Serillana (AC 29 HP 70/70) Monday September 20th, 2010 10:16:35 AM
Entering a new space and meeting a bunch of seemingly important people, Serillana keeps to her thoughts. There's too much to lose if Serillana spits out the wrong things, like saying that Bloodletter scares her. Which he kinda does.
Serillana gives her shorter version of her greeting, so that she doesn't come off cold to everyone else but attempting to keep her mouth shut. "I'm Serillana, Dancer. It's very nice to meet you all."
Tishe' (AC 19 HP 51/51) Monday September 20th, 2010 11:22:41 AM
Tishe' feels that she will need to fall back to the lessons her mother gave her in manners as a little girl in order to make a good first impression. Clothes brushed to remove the worst of travel stains, brown wavy hair freshly cleaned and tied in a neat tail down her back, Tishe' takes a step forward and curtsies. "Many Shadows, Sieur and Madames, it is a pleasure to meet you. I am Tishe' Weaver, a Witch working with the Power called Sargrass, and member of this travelling group. Thank you for taking time to meet with us."
After the other members of the group have made thier introductions, Tishe' continues. "Madame Kayleigh has doubtless told you of our strange arrival to your fair lands, and our resolution to remain here until we find the reason for all of us to be thrust together. We certainly have spoken a great deal among ourselves, and" (here she looks at her companions to ensure thier mutual resolve) "we are all people who have special skills and a disposition to use those skills to help those in need."
Tishe' pauses, not knowing how to end her florid speech, and then finishes a little lamely. "We heard you are in need right now."
Yanosh AC 23 HP 105/105 Endure Elements Monday September 20th, 2010 1:10:48 PM
Yanosh approaches with the rest and introduces himself when his turn comes. "I am Yanosh Ironfist Cleric of Gargul." Yanosh remains dressed in his grey robes with his hood up and covering his head and face only the tail of his grey goatee is visable.
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+5=7 ; Monday September 20th, 2010 7:06:03 PM
Falmar scans the others in the room as he enters,concentrating on any with evil intent ( DETECT EVIL ) his eyes betraying surprise at the presence of a Hobgoblin. His mithril scale polished to a nice dull grey..
Moxy immediately swoops up to the rafters to not only be above (better than) everyone in the room, but to watch for any tasty morsels left unattended. Falmar continues to watch the crowd as introductions are made. ( Spot = 7 ).
Well, this seems to be a spinner of a reception. We're almost guaranteed that whoever is responsible for the disappearances knows what we're doing here now. What happened to that Hob's arm....this scented soap is itchy too...
Taldera (AC 25, HP 97/97) Monday September 20th, 2010 9:04:21 PM
Taldera bows her head politely to the Green Coven. "Thank you for asking to see us today, it's a pleasure to meet you all, I'm Taldera, a travelling bard and singer, may I ask why we are here? If you need any assistance I will be glad to provide it."
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Snafu- AC 24, HP 95/95, False Life, Mage Armor, Monday September 20th, 2010 10:21:00 PM
"Greetings everyone" Snafu said with a bow. "Snafu Ravenshoe at your service. And like my companion Taldera I would be glad to provide assistance should you require it. My skills and swords to a worthy cause!"
DM Dai - Meeting the Green Coven Monday September 20th, 2010 11:07:56 PM Thar introduces himself and immediately asks about what the Mailed Fist have found out about the disappearances.
Serillana nervously manages a polite greeting but aside from that holds her tongue.
Tishe' gives her own introduction and offers the services of the group.
Yanosh gives his name, but hangs back from the conversation for the moment.
Falmar scans the room for evil intent, but finding none he still remains guarded for now.
Taldera gives a friendly introduction seeming to be one of the few who isn't approaching this meeting with some trepidation.
Snafu gives his name and offers a helping hand.
As Thar mentions the failure of the Mailed Fist to solve the mystery of the disappearances, the hobgoblin comments under his breath. Listen DC15Highlight to display spoiler: {" Damn right we haven't found the bastard's responsible. There would be a hide hanging from the gate if we had. Like chasin' a bloody ghost it is. No sightings, nothing but some muddy tracks that don't add up, and good folk missin'."}
The words sound more like a growl coming from the Hobgoblin, almost as if he has a personal stake in catching whoever is responsible. Even while muttering he stands easy at a parade rest off to the side at the bottom of the dais. He knows this isn't his show and he knows not to talk unless asked. But something about the disappearances has obviously upset him.
"Said you something, Master Blackhand?" the old grey witch asks in a voice as rough as her skin as she fixes him with a scorching glare. The hobgoblin shakes his head, and Wilhemina turns her attention back to the adventurers before her. "Soldiers, the Mailed Fist. They are not trained for policing work. We hired them to defend us from raiders. Foreign marauders from the nearby kingdoms grow more common. And for that, they do very well. But in this, they are out of their depth."
Wilhemina's one eye squints down at Tishe', staring through her, seemingly measuring her. "Hmm... yes... a sister in the craft, always good to find. Weaver, say you! So says the wind to me. But no common weaver! Magic you weave. Threads of life, and death, fire and ice, thought and substance; these things weave you on the loom of your mind. You will do."
The hall is silent, the other members of the coven not wanting to interrupt Wilhemina and provoke her ire by interrupting her rant. The human man, Hmarper, rolls his eyes, obviously used to putting up with his leader's mad tirades.
Wilhemina surprises them all by stopping her examination. "They will do well," she says to the others. Her gaze focuses on Thar. "No easy time will you have with this mystery, ranger! Blackhand's men find little enough to go on. Mikal, tell them what Almar showed you!"
The huge elf comes forward, and speaks in the pretty, melodic voice traditionally owned by elves. It seems odd coming from this behemoth. "I went with Almar Blackhand and his Mailed Fist compatriots" he nods to the hobgoblin, "And what we found made no sense. We found traces of a struggle. Footprints, that seem to come from nowhere and go nowhere. A woman most likely, from the size and weight of her. No trail at all, just footprints that appear, a short struggle, and disappear from the same place. We found animal tracks too... dog or wolf. But when we track them back, they never go anywhere. We always lose the trail before we've gone even half a mile. Kayleigh and Ironfang tried following them too, but did no better. Ironfang also told her that it stinks, he hates the smells that he finds there. That's all the information we've gathered so far."
Serillana (AC 29 HP 70/70) Tuesday September 21st, 2010 8:20:07 AM
Serlliana hears what the Hobgoblin has to say (Listen auto pass) but decides to keep quiet after Wilhelmina goes at the little and frightened man. "Sounds like it's going to be tough going to find the culprit." Serillana ponders, keeping an eye on the hobgoblin.
Serillana bites harder on her lip once Bloodletter starts to talk. Not to keep from saying anything inappropriate. Now to stifle a bout of laughter. "Well, that was unexpected" Serillana thinks as she bows to not cause disrespect and moves behind Taldera to hide a beaming smile.
Yanosh AC 23 HP 105/105 Endure Elements d20=5 ; Tuesday September 21st, 2010 11:06:11 AM
Being farther away from the Hobgoglin Yanosh can not make out what he says. As he listens to the Elf Yanosh wonders if magic is more at play here then what they are being told. Quietly he reflects on what is said.
Tishe' (AC 19 HP 51/51) d20+12=32 ; Tuesday September 21st, 2010 1:02:52 PM
Tishe' feels that her recent escape from the Gray Lord has changed her in many ways. Not the least of which is she is beginning to take note of the nuances of conversations around her. The witch hears Blackhand, and nods, the Mailed Fist captain is as frustrated as any good person out of his depth. And his name! Tishe' nods and smiles at Falmar and Yanosh. "He's named Blackhand, so he has to have the trust of the people of this land!"
Tishe' bows after Wilhimina's speech, much of which is understood, but the 'she will do' part is a little disturbing. But one thing is clear to the plain-faced woman. "A mystery is unraveled like a blanket with a loose thread. But first we need to find that thread. And the best way to do that is to start at an end."
To the Council, Tishe' cocks her head and speculates. "I think all of us agree this is something that has to be done, but we are all orphans from our lands, and have need of a new home. Would the Council give us compensation for finding and dealing with the culprit? And by what authority would we be able to question, detain, and if need be, draw and use deadly force in the pursuit of this mystery?"
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+13=17 ; Tuesday September 21st, 2010 2:41:55 PM
As he listens to the responses, (Listen = 17), Thar manages to pick up the Hobgoblin's mutterings. He doesn't let it show that he's heard, and when WIlhemina addresses him directly, he nods and accepts that this will be a difficult quest. "Well, at least she didn't reject us off hand," he thinks to himself, wondering what is going through the woman's head.
He does understand the hobgoblin's frustration and tries to sympathize with their failures. "Some mysteries are hard to decipher and I've been in your shoes before. It's frustrating to seem like you're going in all directions but getting nowhere."
He's impressed with Tishe's observations and questions, especially by the authority they will have to search. Re: where they will start their search, he adds, "Do you have a farmstead that you'd recommend we start at or is there anywhere in particular we should begin?"
Snafu- AC 24, HP 95/95, False Life, Mage Armor, d20+18=35 Tuesday September 21st, 2010 6:04:18 PM
OOC: listen check = 35
Snafu listened carefully, all the while rubbing his chin as if in deep thought.
"There could be several explanations for such unusual footprints" the elf explained. "Several possibilities immediately come to mind, but to draw more concrete conclusions will require more information. Perhaps we should visit the farms to see what else we can learn."
"And that is only the how. We also need to explore the why, for much can be revealed by exploring motivations. Why would this girl be taken... that is, if she was taken at all, for one can not immediately draw this conclusion either."
"To the farms then?"
DM David Tuesday September 21st, 2010 11:12:45 PM
Snafu please link your character sheet Thanks
DM Dai - Hashing the Details Tuesday September 21st, 2010 11:33:59 PM Serillana moves behind Taldera to avoid openly laughing at Mikal's voice.
Yanosh keeps his own counsel.
Tishe' wishes for the Coven to grant the authority necessary to pursue the matter.
Thar tries to console the Hobgoblin and asks where the most likely place to begin the search should be.
Snafu thinks out loud, offering several half-formed theories and observations. In the end, he just wants to get started.
Wilhemina considers for a moment. "Captain Blackhand, take you these with you when you leave for your next patrol. Show them the farmstead where occurred the latest disappearance. Freshest there, the tracks will be." Almar and Mikal both nodded in deference to her logic. "And have a care. The neighboring kingdoms are growing more and more restless, says the wind. Ripe for the plucking, is this valley. And what a sweet plum for any petty king! I would that it be sooner that we show such a greedy king that we are stone at the core, than to wait till they took of us a bite!"
Kayleigh waited for Wilhemina to finish her thoughts, then added to the group, "Indeed, be careful. More than raiders lurk out there. The very earth beneath us grows restless with the bloodshed, for something very unnatural is going on."
The human man then speaks up, "As far as legal authority is concerned, hyou may consider hyourselves deputized. If hyou agree to take upon hyourselves this duty, hwe grant hyou full authority to search when hyou have reasonable cause for suspicion, and to arrest hanyone against whom hyou can gain evidence of complicity in this matter. Resisting arrest will be considered admission of guilt, and hyou have full authority to deal with any such hpersons using any means necessary." His accent is clipped, and he seems to have a strange penchant for appending 'H's to the beginnings of words. Nevertheless, he seems exceptionally canny and intelligent.
Wilhemina pipes up again at this. "Unravel you this mystery for us, and we shall intercede with the Pitchform Council. Deed you land of your own within the valley, in perpetuity, they will, where you can make for yourselves a new home. Good, strong earth it will be."
Hmarper coughs at the interruption, and nods. He opens his mouth to speak again, but Mikal speaks up first. "There is also a modest gold bonus that we were going to give to the Mailed Fist, but as they haven't been able to return results, it's yours if you can do better." The elf shoots a glance at Hmarper, who looks quite put out. Mikal shrugs; a token apology. Still better than nothing, and more than most would get from him.
Almar Blackhand raises his hand then. "C'm on with me, folks. Me'n mine'll show you what you wanna see. Unless you got any more questions?" he asked, looking from the adventurers to the Coven.
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+5=21 ; Wednesday September 22nd, 2010 1:09:53 AM
Realizing that he has no real questions, Falmar calls Moxy to his shoulder and begins to follow the Blackhand. He turns as he realizes someone else might..have questions...
Hmm.. Land of our own..a place to start again. well, I thought that would be Oddholme...but it IS beautiful here, and I did miss the trees. This Blackhand seems fairly put out that the cannot find what's responsible for these disappearances. I wonder what they've tried.
as he walks with Blackhand Falmar attempts to get other questions answered.
Tell me Master Blackhand, in your efforts to identify the cause of the disappearances what picks have you employed to find the cause ? Have you consulted with someone skilled in the [i]ARTS ? How long have you been searching ?
Wow! what happened to that arm ? how can I bring that up without causing offense....?...maybe ask how he comes by his name.....no too obvious....
Tishe' (AC 19 HP 51/51) Wednesday September 22nd, 2010 4:03:38 PM
Tishe' has no further questions, and with another look of confirmation with her new and old friends, she will curtsie and take her leave of the Witch Council.
"Wind, earth, and blood are all crying out about a time of changes", she tells her companions. "More than ever, I'm convinced some Power brought us here for a specific purpose."
Tishe' still has some of her mercurial mind and more than a little of her casualness about what others might consider private. "So Master Blackhand, how did a hobgoblin rise to become a captain of mercenaries, and how did your hand get burnt?" The tone is genuinely curious.
Serillana (AC 29 HP 70/70) Wednesday September 22nd, 2010 5:45:44 PM
Serillana breaths in a sigh of relief when they are able to go outside, the air inside thick with business and what they can and cannot do. Once out of earshot from the chambers, she gives herself some time to giggle about the interesting and unexpected accents that they had.
"Will there be a chance that we might meet some unpleasant folk on our trip?" Serillana asks the hobgoblin. "I'm not truly prepared for battle you see, I don't like travelling short distances wearing my simply unflattering armor. Are we in such a rush?" Serillana looks down at her top and pants and wonders if it was the right thing to wear to such an event.
DM Dai - Almar Blackhand's Tale Wednesday September 22nd, 2010 11:15:15 PM Falmar has many questions, asking some and leaving some hanging unanswered.
Tishe' asks for Blackhand for some information about his past.
Serillana is worried that she doesn't have everything she might need if they come upon some trouble.
Almar Blackhand turns to lead them out, but stops at Tishe's questioning. "Pert and to the point ain't cha missy. My hand weren't burned and as I can see you starin' at it, it works just fine."
To demonstrate, Blackhand's rotting hand dips gracefully to his belt, fast as lightning and returns to view wrapped around a gleaming scimitar. He flourishes it, showing a great deal more skill in its use than you might have thought, and then without a word the scimitar is gone, back in its sheath.
"Ye want the whole tale then? How a scrub of a Hobgoblin what most men'd not look twice at, managed ta make the rank of thumb in the Fist eh? I S'pose I have the time. I do what I'm told ta do is how. The Fist don't look at the color of yer hide or the shape o' yer teeth, they look fer men and wimmen what can get a job done and follow the rules. That'd be me. My lads know it too. They do no carousin' or fightin' when they are on a contract. Last one that did got a lashin' before he got his ass booted from the Fist. I take the missions no one else wants an' I perform on them better'n any has a right to expect. Which brings me ta yer second question."
"Like I said, it ain't burnt. One o' those jobs no one else'd take was to hold a mine-shaft against a vastly superior force. We held it. We stacked their dead and used them as sandbags to slow their advance there were so many of 'em. In the end, when all the miners had got clear we finished the job and collapsed the tunnel. One of our sappers misguessed the last timber and the bleedin' thing landed on me hand, pinnin' it ta the stone floor with its weight. Jazzed up on the adrenaline of livin' through the contract I just yanked me hand free. Problem was I only yanked the meat free. See the skin all stayed under the timber. Right painful that was. My boys quick as can be hoisted that timber up and grabbed the glove what used to be me hand. Was a two day march back to the surface. Once there we had a healer, one dat uses the skills passed down by his ancestors, not a god man that prays yer hurts away mind ye, sew it back inta place. He had me soakin' it in some concoction he made up. It healed the damage all right an' made the hand work again. But the damage had been done on that march. The hand had gotten....well puss filled and infected. It went black as it is now. The healer man got it back on me though and made it work like it always had, it just ain't purty no more. Been called Blackhand around the camps and watchfires ever since then."
"Ta answer your question," Almar fixes Falmar with a cold gaze, "We have no magicy types attached to us and whatever spells the coven has used didn't find nothin' that they will tell us about. Which leaves us where we are. No leads, no sightings, and a bunch of missin' decent folk who had best still be alive if the culprit wants to live."
As Almar finishes his tale you find yourselves in front of your Inn.
"Get yer adventurin' gear and meet me and my lads in the square when you're ready ta go. I'll round up our tracker and meet ya there. You all can ride can't cha? Wolf Regiment rides everywhere, some even fight from horseback. I'll have the smith scare you up some horseflesh. From what I hear, you all arrived with naught but what you carried on yer backs."
With that he turns and heads toward the stables.
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Thursday September 23rd, 2010 9:37:11 AM
Thar listens intently to Almar's tale and appreciate's the hobgoblin's honesty. His previous opinion of that race may need to be modified, as this one seems to be an honest fellow....
When Almar gives directions, Thar gathers his gear but says to Almar, "I'm a tracker too and would like to work with yours. I don't know your land very well and could learn a lot from him. I can ride but prefer to be out front scouting..."
He looks at his fellow adventures and waits for them to signal their readiness to go...
Yanosh AC 23 HP 105/105 Endure Elements Thursday September 23rd, 2010 9:59:26 AM
The sullen Cleric follows along silently. When the Hobgoblin reached for his weapon Yanosh's hand shot to his Axe handle as well. Not drawing the weapon Yanosh wated till the others weapon was put up. Seeing that the Hobgoblin was no threat he follows and listens. As always Yanosh is always dressed in his armor when not asleep, and sometimes even then too.
Snafu- AC 24, HP 95/95, False Life, Mage Armor, Thursday September 23rd, 2010 11:08:48 AM
Snafu listened to the Blackhand's tale, but remained silent.
A few minutes later Snafu turned to Thar and said, "Yes let's go... I've got everything I need here, so I suspect we can go straight to the square then?"
With that, Snafu started walking toward the square while trying to engage Thar is some general converation.
"So I see you use a short sword too... looks like a nice blade. Is it your weapon of choice? Or are you more of a bow man? Never can tell with you Ranger types, but always nice to know, especially if we'll be fighting side-by-side.".
Tishe' (AC 19 HP 51/51) Thursday September 23rd, 2010 12:21:15 PM
Completely missing any by-play, Tishe' is impressed with the hobgoblin's tale and his determination for doing the best for his people. "From the Sargrass Plains, being called a 'Blackhand' is a high honor, meaning that the person is not afraid to get thier hands dirty to get the work done. It appears to me that you are Blackhanded in both cultures."
Tishe' hasn't anything back at the Inn that requires getting ready, all her possessions tucked away in her magical Pants O Plenty. And for riding... the witch pulls from one pocket of her Pants a long broom, which she is able to fly and follow the group to the farm. "Giddiup!"
Serillana (AC 29 HP 70/70) Thursday September 23rd, 2010 12:21:22 PM
Serillana emerges from the inn, in the simple black padded armor that she tried to clean from yesterday's trials but didn't succeed getting the armor as pristine as it once was. "Anything else is too mobility depriving, and having some armor is better than having none at all." Serillana smiles.
She checks that her dagger and slings are placed where they are meant to be. "Okay, I'm ready now. Let's go!" Serillana says as she runs off towards the square. She hasn't ridden anything for a long while, most of the recent travelling has been on foot or on those confounded boats or by portal. I hadn't ridden anything since I left home...
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Thursday September 23rd, 2010 8:38:38 PM
Falmar thinks he senses a disdain for the Magical arts in this one and judiciously keeps his mouth shut. He has everything with him that he arrived with and waits outside the inn.
To ride again.! I had to give up Loomi when I went to the Sargrass.... hope he's well...
DM Dai - Ready to Ride Friday September 24th, 2010 12:18:11 AM
Blackhand looks at the broom skeptically as Tishe' boards it, and quickly dismisses the idea of telling her what he thinks of it. "Wha'ever."
The group quickly readies themselves for the journey, gathering their gear, and horses are found for those who can't keep up with Almar's cavalry troops. The Fist gathers, ten soldiers. Almar leads four other swordsmen, and a quintet of archers are led by an average-looking, unassuming elven woman named Jordan Lightbow. The mercenaries ride in tight formation, Almar at the front, followed by his Fist double-file, then Jordan's archers with Jordan herself bringing up the rear of her own Fist.
X (Blackhand) X X (Swordsmen) X X (Swordsmen) X X (Archers) X X (Archers) X (Lightbow)
The PC's now need to figure out a marching order. You are heading into possibly hostile territory and I need to know who will be where in the column, and where the PC's will be relative to the soldiers. Riding in amongst the Mailed Fist column is possible, but only 4 of you can fit without forcing them to open up their formation, which they will not do. You may choose to form your own column riding beside the Mailed Fist, or ride some within their column and some without, or behind their column. Riding ahead of their column doesn't work because you don't know where you're going, the way Almar does. You can discuss this offline via email, or on this board, in character.
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Friday September 24th, 2010 12:00:09 PM
As they walk, Thar nods to Snafu and says, "I used to wield swords in my old group, but switched to a bow as my party needed me as a healer rather than a combatant up front. I miss those two shining blades but these days a well shot arrow can do much more." Pausing, he adds, "So what do you prefer friend? It sounds like you're more of the striker type?'
When they come to the column, Thar looks at the gathered men and asks, "I think I should be in front helping scout, riding next to Almar. Almar, didn't you say you had a tracker or someone like that? Is he your point man or do you do the scouting?"
Tishe' (AC 19 HP 51/51) Friday September 24th, 2010 2:54:40 PM
Tishe' shakes her head at Thar's suggestion. "The Mailed Fist are one organization, and we are not of them. Let's just all of us keep behind thier archers. Get some horses, people!"
Tishe' recommends that they stay behind the mercenaries in thier own formation.
Yanosh X ... X Thar Taldera X ... X Snafu SeralinaX ... X Falmar ..... Tishe' X (overhead)
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+11=15 ; Friday September 24th, 2010 10:58:35 PM
Falmar nods at Tish's suggestion, realizing just how much damage all of them might be able to do from a distance..
" Moxy will watch from above and let us know what's ahead. I agree that we should not weave ourselves into their ranks, they don't know us, and well .. I'd hate to have to fight through them if they get in our way...
Falmar easily slides into the saddle of the brown and white spotted mount provided to him, and begins to slowly walk her around. Spells Highlight to display spoiler: { Pal 1 - Bless Wiz 0 - Mage Hand, Detect Magic, Read magic, Light Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter Wiz 3 - Fly, Slow, Lightning Bolt. }
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Friday September 24th, 2010 11:12:40 PM
Thar nods at Tishe's suggestion and says, "OK, I'll go with what you all decide. If there in front, we'll have more time to react while they're engaged in battle..."
He looks at Yanosh and awaits his new companion in the front row..."
While waiting, he hops on a horse provided for him, checks the saddle, bindings, and stirrups. Once he's satisfied that all is secure, he leads it to the front and starts closely observing their surroundings, trying to spot anything out of the ordinary while getting a general "lay of the land."
Serillana (AC 29 HP 70/70) Saturday September 25th, 2010 9:30:51 PM
[b]"I'm up for that configuration. So let me get used to my horse... A little bigger than I remembered them..."[b] Serillana says as she pats the smallest horse that she could find.
With a bit of effort, she gets onto the horse and remembers why she liked to ride. "Hey, I'm as high up as many tall folk are." Serillana thinks with a smile on her face.
Yanosh AC 23 HP 105/105 Endure Elements Sunday September 26th, 2010 9:13:20 AM
Looking at his horse with a bit of concern Yanosh remebers he used to ride once, in anothre life it seems. Taking a deep breath he trys to pull himself into the saddle. Once seated he heads to his apointed place in line. "As long as no one expects me to fright from here I might just survive the day," he grumbles softly.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Taldera (AC 25, HP 97/97) Sunday September 26th, 2010 12:51:25 PM
[OOC: Many apologies for the poor posting record last week; uni feels the need to kick my ass.]
Taldera reflects on Almar's story. "Hmm, perhaps my views on the Mailed Fist needs to be changed, at least to begrudging respect... But this Almar Blackhand's story is quite interesting; perhaps I should remember it to share later on my travels."
Having all her equipment in her magical bag, she looks at the horse she is to ride. "Hmm, last time I've had to ride a horse would have been running away from that inn...gosh that crowd was awful, how was I to know they couldn't take a joke... I was pretty poor at riding then too. As long as it doesn't come to a full out gallop or fighting while riding, it should be fine..." Taldera thinks nervously, climbing up onto the saddle, glad to find it isn't as bad as she remembers. "Sounds like a plan Tishe'." She says as she takes her spot in the formation. She notices Serillana's smile. "You seem to be enjoying this, have you ridden before?" she asks.
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
DM David Off to see the sights Sunday September 26th, 2010 6:10:51 PM " Don't worry about fighting from the saddle if that ain't yer thing. Me 'n' my men is Hoplites. We take the mount to the battle and fight from foot. Lightbow's archers though, he unit is all about mounted archery. And they are pretty good at it too."
Blackhand waits for the adventurers to mount up and be ready to move, then he signals the column out of the west gate.He follows the road for a bit and then turns south, onto a dirt path, not nearly as big as the road.
The Hobgoblin calls back to the adventurers as they ride. " The farm is near the edge of the Culverwood. The Woodwitch has negotiated with the forest. It tolerates the farm so long as the farmers leave the swath nearest the wood untouched. Apparently this arrangement has worked fine for years. Unfortunately it also gave this abductor a place to hide and watch the farm for loners."
OOC I will be your DM for the next patch of this module. With my recent fall ( I'll post about that in the LnB sometime soon) I can't say when I'll be posting. Pain permitting I will post the same time I would post if I were still working. That would be sometime between 4 and 9 pm EST.
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Monday September 27th, 2010 9:43:04 AM
Thar follows Blackhand and his men and hopes they are as good as Blackhand claims they are. He doesn't permit himself to enjoy the ride too much and spends much of his time scouting to either side of the path, looking for signs of potential ambushes, fresh tracks that are "out of the ordinary", etc...
On long stretches, he chats with his new friends and tries to get to know them better...
Serillana (AC 29 HP 70/70) Monday September 27th, 2010 10:14:25 AM "Yeah, I've ridden a few times before. Just need some time to get used to being so high up." Serillana replies. "I'll get used to being so high up soon...."
As the horses trot off, Serillana takes mental notes on where they have ridden. Being a totally new place, she is alert and looks around quickly to get in as much visual information as possible.
Yanosh AC 23 HP 105/105 Endure Elements d20+2=16 ; d20=11 ; Monday September 27th, 2010 11:08:59 AM
Yanosh settles into the saddle and starts to enjoy the ride. Looking around him he keeps his eyes open for anything that may come along.
Spot 16 Listen 11
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Snafu- AC 24, HP 95/95, False Life, Mage Armor, Monday September 27th, 2010 1:35:32 PM
"So you were a dual wielder" Snafu said to Thar. "Actually I'm not surprised for you seem very coordinated. Perhaps, we can train together when time permits, for I am trying to master the art of fighting with two blades."
"As for me" Snafu continued. "I rely mostly on magic... spells that require some coordination. Though, I have plans to further improve my swordplay... aided with magic, I feel one day I can be quite useful as a... stealthy swordsman. If you catch my meaning."
When They form lines, Snafu expresses a similar concern as Thar.
"I too am quite useful as a scout, should you require these skills."
And with that, Snafu took his position in line, but made sure that he had a line of sight to the road ahead, and to the side. (Spot- 18, listen 18)
Tishe' (AC 19 HP 51/51) d20+7=24 ; d20+7=27 ; Monday September 27th, 2010 4:50:50 PM
Tishe' nods her approval about the agreement between the Culverwood and the people. "It is very similar to the Sargrass, Maab, and Ebyron's outlook on coexistance with Nobles and Nature. This is good to preserve."
She takes a look around from her vantage point on her broom as the countryside goes by.
Serillana (AC 29 HP 70/70) d20+17=32 ; d20+14=17 ; Monday September 27th, 2010 5:36:59 PM
OOC: Forgot my rolls...
Spot: 32 Listen: 17
DM David A hopeful family Monday September 27th, 2010 9:33:20 PM
The group rides on, drawing nearer and nearer to the forest. At last they see the farm up ahead. The farmer is in his fields tending to his crops and his wife can be seen on the porch, mending clothes. She has a wary look about her and as you draw nearer, the keener eyes among you see that she has a sling and what looks like a bag of stones at her feet. The man is also armed after a fashion. A sharpened sickle is worn through his belt. Upon seeing the riders both of them stop what they are doing and run to the dooryard to meet you. " Have you found her, have you found our Cassie, Mr Blackhand." The parents ask Alamr with hope in their eyes. Alamar looks sad, and replies. " Not yet. These folks want to help look for her, and the others. You do your best to remember and answer all of their questions. They might just have the sand in their boots to find her." They then look to you all. Hope and need showing in their eyes as they size you up to see if maybe you can find their lost child.
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Monday September 27th, 2010 10:44:52 PM
Falmar dismounts, and moves to greet the parents. They still have hope, that will keep them strong..I wonder how many times they've been questioned so far. An agreement with the Forest ? Why didn't we know about THAT before now.
My name is Falmar Plenilune and I will ask Sargrass to speed our path to your daughter
We are here to do anything we can to recover your daughter, but we need to know more than we have. The questions that we ask you may seem ignorant, or unimportant. We have only recently arrived from a distant land and we do not know things that you may assume everyone knows. The most insignificant detail could help, even those that you would rather no have known.
Falmar waits a bit to gauge their reaction and once they ahve settled, he begins by asking " Did anything unusual happen before you last saw you Cassie? Anything that struck you as odd ? "
Tishe' (AC 19 HP 51/51) Tuesday September 28th, 2010 8:58:13 AM
Tishe' lands before the house and pauses to get off her broom. "Now you park your self and come when I need you, hear?", she asks her broom.
It looks like Falmar and some of the others will question the parents, and Tishe' doesn't want to crowd in. Instead, she steps over to Alamr for her line of questions.
"Sieur Blackhand, we will also need to know exactly what you had found and show us exactly where you found it. How many footprints of what size and where. Any fallen worked item be it even a thread or piece of hair. My magics could be helpful in finding a path with such a clue." And that thought spurs another. "Let us sit and have food and drink, and you may tell us all the wonderful things about your Cassie. I'm sure she is a bright girl."
Tishe' will listen as long as the parents want to talk about thier Cassie, how she looked, moved, interests... everything about her. As they finally run out of things to say, she leans forward intensely curious. "Might you have a keepsake about you of Cassie's? A lock of hair, a first tooth, a favorite doll? I would love to see them."
Beside the Witch, the tiny cauldron at her waist wiggles as if eager to get to business...
Yanosh AC 23 HP 105/105 Endure Elements d20+2=9 ; d20+2=14 ; Tuesday September 28th, 2010 10:34:55 AM
Yanosh listens silently as the parents answer the questions. "Where was the child when she was last seen and which way did the trail lead?" the Grey Cleric asks in a firm yet soft voice for a Dwarf. Once his question is answered Yanosh goes to where the girl was last seen and to where the trail ends. There he starts to look around. Magic maybe he thinks but maybe also a trap door of some kind.
Spot 09 Search (stone cunning) 14
Highlight to display spoiler: {
Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+19=38 ; Tuesday September 28th, 2010 11:17:02 AM
Thar jovially responds to Snafu and enjoys the chance to get to know his new companion. "Thank you for the compliment and yes, I've been blessed with good coordination. And yes, I'd like to spend some time training with you using twin blades, as I miss the chance to break out my old weapons. I enjoy my bow, but there's something about getting close to your opponent in a fight that brings out the best in me. I wish I knew some more combat magic, since I've had to split my time between training as a ranger and as a priest. Regarding scouting, two sets of eyes are better than one and yes, let's work together. Teamwork was my previous group's strong point and it sounds like it'll be the same for us. So what sort of weapons do you prefer to use? How do you like to engage the enemy?"
I can't see Snafu's stats so I can't really comment a lot back to him on spells, tactics, etc. Can you post your link to the PC?
Now that they've arrived at the farm, Thar remains silent during the questioning. He let's his companions do the talking and instead, he walks around the nearby farm area, trying to get a feel for possible points of approach, especially if someone wanted to remain stealthy. He'll also look for tracks that may not be normally found in a farm. Also, he'll take a close look around the outside of their farmhouse, getting a feel for how an intruder might break in and steal their daughter.
(Spot = 38, I'll do a track roll if needed...)
Snafu- AC 24, HP 95/95, False Life, Mage Armor, d20+18=23 ; d20+16=25 ; d20+3=18 ; Tuesday September 28th, 2010 2:05:08 PM
OOC: Sorry, I'll post my character tonight.
Snafu listened to Thar with interest and then answered- "When I use weapons it's mostly my short swords. I'm getting better with them too, though they really are a secondary tactic to magic, which I use for offensive and defensive purposes. In this regard, I favor offensive spells that require touch and coordination."
When the group arrived at the farm Snafu waited his turn and asked a few questions of his own. "I'm curious about motivations... why do you think someone would take your daughter? Do you or your family have any enemies? Has your daughter met any new people recently that make you suspicious?"
Snafu paused before asking a few more questions- "And what time of day was your daughter taken?"
Spot- 23 Search- 25 Tracking- 18
Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)
Serillana (AC 29 HP 70/70) d20+17=23 ; Tuesday September 28th, 2010 5:43:40 PM
Serillana stays back and watches the event unfold. She's too happy to be on horseback to just jump off now. Also, being a small human lookalike, she tries not to trigger any emotions from the Farmers as she doesn't know what the missing girl looks like.
As she isn't a tracker also, she looks at the woods near the farm, looking for any suspicious movement in the trees.
"Maybe I'll see something now that I'm higher up."
-----
Spot: 23
DM David A hopeful family Tuesday September 28th, 2010 9:23:54 PM
The parents look from one questioner to another, overwhelmed by the flurry of questions. Finally they sort themselves out and begin to answer.
To Falamar they answer that nothing odd or out of the ordinary had gone on that day or in any day they could recollect for the past weeks.
To answer Tishe, Alamar turns to the elven leader of the archers and says " Jordan, have your tracker show them what we found where the girl was taken." The indicated archer dismounts lightly from his horse and leads those that wish to see around to the back of the house. In the back dooryard can be seen a few toys, scattered around and the prints of a barefoot humanoid. The prints are as described previously. Probably female due to size and depth. They appear from nowhere, step around a little. Seem to become heavier as if the person picked something up, and then disappear. ( the tracking and spot rolls I was seeing you guys roll can easily find all of this) When Tishe asks her questions of the mother, she gets more of a story than she had anticipated. She hears about Cassie from birth until two days ago when she went missing. Every bump and cut, every mispronounced word or phrase that made her endearing in her parent's eyes.When asked for an item, the mother's eyes grow narrow and study Tishe closely. She says, " You are a witch aren't ye. One like the woodwitch Kayleigh, and the witch Wilhemina. If you promise me that the lock of hair I give you will get me my Cassie back so that I can clip a fresh lock, I'll give it to you and say thank ye. Will ye promise me that lass? It's all I have left of her"
When Yanosh views the abduction site he finds little that stirs his interest. With the trackers help he can see that the wolf tracks come from the scrub at the edge of the wood and that there is no indication of stonework in the vicinity.
To Thar, none of the tracks, aside from those pointed out, appear to be out of place.
Snafu is told that no one had anything against the family. Grudges are settled by Wilhemina in town if there is a trouble great enough to warrant her intervention. Most quibbling is not that important. You also find that she disappeared right before dinner. While her father was in the barn and her mother was cooking dinner.
Serillana sees nothing more from her higher perch.
Tishe' (AC 19 HP 51/51) d20+12=31 ; d20+20=36 ; d8=7 ; Wednesday September 29th, 2010 6:41:32 PM
Because of her Spellweaver talents, Tishe' doesn't really need any material or foci for her spells, but every little bit helps. Pity and pragmatism wars in the plain face of the witch as she looks at Cassie's mother. "No promises, for I can't tell you how the tapestry looks before the shuttle flies. Yet the shuttle needs a thread to begin, and so do we need a beginning to find the end. Cassie's lock of hair may be that beginning."
Tishe' will cast all about the playing area with her Detect Magic ability, searching for the slightest clues. Added to what she knows of arcane matters, she tries to nail down what sort of travelling spell was used by the kidnapper.
And then she takes her cauldron from its place hanging at her hip. "OK, Wart, go ahead and grow." In a minute, the tiny cauldron grows to Large size, and Tishe' fills it with good spring water. Holding the lock of Cassie's hair in her hand (or one of the toys if lock not given), Tishe' weaves her spells, feeling the strong Ley Lines in the area, and beseeching the still water to give her an image of Cassie.
If she sees Cassie and anything around her, Tishe' will again use her Detect Magic ability to gain some knowledge of her captive state.
...Actions Spellweaver ability: Envisioning the Pattern: Detect Magic at will Know Arcana: 31 Spellcraft: 36 Imbued Spirit: Wart the Cauldron: grow Tiny to Large in one minute Cast Scry Cassie Will DC 26 (10+4lvl+7Wis+10hair-5know secondhand) Can see 10 feet around Cassie. (Will DC 21 if on another plane) can use detect magic through Scry Ley Line: 7 cast spell without spell slot used
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Wednesday September 29th, 2010 6:55:30 PM
Once the questioning runs down Falmar pulls Tishe' aside. In a muted voice he recalls:
" On the way in, the Blackhand mentioned that the Woodwitch negotiated with the forest to tolerate the farm as long as the swathe between the farm and the forest remained untouched. What do you feel would happen if someone or something did something that warped the Forest ? How would a forest treat provocation ?
Falmar turns to the Parents and asks
Has there been any new logging or clearing of land anywhere that you are aware of ?
Flamar scans the skies and calls Moxy down to him with a chunk of flesh.
DM David A hopeful family Wednesday September 29th, 2010 6:55:31 PM
OOC I realize the Wold has been down most of the day. I will skip posting tonight so that the rest of you can get some posts in. Tishe, she gives you the lock of hair so you can figure that into your scrying.
Snafu- AC 24, HP 95/95, False Life, Mage Armor, Wednesday September 29th, 2010 10:14:10 PM
Snafu stands back and watches Tishe with amazement. "Perhaps I should focus more of my studies on the arts of divination" he mutters aloud.
Shortly after he turned to some of their escourts and inquired about other disappearances. "Were the crime scenes similar? How about the footprints? Did any of the other disappearances happen nearby?"
Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Thursday September 30th, 2010 9:45:14 AM
Thar looks at the tracks but it appears that they don't give any obvious clues. Shaking his head, he says, "Someone or something is probably using some way to either teleport in or out or is masking their tracks. Maybe that lock of hair will give us an idea of her location but I don't see these tracks giving much information."
He tries to be sympathetic and pastoral to the parents, understanding what it's like to lose a loved one. He promises that they'll do their best to find the girl and punish whomever is responsible.
While Tishe' is divining the girl's status, Thar is interested in the wolf tracks by the forest and takes some time to examine them, wondering if that may be a companion or overwatch for the abductors...
Serillana (AC 29 HP 70/70) Thursday September 30th, 2010 10:19:16 AM "I still better stay out of sight... Iy would be best. I don't want to get in the way." Serillana thinks. [i]"I wonder if she is any good with the sling?"[i]
Taldera (AC 25, HP 97/97) Thursday September 30th, 2010 11:00:57 AM
Taldera looks over at what Tishe' is doing and watches on fascinated, with a twinge of regret. "I hope this works! Unfortunately my magic is far better at beguiling the senses...and I can't track to save myself..."
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Yanosh AC 23 HP 105/105 Endure Elements Thursday September 30th, 2010 11:16:50 AM
Yanosh silently waits for Tishe' to finish her spell.
Tishe' (AC 19 HP 51/51) Thursday September 30th, 2010 3:45:12 PM
Tishe' nods, impressed by Falmar's suggestion. "A broken agreement could cause the forest and its defenders to seek revenge. It is certainly something we should look into."
DM David A hopeful family d20+1=9 ; Thursday September 30th, 2010 8:56:09 PM
Thar finds the tracks to be those of a rather large wolf. There are n distinguishing marks with the tracks. They enter the area from the rough zone near the forest. They move around some in the yard where the girl was last seen. The humanoid tracks are among the wolf tracks and in some cases on top of them.
Falamar hits on another posibility. He is told by the farmers and by the Mailed fist that there are no new settlements, no logging and nothing otherwise that should have breached the agreement with the Culverwood. They could always ask in town to be sure though.
Tishe, having earned the trust of the family simply by showing the trappings of being a witch, something they all respect in this valley, goes to work. She surveys the area with her magical sight. She notes a very faint taint of magic in the area. Concentrating, she finally determines that it is conjuration magic. Tishe then takes the lock of hair and begins looking for Cassie. What she sees when the image becomes clear is a very small room, no more that 5'x5' with Cassie curled up on some bedding in the corner. The room is clearly a cell. It has no window and 1 heavy iron bound door. ( since your sensor cannot move independent of the scryed subject, you cannot see outside of the room.)
OOC sorry if my posts are a little distracted guys. My doctor changed the pain meds I take today and I am having trouble focusing because of it. Bear with me and I'll get the story out 8).
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+19=27 ; d20+16=18 ; Friday October 1st, 2010 9:19:07 AM
Thar shares his findings with the others and suggests maybe moving to the rough zone near the forest and seeing if he can discover more. "Maybe we can backtrack where it came from since the humanoids tracks don't seem to give us much here. It seems like maybe the captor rode on the wolf, maybe using as a mount? At least it seems that Cassie is still alive and that should reassure her family. Now we just need to track her down..."
If the others agree, Thar will move to the edge of the forest where the wolf tracks entered the area and start tracking them to find out where the wolf originated... He'll ask his fellow scout and those escorting the group if they would like to help him do some tracking...
Spot = 27 Track = 18
Tishe' (AC 19 HP 51/51) Friday October 1st, 2010 11:36:04 AM
Tishe' relays the information to the group, including that conjuration magic includes Dimension Door and Teleport spells, and then ensures the lock of hair is returned to Cassie's Mother. "I have seen her once, and will be able to find her again without the use of your possession", she tells the family.
Hearing the findings of Falmar (no known breech with Culverwood) and Thar (wolf and woman footprints), the witch shakes her head, her brown wavy hair gently moving. "Let's not imagine the pattern from a few threads. It may be equally likely that the Forest, in the shape of the wolf, was to protect the child. If the woman came after the wolf, her print would cover the wolf's like so."
"So we have two directions, to follow the wolf prints and to ask about a breech of the covenant. The only thing we know of Cassie is she is held and momentarily safe."
"My spinning tends to feel we should follow Thar and the tracks to find more information. Sieur Blackhand and his Mailed Fist may be able to get the information on any breech of the Covenant."
And the Witch looks to the group and to Almar Blackhand for agreement.
Snafu- AC 24, HP 95/95, False Life, Mage Armor, d20+18=30 ; d20+3=20 ; Friday October 1st, 2010 4:22:28 PM
"Tishe, is there any way you can show me what you see?" Snafu asked. "I have the ability to teleport, but I'll need to see what you see to take us directly to the girl."
Spot- 30 Track- 20
Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+5=14 ; Sunday October 3rd, 2010 9:12:44 PM
Falmar listens as Tishe' describes her viewing, realizing that it is very fortunate that Cassie is alive at all, a good sign.
He sends Moxy off to follow Thar and report back. He then spends some time looking at the prints himself....
So...I must have this all warped up...wolf tracks, and tracks made by a woman ? What about Cassie's tracks....So...we know there are 3 sets of tracks...Woman, Cassie, Wolf....maybe
Serillana (AC 29 HP 70/70) d20+17=25 ; d20+14=22 ; Sunday October 3rd, 2010 9:18:24 PM
Not being a tracker, Serillana keeps her head up, listening and looking around.
-----
Spot - 25 Listen - 22
Yanosh AC 23 HP 105/105 Endure Elements Monday October 4th, 2010 1:31:55 AM
Yanosh looks at Snafu, "youll not be going with out some muscle.Count me in. Though that place maybe small and close for any real fighting." The cleric draws his Axe from his shoulder were it rests and waits to go get the girl.
Tishe' (AC 19 HP 51/51) Monday October 4th, 2010 10:57:15 AM
Tishe' considers Snafu's suggestion. "Can you bring everyone? Or can you at least bring you and Yanosh, grab Cassie, and then do a return teleport back here? I would not want you in such danger without the full backing of everyone here. After all, we all arrived at the Stones together for a reason, we should stick together until we find the cause of our arrival."
Snafu AC 24, HP 95/95, False Life, Mage Armor, Monday October 4th, 2010 10:14:17 PM
"I would be happy to have some muscle" Snafu answered. "In fact, I can bring three with me. Although, the girl makes four, so it might be best if I only took two."
"However, I need to see where I am going to have any chance of success. And, I will need to rest for the night to memorize two teleportation spells. One to get us in, and one to get us out."
"Right now, I have one to get us in, and I'd be happy to use it if it meant saving the girl."
Taldera (AC 25, HP 97/97) Tuesday October 5th, 2010 3:47:12 AM
Not being very skilled at tracking or keeping watch, she decides to listen to Snafu and Tishe', and possible come up with a way to help them.
"Though it's range is much more limited, I can also dimension door 3 times before needing to rest. If we left now we could still use dimension door to escape the cell. Though perhaps having a more guanteed way out is worth the wait. In either case though I don't believe you can show Snafu what you saw...can you? Scrying magic isn't exactly my area of expertise..." Taldera asks hopefully, but not expecting an answer that will help them.
DM David A hopeful family Tuesday October 5th, 2010 9:16:01 AM
OOC Ok, this goes to show how distracted I am. I put up a post last night that isn't here today. Let me recap, sorry for the problems. IC The group discusses both following the tracks and going after the girl with magic. While they do so, the Mailed Fist saddles up and heads back to Witchspawn to speak to the council and find out if any other settlements might have broken the covenant with the Culverwood. As far as the Magical rescue discussion goes, Tishe again relates how small the cell really is. At 5x5 it has barely enough room for 1 person to occupy it. A teleport would need to be spot on accurate to avoid a mishap. ( reading the rules on spacing and ending your move in an occupied square would state that it can't even happen. Ending the teleport inside either one of the walls or inside Cassie IS a possibility. Neither would end well) She also points out that the abductor also teleported to this place or near it and may have some sort of warding to prevent teleportation. Even spells not designed to specifically stop a teleportation could alter the landing spot of such a spell, with grim results.( per the teleport spell description Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. .) Furthermore, casting a teleport to leave the space would be difficult since the space would be crowded. One simple bump or flawed gesture could spoil the exit spell.
Yanosh AC 23 HP 105/105 Endure Elements Tuesday October 5th, 2010 11:42:16 AM
"Hmmmmm, Maybe if we knew what the outside of the cell looked like maybe we could go just outside the door. Break in and take the girl and teleport back." Yanosh thinks out loud trying to get his thoughts in order.
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Tuesday October 5th, 2010 2:14:53 PM
Since teleportation magic isn't his specialty, Thar stays out of the discussion of how to get to the girl. Instead, he uses the time to keep inspecting the tracks and hopefully discern more about where they lead...
Tishe' (AC 19 HP 51/51) Tuesday October 5th, 2010 8:15:59 PM
"Scrying only works on a person. And the small room means that no one can teleport in. And these preparations mean that we are working with a smart opponent." Tishe' considers for a minute. "Well, at least we know that Cassie is kidnapped and not anything worse." "Yet" the Witch says only to herself with a worried look at the parents.
"With the Mailed Fist looking for infomation in town, I think our best pattern is to follow the wolf prints to where it goes. Whether ally or opponent, we should be able to get more answers from a wolf or its owner that would so boldly come to a farmstead."
Tishe' turns to Thar to take over the lead and get them moving in the woods.
DM David A hopeful family Tuesday October 5th, 2010 8:34:45 PM
OOC Ill post in the morning since I screwed up the post pattern. Please let me know how you are spaced while tracking. The scrub around the forest is wild, bushy and about 4 feet high. Saplings grow out here where they can get some light.
Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+5=25 ; d20+5=15 ; Tuesday October 5th, 2010 10:37:22 PM
Falmar retreives his bow and watches the surrounding woods from the rear of our group. Moxy begins to circle the party keeping within a mile of her beloved master...(Spots F=25, M=15)
I wonder if Tishe' has ever seen a wolf ? Bounders are much more frightening, but wolves they're much smarter...I hadn't seen a wold until I went to my Father's Holme...at least here you're left with the feeling that everything around you isn't trying to eat you or get your water ! less bugs too.
Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Tuesday October 5th, 2010 10:38:12 PM
.
Snafu AC 24, HP 95/95, False Life, Mage Armor , d20+3=20 ; Tuesday October 5th, 2010 11:55:42 PM
"Tishe is right" Snafu said with a hint of sadness in his voice. "Guess we'll just do it the ol'fashion way... tracking!"
Serillana (AC 29 HP 70/70) d20+27=43 ; d20+17=20 ; d20+14=15 ; d20+16=23 ; Wednesday October 6th, 2010 7:04:29 AM
Serillana decides to hide and travel close to the main group, about 10 ft behind them. She tries to keep hidden in the shrub while moving with the group.
-------
Hide: 43 Spot: 20 Listen: 15 Search: 23
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+19=25 ; d20+16=26 ; Wednesday October 6th, 2010 2:39:13 PM
Thar starts searching as best as he can, looking here and there at the tracks, broken branches or disturbed foliage that may indicate the creature's path...
Spot = 25 Track = 26
He'll also ask Snafu to join him in searching, etc., as two sets of eyes are better than one...
Tishe' (AC 19 HP 51/51) Wednesday October 6th, 2010 5:14:19 PM
Whistling up her broom and shrinking her cauldron, Tishe' gets ready to travel. She looks around and makes sure the group is set to allow tracking and movement and to rapidly react in any direction if needed. She then lets the experts be the experts and follows Thar following the tracks.
.......Thar (10 feet ahead
Yanosh...Taldera Tishe'.....Snafu .......Falmar
Serilina (10 feet behind)
DM David Hot on a cold trail Wednesday October 6th, 2010 9:15:49 PM
OOC based on dialogue above this is the marching order I am going with
Thar Snafu 10 feet ahead
Yanosh Taldera Tishe Falamar
Serilina 10 feet back
Say something if thats not what you want.
IC Thar begins tracking. The trail heads backwards from the dooryard to the fenceline of the corral. From there it heads to just inside the scrubline. It is clear that the wolf was traveling cautiously and quietly, sneaking up on the lone child in the courtyard. once inside the scrub, the tracks pick up pace, as if they had just been loping along. about a half mile back the trail heads into a 20 foot diameter clearing. Thar stops at the edge of the clearing, looking for the trail, also aware that a large open spot like this is ripe for an ambush if someone were to lie in wait.There are no tracks anywhere in the clearing that you can see. How would you like to proceed?
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+11=14 ; d20+13=14 ; d20+10=13 ; d20+19=35 ; Thursday October 7th, 2010 9:16:52 AM
Thar sees the clearing but isn't ready yet to move out into the open. He raises his hand and gestures for everyone to stop. Moving slowly next to Snafu, he whispers, "I think we should move around the edges, maybe each take a side and see what's there? I think we should stay out of the clearing and try to find a safe way through the scrub on both sides?"
If Snafu agrees, he'll pass the word onto the rest of the PC's and then take the left side of the scrub line, moving silently and quietly, trying to do his best to hide, listen and spot whatever might be waiting for them...
Listen = 14 MS = 13 HIS = 14 Spot = 35
Yanosh AC 23 HP 105/105 Endure Elements Thursday October 7th, 2010 9:58:48 AM
Yanosh readies to move out. Checking hid gear one last time he makes sure everthing is ready for a fight when the time comes. The time always seems to come to them for a fight.
Highlight to display spoiler: {}
Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Serillana (AC 29 HP 70/70) d20+27=35 ; d20+20=37 ; d20+14=19 ; d20+17=27 ; Thursday October 7th, 2010 11:15:48 AM "Hmmm.... They seem to be not weary of my sneaking ability. I guess I'll shadow one of them, making sure that they keep safe. It will be a nice surprise for them if they do hear me." Serillana thinks as she moves 10 ft. behind Thar.
"Although, it would love to do a prank right now, I better not. If it is the first battle, I better not lose the trust of my new accomplices by pretending to be something I am not..." Serillana giggles inside as she moves quietly into her spot behind Thar.
Tishe' (AC 19 HP 51/51) d20+7=16 ; d20+12=16 ; Thursday October 7th, 2010 11:59:32 AM
Tishe' follows the line of Thar and Yanosh, casting worried glances around at the other line going around the other side of the clearing. Thar knows what he is doing, she tells herself, but Trellus always got in trouble when the Bloodpack split up.
Glancing back, she gives a thumbs-up gesture to the silently moving Serilina.
Actions Spot: 16 Listen: 16
Snafu AC 24, HP 95/95, False Life, Mage Armor , d20+21=26 ; d20+21=35 ; d20+18=33 ; d20+18=23 ; d20+16=19 ; Thursday October 7th, 2010 12:20:15 PM
Snafu lifted a big thumb in the air indicating agreement with Thar. He gestured with his hands that he would take the right side.
'Now this is what I love" Snafu thought to himself, as he carefully picked his way carefully around the clearing with his senses on heightened alert.
DM David Hot on a cold trail d20+23=33 ; d20+18=30 ; d20+18=37 ; d20+30=33 ; d20+30=50 ; d20+30=47 ; 3d8+9=20 ; 3d8+9=28 ; 3d8+9=18 ; Thursday October 7th, 2010 8:14:43 PM
Thar, Yanosh, Tishe, and Serilina skirt the clearing on the left side ( which is further away from the treeline) and Snafu, Taldera, and Falimar skirt the clearing on the right side. As the group is split on opposite sides of the clearing, all hell breaks loose. The clearing explodes into a vegetation storm as a massive creature bolts upright in the clearing. The creature appears to be a 20 foot high pile of plant life. Facing the smaller number of foes it lashes out at Snafu with a cavernous mouth and at Taldera and Falimar with ropey tendrils. ( I used the wrong + to hit number above and hand adjusted the touch attacks below with the right + to hit, sorry if there is confusion) Touch AC 30 on Snafu Grapple of 33 (failed, natural 3 rolled) 20 damage Touch AC 27 on Taldera Grapple of 50 28 damage Touch AC 34 on Falimar Grapple of 47 18 damage The bite hits Snafu, but he slips from the creatures mouth before it can engulf him. Taldera and Falimar are not so lucky. The tendrils wrap around them and rather than causing them harm, pluck them from the ground and pop them into the mouth, where they are chomped on and held fast. No doubt the creature will attempt to swallow them at its next opportunity.
Gargantuan Tendriculous AC 15 touch AC 7 10+30=40 defending grapple
Please calculate your opposed grapple number per the Woldipedia rules under special attacks. I think the Tendriculous will be higher, but that whole roll a 1,2,3 thing makes a huge difference. Note in the Wold you are considered to be 'taking ten' when defending. Otherwise to grapple roll your d20 and add your bonuses. for that the plant 'takes ten' and is at the value above.
Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+11=29 ; Thursday October 7th, 2010 9:36:18 PM
Falmar lets out a surprised shriek as he is lifted in the air, dropping his bow as he is jerked off his feet. He struggles against the tendrils bringing he unusual strength to bear. Grapple check = 30 (D20+11=29 +5 strength -4 non-proficiency)
Waah! This forest is definitely Warped ! I'm not becoming food for this thing today !
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink
Thursday October 7th, 2010 10:35:37 PM
As Snafu slipped from the creatures mouth and fell to the ground, one thought crossed his mind, how did the overgrown salad know I was there?.
Snafu trusted completely in his ability to go undetected, so there had to be another explanation. Bats had a strange ability to 'see' without eyes... was this creature similar? Is that why it detected him?
Need to bolster my defenses, Snafu thought. Invisibility? if the creature sees without eyes this spell will do no good. Stoneskin? Not sure it will make any difference if the creature swallows me whole.
And then Snafu had his answer... "LAMPEGGIO ETHERNAL!" he shouted.
OOC: 1) Blink is the spell 2) 10 + 1 (Str) + 6 (BAB) = 17
Highlight to display spoiler: { spells active: -Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible) -Extended Mage armor,- 18 hours (+4 AC) -Extended false life- 18 hours, (+19 HP) -Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon) -Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
Tishe' (AC 19 HP 51/51) d20+8=9 ; d100=38 ; d20+9=10 ; d20+9=21 ; d20+9=22 ; 4d6=14 ; 4d6=18 ; Friday October 8th, 2010 7:53:44 AM
Tishe's eyes widen at the plant monster rising up out of the clearing. "Sargrass! What is that thing!" But there is no answer from her Power or her memory.
"Get shuttlecocked everyone, the forest is eating our friends!"
And Tishe' puts action to words by lashing out with three fiery rays against the monster plant. (Scorching Ray)
The Witch then pulls out of her pants her Broom of Flying to get ready to get away from being swallowed herself!
...Actions [Free Action] Know Nature: stuff about a Tendricolous thing (DC is 10+monster HD); 8 (fail) [Standard Action] Cast Scorching Ray; Ley Line 38 OK; 3 rays Touch attack; no save 1: nat 1 miss (ay caramba!) 2: 21 14 damage 3: 22 18 damage [Move Equivalent Action] retrieve Broom of Flying
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d3=2 ; d20+3=18 ; d4=3 ; d4=4 ; d4=3 ; d4=4 ; d20+3=7 ; Friday October 8th, 2010 12:11:20 PM
Thar immediately casts Monster Summoning 4 to call in some help. Figuring that fire elementals, though small, would be fine even if engulfed by plant life...
It takes the entire round but he calls in 2 Fire elementals (d3 since are from MS3), named Fred and Frank. He summons them in between the plant and himself, but close enough to the plant for them to attack.
They attack at the end of the round and hit... Fred - Hit AC 18 for 3 dmg + 4 fire dmg. = 7 A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save DC11 or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame Frank - Hit AC 7 (miss...)
DM Info 1. MS4 - 9/9 rounds, FE's have 9/9 hps, AC15 Note that Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.
2. Spells Cast = MS4
Taldera (AC 25, HP 97/97) d20+18=34 ; d20+18=38 ; Friday October 8th, 2010 1:01:08 PM
Taldera screams as she is lifted into the air. "Tendriculos, acid or blunt blows!" [OOC: Knowledge Nature=34] she yells out as a warning to her party members, amazed at herself for remember such facts under the conditions. I'm not letting anyone become plant food today! She curses as she tries to reach Falmar but can't thanks to the strong hold the plant has. "Damn it! Ocius intentus!" she yells, before appearing 100ft away from the monster.
Grapple Defence = 20 (10 +9 BAB +1 Str)
Actions: Know Nature: 1d20=16 +18 =34 total Cast Dimension Door, concentration check 1d20=20 +18 =38, DC 24
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Serillana (AC 29 HP 70/70) Friday October 8th, 2010 5:19:31 PM "Grappling plant? The total bane for my existence. Do plants ever have weak spots? I'm sorry Taldera, I really can't help you much.... Let's step back and hope for the best. Serillana thinks as she knows that if she were picked up, she would be plant food.
----- Actions Grapple Defense - 10 + 9 (BAB) - 4 (Small) = 15 Move a little further behind everyone 10 ft.
DM David Hot on a cold trail d20+5=21 ; d20+30=32 ; Monday October 11th, 2010 9:42:50 AM
Thr new group of heroes reacts to the ground beneath them attacking them. Yanosh stands his ground, unable to believe what is happening before him. Taldera Thinking on her feet, identifies their attacker and shouts help to her friends as she uses magic to escape it's clutches, ending up 100 feet away. "Tendriculos, acid or blunt blows!" she calls out, remembering the beast's weak spots. Seeming to ignore her friend's advice, Serallana backs away from the creature wondering how she will hurt it. At her waist dangles her sling. Gritting his teeth and standing his ground, Thar calls for elemental help. Two fire elementals answer his call. Small yet powerful they stand between their master and the beast flailing away at the mass of vegetation with their fists. Tishe likewise stands her ground and unleashes a flurry of firey bolts against the creature. Two of the three missiles hit and their damage, like the damage of the elemental, scorches the plant and seems to do real damage. Snafu, grabbed by the monster's jaws yet slippery enough to break free quickly makws himself scarce by casting Blink on himself. Falamar struggles hard but is held fast by the plant's viselike grip on his body. Unable to break free, he fears what must come next.
The beast rises to it's full 20 foot height and shrugs off the flaming blows form the elemental ( reflex save 21 ). Shaking its head from side to side it attempts to swallow Falamar. The hero proves to be too much of a meal though, and manages to hold on and not go down the creatures throat.( natural 2 on the grapple check, failure by Wold rules)
Gargantuan Tendriculous AC 15 touch AC 7 10+30=40 defending grapple damage sustained 39 points
If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you them attacks will just succeed.
Serillana (AC 29 HP 70/70) d100=50 ; d100=59 ; d20+19=34 ; d3+1=4 ; d20+14=20 ; d3+1=4 ; Monday October 11th, 2010 11:04:49 AM
Realising that there isn't much for her to do, Serillana grabs her sling and decides that doing some damage is better than doing no damage at all. "There's nothing in my bag that can help me. Should've gotten some special bullets for this situation. Oh well, If I hit someone..."
Serillana watches for an opportunity and looses one bullet, accidentally hitting Falmar. "Gah. Stop moving." Serillana says as she quickly places another bullet into her sling and shoots another, now being successful. "That's better..."
------ Actions Full Round - Normal bullets with Falmar being grappled. Within 30 ft' (1-50 Falmar Hit, 51 - 100 Tendriculous hit)
Attack 1 (50% Falmar) - To hit AC 34 Damage, 4 Damage Attack 2 (59% Tendriculous) - To hit AC 20, 4 Damage
Yanosh AC 23 HP 105/105 Endure Elements d20+12=23 ; 3d6+9=14 ; Monday October 11th, 2010 12:49:36 PM
Yanosh hefts his axe and moves in to attack. He reaches out and speaks a spell and touches the plant thing.
Touch attack 23 dmg is death to any living thing save vs fort for 14 dmg
Taldera (AC 25, HP 69/97) Courage Monday October 11th, 2010 1:21:29 PM "These creatures are rather curious, I'd always thought cutting away at them and using fire would be more effective considering they are giant plants..." Taldera muses, half to herself. "Can't attack with ranged attacks, I could hit Falmar, and he won't regenerate like this plant will. If I enter melee I'll get eaten..." Considering her actions, she then draws her bow in case she gets a chance of a clear shot in the future, and for now begins to sing a song to fill her allies with courage against this foe.
Actions: Move: Draw Shortbow Standard: Begin Inspire Courage
Effects Courage, currently singing: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest d20+5=17 ; d20+5=17 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ; d20+10=30 ; d20+10=28 ; 2d8+18=32 ; Monday October 11th, 2010 2:08:46 PM
Thar smiles as Fred and Frank do some damage, though it's not nearly enough yet. He purses his lips and looks to see if anyone needs some healing ASAP. No one seems in imminent danger so he casts MS 3 and calls forth Bill the Celestial Bison. This time, he'll summon Bill to appear near the fire elementals (though not to close to be burned) and order it to try to gore the plant...
Meanwhile, Fred and Frank continue bashing away at the plant, trying to set it on fire.
Freds Attack = Hit AC 17 for 4 bludgeon and 3 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds Frank's Attack = Hit AC 17 for 4 bludgeon and 2 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds Bill's Attack = Hit AC 30 (Crit Check 28 so yes) for 32 +2 for Inspire Courage = 34 hps Dmg (Who's your daddy now Mr. Plant?)
All PCs, please make sure your hps in your header are current so I know when Thar needs to heal you.
DM Info Effects on Me and my friends = Courage from Taldera 1. Grapple Defense Thar = 10+9+2 = 21 Fred and Frank = 10+3-4 = 9 Bill = 10+8+6+4 = 28 2. Spells Cast = MS 3, MS 4 3. Fred/Frank = 8/9 rounds; +5 attack/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire/AC 15/9 hps each 4. Bill the Celestial Bison = 10/10 rounds; +8 +2 (courage) = +10 Gore;1d8+9 dmg;AC 13;37/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).
Tishe' (AC 19 HP 51/51) d20+9=11 ; d20+9=27 ; d20+9=11 ; d8=8 ; 4d6=16 ; 4d6=16 ; 4d6=11 ; Monday October 11th, 2010 2:46:01 PM
Tishe' sits on her Broom and mentally instructs the magical piece of wood and straw to fly up 40 feet high and circle around Thar.
"Fire seems to hurt it as well", Tishe' calls to Taldera. And to the others, "magic, clubs, staves, and stones; strike the monster and free Falmar!" And then she sends another three fiery rays to strike at the mountain of vegetation.
...Actions [Move Action] mental instruction and fly 40 feet [Standard Action] Scorching Ray Ley Line: 8 no spell slot use! 1; Touch AC 11 Damage 16 2: Touch AC 27 Dam 16 3: Touch AC 11 Dam 11 Total 43 magic fire damage; no save
Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+12=30 ; Monday October 11th, 2010 6:12:04 PM
Falmar frantically thrashes around in his snugly fitting tentacle...
nothing...I have nothing I can do ! What good is magic that you can't use ! nothing in my pack to help either!..NIGHT what just hit me!
Falmar takes 4 pts sling-stone damage
Falmar once again fights to free himself, Grapple check = 30 (d20+11, +5, -4 )
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink 2d10=14 ; Tuesday October 12th, 2010 9:44:29 AM
The blinking Snafu saw his allies in trouble and knew he had to act quickly. "Need to weaken it" the elf muttered aloud. "I sure hope this works..."
And then in a loud voice, he shouted- "IL RAGGIO DI SI INDEBOLISCE!". But just as the spell's power began to surge, Snafu blinked and the spell was lost. (OOC- 20% chance... and I rolled a 14%. Failed Ray of Enfeeblement)
When Snafu reappeared he had a very disappointed look on his face.
Highlight to display spoiler: { spells active: -Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible) -Extended Mage armor,- 18 hours (+4 AC) -Extended false life- 18 hours, (+19 HP) -Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon) -Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
Taldera (AC 25, HP 69/97) Courage Tuesday October 12th, 2010 11:56:49 AM
[OOC: Snafu, you rolled 2d10 instead of a d100. Also, I may be wrong, but Tishe', I believe ranged rays are still ranged attacks so have a 50% chance of striking Falmar as he is in a grapple. (At least my inspire courage works of them also, at least the first ray of the set.) Also David, if this Tendriculos is different, fine, but both in the SRD and MM1 versions fire does non-lethal damage to it as per the regeneration rules.]
[SteveK OOC]: 1) Wold has a House Rule on firing into Melee. We will not use the rules in the PHB3.5 and DMG3.5 for firing into a melee. Instead, we will allow a missile to be fired at a chosen target. Firing into melee may be done with a -4 penalty plus an additional -1 for each figure between the attacker and his chosen target. 2) PHB has a caveat to large opponents. If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the --4 penalty
Taldera (AC 25, HP 69/97) Courage Tuesday October 12th, 2010 12:18:48 PM
[OOC: Blarg, forgot something, if possible edit these posts together... Thar, summon monster is a full-round action spell, meaning the monsters don't appear until the start of your next turn. Also plants can not be critical hitted. (Much to the annoyance of Serillana I'm sure.)]
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest Tuesday October 12th, 2010 2:12:03 PM
[OOC: Actually, with summon monster, it is a full turn action, but they appear AND act at the end of your turn. We've had this come up with Thar before and determined that appearing and acting at the end was consistent with the rules. Per the spell's definition, "[The summoned creature] appears where you designate and acts immediately, on your turn"
Re: the critical hit, I thought it was unintelligent plants or is it monstrous plants? I'll defer to the DM on this one since I haven't checked the rules for a while... Oh well... If it's not a crit, at least Bill will do a good amount of dmg anyway ;-)]
DM David Hot on a cold trail d20+18=32 ; d20+5=12 ; d20+5=8 ; d4=4 ; d20+15=31 ; d3=3 ; d20+15=30 ; d8+4=5 ; d8+4=7 ; d20+20=25 ; 2d8+9=17 ; d20+30=49 ; d8+9=14 ; d20+15=22 ; Tuesday October 12th, 2010 5:35:24 PM
Round 2 Serillana pulls out her sling and despite having to aim more carefully still scores 2 hits on the beast. Yanosh reaches out and speaks a word of divine power. Crackling black energy engulf his hand and discharges on the beast ( please include save targets when you want me to save vs a spell) The creature seems to notice little of the damage (save 32) Taldera inspires her companions to fight harder as she draws her bow. Thar summons more assistance in the form of a celestial bison to fight the massive plant.As he does so the plant lashes out and swings him ( AoO hits AC22 missing Thar Note if you are casting defensively let me know) Seemingly small the elementals continue to flail at the plant, the first leaving small scorch marks, while the second one actually lights the vegetation on fire( for 4 rounds please roll burning damage for me during your turn) The Bison, new to the fight slams the plant with its horns. What would have been impressive against a human target is less impressive since the plant monster has no internal organs to be rupture by the blow.( I rerolled Bill's damage since it was all added together and got 14,16 with the inspire, as non crit damage. It is not typed but is just as likely to be blunt as it is piercing so I am taking it as blunt) Tishe rises from the ground on her broom while continuing her assault with magical bolts of fire. All of her bolts hit ( even with a -4 due to trying to miss Falamar) causing alot of scorching damage to the plant. Falamar continues to struggle to no avail yet he still manages to not be swallowed. Small victories are better than no victories... Snafu While blinking in and out of the prime material plane, tries to weaken the creature with magic. Sadly a poorly timed blink cuts his spell short.
The smell of burning vegetation and the slight scent of fear permeate the clearing. The plant creature tires of the stinging gnats all around it and temporarily forgets to swallow it's prey in favor of eliminating some of them. The main bringer of fire has left it's reach, but the small sparks at its feet remain. The creature attacks the two elementals with it's tentacles hitting both of them but not killing them (hit AC 31 and 30, 5 damage to Fred, 7 damage to Frank). The Bison it takes a bite out of (hit AC 25 for 17 damage) and chooses to grapple holding it inside its mouth, next to Falamar.
Gargantuan Tendriculous AC 15 touch AC 7 10+30=40 defending grapple damage sustained 131 points + burning for 4 rounds
Grapple defense Yanosh ? Tishe 15 Taldera 20 Serillana 15 Thar 21 Snafu 17 Falamar 21 Fred and Frank 9 Bill 28 If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.
Below are the plant traits from the SRD. Plants sadly cannot be critically hit. You guys asked so I put them up here. Enjoy. Summoned monsters do indeed attack at the end of the round they are summoned.Also you have answered all of your own questions on ranged attacks and such so far. There is a -4 penalty to firing into melee but you can target the foe you want. Falamar if you get hit it wasn't MY fault 8).
Plant Type
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive. Features
A plant creature has the following features.
* 8-sided Hit Dice. * Base attack bonus equal to ¾ total Hit Dice (as cleric). * Good Fortitude saves. * Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the plant creature has an Intelligence score. However, some plant creatures are mindless and gain no skill points or feats.
Traits
A plant creature possesses the following traits (unless otherwise noted in a creature's entry).
* Low-light vision. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, polymorph, and stunning. * Not subject to critical hits. * Proficient with its natural weapons only. * Proficient with no armor. * Plants breathe and eat, but do not sleep.
Tishe' (AC 19 HP 51/51) d100=95 ; d20+5=6 ; d20+5=22 ; d20+5=9 ; 4d6=12 ; 4d6=18 ; 4d6=14 ; Tuesday October 12th, 2010 6:00:13 PM
Staying on her broom and circling Thar at 40 feet in the air, Tishe' rains another series of rays against the vegetable monster. Since the beast is SO big, she selects the area away from Falmar to strike.
...Actions [Move Action] mental instruction and fly 40 feet in a circle [Standard Action] Scorching Ray Ley Line: 95% no spell slot use. (again! :-) {Gargantuan Plant takes up 20x20 foot space and Falmar takes 10 foot space. Tishe' should be able to avoid hitting Falmar if not the elementals or Bill the Bison.} 1; Touch AC nat 1 miss (possible allied Damage 12) 2: Touch AC 22 Dam 18 3: Touch AC 9 Dam 14 Total 32 magic fire damage; no save
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink 2d10=7 ; d10=8 ; d20+14=21 ; 9d6=30 ; Tuesday October 12th, 2010 7:35:24 PM Come on Snafu, time this one Snafu thought to himself as he cast another spell. This one went off without a hitch.
(OOC- haste. Can target 9 creatures that must be within 30 feet of each other. Will try to get everyone, including the summoned creatures)
spells active: -Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible) -Extended Mage armor,- 18 hours (+4 AC) -Extended false life- 18 hours, (+19 HP) -Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon) -Vampiric touch- duration until discharged- (secondary weapon- spell storing ability) -Haste- 9 rounds
DM response I can see the haste getting the summoned stuff, Thar, Serillana, Yanosh,and Falamar. Sorry there is no map. I have never used one and haven't had a chance to start playing with one yet. That is something I will definately fix before we have a fight with more than one foe.
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps d20+6=16 ; d20+6=25 ; d20+6=26 ; d20+6=12 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ; d20+7=25 ; d8+9=15 ; d20+20=30 ; d8+3=5 ; d6=4 ; Tuesday October 12th, 2010 9:50:04 PM
Thar and his summoned companions feel the effects of the haste and it improves their attacks... (Haste gives +1 attack, +1 to reflex and dodge AC bonus)
Fred and Frank continue slamming the overgrown bush on steroids and they bot gain an extra attack since they're doing a full action...
Fred 1 Hit = Hit AC 16 for 2 bludgeon, 1 fire = 3 dmg Fred 2 Hit = Hit Ac 25 for 3 bludgeon, 4 fire = 7 dmg Frank 1 Hit = Hit AC 26 (no crits possible ;-( ) = 2 bludgeon + 3 fire = 5 dmg Frank 2 Hit = Miss Ac 12 Effects of fire 4/4 rounds = 1 pt dmg Total Dmg = 16 The hedgerow needs to make 3 saves vs. DC 11 Reflex or be on fire 1d4 rounds
Meanwhile Bill's luck isn't as good and he's picked up by the ugly green briar plant. He roars in anger and becomes enraged, biting and tearing rather than trying to get away... After all, he's an omnivore and this plant looks like a feast... Since he's grappled, he can still attack, albeit at a -4 penalty, with his natural weapon... He'll gore and hit AC 25 for 15 pts
Meanwhile, Thar will hustle backwards out of range of the bush and lets the 3 summoned friends do the hard work. He'll move as far back as seems reasonable while drawing his bow and fires an arrow that will do some shock dmg... (+17 + 1 haste + 2 courage = +20)
Hit AC 30 for 5 pierce + 4 shock
Thar has the precise shot feat so he avoids the -4 penalty
DM = Bill has a 5/magic DR and did the plant's 17 pts of dmg account for that or was it only 12 after DR? I assumed it was only 12 and let me know if it's 17
DM Info Effects on Me and my friends = Courage from Taldera, Haste 1. Grapple Defense Thar = 10+9+2 = 21 Fred and Frank = 10+3-4 = 9 Bill = 10+8+6+4 = 28 2. Spells Cast = MS 3, MS 4 3. Fred/Frank = 7/9 rounds; +3 attack + 2 courage + 1 haste = +6/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire; AC 16;4 hps Fred ; 2 hps Frank. 4. A very angry Bill the Celestial Bison = 9/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;25/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).
DM response: I took no DR into account so it will be 12. Above you said save for the hedgerow....do you mean the normal vegetation and the edge of the trees? If so the elementals have been here 3 rounds and it is a greater than 50% chance that the woods catch, there will almost certainly be a bit of a brush fire. The Culverwood is gonna LOVE you..8)
Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+12=29 ; d20+8=21 ; d20+12=27 ; Wednesday October 13th, 2010 12:06:04 AM
Falmar begins to panic ever so slightly, reciting a silent prayer to Sargrass ....
He attempts to break free. (didn't realize multi-attacks work with grappling)
Serillana (AC 29 HP 70/70) d20+22=31 ; d3+4=6 ; d20+16=24 ; d3+4=5 ; Wednesday October 13th, 2010 8:25:23 AM
(OOC: *Sigh* couldn't find that clause in the Woldipedia. Didn't look properly I guess. Sorry Falmar :S)
"I wonder if I focus what will happen...?"[/i] Serillana asks herself as she lets Taldera's song take over. She then chucks another two stones, focusing on the plant
------- Actions Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1). 1st attack (+22 - 1d3+5) - Hit AC 31, 7 Damage 2nd attack (+16 - 1d3+5) - Hit AC 24, 6 Damage (OOC: added damage wrong, didn't feel the need to re-roll, just add +1)
Serillana (AC 29 HP 70/70) (Haste, Inspire Courage) d20+22=24 ; d3+5=7 ; Wednesday October 13th, 2010 8:31:31 AM
... and Serillana finds that she can load another stone and shoot another shot.
---- (OOC: Forgot haste's extra attack :S) Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1). 3rd attack at 1st attack modifier (+22 - 1d3+5) - Hit AC 24, 7 Damage
Yanosh AC 23 HP 105/105 Endure Elements d20+28=30 ; Wednesday October 13th, 2010 9:25:38 AM
Seeing his spell not having the desired affect Yanosh retreats some to try again.
Grapple defense 30
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Taldera (AC 26, HP 69/97) Courage, Haste Wednesday October 13th, 2010 12:09:04 PM
[OOC: I am aware of the firing into melee rules, however, the Tendriculos and Falmar are in a grapple (and strangely enough, by the rules as neither of them threaten squares to each other, NOT in melee). In the combat modifier sections of chapter 8, the table and accompanying text on page 151 says you roll randomly to see which combatant you strike, as Serillana did. (Though at no penalty because they are not in 'melee'.) The caveat in the PHB only refers to firing into melee, not a grapple, and only to avoid the -4, not the chance to strike another combatant.
On the summon monster, read the example for summon monster I on page 169 of the PHB, it does not appear until the start of your next turn, but may act immediately on that turn.]
"Falmar is stuck tight, is only he could slip out...of course! Grease!" As Taldera watches Falmar struggle, she realises she has just the spell to get someone unstuck, but curses to herself for being too far away. Realising she needs to move in quickly, and not wanting to get caught by the Tendriculos herself, she begins to sing faster and faster, until she stops singing any particular song, her voice filled with arcane power. "Celeritas!" she says as she draws out a shaving a licorice root, it being consumed by the magic. Finding her body to be much more agile, she moves in closer to the Tendriculos.
Actions: Free Action: Stop singing Inspire Courage Standard Action: Cast Haste Move Action: Move 70ft closer to the Tendriculos, so she ends up 30ft away from it and Falmar.
Effects: Haste, 12 rounds: Self. Courage, 5 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Taldera (AC 26, HP 69/97) Courage, Haste Wednesday October 13th, 2010 12:18:58 PM
[OOC: Argh, accidently stacked two enhancement bonuses, make that 60ft of movement, not 70ft.]
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps Wednesday October 13th, 2010 2:25:52 PM
Ooc -DM sorry for any confusion but I was tring to be colorful in my last post and the brush and briar referred to the monster ;-) It was a way of trying to insult it ;-)
That's ok, I thought that might be it. I just wanted to be clear though. You would be easily able to understand that the Culverwood is a entity to be reckoned with and you can see how a stray flame might make you....unwelcome.
Tishe' (AC 19 HP 51/51) Wednesday October 13th, 2010 5:20:04 PM
ooc: Tim, you have a point, but I recommend we continue the rules discussion on the Rules board to reduce the out-of-character posting in the game. :-) See you there!
DM David Hot on a cold trail Wednesday October 13th, 2010 9:48:53 PM
Lets put this to bed. This is from the Wold's own house rules section and solves all your quibbling. Thus is how it will be. I will allow that none of the attacks up until this round that we are resolving right now have hit Falamar. I will roll % to see what hits him this round and you can all decide how to attack from here on, knowing that ranged attacks CAN hit him.
Grappling Consequences - While you're grappling, your ability to attack others and defend yourself is limited:
No Threatened Squares: You don't threaten any squares while grappling. No Dexterity Bonus: You lose your Dexterity bonus to AC (if you have one) against opponents you aren't grappling. (You can still use it against opponents you are grappling.) Rogues can sneak attack you. No Movement: You can't move normally while grappling. You may, however, make an opposed grapple check (see below) to move while grappling. Subject to Missile Fire: If you fire into a grapple, roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.
DM David Hot on a cold trail d100=6 ; d100=26 ; d100=62 ; d100=38 ; d100=47 ; d100=77 ; d100=51 ; d20+5=15 ; d20+5=23 ; d20+5=19 ; d20+15=35 ; d20+15=19 ; d8+4=12 ; d8+4=5 ; d20+20=21 ; d20+20=40 ; 2d8+9=18 ; d20+20=21 ; 4d8+20=40 ; 4d8+18=33 ; 2d8(1+1)+9=11 Thursday October 14th, 2010 12:31:11 AM
01-34% to hit the Tendriculous 35-67% to hit Falamar 68-00% to hit Bill
Tishe 3 rays 06% targets Tendriculous rolled a 1 auto miss 26% targets Tendriculous touch AC 22 hit for 18 fire damage 62% targets Falamar touch AC 9 misses Falamar's touch AC of 10( no dex)
Snafu Haste no problem
Thar 1 arrow 38% targets Falamar AC 30 hits Falamar for 5 pierce and 4 shock damage
Serillana 3 stones stone1 47% targets Falamar hits ac 31 for 8 damage stone 2 77% targets Bill hits AC 24 for 7 damage stone 3 51% targets Falamar hits ac 24 for 7 damage
Yanosh no attack
Taldera Cast Haste and move
Tishe Circles above Falamar and again unleashes rays of fire at the beast holding her friend. This time two of her shots go wide, missing the battle and the third strikes the plant creature for 18 damage
Snafu Casts Haste on himslelf and gets Falamar, Yanosh, Serillana and Thar and Thar's summoned army in the area of effect.
Thar and his army of summoned minions continue their assault on the Tendriculous. The fire elementals flail away scoring three more hits for 16 more fire damage. None of these light the already burning pile of vegetation on fire further. Bill thrashes wildly hitting the monster for 15 damage.
Falamar continues to struggle but is unable to break free from the plant's mouth.
Serillana launches 3 stones into the dogpile and manages to hit [b]Bill once for 7 points of damage and Falamar twice for 15 damage total.
Yanosh Backs away from the fight ( I assume to a range of 30 feet, out of melee range and using withdraw for no AoO)
Taldera casts Haste on herself and closes to 30 feet from the plant to try and grease Falamar next round.
The plant creature is out of new targets since everyone not grappled has moved away, therefore it swats the two elementals and bites down on Bill and Falamar. Fred is hit (AC 35 elementals cannot be crit for 12 points of damage) and Frank is hit ( AC 19 for 5 damage) Both are killed by the blows. Bill is bitten ( AC 21 for 18 damage( no DR applied). Falamar is bitten hard but the plant fails to confirm the crit ( AC 40, AC 21 fails to confirm ( roll of natural 1)11 damage). Gargantuan Tendriculous AC 15 touch AC 7 10+30=40 defending grapple damage sustained 180 points + burning for 3 rounds
Grapple defense Yanosh ? Tishe 15 Taldera 20 Serillana 15 Thar 21 Snafu 17 Falamar 21 Fred and Frank 9 Bill 28 If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.
Serillana (AC 29 HP 70/70) (Haste, Inspire Courage) Thursday October 14th, 2010 12:55:48 AM "Gah. No more bullet throwing for me. This is really really really bad..." Serillana thinks and decides not to throw anything else in case that she hurts anymore of her friends. -----
OOC: I only used my +2 bullets as I though I knew that I would be most likely hitting the Tedriculous. Oh well.
Bullets used Normal - 2/20 +2 Bullets - 3/20
Taldera (AC 26, HP 69/97) Courage, Haste Thursday October 14th, 2010 1:23:14 AM You'll have to forgive me Falmar, this probably won't be entirely pleasant, though I'm sure it's be many many times better than being eaten."Falmar, don't resist this okay!" Taldera says as withdraws some pork rind, which seems to dissolve into oil in her hand as she speaks. "Lubricus!" The oil in her hand disappears, as Falmar's armour and clothing become covered in magical grease. She approaches a little closer to the Tendriculos, one last thing up her sleeve to help Falmar escape.
Actions: Standard Action: Cast Grease, targeting Falmar's armour. Move Action: Move 10ft to be within 30ft of Falmar (I only had 60ft of movement last turn, my bad.)
Effects: Haste, 11 rounds: Self. Courage, 4 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects. Greased Armour, 12 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin. (Falmar's new grapple defence should be 34 I believe.)
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Yanosh AC 23 HP 105/105 Endure Elements d20+10=30 ; 4d8=12 ; Thursday October 14th, 2010 6:24:01 AM
Once at a safe distance Yanosh prays to Gargul and holds out the palm of one hand. A ray of light leaps from his hand to the creature (casts Searing Light).
To hit Ac 30 (Ranged Touch Attack) Dmg 12
Spells Cast Slay living Searing Light
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps d20+11=22 ; d8+9=16 ; d4=3 ; d20+15=23 ; d8+3=7 ; Thursday October 14th, 2010 10:10:12 AM
Thar sighs as his miniature army shrinks by two... At least they did some damage before they went away...He decides to bring a spiritual warhammer (we'll call him WIlly the Warhammer) into the combat, hoping its bludgeoning and magic dmg can affect the plant. Hit AC 23 for 7 pts magic/bludgeoning dmg
The plant continues burning (3/4 rounds, 3 pts dmg)
BIll, however, is still one angry bull and continues thrashing in the throes of the plant. Blood pours from mutliple wounds but he's running on adrenaline now. Attack AC 22 for 16 blunt dmg
Sum 7 magic/bludgeoning 16 bludgeoning 3 fire Total = 26
DM Info Effects on Me and my friends = Courage from Taldera, Haste 1. Grapple Defense Thar = 10+9+2 = 21 Bill = 10+8+6+4 = 28 2. Spells Cast = MS 3, MS 4, Spiritual Weapon 3. A very angry Bill the Celestial Bison = 8/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level. 4. Willy the Warhammer - 9/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic)
Tishe' (AC 19 HP 48/51) d4=3 ; d100=63 ; Thursday October 14th, 2010 11:40:57 AM
Tishe' winces as she nearly spears Falmar with a scorching ray. "I've been blessed so far, but I don't think I should press my luck like that again!" Instead, the flying Witch tries something else.
"Keep helping Falmar", she calls to her companions. "We're going to have to stop shooting or else the creature will just use Falmar as a shield."
Tishe' carefully crafts her next spell, bringing a Spectral Hand to glow beside her, and causing a red scar to appear on her wrist.
...Actions [Move Action] mental instruction and fly 40 feet in a circle [Standard Action] Spectral Hand Ley Line: 63%; AC 24 (incorporal), 3hp, Improved Evasion Lose 3 hit points (for Spectral Hand)
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste 5d4+1=8 ; d4+1=3 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d10=2 ; d3=1 ; d10=6 ; Thursday October 14th, 2010 3:08:25 PM
"Please let this work"
And it worked, for snafu did not blink this time (OOC- 26%). Suddenly five glowing magic missile orbs flew at the creature and struct true. (Damage- 18)
Highlight to display spoiler: { spells active: -Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible) -Extended Mage armor,- 18 hours (+4 AC) -Extended false life- 18 hours, (+19 HP) -Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon) -Vampiric touch- duration until discharged- (secondary weapon- spell storing ability) -Haste- 9 rounds
Falmar AC: 24 (25 with Sword ) HP -3/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Thursday October 14th, 2010 5:10:11 PM
Falmar suddenly feels multiple objects striking him as he struggles against the plant, at the last blunt impact he thinks he hears someone familiar say something about helping...as he drops into unconsciousness.
DM David Hot on a cold trail Thursday October 14th, 2010 7:27:07 PM
Falamar Based on the damage done to you last round by the plant and your friends I have you at 12 hp still. Did I miss something?
Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) d20+12=31 ; d20+8=12 ; d20+12=28 ; Thursday October 14th, 2010 8:51:16 PM
Falmar Renews his efforts to escape.
Grapple - 34 Grapple - 15 Grapple - 31
Falmar lets out a grunt as the incoming missiles impact.
(ooc. Yea, I counted Seri's twice, in the combat rolls and the description below. I just went through counting falmar hits....)
Taldera (AC 26, HP 69/97) Courage, Haste Friday October 15th, 2010 12:35:51 AM
[OOC: Did you cout the +10 for grease Falmar?]
Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Friday October 15th, 2010 7:18:34 AM
(ooc Please edit these scores in, I really failed at the paying attention to details yesterday)
DM David Hot on a cold trail d100=63 ; Saturday October 16th, 2010 8:43:02 AM
01-34% to hit the Tendriculous 35-67% to hit Falamar 68-00% to hit Bill
Serillana seeing her bullets strike Falamar instead of the beast, she backs away afraid of doing more harm than good.
Taldera rushing closer to the fight, gives Falamar an edge to escape the grappling vines of the plant by covering him is slippery grease.
Yanosh calling upon Gargul, launches a bolt of holy light into the fray,(63% targeting Falamar hit AC 30 for 12 damage)It strikes Falamar, further wounding the grappled hero.
Thar calls forth a floating warhammer which strikes the plant beast (hit AC 23 for 7 points) Further the flames from the elementals burn on for 3 fire damage and Bill thrashes around, crazed by pain. He hits the plant doing more damage and making the plant sorry it grappled him.( hit AC 22 for 16 damage)
Tishe wounds herself and calls forth a disembodied hand to directly cast spells at her opponent.
Snafu calls forth 5 magic misslies to strike the plant,automatically missing Falamar(18 damage)
Falamar struck by the bolt of searing light barely clings to consciousness. With his remaining strength he wriggles free of the plant, falling unconscious to the ground. ( acted at 0 hp, grapples successfully got you loose but the action caused 1 point of damage rendering you unconscious [unless you have diehard])
The plant shudders as the magic missiles hit home and falls in a pile on and around Falamar's now free body. Bill the Bison is also free and shakes the remaining tendrils of plant material off of his coat, while looking to Thar for direction.
Gargantuan Tendriculous AC 15 touch AC 7 10+30=40 defending grapple damage sustained 224 points + burning for 2 rounds
Taldera (AC 26, HP 69/97) Courage, Haste d20+15=19 ; 2d4+3=7 ; Sunday October 17th, 2010 11:38:11 PM "Quick, heal Falmar, then continue to strike, Tendriculos' are capable of rapid regeneration, with acid and blunt blows only truely dealing harm, like a troll needing to be burnt." Following her own advice, Taldera calls upon her magic once again. Her shadows seems to flicker strangely, and then begins to do odd hand movement, moments before she does herself. "Umbra partum; acid telum!" An arrow of acid strikes the Tendriculos and continues to burn. That should buy us some time.
Actions: Cast Shadow Conjuration; Acid Arrow. DC 20 will save to disbelieve. Ranged Touch Attack: d20=4 + 16(+12 ranged attack, +2 courage, +1 haste, +1 point blank shot) = 20 Damage: 2d4=4 +3(+2 courage, +1 point blank shot) = 7 acid damage. (1 acid damage if disbelieved)
Effects: Haste, 10 rounds: Self. Courage, 3 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects. Greased Armour, 11 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin. Acid Arrow, 4 rounds: Tendriculos
Spells Per day/Known Highlight to display spoiler: { Spells per Day Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3
Spells Known Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration
Serillana (AC 29 HP 70/70) (Haste, Inspire Courage) d20+24=27 ; d20+24=43 ; d20+24=44 ; d20+19=33 ; d3+5=6 ; d3+5=6 ; d3+5=7 ; Monday October 18th, 2010 1:30:02 AM "Okay Taldy!" Serillana shouts as she again throws another round of her magic bullets into combat, feeling what is left in her bullet pouch. "I thought I had more bullets in here that I thought I had. Better pick up some stones after the battle..."
-------- Stones used 2/4 - Normal 6/20 - Magic
Full Round - Throwing +2 bullets, Inspire Courage, Haste, within 30 ft (+6 attack roll, +5 damage vs. normal bullet damage)
Attack 1 (+24) - Hit AC 27, 6 damage Attack 2 (+24) - Hit AC 43, 6 damage (3rd roll misclick, and it was a 20 (though this has no effect...)) Attack 3 (+19) - Hit AC 33, 7 damage
Total 19 damage.
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste d20+18=35 ; Monday October 18th, 2010 9:58:27 AM
Snafu ran up to Falamar and helped pull him away from the fallen monster. All the while, Snafu kept a watchful eye out for threats (spot 35). At the first sign of trouble, Snafu would teleport Falamar to a visible safe location.
Highlight to display spoiler: { spells active: -Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible) -Extended Mage armor,- 18 hours (+4 AC) -Extended false life- 18 hours, (+19 HP) -Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon) -Vampiric touch- duration until discharged- (secondary weapon- spell storing ability) -Haste- 9 rounds
Yanosh AC 23 HP 105/105 Endure Elements d8+9=17 ; Monday October 18th, 2010 9:59:10 AM
Yanosh moves into possition so that he has everyone in range and casts Mass Cure Light Wounds. Then in a flash he has his Holy War Axe in his hand.
Cure light wounds Mass 17
Spells Cast Slay living Searing Light Cure Light Wounds Mass
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 2d8+9=16 ; d4=1 ; Monday October 18th, 2010 10:48:42 AM
Thar asks Bill and Willy the magic weapon to keep crushing and pounding the plant to prevent it from returning to life. (I'll roll attacks if needed...)
The plant also remains burning for 1 more point of dmg...
Meanwhile, he'll rush forward and stand next to Yanosh. He'll kneel down and cast CMW's upon Falmar, healing him of 16 more points of dmg on top of the mass cure that Yanosh cast.
DM InfoHighlight to display spoiler: { Effects on Me and my friends = Courage from Taldera, Haste 1. Grapple Defense Thar = 10+9+2 = 21 Bill = 10+8+6+4 = 28 2. Spells Cast = MS 3, MS 4, Spiritual Weapon, Find Traps (as CMWs), 3. A very angry Bill the Celestial Bison = 7/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level. 4. Willy the Warhammer - 8/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic) }
Tishe' (AC 19 HP 48/51) d20+7=26 ; d20+12=25 ; Monday October 18th, 2010 10:50:50 AM
Tishe' nods at Taldera's sage advice, reminding herself of the wealth of knowledge the bard brings to the team. Yet she has no contributions to help, neither acid nor blunt attacks. And so, Tishe' remains in the air, looking around outside the clearing, looking to see if there are any other opponents trying to sneak up on the group while they are otherwise engaged.
...Actions [Free Action] continue to fly 40 feet in a circle
Spot: 26 Listen: 25
...Effects Grapple Defense 15 (10+5BAB +0Str) Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion
Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Monday October 18th, 2010 8:06:40 PM
Falmar sits bolt upright once he gains consciousness, he instinctively reaches for his Scimitar then notices the looks of concern on his friends faces. He also is assaulted with the stench of burning plant and a putrid stench of acid-eaten foliage. He touches his chest quickly and knows that Yanosh and Tishe' are unhurt....he peers around as best he can until he recognizes that all of the others appear to have made it through.
Is it dead ? HA! of course it's dead...or I probably wouldn't be here. Thank you for getting me out if that. I've never quite felt so useless....and never hope to again.
Getting to his feet Falmar notices a certain Onyx Raven in a tree hopping back and forth laughing.... really funny... Laugh all you want...looks like you're eating mice for a while.
DM David Hot on a cold trail Tuesday October 19th, 2010 1:33:43 AM Falamar receives some healing as do the other members of the group. Further damage seems to be unnecessary, the plant is burned, melted and thoroughly beaten. Upon closer inspection, fire does seem to harm this Tendriculous. Taldera is sure that this is not a normal trait. Ordinarily fire damage would heal quite rapidly, making the creature quite dangerous. Looking around, there is no trail to be found none left by a wolf that is. The scuffle seems to have obliterated any trail left behind by the wolf. Even a novice tracker would be able to spot the trail that the plant beast made as it lumbered out of the forest to set it's ambush.
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps d20+19=32 ; d20+16=31 ; Tuesday October 19th, 2010 9:50:41 AM
Now that the fight is over and everyone is somewhat healed, Thar turns his attention back to the trail. He returns to the front and is frustrated by the fact that the wolf's trail is gone. However, at least the plant's trail gives them something to look at...
Once everyone has their gear together and is ready to travel, he suggests they follow the plant's trail and see where it leads...
Spot = 32 Track = 31
Taldera (AC 25, HP 86/97) Tuesday October 19th, 2010 11:29:26 AM "No problems Falmar, it's not your fault. I just wish I had remembered about grease sooner, or hadn't teleported so far away, or had been able to grab you before I escaped...sorry you had to suffer like that Falmar.""I panicked...if I didn't get away quickly, with my strength...I would have been plant food..."
Taldera looks closely at the Tendriculos. "How very curious that fire burns it so well...perhaps it hadn't eaten enough flesh recently. Though I suppose we won't find out now, not that it's important." Moving away from the burning plant, "Yanosh, can you heal Falmar and the other injured? If not I have a wand of Cure Light Wounds with me." Once any healing is sorted, she agrees it would be worth while to see where the plant trail leads.
She walks over to Serilliana, "are you alright? Plants aren't really our forte are they, you can't talk to them, strike them in weak points, effect there mind..." She sighs. "Maybe better luck next time huh?"
Tishe' (AC 19 HP 48/51) Tuesday October 19th, 2010 11:56:45 AM
Tishe' flies down and rejoins the group, dismounting her broom and holding it like a staff. "Very peculiar"... she begins. "I wonder if the different traits of the living plant are due to the awareness of the Culverwood. We've got to learn more about this place we are now living in before some simple known bit of knowledge that we don't know unravels our threads."
Tishe' checks and sees Taldera has taken control of support operations, so the witch turns to the ranger.
"Thar, can you range around in a circle to see if you can pick up the wolf trail again? I hope the plant monster didn't completely destroy all the pawprints."
...Actions
...Effects Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion
Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps Tuesday October 19th, 2010 4:32:19 PM
Thar nods at Tishe's suggestion and begins circling around the area, seeing if he can find any trace of the wolf's passage...
Serillana (AC 29 HP 70/70) d20+16=19 ; Tuesday October 19th, 2010 6:11:13 PM "Heh, I guess. But what has happened has happened. And who would've thought of finding an animated plant in a wood. It makes sense... I get we have to expect something different from moving around to different places. Which is a reason why we move around!" Serillana chuckles as she move around looking for a handful of hefty stones to use in case of emergency.
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Actions; Refill pouch with magic bullets Find some Stones that are suitable for sling throwing. (search 19)
Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) Tuesday October 19th, 2010 8:14:37 PM
Falmar retrieves his gear and stretches a bit. He sends Moxy out to follow the Tedriculous's path for a bit (up to one mile) to see what he can see.
Falmar reaches down and picks up a small blade of grass from where the Tendriculous fell and quickly weaves it into his talisman at his throat, adding a grass of the Culverwood to those of Sargrass.
Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste d20+16=22 ; Tuesday October 19th, 2010 11:26:45 PM
Snafu does a quick search of the area looking for any objects or unusual things. (search 22)
Yanosh AC 23 HP 105/105 Endure Elements 3d8+9=19 ; Wednesday October 20th, 2010 9:13:55 AM
"Have no fear Yanosh is here." he chuckles as he aproaches Falmar. "Save the wand for more dangerous times I have plenty of healing left as of now." The Dwarven Cleric prays to the God of Life and Death and discharges a suge of Positive power into Falmar.
Cure Serious wounds 19 hps
Spells Cast Slay living Searing Light Cure Light Wounds Mass Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead