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Dwight hp 160/160, ac 33(touch 25, 34)) 
Wednesday September 29th, 2010 10:10:16 PM

OOC: site was down most of the day :-(

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +5', Speed: 30'(land)/60'(flight) 
Thursday September 30th, 2010 4:28:04 AM

OOC: Touching base. Been a week of job interviews, tests, and other stuff in my attempt to once again become a full-time employee.

The Dark Chapel Round 5 Dan k  d100=17 ; d20+35=44 ; 2d6+15=24 ; 2d6=7 ; d6=3 ; d20+24=31 ; d20+24=39 ; d20+19=32 ; d20+24=38 ; d20+19=35 ; d100=8 ; d100=87 ; d100=28 ; d100=61 ; d100=95 ; 8d6+6=33 ; 8d6+2=31 ;
Thursday September 30th, 2010 8:11:05 AM

Jass clamors up on top of the shrine and turns towardes the Elf. A green beam lances out from his hand, but misses the elf.

Dwight lays into the elf with arrow fire, striking three times

Mac moves on the liche, but fails to connect with the dread lord

Monthor shakes the Blasephemy spell from his head

Syr moves in on the elf, but just as he strikes, the elf vanishes only to reappear again immediately.

Belkior, Echilhin and Vedick move up

Tratain, too, shakes off the last of the Blasphemy

The spell of Silence encompasses the entire half of the room beyond the wall of Force up to the Shrine. the elf casts a worried look at the Dread lord. the Armor clad lich however merely clenches his great sword all the tighter and moves in and around Monthor before taking a great swing. The sword connects hard, spraying blood from the dwarf. [Hit AC 44 Dmg 12 Unholy 4 Acid 1 Total 17]
A wound appears on Tratain as well Damage 17

The elf moves on Monthor flanking him. the scimitars flash fast and furious piercing Montrs armor time and time again. [ Touch Attack Hit AC 31 Blink miss /39/32/38/35 Damage 33+31 Total 34]
Another wound appears on Tratain 34

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2]

1 hour 51.7 minutes elapsed time since arrival at Sky Castle.

51.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.3 minutes from casting Good hope and Stoneskin at the mausoleum

2.6 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells  d20+18=34 ;
Thursday September 30th, 2010 10:23:34 AM

Finally in a position where he can freely cast, Vedik readies an action to counterspell if the Dread Lord casts a spell.

OOC:
Ready Action: Greater Dispel Magic: 34 Dispel Check to counterspell the Dread Lord

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.9 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.5 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.5 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.5 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.5 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+9=29 ; d20+9=11 ; 28d6=113 ; 2d6=8 ; d100=81 ;
Thursday September 30th, 2010 3:42:51 PM

With most of the heroes still under the effects of his Haste spell, Jass finds himself at a bit of a disadvantage. His best spells are ones that affect the mind, but undead don't have minds to affect!!!

Backing up some more to stay away from the Silence spell, Jass again targets the Elf, doing a better job of timing the frustrating Blinking to pierce the Elf with a green ray!

...Actions
Move to G,24
Cast Disintegrate at Dread Lord; nat 20! 11 Touch attack; 113 damage; Fort 23 for 8 damage
Hit while Blinking: 81% Success!

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 11/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 1 2 6 1 0 3 1

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=35 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d20+24=33 ; d6=1 ; d6=5 ; d6=4 ; d6=3 ; d6=2 ; d20+19=35 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ; d20+29=48 ; d20+29=40 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ;
Thursday September 30th, 2010 4:09:48 PM

Dwight notices the look of concern on the elf's face as he reloads his bow, eager that this area may just yet be returned to its previous glory and these creatures are permanently dead.

Flanked, the elf is pointed at with the tip of the first arrow, and 3 others follow in quick succession.

Att #1: 35
Dmg: 12 + 8(holy) + 6(ice) + 4(sneak) = 30

Att #2: 33
Dmg: 9 + 9(holy) + 3(ice) + 2(sneak) = 23

Att #3: 35
Dmg: 10 + 7(holy) + 1(ice) + 5(sneak) = 23

Att #4: 48 (possible crit - 40)
Dmg: 13 + 7(holy) + 4(ice) + 3(sneak) = 27 (33 if critical)

Total if all attacks hit for full damage: 103 (109 with critical)

======================
DM Sanity Stuff

Flying Broom -- over wall of force, near the ceiling
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth

Syr Ac 41/40 HP 216  d20+22=39 ; d100=48 ; d20+22=24 ; d20+22=42 ; d100=25 ; d20+22=38 ; d100=49 ; d20+22=40 ; d100=42 ; d20+12=26 ; d100=26 ;
Thursday September 30th, 2010 5:01:23 PM

Pressing the attack on the elf, the monk slides forward 5' (G19). Before striking, he looks up to confirm the lich is still within the silence spell and then sends a series of kicks at the double bladed elf. While many of the blows almost land, the elf blinks away at just the right time. (geez, 5 consecutive rolls below 50%). Syr growls in frustration only to have no sound heard.

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste


Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +0', Speed: 30'(land)/60'(flight)  d100=96 ; d20+36=47 ; 3d6+24=37 ; d100=36 ; d20+31=50 ; d20+31=51 ; 3d6+24=36 ; 8d6+48=87 ; d100=64 ; d20+26=35 ; 3d6+24=36 ; d100=72 ; d20+22=32 ; d8+9=17 ;
Thursday September 30th, 2010 8:46:23 PM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly

Mac steps 5' down to the floor to better flank the elf.
[1: 96% 47|37] [2: 36% 50(Cr51)|36(+87)] [3: 64% 35|36] [Horn: 72% 32|17]

AoOs:(CR - up to 7) d20+36|3d6+24 (19-20|+8d6+48)


MonthorHit Points:(121 of 213)  d20+35=51 ; 2d8+20=31 ; d6=2 ; d6=6 ; 2d6=2 ; d20+30=41 ; 2d8+20=26 ; d6=2 ; d6=4 ; 2d6=10 ; d20+25=29 ; d20+20=24 ;
Thursday September 30th, 2010 8:57:57 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
" Let's try this again..."

Two handed attack.

Attack 1 Hits AC 51 for 31 physical, 2 cold, 6 electric and 2 holy damage

Attack 2 Hits AC 41 for 26 physical, 2 cold, 4 shock and 10 holy

Attack 3 Hits AC 29

Attack 4 Hits AC 24

All misses.


Dwight hp 160/160, ac 33(touch 25, 34)) 
Thursday September 30th, 2010 9:19:36 PM

OOC: If Monthor misses when hitting AC 51, Dwight sudden becomes very very concerned.

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste  d8=1 ; d8=3 ; d8=1 ; d8=8 ; d8=7 ; d8=8 ;
Thursday September 30th, 2010 10:47:35 PM

The halfling cleric moves to the east in order to get out of the Silence spell surrounding Syr. Once he can hear again, Belkior will cast a healing spell upon Monthor to keep the dwarf in the fight.

Position
J16

Actions
Move - 15 ft
Standard - cast Cure Critical Wounds (over Dimensional Anchor), healing 43 hps (3+8+7+8, re-rolled 1's, +17)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.3 minutes
Silence - 19.4 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast



Mac OOC 
Thursday September 30th, 2010 11:44:09 PM

Dwight on Thursday September 30th, 2010 9:19:36 PM: OOC: If Monthor misses when hitting AC 51, Dwight sudden becomes very very concerned.

Unless when DM DanK said three weeks ago: DM Don't worry, not every opponent will be packing a 43 AC, he meant they wouldn't all be as low as 43. : )



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Friday October 1st, 2010 12:07:05 AM

Moving closer, Echlhin readies to cast some form of healing on Tratain if he needs it, otherwise he looks to see if the cleric is going to use some form of mass healing.

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 99 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.6 Minutes (cast leaving dracolich pile)
True Seeing: 15.5 minutes
Haste: CL 19, 9 rounds


Tratain Current Spells AC 39 HP 130/211  d20+19=27 ; 10d6=40 ; 5d8=16 ; d20+21=38 ; d100=73 ;
Friday October 1st, 2010 10:08:12 AM

Tratain thinks these two opponents are pretty tough but doubts they can last much longer against the combined might of the Knights and Shields. He then casts a Searing light at the Lich, or if the Lich is down the Elf.

Searing Light Hits Touch AC 27 for 40 Damage if Undead, 16 if not undead. Roll to Beat SR 38 Miss Chance if Needed 73% so hits.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Tratain Current Spells AC 39 HP 130/211 
Friday October 1st, 2010 10:13:29 AM

OOC:
Does Monthor still have a stoneskin or was it beaten through already? I can't tell if its being taken into account.

And remember for Blink if you can see invisible the miss chance is only 20%

MonthorHit Points:(121 of 213) 
Friday October 1st, 2010 10:57:39 AM

ooc> The stoneskin was dispelled.

The Dark Chapel Round 6 Dan k  d20+14=26 ; d20+35=36 ; d20+30=46 ; d20+25=34 ; d20+20=40 ; d20+20=37 ; 2d6+15=24 ; 2d6=8 ; d6=1 ; 2d6+15=22 ; 2d6=8 ; d6=1 ; 4d6+30=42 ; 2d6=5 ; d6=4 ;
Sunday October 3rd, 2010 8:43:39 PM

Vedick stands readied, to attempt to counter any spell the Dread lord may attempt.

Jass moves further out of the Silence Spell and casts another Disintegrate spell at the elf. The beam strikes but he elf does not fall to dust.

Dwight sends another barrage of arrows, three out of four strike and the elf falls dead.

Syr and Mac no longer have a target.

Monthor attacks the Dread lord, hitting him once.

Bekior moves up to the Wall of Force which prevents him from casting any spell through it to Monthor. He needs to find a way over the 10' highinvisible barrier

Tratain is engulfed in the Silence spell from Syr and so he drifts back and Fires aSearing Light Spell. It seems t have no effect at all upon the dread lord.

The elf lies still upon the floor. The dread lord slides further south and launches another set of attacks against Monthor. The Dread lord's great sword drives into Monthor [Hit AC 36 -miss / 46 hit / 34 hit / 40 crit 37 Dmg 24+8 unholy+1 Acid / 22+8 unholy+1 Acid / 42+5 unholy+4 Acid Total 109 Monthor takes 55 and Tratin takes 54]

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1]

1 hour 51.8 minutes elapsed time since arrival at Sky Castle.

51.8 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.4 minutes from casting Good hope and Stoneskin at the mausoleum

2.7 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly 
Sunday October 3rd, 2010 10:05:26 PM

The halfling cleric rises up above the Wall of Force using the Fly spell provided by his Celestial Armor. Once he is clear of the wall, he touches Monthor to heal the enlarged dwarf.

Position
J16. 15 ft in air

Actions
Move - rise 5 ft
Standard - heal Monthor for 43 hps (spell held since last round)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.2 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.2 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.2 minutes
Silence - 19.3 minutes
Fly - 4.8 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast



Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Monday October 4th, 2010 8:27:02 AM

Vedik continues to hold his readied action, sure the Dread Lord has a harm or inflict prepared for when his undead form is near destruction.

OOC:
Ready Action: Greater Dispel Magic: 34 Dispel Check to counterspell the Dread Lord

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.8 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.4 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.4 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.4 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:169/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+35=45 ; 3d6+24=31 ;
Monday October 4th, 2010 9:42:00 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly

Disappointed at the elf's capitulation, Mac takes to the air to give the Lich something else to consider.
Location: I23:J24, +5' up
[1:Lich] 45|31

AoOs:(CR - up to 7) d20+35|3d6+24 (19-20|+8d6+48)


Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+12=19 ; d20+23=42 ; d6+5=11 ;
Monday October 4th, 2010 3:22:38 PM

Backing up some more, Jass concentrates on making the undead monster less of a threat. Another ray comes forth from his hands to try and drain some of the strength that create the powerful strokes against Monthor.

...Actions
Move to E,24
Cast Ray of Enfeeblement at Dread Lord; 19Touch attack; 42 Spell Penetration; -11 Strength

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 10/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 3 1

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=39 ; d20+24=38 ; d20+19=24 ; d20+29=30 ; d20+29=42 ; d6=4 ; d6=3 ; d6=6 ; d6=2 ;
Monday October 4th, 2010 4:21:21 PM

A bit surprised by suddenly hearing some movements, Dwight floats a bit forward (D18).

He then attempts to make a pin cushion of the cornered Lich, fearing it has one major trick up it's dead sleeve.

Att #1: 39
Dmg: -Miss

Att #2: 38
Dmg: - Miss

Att #3: 24
Dmg: - Miss

Att #4: 30
Dmg: - Miss

Att #5: 42 (maybe a hit?)
Dmg: 12 + 9(holy) + 2(ice) = 23

OOC: Wow, I don't think I've missed that much in a round in a very long time. :-(


MonthorHit Points:(109 of 213)  d20+35=55 ; d20+35=37 ; 2d8+20=27 ; d6=2 ; d6=2 ; 2d6=10 ; d20+30=41 ; d20+25=35 ; d20+20=37 ;
Monday October 4th, 2010 8:32:53 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
The silenced dwarf mouths....{ AT THEE!!!!!}
Moves 5 feet east

Two handed attack.

Attack 1 Hits AC 55 (and a rotten 37 on the crit role) for 27 physical, 2 cold, 2 electric and 10 holy damage

Attack 2 Hits AC 41 miss

Attack 3 Hits AC 35 miss

Attack 4 Hits AC 27 miss



Syr Ac 41/40 HP 216  d20+22=27 ;
Monday October 4th, 2010 9:23:09 PM

Syr slides up beside his new partner against the wall and strikes out at the lich. He makes a single weak attack at the lord before settling in a readied posture.

Stoneskin (CL 15, 126/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste



The Dark Chapel Round 7 Dan k  d20+35=46 ; 2d6+15=23 ; 2d6=6 ; d6=3 ; d20+32=39 ; d20+27=37 ; d20+22=25 ; 2d6+15=19 ; 2d6=6 ; d6=3 ; 2d6+15=22 ; 2d6=3 ; d6=5 ;
Monday October 4th, 2010 9:33:23 PM

Belkior rises up and casts a heal at Monthor for 43 hps
Vedik continues to ready on the Dread lord
Mac flies up and mves over t come up almost on top of the Dread lord. As he moves in, the lich strike, cutting into the minotaur [Hit AC 46 Dmg 23 Unholy 6 Acid 3] Mac strikes, hitting as well
Jass Cast Ray of Enfeeblement, striking the undead creature
Dwight sends 4 arrows streaking towards the lich, but all of them are turned aside by its impressive armor and spells
Monthor strikes once, his other three swings failing to pentrate the dread lords defences

The Dread lord continues in Silence, it's death visage twisted into a visage of pure hatred. Continuing to play heed to his own defences he attacks Monthor and Mac.
Strike at Monthor twice and Mac once
Monthor Hit AC 39/37 Dmg 19+6 Unholy+3 Acid / 22+3 Unholy+5 Acid Total 58/2 = 29
Tratain takes 29
Mac AC 25 miss

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1]

1 hour 51.9 minutes elapsed time since arrival at Sky Castle.

51.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.5 minutes from casting Good hope and Stoneskin at the mausoleum

2.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+35=55 ; d20+35=53 ; 3d6+24=35 ; 8d6+48=75 ; d20+30=41 ; 3d6+24=28 ; d20+25=42 ; 3d6+24=34 ; d20+20=36 ; d20+20=24 ; d8+11=17 ;
Tuesday October 5th, 2010 8:38:53 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly
Feats, etc.: Mobility (additional +4 AC vs AoOs triggered by moving within or out of a threatened area), Run
d20+35/+30/+253d6+24 (19-20|+8d6+48)
AoOs:(CR - up to 7) d20+35|3d6+24 (19-20|+8d6+48)

Mac silently berates himself for not picking a safer route to the Lich, and swings hard in response.

Attacks: [1 Lich: 55(53)|35(+75)] [2 Lich: 41|28] [3 Lich: 42|34] [Horn Lich: 36|17]

Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+11=14 ;
Tuesday October 5th, 2010 8:55:25 AM

Jass feels in his temporary lizard skin that this particular battle is in its endgame. "The lich is Piggie Paste for sure", he says to himself.

Conserving his magical energies, the sorcerer backs up to the edge of the alter/platfom and taps himself with a See Invisible wand, looking around to see if any beings are arriving to help.

...Actions
Move to E,24
Wand See Invisible
Spot: 14

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 9/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes
See Invisible on Jass; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 3 1

Tratain Current Spells AC 39 HP 130/211  3d8+15=31 ;
Tuesday October 5th, 2010 1:03:39 PM

Tratain makes sure he is out of the Silence spell and then casts a Cure Serious Wounds spell on himself (Heals 31) and hopes the others can finish off the Lich soon.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Tuesday October 5th, 2010 7:38:43 PM

Vedik remains deadly still, continuing to watch the Dread Lord for the first sign of spellcasting.

OOC:
Ready Action: Greater Dispel Magic: 34 Dispel Check to counterspell the Dread Lord

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.7 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.3 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.3 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.3 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


MonthorHit Points:(109 of 213)  d20+35=40 ; d20+30=45 ; d20+25=35 ; d20+20=36 ; 2d8+20=27 ; d6=3 ; d6=6 ; 2d6=11 ;
Tuesday October 5th, 2010 9:01:44 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
{This is getting tedious.....}

Two handed attack.

Attack 1 Hits AC 40 miss

Attack 2 Hits AC 45 miss I think. ( 36 physical, 3 shock, 6 cold, and 11 holy if he hits)

Attack 3 Hits AC 35 miss

Attack 4 Hits AC 36 miss



Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=39 ; d20+24=44 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=2 ; d20+19=34 ; d20+29=31 ; d20+29=48 ; d6=2 ; d6=4 ; d20=13 ; d6=6 ; d6=2 ;
Tuesday October 5th, 2010 9:21:37 PM

Dwight floats a bit more to stay within death range. (move to D18 last round, and to E19 this round).

OOC: I am unsure of whether I can staple for each arrow, or if I can only fire one when attempting to staple. I'll roll all, use what is appropriate. (but let me know for next time please).

Unable to cause major harm to the lich, Dwight decides to be a nuisance and attempts to staple the Lich to the wall (thus making him partially prone or waste an action)

Att #1: 39
Dmg -- miss

Att #2: 44 (maybe)
Dmg (DC to remove staple): 14 + 8(holy) + 1(ice) = 23

Att #3: 34
Dmg -- miss

Att #4: 31
Dmg -- miss

Att #5: 48 (extra attack due to haste -- staple?)
dmg (DC to remove staple): 10 + 10(holy) + 2(ice) = 22


======================
DM Sanity Stuff

Flying Broom -- about 15' high at E19
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth
Hasted

Sharpshooters may attempt a ranged grapple attack by pinning the target's garments to a nearby structure with an arrow or bolt. Against targets up to 30 feet away, a staple shot suffers a --4 penalty to the attack roll and the target must be in a square adjacent to a structure no less than one size category smaller than it. A successful staple shot does not cause the target to suffer any penalties, but it cannot move away unless it uses a standard action to pull free (Strength or Escape Artist check vs. a DC equal to the damage the bolt or arrow would have inflicted). If the target is stapled by more than one arrow or bolt, the DC to pull free is the total of all the damage that would have been inflicted by all projectiles -- or each projectile must be broken. Each time the Staple Trick is taken beyond the first, a +1 bonus on staple attack rolls and an extra 5 feet of range is gained. -- Dwight has a +0 to staple



Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday October 5th, 2010 10:00:04 PM

Echlhin continues to wait near (I16) in case Tratain would like to him heal him so that he can heal others.

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Tuesday October 5th, 2010 10:01:06 PM

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 99 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.6 Minutes (cast leaving dracolich pile)
True Seeing: 15.5 minutes
Haste: CL 19, 9 rounds

The Dark Chapel Round 8 Dan k  d20+32=47 ; d20+27=29 ; d20+22=23 ; 2d6+15=24 ; 2d6=9 ; d6=6 ;
Tuesday October 5th, 2010 10:02:43 PM

Mac strikes at the liche 4 times, connecting once
Jass conserves his spells, pulling a wand as he moves further from the fight to be out of the Silence spell and activates the wand to See Invisibility. Except for the Wall of Force he can now see, everything is as it was.
Syr moves up next to the lich and all goes quiet about the fight
Tratain casts Cure Serious Wounds on himself
Vedik remains readied to counter
Monthor misses with all four of his attacks
Dwight attempts to Staple the Dread lord to the wall. One arrow strikes and sinks partially into the stone.

The Dread lord continues his defensive battle. Swinging at Mothor twice and Mac once.
He pierces Monthors defences , but one time and misses Mac again.
[Hit AC 47 Dmg 24+9 Unholy+6 Acid Dmg 41/2 Monthor takes 21 Tratain takes 20

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1]

1 hour 52 minutes elapsed time since arrival at Sky Castle.

52 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.6 minutes from casting Good hope and Stoneskin at the mausoleum

2.9 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=3 ; d8=6 ; d8=1 ; d8=8 ; d8=1 ; d8=3 ;
Tuesday October 5th, 2010 10:25:17 PM

The halfling cleric casts another heal spell upon Monthor so that the dwarf can remain in the fight.

Position
J16. 15 ft in air

Actions
Standard - cast Cure Critical Wounds, healing Monthor for 37 hps (3+6+8+3 +17, re-rolling 1's) using Death Ward

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.1 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.1 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.1 minutes
Silence - 19.2 minutes
Fly - 4.7 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate(x2) (D - Holy Word)
* = cast

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+35=48 ; 3d6+24=38 ; d20+30=32 ; 3d6+24=32 ; d20+25=44 ; d20+25=40 ; 3d6+24=38 ; 8d6+48=78 ; d20+20=32 ; d8+11=19 ;
Wednesday October 6th, 2010 7:50:53 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly

Once more with feeling...
Attacks: [1 Lich: 48|38] [2 Lich: 32|32] [3 Lich: 44(40)|38(+78)] [Horn Lich: 32|19]
Mac begins to wonder how he will know when the Lich is defeated.

AoOs:(CR - up to 7) d20+35|3d6+24 (19-20)|(+8d6+48)

MonthorHit Points:(125 of 213)  d20+35=48 ; d20+30=45 ; d20+25=35 ; d20+20=38 ;
Wednesday October 6th, 2010 11:33:00 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
And again.....

Two handed attack.

Attack 1 Hits AC 48 miss

Attack 2 Hits AC 45 miss

Attack 3 Hits AC 35 miss

Attack 4 Hits AC 38 miss



Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+12=32 ; d20+12=31 ; d20+12=13 ; 4d6=21 ; 4d6=17 ; d20+22=27 ;
Wednesday October 6th, 2010 5:09:34 PM

With the Lich keeping the big guys in play and fighting defensively, Jass gets concerned. "Sure and the git will be able to wear us out or get back up eventually which wouldn't do us good, at all, at all", he mimics the brougue from a town he passed through at one time or another.

Let's try to distract him a little.

Another quick move and a spell later, three fiery rays strike out to try and sear the lich.

...Actions
Move to E,22
Scorching Ray 38 magical fire damage Spell Penetrate: 27
1: Touch 32 nat 20! (no crit) 21 magical fire damage
2: Touch 31 17 magical fire damage
3: Touch 13 nat 1! miss

Spot: 14

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.7/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 9/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes
See Invisible on Jass; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 3 1

Tratain Current Spells AC 39 HP 151/211  4d8+20=41 ;
Wednesday October 6th, 2010 6:41:40 PM

Tratain heals himself again, and hopes the others can find a way to get through the Liches defenses finally.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Syr Ac 41/40 HP 216  d20+23=35 ; d20+23=35 ; d20+23=33 ; d20+23=40 ; d20+22=29 ; d20+23=38 ; 3d6+9=23 ; 3d6+9=25 ;
Wednesday October 6th, 2010 8:55:05 PM

Syr realizes his attacks will probably not get through after watch the others and decides to switch tactics. He tries several leg sweeps of the lich, attempting to bring him down. (Improved trip touch attacks 35,35,33,40) If the trip succeeds, he follows up with a kick (AC 38 damage 23)

Stoneskin (CL 15, 126/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=42 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ; d20+24=37 ; d20+19=34 ; d20+29=48 ; d6=2 ; d6=5 ; d6=5 ; d6=6 ; d20+29=40 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ;
Wednesday October 6th, 2010 10:49:50 PM

Dwight seeing the Lich is at least momentarily snagged to the wall, he forks out a few more arrows between his swinging friends.

Att #1: 42 (maybe)
dmg: 9 + 6(holy) + 2(ice) = 17

Att #2: 37
Dmg - MISS

Att #3: 34
Dmg - MISS

Att #4: 48
Dmg: 10 + 10(holy) + 6(ice) = 26

Att #5: 40 (maybe)
Dmg: 10 + 2(holy) + 3(ice) = 15

Dwight then floats to D19, and calls to Echlin, "Where isssss sssstone?"
OOC: I think both he and I are just outside the silence spell -- 20' radius right?

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday October 7th, 2010 1:06:04 AM

Echlhin concentrates and again tries to use his ability to sense spirits to locate the spirit gem.

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 98.5 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.5 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.5 Minutes (cast leaving dracolich pile)
True Seeing: 15.4 minutes
Haste: CL 19, 8 rounds

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Thursday October 7th, 2010 12:41:55 PM

Vedik slips away from the Dread Lord, and moves across the room.

OOC:
Move to C25

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.6 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.2 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.2 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



The Dark Chapel Round 8 Dan k  d20+7=11 ; d20+7=22 ; d20+7=13 ; d20+7=8 ; d20+7=19 ; d20+8=18 ; d20+11=31 ; d20+32=45 ; d20+27=38 ; d20+22=33 ; 2d6+15=21 ; 2d6=12 ; d6=4 ; 2d6+15=23 ; 2d6=9 ; d6=2 ; 2d6+15=20 ; 2d6=9 ; d6=3 ;
Thursday October 7th, 2010 9:24:20 PM

Echlhin remains where he is ready to lend healing to Tratain. He then begins concentrating on finding the Phlactery.
Belkior Cure Critical Wounds, healing Monthor for 37 hps
Mac strikes the lich once
Monthor stirkes, hitting twice roll damage for the AC48 and 46shot
Jass casts Scorching ray, two rays drill into the a barrier about the dread lord which absorbs the magical flames.
Tratain heals himself again
Syr attempts to trip the lich [i]Dread lord takes 10 vs trip and so has a 22 Defense. DM rolled Syr's Strength checks d20+7 11/22/13/8
The Dread lich attempts to trip Syr [31 syr's defense 10+8=18] and Syr is taken off his feet and is prone
Dwight sends another hail of arrows, sinking one into the Dread lord
Vedik moves away from the Silence and battle

The Dread lord then swings at Monthor and Mac. Hitting Monthor twice and Mac once
[Monthor Hit AC 45/38 Dmg 21+12 Unholy +4 Acid =37 and 23+9 Unholy +2 Acid =34 total 36 Tratain take 35]
Mac Hit AC 33 Dmg 20+9 Unholy +3 Acid =32]

Echilhin spirit sence detects the soul within the great sword of the dread lord. While the Grim watches the sword seems to glow in the spirit world and transfer some power to the lich with every stroke

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1] Dread Lord AC 45

1 hour 52.1 minutes elapsed time since arrival at Sky Castle.

52.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.7 minutes from casting Good hope and Stoneskin at the mausoleum

3 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)!

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=3 ; d8=7 ; d8=5 ; d20+17=19 ;
Thursday October 7th, 2010 10:34:56 PM

The halfling cleric uses another spell to heal several of his companions and harm the Dread Lord at the same time.

Position
J16. 15 ft in air

Actions
Standard - cast Mass Cure Serious Wounds, healing Monthor, Mac, Syr, Jass, and Dwight for 32 hps (3+7+5 +17) using Regeneration, DC 25 Will for half damage to Dread Lord, CL check 19 vs. Spell Resistance

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 57.0 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.0 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 207.0 minutes
Silence - 19.1 minutes
Fly - 4.6 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast


Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Thursday October 7th, 2010 11:20:48 PM

"There is a soul in his greatsword and it is transferring energy to him!" Echlhin announces to those that can hear him, "Disarm him if you can!"

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 98.4 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.4 Minutes (cast leaving dracolich pile)
True Seeing: 15.3 minutes
Haste: CL 19, 7 rounds

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Friday October 8th, 2010 12:06:52 AM

Hearing Elchlin's words, Vedik springs to action. Although a simple spell, he hopes it will be effective. He casts grease on the dread lords sword.

OOC:
Cast Grease on Greatsword: Reflex save DC 22, no spell resistance.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.5 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.1 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.1 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 359.1 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:105/201, Altitude: +0', Speed 30'(land)/60'(flight) 
Friday October 8th, 2010 6:12:53 AM

Mac bellows, "Does it need to be intact?!"


Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+20=31 ; d20+20=25 ; d20+20=37 ; d20+20=26 ; d20+20=40 ; d20+22=39 ; d20+19=29 ; d20+19=27 ; d20+19=30 ; d20+19=34 ; d20+19=22 ; d20+19=31 ;
Friday October 8th, 2010 7:31:26 AM

Watching the various defensive spells in action about the lich, Jass smiles a reptilian grin; he should be able to unravel the magical defenses and give the dour minotaur and dumb dwarf a boost in tearing the lich to shreds. He shouts his knowledge to the others.

"Nice one Vedik!" he calls in admiration of the Grease spell, "and how about this one?"

And Jass sends a targeted Greater Dispel Magic againt the undead lich.

...Actions
Spellcraft to determine spell(s) already in place on lich [DC 20+spell level] 31(any), 25(5th), 37(any), 26(6th), 40(any)
Cast targeted Greater Dispel Magic on lich. Spell Penetration:39 Possible Dispels:29, 27, 30, 34, 22, 31

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 8/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes
See Invisible on Jass; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 4 1

MonthorHit Points:(125 of 213)  2d8+20=29 ; d6=5 ; d6=2 ; 2d6=4 ; 2d8+20=25 ; d6=3 ; d6=4 ; 2d6=7 ;
Friday October 8th, 2010 7:47:22 AM

Damage from previous round.

1. 29 physical, 5 shock, 2 cold, 4 holy
2. 25 physical, 3 shock, 4 cold, 7 holy.

Dwight hp 160/160, ac 33(touch 25, 34)) 
Friday October 8th, 2010 2:22:52 PM

OOC: Please keep in mind, that in-character, only a few hear Echlin's words as they are outside Syr's ring of silence.



Mac AC:31[Tch:21, F/F:25](+1 vs Lich, +2 vs Evil) HP:105/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+9=10 ; d20+35=52 ; d20+30=50 ; d20+30=34 ; d20+25=41 ; d20+20=35 ; 3d6+24=30 ; 3d6+24=34 ; 8d6+48=70 ; 3d6+24=37 ; d8+11=13 ;
Friday October 8th, 2010 4:40:28 PM

OOC: My apologies - the active Silence momentarily slipped my mind. Please ignore my last post.

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly
Mac continues to carve away at the Lich, looking for any signs of progress. {Spot:10}

Attacks: [1: Lich 52|30] [2: Lich 50(34)|34(+70)] [3: Lich 41|37] [Horn: Lich 35|13]

AoOs:(CR - up to 7) d20+35(CT:19+)|3d6+24(ACD:+8d6+48)


Dwight hp 160/160, ac 33(touch 25, 34))  d20+18=35 ; d20+29=39 ; d20+24=27 ; d20+19=31 ; d20+29=48 ; d20+29=40 ; d6=3 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ;
Friday October 8th, 2010 5:41:27 PM

Dwight awaits Echlins response, which he manages to hear through his cloth-embedded ears (listen: 35).

Finally having an answer, Dwight attempts to disarm the Lich (assuming the pinned Lich still holds his sword)

OOC: Dwight gains +2 to his attack as he attempts to disarm. I don't think he gets any minuses for this, though the Lich using a two handed weapon does.

Att #1: 39 + 2(disarm) = 41
Att #2: 27 + 2(disarm) = 29
--miss -- no staple
Att #3: 31 + 2(disarm) = 33
--miss -- no staple
Att #4: 48 + 2(disarm) = 50
--if already disarmed -- staple DC 22 (11 + 9(holy) + 2(ice))
Att #5: 40 + 2(disarm) = 42
--if already disarmed -- staple DC 24 (14 + 5(holy) + 3(ice))

If the Lich is already disarmed, his attacks become staple shots (DC included) hoping to prevent the Lich from moving to get his weapon.

Disarm Trick: Sharpshooters may make disarm attacks against weapons up to 30 feet away. These resolve exactly like melee disarm attacks, but the shooter does not drop his weapon on a failed attempt. Each time the Disarm Trick is taken beyond the first, a +1 bonus on disarm opposed rolls and an extra 5 feet of range is gained. -- Dwight has +2 to disarm.

======================
DM Sanity Stuff

Flying Broom -- about 15' high at E19
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth
Hasted

Syr Ac 41/40 HP 216  d20+22=40 ; d20+22=34 ; d20+22=23 ; d20+22=37 ; d20+22=42 ; d20+17=29 ; d20+12=17 ; d20+11=30 ; d20+11=24 ; d20+11=16 ; d20+11=21 ; d20+22=29 ; 2d8+9=17 ; d6=1 ; 2d8+22=31 ;
Friday October 8th, 2010 9:21:40 PM

Syr almost stumbles under the trip but remains standing. He makes several more tries at a leg sweep, (touch attack 40, 34, miss, nat 20, 29 Trip check 30, 24, 16,21 1 melee attack 29, Damage 17+1)

OOC: Take a look at the Woldian rules for trip. reflex save 40 for last round and a 31 for this round if neededif I have it Also, Syr has improved trip (another +4)
http://www.woldiangames.com/Woldipedia/index.php/Combat_Rules#Trip

MonthorHit Points:(122 of 213)  d20+35=48 ; 2d8+20=26 ; d6=3 ; d6=3 ; 2d6=11 ; d20+30=45 ; 2d8+20=34 ; d6=2 ; d6=4 ; 2d6=4 ; d20+25=41 ; d8+20=21 ; d6=5 ; d6=2 ; 2d6=10 ; d20+20=29 ;
Saturday October 9th, 2010 7:35:13 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
And again.....

Two handed attack.

Attack 1 Hits AC 48 26 physical, 3 shock, 3 frost, 11 holy

Attack 2 Hits AC 45 34 physical, 2 shock, 4 frost, 4 holy

Attack 3 Hits AC 41 21 physical, 5 shock, 2 frost, 10 holy

Attack 4 Hits AC 29 miss


The Dark Chapel Round 9 Dan k  d20+32=51 ; d20+18=26 ;
Monday October 11th, 2010 9:33:36 PM

Belkior cast Mass Cure Serious Wounds, healing Monthor, Mac, Syr, Jass, and Dwight for 32 hps.
"There is a soul in his greatsword and it is transferring energy to him!" Echlhin announces to those that can hear him, "Disarm him if you can!" Though anyone within 20' of Syr cannot hear the cry.
Vedick casts Greas upon the Dread lords weapon, but the Dread lord is agile enough to move the weapon before the spell solidifies upon it.
Jass Casts Greater Dispel Magic at the heavily defended Dread lord to no apparent effect, but then again, there were no obvious defensive spells up in the first place.
Mac strikes another pair of times
Dwight strikes the great sword wit an arrow and it fllas from the Dread lords hand shortly followed by yh Dread lord himslef as the being in the armor crumbles to dust

The sword lies on the floor in a pile of dust and armor. Silence still surrounds the area, but the Dread lord appears to have been destroyed

We are still in combat rounds

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present none

1 hour 52.2 minutes elapsed time since arrival at Sky Castle.

52.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.8 minutes from casting Good hope and Stoneskin at the mausoleum

3.1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 
Monday October 11th, 2010 10:46:28 PM

Echlhin continues concentrating, sensing what spirits may be in the area.

Goggles of Night worn
Delay Poison (18 hour total duration - generally cast at beginning of day)
Bark Skin (extended using rod, 3 used per day, 18 hours total duration - generally cast at beginning of day, ghost touch)
Long Strider (18 hour duration - generally cast at beginning of day)
Stoneskin (CL 15, 98.3 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 98.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 98.3 Minutes (cast leaving dracolich pile)
True Seeing: 15.2 minutes
Haste: CL 19, 6 rounds

Syr Ac 41/40 HP 216  d20+20=35 ;
Tuesday October 12th, 2010 12:10:40 AM

Syr blinks in surprise at the sudden end to combat. Seeing no immediate threat, he gives it a quick toss over the wall of force. Smiling in satisfaction he watches as it spins away from the others. Wiping his hands, he turns back to the others, "I ain't pickin' up that sword."

He looks to the floating form of Dwight, "Nice shooting, Arch." The ever practical elf asks the others, "Is that the extent of it, or is there something else we need to be concerned about with the Lords?"

Dwight hp 160/160, ac 33(touch 25, 34))  d20+18=28 ; d20+2=19 ; d20+16=25 ;
Tuesday October 12th, 2010 6:48:34 AM

Dwight is extremely happy one of his shots landed well, forcing the sword to drop. "Kick it away from the dust," he shouts though none close can actually hear him." Despite their lack of response to him, Dwight does not feel compelled to do it himself and wonders what Syr just said.

He floats towards Vedik, examining the Shrine -- Spot 28 -- knowledge (religion/untrained)19.



Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62  d20+22=40 ; d20+19=36 ; d4=2; d20+20=26 ;
Tuesday October 12th, 2010 8:10:22 AM

"If the sword is the power, I can temporarily suppress it", states Jass, and casts another Greater Dispel Magic, this time targeting the sword. He will then look carefully to see if his magic was effective.

"Quickly now, while the magic is held at bay, secure it!" urges the smug sorcerer.

...Actions
Cast targeted Greater Dispel Magic on Sword. Spell Penetration:40 Possible Dispels: 36 Suppress: 2 rounds
Spellcraft: 26

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 7/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes
See Invisible on Jass; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 5 1

Tratain Current Spells AC 39 HP 125/211  d8+5=9 ;
Tuesday October 12th, 2010 9:25:31 PM

Tratain pulls out his wand of healing after the Dread Lord falls. He looks around and heals himself with it. He says "Lets see what this guy has, We need his Soul Gem first off."

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d20+18=32 ;
Tuesday October 12th, 2010 10:05:03 PM

The halfling cleric scrapes together whatever bits of information he has ever learned about undead, trying to determine what he might about this particular Dread Lord.
Knowledge Religion = 32

Belkior will tell his new and old companions anything that seems pertinent that he is able to recall.

Position
J16. 15 ft in air

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.9 minutes
Silence - 19 minutes
Fly - 4.5 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

The Dark Chapel Round 10 Dan k 
Tuesday October 12th, 2010 10:52:15 PM

Syr sends the silent dagger up and over the wall of Force, the group on one side can now speak again. Concern is given, righfully so, over the vile unholy weapon that the dread lord was wielding. Jass casts a Greater Dispel Magic at the weapon. That should surpress its qualities for a few rounds.

Tratain pulls out a wand of healing, but with the Dagger of Silence now laing near him he is forced to move before he can activeate it. [Note you have not activated the wand]

Belkior spends a few moments in thought about whom this Dread lord might have been. At the moment the possibilities are very broad. Just the fact that it was a Dread lord makes him very old [Know History if you have ranks] It will take more than a few seconds of pondering to reach any realistic answers.
Dwight suggests kicking the sword away while he moves twards Vedick and takes a closer look at the shrine. It is as one might expect. An unholy sanctuary to death and decay with representation from all of the gods of Testing
Echilhin continues concentrating. He can still sense the soul within the Greatsword as well as another hundreds of feet away below him and to his right

With a metallic bang of seveal heavy footflls , that Belkir and Ecilhin cannot hear,a creature strides to the door. Further back, the sharp eyed can spy a creature in the torn robes of anarch mage of the Star Mages guild. a septer of gold encrusted with emeralds and rubies in one hand and a platinum diamond studded crown upon his head. The fires of damnation burn where its eyes used to look upon the world. It stands wordlessly but obviously ready for battle.

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2] Golem and Star Guild Mage

1 hour 52.3 minutes elapsed time since arrival at Sky Castle.

52.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

24.9 minutes from casting Good hope and Stoneskin at the mausoleum

3.2 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

MonthorHit Points:(154 of 213) 
Wednesday October 13th, 2010 11:53:18 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Scarab of Golem Bane- Detect any Golems with 60' (standard action). Bypasses Golem=s damage reduction abilities.

-----------------
Monthor switches out the necklace of adaptation for the scarab of golem bane.

" Golem's mine! Hit the mage with the same tactic as we hit the others!
Me needs to be speeded up!"
ooc> Waits if the others can buff him up then...

Monthor moves north as quickly as he can towards the golem.
ooc> Tries to stay in the cone of silence.

Syr Ac 41/40 HP 216  d20+14=15 ;
Wednesday October 13th, 2010 2:12:30 PM

Syr looks over as the new opponents join them. "Geez, how about a break." With an exaggerated sigh he comments, "Well back over the wall." He says nonchalantly, knowing such a jump is well within his skills. After taking a couple strides, he plants a foot for takeoff only to find his knee give out. The monk's body impacts the wall with a now silent thud (Natural 1, Location I18) His mouth opens as the air escapes and he drops to the ground. Other than a slow red tinge creeping into his cheeks, their is no other reaction. He looks through the wall of force intently, sizing up this new foe by their actions.

The Dark Chapel Round 10 Dan k 
Wednesday October 13th, 2010 10:06:41 PM

Will post tomorrow night

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=34 ; d6=3 ; d6=4 ; d6=3 ; d6=1 ; d20+24=34 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d20+19=34 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d20+29=47 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ; d20+29=37 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d20+29=30 ;
Wednesday October 13th, 2010 10:14:42 PM

Dwight is unhappy with himself for letting his guard down so soon after combat and wasn't watching the rear as is typically. His discontent lasts only a fraction of a second before he floats back up and pulls his bow as far back as possible taking careful aim for such a long shot.

I must keep the mage busy until someone gets to him. Hurry, hurry cause he is unlikely a fan of my pelting of arrows

OOC: estimated distance 120'

Att #1: 34 - 2(distance greater than 70') = 32
Dmg: 11 + 7(holy) + 1(ice) = 19

Att #2: 34 - 2(distance) = 32
Dmg: 14 + 6(holy) + 2(ice) = 22

Att #3: 34 -2 (distance) = 32
Dmg: 14 + 6(holy) + 4(ice) = 24

Att #4: 47 - 2(distance) = 45
Dmg: 10 + 8(holy) + 6(ice) = 24

Att #5: 37 - 2 (distance) = 35 (if haste is still active)
Dmg: 13 + 9(holy) + 1(ice) = 23

======================
DM Sanity Stuff

Flying Broom -- about 15' high at D23
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth
Hasted

OOC: I've lost count what round haste is on -- if it is even still active.

Belkior - HP 141/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=4 ; d8=8 ; d8=1 ; d8=5 ;
Wednesday October 13th, 2010 10:47:25 PM

The halfling cleric flies out of the Silence before using his staff to cast another healing spell upon Monthor.

Position
?

Actions
Move - up to 60 ft to follow Monthor and get out of Silence
Standard - activate Staff of Healing to cast Cure Serious Wounds, healing Monthor for 32 hps

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.8 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.8 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.8 minutes
Silence - 18.9 minutes
Fly - 4.4 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

Mac AC:31[Tch:21, F/F:25](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight) 
Thursday October 14th, 2010 4:20:20 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly

Mac nods, "What Syr said... and what Monthor said." Mac flies with cover from the Wall of Force across to the opposite wall from the one Monthor is moving along, up over the wall, and along that wall back towards the entrance to the room. {Double move}

Location: As near to C9:D10 as possible.
AoOs:(CR - up to 7) d20+34|3d6+24 (19-20|+8d6+48)


Jass-Lizardfolk AC:32 HP:114/113 and Furball AC:21 HP 75/62 
Thursday October 14th, 2010 10:09:29 AM

Jass dramatically rolls his eyes as every one of the melee warriors focus' on something to beat on. "And no one to pick up the temporarily safe sword", says he. "Alas that it falls to me to do physical work, but needs must when the Powers drive."

The sorcerer, aided by his still effective Haste spell easily skips over to the dead lich's sword and picks it up, gently shoving it into one of his Pants O Plenty pockets for easy retrieval.

Furball pokes his head out from behind Jass' cloak, chitters excitedly, and then hides once more.

...Actions
Move to J,22
Pick Up Sword
(Next Round?) Sheathe sword in Pants of Plenty.

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 6/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 50 minutes
See Invisible on Jass; CL 5; 50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 5 1

Tratain Current Spells AC 39 HP 125/211 
Thursday October 14th, 2010 8:49:02 PM

Tratain heals himself with his wand and flies over to the other side of the room (C18)

Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells 
Thursday October 14th, 2010 10:04:04 PM

Vedik looks up and sighs, his eyes narrowing when he sees the torn robes of the Star Guild.

He flies up over the wall and makes sure there's no one hidden with the magi. He casts Glitter Dust, centering it all the way on the back wall.

OOC:
Fly to F18 (above wall)
Glitterdust: Will Save DC 23 or blindness. Reveals hidden things automatically, no save. No SR.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.2 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.8 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.1 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.8 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


The Dark Chapel Round 11 Dan k  d20+28=45 ; d20+28=48 ; d20+28=35 ; d6+4=5 ; d6+4=8 ; d6+4=6 ;
Thursday October 14th, 2010 10:09:44 PM

Monthor switches hs necklace to a scarab of Golems bane and stores the necklace.
Syr moves to jump the wall, but looses his footing just as he moves to jump and collides with the invisible barrier.
Dwight sends 5 arrows into the mage
Belkior flies out of the Silence to Monthor before using his staff to cast another healing spell upon Monthor [heals 32]
Mac flies across the room and over the Wall of Force
Jass grabs the swor and stashes it his pants, however the sword is too long to fit. [Pants O Plenty pockets have 2 cubic foot limit a Great sword is longer than 24 inches]
Tratain heals himself with his wand

The Golem, which resembles a suit of armor with a pair of long swords grafted wear its hands should be flashes and dents with each arrow that strikes the skeletal mage. It stands stoically waiting and as it does, several dents repair themselves.

The wizard rises 20' ito the air andcalls out a spell. 10' black squid like tentacles burst from the ground about the heroes on the far side of the Wall of Force.
Grapple Monthor 45 Dmg 5
Grapple Belkior 48 Dmg 8
Grapple Jass 35 Dmg 6
Tentacles Defensive Grapple 38

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2] Golem and Star Guild Mage

1 hour 52.4 minutes elapsed time since arrival at Sky Castle.

52.4 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25 minutes from casting Good hope and Stoneskin at the mausoleum

3.3 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

2 rounds of Haste left

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+20=26 ;
Friday October 15th, 2010 9:17:50 AM

(Argh, keep forgetting about limitations! :-)

Jass looks nonplussed at not being able to completely take care of the greatsword when the Black Tentacles writhe up all around. The sorcerer flings an arm out to touch Monthor (moved to pick up the sword last round) and shouts out, "Belkior! Touch Monthor! we're getting out of this spell, hold on!" and casts Dim Door, moving himself and Monthor and Belkior to flank the doorway.

Furball squeeks protest and the sword flops around half-in half-out of the magical pants pocket.

...Actions
Move to J,22
Dim Door Jass, Monthor, and Belkior; V only ; Jass appearing at J,9 and rotated 90 degrees counterclockwise.
Concentration: 26

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 2/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 49 minutes
See Invisible on Jass; CL 5; 49 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 5 1


Vedik AC 41 (16 touch) HP 177/191 (Astral Deva) Character Sheet Spells  d20+18=33 ;
Friday October 15th, 2010 11:00:29 AM

Vedik eyes the mage, and watches his every move. He prepares to act in response to the wizard.

OOC:
Ready action: When the mage casts a spell, cast Maze on him. SR: 35 (Forgot Spell Pen in roll above).

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.2 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.7 Minutes (cast leaving dracolich pile)
Message: CL 1, 109.0 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.7 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Tratain Current Spells AC 39 HP 125/211  4d8+21=39 ; d8=5 ; d20+21=31 ;
Friday October 15th, 2010 12:25:11 PM

Tratain flies over the wall and towards the Mage a little (End in F13) and casts Cure Critical Wounds Mass Targeted on the Mage.

43 Positive Energy Damage on Star Mage, Will Save DC 28 For Half Damage SR Check 31 (Will Use Hero Point if necessary)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Mac AC:31[Tch:21, F/F:25](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+29=32 ; 3d6+34=39 ;
Friday October 15th, 2010 6:05:35 PM

Mac AC:31[Tch:21, F/F:25](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)
Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Mobility, Spring Attack, PA(5/15).

Mac bounds 10' to the doorway, takes a swing at the golem with his adamantine greataxe, and springs back 15' to C11:D12.
[SA: 32|39]

AoOs:(CR - up to 7) d20+29|3d6+34 (19-20|+8d6+68)


Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=39 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d20+24=41 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d20+19=21 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ; d20+29=49 ; d20+29=35 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=2 ; d6=4 ; d20+29=43 ; d6=3 ; d6=3 ; d6=6 ; d6=4 ;
Friday October 15th, 2010 7:46:45 PM

Dwight hopes he is high enough to avoid the tentacles, as he is the only partially distracting the mage as the rest of the party advances (even if part of it is reflected to the golem and then healed :-( ).

Arrows fly.

Att #1: 39 - 2(distance) = 37
Dmg: 11 + 6(holy) + 2(ice) = 19

Att #2: 41 - 2(distance) = 39
Dmg: 12 + 3(holy) + 6(ice) = 21

Att #3: 21 -2 (distance) = 19
Dmg: 11 + 12(holy) + 6(ice) = 29

Att #4: 49 - 2(distance) = 47 (possible crit: 35 -2 = 33)
Dmg: 10 + 10(holy) + 6(ice) = 26 (+ 6 if crit.)

Att #5: 43 - 2(distance) = 41
Dmg: 11 + 9(holy) + 4(ice) = 24

Dwight floats back just a bit -- C24 -- maintaining his height.
======================
DM Sanity Stuff

Flying Broom -- about 15' high at D23
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth
Hasted


MonthorHit Points:(181 of 213)  d20+30=31 ; d20+25=43 ; d20+25=36 ; 2d8+30=35 ; 2d8+30=38 ; 2d8+30=39 ; d6=4 ; d6=3 ; 2d6=11 ; 2d10=12 ; d20+20=33 ; 2d8+30=44 ; d6=3 ; d6=6 ; 2d6=5 ; d20+20=27 ;
Friday October 15th, 2010 8:33:29 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
" Let's Rock!"

The newly dimensioned doored Monthor attacks the golem.

Two handed attack.
Power attack -5/+10

Attack 1 Hits AC 31 (miss with a natural 1) physical, 4 shock, 3 frost, holy

Attack 2 Hits AC 43 (crit 36) 35 (122) physical, 4 shock (+12 shock burst), 4 frost, 11 holy

Attack 3 Hits AC 33 44 physical, 3 shock, 6 frost, 5 holy

Attack 4 Hits AC 27 miss

ooc> Likely dead.



Syr Ac 41/40 HP 216 
Friday October 15th, 2010 8:54:05 PM

Syr hits the wall once with a fist in frustration. He reaches down and activates his boots giving him the power of flight. The monk easily flits over the wall and moves to pick up the dagger in front of them.

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste
Flying

Belkior - HP 134/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly 
Friday October 15th, 2010 9:35:41 PM

Since the halfling cleric ended up moving next to Monthor, he simply reaches out to go along with the teleportation spell offered by Jass. This even as Belkior realizes that he will feel the effects for some time afterwards.

He continues to hover overhead as he prepares to cast more healing magics.

Position
?

Actions

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.7 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.7 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.7 minutes
Silence - 18.8 minutes
Fly - 4.3 minutes

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast



The Dark Chapel Round 12 Dan k  d20+32=36 ; d20+34=43 ; d20+34=37 ; d20+29=46 ; d20+25=40 ; d20+32=40 ; d20+32=33 ; d20+27=31 ; d8+16=18 ; d8+16=20 ; d8+16=22 ; d8+16=17 ; d8+12=20 ; d8+12=17 ; d8+12=15 ; d20+36=50 ;
Monday October 18th, 2010 10:01:26 PM

Last Round. Glitterdust fill the back area. No invisible creatures appears in the particles the spell fills the area with.

Jass touches Belkior and Mothor and dimensionally jumps to the doorway.
Tratain closes on the mage and casts Mass Cure Critical Wounds
Mac spring Attacks the golem striking hard
Dwight is higher than the tentacles can reach and sends another collection of arrows at the mage, hitting 4 times.
Monthor steps up and swings at the Golem, striking once. The dwarf quickly realizes that this is no golem, as part of his powerful swings are turned away.
Syr activates his boots and flies over the wall. [picking up an item is a move action. It still lies on the floor]

The Golem creature steps forward to Monthor, some of the dents and scratches vanishing as it does so. It strikes out with the longswords.
[Hit AC 43/37/46/40/40/33/31 Dmg 18/20/22/17/20/17/15 Dmg to Monthor 65 Dmg to Tratain 64]

The Star Mage begins casting a spell and then vanishes as Tratain puts him into a Maze.

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2] Golem and Star Guild Mage

1 hour 52.5 minutes elapsed time since arrival at Sky Castle.

52.5 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.1 minutes from casting Good hope and Stoneskin at the mausoleum

3.4 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

1 rounds of Haste left



Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d6=5
Tuesday October 19th, 2010 9:48:18 AM

"Now, focus on the Golem! We have little time before the mage returns."

With a sudden gesture, Vedik then disappears, reappearing where the Star Mage vanished. He casts a second spell, and a shimmering bubble of force 18' in diameter encloses him, and the area the Star Mage occupied. He draws out his wand, and then simply stops flying, falling to the bottom of the sphere.

OOC:
Cast Quickedned Dimension Door to G2, 20' up, the exact location of the Star Mage.
Cast Resilient Sphere on self, willingly failing the save. There is now an 18' bubble of force centered on the location the Star mage disappeared.
Take out wand of Dimension door (move action)
Drop down to bottom of sphere, taking 5 damage, leaving room for Mage to reappear.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.1 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.9 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.6 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Tratain Current Spells AC 39 HP 211/211 
Tuesday October 19th, 2010 10:34:48 AM

Tratain watches the Mage Vanish and then Casts Heal on Himself as Monthor is Taking alot of Damage.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Tuesday October 19th, 2010 10:57:17 AM

Jass, momentarily out of immediate danger and having Monthor and Mac to give (and take) the beatings of the golems, looks at the ungainly sword sticking out of his pants. "Gotta do something about that", he quips. Judging the sword can't weigh more than 20 pounds, the sorcerer casts a small magic, bringing into existance an Unseen Servant. "Carefully take this sword out of my pocket. Hold it. Follow me."

Jass smirks, confident that he can keep the 'servant' lugging around the sword for as long as he needs to in order to collect the other soul gems and finally kill off these liches!

...Actions
Stay at J,22
Cast Unseen Servant
Direct servant to carry sword
(Greatsword is 8 pounds, Large one should be 16 pounds, Unseen Servant can exert 20 pounds of pressure.)

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; LAST/19 rounds; Jass, Syr, Belkior, Echlhin, Vedik, and Dwight; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 49 minutes
See Invisible on Jass; CL 5; 49 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 6 1 0 5 1

Mac AC:31[Tch:21, F/F:25](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+35=40 ; 3d6+24=34 ; d20+30=43 ; 3d6+24=35 ; d20+25=30 ; 3d6+24=35 ; d20+20=34 ; d8+9=15 ;
Tuesday October 19th, 2010 5:07:57 PM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly.
Mac knows he can't let the Golem do that too often, so he takes a 5' diagonal step towards the construct and launches a full attack.
[1: 40|34] [2: 43|35] [3: 30|35] [Horn: 34|15]


Syr Ac 41/40 HP 216 
Tuesday October 19th, 2010 7:17:35 PM

Syr watches as the events around the Star Mage change rapidly. Once he disappears, he doesn't worry about the mage but instead scoops up the dagger of silence and moves forward to E9. He makes his intent to engage the Golem soon to those around him.

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Flying


MonthorHit Points:(181 of 213)  d20+30=33 ; d20+25=28 ; d20+20=40 ; d20+20=31 ; 2d8+30=41 ; d6=5 ; d6=6 ; 2d6=10 ; d20+15=21 ;
Tuesday October 19th, 2010 7:56:15 PM

Friday October 15th, 2010 8:33:29 PM
Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible

-----------------------------------------
" ORC DROPPINGS!!"

Monthor continues to attack the faux golem.

Two handed attack.
Power attack -5/+10

Attack 1 Hits AC 33 (miss)

Attack 2 Hits AC 28 miss

Attack 3 Hits AC 40 (natural 20) 41 physical, 5 shock, 6 frost, 10 holy

Attack 4 Hits AC 21 miss



MonthorHit Points:(115 of 213) 
Tuesday October 19th, 2010 7:56:51 PM

ooc> HP 115

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=32 ;
Tuesday October 19th, 2010 10:01:20 PM

Feeling a bit alone, Dwight speeds back to the wall of force (D17).

He then fires one arrow if the golem remains standing still.

Att: 32 (miss)

======================
DM Sanity Stuff

Flying Broom -- about 15' high at D23
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth
Hasted

Belkior - HP 134/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=7 ; d8=1 ; d8=2 ; d8=1 ; d8=2 ;
Tuesday October 19th, 2010 10:31:18 PM

The halfling cleric activates the Staff again and uses his divine reach to heal Monthor from where he is safely sheltering.

Position
J10

Actions
Standard - activate Staff, heal Monthor for 26 hps

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.6 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.6 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.6 minutes
Silence - 18.7 minutes
Fly - 4.2 minutes

Items used
Staff of Healing - 2 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

The Dark Chapel Round 13 Dan k  d20+8=10 ; d20+8=16 ; d20+34=48 ; d8+16=19 ; d20+34=43 ; d20+34=49 ; d20+29=31 ; d20+25=26 ; d20+32=33 ; d20+32=41 ; d20+27=42 ; d8+16=19 ; d8+16=18 ; d8+16=23 ; d8+12=15 ; d8+12=19 ;
Wednesday October 20th, 2010 10:50:20 AM

Vedick quicken Dimensional Doors to where the mage was. Moving lower, he than creates a Resiliant Sphere around himself and the returning mage
Tratain casts heal on himself
Jass casts Unseen Servant and the Greatsword slides from his pants and floats in the air by the smirking sorceror
Mac steps in to take on the golem as well, striking twice
Syr picks up the Silent Dagger and moves forward. The sounds of grunts, and the ring of adamantine vainshes instantly
Monthor connects once.
Dwight moves forward and puts an arrow at the golem, but it richochets off the adamantine metal that comprises the construct.
Belkior activates his staff and heals Monthor

A second animated suit of adamantine comes in around the corner. One blade flashes at Monthor. [Hit AC 48 Dmg 19 Monthor takes 10 Tratain dmg 9] Monthor can make an AOO

The other construct mindlessly continues its own onslaught. The adamantine weapons flash as fast as the eye can follow. [Hit AC 43/49/31/26/33/41/42 Dmg 19/18/23/15/19 Monthor takes 47 Tratain takes 47

The wizard does not return

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [2] Golem and Star Guild Mage

1 hour 52.6 minutes elapsed time since arrival at Sky Castle.

52.6 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.2 minutes from casting Stoneskin at the mausoleum

3.5 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Wednesday October 20th, 2010 3:14:43 PM

Just outside of the silenced area, Jass provides the warriors a little boost in speed by casting Haste on Monthor, Mac, Syr, Belkior, Echlhin, and Jass.

ooc: Dwight is too far away from the others, and I can't see Tratain on the map.

...Actions
Stay at J,22
Cast Haste on Monthor, Mac, Syr, Belkior, Echlhin, and Jass.

...Effects
Alter Self: CL 19; 167/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 126/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 17.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 19/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1



Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=37 ; d6=6 ; d6=6 ; d6=3 ; d6=4 ; d20+24=37 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d20+19=21 ; d20+29=41 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ;
Wednesday October 20th, 2010 4:03:30 PM

Dwight pulls is bow taunt, focusing on the enemies present, wonders how long Vedik confined the mage and if he can get passed the golem's hardness this time.

Taking careful aim, he fires.

Att #1: 37
Dmg: 14 + 9(holy) + 4(ice) = 27

Att #2: 37
Dmg: 11 + 8(holy) + 1(ice) = 20

Att #3: 21 (miss)

Att #4: 41
Dmg: 9 + 11(holy) + 5(ice) = 25

======================
DM Sanity Stuff

Flying Broom -- about 15' high at D23
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth



Belkior - HP 134/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=3 ; d8=7 ; d8=8 ; d8=7 ;
Wednesday October 20th, 2010 10:44:44 PM

The halfling cleric concentrates for a moment and casts an empowered healing spell on Monthor.

Position
J10

Actions
Full Round - cast Empowered Cure Critical Wounds, using Greater Dispel Magic on Monthor, healing for 57 hps (25x1.5 + 20)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.5 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.5 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.5 minutes
Silence - 18.6 minutes
Fly - 4.1 minutes

Items used
Staff of Healing - 2 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast



Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+36=54 ; 3d6+24=31 ; d20+36=50 ; 3d6+24=33 ; d20+31=32 ; d20+26=44 ; 3d6+24=34 ;
Thursday October 21st, 2010 3:36:45 AM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
"Thank you!" Mac shouts in response to the Haste, only to have the sounds die in his throat. Mac launches a full attack at the original Golem.
[1: 54|31] [2: 50|33] [3: 32|miss] [4: 44|34]


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d20+20=35 ; d20+14=15 ; d20+14=20 ;
Thursday October 21st, 2010 7:43:35 AM

Vedik stands up at the bottom of the bubble, wand in hand. He readies himself for the return of the mage.

OOC:
Readied action: When the Mage appears, cast Dimensional Anchor on him. SR 35, Touch AC 20 (Hero Point Reroll the 1)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.5 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.5 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.8 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.5 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Syr Ac 41/40 HP 216  d100=84 ; d20+22=33 ; d20+22=38 ; d20+22=32 ; d20+22=25 ; d20+17=18 ; d20+17=19 ; 3d6+9=17 ; d6=1 ; 3d6+9=17 ; 3d6+9=18 ;
Thursday October 21st, 2010 12:03:05 PM

Syr looks at the golem in front of him for any weak spots and seeing few, promptly attacks anyway. (Attack 33/38/32/25/19/miss Damage 17+1shock, 17,18)

Stoneskin (CL 15, 150/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Flying
Haste

MonthorHit Points:(115 of 213) AC 38  d20+35=37 ; d20+35=42 ; d20+35=50 ; d20+30=35 ; d20+25=38 ; d20+20=39 ; d20+20=23 ; 2d8+20=26 ; 2d8+20=28 ; 2d8+20=23 ; 2d8+20=30 ; d6=2 ; d6=4 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ;
Thursday October 21st, 2010 1:15:45 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

-----------------------------------------
" ARGH!"

Monthor continues to attack the faux golem.

Two handed attack.

AoO (new "golem")- Hits AC 37 - 26 physical, 2 shock, 4 frost,

Original "Golem"

Attack 1 Hits AC 42 - 28 physical, 1 shock, 2 frost,

Attack 1A (Haste) Hits AC 50 -23 physical, 4 shock, 4 frost,

Attack 2 Hits AC 35 miss

Attack 3 Hits AC 38 miss

Attack 4 Hits AC 39 (Crit 23) 30 physical, 1 shock, 4 frost,

MonthorHit Points:(213 of 213) AC 38 
Thursday October 21st, 2010 2:21:33 PM

ooc> HP 213

Mac 
Saturday October 23rd, 2010 5:30:15 AM

OOC: Checking in

Dwight hp 160/160, ac 33(touch 25, 34)) 
Saturday October 23rd, 2010 8:09:59 AM

OOC: Watching Mac Check in :-)


The Dark Chapel Round 14 Dan k  d20+34=36 ; d20+34=43 ; d20+29=32 ; d20+27=38 ; d20+32=37 ; d20+32=44 ; d20+27=37 ; d8+16=17 ; d8+16=20 ; d8+16=24 ; d8+16=24 ; d8+12=15 ; d8+12=16 ; d8+12=14 ;
Sunday October 24th, 2010 10:37:09 PM

Jass casts Haste on Monthor, Mac, Syr, Belkior, Echlhin, and Jass
Dwight fires striking the construct three times
Belkior casts an empowered Cure Critical Wounds on Monthor
Mac lays three mghty swings into the construct
Vedick stands ready with Dimensional Anchor
Syr strikes the construct
Monthor strikes the construct and it falls apart on the first hit. he then strikes the other

The construct continues its mindless assault against Monthor
[Hit AC 36/43/32/38/37/44/37 Dmg 17/20/24/24/15/16/14 Monthor Dmg 65 Tratain 65]
The longswords flash again and again and again, drawing blood as fast as Belkior can heal the powerful dwarf

Still, the wizard does not return to the point where the maze trapped him

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1] Golem
1 hour 52.7 minutes elapsed time since arrival at Sky Castle.

52.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.3 minutes from casting Stoneskin at the mausoleum

3.6 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)



Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight) 
Monday October 25th, 2010 3:33:56 AM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Mac launches a full attack at the remaining Golem.
[1: 54|31] [2: 50|33] [3: 32|miss] [4: 44|34]

d20+36=54 ; 3d6+24=31 ; d20+36=50 ; 3d6+24=33 ; d20+31=32 ; d20+26=44 ; 3d6+24=34 ;

Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+36=37 ; d20+36=38 ; 3d6+24=37 ; d20+31=36 ; 3d6+24=40 ; 3d6+24=36 ; d20+26=33 ; 3d6+24=29 ;
Monday October 25th, 2010 3:41:10 AM

...ooops... Attacks for Mac are:
[Haste: 37|miss] [1: 38|37] [2: 36|36] [3: 33|29|]
...not worth being rolled in the first place : )

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+18=32 ; d20+20=39 ;
Monday October 25th, 2010 11:34:15 AM

Jass frowns a lizardfolk frown... the constructs should be piles of metal by now. He runs through his brain about all the things he knows about constructs and spells. Throwing a bunch of spells and hoping for a good result seems wasteful to the sorcerer, and so he waits.

Jass will call out any information he remembers from his travels and books about the constructs.

...Actions
Know Arcana (about constructs) 32 (remember a useful bit of knowledge on a 22HD construct)
Spellcraft: 39 (any spell that has animated armor as an effect)
Stay at J,22

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 125/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 16/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 18/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells 
Monday October 25th, 2010 2:16:48 PM

Vedik maintains his readied action, thinking of the options. It is possible the mage had a plane shift spell prepared, although that is a highly specific spell usually only memorized when expecting planar travel. It is also possible that the mage was a decoy, and the real Dreadlord is in the form of the golem. He shakes his head, remaining focused on the hopefully returning mage.

OOC:
Readied action: When the Mage appears, cast Dimensional Anchor on him. SR 35, Touch AC 20 (Hero Point Reroll the 1)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.4 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.7 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.4 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=41 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d20+24=33 ; d20+19=32 ; d20+29=36 ;
Monday October 25th, 2010 3:56:56 PM

Dwight begins to worry -- knowing where an attacker is - is better than not.

Hoping to do his part on the last golem, he takes aim, and fires.

Att #1: 41
Dmg: 13 + 7(holy) + 6(ice) = 26

Att #2: 33
Dmg - miss

Att #3: 32
Dmg - miss

Att #4: 36
Dmg - miss

Frustrated he looks to Echlin in the rear, he calls, "Anything detected?"

DM quereyHighlight to display spoiler: {I have 122 arrows fired since this began. I assume the 105 arrows is what you have left. Correct?}

MonthorHit Points:(148 of 213) AC 38  d20+35=44 ; d20+35=50 ; d20+30=42 ; d20+25=45 ; d20+25=34 ; d20+20=30 ; 2d8+20=27 ; d6=2 ; d6=5 ; 2d8+20=32 ; d6=1 ; d6=5 ; 2d8+20=27 ; d6=5 ; d6=2 ; 2d8+20=25 ; d6=4 ; d6=3 ;
Monday October 25th, 2010 7:59:12 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

--------------------------

"Well, this IS getting annoying..... AT THEE!!!! "

Monthor continues to attack the faux golem.

Two handed attack.

Attack 1 Hits AC 44 - 27 physical, 2 shock, 5frost,

Attack 1A (Haste) Hits AC 50 32 physical, 1 shock, 5 frost,

Attack 2 Hits AC 42 physical 27, shock 5, frost 2

Attack 3 Hits AC 45 physical 25 physical, shock 4, frost 3

Attack 4 Hits AC 34

{ooc> Not bad. 101 physical damage....}

The Dark Chapel Round 14 Dan k 
Monday October 25th, 2010 10:54:08 PM

Mac continues to unleash on the construct, raining in heavy blows upon the armor
Jass takes a moments pause and studies the creation more closely. Several pieces fall into place for the sorceror. The constructs seem to absorb any damage that was directed at the wizard, they are self repairing and highly specialized in construction. One such construct fits most of what he has observed, Shield Guardians. Not true golems they are suceptable to spells, they also are not subject to Golembane scarabs, such as Monthor wears. They contiually repair themselves and are resistant to any form of physical damage. They can also be constructed wit items of magic infused into thier being, which explains the deadly accuracy of the constructs weapons.
Vedick remains alert for the wizards return from the Maze
Dwight puts another arrow insto the construct, though the archer can tell he is hardly causing any damage. He calls out to Echlhin to see if the Grim has spotted anything, but the Gargul chosen Grim is oddly quiet.
Monthor then plants four tunderous hts with his axe, staggering the creature and sending bits of metal flying.

The construct collapses into a pile of scrap

Still, the wizard does not return to the point where the maze trapped him

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [0]
1 hour 52.9 minutes elapsed time since arrival at Sky Castle.

52.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.5 minutes from casting Stoneskin at the mausoleum

3.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

please remain in combat rounds

Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 60'(land)/90'(flight)  d20+36=46 ; 3d6+24=37 ; d20+36=44 ; 3d6+24=38 ; d20+31=33 ; 3d6+24=31 ; d20+26=41 ; 3d6+24=38 ;
Tuesday October 26th, 2010 4:51:00 AM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Mac (not hearing Monthor's battle cry) launches another full attack at the remaining Golem.
[Haste: 46|37] [1: 44|38] [2: 33|31] [3: 41|38]


Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+20=30 ;
Tuesday October 26th, 2010 11:05:48 AM

Jass calls out his information about the Shield Guardians to the Crimson Shields and Gray Knights. He's confident that the bashers and healers can take care of the one remaining construct without much trouble. "Besides, there isn't a clear line for me to line up a spell and get involved anyways."

This leaves the sorcerer with too much time, and thoughts begin percolating around his active brain. "You know", he calls out to Dwight and the others, "A smart lich should be able to get out of a Maze spell pretty easily. And if he was really smart, he wouldn't just reason his way out, but Plane Shift to another place. And if he did that, it would make sense for him to have his guardians bottle us up while he gets all the other liches together and smack us one since the Gray Knights have killed four of thier number already."

"I think it's really likely that we're going to soon be visited by a whole mess of bad things."


...Actions
Spellcraft: 30 (about Maze spell)
Stay at J,22

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 124.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 15.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 17/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


MonthorHit Points:(148 of 213) AC 38 
Tuesday October 26th, 2010 11:17:10 AM

ooc> Correct me if I'm wrong, but there is no constructs left.
We need to get ready for the magic user to come back.


Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 60'(land)/90'(flight) 
Tuesday October 26th, 2010 3:26:54 PM

OOC: You are right. I was expecting the second golem to take a while longer to fall - nice take down.

DM I was too, but even through his R decent ac and fast healing your guys really unloaded on him last round :)

Dwight hp 160/160, ac 33(touch 25, 34))  d20+16=21 ; d20+29=38 ; d6=3 ; d6=5 ; d6=3 ; d6=2 ;
Tuesday October 26th, 2010 4:03:39 PM

Dwight stares at Echlin, wondering if he didn't hear or is otherwise engaged.

Jass, being quite a distance off, is barely heard by Dwight, had there been other noise, he would not have heard. "Not likely, Jassssssss, though alwaysss possssssible. They are all Dread, but they don't nescsesssssarily want to work together. More than likely this dread'sss alliance now isss being carried there, " Dwight points to the sword Echlin had indicated held the gem.

Wondering what will happen next, Dwight remains readied with his bow -- readied action hit AC 38 (dmg: 14 + 8(holy) + 2(ice) = 24). He fires at the appearance of anything that isn't currently present.

"So, if there are ssseven gemsss only two remain missssssing?" He states wondering if he has done the math correctly.

Dwight hp 160/160, ac 33(touch 25, 34))  d20+18=23 ;
Tuesday October 26th, 2010 4:31:07 PM

OOC: Forgot to roll my spot check: 23

Belkior - HP 134/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=2 ; d8=6 ; d8=4 ;
Tuesday October 26th, 2010 5:36:55 PM

The halfling cleric activates his Staff again to heal Mac in preparation for whatever arrives.

Position
J10

Actions
Standard - activate Staff of Healing to cast Cure Serious Wounds on Mac, healing Mac for 27 hps (12+15)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.3 minutes
Silence - 18.4 minutes
Fly - 43.9 minutes

Items used
Staff of Healing - 3 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

The Dark Chapel 
Tuesday October 26th, 2010 9:38:37 PM

Out of combat rounds but keep actions realtively brief

Th constructs are destroyed, Belkior waits ready to cast a spell of healing from his staff and Jass speaks of ways the wizard may not be returnig. Indeed he may be gathering forces as th Knights and Shields speak.

Echlhin stands, seemingly transfixed, not hearing or a least not responding to any quereies directed at him. Suddenly his body contorts and his face takes on a pained expression and in moments his knees buckle and he hits the floor hard. Stubbornly he forces himself to a kneeling position, "I am of Gargul. A Grim walker of shadow." he seems to force each word. His heads snaps upwards to theceiling as if struck by a powerful unseen blow. There is no blood or obvious trauma. Through gritted teeth of pain he speaks again, his voice coarse and alien, "You are mine former Walker of dead."
Echlhin grabs the sides of his head repeating in his own voice, "No. I am of Gargul. I am a GreyKnight and I will not submit." Blood begins to trickle from hs eyes, ears, nose and mouth. Echlhin spits a mouthful of the crimson fluid to the floor, "Knights." he wheezes. "A powerful force of the spirit world...Coming here...I can hold him for a time...Cannot let him step to our lands...beyond anything I have...." His voice trails off as he turns all of his attention to he unseen combat raging within his very being. He forces one last thougtht aloud, "Knights, Secret passage beneath the main hall, 2 powers gather."

Dwight hp 160/160, ac 33(touch 25, 34))  d20+16=27 ;
Wednesday October 27th, 2010 6:43:28 AM

Listen: 27 (to Echlhin

Dwight stares at Echlhin, unsure if he has heard correctly. It quickly dawns on him that most of the group did not hear Echlhin's cry or statement. He lowers his bow, a bit reluctantly and begins waving towards those silenced, pointing at Echlhin.

If they are 'un-silenced', Dwight repeats what Echlhin said.


Mac AC:32[Tch:22, F/F:26](+1 vs ?, +2 vs Evil) HP:164/201, Altitude: +0', Speed 60'(land)/90'(flight), amidst Silence  d20+9=15 ;
Wednesday October 27th, 2010 7:36:48 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Spot: 15.
Mac peers through wide shut eyes to see golem rubble on the floor. After a few moments he points towards Vedik, looking for confirmation that they are moving forward in support. He recognises the healing power and gives a thankful nod and smile in the Paragon's direction.
AoOs:(CR - up to 7) d20+36|3d6+24 (19-20|+8d6+48)


Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Wednesday October 27th, 2010 9:03:31 AM

Jass motions for Syr to put his Silenced dagger away so they can speak together, and then Echlhin gets zapped by a major possession. The confident sorcerer is floored by this display of the Grim's stubbornness and the power capable of these DREAD lich beings.

"Bad Things...", he repeats, and shakes his head.

"If Echlhin is sticking his thumb in the dam to keep us all getting killed to no purpose, you think we should go find this secret passage real quick?"

Jass is ready to go, and go fast.

...Actions

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 124.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 15.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 17/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d20+22=27 ;
Wednesday October 27th, 2010 10:49:01 AM

Vedik dismisses the sphere, and moves back with the party.

"I'd be pretty unusual for a wizard to keep a plane shift spell memorized without a real need for it. It's possible he had an item though."

When Echlhin speaks, he looks with concern to his ally. Hearing the alien voice, he immediately casts Protection from Evil on Echlhin, which should help him keep the possessing spirit from fully taking over.

"You are right Jass, we need to find the door quickly."

OOC:
Cast Protection from Evil on Elchlin.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 973 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.6 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.3 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25, 34)) 
Wednesday October 27th, 2010 4:56:28 PM

OOC: I'm curious did the owner of Echlhin leave?

Syr Ac 41/40 HP 216 
Wednesday October 27th, 2010 6:45:07 PM

Syr obliges and places the dagger well away from the others before rejoining the group. After hearing Echlhin's repeated words, "Sounds like a couple are teaming up against us. I'm with Jass, let's book it down to this passage while some of our magic isn't expired." The elf slowly sinks to the ground so he can move faster. Assuming they move quickly he picks up the dagger once again along the way.

OOC: Yup, Echlhin is on a walkabout. Gotta love how silence can negate SO many other spells.

Tratain Current Spells AC 39 HP 135/211  d8+5=8 ; d8+5=9 ; d8+5=12 ; d8+5=7 ; d8+5=9 ;
Wednesday October 27th, 2010 9:00:19 PM

Tratain begins healing himself with his wand until Echlhin collapses.

He listens to what he has to say and then replies to the others "It does sound like two of the others are going to join up together. This terrible being approaching is probably the Dread Himself. He need to hurry and take out the remaining Dread Lords so we can be ready for him."

He continues "Before we run off we need to locate this clerics Soul Gem. Put all of his other gear in my portable hole. Lets hurry and collect his things, heal up and head down to that main room and find that passage."

Tratain heals himself with his wand a few more times while the group searches and Travels. He doesn't let the group leave until the soul gem is found. (OOC: How many more Rounds of healing can I have?)

Leaving The Dark Chapel 
Wednesday October 27th, 2010 9:53:55 PM

Echlhin continues his unseen battle with Vedick casting a Protection from Evil Spell. Syr places the dagger out of the way so the group can talk quickly. It is decided to follow the Grim's advice. The room is searched and within a concealed compartment in the shrine, a fist sized oddly cut gem is found very much resembling the others, another piece of the greater gem as a whole if it were to be linked to the others. With the gem is a small lockbox of deep black metal with runes of Necromancy burned into its otherwise unremarkable lid. A small lock seals it and no key was discovered in the search The fallen Dread's gear and the parts of the constructs are placed securely into Tratain's portable hole. During which time Tratain uses his curing wand. Finding the gem, gathering the gear and departing takes 10 minutes.

Soon Syr has the dagger and the group within 20' of him is plunged back into Silence. The party begins making thier way back to the main foyer's second stair landing.

Without an extradimensional space anywhere Syr has the dagger will radiate the Silence spell about him.

Enemy Present [0]
1 hour 62.9 minutes elapsed time since arrival at Sky Castle.

62.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.5 minutes from casting Stoneskin at the mausoleum

13.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper Foyer Landing
- South East: Mausoleum - (Charzaak Lair)

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Thursday October 28th, 2010 8:07:06 AM

The halfling cleric stays with his companions, secure within the Silence spell upon the dagger held by Syr. The magic of his armor has ended and Belkior is no longer hovering above the floor.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 46.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Silence - 8.4 minutes

Items used
Staff of Healing - 3 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Thursday October 28th, 2010 8:48:37 AM

Jass has his Unseen Servant give the greatsword to Tratain's Bag of Holding and follows gamely along.

...Actions

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.2/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d20+22=23 ;
Thursday October 28th, 2010 9:20:47 AM

Vedik searches as the go, looking for this secret door.

He stays out of the daggers range at all times, and frowns if the bearer approaches him while searching.

OOC:
23 Search check.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.5 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.2 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

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