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DM Cayzle - A Night of Rest 
Wednesday November 24th, 2010 7:32:26 AM


In a place that offers concealment from enemies on land and in air, the party rests after a lot of fighting. The night passes without event. In the morning, two of the bound thrul are conscious.

On the agenda for today: the captives and the flying craft. Do you have the capability to Identify its command words? Is it possible that the captives know what to say to make the thing fly?

=====

OOC: I'm counting 5 votes for C, 2 for A, and 1 for B, with Charek still to vote and Jet not really picking among the choices offered ... :-)

So I'm working on a compelling, fun, heroic module that will offer a change of pace. Give me a few days, please! :-)

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday November 24th, 2010 12:46:35 PM

Garret rises the next morning and looks around the area. He notices the lizard-men are conscious. He ignores them as they eat breakfast. When the others rise, Garret says, "Does anyone think they can question these things to see if any of them know how to fly that thing?"

OOC:
I have 0 in intimidate and 0 in gather information, so unless I roll a 20, it won't do me any good to question them!

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 1:17:54 PM

I'm sorry, I should have said (d).

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 1:21:36 PM

Jet wakes up in the morning and asks garret what spells he wants him to pray for today. "WE could all use the healing, except maybe a couple of us, but I think a Zone of Truth spell would be helpful, if I were to question them."

Galin HP 17/58 AC 19 
Wednesday November 24th, 2010 2:22:39 PM

Galin wakes in to morning with a grumbly belly but rolls over back to snuggling with his wife to stay warm and waits for her to wake before looking for food and waits to see what the group want to do today. He does spit toward the lizards and makes a couple grumbles about the tides turned and smiles walking away


Keela 
Wednesday November 24th, 2010 6:10:40 PM

Keela casts her extended Alarm and extended Rope Trick spells in the evening, to make it a little safer to camp.

In the morning, she considers her spells and makes a few changes. "Protection from Evil doesn't seem much good; these creatures aren't evil, just mean," she says to herself, poring over her spellbook. "I'll prepare an Unseen Servant instead; you never know when that might come in handy. Keep the Feather Fall in case somebody decides to go up in that contraption, but no need for Fly today, I think. Oh, and make room for a Mending; I was sorry not to have one yesterday."

Today's Spells:

0 - Detect Magic
0 - Light
0 - Mending
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Unseen Servant
2 - Melf's Acid Arrow
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fireball
3 - Haste
3 - Extended Rope Trick

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday November 24th, 2010 6:46:38 PM

Garret replies to Jet, "Indeed, healing is certainly needed. Do you have anything that would force these lizards to tell the truth?"

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 9:58:48 PM

"Force?" Jet asks with a raised eyebrow. He cracks the knuckles on his large human hands, "Oh eventually I can force anything out of them we want, but only the Zone of Truth spell can guarantee the veracity of what they say."

ooc: I will have a new spell list tomorrow morning.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Wednesday November 24th, 2010 10:36:00 PM

ooc: remember, with a full night's rest you recover 1hp / ch level

ic: Alexi awakens and sees his wounds have scabbed over. He gingerly dons his armor and secretely wishes for some of Anrete's famous Mystery Creature of the Night Soup. He was about to see to the horses when Garrett asks Jet about a good way to interrogate the lizards.

He busts out laughing and well after Jet's answer he manages to stop.
"Jet is an expert at it. But in their condition right now, the inquisition would take all day, most of it them being unconscious. I may not approve of the broken fingers and bloody noses, but hey, it worked well in the past..."

Alexi takes out his flail and starts twirling it, "Ready when you are, Master Inquisitor."

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+7=27 ;
Thursday November 25th, 2010 8:32:40 AM

Zeph does his best to hide the shelter with leaves and bramble. He will search particularly for thorny vines that can keep wild animals away as well, since the group may be resting for a few days.

He keeps his mind busy by studying spell scrolls picked up from Katirana's last visit.

Spellcraft to scribe a new spell=27. havent decided which one yet.


DM Cayzle 
Thursday November 25th, 2010 11:01:37 AM

Happy Thanksgiving, Everybody!

No DM Post today!

Galin HP 17/58 AC 19  d20=7 ; d20=2 ; d20=15 ;
Friday November 26th, 2010 9:40:09 AM

Galin waits around for someone to tell him what they need him to do as freedom still seams a bit new and he is not sure what to do. He just hangs out watching the group work... He does not move far from his wife though. If asked to do anything he will put in full effort until the job is done then go back to waiting around

When the Zeph and Alexi wander over to the prisoners he will join them pulling his sword from its sheath and glaring at the Lizards

OOC sorry about rolls my computer froze and nothing was popping up on the roller part when i tried the Gather info check so I guess I will use the second roll for Intimidate check

LOL



DM Cayzle - Survival and Intimidation 
Friday November 26th, 2010 12:18:31 PM


[OOC: Good point, Alexi -- make sure you take your healing for the night, please.]

Keela and Zeph see to the security and safety of the camp. The two also concern themselves with their arcane arts.

Jet, Garret, Alexi, and Galin are concerned about the prisoners, and what they know. They prepare to get some truthful answers out of them.

[OOC: Torture is actually evil when I DM, so inflicting any physical harm on the prisoners or engaging in torture will move you towards an alignment shift. I do not recommend it. You may certainly threaten them -- that's what the Intimidate skill is for. Roll your Intimidate checks to see how they react. If you do not intimidate them, then any torture beyond that will not work and will begin to shift your alignment. The game is Uncharted Heroes, not Uncharted Villains.]

Galin HP 23/58 AC 19 
Friday November 26th, 2010 12:45:50 PM

OOC fixed hp

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+5=8 ;
Friday November 26th, 2010 1:23:03 PM

"So from now on, we kill everybody and ask their corpses the questions, eh?" Jet says just loud enough for the lizards to hear him. While Jet is still bloody, he walks over to the prisoners and asks plainly. "If none of you can speak the common language, then we have no use for you and I will have to kill you instead of letting you run home free. If you do know the common tongue, then we will allow you to have a trial by the Ahote people and if you pass, then you will become their slaves. Fitting as I see it, since you tried to make them slavesm perhaps a whip on your back can give you a sense of accomplishment."

ooc: If they don't speak common, Jet kills them as quickly as possible. I will take the alignment hit for the team I guess, but we can't have them return home to fight against us again and that is basically the only option available as I see it.

If they speak common, which I think they do, Jet will tell them what is about to happen. "I am a powerful priest to all the gods. I have a spell that will tell me if you are lying to me or not. If I sense you are deceitful, I will slowly remove various parts of your body and I always start with the most important parts first! If we were in your company and you asked us questions, I am sure, you would eventually get those answers out of us and so it is the same here. We will discover what we want to know, how painful it is to you, is your choice."

Jet tells the group in private, "Once I cast my Zone of Truth spell, we will have four minutes to ask the questions. I suggest we figure out what questions to ask before I cast the spell. The priorities are of course the numbers that remain in the mine, but what about the leaders badge and what does it do that is magical?"

Bluff: 8 (Can I get my friends to aid me in this please?)

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, , Protection from Evil, Sanctuary, (Enlarge Person)

Augury, Zone of Truth, Silence, (Bull's Strength)



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+7=9 ;
Friday November 26th, 2010 2:12:41 PM

ooc: I'm sorry, I just remembered you wanted Intimidate checks. You can either add +2 to the above roll or take this one instead. I apologize. My head is in a fog today.

Intimidate: 9

Garret Goodbarrel [AC:26 HP:34/33] PF Garret  d20=6 ; d20+14=18 ; d20+5=24 ;
Friday November 26th, 2010 3:27:27 PM

Garret nods to Jet as he prepares his questioning. He says, "This is not an area in which I can help. Yes, we should find out about the numbers at the mines. Perhaps also more about the flying cities and when they might return. It would also be good to find out who leads those at the mines and about how to fly these ships. Perhaps even where they are getting these flying ships."

"While you work on them, I will go to keep a watch. Galin, I wonder if you and your wife might join me, I'll head over here, and you two can keep watch over that way."

OOC:
I have a zero for intimidate, but I tried to help anyway: 6. Yeah, that's not helping anyone. I'll go be on watch:
Listen: 18
Spot: 24

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37)  d20+9=11 ;
Friday November 26th, 2010 10:13:08 PM

OOC: yeah, we know the penalty of torture. So far, Jet and Alexi have been successful in Intimidating and haven't had to torture, not that they actually would anyway. :}

IC: Alexi, still very bloody, Joins Jet, and continues the verbal intimidation, twirling his flail, casually, very close to a Thrull's head, almost as if he was not really paying attention to how close it was getting. The Whooosh! Whooosh! Whooosh! of the twirling flail, with it's spikes glittering in the morning sun as they catch the rays in their circular path, is very distinct.

"We offer the same bargain your sorceress offered us. Become Slaves or become food. However, few of us here, if any, want slaves and would rather feed you to the magots. But we like a good bit of sport as well and orcs are hard to come by out here, so you'll do just as well. I don't see much reason to keep you alive any longer than another day, and there's a good Fire Spittle Ant mound just about a day's march away. So, unless you can make it worth our while to keep you alive, water being scarce and all, by answering a few questions, we'll be off to that Fire Spittle Ant mound as soon as we get our horses saddled."

Intimidate d20+9 = 11 (Shish, die roller is on holliday)

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+13=19 ;
Friday November 26th, 2010 10:42:08 PM

Zeph stands in attendance of the questioning of the prisoners. He wonders, what answers and information do we need?'

He speaks up, "Well. I would like to know how many troops are in the base... and what the command word is to get the flying craft to move."


Keela 
Saturday November 27th, 2010 10:52:03 AM

"Patrol schedules, if they know," Keela adds. "And, how many of the lizards can do magic?"

She does not attempt to help intimidate the lizards, on the grounds that she is not very intimidating.

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