WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Sunrise Song Archives


Return To Index


DM Dai - Don't Kill The Messenger 
Tuesday November 2nd, 2010 7:26:53 PM

As the adventurers gather information from the townsfolk and try to ingratiate themselves with the populace, the get few clues; the kidnapper has been careful not to be seen, and so corroborating dates and times and M.O. seems to be all that the people can muster.

On the second day, a messenger arrives on a sleek horse. Those with an eye for horseflesh might realize that this horse would have been a prized race horse a couple of years ago; but the dip in the country's economy after the war with the Dread has turned even this fine mare into a working horse. The messenger was quickly escorted to see Wilhemina, and shortly thereafter she called the other Coven members in with her.

Shortly thereafter, one of the villagers informs the adventurers that the Coven would like an audience with them immediately. He seems reluctant to demand their speed, but also ashen faced at the idea of failing to return you to the Green Hall tout-de-suite. Wilhemina must be in one of her (locally famous) moods.

When the adventurers arrive in the hall, the ever-smiling Kayleigh is there, with a warm smile for them all. The beautiful smile seems somewhat out of place just behind Wilhemina's stern, gruff, grimace.

"Here you be!" She said. "The Pitchfork Council, which governs this whole valley, has asked to meet with you. We will travel to Jarlwolf to meet Goodwitch Dulcet and the other members of the Council." By her tone, she makes it clear that by 'we' she means her and the adventurers. The harsh tone also betrays the fact that she's giving them little if any choice in the matter. "Even I am beholden to the Pitchfork Council. It seems they've heard about our new adventurers and want to see for themselves what the fuss is about. Fortuitous, your coming is. Annoying timing for them to summon us all, but... it cannot be helped. Therefore, it must be harmed. Come along, and we will beat the road into submission. Go gather your things and meet me by the east gate." With that Wilhemina, slid into her cauldron, which grew legs and twinkled off at a quick pace to gather her things.

A little taken aback by her terseness, Kayleigh, ever the peacemaker, apologizes. "I'm sorry for her. She hates being summoned on short notice, and as she's kind of the leader around here, sometimes she gets in the mood where if she has to suffer, so does everybody else. Thankfully, she's sparing with it, but..." she trails off, realizing there's not really anything more to say, except for, "I'm really sorry."

The giant elf, Bloodletter, asked, "Do you have any questions or concerns? I don't know what they want, Wilhemina hasn't told us, but it behooves you to stay on the Council's good side since you're stuck in the Valley at the moment."

Tishe' (AC 19 HP 48/51) 
Tuesday November 2nd, 2010 10:58:12 PM

Tishe' looks at her friends and gives a rueful smile before turning to speak with Kayleigh. "Wilhimina is not unlike my own mother. When she was in a 'mood' everyone fled from her and hastened to obey her least wish until her temper settled down. As it was said by my father, 'when momma isn't happy, ain't nobody happy', and it looks much the same pattern here."

"I suggest we go along and learn more of our new home," she tells the others, and, all her belongings already about her, Tishe' is ready to go.

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday November 3rd, 2010 2:33:42 PM

Thar chuckles in agreement with Tishe' and says, "You've got that right... Just like our moms.."

To Kayleigh he asks, "How long is this trip and what can we expect on the way? I'd like to ride point and watch for dangers, and if so, I want to know what may pop up in regards to danger, etc. Also, tell me about the council some more. Can they provide information to help us or is it just another bureaucratic loop we must go through? Who are the members and are there any we must be wary of or ones that are potential allies?"

(AC 29 HP 70/70) Serillana 
Wednesday November 3rd, 2010 6:42:03 PM

"I better go clean up before I leave...

Serillana smiles as she reminisces about her family life as she picks up the mess that she has spread out, all over her room's floor. "It's how I became who I was today, I guess, with mom being unhappy with her situation... Odd mixture of slinger/dancer, it is..."

"We'll just keep moving on, from place to place. It's what I'm used to anyway."

DM Dai - Ramming In the Blanks 
Wednesday November 3rd, 2010 10:01:50 PM

Kayleigh answers Thar's questions. "The road to Jarlwolf is well-traveled, and kept in good repair. The most dangerous thing you usually find on it are the occasional highwayman... though they would have to be fairly suicidal to attack you when travelling with Wilhemina and Mikal, which you will be."

"As for whether it's a hoop to jump through or could result in more information, there's a possibility of either or both. It is certainly to satisfy the curiosity of the bureaucracy, but they may have information, as they have resources that we may not. It may turn out that this issue isn't a local problem as we thought, but is happening throughout the valley... I'm not sure."


The Bloodletter, Mikal the Ram, interjected when Kayleigh paused to think about the Council members. He told Kayleigh and Hmarper that he would field the rest of the questions and that they could go. He was a bit more familiar with the Pitchfork Council, usually travelling with Wilhemina when she was called to Council. "The Pitchfork Council consists of representatives from each of the major settlements here in the Valley." he began as the others of the Coven left, leaving Mikal and the adventurers alone.

"From Jarlwolf, there's Goodwitch Dulcet, a famous half-elf witch who leads the Coven of Weal." He looks around for Wilhemina, and seeing her nowhere around, continues. "She's as patient and sweet as Wilhemina is cantankerous. The two of them have known one another for a very long time, but Wilhemina's age is beginning to overcome her, and I think she's jealous of the fact that Dulcet's half-elf blood has preserved her much better."

"From Merrydale, there's Cassandra of the Trees, a greenmage who was once a witch of Dulcet's coven. Cassandra is an elf lass, as beautiful as Kayleigh, and just as fierce a devotee to nature,"
he said, blushing a little. "She's sadly a bit wishy-washy on just about everything else."

"Wilhemina represents us here in Witchspawn, though I advise her in military matters on those rare occasions that it's required."

"From Magpie Crossing, they send the owners of the Shad Fly Inn, Lincoln and Hildy Horncroft, who are halflings, and friendly, good-natured types who are also quite shrewd at business."


Mikal shrugged. "You'll meet them all soon enough. I suggest you all get your things ready, Wilhemina will want to go as soon as she's ready, which should be within the hour, I'd guess."

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday November 3rd, 2010 10:33:48 PM

Still thinking over Wilhemina's tirade...Falmar wonders to himself how the leaders in this valley are chosen.. is it strength alone ? There's always someone stronger..., what keeps these people loyal to her ?...
" IT seems we're not going to find out much around here for a couple days. and since I already have all my things,.. I wonder if the Blackhand will let us keep using these horses.

Tishe' (AC 19 HP 48/51) 
Thursday November 4th, 2010 12:06:46 AM

Tishe' is ready to go. not much to pack after all...

(AC 29 HP 70/70) Serillana 
Thursday November 4th, 2010 4:16:44 AM

"Hope we get to use the horses. I like my one!" Serillana says as Falmar wonders.

Serillana quickly opens and closes her haversack to make sure all her cosutmes and everything else is in there. She then waits for everyone else to get to the meeting place.



Snafu 
Thursday November 4th, 2010 10:24:31 AM

With Snafu's things already packed and stored in his haversack, the elf focused on getting to know Tishe a bit better.

"Tell me about yourself, Tishe" he asked. "And tell me, what initially drew you to magic and the great road?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Thursday November 4th, 2010 9:45:45 PM

As usual, Thar has little to pack and prepare, so he's ready to depart almost immediately. "Thanks Mikal for the help and I hope we have more time to speak on our trip," he replies in a friendly manner.

He moves to the front of the group and after saying a quick prayer, is ready to go. He's got his bow and goggles ready for trouble...

Tishe' (AC 19 HP 48/51) 
Thursday November 4th, 2010 10:35:42 PM

"Well, Sieur Snafu", begins the plain-looking human woman, "I was born in the magical Hook City as the youngest of four daughters to exiles from the grass-domed town of Rattledam. While all my sisters took after my mother in looks and skills, I inherited my father's looks and wanderlust. He was a bard, you see. I was selected by a nieghboring wizard as an apprentice and soon became adept at conjurations, joining a protector gang to help out Hook City people."

Tishe' looks at Snafu to see if he has lost interest yet, but then continues. "After a while, I struck out on my own to learn the mystery on why my parents were exiled from Rattledam. After taking a Grass Ship to Rattledam, I was befriended by the Bloodpack and helped them protect the Sargrass Plains. Until very recently, I did this through my arcane and druidic magics as a Mystic Theruge. When the Bloodpack helped to rescue and birth the Power Sargrass, I accepted his offer to become his tool to better protect the people. His powers transformed me from a Wizard/Druid/Mystic Theruge to a Witch/Spellweaver."

"And then soon after that, the Bloodpack was rushed through a Portal and arrived here." She pauses and thinks back on all the improbable stuff she has said. "I think I've led a fairly interesting life so far."

Taldera (AC 25, HP 122/122) 
Saturday November 6th, 2010 12:36:52 AM

Taldera smiles at Mikal and thanks him for the information. Turning back to Serillana she thinks about the horses, "hmm, hopefully we'll be allowed to use them again, given the circumstances it would be good if we could get to Jarlwolf and back quickly, it's a shame we can't take our time and walk..."

DM Dai - Pitchforks and Torches 
Sunday November 7th, 2010 7:53:43 PM

The preparations to leave are accomplished with a minimum of fuss, and the Fist agrees to lend the horses to our adventurers, with the understanding that Mikal will be responsible to bring them back to Witchspawn when he returns.

The journey itself is fairly boring and uneventful; travel along the road progresses quite quickly as Wilhemina's cauldron eats up the road at a brisk pace which the horses are able to follow without too much difficulty. The group arrives at Jarlwolf by noon on the third day. They are given a meal and rooms within the council chambers to freshen themselves up, but Wilhemina has made it clear that as soon as they're all ready, the Pitchfork Council is waiting to see them.

The council chambers are well-appointed but not extravagant. They have the feel of a decorator with exquisite eye for taste, but a modest budget.

There is a table at one end of the room with five people seated at it. In the center is a matronly and kind-looking half-elven woman. To her left is seated a beautiful elf woman in a green dress. To the elf's left is Wilhemina. And to the right of the center woman, two halflings sit, a man and a woman on the far end.

The matron stands as you walk in. "Welcome, adventurers. We of the Pitchfork Council bid you welcome." She seems genuinely pleased that you are there, almost as if you were doing them all a favor by appearing, rather than being 'summoned' as Wilhemina's actions would have made you believe. "I am Dulcet, leader of this council and representative of Jarlwolf and the Coven of Weal. This is Hildy and Lincoln of Magpie Crossing," she gestures to the halflings, "and this is Cassandra of the Trees from Merrydale, and of course you know Wilhemina," she finishes, gesturing the other way. Her movements have an almost feline grace to them.

Mikal introduces the adventurers by name to the council, and then they settle down to business.

Dulcet looks down imperiously, even such a serious look not seeming harsh or out-of-place on her attractive face. "We have a lot of enemies here in the Cinnamon Valley, and some very precious natural resources at our disposal. A lot of people covet what we have; the kingdoms to the north and west, the remnants of the Dread seeking to make names and fortunes for themselves; the madmen of the Tower of Boydos who are occasionally led away from the tower and to a village by raiders from the south to 'soften it up'. These are all just the everyday things that plague our valley."

"We would like to ask, and offer, for you to establish a permanent home here within the valley; you will be deeded some land in perpetuity and some money with which to build a headquarters for your company, in exchange for serving the council from time to time when quests of import arise and defending our valley from raids, monsters, and such. It is possible that some of the citizens and farmers who work the land wherever you decide to set up would come to your location for protection and trade rather than one of the towns further away from them; it could be the start of a new town, even. If that happens, one of you may even hold a seat on this Council one day."

Wilhemina interrupts, "But that is the future... what say you of now?" Her good eye seems to grow as she stares at you. "Accept our proposal, do you?"

"Come now, it's hardly fair to ask them like that, Willy!" Hildy chides. "They've just been buried under a request that must weigh more than a tun of beer!" Looking at the adventurers, Hildy suggests, "Do you need some time to think it over? Or have any questions about the arrangement?"

Tishe' (AC 19 HP 51/51) 
Monday November 8th, 2010 11:29:03 AM

Tishe' has an enjoyable travel to Jarlwolf to see the Pitchfork Council. Not needing a horse, the witch sails above on her broom and talking to herself and Wart, while enjoying the scenery of the Valley. Her only concern is may be happening as they will be gone for a week (3 days travel, 1 day meet, 3 days travel) or more. The witch consoles herself by saying over and over that they were at a dead end, and perhaps something will change when they return. Or maybe even the Council could give a clue...

A quick cleaning, and Tishe' is ready with her new packmates to meet the Pitchfork Council. And then she is floored by the offer. Then worried. Then guilty. She glances at Wart, but the cauldron isn't able to offer any suggestions. She glances at her packmates, but it looks like she will be the first to speak. A last worry that she's not the most diplomatic flashes through her head, and Tishe' takes a step forward.

"I am very flattered at your offer, and I completely agree that bullies need correction or even get thier threads cut, but I've got two big worries. First, we haven't done anything worthy of such an offer, and it feels as if the offer of land and honor is of lessened value if not earned. Why, we can't even find a little girl that has been kidnapped!" Tishe' is not hiding her feelings, and is in distress over the fate of Cassie and her worried parents. "Second, we were sent here from places all over the Wold. I and some of my packmates were sent by my benefactor, the Power known as Sargrass. This must have been done for a reason, but what that purpose is is still a hidden pattern. I would not be able to take any permenant oath that would interfere with my duties to Sargrass."

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday November 8th, 2010 2:18:55 PM

Thar's a little surprised by their offer, but does appreciate their trust. Unlike those from Sargrass, Thar has no loyalty or duties to any specific city. Yes, he lived in Plateau City for many years, but it holds many painful memories for him of lost friends and lost love.

He replies, "I to am flattered by your offer. Rather than a home, I would consider taking some forested land as a place to retire someday and possibly building a small church or temple in its environs. My kind aren't usually ones to settle in a city and I enjoy hunting game and enjoying nature's beauty...."

"Regarding the council, I would be willing to help defend the community against evil and others who might threaten it. However, I wouldn't be comfortable submitting to it's authority in all things. If situations come up where I disagree with the council, I will retain the right to act as I wish without losing my land. But in general, yes, I'll agree to be one of the defenders."

(AC 29 HP 70/70) Serillana 
Monday November 8th, 2010 6:17:08 PM

"Headquarters? we haven't made a name for ourselves yet and we are offered a headquarters?!" Serillana whispers surprisedly at Taldera. Addressing the Council, Serillana, with a more eloquent voice, says "We haven't done anything worth praiseworthy as of yet, although we did get rid of that pesky plant monster... But I agree with Tishe', lets do something more worthwhile, I'm up for almost anything!"

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 8th, 2010 10:15:13 PM

Falmar chokes a little when he hears the offer from this council...

They seem to be completely clueless, of course I have no real idea where I am, so we're all basically Walkers now and I know customs are different, but if this is how things are run here they should have been taken over a long time ago....Since they haven't, I have to believe that they are desperately warped about something....incredibly so.... With the Blackhand's crew of mercenaries, and their expensive reliability, they're pouring their water into the grass without any thoughts of the consequences...or... whatever senseless desperate spending metaphor would be appropriate here. Well, someone's got to ask them...

Falmar steps forward after listening to the others concerns.

" Honored council, please understand that I mean no disrespect to your authority, and the offer that you are making. I've hired out as protection before, fought for causes that were worthy and honorable before, but never have I been accepted so quickly and with such openness by anyone who did not share my blood. You have a beautiful and apparently bountiful land, filled with many different peoples and races and everyone seems to live in harmony. We have been here only a matter of days, and have only just begun to work toward the agreement we have made with Wilhemina... You do not know us, we do not know you, Your ways and temperaments seem as different as Night and Day, yet you all have agreed to these terms so quickly. All of this leads me to believe that there is a stray thread, something overlooked either intentionally or not that I am missing....therefore I ask you.

What are you not telling us?


DM Dai - Pitchforks and Torches 
Monday November 8th, 2010 10:51:47 PM

Hildy is the one who answers, cutting off Wilhemina who has her mouth opened and is drawing breath before she can begin to rant. "I think you misunderstand us. We're not offering you a section of the valley to rule, or patents of nobility or any other rubbish like that. Just a little plot of land big enough to erect a small tower or a couple houses or something for you to live in and defend."

Dulcet nods, "This is not any kind of reward for service. The land would be yours free and clear as if you'd purchased it. The Council is a governing body, not a ruling body. We don't appropriate land from people as punishment, we only exist to help ensure everybody within the valley can remain free and prosperous. We've not had an adventuring company of our own within the valley, oh, since Cassandra and I were young in the Coven of Weal. We've had adventurers wander through, and we've been lucky; but the turmoil that has been boiling up ever since the local Kingdoms have lost the greatest part of the threat of the Dread has been spilling into our valley, and we need to have a symbol of strength to discourage them."

Lincoln adds, "Dulcet's enthusiasm to entice you to stay aside, I think you were a bit thrown off by the initial offer. We mean more like 'base camp' rather than 'Headquarters'. We're not asking you to start a new town or a new guild," he said, looking at Dulcet pointedly, "or anything else quite so grand. Your presence is simply meant to be a deterrent for the kingdoms who might otherwise attempt to push into the valley to gain our fertile land and gifted people."

Cassandra was quiet, preferring not to weigh in on the subject. She would agree with the majority, or with Dulcet if a majority couldn't be reached. That was her way unless they were discussing an issue that had particular import to her or her town. And those issues were few.

Wilhemina piped up, "A good place there is, in the south, east of Glitterox. A road toward the east, toward the west and toward the south, fresh water from the creek, and a nexus of the ley lines. Fortuitous, it will be."

Hildy jumps in, "I know the area you're talking about, the fork in the road. That would be a good place to have adventurers blocking the way north from the Culverwood." she said turning toward the adventurers, "If you are any more interested now that you realize that this isn't some formal sponsored incorporation or patents of nobility or any such rubbish."

Tishe' (AC 19 HP 51/51) 
Tuesday November 9th, 2010 8:11:32 AM

TIshe's smile rises to the surface. "A base camp, yes that would do, and I would thank you for the offer." She looks at her packmates to see if they also agree. "We have had great and strange things happening recently, and a place to rest and consider why we are all here while helping the good beings of Cinnamon Valley is much appreciated."

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday November 9th, 2010 12:31:47 PM

Thar recognizes his error and apologizes for misunderstanding their offer. "Yes, as my friend Tishe' said, a base camp would be good for us to work from."

Returning to their quest, he says, "Can you give us some more information about these kidnappings that we've been investigating? We're trying to pull together a time-line of events, who was taken and when, etc. Any help you could provide towards this case would be a great benefit and help us move to a resolution quicker. Furthermore, the quicker we get those people back home the better."

(AC 29 HP 70/70) Serillana 
Tuesday November 9th, 2010 10:07:04 PM

"That makes a lot more sense now..." Serillana thinks as she steps back within the group, nodding in appreciation about a new place to settle into.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday November 9th, 2010 11:10:33 PM

Falmar seems visibly relieved by the explanation of the Council's intent. Unfortunately it also starts his mind working on a different pattern.

We'll need to hire masons, of course if it's anywhere near the Culverwood, we're going to need to contact the forest somehow. We'll need walls of course. Stone, or maybe wood to start. It would be nice to start a Library....maybe we could hire caretakers from surrounding villages, since we're not likely to be there very often. Livestock....Horses, ... Furniture, Linens.... A decent well.... ... an Aviary ....Tish'll need some Looms,

Snapping out of his reverie Falmar listens as Thar puts forth his question, awaiting an answer......semi-patiently...

Snafu 
Tuesday November 9th, 2010 11:28:48 PM

"Home sweet home!" Snafu mutters aloud.

OOc- sorry guys, exam this Friday so I have to be brief.

Taldera (AC 25, HP 122/122) 
Wednesday November 10th, 2010 2:24:49 AM

Taldera is a little shocked by the offer. "...land, a permanent place to stay...though it might be nice if we're here for a while...and the others seem to like the idea..." She quickly hides her expression, not wishing to give the council the wrong idea, and waits for the councils answer to Thar's question.

[OOC: Sorry if I don't post regularly, I have three exams, Friday, Saturday and Monday, then I get to be free for about a week before I do a 12 week course in three for summer term. O.o ]

DM Dai - Pitchforks and Torches 
Wednesday November 10th, 2010 6:42:19 PM

Wilhemina looks annoyed, but surprising all of them, Cassandra interrupts them. "I have heard of this happening," she said, "In other places besides Witchspawn. All that we've been able to gather so far is that there is something unnatural at work; the hunters, and even myself, have had little luck tracking this supposed wolf back very far. My theory was that somebody was summoning the wolf, and that's why the tracks seem to begin and end in the middle of nowhere..."

Mikal the Ram shook his head. "No... even the most powerful conjurers can only summon creatures for a few minutes, at most. The tracks I've seen last longer than that, unless the creature can run like the wind." He considered. "These," he gestured toward the adventurers, "Have thought that it could be a druid using their wildshaping to run in wolf form. Other possibilities include a wizard or sorceror who can polymorph himself, or a werewolf, maybe. There's not enough evidence left behind to be conclusive. Whatever it is, is less important than how to find it."

Cassandra stood up. "There were reports of an abduction from the south; near the plot of land we were planning to give you; perhaps when we make that journey, I can travel with you and see if the plants can give me any information. There are trees, and grass, and wildflowers, everywhere. I should be able to build a fairly complete picture of what happened there while you set up your base camp."

Dulcet nods her assent. "Can we move along with that as a plan of action, then?" she asked the adventurers. "Cassandra will go with you to your land and seek information from the abduction that occurred near there, and give you any leads or information she finds so that you can continue your search, and you build your camp in the meantime?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Thursday November 11th, 2010 9:17:34 AM

Thar considers Cassandra's offer and agrees with it. "Yes, I think that's a great idea and she'll be a great addition to our group. I'm sure that with her help, we'll get much closer to finding out who's behind these abductions."

Once the meeting is ended, Thar will prepare himself for the journey and take his usual point position, horse and equipment ready...

Tishe' (AC 19 HP 51/51) 
Thursday November 11th, 2010 10:52:07 AM

Tishe' also agrees. "It looks like this may be a break for us", she tells her packmates, "and if this is happening all over the Cinnamon Valley, then there is a greater purpose. Maybe the kidnapped victims are important?"

The witch thinks about the possibilities while traveling with Cassandra to the land suggested for thier base camp. "The wolf is the key...", she muses, "that is what the divination foretold. I think what the wolf is may be very, very important. What is it not doing? What is the hole in the pattern?" She thinks and thinks without any answers coming out.

DM Highlight to display spoiler: { ooc:I love the mystery and the scenario, but if there is a clue you have already given us somewhere, I'm missing it, and could use a reminder. :-( }

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Snafu 
Thursday November 11th, 2010 9:09:02 PM

"We are in agreement then... so when do we leave?" Snafu asked eagerly.

Snafu prepared his things while he pondered the clues they had collected. The next clue could break this mystery, so Snafu better keep his eyes open he reminded himself aloud.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Friday November 12th, 2010 12:28:54 AM

As the party travels through the wooded landscape Falmar enjoys his time, thinking over what happened with the Council, and where this road will lead everyone. Moxy soars high keeping a watch on the travelers...and possible snacks along the way

A crossroads....a time of decisions....

(AC 29 HP 70/70) Serillana 
Friday November 12th, 2010 4:11:20 AM

Serillana is happy about moving off, learning about the new world around her. She can't remember coming to this place, maybe only hearing about it once or twice but not really paying attention.

Now that she is here, she begins taking everything in without forgetting about the job at hand.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Sunday November 14th, 2010 2:04:35 PM

Checking in...

DM Dai - Build Me Up, Buttercup 
Sunday November 14th, 2010 7:41:29 PM

The council, who had known at the beginning that somethng like this would be the result, went quickly into action. Dorik Riverstone, the town's best stonemason, got together a small cadre of masons and porters and a few wagons full of supplies quite quickly, and the group were on their way south within the day. Mikal and Wilhemina return to Witchspawn with the Fist's horses, and the group rides in the wagons.

The council is paying for a tall, but simple round stone tower with six floors. The bottom floor will be an open common area with a kitchen off to one side. The floors above it will be split in half with rooms for them to stay in, and the top floor will be spare rooms for their use; chapel, laboratory, guest bedrooms, whatever they require. There will be three outhouses separate from the building, a well, a bathouse, and a barn/granary/stable all surrounded by a wooden palisade. Altogether, Dorik believes he can build it in about three weeks.

Visiting the site at the groundbreaking, Tishe' can feel that there is power here; a ley line nexus crosses right over the building site. Tishe Only: Highlight to display spoiler: {+10 to all ley line rolls within the palisade}

On the second day at the camp, Cassandra sets about with the party to investigate the nearby reports of attack. Over the next few days they are able to gather rumors of half a dozen attacks in farms within a day's ride. The grasses and flowers and trees are able to provide the information that there was no blood shed, and it does indeed seem to be a shape-shifting beast of some kind in a couple of cases (grass and trees are not very smart or knowledgeable, so identification is impossible), but in other cases it was groups of scaly, sharp-toothed men. Cassandra believes them to be describing some kind of reptilian... perhaps lizardfolk or kobolds, though the latter is less likely based on size.

The only other new piece of information you are able to gather over the next week of wandering around and viewing the different sites is that all of the trails seem to lead roughly north; which is hardly surprising given that this is the south end of the valley, but at least it rules out attacks from the Culverwood.

At the end of the first week, Cassandra heads back home to Merrydale. By this time, the first floor of the tower is constructed which is fortunate, because there is a significant amount of rainfall in the second week, slowing the construction to a crawl. Dorik, however, is quite happy about it because he says it will be easier to bore the tower's well in loose, wet ground than the quite dry, compacted earth. This was chosen as your base camp not just because of the ley line nexus it seems, but also because it's one of the few dry, infertile patches of ground within the valley. Why this is, nobody's quite sure.

You guys have one week of time stuck inside; you can use it for whatever you want, including crafting, though only commonly available materials like wood and stone are available from here at the moment.

At the end of the second week, the weather fines up, and Dorik's crew resumes the construction, and sets about digging the well. The adventurers resume their searching for clues, but on the third day of the third week, they return to a camp in turmoil. Dorik is panicked, and is very relieved to see the adventurers return. "Thank the gods you've returned! We discovered an underground cavern system when we were digging the well; there's an underground river that runs right under the tower. I sent men down to work on building the walls of the well to help keep people from using the cavern as an entrance, but when I went back to call them to lunch, the entire team of them was nowhere to be found! They never came out, so we're assuming they were taken down in the cavern. Can you rescue them?"

Tishe' (AC 19 HP 51/51) 
Monday November 15th, 2010 1:20:32 PM

Tishe' is still very much overwhelmed by the generosity of the PItchfork Council, but Thar and Falmar probably have it right: with the Council paying mercenaries for protection, a banded company of heroes is an asset they desperately need in the are for defense! The witch is also hapy that there are disappearances all over the valley which makes her much less guilty about leaving Cassie's trail (no matter how cold the trail is)

The land for the tower and palisade is very nice. In fact, it is the most home-like piece of land Tishe' has seen in the entire valley! "All these trees and lush fields are so alien!", she exclaims, "A nice grassland with barren patches is much more what I am used to. Thank you!"

She tells her packmates about the LeyLines above the location. "With this nexus, I'll be able to cast many more spells per day while in our tower!"

...................

The week of rain enables the plain-faced witch to get to know her companions better, and to start setting up items for the tower. A nearby village and her purse of gold creates a good source for wool and other fiber, as well as an order to purchase a full-sized loom and spindle. It takes a little experimenting to get the fibers coming out right, ("I'm used to weaving from Sargrass fibers, but this will do in a pinch") and by the end of the week, Tishe' has created sleeping and sitting mats for all of them and is beginning to work on wall-tapestries to reduce the drafts of a stone tower. Her first one is still half-finished on the loom, a picture work of Standing Stones surrounded by a lush forest with a nimbus of amber light around Tishe', Thar, Serelina, Taldera, Snafu, Falmar, and Yanosh.

In a week of enforced accomodations, Tishe's new companions can learn two more aspects of the brown-haired woman that Falmar and Yanosh already know. The first is that she has no worries about personal decorum, stripping for sponge baths with all the modesty of a child. The second is while she is an expert on weaving, she is such a poor cook she could burn water!

...........................

"Another disappearance, and right in our backyard!", Tishe' exclaims.

In moments, she is in her traveling outfit, ready to go to the rescue!

...Actions
Taking 10 on all Weaving Rolls: 25 (has time to take the time)

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 29 HP 70/70) Serillana 
Monday November 15th, 2010 6:33:30 PM

"Well there's someone who isn't afraid to show off their body... Tishe' that is.... Change of topic... I can't offer much to the place at the moment other than dance and a little entertainment." Serillana says to Taldera in her red and black skin tight costume, practicing to the music, appearing and disappearing into the shadows. Her mind usually goes into train of thoughts often, usually when there is nothing better to talk about.

The week in the semi built tower had been semi-tortuous for her. Serillana dislikes having to be in constant view of everyone, moving off into the rain when she can't bear it anymore. She has taken a liking Tishe' weaving things, silently watching when Serillana isn't doing much. Not just because there isn't much else to watch, but more about how something so little, like grass, make something great in the long run.

As the third week arrives, Serillana is a lot more happy, having a free place to stay and to come back to. Getting her bearings over where she is and now all she needs to find is more of a reason why all of them ended up here.

Once the talk of disappearing miners started, Serillana is not phased about being underground. It gives her something to do other than standing quietly watching people ask questions about the missing people, Serillana interjecting when she needs to, being as polite as possible. Now she gets to let her hair down and act a little tomboyish. "So are we ready to go?!"

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 15th, 2010 8:55:53 PM

Falmar enjoys the time traveling to their new homestead, and immediately begins to scout the area around their compound. During the week of rain-forced inactivity he spends his time and his minor skills at weaving to create three sturdy archery targets which he places in a suitable location that will eventually fall within their wooden palisade. Falmar spends his mornings in solitude, blending Prayers to Sargrass with learning and relearning his Arts. When Dorik communicates his news Falmar retreives his mended and now dully shining Mithril Scale and prepares to get back to work.

Snafu 
Tuesday November 16th, 2010 9:52:41 AM

"Let's go!" Snafu said eagerly, as he moved over to the well. "Time is of the essence. I can go first and scout. Anybody want to join me?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday November 16th, 2010 11:12:05 AM

Thar enjoys the week off and takes the time to do some hunting and fishing in the nearby woods. He provides the party with fresh meat and game each night. He also is able to spend some time in solitude, praying and reading the Scriptures....

The quiet time is nice for a while, then he starts to become restless and is ready to get back on the mystery at hand. He helps Falmar scout their area, and enjoys the time getting to know his new associate.

When he hears of the latest incident, his ears perk up and heart quickens as the chance to make progress finally appears. At the well, he looks down into it and nods at Snafu's request. "Yes, I'll join you in checking it out. Let's see what or who's down there, waiting for us to find then..."

DM David conversion reminder 
Wednesday November 17th, 2010 11:39:34 AM

OOC
Just a note. Please start converting your characters over to Pathfinder. I have only heard from one of you that they have even started, and that conversion looks to be complete. Copy both Dai and myself when you are done or if you have questions.
Thanks

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday November 17th, 2010 12:37:09 PM

Sorry... RL job was crazy busy (Had to do a wedding and funeral...) but I'll get back on it for Thar...

DM Dai - You Take The Low Road 
Wednesday November 17th, 2010 5:12:31 PM

The adventurers are lowered down the hole. They find themselves in a huge cavern by the side of a quickly flowing underground river. It disappears further underground at the end of the cavern about a hundred feet to their right with a small amount of foam churning up as the water is forced down. To the left, the river leads several hundred feet and dead ends in a solid rock wall. There are furrows in the dirt of the cavern floor where something was dragged upstream, but the trail disappears at the rock wall just as the river does.

DM Dai - You Take The Low Road 
Thursday November 18th, 2010 4:20:52 AM

Knowledge: Dungeoneering DC25 Highlight to display spoiler: {Something seems to be wrong with this picture... ordinarily an underground river that surfaced in a cavern would foam a bit the way it did on the other end where it disappeared.}

Survival DC25 Highlight to display spoiler: {The furroughs that end here just... end. There is no indication that the load was lifted or shifted in any way, and the tracks seem to butt up right against the wall.}



Tishe' (AC 19 HP 51/51) 
Thursday November 18th, 2010 8:22:34 AM

(ooc: beginning conversion :-)

Tishe' thanks the workers who lowered her down and then looks around. "Sounds like a secret door, Thar", the plain-faced woman says.

She begins a simple incantation and then stops in confusion turning to chagrin. "I keep finding new restrictions to my new adherance to Sargrass", she explains while looking at her companions, "I can't cast a simple Light spell. Does anyone have a light available?"

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=22 ; d20+2=15 ; d20+16=27 ;
Thursday November 18th, 2010 3:27:02 PM

Once down the well, Thar immediately begins scouting out the area, trying to get a feel for what they've just walked into. He checks the walls, floors and environs... (Spot = 22, Dungeoneering = 15).

"Something's not right about this river," he concludes. "We should see a lot more foam and turbulence and there's just not enough. Maybe there's some sort of illusion or lower area that it goes under?"

Then he sees the tracks and examines them closely too, seeing what they might tell him... (Survival = 27).... They end at the wall and he's not so sure this is really a wall after all.... (Do I need another spot check?)



DM Dai - You Take The Low Road  d20+15=16 ;
Thursday November 18th, 2010 6:34:48 PM

As Thar is following the trail to the wall and examining it, his fingers brush up against the wall. He notices that they seem to pass through the wall. He can feel nothing where the solid wall should be; it seems to be an illusion. He cannot convince his eyes of this, it seems, but however he tries to touch the wall, he meets no resistance.


(AC 29 HP 70/70) Serillana 
Thursday November 18th, 2010 8:26:56 PM

"I can't see a thing!" Serillana excaims and pulls out her Everburning torch out of her haversack and uncovers the flame, holding the torch in her off hand.

"Well, these tracks just don't make sense..." Serillana says looking at them puzzled.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday November 18th, 2010 9:44:49 PM

Falmar crouches down in front of the wall-illusion and reaches through running his hand along the floor...
If he finds the floor solid, he'll stand and step through.

" Lets see what we have here...."

Hrmm, could have thought of a better way to approach this one, I'll consider this to be an impulsive Human trait...as long as I have something to blame...

Snafu- AC 24, HP 93/93  d20=12 ; d20=18 ; d20=19 ; d20=18 ; d20=1 ; d20=14 ; d10=8 ;
Thursday November 18th, 2010 9:54:46 PM

Snafu perches Hoot on his shoulder, draws out a rod and casts three quick spells on himself. "Feel that Hoot? A little protection for both of us."

"Now keep your eyes wide open" Snafu whispered to Hoot as he started to scout out the area.

OOC:
Snafu- Spot- 30, Listen- 36, Hide- 40, MS- 39
Hoot- Spot- +28 (nat 1), Listen +41

Highlight to display spoiler: {
Active spells:
Extended False Life- 18 hours- +17 HP
Extended Greater Magic weapon- primary sword- 18 hours- +3
Extended Mage Armor- 18 hours- +4 AC

Memorized Spells:
L0- Mage hand, Ghost sound, light, detect magic
L1- Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person
L2- See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch
L3- Vampiric touch, Displacement, Haste, Greater magic weapon
L4- Stoneskin, Invisibility (greater), Enervation
L5- Summon Monster 5, Teleport
}



Tishe' (AC 24 HP 51/51)(Barkskin)  d100=91 ;
Thursday November 18th, 2010 10:16:58 PM

Tishe' casts a spell of her own that makes her skin as hard and rough as an oak. She smiles at Serelina's torch, and prepares to follow the trail through the illusionary wall.

...Actions
Cast Barkskin 120 minutes; +5 natural armor
Ley Line 91%, no lose spell slot

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Friday November 19th, 2010 9:00:09 AM

Thar joins the rest in crossing through what seems to be an illusionary wall... He's not sure what will be on the other side and has his bow ready...

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Sunday November 21st, 2010 11:24:13 PM

(ooc. working on conversion... it takes a lot since I have to look up and double check almost everything. So far I have feats done. Gained 1 in the new system. It's nice to be a half elf too. Have abilities done, and leveled. Wiz HD went from d4 to d6. so there's a 4-8 HP possibility I need to figure out. Haven't started skills yet. Some item changes will have to happen with the different locations of modifiers. likely get skills done tomorrow, then work on item conversion. )

DM Dai - About Conversion 
Monday November 22nd, 2010 5:15:34 PM

The easiest way for item conversion is to just total up your net worth, use that as starting gold, and buy all new Pathfinder items. That way your net worth stays the same, but you have the items that are most useful to you in your new build. Jerry has already ruled on this that you're not selling your old items, so you don't lose the 10% you would when selling to the catacombs; you use your full net worth.

When doing hit points, don't forget that getting an extra Hit Point in favored classes is an option.


DM Dai - The Wall 
Monday November 22nd, 2010 5:29:54 PM

The adventurers quickly realize from testing that the wall is an illusion.

Will Save DC19 Highlight to display spoiler: {You shake off the illusion of the wall, and though you can still tell it's there, you can also see past it as if it wasn't. The river goes back a bit further, seeming to slow down and spread into a pool in a cavern a little ahead.}

Anybody going past the illusion will see the river seem to end in a large cavern with a pool. The furrows made by dragging the bodies turn towards the pool and end at the water.

(AC 29 HP 70/70) Serillana  d20+9=22 ;
Monday November 22nd, 2010 6:30:15 PM

"Well, these tracks don't make sense. And this wall doesn't either. It's because it doesn't actually exist..." Serillana muses, as she thinks of stepping through the wall to further satiate her curiosity about the wall.

Serillana cautiously puts her foot through the wall, hoping that she doesn't meet any resistance then proceeds to move through the wall, her eyes tightly closed knowing that if she keeps her eyes open she woudn't be able to handle walking through a wall. "Come on guys, there isn't much on this side, you can follow these tracks further if we continue." Serillana says as she is safely on the other side.

Tishe' (AC 24 HP 51/51)(Barkskin)  d20+19=30 ; d20+19=35 ;
Monday November 22nd, 2010 9:05:58 PM

Tishe' agrees with Serilina; the wall is an illusion. She steps in after the small woman and looks around by the light of the halfling's Everburning Torch.

Looking at the obvious tracks and the water, the witch comes to the obvious conclusion. "Who's ready for a swim?" Just to make sure, Tishe' is suspicious of the water: could it be illusion too? The witch pokes a toe in the water to see through the illusion.

...Actions
Will Dc v Wall: 30
Will Dc v Water: 35

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+15=24 ; d20+19=26 ;
Tuesday November 23rd, 2010 9:12:42 AM

Thar closes his eyes and tries to convince his eyes that it's all an illusion... (Will = 24)... And when he opens them, he sees through the fake wall... Walking through it, he he follows the track to the water and inspects the area by Tishe's side, trying to see what else might be an illusion too... Spot = 26

DM Dai - Come to the Water 
Tuesday November 23rd, 2010 6:33:20 PM

The water, so far as anybody can tell, is totally real. The bodies were dragged down into it. The pool itself appears to be just a stationary pool of water; those with darkvision can see all of the edges of the pool, as it's a bit less than sixty feet across and thirty feet deep, forming a rough semi-spherical bowl in the bottom of the cavern. The wall at one end and the far side of the cavern forms the far side of the bowl, but there is a five-to-ten-foot lip of solid rock around the edges that becomes the ground you walked along where the underground river you followed here empties out of the bowl. The stream itself is about ten feet wide at the mouth, and meanders along back the way you came from about 500' until it disappears further underground. The water is uncomfortably cold, but clean. An exellent source for drinking water that may be fed by a spring somewhere in the bottom of the pool.

It is obvious that once the bodies were in the pool they were going to be very difficult to track. The bottom of the pool appears to be solid, but it's unlikely that the bodies simply disappeared otherwise they would probably have done so where they were taken leaving no tracks at all.

Search or Spot DC25 Highlight to display spoiler: {The whole bowl of the pool appears to be more or less evenly curved, but there is one piece of the far side underwater that appears flatter than the rest.}

(AC 29 HP 70/70) Serillana  d20+17=36 ;
Tuesday November 23rd, 2010 7:00:01 PM

Serillana looks into the pool of water, making sure that nothing is being missed. "Curved, curved, curved, uniformly curved, flat..."

"Wait... FLAT?!" Serillana exclaims "I wonder what that piece of flat rock is doing there? I would go and give it a proper look, but I can't swim to save the life of me..."

------

Checks - Spot 36

Snafu- AC 24, HP 93/93  d20+18=31 ; d20+16=23 ;
Tuesday November 23rd, 2010 7:08:02 PM

"Curved!" Snafu exclaimed. "Except for..."

Snafu moved over to the flat portion of the wall and started searching (search 23).

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=9 ;
Wednesday November 24th, 2010 12:06:34 AM

Falmar keeps an eye on the walls around them, cautious of the loud exclamations of "FLAT" that seem to have come over his companions. He stops at the edge of the pool and takes a long drink from the spring...

Where you find water, drink....

Falmar absently scratches Moxy...

May have to leave you here for a bit if we have to swim through this...

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=34 ;
Wednesday November 24th, 2010 2:38:29 PM

Thar sees the flat area that's identified by Serilinna, and comes closer, looking to see what might be causing the anomaly. He muses, "Maybe it's some sort of hidden entrance, or underwater door? Let's see what we have here..."

Spot = 34

Tishe' (AC 24 HP 51/51)(Barkskin) 
Thursday November 25th, 2010 5:45:33 PM

"Unless it is only a short swim, we'll need to be able to do more than hold our breath", states the plain-faced witch. "I can turn myself and two others into forms that can breathe water, and I have a potion that can do the same. Anyone else have magic to breathe water?"

...Actions
Will Dc v Wall: 30
Will Dc v Water: 35

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

DM Dai - Come to the Water 
Thursday November 25th, 2010 6:16:05 PM

It is obvious to those wishing to inspect the flat part of the rock bed that the only way to do so will be to swim for it, as it is about fifteen feet down in the water on the far side of the pool. Anybody who does swim for it to check it out finds that it appears to be another illusion, and a tunnel that slopes gently upward to a huge cavern. Altogether the underwater portion of the journey is no longer than a hundred feet before the path emerges enough to get a head above water while walking on it.

(AC 29 HP 70/70) Serillana 
Saturday November 27th, 2010 7:30:03 AM

"If no-one else is going to, let me. Why do they always want to see the woman get soaked?" Serillana jumps in, taking her time to get her bearings in the water, remembering the times where she splashed around in the local river when she was young.

After a few splutters, she sits on the lip of the pool and says "It looks like this is the way to go. Doesn't look very strenuous to get to safe ground. So, we ready or what?" Serillana says with a grin, brimming with excitement.

Tishe' (AC 24 HP 51/51)(Barkskin)  d100=79 ;
Saturday November 27th, 2010 9:09:27 AM

"Very good, Serelina", commends Tishe', "so let's go." Tishe' takes the time to strip down to her Sargrass Pants o Plenty, stuffing her clothing into the extra dimensional pockets to keep them dry. Then she takes the plunge into the waters with Serelina leading to get through the illusion wall and to the air pocket on the other side.

Once to the other side, she dries herself and the others with a quick Prestidigitation spell before donning her clothing once more.

...Actions

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Sunday November 28th, 2010 9:18:22 PM

Falmar shrugs and begins to remove his Scaled armor, placing it, his bow and shield into his haversack. He finds an out of the way place for Moxy to wait and slips him a chunk of fairly dry looking meat from the pouch on his belt.

" Keep an eye out, and see if anyone follows us in... we should be back soon..."

Falmar walks into the water and follows Serelina and Tishe through the passage.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=22 ;
Monday November 29th, 2010 2:47:27 PM

Thar joins them in swimming through the pool of water. He's not a fan of swimming in unknown pools, but in this case, they seem to have no other alternative... He puts his gear int his backpack, hopes that it stays somewhat dry and dives into the water, paddling quickly. "This is going to hurt if that's not an illusion..." he thinks to himself as he goes through the illusion...

As he emerges from the water on the other side, he immediately looks around the area, making sure that no one is waiting to ambush them... Spot = 22..

Snafu- AC 24, HP 93/93 
Monday November 29th, 2010 10:22:13 PM

Like Thar, Snafu isn't eager to get into the strange pool.

"HEre goes nothing" he says as he slips into the water and starts to make his way across.

DM Dai - Emergence 
Tuesday November 30th, 2010 12:44:17 AM

As the group comes out of the water one by one they find themselves in a huge cavern. The path winds up out of the water along the southern wall towards the east, and the cavern is a good hundred and fifty feet across. There is a firepit to the west which casts a flickering light, but not closely or brightly enough to expose the adventurers. Around the fire are several medium to large sized humanoids, and a few things a bit further from the fire that are impossible to make out at this distance, but seem oddly shaped, vaguely like fish. To the north of the firepit is a large cage, which has several medium sized humanoids in it, though more detail is impossible from this distance. Closer to you, in the south end of the cavern, are several sleeping rolls and a couple of tents, presumably those of the people around the fire.

Sound travels well in the cavern, and this causes some strange effects. First, anybody attempting a Listen check to pinpoint a direction of a sound takes a -10 penalty. Secondly, anybody attempting a Move Silently check takes a -5 penalty. Thirdly, any sound louder than a whisper is likely to be clearly heard at the other end of the cavern, as you can clearly hear the beings around the fire, and the fire's crackling. They are speaking, though not in common.

Knowledge: Nature, Knowledge: The Planes, Knowledge: Arcana DC15 Highlight to display spoiler: {They are speaking Aquan.}
Aquan Language Highlight to display spoiler: {
"I'll be glad when they come to take these away." one raspy voice says. "I hate guard duty."
"Ah, a few more days," says another gritty voice. "But we'll be very handsomely paid. It's worth it."
"Who do these slavers sell to, anyway?" asks the first.
"Some wizard or something to the north, from the Dread, I think," another scratchy voice answered.
"They are welcome to their experiments," said an altogether different sounding voice that was alien sounding and almost slimy. "As long as we are not included among them."
There was a murmur of assent among them all.
}

(AC 29 HP 70/70) Serillana  d20+27=28 ; d20+15=32 ;
Tuesday November 30th, 2010 6:58:16 AM

Once there is enough light to see what is coming up, Serillana places her torch back into her haversack to avoid causing any attention.

When seeing the group of people, Serillana reacts by hiding, staying close to the wall making sure that she hasn't been seen. Noticing how well sound travels in here, she tries her best to stay quiet. "We are as quiet as our loudest member, we'll see how this pans out." Serillana thinks while moving into a spot where she thinks is the best to be hidden.

-----------

Checks (Can't wait till I only have to roll once)

Hide - 28
Move Silently w/-5 penalty - 32


Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+5=12 ; d20+5=7 ; d20+11=22 d20=18 d20+3=7
Tuesday November 30th, 2010 10:58:35 AM

Thar quickly crawls to he wall, joining Serillana. Whispering VERRRY SOFTLY, he responds, "I can't tell if the people in those cages are the villagers, but whatever those creatures are, they're up to no good. I can't hear or understand what they're saying either... Should we strike first and try to keep one of those fishy things alive for interrogation, while killing the others?"

Know (Nature) = 12
Know (Planes) = 7
Hide = 22
MS = 23 (oops... Thought penalty was-10, but is -5.... 23 is corrected number)
Listen = 7

Tishe' (AC 24 HP 51/51)(Barkskin)  d20+8=9 ; d20+8=26 ; d20+12=18 ;
Tuesday November 30th, 2010 11:04:48 AM

Getting breath into her lungs didn't seem to alert the humanoids around the fire, but Tishe' has a feeling that getting out of the water or casting any spells will. She looks at the beings and realizes they are speaking Aquan. "Some sort of amphibian humanoid", she mouths in a whisper, "obviously the ones who took the workers." And she points to the cage.

"No big movements", she whispers again, thinking furiously. "Serelina, Thar, Snafu: you be one group and sneak in the shadows as far as you are able. The rest of us will stay here in the water. If you are spotted or reach the cage, we will jump up and look like the main attack. I think I can confuse many of them with a spell at the right time."

She looks at Thar and Falmar to see if that is a wise plan.

...Actions
Kn: Nature - 9
Kn: Planes - 26
Kn: Arcana - 18

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday November 30th, 2010 2:22:09 PM

Falmar removes his shield from his haversack underwater to avoid any excess noise. the armor will have to wait.. Falmar nods to Tishe's silent inquiry,

Silently mouthing to tishe We could burn the tents....to draw them away from the cage

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt, F-Ball, Fly
}



Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage