Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Monday November 22nd, 2010 8:35:01 AM "Hold!" the dwarven balor calls out. "There's a pit five feet in front of you Syr, looks to go all the way to the ground. Pit's all the rest of the room. I see a door on the other side. Looks like we'll need to fly there."
Effects Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.5 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.5 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.5 Minutes (cast leaving dracolich pile) Message: CL 1, 107.8 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.5 Mins (Cast in Mino/Armored DL fight)
Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
MonthorHit Points:(142 of 213) AC 38 Monday November 22nd, 2010 11:47:07 AM
Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes Wearing- Winged boots Cold Resistance 30 Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. See Invisible Haste- ; +1 AC, Reflex, Full Attack, +30 move
Strength -2 Con- -2 Wis-4
--------------------- Monthor's usual smile fades as he hears Vedik describe the surroundings.
" Nice.... well me still thinks this is the right time to rest and use that Tecurri time capsule thingee MOM gave us. "
{Monthor uses another lesser restoration from his tatoos to health himself)}
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Monday November 22nd, 2010 5:36:14 PM
Jass keeps clear of the Balor who speaks in Vedik's voice, but disagrees with Monthor. "We are almost all completely healed and you can be to with a couple clerical touches. Let's fly over there and find another lich!"
Jass, however, is NOT the one to lead the flight. The sorcerer has learned that he is too frail to go charging off and trusting to luck and his confidence to win out of any situation. His thoughts take a dark turn and Jass shudders at his recent stint at being a ghost.
...Actions
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
TratainCurrent Spells AC 39 HP 159/211 Monday November 22nd, 2010 8:28:14 PM
Tratain says "I think we should take on these last two Lich's in here and then use it. We should be well enough off for that."
Tratain uses his restoration wand on Monthor to cure his ability loss.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours
Dwight hp 103/160, ac 33(touch 25, 34)) Monday November 22nd, 2010 8:36:23 PM
"Well, I wonder if that regrowing undead massssss, isss a Lich? If ssso, we need better tacticsss. Now the door or ressst, it mattersss little to me asss my arrowsss fly true now or then, though a bit lesssss ssskilled than an hour ago."
Dwight looks to Tratain for the final call as he likely has a better idea of our current healing and power options.
As the discussion continues, Dwight fires a normal arrow across the hole into the wall on the far side a few feet from the secret door -- Vedik described. He hopes attempting to follow the arrow with his eyes, he can see the true room. (Attempt at disbelief of giant undead with Vedik's description.)
Dwight offers what he can to Monthor's request -- casting Bear's Endurance on him. Perplexed on why the undead giant hasn't acted?
====================== DM Sanity Stuff
Flying Broom -- generally floating at shoulder height Lavender and Green Ioun Stone Activated Delay Poison - (from Tratain) Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave) Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave) Stoneskin 96 points - 137 minutes (cast leaving cave) Blinding Sickness, Red Ache, and The Shakes Has ears stuffed with cloth
Losses 1 negative level, -2 Str, -2 Con, - 4 Wis
Uses: Cast 2nd level: 1 of 2 available 3rd level: 1(lost due to neg. level) of 2 Ring of Blink: Used once
DM question for DwightHighlight to display spoiler: {Have you been keeping track of arrows. I have approximately 100 fired since arriving on the island. I ask as I note your sheet still lists 105 normal arrows. I did not note the magical ones, but feel i need to ask as it may be a resource need}
Syr Ac 41/40 HP 182/216 Monday November 22nd, 2010 9:38:09 PM
Syr stops for a moment when Vedik shouts out a warning, "Almost forgot I could fly." He shrugs sheepishly and continues forward slowly over the pit along the wall.
1 negative level Plus 2 Str plus 2 Con plus 4 Wis Stoneskin (CL 15, 122/150 minutes. Cast after Meeting Gray Knights. ) Silence (on dagger) Prot v Evil - CL 19 from Belkior +2 AC v Evil, no possession, no summoned creature touch. Flying Enlarge
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d4=2 ; Monday November 22nd, 2010 9:58:26 PM
The halfling cleric uses the staff to heal himself once more while he waits for the opponent to react.
Actions Standard - Activate Staff of Healing to cast Lesser Restoration, healing 2 pt of WIS damage
Active Spells Magic Vestment - +5 enhancement bonus, 19 hours, 45.5 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.5 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.5 minutes Silence - 7.6 minutes
Items used Staff of Healing - 7 charges Celestial Armor - 1 daily use
Cumulative Level & Ability Effects 1 negative level 2 STR 3 CON 1 WIS
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) Monday November 22nd, 2010 10:10:39 PM
"Well... I cannot fly at the moment, and if we are going to save the spell, then the only one who could possibly carry me is Monthor, but I'm guessing everything but our armour would have to be carried by someone or some others else." {Mac + armour = 1832lbs} "How far is it across the gap and how high the ceiling?" Mac begins considering the hypothetical possibility of a running long jump across the chasm he still cannot see.
The grand schemer d20+21=41 ; d20+21=24 ; d20+21=24 ; d20+21=36 ; Monday November 22nd, 2010 10:52:09 PM
Vedick calls out what he now sees and asks that everyone hold thier position. Monthor still thinks this is the right time to rest and use that Tecurri time capsule thingee and activates his Tattoo again Jass is for continuing, the group is physically all right after all. Dwight fires an arrow across the room to where Vedick has siad there is a door. Will Save DC 24 to pierce the illusion. Still seeing the giant and dwarven skeletal horde, part of his mind still screams for action, perplexed at why they merely stand there Syr moves across the pit towards the door. About halfway across he is gone, hurtling towards the earth below obviously no longer enchanted with the ability to fly. Highlight to display spoiler: { All active spells have been terminated} Belkior uses another charge to cast Lesser Restoration upon himself Mac would likely need flight, his bulk and equpment, nearly a ton would make being 'carried' very unlikely. The minotaur glances about thinking perhaps to jump. The illusion he sees marks the ceiling at well over 30'. The other tell him reality marks it at only 15'. A 30' long jump would put him approximately 8 feet off the ground. Possible but more difficult than if the ceiling were higher.
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Tuesday November 23rd, 2010 10:15:33 AM "I'll be right back"
He moves his hulking form to the edge of the chasm, and jumps off.
Diving straight down, he stays close to the edge and hopefully does not hit the anti magic field that knocked out Syr's flight, trying to catch up with the falling monk.
OOC: Move to Edge Fly/Dive down 180' (Flying creatures can fly down at double their normal speed)
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.5 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.4 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.4 Minutes (cast leaving dracolich pile) Message: CL 1, 107.7 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.4 Mins (Cast in Mino/Armored DL fight)
Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 d20+20=37 ; d20+20=37 ; d20+20=28 ; d20+20=30 ; d20+20=22 ; d20+20=40 ; d20+20=40 ; Tuesday November 23rd, 2010 12:57:00 PM
Jass makes an assessment upon himself and Syr's predicament as Vedik flies down to save the falling monk. The question is: did Syr's Fly spell fail at the moment he moved over the yawning abyss, or are all the spells from everyone gone?
And if the opening is an anti-magic field, did Vedik just throw himself to his death as well?
...Actions Spellcraft Checks - 37 - are Jass' spells stil in operation? 37 - when did Syr's Fly spell stop? 28 - are Vedik's 'balor' form still in operation? 30 - what kind of magical effect cancelled Syr's Fly spell? 22, 40, 40 - other Spellcrafts as needed.
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Dwight hp 103/160, ac 33(touch 25, 34)) Tuesday November 23rd, 2010 9:11:18 PM
Dwight watches, bow still in hand should the bad situation become worse.
Syr Ac 41/40 HP 182/216 d20+12=22 ; Tuesday November 23rd, 2010 9:14:36 PM
Syr glides out slowly over the chasm and his expression turns to horror as he begins falling. Those watching also see his body shrink to it's normal size before he drops. His fading voice yells back "No Magic..." to the group left behind. Being near the wall, he makes a mad scramble to hang on to something before falling 'out' of the structurel. (Climb 22 to arrest fall?). Assuming that he continues falling, the elf steadies himself. Rather than waste time watching his too short life pass before his eyes, the monk methodically considers his options. In his haversack he could consume 1 of two potions (fly or Gaseous Form) or he could just reactivate his boots. Deciding for the later, he waits until he is out of range of any antimagic device before activating his boots for the 2nd time today. Once activated, he circles around to the top of the island staying well away from anything threatening.
(OOC: hey guys, any advice? *gulp* EVIL DM! oh and I'm awaiting DM info to determine what to do with Vedik, thanks for the attempt though :)
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Tuesday November 23rd, 2010 10:09:46 PM
The halfling cleric uses the staff once more to reduce some of the damage from the swarms.
Actions Standard - Activate Staff of Healing to cast Lesser Restoration, healing 2 pt of WIS damage
Active Spells Magic Vestment - +5 enhancement bonus, 19 hours, 45.4 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.4 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.4 minutes Silence - 7.5 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
The grand schemer Wednesday November 24th, 2010 8:30:32 AM
Vedick slips over the edge and dives after Syr. Jass and the rest hear Syr say no magic, but does that mean antimagic? Vedick remains in his Balor form as he goes and so at least the entire pit is not covered. Likely some sort of Dispel Magic and it happened when Syr was halfway across Dwight keeps a wary eye out for danger Syr plunges through the gaping hole beneath him 15' from any hand hold. No longer enlarged, he doesn't stand a chance. Syr is quickly 400' beneath the island and has several options. He decides reactivating his Boots of Flying to be the best option. Belkior uses his staff and cures more of the Wisdom damage he sustained.
To keep things going Vedick and Syr fly back up, staying close to the side and climb back up to the party.
TratainCurrent Spells AC 39 HP 159/211 Wednesday November 24th, 2010 9:47:52 AM
OOC: tratain cast Restoration on Belkior a couple posts ago, it removes all ability damage and 1 negative level. Does anyone else still need to be cured?
Dwight hp 103/160, ac 33(touch 25, 34)) Wednesday November 24th, 2010 10:23:45 AM
OOC Dwight is still down one level with some ability damage
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Wednesday November 24th, 2010 10:30:07 AM
Landing back on the ledge the Balor-Dwarf ponders the situation.
"Anyone have a dancing lights spell or similar visible effect? We know we can safely fly down this edge without being dispelled, I wonder if the other edge is out of the range of the dispelling effect. If someone can fly down, over and cast a spell up at the door, we'd be able to see if we can fly around the effect."
OOC:
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.4 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.3 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.3 Minutes (cast leaving dracolich pile) Message: CL 1, 107.6 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.3 Mins (Cast in Mino/Armored DL fight)
Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Dwight hp 103/160, ac 33(touch 25, 34)) d20+7=16 ; Wednesday November 24th, 2010 7:00:54 PM
Dwight remains standing, grateful his comrades were able to return unharmed. "No ssspellsss of that sssort in my optionsss," Dwight adds as he does some personal inventory. (OOC: Checking on Arrow status -- I'll give response next post)
"I do have an eversssssmoking bottle, if the fog isss magic, it could mean the same thing." Dwight pulls out his bottle. (Spellcraft: 16 Is the fog from the eversmoking bottle register as magic?)
====================== DM Sanity Stuff
Flying Broom -- generally floating at shoulder height Lavender and Green Ioun Stone Activated Delay Poison - (from Tratain) Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave) Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave) Stoneskin 96 points - 137 minutes (cast leaving cave) Blinding Sickness, Red Ache, and The Shakes Has ears stuffed with cloth
Losses 1 negative level, -2 Str, -2 Con, - 4 Wis
Uses: Cast 2nd level: 1 of 2 available 3rd level: 1(lost due to neg. level) of 2 Ring of Blink: Used once
MonthorHit Points:(142 of 213) AC 38 Wednesday November 24th, 2010 7:46:06 PM
Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes Wearing- Winged boots Cold Resistance 30 Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. See Invisible Haste- ; +1 AC, Reflex, Full Attack, +30 move
Strength -2 Con- -2 Wis-4
-------------- Monthor taps Tratain on the shoulder and requests some healing.
" Me still thinks we should rest here.... "
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Wednesday November 24th, 2010 10:08:38 PM
The halfling cleric wonders what the group's course of action will be and, for that matter, what the giant lich has been doing while his newfound companions have been rescuing Syr.
Actions
Active Spells Magic Vestment - +5 enhancement bonus, 19 hours, 45.3 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.3 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.3 minutes Silence - 7.4 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) d20+16=30 ; Thursday November 25th, 2010 4:49:42 AM
Mac looks stunned. The call of "Tuck... and Roll!" doesn't sound before Syr and Vedik Balor return, and then doesn't sound at all.
The entire scene makes little sense to the Taur. He tries to focus on what might be real and what may not. {Will:30} That takes up most of his attention.
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Thursday November 25th, 2010 5:41:37 PM
"Looks like a deliberate trap to destroy powerful intruders. We all charge at the giant lich, hit an automatic dispelling effect and fall to our deaths. Even if most of us have flying ability, some may not and really reduce our fighting effectiveness. Pretty sneaky!", Jass says admiringly.
The sorcerer continues confidently: "Course, something so sneaky must hide something valuable, like the next lich. I'll Dim Door everyone over. It'll only take three spells; one over, one back, one over; and we'll all be on the other side."
Jass waits for the nod from Tratain to conduct the ferry-over.
...Actions pending 3 each 4th level spells cast
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Clarity post Friday November 26th, 2010 11:08:10 AM
Will post Saturday Feel free to post continuing actions Room is 30 wide 50 long 15 high pit is 30 wide x 30 long 12,000 deep Door is closed and flush with the wall
Dwight and Monthor are still ability damaged, Dwight is -1 level as well
Belkior is good.
Jass suggests Dimensional door to the other side of the closed door Vedick suggests Dancing lights to test the perimeter (Exact movement required Smoke from a Bottle is not magical
Monthor requests healing and thinks the group should rest
Syr Ac 41/40 HP 182/216 Saturday November 27th, 2010 5:22:07 PM
Still patiently awaiting dm clarification from my dm only post on Wednesday.
Sorry I thought I had answed it...Syr was next to the wall but too far to have any chance of catching an edge
TratainCurrent Spells AC 39 HP 159/211 Monday November 29th, 2010 8:26:34 AM
Tratain taps Dwight with the wand of Restoration and Looks across the chasm to see if he can see anything else. He also checks up and down to make sure there is nothing waiting to ambush them when they decide to cross.
OOC: I cured Monthor a few posts ago also. That should be everyone now.
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Monday November 29th, 2010 9:41:55 AM "We could try using Dimension Door. Not used to having such abundant castings in the party" the Balor-Dwarf says with a grin.
OOC:
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.2 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.2 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.2 Minutes (cast leaving dracolich pile) Message: CL 1, 107.6 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.2 Mins (Cast in Mino/Armored DL fight)
Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Monday November 29th, 2010 1:58:51 PM
Jass frowns, considering the door without a ledge. "I can't see the other side. It doesn't hurt too much when shunted off to the side on a blind Dim Door, but there is no guarantee that the spell wouldn't stick us right in the middle of this hole in the floor."
"Maybe have Vedik fly his red skin over there and rip the door off its hinges? Then I could have a target to Dim Door to!"
"The Powers witness we can't stay here!"
...Actions pending 3 each 4th level spells cast
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) Tuesday November 30th, 2010 12:50:17 AM
"Okay - two suggestions. You can tell me they are rubbish, but I'm gonna say 'em anyway. If an Enlarge spell would hold, I could reach across a thirty-foot span like a living bridge without to many problems, and if the Enlarge failed, then I'd still be safe dangling on the end of a few ropes. The more reckless idea would be for me to take a leap o'er (after all, there is no magic in jumpin') and either wreck the door with m'axe on the way through, or bury the axe far enough into the door that I don't fall..."
Dwight hp 103/160, ac 33(touch 25, 34)) d20+18=21 ; Tuesday November 30th, 2010 6:46:47 AM
Dwight smiles at Mac's offer. "I have a few grappling arrowsss ssstill. I could ssshoot them acrossssss and make a rope bridge. Some lighter folkssss could get acrossssss to open the door, then dimensssion door could be ssssafely."
Dwight looks to others to see if they like the idea. He tests the distance and angle needed should his grapples be needed, knowing that "lighter" likely means him. While a good distance away, Dwight scans for symbols/runes such as those found in the masouleum: (spot: 21)
Vedik AC 41(16) HP 191/191 (Astral Deva) Character SheetSpells Tuesday November 30th, 2010 8:49:23 AM "The issue is we don't want anyone to get dispelled. We all have too much magic enhancing us right now, Greater Magic Vestments, Greater Magic Weapons, etc. Loosing those would probably force us to rest, and we've got far to many foes left to rest so early. Ideally, we don't want to rest until right before we fight the Dread, because we're going to need everything we have for that fight, and then some."
He nods at Jass
"I'll fly over there, I've got wings of flying if my shapechange goes, and teleport if the wings go."
He shifts to a smaller form, more angelic form. He then flies down again, going straight against the near wall until he is a good 30' below the island. Then he'll fly over, and up hugging the far wall, making a large U and hopefully avoiding the dispelling area.
OOC: Free Action: Shape Change Astral Deva Fly a U shape down, over and Up, against the near and far wall, and down until Vedik is 30' below the bottom of the island.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.3 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.2 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.2 Minutes (cast leaving dracolich pile) Message: CL 1, 107.2 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.2 Mins (Cast in Mino/Armored DL fight)
Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Across the Chasm Tuesday November 30th, 2010 8:28:06 PM
The group discusses several options, blind dimensional door and hope there is an other side to arrive to. Enlarge Mac and the minotaur could try and lay across and be a living bridge. Dwight could attempt to put couple arrows into the door with rope attached that a light person might use as a bridge. Vedick flies straight down a good way and then back up the other side.
The Door is made of reinforced wood. From here the metal is not completely identifiable, but it does have fair amount of rust.
Vedick slips over and flies down to a level completely beneath the island, about 200'. He then proceeds up the far side. About 10' to go, coming up under the door, the Ring of Counterspells activates.
Vedick arrives in front of the door
Vedik AC 41(16) HP 191/191 (Astral Deva) Character SheetSpells Wednesday December 1st, 2010 10:57:38 AM
Vedik senses the triggering of his ring, and immediately casts another Greater Dispel magic into it.
He messages back to the group Something triggered my counterspell ring near the door. Could be a trap. I'll open the door, and hopefully you can teleport the group across without hitting it.
He then opens the door.
OOC: Cast Greater Dispel Magic back into the ring. Open the door.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.3 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.1 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.1 Minutes (cast leaving dracolich pile) Message: CL 1, 107.1 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.1 Mins (Cast in Mino/Armored DL fight)
Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Wednesday December 1st, 2010 12:54:48 PM
Jass wiats and watches, ready to Dim Door beyond the opened door as soon as he sees a viable landing spot. Jass first travels himself and Monthor, Tratain, Mac(x2), and Dwight. He then returns and brings across Syr and Belkior.
...Actions pending 3 4th level spells
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
TratainCurrent Spells AC 39 HP 159/211 d20+14=25 ; Wednesday December 1st, 2010 3:51:55 PM
Tratain waits near Jass to see if Vedik is able to open the door. He says "Thats two times now that this has happened. Both at different locations. There has to be someone somewhere casting it. Can anyone see anything?"
Spot 25
Syr Ac 41/40 HP 182/216 Wednesday December 1st, 2010 9:04:39 PM
"I'm not a mage but my bet goes to a permanent field across the whole pit, thereby forcing us to encounter it much like I did. Although I figured flying below it would have fixed the problem as Vedik did." The elf gives Tratain a self-deprecating frown. He sizes the pit up and wonders if he can jump far enough with a running start.
Syr accepts the proffered door created by Jass with a nod of thanks. If something prevents that, then the elf volunteers. "Since most of my spells have already been through the ringer, why don't I try rappelling across on that bow line you suggested? I'm the one with the least to lose."
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Wednesday December 1st, 2010 10:06:18 PM
The halfling cleric waits for transport across the hole, trying not to think about how teleportation always bothers his stomach.
Actions
Active Spells Magic Vestment - +5 enhancement bonus, 19 hours, 45 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195 minutes Silence - 7.1 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Dwight hp 103/160, ac 33(touch 25, 34)) Wednesday December 1st, 2010 10:11:24 PM
As it seems, the situation has been figured out, Dwight awaits his ride, so to speak. It occurs to him at this moment that he hasn't eaten in quite a long time -- since the feast below seemingly days ago, though truly only hours. "Oh What I wouldn't do for a nice peaceful meal with some nice ale."
Beyond the Chasm Wednesday December 1st, 2010 10:34:30 PM
Vedick casts Greater Dispel Magic into his ring and then opens the door. Surprisingly enough the door does just that. Tratain and Syr looks about seeing if they can spot a cater, they findsno traces and niether can anyone else
When Vedick opens the door... Ghoslty figures rise from the floor where three mummified bodies lie. One Dressed as a nobleman of approximately 200 years ago from Plateu City, one as a mage from the Star Mage Guild and the third as brigand or highwayman. All look to the group with hatred and loathing in their violet glowing eyes.
The Nobleman clenches his fists and flings hims arms out wide emitting a horrendous wail and causing his hands to transform into deadly talons. The Brigand draws a thin long blade which crackles with necromantic energy. The Star Mage casts a Spell [Will Save 27 Mass Hold Person affecting Monthor, Tratain, Syr, Jass, Mac, Dwight and Belkior]
A cold wind blasts from the other pair, throwing dust and small particles of stone from the floor and an ominous moan begins to rise through the octive scale
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) d20+16=17 ; Thursday December 2nd, 2010 5:10:51 AM
Mac stands his ground against the magical effect... and then finds he can do little else (Held - Natural 1 and no hero points left to burn)
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 d20+19=27 ; 19d6=75 ; d20+23=39 ; d100=7 ; d100=3 ; d100=63 ; Thursday December 2nd, 2010 9:44:12 AM
Jass feels the ghostly mind forcing his muscles into paralysis and he fights with all his mental might against the undead. The sorcerer succeeds, though barely, and looks across the chasm at the ghosts. "What are they?" he asks, knowing little of Religion, "and how do we fight them?"
"The room looks too small for everyone to Dim Door into", he adds.
Not a man to stand around when there is a magical solution, Jass tries to see if magical electricity will affect the ghostly apparitions. A quick word and gesture, a Chain Lightning spell arcs across the space and into the enemy.
...Actions Will Save - 27 (2whew!) Chain Lightning Spell Penetration: 39 Primary Brigand; 7% miss if incorporal; 75 damage; Reflex DC 23 for half Secondary Noble: 3% miss if incorporal; 37 damage; Reflex DC 23 for half Secondary Star Mage; 63% hit ; 37 damage; Reflex DC 23 for half
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Dwight hp 103/160, ac 33(touch 25, 34)) d20+13=17 ; d20+7=20 ; Thursday December 2nd, 2010 10:10:08 AM
Dwight hears the spell cast, and is immediately worried as he floats so close to the edge of the chasm. He recognizes and feels the effects at the same time. As a stick sits in frozen water, Dwight now floats helpless, worried look frozen on his face.
OOC: The ioun stone only protects against individual spell attacks (I think). If I'm wrong, let me know.
TratainCurrent Spells AC 39 HP 159/211 d20+26=27 ; d20+26=40 ; d20+14=34 ; Thursday December 2nd, 2010 7:37:45 PM
The Magic the Lich cast begins to take hold of the protector but he summons all his willpower to fight it off. (Will save 27 with a natural 1, use Hero Point to reroll for a 40)
Tratain not being sure if those beings across the chasm are real or an illusion so he waits for Vedik to hopefully inform the group what he can tell. While waiting he Activates his Bead of Karma and Casts a Quickened Spell Resistance upon himself. He also uses his protector ability to Interpose for Jass just incase one of the Enemy attempts to return the favor.
Tratain also attempts to see if he can see anything that would help across in the room on the other side of the Chasm. (Spot 34, Natural 20)
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours Contingency Extended Spell Resistance, SR 37 - 50 Minutes
MonthorHit Points:(213 of 213) AC 38 d20+14=16 ; Thursday December 2nd, 2010 8:12:33 PM
Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes Wearing- Winged boots Cold Resistance 30 Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. See Invisible Haste- ; +1 AC, Reflex, Full Attack, +30 move
----------------------- ooc> Monthor has spell resistance 20 Save 16
Monthor's limbs stiffen as the hold person spell starts to work... or does it?
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Friday December 3rd, 2010 9:56:08 AM
Vedik switches back to Balor form, needing to be sure what they are seeing is not an illusion. If his true seeing eyes show them as real, he casts grease on the necrotic blade.
OOC: Free Action: Shapeshift Balor Cast Grease on the brigand's blade: No SR, Reflex save DC 22: The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: G. Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.2 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 96.0 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 96.0 Minutes (cast leaving dracolich pile) Message: CL 1, 107.0 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 357.0 Mins (Cast in Mino/Armored DL fight)
Balor Form: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d20+27=32 ; 5d8=16 ; Friday December 3rd, 2010 10:02:14 PM
The halfling cleric easily withstands the magic from the evil figures across the chamber (Will = 32). Belkior then casts a spell back, hoping to damage and hinder the three opponents.
Actions Standard - cast Holy Smite, 16 pts damage to evil and blinded for 1 round, Will DC 22 for half damage and no blindness
Active Spells Magic Vestment - +5 enhancement bonus, 19 hours, 44.9 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.9 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.9 minutes Silence - 7 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Beyond the Chasm d20+16=30 ; d100=86 ; d100=66 ; d100=80 ; d100=55 d20+18=31 Friday December 3rd, 2010 10:13:15 PM
Monthor,Mac and Dwight are all siezed by the Hold spell and remain motionless [CL 30 penetrates Monthors SR and yes the ion stone only works against direct attacks] Jass casts Chain lightning into the Star Mage ghost. The spell arcs into the others and all three twist and writhe in pain and anger as the lightning arcs about them. Tratain casts Spell Resistance upon himself and readies to Interpose for Jass,. He sees nothing else about, save the trio of Ghost Belkior casts Holy Smite, filling the small room with holy power adn causing the Star Mage, Brigand and Nobleman to grimace in pain Vedick shifts back to a Balor Highlight to display spoiler: {Only the Star Mage Ghost still exists to his True Sight, the others fade to yet another illusion}
Syr Ac 41/40 HP 182/216 d20+21=33 ; Friday December 3rd, 2010 10:22:38 PM
Syr feels his muscles begin to tighten but he shakes it off much like a chill. The elf eyes the distance and judges that he could make the jump easily. "Guys, what do you think? I can take the fight to them and join Vendik on the other side or carry/push a couple frozen out of harm's way." He mutters to Belkior, "Of course the last ghost we fought I couldn't seem to touch but he sure could touch me." He calls across to Vendik, "What do ya think, help you or regroup?"
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Sunday December 5th, 2010 12:08:33 PM
Vedik calls out "The mage is the one you want, ignore the others."
He casts grease on the floor around mage instead.
TratainCurrent Spells AC 39 HP 159/211 Tuesday December 7th, 2010 8:15:25 PM
Tratain says "Jass can you get Myself and Monthor over there first? We should be able to hold the entrance over there so we can start to get everyone across."
Tratain lowers his spell resistance for Jass if the Sorcerer is going to Dimension door Them across.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours Contingency Extended Spell Resistance, SR 37 - 50 Minutes
Syr Ac 41/40 HP 182/216 d20+34=54 ; d20+21=38 ; d20+22=23 ; Tuesday December 7th, 2010 8:18:00 PM
Taking Vedik's call to mean that he needs help the elf backs up to get a running start and proceeds to jump the chasm. Not realizing his own strength and speed he sails over it easily and only stops himself on the far wall (Natural 20 jump 50', does he fly through the 1st image?). The monk balances carefully in the greased area (reflex 38) and flexes his hands gingerly causing a blue glow to emit from them (bless, free action). Hoping that he can harm the mage, he attempts a hold on him (natural 1).
Dwight hp 103/160, ac 33(touch 25, 34)) Tuesday December 7th, 2010 8:44:23 PM
Dwight blinks without moving his eyes, watching the scene progress as the monk takes a flying (and very impressive) leap across the chasm. If Dwight could move his mouth, it would be gapping at the feat.
MonthorHit Points:(213 of 213) AC 38 Tuesday December 7th, 2010 9:12:40 PM
Monthor is held....
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Tuesday December 7th, 2010 10:47:22 PM
Jass looks at Tratain and the held Monthor. "You know your strategy best..." says the sorcerer, and Jass Dim Doors with Tratain and the held Monthor to the other room next to Syr... and the undead mage.
...Actions Dim Door with Tratain and Monthor to E,13
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Beyond the Chasm d100=49 ; Tuesday December 7th, 2010 10:48:31 PM
Monthor,Mac and Dwight are all siezed by the Hold spell and remain motionless [CL 30 penetrates Monthors SR and yes the ion stone only works against direct attacks] Jass casts Chain lightning into the Star Mage ghost. The spell arcs into the others and all three twist and writhe in pain and anger as the lightning arcs about them. Tratain casts Spell Resistance upon himself and readies to Interpose for Jass,. He sees nothing else about, save the trio of Ghost Vedick shifts back to a Balor Highlight to display spoiler: {Only the Star Mage Ghost still exists to his True Sight, the others fade to yet another illusion} Vedick calls to his companions the ghost of the Star Mage is the only true threat. He then casts Grease under the ghostly visage. The Undead mage ignores the physical affect completely [All PC's can make a Will Savce DC 24 to disbelieve] Syr backs up and then runs at the chasm and jumps. The monk hurls through the air, nearly clipping the ceiling. As the crosses the midway point of the Chasm, Vedicks Ring of Counterspells again discharges. Syr lands nimbly enough in the Grease and activates his glowing hands [DM what's this?] Syr cannot attempt to grab as it took a double move to get here. move 20' back from the pit, 20 run, 50' jump is 90 feet of move I have you with 70
Tratain lowers his spell resistance waiting for Jass and a Dimensional door spell
The Brigand completes his spin away from Syr as the monk hurled by and strikes at him with the phantom necromantic blade. The Blade strikes unerringly and tears the very soul from the young Hand of Domi, Slaying him instantly. [Syr Will Save DC 21 or fall unconscious. only if you missed the earlier sav from Vedick declaring the illusion] [All PC's except Vedick, Will Save DC 21 is disbelieve Syr being slain only if you missed the earlier save from Vedick declaring the illusion]
The Star Mage fades from view to all save Vedick Vedick Only Highlight to display spoiler: { the Mage floats through the air to come to rest above the yawning pit H/16}
The nobleman bubbles and issues forth a horrid scream of the damned towards the monk [Syr Will Save DC 21 or fall unconscious. only if you missed the earlier sav from Vedick declaring the illusion]
Syr Ac 41/40 HP 182/216 d20+21=30 ; Tuesday December 7th, 2010 11:12:00 PM
(OOC: Made the save earlier but just in case Will save 30 DM earlier Will save was for the Hold. This oe was for being struck by the illusion that Syr believed until just now to be real
glowing hands= class ability "Blessed Hands (Sp): As a free action that does not provoke attacks of opportunity, the hand can cast a special Bless Weapon spell that affects all unarmed attacks she makes. This is a spell-like ability that can be cast at will. When this ability is used, the hand of Domi momentarily flexes and clenches her hands, which glow (like a Faerie Fire spell) for the duration of the effect."
Does Syr get an AoO on the mage as he fades from view either spell or movement related?) No AoO
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) d20+16=31 ; d20+16=31 ; Wednesday December 8th, 2010 4:05:15 AM
DM: [All PC's can make a Will Savce DC 24 to disbelieve] ...and Mac can! (Will: 31) Taking the time to stop and sort out what is what has really helped the taur. He struggles again to regain his control of self... {Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.) } ...and Mac can! (Will: 31 again) Then he mutters a single word, "Ready!"
Actions: Free(Will Save - Disbelieve) + Full Round(Will Save - Hold Person) + Free(Speak)
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells d100=77 ; Wednesday December 8th, 2010 8:50:14 AM
Vedik drops down, hoping to fall below the dispelling effect. He then casts glitterdust at the mage.
OOC: Move down 50' feet. Cast Glitterdust: 77% miss chance, passed. If he's subject to blinding, Will Save DC 23 or blinded.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: Empty Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.1 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.9 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.9 Minutes (cast leaving dracolich pile) Message: CL 1, 106.9 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.9 Mins (Cast in Mino/Armored DL fight)
Balor Form: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 d20+19=33 ; Wednesday December 8th, 2010 12:44:42 PM
Jass knows Syr didn't drop (Will: 33), and ignores the confusion to consider Tratain's request.
Jass looks at Tratain and the held Monthor. "You know your strategy best..." says the sorcerer, and Jass Dim Doors with Tratain and the held Monthor to the other room next to Syr... and the undead mage.
...Actions Dim Door with Tratain and Monthor to E,13
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
TratainCurrent Spells AC 39 HP 159/211 d20+26=27 ; d20+26=43 ; d20+14=22 ; Wednesday December 8th, 2010 5:54:17 PM
Once on the other side of the Chasm Tratain looks around for the Ghost. (Tratain has Permanent See Invisibility)
He watches One of the Ghosts Pierce Syr and the Monk fall but is able to see through that illusion. (Will save 43 vs seeing Syr Die. Failed first Save.)
Tratain then casts True Seeing on himself, as he decides he can't trust what he is seeing anymore. (Cast True seeing Defensively) And Takes a look around on his current side of the Chasm.) Spot 22
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting Greater Magic Weapon, Adamantite Warhammer, Holy Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours Contingency Extended Spell Resistance, SR 37 - 50 Minutes True Seeing
The Ghost of Mages Past Wednesday December 8th, 2010 9:11:14 PM
DM hs notesd several goofs on this round and is giving the party a correction round
The Sar Mage passed through the wall to come to rest over the chasm
Those capable of seeing invisible creatures can see the Star Mage
I will check in late tonight. I moved the Star Mage on the map. you can keep as is or atler your action based on the above info.
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d20+25=30 ; Wednesday December 8th, 2010 9:42:21 PM (OOC - What happened with Belkior's casting of Holy Smite?
Once Vedick points it out, the halfling cleric sees through the evil mage's illusion and isn't fooled. (Will = 30)
Hoping to increase his chanees of affecting the undead, Belkior activates his Bead of Karma.
Actions Standard - activate Bead of Karma (+4 caster levels, 10 minutes)
Active Spells & Effects Magic Vestment - +5 enhancement bonus, 19 hours, 44.8 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.8 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.8 minutes Silence - 6.9 minutes Bead of Karma - +4 caster levels, 10 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use Bead of Karma - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Missed it. Posting was too close together. I went back to Friday and added the affect in the friday Post. Thanks for pointing it out
MonthorHit Points:(213 of 213) AC 38 Thursday December 9th, 2010 8:29:22 AM
Still held. Monthor's nose is getting itchy.
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Thursday December 9th, 2010 9:14:39 AM
no change for Jass.
Monthor - he can save v Hold each round! :-)
MonthorHit Points:(213 of 213) AC 38 d20+14=25 ; Thursday December 9th, 2010 12:09:53 PM
Will save vs Hold- 25 Oops
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) Thursday December 9th, 2010 4:03:23 PM
OOC: no change here. Just checking - Mac can see everything but the Star Mage? (No see Invisible.)
Dwight hp 103/160, ac 33(touch 25, 34)) d20+13=14 ; d20+13=24 ; Thursday December 9th, 2010 4:20:31 PM
Dwight watches as Syr is laid out with one killing blow and the nobleman just stands watching. His face remains the same, though inside it flinches as he remains rigid floating.
The Ghost of Mages Past Thursday December 9th, 2010 8:49:28 PM
Syr fights through the force of the necromantic blade tearing at his soul and the Brigand fades into the mists of illusion. With the mage gone that leaves only one opponent left, the nobleman Jass Dimensional Doors to the other side with Monthor and Tratain Tratain pierces the illusions as well, but decides for a more pernament solution and casts True Sight Belkior activates his Bead of Karma Mac pierces the illusion and fights off the Holding spell, However Jass does not bring the minotaur across. There are no opponents about that are not illusions Vedick drops down through the hole and Casts Glitterdust at the Star Mage, with no apparent affect Dwight is still held
The Nobleman's hands become like the talons of a Pit Fiend and with two great slashes, rend the monk into bloody ribbons. [Syr Will Save DC 21 or fall unconsious. All party members that have not successfully saved to disbelieve make a Wil Save DC 21 or watch Syr die]
Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d20+24=26 ; d20+24=42 ; d20+24=28 ; d20+24=36 ; d20+24=42 ; d20+24=29 ; d20+24=41 ; d20+24=42 ; d20+24=36 ; Thursday December 9th, 2010 10:15:22 PM
The halfling cleric attempts to remove some of the protective and obfuscatory magics around the Star Mage, hoping to clear up some things for his companions.
Actions Standard - cast Greater Dispel Magic targetted on the Star Mage, CL 26 (Hero Point to re-roll) 42, 28, 36, 42, 29, 41, 42, 36
Active Spells & Effects Magic Vestment - +5 enhancement bonus, 19 hours, 44.7 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.7 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.7 minutes Silence - 6.8 minutes Bead of Karma - +4 caster levels, 9.9 minutes
Items used Staff of Healing - 8 charges Celestial Armor - 1 daily use Bead of Karma - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
MonthorHit Points:(213 of 213) AC 38 d20+14=20 ; Friday December 10th, 2010 9:31:15 AM
Save 20
Still held. That itch on his nose is really starting to annoy him.
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) d20+7=13 ; Friday December 10th, 2010 4:57:05 PM
Mac is quickly learning not to take a ghostly shimmer at face value. {Spot to notice something more about the shimmering image of the mage, such as, is it similar to the Blur effect, or something less substantial:13} To Monthor and Belkior he quietly asks, "Is that him over in the corner there?"
DM Shimmering as in you can see through him
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) Friday December 10th, 2010 4:58:21 PM
Sorry... should have read: To Dwight and Belkior he quietly asks, "Is that him over in the corner there?"
Dwight hp 103/160, ac 33(touch 25, 34)) d20+13=23 ; Friday December 10th, 2010 9:55:22 PM
Dwight watches as the fallen and unconscious Syr is torn to shreds, still unable to re-act. He hears Mac's question, but cannot answer, nor would he know for sure if he did. "Perhaps if I...." he begins to think as he pushed against his own rigidness.
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 d20+19=21 ; d20+20=30 ; d20+19=22 ; Saturday December 11th, 2010 12:43:43 PM
(ooc: typed my post twice and both deleted prior to posting. Short post now.)
Jass, having the Will to see through the spell affecting Syr, tries to identify it and then dispel it.
...Actions Will DC 21 Spellcraft 30 Targeted Greater Dispel magic 22
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Dwight hp 103/160, ac 33(touch 25, 34)) d20+13=23 ; Sunday December 12th, 2010 4:03:10 PM
OOC: Follow up roll. Forgotten to roll to ignore illusion.
Nope, everything is still as bad as it appeared before --- poor dead Syr!
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Monday December 13th, 2010 9:16:13 AM
Vedik curses, unsure what to do next. He has no spells that can affect the ghost.
Lacking a better option, he hovers and casts another Greater Dispel Magic into his ring.
OOC: Cast greater dispel magic into ring of counterspells.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: Greater Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 97.0 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.8 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.8 Minutes (cast leaving dracolich pile) Message: CL 1, 106.8 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.8 Mins (Cast in Mino/Armored DL fight)
Balor Form: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
MonthorHit Points:(213 of 213) AC 38 d20+14=23 ; d20+14=17 ; Monday December 13th, 2010 12:02:39 PM
Monthor is still held AND he watches Syr "die". And his nose itches......
MonthorHit Points:(213 of 213) AC 38 d20+14=15 ; Tuesday December 14th, 2010 7:13:59 AM
Monthor is still held .
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Tuesday December 14th, 2010 9:38:12 AM
Jass is still thankful noone killed him yet.
TratainCurrent Spells AC 39 HP 159/211 Tuesday December 14th, 2010 6:31:22 PM
Tratain examines the room on the far side of the chasm for any more illusions or another way out. He says "There are alot of illusions going on try not to get fooled by them."
The Ghost of Mages Past d20+8=16 ; 28d6=96 ; 5d6=18 ; Tuesday December 14th, 2010 8:16:30 PM
Belkior casts Greater Dispel Magic at the Star Mage, to those with True Sight of the ability to see invisible, a translucent aura disappears about the floating mage. Monthor is still held, his nose truly beginning to bother him Mac inquires if the figure above the chasm is the Star mage Dwight too, remains gripped by the paralyzing spell, his mind trying to come to grips with Syr's death. Vedick casts another Greater Dispel Magic into his ring. What can he do to a ghost? Jass knows the Brigand and Noble are an illusion, but what foul magic is at work against Syr. His conclusion is a sophisticated Progammed Illusion where actions of one part of the Illusion trigger additional phantasms. He attempts to dispel the controlling program without success Tratain looks about for an exit and finds one, a Secret door. As of yet he does not know how to open it. He cautions the others on the numerous illusions
The Star Mage casts another spell, A green beam reaches out and strikes Belkior [Hit TOUCH AC 16 Fort Save 24 Dmg 96 save 18]
The Noble begins casting spellcraft 25Highlight to display spoiler: {}MS IX[/spolier]
The Brigand turns on Tratain, thrusting his sword through the distracted Grey Knight. All PC's who still beleive th illusion to be real Will Save DC 21 or believe Tratain to be killed] Tratain of course knows it to be an illusion and therefore requires no save
Dwight hp 103/160, ac 33(touch 25, 34)) d20+13=15 ; d20+13=19 ; d20+13=21 ; Tuesday December 14th, 2010 10:05:27 PM
Will versus hold: 15 Will versus illusion: 19 Will versus Tratain continued healthy existence: 21 (whew, I made one)
OOC: Continued low rolls --- 2, 6 and 7 this time. :-(
Dwight remains rigid seeing Tratain acrobatically avoid the sword that slew Syr in one blow. Terrifying imagines begin to filter through Dwight thoughts as he imagines each of his comrades being slain and him being forced to watch unable to help in any way.
Belkior - HP 108/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d20+23=32 ; d8=1 ; d8=2 ; d8=7 ; d8=1 ; d8=8 ; Tuesday December 14th, 2010 10:27:14 PM
Touch AC = 10 + 3 Dex + 1 size + 2 deflection = 16
The halfling cleric withstands whatever foul magic was directed at him but is still injured. Belkior knows that he will be slowly repaired by the divine gift from Alemi.
Instead, he uses the magic of the staff to heal Dwight.
Actions Standard - activate Staff of Healing to heal Dwight of 32 hps
Active Spells & Effects Magic Vestment - +5 enhancement bonus, 19 hours, 44.6 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.6 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.6 minutes Silence - 6.7 minutes Bead of Karma - +4 caster levels, 9.8 minutes
Items used Staff of Healing - 9 charges Celestial Armor - 1 daily use Bead of Karma - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) Tuesday December 14th, 2010 11:54:16 PM
Mac secures his axe and draws his bow.
Vedik AC 41(16) HP 191/191 (Astral Deva) Character SheetSpells Wednesday December 15th, 2010 8:57:38 AM
It takes a moment, but Vedik realizes what Tratain is doing. Flying up, he enters the room, resuming the smaller shape of an Astral Deva as he lands.
OOC: Fly up into room Shapechange: Astral Deva
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: Greater Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 96.9 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.7 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.6 Minutes (cast leaving dracolich pile) Message: CL 1, 106.6 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.7 Mins (Cast in Mino/Armored DL fight)
Astral Deva Form: AC 41(16) HP 191/191 (Astral Deva) Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 5d4+5=17 ; Wednesday December 15th, 2010 10:45:20 AM
Jass is irritated at himself over the failure of his magic at so simple an illusion. "No mere magical phantom is going to get the better of me!", he growls, but is distracted by a green flash in the chasm; a disintegrate spell! Well, that's a little more important than a silly illusion.
Jass takes a step to the edge and looks about, seeing the ghostly mage in the corner firing away with spells. A small flick of his fingers, and Jass sends five Magic Missles at the ghost, knowing the force energy of the low level spell can strike an incorporal creature.
...Actions 5 foot step Magic Missle 17 damage
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
MonthorHit Points:(213 of 213) AC 38 d20+14=18 ; d20+14=15 ; d20+14=24 ; Wednesday December 15th, 2010 8:21:57 PM
Still held, still itchy.
will 18,15,24
Dwight hp 103/160, ac 33(touch 25, 34)) Thursday December 16th, 2010 9:13:56 PM
Dwight eyes Monthor from his peripheral vision and wonders what he is waiting for? (Taunt, taunt)
MonthorHit Points:(213 of 213) AC 38 d20+14=29 ; d20+14=31 ; d20+14=30 ; Friday December 17th, 2010 5:38:11 AM
Not only is Monthor now unheld, but he sees that both of his friends are still alive... ANNNND he FINALY gets go scratch his nose. Or does he?
ooc> I've been rolling once a day but DM turns haven't been keeping up. Doesn this count? DM dank Yes it counts
TratainCurrent Spells AC 39 HP 167/211 d8+5=8 ; Friday December 17th, 2010 9:13:24 AM
Tratain heals himself with his wand hopeing the mages can take care of the ghost as it is floating where he can't see it or get to it.
Dwight hp 141/160, ac 33(touch 25, 34)) Friday December 17th, 2010 11:28:52 AM
OOC: Just updating hit points per Mac's spell
The Ghost of Mages Past d20+8=23 ; d20+22=40 ; d20+22=28 ; d20+22=32 ; d6+4=10 ; d6+4=8 ; d6+4=5 ; Friday December 17th, 2010 9:33:35 PM
Dwight remains Held Belkior heals himself Mac secures his sword and draws his bow Vedick flies up to Tratain and shifts into a smaller more angelic form Jass thinks to strike at the incorporeal wizard with Magic Missile. Unfortunately Jass is within the small room and cannot see the mage any longer in the corner. Monthor finally frees himself and pierces the illusions Tratain heals himself with a wand
The illusions continue to strike and tear at Tratain and Vedick [Is Dwight the last one still caught by the spell? Any who still are Will Save 21 or Tratain and Vedick go down before your eyes
The mage enacts an enchantment and tentacles erupt from about Mac, Belkior and Dwight. Mac Grapple 40 dmg 10 Dwight Grapple 28 dmg 8 Belkior Grapple 32 dmg 5 Tentacles have a Grapple Defence of 32
Dwight hp 133/160, ac 33(touch 25, 34)) d20+13=27 ; d20+13=14 ; Saturday December 18th, 2010 10:21:37 AM
Save versus Hold: 27 (still held) Save versus illusion: 14 (and yet another roll of 1)
Dwight remains held, helpless as Tratain and Vidick are hacked by the creatures. Unable to assist, tears well in his frozen eyes as these weapons seem to be able to bypass Tratain protections.
OOC: Pretty sure being held means I'm automatically grappled and take 8 dmg. :-(
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 5d4+5=19 ; Saturday December 18th, 2010 5:51:51 PM
ooc: Last round Jass took a 5 foot step to the entrance of the small room to look out on the space (moved to E,14) From there, it should be easy for Jass to see the ghost mage in the corner by peeking around the corner of F,14 himself, yes?)
Jass continues to target the Ghost Mage from around the corner with another 5 magic missles.
...Actions From last Round: Stationary at E, 14 Magic Missles 19 damage
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) Fly Spells: CL 19; 5.1/19 min; 60' fly average Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet See Invisible on Monthor; CL 5; 38/50 minutes See Invisible on Jass; CL 5; 38/50 minutes Fly CL 19; 19/19 min; 60' fly average
Belkior - HP 109/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Sunday December 19th, 2010 10:18:00 PM
The halfling cleric is grappled by the magically created tentacles, even though he takes no damage due to the Stoneskin spell.
Actions
Active Spells & Effects Magic Vestment - +5 enhancement bonus, 19 hours, 44.5 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.5 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.5 minutes Silence - 6.6 minutes Bead of Karma - +4 caster levels, 9.7 minutes
Items used Staff of Healing - 9 charges Celestial Armor - 1 daily use Bead of Karma - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) d20+19=38 ; Monday December 20th, 2010 3:44:59 AM
Mac struggles against the black tentacles [38, less the 10 base I can't keep when rolling is 28 ;-( hoped a natural 19 would be more valuable.], but struggle is all he achieves.
Vedik AC 41(16) HP 191/191 (Astral Deva) Character SheetSpells Monday December 20th, 2010 9:03:16 AM
Vedik pulls out a wand and targets the entrapped members of his party with a spell to help them break free.
"Bard in a pocket" he says grimly, not liking how this is going.
OOC: move action: Draw Wand Standard Action: Good Hope on Belkor, Mac and Dwight +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: Greater Dispel Magic Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 96.8 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.6 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.5 Minutes (cast leaving dracolich pile) Message: CL 1, 106.5 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.6 Mins (Cast in Mino/Armored DL fight)
Astral Deva Form: AC 41(16) HP 191/191 (Astral Deva) Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge