, We need to regroup outside quickly! I think we will have a bunch of spawn or something even nastier coming our way. Something is pushing on the walls. Either way, I know we are more powerful as a group together then separated!"

Rash will get more height and flying drift closer to the wall, her sword ready to smash something if it comes out. (readied action remember Rash is large size now)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
0/3 quicken rod
fly
true seeing
shield of faith
divine favor 8/10
prayer 8/18
Blade barrier 18 minutes
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements



Kazak Stonewall.Ac 36 Hp 151/212) 
Friday August 6th, 2010 10:44:17 PM

Hearing Durgans boots beat the ground behind ......Kazak keeps racing down the tunnel to escape the waxy net .....

" You ain't gotta tell me twice about gitting outa here " ... Growls the dwarf to his brother ....

Exiting the tunnel he joins Torgon and Rash outside ... " whoa dat was sneaky of dem spawn ...."

Out of the Cave (DM JohnP) 
Sunday August 8th, 2010 10:34:36 PM

The Children of Chaos manage to escape the cave by either flying, running or teleporting out. Just before he teleported, Peerimus watched as the body of the Chaos Beast collapsed into a puddle of slime and ichor, nearly seething with unnaturally rapid decomposition.

Torgon has struggled to hold up the softening wax to allow his companions to escape, possibly at his own expense. The wax has continued to flow downwards until the minotaur now has his arms covered to the elbows in the substance. If he stays much longer, Torgon is certain that the waxy material will cover his upper arms and begin dropping on his head.
DC 20 Strength check to pull loose

Rash has been keeping an eye upon the walls and the alarming bulges of material pulling away from the sides. The spawn may now be working together to try to trap all of them down here at the bottom of the chasm after the destruction of their progenitor.



Xenia (AC-See AC Note Below/ HP102/102) 
Monday August 9th, 2010 11:18:52 AM


OoC: Both Torgon and Peerimus should be back today. I will leave their posts up to them.

Xenia (AC-See AC Note Below/ HP102/102) 
Monday August 9th, 2010 11:29:16 AM


"I'm on my way to the top." Even as she rises up along the east wall of the Chasvalley, the rogue lays out the way her brand of sense views the situation.

"We need to get up on top of 'em. Not only can they not get us from up above, but we can bomb down on them anything we want."

"And someone needs to see that the portcullis to the Court of Law is open. I'll do that if I can, but maybe someone else can get there faster. If its open, we'll have somewhere to back into if we need."


+++++++++++++++++++++++++++

Double move to upper ledge of the chasm. 1/2 speed for upward movement.

Spot 42 (Taking 10 w/Skill Mastery)
Hide 64 (Taking 10 w/Skill Mastery, -5 Penalty for full speed.)

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Invisibility 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36; HP 240/270) 
Monday August 9th, 2010 4:35:41 PM

"Hey Torgon, ye need a hand there?" Durgan tries to help Torgon pull his arms loose.

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 1/10 rounds remaining

Used:
potion of enlarge

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, divine favor, blade barrier divine power, righteous might 
Monday August 9th, 2010 7:09:11 PM

(ooc I am a bit confused. Are the spawn trying to seal us in or trying to get through the wax to us?)

Rash will keep climbing as fast as she can go, not knowing if she is running away from danger or towards it. She will call out, "Torgon, Stop stalling and get your horns up here. You are always slacking off on the job! Youth today!"

Peerimus Iron Golem AC 30 HP 99/99 and Yorrick AC 47 HP 124/160  d20+11=20 ;
Monday August 9th, 2010 8:59:26 PM

With Firngaer using his magic to take Yorrick, the druid shifts into a Planetar to quickly assure Torgon can pull free. [str check 20 to aid another giving Torgon +2 on hs check] Peerimus then begins flying upward to get out as well
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

Kazak Stonewall.Ac 36 Hp 151/212) 
Monday August 9th, 2010 9:28:24 PM

Being normal size .... the dwarven warrior joins in if needed to help free the big Minotaur ....otherwise .... he'll stand guard for a few moments it should take to free Torgon .... just incase the sneaky spawn have another trap awaiting ....

" Hurry up guys .... we'z gotta git outa here " growls Kazak ......as he scrambles away in flight ......

Up from the Chasm (DM JohnP) 
Monday August 9th, 2010 11:05:06 PM

Xenia spirals up from the floor of the chasm, escaping whatever the spawn of the Chaos Beast are trying to do to entrap or ambush her companions. The attempt to seal them into the cave with the corpse of the Chaos Beast failed due to the magic wielded by the Children of Chaos but now at least one of them may end up trapped within the waxy coating that the spawn have created.

The rogue climbs high enough to see that the chasm walls are bulging in several places but Xenia cannot tell if the spawn are merely trying to get through or to push more of the waxy substance down upon her companions. Rash has climbed and can see all of this, too.

Durgan, enlarged and nearly a match for Torgon in size, reaches up and tries to help the minotaur pull free. Peerimus assists, too, but the minotaur doesn't make any effort for himself.
STR check DC 20 to pull free (still)

Perhaps the minotaur is waiting for Kazak, but the dwarf has managed to get away as well.



Torgon AC: 36 HP : 230/234(180)  d20+13=28 ;
Monday August 9th, 2010 11:34:03 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

Torgon manages to pull himself free of the sticky goo(dc 28+help)
The minotaur then casts fly, and begins to fly up and out of the chasm. As he starts his ascent, he will look back to make sure that the folks still at the bottom have a way out.

"Let's go guys, time to get out of here."

(OOC: I'm still catching up, but should be up to speed fully on next post, hopefully this will do for now. Thanks again Al)

DM Note: Torgon is now huge in size with a 30' weapon reach.
Any bad guys that allow an AoO within 30' of Torgon, he will swing at.
AoO's: Attack(power att by 8): 47, 34, 46, 36. Damage 46hp, 54hp, 47hp, 53hp.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d(c)
5th lvl: Righteous Might, x2, Teleport-d


Torgon AC: 36 HP : 230/234(180) 
Monday August 9th, 2010 11:35:42 PM

Torgon foolishly realizes that he already had fly up, but since he had forgotten, he cast the spell anyway. "Might need to find me an intelligence enhancing item" he thinks to himself.

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might 
Tuesday August 10th, 2010 7:55:26 AM

Rash sees Torgon free and breathes a sigh of relief for the big minotaur. She then beams out to all of the others via message spell, I don't think the test is over yet. Are we not supposed to kill the spawn as well? Or was it just the mother?"

Rash will go closer to one of the bulging sides and take a look to see if she can see anything through it. She looks to see how think the waxy substance is?

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier!* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Summon Monster 8, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

used miracle spell from spell staff
1/3 lesser quicken rod
0/3 quicken rod
fly
true seeing
shield of faith
prayer 10/18
Blade barrier 18 minutes
All day spells: magical vestments x 2 longstrider, greater magic weapon, endure elements



Xenia (AC-See AC Note Below/ HP102/102)  d100=59 ;
Tuesday August 10th, 2010 9:40:26 AM


Clear the way for a retreat. That's all she can do for now. Not while the weerdo beast guys are all hidden under the waxy buildup.

Xenia jets for the portcullis. If it's been closed by the Law Guys, she'll have to get it open. The Blink magic has let her pass through walls in the past. Sometimes it don't work, and at those times it hurts. But it's something she's gotta try.

+++++++++++++++++++++++++++

Double move to portcullis/entry to the Court of Law.
% check to pass through portcullis with Blinking if it's closed = 59 (>50 is Pass)
Also, if the portcullis is closed, Spot to find the mechanism to open it.

Spot 42 (Taking 10 w/Skill Mastery)
Hide 64 (Taking 10 w/Skill Mastery, -5 Penalty for full speed.)

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Invisibility 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday August 10th, 2010 5:15:07 PM

Kazak flies upward ........keeping pace with Rash ..... but trailing her ......

" Come on bro .... dem critters are still waxing da sides ...... looks like dey wanna try and put a pie crust over da top of us ..... hurry guys " growls the dwarf

Durgan Stonewall (AC 36; HP 240/270) 
Tuesday August 10th, 2010 9:31:31 PM

Durgan waits to see if Torgon is freed. Then he drinks a potion and follows the rest through the air. He looks a bit unsteady, and his flying is erratic. "I dunno how anbody can ever get used ta this. Dwarfs just ain't supposed ta fly eh?"

Active Effects:
enlarge -large size!, reach 10', +2 STR, -2 DEX, -1 AC, -1 attack rolls -duration: 1/10 rounds remaining
fly

Used:
potion of enlarge
fly

Peerimus Elder Air Elemental AC 27 HP 157/157 and Yorrick AC 47 HP 124/160 
Tuesday August 10th, 2010 10:32:08 PM

Peerimus flies up to the exit and waits to see if either Xenia can get it open or if the Baliff opens it of his own accord. In is mind this is over. "We wait here until whatever is happening below stops. If the gate is not openend we will have to take out the rest of the creautres. Fire seems the easiest way to accomplish that, but let's hold and see what happens next."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Cats Grace
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh
6-Level 5: Animal Growth, (2) CCW, Stone skin, Wall Thorn, Wall of Fire
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Anti Life Shell
4-Level 7: (2) Heal, Ht Baleful Polymorph, Ht Wall of Stone
4-Level 8: Whirlwind, Mass CSW, Reverse Gravity, Sunburst
3-Level 9: Shambler, *Shapechange, Ht Finger of Death

*Cast
Spell Staff contains *ShapeChange

Peerimus Shapechange, Barkskin, LongStrider, Endure Elements, Pass Without a Trace, Good Hope
Yorrick Shapechange, Barkskin, Endure Elements, Pass Without a Trace, Good Hope

At the Portcullis (DM JohnP) 
Tuesday August 10th, 2010 10:58:34 PM

The Children of Chaos fly upwards, Torgon and Durgan rearmost, while the spawn of the Chaos Beast continue doing whatever they had planned. Eventually everyone catches up to Xenia near the portcullis where they look inside and see that the Bailiff is still waiting.

"You have killed the Beast. Here, take this and finish off the spawn."

The Bailiff holds out a golden necklace strung with golden beads in his fist between the bars of the portcullis.

"Toss them singly, or all at once, the result will be the same."

Xenia (AC-See AC Note Below/ HP102/102)  d20+21=35 ;
Wednesday August 11th, 2010 7:41:19 AM


A frown drops down over Xenia's invisible face. "A test, huh?" She dives down, and with a stab of her hand, she grabs the golden necklace out of the Bailiff Guy's hand.

With the attack comes the departure of her invisibility, but the girl rogue spins neatly out of reach, then turns to confront the minion of Law. "You said this was a Test, huh? What test do you get where they give you so easily the means to pass? Where's the test in that?"

"Tell you what, Bailiff Guy, ... " By this time, the rogue has dropped all pretense of polite and officiafied speech. " ... you read me one law that says that those little Chaos Weerdos out there need to be killed down, and I'll throw your necklace. Bring out your book. Bring out your scroll. Read me that law."

"You're the guys what brung 'em here in the first place, right? You said that. If you're 'biding by your own laws, then you'll have a law for this. Read it to me, and we'll end this now."

+++++++++++++++++++++++++++

Disarm 35
Tumble 30 (Taking 10 w/Skill Mastery, -10 Penalty for Accelerated)

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might 
Wednesday August 11th, 2010 8:07:49 AM

Rash sighs and looks at Xenia and says, "Child, I understand and concur with your frustration but we have already been through this. We have already killed the mother and some of her children. We will be forever stained with that sin. We took that sin upon us as a means to an end. We need to get away from this court so we can get on with our duty of stopping the great migration from dropping mountain ranges on innocent folk. While I agree that every life is precious, sometimes you have to look at the greater good. So lets finish what we have started and move on." Rash throws the baliff a dark look, "Besides, I don't doubt that they could produce the law you require. The ink might still be wet on the parchment but I am sure they could produce it."

Rash then squares up and says, "Is that a necklace of fireballs? If we throw it, do we end this farce?"

Durgan Stonewall (AC 36; HP 240/270) 
Wednesday August 11th, 2010 3:12:15 PM

"Have ye ever seen what one of them beasties can do to a dwarven community? I have and it ain't pretty. Throw the fireballs, and let's have done with this."

Active Effects:
enlarge -expired
fly

Used:
potion of enlarge
fly

Torgon AC: 36 HP : 230/234(180) 
Wednesday August 11th, 2010 3:43:49 PM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod
Fly: Duration 10 minutes
Divine Favor: +3 luck to att/dam, duration: End Bottom of Round 11
Divine Power: +3 Bab, +18 hp., Duration: End Bottom of Round 11.
Righteous Might: -1ac, -1 att, +8 str, +4 con, +4 nat armor, DR 5/evil, Ends bottom Round 15

Torgon lands at the top, hearing most of the confrontation taking place. "Rash is right Xenia. I like it no more than you, and also wished to find another way, but we have the entire Wold to save. Those creatures did nothing to us, but this is the path that was laid before us, and we must see it through. Throw them girl, the creatures to be destroyed would not hesitate to destroy us if they could....same as the dragons. Not the same intent, but the same result."

DM Note: Torgon is now huge in size with a 30' weapon reach.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d(c)
5th lvl: Righteous Might, x2, Teleport-d

Xenia (AC-See AC Note Below/ HP102/102) 
Wednesday August 11th, 2010 6:01:09 PM


The rogue sighs.

"Yeah, alright. Sure. Done with this, then!" Xenia swings her arm in a wide windmilling arc, releasing the necklace on the upward sweep of an underhanded pitch. The string of gold beads sails up and out toward the waxy bulge in the Chasvalley.

+++++++++++++++++++++++++++

AC: AC29, Touch AC24

Position: Unknown/10ft up (Unknown ft move)

Active Effects: Fly 5m, Blinking

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Conclusion (DM JohnP) 
Wednesday August 11th, 2010 10:57:03 PM

The Bailiff doesn't flinch as Xenia snatches the strand of beads from his hand, almost as if he expected something of the sort to happen. The angel responds to the rogue's question before any other member of the Children of Chaos can speak.

"You completed the most important part of the Test as decreed by the Court. The Court's order is sufficient for me."

Several of her companions encourage Xenia to simply conclude the Test so that the Children can achieve their greater goal of stopping the Great Migration. They must be persuasive since Xenia aquiesces and tosses the magic item into the chasm. It falls, disappearing into the distance, and everyone almost thinks that nothing will happen. But a string of explosions do occur, followed by an immense rush of heat and a growing column of smoke.

Almost simaultaneously, the Bailiff raises the portcullis and motions the Children of Chaos through.

"One or two always survive, somehow. In time, another Test will happen. For now, accompany me back to the chamber assigned to you. The Court will reconvene after you have had time to rest and recover."

The Bailiff turns and leads the Children back up the tunnel to the chambers, pushing the door open and motioning them inside.

"I will return for you after a period of rest."

Rash AC 41 208/160 true seeing, fly,shield of faith, prayer, blade barrier divine power, righteous might  4d8+18=27 ;
Wednesday August 11th, 2010 11:58:16 PM

Rash looks around at the others and says, "I don't know if I am speaking for all but I will say that I think we are ready to move forward now." She will reach her hand to Kazak curing him a cure critical for 28 points of damage burning a sending spell to do it.

She turns her attention back to the Bailiff continuing, "Are you ready for us?"

Xenia (AC-See AC Note Below/ HP102/102) 
Thursday August 12th, 2010 9:02:28 AM


It is now that the girl rogue decides to partake in the food stuffs and refreshments laid out by the Court of Law. She pours herself a nice cold cup of grape rink and arranges for herself a small plate of strawberries.

"Well. That's not what I would have expected. Personally ... " Her white and even teeth take a bite from the side of one tart and juicy red berry. " ... I ting I pever yo ... I think I prefer your Power Girls to these Law Guys. Any day."

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36; HP 240/270) 
Thursday August 12th, 2010 6:10:34 PM

"Hmmmm. That's interestin. I guess maybe they have used this test before, and will again?"

Durgan helps himself to some food, and looks around, hoping for ale.

OOC- SUB REQUEST- I am leaving on Sat for the shore woot! I will not be able to post here next week.

Torgon AC: 36 HP : 230/234(180) 
Thursday August 12th, 2010 7:38:19 PM

"Looks like it may be a bit before they come for us. It would be a good idea to get some rest, and rememorize spells before we move on to the valley. We don't know what may await us there, and should be prepared."

Torgon gets something to eat, and then lays down, trying to get some rest for the fights to come.

Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160  4d8+20=36 ;
Thursday August 12th, 2010 9:33:29 PM

Peerimus nods at Durgans words. he was quite correct. It was an abomination as far as the druid was concerned. An unatural thing born of twisted magic and now undone, nothing more. In the beginning he had thought differently, but over the course of the short conflict he had come to see the truth in it for himself. It was no more a parent than a fungus of mold might be.

Peerimus follows into the chamber and finds a few things to munch on and fixes a few salmon for Yorrick. As Yorrick sits back to eat, Peerimus places a hand on him, curing the damage the magical fire wrought upon his friend. [Cast CCW 36]

[new spell list under construction]

DM Apology (DM JohnP) 
Thursday August 12th, 2010 10:19:07 PM

No DM post tonight.

Xenia (AC-See AC Note Below/ HP102/102) 
Friday August 13th, 2010 10:03:49 AM


"You know, it's not so much killing down those little Chaos Weerdos that's the shame you know." The benches are hard, and this waiting area is just not a real comfy place to rest for a while. Xenia takes out her bedroll and spreads it out to pad the hard sitting surface. She drags a little serving table over next to the benches to enclose the space and make herself a little nest.

"It's, like, always the same with the law, you know. Like, for the most part, its there to pertect folks and help them get along." Picking plates of fruit, cheese and little sausages from the buffet, she arrays them on her own little table within easy reach. "But the law just can't seem to see the nonsense bits that they got built into things. It's, like, once they're made, they can't fix themselves no more."

"I guess this little test was sorta, like, you know - whatcha call it? - a metaphor for that in a way. You know?"

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36; HP 240/270) 
Friday August 13th, 2010 5:23:50 PM

Durgan laughs at Xenia's thoughts. "Ye should see the dwarfs arguin politics sometime. They can go on for days on end over the most minor point, then fight over the results. More heat there than the worst tavern brawl. Then somethin comes along unexpected that affects the law, and they hafta start all over again. That's why dwarf laws tend to be fairly simple. And also why they tend to bristle at dealing with short-lived human kingdoms. The humans can get pretty complicated with their laws."

Verdict


The Court is in Session (DM JohnP) 
Friday August 13th, 2010 10:52:19 PM

After the Children of Chaos have had a chance to rest, a firm knock is heard at the door of their chambers. Whomever answers the door sees the Bailiff waiting to escort them back to the Court. Once everyone gathers their items and casts a last look at the refreshments, the Bailiff turns silently and leads them back to the Court of Law.

The trip through the corridors is the same as before, although the expectations of the Children may be different. The Children are shown back to the bench that they occupied during the first portion of the Trial. Except, this time, they are now waiting for the verdict of the Court.

"You completed the Test. The Judges will be here soon. Do you have any questions before they arrive?"

Xenia (AC29 HP102/102) 
Saturday August 14th, 2010 9:40:31 AM


"Yeah, I got a question." Xenia stands and the folds of her dark black robe fall into neat lines around her slim form. For a moment, she pauses in thought, and when she speaks, her manner is more formal.

"Are there provisions in your Law for counterclaim? That is to say, should the finding today be in our favor, can we file suit for damages caused by the initial bringing of your charges?"

"I don't think that it will be too difficult to demonstrate that your actions have lead to the destruction of Peerimus' grove at the hands of those working on the behalf of the Court of Law."

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Saturday August 14th, 2010 6:50:57 PM

(ooc How much time has passed in our rest period? Do we get a chance to get spells back?)

Rash sits back and looks at Peerimus before crunching into a nice crisp apple. "So Peerimus? Do you feel different now? Just wondering what happened when your finished your battle?"

When Xenia asks her question she pipes up, "Yeah I think I have been emotionally scared from those incidents too. Who is going to pay for my counciling?":

Torgon AC: 36 HP : 230/234(180) 
Saturday August 14th, 2010 10:37:36 PM

Torgon stands waiting for the resumption of the trial, and tries to suppress a grin as Xenia attempts to turn their own game against them.

"They have a point" Torgon chimes in. Torgon would love to add more, but his people don't need legalese, and he is at a loss for what to say. His people handle their own business in a much more simple and straightforward way, and he is glad of that.

His hand involuntarily clenches, and he grits his teeth as he thinks back to his time in the city not long ago. "Stinking rotten paper pushers." he mumbles to himself.

OOC: SteveK 
Sunday August 15th, 2010 8:21:04 AM

JohnP Highlight to display spoiler: {I'm back from my summer campaign in Fort Lewis, Washington. Thanks for staying on when you didn't have time. Despite RW problems and Player angst, you have continued to post as able and keep your cool. Lauds!

I can take over Monday if you like
}

Bailiff's Response (DM JohnP) 
Sunday August 15th, 2010 10:48:04 PM

The Bailiff is without expression as Xenia asks her question. The half-elf rogue has to wait patiently for an answer but one eventually comes. Or, rather, a non-answer.

"That is without precedent, to my knowledge. You may ask, of course."

While waiting for the Judges to come in, the other members of the Children of Chaos banter back and forth.

Xenia (AC29 HP102/102) 
Monday August 16th, 2010 10:53:16 AM


"Without precedent ... " The rogue nods and, outwardly, leaves the matter for the assembly of the Court.

Oakly doke. Are her equally cryptic inner thoughts.

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 36 Hp 151/212) 
Monday August 16th, 2010 11:09:57 PM

The dwarven warrior follows the procession back to the court room .... making his way back to his seat .... but first he grabs a tall glass of ice tea .... sweetened ....." ah little refreshment after a little work out "

" I second Xenia's motion " growls Kazak

" I betcha dey have another kinda test lined up for us next "

Rash 
Monday August 16th, 2010 11:13:36 PM

(ooc not sure how long has passed. Should we make new spell lists?)

Rash just waits for the judges to come back and pronounce their sentence.

Torgon AC: 33 HP : 180 
Tuesday August 17th, 2010 9:50:05 AM

Active Spells:
Longstrider, Duration 20 hours-used extend rod
Magic vestment(shield), Duration 20 hours- used extend rod

Torgon waits patiently for the court to resume. It seems to him like this has all been one big charade for the lawful guys to get rid of their monster problem while justifying making us do it for them.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(cx1), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2(cx1), freedom movement, Dimension Door-d(c)
5th lvl: Righteous Might, x2, Teleport-d

The Court Reconvenes (DM SteveK) 
Tuesday August 17th, 2010 12:03:29 PM

The Children of Chaos have had enough time to rest and recuperate all spells used during thier trial by combat. A good meal is displayed neatly on one side, and no sooner has the last hero laid aside napkin, than the Bailiff knocks and enters.

"Children of Chaos, the Court is ready to proceede. If you would accompany me, I will escort you to the chambers."

The Children, no real recourse or animosity to do otherwise, follow the Bailiff to the familiar courtroom and take their seats within the defendants' bench area.

As before, observers of all types file into the Court to watch the coming proceedings. Once the Children are seated and the automaton has fetched beverages for all of them, the Bailiff gives a signal and a small creature bangs a mithril gong suspended from a black, metallic frame near the judges chairs. A hush quickly settles in the Court.

The judges enter slowly from an entrance near the seats. Leading the eight judges is a tall, insectoid being that the Children recognizae as a formian myrmach. Rash and the others recognize the other creatures - a solar angel, a rakshasa, a pit devil and horned devil, a couatl, a hound archon and a mechanical construct that they recognize as an inevitable. The formian and the inevitable sit together in the centre two chairs, flanked on either side by the good and evil judges. Once they are seated, the formian motions towards the Bailiff, who stiffens and then begins to speak.

"The Court of Law is in session, judging the actions and intent of the group of mortals known as the Children of Chaos. The Children of Chaos are affiliated with the chaotic forces of the Wold and have served to bring disorder and disharmony to the Wold. The Court will judge whether the Children of Chaos threaten to upset the natural order and balance of the Wold dictated by the Jericho. By default, the Court of Law is mandated by the Jericho to judge and enforce the balance as envisioned at the creation of the Wold."

"According to custom and practice accepted from time immemorial, the trial has been in two parts: the Trial of Nature and the Trial of Intent. I present to the Court compelling evidence that the mortal group styled the Children of Chaos did fail the Trial of Intent. I further present to the Court that the Children of Chaos succeeded in the Trial of Intent."

The Bailiff looks in the heroes direction and nods before sitting down.

The Formian Myrmarch Judge antenna quivers and it speaks. "Children of Chaos, you are currently in balance. Before pronouncing judgement, the Court of Law has a little used, yet valid law enabling the accused to ask and be answered any questions to ensure the situation is fully understood. We await your questions and will answer to the best of our collected knowledge without subterfuge."

A hush falls over the Courtroom, and it is obvious that everyone, everyone is waiting for the heroes to speak.

ooc: OK, the next couple posts (yours and mine) are to ensure we are all on the same page in regards to what is happening and needs to happen. The Court of Law isn't omniscient, but I'll make them tell you just about anything you want to know. :-)

Xenia (AC29 HP102/102) 
Tuesday August 17th, 2010 2:16:44 PM


The girl rogue wrinkles her nose, squares up her jaw and gives the entire panel of Judge Guys a look over before setting herself to speak.

"Alright, I'm gonna talk plain, alright? Because I think its time to set aside all this formal Law stuff and get down to actually doing something to help folks."

"You know we're here on the way to stop the Migration Thingie in its out of control running around. We know you know. We've told you already. I'm also betting that you're concerned about this Migration too. I'm betting that you've been watching other folks who've been trying to stop it. You maybe got plans yourselves, that may or may not work."

"I wanna know what you've seen, what you've planned, what you know. Maybe some of it may be of help. I think we pretty much know what we need to know. We know where we need to go. We know what we need to do when we get there. We know that you're the bridge that's gonna get us to the Valley of Ahl. But anything you can add to that, anything that can help ensure that we succeed could mean the difference between life and death for lots of folks. So talk, and keep talking. Never know what's gonna be important and what's not."

+++++++++++++++++++++++++++

Items Expended: Winged Boots: 2/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash 
Tuesday August 17th, 2010 11:15:35 PM

Rash frowns as the sentence is read, "Sounds like we have failed the trial of intent and passed the trial of combat. I believe you might have said that wrong and we need to be precise since our lives are at stake. I do find it ironic since I almost feel we failed the trial of combat by partaking at all and believe we should have passed the trial of intent since our motives have been for the greater good of all. I do understand that some of you esteemed judges prefer evil but that is a different story.

I have noticed you are our judges by default by your own decree? What does that mean? Why be default? Have you taken on this responsibility of your own accord? What other choices do we have rather than be judged by you? I certainly don't feel that I am being judged by my peers."

Kazak Stonewall.Ac 36 Hp 151/212) 
Tuesday August 17th, 2010 11:21:38 PM

Nodding as Xenia steps up and voices her concerns ....

Standing to add his voice to the discussion .... " yous gave us a choice .... we could of kept on trying to stop dis here great migration .... or try and stop it after we came here and stood to be judged by yous all .... well we came here first ..... seems like we both have the same intent to stop dis here great migration ...... si like my friend xenia has stated .... whatcha gonna do to help us out wit trying to stop it .... or how can we work together to set things right ??"

Torgon AC: 33 HP : 180 
Wednesday August 18th, 2010 9:19:29 AM

Torgon stands, pulling his large frame upright. Questions about the very nature of this court, and possibly others run through his mind.

"Since no time passes in the Wold while we do this, I will ask a few questions. First, What criteria are used for the judging of the test to determine passing or failing?"

"Second, by what authority do you derive yours? Is it authority that you yourselves determined was necessary, or was it granted by another being? If granted by another being, was it done specifically, or did the court take it upon itself by belief of the intent or nature of this being?"

"Third, is there also an opposing court of Chaos? and perhaps one of good and evil?"

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2, Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d
4th lvl: Divine Power x2, freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2, Teleport-d

Rash's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:25:57 PM

A small automaton clears its throat (a rather interesting sound given the machine doesn't breathe) and provides a copy of the court transcript to the Myrmarch. The insectoid reads and nods before looking up. "I am reminded that this court was not a normal court proceeding. The recorder will now identify pertinent parts of the previous court session." And with that, the small automaton takes a large scroll and reads...

Chief Judge: "The tally of the Trial of Nature of this group is as follows: One is inclined towards Chaos, two towards Law and four towards neither Chaos nor Law. Six bear the mark of Chaos. By my tally, that is seven for Chaos, two for Law and four for neither." Chief Judge then pronounced "Children of Chaos, your Nature has been found to be Chaotic. Not unexpected, but less than expected."

and from a different part of the scroll...

Chief Judge: "The Court finds that your actions have served both Law and Chaos, though not in equal measure. Still, your actions are sufficient for the Court to find in your favour in the Test of Intent."

"The Trial is now deadlocked. ... You may choose to submit to the Test of Action. ... If you succeed in the Test of Action, the judgement will be in your favour. If not, the Court will find against you."


and in a third place near the end...

Bailiff: "You completed the most important part of the Test as decreed by the Court. The Court's order is sufficient for me." And then the automaton returns to an unobtrusive part of the courtroom.

Upon the conclusion of the read-back, the Myrmarch responds. "Rash of the Children of Chaos, you are correct in the question. Your Trial came in 3 parts. The first is the Trial of Nature which you were determined as agents of Chaos. The second is the Trial of Intent which you were determined as balanced, but more in favor of Law. The third is the Trial of Action where you succeeded in repelling chaos creeping into the gears of Law."

"By gaining favorable outcomes in 2 of 3 Tests, it is likely that this Court will find in your favor. I only say likely as the Court has not officially pronounced this verdict."

"Likewise, to be precise, we use the word 'default' when stating the Court's mandate from Jericho. Not a signed document that can be seen, but the mandate is there. It is real." Sense Motive DC 5 Highlight to display spoiler: { The myrmarch isn't dissembling, he is telling the truth. }

"Finally, your choice was to accept to participate in this trial, or to accept a judgement in abstensia. There is no higher authority than Jericho, and this court is bound to make judgement on those who threaten the laws of Jericho in the Wold. A court has to be superior to render a just verdict, as a King judges a Commoner. A court of peers? What a chaotic notion!"

............



Xenia's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:44:09 PM

The Korylaunt Inevitable responds to Xenia and Kazak. "You are correct that this Court wishes the end of the Southern Continent's Great Migration. Initial judgement was that because the Children of Chaos initiated the Great Migration, you wished to continue and expand the chaos. In this Trial, we have found that you also want to stop the Great Migration, and that this Court can work with the Children of Chaos to make that happen."

"Our plan is simple enough. Bring the Bell and Cube to the Valley of Ahl, which you term the Center of the Southern Continent, and activate both simultaneously in order to stop the Great Migration."

"We had three problems to overcome to make this plan a success. One, we did not have the Bell and Cube in our possession. Two, we do not have the means to activate the Bell. Three, the only means to travel to the Valley of Ahl that has not been cut by the Great Migration's magical chaos is in the Court of Law and being destroyed by a horde of Chaos Beasts that were immune to lawful magics."

"In the course of this trial, this Court in providing the Children of Chaos the opportunity to defend yourselves, has also enabled three solutions. One, you hold the Bell and Cube in your possession. Two, you have the means to activate the Bell through the symbiosis of your Tattoos. Three, you have saved the only portal from destruction and this Court can now use it to send you to the Valley of Ahl."

The Korylaunt pauses, and the Solar picks up the thread.

"The Court anticipates that there are those who wish for the Wold to devolve into constant chaos. These creatures have access to the Valley of Ahl because of the changing nature of all other entryways. It is my speculation that great forces are arrayed in the Valley as the source of the chaotic power and that you will immediately be assaulted upon crossing the portal from the Court of Law to the Valley of Ahl."

"After the verdict, the Court will support the Children of Chaos by activating the portal and sending in a first wave of fighters to clear a space and give the Children a fighting chance to make it to the Center of the Valley."

Torgon's Answer (DM SteveK) 
Wednesday August 18th, 2010 1:57:23 PM

The Pit Fiend sneers and rolls his eyes at the minotaur as if can't believing his stupidity, but answers with calm deliberation, twisting each word like a lash.

"First, The Trial of Nature criteria is the weighing of your soul. The Trial of Intent criteria is the mitigating and extenuating circumstances of "why" you did your actions. The Trial of Action was destroying or not destroying the Chaos Beast immune to all Lawful-aligned attacks."

"Second, the Court's authority is derived by the Jericho, granted specificaly but verbally, which is why the Chief Judge said "derived". I wouldn't use so puny a word, but there you have it. Specific. Grant."

"Third, No."

There is a pause, then the Myrmarch begins to speak, explaining the fiend's short reply.

"A Court is set with laws and procedures, the very opposite of a chaotic nature. Therefore, there is no Court of Chaos set in opposition. In the realm of good and evil, this Court can only speculate, however our collective considered opionion is that this is also no. That 'good' and 'evil' is set by the Jericho as the pervue of the Dieties and Powers."

The Verdict (DM SteveK) 
Wednesday August 18th, 2010 3:28:51 PM

The Myrmarch looks a little perturbed at the assumption that the Court will assist the Children of Chaos before the verdict has been read. In order to remove that irritation, the Chief Judge speaks.

"It is the verdict of the Court that the Children of Chaos are found NOT GUILTY. By this judgement this Court may support the group in actions to end the Great Migration and absolve all charges past and present. Let it be written."

The formal portion of the Court being over, the Judges and Bailiff are still around for any questions or direction.

Xenia (AC29 HP102/102) 
Wednesday August 18th, 2010 3:52:30 PM


The dark rogue nods. "Yeah. Alright." Her only other comment is a brief contemplative pursing of her full dark lips.

"When can you have your fighters ready?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Wednesday August 18th, 2010 7:43:14 PM

Firn'gaer readies himself for the journey to the Valley of Ahl.

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell), Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160 
Wednesday August 18th, 2010 8:10:28 PM

Peerimus answers Rash, "I do. A surge of knowledge and vitality flowed into me upon the creatures death. It was..." The druid pauses trying to think of the correct phrasing, "hard to describe. Almost like a spreading warmth

Peerimus studies spells, thanks the court and moves on to business

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains ShapeChange

Kazak Stonewall.Ac 36 Hp 151/212) 
Wednesday August 18th, 2010 10:56:12 PM

" hmm now dats sorta surprising ...... figured dey had us guilty before dis whole thingy started ....maybe dey is hope for da southern continent ...."

" Well lets talk tactics .... yous all gots a map of da Valley of Ahl ?? ..... any thing we should now about da valley ?? what i mean by dat is dis valley have any specail qualities to it ??"

Torgon AC: 33 HP : 180 
Thursday August 19th, 2010 7:48:05 AM

"Let's get this show on the road. My minotaur blood feels the need to kick the living snot out of something."

Rash 
Thursday August 19th, 2010 9:40:03 AM

Rash smiles at Torgon and pats him are the arm, "Patience my horned friend. We will get to battle soon. Lets take a few moments to prepare and make sure we win it."

She turns to the judges and bows saying, "I am relieved that you have found us not guilty. I most admit I had my doubts in your objectivity on the subject and I apologize for my lack of faith. Now on to business. I am the battle leader of the Children of Chaos and I would like to talk a few minutes before we go running forward without a plan.

My first question is: What kind of forces do you expect us to encounter in the valley?

My second question is: What or who are you sending to establish a beachhead in the valley and will they be subject to our orders? You also mentioned a first wave of fighters. Will there be a second or more waves?

Finally is there any personal aid you can provide the Children in the form of spell or magic which will help us accomplish this goal which will affect the lives of millions?"

Planning at the Court of Law (DM SteveK) 
Thursday August 19th, 2010 11:01:06 AM

The members of the Court of Law and the Children of Chaos move out of the Courtroom and begin to swiftly travel to where the Chaos Beast was defeated (the site of the Portal to the Valley of Ahl). As they do, conversation continues.

The Bailiff responds to Kazak. "Actually, you were found guilty in abstensia previously, but the Court granted a Stay of Execution until the matter could be more diligently assessed. The Chamberlain and its team of Inevitables did not remain in the Court to hear the Stay granted, and thus came the attack to execute. Unfortuneate, since if the Chamberlain were successful, then it and its team would have come to trial at the Court of Law for failing to adhere to the Stay of Execution."

A Solar, face and appearance muted to not blind others with its radiance, speaks to the task at hand.

"There is no map to the Valley of Ahl that would be of benefit. It is a morphic land, taking unconscious form dependant upon the nature of the Continent itself. With the forces of Chaos loose in the continent and probably guarding the Valley, the land of the Valley could look like anything."

With all Law gone from the Valley of Ahl, the Court of Law has no scouting reports and doesn't know what kind of force are there. I expect only the most chaotically pure enemies to be revelling in the Valley; demons of entropy, undead abonimations, destructive titans, and uncontrolled elementals. The fey may also be in large numbers as they rejoice in the lack of rules and regulations."

"I will lead the beachhead in the valley and it will consist of a select group of Inevitables and Angels. It is my intent that we open the way to the Center for the Children of Chaos to activate Bell and Cube. You do know how to activate them, don't you? We are allies in this, not subordinates, and I will not follow any mortals orders. You may, however, make a suggestion and if I deem it well, I will support.

"My team is the first wave. Your team is the second wave. We have no ability to bring in a third wave as the Portal has limited power."

"Your symbiosis with the Chaos Bell negates any magical aid the Court of Law may provide. We will use our magical sources to strengthen our own assault element to provide you the best chance to get to the Center of the Valley of Ahl."



Xenia (AC29 HP102/102) 
Thursday August 19th, 2010 12:17:23 PM


The wheels churn in the rogue's head. The cogs align and all toggles and flanges click into place.

"So, hypothetically speaking," she asks, "would the Court of Law be negligent for allowing the Chamberlain and his team from attacking us and destroying Peerimus' grove? From what we saw, the ... Inevitables, had been there in the grove for some time, beating down on Peerimus' friends and such, who were guilty of nothing, before we arrived and they attacked us."

"Couldn't the Court of Law, then, at least be demonstrated as having been negligent by not attempting to contact the Chamberlain with information about the Stay? I hope you don't mind if I find it hard to believe you couldn't have done this given the powers you all got."

"But ... " she shrugs, "that's all hypothetical. What's real and now is this activation of the Bell and the Cube thing. You see, we got some sort of instructions on how to do that, but we're kind of divided on 'zactly what the instructions mean. Durgan asked this question at the Edge of the Wold, and this is the answer he got, word for word."

"' ...the Bell and Cube must be touched at the same time by two opposing aligned heroes ... '"

"That's what we got. That's zactly it. The question is, does that mean some Law Guy needs to touch the Chaos Bell and some Chaos Gal touch the Silvery Cube? Does the Law Guy touch the Cube and the Chaos Gal touch the Bell? Or, does it matter, just as long as they guy and gal are Law and Chaos?"

"You see the problem? And, when you consider that we may not get more than one chance to do this, I think you see where things can get sorta touch-and-go. What do you think needs to be done?"

+++++++++++++++++++++++++++

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus AC 29 HP 146/146 and Yorrick AC 47 HP 160/160 
Thursday August 19th, 2010 10:24:07 PM

Peerimus listens to the Solar, he knew little to nothing about its powers and abilities. Angels and Inevitables sounded impressive, the druid hoped they were. He casts a side look to Xenia, a point well made, but Peerimus thought better of pressing it now. When this was finished, perhaps he would petition the Court in that matter. the druid files away the well laid arguement.

Addressing the Solar, "And as the second wave, how long will this beachead take to be successfull." Odd phrase, he just staed the land was unknown, how or why identify part of it as a beach. The druid lets the thought pass. "Are there any iherent dangers in simply trying to survive the Valley that you know of. As a being of Law are you physically or mentally weakened or hurt from simply stepping across the portal?"

"To the activation I believe we do have that. We are the Heroes. Our group consists of those of Law and Chaos as the Court knows. We take the bell and Cube to the center and Durgan touches the Cube while Xenia touches the Bell.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: **(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

Kazak Stonewall.Ac 36 Hp 151/212) 
Thursday August 19th, 2010 11:14:57 PM

the dwarven warrior grins as xenia continues to pound points of the legal kind ...... " hope i'm on here good side " muses kazak

" we do hafta get to the center of the valley ?? or just ring da bell anywhere ?? .... we don't even know da size of the valley if it is in constant shape changing form ..... dis is gonna be real intresting ...."

" well lets make sure we all buffed and ready to roll "

Torgon AC: 33 HP : 180 
Friday August 20th, 2010 7:41:37 AM

Torgon responds to Rash. "I will be as patient as I can my friend, but we have a saying among my people. If you mess with the bull, you get the horns...and this bulls been messed with a little to long now. Somethings getting the horns. And the sooner, the better."

Torgon listens as the questions continue to come forth from the CoC. "Good questions" he thinks to himself. "I should have thought of those as well. Still have much to learn I guess."

Rash 
Friday August 20th, 2010 9:52:49 AM

(ooc cast my left over miracle spell into the staff before sleep last night)

Rash watches the solar and nods, "OK how long do you want us to wait until the second wave starts? It will matter to our casters."

She turns to the Children and gives a giggle, "Hey I know we are the Children of Chaos, but lets get organinzed. Firn'gaer, do you have an extra fly spell to cast on Durgan? I don't want anything slowing either Xenia or Durgan down. I have two freedom of movement spells on scroll which I will cast on them to help them move through terrain. I can cast a discern location spell but I am not sure it will help. Does anyone have an idea on how to find the center of the valley?

Planning at the Court of Law (DM SteveK) 
Friday August 20th, 2010 10:02:13 AM

The Bailiff looks at Xenia with a little respect about her argument, but the Solar dismisses her thoughts. "The Court of Law's jurisdiction is the laws that bind the Wold into a reality from the thoughts of Jericho. The Court is not answerable to you, but to the Jericho, and to him the Court must make amends, if any."

"As to the damage done in the Grove prior to the arrival of the Children of Chaos, remember two fold. First, the Chamberlain and its team did not but defend themselves from attacks by the druid's forces, and used no violence excessive to thier mission as they saw it. Second, they are all no more, and thier punishment is now in the realms of the gods, powers, and the Jericho."

.........

Answers come back from various members of the Court of Law assault team.

- give us but 30 seconds on Wold Time before sending in the second wave, the Children of Chaos. That will give us the maximum ammount of time to engage the enemies attention without beginning to lose the element of surprise.

- it is as the druid says; a Chaotic hero with a Tattoo must touch the Bell at the Center, while a Lawful hero without a Tattoo must touch the Cube at the Center in the same instant.

- the Center should be obvious, as it is the nature of the Valley of Ahl.

- The Court of Law will not suffer effects from the Valley itself, for as we arrive, our presense will bring order to the land. The chaotic forces will contest our arrival, of that we are certain.

.....................

Arrival at the Portal, the Angel/Inevitable assault team begins to cast spells to buff up. The Bailiff nods, indicating the Children of Chaos should do the same.

Xenia (See AC Notes Below, HP102/102) 
Friday August 20th, 2010 10:38:42 AM


The girl rogue shrugs. "Power is what power does," she comments. "In the end it's the same as being answerable to yourself."

"Someday I wanna know about that Cube, though," she says as she drinks down an Elixir. "These Chaos Guys talk lots about the Bell. Sounds like it goes way back with them. Elfie Trace could tell you a lot about that Bell Thingie."

Boots.
Rings.
Then a couple of potions.

And through this all, she adds.

"Bet that Cube's got a story too. Sure would like to hear 'bout it. After this is all over, that is."

+++++++++++++++++++++++++++

Question: Who has the Bell and Cube now? Last I remember, Durgan was carrying the Cube. But, that was a long time ago.

UMD on Scrolls of PoE and Shield are Auto Success at UMD29 vs DC21

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil
Touch: AC23 - AC24 vs Evil - AC35 vs Incorporeal Evil
Flat-Footed: N/A

Active Effects: Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, PoE 9/10r, Shield 10/10r

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160 
Friday August 20th, 2010 9:52:50 PM

"That is an arrogant and short sighted answer that is flawed at its foundation. The Chamberlain attacked and nearly destroyed a sentient creature. The whereabouts of others that were present is unknown. It seems the curse f being naturally mimortal is the same as those that seek and obtain immortality."

Peerimus shakes his head, "I now no longer sure whether I am angry with or whether I feel sorry for you."

The druid changes gears into accomplishing the task at hand. "The most important thing is to get Xenia and Durgan to the center."

"30 seconds is not much time, 5 spells. I have Wind Walk, but it would be dangerous as it takes nearly a minute to regain normal shape. Through ShapeChange Yorrick and I could come out instantly and establish a position in the center, while the rest of you reform. Our movement to the center might leave most enemies behind. I too have Freedom of Movement and will put one on myself and Kazak."

While he speaks Peerimus shifts through Shape Change, his form becomes a 9' tall powerful human with skin like that of the deepest forest, no hair, blue on blue eyes with great golden wings.

"Peerimus casts Barskin and Protection from Energy on Durgan" [Durgan pick an energy type. Barkskin grants +5 natural armor bonus to AC]

Peerimus will hold off on the last spell as to if it will be Wind Walk or a protection on Durgan or Xenia

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4 Barkskin +5)

Kazak Stonewall.Ac 38 Hp 151/212)  d4+1=2 ;
Friday August 20th, 2010 11:18:34 PM

As tactics and spell use is discussed .... the dwarf goes thru his own check list of magics .....

"Sword ..... check ..... heh don't need much else .... " laughs Kazak " ..... but iz got a few tricks of me own .... " and pulls out a couple vials .....

" Thanks for da Magic Peerimus .... dat spell is handy "

" Oh and i was a little beat up by da chaos beastie ..... any of yous lawful court folks have a little of dat healing magics ?"

Active Magic
Freedom of movement - from Peerimus
Mirror image -potion 2 images ;-(
Good Hope - potion (+2 att , saves , ability ch, skill ch , weapon damage)
Shield of faith - potion (+2 ac )

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Saturday August 21st, 2010 2:05:50 PM

(ooc Rash would have used her cures the night before to cure anyone hurt. Hope you allow it!)

Rash will pull out her two scrolls of freedom of movement and cast one on Durgan and the second on Xenia. She says, "These should last for about and hour. (70 minutes) Hopefully they will help you get to the center more quickly. Rash will then cast a True Seeing on herself, a shield of faith on herself and finally a Shield of Law spell on the entire group just before they go.

vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.

"Remember our job is to get to the center of the valley and stop the migration. We are Xenia's and Durgan's body guards. Try to avoid getting mixed up in fights that don't achieve that goal!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer!, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Saturday August 21st, 2010 3:06:01 PM

Firn'gaer makes his preparations. He casts Fly on the dwarves and on himself.

Active Spells: Fly (Kazak, Durgan, Firn'gaer) 17 minutes; Mage Armor (34 hours)

"Ready." He says.

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Xenia (See AC Notes Below, HP102/102) 
Saturday August 21st, 2010 5:31:04 PM


Update.

+++++++++++++++++++++++++++

Question: Who has the Bell and Cube now? Last I remember, Durgan was carrying the Cube. But, that was a long time ago.

UMD on Scrolls of PoE and Shield are Auto Success at UMD29 vs DC21

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 37 HP : 234/234(180) 
Saturday August 21st, 2010 8:50:24 PM

Active Spells:
Longstrider: duration 20 hours(lesser extend rod)(landspeed +10)
Magic Vestment: duration 20 hours(lesser extend rod)(+1 ac to shield)
True Seeing: duration 56 rounds
Fly: Duration 57 rounds
Divine Favor: duration 18 rounds(+3 att, +3 dam)
Divine Power: duration 9 rounds(+3 bab-extra attack, +18hp)
Align Weapon: duration 9 rounds, (Lawful)
Righteous Might: duration 10 rounds(Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)

OOC: I will be out of town from Sunday until wed night. Will probably only miss two posts, but since we are heading into combat, if someone wants to post mon and tues for me, feel free.

Torgon casts true seeing(from a scroll), casts fly, casts divine favor using his extend rod, casts Divine power and then quickens a casting of align weapon using his lesser quicken rod, making his chain lawful. He then finally casts righteous might and is ready to go.

"I am ready when you all are. Remember the goal. Don't get bogged down in fights we don't have to. Get Durgan and Xenia to the center."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(1-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(1-c), Teleport-d



Durgan Stonewall (AC 43; HP 270/270) 
Saturday August 21st, 2010 9:27:48 PM

OOC- back from vac! Welcome back Steve, and thanks John for hanging in there.

cube- Durgan had it in a sack, I'm not sure if he was able to keep it in a haversack/bag of holding. I recall it was heavy? but those stats were a long time ago.

"I like the way you think Torgon. If ye see sumthin ugly, you hit it high and I'll hit it low."

Durgan gives Rash a look. "Bodyguards eh? That's usually my job." The dwarf smiles. The group might be chaotic, but they would get the job done. And he wouldn't want to be anyplace else.

Durgan drinks a few potions. "Just fer good measure. Allright, now that I can probably glow in the dark, let's get turkey shoot goin."

Active effects:
AC 45 vs chaos-breakdown done upon request
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash), vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan) (+2 att , saves , ability ch, skill ch , weapon damage)
*displacement- 5/5 rounds(Durgan)

items used:
potion displacement
potion good hope

Torgon AC: 37 HP : 234/234(180) 
Sunday August 22nd, 2010 12:19:55 PM

Active Spells:
Longstrider: duration 20 hours(lesser extend rod)(landspeed +10)
Magic Vestment: duration 20 hours(lesser extend rod)(+1 ac to shield)
True Seeing: duration 56 rounds
Fly: Duration 57 rounds
Divine Favor: duration 18 rounds(+3 att, +3 dam)
Divine Power: duration 9 rounds(+3 bab-extra attack, +18hp)
Align Weapon: duration 9 rounds, (Lawful)
Righteous Might: duration 10 rounds(Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Shield of law: +4 deflection bonus, SR 25, if hit by chaotic, they can be slowed.

OOC: I will be out of town from Sunday until wed night. Will probably only miss two posts, but since we are heading into combat, if someone wants to post mon and tues for me, feel free. good luck all.

OOC: forgot to add Rash's shield of law.

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(1-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(1-c), Teleport-d

Torgon AC: 37 HP : 234/234(180) 
Sunday August 22nd, 2010 12:22:21 PM

Torgon also chimes in. "If you got an few extra seconds with nothing planned Firn'gar, a little hasting of us warriors could be helpful."

Preparing Spells at the Portal (DM SteveK) 
Sunday August 22nd, 2010 8:44:31 PM

The Children cast spells readying themselves for battle. The angels and inevitables also prepare themselves with spell upon spell to enhance thier prowess and survivability.

The Solar looks upon Peerimus. "If we both survive this confrontation with chaos, I think it would be a good thing to make time and speak of these things. My berevity is only because of the task at hand. You may ask your Quickwood of the nature of his battle with the Chamberlain. The Inevitable made no attack until first assaulted by the treant. Each time when warned away, the tree attacked and was repelled until the Chamberlain was forced to place him in a state unable to continue the struggle. You may see Quickwood as still alive attesting to the restraint shown." The blazing being of goodness and law holds up a hand. "As we have both said, this conversation is better made for a time after the Great Migration is brought to an end."

He looks around. "Is all in readiness?"

- who has the Bell
- Kazak has the Cube
- Are you ready?

Xenia (See AC Notes Below, HP102/102) 
Sunday August 22nd, 2010 10:11:40 PM


"Set and ready!" Xenia's voice rings out from the thin air into which she melts. "But ... um ... Who's taking the Bell? It's kinda big for me. I won't be able to carry it."

+++++++++++++++++++++++++++

Question: Assuming the bell is here, who's carrying it? In previous descriptions, it's too large to easily carry.

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160 
Sunday August 22nd, 2010 10:48:12 PM

OOC.. last I knew Peerimus used Wildshape to make it part of him. That is how we got it to the Grove. From there to here and from here on in? Not sure. Peerimus is big and strong enough to carry it I figure at Str 29 and Large sized. I will claim hauling it along, tucked under left arm like a football, albeit a good sized one. Can't fight with my staff but I still got spells so I'm good if DM and the rest are.

SteveK: works for me. Wildshaped as part when using wildshape or Shapechange; tucked under arm when not.

Durgan Stonewall (AC 43; HP 270/270) 
Monday August 23rd, 2010 3:24:30 PM

OOC- Durgan has the cube, not Kazak. :)

DM SteveK: OK :-)

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Monday August 23rd, 2010 10:35:16 PM

Rash sidles up next to Durgan and says, "Lets do it. Don't drop the cube please?"

Kazak Stonewall.Ac 38 Hp 151/212) 
Monday August 23rd, 2010 10:37:58 PM

" I'ma a ready ..... lets roll " ..... growls the dwarven warrior

" Yo bro i'll guard your and Xenia's left flank ..... i'll run along da side and keep it clear ....dis away you can concentrate on running and dealing wit da cube and bell "

Preparing Spells at the Portal (DM SteveK) 
Tuesday August 24th, 2010 12:14:54 PM

Preparations are complete. The Children of Chaos and the assault force of the Court of Law continue to cast spells in the hall of the Portal.

Bare granite walls stretch on to be lost in the ambient light all around, and before everyone is a large arch, a full 50 feet in diameter. To one side is the Bailiff at some strange controls. He pushes a button, and the arch is filled with amber light (identical to the light by the Cube of Law).

Immediately, the Assault element goes in! Five Marut Inevitables are followed by a Korylaunt, two Planetar Angels, and the Solar Angel. As they step through the amber light flashes and they are gone, no scenes are played out on the other side.

30 seconds go by, and the amber light begins to flicker. "NOW!", shouts the Bailiff, "The portal closes, you must go now!!"

Xenia (See AC Notes Below, HP102/102) 
Tuesday August 24th, 2010 1:24:16 PM


Normally, she would go first. First through triggers the traps. But given the singular nature of her role, she can't afford to risk herself. The girl rogue looks to Peerimus, his form that of a radiant celestial. The second he steps through, she follows.

Transition is ... well, transition. As soon as transit is complete, as soon as there is the feeling of release, free movement, Xenia rises straight up into the air.

She'll be eyes while she can. From the height of her position, Xenia reports of enemies, allies, and terrain as far as her sharp eyes can see.

+++++++++++++++++++++++++++

Spot 42

Total Defense: All AC Numbers listed below increased by +6.

Position: Enter at 10ft up. On the other side, rise 30ft to total 40ft elevation.

AC Notes: +4 Shield, +2 Deflection vs Evil (Also note active Blinking)
Normal: AC33 - AC35 vs Evil, AC37 vs Chaotic
Touch: AC23 - AC24 vs Evil, AC26 vs Chaotic - AC35 vs Incorporeal Evil, AC37 vs Incorporeal Chaotic
Flat-Footed: N/A

Active Effects: FoM 70m (from Rash), Elixir of Hiding 1h, Fly 5m, Invisibility 5m, Blinking, Shield of Law 18/18, PoE 9/10r, Shield 10/10r, (Note: Protective Aura if w/i 20ft of Peerimus)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 40(Ac 44 vs chaos) (Hp 212/212) 
Tuesday August 24th, 2010 2:54:18 PM

Kazak charges through the portal .....moving a few steps to the left ......his flanking spot ......

"Its time to set things straight ...... bring some peace to da southern continent ." .... growls the dwarf

Moving forward the 3 Kazaks check behind them to see (hopefully) the others come through the portal after him ....

Surveying the field ahead ..... the dwarven amry sergeant looks for immediate threats .... while peeking forward at their Lawful allies ....

Active Magic
Freedom of movement - from Peerimus
Mirror image -potion 2 images ;-(
Good Hope - potion (+2 att , saves , ability ch, skill ch , weapon damage)
Shield of faith - potion (+2 ac )
Shield of Law -Rash (+4 Av vs Chaos , +4 saves vs Chaos , SR-25 vs Chaos
Fly- Firngaer



Firn'gaer HP: 119; AC24 (T15); Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues 
Tuesday August 24th, 2010 6:57:27 PM

Firn'gaer is through the portal. Once through, he moves up to an elevated position.

Active Spells: Fly (Kazak, Durgan, Firn'gaer) 17 minutes; Mage Armor (34 hours)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Peerimus Planetar AC 51 HP 206/206 and Yorrick AC 47 HP 160/160  d20+25=43 ;
Tuesday August 24th, 2010 8:18:45 PM

Peerimus moves through the portal with Yorrick just to his right. Quickly he scans about to get a feel of where the Center is and the current layout of the battle and arrayed enemy forces. [Spot 43]

As soon as Xenia steps through, Peerimus touches her with a free hand, "Mother guard your spirit." he says completeing the Death Ward spell. [Duration 22 minutes]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Endure Elements, Barkskin, Longstrider, Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Barkskin, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4 Barkskin +5)

Durgan Stonewall (AC 43; HP 270/270) 
Tuesday August 24th, 2010 8:31:20 PM

"Bah! Why do we always gotta be runnin at sumthin eh? Next time, let's have the sumthin run ta us instead."

Durgan steps through the portal, axe and shield at the ready. "Allright, time ta put an end to the Migration, and give everybody the peace they deserve."

Active effects:
AC 45 vs chaos-breakdown done upon request
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash), vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell.
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan) (+2 att , saves , ability ch, skill ch , weapon damage)
*displacement- 4/5 rounds(Durgan)

items used:
potion displacement
potion good hope

Rash AC 41 hitpoints 152/152 shield of faith, true seeing, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements  d20+11=23 ;
Tuesday August 24th, 2010 8:48:41 PM

Rash also steps through the gate, staying close to Durgan like a good bodyguard should. Her sword is out and her shield hovering at her side she scans the area looking for threats with her true seeing spell (spot check 23)

"Keep moving. Start heading for he center!" she barks

Preparing Spells at the Portal (DM SteveK)  d20+20=32 ; d20+20=29 ; d20+20=25 ; d20+20=33 ; d20+20=25 ; d20+20=37 ; d20+20=25 ; d20+20=30 ; d20+20=24 ; d20+20=34 ; d20+20=26 ; d20+20=28 ; d20+20=23 ; d20+20=32 ; d20+20=40 ; d20+20=32 ; d20+20=35 ; d20+20=22 ; d20+20=25 ; d20+20=32 ; d20+20=25 ; d20+20=24 ; d20+20=37 ; d20+20=26 ; d20+20=36 ; d20+20=36 ; d20+20=37 ; d20+20=37 ; d20+20=29 ; d20+20=33 ; d20+20=39 ; d20+20=30 ; d20+20=26 ; d20+20=37 ; d20+20=33 ; d20+20=31 ; d20+20=32 ; d20+20=24 ; d20+20=33 ; d20+20=38 ; d20+20=25 ; d20+20=35 ; d20+20=26 ; d20+20=25 ; d20+20=30 ; d20+20=22 ; d20+20=38 ; d20+20=27 ; d20+20=26 ; d20+20=37 ; d20+20=24 ; d20+20=23 ; d20+20=21 ; d20+20=30 ; d20+20=35 ; d20+20=21 ; d20+20=24 ; d20+20=30 ; d20+20=22 ;
Wednesday August 25th, 2010 1:19:35 PM

Kazak, Firngaer, Peerimus with Yorrick, Xenia, Durgan, and Rash push through the amber lights of the Portal in a flash of light.

Torgon, hefting his weapons, follows.

A phenomenal cacaphony of sound and energy buffets the heroes as the portal shudders and collapses! Energies tear at the heroes, a metaphysical battle to get the heroes to the Valley of Ahl. The terrific forces contending in the Wold in and around the Southern Continent strive with the explosion of suns and winds from the sygian depths. Energy is consumed and spent and whips around the heroes, stripping spells well laid on. It bypasses all spell resistance, that protection being meaningless to the limitless powers fighting in the Portal!

Yet there is no feeling of flight or travel or any distance. In the blink of an eye, the heroes were there and now they are here. Yet many spells have ceased.

Kazak:
Freedom of movement - dispelled
Mirror image - dispelled
Good Hope - dispelled
Shield of faith - dispelled
Shield of Law -Rash - Saved!
Fly- Firngaer - dispelled
pass without Trace - dispelled

Firngaer:
Arcane Sight- Saved!
Detect Magic- dispelled
See Invisibility- Saved!
Read Magic- dispelled
Tongues- Saved!
Mage Armor- dispelled
Fly- Saved!
Pass without Trace - dispelled

Peerimus:
Endure Elements, - dispelled
Barkskin, - dispelled
Longstrider, - dispelled
Pass Without a Trace,- Saved!
Greater Shillaghleh,- Saved!
Shapechange [Planetar]; - dispelled
Freedom of Movement- Saved!

Yorrick:
Endure Elements, Saved!
Barkskin, - dispelled
Pass Without a TraceSaved!

Xenia:
FoM 70m (from Rash), - dispelled
Elixir of Hiding 1h, - dispelled
Fly 5m, - dispelled
Invisibility 5m, - dispelled
Blinking, - dispelled
Shield of Law 18/18, - dispelled
PoE 9/10r, - dispelled
Shield 10/10r, - dispelled
Pass Wout Trace - dispelled
Death Ward - Saved!

Durgan: all dispelled
*fly- 17min(Firn'gaer)
*freedom of movement- 70 min(Rash)
*Shield of Law- (Rash),
*protection from energy,fire- (Peerimus)
*barkskin- (Peerimus) +5 nat AC
*good hope- (Durgan)
*displacement- 4/5 rounds(Durgan)
Pass wOut Trace

Rash:
shield of faith, - Saved!
true seeing, - dispelled
shield of law, - Saved!
greater magic weapon, - Saved!
magical vestment, - dispelled
magical vestment - Saved!
long strider - dispelled
endure elements - Saved!
pass wout trace - Saved!

Torgon:
Longstrider: - dispelled
Magic Vestment: - dispelled
True Seeing: - dispelled
Fly: - Saved!
Divine Favor: - dispelled
Divine Power: - dispelled
Align Weapon: - Saved!
Righteous Might: - dispelled
Shield of law: - dispelled
Pass Wout Trace - dispelled

.................

The heroes find themselves on a lightly wooded plain. Behind them is the ruined Portal, its light extinguished and with it the knowledge that there is no escape or reinforcement from that direction.

In the field in front of the heroes are six Marut Inevitables, each facing outward and casting Walls of Force to keep away the hordes of small monstrosities that cover the rest of the Valley.

The two Planetars hover above the battlefield, one lashing out with spells and another locked in combat with a Marilith; a large flying six-armed sword-wielding woman with a snake's body.

No one easily sees the Solar or Korylaunt, but beyond the continuous Walls of Force, swarms of celestial summoned beasts fight with even more demons.

Within the Walls of Force, the Court of Law's assault force has so far kept it relatively clear. The only enemy clearly seen are 2 Marilith's and a Balor that have just teleported into the cleared space.

One of the Marilith's looks around fast and points to the Children of Chaos. "Mrxilithion! Azalithana! There they are. Kill them and this continent will be ours!"

The second Marilith bares her fangs and swords. "Then Azalithana will bathe in thier mingled blood in the dawn of the demons!"

And beyond the demons, an amber cube of ground stoically resists an ever-changing circle of colors and textures. Beyond a doubt, this is the Center of the Southern Continent.

.................

The Children of Chaos has the initiative.

.................

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Wednesday August 25th, 2010 4:25:23 PM


The problem now is the Bell. No time to regret the loss of spells. First thing would be to get to the far side of the field - and fast. But now, with Peerimus no longer in his Big Celestial Guy form, he can't pick up the Bell.

Best thing to do now would be to stay alive. Xenia whispers to her ring and her form begins flickering between this place and the Gray Lands.

"How we gonna get the Bell all the way over there now, Peerimus?" she asks. "Can anyone 'port us over there?"

+++++++++++++++++++++++++++

Activate Blinking / Move

Spot 42 (Taking 10 w/Skill Mastery - looking for Presence of Invisible within 30ft)

Position: Move with Peerimus

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 2/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Wednesday August 25th, 2010 8:46:09 PM

Feeling the powers of all the magics that striiped away his defenses ...... Whoa ...dats a strong magics .... wez gotta get dis done fast "

Moving forward to take point position .... the dwarf marches towards the center of the southern continent .... " come on .... follow me .... don't stop for nothing " growls Kazak ...... making sure as not to get to far ahead without support ..... the dwarven warrior nows he can't be isolated with all the amassed power of chaos ..... but he will intercept anything that trys to get to the Cube and Bell

Active Magic
Shield of Law -Rash (+4 Av vs Chaos , +4 saves vs Chaos , SR-25 vs Chaos

Peerimus Planetar AC 46 HP 206/206 and Yorrick AC 41 HP 160/160 
Wednesday August 25th, 2010 10:38:26 PM

Peerimus feels the magic pull away, the power is undeniable and he hopes that it is not opponents on the far side of the portal in possession of such power. The Bell strikes the ground as the druid is no longer able to hold onto it in the slightest. "I have another such spell Xenia." and with that Peerimus casts ShapeChange and resumes the angelic form.
[Cast ShapeChange Form of A Planetar]

A grunt sends Yorrick up to guard and keep pace with Kazak

"Engage those three and Durgan, myself and Xenia will move on towards the center." he says to his friends.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Durgan Stonewall (AC 38; HP 270/270) 
Wednesday August 25th, 2010 11:06:00 PM

"Meh! So much fer the durned magic eh? Bah who needs it. Come on brother, let's go hit sumthin ugly."

"I'm right behind ye Peerimus, but I don't think we are gonna get through there without a scrap."

Actions:
move- follow 5 feet behind the rest of the group
move action- dig out a potion

Active effects:
none currently :P

used
potion displacement
potion good hope

Rash AC 36 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments, and endure elements 
Wednesday August 25th, 2010 11:35:21 PM

(ooc I can't see the map, can someone provide a link?)

Rash feels some of her spells strip away and quickly recasts both longstrider (lesser quicken) and magical vestments to bring her armor back up. "Looks like we have to get the artifacts over there and touch them." Seeing Kazak march off, she yells to him, "Don't get to far ahead your dwarven fool! Those are some nasty critters over there."

She turns to Firn'gaer, "You up hon. Can you clear the path for us? Whistle up some nasty magic to get those things out of our way!"

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.


Xenia (See AC Notes Below, HP102/102) 
Thursday August 26th, 2010 8:34:09 AM


OoC: Putting on Tech Support Hat here.

George, there is a link in DM Stephen's post. I'll assume that the link does not, for some reason, take you to the map. Can you tell me what happens when you click the link? Is there an error? If so, what does it say?

I can click the link and it takes me to the map just fine. We need to find out what is different in your situation in order to fix it.

Torgon AC: 35 HP : 214/214(180) 
Thursday August 26th, 2010 9:45:37 AM

Active Spells:

Fly: Duration 56 rounds
Align Weapon: duration 8 rounds, (Lawful)
Righteous Might: duration 10 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 10 Rounds: (+3 Att/Dam)

Torgon casts Righteous Might, and a quickened Divine Favor(less ext rod), then shoves his Rod in his belt.

"I can Teleport some of us there Xenia, as well as Firn'Gaer could I would imagine. I would guess the center itself is protected from such things, but we could probably teleport nearby. Say the word, and we will go in just a moment. The only question would be, would it be dangerous or unwise while in the possession of the cube and bell in this very chaotic place."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d

Preparing Spells at the Portal, Take 2 (DM SteveK) 
Thursday August 26th, 2010 1:14:05 PM

Making sure everyone can see the map?

Reminder for combats...

- need to have you identify where you are on the map ( B,26) (C,20 / D,21) If you don't tell me where your hero is, I'll have to guess, and no complaints.

- I like the heroic feel of battle. If I have to guess, I'll do the best I can with positioning given a reasonable understanding on the battle

- LOTS of stuff going on in a high level battle. Be gentle on the reminders (and I know there will be ones since I'm human)

- If we're not having fun, we're not doing this right. Tell me and I'll change to support. :-)

.................

Valley of Ahl


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Thursday August 26th, 2010 11:08:51 PM

ooc OK got the map open, took a bit but got it to work.

EndGame rd 2 (DM SteveK)  20d6=72 ;
Friday August 27th, 2010 3:15:47 PM

Xenia begins Blinking, worries about how to carry the Bell, and keeps pace with Peerimus.

Kazak marches towards the center of the southern continent, growling "follow me" to the others.

Peerimus is not worried about holding the Bell, merely casting another ShapeChange to resume the angelic form.

A grunt sends Yorrick up to guard and keep pace with Kazak.

Durgan is right behind Peerimus, ready for a scrap.

Rash quickly recasts both longstrider (lesser quicken) and a magical vestment to bring her armor back up.

Torgon casts Righteous Might, and a quickened Divine Favor, then shoves his Rod in his belt, offering advice.
..................
The assault force from the Court of Law continues to battle the hordes of chaos all around them.

At one time, all six Walls of Force come down from Greater Dispel Magic spells somewhere in the throng of demons. The Maruts are up to the challenge, replacing the walls with new ones before the demons have gone a single step. However, the walls are a little closer together, and one Marut was forced to place his Wall of Force behind him... He is quickly surrounded by demons!

Beyond the Center, a furious battle is being fought, and it is obvious that the Court of Law is losing. The two Planetars at the arch both Teleport into the center of that fray.

It is evident that the Children of Chaos are running out of time!!!
..........................

The demon wreathed in fire and carrying a whip and sword made of smokey fire laughs at the arrival of the Children of Chaos. He casts a spell (Spellcraft: DC 23 Highlight to display spoiler: {FireStorm} and sheets of fire erupt around the heroes near the archway. The flames cover so much ground that it affects the two nearby Marut Inevitables as well as a number of demons climbing over the walls.
Durgan, Peerimus, Firn'gaer, Torgon, Xenia, and Rash take 72 Fire damage, Reflex DC 26 for 36 damage

Azalithana gives a cackle of glee and surrounds Durgan and Yorrick in a whirling Blade Barrier, and then moves forward, slicing the air with 6 sharp swords.

The other Marilith creates another Blade Barrier in front of the group. "The hordes of chaos will overwhelm you, and then we shall be free!"

.................

Valley of Ahl


Xenia (See AC Notes Below, HP102/102)  d20+28=46 ;
Friday August 27th, 2010 4:09:25 PM


The ground explodes in fire. Xenia leaps up at the first sign of flames, pulling her legs up under her and turning in a summersault that would eventually land her back down into pyre into which the ground has been turned were it not for the word that she speaks activating her flying boots. Her downward fall is halted, suspending the girl rogue in mid-air, untouched by the flames.

"We going now, Fernie?!?" she calls above the crackling roar of the fire storm. "Peerimus? Go! I can keep up! Ain't no blade wall stoppin' me."

+++++++++++++++++++++++++++

Reflex 46 (no damage w/Evasion)

Activate Winged Boots / Move?

Position: Move with Peerimus

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 46 HP 190/206 and Yorrick AC 41 HP 160/160  d20+16=36 ; d4+2=3 ; d20+13=15 ; d20+13=14 ; d20+13=19 ; d20+13=17 ; d20+13=31 ; d20+13=20 ; 2d6+5=11 ; d20+17=31 ;
Friday August 27th, 2010 5:52:25 PM

Peerimus has spell resistance 30/ Reflex save 36
Peerimus twists away from the worst of the Firestorm, his angelic body ignoring much of the rest and then healng all but the most minor of sunburns. Torgon take me to the center or as close as you dare, Firngaer, take Durgan and Xenia to the center with a teleport."

Peerimus delays on Torgon to cast the teleport spell.
Upon arrival he casts Shambler. 3 answer his call, appearing all about the Marilyth closest to the center. They attack with abandon but have little success. [Hit AC 15, 14, 19, 17, 31, 20 Dmg 11 Grapple 31]

Peerimus then moves to the center with the Bell. Hold them off for just a few moments longer

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Firn'gaer HP: 119; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Friday August 27th, 2010 11:59:23 PM

Firn'gaer grabs Durgan and Xenia and Dimension Doors to just before the alter (AS49/AT50). Lhari lays down a Wall of Force behind them closing off any spells from the demons directed at them (20-ft high wall).

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2) ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity ;
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand.

Torgon AC: 35 HP : 214/214(180)  d20+13=30 ; d20+30=33 ; d20+30=35 ; d20+30=31 ; d20+30=37 ; 3d6+36=47 ; 3d6+36=52 ; 3d6+36=47 ;
Saturday August 28th, 2010 1:35:09 AM

Active Spells:
Fly: Duration 55 rounds
Align Weapon: duration 7 rounds, (Lawful)
Righteous Might: duration 9 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 9 Rounds: (+3 Att/Dam)

Reflex save: 30
Torgon gets hit with the fire spell, but manages to avoid the full force of the spell.

"You got it Peerimus" says Torgon. The minotaur then grabs Peerimus, and teleports to just before the alter.(can't zoom in on map or download, so i can't give you exact coordinates, but more or less right near Firn'Gaer)

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5): 33, 35, miss, 37))(Damage: 47, 52, 47)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Torgon AC: 35 HP : 178/214(180) 
Saturday August 28th, 2010 1:35:42 AM

Hit point adjustment.

Xenia (See AC Notes Below, HP102/102) 
Saturday August 28th, 2010 8:23:55 AM


Update:

"I'm here!" She had moved as soon as the Wold had clicked into the funny but distinctive re-orientation, the one that always came after a 'porting. Turning about, the Chaos Monsters now behind them, Xenia had flown quickly to one side of the funny amber cube-like space, just at the edge of where it met the swirly colors.

"I'm set!"

+++++++++++++++++++++++++++

Reflex 46 (no damage w/Evasion)

Activate Winged Boots / Teleported by Firn'gaer / Move

Position: AZ52 5ft up

AC Notes:
Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+12=23 ;
Saturday August 28th, 2010 6:29:59 PM

Forgot the firestorm. Failed save.

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements  d20+13=16 ; d20+13=30 ;
Monday August 30th, 2010 12:30:33 AM

Rash rolls away from the firestorm avoiding the damage (ring of evasion, rerolled using a hero point). She is pleased to see that the others were proceeding towards the center. She had to find a way to distract the demons from attacking the others but nothing pops immediately into her brain. She quickens a divine power which springs her righteous might (contingency spell) and then dimension doors over AQ46 ready to defend her comrades with her life.

(late so I will update the ac/hps tomorrow)

EndGame rd 3 (DM SteveK) 
Monday August 30th, 2010 5:30:44 PM

A plan is hatched, and the heroes spring into action!

Firn'gaer is flamed, but grabs Durgan and Xenia and Dimension Doors to just before the altar. The land, however, doesn't allow the gnome to magically move all the way to the Center; there is a barrier! Instead of transporting directly to the Center, Firn'gaer, Durgan, and Xenia are just to the west of the swirling colored circle that borders the Center.
Firn'gaer's phenomenal skills in spellcraft allows him to see the problem... an Anti-magic Shell!. The chaotic nature of the land has even warped that magic, shifting the spell away instead of making it impossible to arrive.

Lhari still lays down a Wall of Force to close off the heroes from the demons.

Xenia, ready for Firn'gaer's spell, leaps and avoids the magical flames, gets 'ported to the Center, and then flies into the Circle, promptly losing her flying abilities when crossing the barrier of the circle.

Torgon gets hit with the fire spell, but manages to avoid the full force of the spell. The minotaur grabs Peerimus and teleports. The minotaur's magics encournter the same barrier as Firn'gaer did, and the two heroes appear just in front of the swirling chaotic Center.

Peerimus twists away from the worst of the Firestorm, then sets up a movement to the Center. The druid waits for Torgon to cast the teleport spell. Upon his immediate arrival, Peerimus casts Shambler creating 3 of the monsters from the chaotic landscape, and they attack the closest Marilith without success (AC is 33).
Peerimus then takes a step towards the Center and all the magic around him is suppressed. The Bell is too heavy for the non-magical druid to lift, and it thuds into the ground!!

Rash rolls away from the firestorm and looks for a way to distract the demons from attacking the others. Casting a Quickened divine power which activates her contingency righteous might, Rash dimension doors over to defend her comrades.

Kazak and Yorrick are surrounded by a Blade Barrier and all the others have magically moved to the Center. They look to be stuck.
.................
The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Again, four of the six Walls of Force held by the Maruts buckle and fall from Greater Dispel Magic spells somewhere in the throng of demons. Once again, the Maruts take instant action, obviously ready for this tactic. Five new Walls of Force are emplaced (the one Marut surrounded by attacking demons not having the opportunity to cast spells) With only five walls, the shape is changed, and in order to keep out the rampaging horde, Durgan and Yorrick are left out of the zone of safety!

Beyond the Center, a furious battle is being fought, most of the summoned creatures are gone, and the Solar, two Planetars, and Korylaunt strive to keep chaos from coming over the walls.

It is evident that the Children of Chaos are running out of time!!!
..........................
Mrxilithion the demon of flame and shadow glares at the heroes beyond Lhari's Wall of Force and an instant later arrives, standing beside Torgon! "The Chaos Bell is mine!", it laughs while flames come out of its mouth, "look on me and dispair!"

Azalithana the Marilith shrieks at her prey getting away and also teleports towards the Center, her swords covering any movement by the heroes.

The other Marilith, Treeniazlix, who has been calling the shots for the others, treats Rash with a venomous glare. "You are of little importance, man-thing. I will deal with you later." And it, too, teleports, but to the far side of the Center.

A Vrock gets by the Planetars and swoops down to attack, but Torgon's chain whips out again and again and again, reducing the demon to ichor and falling body pieces.

.................
Balor (Mrxilithion) AC 42 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 39 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 37 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Monday August 30th, 2010 6:02:14 PM


"Alright! You got the Bell here, step out!" Xenia cries at Peerimus even as she steps up to the bell with Snake Girl just right over her shoulder. "Step out and beat 'em down!"

"C'mon, Durgan!" The Dark Rogue holds her hand up, ready to touch the bell. "Get in through to the Law part and touch the Cube!"

+++++++++++++++++++++++++++

5ft Step / Delay Touching the Bell. Waiting for Durgan.

Position: AW50

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 38; HP 234/270)  d20+16=30 ;
Monday August 30th, 2010 7:42:24 PM

OOC- reflex save vs firestorm

Durgan rolls about as the firestorm hits, avoiding the worst of it, Then he gets swept up in one of his favorite spells, teleport. The missed landing zone doesn't surprise him. "Looks a bit chaotic around here eh?"

Durgan moves up next to Xenia, and gets out the cube. "Allright, first we take care of this, then we show the uglies what the business end of an axe looks like. Come on over here! My axe still works just fine, even if the magic isn't!"

Actions:
move to AW 50

Peerimus Planetar AC 46 HP 190/206 and Yorrick AC 41 HP 160/160  d20+22=36 2d6(2+6)+12=20
Monday August 30th, 2010 8:49:22 PM

"I think we need to get it to the Center." Peerimus says quickly as he grabs the Bell and begins pulling with all his might towards the center. [Str of 15 can drag 1,000 lbs.]
The druids shouts back at the demon balor, "It will not be defiled by an worthy pit slave such as yourself!"

Peerimus AC is 11

Yorrick moves in tight circles, eyeing the horde about him. His bellows lost in the screaming cacophony of demon cries. The Ursine looks breifly at the dwarf, but Kazak is not Peerimus and the fighters presence does not ease the bear. All too soon however there will be no need. [Readied attack hit AC 36 Dmg 20]

supressed
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)


Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Monday August 30th, 2010 9:42:00 PM

After Durgan moves next to Xenia, Firn'gaer creates a Wall of Stone to block the Balor. The wall of stone is 15-ft high and runs from AW45/AX46 in front of the Balor and shapes itself around the circle until it runs out of length (25-ft of 15-ft high wall and 5-ft of 10 feet high wall.)

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2) ;
9 - Crushing Hand

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+24=42 ;
Monday August 30th, 2010 9:43:29 PM

OOC - Casting Defensively DC42

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Monday August 30th, 2010 10:40:03 PM

Kazak's eyes sweep around his position ..... " magic is everywhere ? ....."

With a look at the mighty Yorrick ..... " we could blast thru dat wall ..... just run right thru it .....whatcha think ??? .... it might hurt ...... but won't hurt dat much ..... yous a tough bear " growsl the dwarf to the bear .....as it bellows " yeah yea .... i know we are safe in here but dey might need us ....... ok ..... ok ..... i'll look down da field and see what dey up to "

The dwarven warrior ponders weather they should charge thru the barrier ....peering across the the field to the center of the land of chaos .... towards therir friends ......

" if i run thru you gotta follow me " growls Kazak to Yorrick

Peering across the landscape towards the center .... " i a hope dey hurry .....

Torgon AC: 35 HP : 178/214(180)  d20+30=46 ; d20+25=30 ; d20+20=30 ; 3d6+36=47 ; 3d6+36=47 ; 3d6+36=39 ; d20+30=49 ; d20+30=38 ; d20+30=39 ; d20+30=45 ; d20+30=42 ; 3d6+36=45 ; 3d6+36=46 ; 3d6+36=54 ; 3d6+36=49 ; 3d6+36=45 ;
Tuesday August 31st, 2010 8:58:30 AM

Active Spells:
Fly: Duration 54 rounds
Align Weapon: duration 6 rounds, (Lawful)
Righteous Might: duration 8 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 8 Rounds: (+3 Att/Dam)

Torgon takes a quick glance to see if Peerimus is able to move the bell. If Peerimus is having trouble, Torgon will grab the bell and move it up on the platform, ignoring the attacks from the Balor. This is also if there is not a wall of stone in my way.

If Peerimus doesn't need help with the bell, or there is a wall in the way, then Torgon attacks the Balor.
Attacks: (pa by 5) hit ac's 46, 30, 30 Damage: 47,47,39

.

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5): 49(threat-38 to confirm.), 39, 45, 42))(Damage: 45(crit is 91), 54, 49, 45 )

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements 
Tuesday August 31st, 2010 11:11:58 PM

ooc sorry had some connection problems tonight.

Rash turns and bumps into the wall of force, cursing she casts a quickened divine favor with her lesser rod and teleports next to Torgon ready to lash out at the balor next round

(ooc rash is large sized now

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Tuesday August 31st, 2010 11:40:50 PM

Understanding that the mighty Yorrick is agitated from being away from the druid ..... " don'tcha worry big fella .... we'll git to him soon enough ....."

EndGame rd 4 (DM SteveK)  d20+20=31 ; d20+12=27 ; d4+4=8 ; 6d6=17 ; d6=4 ; d20+33=45 ; d20+33=45 ; d20+28=33 ; d20+23=34 ; d20+18=29 ; 2d6+8=15 ; 2d6+8=17 ; d20+33=38 ; 6d6=24 ; d20+25=43 ; d20+20=31 ; d20+15=33 ; d20+10=19 ; d20+25=38 ; d20+25=27 ; d20+25=38 ; d20+25=40 ; d20+25=37 ; 2d6+9=14 ; 2d6+9=14 ; 2d6+9=16 ; d20+22=38 ; 4d6+4=20 ; 2d6+4=14 ; 2d6+4=13 ; 2d6+4=8 ; 2d6+4=8 ;
Wednesday September 1st, 2010 8:51:49 PM

Xenia steps up to the bell and holds her hand up, ready to touch the bell at the same time Durgan will touch the Cube.

Durgan moves up next to Xenia, and gets out the cube, touching the artifact of Law as Xenia¡¦s hand comes down to touch the Bell, and¡K Nothing happens.

Peerimus quickly assesses that the heroes need to get the Bell and Cube to the exact Center of the Center. As he grabs the Bell and pulls with all his might, he lets down his defense and the Balor strikes! A flaming whip snakes around Peerimus¡¦ body, and the druid is jerked away from the Bell, and against the Balor¡¦s body. The flames are snuffed and have no effect until Peerimus is drug away from the magical circles in the Center. Then, Peerimus is again a Planetar and the Balor¡¦s flames surround them both! (AOO: 31, Entangle:27 Damage: 8 ; Peerimus has all magical protections when Balor flame is about him for 17 more damage)

Yorrick moves in tight circles, eyeing the horde about him and readying to rend the first frightful face close to him.

Firn'gaer creates a Wall of Stone to block the Balor, running from the Marut¡¦s Wall of Force to just in front of the first Marilith (ie 30 feet), and does so without giving the Marilith the opportunity to hurt him, too!

Kazak ponders whether he and Yorrick should charge thru the barrier. Right now, there is the Blade Barrier, 5 feet, and a 15 high foot Wall of Force between the hero and his friends!

Torgon takes a quick glance and sees that he can¡¦t move the Bell with the Wall of Stone in the way, and so strikes at the Balor, striking through its smokey protections once. And when he does so, Torgon feels a weakness coming over his muscles! Torgon Save Fort DC 26 or take -4 Strength!

Rash turns and bumps into the wall of force, cursing she casts a quickened divine favor with her lesser rod and teleports next to Torgon ready to lash out at the balor next round. (ooc: and how can I improve that description? ļ)

.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

The Maruts continue to strive in keeping the lesser demons at bay, now only keeping up 3 Walls of Force and one other Marut striking flying demons with a Greater Dispel Magic.

Beyond the Center, a furious battle is being fought, most of the summoned creatures are gone, and the Solar, one Planetar, one Marut, and the Korylaunt strive to keep chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs at the three mighty heroes about him. ¡§You truly think you are a match for me!¡¨, he says in gleeful wonderment. ¡§But you are nothing compared to my power!¡¨ The Balor lifts his flaming sword and strikes out at Torgon, hitting twice! AC 45, 34, 35, 29 Dam 18, 17 = 35 Damage to Torgon.

And then a Quickened Telekinesis is cast, twisting Rash¡¦s sword from her hands. (Telekinesis disarm attack AC 48. Sword is on ground.)

And Peerimus is still encased in the dreadful flames of the Balor. [b]Peerimus take 24 flame damage


Azalithana the Marilith shrieks and walks into the circle. Her magical protections drop, but she is still a Large six-armed demon. Her swords lash out at Durgan and Xenia!
Durgon gets one sword and a tail. AC 43, 31miss, 33, 19miss and 38 Dam 14, 14, 16, and 20 = 54 on Durgan

Xenia is attacked by five more swords! AC 38, 27miss, 38, 40, 37 Dam 14, 13, 8, 8 = 45 on Xenia

The other Marilith, Treeniazlix, who has been calling the shots for the others, slithers into the Center and grabs the Chaos Bell!

.................
Balor (Mrxilithion) AC 42 Dam 32 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 39 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 37 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP102/102) 
Wednesday September 1st, 2010 9:21:10 PM


OoC: So, does Treeniazlix drop one or two of her swords in order to grab the bell?

DM SteveK: Thanks! Treeniazlix drops 2 swords to grab the Bell with both hands.

Peerimus Planetar AC 46 HP 178/206 and Yorrick AC 41 HP 160/160  d20+26=37 ; d20+26=42 ; d20+21=36 ; d20+16=19 ; 3d6+26=33 ; 3d6+26=36 ; 3d6+26=41 ;
Wednesday September 1st, 2010 9:31:47 PM

Peerimus is hardly surprised when the Balors whip pulls him from the Bell. Becoming the Angel once again, the Balor fire means little and he regenerative powers again kick in. Peerimus shrugs out of the entagling Whip [Freedom of Movement] activates his Boots of Speed and lashes out at the balor with his magical Staff
[PA 4 Hit AC 37/42/36/19 Dmg 33/36/41]

Peermus sees one of the demons grab the Bell and had not an idea on what to do about it. Fighting one of these creatures where all of thier magic was supressed yet teh demon still enjoys nearly all of thie strength and power, not something he looked forward to. For as soon as one left the circle they would simply vanish with magic. The Bell would be gone in moments

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Durgan Stonewall (AC 38; HP 180/270)  d20+28=31 ; d20+23=25 ; d20+18=22 ; d20+13=27 ; d10+6=12 d10+6=12 d10+6=9 d10+6=12
Wednesday September 1st, 2010 10:55:46 PM

Durgan makes a full attack on the marilith in front of him, trying to drive it back.

Actions:
full attack -hit AC 28, 22, 19, 24
dmg - 12, 12, 9, 12

note- subtracted 3 from all to hit rolls(compared to dice roller), forgot a modifier.

Active effects:
dwarven awesomeness

Kazak Stonewall.Ac 38(Ac 42 vs chaos) (Hp 212/212) 
Wednesday September 1st, 2010 11:01:39 PM

Witha final look at the mighty Yorrick ..... " sorry bear iz gotta go help our friends .... i'm gittin outa dis here magical prison ...."

Activating his Tattoo's magical ability of flying .... the dwarven warrior ascends over the barrier of magical blades and fly's towards his friends ....

" Hopefully i'll git to surprise dem " growls Kazak to himself as orients himself to the battlefield ..... taking in the positions of his friends ... allies and enemies ....

Active Magic
Shield of Law - from Rash
Fly - Chaos Tattoo

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right  d20+30=40 ; d20+30=38 ; d20+25=34 ; d20+20=39 ; 2d6+47=54 ; 2d6=11 ; 2d6+47=55 ; d20+20=29 ; 2d6+47=52 ;
Thursday September 2nd, 2010 9:01:10 AM

(ooc I don't think Rash is disarmed. You rolled a 44, Since Rash is buffed up, she gets +39 to her base, rolls a 10 and gets +4 since it is a two handed weapon. Total 53 We are equal sized)

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.

I am going to put 2 posts in, one with the ruling that I have my sword, the second without. Do with it what you will

(ooc having the sword) Rash feels a tug on her weapon and smiles while snarling, "Sorry that is mine and you can only have the sharp part" Rash lays into the Balor with a hastened blows (armor gives haste spell) I used a power attack of 9

Hit AC 40 for 47 points of damage
Hit AC 38 for 55 points of damage
Hit AC 34 miss
Hit AC 39 for 52 points of damage (missed critical hit)

"Want to take me seriously now? Trying to pull the sword out of my hand is insulting!"

OOC post without sword

Rash will quicken a dismissal at the Balor and then scoop up her sword.

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.

DM Steve: yep, you are right! Rash is not disarmed.


Torgon AC: 35 HP : 143/214(180)  d20+21=27 ; d20+30=38 ; d20+25=30 ; d20+20=31 ; 3d6+36=43 ; 3d6+36=40 ; 3d6+36=50 ; d20+30=31 ; d20+30=32 ; d20+30=35 ; d20+30=49 ; 3d6+36=40 ; 3d6+36=46 ; 3d6+36=46 ;
Thursday September 2nd, 2010 11:27:34 AM

Active Spells:
Fly: Duration 54 rounds
Align Weapon: duration 6 rounds, (Lawful)
Righteous Might: duration 8 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 8 Rounds: (+3 Att/Dam)

Fortitude Save: 27

Torgon shakes off the effects of hitting the Balor, and feels the pain as it rips into him. He takes a 5' step away from the Balor, and lashes out at the Marilith that grabbed the bell, trying to clear a bit of the platform for his friends and prevent the removal of the bell.

Attacks: (pa5) 38, 30, 31 (stupid die roller)
Damage: 43, 40, 50

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(miss, 32, 35, 49))(Damage: 40, 46, 46)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)



Xenia (See AC Notes Below, HP57/102)  d20+30=40 ;
Thursday September 2nd, 2010 12:21:22 PM


"GIVE THAT BACK, YOU!" Bloody from multiple sword cuts, Xenia leaps between the spinning blades of the sword-wielding Snake Girls. Her bow snaps into her hand, coming from her magic quiver, even as she somersaults through the air. "GIVE IT BACK!" She hits the ground, tucking into a roll that takes her out of the swirling chaos anti-magic area where she turns and looses a quick arrow.

*SPANG!*

The arrow strikes the bell at just the right angle, knocking it out from the hands of Snake Girl!

"GRAB THE BELL!" she cries. "SOMEONE GRAB THE BELL!"

+++++++++++++++++++++++++++

Move-Drawing Weapon / Sharpshooter Disarm Trickshot.

Tumble 36 (Taking 10 w/Skill Mastery - Accelerated for DC25-2NoGloveOfDex-1NoIounStone-1NoLuckstone)
Disarm 40 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon)

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: BC50 (30ft move)

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

EndGame rd 4 (DM SteveK) 
Thursday September 2nd, 2010 6:39:50 PM

all - I apologize for the terrible posting this week. Madness at work. With my late post on Wed, I'll wait til Fri morn to post again.

Firn'gaer HP: 47; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  d20+19=20 ; d20+19=37 ; d20+24=39 ; 17d6=65 ;
Friday September 3rd, 2010 7:11:24 AM

Firn'gaer casts Horrid Wilting at the Balor and the Marilith (it's partially out DM call). Casting defensively DC39.

Horrid Wilting (SR: Marilith 20, Balor 37), damage 65 (Fort save DC26)

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

Xenia (See AC Notes Below, HP57/102)  d100=27 ;
Friday September 3rd, 2010 9:38:14 AM


OoC: 20% roll for Disarm Shot. Blinking becomes active once outside the Anti-magic area. Passed.

EndGame rd 5 (DM SteveK)  d6=4 ; d20+22=37 ; d20+19=23 ; d20+33=42 ; d20+28=32 ; d20+23=43 ; d20+18=25 ; d20+32=42 ; d20+27=31 ; d20+23=30 ; 2d6+8=14 ; d20+36=39 ; d20+25=41 ; d20+20=40 ; d20+15=20 ; d20+10=13 ; d20+25=32 ; d20+25=34 ; d20+25=44 ; d20+25=29 ; d20+25=38 ; d20+20=28 ; d20+25=29 ; 2d6+9=17 ; 2d6+5=11 ;
Friday September 3rd, 2010 2:31:38 PM

Peerimus shrugs out of the entangling whip through his Freedom of Movement activates his Boots of Speed and lashes out at the balor with his magical Staff, striking the demon once. The Unholy Aura of the balor seeks to weaken the druid! Peerimus Fort DC 26 or lose 4 STR

Durgan frantically attacks the marilith in front of him, trying to drive it back, but does not hit even once.

Kazak activates his Tattoo's magical ability of flying and streaks towards his friends. He is only 20 feet from the Wall of Force barrier keeping the chaotic hordes out!

Rash resists the Balor's telekinesis and lays into the demon, but the armor and magic of the Balor resists every blow!

Torgon shakes off the effects of hitting the Balor, and feels the pain as it rips into him. He wants to attack the Marilith holding the Chaos Bell, but Firn'gaer's Wall of Stone is in the way. Instead, the minotaur takes a 5' step away from the Balor (pushing the gnome out of the way), and lashes out at the Marilith engaging Durgan and Xenia, striking once!

Xenia ignores the Marilith attacking her and instead concentrates on the Bell. She leaps between spinning blades and snaps her bow into her hand. Hitting the ground outside of the swirling chaos anti-magic area, she looses a quick arrow which knocks the Bell from the demons hand!

Firn'gaer defensively casts Horrid Wilting, and the Balor is wounded, though not by much. The chaotic nature of the landscape and anti-magic field has a weird effect on the Marilith that is half in-half out of the area; her Spell Resistance is suppressed, but she is still affected outside the anti-magic as normal! The effect is devastating to the Marilith, who takes the full brunt of Firn'gaer's spell!
Ooc: Anti-Magic: Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Three Maruts strive to keep the lesser demons at bay by maintaining 3 Walls of Force. The 4th Marut teleports to the far side of the Center behind the Marilith!

Outside the Walls of Force, the Solar, Planetar, Marut, and Korylaunt is keeping chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs at the Rash and her statement. "Truly? I will enjoy mounting you stretched out on the bodies of your friends." He licks his lips suggestively. "You may not like it, but I know I will! Just call me Mr. X." The evil sword spins and strikes at Peerimus, a single strike wounding the druid-angel close to the neck, and Peerimus can feel the vorpal effects missing by a hair's breadth! Mrxilithon's flaming whip strikes at Rash, failing to strike or hold the cleric.
Peerimus AC 42, 30, 43 (Crit 30 no), 25, Dam 14 evil aligned passes through Planetar damage resistance and not regenerable.
Rash AC 42, 31
Mr. X performs another Quickened Telekinesis on Rash, failing to trip the large woman.

Azalithana the Marilith twists and ignores Durgan and Xenia, seeking to slay the wizard that affected her. 6 swords strike for the heart of Firn'gaer! Yet after the whirlwind of death, the gnome still stands, well protected by his magics!
Firn'gaer AC 41; 40 (Crit 20 no); 20; 13; 32; 34; 44 (Crit 29 no); 29; 38; Dam 17, 11 = 28

Treeniazlix the Maralith holds a stinging hand as she drops the Bell, but she sees Xenia as hardly a threat, and so grabs the Chaos Bell again, concentrating on the chaotic artifact to no avail!
.................
Balor (Mrxilithion) AC 42 Dam 83 (Unholy Aura, Flaming Body)
Marilith (Azalithana) AC 32 Dam 148 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 32 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl

Xenia (See AC Notes Below, HP57/102)  d20+30=41 ; d20+25=34 ; d20+20=25 ; d100=43 ; d8=6 ; d8=2 ; d100=61 ; d100=52 ; d6+1=2 ; 8d6=31 ;
Friday September 3rd, 2010 3:57:50 PM


OoC Note: Xenia's position is incorrectly unchanged on the map. I'm playing her from BC50 per previous post. Question: Are those AC's for the Marliths with magic protection? Shouldn't they be nullified in the Anti-magic?

SteveK;
- I posted the wrong map (from last round) Xenia is at BC50 as previous posted.
- why yes, yes it is! The Marilith's in the anti-magic only have an AC of 32, no spell resistance, and no damage reduction. I've changed thier AC and damage. Torgon hit one more time than what was posted.
- stupid busy weeks that don't let me concentrate on what's important like the Wold... :-)

++++++++++++++++++++++++++++++++++++++

Oh yeah? I can do this all day. Can you?

The dark rogue sends another arrow streaking at the Chaos Bell, knocking it from Snake Girl's hands once again. A quick glance at the hordes of Chaos Side clamoring around them, then shows the rogue that, No, she cannot do this all day, and she takes two more shots at the wounded Marlith.

+++++++++++++++++++++++++++

Disarm 43 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon) (20% roll for blinking = 43/Pass

Hit M1 (Azalithana) AC36, AC27 (Misses)

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: BC51 (5ft move)

AC Notes:
In Anti-Magic: AC15. AC21 if can use Total Defense and still touch the bell.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right  d20+18=37 ; d20+18=35 ; d20+18=29 ; d20+18=27 ; d20+35=37 ; d20+35=49 ; d20+30=32 ; d20+25=28 ; 2d6+41=49 ;
Friday September 3rd, 2010 4:11:53 PM

Rash is a bit surprised that her blows fail to connect and asks the powers forgiveness for her arrogance. She does a quickened greater dispel magic on the Balor hoping to bring down some of his defenses.

(ooc Steve, I rolled 4 rolles for dispelling effect: highest level spells go first. 37,35,29,27 Let me know if you need any more rolls.)

Rash then lashes into the Balor once again doing a power attack but tempering it back a bit to try and penetrate the defenses.

Rash feels the Powers laughing at her as her blows seem to slide off the Balor, most likely only scoring one hit. Hit ac 49 for 49 points of damage

For some reason, Rash decides to hold off on the witty comments this time!

steve, remember everyone has a shield of law on them which gives them spell resistance and better acs. . When they are struck by chaotic creatures, that creature must make a save or be slowed per the spell.

SteveK Thanks for the reminder, George. Terrible week for having time. I've missed so many little things. Keep up the reminders! :-)

Domain give Rash automatic freedom of movement as per spell
indicates domain spell

Shield of law: vs chaotic creatures everyone gets +4 deflection bonus, 25 spell resistance, and if they are hit by a chaotic creature, that creature can be effected by a slow spell

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Hold Person, Resist Energy, Aid, Silence
Third:Fly*, Invisibility Purge, Magical Vestment x 2!, Prayer, Searing light, Remove blindness/deafness, Water breathing
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater
Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2!
Seventh: Greater teleport*, Empowered cure light mass, Dictum, Restoration greater x2
Eighth: Phase door* Shield of law, Earthquake, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, Heal mass x 2, (2nd miracle is in spell staff which is kept in haversack

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours

Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast.
Spells staff (cast with Miracle) holds a miracle spell in it.
Twice a day Rash can cast invisibility from the tattoo.
lesser quicken rod 2/3
quicken rod 2/3



Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212)  d20+31=50 ; d20+31=48 ; d10+16=24 ; d10+16=17 ;
Friday September 3rd, 2010 4:29:11 PM

Remembering the Bailiffs description of the Lawful allies combat tactics ...... the dwarven warrior gains altitude to go up and over the walls of force ....then lines up his target ..... the big six limbed creature next to the Chaos Bell .....

Diving from his higher vantage point ..... Charges (+2 attack ., -2 Ac) ..... drawing his weapon as he goes (free action) ...... the vaunted Sword of Turak Nor .......Kazak unleashes a devastating assault on the creature

1st smash ..d20+31=51 crit hit !! damage d10+16=24
crit roll d20+31=48 crit hit made !! damage d10+16=17
Total damage = 41 !

"heya beastie .... leave dat bell alone ....youz gotta get through me to get to da bell " taunts Kazak

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability

Torgon AC: 35 HP : 143/214(180)  d20+30=34 ; d20+25=29 ; d20+20=35 ; 3d6+36=53 ; 3d6+36=40 ; 3d6+36=49 ; d20+30=32 ; d20+30=32 ; d20+30=39 ; d20+30=38 ; 3d6+36=48 ; 3d6+36=43 ; 3d6+36=49 ; 3d6+36=51 ;
Saturday September 4th, 2010 12:06:24 AM

Active Spells:
Fly: Duration 53 rounds
Align Weapon: duration 5 rounds, (Lawful)
Righteous Might: duration 7 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 7 Rounds: (+3 Att/Dam)

Confident that Peerimus and Rash can take care of themselves, Torgon lays into the only Marut he can hit, trying to clear the area. If that Marut goes down, he will put remaining attacks into the Balor.

Attacks: (pa5) 34, 29, 35
Damage: 53, 40, 49

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(32, 32, 39, 38))(Damage: 48, 43, 49, 51)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Xenia (See AC Notes Below, HP57/102) 
Saturday September 4th, 2010 8:23:34 AM


OoC: Um ... The Maruts are on our side, Torgon. Do you mean the Marliths?

SteveK: I'm assuming that Chris means the Maraliths :-)

Peerimus Planetar AC 47 HP (174)188/206 and Yorrick AC 41 HP 160/160  d20+19=22 ; d20+19=25 ; d20+19=37 ; d20+24=33 ;
Saturday September 4th, 2010 12:09:42 PM

OOC Peerimus has Spell Resistance 30
Weakens rolls across the Druid, but he heroically fights back against the northern ggods who are trying to control his fate [Fort Save 22 hero point 25 Hero Point 37 hey i rolled better than an 8 finally]
The druid knows there is little he can really do against the Balor, but there is not much the Balor can really do to him. Peerimus says a mental prayer to Father and casts spell. [Concentration 33- Heightened Finger of Death Fort Save 28]
Peerimus aims the Spell at the Balor

Yorrick watches the dwarf fly upward. Peerimus told his to guard the dwarf, but the dwarf is going where he cannot follow. than there is te whirling blades all about. With a complaining grunt Yorrick stands upon his hinds legs and the bellows a challenge to all about him

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Torgon AC: 35 HP : 143/214(180) 
Saturday September 4th, 2010 4:20:46 PM

OOC: Yeah, meant Marilith. Night shifts mess up your mind.

SteveK: Happy American Labor Day. Will post tomorrow. (all maps are at work)

Durgan Stonewall (AC 38; HP 180/270) 
Monday September 6th, 2010 9:08:42 PM

Durnit. "Somebody git over here and help Xenia with the Bell!" Durgan crawls up onto the platform and moves to the middle of it. Next round, he will retrive the Cube from the sack he is carrying it in.

Actions:
full move to center.

Active effects:
dwarven awesomeness

Used:
potion displacement
potion good hope

Firn'gaer HP: 36; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues  3d8+5=17 ;
Tuesday September 7th, 2010 1:35:02 PM

Firn'gaer is in rough shape after being attacked by the Marilith. He moves back 5-ft from the creature. He calls for a potion from his Haversack and drinks it (CSW).

Active Spells: Fly (17 minutes), Wall of Force (13 rounds)

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

EndGame rd 6 (DM SteveK)  d20+19=35 ; d20+19=36 ; d20+19=31 ; d20+25=28 ; 2d6+4=12 ; d20+22=37 ; d20+25=32 ; d20+25=45 ; d20+25=26 ; 2d6+9=13 ; 2d6+9=21 ; d20+20=33 ; d20+20=22 ; d20+20=32 ; d20+20=28 ; d20+20=25 ; d20+20=36 ; d20+20=28 ; d20+20=28 ; 2d6=2 ; d10=10 ; d20+25=26 ; d20+25=42 ; d20+25=34 ; d20+25=27 ; d20+25=45 ; d20+25=35 ; d20+20=33 ; d20+15=22 ; d20+10=14 ; 2d6+4=9 ; 2d6+4=12 ; 2d6+4=13 ; 2d6+9=15 ; 2d6+9=15 ; 2d6+9=15 ; 2d6+9=13 ;
Tuesday September 7th, 2010 7:09:27 PM

Balor previous saves to Shield of Law all passed.
....

Xenia again knocks the Chaos Bell from the Marilith's hands, but begins to worry... she knows she can't continue this indefinitely before the hordes overwhelm them.

Rash casts quickened greater dispel and dismisses Mr. X's Unholy Aurabefore unleashing her attacks, striking once.

Kazak's vantage point allows him to fly over the walls of force and charge the Marilith! As he passes over the Center, his flying ability fails along with all his other magical damage and protections. Further, the Marilith is able to strike the charger because of her longer reach, wounding Kazak. But the dwarf presses on, striking the demon in a vital spot! Ooc: I'm tracking Kazak AC 21 without magic Kazak AOO AC 28 Dam 12

Torgon lays into the Marilith beside Firn'gaer, striking three times!

Peerimus aims a Finger of Death at the Balor, whose Will easily overcomes the compulsion to die.

Yorrick watches the dwarf fly away, stands upon his hinds legs, and the bellows a challenge.

Durgan crawls up onto the platform and moves to the middle of it, the Cube protected in an ordinary sack, it is now glowing through the cloth sack. Both Marilith's take the opportunity to slide a sword through his flesh. Ooc: Durgan without magic has AC27 Durgan AOO: AC 32, 45 Crit 26 no; Dam 13 +21 = 34 on Durgan

Firn'gaer takes a step just out of reach of the Marilith, calling forth from his HHH a potion and drinking.
.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them.

Three Maruts strive to keep the lesser demons at bay by maintaining 3 Walls of Force. The 4th Marut teleports to the far side of the Center behind the Marilith!

Outside the Walls of Force, the Solar, Planetar, Marut, and Korylaunt are keeping chaos from coming over the walls.

..........................

Mrxilithion, the demon of flame and shadow, laughs again, concentrating. "You think that can work on me? You must try harder, like a delicious BLASPHEMY!" The ugly word is horrible, magically charged to give the strongest hero pause, and it rips through the assaulting Children of Chaos! (ooc: Xenia and Marut 4 are too far away. Durgan and Kazak are protected by the anti-magic field)
Rash - SR 33 -- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR
Torgon- SR 22 -- Rash's Shield of Law saves the minotaur from any effect!
Peerimus 32 -- Dazed one round, Weakened -2 STR
Firngaer 28-- Paralyzed for 10 minutes! Weakened -2 STR
Marut 3 25 -- the Inevitable's resistance saves it from any effect!
Marut 2 36-- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR
Marut 6 28-- Paralyzed for 10 minutes! Dazed one round, Weakened -2 STR


Azalithana the Marilith hefts her six swords and lays into the non-magical Durgan! "Your blood tastes sweet, dwarf!" she grins as her snake-like tongue licks a dripping blade. "And soon you will die and your little bauble too!"
Durgan AC 28; 26(miss), 42, 34, 27(miss), 45 Crit 35, 33, 22(miss), 14(miss) ; Dam 9, 12, 15+15, 15 = 66!

Treeniazlix the Maralith ignores the other heroes, going for the main prize. "No! Your little darts will not stop me!" Letting go of all her swords, she grabs the Bell with three pairs of hands and uses her body as cover against the irritating Xenia. As she pulls in the Bell to herself, it moves across the threshold from chaos circle to the stable amber of the Center. Immediately, the Bell tolls, a sound like the cracking of the Wold!

Treeniazlix vibrates like a bell herself, and the demons' entire body is covered in the Broken Spiral motif. A scream of joyful pain cuts through the tolling of the Bell and the sky above the embattled Valley gapes open in a multi-faceted scenery. Scores of demons are swept up, up, into the sky to disappear through a window that looks like a sea of tall grasses.

Treeniazlix laughs triumphantly. "The Wold is ours, the Bell has chosen and the Wold is ours!"
.................
Balor (Mrxilithion) AC 38 Dam 117 (Flaming Body)
Marilith (Azalithana) AC 32 Dam 179 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)
Marilith (Treeniazlix) AC 32 Dam 142 (Align Weaponx6, Magic Weaponx6, See Invisible, Unholy Aura)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

Valley of Ahl


Xenia (See AC Notes Below, HP57/102)  d20+30=50 ; d100=75 ;
Tuesday September 7th, 2010 8:28:13 PM


The rogues green eyes lift skywards, temporarily mesmerized by the sight of the demons all flying up into ...

"THAT'S THE SAR GRASS! THEM DEMONS ARE GETTING UP INTO THE SAR GRASS!"

Please, Waard, let this work.

The dark rogue fires another arrow. Her eagle eye targets a tiny spot, a tiny crack between the Marlith's waving arms. thhhhhpp! The arrow threads the needle, striking a deep bronze note off of the Chaos Bell.

Without waiting for the results, Xenia leaps back into the Anti-magic zone, executing a twist and a corkscrew turn.

"GRAB THE BELL, DURGAN! PULL IT IN!"

She dives on top of the dwarf. This is it, the the very center of the Square of Law, the very center of the Valley of Ahl. Her hand strains for the shiny metallic surface of the Chaos Bell, reaching, reaching ...

+++++++++++++++++++++++++++

Disarm 52 Nat20 vs DC39 (DC = 10+16MarlithBAB+9STR+4Size+4Two-handed-4Non-Weapon) (20% roll for blinking = 75/Pass)
Tumble 36 (Taking 10 w/Skill Mastery - Accelerated for DC25-2NoGloveOfDex-1NoIounStone-1NoLuckstone)

Touch the bell if Durgan has it.

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light (an unarmed strike is light). Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium.

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above. If the defender is holding an object other than a melee weapon, then the defender takes a -4 penalty on the DC. A defender wearing spiked gauntlets can't be disarmed. A defender using a weapon attached to a locked gauntlet gets a +10 bonus on his disarm DC.


Position: AV50 (15?ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29, AC33 vs Evil (See Protective Aura)
Touch: AC23, AC33 vs Evil (See Protective Aura)
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

•Protective Aura - From Peerimus/Planetar (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus Planetar AC 47 HP (184)198/206 and Yorrick AC 41 HP 160/160 
Tuesday September 7th, 2010 8:59:28 PM

The Power of the Blasphemy spell washes over the Druid and his mind spins. Thoughts fracture, the Bell sounds, Xenia is shouting something, a spell of someting, a spell of what, strike, defend, what of the others of Yorrick. The Wold is a jumble inside his head and in the end The druid finds he can do nothing against any of it.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells
Peerimus Pass Without a Trace, Greater Shillaghleh,Shapechange [Planetar]; Freedom of Movement
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

SR 30
DR 10/evil
Regeneration 10 all damage is non lethal save damage with the evil descriptor
any weapon is treated as good-aligned
Detect evil, Detect snares and pits, Discern lies (DC 20), See invisibility, and True seeing. They can be dispelled, but can reactivate them as a free action.
•Darkvision out to 60 feet and low-light vision.
•Immunity to acid, cold, and petrification.
•Resistance to electricity 10 and fire 10.
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Peerimus has a ring a and cloak and therefore only benefits from the Minor Globe.)

AC from Planetar (-1 size, +4 Dex, +19 natural) (Monks Belt 28 wis+8, Monk AC+1, ring +4)

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Tuesday September 7th, 2010 10:56:28 PM

As the Chaos Bell tolls ......Xenia's shout ....... ring in the dwarfs ears ...... he's torn ....... the unarmed Demon is an easy target .....but with the bell being dropped by the demon ......"gots to get dat to da middle for Durgan and Xenia ......" growls Kazak

Dropping from to the ground as his tattoo's magic is surpressed ..... the dwarven army sergeant lands next to the bell ..... picking it up in a bear hug ......... he moves towards Durgan and Xenia ......shuffling his feet to keep his balance .....dragging/carrying it as close as he can before dropping it in the center Next to the duo ........

He quickly spins and steps towards the Demon who dropped it ..... setting himself between his friends and the demon .... " Yous ain't gonna get by me ..... i'll die to keep ya from getting to dat bell again . " ..... Growls Kazak

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability

ooc " i got Ac 19 w/o magic .... (base 10 , 1/2 plate +7 , shield +2 , total is +19 inside of anti-magic shell

where did you get +21 ??

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Tuesday September 7th, 2010 11:36:58 PM

Rash falls to the ground weakened and suddenly stiff all over. She knows she should be doing something. Something important....what was that again? Why can't she move. What is happening?"

Torgon AC: 35 HP : 143/214(180)  d20+25=26 ; d20+25=32 ; 3d6+46=52 ; d20+25=31 ; d20+25=30 ; d20+25=36 ; d20+25=34 ; 3d6+46=50 ; 3d6+46=50 ; 3d6+46=55 ; 3d6+46=56 ;
Wednesday September 8th, 2010 12:11:29 AM

Active Spells:
Fly: Duration 52 rounds
Align Weapon: duration 4 rounds, (Lawful)
Righteous Might: duration 6 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 6 Rounds: (+3 Att/Dam)

Torgon is unaffected by the Balors Blasphemy thanks to Rash's spell. "I gotta remember to buy her a drink....If we live" He thinks to himself.

It looks like the dwarves and Xenia have taken back control of the bell. They just need less opponents. With the wall in his way still, he has to move to get in a shot on the Marilith, and be in position to get in the center if he should again be needed. He moves to AR/AS/AT 52/53/45, accepting the parting shot he will likely get from the Balor. He then swings once at The Marilith(m1).

Attacks: (pa10) miss(another nat 1.) (hero Point reroll). Hit ac 32
Damage: 52

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 10):(31, 30, 36, 34))(Damage: 50, 50, 55, 56)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)



Durgan Stonewall (AC 36/27; HP 80+36/270) 
Wednesday September 8th, 2010 4:47:23 PM

"Me brudder!" As Kazak pulls on the Bell for Xenia to reach it, Durgan swears at the demon in front of him. "Oh no ya don't. I don't think ye are gonna win this time ugly." Durgan drops his weapon, slaps a hand on the cube, and holds up his shield to defend Kazak, Xenia, and himself from the demon. "Do it lass, touch the Bell."

Actions:
touch the cube, activate defensive stance(total defense action)

Active effects:
-defensive stance -+4 CON(+36hp), +2STR, +4 dodge AC.
-total defense- +4 dodge AC
-dodge feat - +1dodge AC

current AC- 27, +9 various dodge bonuses, =36

Used:
potion displacement
potion good hope

Firn'gaer HP: 36; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Thursday September 9th, 2010 3:15:24 AM

Firn'gaer is held fast by the power of the spell.

Active Spells: Fly (17 minutes), Wall of Force (13 rounds); paralyzed

Prepared Spells
0 - Light (x2), Mage Hand, Prestidigitation ;
1 - Elf Sight, Expeditious Retreat, (x3)Magic Missile, Shield;
2 - Invisibility, Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray (x2), Web ;
3 - Dispel Magic, Displacement, Haste, Fly*, Magic Missile (x2) (Empower Spell) ;
4 - Dimension Door*, Evard's Black Tentacles, Resilient Sphere (x2), Wall of Ice (x2);
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Wall of Stone (x2)* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day]**, Chain Lightning (x2), Dispel Magic, Greater ;
7 - [Spell-like Ability: Grasping Hand x2/day], Fireball (Heighten Spell, Empower Spell), Mordenkainen's Sword, Reverse Gravity
8 - [High Arcana: Mastery of Elements], Horrid Wilting (x2)*;
9 - Crushing Hand

EndGame rd 7 (DM SteveK)  d20+35=42 ; 2d6+8=14 ; 2d6=9 ; d20+20=36 ; d20+20=35 ; d20+20=29 ; d20+20=39 ; d20+20=26 ; d20+33=52 ; d20+36=41 ; d20+29=34 ; d20+29=38 ; d20+29=32 ;
Thursday September 9th, 2010 12:46:16 PM


Xenia fires another arrow, threading between all the Marilith's arms and strikes the Bell from its waving hands before leaping into the Anti-magic zone and diving after the Bell! She strains to just touch the item... (Concealment 50% cover, made 76%)

The Power of the Blasphemy spell washes over Peerimus and his mind spins.

Kazak grabs the Chaos Bell in a bear hug and drags it 5 feet to the Center of the Valley... (5 feet no AOO) (I thought Kazak had full plate; its AC 19 sans magic)

Rash falls to the ground weakened and suddenly stiff all over.

Torgon is unaffected by the Balors Blasphemy thanks to Rash's spell, and he takes a massive swing against the demon, shattering Azalithana the Marilith and dispersing everyone with droplets of black ichor! The move allowed the Balor to strike the minotaur with his flaming vorpal blade, but only gives Torgon minor damage. (AOO AC 42 Dam 14+9 flaming Evil aligned for purposes of damage resistance)

Durgan drops his weapon, slaps a hand on the Cube of Law, and holds up his shield to defend Kazak, Xenia, and himself from the demon. "Do it lass, touch the Bell." The Cube glows amber.

Firn'gaer is held fast by the power of the spell.

Xenia, seeing as perhaps her only chance, reaches out and touches the Chaos Bell. The Bell begins to sparkle in a fantastic spray of lights. The multicolored lights merge with the steady amber light emanating from the Cube of Law. Sounds of discord and a steady beat reverberate through the ground and sky, and the portals in the sky close. A collective howl is heard by the demons, and the lesser ones begin to disappear. Know Planes DC 15 Highlight to display spoiler: { All dretch, quasit, and succubus demons fade and are gone}

.................

The assault force from the Court of Law continues to battle the hordes of chaos all around them, keeping most of the demons out of the Center, buying time in a losing battle...

..........................

Mrxilithion assesses his work on the heroes and immediately spots that the one he needs to slay quickly is Peerimus. "You shouldn't play with the big boys, mortal, no matter what you may look like." Mr. X concentrates (52) and casts a Greater Dispel Magic targeting the druid burning through his Spell Resistance (36).
Pass Without a Trace -- 35 DISPELLED
Greater Shillaghleh, - 29
Shapechange [Planetar] -- 39 DISPELLED
Freedom of Movement -- 26

Mr. X follows up with a Quickened Telekenisis to Trip Torgon, and the minotaur strikes the ground. Trip attack 41 Torgon goes prone Mr. X looks over at the Marilith covered in Chaos Tattoos. "Retrieve the Bell and reopen the gates!"

Treeniazlix the Maralith laughs at the dwarves and drow. "Puny mortals, you are no match for me!" She charges into Kazak, Durgon, and Xenia making her sinuous bulk Overrun the three heroes knocking all three prone (Improved Overrun: Kazak 34, Durgon 38, Xenia 32) and once again grabs for the Chaos Bell! (No AOO since all three heroes have dropped weapons)

The scintillating colors dance across the surface of the Bell and Cube for a second and then blast Treeniazlix the Maralith with a force of light/sound that momentarily blinds everyone. When the shock of the flash is gone, so is Treeniazlix, but the Bell and Cube continue to glow and slowly stabilize the Center.

Yet the fight without continues.
.................
Balor (Mrxilithion) AC 38 Dam 117 (Flaming Body)

Effects....
The Center has a permenant Anti-Magic Shell: any within the circle or cube have no magics.

No map today.


Xenia (See AC Notes Below, HP57/102) 
Thursday September 9th, 2010 3:12:42 PM


"WOO!" Xenia leaps to her feet as Snake Girl Number Two is blasted by the combo of Cube and Bell. "We did it!"

"Come on, you wanna come over here and grab a piece of this Mister Mxyzptlk!" she shouts over the wall from behind which rumbled the voice of the Balor. Then the rogue creeps to the edge of the wall to see how she might foozle the big horned demon and help her friends.

+++++++++++++++++++++++++++

Stand / Move

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Position: AV52 (20ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29
Touch: AC23
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212)  d20+31=48 ; d20+31=50 ; d10+16=19 ; d10+16=21 ;
Thursday September 9th, 2010 5:05:54 PM

Getting bowled over by the 6 armed demon .....the dwarf crawls to his weapon ......gripping it ..he stands up and moves towards the Balor nearby .....feeling the power of his magics come back in force as the surppression of the anti-magic shell fades

' Yous next ..... da rest of ya cowardly kind have run or been squashed .....so yous better run or you'll get sqashed " .....Shouts Kazak at the demon

If within range the dwarven warror swings and smashes the Balor ....
1st smash .. d20+31=48 crit hit damage d10+16=19
crit roll d20+31=50 crit made damage d10+16=21

ooc : not sure Demons can be crit hit ?? but hey i rolled amyway .... made me feel better ;-)

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability



Peerimus AC 25 HP 132/146 and Yorrick AC 41 HP 160/160  d20+24=43 ;
Thursday September 9th, 2010 8:33:32 PM

Toe to toe power is not Peerimus's strong suit generally and especially now without the benefit of the ShapeChange. the druid knew himself to be among the most mighty of spellcasters, but against such an immortal abomination sucah as this, he might as well be a novice. Peerimus casts Defensively [Check 43], Torgon and Kazak would have to take this horror down. The druid warps himself with a Stonskin spell. He steps 5' around to begin to set up a flank with Kazak

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells CL 22
Peerimus Pass Without a Trace, Greater Shillaghleh,Freedom of Movement, Stone Skin 150/150
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

Durgan Stonewall (AC 36/27; HP 80+36/270) 
Thursday September 9th, 2010 8:35:17 PM

Durgan gets up, and picks up his axe. Then he looks at Xenia with a raised eyebrow. "We did it? Huh. Not exactly the big magical whatever that I wuz expecting." Durgan remains near to the Cube and Bell, ready to defend them from any demons if need be.

OOC- not sure if the overrun deactivated the defensive stance?

Actions:

Active effects:
-defensive stance -+4 CON(+36hp), +2STR, +4 dodge AC.
-total defense- +4 dodge AC
-dodge feat - +1dodge AC

current AC- 27, +9 various dodge bonuses, =36

Used:
potion displacement
potion good hope


Torgon AC: 35 HP : 143/214(180)  d20+30=37 ; 3d6+36=45 ; d20+30=49 ; d20+30=34 ; d20+30=38 ; d20+30=35 ; d20+30=40 ; 3d6+36=51 ; 3d6+36=47 ; 3d6+36=46 ; 3d6+36=48 ; 3d6+36=40 ;
Friday September 10th, 2010 9:33:50 AM

Active Spells:
Fly: Duration 51 rounds
Align Weapon: duration 3 rounds, (Lawful)
Righteous Might: duration 5 rounds (Hgt x2, wgt x8, size huge, +8str, +4 con, +4 nat armor, DR 5/evil, -1 ac/att)
Divine Favor: duration 5 Rounds: (+3 Att/Dam)

"Keep close to the bell in case he tries something funny." Torgon calls out to his friends near the bell and cube.

Torgon stands, and swings once at the Balor

Attack: (pa5) hit ac 37. damage: 45

Torgon is huge in size, and has a 30' reach with his chain. He will take AoO's against any bad guys moving through his threatened areas or otherwise allowing.
(Attacks of Opportunity(pa by 5):(49(34 to confirm), 38, 35, 40))(Damage: 51(98 if crit), 46, 48, 40)

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)

Torgon AC: 35 HP : 120/214(180) 
Friday September 10th, 2010 2:20:41 PM

HP adjustment.

EndGame the End (DM SteveK) 
Friday September 10th, 2010 4:39:04 PM

Xenia leaps for joy and taunts the flaming demon over Firn'gaer's Wall of Stone before creeping to the edge of the wall to see what tricks she can get into.

Kazak grips his sword and stands (move action). He can't get out of the anti-magic area by moveing towards the Balor because of Firn'gaer's Wall of Stone, and so the dwarf moves as fast as he can around the stone wall, not quite getting out of the anti-magic field. (getting up from prone is a move action + move action = no swing this round)

Peerimus casts Defensively and the druid warps himself with a Stonskin spell. He steps 5' around to begin to set up a flank with Kazak.

Durgan gets up, and picks up his axe continuing his defensive stance, ready to defend them from any demons if need be.

Torgon stands and barely misses the Balor, Mister X.

And the rest of the demons start fading away. The last one to go is Mrxilithion, still full of fight. He howls in impotent anger as his sword passes harmlessly through Torgon. Insubstantial, it is drawn back to the Lands of Unrest. "You may have stopped all my horde, but my slaves are out in the Wold. And one has the marks of Chaos stolen from you. You have delayed my triumph, not destroyed..."

And Mr. X is gone.
.................

The assault force from the Court of Law is 3 Maruts and the one Solar Angel. All the others are dead. Between the mighty outsiders, they are able to end the Paralysis on Rash and Firn'gaer.

The light from the Chaos Bell and the Cube of Law in the Center of the Valley continues to spread and encompasses the entire Valley of Ahl. The immediate danger is ended, the heroes victorious!


Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Friday September 10th, 2010 6:06:30 PM

Rash jump to her feet, looking for something to swing at and finds nothing. She stamps her foot and snarls, "How did that happen!? I was just about to lay that demon out and suddenly I am on the ground twitching. Grrrr how anti heroic of me."

She puts her sword away and waves everyone over including her court of law friends? and casts a mass heal on the group erasing all the damage they took. (everyone gets 250 hps back) She looks at the angel and asks, "Now what?"



Xenia (See AC Notes Below, HP102/102) 
Friday September 10th, 2010 6:13:35 PM


"Hey! Come back here!" Xenia had just whipped an ebony wand from her magic bag and thrust it in the direction of Horn Demon Guy. But ... what do you do when winning takes the bad guys away?

"We did it!" The rogue kicks her feet up one at a time, each coming up over her head one after the other as she turns a one-handed back handspring. Rising up out of her enthusiastic gymnastics, the dark girl turns her green eyes to the light that rolls away across the Valley of Ahl.

"Wonder if they left any good stuff?" As the healing light centered on Momma Rash takes her in, Xenia raises a gloved hand to shield her eagle eyes as they scan the nearby terrain.

+++++++++++++++++++++++++++

Draw Wand of Acid Arrow / Do nothing.
Spot 42 (for possible piles of goodies.)
Search 36 (to sift through piles for said goodies.)

Note: Added +2 to the rolls. You strike as Invisible while Blinking. This is unmitigated by True Seeing as you are not Invisible, but blinking across planes.

Position: AV52 (No ft move)

AC Notes:
In Anti-Magic: AC15.

Normal: AC29
Touch: AC23
Flat-Footed: N/A

Active Effects: Deathward 22m (from Peerimus), Blinking (Dampened)

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Durgan Stonewall (AC 36/27; HP 270/270) 
Friday September 10th, 2010 9:28:48 PM

Durgan drops his stnace and puts his weapon away. "Huh. Well, I guess that's it then."

Then the dwarf smiles. "Time fer some drinks I say. To toast the victory, and honour the dead." With a nod towards the celestials, Durgan then turns to watch what happens to the Valley.

Used:
potion displacement
potion good hope

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Friday September 10th, 2010 11:01:41 PM

As the Balor fades .....Kazak stops .... and looks about ......" whoa dat was close "

Feeling the clerics healing powers knit his wounds .....the dwarf moves to his brotehrs side .... " best thing i've heard all day .....i'll even let ya buy da first round " teases the younger brother

As the rest of the group and their lawful aliies gather ....." yous guys did great ....couldn't have done it wit out ya .....iz proud to have stood witcha in battle " praises Kazak to the Maruts and the Solar Angel ..." its been an honor"

Active Magic
Shield of Law - from Rash +4 Ac , +4 Saves
Flying - Tattoo ability



Peerimus AC 25 HP 146/146 and Yorrick AC 41 HP 160/160 
Saturday September 11th, 2010 9:15:57 AM

Peerimus exhales slowly, his mind taking in what the demon said. The other Marlyth was not destroyed. Covered in Chaos tattoos. Each one would grant her power. She would easily find allies and slaves. We will find her and send her back to you shortly Demon

Hearing Durgan, Peerimus can't help but crack a small smile. When was it not time for drinks to that one? He turns to the group,
"Well said Durgan and Kazak. We do have some remaining business. What do we do with the Bell and the Cube?"

"Bestow the Court of Law with the Cube and charge it to thier keeping is myfirst choice. We take the Bell back with us."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells CL 22
Peerimus Pass Without a Trace, Greater Shillaghleh,Freedom of Movement, Stone Skin 150/150
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

Counting and Inventory (DM SteveK) 
Sunday September 12th, 2010 9:47:37 AM

The Cube of Law and the Chaos Bell continue to be encased in thier melded energies in the anti-magic area in the Center of the Valley. In fact, the light/sound show slowly expands until it is a half-sphere enclosing the entire Center.

Rash and the Angel does some healing, Xenia does some searching, Durgan and Kazak are ready for some celebrating, and Rash and Peerimus do some speculating.

All heroes and Law allies are at full hit points.

Xenia finds the light/sound show of the two artifacts has pushed out all items that were left in the Center and she can easily grab up six long swords of various styles, a ring, and a necklace.

There isn't any food or drink in the area, but that doesn't stop Durgan from getting a small keg of ale from a pocket...

And it takes very little experimentation for Peerimus, Rash, and the rest of the Children of Chaos to discover that the druid's tentative plans will need to be altered.

1- The Cube and Bell are surrounded by an epic-level Wall of Force that is just inside the epic-level Anti-Magic Field. Nothing short of a Power is going to be able to touch either artifact for a long, long while.

2- Every hero is now missing thier Chaos Tattoo. They are all free of the Chaos Bell!


Xenia (See AC Notes Below, HP102/102) 
Sunday September 12th, 2010 6:59:20 PM


"Well, this is all I got."

The girl rogue lays upon the ground the few things of value that her eyes have been able to discern. "Maybe one of you Magic Guys can give us some idea of what the stuff does."

"Hey ... looks as though things have come sorta peaceful here all on its own. I mean, like, balanced, you know." And, for the first time, it sinks in what the Horn Demon Balor Guy said before he lost his grip and faded out.

Gone. Xenia looks down at her hand. It's gone. It's off her. Not just lost, but with the Bell now locked here with the Cube, maybe now it's gone for good. Maybe this is it. Maybe this is the end. All her responsibilities as a chosen Chaos Guy are maybe all disappeared. Maybe now she can go home.

Despite her thoughts though, Xenia frowns. "I guess you'll be wanting to go after Snake Girl next, huh? Her what got all our tattoos." The dark rogue sighs.

+++++++++++++++++++++++++++

Expended: Winged Boots 1/3, Elixir of Hiding, Scrolls: PoE, Shield

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 32 HP : 180 
Sunday September 12th, 2010 8:07:40 PM

Active Spells:
Fly: Duration 50 rounds

Torgon is aware of Xenia's desire to be free of her obligation to chaos, and the turmoil that the loss of the tattoo must be causing her.

"Yeah Xenia, we will need to go after the Marilith. But she is not such a fierce enemy that we cannot handle it short one. Perhaps my arrival here was the Gods way of saying it was time for you to do as you wish. Your choice, but I would respect your decision either way, and be happy for you either way, and I'm sure everyone else will also."

"Aside from that, my draw from the deck allows me to know the answer to my next dilemma. If that dilemma was knowing where to find someone important to you, then I would consider that a good use of the deck. Either way, it's your choice but I stand behind your decision."

After a moment, Torgon breaks the moment, and leaves Xenia to her thoughts.
"Durgan, got enough of that ale for a Minotaur? I am awful thirsty, and I believe I owe Rash a drink for her spell that saved my rear from the Balor."

Spells/ level: 6/4+1/4+1/3+1(+1)/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light
1st lvl: Prot. Chaos, Divine Favor x2(2-c), Prot. from Evil, Longstrider-D(c)
2nd lvl: Align Weapon, Lesser Rest., Resist energy, Aid, Bulls Str.-d
3rd lvl: Dispel Magic, Magic Vestment(c), Daylight, Fly-d(c)
4th lvl: Divine Power x2(1-c), freedom movement, Dimension Door-d
5th lvl: Righteous Might, x2(2-c), Teleport-d(c)


Durgan Stonewall (AC 36/27; HP 270/270) 
Monday September 13th, 2010 9:04:01 PM

"Don't worry, a mini-keg of mountainhome ale goes a long way, and I got plenty more at our place in Hook City. Got a little stash in Heranmar too if ye would rather go there."

"She can keep my tattoo, glad the durned thing is gone."

Used:
potion displacement
potion good hope


Peerimus AC 25 HP 146/146 and Yorrick AC 41 HP 160/160 
Monday September 13th, 2010 10:56:11 PM

Peerimus gives Yorrick a great hug as the bear comes alongside him and nearly or rather completely bowls over the much smaller human. Somewhere through the fur and freindly mauling Peerimus manages "Good to see you too friend." Eventually finding his feet, the druid casts a look at the Bell and Cube. That appears to be settled.

Peerimus regards his friends, his family really, as they each come to terms of the tattoo no longer being part of thier lives. Thier reaction is as he expected, most saw it as nothing more than a curse a level of control. For his part, he was unsure how to process it abscense. It had been with him, a part of him, whispering in his dreams for his entire life. It had propelled him to greatness both in personal power and i his affect upon others and the good of the Wold. In a way he flet as if he had lost a part of himself, it would take time to adjust, to see his new course.

For now though, "The demon cannot be allowed to roam our world. Xenia, my offer to take you home is as always open for the asking."

Looking to the Solar, I believe the Wold is righted and it was time we were headed home."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: ***(4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
7-Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk
7-Level 5: (2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Wind walk
5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death
5-Level 9: *Shambler, *Shapechange, Ht Firestorm, *Ht Finger of Death, Ht Fire Seed

*Cast
Spell Staff contains *ShapeChange

active spells CL 22
Peerimus Pass Without a Trace, Greater Shillaghleh,Freedom of Movement, Stone Skin 150/150
Yorrick Endure Elements, Pass Without a Trace
All party members Pass Without a Trace

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Monday September 13th, 2010 11:04:25 PM

The dwarf rubs the place his tattoo was ...." hmm seems so strange without it ....now what we gonna do ? ..."

Kazak try's to feel if he still retains the tattoo's magical abilities .....

"Yup dat demon can't be allowed ro roam da southern continent ....she will cause havoc .... not to mention chaos " agrees Kazak with the druid

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Monday September 13th, 2010 11:34:21 PM

Rash also absently rubs the place where the tattoo was last located. She squints and tries to beam to the others, Hey can anyone hear me? wondering if the power is still with them. She also tries to feel the other children through the status spell the tattoo gave.

Rash moves over to the angel and says, "Thank you for your assistance in this. I know you have lost comrades and friends in this struggle and they have my gratitude, respect and prayers. What happens now? It seems my friends will seek out the demon that got away, but I wanted to make sure that we have succeeded in stopping the great migration."

Rash stops to stare at the two artifacts contending with each other. "Powerful forces know that they are here. I doubt we have seen the last of Mr. X. Are they safe? Will you place guards?"

Torgon AC: 32 HP : 180 
Tuesday September 14th, 2010 8:16:37 AM

Torgon sees everyone checking on their missing tattoos, but since he has only had his a short time, it's loss does not bother him.

What concerns him more is the symbolism behind it's disappearance. The tattoo was placed there as a sign that he needed to seek out the CoC. Now that it is gone, does that mean his job is ended, and he should return home....Most likely, a choice left to him. Killing bad guys, stopping bad things from happening, saving the Wold... Going home and settling down no longer seems like such a great idea. "Good friends, lots of fighting, and a world of new things to see. That sounds more fun." He thinks to himself.

"I'm agreeing with Rash. We got the better of Mr x, and he's not gonna like that too much. He'll be looking to get even, and trying to help out his runaway Marilith."

Xenia (See AC Notes Below, HP102/102) 
Tuesday September 14th, 2010 10:30:56 AM


"Thanks," Xenia nods to both Peerimus and Torgie Minotaur. "I'll help you find Snake Girl. But, after that, I'd like it very much if you could take me back to Floating City. I'll start there looking for Wynn."

"And thank you, Torgie." The girl rogue reaches out to place a gloved hand upon the minotaur's arm, so large, and nearly at head-height to her. "But that card draw was a once a life-time thing for you - for us all. I'm greatful that you're thinking of me. But you should use it for you. Maybe to help your people. They need a home of peace and safety. I'll find Wynn. Someday."

"In the meantime ... " The girl rogue rounds on the big Celestial Angel Guy, switching to her very business-like manner. "Anything you can tell us about Mister Mxyzptlk?" she asks. "You know, Horned Demon Balor Guy? Where does he live? How does he rank? All that stuff. If it comes down to it, I'm figuring, and as much of a high hard as he seems to have for coming into our world, it might just be a good thing to take this fight to his world. Dontcha think?"

+++++++++++++++++++++++++++

Expended: Winged Boots 1/3 (Other Expended Items Updated on CS.)

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Counting and Inventory (DM SteveK) 
Tuesday September 14th, 2010 12:25:29 PM

The Valley, empty of hordes of demons, is slowly coming under the control of the two artifacts; one of Law, and the other of Chaos. Unseen because of all the demons on the ground, the land was full of small cracks that are now sealing themselves and not moving anymore.

The Solar looks with bright eyes at the mortal Children of Chaos. "Foreseen and unforseen is happening here", says the mighty Outsider. "The artifacts are healing the Valley, and as it is with the Valley of Ahl, so it is with the Southern Continent. This Great Migration is at an end."

The heroes celebrate with a little of the Mountainhome Ale hoarded by Durgan, and speculation runs as to how are they going to get home, and the search for the Marilith that has all the Chaos Tattoos.

So too, does some magical experimentation take place. The heroes find that the Message, Status, and Special Spell abilities of the Chaos Tattoos are gone along with the mark themselves. The heros are well and truely separated from the Chaos Bell that has shaped so much of the group's lives.

The angel continues. "The demon called himself Mrxilithion and Mister X. The Court of Law will look for this one and seek to ensure he does not pass again the border of his realm in the Lands of Unrest. The other demon called herself Treeniazlix and was Teleported by the activated artifacts. She remains loosed upon the Wold. Few are the powers possessed by mortal or outsider that can find thier way to this Valley unaided by Power or Diety. While we will watch we will not guard this Valley, lest our presence unbalance the stabilization found by the Cube of Law and the Chaos Bell.

I can bring you to the Court of Law, and from there return to your homes at Heranmar. The Court will ever be watchful, but no longer interfere with the Children of Chaos for any transgression previous from this moment in time.


And the Angel and Maruts await the CoC by the Gate to the Valley.

................

All heroes gain 25,000 experience points!

Durgan: 1 hero point for moving the Bell in the anti-magic field and taking AOOs to do it
Kazak: 1 hero point for diving into the anti-magic field knowing you'd lose all magic and still fighting
Xenia: 1 hero point for all the trick shots to keep the Bell in the anti-magic field.

Xenia (See AC Notes Below, HP109/109) 
Tuesday September 14th, 2010 3:19:45 PM


"Yeah, alright. I'm coming." With none of the magic guys seeming too interested in looking at her loot, the girl rogue begins collecting it up again. Each of the six swords she slides into the big compartment of her bag. Though longer than the dimensions of the bag into which they go, each goes in, disappearing from sight. It's a simple trick as far as magics go, for Xenia, the wonder of it never seems to wear off, no matter how many times she sees it.

"Hokay. I'm ready." She shoulders her bag and prepares for the trip back to the Law Court. "Maybe we can get some sorta divination thing going on Snake Girl Tattoo Thief, huh? 'Cept, weren't you saying sump'in 'bout thems being pertected by Powers or Deities?" she asks the Celestial Angel Guy. "Do you think that would, you know, like, hid Snake Girl from a divination?"

+++++++++++++++++++++++++++

Expended: Winged Boots 1/3 (Other Expended Items Updated on CS.)

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Torgon AC: 32 HP : 180 
Tuesday September 14th, 2010 7:45:48 PM

"Anything you need, I would be glad to provide if able Xenia. My village and my people would all be dead by way of dragons and soon the great migration were it not for you and the other CoC. I am in all your debt." Says the Minotaur.

"Speaking of returning home, I would like to do that as quickly as possible. I would like to see if my village remains after the migration. Much could have happened in many places."

Torgon stows his gear, and heads toward the gate to the valley, hoping to check on his home quickly.

Durgan Stonewall (AC 36/27; HP 270/270) 
Tuesday September 14th, 2010 8:51:48 PM

"Harumph." Durgan sighs as the angel explains how the artifacts are protected here. He sure hoped so, but held his doubts. "Well, looks like it's off to Heranmar then eh? Then after that, it looks like were goin to hunt a demon."

"Anybody else notice he said we were free from previous transgressions? Mebbe they will bother us again for future ones? hehe"

Used:
potion displacement
potion good hope


Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Tuesday September 14th, 2010 11:32:52 PM

Listening as opinions and ideas are floated about ..... the dwarf nods in agreement with much of it .....

" Ok time to head back home ..... dis way we can have a little bit of time to think of what we should do next ....."

As Kazak follows after the Solar Angel and the awaiting Maruts .....

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Wednesday September 15th, 2010 1:48:37 PM

Rash will hold up a pudgy hand to Xenia and say, "Hold on honey, lets do a quick check on some of this stuff to see what we have." Rash will cast a detect magic on the loot and study it a bit before allowing Xenia to put it away.

As she follows the angel towards the gate, she will sigh wistfully and say to the drow elf, "I too need to take some time and visit my family. My husband is getting a bit surly about this whole Mr. Mother role he has taken on." She pats her slightly swelling belly and continues, "I wonder if it might soon be time to settle down and raise existing kids and the one on the way."

Firn'gaer HP: 36; AC24 (T15); Arcane Sight, See Invisibility, SR18, Tongues 
Wednesday September 15th, 2010 3:39:24 PM

Firn'gaer feels mixed about the end of his long journey. The Chaos Mark brought him to the Southern Continent. That beginning feels like so long ago . . . a lifetime ago. He had now found a new adoptive home and new friends. He looks at Peerimus, who surely understands what he is feeling. They have had the mark for so long. What would life be like without it. Perhaps their glimpse into the future will now start to unfold. The gnome wizard would have to see. For the moment, there are other things which need attending.

"I don't know about the rest of you, but I sure could use a large drink, the company of a warm fire and good friends. I believe now is the time to celebrate those who are here and those who have been lost all for the sake of that Bell."

Counting and Inventory (DM SteveK) 
Wednesday September 15th, 2010 4:47:39 PM

Rash casts Detect Magic and determines the six Large swords are non-magical (rats). The Necklace is also non-magical, but there is a stone within the necklace that is emanating a faint evocation. The Ring gives off a faint abjuration.

Several members of the Children of Chaos wonder what life is going to be like without the Tattoos that have controlled so much of thier lives.

Several more are determined that the next thing to do is to track down and deal with the rogue Marilith.

And several are looking forward to at least a little time checking on their own personal issues; be that family, home, work, or community.

In all of the actions the Children of Chaos want to do, they have to get home first. And so the Angel and Maruts move with our heroes to the Gateway and activate that portal to the Courts of Law. In the portal chamber, they are met by the Bailiff with a staff that quickly transports our heroes to a roadside a quarter mile north of Heranmar.

"You have done a great thing", the Bailiff tells the heroes, "and without the stain of Chaos from the Bell, you are free to continue to perform your just and lawful and good actions to help protect the peoples of this land. The Court of Law has recognized this, and provided a one time stipend to assist you in the support of your good duty. It awaits in the Druid's Grove."

And with that, the Bailiff is gone.



Xenia (AC29, HP109/109)  d20+16=29 ;
Wednesday September 15th, 2010 5:23:08 PM


"Not magic, huh?" The slim girl rogue stops suddenly, halting their trip along the road back to Heranmar. "Hey, watch this."

Opening the main flap of her pack she reaches in one at a time, grasping what is within and flinging it out. One by one the swords jump from her pack to land nearby, on the ground. Surprisingly - or, perhaps, not so surprisingly - they happen to fall so that they form a semi-circle with tips pointing inward.

"Hup!"

Xenia performs a forward walk-over, winding up in the center of the hemisphere of blades.

"Ho!"

One by one, she picks them up by the blade and flings it high in the air. One by one, the deadly swords rise up into the air, reach the tip of their arc, and then fall again only to be snatched by the rogue's quick hand and flung back upward. Around and around and around go the swords.

"Hup ho!"

Then Xenia steps out. Raising her hands above her head, she turns and takes a bow.

*sssshK-Thud*sssshk-Thu*Thu*Thu*Thu*THUD*

The six swords drop from the sky and embed themselves in the ground not inches from her back. They form a straight line, three swords to either side of the dark girl as she rises from her bow with a smile.

+++++++++++++++++++++++++++

Sleight of Hand 29

Expended: Winged Boots 1/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

Peerimus AC 25 HP 146/146 and Yorrick AC 41 HP 160/160 
Wednesday September 15th, 2010 10:13:04 PM

Peerimus takes a great deep breath, the fresh air of 'home' fills his lungs. It was very good to be home. He clasps his hands across his chest and gives the Baliff an inclined head. "The Court generosity is well appreciated." The druid turns and is about tos start speaking when Xenia puts on her exhibition of hand coordination. Peerimus stares rather dumbfounded at first, but soon enough a broad grin crosses his face and when the small dark girl stops, he applauds heartily.

Finding a demon whose name or at least assumed name theyknew, and that they had faced in combat should certainly not be overly difficult, but the druid thought sooner would be better than later. The less time she had to fortify and strengthen her position the better. However there was also the prudence of investigaton. It was unknown how much power it was granted by the tattoos and that unknown spoke of caution. Of course, how could one go about determining such things? Peerimus was at a loss, while possessing great gifts of magical powers from boh Mother and Father, the druid really knew very little on the subject in general.

"If the Court has left us a gift, I would suggest we discover what it is and from there we can discuss our next course." Peerimus pauses as if about to continue, but then apparntly thinks differently on the subject and simply smiles sating, "It is good to be home amongst the trees and open air again is it not good Yorrick." The pair begin moving towards the grove

Rash AC 41 hitpoints 152/152 shield of faith, shield of law, greater magic weapon, magical vestments X2, long strider, and endure elements, divine favor, divine power, and mightious right 
Thursday September 16th, 2010 1:01:12 AM

Rash smiles at Xenia's actions and claps but doesn't say anything but, "Bring them along honey, I am sure some of the guardsmen will get a kick out of owning a demon blade. Peerimus, lets check out what the stipend is and then I am for home. I know you want to go demon hunting quickly but I am going to take some time with my family. At least a week. It should give you some time to do some scrying and found out where the beast from hell is. So lets go to your grove and see what is what."

Missed going up by 1000 xp



Torgon AC: 32 HP : 180 
Thursday September 16th, 2010 9:48:19 AM

"I need to check on things at home. I will rejoin you in a few days. I also wish to make a trip to the catacombs before we go demon hunting. Shall I meet you in Heranmar?"

After Torgon receives his answer as to the meeting spot, he will teleport back to his village.

(OOC: leveled to 19. will adjust cs this weekend.)

Counting and Inventory (DM SteveK) 
Thursday September 16th, 2010 6:43:37 PM

George: I couldn't give any more or else a hero or two would have gone up 2 levels. :-( What level is Rash right now?

.....................

The heroes go to the Grove and find seven bags of heavy gold coins, each clearly labeled; Durgan, Kazak, Alexandria, Peerimus, Rash, Firn'gaer, Torgon. And each bag has 20,000 coins!

Peerimus is worried about the demon, but Rash and Torgon take thier bags of gold and get ready to Teleport to thier homes.


Torgon AC: 32 HP : 180 
Thursday September 16th, 2010 7:51:17 PM

"I can be ready as soon as you need me everyone. You know where my village is, so if you find the Marilith sooner, come and get me. Unfortunately, there is little I can offer in locating the Marilith that the rest of you don't have. My magic use is not quite on the same level as Peerimus, Rash, or Firn'gaer."

Torgon retrieves his marked bag, and looks inside smiling. "My village has no money after being transported here by the great migration, we have never had need of it before now. Now with contact outside our own people likely to become more frequent, this will probably be needed by my people more than by me."

Unless anyone has anything that needs be addressed, or reason for Torgon not to go, he will head home for a short visit before the demon hunting begins. His obligations to his people and his protege still in the forefront of his thinking.

Durgan Stonewall (AC 36/27; HP 270/270) 
Thursday September 16th, 2010 8:24:57 PM

"Well, I was hopin fer a keg of ale, but I guess this will do eh?" Durgan hefts his sack, and heads for the Heranmar Inn for a drink and to catch up on events with the locals. He plans a visit to the catacombs soon, but needs some ale first. The catacombs service can get slow sometimes.

"That was a neat trick Xenia, wher'd you pick that up?"

Used:
potion displacement
potion good hope


Peerimus AC 25 HP 146/146 and Yorrick AC 41 HP 160/160 
Thursday September 16th, 2010 11:00:07 PM

Peerimus nods to Torgon and Rash, "Yes of course friends." As Torgon speaks of the coin and his lack f true need Peerimus cannot help but echo the sentiment in his own mind. Perhaps given the week the others were looking for he would think of something.

"One thing we should do is speak with the council and make sure there is no other needs. We could also take some time to speak again with those we have already spoken to about trade and relations to see where such things stand."

Peerimus will start with speaking to the council of Heranmar and from there to Hook city to stop in on the Temple of Mittiri

Kazak Stonewall.Ac 38(Ac 42 vs chaos)Shield of Law (Hp 212/212) 
Thursday September 16th, 2010 11:30:59 PM

Kazak smiles as they have made it home ..... " Home has a nice ring to it "

"Week off ... woohoo .... time to rest and relax .... not to mention gettin ready for whats next .... Demon Hunting "

"With little spending money from da Lawful's .....could be a fun week " grins the dwarf

" Come on bro off to da tavern .... i'll even let ya buy me da 1st three rounds " laughs Kazak as he starts to trudge towards Heranmar .....

ooc" woot Kazak hit 19th level ..... almost time to make retirement plans ;-) .....

Xenia (AC29, HP109/109)  d20+14=15 ; d20+16=29 ; 6d10=27 ; d10=1 ; d10=8 ; d10=4 ; d10=10 ; d10=2 ; d10=1 ;
Friday September 17th, 2010 11:03:28 AM


"It's just sump'in I do in my spare time, Durgan," Xenia calls as she draws the swords one by one out of the ground and inserts them back into her magic bag. "And you know, Momma Rash, I think that's a good idea. In fact, I think I got an even better idea for that."

Returning to town, the girl rogue finds her way to the guard barracks. Once again she performs her feat of juggling, the six blades winding up in the ground behind her.

"Thank you! Thank you!" She answers the applause. "Its nice to see an appreciative audience when you brave the dance of the razor sharp blades. You can see that these weapons all have the bite of danger about them. But, what you may not know is that they were all taken from a six armed demon."

"Yes, that's right. We, the Champions of Chaos, fought a six armed snake woman from the demon planes, and took her swords from her. And right now, I'm going to offer them up to you for whatever you think they're worth. What's more, all proceeds from the sale of these swords will not go to us. No, they will go to the Monastery outside of town. After you win the right to own one of these six Demon Swords, just go to the monastery and donate the price. We won't be collecting, we trust you to donate the price all on your own."

"Do I hear ten silver for this sword? Ten silver? Twenty. Thank you, twenty silver? ... "

After the auctioning of the swords, Xenia swings into Peerimus' grove to see what sort of Stipend the Law Guys might have provided. "That's a lotta klinkies." And yet the rogue's voice is quiet, more thoughtful than enthusiastic. It's strange to lose interest in gold, and the girl rogue reflects upon that for a moment, the weight of the gift from the Court of Law heavy in her arms. Its not so much the gold itself as it is the doing stuff with it that gives gold its worth. Maybe its even the pursuit of gold itself. Doing stuff to get it is far more enjoyable than the simple having after you've got it.

"Um, I'm gonna be working on some magic stuff for a while, 'kay? If you find out anything about Demon Snake Girl, just come get me."

OoC: Xenia will spend 20 days upgrading Gloves of Dex from +4 to +6 and 20 more days upgrading Periapt of Wis from +4 to +6.

+++++++++++++++++++++++++++

Sleight of Hand 29
Diplomacy 15 (Enough to change Indifferent to Friendly)
rolled six D10's. Earned 1+8+4+10+2+1 = 26gp for Savin's monastery.

Expended: Winged Boots 1/3

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 35*30 = 1,050
Total Progress 7,830/22500 - 35% Complete

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