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DM Dai - The Arrival 
Monday August 23rd, 2010 9:41:34 AM

In a quiet glade, far removed from the turbulent destruction of the Sargrass Plains, a small bead of energy begins to coalesce. Sparks fly from the new white hole as it grows quickly to the size of a mill wheel, turbulently searing and blackening the grass underneath where it grazes the tips of the blades.

The screaming vortex slowly stabilizes into a portal, which quickly spits up our heroes onto the soft, invitingly green grass.

The portal seems to have been anchored in some kind of stone archway. Looking around, there are three other stone arches placed at the cardinal points in a circle about fifty feet across, with a huge ten-foot wide black iron cauldron in the center filled with clear blue water. Judging from the position of the sun rising over the horizon, it is not long past dawn, and the portal is anchored in the western arch. The glade's soft, even grass extends a good fifty feet in each direction from the stones. The area around the glade is sparsely wooded, limiting the distance you can see from here. A short hill rises to the south side of the glade, blocking the view beyond.

Tishe' (AC 21 HP DEAD /75) 
Monday August 23rd, 2010 10:17:50 AM

ooc: Is Tishe' alive or dead at this point?

Tishe' is dead, being carried by one of her comrades.

Jeff_L (Snafu... formerly Mojo), False Life, Mage Armor, AC 24, HP 95  d10+9=19 ;
Monday August 23rd, 2010 12:33:23 PM

A confused looking elf picked himself off the ground and studied the heroes around him. Who are these people... how did I get here?, he wondered as he measured them up.

He was taller than most elves and not as fair. His face was marked with several scars and his nose looked as if it might have been broken on more than one occasion as it was bent slightly to one side. He wore a fine black cloak and carried a short sword in hand and a small grey spotted owl on his shoulder.

Suddenly the elf reversed the grip on his short sword and drove the blade into the ground. He then gently perched his owl on the hilt of the sword and began brushing himself off.

"Snafu Ravenshoe at your service" he said with a bow. "I'm not sure who you are, or how we got here, but it certainly is a pleasure to be in the company of such splendid people! And with the smell of adventure in the air... ahhh... it has the makings of a wonderful day!"

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+5=16 ; d20+19=28 ;
Monday August 23rd, 2010 12:40:40 PM

As he lands in the glade, Thar rolls to cushion his fall and ends up in a crouch. Instantly alert, he looks around for any obvious dangers but then sees other PC's fall in the immediate vicinity.

Mumbling to himself, he asks, "OK Thar, where have you gotten yourself into now..." He's not sure where he is geographically either, but this obviously isn't Plateau City...

He sees another elf arrive and after checking that there is no near danger, he introduces himself using elven. "I'm Thar Ail Baerer, but most people call me Thar. I assume you've been dropped in here too and do you have any idea where we are?"

He's currently wearing his elven chain mail and a magical vestment, and has his bow and magic symbols ready while looking around.

Since the other PC's aren't a threat, he focuses his attention on the outside area.

Spot = 28

He takes a brief look at the other portals and tries to see if he recognizes any of the writings... Know (Planes?) = 16

If they appear to be words, he'll cast Comprehend Languages to better read them...

Serillana (AC 29 HP 70/70) 
Monday August 23rd, 2010 7:39:40 PM

Serillana sakes a few steps and dramatically falls to the ground, sobbing for a few moments. She then realizes that there are other people here that aren't from the 'pack and starts trying to make herself presentable to the new people.

"Well, I'm happy to see you guys as well! I'm Serillana Swiftshot, But Serillana or Seri will do." Serillana says with a big grin, extending her small hand out to the closest person that she doesn't know. This show of diplomacy is somewhat marred from being covered red remnants of a liquid that had dried on her. "I don't know where we are, but cautiousness is always the way to go, isn't it?"

More like "I'm happy to SEE you guys... Beucase I would most likely have died...

Tishe' (AC 21 HP DEAD /75) 
Monday August 23rd, 2010 10:21:14 PM

Draped in the arms of her packmates, Tishe's eyes are closed, her wavy brown hair hanging loosely down. Her head is cradled in the shoulder of a friend, keeping it from lolling unnaturally from her snapped neck. The witch.... is dead.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday August 23rd, 2010 11:30:51 PM

As Falmar tumbles from the portal he quickly rights himself, draws his Scimitar, and scans his surroundings. The Half-human is clad in a suit of Mithril Scale with long reddish hair spilling out the back, he is dirty, bloody, and hasn't shaved in quite some time. Noticing Moxy perched upon the portal frame Falmar scowls at the over-sized crow....
Draconic Highlight to display spoiler: { " Lazy Crow ! Go do something useful ! I need to know where we are...and who else knows where we are. Have a look around!, }
Moxy makes some type of rude cackle and launches into the air and begins to circle further and further away from the Portals.

Falmar then pauses to assess the area around him (detect evil).... finding none he immediately goes to examine Tishe' ...

When he notices that not all of those around him are Night, he takes a closer look.

" My name is Falmar and these are my Pack' we need to help Tishe' if her Soul so wishes.. he pulls apart his Mithril Scale, and moves aside a disc of woven grasses to exposes the Eye of Gargul grown into his chest... The Grey God sent us on a quest that is yet unfinished...he may not wish her to leave yet. Does anyone know where we are ? "



Taldera (AC 25, HP 97/97) 
Monday August 23rd, 2010 11:47:50 PM

I'm a 2nd year uni student doing a bachelor of science, majoring in medical microbiology and immunology, majoring in molecular biology. I general post at night or very early morning (or very late night depending on how you see it :p ) but that is Australia time. I think that would be late morning/early afternoon over there. Sometimes I also post at uni, like at the moment. (...I should pay more attention in class. :P )
As for Taldera, as you can probably guess from the class, I'm better at supporting the party with spells and songs then attacking directly, though she's fairly good with her bow, and is durable enough to enter melee, for a limited time.]

As Taldera arrives, the feeling of floating she had fades, and as it does the weight of the one she carries comes back, taking her by surprise. Taldera collapses to the ground, doing her best to lay Tishe' down gently as she does, but still ends up falling rather ungracefully. "S-sorry..." She says, before realising that Tishe' won't respond, or even have felt it. "You died for the portal tokens, to save us...thank you." She wanted to cry, or at least take the time to process what had happened, sing a dirge for the departed, but she notices that there are others here, strangers. She stands up slowly, trying to tidy her appearance from the battle at Oddholme, to little affect. "H-hello," she starts, smiling weakly and gaining a little more composure as she notices Serillana. "She made it here, what a relieve." "I'm Taldera. As you can see, we had some major problems where we were before. I suppose you are as clueless to where we are as I am, so, how about where you came from?"


Taldera (AC 25, HP 97/97) 
Monday August 23rd, 2010 11:50:14 PM

[OOC: I managed to cut off the top of my post...this was meant to be at the start of my previous post...

[OOC: Sorry, I haven't been able to post in Sunrise Song, obviously I can now.
Timothy Brown (I prefer Tim)
Taldera
Bard 12
66,000 xp
Total Wealth: 87,999 gold, 3 silver. Gold on person: 6,855.9]


Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday August 24th, 2010 9:41:05 AM

Dumped on the ground Yanosh stands and goes to the body of Tishe' and lifts her into his arms. The silent Dwarf is dressed in a grey clerics robe. a deep hood coveres his entire head and shades his face. the most that is seen is the tail of his grey goatee and mustache hanging down over his chest. Around his waist is a crimson sash that makes it look as if he is cut in half. The Dwarf is obviously armored and a shield lays where he stood up. A war axe is over his right shoulder next to his pack. As he holds the body of what is surely a dear friend you can just hear him murmering softly to her.

DM Dai - The Arrival 
Tuesday August 24th, 2010 3:36:07 PM

Snafu wonders where he is, but decides to make the best of it and introduce himself.

Thar wonders the same thing, but latching onto the fact that there's at least another elf there, attempts to open a dialogue.

Serillana takes a moment to weep for the ordeal she's been through and the destruction of her home. She pulls herself together and puts on a brave face for the strangers.

Tishe' is dead, for the moment. Her body carried by her friends, her spirit wandering the Realm of Shadow.

Falmar sends Moxy to scout around, then explains Tishe's predicament to the others.

Taldera takes a moment to untangle herself from Tishe's body, quietly apologizing at the undignity of their arrival before turning her attention to the others.

Yanosh goes to Tishe's body and silently grieves.

As the others are sorting themselves out and attempting to ascertain their whereabouts, they take in details of the glade. The stone archways are crude, giant rectangular granite slabs laid out in threes: two pillars and a cross-beam. The stones are devoid of writings and there seems to be nothing special about the stones themselves.

Thar, and Spot DC15 Highlight to display spoiler: {You notice a blonde mane of hair rising over the hill to the south. The person soon crests the hill, and appears to be riding a large grey wolf. It is a beautiful woman, ethereally so, and wild-looking. The mane of golden hair flows out behind her as she rides, her elegantly cut but otherwise plain brown dress sheathes a slender figure, looking wilder for being atop the great wolf.}



Tishe' (AC 21 HP DEAD /75) 
Tuesday August 24th, 2010 4:11:26 PM

A drop in the Woldsblood, rushing on within the flow of the Wold. The movement and amazing nature of what she is in should be filling Tishe' with a sense of exhilaration and wonder, but she only feels contentment as the essence of what she was hurtles towards the Lands of Rest.

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=32 ;
Tuesday August 24th, 2010 5:11:59 PM

(OOC- successful spot check- 32)

"Something beautiful this way comes", Snafu declares as he points in the direction of the woman. "This party is getting more interesting by the minute" he whispers to his pet owl as he waits for the woman to approach.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}



Serillana (AC 29 HP 70/70) 
Tuesday August 24th, 2010 5:40:31 PM

(Spot Auto Succeed - minimum 18)

"And I'm not?" Serillana replies back to Snafu, and then takes a look at what everyone else is looking at.

"Admit it Seri, she does look oddly beautiful..." Serillana broods as she waits cautiously to see if the woman moves closer.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=25 ; d20+5=18 ;
Tuesday August 24th, 2010 10:23:24 PM

(2nd spot for Moxy)

Falmar moves to put himself between the newcomer and the softer portion of those around him. He slowly removes his helmet and runs a hand through his hair. He pauses to take in the reactions of those around him before concentrating his attention to the Woman approaching.



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Wednesday August 25th, 2010 9:41:12 AM

Thar sees someone coming quickly but it seems that the others have noticed her too. The woman doesn't seem to be trying to conceal her approach so she may not be a threat.

He notes the dwarf picking up the female corpse and is touched by his devotion to her. "She must have been someone important to you," he says in a soft, friendly manner.

Since he's still surrounded by strangers, he doesn't let his guard down, but does focus his attention on the oncoming woman.

Yanosh AC 23 HP 105/105 Endure Elements 
Wednesday August 25th, 2010 10:17:26 AM

Laying the body of Tishe' back down Yanosh rises to his full hight of just under 5'. Softly speaking a blessing to Gargul to care for her he stops short of asking for her return to the Wold. That he can not do and will not ask for. Looking at Thar he speaks in a suprisingly soft voice for a dwarf, "She is Tishe' of the BloodPack. A dear and Blessed friend of mine. I am Yanosh Ironfist Cleric of Gargul also of the BloodPack but is seems now maynot be the time for introductions." He looks to see what has caught the attention of the party. Swiftly as he can he moves to retrieve his shield from the gorund where he left it.

Taldera (AC 25, HP 97/97)  d20=10 ;
Wednesday August 25th, 2010 12:04:21 PM

"What are they looking at..." "Umm...hello?" Taldera waves, thinking the strangers are ignoring her, until she notices that everyone else is looking in the same direction. "Hmm?" Taldera turns to look were they are, and at a quick glance sees nothing, but then notices the woman that is approaching. Taldera looks a little worried, but also curious, and in any other situation should would probably only be curious, maybe even excited, at another traveller she did not know.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Arrival 
Wednesday August 25th, 2010 7:53:56 PM

Tishe's spirit flows along the rivers of Woldsblood slowly but inexhorably toward the Lands of Rest.

Snafu remarks on the beauty of the woman as he points her out to the rest of the party.

Serillana resents that Snafu reacts to the other woman's beauty but not to hers.

Falmar takes a protective position between the others and the hill, waiting to react.

Thar notes the wolf-woman, but turns his attention to Yanosh and Tishe'.

Yanosh puts aside his grieving in favor of being prepared to protect the party should their visitor turn out to be hostile.

Taldera doesn't notice their visitor till the others point her out.

The woman's wolf lets out a bark, and she strokes his head. A moment later, the wolf bounds down the hillside toward the others, coming to a stop about ten feet away from Yanosh.

The woman hops daintily down from the big wolf's back with an air of great practice. She is barefoot, and a small silver sickle hangs at her waist. She quickly surveys the party, then opens her mouth to speak. "What happened here? I was praying in my grove on the other side of the hill when I heard a great commotion and felt a great swell of power. Wilhemina will not like it, or the damage to the Stones! Look at those scorch marks! What happened? Who are you, and are you OK?" Her gaze stopped on Tishe' on its way around the party. "She doesn't look OK. Does she need healing? How long has she been like this?" The wild woman didn't seem to take breaths between thoughts, but rambled as though all of her questions and comments were a single complete sentence.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday August 25th, 2010 11:08:49 PM

"On the contrary lovely Serillana", responded to the lady halfling. "I'm just delighted to have another beautiful lady in my presence. Truly it is a blessed day!"

Snafu waited a moment before turning his attention to the wild woman.

"Snafu Ravenshoe at your service" he said with a bow. "It seems our appearance is as much a mystery to us as it is to you. One moment we were somewhere else... the next we were chewing dirt here."

"Anyhow, I think we are okay, all except for..."
Mojo's voiced trailed off as he sympathetically gestured towards the fallen Tishe.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday August 25th, 2010 11:16:50 PM

Falmar lets down his guard and wearily looks at Tishe' and the newcomer...

" Moments, moments only....so much changes in mere moments, life and death, love and hate, hope ? IF you can help her, I would be grateful..."


Serillana (AC 29 HP 70/70) 
Thursday August 26th, 2010 4:48:04 AM

"Well, that's better" Serillana says to Snafu, quickly turning her attention to the barefooted lady.

"I'm Serillana. I didn't catch your name though. I'm sorry if we desecrated something special to you, but we had no choice. Most of us were fleeing from a great evil that came across us, and Tishe'..." Serillana motions to the body Falmar is holding "was an unfortunate casualty, sacrificing her life to keep everyone safe...

Serillana stops there, trying to hold the tears that want to come out. Suddenly, Serillana tries to hide behind Taldera, so that the newcomer doesn't see her tears if they suddenly come out. "I've shed enough tears for today... Gather yourself Seri"

Serillana (AC 29 HP 70/70) 
Thursday August 26th, 2010 7:46:56 AM

OOC: And by Falmar, I do mean the ground... Must read more carefully...

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday August 26th, 2010 7:57:03 AM

At the mention of Tishe' Yanosh glares warningly at the newcomer. Clearly present on the front of his robes hang the symbol of his faith. The unblinking eye of Gargul the Grey One, The God of Death and Life.
"It is true that Tishe' has been but just moments before sent to meet the Master. Death is but the completion of life. Gargul commands that all things end in their time." his voice rolls out from inside of his deep hood. Barely seen the celrics eyes gleam from within the dark confines.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday August 26th, 2010 9:48:19 AM

Seeing that Tishe is dead and he has no magic to bring her back, he shakes his head sadly at the state of affairs. The new woman's arrival catches his attending and after listening to the woman's rambling, he has to bites back a barbed comment about human females.

Responding to her questions, he merely says, "I'm Thar ail Baerer and I don't know any of these people with me. How I ended up here is another matter and one that I cannot answer. To start with, where am I and who are you?

His attitude towards animals is much more positive and he kneels down and offers it some of his dried meat, trying to be friendly. If needed, he'll use his ranger skills to try to improve it's response to his friendly offer of food.

Taldera (AC 25, HP 97/97) 
Thursday August 26th, 2010 12:28:52 PM

Taldera takes a step towards the stranger, attempting to hide Serillana better. "In all of my travels with Serillana, no one has died to save us..." "I don't think any of us knows what exactly happened here, thought meeting another friendly face is certainly a blessing. I am Taldera, a wandering bard. With the exception of Snafu and Thar, as a group we barely escaped a catastrophic event that effected the Sargrass Plains using a portal. Well, most of us escaped..." Taldera trails off, looking at Tishe''s body. "If you can help her, please do so, I implore you. It is, not her time." She finishes, staring at Yanosh. "I don't care what some god says, her death was too sudden, she was too young."

She turns back to the stranger. "The rest of us probably need to clean up and rest, but otherwise we're okay. Oh! Sorry! How rude, asking favours of you without knowing your name, you are?"

Tishe' (AC 21 HP DEAD /75) 
Thursday August 26th, 2010 1:29:51 PM

Travelling on, travelling on....

DM Dai - The Arrival 
Thursday August 26th, 2010 9:52:40 PM

Snafu answers the wild woman's questions, revealing that the group knows very little about their current predicament.

Falmar expresses his gratitude for any possible help she can provide.

Serillana apologizes for any damage to the site, and gives a brief explanation of how they ended up here.

Yanosh expresses his faith in Gargul and his belief that it must be Tishe's time, if she is dead.

Thar seems very confused.

Taldera gives a bit more background on those fleeing the Sargrass and expresses the opinion that it wasn't Tishe's time yet, and implores the woman's help.

Tishe's soul keeps moving through the Realm of Shadow. She may even sense that people are talking about her.

The woman responds to the group. "Forgive my lack of proper manners. I am Kayleigh, sometimes known as the Woodwitch of the Green Coven. You are near the town of Witchspawn in the Cinnamon Valley. As your friend is only recently departed, her soul will not yet be with Gargul in the Lands of Rest. I can probably retrieve it from the Realm of Shadow, but we must hurry."

She moved closer to Tishe's body, examining the woman. Noting her crooked nose and warty complexion, Kayleigh wonders if she's a witch, but doesn't say so out loud. "I'm fairly confident I can return her to life, if you help me get her body into the cauldron over there."

Turning to Yanosh, she says, "Her soul does not belong to your god, yet. If there is good she can do on this Wold still, then we can bring her back to live out her life. Gargul can wait. He's not getting any older."

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday August 26th, 2010 10:49:20 PM

Falmar moves to lift Tish's body and carry her to the Cauldron. Barring any interference he eases her gently into the vessel.

Well... this just seems odd... I cannot help but feel that we're preparing Tishe' for some feast...at least there aren't any carrots or onions in there. ! which reminds me..when did I eat last...

Falmar's stomach growls slightly as he watches the couldron...at least with the dirt and blood on him the blush doesn't show...

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday August 27th, 2010 10:27:34 AM

Snafu listens intently to Kayleigh and then moves to help move Tishe.

"And for the record, if I'm ever in a similar situation as Tishe, I want you all to know that I'd like to be brought back. If it is truely my time, then the spell to bring me back would fail."

Then looking over at Yanosh the elf added- "Those are my wishes... I would hope they would be respected."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday August 27th, 2010 1:40:24 PM

It becomes obvious to Thar that many of these new arrivals know each other, and he steps back and doesn't interfere with their actions. This Tishe person is obviously important to them and he's touched by their dedication.

He tries to remember what he knows about this Cinnamon Valley or Witchspawn... For now, he watches and waits...

Tishe' (AC 21 HP DEAD /75) 
Friday August 27th, 2010 2:19:15 PM

Tishe' floats, but has the oddest sensation that there are people talking about her. This thought brings others, flashes of memory that have not yet been wiped clean from a resting soul, a soul that still has things to do! A concerned and scarred dwarf, an elf, a halfling... and others. And the sense that there are others who need her skills, her abilities.

She struggles against the enexorable flow, reaching out to the voices. No, I'm not ready yet. There are people still to help! Help!

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday August 27th, 2010 4:13:40 PM

OOC: LOL! Great post Tishe!

Yanosh AC 23 HP 105/105 Endure Elements 
Friday August 27th, 2010 5:01:37 PM

Yanosh follows to the cauldron he moves not to interupt the rite. None know that it is his wish deep down that Tishe be brought back. He cares more for Tishe' then he lets everyone know. Only his faith in Gargul keeps him from joining the rest in asking for her return.
He strides next to Snafu and quietly responds to him without looking up. His voice drifts softly from inside his hood, "Do not think poorly of me for I can not wish Tishe' back Gargul forbids me. My heart breaks knowing that that is the one thing kept from me. If you fall in battle ,and pray you dont, know that I can only try to heal you and save you that way. I am forbidden to raise even a commrad. Tishe' understands this and will forgive me when she returns to us. Or curse me as a witch may do. It is her choice. What Gargul gives, Gargul takes."

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Serillana (AC 29 HP 70/70) 
Saturday August 28th, 2010 10:10:52 AM

Serillana quietly watches on, not quite sure what they are doing, but hoping that this oddity will bring Tishe' back.

"I know I didn't know you that well, but you helped us in a way that allowed us to stay alive..." Serillana reminisces as she watches on.

Taldera (AC 25, HP 97/97)  d20+15=32 ;
Sunday August 29th, 2010 7:21:45 AM

Taldera smiles slightly. "I like this Kayleigh, though, I suppose Yanosh doesn't have a choice. Still to be bound to such restrictions because of a deity..."

Taldera steps back to give Keyleigh and Falmar room to do what must be done, and takes a moment to reflect on where they are, seeing if she can remember anything about the area. (OOC: Bardic Knowledge check 32 for information on Witchspawn.)

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Reincarnation of Tishe'  d8=2 ; d100=1 ; d100=89 ; d100=100 ; d20+15=32 ; d20+18=33 ; d20+5=20 ; d100=47 ; d100=69 ;
Sunday August 29th, 2010 9:36:53 PM

Falmar moves Tishe's body into the cauldron at Kayleigh's request.

Snafu expresses the wish that if she were in Tishe's position, she'd want the same done for her.

Thar doesn't want to interfere with proceedings.

Tishe's soul calls out for her friends, unready to let her life go.

Yanosh wishes he could bring Tishe' back, but the most he can allow himself to do is stand still and not interfere.

Serillana watches hopefully.

Taldera steps back and wracks her brain for what she's heard about this place.

The group watches as Kayleigh begins to summon her will. "This may take some time." she says. "Ironfang, be a dear and keep watch for me." Her great grey wolf barks in response, sitting patiently. "Stillfeather!" she called out. A tiny brown owl with the heart-shaped face shared by all barn owls, silently swooped down to perch on the edge of the great cauldron. "Stillfeather, I will need your eyes in the Realm of Shadow, to help me find her soul."

Kayleigh then begins the long process of casting her spell. After a short time she frowns, then begins again. Going further this time, she seems to finish, but immediately casts another spell, and she and her owl fade from view as they sink into the Shadow Realm. The cauldron bubbles and boils furiously, not seeming hot, but constantly stirred by the magical forces flowing into it.

In the Realm of Shadow, Kayleigh begins her search for Tishe's soul. She and Stillfeather split up, and begin to search, following the sense given to them by Kayleigh's reincarnation spell. After searching for nearly an hour, they find her swimming against the tide of a river of Woldsblood pushing her toward the Lands of Rest. Kayleigh draws a tiny cauldron from her belt pouch, and uses it to deftly catch Tishe's soul.

To those waiting on Kayleigh and Tishe' by the cauldron, there seems to be nothing happening. A deathly hush fell over the glade, disturbed only by the bubbling of the pure water in the cauldron to mark the passing of time. It appeared to the others there that the whole Wold was holding its breath waiting to see what would happen.

"I've found you!" Kayleigh says, excitedly. "Now comes the difficult part." she explains to Tishe'. "Your soul can't go back with me the normal way. We need to cut a hole in the Wold, so that I can carry your soul back physically."

Saying this, Kayleigh carried Tishe's soul back to the the place where she entered the Realm of Shadow. Kayleigh drew the silver sickle at her side. Knowing this was the most difficult task she would face, she centered herself and cast Bull's Strength on herself. She pushed forward on the sickle with all her might, and a tiny hole appeared in midair. The fabric of the Wold was rent slightly, and as she pulled down, she could see the cauldron come into view through the forming rift.

It's the nature of the veil between the Realm of Shadow and the Material Plane to resist being cut this way; it heals up very quickly, to the point where it was resisting her efforts to cut. Finally, she was able to make a hole big enough to step through, dropping the soul from the tiny cauldron into the great one, where Tishe's body rested, cradled by the now violently churning water.

The water rose up in a column, the body that was its cargo rose with it, floating on top of the geyser. The whole thing glowed with an intense light from Tishe's soul, which floated up through the column of water toward her body. Kayleigh concentrated on maintaining the spell, which was rapidly attempting to fray as the forces became too powerful to control. Finally, the soul and body combined in a great crash of white light which slowly faded. Kayleigh sunk to her knees but kept her eyes turned on the body which was now falling back into the cauldron as the geyser's flow was cut off. She stepped forward and cradled Tishe's head as she fell, preventing her from falling under the water, or hitting her head on the side of the cauldron.

"Hello?" Kayleigh's soft voice washed over them, breaking the silence. "You've been through quite an ordeal? How do you feel?" Though Tishe's wounds were healed, and her body remade like new, Kayleigh had never actually resurrected anybody before, and she wasn't quite sure if there would be side effects. Looking at her now, she could see that there had been some.. her brown hair had an auburn hue now, her formerly crooked nose was straight, her formerly warty complexion now clear and fresh as any girl in the blush of her youth. The enchantments she carried before were gone as well. She would have to start over with those. But she was still herself, still human, and whole. And alive, Kayleigh thought to herself as she noted that the woman in the cauldron was beginning to breathe and her eyes were fluttering open. "Welcome back!" Kayleigh said, exhilarated at having brought her back, and exhausted with the effort of doing so.

Taldera OnlyHighlight to display spoiler: {The town of Witchspawn is the center of a large farming community in the west end of Cinnamon Valley. Cinnamon Valley is famous for being probably the richest farmland in the Wold. Until recently it was ruled by a Jarl, Royd the Merciless, but he was defeated by a collaboration between the Gold and Storm Dragons. This is one of the famous stories of their exploits.

Witchspawn is ruled by the Green Coven, a group of witches led by Wilhemina MacBride, an old witch who led the Green Coven before the Jarl nearly wiped them out. She's on the Pitchfork Council, the ruling body of the valley.
}

Serillana (AC 29 HP 70/70) 
Monday August 30th, 2010 8:57:28 AM

"Tishe'?" Serillana peeks around Taldera, waiting and watching carefully to see what emerges from the cauldron after Kayleigh does her work.

"Darn me for being so short. I wish I were able to see from a higher perspective sometimes. But I guess it means that can see everyone closer to the ground better."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday August 30th, 2010 10:05:17 AM

Thar watches the proceedings with some amount of interest and is pleased to see the woman come back to them. She was obviously loved by the others and their smiles at her return brings a grin on Thar's face.

He remains silent and waits to introduce himself to Tishe' until she's standing and walking around.

Yanosh AC 23 HP 105/105 Endure Elements 
Monday August 30th, 2010 11:00:07 AM

Silently yanosh kneels and says a prayer. To the others it may appear that he is giving a prayer of thatnksgiving, but in truth he is praying and asking for the forgiveness of the one that brought Tishe' back and for his secret longing that she return.

Rising he reaches up and slowly slides his hood from his scarred head. as his bald head comes into view the scars also become visable. His head is covered in what were once severe burns.the left side of his face is also scarred from burns. His mustache and goatee are as grey as the robe he wears. His eyes are grey also. He makes his way to Tishe' so he can stand at her side as she opens her eyes. He is aware that his ugly countance will be one of the first that she sees but she is well aquainted with his face and will not shy away.

As Tishe' opens her eyes he smiles at her. The with a stern look he speaks, "If you ever die on me again girl I will personally follow you into the shadow lands and make the rest of your after life misrable," with that he smirks just enough to show his joke. "Welcome back Tishe'," he says and offers her his hand to help her from the cauldron.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}



Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday August 30th, 2010 11:38:12 AM

"Hallelujah!" Snafu called out when Tishe's eyes opened. He then unslung his backpack, reached in and pulled out a flask.

"To life!" he toasted as he took a small slug. Snafu was ready to celebrate, but he got the feeling that more pressing business would take precedent.

Tishe' (AC 19 HP 51/51) 
Monday August 30th, 2010 6:01:07 PM

Tishe' blinks and takes a breath, the first one in ... a lifetime!

Her eyes quickly adjust to her surroundings, and the slightly plump woman realizes she is laying inside a pool of water in a cauldron. And about her are the happy and concerned faces of friends and strangers. Tishe' smiles and raises a shakey hand to rest gently on Yanosh's scarred face.

"Many Shadows, packmates", she greets them all, but then she frowns while looking at her hand. A hint of sadness comes over her as she looks at the dwarven priest. "The Mark of Gargul is gone from my hand."

The woman gladly accepts help in getting out of the cauldron, and does a full inventory of her body. Her hair is more curly, more red. Her skin is smooth, her nose unbroken; the witch spells keyed into those features gone. Also gone is her Mark of Gargul on her hand (the souvenier of her first journey to the Gray Lord's Realm), the Mark of Gargul on her chest, and her magical Brahmah's Tattoo; all wiped away as payment of the magic.

"I suppose as a Witch, maintaining the blessings of the Grey Lord was too much to ask." she tells the others in a slightly whimsical voice.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday August 30th, 2010 10:02:04 PM

Falmar fidgets and paces around the cauldron while Kayleigh is gone... he looks around as if looking for something to do, some way to make himself useful, and when she appears he silently waits in anticipation.

He watches as Yanosh greets Tishe's return, and approaches...

" That was a nice Pick back at the Dome, but what has happened to you Tishe' ? Your face ! IT looks um.... normal ? no... THAT would be rude....how about....umm...restored ? eh..good eneough Err... Restored. How do you feel ? .



Taldera (AC 25, HP 97/97) 
Tuesday August 31st, 2010 4:10:01 AM

"Tishe', thank goodness she's alright." "Though, she looks different then before, younger even? Still, we owe Kayleigh a large debt of thanks for bringing her back." Taldera decides to stay back, letting the pack mates that knew her well greet her.

DM Dai - A joyful reunion 
Tuesday August 31st, 2010 4:32:11 AM

All of them breathe a sigh of relief knowing that Tishe' is alright and mostly unscathed from her short brush with death. Yanos prays to ask Gargul's forgiveness for allowing his selfish desire to war with the edicts of his faith.

Kayleigh now hops back up on the great wolf, and quirks an eyebrow at the motley assortment of adventurers and refugees. "So now that the most urgent matter has been attended to... would you mind explaining who you all are and expanding on what you know of how you got here?" The Woodwitch seemed by turns amused and alarmed. "I hope your coming is a good omen rather than a warning one. We have mostly quiet in this end of the valley, though lately it's been getting more difficult to maintain."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday August 31st, 2010 9:23:05 AM

Thar listens to Kayleigh's question and says, "As I mentioned before, I'm Thar ail Baerer. I was the healer and scout for an old organization, the Mithril Order, but am on my own now. In relation to how I got here, I have no idea. Can you tell me more about this valley we've found ourselves in and what has been making things more difficult for you recently?"

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Tuesday August 31st, 2010 9:48:55 AM

"Like Thar" Snafu explained, "I don't know how I came to be here. But here I am, and eager to help and hear more about the recent difficulties you've been experiening in this Valley."

Snafu smiled and waited for Kayleigh's response. What a looker she is, he thought.

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday August 31st, 2010 10:51:57 AM

"I am Yanosh Ironfist, Cleric of Gargul and a member of the BloodPack from the Sargrass Plains. Myself, Tishe', Falmar, Serillana and Taldera are all that remains of the BloodPack. We were under attack in our home and barely made it through the portals that were found there. We wittnessed what apeared to be the possible death of the new God Sargrass. We nearly did not make it out if it hadnt been for Tishe's final sacrafice. We know not where we are and barely know how we got here. But we know we cannot return fro the way we came." Once finished relating just a small portion of their tail Yanosh falls silent.
Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Tishe' (AC 19 HP 51/51) 
Tuesday August 31st, 2010 3:04:54 PM

Tishe' continues to give pats on the arm to Yanosh, Falmar, Serilana, and Taldera; obviously needing reinforcement that something is real and that Tishe' is still here. She smiles at Yanosh's reference to the 'final sacrifice' since it wasn't so final after all; not for a Witch at least! But she has lost so much; home, family, friends, alliances and blessings, perhaps even her patronage of Sargrass itself! There has to be something to hold on to, and Tishe' keeps touching those companions from the Sargrass for that confirmation.

"It must have been a strong magic to warp us to this place, this 'Cinnamon Valley'. I've never heard of it. You say it is peaceful and isn't all shuttlecocked over some crisis, so that is good. Since you are obviously a black handed Walker, perhaps you could weave us some threads so we can find the pattern of this place. Where exactly in the Southern Continent did you say we were? Perhaps somewhere close to Hook City?" Tishe' says the last hoping against hope that they are not completely lost.

Internally, Tishe' also checks her connection to the Power: Sargrass. Is it still there? Can she still cast her domain spells?

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday August 31st, 2010 11:41:36 PM

Falmar's hand strays to the symbol of Living Sargrass around his neck, and looks off in the distance...

" Not so much the death of Sargrass, but the death of Sargrass's innocence. I believe Sargrass lives, just as the Living Sea continues to grow.. they are one in the same....Weft and Web."

Falmar touches his chest feeling the outline of the Mark of Gargul on his chest.as he turns and looks toward Yanosh..

" The Grey god is still owed a service from some of us that we have been unable to fulfill... but the Gods have their own time-line. Eventually I must fulfill the debt that I incurred. As we all must. "

I wonder where we really are.. and where these Elves have come from.. they've not been in the sun for very long surely...This Kayleigh was surely concerned about our arrival...even though she looks to be a Fine looking Beater. ....but we don't really know that do we ? Who si in charge here ? So much for a home I suppose we're all Walkers now.


Taldera (AC 25, HP 97/97) 
Wednesday September 1st, 2010 5:15:25 AM

Taldera smiles as Tishe' places her hand. "She really is here, thank goodness."
"As I mentioned before, I'm a wandering bard. With Serilliana here, we travelled to various places in the Wold. Recently we travelled to Oddholme in the Sargrass Plains and joined The Bloodpack. From their Yanosh has told you what little we know of how we ended up here...I wish we could be more help..." Her voice drifts off, filled with disappointment. She turned back to Kayleigh.
"The Green Coven...you're part of the ruling body of Witchspawn correct? If there is anything I can do to help, please let me know, it is the least I can do to thank you."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) 
Wednesday September 1st, 2010 8:28:18 AM

Knowing once Tishe' is safe, Serillana takes her turn to speak. "Yup, I travel around with Taldera, dancing to my hearts content and finding our way to the Plains. I'm usually full of energy, but just cant muster it at the moment. Today has been a rough and long ride for the Bloodpack."

DM Dai - A joyful reunion 
Wednesday September 1st, 2010 10:07:05 AM

Thar tells of his former association with the Mithril Order and asks about the group's current location.

Snafu Expresses his confusion at how he got here, and his admiration for Kayleigh's beauty.

Yanosh tells a little of the story of how the Bloodpack came to be here, and his certainty that it was a one-way trip.

Tishe' revels in being alive once again, and asks where in the continent the Cinnamon Valley is. She will be pleased to know that she can still feel her domain power and connection to the Sargrass.

Falmar explains that they all still owe a service to Gargul.

Taldera mentions that she knows of Kayleigh's position as part of the Green Coven and what that means, offering her assistance if necessary.

Serillana notes that Tishe' is safe and begins to tire as the adrenaline rush fades.

"So most of you have come from the Sargrass Plains!" Kayleigh exclaims. "That's forever away from here." Answering Tishe's question directly, she says, "You're on no part of the southern continent at all! The Cinnamon Valley is located on the northwest end of the Culverwood, among the Windbourne Hills, in the Elennian Peninsula of the continent of Yrth..." she explains. "We have some troubles, though not as many as we once had, or, well, not as vehemently as we once had, perhaps. We had an enemy to the north called the Dread. A terrible group of wizards they were, but they were defeated recently. The Pitchfork Council's hired some mercenaries and such to deal with the remnants and prevent the other kingdoms from getting greedy now that the Dread is gone, but we are relatively small and we haven't got much of an army."

Kayleigh makes a face. "So you didn't all even know each other. I wonder why the portal brought you all this way. There's a Ley Line Nexus here in our Standing Stones, but there are several in the valley, and certainly there are many between here and the Sargrass Plains. It's quite a curious thing."

Tishe' (AC 19 HP 51/51) 
Wednesday September 1st, 2010 1:13:23 PM

Tishe's curiosity is perked by the thought of why the heroes arrived in this place. "That is a very good question, Kayleigh. Why?" Even though her head is reeling from being so very far from her normal stomping grounds, Tishe' focuses on the here and now. "By whatever Power brought us all together and here in this place, there must be some purpose. I think it may be best if we all stay together until we at least find out who brought us here and why. Perhaps you would be able to take us to your Standing Stones?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Wednesday September 1st, 2010 2:48:23 PM

Thar nods his head as things finally seem to begin making sense. The newly resurrected Tishe' makes some good points re: their purpose for being brought here and staying together for mutual protection

To Kayleigh, he comments, "OK, you implied earlier that you were facing some difficulties but it sounds like this Dread group has been dealt with. What sort of troubles are you specifically facing and how can we help? No matter where we end up, there's usually evil to fight somewhere and it's not like I have a lot going on now anyway..."

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday September 1st, 2010 4:02:19 PM

Why here... why now? Snafu thought to himself. The elf had lived long enough to know that there had to be a reason for the summoning of this hodge podge band of adventurers.

A reason indeed, Snafu agreed. For there is obviously some intelligence at work here. I mean anyone could have been summoned- a farmer, merchant, begger, or lady of the... (cough)... night".

Snafu smiled embarassingly at the ladies in attendence, and then continued. "But I see not one commoner amongst us. I daresay this is one of the most extraodinary groups I have ever come across! And so, I say with some certainty that all of this has happened for a reason. Perhaps the Standing Stones will help shed some light as to what that reason is."



Serillana (AC 29 HP 70/70) 
Thursday September 2nd, 2010 7:53:13 AM

"Yes, I agree with Tishe'." Serillana confirms, the words feeling odd in her mouth. Who knew that she were going to be able to agree with someone that had recently died. "We obviously had been brought here for a reason, and that reason is one that we have to find out for ourselves."

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 2nd, 2010 11:10:27 AM

At the mention of being on the Northern Continent Yanosh blanches and seams to turn pale. By Gargul's Eye why has he brought me here so close to home, he thinks to himself.
Uneasily he agrees with Tishe' about being brought here for a purpose and that he is more then willing to help. Unconsciously Yanosh combs at his goatee and mustache with his fingers taking the braids out.

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 2nd, 2010 6:26:23 PM

Falmar takes the news of their location with a curious expression... He really has no idea where he is anyway.

Forgive the aparent lack of concern, but is there somewhere we can get cleaned up, we've all had a rough day. "

Falmar reaches up his arm as his Raven returns to him, he reaches in a pouch and presents Moxy with a dried chunk of meat that is quickly dispatched.

DM Dai - A joyful reunion 
Thursday September 2nd, 2010 8:30:19 PM

Tishe' thinks it best to stick together and wants to know about the Coven's Standing Stones.

Thar expresses his wish to fight the good fight no matter where he finds himself.

Snafu is also curious about the Standing Stones.

Serillana agrees that it was probably not a coincidence that brought them all together here.

Yanosh is nervous about being so close to his home.

Falmar just wants a hot bath and a good rest.

Kayleigh ponders the why of their being drawn here for a moment. She has suspicions, but no evidence to confirm or deny them. At Tishe's request, Kayleigh laughs lightly. "Take you to the Standing Stones? Aren't there enough of them here for you?" she asks, pointing to the four trilithic stone archways bracketing the cauldron. "This is the place where the Green Coven performs its rituals. The Ley Nexus was bound here by the first members of the coven, led by a powerful witch. They erected these standing stones to mark the boundary of the nexus and contain its power. At that time, there were three real powers in the valley... the Green Coven here in Witchspawn controlled the northwest. The Coven of Weal in Jarlwolf controlled most of the center of the valley; and the Hmanas, who controlled the east end of the valley and whose king, the Honorable Hnand, resided in Jarlwolf. When the Jarl came, he and three of his kind killed the Honorable Hnand and took over. They relentlessly persecuted the Coven of Weal and nearly wiped them out. The Jarl built a great army. Almost serendipitous it was, because without the army of the Jarl, the Dread would have wiped us out. Still, supporting the army taxed the land horribly. The Green Coven of Witchspawn rose up in protest of the Jarl's harsh taxes, and ruthlessly unfair laws. We lost much of our power, though, when the Jarl sent his brothers to knock down our Standing Stones and slaughtered our oldest and most powerful witches. They would have wiped us out except for my relationship with the Culverwood. I was able to secret Wilhemina and myself away in the wood where even the Jarl's men never dared to come. When we heard the Jarl was defeated, we returned. We erected the standing stones once again, and began to rebuild Witchspawn. We do what we can for the people, who are mostly farmers. We get many travelers, being set as we are on the road, but few people stay here for long, most are just passing through to other places."

Kayleigh blushes prettily, seeming slightly embarassed. "Oh dear. Listen to me ramble on. As for your suggestion master Falmar, I agree that you should rest and recuperate from your ordeal. The town is a few hours' walk, so you may want to rest here a while longer before making the journey if you're tired."

Yanosh AC 23 HP 105/105 Endure Elements 
Friday September 3rd, 2010 10:23:34 AM

Yanosh ponders over what he has just heard. "I believe I will stay and help the peoples of this land. Maybe helping here will help repay the debt to Gargul." Yanosh begains to make camp. Setting out his bedroll he casually sits begains his nightly rituals. "I will take the midnight watch," he states as if it was already known to all.

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday September 3rd, 2010 12:48:54 PM

"I have a spell that could take us to the town, but since I am unfamiliar with the location, it's probably best that we do it the old fashioned way; on foot" Snafu explained.

"I need 8 hours of uninerupted rest, so perhaps I can take first watch? And my good friend Hoot here (pointing at his pet owl) is especially accustomed to keeping watch at night, should you want him to take a watch as well."

OOC: Suggest snafu takes first watch (Spot +18; low-light vision); hoot can help on second watch.

Tishe' (AC 19 HP 51/51) 
Friday September 3rd, 2010 1:02:08 PM

"Well", says Tishe' as if that is the end of one conversation and the beginning of another, "it looks like everyone is shady about staying right here for the night before following the threads of this pattern. Thank you for all your help and hospitality." The recently-not-dead-anymore Witch looks around the Standing Stones with keen interest in her eyes, but they always fall back on the heroes in the group.

"I know Yanosh and Falmar very well", she begins, "and while I met Taldera and Seralina only a couple of days ago, we did a lot of talking before... the Event that brought us here." Tishe' inclines her head at Thar and Snafu. "But I don't think we've yet met."

"Many Shadows. My name is Tishe' Weaver, a witch and practitioner of the spell weaving arts of the far away Sargrass Plains. I have only been to the Yrth continent once with a previous adventuring group long ago, and we had never encountered any civilization where we were." She looks around, awed by the large numbers of trees she sees. "This is going to all be very new to me."

"I think we can all trust the Witches here to keep the peace. It's going to be a little tricky for a watch roster if we all cast spells." Tishe' smiles. We're also going to have to get some idea who would be a good spokesperson/leader for us if we're sticking together."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 3rd, 2010 3:49:13 PM

To the newly living Tishe', Thar bows and says, "Madam, I am Thar ail Baerer. I'm a cleric and ranger who used to be part of a group called the Mithril Order, but we eventually went our separate ways. Since then, I've spent my time doing some missions for my church, eliminating undead wherever I can find it. I have never been to this part of the world, and most of my time was spent in the forests near Plateau City or in the town itself. Like you, this will be new to me and I'm looking forward to learning more about it. Being outdoors is much preferable to the crowded hovels of humans everywhere, no offense to present company of course."

Pausing, he adds, "I'm glad you're alive and I apologize that I had no magic to bring you back to life. It's good that our new host had the ability to do so."

Thar looks around, yawns and says to the group, "Yes, I'm for taking a nap, but let's make sure we've got somewhere safe to do it, and a place we can defend. Any suggestions?"

Serillana (AC 29 HP 70/70) 
Friday September 3rd, 2010 9:50:38 PM

"Not watch rosters again!... It was terribly difficult figuring that one out with all the other people in the group being able to cast their magic... Serilliana mentally sighs.

Moving away from her thoughts, Serillana beams out a big smile and turns her head to her bardic friend. "Taldera, we haven't been here before, have we? And there are new people that we have just met, and looks like we'll be sticking around with them. A small little celebration has to occur to mark this celebration." With the last sentence and sort of fatigue is relieved from Serillana while she waits for a reply.

Taldera (AC 25, HP 97/97) 
Sunday September 5th, 2010 10:16:57 PM

Taldera smiles, "hmm, no we haven't come here before, and any excuse for a celebration! You feeling up to dancing?" She finishes, as she pulls a lute out of her bag.

DM Dai - A Night's Rest 
Monday September 6th, 2010 4:52:13 AM

Yanosh offers to take the midnight watch.

Snafu requests first watch.

Tishe' introduces herself to those who don't know her and suggests that watch isn't necessary in this place since it's controlled by Kayleigh and her coven. She also suggests that they take the opportunity for the group to organize itself.

Thar introduces himself to the group, and expresses his belief that finding someplace more defensible to sleep would be preferable.

Serillana wants a celebration in honor of meeting the new people who have decided to stick with them.

Taldera agrees with Seri, and offers to play the music for dancing.

Kayleigh watches Tishe's interest in the Standing Stones and smiles, remembering the first time she was brought here as a girl, and feeling the power in this place. "There is no need for watches. We can make camp in my sacred grove, which is just a few minutes walk over the hill to the south."

She leads the group to the grove, a large circle of trees amid the open grass, consisting of a huge Hawthorne tree on the end of the circle closest to them, forming the top of a ring of oak and ash trees. One of each kind of tree seems to almost bow in greeting around the circle as Kayleigh enters it. Those who are looking around may notice that there is a ring of mushrooms inside the circle at the base of the great hawthorne tree.

As the adventurers enter the quiet grove, they are overcome with a sense of peace and health. This area is hallowed ground, a sacred space in the deepest meaning of the word. You notice that the wind blows outside and rustles the leaves of the trees, but you cannot feel the wind at all within the circle. What was slightly on the cool side before is now a pleasant warmth that feels like an ideal warm spring day.

Kayleigh looks at the others proudly. "Welcome to my sacred grove. I have grown most of these trees from seeds harvested in the Culverwood and nurtured them over the years to their present state. They are only twenty-five years old or so, but I have helped them grow through my arts. Of them all, only the great Hawthorne was here before I planted the others." The circle is about fourty feet wide, and consists of fifteen large trees, with an opening at the south end. "We will be safe enough here. The trees will not let any harm come to us."

As the group settles in to stay the night Kayleigh asks them to forego having a fire, as it would be disrespectful to the trees to burn wood in their presence. The night inside the circle seems as pleasantly warm as the day was, anyway, and she provides light in the form of Daylight spells as long as they're all awake, and a few everburning torches once people start going to bed.

In the early evening, Kayleigh joined in dancing with the others. She was spry and light on her feet, and twirled and pranced about with an otherworldly grace. As Taldera strummed her lute furiously, and the others made merry, the trees seemed to almost keep time as if they wished to dance as well. "Queen Maab will be pleased with the offerings of song and dance here in this sacred place among Oak, Ash, and 'Thorn." Kayleigh grinned.

Kayleigh produced a ring of stones on top of which she placed a small cauldron and warmed some tasty stew by emptying it into the cauldron and then casting a metal-heating spell on it, which made it boil almost instantly and turned out a nice hot meal without resorting to needing fire. After the meal, Kayleigh asks some more questions of the adventurers.

"So you intend to join together to carve out a place and a purpose here? We can always use more adventurers to help with the evils that regularly threaten this place. This is very valuable land, and somebody always wants to upset the status quo. I mostly stick to blessing the crops and healing the sick, but Wilhemina would know if there are any jobs which need doing and where you could set yourselves up. The Pitchfork Council, which governs this valley, often needs to call on mercenaries or adventurers to perform tasks which they, having little military strength, cannot. Right now, I believe there are some members of the Mailed Fist working on contract, but people who wish to live here and make a life here are always better defenders than those who are paid." she explained. "If you wish to become a company of adventurers, would you give yourselves a fearsome name like many of the others we have had through here?" she asked, interested. "I have little experience with these sorts of things. I am just a simple witch and druid. I work to preserve the fields and meadows, the farms and flocks and people... I have lived for a long while, but I do not get many chances to go away from here. I am needed too much, you see. Wilhemina, however, has ranged all over the Wold and has more experience than I."

Yanosh AC 23 HP 105/105 Endure Elements 
Monday September 6th, 2010 10:37:19 AM

Yanosh readies for the night and listens to the Witch. He knows that they will stay in the Valley and work for the Council. Witches have to be better then the Monks of Rattledam he thinks to himself.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 6th, 2010 6:14:49 PM

Thar relaxes when they enter the safety of the glade, especially since they need not fear outside enemies. "Contract work is fine for me," he says. "As long as we're not helping or aiding evil, I'm fine with whatever type of work comes our way. Regarding a name, I'm not the most creative type so how about someone else show their creative streak?"

As the music and dancing begins, Thar sighs as memories of his Ruby, the lovely woman who broke his heart so many months ago. Shaking his head free of the sad thoughts, he straightens up and enjoys the spectacle in front of him.

Tishe' (AC 19 HP 51/51)  d20+15=31 ;
Monday September 6th, 2010 7:06:37 PM

Tishe's shoulders relax as she enters Kayleigh's glade, and the witch spends some time walking barefoot through the glade, touching the trees and drinking deeply the feeling of 'oneness' with the forest. "Ma'ab is a very good mentor to have, though she doesn't have tall trees like this where I come from."

The witch lays out her equipment for repair and inventory during dinner and relaxes with the others, listening to the music and dancing a little without really feeling the music the way Seralina and Taldera seem capable of. Instead, she relaxes by setting up a portable loom and begins to lay out a wide belt of cloth, weaving first one color and then another as if by chance, waiting for time and the Powers to determine what the pattern will be. In the morning, she intends to give the completed belt to Kayleigh as a friendship gift!

"I suppose being heroes at large would be a way to keep a standard of living", begins Tishe' as the fire, dancing, and music winds down to more speculative thoughts. "Yet the method of our arrival almost shouts at a greater purpose. We are all here in the rising dawn of a new pattern, and should explore the lands and people here. If nothing else, this will give us a better understanding of those who need to be defended from bullies.

....Actions
craft weaving: 31

Serillana (AC 29 HP 70/70) 
Monday September 6th, 2010 8:44:55 PM

Happily danceing her little heart out, Serillana tumbles and spins with the music fratically as though she werestill running from the horrors of what she had faced back in the Plains. She soon realizes what she is doing and starts to dance a merry jig, something more up-beat than frantic. "That's in the past, Seri. This is the start of a new chapter!" She thinks as she stops with the music.

"I guess we could be considered a group now, coudn't we?" Serillana give a big toothy grin. "Names, names... What do we have in common... Portals, adventuring and group.... Let me think about this...." Serillana starts to scribble in her diary, figuring out what name they could have.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday September 7th, 2010 9:19:12 AM

Falmar waders around the grove touching grasses, plants, and trees. He removes his armor and runs his hand through his hair straightening it a bit.

Seems like forever since I've seen trees...but it hasn't been very long really...how quickly the
Sargrass changes you... This reminds me of the place of my Father....would these trees ever grow in the Plains ? They may once have...and may again.....


Turning to Kayleigh

" If I am needed in this Valley, I will offer my services, and I certain most of us would agree. To understand what we have been through you must understand where we have come from. Listen, while I tell of the Sargrass plains, and the life that fills a seeming wasteland.

Falmar begins to tell those who may not know of the Sargrass, the plains, the grasses, the Domes, Manfri, and the people who inhabit the Plains.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Tuesday September 7th, 2010 10:36:15 AM

Snafu wasn't comfortable trusting in strangers and trees to keep his new companions safe. We don't know their motives or competencies he thought. And so he decided to put Hoot on watch. Empathetically he tried to communicate his concern and desire for the Owl to keep a watchful eye.

With this added defense in place Snafu relaxed somewhat, and he joined in on the conversation. "Adventure is my middle name" he explained to Kayleigh "I would be happy to lend my services, so long as the cause is just. As for names... well, I will have to think on that."

Taldera (AC 25, HP 97/97) 
Wednesday September 8th, 2010 2:56:14 AM

As Taldera finishes singing and playing, she smiles. "Just like before, Serillana's dancing and my music...after what has just passed it is a relieve."

Answering Kayleigh's questions, Taldera talks to her, "a fearsome name? I'd rather not...though a memorable name would be good. Once we are ready, I guess as a group we should go talk to Wilhemina if we wish to carve out a purpose here, how would we find her from here?"


DM Dai - A Night's Rest 
Wednesday September 8th, 2010 8:08:26 PM

Yanosh feels that this is as good a place to work as any.

Thar thinks that contract work is fine. The music and dancing makes him nostalgic for good times past.

Tishe' enjoys the dancing, but decides she'd rather weave for fun. She makes Kayleigh a lovely belt.

Serillana dances her heart out, deciding to feel the exhilaration of a new beginning rather than regret and fear of the past. She wracks her brain for possible names for the group.

Falmar takes in the grove and it reminds him of his father. He tells Kayleigh the story of what they have been through on the Sargrass.

Snafu set his companion to watch, wary of the druid's offered protection. He reaffirms the others' belief that they would like to be of service if they can be.

Taldera suggests going to see Wilhemina to learn more.

Kayleigh smiles at the others. "What noble people you are to come to a new land and offer to serve a people you do not even know!" she praised them. She yawned, stretching prettily. "It is late, and we should be sleeping. A long way to go tomorrow! Good night," she added. With that, she went and curled up next to her big shaggy wolf, and fell asleep.

The rest of the night passed without incident, quiet and safe and warm in the druidess' sacred grove. When she awoke in the morning, Kayleigh rose with the dawn and said her daily devotions, praying over the plants and trees of the grove. When she finished an hour later, she returned to the group and awakened them for the journey into Witchspawn.

The journey to Witchspawn took several hours walking, and they reached it about an hour after they finished their lunch. With the sun high in the sky, they saw the small collection of buildings that was Witchspawn surrounded by a ten-foot-high log wall. Kayleigh stopped them just outside the eastern gate. "This is the town. It's been lovely meeting you, and I look forward to seeing you again soon! I can't really spare any more time, but you can ask the guards about places to stay, and how to get in touch with Wilhemina."

Leaving them there, in sight of the eastern gate, Kayleigh mounts her wolf and they trot off and seem to disappear behind a nearby tree.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 9th, 2010 9:46:03 AM

Thar enjoys the cool morning and easy walk back to Witchspawn. He takes the point position but no dangers appear on their journey. While traveling, he takes the time to get to know his new companions and learn about what brought them here.

Once they arrive, he looks over its overt defenses and it seems like a basic place to rest and visit for a while. He sees the guards and asks the nearest one about how to contact this Wilhemina person, as well as a place to stay for their time here.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 9th, 2010 10:59:57 AM

Waking with the dawn Yanosh says his early morning prayers thanking Gargul for a new day. once all of his equipment is packed up yanosh shoulders his pack and follows along.
Walking silently the Cleric answeres any questions he is asked but dosent make much conversation. Arriving at the town Yanosh clearly looks over the defenses of the place. When Thar asks the where abluts of Wilhemina he asks if there is a place for them to stay for the night and any temples in town.

Tishe' (AC 19 HP 51/51) 
Thursday September 9th, 2010 1:10:06 PM

Tishe' sleeps and rises with the sun. She performs her normal ablutions, cleaning and packing and renewing her prominses to the southern Power, the Sargrass. Tishe's eats what is provided, and is cheerful enough in gathering firewood or weaving a sleeping mat, but she is no cook and keeps away from the food preparation.

The walk is easy, and soon the group is in front of the town. Thar looks like he is taking the lead, and so Tishe' stays with the main group and waits for the friendly guards to let them into the town.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Thursday September 9th, 2010 2:51:58 PM


Snafu prepared and cast his usual spells in the morning, collected his gear and placed Hoot on his shoulder. "Get your rest" he told the small owl as he placed a blindfold on it's eyes.

The walk back to town was particularly enjoyable for Snafu. He stayed close to Kayleigh, for he was eager to get to know her. "It was a pleasure to meet you, my lady" he said with a bow when it was time for her to depart.

Snafu then approached the guards and asked about Wilhemina, places to stay and the town in general.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Serillana (AC 29 HP 70/70) 
Thursday September 9th, 2010 7:30:05 PM

Serillana wakes up and takes in her new surroundings in the new light. She hums the song that Taldera played as she makes herself ready for the walk, trying to not get in the way of the other adventurers. She also pats down her sleeve and her ankle to make sure that everything is still there.

Once they have reached their destination, Serillana quickly realizes that she still looks a wreck and had just gotten over her looks for a little while out in the "wild". Serillana then stays behind the group trying to not garner any attention, hoping that the people that are talking will lead them to a place with a hot bath.



Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 9th, 2010 9:44:53 PM

Falmar begins his day with Study and Prayer. As the sun travels across the sky he follows the group toward the town, constantly scanning the countryside, noting the small differences, how hot his armor isn't, how easily they can travel here...he almost forgot what it was like !..

Upon arriving at town he listens as the others begin their inquiries and absently chatters with Moxy, arguing about little things, like letting his friend starve, and never having fresh enough meat, and how ugly the birds here are...and whether Owls should be considered birds...

I wish my uncle could have warned me about this... a companion...sure..but couldn't the spell have made him agreeable ? ..

DM Dai - The Gates of Witchspawn 
Thursday September 9th, 2010 11:58:16 PM

Thar enjoys the walk, and is the first to approach the guards.

Yanosh performs his morning devotions and when in sight of the town studies its defenses. He asks the guards about places to stay.

Tishe' performs her normal routine, early to bed and early to rise. She lets the others do the talking for the moment.

Snafu gets up and sorts out his spells, then sticks to Kayleigh like glue until she says her goodbyes. At the gate he echoes the questions of the others.

Serillana gets up and just tries to stay out of the way. She worries that they haven't had a chance to clean up in a while, and fusses over how she must look, hoping that town can provide a hot bath.

Falmar gets ready and occupies himself during the trek with Moxy, griping to himself about not having found a companion who could be a better match to his temperament.

Listen DC15Highlight to display spoiler: {As you approach the gate, you hear the guards talking to one another about the disappearance of another person from another outlying farm.}

"Greetings, travelers!" one of the two guards says. He seems like an average human. Spot DC12Highlight to display spoiler: {There are callouses on his hands, not the kind you normally get from practicing with a sword but more like those of a manual laborer or smith.}

"Welcome to Witchspawn. I'm Horace, this here's Graham. If you're going into town, we'll need to register your names and weapons," the one who calls himself Horace says disinterestedly. With a quick glance over the group, and recording their names down, he waved them through.

When questioned about lodgings, he told them that there were two inns that had beds. "But you'll need to go to the Sojourn Inn. The Traveler's Rest is full up with them Mailed Fist fellows."

Graham takes over from here. "Wilhemina sits in the Green Hall most days to hear the peoples' problems and offer counsel. You can talk to her there, probably want to go to the Rest and get a place to drop your stuff and get cleaned up first.;

Tishe' (AC 19 HP 51/51)  d20+12=13 ; d20+7=11 ;
Friday September 10th, 2010 2:32:48 PM

Not noticing anything out of the ordinary, Tishe' duly registers herself "Tishe' Weaver" and her staff (as a weapon) before waiting for the rest of the group and then walking through the gates.

"Let's go to the Travellers Rest", she suggests to the others, and then gets directions to go there. "Taldera or Thar, do either of you know anything about this Mailed Fist group? Kayleigh also mentioned them, and I don't know if they would be potential allies or opponents."

Tishe' smiles to herself. What a strange place! No Grasses, no dome over the town, and water laying on the ground! And then, here I am making thoughtful discussion about the future!

...Actions
Listen: 13
Spot: 11

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements  d20=9 ; d20+2=15 ;
Friday September 10th, 2010 2:43:31 PM

"I am Yanosh Ironfist Cleric of Gargul." Yanosh then reveals his War Axe, short sword and light crossbow for registration. Looking at the one with the callouses, "Your not a warrior are ya son? A Smith would be my quess. Its ok son we all must work where we are needed even if it is not what we are trained to do. Stay sharp and do not think this is not a needed position. for you control who enters and have knoledge none others may have." The shadowy cleric speaks with the human quietly.

Serillana (AC 29 HP 70/70)  d20+15=26 ; d20+14=33 ; d20+17=32 ;
Friday September 10th, 2010 6:06:34 PM

"I'm Serillana Swiftshot, dancer mainly..." Serillana says quietly, matching the awkwardness of what she feels about meeting someone new and not fully trusting them.

At talk of weapons, she pulls a black sling made out of a glittery fabric and pulls a dagger somewhere from her cloth armor and puts it back in the sheath on her hip. "I have another 6 slings in my backpack, matching my dancing costumes. You always have to be ready for a fight in a bar..." Serillana says to the guards as she pulls out a red, purple and green sling from her bag. "All hand made." Serillana smiles.

As the guards inspect her weapons/handiwork, Serillana keeps talking to Horace to keep the awkwardness at bay. "So I've heard that people have been going missing recently. I was just wondering if we needed to be wary of anyone in particular? Has the guards gone missing, because frankly, you don't look like a guard... Well, I don't mean that in a bad way. It's just your hands tell a different story. Not they they are manly, but many in a different sense of the word. I should be quiet now shouldn't I..." Serillana then looks at the ground embarrassed with what she had just said.

-----

Listen 33 and Spot 32
+15 was a misclick.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+13=19 ; d20+14=22 ;
Friday September 10th, 2010 7:19:01 PM

Thar introduces himself to the guard, "I'm Thar, a healer and scout." He's not in the mood to say much more and instead listens to the ongoing conversations and looks closely at the guards they meet... (Listen = 19, Spot = 22). He hears Serillana's comments and says, "Yes, what can you tell us about the missing people? Anything we should know about them? Also, tell me about these Mailed Fist fellows. Are they a friendly sort or should we be wary?"

To Tishe', he responds, "No, I don't know much about the Mailed Fist. I've heard of them but never met any face to face. Their name alone sounds like they have no problem with violence..."

He notices the guard's hands too, but doesn't comment, leaving the discussion to his companions. After all, he doesn't want to make the guards uncomfortable.


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=16 ; d20+5=8 ;
Saturday September 11th, 2010 1:14:34 AM

Falmar listens to the others listing their professions, and has to think a bit about what to call himself...probably not too many people know what a Bladesinger is....

" Falmar Plenilune, I suppose you could call me a guard, and Disciple of Sargrass. I will show you my bow and this Scimitar. Also who hired the Mailed Fist? There has to be better mercenaries just about anywhere."

Well hopefully that little comment might tell us what these gentlemen think of the Mailed fist, might save us some time..

spells forthcoming.



Taldera (AC 25, HP 97/97)  d20=5 ; d20=13 ; d20+17=29 ;
Monday September 13th, 2010 2:53:18 AM

Not noticing anything in particular [OOC: Spot 5, Listen 13] Taldera approaches the guards"Taldera, travelling singer and musician, here are my weapons." Taldera shows the guard her composite short bow with its associated arrows and long sword. "There...oh, one moment," she says as she digs though her bag and retrieves a short sword and a morning star. "Okay, now that's all of them, you never know when a backup weapon might come in use when travelling the Wold."

Turning to Tishe', "hmm, the Mailed Fist, it sounds a little familiar..." Taldera starts to hum to herself, looking down slighty and pacing a little, trying to recall anything useful about the Mailed Fist. If she does remember anything that will be of help she shares it with the group. [OOC: Bardic Knowledge 29]

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 13th, 2010 9:52:39 AM

"Greetings Witchspawnians!" Snafu said with a slight bow. "I am Snafu Ravenshoe, adventurer and jack of many trades but a master of... well a few! In my posession I have these two shortswords and this rod. And, as you can see I have a longbow strung to my back."

"Oh an this owl on my shoulder is named Hoot, and he carries two sets of talons and a beak... but don't worry, he's a friendly little fellow."

With the introductions complete, Snafu followed the others to the Travellers Rest, all the while keeping a watchful eye out. (OOC- Spot- 18)

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)]

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, TeleportHighlight to display spoiler: {}
}

DM Dai - The Gates of Witchspawn 
Monday September 13th, 2010 8:13:48 PM

Tishe' registers herself and her weapons and asks the others if they've heard of the Mailed Fist.

Yanosh notices Horace's callouses and attempts to comfort him for not being a real warrior.

Serillana gives her details and then tries to find out more about the missing people using the tactic of verbal diarrhea.

Thar tells the guards of his details and reinforces Seri's request for information on the disappearances.

Falmar asks about who hired the Mailed Fist, mentioning his low opinion of their worth.

Taldera shows her weapons and gives her name while wracking her brain for what she might know about the Mailed Fist.

Snafu introduces himself and Hoot, and shows his weapons.

The guards, satisfied with seeing the weapons and hearing the names, nod their contentment with the information. "Thank you," the short one, Graham, said.

Horace narrowed his eyes at Yanosh's statement. "Are you mocking me?" Turning to Seri his demeanor softens hearing her explanation. "Ah. This is a very small village, and we have no dedicated soldiers. Well, unless you count the Bloodletter. But even he does his own thing most of the time. He has, however, organized some of us into a militia of sorts. There are not that many of us, but enough to keep two men at each gate anytime they are open... Mostly we just watch the gates and alert him if something seems suspicious. I'm a smith by trade, but I am part of militia and so I get shifts of gate-duty occasionally."

"The disappearances?" Graham answered when asked. "Nothing much... just a few people who've disappeared from some farms in the area. Nobody from town. And we don't know if they've been kidnapped or attacked by wild animals or what. People go off to do their daily work, and never come home. The Coven hired the Mailed Fist to look into it, and to help keep us safe from anybody who wants to take over the former Dreadlands, and gets too greedy. This is the most fertile farmland in the whole Wold. Any king would love to have it, and the gods all know there's enough petty kings in the Windbourne hills."

[Knowledge: Local DC10]Highlight to display spoiler: {The Mailed Fist are an organization of mercenaries who fight for pay. They are the largest mercenary operators on the Elennian Peninsula. They are considered neutral, fighting for whoever pays them, so long as the job is legal. They are highly organized, and have a reputation for keeping strict control of their members, so there are few of the problems normally associated with mercenaries such as pillaging and drunken disorderliness.}

Taldera Only: Highlight to display spoiler: {You may use the Woldipedia page on the Mailed Fist as in-game knowledge}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+9=20 ;
Monday September 13th, 2010 10:55:47 PM

Falmar grins as he passes through the gate, looking forward to the Sojourn Inn.

I think we should weave toward the Sojourn Inn, it may be better to speak to someone who doesn't have an entire house full of mercenaries warping them up, and we may find that the locals stay away from the Fist too.

Serillana (AC 29 HP 70/70)  d20+8=23 ;
Tuesday September 14th, 2010 6:54:42 AM

"Oh, so they don't come back from work? I hope that nothing horrible has happened to them." Serillana sound slightly worried for them. She knows from her travels that the Mailed Fist are orderly and very, very organised. If Serillana saw them at a bar, they would take no notice of her and walk out after they had questioned some people.

"Okay, I shall now acknowledge you as guards. I guess I'll see you later if I need any of your wares" Serillana smiles at Horace. "Bloodletter, a name I should not forget.

Serillana walks towards the Soujourn in after asking the guards where it is, taking in the layout of the town, looking around at the landmarks, figuring out where they can meet up if they get lost.

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+6=7 ;
Tuesday September 14th, 2010 9:51:43 AM

"Mailed fist? Who are they?" Snafu asked, for he hadn't heard of them (check = 7).

"Sojourn Inn it is then" Snafu said. "And hopefully tomorrow we can learn more about these disappearing farmers..."

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)]

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday September 14th, 2010 10:10:59 AM

Once again the CLerics manner comes across wronge. He dosent try to correct the young man he just follows the rest into town. As he walks along he studies the town. He watches the market place and the town square because thats where most anything will happen.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+1=19 ; d20+19=24 ;
Tuesday September 14th, 2010 11:31:50 AM

Thar relaxes a bit since it seems these Mailed Fist mercs aren't going to be a threat, or at least they're not at this time. He thanks the guards for their help, and follows the group to the Sojourn Inn. He comments, "Yea, let's find out some more about those farmers. They probably don't have the money to pay the Mailed Fist for help, but maybe we can be of service."

As they walk, Thar keeps a close eye out on all sides, watching for anyone who is paying them undue attention. He knows that people are naturally interested in visitors, but he's more interested in anyone that is a little too curious.

Spot = 24

Tishe' (AC 19 HP 51/51) 
Tuesday September 14th, 2010 12:52:11 PM

Tishe' follows the others, still bemused that the town is open to the sky like this. "And it is cool enough that they don't get burned without a dome either", the Witch wonders.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Taldera (AC 25, HP 97/97) 
Wednesday September 15th, 2010 3:48:47 AM

Taldera fills Snafu in and anyone else that is interested. "The Mailed Fist is the largest group of mercenaries in the Elennian Peninsula. We probably don't have too much to worry about from them, unless they are paid to get in our way, they are very strict, stick to their neutrality no matter what, and do not accept plainly illegal jobs. If any of them do you give you trouble, I suggest you threaten them with telling their superiors, even causing trouble while drunk or something similar is dealt with, brutally."

Taldera follows the rest of the group towards the Sojourn Inn, looking around for any good spots where she might later be able to entertain the locals with a performance.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Sojourn 
Wednesday September 15th, 2010 6:41:17 PM

Falmar suggests heading to the Sojourn Inn.

Serillana finishes talking with the guards, making a note of the name Bloodletter, before following the others to the inn.

Snafu agreed with setting off towards the inn, leaving further planning for tomorrow.

Yanosh remains quiet after the guard gets offended. He keeps his eyes peeled for trouble as the group moves through the town.

Thar agrees that the missing farmers is something they should look into.

Tishe' marvels at the lack of a protective dome over the town. It is strange to see how people live away from the Sargrass.

Taldera gives the group information about the Mailed Fist. She seems quite knowledgeable. She keeps her eyes peeled for a good performance space as well.

The group makes their way through the town, following the short stretch of road from the gate to the center of town. There is a convenient board there for travellers giving directions to places of interest and a small map, but it seems mostly superfluous as there's not that much town to begin with. Any of the locals moving about the green will gladly offer information about the few places in Witchspawn a traveler might want to go.

The town of Witchspawn is laid out in four distinct quarters, divided by the Great Road which runs through the town from east to west (leading to Jarlwolf and Rowena respectively), and the Witch Road which runs north to the Green Coven's Standing Stones a short way out of town, and south to the Culverwood. The four corners of the crossroads are taken up by the four largest buildings in the town. On the northeast corner stands the Green Hall, generally considered the town center and where the Green Coven conduct their business. It is relatively plain, but sturdy, as the outer walls are a mossy green stone.

The southwest corner is the village green, a grassy area a good hundred feet on a side. Past that to the west is the blacksmithy, run by a human named Gorim Hardhammer, a man whose family have been the village smiths since its founding. He mostly makes tools, but is competent enough at making and repairing weapons and metal armor.

On the other side of the smithy, you will find the Wailing Witch. The Wailing Witch is not a rooming house at all, but a rather unkempt tavern run by a Half-orc named Sneed and his human wife Jezelle. Most of their business is legal, and any disputes are settled by Mungo, a half ogre that serves as the bar's bouncer who is Sneed and Jezelle's adopted son.

On the northwest corner of the crossroads stands The Travelers Rest. The Travelers Rest is another Inn and is run by Morgan Standish. He is a grizzled veteran of one war or another. He runs a good, clean Inn but has almost no rooms available at the moment because the Mailed Fist has been billeted in his establishment. He has a small tidy bar attached to the Inn where the troops blow off steam. His rates are a bit higher than those at the Sojourn mostly because he is not a native of these parts but an outsider. Goods seem to cost him a little more and help just doesn't seem to come his way as often as it does for the Sojourn. The Mailed Fist coming to town was a good thing for him. His rooms are filled and his purse is filled too since the Sojourn decided not to billet the mercenaries.

There is a small marketplace to the north of the Travelers' Rest where locally produced items can be purchased; produce, cloth, etc. Across from the street is a butcher shop run by a rotund halfling named Kermick. It is joked that he needs a ladder to butcher a cow and does so with knives as big as he is.

A few other random buildings, guildhouses, and even a few homes make up the rest of the town, but most of the population is farmers and has their houses out on their farmland. To the west, out of town a ways, where the creek crosses the road there is a grain mill on the other side of the creek the distinctly unpleasant smell of a tannery.

However, the southeast corner of the crossroad is the place the adventurers seek. It hosts the Sojourn Inn, which is run by Maxine and Bradford Tully. Walking into the inn, the atmosphere is very jovial, there are several people at tables eating and drinking beer. The food smells divine and the beer in the glass flagons is a deep, rich amber. The Tullys are renowned in the area for making all of the food that is served in the tavern.

Bradford looks up from behind the bar. There seems to be some kind of shelf or something for him to stand on behind the bar because the top of the bar comes up to his upper belly, though human customers are sitting comfortably in front of the bar on stools.

In the few seconds the adventurers stand there taking in the sights of the Inn's tavern, a matronly halfling woman calls for their attention from the side. "Hello, dears! I'm Maxine Tully, and welcome to the Sojourn Inn! Are you here for dinner or just a drink, or do you need rooms? We only have four guest rooms available at the moment, but the food and beer are fresh and plentiful!"

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday September 15th, 2010 9:26:47 PM

Falmar turns toward Maxine, exhales deeply and glances at the blood and gore covering himself and a couple of his companions.

" We've just arrived in town, however I believe we will be taking you up on all of your available rooms, meals, beer, and if one is available a bath would be shady. I'll also need some rags sent to my room to see to my armor., and some raw meat for this guy (falmar gestures to the Raven on his shoulder ) I don't know how long we will stay, at least three days maybe longer. Will you be able yo accommodate us ?



Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d10=6 ; d20+18=26 ;
Wednesday September 15th, 2010 9:46:59 PM

"Greetings Mrs. Tully!" Snafu said with a bow. "Rooms, dinner and beer would be splendid".

Turning to his companions he asked quietly- "How do you feel about sharing rooms? We'll save a few coins and there is always safety in numbers." "But only if some of you take a bath!" Snafu added jokingly.

When the food and beer arrived, Snafu dug in eagerly, pausing every once in a while to give some of it to Hoot. All the while, he studied the room and the people in it carefully (Spot=26).

Serillana (AC 29 HP 70/70) 
Thursday September 16th, 2010 5:03:03 AM

"Oooh, finally someone I can talk to without looking up! Oh, how rare it is to rest my neck, Maxine. I'm Serillana. If you don't have any entertainment, Taldera and I can be of service. I'm always looking for opportunities to get some dancing in. I guess we'll be taking the rest of the rooms though, it's a big bunch, we are."

"Bunking with Taldera if we are sharing rooms..." Serillana says irritably and hastily to the group as she will be able to clean up properly very soon. Magic will not be able to fix what a nice hot bath will.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 16th, 2010 10:10:00 AM

The Grey Cleric bows slightly to the lady and stays silent. His hood is up and covers his head completly. The symbol of his faith is plainly seen on his chest, the unblinking eye of Gargul. He awaits for the rooms they are to take. He will bunk with who ever but remains steadfast the he is close to what ever room Tishe' is in. He feels he has failed her once and refuses to be too far away.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=21 ;
Thursday September 16th, 2010 10:26:30 AM

Thar comes in and looks around the bar. All seems well but he still keeps a wary eye out (Spot = 21). When the bartender asks for their order, he orders some fruit and ale. He joins the companions at a nearby table and tries to listen to the conversation around them, trying pick up any talk about missing farmers, etc. He does ask Ms. Tully, "Hello madam. Thank you for your hospitality and we were told that some farmers have recently gone missing outside of town. Your town guards told us about the problem and mentioned that we might be able to help out a bit. Would you know anything about it?"

When the discussion of sharing rooms comes up, the elf looks at Falmar and says, "I'll share a room with you and Raven if you're interested."

Taldera (AC 25, HP 97/97) 
Thursday September 16th, 2010 12:40:50 PM

Taldera looks around the inn, unable to stop herself smiling. "People, quality drink and food, not the mention the atmosphere, oh it's been far too long!" "Maxine, can I just say, this inn seems exquisite, you're doing a great job. I'm Taldera. As Serillana said if you need anything entertainment wise we're both quite skilled."
"Though, we probably look more 'adventurer' then entertainer at the moment." Taldera laughs. "Don't worry, assuming the rooms have baths we'll look far better than we currently do."

"As for the rooms...7 of us and 4 rooms, so everyone except one of us needs to share. Serillana and myself can share a room, we're rather used to it after travelling together, unless anyone objects?" She asks the group.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Tishe' (AC 19 HP 51/51) 
Thursday September 16th, 2010 6:58:23 PM

Tishe' smiles, "The question I suppose is how many beds do you have per room, Madame Tully. I would certainly enjoy us staying at least a few days, and warm ourselves with your good food and drink. The baths are indoors and up above the ground, I'm sure, to keep all the insects from attacking your guests, so they sound wonderful too!"

Tishe' has little understanding of modesty, and has no trouble with everyone sharing the same room and even bathing with members of all sexes. Getting to know the group is what they need!

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

DM Dai - The Sojourn 
Thursday September 16th, 2010 7:42:49 PM

Falmar asks the hostess for the full range of service.

Snafu mentioned that baths would be in order if they'd be sharing rooms.

Serillana offers the house the services of her and Taldera as entertainment.

Yanosh remains silent except to make it known that his room must be near Tishe's.

Thar questions Maxine about the disappearances around the area.

Taldera expresses her pleasure at being in such a fine inn and seconds Seri's offer of entertainment.

Tishe' asks about the sleeping arrangements between 7 people and 4 rooms.

Maxine fields all questions with the sure, smooth hand of a seasoned professional. She begins ordering the chambermaids to heat the baths, and she shows the adventurers up the stairs to their rooms. Each room is fairly sizable and immaculate, with two large single beds made up in clean white linen, lamb's wool blankets, and goosedown pillows. Halflings like to be comfortable, and the Tullys have certainly extended that philosophy to their guests.

The whole time, Maxine chatters on about the answers to their comments and questions. "Oh the disappearances. Nasty business, that. Mind you, I said to Bradford just the other day, I said thank the gods that none of it's come into the town, but must be an evil one heard me, because next day there was a girl missing from one of the houses near the west gate. The people around here are all in a tizzy about it, but there aren't really many clues. Nobody claims to have seen or heard a thing! And her parents, poor dears. All of them must be worried sick!"

"The Coven will handle it. They've got those Mailed Fist people patrolling the area, and I know they're looking for leads, but it's slow going, more's the pity. They have turned up nary a hair from anybody's head. Oh no, dear, those go over there," she interrupts herself giving instructions to a chambermaid, "There's a dear."

Maxine and her chambermaids quickly have them set up in rooms. She lets them sort out their own rooming situations and accomodates them as to whether they'd like their dinners in the tavern or brought to their rooms.

Behind the main inn, the Sojourn has a bathhouse divided in half for men and women, each side housing four large tin tubs. In the center of a bathhouse is a great stone chimney, going up to a loft above the bathouse. There rests a great black cauldron with a stone fireplace around it. A pump draws water from the well directly into the cauldron, from which a somewhat ingenius system of reed pipes hang, which spill the hot water into whichever tub the innkeeper chooses to point them at, allowing them all to be filled quite quickly with hot water.

After baths, and food, Maxine offers the small stage to one side of the Tavern to Taldera and Seri and is pleased with their performance. Bards wander through from time to time, but they never stay long, and are always well-received in this town. The Oathbinder has some talent, but is usually too busy these days to sing much.

As the performance is winding down, and the tavern is starting to empty out, a young man wearing a green tabard over his homespun shirt comes in and bows to Mr Tully, fishes a piece of paper out of his satchel and hands it to him. Tully gives him a copper penny and sends him off. The messenger tugs his forelock in thanks and runs off to his next delivery.

"Oi, you lot," Bradford says, coming out from behind the bar. Behind the bar he seemed rather large for a halfling, but down from his shelf and on the floor he seemed smaller. "You've a message from the Coven. Seems old Wilhemina would like to speak to you tomorrow, if she can. Seems the Woodwitch told her about you. The note doesn't say what it's about but I'll wager a tun of my best brandy she's not going to ask for farming tips," he joked. "My guess would be the Coven's not happy with the progress the Mailed Fist are making, and want to hire you, to either join with them or replace them, on the searching."

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+3=19 ; d20+8=15 ;
Thursday September 16th, 2010 11:53:59 PM

After his bath and some time spent removing gore, Falmar joins the rest of the group in the common room and listens while the Ladies entertain the crowd, and deigning to dance a couple times around the room (Perform- Dance = 15)

During a slight break he wanders among the patrons and attempts to learn what he can about the disappearances (Gather information = 19) which he shares with the others.

" Thar, we can room together, but beware the Bird snores! HA! "





Serillana (AC 29 HP 70/70)  d20+9=10 ;
Friday September 17th, 2010 4:04:22 AM

As Serillana bounces around the room (Perform Dance: 10), her mind is set on other things. Why is the stage so small? Why were they here? What would be a good name for the group? I'm still very tired... Let's keep a look out for people that aren't here for the performance and want to know who we are. What does he think he is doing? Serillana thinks as Falmar upstages her and decides to take a break and have a few drinks. Oh well... You can only move up from here Seri...

------

The next morning, Serillana puts on a modest entertainers outfit, sturdy red pants with a red singlet top. Her hair tied up into a high ponytail. When she learns about the the meeting with Wilhelmina, Serillana gets thinking. "We should do a little research to see where the Mailed Fist are up to Witchspawn. Shouldn't they be able to handle some missing people though?" Serillana asks Taldera, thinking that Taldera has a whole file for the Mailed Fist somewhere in her bag.


Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday September 17th, 2010 9:36:42 AM

"Girl missing?" Snafu asked. "By the Gods, that is terrible. How many other people have gone missing? Is there a pattern in the disappearances? Is it happening in a particular part of town or at a certain time of day?"

Questions continued to linger in Snafu's mind, but he managed to put them on the back burner when Serillana started performing.

"Bravo!" he cheered, as he lifted his mug and swayed it back and forth to the performance. His mood remained quite festive until Bradford delivered his message.

"I can't speak for the group, but I'd be honored to do what I can for the town" Snafu promised. "Perhaps we should make it an early night then."

With that Snafu slugged back his drink and made his way up to his room. Once there, he put Hoot on watch and went to bed early.

In the morning, he would wake up early, memorize and cast is spells, and prepare to visit Wilhemina.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 17th, 2010 2:41:40 PM

Thar laughs at Falmar's humor and says, "Oh well, I've slept with snoring wolves and bears before, so I'll probably sleep better with something making noise instead of silence anyway."

He tries to get a good night's sleep, and says his prayers readying himself for whatever the day might bring. He has an early breakfast, jogs for a while and then awaits the rest of the group down in the common room. He wears his usual traveling clothes, a worn, greenish cloak over his elven chain mail, bow attached to his haversack... He asks surreptitiously about this Wilhemina, trying to get some more background information and the "do's" and "dont's" of dealing with her.



Yanosh AC 23 HP 105/105 Endure Elements 
Sunday September 19th, 2010 7:44:32 AM

Yanosh waits untill everyone else has bathed then he goes in. always aware of his appearance he is rarely seen with little or no clothes on. His head and face are not the only thing the was burned and scarred. Once bathed he returns to the common room smelling fresh and clean with just a hint of blood, a trait of all Grey Clerics caused by the blood cologne they wear.

Speaking softly to the rest over dinner, "I think that if the Coven does not offer us the chance to look for the missing we should offer to do so. And how would we know if these are real members of the Mailed Fist and not involved in some way with the dissapearances?"

ONce her retires to his room he makes his bed and warns who ever if anyone he shares it with that he does snore. "I am Dwarf after all," he jokes.

Taldera (AC 25, HP 97/97) 
Sunday September 19th, 2010 1:35:19 PM

Taldera baths and returns to inn wearing a tailored navy blue dress, along with her favourite jewellery. She blushes slightly, feeling out of place among her fellow adventurers. "Well, if you're going to provide entertainment, might as well go all the way." She sits towards the back of the stage on a stool, to allow room for Serillana and anyone else that wishes to join in to dance, singing and playing her lute, the song being about a group of heroes being brought together under mysterious circumstances. (Perform check: Take 10, 10+21 = 31)

After the performance she listens to Bradford deliver the message. "Well hopefully it's replace..." she sighs, not getting along well with people who only work for the highest bidder.

-----

In the morning, Taldera sings a simple tune as the sun rises, refreshing her song based magic. She changes back to her much more practical adventuring clothes, her mithral breastplate underneath. She offers what information she can on the Mailed Fist. "It does seem odd that they can't handle something like this. I'm not sure there would be a way to check if they are real members, and I don't think they would be fake members anyway, it would be risky at best to try and pose as members, if the Mailed Fist found out...still, I suppose we could ask them information about what regiment they are from, and if they gave false information we would know. Also if they have been causing trouble they might not be real members, we should ask Wilhemina how they have been acting, what regiment they are from and if they have any leads.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - Meeting the Green Coven 
Sunday September 19th, 2010 6:50:32 PM

Falmar chats with the Tavern customers for news and information, and agrees to room with Thar.

Serillana wants to know more about the Mailed Fist's activities.

Snafu thinks of a few more questions, but gets sidetracked by the entertainment.

Thar asks for information about Wilhemina and how to deal with her.

Yanosh expresses his desire to look into the disappearances even if they aren't asked.

Taldera performs beautifully, and answers the others' questions about the Mailed Fist.

The buzz the adventurers can gather about the disappearances are that there appears to be a struggle, and some tracks, but even the best trackers have been unable to make any sense of them. Perhaps the Coven will be able to provide more detail.

About Wilhemina, most of the townsfolk differ slightly. It seems that she's something of a mystery, most people probably never having seen her outside the Green Hall, and all having somewhat differing experiences with her. They all agree on two things. One, she's barking mad, and two, she's as wise and crafty as a whole pack of foxes.

The hour for the appointment comes, and the messenger arrives to show the adventurers to the meeting. It's just a short walk across the street and into the meeting hall inside the Green Hall. It takes up most of the bottom floor, except for a starcase on either side of the room leading up to a second floor.

Inside, four people sit on a dais, waiting for the group. There's an unusually tall and solidly built elven man, with a monstrously thick composite bow over his shoulder, and a slightly short but pleasant looking young human man. You recognize the enchantingly lithe form of Kayleigh, smiling down at you, and in the center of it all, in a large Cauldron, is an old, frail looking woman. Well, her body looks frail. Her skin is warted over and she's missing an eye. Her hair is gray and stringy, and her bedraggled looks are completely at odds with the fine, rich red robes she wears. Her eyes, however, tell a different story. She looks at everybody and everything the way a hawk might look at a mouse. They are clear, and alive. They dance with mischief, or amusement. They are not the eyes of the doddering old lady the rest of her appearance conveys.

Kayleigh's wolf Ironfang sleeps to one side of the dais, and just below it there are a few more people, including what appears to be a hobgoblin in black armor over bright yellow clothes. His orange skin clashes with the yellow padding under his black armor, and his right hand appears to be black and rotting.

As the adventurers make their way across the hall, they are greeted by Kayleigh.

"Welcome, friends! It is good to see you again. Allow me to introduce you to the Green Coven." She points to the huge elf. "This is Mikal Dunston. The townsfolk call him Mikal The Ram, or sometimes Bloodletter. He is in charge of the militia, and takes care of day-to-day running of military matters."

She points next to the human, who flashes a smile that while not traditionally handsome is exceedingly friendly, charming, and sincere. "This is Hmarper Hnarr, The townsfolk call him Oathbinder, as he is in charge of administrative duties and trade within the town. He oversees contracts and sorts out any financial disputes." The man bows gracefully.

"And finally, this is Wilhemina MacBride, the Greywitch. Leader of the Green Coven. She is in charge of social disputes and is the town's healing and herb woman and midwife." Wilhemina makes no movement, except to shift her eyes to each of them in turn.

"And of course you already know me." she finishes.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 20th, 2010 9:22:12 AM

Thar looks at each person as they are announced and nods politely in turn. Respectfully, he responds, "Thank you for taking allowing us to meet you today. I am Thar ail Baerer, priest and ranger. I must compliment you on your hospitality and you have a very well run town."

Moving to business, he says, "I am sorry to hear about the disappearances of some of your farmers and it sounds like something our group would be capable of helping you with. We were informed that the other company in town hasn't had much luck solving the problem, and, speaking for myself at least, we would like to help. What can you tell us about the disappearances, what sorts of evidence has been uncovered and are there any leads that we could follow up on?"

Serillana (AC 29 HP 70/70) 
Monday September 20th, 2010 10:16:35 AM

Entering a new space and meeting a bunch of seemingly important people, Serillana keeps to her thoughts. There's too much to lose if Serillana spits out the wrong things, like saying that Bloodletter scares her. Which he kinda does.

Serillana gives her shorter version of her greeting, so that she doesn't come off cold to everyone else but attempting to keep her mouth shut. "I'm Serillana, Dancer. It's very nice to meet you all."

Tishe' (AC 19 HP 51/51) 
Monday September 20th, 2010 11:22:41 AM

Tishe' feels that she will need to fall back to the lessons her mother gave her in manners as a little girl in order to make a good first impression. Clothes brushed to remove the worst of travel stains, brown wavy hair freshly cleaned and tied in a neat tail down her back, Tishe' takes a step forward and curtsies. "Many Shadows, Sieur and Madames, it is a pleasure to meet you. I am Tishe' Weaver, a Witch working with the Power called Sargrass, and member of this travelling group. Thank you for taking time to meet with us."

After the other members of the group have made thier introductions, Tishe' continues. "Madame Kayleigh has doubtless told you of our strange arrival to your fair lands, and our resolution to remain here until we find the reason for all of us to be thrust together. We certainly have spoken a great deal among ourselves, and" (here she looks at her companions to ensure thier mutual resolve) "we are all people who have special skills and a disposition to use those skills to help those in need."

Tishe' pauses, not knowing how to end her florid speech, and then finishes a little lamely. "We heard you are in need right now."

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements 
Monday September 20th, 2010 1:10:48 PM

Yanosh approaches with the rest and introduces himself when his turn comes. "I am Yanosh Ironfist Cleric of Gargul." Yanosh remains dressed in his grey robes with his hood up and covering his head and face only the tail of his grey goatee is visable.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=7 ;
Monday September 20th, 2010 7:06:03 PM

Falmar scans the others in the room as he enters,concentrating on any with evil intent ( DETECT EVIL ) his eyes betraying surprise at the presence of a Hobgoblin. His mithril scale polished to a nice dull grey..

Moxy immediately swoops up to the rafters to not only be above (better than) everyone in the room, but to watch for any tasty morsels left unattended. Falmar continues to watch the crowd as introductions are made. ( Spot = 7 ).

Well, this seems to be a spinner of a reception. We're almost guaranteed that whoever is responsible for the disappearances knows what we're doing here now. What happened to that Hob's arm....this scented soap is itchy too...

spells Highlight to display spoiler: {}
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.



Taldera (AC 25, HP 97/97) 
Monday September 20th, 2010 9:04:21 PM

Taldera bows her head politely to the Green Coven. "Thank you for asking to see us today, it's a pleasure to meet you all, I'm Taldera, a travelling bard and singer, may I ask why we are here? If you need any assistance I will be glad to provide it."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 20th, 2010 10:21:00 PM

"Greetings everyone" Snafu said with a bow. "Snafu Ravenshoe at your service. And like my companion Taldera I would be glad to provide assistance should you require it. My skills and swords to a worthy cause!"

DM Dai - Meeting the Green Coven 
Monday September 20th, 2010 11:07:56 PM

Thar introduces himself and immediately asks about what the Mailed Fist have found out about the disappearances.

Serillana nervously manages a polite greeting but aside from that holds her tongue.

Tishe' gives her own introduction and offers the services of the group.

Yanosh gives his name, but hangs back from the conversation for the moment.

Falmar scans the room for evil intent, but finding none he still remains guarded for now.

Taldera gives a friendly introduction seeming to be one of the few who isn't approaching this meeting with some trepidation.

Snafu gives his name and offers a helping hand.

As Thar mentions the failure of the Mailed Fist to solve the mystery of the disappearances, the hobgoblin comments under his breath. Listen DC15Highlight to display spoiler: {" Damn right we haven't found the bastard's responsible. There would be a hide hanging from the gate if we had. Like chasin' a bloody ghost it is. No sightings, nothing but some muddy tracks that don't add up, and good folk missin'."}

The words sound more like a growl coming from the Hobgoblin, almost as if he has a personal stake in catching whoever is responsible. Even while muttering he stands easy at a parade rest off to the side at the bottom of the dais. He knows this isn't his show and he knows not to talk unless asked. But something about the disappearances has obviously upset him.

"Said you something, Master Blackhand?" the old grey witch asks in a voice as rough as her skin as she fixes him with a scorching glare. The hobgoblin shakes his head, and Wilhemina turns her attention back to the adventurers before her. "Soldiers, the Mailed Fist. They are not trained for policing work. We hired them to defend us from raiders. Foreign marauders from the nearby kingdoms grow more common. And for that, they do very well. But in this, they are out of their depth."

Wilhemina's one eye squints down at Tishe', staring through her, seemingly measuring her. "Hmm... yes... a sister in the craft, always good to find. Weaver, say you! So says the wind to me. But no common weaver! Magic you weave. Threads of life, and death, fire and ice, thought and substance; these things weave you on the loom of your mind. You will do."

The hall is silent, the other members of the coven not wanting to interrupt Wilhemina and provoke her ire by interrupting her rant. The human man, Hmarper, rolls his eyes, obviously used to putting up with his leader's mad tirades.

Wilhemina surprises them all by stopping her examination. "They will do well," she says to the others. Her gaze focuses on Thar. "No easy time will you have with this mystery, ranger! Blackhand's men find little enough to go on. Mikal, tell them what Almar showed you!"

The huge elf comes forward, and speaks in the pretty, melodic voice traditionally owned by elves. It seems odd coming from this behemoth. "I went with Almar Blackhand and his Mailed Fist compatriots" he nods to the hobgoblin, "And what we found made no sense. We found traces of a struggle. Footprints, that seem to come from nowhere and go nowhere. A woman most likely, from the size and weight of her. No trail at all, just footprints that appear, a short struggle, and disappear from the same place. We found animal tracks too... dog or wolf. But when we track them back, they never go anywhere. We always lose the trail before we've gone even half a mile. Kayleigh and Ironfang tried following them too, but did no better. Ironfang also told her that it stinks, he hates the smells that he finds there. That's all the information we've gathered so far."


Serillana (AC 29 HP 70/70) 
Tuesday September 21st, 2010 8:20:07 AM

Serlliana hears what the Hobgoblin has to say (Listen auto pass) but decides to keep quiet after Wilhelmina goes at the little and frightened man. "Sounds like it's going to be tough going to find the culprit." Serillana ponders, keeping an eye on the hobgoblin.

Serillana bites harder on her lip once Bloodletter starts to talk. Not to keep from saying anything inappropriate. Now to stifle a bout of laughter. "Well, that was unexpected" Serillana thinks as she bows to not cause disrespect and moves behind Taldera to hide a beaming smile.

Yanosh AC 23 HP 105/105 Endure Elements  d20=5 ;
Tuesday September 21st, 2010 11:06:11 AM

Being farther away from the Hobgoglin Yanosh can not make out what he says. As he listens to the Elf Yanosh wonders if magic is more at play here then what they are being told. Quietly he reflects on what is said.



Tishe' (AC 19 HP 51/51)  d20+12=32 ;
Tuesday September 21st, 2010 1:02:52 PM

Tishe' feels that her recent escape from the Gray Lord has changed her in many ways. Not the least of which is she is beginning to take note of the nuances of conversations around her. The witch hears Blackhand, and nods, the Mailed Fist captain is as frustrated as any good person out of his depth. And his name! Tishe' nods and smiles at Falmar and Yanosh. "He's named Blackhand, so he has to have the trust of the people of this land!"

Tishe' bows after Wilhimina's speech, much of which is understood, but the 'she will do' part is a little disturbing. But one thing is clear to the plain-faced woman. "A mystery is unraveled like a blanket with a loose thread. But first we need to find that thread. And the best way to do that is to start at an end."

To the Council, Tishe' cocks her head and speculates. "I think all of us agree this is something that has to be done, but we are all orphans from our lands, and have need of a new home. Would the Council give us compensation for finding and dealing with the culprit? And by what authority would we be able to question, detain, and if need be, draw and use deadly force in the pursuit of this mystery?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+13=17 ;
Tuesday September 21st, 2010 2:41:55 PM

As he listens to the responses, (Listen = 17), Thar manages to pick up the Hobgoblin's mutterings. He doesn't let it show that he's heard, and when WIlhemina addresses him directly, he nods and accepts that this will be a difficult quest. "Well, at least she didn't reject us off hand," he thinks to himself, wondering what is going through the woman's head.

He does understand the hobgoblin's frustration and tries to sympathize with their failures. "Some mysteries are hard to decipher and I've been in your shoes before. It's frustrating to seem like you're going in all directions but getting nowhere."

He's impressed with Tishe's observations and questions, especially by the authority they will have to search. Re: where they will start their search, he adds, "Do you have a farmstead that you'd recommend we start at or is there anywhere in particular we should begin?"

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=35
Tuesday September 21st, 2010 6:04:18 PM

OOC: listen check = 35

Snafu listened carefully, all the while rubbing his chin as if in deep thought.

"There could be several explanations for such unusual footprints" the elf explained. "Several possibilities immediately come to mind, but to draw more concrete conclusions will require more information. Perhaps we should visit the farms to see what else we can learn."

"And that is only the how. We also need to explore the why, for much can be revealed by exploring motivations. Why would this girl be taken... that is, if she was taken at all, for one can not immediately draw this conclusion either."

"To the farms then?"

DM David 
Tuesday September 21st, 2010 11:12:45 PM

Snafu please link your character sheet
Thanks

DM Dai - Hashing the Details 
Tuesday September 21st, 2010 11:33:59 PM

Serillana moves behind Taldera to avoid openly laughing at Mikal's voice.

Yanosh keeps his own counsel.

Tishe' wishes for the Coven to grant the authority necessary to pursue the matter.

Thar tries to console the Hobgoblin and asks where the most likely place to begin the search should be.

Snafu thinks out loud, offering several half-formed theories and observations. In the end, he just wants to get started.

Wilhemina considers for a moment. "Captain Blackhand, take you these with you when you leave for your next patrol. Show them the farmstead where occurred the latest disappearance. Freshest there, the tracks will be." Almar and Mikal both nodded in deference to her logic. "And have a care. The neighboring kingdoms are growing more and more restless, says the wind. Ripe for the plucking, is this valley. And what a sweet plum for any petty king! I would that it be sooner that we show such a greedy king that we are stone at the core, than to wait till they took of us a bite!"

Kayleigh waited for Wilhemina to finish her thoughts, then added to the group, "Indeed, be careful. More than raiders lurk out there. The very earth beneath us grows restless with the bloodshed, for something very unnatural is going on."

The human man then speaks up, "As far as legal authority is concerned, hyou may consider hyourselves deputized. If hyou agree to take upon hyourselves this duty, hwe grant hyou full authority to search when hyou have reasonable cause for suspicion, and to arrest hanyone against whom hyou can gain evidence of complicity in this matter. Resisting arrest will be considered admission of guilt, and hyou have full authority to deal with any such hpersons using any means necessary." His accent is clipped, and he seems to have a strange penchant for appending 'H's to the beginnings of words. Nevertheless, he seems exceptionally canny and intelligent.

Wilhemina pipes up again at this. "Unravel you this mystery for us, and we shall intercede with the Pitchform Council. Deed you land of your own within the valley, in perpetuity, they will, where you can make for yourselves a new home. Good, strong earth it will be."

Hmarper coughs at the interruption, and nods. He opens his mouth to speak again, but Mikal speaks up first. "There is also a modest gold bonus that we were going to give to the Mailed Fist, but as they haven't been able to return results, it's yours if you can do better." The elf shoots a glance at Hmarper, who looks quite put out. Mikal shrugs; a token apology. Still better than nothing, and more than most would get from him.

Almar Blackhand raises his hand then. "C'm on with me, folks. Me'n mine'll show you what you wanna see. Unless you got any more questions?" he asked, looking from the adventurers to the Coven.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=21 ;
Wednesday September 22nd, 2010 1:09:53 AM

Realizing that he has no real questions, Falmar calls Moxy to his shoulder and begins to follow the Blackhand. He turns as he realizes someone else might..have questions...

Hmm.. Land of our own..a place to start again. well, I thought that would be Oddholme...but it IS beautiful here, and I did miss the trees. This Blackhand seems fairly put out that the cannot find what's responsible for these disappearances. I wonder what they've tried.

as he walks with Blackhand Falmar attempts to get other questions answered.

Tell me Master Blackhand, in your efforts to identify the cause of the disappearances what picks have you employed to find the cause ? Have you consulted with someone skilled in the [i]ARTS
?
How long have you been searching ?


Wow! what happened to that arm ? how can I bring that up without causing offense....?...maybe ask how he comes by his name.....no too obvious....

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}

Tishe' (AC 19 HP 51/51) 
Wednesday September 22nd, 2010 4:03:38 PM

Tishe' has no further questions, and with another look of confirmation with her new and old friends, she will curtsie and take her leave of the Witch Council.

"Wind, earth, and blood are all crying out about a time of changes", she tells her companions. "More than ever, I'm convinced some Power brought us here for a specific purpose."

Tishe' still has some of her mercurial mind and more than a little of her casualness about what others might consider private. "So Master Blackhand, how did a hobgoblin rise to become a captain of mercenaries, and how did your hand get burnt?" The tone is genuinely curious.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70) 
Wednesday September 22nd, 2010 5:45:44 PM

Serillana breaths in a sigh of relief when they are able to go outside, the air inside thick with business and what they can and cannot do. Once out of earshot from the chambers, she gives herself some time to giggle about the interesting and unexpected accents that they had.

"Will there be a chance that we might meet some unpleasant folk on our trip?" Serillana asks the hobgoblin. "I'm not truly prepared for battle you see, I don't like travelling short distances wearing my simply unflattering armor. Are we in such a rush?" Serillana looks down at her top and pants and wonders if it was the right thing to wear to such an event.

DM Dai - Almar Blackhand's Tale 
Wednesday September 22nd, 2010 11:15:15 PM

Falmar has many questions, asking some and leaving some hanging unanswered.

Tishe' asks for Blackhand for some information about his past.

Serillana is worried that she doesn't have everything she might need if they come upon some trouble.

Almar Blackhand turns to lead them out, but stops at Tishe's questioning. "Pert and to the point ain't cha missy. My hand weren't burned and as I can see you starin' at it, it works just fine."

To demonstrate, Blackhand's rotting hand dips gracefully to his belt, fast as lightning and returns to view wrapped around a gleaming scimitar. He flourishes it, showing a great deal more skill in its use than you might have thought, and then without a word the scimitar is gone, back in its sheath.

"Ye want the whole tale then? How a scrub of a Hobgoblin what most men'd not look twice at, managed ta make the rank of thumb in the Fist eh? I S'pose I have the time. I do what I'm told ta do is how. The Fist don't look at the color of yer hide or the shape o' yer teeth, they look fer men and wimmen what can get a job done and follow the rules. That'd be me. My lads know it too. They do no carousin' or fightin' when they are on a contract. Last one that did got a lashin' before he got his ass booted from the Fist. I take the missions no one else wants an' I perform on them better'n any has a right to expect. Which brings me ta yer second question."

"Like I said, it ain't burnt. One o' those jobs no one else'd take was to hold a mine-shaft against a vastly superior force. We held it. We stacked their dead and used them as sandbags to slow their advance there were so many of 'em. In the end, when all the miners had got clear we finished the job and collapsed the tunnel. One of our sappers misguessed the last timber and the bleedin' thing landed on me hand, pinnin' it ta the stone floor with its weight. Jazzed up on the adrenaline of livin' through the contract I just yanked me hand free. Problem was I only yanked the meat free. See the skin all stayed under the timber. Right painful that was. My boys quick as can be hoisted that timber up and grabbed the glove what used to be me hand. Was a two day march back to the surface. Once there we had a healer, one dat uses the skills passed down by his ancestors, not a god man that prays yer hurts away mind ye, sew it back inta place. He had me soakin' it in some concoction he made up. It healed the damage all right an' made the hand work again. But the damage had been done on that march. The hand had gotten....well puss filled and infected. It went black as it is now. The healer man got it back on me though and made it work like it always had, it just ain't purty no more. Been called Blackhand around the camps and watchfires ever since then."

"Ta answer your question," Almar fixes Falmar with a cold gaze, "We have no magicy types attached to us and whatever spells the coven has used didn't find nothin' that they will tell us about. Which leaves us where we are. No leads, no sightings, and a bunch of missin' decent folk who had best still be alive if the culprit wants to live."

As Almar finishes his tale you find yourselves in front of your Inn.

"Get yer adventurin' gear and meet me and my lads in the square when you're ready ta go. I'll round up our tracker and meet ya there. You all can ride can't cha? Wolf Regiment rides everywhere, some even fight from horseback. I'll have the smith scare you up some horseflesh. From what I hear, you all arrived with naught but what you carried on yer backs."

With that he turns and heads toward the stables.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 23rd, 2010 9:37:11 AM

Thar listens intently to Almar's tale and appreciate's the hobgoblin's honesty. His previous opinion of that race may need to be modified, as this one seems to be an honest fellow....

When Almar gives directions, Thar gathers his gear but says to Almar, "I'm a tracker too and would like to work with yours. I don't know your land very well and could learn a lot from him. I can ride but prefer to be out front scouting..."

He looks at his fellow adventures and waits for them to signal their readiness to go...

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 23rd, 2010 9:59:26 AM

The sullen Cleric follows along silently. When the Hobgoblin reached for his weapon Yanosh's hand shot to his Axe handle as well. Not drawing the weapon Yanosh wated till the others weapon was put up. Seeing that the Hobgoblin was no threat he follows and listens. As always Yanosh is always dressed in his armor when not asleep, and sometimes even then too.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Thursday September 23rd, 2010 11:08:48 AM

Snafu listened to the Blackhand's tale, but remained silent.

A few minutes later Snafu turned to Thar and said, "Yes let's go... I've got everything I need here, so I suspect we can go straight to the square then?"

With that, Snafu started walking toward the square while trying to engage Thar is some general converation.

"So I see you use a short sword too... looks like a nice blade. Is it your weapon of choice? Or are you more of a bow man? Never can tell with you Ranger types, but always nice to know, especially if we'll be fighting side-by-side.".

Tishe' (AC 19 HP 51/51) 
Thursday September 23rd, 2010 12:21:15 PM

Completely missing any by-play, Tishe' is impressed with the hobgoblin's tale and his determination for doing the best for his people. "From the Sargrass Plains, being called a 'Blackhand' is a high honor, meaning that the person is not afraid to get thier hands dirty to get the work done. It appears to me that you are Blackhanded in both cultures."

Tishe' hasn't anything back at the Inn that requires getting ready, all her possessions tucked away in her magical Pants O Plenty. And for riding... the witch pulls from one pocket of her Pants a long broom, which she is able to fly and follow the group to the farm. "Giddiup!"

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70) 
Thursday September 23rd, 2010 12:21:22 PM

Serillana emerges from the inn, in the simple black padded armor that she tried to clean from yesterday's trials but didn't succeed getting the armor as pristine as it once was. "Anything else is too mobility depriving, and having some armor is better than having none at all." Serillana smiles.

She checks that her dagger and slings are placed where they are meant to be. "Okay, I'm ready now. Let's go!" Serillana says as she runs off towards the square. She hasn't ridden anything for a long while, most of the recent travelling has been on foot or on those confounded boats or by portal. I hadn't ridden anything since I left home...

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 23rd, 2010 8:38:38 PM

Falmar thinks he senses a disdain for the Magical arts in this one and judiciously keeps his mouth shut. He has everything with him that he arrived with and waits outside the inn.

To ride again.! I had to give up Loomi when I went to the Sargrass.... hope he's well...

DM Dai - Ready to Ride 
Friday September 24th, 2010 12:18:11 AM

Blackhand looks at the broom skeptically as Tishe' boards it, and quickly dismisses the idea of telling her what he thinks of it. "Wha'ever."

The group quickly readies themselves for the journey, gathering their gear, and horses are found for those who can't keep up with Almar's cavalry troops. The Fist gathers, ten soldiers. Almar leads four other swordsmen, and a quintet of archers are led by an average-looking, unassuming elven woman named Jordan Lightbow. The mercenaries ride in tight formation, Almar at the front, followed by his Fist double-file, then Jordan's archers with Jordan herself bringing up the rear of her own Fist.

    X       (Blackhand)
X     X   (Swordsmen)
X     X   (Swordsmen)
X     X   (Archers)
X     X   (Archers)
    X       (Lightbow)

The PC's now need to figure out a marching order. You are heading into possibly hostile territory and I need to know who will be where in the column, and where the PC's will be relative to the soldiers. Riding in amongst the Mailed Fist column is possible, but only 4 of you can fit without forcing them to open up their formation, which they will not do.
You may choose to form your own column riding beside the Mailed Fist, or ride some within their column and some without, or behind their column. Riding ahead of their column doesn't work because you don't know where you're going, the way Almar does. You can discuss this offline via email, or on this board, in character.




Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 24th, 2010 12:00:09 PM

As they walk, Thar nods to Snafu and says, "I used to wield swords in my old group, but switched to a bow as my party needed me as a healer rather than a combatant up front. I miss those two shining blades but these days a well shot arrow can do much more." Pausing, he adds, "So what do you prefer friend? It sounds like you're more of the striker type?'

When they come to the column, Thar looks at the gathered men and asks, "I think I should be in front helping scout, riding next to Almar. Almar, didn't you say you had a tracker or someone like that? Is he your point man or do you do the scouting?"


Tishe' (AC 19 HP 51/51) 
Friday September 24th, 2010 2:54:40 PM

Tishe' shakes her head at Thar's suggestion. "The Mailed Fist are one organization, and we are not of them. Let's just all of us keep behind thier archers. Get some horses, people!"

Tishe' recommends that they stay behind the mercenaries in thier own formation.

Yanosh X ... X Thar
Taldera X ... X Snafu
SeralinaX ... X Falmar
..... Tishe' X (overhead)

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+11=15 ;
Friday September 24th, 2010 10:58:35 PM

Falmar nods at Tish's suggestion, realizing just how much damage all of them might be able to do from a distance..

" Moxy will watch from above and let us know what's ahead. I agree that we should not weave ourselves into their ranks, they don't know us, and well .. I'd hate to have to fight through them if they get in our way...

Falmar easily slides into the saddle of the brown and white spotted mount provided to him, and begins to slowly walk her around.
Spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 24th, 2010 11:12:40 PM

Thar nods at Tishe's suggestion and says, "OK, I'll go with what you all decide. If there in front, we'll have more time to react while they're engaged in battle..."

He looks at Yanosh and awaits his new companion in the front row..."

While waiting, he hops on a horse provided for him, checks the saddle, bindings, and stirrups. Once he's satisfied that all is secure, he leads it to the front and starts closely observing their surroundings, trying to spot anything out of the ordinary while getting a general "lay of the land."

Serillana (AC 29 HP 70/70) 
Saturday September 25th, 2010 9:30:51 PM

[b]"I'm up for that configuration. So let me get used to my horse... A little bigger than I remembered them..."[b] Serillana says as she pats the smallest horse that she could find.

With a bit of effort, she gets onto the horse and remembers why she liked to ride. "Hey, I'm as high up as many tall folk are." Serillana thinks with a smile on her face.



Yanosh AC 23 HP 105/105 Endure Elements 
Sunday September 26th, 2010 9:13:20 AM

Looking at his horse with a bit of concern Yanosh remebers he used to ride once, in anothre life it seems. Taking a deep breath he trys to pull himself into the saddle. Once seated he heads to his apointed place in line. "As long as no one expects me to fright from here I might just survive the day," he grumbles softly.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Taldera (AC 25, HP 97/97) 
Sunday September 26th, 2010 12:51:25 PM

[OOC: Many apologies for the poor posting record last week; uni feels the need to kick my ass.]

Taldera reflects on Almar's story. "Hmm, perhaps my views on the Mailed Fist needs to be changed, at least to begrudging respect... But this Almar Blackhand's story is quite interesting; perhaps I should remember it to share later on my travels."

Having all her equipment in her magical bag, she looks at the horse she is to ride. "Hmm, last time I've had to ride a horse would have been running away from that inn...gosh that crowd was awful, how was I to know they couldn't take a joke... I was pretty poor at riding then too. As long as it doesn't come to a full out gallop or fighting while riding, it should be fine..." Taldera thinks nervously, climbing up onto the saddle, glad to find it isn't as bad as she remembers. "Sounds like a plan Tishe'." She says as she takes her spot in the formation. She notices Serillana's smile. "You seem to be enjoying this, have you ridden before?" she asks.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM David Off to see the sights 
Sunday September 26th, 2010 6:10:51 PM

" Don't worry about fighting from the saddle if that ain't yer thing. Me 'n' my men is Hoplites. We take the mount to the battle and fight from foot. Lightbow's archers though, he unit is all about mounted archery. And they are pretty good at it too."

Blackhand waits for the adventurers to mount up and be ready to move, then he signals the column out of the west gate.He follows the road for a bit and then turns south, onto a dirt path, not nearly as big as the road.

The Hobgoblin calls back to the adventurers as they ride. " The farm is near the edge of the Culverwood. The Woodwitch has negotiated with the forest. It tolerates the farm so long as the farmers leave the swath nearest the wood untouched. Apparently this arrangement has worked fine for years. Unfortunately it also gave this abductor a place to hide and watch the farm for loners."

OOC
I will be your DM for the next patch of this module. With my recent fall ( I'll post about that in the LnB sometime soon) I can't say when I'll be posting. Pain permitting I will post the same time I would post if I were still working. That would be sometime between 4 and 9 pm EST.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 27th, 2010 9:43:04 AM

Thar follows Blackhand and his men and hopes they are as good as Blackhand claims they are. He doesn't permit himself to enjoy the ride too much and spends much of his time scouting to either side of the path, looking for signs of potential ambushes, fresh tracks that are "out of the ordinary", etc...

On long stretches, he chats with his new friends and tries to get to know them better...

Serillana (AC 29 HP 70/70) 
Monday September 27th, 2010 10:14:25 AM

"Yeah, I've ridden a few times before. Just need some time to get used to being so high up." Serillana replies. "I'll get used to being so high up soon...."

As the horses trot off, Serillana takes mental notes on where they have ridden. Being a totally new place, she is alert and looks around quickly to get in as much visual information as possible.

Yanosh AC 23 HP 105/105 Endure Elements  d20+2=16 ; d20=11 ;
Monday September 27th, 2010 11:08:59 AM

Yanosh settles into the saddle and starts to enjoy the ride. Looking around him he keeps his eyes open for anything that may come along.

Spot 16
Listen 11

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 27th, 2010 1:35:32 PM

"So you were a dual wielder" Snafu said to Thar. "Actually I'm not surprised for you seem very coordinated. Perhaps, we can train together when time permits, for I am trying to master the art of fighting with two blades."

"As for me" Snafu continued. "I rely mostly on magic... spells that require some coordination. Though, I have plans to further improve my swordplay... aided with magic, I feel one day I can be quite useful as a... stealthy swordsman. If you catch my meaning."

When They form lines, Snafu expresses a similar concern as Thar.

"I too am quite useful as a scout, should you require these skills."

And with that, Snafu took his position in line, but made sure that he had a line of sight to the road ahead, and to the side. (Spot- 18, listen 18)


Tishe' (AC 19 HP 51/51)  d20+7=24 ; d20+7=27 ;
Monday September 27th, 2010 4:50:50 PM

Tishe' nods her approval about the agreement between the Culverwood and the people. "It is very similar to the Sargrass, Maab, and Ebyron's outlook on coexistance with Nobles and Nature. This is good to preserve."

She takes a look around from her vantage point on her broom as the countryside goes by.

...Actions
Spot: 24
Spot: 27

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70)  d20+17=32 ; d20+14=17 ;
Monday September 27th, 2010 5:36:59 PM

OOC: Forgot my rolls...

Spot: 32
Listen: 17

DM David A hopeful family 
Monday September 27th, 2010 9:33:20 PM

The group rides on, drawing nearer and nearer to the forest. At last they see the farm up ahead. The farmer is in his fields tending to his crops and his wife can be seen on the porch, mending clothes. She has a wary look about her and as you draw nearer, the keener eyes among you see that she has a sling and what looks like a bag of stones at her feet. The man is also armed after a fashion. A sharpened sickle is worn through his belt. Upon seeing the riders both of them stop what they are doing and run to the dooryard to meet you.
" Have you found her, have you found our Cassie, Mr Blackhand." The parents ask Alamr with hope in their eyes.
Alamar looks sad, and replies. " Not yet. These folks want to help look for her, and the others. You do your best to remember and answer all of their questions. They might just have the sand in their boots to find her."
They then look to you all. Hope and need showing in their eyes as they size you up to see if maybe you can find their lost child.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday September 27th, 2010 10:44:52 PM

Falmar dismounts, and moves to greet the parents.
They still have hope, that will keep them strong..I wonder how many times they've been questioned so far. An agreement with the Forest ? Why didn't we know about THAT before now.

My name is Falmar Plenilune and I will ask Sargrass to speed our path to your daughter

We are here to do anything we can to recover your daughter, but we need to know more than we have. The questions that we ask you may seem ignorant, or unimportant. We have only recently arrived from a distant land and we do not know things that you may assume everyone knows. The most insignificant detail could help, even those that you would rather no have known.

Falmar waits a bit to gauge their reaction and once they ahve settled, he begins by asking
" Did anything unusual happen before you last saw you Cassie? Anything that struck you as odd ? "


Tishe' (AC 19 HP 51/51) 
Tuesday September 28th, 2010 8:58:13 AM

Tishe' lands before the house and pauses to get off her broom. "Now you park your self and come when I need you, hear?", she asks her broom.

It looks like Falmar and some of the others will question the parents, and Tishe' doesn't want to crowd in. Instead, she steps over to Alamr for her line of questions.

"Sieur Blackhand, we will also need to know exactly what you had found and show us exactly where you found it. How many footprints of what size and where. Any fallen worked item be it even a thread or piece of hair. My magics could be helpful in finding a path with such a clue." And that thought spurs another. "Let us sit and have food and drink, and you may tell us all the wonderful things about your Cassie. I'm sure she is a bright girl."

Tishe' will listen as long as the parents want to talk about thier Cassie, how she looked, moved, interests... everything about her. As they finally run out of things to say, she leans forward intensely curious. "Might you have a keepsake about you of Cassie's? A lock of hair, a first tooth, a favorite doll? I would love to see them."

Beside the Witch, the tiny cauldron at her waist wiggles as if eager to get to business...

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements  d20+2=9 ; d20+2=14 ;
Tuesday September 28th, 2010 10:34:55 AM

Yanosh listens silently as the parents answer the questions. "Where was the child when she was last seen and which way did the trail lead?" the Grey Cleric asks in a firm yet soft voice for a Dwarf. Once his question is answered Yanosh goes to where the girl was last seen and to where the trail ends. There he starts to look around. Magic maybe he thinks but maybe also a trap door of some kind.

Spot 09
Search (stone cunning) 14

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=38 ;
Tuesday September 28th, 2010 11:17:02 AM

Thar jovially responds to Snafu and enjoys the chance to get to know his new companion. "Thank you for the compliment and yes, I've been blessed with good coordination. And yes, I'd like to spend some time training with you using twin blades, as I miss the chance to break out my old weapons. I enjoy my bow, but there's something about getting close to your opponent in a fight that brings out the best in me. I wish I knew some more combat magic, since I've had to split my time between training as a ranger and as a priest. Regarding scouting, two sets of eyes are better than one and yes, let's work together. Teamwork was my previous group's strong point and it sounds like it'll be the same for us. So what sort of weapons do you prefer to use? How do you like to engage the enemy?"

I can't see Snafu's stats so I can't really comment a lot back to him on spells, tactics, etc. Can you post your link to the PC?

Now that they've arrived at the farm, Thar remains silent during the questioning. He let's his companions do the talking and instead, he walks around the nearby farm area, trying to get a feel for possible points of approach, especially if someone wanted to remain stealthy. He'll also look for tracks that may not be normally found in a farm. Also, he'll take a close look around the outside of their farmhouse, getting a feel for how an intruder might break in and steal their daughter.

(Spot = 38, I'll do a track roll if needed...)

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=23 ; d20+16=25 ; d20+3=18 ;
Tuesday September 28th, 2010 2:05:08 PM

OOC: Sorry, I'll post my character tonight.

Snafu listened to Thar with interest and then answered- "When I use weapons it's mostly my short swords. I'm getting better with them too, though they really are a secondary tactic to magic, which I use for offensive and defensive purposes. In this regard, I favor offensive spells that require touch and coordination."

When the group arrived at the farm Snafu waited his turn and asked a few questions of his own. "I'm curious about motivations... why do you think someone would take your daughter? Do you or your family have any enemies? Has your daughter met any new people recently that make you suspicious?"

Snafu paused before asking a few more questions- "And what time of day was your daughter taken?"

Spot- 23
Search- 25
Tracking- 18

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Serillana (AC 29 HP 70/70)  d20+17=23 ;
Tuesday September 28th, 2010 5:43:40 PM

Serillana stays back and watches the event unfold. She's too happy to be on horseback to just jump off now. Also, being a small human lookalike, she tries not to trigger any emotions from the Farmers as she doesn't know what the missing girl looks like.

As she isn't a tracker also, she looks at the woods near the farm, looking for any suspicious movement in the trees.

"Maybe I'll see something now that I'm higher up."

-----

Spot: 23

DM David A hopeful family 
Tuesday September 28th, 2010 9:23:54 PM

The parents look from one questioner to another, overwhelmed by the flurry of questions. Finally they sort themselves out and begin to answer.

To Falamar they answer that nothing odd or out of the ordinary had gone on that day or in any day they could recollect for the past weeks.

To answer Tishe, Alamar turns to the elven leader of the archers and says " Jordan, have your tracker show them what we found where the girl was taken." The indicated archer dismounts lightly from his horse and leads those that wish to see around to the back of the house. In the back dooryard can be seen a few toys, scattered around and the prints of a barefoot humanoid. The prints are as described previously. Probably female due to size and depth. They appear from nowhere, step around a little. Seem to become heavier as if the person picked something up, and then disappear. ( the tracking and spot rolls I was seeing you guys roll can easily find all of this)
When Tishe asks her questions of the mother, she gets more of a story than she had anticipated. She hears about Cassie from birth until two days ago when she went missing. Every bump and cut, every mispronounced word or phrase that made her endearing in her parent's eyes.When asked for an item, the mother's eyes grow narrow and study Tishe closely. She says, " You are a witch aren't ye. One like the woodwitch Kayleigh, and the witch Wilhemina. If you promise me that the lock of hair I give you will get me my Cassie back so that I can clip a fresh lock, I'll give it to you and say thank ye. Will ye promise me that lass? It's all I have left of her"

When Yanosh views the abduction site he finds little that stirs his interest. With the trackers help he can see that the wolf tracks come from the scrub at the edge of the wood and that there is no indication of stonework in the vicinity.

To Thar, none of the tracks, aside from those pointed out, appear to be out of place.

Snafu is told that no one had anything against the family. Grudges are settled by Wilhemina in town if there is a trouble great enough to warrant her intervention. Most quibbling is not that important. You also find that she disappeared right before dinner. While her father was in the barn and her mother was cooking dinner.

Serillana sees nothing more from her higher perch.

Tishe' (AC 19 HP 51/51)  d20+12=31 ; d20+20=36 ; d8=7 ;
Wednesday September 29th, 2010 6:41:32 PM

Because of her Spellweaver talents, Tishe' doesn't really need any material or foci for her spells, but every little bit helps. Pity and pragmatism wars in the plain face of the witch as she looks at Cassie's mother. "No promises, for I can't tell you how the tapestry looks before the shuttle flies. Yet the shuttle needs a thread to begin, and so do we need a beginning to find the end. Cassie's lock of hair may be that beginning."

Tishe' will cast all about the playing area with her Detect Magic ability, searching for the slightest clues. Added to what she knows of arcane matters, she tries to nail down what sort of travelling spell was used by the kidnapper.

And then she takes her cauldron from its place hanging at her hip. "OK, Wart, go ahead and grow." In a minute, the tiny cauldron grows to Large size, and Tishe' fills it with good spring water. Holding the lock of Cassie's hair in her hand (or one of the toys if lock not given), Tishe' weaves her spells, feeling the strong Ley Lines in the area, and beseeching the still water to give her an image of Cassie.

If she sees Cassie and anything around her, Tishe' will again use her Detect Magic ability to gain some knowledge of her captive state.

...Actions
Spellweaver ability: Envisioning the Pattern: Detect Magic at will
Know Arcana: 31
Spellcraft: 36
Imbued Spirit: Wart the Cauldron: grow Tiny to Large in one minute
Cast Scry Cassie Will DC 26 (10+4lvl+7Wis+10hair-5know secondhand) Can see 10 feet around Cassie. (Will DC 21 if on another plane) can use detect magic through Scry
Ley Line: 7 cast spell without spell slot used

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday September 29th, 2010 6:55:30 PM

Once the questioning runs down Falmar pulls Tishe' aside. In a muted voice he recalls:

" On the way in, the Blackhand mentioned that the Woodwitch negotiated with the forest to tolerate the farm as long as the swathe between the farm and the forest remained untouched. What do you feel would happen if someone or something did something that warped the Forest ? How would a forest treat provocation ?

Falmar turns to the Parents and asks

Has there been any new logging or clearing of land anywhere that you are aware of ?

Flamar scans the skies and calls Moxy down to him with a chunk of flesh.


DM David A hopeful family 
Wednesday September 29th, 2010 6:55:31 PM

OOC
I realize the Wold has been down most of the day. I will skip posting tonight so that the rest of you can get some posts in.
Tishe, she gives you the lock of hair so you can figure that into your scrying.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday September 29th, 2010 10:14:10 PM

Snafu stands back and watches Tishe with amazement. "Perhaps I should focus more of my studies on the arts of divination" he mutters aloud.

Shortly after he turned to some of their escourts and inquired about other disappearances. "Were the crime scenes similar? How about the footprints? Did any of the other disappearances happen nearby?"

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 30th, 2010 9:45:14 AM

Thar looks at the tracks but it appears that they don't give any obvious clues. Shaking his head, he says, "Someone or something is probably using some way to either teleport in or out or is masking their tracks. Maybe that lock of hair will give us an idea of her location but I don't see these tracks giving much information."

He tries to be sympathetic and pastoral to the parents, understanding what it's like to lose a loved one. He promises that they'll do their best to find the girl and punish whomever is responsible.

While Tishe' is divining the girl's status, Thar is interested in the wolf tracks by the forest and takes some time to examine them, wondering if that may be a companion or overwatch for the abductors...

Serillana (AC 29 HP 70/70) 
Thursday September 30th, 2010 10:19:16 AM

"I still better stay out of sight... Iy would be best. I don't want to get in the way." Serillana thinks. [i]"I wonder if she is any good with the sling?"[i]

Taldera (AC 25, HP 97/97) 
Thursday September 30th, 2010 11:00:57 AM

Taldera looks over at what Tishe' is doing and watches on fascinated, with a twinge of regret. "I hope this works! Unfortunately my magic is far better at beguiling the senses...and I can't track to save myself..."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 30th, 2010 11:16:50 AM

Yanosh silently waits for Tishe' to finish her spell.

Tishe' (AC 19 HP 51/51) 
Thursday September 30th, 2010 3:45:12 PM

Tishe' nods, impressed by Falmar's suggestion. "A broken agreement could cause the forest and its defenders to seek revenge. It is certainly something we should look into."

DM David A hopeful family  d20+1=9 ;
Thursday September 30th, 2010 8:56:09 PM

Thar finds the tracks to be those of a rather large wolf. There are n distinguishing marks with the tracks. They enter the area from the rough zone near the forest. They move around some in the yard where the girl was last seen. The humanoid tracks are among the wolf tracks and in some cases on top of them.

Falamar hits on another posibility. He is told by the farmers and by the Mailed fist that there are no new settlements, no logging and nothing otherwise that should have breached the agreement with the Culverwood. They could always ask in town to be sure though.

Tishe, having earned the trust of the family simply by showing the trappings of being a witch, something they all respect in this valley, goes to work. She surveys the area with her magical sight. She notes a very faint taint of magic in the area. Concentrating, she finally determines that it is conjuration magic. Tishe then takes the lock of hair and begins looking for Cassie. What she sees when the image becomes clear is a very small room, no more that 5'x5' with Cassie curled up on some bedding in the corner. The room is clearly a cell. It has no window and 1 heavy iron bound door. ( since your sensor cannot move independent of the scryed subject, you cannot see outside of the room.)

OOC
sorry if my posts are a little distracted guys. My doctor changed the pain meds I take today and I am having trouble focusing because of it. Bear with me and I'll get the story out 8).

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=27 ; d20+16=18 ;
Friday October 1st, 2010 9:19:07 AM

Thar shares his findings with the others and suggests maybe moving to the rough zone near the forest and seeing if he can discover more. "Maybe we can backtrack where it came from since the humanoids tracks don't seem to give us much here. It seems like maybe the captor rode on the wolf, maybe using as a mount? At least it seems that Cassie is still alive and that should reassure her family. Now we just need to track her down..."

If the others agree, Thar will move to the edge of the forest where the wolf tracks entered the area and start tracking them to find out where the wolf originated... He'll ask his fellow scout and those escorting the group if they would like to help him do some tracking...

Spot = 27
Track = 18

Tishe' (AC 19 HP 51/51) 
Friday October 1st, 2010 11:36:04 AM

Tishe' relays the information to the group, including that conjuration magic includes Dimension Door and Teleport spells, and then ensures the lock of hair is returned to Cassie's Mother. "I have seen her once, and will be able to find her again without the use of your possession", she tells the family.

Hearing the findings of Falmar (no known breech with Culverwood) and Thar (wolf and woman footprints), the witch shakes her head, her brown wavy hair gently moving. "Let's not imagine the pattern from a few threads. It may be equally likely that the Forest, in the shape of the wolf, was to protect the child. If the woman came after the wolf, her print would cover the wolf's like so."

"So we have two directions, to follow the wolf prints and to ask about a breech of the covenant. The only thing we know of Cassie is she is held and momentarily safe."

"My spinning tends to feel we should follow Thar and the tracks to find more information. Sieur Blackhand and his Mailed Fist may be able to get the information on any breech of the Covenant."


And the Witch looks to the group and to Almar Blackhand for agreement.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=30 ; d20+3=20 ;
Friday October 1st, 2010 4:22:28 PM

"Tishe, is there any way you can show me what you see?" Snafu asked. "I have the ability to teleport, but I'll need to see what you see to take us directly to the girl."

Spot- 30
Track- 20

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=14 ;
Sunday October 3rd, 2010 9:12:44 PM

Falmar listens as Tishe' describes her viewing, realizing that it is very fortunate that Cassie is alive at all, a good sign.

He sends Moxy off to follow Thar and report back.
He then spends some time looking at the prints himself....

So...I must have this all warped up...wolf tracks, and tracks made by a woman ? What about Cassie's tracks....So...we know there are 3 sets of tracks...Woman, Cassie, Wolf....maybe



Serillana (AC 29 HP 70/70)  d20+17=25 ; d20+14=22 ;
Sunday October 3rd, 2010 9:18:24 PM

Not being a tracker, Serillana keeps her head up, listening and looking around.

-----

Spot - 25
Listen - 22

Yanosh AC 23 HP 105/105 Endure Elements 
Monday October 4th, 2010 1:31:55 AM

Yanosh looks at Snafu, "youll not be going with out some muscle.Count me in. Though that place maybe small and close for any real fighting." The cleric draws his Axe from his shoulder were it rests and waits to go get the girl.

Tishe' (AC 19 HP 51/51) 
Monday October 4th, 2010 10:57:15 AM

Tishe' considers Snafu's suggestion. "Can you bring everyone? Or can you at least bring you and Yanosh, grab Cassie, and then do a return teleport back here? I would not want you in such danger without the full backing of everyone here. After all, we all arrived at the Stones together for a reason, we should stick together until we find the cause of our arrival."

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 95/95, False Life, Mage Armor, 
Monday October 4th, 2010 10:14:17 PM

"I would be happy to have some muscle" Snafu answered. "In fact, I can bring three with me. Although, the girl makes four, so it might be best if I only took two."

"However, I need to see where I am going to have any chance of success. And, I will need to rest for the night to memorize two teleportation spells. One to get us in, and one to get us out."

"Right now, I have one to get us in, and I'd be happy to use it if it meant saving the girl."

Taldera (AC 25, HP 97/97) 
Tuesday October 5th, 2010 3:47:12 AM

Not being very skilled at tracking or keeping watch, she decides to listen to Snafu and Tishe', and possible come up with a way to help them.

"Though it's range is much more limited, I can also dimension door 3 times before needing to rest. If we left now we could still use dimension door to escape the cell. Though perhaps having a more guanteed way out is worth the wait. In either case though I don't believe you can show Snafu what you saw...can you? Scrying magic isn't exactly my area of expertise..." Taldera asks hopefully, but not expecting an answer that will help them.

DM David A hopeful family 
Tuesday October 5th, 2010 9:16:01 AM

OOC
Ok, this goes to show how distracted I am. I put up a post last night that isn't here today. Let me recap, sorry for the problems.
IC
The group discusses both following the tracks and going after the girl with magic. While they do so, the Mailed Fist saddles up and heads back to Witchspawn to speak to the council and find out if any other settlements might have broken the covenant with the Culverwood.
As far as the Magical rescue discussion goes, Tishe again relates how small the cell really is. At 5x5 it has barely enough room for 1 person to occupy it. A teleport would need to be spot on accurate to avoid a mishap. ( reading the rules on spacing and ending your move in an occupied square would state that it can't even happen. Ending the teleport inside either one of the walls or inside Cassie IS a possibility. Neither would end well) She also points out that the abductor also teleported to this place or near it and may have some sort of warding to prevent teleportation. Even spells not designed to specifically stop a teleportation could alter the landing spot of such a spell, with grim results.( per the teleport spell description Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. .) Furthermore, casting a teleport to leave the space would be difficult since the space would be crowded. One simple bump or flawed gesture could spoil the exit spell.

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday October 5th, 2010 11:42:16 AM

"Hmmmmm, Maybe if we knew what the outside of the cell looked like maybe we could go just outside the door. Break in and take the girl and teleport back." Yanosh thinks out loud trying to get his thoughts in order.

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday October 5th, 2010 2:14:53 PM

Since teleportation magic isn't his specialty, Thar stays out of the discussion of how to get to the girl. Instead, he uses the time to keep inspecting the tracks and hopefully discern more about where they lead...

Tishe' (AC 19 HP 51/51) 
Tuesday October 5th, 2010 8:15:59 PM

"Scrying only works on a person. And the small room means that no one can teleport in. And these preparations mean that we are working with a smart opponent." Tishe' considers for a minute. "Well, at least we know that Cassie is kidnapped and not anything worse." "Yet" the Witch says only to herself with a worried look at the parents.

"With the Mailed Fist looking for infomation in town, I think our best pattern is to follow the wolf prints to where it goes. Whether ally or opponent, we should be able to get more answers from a wolf or its owner that would so boldly come to a farmstead."

Tishe' turns to Thar to take over the lead and get them moving in the woods.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

DM David A hopeful family 
Tuesday October 5th, 2010 8:34:45 PM

OOC
Ill post in the morning since I screwed up the post pattern.
Please let me know how you are spaced while tracking.
The scrub around the forest is wild, bushy and about 4 feet high. Saplings grow out here where they can get some light.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=25 ; d20+5=15 ;
Tuesday October 5th, 2010 10:37:22 PM

Falmar retreives his bow and watches the surrounding woods from the rear of our group.
Moxy begins to circle the party keeping within a mile of her beloved master...(Spots F=25, M=15)

I wonder if Tishe' has ever seen a wolf ? Bounders are much more frightening, but wolves they're much smarter...I hadn't seen a wold until I went to my Father's Holme...at least here you're left with the feeling that everything around you isn't trying to eat you or get your water ! less bugs too.

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday October 5th, 2010 10:38:12 PM

.

Snafu AC 24, HP 95/95, False Life, Mage Armor ,  d20+3=20 ;
Tuesday October 5th, 2010 11:55:42 PM

"Tishe is right" Snafu said with a hint of sadness in his voice. "Guess we'll just do it the ol'fashion way... tracking!"

Serillana (AC 29 HP 70/70)  d20+27=43 ; d20+17=20 ; d20+14=15 ; d20+16=23 ;
Wednesday October 6th, 2010 7:04:29 AM

Serillana decides to hide and travel close to the main group, about 10 ft behind them. She tries to keep hidden in the shrub while moving with the group.

-------

Hide: 43
Spot: 20
Listen: 15
Search: 23

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=25 ; d20+16=26 ;
Wednesday October 6th, 2010 2:39:13 PM

Thar starts searching as best as he can, looking here and there at the tracks, broken branches or disturbed foliage that may indicate the creature's path...

Spot = 25
Track = 26

He'll also ask Snafu to join him in searching, etc., as two sets of eyes are better than one...

Tishe' (AC 19 HP 51/51) 
Wednesday October 6th, 2010 5:14:19 PM

Whistling up her broom and shrinking her cauldron, Tishe' gets ready to travel. She looks around and makes sure the group is set to allow tracking and movement and to rapidly react in any direction if needed. She then lets the experts be the experts and follows Thar following the tracks.

.......Thar (10 feet ahead

Yanosh...Taldera
Tishe'.....Snafu
.......Falmar

Serilina (10 feet behind)

DM David Hot on a cold trail 
Wednesday October 6th, 2010 9:15:49 PM

OOC based on dialogue above this is the marching order I am going with

Thar Snafu 10 feet ahead

Yanosh Taldera
Tishe Falamar

Serilina 10 feet back

Say something if thats not what you want.

IC
Thar begins tracking. The trail heads backwards from the dooryard to the fenceline of the corral. From there it heads to just inside the scrubline. It is clear that the wolf was traveling cautiously and quietly, sneaking up on the lone child in the courtyard. once inside the scrub, the tracks pick up pace, as if they had just been loping along. about a half mile back the trail heads into a 20 foot diameter clearing. Thar stops at the edge of the clearing, looking for the trail, also aware that a large open spot like this is ripe for an ambush if someone were to lie in wait.There are no tracks anywhere in the clearing that you can see.
How would you like to proceed?



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+11=14 ; d20+13=14 ; d20+10=13 ; d20+19=35 ;
Thursday October 7th, 2010 9:16:52 AM

Thar sees the clearing but isn't ready yet to move out into the open. He raises his hand and gestures for everyone to stop. Moving slowly next to Snafu, he whispers, "I think we should move around the edges, maybe each take a side and see what's there? I think we should stay out of the clearing and try to find a safe way through the scrub on both sides?"

If Snafu agrees, he'll pass the word onto the rest of the PC's and then take the left side of the scrub line, moving silently and quietly, trying to do his best to hide, listen and spot whatever might be waiting for them...

Listen = 14
MS = 13
HIS = 14
Spot = 35

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday October 7th, 2010 9:58:48 AM

Yanosh readies to move out. Checking hid gear one last time he makes sure everthing is ready for a fight when the time comes. The time always seems to come to them for a fight.

Highlight to display spoiler: {}

Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
[/spoiuler]

Serillana (AC 29 HP 70/70)  d20+27=35 ; d20+20=37 ; d20+14=19 ; d20+17=27 ;
Thursday October 7th, 2010 11:15:48 AM

"Hmmm.... They seem to be not weary of my sneaking ability. I guess I'll shadow one of them, making sure that they keep safe. It will be a nice surprise for them if they do hear me." Serillana thinks as she moves 10 ft. behind Thar.

"Although, it would love to do a prank right now, I better not. If it is the first battle, I better not lose the trust of my new accomplices by pretending to be something I am not..." Serillana giggles inside as she moves quietly into her spot behind Thar.

----

Hide (HiPS) - 35
Move Silently - 37
Listen - 19
Spot - 27

Tishe' (AC 19 HP 51/51)  d20+7=16 ; d20+12=16 ;
Thursday October 7th, 2010 11:59:32 AM

Tishe' follows the line of Thar and Yanosh, casting worried glances around at the other line going around the other side of the clearing. Thar knows what he is doing, she tells herself, but Trellus always got in trouble when the Bloodpack split up.

Glancing back, she gives a thumbs-up gesture to the silently moving Serilina.

Actions
Spot: 16
Listen: 16

Snafu AC 24, HP 95/95, False Life, Mage Armor ,  d20+21=26 ; d20+21=35 ; d20+18=33 ; d20+18=23 ; d20+16=19 ;
Thursday October 7th, 2010 12:20:15 PM

Snafu lifted a big thumb in the air indicating agreement with Thar. He gestured with his hands that he would take the right side.

'Now this is what I love" Snafu thought to himself, as he carefully picked his way carefully around the clearing with his senses on heightened alert.

MSilent +26
Hide +35
Listen +33
Spot +23
Search +19

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

DM David Hot on a cold trail  d20+23=33 ; d20+18=30 ; d20+18=37 ; d20+30=33 ; d20+30=50 ; d20+30=47 ; 3d8+9=20 ; 3d8+9=28 ; 3d8+9=18 ;
Thursday October 7th, 2010 8:14:43 PM

Thar, Yanosh, Tishe, and Serilina skirt the clearing on the left side ( which is further away from the treeline) and Snafu, Taldera, and Falimar skirt the clearing on the right side. As the group is split on opposite sides of the clearing, all hell breaks loose. The clearing explodes into a vegetation storm as a massive creature bolts upright in the clearing. The creature appears to be a 20 foot high pile of plant life. Facing the smaller number of foes it lashes out at Snafu with a cavernous mouth and at Taldera and Falimar with ropey tendrils.
( I used the wrong + to hit number above and hand adjusted the touch attacks below with the right + to hit, sorry if there is confusion)
Touch AC 30 on Snafu Grapple of 33 (failed, natural 3 rolled) 20 damage
Touch AC 27 on Taldera Grapple of 50 28 damage
Touch AC 34 on Falimar Grapple of 47 18 damage
The bite hits Snafu, but he slips from the creatures mouth before it can engulf him. Taldera and Falimar are not so lucky. The tendrils wrap around them and rather than causing them harm, pluck them from the ground and pop them into the mouth, where they are chomped on and held fast. No doubt the creature will attempt to swallow them at its next opportunity.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple

Please calculate your opposed grapple number per the Woldipedia rules under special attacks. I think the Tendriculous will be higher, but that whole roll a 1,2,3 thing makes a huge difference.
Note in the Wold you are considered to be 'taking ten' when defending. Otherwise to grapple roll your d20 and add your bonuses. for that the plant 'takes ten' and is at the value above.

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+11=29 ;
Thursday October 7th, 2010 9:36:18 PM

Falmar lets out a surprised shriek as he is lifted in the air, dropping his bow as he is jerked off his feet. He struggles against the tendrils bringing he unusual strength to bear. Grapple check = 30 (D20+11=29 +5 strength -4 non-proficiency)

Waah! This forest is definitely Warped ! I'm not becoming food for this thing today !

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink 


Thursday October 7th, 2010 10:35:37 PM

As Snafu slipped from the creatures mouth and fell to the ground, one thought crossed his mind, how did the overgrown salad know I was there?.

Snafu trusted completely in his ability to go undetected, so there had to be another explanation. Bats had a strange ability to 'see' without eyes... was this creature similar? Is that why it detected him?

Need to bolster my defenses, Snafu thought. Invisibility? if the creature sees without eyes this spell will do no good. Stoneskin? Not sure it will make any difference if the creature swallows me whole.

And then Snafu had his answer... "LAMPEGGIO ETHERNAL!" he shouted.

OOC:
1) Blink is the spell
2) 10 + 1 (Str) + 6 (BAB) = 17

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Tishe' (AC 19 HP 51/51)  d20+8=9 ; d100=38 ; d20+9=10 ; d20+9=21 ; d20+9=22 ; 4d6=14 ; 4d6=18 ;
Friday October 8th, 2010 7:53:44 AM

Tishe's eyes widen at the plant monster rising up out of the clearing. "Sargrass! What is that thing!" But there is no answer from her Power or her memory.

"Get shuttlecocked everyone, the forest is eating our friends!"

And Tishe' puts action to words by lashing out with three fiery rays against the monster plant. (Scorching Ray)

The Witch then pulls out of her pants her Broom of Flying to get ready to get away from being swallowed herself!

...Actions
[Free Action] Know Nature: stuff about a Tendricolous thing (DC is 10+monster HD); 8 (fail)
[Standard Action] Cast Scorching Ray; Ley Line 38 OK; 3 rays Touch attack; no save
1: nat 1 miss (ay caramba!)
2: 21 14 damage
3: 22 18 damage
[Move Equivalent Action] retrieve Broom of Flying

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d3=2 ; d20+3=18 ; d4=3 ; d4=4 ; d4=3 ; d4=4 ; d20+3=7 ;
Friday October 8th, 2010 12:11:20 PM

Thar immediately casts Monster Summoning 4 to call in some help. Figuring that fire elementals, though small, would be fine even if engulfed by plant life...

It takes the entire round but he calls in 2 Fire elementals (d3 since are from MS3), named Fred and Frank. He summons them in between the plant and himself, but close enough to the plant for them to attack.

They attack at the end of the round and hit...
Fred - Hit AC 18 for 3 dmg + 4 fire dmg. = 7
A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save DC11 or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame
Frank - Hit AC 7 (miss...)

DM Info
1. MS4 - 9/9 rounds, FE's have 9/9 hps, AC15
Note that Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.

2. Spells Cast = MS4



Taldera (AC 25, HP 97/97)  d20+18=34 ; d20+18=38 ;
Friday October 8th, 2010 1:01:08 PM

Taldera screams as she is lifted into the air. "Tendriculos, acid or blunt blows!" [OOC: Knowledge Nature=34] she yells out as a warning to her party members, amazed at herself for remember such facts under the conditions. I'm not letting anyone become plant food today! She curses as she tries to reach Falmar but can't thanks to the strong hold the plant has. "Damn it! Ocius intentus!" she yells, before appearing 100ft away from the monster.

Grapple Defence = 20 (10 +9 BAB +1 Str)

Actions:
Know Nature: 1d20=16 +18 =34 total
Cast Dimension Door, concentration check 1d20=20 +18 =38, DC 24

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) 
Friday October 8th, 2010 5:19:31 PM

"Grappling plant? The total bane for my existence. Do plants ever have weak spots? I'm sorry Taldera, I really can't help you much.... Let's step back and hope for the best. Serillana thinks as she knows that if she were picked up, she would be plant food.

-----
Actions
Grapple Defense - 10 + 9 (BAB) - 4 (Small) = 15
Move a little further behind everyone 10 ft.

DM David Hot on a cold trail  d20+5=21 ; d20+30=32 ;
Monday October 11th, 2010 9:42:50 AM

Thr new group of heroes reacts to the ground beneath them attacking them.
Yanosh stands his ground, unable to believe what is happening before him.
Taldera Thinking on her feet, identifies their attacker and shouts help to her friends as she uses magic to escape it's clutches, ending up 100 feet away. "Tendriculos, acid or blunt blows!" she calls out, remembering the beast's weak spots.
Seeming to ignore her friend's advice, Serallana backs away from the creature wondering how she will hurt it. At her waist dangles her sling.
Gritting his teeth and standing his ground, Thar calls for elemental help. Two fire elementals answer his call. Small yet powerful they stand between their master and the beast flailing away at the mass of vegetation with their fists.
Tishe likewise stands her ground and unleashes a flurry of firey bolts against the creature. Two of the three missiles hit and their damage, like the damage of the elemental, scorches the plant and seems to do real damage.
Snafu, grabbed by the monster's jaws yet slippery enough to break free quickly makws himself scarce by casting Blink on himself.
Falamar struggles hard but is held fast by the plant's viselike grip on his body. Unable to break free, he fears what must come next.

The beast rises to it's full 20 foot height and shrugs off the flaming blows form the elemental ( reflex save 21 ). Shaking its head from side to side it attempts to swallow Falamar. The hero proves to be too much of a meal though, and manages to hold on and not go down the creatures throat.( natural 2 on the grapple check, failure by Wold rules)

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 39 points

Grapple defense
Yanosh ?
Tishe ?
Taldera 20
Serillana 15
Thar ?
Snafu 17
Falamar 21

If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you them attacks will just succeed.

Serillana (AC 29 HP 70/70)  d100=50 ; d100=59 ; d20+19=34 ; d3+1=4 ; d20+14=20 ; d3+1=4 ;
Monday October 11th, 2010 11:04:49 AM

Realising that there isn't much for her to do, Serillana grabs her sling and decides that doing some damage is better than doing no damage at all. "There's nothing in my bag that can help me. Should've gotten some special bullets for this situation. Oh well, If I hit someone..."

Serillana watches for an opportunity and looses one bullet, accidentally hitting Falmar. "Gah. Stop moving." Serillana says as she quickly places another bullet into her sling and shoots another, now being successful. "That's better..."

------
Actions
Full Round - Normal bullets with Falmar being grappled. Within 30 ft'
(1-50 Falmar Hit, 51 - 100 Tendriculous hit)

Attack 1 (50% Falmar) - To hit AC 34 Damage, 4 Damage
Attack 2 (59% Tendriculous) - To hit AC 20, 4 Damage


Yanosh AC 23 HP 105/105 Endure Elements  d20+12=23 ; 3d6+9=14 ;
Monday October 11th, 2010 12:49:36 PM

Yanosh hefts his axe and moves in to attack. He reaches out and speaks a spell and touches the plant thing.

Touch attack 23 dmg is death to any living thing save vs fort for 14 dmg



Taldera (AC 25, HP 69/97) Courage 
Monday October 11th, 2010 1:21:29 PM

"These creatures are rather curious, I'd always thought cutting away at them and using fire would be more effective considering they are giant plants..." Taldera muses, half to herself. "Can't attack with ranged attacks, I could hit Falmar, and he won't regenerate like this plant will. If I enter melee I'll get eaten..." Considering her actions, she then draws her bow in case she gets a chance of a clear shot in the future, and for now begins to sing a song to fill her allies with courage against this foe.

Actions:
Move: Draw Shortbow
Standard: Begin Inspire Courage

Effects
Courage, currently singing: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+5=17 ; d20+5=17 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ; d20+10=30 ; d20+10=28 ; 2d8+18=32 ;
Monday October 11th, 2010 2:08:46 PM

Thar smiles as Fred and Frank do some damage, though it's not nearly enough yet. He purses his lips and looks to see if anyone needs some healing ASAP. No one seems in imminent danger so he casts MS 3 and calls forth Bill the Celestial Bison. This time, he'll summon Bill to appear near the fire elementals (though not to close to be burned) and order it to try to gore the plant...

Meanwhile, Fred and Frank continue bashing away at the plant, trying to set it on fire.

Freds Attack = Hit AC 17 for 4 bludgeon and 3 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds
Frank's Attack = Hit AC 17 for 4 bludgeon and 2 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds
Bill's Attack = Hit AC 30 (Crit Check 28 so yes) for 32 +2 for Inspire Courage = 34 hps Dmg (Who's your daddy now Mr. Plant?)

All PCs, please make sure your hps in your header are current so I know when Thar needs to heal you.

DM Info
Effects on Me and my friends = Courage from Taldera
1. Grapple Defense
Thar = 10+9+2 = 21
Fred and Frank = 10+3-4 = 9
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4
3. Fred/Frank = 8/9 rounds; +5 attack/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire/AC 15/9 hps each
4. Bill the Celestial Bison = 10/10 rounds; +8 +2 (courage) = +10 Gore;1d8+9 dmg;AC 13;37/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).



Tishe' (AC 19 HP 51/51)  d20+9=11 ; d20+9=27 ; d20+9=11 ; d8=8 ; 4d6=16 ; 4d6=16 ; 4d6=11 ;
Monday October 11th, 2010 2:46:01 PM

Tishe' sits on her Broom and mentally instructs the magical piece of wood and straw to fly up 40 feet high and circle around Thar.

"Fire seems to hurt it as well", Tishe' calls to Taldera. And to the others, "magic, clubs, staves, and stones; strike the monster and free Falmar!" And then she sends another three fiery rays to strike at the mountain of vegetation.

...Actions
[Move Action] mental instruction and fly 40 feet
[Standard Action] Scorching Ray Ley Line: 8 no spell slot use!
1; Touch AC 11 Damage 16
2: Touch AC 27 Dam 16
3: Touch AC 11 Dam 11 Total 43 magic fire damage; no save

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=30 ;
Monday October 11th, 2010 6:12:04 PM

Falmar frantically thrashes around in his snugly fitting tentacle...

nothing...I have nothing I can do ! What good is magic that you can't use ! nothing in my pack to help either!..NIGHT what just hit me!

Falmar takes 4 pts sling-stone damage

Falmar once again fights to free himself, Grapple check = 30 (d20+11, +5, -4 )

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink  2d10=14 ;
Tuesday October 12th, 2010 9:44:29 AM

The blinking Snafu saw his allies in trouble and knew he had to act quickly. "Need to weaken it" the elf muttered aloud. "I sure hope this works..."

And then in a loud voice, he shouted- "IL RAGGIO DI SI INDEBOLISCE!". But just as the spell's power began to surge, Snafu blinked and the spell was lost. (OOC- 20% chance... and I rolled a 14%. Failed Ray of Enfeeblement)

When Snafu reappeared he had a very disappointed look on his face.

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Taldera (AC 25, HP 69/97) Courage 
Tuesday October 12th, 2010 11:56:49 AM

[OOC: Snafu, you rolled 2d10 instead of a d100. Also, I may be wrong, but Tishe', I believe ranged rays are still ranged attacks so have a 50% chance of striking Falmar as he is in a grapple. (At least my inspire courage works of them also, at least the first ray of the set.) Also David, if this Tendriculos is different, fine, but both in the SRD and MM1 versions fire does non-lethal damage to it as per the regeneration rules.]

[SteveK OOC]:
1) Wold has a House Rule on firing into Melee. We will not use the rules in the PHB3.5 and DMG3.5 for firing into a melee. Instead, we will allow a missile to be fired at a chosen target. Firing into melee may be done with a -4 penalty plus an additional -1 for each figure between the attacker and his chosen target.
2) PHB has a caveat to large opponents. If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the --4 penalty

Taldera (AC 25, HP 69/97) Courage 
Tuesday October 12th, 2010 12:18:48 PM

[OOC: Blarg, forgot something, if possible edit these posts together... Thar, summon monster is a full-round action spell, meaning the monsters don't appear until the start of your next turn. Also plants can not be critical hitted. (Much to the annoyance of Serillana I'm sure.)]

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday October 12th, 2010 2:12:03 PM

[OOC: Actually, with summon monster, it is a full turn action, but they appear AND act at the end of your turn. We've had this come up with Thar before and determined that appearing and acting at the end was consistent with the rules. Per the spell's definition, "[The summoned creature] appears where you designate and acts immediately, on your turn"

Re: the critical hit, I thought it was unintelligent plants or is it monstrous plants? I'll defer to the DM on this one since I haven't checked the rules for a while... Oh well... If it's not a crit, at least Bill will do a good amount of dmg anyway ;-)]

DM David Hot on a cold trail  d20+18=32 ; d20+5=12 ; d20+5=8 ; d4=4 ; d20+15=31 ; d3=3 ; d20+15=30 ; d8+4=5 ; d8+4=7 ; d20+20=25 ; 2d8+9=17 ; d20+30=49 ; d8+9=14 ; d20+15=22 ;
Tuesday October 12th, 2010 5:35:24 PM

Round 2
Serillana pulls out her sling and despite having to aim more carefully still scores 2 hits on the beast.
Yanosh reaches out and speaks a word of divine power. Crackling black energy engulf his hand and discharges on the beast ( please include save targets when you want me to save vs a spell) The creature seems to notice little of the damage (save 32)
Taldera inspires her companions to fight harder as she draws her bow.
Thar summons more assistance in the form of a celestial bison to fight the massive plant.As he does so the plant lashes out and swings him ( AoO hits AC22 missing Thar Note if you are casting defensively let me know) Seemingly small the elementals continue to flail at the plant, the first leaving small scorch marks, while the second one actually lights the vegetation on fire( for 4 rounds please roll burning damage for me during your turn) The Bison, new to the fight slams the plant with its horns. What would have been impressive against a human target is less impressive since the plant monster has no internal organs to be rupture by the blow.( I rerolled Bill's damage since it was all added together and got 14,16 with the inspire, as non crit damage. It is not typed but is just as likely to be blunt as it is piercing so I am taking it as blunt)
Tishe rises from the ground on her broom while continuing her assault with magical bolts of fire. All of her bolts hit ( even with a -4 due to trying to miss Falamar) causing alot of scorching damage to the plant.
Falamar continues to struggle to no avail yet he still manages to not be swallowed. Small victories are better than no victories...
Snafu While blinking in and out of the prime material plane, tries to weaken the creature with magic. Sadly a poorly timed blink cuts his spell short.

The smell of burning vegetation and the slight scent of fear permeate the clearing. The plant creature tires of the stinging gnats all around it and temporarily forgets to swallow it's prey in favor of eliminating some of them. The main bringer of fire has left it's reach, but the small sparks at its feet remain. The creature attacks the two elementals with it's tentacles hitting both of them but not killing them (hit AC 31 and 30, 5 damage to Fred, 7 damage to Frank). The Bison it takes a bite out of (hit AC 25 for 17 damage) and chooses to grapple holding it inside its mouth, next to Falamar.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 131 points + burning for 4 rounds

Grapple defense
Yanosh ?
Tishe 15
Taldera 20
Serillana 15
Thar 21
Snafu 17
Falamar 21
Fred and Frank 9
Bill 28
If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.

Below are the plant traits from the SRD. Plants sadly cannot be critically hit. You guys asked so I put them up here. Enjoy. Summoned monsters do indeed attack at the end of the round they are summoned.Also you have answered all of your own questions on ranged attacks and such so far. There is a -4 penalty to firing into melee but you can target the foe you want. Falamar if you get hit it wasn't MY fault 8).

Plant Type

This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive.
Features

A plant creature has the following features.

* 8-sided Hit Dice.
* Base attack bonus equal to ¾ total Hit Dice (as cleric).
* Good Fortitude saves.
* Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the plant creature has an Intelligence score. However, some plant creatures are mindless and gain no skill points or feats.

Traits

A plant creature possesses the following traits (unless otherwise noted in a creature's entry).

* Low-light vision.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
* Not subject to critical hits.
* Proficient with its natural weapons only.
* Proficient with no armor.
* Plants breathe and eat, but do not sleep.


Tishe' (AC 19 HP 51/51)  d100=95 ; d20+5=6 ; d20+5=22 ; d20+5=9 ; 4d6=12 ; 4d6=18 ; 4d6=14 ;
Tuesday October 12th, 2010 6:00:13 PM

Staying on her broom and circling Thar at 40 feet in the air, Tishe' rains another series of rays against the vegetable monster. Since the beast is SO big, she selects the area away from Falmar to strike.

...Actions
[Move Action] mental instruction and fly 40 feet in a circle
[Standard Action] Scorching Ray Ley Line: 95% no spell slot use. (again! :-)
{Gargantuan Plant takes up 20x20 foot space and Falmar takes 10 foot space. Tishe' should be able to avoid hitting Falmar if not the elementals or Bill the Bison.}
1; Touch AC nat 1 miss (possible allied Damage 12)
2: Touch AC 22 Dam 18
3: Touch AC 9 Dam 14 Total 32 magic fire damage; no save

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink  2d10=7 ; d10=8 ; d20+14=21 ; 9d6=30 ;
Tuesday October 12th, 2010 7:35:24 PM

Come on Snafu, time this one Snafu thought to himself as he cast another spell. This one went off without a hitch.

(OOC- haste. Can target 9 creatures that must be within 30 feet of each other. Will try to get everyone, including the summoned creatures)

spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport

DM response I can see the haste getting the summoned stuff, Thar, Serillana, Yanosh,and Falamar. Sorry there is no map. I have never used one and haven't had a chance to start playing with one yet. That is something I will definately fix before we have a fight with more than one foe.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+6=16 ; d20+6=25 ; d20+6=26 ; d20+6=12 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ; d20+7=25 ; d8+9=15 ; d20+20=30 ; d8+3=5 ; d6=4 ;
Tuesday October 12th, 2010 9:50:04 PM

Thar and his summoned companions feel the effects of the haste and it improves their attacks... (Haste gives +1 attack, +1 to reflex and dodge AC bonus)

Fred and Frank continue slamming the overgrown bush on steroids and they bot gain an extra attack since they're doing a full action...

Fred 1 Hit = Hit AC 16 for 2 bludgeon, 1 fire = 3 dmg
Fred 2 Hit = Hit Ac 25 for 3 bludgeon, 4 fire = 7 dmg
Frank 1 Hit = Hit AC 26 (no crits possible ;-( ) = 2 bludgeon + 3 fire = 5 dmg
Frank 2 Hit = Miss Ac 12
Effects of fire 4/4 rounds = 1 pt dmg
Total Dmg = 16
The hedgerow needs to make 3 saves vs. DC 11 Reflex or be on fire 1d4 rounds

Meanwhile Bill's luck isn't as good and he's picked up by the ugly green briar plant. He roars in anger and becomes enraged, biting and tearing rather than trying to get away... After all, he's an omnivore and this plant looks like a feast... Since he's grappled, he can still attack, albeit at a -4 penalty, with his natural weapon... He'll gore and hit AC 25 for 15 pts

Meanwhile, Thar will hustle backwards out of range of the bush and lets the 3 summoned friends do the hard work. He'll move as far back as seems reasonable while drawing his bow and fires an arrow that will do some shock dmg... (+17 + 1 haste + 2 courage = +20)

Hit AC 30 for 5 pierce + 4 shock

Thar has the precise shot feat so he avoids the -4 penalty

DM = Bill has a 5/magic DR and did the plant's 17 pts of dmg account for that or was it only 12 after DR? I assumed it was only 12 and let me know if it's 17

DM Info
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Fred and Frank = 10+3-4 = 9
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4
3. Fred/Frank = 7/9 rounds; +3 attack + 2 courage + 1 haste = +6/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire; AC 16;4 hps Fred ; 2 hps Frank.
4. A very angry Bill the Celestial Bison = 9/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;25/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).


DM response: I took no DR into account so it will be 12. Above you said save for the hedgerow....do you mean the normal vegetation and the edge of the trees? If so the elementals have been here 3 rounds and it is a greater than 50% chance that the woods catch, there will almost certainly be a bit of a brush fire. The Culverwood is gonna LOVE you..8)

Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=29 ; d20+8=21 ; d20+12=27 ;
Wednesday October 13th, 2010 12:06:04 AM

Falmar begins to panic ever so slightly, reciting a silent prayer to Sargrass ....

He attempts to break free. (didn't realize multi-attacks work with grappling)

1st attempt - 32 (added Taldera's singing +2 to results, and +1 haste)
2nd attempt - 24
3rd attempt (haste) 30



Serillana (AC 29 HP 70/70)  d20+22=31 ; d3+4=6 ; d20+16=24 ; d3+4=5 ;
Wednesday October 13th, 2010 8:25:23 AM

(OOC: *Sigh* couldn't find that clause in the Woldipedia. Didn't look properly I guess. Sorry Falmar :S)

"I wonder if I focus what will happen...?"[/i] Serillana asks herself as she lets Taldera's song take over. She then chucks another two stones, focusing on the plant

-------
Actions
Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1).
1st attack (+22 - 1d3+5) - Hit AC 31, 7 Damage
2nd attack (+16 - 1d3+5) - Hit AC 24, 6 Damage
(OOC: added damage wrong, didn't feel the need to re-roll, just add +1)



Serillana (AC 29 HP 70/70) (Haste, Inspire Courage)  d20+22=24 ; d3+5=7 ;
Wednesday October 13th, 2010 8:31:31 AM

... and Serillana finds that she can load another stone and shoot another shot.

----
(OOC: Forgot haste's extra attack :S)
Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1).
3rd attack at 1st attack modifier (+22 - 1d3+5) - Hit AC 24, 7 Damage

Yanosh AC 23 HP 105/105 Endure Elements  d20+28=30 ;
Wednesday October 13th, 2010 9:25:38 AM

Seeing his spell not having the desired affect Yanosh retreats some to try again.

Grapple defense 30

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}


Taldera (AC 26, HP 69/97) Courage, Haste 
Wednesday October 13th, 2010 12:09:04 PM

[OOC: I am aware of the firing into melee rules, however, the Tendriculos and Falmar are in a grapple (and strangely enough, by the rules as neither of them threaten squares to each other, NOT in melee). In the combat modifier sections of chapter 8, the table and accompanying text on page 151 says you roll randomly to see which combatant you strike, as Serillana did. (Though at no penalty because they are not in 'melee'.) The caveat in the PHB only refers to firing into melee, not a grapple, and only to avoid the -4, not the chance to strike another combatant.

On the summon monster, read the example for summon monster I on page 169 of the PHB, it does not appear until the start of your next turn, but may act immediately on that turn.]

"Falmar is stuck tight, is only he could slip out...of course! Grease!" As Taldera watches Falmar struggle, she realises she has just the spell to get someone unstuck, but curses to herself for being too far away. Realising she needs to move in quickly, and not wanting to get caught by the Tendriculos herself, she begins to sing faster and faster, until she stops singing any particular song, her voice filled with arcane power. "Celeritas!" she says as she draws out a shaving a licorice root, it being consumed by the magic. Finding her body to be much more agile, she moves in closer to the Tendriculos.

Actions:
Free Action: Stop singing Inspire Courage
Standard Action: Cast Haste
Move Action: Move 70ft closer to the Tendriculos, so she ends up 30ft away from it and Falmar.

Effects:
Haste, 12 rounds: Self.
Courage, 5 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Taldera (AC 26, HP 69/97) Courage, Haste 
Wednesday October 13th, 2010 12:18:58 PM

[OOC: Argh, accidently stacked two enhancement bonuses, make that 60ft of movement, not 70ft.]

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday October 13th, 2010 2:25:52 PM

Ooc -DM sorry for any confusion but I was tring to be colorful in my last post and the brush and briar referred to the monster ;-) It was a way of trying to insult it ;-)

That's ok, I thought that might be it. I just wanted to be clear though. You would be easily able to understand that the Culverwood is a entity to be reckoned with and you can see how a stray flame might make you....unwelcome.

Tishe' (AC 19 HP 51/51) 
Wednesday October 13th, 2010 5:20:04 PM

ooc: Tim, you have a point, but I recommend we continue the rules discussion on the Rules board to reduce the out-of-character posting in the game. :-) See you there!

DM David Hot on a cold trail 
Wednesday October 13th, 2010 9:48:53 PM

Lets put this to bed. This is from the Wold's own house rules section and solves all your quibbling. Thus is how it will be. I will allow that none of the attacks up until this round that we are resolving right now have hit Falamar. I will roll % to see what hits him this round and you can all decide how to attack from here on, knowing that ranged attacks CAN hit him.

Grappling Consequences - While you're grappling, your ability to attack others and defend yourself is limited:

No Threatened Squares: You don't threaten any squares while grappling. No Dexterity Bonus: You lose your Dexterity bonus to AC (if you have one) against opponents you aren't grappling. (You can still use it against opponents you are grappling.) Rogues can sneak attack you. No Movement: You can't move normally while grappling. You may, however, make an opposed grapple check (see below) to move while grappling. Subject to Missile Fire: If you fire into a grapple, roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.




DM David Hot on a cold trail  d100=6 ; d100=26 ; d100=62 ; d100=38 ; d100=47 ; d100=77 ; d100=51 ; d20+5=15 ; d20+5=23 ; d20+5=19 ; d20+15=35 ; d20+15=19 ; d8+4=12 ; d8+4=5 ; d20+20=21 ; d20+20=40 ; 2d8+9=18 ; d20+20=21 ; 4d8+20=40 ; 4d8+18=33 ; 2d8(1+1)+9=11
Thursday October 14th, 2010 12:31:11 AM

01-34% to hit the Tendriculous
35-67% to hit Falamar
68-00% to hit Bill

Tishe
3 rays
06% targets Tendriculous rolled a 1 auto miss
26% targets Tendriculous touch AC 22 hit for 18 fire damage
62% targets Falamar touch AC 9 misses Falamar's touch AC of 10( no dex)

Snafu
Haste no problem

Thar
1 arrow
38% targets Falamar AC 30 hits Falamar for 5 pierce and 4 shock damage

Serillana
3 stones
stone1 47% targets Falamar hits ac 31 for 8 damage
stone 2 77% targets Bill hits AC 24 for 7 damage
stone 3 51% targets Falamar hits ac 24 for 7 damage

Yanosh
no attack

Taldera
Cast Haste and move

Tishe Circles above Falamar and again unleashes rays of fire at the beast holding her friend. This time two of her shots go wide, missing the battle and the third strikes the plant creature for 18 damage

Snafu Casts Haste on himslelf and gets Falamar, Yanosh, Serillana and Thar and Thar's summoned army in the area of effect.

Thar and his army of summoned minions continue their assault on the Tendriculous. The fire elementals flail away scoring three more hits for 16 more fire damage. None of these light the already burning pile of vegetation on fire further. Bill thrashes wildly hitting the monster for 15 damage.

Falamar continues to struggle but is unable to break free from the plant's mouth.

Serillana launches 3 stones into the dogpile and manages to hit [b]Bill once for 7 points of damage and Falamar twice for 15 damage total.

Yanosh Backs away from the fight ( I assume to a range of 30 feet, out of melee range and using withdraw for no AoO)

Taldera casts Haste on herself and closes to 30 feet from the plant to try and grease Falamar next round.

The plant creature is out of new targets since everyone not grappled has moved away, therefore it swats the two elementals and bites down on Bill and Falamar. Fred is hit (AC 35 elementals cannot be crit for 12 points of damage) and Frank is hit ( AC 19 for 5 damage) Both are killed by the blows. Bill is bitten ( AC 21 for 18 damage( no DR applied). Falamar is bitten hard but the plant fails to confirm the crit ( AC 40, AC 21 fails to confirm ( roll of natural 1)11 damage).
Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 180 points + burning for 3 rounds

Grapple defense
Yanosh ?
Tishe 15
Taldera 20
Serillana 15
Thar 21
Snafu 17
Falamar 21
Fred and Frank 9
Bill 28
If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.



Serillana (AC 29 HP 70/70) (Haste, Inspire Courage) 
Thursday October 14th, 2010 12:55:48 AM

"Gah. No more bullet throwing for me. This is really really really bad..." Serillana thinks and decides not to throw anything else in case that she hurts anymore of her friends.
-----

OOC: I only used my +2 bullets as I though I knew that I would be most likely hitting the Tedriculous. Oh well.

Bullets used
Normal - 2/20
+2 Bullets - 3/20

Taldera (AC 26, HP 69/97) Courage, Haste 
Thursday October 14th, 2010 1:23:14 AM

You'll have to forgive me Falmar, this probably won't be entirely pleasant, though I'm sure it's be many many times better than being eaten. "Falmar, don't resist this okay!" Taldera says as withdraws some pork rind, which seems to dissolve into oil in her hand as she speaks. "Lubricus!" The oil in her hand disappears, as Falmar's armour and clothing become covered in magical grease. She approaches a little closer to the Tendriculos, one last thing up her sleeve to help Falmar escape.

Actions:
Standard Action: Cast Grease, targeting Falmar's armour.
Move Action: Move 10ft to be within 30ft of Falmar (I only had 60ft of movement last turn, my bad.)

Effects:
Haste, 11 rounds: Self.
Courage, 4 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Greased Armour, 12 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin. (Falmar's new grapple defence should be 34 I believe.)

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Yanosh AC 23 HP 105/105 Endure Elements  d20+10=30 ; 4d8=12 ;
Thursday October 14th, 2010 6:24:01 AM

Once at a safe distance Yanosh prays to Gargul and holds out the palm of one hand. A ray of light leaps from his hand to the creature (casts Searing Light).

To hit Ac 30 (Ranged Touch Attack) Dmg 12

Spells Cast
Slay living
Searing Light

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+11=22 ; d8+9=16 ; d4=3 ; d20+15=23 ; d8+3=7 ;
Thursday October 14th, 2010 10:10:12 AM

Thar sighs as his miniature army shrinks by two... At least they did some damage before they went away...He decides to bring a spiritual warhammer (we'll call him WIlly the Warhammer) into the combat, hoping its bludgeoning and magic dmg can affect the plant. Hit AC 23 for 7 pts magic/bludgeoning dmg

The plant continues burning (3/4 rounds, 3 pts dmg)

BIll, however, is still one angry bull and continues thrashing in the throes of the plant. Blood pours from mutliple wounds but he's running on adrenaline now. Attack AC 22 for 16 blunt dmg

Sum
7 magic/bludgeoning
16 bludgeoning
3 fire
Total = 26

DM Info
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4, Spiritual Weapon
3. A very angry Bill the Celestial Bison = 8/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level.
4. Willy the Warhammer - 9/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic)


Tishe' (AC 19 HP 48/51)  d4=3 ; d100=63 ;
Thursday October 14th, 2010 11:40:57 AM

Tishe' winces as she nearly spears Falmar with a scorching ray. "I've been blessed so far, but I don't think I should press my luck like that again!" Instead, the flying Witch tries something else.

"Keep helping Falmar", she calls to her companions. "We're going to have to stop shooting or else the creature will just use Falmar as a shield."

Tishe' carefully crafts her next spell, bringing a Spectral Hand to glow beside her, and causing a red scar to appear on her wrist.

...Actions
[Move Action] mental instruction and fly 40 feet in a circle
[Standard Action] Spectral Hand Ley Line: 63%; AC 24 (incorporal), 3hp, Improved Evasion
Lose 3 hit points (for Spectral Hand)

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain
1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  5d4+1=8 ; d4+1=3 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d10=2 ; d3=1 ; d10=6 ;
Thursday October 14th, 2010 3:08:25 PM

"Please let this work"

And it worked, for snafu did not blink this time (OOC- 26%). Suddenly five glowing magic missile orbs flew at the creature and struct true. (Damage- 18)

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar AC: 24 (25 with Sword ) HP -3/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday October 14th, 2010 5:10:11 PM

Falmar suddenly feels multiple objects striking him as he struggles against the plant, at the last blunt impact he thinks he hears someone familiar say something about helping...as he drops into unconsciousness.



DM David Hot on a cold trail 
Thursday October 14th, 2010 7:27:07 PM

Falamar
Based on the damage done to you last round by the plant and your friends I have you at 12 hp still. Did I miss something?


Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=31 ; d20+8=12 ; d20+12=28 ;
Thursday October 14th, 2010 8:51:16 PM

Falmar Renews his efforts to escape.

Grapple - 34
Grapple - 15
Grapple - 31

Falmar lets out a grunt as the incoming missiles impact.

(ooc. Yea, I counted Seri's twice, in the combat rolls and the description below. I just went through counting falmar hits....)

Taldera (AC 26, HP 69/97) Courage, Haste 
Friday October 15th, 2010 12:35:51 AM

[OOC: Did you cout the +10 for grease Falmar?]

Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Friday October 15th, 2010 7:18:34 AM

(ooc Please edit these scores in, I really failed at the paying attention to details yesterday)

Adjusted scores
44 (included +1 haste, +2 enhancement, +10 circumstance)
25
41

DM David Hot on a cold trail  d100=63 ;
Saturday October 16th, 2010 8:43:02 AM

01-34% to hit the Tendriculous
35-67% to hit Falamar
68-00% to hit Bill

Serillana seeing her bullets strike Falamar instead of the beast, she backs away afraid of doing more harm than good.

Taldera rushing closer to the fight, gives Falamar an edge to escape the grappling vines of the plant by covering him is slippery grease.

Yanosh calling upon Gargul, launches a bolt of holy light into the fray,(63% targeting Falamar hit AC 30 for 12 damage)It strikes Falamar, further wounding the grappled hero.

Thar calls forth a floating warhammer which strikes the plant beast (hit AC 23 for 7 points) Further the flames from the elementals burn on for 3 fire damage and Bill thrashes around, crazed by pain. He hits the plant doing more damage and making the plant sorry it grappled him.( hit AC 22 for 16 damage)

Tishe wounds herself and calls forth a disembodied hand to directly cast spells at her opponent.

Snafu calls forth 5 magic misslies to strike the plant,automatically missing Falamar(18 damage)

Falamar struck by the bolt of searing light barely clings to consciousness. With his remaining strength he wriggles free of the plant, falling unconscious to the ground. ( acted at 0 hp, grapples successfully got you loose but the action caused 1 point of damage rendering you unconscious [unless you have diehard])

The plant shudders as the magic missiles hit home and falls in a pile on and around Falamar's now free body. Bill the Bison is also free and shakes the remaining tendrils of plant material off of his coat, while looking to Thar for direction.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 224 points + burning for 2 rounds

Taldera (AC 26, HP 69/97) Courage, Haste  d20+15=19 ; 2d4+3=7 ;
Sunday October 17th, 2010 11:38:11 PM

"Quick, heal Falmar, then continue to strike, Tendriculos' are capable of rapid regeneration, with acid and blunt blows only truely dealing harm, like a troll needing to be burnt." Following her own advice, Taldera calls upon her magic once again. Her shadows seems to flicker strangely, and then begins to do odd hand movement, moments before she does herself. "Umbra partum; acid telum!" An arrow of acid strikes the Tendriculos and continues to burn. That should buy us some time.

Actions: Cast Shadow Conjuration; Acid Arrow.
DC 20 will save to disbelieve.
Ranged Touch Attack: d20=4 + 16(+12 ranged attack, +2 courage, +1 haste, +1 point blank shot) = 20
Damage: 2d4=4 +3(+2 courage, +1 point blank shot) = 7 acid damage. (1 acid damage if disbelieved)

Effects:
Haste, 10 rounds: Self.
Courage, 3 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Greased Armour, 11 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
Acid Arrow, 4 rounds: Tendriculos

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) (Haste, Inspire Courage)  d20+24=27 ; d20+24=43 ; d20+24=44 ; d20+19=33 ; d3+5=6 ; d3+5=6 ; d3+5=7 ;
Monday October 18th, 2010 1:30:02 AM

"Okay Taldy!" Serillana shouts as she again throws another round of her magic bullets into combat, feeling what is left in her bullet pouch. "I thought I had more bullets in here that I thought I had. Better pick up some stones after the battle..."

--------
Stones used
2/4 - Normal
6/20 - Magic

Full Round - Throwing +2 bullets, Inspire Courage, Haste, within 30 ft (+6 attack roll, +5 damage vs. normal bullet damage)

Attack 1 (+24) - Hit AC 27, 6 damage
Attack 2 (+24) - Hit AC 43, 6 damage
(3rd roll misclick, and it was a 20 (though this has no effect...))
Attack 3 (+19) - Hit AC 33, 7 damage

Total 19 damage.



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+18=35 ;
Monday October 18th, 2010 9:58:27 AM

Snafu ran up to Falamar and helped pull him away from the fallen monster. All the while, Snafu kept a watchful eye out for threats (spot 35). At the first sign of trouble, Snafu would teleport Falamar to a visible safe location.

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}


Yanosh AC 23 HP 105/105 Endure Elements  d8+9=17 ;
Monday October 18th, 2010 9:59:10 AM

Yanosh moves into possition so that he has everyone in range and casts Mass Cure Light Wounds. Then in a flash he has his Holy War Axe in his hand.

Cure light wounds Mass 17

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  2d8+9=16 ; d4=1 ;
Monday October 18th, 2010 10:48:42 AM

Thar asks Bill and Willy the magic weapon to keep crushing and pounding the plant to prevent it from returning to life. (I'll roll attacks if needed...)

The plant also remains burning for 1 more point of dmg...

Meanwhile, he'll rush forward and stand next to Yanosh. He'll kneel down and cast CMW's upon Falmar, healing him of 16 more points of dmg on top of the mass cure that Yanosh cast.

DM InfoHighlight to display spoiler: {
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4, Spiritual Weapon, Find Traps (as CMWs),
3. A very angry Bill the Celestial Bison = 7/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level.
4. Willy the Warhammer - 8/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic)
}


Tishe' (AC 19 HP 48/51)  d20+7=26 ; d20+12=25 ;
Monday October 18th, 2010 10:50:50 AM

Tishe' nods at Taldera's sage advice, reminding herself of the wealth of knowledge the bard brings to the team. Yet she has no contributions to help, neither acid nor blunt attacks. And so, Tishe' remains in the air, looking around outside the clearing, looking to see if there are any other opponents trying to sneak up on the group while they are otherwise engaged.

...Actions
[Free Action] continue to fly 40 feet in a circle

Spot: 26
Listen: 25

...Effects
Grapple Defense 15 (10+5BAB +0Str)
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...Spells
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain
1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday October 18th, 2010 8:06:40 PM

Falmar sits bolt upright once he gains consciousness, he instinctively reaches for his Scimitar then notices the looks of concern on his friends faces. He also is assaulted with the stench of burning plant and a putrid stench of acid-eaten foliage. He touches his chest quickly and knows that Yanosh and Tishe' are unhurt....he peers around as best he can until he recognizes that all of the others appear to have made it through.

Is it dead ? HA! of course it's dead...or I probably wouldn't be here. Thank you for getting me out if that. I've never quite felt so useless....and never hope to again.

Getting to his feet Falmar notices a certain Onyx Raven in a tree hopping back and forth laughing....
really funny... Laugh all you want...looks like you're eating mice for a while.


DM David Hot on a cold trail 
Tuesday October 19th, 2010 1:33:43 AM

Falamar receives some healing as do the other members of the group. Further damage seems to be unnecessary, the plant is burned, melted and thoroughly beaten. Upon closer inspection, fire does seem to harm this Tendriculous. Taldera is sure that this is not a normal trait. Ordinarily fire damage would heal quite rapidly, making the creature quite dangerous.
Looking around, there is no trail to be found none left by a wolf that is. The scuffle seems to have obliterated any trail left behind by the wolf. Even a novice tracker would be able to spot the trail that the plant beast made as it lumbered out of the forest to set it's ambush.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=32 ; d20+16=31 ;
Tuesday October 19th, 2010 9:50:41 AM

Now that the fight is over and everyone is somewhat healed, Thar turns his attention back to the trail. He returns to the front and is frustrated by the fact that the wolf's trail is gone. However, at least the plant's trail gives them something to look at...

Once everyone has their gear together and is ready to travel, he suggests they follow the plant's trail and see where it leads...

Spot = 32
Track = 31

Taldera (AC 25, HP 86/97) 
Tuesday October 19th, 2010 11:29:26 AM

"No problems Falmar, it's not your fault. I just wish I had remembered about grease sooner, or hadn't teleported so far away, or had been able to grab you before I escaped...sorry you had to suffer like that Falmar." "I panicked...if I didn't get away quickly, with my strength...I would have been plant food..."

Taldera looks closely at the Tendriculos. "How very curious that fire burns it so well...perhaps it hadn't eaten enough flesh recently. Though I suppose we won't find out now, not that it's important." Moving away from the burning plant, "Yanosh, can you heal Falmar and the other injured? If not I have a wand of Cure Light Wounds with me." Once any healing is sorted, she agrees it would be worth while to see where the plant trail leads.

She walks over to Serilliana, "are you alright? Plants aren't really our forte are they, you can't talk to them, strike them in weak points, effect there mind..." She sighs. "Maybe better luck next time huh?"

Tishe' (AC 19 HP 48/51) 
Tuesday October 19th, 2010 11:56:45 AM

Tishe' flies down and rejoins the group, dismounting her broom and holding it like a staff. "Very peculiar"... she begins. "I wonder if the different traits of the living plant are due to the awareness of the Culverwood. We've got to learn more about this place we are now living in before some simple known bit of knowledge that we don't know unravels our threads."

Tishe' checks and sees Taldera has taken control of support operations, so the witch turns to the ranger.

"Thar, can you range around in a circle to see if you can pick up the wolf trail again? I hope the plant monster didn't completely destroy all the pawprints."

...Actions

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday October 19th, 2010 4:32:19 PM

Thar nods at Tishe's suggestion and begins circling around the area, seeing if he can find any trace of the wolf's passage...

Serillana (AC 29 HP 70/70)  d20+16=19 ;
Tuesday October 19th, 2010 6:11:13 PM

"Heh, I guess. But what has happened has happened. And who would've thought of finding an animated plant in a wood. It makes sense... I get we have to expect something different from moving around to different places. Which is a reason why we move around!" Serillana chuckles as she move around looking for a handful of hefty stones to use in case of emergency.

---------

Actions;
Refill pouch with magic bullets
Find some Stones that are suitable for sling throwing. (search 19)


Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday October 19th, 2010 8:14:37 PM

Falmar retrieves his gear and stretches a bit. He sends Moxy out to follow the Tedriculous's path for a bit (up to one mile) to see what he can see.

Falmar reaches down and picks up a small blade of grass from where the Tendriculous fell and quickly weaves it into his talisman at his throat, adding a grass of the Culverwood to those of Sargrass.

Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}


Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+16=22 ;
Tuesday October 19th, 2010 11:26:45 PM

Snafu does a quick search of the area looking for any objects or unusual things. (search 22)

Yanosh AC 23 HP 105/105 Endure Elements  3d8+9=19 ;
Wednesday October 20th, 2010 9:13:55 AM

"Have no fear Yanosh is here." he chuckles as he aproaches Falmar. "Save the wand for more dangerous times I have plenty of healing left as of now." The Dwarven Cleric prays to the God of Life and Death and discharges a suge of Positive power into Falmar.

Cure Serious wounds 19 hps

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

DM David Hot on a cold trail 
Wednesday October 20th, 2010 4:36:04 PM

The clearing, really a flattening of the brush that borders the Culverwood and the cultivated parts of the valley seems to come to an end at a rocky outcropping. It is possible that the wolf came over the stones, which seem to be the remains of a long ago pasture border wall, the kind farmers make when they remove the rocks from a field. It looks like the wolf was a cagey customer and traveled along the wall before taking to the ground where its tracks were easy to follow. That the wolf did this makes you believe that it is well above the normal intelligence of a wolf. Perhaps it has been caught before and has learned how to conceal it's lair. Maybe it is a companion to the humanoid footprints found at the abduction site. All of these possibilities go through your mind as the trail disappears onto the wall.
Moxy has better luck. The bird finds a larger clearing where the plant monster seems to retreat to to digest it's meals. Other, older tacks lead off into the woods from this clearing. They all appear to have been made by the same creature, which is now just rotting vegetation.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+16=29 ; d20+19=29 ;
Wednesday October 20th, 2010 4:56:40 PM

Thar curses softly as he comes to the end of the wolf's track. However, he's not going to let some four legged animal outwit him, and he suggests to the party that it might be wise to go further past the rocky outcropping and use their combined abilities to find the wolf's tracks again. On the other hand, it might be worth searching around the plant monster's area and see if there are any clues nearby...

He'll go with whatever the group decides and track around either on the rocky outcropping or the monster's area..

(Track = 29, Spot = 29)

Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 20th, 2010 8:35:50 PM

After relating Moxy's findings to the group Falmar waits while the Wolf Trail is examined.

" IF we head to this plant's lair we may find some clue to who or what set it to ambush us. It seems to me it was there to discourage anyone heading this way through the forest. And it would seem that at one time the farms around here were much closer to the forest than they are now."



Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 20th, 2010 10:26:43 PM

fixed HP total

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+16=24 ; d20+18=27 ;
Wednesday October 20th, 2010 11:09:37 PM

"Snafu is starting to wonder if this wolf and humanoid aren't one in the same" Snafu said in third person. "And Snafu also agrees that the plant is a great discourager from following the trail."

"It's a real win-win" Snafu said suddenly shifting back into first person. "Overgrown salad gets free meals and wolfie gets protection from being followed. Except there's no salad no more, so what do you say we go find wolfie, eh?"

Snafu keeps his senses on full alert as the study the trail and eventually, the plant's domain.

spot- 27
search- 24



Yanosh AC 23 HP 105/105 Endure Elements  d8+9=11 ;
Thursday October 21st, 2010 6:22:50 AM

Yanosh agrees with Snafu, "Seems to me that Snafu is onto something. The wolf it is in my opinion." Yanosh reaches out and touches Snafu as he speaks a prayer to Gargul. Healing power pulses through him into Snafu.

Heals 11 hp

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

(AC 29 HP 70/70) Serillana 
Thursday October 21st, 2010 7:27:24 AM

Serillana waits patiently as the group talks about the wolf. As serillana can't really make left from right from the tracks, Serillana thinks to herself. "We better be careful of other forms of discouragement as well, say, in the form of traps? I guess I'll keep an eye out for anything that might suggest it."

Tishe' (AC 19 HP 48/51) 
Thursday October 21st, 2010 2:41:55 PM

Tishe' smiles at Snafu's antics, but nods in general agreement. "A wild beast seems less likely with every clue. Whether a companion or a druid herself, the wolf is wise about the woods."

"Yet, since we can't unravel the wolf tracks that aren't there anymore, let us follow Moxy to the plant's lair. We may spin out some treasure and more clues." She nods again at Seralina's comment. "And be wary of snares."

Tishe' sets up to organize the party in travelling again, with Thar and Snafu taking the lead.

...Actions

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

DM David Hot on a cold trail 
Thursday October 21st, 2010 6:54:25 PM

Try as you might no amount of tracking can find any traces of the wolf's passage once it takes to the rocks, almost as if it were using the outcropping and the attached wall to hide which way it came from.
Following the path of destruction back from the Tendriculos you find a clearing larger than the spot where it ambushed you. Bones and other discarded items jut from the forest floor here and there. If the area were searched thoroughly, most of the valuables that ever survived passing through the beast's stomach could probably be found.

Tishe' (AC 19 HP 48/51)  d20+7=11 ; d20+12=16 ;
Thursday October 21st, 2010 7:18:23 PM

Tishe' takes to the air and circles the larger clearing to keep watch while the others search the wreckage for anything valuable or of use information-wise.

...Actions
Spot: 11
Listen: 16

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+4=11 ;
Thursday October 21st, 2010 10:08:59 PM

Falmar reluctantly removes a chunk of flesh from his pouch and give it to his companion who as usual is displaying a generally high degree of self satisfaction.
Yes, you did well, and you eat too much....

After a short bout of required ego stroking Falmar begins to poke around (search - 11) the Tendriculous lair in search of what he can find.
Well, it would be unfortunate, but we may stumble upon some of the missing town-folk here...and here I almost joined them


Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste  d20+16=33 ;
Thursday October 21st, 2010 10:43:51 PM

"Why thank you Yanosh" Snafu said as he felt the healing spell pulse through his body. "I feel better already."

When they reach the clearing, Snafu searches carefully. His senses ever alert for an items or traps that he might uncover.

Search= 33

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Saturday October 23rd, 2010 8:14:39 PM

While the others conduct a detailed search, Thar keeps watch over the outskirts of the clearing. While there, he keeps an eye out for any tracks or paths that can be found...

Yanosh AC 23 HP 105/105 Endure Elements  d20=12 ;
Sunday October 24th, 2010 8:10:06 AM

Yanosh nods to Snafu, "Give thanks not to me but to Gargul for the power comes from him." Yanosh walks around the clearing searching for what ever he maybe able to find.

Search 12

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

(AC 29 HP 70/70) Serillana  d20+16=22 ;
Monday October 25th, 2010 1:47:55 AM

Serillana helps with the searching, making sure that nobody misses anything that could be beneficial to the party.

------
Actions

Search: 22

DM David Hot on a cold trail 
Monday October 25th, 2010 5:22:43 AM

Following the trail back into the Culverwood, the troupe of Heroes finds the place where the plant monster spent the time digesting its meals. There are the cleaned bones of many animals here as well as more than one humanoid skull or skeleton. Among the debris, after a few hours of searching, therse things can be found.
3000 tarnished gold pieces scattered around the clearing
2 500 gp golden yellow topaz
an ornate gem encrusted scabbard made for a longsword 1400 gp value
a fire opal pendant on a gold chain value 1500 gp
To the trackers in the group it is clear that the wildlife in the area knew that the monster resided here and steered clear of it regularly.

Tishe' (AC 19 HP 48/51) 
Monday October 25th, 2010 11:41:12 AM

After the group sifts through the vegetation and bones, Tishe' glides to earth and gets off her broom. "I was unable to see anything useful", she reports to the others, "and I'm running out of thoughts to thread into ideas. If there are no other mortal means of finding the kidnappers, I can always attempt a divination or to contact Sargrass. Whether otherwoldly senses would give us any answers that we could use..." The witch shrugs her shoulders, knowing very well the whims of the Powers are not hers to command, but to implore.

...Actions

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday October 25th, 2010 12:14:04 PM

Thar helps collect the miscellaneous items they find, and once they gather together to decide upon a plan, agrees with Tishe's frustration. "I can't think of anything better either. I've followed all the tracks I could and they just stop at several places. We're going to need some magical help here to get an idea of the next step to take..." He steps back to hear the other's ideas and hopes that someone can find a way out of this quandary.

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday October 25th, 2010 9:29:41 PM

After his search is complete Falmar takes some time and attempts to bury the humanoid bones he can find. He says a quick informal (since there are no formal ones) prayer to Sargrass to help their souls find rest.

Turning to the gathered group he relates his thoughts.

I firmly believe that the Witches in town know more than they are saying. One of their hands are whiter than they appear. I say we head back and try to unravel what they know about the agreements with the Wood and what seems to have it warped. It's also getting late...


Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste 
Monday October 25th, 2010 9:52:53 PM

"Interesting that animals steered clear of this place, but wolfie lead us right through" snafu said. "Let's go question those Witches.

DM David Hot on a cold trail 
Tuesday October 26th, 2010 11:49:56 PM

Having searched the clearing and buried what remains were found the Heroes return to the farm and gather their mounts. Heading back to Witchspawn they are met on the raod by 4 riders, 2 of the Fist's Bowmen and 2 of the swordsmen. They say they were dispatched when it started getting late and the group had not yet returned. The gates of Witchspawn are reached as dusk turns into night and their torchlit glow is a welcome sight. If sought out Blackhand can be found in the tavern of their hotel, drinking quietly with his men. He says the council knows of no breaches in the covenant, The wood would surely send an emissary before doing something like kidnapping. The council can be rounded up in the morning if the group wishes to speak to them further. Until then Blackhand invites the group to eat and share drinks on the tab of the Mailed Fist for the evening.

Yanosh AC 23 HP 105/105 Endure Elements 
Wednesday October 27th, 2010 9:31:27 AM

Yanosh take Blackhand up on his offer and sits down. Lowering his hood in the gloom of the commons room Yanosh scarred head gleams. He silently watches and listens as he eats and drinks. "It has been a long day." he tells the rest, "Sit and eat for we work for Witches and magic abounds in the parts."



Tishe' (AC 19 HP 48/51)  d100=46 ;
Wednesday October 27th, 2010 9:34:08 AM

Tishe' accepts the hospitality of Blackhand and the Mailed Fist, though she's not one for leading a conversation. Eating well and drinking sparingly, the displaced witch takes the time to acclimate more on the surroundings; trees, un domed cities, running water...

Later that night, Tishe' sets up her cauldron around back of the Inn and begins her Divination. Ten minutes pass as she traces symbols across the liquid, canting strange words and shuffling around the cauldron in a sort of dance. When the time is right, Tishe' casts a piece of paper into the cauldron, repeating the words on the paper aloud...

"What is our best path to rescuing Cassie alive and returning her to her parents."

...Actions
Divination: 82% chance to get useful information and will know if spell failed (unless magic is at work to provide false information). 46% sucess!

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday October 27th, 2010 9:37:57 AM

Thar joins the rest at the table but says little. He's more interested in deciding how they should confront the council about the situation at hand, and how the witches may know more then they're letting on...

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 27th, 2010 2:06:08 PM

Falmar joins the others for the Meal with the Fist. He eats heartily, and sets some aside for the nosy shadow sitting in the rafters. He spends most of his time listening to the conversations around the table, then excuses himself.

Falmar strolls around town listening to the wind blowing through the trees, the soft sounds of conversations as families gather at the end of the day. Eventually he returns to their rooms and ponders their situation.

If the witches know nothing of this, perhaps they know how to contact the Wood...or it's representative..perhaps... I still don't trust these non-tishe' Witches.

Taldera (AC 25, HP 86/97) 
Wednesday October 27th, 2010 2:47:55 PM

"Well, can't argue with free food and drink..."[/ i] Taldera thinks as she sits down, and reflects on the groups suspicion of the witches. "Hmm, about the witches...if you believe they are not telling all that they know, any ideas as to why they would withhold information, and how do you plan to convince them to tell us what they know, if they do know something more at all. If it helps I'm a rather proficient diplomat and umm..." [i]"how to colour it nicely..." "spinner of tales, particular the latter with my magic. I'm somewhat okay at forcing information with threats, but it's not really a great strength for me."

After any discussions about the witches, Taldera gets up, and both as a way to help repay Blackhand for his hospitality, and to help unwind after today, performs for the Mailed Fist, with both lute and voice. While performing she thinks absent mindedly, trying to forget about the events of today at least for a moment. "Hmm...shame I can't bring a full-sized harp along, even with magic. Maybe I should learn a new instrument when I get a chance, though there is never enough time..."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

(AC 29 HP 70/70) Serillana 
Wednesday October 27th, 2010 5:01:44 PM

Serillana isn't that vocal during the dinner and drink. She can't make heads or tails from the situation, sitting quietly in her own thoughts. Even when the music starts, she doesn't get up and dance other. Just stares absently into the middle ground as she lets her over imaginative mind take over.

All thought thought culminate in her head...

"We must find this girl... but how?"

DM David Hot on a cold trail 
Wednesday October 27th, 2010 5:43:27 PM

Blackhand picks up on their frustration, and hearing Taldera speak he provides what limited insight an old campaigner can add. " Frustratin' isn't it. The tracks of the beast always lead back to enough rocks that naught but bullette or some other earth creature could follow them. Makes you think its too smart for a wolf don't it. All the trails are the same but none had a trap waitin' on em like you found. I think that was just happenstance. "
" The witches now, why would they hide information from you? They all but welcomed you with open arms. We was lucky to get pointed to the bunkhouse 'til we bagged that first psycho mage coming down from the Dreadlands. He was clearly deranged, like some experiment of his had gone horribly wrong. He saw us and just started shooting fire at us. Jordan and her Fist made a right pretty pincushion of him before me and the lads even got close to reaching him. I say he was mad because when we examined him he had some kind of diseased tissue all around his eyes and ears, like it was leakin from inside his head. Any true mage in his right mind, seein all those bows would have done something to protect himself, at least he could have aimed for them instead of me and my men. Made no sense. After that the councilaccepted we were here to help and that we were worth the coin we were bein paid. But you they want to stay. Probably because they can see that you have protected someone or somethin before. It shows in the way you ask questions and the way you talk to those who have lost. They know you care even though you don't know them from spit."

He pauses, eating his meal silently. After another glass of whatever dark spirit he is drinking he continues.
" Me and Jordan and our lads, we all started to have a stake in this when a farmer who had been kind to us fer no reason other than its the way folk are around here went missin. That farmer, over on the other side of Wolf hill he lived, he helped us out when he really didn't need to do it. We was on patrol and it was rainin somethin awful. All of us was soaked but good, and night was on the rise. We were settin up camp when he and his boy ride out to us, we was on his plot of land, and says come stay in our barn. It's cold and wet out here and we have the room for you and your horses. Relieved we pack up and sure enough he had plenty of room til his harvest came in and we all fit right nice in his barn. It was warm and dry. His wife comes out and brings us all stew and biscuits after we was there for an hour or so and they was kind as could be ta us. Never looked askance at me bein a Hobgobln. Not a word about me and the lads bein soldiers and as far as they knew stone cold killers. They was civil and even friendly. Less than a week later they was all gone. Looked like each one had been nabbed single like and dragged to the dooryard where we watched the water puddle days before. Then 'POOF' nuthin. no tracks leadin away, no traces but those ya seen today. We tracked the wolf back hard. We was all angry cuz he had been good people. We found the tracks leadin to a rocky patch of ground like you found. They coulda come from anywhere before that. Tell you what, you find that wolf and happen to take it alive, you bring it ta me. I'll skin it while it still breathes and let it go so I can hunt it down again myself. The pain and suffering it has caused these folk makes me angry. Mercs ain't supposed to get friendly with folks they contract to. They might be hired by the other side at any time. These folk have been decent to me, more'n even the Fist has been. I owe em, and I don't forget debts like that."
Perhaps realizing he has said more than he should have,Alamar grabs the bottle of spirits on the table and bids you goodnight. He retires upstairs and is not seen until morning.

Later, behind the Inn, Tishe casts a ritual to Sargrass to determine best route of saving Cassie. For what seems a prohibitive amount of time she waits, knowing the spell has succeeded, but not hearing an answer. Then in the cauldron an object bubbles to the surface. It is a mat of woven grass. Woven into it is a cryptic clue to the answer she seeks.

The wolf is the key, though shielded from prying eyes it be. The best Weaver can miss a stitch. Watch the pattern and catch the glitch.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday October 28th, 2010 7:28:06 AM

Yanosh spends the night pondering the "wolf". There is something about the inteligence of the wolf that bothers him. Firtst its a single wolf. Being from the mountains he knows that wolves travel in packs more then single. Second the wolf always heads to rocks and uses them for cover. Again something a normal wolf would not do. Third if a wolf is involved then why no blood or death at the place of disapearance? This is no wolf. In his room he prays over this and conducts his normal rituals.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+6=22 ;
Thursday October 28th, 2010 11:55:32 AM

Thar too ponders the wolf and its strange actions. This is definitely not a normal wolf, it doesn't act like one and it's tricky...

He sits and uses all he knows about nature and the actions of this creature, as well as the recent cases of disappearing families. Somehow, someway, there's got to be a pattern or clue in it's actions... He'll cast Guidance and ponder his knowledge... Nature = 22


Tishe' (AC 19 HP 48/51) 
Thursday October 28th, 2010 3:30:43 PM

Tishe' relates the cryptic message to the others. "We are looking for the correct thread", she concludes, "the Wolf is the key to this mystery, but we need to see the pattern first..."

Tishe's brown eyes are bright as she looks at the others. "You can't find a pattern from a single thread. I think we need to get all the information together. First, could Blackhand provide us the names and locations of all the disappearances from the area? Maybe there is a pattern in the location of the abductions or a common person that they know. Perhaps a pattern will emerge. Perhaps to see where the next abduction could take place.

Second, we have a common scene of the nappers: There is a struggle, a woman and a wolf's footprints, only the wolf leaves and travels over rocky ground.
- are there any of the napping scenes where this is not exactly the same?

Third, neither the Mailed Fist nor the Witches are able to find the solution. Kayleigh's wolf Ironfang has even mentioned that the wolf trail stinks, and he hates the smell.
- do the trails go in the same direction or same source?
- has Ironfang smelled this stink before? What kind of stink? could Ironfang identify it as undead, outsider, aberration?

Finally, that Cassie is being held in a cell-like room and not killed. What is this purpose? Have there been any ransom or threats sent? What will happen if the nappings continue and who would it be to most benefit from that change?

Tishe' collects as much as she can, thinking of the pattern and looking for the single thread out of place that could unravel the whole mystery.

...Actions
Divination: 82% chance to get useful information and will know if spell failed (unless magic is at work to provide false information). 46% sucess!

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

DM CORRECTION
The wolf tracks never leave. The wolf tracks enter the area, the woman's tracks move around the area a bit and then neither set of tracks leave. The tracks you have been following are the inbound tracks of the wolf. You have backtracked them to a stony place, in this latest case a fieldstone wall. That is the last place they can be backtracked to.
Sorry if I hadn't made that clear before.

(AC 29 HP 70/70) Serillana 
Thursday October 28th, 2010 8:48:37 PM

Replying to Tishe', Serillana starts letting her imagination run free. "According to the story that Blackhand has told us, that abduction was a whole family, not just the ladies. Could that be the anomaly? And have all the abductees been farmers? Maybe whoever the abductor is, the wolf or whatever, is trying to lure families into the whole situation, making them think that the authorities can't help and only they can? I'm just wildly guessing, but there is a whole heap of scenarios that can stem from this..."

Serillana stops for a few seconds, and then says "We have to do some research to get more information, I guess.... Hope that the girl is as alright as she can be in her situation."

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday October 28th, 2010 10:19:05 PM

Falmar thinks for a bit...

IT could be that someone is using this animal to deliver their Art.. This is something I could do with the right spell.. Moxy could fly in and touch someone delivering a spell that could relocate them to another location, or disable them leaving little scuffle or signs of struggle. IT could also be a large dog, that may not be seen as a threat. Somehow all of these people are being taken without much warning or struggle at all. Which points to either the Arts, or...someone they know and trust. I sensed no evil when we met with the Witches, but this may not be happening out of evil intent. Three's also the chance that this wolf can change it's shape like Gilan used to. The humanoid footsteps and the wolf could be one and the same. Do we know who the first person to come up missing was ?

we need to ask some more people around town,.

Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste 
Thursday October 28th, 2010 10:20:05 PM

Snafu listens intently to everyone's thoughts on the matter before responding.

"If the wolf left by normal means, someone would have spotted tracks by now" Snafu said. "It's got to be some kind of magic. And there's not way this is a normal wolf."

"I think we need to collect as much information about the missing people as possible. Names... age... gender... location where they went missing... there has to be a common thread. This can't just be random."

Tishe' (AC 19 HP 48/51) 
Friday October 29th, 2010 1:37:38 PM

"So, the wolf arrives, a woman's footprints appear, there is a struggle, and then the victim, the woman, and the wolf are all gone. Hmmmm...."

"It seems like the wolf and the woman almost must be the same person, and someone woodswise, and someone with magic. This points to a druid and not a witch, wizard, or ranger."

"The capture and not slaying points to someone who wants the people to do something and not just a general terror. Cinnamon Valley is surrounded by other kingdoms, would there be an agent that is trying to disrupt the peace so her side can swoop in?"

Tishe' shakes her head. "Too many possibilities on 'why' this is happening. I don't think that speculation will get us anywhere. Without an ability to find a lair or Cassie, I think the only hope is to figure out where the next strike is going to be and set a trap or bait where we can follow to her lair."

"And to do that we need to look at the patterns of abductions."

Yanosh AC 23 HP 105/105 Endure Elements 
Sunday October 31st, 2010 7:29:17 AM

"What we need then is a map of the town and the surrounding area. That will help us locate and possible pattern in where the attacks are happening and may help in telling us if they had any location in common. My short stay in the Ice Vein my pack met some Winter Wolves. They were very inteligent and very dangerous. I nearly fel to them trying to protect an packmate." Yanosh tells the group. "I wonder where Bohdi is now?" he muses to himself a smile crossing his face. Pulling himself back to the present he continues. "Think maybe what we face now could be something along the same lines as the winter wolves?"

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

DM David Hot on a cold trail 
Sunday October 31st, 2010 2:18:48 PM

The heroes all discuss what is really going on and agree to gather more information for now, trying to formulate a plan for catching the wolf and protecting the Valley. Information will be key to this, and will take some time to gather.

OOC
Conversion to Pathfinder begins on Monday. We have been given until January 2st to get converted, and Based on what Dai and I have planned for this we would like to convert you sooner rather than later. Toward that end the next few weeks should all be roleplay, you will see what I mean. During that time please get you character made over and become comfortable with the Pathfinder system. Dai will be taking back the lead on Monday. Have a Happy Halloween .


Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday November 1st, 2010 2:15:04 PM

Thar considers the multitude of information needed and offers to start meeting with the local mapmakers and get an overall map of where everything came from...

Also, he likes the idea of gathering the information about individual people's names, addresses, demographic info, etc...

(OOC = I'll get started on converting Thar over...)

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 1st, 2010 9:36:11 PM

Falmar pends the night in contemplation and in the morning seeks out the Blackhand to see if he would be willing to help compile a list of missing villagers, and the approx. times of their disappearances. He remembers that we were given warrant to search homes if we need......

Tishe' (AC 19 HP 48/51) 
Tuesday November 2nd, 2010 12:31:44 AM

Tishe' keeps time with the staff at the Inn, helping out where she can and casting small magics to help the people while the others collect information.

(AC 29 HP 70/70) Serillana 
Tuesday November 2nd, 2010 4:38:10 AM

Serillana gathers as much information as she can after she performs for a group. "At least give me some information for that AMAZING performance!" Serillana thinks as she takes mental notes of what people are telling her.

She also tries to find some time to find a weapon smith where she can make some backup bullets for herself, or buy some if no-one will lend her the materials.

-----

(OOC: Modifying character sheet now... Oh, the skill points...)

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday November 2nd, 2010 10:16:01 AM

Yanosh walks about town offering his services as a Cleric of the God of Life and Death. He keeps his ears open for any information that he may come across.

Taldera (AC 25, HP 86/97) 
Tuesday November 2nd, 2010 1:11:45 PM

Taldera goes around the town, asking the locals for information on the missing people. As a way of thanking the people for their time, she performs minor magical tricks or does a quick performance for anyone she asks questions too. (Diplomacy (and Gather Information, same skill now) is +21 if needed.)

[OOC: Converting now, yay for more skill points and being tougher. Also for everyone's reference Inspire Courage is now a competence bonus of +3 (instead of a morale bonus of +2).]

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