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Adventures in Grass
Into the Blasted Lands


DM Cayzle - Into the Wilderlands 
Wednesday June 30th, 2010 7:43:38 AM


[OOC: Thanks for the spreadsheet, which is fine now. Final gear resolution will be tomorrow, I hope. There is still time to trade cash / cash equivalents for gear. I'm looking at Hmark, for example.]

Keela has a good idea about setting some traps, but it would seem that no one has any competency at doing so.

Garret wonders about how to find the Ahote. Zeph is also at a loss, though that does not seem to daunt him. Jet remains quiet, perhaps a bit boggled at the "ignorance-is-bliss" and "give-anything-a-try" attitudes.

Sensible Hmark suggests retracing steps.

And then -- Alexi to the rescue! He remembers the local geography well enough to lead the party to a likely area. But even this is not enough to rouse Jet from his morosity.

Still, it is enough to get a move on. Granted, the day is already well along, so the evening will be spent camping. But at least the camp will be well away from Brynn Baraz. With Alexi's map, the way is clear. After farewells to Gruemor and Sjurd, the party sets off.

By evening, you are deep in the wilderlands. The area hereabouts is clearly less fertile than the area around the mining settlement. The vegetation is tough and sparse. The earth is gritty and dry. You find a small stand of trees in which to shelter for the night.

Watches? How do you set up your camp? Scribing scrolls into books? Any other bookkeeping?

Zeph AC25 HP 38/42 (shield, haste, bless)  d20+12=25 ; d20+12=16 ; d20+9=27 ; d20+9=29 ; d20+7=22 ;
Wednesday June 30th, 2010 3:25:46 PM

(OOC: I think Zeph would have an idea of how to set traps. He does have a +13 in disable device. I also requested some traps from the Dwarves before we sent them to the Star Mages tower, but that was never acknowledged.)

While the group travels, Zeph will remain in the far front, at least a half mile ahead of everyone else, trying to remain silent and hidden in the wilderness, always staying alert

(Hide = 25
Move silent =16
Spot =27
Listen =29, nat 20)

When the group stops to camp at the small stand of trees, Zeph will pitch his tent low to the ground and covered in brush that he will collect to keep it hidden, and once his work is done he will begin scribing a scroll, Invisibility, into his spellbook (Spellcraft =22, success). Then he will show the scribing to Keela for her to copy if she so desires.

"Well, usually anyone who needs to recover spells takes either the first or last watch. I'll do one of those." he says.

Zeph pulls out his familiar, Sliver, a tiny black viper. It looks at him and hisses, showing its silver tongue. "Think it will work this time?" he asks it as he chews on some rations.

Before he goes to sleep, Zeph will cast Detect Victim one more time to see what kind of Divine guidance he may be granted. Hoping that if the group is ambushed, that his spell will give a bit of warning.

Keela 
Wednesday June 30th, 2010 6:10:06 PM

"Zeph, we don't have time to copy spells," Keela reminds him. "Though I don't know when we might be able to. Perhaps we can stay a few days with the Ahote."

Keela volunteers to take dawn watch.

[OOC: Copying a spell into a spellbook takes a full day of study. Not the kind of thing you can do on the trail, unfortunately.]

Cayzle comments: If you had a magic item that relieved you of the need to rest and sleep, such as a ring of sustenance, then you could scribe scrolls at night and adventure during the day. Otherwise, upon reflection, I have to agree with Keela. Sorry.

Charek AC 25; HP 46/47 (4), hasted blessed 
Wednesday June 30th, 2010 7:50:29 PM

Before leaving Charek takes a much closer look at the dead lizards noting differences between the two types and any variations that are apparent between the like lizards as well in hopes of using the headbands to better effect. Falling in with the others riding one mule while leading the other, he rides up alongside Jet.

"Do you mind a bit of company?"

(OOC: Cayzle, Charek would like to use a bit of his cash to join and pay for the first levels of the CC, if you will allow the retro joining as the org was not available two weeks ago.)

Alexi (AC: 20/11, HP:56/58) Lobo (AC: 19, HP:37/37) 
Wednesday June 30th, 2010 10:21:37 PM

Alexi takes point and keeps his eyes wadering to and fro for danger, shiny new shield and lance at the ready.

Stopping for the night, Alexi helps with the horses and suggests no campfire and covered Everburning Torches for subdued light.

"Those on watch, beware of a creature called Ambush Drake, that roam these plains. They are very quick and live up to their namesake." Alexi goes on to describe them and show them his necklace he wears around his neck made with 5 claws from one of them.

He finishes with "I'll take the last watch, that way I will be awake to help get the horses ready as the break camp."

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 1st, 2010 1:42:33 AM

ooc: Still waiting on final word on Jet's Legacy item and what might be a remainder in cash.

Jet looks over at the new dwarf companion Charek as they ride along. He doesn't say anything to him, but hands him a skin of wine, letting him have the first drink. Likely a sign he does not mind at all.

Bantom looks over at the dwarf, "You better sew your ears tighter to your head. he is likely to talk them off."

Jet gives Bantom a slight spur, soliciting a jump from the magical beast and a snort of laughter, as if it was worth it. He takes a large swig when it is handed back and sprays a line of the fluid into the mouth of the talking mount that spins his head around for his shot also.

While camping, "I haven't cast spells yet today, so my prayers do not require me to ask for new divine powers in the morning. I will take second watch tonight."

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 1st, 2010 6:48:13 AM

ooc: MY dad was put in the hospital on Monday with pneumonia. My sister just called and told me his organs are shutting down now and he has been handed over to hospice.

I will be traveling up there today to see him and I am hoping I will be able to see him alive once more before his spirit decides to transend the material plane.

He is 94 and one of those men that helped build this country by hand. I miss him already.

If anyone can take over Jet for me over the next week, maybe next that would be appreciated, otherwise Cayzle, feel free to leave him behind with Gruemore and Sjurd. I see it as fitting as those two, Brian and Tanner have also suffered lately in similar manner.

Is this year over yet?

DM Cayzle - Delayed 
Thursday July 1st, 2010 7:41:26 AM

No post from Jeff and Mike, and I am way way wiped from pulling an all-nighter for work. I'll have to make the DM Post this evening, sorry.

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday July 1st, 2010 12:19:57 PM

As they set up camp, Garret says, "For those who don't know me, I don't need much sleep, so feel free to wake me should anyone feel extra tired or a need a break. In fact, I'm not sleepy at all now. I'll take first watch with Zeph, [Jet?], Hmark, and Charek can take that midnight watch, hopefully not seeing a thing. Then Keela and Alexi can take that last watch. If this works out, we can keep the same schedule as we travel. I think we should keep the fire low at night to avoid drawing too much attention."

Hmark  d20+6=10 ; d20+6=18 ;
Thursday July 1st, 2010 1:41:00 PM

Hmark nods acceptance with Garret's assignment, the non-spellcaster having long ago resigned himself to middle of the night watches.

The young man does take careful note of the claws on the necklace Alexi shows around, trying to gauge just how big an Ambush Drake is likely to be.

During the night, the archer tries to keeps eyes and ears open.
[Listen 10, Spot 18]

DM Cayzle - Calm Night 
Thursday July 1st, 2010 6:42:21 PM


[OOC to Zeph: To help the plot along, in the beginning of the game I allowed the Detect Victim spell to exceed its design parameters, so to speak. But now that it matters, keep in mind that we're back to strict interpretations, generally speaking, including especially range.]

[OOC again to Zeph: Sorry, you need Craft (Trap) to make a trap. I might let you use it untrained with a +2 synergy bonus for 5 ranks in disable device, but that would be kind. A better choice for the untrained would be spells like Glyph of Warding or making magical traps, per the DMG. ALSO, like I commented, sorry, no spell scroll book scribing until you have a free day to so it.]

[OOC regarding Jet: Recall that Gruemor and Sjurd are out. Do I have a volunteer to play Jet? If not, he will stay with the former two.]

[OOC to Charek: Sure, we'll make you a member of the Club retroactively, no problem. See below for your investigation of the corpses.]

One bit of leftover business: Examining the enemy. You have seen two examples of lizard folk up close. You deduce, from the book Jet has read, that their races are Thrull and Kothrull. They are, with males and females of both kinds:

Thrull -- The medium size lizard folk resemble common lizard folk with slimmer and leaner frames. Thruls are slightly larger than humans (5'10" + 2d6") with a tail roughly half their height in length. Thruls, however are quite heavy (170lbs + height modifier x2d6 lbs) due in part to their tail, but they are also generally more solid. Males have fairly coarse and visible scales where females have extremely fine scales making them look almost completely smooth. Males also have a fin-like crest the runs from their forehead, down their back to the tip of their tail, which can be raised or flattened by mood. Belly scales on Thruls tend to be yellow, though slight variations toward green or brown are not uncommon. The body scales of a Thrul are predominantly green hues with some variations toward yellow-green and greenish brown possible.

Kothrull -- These a little larger than a halfling (3' + 2d4"), but with their tail and dense frame, they weight surprisingly more (50lbs + height modifier x 1d4). Kothrul have a non-prehensile tail roughly half their body length. Their skin is a dull grayish brown with dark splotchy patterns. Though they have scales like all the other reptilians, Kothrul skin feels leathery and thick to the touch. There is little to visibly distinguish male and female Kothrul.

After inspecting them, you CAN use your Hats of Disguise to simulate them. Disguise kits stack with Hats, BTW.

Also BTW: Keela, Jet, and Alexi tell you that they have also seen the bigger races (Mathir and Mathras, though which is which, who knows) and even the lordly Karkasan, a large snake-taur-like thing.

You pass the night calmly, thanks perhaps to Alexi's wise urging of no light or fire. No need to alert lizardfolk or drake that you are about, hey?

The day dawns, and it is time to move out.

[One more OOC: If anyone wants to make a map of, say, a 50-mile radius around Bryn Baraz, that would be way cool. Maybe even a reward! Failing that, if someone were to gather all the text notes together, I could draw the map. That would be a big help too. I think a map would be handy.]

Alexi (AC: 20/11, HP:56/58) Lobo (AC: 19, HP:37/37) 
Thursday July 1st, 2010 9:55:08 PM

OOC: I've got a good map making program. I'll put something together but it won't be until sometime Monday or Tuesday.

I'd rather have Jet along, as Buz may be able to chime in here and there. I'll play Jet as needed.
Considering Jet's mood, I may not need to say much. Bantom may do most of the talking. :)

IC: Alexi helps get the horses ready and packed correctly. Then he gets his map out again and points to the hills in the distance. "Once we arrive at there, we follow them along a little ways until we hit the entrance. We can't miss it. We go about a half-day's ride until we reach a stone arch. To the left of the path there is a hidden trail that makes its way up the hillsides and onto the plateau. We found the path thanks to the expertise of Beren, our Ranger.

Our first sightings of the Ahote was by Caelnin, our Sharpshooter, who spotted them looking down on us and watching our movements."

Alexi leaves out the part of how steep and dangerous the switchbacks were. Some things are best just left unsaid. :)

Keela 
Thursday July 1st, 2010 11:44:26 PM

Keela does her best to keep up. as the group moves out.

In the morning, she has a few more spells to prepare.

"When we camp tonight," she says, "I have an Extended Alarm spell prepared, to help protect the camp. And I have an Extended [i]Rope Trick that some of us can hide in, although I'm afraid it won't hold the horses."

Zeph AC22 HP 39/42 
Friday July 2nd, 2010 3:02:10 AM

(OOC: Yeah your right Cayzle. Here's my thinking: from the time the battle ended to the time that we talk to Katirina, the archon comes and goes, people announce that they are staying behind and a decision was made to move was about a day or so? THen there is the downtime while eating at the camp etc. Sounds like enough time to scribe a scroll to me if he stays up late and takes the last watch, but Maybe I loose track of time when it takes a week in RL to do an hour and a half in game time. Remember when I said that THe Making of a Hero storyline lasted 2years; it did in RL, but it was only 8months in game time. Usually in DnD its the opposite. Strange how that works in PbP DnD.
And detect victim: I was just trying to do something fun for my post. Trying to give us fun things to do; figured you can send me dm advice in the form of divine guidance if we decide to do something weird. You gotta realize how uncertain our decisions are in these games. Besides, you never know when a sneaky Ahote may pray to Jancassis for revenge...? Tell ya what, I will grab some lizard blood as a material component and see if anyone wants revenge on him? )

"Caelnin, Beren? Who are these chaps and why haven't I met them? I haven't seen a Ranger since that guy named Kiel... that was a trip. But Hmark here is a crack-shot with his bow, Red. But a more important question is who is Istaqa? Is he an Ahote leader that you guys are acquainted with?

Zeph spends his time while the group is travelling drawing some sketches of the Thrull and Kothrull lizards (good description btw). Zeph also draws the words in big bold letters over the sketches, "Wanted for Unlawful Siege Bryn Baraz, Dead or Alive" and holds it up for the group, "Hey look, wanna post a couple of these on a tree or something? Heh, I'm just kidding, that would be a neon arrow to anybody that could be following us. I have a masterwork Disguise kit by the way incase we need to infiltrate the Lizard City eventually."

Spells for the day:
Level 0: Ray of Frost, Detect Magic, Read Magic, Ghost Sound
Level 1: Shield, Charm Person, Obscuring Mist

Garret Goodbarrel [AC:26 HP:25/25] 
Friday July 2nd, 2010 9:39:22 AM

Dawn finds Garret playing with his hat of disguise. He puts it on and becomes a lizardman, then takes it off. He puts it back on again and becomes a king. Then he takes it off again. He glances over at Zeph, puts the hat on, and looks like Zeph. "This thing is fun."

As the group packs up camp, he says, let's all keep an eye out for this trail and for watchers as we travel towards this plateau!

As they head out, Garret keeps a close eye...on the ground. (Spot 8). Listen: 28.

Hmark  d20+6=9 ; d20+6=17 ;
Friday July 2nd, 2010 2:05:26 PM

Hmark listens to the description of the various lizard races with growing trepidation.
"Sure sounds like there's an awful lot of these things," he mutters.

He too plays around with the Hat of Disguise, working a lot on the tail. "That's just weird."

As the group moves out, Hmark holds his pony toward the back.
[Listen 9, Spot 17]

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 2nd, 2010 10:50:24 PM

OOC: the had functions as a Disguise Self spell, so read up on that spell before you get to Disguise-Happy. :) ex: you may look like a lizardman, but you smell like a dwarf. :P

IC: Alexi further describes the lizardtypes that attacked them and busted down the gates of Bryn Baraz. "The first wave came in on these glidding things that carried half a dozen of the medium ones. Those jumped out of the flying things and floated down onto our walls. Keela was able to kill one that was directing another gliding thing and it crashed, killing the occupants.

After we repelled the first way, they came with one of those floating orbs. They landed out in the fields. There were several giant ones that carried huge tower shields that protected a dozen or so carrying a battering ram. These were flanked by the medium ones with bows. In back ot this was a snake-like one that casts some serious spells.

We killed quite a number of the archers, but could not penetrate the shield wall. Jet tried to negotiate with them but all they wanted was slaves in exchange for peace. So we fled to the caves and barricaded ourselves in. Two days after that is when you guys came along."

Alexi explains who Caelnin and Beren are. "They were part of our Security Group that left Floating City and helped protect the caravan until we reached Bryn Baraz". (OOC: they were PCs that had to drop out, along with Anrete and Fatine, so you'll hear those names pop up here and there).

"Istaqa? oh yes. He is an Ahote leader. He is a powerful Shaman. But he isn't the top Ahote leader. The Ahote are tribal, and each tribe wanders an area. They meet occasionally, but we don't have any idea of how many they actually are."

Alexi helps guide the group with his map, taking the point, and looking for the entrance to the hills, the place that they had exited so many months before.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 2nd, 2010 10:51:26 PM

OOC: oops, first line should read HAT, not had.

Charek AC 25; HP 46/47 (4), hasted blessed 
Friday July 2nd, 2010 11:58:19 PM

After carefully examining the smaller lizards Charek grabs one of their cloaks and putting it on activates his headband focussing on replicating the lizaedman he took the cloak from trying to get the smallest detail correct.

Along the trail Charek takes weapon practice with his axe at every stop and each morning and evening after making and before breaking camp. He quickly volunteers for a dark of the night watch shift.



Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Sunday July 4th, 2010 7:19:15 PM

Alexi offers to spar with Charek, practicing with his hand axe in his left and his longwsword in his right hand.

DM Cayzle - Extra 
Sunday July 4th, 2010 11:55:10 PM

FYI, I cleaned up the archives to give our old module a better conclusion and to start the new one right. I'll make a DM Post Monday AM and every morning this week. Happy Independence Day!

DM Cayzle - Extra 
Monday July 5th, 2010 10:43:38 AM

Post delayed while I entertain my child. More later.

DM Cayzle - To the north. 
Monday July 5th, 2010 2:01:44 PM

OOC: I am currently doing my own analysis of the lay of the land (part of why this post is delayed). But here is my take on the situation.

Alexi, Jet, and Keela recall that the Ahote lived in the broken lands to the north. And to the northwest of that were the blasted lands, where there were caves in which villains had taken stolen Ahote children. Moreover, when the Ahote left Bryn Baraz for the last time (In the Jan. 8, 2010 DM Post), they had headed toward the north, those three now recall.

So it is to the north that the party now heads. The land immediately around Bryn Baraz is fertile and green, a lingering remnant of the effect of the Orb of Kalista. Soon, the land becomes drier. There is not enough water for forest, but there are grasses and shrubs. As you go north, the land gets drier and dustier.

Remind me, please, how many are mounted, and who is afoot. I need to figure out your overland move rate. Most especially, are the folks with move 20 walking or mounted?

As your travel for the day comes to an end, you make camp in the prairie. Watches? Fires and lights? Other stuff?

Keela 
Monday July 5th, 2010 4:16:52 PM

Keela rides a former plowhorse named Daisy (heavy riding horse).

When they make camp, Keela casts an extended Alarm in empty space just over the campfire. She specifies an audible alarm when any new creature (i.e., different from the ones already there) of Medium size or larger comes into range.

She also casts an extended Rope Trick for anyone who wants to hide inside. "It might be a good place to keep watch from," she says. If she is needed for watch, she volunteers to take the dawn watch.

Garret Goodbarrel [AC:26 HP:25/25] 
Monday July 5th, 2010 5:19:54 PM

Garret looks around as the group stops for the night. Looking across the plains and brush he says, "A fire would be a beacon for miles. From what I've heard, the Ahote will find us, if and when they want to. But if there's lizardmen or other beasties around, they might not see us without a fire. I'd suggest another night without one. Maybe tomorrow evening will find us in a safer place.

-----
OOC:
What's a horse base speed? Garret has movement of 40 due to monk's abilities. If that's slower than a horse, he'll go to horseback. If that's as fast as the plow horse, he'll stay on foot.

For watches, we have:
first watch: Garret & Zeph,
Second watch: Jet, Hmark, and Charek
Third watch: Keela and Alexi

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 5th, 2010 9:15:43 PM

OOC: MM, horse. Light horses have 60', heavy horses have 50'. Lobo, Alexi's, heavy wahorse has 35' move because of the barding.

IC: Alexi agrees with the 'no fire' again, but he is beggining to miss the barracks. "Water may start to become a problem, so if anyone has a means to conjure up some, keep it handy," he advises.

He takes up Keela's offer to sleep in the extra-dimensional space created by Keela. "I'm not afraid of the creatures and such, I'm just tired of these dang biting bugs," he says. "Usually a campfire smoke will keep them away, but we don't have that this time."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 5th, 2010 9:16:40 PM

PS. for whoever is riding Lupin, he's a light warhorse, MV 60'

Zeph AC22 HP 39/42 
Monday July 5th, 2010 10:31:33 PM

I had gotten a light horse named Shadow way back from Lady Dulcet in Making of a Hero. I had the horse all the way until the module ended and we started teleporting through trees to reach Bryn Baraz.

Would it have teleported with me?

Zeph's speed is 30'. SO a horse would be nice. Maybe Katirana would have given us some horses along with the food and 'supplies'

DM Cayzle - Dust in the Wind 
Tuesday July 6th, 2010 7:43:02 AM


OOC: I know not everyone has posted, sorry, but it is a workday, and I'd like to get us back on track.

OOC to Zeph: On May 21 you asked for a horse, smokesticks, and alchemical fire. Although the DM at the time ignored, you, preoccupied as he was with other things, Zeph did then receive three smokesticks, three alchemical fires, and a horse. Light or heavy warhorse, as you prefer, likely belonging to a former PC or adventure-class NPC who either died or who has teleported to Plat City. Take care of your horse ... there may not be another around anywhere.

OOC to all: Also at about that time, Garret takes a mule and supplies; Hmark grabs a mule, climbing supplies, and extra arrows; and Sjurd grabs a mule named Thorvik. Or maybe Thorwick. It is hard to say. Charek took a "burro" with a pack saddle. I take that to mean a donkey or a mule, not a pony. Of course, Keela, Jet, and Alexi already have mounts - Daisy, Bantom, and Lobo. There is a spare horse, Lupin.

The current party:

Garret: 40
Jet on Bantom: 35 with barding
Alexi on Lobo: 35 with barding
Keela on Daisy: 50 (no barding)
Garret (monk): 40
Charek: 20
Hmark: 30
Zeph on Shadow II: 50 or 60
Extra Horse (Lupin): 60
Several Mules: 30

Right now, the party moves at 20 with Charek afoot (16 miles per day over the plains). Were he to ride Lupin, the group speed would go to 30, with mules and Hmark afoot (24 miles per day). It will take two days at least to get to the Ahote camp. Although you know full well they are nomads and have moved since then.

Keela makes the camp magically secure, but for tonight, her efforts are not needed. In the morning, it is time to go. [Depending on your speed] You will arrive at the former Ahote camp this evening or tomorrow.

The day's travel is uneventful, with one caveat. Far far ahead, on the horizon, you see a smudge as of dust or haze or smoke. Make a spot check and a survival check:

DC10 Spot: Highlight to display spoiler: {The smudge is maybe 5-10 miles away}
DC20 Spot: Highlight to display spoiler: {The smudge is definitely 10 miles away}
DC15 Survival AFTER a successful DC10 Spot: Highlight to display spoiler: {You guess you're looking at the dust cloud of maybe 20 to 60 horses}
DC25 Survival AFTER successful DC20 Spot: Highlight to display spoiler: {The cloud would have come from 60 horses, but they would have to be running in close together}

Garret Goodbarrel [AC:26 HP:25/25]  d20+5=15 ; d20+5=20 ;
Tuesday July 6th, 2010 11:19:50 AM

"Hey, everyone, look ahead there. Five or ten miles away." He points at the smudge. "Do you see it? It looks like lots of horses to me. More than 20, I'd say." He looks around at the cover and continues, "I think we should take cover. Those Ahote, did they ride horses often?"

-----
Spot: 15
Survival: 20

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+4=5 ;
Tuesday July 6th, 2010 11:34:41 AM

ooc: DM Cayzle, please do not forget Vaya is Jet's pack horse and is with him and Bantom.
I am hoping to return to regular posting this week, unless something else happens, but here is a quick one for Jet.

Jet is oblivious to the cloud of dust, to busy looking toward the skies for the red orb. He does take others words for it though and he knows the Ahote are also excellent horsemen, so he just asks Garret, "Approch them or avoid them? Everyday is a good day to meet Gargul."

Bantom looks back at Jet, "Always wanting to meet Gargul. I would like to meet Flower myself. I bet her garden is delicious."

Jet replies, "Maybe so."

Zeph AC22 HP 39/42  d20+9=25 ;
Tuesday July 6th, 2010 3:45:38 PM

(OOC: Hmmm. Light or Heavy you say? What are the advantages and disadvantages of each besides the light horse having more base land speed?)

(Spot = 25... Zeph has no skill points in survival unfortunately)

Zeph will gladly share his horse with Charek so that the group can move faster from point A to point B.

So just to be clear, you ruled that spending a whole day doing nothing but riding on horses keeps us distracted enough so that we can't scribe a scroll, right?

Zeph sees the smoke or dust in the distance and says, "Yep, it's definitely 10 miles away. We should move at a trot and try to flag them down if they are in fact the Ahote. Good horsemen you say? Maybe they can loan us one or two more if we ask nicely enough. Either way, I'm sure they have to know something about these invading lizardfolk." Zeph says, optimistic that the Ahote will help them and he not have to prove himself in some sort of test like with the Hawkmen


Hmark  d20+6=18 ; d20=12 ;
Tuesday July 6th, 2010 3:58:58 PM

[Spot 18, Survival 13]

If Charek doesn't ride with Zeph, Hmark tries to get the dwarf to ride Lupin.
[I'm gonna assume he's with Zeph]

Hmark notes the smudge on the horizon, and squints at it a bit, trying to make sense of it.

The other's interpretations seem a good an explanation as any.

Frowning a moment, the archer turns to see just what kind of dust plume his own group is leaving.
"If we can see them, probably a good bet they can see us," he notes. "We got any fliers that can check on ahead?"

Hmark also scans about for a good place to hide the group, in response to Garret's idea.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday July 6th, 2010 6:22:25 PM

"I'm not sure there's enough cover to hide all of us. Perhaps just a few should hide, ready in case something bad should happen -- just in case this is not the Ahote. I see a good hiding spot for myself over there."

---

I'm picturing the land looking something like this: http://www.niedermayer.ca/rec/2005grasslands/ngillespie.html
Is that accurate?

Keela  d20+2=10 ; d20+2=4 ;
Tuesday July 6th, 2010 6:50:56 PM

In the morning, Keela prepares the same spells as the day before.

She sees the dust cloud, but doesn't understand its meaning until the more experienced in the party point it out. "It probably is the Ahote," she says in agreement. "I don't know who else would be riding around out here."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday July 6th, 2010 10:41:20 PM

OOC: I found the following;

Hmark
Friday May 28th, 2010 11:06:07 AM
"No objections here," Hmark agrees. "And I'd be happy to ride Lupin, if no one else wants to."

Aleix had offered to let someone use his spare light warhorse he gained when rescuing Lollena and Hmark had taken up the offer.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+2=14 ; d20+1=4 ;
Tuesday July 6th, 2010 11:03:00 PM

Spot: d20+2= 14, Survival: d20+1=4

Alexi squints his eyes and sees the dust, and that's about it. "I hope it's not one of those Dust Devils that hit us once before," he quips.

Then, with the mentioning of the possibility of it being Ahote, he suggests, "As we all can't hide out here in these grasses, let us that are mounted move forward at an easy pace. Those that are not, spread out wide and try to move hidden in the grasses. If it is the Ahote, they'll see you. If it isn't, you may have chance to be our Element of Surprise."

Then he adds, "If it is the Ahote, the one we are looking for is a warrior named Muata, or the clan leader, Dasan."

He then pulls out his Ahote Medicine bag that hangs around his neck and lets it hand in front of his armor, then readies his shield and lance. "Lobo, let's see what this dust is."

Alexi moves forward, in the center, when whichever plan is accepted by their leader.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday July 6th, 2010 11:05:05 PM

OOC: Should say, "...lets it hang...", not "...hand in front of his armor."

DM Cayzle - Riders on the Storm 
Wednesday July 7th, 2010 7:37:49 AM

OOC: Yuppers, making magic items requires that, per the rules, "The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit." So what does that mean? You need 8 hours of rest a day, unless you have a ring of sustenance. You need a minimum of 1 hour a day to eat three meals (I just made up that rule). You need another minimum of an hour to not be disgusting to others (I just made up that rule too). And you generally take eight hours to adventure. That still gives you six hours of free time a day, usually used in taking a watch at night, tending gear, making camp, etc etc. Is there some flex there? Sure! If you want to stand no watch, or not get back spells, or be hungry and disgusting for a day, you can take eight hours out of that to make magic items.

Now, scribing a spell into a spell book is a different matter. The rules here are also quite clear: "No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell's level)." That's "a day," not eight hours. That means all you do all day is study and scribe (and then rest at the end of the day).

Hope that helps!


==========

Ah ... you assume that the cloud betokens riders coming toward you ... but in fact after an hour or so it is clear that they are headed in a different direction, as the haze dims, dwindles, and departs. You judge that the riders ahead are moving toward the northeast, however, and the last campgrounds of the Ahote are to the northwest. A light rain comes up from the south, and it tends to tamp down the dust.

So ... do you follow the riders ahead? Or move to the old Ahote camp? Or do something else? And at your normal pace? Or will you take extreme efforts to go faster?

"Extreme efforts? What extreme efforts?" you ask. Well, your kindly DM is not one to lead you, but just to explain his thinking ...

You are currently moving at 20. Assuming Charek rides with someone else, you can get that to 30. If you abandon the mules, you can get that to 35. If you take off the barding and stow it carefully, you can get that to 40. If you abandon heavy gear, you can get that to 50. And if you made a count of your light warhorses and doubled up, maybe you could get to 60 by leaving the heavy warhorses behind. And of course, you can use the rules for a forced march.

Now, your DM is NOT hinting or suggesting. Just pondering the options. The danger, of course, for any evil but kindly DM, is that of over-identifying with the PCs, and your DM may have fallen into that trap with his current post. Let him leave it at that, then, and allow you to make your own choices ... knowing that ... that ... if you are not afraid, then Please Highlight to display spoiler: { knowing that a painful doom nonetheless awaits you all! With nasty big pointy teeth! Muahaha! }

Zeph AC22 HP 39/42 
Wednesday July 7th, 2010 10:49:52 AM

Zeph thinks about how best to catch the riders that area heading to the NorthEast. "Well, I think that it would be worth it to catch up and talk to these riders that are headed to the NorthEast here. Tell ya what, everyone else stay with the Mules and such (moving at 30), while whoever has a light horse can come with me (moving at 60) to catch up to the riders. They are 10miles away, so it shouldn't take too long moving at that pace to catch them. We will flag them down and talk to them while everyone else who stays with the Mules catches up. I think ditching anything would be a bad idea, as we can use mules to trade with the Ahote to gain their trust." Zeph suggests

Spells for the day:
Level 0: Ray of Frost, Detect Magic, Read Magic, Ghost Sound
Level 1: Shield, Charm Person, Shocking Grasp

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Wednesday July 7th, 2010 1:12:19 PM

Jet laughs out loud once again, "So we split the party up three ways now? I do not advice anything like that. The riders have to stop at some point and we will eventually catch them. I will also remind you all, we were not on the best of terms with one of their shaman leaders, which we believe was responsible for the missing Ahote children. It very well could be the lizards have found them already and he has turned the natives onto the side of our enemies. If that is the case, I doubt our friendship bags will be of much use to us anymore."

He sits and thinks for a minute when Bantom chimes in, "If we went to where they came from, would that give us a clue to their intentions?"

Jet shrugs his shoulders, "I think that would be our best bet, for those that want safety over splitting us up."

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday July 7th, 2010 4:33:01 PM

"I tend to agree with Zeph -- let's send the fastest riders ahead to quickly attempt to catch up. If there are lizardmen or others around here with evil intent, there is safety in numbers. The rest of us shall follow, with the mules, as quickly as we can."

-----
Can we tell how fast the riders were moving?
Can we do a forced march with mules?

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+9=17 ;
Wednesday July 7th, 2010 4:55:28 PM

Jet snarls at the commands, but dismounts off of Bantom and unbuckles his barding and military saddle, letting it fall to the ground. He mounts up without words, leaving it behind and spurs his horse as fast as he can, without forcing damage on him, for now. he leaves vaya behind with his dropped gear.

Bantom eagerly takes off at Jet's commands.

Ride: 17

Zeph AC22 HP 39/42 
Wednesday July 7th, 2010 6:50:26 PM

"Alexi, Keela? With me or staying behind? The Ahote met you once before, and we may need someone to keep Jet's foot out of his mouth." Zeph says with a smile and a wink.

(OOC: No hostility directed to you Buzz, it's just what Zeph would say.)

Zeph sees Jet take off and dashes to catch up with him and get to the large pack of 10-mile-away riders. with Garret, Keela, and Alexi or without.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Wednesday July 7th, 2010 7:31:50 PM

ooc: No offense taken my friend. This is only Jet's response, not my own.

"Disrespect me again and you'll find my foot in your mouth!"

:)

Charek AC 25; HP 46/47 (4), hasted blessed 
Wednesday July 7th, 2010 8:57:35 PM

Charek riding along with Zeph (unless there is an extra mount somewhere. I could have sworn Charek took a mule and a donkey, but my plans and thoughts don't always seem to communicate together.) listens to the thoughts being tossed around, doesn't like the thought of dividing the group and is about to say so when Jet takes off. As Zeph gets ready to chase after him Charek chimes up. "If you are about to go chasiung after him with me back here, I might prefer to follow along on my own two feet and catch up with you."



Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday July 7th, 2010 10:09:54 PM

Drat! Alexi exclaims in his mind.

"I can't keep up withoug doing what Jet just did, and that still leaves Keela and trying to to play catch-up anyway," Alexi blurst, frustrated. "Doesn't anyone ever think strategically anymore? We don't even KNOW it's the Ahote! I'm for finding the tracks and following them. That way we can see what it is we are following first, and creep up on them if necessary!"

Alexi turns to Keela, "I'm not going to wear Lobo out on this chase. Stick with me and whoever else want's to be cautious."

Alexi dismounts and retrieves Bantom's barding. "He'll be sorry he left it, or call me stupid for NOT leaving it. Either way, I can't loose," he grumbles. He bundles it up and asks Keela if Daisy could carry it. If so, he straps it onto Daisy's rump.

Then he heads Lobo in the general direction the others went, making note of their tracks in the dirt, the light rain tamping down the dust making it easier to follow as the dust get's 'crusty'.

Keela 
Wednesday July 7th, 2010 10:22:04 PM

Daisy can't keep up with a light horse. Keela remains back with the slower group. "I'm not sure this is such a good idea," she says.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 8th, 2010 2:13:41 AM

ooc to group, Jet left Vaya behind as a pack animal.... If someone wants to use her, or... even, maybe, take off her full gear and use her speed...hint, hint, look at Jet's sheet for movement....hint....LOL

Not trying to play your charcters, just offering decisions that might not be thought of yet.

Again, Jet has always followed orders and he expected nothing less when he gave them, even when they were not followed.

:)

DM Cayzle - Riders on the Storm 
Thursday July 8th, 2010 7:55:14 AM


OOC: "Can we tell how fast the riders were moving?" -- nope! Too far away, plus the rain. "Can we do a forced march with mules?" Sure! But note that a forced march does not increase your speed, just your distance per day.

To Charek: Sure, a donkey and a mule are fine ... but neither makes a mount. Unless you have a decent Handle Animal skill I suppose. But would you like a horse or a pony? You could have grabbed one just before sending the civilians off to Plateau City.


A very quick decision leads to action!

Zeph and Jet ride off, Zeph on a light warhorse, Jet on Bantom, a heavy warhorse with the run feat. If they run full out, Bantom can keep pace for a while, but you can't run forever. Zeph will pull somewhat ahead.

Garret urges those with light horses to go. He himself stays behind on foot.

Alexi, Keela, and Charek stay behind. Hmark could keep up with Zeph, but has not yet decided.

Zeph and Jet speed ahead. The rest follow with the mules. After about two hours, the two riders have travelled about 10 miles and reach the trail left by the ones ahead. The light rain has somewhat obscured the tracks, but this much is clear: The riders are mounted on something big -- bigger than horses! And there are more than five of them, but less than 30. Make a couple Know Nature and Survival checks to learn more. It would be easy to follow this trail, even with the rain.

Presumably, the ones ahead are two hours further on. But how fast are they travelling?

Everyone else is two hours behind, having travelled about 6 miles so far after two hours.

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday July 8th, 2010 8:24:08 AM

Garret watches Zeph and Jet quickly disappear. He says, "As long as Jet doesn't do anything rash, I think they will be okay. Hopefully as soon as they find out something, they will return to us. Let's just keep going, as quickly as these mules can handle the travel. Have faith, my friends, its not as if we're about to be attacked by a lizardman city!"

Garret looks up and around, nervously, just to make sure.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+8=26 ;
Thursday July 8th, 2010 11:43:45 AM

Jet uses his knowledge of keeping himself alive to attempt to determine what it is was moving through the area.

"Bantom, do you smell anything if you put your nose to the tacks?"

Bamtom searches around and sniffs the ground, using his scent ability.

Survival: 26

Zeph AC22 HP 39/42  d20+5=17 ; d20+16=19 ; d20+9=27 ; d20+9=27 ;
Thursday July 8th, 2010 2:02:19 PM

"What kind of animal could this be that they are riding?" Zeph ponders for a second. (Knowledge Nature =17)

Zeph also spends a minute or so (take 10, so ignore that 19 and make it a 26) searching around the tracks for anything that could give him and Jet a clue as to who these people are or what they are riding.

He will also look around for any possible ambushes set up for them or anything shiny in the dirt (Spot =27, listen = 27). He will also use this roll to look ahead at the riders and judge about how far away they are so he can maybe flag them down for discussion.


Hmark  d20=14 d20+1=21
Thursday July 8th, 2010 2:19:03 PM

.
Hmark chuckles softly as the group splits.
"Zeph and Jet out by themselves? We should charge admission."

Sketching a jaunty salute at Garret, the archer gives Lupin a kick and gallops off to join the two riders.
---

[Know Nature (untrained) 14]
[Survival: 21 (nat 20!)]

"Hey, Jet," he asks, as the trio spots the tracks. "You said the Ahote were good horsemen. Didja ever see 'em riding something else?"

Figuring he can at least tell the difference between toes, claws, and hooves, the archer also gives the tracks a quick once-over.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 8th, 2010 5:44:05 PM

Jet looks around and answers Hmark, "No."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+2=18 ;
Thursday July 8th, 2010 9:47:49 PM

OOC: forgot about Vaya. Alexi straps Bantom's barding on Vaya.

IC: Alexi takes the lead of the slower group and move onward, following the trail left behind by the others. He looks to and fro for anything that may have been attracted by the running horses and come their way to check it out.

Spot d20+2 = 18

Alexi patiently moves onward.

Keela 
Friday July 9th, 2010 1:32:33 AM

Keela stays with "her" group, keeping up as best she can. Which is pretty good, really. She's come a long way from the tenderfoot who first joined the party.

Charek AC 25; HP 46/47 (4), hasted blessed 
Friday July 9th, 2010 1:34:15 AM

(OOC. Ok didn't realize that ponies were an option. Charek would have taken a pony and a donkey)

Plugging along with the others, charek loas what ever equipment that was dropped on the pack animals.

DM Cayzle - "I make the earth shake, As I tramp through the grass." 
Friday July 9th, 2010 7:32:12 AM

Hmark, Zeph, and Jet: The three outriders inspect the tracks. Could it be? Is it possible? You have the strange idea that these tracks were made by ... dinosaurs? Elephants? Something big and heavy with four legs and thick feet, for sure. Maybe 10 or 15 of them. Looking ahead, you see no riders (not that you ever did), and no dust cloud ... because the rain, getting heavier, has put the kibosh on that, you figure. But rain or no, the trail of these huge beasts through the grasses is unmistakable.

"Smells like nothing I ever smelled before," Bantom says. "He puts his nose in the air. "Maybe ... lizardfolk? Like what attacked us?"

It occurs to you that these are not Ahote. It further occurs to you that were you three to meet up with these things on your only, the outcome might not be favorable.

The slower group, Keela, Garret, Charek, and Alexi, follow along behind.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Friday July 9th, 2010 9:31:29 AM

"Our orders were to discover and return. That is what I intend to do. You two do as you desire."

Jet mounts onto Bantoms back and returns to report back in to Garret.

Zeph AC22 HP 39/42 
Friday July 9th, 2010 10:01:51 AM

Zeph looks at the tracks and listens to Bantom. "Hmmmm. Yeah, we should go back to the main group I suppose." Zeph says as he turns Shadow II around and begins to trot back.

Zeph will also keep his eyes out for a cave or some kind of tree covering that could make for a nice shelter until the rain goes away.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 9th, 2010 10:18:42 PM

To Alexi, the rain is kind of a relief. Knowing he hadn't a bath in quite some time, at least not since the underwater swim to get out of the caves, he was sure he didn't smell too good. Or maybe it's someone else that doesn't.

On the other hand, the rain is making it harder to see ahead and certainly making it harder to find Jet, Zephs, and Hmark's tracks.

But he continues on, patiently. Watchful.

Keela 
Sunday July 11th, 2010 2:41:58 AM

As the rain intensifies, Keela begins to fret. A little soaking never hurt anyone, of course, but if it began to storm, the group would be out here in the open. And separated. Anxiously, she looks around to see if she can spot the others.

Garret Goodbarrel [AC:26 HP:25/25] 
Sunday July 11th, 2010 10:07:01 AM

Garret looks first after the group that ran ahead, then to the sides. He calls out, "If we can find some shelter from this storm, that would be great. If you see something, head for it. I'll stay out here in case the others come back."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Sunday July 11th, 2010 5:47:34 PM

OOC: DM... where are we in respect to The Three Sisters (the three stone pillars out in the middle of nowhere)?

DM Cayzle - Together again 
Monday July 12th, 2010 7:46:33 AM


Jet leads Zeph and Hmark back to the main group. Along the way, Zeph notes a couple decent camp sites, in stands of scrawny trees.

The heroes are reunited. Jet communicates their findings: A group of maybe 15 elephants or dinosaurs, likely ridden by lizardfolk.

The rain is gentle, and certainly no impediment to travel, if you do not mind getting wet. Of course, lacking a cave or a roof, even the best shelter will get you wet too. It will not stop you from following the lizards, if you so desire, or from following their backtrail, for that matter. Or you could head in some other direction ... maybe toward the old camp of the Ahote? Truly, the DM is not trying to lead you, but just to offer options.

It is early afternoon, let us say.

OOC: I'm still working on the geography issues and getting together some info for you all (including the three sisters thing). Sorry for the delay.

Garret Goodbarrel [AC:26 HP:25/25] 
Monday July 12th, 2010 10:13:44 AM

Garret listens to the report and says, "Thank you for running on ahead."

"Large dinosaurs or elephants? This is getting stranger and stranger. Opinions on which way to go?"

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday July 12th, 2010 10:38:03 AM

Jet remains silent and lets everyone else make suggestions. He is of the opinion, at this point, that what ever he offers, the group will likely do the opposite. Not much different then when he was the leader really. He might have to use that to his advantage in the future, but for now, he will just be happy he is getting paid for doing basically nothing,

He dismounts off of his best friend and places the barding and saddle back onto Bantom.

The horse seems eager to have the protection returned, but speaks softly to Jet about the good run and they should do that more often. "All work and no play makes Jet a grumpy man."

Jet replies, "Yeah, well, until we find more of Ma Belles types, I wouldn't say I'll be singing or dancing any time soon."

Zeph AC22 HP 39/42 
Monday July 12th, 2010 11:23:11 AM

Zeph returns to the group. "Yeah, those guys probably were not the Ahote. We should return to the spot in which you, Alexi, Keela, and Jet saw them last. The rain's not too bad, but we should definitely find some cave to take shelter in before nightfall, I spotted a few on the way back. " he says.

DM Cayzle - Extra 
Monday July 12th, 2010 1:28:40 PM

Sorry! I posted: "Zeph notes a couple decent camp sites, in stands of scrawny trees. ... Of course, lacking a cave or a roof, even the best shelter will get you wet too" -- I meant you find some stands of trees, but nothing as nice as a cave or roofed structure.

Hmark 
Monday July 12th, 2010 2:29:53 PM

[ooc - playing off DM extra]

Hmark scrunches his face in confusion at Zeph's comment.
"I think you're thinking of a different day in the rain," he notes with a grin. "I didn't see nothin' back there but some scraggly stands of trees." He shrugs. "We'd be less wet, anyway."

The archer pauses, a moment, thinking on the question at hand.
"Might be interesting to find out where our friendly lizard troop came from," he muses. "So long as they aren't just a patrol and went in a big circle, they coulda been up to something."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 12th, 2010 10:04:07 PM

OOC: Found this, it may help the map some.
Uncharted Lands Vol 2, Chapter 3, Episode 1
[They day passed quietly as the group headed west, the walls of the rocky plateau on their left, the wide open plains to their right. As they were heading along the same path as they had come when leaving the canyons and headed towards Bryn Baraz the first time, they were somewhat more relaxed as the heat of the day beat down on them.
Alexi sat back in the saddle, lance pointing up, and let Lobo choose the pace, enjoying the ride and the open spaces. The confines of Bryn Baraz apparently had been getting to him without him knowing it. It obviously was getting to the others, as the previous day's event showed. Briefly he wondered how Garth was handling the complaints against Ma Belle and a smile crossed his face that took a while to fade.
"Flocks of crows, ravens, or buzzards will tell us if something is awry," he ventured out loud.
Jet also remained casual, his mind wandering to what ancient secrets might be hidden in that wasteland. Ancient temples to forgotten gods? A monster lair with treasure?
Fatine kept watching for more plants to collect, but otherwise she seemed not to pay much attention to anything else. To everyone else she seemed to be just out for an afternoon ride, not a care crossing her face.
Keela just concentrated on keeping up and not slowing the others down.
Nearing the end of the day the group reached the mouth of the familiar canyons they first passed on their way to Bryn Baraz. The scouts noticed the telltale tracks of a small group of hoofed animals crossing their path from east to west. The trail was old but the animals were moving in the direction the group was headed.
The day seemed to pass quicker than expected. The entrance to the canyons they had come out of was a good marker and Alexi noted this on his map and that it was a day's travel from Bryn Baraz.]


Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 12th, 2010 10:29:33 PM

OOC: Futher down the page, here's the following, as orderd by Garth:

[Alexi filled in the blanks for Fatine and Keela, explaining that they were on a scouting mission to explore the southwestern section of the great plain, but they were also charged with keeping their eyes open for a hunting party that was overdue at the settlement.]

So, we traveled 1 day westward to the entrance to the trail to Floating City.
Next:
[The others took up their positions as per the day before, and as the morning grew warmer the progress was steady. Attentive to their surroundings, the morning passed by without the party noticing anything unusual. Near midday the party crossed a strip of trampled grasses.]

We traveled about another 1/2 day westward to the kill site, then:

[The party followed the tracks northward and further into the great plain. The 'Three Sisters' poked above the horizon towards the northeast. Beren was not sure that following the beast was the best idea, but he took his instructions seriously, and was easily able to lead the group along the trail of crushed grasses and blood stains. Caelnin stayed close to Beren, watching the ranger, although the crushed grasses were easy to follow. After several hours of riding, a second set of tracks converged from the southwest. The combined tracks continued on to the north where, in the distance a small outcropping of low rocks arose from the grasses.]

Then we get there:
[Jet motioned for the scouts to take the lead once again and the band of adventurers' sat out once again on the trail of the predators, albeit with more caution than before. With Beren and Caelnin leading, and Col scouting from above, they continued moving to the north, towards the low rock outcropping ahead of them. The further they advanced, the more they realized that the plains had a way of deceiving their eyes. What they thought to be a low outcropping not too far away had turned out to be a rocky hill at much greater distance. Some twenty to thirty feet at its height, they now estimated it to be several hundred feet across.]

Hopefully you can extrapolate the distance to the rocks (Ambush Drake den) and figure out the distance to the Three Sisters to the northeast of that.

That should help your map some.

Reader's Digest version:
We went west for a day and a half, cliffs on our left, open plains on our right. Went north for several hours, the Three Sisters poking on the horizon to the northeast (figure distance by the curvature of the earth using geometry).

I guess I shoulda sent this via e-mail. DOH!

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 12th, 2010 10:34:45 PM

"I have a tent. We can stretch the canvas between a few trees and get some relief out of the rain," Alexi volunteers.
"We've found it always best to camp a little early to give time to reconoiter the area for predators before it gets dark. I suggest we make camp and leave marks indicating the way they went and came from. We can discuss our options and decide our path tonight."

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday July 13th, 2010 1:09:53 AM

"Excellent idea," says Garret as he looks to the sky, "Let's find a place to set up camp for the night, a place where we can set up good protection. I've got a bad feeling about tonight."

Zeph AC22 HP 39/42  d20+1=10 ;
Tuesday July 13th, 2010 1:25:26 AM

Zeph tried to cast Detect Victim using the LIzard Blood as a material component. It zapped his brain a bit.

"Hey Keela... how long until you can get Teleport?" he says with a goofy smile.

Then he pulls out a flute that he acquired a long time ago from a Bard named Sebastian, and tries to play it. (Perform check = 10)

"Maybe I should have been a bard instead of a Fighter, Rogue, Wizard who should have specced in enchantment or illusion spells. Oh well. I think we will all come together in the end." he says rather sorrowfully.

Keela 
Tuesday July 13th, 2010 1:49:20 AM

"We should rig the tent and canvas for the animals," Keela suggests. "We have my Rope Trick to shelter in, and my Alarm spell to help watch the camp."

She laughs at Zeph's question. "Teleport! Not for many years, I'm sure. Tonight, I'd settle for a Secure Shelter."

DM Cayzle - Extra 
Tuesday July 13th, 2010 7:53:31 AM

Sorry everybody. DM's post will come at lunch today.

DM Cayzle - Late Night with Two Ahote 
Tuesday July 13th, 2010 12:23:36 PM

You take refuge in a stand of trees. You secure the mounts with rope and canvas. And you retire to the dry non-dimensional refuge of the Rope Trick.

Deep into the evening, maybe a couple hours before midnight, you are awoken by the unmistakable wailing of the Alarm spell. It turns out to be two young Ahote warriors. They do not speak Common, but only the strange elf-like language the Ahote know. Still, whether you figure out a way to understand them or not, their intent is clear. They expect you to follow them, right now!

If you have a way to understand them, use it and you can learn more. in a subsequent DM post.

If you break camp, your casters who need rest won't have gotten it. Just sayin'.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Tuesday July 13th, 2010 2:29:23 PM

Bantom, the mighty and intelligent steed is completely fluent in the language of the Ahote. He easily translates for everyone what they say.

Jet listens closely and puts his full plate on after removing the chain shirt he normally rests in.

Hmark 
Tuesday July 13th, 2010 4:14:11 PM

Hmark pokes his head out of the Rope Trick, and gets the basic jist of the message.

"Looks like we're packing up?" he asks Garret, already pulling on a boot.

Charek AC 25; HP 46/47 (4), hasted blessed 
Tuesday July 13th, 2010 6:50:01 PM

Quickly listening to what is being translated, Charek begins the rapid gearing up of is pony and the pack mule. Once ready he waits for what kind of marching order they are planning to take, knowing that his pony and the mule will be slowing much of the party on horseback dwon but at least he isn't walking or hanging on like a sack of potatoes on the back of one tose beamoths the others are riding.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+5=12 ;
Tuesday July 13th, 2010 7:35:36 PM

ooc: I will make some rolls while waiting for the translation.

Jet listens as he watches closely the Ahote. Are they a couple he would recognize? he has spent a few nights minimum with the warriors, drinking and having fun. Up until the kidnappers trial, with which he barely escaped with his life.

He knows their nature and some of their customes and senses to see if they might not be some form of doppleganger or might they be nervous, as if leading us into some type of trap.

Sense Motive: 12

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+5=6 ;
Tuesday July 13th, 2010 8:31:38 PM

OOC: Alexi has 1 more language slot to use, it might be a good idea he learn the Ahote language. Ha!

IC: Alexi listens to the two and tries to pick out words he knows from his time with them. On a whim, he blurts 'Honaw'. (OOC: Honaw was the Ahote we met after killing the Ambush Drakes. That small band of Ahote were from the plains, related to, but not of the tribe of the plateau Ahote. Honaw's tribe would be the most likely one to be found in this area.)

At the name, Alexi watches their reaction.
Sense Motive: d20+5 = 6 well, he just woke up and is trying to sort out a weird dream :}

Keela 
Tuesday July 13th, 2010 9:49:39 PM

Keela does not especially want to climb out of the Rope Trick and saddle Daisy in the middle of the night. But, although she does not understand the Ahote when they speak, she recognizes an emergency when she sees one.

So she only grumbles a little as she packs her saddlebags and hauls herself into the saddle hours before she was planning to. "Neighbors help neighbors," she reminds herself.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday July 13th, 2010 10:00:04 PM

Garret quickly scrambles to the ground and is ready to go in seconds, since he has little gear. "And away we go!"

Zeph AC22 HP 42/42 
Wednesday July 14th, 2010 1:14:53 AM

Zeph can understand elfish just fine, but these guys are a bit cookey. "You guys wouldn't happen to be related to the Hawkmen of the Whinbourne hills would you? I am an initiated member of those guys. Check out my earring and tattoo I got from them." Zeph says, hoping that the Ahote know of another strange Elfish speaking people.

Zeph gathers his stuff on Shadow II as quick as possible, trying his best to understand what they are saying and listening to the translators Alexi and Bantom.

Zeph has his spiked chain wrapped around his arm at the ready as they ride... or go on foot, whichever the Ahote prefer.

And my spells were never used from last time we camped.

Level 0: Ray of Frost, Detect Magic, Read Magic, Ghost Sound
Level 1: Shield, Charm Person, Shocking Grasp



DM Cayzle - The Ahote Story 
Wednesday July 14th, 2010 7:56:17 AM


Several can understand, and this is the story they tell. Sorry Zeph, not related to the Hawkmen.

The Ahote had prepared a sanctuary in the broken lands. A secret place. Only known to Ahote. It was there that they had headed after giving a final warning to Bryn Baraz.

However, one Ahote betrayed the rest to the lizards. And is leading them to the sanctuary. The Ahote warriors went out to meet them before they could violate the valley. But Isstaqa sent these two warriors to meet you and lead you to help.

You do know the younger warrior -- he is the oldest of the boys you saved from the kidnappers, Jet, Keela, and Alexi. You get no sense of subterfuge or mental control. These young men are earnest and worried about their people. They want you to follow them as fast as you can.

It seems that most of you are already willing. It is a long dark haul, but at least the rain has stopped. And there are two moons overhead. You ride on.

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday July 14th, 2010 10:14:56 AM

"Away we go! If we can help these people against the lizardmen, let's do it!"

Hmark  d20+6=13 ; d20+6=11 ;
Wednesday July 14th, 2010 4:15:48 PM

Hmark dutifully saddles up Lupin, and swings up into the saddle. As is his wont, the archer drops to the trail of the column, and makes a valiant attempt to catch anyone sneaking up on the group.

[Listen 13, Spot 11]

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+4=17 ; d20+4=13 ;
Wednesday July 14th, 2010 6:14:20 PM

Jet keeps his comments to himself, but deep inside, he thinks it's that shaman he warned Istaqua about. Time will tell who the true traitor is and he hopes he can capture them alive, to watch them go through the Ahote trial and he also hopes, he gets to be one of those that get to put the traitor on trial.

Listen: 17
Spot: 13

Zeph AC22 HP 42/42  d20+9=18 ; d20+9=16 ;
Wednesday July 14th, 2010 7:53:56 PM

Zeph prefers to keep to the front of the marching stack, attempting to act as spotter and scout. (Spot =18, Listen =16.. bleh. I can't wait to level up)

Zeph quietly prays to Jancassis, "Are these people also aching for revenge as well? I hope you lead me down the right path." he says, still struggling in his faith, looking for signs.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday July 14th, 2010 9:14:44 PM

In the darkness, Alexi had not recognized the Ahote but now, as they spoke and the story translated, he got a better view of them, thanks to the clearing of the skies.

Alexi greets them in the manner he's observed from the other Ahote and pledges his sword to their plight.

He then turns to the horses and helps Keela get Daisy ready, and then Lobo. Meanwhile he muses about this traitor. That young scoundrel of a shaman! It has to be him! We warned Istaqa about him but the old man said he could do nothing about it! Well, we will now for sure.

When all is set, Alexi takes front again, lance and shield at the ready.

Keela 
Thursday July 15th, 2010 1:36:27 AM

Hearing of the trouble with the Ahote, Keela's sense of urgency goes up a notch. At the same time, she can't help but wonder....who would betray his own people to such a gruesome fate? She hopes there's some kind of mistake.

"Thanks, Alexi," she says as he helps her with the saddle. "Daisy is a gentle creature, but she's so tall!"

DM Cayzle - A Camp Is Reached 
Thursday July 15th, 2010 6:50:08 AM

Garret calls for the heroes to make haste! Hmark saddles up and tries to keep alert.

Alexi and Jet recall the younger shaman, a former exile, who rejoined the Ahote after a period of exile. Isstaqa had forgiven him, but our heroes were suspicious from day 1.

The young Ahote -- just kids, really -- lead you onwards. After maybe five hours of riding, you see that they are at their limits. They are almost falling out of their saddles, and their horses are stumbling. Fortunately, their final efforts are enough. The wind blows toward you, and you gain a whiff of fire and dung. Bantom snorts quietly: "Lizards."

Zeph sees a tall warrior several hundred feet away, mounted on a huge beast.

OOC: Please post your current spells, including note of those you cast yesterday, seeing as you have not had time to recover them. Thanks Zeph for doing so already. I guess I'm mostly looking at Keela and Jet.

Zeph AC22 HP 42/42 
Thursday July 15th, 2010 8:50:32 AM

(OOC: Do I see a tall Lizard warrior?) Cayzle comments: Most probably. Could be an ogre, or something. It is night and a long ways away.

When Bantom says he smells lizards, and Zeph spots the Warrior, he says, "It may be time for that Haste Spell... unless they want to negotiate, but that is quite unlikely."

If the Lizard looks like he is about to attack or an ambush is about to happen, Zeph will cast Shield on himself.

Level 0: Ray of Frost, Detect Magic, Read Magic, Ghost Sound
Level 1: Shield, Charm Person, Shocking Grasp

Cayzle comments: Looks like you have noticed them before they have noticed you.

Zeph AC22 HP 42/42  d20+12=31 ; d20+12=30 ;
Thursday July 15th, 2010 2:19:49 PM

(OOC: Oh, if THATS the case, then my actions will be a bit different. Glad I asked.)

Zeph speaks to the group, "I see a warrior on a large beast, but he not see us. Let me and maybe Garret sneak up to him and surprise him if he seems hostile and if not, then I will cast Charm Person on him while being hidden. We should take advantage of surprise and stealth when given the opportunity. If there are more than one, then I will send my familiar to you with a message, relaying my plan... which would probably be "Charge while I ambush"..." Zeph says as he dismounts and begins sneaking towards the mounted warrior.

(Hide =31. Move Silent =30)

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 15th, 2010 5:37:09 PM

Jet waits for commands from Garret. Hoping the mighty gods has gifted him with his new falchion, he draws it as quietly as possible and prepares Bantom for action, by running his spurs lightly along the mounts flank, an indication to prepare for battle.

Charek AC 25; HP 47/47 
Thursday July 15th, 2010 7:11:40 PM

Charek adds a bit to Zeph's thinking. You might make sure you use the headbands, you may get a better chance of approaching him. Especially if you come in from Down wind.....

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday July 15th, 2010 8:11:32 PM

As Alexi is about to suggest scouting to see how many they are and what, Zeph takes the initiative.

"Good thinking, Zeph. We need to know how many and if it is a camp or are they are guarding something."

At the suggestion of using the Hats of Disguise, he holds the impulse to slap Charek on the shoulder and give him a word of praise!

"Yes, Let's put these things to some use, although we will look the weirder for it, with our horses and all, but you never know."

OOC: DM, I immagine helmets will have to come off in order to put the hat on, yes? if not, Alexi keeps his helmet on.

IC: Alexi removes his helmet and stows it away, then tries on the magical Hat, picturing one of the medium-sized lizardmen. "How do I look?" he asks tentatively. The tail makes for uncomfortable fitting in the saddle made for human butts.

Hmark(ac 20, hp 40/40) 
Thursday July 15th, 2010 9:44:34 PM

Hmark also puts on his Hat of Disguise and changes his appearance into what he hopes is a passable imitation of one of them lizard guys.

Remaining on his steed, the archer frees his bow for action. Right now, he plans to sit tight and see what Zeph and the others discover...pending Garret's decisions, of course.

Garret Goodbarrel [AC:26 HP:25/25]  d20+18=35 ; d20+16=30 ; d20+14=33 ;
Friday July 16th, 2010 1:04:08 AM

Garret reaches up and fingers one of his tattoo on his neck and shoulder. The tattoo shimmers briefly as magic flows through it. He says, "Yes, let's sneak up as well as we can, but be ready for anything. We can still hide, but let's see what we can see before rushing into death."

Garret uses his hat of disguise to attempt to appear as one of the smaller lizardmen, then attempts to sneak with Zeph, just in case things go bad quickly.

Hide: 35 Move Silent: 30 Listen: 33

DM Cayzle - A Sneak and a Spell? Let's Plan First, Please! 
Friday July 16th, 2010 7:45:43 AM


The Situation: You are on the prairie, 300 feet from a mounted guard stationed on a low rise, keeping watch at night at an encampment. One moon is still up, and there is shadowy illumination everywhere -- in other words, everybody outside 20 feet of you has Concealment. Well, except for those with low-light vision, who can see clearly for 40 feet. And for Charek, who has darkvision -- he can see clearly within 60 feet.

The Plan: Garret and Zeph dismount and sneak up to the guard, close enough for Zeph to cast his Charm Person spell, call it 30 feet. That will take at least 9 rounds, moving 30 feet per round, moving at half speed so as to sneak optimally.

What will everybody else do for those 9 rounds? First of all, you are all just standing in the prairie grass, which while tall at places, is generally not taller than a mounted human, such as Jet, Keela, Hmark, and Alexi, say. What will you do to not give it all away? Nine rounds is a long time.

Understand that 300 feet is a long way -- although a light unencumbered hourse could run 300 feet in a round, with the Run feat. Bigger, more burdened horses would take two or three rounds to close that distance, and the thunder of horses hooves on the plains at night is not a quiet thing.

Your kindly DM is all set with Garret and Zeph -- they have make their sneak rolls and are ready to try to sneak up and cast that spell. But if the guard fails his save ... and at DC15, even if he has a +0 Will save mod, that's about a 1-in-4 chance of saving ... what will happen next? I don't want anyone to be surprised when Zeph and Garret are beat down for two or three rounds while the rest of you thunder in. Fair warning from your sweet generous DM.

Garret Goodbarrel [AC:26 HP:25/25] 
Friday July 16th, 2010 10:23:46 AM

Garret whispers back, "Take cover best as you can, but be ready in case this doesn't work!"

Keela 
Friday July 16th, 2010 10:27:50 AM

"I'm going to suggest it again," Keela says, "even though everybody acts as if they're allergic to this spell. Zeph, why don't I cast Fly on you? You'll be able to move much more quietly, and flee much more quickly if things go wrong."

Today's Spells:

0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Ray of Enfeeblement
2 - Scorching Ray
2 - Scorching Ray
2 - Web
2 - Extended Alarm Cast
3 - Fly
3 - Haste
3 - Extended Rope Trick Cast


Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Friday July 16th, 2010 6:30:24 PM

Jet responds, "Why not cast it on Bantom? he makes more noise then us all and that would allow him and I, together, to come in from above if things go wrong. I could cast my Silence spell on Lobo, so they would only feel a slight rumbling of the ground before Alexi was upon them."

Jet doesn't really expect Bantom to be afraid of such a spell, but the mount does give him a curious look about the question.

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-Silence, Resist Energy, Augury, (Bulls Strength)


Charek AC 25; HP 47/47 
Friday July 16th, 2010 7:02:58 PM

Hmm Might I suggest that we all disguise ourselves and then follow at a distance. Or if you wish I will forego the lizard disguise and you all can be escorting your prisoner.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 16th, 2010 10:22:15 PM

Alexi dismounts to make as little profile visible as possible. He has trouble keeping from snickering at the suggestions made by his friends. Except, of course, Keela's. To that he says, "Keela, flying would be quieter, but far more visible by any that can see in the darkness. It would be best if a Silence spell be cast on a stick carried by a Garret. When ready to cast your spell, Zeph, have Garret stay back far enough not to spoil you casting. If the spell doesn't work, move in to take him out and with the Silence Stick, he won't be able to shout a warning.

We'll be close behind."

Alexi suggests the scouts move some 50' to the side before moving in, that way, if one of their group makes a noise or is spotted, then the scouts will not be in the line of sight."

OOC: Someone needs to buy a Wand of Silence :)

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 16th, 2010 10:33:06 PM

Alexi then suggests, "Our main goal is to find out how many there are and what this camp is about. Have they already camptured the Ahote or are they on their way? If they are on their way, I'd suggest we find out how many there are, then move on to the Ahote camp. If there are some here, then we rescue them.

Being as dark as it is, our missile weapons will be limited, and many of us don't fight in the dark too well."

Garret Goodbarrel [AC:26 HP:25/25] 
Friday July 16th, 2010 10:45:43 PM

"Okay, I like both ideas. Set us up with that fly spell, it could come in handy. And then the rest of you can walk up like you belong here, so you'll be closer if something goes wrong."

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Saturday July 17th, 2010 3:12:58 PM

Jet looks down at Garret and whispers, "Do you want to be more specific? Who gets the fly? Who gets the Silence? How do you want us to approch?"

Jet attempts to not appear frustrated with what he feels are new leader jitters. "You can't be afraid to send someone to their death. All you can do is pray it doesn't happen! Start leading us Garret."

This is likely the first time, Jet has not sounded upset, but actually encouraging to the new leader. Almost like he wants him to succeed.

Zeph AC22 HP 42/42 
Saturday July 17th, 2010 5:01:18 PM

Zeph nods in aggreement a bit and shakes his head only once at his peer's ideas, "Well. I do like the idea of being able to fly for a quick getaway. But you only have one spell and both of us are going to sneak there. Besides, we will be looking like Lizards, right? Silent Stick method? Sounds like fun" Zeph says as he uses his Hat of Disguise to change himself into one of the lizards he studied after the last battle.

Zeph looks at the mounted individual far away and breathes heavily to settle his mind. Then he ducks under the tall grass and moves slowly to the guy, with his bow drawn and an arrow notched.

(Hide =31. Move Silent =30)


DM Cayzle - A Sneak and a Spell? Let's Plan First, Please! 
Saturday July 17th, 2010 5:55:14 PM

The Dm feels obliged to add a note: If Garret and Zeph are hiding, and Zeph casts a spell, and the save is made, then only Zeph has been revealed. Just sayin'.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Saturday July 17th, 2010 10:24:46 PM

Alexi adds another two coppers to the discussion.

"Keela, you might want to save the Fly spell for yourself. If we get into a battle, you'll want to put yourself some 40 feet or so above the battlefield so you can hit any target you choose with little effort."

Zeph AC22 HP 42/42 
Saturday July 17th, 2010 10:41:01 PM

Hmmm. Weren't we talking about Zeph's legacy item being a metamagic rod of silence?

DM Cayzle - Delayed 
Monday July 19th, 2010 7:59:19 AM

Sorry friends! The DM Post will be later on today.

DM Cayzle - The Final Plan? 
Monday July 19th, 2010 1:36:03 PM


This is how your kindly DM will interpret your plan. Now is your last chance to change your character's actions:

Keela will cast fly on Zeph.

Jet will cast silence on a stick and give it to Garret.

Zeph and Garret will circle around, approaching the guard from the side.

The group follows, not directly behind, but how far back? Note that you have to be making Hide checks or crawling in the grass to avoid detection if you get too much closer. Note that normal walking is a DC0 listen check, modified by -1 per ten feet distance. When you are 150 feet back, it will be a DC15 listen check to hear you. Unless you have a good Handle Animal check or a Speak with Animals, the horses can't make hide and move silent checks. Except for Bantom.

Everyone except the mounts will be disguised as lizards.

Am I missing anything? Last chance to make changes! [OOC: You guys have to step up your game a bit. It should not take 3-4 days to plan an approach on a guard.]

Hmark(ac 20, hp 40/40) 
Monday July 19th, 2010 3:34:50 PM

Hmark slides off the back of Lupin, and takes hold of the reins of Zeph's mount as well.

"I'll hang back and hold on to these guys," the archer whispers, nodding at the steeds. "Give a whistle if you want me to bring them forward. Otherwise, I'll wait for you to come back....or for the yelling."

The young man spends his waiting time looking around for a rock or something solid he could tie off the horses to, if he has to run forward.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 19th, 2010 3:37:58 PM

Alexi suggests to Jet to have Bantom keep the horses behind and quiet while the others sneak (hunkered down in the grass) towards the lookout.

He also suggests approaching up to at least 100' distance, or however close in order to reach the scout on a run (move x3 or x4 depending on armor).

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday July 19th, 2010 5:02:27 PM

Jet looks at Alexi and growls, "Who are you? I take orders from Garret and if he isn't willing to give them, I will do what I think is best."

Clearly, Jet would have never put up with this dung when he was "leading" the others. Jet knows Alexi means well, but is showing his displeasure of the moment by taking it out on his second best friend. Jet takes a breath and apologizes.

Then, he talks to his horse...

"Bantom, what in the blazes did the Ahote say? How many are there and why have they lead us here in such a blasted hurry? Who is in danger? Come on, these are things we should know already!"

Keela 
Monday July 19th, 2010 10:10:11 PM

Keela stands by, ready to cast her spell if Zeph wants it. Having no talent for stealth, she will move no closer to the guard's position unless specifically told to.



Zeph AC22 HP 42/42 
Monday July 19th, 2010 11:28:01 PM

(My post for the last 2 days have been "Zeph hides and walks that way". Don't know what more you want.)

Zeph looks at the mounted individual far away and breathes heavily to settle his mind. Then he ducks under the tall grass and moves slowly to the guy, with his bow drawn and an arrow notched.

"Naw, don't worry about the Fly. Save it. I will yell if I enter combat." Zeph says as he leaves looking like a lizard... for the 3rd time.



Garret Goodbarrel [AC:26 HP:25/25] 
Monday July 19th, 2010 11:56:46 PM

"The rest of you creep up a bit, but stay back at least 100 feet. You might as well disguise yourselves, in case you're spotted from a distance. If you are, that might help us, anyway, as the lizards will be distracted. Surely they won't see through the disguise at that distance.

"Hold on to that fly, and have it ready. It could help with distraction if this should go bad.

"Zeph, let's head on forward and see what we can see."

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20-2=11 ; d20-2=7 ;
Tuesday July 20th, 2010 10:39:12 PM

Alexi starts to creep forward.

Move Silently d20-2 = 11
Hide d20-2 = 7

He halfway decently keeps quiet, but he's been in the saddle a long time and crunching down isn't as easy as he thought.

Charek AC 25; HP 47/47 
Tuesday July 20th, 2010 10:40:41 PM

Shaking his head at all the agitation amongst the group members, Charek makes sure his disguise is as set as well as can be and goes along with the others.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20-5=5 ; d20-5=3 ;
Wednesday July 21st, 2010 4:57:22 AM

Jet waits to hear the answers to his questions..."What in the blazes did the Ahote say? How many are there and why have they lead us here in such a blasted hurry? Who is in danger?

"So lizards creeping along isn't going to look suspicious? Why not walk up like we own the place?" Jet just shakes his head and laughs before telling Bantom, "Pull the horses back and away from the encounter. Yes, I know you want in on this, but..." Jet looks thoughtful and decides to put the hat of disguise on Bantom, to see if it works, "Now, will yourself to be a big lizard."

With that, Jet begins to creep forward after hobbling the horses out of sight and sound. If for some reason the hat doesn't work on his horse, he will use it himself.

Hide: 5
Move Silently: 3

Spells:
Silence on stick 40 rounds available/ ? rounds remaining

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-+Silence, Resist Energy, Augury, (Bulls Strength)

DM Cayzle - A Scene of Carnage  d20+3=7 ; d20+3=12 ;
Wednesday July 21st, 2010 7:50:20 AM

To clarify what the Ahote said, and your Dm apologizes for not making this plainer sooner ... The Ahote were travelling to their secret refuge. Once there, Isstaqa had a vision of doom. The shaman who you suspected all along had indeed defected, and was leading the lizards to the secret refuge! There would be a quick coup, and the rogeu shaman would rule the Ahote for the lizards. But Isstaqa saw it coming, and all the Ahote warriors went out from the refuge to ambush the lizards. Isstaqa sent these two young riders to find you all and bring you to the fight. They fear they are too late.

==========

Now, approaching a lizard camp under a single moon in the night ...

Zeph and Garret sneak forward.

Keela stands ready to cast her spells, staying with the main group, behind Zeph and Garret.

Jet tries to use the hat on Bantom. But it is like a Disguise Self spell, and making a quadruped into a biped is beyond it. Jet wears the hat himself.

Alexi and Charek creeps forward too, disguised.

Hmark stays behind with the mounts, keeping low, and finds a place to stake them. Actually, a low bush to tie them to.

Zeph and Garret will circle around, approaching the guard from the side. Alexi, Keela, Jet, and Charek creep along a hundred feet or more behind. Hmark stays back with the horses, maybe then coming up after.

Opposed Listen and Spot checks for the Lizard: a 7 and a 12. No problem. Zeph and Garret sneak close enough to cast a Charm Person on the lizard. They are unseen.

Before the casting, you get a sense of the camp. There is a deep smell of fire and burning. On the other side of the rise on which the Lizard stands, you see a scene of carnage somewhat illuminated by the moonlight. There are several circles in the prairie where a round burning explosion removed the grass. There is a pile of human bodies off to one side, looking looted. There are three massive corpses of elephantine lizards, and two dead lizards who might have been riders. Off to one side there is a corral with another five or six of the lizard mounts. There is another guard standing a hundred feet off on the other side of the camp. In between the two guards, there are six or seven sleeping forms, larger than humans.

As Zeph gets set to cast his spell, he notes that the other guard will have a DC13 listen check to hear a spell being cast. The sleepers will have DC8 listen checks, but at the standard -10 on checks when sleeping. Is Garret right next to Zeph, or a little aways?

Your DM, having given you a lot of info here, feels compelled to make sure you are set on this course of action. It seems likely to Zeph that even if his target is affected by the spell, someone will likely hear it being cast. Then again, maybe that's okay, considering that you are all disguised.

Actions? Questions?

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday July 21st, 2010 9:34:56 AM

Garret is not far from Zeph, but far enough so that should someone look directly at Zeph, they won't see Garret standing right next to him (20 feet?).

Zeph AC22 HP 42/42  d20+13=29 ; d100=19 ; d20+16=25 ;
Wednesday July 21st, 2010 11:26:00 AM

(OOC: Ohhhhh. You see, this new information changes everything... I didn't realize that we were being led to just battle. I thought we were still in "Scout, Observe, and collect info" mode...)

Zeph sees the Lizard in front of him, and he looks at his skin to make sure it is the same shade of green or brown that the other medium lizards were at the last battle.

He thinks that even if he casts the spell and someone hears it, then it shouldn't matter since Zeph can probably just say he was practicing some casting he picked up from a Lizard Wizard (hehe).

Then, Zeph wonders, what can be gained by going about it this way and not simply charging them while they sleep? Would the heroes get a surprise round if he can distract the guardsman (guardslizard?) long enough so the group can sneak in? Maybe its worth all this sneaking about. He will whisper to Garret, "I will distract this guy so everyone else can get a bit closer. If the other Lizard Guard comes here, then you guys sneak around behind them while I have both distracted. Tell the rest of the group how many sleeping lizards there are and tell them to leave the horses behind. We can ambush them while I distract this guy. In the time it takes you guys to get close, I will get some information out of him. Good luck, slit some sleepy lizard throats." Then Zeph moves away from Garret.

So, anyways, Zeph goes ahead and casts Charm Person on the Lizard watchman, still hidden under the grass. (Will DC is 15. Is there a penalty to the save if they do not know a spell is being cast at them?)

Then, Zeph will stand up and expose himself, disguised, and approach the lizard watchman. (Would I know if he failed or succeeded on his roll?)

Zeph will say with a heavy lisp, "Hello, Do you mind if I practice my common tongue? I was one of the troops to occupy the Bryn Baraz cave - we were ambushed. We killed most of the disgusting pink skins. As you can see, I kept one of their bows. I was sent back here to report this information. How goes the rest of the plan?" Zeph says as he shows the mounted lizard his bow.

(10% failure spell - 19, success
Bluff Check = 29
Disguise =25)

(OOC: I figure a good disguise check, bluff check, and charm person, and proof that we killed the 'heroes' should allow some talking)


Keela 
Wednesday July 21st, 2010 3:21:49 PM

Keela experiments with her Hat of Disguise.

She resists the urge to make herself into a cute lizard-girl with long eyelashes and a pink bow on her tail, because she's pretty sure the real ones don't look like that. She tries for a small, nondescript lizard-person of indeterminate gender. (How do lizard-men and lizard-ladies tell each other apart? she wonders.) She's not sure she got the nose (snout? muzzle?) right.

Hmark(ac 20, hp 40/40)  d20+6=16 d20+8=23 d20+6=24
Wednesday July 21st, 2010 3:47:14 PM

Hmark ties the various horses, except Bantom, to the low bush. The archer regards Jet's steed for a moment, and decides talking to a horse, even if it talks back, is not something he's quite prepared to do. And as Jet and Bantom seem to have some kind of understanding, its probably best just to leave the stallion alone.

Hmark will then move out after Jet, Alexi, and the others in the 'main group', bending over to stay as low as possible without actually crawling.

Listen 16
Move Silently 23
Spot 24

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Wednesday July 21st, 2010 8:29:25 PM

"Don't leave Vaya behind." Jet tells Bantom, "If we all die, there isn't anything you can do for us, so bite through the horses hobbling if we don't come back or if you see lizards coming your way. Have a great life my friend." Jet pats the large animal on the flanks as Bantom responds, "Drink well in Gargul's Hall and save a spot for me. I'll need a double when I get there." Jet smiles and nods his head before sneaking off with the others.

He does not see what the others see, so he waits for the call to approch or attack, as needed.

DM Cayzle - A Scene of Carnage 
Wednesday July 21st, 2010 8:44:15 PM

Sorry, to clarify, I did not put the expanded new info in spoilers because even those 100-150 ft away can get the gist -- burning smell, smell of death, corral of huge beasts, mounds of the dead, sleepers in a camp. These are all large or huge creatures. You see the essence.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday July 21st, 2010 10:56:31 PM

OOC: originally Garrett was going to carry the Silence Stick, but since Zeph is talking to Garrett and Garrett back with no mention of the stick, IF DM allows, Alexi will carry the Silence Stick, if Jet will cast the spell, and they can communicate with hand signals seen by moonlight. That will solve the problem of trying to move quietly, the bigest problem. Was going to say something last night but had Woldian Connection problems.

Is this OK DM?

If so, then the group moving after the two scouts will be in Silence, looking for two scouts high-tailing it (pun intended) back if something goes awry.

Note: Keela and/or Jet need to cast a spell, Alexi moves to the side enough to get them in the clear.

IC: Alexi waits, surveying the scene, or what he can see of it. Tenses and ready to move quickly. He looks at Keela, or the lizard that he things is Keela, since Keela didn't think to put two bumps on, and makes an H with his hands and mouths 'HASTE', hoping she understands.


Garret Goodbarrel [AC:26 HP:25/25] 
Thursday July 22nd, 2010 1:08:01 AM

Garret will move as quickly as he can while remaining silent to convey the plan to the rest of the approaching group. He will wait until Zeph attempts to distract the lizard before leading the group around towards the sleeping lizards. He will keep his eyes open for any sort of alarm bell.

DM Cayzle - A Spell is Cast  d20+1=9 ; d20+3=11 ;
Thursday July 22nd, 2010 7:50:36 AM

OOC: There is no Silence Stick. It was Jet's spell to cast, and he never cast it. Correct me if I am wrong on this, please?

Zeph whispers some thoughts to Garret.

Garret backs off 20 feet from Zeph.

Hmark comes up from behind, having left the horses.

Alexi suggests casting Haste and Silence to Keela and Jet.

Zeph casts his spell. The lizard rolls a 9 on the save and is charmed. Zeph walks up in disguise. The lizard's Spot check to see through it is an 11. He seems to buy the Avenger's story. Remember that you will have to make an opposed CHR check to get the lizard to do anything he does not want to do. What will you do to distract him while the others sneak by?

Garret moves back quietly to the others. He gives all the detail he has. He says to sneak into the camp and attack the sleeping lizards while the guard is distracted by Zeph.

The large lizard shrugs. "We were attacked by the humans. We killed them all. Tomorrow we go to their village. Rogik and Duunok died." Zeph notes that the lizard is wounded.

The night is poised on the edge of a knife, and so far luck has helped you walk its edge!

Keela 
Thursday July 22nd, 2010 12:43:25 PM

"Haste doesn't last long," Keela says. "I should probably wait and cast it when we're closer."

She goes with Garret when asked, as quickly and quietly as possible, leaving Daisy behind.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Thursday July 22nd, 2010 8:10:12 PM

ooc:My apologies...

Under "Plan of attack", you had down, "Jet would cast Silence on a stick" and also wrote, "tell me if those plans are changed. So, I thought that would be fine or I said otherwise, plus, I marked silence off of his spell list.

No problem. I have had a hard time communicating lately.
:)


Jet waits for orders. He is not at all Coup de Grace on as many of these creatures as he can.

Spells:
Silence on stick 40 rounds available/ ? rounds remaining

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-+Silence, Resist Energy, Augury, (Bulls Strength)

DM Cayzle - Extra to Jet and all 
Thursday July 22nd, 2010 8:48:00 PM

Feel very free to cast your Silence (on a stick) and keep it or give it to another. This may not be an easy fight, so take every advantage you can muster!

Jet, you said, "He is not at all Coup de Grace on as many of these creatures as he can." But there are some words missing. Please try again.

Everyone going into the camp -- are you sneaking? if so, roll hide checks. If there is Silence, no need to move silently if you are near the silent one. Or just walk in with your disguise? Remember there is another guard on the other side of the camp.

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday July 22nd, 2010 10:10:37 PM

Garret whispers as they move, "We need to take out that guard on the other side as quickly as we can. Any ideas?"

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday July 22nd, 2010 10:13:33 PM

OOC: wether Jet cast the Silence before or not really doesn't matter as long as he casts it now before we head in. :)

Assuming the spell is cast ...

Alexi takes the Silence Stick and makes motions immitating spellcasting to Jet and Keela and claps his mouth, then grins.

Taking the Silence Stick, he moves forward, nonchallant towards the guard, trying to move like a lizardman. The only lizardmen he observed moving were the ones moving towards the Bryn Baraz wall, he tries anyway. However, he straps his shield to his back, knowing that most lizardmen don't carry shields.

"There's gonna be a parrrty tonight, There's gonna be a paaarrrty tonight," he mumbles quietly as he goes.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51)  d20+5=22 ;
Friday July 23rd, 2010 3:43:57 AM

He is not at all against doing a Coup de Grace on as many of these creatures as he can.

In his disguise, he tells Garret, "I will deal with the guard. Once he is on to us, he will soon be dead, but I can buy you some time. The rest of you go act like you will be sleeping with the others."

In his disguise, he strides up to the other guard like he owns the place. "Weak, pathetic humans. All these potential slaves, killed by their pride. I have been told to release you if you if you need some rest."

Bluff: 22

Spells:
Silence on stick 40 rounds available/ ? rounds remaining

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, Protection from Evil, Detect Evil, (Enlarge)

2-+Silence, Resist Energy, Augury, (Bulls Strength)

Zeph AC22 HP 42/42 
Friday July 23rd, 2010 4:41:55 AM

Zeph looks at the lizard and notices the wound. "That's a nasty cut you have there. Don't worry, we hit this one particularly disgusting human with about four flasks of Alchemical Fire. It was hilarious. Look, you should go get some sleep and let me finish your watch, I still need to stretch from travelling all that distance here anyways. Maybe The Mad Lord or the Lake of Eyes shall bless you with healing. Tomorrow, I shall return to the post at the Bryn Baraz Cave and you, mighty warrior, shall kill many of the pink skins.. But before you go, I would like to know exactly where the Human Town is? Just in case we need to send a message back to you guys." Zeph says with a serpentine accent, hoping to find the home of the Ahote before the Lizards.

Checks from last time.
(Bluff Check = 29
Disguise =25)

Battle Under Moonlight


DM Cayzle - The Enemy Camp 
Friday July 23rd, 2010 7:51:48 AM

Jet, who has the Silence stick?

We're getting a little ahead of ourselves, and I need actions from Charek. And everybody needs a map. And anyone sneaking has to make Hide checks.

The guard needs little encouragement from (and no Chr check either) to submit to healing from his new friend, Zeph. "You have healing?" the lizard asks Zeph, eagerly. He shows you five or six arrow gashes, and a couple big slices in his legs that were probably made by an axe or other blade.

The rest of ya, take a look at the map, roll Hide checks, post your actions. I'm telling you, if you just walk into camp, the guard on the other side WILL see you (no check needed if you are not hiding), and since he is not charmed, odds are he will sound an alarm before you can even get in speaking voice range. That's what I would do. Also note that you are not disguised as the same race as all of these are.

And the Map!

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Friday July 23rd, 2010 8:55:08 AM

ooc: Jet gives the stick to Garret. What he does with it after that is up to him.

Good to know, we don't look like these guys. Jet would suggest we change our features to resemble the new lizards.

Over all, we can't help the dead ahote and there is no need to get ourselves killed, if we can't get in a surprise attack.



DM Cayzle - Extra 
Friday July 23rd, 2010 1:00:45 PM

Could you get in a surprise attack on the charmed guard or on the sleepers? Almost surely. On the other guard? That would be much tougher.

Hmark(ac 20, hp 40/40) 
Friday July 23rd, 2010 4:46:38 PM

"Hit Jet with that Fly spell you were talking about," Hmark suggests. "Back up a couple hundred feet, fly up real high so they can't see ya in the dark, and then swoop in behind that guard."

"Or invisibility, if someone's got that. Take the stick with you, and you can have a big fight without making any noise."

"I can watch from that ridge Zeph is on, and drop some arrows on him when the fight starts."

Zeph AC22 HP 42/42  d20+13=33 ;
Friday July 23rd, 2010 6:34:33 PM

Zeph thinks hard: C'mon guys, attack soon, charge in quickly when I move this guy to the other guard and distract them both... and slice em up.

Zeph looks at the Lizard. "Yes. I do have some healing. But, you see how the magic works is that I can heal with my hands up to two people while touching them because I have two hands to use. So, to be more efficient with my limited magical ability we should go talk to the other guard and see if he is hurt first, that way I can heal both of you. C'mon, help me heal our side more so that we may win my friend." Zeph says, hoping that the large LIzard Guard doesn't know much about how divine magic works. The real funny thing is that Zeph is an Arcane caster and has no ability to heal other than potions. Luckily, I got a nat 20 on this bluff check for a Bluff = 33.

Then Zeph goes walking, beckoning the lizard guard to follow him.

Garret Goodbarrel [AC:26 HP:25/25] 
Friday July 23rd, 2010 9:59:24 PM

Garret whispers once again, "Hey, you guys don't look like these guys at all! Change so you look close to these guys if you can.

"Hmark, I like that idea, Jet, you up for some flying and attacking?"

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 23rd, 2010 10:25:46 PM

OOC: where's the stick?

Thursday July 22nd, 2010 10:13:33 PM
OOC: wether Jet cast the Silence before or not really doesn't matter as long as he casts it now before we head in. :)

Assuming the spell is cast ...

Alexi takes the Silence Stick and makes motions immitating spellcasting to Jet and Keela and claps his mouth, then grins.

Taking the Silence Stick, he moves forward, nonchallant towards the guard, trying to move like a lizardman. The only lizardmen he observed moving were the ones moving towards the Bryn Baraz wall, he tries anyway. However, he straps his shield to his back, knowing that most lizardmen don't carry shields.

"There's gonna be a parrrty tonight, There's gonna be a paaarrrty tonight," he mumbles quietly as he goes.



Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 23rd, 2010 10:33:06 PM

OOC: ok guys, we've got too many 'plans' and going on here. We can't keep backtracking on our plan of attack.

With the guard charmed... :
Jet's going up to the guard and suggesting the others 'go sleep with the others'.

Once we pass the guard, Alexi will have the Silence Stick and we can all jump him, then sneak into the sleeping goup and hope the other guard didn't see anything. Anyone have a Darkness Spell? That' be a good one to cast on the other guard.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday July 23rd, 2010 10:50:48 PM

Cont.:

That's if the guard does not go with Zeph to meet the other guard.

If he does, then, Alexi with the Silence Stick can lead the group into the sleeping ones and cut their throats.

IC: Alexi holds back some while Jet goes forward to Zeph and the guard.
If the guard becomes suspicious and starts to holler, Alexi will charge forward with the stick.

OOC: not at good idea to suddenly change forms. Most of us don't know what the others look like, since seeing them in the dark does not reveal a good description of them. It's best to stay as we were with the ones we know well.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Saturday July 24th, 2010 1:36:31 PM

ooc: From what I have understood, Jet is to have both the Silence and the Fly spells. That way when Jet attacks the guard that is awake, no one can hear the scuffle and the rest of you can Coup de Grace as many of them as you can.

Is that the idea Jeff?


Charek AC 25; HP 47/47 
Saturday July 24th, 2010 6:09:26 PM

(OOC: Sorry all, been traverlling again and no access. But I am back in NC now.)

Keeping his disguise of one of the small lizards, adjusted to make him look like he is carrying a heavy chest. Charek mutters and grumbles under his breath as he follows along slightly behind the obviously more dominant lizards he is with, no clear words just a general sense of unfairness, and resent, typical of the downtrodden and overworked lowerclass.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Saturday July 24th, 2010 7:56:54 PM

OOC: As long as what Jet plans to do does not require any communication or spell casting, he can take the stick.

The Idea of Alexi taking the stick was so that he would enter the sleeping area (where a Silence would not be noticed) and they would not hear any scuffle, either with the guards or with themselves.

If you approach any guard with the Slience active, the'll notice it and get suspicious. But it's up to the leader to decide, quickly, what plan to take.

Garret Goodbarrel [AC:26 HP:25/25] 
Saturday July 24th, 2010 11:01:44 PM

Yes, Jet, that's what I had thought. With silence and fly, Jet can take out the far guard without anyone hearing. Hopefully Zeph can distract the other guard to the point where he can be killed before setting off the alarm, leaving the rest of everyone else to kill as many sleeping ones as possible before others wake up.

I would guess the process would be that Jet is going to take off flying in silence and darkness while Zeph is trying to talk the guard into leaving his shift and going up for a nap. In the meantime, the others (with Garret) are working their way towards the camp, appearing as lizardmen. If Zeph is successful, Jet can make the kill while no one is watching. If the guard doesn't fall for Zeph's words, hopefully Zeph can keep him looking away from the other guard while Jet does his work. Then Zeph, or the group, once arrived, can hopefully make quick work of the near guard, leaving the rest of the camp asleep and ready to die at our hands! Mwah ha ha!

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Sunday July 25th, 2010 12:52:51 PM

Jet to DM, his plan.

Since jet did not cast the spell yet, or he wouldn't be able to plan, he will first have Keela cast the spell on him and while he is well away from the guards and sleeping lizards, he will fly about four hundred feet in the air.

As he does so, he pulls out a rope and ties the stick to the rope.

When he gets in position, behind and well above the unhurt guard, he will cast Silence on the stick and lower it twenty feet (or twenty one feet down) down and out of range, so the Silence is in between him and the guard. As Jet descend down a hundred and twenty feet at a time, he will cast first Enlarge person on himself and then Bull's Strength on himself and lastly, Protection From Evil, before gathering up the rope and placing the stick in his belt, then, beginning his surprise attack. If it would be best for Jet to cast all the spells, before decending, he would do that also, since they all last minutes.

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Sunday July 25th, 2010 9:17:26 PM

Question to DM, if Jet tied his Falchion onto the rope as well, when he cast his enlarge person spell, would he then be able to use the falchion as a one handed weapon?

Keela 
Sunday July 25th, 2010 11:48:07 PM

[OOC: The plan is almost sufficiently complicated! But wait! We must complicate it further! LOL]

Keela casts Fly, as requested. "I also have a scroll of Fly we could use in a pinch," she says. "But once that's used, it's gone."

DM Cayzle 
Monday July 26th, 2010 9:02:09 AM

UGH! My friends, real life reached up and grabbed me in an inconvenient place today. Sorry. No DM Post. Really really sorry.

Um, I do note that I am not seeing map coordinates anywhere. The map is on a five foot scale. Since we are about to enter combat, giving your DM some idea of where to place you would be helpful.

To Jet - Silence goes around things, so there will be listen checks, albeit at a -10 penalty. How far away will you be when you cast? DC0 to hear a caster, -1 for every 10 ft distance, -10 going around a silence. Sound fair?
Question to DM, if Jet tied his Falchion onto the rope as well, when he cast his enlarge person spell, would he then be able to use the falchion as a one handed weapon? Yes, you can do that, but then you suffer the penalty for using an inappropriately sized weapon. Plus a 1% chance of dropping the sword, just for the amusement of your DM, and out of a feeling that everything has a chance of failure.

Aks questions, post map locations. And the same old Map!

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday July 26th, 2010 10:50:14 AM

Very well, I will rethink his actions and give you map coordinates tonight.

Zeph AC22 HP 42/42 
Monday July 26th, 2010 2:49:58 PM

Jeeze, this shouldn't have taken so long. Next time I suggest we just charge in guns ablazing.

It should have been a simple 3-step proceedure.

1. Sneak over, gather info, report back.
2. One guy (me) distract guards.
3. Everyone swoop in and kill sleeping guys (or Jet can come help me with the guards, that is good too).

But as for specifics. Zeph will try to lead the other guard (with promises of healing and bluff checks) around the sleeping camp, in between the Corral and the big pink blocks, passing through Square W-9 to reach the other guard.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday July 26th, 2010 4:23:16 PM

OOC: well, what would be REALY cool, is that if we use the hat to disguise to disguise ourselves as dead Ahote and came out of the dead body pile. :)

It's best for our leader, Garret to pick our co-ordinates. That's what leaders do. :)

Jet Stormway (AC: 22/21/no dex, HP: 53/53 ; Bantom AC:19 HP: 51/51) 
Monday July 26th, 2010 5:35:25 PM

ooc: That is not true Alexi! Don't put Garret in that position. There will be a time you didn't want him to pick your spot and it will be to late.

As for time frame. I was at first upset about all of this, but planning is also important. These guys are bigger then us and likely a good fight with severe casualties if we took them head on without surprise. i think the extra game time planning is a good idea. It is only a waste of time, if after all of this, people do not do as they have been instructed, in oder for all of this to succeed.

Keep in mind Zeph, the uncharmed guard might raise an alarm if he sees you. I would like to recommend, steer the wounded guy away from the camp to where the rest of the group can kill him quick. That will give Jet two or three minutes to get in position and cast his spells, well out of range of hearing on the unwounded, uncharmed guard.

Garret Goodbarrel [AC:26 HP:25/25] 
Monday July 26th, 2010 11:56:39 PM

I think we're with you Zeph, albeit not in so many steps. Zeph and Garret checked the layout. Garret headed back to the group. Zeph is continuing to attempt to distract one guard while Jet takes fly and silence and heads around to attempt to kill the other guard (AJ 8)?

While Zeph attempts to distract and lead the guard down (towards N23), the rest of the group will sneak towards him. Garret will move out a little ahead of the rest (due to better hide) and attempt to get in position to flank the guard with Zeph and the others. When Zeph gives the sign, everyone will attempt to kill the close guard before he can raise the alarm (if Zeph can't talk him into going to sleep).

How's that?

Charek AC 25; HP 47/47 
Monday July 26th, 2010 11:56:46 PM

Moving toward 28 K

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Tuesday July 27th, 2010 1:21:51 AM

AF/AG, 11/12 is where Jet will wind up before descending from 300', which should provide plenty of minuses to the monsters Listen check.

Spells in order when casting.

Silence tied to rope and lowered down to cast other spells (4 minutes) Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.

Protection from Evil (4 minutes) First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Enlarge Person (4 minutes)This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

Bull's Strength (4 minutes) The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.

Augury (Instant) Duration: Instantaneous
An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
The base chance for receiving a meaningful reply is 70% + 1% per caster level, to a maximum of 90%; this roll is made secretly. A question may be so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results:
•Weal (if the action will probably bring good results).
•Woe (for bad results).
•Weal and woe (for both).
•Nothing (for actions that don't have especially good or bad results).
If the spell fails, you get the "nothing" result. A cleric who gets the "nothing" result has no way to tell whether it was the consequence of a failed or successful augury.
The augury can see into the future only about half an hour, so anything that might happen after that does not affect the result. Thus, the result might not take into account the long-term consequences of a contemplated action. All auguries cast by the same person about the same topic use the same dice result as the first casting.

Augury is to know if Jet attacking from the position he asked about would surprise the guard, allowing him extra attacks as well as avoiding an AoO. IF the answer is Weal, he will go with that plan, to attack with his falchion with surprise. If the answer is Woe and he can not gain surprise, then he will maneuver around to where he can grapple the guard and prevent him from leaving the area of silence and sound an alarm

Spells:
Silence on stick 40 rounds available/ ? rounds remaining
Protection from Evil 40 rounds available/?
Enlarge person 40 rounds/?
Bull's Strength 40 rounds/?

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, +Protection from Evil, Detect Evil, (+Enlarge)

2-+Silence, Resist Energy, Augury, (+Bulls Strength)

Did I miss anything?

DM Cayzle  d20+3=15 ; d20+3=22 ;
Tuesday July 27th, 2010 7:30:03 AM

OOC: The disguise items cannot change your apparent size, and these things are all large. No way you could appear to be them. And besides, like Alexi says, you can hardly see them in the night.

Zeph leads his new friend to visit the other guard.

Keela casts Fly on Jet.

Jet flies up into the dark night, way way up. He casts Silence on a stick, lowers it, and then casts a few more spells. THe last one is Augury, which suggests that all is going very well, and you have a good plan in mind.

Garret leads Alexi, Keela, and Charek forward, keeping low, using the ridge and the grass to stay concealed. Garret is hoping Zeph will bring the charmed guard into an ambush. But he does not.

Hmark moves toward the ridge, the better from which to shoot.

Zeph is instead leading the charmed guard toward the uncharmed guard. Which keeps the uncharmed guard's attention riveted on Zeph. Consequently, he does not see the other party members on the ground, nor does he hear or see Jet hovering above him while all those spells are cast.

But in the end. some glimmer of moonlight, some hint or instinct or drifting scent inspires the uncharmed guard to look up. And he stands and peers into the night above. Does he see Jet? From his open mouth and look of concentration, he sees something. He has not given an alarm.

And here's the map. Note that Jet is 300 feet up. You can fly down 120 feet per round with controlled flight. Or you could choose to fall, pulling yourself out of the fall at the last minute, with a concentration check vs DC15 to time it perfectly. Each 3 points by which you miss it will be a d6 of falling damage for misjudging it. But that will get you down, one way or another, in a single round.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Tuesday July 27th, 2010 10:18:29 AM

ooc: Expletive, expletive, expletive!!!!!

Wouldn't the augury have said woe, if Zeph was seen before Jet cast his augury? We are talking mere seconds for him to descend and Zeph made his post before me..

Whatever, let us get this over with.


Zeph AC22 HP 42/42  d20+13=29 ; d20+9=17 ; 2d6=5 ; 3d6=9 ;
Tuesday July 27th, 2010 10:23:08 AM

Zeph is going to try to time this right. He wants to strike at about the time that Jet can reach him in one round and the other group reaches the sleeping lizards.

First, he hails the other non-charmed guard and pats his charmed-guard on the shoulder, hoping that the big guy can help him with the bluff. "I have healing and I'm from the other camp, ask my friend." Zeph simply states pointing to the charmed lizard guard, hoping to get the non-charmed guard interested. (Bluff = 29)

Then, Zeph will stand at AG-8 and direct the lizards to stand in front of him, so that Jet can drop in and flank at least one of them with him.

Then, Zeph will cast and deliver his 'healing'... Shocking Grasp (DC 16 spellcraft to identify. Can't get more than 10 untrained... stupid lizards). If the ruse worked, I shouldn't need a concentration check. And you can deliver a touch spell the same round you cast it. So Zeph will try to deliver it to the non-charmed guard if his ruse worked. Hits TOUCH AC 17 for 5 Lightning damage and 9 sneak-attack damage for a total of 14... bleh (also no dex to AC if he believed my lie). I'm sure if he believed me and is allowing me to cast a spell then he wold be flat-footed, its what bluff is for. But if it didnt work, then Zeph will target the charmed one instead.

After delivering the touch spell, Zeph prays that Jet drops in silent right after.


Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d20+10=26 ; d20+13=24 ; 2d6+10=15 ; d20+13=26 ; 2d6+10=13 ;
Tuesday July 27th, 2010 10:27:11 AM

Concentration to just fall and pull out last minute attacking unwounded lizard. Thanks for wasting a critical hit!

Attack lizard with surprise attack if that is still an option hitting AC 24 for 15 damage.

If a second attack is available hitting AC 26 for 13 damage.

Spells:
Silence on stick 40 rounds available/ ? rounds remaining
Protection from Evil 40 rounds available/?
Enlarge person 40 rounds/?
Bull's Strength 40 rounds/?

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, +Protection from Evil, Detect Evil, (+Enlarge)

2-+Silence, Resist Energy, Augury, (+Bulls Strength)


Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday July 27th, 2010 11:01:24 AM

OOC: Jet, only reason I suggested Garret place us, is, because, as a group, I didn't want to place myself outside the 'plan' area, not knowing what the 'plan' would eventually be. :}

Garret would place 'us' where the 'plan' would call for best location.

Keela, now would be a good time for the 'Haste' spell. Your choice. Alexi will wait before he moves to see if that is cast.

Keela 
Tuesday July 27th, 2010 1:15:33 PM

Haste the party. Or as much of the party as I can reasonably reach.

Hmark(ac 20, hp 40/40)  d20+6=25 ; d20+12=20 ; d8+2=3 ; d20+7=13 ; d20+12=19 ; d8+2=6 ;
Tuesday July 27th, 2010 2:12:34 PM

While Jet is casting his various spells, and Zeph is working his magic with the charmed guard, Hmark retrieves a vial from his pack.

As Jet launches skyward, Hmark waits two rounds, and then pours the contents of the vial (Oil of Magic Weapon) over the quiver of non-magical arrows. At a crouch, the young human skooches up the ridge until he can just see the uncharmed guard [Spot 25].
[Moving up the ridge, just not sure how far]

When that guard reacts to the approaching Jet, Hmark rises up and launches three arrows into the night.
[Atk uncharmed guard. Rapid Shot (-2 to hit) and 190-200' feet (another -2)
Atk 1 hits ac 20 for 3 hp damage
Atk 2 misses (ac 13)
Atk 3 hits ac 19 for 6 hp damage]


Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Tuesday July 27th, 2010 4:03:32 PM

Hmark and rest of the party, do not forget you are under a Haste spell.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.


Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20-2=9 ;
Tuesday July 27th, 2010 4:33:37 PM

At a double move, Alexi moves to Q18 and prepares to 'offer' a coup-de-gras on the large lizard in front of him, if he is still asleep. :)

Move Silently d20-2=9

Next round he'll either coup-de-gras or attack an awakening foe.

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday July 27th, 2010 9:36:59 PM

After the haste, Garret moves quickly towards Z21, intending to kill the creature there while its still asleep, if possible.

(Would the haste allow an attack once he's there for a kill this round?)

Charek AC 25; HP 47/47 
Tuesday July 27th, 2010 11:22:58 PM

steadily as if he belongs there and is carrying ther chest to someone in the camp Charek keeps moving now about P27.

DM Cayzle 
Wednesday July 28th, 2010 7:46:27 AM

Sorry, combat is tough. Post to come mid-day-ish.

DM Cayzle - Battle in Moonight  d20=1 ; d20-12=4 ; d20-12=-1 ; d20-12=-10 ; d20-12=6 ; d20-12=-6 ; d20-12=-11 ; d20-9=0 ; d20-15=-11 ; d20-15=-2 ; d20-15=-8 ;
Wednesday July 28th, 2010 1:47:50 PM

OOC: Please keep in mind something I mentioned before: It is night, so everybody gets concealment. "everybody outside 20 feet of you has Concealment. Well, except for those with low-light vision, who can see clearly for 40 feet. And for Charek, who has darkvision -- he can see clearly within 60 feet." The exception are those within 10 feet of the campfire (20 feet if you have low light vision. It does not matter for melee, but it does for ranged attacks and hiding.

Zeph bamboozles the other guard, who rolls a nat 1 on his opposed check. Zeph shocks him flat-footed for 14 damage.

Those who are sleeping have a chance to hear the spell being cast. Listen checks, at -15, to hit a DC0. All enemies except C, D, and F wake up.

Jet dives to attack the off-guard guard. He hits for 15. The already wounded guard looks pretty bad off. Jet, where did you want to land?

Zeph, Jet, and the two guards are silenced.

Keela casts her haste. Those wake-up listen checks are a1 -18. Rolls for the three still asleep ... those three stay asleep. She affects herself, Charek, Garret, and Alexi. Hmark is too far away. Does Keela move after casting?

Besides which, Hmark has already moved up the ridge and applied his oil. He shoots and may have hit twice ... did your attacks include a -4 for firing into melee? Also roll concealment miss chances of 20%.

Charek, I moved you on the map, but you get another 30 feet of hasted move. That might even include a charge, see if you can swing it on the map.

Alexi and Garret move to attack. However, you cannot move and coup de grace in the same round. Do you want to just make regular attacks? Go ahead and roll your attacks vs flat-footed prone foes.

COMING UP: Resolving stuff from Hmark, Garret, Charek, Keela, and Alexi. Then the enemies get to act. Props to Zeph and Jet for posting well; as your reward, you get to make a role play post until the others catch up! Don't say your loving DM never gave you anything.

And a mid-turn map!

Hmark(ac 20, hp 40/40)  d100=74 ; d100=22 ;
Wednesday July 28th, 2010 1:58:58 PM

Hmark addendum -

Hmark has Precise Shot feat and thus ignores -4 penalty for firing into melee.
Concealment miss checks are 74 and 22

Keela 
Wednesday July 28th, 2010 3:21:37 PM

Keela would like to move to N-21. Please and thank you!

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Wednesday July 28th, 2010 3:41:56 PM

ooc: Jet gave the coordinates where he wanted to land, in between the guard he attacked and those that were sleeping. He did not get a surprise attack on the guard then?

DM Cayzle - Battle in Moonight 
Wednesday July 28th, 2010 4:21:28 PM

He did not get a surprise attack on the guard then?

He did -- and benefitted from attacking a flat-footed foe.

Added later: AND he did not get a chance to raise an alarm.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Wednesday July 28th, 2010 6:57:52 PM

ooc: Then why didn't he get in two attacks? Surprise round is different then a melee round. Did he miss with the second attack?

DM Cayzle - Battle in Moonight 
Wednesday July 28th, 2010 7:37:20 PM


Your DM means to say that you got a move and an attack vs a flat-footed foe, but not a surprise round. Once Zeph approached, and once the uncharmed guard got a glimmer of Jet above him, the chance for an actual surprise round went away.

I'm not sure I can find a rule to justify that, exactly, though I can wave my "Wold House Rules On Initiative" wand and make it all okay. Right?

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Wednesday July 28th, 2010 7:55:12 PM

Not sure why the Augury said Weal and not Woe then. It is in regard to things up to thirty minutes in the future.

I guess the random dice roll was to high and thus, inaccurate?

Never mind, let us move on.

:)

DM Cayzle - Battle in Moonight 
Wednesday July 28th, 2010 8:48:37 PM

Well, the Augury didn't know Zeph was going to wander over to the uncharmed guard and make him nervous. LOL! And it hasn't turned out badly, I think.

.

.

.

YET!

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday July 28th, 2010 9:54:36 PM

OOC: Garret, it would have been better had we been together, ie, attacking foes next to each other, thus being able to support each other. Too late now... sigh.

DM: My understanding was that a coup-de-grace was a full round action, thus he double-moved to get there, then would do the c-d-g next round.

Posted:
At a double move, Alexi moves to Q18 and prepares to 'offer' a coup-de-gras on the large lizard in front of him, if he is still asleep. :)
Move Silently d20-2=9
Next round he'll either coup-de-gras or attack an awakening foe.

Since Alexi did not 'Charge', he does not get an attack. I'd rather not change the action due to now knowing several are waking up. That'd not be fair. So to be fair, he should be done this round, as he only realises the others waking up once he gets there (at F, who is still asleep).

I'm counting on the fact that the others are waking up THIS round, and THIS round is a Surprise round so they don't get an action except wake up and seeing an attack. Shouting a warning, the others won't wake up unitl NEXT round, and I go first and get my c-d-g on F before he becomes fully awake.

Make any sense?


Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday July 28th, 2010 9:56:27 PM

OOC: Oh, by the way, I'll be out of town Friday, Saturday, and coming back Sunday. Shouldn't be a problem for me to post Sunday night and not miss any of the action. If Alexi does need to make a move before I get to post, Jet can Post an attack for me. All stats are up to date.

Thanks.
Alexi

Charek AC 25; HP 47/47: Hasted,  d20+14=16 ;
Wednesday July 28th, 2010 10:36:41 PM

(OOC: Ahh I wasn't sure if Charek was one of those hasted.)

Squinting Charek can see a large hulking figure just at the range of his darkvision and hoisting his ax charges into the fray (T21) and takes a massive swing at the lizard he finds there. AC 16 missing badly.

Garret Goodbarrel [AC:26 HP:25/25]  d20+11=13 ; d20+11=23 ; d8+1=3 ; d6=1 ;
Thursday July 29th, 2010 12:43:33 AM

Sorry, Alexi, I thought I was flanking one with you. I guess I mis-read or mis-posted coordinates. (If possible, Garret does want to be in a flanking position with Alexi). And yes, if there's no chance for the c-d-g, even with the haste, here comes regular attacks: since the foe is now awake, Garret will attempt a stunning blow:

13? Sheesh.

Extra attack from haste: 23 dam: 4

Sigh.

Zeph AC22 HP 42/42  d20+13=18 ;
Thursday July 29th, 2010 3:02:51 AM

My role playing post.... heh

Zeph looks at the charmed guard (who shouldn't have been attacked yet i rek'n) and says, "Hey, you saw him attack me, what's going on? Who's this guy? Look over there." Zeph says pointing with his spiked chain and looking in the other direction, hoping to confuse the charmed guard into not attacking yet. (bluff=18)

DM Cayzle - Battle in Moonight Round One Redux  d20+9=15 [save vs stun] d20+8=21 [ride check] d20+11=15 [failed grapple] d20+13=22 ; 2d8+4=14 [att on Zeph] d20-9=-3 ; d20-9=6 ; d20-9=9 ;
Thursday July 29th, 2010 8:04:39 AM

OOC: Please keep in mind something I mentioned before: It is night, so everybody gets concealment. "everybody outside 20 feet of you has Concealment. Well, except for those with low-light vision, who can see clearly for 40 feet. And for Charek, who has darkvision -- he can see clearly within 60 feet." The exception are those within 10 feet of the campfire (20 feet if you have low light vision. It does not matter for melee, but it does for ranged attacks and hiding.

THE HEROES

Zeph bamboozles the other guard, who rolls a nat 1 on his opposed check. Zeph shocks him flat-footed for 14 damage.

Those who are sleeping have a chance to hear the spell being cast. Listen checks, at -15, to hit a DC0. All enemies except C, D, and F wake up.

Jet dives to attack the off-guard guard. He hits for 15. The already wounded guard looks pretty bad off.

Zeph, Jet, and the two guards are silenced.

Keela casts her haste. Those wake-up listen checks are a1 -18. Rolls for the three still asleep ... those three stay asleep. She affects herself, Charek, Garret, and Alexi. Hmark is too far away. Keela moves to N21.

Besides which, Hmark has already moved up the ridge and applied his oil. He shoots and misses twice.

Charek moves to T21, swings at Lizard A, and HITS. His target had been sleeping in chain mail, with no shield, and is prone. So AC16 hits. Please roll damage!

Garret moves to attack Lizard B. Prone, the recumbent lizards are effectively AC12 vs melee. He hits for 4 damage and attempts a stunning blow ... the lizard rolls a 15 to save. Is that high enough?

Alexi moves and sets up for his coup de grace on Lizard F. You can attempt that next round.

THE ENEMIES

The charm breaks. Guard 1 runs to a mount and tries to get up on it. Doing so provokes an attack of opportunity from Jet. Assume he makes it, he mounts up and grabs a lance that had been on the mount.

Guard 2 grapples Zeph. He is untrained, but large, so those cancel out. His attempt is at +11. He rolls a 15. That's Zeph's defense DC, exactly, so the attempt fails. With his second attack, the lizard lashes out with his bastard sword at Zeph, hitting AC22, exactly what he needs, and inflicting 14 damage on Zeph. He takes a five foot step back.

Lizards A, B, and E are awake. They stand up, and in so doing, A and B provoke AoOs from Garret and Charek. They draw swords and shields, yelling in alarm.

Three remaining lizards roll to hear them: C remains asleep, D and F awake, but remain prone and take no action this round.

The human stands. He takes a step back and uses a smokestick to hide in.

And the map map!

Enemy Status:

Guard 1 (down 36)
Guard 2 (down 67)
Big Lizard A (down 50)
Big Lizard B (down 48)
Big Lizard C (down 51) (asleep)
Big Lizard D (down 42) (prone)
Big Lizard E (down 44)
Big Lizard F (down 40) (prone)
Human (down 24) (in smoke)

Guards are in plate and shield, AC27. Other Big Lizards are in Chain, no shield, AC18)

Garret Goodbarrel [AC:26 HP:25/25]  d8+1=8 ; d20=17 ; d6=5 ; d20+11=17 ; d20+11=31 ; d20+11=30 ; d20+11=12 ; d8+1=4 ; d6=4 ; d8+1=2 ; d6=6 ; d8+1=3 ; d6=6 ; d20+11=26 ; d8+1=9 ; d6=2 ;
Thursday July 29th, 2010 10:41:56 AM

Wow, 13 hit? In that case, there's damage on that blow: 13. Also, he needs a 16 to save against the stunning blow, so he fails. Therefore, he's still prone (I assume), and Garret will take advantage of that and attempt to rain fists and feet all over him (flurry of blows plus haste):

Attacks: 17, 31 (threat, confirmed with 30, critical), 12
Damage (I don't have my book- crit is just x2, right?): 8, 8 (x2), 9 = 33

Just in case he chooses to stand up after that, here's an AAO roll:
Hit: 26, Damage: 11

Garret Goodbarrel [AC:26 HP:25/25]  d20+11=24 ; d20+11=17 ; d8+1=4 ; d6=5 ;
Thursday July 29th, 2010 11:11:36 AM

Whoa. I just realized, that was LAST round. If the lizard stands up, then Garret still gets an attack for this round:

To hit: 24, 17; damage: 11

That's what I'm talking about -- 55 damage total!

Zeph AC22 HP 28/42  d20+8=25 ; 2d4+4=11 ; d20+13=21 ; d20+8=22 ; d20+8=10 ; 2d4+4=9 ; 3d6=15 ; 3d6=7 ; d20+13=32 ;
Thursday July 29th, 2010 12:21:03 PM

(OOC: If Guard1's movement provoked an AoO from Jet, wouldn't it have provoked one from Zeph, considering Zeph is wielding a Spiked Chain. Full withdraw only allows that the first square is treated as non-threatened)

Zeph's AoO on Guard1 as he runs away. Hit AC 25 for 11 damage.

Then, Zeph will signal to Jet that he should flank with him.

Action to be held until Jet flanks with him, if he chooses to. Zeph attacks, hitting AC 22 (or 24 is Jet flanks. Ignore the 10, my browser slowed) for 9piercing damage and 15 sneak attack damage for a total of 24 damage. (again, ignore the other 3d6... slow browser)

Then, for his move action, Zeph will tumble (Tumble check is 21, success) to square AK-9 to avoid being flanked.

If Jet does NOT flank with methen Zeph feints Guard2 for his move action (Sense Motive DC is 32) and then attacks... hitting AC 22 (no dex if flank worked) for 24 damage. Then Zeph will take a 5-foot hop to square AH-7

DM Cayzle - Battle in Moonight Round One Redux 
Thursday July 29th, 2010 12:23:05 PM

Zeph, spiked chain, that's right. Go ahead and make your AoO!

Charek AC 25; HP 47/47: Hasted,  d10+7=9 ; d20+12=20 ; d20+7=26 ; d10+7=14 ; d20+12=17 ; d20+12=15 ; d10+7=15 ; d10+7=8 ; d10+7=11 ;
Thursday July 29th, 2010 12:37:37 PM

damage first round 9 points

emboldened by his contact with the lizard, Charek swings yet again as the beast gets to his feet.

AC 20; 14 points damage

And then as he faces the now standing lizard swings three times more.

AC 17 - 8 points
AC 26 -15 points
AC 15 - 11 points



Hmark(ac 20, hp 40/40)  d20+14=18 ; d8+2=4 ; d20+9=23 ; d8+2=6 ; d20+14=24 ; d8+2=7 ;
Thursday July 29th, 2010 3:54:02 PM

Hmark pulls another arrow, while noticing that not very far away, very large lizards are grabbing very large swords.

The archer shifts targets, using the light of the fire to help his aim.

[Atk Lizard A, shifting to Lizard E if A is down (both within 10' of fire. -2 atk due to Rapid Shot)
Atk 1 hits ac 18 for 4 hp damage
Atk 2 hits ac 23 for 6 hp damage
Atk 3 hits ac 24 for 7 hp damage]


Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d20+13=30 ; d20+13=19 ; 2d6+10=14 ; d20+13=17 ;
Thursday July 29th, 2010 4:06:56 PM

AoO on fleeing guard is a Critical Threat but not confirmed doing 14 more damage.

Enlarged with reach, Jet swings on the other guard missing.

Spells:
Silence on stick 40 rounds available/ ? rounds remaining
Protection from Evil 40 rounds available/?
Enlarge person 40 rounds/?
Bull's Strength 40 rounds/?

0-Read Magic, Detect Magic, Detect poison, Resistance, Light

1-Comprehend Languages, Magic Weapon, +Protection from Evil, Detect Evil, (+Enlarge)

2-+Silence, Resist Energy, Augury, (+Bulls Strength)


Keela  d20+6=9 ;
Thursday July 29th, 2010 5:38:00 PM

Keela creeps closer to the battle, then points at one of the standing lizards and sends a golden ray pulsing in its direction. It flies wide, however.

[Move to N-16. Cast Scorching Ray at Lizard E. Hit Touch AC 9.]

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  2d8+10=13 ; d20+9=20 ; d8+5=13 ; d20+8=25 ; d6+4=8 ; d20+4=9 ; d20+11=12 ; d20+11=26 ; d8+5=6 ;
Thursday July 29th, 2010 9:00:10 PM

OOC: ok, so I guess he's awake and now not 'helpless'. sigh...

Alexi sees the lizards eyes pop open and launches into a flurry of downward chops.

4 attacks, Full Round action gives 2 attacks, Two Weapon Fighting gives an extra off-hand attack, Hasted gives an extra attack.

Two weapon fighting (Hand axe+1(sec) + MW long sword (prime)) + longsword + hasted (longsword) =
Att 1 (prime) d20+ 11 -2 = 20, dmg = 13
Att 2 (sec) d20+10 - 2 = 25, dmg = 8
Att 3 (prime) d20+6 -2 = 9, :(
Att 4 (prime/haste) d20+11 (don't think the -2 applies with the haste att) = 12 eeekk!

Using Hero Point for another Att 4: d20+11=26! dmg= 6 sheesh!

Total dmg this round is 27.

NOTE: I'll be leaving out of town tomorrow and hope to be back Sunday evening. If necessary, Jet or DM can roll another attack round using the above formula for a Full Round attack. If he needs to move, try to position him to help flank an enemy so the -2 penalty will be negated.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday July 29th, 2010 9:02:53 PM

Addendum: Alexi's AC is 19 without shield. He'll equip his shield if things get too dicy.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/53 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Thursday July 29th, 2010 11:26:05 PM

Jet flanks Zephs guard so he can get his sneak attack.

DM Cayzle - Battle in Moonight Round Two WORKING  d20+7=24 ;
Friday July 30th, 2010 8:00:21 AM

Sorry, another midday post. Ugh.

DM Cayzle - Battle in Moonight Round Two  d20+17=28 ; 2d6+6=12 ; 2d6+6=16 ; 2d6+6=13 [lance att] d20+13=24 ; 2d8+5=16 [sword vs J] d20+8=11 [miss Z] d20-7=10 [C wakes] d20+13=24 ; 2d8+5=12 [hit K] d20+13=29 ; 2d8+5=18 [poss att on Alexi if it survives the AoO]
Friday July 30th, 2010 1:23:06 PM

From Last Round

Garret hits lizard B for 8 damage +5 fire damage (13 total) and stuns it. It does not get up. Note that this round you moved attacked once, and stunned it.

Zeph's AoO misses by 2. Jet's connects for 14 vs Guard 1.

Last round Charek hit Lizard A for 9 damage. Then as it stood he hit it again for 14 more.

Round Two - Heroes!

Garret attacks the still prone lizard with a flurry of blows and an extra hasted attack. Although prone, it is no longer stunned, and in its chain mail, with no shield, it is AC18. With the +4 to hit a prone person, that is like AC14. I'm not sure exactly what all is going on with your dice rolling, but it looks like you hit two times (one of them a critical) for 4+4 fire and 5+6 fire (note fire damage is not doubled on a crit). Total damage done to Lizard B is 13 last round and 19 this round. It looks very wounded.

Zeph waits to see if Jet will move.

Jet takes a five foot step closer. He attacks Guard 2, swings, and misses.

Zeph needs to take a five foot step to flank on the diagonal (see map). He does so, rules the DM. Then he attacks and misses. Zeph has a move action left, which he cannot use to tumble seeing as you cannot move after taking a five foot step. He could make some other move-equivalent action.

Charek swings three times (one normal, one extra haste, one secondary at -5) and hits once. Tht's all he needs, however, to knock a Lizard A down for good.

Lizard E, who is standing up with sword and shield, at AC22, is next to no hero. But Hmark shoots at him thrice, hitting twice for 13.

Keela moves up and just misses Lizard E with a scorching ray. (His touch AC is 11)

Alexi attacks the prone Lizard F, and with a heroic effort inflicts 27 damage in three blows. It is near death!

Round Two - Lizards!

You hear casting from the small smoke cloud. Presumably, it is the human, casting something. Make a Listen check vs DC10 to hear the actual words, with a -1 for every intervening 10 feet. If you make it and you have any ranks in spellcraft, roll a spellcraft check to ID the spell.

Guard 1 makes a mounted charge at Jet. He gains a +2 from charging, and a +1 from his height, even compared with the enlarged Jet. His attack at +17 hits AC28. His normal lance damage of 2d6+6 is rolled three times on a spirited charge. Total damage to Jet is 12+16+13 = 41 damage. Guard 1 rides on by Jet, provoking no AoO.

Guard 2 Attacks Jet, hoping to put him down! He attacks with his bastard sword, hitting AC24 for 16, which downs Jet. He spends his second attack on Zeph, hitting AC11, a miss.

Lizard A is dead

Lizard B stands up. Garret gets another AoO, and puts it down and out.

Lizard C gets a listen roll to awaken ... and he does. He stands up and moves 20 feet toward the mounts.

Lizard D stands up too, and moves 20 feet toward the mounts.

Lizard E moves to attack Keela. His attack hits AC24 for 12 damage.

Lizard F stands, provoking an AoO from Alexi. If he survives that, he attacks with bastard sword, hitting AC29 for 18. Buzz, wanna roll that AoO?

ENEMY STATUS

Guard 1 (down 50)
Guard 2 (down 67)
Big Lizard A (down 88) - dead
Big Lizard B (down 78) - down
Big Lizard C (down 51)
Big Lizard D (down 42)
Big Lizard E (down 57)
Big Lizard F (down 67)
Human (down 24) (in smoke)

Guards are in plate and shield, AC27. Other Big Lizards are in Chain, no shield, AC18 -- with all kinds of mods for charging, etc.)

And the map!

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-4 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d20+13=16 ;
Friday July 30th, 2010 5:02:14 PM

AoO misses with a 16

With a grunt as Jet watches as the lance rips open his side, He drops with the blow from the second guard.



BUzz/ Sub for Alexi  d20+11=15 ; d8+5=10 ;
Friday July 30th, 2010 9:10:28 PM

Alexi takes an AoO and hits AC 15 doing 10 damage.

Charek AC 25; HP 47/47: Hasted,  d20+14=28 ;
Friday July 30th, 2010 10:00:56 PM

Charek sees Alexi just about finish another lizard off and then get hit himself and decides as his own opponent is out of the game. Charges Alexi's opponent connecting solidly AC28 for

Charek AC 25; HP 47/47: Hasted,  d10+7=10 ;
Friday July 30th, 2010 10:02:27 PM

Charek sees Alexi just about finish another lizard off and then get hit himself and decides as his own opponent is out of the game. Charges Alexi's opponent connecting solidly AC28 for for 10 points.
(ooc: if for some reason alexi's attack did connect and drop the lizard, Charek will Charge Keela's opponent.)

(that's really wierd my attack roll just disapeared.)

Garret Goodbarrel [AC:26 HP:25/25]  d20+10=11 ; d20+10=17 ; d20+10=30 ; d20+10=11 ; d20+10=11 ; d8+1=8 ; d6=3 ; d20+13=19 ; d8+1=6 ; d6=3 ;
Friday July 30th, 2010 10:59:00 PM

Garret hears the spell casting (Listen: 11), but doesn't know enough about spells to recognize the spell. He wonders, briefly, if a lightning bolt is about to strike him. However, at the lizard in front of him stands, only to be knocked quickly back to the ground with a well-placed fist, Garret looks around. He sees the mounted man in armor and realizes quickly that he's clearly outmatched. Instead, he thinks, we need to take out the numbers. He turns to his left and takes off towards the lizards as quickly as he can.

If Charek doesn't take out F, Garret should be able to move, then make a regular attack (Flurry of Blows), and an extra attack for haste: Hit AC 17, 30 (threat, 11, not crit), 11. Crud. One hit for 8+3=11.

On the other hand, should Charek's shot take out F, Garret will double move to Q13 to flank E. With haste, he should still get one attack: Hit AC 19, dam: 6+3=9.

If I'm calculating anything wrong, sorry! Still in moving mode with no book. :(

Zeph AC26 (Shield) HP 28/42  d20+9=22 ; d20+7=21 ; d20+13=16 ; d100=80 ;
Saturday July 31st, 2010 5:09:52 PM

(OOC: But you CAN feint as a move-action and do a 5foot hop in a round. Did you include the feint when calculating the AC of the lizards for my last attack? If it succeeded it might nock their dex bonus off at least. I would have done that if I knew I couldn't tumble. It seems I can only hit them on a natural 20!)

Zeph hears the spell being cast (Listen = 22) and can identify it most likely (Spellcraft =21).

When Jet hits the dirt, Zephs jaw drops almost as low. [/i]"I can't hit these guys worth a damn. If I had any healing power, I would try to help Jet, but unfortunately I don't. Maybe defense is my next option because these guys are going to target me next"[/i] Zeph thinks to himself.

Then Zeph tumbles (16 tumble check, success) to square AM-8 and casts Shield on himself (80 on the spell failure, successs). He will await the incoming assault with defensive maneuvers until he can get support.

"Hey guys, Jet needs help and I might as well in a little bit. These guards have some tough hides- my attacks can't get through." Zeph shouts

Keela [HP 23/35] 
Monday August 2nd, 2010 1:51:45 AM

Keela squeaks a little as the lizard's weapon makes contact. She hops back and casts another spell, hoping to buy herself and her friends another round.

[5-foot to O-17. Cast Color Spray to get lizards E and F. Will save DC 14.]

DM Cayzle - Battle in Moonight Round Three  d100=73 ; d100=72 [stabilization checks] d20+13=21 [AoO vs Charek]
Monday August 2nd, 2010 7:04:51 AM


[OOC NOTE: Even hasted, if you move more than 5 ft in a round, you get one and only one attack!]
[OOC NOTE: These guys have only a +1 dex mod to AC, so if they are dexless for some reason, it makes only a +1 worth of difference.]

Leftover from Round Two

As Alexi's Lizard tries to stand up, Alexi hits it for 10 damage. That knocks it down into the negatives.

Jet's AoO misses.

Sorry, Zeph, there's a 40 ft diameter sphere of Silence between you and the caster. You hear the spell being cast, but cannot make out the words. [Per earlier ruling, the intervening Silence sphere muffles a sound source to the tune of a -10 mod on listen checks.]

Turn 3 Heroes!

Charek charges Lizard E, the one threatening Keela. These creatures are large bipedal humanoids, like a minotaur or an enlarged human -- which is to say, they have 10 ft natural reach. Lizard E takes his AoO vs Charek as the dwarf charges. The lizard hits AC21 and misses. Charging, Charek hits the lizard, however, inflicting 10 hp damage. It looks quite badly wounded.

Garret takes advantage of this to rush Lizard E too. He moves, hits for 11, and downs it!

Zeph backs up and casts a defensive spell.

Keela looks around the battlefield and sees that both Lizards E and F are down. Please give me an entirely new action for this round. And Keela, you may make Listen and Spellcraft checks if you like to hear the enemy caster.

Alexi and Hmark have yet to act.

Your Kindly DM will stop the action here. We need posts from Alexi, Hmark, and Keela.

ENEMY STATUS

Guard 1 (down 50)
Guard 2 (down 67)
Big Lizard A (down 88) - dead
Big Lizard B (down 79) - unconscious/dying
Big Lizard C (down 51)
Big Lizard D (down 42)
Big Lizard E (down 78) - unconscious/dying
Big Lizard F (down 78) - unconscious/dying
Human (down 24) (in smoke)

Guards are in plate and shield, AC27. Other Big Lizards are in Chain, no shield, AC18 -- with all kinds of mods for charging, etc.)

Here is a mid-way through Round 3 Map! NOTE! Thick red outline = Dying. Thick black outline = Dead.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-5 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Monday August 2nd, 2010 10:45:39 AM

Jet continues to bleed.

Garret Goodbarrel [AC:26 HP:25/25] 
Monday August 2nd, 2010 11:05:32 AM

Garret calls out to those around him (including Hmark), "Watch out for that one on horseback. Don't let him charge at you! And look out, there's a spellcaster in that cloud over there."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday August 2nd, 2010 1:58:44 PM

OOC: hey guys, I'm back, thanks for rolling the AOO, I completely forgot to before my taking off. :)

Keela, if you can get a web spell on the corral, that may be a life saver.

DM Cayzle - Battle in Moonight Round Three 
Monday August 2nd, 2010 2:04:43 PM


Jet -- BTW, next round you can roll a 10% stabilization check ... but we are still needing three posts before that!

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+13=33 ; d20+13=24 ; 2d8+10=15 ;
Monday August 2nd, 2010 2:21:49 PM

A quick chop and the once sleeping lizard will sleep forever. Alexi glances around, sees keela's lizard also fall, and wastes no time as he Charges the lizard going for the corral.

Charge attack d20+11+2(charge) = 33! N20!
Crit roll d20+13=24! Crit confirmed!

Dmg d202d8+10= 15 that'll get his attention!

AC after Charge 19-2 = 17 this round

Keela [HP 23/35]  d20+6=9 ;
Monday August 2nd, 2010 2:33:48 PM

Keela does have a Web spell. She eyes the corral fences dubiously. Not a lot there to hold the weight of an entire Web, and the open sky is no kind of anchor at all. She shakes her head. "No good!" she calls. "It'll never hold."

Instead she wades through the smoke and the fallen bodies to fire her last Scorching Ray at one of the guards. It is no more successful than the first.

[Move to U-19. Cast Scorching Ray on Guard 1. Hit touch AC 9 AGAIN!]

Cayzle Comments: Not giving advice, but you do have 4 hero points you're sitting on! :-)

DM Cayzle - Battle in Moonight Round Three 
Monday August 2nd, 2010 5:08:57 PM

Hmark?

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday August 2nd, 2010 11:02:20 PM

OOC: for the web to work you only need two opposite anchor points, one corral wall to another closest to the max diameter of the web. But oh well.

And Cayzle beat me too it, use your Hero point for a re-roll on the scorching ray. :)

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday August 3rd, 2010 12:54:28 AM

Garret watches as the world and the battle slow around him. ;)

DM Cayzle - Battle in Moonight Round Three 
Tuesday August 3rd, 2010 6:15:27 AM

FYI - there are no walls to the "corral." The beasts are all just staked with a guide rope to the ground in the same area.


DM Cayzle - Battle in Moonight Round Three Redux  d20+17=29 ; 2d6+6=11 ; 2d6+6=15 ; 2d6+6=15 [charge att on Alexi] 4d6=15 [Keela's Ray damage] d20+13=23 [miss Zeph] d20+13=30 ; 2d8+5=16 [att on Alexi]
Tuesday August 3rd, 2010 7:29:08 AM


PC Actions From Round Three Continued

Alexi charges Lizard D, hitting with a deep blow, before the lizard can mount up. Your DM interprets the move orders for Alexi and puts him at U10, see map. The lizard takes 15 damage.

Keela again casts her scorching ray. Her aim is poor, but she is aiming at the broad side of a barn! The guard's touch AC is 11, but it just charged, lowering its AC by 2, to 9! Keela hits! The DM needs to resolve this battle, and so rolls scorching ray damage himself ... 4d6 fire damage is 15 damage to Guard 1, the one who just charged Jet. He is not down.

Hmark makes no action. (If Mike posts before the next DM post, he can take two rounds worth of action, seeing as your DM is so sweet, generous, and eager to avoid a TPK.)

Enemy Actions - aka, the Bloodbath!

Guard 1 (AC25, Touch AC9) sees he has a clear shot at Alexi and charges. His attack hits AC29 for 41 damage. He rides on by. Alexi takes 41 damage

Guard 2 (AC27, Touch AC11) laughs as blood pours from his wounds and advances on Zeph, swinging his bastard sword. He attacks at +13, hitting AC23. Thanks to Zeph's new shield spell, that's a miss, and the lizard stops laughing when his blade hits an invisible barrier.

Lizard C (AC22, Touch AC11) moves to an elephant sized reptile and mounts up. He turns, and gives Zeph an evil look.

Lizard D (AC22, Touch AC11), wounded and stymied in his desire to mount, turns on the suddenly pierced Alexi and swings. He hits AC30 for 16 damage. Alexi has taken 57 hp damage this round, and is at 1 hit point. He barely manages to stay on his feet!

Important Note to all PCs who wish to stay alive! Per the rules "A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away." That means that if you are five or ten feet from a mounted Lizard using a lance, you are NOT in a threatened square, but if you are 15 or 20 feet away, you ARE in a threatened square. At the end of Round 3, Alexi, Garret, Charek, and Keela are all in threatened squares. Moving out of a threatened square provokes and AoO. But you generally get only one AoO per round. Just sayin'.

ENEMY STATUS

Guard 1 (down 65)
Guard 2 (down 67)
Big Lizard A (down 88) - dead
Big Lizard B (down 79) - unconscious/dying
Big Lizard C (down 51)
Big Lizard D (down 57)
Big Lizard E (down 78) - unconscious/dying
Big Lizard F (down 78) - unconscious/dying
Human (down 24) (in smoke)

And The Map!

Charek AC 25; HP 47/47: Hasted, 
Tuesday August 3rd, 2010 7:50:04 AM

Recognizing his danger, Charek withdraws to U 21. Wher he drops his axe and pulls out his bow.



Hmark(ac 20, hp 40/40)  d20+20=23 ; d20+11=18 ; d20+20=27 ; d20+20=36 ; d20+11=16 ; d20+14=22 ; d20+9=10 ; d20+14=26 ; d8+2=4 ; d20+14=33 ; d8+2=8 ; d20+9=10 ; d20+14=21 ;
Tuesday August 3rd, 2010 8:50:57 AM

ooc - rolls were originally for sharpshooter's disarm trick, but he can't do that outside of 30'. So, ignore first five rolls. Starting over....

Hmark fires away at guard 1

Round 1
Atk 1 miss (ac 22)
Atk 2 miss (nat 1)
Atk 3 hits ac 26 for 4 hp damage

Round 2
Atk 1 hits ac 33 for 8 hp damage
Atk 2 miss (nat 1)
Atk 3 miss (ac21)

Alexi (AC: 19/11, HP:1/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 3rd, 2010 10:28:07 AM

DM: Question_ the spell Calm Animals takes a standard action, but how long would it take to activate the spell from Alexi's Ambush Drake Claw necklace? Would that action provoke AOC?

RSVP.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-6 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d100=80 ;
Tuesday August 3rd, 2010 10:49:31 AM

ooc: I might be wrong, but Charek, dropping a weapon is a free action and pulling a weapon is a move action, so I think you can still fire the bow at least once.

Jet continues to bleed out.

DM Cayzle - Battle in Moonight Round Three Redux 
Tuesday August 3rd, 2010 11:09:00 AM

Cayzle Comments:

To Alexi: Standard action, no AoO.

To Charek: If you move no less than 50 feet, you can draw and fire in the same round hasted. Remember the +1 haste bonus.

Alexi (AC: 19/11, HP:1/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 3rd, 2010 1:13:03 PM

DM: hmm... sorry I didn't ask this the first time. What level was the Calm Animals cast at? It was Istaqa that created it. I presume that it would have been created at his level (not 1st level), since it was done as a Thank-You for saving the kids. But I don't know what level that would be and the area of effect depends on the level.

RSVP

DM Cayzle - Battle in Moonight Round Three Redux 
Tuesday August 3rd, 2010 2:33:29 PM

Cayzle to Alexi: Assume as cast by a level 5 druid. Add that to the description, and change the hit dice affected to 2d4+5. But before you get too excited, consider that hit die limit carefully. Those mounts are big.

Alexi (AC: 19/11, HP:1/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 3rd, 2010 2:55:26 PM

OOC: well, heh, still good to know. worse case is HD7, average would be HD10. I've got my barrel tipped over and going through everything I can think of. Perhaps what the others do, manage to do, will help me decide my best action.

Keela [HP 23/35]  d20+14=31 ;
Tuesday August 3rd, 2010 3:46:24 PM

Keela steps forward and sends a cone of colors toward the lizaard guard and his mount, hoping that at least one of them will succumb.

[5-foot step to O-15. Cast defensively; 31 is more than enough. Color Spray to hit Guard 1 and his mount. DC 14 Will save.]

Charek AC 25; HP 47/47: Hasted, 
Tuesday August 3rd, 2010 3:56:47 PM

(OOC: Yes but withdraw is a full round action, so as not to elicit an AoO, I am pushing it to actualy get out my bow.....)

Zeph AC27 (Shield, Combat Exp +1) HP 28/42  d20+8=28 ; d20+8=14 ; d20+13=30 ; 2d4+4=7 ; 3d6=10 ;
Tuesday August 3rd, 2010 4:05:51 PM

Zeph breathes a heavy sigh of relief as the Shield spell blocks the incoming attack.

This guy is a lot stronger in physical combat than I am. I don't stand a chance toe-to-toe like this. Maybe the best thing I can do to contribute to the fight is try to draw fire towards me. I better attack defensively, but too much and I won't be able to hit at all. I'm glad I spent my money on better armor. Zeph thinks as he attempts his next turn.

First, Zeph takes a 5-foot hop to square AM-8, hoping that the large lizard in front of him may obstruct any charging lizard's attacks.

Then, Zeph Feints the Guard2 that he is fighitng (DC is 30).

Then, Zeph attacks using Combat Expertise (+1AC, -1hit) and miraculously gets a nat 20 critical threat! But of course it is not confirmed. Still, nonetheless, the damage is 7piercing and 10sneak attack = 17 total...



DM Cayzle - Battle in Moonight Round Three Redux 
Tuesday August 3rd, 2010 5:01:49 PM

To Charek: Good point. You could take a five foot step out of his reach, draw, and shoot. Or wait and see if someone else triggers the AoO, then act freely.

K - Yes but a 5 foot step does me no good as all he has to do is take a 5 ft step and I am in his rang and he is not in mine, so I will keep my said move. Besides I have a plan.

Alexi (AC: 19/11, HP:1/58) Lobo (AC: 19, HP:37/37)  d20+10=25 ; d8+5=7 ; d20+9=26 ; d6+4=8 ; d20+5=23 ; d8+5=10 ; d20+12=14 ;
Tuesday August 3rd, 2010 9:15:05 PM

OOC: ohoh, I've been posting my AC wrong, frogetting the +1 for haste. Oh, never mind, they hit anyway.
Hoping Garret will keep Guard occupied if the Color Spray doesn't work...

IC: The pain is too sudden for Alexi to feel it properly and he lays into Lizard D with all the viciousness he can muster. Note: a 5-foot step is a 'no action' action, so I read it that he can get the full round attack, and then take a 5-foot step.

4 attacks, Full Round action gives 2 attacks, Two Weapon Fighting gives an extra off-hand attack, Hasted gives an extra attack.

Two weapon fighting (Hand axe+1(sec) + MW long sword (prime)) + longsword + hasted (longsword) =
Att 1 (prime) d20+ 11 -2+1(haste) = 25, dmg = 7
Att 2 (sec) d20+10 - 2 +1 (haste)= 26, dmg = 8
Att 3 (prime) d20+6 -2 +1(haste)= 23, dmg = 10
Att 4 (prime/haste) d20+11 (don't think the -2 applies with the haste att) +1(haste)= 14 eeekk!

OOOC: ok, that puts him down 82, that should do it so I won't waste a Hero Point.

IF this puts the lizard D down, he takes a 5-foot step to T10.

IF this does not put lizard D down, he takes a 5-foot step to U9

OOC: pray, pray, pray, pray, is a free action right? :}

Alexi (AC: 20/11, HP:1/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 3rd, 2010 9:16:21 PM

QUICK AC update. Thought I had it fixed.

AC this round is 20

Alexi (AC: 20/11, HP:1/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 3rd, 2010 9:20:06 PM

OOC: QUICK UPDATE....

Alexi will drop his hand axe (free action). If he is still alive next round, he will equip his shield next round as part of a move action.

Garret Goodbarrel [AC:26 HP:25/25]  d20+12=14 ; d8+1=8 ; d6=4 ; d20+14=23 ; d8+1=5 ; d6=2 ;
Tuesday August 3rd, 2010 10:43:41 PM

If D is still alive, Garret rushes up to U10 and rolls into a ball, slinging out with a kick towards lizard D (Hits AC 14. Seems like a miss, but just in case: 8+4=12 damage).

If D is down, Garret will take off at a full run towards the lizard that just mounted up. He uses the dead body of lizard D as a spring board, will fly through the air, flip over, and swing at the mounted lizard with a stiff-arm, continuing on past the creature (landing somewhere near AA5. Charge attack (can I charge a mounted beast?) hits AC 23; damage: 5+2 fire = 7).

I guess I get the AAO from Guard 1. :(

DM Cayzle - Battle in Moonight Round Four and Over!  d20+14=32 ; 2d6+6=9 ;
Wednesday August 4th, 2010 7:55:06 AM

OOC: Okay, sorry folks, a quick one that does not do justice to your heroism. But a short morning post will suffice.

Charek withdraws and takes out a bow.

Hmark shoots down Guard 1. Zeph stabs down Guard 2. Alexi hacks down Lizard D.

Garret charges Lizard C, hitting for 7. Lizard C takes an AoO on Garret ... hitting AC 32 for 9.

Keela has yet to act. Jet bleeds.

Keela, the only target left is Lizard C. Cast or act, as you like, then Lizard C, for his action, he provokes an AoO from Garret and spurs his mount to run away 200 feet.

No map needed. The battlefield is yours. Hero points to Zeph, Jet, and Alexi. [Note them on your sheets, please!]

Garret Goodbarrel [AC:26 HP:16/25]  d20+11=26 ; d8+1=5 ; d6=2 ;
Wednesday August 4th, 2010 10:26:36 AM

Garret turns as the mounted lizard turns and swings a fist out towards the fleeing creature. As the beat gallops away, he calls out, "Jet is hurt! And watch for the one in the smoke, where did he go?"

AAO hits AC 26, Dam: 7

Keela [HP 23/35]  3d4+3=12 ;
Wednesday August 4th, 2010 11:19:10 AM

Magic Missile on the remaining lizard for 12 damage. Then move to Jet to see what I can do to help.

Zeph AC26 (Shield) HP 28/42  d20+9=18 ; d20+9=21 ;
Wednesday August 4th, 2010 11:52:15 AM

Zeph, knowing he can do little to help heal Jet, runs to the cloud of smoke. "I know you are in here human, come out and speak to us or you will find the same fate as the lizards." Zeph threatens, hoping that he can talk to the man.

(Spot=18. Listen =21)

Thank goodness those guys were hurt already, or we would have been destroyed. We need to get more powerful." Zeph thinks to himself.

Hmark(ac 20, hp 40/40)  d20+12=23 ; d8+2=9 ; d20+7=11 ; d20+12=27 ; d8+2=4 ;
Wednesday August 4th, 2010 1:40:26 PM

Having no healing potion and no healing skill, Hmark can only grimace as the news about Jet is called out.

However, he can help that last lizard on his way. Arrows rain down on the fleeing Lizard C

Atk Lizard C - took -2 for range
atk 1 hits ac 23 for 9 hp damage
atk 2 miss (ac 11)
atk 3 hits ac 27 for 4 hp damage


Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-7 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d100=72 ;
Wednesday August 4th, 2010 2:18:31 PM

Jet continues to bleed, until his wounds are bound by his friends.

DM Cayzle - Battle in Moonight Extra 
Wednesday August 4th, 2010 5:05:53 PM

Your kindly DM reminds you about this group treasure, awarded by Jerry recently:

Group Items
Potion Sack:
7 serious healing potions
1 potion of enlarge person
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility
1 potion of spider climb

Who has these, by the way? Default would be Garret, I suggest, as leader.

Alexi (AC: 20/11, HP:1/58) Lobo (AC: 19, HP:37/37)  d8+1=3 ;
Wednesday August 4th, 2010 8:32:17 PM

AE10

Heaving and wheezing, Alexi barely notices his lizard opponent go down gushing blood as he quickly looks for more enemies. His friends are taking the last remaining ones down except for one who managed to mount up and flee!

Desperately wanting to go after him Alexi takes quick stock in his own condition and sees Jet plopped on the ground. "Not again, Jet!" he blurts. "This time he can't be mad at me, I hope," he mutters as he quickly rushes to the cleric's side. (Move 50' - 1 Move w/hase to AE10).

OOC: I can't remember who kept the potions either but it would make sense to split them up evenly between the two (Jet and Garret) so as not to have all the 'eggs' in the same backpack, so I'm presuming that Jet has at least a couple healing potions.

IC: As Alexi rushes past the smoke, he hollers, "Take care of that Smoking Guy and I'll take care of Jet!"
Reaching the fallen comrade, he fishes into his backpack for his own CLW potion.

Next round: Alexi adminsters the CLW potion to Jet, healing 1d8+1 = 3 hpts. Well, at least he's not bleeding out anymore. :}

OOC: If someone else with Healing can get to Jet first, Alexi will save his potion.

Garret Goodbarrel [AC:26 HP:16/25] 
Wednesday August 4th, 2010 9:46:30 PM

Garret watches at the lizard flees and turns back to the others rushing to aid Jet. He looks around for other survivors or signs of the Ahote. He calls out, "Hmark, can you keep an eye in the direction that lizard fled while we take a look around? He might be bringing back friends very soon."

-----

Ah yes, thank you kind DM. Garret tends to travel very light, so he would take some, but indeed, would certainly split some out to those who might use them. Unless anyone has an arguments, Garret will hold 3 cure serious, spider climb, invisibility, and gaseous form; while Jet will keep 4 cure serious, enlarge person, and levitate.

Charek AC 25; HP 47/47: Hasted,  d8+1=6 ;
Wednesday August 4th, 2010 10:50:18 PM

Charek quickly makes his way over to Jet and lays his hands on him and then activates his tatoo giving him 6 points of healing.

DM Cayzle - Lizardfolk are dead, Mage is gone, Tent is raised 
Thursday August 5th, 2010 7:45:05 AM


With several attacks drawing blood, the last lizard folk topples over. His mount stands placidly.

The smoke from the smoke stick dissipates naturally. There is no sign of the caster.

Jet is brought back to consciousness.

The two young Ahote appear over the ridge, mounted. They motion to you to follow them. If you do, they lead you a small ways off, to a place where a fire has been laid but not set. There are herbs and things in among the carefully laid branches and grasses. The two quickly erect a tent over the unlit fire. They clearly motion to you to enter and light the fire.

Of course, you can choose not to follow them. You can also choose to look around the camp. Make some actions, and I'll give you some results.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-7 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d8=3 ; d8=4 ; d8=6 ; d8=2 ; d8=4 ;
Thursday August 5th, 2010 10:57:16 AM

ooc: Not sure how many hit points Jet has?

Jet comes back to conciousness with a slight yelp as pain also returns with his lucidity. he looks around and snarls, with a dark look at Zeph and the others. Slightly in wonder they all made it through the fight without someone permanently going down. He sees the fire pit made up by the Ahote braves and shakes his head, "Looks like another smoke dream might be in order, but I'm not ready for that yet!"

Jet goes over to the dead first and sorts through them. Is Istaqua or any of his other friends been piled up here in the wild to be maggot and crow food? "We need to visit Gargul and ask him to send them back! That is right, you heard me. We have a scroll of Raise Dead, a portal, to the god of endless night. We should go and speak for all these fine warriors and ask for their return, so they might continue to fight, with us, against these monsters. Perhaps some of us will pull our heads out of the dark crevice on our souther face, if we don't have the scroll to fall back on with ourselves?"

Then, without ceremony, he goes and gets Bantom and the other horses and brings them over near the fire. "We barely made it Bantom. Remind me not to go into battle without you again."

Once he gets the horses settled, he looks around to see who is most wounded and begins casting some healing spells.

First heal is for 11 points
Second heal is for 10 points
Third heal is for 6 points
Fourth spell is for 8 points
Fifth through ninth are spells for 1 hit points each.

0-+Read Magic, +Detect Magic, +Detect poison, +Resistance, +Light

1-+Comprehend Languages, +Magic Weapon, +Protection from Evil, +Detect Evil, (+Enlarge)

2-+Silence, Resist Energy, +Augury, (+Bulls Strength)

Zeph AC26 (Shield) HP 36/42  d20+16=29 ;
Thursday August 5th, 2010 12:05:11 PM

(OOC: Well, since Zeph has no healing ability of his own and he has a high movement speed, he should have at least a few of those Cure Crit potions in case someone goes down again and needs a potion. Tell me how many you give me.)

Zeph will gladly accept the Fourth healing spell for 8 points from Jet, "Thanks. Alexi should get the rest of that healing." Zeph says

He will search (Search = 29) the corpses with Jet, looking for Istaqua. Then he will accept the grizzly work of searching the dead lizards and collecting their goods and putting them in a pile next to the camp that the Ahote set up.

"Yeah, that was a close fight. We need to gather our strength for the next one, the enemies may not be injured before hand. I will try to contact the Star Mage tower and update them on our situation. I will also tally the loot total and send the stuff that we don't want to keep to be sold to the catacombs via a teleportation again." Zeph says, hoping that the new employers will approve of the group's work and their attempts to find the Ahote.



Hmark(ac 20, hp 40/40)  d20+1=13
Thursday August 5th, 2010 4:11:34 PM

Hmark drifts through the battlefield, locating and inspecting his spent arrows to see if any are reusable. If the archer heard Jet, he makes no indication.

The Ahote appear, and the young man gives them a 'hold on a sec' wave, while he pokes around the camp, mostly looking for more arrows.
[Search 13]

After a quick once-over, Hmark trots back to the horses, mounts up on Lupin, guides him over to the Ahote warriors, and waits for the rest of his company.



Keela 
Thursday August 5th, 2010 4:18:28 PM

In the aftermath of the battle, Keela helps out as best she can. She thanks Jet for the healing spells that restore her to full health.

She accompanies the Ahote to the camp. She decides she is probably the wrong person to light the fire. The Ahote want a warrior, which she is not.

Instead, she casts her extended Alarm spell over the area, setting it for audible alarm. She sits next to the cold fire ring and waits to see what will happen next.

Charek AC 25; HP 47/47: Hasted, 
Thursday August 5th, 2010 6:54:29 PM

Charek stands and makes his way back to where he dropped his ax and picks it back up looking for a place to sit and clean it up. Does anyone else need some small healing? Lets try to hold on tho the heavy duty stuff for when we need it. I can give a little more healing to two others.

Alexi (AC: 20/11, HP:3/58) Lobo (AC: 19, HP:37/37) 
Thursday August 5th, 2010 8:20:54 PM

OOC: Zeph, you should take the Third, 6 hps, as you are only down by 6.
Keela takes the Second (10) and 5th+6th for 12 healing bringing her up to max too.
Garret takes the 4th (8) and 7th for 9 healing and now he's up to max.
Jet takes the 1st for 11 healing and Alexi can take the 8th+9th for 2 healing.

Alexi has Die Hard so if he goes to the (-) he can still stay active enough to gulp a potion.

Hopefully we'll get to rest and recoup some this night.
Note: Jet you were at -7, Charek healed 6 bringing you up to -1. Alexi poured his potion CLW for 3, bringing you up to 2. If you use the 1st heal spell, then you'll have 13.

IC: Alexi sheaths his weapons as he watches the last lizardman flop with arrows and magic missiles knocking him off his mount. He'd ordinarily give out a cheer to Keela but he nearly passes out with pain.

He utters a sigh of relief as Jet comes around. He lets the others receive healing and takes a few himself.

Letting the others go through the battlefield, Alexi hobbles the horses and then says to the two young Ahote, Istaqa? and [i]Honaw[/b] pointing at the dead Ahote. He tells the others weather they nodded or not, then joins Keela in the tent.

"I ache all over," he mutters. "You did good, again." Then he leans back and closes his eyes, his Everburning Torch lighting up the tent.


Garret Goodbarrel [AC:26 HP:25/25] 
Thursday August 5th, 2010 10:43:49 PM

Garret hands over a cure potion to both Alexi and Zeph, "Here, you two should hold onto these in case they're needed in a battle like that again. Hopefully we won't have another battle like that, but there seems to be an unending number of these darn lizards."

Garret gives the place a looking over, then head over to the Ahote campfire. As he goes, he says, "And thank you so much for the healing."

DM Cayzle - Loot and Sad Tidings 
Friday August 6th, 2010 7:39:03 AM

A brief exploration of the camp reveals the following:

The people who were dead before the fight began include two mounts, two large lizardfolk, and about 35 Ahote warriors. Jet, Keela, and Alexi recognize many of them. Charek recognizes none. The dead include Istaqua, the shaman, but also Dasan, the Ahote chief, and Muata, his son.

There is a pile of loot clearly taken from the Ahote. You recognize nothing that belonged to Istaqua.

There is the loot from all the large lizards, which you gather together.
10 magical sets of large plate armor
10 magical large bastard swords
20 large masterwork lances (good quality, nonmagical)
10 magical rings.
10 large daggers (nonmagical, regular quality)
Other gear: rope, riding gear, food, gear to take care of the mounts, etc
About 500 gp in unusual coins similar or identical to those found at Bryn Baraz. (See loot list of June 18)

There are also, of course, 8 huge reptilian creatures the lizards used as mounts.

Jet suggests using the scroll of raise dead.

Hmark picks up some arrows. (assume half gone, half recoverable). He waits to see if the group will travel with the Ahote.

Keela wants to go with the Ahote, and has a spell to cast there.

Jet, Charek, and Alexi work to get the party healed up.

Garret divvies up some potions for future use. He too is ready to go with the Ahote.

Anything else here at camp before going to the unlit fire?

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/-7 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Friday August 6th, 2010 11:58:14 AM

"What do the rest of you think about visiting Gargul on behalf of these people?" Jet looks tired, "Don't tell me you didn't hear my suggestion the first time. I will go there by myself if I have to."

Zeph AC26 (Shield) HP 36/42 
Friday August 6th, 2010 1:06:16 PM

(OOC: I have some news. I will be going on my vacation next week, so I will be absent for the majority of the 10th through the 15th. Would anyone like to sub for Zeph in the mean time? I am leaving on Wednesday the 11th and getting back on tuesday the 17th. Think you can post for me a grand total of 4 times? )

Zeph nods to Jet as he writes down the loot list for the Star Mages to sort through. (OOC: I will compile a list on google docs for this stuff. Cayzle, could you email me the magical bonuses so I can determine the price we will get for the stuff?)

"Yes, Jet. We should visit Gargul and plead that these people's souls be returned to their bodies. But in order to do so, we need to convince Gargul why they deserve to live, and how he will benefit from them continuing their lives." Zeph says in agreement, trying to formulate a plan to tell the deity.

Keela 
Friday August 6th, 2010 3:15:42 PM

"I will petition Gargul with you," Keela says, "but I'm not sure now is a good time. Pehaps in the morning."

Garret Goodbarrel [AC:26 HP:25/25] 
Friday August 6th, 2010 9:37:30 PM

Garret looks nervously at Jet, "Raising the dead? It's hard to tell what the gods have in mind. I hesitate to interfere with their business. But if you feel strongly, I will assist you.

"But what is this smoke vision of which you speak? I suppose its some magical ceremony from the last time you were here with them. I believe we should see to the dead first, before it is too late and their souls are long gone."

Alexi (AC: 20/11, HP:3/58) Lobo (AC: 19, HP:37/37) 
Friday August 6th, 2010 9:37:37 PM

Alexi, unsure of how Gargul will hear a cacophony of adventurers sugests that only one, or very few go, as not to disrupt the god and so he can focus on one. "Jet, you are the best negotiator, you go. But that leaves only Keela and I who truely know these people. I suppose I should go, as I knew Muata and Istaqa well. If Keela's up to it, she should too, as she's been at their feasting table as well.

Garret, you decide whether just the three of us go, or all of us. If just the three of us go, Gargul will understand why you stay behind, but if some of you go, the all should go, as he may see any staying behind as weak.

How does that sound?"

Charek AC 25; HP 47/47: Hasted,  d8+1=9 ; d8+1=7 ;
Saturday August 7th, 2010 12:32:47 PM

Charek watches the others carefully as the discussion begins about the raising of the dead. He is unsure about whether it would be wise or not. the gods can be more than a bit fickle. If you feel strongly about it I will stand with you though I know naught of these things. Meanwhile he touches both Alexi and Jet one one time activating his tatoo each time sending healing energy into each of them. Alexi - 9 points; Jet - 7 points

Garret Goodbarrel [AC:26 HP:25/25] 
Saturday August 7th, 2010 7:02:38 PM

"I would say that all three of you should go, as you know the warriors best and can argue for their souls."

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Sunday August 8th, 2010 5:09:17 PM

Alexi thanks Charek for the healing. Although he still aches all over, he's not going to complain about it. Being alive is enough to lift his spirits.

He acknowledges Garret's opinion.

"So Jet, what do we do? How are we to present ourselves to Gargul? Fully equiped, armed to the teeth, or in humble clothes?"

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/14 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Sunday August 8th, 2010 6:39:36 PM

Jet thanks Charek and nods his head as, at least, everyone is in agreement at the attempt. But now is not the time Jet believes.

"I think we should partake of the fire first. If it is like the last one, it will be a small key of information we might use to convince the Lord of All Souls. But then again, it might just be a fire."

Jet takes on a calmer, less aggressive tone when he speaks. As if the priest in him is attempting to guide a church on wise decisions.

"We are not acting like a team my friends and I believe this is a test, by the gods, to learn of our merits. We continue to split up the group and so far, nothing terrible has happened from it, but the gods protect the ignorant and laugh at the fools."

"Gargul will have, I believe, more respect for us all later, when we again petition him on our behalf, if we go there together! Those of you that do not know the Ahote can at least tell a tale of the evil and seemingly unstoppable rampage of these reptile monsters. So that he will know the necessity of returning as many of these brave warriors as possible."

He becomes excited, his green eyes grow large and his brilliant grin shines out from beneath his black facial hair. "Do not be afraid to face your future, but embrace it. It is better to meet him on our terms, then ultimately on his terms."

Jet becomes a bit grim, "I am not powerful enough to cast this spell normally, so, there is a chance it will fail, about a fifty, fifty chance really and the scroll might be wasted. With that, it gets worse. If I should fail, something very, very bad could happen from it. I just wanted everyone to understand what we were doing. I also think, we should rest until tomorrow."

"So, the fire first, then we can decide. Perhaps facing Gargul wounded will reinforce our situation?"

Zeph AC26 (Shield) HP 36/42 
Sunday August 8th, 2010 10:46:43 PM

Zeph nods at the plan. "To tell you the truth, I am rather uninformed when it comes to the rules for petitioning for souls and Gargul. I mean, I know what is common knowledge, god of death and all. But dealing with the afterlife is not my thing. I'm more concerned with not finding out if its truly a revolving door or not. I'll watch the camp while you guys go unless you think you need me to bluff for ya." Zeph says, admitting his own lack of knowledge on the procedure.

DM Cayzle - To Visit A God? Or a Fire? 
Monday August 9th, 2010 8:00:25 AM


OOC: Can we get a sub for Zeph, Aug 11-17? Anyone?

Jet asks the group to consider a visit to Gargul.

Keela says she will go, but suggests the morning.

Garret agrees but worries about waiting too long. But a quick perusal of the scroll, even without activating it, reveals that there are days, not hours to cast the spell. So Garret, do not worry about that. The morning will be fine.

Alexi wonders how many should go. It is common knowledge that Gargul often refuses these requests when they are asked in a church by a member of the clergy ... on the other hand, when an entire adventuring group goes to petition him, he is much more likely to look with favor on the petition.

However, There will be an actual meeting with Gargul Himself, a god, among the greatest in the Wold, and if you think he is sweet on adventurers, consider the time he killed an adventurer-petitioner, or removed the tongue of another, or gave the entire party a difficult quest, or demanded each person give up something precious to him or her.

But it is true that Gargul likes to see an entire group. Even witches and druids, who sometimes anger him, have met with the god at times.

Charek offers both curing and to stand with his friends before the god.

Garret suggests that three -- Alexi, Keela, and Jet -- should go at least.

Alexi wonders how to dress to meet a god.

Jet thinks the best course of action is the fire, and then -- maybe in the morning? -- the scroll. [OOC: recall that you can reroll the use of the scroll with a hero point.]

Zeph is reluctant to meet the god.

So here is the plan ... light the fire and sit in the tent, then visit Gargul in the morning? Your DM assumes this is so, in order to move the game along.

Who will enter the tent? If you enter, will you choose to breathe the strange smoke that the fire produces?

The Ahote youths tell you that those who enter the tent and breathe the smoke will talk with ghosts.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/14 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Monday August 9th, 2010 9:49:28 AM

Jet enters the tent and waits for anyone else brave enough to do so, before lighting the fire.

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Monday August 9th, 2010 11:23:36 AM

Alexi nods his agreement that the whole group should go. His original idea of just three of them was based on ignorance on his part of the god's past history, not having ever dealt with the issue before.

Already having experienced the smoke and hallucinations, er..., visions, before, Alexi promptly enters the tent and sits cross-legged and awaits the ceremony.

Zeph AC26 (Shield) HP 36/42 
Monday August 9th, 2010 11:45:25 AM

Zeph shrugs when he is told he will see ghosts upon breathing the odd smoke, "Wouldn't be the first time i've fought undead." Zeph says, taking the meaning naively literally.

Zeph also agrees to speak to Gargul with the group, how often do you get to see a greater god of the wold and bargain with him anyways?

Keela 
Monday August 9th, 2010 12:34:05 PM

Keela casts her Alarm spell, then enters the tent. She hopes the visions will offer some guidance to the group.



Charek AC 25; HP 47/47: Hasted, 
Monday August 9th, 2010 9:06:37 PM

without hesitation, Charek steps into the tent, hoping for some insight to what can or should be done about the Ahote.

Garret Goodbarrel [AC:26 HP:25/25] 
Monday August 9th, 2010 10:15:32 PM

Garret nods to Jet and says, "Then it is settled. We shall enter this tent and rest a bit. I wonder of these ghosts of which these children speak. Perhaps we will speak to the very ones that were killed here this day."

As he steps towards the tent, he continues, "Then we shall all go to meet this god in the morning. That is, if something doesn't happen in this tent, or during the night before that time. I am sure there are more lizards about, and at some point, someone is going to either notice that this group is missing or will return here."

Once in the tent, Garret breathes deeply of the smoke. It smells quite different than smoke he has intentionally smoked before...

DM Cayzle - Delayed 
Tuesday August 10th, 2010 7:54:11 AM

Ugh, sorry my friends. DM post at middayish.

DM Cayzle - Isstaqua's Soul 
Tuesday August 10th, 2010 2:01:02 PM

The party enters the tent, aside from Hmark, who stands guard.

Those in the tent find that the smoke fills the space with a haze. And in that haze you see something like a sunbeam falling through a window can be seen in the motes of dust it illuminates. But the sunbeam is the form of a person you know well. You see before you the soul of Isstaqua, the shaman of the Ahote, now seemingly dead.

"My friends, I am sorry I must greet you like this," he says. "But I am grateful to be meeting you at all."

"After we left our home, we retreated to a secret place we had restored from the blasted lands. There we would have been safe. But one among us was tainted and betrayed us to the reptile-people. He led them to our refuge. I saw that our only hope was to go out and meet them, as well as to send for you."

"I have heard you discuss the idea of bargaining with the Lord of Death. I have no right to ask it of you, and I have no expectation of return, but if you do so, make sure you have a good reason, and make sure to show your respect. Be ready to pay a high price -- maybe too high a price even for any friendship."

"My request is that you bring the dead back to our valley of refuge. The young warriors will guide you. Bring news to our people, and find with them a place to rest in your labors."

"And if you find the traitor who brought evil to us, send him after us to the Lands of Rest! His true name is Anuata, and this stone is stained with his blood."

You see that he holds a pebble, dark with dry blood.

"You have my thanks. If you would speak, do so now, and fast, for I feel the pull of the blood of the Wold. Only this traitor's blood holds me here now."

====

Outside, Hmark sees something flying toward you. Is it an eagle? And is it carrying something? [OOC: That's an option for Tanner / Sjurd to rejoin us. Look for my e-mail soon, Tanner.]


Sjurd (AC 17, HP 51/51) 
Tuesday August 10th, 2010 3:15:46 PM

The avian form breaks from the glare of the sun to reveal not only an eagle, but a comically-small warhound clinging tenaciously to its back. It circles several times to decrease altitude, then lands a few yards away from Hmark. As the warhound jumps off of the eagle's back, both forms shimmer with magic and resolve into a thin, lanky man in green and brown leathers wearing a dark wooden mask and an intimidating warhound with barding. The stick-man brushes dust off of his clothing, looks around the Ahote encampment, then looks at Hmark. After a few seconds, he shrugs his shoulders, "I vas bored." He approaches and listens to the conversation.



Zeph AC26 (Shield) HP 36/42 
Tuesday August 10th, 2010 4:06:35 PM

Zeph looks at the pebble and thinks, I can use that for Detect Victim and maybe locate the traitor?"

Then Zeph speaks up, "I shall do as you ask, and I hope everyone else joins. We shall get revenge for your deaths with the blood of a hundred lizards for every Ahote and Dwarf that was slain at their hands." Zeph promises.

Zeph also notices that Sjurd arrived. "Hey. Whats up? Wanna invade the Flying Lizard Capitol with us?" Zeph says, hoping that one day his crazy plan will come to fruition.

Submit this to the quote section.

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 10th, 2010 10:24:38 PM

Alexi bows to the visage of Istaqa then humbly says, "You are our honored friend, one that I would even call Brother. We would bring you back, as we believe the Ahote need your guidance. But if you know of one of the Ahote that can take your place, we would honor him, and your wishes to remain in the Land of the Spirits.

Perhaps, as a Spirit, your guidance can be just as useful in protecting your people as you were in Life.

We will seek out Anuata and find out why he betrayed the Ahote before we send him on to you, in the manner of the Ahote's Justice."

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/14 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Tuesday August 10th, 2010 11:30:06 PM

Jet stands up and approches the ghost of Isstaqua and holds out his hand, palm up, so as not to touch the spirit, but so the ghost can drop the blood covered stone in his hand.

"There will be times again for small talk my friend, so I will not waste precious seconds with such. Is Anuata the exiled shaman that returned while the children were abducted?"

Jet waits for the answer and if there is still time. "I'd spit on a high priest of Marteus in his temple for a friend. If Gargul feels he needs you and your warriors more then the living of this land, then his wisdom will be sound. One can never achieve the unknown without trying first."

ooc: Welcome back Tanner. :)

Keela 
Wednesday August 11th, 2010 12:27:28 AM

All this talk of blood and death and vengeance is upsetting, and Keela is getting upset. She tries to calm herself. Her only reply to the ghost is: "We'll do our best."

Sjurd (AC 17, HP 51/51) 
Wednesday August 11th, 2010 1:12:47 AM

ooc:

:tips hat towards the incomparable Mr. Stormway:

btw, I heard that Victor is going to be your ADM for an upcoming game. Thanks for making him feel welcome.


DM Cayzle - Questioning the Dead 
Wednesday August 11th, 2010 7:57:08 AM


Sjurd lands and sees the seen of a recent fight. The tang of freshly spilled blood is in the air. There is a big pile of dead humans, but they are not fresh. Newly slain are a half dozen or so large lizard-folk. Also, their huge reptilian mounts -- no natural animals, they -- are nearby. Hmark is standing outside a small tent a short distance from this scene of devastation. With him are two young Ahote warriors, standing next to their horses. From within the tent Sjurd hears the voices of friends.

==========

Zeph promises vengeance -- "with the blood of a hundred lizards for every Ahote and Dwarf that was slain" -- and then recalls a sacred truth taught to him in his training ... Zeph, Please Highlight to display spoiler: {"Jancassis brings forth revenge on those who deserve it" ... and ... "be fair in delivering vengeance and to target only those who are deserving of revenge." Granted, evil followers of Jancassis may deliver unjust revenge, but a player character, of good alignment, might well be advised to honor Jancassis as a god of justice, punishing those who deserve to be reprimanded, and leaving innocents alone. ALSO, keep in mind that Jancassis is cool, calm, and deliberate. Not raging or hotly passionate. Just a thought or two from your kindly DM.}

Isstaqua nods to Zeph.

Alexi speaks of justice and brotherhood. Isstaqua nods to him, and smiles.

Keela offers to do her best. The spirit nods a third time.

Jet asks questions, and holds out his hand for the pebble. The dead shaman says, "Yes, Anuata was exiled, and returned just before you saved our children. I suspect, now, that he played a part in that too."

Isstaqua nods to Jet, and drops the stone into his hand. When he does that, he disappears.

==========

Going outside for fresh air, you meet Sjurd, and Zeph calls out a glad greeting.

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/14 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil  d20+5=14 ;
Wednesday August 11th, 2010 10:26:37 AM

ooc: My pleasure. the game we were set to start has been postponed, so I am not sure where we stand with that right now.

Jet rolls the stone around in his hand and unless someone else wants to see it, the stone goes into his pocket. "I made a vow to Jancassis a long time back, that the abductors of the Ahote children would pay for their crimes and I have not been able to keep that promise, so now, I make another promise that the same person, that now has a name, Anuata, will pay for their cowardice and treason to their own people. I will flay his soul and then go before Gargul, not to bring him back, but to condemn the man to the worst fate the God of Death can conceive."

With the fire ceremony settled, Jet goes over to the huge, lumbering lizards, in order to fulfill the wishes of his dead friend. One by one, he leads them over to his dead friends and starts to strap the corpses onto the huge beasts of burden, in order to return them back to their people.

Handle Animal: 14

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday August 11th, 2010 10:52:43 AM

Garret remains quiet during the smoke ceremony, not knowing the dead one. When they head outside, he quietly helps Jet load the bodies onto the beasts. While they are loading, he says to Jet, "Are you sure it is a good idea to seek the god of death? It seemed that even the dead warriors are quite accepting of their own death at this time."

Jet Stormway (AC: 22/21/no dex/ 21 ENLARGED with PvsE, HP: 53/14 ; Bantom AC:19 HP: 51/51) Enlarged, Bull's Strength, Protection from Evil 
Wednesday August 11th, 2010 11:03:04 AM

While Jet cinches down a rope, he will explain, "We need all the allies we can get against these monsters. My friend has said he did not expect to return nor did he expect us to make the attempt, but he also did not ask us to avoid the attempt."

He looks down at Garret, "Do you believe, being a hero ends when someone dies? I believe, being a hero means doing the extraordinary. Perhaps Isstaqua would not do the same for us, I do not know, but I love these people and if I would face Gargul for the likes of you or any of the other new people I fight beside, I will sure as shadows cross the Wold, do it for someone I got drunk with at dinner a couple of times and call a friend."

He absently rubs his friendship bag, tied about his neck as he walks over to get another corpse and with much respect, carries it over to the lizard and straps another body onto it.

Zeph AC26 (Shield) HP 36/42 
Wednesday August 11th, 2010 11:18:41 AM

(OOC: Cayzle- I know all this, trust me. But Zeph is only a 1st level Avenger. He does not know how the abilities, responsibilities, and stuff like that. He is young and somewhat hot-headed. He is also not a Cleric of Jancassis, so his knowledge of the god is rather dismal. This is why I give you opportunities to teach Zeph about his god as he grows and levels up. So really, you help decide how Zeph speaks quite a bit. Give him something to think about and interpret next time he casts Detect Victim or something. Get his wheels rolling about his god and his purpose.)

Flay his soul? How dramatic... I think I will like this guy eventually. Zeph thinks with a smile when Jet speaks.

Zeph will also go with Jet and help him load the corpses onto the large lizards for transport. "So, I suppose our next goal is the Ahote safe haven huh? We can petition Gargul when we stop to rest, but it would be good to be moving in that direction just in case we can't strike a deal with the god of Death. OH, also, I can use the blood on the pebble for a little spell I picked up."

Zeph will wait until later to question Jet about Jancassis. Being a cleric, Jet would probably know more about his god than Zeph does himself. This intriuges him.

Sjurd (AC 17, HP 51/51) 
Wednesday August 11th, 2010 1:44:56 PM

Sjurd crouches next to the bodies and examines them. He hums to himself and scratches his mask where his chin would be. Standing up, he walks back over to the assembled party, brushes a bright blue butterfly from off of his shoulder, and speaks, "Do ve have any leads as to vhere to find our erstvhile enemies? You know vhat they say, 'Kill those who vould kill you." He turns and whispers to Zeph, "Ve have a very low incarceration rate in my country."

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday August 11th, 2010 8:26:36 PM

Garret nods to Jet as they carefully load the bodies, "I think I understand, at least somewhat. I will be glad to stand with you as you face Gargul."

As they finish tying on a body he turns in surprise, "Oh, Sjurd? I didn't see you! It is good to have you back with us once again, friend."

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37)  d20+9=28 ;
Wednesday August 11th, 2010 9:07:21 PM

OOC: oh, i think Alexi would have taken his hat off by now. heh, but if Zeph is still wearing his when Sjurd arrives... hehehe...

Awakening from the smoky vision, Alexi wobly stands and offes a somewhat shaky hand to assist Keela. Noticing the facial expression of one being rather perturbed, he retracts his hand and leaves the tent for some fresh air.

The night air (it is still night time isn't it?) is crisp and brings him around. Sore as he is, he follows Jet over to the lizard mounts. Noticing the one several dozen yards away where it's rider fell from arrows and magic missiles, Alexi goes over to it and cautiously approaches it. If it seems docile enough, he takes the reins and leads it back to the others.

Handle Animal d20+9= 28! ooooh
While leading the lizard, Alexi studies the saddle(?) and tries to remember what he saw of the battle and how the lizards mounted, guided, and made their lumbering lizards move. (use my Handle Animal roll above for this)

Seeing the effort that it will take to load all the Ahote bodies onto the lizard mounts, Alexi suggests, "Why don't we attach the four ends of the tent to four of these lizards then put as many of the bodies as we can on the stretched out tent? We can carry more that way. And I have a smaller spare tent that can be used too."

Seeing Sjurd, Alexi eyes the masked friend, slaps him on the shoulder, and says, "Came at a good time, we need the extra hand to return these Ahote warriors to their camp so they can be buried properly."

"Missed a good fight, you did. We'll tell all about it when we stop to rest. As dark as it is, we need to be away from here as soon as possible. As Jet about the wild animals carcasses attracts. I don't want to have to keep shooing Ambush Drakes and such away all night." Alexi smiles, but even that hurts. Must be a cracked rib or something where that dang lizard rider clobbered me.

Keela 
Wednesday August 11th, 2010 10:42:58 PM

Keela steps out of the tent and into a vast array of preparation. She sighs.

"I've set up an alarm on the camp," she says. "We could rest here a while before continuing."

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Wednesday August 11th, 2010 11:50:07 PM

Jet looks at Alexi, "Yes, that is a great idea, if you want a ruined tent! Their open wounds and bodily fluids will cover the canvas and then, we will have no shelter without fly's and other insects bothering us from their remains leaking out all over it."

Jet thinks he made his point and goes back to strapping the dead onto lizard mounts.

Sjurd (AC 17, HP 51/51) 
Thursday August 12th, 2010 12:37:28 AM

Sjurd hesitates for a moment, then gives a full, flourishing bow to Alexi and Garret. "It is good to see you as vell. I never understood the custom of burying the dead underground. Ve burn corpses und shatter the bones to prevent the creation of undead. But their vays are their vays. Vhat do ve need to do?"

DM Cayzle - Getting ready to leave? 
Thursday August 12th, 2010 7:43:13 AM

Jet, Garret, and Zeph all help to get the camp ready to move. They load the bodies of the slain Ahote first. The young Ahote warriors jump up to help.

What about the Ahote gear? The lizards' gear? The lizard bodies?

Alexi is concerned about carrying everything, but he soon sees that the huge placid reptile mounts will be more than enough for the human bodies and the gear. Not the lizard bodies.

Keela suggests staying the rest of the night here. You have no idea of the beasts' capacity for night-time travel.

Sjurd greets his friends and offers to help as best he can too.

So ... move out in the night? Or stay and wait? Do what with the lizard bodies? The young Ahote seem very tired, not having slept even as much as you have tonite.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Thursday August 12th, 2010 10:45:49 AM

Jet spits on a lizard warriors corpse, "Crows have to eat too, same as the maggots. Let us at least get a few hundred feet away from this large bon fire of their's. It is a beacon in the night and since the human spellcaster got away, we can expect them to try to reinforce this camp, even if it is to late for those here. Let them find their dead where they fell, but staying in their camp is not safe."

Garret Goodbarrel [AC:26 HP:25/25] 
Thursday August 12th, 2010 10:59:51 AM

"Indeed, we need to move from here. As Jet mentioned, there are sure to be other arriving here soon. Sorry, Keela, for your safety spell. I'd like to rest, but the danger is too great. I think your alarm would be going off before anyone fell asleep."

Charek AC 25; HP 47/47: Hasted, 
Thursday August 12th, 2010 5:29:54 PM

Charek looks around after helping to load up the Ahote, and the gear and loot. Nodding at Jet's comment, he quickly adds yes leave them rot. But I do hope no crow gets sick from eating this offal. And then I would agree that we need to move a bit aways from here. I don't think we need to travel more than an hour or so, but moe we should."

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Thursday August 12th, 2010 6:19:26 PM

Alexi merely shrugs at Jet's admonition. "Heh, what do you think magic is for? Just killing? It can do cleaning too. But oh well, have your way."

"I agree we should move some miles away. And Keela if someone does come checking on this camp, your alarm spell will surely cause them grief, for a moment at least. Hah!"

"Does anyone have any magic that can hide our trail? I doubt we'll be able to mask it the conventional way."

Alexi helps gather up all the Ahote gear that is usable while the bodies are being loaded up.
"Sjurd Come help me gather the lizard gear and valuables. They won't need them anymore."

Alexi gathers the lizard gear and whatever belts and puches they carried.

"If anyone is good a tracking or sniffing, maybe he can pick up the scent of the human wizard that got away," he suggests as he goes about.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Thursday August 12th, 2010 6:30:30 PM

Jet shrugs at Alexi, "I don't know much about Keelas arcane magic, if that is what you are talking about. No need to use magic unless we need magic anyway."

Once the Ahote are loaded up, Jet tells Bantom, "Ask the Ahote where their secret camp is. I suggest we head off in a sideways direction for a bit, so as not to leave many tracks heading in the direction we need to go. I don't want to lead our enmies to the door step or our friends."

Bantom asks the Ahote what Jet has wanted to know.

Sjurd (AC 17, HP 51/51)  d20+16=28 ; d20=4 ;
Thursday August 12th, 2010 7:14:03 PM

Sjurd assists Alexi in gathering the gear of the fallen lizardmen. "You need something tracked? Uli, zapachu i utwor!. Ve vill find this vizard."

Sjurd and Uli attempt to track the human wizard.

Survival check 28
Uli Aid Another (failed)

Keela 
Friday August 13th, 2010 2:33:26 AM

Keela packs up and prepares to leave with the others.

"I still have my Rope Trick, if we want to stop and rest," she says. "Though I don't know if we'll all fit in it."

DM Cayzle - A Look Around Camp and A Fast Short Trip 
Friday August 13th, 2010 7:53:01 AM


First, Sjurd looks carefully for the traitor caster. It is not easy, amid a camp of large lizards, to find the footprints of a single human ... then again, when you find one, there's no mistaking it.

Sjurd is confident that the human did not leave the camp, at least not on foot. There is zero sign that a human left the camp alone or on foot -- and no sign of lizard or mount leaving either, for that matter.

The DM takes the liberty of having Zeph cast his Detect Victim spell, based on the pebble, if Jet will relinquish it momentarily. The spell, inexplicably, points to all of you. Normally it ignores the caster and allies. But sometimes the spell acts unusually.

Let me know what other final actions you want for the camp.

==========

When that is done, you head off with the two Ahote, and with the huge mounts burdened with gear. There is some discussion of leaving a trail. For the short term, something like Pass Without Trace might be your best bet. Or a Plant Growth, long term, will hasten growth over the trail.

You move off, not in the direction of the Ahote sanctuary, for about an hour, then settle in to rest and pass the night. Watches?

Garret Goodbarrel [AC:26 HP:25/25] 
Friday August 13th, 2010 11:01:44 AM

"I'll take first watch with Zeph. Jet, Hmark, and Charek can take that midnight watch, hopefully not seeing a thing. Then Sjurd, Keela and Alexi can take that last watch, unless someone wants a certain watch."

Sjurd (AC 17, HP 51/51) 
Friday August 13th, 2010 12:37:27 PM

Sjurd shrugs his shoulders, "Such is agreeable." The druid clambers up a nearby tree, disappearing into the foliage. The warhound Uli curls into a large, hefty ball at the base of the tree.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Friday August 13th, 2010 2:31:53 PM

Jet shakes his head at second watch, "Normally, I would not mind when I have a few spells left, but I am completely out of divine grace save a great feat of strength or avoiding movement imparing obstacles. I will rest on first watch and take third, worshipping the gods at sunrise." Jet turns around and walks a short distance away, to get his gear before turning around and asking Garret, "If that's alright with you?"

ooc: I'm not really sure what time of night it is, but if it is so late that sunrise is on second shift, it won't matter. He will not have had enough rest. to learn spells that day.

Garret Goodbarrel [AC:26 HP:25/25] 
Friday August 13th, 2010 9:33:30 PM

"Ah yes, Jet, I was unaware that you required rest for such things. Indeed, take the third watch."

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Friday August 13th, 2010 11:06:24 PM

Alexi volunteers to take Jet's place at watch, and Jet can take the third.

Alexi wonders, out loud, as they leave, if the human wizard was hidding invisible or in some hidey-hole like Keela can make.

"Sjurd, if your friend has picked up that human wizard's scent, have him keep a sharp nose on it. That wizard may try to follow us to find out where we are going. Have him make circles around us as we move, just in case. OK?"

Sjurd (AC 17, HP 51/51) 
Friday August 13th, 2010 11:28:48 PM

The dark wooden mask dips upside-down from the tree foliage, "Certainly, I vas planning something similar. Please note, however, that Uli is not my friend. Ve travel together in mutually-beneficial agreement. He is an inferior creature that strays easily und requires commands, similar to an elf." The stick man gives a lazy salute, "Night," and disappears into the leaves.

Alexi (AC: 20/11, HP:12/58) Lobo (AC: 19, HP:37/37) 
Saturday August 14th, 2010 9:41:34 PM

"Be careful," Alexi says.

Garret Goodbarrel [AC:26 HP:25/25] 
Sunday August 15th, 2010 1:37:52 PM

As the group settles down for the night, Garret heads to the edge of their campsite and finds a seat on the ground. He listens to the quiet of the night as he looks off into the distance. His fingers touch his various tattoos as he thinks back to an unknown event in the past. His mind wanders back to the present as he thinks, "Can this group survive? We seem to be so disconnected. Few of us know anything about one another, yet we share a common goal. Is that goal enough to keep us together? I've seen worse groups."

His mind wanders back to the group that nearly tore itself apart with suspicion over the mysterious book that seemed to corrupt minds.

His thoughts continue, "We know what we're doing is right and good, but is that enough? I find myself in charge of a group that I don't even know, leading them into an unknown. I hope the gods are on our side, for we won't have a chance if they're not. And then again, tomorrow we may find out for sure, as we seek out a meeting with a god ourselves. I guess it's all up to fate now."

Charek AC 25; HP 47/47: Hasted, 
Sunday August 15th, 2010 2:12:14 PM

After setting up camp and getting a bite to eat, Charek stretches and then goes to catch some shut eye before being woken for his watch.

Keela 
Sunday August 15th, 2010 11:18:32 PM

Keela does end up casting her Rope Trick spell so that those who want to be hidden can climb up into it. She cheerfully agrees to assist with last watch, but warns that she isn't very good at noticing things.

The Valley of Refuge


DM Cayzle - A New Day, and a Homecoming 
Monday August 16th, 2010 7:41:35 AM

The morning is bright and beautiful. The boyish Ahote warriors lead you through the prairie for about a half a day. As you travel, the land gets drier and harder. Soon you are passing not through prairie, but through scrub and badlands. There are exposed patches of dirt and rock. The plants look dry and stunted. You see few signs of insects of other creatures.

There are more washouts, small gullies, the odd canyon to go around. This is the Blasted Land, through which Keela, Jet, and Alexi have already traveled. It is hilly and rocky.

At length, the party rides into hills and down to a valley. It is small -- maybe a thousand feet wide, and a mile long. But it is very different from the badlands. You see many small streams trickling downhill into the valley, There are actual trees, and long stretches of ground next to small brooks on which grow wild barley and emmer.

The Ahote lead you to a village hastily set up of hide tents. When you come near, with your huge beasts of burden and the even heavier burdens they bear, you hear before you see the people of this place. Your ears are assailed by the weeping and crying. The Ahote who have survived here grieve for their dead.

The families of the fallen come to clam the bodies you have brought here.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Monday August 16th, 2010 10:37:33 AM

Jet mourns with the people as he removes the bodies from the mounts. "Bantom, can you ask them who is now in charge, so we can explain to them what we plan?"

Sjurd (AC 17, HP 51/51) 
Monday August 16th, 2010 11:12:26 AM

Sjurd and Uli remain near the rear of the caravan. The northern druid is well aware that his thoughts on death and dying may provoke strong feelings from the plainspeople.

Alexi (AC: 20/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Monday August 16th, 2010 2:27:45 PM

In the morning, Alexi waits patiently until Jet has finished his ritual prayer time, then asks, "Jet, do you mind asking the gods for a bit of healing for my wounds? Whatever you can spare, considering our trip ahead. At least to keep my wounds from getting infected, would be much appreciated."

As the group pass through the badlands, he wonders if Tarketh would have left the artifact with the Ahote to help in their survival, then shrugs. 'They've survived all these centuries, they'll keep surviving. Besides, if the area looks too green from above, it would just draw unwanted attention. Sigh...'

Alexi helps with the unloading of the dead and when Jet asks Bantom to ask the Ahote who is in charge, Alexi adds, "Also ask them what their custom is for honoring their dead so we can know how to prepare for it and join them."

Keela 
Tuesday August 17th, 2010 12:17:01 AM

Keela awakens and spends some times studying spells. Her heart aches for the Ahote and all that they have lost, but she maintains a respectful distance unless summoned.

Since it looks as if today will be spent in camp, she prepares an Unseen Servant spell in place of one of her combat spells. Perhaps she can be of some assistance today.

Today's Spells:

0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Unseen Servant
2 - Scorching Ray
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


DM Cayzle - Delayed 
Tuesday August 17th, 2010 8:01:13 AM

Sorry, friends. It will be a midday post today. Too busy!

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday August 17th, 2010 11:08:19 AM

Throughout the day, Garret walks with the group in silence. His mood seems to match the desolate landscape, and this is unlike him. Usually he scampers around, exploring, delighting in seeing and discovering new things. Today he is deep in thought, plodding along. Now and then he peers at the large number of dead, piled high on the beast of burden. He looks at the huge beast and wonders if it has any comprehension of the world around it.

When they arrive at the Ahote camp, he smiles briefly, as he sees the families reunited, even in grief. He watches to see how Jet treats the dead, to see if he needs help preparing them for meeting with the god of the dead. He looks around at the sun, to see how much daylight they have left. He then says to Jet, "Are there additional preparations we need to make before we meet the god of death? Would it be better to rest from our journey first, or should we just be off and see our fate now? I would prefer sooner, rather than later."

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Tuesday August 17th, 2010 12:15:08 PM

Jet tells Alexi, "I would rather wait to see what our destiney reveals, then to use spells for healing, but need them for some test or job Gargul wants us to perform. Sometimes, we have to live with a little pain."

Turning to Garret, "As soon as we talk to whoever Isstaqua left in charge, we will step away from the people and use the scroll to create the portal we will use to meet Gargul."

DM Cayzle - In the Care of the Grandmothers 
Tuesday August 17th, 2010 2:33:29 PM

Note: Although the Ahote refuge is in the Blasted Lands, this valley looks like it is on its way to recovery. There are young trees here, and wild grains growing near streams. You arrive at the camp after midday, let's say.

Bantom acts as translator, and he relates that there is no one in charge. Indeed, the people seem confused, and aimless, grief-striken and dismayed. But the grandmothers take charge of the bodies, and direct their careful handling and preparation.

They say to Jet and Alexi that they will bury the dead at dawn, and, naked, the slain shall return to their Mother Wold, as naked they came from their own mothers. In this way they will give still continue the sacred mission of the Ahote, which is to rejuvenate and renew this blasted land. They have a place set away from the main camp, under some young trees, that will serve well.

Sjurd and Keela maintain a respectful distance. A few of the Ahote children who remember Keela come up to her and bring her some wildflowers.

Garret is somber, contemplating the coming encounter with the God of Life and Death.

Charek AC 25; HP 47/47: Hasted, 
Tuesday August 17th, 2010 10:47:45 PM

Charzak carefully watches what is going on with the Ahote.

"Wow, so basically this is a tribe with no leader and many of their men slain and most of their warriors gone as well. Should we ask the people here if they want us to try and bring thier men folk back before we just do it? I would really hate to go ahead with something that they would think was evil or was forbidden by their religion."

Keela 
Tuesday August 17th, 2010 10:55:54 PM

Keela is touched by the children's offer of flowers. She thanks them, and shows them how to make the flowers into chains, crafting flower necklaces and crowns for the children who want them.

When Charek asks his question, she replies, "We should ask first. We have few enough allies here without making things worse."

Garret Goodbarrel [AC:26 HP:25/25] 
Tuesday August 17th, 2010 11:41:07 PM

Garret looks over and replies, "Indeed, that is a good thought. We should consider their views. Jet, would you be so kind as to attempt to determine their beliefs in this area? It would be quite horrible if the god of death were to bring their warriors and leaders back, only to have them rejected by their own people."

Sjurd (AC 17, HP 51/51) 
Wednesday August 18th, 2010 12:00:05 AM

Sjurd and Uli continue their polite vigil outside of the main group.

DM Cayzle - No Objections Are Raised -- Only XP Totals 
Wednesday August 18th, 2010 7:33:42 AM


After some shock at the idea, it is clear that the people here would be very grateful to have their dead given back to them. Indeed, although the Ahote are not a people to beg, the looks in their eyes tell you all you need to know on that front.

OOC: Since we are coming off a major battle, I'd like to give out some Experience Points. First, recall that hero points were awarded to Zeph, Jet, and Alexi on Aug. 4. Then, everyone please add 1,500 xp to your sheets. Sjurd, sorry, make it 1,000 for yourself.

Garret Goodbarrel [AC:26 HP:25/25] 
Wednesday August 18th, 2010 11:02:31 AM

Garret nods and turns to Jet, "We trust that you know what you are doing. This is something I have no experience with. We would be honored if you would begin the ceremony and lead us to the other world. Who will speak for us, once we have received and audience?"

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51)  d20=1 ; d20=8 ; d20=5 ; d100=26 ;
Wednesday August 18th, 2010 1:48:15 PM

Jet smiles at Garret. If the little monk knew, jet had no idea what he was doing, they might all cower away from the idea, so he just pretends to know what he is doing.

jet gets with bantom before they use the scroll, "Help these people and protect them if you can. You are a very special creature and it is their magic that gave you the intelligence you have today. remember that."

Going quite a ways away from the camp with the others, jet prepares himself for the scroll.

ooc: I don't have access to the SRD. My boss is kind enough to let me use her work computer. All i really remember is, i need at least an 11 or 12 on the D20 for this to work. Well, a 1 seriously fails, so I will use that brand new Hero Point the DM gave me to try again. Eight fails also, so I will try once more before seeing if the scroll is destroyed or not. Well, five sucks, so now there is a chance it goes really bad and is ruined if i roll low.

Well, crap, two Hero Points later and not only did the scroll fail, it is lost. I forget the rest of what is necessary from here. Jet is willing to take his share of what loot is found to buy one or two more scrolls, one to be used for the Ahote again.


DM Cayzle - A Scroll is Read 
Wednesday August 18th, 2010 3:01:59 PM

The roll of a 1 is a failure, but a reroll of an 8 with a hero point is not too bad. 8+caster level 4 is a 12, more than high enough to get to the 9 you need to cast the spell. It succeeds, at the cost of a hero point.

After Jet makes a heroic effort to read the scroll correctly, a black gaping VOID opens before him. Who will step through into the Realm of Shadows?

Charek AC 25; HP 47/47: Hasted, 
Wednesday August 18th, 2010 5:00:05 PM

Ok all I say we all step through as a sign of support and unity, but only one makes the case for the return of the dead or things may get too muddled. Thought? and I would say we need to be quick.

Keela 
Wednesday August 18th, 2010 5:13:48 PM

[OOC: Coming along and keeping her mouth shut are two of the things Keela does best. :)]

Keela watches Jet struggle with the scroll, and wishes she could help. It's another kind of magic altogether, though, and she's of no more use than the Ahote children in this matter.

When the black void opens up, she gasps in surprise, but steps forward to join her companions on the edge of it. However, she can't quite bring herself to be the first one through...

Sjurd (AC 17, HP 51/51) 
Wednesday August 18th, 2010 7:49:56 PM

Sjurd walks slowly up to the oval of inky darkness. He crouches down on one knee and examines it, Uli by his side. He reaches down, picks up a small stone, and casually tosses it into the portal. Obviously having no effect, he shrugs his shoulders and stands up. "I have no idea. Perhaps ve could send some livestock through first? Be the, how do you say? Guinea pig?"

Alexi (AC: 20/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Wednesday August 18th, 2010 10:25:27 PM

Alexi, already pretty much on the brink of death, streightens up his fancy dragon embroidered belt, pats his weapons as if they'd do any good, then steps through.

"Follow me, through the blackness
Meet Gargul on his throne
State our case
to return our own."

DM Cayzle - A Gate to be Passed 
Thursday August 19th, 2010 7:48:24 AM

Alexi steps through. Jet knows the chance to enter is passing. Who else? Will Keela and Sjurd delay and miss the opportunity to meet a god?

Sjurd (AC 17, HP 51/51) 
Thursday August 19th, 2010 10:03:50 AM

Sjurd and Uli look at each other in a moment of silent communication. Uli turns his head in a question, Sjurd shrugs, and the two of them walk through the dark portal.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Thursday August 19th, 2010 2:20:07 PM

Jet does a better job then expected and steps through to the darkness beyond without hesitation.

His mind is free knowing he will try to bring his friends and allies back to life.

Zeph AC26 (Shield) HP 36/42 
Thursday August 19th, 2010 3:18:11 PM

(I'm back from vacation. Cedar Point was freaking awesome... Except when I almost got kicked out for eating in the employee cafeteria. I didn't want to pay 8$ for a piece of processed crap.
So, what did I miss? Well, I just ready everything.)

Zeph smiles when the spell is cast and the void opens up. "What are we waiting for?" he says as he steps into the portal, twirling his spiked chain lightly in his hands.

Then Zeph thinks back, Why would Jancassis show me that me and my allies are the ones longing for revenge? I suppose it would make sense because I used the lizards blood as a medium. But usually the spell does not function that way.

(PS. I only need 480 more exp to level 7!)

Charek AC 25; HP 47/47: Hasted, 
Thursday August 19th, 2010 5:55:35 PM

Charek joins the others and steps through, though he knows not what waits beyond.


Garret Goodbarrel [AC:26 HP:25/25] 
Thursday August 19th, 2010 8:36:00 PM

In response to Charek, Garret says, "Indeed. I would suggest that Jet begin the dialog, as he is the one that has made it possible to meet this god."

Garret watches to be sure all have entered, and then he will also step through.

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Thursday August 19th, 2010 9:58:40 PM

Alexi saunters into the void and gets bumped by Sjurd when he stops, not knowing really where to go or how to meet Gargul.

"Ooops. Sorry Sjurd." He steps further in and ponders out loud, "Do we just yell out We're Here! or what?"

Gimp 
Thursday August 19th, 2010 10:21:14 PM

The pocket where you seem to have all stepped into is apparently pitch dark. Even Charek can see no farther than his scaggly beard and even heat signatures are just barely registering.

From somwhere about three or feet in the air above and behind you hear a slightly higher pitched voice answer Alexi's comment.

"Oh yeah right. Like that would be considered polite anywhere? I suppose you would like someone to walk into your home and just start yelling. "Hello Honey, I'm Hooooooome!

Now then why are you here and what do you want?"

Keela 
Thursday August 19th, 2010 11:50:43 PM

Keela also steps through the portal. In the darkness, she whispers, "should I conjure a light, do you think?"

Garret Goodbarrel [AC:26 HP:25/25] 
Friday August 20th, 2010 12:45:06 PM

Garret whispers back to Keela, "I guess not yet, after all, we're in someone else's home here."

"Jet? You want to explain to the voice?"

Zeph AC26 (Shield) HP 36/42 
Friday August 20th, 2010 12:49:02 PM

Zeph agrees with Garret about the light, "It seems to be intentionally dark here. So it would be rude to undue what has been done."

Then Zeph pats Jet on the shoulder and whispers, "Have at it, holy man." with a smile.

DM Cayzle - Setting the Scene 
Friday August 20th, 2010 1:15:38 PM

Once your eyes acclimatize to the darkness, you do see details in the dim shadows. For one thing, there are faintly glowing streams, like rivulets of water, but these flow with a red liquid. They are all small enough to step over, if you are careful.

The ground is covered in dry earth, and in the corners of your eyes you think there might be grass, but when you look more closely, you see none.

The sky is very dark, with only slightly less dark patches that might be clouds.

Behind you, a voice has asked, "Why are you here and what do you want?" It would seemthat Jet's friends are more than willing to let him speak.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Friday August 20th, 2010 3:14:17 PM

ooc: Well schucks. Google Docs is down and I can't see what his Diplomacy skill is to make a roll. I will be gone this weekend, so if DM Cayzle would like to roll it for me later this weekend, he is welcome to, if he needs to respond Monday before I post again.

"We are here to petition Gargul on behalf of an entire people, to bring back some or all of these peoples warriors, called the Ahote. What we want is to see the end of the subjugating lizard race which has conqured our land and has destroyed a peace that was ejoyed by all in the region until their arrival. I would be happy to answer any further questions you may have on these subjects. Our resolve is steadfast on this mission of mercy, to restore the lives of those massacred by these creatures."

Keela 
Friday August 20th, 2010 6:43:31 PM

Keela carefully avoids the red streams. She doesn't know what they are, and she feels this is neither the time nor the place for experimenting.

She stays to the back and lets the others speak.

Gimp 
Saturday August 21st, 2010 12:09:07 AM

The voice from behind you continues to speak. "Ohh so you think you should be allwed to just waltz in here and and automatically have an audience with "His Emminence"?" I think that perhaps you all should..."

His voice is suddenly cut off in mid sentence by a much deeper and more resonant one.

"That is quite enough Gimp." Let them pass and give them a little light please."

Almost immediately it is like dusk around you; enough light to see by, but there are definitely more shadows than light. The red glowing rivulets are definitely flowing and they are flowing quite quickly. None of them seem to be much wider than 3 feet in width and the wider ones do have flat stones in the middle of the flow. When you look closely you can tell that there is a path of sorts that leads off in front of you and apparently leads to a structure of some sort, i the loosest sense of the word. It looks like a group of mismatched collumns arreanged in a circle on top of a low hill. The deep voice seems to be coming from there.

"Please make your way to my audience arena. Then I will hear what you have to ask."

Everyone make 2 reflex saves - DC 12. Anyone who rolls less than that may have an issue getting over the red rivuletts.

Zeph AC26 (Shield) HP 36/42  d20+9=10 ; d20+9=14 ; d20+9=21
Sunday August 22nd, 2010 8:16:26 PM

Zeph stumbles horrifically (Natural 1 on the first reflex save... who woulda thunkit?)

I want to use a hero point to reroll that... unless Cayzle has a really cool thing that happens if we step in Woldsblood... I may want to experience it?

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37)  d20+2=4 ; d20+7=10 ; d20+7=14 ;
Sunday August 22nd, 2010 10:09:12 PM

Alexi squints to see what the creature looks like.
Spot d20+2= 4

But the dimness and disorientation of being in a different plane throws him off.

With the path pointed out, Alexi moves forward.

REF DC 12:
1st d20+7 = 10
2nd d20+7 = 14

OOC: Sooo, what happens now?

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51)  d20+6=19 ; d20+6=10 ;
Sunday August 22nd, 2010 11:25:22 PM

ooc: Anyone else having troubles with Google Docs? I can't get in to update Jet.

Jet does alright at first, but as they slowly approch where the voice came from, he slips just a bit.

Keela  d20+4=24 ; d20+4=15 ;
Monday August 23rd, 2010 1:08:41 AM

Keela picks her way delicately, and manages to avoid the rivulets. She does not speak, but her heart is pounding.

[Saves 24 and 15]

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Monday August 23rd, 2010 11:13:04 PM

OOC: I just went in and updated Alexi's Hero Point, and exps. worked fine.

Gimp / Gargul 
Tuesday August 24th, 2010 6:35:55 AM

As the group moves off toward the collumns, Alexi turns and takes a look at the creature behind you all and even with his bad sight can see that it is a slightly larger than normal Imp, however while turned Alexi's foot slips and the toe of his boot dips into the rivulett of Woldsblood he was about to cross.

Jet too missteps and dips part of a foot into the Woldsblood.

Jet, Alexi Will saves DC 15 please.

Zeph for a moment fears as he literally trips and seems to be headed for a full face plant into a stream when he suddenly manages to arrest his fall and catch himself.

Keela manages to make her way across with no problems.

Without further mishaps the group stands at the to of the hill at the edge of the circle of collumns.

A large muscled humanoid form with black hair stands at the center of the ring. the figureis wearing a dusty well-traveled black robe. As it looks up yousee a strange smile that could easily be mistaken for a grimace. His bearing is once threatening and sad.

He stand gripping a strangely shaped glowing staff in his hands and he seems to be swingin it from the side from above his head down to the ground where it is hitting the glowing white orbs out into the darkness.

There is a chair with a book resting on the seat on the other side of him.

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37)  d20+5=9 ; d20+5=20 ;
Tuesday August 24th, 2010 3:01:39 PM

OOC: somehow, a Klingon D7 spaceship seems to fit into the picture...

Will DC15 d20+5 = 9

Spending a Hero point: 6-1 = 5

Will DC15 d20+5 = 20! sweet!

Alexi waits for Jet to see if he'll need help before continuing onward.

Garret Goodbarrel [AC:26 HP:25/25]  d20+11=20 ; d20+11=24 ;
Tuesday August 24th, 2010 5:20:47 PM

Garret looks around in wonder at the place they have entered. He looks back and looks around, trying to see if there is a way from from where they had come. When directed, he steps quickly and easily over the stones and the strange rivers. When Zeph trips, Garret gasps a moment and is relieved to see he does not fall into the strange liquid.

When the arrive at the top of the rise, Garret continues to look around in wonder and tries to take in all that he can see. He does not step all the way to the front, but instead leaves space for, and gestures to Jet to speak to this being. Garret watches the small orbs fly off into the darkness, looking to see if he can tell where they land.

-----

OOC: Sorry, lost internet there for a couple days. Should be okay now.
Reflex checks: 20, 24

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51)  d20+10=22 ;
Tuesday August 24th, 2010 6:07:33 PM

Jet feels odd when his body touches the Woldsblood, but his determination keeps him moving along.

Looking upopn the figure, Jet can't help but recognize, how a god who knows mortals are present, can pretend not to notice.

He looks around. The group has made it to the arena, but now what? Never being one to hesitate on matters, he quite frankly asks, "Permission to approch Your Grace?"

Keela 
Tuesday August 24th, 2010 10:57:15 PM

Keela watches one of the white orbs go sailing off into oblivion. Was this a battle, or recreation? Did the gods even differentiate between the two?

For the time being, she stays very still and says nothing.

Zeph AC26 (Shield) HP 36/42 
Tuesday August 24th, 2010 11:09:47 PM

Zeph approaches the figure of a man and stands there, waiting for him to say something interesting. He studies the person, trying to memorize his features and connect this person with a diety.

God of Death, huh? Well, I can respect anyone who hates the undead as much as the party rogue. Zeph thinks to himself and smirks a bit back at him.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Wednesday August 25th, 2010 2:39:44 PM

Jet attempts to stop Zeph, in a friendly manner and whispers, "Do you really want to start off on the wrong foot? I suggest we put the ball in his court, lest you find yourself like one of those little orbs of light."

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday August 25th, 2010 8:01:32 PM

Garret glances at Zeph, also trying to get him to step back a bit, or at least show some deference to this fellow.

Charek  d20+8=12 ; d20+8=25 ;
Wednesday August 25th, 2010 10:17:16 PM

Charek has a scary moment as he jumps over one of the wider bands of woldsblood and nearly falls backwards into the stream, but catches himself and falls forward instead. As he climbs the rest of the hill with his compatriots, he takes in gargul and what he is doing and wonders how this is all going to work.

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Wednesday August 25th, 2010 10:59:52 PM

Alexi tries to be reverent as he bows to the being.

Zeph steps up and Alexi rolls his eyes. "Good Grief" he mumbles. "So much for all that time wasted on choosing Jet for spokes person."

Gimp / Gargul 
Thursday August 26th, 2010 7:39:18 AM

The imp capers on ahead of you, dancing nimbly over the rivulets of glowing red liquid. Maybe they are lava, although there is no heat? Maybe they are streams of blood? There is a coppery smell to them, those who come close might report.

The imp also dodges a couple of white orbs that fly from the immortal power's staff, but one orb hits the imp square on the head. "Oof!" says Gimp. From the creature's head, a white light glows outward, making the scene easier to take in, easier to navigate. "Master," complains Gimp, "Hey!"

The strong, imposing man picks up the book from the chair and sits down. He hands the book to Gimp and says calmly, "Now I have a light for reading."

The party approaches, with Zeph and Jet in the lead. Zeph's expression almost mirrors the god's grimace. Jet asks for permission to come near.

The god waves a hand in welcome. "Please, come in, all of you. It is for this that you came, I presume."

"Now, each of you, tell me your name, and why you have come to visit me. Each must speak, if only to declare yourself and agree with another, so that I may take your measure." His eyes are distant, as if he were looking both at you and at the doings of hundreds of other things all at the same time. And perhaps he is.

Zeph AC26 (Shield) HP 36/42 
Thursday August 26th, 2010 11:01:13 AM

(OOC: I'm confused. Zeph didn't do or say anything. Why are you behaving as if he began talking or something? What exactly did Jet try to stop Zeph from doing? All I did was walk to the place that was obviously set up for us to walk to, think, and smile. or am I crazy?)

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday August 26th, 2010 11:26:31 AM

Garret watches the orb and the imp with curiosity. When Gargul speaks, Garret quickly steps forward and says, "I am Garret Goodbarrel, of Sole Hill, in the Windbourne Hills. Our group," he gestures at the others, "has been wandering across the lands, trying to stop the flow of evil in the form of lizards set out to upset the balance of the land. In the process, these lizards have run through a group of Ahote people, an innocent people who mind their own business and just want to stay alive. There were a good number of them who were honorable people who were killed for no good reason. Now they leave behind the rest of their tribe and their families without men and without leaders. We fear they will all suffer a long time with so many of their people missing."

He pauses and hesitates a moment before continuing, "We come to you humbly today, to ask that their souls be returned to them. They were innocent of any wrongdoing."

Garret then gives a slight bow, as if confused whether he is supposed to bow, then step slightly back and to the side to allow others to step forward and address the god.

OOC: Sorry, Zeph, I guess I read that part about you approaching him as walking right to him, almost in a challenging manner or something, I dunno.

Gimp / Gargul OOC 
Thursday August 26th, 2010 1:01:54 PM

Per the DM Post, you are fine, Zeph. No smiting for smiling. You didn't even say anything. No worries.

However, I do strongly urge you and everyone to actually obey the god, now that you have been politely invited to act.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51)  d20+7=19 ;
Thursday August 26th, 2010 3:50:00 PM

ooc: Zeph didn't do anything wrong really. Jet asked the gods permission to approch his presence and Zeph didn't wait for an answer before he decided to do so. Jet wanted to stop him in a "friendly" manner, because Jet is being his usual cautious self, since there is no battle imminent. If Jet had thought Zeph did something wrong though, he would have said so in an entirely different manner. :)

Jet steps forward, still bloody and wounded from the night previous, "I am Jet Stormway, a priest to you and all the other gods, showing proper respect where needed and when due. It is as our leader has said. A flying mountain of lizards has caused our land to enbrace their turmoil of conquering and enslaving all those that stand in their path. There is no negotiating with them. They want all the races to be their subjects or destroyed. Their menace is a threat to the Wold and something needs to be done about them now, while they are still in our region. The Ahote were not just my friends, but they were loyal to the Wold, living off the land and embracing the hardships that come from having a nomadic life style. I seldomn fear anything, but at this, I do have a fear that our small group will not succeed in fighting these monsters, without the help of the natives, who even now, will starve without their hunters or worse, become food for Ambush Drakes without their warriors to protect them. Not just an entire people are at stake here, but I believe, the Wold itself is in danger."

Diplomacy: 19

Keela 
Thursday August 26th, 2010 4:07:01 PM

Keela steps forward and curteys, "If you please, Exalted One, my name is Keela Larch. We have come to ask you to return the souls of the Ahote warriors who fell to the lizards. Their tribe is now without leaders, and without leaders their future is bleak indeed."

Charek 
Thursday August 26th, 2010 8:24:26 PM

Stepping forward as Keela finishes, Charek drops a sweeping low bow that only dwarves seem to have truly mastered and as he straightens back up speaks.

"I am Charek Headcracker, I am here in support of my compatriots and the Ahote people to ask you to aid them in the manner that seems best to you."

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Friday August 27th, 2010 12:03:30 AM

OOC: Sorry Zeph, sometimes reading quickly we miss small details, like, [Zeph thinks to himself and smirks a bit back at him.]

Alexi steps forward and bows gently, despite the pain.

"I am Alexi Komonov, from a long line of warriors. I have fought many battles and killed many, but all for the reason of Order and Law. Part of our group came to a small valley to make a living in the harsh Uncharted Lands. There we met the Ahote people. An ancient race that are dedicated to the protection of the Uncharted Lands. We helped them in defeat an evil that had taken their children.

"But in this buisness of the Lizard Mountain, we were too late. The Lizards hate all that are not Lizard and their civilization is a plague to the good people of the Ahote." Alexi's lips begin to quiver but he holds himself together.

"We seek to restore the Ahote warriors to their people so they may survive the harshness of these lands and keep that old race of elves alive. That is, if your Wisdom deems it a good thing."

Alexi bows again and steps back.

Gimp / Gargul OOC 
Friday August 27th, 2010 9:18:42 AM

Still waiting for Zeph to speak to Gargul ...

Zeph AC26 (Shield) HP 36/42 
Friday August 27th, 2010 11:47:34 AM

(OOC: Hey guys, heres a heads up. I just caught my girlfriend of 2 years cheating on me last night. So I am emotionally distressed and my posting may become darker and/or more sporadic. Today is a dark day indeed.)

Zeph snaps his head to attention when he finally realizes that he's the last person to speak, "My name is Zeph Illidian, newly appointed Avenger of Jancassis. As you know, my job is to dish out revenge when it is sought by innocent parties; which is why I am on this lizard hunting adventure. I am pleased to have the privilege to speak with you, your lordship. It seems we have some bargaining to do, and I agree to let my companions speak for me for the most part." Zeph says with a little bow.

Garret Goodbarrel [AC:26 HP:33/33] 
Friday August 27th, 2010 12:15:39 PM

Garret stands and watches each member step forward and address the god. When they are done, Garret looks back at the god with expectation, but not having any idea of what to expect. He takes a quick glance at Jet to see if Jet knows what will happen next.

Gimp / Gargul 
Friday August 27th, 2010 1:25:11 PM


Gargul looks at each of you as you speak. For a moment, you feel as if he is looking only at you. It is an intense feeling ... His eyes are deep and ancient ... Once he was a source of great evil in the Wold ... Creator of the chromatic dragons ... Longtime nemesis of Alemi ... The only god belonging to both of the Wold's great pantheons ... The lord of mortality.

Gargul, God of Life and Death, speaks to each of you in turn.

"Garret Goodbarrel, you say the warriors of Al Mathir ran through the Ahote warriors." He glances down at the book Gimp now holds open next to him. He motions, and in an instant he summons a spirit of one of the lizard-folk you killed. The large lizard speaks, and although you do not understand the language, you know what he says. "The barbarians rode out to us, commanded that we leave, and attacked us when we would not. They died bravely but stupidly in a fight they chose, although they could not win it." Gargul motions, and the spirit is gone.

"Jet Stormway, you say that there is no negotiating with those from Al Mathir. That is not true. You say they want all the races to be their subjects or destroyed. That is true, but they are not fools enough to think they can always have what they wish. Take heart, brave one, and know that their leaders respect strength, and honor their bargains." He pauses, as if in thought. "Yes, peoples may be in danger, but peoples always are. Tribes, nations, races, like individual mortals, are born, grow strong, and then dwindle. The Wold herself, though, is not at risk."

"Keela Larch, you may be right. The Ahote may fade without their strength. But that matters little to me, for all people, all clans, come to me in time. I care more of those who embrace heroism, and change the Wold in so doing. I care more that you, Keela, have sacrificed much and risked more to ask this of me. For you are a hero, though you may yet deny it."

Charek notes that the god speaks his name in the proper dwarven fashion, with the special "kr" sound at the end. "Charek Headcrakr, you serve your companions well. Strong soul, strong mind, strong body. And so you serve me well, though you have not known it. It pleases me to hear your request."

"Alexi Komonov, you say that the civilization of Al Mathir is a plague." The god frowns, and Alexi cannot help but shudder in the thought that he has annoyed a being more powerful and more ancient than he can comprehend. "It is not so. They do not serve Lord Marteaus, and they seek to conquer, not to infect." His voice softens. "You want to help the Ahote survive. I am inclined to grant your petition in order to help you and your friends survive. Survive, and more than survive."

"Zeph Illidian, you seek a kind of justice. That matters little to me. But I value life as much as death, and I see the worth in your efforts, if not in your motive. Be fierce, youngling. Stand forth and be bold, as you have been. Then you will be worthy of the boon you ask."

He holds his arms outstretched, and behind him you sense a large group of people -- the Ahote dead, standing behind him. To all of you, he declares, "Actions have consequences, and so your request of me deserves a response. However, these warriors chose death in battle. I will therefore return but one of them to you." The god looks behind him. "What say you to this, Dasan, chief of these Ahote?"

The chief stands forth. He speaks in a form of elvish, but you understand him clearly. "We chose our path. We attacked knowing it would mean our doom, in order to buy the time our shaman told us would be needed to hold off the lizards until these heroes would arrive to finish our task. We saved our refuge from desecration, and we will all pay the price."

He looks behind at a figure in the shadows. "But if there is mercy, Great Spirit, then let my son, Muata, walk the Wold again. He is needed, for his people, and for my grandson, who yet lives." He takes his son's hand and pulls him forward. They both bow, though not as low as Charek.

Gargul nods, then looks at you all. "Does this satisfy the heroism that has driven you to me?"

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51)  d20+7=13 ;
Friday August 27th, 2010 5:24:04 PM

Jet trembles, but not in fear, but rage. Jet has never lied, ever. Even when he was a mere beggar on the streets, he would admit to stealing and receive a harsher punishment then the others, but he was worth it, but now. A god dares to call me a liar. Well, maybe not a liar, but wrong. He can't help but respond. "Well, Your Grace, if you consider slavery or death a negotiation, I may well be mistaken, but I personally do not see it as an acceptable negotiations."

As for Gargul's last question, he will not go against the chiefs choice, even if he does not understand why that decision would be made and not the lead shaman, who's magic is so important. Jet often does not understand the wisdom that drives others though and learning patience in such matters. "So these warriors died so that their people might have a chance and that is now called foolish? Taking on the bully either in the street or the field of battle is what hero's are made of. If the Ahote had waited for the lizards to prepare, how far worse off would they have been? They were being hounded and did the only logical thing available, bravery and heroism aside. Personally Gargul, if you are asking about satisfying the heroism that drove us before you, all I can say is look at the them all and you will see the true hero's here today! We merely cast a spell from a scroll to speak on their behalf."

Diplomacy: 13 (Ugh. Not even everyone with an aid can help that roll.)

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Sunday August 29th, 2010 12:24:52 AM

Alexi, used to being chided by Jet, at first shudders at being chided by a god. But his words rang true to him, if not to Gargul, and he holds his head up and dares stare into the god's eyes.

"Pardon my words, Your Godness. But I called them a plague because they act like one. They spread over the land, scooping up all that lives, eating them or enslaving them, and leaving the land a mere shadow. I call THAT a plague. But your Wisdom and Sight is far greater than mine could hope to be, so I accept your reprimand.

After Jet's speach, Alexi is quick to add, "There is Survival, and there is Survival with dignity. These Ahote chose dignity over mere survival, even if it meant their death. Their efforts meant our success, and we would have certainly failed had it not been for them. Their Shaman, Istaqa saw that, and knowing his death, went forward anyway. They are greater heroes than I. I don't want to ride the Victor's Horse when the path is lined with their bodies. The Victory is theirs and all honor due them.

"We came humbly on their behalf and we certainly will honor their wishes." Alexi finishes with a bow to Gargul and then to Dasan and Muata. "May we see you in our dreams again, Dasan, and may we see you soon in a victory feast, Muata."


Keela 
Sunday August 29th, 2010 6:50:17 PM

Keela's heart is pounding, but she manages another curtsey. "Thank you, Exalted One," she says.

Garret Goodbarrel [AC:26 HP:33/33] 
Monday August 30th, 2010 12:10:30 AM

Garret nods and bows to the god and thinks, "The Ahote attacked them? Why in the Wold would they do that? Surely they knew they would die. What honor would there be in dying just to delay them? Did the Ahote somehow know more than they are saying? Or was this just a foolish act of bravery?"

He looks off into the distance and thinks,"Well, I wonder where we should go from here?"

Gimp / Gargul 
Monday August 30th, 2010 7:28:10 AM


Jet says he does not see an offer of "death or slavery" as a valid negotiation. Gargul answers calmly, "If you are weak, slavery or death may be your only choice. Some slaves do not even have the choice of death. But if you are strong, you can make counteroffers. If a merchant offers you a price ten times what is fair, it is reasonable to offer a much lower price."

Jet adds his opinion about foolishness and the heroism of the Ahote, respectfully disagreeing with the god.

Alexi adds some comments on survival and heroism as well, also slightly contentious.

Garret has questions, more confused than angry.

Keela's answer pleases Gargul, and he reaches out and places a hand on her head. "Be brave," he tells her. [OOC: Keela gains a +5 morale bonus on one future saving throw -- you can decide to use the bonus AFTER you make the save and know the outcome otherwise.]

Gargul radiates patience and indulgence. "Now, my children, be at peace. Do not put words in my mouth. I did not call the Ahote either foolish or stupid. They chose a fight they could not win, hoping for a larger victory that night, which you gave to them. You could not have prevailed but for the damage they did that day."

"It was a heroic choice, and a brave one. They earned honorable deaths, and I am loathe to take that from them. But this one, this Muata, may return with you. Take him with you to the Wold of the Living."

"And Gimp, show them the way so that they do not risk a fall."


Gimp drops the book, which disappears before it hits the ground. "Come on, come on, this way!" he says.

Zeph AC26 (Shield) HP 36/42 
Monday August 30th, 2010 10:01:47 AM

Zeph thinks about it all. "Yeah, there is absolutely no way we would have killed those lizards if the Ahote hadn't have done most of the work. For that, their deaths were justified. But I shall be the instrument of their vengeance." Zeph says to the god and the spirits of the Ahote upon leaving.

Garret Goodbarrel [AC:26 HP:33/33] 
Monday August 30th, 2010 2:10:15 PM

Garret nods and, lost in thought, moves to follow Gimp.

Charek 
Monday August 30th, 2010 5:06:25 PM

Nodding at gargul's comments, Charek remains quiet and thoughtful as they follow the Imp out.

Jet Stormway (AC: 22/21/no dex, HP: 53/14 ; Bantom AC:19 HP: 51/51) 
Monday August 30th, 2010 7:47:42 PM

Because Jet is a glutton for punishment...

Jet says farewell to his spirit friends, " I pray your bravery earns you a high seat in Garguls Hall where wenching and wine are the meat and drink of your existance. Have a good hunt my friends until I someday join you, if it is HIS will."

Before turning to follow Gimp, Jet will say one last thing. "Your Grace, I have one last bit of business with you. My Ahote friends were betrayed by one of their own. He is also blamed for abducting the offspring of his own people in an attempt of some type that never came to his evil fruition. This persons name is Anuata and after we kill him, I may again return, not to plead with you to return him to the Wold, but to come and condemn him to a fate fit for the worst of people. It will be then, my oath for justice or revenge, depending on how one views it will be fullfilled."

With that, Jet bows and recieves any last words Gargul wants to give, hoping there is none, before leaving, still, a little more humble at the meeting.

Zeph AC26 (Shield) HP 36/42 
Tuesday August 31st, 2010 12:22:17 AM

Zeph looks at Jet and whispers, "Killing of a traitor for revenge huh? I like your style. You sure you don't wanna take a few levels of Avenger there buddy?" Zeph says with a snicker.

Alexi (AC: 19/11, HP:18/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 31st, 2010 12:28:05 AM

Alexi bows to the god and when done, he smiles and says, "Sorry, Your Godness, if we came across a bit annoyed, as it were. Wise folk would have waited for their anger to subside before coming here. I have learned much through your wisdom. Our Victory Feast will have a much deeper meaning because of this."

After Jet's comment, Alexi adds, "Yes, please great this Anuata with all the graciousness due a traitor and murderer of children. There should be a couple of witnesses here in your realm that will attest to that treachery and our bravery in defeating an Ice Demon to save them."

Alexi then salutes Gargul in the manner of the Mailed Fist and then follows Gimp.

"I think I need a drink," he mutters. "That strong kind Jet carries around."

Keela 
Tuesday August 31st, 2010 1:01:30 AM

Keela turns quietly to follow the guide back out. When they have gone a suitable distance, she whispers: "Now can I conjure a light?"

Gimp and the way home 
Tuesday August 31st, 2010 6:41:32 AM

[OOC: Why do you think Anuata honors Gargul?]

A couple of our heroes have parting words for Gargul, but as they speak them, they see that they are talking to an empty chair.

The party follows Gimp, who gives you each a hand as you step over the Woldsblood. The imp's touch is truly magical, healing you of all hurts and damage, even of the spiritual hurt that may have come on you from a splash of Woldsblood earlier. "No, don't thank me," Gimp mutters. "I was supposed to make sure you didn't get splashed in the first place. Clumsy oafs."

[OOC: Any who used a hero point to avoid the Woldsblood, please take it back. DM error -- forgot to adjudicate that part. The woldsblood damages the soul -- Wisdom damage, and stunning and such. But my bad, missed that part sorry.]

The portal back to the Wold appears, and you notice that you have a companion -- Muata, the chief's son, now the chief himself, it would seem. You all step through and return to the Ahote's valley refuge.

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday August 31st, 2010 1:48:49 PM

As they walk away and Alexi mentions a drink, Garret nods in agreement, "Indeed, I could use some drink myself. I wonder if we took the night off for drinking if we'd be safe in the new Ahote caves."

When Keela mentions a light, Garret says, "I don't know. For a god, he didn't seem all that scary, did he? But heck, we'll be out soon, so hopefully your light won't be needed. Nice spell, though. I'm sure we'll need it one day."

As the group steps back into the Wold, Garret blinks in the light of the setting sun. He looks around and watches to see the reunion of Muata and his tribe. After a moment, Garret checks to see that everyone made it back from the land of the dead. When he is sure they have, he speaks, "I suggest we rest and tomorrow consider heading out after this Anuata. However, since we went out after the Ahote here, I'm not sure we know which way to go. I suppose we shall have to backtrack to the lizard camp, then try and determine their direction from there. Same watch as last night?"

As the group sets up for the night, Garret looks around to see if he can find ale from the group or from the Ahote.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51)  2d8+4=13 ; 2d8+4=6 (both 1's); d8+4=12 ; d8=3 ; d8+4=11 ; d8=6 ; d8+4=8 ; d8+4=10 ; d8+4=10 ; d8+4=12 ;
Tuesday August 31st, 2010 5:10:23 PM

ooc: Where in Jet's post did he say Anuata worshipped Gargul? I don't think Jet did. What are you refering to DM?

Seeing an empty chair, Jet smiles, knowing he was still heard. Anuata will pay for his crimes. Of this, Jet has never been more sure.

When Alexi asks for drink it is produced in an easy manner and with a gesture, Jet wants the young horseman to pass it around when he is done. The fighter cleric will be the last of the group to indulge before offering Gimp the rest in the skin. "Thank you for your fair guidance. It should not go unrewarded. Until we meet again, I suppose?"

He shakes the hand of Chief Muata and looks to Garret. "We do need to rest, but who knows how long we have been here? We might go back to notice five minutes or five days have passed. Let us make plans after we know more, but most of all, we must consider how to get the rest of Chief Muatas' people to a safe place. Then, we can track down the traitor. There is little doubt in my mind, we let him escape when we fought the lizards. That was a our mistake and one we can not make again."

Once in the real world, Jet will cure the rest of the wounds on the group.

Alexi is healed 13 points, then 15 points.

Jet is healed 17

Zeph is healed 8

Alexi gets another 10 and then 10 more bringing him to full I believe

Jet will takes 12 more.

Using the last spells available, 0 level spells, Jet has five more hit points bringing everyone close to full if not full.




Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday August 31st, 2010 5:56:50 PM

OOC: Jet, Gimp's touch healed us all up. But thanks for the thought. :)
Quote: 'The imp's touch is truly magical, healing you of all hurts and damage, even of the spiritual hurt that may have come on you from a splash of Woldsblood earlier...'

IC: Alexi thanks Jet for the swig and passes it around. It helps him get over the rivulets of Woldsblood, or was it the Imp?

Alexi gives Muata an Ahote handshake and says, "We will talk about our hunt of Anuata later. You go now to your people. If Anuata knows of this place, the Ahote may still be in danger. Keep guards well placed."

Alexi then moves off to see to the horses, then about some food, then rest.

DM Cayzle extra 
Tuesday August 31st, 2010 6:33:50 PM

OOC: Sorry, misread the post. Thought someone was linking Anuata with Gargul.

As far as your plans for that villain, Anuata, well, Gargul made no response, but if he had said anything, I suspect it might have been something like, "So? Adventurers want to kill villains? Go for it. That's your job."

Keela 
Wednesday September 1st, 2010 12:04:21 AM

Back in the Wold, Keela looks around at her companions. "Was--was that really Lord Gargul?" she asks. "He patted me on the head. I don't think it was really him."

DM Cayzle extra 
Wednesday September 1st, 2010 8:11:56 AM


Before Gargul's empty throne, Jet offers Gimp a drink, who answers "I swore an oath I'd never touch the stuff again!" He lies down on his back on the ground, saying, "So give her a pour, mate!" The imp squeezes his eyes shut and opens his mouth really wide.

.....

You come back in the Wold, with one more person than when you left.

Muata grips Alexi's hand, and then gives him a fierce hug and says, in his elfish-accented common, "Thank you many times over old friend!"

Stepping back and looking at you all, he says, "You have saved my people, and we will not forget. You are welcome here now and always."

Then he takes Alexi's advice and goes to his people, grinning widely.

Garret mentions that Gargul was not "scary," and Keela wonders if it was really him. But even as she says that, she feels the potentiality of the god's blessing, and she knows she has been touched by the divine.

Garret suggests a rest and a hunt tomorrow for this Anuata. Jet thinks he has got away.

It is sunset of the same day you read the scroll.

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 1st, 2010 1:08:30 PM

Garret looks around for a fire, or a good location for a fire. If the Ahote have already set one up, he will head over to the fire to sit and stare into the fire. If not, he will look around and attempt to gather wood for a small fire. He looks around at their group and the Ahote. He says, "I'm not sure what sort of watch system they have, but I wouldn't be surprised if we were attacked tonight. After all, we did quite a bit of damage back there, and at some point, someone is going to notice. They could easily follow us to this location. We should scout out locations for defense now, before we rest. Then I think we should coordinate with the Ahote and join them in watches tonight."

"I'll take first watch with Zeph. Sjurd, Hmark, and Charek can take that midnight watch, hopefully not seeing a thing. Then Jet, Keela and Alexi can take that last watch. Then in the morning, we can move out early and hopefully still find tracks to follow on our search for Anuata."

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Wednesday September 1st, 2010 2:32:57 PM

Thanks, I missed that Gimp healed us.

Jet laughs at Gimp, "You should be nicknamed Loophole." As he empties the skin into the little demon.

Jet almost sheds a tear when Muata rejoins his people and glares at anyone that dares says anything about it. "Dust, that's all, so shut your face hole!"

About the evening...

"If we have a fire, we can be spotted for miles. I think a cold camp and then, we have to get these," looking over at the lizards of burden, "dinosaurs out of here. They can be seen from the air for miles. What we can do, is set up some type of dangling line that if we were to set it afire, it might scare them into running off into the opposite direction we want to go. We saw their trail for miles and so will our enemies. They will follow these creatures while we get away to fight another day."

Jet looks around, "Just an opinion anyway."

Zeph AC22 HP 42/42 
Wednesday September 1st, 2010 5:49:00 PM

(Any chance we can get about 480xp for talking to Gargul so Zeph can finally level up? I think hes been the same level for about a year or so. Also, can you give me a loot list that we got from the lizards so I can do some calculations and distribute the loot?)

Zeph comes back from the trip much as he left, except now a little more somber and tired.

"We need to sell all the stuff we got from killing those lizards to the catacombs via the Star Mage's guild. How do we contact them and get that going so we can maybe buy some more stuff for the next leg of the journey?" Zeph says, trying to keep his thoughts moving forward.

Zeph will memorize some spells for the next day and help set any traps that are suggested.

Spells:
0: Detect Magic, Read Magic, Acid Splash, Mage Hand
1: Shocking Grasp, Shield, Grease

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday September 1st, 2010 8:09:14 PM

OOC: DM, describe the Ahote camp to us again so we can visualize our best watch posts. Presumably, the Ahote have small cookfires, but a bit more detail of the camp would help.

Alexi looks at Jet, wide-eyed, and perplexed.

"Let them loose! Just let those huge behemoth docile killing machines loose! They look very trainable and the Ahote sure could use some to plow or ride instead of horses. I, for one, want to learn how to ride one."

If allowed by the party, Alexi will pick one out for his own. He will study the saddle and bridle and learn how to saddle one up. Presumable they eat grass, but Alexi will watch.

In the morning, when his watch is over, he will seek out the new head Shaman of the Ahote and see if he has the capability to communicate with the lizard mount in some fashion to learn its eating habbits.

OOC: DM, if Alexi riding one of these things will unballance the party, or the game, let Alexi know in some way, otherwise, why not? Is there an entry in the MM for such a creature?

IC: That night, Alexi visits the Ahote to mourn with them the loss of their warriors, especially the ones he knew well, Tocho, Honaw, Istaqa, and Dasan. (OOC: don't know if Honaw (Ambush Drake episode) or Tocho (first meeting episode) are dead or alive.)

If Tocho was killed, Alexi seeks out Tocho's sister (OOC: mentioned by Honaw in Ambush Drake episode) and gives her a gift. His Dire Weasle pelt he had treated and made to look pretty. "Your brother was as brave as the bravest Ahote. Accept this gift from me as my sincere regrets of his death."



Keela 
Wednesday September 1st, 2010 11:48:58 PM

Keela listens to her companions before quietly voicing her opinion. "I think that a group of people this large will be visible from the air no matter what we do. I agree that we should keep lights to a minimum, but I see no reason to get rid of the beasts. They could be of tremendous help to the Ahote."

DM Cayzle - The Valley 
Thursday September 2nd, 2010 8:14:24 AM

REPOST:

The morning is bright and beautiful. The boyish Ahote warriors lead you through the prairie for about a half a day. As you travel, the land gets drier and harder. Soon you are passing not through prairie, but through scrub and badlands. There are exposed patches of dirt and rock. The plants look dry and stunted. You see few signs of insects of other creatures. There are more washouts, small gullies, the odd canyon to go around. This is the Blasted Land, through which Keela, Jet, and Alexi have already traveled. It is hilly and rocky.

At length, the party rides into hills and down to a valley. It is small -- maybe a thousand feet wide, and a mile long. But it is very different from the badlands. You see many small streams trickling downhill into the valley, There are actual trees, and long stretches of ground next to small brooks on which grow wild barley and emmer. The Ahote lead you to a village hastily set up of hide tents.

========== ========== ==========

The party discusses security, fires, the beasts of burden, and more. You see that the valley walls are steep, steep enough to hide nighttime fires, and that the small smokeless daytime cookfires are likewise not visible to watchers on in the badlands beyond.

Another DM Post, to mark Muata's return to you, later today.

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 2nd, 2010 1:44:42 PM

Garret eyes the steep walls of the valley and says, "Well, if the enemy takes up position there with archers, we are all just plain dead." He looks around at the camp and continues, "But I do not see these people moving any time soon, so I think we can just set up our defenses against being directly followed. Perhaps there is a pinch point nearby where we could hold off a large group of them, should they decide to attack us."

"Then again, they may be so concerned with whatever they are planning that we are nothing more than a minor inconvenience to them."

When Alexi starts looking over the lizard mounts, Garret looks up and up and up at them. He speaks, more to himself than anyone else, "I do not think that thing would even know I was upon it. I am sure that I would be completely unable to control it. But they could provide a good method of transport over long distances. Perhaps I could just ride with someone else. There is clearly plenty of room up there."

DM Cayzle - Chief Muata 
Thursday September 2nd, 2010 1:45:32 PM


Muata returns, smiling at you. If you tell him of your concerns, he says, "Friends, have no fear. This valley is a refuge. It is hidden by steep walls, and the landscape around it is forbidding. And we have scouts out. We are likely quite safe. Isstaqua foresaw this spot as a place of refuge for us in dark times, such as these. That's why we went out to fight -- to keep the enemy from finding this place."

"We are having a feast tonight and a ceremony to give me the title of chief. Please come, be freshened, and rest from your worries for a night of reunion, if not celebration."

[OOC: Sorry, no xp award at this time.]

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 2nd, 2010 2:26:18 PM

Garret brightens up when Muata explains the valley and the motivation to fight. He replies, "That is good to know, Chief. We are honored that you have invited us to this celebration and humbly accept." He moves about, setting up his place to sleep before trotting off to join the chief and the tribe. As he trots away, he turns his head back to the rest of the group and calls out, "Are you coming?"

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Thursday September 2nd, 2010 7:44:58 PM

Well... Jet thinks to himself If Istaqua believes it is safe, I will trust his visions. They have yet to be wrong.

He shrugs his shoulders at the thought of keeping the beasts. "They will need a lot of food to maintain and seeing as they are as smart as other animals, they will need to be well cared for. I will keep Bantom and Vaya for myself thank you."

Zeph mentioned Jet pledging allegience to Jancassis back in the realm of shadows and now that there is time, he addresses it as a priest would. "All the gods have their place. It is important to acknowledge those gods when needed. Limiting ones self to a single divine inspiration is, to me, a waste of time. I am already an Avenger, even if without the powers of one, as well, I am a Protector and many other specialties devoted to single gods. Being without the powers does not make less of a cleric to those gods."

Jet is looking forward to a little down time. Normally, he would be happy to spend the evening with a bunch of women without men around, but in todays note, it will be a sour celebration. Yet, he is happy the scroll use and spell turned out well enough for the Ahote to have a solid leader again.

"I think in the long run though, we need to head back to Bryn Baraz. They likely have quite a contengent there by now and the mine running. We must go back and stop that business. Maybe go back in the way we escaped, through the water. The smaller tunnels will limit the size of monsters we have to deal with."

But Jet knows, that is a conversation meant for another time.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday September 2nd, 2010 10:49:08 PM

Alexi is pleased with the hidden location and ready for a good Ahote feast, even if the circumstances are not as one would wish. He remembers their first feast with the Ahote way up on the plateau, before they had reached Bryn Baraz. It had been a time of fun and jest, and drink, and fun and stories and drink, and oh, it brought back good memories.

Once the horses are taken care of, Alexi seeks out the new shaman and asks him if he would be able to learn about the lizard mounts and perhaps use them to plow, plant, or do other task, and if he can determine what they eat.

Keela 
Friday September 3rd, 2010 12:58:46 AM

After being dragged across the badlands for what seems like an age, Keela is glad for the chance of a little rest. She takes the term quite litereally, and naps the afternoon away.

Zeph AC22 HP 42/42 
Friday September 3rd, 2010 3:38:52 AM

Zeph speaks to Muata, "Chief, we need to discuss plans for survival for your people. This land looks harsh and I want to know how many days your people can survive on their supplies. We have the means to contact the Star Mage Tower and acquire a great deal of equipment for your people. I also want to know how many able warriors you have. I know you say this place is secret, but I am afraid that the Lizards may have too many divination skills. We read a tablet explaining the powers of their lizard gods and that is what scares me now. Also, it is not ultimately my decision, but I suggest that my companions and I don't stay too long as we have a mission to do.... and you can help us. Tell me everything you have learned about the lizards."

Then Zeph waits for Muata's response about the supplies, manpower, and information.

Spells:
0: Detect Magic, Read Magic, Acid Splash, Mage Hand
1: Shocking Grasp, Shield, Grease


DM Cayzle - Chief Muata 
Friday September 3rd, 2010 9:14:15 AM


Garret and Keela enjoy a chance to relax and get ready for the feast.

Alexi finds the "shaman" is an inexperienced teenage girl who can barely cast a spell. She is Mui'ama, the great-neice of Isstaqua. She is eager to look at the huge beasts with Alexi. They do seem quite docile, and they have no natural weapons. Their teeth are designed for eating grasses and grains. (For reference, imagine a small Brontosaurus with a shortish neck and stubby tail.) Seems that they could be trained for some task, maybe.

[OOC regarding special mounts. The new house rules say that you can only have a long-term special mount if you get it as a class ability, like a druid or ranger companion or a paladin's mount. So if Alexi wants to use one of these as a mount, it has to be for a module only, maybe, and that's it. Similarly, Bantom is going to "retire" here for a while, Jet. You can take him on an adventure in a couple modules, if you like, for the duration of a module. That's the new house rule, sorry.]

Jet and Zeph are concerned on behalf of the Ahote. Muata laughs. "To you, friends, this land is barren, but to us, it is home, and this valley is paradise. New friend Zeph, we need no supplies. Jet, there is plenty for those big beasts to eat.

Jet is wisely concerned about what is happening back at Bryn Baraz. Muata looks severe and says, "Yes, they are worrisome. I wish I could help you to fight them."

That evening is the feast. It is subdued, considering, but a very lusty shout is raised when Muata is invested with the chief's accoutrements.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Friday September 3rd, 2010 12:13:57 PM

Jet watches the ceremony of a new chief with pride. These people, so simple on the outside, has quite a complex little life when it comes down to it. There very existance depends upon a lot of little things coming together. Not wanting to offend their rituals, Jet says private prayers to the gods that they, their children and their childrens children will prosper in the future.

DM Cayzle: Highlight to display spoiler: {Email sent}

Garret Goodbarrel [AC:26 HP:33/33] 
Friday September 3rd, 2010 12:28:50 PM

Garret joins in the feast and celebration with gusto. He observes and attempts to learn as many of the local customs as possible. He will try and learn the words used in the celebrations and will haltingly attempt to speak the language with any of the Ahote that will indulge him.

When Jet mentions Bryn Baraz, Garret says, "Indeed, Jet, there is a time for planning, and a time for rest. This is a time for celebration, there will be time enough for discussions on destinations on the morrow. Come, join in the celebration of their new chief!"

Garret will eagerly try any of the "local" food prepared. If there is singing, he will attempt to join in with the Ahote, trying feebly to sing along with them.

Charek 
Friday September 3rd, 2010 5:28:59 PM

Charek tries to relax and enjoy the evening, but something, that he can't put his finger on, keeps his mind on other things and not the celebration going on around him. He politely eats when food is placed in front of him and even downs a few tankards of ale, but there is obviously something bothering him.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Saturday September 4th, 2010 9:44:48 PM

Alexi's heart skips a beat when he meets the new shaman. Alexi has a hard time explaining himself, not just because of the language barrier either.

However, in the end, Alexi can see that having one of those brutes as mount might look inpressive, but not as practical as his trusty Lobo.

Alexi pats the scales of the brute and grins at the thought of riding into Floating City on it, but then sighs.

Alexi marvels at the hidden valley and spends some time looking around. Finding a pool of water, he takes a bath, well, sort of one. He does the best he can while remaining modest. 'Now, Jet, he'd just jump in completly unclothed and not care a bit.' he muses . Well, I'll be half-way presentable, at least..

Alexi tries to be upbeat during the feast and cheers along with the othe Athote when Muata is installed as their chief. He participates in all the other festivities until the last song, then finds his bedroll for a short night's sleep.

Zeph AC22 HP 42/42 
Sunday September 5th, 2010 11:20:13 PM

Zeph will take the down time to scribe a spell to his book and write down the value of the equipment salvaged from the last battle.... can you send me a loot list?

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Monday September 6th, 2010 7:16:34 PM

Jet watches as Alexi takes a bath in a place where water is scarce and hopes it is running water, so his filth does not stagnate the pond.

With a big old smile he walks up to Keela and puts his arm around her in a friendly manner, "Got one of them spells to clean me up with?" In the process sharing his pungent oder with her in a manner that is more of a practical joke, with the request as the wrapping on the gift.

Keela 
Monday September 6th, 2010 8:07:44 PM

When Jet slings an arm around Keela, she jumps back, startled. "Ugh! Jet!" she protests. She does cast the Prestidigitation spell to tidy up the both of them. She gets a small measure of revenge by conjuring a bit of rose oil and dabbing it on him. It will disappear when the spell does, but she does not mention that part to Jet.

That evening, Keela tries to push the group's troubles to the back of her mind and enjoy the celebration while she can.



Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Monday September 6th, 2010 8:47:16 PM

ooc: I would like for the group to decide what we are planning on doing next, in order for Jet to pray for proper spells please.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 6th, 2010 9:01:16 PM

OOC: Jet, Alexi was taking a 'sponge' bath, or rather, a wet rag bath. Didn't make that clear. :)

DM Cayzle - The Feast 
Tuesday September 7th, 2010 7:36:43 AM


DM Note: There are many small streams here. It is remarkably lush and fertile ... especially compared with the badlands aroundabouts. Alexi can have a bath, if he wants.

Before the feast, Alexi and the apprentice shaman, Mui'ama, look over the beasts, and she seems to have a deft hand with them -- moreso than with Alexi, and with the two of them a little tongue-tied, mostly you just look at the animals.

Alexi cleans up, and that inspires Jet to tease Keela a little. Keela cleans them both up and teases a little back.

Zeph does some bookkeeping and scribes a spell.

This is the loot from all the large lizards.
10 magical sets of large plate armor
10 magical large bastard swords
20 large masterwork lances (good quality, nonmagical)
10 magical rings.
10 large daggers (nonmagical, regular quality)
Other gear: rope, riding gear, food, gear to take care of the mounts, etc
About 500 gp in unusual coins similar or identical to those found at Bryn Baraz. (See loot list of June 18)

At the feast, Jet enjoys the celebration quietly, with silent prayers.

Garret joins in some dancing, and the Ahote find this very amusing. He inspires some of the few good laughs of the event.

Charek tries to join in, but something ... internal? external? ... is bothering him.

Muata sits with you all for part of the feast, and makes sure that you all are seated in places of honor. During the feast, he mentions that he hopes you will stay here for a while to rest after great labors. After the feast, his very pregnant wife drags him off to bed.

[OOC from DM: There is nothing wrong with staying here if you like. Your contact, the mage Katarina, is scheduled to get in touch a week after her last conversation. That's in a couple days. You have mentioned getting back to Bryn Baraz ... building off that, I do have two new characters to introduce, played by Jon and Kristel Eber, set to meet you when you get back in that area. And just because you seem to have forgotten, and you might well kick yourselves later otherwise, your very kindly DM will remind you that you came here to see if the Ahote had any info about the lizard-kin, right? LOL!]

Zeph AC22 HP 42/42 
Tuesday September 7th, 2010 11:44:23 AM

(OOC: Didn't I already ask about the lizards two posts ago? I Believe "Please tell me everything you know about the lizards" was my words.)

DM Cayzle - Extra 
Tuesday September 7th, 2010 1:23:45 PM


LOL! Sorry Zeph! They were too busy getting ready for the feast? Yeah, that's it. You can find someone to talk with tomorrow.

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday September 7th, 2010 3:52:06 PM

As the celebration winds down, Garret says to the group, "I think it would indeed be a good idea to stay here and rest a bit. We can repair and clean gear and items, if we need to, and we appear to be relatively safe at the moment. We can talk on the morrow with the good Ahote about the lizard men and in a day or so, Katarina is to contact us. After that, perhaps we can decide whether we head back to Bryn Baraz, or chase after the lizard beasts. What say you?"

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Tuesday September 7th, 2010 4:41:59 PM

With Keelas help, Jet smells a lot better, if not a bit foppish. He gets the jest, but still, the improvement is refreshing for all.

Jet watches Charek and his dark mood. He understands completely, if not entirely, why the dwarf feels the way he does. The only one of his kind, so far from home outside in the open sky instead of deep underneath the earth.

Without words, Jet goes and sits next to him and quietly passes his wine skin to him, allowing him to speak only if he wants to. Jet responds only if asked to, giving him a chance to vent frustrations or even concerns, if he has them.

Jet quietly nods at Garrets' decision, not really agreeing with it, but then, he is a halfling, always wanting to prance around with music and take life easy. At least this one isn't as bad some others he knew in the city and has some motivation.

The thoughts of the visit with Gargul bothers him. Why are they even here now, if the lizards are not a threat to the Wold and the Ahote are now safe? No reason at all to be a hero really. Jet ponders going back to a big city somewhere and perhaps renting out an entire whore house for a week, with a distillery next door to it. Who knows, maybe he will sell all his magic and buy one, the distillery that is, Jet would soon go broke if he had to pay his own girls to take care of his needs.

Let's face it, the only way I can keep up that lifestyle is to continue to do what I am doing or I would just be a homeless priest in the city instead of out in the middle of nowhere.

Charek 
Tuesday September 7th, 2010 11:37:32 PM

Looking up at Jet's approach, charek is a bit surprised by his sudden company and offer of the wine skin, taking it when it is passed.

"Jet I feel a bit out of place here. It is very strange. And Garguls comments bother me for some reason... There is something just not quite right about all this.......

He takes another swig and passes the skin back to Jet.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Wednesday September 8th, 2010 12:31:14 PM

<Glug, glug, glug>

Wiping his chin with the back of his hand he nods while passing the skin back to the dwarf, "I know how you feel. The visit was much less climatic as I would have thought myself, yet we are a part of something important. What it is, I have no idea, but I think, where ever we are meant to go, that is where we will wind up. I can't think of anything better to do with my time, then beating up buillies. Well, besides, drinking with women, but even that can be tiresome after a short while."

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 8th, 2010 1:15:15 PM

Garret finds a spot on the ground clear of rocks, pushes sticks and leaves out of the way, and fluffs up some grass for a pillow.

DM Cayzle - What the Ahote know 
Wednesday September 8th, 2010 5:22:21 PM

Muata can tell you about the lizards who attacked ... their kinds and tactics ... but you know that, between your book and your personal experience.

He adds that Isstaqua told him the traitor, Anuata, intended to lead the lizards here, surprise everyone by force and -- maybe with minimal bloodshed -- take over as a puppet of the lizards. He likely did not reveal the location of the valley, to keep himself valuable. Now that he has been defeated, who knows what he will do?

As for the lizards, it seems they would have made the Ahote pay a heavy tribute for the privilege of being ruled by the traitor.

You have two days' action before Katarina is due to call.

Keela 
Wednesday September 8th, 2010 8:52:11 PM

Keela joins her friends to discuss plans and strategies. "From my perspective," she says. "It would be nice to stay here for a day. I could copy a spell into my spellbook." Privately, she thinks a week would be better, but she realizes they don't have that kind of time.

"Zeph might appreciate the time, too," she adds.

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 8th, 2010 9:03:43 PM

In the morning, Garret wakes in good spirits. He walks around and tries to talk with the Ahote, asking them general questions like what they are preparing, what they are making, and where they found the things that they're using to make and prepare the various things. He also looks around at the area, noting the rocks and their structure, and the different kinds of plants. grass. and trees.

Charek 
Wednesday September 8th, 2010 10:17:39 PM

Charek finds a moment of time to chat with Muata to find out whether he want to hunt down the traitor himself and deal with him or if he would like any help doing it. Charek takes time each day spending some time in isolation to clear his thoughts and twice a day he works himself into a lather working with his axe, ocaasionally taking some time out for some target practice with his cross bow.

Zeph AC22 HP 42/42  d20+7=17 ;
Wednesday September 8th, 2010 11:26:57 PM

"Yeah. A little breathing time would be nice. We can plan our next move. I don't know whether we should return to Bryn Baraz or if we should seek out more lizard camps... or perhaps infiltrate the lizard city in some way."

Then Zeph scratches his scruffy beard that he has accidentally grown from adventuring for so long with little pause. "After thinking it over, I think our best course of action is to trail the floating lizard city and kill their troops as they send them down to attack human or dwarf civilizations."

Zeph will spend the down time studying Keela's spellbook and copying a few spells into his own. (Spellcraft check =17, success, and I have her to help). "Mind if I grab Scorching Ray and Web from your book, and you can scribe two of these scrolls I still have in my pack" Zeph says to Keela, showing her what he bought last time:

Hold Portal, Summon Monster I, Disguise Self ,Spider Climb(150), Protection from arrows(150), Resist Energy(150), See Invisibility (150), Invisibility(150), Blur(150), and Blindness/Deafness(150), Detect Thoughts(150), Comprehend Languages (25gp), Identify(125gp), Knock(150), False Life(150)

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 9th, 2010 11:57:32 AM

Garret watches Charek practice with his axe. He nods his head and when Charek stops a moment, Garret says, "A nice weapon, indeed. But it seems to me that you are wasting some energy when you swing it just this way. A more straightforward way that would produce more of a killing blow might work if you swing it in a smaller arc, here..."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday September 9th, 2010 10:24:09 PM

OOC: sorry i missed a post. had one tornado pass by io the left of the house and one pass by to the right of the house yesterday. Glad there wasn't a third one! :)

IC: Alexi listens to the others talk while staring at the stars, dreamy eyed, thinking of other things. But soon his attention returns to the group's discussion.

"The Mailed Fist was hired to wipe out a bandit group terrorizing the trade route to a city. To find the hide-out, we had a ranger infiltrate the bandit group and become a member. We wiped out the bandit group in no time after that. With the spell Locate Object, the task of finding our spy, and thus the hideout, was a piece of cake.

Wonder if Muata knows this Anuata well enough to use such a spell to locate something he carries? Some talisman neclace, special ceremonial thing, or anything unique?" Alexi muses out loud.

Alexi massaged the Ahote ceremonial bag that hung around his neck on a leather strip as his eyes glazed over but returned into focus long enough for him to say, "If this Anuata is the one who orchestrated the kidnapping of the children, which we foiled, then he has struck twice and failed twice because of us. A third time would not be a surprise. He didn't like us when we first met and we didn't improve our welcome this time. He may sulk for a while but I don't think he'll give up.

"Istaqa had a vision before the settlers came to Bryn Baraz. It was this vision that kept the Ahote from attacking us when we met the Ahote, even though they wanted to. But his vision fortold that we would have to work together to survive, and look, it's exactly, sort of, how it has happened." Alexi grins, his thoughts elsewhere. "We certainly are here for a reason, and each time we accomplish that, another reason shows up."

Next day, Alexi seeks out Mui'ama and manages to tell her he'd like to help her with the lizards. They could learn the straps and harnesses together, as two people working together was better than one. If she accepts, he'll spend most of the next two days with Mui'ama learning how to put the gear on the animals and teaching them how to go slowly forward, stop, turn, and so forth, as one would with a plow horse.

OOC: when you say 'large', i don't suppose that woud fit on any of us, right? sigh...

IC: at some point next day, Alexi asks, "Well, do we know what this treasure is yet?" with a wild glint in his eyes.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Friday September 10th, 2010 12:29:13 AM

Oh this should be good... Jet thinks while a halfling monk explains to a dwarven warrior how to wield an axe. He prepares in his mind a few instantanious healing spells to bring the foolish little guy back from the brink of death, just in case Charek has a disposition anywhere near like Jets' temper.

He is seen with his arms crossed over his large barrel chest and a large grin on his face, waiting...

DM Cayzle - Two days of Down Time 
Friday September 10th, 2010 7:22:30 AM


For the next two days, Keela and Zeph spend time copying spells.

Garret takes the time to visit with the Ahote people. He learns that they live lightly on the land, with no permanent structures. They take seriously their mission to help Mother Wold recover from the ancient blight that ruined most of a continent. It seems that this valley is a kind of seed bank; the Ahote use this place as a refuge and storehouse for creatures and plants that they hope to reintroduce throughout the larger area. While of course, some are busy with the stuff of life ... making food and clothes, patching a hole in a tent, mending a saddle ... others are readying small pots of plants to transplant once they leave the valley.

Garret also finds time to "help" Charek with his axe-work.

Charek asks Muata about the traitor, and about hunting him down. "No, my friend, we will let him go. Isstaqua told us we would have nothing to fear from him again if we went out to face him. Maybe that is because he has fled and will never return to this part of the Wold. Or maybe it is because you and your friends will put an end to him. I do not know, but he has passed out of the story of the Ahote."

Alexi asks Muata if he had anything unique about him. The Ahote's new chief says that yes, he always had a book with him, that he studied every day. And he had a staff he carried with him. Alexi also helps the young druid shaman with the lizard-beasts.

Jet relaxes as well, though perhaps not with his usual vigor. He enjoys watching his friends and hanging out.

On the morning of the third day, Charek is contacted by Katarina. She asks for a full report. And she says that she has scried the mine. The lizards have moved back in, and are using a slave force of halflings to work the mine, along with the smaller lizards.



DM Cayzle - OOC 
Friday September 10th, 2010 7:25:24 AM


Alexi, glad you are still with us in the Wold and not in Oz! Hmmm ... dropping a house on Anuata *would* likely do the job ...

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Friday September 10th, 2010 5:12:52 PM

Jet is glad they finally have contact with the outside world. His supplies dwindling down to just a few skins left, he voices his concern to some of the others about keeping items fresh and a constant supply of drink and not just water, but that with which Jet pays tribute to the gods every morning with a toast to each.

Jet allows the Ahote to believe they are safe. He is confident, the group has done as much for them as possible. With some regret, Jet never got a chance to learn how to perform the camp fire rituals he participated in, but maybe, that knowledge will be passes on to the new shaman of the natives. Going over to Vaya, jet unpacks his Alchemical Lab he bought a couple of years ago with his sign on money. It may well be awhile before he will have a permanent place to set it up again and the equipment will be well used by them. Maybe they will let him use it sometime? Now, Vaya can carry even more items and supplies.

ooc: I need some role playing assistance. Jet wants to get a few kegs of beer, wine and whiskey for the road, but he doesn't have the knowledge to know it could be carried with an Item spell, really easily. If it is cost effective, we might want to consider that route for other items we might need.


Charek 
Friday September 10th, 2010 10:54:32 PM

Out of the corner of his eye he sees that he is being watched as he goes through his forms and work out, ending with a bit more of a flourish than he would normally do, he quickly replaces his ax in its harness and walks over toward Garrett as he hears his comment he slows a moment and looks back over to where he was just working out and with a grunt simply says, "Dead is Dead, Monk." "If it is a killing blow then it did its job. And if it stops me from getting hit at the same time or protects others, then that's even better."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 13th, 2010 12:02:57 AM

OOC: looks like the only loot we can use are the rings and the gear. all the other stuff are Large sized. Let's get them sold. So, what are the rings?

Keela  d20=13 ;
Monday September 13th, 2010 2:02:29 AM

Keela is finally able to scribe the Melf's Acid Arrow from the scroll she's been carrying around for weeks now.

"Of course you may copy spells from me, Zeph," she says. "And I've heard that Protection from Evil is quite a servicable spell. I'd like to copy that one from you, if I could."

On the third morning, she prepares a slightly altered set of spells, and is ready to resume adventuring.

Today's Spells:

0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Protection from Evil
2 - Melf's Acid Arrow
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


Garret Goodbarrel [AC:26 HP:33/33] 
Monday September 13th, 2010 2:22:54 PM

Garret nods to Charek and says, "Oh yes, dead is good. Myself, I am always looking for better, more efficient ways to help others be dead."

"So, the lizards have moved back into the the mines, and they have more slaves. I do not see that we have any other direction in which to travel now, does anyone else?"

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 13th, 2010 3:06:23 PM

Alexi's eyes brighten at the word of the lizards return to the mine.

"Ah, back to our old stomping grounds. Undoubtly they'll be better prepared than last time, as now they have slaves. But they still don't know of the back entrance.

"Boy, I sure looove to free slaves. I can't wait to take them on again."

OOC: If we sell the stuff we can't use, Alexi would like to purchase more goodies before we leave, if possible.

DM Cayzle - What Katarina said 
Monday September 13th, 2010 4:42:49 PM


Jet meets a couple of the Ahote who are skilled brewers. They compare notes, and accept with gladness his gift. They insist that it remains his own, and he is always welcome here, either to drink or to brew drink.

Garret and Charek engage in friendly banter.

Keela and Zeph trade arcanish notes.

Alexi is eager to return to the mines.

BUT -- no one said they actually did give Katarina "a full report." She really does insist on some answer, and seems a bit peeved at being ignored. What do you tell her? everything? Even about the use to which you put the Raise Dead scroll she gave you?

Assuming that you do report back to some degree or other, she will send an archon to move your goods back and forth, allowing for Identifies and sellings. Send her whatever you want to ID and/or trade, and she will give you a report back next week. You can also put in requests for items you want to trade, and she will do her best to accommodate you out of the loot you send her. HOWEVER, the armor is too heavy for the archon to move (max 50 lbs per item).

She has not yet given you an assignment or suggestion ... maybe because you have not reported to her?

OOC: Just because your overworked DM is running two different games and falling a little behind on his posts is no reason to actually ignore the words he puts in the mouths of important NPCS! Just sayin'! :-)


Charek 
Monday September 13th, 2010 9:16:14 PM

(ooc: LOL fine)

Charek aknowledges Katrina's missive and lets her know that he will pass the word on and that they should be heading back to the mine the next morning.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday September 14th, 2010 12:40:25 AM

OOC: well, Alexi was going to say something but he felt the 'leader' should be the 'teller'. He also expected Jet to jump in if Garret didn't. Sigh... i guess he'll just have to say something.

IC: As the others mingle around and discuss returning to the mine, Alexi gives a 'WHOOOP' at being able to antagonize the lizards some more. He tells Katarina, "When we left Bryn Baraz, we didn't really think we'd be back. We wanted to find our Ahote friends and see if they were all right and warn them of the flying lizard city. We found a detachment of the lizards heading towards the Ahote camp. Many of the Ahote warriors died in trying to slow them down until help could arrive. We arrived just in time to defeat the detachment and save the Ahote camp.

"Now we are here, resting up. But we will be ready to head back to Bryn Baraz tomorrow. We'll get our food and water supplies ready today.

"Oh," Alexi adds "Can I have a message sent to my father Smirnikov Komonv, of the Mailed Fist?"
Alexi hands over a large leather belt with a grand buckle. Images of entangled dragons are carved into the leather and brought alive with different colored inks. (OOC: lotto win some time back)

A note attached to the belt says, "Father, I'm doing well and have made a good name for myself. This is a present given to me for my excellent service to the people."

Alexi's near-death experience with the lizards has brought him to try to show his pa he has done well despite leaving the Mailed Fist against his pa's wishes. He hoped his pa would see the gift given to him as somewhat similar to receiving a commendation medal from a Mailed Fist commander such as his pa and grandpa have.

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday September 14th, 2010 1:22:01 PM

As Alexi reports to Katrina, Garret looks over in surprise. When Alexi pauses, Garret says, "Oh, sorry about that Katrina, I didn't see you there."

He stands and reports to her, adding to Alexi's words, "Yes, indeed, we have had a few very tough and hard-fought battles here with these lizardmen. They seem to be nearly unlimited in number and clearly have made alliances as they have progressed to increase their power."

"This group of Ahote appear to be in a safe place now, despite the loss of a large number of Ahote warriors. It is only by the use of Jet's divine means and our meeting with the god of death that they even have a leader at this time. But they fought bravely."

"We are planning on heading back to free the slaves at Bryn Baraz, unless you have seen something else that might be more pressing at the moment..."

OOC: Sorry, I was confused about Katrina, and thought she only appeared to Charek and not everyone!

Zeph AC22 HP 42/42 
Tuesday September 14th, 2010 5:24:28 PM

(OOC: Yeah, I thought that Charek was the only one receiving the message too.)

"yeah, Explain everything to her. Even the use of the Scroll of Resurrect." Zeph suggests.

Zeph will help the archon gather gear and will ask for identification of the rings, but hes pretty sure they are rings of protection. Zeph will suggest selling the swords, lances, daggers, and rings that cannot be utilized.

Zeph will also help Keela memorize Protection from Evil and will copy Detect Thoughts into his own book.

This is the loot from all the large lizards.
10 magical sets of large plate armor
10 magical large bastard swords
20 large masterwork lances (good quality, nonmagical)
10 magical rings.
10 large daggers (nonmagical, regular quality)
Other gear: rope, riding gear, food, gear to take care of the mounts, etc
About 500 gp in unusual coins similar or identical to those found at Bryn Baraz. (See loot list of June 18)

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Tuesday September 14th, 2010 7:07:41 PM

DM Cayzle wrote: "On the morning of the third day, Charek is contacted by Katarina." I, as Jet's player, will not want to step on the toes of the other players when they are addressed, nor will I have Jet take the lead roll in a situation unless he completely disagrees with Garret, which only happened once at Bryn Baraz, after I realized a Diplomacy check would be at a -10.

Jet nods his head before remembering he has to think for the spell to work, "The use of the Raise Dead scroll was my idea. Few disagreed with the idea and even fewer wanted to go, but in the end, we were a team and did the right thing. We will need to replace them as well as common supplies, with a simple way of hauling our supplies keeping it fresh as well as light. Please offer suggestions, for staying on the run and light is essential."

Jet will go into great detail on their visit to the Realm of Shadows and even relate to her the things that Gargul said about the lizards not being a threat to the Wold itself, "Whatever that is supposed to mean?"

Jet will go on to ask if there is time, "Can you tell us if they have explored and found the back entrance? What of the guards we left at the back entrance into the Dire bat cave and pool of water?"

Keela 
Tuesday September 14th, 2010 10:05:37 PM

Keela does not have anything specific to add to her companions' reports, beyond an occasional, "Yes, that's right."

If possible, she also sends her love to her family.

DM Cayzle - Clarity and Communications 
Tuesday September 14th, 2010 10:30:23 PM


OOC: I'm sorry guys. It was all clear in *my* head ... I just never gave you anything like the right ideas. When Katarina gets in touch, she scries Charek with a crystal ball type device that the Star Mages have. She casts Message to communicate with Charek and any of you that are within line of scryght, so to speak. So this gives anyone who wants to have been near Charek at the time of scrying a chance to talk with Katarina as well. But at no point do you see her -- you just hear her whispered voice. After that, she breaks the connection, calls on her Light Archon (not a summoned creature, but one she has bound to her service for favors), and send him to you to move goods back and forth, one 50-lb cargo capacity greater teleport trip at a time.

Back in character again ... Several work together to give Katarina a full report. She has no problem with you using the scroll, but she does say that she does not have another one for you.

Charek suggests heading back to the mine tomorrow.

Alexi and Keela send messages to loves ones. Alexi is eager to harass lizard-folk.

Katarina approves of freeing slaves. Maybe you will learn something from them. But on a longer term basis, start thinking about how to restore operations at the mine, she asks.

Zeph details the loot and sends the oversized weapons, but not the armor, back to Katarina. She sends the archon to you with a receipt. Do you want to send the rings to be Identified?

Jet gives his report too, and tells about the meeting with Gargul. "He said the lizards are not a threat to the Wold itself -- Whatever that is supposed to mean?" She offers an opinion. "Probably it means that if villages or cities or nations fall, it is nothing to Gargul. He has bigger fish to fry. and given recent events, maybe he does." She tells you, for example, about a group of heroes that triggered earthquakes and the rearrangement of a continent lately. Maybe the god was thinking of that.

Jet also asks, "Can you tell us if they have explored and found the back entrance? What of the guards we left at the back entrance into the Dire bat cave and pool of water? She pauses and answers Jet: "I'll try to scry it when I can and get back to you. Don't do anything rash."

Any other comments to the wizard?

Zeph AC22 HP 42/42 
Wednesday September 15th, 2010 2:40:16 AM

Zeph does ask that the rings be identified, if it seems that the are all the same, then just identify one or two to save some money... but I'm sure that the Mage's guild got identifications down to a science.

"The Ahote can keep the armor and break down the raw materials for weapons and armor for their own people. That armor can make a lot of arrow heads. Heck, you guys can even keep the extra rings if they are better served in your hands. Also, the large sized daggers also dub as a normal sized Short Sword." Zeph suggests, not wanting to get greedy with anything, especially considering that many of the Ahote died in procuring the items. He will show some strong looking young Ahote how to properly stab for vital organs with one of the Large Daggers as a Short Sword.

Then Zeph speaks to Katirana, "I'm thinking we should start heading back to Bryn Baraz, but keep our distance and not engage them openly. We will wait for your scrying before setting out a plan to retake the place... that is if we decide to tr to retake it. Hopefully it gets the attention of the floating lizard city and they come after us... why chase when you can lure... but I'm a bigger picture kind of thinker." Zeph says, hoping his plan sounds good.

Sneak, wait, strike when info is acquired... and see what happens. Whatcha think?

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Wednesday September 15th, 2010 1:06:05 PM

"We don't want you to "give" us another scroll of Raise Dead, but we should likely buy one or two more with our loot."

What does she mean, don't do anything rash? Know it all wizards get on my nerves. I likely have more wisdom and common sense then she does! Jet thinks outside of the message spell, not really knowing, or caring, if he is heard by the others?"

Jet disagrees with Zeph, "The Ahote are safe. If I felt they were not, I would agree they need to be more properly equipped, but at this time, we need the supplies and resouces more then they. We already saved their people by using our own resources to bring them back a leader. Now, it is time for them to fend for themselves. I will suggest we do not come back here until our conflicts are over, to insure we are not leading our enemies to our friends."

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 15th, 2010 3:48:43 PM

"Indeed, Jet, we should avoid here, knowing what may be following us. Let us head out towards the mines at first light, and hopefully Katarina will get back with us before we get too close. We'll keep our heads down, just in case, as we get closer. It would be good if we could get back in through the back entrance, but do remember that flaming trap they had set up for us."

Keela 
Wednesday September 15th, 2010 4:55:07 PM

"I agree that we should not return to the Ahote," Keela says. "But I think it might be prudent for us to set up a base camp. Somewhere not too far from the mine, but hidden as best we can from the lizard-folk. It would be nice to have someplace to fall back to, if we needed it."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday September 15th, 2010 11:03:46 PM

Alexi suggests giving the large daggers with the Ahote, since they are non-magical and probably won't bring much in coin. The other 'gear' can be left too, since they all go with the lizard mounts, but we need to keep the rope.

The rest will bring a fair amount of coin. Alexi believes that ALL the rings should be identified. "It won't cost all that much and worth it to know for sure what each one does. I think we should give one ring to Muata. He's the chief, y'know."

OOC: I think there's 6 of us and 10 rings. If one goes to Muata in honor of Dasan, and one goes to the new shaman in honor of Istaqa, that still leaves two extra to sell or keep. I'd say sell.

IC: "Perhaps we should leave before first light. We don't want to be seen coming out of the valley. I want to be well away from the valley when the sun crests."

Alexi spends the rest of the time getting the horses ready, making sure the saddles, bridles, and such are in good shape.

Before he hits the sack, he pays a visit to Mui'ama and wishes her well with the lizards. He gives her a kiss on the cheek and says, "we will be going back to our town to fight the lizardmen again. May I have a lock of your hair for good luck?"

Zeph AC22 HP 42/42 
Thursday September 16th, 2010 2:30:19 AM

Zeph agrees that identifying them all seems good. He already has a ring of Protection+1, so if that's what it is, then i'll take mine in cash.

Zeph pats Jet on the shoulder and says, "Outvoted mate. These guys need the stuff more than we do. They may be facing Lizardfolk in the near future as well ya know. Were still gunna sell the Bastard Swords, Lances and leftover rings, so don't worry, you can have some of my share."

"Also, Alexi may be right, we should leave as early as possible, just let me get a bit of sleep, I may have to do some trap-finding in the morning." Zeph says as he sets his bed and takes a few last looks at a spell, hoping to memorize it in his sleep.

He is still wearing his black with white letter "Jesus saves, everyone else takes 5d6 points of damage." t-shirt beneath his mithril chain.

(OOC: I think I will start making a Pathfinder version of Zeph pretty soon. I'm thinking Rogue4/Illusionist1/Avengerx... and could I swap him to a Half-Elf since they are actually a playable race in Pathfinder? Actually... nevermind, think I'll stay human... actually, I'm at an indecision.)

DM Cayzle - Sorry 
Thursday September 16th, 2010 7:47:56 AM

Real life got real busy. Very sorry. DM Post later today.

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 16th, 2010 11:42:19 AM

Garret nods in agreement with Alexi and Zeph's ideas of what to do with the gear. "Indeed, the Ahote may be better served by some of these items, especially if they are attacked again."

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Thursday September 16th, 2010 3:16:32 PM

Jet looks down as Zeph again, pats him on the shoulder and growls, unconcerned at being out voted or not, and in a low rumbling voice asks, "Why do you insist on touching me? If you are doing it to annoy me, I will warn you, I'm not a nice person when in that mood."

He shakes his head and walks away to prepare for the morrow. "I think our best bet for a home base would be somewhere in the caves below the mines. At least they can not get to us in numbers that way, if we are discovered, as well, we can block passages with debris, unlike the open plains where they can fly those...those...things anywhere they desire."

DM Cayzle - Planning and moving out 
Thursday September 16th, 2010 7:00:57 PM


Zeph offers guidance on IDing the magic items. He proposes some recon, with the idea that after the scrying, one option is to retake the mine and set a trap for the city forces when they come.

Jet thinks the Ahote are safe, but they will better stay that way if the heroes do not lead the enemy back to them.

Garret suggests a sneaky return through the back door. But he is wary of traps.

Keela suggests setting up a base camp near to Bryn Baraz.

Alexi has ideas for the loot as well. Moreover, he suggests giving a ring each to Muata and Mui'ama. He asks Mui'ama for a lock of hair. She blushes deeply, but cuts a long lock for him. "You have been good to us," she says, "remember me, and my people, by this gift." Looking down, she asks for a lock of Alexi's hair in return.

It seems the group will leave the large daggers, armor, beasts, and tackle with the Ahote. Also two rings? The party will claim the coins, bastard swords, lances, and leftover rings.

You all set out long before dawn, so as to be as stealthy as possible. In about two or three days you can get to the mine, maybe longer if you go slow, wander, and cover your route. Plans for travel? For watches? For the approach?

DM Cayzle - Two renegades 
Thursday September 16th, 2010 7:08:01 PM


Leaving two dead kothrul at the top of the cliff they scaled to escape, two mining slaves -- now former mining slaves -- sneak away. They carry with them precious little beyond the loot they quickly scavenged from the kothrul, some leather armor, a couple weapons. They head into the dry grassy hills surrounding the mine, knowing that very soon an alarm will be raised, and a hunt begun.

[OOC: Welcome to Kristel and Jon. This post is for their new characters. You two can feel free to start posting. We'll finish up PC sheet details in e-mail. Note that the two groups remain unaware of each other, so put on your role-playing blindfolds, boys and girls, and no peeking. Do feel free to offer an OOC hello to our new players, of course.]

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 16th, 2010 7:35:30 PM

"Let's head out in the morning. I'm not sure we need to completely hide our tracks, but I think we should stay near to cover, in case the floating island shows up. I'm thinking we can't afford to take on the whole army at once."

"It will be easier, I think, if we keep the same watch each night: I'll take first watch with Zeph. Sjurd, Hmark, and Charek can take that midnight watch, hopefully not seeing a thing. Then Jet, Keela and Alexi can take that last watch."

"Let's be off!"

Charek 
Thursday September 16th, 2010 10:01:40 PM

The Doughty dwarf gets a bit to drink accepts whatever loot comes his way and tries to relax knowing now that they are soon headed back to the mine.

(OOC: Welcome back Kristal and John)

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday September 16th, 2010 10:56:20 PM

OOC: Kristal and John welcome to the Uncharted Heroes. This adventure is as fun as you make it. I've been having a blast!. :}

DM: i don't know what the Ahote are going to do with large magical plate armor. they can't wear them, nor can they resize them, or utilize the metal without destroying the magic. I was thinking we were going to sell them. We can ustilize the proceeds to buy studded or chain armor for all the warriors with that loot and have some left over.

I thought we were going to leave only the large daggers and miscelaneuse gear, or the lances if they can use them. Is that what you guys were thinking too?

IC: Alexi blushes even deeper than Mui'ama at her request. With a shaky hand he severs a good long lock of hair. With a leather strip he ties the lock into a bundle and does the same with hers.

"May Catori, the Spirit Mother, protect you. We shall return..." Alexi starts to get choked up and lets his thougths trail off. He tucks her lock inside his shirt and with one last glance at Mui'ama, heads to his camp.

Well before sunrise Alexi makes sure the horses are ready. Even though everyone is a rider, he still does his duty to make sure the saddles are on properly and the cinches tight.

"When we leave, it would probably be best to head outward, away from our main direction for a while. Does anyone have any magic that can hide our trail?"

Alexi agrees with the Watch order. While marching, he takes up a spot in the center so he can be available to either flank or front or rear.

OOC: one of you guys was using Lupin, do you want to pick up your own mount from the Ahote horses or continue using Lupin? Otherwise Alexi will leave Lupin with the Ahote.

IC: "You know, I really don't look forward to bringing our horses back through the underground river. Wish there was another way in."

Keela 
Friday September 17th, 2010 1:55:51 AM

Keela makes her preparations and sets out with the others. She rides toward the rear of the goup, as befits a squishy wizard, and frets about how they are going to get into the mine.

[OOC Welcome Kristel and Jon]

Zeph AC22 HP 42/42 
Friday September 17th, 2010 2:32:43 AM

OOC: Cayzle said that since the Archon can only teleport 50lbs of equipment at a time, and the Armor weighs upwards of 200lbs, we cannot sell it to the catacombs. The lances are large and cannot be used too efficiently by anyone here like the Short Swords (Large Dagger). I'm curious to see what the Rings are though.

Zeph nods in agreement with Garret and Alexi. "Yeah, I don't like the idea of going underground with horses either, but sometimes ya gotta do what ya gotta do..." Zeph says, thinking of a sad monkey giving a thumbs-up.

Charek 
Friday September 17th, 2010 8:23:49 AM

Charek looks around at his companions in disbelief.

"Umm guys there is no way the hoirses are going to make that trip. they would have to go and stay underwater for a long period of time. I doubt any of you have that much control over your horses."

Garret Goodbarrel [AC:26 HP:33/33] 
Friday September 17th, 2010 1:49:35 PM

Garret nods to Charek, "Oh yes, they certainly won't be going that far underground. But they could come with us up to the point where the water begins. Was that not underground?"

OOC: I think I checked this last time, but I forget now -- what speed are we traveling on horseback? Garret would prefer to run along the ground, but would travel at a speed of 40. If that's slower than the horses, he'll ride.

Charek 
Friday September 17th, 2010 4:56:52 PM

Not really the exterior entrance to the under ground tunnel is the oasis. you dive down to get to the passage which is all under water until you come up in the cave. It is how/where we left our ponies with the two Ahote when we first came to join you all.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday September 17th, 2010 9:29:39 PM

OOC: true about the large magical armor, with only a 50lb limit per trip, they probably weigh much more than 50lb each. So I guess it's only the rings and b-swords that go.

IC: "If my memory is correct, the underwater passage was a stream that ran [i[out[/i] of the caves and into the oasis lake. It was hard enough to get the horses underwater going downstream. If we enter that way, they would be underwater and going UP stream. But I don't like leaving the horses outside and un-attended either. I don't want them to give away our possition nor get eaten.

"There's got to be a safer place. Perhaps Tarketh's grove is still intact. There is plenty of vegetation there to hide them and for them to have grass to eat. We'll have to scout out the place first."

Alexi reminds Jet of the place above the mine entrance where they found the puma. "Might be a good observation point."

Zeph AC22 HP 42/42 
Saturday September 18th, 2010 5:01:44 AM

Here is Zeph's Pathfinder character sheet: Figured he would be level 7 by the time we swap over. Tell me whatcha think? Zeph Pathfinder

DM Cayzle - setting out. 
Saturday September 18th, 2010 11:27:57 AM

OOC to All: Really sorry for bad posting this week. I'll try harder next week. Also regarding horses, I assume that the Ahote will give you up to 12 if you need them. Light warhorses, these would be. Also, we will gloss over our losses and hereafter assume that Hmark and Sjurd are staying here ... see below).

OOC to Zeph: You know we have not even revamped the Avenger for PF yet! LOL!

That night, before you set out, Muata comes to wish you good luck. He wants you to know that you will always have a place here. He has a special gift for each of you.

To Zeph, Garret, and Charek, he gives a (nonmagical) ring, carved of wood and ivory strands entwined together. "As the bone of the earth is entwined with the fruit of Mother Wold, so we stand fast entwined in friendship. Thank you for what you have done for us."

To Keela, he offers a fine stone trowel with a warm wood handle. It is most excellent in its design and function. Muata says, "This belonged to Isstaqua, and he used it in his own plantings. [OOC: This is a masterwork trowel, weight 1 lb, that gives +2 on all Profession Farmer and Profession Herbalist checks.]

To Jet, he gives a set of hard leather gloves, reinforced with bands of iron. "These were my father's, which he wore in battle, made for him by Isstaqua. Please wear them well and remember them."

To Alexi, the Ahote chief gives a fine lance. "Now that I carry my father's lance, let me give this to you, which I myself carried. May it serve you as well as it served me."

He says he will keep the armor here for now, and you can claim it when you will. Currently it will just slow you down.

In the night, Bantom, Jet's friend and mount, comes to visit him. "My friend and first master, these people need me. They put on a brave face, but their strength is gone. I hear them talk among themselves, and they could use my strength. Don't think badly of me, but I must stay."

Echoing the talking horse, Sjurd and Hmark have also decided to stay here. The Ahote will need them if they are attacked. And this gives them honorable exits from the game. Garret, you will have to rejigger your watches, please.

In the morning you set out. (Your kindly DM assumes all are mounted, on your own beasts, or on Ahote light warhorses.) Alexi wishes there were a way to cover your trail. But by going slowly and carefully, you can minimize it, you think.

Keela worries how they will get into the mine. Talk swings to the back door ... the pool, its underwater passage, and the caves beyond. Alexi hates to leave the horses behind. Zeph thinks dragging the horses through may be the only way. Charek is doubtful. You all recall that last time, you cast Water Breathing on them.

Alexi sugests Tarketh's grove. And remembers a possible vantage point.

The first day passes uneventfully.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Saturday September 18th, 2010 5:13:08 PM

Wrapping things up

Jet bows gratefully to the new Ahote chief and places the gauntlets in his hands. He can feel the power of his muscles swell as the ancient tribal magic surges through his veins. He stops to consider that this fine young man might need them, but he also remembers the customs of gift giving and would not insult these people. "Thank you from the bottom of my heart. The blood of our enemies will cover these gifts time and time again."

With Bantom, Jet knew this time would come. Once again, he looses someone close to him. Bantom was a trusted friend before he bacame intelligent and now, he does indeed have the right to do as he feels is needed. That has always been a thing Jet thought fondly of, individuality. "You are not getting away so easy my friend. From what I understand, I paid a pretty penny for you. You in turn will embrace the flanks of these fine steeds the Ahote raise and they will have powerful children from your seed. I think it would be fair if I were to receive the first born from your herd each season, to train properly for war. I will treat them as well as you have been."

Then Jet walks over and unties the barding, "If you do need to go to war for these people, let them put this back on you so you will be protected." Jet, being unarmored at the moment then casts his Enlarge Person spell on himself and says, "One last match for old time sake my friend." Jet then begins a grapple with his old time friend.

In the morning, Jet will have Vaya prepared for his war saddle. He will take one other horse from the Ahote as his supply animal.

The Two Slaves 
Sunday September 19th, 2010 8:55:05 PM

The two runaways slaves see the light at the end of the mine shaft and press on toward it. In the back of both their minds is the sinking feeling that the dead jailers that they have left behind will soon be found under the rubage pile they were hidden.
Hopping that the gods are on there side they run faster knowing that the lizards are soon wake and find the mess that they left behind and start chasing them. the outside they both Breathing deeply the air of freedom.
The two Halfling's kiss to each other and with that quick embrace they turn and run without any words. Grabbing each others hand they make a run for the first thing that they can see that might be cover and put there faith in the gods.
Not knowing where they are or what direction help came be found, the two halflings just run in the first direction that offers some cover, as any place right now would better then the mine.

They are going to run as far as they can from the mine in as little time (full running speed not worried about a trail)

OOC Kristel is busy for a few days with hockey registrations so I will be covering her posting

Keela 
Sunday September 19th, 2010 10:50:51 PM

Keela drops a solemn curtsey to Muata. "Thank you," she says. "One day I will have a home of my own, and I will use Isstaqua's trowel to plant herbs and vegetables all around it."

She politely declines the offer of a horse, preferring to continue riding Daisy. [OOC to DM: Daisy is a heavy riding horse, if you're keeping track. :) ]



Zeph AC22 HP 42/42 
Monday September 20th, 2010 10:11:14 AM

Zeph will gladly accept a horse, and name him Shadow III... since I can't seem to keep track of whether or not I have a horse and this is my third replacement...

Garret Goodbarrel [AC:26 HP:33/33] 
Monday September 20th, 2010 1:23:57 PM

When presented with the ring, Garret bows and says, "I am humbled and honored to accept such a gift from your people. I will cherish this gift and fondly remember the Ahote." He places the ring on his finger and admires it for a moment before turning and checking his belongings for the trip.

Garret watches in amazement as Jet enlarges himself and wrestles with his horse. When they are done, Garret just looks at them, not saying a word.

When Sjurd and Hmark mention that they will be staying with the Ahote, Garret says to them, "We have been together long, and I will fondly remember our times traveling far across the Wold together. If it is in the fates, perhaps we shall meet again. Until that time, I wish you good fortunes and peace."

In the morning, as the group sets out, Garret ponders the evening watch. "With our current numbers, I would suggest Jet and Zeph on first watch, Charek and I on midnight, and Keela and Alexi on last watch. If anyone should need more rest any night, I can easily stay awake for two watches. Any objections to that schedule?"

Garret passes most of the day, not saying much. He watches the land and the sky with interest, looking for signs of foul weather. He asks Alexi more about Tarketh's grove, thinking it would be good to have the horses at least somewhat hidden and safe in case the group needs to make a hasty exit once again.

Charek 
Monday September 20th, 2010 2:58:49 PM

Bowing low and thanking Muata for the ring, Charek immediately puts it on the finger opposite and yet equal with his Family's signet ring.

As for a beast, he chooses a calm and smaller one that will more easily one of his stature.



Battle on the Plains, Part One


DM Cayzle - Things on legs and things on wings 
Monday September 20th, 2010 4:33:17 PM


After good-byes, you set out. You are careful with your watches. You move cautiously. You try to be alert for watchers, and for A night passes, and two, and three. The natural flora and fauna leave you alone. Nothing out of the ordinary disturbs your rest.

By the way, if you come back to the site of your battle, it would seem that it is undisturbed, except by scavengers. Please make a survival check ...

If you make a DC12, please Highlight to display spoiler: {It was wolves.}

If your roll makes a DC16, also please Highlight to display spoiler: {You see tracks of at least one big alpha wolf, big as a horse.}

If your survival check also beat a DC20, then please Highlight to display spoiler: {You find some drops of fresh blood, and you think the wolves were attacked and scattered. There is no sign at all of any attacker!}

On the morning of the fourth day, as you get closer to Bryn Baraz, please make a spot check ...

If you make a DC15, please Highlight to display spoiler: {You see an eagle several miles away, soaring in the updrafts.}

If your spot check also beat a DC20, then please Highlight to display spoiler: {Hey! That's no eagle! It looks like maybe a small flying machine!}


DM Cayzle - Prisoners Chased! 
Monday September 20th, 2010 4:39:05 PM

To recap: The two slaves snuck out of the mine, which is located at the bottom dead end of a canyon. Then they crept through a small settlement in the canyon, (including a larger building, once maybe a church, where they had been barracked). They climbed up canyon wall, slew two guards, and made a break for it.

That night, they were lucky, and there was no pursuit. But in the morning, they heard the raspy baying of the Draakh Hound, and they knew that a chase was under way! Likely several thrul at the least. The question was, would there be pursuit from above?

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+7=14 ; d20+1=2 ; d20+2=8 ; d20+4=10 ;
Monday September 20th, 2010 5:41:46 PM

Alexi bows to Muata and accepts the lance. "I will use it well and make the kill marks on it so you know how much honor you have given me," he says with a wide smile.

Craft check on the lance for it's quality (ie. masterwork? Alexi has Craft - lance), d20+7= 14

OOC: Alexi will keep Lupin with him then.

On their first evening Alexi agrees with the watch order, although he's nervous working with Keela, such as he always is when 'alone' with a woman. Although they've fought many times together and she's always come through amazingly, he's never actually 'worked' with her.

He fights the urge to always be near her watch spot. "Gotta keep our watches synchronized, but not overbering," he reminds himself. "She is very capable, just keep your eyes and ears attentive..."

Survival Check: d20+1=2! ha!

Spot Check d20+2= 8
Lobo Spot Check d20+4= 10. well, that's what you get for being in the middle of the pack.

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51)  d20+8=9 ; d20+4=5 ;
Monday September 20th, 2010 6:31:38 PM

Wow, two ones in a row. I hope you guys can give Jet a clue or something when you make those rolls. I just burned the bad ones for you.

"I will take first watch as you say."

DM Cayzle Highlight to display spoiler: { So what about the deal with the first born of his stock? It would match well with Jets animal training skills. He did teach Bantom how to be a war horse. }

Charek AC 25; HP 47/47  d20+1=6 ; d20+3=16 ;
Monday September 20th, 2010 9:13:38 PM

Charek rides along oblivious to any sign or knowledge of where or even if there was a battle.

As they approach Bryn Baraz, he points out that there seems to be an eagle like creature up over there in the air.

Garret Goodbarrel [AC:26 HP:33/33]  d20+6=20 ; d20+5=17 ;
Tuesday September 21st, 2010 1:59:40 PM

As the group heads through the old battle site, Garret looks around and says, "Looks like wolves came through here and cleaned up."

Just before the group heads past the site, Garret stops and looks to the side. After a moment he says, "Wow. Look at this. One of those wolves was absolutely huge -- at least as big as a horse! And look here," he continues, "There's fresh blood. It almost looks like the wolves were chased away by...something. I can't tell what, though."

Garret quickly looks up and says, "I wonder if one of those flying airships came by while the wolves were here."

As he looks, Charek points out the eagle. Garret looks and says, "Oh yes, I see it. Are you sure we left our friend Sjurd back with the Ahote? This wouldn't be the first time we've seen him flying around like an eagle. We are getting very close to Bryn Baraz."

OOC:
Survival: 20; Spot: 17

Keela  d20+2=16 ; d20+2=19 ;
Tuesday September 21st, 2010 7:05:10 PM

Keela isn't much for woodscraft, but she can follow Garret's explanation as he points things out.

A few days later, she also sees the eagle, but attaches little significance to it. "Perhaps it's just hunting mice," she says, unconcerned..

Zeph AC22 HP 42/42  d20+9=10 ; d20+9=25 ; d20+12=21 ; d20+12=26 ;
Wednesday September 22nd, 2010 1:59:06 AM

Rolling spot.... a Natural 1!!?!?!? Egad.

I'll use a hero point to re-roll this beast. 25, show me what you got Cayzle!

With heroic hawklike vision, Zeph spots the flying machine from far away and says, "Hey guys, check out the flying device, we better take cover quickly or they will spot us and send out an attack." Zeph says as he tries to duck out of sight. Zeph will try to quickly look for a cave, dwelling, or large burrow that could possibly hide several horses and adventurers.

Then Zeph thinks about what Garret said, "Wolves? You don't think that the LIzardmen could be employing Worgs or something eh? Ya think they could be hunting for us?" and Zeph shudders at the scary thought... and pulls out his Composite Long bow and crouches.

SPells today:
0: Detect Magic, Read Magic, Acid Splash, Ray of Frost
1: Shield, Shocking Grasp, Grease

Reroll spot = 25
Move Silent = 21
Hide = 26

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 22nd, 2010 12:56:02 PM

When Zeph points out the flying machine, Garret jumps and says, "Yes, quickly, out of sight!"

As they're hurrying to hide, he continues, "I wonder if they're employing the wolves, or if they were the ones that destroyed the wolves. And with one being so large, I wonder if they might be intelligent and potential allies..."

The Two Slaves 
Wednesday September 22nd, 2010 2:03:41 PM

OOC made post yesterday but do nor see it
the Internet gremlins must have eat it will repost today

DM Cayzle - Flying Machine 
Wednesday September 22nd, 2010 4:17:22 PM


Last bit of Ahote Business: Alexi thanks Muata, and examines the lance. Its make is excellent. (masterwork). Meanwhile, Jet's former mount laughs and is pleased to promise him future foals. "I would be honored," he says.

Then it is time to leave the valley's refuge behind.

On the way to Bryn Baraz, neither Jet nor Alexi are particularly keen-eyed.

At the battle site, Garret cleverly deduces that a magical flying machine probably interrupted the feasting of the wolves. Keela confirms his observations.

Charek is the first to see the "eagle," and then so does Keela and Garret. But any wonder that it might be friend Sjurd is conclusively put to rest by hero-eyed Zeph, who declares it to be a flying machine. It is far off enough that likely you have not been seen, but Zeph suggests taking no chances.

Garret agrees and orders the team to dismount and lay low. After a few minutes of watching from the grasses, it seems to you that the machine is flying at an angle from your path. You could intercept it if you wanted, or you could avoid it by going in the opposite direction. But you are pretty certain that it lies between you and Bryn Baraz.

After a bit of watching, it seems to Jet, Alexi, and Keela that it is very much like the one that Keela downed with a spell that incapacitated the pilot.

OOC: I'll post for the escapees after they post.

The Two Slaves  d20=9 ; d20=16 ;
Wednesday September 22nd, 2010 5:55:22 PM

The two Slave stop for a few moments a have a quick word with each other, both decide that the need for speed and distance still out way the need for stealth. Also from past experiences with other slave escapes attempts and the howls on the air, they can be sure that their former masters have released the hounds ands retrieval teams to return them. With the knowledge of what awaits them if caught they renew there running with another burst of enthusiasm . If there is water source near by they will both follow or run through it to mask there trail but other then that will keep eyes open to the sky and behind them for the trackers.

Spot 9
listen 16

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 22nd, 2010 6:19:50 PM

Garret says, while watching from cover, "That's a big flying machine. I can't imagine a way to bring that down. If we were to attack it, I imagine they could just sit up there and attack us as long as they wanted. Anyone good a throwing flaming arrows?"

OOC:
Exactly how big are these things? I had been picturing flying cities with hundreds of people, but now I'm getting the feeling that they're small 2-3 lizard machines...

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday September 22nd, 2010 8:56:28 PM

To answer Garret's inquiry on Tarketh's grove, Alexi describes in good detail that first day of travel.

Vol 2, Chpt 1: "Mid-way through the first week, a crew of Halflings arrived and set to work digging a burrow large enough for Tarketh and his assistant in the hill by the stream, building up the roof with sod. On the final day, having finished by whitewashing the interior, they departed happily with a crate of rootstock for grapes.
Tarketh showed Fatine the inside of the barrow he commissioned. "I have no worries for the rootstock. I have never known a Halflling to fail at gardening when it comes to growing something that will eventually find its way to their stomach! The grapevines were a fair trade for their labor." The inside of the barrow was one big room with a large hearth jutting out from one wall.
"A string fastened to the corner---there, and to the wall---there, with a cloth draped over will give you some privacy." The druid explained that he planned to break down the wagon and recycle the parts for furniture, and a small cart.
The halfling-built barrow seemed, in it's way, appropriate. Fatine emerged to walk a few hundred paces distant and look back at how the new home sat in the land around it, and picturing a loosely built shack with plenty of ventilation next to it to serve as an alchemist laboratory."

Alexi smiles, "That's for the inside. The outside, which was pretty barren, like all of the Bryn Baraz valley, changed considerably due to the High Druid's skills and the aid of a magical item.

Vol 2, Chpt 6: "The others were just a curious to see Tarketh and what he would say about the Ambush Drakes and followed after the witch as well.
"Not sure he'll want much to do with them carcasses judging by the smell of 'em," the guard commented as they left, a swarm following their wake.
They followed the wall as it led towards the cliffs. Tarketh's cabin had been build near the wall, where the stream ran under a wall section. A few moments along the wall and Fatine came to the cops of trees that had sprung up around the area. She paused a moment for the way seemed impassible in the dark. She remembered the trees but they seemed much bigger and thick brambles, grasses, and willow thickets blocked the way.
However Beren spotted a narrow path and dismounting, they all followed it. A few moments more and they entered a small clearing with the dark shape of a timber and sod cabin. A dim glow emanated from one of the small windows and a shadowy figure could be seen moving about inside.

"So you see," Alexi finished with a smile, "there is, er, was, er, could be, plenty of room to hide the horses and us. Well, at least until they figure out something is killing off their guards, ha!"

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday September 22nd, 2010 10:15:40 PM

With the sighting of the lizard flying machine, Alexi quickly dismounts and suggests the other to do the same, "Keep a low profile." OOC: yeah, i know, we've already done that.

"Perhaps we can do what the Ahote showed Jet to do, tie tall grasses around our mounds to make them look like a bunch of weeds from high up."

He goes about collecting tall reeds and grasses but since the flying machine looks like it is heading in a different direction, he drops this bundle.

"Garrett," Alexi says beaming, "Keela brought one down with some magic missiles. Those flying machines are small but carry half a dozen or so lizards, with one lizard steering it. Keela killed the one steering it and it crashed, killing the others."

He goes on to explain. "The lizards inside the flying machine can jump out of them and sort of glide down, so the machine doesn't have to land in order to unload its troops. And these flying machines are just one type. There's another one, much larger, that floats in the air, carried by a large round ball that must have magic on it to make it float. That one carries a lot more troops.

"But the biggest one, that is, the city, is a huge mountain that looks like it has been uprooted from the foundations of the hearth. It is miles in diameter and has thousands of these flying machines buzzing around it. It floats across the sky like a diseased cloud."

To Jet he says, "You know these are scouts. Wonder what they are looking for. I'm game on knocking out a scout. We have these hats, that should allow us to get close enough for some good target shooting. What do you say, Jet?"

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Thursday September 23rd, 2010 12:00:47 AM

Jet lies low with the others until it is clear of sighting the group, "They are patrolling what they now believe to be their territory. Let us keep heading to Bryn Baraz without delay."

DM Cayzle - Flying Machine Background Info 
Thursday September 23rd, 2010 7:39:20 AM

from prior DM posts

Jet, Alexi, and Keela have seen two kinds of flying machines as well as the actual floating mountain-city of Al Mathir.

SMALL FLYING MACHINES

Each flying machine is the size of a wagon. They fly at 200 feet per round These are strange wooden birdlike machines, with a "body" and "head" under a pair of "wings." Each carries up to five humanoids ... a small figure -- a "kothrul" -- is in the head of each machine, and four humanoids -- "thruls" -- in each body. The "body" and "head" are an open framework, so that the riders are exposed to the air, but the framework gives some cover. They look, from so far away, sort of like birds with wings that do not flap. That the craft is generally triangular, slightly larger than a wagon, with the pilot sitting in the nose. The wings are stubby and move somewhat, but do not flap. In the back are two big rotating blades, kind of like a short segment of a blade barrier, if you have ever seen, or maybe heard of, that spell. The entire structure is made of wood and canvas, with open gaps for windows. Those within gain the benefit of regular cover.

You have examined the wreckage of a crashed flying machine. The wooden and canvas framework was shattered. At the heart of it you found a triangle of three welded metal bars, 10 feet long on each side, with a crossbar under the pilot's seat. The entire craft was anchored to this metal frame, and the frame (one per craft) is moderately magical.

Speculation: If you wanted to attack or disable one of these flying machines, you might attack the pilot (that proved very key to downing two of these machines in previous combat). You might slash the wings. You might attack the blades. What the effects of these might be you do not know. It might well occur to you that alchemist's fire or a fireball or scorching ray would be effective. If you threw a thunderstone, you could trigger it by hitting a part of the frame of the thing. Call it AC8. A tanglefoot bag might make for trouble, of one sort or another, though likely not enough to bring it down. And when the craft rises, it is very reminiscent of a Levitate spell. So it seems at least partly magically powered.

LARGE RED ORBS

You have only seen these from a long distance. You know very little about them. Here is a description you do have:

You see a round red sphere floating in the air far above you. Maybe it is relatively small and only a few hundred feat away. Maybe it is much larger, and several thousand feet in the air. To a modern eye, used to aircraft and blimps and hot air balloons, this would be nothing remarkable. But to a resident of the Wold, at this place, this time, it could only be a work of great magic surpassing that of a flying carpet, for example, especially since there are creatures riding in a basket underneath.


Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 23rd, 2010 11:49:34 AM

Garret nods to Alexi and says, "I agree. Let's keep moving forward and see if we can take that one out. That should stir them up appropriately, eh? Anyone have one of those fireball spells at the ready?"

The Two Slaves  d20=3 ; d20=13 ;
Thursday September 23rd, 2010 4:51:11 PM

The two slaves again stop for a moment and take a breather. They look around at the surounding and see if there is any place that jumps out and says go here. If nothing strikes them as a safer route they will continue to run the way they were going already again going for speed and distance. Quietly the male says the other " come love soon we will be safe then we rest bit for now we mist hurry the thrul are looking for is now". With a soft voice the small female replys " I know love but I tired and need food and sleep soon I am so tired" she says as she leans on her companion for support. She tries desperately to find some form of safety They are soon running again
Spot 3
Listen 13

Charek AC 25; HP 47/47 
Thursday September 23rd, 2010 6:00:36 PM

I am interested in what everyone's main abilities seem to be. As I have just joined you all fairly recently I am still trying to figure out just where I can fit in with you all, and how we can best function as a unit, both in combat and other situations. I am an axe fighter, though I have some skill with a crossbow and can do a small bit of healing.

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 23rd, 2010 7:18:06 PM

OOC:
Garret: He's a monk, but he's a halfling. That makes him odd and a bit underpowered. However, I envision him as someone who can attack a lot and hit quite often, but he won't do much damage when he does. He's also got a (relatively) good AC, so he can get in and fight, but his hit points are a little low, so if he's outclassed, well, he's roadkill. So, pretty much Garret is a combat guy and can do well ranged or in close combat.

Zeph AC22 HP 42/42 
Thursday September 23rd, 2010 8:36:51 PM

(OOC: I'm your classic Rogue/Fighter/Wizard hybrid that didn't want to be a bard. He's got a lot of skill points, some magic, and tumbles around with a spiked chain sneak attacking. Flank em with me Charek. ;)Personality - borderline emo. Also- Cayzle, do we see whats happening with the halflings?)

Zeph ponders for a moment... and then he speaks slowly, realizing what imminent danger the group may be walking into. He speaks up, "Guys and gal...I have a question: are we powerful enough to take back the city by force? Those big lizards nearly killed me in two hits and I couldn't touch them with their full armor. I'm sure someone remembers what their lances feel like. I think we should lay low and collect information before rushing in." Zeph says as he draws his bow and notches an arrow, ready to follow the group if he is voted down.

Then Zeph thinks about how to take out the Flying Machines, "Well, I can throw a tanglefoot bag, alchemist fire, or thunderstone a good 30 feet. And I can shoot an arrow about 120 somewhat reliably.... Ever wanted to try tying a thunderstone to an arrow?" Zeph says with a bit of a chuckle.

"Or... we can commandeer one of the big red balloon like things and meet them in the sky." Zeph says with an even bigger smile.

SPells today:
0: Detect Magic, Read Magic, Acid Splash, Ray of Frost
1: Shield, Shocking Grasp, Grease

DM Cayzle - Extra 
Thursday September 23rd, 2010 9:12:58 PM

Cayzle, do we see whats happening with the halflings?

"Hex no, ye swabs! They be a goodly fathom or three out from ye's present position! Arrr!"

(It's pirate week in the Wold!)

(How long is a fathom? Maybe I meant "knot"? You do not see them, is the point!)

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday September 23rd, 2010 9:49:49 PM

OOC: well, a Fathom is a measure of depth under water. A knot is a measure of speed over water. Leagues may be the word you are looking for, or cubits? Ye Pirates need to spend more time on land, hardy-har-har.

Charek: Alexi is a fighter, specialized in mounted combat, with a second specialty of two-weapon fighting.

IC: Alexi looks at Zeph, "Ye be very brave, my friend. However, those flying machines do not get very close. They swoop down to some 50 feet or so. The occupants jump out from there and glide down somehow. Keela hit the little guy up front with magic missiles, but most her other spells were just not within range. Fire arrows are a good tactic, but I'd be afraid of starting numerous grass fires with our misses."

"On the other hand, if we find one on the ground, one of us can disguise himself with our hats and try to get aboard and see how they work."

Alexi sighs. "Perhaps Jet is right. Better keep to our goal of Bryn Baraz. If it does come our way, we take it down. But otherwise we may find ourselves on a wild rabbit chase."

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Thursday September 23rd, 2010 10:43:51 PM

Jet describes his fighting philosophy...

"I don't waste time with bows or spears unless I can't get to my enemies. I don't have a lot of respect for people that avoid direct confrontation with the enemy!" With that said, he makes a sideward glance to Alexi before he continues. "I expect anyone that says they are a warrior to be in front of me or beside me. If you are not close enough for me to heal you in combat, then I hope you have a way of keeping yourself alive."

I will be leaving for out of town tomorrow, so no post again until Monday. Have a great weekend folks.

Keela 
Friday September 24th, 2010 12:08:24 AM

"Oh, I'm not good at anything," Keela assures Charek. "That is, I can cast some spells, but they generally go wrong. I can cook, though."

"Perhaps we should concentrate on taking out small bands of the lizards when we can," she says, "rather than trying a frontal assault."

DM Cayzle - Hunkering Down 
Friday September 24th, 2010 7:59:02 AM


The party hunkers down, hiding as best they can in the scrub and field-grasses.

Garret wonders about those flying machines, and the conversation turns to the experiences that party members have had with them.

Alexi gives some details on Tarketh's hut, and Garret and Zeph come to realize that they stayed in that same hut and spied on the lizards from it when first they came to Bryn Baraz. It is that same one that was outside the outpost walls.

Alexi thinks the lizards are hunting. Jet thinks they are patrolling. As you watch, you see the flier zig and zag, headed sort of closer to you. In the distance, you hear a strange baying, as of hounds, hounds with voices like monsters. Alexi's experience in the Mailed Fist suggests to him that this is not a patrol, and his first instinct is likely right.

The flier is more or less a couple hundred feet up, for the most part.

Jet seems to want to move on to Bryn Baraz. Garret wants to intercept and down the flier. Charek considers the party's capabilities before leaping into a fight.

Zeph is hesitant to attack the settlement. But he is almost eager to try for a flier.

Keela denigrates her own abilities, but a memory comes into her head, of a god who seems to have a higher opinion of her than she does herself. [Don't forget your blessing!]

The group, hunkered down, seems torn. To the village? To the fliers? Stay low? We need a group consensus!

Garret Goodbarrel [AC:26 HP:33/33] 
Friday September 24th, 2010 12:16:42 PM

Garret watches the ship fly and chuckles a little at Keela. He says, "Cook? Maybe you could do some cooking for the lizardmen and we reduce their numbers that way!"

As he watches the ship more, he continues, "Alexi, I think you were right. They look like they're hunting for something to me. Knowing what they're doing there these days, I'm guessing there's some escaped slaves over there. We can help them and at the same time perhaps get more information about what's going on in Bryn Baraz. That might help us," he says as he glances over towards Zeph, "determine what we can do next and how we can help that city."

"For now, let's move closer to that patrol and see if we can find a way to bring it down. I'd hate to have it drop off it's occupants and then let it fly back for more, so we really need to focus our attacks on the driver of that thing, if we can get close enough."

Garret starts moving in the direction of the ship, looking for tall trees, or other ways to gain a height advantage on the flying thing.

Zeph AC22 HP 42/42 
Friday September 24th, 2010 6:18:11 PM

(OOC: Geeze Garret, thanks for talking about the elephant in the room. I thought we were supposed to pretend we didnt know about the halflings?)

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday September 24th, 2010 11:05:26 PM

OOC: on Sept 10 DM wrote:
On the morning of the third day, Charek is contacted by Katarina. She asks for a full report. And she says that she has scried the mine. The lizards have moved back in, and are using a slave force of halflings to work the mine, along with the smaller lizards.

So, with a good Int check, or whatever, one could surmise escaped slaves, probably halfling. :)

IC: "That sound! That baying type sound, different but yet much the same! Those lizards are not hunting game to eat. They are hunting something else. For game to eat, they could just spot it from the flying machine and kill it from there, then have a mounted patrol pick up the carcass. No, this is something entirely different."

Alexi removes his helmet and wipes his brow. "My guess is, whether we go to Bryn Baraz or not won't make a difference. Those hunting animals will catch our scent soon enough and make a bee-line towards us. Let's prepare for battle and take it to them. However, it will still be a good idea to put on our diguises anyway. Any second of hesitation that causes the lizardmen is time gained for our side."

He then puts on his Hat of Disguise and pictures a lizardman. "Well, do I pass, at least from a distance?" he asks.

Zeph AC22 HP 42/42  d20+16=34 ; d20+12=14 ; d20+12=24 ; d20+9=13 ; d20+9=20 ;
Sunday September 26th, 2010 2:30:00 AM

(OOC: Ok, I guess so. My bad.)

Zeph agrees with Alexi's logic, "Yeah, if they can smell, then things should be happening pretty quickly. Anyone see a defensible position?"

Zeph will also activate his Hat of Disguise (34. The hat gives +10) to look like a medium sized lizard.

Then he will look around for a spot to hide. (Move silent = 14. hide = 24. Spot = 13. Listen = 20)



Keela 
Sunday September 26th, 2010 2:25:03 PM

Keela watches the approaching craft. "I do have a Fly spell prepared," she says, "if somebody wants to fly up there and attack the thing."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Sunday September 26th, 2010 5:10:43 PM

"Hmmm....," Alexi ponders. "If you could go invisible, then fly, you could get close enough to let loose with some fire, then dive back down here. We could take care of the rest."

The Two Slaves 
Sunday September 26th, 2010 7:36:03 PM

Continue to run for there freedom and lives as death is most certainly awaiting then back at the mine


Charek AC 25; HP 47/47 
Sunday September 26th, 2010 9:02:05 PM

Of course if we set it on fire, it will be hard for us to use then.....

Zeph AC22 HP 42/42 
Monday September 27th, 2010 1:59:48 AM

Would we look like this ?

DM Cayzle - To engage the hunters? 
Monday September 27th, 2010 7:20:17 AM


Alexi and Garret think back over Katarina's news and deduce that maybe the lizards are chasing escaped slaves. Zeph thinks that might be a reasonable possibility, once he is reminded of what the dwarf wizard told them. The party [OOC: Some or just all?] dons their hats so as to resemble medium and small lizard-types.

Keela offers a fly spell to use to ascend and attack. Alexi ponders how an invisible flier could get total surprise ... And Charek suggests not destroying the craft, seeing as it could be very useful!

Following Garret's command, the group starts to move cautiously toward the sound of the baying unknown hunter-beasts. Are you riding? Sneaking and moving at half speed? Even if you are sneaking the horses are still pretty obvious. But you note that the flying craft and the beasts following them are still maybe a couple miles away. The flier could reach you in about a minute on a straight course, but it is flying a spiral zigzag, and not moving in a straight line at all. It could take a half hour or more to reach what you might presume to be the party of hunters.

DM Cayzle - Hard choices for those who would be free 
Monday September 27th, 2010 7:32:33 AM


As the escaped slaves run, the voice of a hunting beast rises behind them, about a mile off. You know that the beast will never give up, and it moves faster than you. Water is rare in the badlands, and the chance you'll stumble on a stream is pretty small. You realize that there's only one beast following you, although its distinctive voice sounds like more.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 27th, 2010 11:11:42 AM

OOC: guys, if we all done the hats, we shouldn't need to sneak. Besides, the less distance we need to cover to get to them, the less tired our horses will be. So attracking attention should be our goal.

Just my thoughts.

PS. If we don't have an Ivis spell, the hat could be used to be made to look like a lizardman with wings. That could buy the flyer enough 'curiousity time' to get close enough to blast them, then run.

Let's be creative here, eh?

Garret Goodbarrel [AC:26 HP:33/33] 
Monday September 27th, 2010 11:58:23 AM

Garret nods and agrees with Alexi. "We need to stop that machine."

As Charek comments, Garret thinks a moment, then says, "It certainly would be nice to capture that machine for our use. However, I think it is more important that it does not escape us to head back and warn the rest of the lizards. Our first priority should be stopping that thing, second, capturing it. I think the idea of flying up towards it would be great -- any ideas on a way to take out that driver in one shot? Or any way to get them to land the thing? Could we set up as lizards here, and make like we've captured whatever they're looking for?"

A moment later, Garret says, "Wait! We know they have halfling slaves. What if you guys pretend to be lizards and make like you've captured me? Do you think you could gesture for them to land, then we could take them by surprise? I don't know if they will land it, though."

He looks at the flying thing and says, "We have a little time before they will get this far. Do you think we could set up an ambush for them if we can convince them to land? I don't mind being bait."

Zeph AC22 HP 42/42 
Monday September 27th, 2010 1:18:12 PM

Zeph laughs. "That is the craziest and best idea I've heard all day Garret. What are we waiting for? I volunteer to be part of the ambush." he says, knowing he is pretty good at hiding.

Keela 
Monday September 27th, 2010 5:14:32 PM

Keela listens to Garret's plan, frowning. "I'm not sure they'd land, though," she says. "We don't know how those flying machines work--they may have to take off from a height. So, they wouldn't land here, if they couldn't get to flying again."

She tries to think in three dimensions. "If I had a flying ship," she says slowly, "I'd want to use it to look for things. I'd make prisoners walk, rather than ride in the ship. I don't know, Garret. I think asking them to land may make them suspicious."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 27th, 2010 5:48:28 PM

Alexi grins. His friends are pretty creative. He is used to being the one with zany ideas, only to get shot down by Jet. It felt good to have company in that area.

"Brilliant Garret! That's the way I like a leader to think!" Alexi blurts.

"Here's my Cunning Plan.
Those good at hiding hide. The others disguise ourselves as lizards who have a prisoner.
They are lured here by our disguises and the halfling 'prisoner'. When they get close, Keela Webs (OOC: range 100' +10/lvl) the interior so they can't jump out and the driver has trouble steering. Next, Keela flies up and casts her Scortching Ray at the driver. The webs will catch fire too and maybe the structure. Keela then flies under the machine and stays right up against the bottom so they can't see her so she can get her Magic Missile spell ready.

Meanwhile we take off our hats and taunt them.

If they jump out, thinking there's only a couple of us and get ambushed by the others. Keela casts her Magic Missile spell at the driver and flies back under the machine while we slaughter the warriors."

Alexi spread his arms wide to absorb the praise of his Most Cunning Plan Yet.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 27th, 2010 6:09:59 PM

OOC: addendum - Keela flying up and casting Web may succeed in being the Surprise Round if we've bluffed them enough. That means a free round for Keela. Next Round we go first and Keela scortches them and goes under the machine.

The machine is 'a coule hundred feet up', but may descend some to investigate. Hopefully that's what will happen. Keela's Web can reach 160' so it doesn't have to come down much. The Web may even cover the propellers. With it's maneuverability gone and the pilot having trouble steering it, who knows what can happen?

A Feeblemind spell on the pilot would be good too. :)

Garret Goodbarrel [AC:26 HP:33/33] 
Monday September 27th, 2010 6:49:44 PM

A broad smile crosses Garret's face as Alexi outlines the plan. "I love it. We can keep right to the edges of some cover, that should force them in low enough that the web can work. And if the web fails, we run under cover and wait for them to follow where we ambush them there. And if we are real lucky, the web will keep the flying machine from getting destroyed. Jet, you can be the lead part of the ambush and be the first to hit those that come down."

OOC:
Can I prepare an action for a surprise round so that Garret could throw a stone at the driver after the web appears?

Keela 
Monday September 27th, 2010 7:48:37 PM

[OOC: Feeblemind isn't one of Keela's spells. Also, keep in mind that Keela has to be able to see the origin square for the Web. Flying is great, but it won't give her X-ray vision.]

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday September 27th, 2010 10:11:25 PM

OOC: yeah, i knew Keela didn't have the Feeblemind as a spell, but I threw it out there in case someone had a scroll or something. heh.

If you fly up 1 move distance, and they've come down some, you should be able to fly to an angle where you can see the interior of the wagon carriage. Now, I don't know if the 'wings' are below/level with/ above the carriage. Maybe the DM can send us a crude picture of sorts. (hint) :)

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Monday September 27th, 2010 10:46:55 PM

"The more complicated the plan, the less likely chance of success!" Jet tries to warn, but other then that, Jet does not say more and uses his hat to change into a lizard that is most appropriate for his size then casts a spell, "Mighty Wardd whos eyes watch for those with that depend on luck. Please impart to me the possibility of success, if we were to use this plan to get the the lizard craft to land."

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)



Zeph AC22 HP 42/42  d20+12=17 ;
Tuesday September 28th, 2010 1:24:12 AM

Zeph likes the plan, but has a few worries and speaks up, "Now, this plan is certainly leaving a lot on Keela's shoulders. I think if we can get them to come close, then a Web spell may be enough to bring em within range of our attacks. I've seen that sucker in action and it can tie up mechanical parts like nobody's business."

Then, Zeph will try to hide (17, echk), still dressed as a lizard from before. Disguise =34

Bow drawn and arrow notched. I wish Hmark were here. I bet he could hit the driver in the head. Zeph thinks to his companions of the past.

"Lets hope they notice us soon. Here Garret, put on some rope around your hands to look like your a prisoner." Zeph suggests.



The Two Slaves  d20=17 ;
Tuesday September 28th, 2010 7:39:35 AM

AS the two slaves are running they start looking for somewhere that would be more defensible where they might have a advantage ( looking for somewhere that would be narrow and hard to fight in if you where a medium size limiting them from coming at them all at once or fighting effectively) Spot 17

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday September 28th, 2010 1:54:43 PM

Garret takes the rope and nods, "The plan might not work, but if everyone focuses on the driver of that thing, we might just have a chance!"

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday September 28th, 2010 7:06:04 PM

Alexi shrugs at Jet. "We've never had a plan to work yet, simple or complex."

Alexi looks a Keela and asks, "What do you think? Do you think you can get under that carriage and stay protected? Once they are busy with us, you can fly away from them from behind them, if they are watching us and if are webbed, they can't do much.

"But it is up to you if you want to try it."

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Tuesday September 28th, 2010 9:20:11 PM

Jet looks at Alexi and without anger disagrees. "That is not at all true. The plans of our past might have changed in the middle, but in the end, the plan was success and that is what we did, in all of our encounters. Even when we were invaded, we could have stayed and fought, but instead, we planned on retreating into the tunnels and that turned out better then being enslaved or killed, wouldn't you say so?"

Charek AC 25; HP 47/47 
Tuesday September 28th, 2010 9:39:40 PM

Charek follows along as a small lizard knowing that he won't be very helpful bringing down the flyer but readying himself for when it is down.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday September 28th, 2010 9:55:25 PM

Alexi smiles. "Oh, well, then all our plans have succeeded then. We are still alive, eh? Well, if simple is what you think best, let's hear it."

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Tuesday September 28th, 2010 10:50:22 PM

"Let us see what Wardd says first. If we were going to try to bluff our enemies, we should have taken the extra lizard mounts instead of our horses, to make it appear more likely we are what we appear to be."

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 29th, 2010 5:02:04 PM

Garret nods and replies, "Sure, but who knew we'd have these lizards and their flying machine heading directly at us?"

He looks up nervously at the flying machine as they discuss plans.

DM Cayzle - A plan is born! 
Wednesday September 29th, 2010 6:16:25 PM


DM Apologies: Sorry for missing yesterday's post. Kudos for continuing to plan and plot.

DM Clarifications: The flying machine is quite a ways off. You know not to cast any spell with a duration under 10 minutes. Hold off on short duration spells until you are closer. By the way, the stubby wings on the craft are at "axel" level, were the machine a cart or wagon, which it is kind of the same size as.

The group talks things over while hiding and comes up with a plan of sorts. Given the distance involved, Alexi wisely points out that without actually attracting attention, you may go completely unnoticed!

The group will be disguised as lizard-folk with a Halfling captive, who will be Garret. The party will motion to the flying craft. Charek, Zeph, Jet, and Alexi will be disguised as appropriately-sized lizards.

Keela will cast a Fly spell -- on whom? She hopes to cast a Web spell as well, which she thinks would fill the open-air vehicle quite well. The range on the Web is 150 ft. Will you simply hope to lure the flying craft within range with your deception? Or will it be Keela who gains the Fly spell, so she can fly up there and cast the spell? Will Keela be disguised? As some imaginary lizard with wings? That would be pushing the capabilities of the hat!

The idea is discussed of using a scorching ray to then set the Webs, and possibly the lizards inside and maybe even the craft itself, alight. Ranged attacks from the ground could be triggered by the appearance of the webs, you think.

If the craft is in flight, Keela will likely have to be near its altitude, so that she can see inside it to cast the Webs into it.

Alexi suggests that someone with stealth skill be hiding. Anyone? Zeph?

Alexi hopes that the flying craft will land. Keela is wisely skeptical that the flier would land at all.

Jet listens quietly, then seeks divine advice from the god of luck. The spell reminds him of a sacred aphorism beloved of those who honor Wardd: "Let he who is without fear roll the first die! Go forth, and roll some more!" The common interpretation of the saying is that it is good to take a chance.


Zeph AC22 HP 42/42  d20+12=18 ;
Wednesday September 29th, 2010 6:38:44 PM

(hide = 18. eck)

Zeph says, "Lets just disguise ourselves and see if they can spot you. No need to waste the fly spell. Keela, hit em with the web when it gets within range." Zeph says, thinking it will work.

THen he hides in teh bushes with his bow drawn.

Ready Action = If they get within 30 feet or so, I cast Shield

Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday September 29th, 2010 8:32:10 PM

Garret ponders a moment and says, "How big is that web spell? I was picturing casting the web to connect the craft to the ground so that the craft couldn't fly away and that the web itself might actually give the craft a place to crash where we might take over the vehicle after taking care of the lizards..."

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday September 29th, 2010 8:54:35 PM

OOC: hmm.... let's see:
1) i don't remmeber Alexi hopping the craft would land. no big deal though.
2) the idea was for Charek and Zeph to hide. Jet, Alexi, and Keela disguised as Lizard folk, i guess leading the horses, with Garret on the end of rope as prisoner.
3) Keela would wait until the craft lowered enough (I just read the Fly spell, MV is 30ft UP, 60ft horizontal, 120ft down), so that would mean waiting until the craft descended to 30' off the ground before she could fly up and target the interior with a Web.

Having said all that, a plan for if they drop low should be agreed upon and a plan for if they don't.

Anyone have Dispell Magic? It's range is 100' +10/lvl. That could get them to drop fast.

4) er, who's Kiri? oh yeah, that one's in a different game. You meant 'Keela'. :}

5) we do have Alchemist Fire, it's just a matter of someone getting close enough to have a decent chance to hit the craft. If it is hit from below, there'll be no chance the lizards can put it out and their craft will burn real good.

IC: Alexi watches the craft while waiting for Jet's ideas.

Zeph AC22 HP 42/42 
Wednesday September 29th, 2010 9:15:44 PM

"I have alchemist fire, get that thing within a good throwing distance and I'll clobber it from the bushes. Then they will be confused." Zeph says, "Hoping to finally get a chance to throw some of the Alchemist Fire back at the lizards.. remember when they threw it at me in the mine? That's the last time I open doors."

Keela 
Thursday September 30th, 2010 12:54:29 AM

Keela uses her Hat of Disguise to become the same nondescript lizard-person she did last time.

"The Web spell could only anchor the craft once it got within about 40 feet of the ground," she says. "And that's under the best circumstances; I'm not sure the craft would be a good enough anchor point to maintain the web's structural integrity. Maybe I should just Magic Missile the driver. If other people could shoot arrows at him at the same time, that might serve to take him out."



The Two Slaves  d20=20 ;
Thursday September 30th, 2010 9:46:38 AM

Looks to find a defensible location while they are running. They will also keep a look out at this point for there pursuit. (both air and land )

Spot natural 20


Garret Goodbarrel [AC:26 HP:33/33] 
Thursday September 30th, 2010 12:02:01 PM

Garret continues to ponder, "It would be great if we could somehow capture that craft. I'm not sure if we could figure out how to drive it, but I still think that would be the best option. I wonder if we all attack the driver with ranged weapons and magic, if we could bring it down, then somehow use a web to stop it from crashing into pieces. Of course, at the same time, we'd have to deal with getting attacked by the rest of the crew in the machine... maybe if we all hit the driver, then, as it was crashing and the troops jumped out, if a web was thrown out to perhaps catch the craft and some of the attackers?"

Jet Stormway (AC: 22/21/no dex, HP: 53/48 ; Bantom AC:19 HP: 51/51) 
Thursday September 30th, 2010 12:43:24 PM

"I'm not sure comandeering their vehicles is a good idea. It would be easy for them to find it and then us with magic once they knew it was missing. Not just that, but we wouldn't be able to carry our mounts in one, which would leave them and someone else on the ground with them while everyone else was in the air. Not to mention, learning how to fly one would be deadly if a mistake was made. A cure spell can only heal so much damage after a fall.

No, my idea would be, let us light a fire and let them know where they think we are, then we continue to make our way to the back entrance of Bryn Baraz. Let them believe we are still out here and avoiding them. Then, they will send a scouting party out to look for us, leaving Bryn Baraz less defended. That is my thoughts."

Zeph AC22 HP 42/42 
Thursday September 30th, 2010 4:49:50 PM

"Let's not plan too far ahead. Wait and see how one plan goes first. I just hope that they decide to come see us." Zeph suggests as he hides.

DM Cayzle - A slave on the run 
Thursday September 30th, 2010 5:32:22 PM


One reptilian hound has broken from the pack and somehow caught up, although the rest of the hunters are at least a minute behind, you think. That one snaps and snarls at your heels. You turn and fight for a moment, then dash and run. You jump down hillsides, twist over brambles. One thrown dagger hits home, and the beast snarls and backs off, choosing to lick its wound and wait for its brothers and sisters. But your triumph is short-lived, as you realize you have been separated! Where is your wife? Your soulmate? Alas, all you can do for the moment is run! RUN!

[OOC: Sorry to split you guys up, Jon, but until Kristel can post, I'd rather that we keep her PC in the background. Thanks for understanding.]

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Thursday September 30th, 2010 10:08:09 PM

"I wasn't thinking on anchoring the craft, but hitting the insides with the web to keep the occupants from being able to jump out while we hit them with arrows and spells," Alexi clarifies to Keela.

"On the other hand, due to the difficulty in getting a visual on the insides in order to get the web spell to work as I envisioned, I'm a mind to change my mind." At that Alexi belts out a laugh. "A mind to change my mind! Heh. Get that? Oh well."

"Perhaps it would be best if Keela and Zeph were hidden. The rest of us act as if we've capture someone."

Alexi puts his knuckle to his chin as he ponders something. "Well, this all could be mute if those hunting animals come first. They'll smell us for what we really are and a fight will invariably ensue. So Jet, I guess you are right. Simple is best. Let's get those Trackers here and let see how much fun we can have."


DM Cayzle - A plan refined 
Friday October 1st, 2010 7:42:52 AM


Zeph suggests that it is not even necessary to fly. Keela thinks (per the DM's insertion into her brain) that IF the flying craft comes close enough to the ground, she could use it for an anchor point to literally anchor it. What chance it would have to pull free she does not know. But it is a clever idea. The problem is, would it come close enough to the ground? That is the biggest problem.

The other option is to Web the interior of the craft, which is definitely feasible, if she has the altitude to see into the interior.

Alexi says wisely that you need two plans, one for if the craft flies low, one if it does not.

Keela suggests a direct attack on the driver is an option -- one sure to crash the thing, but maybe your only hope if it stays 45 feet or more above the ground.

Garret wants a flying craft so bad he can taste it! He suggests using Web to cushion a crashing craft's fall. The problem is that a Web requires two opposed anchor points. What would be the anchor points? Theoretically, once a crashing flier came within 40 ft of the ground, a Web could go between the craft and the earth ... but how cushiony would that be? Maybe better than nothing?

Jet sees too many problems in trying to use a stolen flier. He urges destruction, distraction, and an approach from an unexpected quarter.

At this point, your patient DM needs a few people to post something like this ... "We get our disguises ready and move openly to the path of the flier." or "We try our best to guess where the flier will go and then we head there sneakily, with PCs X and Y in hiding and the rest disguised." Get it?



Lone slave  d20=19 ;
Friday October 1st, 2010 7:48:28 AM

Scared out of his mine Galin Will run all the while cursing under his breath as he does. Afraid that he will never see her again or worse that she will be captured again he flees the area not wanting to fight the hounds and guards all by himself. Knowing that he is now way out muscled he will go back to running with his eyes open for someway to break off the pursuit.
Spot 19


Garret Goodbarrel [AC:26 HP:33/33] 
Friday October 1st, 2010 12:55:20 PM

Garret takes a peek at the flying thing and tries to judge how long it will now take to get to them. He says, "Let's move a little closer to it, to ensure we meet it. Find a good clearing so you guys can show me as captive. Then Keela and Zeph will remain hidden. We'll have to see what happens when it gets close. Keela, you just decide what will work best for the web -- and we'll all take the web as the sign to start our attack. Sound good?"

Charek AC 25; HP 47/47 
Friday October 1st, 2010 8:35:17 PM

Still disguised as a small lizard, Charek finds somewhere nearby to hide as suggested. When any attack comes he will come out appearing to be going to the aid of the real lizard folk but not.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday October 1st, 2010 9:18:32 PM

OOC: what DM is saying is, "Leader, lead!" That is, our leader has heard various plans. Now it's time to pick one/combo of serveral, or whatever, and say "Ok, this is what we'll do..."

Otherwise we'll be here all year hashing out one plan after another.

IC: Alexi quickly dismounts while the others study the flying craft and gathers up a bundle of dry grasses, then lights the bundle, making sure it smokes a lot.

With the lit improvised torch held aloft, he waves it around until he has to put it out or burn his hand.

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Saturday October 2nd, 2010 1:27:47 AM

In a rough manner, Jet grabs Garret with one hand and lifts him in the air, carrying him like he was a small animal. "Act like you are subdued or I will have to rough you up when they notice us."

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Saturday October 2nd, 2010 3:31:45 PM

"And use your hat to look a little more pathetic. Torn and worn clothes with a dirty disposition."

Garret Goodbarrel [AC:26 HP:33/33] 
Monday October 4th, 2010 12:35:26 PM

Garret stifles a laugh as Jet roughly picks him up. "Here we go! Keela, do what you can."

OOC:
Presumably waiting until the craft is close enough to hatch the plan.

Keela 
Monday October 4th, 2010 4:16:19 PM

Keela is no good at hiding, so she tries to glare menacingly at Garret in her guise as a lizard-person.

As she does so, she keeps an eye on the flying craft, calculating spell ranges.

Lone slave  d20=13 ; d20=15 ;
Monday October 4th, 2010 4:18:13 PM

Still running.......
Looking both up and on land
spot 13
listen 15


Zeph AC26 HP 42/42 (shield)  d20+12=18 ;
Monday October 4th, 2010 6:31:27 PM

Zeph is squatting in his hidey bush and casts Shield on himself, which provides a Black translucent discus that floats around him with intense speed.

Zeph stays hiding (18. bleh). With an arrow in his bow.

He thinks, Hey. Howabout Keela casts Web to anchor them down, I cast grease on the pilot to douse em all, and Jet casts enlarge person and proceeds to rip the slippery driver from the cockpit. And he chuckles, wishing they could all hear his thoughts.

Spells
0: Mage Hand, Acid Splash, Read Magic, Cry to Jancassis
1: Shocking Grasp, Grease, Shield

Lone slave  d20=13 ; d20=14 ;
Tuesday October 5th, 2010 10:16:56 AM

waiting ... and running
spot 13
listen 14

DM Cayzle - A meeting in the high grasses 
Tuesday October 5th, 2010 11:49:33 AM


The group follows Garret's guidance, and moves to a clearing from which the flier will be sure to see them.

Garret poses as a captive Halfling, with fake bindings that will be easy to shed at a moment's notice.

Charek appears as smaller lizard, taking cover in the underbrush.

Alexi, disguised as a medium lizard, uses an improvised smoky torch to attract the flier's attention.

Jet, disguised as a medium lizard, holds Garret and tries to seem menacing.

Keela, disguised as a medium lizard, stands guard with Jet over "captive" Garret.

Zeph hides. When he sees the flier getting closer, he casts Shield. Zeph, are you disguised? As what? Please decide this second, as you read these words! ... Okay, all set?

At this point, the flier is about two rounds travel away ... call it 400 feet.

Galin runs and runs. The chasers on foot are not that close, but a flying craft has come way to close for comfort. Has he been spotted from above? He has no idea. At a run (spot 13), he also does not see the hiding Zeph (Hide 18), and almost runs right into him! He can see that there is a clearing ahead, where three thruls and a kothrul are holding an unfamiliar halfling prisoner and trying to gain the attention of the approaching flying craft. Zeph, what does Galin see when he meets you? You two are ten feet apart.

Keela, Jet, Garret, and Charek, please make Spot checks vs DC10 [chosen arbitrarily by the DM] to see Galin.

From behind the flying craft, you hear the strange bleating braying of the reptile hounds chasing Galin, who knows that they are at least a few minutes behind him.

[OOC: Please do keep in mind what you know vs what your character knows when you make your post.]

Garret Goodbarrel [AC:26 HP:33/33]  d20+5=25 ; d20+14=23 ;
Tuesday October 5th, 2010 11:59:28 AM

Garret looks around, watching carefully as the craft approaches. He spots the halfling in the woods about the same time he hears hounds approaching. He says to Jet, "Well, we did not expect hounds, did we? I think this is going to get ugly."

OOC:
Spot: 25; Listen: 23 (Okay, I just wanted to roll that to hear the hounds because I have a +14...)

Jet Stormway (AC: 22/21/no dex, HP: 53/53)  d20+4=8 ; d20+4=24 ; d20+5=11 ; d20+5=20 ;
Tuesday October 5th, 2010 12:12:31 PM

"When they get somewhat close, I will throw you toward them as if a reward, that way they will not give the rest of us away immedietly. If they do not have handlers, I might be able to handle them, with basic skills. Just keep up the act until it is over."

LIsten: 8
Spot: 24 (Natural 20)
Bluff: 11
Handle Animals (to guard Garret instead of eat him) 20

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)


Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Tuesday October 5th, 2010 12:14:02 PM

Jet looks over and notice the other halfling but pretends at this time not to notice. If he is escaped, he will need their help. If he is a spy for them, he will die after he tells us everything he knows. Best not to give away the fact, Jet knows the hiding little halfling is there.

DM Cayzle - Extra 
Tuesday October 5th, 2010 12:35:56 PM


Note: The flying craft is two ROUNDS away. The baying hounds are several MINUTES away.

Charek AC 25; HP 47/47  d20+4=20 ;
Tuesday October 5th, 2010 2:27:26 PM



Charek pears around carefully as best as he can (apparently pretty well, spot DC 20) and gets a bit nervous about the approaching hound or hounds,as canines,have never been a favorite of his.

Zeph AC26 HP 42/42 (shield) 
Tuesday October 5th, 2010 4:25:53 PM

Zeph is not disguised as Galin runs upon him.

But Zeph is a bit surprised by the sudden appearance of the Halfling. He looks at the small person and says, "By your appearance, I'm just gunna guess your an escaped slave? Here, wear this hat and focus on looking like a lizard. I'm Zeph and these are my freedom fighters. We have everyone disguised as lizards and have a plan to take out that flier, using Garret, our halfling leader, as bait. Stay hidden with me." Zeph says, handing the hat to Galin and pointing in the direction of the flying machine the group is intending on taking.

Then he thinks again... and says to Galin, "What type of weapons do you use? I have a few short swords, daggers, and a warhammer if you are good with any of that... also, are you being followed?" Zeph says as he pulls out a short sword and hands it to the Halfling.

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Tuesday October 5th, 2010 4:51:24 PM

ooc: My bad. My eyes saw right, but my mind read what it wanted to. Disregard unnecessary rolls. Battle lust is showing. I will read posts more carefully. :)

Keela  d20+2=8 ;
Tuesday October 5th, 2010 6:36:05 PM

Intent on the flying craft, Keela does not see the fleeing prisoner [Spot 8]. She continues watching the craft approach, and tries to look stern.

[OOC: Can I see anything of the craft's interior?]

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday October 5th, 2010 11:29:00 PM

OOC: we knew there were 'hounds' as we heard them several minutes ago and Alexi said something to effect that the 'houds' would probably smell us for what we are, not for what we look like.

IC: after Alexi tosses the remnant smoking grasses, making sure they are out, (his shield is on his back at this time) he retireves an Alchemis Fire flask. He keeps it tucked as best as he can, his lance in his other hand.

"Those tracking animals will be here soon. Our disguise may be given away then. Let's make this as quick as possible. Don't dally with words to much, Jet. Just get them close and then let's clobber them."

DM Cayzle - Extra 
Wednesday October 6th, 2010 9:49:26 AM


Hoping Galin will post soon ...

Galin HP 58/58 AC 17 
Wednesday October 6th, 2010 10:37:40 AM

Huffing and puffing Galin runs through the grass and trees looking for something that will help in survive and recover so that he can return and look for his wife that is now lost in the wild.

As he enters the clearing ahead, where he sees three thruls and a kothrul are holding the unfamiliar halfling prisoner while trying to gain the attention of the approaching flying craft
. thinking to himself *&^%&^%$%$##$%^^%^&^^&(*****)&^%$%$% his anger clouds his mind and he races into the clearing. His sword clearing is sheath and he runs and hoping that a quick attack might free the slave and allow then to fight back when from beside him he hears a voice .

Jumping back a bit and waving his rapier to keep him back " Back off " he shouts and his voice cracks with fear as he is a bit surprised as well. thinking I am screwed if these guys are working with the bloody Lizards What do you want human ? he replies When Zeph says, "By your appearance, I'm just gunna guess your an escaped slave? Galin nods Here, wear this hat and focus on looking like a lizard. I'm Zeph and these are my freedom fighters. We have everyone disguised as lizards and have a plan to take out that flier, using Garret, our halfling leader, as bait. Stay hidden with me." He will take the offered help at face value and grab the hat thinking please be real help and not a trap
Now that he is out in the open you can see Galin looks a formidable 4'5" tall with long Black Hair tied In warriors knot He has one eye that is milk white the other is black he is dressed in leather armor and carries a crossbow on his back and a rapier in his hand at the moment Yes I am being followed by several hounds and maybe a retrieval team of Thruls.... I have my own weapons at the moment that will work,{i] he point at he armament's [/i] but lack in supplies and basics, I only have what I was able to take from the guards. My wife is somewhere out here as well but we have been separated by attack and now I fear for her life

he will take the hat and follow the instructions given even if the though of looking like a lizard makes him sick the the guts



Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday October 6th, 2010 11:49:17 AM

Garret watches the meeting of the halfling and Zeph out of the corner of his eye and winks in the direction of the halfling.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday October 6th, 2010 11:11:26 PM

"GAAAK!" Exclaims a thrul who is mounted on a warhorse and holds a very sharp lance. "Dees veeds are sproutin' zee halflings," he goes on to say.

DM Cayzle - Arrivals 
Thursday October 7th, 2010 12:24:14 AM


Zeph speaks quickly and softly to the escaped slave. He urges him to accept a magical item and to use it to don a disguise.

Galin, the escaped halfling slave, listens to Zeph and quickly follows the man's advice, adopting a quick disguise. The two exchange a few brief words.

Jet urges Garret to keep up his captured slave role for so long as possible. He takes in the new arrival, and tenses, but does nothing rash.

Charek is alert too -- very alert -- and he tenses as a drama is about to be played out.

Keela keeps her eyes right on the target. Just as in the first attack on Bryn Baraz, she can see and target the smaller lizard sitting in the nose of the craft, steering. Her view of the interior is much worse, and she can see that is has passengers, but that's it.

Alexi readies his lance and an alchemical fire.

The flying craft gets closer and lower. It takes another round to get about overhead, at which it is about 60 ft off the ground.

Any actions at this point?

A single medium lizard emerges, balances on the wing, and drops. As he falls, a cloak, like wings, unfurls below him, letting him reach the ground safely -- Keela, Jet, and Alexi have seen this before. He says something in a language you do not know. THe craft is hovering about overhead, and you can see the pilot's head and another lizard leaning out to look down.


Zeph AC26 HP 42/42 (shield) 
Thursday October 7th, 2010 4:58:58 AM

Zeph thinks to himself, Somehow lure that thing within 30feet and I swear I will plop this alchemist fire right in the driver's lap.

Then Zeph tosses his new hidden buddy, Galin, an alchemist fire as well, points at the flying machine and puts a hand to say, "wait for the right moment"

That is... Galin is hidden in the bushes with me right?

DM Cayzle - Extra 
Thursday October 7th, 2010 6:39:15 AM

OOC: FYI, range on alchemical fire is ...

0-10 ft ... 1 range increment ... -0 to hit.
11-20 ft ... 2 range increments ... -2 to hit.
21-30 ft ... 3 range increments ... -4 to hit.
31-40 ft ... 4 range increments ... -6 to hit.
41-50 ft ... 5 range increments ... -8 to hit.

Right?

Zeph AC26 HP 42/42 (shield) 
Thursday October 7th, 2010 11:01:55 AM

What if I tied an Alchemist fire to my arrow? Or maybe cast grease on the craft and then dip my arrow in a vial of alchemist fire?

DM Cayzle - Extra 
Thursday October 7th, 2010 11:03:38 AM


What if I tied an Alchemist fire to my arrow?

Um, no.

Or maybe cast grease on the craft and then dip my arrow in a vial of alchemist fire?

Where in the rules does it say that a Grease spell is flammable?


Garret Goodbarrel [AC:26 HP:33/33]  d20+10=30 ; d20+10=23 ; d4=1 ; d4=3 ;
Thursday October 7th, 2010 12:51:19 PM

Garret readies an action -- when the web spell is cast, he'll jump and attempt to sling a stone at the driver of the craft...

OOC:
Hit AC 30. Oh hey, threat: Confirm: AC 23. Damage: 1+3 = 4. Well, it's a hit anyway.

Galin HP 58/58 AC 17  d20+13=24 ; d4+2=6 ;
Thursday October 7th, 2010 3:21:49 PM

Will ready his sword wait to see what happens.........

If able to he will move up to within 20f of the lizard but only if he can do so without attracting to much attention

OOC HIT AC 24 Damage 6

Jet Stormway (AC: 22/21/no dex, HP: 53/53)  d20+5=23 ;
Thursday October 7th, 2010 6:30:52 PM

Continuing the theme of the act, Jet shrugs his shoulders in indifference at the unknown statement, then snners before he throws the captured looking Garret at the lizard that just landed and sneers.

Looking up at the craft, he motions for them to land in a small clearing nearby.

Bluff: 23

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Thursday October 7th, 2010 6:32:54 PM

ooc: Sorry for the terrible spelling and bad lines, but I did not want to edit my post with that killer roll.

Also, if anyone was wondering about his action, Jet would not have known Garrets plan, since he had readied an action.

DM Cayzle - Fooling Around  d20+4=22 ; d20+2=4 ;
Thursday October 7th, 2010 8:39:30 PM


Zeph, in hiding, offers Galin a flask of liquid fire, but is ignored.

Galin is standing next to him, but is not trying to hide. Frankly, it is all he can do not to rush out and attack.

Jet answers the lizard by throwing down the "captive" Garret, disguised as a slave, and beckoning to the driver of the flying craft above. The medium lizard's sense motive check untrained is a base +2, and I award him a +2 circumstance mod because not saying anything is a little suspicious. His senses are keen, but he is fooled (rolled a 22!). The driver is not suspicious in the least, and begins to circle around for a landing. Feel free to act at any arbitrary altitude.

Garret readies himself to spring into action as soon as that Web spell goes off.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20=8 ;
Thursday October 7th, 2010 9:19:15 PM

OOC: DM Cayzle - take note that Jet tossed Garret AT the lizard on the ground. The lizard will need to either try to catch him or just let him plop. That will consume an Action from the lizard.

If the Bluff worked, then presumably the lizard will try to catch Garret, but you be the judge.

IC: Alexi, in trying to play along, yawns real wide, then snaps at an imaginary fly.

Bluff d20 = 8.

DM Cayzle - Extra 
Thursday October 7th, 2010 10:38:58 PM

DM Cayzle - take note that Jet tossed Garret AT the lizard on the ground.

I am disinclined to allow the use of a person as a thrown weapon. :-)

Jet, if that's what you really wanted, go gather up some opinions on the Rules Board please. You've got the weekend to get opinions / clarify.

Charek AC 25; HP 47/47 
Friday October 8th, 2010 8:17:04 AM


Charek waits for a moment more to see what is going to occur before jumping out.

(Cayzle: Couldn't the Garrett, Jet actin be considerd as Garret (monk) jumping/leaping to attack and Jet assisiting with an aid another with the throw? ....... think Aragorn tossing Gimli into the battle.)

Garret Goodbarrel [AC:26 HP:33/33]  d20+7=25 ;
Friday October 8th, 2010 11:53:59 AM

Garret hits the ground and makes it look like he's crashed, but is prepared to spring up at a moment's notice.

OOC:
Tumble: 25. Yeah, I like rolling dice.

Zeph AC26 HP 42/42 (shield) 
Friday October 8th, 2010 12:53:28 PM

(OOC: These kinda things can be solved at DM's discretion. Rules board is unnecessary imo... I like CHarek's solution. I was thinking that throwing a WILLING person is similar to throwing a weapon, just roll an attack roll. THe effects on the thrown person are similar to charging into battle. +2 to hit -2 to AC... and a tumble check to not be hurt sounds good)

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Friday October 8th, 2010 4:08:29 PM

(ooc: LOL, no, Jet was not using Garret as a weapon, but he did want to toss him closer to the subject so he can deal with him while Jet handles the aircraft.)

Jet lets the lizard Thrull deal with Garret as the fighter cleric walks over toward the area where the aircraft will land, waiting for Keela to do her thing once it is on the surface. He hopes everyone can just keep it together for another round or two and this should all be over before the lizard hounds even get here.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)

DM Cayzle - Extra 
Friday October 8th, 2010 4:14:07 PM


Hey, I'm open to the Rule of Cool. Let's see what Jet says.

Extra edit: LOL! There's what he said. Yeah, tossing Garret near to the lizard is fine! :-)

Galin HP 58/58 AC 17  d20+13=25 ;
Friday October 8th, 2010 4:28:24 PM

Seeing now that the group is trying to get the flying machine on ghe ground Galin holding his anger but only just. He waits for a good opening to make a lizard feel his steel.
Holding attack only if fighting brakes out will he leap into the fight.
Hits ac 25 spring attack

Keela 
Friday October 8th, 2010 5:02:55 PM

[OOC: I hate to go over this again, but I guess it wasn't clear the first time. Keela can't cast a Web on the craft's interior, because she can't see any of those squares. Casting a Web that anchors between the craft (a moving target) and the ground is tricky, and Keela doesn't think it will hold. Casting a Web on the driver will not work because there's no place to anchor it. Ditto casting a Web on the lone lizard who jumped out. So, I hate to see everybody waiting for a Web to be cast, because they'll probably have along wait.]

Not quite believing that the bluff worked, Keela watches the craft as it circles to land. She also keeps an eye on the single lizard who already jumped out. She doesn't want to attack him yet; they'll have a better chance once the craft is on the ground.

She readies a Magic Missile for the first lizard to take a hostile action against the party.



Jet Stormway (AC: 22/21/no dex, HP: 53/53)  d20+4=8 ;
Friday October 8th, 2010 5:24:55 PM

ooc: DM, can we have a full description of this aircraft please? Does it have wings? What type of material does it appear to be made of? We captured one once before and somehow let it slip our minds, so we have seen these things up close twice now.

Jet looks the craft over to see how it is propelled, as well as some way to get inside to kill those within. What might the hardness of the vehicle be, if he attempted to sunder it and destroy it?

Spot: 8

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Friday October 8th, 2010 5:27:21 PM

ooc: My apologies. I thought I read somewhere, you could web the inside of the craft and catch those within.

Can we put the grease spell on the interior of the craft to mess with any mechanical levers they may need to use?

DM Cayzle - Extra 
Friday October 8th, 2010 7:05:44 PM

SMALL FLYING MACHINES

Each flying machine is the size of a wagon. They fly at 200 feet per round These are strange wooden birdlike machines, with a "body" and "head" under a pair of "wings." Each carries up to five humanoids ... a small figure -- a "kothrul" -- is in the head of each machine, and four humanoids -- "thruls" -- in each body. The "body" and "head" are an open framework, so that the riders are exposed to the air, but the framework gives some cover. They look, from so far away, sort of like birds with wings that do not flap. That the craft is generally triangular, slightly larger than a wagon, with the pilot sitting in the nose. The wings are stubby and move somewhat, but do not flap. In the back are two big rotating blades, kind of like a short segment of a blade barrier, if you have ever seen, or maybe heard of, that spell. The entire structure is made of wood and canvas, with open gaps for windows. Those within gain the benefit of regular cover.

You have examined the wreckage of a crashed flying machine. The wooden and canvas framework was shattered. At the heart of it you found a triangle of three welded metal bars, 10 feet long on each side, with a crossbar under the pilot's seat. The entire craft was anchored to this metal frame, and the frame (one per craft) is moderately magical.

Speculation: If you wanted to attack or disable one of these flying machines, you might attack the pilot (that proved very key to downing two of these machines in previous combat). You might slash the wings. You might attack the blades. What the effects of these might be you do not know. It might well occur to you that alchemist's fire or a fireball or scorching ray would be effective. If you threw a thunderstone, you could trigger it by hitting a part of the frame of the thing. Call it AC8. A tanglefoot bag might make for trouble, of one sort or another, though likely not enough to bring it down. And when the craft rises, it is very reminiscent of a Levitate spell. So it seems at least partly magically powered.


Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Friday October 8th, 2010 8:14:14 PM

ooc: Is it possible to get a sunder attack in on the metal triangle from the outside?

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Friday October 8th, 2010 10:28:16 PM

OOC: i kinda mis-interpreted this statement, "so that the riders are exposed to the air", but now I see that the 'interior' is enclosed by a canvas. I guess. Much like a western style pioneer wagon I presume. So for Keela to get her web spell as I envisioned would not be possible. A good fireball through a window would be nice, but, alas...

Keela, just do what will be most effective, trying to knock it out while it still is airborn. Any little damage they take for a crash landing will help.

Cayzle, i had envisioned Jet tossing Garrett like someone would toss a sack of potatoes from a truck bed to a waiting handler on the ground. It would be like, "here, take this prisoner and deal with him." The idea is, of course, to get Garrett close to strike with surprise. Whether the lizard catches Garrett or just let's him plop to the ground is up to DM discretion as the DM envisions how the lizardman interprets Jet's action.



Garret Goodbarrel [AC:26 HP:33/33] 
Sunday October 10th, 2010 9:10:35 PM

What are the relative positions of the guy on the ground, near Garret, and the craft. Are those in the craft watching? What's the guy on the ground doing? Basically, I'm looking to see if its possible to wait until the craft hits the ground and then attack the guy near Garret on the ground without the others noticing right away.

DM Cayzle - Landing Party 
Monday October 11th, 2010 9:13:03 AM


A little more detail in the flying ship. It is a framework of wood anchored to the steel frame of the flying craft. Canvas is stretched over most of it -- including over the stubby wings -- but there are flaps and openings to allow easy and fast ingress and egress. There are no levers or physical controls that you have seen. The metal frame is not visible under the wood and canvas -- attacking it in particular would be very hard.

Charek stands ready, waiting to see what will happen.

Garret lays still on the ground at the feet of the lizard, playing the role of captive.

Jet walks over to where he anticipates the flying craft will land and waits for it. He thinks about how to attack it. It seems to him that the wood frame and canvas could be attacked and dismantled over time, but it would take at least a minute of solid hacking to actually do real damage to it. Watching the craft as it lands, he sees that there is some force pushing it from behind, but there is also levitation magic involved, as well.

Keela gets ready to cast Magic Missile.

Alexi watches the flying craft as it descends. He tries to figure out how to get a peek inside. He sees that there are flaps of canvas that look like they can be tied down. But now those flaps are all open, and he sees three more medium lizards within, in addition to the small lizard pilot.

The flying craft descends ... 40 feet ... 20 feet ... 10 feet ... and it stops, taking two rounds in the descent. Three more thrull jump out, obviously trained in this maneuver so as not to take any falling damage. Two of the three stand at attention, armed with crossbows, equipped like the one who is already present. The third has a chain shirt, a small shield, and a strange sword that splits into two blades for the upper third of its length. he has a badge of some kind on his armor.

The officer barks out a question.

Verbal Map: Were I at home, I would have a map, but we'll have to do without one for today. The clearing is 200 feet in diameter. The 15' by 10' flying craft is in the middle of the clearing, 10 ft up. From the flier to the edge of the meadow, in a line, are three thrull (including the officer), five feet from the hovering craft. Then ten feet away from them is Jet. Then 15 feet from him is the first thrull. Then Garret is five feet from the thrull. Then Alexi and Keela, ten feet along. Then Charek, another ten feet along. Then 40 feet away in the grasses at the edge of the meadow are Galin and Zeph hiding.

Garret Goodbarrel [AC:26 HP:33/33]  d20+11=20 ;
Monday October 11th, 2010 11:47:25 AM

OOC: Well, I don't think things are going to get any more in our favor, so here we go!

Garret suddenly moves and reaches out to attempt to grab the crossbow from the lizard near him.

OOC:
Disarm attempt: opposed attack rolls. +4 for improved disarm, -4 for unarmed attempt (unless for some reason a monk doesn't have that penalty, but it look like he does, which is odd): 20
Lizard gets an opposed attack roll, if he's lower than 20, Garret gets the crossbow, which he'll toss behind him.

Jet Stormway (AC: 22/21/no dex, HP: 53/53)  d20+11=31 ; d20+11=17 ; 2d4+11=18 ; 2d4+11=16 ;
Monday October 11th, 2010 5:42:25 PM

Jet can see the badge plain as day. He is the victim of Jets initial onslaught of attacks. Striding right up to the "captain" or whatever his rank is, he pulls out his Falchion in the same movement and tells everyone, "Keela and everyone else, take out the driver first, then the occupants. I will live as long as I can until you are done."

Then, using his domain power of Strength as a free action, he spins the blade through the air hoping it connects firmly with the badge boss.

Attack is a critical hit of 33, unconfirmed with 19 doing 18 damage and if critical is confirmed 16 more.

ooc: My apologies. I did not include the +4 strength (+2 modifier) in the attack rolls. Got ahead of myself again. They were included in the damage however.

Jet maintains his image of the lizard. Hoping it will confuse them just a little bit.

Charek AC 25; HP 47/47  d20+11=27 ; d20+6=14 ; d8+3=7 ;
Monday October 11th, 2010 5:46:27 PM


Somewhere in the back of his mind Charek remembers something about taking out the leadership first and takes aim at the officer with his crossbow, from where he is hiding and lets fly with two crossbow bolts as Garret makes his move, thinking that perhaps they will think the bolt was misfired from the grab.

First bolt AC 27 - 7points
Second bolt AC 14 -

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+14=27 ; d20+9=27 ; d6=2 ; d20+14=23 ;
Monday October 11th, 2010 6:22:00 PM

OOC: Garrett, PHB pg 155 Opposed Rolls, last sentence, "If the targeted item isn't a melee weapon, the defender takes a -4 penalty on the (opposed) roll."
So that should make up for the Unarmed Attempt -4 penalty. :)

IC: Alexi takes Garrett's cue and gives Lobo a good poke with his heels and the warhorse surges forward while Alexi levels his lance.

I Calculate 45' from Alexi to the craft.

Guide with Knees DC 5: d20 + 14 = 27

IC: The thundering of hooves whizzes by Jet as Alexi charges past. Having heard Jet's instructions, and knowing what hell he would go through if he doesn't follow through, he flies by the three lizards as Jet slices with his Falchion. As he rides by the craft (Ride by Attack) he tosses his Alchemist Fire at the pilot.

Distance: 5' from horse to craft + x feet to pilot in craft = in 10' increment range so no distance penalty.
OOC: I'm thinking he does not have a straight line of attack vs the pilot so he can't charge plus, the alchemist fire splash may catch the craft, especially the canvas, on fire too.

Range Touch Attack d20+9= 27!
Dmg d6 = 2 fire damage and 1 fire damage to craft in 5' rad. Don't know if you need to make Craft saves vs fire to catch fire or not.

As Alexi's move action, he unslings his shield and readies it for next round.
AC at end of round would be 22/11

Ride check to negate 1 attack on Lobo, if necessary: d20 +14 = Lobo's AC this round 23.



Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday October 11th, 2010 6:29:11 PM

Addendum: Alexi will have to stop at the craft since i just read the Ride-by-Attack only applies to the Charge action.

So Alexi has Lobo do a double move to get to the craft and then he tosses the bottle of A.F.

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Monday October 11th, 2010 6:57:44 PM

ooc: To Alexi. If you can, roll a percentage for his cover. If the pilot isn't hit, at least the craft will be.

Galin HP 58/58 AC 17 
Monday October 11th, 2010 8:24:39 PM

Galin will move toward the airship through the grass a fast as he can and activate his tattoo while running

Activate longstrider tattoo

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Monday October 11th, 2010 9:38:09 PM

OOC: Cayzle can help me here but I read the following:
[He sees that there are flaps of canvas that look like they can be tied down. But now those flaps are all open, and he sees three more medium lizards within, in addition to the small lizard pilot.]

However, Cover provides an AC bonus, not a Miss Chance, that's Concealment. I pictured that, Alexi basically being right next to the craft and the flaps open, Cover would not be in play. It's just tossing the flask into the window. So really the difference is a +4 AC bonus if Cayzle rules he has cover, no AC bonus if he doesn't due to proximity.


Keela  3d4+3=12 ;
Monday October 11th, 2010 10:42:28 PM

Keela sends three Magic Missiles hurtling toward the craft's pilot.

[12 damage]

She pulls out her wand of Mage Armor.

Today's Spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile (cast)
1 - Protection from Evil
2 - Melf's Acid Arrow
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


Zeph AC26 HP 42/42 (shield)  d20+8=18 ; d8+2=4 ; d6=4 ; d6=2 ; d6=6 ;
Monday October 11th, 2010 10:48:48 PM

Zeph, knowing that none of the lizards saw him, decides to try to run within 30feet of the nearest lizard, hopefully one with a crossbow(max distance for sneak attack)

And then he fires his bow (Hit AC 18, if they didn't see me, then Flat footed AC

If it hits 18 flat footed AC, then it does 16 damage.

Jet Stormway (AC: 22/21/no dex, HP: 53/53) 
Tuesday October 12th, 2010 2:24:52 PM

ooc; You are right. My apologies.

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday October 12th, 2010 5:01:50 PM

Garret watches as everyone moves in slow motion around him as the sudden battle seems to slow everything down...

OOC:
Sorry, I'm on the edge of my seat here! :)

Zeph AC26 HP 42/42 (shield) 
Tuesday October 12th, 2010 5:07:24 PM

Zeph sees the Alchemist fire get tossed at the flying machine and thinks "Just give me the word and I'll cast grease on it and it should go up in flames. I still don't know whether we were going to try to capture it for use."

Galin HP 58/58 AC 17  d20+15=24 ; d4=2 ;
Tuesday October 12th, 2010 6:10:07 PM


Galin remains on his course and will hit his target full speed with a leaping attack at the same lizard that Zeph was shooting at stabbing at it and then spring away.

Spring attack AC 24 Damage 6



DM Cayzle - Extra 
Tuesday October 12th, 2010 6:55:37 PM

I'll cast grease on it and it should go up in flames.

Second time I've asked this OOC: Why oh why is there any reason to think that a Grease spell burns or makes things burn? I'm not playing that, unless I have a reason to.

Alexi (AC: 19/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday October 12th, 2010 9:37:59 PM

OOC: I've dealt with the Grease and fire before too in another Tap game. The adjudication was that Grease, in of itself, is not flamable. That is, it's not like a flask of oil. It's not your kitchen grease. It's more like that black gooie sticky stuff on your wheel axle and I don't think that kind is very flamable.

So, if we are going on Precedence in the Wold, the Grease spell will not aid in catching fire.

Just my thoughts.

Jonathan/Alexi

DM Cayzle - Extra 
Tuesday October 12th, 2010 9:47:19 PM

Which is not to say that a Flammable Grease spell would not be nifty. Call it, say, Napalm. :-)

Zeph AC26 HP 42/42 (shield) 
Wednesday October 13th, 2010 1:46:11 AM

Oh. Howabout that. I musta been thinking 2nd ed...

Maybe I'll try to make a spell that puts an extremely flammable liquid over stuff... just add spark. That sounds to be about a lvl 1 spel eh?

But I hope that little thought didnt slow down the battle posting

Galin HP 58/58 AC 17 
Wednesday October 13th, 2010 7:04:48 AM

OOC call it oil of burning lol



DM Cayzle - Battle Begins!  d8+3=9 ; d8=2 ; d20+10=14 ; d20+10=14 ; d20+15=21 ; d20+10=16 ;
Wednesday October 13th, 2010 7:59:18 AM


Garret jumps up and disarms the startled lizardman.

Jet attacks with surprise, slamming the officer for 34 damage!

Charek shoots twice, hitting twice seeing as he takes his target by surprise. The DM rolls an extra damage and comes up with an extra 9, total 16 more damage to the officer.

Alexi charges the flying craft and hits the pilot for 2 fire damage, with another 1d6 to come next round. The splashed oil burns on the craft as well. [OOC: Cover improves AC but does not give a miss chance. And with that attack roll, Alexi hits fair and square.]

Keela hits the pilot with 12 hp of magic missile damage.

Zeph moves forward, shoots at the surprised disarmed lizard, and connects for 16 damage.

Galin, released to attack at last, leaps forward with his longstrider-enhanced speed to hit the lizard for another 6. It is sorely injured.

Lizard 1, disarmed, uses the withdraw action to move 60 feet away.

Lizards 2 and 3, shooting at Jet, both hit AC14, misses.

The officer attacks Jet with his strange blade. His strange blade crackles with energy. But both his swings are misses, one just barely.

The pilot spends the round putting out his fire.

==========

Crossbow Lizard 1 - disarmed, withdrawn, down 22 hp. AC 21
Crossbow Lizard 2 - AC 21
Crossbow Lizard 3 - AC 21
Officer - down 50 hp. AC 18
Pilot - down 14, AC 19


Garret Goodbarrel [AC:26 HP:33/33]  d20+13=20 ; d8+1=7 ; d6=5 ;
Wednesday October 13th, 2010 11:43:52 AM

Garret will rush towards the retreating lizard, rolling at the last minute, coming to his knees and punching towards the lizard's midsection with a flaming fist.

OOC:
Wow that went well...too well...

Charge with an attempt at a stunning blow: 20. Damage: 7+5=12. If 20 hits, lizard save DC: 16 or stunned for 1 round (-2 AC, lose Dex AC bonus next round). Meanwhile, Garret's AC is 24 for the round after the charge. Whoops, never mind, I just noticed that you posted the lizard's AC at 21. Darn.

Zeph AC26 HP 42/42 (shield) 
Wednesday October 13th, 2010 12:54:39 PM

(OOC: See, this is where a map would come in handy as many of my combat decisions depend on placement. Like, I would attempt to tumble behind the Lizard Captain and flank him with Jet, but I don't know how far away he is. Or I would cast Grease to try and trip up several of the mobs, but I don't know how many it would hit. Weighing options is difficult...)

Standard Action: First, Zeph decides that if his Grease spell could potentially trip 2 or three badguys (10foot square), then he will cast it at as many of their feet as the spell allows. Reflex DC 15 or fall prone. Balance check DC 10 to move out of it at half speed. I'm guessing that the two Lizards with crossbows are close to each other and probably close to teh Captain.

Move Action: Then, Zeph will put away his bow and draw his spiked chain and begin swinging it around his head while moving 30feet towards the Lizards with Crossbows... possibly positioning himself to tumble and flank the captain with Jet afterwards. But if not, then he will position himself outside the Grease spell, hoping to keep the Lizards trapped in its radius.

Galin HP 58/58 AC 17  d20+13=24 ; d20+9=20 ; d4+4=8 ;
Wednesday October 13th, 2010 1:13:21 PM

Galin will Stick his blade into the closest lizard to him again with the leaping attacks Shouting " DIE VERMIN "

Hit AC 24/20 Damage 8

DM Cayzle - Extra 
Wednesday October 13th, 2010 1:37:51 PM

See, this is where a map would come in handy as many of my combat decisions depend on placement.

Cayzle Comments: I appreciate that. My policy when no map is given is to generally be lenient in allowing reasonable movement requests. My lack of time to make a map should not mean you guys take a penalty. FWIW, You can tumble and flank the officer. You can get two of the crossbow-lizards in a Grease. See how easy I am! :-)

Galin HP 58/58 AC 17 
Wednesday October 13th, 2010 1:41:30 PM

OOC See how easy I am! :-) are you cheap too lol


DM Cayzle - Extra 
Wednesday October 13th, 2010 3:36:50 PM

I can;t be to cheap seeing as how I keep handing out the loot! LOL!

Zeph AC26 HP 42/42 (shield) 
Wednesday October 13th, 2010 9:16:17 PM

(OOC: I think for now I will stick with my original action. Forcing two opponents to make reflex saves and then standing over them to deliver possible AOO as they try to stand up sounds like too much fun... and its probably the best option tactically.)

Zeph says aloud, "Though someone should feel free to flank them with me and keep em boxed in the Grease, I got a reach weapon... And maybe someone should hop in the craft and tackle that pilot before he tries to fly away. ".

..Spiked chain wont be a reach weapon once we switch to Pathfinder. That's ok though, I plan on abusing the General Wizard class ability to attack with a melee weapon within 30feet to deliver some interesting sneak attacks.

Cayzle - are you angry that we dont have a Ranger who's favored enemy is lizardkin? I know I am, and I'm even tempted to give Zeph some Ranger levels just for that purpose come pathfinder....



Charek AC 25; HP 47/47  d20+10=13 ; d20+5=6 ;
Wednesday October 13th, 2010 9:40:27 PM

Charek's next two bolts fly off somewhere far away from what he was aiming for. In disgust he drops his crossbow and draws his axe.

Jet Stormway (AC: 22/21/no dex, HP: 53/53)  d20+13=16 ; d20+13=25 ; 2d4+11=17 ;
Wednesday October 13th, 2010 9:59:30 PM

Jet gets frustrated with the lack of cooperation that some seem to ignore, but at least he has Alexi finally trained to do as he is instructed during combat..

"Finish off the driver before he gets away with our location!" Jet yells out once again before swinging his falchoin over his head for another chop,

First attack misses with 16. Jet uses a hero point to reroll the attack for 23, I believe is a hit doing 15 damage.

The rolls I used included the strngth domain bonus from last round, which would not be here this round.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)



Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20+14=32 ; d20+2=19 ; d20-2=7 ; d20+11=21 ; d8+5=9 ; d20-2=13 ;
Wednesday October 13th, 2010 11:33:19 PM

OOC: the Verbal map was good enough for me to picture the situation. For all practical purposes, all three lizards could be in the Grease. If the grease is centered on the middle one, and the other two are no more than 5' apart from him, that would get all three. But DM decided on two, that's ok.

IC: Alexi curses under his breath. Somehow he had hoped the others would have helped him kill the pilot. The magical missiles that slam into the Pilot Flambe puts a gin on his face. Thank you Keela! What a sweet girl!

But the pilot is still quite alive and now not very visible. As much as he hates too, necessity dictates that he leave Lobo and go for the pilot. Once more his favored attack is squandered!

OOC: the craft is hovering 10' above the ground. Standing on Lobo, Alexi should be able to reach the craft and haul himself aboard. My guess is there would be a Ride check (stand up on Lobo's back) and a Climb check (climb aboard). Since the Lizard Flambe is busy this round, there shouldn't be an AOO, righ?

Alexi drops his lance and tells Lobo to stand still. Then stands up on the Lobo's back.

Fast Dismount to stand on Saddle as a free action (a stretch here but hey) DC20: d20+14 = 32! saved a Move action here if DM allows.

Climb DC ?

OOC: This is what I picture. With Alexi standing on Lobo, he should be able to reach the top of the Craft's side. Gripping that, he jumps up and just hawls himself over. So here's two rolls, one for Jump and one for Climb and DM can figure out what happens.

Jump d20+2= 19
Climb d20-2 = 7

If Alexi makes it over that would be his Move. Since he can draw a weapon with a Move he draws his sword as he lands on the other side.

Assuming he makes it:
Poised now inside the craft and facing a smoking (assuming the lizard made his DC15 save) Alexi takes a swing at him (since the craft is only 10' wide, he should be in reach without Alexi having to move further)

MW Longsword Att d20+11 = 21, hit
Dmg d8+5 = 9

If his Climb failed, he tries the Climb again ( I picture his Jump succeeds but he's not quite over the side):
Climb d20-2 = 13 (this should get him the rest of the way over the side but use the rest of his actions, he still draws his sword).

DM: Muddle through that and let me know if I missed something or need to roll for something else. :)
BTW; he carries his shield over and that's calculated in the rolls. His shield has no Armor check penalty (Mithril Heavy shield) and his AC in header reflects that.


DM Cayzle - Round Two  d20+15=25 d20+10=30 d20+10=14 2d10(5+4)+13=22 2d10(7+3)+13=23 d20+10=11
Thursday October 14th, 2010 8:00:29 AM


Garret attacks and misses.

Zeph casts a Grease spell and catches the two lizard crossbowers in it. They make reflex saves at +6 ... a 15 (makes it) and a 12 (falls prone). Zeph draws and moves closer.

Galin moves to the edge of the grease and pokes the standing-but-off-balance lizard, hitting for 8 damage.

Charek fires twice and misses.

Jet attacks the officer again, hitting hard for 15.

Alexi heroically leaps from his mount to the flying craft, struggling to board it. He jumps well, but does he manage to grab hold and pull himself in?

Using the rules for dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check. So Alexi would need a climb check vs DC15 to climb in, and if he fails by more than four, he falls. Alexi rolled a 7 on his climb, so he falls. He rolled again (Using a hero point? Please confirm if so.) and got a 13, which is enough to hold on, but not enough to climb up.

Keela fails to act.

==========

Enemy actions:

The Officer attacks Jet again, this time hitting twice. His damage is 1d10 with the blade, +6 Str (2H) +6 power attack +1d10 electrical +1 enhancement, or 2d10+13. Two hits inflict 45 damage to Jet.

Lizard 2, lying prone in the Grease, uses a double move to crawl out of it. That provokes AoOs from Zeph and Chareck, at +4 to hit. He remains prone.

Gambling that neither Zeph nor Charek has Combat Reflexes, Lizard 3 fires his crossbow at Zeph, missing with a natural 1.

Lizard 1 takes off running at 120 ft per round. That puts him 180 feet away total, and he has concealment in the grasses. He is headed in the direction of the hounds baying.

The pilot, seeing Alexi trying to board, reseats himself and orders his flying craft to ascend. It rises 50 feet up in the air. It is now 60 feet up and has moved away 50 feet as well in the 45-degree ascent.

Lizard 1, disarmed, uses the withdraw action to move 60 feet away.

Lizards 2 and 3, shooting at Jet, both hit AC14, misses.

The officer attacks Jet with his strange blade. His strange blade crackles with energy. But both his swings are misses, one just barely.

The pilot spends the round putting out his fire.

==========

Crossbow Lizard 1 - disarmed, withdrawn, down 22 hp. AC 21
Crossbow Lizard 2 -- prone, out of Grease. AC 21
Crossbow Lizard 3 -- standing, in Grease, AC 18 without dex bonus.
Officer - down 65 hp. AC 18
Pilot - down 14, AC 19


Galin HP 58/58 AC 17 
Thursday October 14th, 2010 2:38:08 PM

OOC Checking in

DM Cayzle - Extra 
Thursday October 14th, 2010 4:34:34 PM

All may now post as normal.

Garret Goodbarrel [AC:26 HP:33/33]  d20+10=21 ; d4=3 ;
Thursday October 14th, 2010 5:14:35 PM

Garret, satisfied that the lizard is on the run, turns towards the craft that has suddenly and rapidly ascended. He takes aim with a sling stone and fires at the pilot.

OOC:
Crap, Jet's dead again. :(

Attack: 21, Damage: 3

Galin HP 58/58 AC 17  d20+13=25 ; d20+9=24 ; d4+4=5 ; d4+4=7 ;
Thursday October 14th, 2010 7:30:42 PM

Galin seeing that one of the party is being beaten badly moves to help with a set of attacks on the officer
hoping to put himself in between Jet and the Lizard officer

Attacking AC 25 and 24 for 5 and 7 hp

Jet Stormway (AC: 22/21/no dex, HP: 8/53)  d20+11=16 ; d20+11=26 ; d20+11=23 ; 2d4+9=15 ; 2d4+9=15 ;
Thursday October 14th, 2010 9:01:45 PM

ooc: Not quite dead, but maybe soon. Bad time for the mage to come up MIA in a battle though!

Jet watches as the flying machine does as he expected it to and says a brief prayer to Alexi that he lives through his bravery.

Looking back at the leader, Jet just laughs at the pain as he he hopes he is the only one that visits Gargul this day. "We will die together then!"

Jet agains has the misfortune of missing, but with Heroic grace he slips his blade around for a critical hit that is confirmed.

Hit AC 16 misses. Using another hero point to hit with a critical confirmed doing 15 damage and 15 more damage.
Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)



Zeph AC26 HP 42/42 (shield)  d20+8=28 ; d20+8=13 ; d20+8=22 ; 2d4+4=9 ; 2d4+4=7 ; 3d6=12 ; 3d6=11 ;
Thursday October 14th, 2010 9:12:14 PM

Since crossbow lizard 3 is denied his Dex bonus to AC and thus prone to Sneak attacks, Zeph will focus his efforts there. Crossbow Lizard 2 can crawl out of the grease unscathed... i save my AOO for Lizard 3.

Standard Action: Attack Lizard 3. Hit AC 28, crit threat AC 13, not confirmed. Damage = 9+12 sneak atk = 21 damage

AOO on Lizard 3 from him shooting at me while I'm swinging a chain at him hit AC 22, damage = 7+11sneak atk = 18 damage

Total Damage on Lizard 3 = 39

Move Action: IF Lizard 3 is dead, then Zeph will run to Lobo, Alexi's horse, and mount him in attempts to chase down the Lizard who ran away.

IF Lizard 3 is not dead, then Zeph will stay and keep attacking.

Flavor text:

Zeph sees one lizard fall to the ground in the grease spell and laughs at him. He sidesteps the crossbow bolt from Lizard 3 and looks at him angrily as he whips his spiked chain around his neck and pulls with a viscous and cruel might two times, most likely pulling the Lizard to the ground as blood spews from the scaly man's neck.

If the lizard dies from this, then Zeph will chase down Lobo, Alexi's horse and attempt to mount him in order to chase down the Lizard who ran away.

"We cannot let any one of them escape with information about our tactics, especially our disguises." Zeph shouts.

Zeph looks up and thinks... I hope Alexi is doing all right up there.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37)  d20-2=14 ; d20+2=4 ; d20-2=8 ; d20-2=2 ;
Thursday October 14th, 2010 10:30:51 PM

OOC: Alexi will use a HPt for his secod roll. HePt 6 - 1 = 5
BTW, does the sides of the craft not have any foot holds of any sort that he can get a boot on? Ropes to tie the tarp down? rope ladder to bring the others up?

Spot d20+2= 4 guess not that he can see, oh well.

Also, the "The pilot spends the round putting out his fire." in your last post probably should be deleted since he is piloting the craft instead. I am assuming he has succeeded in putting it out the round he got hit, right?

IC: "Flying Leaping Lizards!" Alexi exclaims as the craft suddenly takes off and gains height leaving him dangling to the craft's side. 'I ahve no choice now,' he muses as he gathers his strength.

First Move:
Climb d20-2 = 14 the craft must be a bit shaky.

Second Move
Climb d20-2 = 8
Hero Point d20-2 = 2 i give up

Unceremoniously Alexi loses his grip and tumbles to the ground 50 feet below.
OOC: if i understand it correctly, the ground would be considered Soft ground? If so, the first 1d6 would be non-lethal, right?

I'll let you roll the damage.


Charek AC 25; HP 47/47  d20+13=19 ; d10+6=9 ;
Thursday October 14th, 2010 10:38:09 PM

Axe in hand Charek charges the officer and tries to separate the lizard's head from his scaly shoulders and connects with his attack and take his focus from jet for a momentAC 19 for 9 points damage as he strikes he calls out to Jet.

"Step back for a moment and do some healing I will hold him for now."

Zeph AC26 HP 42/42 (shield) 
Friday October 15th, 2010 10:19:57 AM

Addendum: Since Alexi fell, it would not be prudent for Zeph to take his horse, so I withdraw that move action and instead I move to include the Living, prone crossbow lizard in my threat range. Standing up provokes AOO after all.

But, when Zeph sees Alexi fall, he says, "I didn't see that coming. I suggest chasing down the Lizard who ran away and killing him. He is running towards the hound barking afterall. And tell us how close and how many there are coming with the hounds." Zeph says, pointing to Alexi's horse with one hand as he swings his spiked chain around the Prone Lizard with the other.

Galin HP 58/58 AC 17  d20+13=18 ; d20+9=24 ; d4+4=5 ; d4+4=8 ;
Friday October 15th, 2010 10:46:19 AM

Galin Will Again try to down the lizard officer with his sword " Die foul creature you will not take me back to your mine" with several quick shot to the chest

Hit AC 18 / 24 for 5 / 8 hp


Zeph AC26 HP 42/42 (shield) 
Friday October 15th, 2010 11:46:45 AM

Some advice to everyone: it is always good to post alternative actions just incase something changes based on another player's actions. For example, Charek, Jet, and Galin are all attacking the Lizard Captain. What if it only takes one of you to kill him? Everyone should post alternative things just incase so your turn isnt wasted and the DM doesnt have to make decisions for you, such as redirecting your attacks.

Jet Stormway (AC: 22/21/no dex, HP: 8/53) 
Friday October 15th, 2010 3:36:22 PM

Checking in.

Be advised, Jet is going to be pretty grumpy about the flying machine getting away. Don't take his anger personal when he starts being himself again after the battle.

:)

Garret Goodbarrel [AC:26 HP:33/33] 
Friday October 15th, 2010 4:01:02 PM

OOC:
Yeah, I think that guy driving the ship was a bit faster than we had imagined.

DM Cayzle - Battle is won, but what about the war?  4d6=16 ; d6=4 ;
Friday October 15th, 2010 5:52:59 PM


OOC: To clear up events:
• Round 1: Keela magic-missiled the pilot, and Alexi hit him with a alch fire. In his turn, the pilot put out the fire.
• Round 2: Alexi jumped on and dangled from the flier. The pilot took his seat and went up 50 feet.
• Round 3 (Posted below) Alexi falls off and the pilot sends the flier 200 ft away.


Garret slings at the pilot and hits for 3.

Galin runs up to the officer and hits (once, not twice, sorry) for 5.

Jet also attacks the officer, hitting hard for 15.

Zeph uses the advantages granted to him by the Grease spell to use sneak attacks and kill Lizard 3.

Alexi gives it his best shot, but weighed down by his armor, he loses his grip and falls 50 feet. He takes 16 real damage and 4 nonlethal.

Charek charges and hits for 9. That's enough to take the officer lizard down. He took a total of 94 hp damage!

The only lizards left are in flight. The pilot moves the flying craft 200 feet toward the baying of the hounds. Lizard 1 runs another 120 ft. Lizard 2 stands up and moves 30 feet away, clearly trying to escape.

==========

Crossbow Lizard 1 - disarmed, 180 ft away, down 22 hp. AC 21
Crossbow Lizard 2 -- 30 ft away. AC 21
Crossbow Lizard 3 -- dead.
Officer - down 94 hp, unconscious
Pilot - down 17, AC 19, 240 ft away


Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:37/37)  d20+9=26 ; d20+14=23 ;
Friday October 15th, 2010 9:37:56 PM

OOC: I almost forgot! I'll be on vacation all next week, leaving Sun and returning the next Mon. I will have access to my parent's computer so I should be able to post, but if I don't make it in time, go ahead and play Alexi for me.

Maybe Buz can since he knows Alexi best. Thanks.
Jonathan

OOC: BTW, how did the wooden craft fare with the Alchemist Fire? Did any portion of it, canvas, ropes, or whatever catch fire? Fire would have been burning on it for two rounds, is it enough to catch wood, rope, canvas on fire?
Inquiring Minds need to know.

IC: If Lobo had been Bantom, he surely would have said something to Alexi, like 'Serves you right! You belong in the saddle, not flying around'.

Anyway, no time to loose. Alexi, straight down, finds his lance laying next to him. He grabs it up and mounts Lobo. (Since he's prone already, grabbing his lance and then standing up should be only 1 Move action, right?)

Fast Mount DC20: d20+14 - 5 (Arm chp) forgot this last time = 26! Now I get good rolls!

Alexi has recoverd rather quickly from his embarasing plop and with one swift move grabs up his lance and mounts Lobo.

A quick glance reveals two of the four Lizards down and knowing the others now can handle themselves, charges after the one running away.

Spur Mount DC15: d20+14 = 23, Lobo takes 1hp dmg for an extra 10' move

Lobo moves 45' towards the fleeing lizard.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37)  d20=15 ;
Friday October 15th, 2010 9:38:58 PM

Oops: forgot to update Lobo's hps. got it now, ignore the d20 roll. looks good but is meaningless.

Zeph AC26 HP 42/42 (shield) 
Saturday October 16th, 2010 12:21:26 AM

(OOC: Yeah, Kathy almost never misses a post)

Zeph looks at the lizard machine as it flies away with all the intel on the adventurers.

"Well, I guess that means our hats of disguise are freaking useless now. Perhaps I shoulda tried climbing up there instead of screwing around with these pathetic archers." Zeph says, rather defeated.

Jet Stormway (AC: 22/21/no dex, HP: 8/53)  d20+11=18 ;
Saturday October 16th, 2010 1:08:25 PM

Jet looks at the lizard attempting to escape, "Take another step and I will see you dead before you hounds arrive. Drop you weapons and gear."

Jet walks up to him if he surrenders and tells him plainly, "Your people are invaders. You have killed my friends and destroyed the lives of many. For this, we will continue to kill your leaders and torment your very existance in this land. Take this message back to your people. They can leave the home of Bryn Baraz and stop aggression toward us and the Ahote. In return, I will speak to the mines owners, one of which is here and see if you can't purchase your needs at a fair price. If they will not negotiate these terms with us, then as long as there are heros willing to come here, you will have a war with us. If you value your animals, you better call them off. I hate killing innocent creatures."

Jet then points to the direction of the hounds, motioning for him to run that direction.

At the top of his lungs, Jet calls Alexi and anyone else to return to the scene where Jet begins to loot the bodies and introduces himself to the newcomers, before mounting Vaya and riding off in a completely different direction then before. "Greetings, I am Jet. Mount up with me and let us get out of here before we have several fliers returning."

On the other hand...

If the creature does not surrender, Jet still bloody, makes a move and attempts to chop into the lizard with hate.

Jet misses with an 18.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, Enthrall, Silence, (Bull's Strength)


Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Saturday October 16th, 2010 7:14:30 PM

OOC: a little to late do wish to have done the obvious, knock out the pilot first.

Jet Stormway (AC: 22/21/no dex, HP: 8/53) 
Sunday October 17th, 2010 5:02:57 PM

ooc: Jet does not have a missile weapon that can reach the aircraft, but if someone else does, try to kill that pilot before he gets completely out of range. He is seriously wounded.

Galin HP 58/58 AC 17  d100=48 ; d20=1 ;
Sunday October 17th, 2010 7:23:54 PM

Now that he has a second to catch his breath Galin sheaths his rapier and swears like a sailer for a few moments and then goes quite. He is not sure how to react to the group so he will wait off to the side. He will make sure that no one is behind him and that there is also somewhere to run ( looking around the clearing all the time)
Spot 1 ( OOC hmmm blinders on)

Garret Goodbarrel [AC:26 HP:33/33]  d20+10=16 ;
Monday October 18th, 2010 1:43:41 AM

Garret takes another look at the pilot and slings another stone at the fleeing craft. Unfortunately, he estimates wrong, and the stone strikes the base of the craft, not the driver.

DM Cayzle - Mopping up 
Monday October 18th, 2010 7:19:37 AM

There were total four thruls and one kothrul, the pilot. The four thruls included the officer (dead), a crossbower (dead), a crossbower (180 ft away and into the grasses), and a crossbower (30 ft away).

Garret slings a stone at the flying craft, but it is useless. Alexi and Zeph express regrets.

This last thrul drops his crossbow and is approached by Jet, who gives him a message. [OOC Question: Are you still looking like a thrul, or do you drop the disguise in front of him?]

Galin swears a blue streak and waits to see what will happen.

The last thrul shouts, "I'll tell them!" to Jet, and runs off.

You are alone in a meadow in the scrublands a few miles from Bryn Baraz.

Keela  d4+1=4 ; d4+1=3 ;
Monday October 18th, 2010 1:13:16 PM

[OOC: sorry for not posting.]

Keela shakes off her stupor and uses her wand to send a Magic Missile after the driver.

[4 damage to the driver.]

Also, if the DM will indulge me, Keela would have sent a Magic Missile last round, too. That one would have done 3 damage, if allowed.

Jet Stormway (AC: 22/21/no dex, HP: 8/53)  d8=2 ; d8+4=11 ;
Monday October 18th, 2010 2:44:04 PM

ooc: Jet will not drop his disguise. Let them believe there are more heros out here fighting against them, than just this group. If they split up their forces looking for two or more groups, we will have a better chance of defending against them.

When Jet collects the leaders sword, does it effect him in some way?


Jet tells the group, We need to do something quickly, but we do not want to lead them right to where we are going, if we are to try to use the old druids sancutuary as an outpost, they can easily follow our horses trails from here, to there. I'm afraid our best bet will be, we have to go underground. I know the horses will not like it, but with all of us aiding the best person that can handle animals, it will go quickly."

Jet casts a Cure Moderate Wounds on himself, sacrificing his Enthrall spell restoring 13 hit points.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +|Enthrall, Silence, (Bull's Strength)



Galin HP 58/58 AC 17 
Monday October 18th, 2010 4:20:53 PM

Galin will walk a bit from the main group and sit on the ground and catch his breath. Seeing that the party is not attacking him he is sure that they are friendy if not friends. He will then quicky check himself for and damage, seeing none he will walk over to the group and say I do not know who you are but thank you for my life I am not sure what I would have done if I did not run into you. Who are you? Where are you going? I have lost my mate she is still in the area can you please help me find her before the lizards do? We were separated a ways back there points to where he came from please it means her death if they find her.

he will wait for the reply


Garret Goodbarrel [AC:26 HP:33/33] 
Monday October 18th, 2010 4:57:33 PM

When Galin speaks, Garret looks over and replies, "Hello there, good fellow! My name is Garret Goodbarrel, and our little group here is headed towards Bryn Baraz. We hear there's trouble there, and we're headed to help out."

As Galin mentions his mate, Garret looks out to the woods where he hears the baying of the hounds. "Galin, would you know anything about the group following you on the ground? If there's a smaller number of them, we could set up an ambush and take care of them when they come looking for us. I don't know if the one Jet scared away will encourage them or send them back to more reinforcements."

Zeph AC26 HP 42/42 (shield) 
Monday October 18th, 2010 6:44:24 PM

Zeph is visibly concerned about Galin's mate. "The less innocent blood spill the better, and the more guilty blood on my chain, the happier I am."

Then Zeph thinks about Jet's decision to let that one go, "Well, The flier got away, so letting that guy go with a message couldn't hurt. But think about it: if you are a superpower on a floating city with a standing army, how would you react to the threats of seven humanoids?" Zeph pauses to let the gravity of the situation set it.

"They will hunt us too now until we are dead. So Jet may be right- underground it will be harder to track us. So I agree that after we locate Galin's mate, we hide and see what we can do to usurp their hold on the City, starting with the mines." Zeph says, knowing that if they do not kill the lizards, then they will kill them.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37)  d20+1=13 ;
Monday October 18th, 2010 7:03:20 PM

OOC: Alexi is already hot in pursuit of the one 180' away (135' away from Alexi). I don't know if Alexi will hear Jet.

Listen d20+1 = 13
I don't know what DC I need for being on a horse pounding through the grasses moving away from the Jet...

But since Jet says 'at the top of his lungs' I presume a 13 is high enough.

IC: Alexi hears Jet calling him back and he reins Lobo in to a halt. Unsure why Jet has called him off, he loiters around the area, watching for the escaped lizard and listening to the approaching baying of 'hounds'.

Charek AC 25; HP 47/47 
Monday October 18th, 2010 11:21:31 PM

Cleaning his axe, Charek makes his way back over to where he dropped his crossbow and picks it up.

"I say we kill more lizards. That should loosen their hold a bit on the mines and the city....."

Galin HP 58/58 AC 17 
Tuesday October 19th, 2010 4:08:31 PM

With a grumbling belly Galin asks while they are still talking Do any of you have some food to spare I am starving and have not eaten in some time??

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday October 19th, 2010 5:06:31 PM

Garret replies, "Food? Ah, but if there were time to eat! I fear that those baying hounds will be here in mere minutes. I'm wondering if you know what we might be up against so we can decide how and where to fight before we find your mate. Then, once underground, we shall feast!"

Galin HP 58/58 AC 17 
Tuesday October 19th, 2010 5:36:59 PM

Galin reply's Yes food I am starved and eaten little in days I am called Galin.... Galin Burfoot and you are up against way more then you think you are up against. I wish to find my mate and leave this place forever, and kill anything lizard or otherwise that tries to stop me" I have no wish to return to the mines that you speak of, it a death sentence. There resources are vast and numbers many, you may win a battle or too here but unless you have a army that I can not see I don't see you destroying the lizards before they swarm you all and kill you slowly. I have been a slave since birth and I tell you that unless the gods are on your side going up against these creatures you are nothing but there next meal he pauses for a moment and then continues What are your plans ???? Why are you here???? and Who are you ???

Zeph AC26 HP 42/42 (shield) 
Tuesday October 19th, 2010 8:12:11 PM

Zeph laughs when Galin mentions the gods. "See, funny thing is, some gods are on our side, but the Lizards have their own set of gods on theirs, so I'll call the fight pretty even. Even we have the assistance of the Star Mage's guild in New Elennia. They may swarm us and kill us slowly... or quickly. But we are on their radar, so running away may only be an option if we can get far, FAR away. Our plan is to usurp their hold on Bryn Baraz and basically harass them until we make staying in the city simply too costly and hopefully they move on. A negotiation is possible too, but unlikely." Zeph says, handing Galin a piece of dried jerky.

Then Zeph looks for a bush to hide in, "How long until the hounds arrive?" he says with a smile on his face.

Jet Stormway (AC: 22/21/no dex, HP: 8/53) 
Wednesday October 20th, 2010 2:49:42 AM

ooc: Jon, when is Crystal going to join us? If she can start, she can likely just pop up next to us, but I don't think we should waste the characters time right now, looking for her character, if she can't play yet. We really need to get our characters to a safe location.

Garret, I do not understand your post. You imply that you need information before you decide, but then state we are going underground anyway. I am a bit confused as to what you want to do. We don't have time right now to talk about what we need to do. If you don't tell us after Cayzle posts, where we should go, Jet is going to get on his horse and do what he thinks is best. If anyone wants to follow him after that, he will let them, but we need a decision now! Please start leading us or give the reins to someone else, anyone else. Jet has even followed Keela before, when we were dealing with the dwarves of Bryn Baraz, so as long as we got someone willing, Jet will continue to follow, but we are wasting way to much time when we don't have it.

Galin HP 58/58 AC 17 
Wednesday October 20th, 2010 8:11:05 AM

OOC Not sure when she can start but I was just working some RP into my text Cayzle can write her in at any point ..... Its more that of a role-play if you lost your mate you would ask to find her to ... but I would not wait around for her to just pop up in the field we need to move.

I don't think we want to be here soon



Galin HP 58/58 AC 17 
Wednesday October 20th, 2010 8:19:34 AM

Galin replys to Zeph the only thing i want to negotiate with a lizard is where to bury them as he eats what is given and devourer it in moments thank you friend finishing what is in his mouth The reptiles will not be happy that you attacked them and will be here in force soon I am sure you guys need to move to a safer area sooner then later or become dinner.. may I accompany you until a safer place is found and I can get some equipment that I sorely lack.

DM Cayzle - The flying craft is forced down 
Wednesday October 20th, 2010 10:01:25 AM

Last Round: Keela managed to get a magic missile at the pilot. Jet picks up the officer's sword, which is inert in his hands.

Jet calls to Alexi and suggests heading underground. However, the last time you did that, you cast Water Breathing on the horses. Lacking that capability now, what will you do? Getting the mounts to swim underwater would not be easy. Anyone have maxed ranks in Handle Animal?

Jet also casts a cure.

Galin says he is hungry for food and to find his lost wife.

Garret introduces himself and promises Galin some food as soon as it is safe. He asks Galin about the creatures making the baying sounds.

Zeph thinks that heading underground is a good idea.

Galin introduces himself and warns that the strength of the lizards is extreme, and he only wants to escape. He has some basic questions, too.

Zeph hands Galin some rations and explains the plan: To harry and raid, driving up the cost of the mine takeover and hopefully force the lizards to leave. Maybe there can be negotiation; more likely there will be death.

Alexi rides back. He keeps alert.

The unwounded Charek is in favor of more combat.

Meanwhile, Keela is taking aim for one last parting shot with a magic missile. At the outermost limits of the spell's range, she fires off an arcane dart. Although none of you can sdee the effect, in fact, it brings the pilot to exactly zero hp. With his last action before lapsing into unconsciousness, he sets the craft to descend at a safe angle to the ground.

You see the flying craft enter a gradual descent. Your intuition is that if you chased after it on horseback at a rate of 40 or 50, you and the hunters with the baying hound-lizards would likely get to the landing site at about the same time. But you have to act now, immediately, if you are to even have that chance.


Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:35/37)  d20+14=20 ;
Wednesday October 20th, 2010 12:37:28 PM

OOC: i'm a bit puzzled at why we left two lizards alive. I thought the whole idea was to make sure none managed to return to their city, or Bryn Baraz and spoil our diguises.

Now we have the hounds AND two lizards to deal with.

Zeph, not that it makes a whole lot of difference, no one here knows what "RADAR" is. It could stand for 'Rapid Advance Dwarven Artillery Regiment'.

IC: Alexi returns to the battle sight and sees Keela sending out more magical missiles. WIth a loud 'WHOOOP' he spurs Lobo towards the descending craft. "Keela done it again!" he shouts as he gallops by.

Move 35', Spur mount +10' / round, Run = x3 Move
Spur DC15 d20+14= 20 Lobo takes 1hp

OOC: I'm at my parents' home and don't have the books, so Cyzle, calculate the distance for me with Lobo in a Run w/ base move 35' and an additional 10' for Spur for the first round and just a Run for how many more rounds it takes to reach it.

Since the Spur damage goes up exponentially, Alexi will only Spur Lobo this first round of the chase.

This will be Alexi's Move until reaching the craft.

Jet Stormway (AC: 22/21/no dex, HP: 21/53) 
Wednesday October 20th, 2010 12:43:04 PM

ooc: Well, it is not exactly heroic killing something trying to run away from you. Plus, I thought the pilot was going to get away, since he was over 200 feet away at that point and I didn't see anyone else using their crossbow on him. Yes, of course, the mage pulls it out once again and look, she is still standing after a battle!

Zeph AC26 HP 42/42 (shield) 
Wednesday October 20th, 2010 1:03:05 PM

When Zeph sees the pilot go down, he says, "Well, maybe we should catch up to the escaped Lizards and kill them to mask our presence then."

Zeph will hop on his horse, Shadow III, and ride to kill one of the escaped Lizards. Movement for Light Warhorse is 60right? So, ima gunna make this guy run hard to catch up. Run speed is x4 for horses too? Bah, it shouldnt take more than a round or two.

But yeah, I'm with Jet, letting them go when we thought the pilot got away anyways is a moot point, but letting them go when the pilot is down is a fool's gambit.

Just so everyone knows, Zeph's idea is a simple war of attrition with guerrilla tactics and asymmetrical warfare: make staying in Bryn Baraz more costly than leaving. The first objective should be to free the slaves and cause a riot in the mines themselves. The ensuing chaos will give us a firm footing to strike at the leaders present in the city. That could cause one of two things: 1. Give up. 2. Or they could attack in full force - in which we would probably run, hide, and continue to harass them with a small halfling slave army... or send the slaves the same way we sent the dwarves.


Jet Stormway (AC: 22/21/no dex, HP: 27/53)  d8+4=6 ;
Wednesday October 20th, 2010 3:48:16 PM

"I would hate to go back on my word of letting that one live, but if it would continue to mask our presence and the advantage, I will pay the penalty with my gods for it!"

Jet sacrifices Comprehend Languages for a Cure Light Wounds spell on himself.

Healed 6 points

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +|Enthrall, Silence, (Bull's Strength)



Garret Goodbarrel [AC:26 HP:33/33] 
Wednesday October 20th, 2010 5:56:42 PM

OOC:
Sorry to be confusing. I was trying to see if Galin knew if there were 2 or 200 lizards following with the hounds, because if there were 200, we'd have to hide, but if there were 2, then I'd figure we could set up for their arrival. However, that's all moot with the descending of the craft, so let's get 'em!

Oh, and yes, we wanted to stop any of them from getting away, but as Jet pointed out, once that pilot flew away, there wasn't much way we can stop them...until now, if that bugger gets low enough...

IC:
Garret looks up and notices the descending craft, too. As the others ride quickly off, Garrett yells to Galin, "Come with us and fight, if you can. Once we have dispatched these lizards, we will find your mate. If you are unable to fight, rest here, and we will return as soon as we can."

Garret then takes off at a run towards the descending craft, calling out to those on horseback, "Get that flier, if you can!"

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:35/37) 
Wednesday October 20th, 2010 7:13:27 PM

OOC: well, although Alexi is LG, when it comes to war with what he perceives as a great evil and pleague, especially considering they be slavers, he's not going to stop killing just because one is running away. If one were to beg for mercy, perhaps, but he doesn't know their language. :)

However, he stoped because Jet called to him to do so. Anyway, we'll see what happens when the 'dogs' get here.

Keela 
Wednesday October 20th, 2010 7:21:38 PM

Keela lets out a little sigh of relief when she sees the craft begin to descend. She would hate for her inattention to have cost the whole group.

She clambers back on Daisy, but knows she cannot keep up with the swifter mounts. "Galin?" she calls. "Do you need a ride?"

Zeph AC26 HP 42/42 (shield) 
Wednesday October 20th, 2010 9:47:43 PM

Zeph shouts to Alexi, "Go slay the other lizard. Then meet at craft." at the top of his lungs.

Can I ride to him really fast and shoot him with an arrow in mid-run? What's the penalty for shot on the run on a horse? Like -4? Maybe I'll just jump off and land on the guy then whip the heck out of 'em in a round.

Or maybe the lizard will pull out a sword and we'll have like a samurai showdown for a second. Can we have that? Please?

Spells:
Level 0: Detect Magic, Acid SPray, Read Magic, Prestidigitation.
Level 1: Shield (cast), Shocking Grasp, Grease (cast)

Jet Stormway (AC: 22/21/no dex, HP: 27/53)  d20+9=20 ;
Thursday October 21st, 2010 2:31:08 AM

After Jet casts his spell, he attempts a Fast Mount as a free action, but his armor is heavy and cumbersome and gets in the way, preventing him from spurring Vaya to move this round.

Ride DC 20 (-6 Armor Penalty): 14

Galin HP 58/58 AC 17 
Thursday October 21st, 2010 7:11:05 AM

Galin will follow the party on foot as he has little choice right now but will ready the crossbow over his shoulder

Jet Stormway (AC: 22/21/no dex, HP: 27/53) 
Thursday October 21st, 2010 11:44:07 AM

ooc: Galin, Jet offered you a ride on his horse. If you don't ride with someone, you will be rounds behind us when battle begins again.

Galin HP 58/58 AC 17 
Thursday October 21st, 2010 12:42:41 PM

OOC oops I missed that


Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:35/37)  d20+1=4 ;
Thursday October 21st, 2010 1:50:35 PM

OOC: Zeph shouts to Alexi, "Go slay the other lizard. Then meet at craft." at the top of his lungs.

What do you think he was doing in the first place, before Jet called him back? Is Alexi' going to be the ping-pong ball here?

IC:
Listen d20+1= 4
The pounding of hooves obscures any sounds coming from behind Alexi and he continues on at a gallop.

Garret Goodbarrel [AC:26 HP:33/33]  d20+5=18 ;
Thursday October 21st, 2010 5:34:15 PM

As Garret runs towards the sounds of the baying hounds and the descending craft, he glances side to side to see if there is anyone else around (like Galin's mate, lying on the ground in a pool of blood...)

Spot: 18

DM Cayzle - Running ever after 
Thursday October 21st, 2010 6:13:47 PM


Alexi chases down a fleeing lizard-man. At the start of his action, the lizard is 150 feet away. At the end of the round, Alexi and Lobo are 115 ft closer, and the lizard is only 35 feet away. The problem is that the lizard runs at 120 ft per round, and Alexi on Lobo runs at 115. Alexi can fire at the lizard while on a running mount, at -8 to hit, per the rules (-4 if you have the mounted archery feat).

Zeph, on an unarmored light warhourse, is much faster, running at 240 ft per round. He can overtake but not attack the fleeing lizard. If he ends his move in a space from which he threatens the lizard, he can take an AoO as it runs on next round.

Jet cures himself and mounts, but has no move left for the round.

Garret sets off at a run too, fleet of foot and horseless. At a base 40, he runs 160 feet. That's enough to catch up and threaten the fleeing lizard ... and even flank if both Zeph and Garret do the same. He sees no sign of any unknown Halfling.

Keela mounts her Daisy and offers Galin a ride. So does Jet.

Galin -- afoot or mounted? With Jet or with Kela?

If your DM hears nothing, he'll assume Charek also mounts and follows.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:35/37) 
Thursday October 21st, 2010 6:51:50 PM

OOC: DM, somewhere you got a little confuse as to Alexi. He first took off after the fleeing lizard (1 Move equivalent) but Jet called him back. He stopped chasing the lizard and returned to the group, at which point the flying craft started descending. So Alexi then took off after the descending craft.

He is 1 round of Rum Move towards the descending craft (ie. whatever that is +10' for Spurring Lobo).

As far as I can tell, no one is chasing after the fleeing lizard. Please amend the post to reflect this.

Zeph AC26 HP 42/42 (shield)  d20+8=12
Thursday October 21st, 2010 7:00:52 PM

Wow. We are getting WAY too much into specifics. This was all due to a delayed reaction with Keela's missiles anyway.

We are on horse, they are on foot. It shouldn't take this much calculation.

Can I try running over the lizard with my horse? Imagine it from a RL standpoint.

If not, then I'll just hop down in front of him and try to beat the hell outa him.

DM Cayzle - Extra 
Thursday October 21st, 2010 7:03:36 PM

Per Alexi's comment, please mention whether you are running past the fleeing lizard toward the flying craft, or attacking it.

Thanks!

Charek AC 25; HP 47/47 
Thursday October 21st, 2010 7:56:40 PM

Mounting and heading out with the others, Charek too offers the newcomer a ride.

Jet Stormway (AC: 22/21/no dex, HP: 27/53) 
Thursday October 21st, 2010 8:34:52 PM

Jet is headig toward the craft. Hopefully, he can get another healing spell off before then.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:35/37)  d20+14=20 ; d20+10=19 ; d8+3=10 ;
Thursday October 21st, 2010 9:37:43 PM

OOC: Running over the lizard with the horse is called Trample, look it up in the PHB.

Sorry Cayzle, I was not aware that the fleeing lizard was fleeing towards the craft. By your statement, chasing after the decending craft is in the same direction as the fleeing lizard. IF that's the case, then Alexi will continue after the fleeing lizard.
Move 35' x3 = 115 +10 (Spur) = 125' this would be the first round
Lizard = 30 x4 = 120'

Next round: Spur DC15 = d20+14 = 20 success 2hp dmg to Lobo ( i think, please look it up for me. thanks.
Move 35' x3 = 115' + 10 = 125 total = 250
Lizard = 30 x4 = 120 total = 240

So, Alexi should hit him at the end of Round 2, this round, that is.

Attack with Lance:
D20 + 11 (mw) = 19 +1 (height adv) = 20 probably a miss, i think AC is 21
dmg (just in case) : d8+3 = 10

OOC: If i've got it wrong, let me know. I may not have PC access the next few days so Jet can play Alexi for Friday move if necessary.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Thursday October 21st, 2010 9:43:34 PM

OOC: i think i missed something on the moves.

Move 35' x3 = 115 +10 (Spur) = 125' this would be the first round
Lizard = 30 x4 = 120' total separating distance 35'

Move 35' x3 = 115' + 10 = 125 total = 250
Lizard = 30 x4 = 120 total = 240 total separating distance 30'

Ooops. At this rate, it would take Alexi another 6 rounds of Spur move to catch the lizard, and that's way too much Spur damage to Lobo.

So, scrap the attack on the Lizardman and continue to go after the falling craft.

Sorry for all the confusion. This is what happens when you are away from home and your books. :(



Galin HP 58/58 AC 17  d20=11 ;
Thursday October 21st, 2010 11:20:29 PM

OOC if able will take the ride with jet as he was probably closest to Galn

If needed ride check 16

Garret Goodbarrel [AC:26 HP:33/33]  d20+10=22 ; d4=4 ; d6=3 ;
Friday October 22nd, 2010 11:57:07 AM

Garret will run after the lizard and watches Zeph head up to the creature's side. As he does so, Garret moves to the lizard's other side.

OOC:
Running to the fleeing lizard, hoping for an AAO with flanking if it continues running past Garret and Zeph. Just in case Garret can do that, I'll roll the attack: 22 Damage: 7.

Jet Stormway (AC: 22/21/no dex, HP: 27(or 34)/53)  d20+9=26 ; d8+4=7 ;
Friday October 22nd, 2010 3:52:52 PM

Jet attempts to cast another spell while he is riding toward the craft, another Cure Light Wounds spell.

Riding check is a 26. If successful, Jet will sacrifice his Entropic Shield for Cure Light wounds curing 7 damage. If failed, I believe the spell is wasted.

ooc:Since this is Jet's second post since the DM's, I will understand if it does not happen and we are again in battle rounds.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +|Enthrall, Silence, (Bull's Strength)


DM Cayzle - A lizard flinches as the party races 
Friday October 22nd, 2010 5:05:10 PM


Both fleeing lizards are running toward the downed ship. The first one started running before the battle ended and is out of site. The second one ran, just half a round before the party started running after the downed aircraft too. Consequently, after a round of fast movement, the last lizar finds himself sandwiched between Zeph and Garret.

Zeph would have liked to run the thing down, but he can't control his mount to that degree when it is in a full gallup. (IIRC, you can tranple and overrun as part of a double move, but not as part of a run. Correct me if I am wrong.)

The best Zeph can do is to get a little out in front of the lizard.

That's okay, though, because Garret manages to run without a horse and end up a little behind the lizard, flanking it.

And Alexi is pounding away not far behind.

So our unarmed lizard has a dilemma. Running, or even withdrawing, he would provoke AoOs. And he sees that the party is eager to move on. So he chooses to take the Full Defense action, with a five foot step to try to get out of Garret's way. He seems happy to let you continue toward the craft. His AC is 25 with the +4 boost.

Coming up next: Jet and Galin, Charek, and Keela, all on horseback, about a round behind. By the way, you can cast while galloping, but you have to make a DC10 Concentration check or you'll lose the spell, per the skill description.

The downed craft is about 300 feet or so onwards, but you will have to slow some once you leave the meadow and enter the open grasslands.

Jet Stormway (AC: 22/21/no dex, HP: 27(or 34)/53) 
Friday October 22nd, 2010 6:34:19 PM

ooc: Jet's Concentration is at +10, so auto success.

Galin HP 58/58 AC 17  d20=6 ;
Friday October 22nd, 2010 7:57:34 PM

Galin will fire his crossbow at the closest target
Hits ac 11 (dont think that will work)

Zeph AC26 HP 42/42 (shield)  d20+10=22 ;
Friday October 22nd, 2010 11:35:30 PM

Zeph attacks and hits an AC of 22.. miss. Yikes.

Keela 
Saturday October 23rd, 2010 2:51:12 PM

Keela does not try to cast, or draw a weapon, or make her mount go faster, or any of that fancy stuff. She clings to Daisy for dear life and prays that she doesn't fall off.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37)  d20+14=17 ; d20+13=15 ;
Saturday October 23rd, 2010 9:52:39 PM

OOC: ok, Alexi was going to keep on going because he can't catch the lizardman, but now that he's stopped...

IC: Alexi catches movement to his left and right and then sees Zeph and Garrett pass him up and catch up with the fleeing lizard. To Alexi's astonishment, the fleeing lizard stops and tries to defend himself. Adjusting his lance a tiny bit, he gives Lobo the signal to charge the lizard.

OOC: i think there is a direct line to him since he took a 5' step to prevent Zeph and Garrett flanking him and a Charge is 70' so he should be able to make it.

Guide w/ Knees DC5 d20+14 = 17 good
Spirited Charge Att DC25: d20 +6 lvl +3 str +1 mw lance +1 height adv +2 charge= 15 :P

Battle on the Plains, Part Two


DM Cayzle - Runs and misses 
Monday October 25th, 2010 6:42:07 AM


Galin shoots at the lizardman, but does not hit.

Alexi and Zeph pause to fight the lizardman, but they too miss.

The lizard shouts, "Go away! Go away!" He backs off 30 feet, still using total defense, at AC25. He is moving now at right angles to the path toward the aircraft, so that pursuing him will not help you get there at all.

Meanwhile, Jet, Keela, Charek, and Garret keep moving at top speed toward the downed flier, with Garret in the lead.

Galin HP 58/58 AC 17  d20+11=16 ;
Monday October 25th, 2010 9:38:43 AM

Galin will reload and fire again same target "
hit ac 16 (well I guess that bows are not my thing)

Garret Goodbarrel [AC:26 HP:33/33] 
Monday October 25th, 2010 1:20:51 PM

Garret continues running, hoping that he will see a clearing with the craft and the flier before he sees the hounds. He is imagining the flying craft hovering above the ground and is mentally preparing to attempt to leap into the craft.

Zeph AC26 HP 42/42 (shield)  d20+10=28 ; d20+13=14 ; 2d4+4=10 ;
Monday October 25th, 2010 4:40:55 PM

Zeph continues to chase the fleeing lizard and hits AC 28 this time for 10 damage!

he 14 was an attempted bluff to feint, but it was a nat 1! Oh noooooo

Keela 
Monday October 25th, 2010 9:07:10 PM

Keela continues clinging to Daisy, and tries to focus on what lies ahead of her. The landscape ahead of her dips and sways alarmingly with the movement of the horse, and everything looks blurry.

DM Cayzle - The Chase Continues 
Tuesday October 26th, 2010 7:53:50 AM

Jet, Keela, Garret, Alexi, and Charek, with Garret in the lead, race through the grass toward the downed aircraft. They will get within line-of-sight of it next round [OOC: Yes, a map will come tomorrow, says your kindly DM.]

Galin, on horseback with Jet, takes a parting shot at the lizard but misses.

Zeph turns from the race in order to take on the lizard. He hits for 10 hp damage!

The lizard in turn uses the withdraw action to move 60 feet away, now angling back the way he and you came.

Jet Stormway (AC: 22/21/no dex, HP: 27(or 34)/53)  d20+4=5 ; d20+4=22 ;
Tuesday October 26th, 2010 10:05:27 AM

Jet continues on toward the craft, looking for signs and sounds of danger.

Listen: 5
Spot: 22



Galin HP 58/58 AC 17  d20+11=25 ; d6=2 ;
Tuesday October 26th, 2010 10:59:20 AM

Galin will again start with the bad language "*&&^%&*&*%&^$%$" will reload and fire again
but wishing that he was within sword range.

Hit AC 25 damage 2

Jet Stormway (AC: 22/21/no dex, HP: 34/53)  d20+6=10 ;
Tuesday October 26th, 2010 11:04:43 AM

ooc: I made a mistake. I can not use Combat Casting with a Concentration check in this situation, so I must roll for the cure spell he cast while mounted.

10 makes it.

Garret Goodbarrel [AC:26 HP:33/33] 
Tuesday October 26th, 2010 11:30:57 AM

Garret continues his run, listening to the sound of the horses pounding along the ground. He glances left and right, watching for an ambush, but hoping that he will get to the craft before it can escape.

Keela 
Tuesday October 26th, 2010 12:05:36 PM

Keela spares a thought for the fleeing lizardman. Probably not a good idea to let him get away.

But it can't be helped. Capturing the flying machine is more important. Even if we can't use it, she thinks, we can deprive them of it. And that's something.

She clings to Daisy as they approach ever closer to the flying machine.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37)  d20+14=31 ; d20+13=23 ;
Tuesday October 26th, 2010 6:03:40 PM

OOC: i didn't mention it but Alexi was supposed to stop with Zeph and keep attacking the stopped lizard. however, that's no problem, he'll turn around and head back.

IC: Alexi had thought that he would hurt the lizard considerably and Zeph and Garret would finish him off. but he missed and a quick glance reveals that Zeph is left alone with the lizard. Knowing how tough they can be, he turns Lobo around and heads back to attack.

OOC: lets see, Alexi moves 115' towards the craft, lizard moves 60' towards the craft, that means lizard is 55' away from Alexi. A Charge is 70' (double move) so that should work.

IC: Giving the word to Lobo, he lowers his lance and Charges again.
DC25,

Guide w/ Knees DC5 d20+14 = 31 good (one good roll)
Spirited Charge + Ride-By-Att DC25: d20 +6 lvl +3 str +1 mw lance +1 height adv +2 charge= 23 :P again!

Alexi ends up 5' past the lizardman, that is, adjacent but between Zeph and lizardman. Lance has 10' reach.

Charek AC 25; HP 47/47 
Tuesday October 26th, 2010 8:29:36 PM

Charek readies himself for what might be about to come as they approach the flier's position, readying himself for a leaping attack from horseback if need be.

Zeph AC26 HP 42/42 (shield)  d20+8=28 ; d20+8=10 ; 2d4+4=10 ;
Wednesday October 27th, 2010 1:39:12 AM

Zeph charges the Lizard and smacks the heck out of him again for 10damage. Didnt confirm crit. ;(

He shouts "I'm sorry, but you have to die." at the persistent thing.

Galin HP 58/58 AC 17 
Wednesday October 27th, 2010 5:58:01 PM

OOC Checking in will be back later on

DM Cayzle - Targets in sight, and out of sight 
Wednesday October 27th, 2010 6:50:35 PM


Garret running at 40 (160 per round for four rounds) has traveled 640 ft.

Keela, on Daisy as a light load, running at 50 (200 per round for three rounds) has traveled 600 ft.

Jet and Galin, on Vaya as a medium load, running at 40 (160 per round for three rounds) have traveled 480 ft.

Charek, I'm assuming you are riding a light Ahote warhorse. You weigh 175 lbs. Your gear weighs 88 lbs. That's 263 lbs of load, that is, a medium load, running at 40 (160 per round for three rounds) have traveled 480 ft.

Zeph and Alexi, engaging the lizard, have traveled 240 ft from the site of the meadow and battle.

The aircraft has semi-crash landed about 150 feet in front of Garret, in tall grasses. The pilot has been thrown out of the craft, it seems, from what he sees. Keela can see it too, about 200 feet from her. Keela and Garret can reach it with a round more of running.

Garret and Keela,, if you can make a Spot check vs DC15, Please Highlight to display spoiler: {You see some number of medium lizards -- thruls -- about 150 feet beyond the downed aircraft. You do not know if they see you.}

Jet, Charek, and Galin cannot see the downed craft, though they see Keela ahead. They also cannot see Alexi or Zeph, or the fleeing lizard -- so Galin can shoot no longer at it from the back of the galloping horse.

Alexi and Zeph, the lizard is sorely wounded. Zeph has hit it for 20 hp damage. Alexi has just ridden up. The lizard falls prone and shouts, "MERCY! Please! Don't be sorry! Just not kill me!"


Garret Goodbarrel [AC:26 HP:33/33]  d20+5=9 ;
Wednesday October 27th, 2010 7:35:07 PM

Garret, upon spotting the craft and the pilot, continues his run towards the pilot, intending to grab the pilot if he is still alive.

OOC: Spot: 9.
Does anyone else think it's funny that the little halfling is outrunning all the mounted folks? :)

Charek AC 25; HP 47/47 
Wednesday October 27th, 2010 7:36:24 PM

Charek guides his horse off to a 45 degree angle to the right of the others by about 45 feet.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Wednesday October 27th, 2010 10:00:42 PM

Alexi, in Lizard form, keeps his lance leveled at the lizardman's chest.

"Ah, you wissssh to ssssurrender, eh? ze weakling! My clan vould never ssssurrender ssssso eassssy. Your clan be invaderssss here. Why you not go avay?"



Keela  d20+2=17 ;
Thursday October 28th, 2010 12:59:49 AM

Puffing with the exertion of her ride, Keela manages to gasp out, "Garret, watch out! There's more of them!" [spot 17]

She continues moving toward the downed air ship.

Zeph AC26 HP 42/42 (shield)  d20+13=17 ;
Thursday October 28th, 2010 2:24:02 AM

Zeph groans and thinks to himself, We are too messy! It's way easier to just kill all lizards when they are defending themselves so we don't have to do things like this.

Seeing Alexi question the lizard gives Zeph an idea, "Tell us a way to get into the city and we wont kill you" Bluff 17

Galin HP 58/58 AC 17 
Thursday October 28th, 2010 9:03:28 AM

Galin will continue the trip with Jet

Action reload bow if not already

"Do you want me to jump off here so you can help your friends"

if answered yes he will jump off and run for the craft if not he will wait until he 20 ft out and drop off the horse

Jet Stormway (AC: 22/21/no dex, HP: 34/53) 
Thursday October 28th, 2010 11:19:19 AM

"My.... friends will do as they want to. My mission will be to take out that flier. If you want off, jump, otherwise hang on until I stop."

DM Cayzle - Extra 
Thursday October 28th, 2010 6:37:07 PM

Sorry, hard day. Turn and map to come tonite.

DM Cayzle - Extra 
Thursday October 28th, 2010 10:51:02 PM

Ugh, I mean in the morning! Really sorry!

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Thursday October 28th, 2010 10:56:26 PM

Don't worry. no one's bleeding to death yet. :)

Garret Goodbarrel [AC:26 HP:33/33] 
Thursday October 28th, 2010 10:57:36 PM

RL intrudes sometimes, darn it! :)

Jet Stormway (AC: 22/21/no dex, HP: 34/53) 
Friday October 29th, 2010 4:34:39 AM

Jet is in a limbo, between, trying to rally the group as a team, like a good cleric should with those he has a spiritual bond with, or allowing chaos to again dictate the success of a group that is split up and having different agendas.

He chooses and resides himself to the fact, that the best chance his flock has of living, if not with success, will be due to unpredictability.

Once again as he told Alexi, they have always been successful, even when a plan didn't work.

But...

Where are the hounds that were baying before?

DM Cayzle - At the Landing Site 
Friday October 29th, 2010 7:32:40 AM


Keela and Garret continue running. They get to the aircraft first. Garret sees that the pilot is slumped over, unconscious.

Jet and Galin also move forward, not reaching the downed aircraft yet. Charek angles off, at the cost of some time, but likely it is wise not to keep the group all bunched up.

Meanwhile, Alexi and Zeph make demands. The cowering lizard shouts, "All you need is a Skyfarer Pass! The pilot has one!"

And even more meanwhile, a group of lizards beyond the aircraft break out of the grasses. They take a double move this round, There are six of them, with three medium sized four-legged baying reptiles pulling them on leashes.

And a Map! (coming in a couple minutes.)

DM Cayzle - At the Landing Site 
Friday October 29th, 2010 9:14:13 AM


Gosh darn it! Had to install Office on my laptop. That took my morning. I brought the laptop to work, so I'll make the map at lunchtime. Sorry. Wait for it or post without ... I'll be lenient in interpretations.

Zeph and Alexi, you don't get a map anyway.

Garret Goodbarrel [AC:26 HP:33/33] 
Friday October 29th, 2010 11:20:33 AM

Garret runs up to the pilot. Seeing he is not conscious, Garret will grab him and yell at the other approaching lizards, "Back! Stay back, or I'll kill him!"

He spins around a little, acting as if surrounded as other "lizards" approach from the rear.

OOC:
Just about everyone else is still in lizard disguise, right? :)

DM Cayzle - Extra 
Friday October 29th, 2010 11:47:56 AM

Just about everyone else is still in lizard disguise, right?

I'm assuming yes except for Garret (you were in slave disguise) and Galin (never donned a headband, I think).

If you want to change that, NOW's the time! :-)



Zeph AC26 HP 42/42 (shield)  d20+12=29 2d4(4+4)+4=12 d6=1 d6=5 d6=6
Friday October 29th, 2010 12:11:32 PM

Zeph says "Thank you" and quickly stabs the prone lizard with a short sword, killing it.

Then Zeph hops on the horse, disguised as a Lizard, and rides to the downed aircraft.

Cayzle Comments: LOL! You still have to roll a to hit (At +4 since it is prone) and damage! It is not helpless!

Spiked chian: Hit AC 29 for 12 damage and 12 sneak attack... does being prone take away Dex bonus?

So. should we swap our characters over to pathfinder versions?

Keela  d20+14=29 ;
Friday October 29th, 2010 12:31:00 PM

Keela doesn't like getting so close, but her selection of spells for multiple targets is limited. She rides Daisy right up to the approaching lizardfolk, then hits as many of them as she can with a Color Spray.

[Cast defensively, Concentration check 29]

Today's spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray - cast
1 - Feather Fall
1 - Magic Missile - cast
1 - Protection from Evil
2 - Melf's Acid Arrow
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


Jet Stormway (AC: 22/21/no dex, HP: 34/53)  d20+4=12 ; d20+4=14 ;
Friday October 29th, 2010 3:30:28 PM

Jet is torn between healing himself some more or saving the remaining spells for the obvious combat to come. He continues on toward the craft, in the hopes the others will fall back if they need to to him if they need to. He remains as alert as possible while galloping.

Listen: 12
Spot: 14

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +|Enthrall, Silence, (Bull's Strength)



DM Cayzle - Extra 
Friday October 29th, 2010 4:44:38 PM

Could not get a link -- e-mailed all the map.

Charek AC 25; HP 47/47 
Friday October 29th, 2010 11:31:30 PM

Charek continues on his veer away from the others as if he is trying to flee those who are chasing him.

Galin HP 58/58 AC 17 
Saturday October 30th, 2010 10:49:35 AM

OOC yes Galin did put on the hat

IC Galin will wait to attack at this point as he is just wasting his time with the bow at this point



Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 48 AC 23 
Monday November 1st, 2010 1:20:52 AM

Zeph's pathfinder sheet. Check it over for me and yell if I made any mistakes? I know it's level 7, but I can convert it down a level easily. Only 480 away from lvl 7 and the last time we got exp was when we returned the Ahote bodies and have had 2 fights since then. But I can wait till after this next encounter, either way.

DM Cayzle - Extra 
Monday November 1st, 2010 6:42:59 AM

Note that we'll be converting to PF either when everyone has finished updating or on Jan 1 or when Troy gives us the go ahead, whichever comes first. As we are still updating the Woldipedia and there's a battle to run and this is a real life deadline week for me, getting to PC sheets may not be my number one priority foir this week, sorry.

Galin HP 58/58 AC 17 
Monday November 1st, 2010 7:19:33 AM

OOC guys I am not in the least familiar with the conversion process to pathfinder
never looked at it, seen it, nor do I have a copy of the rules to work with.




DM Cayzle - Extra 
Monday November 1st, 2010 7:25:41 AM

Fear not! There is no rush. We have two months.

Jet Stormway (AC: 22/21/no dex, HP: 34/53) 
Monday November 1st, 2010 10:33:48 AM

ooc: Do the players need to make another post before your DM post? I am confused with the map, I assume, that was an end of move map, correct?

DM Cayzle - Bluffs and Blasts - Round 2  d20=11 ; d20=5 ; d20=14 ; d4=2 ; d20+6=24 ; d20+6=12 ; d20+8=9 ; d20+8=22 ; d8=6 ; d4=2 ; d20+11=29 ; d8+10=14 ; d4=2 ; d20+8=12 ; d20+8=28 ; d20+8=20 ; d8=2 ;
Monday November 1st, 2010 12:31:50 PM


[OOC: To make things more clear ... In the first round of combat, Keela, Garret, Jet, Charek, and Galin all took run actions (or their horses did). The map sent Friday shows positions at the end of that first round. Also in that round, Alexi and Zeph intimidated the cowering lizardman into revealing that a special pass is needed to enter the City. Here follow the results for the second round of battle ...]

Garret, still in the guise of an escaped prisoner, runs up to the downed pilot. He shouts a threat, and looks around, trying to pull off the clever bluff, it would seem, that he is an escaped slave, and that his friends following him are in fact chasing him.

Keela, however, makes this attempt pretty much moot by riding forward and casting a color spray! There are six thruls and three lizard-hounds, but the cone is only 15 feet wide, and with careful angling Keela can catch lizards 1, 2, and 3, as well as hounds 1 and 2. The DC for the spell is 14.

Lizard Saves: Lizards 1 and 2 fail, and are blinded and stunned for two rounds, then stunned for another round after that. Lizard 3 makes his save, and is unaffected.
Hound Saves: Hound 1 saves, and is unaffected. Hound 2 fails, and is stunned for one round.

By this, Keela deduces that the thruls have 3 or 4 hit dice, and the hounds have 5+ hit dice.

I'm e-mailing a map of what the battle field looks like as Keela casts. [OOC: In the first map, sent Fri, I forgot Keela was mounted. I've fixed that.]

Jet and Galin take a double move, ending up right next to Keela, 10 feet from the enemy. Jet, you cannot quite reach the enemy for an attack, but you still have an action, for example, if you want to cast a spell or dismount or whatever.

Galin, you said you are waiting. For what? Do you want to dismount? What square do you want to end up in. Are you drawing a melee weapon?

Charek continues to move forward and to the right. [OOC: Not sure what you're trying to accomplish, Kent. I placed you fairly arbitrarily on the map. Feel free to adjust your position and act as desired. Mounted, your horse has moved, but you still have an action, like Jet.]

=====

Zeph attacks the cowering lizard -- who has just revealed important info and begged for mercy after trying to flee -- killing him.

The kindly DM still needs a post and action from Alexi.

=====

The Enemy

Thruls 1 and 2, holding the leashed Hound 1, are stunned, and do not release the hound.

Hound 1 is not stunned, but has not been released either. It strains at its leash, wanting to attack, but it cannot.

Thrul 3 tries to get Hound 2 to attack, goading it on. However, it is stunned, and does not move.

Thrul 4 takes a five-foot step back and fires twice at Jet, using his rapid reload feat. He hits AC 9 and AC22. The second attack hits for 6 hp damage to Jet.

Thrul 5 commands the hound to attack. It surges forward, snapping at Jet, biting AC29 for 14 damage.

Thrul 6 steps back and shoots twice at Jet. [OOC: Sorry you're a target, Jet, but I've been rolling, and no one wants to shoot at Galin.] Those attacks hit AC 12 and 28 -- the latter a critical that does not confirm. More damage to poor Jet: 2 more. That's 22 to Jet this round.

=====

I need actions/clarifications from Jet, Galin, Alexi, and maybe Charek. Those actions could radically affect the enemy's actions this round, but if so, I'll go back and change things.

Maps coming in e-mail.

Garret Goodbarrel [AC:26 HP:33/33]  d8+1=7 ; d3=1 ; d6=3 ; d6=5 ;
Monday November 1st, 2010 2:55:24 PM

Garret looks up to see the others dash past him. He takes another quick look at the pilot of the craft, then grabs it by the head and gives it a sharp twist.

OOC:
Coup de grace: dam: 16. Fort save: 26 or lizard is dead.

Jet Stormway (AC: 22/21/no dex, HP: 34/53) 
Monday November 1st, 2010 6:45:19 PM

ooc to Garret....LOL...He was at 0. I don't think he gets a save.

Charek AC 25; HP 47/47 
Monday November 1st, 2010 7:04:10 PM

Having gotten to the right flank of the lizards, Charek turns toward them and charges double move right into the group of lizards.

Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 48 AC 23 
Monday November 1st, 2010 7:58:30 PM

After beating the fleeing lizard to a bloody pulp, Zeph is a bit disgusted with himself. "Is the guise of surprise worth murder?" he says to himself as he hops back on Shadow III and digs his heels into the stirrups.

Zeph spurs the light horse to run with all Speed to the Downed Flying Craft.

Galin - type Pathfinder SRD into google. Or go to the Woldopedia to see links to the classes. Don't worry, Pathfinder is so similar to 3.5 you wont notice much difference. Want me to make you a character sheet and post it here for you to use?

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Monday November 1st, 2010 10:36:50 PM

Alexi looks at Zeph in disgust.
"Dang! Just when he was spilling his guts, you go and spill his guts!"
But Alexi does not have time to chide Zeph on scruples. Knudging Lobo forward, the heavy warhorse sprints in the direction the craft went down.

Move 115'.

Keela  d20+6=16 ; 4d6+1=20 ;
Tuesday November 2nd, 2010 12:03:40 AM

"Oh, I've done it now," Keela murmurs as the fight begins.

She aims a Scorching Ray at one of the thruls controlling the hounds, then beats a hasty retreat.

[Scorching Ray at Thrul 5. Hit touch AC 16 for 20 damage. Ride Daisy to O/P-15/16]

Today's spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray - cast
1 - Feather Fall
1 - Magic Missile - cast
1 - Protection from Evil
2 - Melf's Acid Arrow
2 - Scorching Ray - cast
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


Jet Stormway (AC: 22/21/no dex, HP: 34/53)  d20+6=12 ; d20+4=17 ; d20+4=10 ;
Tuesday November 2nd, 2010 3:35:04 AM

Jet needs to keep his head now more then ever. Two fighters and a monk in the group and once again, here I am in the front lines getting my butt kicked with a wizard and this slave. If I live through this I swear to all the gods something is going to change with this group or I am walking Vaya out the same way I came in, to the cradle with all the dangers, at least I know I can depend on myself to have some battle sense.

Normally, jet would jump down and start wading through these guys until his eyes closed forever, but he has other things depending on him right now, like seeing Keela and this new halfling to some form of safety if necessary.

Jet does a ride by and hurls a Tanglefoot bag at the canine #3 before riding Vaya back to and behind the flying aircraft for cover on their turn.

AC to hit the square hound #3 is in AC 5 hit with 12
Listen: 17
Spot: 10

Ride Vaya to OP/1920

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +|Enthrall, Silence, (Bull's Strength)



DM Cayzle - Comments Before Round 3 - Orders needed from four PCs.  d20+7=19
Tuesday November 2nd, 2010 7:46:49 AM


Jet, are you saying that your Round Two action is to draw and throw the tanglefoot bag? That's fine. You hit Touch AC12, and the hound is Touch AC11, so you hit! The hound's Reflex save to be stuck to the ground: a 19! It is not stuck! Therefore, it still advances and bites at you. It takes a -2 on attacks, so instead of hitting AC29 in its attack on you, it hits AC27, still a hit for 14 hp damage. Thus, for the bottom of Round Two you are attacked, per the previous DM post, so please update your hit points, and you are in melee with the hound. Now you and your mount are taking Withdraws for your Round Three actions to get out of the battle? You did not use the word "Withdraw," but if you do not, you provoke an AoO from the hound as you move out of its threatened square. If you do take the Withdraws, that's it for you for Round 3. If you are not Withdrawing, then you provoke an AoO and you still have action(s) to take while your mount moves.

Alexi, I'm assuming full run actions for you on horseback for Rounds 2 and 3. That will put you around L-M-22-23 on the map at the start of Round 4 (Don't post a Round 4 action yet!). Did you want to take any actions while your horse is galloping? Missile fire is at -8.

Charek, you are 50 feet from Thrul 1 and Hound 1. You can totally charge either, no problem. But I still need an attack roll and possibly damage for the charge attack for Round 3. Note that Thrul 1 is blinded and stunned, but the hound is not. Also a destination in map coordinates for where you want to end up.

Galin, I need a Round Two action as you approach the battle on Jet's mount -- no melee attacks. I also need a Round Three action as well. And map coordinates, please.

Zeph, you are one round behind Alexi and totally caught up. Keela, you are totally caught up. Garret, you are totally caught up. Your kindly DM hereby awards each of you three one (1) temporary hit point that will last until used or this battle is over.

Charek AC 25; HP 47/47  d20+11=20 ; d20+11=16 ; d10+5=13 ;
Tuesday November 2nd, 2010 8:25:04 AM

Hmmcharging into lizard ..... not hound so I guess that would be I4. Horse's charge (using Charek's numbers) Also would there be a dominoe effectof chrading horse plowing into lizaerd lined up next to ech other????

Horse charge AC 20 Damage?????

Axe chop AC 16 (should hit blinded lizard) Damage 13

Galin HP 58/58 AC 17  d20+13=28 ; d4+4=5 ;
Tuesday November 2nd, 2010 9:37:21 AM

OOC Sorry was under the weather so post is a bit crappy

Galins round one ready his sword and get ready to jump from the horse
Galin Round two will dismount the horse by jumping in between Keela and jets horses and
attack the Hound 1 in hopes that Keela can move back on round three
Hits AC 28 damage 5



Garret Goodbarrel [AC:26 HP:34/33] 
Tuesday November 2nd, 2010 12:09:01 PM

Garret watches as the body of the lizard falls as he turns to face the onslaught of the others.

OOC:
Heh, didn't know he was that low, Jet. I'm just being sure. ;)
And dang it, I can't find my excellent Pathfinder book after the move. It's nice to use the book, but I guess I'll have to use the on-line sources.

Galin HP 58/58 AC 17 
Tuesday November 2nd, 2010 1:29:48 PM

OOC Addison would love a copy of Galin in pathfinder to look at and I am sure kristel would as well when she gets here

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Tuesday November 2nd, 2010 8:13:20 PM

DM: Alexi is holding shield in one hand and lance in other, don't think missile weapon feasible at this time. :)

Alexi will keep bouncing right along, looking for a good target and directing Lobo to where he can be in postition to Charge at end of Round 3. That would most likely be in the C column of 22-23. Thanks.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37) 
Tuesday November 2nd, 2010 8:24:06 PM

OOC: Charek a horse Charge is like any other Charge, although you need to make a Ride check to Guide with Knees if you want to use a shield with your other hand. The Charge gives you a +2 to Hit, but you suffer a -2 to AC.

If you want your Horse to Attack also, he has to be a trained warhorse and the Charge must only use 1 Move action for the horse, and you need to make a Ride check DC10. The horse then attacks at his attack level.

If the horse is NOT trained for battle, you have to succeed on a Control Mount in Battle DC20 Ride check to fight while mounted.

Er... look up Ride on pg 80 PHB.

just thought I'd try to help you here, as fighting while mounted turns out to be more complicated than it would seem.

Don't know how it is with the new system. haven't had time to look it up. so if it is different, my appologies. :}


Jet Stormway (AC: 22/21/no dex, HP: 12/53) 
Tuesday November 2nd, 2010 9:42:53 PM

Jet and Vaya withdraw.

Thank you

Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 48 AC 23  d20+7=20 ; d20+15=25 ;
Wednesday November 3rd, 2010 3:10:46 AM

Zeph charges his light warhorse and jumps off, landing somewhere between Keela and the Lizard dogs. Hopefully close to Charek too. Jump = 20 in 3.5 and Acrobatics 25 in pathfinder.

Zeph will cast Shocking grasp for his standard action if jumping off a horse was a move action.

His spiked chain (or elven curveblade) in right hand and his left all lightning-ey, he stands there, ready to tango.

"The horses exist for movement. Not worth risking their health in combat like this. Fight on the ground with me!"

He sees the dog, "Really? I had a puppy when I was younger." he says, rather upset he has to do this.

Galin: your pathfinder sheet is coming up buddy! Gimme a day or so. I'd reccomend taking next level in Rogue or something for some skills to diversify ect. But staying Fighter with high Dex and Mithril Breastplate will make you an AC monster because in Pathfinder fighters increase the max Dex bonus. =)

OOC: And I do have a puppy right now. Ponyo Rat Terrier 3 months

I'd be a ranger and he's my buddy. Good survival skills. He's a botanist. He loves tasting and smelling and inspecting shrubbery of all kinds.

DM Cayzle - Combat in Earnest - Round 3  d20+11=19 d20+11=19 d20+7=9 d8+10=13 d8+10=18 d20+8=13 d20+8=14 d20+8=20 d20+8=22 d20+8=15 d20+8=15 d20+8=25 d20+8=27
Wednesday November 3rd, 2010 7:28:44 AM

First round of combat: Keela, Garret, Jet, Charek, and Galin all took run actions (or their horses did). Also in that round, Alexi and Zeph intimidated the cowering lizardman into revealing that a special pass is needed to enter the City.

Second round: Garret bluffs. Keela sprays. Charek swings wide. Jet and Galin approach at a gallop; Jet throws a tanglefoot bag and Galin dismounts. Zeph kills a thrul and Alexi rides off.

Third round: Garret garrotes. Keela rays. Charek charges. Jet withdraws. Galin attacks. Alexi arrives on the map. Zeph rides off.

Here are the third round results in detail.

Heroes

Garret kills the pilot.

Keela hits Thrul 5 with a scorching ray for 20, then backs off.

Charek charges Thrul 1 and inflicts 13 damage.

Jet withdraws.

Alexi arrives on the map.

Zeph is in transit and will arrive on the map next round after another round of movement.

Galin moves closer to Charek and hits Hound 1 for 5.

Enemies

Hounds 1, 2, and 3 attack Galin. They bite ACs 19, 19, and 9, inflicting 13 plus 18 damage -- 31 total to Galin.

Thruls 1 and 2 are still stunned and blind.

Thruls 3 and 4 shoot at Charek, firing twice each: None get close to Charek's AC25.

Thruls 5 and 6 shoot at Garret, firing twice each: one hits, but the monk's deflect arrows ability saves him.

ENEMY STATUS

Thrul 1 blind and stunned (2nd round. 1 more round of stun to go) -13 hp
Thrul 2 blind and stunned (2nd round. 1 more round of stun to go)
Thrul 3
Thrul 4
Thrul 5 -20 hp
Thrul 6
Lizard Hound 1 -5 hp
Lizard Hound 2
Lizard Hound 3 - tangled, moving at half speed, penalties.

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11


DM Cayzle - Combat in Earnest - Round 3 
Wednesday November 3rd, 2010 8:01:49 AM

Map in e-mail.

Galin HP 25/58 AC 18  d20+13=33 ; d20+13=30 ; d20+9=25 ; d4+4=6 ; d4+4=8 ; d4+4=6 ;
Wednesday November 3rd, 2010 8:32:55 AM

Galin " Yells in pain "AHHHHHHHHHHHH" bloody Mutt I am not going back I will Die first and continues to press the attack on Hound 1
Attack Ac 33 (critical ) damage 14 Second attack AC 25 Damage 6

OOC fixed AC on Char Also add dodge to hound 2 so AC for it 19

Keela  d20+5=18 ; 2d4=3 ;
Wednesday November 3rd, 2010 11:06:53 AM

Daisy is becoming nearly impossible to control, so Keela dismounts and aims another spell at the same thrul she targeted before.

[Dismount to N-14. Melf's Acid Arrow on Thrul 5. Hit Touch AC 18 for 3 damage.]

Today's spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray - cast
1 - Feather Fall
1 - Magic Missile - cast
1 - Protection from Evil
2 - Melf's Acid Arrow - cast
2 - Scorching Ray - cast
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste
3 - Extended Rope Trick


Jet Stormway (AC: 22/21/no dex, HP: 20/53)  d20+6=18 ; d20+9=17 ; d8+4=6 ; d8=2 ; d20+4=18 ; d20+4=12 ;
Wednesday November 3rd, 2010 11:26:31 AM

While Jet urges Vaya out from behind the craft he sacrifices his Silence Spell on himself curing more damage and spurs her toward squares I,J/9,10.

Concentration to cast mounted: 18
Ride hands free: 17
Sacrifice Silence spell for CMW: 8 points healed. (Minimum of course)
Listen: 18
Spot: 12

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)


Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 48 AC 23 
Wednesday November 3rd, 2010 2:51:20 PM

Will I get within 30feet of the stunned ones while they are still stunned? If so, could I shoot an arrow in time to get sneak attack from Keela's stun?

Cayzle comments: Nope, sorry. You'll be where Alexi is now when it wears off.

Garret Goodbarrel [AC:26 HP:34/33]  d20+10=22 ; d4=4 ;
Wednesday November 3rd, 2010 6:16:07 PM

Garret drops the pilot and stands up. When one bolt strikes the side of the craft, Garret looks to the source, in time to see the other crossbow bolt flying through the air towards his head. In the blink of an eye, Garret swings his arm up and slaps the bolt to the ground.

As Jet passes in front of Garret, Garret moves to the left, watching the lizards with the ranged weapons carefully. He gestures with one hand at them while yelling at them, taunting them, "Oh, you think you can hit me? Come on!"

At the same time, in his other hand, he twirls a sling and lets a stone fly towards the leftmost creature.

OOC:
Moving left and towards the lizards as much as possible with a single move action, then taking a shot at #6 with the sling, hoping to keep them occupied, at least for the moment.

Sling attack: 22. Damage: 4.

Charek AC 22; HP 47/47  d20+11=20 ; d10+6=14 ; d20+6=26 ; d20+6=22 ; 2d10+12=26 ;
Wednesday November 3rd, 2010 7:06:48 PM

(OOC: Hmm, Charek's AC should be 22 not 25, don't know what happened there.)

Leaping off his mount Charek attacks L1 AC 20 for 14 points damage and swings again AC 26 (Crit threat confimed, AC 22) for 26 points damage.

Second attack is on hound 1 if l1 is dropped with first attack.

Alexi (AC: 22/11, HP:42(4)/58) Lobo (AC: 19, HP:36/37)  d20+14=22 ; d20+13=26 ; 3d8+9=20 ; d20+14=18 ;
Wednesday November 3rd, 2010 10:44:42 PM

OOC: Oooook. Let's see if this works. not have had good rolls to hit yet. so here goes.

Guide w/ knees DC5 Ride d20+14= 22 good

Alexi Charges Thrul 5. Lobo moving his entire 70' should put him at E6-7;F6-7, leaving 5' distance to Thrul 5 and 6, and the lance's reach being 10', Alexi should hit Thrul 5, if he rolls good enough.

Spirited Charge Attack d20+13= 26! should hit, eh?
Spirited charge dmg 3d8+9 = 20

Alexi AC this round due to Charge AC20
Ride check for Lobo AC, d20+14 = 18, Lobo's AC remains 19.

DM Cayzle - Casualties - Round 4  d20+9=28 ; d8+10=15 ; d20+11=13 ; d20+8=11 ; d20+8=15 ; d20+8=9 ; d20+8=21 ; d20+8=24 ; d20+8=17 ; d8=7 ; d8=4 ; d20+8=26 ; d20+8=15 ; d8=4 ;
Thursday November 4th, 2010 7:50:11 AM


The Heroes

Galin inflicts 20 points of damage on Lizard Hound 1. It looks wounded, sure, but not in any serious trouble.

Keela dismounts and splashes Thrul 5 with acid. He, on the other hand, looks pretty bad off.

Jet heals himself and spurs his mount forward.

Charek leaps off his mount (five foot step) and attacks Thrul 1, who is still stunned, for 14, exactly enough to bring him to zero hit points. That makes him disabled, not dying, but Charek feels confident enough to turn for his second attack and connect with the already injured Hound 1 for 26 more damage. With the 25 it has already taken, the Hound falls, dying and nearly dead.

Alexi charges. He has a choice of two targets -- Thrul 6, who is uninjured, and Thrul 5, who is nearly dead and who will take more acid damage next round. At which one does he level his spear? If he hits 5, it will die, but much of his damage will be wasted. If he hits 6, then 5 gets another round of attacks. He hits one of them for 20 damage.

Zeph spends the round at a full gallop, finally ending up on the map.

The Enemies

Tangled Hound 3 attacks Galin, hitting AC28 for 15 damage. Hound 2 also attacks Galin, following its instinct to bring down its prey. It hits 13, a miss.

Thrul 1 and 2 are stunned as their sight returns. They take no actions.

Thrul 3, 4, and 6 shift slightly back and all focus their fire on Alexi. Their six bolts hit ACs 15, 9, 21, 24, and 17. Thus, two hit for 7+4=11 damage.

Thrul 5, if it is not dead, also shoots at Alexi, hitting AC26 and 15, one hit for 4 more.

ENEMY STATUS

Thrul 1 stunned (last round) -27 hp disabled at 0 hp
Thrul 2 stunned (last round)
Thrul 3
Thrul 4
Thrul 5 -23 hp (more acid damage to come next round) (also -20 from Alexi??)
Thrul 6 (or -20 from Alexi?)
Lizard Hound 1 -51 (dying, nearly dead)
Lizard Hound 2
Lizard Hound 3 - tangled, moving at half speed, penalties.

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11

Map in the mail.

Galin HP 25/58 AC 18  d20+13=25 ; d20+9=12 ; d4+4=7 ;
Thursday November 4th, 2010 10:31:37 AM

Galin level his attacks against the next hound (2) with a few more jabs with his rapier Hits ac 25 Hp 7 and misses the next thrust

Jet Stormway (AC: 22/21/no dex, HP: 20/53)  d20+9=24 ; d20+6=26 ; d20+4=12 ; d20+4=10 ;
Thursday November 4th, 2010 11:43:27 AM

Jet watches as the "slave" rips into the hounds or at the very least, pokes into the hounds and is satisfied, Galin has some revenge to take from these lizards and has the training to do it.

Looking around at the scene, oh how he misses Bantom. The equines courage was unmatchable and his power sorely missed. When he gets the time, he must teach Vaya how to fight next and regrets not teaching her before now when their was plenty of time, but regrets are for the foolish, especially right now.

The fighter cleric of all the gods can't help but let his instincts take over and although he is not the proclaimed leader, he gives out commands as if he were.

"We need one of them alive! Let none escape! Alexi cover the far left! Garret, get your butt up here and flank these hounds with our new friend and Charek! Keela, can you make us all faster? Zeph, follow me to flank their rear!"

With that, Jet holds his position until Keela casts whatever spell she chooses, then moves Vaya around behind the battle to about -2 -3/DE, casting another spell on the way, Magic Weapon.

Ride: 24
Concentration: 26
Listen: 12
Spot: 10

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)



Jet Stormway (AC: 22/21/no dex, HP: 20/53) 
Thursday November 4th, 2010 12:04:17 PM

ooc: That puts Vaya at around 100' of move. If Keela casts Haste, Jet would like to change Vayas course to end at 0-1/DE, avoiding AoO from 3 and 4 and Jet can then jump off his horse as a move action and get one attack in if possible. on #4.

Thank you.

Jet Stormway (AC: 22/21/no dex, HP: 20/53) 
Thursday November 4th, 2010 12:11:54 PM

Sorry all, I took magic weapon out of habit and I just realized it will not stack with my Falchion, so if the DM allows me to not cast that, Jet will dismount and get two attacks in, if all of this is possible.

Again, sorry for the confusion.

DM Cayzle - Extra 
Thursday November 4th, 2010 12:46:58 PM

GOSH! Somehow forgot Garret's action completely! My bad! I'll fix it when I get home.

Keela  2d4=3 ;
Thursday November 4th, 2010 1:59:26 PM

The acid from the spell continues to eat into the hapless thrull.

Meanwhile, Keela sidles forward and Hastes the party as best she can.

[Thrul 5 takes 3 more acid damage. Move to K-11. Haste allows Keela to affect 6 creatures, no two of which can be more than 30 feet apart. Unless somebody objects, Keela is choosing Jet, Jet's mount, Alexi, Alexi's mount, Charek, and Galin. If Galin is the "L" on the map.]

DM Cayzle - Extra 
Thursday November 4th, 2010 3:37:48 PM


Galin = L, yup.

Galin HP 25/58 AC 18 
Thursday November 4th, 2010 4:54:10 PM

OOC forgot to change the hp total its realy 8/58

Jet Stormway (AC: 22/21/no dex, HP: 20/53)  d8+4=9 ;
Thursday November 4th, 2010 5:34:13 PM

ooc: Uh oh, Jet would like to recend his move action then if possible. Could Jet have sacrificed his Magic Weapon Spell for a CLW on Galin as he rides by to his final destination? It might require some trick riding to lean over in the saddle, but Jet's ride check was 24.

If so, Galin is cured 9 hit pounts.

Charek AC 22; HP 47/47  d20+12=17 ; d20+7=17 ; d8+6=10 ; d8+6=9 ;
Thursday November 4th, 2010 7:25:02 PM

Flanking Hound 2, Charek's axe goes a chopping connecting twice [b]AC 17 & AC 17 for 19 points of damage.

Garret Goodbarrel [AC:26 HP:34/33]  d20+11=17 ;
Thursday November 4th, 2010 7:35:04 PM

Garret will continue his advance and continue towards the lizards. As he hears Jet bellow and circle around behind the creatures. He watches and smells one of the lizards burning with acid. Seeing that lizard has little time to live, he focuses his efforts on the lizard to the side. As he runs up, he jumps and kicks towards the lizard's midsection, but his aim is off and his foot bounces harmlessly off. Garret lands on his feet and takes up a defensive stance.

OOC:
Moving to B4? Hoping that's a flank with someone, not sure after the moves this turn. He's working on moving further around, if needed, hoping to set up a flank and beat this one senseless (but keep him alive).
Stunning Fist attack: 17 miss, darn it.

Alexi (AC: 20/11, HP:27(4)/58) Lobo (AC: 19, HP:36/37)  d20+13=20 ; d20+13=26 ; 3d8+9=23 ;
Thursday November 4th, 2010 9:33:48 PM

ooc: Alexi's target is Thrull 6 then so 6 takes 20pt damd and Alexi takes 15 pts dmg.

IC: Bolts pepper Alexi but his focus is not deterred. The foes moves away, giving Alexi room to charge again spearing Thrul 6.

Move 15' to C4-5, D4-5.

Spirited Charge Attack d20+13= 20
Hero pt re-roll
Spirited Charge Attack d20+13= 26! Ha, another hit!
Spirited charge dmg 3d8+9 = 23 more on Th6



Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 71 AC 23  d20+7=20 ; d100=70 ;
Friday November 5th, 2010 3:05:54 AM

Zeph charges his light warhorse, hopefully catching Keela's Haste spell. Can I take Alexi's horse's share of the Haste? I think it will help.

Then he jumps (Previous roll of 20 or acrobatics 25) off at F-4 when Alexi charges again (or otherwise gets close and jumps off) allowing the horse to retreat. Zeph intends onlanding directly in the middle of the fight.

Jump = 20 in 3.5 and Acrobatics 25 in pathfinder.

With a spiked chain I currently threaten Thrul 2,3,4,5

Who in the world is M and D on the map??

Zeph will cast Shocking grasp for his standard action if jumping off a horse was a move action. No one threatens unless they have reach.

His spiked chain (or elven curveblade for pathfinder) in right hand and his left all lightning-ey, he stands there, ready to tango.

He says loudly, "Jet, need ya here buddy. Lets do this funky dance. Got three healthy lizards on my twelve and three."

Galin Pathfinder

Gimme your email address and I shall give you editing permission and then it is yours to modify at will!

I also suggest the Freehand Fighter specialty or Shielded Fighter(if it gets approved) or something like that.
Fighter Class

DM Cayzle - Dropping like Flies - Round 5  d20+8=9 ; d20+8=26 ; d8=3 ; d20+8=14 ; d20+8=26 ; d20+8=18 ; d20+8=17 ; d8=5 ; d20+6=20 ; d8+2=5 ; d20+9=25 ; d8+10=11 ; d20+11=15 ;
Friday November 5th, 2010 8:05:16 AM

From Last Round, Sorry: Garret moves to 12E and fires at Thrul 6, inflicting 4 hp damage. And Alexi lanced Thrul 6. And to answer Jet's question, yes, there is one thrul unaccounted for from the prior fight. You have not seen him. Hiding in the grasses somewhere? Running home? Unknown. Oh, and D = Daisy and CM = Charek's Mount and ZM = Zeph's Mount.

The Heroes

Galin stabs at Hound 2, inflicting 7.

Jet waits for Keela's spell, cures Galin, and maneuvers (quite a bit, with that haste on your mount), shouting.

Keela's acid continues to eat away at Thrul 5. He takes 3 more and is barely standing. The mage casts Haste on Jet, Jet's mount, Alexi, Alexi's mount, Charek, and Galin.

Charek lays into Hound 2, hitting twice for 19 hp total.

Garret advances on thrul 6, attacks, but misses.

Alexi finishes off thrul 6.

Zeph dashes forward and makes a leaping dismount, alas, too late for the Haste.

Enemies

Thrul 1 uses a withdraw to try to escape.

Thrul 2 takes a step back and shoots at Alexi. One bolt hits for 3 damage.

Thrul 3 and four take a step out of Zeph's reach and shoot at Jet, who just came up behind them. They hit once for 5 damage.

Thrul 5, sensing his coming doom, drops his crossbow, draws a sword, steps forward 5 feet, and attacks Alexi. He hits AC20, exactly what he needs since Alexi is charging, IIRC. That's 5 more damage to Alexi.

That's 10 damage total to Alexi. I think that drops him?

Tangled Hound 3 attacks Galin, hitting AC 25 for 11 damage. The other hound does the same: AC 15 is a miss.

ENEMY STATUS

Thrul 1 -27 hp disabled at 0 hp
Thrul 2
Thrul 3
Thrul 4
Thrul 5 -26 hp
Thrul 6 -40+ = very dead
Lizard Hound 1 -52 (dying, nearly dead)
Lizard Hound 2 -19
Lizard Hound 3 - tangled, moving at half speed, penalties.

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11

Map in the mail.

Charek AC 22; HP 47/47  d20+12=20 ; d20+7=9 ; d8+7=12 ;
Friday November 5th, 2010 8:15:51 AM

Charek takes a 5 foot move and steps between Galin and the two hounds and then continues beating them down Hitting Hound 2 once more AC 20 for 12 points.

(to galin) If you ahve anything that will heal yourself use it now i will hold them off for a bit.

Galin HP 17/58 AC 19  d20+13=18 ; d3=3 ; d20+13=22 ; d20+9=27 ; d4+4=7 ; d4+4=6 ;
Friday November 5th, 2010 10:41:35 AM

Galin fells his reflexes quicken and it encourages his to continue the assault on the hounds,

but the faster movments might have messes up his attack Hits AC 19 with the second stab he looks to be back on track with the second and third hit AC 23 27 damage 7 and 6

Galin HP 17/58 AC 19 
Friday November 5th, 2010 10:43:02 AM

OOC if he drops the hound 2 will continue to attack hound 3


Garret Goodbarrel [AC:26 HP:34/33]  d20+11=24 ; d8+1=3 ; d6=1 ;
Friday November 5th, 2010 12:41:42 PM

Garret watches the lizard drop and fall from Alexi's blow. Garret winks at Alexi, then moves quickly forward to the other lizards, yelling at Jet, "Don't let that one get away," as he points past them. He squats down, then takes aim at the lizard,

OOC:
Move up to E5.
Stunning blow attempt on #4: 24 Hit! Damage: 3+1=4. Save DC 16 or stunned.

Keela  d4+1=4 ;
Friday November 5th, 2010 5:19:45 PM

Keela pulls out her wand and fires a glob of magical light at "her" thrul, hoping to finish it off.

[Magic Missile from the wand at my old pal Thrul 5 for 4 damage. Also, in yesterday's post I moved to K-11.]

Today's spells:
0 - Detect Magic
0 - Disrupt Undead
0 - Light
0 - Ray of Frost
1 - Color Spray - cast
1 - Feather Fall
1 - Magic Missile - cast
1 - Protection from Evil
2 - Melf's Acid Arrow - cast
2 - Scorching Ray - cast
2 - Web
2 - Extended Alarm
3 - Fly
3 - Haste - cast
3 - Extended Rope Trick


Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 71 AC 23  d20+10=25 ; 2d4+4=7 ; d6=4 ; d6=1 ; d6=6 ;
Friday November 5th, 2010 9:15:51 PM

Zeph will wait for Jet to flank Thrul 3 with him and then he will take a 5-foot hop to square F-7 or G-7, depending where Jet steps to flank.

Hit Thrul 3 AC 25 for 7damage and 11 sneak atatck, so 18 damage total if Jet flanks.

Alexi (AC: 20/11, HP:19(4)/58) Lobo (AC: 19, HP:36/37) 
Sunday November 7th, 2010 12:34:10 AM

OOC:
My recoreds show Alexi taking dmg :
16 lethal 4 non-lethal from the fall

58-20= 38

then 15 from bolts when he first attacked Thul 6
38-15 = 23

Then 8 (Thul 2 for 3;Thul 5 for 5) more after dispatching Thul 6,
23-8= 15

Did i miss some damage somewhere?


Jet Stormway (AC: 22/21/no dex, HP: 20/53) 
Sunday November 7th, 2010 1:23:34 AM

ooc: Sorry guys, I have to wait until I get home on Sunday, to be able to view my sheet and the map.

Alexi (AC: 20/11, HP:19(4)/58) Lobo (AC: 19, HP:36/37)  d20+14=20 ; d20+6=9 ; d20+6=23 ; d6+4=9 ; d20+6=10 ; 2d4+5=7 ; d20+13=17 ;
Sunday November 7th, 2010 6:39:23 PM

OOC: kinda need to know if Thul 5 is still alive.

IF Thul 5 is stil alive:

Fight w/ Warhorse DC10 d20+14 = 20
Alexi commands Lobo to clobber, her hoffer Thul 5

Att1: d20+6 = 9
Att2; d20+6 = 23, dmg d6+4= 9!
Att3: d20+6 = 10

With Lobo taking care of the Thul in front of him, Alexi invokes the power of his necklace to influence the hounds.

Cast Calm Animal at 5th level affecting 2d4+5 HD of creatures. Will save DC15 for animals trained to atack. 2d4+5 = 7. Target is hound 2 first, hound 3 next if possible.

IF Thrul 5 goes down with Keela's MMissile:

Alexi levels his lance again and charges Thul 4 ending at D6-7; E6-7.
Spirited Charge Attack d20+13= 17, dang Thul is nimble!


Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+12=26 ; d20+12=30 ; d20+12=30 ; 2d4+9=12 ; 2d4+9=13 ; 2d4+9=13 ; d20+4=21 ; d20+4=12 ;
Sunday November 7th, 2010 11:27:06 PM

Even though Jet's suggestions are mostly ignored as is usual, he is still one to follow orders and takes Vaya as a move action to J,K/2,3 attacking #1. The first attack hits well enough, but it is the second attack the bites deeply into the lixzards flesh! Unless the lizard starts to attack Jet or Vaya, he will look around the area, using the height given to him by his mount, to listen and watch for the lizard that got away.

Vayas move action to J,K/2,3
First attck on #1 hits AC 26 for 12 damage.
Second attack hits AC 30, critical confirmed doing 26 more damage.
Listen: 21
Spot: 12

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)



DM Cayzle - Tide Turns? - Round 6  d20+2=21 ; d20+9=11 ; d20+11=15 ; d20+8=20 ; d20+8=14 ; d20+8=20 ; d20+8=10 ; d20+8=16 ; d20+8=20 ; d8=7 ; d8=8 ; d8=5 ;
Monday November 8th, 2010 1:00:21 PM

From last round: Alexi, your numbers look good. Sorry, I got confused, I guess.

Heroes

Galin and Charek team up on Hound 2. They hit the lizard hound hard for 12+7+6 = 25 hp damage. Added to the 19 it has already taken, that's 44 damage. It is just barely still standing.

Garret advances, hits Thrul 4 for 4, but it resists his stun (saved, sorry).

Keela hits Thrul 5 and downs it.

Alexi charges Thrul 4 but misses.

Jet advances on the fleeing Thrul 1 and downs it with one blow. [OOC: You can only take a standard attack, not a full attack, after moving on a mount. Exception: missile fire.]

Zeph waits, hoping Jet will move to the far side of Thrul 3, allowing for a sneak attack on that Thrul. Alas, Jet instead moves to ride down Thrul 1. His kindly and generous DM, however, liberally interprets Zeph's desires, and allows him to take a five foot step and sneak attack Thrul 2, using Charek's Ahote-trained light warhorse as his flanker. The full attack on Thrul 2 allows him to hit for 7+11 = 18 damage on that target.

Enemies

Hounds 2 and 3 attack Galin -- both miss! [Darn dice roller!]

Thruls 2, 3, and 4 all take a five foot step back and shoot at Alexi. Thrul 4 still provokes an AoO from Alexi's long lance in so doing, so take your AoO, Alexi! However, since Thrul 4 is barely scratched, your AoO won't prevent his shots.

Six bolts at Alexi: Each thrul hits once, inflicting 7+8+5 20 hp total to the mounted lancer.

ENEMY STATUS

Thrul 1 -39 hp dead
Thrul 2 -18 hp
Thrul 3 - unwounded
Thrul 4 -4
Thrul 5 -30 hp = (dying, nearly dead)
Thrul 6 -40+ = very dead
Lizard Hound 1 -52 (dying, nearly dead)
Lizard Hound 2 -44 (very wounded)
Lizard Hound 3 - tangled, moving at half speed, penalties.

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11

Map in the mail.

Alexi (AC: 20/11, HP:19(4)/58) Lobo (AC: 19, HP:36/37)  d20+11=12 ;
Monday November 8th, 2010 2:29:52 PM

AOO w/ lance on Thrul 4:
d20+11 = 12, miss.

Alexi takes 20 pts. bringing him to -5(4 of which are non-lethal).
Alexi has Die-Hard feat, so he is automatically stable. He chooses to act as Disabled and urges Lobo to move away a fair distance.

IC: Three bolts pierce Alexi's armor and Alexi drops his lance in pain. Momentarily things go black as he deals with the pain and loss of breath, but his tough training from the Mailed Fist prevents him from loosing his grip in the saddle.
As things clear up, he spots Garrett in front and Zeph to the side. Wheeling Lobo around, he directs Lobo to H15-16; I15-16. (Alexi gets a Move or a Standard action, I think this would be a Move action so that's all he can do this round).

PS. No Ride check is necessary since he dropped his lance and uses his hand to guide.

Galin HP 17/58 AC 19  d20+13=27 ; d3=3 ; d20+13=15 ; d20+9=27 ; d4+4=8 ; d4+4=7 ;
Monday November 8th, 2010 2:39:32 PM

Galin regains his composure and his face goes cold and business like as his lunges the point of his rapier into the second hound chest with lightning speed adding two more holes to its hide hoping to drop it Hits AC 27 Damage 8 and 7 = 15 hp

OCC if the first attack drops the mutt he will start the assault on the third
also add Dodge focus AC to hound 3 AC 20 for it


Garret Goodbarrel [AC:26 HP:34/33]  d20+11=16 ;
Monday November 8th, 2010 3:39:38 PM

Garret watches the lizards focus on Alexi in frustration and then watches him back away, hopefully out of range. Then Garret moves quickly, trying to take advantage of the battle scene. He moves up around behind one of the lizards and carefully aims a punch at the lizard's mid-section, but the lizard moves at the last moment and Garret strikes nothing but air.

OOC:
Move around to G3 or so, trying to set up a flank with Zeph without setting up an AAO.
One more try at stunning fist: 16 Dang it!

Alexi (AC: 20/11, HP:-1(4)/58) Lobo (AC: 19, HP:36/37) 
Monday November 8th, 2010 5:17:55 PM

ooops, forgot to update my hps. :}

Charek AC 22; HP 47/47  d20+11=16 ; d20+7=18 ; d8+6=8 ; d8+6=8 ;
Monday November 8th, 2010 7:21:55 PM

(Miss typed flanking bonus as +1 not +2 on first roll.)

Taking a 5 ft step forward as Galin dispatches hound 2, Charek chops twice into hound 3 AC 17 & AC 18 for 16 points damage

Zeph 3.5 AC22 HP 42/42 Zeph Pathfinder HP 71 AC 23  d20+13=33 ; d20+10=29 ; 2d4+4=7 ; d6=2 ; d6=6 ; d6=5 ;
Tuesday November 9th, 2010 12:58:26 AM

Cayzle: Thanks for swapping my targets. Always feel free to adjust my actions accordingly.

When Alexi goes limp on his horse with arrows sticking out of him, Zeph gets pretty mad.
Zeph takes a 5-foot hop to H-6, threatening lizard 2,3, and 4.

Should be Flanking Thrul 3 with Garret now. Including +2 on my to-hit bonus for it.

Move action: Feint DC 33, nat 20. Zeph kicks dirt in the thing's eyes. Minus dex to AC
Standard Action: attack. Hit AC 29 for 7 damage and 13 sneak attack so 20 total.

Zeph says aloud, "Can someone help Alexi? I'm sure we have a potion somewhere." zeph thinks how much he would like to have a devoted healer in the party.



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+6=20 ; d20+4=23 ; d20+4=12 ; d8+4=9 ;
Tuesday November 9th, 2010 3:30:30 AM

I Didn't get a map,

Jet watches as Alexi takes an arrow in the chest and rides Vaya over toward him. If there is enough time, he will sacrifice his Sanctuary spell for a Cure Light Wounds, curing Alexi 9 hit points of damage.

Ride while casting: 20 curing Alexi 9 hit points.
Listen: 23
Spot: 12
DM, feel free to tell me if I am wasting my time with the listen and spot checks. :)

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Tuesday November 9th, 2010 3:34:42 AM

Nevermind, I did get a map.

H15-16; I15-16 is 75 feet way from Jet, if he goes around the east side of the battle. He will end at K14-L16, L14-L15.


DM Cayzle - A Fight To The Finish - Round 7  d20+6=22 ; d8+1=9 ; d20+8=26 ; d20+8=16 ; d20+8=19 ; d20+8=15 ; d8=7 ; d4=2 ; d4=3 ; d20+11=15 ;
Tuesday November 9th, 2010 7:36:59 AM


OOC: Regarding uncalled for spot and listen checks. Well, were I an evil DM who likes to sneak enemies up to ambush you, you might be glad you rolled them. If I were a kindly DM who likes to see players thinking ahead, you might find yourself rewarded some time for your cleverness. But in fact, they are not necessary at the moment.

Heroes

Alexi manages to stay in his saddle, thanks to his diehard feat, but things are looking dicey for the hero as he guides his mount out of the fray.

Galin downs the untangled hound and hits the tangled one for 7 hp damage.

Charek joins him, hitting that same hound twice for 16 more.

Garret maneuvers behind Thruls 4 and 3, attacks, but misses.

Zeph steps forward, feints, and sneak attacks Thrul 3 for 20 damage.

Jet skirts the battle and rides up to Alexi, curing him.

[OOC: No action from Keela. So post two round's worth of actions as soon as you can]

The Enemies

Thrul 4 steps up, drops his crossbow, draws a sword, and attacks Zeph. He hits AC22, exactly what he needs, for 9 hp, max damage.

Thruls 2 and 3 step back out of Zeph's reach and shoot at him. One bolt connects (hitting AC26) for 7 more damage.

The tangling goo on the lizard hound dried up and flaked off after 5 rounds. Now it is free, just in time to go down snarling! It snaps at Galin, hitting AC15, a miss! [Darn dice roller!]

ENEMY STATUS

Thrul 1 - DEAD
Thrul 2 -18 hp
Thrul 3 -20
Thrul 4 -4
Thrul 5 - DOWN
Thrul 6 - DEAD
Lizard Hound 1 - DEAD
Lizard Hound 2 - DOWN
Lizard Hound 3 -23

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11

Map in the mail.

Galin HP 17/58 AC 19  d20+13=31 ; d20+13=21 ; d20+13=19 ; d20+9=12 ; d4+4=6 ;
Tuesday November 9th, 2010 8:49:00 AM

Galin lets out a bit of a smile as the battle turns in there favor and now the numbers are on his side something that the slave has never felt before. snapping out of his emotional overload he will thrusts his blade deap into the hound looking for a sweet spot but can find it (Crit confirm failed hp damage 6) frustrated he stabs again but is off his mark and again madly trusts missing the hound. Galin will take a 5 foot step back and take a few deep breaths to recompose himself


Keela  d4+1=5 ; d4+1=4 ;
Tuesday November 9th, 2010 10:47:47 AM

[OOC: Sorry; that caught me unprepared. It hasn't been 24 hours since the last DM post.]

Last round: Tangled or no, that hound is too close for comfort. Keela fires a Magic MIssile at it from her wand. [5 damage to Hound 3]

This round: Keela continues to help Galin with the remaining hound. [Magic Missile for 4 damage to Hound 3]

DM Cayzle - Extra 
Tuesday November 9th, 2010 11:16:01 AM

[OOC: Sorry; that caught me unprepared. It hasn't been 24 hours since the last DM post.]

I know, my bad. Sorry. I try to keep to a schedule that gets posts up first thing in the morning, but if I run out of time before work, I bring my laptop with me and drive to a free wifi hotspot to finish the DM post and upload it at lunchtime. That's what happened yesterday. Then I try to get back on my morning posting sched.

Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37)  2d4+5=10 ;
Tuesday November 9th, 2010 11:20:01 AM

OOC: if i read it correctly, when healing damage through magic, an equal number of non-lethal damage is healed. So that would be 9hp healed and the 4 non-lethal removed, i think.

IC: Alexi thanks Jet for the healing, consoled that he gave the others time to converge and finish the job.
Gathering his strength, he looks over the battle field.
With one hound left, he wonders if that hound could be tamed, or at least not killed. He activates his necklace and trusts the Ahote Shaman's spell, even though he'd not had occasion to use it yet.

Cast Calm Animal at 5th level affecting 2d4+5 HD of creatures. Will save DC15 for animals trained to atack. 2d4+5 = 10. If hound fails the Will save he remains where he is and does not attack or flee. However it will defend itself. Any threat will break the spell. Duration 1min/lvl, so 5 min.



DM Cayzle - Extra 
Tuesday November 9th, 2010 12:31:01 PM

OOC: if i read it correctly, when healing damage through magic, an equal number of non-lethal damage is healed. So that would be 9hp healed and the 4 non-lethal removed, i think.

Yuppers!

Garret Goodbarrel [AC:26 HP:34/33]  d20+13=32 ;
Tuesday November 9th, 2010 12:46:19 PM

Garret steps up behind the lizard attacking Zeph, waits a moment as the sword comes around, then reaches out, cracks the lizard on the hand, and grabs the sword, quickly tossing away. Garret smiles and glances down at the crossbow, almost daring the lizard to bend over and pick it up.

OOC:
Moving to F4 to continue the flanking. Whoa. Nice roll. Disarm attempt (+4, -4, +2 flank): 32. Lizard 4 has to roll an attack and beat a thirty-two to keep hold of his sword! (Mr. Burns voice): Excellent. Throwing sword in the direction of E3 or so.

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+12=20 ; 2d4+9=11 ;
Wednesday November 10th, 2010 2:05:43 AM

Jet can see that the hound will be done wil soon enough, surrounded like it is, so he moves vaya to L,M/6,7 to attack number two, hitting (I forgot to add +1 from horseback)

Move to L,M/6,7
Attack #2 hitting AC 21 doing 11 damage.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)

I'm not sure now, but I thinbk this or the next round is the end of the Haste spell?

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+10=14 ; 2d6=10 ; d6=1 ; d6=1 ; d6=5 ;
Wednesday November 10th, 2010 4:22:55 AM

Zeph, despite his laughs and jests, gets his. Zeph spins is chain this way and that, yet the lizard's sword strikes true, cutting deep into my thigh.

Then, a series of bolts shoot at me (shooting into melee?), one stabs into his midsection and he grunts in pain.

But then, Garret swipes the sword from the lizard, Zeph feels that the battle should come to a close soon. He thrust his open palm at Thrul4's chest and unleashes the static charge that built up from the spell he cast earlier.

Standard Action: Attack Thrul 4 with Shocking Grasp spell in hand. Flanking with Garret, ... hit Touch AC 14 for 10 electricity and 7 sneak attack damage.

Move Action: Step to F-6, gaining the enemy as soft cover vs crossbowers. (No AOO if Thrul4 is unarmed)



DM Cayzle - Extra 
Wednesday November 10th, 2010 7:59:01 AM

Ugh, my friends, I spent too much time revising Woldian Domains for Pathfinder this morning. Yes, you'll have me to thank when you meet a Priest of Ga'al whose Dominate Person spells are especially effective. Sorry.

I'll bring the laptop to work and do the turn on my lunch hour. :-(

Charek AC 22; HP 47/47  d20+12=13 ; d20+7=16 ; d8+6=13 ;
Wednesday November 10th, 2010 8:27:33 AM

Charek continues on his attack of hound 3 missing badly with his first attack AC 13, but follows up with a second that does connect AC 16 for 13 points damage.

Galin HP 17/58 AC 19 
Wednesday November 10th, 2010 9:09:47 AM

OOC Charek was Alexi not trying to calm this hound

OOPS, but then again Charek is in combat and Alexi is across the way......



DM Cayzle - Battle is won, enemy flees!  d20+6=22 ;
Wednesday November 10th, 2010 1:15:51 PM


Unfinished business from last round: Keela hits the last hound for 5 hp with a magic missile.

Round 8 - Heroes

Keela hits the last hound for another 4 hp with a magic missile.

Galin hits that same hound for another 6.

Alexi tries to calm the last hound -- it saves.

Garret steps up and disarms Thrul 4.

Jet rides up to Thrul 2, striking for 11 damage. That knocks the lizard down into unconsciousness.

Zeph releases a spell whose charge he has been holding. [OOC: ... ah, your kindly but rules-purist DM asks, have you been using a two-handed weapon and holding a charged spell? Consider these rules: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges." But your generous DM will let you get away with it just this once!] He shocks the disarmed Thrul 4 for 17 damage.

Charek hits the hound for 13 damage. That's enough to put the beast down!

The Enemy

Two Thruls flee all out!

Thrul 4 runs 120 feet southwest. Zeph, since you are currently unarmed, you gain no AoO. Garret, you can make an AoO as it runs away.

Thrul 3 runs due north 120 feet.

ENEMY STATUS

Thrul 1 - DEAD
Thrul 2 -29 hp DOWN
Thrul 3 -20
Thrul 4 -21
Thrul 5 - DOWN
Thrul 6 - DEAD
Lizard Hound 1 - DEAD
Lizard Hound 2 - DOWN
Lizard Hound 3 -51 DOWN

Thruls: AC21, Touch AC13.
Lizard Hounds: AC14, Touch AC11

No Map Needed Any Longer. The two enemies left have raced off it in any case.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+8=13 ;
Wednesday November 10th, 2010 1:29:15 PM

(OOC: Cayzle, woah. I honestly must have read over that part as I don't remember seeing that touch spells dissipate when anything is touched. Still, there goes Zeph's last spell for the day!)

Garret Goodbarrel [AC:26 HP:34/33]  d20+13=30 ; d8+1=9 ; d6=3 ;
Wednesday November 10th, 2010 3:06:46 PM

As the lizard turns to run, Garret punches towards the back of it's head saying, "Oh, no you don't, stay here and talk awhile!"

OOC:
Attempt a stunning blow on the AAO (I think that's allowed): 30 Hit! Damage: 9 non-lethal, 3 fire (lethal). Lizard gets fort save, DC 16, or is stunned.

Galin HP 17/58 AC 19 
Wednesday November 10th, 2010 3:34:50 PM

Galin will put his weapon away and wait to see what the group he has wandered into want to do

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+13=28 ; d20+13=20 ; 2d4+9=15 ;
Wednesday November 10th, 2010 4:06:56 PM

Jet is upset that one got away. How far away is uncertain, but it is to miles back to Bryn Baraz, it couldn't have run that far yet, so he chases down the one that is farthest ahead and if possible attacks it, hoping they are running the same direction as the other he has been looking for.

"Don't think of this as revenge for destroying our home, even if it is!"

Attack furthest fleeing lizard with a critical, unconfirmed doing 15 damage.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)


Charek AC 22; HP 47/47  d8+1=4 ;
Wednesday November 10th, 2010 8:49:41 PM

Charek turns to Galin. You seem to have a number of wounds, may I be of some little help with those? 4 points activated tatoo.



DM Cayzle - Final blows 
Thursday November 11th, 2010 7:02:47 AM

Garret strikes a fleeing lizard as it turns to go, and downs it.

Jet chases down the other, doing the same.

You have defeated all the enemies in sight. There was one remaining from the first half of the battle -- it would take some hunting or tracking to get to that one.

Meanwhile, Galin waits to see what these people will do, and Charek responds by offering some curing.

Zeph, Keela, and Alexi fall victim to the "DM wants to post in the morning even though it's less than 24 hours since his last post" syndrome. Sorry!

Keela 
Thursday November 11th, 2010 9:44:48 AM

Keela collects Daisy, then moves to look at the flying machine. "I guess this is ours now," she says, poking doubtfully at the lightweight frame. "It seems awful flimsy...."

Garret Goodbarrel [AC:26 HP:34/33] 
Thursday November 11th, 2010 11:52:46 AM

Garret stands over his downed lizard, looking around at the carnage as he catches his breath. He says, "Did not one escape us? Can anyone tell in which direction it got away? If it has escaped, any chance at surprising them is gone."

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+8=24 ; d20+4=8 ; d20+4=9 ;
Thursday November 11th, 2010 1:11:51 PM

Jet attempts to trace the steps of the fleeing lizard. Not having a true tracking skill, he hopes the lizard left some signs of a hasty retreat away from the battle.

Using Survival skills to track the lizard: 24
Listen: 8
Spot: 9



Galin HP 17/58 AC 19 
Thursday November 11th, 2010 1:47:36 PM

Galin replys Thank you

ooc can't update hp on my phone Will do it later

Charek AC 22; HP 47/47  d8+1=5 ;
Thursday November 11th, 2010 6:44:28 PM

Hmm you seem to be a bit more hurt than that let me try that again. Activating tatoo. heal 5 more points on Gilan.



Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+16=19 ; d20+9=12 ; d20+9=22 ;
Thursday November 11th, 2010 8:21:00 PM

Zeph searches for a trail too (search =19, listen =12, spot =22)

Zeph speaks up, "We're worn out and our resources expended. Quickly, search the Pilot for a Skyfarer pass so we are allowed into the city. I think we should make camp soon, learn how to fly this thing enough to get us to Bryn Baraz." Zeph says

Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37)  d20+1=4 ; d20+1=17 ; d20+1=19 ; d20+1=19 ;
Thursday November 11th, 2010 9:04:17 PM

OOC: sorry for missing a post. just got so busy I forgot until this morning. :P

IC: Alexi looks around the battle scene, glad that it was now over and once again they are victorius. He dismounts and checks each downed lizard for vital sings to see if any linger on. Those that still show a wee bit of life, tries to stablize him.

Here's some Heal checks (d20+1):
4, 17, 19, 19.

that probably covers it.


DM Cayzle - Downed machine, downed foes 
Friday November 12th, 2010 7:55:58 AM


Keela looks at the flying machine. It seems to be made of Darkwood -- a special wood you may have heard of, that is as strong as regular wood, but only weighs half the usual amount. The rest of it is made of canvas and a strong thin scaly leather. It is much like a triangular covered wagon. with no wheels. Keela does notice that it has taken some small damage to its underside, likely in its unexpected landing.

Garret wonders out loud about the one lizard you think got away. To the best of your recollection, it was headed in the same general direction you were, but got lost in the tall grasses of the scrublands you are in now.

Zeph urges the party to search the pilot for his pass.

Then Jet and Zeph ride back to the clearing in which the first half of the battle took place. From there, they try to track the enemy. But lacking the track feat, they really don't much know what they are doing. [OOC: per the skills in question, you can use Survival to track without the track feat if the DC is 10 or less.] At first, Jet can see where he ran off, and that he was heading slightly to the right of where the second fight ended up. But after 200 feet, he seems to have crouched down, hiding, and going more slowly, and tracking him becomes harder ... too hard for Jet and Zeph.

Gilan thanks Charek for the healing, and Charek gives him another jolt.

Alexi manages to find and stabilize three thrul. The pilot is not one of them!

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+4=14 ; d20+4=21 ;
Friday November 12th, 2010 9:23:38 AM

Perhaps Jet is no match for tracking a Thrull through the tall brush, but he knos vaya and Vaya can smell things unseen, if close enough, so Jet shouts back to the group Search the bodies while we continue our own search. The circles will start where Jet lost track of the thrull.

Jet starts out in quater mile circles, continuing his search using vision and sound, while Vaya uses scent.

Listen: 14
Spot: 21

Garret Goodbarrel [AC:26 HP:34/33] 
Friday November 12th, 2010 11:57:36 AM

Garret heads over to the pilot and starts searching it. As he does, he asks Zeph, "What kind of pass? What does it look like?"

Keela 
Friday November 12th, 2010 12:24:59 PM

Keela is still looking at the flying machine.

"Zeph?" she says. "You wouldn't have a Mending spell prepared today, would you?"

In the meantime, she casts Detect Magic to see if there is any magic aura on the craft. She also scans their former foes to see if any of them have anything magical on them.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Friday November 12th, 2010 12:55:18 PM

OOC: Note that in Pathfinder there is no Tracking feat for specifically this reason. Its silly to have a skill that can almost not be used at all without a feat to go with it. The Pathfinder guys said, "What so, you cant track enemies unless you have a ranger in the party? Pffft."

Speaking of Pathfinder, who are we waiting on to finish their character sheets so we can swap over?

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Friday November 12th, 2010 1:30:47 PM

OOC: I keep meaning to put my link in, but get excited about the adventure and forget! I think I've added it now...

Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37) 
Friday November 12th, 2010 9:17:05 PM

OOC; er.... i guess that would be me. sorry. I'll work on it and hopefully have it done this weekend. :}

IC: Alexi is pleased some Thruls will survive. A good questioning will be in order when they come to. But what to do with them then? Jet will probably figure out something...

Meanwhile, Alexi gathers up their weapons and strips them of their gear and armor if they were wearing any.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Sunday November 14th, 2010 6:58:32 AM

Zeph responds to Keela, "I'm afraid I usually prepare Detect Magic, Read Magic, Arcane Mark, and Detect Victim for my level 0 spells... so no unfortunately."

Zeph pulls the crossbow bolt out of his side and grunts.

And I grabbed my character sheet from Rob Christie, its better than the template.

Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37) 
Sunday November 14th, 2010 8:36:50 PM

OOC: i think my Pathfinder Alexi is ready. Do you want to look at it first or should i go ahead and replace the 3.5 version and then you look at it?

Galin HP 17/58 AC 19 
Monday November 15th, 2010 7:44:57 AM

Galin Replies Thank you again ( to Charek) and thank you all. I am sure that these lizards were out looking for me and my mate as we have just escaped the mine and they are not forgiving matsters. I own you all a debt of gratitude and my life for with out your help here and I am sure that I was dog food if you we not here. I do not know what we were thinking to try to escape and not my mate is lost out here and may be dead Galin's emotion's get to him and he wanders off with his head low and tears in his eyes. He will sit by himself for a few moments while the party searches the plane and Lizards.

DM Cayzle - All accounted for  d100=15 ;
Monday November 15th, 2010 7:46:49 AM


Keela casts detect magic on the flying craft. The iron framework is magical, as is the attached seat for the pilot. Not the wood and canvas floor, seats, and surrounding.

Zeph looks with her, but he has no mending to use today.

While she does this, Alexi gathers up all the gear and loot. Then Keela can analyze it too.

As for the fallen foes, she finds ... Over the curse of this long fight, you defeated 8 thrul (9 counting the one that has so far gotten away), 1 officer thrul, 1 pilot kothrul, and 3 lizard-hounds. The loot that you will gather together includes ...

8 magical suits of studded leather armor (medium)
8 magical bucklers (medium)
9 masterwork light crossbows (the fleeing thrul was disarmed before he ran off)
1 magic studded leather armor (small)
1 magic buckler (small)
1 magic chain shirt (officer)
1 magic small shield (officer)
1 magic split-blade weapon (officer)
1 magic badge (worn by the officer)

Garret also finds an ivory plaque around the pilot's neck, covered in writing in a strange script. Maybe the pass?

And you find some basic equipment, daggers, swords, bolts, coins, etc. Maybe what you might guess are about 300 coins, mostly gold.

Galin thanks his new friends from the heart, and Charek sits with him in companionable silence.

Meanwhile, the DM rules that Jet has a one in three chance of stumbling on the fleeing thrul by dint of scent and luck. The roll, on a d100, looking for a 1-33, is a ... 15! Excitedly, the horse whinnies, and Jet sees that some movement in the tall grasses reveals the last enemy! The disarmed thrul draws a sword, but Jet quickly dispatches him. All thrul are downed and accounted for!

And the sound of Jet's quick battle with the wounded thrul is noticed by one more set of hidden eyes. A halfling slave, recently escaped, is watching from under cover. What will she do, when she sees one thrul -- for Jet still has on his disguise, right? -- attacking and killing another without mercy?

[OOC: That's Kristal's cue! Welcome to the game!]

=====

[OOC: Pathfinder issues ... First off, I don't see how anyone can be done when I don't even know what the policy is on magic items. Rebuy them? Translate them? A decision is still being made. Also, organizations and domains and other things are still up in the air. Also, the Wold is not switching until Jan 1. Just FYI. So no pressure to get things done soonest.]

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+4=22 ; d20+4=19 ;
Monday November 15th, 2010 9:13:01 AM

Jet does have a merciful streak about him on occassion and if the lizard had attempted to surrender, he might have let him, but as soon as he pulls a weapon, there is no more opportunity for the creature. Knowing now, they are all dead, he lowers his disguise, dismounts, and searches the last remaining one for weapons, armor, money, what have you. He also goes back and studies well the features of the leader, in the hopes he has at some time duplicate his features with the hat, if that is possible.

Jet rides up to Galin, "If your mate is missing, sitting on the ground feeling sorry for yourself and her, will not reunite her with you! Get up on this horse and let us trace your steps aways, while those with more smarts then myself, play with the aircraft."

Jet's tone, is soft and hard, at the same time. He does feel bad for the escaped slave, but by all the gods, Jet is a doer. A go getter! If he ius going to feel sorry for himself or someone else, he will take actions in the process.

Looking for female (assumed) escaped slave.
Listen: 22
Spot: 19

Galin HP 17/58 AC 19  d20=17 ; d20=7 ; d20=20 ;
Monday November 15th, 2010 11:31:42 AM

[b] Excuse me I am sorry ( as he wipes his face) that you have to see that it is not like me at all but then again I have never been a free man before nor have I have anyone treat me with the kindness that you have shown a stranger. May Alemi guide you and keep you safe always. (A pause) I am sorry I have been a bit rude and not introduced myself I am Galin Burfoot former slave of the lizards. I have been on the run for nearly a day or so both me and my wife escaped the mines that are over that way ( points to ware he came from) I have little resources to go on my own and no food would you all be willing to come with me and help or and I on my own I do not think that my luck will hold if I go off on my own. These Lizards are not a very forgiving people and I believe that we kill me on sight. In exchange fore the help and kindness that you have shown me when I find my wife I me pledge my life to your cause whatever that maybe as I believe that Alemi has brought me to you. Just as I know that the gods look down on me I am sure that if my wife has survived this long. I also am sure that the airships might bring her here if see saw them. I am going to go and look around the area and see if she is about and hiding from you as much as the lizards.

With that Galin will start to search the area in a spiral patern slowly moving out looking for any sign of his wife

Spot 18
Search 7
Listen 22 (natural 20)



Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday November 15th, 2010 12:01:23 PM

Garret brightens when Jet finds the missing lizard. "Excellent, Jet, it is good that none have escaped. I don't know what sort of reporting pattern they have, but it is better that none return to report us and those back at the mines simply wonder what could have happened. Certainly after enough time, they will send others to look for these that are missing. But I think we have more time now."

When Galin introduces himself, Garret steps up and says, "Well met, Galin of, well, of everywhere? I am Garret Goodbarrel, of the Windbourne Hills. I am truly glad to make your acquaintance. We are currently headed towards those very mines in an attempt to free the slaves there. Sadly, this is not our first trip there. I am glad that you have escaped, and I hope your mate is nearby. You are welcome to join us in our quest back there, but I understand if you would rather leave this area."

Garret glances back up into the air, expecting a flock of flying machines to already be searching for them.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+13=32 ;
Monday November 15th, 2010 3:34:12 PM

(OOC: Cayzle. I'm pretty sure the semi-official ruling for equipment transfer to Pathfinder was that DMs can handle it how they want for their game.)

Zeph returns to the aircraft and looks it over intently. "We should find a place to lay low and rest first. Gimme a day or so and I'll try to pick apart how this thing works."

Zeph will spend the rest of the day fiddling with the controls in the aircraft, seeing which lever and button does what and how it gets airborne.

Can Disable Device be used for this? I know I'm not trying to Disable, but rather Enable Device, but I'm sure the principle is the same. An example in the book for the skill is rigging a wagon wheel to fall off, well, couldn't ya use the skill to put a wheel back on too?

Disable Device check =32.

Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37) 
Monday November 15th, 2010 4:32:00 PM

OOC: ICK! so i was bamboozled to spend my precious weekend updating Alexi to Pathfinder? Shish..,


Alexi (AC: 22/11, HP:8/58) Lobo (AC: 19, HP:36/37) 
Monday November 15th, 2010 4:51:15 PM

OOC: while creating Pathfinder Alexi, I checked his magic items and they all work the same. that was good.

IC: Alexi is exhausted after collecting the gear, not to mention very bloody and with the adrenaline wearing off, pain ridden. He takes a seat on the edge of the downed flying craft while the others check for magic and sees Jet return with the news.

He also hears the imploring hafling and his thankfulness for his rescue.

Alexi swipes his hat off and the newcomer sees a Thull blur into a human. It hurts to talk but he says, "You escaped the mines? By what means? Did you find a secret exit?"

That's about as much speach Alexi can handle for the moment.

OOC: Zeph may need to roll some Spellcraft checks and mabye a Use Magic Device?

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+7=16 ; d20+6=16 ;
Monday November 15th, 2010 6:41:52 PM

Spellcraft =16
UMD = 16

yesh. shoulda put more points there.

Marilaysa 
Tuesday November 16th, 2010 6:48:59 AM

The little halfling keeps a close watch from her hiding spot. She is trying to control her shaking fear so that she does not get spotted. After having escaped their captors she had gotten separated from her husband and is so afraid she does not know if she should come out and ask these strangers for help or if they will campture her and put her back into slavery.
She looks around and thinks she spies a familiar figure but cannot be sure from the stuff in her line of vision. She holds her breath a moment and waits to see....

[OOC thank you :o)]

Galin HP 17/58 AC 19 
Tuesday November 16th, 2010 7:23:59 AM

Galin will continue looking for his wife in silence at the moment noting the questions asked by Alexi about the mine

DM Cayzle - Hiding and Revealing 
Tuesday November 16th, 2010 8:01:43 AM


Jet checks the last fallen thrul and thus brings the loot total up to 9 suits of magic studded leather armor, 9 magic bucklers, and 9 masterwork crossbows.

He does not realize that he is being watched by an escaped slave, unless he his spot check (a 19) is higher than Marilaysa's hide check. [OOC: Put bluntly -- Roll me a Hide check, Marilaysa!]

Meanwhile, maybe a fifth of a mile away, and out of Marilaysa's sight and earshot, her husband, Galin, feels the stress of the battle just ended, not to mention his separation from his beloved. He reveals some details about himself, and declares that he is a follower of the secret slave god, Alemi, whose worship is outlawed by the lizard folk.

[DM OOC: Gotta get to work. More later. Sorry!]

Marilsaya  d20=7 ;
Tuesday November 16th, 2010 8:55:48 AM

hide check 7

[OOC oops spelled my own characters name wrong lol]

DM Cayzle - Hiding and Revealing 
Tuesday November 16th, 2010 10:20:34 AM

Jet, it is safe to say, sees the halfling trying to hide.

Well, wait ... Assuming that the mods to that roll of 7 are not more than +12. Well, let's see, size +4, dex maybe +3 to +5, ranks maxed at +8 ... Well, since I don;t have permission to read the PC sheet in question (working on that with Kristel in e-mail), let's move things along by DM fiat and says that Jet DOES see the hiding halfling. Either by fact or fate!

More from me soon.

Keela 
Tuesday November 16th, 2010 11:30:31 AM

Keela examines the little ivory plaque. "Zeph? Maybe see if you can make anything happen with this on."

She hands it to him. "When Jet gets back, we can ask him if he has a Mending prepared. If not, maybe tomorrow. Or better yet, a Make Whole."

Galin HP 17/58 AC 19 
Tuesday November 16th, 2010 11:49:01 AM

OOC what about use magic device guys


Garret Goodbarrel [AC:26 HP:34/33] PF Garret  d20=2 ;
Tuesday November 16th, 2010 12:58:44 PM

Garret heads back over to the flying machine and takes a look. "It is just wood to me, I have no idea how something like this functions!"

OOC:
UMD: 2. Nice.

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Tuesday November 16th, 2010 1:31:09 PM

ooc: I guess Jet could see her.

Jet can see the escaped wife of galin and he makes sure his hat is off before approching her slowly. He reaches out to her as he sheathes his falchion, "Come with me if you want to live and see Galin again. he is just over here. Do not fear, you ill not be harmed by the scum sucking maggot feeders anymore."

Jet answers Keela, "I have not taken such spells, but can we not call the lady from the wizards guild and let them know we captured one of the fliers? perhaps, she will come to us on this occassion, instead of sitting pretty in her tower all safe and warm?"

Jet can see now, there are survivors. Jet would like to keep the lizard hound, if it is trainable and possible to handle, in human hands. As for the others, Jet looks at Garret, waiting to know what he wants to do with them.

Detect Magic, Detect Poison, Light, Read Magic, Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)


Galin HP 17/58 AC 19 
Tuesday November 16th, 2010 2:34:41 PM

OOC Cayzle u should have rights but if not I will add them

DM Cayzle - Hiding and Revealing 
Tuesday November 16th, 2010 4:08:25 PM

[DM responding to those hw has not mentioned and finshing what he should have done this morning, sorry!]

Garret gives a strong welcome to Galin and asks him to join the party in its mission.

Zeph takes a good look at the flying craft. With Keela, he determines that the undercarriage of the device is a little busted in, but that's not even the magical part of the craft. A few Mendings or Make Whole should set all to rights.

Could he figure out how to pilot the device? That's another question. [OOC: If you have UMD, you can definitely try to blindly activate it. If you can cast Identify, that will help quite a bit too. Once we convert to Pathfinder, I think I might use the new Fly skill when using this device. Meanwhile, give me a Use Magic Device check to blindly activate it, with a +2 synergy bonus from your Disable Device to help you out.]

Keela suggests Zeph wear the ivory plaque when trying to make the craft work. [OOC: Keela, take a 100 xp cleverness award, please.]

Garret takes a look too, but is befuddled.

Alexi, weary from his labors and near death, mostly needs a rest. He does have a short question for the halfling escapee before he needs to catch his breath again.

Jet, spying someone who seems likely to be Galin's wife, calls to her gently. Well, gently for him.

[OOC note on Pathfinder conversion direct from the keyboard of ACDM Jerry: We'll handle this in game, DM to player, not at the Catacombs. Each player totals up the 3.5 gold piece value of their goods (including fees paid for organization membership, etc) and then rebuys whatever gear they want from the Pathfinder price lists. Kristal and Jon, you can just go shopping with an amount I'll e-mail to you later.]


Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Tuesday November 16th, 2010 4:17:32 PM

OOC: What's left in survivors of the lizards and hounds?

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Tuesday November 16th, 2010 6:57:01 PM

ooc: Jet will also sacrifice all five of his zero level spells to heal Alexi 5 HP's.

Also: Welcome back Kristal!


+Detect Magic, +Detect Poison, +Light, +Read Magic, +Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)


Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Tuesday November 16th, 2010 10:34:23 PM

OOC: that would be 1hp per 0lvl spell, right?
Welcome 'back' Karista. :)

When doing the Pathfinder Alexi, I found that all his standard magic items worked the same in Pathfinder as in 3.5. My suggestion would be that we don't total our GP value of items (even if their costs differ) and re-purchase them in Pathfinder unless there is a difference in properties between the two versions.
Just my thoughts. :)

IC: Alexi thanks Jet for the healing and feeling a wee bit better, gathers the horses and tethers them, checking for any wounds. Despite all the flying bolts, the horses faired very well.

While tending the horses, Alexi's thoughts ponder Galin's emotions towards his wife and wonders if his father and grandfather ever think much about him. Having sent a message to them last time, he wonders if they had bother to answer. If they only knew how much better he was doing out here than in the Mailed Fist, they'd understand. Or would they?

Keela 
Tuesday November 16th, 2010 10:42:34 PM

"Oh, and Zeph, if you're going to take that thing up, let me cast a Fly on you first. That way, if something happens, you won't fall."

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23  d20+8=23 ;
Tuesday November 16th, 2010 11:13:37 PM

Modified UMD with disable device = 23

Zeph accepts the Ivory plaque and puts it around his neck as he does his fiddling with the controls. He will try to get it to move and get a feel for it, but not take off too high out of fear of being spotted.

"Just keep a feather fall ready. We shouldn't fly now, maybe in the morning before the sun rises after we rest and cast a mending spell on it." Zeph replies.

Then he helps gather the loot and looks for a good place to lay down and sleep for the night



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 17th, 2010 12:32:16 PM

Jet ponders what the group might do next. rest is a necessity and they still have the element of surprise, but how long will it take for the camp to know the others are missing and prepare? Bryn Baraz will be aware of their losses before the sun rises on the morrow. The chances of success dwindles with each minute. There is no way the group can take a flying machine Underwater, through the back route.


Marilsaya 
Wednesday November 17th, 2010 5:27:34 PM

The quiet figure knows she has been spotted and she freezes as the stranger approaches hoping that maybe he still has not spotted her. Her mind racing thinking of various ways to escape she manages to hear this stranger speak her husbands name. She hestitates a moment then takes a small step towards him, watching him the whole time with fear in her eyes.

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday November 17th, 2010 6:10:44 PM

"Let's try to at least cover this thing up. I wonder if a pre-dawn attack using this flying machine would be helpful or totally insane. Galin -- have you ever had a chance to see how many defenders there were over there, and where they patrolled?"

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Wednesday November 17th, 2010 9:18:46 PM

"Good idea, Garret. I'll help gather grasses and stuff. Meanwhile, see if you can find out how that hafling got out of the mines. I'm sure he didn't use the underwater passage, and I'm pretty sure he didn't walk out the front door."

Alexi starts gathering up dry grasses and whatever brush is around to help camouflage the flying craft.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Thursday November 18th, 2010 1:21:37 AM

Zeph listens to the group and thinks a moment.

"Yeah, covering the craft for now is a good idea. Perhaps we should save it for when we intend to enter the floating city after liberating Bryn Baraz. We should bury the corpses of the lizards then."

Zeph looks around at the mess of dead things and wonders how long its going to take to hide everything from aerial view.

Then Zeph remembers the Star Mage guild. "Hey, can we contact the female dwarf lady and tell her what we got here? THey may be interested in purchasing the craft from us. HA!"

DM Cayzle - More Hiding and Revealing 
Thursday November 18th, 2010 7:59:32 AM


[OOC: Three thrul are bandaged and unconscious.]

[OOC: Alexi says, "When doing the Pathfinder Alexi, I found that all his standard magic items worked the same in Pathfinder as in 3.5. My suggestion would be that we don't total our GP value of items (even if their costs differ) and re-purchase them in Pathfinder unless there is a difference in properties between the two versions. Just my thoughts. :)" Your kindly DM appreciates that. Feel free to do that with your PC sheet, and when your overworked DM vets them, he'll do the math and make sure it is okay. If not, you'll end up with a credit (if your gear costs less) or a debit (if more).]

Marilsaya steps forward. But Jet simply encourages the halfling to follow him, and mentions her hunband by name. Then he leaves. Maybe he thinks leaving ehr to follow, or not, is the best way to seem non-threatening.

Jet heals Alexi.

Keela casts Fly on Zeph.

Zeph tries to get the flying craft to lift off. He is a tight fit for a seat clearly made for a small character. And he is unable to achieve anything. His best guess: You need a command word or words.

Jet wonders what the group will do next.

Garret does his best to cover the craft -- using grasses and such, I imagine?

Alexi asks Galin how he got out of the the enemy-occupied village.

Zeph wonders how much hiding is possible, given the battle-scene abouts. He asks about the dwarf wizard who is your contact. She is due to check in with you in about five days (your DM intuits - more or less?)

And your Kindly DM will let Galin tell you the story of his escape.

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Thursday November 18th, 2010 10:15:35 AM

When Jets father was alive, the young boy would listen to his sea tales of the people he met. One of his many wise sayings were, "There are two things you don't want to rush a halfling on, dinner and ideas. They will choke every time."

So Jet keeps this all to himself, waiting for all the fuss to end and perhaps a plan can be conceived.

Keela 
Thursday November 18th, 2010 10:40:26 AM

"If we want to make camp, I still have an Alarm spell to cover the area, and a Rope Trick for us to hide in. Though it won't accommodate the horses."

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Thursday November 18th, 2010 11:59:32 AM

Garret watches Zeph for a moment, then heads over to the lizards. "How does this thing work? Tell us how the device works and things will go well for you."

DM Cayzle - More Hiding and Revealing 
Thursday November 18th, 2010 12:51:28 PM


OOC: The thrul are all unconscious. And as there may yet be peril left in the day, please do continue to track your magic use.

Galin HP 17/58 AC 19 
Thursday November 18th, 2010 2:05:16 PM

Galin will wander around the area still looking for his wife not knowing that she was found .
When he returns to find that is wife is there he will run to her and take her is his arms for a long embrace and a kiss. are you ok beloved he asks He will then take her to the side to talk and have a few moments to them selfs. after some time he will leave her side and come talk to Alexi I do not think that you can use our escape route as a entrance as I am sure that it will be more watched now then before. waits a moment but we escaped but the luck and help of Alemi as we basically had a good stream of luck the guards that were assigned to watch us had become complacent and lacks in there duty. A few days ago they left a bit of metal near the cage that we were able to reach it my wife picked the door locks and myself and another slave over powered the guards sadly he lost his life in the attempt ( makes sign to Alemi ) rest is soul. Taking the few weapons we have from them we blindly chose mine shafts until we found one that we could see light from and ran as fast and far as we could. It was not very long before the Lizards found the dead and sent a search party after us of the hounds that you killed here. Not long after the started searching for us a couple hounds had caught up to us and separated us. We only survived but diving into the brush that they could not get through. I after that ran until I came across your party.
That is about all I can tell you.
he walks over to the pile of gear that the group has been collecting Would you mind if me and Marilsaya grab a few things that will help us as we have very little

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Thursday November 18th, 2010 5:30:28 PM

Garret notices that the lizards do not answer him. He prepares to backslap them when he notices that they are still unconscious. He cautiously looks around to see if anyone noticed him trying to question them. He casually walks back to the machine and the others, listening to Galin's tale. When Galin is done, Garret asks, "Do you have any idea how many slaves and guards are there? I am sorry for your friend. What is the condition of the other slaves? Will they help attack the lizards if they are given a chance? Perhaps we can sneak in and aid them in an overthrow of the lizard masters."

Charek AC 22; HP 47/47 
Thursday November 18th, 2010 7:40:01 PM

Charek helps with the booty after cleaning his ax and then seeing the shape that both galin and Alexi are in offer them both a cure moderate potion from his pack.

Marilsaya 
Thursday November 18th, 2010 7:50:21 PM

Upon seeing her husband she rushes to his welcoming embrace. She whispers to him "Who are these people?" she feels much safer being with her husband but she looks around at the others with fear in her eyes. She does not know who to trust after her hard life

DM Cayzle - Extra 
Thursday November 18th, 2010 8:09:54 PM

Garret, LOL! Please take a bonus potion of Hideous Laughter for making the DM laugh! Of course, to make it work, you have to somehow get your enemy to drink it. The good news is that the drinker chooses to accept the magic in imbibing, so there's no save.

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37)  d20+7=10 ;
Thursday November 18th, 2010 10:16:38 PM

Spot d20+2 +5 (circumstance Bonus for being the one to have stabilized the thrulls) = 10

That's probably enough to see Garret's foible, but Galin probably would be distracting him, so, I guess Alexi missed it. :}

IC: Charek offers Alexi a potion of healing while the fighter is helping conceal the flying craft. Alexi thanks the dwarven fighter but declines with a smile. "Save the potions for when we are in combat and far from a healer. If nothing else comes at us, Jet will heal me tonight. If something else does come, I'll take the potion."

Then the new hafling approaches and Alexi takes a break to listen to his story. It is hard to follow as the little guy seems to rattle on without takind much of a breath. But Alexi get's the drift.

"You've braved much and under normal circumstances it would be horrible of us to ask you to take us back. But we need to free the other slaves and rid the mines of those lizard scum. The way you got out seems to offer the best way back in. If it is guarded, we'll try our disguises again."

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Thursday November 18th, 2010 11:04:18 PM

Jet gets a twinkle in his eye, "Did I hear you say, you have been slaves all of your life? Do you, know their language? Can you speak it?"

DM Cayzle - Stories 
Friday November 19th, 2010 7:31:44 AM


Keela offers magical security for a potential camp.

Garret checks in on the unconscious prisoners, then listens to Galin.

After a tender moment of reunion with his wife, Galin explains how the pair came to escape. The rest of the party recognizes their escape route, from his description, as the goat-path the children found long ago, the same path Zeph and Garret used to enter the settlement from above.

Galin thinks about gear for his wife and himself. Most of it is sized too big, of course.

Garret asks about the camp population. The two escaped slaves think there are maybe 20 slaves left, and 5 kothrul overseers. There are larger lizard folk aboveground who do not enter the mines.

Marilsaya is nervous at all these adventurers, with their gear and voices that seldom whisper and shoulders that have not known the touch of the rattling whip -- and yet who speak only the slave-tongue.

Charek helps with the booty and offers some curing potions. Alexi says no thanks, seeing as they might be needed another time.

Alexi asks Galin and Marilsaya if they will help free the rest of the slaves, even if it means returning to that place.

Jet asks them if they can speak the language of the lizardfolk.

DM Cayzle - Extra 
Friday November 19th, 2010 7:36:13 AM

Kristel, could you double check your PC sheet access?

1. Go to your googledoc

2. Under the share menu on the upper right, choose Publish to the Web.

3. Click the "Automatically republish when changes are made" option.

4. Copy the Document Link web address.

5. Paste it into a post here or e-mail it to me.

THANKS!

Galin HP 17/58 AC 19 
Friday November 19th, 2010 7:53:05 AM

OOC Cayzle I am the owner of her Char Sheet on my google docs as Kristel was not familiar with the process at the time

here is the link though

https://docs.google.com/document/pub?id=1owhpkxhL2fBgzt0hMQgK1KPL9QIixk8Mnrk4Mbsu_gU

Galin HP 17/58 AC 19 
Friday November 19th, 2010 11:28:45 AM

turning to Alexi

Alexi there is a lot that I can tell you but it will take time for me to do so. I am not a smart man and it is hard to think about such things as the wounds are fresh. It is hard to talk about my former Lizard masters as in the mines speaking out means a beating and after a life time of beating ones will gets drained. I have not been free that long its going to take time to get use to the freedoms but

I have not been at this mine for long I was moved here recently but how long ago I can not say as time does not mean anything in the dark of the mines. There were three times for me time to work time to fight and time to rest.


Do you have any idea how many slaves and guards are there? I am sorry for your friend Galin nods in thanks. he gave his life for freedom, I will remember his sacrifice always

Do you have any idea how many slaves and guards are there? I am sorry for your friend. What is the condition of the other slaves?

he stops for a moment and thinks to answer the questions that Garrett asked

I am not sure the condition of the slave they tend to be a ruff master so not sure about that but I believe that there are about 20 or so slaves left in this mine and only a few guards that I saw although that may have changes with my escape there are several shafts that you can you to get in but I am not aware of where there are from here. It was not on the list to things to remember when running for your life

Will they help attack the lizards if they are given a chance?
[b] Will they help attack so may so may not it depends of them . You may free them only to find that the fight you as being a slave is all we know and there will may have been broken life in servitude is not easy on the mind or body .

turning to Alexi again

I do not think that you will be able to sneak in that well my escape and the missing search party may have ruined that Idea but it is up to you

I will follow you back to the mine to help as I have said I would even if it mean facing my old masters again I am free now and by Alemi I will help anyone that I can as Alemi would want it that way for he answered my prayers and freed me and my wife.


Galin turns to the pile and points I saw a few items there that will help my wife my she take them (1 magic studded leather armor (small) 1 magic buckler (small)

Galin also answers Charek I will also decline at the moment for the same reason and your friend there may be more need later

turning to Jet

I am sorry to tell you that I do not understand there language I am not a smart man and slave are not taught anything that is not need to know
but I Marilsaya my wife has picked up some if not all of there speech and she is far smarter then I




Garret Goodbarrel [AC:26 HP:34/33] PF Garret  d20+5=24 ; d20+14=28 ;
Friday November 19th, 2010 12:03:37 PM

Garret looks up to the sky and looks back towards where he knows the settlement to be, wondering how long it will be before another flying machine is sent out. He takes note of the position of the sun. He says, "How is everyone now? I would certainly like to take them by surprise, and I think heading back in through the same goat trail might confuse them even more, especially if we can fly that thing and have our disguises on. We could even try the hostage thing again."

OOC:
Spot: 24
Listen (just because I like rolling with a +14): 28
What time of day is it?

Marilsaya 
Friday November 19th, 2010 10:11:17 PM

Standing close to her husband Marilsaya listens to the conversation and watches those around her. She wants to trust these people but is afraid however she knows that he husband can see good where she can not "I will also follow you and help where I can" she says shyly. "I do not want others to go through what we did" after she speaks she seems to shrink a little more towards her husband as if afraid that there is going to be punishment for her having spoken

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Saturday November 20th, 2010 1:24:55 AM

Zeph will spend some time trying to camouflage the flying machine so that he can tell the Dwarven Star Mage lady where it is when they contact the group.

Zeph says, "Marilsaya and Galin, you are both welcome to stay with us and we shall be better for the collective strength. You say 20 slaves and 5 Kothrul overseers? Hmmmm, Jet, got any more healing spells?"



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Saturday November 20th, 2010 6:26:01 PM

"I have two spells remaining and they belong to my powers of domain. I can not sacrifice them for healing spells."

FYI to all, I sacrificed all of my spells today for healing. If the battles are only going to get tougher, then I suggest we start pooling our money to buy some wands of healing or something, because I can't cure three warriors and a monk (all of whom are most effective in front of Jet) by myself.

+Detect Magic, +Detect Poison, +Light, +Read Magic, +Resistance

+Comprehend Languages, +Entropic Shield, +Magic Weapon, +Sanctuary, (Enlarge Person)

+Augury, +Enthrall, +Silence, (Bull's Strength)



Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Sunday November 21st, 2010 3:48:43 PM

Jet- I'm going to make a prototype Zeph with Cleric levels instead of wizard for Pathfinder and see what it looks like.

The problem I'm running into is that the Gods of the Wold haven't been Pathfinderized yet. So I don't know what Domains a Cleric of Jancassis can choose from... but I can guess the Pathfinder equivilant of Trickery.

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Sunday November 21st, 2010 6:03:22 PM

OOC oops, didn't notice Jet had expended all his spells. Oh well, it may take at least a day to get there.
Oh, and remember that the portal can only handle up to a certain size. If anyone has a Dominate spell, that might work on the next Thrull pilot.

Cayzle, i'm a bit confused. The goat path led from the inside of Bryn Baraz up the cliff and over, then down to the plains. Are you saying that there's a natural exit from the caves that exits into Bryn Baraz?
Or are you saying they exited the mines from the main entrance?

IC: Alexi listens to Galin but says no more. The poor chap has had enough already for the moment.
Looking up at the sky and the position of the sun, he also wonders wonders how much time they have before a search patrol is sent, if any.

"We should plan it to arrive at Bryn Baraz after dark. Any lookout upon the cliffs will see us on any aproach during the day. We aproach Bryn Baraz as close as we dare such that we are within half a day's travel. That way, we have ample time to arrive at dark and scout out the cliffs for a safe passage."



Keela 
Sunday November 21st, 2010 6:21:07 PM

"I don't have much left in the way of combat spells," Keela warns. "I've got a Web and a couple of scrolls, and the wand. That's about it. But if you want to press on, I'm willing to try."

DM Cayzle - Extra 
Sunday November 21st, 2010 8:52:18 PM

They exited the mines through the front door and climbed out through the goat path, defeating the guards at the top in battle.

DM Cayzle - Extra 
Sunday November 21st, 2010 8:52:31 PM

Zeph, see e-mail.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Sunday November 21st, 2010 11:51:13 PM

Zeph Cleric

Basically I only know how to build one type of Cleric... the melee type. Bastard Sword+shield bash = 2 sneak attacks on flanking... but I may swap those feats for something like Imp Trip or something.

DM Cayzle - Extra 
Monday November 22nd, 2010 8:10:14 AM

Well, my friends, to answer the question ("What time is it?") I had to go poking in the archives. That led to updating them (see here) and ate up all my morning DM Post time. Sorry. I'll post midday-ish.

Oh, and it is late morning.

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday November 22nd, 2010 12:03:59 PM

Garret says, "It is still early. I think we should hide this craft best as we can, then scout out to see what we're up against. If they send another patrol out after the one we have defeated, it will be easier than if we have to attack a fortified city."

He looks over to the captured lizards and continues, "We need to make sure these are tied up and cannot escape or attack us from behind as well."

OOC:
When we're Pathfinder-ized, and when Garret gains a level, he will be able to heal himself a little -- 14 hit points once or twice a day. Not that that helps much now... :)

Galin HP 17/58 AC 19 
Monday November 22nd, 2010 2:07:22 PM

Galin nods in agreement with Garret a bit of rest and informations is better then going blind

DM Cayzle - Hiding the machine. 
Monday November 22nd, 2010 3:01:03 PM

Galin offers details and answers, his emotions clearly strong on some of these issues.

Garret notes that it is late morning, and wonders how far it is to the settlement. His best guess, based on the party experiences in the field and the stories of the two escaped former slaves, is that it is about 15 to 25 miles to Bryn Baraz, that is, a good day's travel, in a generally southwest direction. pretty much.

Marilsaya, still seemingly traumatized by her recent experiences, is not sure how much to say. She is brave enough to offer her help on behalf of those still suffering.

Zeph does his best to hide the flying machine under a screen of grasses and such.

Jet says that his magical resources are quite low.

Alexi wonders when more lizardfish people may be coming near. He has no way to know. He mentions pressing on to Bryn Baraz, arriving after sunset. If you push on today, you could likely do that.

Keela warns that, like Jet, her spell resources are low.

Garret agrees with Zeph about hiding the flying machine, and thinks that it would be better to scout than to rush off to the village.

Galin agrees with that.

[OOC: As soon as I knwo what you guys want to do, we'll start rolling into the next module. But feel free to take a breather if you want.]

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday November 22nd, 2010 3:18:28 PM

"Unless anyone has any serious wounds remaining or objections, let's move along towards the settlement, keeping our eyes peeled for other patrols."

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Monday November 22nd, 2010 4:06:33 PM

OOC:"Unless anyone has any serious wounds remaining or objections..."

let's see, Alexi is a 13 of 58 hp. is that Serious Wounds or just merely Moderately Serious Wounds, or maybe a Scratch?

IC: Alexi stares at Garrett for a moment but then realizes that he'd already plucked out all the bolts and at least half the blood on him was from the Thrulls.

"Well, with our spells depleted and our many wounds, we should wait a bit before continuing on to Bryn Baraz. I suggest travelling about one hour towards our goal and look for a ravine to hunker down in. There we can rest until late afternoon (8 hours). From there, we would approach the cliffs of Bryn Baraz in the dark and we could be atop the cliffs before sunrise. (a day's travel being 8 to 10 hours i think).

We scout out the posistions of the Thrull guards and make plans to attack from there.

Jet and I are familiar with the paths up the cliffs, so we should be able to find them and negotiate them in the dark well enough."

OOC: as a side note, i think we should be able to trade a number of the magical armor for a wand of healing, when the time comes.

Keela 
Monday November 22nd, 2010 6:10:24 PM

"I like Alexi's plan," Keela says. "Though from what I understand of divine spellcasting, it won't help Jet much.

"Still, I think it would be better to approach at dusk."

Charek AC 22; HP 47/47 
Monday November 22nd, 2010 6:31:08 PM

Charek repacks the potions where he can easily get to them and turns back to the group. So shall we cover up this vehicle and then find some place to camp. I will be glad to take point and whatever watches we need.

DM Cayzle - Extra 
Monday November 22nd, 2010 6:47:32 PM


OOC: You can't get back more than one set of spells per day, whether arcane or divine, sorry. Which is not to say you could not hole up if you like. After all, so far as the enemy knows, the last two forces it has sent out into the plains have been wiped out to the last soul. Will there be another sortie anytime soon?

Marilsaya 
Monday November 22nd, 2010 6:58:30 PM

Marilsaya looks up at Zeph and quietly says "Thank you" she then asks the group hesitantly "May we please have a few weapons and maybe some armour? We will return it when we are able to get our own."

She turns to her husband and whispers "I hope they do not find me rude by asking" then she looks up at him and smiles resting her head on him for a moment. She then starts as she again realizes they are with strangers and she again stands shyly at her husbands side.

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday November 22nd, 2010 8:30:28 PM

Garret turns and says, "Very well, let us look for a good place to hide. We do need to keep alert for another group of attackers."

When Marilsaya speaks up, Garret introduces himself, "Please help yourself to anything you see here. I'm not sure much will be of use to someone of our size, of course. I wish that I had more to give you." He gestures to his half-naked body and you notice he only wears a pair of pants held up by a rope and has a small backpack that is mostly empty.

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Monday November 22nd, 2010 8:47:36 PM

Next Module! Wooooo

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Monday November 22nd, 2010 9:18:53 PM

OOC: XPs! Whoopeeeeee!

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Monday November 22nd, 2010 11:50:56 PM

Jet dismounts and hands Keela the badge from the leader. When you figure out the other things, check this also.

Jet helps to tie up the prisoners and will take 20 while they are unconcious and helpless, on the Use Rope skill. He mumbles to himself half seriously, "We should take you back to the Ahote and let them give you a trial. maybe a good boarding. By all the gods only Pantheon keeps me from strangling you with my bare hands until you expire."

Use rope skill is at +1 if necessary.

DM Cayzle - A Vale of Rest 
Tuesday November 23rd, 2010 1:43:09 PM

There is some discussion of what to do next, and the consensus is that it would be best to find a place to hide and recover for a little while. The grasslands offer little in the way of concealment other than the tall scrub-grasses, but a couple miles away you find a natural hollow with a tiny spring and a copse of trees. Here at least, the horses might go unnoticed.

Marilsaya and Galin take first pick from the loot -- the small-sized gear is suited to their needs.

Having concealed the flying craft as best as you could and having tied up the three prisoners (thanks to Jet), you head out, with Charek at point. The group makes a hidden camp in the tiny vale, there the better to rest up and plan.

===== ===== =====

OOC: Planning Ahead.

Please allow your kindly DM the chance to set out his own thoughts for going forward, and then you can talk about options among yourselves. First off, I like to think that I am a player-driven DM, not a DM-driven DM. That means I look to you all for guidance as to what comes next. Here are some options as I see them.

(a) Rest up fast and get to Bryn Baraz tomorrow, before there is any realization that the slave-hunting party has been defeated. Get experience and update PC sheets asap. Once there, rely on force, subterfuge, or diplomacy to approach the central problem and resolve the enemy occupation of the mining camp.

(b) Rest for a week or so. Talk with the prisoners. Learn how to use the flying craft, maybe. Get in touch with the wizard, Katarina, who represents your employers. Train and go up levels maybe. Sel/trade items and loot through Katarina. THEN head to Byrn Baraz with force, subterfuge, or diplomacy.

(c) Oh No! Some catastrophe or emergency rears its head, and the party has no choice but to grapple with the immediate problem at hand, rather than deal with the lizard-folk. Which is probably okay -- having bloodied their nose, the lizards are unlikely to be sticking their snouts outside the village walls for a while, you think. This option gives the DM carte blanche to run some exciting adventure that would give you a break from dealing with lizard-folk. Your characters might rue the necessity that keeps them from the mining site, but you, the players, may want a change of pace.

(d) Some other option I have not thought of? Speak up or e-mail me if you have an idea!

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Tuesday November 23rd, 2010 2:03:49 PM

OOC:
I favor option c or option a.

Galin HP 17/58 AC 19 
Tuesday November 23rd, 2010 3:55:57 PM

I can also go with the c option

Zeph 3.5 AC22 HP 26/42 Zeph Pathfinder HP 71 AC 23 
Tuesday November 23rd, 2010 4:43:45 PM

Well. From what I can tell, this lizard-city module is a long-term thing that probably requires a lot of play time... which is fine.

But, I remember the Big Lizards that we fought. Their AC was about 27 and their HP was upwards of 70 to 80. There was also an enemy caster in the fight. From looking at this information, we need a couple of levels to be able to tangle with these cats.

SO, I support a side-quest, option C, as long as it flows well with the story that Cayzle is constructing for us.

I want to take down the big floating lizard city, but I doubt we are anywhere near powerful enough yet. And I wouldn't mind a change of pace from the reptiles... they get boring eventually.

BUT, lets think from a Roleplay perspectives. We are wounded, so resting is definitely a good idea. At least for a day or two. But the lizards are mining Bryn Baraz right now and will only further colonize and fortify the town if we wait. Also, we know of a passage into the caves and we know that there are halfling slaves ready to be freed.
So attacking Bryn Baraz within the week would be prompt...

so really, it comes down to Cayzle, and if he can give us enough reason to abandon the advantage we have earned and go off on a sidequest.


Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Tuesday November 23rd, 2010 6:48:39 PM

OOC:
Zeph, I'm right there with you character-wise. Our characters have got to feel a strong urge to get these guys now, before more slaves are killed, and while they're not expecting us. At the same time, a good side quest that has a draw would be interesting (and fun, player-wise), but as you mention, our characters are going to need a good solid push to stop what they're doing now.

Keela 
Tuesday November 23rd, 2010 8:28:33 PM

I would like a variation of Option a. I'd like us to get rested and ready for combat as soon as we reasonably can, but continue "nibbling around the edges" of the lizardfolk stronghold. Take out patrols, make quick raids. Hopefully mess with their heads a little, make them more amenable to just cutting their losses and leaving.

That said, if a compelling side quest comes along, it's not like Keela's going to turn it down.

Marilsaya 
Tuesday November 23rd, 2010 8:37:09 PM

I like option C but with a little bit of rest first (a day or two)

Alexi (AC: 22/11, HP:13/58) Lobo (AC: 19, HP:36/37) 
Tuesday November 23rd, 2010 9:11:56 PM

OOC: actually, it would seem that b) and c) would go hand in hand.

Here's the deal the way i see it. There's no way we are going to take the city. It is a floating mountain with thousands, read my lips (type), thousands of those things, with who knows how many mages? I think that just keeping them from mining any mithril is good enough. Soon, they'll either park the city over the mine or leave it be.

Ideally, in the Real World, a spy would hang out at the mine, perhaps a hafling above the entrance where we found Puma, and keep tabs on the forces involved and their guard patterns.

IC: Alexi is pleased to find a good hiding spot. "Can you of you nimble guys climb a tree and keep a look out for the enemy?" he suggests. Then he sees to the horses.

The rest would go back to the Ahote, turn over the Thulls for the Ahote version of Justice, trade out stuff for a Wand of Healing, then head back.

Of course, if something in the intervening time comes up, whoever stays at the mine gets left out, so if we choose that (the spy at the mine) then I'd say we go straight to the mine without any side adventures.

If we all go back to the Ahote, that leaves good room for a side adventure or two.

So again, i'm for a b) and c) combo, or just a b)

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Tuesday November 23rd, 2010 11:55:29 PM

What Jet does not want to do, is keep taking Bryn Baraz, over and over again. We can not possibly, with a group of this level, secure the mines from these creatures, when they come back to reclaim it. If the mining company, can't figure out a way to get some mid to high level mercenaries out here, then they can have it. Keeping lizards from mithril is not my idea of heroics.

So, if we take the mines again, then when we are done, we can go do something else. Jet would like to spend a bit of time in civilization some where, before he becomes surly and bad tempered.

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Tuesday November 23rd, 2010 11:58:10 PM

ooc: Also keep in mind. We are all hurt so bad, once I have spells, they will be soon used up, to get most of us to full.

DM Cayzle - A Night of Rest 
Wednesday November 24th, 2010 7:32:26 AM


In a place that offers concealment from enemies on land and in air, the party rests after a lot of fighting. The night passes without event. In the morning, two of the bound thrul are conscious.

On the agenda for today: the captives and the flying craft. Do you have the capability to Identify its command words? Is it possible that the captives know what to say to make the thing fly?

=====

OOC: I'm counting 5 votes for C, 2 for A, and 1 for B, with Charek still to vote and Jet not really picking among the choices offered ... :-)

So I'm working on a compelling, fun, heroic module that will offer a change of pace. Give me a few days, please! :-)

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday November 24th, 2010 12:46:35 PM

Garret rises the next morning and looks around the area. He notices the lizard-men are conscious. He ignores them as they eat breakfast. When the others rise, Garret says, "Does anyone think they can question these things to see if any of them know how to fly that thing?"

OOC:
I have 0 in intimidate and 0 in gather information, so unless I roll a 20, it won't do me any good to question them!

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 1:17:54 PM

I'm sorry, I should have said (d).

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 1:21:36 PM

Jet wakes up in the morning and asks garret what spells he wants him to pray for today. "WE could all use the healing, except maybe a couple of us, but I think a Zone of Truth spell would be helpful, if I were to question them."

Galin HP 17/58 AC 19 
Wednesday November 24th, 2010 2:22:39 PM

Galin wakes in to morning with a grumbly belly but rolls over back to snuggling with his wife to stay warm and waits for her to wake before looking for food and waits to see what the group want to do today. He does spit toward the lizards and makes a couple grumbles about the tides turned and smiles walking away


Keela 
Wednesday November 24th, 2010 6:10:40 PM

Keela casts her extended Alarm and extended Rope Trick spells in the evening, to make it a little safer to camp.

In the morning, she considers her spells and makes a few changes. "Protection from Evil doesn't seem much good; these creatures aren't evil, just mean," she says to herself, poring over her spellbook. "I'll prepare an Unseen Servant instead; you never know when that might come in handy. Keep the Feather Fall in case somebody decides to go up in that contraption, but no need for Fly today, I think. Oh, and make room for a Mending; I was sorry not to have one yesterday."

Today's Spells:

0 - Detect Magic
0 - Light
0 - Mending
0 - Ray of Frost
1 - Color Spray
1 - Feather Fall
1 - Magic Missile
1 - Unseen Servant
2 - Melf's Acid Arrow
2 - Scorching Ray
2 - Web
2 - Extended Alarm
3 - Fireball
3 - Haste
3 - Extended Rope Trick

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday November 24th, 2010 6:46:38 PM

Garret replies to Jet, "Indeed, healing is certainly needed. Do you have anything that would force these lizards to tell the truth?"

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Wednesday November 24th, 2010 9:58:48 PM

"Force?" Jet asks with a raised eyebrow. He cracks the knuckles on his large human hands, "Oh eventually I can force anything out of them we want, but only the Zone of Truth spell can guarantee the veracity of what they say."

ooc: I will have a new spell list tomorrow morning.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Wednesday November 24th, 2010 10:36:00 PM

ooc: remember, with a full night's rest you recover 1hp / ch level

ic: Alexi awakens and sees his wounds have scabbed over. He gingerly dons his armor and secretely wishes for some of Anrete's famous Mystery Creature of the Night Soup. He was about to see to the horses when Garrett asks Jet about a good way to interrogate the lizards.

He busts out laughing and well after Jet's answer he manages to stop.
"Jet is an expert at it. But in their condition right now, the inquisition would take all day, most of it them being unconscious. I may not approve of the broken fingers and bloody noses, but hey, it worked well in the past..."

Alexi takes out his flail and starts twirling it, "Ready when you are, Master Inquisitor."

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+7=27 ;
Thursday November 25th, 2010 8:32:40 AM

Zeph does his best to hide the shelter with leaves and bramble. He will search particularly for thorny vines that can keep wild animals away as well, since the group may be resting for a few days.

He keeps his mind busy by studying spell scrolls picked up from Katirana's last visit.

Spellcraft to scribe a new spell=27. havent decided which one yet.


DM Cayzle 
Thursday November 25th, 2010 11:01:37 AM

Happy Thanksgiving, Everybody!

No DM Post today!

Galin HP 17/58 AC 19  d20=7 ; d20=2 ; d20=15 ;
Friday November 26th, 2010 9:40:09 AM

Galin waits around for someone to tell him what they need him to do as freedom still seams a bit new and he is not sure what to do. He just hangs out watching the group work... He does not move far from his wife though. If asked to do anything he will put in full effort until the job is done then go back to waiting around

When the Zeph and Alexi wander over to the prisoners he will join them pulling his sword from its sheath and glaring at the Lizards

OOC sorry about rolls my computer froze and nothing was popping up on the roller part when i tried the Gather info check so I guess I will use the second roll for Intimidate check

LOL



DM Cayzle - Survival and Intimidation 
Friday November 26th, 2010 12:18:31 PM


[OOC: Good point, Alexi -- make sure you take your healing for the night, please.]

Keela and Zeph see to the security and safety of the camp. The two also concern themselves with their arcane arts.

Jet, Garret, Alexi, and Galin are concerned about the prisoners, and what they know. They prepare to get some truthful answers out of them.

[OOC: Torture is actually evil when I DM, so inflicting any physical harm on the prisoners or engaging in torture will move you towards an alignment shift. I do not recommend it. You may certainly threaten them -- that's what the Intimidate skill is for. Roll your Intimidate checks to see how they react. If you do not intimidate them, then any torture beyond that will not work and will begin to shift your alignment. The game is Uncharted Heroes, not Uncharted Villains.]

Galin HP 23/58 AC 19 
Friday November 26th, 2010 12:45:50 PM

OOC fixed hp

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+5=8 ;
Friday November 26th, 2010 1:23:03 PM

"So from now on, we kill everybody and ask their corpses the questions, eh?" Jet says just loud enough for the lizards to hear him. While Jet is still bloody, he walks over to the prisoners and asks plainly. "If none of you can speak the common language, then we have no use for you and I will have to kill you instead of letting you run home free. If you do know the common tongue, then we will allow you to have a trial by the Ahote people and if you pass, then you will become their slaves. Fitting as I see it, since you tried to make them slavesm perhaps a whip on your back can give you a sense of accomplishment."

ooc: If they don't speak common, Jet kills them as quickly as possible. I will take the alignment hit for the team I guess, but we can't have them return home to fight against us again and that is basically the only option available as I see it.

If they speak common, which I think they do, Jet will tell them what is about to happen. "I am a powerful priest to all the gods. I have a spell that will tell me if you are lying to me or not. If I sense you are deceitful, I will slowly remove various parts of your body and I always start with the most important parts first! If we were in your company and you asked us questions, I am sure, you would eventually get those answers out of us and so it is the same here. We will discover what we want to know, how painful it is to you, is your choice."

Jet tells the group in private, "Once I cast my Zone of Truth spell, we will have four minutes to ask the questions. I suggest we figure out what questions to ask before I cast the spell. The priorities are of course the numbers that remain in the mine, but what about the leaders badge and what does it do that is magical?"

Bluff: 8 (Can I get my friends to aid me in this please?)

Detect Magic, Detect Poison, Light, Read Magic, Resistance

Comprehend Languages, Entropic Shield, , Protection from Evil, Sanctuary, (Enlarge Person)

Augury, Zone of Truth, Silence, (Bull's Strength)



Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53)  d20+7=9 ;
Friday November 26th, 2010 2:12:41 PM

ooc: I'm sorry, I just remembered you wanted Intimidate checks. You can either add +2 to the above roll or take this one instead. I apologize. My head is in a fog today.

Intimidate: 9

Garret Goodbarrel [AC:26 HP:34/33] PF Garret  d20=6 ; d20+14=18 ; d20+5=24 ;
Friday November 26th, 2010 3:27:27 PM

Garret nods to Jet as he prepares his questioning. He says, "This is not an area in which I can help. Yes, we should find out about the numbers at the mines. Perhaps also more about the flying cities and when they might return. It would also be good to find out who leads those at the mines and about how to fly these ships. Perhaps even where they are getting these flying ships."

"While you work on them, I will go to keep a watch. Galin, I wonder if you and your wife might join me, I'll head over here, and you two can keep watch over that way."

OOC:
I have a zero for intimidate, but I tried to help anyway: 6. Yeah, that's not helping anyone. I'll go be on watch:
Listen: 18
Spot: 24

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37)  d20+9=11 ;
Friday November 26th, 2010 10:13:08 PM

OOC: yeah, we know the penalty of torture. So far, Jet and Alexi have been successful in Intimidating and haven't had to torture, not that they actually would anyway. :}

IC: Alexi, still very bloody, Joins Jet, and continues the verbal intimidation, twirling his flail, casually, very close to a Thrull's head, almost as if he was not really paying attention to how close it was getting. The Whooosh! Whooosh! Whooosh! of the twirling flail, with it's spikes glittering in the morning sun as they catch the rays in their circular path, is very distinct.

"We offer the same bargain your sorceress offered us. Become Slaves or become food. However, few of us here, if any, want slaves and would rather feed you to the magots. But we like a good bit of sport as well and orcs are hard to come by out here, so you'll do just as well. I don't see much reason to keep you alive any longer than another day, and there's a good Fire Spittle Ant mound just about a day's march away. So, unless you can make it worth our while to keep you alive, water being scarce and all, by answering a few questions, we'll be off to that Fire Spittle Ant mound as soon as we get our horses saddled."

Intimidate d20+9 = 11 (Shish, die roller is on holliday)

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+13=19 ;
Friday November 26th, 2010 10:42:08 PM

Zeph stands in attendance of the questioning of the prisoners. He wonders, what answers and information do we need?'

He speaks up, "Well. I would like to know how many troops are in the base... and what the command word is to get the flying craft to move."


Keela 
Saturday November 27th, 2010 10:52:03 AM

"Patrol schedules, if they know," Keela adds. "And, how many of the lizards can do magic?"

She does not attempt to help intimidate the lizards, on the grounds that she is not very intimidating.

Resting and Bargaining and Questioning


DM Cayzle - Survival and Intimidation  d20+6=12 ; d20+6=24 ; d20+6=23 ;
Monday November 29th, 2010 7:36:36 AM


Jet, Garret, and Alexi make more-or-less inept attempts to intimidate the prisoners, who, as it turns out, do speak common. Or as they put it, "The tongue of slaves."

Now, the purpose of the Intimidate skills is to cow a target into reacting as if they were "friendly," and the party's attempt to do so is pretty much a dismal failure. However, that does not mean the prisoners want to die. In fact, the three seem more than willing to bargain for their lives.

The middle thrul seems the least cowed, and he speaks up to answer Jet when Jet threatens either immediate death or, with cooperation, trial and slavery. "Yess, I understand you, hairy thing," the thrul says. "And I am willing to speak under your magic. For I am a citizen of Al Mathir, and I have no need to lie to such as you."

"You offer death now, or death later or maybe slavery. Those choicess taste foul to me. Have you any better oness? You have questionss. If I answer you well, then I have given you something of value. What will you give me in return that has value to me and my brotherss? Your choice of death or slavery has no value to me."

Keela and Zeph have ideas on what to ask. But what can you do to entice honest answers?

[DM OOC: With a successful intimidate, you would have gotten answers for "free." Failing that, the lizards will argue rationally for something in exchange. I'm open to creative offers, by the way.]

Jet Stormway (AC: 22/21/22 no dex, HASTED HP: 20/53) 
Monday November 29th, 2010 9:13:24 AM

"I do not see any chance of us letting you go back to your people so that you will one day fight against us, again. If you are not willing to serve like you have been served by these two people here," He points to Galin and Marilsaya, "I don't see much reason to keep you around." Jet raises his falchion high above his head waiting for someone else to figure out what to do with prisoners in a land without prisons.

If no one has an idea and unless Galin tells Jet to stop, jet continues, "Then by the power invested in me, by and in the name of Pantheon, you three have been found guilty of crimes against humainty, including but not limited to, false imprisonment, torture and slavery. The penalty for these crimes is death and the sentence is to be carried out immedietly."

Jet remembers seeing Galins back from the years of whip marks left behind. jets back looks similar to his, from the times he was caught thieving for food, but it does not look as bad as his. he remembers the pain with every slash, ripping apart skin and can only imagine what a life of that would be like. he has no trouble convincing himself that these lizards deserve to die and in a better way then they likely kill people, quickly.

DM Cayzle - Bargaining? (extra post) 
Monday November 29th, 2010 11:03:55 AM


"We would rather serve than die," says the lizard man firmly, faced with imminent death. "If you will swear to treat us decently and allow us to work for our freedom. A term of seven yearss is standard in Al Mathir for captured warriorss."

His tongue flicks in and out. "We will not stand for your so-called justice, nor that of the barbarianss. But we will bargain with honorable warriorss for a deal."

"If you want answerss, maybe we can trade information for months and years of service," he suggests.

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday November 29th, 2010 11:52:39 AM

Garret winces as he sees Jet raise his weapon above his head near the lizards. But he knows these are foul creatures and must be dealt with harshly, for they would quickly kill the group if they were given half a chance. He goes back to watching while he silently wishes Jet well and hopes he continues to get the information the groups needs to survive, no matter the cost.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Monday November 29th, 2010 12:12:02 PM

ooc: I apologize. I meant to say, "unless Garret tells Jet to stop". I'm sure this won't be the only time I make this mistake. :)

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Monday November 29th, 2010 1:50:18 PM

Alexi had no intention to torture them, but a Trial, so to speak, is well within his reason. The option of Sentence: Death or Slavery, is quite reasonable as well. Having chosen Servitude, Alexi nods.

"You will serve the Ahote. It will be up to them to determine the time of service. Thay are an honorable people and will honor your survitude."

A weird sense that something like this has happened before washes over Alexi. Bryn Baraz ended up with a few new 'helpers' from the bandits that raided the caravan on its way to Bryn Baraz due to a bargain with Jet and the group.

"We can't guarantee that seven years will be what the Ahote agree to, but we can start with that. The thing of value that you receive from us is your life, assuming you value that, and it appears you do."

Alexi lets Jet take over the questioning part. Alexi whispers in Jet's ear, "If you can cast your Zone of Truth without them knowing about it, we can at least see how truthfull he is on him not needing to lie."

Keela 
Monday November 29th, 2010 9:36:10 PM

Idly, Keela pulls the Wand of Magic Missiles out of her belt. With a careless flick, she fires a ball of glowing energy at the prisoners.

"Oops," she says.

[If the DM allows, Keela would like to aim the missile so that it hits the ground between two of the prisoners. Normally, a patch of ground isn't a valid target for a spell, but I'm hoping you'll stretch the point. If not, I'll hit one of the ones who is not speaking; it can't possibly do enough damage to kill him.]

DM Cayzle - A Captive Deigns to Lecture 
Tuesday November 30th, 2010 6:56:55 AM

Jet and Alexi continue to speak to the captives. Jet threatens them with death or servitude. The latter is accepted, and Alexi says that the Ahote will honor their servitude. Garret watches carefully and Keela adds a bit of arcane intimidation.

The thrul who has been speaking to the party shudders suddenly, but you do not know enough about lizard-man body language to know what that means -- that is, unless you can make a Sense Motive check beating a DC25 (Galin and Marilsaya get a +5 on the check), in which case Please Highlight to display spoiler: {You sense that it is breaking a small cultural taboo, or deigning to say that which usually goes unsaid.}

"You are mammalss and sub-lizardss, but you seem sincere, after your fashion, so let me explain how it is that civilized peoples act. And if there iss any modicum of honor in you, you will see the clear superiority of civilized practicess and adopt them as your own, if fate allowss."

"In war or battle, enemiess captured are bonded to serve for a period of time. If they surrender when they are in a position to still inflict harm, then the period iss shorter. The duration iss in proportion to the damage they could have otherwise inflicted on the victor. Thus, an early surrender, given while still strong and unwounded, might result in a very short bonded period. The hallmark of a great commander iss one who can judge exactly when a battle iss lost and who surrenderss in time enough to save the livess of hiss warriorss with a very short bonded period. The duration of the bond iss part of the surrender negotiations."

"The far end of the scale iss for those taken when the battle iss over, who have no capacity for inflicting harm, usually because they are unconscious, or bespelled. The duration of their bond iss traditionally seven years, but that term can also be lessened through negotiations."

"Those who are bonded are bound not by chains, but by honor. The one who iss bonded -- there iss no word in your language for such a one. Slave iss not valid. Indentured iss the closest. The most honorable use of a bonded one iss to use their best skillss to the master'ss use, for example, ass guardss or warriors. But the bonded hass rights, and iss not a slave. He iss entitled to good food and sleep, shelter and gear. He may not be ordered to hurt or attack hiss former side. To use him for menial or degrading labor iss a dishonor to hiss bond."

"And although the master hass the right to give or sell the bond to another party, the indentured hass the right to veto the transfer, especially if the one to whom the bond iss given iss of lesser station or honor. So we refuse to accept transfer of our bond to these Ahote barbarians, until we know them better."

"Now we find ourselvess here, ass bound to you, humiliating ass that iss for a noble people such ass ourselves. Still, we have honor, and will keep our bond. But we seek to negotiate with you, not with the Ahote, ass to the termss of our bond. We are also willing to negotiate with you to lessen the duration of our bond, n exchange for information that you seek. We invite you to tell uss what you want to know, and we will tell you if we can answer you, and if so, we can bargain for the value of such information."


Galin HP 23/58 AC 19  d20=18 ; d20=14 ;
Tuesday November 30th, 2010 8:36:06 AM

The rage in Galin's Eyes says it all
Galin Replies " I am sub to no one and here are my terms you tell me what you know and I do not kill you and your friends. You speak of honor and rights but have you ever been made to serve someone in a mine or fight in a pit I doubt it so Here is my final offer Talk or DIE with that said he will load is crossbow and put it point blank to the lizards face... Do you want a new face or what, now answer the questions and do so NOW I will not ask again as you can see your trial is over and death can be arranged I DO NOT DEAL WITH YOUR KIND my offer is FINAL answer and you may GO where we tell you but I do hope you chose not to talk

to Garrett in halfling These creature have no honer anyone that can enslave another is not a honorable race, Any arrangement that they make I do not think that they will honor, and any information gained will have to be taken with a lot of skeptically even magically questions unless you ask the right questions you may only get what you ask for not what you need

if the creatures will not answer Galin will kill one of them right then and there but not the one talking

Intimidate 19
SM 13


Jet Stormway (AC: 22/21/22 no dex, HP: 26/53)  d20+5=11 ;
Tuesday November 30th, 2010 9:39:06 AM

Jet laughs out loud, "You dare preach to us about honor?" Jet is about to ask, when the freed slave Galin goes off on the lizard. Jet lets him finish and when done, he reaches down and removes the bolt fom the crossbows string with two large fingers and with his other hand lowers the tip to point to the ground, :"There will be plenty of time for revenge, but for your souls sake, do not kill them like this. You are to invested right now to think clear. Go enjoy your wifes embrace and your new freedom. We will take care of this." Jet slaps him on the shoulder once, to bring him around and move him along, Then looking back at the lizard, "For a people really civilized, you sure don't know how to take care of your guests. He says he was born into servitute and raised in a fighting pit. When was he going to earn his freedom, eh?"

Jet pulls Garret and the others aside, "I don't like it nor do I trust it. I doubt if we had them following us around for our own servants, that they would not give away our position or even turn on us, if we are attacked by their own kind. We can't really come out and lie to them, negotiate for their indentured servitude, then kill them. I woul dhave a hard time explaining that to Pantheon."

Jet sighs, "I suggest we take them back toward the Ahote or have the mage woman deal with them. If she knows we have a flying machine and captives, maybe she will come out for a visit herself?"

ooc: Sorry Jon, but Jet doesn't know if you are trying to intimidate or if you are serious.

Galin HP 23/58 AC 19 
Tuesday November 30th, 2010 10:37:35 AM

OOC Both Galin is both intimidating and very serious if they do not co-operate then he is prepared to kill to get what he wants

he has little to no love for the lizards


DM Cayzle - OOC Extra 
Tuesday November 30th, 2010 10:46:36 AM


OOC comment for those who do not mind some meta-game thoughts. Feel free to stay in character and ignore this! Or Please Highlight to display spoiler: {Just saying ... if you do end up killing them instead of trading for info, your clever-but-put-upon DM will have to think of some other way to feed you the vital clues you need for your compelling side quest! LOLOL! But play your characters as you will! I'll think of something! :-)}

Keela 
Tuesday November 30th, 2010 10:52:17 AM

"Well, if we turn them over to the Ahote, they won't tell us anything," Keela says. "It would be nice to figure out a solution where they can give us the information we need."

To the spokes-lizard, she says, "The problem is, we don't need guards or warriors. And your bonds of honor may or may not hold you; we don't know you well enough to judge. We don't have the time or the resources to guard you day and night until we can see for ourselves whether you are as honor-bound as you say. So where does that leave us? You refuse to tell us what you know; you refuse to be held prisoner by people who do have the resources to guard you; you refuse to do any work except the kind that involves giving you weapons. What are we supposed to do with you?"

Galin HP 23/58 AC 19 
Tuesday November 30th, 2010 11:38:37 AM

OOC just to be clear Galin was only going to kill 1-2 and hope that it would intimidate the other one into talking. I think that by killing one that would add a fear factor into the intimidate roll .... Would it not ??
He may have to love but he is not that dumb as to kill them all before getting the info he wants..

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Tuesday November 30th, 2010 12:34:21 PM

Garret watches Galin's reaction. After Jet slows him, Garret pulls Galin aside so he's not facing the enemy. He says, "Indeed, they are foul evil creatures. I do not trust them, either. Come with me, and bring your lovely bride. Let us watch to ensure their friends do not show up to attack us. Let Jet continue the questioning. While I am sure you would relish killing them, but not yet, not yet."

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday November 30th, 2010 1:56:50 PM

'Feisty fellow, that hafling,' Alexi muses. 'Glad he's on our side, heh.'

Alexi turns to the spokes-lizard, anger in his voice.

"Only a few weeks ago, your army came to the mining town of Bryn Baraz. We put up a good fight but saw we would loose in the end. Your Sorceress leader required a tenth of all valuables. To buy our lives, that would have been a good bargain. But she didn't stop there. She required one for every twenty adults to be handed over as TEN-year-bonded servants. She also said she would return each year for more tribute and bond-servants."

Alexi glares at the lizardman. "Are you saying that a warrior would have kept his weapons and served as a warrior? Ha, I doubt it! You took over our town and brought slaves in to work it. You won't work it yourselves!"

Alexi tries to contain his anger but it is hard. "OUR civilization has people who mines, farms, or whatever, by THEIR OWN FREE WILL! But your civilization is better because YOU won't do those things? So you enslave others to do it? POOH on your civilization! You are OUR prizoners and you will go by OUR rules for prizoners. Or die!"

Alexi pulls Jet aside and whispers. "We can't send them to the Ahote. By their own word, they would not honor any bargain made here. I see only one thing. Talk or no talk, we have to pass them on to the Stonehelm Mining and Exploration Company. Let Stonehelm deal with them as they see fit. If they don't talk, or they are revealed to be lying by your spell, then kill one as sign to co-operate. Executing a warrior for crimes against our people is fair, just as it was fair for the Ahote to stone their children's kidnaper.

That's the deal as I see it. Although we are not exactly employees of Stonehelm anymore, we are still acting on their behalf to return Bryn Baraz to them. So passing them off to Stonehelm should fit 'their' code. How Stonehelm treats them afterwards is not our concern."

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+13=28 ;
Tuesday November 30th, 2010 2:57:45 PM

Zeph whispers to Alexi, Jet, Garret, and anyone else who wants to help in the decision making: "Screw honor."

Then Zeph approaches the lizards and speaks, "My companions may not be willing to deal with you, but I am. Tell ya what, I'll take your seven-year deal if you can write out specific instructions for how to operate the flying craft and how they are created. I'll knock off a couple of months to a year or two, depending on details, if you reveal the size and strength of the Lizard army, how many of you are occupying Bryn Baraz, and an overview of the structure of the society. Entrances to the city that will go unnoticed by patrols will earn you many more years of freedom."

Bluff = 28. Zeph fully intends to kill them when the information is revealed.

Zeph looks at Jet and makes a wide circular motion with his hand that indicates, Zooooooooonnnneeee

(OOC: Zeph worships a god of trickery and revenge... What do ya want?)

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Tuesday November 30th, 2010 4:27:33 PM

Jet takes in everyone's account of what and what not to do with the lizards. Ut seems, for right now, many of the group are venting their anger more then anything. This isn't a feud, it is a war and these lizards are just soldiers of the enemy, doing as they are told and living as they were brought up, but clearly, despite their culture, they are people too and need to be treated like it.

He has no intentions of letting others deceive them and then kill them. That is what mercenaries would do, but not men and women of valor. Despite Jet being rude, crude and socially unacceptable at most holiday parties, he is steadfast in his honor and if he has to stop one of his friends from doing something, by force, that would condemn their soul, well, he can at least mend their body if not their ego, when he lets them go.


Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Tuesday November 30th, 2010 7:25:50 PM

Addendum:

Zeph can somehow sense Jet's disapproval of the plan, so he beckons the sword-wielding cleric over and whispers to Jet before speaking to the lizards,

"Friend, trust me. You may disagree with my tactics, but this is the best way. Honor is a made up word in my opinion, so let me take the burden of this decision. My soul will not be condemned by trying to bluff instead of intimidate. And lastly, we both owe it to the Ahote and the colonizers of Bryn Baraz to get this information- it will help us. We waste too much time as it is with these three, neither of us can do this alone, but our tactics together can get us what we want."

Zeph hopes that his words can sway any doubt in this course of action.

Charek AC 22; HP 47/47 
Tuesday November 30th, 2010 8:14:55 PM

(OOC sorry akll I have been out of pocket, out of town and out of computer for the past week plus. I hope Posting can get better now.)

Charek listens to the posturing, the threats and word trading and waits for a moment of silence before putting in his piece. Nodding finally as Zeph seems to say something at least sensible.

" A warrior's honor is an acceptable offering, despite the differences of how that honor may be viewed by others, particularly an enemy that has been, in his or her mind wronged by those same warriors."

"I too agree that the 7 year term is acceptable and that we may be able to work out something for the information that we seek. However, you indenturehood will need to be served with our honorable allies, the Ahote as if they were us. And we will have your warrior's honor oath upon that if we come to agreement or all negotiations are moot as we can not have you tagging along with us."

With all that said, possibly the most you have ever heard him speak at a single time, Charek steps backward and leans his chin on top of his great axe.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday November 30th, 2010 8:57:17 PM

Alexi tells Jet, "I don't want to burden the Ahote with them and risk them not abiding by the terms of servitude. But let's get this over with. We are wasting time. Start the questioning and let's see where that takes us."

DM Cayzle - A Thul Who Can't Stop Talking.  d20+6=11 ; d20+6=24 ; d20+6=24 ;
Wednesday December 1st, 2010 8:04:40 AM

[OOC to Galin: Sorry, you take a -4 size penalty on intimidate checks, so your 19 is only a 15. The opposed rolls are 11, 24, and 24.]

Galin threatens a thrul, not the one who has been talking, and seems about to kill him. The thrul cowers down and says, in a less-proficient common, "No kill me! I not ready to die! I tell you all you want! I talk!"

The spokes-thrul looks contemptuously at the cowering thrul, and does not say anything to this.

Jet tries to lead Galin away.

Keela speaks sensibly and calmly to the thrul. He blinks, as if seeing her for the first time. "You speak intelligently, so let me answer you ass best I can."

He pauses to consider his answer. "We are not in any position of power. If we refuse your terms, we will die. Our only leverage iss that we know thingss you will find valuable."

"My people are bargainerss. We negotiate. We make dealss. We seek to bargain for more honorable work ass warriors, but we will accept lesss. We prefer to serve those who defeated us, but we may accept a compromise. The problem iss that what you see ass a 'refusal' we see ass a 'bargaining position.' It makess me wonder if earlier negotiationss were not poisoned by thiss fundamental misunderstanding."

"To answer the slave'ss words," he says, referring to Galin's emotional speech, "Yes, when we conquer a place, we take some portion of the population ass tribute, and they are slavess in your language. But even slavess are rewarded for hard work. A laborer can earn hiss way to a better job, such ass a gladiator. Some few even advance out of slavery. Otherss gain the satisfaction of knowing their children will not be slaves, but rather, bound workerss. The system functionss to reward those who accept it and work within itss constraintss. On the other hand, we are harsh with those who rebel or fight convention. So must it be for a complex, civilized society to function."

"Thiss information I give you freely, despite itss clear value to you, ass a sign of good faith."

"Let me make our bargaining strength more clear. We know much about the flying craft you are interested in, and will tell you all we know, but we are not pilots, and the Guild of Flight guardss itss secretss close. We will not pretend to know how to operate it."

"You say you do not need guardss. We are expert trackers, and we will work ass menialss if we must. Perhapss you will need advisorss or translatorss to teach you about the great glory of Al Mathir. So why have you saved uss from death on the battlefield? Did you think we would surrender useful knowledge with no gain to ourselvess. Perhapss your thought to frighten uss into speech?"

He looks at the cowering thrul with disgust, and says in hiss native tongue, Highlight to display spoiler: {"Get up! Get up! You shame us."}

Garret tries his best to calm and reassure Galin to one side, while Alexi has some tough questions for the thrul. Alexi starts by recounting the negotiation with the lizard-sorceress. The thrul answers, "The Respected Karkasan, blessed be her race, wass negotiating. Presumably that wass her First Offer. Did you offer a counter-proposal? Wass there any dickering? What wass your First Response? I heard that a fight broke out immediately. Now I wonder if you even understood that she had no expectation of achieving her First Offer."

Alexi accuses the thrul of not working the mine themselves.

"Yes, we took your mine by right of conquest. And of course we brought minerss in to mine. Do you expect warriorss to dig? Minerss to cook? Cookss to take up arms? We appreciate a regimented order, with each doing the right job. How else?"

Alexi says that the thrul will abide by the party's ruless for prisoners, not the thrul's. The thrul sneers at this. "It seemss to me that you have no rules, or that your ruless are to make thingss up ass you go along. I have eyess. Each of you hass a different reaction to uss. No one stepss forward to lead. I consider agreeing to obey your ruless if you can say what they are."

Zeph tries to trick his way into getting the thrul to talk. But no opposed check is needed -- the thrul calmly answers each question.

"We can tell you the size and strength of those at the mine. I have already revealed much about our society, and can answer more questionss. I can tell you how to enter the mining village, or how to enter even great Al Mathir. All of those piecess of information can be negotiated."

Finally, the thrul nods respectfully at Charek's words. "We will swear such oathss ass you require, if you will do the same, when our bargaining iss done. That iss why a Bound Servant iss called 'bound' -- they are bound by their oath. And we will consider bargaining the transfer of our bond to these Ahote, if you will swear that they will keep the bargain we negotiate. Or we will serve them on the condition that you retain ownership and responsibility to our bond -- that way you will be oathbound if we are abused by the barbarianss."


Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 1st, 2010 9:36:37 AM

"The first time we met your people, they came out of the sky and started killing the people of Bryn Baraz. We were unprepared for the assault and were able to defeat them anyway. It was not until then, the your kraken priestess attempted to negotiate. I tire of this nonsense. You claim superiority over us, but it is you that are bound right now and not by your oath, but with my ropes. You will do as you are told and I am not going to have you serve the barbarians we call friends, the Ahote. I am going to send you to serve my very best friend. He is a powerful warrior and not to be trifled with, lest he kick you in the face and bite off one of your ears! He saved my life a couple of times and is an honorable warrior to serve. His name is Bantom. Either that or the lady from the mages guild will want to have some quality one on one time with you all.

As you said before, the person doing the negotiating is the one to set the time. I have been given the authority, by our leader, to do this job, so we will begin with the same amount of imprisonment that we were offered after your people killed some of my people. Ten years. For every answer you give, that I detect no deceit, we will take two months off of your time. If you hesitate to answer my questions and waste the duration of my spell, you will pay for it with pain, most likely my fist in your face, to help you come up with the answer quicker."

Jet gathers his friends together, "Alright, don't waste this spell. If you have a question ask it, but don't linger with threats or promises of eternal night. Four minutes is not very long.

Jets first string of questions after he casts Zone of Truth.

Are there any spell casters in Bryn Baraz, Divine or Arcane and what is their experience?

How many warriors are in the town proper and how many are in the mines? Kothrulls and thrulls?

What areas are most and least guarded?

When is a big red ball expected back with reinforcements?

Where is al Mithir right now and what is it's destination?

Galin HP 23/58 AC 19 
Wednesday December 1st, 2010 11:17:51 AM

Galin sit quietly on the side near his wife while waiting for Jet to get information


Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday December 1st, 2010 11:52:03 AM

Garret nods to Jet to encourage him to continue as Garret continues to attempt to distract Galin from his murderous intent by trying to get him to help Garret keep an eye out for others.

DM Cayzle - Extra 
Wednesday December 1st, 2010 12:55:35 PM


Hopefully before Jet casts his spell, the Spokes-Thrul shouts, "DEAL!"

He stands and says powerfully, "By the triune godss of Al Mathir, I, Makar of Brood Tarkiss, swear that I and my comradess will be oathbound by these termss: To be indentured for ten yearss to serve these creaturess or a warrior they name who will agree to thiss deal, by oath and honor bound, the term to be decreased by two monthss for each answer honestly given to an agreed-on question. This oath is contingent on, one, fair treatment, consisting of food, gear, and shelter sufficient to preserve life and limb, and, two, freedom from mortal attack by these creaturess or their alliess, and, three, that we not be required to attack the alliess or forcess of Al Mathir, and, four, that at least one of these creaturess swear an equivalent oath by a Power they hold sacred agreeing to thiss deal. Lest I be cast down into death should I break this oath, I so swear it!"

The other two thrul rise and say, "I, Togunder of Brood Tarkiss, so swear it" and "I, Tharss of Brood Tarkiss, so swear it."

They look to someone to swear an oath before Jet casts his spell. Will anyone?

[OOC: You note the traditional three parts of a Woldian oath: Appeal to a Power, Terms of the Oath, and Penalty for Breaking it.]

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 1st, 2010 1:20:35 PM

Jet growls a little bit with their prompt agreement and looks over at Zeph and Galin, whom seem to be most likely to want to hurt these creatures after the deal is struck, so Jet tells them both to come swear the oath with Jet, along with everyone else, since their is no one master of the party, just a leader.

"If you are going to be on this team, you will do as you are told, just as I do as I am told, so get over here and let us get this over with?"

Jet makes sure that each party member is willing to swear the oath or it is all for nothing, which would be a shame. Jet can picture having several dozen of these creatures following the group around doing as they are commanded. Perhaps a little to much power, maybe, but Jet does have a large ego to support it.

Jet adds to their oath of fealty, "You will include in your oath that you will in no way attempt to escape and if somehow found by your people, you will not give any information on us or our friends and allies, for ten years after you are released from service, when that time comes."

Jet gets out his robe and begins a few rituals to Pantheon and instructs everyone afterward, "In the name of the Faceless one, Pantheon, let this ritual begin. Since there is no appropriate Oathbound present to see to these proceedings, by the powers given to me by all the gods, I will be the acting Oathbound today, without the divine powers of one. I say with all witness, I may execute the proceedings as if one were here. Consequently, if the terms of these agreements made today are broken by any, I will be the acting Justicar, to seek the proper justice for the wrong doer. If any object, speak now your reasons for not seeing justice administered and executed."

Jet wants to cast Zone of Truth, at this point, so he can hear everyones oath, theirs and ours. If the lizards swear well, it won't be necessary when we question them further.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 1st, 2010 1:32:15 PM

ooc: Jet would include, "somehow found by your people, you will not give, sell or barter for any information on us or our friends and allies, nor can you lead them to us or in any way relate our position to others,"

These guys are lawful, we better be as specific as possible.

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Wednesday December 1st, 2010 4:43:05 PM

Zeph listens to the lizards and begins writing down everything they are saying so that he can inform Katarina when she contacts the group.

Zeph says, "Sure. I vow to not allow your servitude to extend any longer than it absolutely must. And you will tell me how to enter both the mining village and Al Mathir for a reasonable price." to the lizards with a smile.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 1st, 2010 5:10:12 PM

ooc: lol

"I will bear witness to all the oaths, under the Zone of Truth spell as everyone will be witness to my own."

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Wednesday December 1st, 2010 5:19:16 PM

Alexi nearly belts out a laugh when Jet mentions Bantom and has to turn away for a moment. He turns back with as stern a countenance as he can muster, "Fitting servitude, i'd say."

'Ah! To have Fatine here to see THIS!' he muses as Jet gives the Oath Terms. When he is done, and the lizardmen agree, Alexi puts away his flail but takes out his dagger. As Jet starts his ritual, Alexi walks over to Makar. The Mailed Fist warrior makes a cut in his palm, then asks Makar to hold out his palm...

OOC: i know they are tied, but if he at least offers to do hold out his palm...

waiting for DM response...

Charek AC 22; HP 47/47 
Wednesday December 1st, 2010 11:12:21 PM

Charek listens and bears watch over the procedings and as Jet and Zeph finish speaking, adds his agreement.

"I too will stand for this agreement. But know this, should you break bond and injure any of your holders without true lawful cause I will hunt you down and shave the skin off of you one half an inch at a time, using my axe."

Keela 
Thursday December 2nd, 2010 12:21:07 AM

Keela listens carefully to the bargaining and the oaths. Her friends' hearts are in the right places, but the lizard-man seems to be expecting a very formal oath, and it's important to get the terms just right. She takes a deep breath and begins:

"By the Might of Domi and the Mercy of Alemi, I, Keela Larch, vow to uphold the terms of the oaths given by Makar of Brood Tarkiss and Jet Stormway, and to do my utmost to ensure that my companions do the same. Should I break this oath, may--" she breaks off. She hadn't gotten this far in her head. She thinks frantically for a moment.

"Should I break this oath, may I never see my family again," she concludes. It's the worst thing she can think of.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Thursday December 2nd, 2010 9:35:29 AM

ooc: I call foul Zeph. You asked Jet a question and after i answer it, you used your DM privilidges to totally change your post.

After Jet sees that everyone takes the oath, he will finish the ceremony, "I, Jet Stormway, priest of all Woldian Gods, do hearby swear in the name of Pantheon that Markar, Togunder andTharss of Brood Tarkiss will be treated well while in our care as so long as they abide by this agreement, in addition, I also swear in the name of Pantheon that I will be the one to track down and punis, with or without asistance, any here today that break their oaths in the future."

Galin HP 23/58 AC 19 
Thursday December 2nd, 2010 9:56:37 AM

OOC Galin has not answered yet


Galin HP 23/58 AC 19 
Thursday December 2nd, 2010 11:34:28 AM

Galin walks over to where the prisoners are giving there oaths and watches the group in turn give a oath.. with a lot and emotion heart Galin says I want nothing to do with this display of stupidity.. Two wrongs do not make a right and enslaving these creature with oath or chain is still wrong He closes his eyes from a moment to breath and clam himself when he opens his eyes there seams to be more hope in them But if there is little to no way that I can see around this problem at the moment there is no choice, as a group we can't let you leave and death is not a punishment but a release so, I too will take your oath if only to show you that which to do to your only people and other races that you have conquered is wrong.Sometimes the only way to learn is first hand but know that I have seen your mines and how you treat people and we are far more fair then your more lenient masters. I Galin Burfoot Former Slave to your Race to swear by the Gods Alemi and Domi to up hold all terms said here today and If you break your oath I shale join the hunt for the oath-breakers and bring them to JUSTICE and the gods have mercy on your souls Galin will stock off to find somewhere to be alone and think

DM Cayzle - Extra 
Thursday December 2nd, 2010 11:44:55 AM

OOC: If you have the ability to edit posts, you should not use them as players. Now, I'll look away from edits for typos or to add a quick thought, but wholesale revision that changes stuff dramatically is not okay.

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Thursday December 2nd, 2010 12:09:54 PM

Garret, standing away from the interrogation while watching for other enemies, listens as the oaths are exchanged. He ponders for a moment, the meanings of these oaths and glances upwards, checking to see if any of these gods are watching. He thinks, "I know of these gods of which these people speak, but also know that looking within is more important. I do not know what power these oaths have over these people, but they only have the power that these people will give them." He looks over at the lizards as and thinks, "I do not believe these creatures can be trusted with their oath. I think that they are evil and will break their word when they have the chance. But my friends are true and will retain their oaths, to the best of their abilities. I worry for our future."

As he thinks, he wanders past a tree and over a hill, if possible, to be out of sight of the questioning.

OOC:
Not trying to cause problems here. Garret, as a monk, believes in the gods, but does not believe in their power over individuals. He honestly believes that these lizards will do harm to the party the first chance they get, but that the party will uphold their oaths. So Garret is trying to step away, so he will not be seen as participating, nor actively refusing these oaths. Again, I'm not (as a player) trying to slow things down or make things difficult. Instead, I think Garret would want to have an out. He's Lawful Neutral, and he sees the evil and the good. He thinks that if he does not participate, he will be able to balance the good and evil when the lizards break their oath without making anyone angry or forcing any of the group to break their oath.

At the same time, if this action will greatly anger Jet and his sense of honor, Garret will just come back and join in to keep things moving. I'm hoping that Jet will perhaps just not notice that Garret has joined in and might forget that Garret isn't saying an oath since he's out of sight and keeping watch.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Thursday December 2nd, 2010 12:58:24 PM

ooc: Just a few problems with your thinking though.

If they would not uphold their oath, Jet would have a chance to detect it with the Zone of Truth, if they are not sincere.

Second, Players can not have characters in the Wold that are not good. Your monk should be Lawful Good. How you have got Garret to this level without being called on it baffles me.

With Jet, He's a pretty smart cookie and wise. He will notice and if everyone does not pledge the oath, then he can't trust that the lizards will be safe. It will indeed throw a monkey wrench into the works.

DM Cayzle - Oaths are Sworn 
Thursday December 2nd, 2010 1:22:18 PM

Jet urges all his comrades in arms to take the oath offered by the prisoners, with the addition of a gag clause. He casts the truth-detection spell as he sees fit to make sure that oaths are sincere.

Zeph keeps a record, and says he will swear, though it is not easy to tell if he is serious or ironic.

Alexi offers his oath if it is sealed in blood. The lizardmen are willing to do this, though with some distaste, it seems.

Charek is willing to swear too, and he promises retribution to oathbreakers.

Keela, knowing the power of words, frames her oath carefully and well, invoking the gods and drawing their wrath to herself should she betray her word. The lizards bow at the waist to hear the conviction of her oath.

Jet follows her good example, although the priest does not call any doom on himself if betrays his word, except, maybe oddly, promising to track down and punish himself if he should foreswear his oath.

Galin stands silently, taking the scene in. After some reflection, he worries that enslaving these prisoners is no more right than they enslaving him had been. But he thoughtfully decides it is the least bad option, and joins in taking the oath. Not sure he has done the right thing, he goes off to think.

Garret chooses not to say any oath, and walks away to show he is not participating. The thrul accept this: They only demanded that one of the party take the oath, and a majority have.

Finally, the three thruls make their oaths, with the gag proviso added. They do not resist the truth magic, and they swear truthfully (they choose to fail their saves, if any). Then, satisfied, they sit still, waiting for any orders or questions their new masters might have.


Galin HP 23/58 AC 19 
Thursday December 2nd, 2010 1:30:43 PM

OOC ... Galin is with Garret on this and is only going along with it because he see no other choice


Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Thursday December 2nd, 2010 4:12:07 PM

OOC: My bad. My question's answer was "no". So I didn't think it would really make a difference in the matter. I could have just posted what I edited later for the same results. I didn't realize anyone cared. thus I certainly didn't use my editing privileges to benefit myself anyways. Nonetheless I apologize.

Cayzle comments: As a frequent ex post facto editor of his characters' posts, I say unto you, my friend, "No problemo."

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Thursday December 2nd, 2010 7:08:49 PM

OOC:
So sorry to all on the alignment issue. I thought somewhere I had read "non-evil," but I guess it was "good" and my brain decided to move the words around on me. Very sorry to all, especially as that's really how I'd been playing Garret. I'll squish some stuff around in his head, as to me there's a world of difference between good and neutral... so since it will mess with Jet, Garret will need to walk up and declare the oath as well:

BIC:
Garret walks up as the others proclaim their oath. Garret looks the lizards up and down and says, "I do not know if your kind can be trusted. However, I shall give you this chance. Should you break your oath, you will pay with your life, as you have requested."

"I, Garret Goodbarrel, monk of the Windbourne Hills, do swear on my life that you shall be treated fairly by us, as long as you shall uphold your oath.."

Garret steps away, heading back to watch as he says to Jet, "Go get 'em."

He then heads to a vantage point where he can keep watch in the direction of the settlement, should others be sent after them.

Charek AC 22; HP 47/47 
Thursday December 2nd, 2010 8:20:14 PM

Charek listens to his companions and the two lizard men and hears the ring of truth in all voices. Strapping his ax back on his back, He turns to the others.

"So I guess our next step after getting what info we need is to get these guys back to the Ahote and explain the situation."

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Thursday December 2nd, 2010 10:27:47 PM

Noticing the rather disdain to make an oath in blood, Alexi explains, "The Oath of Blood is the most powerful oath that can be made, aside from that of a devine being, that is."

He carefully cuts the palms of one hand of each and clasps it with his cut palm.

"I, Alexi Komonov, having saved your lives by administering healing aid to each of you when you were unconscious and bleeding to death, vow to uphold the Oath as stated by Jet. Sealed by Blood, we are Blood Oath Bonded, and as such, cannot, unless the Oath is broken, fight each other again, or do anything that would cause harm to the Blood Oath Bonded.

My family will treat you as Blood Brother of mine, and your clan will treat me as a Blood Brother of yours."

Alexi then wraps their hands in a piece of cloth, as well as his, to stop any blood flow, then steps back to let Jet commence the interrogation.

OOC: i think jet covered what i was thinking, ie. how often does the mine receive re-inforcements/provisions from the floating city and when is the next one due. but add this question if it isn't covered yet.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Thursday December 2nd, 2010 10:36:38 PM

OOC: with respect to Garrett, Galin, et al. that's why this game is a Role Playing game. if you feel you need to add an OOC: to explain your PC's actions/words, so much the better. Play your PC how you envisioned him/her to be. Any alignment conflict can be dealt with offline with the DM to fine tune.

Often an alignment is chosen at the beginning before we fully understand how the PC will be or because we want the full range of possibilities. But if you've been playing your PC consistently in a certain alignement, stick to that. Even a True Neutral isn't so inconsistent that his friends don't trust him.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Thursday December 2nd, 2010 11:15:30 PM

ooc: I am not offened by any of this guys and please don't think I am. It just seemed my answer post was way out of place and didn't make sense, after you did that. As a player, I didn't have the right to delete my post, so I called you on it. :) I don't believe in using DM rights when I post with numbers rolled, as is clear in the past, but I too am guilty of "prettying up" posts from time to time in role play situations.

I just want us to have straight facts with this game, so there is no party issues down the road. I have found, it is easier to clear the air then let things get worse and please, if you feel you need to call me on something Jet does, do so. What might seem obvious to everyone else, I very well could be oblivious too.

As for the alignment situation, Jet was going to pull Garret aside a bit later and give him a stern warning on killing things incapicated. Given the current discussion, that is something to consider. Perhaps, the DM will allow the creature to not be killed in such a brutal/effecient fashion after all? It would give the party much more information then one might have planned, but I would have asked if it was the Thrull leader or any of the others.

Great to get this clear.

DM Cayzle - Questions? 
Friday December 3rd, 2010 9:18:01 AM

[OOC: Kudos to all who are having the role-play / alignment discussion, but no, there will be no retconjuration to allow the resurrection of the pilot, sorry! :-) FWIW, also no alignment hit for killing unconscious enemies in battle, nor for killing those who have surrendered and are pleading for mercy ... this time!]

Oaths are sworn and the lizard-warriors are satisfied that a deal has been made.

Charek, thinking ahead, plans for the time after the questioning when the prisoners will have to be given into safekeeping..

Alexi repeats Jet's questions:

(1) How often does the mine receive re-inforcements and provisions from the floating city?

(2) When is the next one due?

The spokes-lizard, who you now know as Makar, stands and says, "Are you agreed on the first two questionss, paid for with four monthss of liberty for myself and my comradess?" He repeats the questions your kindly DM has posted above. He addresses this inquiry, eye-to-eye, to Keela, whose oath was most complete, and who he seems to feel therefore has the most direct authority over him and his clutch-mates.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Friday December 3rd, 2010 9:24:15 AM

'I ill decide if your answers are worthy of the two months of freedom. If you answer a question without knowledge, then it does not count."

He doesn't care if they look to keela or anyone else, as long as they do as they are told and answer questions we can use.

Galin HP 23/58 AC 19 
Friday December 3rd, 2010 10:45:32 AM

Galin is going to sit on a rock and think ..... while waiting for the group to decide what to do

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Friday December 3rd, 2010 3:10:21 PM

Garret nods to Galin, remaining silent and still trying to keep watch.

Keela 
Friday December 3rd, 2010 6:22:05 PM

"Yes, provided you answer truthfully," Keela replies.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Friday December 3rd, 2010 9:46:52 PM

Alexi waits in silence.

Charek AC 22; HP 47/47 
Sunday December 5th, 2010 9:21:06 AM

Letting the other do the questioning, Charek moves a bit away from the group and takes up a mobile watch pattern around the camp site.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Monday December 6th, 2010 9:12:17 AM

When DM Cayzle feels the lizards are satisfied, we will begin the questioning again.

Are there any spell casters in Bryn Baraz, Divine or Arcane and what is their experience?

How many warriors are in the town proper and how many are in the mines? Kothrulls and thrulls?

What areas are most and least guarded?

When is a big red ball expected back with reinforcements?

Where is al Mithir right now and what is it's destination?



Galin HP 23/58 AC 19 
Monday December 6th, 2010 9:40:13 AM

Galin Listen and watches the "show " as he meditates on his own problems

DM Cayzle - Answers 
Monday December 6th, 2010 12:41:22 PM

(1) How often does the mine receive reinforcements and provisions from the floating city?

Al Mathir sends a provisioning flight to the mining camp once per week. The next flight is due tomorrow. Each flight brings a week's worth of supplies. The camp keeps a three-week buffer in case of emergency, so after a flight leaves, there is a four week supply of food and gear on hand. [OOC note from your kindly DM: As it turns out, the flight comes each week two days before your weekly contact with Katarina the dwarf mage, which is three days from now.]

(2) When is the next one due?

See above.

(3) Are there any spell casters in Bryn Baraz, Divine or Arcane and what is their experience?

There is a mathir priest who cannot raise the dead but who can cause corpses to walk again, and a mathir acolyte with him of small powers. No mages nor witches.

(4) How many warriors are in the town proper and how many are in the mines? Kothruls and thruls?

The standard mining workforce with a standard guard. That is, 20 slaves with 5 kothrul overseers and a kothrul master make up the work detail. The guard detail consists of 24 thrul with 4 hounds and 1 officer of rank, as well as 2 heavy mathras cavalry and 1 kothrul pilot with a small carrier. Of course, you have defeated 3 of the 4 hounds, 9 of the 24 thrul, the pilot kothrul, and the current officer.

(5) What areas are most and least guarded?

There are 4 thrul on the wall at all times, and another 2 at the top of the cliff. A hound is kept staked at the gate. The slaves in the mines are guarded by their kothrul guards, and the tunnel exit in the mines has been thoroughly collapsed. The thrul thinks that after the slave escape, the path they took has been better secured.

(6) When is a big red ball expected back with reinforcements?

See above number 1.

(7) Where is Al Mathir right now and what is its destination?

The Great City is probing the north for new lands to conquer. Other than that, he cannot say.

After giving these answers, the thrul want to know how much time they have earned before they will say any more. They think this is fair since they are acting in good faith according to their oath.


Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday December 6th, 2010 3:46:12 PM

Garret sits and listens to the Thrul, but also keeps watch as the questioning continues.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Monday December 6th, 2010 4:34:14 PM

Alexi mumbles, low enough that the Thrulls cannot hear, "At least that rules out swimming".

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Monday December 6th, 2010 4:38:58 PM

Jet looks a bit angry and will go over #3 again, to keep them on their toes. "You did not mention sorcerers. Are there sorcerers there or any other arcane spell caster that we might not have encountered before? Since you did not fully answer the question on Arcane caster the first time, your next answer will not count toward your time off. If you are going to make me be very specific with you, I will show you less and less favor."

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Monday December 6th, 2010 4:41:29 PM

"What about druids or other divine casters we have not encountered before?"

Highlight to display spoiler: {ooc: Ugh, I hate this part of DnD.}

Keela 
Monday December 6th, 2010 9:14:46 PM

"I make it 10 months," Keela says, going over their answers, "if we don't count the duplicates. And Jet, not everyone understands the different types of magic."

Turning to Makar, she asks. "I think what we mean to ask is: Is there anyone, anyone at all, who can do magic of any kind, aside from the priest and the acolyte?"

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Tuesday December 7th, 2010 7:22:35 AM

Zeph continues to write down information so he can hand it over to Katirana when she contacts them next.

"And about this flying device. I want to know the command word as well as your knowledge on the construction of it." Zeph says, knowing Katirana would probably be interested in such information.

(OOC: Jet/Buzz. I appreciate your willingness to get things in the open, and it's probably a smart move. My only problem with your actions is that you are restricting other players' actions, which stops the fun for everyone but yourself. It seems that everytime somebody tries to do something that Jet may not agree with, Jet interrupts them and then makes a decision for them. You even threatened to physically hurt a party member if they don't comply with your way of doing things, which I don't think we are allowed to do in the Wold. Maybe Galin wanted to kill one of them, so what? All I wanted to do was use Bluff instead of Intimidate to get the information we need, but you said no. But, to be fair, such disagreements shouldn't get in the way of gameplay or fun, so we should not let them.

And there should never be an alignment hit for killing an enemy after a battle that should have been killed during the battle... unless it is done in a torturous fashion, which is not my intention. But of course that is up to the DM.

Also, on alignment: NG, N, LG, LN etc are just labels. They are meaningless. What matters is a person's actions, decisions, and words, of which Garret's have never been anything but honest and good.

And on Oaths: An Oath is a series of words, and as such tend to have as much power as a Law would. And as previously stated, words mean little, actions mean a lot. So breaking an oath would make a person Chaotic, but not Evil. And if a person couldn't go back on their words, then what's the point of the Bluff skill? Also, when determining whether a character's actions will condemn their soul, you must ask yourself which god will do the condemning. Quite frankly, Domi and Alemi mean little to Zeph, which I suppose is the heart of the disagreement.

And in conclusion, how we get the information does not matter, what matters is that we get it and that we have fun in doing so.)

DM Cayzle - More Answers 
Tuesday December 7th, 2010 7:56:40 AM

Makar nods to Keela. "No spellcasterss other than the cleric and hiss acolyte." But he says that there are likely a wizard or sorcerer -- maybe two to six -- on each of the giant red floating resupply vessels.

He adds that he cannot operate the flying machine, nor does he know how. "The Guild of Skyfarerss is very jealous of itss secretss, and only initiatess can learn to fly. Except for witchess of the lake."

"I do know that it iss the iron skeleton of the craft that makess it fly. The wood and cloth merely providess a way to let otherss sit and ride. I also know that the part in the rear iss a danger, and can slice off armss or fingerss if one is so foolish as to reach into it. It is a common craft, and there are a great many like it in Al Mathir -- these are the most secure and navigable of the swift flying devicess, and only the Rhl, which is to say, the Army, is permitted to use them."

He hopes that that's another question, and seems eager to answer more. "Come, learn more about the vast unbeatable glory of Al Mathir, so that you soft-skinss will understand the impossibility of resistance and give up your ill-thought war. You have shown that you can make a deal; the more I tell you, the more likely you will stop fighting and make a deal with the crowning awe that iss Al Mathir."

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Tuesday December 7th, 2010 9:23:17 AM

ooc: I'm sorry if you don't like the way I play Jet, but I always have played him this way. Likewise, I will continue to play Jet the way I always have. Now, if you have a specific situation, your character wants to talk to my character about, in character, then play that.

Whenever Jet does something, he talks to the party first about it, when out of battle. Galin did not talk to the party first before his bluff, so how would Jet have known, this ex-slave did not intend on killing the thrull?

As for questions, any one of you could be asking questions. I never stopped you from that. Mostly what I am seeing is people walking off to be with themselves or others while I do the questioning, when did I write for anyone to do that?

As for hurting characters, if I feel someone is doing something that isn't good, like killing an unconcious creature, I will have problems with it, so, prepare to have issues with Jet if you do that, period, any of you.

All the things you said, I kind of disagreee with, but that doesn't make you right or me wrong, it makes our gaming styles different and that is something we will just have to deal with.

Lastly, if you have a problem with me, send me an email and we can discuss it. I will likely be more receptive to you, then to bring it to tell the world I suck at this game, when I believe your reasoning is completely unfounded as is your ideas of Jet "hogging the ball" I called you on something that effected the post of my character post. I felt I had to explain a post that did not make sense. However, if I had taken it personally, I can guarantee you, DM Cayzle and yourself would have had a letter from me in your box.

I strongly suggest you stop worrying about how I play my character and get into your own role play mode.

Thank you though for the opinion. :)

DM Cayzle - Extras 
Tuesday December 7th, 2010 9:27:34 AM

I encourage all you players to be talking with each other. That's good. I also encourage e-mail as a good tool for long OOC stuff. And I encourage everybody to throw questions at the lizards, like Zeph did with the one about the flying machines.

Thanks!

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Tuesday December 7th, 2010 10:09:08 AM

Jet looks over at Keela, like, he hadn't really thought of that. Before he became a cleric, it is true, a "finger bender" was a "finger bender".

He looks down at the thrull and nods his head at her words, "Very well, carry on."

Finger bender = a derogatory slang word used by thugs for spell casters. That's not official, I just made it up. :)

Galin HP 23/58 AC 19 
Tuesday December 7th, 2010 11:30:16 AM

OOC " Whenever Jet does something, he talks to the party first about it, when out of battle. Galin did not talk to the party first before his bluff, so how would Jet have known, this ex-slave did not intend on killing the thrull?" Who say anything about a bluff Galin would have kill the reptile to get what he wants as there is no love for them and little in the way of reason to...

I did not see anything wrong in Jet or anyone else's actions so GAME ON lol, its like real life somethings other people do you will not agree with but if you do not ask/talk about it then nothing can be done so if there are problems with anyones actions Role-play it out or and Cayzle said email a OOC and chat about it

IC Galin sees that most of his question are answered will wander over toward where his wife is sleeping still and comfort her

OOC again Galin is very introverted so walking off is his thing he is not sure how to deal with people or how to have a opinion his whole life he was told what to do so unless asked to do things or someone is talking to him he will be off with his mate or sitting and watching/meditating



Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Tuesday December 7th, 2010 2:03:14 PM

Garret is content to let those who know the questions ask them. As he watches, he tries to think of any other questions that they are missing.

Keela 
Tuesday December 7th, 2010 8:59:46 PM

Keela looks over at the craft, then back at her companions. "Well, maybe Zeph and I can figure it out, given enough time and study," she says.

"Who are the witches of the lake?" she asks Makar.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday December 7th, 2010 9:29:05 PM

OOC: best policy is that if you are having your PC do something that may be mis-interpreted by the others, ie. Bluff, Intimidate, play your PC as you should, then OOC: the true intent, that way we can play our PCs in response to your PCs actions and avoid a bunch of OOCs afterward.

It's just a matter of keeping Player knowledge separate from PC knowledge.

Alexi believed Galin would kill the Thrull, and still might. :)
Alexi would have killed them also, except he's grown a little wiser with his years in the Fist. He didn't make it to Sergeant for nothing. :)

IC: Alexi smirks at Makar's attempt to weazle out questions that are irrelevant to the moment and changes the subject.
"We can discuss your great civilization, your superior gods, and how life would be better under your rule at a later time. Perhaps you could teach me your language so that I can understand your ways better. But for now, I want to know if your guards expect a password before allowing anyone to pass by and what it is. Also, is the password the same for both the gate and the mine entrance? Does the password change and how often. Teaching me how to pronounce the current password, and the next one if you know it, correctly and there will be a bonus month."

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday December 7th, 2010 9:42:24 PM

OOC: er, forgot that Keela already changed the subject. :)
Just make the first line say, 'Alexi smirks at Makar's attempt to weazle out questions that are irrelevant to the moment. Curious as to what these Witches of the Lake are, he waits for their response before speaking up.'

etc.

and add:

"Is there any direct family member of yours at the mine? If I can distinquish them from the others, perhaps, in battle, I can manage to spare them. In battle, nothing can be promised, but as you were unconscious and I spared you, it may be possible to spare a relative too."

OOC: i wasn't sure how to word it in the Blood Oath, but the idea was that if we did manage to make it to their city, his clan might be obliged, by the Blood Oath, to keep us as Guests, and so forth. Oh well, I'm not sure exactly of all the ramifications, but I saw a potential for the future. :}

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Wednesday December 8th, 2010 12:44:51 AM

(OOC: Jet/ Buzz:

First you say: "I have found, it is easier to clear the air then let things get worse and please, if you feel you need to call me on something Jet does, do so. What might seem obvious to everyone else, I very well could be oblivious too."

Then You say: "Lastly, if you have a problem with me, send me an email and we can discuss it."

So, I am confused. What do you want?

My point is this, and I am calling Jet on it: You are restricting other's actions by your own. That is not fun for anyone."
I don't care how you play your character, except when it interrupts how others wish to play theirs. If Galin wants to kill an enemy, then he should. If I want to lie to them, then I should.
And killing an unconscous enemy is NOT evil... but that is up to DM descretion.
And also... my editing the post did not change anything, so get over it.

But you are correct in one thing: Our playing styles are different, and that should be handled in-character. )

In character: ALexi, good wording of the Blood Oath. Being a guest in Al-Mathir would be sweet.



Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 8th, 2010 12:51:43 AM

ooc: Give me an example of who I restricted? If Galin is your only example, I think you re being very petty and blowung this way out of proportion, but we can continue. I say it does not matter what DM Cayzle thinks is breaking the grounds of good, but the characters that have to deal with other characters. DM Cayzle is not going to stop you from killing a defensless creature, but Jet has the right to, if he thinks that is wrong, just as your character has the right to stop Jet if he thinks he is doing something wrong. That is called roll playing.

So get over it.

:)

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Wednesday December 8th, 2010 1:00:16 AM

(OOC: good point. conversation to be continued via email? I'd hate to bog this page any further with our pettyness. Alexi's words that we need to keep player and PC knowledge separarate are true.

And perhaps I am blowing this out of proportion... let's talk.)

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday December 8th, 2010 1:16:19 PM

Garret smiles and waits, hoping the lizards will provide information that will help the group.

Charek AC 22; HP 47/47 
Wednesday December 8th, 2010 3:39:57 PM

Continues walking Patrol

DM Cayzle - Witches and Ransoms 
Wednesday December 8th, 2010 4:57:53 PM

Galin makes sure to check in with his wife. He sees that she is taking this whole thing pretty hard. Maybe the best thing would be for her to recuperate -- maybe with these friendly Ahote people?

Garret watches and tries to think of more questions.

Jet gives some positive feedback to Keela as she continues to play a vital role in talking with the thrul. They seem to be directing their attention primarily to her.

Keela asks about the witches of the lake. Alexi is also curious about the witches.

Alexi asks about being taught the language of Al Mathir. He also asks if there are any of Makar's relatives at the mine. He angles for an angle, and Zeph nods appreciatively at that line of questioning.

Makar settles in to tell the story of the witches. It seems from his manner that he is reciting from memory, or retelling a tale he knows well.

"The Witchess are the Piloteerss of Al Mathir. It iss whispered that the Karkasan Piloteerss of the Lake of Eyess wear nothing save a ball of reptilian eyess around their neckss. The Piloteerss of other racess are not bound by convention or code, and they usually have neither abode nor possessionss, for they are sacred. They are afforded the utmost respect, and citizenss may not turn away a Witch of the Lake, and must supply them with shelter, food and drink at any need. They are often thrul and kothrul, and even lesser racess are sometimess honored by a call to the Lake. They have freedom of the skiess of Al Mathir, and even the Skyfarerss may not deny them. They have no Holy Dayss, they offer no sacrifice, unlesss it iss their very sanity."

Makar says he will teach his language, at a cost in months or years to be bargained.

He looks thoughtful at the prospect of contact with his clan. He says that his bond requires no concession from his relatives or the army, but either or both might be willing to ransom him and his brothers. He suggests you could trade a warrior thrul's bond for maybe five or ten mining slaves' bonds.

OOC: What's that, 6? 7? questions answered, at 2 months each?

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Wednesday December 8th, 2010 10:32:17 PM

Alexi whispers to Keela, "Any more questions about The Witches of the Lake should wait until afterwards, when we are not spending our Service time," and winks at her.

OOC: Makar didn't answer the question about whether the guards at the mine have a password.
waiting...

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Wednesday December 8th, 2010 10:41:15 PM

OOC: between us all, the idea of having a leader was so there would be some measure of organization in combat situations and in situations such as this. Someone needs to be the one to say, "OK folks, i've listened to the ideas, now here's the Plan", or in this case, "Ok, let's get these questions down and have a primary person to ask them."

The idea of a primary questioneer is so a raport can be built and some confidence and trust.

That's not to say others can't pipe in, it just creates some order to get things going.

Right now it looks like Keela's got the attention and trust.

Of course, she's prettier than all of us too, so that makes sense.

Keela 
Thursday December 9th, 2010 1:02:44 AM

"Thank you for your answers, Makar," Keela says, glancing around at her companions. "Uhm...my friends and I need to speak together for a time; we may have more questions after that."



Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 
Thursday December 9th, 2010 7:56:35 AM

Zeph continues to write down the information and then when Keela calls for a private conference, Zeph has an idea, and speaks up.

"Makar. You say that you cannot directly fight against your own side. I can respect that... But by answering questions you are indirectly doing the same. So, I want to know what is the limitations of this. I don't want you to wield a weapon against another lizard... but... could you theoretically walk into the mine and free the slaves?"



Galin HP 23/58 AC 19 
Thursday December 9th, 2010 8:48:31 AM

Galin seeing that the group want to talk about things will wander over and listen to the conversation. He does not have anything to add that would be helpful. After a few minutes he will get bored of this and wander away this time to help Charek patrol the camp.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Thursday December 9th, 2010 11:00:01 AM

jet patiently waits and listens. Maybe Keelas touch is a bit better and agrees with one thing for certain, "Important facts now, small talk later."

Zeph asked an interesting question. How far does their loyalty go? He can only imagine, if they agreed to that, then he couldn't trust them, but what the shadows does he know about these people. If only they weren't so much into enslaving creatures, he could respect them. Conquering, that is understandable and in many cultures, human or lizards fairly common, but keeping people as livestock makes Jet feel a bit ill thinking about it.

If Jet has his way, he will see that flying city crash into the Cruesa Sea before Gargul finally claims his soul. Let their people understand what it is like to loose a home. He hopes, all the slaves on that floating island know how to swim.

DM Cayzle - Passwords and Limits 
Friday December 10th, 2010 7:57:15 AM


Makar is somewhat flustered when he realizes he has not answered a question. "I ask your forgivenesss," he hisses.

He explains that there is no password per se. Instead, every creature in the army has a tattoo that shows position, rank, and power to command others. A raw recruit starts with a small tattoo, and ranks and positions are added each year. In this way one's tattoo clearly shows not only one's current rank, but one's path up through the ranks.

In addition, there are orders, which each soldier carries. One's orders are embossed on a small square metal plaque. You realize that you have collected a number of these so far, taking them for coins. Makar explains that coins are round, but orders are square. Rank Tattoos and Order Plaques are more than sufficient to allow passage of soldiers to go wherever they need to go.

Civilians in military jurisdictions must be accompanied by a soldier escort, so that soldier's tattoo and orders suffice for the civilians.

"However, to gain passage in the way you describe," the thrul says, "is possible. A Lake-Eye Witch can pass freely and no one will ever dispute the witch'ss whim. But such witchess usually stay out of sight at their Lake."

"And any member of the Royal Line can pass anywhere at any time. Of course, the coloration and scent of the Royals is unmistakeable. But the Royals seldom leave their residences. Well, except for those in retreat."

Zeph asks about the limits under which the thrul are operating. What limits are there? "You may think I betray my people with these answerss," says Makar, "but it is not true. You are all but gnatss -- hairy, smelly gnatss -- who can do no damage to the Glory of Al Mathir. Perhaps you can annoy, and you will eventually be swatted -- and when that time comess, maybe we will be recaptured by my brethren. So long as we do not betray our personal honor, neither by combat nor deception, then we can act as you command."

"If you command us to free mine slavess, we will try, but not with deception, theft, or combat. I expect we would fail, and be recaptured." He pauses. "I could negotiate for you, if you like, and if I entered under a flag of negotiation, I would not be recaptured."

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Friday December 10th, 2010 11:25:47 AM

Unfortunately, Makar is correct. This small group of adventurers turned heros will eventually meet the full wrath of his people. That is why, with every thinking minute, Jet gets more and more angry with the mining company and that little dwarven mage that has us out here collecting information for them. This group has been lucky so far, but with each encounter, they get stronger and stronger.

"What is there to negotiate Makar? One more thing, you call me a gnat or anything else besides sir and you will be waking up without any teeth to chew whatever it is your people eat."

Jet wants to move this along asap. He has a private conference with the others. If they want to be warriors, maybe we should let them. There are thousands of miles of land still unexplored, we haven't got to yet. Instead of sending them to the Ahote, we should have them go adventuring for us and they can bring back any loot they find as well as mapping and other key information. They are out of our hair. The Ahote will not be compromised and they will be happy to serve, without us looking over their shoulders. What do the rest of you think?"

DM Cayzle - An Answer for Sir 
Friday December 10th, 2010 1:09:58 PM


Makar nods at "sir," and says, as if giving a lesson, "In any bargaining, you must think about what you can offer, and what you want. It seems to me, that you can offer these thingss, which are not insubstantial:"

1) To cease your war on the mining settlement.
2) To return the fairly-given war-bonds of three thrul warriors.
3) To return the war-won flying craft you have taken.
4) If you can, to negotiate with the barbarians you seem to know, in regard to their war on us, and in regard to captives or booty they have won from us.

"In return, you can negotiate as well, and the optionss available to you are vast:"

1) To gain amnesty and clemency, so that you will have rights as visitors, not the status of enemies of Al Mathir.
2) To gain goods or chattals, perhaps very rich rewards and wealth.
3) To gain the ability to travel, visit, and even settle in the most magnificent city in the Wold.
4) To oversee the mine for Al Mathir, if the running of it as it is now offends you.
5) Even to regain ownership of the mine, in complete sovereignty from Al Mathir, with a negotiated settlement likely to include some token of regard, such as a quarter of the mine's production given freely each year.

"That, sir, givess you some sense of what you might negotiate. No doubt other optionss will occur to you."

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Saturday December 11th, 2010 8:23:07 PM

Alexi nodds, satisfied with Makar's answer and looks at the tatoo on Makar. "So what does your tatoo mean? What rank have you reached?"

After the answer, Alexi joins Jet. After Jet speaks Alexi chimes in. "Well, we sure are in a dilema. I didn't know it would cause this much trouble saving their lives. I just wanted some information. We risk loosing them if we bring them along and leave them outside. We risk loosing them if we let them go exploring. And i'm having second thoughts on burdening the Ahote with them.

If we are going to loose them, I'd rather it be with them as far away from Bryn Baraz as possible. I don't suppose they could go exploring the Black Rock Labyrinth, eh?"

OOC: Black Rock Labyrinth is the desolate area we went through to rescue the Ahote children.

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+10=30 ;
Sunday December 12th, 2010 4:59:50 AM

Zeph thinks for a moment and makes a sidenote about the Witches' abilities on his parchment.

He says to Makar, "One more question I want answered in detail. The size of the standing army of Al Mathir. Population of civilians as well. General headcount, including royalty."

After this, Zeph will ask to speak to the group of Heroes in private... so that the Lizards cannot hear them..

Zeph says to everyone, "Well. It seems that we have come across some useful information for our employers. I was unaware that peace treaties could be negotiated with the city. Think about it- isn't that what Katarina and the Star-Mage guild wants? To be allowed to mine? Less resources would be spent on war and thus more could be spent on mining. Perhaps the Star-Mages and the Mining guild can even negotiate to have Al Mathir as a sort of body guard... similar to paying off a bully for "protection".

But.. I do not think we have the right to say what the Star Mages or the Miners want. We need to talk to Katarina and tell her this and she can decide if she wants to negotiate. If not... which I suspect... then, she can declare full out war over the mine. Either way, I believe it is her decision... No?


Then Zeph realizes he may sound like a complete moron to suggest cutting a deal with the Lizards when he was employed to kill them... so he adds, "Though personally... I say we just kill every lizard we see until the race is extinct and write Katarina up a bill at the end..." Zeph adds the last part as an after-thought.

Knowledge Arcana on the tatoos, the coins, the necklace flying tablet to see if they are magical = 30, nat 20....

Zeph, after considering the larger problem, then focuses on the smaller one: what to do with the Lizards. He agrees with Alexi and says, "I truly care little what their fate is. I can think of many ways to dispose of them usefully- such as to allow one to see if a hallway is trapped. Or maybe order one to dig a moat for my yard. Personally, I say we give em swords, release them from the bonds as if their years are up an then say "defend yourself"... one-on-one. Tournament style. Galin gets the first one.... but of course that would lose their value as a bargaining chip for freed slaves, which is probably the most productive use."

Galin HP 23/58 AC 19 
Monday December 13th, 2010 7:52:21 AM

Galin's sits listening to the party babble able this and that (things that he does not understand or have any information about) so he sits back down after walking around and seeing nothing . His eyes light up at the thought Zeph says about killing the lizards and even more when he say he gets first shot ( his hand slip to his sword and it almost leaves the sheath before the idea is squashed). Galin seams to be torn between revenge and mercy or maybe compassion was not quite beating out of him ether way he never full draws his rapier.

If you do not have the right to decide what to do with these creatures then call your mage and miners and let them have them. If you all say here much longer we will need some walls and a roof. Are we back to the kill them don't kill them again He shakes his head and walks away with a final comment " Domi help me "

DM Cayzle - More answers 
Monday December 13th, 2010 1:09:29 PM

Alexi asks about Makar's tattoo, and he explains that he is the Second Officer of the Daylight, elevated from Officer of the Claw, elevated from Warrior of the Mark. [Sort of like Lieutenant from Sergeant from Private] Now he will have to add a Bonded circle to his tattoo, to his disgrace. He says this without obvious emotion.

Zeph asks about the number of lizard folk in Al Mathir. The thrul can only answer in general terms, since he really does not know. There are dozens of Ruling Royals in two clans, one Mathir, one Karkasan. There are many dozens more of others of these two high-caste races, hundreds of the Mathras, and thousands of the thrul and kothrul. He does not bother to count the lesser, hairy races. BTW, the serpent mage who led the final assault on Bryn Baraz was a Karkasan, and the giants carrying the rams were Mathras. You have not encountered a Mathir, the eldest race, after which the city was named.

Zeph casts his cantrip, and yes, the pilot's plaque is magical. The tattoos and order-coins are not.

OOC: Feel free to advance the time by making a camp and waiting for contact with Katarina.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Monday December 13th, 2010 1:35:02 PM

Jet listens as they speak.

'Obvously, being disgraced is better then being dead. As well, when we are contacted again by our boss, we will know if you are needed as truce negotiators with your people or what else they want us to do with you/ Do not fear, I will die before you are harmed. My word is my bond and that is why I did not offer a repercussion to the oath, cause it ain't going to happen. (Plus, Jet is Chaotic and had to leave something out.)

Jet offers no more suggestions to the group, other then, "We can't camp here. Let us heal up and move away from this area, in case they come out looking for them. If they are conquering the north, that means reinforcements will be coming in from that direction tomorrow. I do not think we have the power to take one just yet. We also, do not want to be seen by it as it passes over head."

DM Cayzle, is it possible to carry or make a sled for the aircraft, to move it out of the area?

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Monday December 13th, 2010 2:22:35 PM

Garret watches the wind blow through the trees as he keeps watch. His eyes dart from one location to another, expecting to see more giant hounds and lizardmen jump from any opening. To all outward appearances, he sits peacefully as he keeps watch.

After the questioning starts to wind down, Garret heads back to the group, nodding his head. "Indeed, I think we have reached a point where we need to seek guidance of Katarina. Let us set up camp a short distance away and hope a patrol is not sent out looking for these creatures before our contact. In any case, our camp should be set up to be defensible, in case we are attacked. I do not know of Katarina will be inclined to accept any agreements with the lizardmen, but there are alternatives to always being at war. Let us rest now and be vigilant."

Charek AC 22; HP 47/47 
Monday December 13th, 2010 6:08:37 PM

Swings back around in second trip this time zig zagging the loop and moving about 50 ft further out than before.

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+7=27 ; d20+7=10 ; d20+7=20 ;
Monday December 13th, 2010 11:04:43 PM

Rolling some spellcraft checks to scribe some spells into Pathfinder Zeph's book eh?
Sounds like a good thing to do for a few days camping.

Zeph will also spend the time speaking with any of the lizards that wish to tell stories of Al Mathir. Not any serious questions, but stories.

Oh yeah, And Zeph volunteers to learn the language of the Lizards

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday December 14th, 2010 12:41:49 AM

Alexi understands Gallin's sentiment. Putting a big arm on his shoulder as he walks a short distance away with the newcomer, he encourages the halfling, "I understand your hatred for this race. I'd just kill them as sure as you. Only reason I bandaged their wounds was to hopefully keep one alive for questioning. Didn't know I was so good at it I'd save three.

"Anyway, what's done is done. We made a deal with them, and even though I hate them as much as I hate Gnolls and Orcs, we will be better served in the long run by abiding by our oaths. I don't ask you to buddy up to them, just respect the deal Jet has made with them for the Honor of our Team. It's amazing how word can spread about misdeads. I would not want any such thing mar any future dealings we may have with their kind."

He then leaves the halfling and joins the others again.

"I agree with Garret that, if possible, we should pass them off to Katarina. They could serve as guards there with no danger of being recaptured or otherwise foil our work here. Second best option would be to send them to the Black Rock Badlands to explore. There are gnolls there so their survival will be difficult but possible. Barring that, send them to the Ahote."

In preparation for moving out, he checks on the horses. A bigger task now since fewer members are horse savvy. Beren and Calnin knew how to tend to their horses. Keela has learned as much as any decent horseman. But the newcomers still are a bit raw in the saddle. Besides, Alexi does most of his best thinking while caring for horses.

When ready to move out, Alexi suggests to Garret, "Let's keep the Thrulls in the middle of our group. Mind you, though, that everything we do, they will be watching. Let us not use our hats, or other tricks, in their sight."

Keela 
Tuesday December 14th, 2010 1:56:40 PM

Keela makes ready to depart with the others.

"Perhaps, now that we know how these people negotiate, the Company would like to send somebody important to talk to their leaders," she says.

DM Cayzle - Camp and Katarina 
Tuesday December 14th, 2010 6:19:38 PM

Jet looks at the flying craft. It is the size of a small wagon. If you could somehow add wheels to it, you could pull it with, say, four humans or two horses or one of those giant lizard mount things. But without wheels, it is hard to imagine. A Grease spell cast under it, or rollers, would let you move it, but of course a Grease spell does not last long.

If all the creatures here, including the thrul, lent a hand and just carried, it, you could move it, your kindly DM supposes, as if you were moving under heavy encumbrance. After all, there are, what, 10 or 11 of you, plus horses. You'd have to jury rig something to let a few of the horses to help, but that's why the gods created untrained craft checks, right?

Garret seems inclined to set up camp here, with defenses as good as can be contrived, to wait for Katarina's scrying and messaging.

Charek continues his patrol. There are no signs of danger.

Zeph figures it's a good time to work on his spell book, and so it is. He also begins language training with the thrul. (OOC: Laying the groundwork for spending a rank on Linguistics when you convert to PF.)

Alexi talks with Galin. He and Keela make ready to move out.

Your DM assumes that you choose not to stay here. Instead, you go a-looking for a hidey-hole not too far off. The best you find is a low hill with a stream running at its base. Erosion has cut away from the hill, making a bit of a cliff where the stream's course has bit into it. You base yourselves at the foot of the cliff, between the cliff and the stream, where some trees have sprung up in the lee of the hill, their roots enjoying the water. You spend a day hauling the aircraft to your site.

Two more days go by. You see some herd animals and hear some wolves in the night, but otherwise you are left alone. On the morning of the third day, you might make a will save and perceive the magical sensor of Katarina's scrying device ... and a few moments later you hear her voice whispering in your ears. Your DM assumes all of you are within scrying reach, and all are affected by the message spell, so everyone can converse with the dwarf mage, Katarina. She is your contact with the merchant company that has hired you to find out about Al Mathir and report back on the chance of retaking the mining settlement.

OOC: I have a big job for you all, but one I hope you will not mind. I need to know what loot you have on site, that you might want to trade in for. Also note items that may weigh more than 50 lbs -- those cannot be sent back for disposal.

Katarina whistles, and comments on how you have been busy. "Your job was to spy, not to engage, but I'm not complaining. Tell me what has happened, and what you know."

OOC: You can summarize, of course.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Tuesday December 14th, 2010 9:49:13 PM

ooc: Feeling like crap. To avoid being snarky with the dwarf mage, I will post in the morning when I feel better. I hope.

Alexi (AC: 22/11, HP:19/58) Lobo (AC: 19, HP:37/37) 
Tuesday December 14th, 2010 9:59:12 PM

Alexi helps move the contraption but is not happy about it.

"Look at the trampled grass! From the air, it's a road straight to our hiding place!"

However his fears were unfounded, as the days passed and no Thrull scouting party came into sight.

Alexi lets the leader, Garret, do the talking to Katarina.

Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Tuesday December 14th, 2010 10:00:06 PM

OOC: oops, forgot to heal up. :)

Galin HP 58/58 AC 19  d20=10 ;
Wednesday December 15th, 2010 8:15:25 AM

Before the party leaves Galin thanks Alexi for the support and points out that if he would like more practace as a medic he could poke a few more holes into the lizards and he could try again but does not sound that serious about it.

Galin after helping move the craft and setup a camp will take the time to have a bath and talk to his new found friends going to each of them and asking about there life just to pass some time.

When the mage whispering in his ears he jumps looking for who is talking and where its coming from at a few moments and things get explained a bit to him he will pipe up " My lady I am Galin Burfoot former slave of Al Mathir your adventures saved mine and my wife lives by engaging the creature and I am thankful for it although I know little what knowledge I have is at your disposal"

Galin Will also take time to study the creatures. How the interact with the group and themselves as well as what they do when not tasked to a job by a party member. He will however several time send them to fetch a few things around camp like wood or water just to see there reactions to the work given. He will say little at this point but keeps a close eye on all they do.

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) 
Wednesday December 15th, 2010 10:27:37 AM

Jet heals the party first, before tending to the wounds of the lizards over the next few days. Soon, everyone is healthy and the message spell comes in.

Jet replies, "If you wanted spies, then you sent the wrong people. Spies are watchers and we are doers. Besides, they would have hurt these escaped slaves and we couldn't let that happen. So, what is your plan? Is the mining company going to try and bring in a army to fight Al Mathir or you going to let them keep it, because the few of us here can't hold it for you. Likewise, we have given you in writing and with indentured servants, all the info you need on this civilization."

Jet Stormway (AC: 22/21/22 no dex, HP: 26/53)  d20+5=14 ;
Wednesday December 15th, 2010 12:42:36 PM

ooc:Oh, I forgot about the lizard hound also.

Jet is really intrigued with the creature the thrulls used to track the halflings as they ran. He will spend time with it and heal it as necessary. Maybe it knows tricks?

Handle Animals: 14

Garret Goodbarrel [AC:26 HP:34/33] PF Garret 
Wednesday December 15th, 2010 1:42:19 PM

Garret tries to help the group move the large flying craft, but his size does not allow him to reach in and provide much physical support. Instead, he helps guide the horses and runs back and forth to ensure that the ropes are holding. He is glad when the group quickly finds a place to rest and helps cover up the flying craft as much as possible so it cannot be easily viewed from above, should another craft come looking for it.

As the group settles in to wait, Garret ensures that the lizards are fed. He presumes they eat the same things that the others in the group do, but until he offers them food, he is not sure. Garret also keeps a close eye on Galin, knowing that Galin likely still harbors a strong grudge against these creatures. In fact, Garret wouldn't even hold it against Galin, should Galin attempt to slash one of their throats during the night. However, Garret gave his word, so he helps ensure the creatures are safe. During his night watches, Garret looks inward as much as outward to protect the lizards perhaps even more than the group, even though he doesn't like it, knowing the creatures would have killed him in a minute.

Garret is puzzled that in some ways the lizard-men seem to be civilized, but at the same time so savage. They are so sure that their way is the best, yet their way only involves killing and enslavement. He idly wonders if it would be possible to open their eyes enough to see that there is another way to live.

When the message comes, Garret jumps. He smiles as Jet explains that their group is a group of action, and not just watchers. After Jet gives the brief version, Garret gives a longer explanation of everything that has transpired since their last contact. While he does so, he checks with Zeph to see if he has been keeping up with the items that are to be transported back at such a time (just because Zeph always has the loot list...).

Garret then asks Katarina what they should do next. He says, "We have these prisoners, and they have agreed to serve us, but perhaps they could serve you? Also, now that we know that the lizards may be interested in talking and trade, perhaps an emissary could be sent to open communications with them? It would be nearly impossible for us to openly attack the city now, but these captured creatures may be used as bargaining chips. We would certainly like to see the slaves freed, but I'm not sure that's an option with these lizards. I think at this point we have learned that if you want to take the city back and hold it from the lizards, it is going to take a small army and not just a group of adventurers. I am honestly not sure what else we can do for you here at this time."

Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23  d20+7=25 ;
Wednesday December 15th, 2010 6:58:24 PM

(OOC: Yeah Cayzle, I was planning on taking a point in linguistics for this purpose. And I asked Cayzle for the loot from the battle with the Large Lizards a couple of times. I figured it was a moot point with the whole Pathfinder conversion things. In all, we have been in like 3 fights since then. So we have equipment of 4large lizards, like 9-12 thruls, and a pilot. Right? I'm just estimating here.)

Zeph's will is pretty good and his own magical abilities allow him to sense the presence of Katarina. Will =25

Zeph will summarize with the others as to what happened. He speaks to Katarina, "If it is possible, you could alert your other mage members of what we have captured and perhaps set up a teleportation of this flying craft back to the tower to be studied. Here is the activation token for it. I feel understanding the lizard's magic is key to fighting them successfully. There are also large red orb blimp thingys floating about. One of those is my next target." he says.

He will also make sure to give the coins with orders and information about the population of the city.

Then Zeph thinks about Bryn Baraz and speaks his mind to the mage and the group, "I believe there are 20slaves, 5 kothrul overseers, 15thrul, a couple of hounds and 2heavy mathras cavalry remaining. Our group can probably infiltrate the base and release the slaves, beginning the assault. If your mages can teleport a small supporting army in when we cause the chaos, we can take back Bryn Baraz with little casualties."

Lastly, some friendly roleplaying. Zeph sees Garret's good nature towards the Lizards and prompts the debatable question, "Friend, do you really think that we can undo a lifetime of them believing slavery is right? I'd like to change their minds and convert them, but I doubt they have the wisdom for it." Zeph expresses his doubts in a Lizardman's ability to befriend the other civilized races.

When Galin asks about Zeph's history, he replies. "I was happy once. My parents were killed when I was 8years old. I've been hunting for their killers ever since. It was some organized army. I haven't found many clues, and now I'm distracted with killing other people's enemies... I don't mind though. I figure dealing out revenge is a good as occupation as any."


Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) 
Wednesday December 15th, 2010 10:26:30 PM

Alexi laughs at Gallin's take on practicing healing.

After Zeph speaks to Katarina, Alexi explains their dillema with their captives. "They have pledged to serve us, but here, they could be recaptured. It would be best if they served us there, with you."

He explains the deal they made and the Terms of Service and Length of Service. "They would serve as guards of sorts, not lackies."

Then he gives his opinion about Bryn Baraz. "I think we should retake Bryn Baraz. Once done, and a sizable force well entrenched, we would have some bargaining leverage with the Lizards. Alternatively, once the mine is retaken, we collapse the entrances and use Gates such as this to shuffle the ore to you. That way, if the lizards want some tribute, they'll have to dig for it themselves, and we will be ready for them."

"But they definitely need to be removed. They have no right to plunder the mithril that they didn't find or work for."

He then tells Katarina about the Ratmen that live in the caves and a possible alliance with them.

When Zeph points out to Garret the improbability of the Lizards changing their ways, Alexi points out, "Think of the Drow. They are considered to be a highly civilized race. But they also hold slaves, and torture, and worship a demon, and... well you get my drift."

"So, being civilized or not has nothing to do with practicing slavery. The Ahote are a civilized people and they live very simply. But 'Civilized' is a term that varies in definition, depending on who you are."

Charek AC 22; HP 47/47 
Wednesday December 15th, 2010 10:38:22 PM

Charek relays what info he can add to what the others has said, but then also asks how those that came through to the city are doing and if they have been settled yet, and what the overall sentiment is in regards to the mine and the settlement.

Keela 
Thursday December 16th, 2010 1:14:50 AM

Keela prepares her Alarm and Rope Trick spells each day they camp. The Rope Trick is by now entirely inadequate to conceal the party, but it is a good vantage point to watch from.

She reports as completely as possible to Katarina, adding, "They seem to have only divine casters on-site, although there may be arcane casters available to them." And she explains about the lake-witches.

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