Rash 190/160 AC 46 d20+17=20 ; d20+30=35 ; 2d6+35=44 ; Sunday November 7th, 2010 9:43:33 PM
Rash just ducks out of the way when she sees the lightning bolt heading her way (save roll 20 no damage due to evasion ring)
Rash waits until the tunnel has cleared out of her friends and then flies down the tunnel to enter the room taking a whack at H1 as she goes by. (will let DM place me at the most logical place.)
She hits AC 35 for 44 points of damage
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 6/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 8/10 (+6 luck bonus to hit and damage) divine power 8/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 8/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, Tongues, SR18 Monday November 8th, 2010 9:56:33 AM
Firn'gaer continues to wait with Yorrick for the hall to open.
OddHolme Round 16 [DM SteveK] d20+14=15 ; d20+14=15 ; d4=3 ; d4=3 ; d20+20=21 ; d20+20=23 ; d20+20=26 ; d20+20=32 ; d20+14=20 ; d20+14=24 ; d20+9=29 ; d20+9=27 ; d20+14=24 ; d20+14=27 ; d20+9=24 ; d8+2=7 ; Monday November 8th, 2010 5:51:41 PM
Torgon keeps his wand at the ready, reflecting there is not much that he can do at the moment.
Peerimus-Angel moves up beyond the fog (sqeezing by Xenia), and scans the room with his Darkvision. He is able to see just fine in the room and identify all the demons. While his protective aura defends the druid, he discovers the lightning effects are the same on the other side of his field, but he was close enough to completely protect Durgan. Durgan is not affected by the Lightning Bolt last round. The druid-angel flies up to the ceiling and assaults the dancing Vrocks. The stench in the room is nearly overpowering and Peerimus feels he may be sick. Peerimus Fort DC 24 or be nauseated: see below
Both slime-demons try to slice Peerimus with their teeth as he flashes by to no avail. (AOO v Peermimus AC 15, 15 both miss)
Yorrick roars out his unhappiness to his companion.
Durgan hustles up and goes toe to toe with the left-most slime demon. The dwarf also feels the urge to empty his stomach in the presence of the slimy demons. Durgan's Darkvision is able to see the demons and Portal Stone.
Kazak follows after Durgan, running blind in the fog until he charges into the dark room and slams against a chest-high stone block (the Portal). Kazak's Darkvision is able to see the demons and Portal Stone. He shouts the situation to the others.
Xenia conducts evasive maneuvers and returns to Torgon, providing more tactical knowledge before taking out her own healing wand.
Rash waits until the tunnel has cleared out and then flies down the tunnel to enter the room and takes a whack at the left demon as she goes by. It is getting rather crowded in the room... Her nostrils are also affected by the magical nausea of the demons! Rash Fort DC 24 or be nauseated: see below
Firn'gaer continues to wait with Yorrick for the hall to open.
................ The Vrock attacked by Peerimus stumbles out of the mad dance, and shrieks at the druid. Peerimus, Rash, Kazak, and Durgan Fort DC 22 or stunned for 1 round
The other 3 Vrocks continue their capering in the air. (Concentration checks passed, no AOOs)
Slime Demon 1 attacks Durgan and is able to get a single claw hit on the dwarf. (AC 20, 24, nat 20 Crit 27 miss Durgan takes 7 damage
Slime 2 concentrates on Rash with little avail. (AC 24, 27, 24 all miss)
Hairy Demon casts a spell and the room is plunged into the evil of an Unholy Aura. "Kill them!" it shrieks in a little girl's voice, a scintillating aura playing about its wings.
Xenia takes 6 more damage from burrowing spores (4+3 round)
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Unholy Aura All demons 1) +4 deflection bonus to AC and a +4 resistance bonus on saves v all creatures. 2) spell resistance 25 against good spells and spells cast by good creatures. 3) blocks possession and mental influence 4) Any Good melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage ( Fort DC 23 negates).
Hairy Demon: AC 27 Slimy Demon1 AC 23 HP 44/ ? Slimy Demon2 AC 23 Vrock AC 22 52/? Vrock AC 22 Vrock AC 22 Vrock AC 22
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+26=35 ; d20+26=31 ; d20+31=46 ; d20+26=32 ; 3d6+30=38 ; d20+26=33 ; d20+26=31 ; 3d6+30=38 ; d20+21=22 ; d20+16=34 ; d20+26=31 ; 3d6+30=40 ; d20+31=44 ; d20+26=36 ; 3d6+30=39 ; d20+16=29 ; d20+26=46 ; 3d6+30=39 ; d20+20=34 Monday November 8th, 2010 8:10:55 PM
Demons dancing about can never be a good thing and so Peerimus works on distracting them aggressively. The smell is horrific but the angel is able to dismiss the stench andfocus. the shriek assults his goodly ears but again he pushes it side. [Fort 35/31]
Activating his Boots of Speed, Peerimus thunders into the Vrock flock, striking at each of them once and the original Vrock he hit Twice [starting with the Vrock he originally struck PA -2 Hit AC 46 Fort 32 Dmg 38 Hasted swing PA -2 Hit AC 44 Fort 36 Dmg 39 PA -2 Hit AC 33 Fort 31 Dmg 38 PA -2 Hit AC 22 miss PA -2 Hit AC 34 Fort 31 Dmg 40 Cleave if needed AC 29/34/39/45 depending on whichstrikedropped the Vrock Fort 46 Dmg 39]
Last round Yorrick's Lightning reflex 34
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
•Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Durgan Stonewall (AC 41; HP 254/284) d20+33=42 ; d20+28=30 ; d20+23=28 ; d20+18=19 ; d10+13=15 ; d10+13=17 ; d10+13=16 ; Monday November 8th, 2010 9:48:04 PM
"Ack! Why do they gotta smell? Durned stinky demons. Blech, gonna hafta take a bath after this little outing."
Actions: full attack, hit AC: 42, 30, 28, miss dmg: 15, 17, 16
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Kazak Stonewall Ac 36(40 vs Chaos) Hp 184/229 d20+25=39 ; d20+32=50 ; d20+32=44 ; d20+27=42 ; d20+22=31 ; d20+17=26 ; d10+16=26 ; d10+16=21 ; d10+16=24 ; d10+16=17 ; Monday November 8th, 2010 11:19:32 PM
Whirling about as the Demons magic evaporates around him (d20+25=39 fort save .. made it) ......Kazak joins his brother in battling the nearby stench filled Demon ....drawing his stone blade .....he steps aside (moves to AQ-36 .. 5'FT move) ...... the ancient weapon smashes the demon ......
1st smash d20+32=52 crit hit !! damage d10+16=26 crit roll d20+32=44 crit hit made !! damage d10+16=21 2nd smash d20+27=42 damage d10+16=24 3rd smash d20+22=31 damage d10+16=17 4th smash d20+17=26 missed
:" Come on bro lets smash em to bits ...... whoa he smells as bad as Rash's puke "
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Torgon AC: 39 HP : 186/186 Tuesday November 9th, 2010 8:28:03 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 116/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 93 rounds True Seeing, duration 74 rounds
Torgon tucks his wand back in his belt, and moves down the hallway to AR/AS 44/45. He trusts that Xenia can slip by him whenever she feels like it. "Time to join the party" he thinks to himself.
Xenia (AC41, HP108/109) d8+1=5 ; Tuesday November 9th, 2010 9:01:18 AM
"I'm gonna go back 'n see how things are goin'," the voice of the invisible rogue says.
With the wand, she heals back most of the hurt the burrowing spores are making. It's not so much the pain, but does it have to itch so much?
Invisible, and wreathed in the misty smokey, Xenia glides cautiously back down the corridor and past Torgon. [i]Whah![/b] Quickly, the dark girl pulls up short as her pert dark nose encounters a foulness of odor that tells her that one of them Demon Guys is likely near up ahead.
"Sump'in smelly quick up ahead, Torgie," she warns.
+++++++++++++++++++++++++++
Heal from Wand of CLW / Move
UMD Autosuccess Wand of CLW Min roll of 28 vs DC20 Heal 5hp
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
OddHolme Round 17 [DM SteveK] d20+20=34 ; d20+20=26 ; d20+20=36 ; d8=6 ; d8=2 ; d8=2 ; d20+14=25 ; d20+9=26 ; d20+9=14 ; d20+22=37 ; 6d8=24 ; d10=9 ; d4=3 ; d4=2 ; Tuesday November 9th, 2010 6:09:25 PM
Peerimus thunders into the Vrock flock, slaying one demon and striking each of the others once. The massive wounds drop the Vrock's concentration on their dance, breaking the impending spell!
Durgan makes disparaging remarks about the demons' bathing habits, and strikes a slimmer three times, though most of the wounds fail to strike as deeply as they may have (damage reduction 10/good) Durgan must make 3 saves Fort DC 23 or lose d6 Strength for each fail.
Kazak joins his brother in battling the nearby stench filled Demon with his Stone Blade, also finding the demon's nature deflecting a portion of his strikes... Kazak must make 3 saves Fort DC 23 or lose d6 Strength for each fail.
Torgon tucks his wand back in his belt, and moves down the hallway, trusting that Xenia can slip by him whenever she feels like it.
Xenia glides cautiously back down the corridor and past Torgon, pulling up short as she encounters the demons' pungent scent. The magical nature of the demons' stench makes Xenia think about the insides of her stomach. Xenia Fort DC 24 or become nauseated
Firn'gaer and Yorrick keep a lonely vigil as rearguard in the fog. ................
The Vrocks are livid that Peerimus has scattered their formation, and all three shriek and release spoors! Peermius, Rash, Durgan, and Kazak all make 3 saves at Fort DC 22 or stunned for 1 round Peerimus infested with spores 8+2+2 damage, all negated by damage reduction. Still infected.
Slime Demon 1 attacks Durgan but can't get through the dwarf's armor. (AC 25, 26, 14, all miss)
Slime 2 tries a different tactic, concentrating (DC 23 pass) and casting an Unholy Blight around itself, affecting all the heroes attacking the slime demons. Rash, Peerimus, Durgan, and Kazak take 24 damage and are Sickened. Will DC 18 for 12 damage and not sickened.
Hairy Demon, the scintillating aura playing about its wings, make a gesture and the light strikes every being in the room, and also travels down the hall. Peerimus, Rash, Durgan, Kazak, Xenia, and Torgon are Dazed for 9 rounds. Will DC 22 to negate effect.
Xenia takes 5 more damage from burrowing spores (5+4 round)
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Unholy Aura All demons 1) +4 deflection bonus to AC and a +4 resistance bonus on saves v all creatures. 2) spell resistance 25 against good spells and spells cast by good creatures. 3) blocks possession and mental influence 4) Any Good melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage ( Fort DC 23 negates).
Hairy Demon: AC 31 Slimy Demon1 AC 27 HP 114/ ? Slimy Demon2 AC 27 Vrock 1 dead Vrock AC 26 38 Vrock AC 26 39 Vrock AC 26 40
Xenia (AC41, HP108/109) Tuesday November 9th, 2010 6:26:32 PM
1) Map is not available again. 2) I thought I stopped Xenia outside of the 10ft limit of the Hezrou's stench. If this is a different creature, I apologize. 3) Can the Smite penetrate the smoke? It's defined as Light. I'm wondering whether it's visual or not.
Torgon AC: 39 HP : 186/186 Tuesday November 9th, 2010 9:06:54 PM
OOC: unable to read map.
Torgon AC: 39 HP : 186/186 d20+16=18 ; Tuesday November 9th, 2010 9:13:19 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 116/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 93 rounds True Seeing, duration 74 rounds Daze: 9 rounds
Torgon easily succumbs to the Daze effect from the demon(thanks to the typically wonderful die roller.) and stands dazed, unable to move or act unless attacked.
Durgan Stonewall (AC 41; HP 242/284) d20+26=36 ; d20+26=46 ; d20+26=29 ; d20+26=42 ; d20+26=38 ; d20+26=39 ; d20+20=32 ; d20+20=23 ; d20+33=45 ; d20+28=45 ; d20+23=29 ; d20+18=36 ; d10+13=17 ; d10+13=15 ; d10+13=21 ; d10+13=14 ; Tuesday November 9th, 2010 9:37:49 PM
OOC- holy saving throws batman! fort vs losing str= 36, 46, 29; fort vs stunned= 42, 38, 39; will vs sickened= 32(half, and not sickened) will vs dazed= 23(made it!)
"I hear ye brother, let's chop stinky and slimy down to our size eh?"
Actions: full attack on stinky; hit AC: 45, 45, 29, 36 damage: 17, 15, 21, 14
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Rash 178/160 AC 46 d20+21=35 ; d20+21=34 ; d20+27=31 ; d20+27=29 ; d20+21=28 ; d20+21=31 ; d20+21=37 ; d20+30=35 ; d20+30=46 ; d20+25=34 ; d20+20=23 ; d20+42=48 ; 2d6+42=49 ; d20+30=50 ; 2d6+42=48 ; 2d6+42=50 ; Tuesday November 9th, 2010 9:52:08 PM
Rash makes all of her saves for both last round and this round. Steve have you been rolling spell resistance for the monsters? We all have a spell resistance of 25 vs Chaotic creatures. This is assuming they are chaotic. Not sure? I too do not see the map. Sorry for missing yesterday's post. Busy season is almost over!!!!
Rash will attack the first slim demon until it is down and then transfer her attacks to the second if possibe. Rash makes a full power attack +10 hitting ac 35 for 49 points of damage, second swing is a possible critical hit if they can take critical hits. Damage is either 49 or 97 points of damage. Third swing hits ac 34 for 50 points of damage, and final swing is a miss.
(Rash got her extra swing from the haste in her armor)
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 6/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 10/10 (+6 luck bonus to hit and damage) divine power 10/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 10/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 d20+25=44 ; d20+25=35 ; d20+25=32 ; d20+25=37 ; d20+25=45 ; d20+25=39 ; d20+18=33 ; d20+18=37 ; d20+32=37 ; d20+27=33 ; d20+22=35 ; d20+17=35 ; d10+16=21 ; d10+16=22 ; d10+16=18 ; d10+16=23 ; d20+17=36 ; d10+16=19 ; Tuesday November 9th, 2010 10:01:04 PM
Assaulted by the demons combined magics ...... the dwarven warrior keeps steady on his feet shuffling a few steps further from the doorway (5'ft move in away from the hallway )
Fort save #1 d20+25=44 made ! Fort save #2 d20+25=35 made ! Fort save #3 d20+25=32 made ! Fort save #4 d20+25=37 made! Fort save #5 d20+25=45 made ! Fort save #6 d20+25=39 made ! Wil save #1 d20+18=33 made! Will save #2 d20+18=33 made!
"Aye bro ....smashing time " Growls Kazak as the stone blade bludgeons the slimey foe .....
"Heh bro just like da days smashing orcs .... and dey smell just da same "
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Peerimus AC 50/54 vs evil HP 195/206 and Yorrick AC 50 HP 160/160 d20+26=35 ; d20+26=46 ; d20+26=29 ; d20+29=46 ; d20+29=36 ; d20+31=42 ; d20+26=32 ; 3d6+30=44 ; d20+26=33 ; d20+26=42 ; 3d6+30=42 ; d20+21=27 ; d20+16=26 ; d20+31=41 ; d20+26=45 ; 3d6+30=38 ; d20+31=35 ; d20+26=29 ; 3d6+30=42 ; Tuesday November 9th, 2010 11:06:30 PM
The Vrock scream and Peerimus growls back [Fort 35 46 29] The unholy Blight rolls across him searing his skin, but it is quickly healed [Will 46] The beam of light strikes him and assaults his mind ye again, but Peerimus pushes the distraction aside and tears into the 3 remaining Vrock Striking the first [Pa -2 AC 42 fort 32 Dmg 44] The Second [Pa -2 AC 33 fort 42 Dmg 42] The third [Pa -2 AC 27 miss] and again [Pa -2 AC 26 Miss] and back to the first with the Hasted swing [Pa -2 AC 41 fort 45 Dmg 38] Cleave to the second [Pa -2 AC 35 fort 29 Dmg 42]
Yorrick stays in the back of the hall alert for any other creatures that may try and come in behind the group
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Hasted 2/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
•Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Xenia (AC41, HP107/109) d20+30=43 ; d20+17=23 ; d8+1=4 ; Wednesday November 10th, 2010 10:56:43 AM
The stench and terrible darkness roll over the dark rogue from the battle within the room. She fights both off, but this cannot continue. Speaking the trigger word for the wand once more, she drops it to the floor below and then jets off into the demon filled room ahead. Once clear of the smoke, the rogue performs evasive maneuvers to avoid the grasping arms of the two slime demons. Xenia then heads straight up into the air. Below the battle is laid out in perfect clarity. She readies her bow for action.
+++++++++++++++++++++++++++
Heal / Drop Wand / Move
Fortitude Save 43 vs DC24 for Nausea Will Save 23 vs DC22 for Unholy Blight UMD Autosuccess at Min roll of 38 vs DC20 for Wand of CLW CLW Heal 4 Tumble 41 (w/Skill Mastery)
Position AS38/Elevation 25ft (15ft move +15ft of elevation)
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, Tongues, SR18 Wednesday November 10th, 2010 9:40:35 PM
"Yorrick roar if something show up." He says to the bear. Firn'gaer moves up the hall to AS39, or to just behind Torgon if he is in the way.
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 Wednesday November 10th, 2010 11:11:53 PM
The dwarven warrior turns about ..... taking the measure of the Ddemon behind the portal ....
"You .... Demon shall be sent back to da vile deep darkness where ya belong ..." growls Kazak
OddHolme Round 17 [DM SteveK] Friday November 12th, 2010 9:08:37 AM
really apologize; crappy work week in RL
Torgon AC: 39 HP : 186/186 Friday November 12th, 2010 12:53:24 PM
No problem. Gotta handle priorities first.
OddHolme Round 18 [DM SteveK] d20+20=37 ; d20+20=34 ; d20+20=34 ; d20+20=33 ; d20+20=31 ; d20+20=34 ; d4+4=5 ; d20+25=30 ; d20+20=35 ; d20+20=32 ; d20+20=35 ; d20+20=39 ; d20+20=24 ; d20+20=31 ; d20+20=40 ; d20+20=40 ; d20+20=31 ; d20+20=25 ; d20+20=28 ; d20+20=21 ; d20+20=39 ; Monday November 15th, 2010 12:20:14 PM
Notes: Xenia is unaffected by the Hezrou's stench (must be within 10 feet. For some reason, I was thinking 20).
The demon screech, stench, and daze attacks are all supernatural abilities and spell resistance doesn't apply.
The Unholy Aura overcomes the Spell Resistance of Peerimus, Rash, Durgan, Kazak, and Xenia. ..........................
Torgon succumbs to the demon and stands dazed, unable to move or act.
Durgan battles hard against the pungent demon, but the unnatural vitality of the creature negates most of the blows. The dwarf recognizes damage reduction when he sees it... Durgan save 3 times Fort DC 23 or lose d6 STR for each fail
Rash brushes off all demonic influences, realizing the demon's supernatural abilities bypass the spell resistance surrounding the heroes! She follows up on Durgan's pounding, laying low the first Stinky Demon, and turning to deliver two hard strikes against the second. The Stinky Demon reels but is still on its feet! Rash save 3 times Fort DC 23 or lose d6 STR for each fail
Kazak keeps steady on his feet, shuffling a few steps from the doorway and further under the flying giant form of Rash, and the Stone Sword slices into the slimey foe, laying it lifeless on the ground! Kazak save 4 times Fort DC 23 or lose d6 STR each fail
Peerimus pushes the demonic distractions aside and tears into the 3 remaining Vrocks, his holy attacks bypassing the demons' resistance to damage, slaying two bird-demons and leaving only one in the air with the righteous Druid-Angel! Peerimus save 4 times Fort DC 23 or lose d6 STR for each fail The spores who have earlier tried to attach to Peerimus drop off, neutralized.
Yorrick stays in the back of the hall alert for any other creatures that may try and come in behind the group
Xenia uses her wand in the mist then jets through the doorway, sliding around Rash, and brings out her bow while scanning the pitch-black room with her True Seeing. Only one Vrock and the Nalfeshnee is still living in the room filled with heroes!
Firn'gaer moves up the hall to just behind Torgon and notes the minotaur's eyes are wandering and he's drooling into his fur... ................
Only one Vrock remains, and it backpedals while casting a spell, and suddenly are 6 Vrocks in the air, all about, perfect duplicates of the Vrock!
Hairy Demon defensively casts (Concentration: 30) a Greater Dispel Magic and targets Peerimus with the spell! It burns through the druid's spell resistance (30 v 25 = success) and begins stripping spells from the hero! Peerimus is dispelled of Pass wo Trace, Endure Elements, Freedom of Movement, Barkskin, and Shapechange, and the druid sinks slowly to the floor.
Longstrider (DC 33) 32 keep Pass Without trace, (DC 33) 35 LOSE Endure Elements, (DC 33)39 LOSE Protection from Fire, (DC 33)24 keep Protection from Lightning, (DC 33)31 keep Freedom of Movement, (DC 33)40 LOSE Barkskin, (DC 33)40 LOSE Greater Shillahlegh, (DC 33) 31 keep Shield of Law from Rash (DC 33) 25 keep Fire Seed on a single Acorn(DC 33)28 keep Hasted (DC 29) 21 keep Shapechange (DC 33) 39 LOSE
"Mortals are always so powerful, but so vulnerable", the great demon says in its little girl voice, "and so easily manipulated too, to be trapped in this room while the Great One performs her rites in another location. Listen! It is already too late!"
And Yorrick gives a roar. The great bear hears the movement of several creatures in the dark misty corridors and closing in fast! (in the direction of AY, 54)
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Unholy Aura All demons 1) +4 deflection bonus to AC and a +4 resistance bonus on saves v all creatures. 2) spell resistance 25 against good spells and spells cast by good creatures. 3) blocks possession and mental influence 4) Any Good melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage ( Fort DC 23 negates).
Hairy Demon: AC 31 Slimy Demon1 dead Slimy Demon2 AC 27 dead Vrock 1 dead Vrock AC 26 dead Vrock AC 26 dead Vrock AC 26 40
"Go! Torgie! Fernie! We got everything handled here!" the rogue shouts from somewhere up above. "Go see what the noise is." Then, with uncanny accuracy, Xenia fires three rapid arrows from her bow into the hairy Girly Girl Demon. The timing between here and the Gray Lands couldn't be better, and each one is place in a vital spot.
"Lets bring these critters down, and go!" Now visible, the dark girl shouts from above. She reaches into her magic quiver in preparation for another barrage.
+++++++++++++++++++++++++++
Hit Hairy Demon +48/+39/+44 (Crit Threat 36 / Pass) (Added +2 Striking as Invisible due to Blinking) 20% Miss Chance 29, 90, 44 All Hit Damage: 6+33Sneak, 6+28Sneak, 7+4Crit+27Sneak = Total 114hp (Forgot +1 Damage each from Point Blank Shot)
Position AS38/Elevation 25ft (No Move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking,
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Rash 178/160 AC 46 d20+24=26 ; d20+24=32 ; d20+24=29 ; d20+30=43 ; 2d6+42=49 ; Monday November 15th, 2010 5:34:28 PM
Rash shrugs off all three effects from the slime demons and casts a quickened divine favor from with her rod. She then flies over the hairy demon and slashes with her sword once hitting ac 43 for 49 points of damage.
"Xenia, we need to find out what is behind this door. This demon is mine!"
location AO-AP 34
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 6/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 1/10 (+6 luck bonus to hit and damage) divine power 11/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 11/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3
Torgon AC: 39 HP : 186/186 Monday November 15th, 2010 5:58:32 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 116/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 92 rounds True Seeing, duration 73rounds Daze: 8 rounds
Torgon continues to drool upon himself, unable to act unless someone frees him from the daze effect. If freed from it's influence, Torgon will move 30' back out with Yorrick to defend the rear.
Xenia (AC41, HP107/109) Monday November 15th, 2010 7:50:59 PM
OoC: What door? You mean the portal?
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+31=40 ; d20+26=33 ; 3d6+30=43 ; d20+26=38 ; d20+26=42 ; 3d6+30=43 ; d20+21=39 ; d20+26=46 ; 3d6+30=37 ; d20+16=26 ; d20+26=32 ; 3d6+30=42 ; d20+31=37 ; d20+26=31 ; 3d6+30=42 ; d20+26=42 ; 3d6+18=26 ; d6=4 ; d6=3 ; d20+37=48 ; Monday November 15th, 2010 8:33:46 PM
ooc Took care of the Fort saves in my attack posts, made them all. Also Peerimus has SR of 32
"Time spent removing you from our plane is time well spent demon." Peerimus does not utter his disappointment that the Maralyth was able to accomplish whatever it was she was doing, but then again, they had been here less than 10 minutes and with that knowledge, the druid was not disapointed at all. only pure luck would have allowed them to find her.
Peerimus drifts in on the Vrock and strikes hoping to land a blow or two and hoping that is all he will need. Each strike of his staff will either destroy an image or possibly the Vrock itself. [PA -2 Hit AC 40 Fort 33 Dmg 43] [PA -2 Hit AC 38 Fort 42 Dmg 43] [PA -2 Hit AC 39 Fort 46 Dmg 37] [PA -2 Hit AC 26 Fort 32 Dmg 42] Hasted [PA -2 Hit AC 37 Fort 31 Dmg 42]
If beyond all luck the frist shot lands true, Peerimus moves back down he hall towards Yorrick. The bear is going to need help most assuredly.
Yorrick turns towards the oncoming foes and bellows a mighty challenge. When something appears from the fog, the huge ursine attempts to destroy it. [Readied attack 10' reach Hit AC 42 Dmg 26 plus 4 Fire plus 3 Cold Magical Ghost Touch attack Improved Grab Grapple 48 Defensive Grapple 47]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Hasted 3/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
•Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Durgan Stonewall (AC 41; HP 242/284) d20+26=27 ; d20+26=46 ; d20+26=39 ; Monday November 15th, 2010 9:42:30 PM
OOC saves: vs fort 26(nat 1 -str loss?), 46, 39
"Hear that? Sounds like Yorrick hollerin. Come on brother, let's go check it out!"
Actions: double move back towards Yorrick
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 d20+25=43 ; d20+25=40 ; d20+25=40 ; d20+25=35 ; d20+32=48 ; d20+27=39 ; d20+22=27 ; d20+17=19 ; d10+16=17 ; d10+16=21 ; Monday November 15th, 2010 10:24:26 PM
Fort saves 43,40,40,35
Feeling no ill effects from the slime demon..... Kazak wheels about and steps around the edge of the portal (5'ft move )(moves to Ap-35)...... bringing the whiney demon just within smashing range ......
" i'm a hanging wit da lady to smash dis demon ..... but we'll be right behind ya bro .... dis here whelping won't take much effort " growls Kazak
The stone blade of Turak Nor arcs back and forth ....... twice finding the demons hide ....
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
OddHolme Round 19 [DM SteveK] d20+20=33 ; d6=4 ; d6=1 ; d6=4 ; d4=1 ; d20+10=22 ; d20+10=17 ; d20+10=25 ; d20+10=16 ; Tuesday November 16th, 2010 12:38:45 PM
Xenia fires three arrows with uncanny accuracy into the hairy Girly Girl Demon!
Rash shrugs off any demonic affects, casting a quickened divine favor with her rod before flying over to the hairy demon and slashing her once. The demon is larger than Rash, so as the cleric gets in range, the evil creature strikes with a claw first, missing. (AOO AC 33) Rash save Fort DC 23 or lose d6 STR
Torgon continues to drool upon himself, unable to act.
ooc Took care of the Fort saves in my attack posts, made them all. Also Peerimus has SR of 32 Well fine! You namby-pamby whiney hero who has a better spell resistance than the others! :-) All those fine rolls gone to waste! I'll still get you my pretty, you and your little bear too!
Peerimus concentrates on one thing at a time, striking at the Vrock and hoping to land a blow or two. Each strike of his staff will either destroy an image or possibly the Vrock itself. It takes four strikes and two hits of the real Vrock before it is dead and the only thing left are feathers gently falling in the air.
Durgan hastens back into the mists to help out Yorrick. The dwarven warrior bumps into the gibbering and drooling Torgon who is standing in the narrow corridor.
Kazak wheels about and steps around the edge of the portal and moves up to strike the whiney demon with a good dwarven magical blade. (ooc: demon is 10 feet away, Kazak needs to step in and gets one hit.)
Firn'gaer stays with the swaying Torgon.
Yorrick turns towards the oncoming foes and bellows a mighty challenge. He waits in the misty darkness, but though his vision works well in the dimmest light, it is completely dark in the mist, and the bear can't see anything to target!
.......................
Hairy Demon sees the four heroes who waded through her minions and can't be touched by her spells now corner her, and her immortal life flashes before her eyes. She sidles away from Kazak and calls out in her little girl voice that betrays her huge ape-like girth. "Don't kill me!", she begs, "I know many things and can be of use to you. "I know of what the Great One is planning and where she is!" The huge demon cringes and cries pitifully, ichor dripping out of its wounds.
While Yorrick can't see in the dark, the same doesn't seem to be true to his attackers! Reptilian growls and teeth move all around the great bear, missing, but such a one-sided contest can have only one eventual ending.
Further back in the hall where the reptilian attackers of Yorrick came from, a great ripping/shredding sound is heard, but what does it mean?
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Unholy Aura All demons 1) +4 deflection bonus to AC and a +4 resistance bonus on saves v all creatures. 2) spell resistance 25 against good spells and spells cast by good creatures. 3) blocks possession and mental influence 4) Any Good melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage ( Fort DC 23 negates).
Hairy Demon: AC 35 148/? Hezrous 2 dead Vrocks 4 dead
"NO!" Xenia cries out. The rogue whips out an arrow and draws the fletching back to the line of her jaw. "YOU STOP US. Say sump'in interesting enough to stop us or die. Here! Now! DIE!"
In her mind, she's already loosed the shaft, and it flies into the vulnerable flesh of the Girly Girl Demon.
+++++++++++++++++++++++++++
Ready Action: If the next words out of the Hairy Demon's mouth aren't Extremely interesting facts about the Marlith's plans then ... Hit Hairy Demon +40 (Added +2 Striking as Invisible due to Blinking) 20% Miss Chance 22 Hit Damage: 7+21Sneak = Total 28hp
Position AS38/Elevation 25ft (No Move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking,
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, Tongues, SR18 10d6=38 ; Tuesday November 16th, 2010 2:55:07 PM
Firn'gaer moves above Yorrick (still 20-ft up) and casts an Empowered Fireball (cold damage because of Mastery of Elements) covering the area of the Rapke (centered at AU/AV 49/50). Using Master of Shaping, Firn'gaer prevents the flames from touching Yorrick or himself.
Empowered Fireball (Reflex DC22): 38+19=57 points of cold
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 Tuesday November 16th, 2010 3:42:23 PM
" ya better do as da girl says demon ...... she means whats she says ..... trust me on dat " growls Kazak
With sword poised to strike if the demon tries anything ....
" Ya better hurry .... waiting will getcha killed "
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Durgan Stonewall (AC 41; HP 242/284) d20+33=53 ; d20+33=43 ; d10+13=17 ; d10+13=18 ; d10+13=14 ; Tuesday November 16th, 2010 9:26:43 PM
As Durgan bumps into Torgon, he says to him, "hey, whatcha doin back here?" But when there is no reply, he stops for a moment to take a closer look. "Ummmm Rash? Ye may want to check on Torgon, don look good." Not sure if he wants to know what is wrong, he keeps moving, and lays a hit on the first rapke he can reach. "Durned magic got the minotaur. And I don't like the sound of what's down that hall. Hey Yorrick, what do ye say about backing up and let my armor take the brunt of whatever is comin eh?"
Actions: move up to rapke, and take one swing hit AC 53(crit check = 43), damage: 17(+32 if crit)
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
OddHolme Round 20 [DM SteveK] d20+10=13 ; d20+10=12 ; d20+10=14 ; d20+10=14 ; d20+6=13 ; d20+6=21 ; d20+10=15 ; d6=4 ; d20+10=16 ; d20+10=29 ; d20+10=15 ; d20+10=19 ; 3d6+5=20 ; d100=32 ; Wednesday November 17th, 2010 3:56:01 PM
Xenia demands an immediate response, or will skewer the demon. She is ready to skewer it with a magical arrow if it is even a little displeasing. (potential 18 damage [with dam resist], pending Xenia's assessment of the info.)
Firn'gaer, hearing the battle behind him, zips through the fog and above Yorrick, out of the reach of the fiendish reptilians and casts an Cold Empowered Fireball shaped to avoid himself and Yorrick. The enemy is not so lucky, as all 4 Fiendish Rapke suffer horribly. They seem to be a little resistant to cold, however, and all four are still alive! More than that, 2 medium sized black demons with a single horn growing out of their head are caught in the blast as well!
Torgon continues to stand and drool upon himself. [ooc: It's a lousy 2 weeks when your PC is stunned for 10 rounds and none of your companions are able to free you! :-( ]
Kazak encourages the demon to talk, readying his own blow against the hairy blubbering mass.
Durgan bumps into Torgon and calls to Rash about the minotaur's condition. The dwarf can squeeze by his large friend and get to Yorrick if he so desires...
.......................
Hairy Demon doesn't hesitate when it only has a second to live or die. "The Great One is still here, and she hasn't finished the ceremony to open the portal to the Lands of Unrest. I know where she and the ceremony is!" The huge demon makes no moves, still cringing against the wall.
..........................
In the Dark and Mist-filled corridors... As if the demons have some form of internal communication, the COC foes seem to know exactly where the heroes are at! One of the Fiendish Rapke turns into the 10 foot wide corridor and advances to where it can bite at the Dazed Torgon! (AC 15 miss)
The three other Fiendish Rapke seem to realize that even a blind and groping Yorrick is a powerful beast to bring down, and as one, the reptiles of the Sargrass Plains scream! Yorrick and Firn'gaer save 3 times at Fort DC 20 or be Stunned for 1 round and Shaken for 4 rounds. Demons are immune.
The swift and horned demons also jump into the fray. Black and difficult to spot in the mist, the demons have been hiding until the time to attack!
One rushes behind Yorrick to deliver a sneaky attack! (AC 16, miss)
Two fly up to deliver sneaky attacks to Firn'gaer! (AC 29 hit 32% miss, 15, miss)
Two more rush up the corridor and attack the dazed Torgon! (AC 19, 20, miss)
Another great ripping sound is heard, this time from the room where the COC defeated the huge flaming horses!
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
Unholy Aura All demons 1) +4 deflection bonus to AC and a +4 resistance bonus on saves v all creatures. 2) spell resistance 25 against good spells and spells cast by good creatures. 3) blocks possession and mental influence 4) Any Good melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage ( Fort DC 23 negates).
Hairy Demon: AC 35 148/? Hezrous 2 dead Vrocks 4 dead
Rapke 1 AC 20 47/? Rapke 2 Ac 20 47/? Rapke 3 AC 20 47/? Rapke 4 AC 20 47/?
Babau 1 AC 19 52/? Babau 2 AC 19 52/? Babau 3 AC 19 Babau 4 AC 19 Babau 5 AC 19 Babau 6 AC 19
Gray is Fog -- 5' away 50% miss. 10' away 100% miss Yellow is Lighted Areas -- only can see in these areas
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+28=43 ; d20+28=47 ; d20+28=44 ; d20+26=43 ; 3d6+18=31 ; d6=1 ; d6=6 ; d20+37=53 ; d20+25=36 ; 3d6+41=46 ; Wednesday November 17th, 2010 6:53:34 PM
Yorrick roars again and tries to calm himself, the bear has fought many battles against incredible foes. The screams of the foul lizards merely receive a deep growl from Yorrick [Fort 43/47/44] The great bear then puts his incredible nose to the task of locating a troublesome lizard
Knowing they are about, Yorrick moves 5' and inhales through his nose. [Move action The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent's source, the creature can pinpoint that source]
Yorrick then strikes. [Hit AC 43 Dmg 31 plus 1 Fire plus 6 Cold Magical Ghost Touch attack Improved Grab Grapple 53 Defensive Grapple 47]
The druid turns a righteous anger towards the cowering demon. He was not sure how the others felt about the creature, but he was quite sure how he felt. "No Quarter." his angelic voice intones through the room. In the blink of an eye, Peerimus is upon the creature.
[Charge attack PA -10 Hit AC 36 Dmg 46]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, spell resistance 32, tongues
•Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
"NOT GOOD ENOUGH!" The dark rogue lets fly the arrow, bringing the Girlie Girl Demon to the brink of death. "WE COULDA FIGURED THAT FER OURSELVES. YOU'RE STALLING! TELL US NOW!"
Again she draws back another arrow, her aim as deadly as before. "TELL US NOW, OR YOU'RE DEAD!"
+++++++++++++++++++++++++++
Previous ready action was triggered. Sorry, Steve, not interesting enough. Basically only what we already figured.
This round Ready Action: If the next words out of the Hairy Demon's mouth don't reveal the Marlith's location in enough detail for us to get to it, then fire. Hit Hairy Demon +43 (Added +2 Striking as Invisible due to Blinking) 20% Miss Chance 71 Hit Damage: 6+24Sneak = Total 30hp/20 after DR. Enough for death, I'd think.
Position AS38/Elevation 25ft (No Move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking,
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 d20+32=42 ; d20+27=43 ; d20+27=42 ; d20+22=29 ; d20+17=18 ; d10+16=18 ; d10+16=20 ; Wednesday November 17th, 2010 11:00:23 PM
Holding his position ..... the dwarven warrior doesn't flinch as the Druid launches himself at the Demon ....
:" Better talk quick " ..... growls Kazak .....
He knows the Demons fate ......as does the Demon .... " heh da demon is hanging his life on hope .... like its a ever given anyone hope " Laughs Kazak to himself
Waiting for the Demons to finish his final words ..... his swords quivers in anticipation .....
Attacks ....42 , 43 29 , 18 damage 18 , 20
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Rash 178/160 AC 46 d20+30=32 ; d20+30=49 ; d20+30=40 ; 2d6+42=46 ; 2d6+42=51 ; d20+25=45 ; d20+25=38 ; d20+20=29 ; 2d6+42=48 ; 2d6+42=49 ; Wednesday November 17th, 2010 11:26:51 PM
(ooc I really have to quit this work thing. It is interfering in my play time way to much lately!)
Rash swings confidently once to prod the demon along with some pain but misses! In embarassment, she back strokes and cuts much deeper than she intended hitting with a critical hit doing 97 points of damage. She realizes that she did to much and decides to finish the creature off before it retaliates in desperation so she swings twice more. Her third swing also connects deeply (another critical hit) and she does another 97 points for a total of 194 points of damage.
She looks shamed faced at Xenia and says, "Sorry love, got a bit carried away there. My sword slipped....twice."
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*, Divine Power, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law, Discern location, Spell Immunity Greater, Monster summoning 8 Ninth: Power Word Kill* Miracle, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 6/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 1/10 (+6 luck bonus to hit and damage) divine power 11/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 11/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3
OddHolme Round 20 [DM SteveK] Thursday November 18th, 2010 8:16:32 AM My sword slipped....twice.
Hilarious!!!
Torgon AC: 39 HP : 186/186 Thursday November 18th, 2010 9:47:53 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 116/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 90 rounds True Seeing, duration 71rounds Daze: 6 rounds
OddHolme Round 21 [DM SteveK] d20=6 ; d20=6 ; d20=13 ; d20=7 ; d20=5 ; d20=19 ; d20+12=31 ; d20+12=29 ; d20+12=14 ; d20+6=26 ; d100=50 ; d100=30 ; d20+12=26 ; d20+10=23 ; d20+10=18 ; d20+10=29 ; d20+10=20 ; Friday November 19th, 2010 1:57:47 PM
Xenia doesn't think the demon's words are important enough and sends an arrow into its flank! She gives it one last opportunity to give up some really juicy bit of knowledge...
Peerimus explains how he feels in negotiating with the demon, and wounds it still more.
Yorrick pinpoints a Fiendish Rapke with just his nose, and claws it to the ground!
Kazak holds his position and anticipates carving up the demon like sukiyaki...
Rash's sword slips... twice... and the demon won't be talking anymore.
Torgon continues to stand and drool upon himself.
Firn'gaer, with Lhari in hand, calls forth another cold fireball and clears away the Fiendish Rapke along with a couple Babau Demons. One Babau is left in the area of effect, little icicles hanging from its horn. ........................
Another Babau 6 sneaks out of the fog and darkness and flies up to Firn'gaer. The demon has altered its tactics and instead of clawing at the gnome, it grabs the wizard, keeping him from using many spells! (AC 31 miss chance 50%, Grapple 26, Save v Shield of Law: 26 sucess) Firn'gaer is Grappled!
The icicled Babau 3 also flys up to Firn'gaer and also attempts to grab the gnome, but the fog symies its efforts. (AC 29, miss chance 30% fail, 14 miss,)
In the corridor, two Babau each cast a spell. There isn't any apparent effect, and with Torgon dazed, Durgan trapped, and the dark fog around everyone, there is no telling what the spell actually was...
There is no more ripping sounds in the town, but Yorrick can smell another odor; one rank as death, metallic, and fetid at the same time. Dimly through the fog, Firn'gaer can barely make out two huge four-legged animals when the nature of the fog changes; it is a magical attack! Firn'gaer, Yorrick, and the 2 Babau must make 2 saves Fort DC 23 or be turned to stone! (Supernatural effect bypasses spell resistance)
Both babau stiffen up and become stone statues that fall on Yorrick and then the floor. Firn'gaer is no longer grappled.
And behind the huge animals, a mocking, sadistic laughter booms through the dark and mist-filled halls.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Huge Nightmare 2 dead Nalfessnee dead Hezrous 2 dead Vrocks 6 dead Rapke 4 dead
Babau 1 AC 19 dead Babau 2 AC 19 dead Babau 3 AC 19 dead Babau 4 AC 19 Babau 5 AC 19 Babau 6 AC 19 dead
Gray is Fog -- 5' away 50% miss. 10' away 100% miss Yellow is Lighted Areas -- only can see in these areas
Xenia (AC41, HP107/109) d20+23=39 ; d100=92 ; d8=5 ; 8d6=24 ; d20+30=40 ; Friday November 19th, 2010 8:33:52 PM
Edit Note: I noticed that B6 was dead. I've changed the target to B4
"'S okay, Momma Rash." The rogue's eyes narrow in a moment of reflection, upon the blood corpse that had the Girlie Girl Demon had become. She seemed to have a certain sort of sense. But ... "I get the feeling Demon Girl wasn't gonna give nothin' up anywho."
"Lets go see what the commotion is. We're coming, Fernie." The dark rogue zips back down into the tunnel, gliding along the ceiling through the smokey smoke fog.
"Whoa!" Darting past Torgon, Xenia performs a quick twist to avoid the weerdo red slime things lined up just past the minotaur. "Slimo Demons out here!" she calls back in warning before flipping around to attack one of the Slimo's assaulting Torgon.
"Take that you." Bow in one hand, the dark rogue hauls off and simply socks Slimo in the kidney with her bare fist.
+++++++++++++++++++++++++++
Tumble 41 Taking 10/w Skill Mastery (to avoid AoO's from Babau lined up next to Torgon) Hit B4 +41 (Added +2 Striking as Invisible due to Blinking) 20% Miss Chance 92 Hit Damage: 5+24Sneak = 29hp Reflex vs Slime 40
Position AR47/Elevation 10ft (50ft Move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking,
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Kazak Stonewall Ac 36(40 vs Chaos) Hp 172/229 Friday November 19th, 2010 9:38:16 PM "Peerimus ..... Rash .... yous head down da tunnel first yous are faster den me ..... i'll cover ya backs ....." growls Kazak
" be careful da tunnel is a tight squeeze .... "
The dwarf moves after his faster friends .... acting as rearguard .....
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+28=36 ; d20+28=43 ; d20+26=44 ; 3d6+18=35 ; d6=4 ; d6=1 ; d20+26=36 ; 3d6+31=43 ; d100=29 ; Saturday November 20th, 2010 9:44:36 AM
Peerimus snaps his head towards the hall and flies out back to Yorrick and the others. The laughter was likely from the demon. Good. that means she thinks she has won and that means she will do something dumb [Free action, deactivate Boots of Speed] Peerimus moves past Torgon and the things attacking him, he does want to sty, but more pressing and powerful opponents lie ahead. Kazak should be along shortly as well.
Peerimus comes into the main corridor practically on top of the first Gorgon. [AR.49/AS.50] [GG1 PA-5 Hit AC 36 Dmg 43]
Yorrick thunders a mighty challenge to the great bull-like creatures and stands upon his hind legs. The clouds of gas swirl about the ursine as he lunges into one of them, [Fort 36/43] trusting his nose more than his eyes. [Scent Hit AC 44 Dmg 35 plus 4 Fire plus 1 Cold]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, Regeneration 15, Resistance to electricity 10 and fire 10, Spell resistance 32 •Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, Tongues, SR18 d20+14=34 ; d20+14=21 ; Saturday November 20th, 2010 11:03:25 AM
Firn'gaer fails to save and is turned to Stone.
Rash 178/160 AC 46 Sunday November 21st, 2010 11:47:58 AM
Rash grabs hold of Kazak's shoulder saying, "Stick with my for a minute. The gorgon's are yours. I am going to try and help Torgon and Firn'gaer." Rash then dimension doors to AR-AS 47-48 bringing her dwarven friend along depositing him at AR 49. Rash knows this is a gamble but didn't want to leave her friends in such a vulnerable state
location AR-AS 47-48
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 8/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 2/10 (+6 luck bonus to hit and damage) divine power 12/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 12/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3
Torgon AC: 39 HP : 186/186 Monday November 22nd, 2010 10:29:18 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 116/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 89 rounds True Seeing, duration 70rounds Daze: 5 rounds
Torgon continues to stand and drool. Tapping his fingers in his mind. He thinks to himself. "Isn't this spell done yet....Stupid demons."
OddHolme Round 22 [DM SteveK] d12=7 ; d6=2 ; d6=4 ; d20+32=40 ; d20+32=40 ; 3d6+5=15 ; 3d6+5=18 ; d4=2 ; d20+20=36 ; d20+20=25 ; 20d6=77 ; d20+6=18 ; d20+6=13 ; Monday November 22nd, 2010 5:32:07 PM
Xenia zips back down into the tunnel, gliding along the ceiling through the smokey smoke fog. She performs a quick twist to avoid the weerdo red slime things, and hauls off and simply socks Slimo in the kidney with her bare fist.
Kazak moves after his faster friends and bumping up against the drooling Torgon in the mist.
Peerimus snaps his head towards the hall and and laughter and flies out back to Yorrick. His speed enables him to arrive in the mist by bumping against one huge Gorgon, and he strikes one.
Yorrick thunders a mighty challenge and uses his nose to pinpoint his enemies, striking one Gorgon with a mighty paw.
Firn'gaer fails to save and is turned to Stone. His body bounces off Yorrick before resting on the dirt floor.
Rash grabs hold of Kazak's shoulder and dimension doors down the known corridor. Her potential arrival spot is occupied by Xenia, and Kazak's by Peerimus. The spell shunts Rash and Kazak to a nearby open space beside Yorrick. Rash take 2 damage, no reduction. Kazak take 4 damage, no reduction
Torgon continues to stand and drool. Tapping his fingers in his mind. ........................
Babau 4 aims carefully and strikes at Torgon with magical accuracy! AC 40, 15 damage
Babau 5 aims carefully and strikes at Torgon with magical accuracy! AC 40, 18 damage
Both Gorgons attempt to wound Yorrick with their horns, but fail. (AC 36, 25) To those with darkvision or True Seeing, the gorgons are glowing with an evil nimbus of light.
The laughter is louder now, and distinctly masculine. "You have escaped me once, pretty toys, but now you have wandered in reach of me again, and I know where you are at!" An incantation is heard and the Portal Chamber and the entire hallway is engulfed in sheets of flame! Durgan, Torgon, Xenia, Peerimus, and Yorrick take 77 damage; save Reflex DC 26 for 38 damage (Do your own damage resistance and etc)
Babau 4 and 5 are incinerated!
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead
6 Babau dead
Huge Fiendish Gorgon 1 AC 32 73/? Huge Fiendish Gorgon 2 AC 32 Mr. X (Balor) AC 39
Gray is Fog -- 5' away 50% miss. 10' away 100% miss Yellow is Lighted Areas -- only can see in these areas
Kazak Stonewall Ac 36(40 vs Chaos) Hp 130/229 d20+18=28 ; d20+19=38 ; d20+14=30 ; d20+9=12 ; d20+4=6 ; d8+7=11 ; d8+7=12 ; Monday November 22nd, 2010 9:52:09 PM
Luckily with the big bodies in front of him .... the dwarf avoids the worst of the demons fire ...(reflex save d20+18=28 made )(takes 38 + 4 )
"Dang ..... da demons are coming outa da stonework today ..... wez gotta even dem odds alittle more "
Not be able to squeeze by to engage the demons ..... Kazak ducks down a little ..... peering thru the legs of his big friends ......picking out the big bull thats wounded ...." i'll take him out so da mighty Yorrick shred da other one " growls Kazak aloud to himself
Taking his right hand off the sword he was holding with both hand s..... he quickly reaches into his magical quiver .(quick draw feat).... launching a volley of spears at the wounded demon bull ....
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+20=23 ; d20+17=19 ; d20+20=25 ; d20+26=35 ; d20+26=29 ; d20+24=31 ; 3d6+18=25 ; d20+37=40 ; d20+31=40 ; d20+26=35 ; d20+21=28 ; d20+16=23 ; d20+31=35 ; 3d6+25=35 ; 3d6+25=41 ; 3d6+25=31 ; d20+31=37 ; 3d6+25=38 ; Monday November 22nd, 2010 10:10:37 PM
Yorrick Reflex 23 The bear hardly moves as Flames swirl about him Peerimus Reflex 19 Peerimus doesn't seem to have the idea to move either The above assumes the fire is not 3rd level or less. If so the Protective aura prevents all damage to Peerimus, Yorrick, Kazak and Rash. Peerimus SR vs Balor d20+20=25 Assuming Balor is not CL 27
The fire about Peerimus personally does not touch him.
Mr/ X how delightful. The group needed to fall back. Their vision,and movement were both hampered and the main opponent had neither restriction. "We need to pull back to the Portal room, pressing in the fog will only get us sorely depleted if not killed. Get Firngaer and fall back. Yorrick and I shall be along shortly"
Yorrick continues to try and bring Gorgon 1 into a grapple. [Hit AC 35 Dmg 25 Grapple 40] Peerimus, activates his Haste Boots and also strikes at Gorgon 1 [PA -2 Hit AC 40/35/28/23 Haste 35 Dmg 35/41/31 Cleave possibility Hit AC 37 or 32 Dmg 38
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 120/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 43/120, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, Regeneration 15, Resistance to electricity 10 and fire 10, Spell resistance 32 •Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Durgan Stonewall (AC 41; HP 195/284) d20+15=21 ; d20+33=36 ; d10+13=14 ; Monday November 22nd, 2010 11:15:32 PM
OOC- missed save, but take off 30 points fire for ring = 47 damage
Durgan squeezes by Torgon then attacks the demons who are taking cheap shots at the minotaur. "Try picking on somebody yer own size eh?"
Actions: attack babau, hit AC 36, dmg = 14
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Rash 176/160 AC 46 15d6=52 ; Monday November 22nd, 2010 11:58:53 PM
Rash does a quickened flame strike striking the back quarters of both gorgon's. She does 52 points of damage or 26 reflex dc of 24. She will then cast a miracle spell to cast a stone to flesh spell on Firn'gaer to get him back into the fight.
"Don't fret Torgon I am coming. Finish off those demons and clear a path!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2!! Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might, Spell Resistance, True Seeing x 2!, Flame Strike, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 9/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 3/10 (+6 luck bonus to hit and damage) divine power 13/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 13/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3 quicken rod 1/3
Torgon AC: 39 HP : 153/186 d20+15=33 ; Tuesday November 23rd, 2010 7:44:00 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp. Protection energy fire, Duration 110 minutes, 78/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 88 rounds True Seeing, duration 69 rounds Daze: 4 rounds
Torgon takes the hits from the Babau. Even in his dazed condition, Torgon manages to avoid taking the full brunt of the Demons spell(reflex save of 33), and What damage did get through to Torgon was quickly absorbed by his Fire Protection spell. He now returns to staring at the excitement known as his feet.
Mere flames cannot catch the red-headed rogue. She tucks into a ball as the fire roars over her. When she uncurls, she does so unscathed.
"I'm betting Horn Boy is another diversion. Go get him," she tells the others. I'm gonna see what's further on. Snakie Girl is here somewhere, and I'm gonna find her."
Xenia whispers to her ring and then becomes invisible. Through the smokey fog, she makes her way. Along one wall there stands another door. Taking the paths of the Gray World, she flies right through, quietly and in the shadows to the other side and then rises up higher off the floor.
+++++++++++++++++++++++++++
Reflex 46 (No damage from Evasion) Activate Ring of Invisibility Blink through door 50% = 58 / Pass Hide 66 (Taking 10 w/Skill Mastery -5 for Full Movement, +20 for Invisible) Move Silently 34 (Taking 10 w/Skill Mastery -5 for Full Movement)
Position AY52 (off the map)/Elevation 15ft (60ft Move)
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
OddHolme Round 21 [DM SteveK] Thursday November 25th, 2010 5:24:11 PM
pardon all... no internet connection on Wed so no post. Next DM post on Monday.
Happy Thanksgiving!
OddHolme Round 23 [DM SteveK] d20+10=16 ; d20+10=18 ; d100=17 ; d20+20=27 ; d20+33=47 ; d20+33=39 ; d20+20=31 ; Monday November 29th, 2010 12:45:33 PM
Kazak wants to reach into his magical quiver and launch a volley of spears at the wounded demon bull, but the mists are too thick and the dwarf can't see anything more than 5 feet away!
Peerimus knows the Firestorm spell is powerful, but the heroic magics dent most of the effect. Even so, the arrival of Mr. X is another problem. The druid calls for a strategic withdrawl while he and the bear keep the enemy at a distance. The gorgon staggers but it is still alive and Grappling with the giant bear!
Durgan squeezes by Torgon and sees the demons who were taking cheap shots at the minotaur are now burned to a crisp by the firestorm!
Rash does a quickened flame strike estimating where the strike should go since the cleric can't see that far in the mist. Rash lucks out, striking both gorgon's, and the wounded one perishes. Quickly, Rash casts a miracle createing a stone to flesh effect on Firn'gaer, bringing him back to life!
Even in his dazed condition, Torgon manages to avoid taking the full brunt of the Demons spell and returns to staring at the excitement known as his feet.
Xenia becomes invisible, and does some scouting. Through another Arcane Locked door, she comes into another dark room. The room is completely cleared of anything that would give a clue as to what this was or is. The only way out is a set of steps going upwards, completely clogged with webs. Xenia's memory of OddHolme recognizes the stairs at once; they are identical to the stairway to Tishe's room. And Tishe's room had a balcony that overlooked the central meeting area of OddHolme...
Firn'gaer gets his equilibrium back now that he is no longer stoned (in the literal sense). ........................
Bellowing in pain, the remaining Gorgon breathes again, filling the corridor with the terrible smoke! Peerimus, Yorrick, Rash, and Firn'gaer make a Fort DC 23 or be turned to stone!
Out of the smoke and mist and darkness, the flaming form of Mr. X, the Balor, walks. Flames dance on his sword and whip, but the demon doesn't use them. Instead, it reaches out and touches Yorrick with its fiendish mind in a concentrated burst! (Concentration; 47, Quickened Dominate Monster) Yorrick Will Save DC 27 or be Dominated. Mr. X laughs deep and malicious. "You got me sucked into a vortex", it croons in words of brass, "that wasn't very nice, now was it?"
Another spell touches upon Peerimus, but the druid's spell resistance deflects the magic!
And from behind Mr. X and also down the corridor behind Yorrick, still more noises of yowling and belling calls can be heard above the clash of battle!
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 42/? Mr. X (Balor) AC 39
Xenia (AC41, HP107/109) Monday November 29th, 2010 5:46:29 PM
"I know where this is." The words, whispered to herself, come from the rogue's lips with an air of exultation. Without hesitation, Xenia slips into the net of sticky webs. As the grasping stands seek to hold her, they encounter the Freedom magic and slide away.
The big center meeting space. What a perfect place for a magic rite. Xenia glides up the stairs to the balcony above. The Spider Strands block her view, but they hide her as well. But they can't foozle her keen pointed-tipped ears. This may be just the way to go. The place where Snake Girl is making her magic. If it is, then she'll need to go back down and open the door for the others.
+++++++++++++++++++++++++++
Steve: Please place Xenia where it would make sense. She wishes to go up the stairs and look out on the center meeting area. She would stop at such a place. She would try to find whatever cover is available to hide herself, should someone dangerous be in the center meeting area.
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Kazak Stonewall Ac 36(40 vs Chaos) Hp 130/229 Monday November 29th, 2010 10:34:54 PM
Shaking his head as he stands cut off from the battle in front of him .... " Ii knew da make us big spells would work againist us at some point " growls Kazak
Stepping back (5'ft move to AW -50) ..... the dwarf reaches into his magical quiver ..... for a couple of sunrods ...." hope dis works again ..... " Striking the sunrods .... Kazak rears back and tosses them over the crowd .... behind the gorgon and Mr .X .... back lighting them againist the smoke ...." no we can see what to hit ...and maybe catch a glimpse of whats making all dat racket down da hallway " Growls the dwarven army segeant .....
Active Magic Shield of Law (From Rash) 3/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Durgan Stonewall (AC 41; HP 195/284) Monday November 29th, 2010 10:42:45 PM
OOC- can anyone help Torgon?
Durgan shoulders his way past the paralyzed Torgon. "Errr, pardon me eh? So nobody helped you yet?" He keeps moving and gets through the crowd to reach his brother. "Hey brother, what say we go and tumble with big and ugly?"
Actions: full move close to Kazak as I can get.
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, Tongues, SR18 d20+14=19 ; Monday November 29th, 2010 11:03:51 PM
Firn'gaer fails again and is turned to stone.
Rash 176/160 AC 46 d20+24=43 ; Monday November 29th, 2010 11:42:33 PM
Rash easily makes her save vs the breath of stone and sighs when she sees the gnome get all solid again. She decides that an ounce of prevention is better than a round of slashing and casts a greater spell immunity on herself giving her protection from Blasphemy, dominate monster, insanity, and power word stun. She asks, "What is wrong with Torgan anyway? I missed it."
Rash then shrugs and does a quickened teleport to get to the otherside of the minotaur and says, "I will get you fixed up in a jiffy (by Durgan, don't have map up)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 9/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 3/10 (+6 luck bonus to hit and damage) divine power 13/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 13/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3 quicken rod 2/3
OddHolme Round 24 [DM SteveK] d20+20=37 ; d20+17=28 ; d20+24=26 ; d20+19=30 ; d20+33=49 ; d20+20=23 ; d20+20=36 ; d20+20=22 ; d20+20=29 ; d20+22=30 ; Tuesday November 30th, 2010 11:53:54 AM ooc: Shield of Law has been in effect for 16 rounds. 2 rounds left
Torgon smiles at the wall.
Xenia uses her invisibility, blinking, and freedom of movement to search out a way to get to OddHolme's center meeting area. And she finds one. Up the stairs, through a door and across a small room to a balcony that overlooks the large, bowl-shaped stadium that is the central meeting area. Yet before Xenia can look out the balcony, she has to overcome the terrible stink that fills the fog in the room! Xenia save Fort DC 20 or be nauseated
Kazak grabs a couple of sunrods, striking them and tossing them over the crowd. The feeble light does little to improve the ability to see the foe.
Durgan shoulders his way past the paralyzed Torgon and seeks to find Kazak in the mist.
Firn'gaer fails again and is turned to stone. (ooc: oh, that sucks!)
Rash resists the gorgon's breath and sighs when her spell to get Firn'gaer back in the fight is negated. The cleric protects herself against the major spell attacks of a Balor before casting a Quickened Teleport back to Torgon.
Peerimus and Yorrick both resist the gorgon's breath and the Balor's Domination. (DM rolls) Yorrick would also be protected from Peerimus' aura in any case. ........................
The Gorgon tries to gore the momentarily inactive Yorrick, but it would take a miracle for the monster to draw blood.
If Mr. X is disappointed at not taking over Yorrick's mind, the Balor doesn't show it. Instead, the demon concentrates and levels another defensively cast Greater Dispel Magic at Peerimus (failing to get through his spell resistance) and then moves back into the mists Peerimus and Yorrick both get AOOs vs Mr. X, 50% miss chance. "How do you like the game now?"
Leaping from behind the Balor are four large, red demon dogs, slavering and howling! Two jump at Peerimus, both missing.
More howling is heard from the other mist-filled corridor, and more Nessian Warhounds come to attack Kazak and flank Yorrick. (all missing)
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 42/? Mr. X (Balor) AC 39
Nessian Warhound1 AC 24 Nessian Warhound2 AC 24 Nessian Warhound3 AC 24 Nessian Warhound4 AC 24 Nessian Warhound5 Ac 24 Nessian Warhound6 AC 24 Nessian Warhound7 AC 24 Nessian Warhound8 AC 24
Eeew. The girl rogue wrinkles her nose at the stink. But, for one who can dodge a smell in the same way she dodges a gout of scorching flame, such things as this are little more than an inconvenience.
Xenia drifts quietly to the edge of the balcony and looks out over the edge and into the meeting space under the huge grass dome. This is it. It has a feel to it.
+++++++++++++++++++++++++++
Question: Looks as though there are two other doors between the group and the place in which Xenia. Are these locked as well?
Shield of Law (From Rash) 7/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
DM SteveK 1) yes, both doors are Arcane Locked as well. All corridors have fog in them too. 2) Dextrous Fortitude? That's not in 3.5 core books or the Woldian Feats
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 160/160 d20+32=47 ; d100=72 ; 3d6+21=30 ; d20+25=41 ; d100=81 ; 3d6+18=30 ; d6=5 ; d6=2 ; d20+25=35 ; d20+25=39 ; d20+23=27 ; 3d6+18=29 ; d6=5 ; d6=3 ; 3d6+18=29 ; d6=5 ; d6=1 ; d20+25=40 ; d20+25=36 ; d20+20=34 ; d20+15=21 ; 3d6+37=46 ; 3d6+37=48 ; 3d6+37=45 ; d20+20=38 ; 3d6+37=54 ; Tuesday November 30th, 2010 8:54:53 PM
Peerimus takes a shot at the departing Balor [Hit AC 47 %72 Dmg 30] Yorrick strikes as well [Hit AC 41 %81 Dmg 30 plus 5 fire plus 2 cold]
The Balor retreats and the hounds arrive. Peerimus tells Yorrick to attack the Gorgon. "Kazak! Durgan! Free up his flank. I have these two."
Yorrick moves forward 5' and strikes with two powerful claws. [Hit AC 35/39/27 Dmg 29 plus 5 fire plus 3 cold / 29 plus 5 fire plus 1 cold]
Peerimus attacks hound 3 {PA 8 Hit 40/36/34/21 Dmg 46/48/45 Cleave AC 38 +/-5 hits Dmg 54
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 120/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn On Hasted 5/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 43/120, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, Regeneration 15, Resistance to electricity 10 and fire 10, Spell resistance 32 •Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Durgan Stonewall (AC 41; HP 195/284) d20+33=34 ; d20+28=30 ; d20+23=38 ; d20+18=28 ; d10+13=17 ; d10+13=20 ; d10+13=22 ; d10+13=21 ; Tuesday November 30th, 2010 10:18:20 PM
"Come on brother, let's send these doggies back to tha kennel!
Actions: fullattack on hound 5, hit AC: 34(nat 1), 30, 38, 28 dmg: 17, 20, 22, 21
Active Effects: 1)shield of law -3/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) 2)barkskin 30 min, +2 nat AC
Rash 176/160 AC 46 Wednesday December 1st, 2010 1:58:21 AM
Rash reaches over and casts a heal on Torgon hoping to get him back into the fight. If he starts moving in a normal manner again, she will say, "Stop drooling and go kill some dogs. I have to fix Firn'gaer again. In some ways he is worse than you!"
Rash will pull out her staff with a miracle stored in it and wait for the big lug Torgon to get out of the way.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 17/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 4/10 (+6 luck bonus to hit and damage) divine power 14/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 14/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3 quicken rod 2/3
Torgon AC: 39 HP : 173(192)/186 Wednesday December 1st, 2010 7:58:18 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp (20 used). Protection energy fire, Duration 110 minutes, 78/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 86 rounds True Seeing, duration 67rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 19 rounds
Torgon is freed from the effects of the Demons spell with a Heal spell from Rash. His eyes re-focus and he casts Divine Power and moves down the hallway to AR/AS, 47/48, angrily pulling his chain as part of the move. "I am gonna rip you little buggers in half!" he calls out to the demons in the room. (He will move farther and stand next to Yorrick if Peerimus is airborne.)
Kazak Stonewall Ac 36(40 vs Chaos) Hp 130/229 d20+32=44 ; d20+27=47 ; d20+27=47 ; d20+22=30 ; d20+17=35 ; d20+17=18 ; d10+16=20 ; d10+16=21 ; d10+16=21 ; d10+16=20 ; d10+16=21 ; Wednesday December 1st, 2010 2:18:15 PM
"heh ... back to da kennel .... funny Bro "
Working in tandem with his brother .... Kazak attacks the same hound ...(#5) ....
" yous got it Druid .. weez gonna cover da bears flank " growls Kazak
the stone blade arc tracing smoky trails the the air ...... smashing the hound ....with deadly precision ...
1st smash d20+32=44 damage d10+16=20 2nd smash d20+27=47 crit hit nat 20!! damage d10+16=21 crit roll d20+27=47 nat 20 !!again !! damage d10+16=21 3rd smash d20+22=30 damage d10+16=20 4th smash d20+17=35 crit hit !! damage d10+16=21 crit roll d20+17=18 missed
total damage 20, 21 , 21 , 20 , 21 (Kazak has cleave feat so hopefully he can attack next hound also )
"Eh bro ... side by side ... dese here doggies don't stand an orcs chance againist us ..... "
Active Magic Shield of Law (From Rash) 16/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
OddHolme Round 24 [DM SteveK] d20+20=21 ; Wednesday December 1st, 2010 2:59:13 PM
ooc: Shield of Law has been in effect for 17 rounds. 1 round remaining
Xenia wiggles dexterously around the wafting miasma and checks out the balcony and the meeting space under the huge grass dome. The invisible rogue sees that the balcony opens up at the top of a huge circular area that looks a lot like the inside of a circus big top. A series of circular benches line the walls all the way around the domed area and enclose a hard-packed earthen floor. In the center of this floor, a thirty foot tower of iron stands. Her skilled ears pick up the sonorous sounds of someone speaking inside the Iron Tower, but the meaning of the words is unclear.
Peerimus and Yorrick take shots at the departing Balor, both of which connect and give it some minor wounds, but most is shrugged off by the fiendish nature of the foe.
Yorrick moves forward and strikes with two powerful claws, seriously wounding one Warhound.
Peerimus also attacks Hound 3, and once it sprawls lifelessly in the corridor, turns on the next one, critically wounding that evil lupine!
Durgan concentrates on a Hound behind Yorrick, striking three times hard!
Rash heals Torgon and getting him back into the fight. She then pulls her staff of storing out and waits for the big lug to get out of the way.
Torgon's eyes re-focus and he casts Divine Power before moving down the hallway while angrily pulling his chain out. He is hemmed in from the corridor by Peerimus, but can still strike past the druid.
Working in tandem with his brother, Kazak pulverizes one hound in 2 strokes before taking a step and beginning to work on Hound #6 ....
........................
The Gorgon tries to gore Yorrick, but it would take a miracle for the monster to draw blood.
The Nessian Warhounds press the attack! Hounds #1, 2, and 4 all breathe a maximized firey cone 15 feet out, bathing Torgon, Peerimus, and Yorrick in fire. Torgon, Peerimus, and Yorrick take 24, 24, and 24 fire damage. Reflex Dc 21 for half. Supernatural bypasses Spell Resistance. Do your own adjustments from any fire resistance.
More Nessian Warhounds leap in behind the bear and dwarves, and they too try to attack with a maximized fiery breath. Yorrick and Kazak take 24, 24, and 24 fire damage. Reflex Dc 21 for half. Supernatural bypasses Spell Resistance. Do your own adjustments from any fire resistance.
There is no obvious attack out of the mist from Mr. X. Where he may be is unknown, lost somewhere in the mist (if indeed the demon is still there at all).
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 42/? Mr. X (Balor) AC 39 30/ ?
Nessian Warhound1 AC 24 Nessian Warhound2 AC 24 99/122 Nessian Warhound3 dead Nessian Warhound4 AC 24 Nessian Warhound5 dead Nessian Warhound6 AC 24 41/122 Nessian Warhound7 AC 24 Nessian Warhound8 AC 24
The Dark Rogue whirls and begins making her way back. Luck is with her, and she ghosts safely through two walls, coming to the center of the web filled stairway where she reads from the scroll in her hand.
Through the strands of webbing, Xenia can spy the door before her as it springs open, compelled by the power of the magic. "UP HERE! I'VE FOUND THE CEREMONY!" she shouts "IT'S IN AN IRON TOWER. BUT WE NEED SOMEONE TO BREAK THROUGH TWO DOORS!"
+++++++++++++++++++++++++++
50% rolls for Blinking through Two Walls 64 and 91 / Both pass UMD Autosuccess (Even with a 1 that's 28 vs DC23 for Scroll of Knock) Door at AX52 Pops open
Peerimus AC 50/54 vs evil HP 206/206 and Yorrick AC 50 HP 121/160 d20+21=22 ; d3=2 ; d20+21=28 ; d20+21=27 ; d20+20=31 ; d20+20=22 ; d20+20=39 ; d20+20=36 ; d20+20=24 ; d20+20=25 ; d20+25=36 ; d20+25=39 ; d20+20=21 ; d20+15=19 ; d20+10=11 ; 3d6+35=41 ; 3d6+35=46 ; d20+25=32 ; 3d6+35=48 ; d20+25=37 ; d20+25=30 ; d20+23=31 ; 3d6+18=30 ; d6=3 ; d6=5 ; Wednesday December 1st, 2010 9:53:25 PM
Peerimus hears Xenia, "Excellent work!" The flames roar past the Solar, none leave a mark due to his protections [Reflex 22/28/27 Dmg 24-10/14-10/14-10 Protection Fire takes 22]
Fire rages from all sides about Yorrick. the great bear manages to spin and duck away from the brunt of all of them. [Reflex 31/22/39/36/24/25 Dmg 72-43=39]
Peerimus strikes at Hound 2, trying to put it down so he can start to move out of Torgons way [PA 7 Hit AC 36/39/21/19/11 Dmg 41/46] Cleave 32 dmg 48 If Hound 2 falls Peerimus moves 5 forward
Yorrick strikes out at the Gorgon, but only gets a single strike [Hit AC 37/30/31 Dmg 30 plus 3 fire plus 5 cold]
"Everyone start moving towards Xenia."
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn On Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Stone Skin, Animal Growth 22 minutes, Shield of Law from Rash
Change shape, damage reduction 15/epic and evil, Regeneration 15, Resistance to electricity 10 and fire 10, Spell resistance 32 •Darkvision out to 60 feet and low-light vision. •Immunity to acid, cold, and petrification •+4 racial bonus on saves against poison. •Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.) •Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active
Torgon AC: 39 HP : 173(192)/186 d20+15=20 ; d20+15=16 ; d20+15=27 ; d20+26=35 ; d20+21=39 ; d20+16=30 ; d20+11=28 ; d20=4 ; 2d6+33=35 ; 2d6+33=39 ; 2d6+33=43 ; 2d6+33=36 ; 2d6+33=44 ; d20+26=33 ; d20+26=27 ; d20+26=28 ; d20+26=41 ; d20+26=39 ; 2d6+33=44 ; 2d6+33=42 ; 2d6+33=38 ; 2d6+33=39 ; 2d6+33=42 ; Wednesday December 1st, 2010 9:56:37 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Stoneskin, Duration 110 minutes, DR 10/adamantine up to 110 hp (20 used). Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 85 rounds True Seeing, duration 66 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 18 rounds
Torgon manages to avoid the majority of the hit from only one of the three breath weapons, but fortunately his fire protection spell absorbs the damage.
Torgon launches his chain past Peerimus at hound number two, going to hound seven if two drops. (Attacks power attacked by 7)
Attack 1: hit ac 35 Damage: 35 Attack 2: hit ac 39 Damage: 39 Attack 3: hit ac 30 Damage: 43 Attack 4: hit ac 28 Damage: 36 Cleave attack if needed: 4 + either 26,21,16,11(depending on swing) Damage: 44
Torgon will take an AoO whenever the opportunity arises with his 15' reach. AoO if needed: 33,27,28,41,39 Damage: 44,42,38,39,42.
Torgon AC: 39 HP : 173(192)/186 Wednesday December 1st, 2010 9:58:18 PM
(darn simultaneous posts. If Peerimus drops hound two, Torgon will take a 5' step and lay into hound 4, then 7.)
Rash 176/160 AC 46 Wednesday December 1st, 2010 11:24:05 PM
Rash will use the miracle stored in her staff to again cast a stone to flesh spell on Firn'gaer. She calls out to the mage, "If you become stone again, I am going to make you a fountain in Heranmar and the water is going to pour out from somewhere totally inappropriate! Now make yourself useful!"
Rash then takes off flying calling out to Xenia, "Coming dear!" Not sure how much height I am going to need or how much is available to get past folks so I will let the DM place me.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes shield of law 18/18 rounds everyone including the elementals get +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will) divine favor 5/10 (+6 luck bonus to hit and damage) divine power 15/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 15/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Kazak Stonewall Ac 36(40 vs Chaos) Hp 94/229 d20+17=29 ; d20+17=24 ; d20+17=28 ; d20+32=50 ; d20+32=34 ; d20+27=30 ; d20+22=42 ; d20+22=27 ; d20+17=37 ; d20+17=30 ; d10+16=22 ; d10+16=20 ; d10+16=17 ; d10+16=25 ; d10+16=19 ; d10+16=25 ; d10+16=25 ; Thursday December 2nd, 2010 9:11:50 AM
Grimacing as the flames dance around him ..... but the dwarf maganges to avoid the worst of it .... thanks to Rash's magics ....(takes 3x12=36)(reflex saves 29,24,28)
" My turn doggie " and the dwarven warrior stone blade smashes the hound to pulp .....
(attacks hound #6 then moves onto hound #8)(Kazak has cleave feat)
1st smash d20+32=50 crit hit !! damage d10+16=22 crit roll d20+32=34 damage d10+16=20 2nd smash d20+27=30 damage d10+16=17 3rd smash d20+22=42 nat 20!! crit hit damage d10+16=25 crit roll d20+22=27 damage d10+16=19 4th smash d20+17=37 nat 20 !! crit hit dmage d10+16=25 crit roll d20+17=30 damage d10+16=25
Total damage 22,20,17, 25, 19 , 25 , 25 =143
"Come on bro take care of da little doggie .. we gotta clear da way to help Xxenia .... she's found something important .... and time is short .... to stop da Demon girl"
Active Magic Shield of Law (From Rash) 17/18 rounds +4 deflection bonus to ac and +4 resistance bonus on saves, spell resistance of 25 vs chaotic creatures, protection from mental influences from chaotic creatures, and finally when hit by a chaotic creature, it has to make a save or be slowed like the spell (dc 27 will)
Xenia makes her way back through a Stinking Cloud, two Arcane Locked doors, a corridor of mist, a stairway of web, and casts a Knock spell to open the first door she blinked through. Above the din of battle, she shouts her findings at the top of her lungs.
Peerimus hears Xenia, and the druid begins focusing the Children on the objective while he and Yorrick work over some hounds. His first strike slays Hound #2, but his followup cleave misses in the mist. His last strike is true, creating a huge bruise on Hound #4.
Yorrick strikes out at the Gorgon, but only gets a single strike with a paw.
Torgon launches his chain at the hounds, slaying Hound #2 and wounding #1; the mist concealing the Hounds and causing two strikes to go astray.
Rash will use the miracle stored in her staff to again cast a stone to flesh spell on Firn'gaer before flying off towards Xenia. The cleric only skims the ground but has to stop short behind Torgon. Even by squeezing, she will be unable to find a space for herself amid all her allies and enemies. (ooc: 60 foot move with squeezing = 30 feet, can't stop in a place without being in someone elses space. Ie movement stops) Firn'gaer make Fort DC 15 save or die from Stone to Flesh transformation
Kazak's stone blade smashes at the hound in front of him. While the fog gives the Hound the space for a breath, it is not much more than that. The pup is a pulp.
........................
The Gorgon tries to gore Yorrick, but it would take a miracle for the monster to draw blood.
The Nessian Warhound #1 ignores the insurmountable odds, slavering through the fog and leaps on Peerimus, missing with evil looking teeth. (ooc: no AOOs possible because of mist)
The two Warhounds facing Kazak leap in but do nothing more than drool on his armor.
Flashing in the center of the melee is another magical assault from Mr. X; an area Greater Dispel Magic. Unlike the weakened dispels earlier, this spell bypasses all Spell Resistance and attacks the spells on the heroes directly! (ooc: Dispel Magic and Greater Dispel Magic are not subject to Spell Resistance. My fault earlier.) Peerimus, Yorrick, Torgon, Firn'gaer, Kazak, and Durgan are affected with highest level spell attacked first[b]
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 62/? Mr. X (Balor) AC 39 30/ ?
Nessian Warhound1 AC 24 81/122 Nessian Warhound2-5 dead Nessian Warhound6 AC 24 41/122 Nessian Warhound7 AC 24 Nessian Warhound8 AC 24
Growling and shouting and lots of other stuff drifts in from the door to the corridor outside. Sure sign, those sounds are, that the Chaos Guys don't got Horn Guy and his pals killed down yet. Best work on clearing the way.
The girl rogue reaches into her haversack and pulls out a kit of tools wrapped in butter soft deerskin. Inside are picks and shims, tiny hooks on long thin wires, the tools of the trade. Looks like time to try this the old fashion way. Xenia pulls out a pick and a tension wrench and begins working away.
+++++++++++++++++++++++++++
Note: Because of the time required to extract the Thieves Kit from her haversack, the door should not open until half way through next round.
Torgon AC: 39 HP : 173(192)/186 Thursday December 2nd, 2010 4:54:22 PM
OOC: (need a DM ruling. My ring of Counterspells has a greater dispel magic in it. The item says that "should that spell ever be cast upon the wearer, the spell is immediately countered." My question would be that although it's an area dispel, would it not still be being cast upon Torgon, and at that point be immediately countered as a spell, sparing myself and everyone else from the effects?)(Or because it's an area effect, does it not apply, and the ring not go off?)
I am pretty sure that the ring only goes off when the spell is targeted on you. Rash has the same ring with the same spell in it and I think this has come up before. George
SteveK Yep, George is right. Sorry Chris.
Rash 176/160 AC 46 Thursday December 2nd, 2010 11:18:45 PM
OOC Steve, If the creatures we are fighting were summoned by the Balor, they would also be effected by the greater dispel magic right?
DM SteveK you are absolutely right. None of the creatures are affected by the greater dispel magic. :-) Clue: that is an indicator of something, too.
Al: In some of the details of the post there are several mentions of a tearing sound. I have taken that to be dimensional rips. These creatures are coming through the dimensional rips and are therefore not summoned.
Another assumption of mine is that it is the ceremony that is causing these rips. If we stop the ceremony, it is possible that we will be able to stop the creatures coming through as well.
Rash 176/160 AC 46 Friday December 3rd, 2010 8:53:04 AM
OOC "Waiting on Torgon's post. Hopefully he will move into the room so Rash can do something effective this round! hint hint hint!
Kazak Stonewall Ac 36(40 vs Chaos) Hp 94/229 d20+32=41 ; d20+27=43 ; d20+22=25 ; d20+17=35 ; d20+17=33 ; d10+16=26 ; d10+16=23 ; d10+16=24 ; d10+16=26 ; d10+16=25 ; Friday December 3rd, 2010 8:58:47 AM
The battle tested dwarf keeps moving forward .... the stone blade smashing the hounds as he tries to clear the way to follow Xenia.....
" better run while ya can doggies .....yous no match for me and my blade " growls Kazak as he again lays heavily into the hound (#7)
"Durgan wake up ..... hit da doggie so we can follow Xenia ... we gotta get to da Demon girl before she does something real bad "
no Active Magic
Torgon AC: 39 HP : 173(192)/186 d20+26=31 ; d20+26=29 ; d20+26=45 ; d20+26=40 ; d20+26=39 ; d20+26=33 ; 2d6+33=45 ; 2d6+33=41 ; 2d6+33=42 ; 2d6+33=41 ; 2d6+33=40 ; 2d6+33=45 ; Friday December 3rd, 2010 9:14:35 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 84 rounds True Seeing, duration 65 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 17 rounds
Torgon moves out into the main room so Rash can get by.(can't figure out where I can go, so DM's choice, preferably next to an opponent.) Torgon will then swing once at whatever target is in range.(Attacks power attacked by 7)
Attack 1: hit ac 31 Damage: 45
Torgon will take an AoO whenever the opportunity arises with his 15' reach. AoO if needed: 26,45,40,39,33 Damage: 41,42,41,40,45.
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 d20+14=20 ; d20+29=34 ; 18d6=60 ; d20+14=16 ; Friday December 3rd, 2010 2:02:04 PM
[Fort Save DC20, but with the way the die roller hates me, I expected a 1.]
Firn'gaer sends a Chain Lightning Bolt, casting defensively (DC34), targeted at the Gorgon and arcing to the hounds. Chain Lightning: Reflex DC25, Damage: 60 primary, 30 secondary targets
Rash 176/160 AC 46 Friday December 3rd, 2010 3:06:38 PM
Rash smiles when she sees the Firn'gaer get into action. If she has room she will move over to Kazak and cast a heal spell on him. Giving him 150 more hitpoints to play with. "Swat these things down. I am heading to Xenia to see what she found. Firn'gaer, you should follow me. I have a feeling that we will need you casting ability to shut this thing down."
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport!*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2!!, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes divine favor 6/10 (+6 luck bonus to hit and damage) divine power 16/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 16/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con)
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 d20+26=29 ; d20+26=44 ; d20+24=28 ; 3d6+18=26 ; d6=3 ; d6=2 ; d20+21=39 ; d20+21=25 ; d20+16=30 ; d20+11=28 ; 2d6+24=32 ; 2d6+24=29 ; 2d6+24=35 ; 2d6+24=35 ; Friday December 3rd, 2010 10:01:06 PM
Yorrick contnues to try and take out the Gorgon [AC 29/44/28 Dmg 26 plus 3 fire plus 2 cold]
Peerimus finds himself much more vulnerable, but knows casting another Shapechange to be a temporary slolution. The Balor would simply bring iit down again. "Firngaer, can you seal off Mr.X with a wal of force or Wall of Stone?" Peerimus strikes at the Hound directly in front of him [PA 5 AC 39/25/30/28 Dmg 32/29/34/35] THe Blackthorn staf slams repeatedly into the head and side of the hound, breaking bone and pulverizing tissue. Peerimus takes a 5' step back after delivering his last strike
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn On Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Durgan Stonewall (AC 39; HP 195/284) Friday December 3rd, 2010 11:41:44 PM
"My brother, smashing stuff is your department, and Xenia said sumthin about some doors. Get on up there and take it down. I'm goin the other way to hold the back."
Durgan retrieves a potion from his haversack, then moves across in front of Peerimus and Yorrick before drinking it. "Now druid, I'll hold them off while ye get everyone up there."
Actions: get potion from haversack(free action), move, drink. (enlarge person)