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Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  d20+31=40 ;
Monday August 30th, 2010 8:09:38 AM

Vedik mentions something about it not spelling like urine. He then examines the rune from a distance, trying to discern its aura.

OOC:
Spellcraft 40

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.7 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.7 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.7 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62  d20+6=23 ; d20+20=37 ; d20+18=21 ;
Monday August 30th, 2010 12:46:38 PM

Jass shrugs and grins. "It's going to be hard for me to know what it is or to dispel it if I can't see it, but I'll give it a try."

The sorcerer comes in behind Vedik, looking towards where Dwight indicated and seeing if he can identify any rune, spell component, or spell effect for the group.

...Actions
Spot; 23
Spellcraft: 37
Know Arcana: 21

...Effects
Alter Self: CL 19; 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: CL 19; 19 minutes duration; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

Dwight hp 140/160, ac 33(touch 25) 
Monday August 30th, 2010 5:03:13 PM

Dwight attempts to float up or over to be out of the draft path of the short hallway, just in case it spews fire or something. Just the thought causes him to shiver, and scratch the irritating rash on his arms.

Quick answers DM Dan k 
Monday August 30th, 2010 8:54:00 PM

The runes are part of a magical trap, only Dwights Search check found them. They are not visible to anyone else

Dwight hp 140/160, ac 33(touch 25) 
Monday August 30th, 2010 9:09:00 PM

Dwight is willing to describe the location of the runes, but again, could not decipher them. He also mentions the weird feeling he got going down the hall, which caused him some minor discomfort.


Belkior - HP 146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+14=20 ;
Monday August 30th, 2010 10:11:26 PM

The halfling cleric listens carefully to the debate before speaking. While he is waiting, Belkior casts Detect Magic and studies the spell on the door, hoping to identify what he and his companions are facing.

"Let's see if we need to do this, Jass."
Spellcraft = 20

"I have a wand of Dispel Magic, at 10th level, but I doubt that it will do much in this situation. Is it worthwhile my using a Greater Dispel Magic?"

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.7 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.7 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.7 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Syr Ac 38/37 HP 216 
Monday August 30th, 2010 11:08:43 PM

Syr waits patiently by, unsure of how to proceed. He mumbles to Mac, "This is why we had Xenia around, I dunno about this stuff."

Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Tuesday August 31st, 2010 12:41:06 AM

"I hear you Syr. I don't either. Can't say I'm entirely fond of the ape idea, but I'm short on alternatives. In the scheme of things, the Shields would be better off if she were still here... unless... Hey Monthor, what can you tell me about these walls? More to the point, how hard would they be to breach? We could avoid the muck and give us an unexpected entry point. Of course, any element of surprise would likely go with it."

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday August 31st, 2010 1:13:25 AM

Watching the others work, Echlhin waits to see what results from Belkior's actions.

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Tuesday August 31st, 2010 3:06:38 PM

"Using a conjured animal as a trap detector sounds like the best idea so far", states Jass. Since he's not a conjurer, the sorcerer hangs back and waits.

...Actions
Spot; 23
Spellcraft: 37
Know Arcana: 21

...Effects
Alter Self: CL 19; 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: CL 19; 19 minutes duration; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

Dwight hp 140/160, ac 33(touch 25) 
Tuesday August 31st, 2010 8:49:07 PM

"Thessse trapsss are like normal onesss. It will go off, kill the poor critter, but remain active and ssstill affect usss when we walk passsst."

Dwight look to Tratain to see if he is still willing to go and remove it somehow.

"If we could pop it off the door, we could jussst sssstuff it in a crack in the wall, hindering itsss ability."



MonthorHit Points:(213 of 213) AC 39 
Tuesday August 31st, 2010 9:27:29 PM

Monthor looks at new-guy-Mac...
" Don't know much about the wall but me knows me's going through this door soon if the trap/magic guys don't do something......"

{ ooc< a week plus of play time on a door guys? Really? }

The Door DM Dan k 
Tuesday August 31st, 2010 11:20:25 PM

The group still stands at the had of a short hall. 10' away lies a door. Belkior' detect magic reveals powerful magic everywhere including upon the door, but he is unable to discern the school or much else. The idea of using a conjured creature is again broght up. The trouble is that the trap would remain in effect after the creature set it off. Could the walls be breached allowing access from another direction? Unknown.

Enemy:none present

1 hour 50.4 minutes elapsed time since arrival at Sky Castle.

50.4 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.1 minutes from casting Good hope and Stoneskin at the mausoleum

1.4 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)


Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells  36d6=111 ; 5d6=22 ;
Wednesday September 1st, 2010 8:32:06 AM

"Let's be done with this door an tha trap thats on it." He waits for the party to be ready, then disintegrates the door.

OOC:
Cast Disintegrate on the door. DC 27 save. 111 damage on a failed save, 22 otherwise.
Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.6 Minutes (Cast in Chazrack fight)

Jass-Lizardfolk AC:32 HP:126/113 (False Life) and Furball AC:21 HP 75/62 
Wednesday September 1st, 2010 1:08:08 PM

Jass laughs, "A dwarf after my own heart!" and waits for the melee experts to go through first.

...Actions
Spot; 23
Spellcraft: 37
Know Arcana: 21

...Effects
Alter Self: CL 19; 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: CL 19; 19 minutes duration; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

The Door DM Dan k  d20+10=17 ;
Wednesday September 1st, 2010 9:12:19 PM

Vedick decides the debate about what to do or not do with the door is at an end. A green beam leaps from his fingers striking the door squarely. A dull glow grows about the door and then it is simly gone. Jass gives a nod of appreciation to the direct minded dwarf and waits for Syr, Monthor and Mac to take the lead.

With no door blocking the way, the party can see that just beyond the hall continues for 5' and then abruptly angle to the left 45 degrees.

1 hour 50.5 minutes elapsed time since arrival at Sky Castle.

50.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.2 minutes from casting Good hope and Stoneskin at the mausoleum

1.5 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)


Dwight hp 140/160, ac 33(touch 25)  d20=11 ;
Wednesday September 1st, 2010 10:30:45 PM

Dwight takes the rear, floating high to allow a good shot with his bow over the shoulders of his comrades.

As he floats, he takes a mental picture of the mansion, and the hallway. He confirms in his mind, that that hallways and rooms fit into the expected space allotted within a building. (i.e. he is trying to visualize the inside is no bigger than the outside would allow).

OOC: Not sure if a roll is even needed....11 Spatial knowledge? + 2 (int) = 13

======================
DM Sanity Stuff

Flying Broom -- middle of hall
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting Gray Knights.)
Hide from undead - 210 Minutes

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Wednesday September 1st, 2010 11:58:03 PM

Echlhin follows along with the group, using his ability to try and determine if they are heading towards what he felt.

MonthorHit Points:(213 of 213) AC 39 
Thursday September 2nd, 2010 7:40:13 AM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Shield Other - 21 Hours
Stoneskin 111pts- 125 minutes
Protection from Energy Cold 30 pts
Deathward
Protection from evil
(+2AC, saves)
Current AC vs evil (41)
-----------------------------------

"Me gots point."



Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Thursday September 2nd, 2010 8:39:54 AM

Spells, etc.: HeartLight(Active), Stoneskin(0/100), Good Hope, Protection From Evil, Hide From Undead, Fly
------------

"I've got your back."

Mac follows directly behind Monthor.

Jass-Lizardfolk AC:32 HP:126/113 and Furball AC:21 HP 75/62  d20+6=15 ; d20+6=20 ;
Thursday September 2nd, 2010 10:40:07 AM

"It is so nice to know that there is always someone encased in armor who will step in the way when pointed objects are swinging around", Jass mentions to Echlhin as the sorcerer easily walks behind Syr through the doorway.

Despite his banter, the human runs a nervous hand through his unruly blonde hair and keeps an eye out on the ceiling and floors for any more surprises.

...Actions
Spot; 16, 20

...Effects
Alter Self: CL 19; 190 minutes; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hours; +13 hit points (shared)
Stoneskin (CL 15, 136/150 minutes. Cast after Meeting Gray Knights.)
Good Hope - Gone
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Fly Spells: CL 19; 19 minutes duration; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 5 0 0 0 1

Vedik AC 25 (14 touch) HP 167/191 Character Sheet Spells 
Thursday September 2nd, 2010 8:11:05 PM

Vedik moves in with the group, letting the heavy hitters take point.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.6 Minutes (Cast in Chazrack fight)


Belkior - HP 146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Thursday September 2nd, 2010 10:00:57 PM

The halfling cleric tags along with the others, worried about what they might find around the corner.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.5 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.5 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.5 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Around the Bend DM Dan k  6d6=24 ; 12d6=42 ; d20+15=18 ; d20+15=35 ; d20+15=18 ;
Thursday September 2nd, 2010 11:53:09 PM

Dwight conjures up a memory of the mansion from theo outside and where they were heading. The exterior of the mansion suggests the passage beyond the door easily fits within the actual structure.
Monthor takes Point, Mac directly behind and the rest trail after closely. All are alert and battle ready. As the cooridor is entered each of theheroes feel a pull or weakening, some to a greater extent than ofthers
All Lawful OR Good characters Will Save 24 Dmg 24 or half
All Lawful Good characters Will Save 24 Dmg 42 or half


Monthor moves around the bend and pulls up short. The corridor continue just another 10' and opens into what from here appears to be a great marbled circular room. Standing in the center, pointing a great clawed finger at the dwarf, is a 9 foot tall winged demon. Hard scales can be seen covering its body, its wings spread out to either side blocking all sight beyond it. A glowing and shimmering snake like piece of metal rests easy in one hand.
A blue flash surrounds Monthor for the breifest of moments. Greater Dispel Magic
Shield Other - 21 Hours Caster Level 18 Fail
Stoneskin 111pts- 125 minutes Caster Level 35 sucess
Protection from Energy Cold 30 pts Caster Level 18 Fail
by my count Protection from Cold and Deathward expired long ago

https://docs.google.com/leaf?id=0B7bmQgsGo2wkM2FiZDkwZTItNmFiOC00ZWNhLWIxNWQtYTI3MzkzOGYxODhm&sort=name&layout=list&num=50

Combat rounds.
I did not put any beside Mac and Monthor on the map. Everyone else starts behind them. Mac is considered Squeezed, each square costs double

Enemy Present [Absolutely]

1 hour 50.6 minutes elapsed time since arrival at Sky Castle.

50.6 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.3 minutes from casting Good hope and Stoneskin at the mausoleum

1.6 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Mac AC:31 HP:201/201 Large Speed 30'(land)/60'(flight) 
Friday September 3rd, 2010 1:48:13 AM

OOC: Am I the only one getting this message when trying to view the map?
Sorry, the page (or document) you have requested is not available.

SteveK: I am too.

MonthorHit Points:(201 of 213) AC 39  d20+14=28 ;
Friday September 3rd, 2010 8:15:54 PM

No access to the map....

-------------------------

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
DM Dan K Stoneskin was dispelled and Protection from Evil expired
Stoneskin 111pts- 125 minutes
Protection from evil
(+2AC, saves)
Current AC vs evil (41)


---------------------------
Will save 28 for 12 damage.

" TRATAIN! Lean into MAC. MAC lean into MEES.... We're heading out! "

Activates Helm of teleportation.

ooc> Now this gets a little more difficult. I don't have access to the map. The goal would be to arrive directly in front of the creature. Usually, I would have said, in back of the creature, but we can't see what's behind it.



Mac AC:31(32 vs Demon) HP:180/201 Large Speed 30'(land)/60'(flight)  d20+18=31 ; d20+34=42 ; 3d6+24=31 ; d20+29=48 ; d20+29=43 ; 3d6+24=35 ; 8d6+48=69 ; d20+24=34 ; 3d6+24=28 ;
Saturday September 4th, 2010 1:15:10 AM

Last round: Mac feels the magic tear into him (31 vs 24 for 21 - HP:180/201)
- - - - - - - - -
Spells, etc.: HeartLight(Active), Stoneskin(0/100), Good Hope, Protection From Evil, Hide From Undead, Dodge, etc.
- - - - - - - - -
No time like the present! Monthor's teleport has hopefully brought them UC&P with scaly here, and given no plans for a chat over an ale, Mac has at it! He hits (42 for 31), (48 for 35 [CC43 for and additional 69]) and (34 for 28).
- - - - - - - - -
DM Dan: AoOs(CR - up to 7): d20+34|3d6+24 [19+/x3(+2d6)]


Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62  d20+19=33 ; d20+20=24 ;
Saturday September 4th, 2010 8:15:56 AM

Jass' mind is assaulted by dark powers and he is able to withstand it after an instant of sweat breaking out on his forehead. "The spell was still there", he mumbles in disgust to himself.

And then the armored dwarf makes contact. Jass can't see anything other than Mac, Monthor, and Tratain disappearing in a teleportation spell, and the sorcerer figures that Monthor found a lich.

Jass casts a quick [i]Haste[i] spell on Syr, Belkior, Echlhin, Vedik, and Dwight and delays his own run to the corner (but not around it and into oncoming magic or missle fire) until the other physical fighters can move out.

...Actions
Will : 33 - 12 damage
Spellcraft: 24 recognize teleport Monthor
Cast Haste; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight 19 rounds; +1 AC, Reflex, Full Attack, +30 move

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 127/150 min. Cast after Meeting Gray Knights.)
Prot v Evil - Gone
Fly Spells: CL 19; 17.4/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 19/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1


Around the Bend DM Dan k 
Saturday September 4th, 2010 12:16:22 PM

hopefully map is good now.

Dwight hp 140/160, ac 33(touch 25, 34 hasted))  d20+13=31 ;
Saturday September 4th, 2010 5:32:54 PM

Will Save: 31

Dwight considers his options quickly in his head as he hears the glee in Monthor's voice sudden change to much further away, indicating he teleported.

Dwight activates his ring of Blink, then advances only far enough to see the creature, hoping this is still in the hallway, but following the options available while feeling the common affects of being hasted!

(Depending on who is standing in front of the creature, and how tall the hallway ceiling is depends on where Dwight stands. He wants to have a shot at the creature and can probably shoot past Monthor, but not Mac; which may require moving into the room then)

======================
DM Sanity Stuff

Flying Broom -- middle of hall
Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting new friends.)
Hide from undead - 210 Minutes -- cast before entering mansion
Haste +1AC, full attack, etc. (cast beginning of mansion combat)

Belkior - HP 134/146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+29=42 ;
Saturday September 4th, 2010 10:43:44 PM

The halfling cleric resists the worst of whatever magical effect has attacked his companions and himself. So long as Mac is squeezing through the space, he can't move forward. But, as soon as the minotaur is out of the way and Jass has shared his magic, Belkior will try to keep pace with the sorcerer.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.4 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.4 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.4 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Guardian Round 2 DM Dan k  d20+15=16 ; d20+15=29 ; d20+10=25 ; 2d6+38=41 ; 2d6+38=49 ; d20+15=27 2d6(1+4)+38=43 d20+15=21 2d6(5+4)+38=47
Sunday September 5th, 2010 9:25:58 AM

Monthor takes Mac and teleports in front of the creature. A look of confusion swipes across its face at the move from the warrior
Mac attacks, his weapon connecting twice and great gouts of blcak ichor spray the area
Jass casts Haste, affecting himself, Syr, Belkior, Echlhin, Vedik, and Dwight. With Mac and Monthor sounding engaged, he moves to the corner.
Dwight moves up around the corner after activating his Ring of Blinking, and can just catch sight of the creature past Mac. It appears to be a horned Devil. The creature moves however and Dwight loses sight of it. [activating the ring and moving is all actions in a round. Also note that the broom's speed of 40 is unaffected by the Haste spell]
Belkior moves up to see around the bend.
Tratain moves down th e hall around the bend and then into position to strike at the devil. Pulling his warhammer he prepares to strike next round. [Move to the Devil was 60' and took full round.]
Syr moves into the room and circles around.

The Devil strikes with the glowing chain. Swinging once at Monthor and twice at Mac. The strike goes high over the dwarf, but then comes back in on Mac, inflicting terrible wounds.
[Hit Touch AC 25 and 20 Dmg 41 and 49]

As Tratain moves into the room the devil strikes at him. [Hit Touch AC 27 Dmg 43]

Syr circles and the devil strikes [Hit Touch AC 21 Dmg 47]

https://docs.google.com/leaf?id=0B7bmQgsGo2wkMTI5MTJkYTAtNDcyZi00N2MxLWFjYmUtZDE5YzY5ZGE1NTY0&hl=en&authkey=COKY6IAF

Combat rounds.

Enemy Present [Guardian]

1 hour 50.7 minutes elapsed time since arrival at Sky Castle.

50.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.4 minutes from casting Good hope and Stoneskin at the mausoleum

1.7 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Tratain Current Spells AC 39 HP 194/211  d20=16 ; d20+25=40 ; d20+20=35 ; d20+15=27 ; d20+10=24 ; d8+8=15 ; d6=4 ; d6=1 ; d8+8=15 ; d6=6 ; d6=3 ; d8+8=9 ; d6=4 ; d6=6 ; d8+8=12 ; d6=6 ; d6=4 ;
Sunday September 5th, 2010 10:21:42 PM

Tratain is able to shrug off some of the damage inflicted by the spell (Passed Will Save)

When Monthor Teleports to he creature Tratain goes with the Dwarf, and once next to the creature Tratain swings at it with his Warhammer.

Tratain's Warhammer is Magic, Good Aligned and Adamantite for Overcomming DR.
Hits AC 40 for 15 Physical 5 Holy Damage
Hits AC 35 for 15 Physical 9 Holy Damage
Hits AC 27 for 9 Physical 10 Holy Damage
Hits AC 24 for 12 Physical 10 Holy Damage

OOC: Sorry for bad posting, work is crazy until next week but I'll make sure I make time to post. Monthor don't forget Tratain takes half you damage. I took 6 from the spell.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes


Dwight hp 140/160, ac 33(touch 25, 34 hasted))  d20+29=30 ; d6=1 ; d6=3 ; d6=2 ; d6=1 ;
Monday September 6th, 2010 2:59:44 PM

Unsure of what is happening in the battle as the demon seems to have moved out of visual range, Dwight advances, arrows readied.

As Dwight enters the room, he floats up and along the opposite side of the wall the demon moved.

OOC: The map appeared the same as the original, but since the demon moved, I'm guessing Dwight doesn't have a clear shot to fire his arrows. If Dwight had a shot, he would rather fire (a full rounds worth) than enter the room.

Still with movement (hasted), I think Dwight can get one shot off.

Hit: 30 (nat 1)
dmg: 9 + 5(holy) + 1(ice) = 15

Syr Ac 38/37 HP 210/216  d20+20=30 ;
Monday September 6th, 2010 4:01:10 PM

Syr passes through the symbol area and winces in pain at the effect (Will save 30). Watching the others teleport away in front of him, the elf smiles, "Looks like I'm the new point." He moves quickly through the now empty corridor to catch up to them, all the while hoping he doesn't set off any new traps.

Seeing that the others are handling the devil, he continues on circling around the devil and looking for an exit to the room to watch over. (How does D10 sound for a location?) Once there, he assesses the situation and if possible heals himself.



DM Dan k 
Monday September 6th, 2010 7:27:14 PM

I'll be posting an updating the map later tonight

MonthorHit Points:(201 of 213) AC 39  d20+29=42 ; d10+30=38 ; 2d6=9 ; d6=2 ; d6=4 ; d20+24=41 ; d10+30=35 ; 2d6=11 ; d6=4 ; d6=3 ; d20+19=21 ; d10+30=38 ; 2d6=6 ; d6=6 ; d6=4 ; d20+14=16 ;
Monday September 6th, 2010 9:03:06 PM

Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
DM Dan K Stoneskin was dispelled and Protection from Evil expired
Stoneskin 111pts- 125 minutes
Protection from evil
(+2AC, saves)
Current AC vs evil (41)

---------------------------------------------

Shucking and jiving, the little bundle of death starts to dance with the devil.

" SAY HELLO TO ME LITTLE FRIEND!!!! "

---------------------------------------------
Two handed power attack
-5 to hit/+10 damage

Attack 1 Hits AC 42 for 38 physical, 9 holy, 2 shock, 4 frost

Attack 2 Hits AC 41 for 35 physical, 11 holy, 4 shock, 3 frost

Attack 3 Hits AC 21 for 38 physical, 6 holy. 6 shock, 4 frost

Attack 4 Hits AC 16 miss.

ooc> Shield Other was dispelled (wasn't it?}

Mac AC:31(32 vs Demon) HP:110/201, Speed 30'(land)/60'(flight)  d20+34=38 ; 3d6+24=33 ; d20+29=40 ; 3d6+24=37 ; d20+24=36 ; 3d6+24=35 ;
Monday September 6th, 2010 9:48:35 PM

Spells, etc.: HeartLight(Active), Stoneskin(20/100), Good Hope, Protection From Evil, Hide From Undead
Feats, etc.: Dodge, Endurance, Mobility (additional +4 AC), Run
- - - - - - - - - -
Mac takes a 5' step around, hoping to eventually get into a flanking position with Monthor or Tratain, but hoping it won't take that long. He also wants to let loose with a Power Attack, but hasn't gauged his opponent sufficiently well to risk it (AC 35 to 42). Instead he tries again to land three solid blows.
[1] AC38 for 33, [2] AC40 for 37, and [3] AC36 for 35.
- - - - - - - - - -
AoOs:(CR - up to 7) d20+34|3d6+24 [19-20 / (x3+2d6)]


Syr Ac 38/37 HP 210/216  d20+22=24 ; d20+22=42 ; d20+22=28 ; d20+22=28 ; d20+22=35 ; d20+17=33 ; d20+12=26 ; 3d6+9=25 ; d6=2 ; 3d6+9=18 ; 3d6+9=14 ; 3d6+9=19 ; 3d6+9=19 ; d6=4 ; 3d6+9=20 ; d6=2 ; 3d6+9=20 ;
Tuesday September 7th, 2010 12:19:48 AM

Syr easily dodges out of the way of the chain (Touch AC 29) and steps in to land some blows of his own. (Attack 24, crit-AC28 to confirm, 28, 35, 33, 26) & Damage (25+2(shock), 18+14(if confirm), 19, 19+4(ice), 20+2(fire), 20)

In between shots, he continues looking around, "Guys, if there is no way out of here, why are we fighting this thing? Why not just leave? How do we tell if it's one of the 'Lords?' I mean we came through a wall, it's not like we were expected here and yet there is a trap awaiting us? Something just doesn't add up."

(OOC: An AC to hit might make things less confusing?)

Bless +1 to hit
Stoneskin (CL 15, 136.3/150 minutes. Cast after Meeting Gray Knights.)
Haste +1 AC and Reflex Saves

Vedik AC 26 (15 touch) HP 146/191 Character Sheet Spells  d20+21=32 ;
Tuesday September 7th, 2010 9:19:12 AM

Vedik shrugs off the initial attack, taking half damage. He moves forward and seeing this is not a serious threat, he throws a simple spell to help end the foe.

OOC:
Will Save DC 24: Passed:
Vedik takes 21 damage.
Fly to I-4
Cast Grease under the demon: DC 22: *note, unless the creature has 5 ranks or more in balance, it's considered flatfooted while balancing in the area.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.4 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.4 Minutes (Cast in Chazrack fight)
Haste: CL 19, 17 rounds

Mac AC:31[Tch:21, F/F:25](+1 vs Demon) HP:149/201, Speed 30'(land)/60'(flight) 
Tuesday September 7th, 2010 9:56:26 AM

OOC: second chain (touch) attack barely misses (touch and flat foot details now included above), hence damage changed. Ignore move to flank - already flanking with Syr, and so attacks hit +2AC from earlier this round.

A map I've put together practicing with POVRay. Comments/suggestions welcomed.

Lurking Around - DM/Al 
Tuesday September 7th, 2010 10:32:09 AM


OoC: Nice app. You've given some nice texture to something that is inherently flat. You wouldn't expect to bring full 3D to something like this, but the texture does bring a pleasing sense to the eye. Interesting challenge. Well executed.

Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62 
Tuesday September 7th, 2010 10:48:13 AM

Jass takes a peek and notes that Monthor, Tratain, Mac, and Syr have the devil pretty well in hand, (and axe, and mace, and sword), so there is little incentive to join the battle.

Syr's concern, however, makes the sorcerer think. "Hey Echlhin, Belkior, Dwight, and Vedik. If the five of us are the main magical arm of the two groups, I think we need to set up how we are going to find and defeat the various magical stuff that will be in this palace of death."

Jass lets that sink in as Monthor sinks his axe into the devil. "Like, are we going in the right direction? And do you have any detection spells for magic, locate the path, or any other non-combat useful stuff?"

"I've got a Darvision and See Invisible wand, and a couple of Prying Eyes scrolls, and some spells to defeat detection. But very little in the way of dectecting something in the first place."

...Actions

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 127/150 min. Cast after Meeting Gray Knights.)
Prot v Evil - Gone
Fly Spells: CL 19; 17.4/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 19/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  d20+28=47 ;
Tuesday September 7th, 2010 2:27:25 PM

((Sorry for the lack of posting, didn't see a post when I checked on Thursday night and didn't think we posted on holidays so I haven't checked until now))

(Will save for Good = 47, passed)

"At the moment, I haven't anything available for detection other then the ability granted me by Gargul." Echlhin says, trying to answer Jass' question. "Come to think of it, we've had little time to prepare from our last obstacle to the current. If there is anything you can think would be useful, feel free to suggest it."

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.4 Minutes (cast leaving dracolich pile)
Haste: CL 19, 17 rounds


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 179 of 191 
Tuesday September 7th, 2010 2:28:40 PM

(updated hp for 1/2 damage)

Guardian Round 3DM Dan k  d20+16=22 ; d20+19=29 ; d20+14=15 ; d20+9=21 ; 2d6+43=50 ; 2d6+43=50 ; d20+12=13 ; d20+12=29 ;
Tuesday September 7th, 2010 9:17:36 PM

OOC way cool Map

Monthor steps into the devil and attacks, but each swing is just a bit slower than the Devil and he misses each one.
Mac finds the Devil more prepared as well, and each of his swings fails to find it's mark.
Syr's fists and feet flash nearly faster than the eye can follow and one strike finds' its way through the devils defences.
Vedik floats into the room and Casts Grease at the feet of the devil

Dwight moves in and fires a single arrow, but the shot is errant and goes high and wide right.

Jass begins a discussion on tactics. The lack of an apparent exit is brought up by Syr. Is this fight necessary. Wit the group having come through a wall it seems unlikely the Lich's could have prepared a trap, but it certainly seems as though they have.

The creatures eyes remain narrow and focused on his targets, Mac and Monthor. The chain slashes once at the Dwarf and twice at Mac. This time the creatures tail lashes at Syr and his teeth come in Tratain's direction.
The Grease spell seems to be having little affect on the Guardian Devil

The Chain lashes into Monthor [Hit Touch AC 29 Dmg 50 Fort Save DC 27 or be stunned]
The Chain slashes at Mac connceting once [Hit Touch AC 15 and 21 Dmg 50 Fort Save DC 27 or be stunned]
The Tail Lashes at Syr, missing horribly. [Hit AC 13]
The Devil then tries to bite Tratian's head off but he is far too quick [Hit AC 29]

Combat rounds.

Enemy Present [Guardian Devil]

1 hour 50.8 minutes elapsed time since arrival at Sky Castle.

50.8 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.5 minutes from casting Good hope and Stoneskin at the mausoleum

1.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

OOC I'm sure you all noted the increase in damage. I messed up the Power attck from him last round. Bonus for you guys Also missed the stun effect to Mac. That is why they 'suddenly' are around

Vedick is at I/4 and Dwight at F/3 I am having map issues apologies
https://docs.google.com/leaf?id=0B7bmQgsGo2wkMTI5MTJkYTAtNDcyZi00N2MxLWFjYmUtZDE5YzY5ZGE1NTY0&sort=name&layout=list&num=50

Belkior - HP 134/146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Tuesday September 7th, 2010 9:43:12 PM

The halfling cleric doesn't think that he needs to move closer but will if he must. Invoking some of his divine training, Belkior casts a healing spell to cure some of the damage received by Mac.

Actions
Standard - cast Heal, healing Mac for 150 hps using Divine Reach

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.2 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.2 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.2 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Syr Ac 38/37 HP 210/216  d20+22=27 ; d20+22=40 ; d20+22=38 ; d20+22=40 ; d20+17=24 ; d20+12=13 ; 3d6+9=22 ; 3d6+9=15 ; 3d6+9=23 ; d6=4 ;
Tuesday September 7th, 2010 11:09:06 PM

Syr frowns as most of his blows miss the large figure. Concentrating more, he carefully aims several kicks at the Guardian trying to get a leg to buckle.

(attack 27,40,38,40,24,13 damage miss?, 22,15,23+4ice, miss?, miss?)

Bless +1 to hit
Stoneskin (CL 15, 136.3/150 minutes. Cast after Meeting Gray Knights.)
Haste +1 AC and Reflex Saves

Mac AC:31[Tch:21, F/F:25](+1 vs Guardian Devil, +2 vs Evil) HP:201/201, Speed 30'(land)/60'(flight)  d20+26=45 ; d20+36=55 ; d20+36=50 ; 3d6+24=36 ; 8d6+48=76 ; d20+31=42 ; 3d6+24=39 ; d20+26=45 ; d20+26=29 ; 3d6+24=34 ; 8d6+48=80 ;
Wednesday September 8th, 2010 8:18:48 AM

OOC: Not having a good math week - have been noting the Protection from Evil, but not factoring it into AC. But I am now!
Spells, etc.: HeartLight(Active), Stoneskin(20/100), Good Hope, Protection From Evil, Hide From Undead. Feats, etc.: Endurance, Mobility (additional +4 AC), Run

Save versus Stun: 45 - success.

The healing fills the taur. "Thanks Belkior, and Alemi."

Then he turns his martial attentions back to the devil. [1] AC55 for 36 (CT50 for an additional 76), [2] AC42 for 39, and [3] AC45 for 34 (CT29 for an additional 80)

AoOs:(CR - up to 7) d20+36|3d6+24 (19-20 / +8d6+48)

DM Note, Mobility to your AC only counts when invoking AoO by moving.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 179 of 191 
Wednesday September 8th, 2010 2:03:47 PM

Thinking something might be odd about this situation, Echlhin casts True Seeing on himself, looking at the combat situation.

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.4 Minutes (cast leaving dracolich pile)
True Seeing: 18 minutes
Haste: CL 19, 16 rounds

Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62  d20+22=40 ; d20+19=23 ; d20+19=35 ; d20+19=36 ; d20+19=29 ; d20+19=37 ; d20+19=32 ;
Wednesday September 8th, 2010 4:00:36 PM

Jass also notes the battle is going on longer than anticipated. The sorcerer readies himself to act pending the observations of Echlhin (and his True Seeing).

If the devil is real and not just an illusion, Jass will cast a Targeted Greater Dispel Magic on the devil to reduce its magical defenses.

...Actions
Readied Greater Dispel Magic: targeted on devil Spell Penetration: 40 Spells: 23, 35, 36, 29, 37, 32

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 127/150 min. Cast after Meeting Gray Knights.)
Prot v Evil - Gone
Fly Spells: CL 19; 17.4/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 17/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

Vedik AC 26 (15 touch) HP 146/191 Character Sheet Spells 
Wednesday September 8th, 2010 5:07:36 PM

Vedik pulls out a wand and activates it, casting Enlarge Person on Monthor.

OOC:
Use Wand on Monthor: CL 1, duration 1 minute

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.3 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.3 Minutes (Cast in Chazrack fight)
Haste: CL 19, 16 rounds

MonthorHit Points:(182 of 213)  d20+24=31 ; d20+34=39 ; d20+29=45 ; 2d8+21=32 ; 2d6=3 ; d6=3 ; d6=2 ; d20+24=38 ; d20+19=38 ; d20+29=32 ; d20+29=37 ; d20+29=40 ; d20+19=28 ; d20+29=31 ; d20+29=41 ; 2d6=6 ; 2d6=5 ; 2d6=8 ; d6=4 ; d6=3 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ;
Wednesday September 8th, 2010 8:32:23 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

AC vs Evil- 39

-------------------------------------
ooc> Ajusted HP for Shield Other
Tratain take 12 (1st round) and 25 (second round)
I also adjusted AC vs Evil to reflect Shield Other and the expiry of Protection from Evil

Fort role = 31 ( I counted a +2 for dwarven resistence to spell like effects. Make it 29 if this isn't the case)

--------------------------------------
A suddenly larger Monthor quickly reflects on his missed attacks.
{ Well, that be just NOT acceptable!}
And he tries again. This time, without the power attack (but still two handed)

---------------------------------------

Attack 1 Hits AC 39 32 physical, 6 holy, 4 shock, 1 frost)

Attack 2 Hits AC 45 for 32 physical, 3 holy, 3 shock, 2 frost

Attack 3 Hits AC 38 for 37 physical, 5 holy, 3 shock, 6 frost)

Attack 4 Hits AC 38 ( Crit role 28 AC - 40 (crit 112) physical, 8 holy, 4 shock, 3 frost)



Dwight hp 140/160, ac 33(touch 25, 34 hasted))  d20+29=34 ; d6=5 ; d6=6 ; d6=5 ; d6=4 ; d6=3 ; d20+24=27 ; d20+19=24 ; d20+29=38 ; d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=1 ; d20+29=35 ; d6=1 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ;
Wednesday September 8th, 2010 9:30:28 PM

Dwight ignores the current conversation as the heat of battle is his focus, even though he isn't a front line fighter.

Pulling his bow back in quick successions, he fires into the demons upper torso.

OOC: Adding in Sneak Attack damage as I believe Dwight is flanking with somebody, but can't see map to confirm

Att #1 ice arrow
Hit: 34
dmg: 13 + 11(holy) + 4(ice) + 3(sneak) = 31

Att #2
Hit: 27
dmg: miss

att #3
Hit: 24
dmg: miss

att: #4
Hit: 38
Dmg: 13 + 7(holy) + 5(ice) + 1(sneak) = 26

att #5
Hit: 35
dmg: 9 + 3(holy) + 6(ice) + 1(sneak) = 19

OOC: total with 3 hits, full damage: 76

While Dwight isn't surprised the demon is putting up a bigger fight than expected, he is leery nothing else has occurred, explaining his lack of focus on two shots.

======================
DM Sanity Stuff

Flying Broom -- middle of hall
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting new friends.)
Hide from undead - 210 Minutes -- cast before entering mansion
Haste +1AC, full attack, etc. (cast beginning of mansion combat)
Blink

Tratain Current Spells AC 39 HP 169/211  d20+25=29 ; d20+20=25 ; d20+15=35 ; d20+10=14 ; d8+8=11 ; d6=5 ; d6=1 ; d8+8=9 ; d20=5 ; d6=1 ; d6=1 ; d8+8=15 ; d6=6 ; d6=1 ; d20+15=31 ; d8+8=16 ; d8+8=13 ;
Thursday September 9th, 2010 12:24:27 AM

Tratain also thinks something is off with the Devil and tries to glance at its weapon to see if it has any distinctive characteristics while swinging away at the monster.

Tratain's Warhammer is Magic, Good Aligned and Adamantite for overcoming DR
Hit AC 29 for 11 Physical 6 Holy
Hit AC 25 for 9 Physical 2 Holy
Hit AC 35 for 15 Physical 7 Holy (Nat 20, AC 31 to Confirm crit to add 29 More Damage)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes



The white marbled chamber Dan k 
Thursday September 9th, 2010 7:40:57 AM

Syr misses with every swing
Mac scores a pair of devastating hits, spraying the area with black gore and causing the devil to stagger back on its heels.
Echlhin casts True Seeing and indeed the devil is quite real. What he also sees is the outline of a door in the far white plaster wall.
Jass redies with a dispel, but the devil is no illusion
Vedick draws a wand and casts Enlarge on Mothor
Monthor strikes once, but that is all that is needed and the devil collapses to its left with a last otherworldly cry.

The walls are faded and the plaster is peeling in many places. A pair of small bronze angels, now defaced and desecrated, flank the door in small windowlett alcoves.

Enemy Present [None]

1 hour 50.9 minutes elapsed time since arrival at Sky Castle.

50.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.6 minutes from casting Good hope and Stoneskin at the mausoleum

1.9 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 179 of 191  d20+27=43 ; d20+27=46 ;
Thursday September 9th, 2010 10:58:50 AM

Echlhin informs the group of the outline of the door and takes a moment to look and listen. (Spot 43, Listen 46)

Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62 
Thursday September 9th, 2010 12:55:52 PM

Jass is happy to see that he did not use a powerful spell against an enemy nearly dead, and focuses instead on the information Echlhin provides.

"A hidden door, eh? A handy Knock spell by one of you heroes can surely open that without a problem now."

And since the sorcerer doesn't have a Knock spell, he stands and waits for someone else to take care of the door. :-)

...Actions

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 127/150 min. Cast after Meeting Gray Knights.)
Prot v Evil - Gone
Fly Spells: CL 19; 17.4/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 16/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

MonthorHit Points:(182 of 213) 
Thursday September 9th, 2010 8:48:45 PM

Monthor cleans his blade from the demon's blood.
" This chain weapon hurt. Can anyone cast a detect evil on it before it gets stored?"
" Also, Me only has one teleport left. We need to discuss options for the next beastie we face. The two butt kickers one cleric attack group works well, but we'll need someone to get us where we need to be. Do we have options?"
" Oh, and a little healing would be nice."



Belkior - HP 137/146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Thursday September 9th, 2010 9:57:00 PM

The halfling cleric prepares to move with his companions once they have finished here.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 58.1 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.1 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 208.1 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Syr Ac 38/37 HP 210/216  d20+22=23 ;
Thursday September 9th, 2010 11:24:42 PM

Watching as every swing misses it's target, he shakes his head after the devil falls next him splattering black blood on his tunic. He absentmindedly reaches down and wipes it. "Sorry guys, I doubt I'll be much use here. " Looking at Monthor, he comments on strategy, "I can move in fairly fast and occupy a single opponent until the cavalry arrives?"

The elf moves to the door and searches for a means to open it (Spot natural 1). Shaking his head he looks at the others.

(OOC: Wow, this is new. Looks like Syr might be just a diversion in combat, when only a natural 20 hits, he will be pretty ineffective. On the positive side, he does get 6 tries at it :)

DM Don't worry, not every opponent will be packing a 43 AC

Tratain Current Spells AC 39 HP 200/211  d8=4 ; d8=4 ; d8=2 ;
Friday September 10th, 2010 12:10:17 AM

Before the Group goes into the door Tratain gathers everyone close and casts Cure Serious Wounds Mass to heal the party before they move on. (Party Heals 31)

He asks that the Monster be searched for anything valuable as well.

He asks Dwight to examine the door to see if its trapped, not that anyone can do anything about it. Its just good to know if it is before he nods to Monthor to open it.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Vedik AC 26 (15 touch) HP 177/191 Character Sheet Spells 
Friday September 10th, 2010 9:08:12 AM

Vedik takes a moment to examine the monster, looking for any clues or treasure.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.2 Minutes (Cast in Chazrack fight)


Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62 
Friday September 10th, 2010 12:24:37 PM

Jass offers an option. "If you want, I can stand behind Mac and beside Tratain and Dim Door the three of you up to the action. If I hide behind Mac, I don't think I'll be too vulnerable."

...Actions

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 127/150 min. Cast after Meeting Gray Knights.)
Prot v Evil - Gone
Fly Spells: CL 19; 17.4/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 16/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

Dwight hp 140/160, ac 33(touch 25, 34 hasted))  d20+18=19 ; d20+12=21 ; d20+16=20 ;
Friday September 10th, 2010 3:56:21 PM

Dwight nods at Tratain direction and floats over to the door, where he takes a closer look.

spot: 19

search (for traps on door--rogue): 21

Failing to find any traps, he places his ear on the door to listen carefully.
listen: 20

Any traps, markings he finds, he announces to the group. If he hears anything, he motions for the group to be quiet.


Mac AC:31[Tch:21, F/F:25](+2 vs Evil) HP:201/201, Speed 30'(land)/60'(flight)  d20+9=15 ;
Friday September 10th, 2010 10:06:00 PM

Mac cleans up a little and offers to help. Rearranging a few items he offers a sack in which he would carry any bulky items found along the way.

He likes Jass' idea, though he refrains from advising the sorcerer that he could always keep out of harms way in his backpack.

Spot: 15

The white marbled chamber Dan k 
Saturday September 11th, 2010 9:32:26 AM

The group does a little healing, Tratain gathers everyone close and casts Cure Serious Wounds Mass.
Vedik checks the creature and discovers a pair of magical rings,a belt, a set of Bracers and the spiked chain.
Jass offers the plan of Dimension Door with several members to ther other side, Mac being one of those members likes the idea.
Speaking of the door, Dwight moves to investigate. He discovers the plate, partially revealed in the chipped plasterwork, that operates the hidden door. He finds no traps that he can detect. Sounds do reach his ear from the other side. A song perhaps. It reminds him of the saddest sounds he has ever heard. In some ancient and forgotten tongue.

Enemy Present [None]

1 hour 51.1 minutes elapsed time since arrival at Sky Castle.

51.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.8 minutes from casting Good hope and Stoneskin at the mausoleum

2.1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Jass-Lizardfolk AC:32 HP:144/143 and Furball AC:21 HP 75/62 
Sunday September 12th, 2010 9:48:41 PM

Jass doesn't have anything to contribute, and so hangs back.

...Actions

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.9/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 15/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

Dwight hp 140/160, ac 33(touch 25, 34 hasted)) 
Sunday September 12th, 2010 10:11:17 PM

Dwight reaches into one of his sacks and rips a bit of worn cloth from a ruined outfit. He bundles a few small pieces into one ear.

Looking back at the group, he makes sure they understand he heard singing, and that can't be a good thing in this place. "Bard at the best, or some undead creature that puts the living in a trance, particularly males," Dwight adds as he re-lives a brief moment of history back in the Crescent Valley.

Waiting of the others to speak and prepare, Dwight clogs the other ear, preparing to open the door (flip the switch). Dwight doesn't intend to be the first to enter, but wants the leader to have his full movement.

If everyone is ready, Dwight opens the door as the creature on the other side obviously knows we are here. (Giant demon falling to the ground, shook the whole mansion.)

Vedik AC 26 (15 touch) HP 177/191 Character Sheet Spells 
Monday September 13th, 2010 8:33:36 AM

Vedik takes the items and hands them to Tratain for the time being.

"I don't know much about magic songs, but it seems we're about ta get a lesson."

He moves through the door with the party.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.5 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.1 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.1 Minutes (Cast in Chazrack fight)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 179 of 191 
Monday September 13th, 2010 9:45:16 AM

Echlhin hopes that Tratain, with his magics, will be able to translate what is being sung.

Mac AC:31[Tch:21, F/F:25](+2 vs Evil) HP:201/201, Speed 30'(land)/60'(flight) 
Monday September 13th, 2010 5:25:03 PM

Mac tucks the unused sack away in his pack and forms up the front line with Monthor and Tratain.

Syr Ac 38/37 HP 216 
Monday September 13th, 2010 6:29:22 PM

Syr holds out a dagger, "Just a thought but can anyone cast silence on this dagger? I'll just jog up and we can neutralize the song that Dwight heard." He looks over to the druid and priest in askance.

Otherwise, Syr assumes his place in line behind the big (figuratively and literally) three.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday September 13th, 2010 8:51:53 PM

((updated hp, noticed I forgot to update for Tratain's healing))

Dwight hp 160/160, ac 33(touch 25, 34 hasted))  d20+18=20 ;
Monday September 13th, 2010 9:20:11 PM

Dwight takes one last look around, hoping his make-shift plugs are enough; still it's eerie to loose your hearing, even voluntarily.

As the group advances, Dwight takes one last look around the room (spot: 20), picks up a piece of debris and places it in the doorway, preventing it from closing all the way, and then follows the group; bow in hand.


Belkior - HP 137/146 - AC 25 (27 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Monday September 13th, 2010 9:49:51 PM

The halfling cleric keeps pace with the others as they proceed. When his longtime companion Syr asks for a Silence spell, Belkior pauses and casts the spell upon the dagger proferred by the monk.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.9 minutes
Silence - 20 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast


Tratain Current Spells AC 39 HP 200/211  d20+25=35 ; d8+8=11 ; d6=4 ; d6=1 ; d20+13=22 ;
Monday September 13th, 2010 10:23:03 PM

Tratain puts all the gear from the Devil in his portable hole.

Before Belkior casts the silence spell Tratain says "Stand back a little ways Syr with everyone else. If whatever is on the other side of the door seems hostile come in with the Silence spell. I want a chance to confront whatever is in there before we attack it. I know the odds of finding anything non-hostile in here are very slim, but I want to see what is there before we do anything."

Tratain then Listens at the door (Listen 22) and then motions for Dwight to Open the Door and he takes a look inside to see what is on the other side of the door. If it is anything hostile he will charge it and attack. (Hit AC 35 for 11 Physical 5 Holy Damage)
(Tratain also has Permanent Tongues if it helps to understand what is being said on the other side of the door.)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes


The Dark Chapel Round 1 Dan k 
Monday September 13th, 2010 10:48:15 PM

Belkior casts Silence on a dagger held by Syr
The group forms in front of the door and Dwight pushes the small panel casuing the door to open

The group looks into a long chapel of decay and rot. At the head of the room, before a groutesque altar of bodies stands a skeletal figure. Deep crimson orbs burn where its eyes once looked upon the world and blackened skin curls into an evil smile upon its dead face. Clad in full armor with a great shield floating at his side and a great sword gripped in both hands.

To the right stands a powerful looking minotaur, a massive bastard sword in both hands. It's fur mottled and its skin palor. With a great snort it bellows and sends a kick at the long bench in front of it. The wood explodes into countless pieces and the creature takes a readied defensive stance, his form wavering and flowing abot him, making his body harder to distinguish.

Further back and to the left is an elf, dressed in fine silks and almost casually holding a pairof glowing scimitars, similar to the glow on the chain the devil wielded. He makes a mock bow and states "welcome. The master has been expecting you." His form then begins to blink

Those who can see invisible Highlight to display spoiler: { Two other humans stand casually to the sides of the room, one on the left the other on the right 30' into the room. They carry no weapons and wear no apparant armor. Each has deathly white skin and lean against the wall causually}

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [3]

1 hour 51.2 minutes elapsed time since arrival at Sky Castle.

51.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

23.9 minutes from casting Good hope and Stoneskin at the mausoleum

2.2 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Tuesday September 14th, 2010 8:36:12 AM

Hearing multiple enemies, Vedik draws a rod from his pouch and casts a spell, using the rod to extend the spell. His form shifts to that of a great champion of good: an Astral Deva.

Actions:
Move Action: Draw Rod of Extend
Standard Action: Cast Shapechange, extended

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.4 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.0 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.0 Minutes (cast leaving dracolich pile)
Message: CL 1, 110.0 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 360 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191  6d6=18 ; 18d6=59 ;
Tuesday September 14th, 2010 11:06:36 AM

Echlhin informs the group of the two invisible humans leaning casually against the walls after backing out of the silence. He casts a filling the room with a burst of light.

((Sunburst - should be able to not catch anyone in the party and catch most of the room;
18 damage to non-undead;
59 damage to undead, fungi, mold, oozes, and slimes;
undead specifically harmed by bright light, such as vampires, are destroyed if it fails the save;
reflex save 26 for half damage))

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 99.5 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 99.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 99.1 Minutes (cast leaving dracolich pile)
True Seeing: 16 minutes
Haste: CL 19, 14 rounds

Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62 
Tuesday September 14th, 2010 12:47:57 PM

With Belkior's Silence spell activated, Jass pulls out a rod from his Pants o Plenty and moves to put a wall between him and the most probable line of fire.

His lips are moving, probably with some quip, but no one can hear him.

...Actions
move action: to E7
pull Rod of Silence Spell from Pants o Plenty (move action)

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.8/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 14/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

Syr Ac 41/40 HP 216  d20+24=44 ; d20+24=43 ; 3d6+9=19 ; 3d6+9=18 ; d6=3 ;
Tuesday September 14th, 2010 6:11:07 PM

Following the mages' request, Syr moves a bit away from the spell casters' to allow their spell usage but still able to look into the room. Unable to hear Echlin's warning about the invisible figures, Syr quickly studies the enemy trying to assess who might be a spell caster. Mentally, he shrugs as none seem present. His feet begin to move faster and the monk smiles to himself at their lack of sound as he moves toward the most obvious threat. With a single leap he aims a flying kick at the minotaur's head. (Natural 20 confirm AC 43, damage 37+3shock).

(OOC: Someone had to set off the traps, right? Feel free to use area effect spells as Syr can probably emerge unscathed. I should be able to post tonight but may find some difficulty over the next two days, Just not sure what internet access I'll have in Louisana)

Location F13
Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste


MonthorHit Points:(213 of 213) 
Tuesday September 14th, 2010 8:36:57 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

AC vs Evil- 39
-------------------------------------------
Monthor curses silently, reaches out to touch Tratain and Mac and activates his helm.
" Have at him boys!"

{ Teleport to F20. }

The Dark Chapel Round 1.1 Dan k  d100=91 ;
Tuesday September 14th, 2010 9:55:40 PM

Not going to get a full post but want to make some comments. I'll make a full post of tmorrow night.

The song is just a background mumble, no true words can be interpretted by anyone.
Vedk casts a spell and becomes an Astral Deva.
Echlhin casts Sunburst into the room
Jass pulls a Rod from his Pants
Syr moves in zand attacks the Minotaur, connecting solidly. [50% chance to miss 91 success]
Monthor touches Tratain and Mac and activates his helm...nothing happens.

Bad guys tomorrow

Belkior - HP 139/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste  3d8=13 ;
Tuesday September 14th, 2010 10:16:02 PM

The halfling cleric triggers some of the magic within his Strrand of Prayer Beads, invoking holy energy upon what must surely be undead within the room.

Actions
Standard - activate Bead of Smiting, to cast Holy Smite (centred so as to catch elf & minotaur)
(OOC - Think this is a CL 7 effect from the item, so 3d8 (13 hp) and Blind for 1 round, Will DC 17 for half damage and no blindness; if it's Belkior's stats, then CL 21, 10d8 and Will DC 22)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.8 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.8 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.8 minutes
Silence - 19.9 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast


Dwight hp 160/160, ac 33(touch 25, 34 hasted))  d20+29=36 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d20+24=43 ; d20+24=25 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; d20+19=26 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; d20+29=35 ; d6=6 ; d6=5 ; d6=1 ; d6=2 ;
Tuesday September 14th, 2010 10:24:40 PM

Dwight isn't moving or waiting any longer, he stretches back his bow and unleashes as many arrows as possible at the minotaur that can now see as he floats high enough over Tratain's shoulder.

OOC: I think Hide from Undead is still active on everyone, so not sure how that effect combat, but it should help some --- err, I guess it cancels itself out this round.

Att #1: 36
dmg: 12 + 3(holy) + 2(ice) = 17

Att #2: 43 (crit? 25 - nat 1)
dmg: 14 + 2(holy) + 3(ice) = 19

Att #3: 26
dmg: 10 + 7(holy) + 1(ice) = 19

Att #4: 35
dmg: 14 + 6(holy) + 2(ice) =22

======================
DM Sanity Stuff

Flying Broom -- shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Deathward - 7 Minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Good Hope - CL 10, Gone/10 minutes (Cast after Meeting new friends.)
Hide from undead - 210 Minutes -- cast before entering mansion
Blink (cast at beginning of demon combat)
Has ears stuffed with cloth

OOC: how many rounds have passed since demon died? Need to figure if Blink is still active.

Tratain Current Spells AC 39 HP 200/211 
Tuesday September 14th, 2010 11:18:23 PM

Tratain waits to be Teleported with Monthor, but when the Dwarf activates his Helm and Nothing happens Tratain instead moves into the the room and to the Side (Move to J9) and casts Wall of Force right in front of the elf (Right on the 17,18 Line)

OOC:If there is a Dimensional Lock or something making it impossible to teleport, will that negate Blink as well? as it shifts you back on forth to the etherial plane.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Mac AC:36[Tch:26, F/F:30](+1 vs Motled Minotaur, +2 vs Evil) HP:201/201, Speed: 30'(land)/60'(flight)  d100=53 ; d20+25=34 ; 3d6+34=42 ;
Wednesday September 15th, 2010 8:25:02 AM

Spells, etc.: HeartLight(Active), Stoneskin(20/100), Good Hope, Protection From Evil, Hide From Undead
Feats, etc.: Mobility (additional +4 AC vs AoOs triggered by moving within or out of a threatened area), CE(5/5), Spring Attack(Move both before and after an attack action - total not to exceed normal movement. Target gets no AoO due to this movement..), PA(5/15)

...so Mac has at the fuzzy taur before him. He flies 15' forward and 5' up (equivalent to 25' movement), swings at the taur (50%(?) miss chance:hit(53%) hitting AC34 for 42 damage) and flying off another 10' towards the wall Tratain has just reached.

AoOs:(CR - up to 7) d20+25|3d6+34 (19-20|+8d6+68)


The Dark Chapel Round 1.1 Dan k  d20+13=25 ; d20+18=34 ; d20+18=19 ; d20+26=30 ; d20+16=30 ; d20+16=35 ; d20+15=22 ; d20+16=23 ; d20+16=25 ;
Wednesday September 15th, 2010 9:54:46 PM

The song is just a background mumble, no true words can be interpretted by anyone.
Vedk casts a spell and becomes an Astral Deva.
Echlhin casts Sunburst into the room
Jass pulls a Rod from his Pants
Syr moves in.
Monthor touches Tratain and Mac and activates his helm...nothing happens.
Belkior activates a Bead from his strand and casts Holy Smite into the room
Dwight sends a small hail of arrow fire at the elf with the minotaur down
Tratain casts A wall of force, splitting the room
Mac flies in.

The Minotaur turns to ash under the onslaught of the Sunburst, but the elf ad the creature in plte at the fall end seem completely unaffected
Dwight shifts targets to the elf and strikes 3 times, obviuosly wounding him badly
Belkior's Holy Smite has little visible effect
Echlhin notes both of the humans that are invisible and on the groups side of the Wall of Force

The elf, now seperated from the party by the Wall of Force moves back to stand by the armored figure and ceases Blinking.
The being holding the Great sword touches him and all the wounds upon him vanish.
Suddenly appearing on either side of Mac are the two humans Echlhin mentioned earlier. Niether connect with an open palmed attack against Mac and in a blink of an eye they each twist and bound away.

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2 and 2]

1 hour 51.3 minutes elapsed time since arrival at Sky Castle.

51.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24 minutes from casting Good hope and Stoneskin at the mausoleum

2.3 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Dwight hp 160/160, ac 33(touch 25, 34 hasted))  d20+29=36 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d20+24=42 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ; d20+19=29 ; d6=2 ; d6=3 ; d20=17 ; d6=1 ; d6=5 ; d20+29=48 ; d20+29=37 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=3 ;
Wednesday September 15th, 2010 10:07:14 PM

A little bothered all his damage seems healed, Dwight switches to one of the newly appeared targets, maintaining his floating height, advancing 5' (G9), so others can go below him if needed.

Thinking ladies first, "Sister" gets the arrows.

Att #1: 36
dmg: 9 + 9(holy) + 2(ice) = 20

Att #2: 42
dmg: 14 + 3(holy) + 6(ice) = 23

Att #3: 29
dmg: 10 + 4(holy) + 5(ice) = 19

Att #4: 48 (crit? 37)
dmg: 10 + 5(holy) + 4(ice) = 19 (23 if crit.)

possible total: 81

======================
DM Sanity Stuff

Flying Broom -- shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Hide from undead - 210 Minutes -- cast before entering mansion
Blink (cast at beginning of demon combat)
Has ears stuffed with cloth

Mac AC:36[Tch:26, F/F:30](+1 vs the elf, +2 vs Evil), HP:201/201, Speed: 30'(land)/60'(flight)  d20+9=12 ; d100=21 ; d100=13 ; d100=38 ;
Wednesday September 15th, 2010 11:54:35 PM

Spells, etc.: HeartLight(Active), Stoneskin(20/100), Good Hope, Protection From Evil, Hide From Undead
Feats, etc.: Mobility (additional +4 AC when moving within or out of a threatened area), CE(5/5)

[Spot:12] Mac tries to see why Dwight is firing arrows in his vicinity - also assuming Mac has no awareness of having been the missed target of two invisible attackers. If he has the fortune of noticing an arrow striking/deflecting off something, he makes attacks into the space - automiss(21), automiss(13), and automiss(38) - for no benefit. Otherwise he looks back to Dwight and shrugs his shoulders.

AoOs(up to 7):d20+30|3d6+24 (19-20|+8d6+48)


Dwight hp 160/160, ac 33(touch 25, 34 hasted)) 
Thursday September 16th, 2010 12:04:09 AM

OOC: I got the impression the two that attacked Mac were now visible? Reading twist and bound away as tumbling out of Mac's reach.

Mac (Additional) AC:36[Tch:26, F/F:30](+1 vs the elf, +2 vs Evil), HP:201/201, Speed: 30'(land)/60'(flight)  d20+30=47 ; 3d6+24=38 ; d20+25=36 ; 3d6+24=38 ; d20+20=22 ; 3d6+24=32 ;
Thursday September 16th, 2010 4:33:46 AM

OOC: Fair call, but I'll leave that up to DanK. Just in case, Mac's attacks are:

[1] AC47|38, [2] AC36|38, and [3] AC22|32

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells  d20+18=29 ; d20+18=27 ;
Thursday September 16th, 2010 8:59:41 AM

Vedik moves into position and casts a spell he had thought would be useless, as most of his foes have been undead.

He casts Wave of Exhaustion on the two sisters.

OOC:
Move to G13
Cast Wave Of Exhaustion: SR: 29 and 27, no save. Exhausted: An exhausted character moves at half speed and takes a --6 penalty to Strength and Dexterity.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.3 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.9 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.9 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.9 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.9 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62 
Thursday September 16th, 2010 6:32:44 PM



Jass, who is standing next to Monthor (E7 from last post) pulls out another item from his pants, a Wand of See Invisible, and strikes Monthor with it.

"Go get em, Tiger!", he encourages the armored warrior.

...Actions
pull Wand of See Invisible from Pants o Plenty (move action)
Cast See Invisible on Monthor

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.8/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 14/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

MonthorHit Points:(213 of 213)  d20+29=48 ; d20+29=35 ; d12+30=34 ; d12+30=39 ; d12+30=41 ; d6=4 ; d6=6 ; 2d6=9 ; 2d10=14 ;
Thursday September 16th, 2010 8:12:01 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

AC vs Evil- 39

----------------------------------

A large Monthor spots the formaly invisible creature 10' from Tratain.

" Come to big daddy little boy......"

Monthor moves ahead (to I12) and swings.

Two handed Power attack -5/+10

Attack 1 Hits AC 48 (crit 35) for 34 physical (114 crit), 4 frost, 6 electical (plus 14 shock burst if critical), 9 holy damage.



Belkior - HP 139/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste 
Thursday September 16th, 2010 10:02:21 PM

Since no one has been seriously injured, as of yet, Belkior merely moves forward to stand beside Jass.

The Dark Chapel Round 3 Dan k  d20+23=34 ; d20+23=26 ;
Thursday September 16th, 2010 10:48:57 PM

Dwight shoots 4 arrows at the woman, The woman twists in place her shoulders dropping suddenly and one hand streaking out even faster than the incoming projectiles. She knocks two from the air as the other two strike

Mac spins and close on the woman as well striking twice.

Vedik moves into the room and casts Waves of Exhaustion, catching the woman near Mac.

Jass pulls out a wand and touches Monthor gifting the mighty warrior with see invisibility.

Monthor goes after the man and strikes once. His axe cuts deep, but no blood comes from the garish wound. As the axe clears his body both he and the woman become a smokey vapor.

Belkior moves next to Jass.

The elf moves up to the Wall of Force and taps it with a scimitar, as if testing its strength. He then settles into a fighting stance weapons at the ready

His armored companion smirks as the two humans become a smokey vapor and casts a spell. A wall of whirling blades springs into existence just between the elf and the Wall of Force.

The vaporous clouds flow through cracks in the floor

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2]

1 hour 51.4 minutes elapsed time since arrival at Sky Castle.

51.4 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.1 minutes from casting Good hope and Stoneskin at the mausoleum

2.4 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)


Mac (Additional) AC:36[Tch:26, F/F:30](+1 vs the elf, +2 vs Evil), HP:201/201, Speed: 30'(land)/60'(flight) 
Friday September 17th, 2010 2:04:34 AM

OOC: What height is the ceiling of the chapel?

dm 20'

Dwight hp 160/160, ac 33(touch 25, 34 hasted))  d20+23=40 ; 4d6+18=33 ; 8d6=30 ;
Saturday September 18th, 2010 8:57:36 PM

Dwight looks to the others as this battle becomes a stand-off. His ears still stuff with cloth, he wonders why no one has advanced until the blade barrier becomes apparent. He then glances towards Vedik, as he pulls his bow back fully loaded.

Delayed Action: If the blades disappear (are dispelled), Dwight fires at the lich.

Att with 4 arrows: 40
Dmg: 33 + 30(holy) = 63



Dwight hp 160/160, ac 33(touch 25, 34)) 
Saturday September 18th, 2010 10:07:21 PM

======================
DM Sanity Stuff

Flying Broom -- shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Hide from undead - 210 Minutes -- cast before entering mansion
Blink (cast at beginning of demon combat)
Has ears stuffed with cloth

Tratain Current Spells AC 39 HP 200/211  d20+19=35 ; 5d8=21 ; 10d6=34 ; d20+21=30 ;
Sunday September 19th, 2010 10:09:17 PM

Tratain Flies up and over to J16 15 feet up and then casts searing light at the Elf from above the Wall of Force.

Hits Touch AC 35 for 21 Damage, or 34 Damage if Undead. (Or goes up to 10d8 against creatures vulnerable to light) SR Check 30

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste 
Sunday September 19th, 2010 10:15:41 PM

The halfling cleric continues to stand besides Jass, waiting until someone is injured sufficiently to require his healing magics.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.6 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.6 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.6 minutes
Silence - 19.7 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+23=28 ; d20+19=38 ; d20+19=23 ; d20+19=38 ; d20+19=33 ; d20+19=38 ; d20+19=39 ;
Monday September 20th, 2010 11:05:14 AM

Jass ducks into the room after Monthor, confident that the dwarf will take care of any physical threat to his tender lizardfolk skin. Spotting the Blade Barrier and Wall of Force it looks like a standoff: all the bad guys are on the wrong side, and the good guys can't get there.

"Looks like a job for me!", he says cheerfully, and the thin human casts his power against the barriers to take them down. He targets the stone wall of the chamber with an Area Greater Dispel Magic.

...Actions
Move to D,10
Cast Area Greater Dispel Magic Targeting B,C 16,17 Every effect within 20 feet affected. Every person within 20 feet affected with one spell.
Spell Penetration: 28
Blade Barrier: 38
Wall of Force: 23
Mac: 38
Any Other: 33, 38, 39


...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 13/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 0 0 0 1

MonthorHit Points:(213 of 213)  d20+30=31 ;
Monday September 20th, 2010 11:23:05 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

AC vs Evil- 39

-----------------------
Monthor moves in and flanks Mac ( H/I 14/15)

Readied action swings at any ennemi that comes in close ( missed with a natural 1)


Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Monday September 20th, 2010 12:37:37 PM

Vedik remains where he is, considering the next action.

OOC:
No actions.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.2 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.8 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.8 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.8 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Syr Ac 45/44 HP 216 
Monday September 20th, 2010 4:57:13 PM

Syr moves forward to C16 and settles in to watch as the wall of force seems to be keeping things separate. The monk even reaches out to confirm the invisible wall is still there.

Location F13
Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste


Mac AC:31[Tch:21, F/F:25](+1 vs Elf, +2 vs Evil) HP:201/201, Speed: 30'(land)/60'(flight), Altitude: +5'  d20+35=46 ; 3d6+24=36 ; d20+30=33 ; 3d6+24=37 ; d20+25=42 ; 3d6+24=32 ; d20+35=45 ; 3d6+24=37 ;
Monday September 20th, 2010 8:13:47 PM

Spells, etc.: HeartLight(Active), Stoneskin(20/100), Good Hope, Protection From Evil, Hide From Undead. Feats, etc.: Mobility

With the disappearance of the blades (and hopefully the forcewall) Mac attempts a flying 5' step closer to his opponents and opens with a full attack against the Lich ([1] 46|36, [2] 33|37, [3] 42|32, [Potential Cleave* vs Elf following attack #] 45, 40, or 35 |37)

AoOs:(CR - up to 7) d20+35|3d6+24 (19-20|+8d6+48)
*I can only hope.

The Dark Chapel Round 3 Dan k  15d6=43 ; d20+21=26 ;
Monday September 20th, 2010 8:59:32 PM

Dwight delays taking aim at the lich
Monthor moves in and flanks with Mac
Vedik remains where he is
Syr moves forward and confirms the existance of the Wall of Force
Jass comes into the room casts a Greater Dispel Magic. the Wall remains in tact as it is impervious to the Greater Dispel magic, the Blade Barrier is overcome and vanishes. Mac is also caught by part of the spell and is stripped of the Stoneskin spell.
The Blade barrier vanishes ad Dwight snaps off his shots. The arrows richochet off the Wall of force.
Tratain closes and moves upwards. He then fires a Searing light, striking the elf.

The Elf grimaces and spits, "Cowardly dog." he mutters. The Elf begins Blinking again.
The armored figure behind him chuckles. "Yes, Gagul's lap dogs are indeed honorless pigs that strike from the shadows." Remaining where he is, The armored undead raises a hand and calls down a pillar of unholy black fire.
It strikes at G/H,14/15 Mac, Monthor, Tratain Reflex Save 23 Dmg 64 Saved 32

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2]

1 hour 51.5 minutes elapsed time since arrival at Sky Castle.

51.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.2 minutes from casting Good hope and Stoneskin at the mausoleum

2.5 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Syr Ac 45/44 HP 216  d20+20=36 ;
Tuesday September 21st, 2010 12:44:45 AM

Syr snarls and hits the barrier. He pounds a single fist on it and talks to the elf across from him. "Be thankful you are on that side. You are a disgrace to elves and I will enjoy ridding the Wold of you." (Intimidate 36) The monk jumps off the barrier attempting to scare his opponent.

Location F13
Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste


Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+20=32 ;
Tuesday September 21st, 2010 12:46:49 PM

Jass takes a feel for the spells that are active in the room based on the effectiveness of his Greater Dispel Magic spell. "There shouldn't be a block to teleportation now", he comments to himself before rushing over to Monthor and Mac.

"Get ready to kill the big guy", Jass says, and vocalizes a Dim Door spell while touching the two warriors.

...Actions
Move to G14 (base speed 60 feet with Haste)
Cast Dim Door, bringing Monthor and Mac, Jass targeting G,21 to land

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 13/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 1 0 1 1

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste  d8=3 ; d8=4 ; d8=6 ; d8=8 ;
Tuesday September 21st, 2010 9:21:03 PM

The halfling cleric moves closer and will cast a healing spell upon whoever needs it most, using the special divine magic granted to him by Alemi.

Actions
Move - to G12
Standard - cast Cure Critical Wounds (using Freedom of Movement) on whoever fails reflex save vs. spell, using Divine Reach to get 30 ft reach, healing 41 hps (21+20)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.5 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.5 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.5 minutes
Silence - 19.6 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

MonthorHit Points:(281 of 213)  d20+30=50 ; d20+30=49 ; 2d8+30=39 ; 2d8+30=43 ; 2d8+30=36 ; 2d6=8 ; d6=4 ; d6=3 ; 2d10=11 ; d20+25=39 ; 2d8+30=33 ; 2d6=3 ; d6=2 ; d6=4 ; d20+20=37 ; d20+30=43 ; 2d6=6 ; d6=4 ; d6=3 ; d20+15=18 ; d20+16=23 ;
Tuesday September 21st, 2010 9:45:20 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

AC vs Evil- 39

Reflex 23

------------------------
Monthor agrees with Jass' plan.
"Let's go"

ooc> Assuming this works.

Attacks armored figure
Two handed power attack -5/+10

Attack 1 Hits AC 50 (crit 49) 118 physical, 8 holy, 4 shock, 3 frost, 11 shock burst

Attack 2 Hits AC 39 for 33 physical, 3 holy, 2 shock, 4 frost

Attack 3 Hits AC 37 for 43 physical, 6 holy, 4 shock, 3 frost)

Attack 4 Hits AC 18



Dwight hp 160/160, ac 33(touch 25, 34)) 
Tuesday September 21st, 2010 10:00:05 PM

OOC: I'm wondering if I'm mid-DM post as the map seems to be updated.

Seeing some of the party vanish to reappear on the far side, Dwight double moves to D16 hovering a tad lower than Tratain on the other side (otherwise he moves to C13)

======================
DM Sanity Stuff

Flying Broom -- shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Hide from undead - 210 Minutes -- cast before entering mansion
Blink (cast at beginning of demon combat)
Has ears stuffed with cloth

The Dark Chapel Round 3.5 Dan k 
Tuesday September 21st, 2010 10:23:15 PM

getting late going to have to delay to tomorrow

Syr pounds on the wall then says something, he is silenced though and so the elf only smiles back at him. Syr then moves back away from the wall. [If you want over the wall i need a jump check to go up 10' grab and pull your self over Jump DC 16 Climb DC 15 and you are over. F 13 is the other way on the map]
Jass takes Monthor and Mac to the other side
Belkior moves up to heal one of the members hit by the black flames. (Monthor saved and took only 1 HP)
Monthor attacks the armored figure. His axe flashes but only connects 1 time and much of the impact of Monthors weapon seems to have been deflected.
Dwight moves closer, hovering just above the wall on the party's side

going to wait on other PC's and then the bad guys will go

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2]

1 hour 51.5 minutes elapsed time since arrival at Sky Castle.

51.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.2 minutes from casting Good hope and Stoneskin at the mausoleum

2.5 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday September 21st, 2010 11:51:18 PM

Echlhin waits to see the actions of the enemies

((Sorry folks, have been really busy, and still am.. had thought I would be able to get to post before, but I never was able))

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +5', Speed: 30'(land)/60'(flight)  d20+25=31 ; d20+35=51 ; 3d6+24=37 ; d20+30=41 ; 3d6+24=31 ; d20+25=43 ; 3d6+24=29 ; d20=13 ; 3d6+24=35 ;
Wednesday September 22nd, 2010 4:57:08 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead

Reflex 31 for 32 damage. The dark flames scorch the taur.

Mac takes a 5' flying step for better position and attacks the Lich. [1]51|37, [2]41|31, and [3]43|29.
Potential Cleave: 13 (+35/+30/+25)|35

AoOs:(CR - up to 7) d20+35|3d6+24 (19-20|+8d6+48)

(My apologies also.)

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Wednesday September 22nd, 2010 9:51:02 AM

Vedik flies up and over the wall of force, and casts a spell to trap the Elf.

OOC:
Fly to C18
Cast Resilient Sphere on the Elf (Reflex Save DC 25)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.1 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.7 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.7 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.7 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Tratain Current Spells AC 39 HP 188/211  d20+15=26 ; d8=2 ; d8=8 ;
Wednesday September 22nd, 2010 7:18:50 PM

Tratain manages to avoid some of the spell cast at him by the Lich. (Reflex 26, Is any part of that fire?)

Tratain then decides to heal himself a little bit after seeing Monthor and Mac end up over by the Lich. (Heal 20 Points.)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes


Dwight hp 160/160, ac 33(touch 25, 34)) 
Wednesday September 22nd, 2010 9:27:47 PM

OOC: Waiting for full round, before I post again.



Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62 
Thursday September 23rd, 2010 10:44:09 AM

Ditto. :-)

...Actions
Move to G14 (base speed 60 feet with Haste)
Cast Dim Door, bringing Monthor and Mac, Jass targeting G,21 to land

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 13/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 1 0 1 1

Syr Ac 41/40 HP 216  d20+14=32 ;
Thursday September 23rd, 2010 9:39:51 PM

Syr frowns as the elf betrays no reaction to his posturing. Realizing that the Wall of force is only 10' high, the monk jumps to the top to clamber over. (Jump 32) He clears the wall with ease barely touching the top.

(OOC: I didn't realize that Imitidate required sound? Does it say that in the skills description of demoralize?)

It does not say sound is required but it does say you have to threaten them in melee combat . My interpretation of that is as a threatened square

The Dark Chapel Round 4 Dan k  d20+25=33 ; 2d6=6 ; d10=5 ; 2d6=9 ; d10=7 ; 2d6=9 ; d10=7 ; 2d6=7 ; d20+22=38 ; d10=6 ; 2d6=11 ; 2d6=8 ; d10=7 ; 2d6=2 ; d20+22=23 ; d20+22=42 ; d20+22=38 ; d20+17=25 ; d20+22=42 ; d20+22=41 ; d20+16=27 ; d100=37 ; d100=19 ; d100=85 ; d100=11 ; 5d6+12=28 ; 5d6+6=24 ;
Thursday September 23rd, 2010 10:14:13 PM

Syr pounds on the wall then says something, he is silenced though and so the elf only smiles back at him. Syr then nimbly jumps and pulls himself over the wall.
Jass takes Monthor and Mac to the other side
Belkior moves up to heal one of the members hit by the black flames.
Monthor attacks the armored figure. His axe flashes but only connects 1 time and much of the impact of Monthors weapon seems to have been deflected.
Dwight moves closer, hovering just above the wall on the party's side
Mac strikes the lich twice, but he too finds the force behind his weapon lessened as he connects
Vedick flies over the wall and casts Resiliant Sphere at the elf, but the elf spins away from the trap
Tratain heals himself of the damage that penetrated his fire resistance
[Mac Monthor and Tratain all took 13 points of damage as part of the attack from Flame Strike is unholy fire and by passes fire protection]

The armored lich screams an unholy yell that seems to rip at the very souls of those about him. Evil, roils from his elongated a dn cracking jaw like a physical plague that swirls about.
Evil, as palpable as ever imagined by any of the heroes flows about them
Monthor is Dazed unable to act next round and is Weakened of 6 strength points
Mac is Paralyzed for 5 minutes and is Weakened of 9 strength points
Syr is Paralyzed for 7 minutes and is Weakened of 9 strength points
Jass is Paralyzed for 7 minutes and is Weakened of 7 strength points
Vedick is Paralyzed for 6 minutes and is Weakened of 11 strength points
Tratain is Dazed unable to act next round and is Weakened of 8 strength points
Dwight is Paralyzed for 7 minutes and is Weakened of 2 strength points

The Elf then moves in on Monthor, his brilliant energy weapons slippping past the dwarf's hard armor as if it wasn't there. [Hit Touch AC 23 nat 1 / 42 crit 38 confirm / 25 / 42 crit 41 confirm / 27 Dmg 28 and 24....Monthor takes 26 total Shield Other passes 26 to Tratain]

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2]

1 hour 51.6 minutes elapsed time since arrival at Sky Castle.

51.6 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.3 minutes from casting Good hope and Stoneskin at the mausoleum

2.6 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)


Dwight hp 160/160, ac 33(touch 25, 34))  d20+7=19 ;
Friday September 24th, 2010 10:40:22 AM

OOC: Was this a spell? Spellcraft: 19 (Which one?)

Also, would the Silence spell that someone had cast protect someone? I'm guessing not, but I've got little else to do this round. :-(

Yes Silence would stop it thank you for pointing it out. Spell craft 19 does not identify the spell



Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62 
Friday September 24th, 2010 2:39:37 PM

Paralyzed and dazed, Jass can only stand tottering as the horrible word reverberates inside his head.

...Actions

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 13/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 1 0 1 1

The Dark Chapel Round 4 Dan k Corrections 
Friday September 24th, 2010 11:05:51 PM

Corrections OK DM forgot about the big old Silence Spell Syr has wrapped about himself and it does affect he spell

So the following changes happen

The Lich moves out of the radius. Mac and Monthor get a AoO
Jass Syr, Mac, Vedick and Dwight are not affected by the spell as they are all within 20' of Syr

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +5', Speed: 30'(land)/60'(flight)  d20+35=36 ;
Saturday September 25th, 2010 1:47:41 AM

Round 4 AoO vs Lich: 36|miss


Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +5', Speed: 30'(land)/60'(flight) 
Saturday September 25th, 2010 6:07:23 AM

OOC: To which location did the Lich relocate?

Grrr Google maps he moved back by the wall of force and is on Monthors side

MonthorHit Points:(155 of 213)  d20+35=47 ; 2d8+20=32 ; 2d6=10 ; d6=5 ; d6=5 ;
Saturday September 25th, 2010 8:52:46 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

AC vs Evil- 39

AoO> Hits AC 47 for 32 physical, 10 holy, 5 shock, 5 frost

Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+9=17 ; 28d6=97 ; 2d6=8 ;
Saturday September 25th, 2010 9:46:42 AM

Jass is all ready to get blasted by the lich, but the sudden cessation of all sound saves him. Thank the Powers! he mouths, sweating from what could have happened!

The sorcerer best considers how to disrupt the defenses of the Elf and Dread Lich, he rejects spell after spell. I'm a talker, not a fighter! the thin human laments. But not one to let moss grow over his feet, the smiling sorcerer steps away from Syr and the protection of the Silence spell.

And a ray of green light strikes the Elf.

...Actions
5' to G,22
Cast Disintegrate; AC 17 Touch attack; 97 damage; Fort 23 for 8 damage

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 13/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 1 0 2 1

DM The Shrine, green rectangle, is 5' high. No issue for Jass to hop up on it, but it is not a 5' free move

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=44 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d20+24=32 ; d6=5 ; d6=3 ; d6=1 ; d6=6 ; d6=3 ; d20+19=21 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ; d20+29=42 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ;
Saturday September 25th, 2010 12:17:30 PM

Dwight unsure of what was yelled, this cloth was great idea , he thinks as his floats over the wall (C17) of force and launches a few shots at the Elf, hoping to fall him so that the others can rush the Lich.

The elf being flanked, Dwight has high hopes.
Att #1: 44
Dmg: 10 + 10(holy) + 4(ice) + 1(sneak attack) = 25

Att #2: 32
Dmg:13 + 4(holy) + 6(ice) + 3(sneak) = 26

Att #3: 21 -- miss
Dmg: 9 + 10(holy) + 3(ice) + 3(sneak) = 25

att #4: 42
Dmg: 9 + 3(holy) + 1(ice) + 5(sneak) = 18

======================
DM Sanity Stuff

Flying Broom -- over wall of force, near the ceiling
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Hide from undead - 210 Minutes -- cast before entering mansion
Blink (cast at beginning of demon combat)
Has ears stuffed with cloth

Dwight is no longer Blinking, the Ring activation only lasts 7 rounds per activation as that is the CL of the Ring

Syr Ac 39/38 HP 216  d20+44=53 ; 3d6+9=22 ; d6=2 ;
Sunday September 26th, 2010 11:25:24 AM

Syr is oblivious to the averted disaster and so moves in on the obvious spellcaster. True to his plan he stands near (F18) the lich but not within immediate reach. He attacks the more immediate threat of the elf. Hit AC 33 Damage 22+2 shock.

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste


Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Sunday September 26th, 2010 6:20:44 PM

Vedik frowns, unable to find any spell that would be useful right now. He flies across the room, and waits there.

OOC:
Fly to J-25, 10 feet up.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 99.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.6 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.6 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste 
Sunday September 26th, 2010 9:30:47 PM

The halfling cleric appears to have been left behind on the other side of the Wall of Force. Belkior activates the magic of his armor and rises into the air before he begins to fly forwards.

Position
G16

Actions
Standard - activate Celestial Armor
Move - up and forward to G16, just below top of Wall of Force

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.4 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.4 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.4 minutes
Silence - 19.5 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Tratain Current Spells AC 39 HP 181/211 
Monday September 27th, 2010 10:10:07 AM

Tratain floats in the air dazed and unable to move for the moment.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

MonthorHit Points:(155 of 213)  d20=5 ; d20+35=40 ; d20+30=35 ; d20+30=39 ; d20+25=29 ; d20+20=24 ;
Monday September 27th, 2010 2:01:40 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
The enlarged Monthor moves 5 feet East and then swings.

Two handed attack.

Attack 1 Hits AC 40

Attack 2 Hits AC 35

Attack 3 Hits AC 29

Attack 4 Hits AC 24

All misses.





Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday September 27th, 2010 4:17:07 PM

Echlhin moves up into the room ( to j11) and watches how the scene unfolds, looking to add what assistance he can with his remaining spells.

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +5', Speed: 30'(land)/60'(flight)  d20+35=36 ; d20+30=42 ; 3d6+24=30 ; d20+30=33 ; 3d6+24=38 ; d20+25=27 ; 3d6+24=34 ;
Tuesday September 28th, 2010 5:36:58 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead

Mac takes a diagonal 5' flying step over the opposing elf, and attempts to carve away at the Lich, and if fortune smiles upon him, cleaves into the elf.
[1: 36|miss*] [2: 42|30 (Cleave?: 33|38)] [3: 37|34 (Cl?: 28|38)] ...clearly fortune had other ideas
Mac is uncharacteristically unsuccessful with his great-grandfather's greataxe, and it gives him pause for thought.

AoOs:(CR - up to 7) d20+35|3d6+24 (19-20|+8d6+48)
* consecutive 1s on attack rolls with the AoO taken for last round

The Dark Chapel Round 4 Dan k Corrections 
Tuesday September 28th, 2010 11:32:04 AM

Will post tonight, flying back from LA meeting went very late last night, apologies

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