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Dwight hp 103/160, ac 33(touch 25, 34))  d20+7=16 ;
Wednesday November 24th, 2010 7:00:54 PM

Dwight remains standing, grateful his comrades were able to return unharmed. "No ssspellsss of that sssort in my optionsss," Dwight adds as he does some personal inventory. (OOC: Checking on Arrow status -- I'll give response next post)

"I do have an eversssssmoking bottle, if the fog isss magic, it could mean the same thing." Dwight pulls out his bottle. (Spellcraft: 16 Is the fog from the eversmoking bottle register as magic?)

======================
DM Sanity Stuff

Flying Broom -- generally floating at shoulder height
Lavender and Green Ioun Stone Activated
Delay Poison - (from Tratain)
Resist Energy, 30 Points Fire - 120 Minutes (cast leaving cave)
Resist Energy, 30 Points Cold - 120 Minutes (cast leaving cave)
Stoneskin 96 points - 137 minutes (cast leaving cave)
Blinding Sickness, Red Ache, and The Shakes
Has ears stuffed with cloth

Losses
1 negative level, -2 Str, -2 Con, - 4 Wis

Uses:
Cast 2nd level: 1 of 2 available
3rd level: 1(lost due to neg. level) of 2
Ring of Blink: Used once

MonthorHit Points:(142 of 213) AC 38 
Wednesday November 24th, 2010 7:46:06 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

Strength -2
Con- -2
Wis-4

--------------
Monthor taps Tratain on the shoulder and requests some healing.

" Me still thinks we should rest here.... "



Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Wednesday November 24th, 2010 10:08:38 PM

The halfling cleric wonders what the group's course of action will be and, for that matter, what the giant lich has been doing while his newfound companions have been rescuing Syr.

Actions

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45.3 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.3 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195.3 minutes
Silence - 7.4 minutes

Items used
Staff of Healing - 8 charges
Celestial Armor - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active)  d20+16=30 ;
Thursday November 25th, 2010 4:49:42 AM

Mac looks stunned. The call of "Tuck... and Roll!" doesn't sound before Syr and Vedik Balor return, and then doesn't sound at all.

The entire scene makes little sense to the Taur. He tries to focus on what might be real and what may not. {Will:30} That takes up most of his attention.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Thursday November 25th, 2010 5:41:37 PM

"Looks like a deliberate trap to destroy powerful intruders. We all charge at the giant lich, hit an automatic dispelling effect and fall to our deaths. Even if most of us have flying ability, some may not and really reduce our fighting effectiveness. Pretty sneaky!", Jass says admiringly.

The sorcerer continues confidently: "Course, something so sneaky must hide something valuable, like the next lich. I'll Dim Door everyone over. It'll only take three spells; one over, one back, one over; and we'll all be on the other side."

Jass waits for the nod from Tratain to conduct the ferry-over.

...Actions
pending 3 each 4th level spells cast

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1



Clarity post 
Friday November 26th, 2010 11:08:10 AM

Will post Saturday
Feel free to post continuing actions
Room is 30 wide 50 long 15 high
pit is 30 wide x 30 long 12,000 deep
Door is closed and flush with the wall

Dwight and Monthor are still ability damaged, Dwight is -1 level as well

Belkior is good.

Jass suggests Dimensional door to the other side of the closed door
Vedick suggests Dancing lights to test the perimeter (Exact movement required
Smoke from a Bottle is not magical

Monthor requests healing and thinks the group should rest


Syr Ac 41/40 HP 182/216 
Saturday November 27th, 2010 5:22:07 PM

Still patiently awaiting dm clarification from my dm only post on Wednesday.

Sorry I thought I had answed it...Syr was next to the wall but too far to have any chance of catching an edge

Tratain Current Spells AC 39 HP 159/211 
Monday November 29th, 2010 8:26:34 AM

Tratain taps Dwight with the wand of Restoration and Looks across the chasm to see if he can see anything else. He also checks up and down to make sure there is nothing waiting to ambush them when they decide to cross.

OOC: I cured Monthor a few posts ago also. That should be everyone now.

Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells 
Monday November 29th, 2010 9:41:55 AM

"We could try using Dimension Door. Not used to having such abundant castings in the party" the Balor-Dwarf says with a grin.

OOC:

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.2 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 107.6 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.2 Mins (Cast in Mino/Armored DL fight)

Balor Form:Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing



Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Monday November 29th, 2010 1:58:51 PM

Jass frowns, considering the door without a ledge. "I can't see the other side. It doesn't hurt too much when shunted off to the side on a blind Dim Door, but there is no guarantee that the spell wouldn't stick us right in the middle of this hole in the floor."

"Maybe have Vedik fly his red skin over there and rip the door off its hinges? Then I could have a target to Dim Door to!"

"The Powers witness we can't stay here!"

...Actions
pending 3 each 4th level spells cast

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1


Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) 
Tuesday November 30th, 2010 12:50:17 AM

"Okay - two suggestions. You can tell me they are rubbish, but I'm gonna say 'em anyway. If an Enlarge spell would hold, I could reach across a thirty-foot span like a living bridge without to many problems, and if the Enlarge failed, then I'd still be safe dangling on the end of a few ropes. The more reckless idea would be for me to take a leap o'er (after all, there is no magic in jumpin') and either wreck the door with m'axe on the way through, or bury the axe far enough into the door that I don't fall..."

Dwight hp 103/160, ac 33(touch 25, 34))  d20+18=21 ;
Tuesday November 30th, 2010 6:46:47 AM

Dwight smiles at Mac's offer. "I have a few grappling arrowsss ssstill. I could ssshoot them acrossssss and make a rope bridge. Some lighter folkssss could get acrossssss to open the door, then dimensssion door could be ssssafely."

Dwight looks to others to see if they like the idea. He tests the distance and angle needed should his grapples be needed, knowing that "lighter" likely means him. While a good distance away, Dwight scans for symbols/runes such as those found in the masouleum: (spot: 21)

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells 
Tuesday November 30th, 2010 8:49:23 AM

"The issue is we don't want anyone to get dispelled. We all have too much magic enhancing us right now, Greater Magic Vestments, Greater Magic Weapons, etc. Loosing those would probably force us to rest, and we've got far to many foes left to rest so early. Ideally, we don't want to rest until right before we fight the Dread, because we're going to need everything we have for that fight, and then some."

He nods at Jass

"I'll fly over there, I've got wings of flying if my shapechange goes, and teleport if the wings go."

He shifts to a smaller form, more angelic form. He then flies down again, going straight against the near wall until he is a good 30' below the island. Then he'll fly over, and up hugging the far wall, making a large U and hopefully avoiding the dispelling area.

OOC:
Free Action: Shape Change Astral Deva
Fly a U shape down, over and Up, against the near and far wall, and down until Vedik is 30' below the bottom of the island.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.3 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.2 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.2 Minutes (cast leaving dracolich pile)
Message: CL 1, 107.2 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.2 Mins (Cast in Mino/Armored DL fight)

Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



Across the Chasm 
Tuesday November 30th, 2010 8:28:06 PM

The group discusses several options, blind dimensional door and hope there is an other side to arrive to. Enlarge Mac and the minotaur could try and lay across and be a living bridge. Dwight could attempt to put couple arrows into the door with rope attached that a light person might use as a bridge. Vedick flies straight down a good way and then back up the other side.

The Door is made of reinforced wood. From here the metal is not completely identifiable, but it does have fair amount of rust.

Vedick slips over and flies down to a level completely beneath the island, about 200'. He then proceeds up the far side. About 10' to go, coming up under the door, the Ring of Counterspells activates.

Vedick arrives in front of the door

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells 
Wednesday December 1st, 2010 10:57:38 AM

Vedik senses the triggering of his ring, and immediately casts another Greater Dispel magic into it.

He messages back to the group Something triggered my counterspell ring near the door. Could be a trap. I'll open the door, and hopefully you can teleport the group across without hitting it.

He then opens the door.

OOC:
Cast Greater Dispel Magic back into the ring.
Open the door.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.3 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.1 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.1 Minutes (cast leaving dracolich pile)
Message: CL 1, 107.1 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.1 Mins (Cast in Mino/Armored DL fight)

Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Wednesday December 1st, 2010 12:54:48 PM

Jass wiats and watches, ready to Dim Door beyond the opened door as soon as he sees a viable landing spot. Jass first travels himself and Monthor, Tratain, Mac(x2), and Dwight. He then returns and brings across Syr and Belkior.

...Actions
pending 3 4th level spells

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 5 1


Tratain Current Spells AC 39 HP 159/211  d20+14=25 ;
Wednesday December 1st, 2010 3:51:55 PM

Tratain waits near Jass to see if Vedik is able to open the door. He says "Thats two times now that this has happened. Both at different locations. There has to be someone somewhere casting it. Can anyone see anything?"

Spot 25

Syr Ac 41/40 HP 182/216 
Wednesday December 1st, 2010 9:04:39 PM


"I'm not a mage but my bet goes to a permanent field across the whole pit, thereby forcing us to encounter it much like I did. Although I figured flying below it would have fixed the problem as Vedik did." The elf gives Tratain a self-deprecating frown. He sizes the pit up and wonders if he can jump far enough with a running start.

Syr accepts the proffered door created by Jass with a nod of thanks. If something prevents that, then the elf volunteers. "Since most of my spells have already been through the ringer, why don't I try rappelling across on that bow line you suggested? I'm the one with the least to lose."

Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Wednesday December 1st, 2010 10:06:18 PM

The halfling cleric waits for transport across the hole, trying not to think about how teleportation always bothers his stomach.

Actions

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 45 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 195 minutes
Silence - 7.1 minutes

Items used
Staff of Healing - 8 charges
Celestial Armor - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level




Dwight hp 103/160, ac 33(touch 25, 34)) 
Wednesday December 1st, 2010 10:11:24 PM

As it seems, the situation has been figured out, Dwight awaits his ride, so to speak. It occurs to him at this moment that he hasn't eaten in quite a long time -- since the feast below seemingly days ago, though truly only hours. "Oh What I wouldn't do for a nice peaceful meal with some nice ale."



Beyond the Chasm 
Wednesday December 1st, 2010 10:34:30 PM

Vedick casts Greater Dispel Magic into his ring and then opens the door. Surprisingly enough the door does just that.
Tratain and Syr looks about seeing if they can spot a cater, they findsno traces and niether can anyone else

When Vedick opens the door...
Ghoslty figures rise from the floor where three mummified bodies lie. One Dressed as a nobleman of approximately 200 years ago from Plateu City, one as a mage from the Star Mage Guild and the third as brigand or highwayman. All look to the group with hatred and loathing in their violet glowing eyes.

The Nobleman clenches his fists and flings hims arms out wide emitting a horrendous wail and causing his hands to transform into deadly talons.
The Brigand draws a thin long blade which crackles with necromantic energy.
The Star Mage casts a Spell [Will Save 27 Mass Hold Person affecting Monthor, Tratain, Syr, Jass, Mac, Dwight and Belkior]

A cold wind blasts from the other pair, throwing dust and small particles of stone from the floor and an ominous moan begins to rise through the octive scale

Combat
https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en



Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active)  d20+16=17 ;
Thursday December 2nd, 2010 5:10:51 AM

Mac stands his ground against the magical effect... and then finds he can do little else (Held - Natural 1 and no hero points left to burn)

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+19=27 ; 19d6=75 ; d20+23=39 ; d100=7 ; d100=3 ; d100=63 ;
Thursday December 2nd, 2010 9:44:12 AM

Jass feels the ghostly mind forcing his muscles into paralysis and he fights with all his mental might against the undead. The sorcerer succeeds, though barely, and looks across the chasm at the ghosts. "What are they?" he asks, knowing little of Religion, "and how do we fight them?"

"The room looks too small for everyone to Dim Door into", he adds.

Not a man to stand around when there is a magical solution, Jass tries to see if magical electricity will affect the ghostly apparitions. A quick word and gesture, a Chain Lightning spell arcs across the space and into the enemy.

...Actions
Will Save - 27 (2whew!)
Chain Lightning
Spell Penetration: 39
Primary Brigand; 7% miss if incorporal; 75 damage; Reflex DC 23 for half
Secondary Noble: 3% miss if incorporal; 37 damage; Reflex DC 23 for half
Secondary Star Mage; 63% hit ; 37 damage; Reflex DC 23 for half

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 4 0 6 1


Dwight hp 103/160, ac 33(touch 25, 34))  d20+13=17 ; d20+7=20 ;
Thursday December 2nd, 2010 10:10:08 AM

Dwight hears the spell cast, and is immediately worried as he floats so close to the edge of the chasm. He recognizes and feels the effects at the same time. As a stick sits in frozen water, Dwight now floats helpless, worried look frozen on his face.

OOC: The ioun stone only protects against individual spell attacks (I think). If I'm wrong, let me know.


Tratain Current Spells AC 39 HP 159/211  d20+26=27 ; d20+26=40 ; d20+14=34 ;
Thursday December 2nd, 2010 7:37:45 PM

The Magic the Lich cast begins to take hold of the protector but he summons all his willpower to fight it off. (Will save 27 with a natural 1, use Hero Point to reroll for a 40)

Tratain not being sure if those beings across the chasm are real or an illusion so he waits for Vedik to hopefully inform the group what he can tell. While waiting he Activates his Bead of Karma and Casts a Quickened Spell Resistance upon himself. He also uses his protector ability to Interpose for Jass just incase one of the Enemy attempts to return the favor.

Tratain also attempts to see if he can see anything that would help across in the room on the other side of the Chasm. (Spot 34, Natural 20)

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 106 points - 137 minutes
Shield Other - Monthor - 21 Hours
Contingency
Extended Spell Resistance, SR 37 - 50 Minutes



MonthorHit Points:(213 of 213) AC 38  d20+14=16 ;
Thursday December 2nd, 2010 8:12:33 PM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

-----------------------
ooc> Monthor has spell resistance 20
Save 16

Monthor's limbs stiffen as the hold person spell starts to work... or does it?



Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells 
Friday December 3rd, 2010 9:56:08 AM

Vedik switches back to Balor form, needing to be sure what they are seeing is not an illusion. If his true seeing eyes show them as real, he casts grease on the necrotic blade.

OOC:
Free Action: Shapeshift Balor
Cast Grease on the brigand's blade: No SR, Reflex save DC 22:
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature receives a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: G. Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.2 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 96.0 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 96.0 Minutes (cast leaving dracolich pile)
Message: CL 1, 107.0 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 357.0 Mins (Cast in Mino/Armored DL fight)

Balor Form:
Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing

Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+27=32 ; 5d8=16 ;
Friday December 3rd, 2010 10:02:14 PM

The halfling cleric easily withstands the magic from the evil figures across the chamber (Will = 32). Belkior then casts a spell back, hoping to damage and hinder the three opponents.

Actions
Standard - cast Holy Smite, 16 pts damage to evil and blinded for 1 round, Will DC 22 for half damage and no blindness

Active Spells
Magic Vestment - +5 enhancement bonus, 19 hours, 44.9 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.9 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.9 minutes
Silence - 7 minutes

Items used
Staff of Healing - 8 charges
Celestial Armor - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Beyond the Chasm  d20+16=30 ; d100=86 ; d100=66 ; d100=80 ; d100=55 d20+18=31
Friday December 3rd, 2010 10:13:15 PM

Monthor,Mac and Dwight are all siezed by the Hold spell and remain motionless [CL 30 penetrates Monthors SR and yes the ion stone only works against direct attacks]
Jass casts Chain lightning into the Star Mage ghost. The spell arcs into the others and all three twist and writhe in pain and anger as the lightning arcs about them.
Tratain casts Spell Resistance upon himself and readies to Interpose for Jass,. He sees nothing else about, save the trio of Ghost
Belkior casts Holy Smite, filling the small room with holy power adn causing the Star Mage, Brigand and Nobleman to grimace in pain
Vedick shifts back to a Balor Highlight to display spoiler: {Only the Star Mage Ghost still exists to his True Sight, the others fade to yet another illusion}

DM will wait for Vedick to alter his action....

Combat
https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en


Syr Ac 41/40 HP 182/216  d20+21=33 ;
Friday December 3rd, 2010 10:22:38 PM

Syr feels his muscles begin to tighten but he shakes it off much like a chill. The elf eyes the distance and judges that he could make the jump easily. "Guys, what do you think? I can take the fight to them and join Vendik on the other side or carry/push a couple frozen out of harm's way." He mutters to Belkior, "Of course the last ghost we fought I couldn't seem to touch but he sure could touch me." He calls across to Vendik, "What do ya think, help you or regroup?"

Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells 
Sunday December 5th, 2010 12:08:33 PM

Vedik calls out "The mage is the one you want, ignore the others."

He casts grease on the floor around mage instead.

Tratain Current Spells AC 39 HP 159/211 
Tuesday December 7th, 2010 8:15:25 PM

Tratain says "Jass can you get Myself and Monthor over there first? We should be able to hold the entrance over there so we can start to get everyone across."

Tratain lowers his spell resistance for Jass if the Sorcerer is going to Dimension door Them across.

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 106 points - 137 minutes
Shield Other - Monthor - 21 Hours
Contingency
Extended Spell Resistance, SR 37 - 50 Minutes

Syr Ac 41/40 HP 182/216  d20+34=54 ; d20+21=38 ; d20+22=23 ;
Tuesday December 7th, 2010 8:18:00 PM

Taking Vedik's call to mean that he needs help the elf backs up to get a running start and proceeds to jump the chasm. Not realizing his own strength and speed he sails over it easily and only stops himself on the far wall (Natural 20 jump 50', does he fly through the 1st image?). The monk balances carefully in the greased area (reflex 38) and flexes his hands gingerly causing a blue glow to emit from them (bless, free action). Hoping that he can harm the mage, he attempts a hold on him (natural 1).

Dwight hp 103/160, ac 33(touch 25, 34)) 
Tuesday December 7th, 2010 8:44:23 PM

Dwight blinks without moving his eyes, watching the scene progress as the monk takes a flying (and very impressive) leap across the chasm. If Dwight could move his mouth, it would be gapping at the feat.


MonthorHit Points:(213 of 213) AC 38 
Tuesday December 7th, 2010 9:12:40 PM

Monthor is held....

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Tuesday December 7th, 2010 10:47:22 PM

Jass looks at Tratain and the held Monthor. "You know your strategy best..." says the sorcerer, and Jass Dim Doors with Tratain and the held Monthor to the other room next to Syr... and the undead mage.

...Actions
Dim Door with Tratain and Monthor to E,13

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 6 1


Beyond the Chasm  d100=49 ;
Tuesday December 7th, 2010 10:48:31 PM

Monthor,Mac and Dwight are all siezed by the Hold spell and remain motionless [CL 30 penetrates Monthors SR and yes the ion stone only works against direct attacks]
Jass casts Chain lightning into the Star Mage ghost. The spell arcs into the others and all three twist and writhe in pain and anger as the lightning arcs about them.
Tratain casts Spell Resistance upon himself and readies to Interpose for Jass,. He sees nothing else about, save the trio of Ghost
Vedick shifts back to a Balor Highlight to display spoiler: {Only the Star Mage Ghost still exists to his True Sight, the others fade to yet another illusion}
Vedick calls to his companions the ghost of the Star Mage is the only true threat. He then casts Grease under the ghostly visage. The Undead mage ignores the physical affect completely
[All PC's can make a Will Savce DC 24 to disbelieve]
Syr backs up and then runs at the chasm and jumps. The monk hurls through the air, nearly clipping the ceiling. As the crosses the midway point of the Chasm, Vedicks Ring of Counterspells again discharges. Syr lands nimbly enough in the Grease and activates his glowing hands [DM what's this?] Syr cannot attempt to grab as it took a double move to get here. move 20' back from the pit, 20 run, 50' jump is 90 feet of move I have you with 70

Tratain lowers his spell resistance waiting for Jass and a Dimensional door spell

The Brigand completes his spin away from Syr as the monk hurled by and strikes at him with the phantom necromantic blade. The Blade strikes unerringly and tears the very soul from the young Hand of Domi, Slaying him instantly. [Syr Will Save DC 21 or fall unconscious. only if you missed the earlier sav from Vedick declaring the illusion]
[All PC's except Vedick, Will Save DC 21 is disbelieve Syr being slain only if you missed the earlier save from Vedick declaring the illusion]

The Star Mage fades from view to all save Vedick Vedick Only Highlight to display spoiler: { the Mage floats through the air to come to rest above the yawning pit H/16}

The nobleman bubbles and issues forth a horrid scream of the damned towards the monk [Syr Will Save DC 21 or fall unconscious. only if you missed the earlier sav from Vedick declaring the illusion]

Combat
https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Syr Ac 41/40 HP 182/216  d20+21=30 ;
Tuesday December 7th, 2010 11:12:00 PM

(OOC: Made the save earlier but just in case Will save 30
DM earlier Will save was for the Hold. This oe was for being struck by the illusion that Syr believed until just now to be real

glowing hands= class ability "Blessed Hands (Sp): As a free action that does not provoke attacks of opportunity, the hand can cast a special Bless Weapon spell that affects all unarmed attacks she makes. This is a spell-like ability that can be cast at will. When this ability is used, the hand of Domi momentarily flexes and clenches her hands, which glow (like a Faerie Fire spell) for the duration of the effect."

Does Syr get an AoO on the mage as he fades from view either spell or movement related?)
No AoO

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active)  d20+16=31 ; d20+16=31 ;
Wednesday December 8th, 2010 4:05:15 AM

DM: [All PC's can make a Will Savce DC 24 to disbelieve] ...and Mac can! (Will: 31) Taking the time to stop and sort out what is what has really helped the taur. He struggles again to regain his control of self... {Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.) } ...and Mac can! (Will: 31 again) Then he mutters a single word, "Ready!"

Actions: Free(Will Save - Disbelieve) + Full Round(Will Save - Hold Person) + Free(Speak)

Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells  d100=77 ;
Wednesday December 8th, 2010 8:50:14 AM

Vedik drops down, hoping to fall below the dispelling effect. He then casts glitterdust at the mage.

OOC:
Move down 50' feet.
Cast Glitterdust: 77% miss chance, passed. If he's subject to blinding, Will Save DC 23 or blinded.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: Empty
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.1 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 95.9 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 95.9 Minutes (cast leaving dracolich pile)
Message: CL 1, 106.9 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 356.9 Mins (Cast in Mino/Armored DL fight)

Balor Form:
Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing



Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+19=33 ;
Wednesday December 8th, 2010 12:44:42 PM

Jass knows Syr didn't drop (Will: 33), and ignores the confusion to consider Tratain's request.

Jass looks at Tratain and the held Monthor. "You know your strategy best..." says the sorcerer, and Jass Dim Doors with Tratain and the held Monthor to the other room next to Syr... and the undead mage.

...Actions
Dim Door with Tratain and Monthor to E,13

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 6 1


Tratain Current Spells AC 39 HP 159/211  d20+26=27 ; d20+26=43 ; d20+14=22 ;
Wednesday December 8th, 2010 5:54:17 PM

Once on the other side of the Chasm Tratain looks around for the Ghost. (Tratain has Permanent See Invisibility)

He watches One of the Ghosts Pierce Syr and the Monk fall but is able to see through that illusion. (Will save 43 vs seeing Syr Die. Failed first Save.)

Tratain then casts True Seeing on himself, as he decides he can't trust what he is seeing anymore. (Cast True seeing Defensively) And Takes a look around on his current side of the Chasm.) Spot 22

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting
Greater Magic Weapon, Adamantite Warhammer, Holy
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight, Plyf (21 Hours)
Resist Energy, 30 Points Fire - 106 Minutes
Resist Energy, 30 Points Cold - 106 Minutes
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Stoneskin 106 points - 137 minutes
Shield Other - Monthor - 21 Hours
Contingency
Extended Spell Resistance, SR 37 - 50 Minutes
True Seeing

The Ghost of Mages Past 
Wednesday December 8th, 2010 9:11:14 PM

DM hs notesd several goofs on this round and is giving the party a correction round

The Sar Mage passed through the wall to come to rest over the chasm

Those capable of seeing invisible creatures can see the Star Mage

I will check in late tonight. I moved the Star Mage on the map. you can keep as is or atler your action based on the above info.

No AoO Syr

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en



Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+25=30 ;
Wednesday December 8th, 2010 9:42:21 PM

(OOC - What happened with Belkior's casting of Holy Smite?

Once Vedick points it out, the halfling cleric sees through the evil mage's illusion and isn't fooled. (Will = 30)

Hoping to increase his chanees of affecting the undead, Belkior activates his Bead of Karma.

Actions
Standard - activate Bead of Karma (+4 caster levels, 10 minutes)

Active Spells & Effects
Magic Vestment - +5 enhancement bonus, 19 hours, 44.8 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.8 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.8 minutes
Silence - 6.9 minutes
Bead of Karma - +4 caster levels, 10 minutes

Items used
Staff of Healing - 8 charges
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic*(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Missed it. Posting was too close together. I went back to Friday and added the affect in the friday Post. Thanks for pointing it out

MonthorHit Points:(213 of 213) AC 38 
Thursday December 9th, 2010 8:29:22 AM

Still held.
Monthor's nose is getting itchy.



Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Thursday December 9th, 2010 9:14:39 AM

no change for Jass.

Monthor - he can save v Hold each round! :-)

MonthorHit Points:(213 of 213) AC 38  d20+14=25 ;
Thursday December 9th, 2010 12:09:53 PM

Will save vs Hold- 25
Oops


Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) 
Thursday December 9th, 2010 4:03:23 PM

OOC: no change here. Just checking - Mac can see everything but the Star Mage? (No see Invisible.)

Dwight hp 103/160, ac 33(touch 25, 34))  d20+13=14 ; d20+13=24 ;
Thursday December 9th, 2010 4:20:31 PM

Dwight watches as Syr is laid out with one killing blow and the nobleman just stands watching. His face remains the same, though inside it flinches as he remains rigid floating.



The Ghost of Mages Past 
Thursday December 9th, 2010 8:49:28 PM

Syr fights through the force of the necromantic blade tearing at his soul and the Brigand fades into the mists of illusion. With the mage gone that leaves only one opponent left, the nobleman
Jass Dimensional Doors to the other side with Monthor and Tratain
Tratain pierces the illusions as well, but decides for a more pernament solution and casts True Sight
Belkior activates his Bead of Karma
Mac pierces the illusion and fights off the Holding spell, However Jass does not bring the minotaur across. There are no opponents about that are not illusions
Vedick drops down through the hole and Casts Glitterdust at the Star Mage, with no apparent affect
Dwight is still held

The Nobleman's hands become like the talons of a Pit Fiend and with two great slashes, rend the monk into bloody ribbons.
[Syr Will Save DC 21 or fall unconsious. All party members that have not successfully saved to disbelieve make a Wil Save DC 21 or watch Syr die]

The Mage, visible to some, but not all floats to up and out of view to any in the room.
Mac seals the very air begin to shimmer above the chasm to his righ and slowly the form of the Star Mage appears, still translucent but now visible.
https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en



Belkior - HP 126/146 - AC 26 (28 vs. Evil) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+24=26 ; d20+24=42 ; d20+24=28 ; d20+24=36 ; d20+24=42 ; d20+24=29 ; d20+24=41 ; d20+24=42 ; d20+24=36 ;
Thursday December 9th, 2010 10:15:22 PM

The halfling cleric attempts to remove some of the protective and obfuscatory magics around the Star Mage, hoping to clear up some things for his companions.

Actions
Standard - cast Greater Dispel Magic targetted on the Star Mage, CL 26 (Hero Point to re-roll) 42, 28, 36, 42, 29, 41, 42, 36

Active Spells & Effects
Magic Vestment - +5 enhancement bonus, 19 hours, 44.7 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.7 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.7 minutes
Silence - 6.8 minutes
Bead of Karma - +4 caster levels, 9.9 minutes

Items used
Staff of Healing - 8 charges
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

MonthorHit Points:(213 of 213) AC 38  d20+14=20 ;
Friday December 10th, 2010 9:31:15 AM

Save 20

Still held. That itch on his nose is really starting to annoy him.

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active)  d20+7=13 ;
Friday December 10th, 2010 4:57:05 PM

Mac is quickly learning not to take a ghostly shimmer at face value. {Spot to notice something more about the shimmering image of the mage, such as, is it similar to the Blur effect, or something less substantial:13} To Monthor and Belkior he quietly asks, "Is that him over in the corner there?"

DM Shimmering as in you can see through him

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) 
Friday December 10th, 2010 4:58:21 PM

Sorry... should have read: To Dwight and Belkior he quietly asks, "Is that him over in the corner there?"

Dwight hp 103/160, ac 33(touch 25, 34))  d20+13=23 ;
Friday December 10th, 2010 9:55:22 PM

Dwight watches as the fallen and unconscious Syr is torn to shreds, still unable to re-act. He hears Mac's question, but cannot answer, nor would he know for sure if he did. "Perhaps if I...." he begins to think as he pushed against his own rigidness.

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+19=21 ; d20+20=30 ; d20+19=22 ;
Saturday December 11th, 2010 12:43:43 PM

(ooc: typed my post twice and both deleted prior to posting. Short post now.)

Jass, having the Will to see through the spell affecting Syr, tries to identify it and then dispel it.

...Actions
Will DC 21
Spellcraft 30
Targeted Greater Dispel magic 22

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 7 1


Dwight hp 103/160, ac 33(touch 25, 34))  d20+13=23 ;
Sunday December 12th, 2010 4:03:10 PM

OOC: Follow up roll. Forgotten to roll to ignore illusion.

Nope, everything is still as bad as it appeared before --- poor dead Syr!

Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells 
Monday December 13th, 2010 9:16:13 AM

Vedik curses, unsure what to do next. He has no spells that can affect the ghost.

Lacking a better option, he hovers and casts another Greater Dispel Magic into his ring.

OOC:
Cast greater dispel magic into ring of counterspells.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: Greater Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 97.0 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 95.8 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 95.8 Minutes (cast leaving dracolich pile)
Message: CL 1, 106.8 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 356.8 Mins (Cast in Mino/Armored DL fight)

Balor Form:
Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing



MonthorHit Points:(213 of 213) AC 38  d20+14=23 ; d20+14=17 ;
Monday December 13th, 2010 12:02:39 PM

Monthor is still held AND he watches Syr "die".
And his nose itches......


MonthorHit Points:(213 of 213) AC 38  d20+14=15 ;
Tuesday December 14th, 2010 7:13:59 AM

Monthor is still held .

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Tuesday December 14th, 2010 9:38:12 AM

Jass is still thankful noone killed him yet.

Tratain Current Spells AC 39 HP 159/211 
Tuesday December 14th, 2010 6:31:22 PM

Tratain examines the room on the far side of the chasm for any more illusions or another way out. He says "There are alot of illusions going on try not to get fooled by them."

The Ghost of Mages Past  d20+8=16 ; 28d6=96 ; 5d6=18 ;
Tuesday December 14th, 2010 8:16:30 PM

Belkior casts Greater Dispel Magic at the Star Mage, to those with True Sight of the ability to see invisible, a translucent aura disappears about the floating mage.
Monthor is still held, his nose truly beginning to bother him
Mac inquires if the figure above the chasm is the Star mage
Dwight too, remains gripped by the paralyzing spell, his mind trying to come to grips with Syr's death.
Vedick casts another Greater Dispel Magic into his ring. What can he do to a ghost?
Jass knows the Brigand and Noble are an illusion, but what foul magic is at work against Syr. His conclusion is a sophisticated Progammed Illusion where actions of one part of the Illusion trigger additional phantasms. He attempts to dispel the controlling program without success
Tratain looks about for an exit and finds one, a Secret door. As of yet he does not know how to open it. He cautions the others on the numerous illusions

The Star Mage casts another spell, A green beam reaches out and strikes Belkior [Hit TOUCH AC 16 Fort Save 24 Dmg 96 save 18]

The Noble begins casting spellcraft 25Highlight to display spoiler: {}MS IX[/spolier]

The Brigand turns on Tratain, thrusting his sword through the distracted Grey Knight. All PC's who still beleive th illusion to be real Will Save DC 21 or believe Tratain to be killed]
Tratain of course knows it to be an illusion and therefore requires no save

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en



Dwight hp 103/160, ac 33(touch 25, 34))  d20+13=15 ; d20+13=19 ; d20+13=21 ;
Tuesday December 14th, 2010 10:05:27 PM

Will versus hold: 15
Will versus illusion: 19
Will versus Tratain continued healthy existence: 21 (whew, I made one)

OOC: Continued low rolls --- 2, 6 and 7 this time. :-(

Dwight remains rigid seeing Tratain acrobatically avoid the sword that slew Syr in one blow. Terrifying imagines begin to filter through Dwight thoughts as he imagines each of his comrades being slain and him being forced to watch unable to help in any way.

Belkior - HP 108/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+23=32 ; d8=1 ; d8=2 ; d8=7 ; d8=1 ; d8=8 ;
Tuesday December 14th, 2010 10:27:14 PM

Touch AC = 10 + 3 Dex + 1 size + 2 deflection = 16

The halfling cleric withstands whatever foul magic was directed at him but is still injured. Belkior knows that he will be slowly repaired by the divine gift from Alemi.

Instead, he uses the magic of the staff to heal Dwight.

Actions
Standard - activate Staff of Healing to heal Dwight of 32 hps

Active Spells & Effects
Magic Vestment - +5 enhancement bonus, 19 hours, 44.6 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.6 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.6 minutes
Silence - 6.7 minutes
Bead of Karma - +4 caster levels, 9.8 minutes

Items used
Staff of Healing - 9 charges
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active) 
Tuesday December 14th, 2010 11:54:16 PM

Mac secures his axe and draws his bow.

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells 
Wednesday December 15th, 2010 8:57:38 AM

It takes a moment, but Vedik realizes what Tratain is doing. Flying up, he enters the room, resuming the smaller shape of an Astral Deva as he lands.

OOC:
Fly up into room
Shapechange: Astral Deva

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: Greater Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 96.9 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 95.7 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 95.6 Minutes (cast leaving dracolich pile)
Message: CL 1, 106.6 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 356.7 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: AC 41(16) HP 191/191 (Astral Deva) Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  5d4+5=17 ;
Wednesday December 15th, 2010 10:45:20 AM

Jass is irritated at himself over the failure of his magic at so simple an illusion. "No mere magical phantom is going to get the better of me!", he growls, but is distracted by a green flash in the chasm; a disintegrate spell! Well, that's a little more important than a silly illusion.

Jass takes a step to the edge and looks about, seeing the ghostly mage in the corner firing away with spells. A small flick of his fingers, and Jass sends five Magic Missles at the ghost, knowing the force energy of the low level spell can strike an incorporal creature.

...Actions
5 foot step
Magic Missle 17 damage

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 7 1


MonthorHit Points:(213 of 213) AC 38  d20+14=18 ; d20+14=15 ; d20+14=24 ;
Wednesday December 15th, 2010 8:21:57 PM

Still held, still itchy.

will
18,15,24

Dwight hp 103/160, ac 33(touch 25, 34)) 
Thursday December 16th, 2010 9:13:56 PM

Dwight eyes Monthor from his peripheral vision and wonders what he is waiting for? (Taunt, taunt)

MonthorHit Points:(213 of 213) AC 38  d20+14=29 ; d20+14=31 ; d20+14=30 ;
Friday December 17th, 2010 5:38:11 AM

Not only is Monthor now unheld, but he sees that both of his friends are still alive... ANNNND he FINALY gets go scratch his nose. Or does he?

ooc> I've been rolling once a day but DM turns haven't been keeping up. Doesn this count?
DM dank Yes it counts

Tratain Current Spells AC 39 HP 167/211  d8+5=8 ;
Friday December 17th, 2010 9:13:24 AM

Tratain heals himself with his wand hopeing the mages can take care of the ghost as it is floating where he can't see it or get to it.

Dwight hp 141/160, ac 33(touch 25, 34)) 
Friday December 17th, 2010 11:28:52 AM

OOC: Just updating hit points per Mac's spell

The Ghost of Mages Past  d20+8=23 ; d20+22=40 ; d20+22=28 ; d20+22=32 ; d6+4=10 ; d6+4=8 ; d6+4=5 ;
Friday December 17th, 2010 9:33:35 PM

Dwight remains Held
Belkior heals himself
Mac secures his sword and draws his bow
Vedick flies up to Tratain and shifts into a smaller more angelic form
Jass thinks to strike at the incorporeal wizard with Magic Missile. Unfortunately Jass is within the small room and cannot see the mage any longer in the corner.
Monthor finally frees himself and pierces the illusions
Tratain heals himself with a wand

The illusions continue to strike and tear at Tratain and Vedick [Is Dwight the last one still caught by the spell? Any who still are Will Save 21 or Tratain and Vedick go down before your eyes

The mage enacts an enchantment and tentacles erupt from about Mac, Belkior and Dwight.
Mac Grapple 40 dmg 10
Dwight Grapple 28 dmg 8
Belkior Grapple 32 dmg 5
Tentacles have a Grapple Defence of 32

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en



Dwight hp 133/160, ac 33(touch 25, 34))  d20+13=27 ; d20+13=14 ;
Saturday December 18th, 2010 10:21:37 AM

Save versus Hold: 27 (still held)
Save versus illusion: 14 (and yet another roll of 1)

Dwight remains held, helpless as Tratain and Vidick are hacked by the creatures. Unable to assist, tears well in his frozen eyes as these weapons seem to be able to bypass Tratain protections.

OOC: Pretty sure being held means I'm automatically grappled and take 8 dmg. :-(

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  5d4+5=19 ;
Saturday December 18th, 2010 5:51:51 PM

ooc: Last round Jass took a 5 foot step to the entrance of the small room to look out on the space (moved to E,14) From there, it should be easy for Jass to see the ghost mage in the corner by peeking around the corner of F,14 himself, yes?)

Jass continues to target the Ghost Mage from around the corner with another 5 magic missles.

...Actions
From last Round: Stationary at E, 14
Magic Missles 19 damage

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
Darkvision: CL 5; 4.8/5 hours, darkvision 60 feet
See Invisible on Monthor; CL 5; 38/50 minutes
See Invisible on Jass; CL 5; 38/50 minutes
Fly CL 19; 19/19 min; 60' fly average

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 7 1


Belkior - HP 109/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil 
Sunday December 19th, 2010 10:18:00 PM

The halfling cleric is grappled by the magically created tentacles, even though he takes no damage due to the Stoneskin spell.

Actions

Active Spells & Effects
Magic Vestment - +5 enhancement bonus, 19 hours, 44.5 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.5 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.5 minutes
Silence - 6.6 minutes
Bead of Karma - +4 caster levels, 9.7 minutes

Items used
Staff of Healing - 9 charges
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level

Mac AC:31[Tch:21, F/F:25] HP:201/201, HeartLight(Active)  d20+19=38 ;
Monday December 20th, 2010 3:44:59 AM

Mac struggles against the black tentacles [38, less the 10 base I can't keep when rolling is 28 ;-( hoped a natural 19 would be more valuable.], but struggle is all he achieves.

Vedik AC 41(16) HP 191/191 (Astral Deva) Character Sheet Spells 
Monday December 20th, 2010 9:03:16 AM

Vedik pulls out a wand and targets the entrapped members of his party with a spell to help them break free.

"Bard in a pocket" he says grimly, not liking how this is going.

OOC:
move action: Draw Wand
Standard Action: Good Hope on Belkor, Mac and Dwight +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: Greater Dispel Magic
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 96.8 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 95.6 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 95.5 Minutes (cast leaving dracolich pile)
Message: CL 1, 106.5 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 356.6 Mins (Cast in Mino/Armored DL fight)

Astral Deva Form: AC 41(16) HP 191/191 (Astral Deva) Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge



MonthorHit Points:(213 of 213) AC 38  d20+30=47 ; d10+30=31 ; 2d6=8 ; d6=2 ; d6=5 ;
Tuesday December 21st, 2010 6:45:25 AM

Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage.
Animated shield (GMV) +5
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
Wearing- Winged boots
Cold Resistance 30
Enlarged - The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
See Invisible
Haste- ; +1 AC, Reflex, Full Attack, +30 move

----------------------------
The "Magekiller" moves on the attack
(h15) and strikes.

--------------
Power attack -5/+10

Hits AC 47 for 31 physical, 8 holy damage, 2 shock and 5 frost



The Ghost of Mages Past  d20+22=37 ; d20+22=31 ; d20+22=28 ; d6+4=5 ; d6+4=5 ; d6+4=9 ; d20+19=25 ; d20+19=28 ; d20+19=31 ; d3=1 ; d20+19=39 ; d20+19=28 ; d20+19=25 ; d20+19=25 ; d20+19=38 ; d20+19=33 ; d20+19=27 ; d20+19=24 ; d20+19=25 ; d20+14=31 ;
Wednesday December 22nd, 2010 3:31:45 PM

Dwight remains held and now Grqappled
Jass leans out over the pit and sends a barrage of Magic Missiles at the Ghost. They strike a barrier just short of the incorporeal mage.
Belkior is grapped and constricted, though no real damage is being done to him.
Mac too is entwined by the Black Tentacle spell
Vedik draws a wand and enacts Good Hope, targetting Mac, Dwight and Belkior. All receive the benefit
Monthor activates his Boots of Flying and moves out over the 12,000 foot chasm to go after the Ghost [Activate Boots move 40' while wearing Medium or heavy armor duration 50 rounds I believe this is the 3rd time today and they will no longer work after this until restied]

Jass, Monthor, Vedick Tratain are all struck with a Targetted Dispel
Jass Dispel Checks
Alter Self: CL 19; 25 Failed
False Life; CL 15, 25 Failed
Stoneskin CL 15, 25 Failed
Fly Spells: CL 19; 28 Failed
Darkvision: CL 5; 31 Dispelled
See Invisible on Jass; CL 5; 28 Dispelled
Fly CL 19; 31 Dispelled

Monthor Dispell check
dwarven axe (+5 GMW) 38 Dispelled
Shield Other 33 Dispelled
Resist Energy Fire 27 Failed
See Invisible 24 Dispelled
Resist Cold 25 Failed
Haste and Enlarge have been gone for some time

Vedick Ring of Counter spells is drained

Tratain Ring of Counter spells is drained

The Ghost mage points towards Monthors winged boots and they suddenly become non magical [Targeted Dispel Magic at the boots Check 31]
Monthor in an instant plunges hundreds of feet straight down

Mac Grapple 37 dmg 5
Dwight Grapple 31 dmg 5
Belkior Grapple 28 dmg 9
Tentacles have a Grapple Defence of 32

https://spreadsheets.google.com/ccc?key=0ArbmQgsGo2wkcDVLbmJ1bWhmOFplelhHTkRKbHFER0E&hl=en

Dwight hp 128/160, ac 33(touch 25, 34))  d20+13=21 ; d20+13=28 ; d20+24=26 ;
Wednesday December 22nd, 2010 5:15:43 PM

Illusions - 21 + 2GH = 23 (made -- finally)
Hold: 28 + 2GH = 30 (also made)

Finally semi-free, Dwight struggles with what he sees as much as the tentacles. Vedik and Tratain re-appear, standing, Monthor vanishes downward. Confused, entangled (fail: 28), Dwight attempts to grasp what is real and what is not --- in general he is really confused now.

(OOC: 2 out of 3 this round!)

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62  d20+23=43 ; d20+19=39 ; d20+19=26 ; d20+19=36 ; d20+19=22 ; d20+19=39 ; d20+19=37 ;
Wednesday December 22nd, 2010 8:00:48 PM

Jass is really worried about the Gray Knight called Monthor. A quick thought of conversations makes Jass believe that Monthor has used all his uses of his Helm of Teleportation and Boots of Flying. And he's falling fast. "I sure hope the dwarf has some quick last minute magic up his sleeve",quips the sorcere, "because that constant dispelling has made it impossible for me to affect a rescue."

A quick pass of his hands and Jass targets the Ghostly Mage with his own Greater Dispel Magic to end the mages defenses.


...Actions
Greater Dispel Magic uses 7th level spell slot
Spell Penetration: 43
Dispel Checks: 39, 26, 36, 22, 39, 37

...Effects
Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance
False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared)
Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.)
Fly Spells: CL 19; 5.1/19 min; 60' fly average
See Invisible on Monthor; CL 5; 38/50 minutes

Spells 0 1 2 3 4 5 6 7
Avail ..4 8 8 8 7 7 7 5
Used .4 2 2 8 5 0 7 2



Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil  d20+5=7 ;
Wednesday December 22nd, 2010 11:14:08 PM

The halfling cleric still can't escape the grasp of the tentacles. None of his spells are of use while he is grappled.

Actions
Grapple (to escape) = 7

Active Spells & Effects
Magic Vestment - +5 enhancement bonus, 19 hours, 44.4 minutes
Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.4 minutes
Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.4 minutes
Silence - 6.5 minutes
Bead of Karma - +4 caster levels, 9.6 minutes

Items used
Staff of Healing - 9 charges
Celestial Armor - 1 daily use
Bead of Karma - 1 daily use

Cumulative Level & Ability Effects
Presumed cured from Tratain's use of Wand of Restoration

Spells
0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*)
2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid)
3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*)
5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*)
7th - DC 25 - Regenerate**(x2) (D - Holy Word*)
* = cast or lost due to negative level




Vedik AC 48(18) HP 293/293 (Balor) Character Sheet Spells  d4+1=5 ; d20+21=40 ; d10+12=19 ;
Thursday December 23rd, 2010 10:13:11 AM

"Aww tha hell with this.

Vedik casts his most powerful spell, and winks from existence.

OOC:
Cast Timestop. 5 rounds of action.
Round 1: Fly Down to get within 180 feet of Monthor.

Round 2: Cast Reverse Gravity on Monthor's area, with him at the bottom of a column 360' tall. Shape change into the form of a Couatl. Move closer to Ghost.

Round 3: Activate Couatl's Ethereal Jaunt ability. Vedik is now Ethereal. Shapechange into Balor Form. Move closer to ghost.

Round 4: Move closer to ghost, use wand to Cast Good Hope on himself.

Round 5: Ready Action: When the mage moves, attack.

Attack (Slam): Hit AC 42 for 21 damage. (Forgot good hope in above rolls). He says "Hi as he attacks.

Buffs
Wings of Flying - Active
Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up.
Ring of Counterspell: empty
Magic Vestment x2 (38 hours, cast in morning)
Stoneskin (CL 15, 96.7 minutes. Cast after searching dracolich pile)
Resist Energy, 30 Points Fire - 95.5 Minutes (cast leaving dracolich pile)
Resist Energy, 30 Points Cold - 95.4 Minutes (cast leaving dracolich pile)
Message: CL 1, 106.4 Minutes (Cast in Chazrack fight)
Shapechange (extended): CL 18, 356.5 Mins (Cast in Mino/Armored DL fight)
Ethereal Jaunt: CL 16, 3/16 rounds
Good Hope CL 10, 9.8 minutes

Balor Form:
Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing


MonthorHit Points:(213 of 213) AC 38 
Thursday December 23rd, 2010 7:04:00 PM

" What a revolting developement this is...... "
And then, time stops....

Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 
Friday December 24th, 2010 8:59:10 AM

Note: Monthor, Time Stop spell doesn't actually stop time. It is more like a super Haste only for the caster. It is giving Vedik 5 free rounds of action and doesn't take away others ability to act at all.

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