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The Dark Chapel Round 14 Dan k  d20+34=36 ; d20+34=43 ; d20+29=32 ; d20+27=38 ; d20+32=37 ; d20+32=44 ; d20+27=37 ; d8+16=17 ; d8+16=20 ; d8+16=24 ; d8+16=24 ; d8+12=15 ; d8+12=16 ; d8+12=14 ;
Sunday October 24th, 2010 10:37:09 PM

Jass casts Haste on Monthor, Mac, Syr, Belkior, Echlhin, and Jass
Dwight fires striking the construct three times
Belkior casts an empowered Cure Critical Wounds on Monthor
Mac lays three mghty swings into the construct
Vedick stands ready with Dimensional Anchor
Syr strikes the construct
Monthor strikes the construct and it falls apart on the first hit. he then strikes the other

The construct continues its mindless assault against Monthor
[Hit AC 36/43/32/38/37/44/37 Dmg 17/20/24/24/15/16/14 Monthor Dmg 65 Tratain 65]
The longswords flash again and again and again, drawing blood as fast as Belkior can heal the powerful dwarf

Still, the wizard does not return to the point where the maze trapped him

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [1] Golem
1 hour 52.7 minutes elapsed time since arrival at Sky Castle.

52.7 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.3 minutes from casting Stoneskin at the mausoleum

3.6 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)



Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight) 
Monday October 25th, 2010 3:33:56 AM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Mac launches a full attack at the remaining Golem.
[1: 54|31] [2: 50|33] [3: 32|miss] [4: 44|34]

d20+36=54 ; 3d6+24=31 ; d20+36=50 ; 3d6+24=33 ; d20+31=32 ; d20+26=44 ; 3d6+24=34 ;

Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 30'(land)/60'(flight)  d20+36=37 ; d20+36=38 ; 3d6+24=37 ; d20+31=36 ; 3d6+24=40 ; 3d6+24=36 ; d20+26=33 ; 3d6+24=29 ;
Monday October 25th, 2010 3:41:10 AM

...ooops... Attacks for Mac are:
[Haste: 37|miss] [1: 38|37] [2: 36|36] [3: 33|29|]
...not worth being rolled in the first place : )

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+18=32 ; d20+20=39 ;
Monday October 25th, 2010 11:34:15 AM

Jass frowns a lizardfolk frown... the constructs should be piles of metal by now. He runs through his brain about all the things he knows about constructs and spells. Throwing a bunch of spells and hoping for a good result seems wasteful to the sorcerer, and so he waits.

Jass will call out any information he remembers from his travels and books about the constructs.

...Actions
Know Arcana (about constructs) 32 (remember a useful bit of knowledge on a 22HD construct)
Spellcraft: 39 (any spell that has animated armor as an effect)
Stay at J,22

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 125/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 16/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 18/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells 
Monday October 25th, 2010 2:16:48 PM

Vedik maintains his readied action, thinking of the options. It is possible the mage had a plane shift spell prepared, although that is a highly specific spell usually only memorized when expecting planar travel. It is also possible that the mage was a decoy, and the real Dreadlord is in the form of the golem. He shakes his head, remaining focused on the hopefully returning mage.

OOC:
Readied action: When the Mage appears, cast Dimensional Anchor on him. SR 35, Touch AC 20 (Hero Point Reroll the 1)

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.4 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.4 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.7 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.4 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25, 34))  d20+29=41 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d20+24=33 ; d20+19=32 ; d20+29=36 ;
Monday October 25th, 2010 3:56:56 PM

Dwight begins to worry -- knowing where an attacker is - is better than not.

Hoping to do his part on the last golem, he takes aim, and fires.

Att #1: 41
Dmg: 13 + 7(holy) + 6(ice) = 26

Att #2: 33
Dmg - miss

Att #3: 32
Dmg - miss

Att #4: 36
Dmg - miss

Frustrated he looks to Echlin in the rear, he calls, "Anything detected?"

DM quereyHighlight to display spoiler: {I have 122 arrows fired since this began. I assume the 105 arrows is what you have left. Correct?}

MonthorHit Points:(148 of 213) AC 38  d20+35=44 ; d20+35=50 ; d20+30=42 ; d20+25=45 ; d20+25=34 ; d20+20=30 ; 2d8+20=27 ; d6=2 ; d6=5 ; 2d8+20=32 ; d6=1 ; d6=5 ; 2d8+20=27 ; d6=5 ; d6=2 ; 2d8+20=25 ; d6=4 ; d6=3 ;
Monday October 25th, 2010 7:59:12 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

--------------------------

"Well, this IS getting annoying..... AT THEE!!!! "

Monthor continues to attack the faux golem.

Two handed attack.

Attack 1 Hits AC 44 - 27 physical, 2 shock, 5frost,

Attack 1A (Haste) Hits AC 50 32 physical, 1 shock, 5 frost,

Attack 2 Hits AC 42 physical 27, shock 5, frost 2

Attack 3 Hits AC 45 physical 25 physical, shock 4, frost 3

Attack 4 Hits AC 34

{ooc> Not bad. 101 physical damage....}

The Dark Chapel Round 14 Dan k 
Monday October 25th, 2010 10:54:08 PM

Mac continues to unleash on the construct, raining in heavy blows upon the armor
Jass takes a moments pause and studies the creation more closely. Several pieces fall into place for the sorceror. The constructs seem to absorb any damage that was directed at the wizard, they are self repairing and highly specialized in construction. One such construct fits most of what he has observed, Shield Guardians. Not true golems they are suceptable to spells, they also are not subject to Golembane scarabs, such as Monthor wears. They contiually repair themselves and are resistant to any form of physical damage. They can also be constructed wit items of magic infused into thier being, which explains the deadly accuracy of the constructs weapons.
Vedick remains alert for the wizards return from the Maze
Dwight puts another arrow insto the construct, though the archer can tell he is hardly causing any damage. He calls out to Echlhin to see if the Grim has spotted anything, but the Gargul chosen Grim is oddly quiet.
Monthor then plants four tunderous hts with his axe, staggering the creature and sending bits of metal flying.

The construct collapses into a pile of scrap

Still, the wizard does not return to the point where the maze trapped him

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Enemy Present [0]
1 hour 52.9 minutes elapsed time since arrival at Sky Castle.

52.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

25.5 minutes from casting Stoneskin at the mausoleum

3.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper West Wing
- South East: Mausoleum - (Charzaak Lair)

please remain in combat rounds

Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 60'(land)/90'(flight)  d20+36=46 ; 3d6+24=37 ; d20+36=44 ; 3d6+24=38 ; d20+31=33 ; 3d6+24=31 ; d20+26=41 ; 3d6+24=38 ;
Tuesday October 26th, 2010 4:51:00 AM

Spells, Feats, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Mac (not hearing Monthor's battle cry) launches another full attack at the remaining Golem.
[Haste: 46|37] [1: 44|38] [2: 33|31] [3: 41|38]


Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+20=30 ;
Tuesday October 26th, 2010 11:05:48 AM

Jass calls out his information about the Shield Guardians to the Crimson Shields and Gray Knights. He's confident that the bashers and healers can take care of the one remaining construct without much trouble. "Besides, there isn't a clear line for me to line up a spell and get involved anyways."

This leaves the sorcerer with too much time, and thoughts begin percolating around his active brain. "You know", he calls out to Dwight and the others, "A smart lich should be able to get out of a Maze spell pretty easily. And if he was really smart, he wouldn't just reason his way out, but Plane Shift to another place. And if he did that, it would make sense for him to have his guardians bottle us up while he gets all the other liches together and smack us one since the Gray Knights have killed four of thier number already."

"I think it's really likely that we're going to soon be visited by a whole mess of bad things."


...Actions
Spellcraft: 30 (about Maze spell)
Stay at J,22

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 124.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 15.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 17/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


MonthorHit Points:(148 of 213) AC 38 
Tuesday October 26th, 2010 11:17:10 AM

ooc> Correct me if I'm wrong, but there is no constructs left.
We need to get ready for the magic user to come back.


Mac AC:32[Tch:22, F/F:26](+1 vs Golem, +2 vs Evil) HP:137/201, Altitude: +0', Speed 60'(land)/90'(flight) 
Tuesday October 26th, 2010 3:26:54 PM

OOC: You are right. I was expecting the second golem to take a while longer to fall - nice take down.

DM I was too, but even through his R decent ac and fast healing your guys really unloaded on him last round :)

Dwight hp 160/160, ac 33(touch 25, 34))  d20+16=21 ; d20+29=38 ; d6=3 ; d6=5 ; d6=3 ; d6=2 ;
Tuesday October 26th, 2010 4:03:39 PM

Dwight stares at Echlin, wondering if he didn't hear or is otherwise engaged.

Jass, being quite a distance off, is barely heard by Dwight, had there been other noise, he would not have heard. "Not likely, Jassssssss, though alwaysss possssssible. They are all Dread, but they don't nescsesssssarily want to work together. More than likely this dread'sss alliance now isss being carried there, " Dwight points to the sword Echlin had indicated held the gem.

Wondering what will happen next, Dwight remains readied with his bow -- readied action hit AC 38 (dmg: 14 + 8(holy) + 2(ice) = 24). He fires at the appearance of anything that isn't currently present.

"So, if there are ssseven gemsss only two remain missssssing?" He states wondering if he has done the math correctly.

Dwight hp 160/160, ac 33(touch 25, 34))  d20+18=23 ;
Tuesday October 26th, 2010 4:31:07 PM

OOC: Forgot to roll my spot check: 23

Belkior - HP 134/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil, Haste, Fly  d8=2 ; d8=6 ; d8=4 ;
Tuesday October 26th, 2010 5:36:55 PM

The halfling cleric activates his Staff again to heal Mac in preparation for whatever arrives.

Position
J10

Actions
Standard - activate Staff of Healing to cast Cure Serious Wounds on Mac, healing Mac for 27 hps (12+15)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 56.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 206.3 minutes
Silence - 18.4 minutes
Fly - 43.9 minutes

Items used
Staff of Healing - 3 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

The Dark Chapel 
Tuesday October 26th, 2010 9:38:37 PM

Out of combat rounds but keep actions realtively brief

Th constructs are destroyed, Belkior waits ready to cast a spell of healing from his staff and Jass speaks of ways the wizard may not be returnig. Indeed he may be gathering forces as th Knights and Shields speak.

Echlhin stands, seemingly transfixed, not hearing or a least not responding to any quereies directed at him. Suddenly his body contorts and his face takes on a pained expression and in moments his knees buckle and he hits the floor hard. Stubbornly he forces himself to a kneeling position, "I am of Gargul. A Grim walker of shadow." he seems to force each word. His heads snaps upwards to theceiling as if struck by a powerful unseen blow. There is no blood or obvious trauma. Through gritted teeth of pain he speaks again, his voice coarse and alien, "You are mine former Walker of dead."
Echlhin grabs the sides of his head repeating in his own voice, "No. I am of Gargul. I am a GreyKnight and I will not submit." Blood begins to trickle from hs eyes, ears, nose and mouth. Echlhin spits a mouthful of the crimson fluid to the floor, "Knights." he wheezes. "A powerful force of the spirit world...Coming here...I can hold him for a time...Cannot let him step to our lands...beyond anything I have...." His voice trails off as he turns all of his attention to he unseen combat raging within his very being. He forces one last thougtht aloud, "Knights, Secret passage beneath the main hall, 2 powers gather."

Dwight hp 160/160, ac 33(touch 25, 34))  d20+16=27 ;
Wednesday October 27th, 2010 6:43:28 AM

Listen: 27 (to Echlhin

Dwight stares at Echlhin, unsure if he has heard correctly. It quickly dawns on him that most of the group did not hear Echlhin's cry or statement. He lowers his bow, a bit reluctantly and begins waving towards those silenced, pointing at Echlhin.

If they are 'un-silenced', Dwight repeats what Echlhin said.


Mac AC:32[Tch:22, F/F:26](+1 vs ?, +2 vs Evil) HP:164/201, Altitude: +0', Speed 60'(land)/90'(flight), amidst Silence  d20+9=15 ;
Wednesday October 27th, 2010 7:36:48 AM

Spells, etc.: HeartLight(Active), Good Hope, Protection From Evil, Hide From Undead, Fly, Haste.
Spot: 15.
Mac peers through wide shut eyes to see golem rubble on the floor. After a few moments he points towards Vedik, looking for confirmation that they are moving forward in support. He recognises the healing power and gives a thankful nod and smile in the Paragon's direction.
AoOs:(CR - up to 7) d20+36|3d6+24 (19-20|+8d6+48)


Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Wednesday October 27th, 2010 9:03:31 AM

Jass motions for Syr to put his Silenced dagger away so they can speak together, and then Echlhin gets zapped by a major possession. The confident sorcerer is floored by this display of the Grim's stubbornness and the power capable of these DREAD lich beings.

"Bad Things...", he repeats, and shakes his head.

"If Echlhin is sticking his thumb in the dam to keep us all getting killed to no purpose, you think we should go find this secret passage real quick?"

Jass is ready to go, and go fast.

...Actions

...Effects
Alter Self: CL 19; 166/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 124.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 15.2/19 min; 60' fly average
Darkvision: CL 5; 5 hours, darkvision 60 feet
Haste: CL 19; 17/19 rounds; Jass, Syr, Belkior, Echlhin, Mac and Monthor; +1 AC, Reflex, Full Attack, +30 move
See Invisible on Monthor; CL 5; 48 minutes
See Invisible on Jass; CL 5; 48 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d20+22=27 ;
Wednesday October 27th, 2010 10:49:01 AM

Vedik dismisses the sphere, and moves back with the party.

"I'd be pretty unusual for a wizard to keep a plane shift spell memorized without a real need for it. It's possible he had an item though."

When Echlhin speaks, he looks with concern to his ally. Hearing the alien voice, he immediately casts Protection from Evil on Echlhin, which should help him keep the possessing spirit from fully taking over.

"You are right Jass, we need to find the door quickly."

OOC:
Cast Protection from Evil on Elchlin.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.3 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 973 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.6 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.3 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Dwight hp 160/160, ac 33(touch 25, 34)) 
Wednesday October 27th, 2010 4:56:28 PM

OOC: I'm curious did the owner of Echlhin leave?

Syr Ac 41/40 HP 216 
Wednesday October 27th, 2010 6:45:07 PM

Syr obliges and places the dagger well away from the others before rejoining the group. After hearing Echlhin's repeated words, "Sounds like a couple are teaming up against us. I'm with Jass, let's book it down to this passage while some of our magic isn't expired." The elf slowly sinks to the ground so he can move faster. Assuming they move quickly he picks up the dagger once again along the way.

OOC: Yup, Echlhin is on a walkabout. Gotta love how silence can negate SO many other spells.

Tratain Current Spells AC 39 HP 135/211  d8+5=8 ; d8+5=9 ; d8+5=12 ; d8+5=7 ; d8+5=9 ;
Wednesday October 27th, 2010 9:00:19 PM

Tratain begins healing himself with his wand until Echlhin collapses.

He listens to what he has to say and then replies to the others "It does sound like two of the others are going to join up together. This terrible being approaching is probably the Dread Himself. He need to hurry and take out the remaining Dread Lords so we can be ready for him."

He continues "Before we run off we need to locate this clerics Soul Gem. Put all of his other gear in my portable hole. Lets hurry and collect his things, heal up and head down to that main room and find that passage."

Tratain heals himself with his wand a few more times while the group searches and Travels. He doesn't let the group leave until the soul gem is found. (OOC: How many more Rounds of healing can I have?)

Leaving The Dark Chapel 
Wednesday October 27th, 2010 9:53:55 PM

Echlhin continues his unseen battle with Vedick casting a Protection from Evil Spell. Syr places the dagger out of the way so the group can talk quickly. It is decided to follow the Grim's advice. The room is searched and within a concealed compartment in the shrine, a fist sized oddly cut gem is found very much resembling the others, another piece of the greater gem as a whole if it were to be linked to the others. With the gem is a small lockbox of deep black metal with runes of Necromancy burned into its otherwise unremarkable lid. A small lock seals it and no key was discovered in the search The fallen Dread's gear and the parts of the constructs are placed securely into Tratain's portable hole. During which time Tratain uses his curing wand. Finding the gem, gathering the gear and departing takes 10 minutes.

Soon Syr has the dagger and the group within 20' of him is plunged back into Silence. The party begins making thier way back to the main foyer's second stair landing.

Without an extradimensional space anywhere Syr has the dagger will radiate the Silence spell about him.

Enemy Present [0]
1 hour 62.9 minutes elapsed time since arrival at Sky Castle.

62.9 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.5 minutes from casting Stoneskin at the mausoleum

13.8 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair)
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Upper Foyer Landing
- South East: Mausoleum - (Charzaak Lair)

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Thursday October 28th, 2010 8:07:06 AM

The halfling cleric stays with his companions, secure within the Silence spell upon the dagger held by Syr. The magic of his armor has ended and Belkior is no longer hovering above the floor.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 46.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Silence - 8.4 minutes

Items used
Staff of Healing - 3 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Thursday October 28th, 2010 8:48:37 AM

Jass has his Unseen Servant give the greatsword to Tratain's Bag of Holding and follows gamely along.

...Actions

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.2/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Vedik AC 41 (16 touch) HP 172/191 (Astral Deva) Character Sheet Spells  d20+22=23 ;
Thursday October 28th, 2010 9:20:47 AM

Vedik searches as the go, looking for this secret door.

He stays out of the daggers range at all times, and frowns if the bearer approaches him while searching.

OOC:
23 Search check.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 98.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.5 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.2 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

MonthorHit Points:(148 of 213) AC 38 
Thursday October 28th, 2010 7:57:34 PM

" MEDIC!"

Syr Ac 41/40 HP 216  d20+16=22 ;
Thursday October 28th, 2010 7:57:48 PM

Syr watches Vedik frown at him a few times before understanding dawns and he keep away from the spell caster. Making a separate search, he also looks for the door mentioned earlier. (Search 22) Assuming someone else finds it, then the elf drops the dagger for a few moments, moves away and casts Enlarge on himself in preparation for the coming conflict.

MonthorHit Points:(148 of 213) AC 38 
Thursday October 28th, 2010 7:58:33 PM

...actually....
Searches the construct and takes it's weapons....then....
" MEDIC!"



Dwight hp 160/160, ac 33(touch 25, 34))  3d8+5=14 ; 3d8+5=20 ; 3d8+5=20 ; 3d8+5=18 ; d20+12=28 ;
Thursday October 28th, 2010 9:47:37 PM

Dwight flies over, offering his (Plyf's) wand (cure serious wounds) as needed.

When Dwight feels the wand will work, he directs it in Monthor's direction.

4 uses (yields 23 remain) -- total healed on Monthor -- 72, which puts him at full.

If the door has not been found yet, Dwight helps look -- search 28

======================
DM Sanity Stuff

Flying Broom -- generally floating at shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 120 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d8=7 ; d8=5 ; d8=8 ; d8=4 ; d8=2 ; d8=8 ;
Thursday October 28th, 2010 10:11:13 PM

Given time, the halfling cleric moves to Monthor and uses more healing magics to get the dwarf back into fighting trim.

Cure Serious Wounds - 35 hps
Cure Serious Wounds - 29 hps

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 46.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.3 minutes
Silence - 8.4 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

The Main Foyer  d20+25=27 ; d20+25=44 ; d20+25=27 ; d20+25=28 ; d20+25=37 ; d20+25=45 ; d20+25=33 ; d20+25=37 ; d8+8=11 ; d8+8=10 ; d8+8=12 ; d8+8=16 ; d8+8=9 ; d8+8=16 ; d8+8=12 ; d8+8=16 ; d20+25=41 ; d8+8=14 ;
Thursday October 28th, 2010 10:40:32 PM

Monthor is healed through the use of the CSW wand and the party heads out on the landing and down the stairs to the main floor foyer. Several things are instantly noticed. The main doors stand open to the outside of the 50x50 room and pouring in through the door is the horde of undead that was just outside. The writhing mass of creatures tear and rip at themselves as they try and get to the heroes descending the stairs Arms, heads and other body parts are hurled from the mass as grotesque forms of missile fire.

Monthor hit AC 27 Dmg 11
Tratain hit AC 44 Dmg 10
Belkior hit AC 27 Dmg 12
Jass hit AC 28 Dmg 16
Mac hit AC 37 Dmg 9
Dwight hit AC 45 crit 33 Dmg 16+12
Syr hit AC 37 Dmg 16
Vedick hit AC 41 Dmg 14

The horde surges forward and occupies the first 15' of the room. The group stands at the base of the stairs on the far side about 35' away

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en#gid=2

No one has begum searching yet...The Great Sword is in the Bag of Holding

Enemy Present [1] Horde
1 hour 63 minutes elapsed time since arrival at Sky Castle.

63 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.6 minutes from casting Stoneskin at the mausoleum

13.9 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Destroyed
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Main Foyer
- South East: Mausoleum - (Charzaak Lair) Destroyed


Mac AC:32[Tch:22, F/F:26](+1 vs the mass, +2 vs Evil) HP:164/201, Altitude: +0', Speed 60'(land)/90'(flight), amidst Silence 
Friday October 29th, 2010 3:39:19 AM

Mac AC:31[Tch:21, F/F:25] HP:155/201, Speed 30'(land)
Spells, etc.: HeartLight(Active)(rest will likely have dissipated over 10+ minutes)

"Anyone care to offer some advice before I just have at it?"

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Friday October 29th, 2010 11:46:23 AM

Jass whips out a scroll and casts the magic forming a floor to ceiling Wall of Stone that completely plugs the doorway and stops most of the advancing horde of undead!

"We'll only get worn down if we fight that undead monstrosity", he calls to the others. "Go kill the little that got through and then we look for the other liches to take thier gems and end this madness."

Jass is getting a little frazzled, without even a customary smirk added to his words.

...Actions
Wall of Stone - At F,12 9 5x5 sections (assuming the door is 5 foot x 10 foot, there is enough spell to create a 2"x4= 8" thick wall = Hardness 8, Hit Points 15 (per 1") x8 = 120 hit points

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.2/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 1 0 5 1


Dwight hp 122/160, ac 33(touch 25, 34))  d20+16=35 ; d20+29=37 ; d6=4 ; d6=5 ; d6=3 ; d6=1 ; d20+24=42 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d20+19=32 ; d6=3 ; d6=4 ; d6=6 ; d6=4 ; d20+29=49 ; d20+29=41 ; d6=6 ; d6=3 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d20+18=22 ;
Friday October 29th, 2010 4:06:53 PM

Listen: 35 -- Hearing Mac though muffled, Dwight looks to Mac wishing he had a good answer, even if it was a difficult solution.

"Pincushion" is his only response as the wall of stone appears (or doesn't).

Dwight perceives the undead to be one entity, and makes a determination of his hits on this truth.

Att #1: 37
Dmg: 12 + 8(holy) + 1(ice) = 21

Att #2: 42
Dmg: 9 + 6(holy) + 1(ice) = 16

Att #3: 32
Dmg: 11 + 10(holy) + 4(ice) = 25

Att #4: 49 (crit? 41)
Dmg: 14 + 6(holy) + 1(ice) = 21 (28 if crit)

OOC: Based on his arrows, is any harm actually done -- spot: 22

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Friday October 29th, 2010 8:40:35 PM

The halfling cleric doesn't believe that his paltry turning abilities will be adequate to do anything about the horde of undead that Jass has probably just walled away. Despite himself, Belkior can't help but think that he might soon improve in that regard.

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 46.1 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.1 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196.1 minutes
Silence - 8.2 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate*(x2) (D - Holy Word)
* = cast

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Friday October 29th, 2010 8:41:25 PM

OOC - Pathfinder Conversion?

Are we going to be converting mid-module, or waiting?

DM We are not converting mid module

Mac AC:31[Tch:21, F/F:25](+1 vs Undead Amorphous Mass) HP:164/201, Speed 30'(land)  d20+33=53 ; d20+33=41 ; 3d6+24=35 ; 8d6+48=76 ;
Saturday October 30th, 2010 6:02:26 AM

Spells, etc.: HeartLight(Active)

Mac springs up 25' to I6:J7, takes one testing swing at the mass in G9 [53(41)|35(+76)] before springing back 5' to I5:J6 and surveying the effect.

AoOs:(CR - up to 7) d20+33|3d6+24 (19-20|+8d6+48)

Tratain Current Spells AC 39 HP 190/211  d8+5=13 ; d8+5=7 ; d8+5=9 ; d8+5=10 ; d8+5=13 ; d8+5=10 ; d8+5=8 ; d20+14=15 ;
Sunday October 31st, 2010 9:58:02 PM

Tratain watches the horde approach and says "We may need fire or acid to kill off the horde, anyone have any spells handy?"

He also attempts to look at the floor to see if he can locate any signs of the secret door they were told about but can't seem to locate it. (Spot 15 Nat 1)

OOC: What other items did we find in the last room? Or was the sword it? Or are we just waiting to the end for one giant list. Also I am going to be gone starting Thursday for about a week, Troy is going to take over posting for me for that time.

Syr Ac 41/40 HP 216 
Monday November 1st, 2010 12:23:36 AM

Upon seeing the horde, Syr flies up and away from the others to clear room for the spell casters. He looks over his shoulder to see what method the group is using and backs supports it in his own fashion. When he sees Jass bring out a scroll and the wall drop, he smiles at the sorcerer and waves an acknowledgment, preparing to meet the undead that remain.

Location B9 10' up
Stoneskin (CL 15, 126/150 minutes. Cast after Meeting Gray Knights.)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste
Fly



Vedik AC 41 (16 touch) HP 158/191 (Astral Deva) Character Sheet Spells  2d6=9 ;
Monday November 1st, 2010 8:55:18 AM

Vedik looks at the horde...

"Acid, yes. Start looking for the way down."

He flies up to gain vantage over the wall of stone, and casts Acid Fog on the horde.

OOC:
Take 14 damage (I'm assuming they pass 10/evil damage reduction?)
Fly up to gain vantage over wall of stone
Cast Acid Fog 1/18 rounds. 9 Acid damage this round to everything in the cloud.
http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/spellsAtoB.html#acid-fog

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.9 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.1Minutes (cast leaving dracolich pile)
Message: CL 1, 108.4 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.1 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge


The Main Foyer  2d8+15=21 ; d4=3 ; d4=4 ; d4=2 ; 2d4=6 ; 2d4=5 ;
Tuesday November 2nd, 2010 7:22:08 PM

Jass seals the outside door with a Wall of Stone
Dwight sends a barrage of arrows into the writhing mass of bodies. Several creatures fall back and to the ground, but are soon dragging themselves along or getting back to thier feet.
Belkior maintains a read guard, eyes peeled.
Mac Springs in striking with a great swing, 5 shuffling creatures are rent in half, but all of the parts are still willing themselves towards the group.
Tratain calls for fire and Acid to be used to destroy the hoard
Syr flies up and away from the others to clear room for the spell casters
Vedik looks at the horde..."Acid, yes. Start looking for the way down." He flies up to gain vantage over the wall of stone, and casts Acid Fog on the horde.

The undead emerge and head for the nearest living target, Mac. As they close, the minotaurs great axe flashes through the air, sending outstretched arms and heads flying. Still the mass closes and soon, the minotaur is all but buried under the pulling and biting undead things.
[Swarm attack Dmg 21 physical, 1 negative level, -3 str, -4 wis -2 Constitution]
Mac Fortitude DC 25 or be sickened

Erupting from the walls comes swarms of hornets, flying mantis and other carnivorous insects. The smell of decay and offal, and the crimson glow about thier eyes betray thier true nature as some horrid thing brought to necromantic life. One hones in on Vedick and the other at Syr

On the ground by the door, two huge swarms of necromantically enhanced centipedes, scorpions and spiders pour from small craks in the floor and walls

Syr loses 6 on his stoneskin
Vedick loses 5 on his stoneskin

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en#gid=2

Enemy Present [1] Horde
1 hour 63 minutes elapsed time since arrival at Sky Castle.

63.1 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.7 minutes from casting Stoneskin at the mausoleum

14 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Destroyed
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Main Foyer
- South East: Mausoleum - (Charzaak Lair) Destroyed

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+27=38 ; d6+4=8 ;
Tuesday November 2nd, 2010 10:51:57 PM

Jass recoils, seeing the undead horde is only cut off and slowed down, not stopped. "We've got to get out of here or our bodies will join the horde!" he shrieks in fear.

"Syr! I'll get you a chance out!" And the sorcerer flings a quick spell centered at B,C/8,9, creating a writhing mass of ebony appendages that grab at and crush everything in reach.

"Tratain! What do we do?" the confident demeanor of the sorcerer slips still further.

...Actions
Black Tentacles; centered at B,C/ 8,9 Every creature within the area of the spell must make a grapple check. 19 CL+8= 38 Grapple 8 Damage (because there are soooo many creatures in a horde, I only rolled once, assuming that all the creatures are caught and crushed and Syr with his phenomenal Touch AC is not.)

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.5/150 min. Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.2/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 2 0 5 1


Mac AC:31[Tch:21, F/F:25](+1 vs Undead Amorphous Mass) HP:108/175, Speed 30'(land), 1 negative level, -3 Strength, -4 Wisdom, -2 Constitution, HeartLight  d20+21=28 ;
Wednesday November 3rd, 2010 3:59:42 PM

Fort save: 28 vs 21(not sickened, thank goodness) Mac's pained, winced exhale fills the chamber.

The taur attempts to clear up what the tentacles have missed. (Whirlwind attack - 8 horde squares and 6 fly swarm squares in reach. Any target in range attacked: d20+30|3d6+21 (19-20|+8d6+42)

AoOs:(CR - up to 7) d20+30|3d6+21 (19-20|+8d6+42)



Syr Ac 41/40 HP 216  d20+22=41 ; d20+22=37 ;
Wednesday November 3rd, 2010 5:50:38 PM

Syr swats with a stray hand, annoyed at the hornets but not particularly bothered. Operating in silence, he begins to search for the secret door (OOC: Spot 41, can't get much better)

Location B9 5' up
Stoneskin (CL 15, 114/150 minutes. Cast after Meeting Gray Knights.144/150)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste
Fly

Dwight hp 122/160, ac 33(touch 25, 34))  d20+2=9 ; d20+18=21 ; d20+29=41 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d20+24=25 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d20+19=34 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d20+29=48 ; d20+29=37 ; d6=4 ; d6=4 ; d6=6 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday November 3rd, 2010 9:06:17 PM

Dwight grows a bit concerned at the speed of the swarm overcoming the walls so quickly, as well as regenerating from his attacks.

Unsure of what else he can contribute to the group, he scans around using his limited dungeoneering background in the hopes of locating the secret door. (knowledge: dungeoneering--9, spot: 21)

Then he fires into the flying swarm closest to him (or the next closest thing if Mac has taken those out).

att #1: 41
dmg: 9 + 9(holy) + 3(ice) = 21

att #2: 25 (nat 1)
dmg: 9 + 8(holy) + 3(ice) = 20

att #3: 34
dmg: 10 + 11(holy) + 6(ice) = 27

att #4: 48 (crit? -- 37)
dmg: 12 + 10(holy) + 1(ice) = 23 (crit: 29)

OOC: If I cannot spot and fire in the same round, I'll fire as I can barely see into the room.



MonthorHit Points:(213 of 213) AC 38  d20+30=41 ; d20+30=46 ; d20+25=28 ; d20+20=34 ; d20+15=18 ; 2d8+30=38 ; 2d8+30=37 ; 2d8+30=41 ; 2d8+30=37 ; 2d8+30=35 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; 2d6=6 ; 2d6=5 ; 2d6=3 ; 2d6=3 ; 2d6=5 ;
Wednesday November 3rd, 2010 9:41:12 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

-------------------------------------
Monthor turns and attacks the flies (along the G axis)

Two handed attack.
Power attack -5/+10

Attack 1 Hits AC 41 for 38 physical, 3 shock, 5 frost, 6 holy

Attack 1a(haste) AC 46 for 37 physical,6 shock, 6 frost, 5 holy

Attack 2 Hits AC 28 for 41 physical,2 shock, 2 frost, 3 holy

Attack 3 Hits AC 34 37 physical, 6 shock, 6 frost, 3 holy

Attack 4 Hits AC 18 for 35 physical, 3 shock, 5 frost, 5 holy

notes: Is Monthor still enlarged from the last battle?

Cleave if able.



Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d8=5 ; d8=1 ; d8=1 ; d8=5 ; d8=2 ; d8=4 ; d8=8 ; d8=7 ; d20+21=24 ; d20+21=28 ; d20+21=33 ; d20+21=35 ;
Wednesday November 3rd, 2010 10:41:58 PM

The halfling cleric is faced with several approaching swarms of undead and he knows that he won't be able to turn them. So, instead, Belkior turns to what he has always done best.

He concentrates and then casts his most powerful healing spell, targeting several of the swarms and also including Mac in the spell's area of coverage.

Actions
Full Round - cast Mass Cure Serious Wounds (using Regeneration), for 12+21 = 33 hps (spend Hero Point to re-roll, getting 19+21 = 40 hps), DC 25 Will save for half damage
(spell is targeted to take in the fly swarm around Vedik, Mac, the other fly swarm, the horde and the ground swarm in H9 to J11)
SR checks = 24, 28, 33, 35

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 46 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 196 minutes
Silence - 8.1 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word)
* = cast

Dwight hp 122/160, ac 33(touch 25, 34)) 
Friday November 5th, 2010 9:55:07 AM

OOC: Sitting so far off the edge of my seat...I fell off! Darn Liches! Just checking in.

Vedik AC 59 (20 touch) HP 72/72 (Winterwight) Character Sheet Spells  d6=5 ; d6=3 ; 2d10=7 ;
Friday November 5th, 2010 12:11:40 PM

Vedik did not think it would come to this, but it has.

"Do NOT come within ten steps of me" he calls out between clenched teeth.

He never wanted to use this form, but little options are left. He flies across the room, landing before the flying swarm. His angelic form shifts, his wings disappear, his skin shrivels and stretches across his bones, his fingers become claws and the temperature plummets. The holy radiance replaced by the horror of undeath, Vedik has become the most powerful foe the Grey Knights have faced: The epic Winterwight.

OOC:
Fly to D6
Free Action: Shapeshift to WinterWight (epic form: http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/epicNonAbominations.html#winter-wight)
*CL 18 allows shapeshift up to 36 HD forms, Grey Knights fought one of these when we last attacked the Dread.
Acid damage from cloud: 8
Cold aura within 10': 7 Cold

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.8 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 97.0 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 97.0Minutes (cast leaving dracolich pile)
Message: CL 1, 108.3 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 358.0 Mins (Cast in Mino/Armored DL fight)

Winterwight form: Damage reduction 10/-, Undead traits, cold subtype, cold aura, SR 34

Cold Aura (Su): A 10-foot-radius spread cold aura surrounds a winterwight. All creatures of the cold subtype in the field (including the winterwight) are treated as if having turn resistance +6 (if undead) and fast healing 10. Creatures subject to cold Damage take 2d10 points of cold Damage each round they remain within the cold aura.

Blightfire (Su): When a winterwight deals Damage to a living opponent, a night-black flame begins to burn on the opponent's body. If the opponent fails a Fortitude save (DC 35), it takes 4 points of permanent Constitution drain. The opponent must continue to save every round for the next 4 rounds (5 rounds total) to avoid being permanently drained of an additional 4 points of Constitution per round. The creature regains 10 lost hit points whenever it drains 4 points of Constitution, gaining any excess hit points as temporary hit points. These temporary hit points last a maximum of 1 hour. If the opponent is slain by blightfire, only icy fragments of the victim remain. The save DC is Charisma-based.

Mac AC:31[Tch:21, F/F:25](+1 vs Undead Amorphous Mass) HP:108/175, Speed 30'(land), 1 negative level, -3 Strength, -4 Wisdom, -2 Constitution, HeartLight  d20+30=44 ; d20+30=45 ; d20+30=49 ; d20+30=33 ; d20+30=50 ; d20+30=34 ; d20+30=50 ; d20+30=33 ; d20+30=36 ; d20+30=40 ; d20+30=32 ; d20+30=49 ; d20+30=41 ; d20+30=47 ; d20+30=35 ; d20+30=34 ; d20+30=46 ; d20+30=49 ; d20+30=41 ; 3d6+21=31 ; 3d6+21=33 ; 3d6+21=32 ; 3d6+21=32 ; 3d6+21=30 ; 3d6+21=32 ; d3=2 ; 3d6+21=30 ; 3d6+21=28 ; 3d6+21=28 ; 3d6+21=33 ; 3d6+21=33 ; 3d6+21=34 ; 3d6+21=32 ; 3d6+21=33 ; 8d6+42=62 ; 8d6+42=78 ; 8d6+42=66 ; 8d6+42=69 ; 8d6+42=72 ;
Friday November 5th, 2010 5:54:35 PM

OOC: Attacks for post dated Wednesday November 3rd, 2010 3:59:42 PM (conservatively assuming there is only one target in each cited square. Attacks against second and subsequent targets in the same square or in squares above or below the first are left for the DM)

[I4: 44|31] [H4: 45|33] [H6: 49|32 (33|+62)] [H7: 50|32 (34|+78)] [I7: 50|30 (33|+66)] [I8: 36|32] [H8: 40|30] [G8: 32|28] [G7: 49|28 (41|+69)] [G6: 4733] [G4: 35|33] [G3: 34|34] [H3: 46|32] [I3: 49|33 (41|+72)]

The Main Foyer  d20+12=13 ; d20+12=18 ; d20+12=16 ; d20+10=26 ; 2d8+15=19 ; d4=1 ; d4=2 ; d4=3 ; 3d6+21=28 ; 2d4=8 ; d4=4 ; 2d4=4 ; 2d4=2 ;
Sunday November 7th, 2010 9:34:55 PM

Mac tears into the horde of writhing undead, body parts fly, black coagulated blood sprays the minotaur and everything about him/ His axe has no visible effect against the hordes of insets within his reach
Jass lays down a Black tentacles spell. The great arms cannot seem to target the swarms of insects in the area
Syr ignores the insects, they can do little and discovers a secret door in the base of the wall just under the pair of iron stairs
Belkior cast Mass Cure Serious Wounds healing 40 to Vedik, Mac. The positive energy should hurt the insects and horde though it is impossible to tell
Monthor goes after the flying insects, but his axe is simply to large to do any real damage to such small creatures
Dwight sends arrows into the flying swarm, but the arrows simply pass through leaving the cloud of insects apparently unharmed.
Vedick moves into the room and becomes death. There is litle other words to describe the ice encrusted being of undead.

The Horde continues to pull, bite claw and tear at the very soul of Mac.
[Dmg 19 plus 1 negative level plus 1 Str plus 2 Con plus 3 Wis] fortitude save DC 25 or be sickened

Belkior Monthor Jas and Dwight find themselves enveloped by fying stinging and biting undead insects!
Each Dmg 8 plus 2 Con ignore if you have stoneskin
fortitude save DC 15 or be sickened

The flying swarm continues its mindless assualt on Syr and now Vedick
Syr Stoneskin 4 Vedick Stoneskin 2

Weapons appear to be having no affect against the insect swarms
The Secret Door is located at F1

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en#gid=2

Enemy Present [1] Horde [4]swarms
1 hour 63.1 minutes elapsed time since arrival at Sky Castle.

63.2 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.8 minutes from casting Stoneskin at the mausoleum

14.1 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Destroyed
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Main Foyer
- South East: Mausoleum - (Charzaak Lair) Destroyed

Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:105/151, 2 Negative Levels, -4 Con, -4 Str, -8 Wis, Speed 30'(land)  d20+19=20 ;
Monday November 8th, 2010 4:00:53 AM

HeartLight(Active), Sickened(-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) Fort Save - natural 1!

"RIght! I'm not making any... Whoa!" he declares as Vedick comes into view. He tries to stay the 10' clear of the... the... best not to ask. He scrapes along the side wall and then back wall, trying to push through various impediments and to find the rest of the Shields and Knights, and feeling poorly on several fronts.

Dwight hp 122/160, ac 33(touch 25, 34)) 
Monday November 8th, 2010 6:44:09 AM

As the group has mostly no effect on the horde, and the fact that Dwight is now being attacked, Dwight throws caution to the wind having found the location of the secret door almost direction under foot. With a quick look to Jass, Dwight moves to open the secret door and then fly through it.



Tratain Current Spells AC 39 HP 190/211 
Monday November 8th, 2010 8:40:32 AM

Seeing Mac in a bit of Trouble from the Swarm and Undead Horde, Tratain Moves Flies over to Him, ending above him and pulling out his Death Ward Wand as he goes and Uses it on Mac.

Cast Deathward on Mac, 7 Minute Duration.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+18=38 ; d20+20=40 ;
Monday November 8th, 2010 11:07:34 AM

Jass is relieved the biting insects are unable to get through his Stoneskin spell.... yet.

Nevertheless, it is with a great deal of relief that the sorcerer hears Syr announce the location of a Secret Door. The only trouble now would be to open it, get through, and dissuade the undead horde and the hordes of insects from following! "Get it open, Syr, and let's get out of here!", calls the sorcerer.

Jass dismisses the Black Tentacles as they can only hinder his companions and do nothing to the undead, and grabs a scroll out of his Pants O Plenty (Undeath to Death scroll). He guages the affects of the spells so far against the horde and swarms, and wonders if even this spell will have any effect.

...Actions
Black Tentacles; dismissed

Know Arcana - 38
Spellcraft - 40

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 2 0 5 1


Vedik AC 59 (20 touch) HP 72/72 (Winterwight) Character Sheet Spells  2d6=6 ; 2d10=2 ;
Monday November 8th, 2010 7:12:55 PM

Vedik sees that the door has been found but decides to stay put for just a few seconds more, letting his aura kill off some more of the swarm.

OOC:
Acid Fog damage: 6
Cold Aura damage: 2 (Fear it)



MonthorHit Points:(169 of 213) AC 38  d20+21=40 ;
Monday November 8th, 2010 7:36:55 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move
-----------------------------------------------------------------

Monthor curses himself for not having put the stone skin back on himself after it had been dispelled.

" ARGH!!!"

Monthor follows Dwight through the secret door.

Fort save 40

Con drops 2 points ( losing 36 hit points ) and total 44 hp

Syr Ac 41/40 HP 216 
Monday November 8th, 2010 9:22:32 PM

Syr wavs his arms frantically in the silence to attract attention and then moves quickly through the found doorway. If he has to search for a means of opening, then he does that instead. Again, he basically ignores the flying insects as they present little nuisance.

Stoneskin (CL 15, 114/150 minutes. Cast after Meeting Gray Knights.144/150)
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Haste
Fly


Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d8=1 ; d8=3 ; d20+21=38 ; d3=1 ; d20+21=26 ; d20+21=28 ; d20+21=33 ; d20+21=40 ;
Monday November 8th, 2010 10:55:49 PM

The halfling cleric casts another healing spell, hoping to both heal his companions and injure the undead swarms.

Actions
Standard - Cast Mass Cure Light Wounds, 24 hps, DC 23 (CL checks = 38, 26, 28, 33, 40)

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.9 minutes
Silence - 8 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds*)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word)
* = cast



The Main Foyer  2d8+15=27 ; d4=4 ; d4=3 ; d4=4 ; 3d6=8 ; d4=1 ; d4=3 ; 3d6=11 ; d4=3 ; d4=3 ; 2d4=5 ; d4=3 ;
Tuesday November 9th, 2010 9:20:27 PM

Mac falls back away from the horde.
Dwight opens the secret door and moves through
Tratain flies over Mac and Casts Deathward upon him.
Jass dismisses the tentacles and moves through the secret door
Vedick stays where he is, the aura of Cold aout him harming the creatures wome at least.
Monthor charges through the open formally secret door
Syr moves through the secret door
Belkior is about to cast a spell, but Syr's proximity now means he would need to move out into the swarms to do so

Mac finds himself both within the crawling undead spider swarm and the Horde of undead
[Dmg 27 plus 4 Str + 3 Con + 4 Wis Plus 8 Fort Save 20 or 1 Str + 3 Dex]

Monthor is in a flying and ground swarm [Dmg 11 Fort Save 20 or 3 Str + 3 Dex
Dwight, Jass and Syr are in a flying swarm 5 dmg if no stoneskin plus 3 Con

The room the others find themselves in is a small 20x20 room 10' high with a great rusted iron gate set into the back wall. Beyond is shadow and darkness with light spilling in from the open secret door showing a vast and limitless cemetary

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en#gid=2

Enemy Present [1] Horde [3]swarms
1 hour 63.1 minutes elapsed time since arrival at Sky Castle.

63.3 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

35.9 minutes from casting Stoneskin at the mausoleum

14.2 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Destroyed
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Main Foyer
- South East: Mausoleum - (Charzaak Lair) Destroyed

Belkior - HP 146/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Tuesday November 9th, 2010 10:29:12 PM

The halfling cleric follows the others through the open door into the secret room.

Actions
Standard - Move

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45.8 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.8 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.8 minutes
Silence - 7.9 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word)
* = cast

Dwight hp 122/160, ac 33(touch 25, 34))  d20+18=35 ; d20+12=31 ;
Wednesday November 10th, 2010 6:41:52 AM

Dwight looks at the gate, and approaches with caution (H4). He then determines if the gate is locked, and what (if any) traps are aligned with it.

spot: 35
search: (rogue): 31

He then relays whatever information he has to the others.

Mac HP:52/125, Helpless, 2 Negative Levels, -7 Con, -8 Str, -12 Wis*   d20+17=27 ;
Wednesday November 10th, 2010 8:02:59 AM

Fort Save:27

Mac's eyes glaze over and close. With nothing to stop it, gravity guides him down the back wall and onto the floor, amidst the spiders and the horde.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+20=35 ;
Wednesday November 10th, 2010 5:33:48 PM

"Mac!", shouts Jass as the giant falls to the ground. The sorcerer moves a step, displacing some flying insects that continue to bite his stoneskin spell, and reaches out to touch Tratain. "Touch Mac!", he commands the cleric.

As soon as the contact is made, Jass concentrates and casts Dim Door, bringing himself, Tratain, and Mac beyond the iron gate that was glimpsed in the room beyond.

...Actions
5' move to G,9 (no AOO)
touch Tratain, link with Mac
Concentration to defensively cast spell : 35 sucess (no AOO)
Cast Dim Door to beyond the Iron Gate.

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 3 0 5 1


Tratain Current Spells AC 39 HP 190/211 
Wednesday November 10th, 2010 7:24:07 PM

Tratain Defensively casts Heal and reaches out and Grabs Mac, and reaches out his other Arm towards the Sorcerer Jass like he wanted.

OOC: Cast Heal on Mac and Hold onto him, Heal immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. Plus Heals 150 Damage.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 116 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

Syr Ac 41/40 HP 216 
Wednesday November 10th, 2010 9:00:50 PM

Syr sees Mac drop in horror and his first instinct is to rush to save him. Then seeing the others moving, he clears the way for the spell casters by moving into the corner careful not to touch the gate (e3).

The Main Foyer  2d8+15=22 ; d4=3 ; d4=4 ; d4=2 ; 3d6=11 ; 2d4=7 ; 2d8+15=27 ; d4=1 ; d4=4 ; d4=4 ; 2d8+15=29 ; d4=2 ; d4=2 ; d4=4 ; 3d6=8 ; d4=1 ; d4=3 ; 2d4=6 ; d4=2 ;
Wednesday November 10th, 2010 11:04:00 PM

Belkior moves through the secreet door and is assaulted by the swarms both flying and on the ground.
[Dmg 11 Fort save 20 or Plus 3 Str plus 4 Dex...Plus Dmg 7 plus 1 Con] 2 saves Fort DC 20 or be sickened
Dwight searches the gate and finds it is not locked and not trapped
Mac slumps to the ground and is lost under the Horde of tearing undead
Tratain casts heal and reaches into the Horde for Mac, Healing the minotaur. All ability Damage healed plus 150HP.
Jass grabs for the cleric and wisks them away.
The horde however grabs and pulls at Tratain as he lands to place the spell on Mac
Tratain Dmg 27 plus 1 negative level Plus 1 Str plus 4 Con plus 4 Wis

The Horde, a swarm on the ground and a Flying Swarm fill the area about the heroes on the near side of the gate
Syr, Belkior, Dwight and Monthor all take AoO against the Horde [The swarms are immune to weapon damage]
Climbing upon each other the Horde has no trouble reachng anyone in the 10' room
Syr, Belkior, Dwight and Monthor each take
Dmg 29 plus 1 negative level Plus 2 Str plus 2 Con plus 4 Wis
Dmg 8 Fort DC 20 or Plus 1 Str plus 3 Dex
Dmg 6 plus 1 Con
Stoneskin operates vs each attack if no physical Dmg then no ability Dmg
2 Fort saves DC 15 and 1 Fort DC 25 or be sickened

Stretching out as far as the eye can see on the other side of the gate in a macabe shadowy light is a cemetary. Headstones both new and ancient dot the landscape about you, tilting at odd angles and choked with weed, vines and dead grass. An unseen wind blows through the area from the left stirring dead leaves into a dance about your feet and the stones.

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en#gid=2

Enemy Present [1] Horde [3]swarms
1 hour 63.2 minutes elapsed time since arrival at Sky Castle.

63.4 minutes elapsed time since left Cave (and cast Resist Energy, Stoneskin, Deathward spells)

36 minutes from casting Stoneskin at the mausoleum

14.3 Minute from Casting Fly at the Castle like building

Please continue to Post AC, HP, and Active Spells

Sky Castle Locations Summary:
- North East: Orchard (Tendrix Lair) Destroyed
- North Middle: Pool and Parthenon (Bas'Anut Lair)
- North West: Rocky Hill (Draco-Lich Lair)
- South Middle: Castle-like Building Current Location-Main Foyer
- South East: Mausoleum - (Charzaak Lair) Destroyed


DM note 
Wednesday November 10th, 2010 11:07:30 PM

In this fight and for the rest I am going to rely on you players to read through the protections you have and calculate damage and affects properly. Things like Stoneskin, Shield other Deathwards and the like. to get it all straight during a post is proving difficult at best. I'll do SR's but i leave the rest in your capable honest hands.

Thanks guys...hope your finding the final Dragon quest up to snuff

Tratain Current Spells AC 39 HP 159/211  d20+19=20 ; d20+19=39 ; d20+19=32 ; d20+20=26 ;
Thursday November 11th, 2010 10:08:15 AM

Tratain shouts "Hit that Horde with everything we got guys, It needs to go away now!"

Tratain casts his last Heal (Defensively) on the Horde using Divine Reach, Hits Touch AC Nat 1, Use Hero Point to reroll, Natural 20. (150 Positive Energy Damage, Will Save DC24 for 75 Positive Energy Damage. Touch AC 32 to confirm Crit if able. For Double Damage) SR check 26, Will use another Hero Point there if needed.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 166 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes


Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  11d4=28 ;
Thursday November 11th, 2010 10:41:28 AM

ooc: I'm loving this Dragon-level stuff. Epic!
.........

"The undead horde is connected to the greater horde from outside the castle", Jass says convincingly, "It own't be killed by anything we can throw at it. If everyone gets on this side of the iron gate, it should stop the shambling horrors and we'll only have the insects to worry about."

Nevertheless, the sorcerer has learned that it is best to go with the plan rather than go off on your own. Tends to get people killed, that does! And so he roots through his Pants of Plenty for a scroll and targets through the iron bars to the hordes of insects and undead (and heroes) beyond.

"I can reach through the bars and with everyone touching, I can Dim Door them all to this side", Jass suggests.

...Actions
get scroll from pants (move action)
Cast Undeath to Death (6th level spell = 11 level Casting) 28 HD undead killed in 40' radius burst centered on 8,9/F,G; Will DC 23 negates

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 7 3 0 5 1



DM Reminder 
Thursday November 11th, 2010 12:17:33 PM

Please be mindful that within 20' of Syr is Silence which is most of the party including Jass. None of whom can hear Tratain

Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:201/201, HeartLight(Active), Thankful. 
Thursday November 11th, 2010 7:45:55 PM

Minotaur: Large - 10'x10' +10' Reach, 10' 1" tall, 1806lbs, Speed 30'(land)
Magic (of duration) in effect: none

Mac awakens with a start. This is not where he was, nor is this how he was. His first physical response is trained to the point of reflex - spring to his hooves, back to a solid object, axe at the ready and assessing the situation.

It is then he starts recognising faces and smiles. "Thank you. I don't know what you've done, but thank you. How long has it been? What can I do to help?"

AoOs:(CR - up to 7) d20+32|3d6+24 (19-20|+8d6+48)


MonthorHit Points:(106 of 213) AC 38  d20+22=35 ; d20+22=28 ; d20+22=34 ; d20+22=36 ; d20+22=37 ;
Thursday November 11th, 2010 8:12:14 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

----------------
Shield other- 27 damage to Monthor, 27 to Tratain
Bracer of protection deals with the negative level
Fort saves - 35,28,34,36,37
Strength -2
Con- -3
Wis-4

-----------------------
Monthor digs out a potion of gaseous form and ingests it... becomes gaseous... and having a little bit of gas before becoming gaseous... and then moves towards the gate.

Dwight hp 122/160, ac 33(touch 25, 34)) 
Friday November 12th, 2010 6:35:12 AM

Finding nothing dangerous regarding the gate, Dwight opens it enough for his small halfling self to fit through, and then closes it in silence.

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells 
Friday November 12th, 2010 8:34:48 AM

Vedik shifts back into his more angelic form, and dismisses his Acid Fog.

He then runs with the party to the door.



Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Friday November 12th, 2010 9:04:46 AM

Jass, belatedly remembering the Silence spell that is on Syr's dagger, waits until the monk flings the dagger through the bars and out into the graveyard (thus tossing the spell away from the group and enabling him to retrieve it later) before casting the scroll spell.

:-)

DM Reminder 
Friday November 12th, 2010 10:54:53 PM

Mac snaps awake
Monthor becomes gaseous and flows past the enemies and beyond the gate.
Syr flings the dagger and Jass Dim Doors the ohters through
Dwight slips through the gate and closes it
Vedick resumes the form of an Astral Deva and moves to the gate

niether the swarms nor the Horde continue to pursue the group

Fort saves were poison based, all other ability damage is necromancy induced

The group now stands just beyond the gate looking into a vast cemetary, stretching endlessly in all directions

MonthorHit Points:(106 of 213) AC 38 
Sunday November 14th, 2010 7:23:57 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

----------------
Strength -2
Con- -5
Wis-4

--------------
Monthor dispells the gaseous form.....

" Medic!"



Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Sunday November 14th, 2010 9:44:07 PM

OOC - Adjudicating the damage from last round, based upon DM's note concerning what is poison and what is necromancy. If I missed it before, is this ability damage or ability drain?

Belkior moves through the secreet door and is assaulted by the swarms both flying and on the ground.
[Dmg 11 Fort save 20 or Plus 3 Str plus 4 Dex...Plus Dmg 7 plus 1 Con] 2 saves Fort DC 20 or be sickened


Hit 1 - 11 damage (Stoneskin absorbs all but 1), no other effects because Belkior is immune to poison
Hit 2 - 7 damage (Stoneskin absorbs all), no other effects because of poison immunity


Syr, Belkior, Dwight and Monthor each take
Dmg 29 plus 1 negative level Plus 2 Str plus 2 Con plus 4 Wis
Dmg 8 Fort DC 20 or Plus 1 Str plus 3 Dex
Dmg 6 plus 1 Con
Stoneskin operates vs each attack if no physical Dmg then no ability Dmg
2 Fort saves DC 15 and 1 Fort DC 25 or be sickened


Hit 3 - 29 damage (10 absorbed by Stoneskin), 1 negative level, 2 STR, 2 CON, 4 WIS
Hit 4 - 8 damage (8 absorbed by Stoneskin), poison immunity
Hit 5 - 6 damage (6 absorbed by Stoneskin), 1 CON
Fort saves - poison immunity


"I have to confess that I was not adequately prepared. I am unable to heal myself and you, as well. Whatever that thing was, it has sapped my strength and my ability to cast spells."

Belkior stays with his companions as they prepare to explore the graveyard.

Actions
Standard - Move

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45.7 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.7 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.7 minutes
Silence - 7.8 minutes

Items used
Staff of Healing - 5 charges
Celestial Armor - 1 daily use

Cumulative Level & Ability Effects
1 negative level
2 STR
3 CON
4 WIS

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word)
* = cast

MonthorHit Points:(106 of 213) AC 38 
Monday November 15th, 2010 6:10:31 AM

ooc> This may be a good time to use our "free rest" option from the start of the module.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+11=13 ;
Monday November 15th, 2010 12:30:55 PM

With the heroes out of the immediate danger, Jass puts his scroll away and surveys the endless graveyard. "Pocket dimension", he suggests aloud, and casts Fly on himself, rising into the air and looking around for any danger or distinguishing markings.

"So, without Eclhin, how are we to find the other Soul Gems to kill this Dread of yours?"

...Actions
Cast Fly
Spot: 13

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1


The Graveyard 
Monday November 15th, 2010 9:11:20 PM

the ability scores are Ability Damage
http://www.d20srd.org/srd/specialAbilities.htm#abilityDamage

Monthor asks for more healing, Belkior is in need as well. The Dwarven warrior also mentions the Tecurri time capsule MOM gave the Knights in the lost village below. Perhaps now would be a good time?

Jass surmises that where they are is a pocket dimension, he casts fly and rises into the air Highlight to display spoiler: { Jass Will save DC 27 if succesful... The Cemetary fades to a ghostly apparition and in its place Jass sees a oval room 50' wide and 80' long. Within stands the skeletal remains of a giant still wearing the thick black iron plate that is wore in life. A blazing great sword glows with brilliant fire in its hands and arrayed about him is a score skeletal dwarves in plate, thier Urgosh's poised for the attack. A booming voice issues from the giant, "Come and meet death at the hands of Vindar the Magnificent."}


Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Monday November 15th, 2010 10:28:51 PM

"I have just the thing here. Fortunately, I did bring this staff that I had crafted for the Crimson Shields. I am sure that my former companions would not mind my using it for this purpose."

"I can, with time, help anyone who was affected by the undead. At least, except for the weakening. The only question is, who should I heal first?"



Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:201/201, HeartLight(Active), Thankful. 
Tuesday November 16th, 2010 4:19:55 AM

Mac looks at lizard-boy. The look is not as condescending as those words might have had you believing, but the question begs an answer. "Much the same way we'll find and defeat the traps likely before us." he replies most dead-pan. "A graveyard is a good place to set a trap - take caution." Mac expects abominations to Gargul to climb out of the graves, or out from behind an inconvenient headstone or crypt or three with little notice.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+19=29 ; d20+20=24 ; d20+20=25 ; d20+23=42 ; d20+19=24 ; d20+19=29 ; d20+19=30 ;
Tuesday November 16th, 2010 11:33:48 AM

Jass in Lizardfolk form flies into the air and the scene melts around him (Will Save 29). "By the Crones!", he yells in a startled voice, "the graveyard is an illusion hiding a Giant Lich!!!"

The sorcerers mind races to identify the spell that could keep the enemy hidden from sight and sound and can come up with all too many. His hands flash in a dismissing pattern to strip the spell and reveal to the Gray Knights and Crimson Shields the very real and close danger.

...Actions
Will DC 29 success
Spellcraft: 24
Concentrate; 25 (defensive cast in case within range of giant)
cast Greater Dispel Magic area affect centered on giant. - Spell Penetration: 42
- each ongoing area effect spell whose point of origin is in dispel magic = 24, 29, 30
- each creature in area of effect, one spell dispel per creature = d20+19 per effect

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1


Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:201/201, HeartLight(Active), Thankful. 
Tuesday November 16th, 2010 2:40:58 PM

If Jass is successful, Mac adds with some surprise, "...or they will find us!" and moves as best to form up the front line.

Dwight hp 103/160, ac 33(touch 25, 34))  d20+15=33 ; d20+15=23 ; d20+29=32 ; d6=6 ; d6=2 ; d6=4 ; d6=3 ;
Tuesday November 16th, 2010 5:32:59 PM

Prior character dmg stuff: --(
Dmg 29 (10 off stoneskin, 19 off Dwight) -- 1 negative level, -2 Str, -2 Con, - 4 Wis
Dmg 8 (off stoneskin)
Dmg 6 (off stoneskin)
Dwight is again sickened

OOC: Taking question (How do I deal with ability drain/negative level in Wold?) to L&B

---------------
Dwight closes the gate hoping for safety behind the iron gate, but knows that this place holds no safety, especially for those weary and sick and aiming to end the life of all Liches of the Dread.

He takes small comfort in the absence of undead in the graveyard behind him, only to be startled out of his momentary lapse. At Jass' words, his bow is again raised, though a bit of strain is seen on Dwight faces as he pulls the string back aiming for an unseen giant and fires (blindly if Jass hasn't made the Giant appear.)

Att #1: 32 (not sure how my neg level or loss of ability affects this roll)
dmg: 14 + 6(holy) + 3(ice)

======================
DM Sanity Stuff

Flying Broom -- generally floating at shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 96 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth

Syr Ac 41/40 HP 182/216  d20+20=35 ; d20+20=34 ; d20+20=35 ; d20+20=36 ; d20+18=35 ;
Tuesday November 16th, 2010 7:53:23 PM

Syr smiles in gratitude as the group assembles in the 'cemetary'. Hearing Jass words, the monk looks around carefully, (Will save 35) and spots the dread lich.

Despite being hurt, the monk takes time to cast a spell (Enlarge) before he moves to a flanking position and scoops up his dagger.

1 negative level Plus 2 Str plus 2 Con plus 4 Wis
Stoneskin (CL 15, 122/150 minutes. Cast after Meeting Gray Knights. )
Silence (on dagger)
Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch.
Flying
Enlarge



MonthorHit Points:(142 of 213) AC 38  d4=3 ; d4=1 ;
Tuesday November 16th, 2010 8:25:15 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

----------------
Strength -2 (-1)
Con- -2
Wis-4

------------------

Monthor decides to take care of some of his own healing. Using one of his Brahmah's Tattoos, he casts lesser restoration on himself.

Heals 3 points of Constitution damage.

(ooc> Are we still in turn base actions? If not, he'll cast it a second time, raising his strenght by one, and then casts protection from evil, also from a tatoo)



Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d4=1 ;
Tuesday November 16th, 2010 10:45:20 PM

Seeing that Monthor has healed himself, the halfling cleric uses the magic of the staff to recover from some of the damage inflicted by the swarms.

Actions
Standard - Activate Staff of Healing to cast Lesser Restoration, healing 1 pt of WIS damage

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45.6 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.6 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.6 minutes
Silence - 7.7 minutes

Items used
Staff of Healing - 6 charges
Celestial Armor - 1 daily use

Cumulative Level & Ability Effects
1 negative level
2 STR
3 CON
3 WIS

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells  d20+21=40 ;
Wednesday November 17th, 2010 8:50:12 AM

When the illusion is called out by Jass, Vedik flies up to see for himself.

OOC:
Fly up to Jass
Will Save 40

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.8 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.7 Minutes (cast leaving dracolich pile)
Message: CL 1, 108.0 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.7 Mins (Cast in Mino/Armored DL fight)

Tratain Current Spells AC 39 HP 159/211  d20+26=34 ;
Wednesday November 17th, 2010 6:42:42 PM

Tratain pulls out his restoration wand and taps himself with it. He says "I can cure everyone in a moment or two."

When the illusion is pointed out he looks around trying to see through it to see what Jass has spoken about. (will Save 34)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 166 points - 137 minutes
Shield Other - Monthor - 21 Hours
Hide from undead - 210 Minutes

The Graveyard 
Wednesday November 17th, 2010 6:58:06 PM

DM Note Jass was able to Dispel the Illusion

The Cemetary fades to a ghostly apparition and in its place you stand in an oval room 50' wide and 80' long and 15' high. Within stands the skeletal remains of a giant still wearing the thick black iron plate that is wore in life. A blazing great sword glows with brilliant fire in its hands and arrayed about him is a score skeletal dwarves in plate, thier Urgosh's poised for the attack. A booming voice issues from the giant, "Come and meet death at the hands of Vindar the Magnificent

MonthorHit Points:(142 of 213) AC 38 
Wednesday November 17th, 2010 8:49:58 PM

ooc> Were our actions in the previous posts valid?

Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:201/201, HeartLight(Active), Thankful. 
Thursday November 18th, 2010 3:43:03 PM

Without taking his eyes off the revealed enemy Mac mutters, "I humbly request a Bear's Endurance, Haste, and... if there are no other sources I'll drink Potions of Good Hope and Shield of Faith."

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+11=27 ; d20+20=36 ; d20+19=26 ;
Thursday November 18th, 2010 4:01:13 PM

Bumping up against the ceiling, Jass pauses. "That's the same thing he said before..."

The sorcerer looks closer. Have the dwarves or giant (who are all ready to attack) actually move?

"Don't charge off, this could be another trap..."

...Actions
Spot: 27
Spellcraft: 36
Will Save (if needed): 26
...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1


Tratain Current Spells AC 39 HP 159/211 
Thursday November 18th, 2010 9:23:22 PM

Tratain moves near Belkior and taps him with the resoration wand while keeping an eye on the new Lich and the dwarves with him.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 106 points - 137 minutes
Shield Other - Monthor - 21 Hours

Dwight hp 103/160, ac 33(touch 25, 34)) 
Friday November 19th, 2010 6:54:28 AM

Dwight offers what he can to Monthor's request -- casting Bear's Endurance on him. Perplexed on why the undead giant hasn't acted?

======================
DM Sanity Stuff

Flying Broom -- generally floating at shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 96 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth

Losses
1 negative level, -2 Str, -2 Con, - 4 Wis

Uses:
Cast 2nd level: 1 of 2 available
3rd level: 1(lost due to neg. level) of 2
Ring of Blink: Used once



Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells 
Friday November 19th, 2010 7:52:44 AM

"An illusion within an illusion. Clever. You know what the problem with illusion magic is?"

His form contorts, as his angelic form grows and darkens. His skin reddens and his feathered wings turn leathery. Fire begins to lick across his form.

"Trueseeing nullifies most of it."

OOC:
Free Action: Shapeshift to Balor.

Effects
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.7 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 107.9 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.6 Mins (Cast in Mino/Armored DL fight)

Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing

Mac AC:31[Tch:21, F/F:25](+1 vs Horde) HP:201/201, HeartLight(Active), Thankful. 
Friday November 19th, 2010 11:01:14 PM

Additional...
"Vedik, I'm glad I saw that with my own eyes, otherwise I'd think you were something that need 'taking care of'. I'm not sure what the result of going toe-to-toe with one of... these would be. I'd like to talk tactics when this is done."

The grand schemer 
Saturday November 20th, 2010 9:10:25 AM

Jass notes the creatures repeating thier former moves, Everyone notes tat Jass's Dispel did not seem to do anything to the giant or its minions
Syr moves off to the side, but does not see his dagger where it should be, the weapon is gone.
Belkior casts Lesser Restoration from his staff
Monthor activates a tattoo of Lesser Restoration
Tratain casts Lesser Restoration on Belkior
Dwight casts Bear Endurance on Monthor
Vedick divines that the second threat must also be an illusion and shifts into a Balor. The foulest most evil thing in existance, but not without its uses. One of those being the ability of True Sight.
What he sees is quite scary.

The room is empty and is 50' long and 30' wide. 20 feet from where the party stands is a geat hole that encompasses the full 30' width and remaining 30' length of the room. The hole falls away completely though the Sky castle to the ground over 12,000 feet below. Syr is standing about 6" from the drop, looking about for his dagger. Everyone else is anywhere from 5'-10' from the deadly plunge.
On the far side of the room a secret door lies in the wall, revealed by Vedick the Balor's sight

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